Talk:Swain/@comment-4875928-20130214124737/@comment-88.186.19.90-20130218223608

I think it needs to apply over a longer period of time, with less % but with 2 stacks or something. There isn't enough counterplay to it IMO or there's not enough effort required to make use of the passive: it kills HP, it kills resists, it increases damage output, it makes you tanky, it has synergy with burst and DoT... and it does all of those things at the same time for a low cost.

I think it's currently "toxic" or unbalanceable properly withought bringing in too much negativity: either it's a "trololol you lost 50% HP on 2 spells" or it becomes a weaksauce supposedly mid-game-ish half-assed penetration item no one takes;