User blog comment:Commander Marko/Singed, The Mad Chemist (Rework Revisited!)/@comment-8003359-20130703175620

Dear Commander, Some comments and questions as always.

Passive: Something fun that has to do with potions would be cool. Perhaps, something like: Alchemic Mastery: Singed's mastery of all potent potables allows him to increase the effect of any potion or Elixir by 10% (more health regen, more mana regen, more ap and cdr, more ad and health, more time on oracles).

W: In order to understand my comments/changes on Q, I'll start with my comments on W. First and foremost, I like the idea of a offensive, buff, and defensive potion. But i think you can go a little futher. I think for each positive effect the potions give, there is a negative effect. Will explain for each potion.

--> Passive: I think you should give him potion charges. 2 would be the max. That way it doesn't feel lagged when switching from potion to potion. This guy is insane. So if you give him a mechanic where he uses his abilities like an insane person, the gameplay will be that much more fun. Also, all potions last for 5 secs. and they can stack on each other.

--> Rejuv: I agree with the chap below (Lucky), take off the grievous wounds counter. You should put a time limit on this potion, and all potions. perhaps 7 seconds, or 5. The amount of regen seems fine. I also think you should make this potion more "defensive". Perhaps give him some armor and mr when using this (around 3|8|13|18|23), BUT reduce his ap AND ad by a percentage. (perhaps around 15% flat across levels).

--> Insanity: I don't know. a buff potion just seems a little boring. It doesnt add to gameplay except making his other abilities stronger. I think you should give him crazy movement speed and an ability refresh. Perhaps whenever he chugs this potion he refreshes the cooldown of his Q. HOWEVER, his armor and MR are lessened by (20% across levels) and his Q has a 50% higher CD after using the "refreshed" Q. --> Basically makes this ability more insane.

--> Molotov: hmmm I agree with chap below, the red buff just doesnt jive with singed. I think you shouuld give him a strong sunfire cape buff that doles out area damage when he consumes it. HOWEVER it consumes a large portion of his mana (2% max mana per sec).

Q: Awesome idea. Love the synergy with W. However I do have a different take on some of the effects:

--> Rejuvination - I don't think the damage should heal him. Since it is a rejuv potion not a lifesteal potion. What would be interesting is if you made it a heal that CANNOT heal singed. It would transfer 50% of the properties of the rejuvination poition to people in the target area. If you hit an enemy, there is no extra effect. Just normal damage.

--> Insanity - I like the idea of a ministun. I don't think the extra damage should be here though.

--> Molotov - Here is where I'd put the extra 50% damage. I like the flames thing and the slow, though I think the slow should only last 2 secs.

E: Eh. I think flinging people backwards is cooler.

R:Interesting.The only change I'd make is to put remove the Gas Leak passive whenever the ability is on cooldown. It jsut makes sense. How would you have a gas leak if you dont have a cask anymore?

Anywho, much cooler ideas. I like it. Let me know what you think of my suggestions.

Cheers,

Simon