User blog comment:Orsampson123/Champion Concept - Coatzl, the Deadly Sinner/@comment-25963038-20150105174741/@comment-1330314-20150106032922

"... as per the wise words of Willbachbakal." Flattery will get you anywhere. :P

I really like this new kit! This cleans up a lot of Coatzl's old flaws, and has a lot more unique effects. You have a lot of great elements for a fighter/tank, lots of flavorful abilities (Deadly Sin of Gluttony looks awesome and hilarious), and your kit's looking a lot more cohesive. Here's what criticism I have left:
 * You may want to adjust Coatzl's base stats, since right now they're unchanged from his previous marksman state.
 * It's great that you implemented Pride, but it still needs to be fleshed out more: right now, only one ability costs Pride (Deadly Sin of Wrath), and even then it doesn't list how much Pride it consumes. I also think you should pick something other than attack damage as a bonus, since consuming AD on AD-scaling attacks risks bringing up weird patterns in your kit.
 * Deadly Sin of Wrath likely needs to scale with something other than Pride (AD would be good). Instead, you could have the Pride consumed amplify the effect in one way or another, in a manner similar to with her Fury, and produce an extra effect at an "optimal" amount of Pride.
 * Deadly Sin of Gluttony is the only basic ability where I'd make an exception and remove the health cost. Spending health to gain health doesn't really make much sense, and at worst creates weird situations at low health where you'll kill yourself while healing. However, instead you could add a substantial Pride cost, so that Coatzl can't heal/CC on-demand.
 * I'd change Deadly Sin of Envy a little: if Coatzl were to roar with every spell cast, teamfights would be non-stop scream-fests. Instead, you could change this ability to work like, so that your ability requires a certain amount of spell casts to become available, but then has the opportunity to be a lot more powerful.
 * This is extremely minor, but I think you can just change the wording on Deadly Sin of Sloth to indicate that all affected enemies are stunned for the duration of the channel, instead of being stunned every 0.25 seconds. There isn't really a difference in gameplay.
 * As PrimusMobileVzla said, you only need to list the scaling for an ability in the leveling section. Just list the broadest possible description in the main box, so instead of "X / X / X / X / X physical damage" just say "physical damage". The same applies to Gluttony's healing and Wrath's additional damage per consumed stack of Pride.

You've made huge and fantastic improvements to your kit, keep up with the great work!