Talk:Yasuo/@comment-4636093-20131226154118/@comment-5410699-20131229063956

@U N Ovvrn I like your analyzed feedback, I have had some moderate success with this build... but then again... I'm like Gold 5, so I'm sure it's not signifacant if i did win a few games with it.

However, Sunfire cape had always been the "go-to" item for softer melees who want that survivability... but not lose so much offensive power. The fact that Tanks such as Shen, Malphite, Sejuani or Renekton can build it is becuase it complements each of them due to the nature of their kits.

Wit's End... I agree you there, partly. I've built BotrK instead of Wit's a few times because i either got fed or because they didn't have heavy magic damage. So Wit's isn't a forced item or anything. Also, It's not rare to find Wit's as a considerable items on other squishies such as Teemo, Kayle and Evelynn. In regards about the MR Shred prioritizing, Yasuo can merely sit and attack whoever dives the enemy first, since that will be the first champ your Marksmen SHOULD be targeting, REGARDLESS OF ROLE! Your Mage will benefit from the shred to help peel off the enemy diver... so the MR shred SHOULDN'T go to waste.

Atma's... You pretty much win here. With Atma's and Shiv you get 70% crit instead of nearly hitting 100% and it doesn't give you raw AD. you end up with about 170 AD (with runes and masteries.) In the defense of Atma's however, Atma's is one of the most cost effective defensive item in the game. In case you haven't seen the re-occuring theme of these items, is that ALL of the items in this build are extremely cheap. So if you snowball, you wreck... if you fall behind, it's not a big deal.

You may have about 2700 Health with this build (with the Banshee's), but that 600 health shield puts artificially puts him over the 3K health pool, and that shield is easily rechargable. Don't underestimate it!

So again Damage Yasuo is great, it carries and stuff. But this build is about expanding his utility in prolonged fights.