User blog comment:Glop48/Champion Revamp : Tiki,The Voodoo Doll Servant/@comment-5001455-20130209060921

Hmm, the numbers are way off.

Innate - I don't really like the Wrath mechanic. You gain Wrath for getting hit and then you gain some for using your spells. And then the spells get stronger when you cast with more Wrath ... but where is the balance? Where is the limit? The damage reflection seems tacked on.

Q - This skill needs a much shorter cooldown for its secondary effect.

W - The stun duration is too long.

E - It's too iffy in its current state.

R - The taunt-like duration is too long. That would be the best ultimate in the game. Anything that breaks three seconds for hard CC in LoL is generally broken.



Kiya, the Fervor of the Sands.