User blog comment:Doeniel/Aweful Game Design - The Ridiculous Failure Of The Aatrox Rework/@comment-26815373-20170311203419/@comment-25368309-20170312161349

Ah, ol' chap what are you calling a 'fate' here :D

I just tended to have buckets of success with the newer Shaco, even though they did not change a thing about how he works ingame. Maybe I'll make a post about that over at 's one of these days...

The problem with Aatrox is just that they took out the last two reliable things about him (Attackspeed, Revive) while they kind of implemented more situational things to Shaco (Triangle etc.), which I am a big fan of (of Shaco's changes, that is...).

What just bothers me the most is how they pushed Aatrox into a role that he wasn't supposed to fill, and which he additionally can't fill either: If you want a sustained tank for your team, Aatrox is going to be the last champion you would want to pick. They managed to design a champion that fulfills the fantasy of "ne'er-retreat, all day err' day aggressive" with Kled, I just don't know why Aatrox can't receive similar treatments. It's like taking Lux' Laser and E and making both of them a Damage over Time and then buffing her W, because she is suddenly supposed to be a "Control-Support-Mage" even though she would always be outclassed by other champions in that kind of fantasy.

Also, they messed up vision like always. But that's not new. everyone knows that. Just feels nice to be on the favored side for once :P