User blog comment:Purebreaker/Pave, The Archer of Destruction/@comment-10253076-20130811032807

I like the idea, and it's certainly an interesting concept; however there are a few issues that might need a touch-up:

1. You need to sort out the cooldowns. The cooldown on the W is way too short. Escaping, chasing and ganking would be far too easy, especially if tied in with the E. And no cost either? Yikes... It's sort of like Nidalee's Pounce, except this guy is an ADC, so dashes on him mean a lot more.

2a. The E really troubles me a lot. It's sort of like a Teemo situation here. All Pave would need to do is build Bloodthirster and Infinity Edge, bring enemy HP down enough, then when they try to run, shoot them down easily. I'd say to reduce the range by a LOT. A snipe like that with a cooldown of 10 seconds is too much...

2b. The second issue with the E, is the passive. As an ADC, say you have 400 AD, which is a crapload as it is. If he were to last-hit minions, which in any standard game is around 250 minions, then that's an additional 250 AD. And with that sort of damage, slaying champions and monsters would be all too easy. On an ADC with that kind of damage, around 25+ kills, which is an extra 75 AD. That's 725 AD in total.... A bit OP....

3. An attack speed of 6.423.... O_O The maximum attack speed is 2.5......

Overall, for an assassin-based ADC, his burst damage is a bit overdone, and the cooldowns is a large problem....