User:KeithCornell/CPN:Champions13


 * Renamed from Stone Skin.
 * Range decreased to 1000 from 1400.
 * Wukong now gains bonus and  based on if he is outnumbered or not.
 * No bonus.
 * 5% bonus and.
 * 12 ( Wukong's level)% bonus and.
 * Renamed from Crushing Blow.
 * Cost increased to 50 mana from 40.
 * Bonus damage modified to  from.
 * Now also the target by %, decaying over 2 seconds.
 * Renamed from Decoy.
 * Cost increased to 100 mana at all ranks from.
 * Damage removed.
 * Stealth duration increased to 2 seconds from.
 * Wukong now becomes untargetable for second.
 * Clone duration increased to 5 seconds from.
 * The clone now strikes back at the first enemy who attacks it, dashing to them, dealing  physical damage and stunning them for 1 second.
 * Renamed from Nimbus Strike.
 * Cost increased to 70 mana at all ranks from.
 * Range increased to 700 from 625.
 * Bonus attack speed removed.
 * Wukong now dashes to the target and attacks, dealing  physical damage. The images deal   damage and do not apply on-hit effects.
 * Renamed from Cyclone.
 * Bonus movement speed removed.
 * Range increased to 175 from.
 * Wukong spins for seconds, dealing   physical damage to enemy units around him every  second and  200 units from Wukong over  second.
 * General:
 * Base attack damage increased to from.
 * Attack range decreased to 125 from 175.
 * Movement speed increased to 355 from 345.
 * Retooled: Yasuo's critical strikes apply 50% penetration to targets' bonus armor.
 * Resolve shield duration increased to second from 1.
 * Resolve shield increased to from.
 * Thrust range decreased to 375 from 475.
 * Circle range decreased to 300 from 375.
 * Cooldown is no longer decreased by attack speed, instead properly benefiting from cooldown reduction.
 * Cooldown is now refreshed by 1 second by Yasuo's basic attacks.
 * Cooldown increased to 6 seconds from 4.
 * Now cannot block ultimate abilities.
 * Duration decreased to 1 second from 4.
 * Cooldown decreased to seconds from.
 * Magic damage removed.
 * Yasuo now uses a basic attack when he reaches the target.
 * On-target cooldown now properly benefits from cooldown reduction.
 * Cooldown increased to seconds from.
 * Now can only hit one enemy, but him as he suspends nearby airborne enemies, ignoring crowd control as he attacks his target three times. The final strike is a guaranteed critical strike and applies flat armor penetration equal to Yasuo's critical strike chance percentage.
 * Buff removed.
 * General: Renamed to Yi from Master Yi.
 * Health modified to 600 (87) from 598.56 (92). Health at level 18 decreased to 2079 from 2163.
 * Health regen modified to 7.55 (0.85) from 7.59 (0.65). Health regen at level 18 increased to 22 from 18.6.
 * Mana decreased to 250 (40) from 250.56 (42). Mana at level 18 decreased to 930 from 965.
 * Mana regen modified to 3 (1) from 7.255 (0.45). Mana regen at level 18 increased to 20 from 14.91.
 * Base attack damage decreased to 60 from 60.04.
 * Base armor decreased to 24 from 24.04.
 * Second strike now proceeds faster.
 * Getting a kill now grants Double Strike on the next attack, independently from the regular Double Strike stacking.
 * If the target dies to the first hit, the Double Strike buff isn't consumed.
 * Buff duration increased to 5 seconds from 4.
 * Cost modified to 100 mana at all ranks from.
 * Cooldown increased to seconds from.
 * Yi now attacks all targets instead of inflicting a set amount of damage. The damage is halved against secondary targets. Targets now receives damage when Yi hits them from all at once when Yi reappears. Alpha Strike can proc Double Strike if it reaches full stacks.
 * Now checks each target on its own for critical hits.
 * Cooldown modified to seconds from 35 at all ranks.
 * Channel time increased to 5 seconds from 4.
 * Yi now regenerates health as if he were out of combat for the duration, increased by 1% for each 1% health he is missing, and doubled if he is out of combat.
 * No longer grants damage reduction or resets Yi's autoattack timer.
 * Passive changed: Yi now deals bonus on-hit physical damage.
 * Passive is disabled when the ability is activated instead of when the buff runs out.
 * Active damage modified to from.
 * Active now instantly readies Double Strike, independently from the regular Double Strike.
 * Cooldown decreased to seconds from.
 * Passive now refreshes 50% of his abilities' base cooldowns from 70% of their current cooldown.
 * Mana cost removed.
 * Bonus attack speed removed.
 * Champion takedowns now reset the buff duration from increasing the duration by 7 seconds.
 * General:
 * Base armor decreased to 22 from 30.
 * Movement speed decreased to 325 from 340.
 * Final service deaths required modified to from.
 * Mana cost increased to 50 from 25.
 * Attack damage scaling decreased to from 40%.
 * Healing removed.
 * Wall health modified to from.
 * Cooldown modified to 15 seconds at all ranks from.
 * Mana cost increased to 70 mana at all ranks from.
 * The ability power scaling is no longer considered a part of the threshold and always applies.
 * Damage modified to from 15%.
 * Slow modified to % decaying over 2 seconds, from 30% for 2 seconds.
 * General:
 * Health regeneration decreased to  from  . Health regeneration at level 18 decreased to 10 from .
 * Basic abilities costs increased to from 4.
 * Blob healing increased to from 4.
 * Basic abilities scale with.
 * Cooldown is no longer static.
 * Zac can now slightly influence the falling direction of blobs, like.
 * Cooldown decreased to from.
 * Damage decreased to from.
 * Now slows by %, decaying over 2 seconds, from % for 2 seconds.
 * Now has a -second cast time. Zac can still move during this cast time.
 * Flat magic damage removed.
 * Cooldown decreased to seconds from.
 * Damage decreased to from.
 * Range now increases from a minimum of 400 by per second, reaching a maximum range of  (increased from ) in  second.
 * Now has a minimum range of 400, increasing by per second, up to.
 * Maximum channel duration decreased to 3 seconds.
 * Knockup duration decreased to second from 1.
 * Knockback distance decreased to 300 from 400.
 * Knockback duration decreased to second from 1.
 * Movement speed removed.
 * Zac is now immune to crowd control while he is bouncing.
 * Only the first bounce applies the knockback. Other bounces apply a 50% slow decaying over 1 second.
 * Zed's bonus attack damage is increased by 50% against targets below % health.
 * Range decreased to 800 from 900.
 * Missile speed increased to 1000 from 902.
 * Energy cost decreased to from.
 * Cooldown increased to seconds from 6.
 * Damage modified to  from.
 * Now deals full damage to all enemies but stops when it hits an enemy champion.
 * Mimicked shurikens deal 50% damage. Mimicked shurikens that hit targets affected by the primary shuriken also grant Zed 50% bonus movement speed, decaying over 1 second.
 * Passives removed.
 * Energy cost decreased to from.
 * Cooldown decreased to from.
 * Shadow duration increased to 5 seconds from 4.
 * Zed can now reactivate Living Shadow twice. Reactivating Living Shadow does not extend the shadow's duration.
 * Range increased to 300 from 290.
 * Cooldown decreased to seconds from 4.
 * Added second cast time. Zed can still move during the cast time.
 * Cooldown refund on removed.
 * Damage decreased to  from.
 * Mimicked slashes deal 50% damage and slow enemies by %, decaying over 2 seconds. Mimicked slashes that hit targets affected by the primary slash increase its damage by 20%, its slow by 50% and make it apply 50% armor penetration.
 * Delay before reactivation decreased to second from.
 * Shadow now spawns when Zed disappears rather than when he reappears.
 * Shadow duration increased to 10 seconds from 6.
 * Now stores % of physical damage from % of physical and magic damage.
 * Added base physical damage.
 * Resets cooldown and despawns active shadows on-cast.
 * Second cast now has 1400 maximum range but can also be cast twice.
 * General:
 * Base health decreased to 493 from.
 * Base health regeneration increased to from.
 * Base mana increased to 380 from.
 * Base mana regeneration decreased to from.
 * Base attack damage decreased to 51 from.
 * Attack speed growth decreased to 2% from.
 * Base armor increased to from.
 * Experience storage increased to from.
 * Now gives Zilean and his ally all the experience stored.
 * Out-of combat timer decreased to 5 seconds from 10.
 * Cooldown is no longer static.
 * Mana cost increased to 80 at all ranks from.
 * Cooldown decreased to seconds from.
 * Damage decreased to from.
 * Ability power scaling decreased to 70% from 90.
 * Bombs disappear if an allied unit wearing it is killed.
 * Mana cost increased to 50 from 35.
 * Cooldown modified to seconds from.
 * Can now be cast while crowd-controlled.
 * Cooldown decreased to seconds from 15 at all ranks.
 * Movement speed modifier modified to % from.
 * Movement speed modifier decays over 3 seconds from lasting seconds.
 * If Time Warp is cast on an enemy already affected by Time Warp, the enemy is stunned for second.
 * Mana cost decreased to 100 at all ranks from.
 * Cast range decreased to 700 from 900.
 * Stasis duration increased to seconds from 2.
 * Health restore modified to  from.
 * Damage decreased to  from.
 * Mimicked slashes deal 50% damage and slow enemies by %, decaying over 2 seconds. Mimicked slashes that hit targets affected by the primary slash increase its damage by 20%, its slow by 50% and make it apply 50% armor penetration.
 * Delay before reactivation decreased to second from.
 * Shadow now spawns when Zed disappears rather than when he reappears.
 * Shadow duration increased to 10 seconds from 6.
 * Now stores % of physical damage from % of physical and magic damage.
 * Added base physical damage.
 * Resets cooldown and despawns active shadows on-cast.
 * Second cast now has 1400 maximum range but can also be cast twice.
 * General:
 * Base health decreased to 493 from.
 * Base health regeneration increased to from.
 * Base mana increased to 380 from.
 * Base mana regeneration decreased to from.
 * Base attack damage decreased to 51 from.
 * Attack speed growth decreased to 2% from.
 * Base armor increased to from.
 * Experience storage increased to from.
 * Now gives Zilean and his ally all the experience stored.
 * Out-of combat timer decreased to 5 seconds from 10.
 * Cooldown is no longer static.
 * Mana cost increased to 80 at all ranks from.
 * Cooldown decreased to seconds from.
 * Damage decreased to from.
 * Ability power scaling decreased to 70% from 90.
 * Bombs disappear if an allied unit wearing it is killed.
 * Mana cost increased to 50 from 35.
 * Cooldown modified to seconds from.
 * Can now be cast while crowd-controlled.
 * Cooldown decreased to seconds from 15 at all ranks.
 * Movement speed modifier modified to % from.
 * Movement speed modifier decays over 3 seconds from lasting seconds.
 * If Time Warp is cast on an enemy already affected by Time Warp, the enemy is stunned for second.
 * Mana cost decreased to 100 at all ranks from.
 * Cast range decreased to 700 from 900.
 * Stasis duration increased to seconds from 2.
 * Health restore modified to  from.
 * Movement speed modifier modified to % from.
 * Movement speed modifier decays over 3 seconds from lasting seconds.
 * If Time Warp is cast on an enemy already affected by Time Warp, the enemy is stunned for second.
 * Mana cost decreased to 100 at all ranks from.
 * Cast range decreased to 700 from 900.
 * Stasis duration increased to seconds from 2.
 * Health restore modified to  from.
 * Health restore modified to  from.