Talk:Mordekaiser/@comment-3529242-20170722154554

I've come up with a new kit, basically lower potentional damage overall, solo lane W, some HP scaling and damage reduction/tenacity metal shards.

Morde Remake

Passive:

Mordekaiser shields himself for 25% of the damage dealt by his abilities, halved to 12.5% against enemy minion and capped at 25% maximum health.

After a 3 seconds delay, Iron Man's shield decays at a rate of 0.5% base health per second down to a minimum of 「 6.25% maximum health 」.

Each time an ability hits an enemy champion (max 2 per ability), he gains 1/2/3 (levels 1/8/16) stack of metal shard (capped at 25), each metal stack gives him 1/1.5/2% damage reduction (levels 1/8/16) and 2 tenacity, each time he takes damage from enemy champion he loses 1 stack. (CD 2 seconds from same champion).

Q (cost 20 Health, CD: 12/10/8/6/4)

ACTIVE: Mordekaiser's next three basic attacks gain 30/40/50/60/70% Attack Speed and deal bonus magic damage. The third hit deals more damage.

FIRST / SECOND BONUS MAGIC DAMAGE: 10 / 20 / 30 / 40 / 50 (+ 40% AD) (+ 40% AP) + 8% target's current Health

THIRD BONUS MAGIC DAMAGE: 20 / 40 / 60 / 80 / 100 (+ 100% AD) (+ 100% AP) 」 + 15% target's max Health

W (no cost, CD: 30/27/24/21/18)

ACTIVE: Mordekaiser gains 1/2/3/4/5 metal shard stacks and steals health from surrounding targets over 6 seconds (heals effective 30/60% (levels 1/16) against minions)

MAGIC DAMAGE PER SECOND: 35 / 45 / 55 / 65 / 75 (+ 20% AP + 2/2.5/3/3.5/4% bonus Health)

E (cost 24 / 36 / 48 / 60 / 72 Health, CD: 6 / 5.5 / 5 / 4.5 / 4)

ACTIVE: Mordekaiser deals magic damage to all enemies in a cone in the target direction.

MAGIC DAMAGE: 35 / 65 / 95 / 125 / 155 (+ 60% AD) (+ 60% AP)

For each enemy champion hit, Mordekaiser generates a bonus percentage of Iron Man shield.

BONUS SHIELD: 15 / 17.5 / 20 / 22.5 / 25%

R (no cost, cd: 120)

Same ghost effect, Inintial Damage Magic 100/250/400 + 80% AP, 6 seconds duration curse, allied champions gain 15% MS while moving toward the cursed target, Damage Per Second: 5/10/15 +1/2/3% of target's missing Health + 3% of Morde's Bonus Health)