Talk:List of champions/Ratings/@comment-3974211-20170525004842/@comment-3974211-20170526100155

I could see an approach with only archetypes working. I think the fact Artillery is a mage subclass is affecting its roster, with champions like Ezreal and Urgot being excluded because they don't also qualify as Mages. Perhaps if Nuker, Ranger, Poker and Zoner were just four separate classes, that would cover most Mages and Marksman, as well as a lot of the special-snowflakes. Tanks and Supports could then just become Enchanter, Disabler, Initiator and Brawler/Bruiser. Most assassins would be covered by Nuker plus an Escaper class. I like it.


 * Brawler - Champions that can survive being focused.
 * Disabler - Champions that can catch-out enemies.
 * Enchanter - Champions that empower allies.
 * Escaper - Champions that feature a quick way out of a fight.
 * Initiator - Champions that engage a fight.
 * Nuker - Champions with burst damage.
 * Poker - Champions with sustained, long-ranged damage.
 * Ranger - Champions with consistent, short-ranged damage.
 * Zoner - Champions with area control. Typically a subclass.