User blog comment:JBox2D/A dedicated anti-mage champion/@comment-4714821-20140223020109/@comment-24090662-20140224220146

For R (though if I move the spell steal to R, I'll want to move R to a basic ability), I'd rather remove the damage on spellcast than the silence. The design of the ability was to interrupt combos without being an overbearing silence. 0.5 seconds (Actually, I'm going to lengthen it) between spells isn't enough to completely screw you over, but is enough to make it a lot harder for, say, a LeBlanc to combo you (Assuming LB's combo is W into range, QRE, W out) that would take a minimum of two seconds if she'd been tagged with the ability. That's the point of it, not so much the damage on spellcast. If it weren't an ultimate, I'd probably remove that component anyway.

E: Yeah, that's what I had originally been planning, derped around while half asleep and didn't do it.

R: The feel of the spell steal was supposed to be of catching a spell and throwing it back to kill someone. If they're already dead in order to cast their spell that mechanic is lost entirely. Even if it didn't require them to die, it's still to passive. The way it works now, they have to actually attack you before you're able to steal their spell. If it worked the way rubik's ult in DOTA works, you'd just be able to wait for them to cast the spell you want and then yoink it.

''The more I think about it, the more I like the idea of a windwall like spellshield. How about if it puts up a barrier like windwall, which blocks and allows you to mimic the first spell that hits it. Again, my only worry is that you then have one less ability versus champions who don't use projectiles, so I wouldn't want to make that her ult.''

''Unbreakable will is also a reduction in ALL incoming damage. The mechanic I want to attach to this would feel like an Immortal from sc2, or like poppy: You can't take more than a certain amount of damage in a single instance.''