User blog comment:Tails365/New meta for season 3/@comment-220.255.2.46-20121011172636/@comment-5570995-20121012011724

Sadmean, I think you took it a bit too literal. But if you want to look at Summoner's Rift in a more literal sense, then walls, trees, barriers, and turrets could all be considered "lines" and there are rules that dictate how we can interract with them (you can't walk through trees, only on paths in the jungle, etc.

But, imo, I don't think NASCAR is actually a fitting analogy. The whole point of a race is that the drivers DO actually race the track (as well as each other). And what the cars are capable of is restricted/specific enough to where you can actually take them on different tracks without suddenly giving one car an advantage over the other (based purely on mechanics, not the driver). Changing the 5v5 map for Summoner's Rift would require TONS of different considerations for balance and game mechanics to ensure that for some reason champions don't have an advantage over one another.

At best, I think Riot could offer a re-skinning of the Summoner's Rift map. Anything else would actually change the game we're playing, and it would be a separate, unique game mode (like Dominion).

And regarding "stagnation" vs "stability". I guess that's just personal preference. League is one of the most fun games I've ever played because I thoroughly enjoy the team/game dynamic created from champion selection, team coordination, and individual playstyle. I've been playing for close to 2 years and I have yet to ever feel like I've played the same game twice, even if my whole team is playing the same champion line-up. There are so many different elements and mechanics built into the game that guarantee no 2 games are going to be the same.

But again, that's just my personal preference/opinion.