Talk:Kha'Zix/@comment-62.227.164.34-20130312095036/@comment-37.128.215.240-20130312192117

The evolved Q is a massive tank-shredder. Percentual damage is always an amazing feature to have. You act as if 200~ damage is next to nothing, but when you're talking about an ability on a 3~ second cooldown, that does about 700 damage to isolated targets by itself, an additional 100-200-300... damage becomes a very fair amount!

You'll never get those 1000+ Q's unless you evolve the Q - never mind the fact that the benefit of the evolution is permanent and scales all the way into late-game.

The benefit of one additional stealth charge (stealth already being a mechanic that falls off massively if the enemy team simply buys an Oracles) is rather unclear in comparison, and not in-effect for nearly as long. Not to mention that the damage-reduction element is HIGHLY situational and very hard to make use of.

The debate is far from as one-sided as you make it out to be: Additional mobility is always welcome for an assassin, but so is additional damage. I prefer finishing my targets on the first burst and not to chase them afterwards - that's why the evolved Q fits my play-style far more than the evolved R.

To each his own.