User blog comment:LivesByProxy/Ward Variety & Sight Options/@comment-1330314-20160226160903/@comment-26815373-20160226181705

Thanks for the input! I don't mean to keep dragging your work into my quest for a better vision game, but that's a really useful article / blog you've written. Also, not surprisingly, I can't find much of anything on the Boards, Archives, Reddit (or even LoL Wiki!) about the vision game. Literally no one is talking about improving / playing with wards / sight / stealth (a Google search might yield one post of someone talking about ideas like these that's 2-3 years old)!

About Snitch: You say the laner using the Snitch will immediately back away upon hearing the ping, and that this prob is too good of a counter against junglers. I'd like to think the junglers could / will use the Snitch to their advantage. Once they have a rough idea of where it is placed, they can mind-game the enemy. Imagine you're Olaf and you step into the Snitch's range purely to alarm the enemy midlaner. You then go back to jungling on your side, but the opponents don't know that. Chances are you've drawn the enemy jungler to that side of the map because he thinks you invaded his jungle. Or maybe that jungler goes mid, thinking you're about to gank and he can counter gank. I don't mean to ramble, but you get the idea.

About Beacon: Surprised you have nothing to say about it being placeable only on terrain. The changes you propose are probably for the better.

About Observer: A moving or 'patrolling' ward might be a cool design (might conflict / eclipse Kali's W though). It does raise the question of what are wards? Since most are static, a ward of such a nature might feel 'alive' by contrast. Not a bad suggestion though.

About Anti-Vision Options: I would love to see all stealthed units have a 'tell-tale' sign of some sort. I am, of course, in favor of playing up stealth effects on champions as a means of 'vision-denial'. And I like what the Sweeping Lense offers, but IDK what other similar effects could be done in order to counter wards... I've seen suggestions for a 'anti-ward' ward that just 'turns off' all wards in a radius, but I don't think that's the best approach.

And yes, I love vision, I just wish Riot (really) did. They give lip-service to the vision game, but I'm just waiting for them to embrace their.