User blog comment:Nhan-Fiction/(Custom, Fan-Made Champion) Kiya, the Fervor of the Sands/@comment-8448177-20130420094053/@comment-5001455-20130422002041

Thank you for your input (in a constructive criticism-like manner to boot as opposed to flaming, which I do appreciate).

In regards to your points:

- I originally set out to make Kiya into a complex character on purpose. This was my main focus with putting her skills together. Sure, it's a lot of stuff going on at once, but it's the emphasis.

- I don't believe in the "burden of knowledge" excuse when it comes to champions. Fact is, both a new and experienced player alike would have to learn a ton of characters and skill-kits regardless. To keep up with LoL is a lot of work in itself. Therefore, I think new characters in MOBA should always have the option of being "complicated."

- I put my characters together with DotA-esque ideas and nerf them for LoL. Because I played DotA first for four years, I strongly believe LoL is capable of loosening up its design rules. Kiya's item passive would most likely be deemed just fine in DotA. If you have ever faced [Invoker], Kiya's variation is a lot easier to grasp by comparison.

- All numbers are essentially filler in a sense. After all, even Riot doesn't get their numbers right from time to time, and they have teams dedicated to figuring that stuff out. As a result, I don't put that much of an emphasis toward the number values because they can be tweaked rather arbitrarily, but I still throw values out for the general idea.

But yeah, thank you for your input. This Kiya project has been a lot of fun, and I am really proud and thankful of all the elements on this page. :)