User blog comment:Nearthel/Orel, the Demonic Yordle/@comment-25235491-20170612105659

Okay, I'm not the best at introductions, so I'll just go ahead and offer what criticism I can. Really, the champion doesn't strike me as an effective assassin. Why? Here's why. Here, I hope my criticism will be useful in improving this champion. Peace.
 * First off, I don't know what kind of a weapon Orel uses, but melee champions (especially Yordles) should keep to 125 range, not be able to reach two Teemos away from themselves.
 * By the looks of it, the champion is an AP Assassin. And mostly, the stats show. Nice job here.
 * That passive has a heal on it, which is very much non-assassin-ish. Also, the cooldown and percent heal scalings are not aligned with the damage's growth increase.
 * Since the ult is so important, let's look at it first. So, Orel can transform into a Leviathan, but all it really does is increase his damage and extra effects on basic abilities? I suggest to remove the damage increase, as it devalues the form and prevents you from adding much else due to the risk of being completely overpowered. Aside from that, while Sigils are a pretty damn fine thing, all you need to do to get them is hit champs.
 * Q is a simple line skillshot with low range kinda like Yasuo's Q, which is alright. However, what does Dark Matter refer to? I'm sure that was a last minute ability name change (coughcough), so I'll let you change this before speaking out of line. However, in ult form, the damage and shield would be atrocious. We're talking about an assassin that would deal  and get that much as a shield. I don't know about how many charges of this ability you can hold on to, but stacking that shield every second doesn't scream assassin.
 * W has a kinda bland name. Its passive lets Orel generate Sigils relatively easily (provided a teamfight goes well). I don't know who "his victim" refers to. Please use correct term like "target enemy champion" or "the last champion Orel scored a takedown on" or such. Ulted-up version isn't very useful aside of crazy hit-and-run antics but since he dashes away he can't really go for pentas (with that), which a champion so reset-based would like.
 * E gives movespeed and changes his basic attack into a clickshot dash. The buff duration is kinda low, though, so its true use would be ulting to go penta-crazy because it's unreliable as an initiate. Also, dat mana cost. It ramps up way too much for the minor boost ranking this up gives in my opinion.
 * First off, his damage is ultimate-reliant. So much. His abilities have low ratios and everything but his Q has a huge cooldown.
 * The last point above makes him reliant on resets.
 * He has no escape if he fails to kill since his W is permalocked until he does kill, and even his one escape only gives him a 300-range dash, which is low on top of its odd targeting.
 * Anything he does has 500 range, including his initiate. That's low for an assassin that has almost no usable ability in other contexts.
 * His shield and heal take away some of the assassin fantasy to make him more of a wannabe-bruiser once he's in.