Talk:Nidalee/@comment-26066481-20150206041352/@comment-3323227-20150206185315

This idea is absurd. It punishes bad players and good players equally. Nice twist of logic though. You assume that there is a bad player on one team and a good player on the other when they should theoretically be of equal skill.

She is not low risk high reward. That was old Nidalee who just chucked 1500 damage spears from FoW. New Nidalee has to mark targets and get into melee range to deal substantial damage. Sitting around and playing the poke game doesn't work anymore. You Javelins are too narrow and too slow to get away with that. You have to isolate squishy target and mark them for huge full combo damage in order to be a threat and doing so puts you at huge risk and more risk than any other assasin. You have a heal but you ar also squishy and have medium mobility when it comes to running away. Your high mobility is only available when you are the one chasing.

Of course there are new tricks avaiable to you now with the new hunt changes but they require a lot of map knowledge and skill timing.

Change her cooldown to 12 seconds and all you do is olaf her kill potential at all stages of the game. It's a skillshot and already punishes when missed. You don't need to add a secondary punishment to it.