Talk:Renekton/@comment-86.162.99.198-20120905182448/@comment-4929329-20120907221611

Renekton scales into late game, but playing him during late game is very different from early game, so don't confuse the two. Also, he benefits from basically everything an AD item gives, which is nice.

You are a team player, but only rarely can you initiate. Most of the time I just let the enemy team initiate because Renekton's stun and mobility in a teamfight, as well as the AoE damage, make him a huge threat. Olaf can't hit 3-4 people at the same time, nor can he stun someone or Dash through a small wall or an artificial wall, nor can he shred armor.

Renekton has momentum. The longer he fights, the more Fury he has, and thus he is more powerful. So if you can sit back and just protect your carry from the enemy tank, you get to E through their tank, then E onto their carry and destroy him/her with ease. If you want to kill someone, build up fury on a low priority target to protect your team, then kill a high priority target. If they poke you, then your Ult helps you gain Fury faster, so use it. Plus, a tank has issues sitting next to you, forcing them to break away.