User:Care Level/Leona

= Leona Rework = Points of interest:
 * Increase the amount of counterplay to Leona's all-in.
 * Dramatically increase Leona's options in ability execution (from the static W [R] E Q and W E Q [R] combos to something more dynamic).
 * Reflect the philosophy that supports should not be weaker than other champions, but should be somewhat dependent on them.

Mechanical Changes:

 * None.

Passive: Sunlight
Leona's spells charge any enemy unit damaged with one stack Sunlight for 3.5 seconds, up to a maximum of two stacks. When other allied champions deal any damage to those targets, they consume one stack of the Sunlight debuff to deal 15/30/45/60/75/90/105/120/140 (+10% AP) additional magic damage. The additional damage is always counted as Leona's damage and will benefit from her items and magic penetration.


 * No real changes. Very small AP ratio because Sunlight remains Leona's major source of damage; if she builds AP, then her biggest damage source should benefit from it.

Q: Zenith Blade/Shield of Daybreak
ACTIVE (first cast): Leona lunges forward (up to 150 units) to strike foes in a (300-unit) line in front of her, dealing her basic attack damage plus an additional 30/100/140/180/220 (+40% AP) magic damage and stealing 80% movement speed from those foes for 1 second. If Zenith Blade hits an enemy champion, Leona gains the ability to activate Shield of Daybreak within 3 seconds.

If Leona is Empowered, Zenith Blade's dash and strike gain 75 bonus range.

ACTIVE (second cast): On her next attack, Leona strikes her target with her shield, dealing an additional 40/70/100/130/160 (+30% AP) magic damage and stunning the target for 1 second.

If Leona is Empowered, she lunges an additional 225 units toward the cursor when activating Shield of Daybreak.

Range: 150/225 (lung[es]), 300/375 (strike) Cost: 60 mana for Zenith Blade and an additional 45 for Shield of Daybreak. Cooldown: 12/11/10/9/8 seconds.


 * This change means that Leona has to actively zone her opponent; she can't just sit in a bush and Zenith Blade someone from across the lane, anymore. It still has a strong total range (450-600 units, down from 700 previously), but it's significantly more prohibitive.
 * Because of the inherent change to her playstyle required (be a visible and scary threat), these two skills have been consolidated in order to give Leona room for another ability that compliments that playstyle.
 * Essentially, the Zenith Blade rework makes it a lot harder for Leona to initiate her all-in.
 * The stun duration has been somewhat reduced; it'll be made up for on her new E.

W: Eclipse
PASSIVE: Leona gains 20% additional benefit from bonus armor and magic resist. Deals 15/20/25/30/35 (+10% AP) magic damage per second to foes within 250 range; this damage does not apply the Sunlight debuff.

ACTIVE: Leona loses Eclipse's passive damage aura for 3 seconds, gaining 25/35/45/55/65 bonus armor and magic resist for the duration. At the end of the 3 seconds, the shield bursts, dealing 40/110/160/210/260 (+40% AP) magic damage to nearby enemies; her bonus armor and magic resist fade over the next 3 seconds.

If Leona is Empowered when the shield detonates, affected foes are blinded for 0.75 seconds and Eclipse's passive bonuses are doubled, decaying to normal over 3 seconds.

Range: 250 (passive aura), 275 (burst). Cost: 60 mana. Cooldown: 14 seconds.


 * Because the difficulty of Leona's engage has been substantially increased, the changes here:
 * Make the engage more rewarding when successful (especially when Empowered via E).
 * Augment Leona's resistance to the additional harass that she will be taking (via the passive).
 * If Solar Flare misses, the blind on Eclipse's pop (purely defensive CC) is designed to reduce the damage taken in the all-in to similar levels, but without giving Leona's allies the additional kill potential that a perfectly-placed Solar Flare offers.

E: Solar Flare
ACTIVE: Leona calls down a beam of solar energy to a target location. After a 0.625 second delay, it deals 65/90/115/140/165 (+50% AP) magic damage to all enemies within 175 units, slowing them by up to 80% for 1.25 seconds, based on how close they were to the center of the blast. Enemies in the center of the blast (within 75 units of the center) take 1.5 times that damage and are stunned instead of slowed.

If Leona is within 550 units of the burst, she is healed for 80/100/120/140/160 (+40% AP) (+1% per 1% missing health) and becomes Empowered for the next 4 seconds.

Range: 900 (to center of AoE), 175 (damage radius), 75 (stun radius), 550 (heal/empower radius). Cost: 80/100/120/140/160 mana. Cooldown: 18/17/16/15/14 seconds.


 * This allows Leona to retain similar engagement patterns to before: Solar Flare into an easier Zenith Blade, or Zenith Blade into an easier Solar Flare.
 * The decreased stun radius makes Solar Flare marginally harder to land on targets that aren't already CCd, making it a riskier initiate than Zenith Blade into Shield of Daybreak, but a more rewarding one.
 * The Empowerment aspect rewards Leona for leading with Solar Flare (the harder-to-land of her two engages): the bonus armor and damage and the instant gapclose are all strong incentives.
 * In critical situations, she can back off and heal up with Solar Flare's empowerment, though this leaves her engage crippled until the cooldowns are back up.

R: Rising Sun
PASSIVE: Leona can consume her own Sunlight debuff.

PASSIVE: Leona's Zenith Blade and Shield of Daybreak mark her target with Mark of the Solari for 6 seconds; Eclipse and Solar Flare (on detonation) mark their detonation areas with Sigil of the Solari for 4 seconds. Each second, enemies marked with Mark of the Solari or in an area marked with Sigil of the Solari are burned for magic damage equal to 10/15/20 plus 0.3/0.4/0.5% (+0.001% AP) of their missing Health. Foes leaving an area marked with Sigil of the Solari retain the burn debuff for an additional 2 seconds.

ACTIVE (on Mark of the Solari): Leona instantly blinks behind to her target foe, knocking it airborne for 0.6 seconds and slowing it by 35/45/55% for 2 seconds.

ACTIVE (on Sigil of the Solari): Leona channels for 1.25/1/0.75 second[s], and then blinks to an area marked with Sigil of the Solari. On arrival, foes within 250 units are drawn toward Leona's location and slowed by 35/45/55% for 2 seconds.

Range: 750 Cost: 50/65/80 mana. Cooldown: 90/50/10 seconds.


 * In conjunction with her normal engage (Zenith Blade, Shield of Daybreak, and Solar Flare), this increases her total CC duration and gapclose to something similar to its prior status.
 * In lane, the cooldown on Leona's full engage remains similar to its pre-rework cooldown; the bigger difference is that her hard engage between ult cooldowns (1) isn't as strong without extremely well-aimed skillshots and (2) costs more for full rotations.
 * After laning (levels 11 and up) phase, the dramatically-reduced cooldown on this ability allows Leona to pick up an additional Diana-esque engage pattern by throwing a skillshot into the enemy team and going all-in where it lands, complete with the pull in and slow.
 * The fact that Leona doesn't gain the ability to use her passive until post-6 continues to prevent her from being an effective solo laner. The ability to activate her passive post-6 shouldn't drastically affect her duo-lane strength (her partner would have popped them, anyway), nor her teamfight ability (someone on the team should be doing damage), but increases her solo threat when performing activities like warding, and allows her to more-effectively zone carries from fights (she retains her damage threat while overextended).