Talk:Sejuani/@comment-4530717-20130729224003/@comment-5763148-20130813134514

@ Akumaryukendan: Im talkin about Sejuani Top, not Jungle. I did mention that the new Sej is betr than the old one in the jungle. But at the same time, the new Sej isn't as consistent as the old Sej in overall performance. The old one had smooth play from early to late. The current one has a weaker early game and slightly betr late game.

The old Sejuani could just play against pretty much ANY Top Laner and I mean ANY. She could transition from offence and defence smoothly as well. The current one focuses on a passive laning phase so she acts more like a specfic counter pick for Top. She can't deal with Poke types well enough anymore and she is a bad pick against those who focus on passive laning and prepare for late game like Nasus.

And a wimpy slow? I'll admit that the application of Permafrost on multiple targets is alot easier now, but the old one had a betr focus on applying slows. Her passive let her apply a 10% slow on target Champions with her AA or Dash for 3 seconds. That is as long as Fiddlesticks's fkin fear. That 10% was the very reason to why Sejuani was dominant at Top Lane. This Passive itself contributed to 50% of Sejuani's overall consistency cos she could lock down specific key targets.

As for what u've stated about Sejuani's current kit in ur 2nd paragraph, the old one had it as well. Percentage Max HP damage was already there on her W, but it was an instaneous damage skill much like Mundo's Burning Agony. Her Innate Passive and Q synergised with her E to apply a constant slow and a massive Burst slow. While the old Q lacked damage and couldn't knock up, it still interrupted stealth and stopped Champions from moving due to a collision effect. Therefore, u could use it to stop a chasing enemy from killing an ally of urs.

Her Ultimate was also much more consistent cos it had a guaranteed 1.5 second stun on any range. Not only that, the Ultimate had a wider shot Width and the Stun Applying Splash was wider too. Her W, which was given the biggest rework was also broken. Once u maxed out ur CDR, u can have it for the whole duration and use it again without a single delay. It was literally a Sunfire Cape that just required some button pressing everytime it was about to die out and the fact that it had an instaneous damage on proc made it even more ridiculous. The current one has more quality control but the damage output isn't as quick.

U still gunna say the old one sucked? Cos from what I'm seeing, u only analysed the base statistics, ignoring the kit and overall synergies.