User blog comment:Ironjoebob7/Scott - The Equalizer/@comment-6301771-20131007211940

Basic attacks using up a resource will never ever work ever. Never. For any reason.

Base AD is excessively high, as is his base AS and Armor. All MR is always 30 or 30 (+1.25).

Given stacks don't decay, Ambush is only usable under strange and perfect circumstances where he's just hit someone with a crit. In addition, a crit every 5 attacks is rather powerful given how crits already work and it also invalidates crit chance he would build. And in ADDITION, "On every X hits deals Y bonus damage" is an exceptionally boring ability already done by Caitlyn.

Damage per rank scaling is always linear. 25/50/75/100/125. That's +25 per rank. It's also a base damage of 375 +240% AD at rank 5. That's insane. It doesn't need a slow, it just instantly explodes anything it hits more or less.

Arbitrary AP scaling, ahoy! In addition, 100 (+10% AD) (+10% AP) damage isn't really all that impressive but revealing someone for 10 seconds is. That eliminates any sort of juking an enemy could do.

Question: How does he reload if he doesn't have his E? Level 1, gets a maximum of 10 CS. That's pretty much the epitome of why "ammo" systems will never ever work. Once again, arbitrary AP scaling, and I can't even figure out what it does because you didn't think to change the formating of the ability box from its default.

Ult is just silly. If I'm understanding it correctly (who knows) it functionally replaces his AD with 500 AD as a base, 20% of whatever he's got normally, and then deals 120% of his AP on-hit. Allow me to repeat that. 120% AP. On-hit. Lets give him around 500 AP, and suddenly he's dealing 1000 damage EVERY ATTACK, no crits, from BEYOND VISION RANGE.

In short, a complete mess of a concept that lacks fundamental understanding of game mechanics. Study up a bit before posting again, okay? All 116 champs are available on this very site: See if you can find any patterns.