Talk:Tryndamere/@comment-36002403-20180719062523/@comment-24621775-20180801200005

It's unfortunate that you lack the reading comprehension to understand that I was, in fact, addressing your point. Conqueror doesn't help melee carries gap close; it helps them minimize the small window of time they get to deal damage when they DO close said gap.

Regarding your second point, lategame Trynd is DESIGNED to be one of the highest damage champions in the game. If you're really fed and have 3 full items against an underfed tank, it's really not broken that you can blow them up. ESPECIALLY if the enemy Malph was dumb enough to stand within spin range while you have Conqueror up.

I play Trynd all the time, and I understand the Malphite matchup very well. Conqueror synergizes insanely well with Trynd's kit, and has given him a very solid tool to fight Malphite with. However, it's not some kind of one sided stomp for the Trynd player, unless the skill disparity is truly that high. All Malphite needs to do is use basic wave control, and not get killed in a gank, and he should have an easy matchup in lane against Trynd. In lane, the trading pattern is literally as easy as:

1) Press E, slow Trynd's AS.

2) Press W, smack him once or twice.

3) Walk away; press Q and walk away faster, if Trynd is pursuing.

4) Don't all in Trynd when he has full fury and conqueror up