Talk:Malphite/@comment-7881237-20130607150551/@comment-5426276-20130615162340

That's the thing: ability damage isn't supposed to scale into late game without the appropriate stat (in Malphite's case, AP, magic penetration, cooldown reduction, or Liandry's torment to deal % damage).

Scaling abilities is a new thing for MOBAs that was first implemented in LoL. In DOTA (the original MOBA) abilities only have base damage. Most casters are strongest in early to mid game, and fall of late game since their burst isn't as strong now that everyone is bigger, so their abilities become more for utility than damage. Although magic resistance is much harder to obtain in DOTA than in LoL, so abilitiy damage can't be as easily reduced