User blog comment:Healingmantra/My vision of: Warwick/@comment-25281296-20161220160514

@GreenMoriyama: About Eternal Thirst: About Brutalize: I always try to use the wording like in official abilities. But thanks for the revision, it will be for sure helpful. Also, if we are at upgrading the descriptions - what's the template to make crowd-control effects with icons? Is it just doubled [ and ] ? About Evisecrate: About Blood Scent: About Infinite Duress:
 * This might be pretty unrealistic, no doubts here. But know, that balance > logic and so we can root, can't knock enemies off the bridge and half-naked  may be more durable than . The game will never be as realistic as it maybe should be, therefore it's not that necessary to have . If wondering, how he can eat during fight, he can gnaw the flesh meantime, like clawing his enemy, chewing the corpses, moving, striking again and eventually chewing again.
 * As far as I know, out of combat was mostly three seconds, that's why I've calculated maximum restored and  in the ability details section like it lasted three seconds in fight and three seconds out of fight. If out-of combat state lasts longer/shorter than three seconds, I'll mention it in the description.
 * I also thought if it couldn't last for let's say 90 seconds, but can restore limited amount of stats, destroying the corpses in the process. Your idea is also nice.
 * Waiting 6 seconds to outheal the wounds mightbe a bit long, but comapring to it doesn't look that bad.
 * I know the unspoken rule "If you do not know, which ability to max, max Q as first" and you might be right that it's better moved to W when it's not that basic ability.
 * is reduced by 0.25 seconds each attack, which is quadrupled to 1 second when attacking champions. I think it does count.
 * With the description: At least I've tried, right? :P
 * After reviewing Willbachbakal's second review, I have a bit centered direction of the ability changes and it is going to arrive soon.
 * It is already during being changed, and it will be probably some mix of your two versions, but dunno how it will trun in the end.
 * I would like to keep it "as is", but you might be right that too much of steroids might be a bad idea. I will probably drop the passive component (the buffing one) and extend the active component's effect (the one Willbachbakal suggested seems to be good, the Berserk Mode I mean)
 * I've got a new idea already, how I can change it to make it somewhat unique, but before I'll start doing it, I would like to know if jump range and damage scaling from movement speed is a good idea?

@Willbachbakal:
 * The goal of Eternal Thirst is to outsustain and eventually heal after taken camps. But when I'll, this will become better. At least I hope so.
 * If no worries about stealing someone's personality, I might do Evisecrate and Infinite Duress once again if it will help.