User blog comment:Forchar Oliath/Erosaloth - The Earth's Voice/@comment-5230261-20120626180456

So, I've read your posts, and I am getting mixed signals.

First, the passive. The move speed is fine, because it olny stacks if you hit champions, minor for minions. It gives him chase down power.

The q. Yes, it's annoying for both allies and enemies, but seriously? It works. To be perfectly frank, it makes more sense in the literal kind of way, and only a total troll with no brain to speak of would use it to kill an ally. I am, however, considering giving half the slow to allies, rather than full slow, and giving minor damage over time to enemies.

As for the W, and I'll tackle the ap issue here, as well, it works for its purpose. The goal was to make AP Erosaloth viable. With the high ap ratios, he is able to build hibrid items fairly well, giving him alternative builds to pure ad. The active is meant to be a minor ability, due to the fact that the passive makes his escapes so much easier.

The E. I can increase the final range, as seems to be a problem, but the cast time remains. The point is that the enemy can technically escape the range, rendering it useless. The damage to mana to time ratio is fairly good, all things considered, and I hate to think of nerfing his only damaging non-ult ability.

As for the ult, the range is supposed to be huge. I will certainly consider the global warning, though, as that could be good. The knockup is supposed to be ridiculous, as is the potential damage. Again, the ap ratio allows for easy damage with his ult if he decides to go that way, making him more of a tank mage when using his w. This is somewhat thwarted by the physical damage, but I see the point of adding to the Ad ratio.

The point was to reward players if they used Ap rather than ad, unlike most carries where ap is completely useless. You need to bear in mind, for his ult and his e, that they are his only damaging abilities! They are meant to be either somewhat redundent or completely useless late game, as he will need to be doing massive damage on his own anyway. Personally, I like the ratios on the ult, although a bit of a higher one for ad might be nice. Again, the cast time and knockup are fine!