Talk:Stealth/@comment-134.84.101.19-20120122012315/@comment-70.51.96.113-20120209183003

Eve and Twitch have long stealth abilities, and their gameplay largely hinges on ambushes without warning. That's why wards and oracles can make them utterly ineffective, they are pretty much required to catch their opponent off guard and completely unprepared to counterattack without suffering heavily. That's why Eve's stun got removed, because it was far too easy to creep up on someone with half their health and burst them to death nigh-instantly, and unless they happened to have an ally nearby, she'd get away not only completely untouched if done well, but even heal up a significant amount of health.

Shaco's 'stealth' is a different story. It's only a short term thing, and there's been mention prior that once the stealth rework does come along, there will be tooltip changes to denote effects like Shaco's Deceive as 'Invisibility' rather than Stealth, under the logic that Eve and Twitch aren't really completely invisible, and that's why there's going to be a minimum range in which they will appear. It likely will make Shaco slightly more popular, since he'd likely be able to stand right next to someone after using Deceive and not be seen, but unlike Eve and Twitch, he can't tail them for upwards of 50 seconds, letting his entire team know where they are and what they're doing, ready to jump on them and tear them apart at a moments notice.