User:GutsyTick/Sandbox 2

{{User:Emptylord/Template:PageWithBackground|bg-image=Rengar OriginalSkin.jpg|bg-color= rgba(6, 30, 54, 0.8)|content=

{{champion info
 * disp_name   = {{{disp_name|Rengar}}}
 * image       = {{{image|Rengar OriginalLoading.jpg}}}
 * title       = {{{title|the Pridestalker}}}
 * herotype    = {{{herotype|Fighter}}}
 * alttype     = {{{alttype|Tank}}}
 * resource    = {{{resource|Ferocity}}}
 * ip          = {{{ip|6300}}}
 * rp          = {{{rp|975}}}


 * attack      = {{{attack|7}}}
 * health      = {{{health|6}}}
 * spells      = {{{spells|3}}}
 * difficulty  = {{{difficulty|7}}}

}}
 * hp_base     = {{{hp_base|595}}}
 * hp_lvl      = {{{hp_lvl|95}}}
 * hp5_base    = {{{hp5_base|7.5}}}
 * hp5_lvl     = {{{hp5_lvl|0.75}}}
 * rangetype   = {{{rangetype|Melee}}}
 * range       = {{{range|150}}}
 * dam_base    = {{{dam_base|55}}}
 * dam_lvl     = {{{dam_lvl|3.25}}}
 * as_base     = {{{as_base|0.675}}}
 * as_lvl      = {{{as_lvl|2.75}}}
 * attack_delay = {{{attack_delay|}}}
 * mp_base     = {{{mp_base|}}}
 * mp_lvl      = {{{mp_lvl|}}}
 * mp5_base    = {{{hp5_base|}}}
 * mp5_lvl     = {{{hp5_lvl|}}}
 * arm_base    = {{{arm_base|25}}}
 * arm_lvl     = {{{arm_lvl|3.25}}}
 * mr_base     = {{{mr_base|32.1}}}
 * mr_lvl      = {{{mr_lvl|1.25}}}
 * ms          = {{{ms|345}}}

Reason for Rework
Although by no means I say this with the intention of sounding like a pretentious, I believe that the rework Riot had given to a while back was nothing short of a half-assed excuse for a nerf in order to completely shut down his assassin play style. Although buffs were then later on given to to offset the dramatic decrease in power, this meant that ultimately Riot had basically achieved nothing with the rework other than increasing counterplay by changing  into a skill shot and adding a warning mechanic to  (both of which could be basically nullified through the purchasing of several supplementary items). WIP

Abilities
abilities have no cost related to them and their uses are limited only by their respective cooldowns. Instead, he uses his secondary resource bar to display his unique mechanic: Ferocity.

 generates Ferocity whenever he damages enemies with his abilities. Upon accumulating 5 Ferocity,  gains access to an alternate set of basic abilities, which are modified versions of his basic abilities. The two ability-sets however share cooldowns and activating an empowered ability will consume 5 Ferocity.  cannot have more than 5 Ferocity and his Ferocity will decay at a rate of 1 Ferocity per 2 seconds if he has not gained any in the last 5 seconds.

Rengar has access to 5 unique trinkets: Blue=
 * Trophy stacks gained will not reset upon switching to a different version of the trinket.

Red=

Yellow=

Green (Crystal Scar)=

Green=

}}