Talk:Heimerdinger/@comment-4878039-20121021124746/@comment-5052127-20121026200848

@Leyrann...

A little bit of an exaggeration but not much.. after a few patches of trying to stop his shenanigans and failing... trying harder nerfs, he really started to sound almost scared of him in the previews... I can't find video of them, but his tone changed from 'ok this change will get him around where we want him..' to 'OK people I think we broke the game, we made a monster and he is ruining the game... we HOPE this set of changes stop him..'

Removing his third turret was a desperation move and the last thing they tried after nerfing him and his turrets in every other way possible to stop his laning, and they knew it was going to destroy him late game combined with all the other ap ratio and range and utility nerfs they had to give him. It ended up that he was STILL too strong early game even after those 5 patches (94b-99), and removing the turret, so that the partial rework in patch 109 made him even weaker early by nerfing his turret cd and making him need higher level to get 2, and also lowering their life from ranks 1-3.

The partial rework was an improvement overall though, since he could much more reliably have 2 turrets to cast for late game fights, and got some backdooring ability back, also the enhanced utility on his ult made it a LITTLE better (really it just made it so his rockets wouldn't ALWAYS miss in a teamfight... they would at least hit someone).. but they never gave him back any range or ap ratios, or the utility on the slow or grenade that he used to have... and that's what really kills his late game.

EDIT: Here's a link to a thread from right after the partial rework about Heimer's nerfs and problems with several responses from Morello in it, where Morello explains why Heimer was 'nerfed into the dirt' (his words)...

http://na.leagueoflegends.com/board/...d.php?t=730174

That thread actually refers to some even older threads with Riot responses where they talked about fixing him 2 years ago.