User blog:Sagee Prime/Nidalee Remake 4

Intro
So some of you may have seen some of my old blog posts about this but I firmly believe Nidalee needs a remake. Agree or not I don't really care but if it bothers you so much just pretend this is a new champion concept. Now what do you think of it?

My aim here is make Nidalee's kit more cohesive, more reliable, more of a sustained damage dealer, and more useful as a whole to the team effort.

To make Nidalee's kit more cohesive I added hybrid scaling on certain abilities and changed some of the damage types from magic to physical.

To make her kit more reliable I made Javelin Toss faster and sacrificed its early damage output for better late game scaling. I removed the armor and MR shred from bushwhack and placed it on Swipe but at a smaller % that stacks up and I added a small slow to bushwhack in its place. Lastly I added an additional effect to Nidalee's passive that allows her to ignore unit collisions making pounce in clustered area's less likely to send Nidalee in a random direction.

To make Nidalee a better sustained damage dealer I increased her attack range and reworked primal surge from a burst heal with a cast time to a passive effect with an instant cast active. The passive and active effect grant attackspeed and a % of damage dealt heal. The active basically doubles the passive. Finally reduced the damage on pounce and swipe but increased scaling and added hybrid scaling. Swipe is now physical with half the cooldown but also has its cooldown reduced by 1 second every time Nidalee auto attacks or uses an ability. Swipe applies Bushwhacks old debuff and does physical damage which allows it to off put allot of physical damage when fighting enemy champions.

Lastly to make Nidalee a better team asset I gave her some light CC. She has a stacking slow on her traps, and a stagger effect on both Javelin Toss and Takedown. The strength of stagger is in basically being able to end channeled effects or stop an enemy from getting off a single auto attack. Finally Nidalee new Primal Surge is now a team buff that acts kind of like a Wota/Zeke's Herald.

Ask questions and I will try to answer them.

Base Stats
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Notes:

 * Stagger means basically an interrupt equal to a 0.1 seconds stun


 * The slow from bushwhack starts off at 5 to 25% on the first application. Stepping on additional slows resets the slow duration and adds another 2.5 to 12.5% slow with a max stack of 3 and a slow cap of 50%


 * the vision duration is lowered by 2 seconds in exchange for additional CC and the shred debuff is removed.


 * Swipe has received the shred debuff that bushwhack used to have at a smaller percent but this shred stacks up 5 times allowing longer engages to fall into Nidalee's favor.


 * This is further assisted by reducing the base damage in exchange of a 2.5 second cooldown and lower base damage with Attack Damage scaling and physical damage type.


 * Additionally Swipe has its cooldown reduced by 1 second anytime it hits an enemy champion. This allows Nidalee to chain together multiple swipes and get the full effect of the shred on nearby targets quickly and reliably.


 * Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.


 * Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.