Talk:Ryze/@comment-24228596-20131221200146/@comment-9048637-20140104163708

WotA if you haven't hit your CDR cap yet or if you're short of money, Gunblade otherwise. It's not terribly gold efficient on Ryze, but it does give better stats, the AD makes you able to push turrets betters (something Ryze is normally terrible at; pushing with him usually means shoving the minion wave and then going off to cause a distraction elsewhere), and Ryze isn't going to say no to a little more crowd control, even if it is only single target. That said, usually when buying spell vamp on Ryze I find it best simply to grab the Revolver early and finish the rest of my build first. It must be said, most games don't tend to go on long enough for me to finish that Revolver.

As for Tear upgrade, I will always prefer Seraph's. Now that Muramana's toggle is physical damage, that actual damage you're getting from it, which was already unreliable, is going to be a lot less than advertised, given that nowadays even the carry tends to have going for 150 armor at full build. Seraph's still does quite a bit for your damage; all the mana you should have late game means it gives you a substantial amount of AP, which even with Ryze's sub-par scalings means quite a bit of damage. The shield is also good for an extra bit of tankiness in a pinch.