User blog comment:Shadowlord723/Randall - The Arcane Spellmaster/@comment-26263213-20160912124011/@comment-3391671-20160913041408

I'm glad to see that custom champion creators are finding kins among themselves, but I'm with Primus on what you've said so far, Lyndongwapo. You, along with Shadowlord, have possibly provided items that may abide to your taste in what should be in a MOBA. But are they designs suitable for League? Are they actual thought-provoking? Too many complications in a kit not only causes the Burden of Knowledge mentioned above, but it also causes the abilities to be harder to identify.

An ability should be simple enough to be explained fully in no more than two sentences; anymore is just asking for a champion to have too many tools. Of course, other games and MOBAs may go this way, but I too have found it nothing fun when an ability looks like a cobweb suited to only tryhard players.

When looking at a champion, you should also take a global view. Once again, I'm glad you've found someone with similar tastes, but does that mean your tastes in themselves are suited to the game you are making these kits for (League of Legends)? Look at what others view as a fair champion; it's alright to place in your own preferences, but it should not sway you so much to determine if a champ is good or not. As I've detailed below, although initially intriguing, Randall is an overbloated champion with a taken theme and a kit that relies too much on being connected to summoner spells.