User blog comment:RoznosicielCiast/OP stuff not that good as considered by everyone? Balance, countering, sticking to meta without thinking, Riot's fails/@comment-5331854-20130810194243

While I dislike the rather snobbish tone of this blog post, I feel obligated to react to this post, since I'm one of the people who actually started this recent discussion around Flash (it started in Wiki-Chat, I made my Blog Post about spells with a slight focus on Flash, Mineko took the idea with Yordle Stompers to the next level)... So yeah.

I admit that I just skimmed over the text, but I think I got the essence of it. If I'm wrong, feel free to correct me.

Darius was considered OP on release because he's a new champ. The players needed to find out his place in the meta, his strengths, his weaknesses, what counters him and then find his place in the meta again after the new champ got dissected. After that, he wasn't considered as OP as in the beginning. The funny thing is, this happens with most champions in the first weeks after their release, they're relatively unknown, people needed to adapt to them, life goes on.

Flash, on the other hand, has been part of the game for years. And people still complain about this spell (and when Morello states that it's a necessary evil, then we can assume that people in high level plays are also not satisfied with Flash). It got nerfed multiple times, but is still very problematic for the variety of spells. Flash is good in itself, the mechanic is nice and it's not that bad to give champs who have no gapcloser or MS steroid to give a blink. But it's not good as a summoner spell. The fact that it's so versatile is not matching the general theme of spells, which are catering to a certain situation. Flash, on the other hand, is viable in too many situations. Flash can live in my eyes, but it has to die as a spell. That's the real problem.