User blog comment:Willbachbakal/(Champion Concept) Bak Mei, the Iron Fist/@comment-5588011-20150930231110/@comment-1330314-20151001163854

His projectile block only lasts for a short time, is directional, and only blocks one ability in Pantheon's kit. Many champions have different ways of countering each other, and this would be one of them, though as said above Panth's dash would be unblockable and his E would not be stopped by his E. To say that it would destroy Pantheon would be the same as saying Soraka's global heal destroys Karthus.

I also disagree that Bak Mei would be unable to make plays, as he has more than enough tools to protect allies, lock down specific opponents and nuke priority targets, which would allow him to both dent the front line and maneuver to the back line. I also think the ideal option you proposed would already be in effect, as his abilities are meant to be bypassed by proper timing. Comparing him to Yasuo makes little sense, not just because his kit is completely different, but also because his Wind Wall is meant to last an extended duration, whereas the above block is meant to be instant (the ability you proposed also doesn't sound that bad at all, imo). I recommend you scroll down to the exchange between me and JasonWildBlade: basically, you're expecting this champion to be OP based on assumptions you're making on the functionality of abilities that could have any sort of duration, width, delay, etc., which makes the finer points of balance, which you're heavily arguing around right now, impossible to determine. I agree that a big risk with the above kit is that Bak Mei would be too heavily focused on denying opponents, but to assume that he could perma-CC enemies based on so little relative information makes no sense.

I also disagree that the above kit would carry little decision-making: at the very worst, your skills are all basic attacks that you have to aim while moving (and the aim would also determine the success of your abilities), so there would already be a lot of gameplay there, but there's also a lot of timing involved to get everything right. Each ability also carries a genuine difference: if you spam W in combat, your opponent can just unload their damage and spells on you, and if you spam Q then your opponent can kite you, or exploit the window of timing to your spam in order to escape or CC you. Each ability works only in a very specific situation at a very specific time, so there really is a right and wrong time to use each ability, and that time would change very quickly on the fly.