Talk:Garen/@comment-28465461-20170227025328/@comment-24496127-20170303080850

A nearly 4 second silence is too short? That's longer than a lot of the crowd control in the game, and sure it doesn't exactly make sense for it to silence them - Personally, I always just imagined he cut their throats - it still looks believable when animated. It fits it's name as a decisive strike, because if you manage to get it off on someone later game it tends to decide the fights.

The biggest issue with his Q is simply that it's hard to catch people. The better option would be to either make chasing easier, or to reward him heavier when he actually does catch them.

That's why I liked the passive idea, because it would make him stronger when he manages to get in close against people that typically just dash away. Heck, if he was given slow resistance, he would be outright terrifying.

I outright disagree about his current Q being bad. In fact, given it's many uses and low cooldown, I think of it as the best ability Garen has, it's just also his least Iconic when compared to the spinning.

It would need to be very heavily toned down. We've all seen how crazy his ultimate is against the villain, and executes in general are often just bad when they arbitiarily kill you if you're below a cetain health. It often results in a kit that needs a lot of power drained away from other places. It also allows a late game Garen to be more heavily rewarded for getting off his ultimate on squishy characters, since they have less magic resist. The ability was made and balanced around doing magic damage, switching it to true damage could just make it problematic.

Then again, maybe I just like being able to build hexdrinker to 1v1 a Garen that's rushing sunfire.