Talk:Fizz/@comment-86.56.72.210-20130329092133/@comment-7812856-20130404192949

Actually I have tried Fizz as AP/AS, and I have to tell you, you are underestimating his abilities.

Lets get it mathematically. Lets say we have Attack speed of 1.7, AP of 200, and the average 110 physical attack. Fizz's W is maxed.

You can deal with the active 270 magic damage plus a base of 30, equals 300. now for a regular fizz with 1 attack damage, since the W lasts 5 seconds, it will equal to 1.5k magic damage. Already scary for most AD carrys. what if we attacked with 1.7 attack speed?

it is 8 attacks in 5 seconds(since a half attack is not a full one, the W will deactivate before landing the 9th one) it is 2.4k damage. NOW it starts to be scary. End with a Q at the last eetsy beetsy milisecond now that's a 9th attack which equals to 2.7k plus the Q's damage which now ends up as 3.15k magic damage. BUT WAIT we have a W's passive all the 5 seconds plus another 3 seconds. 8 seconds of amgic damage from the passive, the passive does magic damage every 0.5 seconds-ish. Total magic damage for us equals 70 plus 270, 340. BUT WAIT it's also based on missing enemy health, lets calculate only the last 3 seconds. We have dealt over 3.15k magic damage consdiering we are also doing physical damage over time plus the Q. it will deal over the next 3 seconds more than 252 magic damage, that sums up the total magic damge for about over 3.4k damage. Add the physical damage, which could be about 500 total, you did more than 3.9k magic damage.

MOST TANKS CAN'T REACH ABOVE 4k HP. That makes Fizz an anti-tank!

It's just scary to come to it mathematically, and from experience Fizz can shred half an enemy tank's HP(considering the heavy defenses it's logical to output only a third of the damage summed above)  AD Carrys don't stand a chance, bruiser fights are useless, the only way to counter such a fizz is either output more damage, or hard CC.

If we add Rod of Ages to the picture it's basically GG.