User blog comment:ErdamonPL/Cyntrax - the Mechanized Stalker/@comment-5961106-20131205041231/@comment-5961106-20131206045813

I didn't have time then =w=

Innate: Okay, critical strike chance on enemies that you hit with R's "bolster"

Q: One question: Does the damage dealt apply Innate even around Cyntrax? If so, it's an amazing initiation tool and useful to push forward a powerhouse from itemization.

W: I presume that the "Damage can strike critically..." means that the critical-strike portion of the damage is Physical instead of being pure Magic damage? Seems very interesting, possible to make plenty of plays by blowing things up in spectacular fashion.

E: Interesting. Can be pretty powerful from the looks of it, though I have to question the scaling you chose (why bonus AD when the other abilities indicate a more caster-style of play with incredible range?)

R: I would lower the CD (like.. levels of shortening) but also the duration (to ~20 seconds) and maximum to.. 4?. That would not only inhibit stale gameplay (as currently the holograms are 'set-and-forget' due to their long duration.. but you are literally helpless without them, so in spite of the long range of abilities it makes it too easy to get zoned (having no charges) or too easy to zone your enemy (put a single hologram in the proper spot and they are zoned until the minion wave pushes), so this would reduce downtimes of action (e.g. you run from mid to top... now you're a lot weaker because you don't have as many holograms set up) while still leaving an obvious vulnerability time. Currently I feel that this ability is too long in duration and cooldown which makes Cyntrax incredibly good at only a) sieging / being sieged, b) staying in place; which is not very fun for gameplay.

I do like the concept of a caster that can only influence within specific limits, but it seems... overcompensated? His ability range is high and his abilities have large radii; which makes it easily possible to attack enemies from very far away (effective range >1450, but decays past that range in damage).