User blog comment:KeithCornell/Champion Rework - Cho'Gath, the Terror of the Void/@comment-26815373-20150919212029

I respect trying to preserve his current elements rather than completely overhauling him (which makes this more inline with a Champion Update as opposed to a Rework). While not a Cho player myself, I would like to see Riot move him toward the AP Juggernaut space and reinforce the 'kaiju' feeling to him.

As far as abilities are concerned, I like the name 'Vacuum Quake'. I don't care for his W being a skillshot, however wide it might be. It reminds me of Sion's Roar of the Slayer (remind me again how sound travels in straight lines...). Maybe it's just a penchant for cone skillshot abilities, idk. I think Vorpal Spikes would be the best ability to rework. Currently it sounds very much like Eve's 'Hate Spike'. I also have a problem with Riot's use of names. It's the word 'Vorpal' I disapprove of in his E, and Feast. Each of those abilities share a word (or the entire name) with another ability in the game (i.e. Shen's 'Vorpal Blade' and the Mastery 'Feast').

I also find Feast's 'Fed Meter' a little confusing. Where will it be on the HUD? It can't replace his mana bar and it needs to be seen by the opponents. I don't like that you can't use it unless you are guaranteed to kill someone with it. Seems like hand-holding to me.

If I were you I would brainstorm a list of all possible words that could pertain to the 'kaiju fantasy' that KHO and Will mentioned. Then, within the thematic/mechanical constraints of Cho'Gath's current iteration, see what sticks or resonates. I think if you go from a top-down flavor based approach the results would be grand.

One more thing, I like the new passive in that it isn't just Trundles + Swains anymore. That being said, it shares a lot of similarities with Trundles still.