User blog comment:DexterWolf/Custom Champion (Noland - WIP)/@comment-3542156-20140926153604/@comment-24884995-20140926160913

No, not entirely XD Homeguard + infinitely scaling movement speed = enemy nexus reached in 5 seconds late game, if not balanced right. But I may try and see if I can balance it out to where it wouldn't be outrageous.

The idea of this champion rose in my head when I thought to myself "what if there is a champion where it would not be as beneficial to level up your ultimate each time you are able to at levels 6, 11, and 16?" Then, because I am interested in infinitely scaling champions, I came up with the idea to make a champion that can infinitely scale in some sort of stat (damage, movement, lifesteal, etc.), but the scaling will only be applied every time you level up that ultimate ability. So, if you have 50 stacks of x, those 50 stacks will only be applied upon leveling up that ultimate ability. If you get a total of 100 stacks by the time you are able to level it up a second time, those 100 stacks will be added. Otherwise, if you do not level it up, there will only be 50 stacks of x until you level it up again. That's what I'm going for.

This is a rather unique way of making an infinitely scaling champion work. It forces the person that would use this champion to strategically determine when they think they should apply the stacks of x that they obtained.