User blog comment:Lyndongwapo/Tyron, the Spellblader/@comment-3391671-20160802035657

A (hopefully) quick review of this concept. If you don't the blunt pre-critique, there is much need to be done with this jumble of a kit. Its theme is in the right place, but the execution is where I believe it falls short.


 * Mana and movement speed are missing.
 * To clarify the innate: "Every seconds, Tyron’s basic abilities will cause his basic abilities to have enhanced effects for  seconds. Basic attacks reduce the cooldown by  /  second."
 * Clarity was necessary to understand how the kit works. At first, I thought it was a style ability enhancer, but in the end, it's closer to a specified version of 's innate with a reminiscence to  (at least for me). It's not terrible strong or weak, but you could say in some way uninteresting.
 * Q is to fire as W is to lightning and E is to ice... alright. Nothing to criticize for this spellblade user aside from what your inspiration was.
 * I recommend using a different term than "Holocaust" for the first ability. As much as it has its own definition, it nonetheless references the genocide of the same name. There are many other names that could suite a flaming AP-nuke such as this ability.
 * Use the tt template instead of parenthesis: "" looks better than "this (for example)".
 * Hybrid damage has received mix reaction, and I'm on the fence where if it's appropriately placed, it's alright. Here, I believe hybrid damage is NOT necessary and should be simply scaling, especially since Tyron seems like an  champion more than an  one.
 * Description in regards to cooldown reduction can be better written as follows: "The cooldown of this ability is reduced by 0.5 seconds per enemy hit."
 * Releases in target lane? What happens if he's in Jungle? I do not exactly get why you added this feature, although it might be a nice aspect for an item.
 * As for the damage, I don't support the offset scaling for the on-hit damage. If it scales off missing health, the damage increase should be linear throughout, such as the maximum bonus damage only being twice the base damage.
 * W is a dash that needs to be toned down. Of course, you've gated it with a large mana cost and a longer cooldown the farther you dash (which I dislike when applied to spammable skills), but nonetheless it's a dash with an extremely short cooldown and the capability to escape most teamfights in a.
 * Why the maximum health damage? Of course, I'm asking a question that can be applied to many other abilities, but I do not feel such a dash should deal this much damage (that AP scaling needs a nerf). The blade effect is also lackluster in what it tries to do...
 * A small AoE slow that grants a small shield... I presume you understand that I may not be satisfied with this kit already, as executing a good "spellbalde" champion is no easy business. This mostly comes into hand that the character is overly flexible and requires many overdone tropes to be implemented; not only that, but the capability to use multiple elements does not make the champion unique (in most cases, the spellblade user is typically a protagonist where they do not have to worry about being too strong or overlapping uniqueness with other characters).
 * The only thing I will greatly criticize is how much that damage output reduction is. 35 - 55% is rather large and I recommend lowering it.
 * The one part I do like about the kit is the "Ult." Its strength is that Tyron can technically be a hybrid champion even if he only builds one path (either AP or AD). I would say some part of it, if not all of it, would work better on a kit that is better constructed, but you have my word that this skill has caught my interest.

It was not short, but neither was it as long as my usual long string of thoughts. This is another Spellblade champion among other custom champions, and while it yet again did not fulfill that dream, it did have a few redeeming factors.