Talk:Kindred/@comment-26837195-20161121130919/@comment-4091261-20170203215701

I would say it's moreso the potential issues of that would arise given   infinite damage gains.

Level based growth increases the priority of which means overall experiencing the death of enemies. It's a fairly appropriate priority should strive for, but with the infinite damage gains, just flat out increasing    damage overall may prove to be skewed much more than we anticipate.

Now, I know that the meta is currently in favor for the early game, and while keeping   base  the same with increased per level scaling would be good for this meta. I think that lowering base will increase the priority on  runes. This is part your intention, and I also don't mean for this to be the only reason. By introducing this limitation I think per level  growth could be raised much higher.

Part of the problems had was that    early game was very powerful for being a champion that is designed for late-game given    innate and infinitely growing, as well as  increased  scaling. I believe that in reducing this dissonance, a lot of her power can shift towards how strong she is by the end of the game. I'm talking about something along the lines of a +5 per level. Also, I think as a marksman she should value purchasing high early on anyways.