User blog:KeithCornell/Custom Patch Notes

Everyone has done this, so it's high time I did it, isn't it?

Stats

 * A few stats have been updated in how they work. Read here for more information.

Game

 * Maximum champion level increased to 21 from 18. All basic skills have one more level. This is still in the works, we just feel like we'd inform you.

Runes and Masteries
|-|Hide= Rework of the rune system soon.
 * -|Runes=
 * -|Masteries=
 * Ferocity tree:
 * Now grants + attack damage and + ability power, instead of attack damage per level ( at level 18) and  ability power per level ( at level 18).
 * Now grants 0.8 (+0.4level) attack damage, from 0.9 (+0.42level) bonus on-hit physical damage against champions.
 * Cunning Tree:
 * : Removed.
 * Damage increased to 3%.
 * Now is also disabled if there is an enemy champion near your target (800 range).
 * Cooldown is now per-target and displayed with a smaller indicator than champion abilities like 's.
 * Cooldown is now per-target and displayed with a smaller indicator than champion abilities like 's.
 * Resolve Tree:
 * Now grants +50% base health regeneration + for every 1% missing health, up to a maximum of +250% base health regen at 20% health.
 * Cap increased to 500 from 300.
 * When capped, also heals when a nearby large monster or enemy champion dies.
 * Damage reduction increased to 5%, but is no longer doubled when near an ally.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.
 * Now grants +50% base health regeneration + for every 1% missing health, up to a maximum of +250% base health regen at 20% health.
 * Cap increased to 500 from 300.
 * When capped, also heals when a nearby large monster or enemy champion dies.
 * Damage reduction increased to 5%, but is no longer doubled when near an ally.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.
 * Damage reduction increased to 5%, but is no longer doubled when near an ally.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.

Champions
|-|Hide=
 * -|A=

''Due to the changes for attack speed, Aatrox needs some changes to abilities that grant him attack speed. We're taking this opportunity to move some of his power around.''
 * Maximum attack speed changed to 50% at all ranks from %.
 * Enemies too close to Aatrox are knocked a short distance away from him.
 * Both now apply their effects every attack.
 * now applies an extra % lifesteal, increased by 1% for each 1% health Aatrox is missing.
 * now takes 1% of Aatrox's current health and deals % of this amount as bonus on-hit physical damage.
 * Slow increased to 70% from 40%. Slow now decays over the duration.
 * Slow duration increased to from.
 * Particles updated for both activation and enhanced auto-attacks.
 * No longer grants attack speed.
 * Now grants 20/25/30% movement speed.
 * Slow duration increased to from.
 * Particles updated for both activation and enhanced auto-attacks.
 * No longer grants attack speed.
 * Now grants 20/25/30% movement speed.
 * Now grants 20/25/30% movement speed.


 * No longer grants movement speed.
 * Mana cost modified to 70 mana at all ranks from.
 * Cooldown decreased to from 7 at all ranks.
 * Cooldown increased to seconds from.
 * Cooldown now starts on-cast rather than when all projectiles have hit or fizzled.
 * Fox-fires will only auto-target champions, but can now be fired as targeted projectiles via pressing W.
 * Same target damage ratio increased to 50% from 30%. (Maximum single target damage increased to  from  ).
 * Mana cost changed to mana from 85 at all ranks.
 * Cooldown decreased to from 12.
 * Cooldown increased to seconds from.
 * Now goes on cooldown on first cast.
 * The timer between various casts resets with each cast.
 * Now refunds 50% of its base cooldown per unused cast when the buff runs out.
 * Cooldown increased to seconds from.
 * Now goes on cooldown on first cast.
 * The timer between various casts resets with each cast.
 * Now refunds 50% of its base cooldown per unused cast when the buff runs out.

''Akali has always been a problematic champion, due to how hard she snowballs, and meanwhile being seldom seen in competitive play. We're tweaking her power around so that she relies less on her ultimate and the Spell Vamp from her passive.''
 * Discipline of Force now deals  magic damage on-hit instead of 6%  of her total AD.
 * Discipline of Might now heals for   health when her abilities deal damage instead of granting her 6%  % Spell Vamp.
 * Energy cost changed to from 60 at all levels.
 * Initial magic damage increased to  from.
 * Detonation magic damage decreased to  from.
 * Total magic damage changed to  from.
 * Energy restore changed to 30 at all ranks from.
 * Detonating now refunds 2 seconds of its cooldown.
 * now gains 's bonus movement speed when moving towards an enemy champions hit by when it hits.
 * Energy cost decreased to from.
 * Cooldown reduced to from 20.
 * The cloud no longer grants sight nor slows enemies.
 * Movement speed no longer decays while is still in the cloud.
 * Enemies in the cloud now have their vision range halved and lose shared vision. (Think of a .)
 * Cooldown increased to 2 seconds at all ranks from.
 * Recharge time decreased at earlier ranks to seconds from.
 * Now only refunds half a recharge on any takedown.
 * Now grants movement speed as if exited.
 * Cooldown increased to 2 seconds at all ranks from.
 * Recharge time decreased at earlier ranks to seconds from.
 * Now only refunds half a recharge on any takedown.
 * Now grants movement speed as if exited.


 * General:
 * Health growth decreased to 100 from 106. Health at level 18 decreased to 2313 from 2415.


 * General:
 * Mana increased to 300 (+) from (+40). Mana at level 18 increased to 1000 from 967.
 * will not pull himself to the opponent if he is immobilized in any way.
 * Now applies an instead of a.
 * Mana cost modified to 90 at all ranks from.
 * Passive removed.
 * Mana cost decreased to 100 at all levels from.
 * Cooldown increased to seconds from.
 * Mana cost decreased to 100 at all levels from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Armor and magic resistance modifier changed to from.
 * Cooldown is no longer static.
 * Mana cost decreased to 80 at all levels from.
 * Stun duration increased to seconds from 1 at all ranks.
 * Damage increased to  from.
 * Enemies that have been hit by the orb only take half damage from the detonation.
 * Maximum damage decreased to  from.
 * Mana cost increased to 100 from 70 at all ranks.
 * Cooldown decreased to from 25 at all ranks.
 * Mana cost decreased to 50 at all ranks from.
 * Cooldown decreased to seconds from 5 at all ranks.
 * Damage changed to  from.
 * Damage on chilled targets decreased to 150% from 200%.
 * Damage on chilled targets decreased to  from.
 * Mana cost per second decreased to 40 at all ranks from.
 * Chill duration increased to 2 seconds from 1.
 * Chill no longer slows attack speed.
 * Damage on chilled targets decreased to  from.
 * Mana cost per second decreased to 40 at all ranks from.
 * Chill duration increased to 2 seconds from 1.
 * Chill no longer slows attack speed.
 * Chill no longer slows attack speed.


 * Champion title changed to the Fiery Child from the Dark Child.
 * Reworked. See here for more information.


 * Reworked. See here for more information.


 * Attack speed growth increased to 4% from 1.5%.
 * re-added: Azir gains 1% bonus attack speed for every 1% cooldown reduction he has.
 * Passive bonus attack speed removed.
 * -|B-C=
 * Passive bonus attack speed removed.
 * -|B-C=

''Bard has been in a tough spot from release, as his role requires him to regularly roam out of bot lane to pick up chimes. Tweaks to Caretaker's Shrine and buffs to AP scalings should give him the little push he needs.''
 * Chimes disappear and stop spawning when Bard has collected 150.
 * Meeps damage increased to 40 30 for each 10 chimes collected, up to 490 for 150 chimes from (20 per 5 chimes collected after 150).
 * Meeps damage is now halved for enemies hit by the cone to 20 15 for each 10 chimes collected, up to 245 for 150 chimes.
 * Meeps slow is now 50% for ///// seconds. The slow decays steadily over its duration for enemies hit by the cone.
 * Disable duration increased to seconds.
 * AP scaling increased to from
 * Movement speed bonus removed.
 * Minimum heal changed to  from.
 * Bonus per second changed to  from.
 * Maximum healing changed to  from.
 * Now also restores  mana to allies, plus   per second, up to.
 * Cooldown decreased to seconds from.
 * Cast time decreased to 0.5 second from 0.7 second. Projectile travel time increased to 0.5~1.5 second from 0.3~1.3 second.
 * Cooldown decreased to seconds from.
 * Cooldown decreased to seconds from.
 * Cast time decreased to 0.5 second from 0.7 second. Projectile travel time increased to 0.5~1.5 second from 0.3~1.3 second.
 * Cooldown decreased to seconds from.
 * Cast time decreased to 0.5 second from 0.7 second. Projectile travel time increased to 0.5~1.5 second from 0.3~1.3 second.
 * Cooldown decreased to seconds from.

''Blitzcrank is currently fairly binary: either you land hooks, or you don't and you're near useless. He also has that tendency to take kills from his team while dropping his combo on his unfortunate victim.''
 * General:
 * Attack animation improved.
 * Base mana increased to 320 from 267.2.
 * Shield changed to from.
 * Duration decreased to 5 seconds from 10.
 * Mana cost decreased to 80 mana from 100.
 * Damage removed.
 * Cooldown decreased to seconds from.
 * Hitbox width decreased to 50 from 70.
 * Range decreased to 800 from 925.
 * Missile speed and pull speed increased to 2000 from 1800.
 * Pull distance is now half the distance between and his target.
 * Mana cost removed.
 * Now grants 75% movement speed ramping up over seconds, for a duration of 5 seconds.
 * Self-slow duration increased to 2 seconds from.
 * Attack speed decreased to % from %.
 * Mana cost increased to 50 from 25.
 * Physical damage changed to   from.
 * Passive removed.
 * Cooldown increased to 60 seconds from 30.
 * Damage decreased to  from
 * Now deals less damage the closer the enemy is to him, down to 50% at 225 range and less.
 * No longer silences but enemies by 99%, decaying over  seconds.
 * Passive removed.
 * Cooldown increased to 60 seconds from 30.
 * Damage decreased to  from
 * Now deals less damage the closer the enemy is to him, down to 50% at 225 range and less.
 * No longer silences but enemies by 99%, decaying over  seconds.


 * General:
 * Base mana increased to 335 from.
 * Now only affects champions and large monsters.
 * Damage modified to  from.
 * As long as a unit in sight is ablaze, Brand's abilities are empowered without requiring his target to be ablaze.
 * Cost increased to 70 mana at all ranks from 50.
 * Cooldown increased to from
 * Range decreased to 1000 from 1050.
 * Stun duration decreased to seconds from 2 seconds at all ranks.
 * Cost modified to 90 mana at all ranks from mana.
 * Cooldown decreased to seconds from 10 at all ranks.
 * Damage modified to  from.
 * bonus decreased to 20% from 25.
 * Empowered damage modified to  from.
 * Mana cost decreased to 70 at all ranks from.
 * Now deals damage to all enemies in a 300-radius area around the target.
 * Enemies caught in the area also make the same explosion after second, damaging all enemies in the area that have not been hit yet by Conflagration.
 * Mana cost decreased to 70 at all ranks from.
 * Now deals damage to all enemies in a 300-radius area around the target.
 * Enemies caught in the area also make the same explosion after second, damaging all enemies in the area that have not been hit yet by Conflagration.
 * Enemies caught in the area also make the same explosion after second, damaging all enemies in the area that have not been hit yet by Conflagration.


 * General:
 * Health regeneration growth decreased to from 1.
 * Armor growth decreased to 4 from.
 * Stun duration decreased to seconds from.
 * Cooldown on-hit damage increased to 25% of stun damage (8 + 2*Braum's level) from 20% ( + *Braum's level).
 * Mana cost modified to 70 at all ranks from.
 * Health scaling removed.
 * Now scales with.
 * Range increased to 700 from 650.
 * Now cannot be self-cast.
 * Bonus armor modified to  from.
 * Bonus magic resist modified to  from.
 * Duration decreased to 3 at all ranks from.
 * Movement speed removed.
 * No longer completely negates the damage from the first projectile.
 * No longer blocks projectiles from ultimate abilities. Braum still takes reduced damage from them.
 * Now knocks up point-blank enemies for the full duration instead of the first enemy hit.
 * Ice field duration increased to seconds from 4 at all ranks.
 * Slow decreased to 40% at all levels from %.
 * No longer blocks projectiles from ultimate abilities. Braum still takes reduced damage from them.
 * Now knocks up point-blank enemies for the full duration instead of the first enemy hit.
 * Ice field duration increased to seconds from 4 at all ranks.
 * Slow decreased to 40% at all levels from %.
 * Slow decreased to 40% at all levels from %.


 * Updated. See here for more information.


 * -|D-E=


 * General:
 * Mana decreased to 255 (+35) from 263 (+).
 * Base health regen decreased to 9 from.
 * Damage type changed to magic from physical.
 * Damage per stack decreased to 7 (Darius's level) from 9 (Darius's level).
 * Maximum damage decreased to 35 (5Darius's level) from 45 (5Darius's level).
 * Now ticks every second instead of every 1.25 seconds, but no longer ticks immediately on the first application.
 * Bonus attack damage removed.
 * Now grants Darius 14 (2Darius's level) % bonus movement speed.
 * Mana cost set to 50 at all levels from.
 * Mana cost increased to 50 from 30.
 * Now applies a % slow decaying over 2 seconds, instead of a 90% slow for one second.
 * No longer refunds 30 mana and half of its cooldown on kill.
 * Now applies two Hemorrhage stacks.
 * Passive removed.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Range increased to 500 from 460.
 * Damage modified to  from.
 * Maximum damage modified to  from.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Range increased to 500 from 460.
 * Damage modified to  from.
 * Maximum damage modified to  from.
 * Maximum damage modified to  from.


 * General:
 * Base health regen increased to 7.55 from 7.425.
 * Mana increased to 300 (+) from (+40). Mana at level 18 increased to 1000 from 977.
 * Base attack damage decreased to 53 from . (This is basically irrelevant.)
 * Base attack speed increased to from.
 * Attack speed removed.
 * Damage modified to from.
 * Buff time increased to 5 seconds from.
 * Cost increased to 60 mana from 55.
 * Range decreased to 800 from 830.
 * Moonlight duration increased to 7 seconds from 3.
 * Mana cost modified to 80 at all levels from.
 * Damage per orb modified to from.
 * Total damage modified to from.
 * Initial shield duration decreased to 3 seconds from 5.
 * Refreshing the shield adds 2 seconds to its duration instead of refreshing the duration.
 * Mana cost decreased to 50 from 70.
 * Cooldown decreased to from.
 * Now applies a 50% slow that decays over seconds.
 * Mana cost increased to 100 at all ranks from.
 * Now refunds the mana cost on hitting a target with Moonlight, and only consumes Moonlight on the target she hits.
 * Cooldown decreased to from.
 * Now applies a 50% slow that decays over seconds.
 * Mana cost increased to 100 at all ranks from.
 * Now refunds the mana cost on hitting a target with Moonlight, and only consumes Moonlight on the target she hits.
 * Now refunds the mana cost on hitting a target with Moonlight, and only consumes Moonlight on the target she hits.


 * General:
 * Attack damage growth increased to 5 from.
 * Attack speed decreased to 0.625 (+1%) from 0.679 (+%).
 * Mana decreased to 240 (+30) from 360.56 (+39). Mana at level 18 decreased to 750 from 1024.
 * Mana cost increased to 50 from 45.
 * Bonus physical damage decreased to from.
 * Cooldown decreased to seconds from.
 * Mana cost removed.
 * Attack speed removed.
 * Now grants 50% movement speed, decaying over seconds.
 * Cooldown decreased to seconds from 12 at all ranks.
 * Mana cost increased to 80 mana from 70.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Mana cost decreased to 100 from 120.
 * Now always deals full damage on the way back.
 * Damage decreased to  from.
 * Cooldown decreased to seconds from.
 * Mana cost decreased to 100 from 120.
 * Now always deals full damage on the way back.
 * Damage decreased to  from.
 * Cooldown decreased to seconds from.


 * -|F-G=


 * Reworked. See here for more information.
 * -|H-J=


 * Reworked. See here for more information.


 * -|K=


 * -|L=


 * -|M-N=


 * -|O-R=


 * -|S=


 * Cost decreased to 70 mana at all ranks from.
 * Now decelerates on the way out and accelerates on the way back.
 * Now has its cast time decreased with attack speed.
 * Damage decreased to from
 * Attack damage scaling decreased to % from %.
 * Now always deals full damage on the way back.
 * Mana cost reduced to 50 from 60.
 * Cooldown increased to seconds from.
 * Buff duration increased to 5 seconds from 4.
 * Bounce damage modified to from.
 * Now grants % attack speed while active.
 * Duration decreased to 1 second from.
 * Now refunds half of its base cooldown on a successful block.
 * Mana refund modified to from.
 * Passive removed.
 * Now refunds half of its base cooldown on a successful block.
 * Mana refund modified to from.
 * Passive removed.
 * Passive removed.


 * Damage increased to  from.
 * Mana cost modified to 60 at all levels from.
 * Cooldown modified to seconds from 8.
 * Aura buff duration increased to 5 seconds from 3.
 * Now resets Sona's autoattack timer.
 * Now increases damage taken by the target by 20 % for 3 seconds.
 * Mana cost modified to 90 at all levels from 80/85/90/95/100.
 * Range decreased to 850 from 1000.
 * Cooldown decreased to seconds from 10 seconds at all ranks.
 * Heal decreased to from.
 * Heal now increases by 1% for each 1% health the target is missing from %.
 * Maximum heal modified to  from.
 * Shield duration increased to 3 seconds from.
 * Mana cost decreased to 50 mana from 65.
 * Aura movement speed modified to % from  %.
 * Sona's closest ally also benefits from the full movement speed bonus. (850 range)
 * Full movement speed bonus modified to 150% of the aura's movement speed bonus ( %) from %.
 * Current removed.
 * New : All auras have their radius increased by.
 * Aura movement speed modified to % from  %.
 * Sona's closest ally also benefits from the full movement speed bonus. (850 range)
 * Full movement speed bonus modified to 150% of the aura's movement speed bonus ( %) from %.
 * Current removed.
 * New : All auras have their radius increased by.
 * New : All auras have their radius increased by.


 * -|T=


 * -|U-V=


 * -|W-Z=


 * General: Renamed to Yi from Master Yi.
 * Health modified to 600 (+87) from 598.56 (+92). Health at level 18 decreased to 2079 from 2163.
 * Health regen modified to 7.55 (+0.85) from 7.59 (+0.65). Health regen at level 18 increased to 22 from 18.6.
 * Mana decreased to 250 (+40) from 250.56 (+42). Mana at level 18 decreased to 930 from 965.
 * Mana regen modified to 3 (+1) from 7.255 (+0.45). Mana regen at level 18 increased to 20 from 14.91.
 * Base attack damage decreased to 60 from 60.04.
 * Base armor decreased to 24 from 24.04.
 * Second strike now proceeds faster.
 * Damage decreased to 50% total damage from base physical damage.
 * Getting a kill now grants Double Strike on the next attack, independently from the regular Double Strike stacking.
 * If the target dies to the first hit, the Double Strike buff isn't consumed.
 * Buff duration increased to 5 seconds from 4.
 * Cost modified to 100 mana at all ranks from.
 * Cooldown increased to seconds from.
 * Yi now attacks all targets instead of inflicting a set amount of damage. The damage is halved against secondary targets. Targets now receives damage when Yi hits them from all at once when Yi reappears. Alpha Strike can proc Double Strike if it reaches full stacks.
 * Now checks each target on its own for critical hits.
 * Cooldown decreased to seconds from 35 at all ranks.
 * Channel time increased to 5 seconds from 4.
 * Yi now regenerates health as if he were out of combat for the duration, increased by 1% for each 1% health he is missing, and doubled if he is out of combat.
 * No longer grants damage reduction or resets Yi's autoattack timer.
 * Passive changed: Yi now deals bonus on-hit physical damage.
 * Active converts the passive to true damage for 5 seconds and multiplies its damage by.
 * Active now instantly readies Double Strike.
 * Cooldown decreased to seconds from.
 * Passive is disabled when the ability is activated instead of when the buff runs out.
 * Passive now refreshes 50% of his abilities' base cooldowns from 70% of their current cooldown.
 * Mana cost removed.
 * Bonus attack speed removed.
 * Champion takedowns now reset the buff duration from increasing the duration by 4 seconds.
 * Passive now refreshes 50% of his abilities' base cooldowns from 70% of their current cooldown.
 * Mana cost removed.
 * Bonus attack speed removed.
 * Champion takedowns now reset the buff duration from increasing the duration by 4 seconds.
 * Champion takedowns now reset the buff duration from increasing the duration by 4 seconds.


 * (More extensive champion changes are to be featured on corresponding champion rework pages. The pages will be linked here when we are done. Soon™.)

Items
|-|Hide=
 * -|Jungle items=
 *  has been taken off of the Summoner Spell list, where it was preventing junglers from having an actual meaningful choice, since one of their options was locked on it, while the second one was most likely .


 * Gold on large monster kill increased to 20 from 15.
 * Passive health restore increased to 10 per second from 7.
 * Passive mana restore increased to 5 per second from 3.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * New UNIQUE Active - Smite: Deals true damage to target monster or enemy minion, based on champion level. Cooldown, recharge time and maximum charges unchanged.
 * New UNIQUE Active - Smite: Deals true damage to target monster or enemy minion, based on champion level. Cooldown, recharge time and maximum charges unchanged.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Chilling Smite deals true damage to champions.
 * Chilling Smite deals true damage to champions.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Challenging Smite mark duration reduced to 5 seconds from 6.
 * Challenging Smite now deals 20% of your damage as bonus true damage to the marked enemy.
 * Challenging Smite now deals 20% of your damage as bonus true damage to the marked enemy.


 * -|Critical Strike Items=
 * Since critical hits have been reworked, items associated with it have to change. Mostly we're done with them, though.


 * : Removed.


 * : Removed.


 * : Repurposed.
 * New recipe: + 400 gold = 850 gold.
 * Now grants +15% attack speed and +5% movement speed.


 * New recipe: +  +  + 740 gold = 3800 gold.
 * New recipe: +  +  + 740 gold = 3800 gold.


 * : See section.


 * : Has its own section.


 * See section.
 * See section.


 * -|Trinity Force=
 * New recipe: + 750 gold = 1200 gold
 * New UNIQUE Passive - Bravery: Moving builds Bravery charges. At 100 charges, your next skill hit expends the charges to deal 100 bonus magic damage.
 * New recipe: +  + 300 gold = 2500 gold
 * Attack speed increased to 60% from 40%.
 * Movement speed decreased to 5% from 6%.
 * New UNIQUE Passive - Bravery: Moving build Bravery charges. Basic attacks build 10 Bravery charges and inflict 10 bonus magic damage to up to 4 nearby targets. At 100 charges, basic attacks or skill hits expend the charges to deal 100 magic damage to up to 4 nearby targets.
 * Movement speed decreased to 5% from 6%.
 * New UNIQUE Passive - Bravery: Moving build Bravery charges. Basic attacks build 10 Bravery charges and inflict 10 bonus magic damage to up to 4 nearby targets. At 100 charges, basic attacks or skill hits expend the charges to deal 100 magic damage to up to 4 nearby targets.


 * New recipe: + 800 gold = 1200 gold
 * Ability power removed.
 * Now grants +10% cooldown reduction.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.
 * No longer grants ability power.
 * Cooldown reduction increased to 20% from 10%.
 * Spellblade damage changed to 75 (+4level) magic damage. Cooldown removed.
 * Now grants 10% cooldown reduction.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.
 * Now grants 10% cooldown reduction.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.


 * New recipe: + 800 gold = 1200 gold
 * Attack damage decreased to 15 from 20.
 * Combine cost increased to 950 gold from 825. Total cost unchanged.
 * : Reintroduced and repurposed.
 * New recipe: +  + 700 gold = 3300 gold
 * Grants +500 health, +30 attack damage, 150% base health regen and +50 magic resist.
 * UNIQUE Passive - Rage: Dealing or taking damage grant 20 bonus movement speed for 3 seconds. Nearby unit deaths grant 60 bonus movement speed instead. Rage applies to allies within 600 range, but the bonus decays over the duration.
 * Grants +500 health, +30 attack damage, 150% base health regen and +50 magic resist.
 * UNIQUE Passive - Rage: Dealing or taking damage grant 20 bonus movement speed for 3 seconds. Nearby unit deaths grant 60 bonus movement speed instead. Rage applies to allies within 600 range, but the bonus decays over the duration.


 * Combine cost increased to 300 gold from 78 gold. Total cost increased to 3900 from 3703.
 * Ability power removed.
 * Health and mana increased to 300 from 250 and 200 respectively.
 * Now grants 10% cooldown reduction.
 * Movement speed increased to 9% from 8%.
 * New UNIQUE Passive - Bravery: Moving builds Bravery charges. At 100 charges, your next skill hit expends the charges to deal 100 magic damage in a 250-radius area.
 * Spellblade damage changed to 100 (+5level) magic damage. Cooldown removed.
 * Spellblade damage changed to 100 (+5level) magic damage. Cooldown removed.


 * -|Other Items=
 * Combine cost decreased to 650 gold from 820. Total cost unchanged.
 * Combine cost decreased to 650 gold from 820. Total cost unchanged.


 * Immolate damage increased to 10 ( level) from 5 ( level).
 * Immolate no longer deals bonus damage to monsters and is inactive out of combat.
 * Immolate no longer deals bonus damage to monsters and is inactive out of combat.


 * Total cost increased to 800 gold from 600. (Combine cost increased to 50 from 20).
 * Base health regen increased to 100% from 50%.
 * Base health regen increased to 100% from 50%.


 * : Reintroduced.
 * New recipe: +  + 980 gold = 3000 gold
 * Ability power reduced to 100 from 120.
 * Cooldown reduction increased to 20% from 10%.
 * Damage changed to 20% of target's maximum health over 4 seconds from 15% instantly.
 * Doom changed to 50% bonus magic resistance shred from taking 20% more magic damage.


 * : Being so cheap and weak made it extremely slot-inefficient. The regeneration changes fixed the weakness, now we fix the cost.
 * Cost increased to 350 gold from 180.


 * Cost increased to 350 gold from 180.
 * Cost increased to 350 gold from 180.


 * Immolate is now inactive out of combat.
 * Immolate is now inactive out of combat.


 * New recipe: +  +  + 315 gold = 1900 gold
 * New recipe: +  +  + 315 gold = 1900 gold


 * : It will protect you for a time, but when it grows tired of you, who will protect you from it? It does grow tired of you pretty fast, though.
 * Health increased to 1000 from 800.
 * Now grants 200% base health regen.
 * New UNIQUE Passive: When you take damage, your health regen still considers you out of combat for 5 seconds. After this duration, you take true damage equal to 50% of the health regenerated by this effect. (The tooltip show the damage as up to 50% hp regenmax health / 100, traced via a debuff icon) This passive is disabled until you exit combat.


 * : New legendary tank item!
 * Recipe: +  + 900 gold = 3200 gold
 * Grants +350 health, +50 armor and +50 magic resistance.
 * UNIQUE Passive - Cold Steel: Enemy champions' basic attacks targeting you decrease their attack speed by 20% for 1 second.
 * UNIQUE Active - Quicksilver: Removes all debuffs affecting your champion and grants total crowd control immunity for 1 second. 90 second cooldown.


 * : This item is extremely good in its current state. Maybe a bit too good. It provides extreme power with its 100 ability power, plus the armor and active are both lifesavers. Its build path was supposed to make it hard to build, but it is still seen on every mage champion with few exceptions if any. The item's identity being tied to its active, we made it a more defensive option.
 * New recipe: +  + 500 gold = 2650 gold
 * Ability power decreased to 70 from 100.
 * Armor increased to 70 from 45.
 * Now grants 300 mana and 10% cooldown reduction.