Talk:The Black Cleaver/@comment-25364408-20150412071626/@comment-8468980-20150422061308

I think some of the semantics and self dictated definitions are weird and contradictory in this little discussions.

How can anything that is defined as building pure tank optimally buy this damage item?

A bruiser or bruiser build (since not all champs who can fill the bruiser role are neccessarily married to it) is a champ who is primarily tasked with dealing damage to an enemy carry. They do this mostly from built in scaling damage, free stats, high base spell damage, and sinking most of their gold into damage mitigation. Some champs are bruisers by nature and can't really do much else due to their poor damage item scaling or kit deficiencies (Mundo, Volibear, Trundle) while some can fill the role due to their kit's synergy with tankier builds (Vi, J4, Xin, Renekton).

"When someone says "supertank" I think of someone like Maokai, Zac, Amumu, Singed, who can be build full tank and still deal a decent amount of damage which is, in fact, magic instead of physical."

I've Literally never heard anyone refer to that role description as a super tank. So the only difference between "super tank" and bruiser, in your opinion, is that bruiser builds a damage item or two and a super tank doesn't build damage at all. That seems like such a minor difference that a distinction isn't really needed. Plus, certain champs can support multiple viable build paths (depending on feed, team comp, and enemies). Singed can viably build a few ap items and wreak havoc in team fights, J4 can go full tank and still be viable in team fights, etc.