VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

General

 * One for All returns on the PBE.
 * All champions now start at level 3.
 * Gain experience and gold faster.
 * and.
 * is gained automatically at 10 minutes, instead of 20.
 * is exchanged with.
 * is exchanged with.
 * is exchanged with.
 * is exchanged with.


 * Voice Chat
 * New voice chat system added for premade parties both ingame and in client.


 * Your Shop
 * Your Shop returns on the PBE.

Game

 * Minions
 * Melee minions
 * Base health increased to 480 from 473.
 * Health growth changed to 21 from 18 (+ / 90s).
 * Gold reward changed to from  (+  / 90s).
 * Caster minions
 * Base health increased to 320 from 296.
 * Health growth increased to 14 from 6.
 * Gold reward reduced to from  (+  / 90s).
 * Siege minions
 * Base health increased to 900 from 828.
 * Health growth changed to 50 from 23 (+ / 90s).
 * Gold reward increased to (+  / 90s) from  (+  / 90s).

Champions

 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Stats
 * Attack damage growth increased to 3 from.
 * Magic resistance growth increased to 1 from.
 * Magic resistance growth increased to 1 from.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Stats
 * Base attack range increased to 525 from 500.
 * Range increased to 600 from 575.
 * AP ratio increased to from.
 * AP ratio reduced to from.
 * Minimum movement speed increased to % from %.
 * Charge duration reduced to from.
 * AP ratio reduced to from.
 * Minimum movement speed increased to % from %.
 * Charge duration reduced to from.
 * Charge duration reduced to from.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Bonus AD ratio increased from.
 * Isolation bonus damage increased to 100% from 65%.
 * Bonus AD ratio increased to from.
 * Base damage reduced to from.
 * Dealing 20% increased damage to monsters.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Base damage reduced to from.
 * Dealing 20% increased damage to monsters.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Energy restored on first hit increased to from 20 at all levels.
 * Energy restored on second hit increased to from 10 at all levels.
 * Base damage increased to from.
 * Energy restored on second hit increased to from 10 at all levels.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * AD ratio increased per bullet increased to from.
 * Base damage increased to from.
 * AD ratio increased per bullet increased to from.
 * AD ratio increased per bullet increased to from.


 * Cooldown refund increased to % from %.
 * Cooldown refund increased to % from %.
 * Cooldown refund increased to % from %.


 * Stats
 * Attack damage growth increased to 2 from 1.
 * Attack damage growth increased to 2 from 1.


 * Tooltip now metions that it remains active during flight.
 * Bonus AD ratio increased to from.
 * Base damage increased to from.
 * Bonus AD ratio increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Stats
 * Base attack damage reduced to 59 from 62.
 * Attack damage growth increased to 3 from.
 * Basic attacks that are already in-flight will now trigger and consume the Harrier mark.
 * Fixed a bug that would sometimes prevent from firing.
 * now applies her mark to all enemy champions hit.
 * Fixed a bug where would deal double damage if fired by re-activating her R.
 * Channeling no longer breaks when taking damage.
 * Removed the in-combat state that would refresh the cooldown every time combat was entered.
 * Taking damage from non-minions while channeling or while Behind Enemy Lines is active no longer breaks the channel or form. Instead, the movement speed bonus is removed for 2 seconds.
 * Taking damage from minions no longer has any effect.
 * Fixed a bug causing Behind Enemy Lines to immediately end when used while attacking a turret.
 * Fixed a bug that would cause movement orders to be removed or ignored while casting Behind Enemy Lines.
 * Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.
 * Fixed a bug causing Behind Enemy Lines to immediately end when used while attacking a turret.
 * Fixed a bug that would cause movement orders to be removed or ignored while casting Behind Enemy Lines.
 * Returning to the fountain now automatically casts Behind Enemy Lines if it has been learned.


 * AP ratio increased to from.
 * AP ratio increased to from.
 * Range increased to 700 from 600.
 * Range towards unchanged at 1000.
 * AP ratio increased to from.
 * Range increased to 700 from 600.
 * Range towards unchanged at 1000.
 * Range towards unchanged at 1000.


 * Stats
 * Base attack damage increased to 67 from 65.
 * Lockout duration after gaining full Ferocity with and  reduced to  seconds from.
 * Fixed a bug where gaining 4 ferocity from a leap while in the middle of  cast time would cause Rengar to lose all ferocity without getting an empowered spell.
 * Empowered AD ratio increased to from.
 * Cast frame animation adjusted to make it feel less "sticky".
 * Fixed a bug where he would instantly attack twice upon landing if he cast Q while leaping.
 * Fixed a bug where Q leaps would grant 3 fast attacks (instead of 2).
 * Bonus AD ratio increased to from.
 * Empowered bonus AD ratio increased to from.
 * Leap AD ratio increased to from.
 * Fixed a bug where he wasn't playing particles on the ability.
 * Bonus AD ratio increased to from.
 * Empowered bonus AD ratio increased to from.
 * Leap AD ratio increased to from.
 * Fixed a bug where he wasn't playing particles on the ability.
 * Fixed a bug where he wasn't playing particles on the ability.
 * Fixed a bug where he wasn't playing particles on the ability.
 * Fixed a bug where he wasn't playing particles on the ability.


 * Total base damage increased to from.
 * Damage to minions reduced to 70% from 75%.
 * Total base damage increased to from.
 * Total AP ratio increased to from.
 * Tick rate reduced to seconds from.
 * Damage now lingers over 1 second.
 * Slow increased to 45% from 35%.
 * Tick rate reduced to seconds from.
 * Damage now lingers over 1 second.
 * Slow increased to 45% from 35%.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Next basic attack reducing Deceive's cooldown by seconds.
 * Next basic attack after using Deceive's now deals   bonus physical damage and reduces Deceive's cooldown by  seconds.
 * Cooldown reduced to seconds from.
 * Invisibility duration changed to 3 seconds at all ranks from.
 * Cooldown reduced to seconds from.
 * Invisibility duration changed to 3 seconds at all ranks from.


 * Slow reduced to % from %.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Return bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.


 * Stats
 * Attack damage growth increased to 4 from.
 * AD ratio increased to from  at all ranks.
 * AD ratio increased to from  at all ranks.
 * AD ratio increased to from  at all ranks.


 * Tooltip updated to be more clear.
 * Tooltip updated to be more clear.
 * Tooltip updated to be more clear.


 * Stats
 * Base attack speed increased to from.
 * Damage being reduced on shurikens that hit the same enemy.
 * Secondary base damage reduced to from.
 * Secondary bonus AD ratio reduced to from.
 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Percentage of damage stored increased to % from %.
 * Bonus AD ratio increased to from.
 * Percentage of damage stored increased to % from %.
 * Percentage of damage stored increased to % from %.
 * Percentage of damage stored increased to % from %.


 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.
 * Ability icon nows has an aesthetic flair when the cooldown is reset.

Items

 * Aura bonus magic damage increased to 15% from 10%.
 * Aura range reduced to 300 from 700.
 * Aura range reduced to 300 from 700.


 * Grants a decaying shield to nearby allied champions and yourself for up to seconds, absorbing up to   damage (90 second cooldown) (600 range).
 * After a brief delay, creates a protective field at your location for 8 seconds. Allied champions within the field are dealt 35% less damage (90 second cooldown).
 * After a brief delay, creates a protective field at your location for 8 seconds. Allied champions within the field are dealt 35% less damage (90 second cooldown).


 * Being slow or basic attacking discharging stacks.
 * Basic attacks can now discharge all stacks to deal 1 bonus damage per stack. Slow remains at 100 stacks and for melee only.
 * Crushing Blow damage changed to magic from physical.
 * Crushing Blow damage changed to magic from physical.


 * Melee Nightstalker damage reduced to from.
 * Ranged Nightstalker damage changed to from.
 * basic attacks now instantly kill enemy ward and traps when revealed by Blackout.
 * Blackout will not trigger if the owner is using a.
 * Blackout will not trigger if the owner is using a.


 * Attack damage reduced to 25 from 35.
 * Ability power reduced to 25 from 50.
 * Basic attacks dealing 15 on-hit magic damage.
 * Basic attacks deal 5 physical and 5  magic damage on-hit.
 * Bonus on-hit magic damage increased to 25 from 15.
 * Basic attacks grant 8% attack speed,, and for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, , and . At 6 stacks, gain . While at half stacks,  champions' next basic attack fully stack Rageblade.
 * Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain.
 * Bonus on-hit magic damage increased to 25 from 15.
 * Basic attacks grant 8% attack speed,, and for 5 seconds, stacking up to 6 times, granting a maximum of 48% attack speed, , and . At 6 stacks, gain . While at half stacks,  champions' next basic attack fully stack Rageblade.
 * Basic attacks grant 8% attack speed, 3 attack damage and 4 ability power for 5 seconds, stacking up to 6 times, granting a total of 48% attack speed, 18 attack damage and 24 ability power. At 6 stacks, gain.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Grants a decaying shield to nearby allied champions and yourself for up to seconds, absorbing up to   damage (90 second cooldown) (600 range).
 * After a brief delay, creates a protective field at your location for 8 seconds. Allied champions within the field are dealt 35% less damage (90 second cooldown).
 * After a brief delay, creates a protective field at your location for 8 seconds. Allied champions within the field are dealt 35% less damage (90 second cooldown).


 * Firecannon damage increased to from.
 * Firecannon damage increased to from.


 * Mana Shield mana cost reduced to from.
 * Mana Shield duration reduced to 3 seconds from 2.
 * Mana Shield duration reduced to 3 seconds from 2.


 * - New item
 * +40 ability power, +200 health.
 * +10% cooldown reduction.
 * +8% movement speed.
 * Grants yourself and nearby allies 40% bonus movement speed for 3 seconds (60 second cooldown).
 * Summoner's Rift and Howling Abyss.
 * Summoner's Rift and Howling Abyss.


 * Shiv Lightning damage reduced to from.
 * Dealing 65% bonus damage to minions.
 * Dealing 65% bonus damage to minions.

Runes

 * Duration reduced to 3 seconds from 5.
 * Duration reduced to 3 seconds from 5.


 * - New rune
 * Precision icon.png Precision Keystone rune.
 * Dealing or receiving damage in the last 2 seconds generates one stack every second. At 4 stacks, your next basic attack, within 3 seconds, against an enemy champion grants for 3 seconds and converts 20% of your damage to champions to  for the duration. The empowered attack duration refreshes whenever dealing or receiving damage.
 * champions refresh the bonus when damaging enemy champions.


 * - New rune
 * Resolve icon.png Resolve Slot 2 rune.
 * Start the game with . At 4, consume that health to gain or  (Adaptive).


 * - Removed
 * Removed from the game.


 * - Removed
 * Removed from the game.


 * restore and grant an additional  experience.
 * You restore mana equal to for 7 seconds whenever you score a champion  or level up.
 * You restore mana equal to for 7 seconds whenever you score a champion  or level up.

Summoner Spells

 * Bonus movement speed changed to 40% at all levels from.
 * Bonus movement speed changed to 40% at all levels from.


 * Cooldown increased to 270 seconds from 240.
 * Cooldown increased to 270 seconds from 240.


 * Total true damage increased to from.
 * Total true damage increased to from.

Champions

 * Granting bonus movement speed.
 * Cooldown increased to seconds from.
 * Initial delay increased to seconds from.
 * AP ratio increased to from.
 * Cooldown now begins on cast instead of after the last fox-fire attacks/expires.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * If Charm hits an enemy champion, Ahri's abilities deal 20% bonus damage to them for 5 seconds.
 * Cooldown increased to seconds from.
 * Base damage reduced to from.
 * AP ratio increased to from.
 * Dashes increased to from 3 at all ranks.
 * Each cast of Spirit Rush reduces the remaining cooldown of Ahri's other abilities by seconds.
 * Cooldown increased to seconds from.
 * Base damage reduced to from.
 * AP ratio increased to from.
 * Dashes increased to from 3 at all ranks.
 * Each cast of Spirit Rush reduces the remaining cooldown of Ahri's other abilities by seconds.


 * Passive points gained based on minutes changed to from.
 * Total bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Base damage increased to from.
 * Total bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * - Reintroduced
 * When LeBlanc falls, she periodically becomes stealthed for 1 second and creates a controllable clone of herself with , which lasts for 8 seconds or until killed.
 * 60 seconds.
 * - Reintroduced
 * LeBlanc projects an orb towards the target enemy, dealing  magic damage and marking them for 4 seconds.
 * The mark will be consumed once LeBlanc damages the marked target with any other ability, dealing the same magic damage again.
 * 6 seconds
 * Base damage increased to from.
 * AP ratio increased to from.
 * Mana cost increased to from.
 * Dash speed reduced to 1450 from 1600.
 * Snapback lock-out duration changed to ( seconds from finishing dash) from ( seconds from starting dash).
 * Snapback window reduced to 3 seconds from 4.
 * Initial AP ratio reduced to from.
 * Root base damage increased to from.
 * Root AP ratio increased to from.
 * Mana cost increased to 70 from 40.
 * Tether range reduced to 865 from 885.
 * LeBlanc casts a mimicked version of her most recently used basic ability, applying the same effects and dealing modified magic damage.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mark base damage changed to from.
 * Mark AP ratio increased to from.
 * Cooldown increased to seconds from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Cooldown increased to seconds from.
 * Initial base damage reduced to from.
 * Initial AP ratio reduced to from.
 * Root base damage increased to from.
 * Root AP ratio increased to from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Cooldown increased to seconds from.
 * Initial base damage reduced to from.
 * Initial AP ratio reduced to from.
 * Root base damage increased to from.
 * Root AP ratio increased to from.
 * Cooldown increased to seconds from.
 * Root AP ratio increased to from.
 * Cooldown increased to seconds from.

Runes

 * Cooldown reduced to 60 seconds from 75.
 * Hitting an enemy champion with an ability permanently increases your, up to 400 mana (4 second cooldown). After reaching 400 bonus mana, restore every 4 seconds.
 * Your next ability with a mana or energy cost has its or  cost refunded, and restores  or.
 * Your next ability with a mana or energy cost has its or  cost refunded, and restores  or.


 * Upcoming skins




 * Unknown skins for:, , , , , ,.


 * Champion Update Schedule


 * 1)  - Visual and Gameplay Update
 * 2)  - Gameplay Update
 * 3)  - Visual and Gameplay Update
 * 4)  - Visual and Gameplay Update