Talk:Pantheon/@comment-5319740-20141110133847/@comment-4952847-20141115034847

There is no point in Spear Shot being a charged spell if it is targeted and its range difference is only 200 units. People will just opt to walk into minimum range, double tap Q and walk out. That is even more true with Pantheon's innate mobility.

A 150 distance knock back shouldn't last 1 second considering animations. That means whatever remains of the 1 second aside from the knockback animation will still have to be a stun, and is thus affected by tenacity, unless you're saying it's a knock UP, then that's different, but it would make even less sense than a shield bash not shoving enemies back since Pantheon is literally jumping into people from above.

Heartseeker Strike does not crit. It always does 200% damage to Champions. Certain Death is exactly what it should be - an execution mechanic. Put it at 25% health trigger and Pantheon's executions will be even worse than Darius's ults.

And his ult. The problem with your version of the ult is that it can be activated early. Pantheon's power lies in his QWEQ combo so everyone will go for the sped up jump, giving him unavoidable map coverage.

Overall I think you need to think through how your ideas will work in a real game situation. Your ideas are somewhat broken.