User blog:Astanas7/Fixing Skarner: Proposal 24§3c

Skarner's new slow sucks and makes him more generic than he was before. Perma-slows are a dying breed and I suppose that is for good reason, but does it really have to be killed this hard? I've thought about the slow and ms buff distribution among Skarner's current (4.2) kit and here is my proposal to 'fix' it:

This way, he keeps a potential perma-slow - but the enemy has the ability to respond to it. Also, a new movement speed mechanic similar to Vayne's passive which only works for chasing enemies. His Q and ult would stay the way they are now. The slow and movement speed values are probably a bit off. But you get the idea.

For reference, here are his pre-4.2 Q and W which used to house Skarner's perma-slow and movement speed buff, respectively.