Kog'Maw/Strategy

Skill usage

 * Remember not to run away from your enemies when you die, as will allow you to deal extra damage.
 * can sometimes be used to deliver one last hit in a chase since has a longer range than  auto attack.
 * Most underestimate their true power with a full build.  should be used to help take down tanks or for the extra range in a team fight. When fighting opponents that are squishy e.g., you can just right click and fire away.
 * can out-range most champions with his ability. Use this to your advantage by harassing enemies through the minion wave, or grab last-hits while being zoned.
 * Use slow to set up a perfect.
 * is only escape ability. In order to succeed in running away, point  away from your enemy towards where you are running. You will be able to run over it without a problem, but they will be forced to run on top of it the whole time resulting a drastic speed reduction.  or  can give you the "lead" needed to compensate for the short casting time.
 * You can however, click on the map immediately after using to stop the animation, making the escape easier, though it can still be dangerous and  or  can compensate where necessary.
 * Ability Power, combined with, can lead to devastating long range damage. This is a great way to prevent your enemies from camping by a turret.
 * Be careful spamming as it can easily lead to mana starvation.
 * Maxing your can be a good way to get kills early game.
 * Using as often as possible without stacking the passive too high can be an extremely good way for getting kills during the laning phase.
 * provides a very short time of vision when and where it lands. You can shoot into the bush and see if anyone is there. You can also shoot into areas such as, , , and to see if those monsters are alive making  a great scouting champion.
 * If the hits a champion, your team will be able to see that champion for 4 seconds. This can be useful to continue auto attacking or using other targeted abilities after an enemy has fled into the bush.
 * You can use behind the enemy to scare them so they run towards you, which can the let you use  to shoot them once or twice.
 * can be used to assist you in 1v1 scenarios due to its short cooldown.

Build usage

 * When building a hybrid, be sure to get a . It is one of the most cost efficient items on any hybrid build.
 * When building an AP, a when used with  can make subsequent hits with the ability easier due to the slow.
 * Grabbing early allows the passive to be charged quickly by the low Cooldown and mana cost of  which is a great way to prevent mana starvation.
 * Depending on your build, the later upgrade into or  can prove a strong upgrade to your damage output.
 * is a good item choice for its synergy with and.
 * Building both and  gives 50% attack speed, a bit of AD, some armor penetration, one bonus percent on, and cooldown reduction cap, all without activating 's active effect.
 * It is worth noting that while these two items together increase damage output by a good amount, it also leaves very fragile. Building resistances and a  will allow you to stick on one target very effectively while being much less squishy.
 * is a very good item for, as he benefits greatly from both ability power and attack speed, and the passive magic damage and magic resistance reduction increases the damage of all of his abilities.
 * is another early-game item you may want to consider for, as it is a VERY efficient item for the price, and all stats on the item are useful to Kog'Maw.
 * An AD build is quite useful (such as, , and ) on  due to his AD-scaling on ,  providing a passive attack speed bonus, and the naturally-useful trait of doing a lot of damage with your autoattacks while having practically unmatched range with  active.
 * Getting some lifesteal at the beginning of the game is a good idea to help you survive in your lane longer.
 * Starting with a and building into a quick  can lead to some great damage output for a DPS build.
 * Building AP or DPS depends on what the enemy team consists of. Tanky DPS and tank enemies will call for DPS, while a balanced or assassin team will need AP. This is because DPS will kill faster but expose yourself to danger, while AP lets you take off health from a reasonably safe distance.
 * 's passive effect of additional % current health damage has great synergy with.

Countering

 * Laning with an enemy can be difficult because of his long range from his.
 * Consider stacking magic resistance rather than health to mitigate the damage from his.
 * is fairly squishy at early game. Putting pressure on him can make him underleveled.
 * is a champion who requires a partner with strong CC to keep him protected.
 * He is one of the few ADC with no reliable escape ability, however , much like  he becomes one of the most powerful champions in game if he is allowed to.
 * As with any ADC a mage or some AD assassins can quickly kill him past the early game.
 * Never feel safe when   is somewhat near, has a ridiculously long range and can effortlessly harrass and even kill you while on a turret.
 * has a dangerous combination of poke and range, but lacks burst. Other ADCs with considerable burst like , , AD or  will have an easy time if they avoid prolonged fights with him and instead go for quick bursts of damage that  will not be able to output.
 * is extremely vulnerable on his own and if left alone he is an easy gank.
 * Be very careful with early battles, bringing down first will often result in you getting killed by  , try to kill his support first to scare him away ,and procced to overwhelm him , otherwise the support will take the chance of killing you with his/her own damage along with the potent blow of.
 * While he requires a strong babysitter, can use his range to attack you, meaning that he rely on healing, but on CC, so try to make the enemy waste his/her abilities by baiting and quickly step in and harass/kill.
 * can win all AA trades due to his massive damage boost, only a few ADCs like or  can match him , always avoid direct confrontation and step in for the kill after you have poked him under half his health.
 * Dashing or blinking from his ooze will make his slow useless, but avoid using speed boosts while in the slow as they will not give you the speed needed to escape.
 * Avoid staying in bushes for too long ,  will easily punish you with his Artillery and Ooze.
 * After killing, quickly move away to avoid his.
 * Alternatively, champions with an ability-blocking shield like  can completely negate damage from . This is a viable way to protect allies from, as  is likely to rush towards the nearest champion. Using  will negate all damage as well as drawing  away, completely wasting his .
 * A good tactic is to juke to a brush during his.
 * Move erratically to avoid being hit by.
 * only form of CC comes from his, so if you're chasing him or running away try to juke it to make your life a lot easier.

Champion spotlight
http://www.youtube.com/watch?v=_uZ1ltl-qPM