Talk:Syndra/@comment-91.240.93.26-20121225150909/@comment-158.181.91.27-20121226115423

RoA is good on champions, that have shields or resist bonuses or have high base damage. Syndra scores with 1 out of 3 (baes damage).

If you need sustain, you can get Chalice+Flask and be better off. Even after the nerf I consider Athene's core on her, just because she constantly needs to spam spells (you should always have some orbs up before a teamfight).

If you get bursted down, you can get Haunting Guise in addition. Liandry's is actually really good on her, because she doesn't need Rylai's to get the full effect. You can poke on long range with E (stun)+W. You don't have to get close for Q.

Start with: Flask, Faerie Charm, 1 ward. Add some pots onto that and you'll outsustain everybody. Just play the poke game and don't go all in until you have a clear advantage. Get E on level 2 and you will beat anyone who started with different items. I'm serious. That much sustain is pretty broken and even Riot admitted it.

Chalice into DfG if getting fed and you need to burst one important target.

AuG, HG->Liandry's if your comp is more poke based.

Rylai's if they are really melee heavy. Hourglass, if they can dive you.

Voidstaff, when they build a lot of magic resist.

After the DC nerf, I like to get utility items first, so I don't rush it unless really, really fed. And as you can see, RoA doesn't grant any utility and only little damage, so I skip it on most champions.