Talk:Sion/@comment-4384280-20140403115815/@comment-20434720-20140411221025

I hope they stay the same also. The only things I might change are simply some minor number changes (for example, Sion's E works like Nasus' Q in terms of stacking - starts at 3 per kill, giving him at least the option to max something else first. And maybe having E give half the health per kill if it's toggled off instead of none, so there is meaningful thought put into whether or not to use it, rather than having it be basically a TF E, that you don't even realize exists).