Talk:Cho'Gath/@comment-1905446-20141203022500

I'd like to see Feast stacks behave more like Sion's new shield and give a bonus for champions and large minons and monsters eaten. Maybe reduce the bonus value per stack and increase the maximum number of stacks to compensate, but keep the maximum increase the same. If done with the right balance, this could reduce the problem that Cho has of having to decide between stacks and losing a whole lot of damage in fights if he gets behind or just dies once or twice.

Something like 2 stacks for large monsters and minions and 3 stacks for champions could work, with 12 stacks maximum at 50% their current health and size value would make eating large minons a priority to keep his current scaling rate. The spawn rate of seige minons already matches up with his cooldown so he wouldn't be denied even if he's farming under tower. Eating champions would give a neat little bonus at 150% of the current stack value, making max stacks achievable with 4 champions consumed. Only having 2 stacks for all large enemies and 9 stacks maximum at 66% of their current size and health value might better deal with the huge amount of tankiness Cho loses if he dies, since relying on kills to stack optimally probably wouldn't be good for someone who's behind (while it would give an incentive for aggressive play as Riot seems to like, this would probably just make Cho players feed harder if they got behind).

Then again, Cho seems to be in a decent place at the moment with his ult as it is, so I guess he probably won't see any changes unless his win rate plummets.