User blog comment:Mineko Charat Lucky/I propose that Flash should really be reworked/@comment-6486964-20130809222708/@comment-9048637-20130810020353

So I've seen you insist quite vehemently. But I disagree. I feel that the points against Flash are thus:

1) It rewards unskilled play more than skilled play. I do recognize that skilled uses of Flash exist, and that's why I would oppose it being taken out of the game entirely. But 90% of the uses of Flash I see, both in my own games and in ranked games that I spectate, are simply an overextended laner pulling a cheap escape from a gank. And yes, it is cheap; moving your cursor in the direction of your tower and hitting a key is, by the standards of League of Legends, not difficult. Moreover, it rewards people for not warding properly or having good map awareness. That is not my idea of skilful gameplay.

2) It removes variety. At the moment, the only people in the vast majority of post-30 games who might not take Flash are the junglers (and even then...). This is partly because a lot of the community are, to use the unflattering term, metasheep and tend to enforce their points of view on others (hence I was flamed recently for daring not to take Flash on a support, even though it was my contention then and is still my contention now that Heal is more useful for them in general). But it's also because the only counterplay to everyone having a free blink is, for the vast majority of champions, to have a free blink yourself. This isn't making the game more interesting or more rewarding. This is just leading to a lot of summoner spells being underused because at the moment you just can't afford not to take Flash.

Both these points would be countered by the proposed solution, or something like it. If you truly can make skilled plays with Flash that dramatically improve your presence, you should be just fine investing an item slot in it. On the flipside, most of the cheap, boring abuses of Flash come in the laning phase; by this solution, laners either won't have Flash or will have to make the build choice of rushing an item with it (be it the Yordle Stompers or some other hypothetical item with the active) at the expense of other parts of their build. And of course, if it's no longer a summoner spell, obviously other great summoner spells, such as Teleport, Barrier and Heal, will finally start to see the light of day more. All in all, the skilful uses of Flash are retained while the cheap ones are sent packing. Why would that be a problem?