User blog comment:Healingmantra/Radya, the Rogue Elementalist/@comment-1330314-20161015191606

I'll always have a soft spot for elementalist champions. I think there's a ton of potential to the concept, but actually writing one down is extremely challenging, because it's all too easy for an elementalist kit to be overloaded, or to lack a clear direction. Unfortunately, I think both of these are the case for Radya: each basic ability is a wall of text, and several instances of the same effect crop up across many different parts of her kit, which diminishes the thematic strength of each individual element. It's difficult to get a good impression of what Radya's meant to do, even if you have some good core effects across your kit. Here's some more specific per-ability feedback:
 * The idea of a permanent mage familiar is one that definitely needs to happen... just probably not on an elementalist combo mage. Any kind of pet in League adds a lot of complexity to the champion wielding it, and your champion's already extremely complex, due to the amount of different effects and comboes the player will have to memorize and execute. I'd recommend another passive entirely.
 * There are some criticisms I think are common to all of Radya's basic abilities, so I'll put them here: first off, I think you could drop the on-hit effects entirely. As a combo mage, Radya should be completely focused on just casting and chaining abilities together, and shouldn't have to focus too much on autoattacking. Second, every combo effect needs to be streamlined down to one thing. In the case of Fire Blast, you could probably just remove the crowd control from both comboes and make them purely damage-focused, which would cement fire as the damage element in Radya's kit. The actual ability here is fine. I'm not too big a fan of DoTs, but it's appropriate for a fire ability. I'd also personally recommend making the cooldown on all of Radya's abilities the same, since otherwise there might be some timing weirdness when comboing abilities together.
 * Monolith's base knockup/damage/static object is great. As mentioned above, the comboes need to be streamlined, and here I'd recommend removing the fire combo damage and the storm combo mana restore, which would make Monolith the definite crowd control element.
 * Storm Strike as a damaging dash is fine, though I'd probably remove the slow, as Monolith already provides CC, and perhaps make the dash free-targeted rather than enemy-targeted. Here, I think the comboes may need to be redone, as the storm element here doesn't seem to have a definite theme ("utility" might be it, but that's still too vague). I'd make the fire combo just grant her a burst of movement speed, and Monolith provide some other mobility-related bonus, such as an extra dash or extended range to Storm Strike's own dash. That way, storm would be Radya's mobility element.
 * Elemental Storm looks... meh. Combining all elements is a common and interesting fantasy for elementalists, but here it doesn't really produce anything special. If you want to do an elemental combo ult, perhaps you could just have it literally fuse all of Radya's abilities into one (i.e. each cast spawns a monolith at the target location, throws fire in the target direction and makes Radya dash there too), and let her cast that fusion ability with any of her normal basic abilities. Alternatively, perhaps you could add an ability that does something completely new and self-contained, i.e. a massive ally-/self-targeted heal on a long cooldown, which would add water to your elementalist's roster.

In the end, Radya has some excellent base abilities, and comboing off of them could work really well. The main issue right now is that there's so much going on that her combos lose clarity, and so does her kit as a result. There's a lot your champion does that is interesting and new, and this could potentially fulfill the fantasy of people looking to play not just an elementalist mage, but also a mobile duelist battle mage, which is a champion that has yet to be done in-game. You just need to streamline Radya's kit as much as you possibly can until only those interesting bits remain.