User blog comment:Asfidyll/Valerion, Dragon of the Earth/@comment-24501229-20140620193610

Honestly really like the concept. The burrowing system is cool, as well as the overall theme of the champion.

However, he does seem rather powerful, and has some problems.

Power gain is so fast that it seems like a virtually infinite resource. Consider that it takes 800 units to recover all his power. At just base movement speed of 310, he requires a mere 2.5 seconds to recover ALL his power.

Also, considering that it takes 600 units moved to burrow underground, having a faster power recharge rate while underground is a moot point considering he would almost have max power by the time it takes effect, and casting abilities will disable his passive.

By a rough estimate, at any level, he is able to use all three of his normal abilities with a full power bar without worry.

His passive knockup can be activated far too easily: 600 units can be traversed in less than 2 seconds minimum (assuming he isn't hit, which if he is in the jungle is an easy feat). In a chase he can knock up enemies far too regularly.

I will assume each pair of abilities share cooldowns. Thus, E's difference in cooldowns is probably an error.

Earthen Maw/Jaws from the Depths: Nothing to complain here. Pretty standard ability, while the underground version can be used for poking.

Dragon's Spear/Dragon's Teeth: Now this is something I think is very abusable. Mostly for Dragon's Spear. Let's see... you can use this 3 times in a row, over 4 seconds, and it disables the target while making them untargetable, correct? That means, on correct use, it can lockdown a target for 4.5 seconds. A lot of time to set up a gank, and little the target can do about except flash out in between the spikes. A 200 diameter spell isn't hard to land at all. Dragon's Teeth is... quite powerful, but sounds alright, with sufficient drawbacks to counter its power. Valerion, without any gap closers, needs to walk up to enemies after all.

Ravaging Dusts/Sandstorm: Ravaging Dusts feels like a very powerful coup-de-grace to initiation from Dragon's Teeth. It can potentially slow enemies for 6 seconds... an awfully long duration. Sandstorm feels like it might be overshadowed by Dragon's Teeth, since it shares a similar use, however, it lasts longer.

Will of the Dragon: Uh. It's kinda cool. The power requirements means that you can't pop it whenever you want. But... the range is kinda inane. Being 700 units wide, it's probably impossible to dodge unless the ability moves very slowly. But 1800 units in max range? Let's say you flash ult the enemy team near your base- they'll end up in your nexus!

Honestly, I like the concept. Though, when I look at the kit, he seems much more suited for laning than jungling.