User blog comment:Gerokrat/Darius rebalance/@comment-6048945-20140504154955/@comment-18470289-20140505161332

What I was trying to do is to put more logic in his rework, i have not stated that I'm supporting this rework. In the time that I was writing the reply I have thought in the things that this rework dont indicated. There was a important thing that have not mentioned in the reply because it would show how this rework dont solves the primary flaw of darius. Its the fact that darius was conceived as a sustained fighter that would have the luxury to build tank and rely on his mechanic to do damage but, as its was last season and is now the league of gap closers/escapes, darius dont have good means to sustain his damage. The 3 stacks of hemo is only realistical if you are fighthing a melee with no GC/escape and that lets you walk in and combo him, with let your primary skill that garentee his sustained damage, his pull, ready.

Why the pull is his most important skill in his sustained damage factor? Because with it he can be sure that his opponent cant escape. But here comes the tricky part. The pull only efficiently works when you can enter in the melee range to apply stacks first then pull them back to continue applying stacks. This only works when the champ doesnt have escape nor cc the prevent you to inevitable be in the melee range. Against anyone that have a gc/escape darius is obligated to use the pull to close the distance, something that he should be using to prevent that they create distance from you. Kiting isnt only orbwalk auto, is the using of any reposition tool that you have. His move speed bonus doesnt work when he most need it, as to receive it he needs to hit something but, he needs the speed to be able to hit something, what enforces the position that darius is good in making the people stay at range, not closing the range(initiation).

Another weakness is that the range of the pull less than a Graves auto, 525, as cast range is diferent from auto attack range.

So the primary flaw is even with the slow, the pull and the movement speed darius cant make a sustained fight with anyone that have cc and GC/escapes as he would never be able to use his abilities in the intended way, that is gain the movement speed and slowing the enemy then using the pull to negate a escape. Now in league of GC and cc darius doesnt have a chance as he cant utilise his kit to full potential. His kit leads to a identity crysis as with the execut it says that you are a selfish champ that is going to take the kills and not "contribute" much for the team, but in the reality due to his low initiation abilities/ high kiteable/peelable(hehe sory for my bad english) he is a champ that depends on his mates to be able to fully utilise his kit.

TL DR: darius cant use the sequence of his abilities in the intended way, best way, because of how CC and GC become so abundant and his team dependency that the players refuse to accept that exists. The only change that in my opinion would be sensate to do is to make the pull range equal to default auto range, 550.