Talk:Elise/@comment-4167645-20121103100857/@comment-218.186.15.10-20121103120022

While I sorta agree with Elise being kinda on the weak side, I think you messed up your calculations a bit :P

500AP would mean (8 + 15)% of the opponent's current HP, therefore against a 2000HP enemy it would deal 460 bonus damage (0.92 per AP scaling), or 690 total damage. Against someone with 1000HP it would deal 230 bonus damage (0.46 per AP scaling), or 460 total damage.

My guess for this weird scaling is because Riot doesn't want Elise players to Q in human form, then Q again in spider form and instagib an enemy. Since Elise has 6 effective abilities (not counting the transformation ones), her abilities need to have distinct strengths and weaknesses. An enemy at 2000HP would now face a very powerful nuke, but laugh at its puny damage at low health, so Elise players would have to switch to spider form to finish them off.

All in all, the small tweak in AP ratio should help a bit, but I think the biggest issue with her would be how to build her. Unlike Jayce, Elise has little utility in her kit. She is encouraged to build AP and has to to do anything significant, unlike Jayce who has to much utility that he can still be an asset to his team if he's slightly underfarmed. However, if Elise build AP, she will be focused instantly. If she goes tanky, she has little power, both utility-wise and damage-wise. That's just how I feel, but I would like to see things from different perspectives.