Talk:Thresh/@comment-4442345-20130731184340/@comment-6281696-20130801162844

meh, it is a buff to his late game (and a minor debuff to everything) but since you need about a 150 souls before the buff becomes anything significant it's really just a minor nerf. Though I do prefer a flat rate (though I'd suggest more something along the lines of 0.8-0.85, which would result in it becoming a minor buff early enough to actually be noticable in a match)

In all honesty the droprate, or value, of souls should be slightly improved. It takes ages before the damage from souls becomes a threat and as a support this is your only real source of damage. As for the wind-up.. you got barely any AD, and probably won't max the skill first anyway which makes it a bit unimpressive. And defense-wise for most of the game it merely means you get 10-20-ish armor for free compared to other tanks, which really isn't that big an advantage. His passive is brilliant once you have a 120 "base" armor and 200 on hit damage or something, but before that point the advantage you get from it is only a slight advantage, just not enough to rely on it which at times is a bit frustrating, especially with the insane amounts of penetration being used, though that is a seperate issue.

Though it won't be improved, it'd make bruiser builds with him massivly overpowered (or well, it's likely to). Seems to be an issue I run into with more supports, if I could get the money to make a bruiser build they'd be balanced, if not slightly op, but with the lack of gold and thus mediocre items you end up as a support you often end up being a glorified stun/slow for a significant part of the game since you can't get enough money to actually make a proper build. And the "easy" solution of just tweaking the values of the support abilities tends to make them ridiculous in solo lane (e.g. if you'd improve thresh in this way he'd probably thrive in top lane since he'd quickly get enough damage and become borderline immortal at least vs AD tops if you aren't carefull)