User blog comment:Leyrann/I overrated ranked.../@comment-59.45.123.5-20120719091638/@comment-81.36.235.162-20120719100218

Elo system is a bad system, everyone knows it, the variance is huge, which makes the matchmarking not that precise, then you add that each team has 5 people, each with its own variance, then you add balance, then you add smurfing, then you add elo down to 1400, and you can easily see that the elo system is not the kind of system LoL should have.

Compare it to Sc2, if you are a plat level player in sc2 and you start playing in bronze, you will skyrocket to plat incredibly fast, you might finish a single day, meanwhile in LoL a player which true elo is 2k has about 60-70% winrate in the 1300 bracket, which means that while the sc2 player would get around 900 elo in 100 games, the LoL player would get about 250-300.

The problem is though, it's probably the most decent available.