Summoner spell

Spells are the summoner bound abilities.

Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.

During combat some spells gain power with each level gained by the champions, these spells are:, , , and. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the Champion skills, however, and  are the only summoner spells that cannot be used while silenced.

Game Modes
As of September 26 2011, there are 2 game modes - Classic and Dominion.

The current set of summoner spells available in Classic mode are the same for Dominion with the exception of 2 spells, which replace another spell normally available in Classic mode.

This includes a previously removed summoner spell:, a tactical spell that empowers a minion to help the champion assault their lane. This spell replaces the Classic mode spell.

The other Dominion Spell is, which strengthens or weakens a Capture Point's turret.

List of current Summoner Spells
Numbers with are cooldowns with the mastery. Note that is now the only spell with a second cooldown value, indicated with [].

Unusable Spells
Some spells have become obsolete due to game mechanics changes or were removed because they were too strong. These spells are: