User blog comment:Lilxtiger/Teemo - Rework/@comment-26870289-20150812052454

How many e charges can he have? I assume 3, but you should still write it down.

New ult: nice. A good player can still see you even if you dodge the damage (does it still reveal if he hits you?) by map awareness. Also by having the dot damage moved into the onhit gradually is a nice way to balance his powercurve. Im scared about his lategame now though. Contrary to generall believe, teemos lategame isnt that bad right now. Its just barely noticeable cause his midgame really sucks. Similar to caitlyn. Once you have enough items, q+lichbaneauto will oneshot squishies and during his blind he has enough time to dps fighters down.

Now the q: at first its propably a bad idea to make it minionblockable. Teemo already has some problems with mobile fighters like riven or wukong, and you didnt give him anything to make up for the unreleyability. You even shortened the duration. If teemo gets engaged by the master yi he killed 2 times but he has his blind down, hes dead. I see that he can actually escape with his e now, but its still to big of a nerf. But what could we give him in exchange? More damage is a bad idea since he is gonna max it now and a skilled teemo could really bully evereything out with it. More range is useless without more range on the rest of his kit wich would lead to the same problems. My idea: call it dazzleing dart and make it a stun. Makes him usefull against mages and ad-caster while the shorter duration makes it less frustrating.

Overall nice changes to reinfrorce the guerilla style