Talk:Critical strike/@comment-177.32.215.138-20120324114337/@comment-3529242-20120326220007

This is how "carries" can carry a game, if they revised the critical system as you suggested it would be an overall huge nerf to a major role in the game.

I don't think there should be a cap, if you are going for a crit build I want luck to be less of a factor. If the base damage would be +80% at level 1, then climbs it way back to +100% at level 18 then it would be acceptable.