Talk:Yasuo/@comment-12244535-20140110104045/@comment-5057599-20140111005009

What's the point? 3 crit damage quints only give you 13% extra crit damage, that's not even enough to compensate for his passive, with or without IE. Besides, runes should be used for their early game power. You're much better off with flat AD for safe and reliable damage during early game trades or LS quints for sustain if you plan to rush SS+IE without using gold on LS items beforehand. The best rune page for Yasuo looks like this:

5 Crit chance marks

4 Flat AD marks

1 Crit chance seal

8 Armor Seals

9 Flat MR or MR p&lvl Glyphs

AD or LS Quints

You start the game with a solid 10% crit chance that ascends to permacrit at an exact 100% value after SS and IE. Everything else is staple and there's not much to mess around with. At least until Riot reworks runes, supposedly they're changing the most cost effective runes (armor seals, flat ad marks, etc.) and reworking some less used ones...