Talk:Gangplank/@comment-26842651-20150827000404

What if gp's barrels couldn't be destroyed by the enemy team and base arm time (health decay) was 1 second instead of 2 however instead of each rank in ulti increasing # of kegs instead it would give different effects:

Rank 1- increase # of kegs by 1

Rank 2- Arm time .5 second instead of 1 (I mean hp decays by 1 every 1/.5 seconds)

rank 3 Instead of 60% barrels have 30% armor ignore and once rank 3 ulti the barrel has 2x this bonus (so 30% level 1-15 and lvl 16 raises it to 60%)

So max kegs 3 unless there is some issue then i guess 4 could work, 60% armor ignore moved to ulti, and arm time moved to ulti while the base arm time is shorter IMO that would make gp easier to use without forcing someone to take an ally champ with high cc like malphite/oriana/sejuani/swain, basically tanks/cc mages

Oh and the bugs where GP doesn't resume AA when he hits a barrel needs to be fixed too.... How do you feel about it, I personally love the GP rework i just feel like it shouldn't be to inconsistent or cumbersome that players are left in the dust if their carefully hidden barrel gets destroyed

(Also very annoying are some basics like vei/azir are lasers so they hit so much faster then your q and range adcs esp the ones who build hurricane)