User blog comment:GutsyTick/CC: Siago, the Ardent Reinstator/@comment-7709681-20150613002342/@comment-26044269-20150613013707

Innate + Q: I'm sorry but I couldn't really understand what you were meaning when criticizing the synergy between the innate and Q. If you were meaning that minions would easily be able to intercept attacks and deny Siago the activation of Qs, then I'm compelled to say that the limiting interactions they have were intentional, and was implemented solely to enforce movement into Siago's playstyle. Q + E: They are indeed similar, but are also separate abilities which are meant to achieve different things. I don't think anymore needs to be said here. W: Yes, the ability is indeed similar to Ekko's W, but I would like to also state that it synergieses differently to Siago's kit than what Parallel Convergence does with Ekko's kit. Also knock down clearly states that it places units on the ground (which are of course, units that are airborne). The reason why it only knocks down airborne allies is so that it does not accidentally limit allies' dashes. R: I personally must disagree that R is lackluster in terms of the effects it could have in a teamfight. The fact that it links any champions it affects means that allies could be linked to enemies (and thereby allowing for troll potential), but it also means that allies can only be linked to enemies with W, as Q and E do not affect allies. W of course is bigger than Q and E in terms of aoe, but also has a delay which is not reduced by CDR. Also the huge damage potential it holds is counteracted by the fact that all linked units also share heals (which includes health regen) and the does no actual damage by itself.
 * Innate: The reason behind making Siago's attacks interceptable was to enforce the idea that the playstyle in which Siago needs to employ in order to maximize DPS is that of which is an aa-reliant mage which constantly needs to reposition hirself. Hence, if Siago was in theory not move around in skirmishes but just constantly attack, hir attacks could either be blocked by enemies so that they cannot trigger hir Q nor her passive which grants an AS and MS buff, or just simply not be able to land any of her Q's projections as they are an extension of the triggering attack's vector. Also the sole intent behind making them be treated as abilities were so that they could trigger W's passive. Note that Siago's range is an abysmal one of 500 (identical to Q and W's range), which would also mean that in reality to rid of an enemy's spell shield would to also risk the possibility of easily being caught out by enemy CC. Furthermore, it was decided that no AS per level would be given so that it would be easier for both Siago and hir enemies to get used to the damage spikes of Siago in extended skirmishes.