User blog comment:JmLyan/Arila, the Gun Mage/@comment-11832833-20130709170947/@comment-3391671-20130711014031

Just a simple passer-by, but I presume you considered putting a base damage to this passive, no?

One other thing that I thought of was two things(I like the title, just to say). To note, this is just me blabbaring; just giving my two cents:

-Deadly Revenge: When an enemy champion kills you, they receive "deadly revenge", where attacks from you or allied champions will deal extra damage. Only one enemy champion can have this. (two option of activate time: lasts XX seconds or until enemy is killed; lasts until enemy champion's health is dropped to XX percent)

^Comment: This take away the purpose of the "last final bullet", but I felt "Revenge" was kind of important...

-Deadly Revenge: When killed by an enemy champion/s, all enemy champion involved will receive true damage based on the damage output of each enemy champion plus a base amount. Damage caused by AoE will calculate twice the amount. The enemy who initiated the kills receive double the damage.

^Comment: Again, this makes this "last final bullet" into "final bullets", but hey, this feels like it nullifies that useless-ness to DoT and insta-kill for burst. Best make the base damage and percents low...