Talk:Vel'Koz/@comment-25254389-20150203230114/@comment-6006137-20150204003614

Not really, it's just that your point is invalid. Your info on Void Rift is wrong too, Windwall does stop the Rift from expanding.

Even if their Q and E are line/AoE targetted abilities, they function extremely different. Vel uses Plasma Fission as a zoning tool, using gionometry to hit opponents through their lanes. Lategame, it becomes a heavy hitting kitepoke, which with practice still zones pretty hard. The Tectonic Disruption is strictly used as peeling CC, rarely as a means to finish off a minion wave. Vel'Koz never has his e ready to poke opponent, but to get off his combo.

Lux's Light Binding finds less use in lane, usually as a means to CC an opponent for the jungler and/or when fleeing from a gank. You'll never try to use it to poke enemies, but to set-up your combo and/or kiting. Her Lucent Singularity functions as a two-way zoning and farm tool. If Lux decides to keep the area up, noone will think about going into it, risking damage and a slow. In lane, she'll use it to zone and poke the enemy and to farm at the same time. Lategame, it functions as a zone and damage tool, never even regarded as CC.

Their ults are similar, but it is instant versus DoT damage, both working around their passives, but differently in the sense of activating it. Lux can;t use the bonus damage if therewasn;t a passive before, while Vel'Koz needs to keep hitting a target to make it count.

They serve different roles in team comp: Vel'Koz functions as a peel-teamfighter, using spells to keep others away and using ult when he can hit 2-3+ targets. Lux has way more utility, being able to shield her allies TWICE per W cast for a decent amount, stacking even. She is more bursty, too.

Xerath also uses long rage pokes and a bit of CC, excelling with his ult in teamfights. Same for Ziggs, but with more pushing and less raw damage. Anivia is a bit larger on the zoning part, but still has waveclear, CC and huge AoE damage.