Talk:Lux/@comment-4922088-20141002072732

I feel like Lux is in such an awkward state right now in game. Not in terms of personal balance, but rather in terms of just what exactly her purpose is. She is a mid game mage in an era when late game mages don't really have weak mid games anymore.

She does still have a far lower item threshold to make herself a threat compared to other mages of similar purpose in terms of burst damage, but many of them make up for it with much higher dps thanks to shorter cooldown (ie Ziggs) or much more impactful utility when team fights come around (ie Orianna).

I know she's not the only mage to suffer from this. Many of the more classic mages seem to be designed in such a way that their mid games are far more devistating than their late games simply because they sacrifice key components required for modern gameplay for raw damage.

What makes her suffer however is not the same as what makes others, such as Brand or Annie, suffer as mages. They lack range and so are hurt late game because their risk goes up while reward goes down due to defensive items being built across the map.

What hurts Lux though is just a raw outscaling by other mages who can do a similar enough job to make one ask, "why bother picking her?"

tl;dr - Lux has become a relic since mid game mages no longer have a purpose. Mages as a class no longer possess the traditional weak mid games thanks to Morello's and Athene's being must first-buys and offering too strong of stats to compensate for their lack of AP, and I'm just ranting because I really wish this was fixed.