Thread:PrimusMobileVzla/@comment-26815373-20160223062444/@comment-7709681-20160225180548

The thing about the Perk System is that the layout was limited in size, and configuring your Spiritstones wasn't easy, because the ones that granted passive abilities, equivalent to the Keystone Masteries, were the biggest ones, but most of the Spiritstones granted higher statistics. The bonuses didn't activate unless you had all the Spiritstone's sockets filled, and filled with their specific color, regardless of the Spark's bonuses, else is just a filler for Sparks.

These are the passive abilities of the biggest Spiritstones:
 * Adventurer: 8% Bonus movement speed when moving through bushes.
 * Berserker: 5% damage reduction for 2s upon damaging a Shaper. stacking up 3 times.
 * Brawler: bonus armor and magic resistance per nearby enemy Shaper.
 * Duelist: Basic attacks applied a stack of Duel, stacking up 3 times. The 3th stacks consumes all stacks, dealing (+ 10% Power) magic damage. Changing target would cleanse all Duel stacks.
 * Hotpiler: You gain Power equal to 10% of your total Armor.
 * Outrider:10% Bonus movement speed when out of combat. Outrider is restored after 5s of leaving in combat.
 * Ravager: You gain Power per second in combat, stacking up 10 times.
 * Reaper: 30 Power for 10s upon takedowns.
 * Rouge: After 5s without being visible to the enemy team, you gain Sneak Attack. Sneak Attack causes your next basic attack to gain 100 bonus range, deal (+ 10% Power) and blinks unto the target.
 * Scavenger: 10% Bonus movement speed when moving towards enemy Shapers below 40% of their max. health.
 * Warden: After 10s of not taking damage, you gain a shield equal to 7% of your max. health.