Talk:Heimerdinger/@comment-5068528-20121030175051

Proposal for a quick rework:

Change to his abilities:

His Q turrets become weaker (in damage/health). This decreases his pushing potential early on. He now gains a third turret at lvl 5. Lvl 5 stuff is moved to lvl 4, where the hp is removed.

His rockets are reduced to 2. Damage increased or mana costs decreased. This decreases his harass early on, as its much harder to harass with only 2 rockets (as in, much safer to farm for the enemy).

His ulti changes to passive:

- Now heimer passively gains another rocket per level. At level 16, he now has 5 rockets regardless of ulti turned on or not.

- His grenade's stun radius is increased, as his damage, per level of his ulti (like 50 range for stun and 100 + 20% of AP for damage)

- cdr is now 5/10/15%

Ulti active:

His turrets are changed, increase in size to represent the change and fully healed. For the next 12 seconds, they deal 50 + 10% AP per ulti level more damage and 250 more hp per ulti level.

With these changes, heimers laning power early on is greatly reduced, but his damage in team fights and for pushing by mid/late game should be much better. His ulti allows him to do his trademark turret defending again, but only for a limited time.