User blog comment:Benicioneto/Renekton Rework - The God/@comment-1330314-20150501170036

The biggest problem I see with these changes is that you've added a ton of invisible power, namely lots of unneccesary steroids. Generally, the purpose of a rework is to a) emphasize what makes a champion unique, e.g. bring out their strengths and weaknesses, or flesh those out, b) make them healthier, and c) refine their gameplay so that they're the best they can be at what they do. What you've done instead is over-design him, loading him with tons of numbers and mechanics that contribute little to nothing in the way of gameplay. Renekton doesn't need to steal 's iconic health gain passive or 's bleed to stand out, nor does he need bonus on-hit damage, attack speed, attack damage, and resistances to feel good. You would be far better off taking out all of those mechanics and instead focusing on how to improve his gameplay: what's the intent behind giving his Dominus-empowered Q execution damage? What is the purpose of each of those steroids? What are you trying to emphasize on Renekton, and how are you going about doing that?

You're by no means the only one on this wiki to over-design champions, but I think this is one of the clearest examples of how multiple revisions on a project can lead to a mess. There's way too much going on with your rework, and I don't think any of it is necessary to improve Renekton. If anything, I think you should try to look at Renek's current kit and see what you can drop in order to refine his playstyle.