Talk:Elise/@comment-26421250-20151205150524/@comment-15667791-20151218041652

I agree with Gunblade, to tell the truth, as when they added on-hit effects to the heal, that sparked quite a bit of sustain out of Elise. However, I've been sticking with tankiness over power, as her bases are high enough to do most of what you need. A few speedy items help out quite a bit as well:

Phantom Dancer: Talk about a duelist's dream. Tbh, I used to Zephyr on Elise to make slippery plays, but PD makes it hard to miss... The lack of synergy with the critical chance is easily made up for in slippery movement, especially when they give it Zeal's innate speed out of combat coming up soon.

Iceborn Gauntlets: None of the Sheen items are particularly great on damage because of Elise's low base AD, but the high armor on top of CDR makes this much more attractive now. The stickiness is quite appreciated as well.

Zz'rot/Ohmwrecker: The Raptor's Cloak speed boost makes her a better tower diver than she already was, and she was already pretty sick with Rappel. Zz'rot has better overall tankiness most of the time, but Ohmwrecker can add a chunk of CDR, which I think is where her power really lies, especially on slippery tank Elise.

And, to be honest, I've been using the Black Cleaver/Phantom Dancer combo a good bit as well. Even Elise can be highly threatening with that, and the damage reduction/HP/CDR on top is quite shmexy.

After that, I fill in with Gunblade/Spirit Visage/whatever works (ensuring I max CDR), and it becomes monsterously easier to not only slip out of dangerous situations, but also makes her a high threat to set up a mean flank on top of it.

Deadman's Plate might be an honorable mention, but I haven't gotten into that one on Elise just yet. High HP/Armor/speed is nice, but it means that she can't autoattack while at range, else she loses her speed, and it means she will lose her speed as soon as she gets that first autoattack off on Skittering Frenzy anyways. It feels like it misses the mark on the power she needs, that being the CDR and slipperiness.