User blog:Commander Marko/Commander Marko's set of Custom Patch Notes! (I regret doing this...)

Le Opening Statement
It was about damn time I did this. I've been working on this for. Well then, lets get started.

What you see here are some changes that I'd like to see made in the League of Legends. If I left out something that is plainly obvious (someone missing a VU/TU), the comment section exists for the sole purpose to inform me of that (and promote random stuff on the internet :/)

New Skins in the Store
The following skins have been added to the store:
 * (My prediction came true :'D)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)
 * (Legendary)

The following ward skins have been added to the store:
 * Pool Party Ward
 * Blood Moon Ward

PVP.net

 * Replays.pngy System Added
 * There is now an integrated replay system. Replays are stored on the server for 7 days. You can move these files to your local machine, at which point they are only deleted when you choose to do so. Replays you've watched are automatically transferred to your local machine. You can also save replays of another player's games by viewing the games in their match history.


 * Co-Op vs AI
 * All bots will now use robotic/mechanical skins to correspond with their nature.

Champions
Note that and  in these notes include new ability icons as well.


 * Attack speed scaling changed to % from % for every 2% in the Blood Well.
 * Attack speed scaling changed to % from % for every 2% in the Blood Well.
 * Attack speed scaling changed to % from % for every 2% in the Blood Well.


 * General
 * Texture update.
 * Texture update.


 * General
 * Visual update.
 * Visual update.


 * General
 * Visual update.
 * Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
 * Cast time reduced.
 * Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 70 / 80 / 90 / 100 / 110.
 * Cast time reduced.

''We all know that Rito Riot doesn't like it when a certain champion has a higher win rate than ~53.5% and/or a really high ban rate. Champs like and  already suffered some (not too lethal) changes, and their win and ban rates lowered by a bit. Meanwhile, the Sad Mummy has had such a high win rate for SUCH a long time that champs can only have one in their dreams. So, Amumu needs some changes. And its okay if he cries about these. He cries all the time. :P''


 * General
 * Visual update.
 * Magic resistance reduction changed to 12% from.
 * If the projectile hits an enemy champion, is refunded 10 / 15 / 20 / 25 / 30 Mana.
 * Base magic damage increased to 10 / 15 / 20 / 25 / 30 from 8 / 12 / 16 / 20 / 24.
 * Mana cost per second changed to 6 % of current Mana from 8 mana per second.
 * AP scaling reduced to 35% from 50%.
 * Cooldown changed to 8 seconds at all ranks from 10 / 9 / 8 / 7 / 6 seconds.
 * Mana cost changed to 100 Mana at all ranks from 100 / 150 / 200 Mana.
 * Cooldown changed to 140 / 130 / 120 seconds from 150 / 130 / 110 seconds.
 * AP scaling reduced to 35% from 50%.
 * Cooldown changed to 8 seconds at all ranks from 10 / 9 / 8 / 7 / 6 seconds.
 * Mana cost changed to 100 Mana at all ranks from 100 / 150 / 200 Mana.
 * Cooldown changed to 140 / 130 / 120 seconds from 150 / 130 / 110 seconds.
 * Cooldown changed to 140 / 130 / 120 seconds from 150 / 130 / 110 seconds.

''Forgive me, Mee-neh-krh, your  is considered a sleeper champ in my book. Being able to burst down mages/carries at lvl 2 with just her +  +  and at the same time have a  and lots of CC is a .''


 * General
 * Visual update.
 * Base damage at later levels decreased to 60 / 85 / 110 / 135 / 160 from 60 / 90 / 120 / 150 / 180.
 * Mana cost reduced to 80 at all ranks from 80 / 90 / 100 / 110 / 120 Mana.
 * Projectile speed increased to 900 from 850.
 * Mana cost changed to 60 / 65 / 70 / 75 / 80 Mana from 50 / 60 / 70 / 80 / 90 Mana.
 * Cooldown decreased to 4 seconds from 5 seconds.
 * Cooldown is now static.
 * Cooldown decreased to 4 seconds from 5 seconds.
 * Cooldown is now static.

''I personally suck at the Marksman/ADC role. The only champs I know how to play in that role are and  (although I play the latter in the jungle mostly). And I like, but I feel she could use some changes that could make her up-to-par with the other marks(wo)men.''


 * General
 * Visual update.
 * Minor kit rework.
 * NEW PASSIVE: Consecutive autoattacks and increases  critical chance by 4% for 3 seconds. This effect stacks up to  times. If Ashe hasn't been in combat for 3 seconds, she loses all the stacks.
 * Mana cost per attack changed to 4% of current Mana from 8 Mana per basic attack.
 * Physical damage per arrow changed to 20 / 30 / 40 / 50 / 60 from 40 / 50 / 60 / 70 / 80.
 * can now critically strike, dealing 10 / 15 / 20 / 25 / 30 bonus physical damage.
 * Hitting an enemy champion with this ability reduces its cooldown by 1 second.
 * Cooldown increased at later ranks to 16 / 14.5 / 13 / 11.5 / 10 seconds from 16 / 13 / 10 / 7 / 4 seconds.
 * Range changed to 3500 at all ranks from 2500 / 3250 / 4000 / 4750 / 5500.
 * Cooldown changed to 45 seconds at all ranks.
 * Base damage decreased to 150 / 275 / 400.
 * Base damage now ramps up over 2800 units, reaching up to 225 / 412.5 / 600.
 * Impact radius increased to 325 from 250.
 * Maximum stun duration decreased to 2.75 seconds from 3.5 seconds.
 * Slow duration decreased to 2.5 seconds from 3 seconds.
 * Slow increased to 75% from 50%.
 * Slow now decays to 50% over half of the duration.
 * Projectile speed increased to 1675 from 1600.
 * Maximum stun duration decreased to 2.75 seconds from 3.5 seconds.
 * Slow duration decreased to 2.5 seconds from 3 seconds.
 * Slow increased to 75% from 50%.
 * Slow now decays to 50% over half of the duration.
 * Projectile speed increased to 1675 from 1600.

''I didn't want to do this, but I realized how broken is. One good hook can lead to an undeserved victory. Hence, he must be smashed with the NERF HAMMER!''


 * General
 * Visual update.
 * Base mana reduced to 170 from 200.
 * Mana per level reduced to 30 from 40.
 * Base armor reduced to 17 from 18.5.
 * Armor per level reduced to 3 from 3.5.
 * Shield duration reduced to 6 seconds from 10 seconds.
 * Base damage reduced to 60 / 100 / 140 / 180 / 220 from 80 / 135 / 190 / 245 / 300.
 * AP ratio reduced to 70% from 100%.
 * Cooldown increased to 22 / 21 / 20 / 19 / 18 seconds from 20 / 19 / 18 / 17 / 16 seconds.
 * Range reduced to 850 from 925.
 * Cooldown changed to 8 seconds at all ranks from 9 / 8 / 7 / 6 / 5 seconds.
 * Cost increased to 40 Mana from 25 Mana.
 * Cooldown changed to 8 seconds at all ranks from 9 / 8 / 7 / 6 / 5 seconds.
 * Cost increased to 40 Mana from 25 Mana.
 * Cost increased to 40 Mana from 25 Mana.


 * General
 * Visual upgrade.
 * Cost changed to 60 / 65 / 70 / 75 / 80 Mana from 50 / 60 / 70 / 80 / 90 Mana.
 * Cost changed to 60 / 65 / 70 / 75 / 80 Mana from 50 / 60 / 70 / 80 / 90 Mana.
 * Cost changed to 60 / 65 / 70 / 75 / 80 Mana from 50 / 60 / 70 / 80 / 90 Mana.


 * General
 * Visual upgrade.
 * Visual upgrade.


 * General
 * Attack speed per level increased to 1.60% from 1.44%.
 * Visual update.
 * Slow reduced to 50% from 60%.
 * Mana cost reduced to 80 Mana from 90 Mana.
 * Mana cost reduced to 70 / 75 / 80 / 85 / 90 Mana from 70 / 80 / 90 / 100 / 110 Mana.
 * Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 seconds.
 * Mana cost reduced to 70 / 75 / 80 / 85 / 90 Mana from 70 / 80 / 90 / 100 / 110 Mana.
 * Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 seconds.
 * Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds from 13 seconds.


 * General
 * Visual upgrade.
 * Visual upgrade.


 * General
 * Base armor reduced to 21 from 24.
 * Bonus AD ratio reduced to 25% from 30%.
 * Cooldown changed to 8 seconds at all levels from 9 / 8 / 7 / 6 / 5 seconds.
 * Cost changed to 35 / 40 / 45 / 50 / 55 Mana from 40 Mana.
 * Cooldown changed to 8 seconds at all levels from 9 / 8 / 7 / 6 / 5 seconds.
 * Cost changed to 35 / 40 / 45 / 50 / 55 Mana from 40 Mana.
 * Cost changed to 35 / 40 / 45 / 50 / 55 Mana from 40 Mana.


 * Cost changed to 50 / 55 / 60 / 65 / 70 Mana from 60 / 70 / 80 / 90 / 100 Mana.
 * Slow changed to 20 / 25 / 30 / 35 / 40 % from 35 / 40 / 45 / 50 / 55 %.
 * Slow duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 seconds at all ranks.
 * Cooldown at ealry levels decreased to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18 seconds.
 * Slow changed to 20 / 25 / 30 / 35 / 40 % from 35 / 40 / 45 / 50 / 55 %.
 * Slow duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 seconds at all ranks.
 * Cooldown at ealry levels decreased to 22 / 21 / 20 / 19 / 18 seconds from 26 / 24 / 22 / 20 / 18 seconds.


 * Tooltip now states While active, Elise heals for 4 (+ 4 for every 100 AP) health when she or her spiderlings attack.
 * Tooltip now states While active, Elise heals for 4 (+ 4 for every 100 AP) health when she or her spiderlings attack.
 * Tooltip now states While active, Elise heals for 4 (+ 4 for every 100 AP) health when she or her spiderlings attack.


 * General
 * Visual upgrade.
 * Active bonus movement speed changed to 30 / 35 / 40 / 45 / 50 % from 30 / 40 / 50 / 60 / 70%.
 * Active bonus movement speed duration changed to 1.8 / 2.1 / 2.4 / 2.7 / 3 from 3 seconds at all ranks.
 * Bonus AD ratio per strike reduced to 40% from 50%.
 * Total Bonus AD ratio reduced to 80% from 100%.
 * Attack speed bonus reduced to 60 / 70 / 80 / 90 / 100 % from 60 / 75 / 90 / 105 / 120 %.
 * Bonus AD ratio per strike reduced to 40% from 50%.
 * Total Bonus AD ratio reduced to 80% from 100%.
 * Attack speed bonus reduced to 60 / 70 / 80 / 90 / 100 % from 60 / 75 / 90 / 105 / 120 %.


 * General
 * Visual update.
 * Projectile speed reduced to 1900 from 2000.
 * Base magic damage at early levels reduced to 300 / 475 / 650 from 350 / 500 / 650.
 * Projectile speed reduced to 1900 from 2000.
 * Base magic damage at early levels reduced to 300 / 475 / 650 from 350 / 500 / 650.
 * Base magic damage at early levels reduced to 300 / 475 / 650 from 350 / 500 / 650.


 * General
 * Visual update.
 * Basic attack range decreased to 475 from 480.
 * Magic resistance reduction changed to 4 (+ Fiddlesticks' level) from 10.
 * Magic damage per second at later ranks reduced to 60 / 80 / 100 / 120 / 140 from 60 / 90 / 120 / 150 / 180.
 * Total magic damage lowered to 300 / 400 / 500 / 600 / 700.
 * Mana cost changed to 70 / 75 / 80 / 85 / 90 Mana from 50 / 70 / 90 / 110 / 130 Mana.
 * Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11 seconds.
 * Total magic damage lowered to 300 / 400 / 500 / 600 / 700.
 * Mana cost changed to 70 / 75 / 80 / 85 / 90 Mana from 50 / 70 / 90 / 110 / 130 Mana.
 * Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11 seconds.
 * Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 / 14 / 13 / 12 / 11 seconds.

I think you might like these changes, Nhan.


 * General
 * Texture update.
 * The effect will now stack when attacking monsters.
 * Passive now increases total AD by 4 / 8 / 12 / 16 / 20% instead of giving 15 / 20 / 25 / 30 / 35 bonus attack damage.
 * Passive now increases total AD by 4 / 8 / 12 / 16 / 20% instead of giving 15 / 20 / 25 / 30 / 35 bonus attack damage.
 * Passive now increases total AD by 4 / 8 / 12 / 16 / 20% instead of giving 15 / 20 / 25 / 30 / 35 bonus attack damage.

'''s burst potential is high, so I thought I'd make some little adjustments to the fish so he doesn't snowball out of control if he gets ~2 kills in lane.


 * Passive AP ratio reduced to 30% from 35%.
 * Active removed.
 * Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270.
 * Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270.
 * Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270.
 * Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270.
 * Base damage reduced to 60 / 110 / 160 / 210 / 260 from 70 / 120 / 170 / 220 / 270.


 * General
 * Visual update.
 * Minor-ish rework.
 * NEW PASSIVE: Galio reduces all incoming damage by 10% and converts the damage into a shield. The shield will activate when Galio casts a spell. (12 second static cooldown)
 * Base shield strength is equal to 12 (+ 6 * Galio's level).
 * Shield strength is capped at 48 (+ 12 * Galio's level).
 * Base damage changed to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
 * Added ratio.
 * Armor and Magic Resist bonus changed to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
 * Added ratio.
 * Base damage at later ranks reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
 * Added ratio.
 * Movement speed bonus changed to 20 / 25 / 30 / 35 / 40 %.
 * Added a base ratio.
 * Cooldown decreased to 140 / 120 / 110 seconds from 150 / 135 / 110 seconds.
 * Base damage at later ranks reduced to 60 / 100 / 140 / 180 / 220 from 60 / 105 / 150 / 195 / 240.
 * Added ratio.
 * Movement speed bonus changed to 20 / 25 / 30 / 35 / 40 %.
 * Added a base ratio.
 * Cooldown decreased to 140 / 120 / 110 seconds from 150 / 135 / 110 seconds.
 * Cooldown decreased to 140 / 120 / 110 seconds from 150 / 135 / 110 seconds.


 * General.
 * Complete relaunch. (Will still have and.
 * Complete relaunch. (Will still have and.


 * General
 * Base armor reduced to 20 from 23.
 * Armor per level increased to 3.5 from 2.7.
 * Armor per level increased to 3.5 from 2.7.


 * General
 * Visual update.
 * Cooldown changed to 12 / 10.5 / 9 / 7.5 / 6 seconds from 11 / 10 / 9 / 8 / 7 seconds.
 * Damage reduction at later ranks increased to 10 / 12.5 / 15 / 17.5 / 20 % from 10 / 12 / 14 / 16 / 18 %.
 * Cooldown changed to 12 / 10.5 / 9 / 7.5 / 6 seconds from 11 / 10 / 9 / 8 / 7 seconds.
 * Damage reduction at later ranks increased to 10 / 12.5 / 15 / 17.5 / 20 % from 10 / 12 / 14 / 16 / 18 %.
 * Damage reduction at later ranks increased to 10 / 12.5 / 15 / 17.5 / 20 % from 10 / 12 / 14 / 16 / 18 %.


 * General
 * Minor visual upgrade.
 * Bonus armor and magic resist duration increased to 4 seconds from 3.
 * Bonus armor and magic resist duration increased to 4 seconds from 3.
 * Bonus armor and magic resist duration increased to 4 seconds from 3.


 * General
 * Expanded/new VO added.
 * Base attack damage reduced to 54.5 from 56.
 * Base attack damage reduced to 54.5 from 56.


 * General
 * Visual update.
 * Cost changed to 60 Mana at all ranks from 50 / 55 / 60 / 65 / 70 Mana.
 * Cooldown changed to 10 / 9.5 / 9 / 8.5 / 8 seconds from 8 seconds at all ranks.
 * Cooldown increased to 100 / 85 / 70 seconds from 70 / 60 / 50 seconds.
 * Range reduced to 925 from 1000.
 * Cooldown increased to 100 / 85 / 70 seconds from 70 / 60 / 50 seconds.
 * Range reduced to 925 from 1000.
 * Range reduced to 925 from 1000.


 * General
 * Visual update.
 * Cost changed to 60 / 65 / 70 / 75 / 80 Mana from 70 / 80 / 90 / 100 / 110 Mana.
 * Range lowered to 750 from 800.
 * Cost changed to 60 / 65 / 70 / 75 / 80 Mana from 70 / 80 / 90 / 100 / 110 Mana.
 * Range lowered to 750 from 800.

''Several bugs have been ruining Jarvan IV players, which have been fixed. Additionally, made some minor balance changes as well.''


 * General
 * Texture update/Visual upgrade
 * Added a visual indicator similar to those of, and.
 * Cooldown decreased to 12 seconds from 13 seconds.
 * Cost reduced to 100 Mana at all ranks from 100 / 125 / 150 Mana.
 * Cooldown at later ranks increased to 120 / 110 / 100 seconds from 120 / 105 / 90 seconds.
 * Fixed several bugs which caused to be interrupted by Crowd Control when casting Cataclysm.
 * Fixed a bug which caused Cataclysm to go on its full cooldown if Jarvan IV died while casting it.
 * Cooldown at later ranks increased to 120 / 110 / 100 seconds from 120 / 105 / 90 seconds.
 * Fixed several bugs which caused to be interrupted by Crowd Control when casting Cataclysm.
 * Fixed a bug which caused Cataclysm to go on its full cooldown if Jarvan IV died while casting it.


 * General
 * Visual update.
 * Attack speed increase per basic attack reduced to % from  %. ( says hi)
 * Cooldown changed to 6 / 5.5 / 5 / 4.5 / 4 seconds from 7 / 6 / 5 / 4 / 3 seconds.
 * Cost increased to 40 Mana from 30 Mana at all ranks.
 * Base damage at early levels reduced to 70 / 145 / 220 from 100 / 160 / 220.
 * Cooldown changed to 6 / 5.5 / 5 / 4.5 / 4 seconds from 7 / 6 / 5 / 4 / 3 seconds.
 * Cost increased to 40 Mana from 30 Mana at all ranks.
 * Base damage at early levels reduced to 70 / 145 / 220 from 100 / 160 / 220.
 * Base damage at early levels reduced to 70 / 145 / 220 from 100 / 160 / 220.


 * Range increased to 900 from 875.
 * Cost decreased to 100 Mana at all ranks from 150 / 175 / 200 Mana.
 * Range increased to 900 from 875.
 * Cost decreased to 100 Mana at all ranks from 150 / 175 / 200 Mana.
 * Cost decreased to 100 Mana at all ranks from 150 / 175 / 200 Mana.


 * General
 * Removed from the game.
 * Visual update.
 * Cooldown changed to 6 / 5 / 4 seconds from 7 / 5 / 3 seconds.
 * Cooldown is now static.
 * Cooldown changed to 6 / 5 / 4 seconds from 7 / 5 / 3 seconds.
 * Cooldown is now static.


 * General
 * Visual update.
 * Visual update.

''Lee Sin has one of the most overloaded and broken kits in the game (besides Yasuo). The Blind Monk is packed with unparalleled early game damage and tons of utility while maintaining most of the stats to late game. These changes should make Lee Sin an equal force in all stages of the game.''


 * General
 * Removed from the game.
 * Visual update.
 * Minor rework.
 * Bonus attack speed changed to % from 40% at all times.
 * Base damage reduced to 20 / 35 / 50 / 65 / 80 from 50 / 80 / 110 / 140 / 170.
 * Bonus AD ratio removed.
 * Added 75% Total AD ratio.
 * Range reduced to 950 from 1100.
 * Base damage reduced to 20 / 35 / 50 / 65 / 80 from 50 / 80 / 110 / 140 / 170.
 * Bonus AD ratio removed.
 * Execute damage removed.
 * Added 75% Total AD ratio.
 * Minions and monsters take bonus damage equal to 4 / 4.5 / 5 / 5.5 / 6 % of their missing health. This damage is capped at 400.
 * Cost increased to 75 Energy from 50 Energy.
 * Refunds 35 Energy if the ally is a champion.
 * Bonus life steal and spell vamp reduced to 3 / 6 / 9 / 12 / 15 % from 5 / 10 / 15 / 20 / 25 %.
 * The bonus is increased by 0.75% for every 2% of Lee Sin's missing health.
 * Now deals physical damage.
 * Slow duration reduced to 3 seconds from 4 seconds.
 * Slow now properly decays over the duration.
 * Range increased to 550 from 500.
 * Physical damage changed to 150 / 250 / 350 from 200 / 400 / 600.
 * Cooldown increased to 120 / 100 / 80 seconds.
 * Range increased to 400 from 375.
 * Slow duration reduced to 3 seconds from 4 seconds.
 * Slow now properly decays over the duration.
 * Range increased to 550 from 500.
 * Physical damage changed to 150 / 250 / 350 from 200 / 400 / 600.
 * Cooldown increased to 120 / 100 / 80 seconds.
 * Range increased to 400 from 375.
 * Cooldown increased to 120 / 100 / 80 seconds.
 * Range increased to 400 from 375.




 * General
 * Visual update.


 * General
 * Model adjusted to be a bit more attractive.
 * Cooldown decreased to 16 seconds from 18 seconds.
 * Cooldown reduction when Lissandra impairs an enemy unit with one of her abilities is now doubled against champions.
 * Mana cost decreased to 75 Mana from 85 Mana.
 * Movement speed slow changed to 30 from 20 / 30 / 40 %.
 * Mana cost decreased to 75 Mana from 85 Mana.
 * Movement speed slow changed to 30 from 20 / 30 / 40 %.
 * Movement speed slow changed to 30 from 20 / 30 / 40 %.
 * Movement speed slow changed to 30 from 20 / 30 / 40 %.


 * General.
 * Base health reduced to 378 from 390.
 * Health per level reduced to 75 from 80.
 * Basic attack range reduced to 525 from 550.
 * Second shot damage changed to % of Lucian's total.
 * Damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
 * Enemy units beyond the initial target take 20% bonus damage ( 12 / 18 / 24 / 30 / 36.
 * Total damage dealt to targets beyond the first one equals 72 / 108 / 144 / 180 / 216.
 * Damage reduced to 60 / 90 / 120 / 150 / 180 from 80 / 110 / 140 / 170 / 200.
 * Enemy units beyond the initial target take 20% bonus damage ( 12 / 18 / 24 / 30 / 36.
 * Total damage dealt to targets beyond the first one equals 72 / 108 / 144 / 180 / 216.


 * Damage changed to  from 10 (10 x Lux's level).
 * AP ratio reduced to 65% from 70%.
 * No longer detonates marks for bonus damage.
 * AP ratio reduced to 65% from 70%.
 * No longer detonates marks for bonus damage.
 * No longer detonates marks for bonus damage.
 * No longer detonates marks for bonus damage.


 * General
 * Visual update.
 * Slow and bonus movement speed duration reduced to 2.75 seconds from 4 seconds.
 * Slow and bonus movement speed duration reduced to 2.75 seconds from 4 seconds.
 * Slow and bonus movement speed duration reduced to 2.75 seconds from 4 seconds.


 * General
 * Visual update.
 * Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds.
 * Mana cost changed to 70 / 75 / 80 / 85 / 90 Mana.
 * Silence duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 1.4 / 1.8 / 2.2 / 2.6 / 3 seconds.
 * Mana cost changed to 70 / 75 / 80 / 85 / 90 Mana.


 * General
 * Visual update.
 * Visual update.

''Morgana is seeing a lot of popularity since the start of Season 4, and she is constantly seen in the bot lane. These changes will reduce her overall strengths but still make her playable.''


 * General
 * Visual update.
 * Base damage at later ranks reduced to 80 / 120 / 160 / 200 / 240 from 80 / 135 / 190 / 245 / 300.
 * Snare duration changed to 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds from 2 / 2.25 / 2.5 / 2.75 / 3 seconds.
 * Shield Strength reduced to 70 / 120 / 170 / 220 / 270
 * Mana cost changed to 50 / 55 / 60 / 65 / 70 Mana from 55 Mana at all ranks.
 * Shield Strength reduced to 70 / 120 / 170 / 220 / 270
 * Mana cost changed to 50 / 55 / 60 / 65 / 70 Mana from 55 Mana at all ranks.


 * General
 * Texture update.
 * VO expanded.
 * If the shield has been popped before its max duration, the will last for an additional 2 seconds.
 * If the shield has been popped before its max duration, the will last for an additional 2 seconds.
 * If the shield has been popped before its max duration, the will last for an additional 2 seconds.


 * General
 * Visual update.
 * Visual update.


 * General
 * Visual update.
 * Visual update.


 * Still.
 * Still.


 * General
 * Visual update.
 * Visual update.


 * General
 * Visual update.
 * Visual update.

Poppy is in need of a relaunch in the sense that she needs a kit rework, but all efforts will be made to keep her identity (still Demacian, bla bla, etc.)


 * Complete relaunch.


 * Bonus AD ratio increased to 30% from 20%.
 * Bonus AD ratio increased to 30% from 20%.
 * Bonus AD ratio increased to 30% from 20%.


 * General
 * Visual update.
 * Visual update.


 * General
 * Visual update to his, and  skin.
 * Visual update to his, and  skin.


 * General
 * Visual update.
 * Visual update.

Like, Sion is in need of a relaunch while still maintaining his identity.


 * Complete relaunch.


 * General
 * Visual update.
 * Visual update.


 * Still very sexy.
 * Still very sexy.


 * General
 * Texture update.
 * Texture update.


 * General
 * General


 * General
 * Visual update.
 * Visual update.


 * General
 * Visual update.
 * Base damage reduced to 54 from 56.
 * Damage per level reduced to 3 from 3.2.
 * Damage per level reduced to 3 from 3.2.

Deshiba-senpai, notice me.

''Jokes aside, I (accidentally) made pretty reliant on his basic attacks and, making his kit have (almost) unparalleled synergy with itself. I don't know if you guys like it, but I (somewhat) like it.''


 * General.
 * Visual upgrade and minor-ish rework.
 * Basic attack projectile speed increased to 1600 from 1300.
 * Damage reduction changed to from 15%.
 * Consecutive autoattacks or s on the same target cause this effect to stack up to 3 times (max. ).
 * Damage changed to 10 / 35 / 60 / 85 / 110 from 10 / 40 / 70 / 100 / 130.
 * Now applies additional on-hit effects besides.
 * Cooldown increased to 2.5 seconds from 2 seconds.
 * Cost increased to 50 Mana from 40 Mana.
 * Now refunds 25 Mana if it scores the killing blow on any unit.
 * REVISED ACTIVE: For the next 6 seconds, Urgot's basic attacks and grant him a stacking shield when he hits an enemy unit.
 * Base shield strength is equal to 10 / 20 / 30 / 40 / 50.
 * Shield strength capped at 40 / 80 / 120 / 160 / 200.
 * Cooldown changed to 14 / 13.5 / 13 / 12.5 / 12 seconds from 16 / 15 / 14 / 13 / 12 seconds.
 * Cost changed to 60 Mana at all ranks from 55 / 60 / 65 / 70 / 75 Mana.
 * : Urgot's next basic attack or will deal 20 / 25 / 30 / 35 / 40  and slow his target by 14 / 18 / 22 / 26 / 30 %  for 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Urgot's basic attacks and  against enemy champions or large neutral monsters will reduce the cooldown by 0.5 seconds.
 * Cooldown: 10 / 9.5 / 9 / 8.5 / 8 seconds.
 * Cost: 50 / 55 / 60 / 65 / 70 Mana.
 * NEW-ISH ACTIVE: Urgot launches a highly corrosive charge at target area, dealing 150 / 250 / 300 physical damage and marking targets hit for 6 / 7 / 8 seconds. Marked targets have their armor reduced by 10 / 15 / 20 % for the duration. Additionally, Urgot's  can lock onto marked targets.
 * Cooldown changed to 80 / 70 / 60 seconds from 120 seconds.
 * Cost reduced to 100 Mana from 120 Mana.
 * Range increased to 800 from 550 / 700 / 850.
 * NEW-ISH ACTIVE: Urgot launches a highly corrosive charge at target area, dealing 150 / 250 / 300 physical damage and marking targets hit for 6 / 7 / 8 seconds. Marked targets have their armor reduced by 10 / 15 / 20 % for the duration. Additionally, Urgot's  can lock onto marked targets.
 * Cooldown changed to 80 / 70 / 60 seconds from 120 seconds.
 * Cost reduced to 100 Mana from 120 Mana.
 * Range increased to 800 from 550 / 700 / 850.
 * Range increased to 800 from 550 / 700 / 850.


 * General
 * Visual update.
 * Base mana regen reduced to 5.5 from 6.9.
 * Mana regen per level reduced to 0.5 from 0.6.
 * AP ratio reduced to 100% from 120%.
 * AP ratio reduced to 100% from 120%.
 * AP ratio reduced to 100% from 120%.


 * General
 * Texture update.
 * Unknown scale of kit reworked.
 * Unknown scale of kit reworked.


 * General
 * Texture update.
 * Texture update.


 * General
 * Texture update.
 * Bonus health scaling reduced to 12.5% from 15%.
 * Maximum damage reduced to 160 / 250 / 340 / 430 / 520 from 60 / 250 / 340 / 430 / 520.
 * Enemy minions, monsters and pets now flee from Volibear, instead of being feared for the duration.
 * Slow/Flee duration reduced to 2.5 seconds from 3 seconds.
 * Enemy minions, monsters and pets now flee from Volibear, instead of being feared for the duration.
 * Slow/Flee duration reduced to 2.5 seconds from 3 seconds.
 * Slow/Flee duration reduced to 2.5 seconds from 3 seconds.


 * General
 * Visual update.
 * Kit rework.
 * Kit rework.


 * General
 * Texture update.
 * Texture update.


 * General
 * Texture update to his and  skin.
 * Texture update to his and  skin.

''Riot mentioned about reworking Xin Zhao, but personally I think his current kit fits him well. On paper he seems to be a pretty good champ. If you guys think he needs a rework (or you just want to see me fail at it), share your thoughts in the comment section below).''
 * General
 * Visual update.

''Yes, the most broken champ in the game. He just needs 2 'big' items and he can slice and dice your team with ease.'' These changes are suited to make Yasuo have some counterplay and punish bad players for making previously forgive-able mistakes.
 * General
 * Base movement speed reduced to 345 from 350.
 * Cooldown changed to 5 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4 seconds.
 * Duration changed to 2.3 / 2.6 / 2.9 / 3.2 / 3.5 seconds from 3.75 seconds.
 * Physical damage changed to 200 / 275 / 350 from 200 / 300 / 400.
 * Duration changed to 2.3 / 2.6 / 2.9 / 3.2 / 3.5 seconds from 3.75 seconds.
 * Physical damage changed to 200 / 275 / 350 from 200 / 300 / 400.
 * Physical damage changed to 200 / 275 / 350 from 200 / 300 / 400.


 * General
 * Visual update.
 * Minor kit rework.
 * Minor kit rework.


 * General
 * Unknown scale of rework.
 * Unknown scale of rework.

Items

 * Mana gained from basic attacks changed to between 4% and 8% of damage dealt.
 * Mana gained from basic attacks changed to between 4% and 8% of damage dealt.

Concluding Words
Well, this was my dumbass attempt to make my own custom patch notes. Give me some feedback if I missed a champ that needs a VU, or some champ being really broken, etc.

Cya later! - Marko