VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

General

 * Loading Screen Update
 * New champion's border and information display.
 * New team text chat.
 * New team voice chat, with voice control.
 * New information about the loading game.
 * New gameplay tips about the map played.
 * Summoner spells and keystone rune now display a tooltip when hovered over.
 * Can now click any player to see their honor, ranked armor or level border, and champion mastery. You can only see your teammates' border and icon, not your opponent's, but you are able to see your opponent's champion mastery and honor.
 * Your summoner's name is now displayed in gold.
 * Teammates are always at the top and enemies at the bottom.
 * New indicator showing which part of the map your start on.

Champions

 * Stats
 * Health regeneration growth increased to from.
 * Passive healing no longer heals for % of the physical damage dealt to non-champion. Now only heals on damage to champions.
 * No longer uses a 2 charges system with a recharge time of seconds.
 * Cooldown increased to seconds from.
 * No longer uses a 2 charges system with a recharge time of seconds.
 * Cooldown increased to seconds from.


 * Stats
 * Base health regeneration increased to 6 from.
 * If cast at, no longer heals for.
 * Cooldown increased to seconds from.
 * Akali is no longer hidden from turrets when shrouded.
 * Cooldown increased to seconds from.
 * Akali is no longer hidden from turrets when shrouded.
 * Akali is no longer hidden from turrets when shrouded.


 * No longer minions or monsters for  seconds.
 * No longer minions or monsters for  seconds.
 * No longer minions or monsters for  seconds.


 * Total damage reduced to from.
 * AP ratio increased to from.
 * Mana cost increased to from 70 at all ranks.
 * Base damage per second reduced to from.
 * Mana cost increased to from 70 at all ranks.
 * Base damage per second reduced to from.
 * Base damage per second reduced to from.


 * Now consistently follows cursor targeting.
 * Now consistently resets.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Bonus AD ratio reduced to from.
 * AP ratio increased to from.
 * Base damage reduced to from.
 * Bonus AD ratio reduced to from.
 * AP ratio increased to from.


 * General
 * Updated sound and visual effects.
 * Updated sound and visual effects.


 * Stats
 * Health growth increased to 95 from 85.
 * Attack damage growth increased to 5 from 4.
 * Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia gains bonus attack speed per stack, up to . At maximum stacks, Irelia's basic attacks deal   bonus magic damage on-hit.
 * Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia's basic attacks deal  bonus magic damage per stack, up to  . At maximum stacks, Irelia gains  bonus attack speed.
 * Minion bonus damage increased to from.
 * Base damage reduction increased to 50% from 40%.
 * Damage reduction now only applies to physical damage.
 * Minion bonus damage increased to from.
 * Base damage reduction increased to 50% from 40%.
 * Damage reduction now only applies to physical damage.
 * Damage reduction now only applies to physical damage.


 * Mana cost increased to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.
 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.


 * General
 * Updated sound and visual effects.
 * Updated sound and visual effects.


 * General
 * Updated sound and visual effects.
 * Updated sound and visual effects.


 * Minimum base damage reduced to from.
 * Cooldown increased to seconds from 11 at all ranks.
 * Minimum base damage reduced to from.
 * Cooldown increased to seconds from 11 at all ranks.
 * Cooldown increased to seconds from 11 at all ranks.


 * Cooldown increased to 12 seconds at all levels from.
 * Shield strength increased to from.
 * Cooldown is now reduced by 3 seconds for every trigger of.
 * Minimum base damage reduced to from.
 * Minimum AD ratio changed to from.
 * Total damage against non-champions is no longer reduced by 25%.
 * Bonus attack speed changed to % from %.
 * Area of effect damage can now.
 * AD ratio reduced to from.
 * AP ratio increased to from.
 * Base damage increased to from.
 * Bonus AD ratio reduced to from.
 * Total damage against secondary targets is no longer reduced by 25%.
 * Crowd control duration against secondary targets increased to seconds from.
 * Knock aside distance against secondary targets increased to 400 units from 250.
 * Base damage increased to from.
 * Bonus AD ratio reduced to from.
 * Total damage against secondary targets is no longer reduced by 25%.
 * Crowd control duration against secondary targets increased to seconds from.
 * Knock aside distance against secondary targets increased to 400 units from 250.
 * Knock aside distance against secondary targets increased to 400 units from 250.


 * General
 * Updated sound and visual effects.
 * Updated sound and visual effects.


 * and
 * Plant base damage reduced to from.
 * Plant base damage reduced to from.

Items

 * - Returning item
 * 20% critical strike chance.
 * Basic item.
 * and.
 * and.


 * Attack damage reduced to 60 from 75.
 * No longer grants 300 mana.
 * Now grants 25% critical strike chance.
 * Mana refund on basic attacks increased to from.
 * After casting your ultimate, your next basic attack on-attack within 10 seconds grants for 6 seconds (30 second cooldown).
 * Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.
 * Mana refund on basic attacks increased to from.
 * After casting your ultimate, your next basic attack on-attack within 10 seconds grants for 6 seconds (30 second cooldown).
 * Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.


 * 80 attack damage, 25% critical strike chance.
 * deal 225% damage instead of 200%.
 * 70 attack damage.
 * Doubles your critical strike chance.
 * When champions, converts  to true damage.
 * attack damage increased to 110 from 100.
 * 70 attack damage.
 * Doubles your critical strike chance.
 * When champions, converts  to true damage.
 * attack damage increased to 110 from 100.
 * attack damage increased to 110 from 100.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Attack damage increased to 20 from 10.
 * Unique passive armor penetration increased to 20% from 10%.
 * Attack damage increased to 20 from 10.
 * Unique passive armor penetration increased to 20% from 10%.
 * Unique passive armor penetration increased to 20% from 10%.


 * Combine cost reduced to from.
 * Total cost unchanged.
 * Attack damage increased to 45 from 40.
 * Attack damage increased to 45 from 40.


 * Combine cost reduced to from.
 * Total cost unchanged.
 * Attack damage increased to 45 from 40.
 * Attack damage increased to 45 from 40.


 * Attack speed reduced to 30% from 45%.
 * Critical strike chance reduced to 25% from 30%.
 * Grants and +7% movement speed while within 550 units of a visible enemy champion.
 * Grants 12% damage reduction against the last enemy champion you basic attacked (lasts for 10 seconds and refreshes with each basic attack).
 * Basic attacking a champion grants and 7% bonus movement speed for 2 seconds.
 * If you would take damage that would reduce, you first gain a shield that absorbs damage for 2 seconds (90 second cooldown).
 * Grants 12% damage reduction against the last enemy champion you basic attacked (lasts for 10 seconds and refreshes with each basic attack).
 * Basic attacking a champion grants and 7% bonus movement speed for 2 seconds.
 * If you would take damage that would reduce, you first gain a shield that absorbs damage for 2 seconds (90 second cooldown).


 * Total cost reduced to from.
 * Combine cost increased to from.
 * Critical strike chance reduced to 25% from 30%.
 * Critical strike chance reduced to 25% from 30%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Critical strike chance reduced to 25% from 30%.
 * Movement speed reduced to 5% from 7%.
 * Movement speed reduced to 5% from 7%.


 * Now available on Summoner's Rift.
 * 60 attack damage, 20% cooldown reduction, 250 health.
 * After casting your ultimate, your next basic attack on-attack within 10 seconds grants for 6 seconds (30 second cooldown).
 * Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.
 * 60 attack damage, 10% cooldown reduction, 200 health.
 * Reduces damage from champion attacks and abilities by 20, capped at 70.
 * While within 500-units of at least 3 enemy champions, basic attack to gain (90 second cooldown).
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.
 * 60 attack damage, 10% cooldown reduction, 200 health.
 * Reduces damage from champion attacks and abilities by 20, capped at 70.
 * While within 500-units of at least 3 enemy champions, basic attack to gain (90 second cooldown).
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.


 * Total cost reduced to from.
 * Combine cost increased to from.
 * Critical strike chance reduced to 25% from 30%.
 * Attack speed increased to 40% from 35%.
 * Attack speed increased to 40% from 35%.


 * 55 attack damage, 25% attack speed.
 * Moving and attacking generates Energize stacks, up to 100. When fully , your next basic attack gains.
 * Your next basic attack deals 50 bonus magic damage on-hit.
 * Your  effects have all of their increased by 30% and also  for 40% decaying over 1 second.
 * 60 attack damage, 35% attack speed.
 * If you haven't cast your basic attack for seconds, gain.
 * Your next basic attack critically strikes for damage and grants 20% bonus movement speed for  seconds.
 * Your  effects have all of their increased by 30% and also  for 40% decaying over 1 second.
 * 60 attack damage, 35% attack speed.
 * If you haven't cast your basic attack for seconds, gain.
 * Your next basic attack critically strikes for damage and grants 20% bonus movement speed for  seconds.
 * Your next basic attack critically strikes for damage and grants 20% bonus movement speed for  seconds.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.

Runes

 * Slightly Magical Boots base arrival time increased to 12 minutes from 10.
 * Slightly Magical Boots base arrival time increased to 12 minutes from 10.

Champions

 * Stats
 * Base movement speed reduced to 330 from 335.
 * Base health regeneration increased to 7 from.
 * Health regeneration growth increased to from.
 * Base armor increased to 30 from 26.
 * Karma gains a charge every 7 seconds, up to a maximum of 3 charges. Karma's abilities and basic attacks against enemy champions and large monsters consume a charge to reduce cooldown by  seconds.
 * Karma can see an indicator for her allies' total basic ability cooldowns.
 * Karma reduces cooldown by  seconds every time she damages an enemy champion with an ability, halved to  seconds on her basic attacks.
 * Bonus damage increased to from.
 * Bonus damage AP ratio increased to from.
 * Detonation base damage reduced to from.
 * Detonation AP ratio reduced to from.
 * Renamed to Spirit Bond from Focused Resolve.
 * Cooldown increased to 16 seconds from 12.
 * Mana cost increased to 70 at all ranks from.
 * Base damage per tick increased to from.
 * AP ratio per tick increased to from.
 * Can now target an allied champion to reduce each of their basic ability cooldowns up to 10 seconds over the duration of the tether.
 * Reduces the target allied champion's basic ability cooldowns by an additional seconds and also restores.
 * Healing per tick changed to  from.
 * Base shield strength increased to from.
 * Shield AP ratio increased to from.
 * Bonus movement speed bonus reduced to % from %.
 * Shield percentage changed to (75% split across all nearby allied champions) from (30% to all nearby allied champions).
 * Bonus movement speed changed to (75% split across all nearby allied champions) from (100% to all nearby allied champions).
 * Base shield strength increased to from.
 * Shield AP ratio increased to from.
 * Bonus movement speed bonus reduced to % from %.
 * Shield percentage changed to (75% split across all nearby allied champions) from (30% to all nearby allied champions).
 * Bonus movement speed changed to (75% split across all nearby allied champions) from (100% to all nearby allied champions).
 * Shield percentage changed to (75% split across all nearby allied champions) from (30% to all nearby allied champions).
 * Bonus movement speed changed to (75% split across all nearby allied champions) from (100% to all nearby allied champions).

Skins

 * Prestige Edition skins for &.
 * On January 27th, a new /dev diary video about Skins in Season 2019 was released with the following content:
 * The return of PROJECT, Arcade and Star Guardian skin lines.
 * A Cats VS. Dogs event featuring a dog skin for.
 * The event will not include legendary skins, as with previous events.
 * A new Shonen Anime inspired skin line featuring a new champion.
 * More skin lines revamps like High Noon.
 * Other music-inspired skins like K/DA.
 * More Prestige Edition skins along with the ones for &.
 * Unknown upcoming skins for, , , and legendary skins for  &.
 * Perhaps upcoming skins for and.

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * New support champion.
 * New champion.

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