Talk:Warwick/@comment-129.186.86.127-20110405173310/@comment-3457312-20110406144045

It's an okay build, not terrible but not great either. You'd rather get either Merc Boots or Sorc Boots -- I know Berserker's Boots offers immediate AS but it becomes so useless for WW later in the game when you have an AS steroid and other items like Madred's that gives AS. TBH, if you're trying to play WW like a strictly pure AD then you're not playing him to his fullest efficiency.

Last Whisper, I wouldn't even touch unless it was a 6th item and there were more than 2-3 carries who stacked 100+ armor for some reason. And, except in certain scenarios, I don't know why you're burning your ultimate on champs with 100+ AR and MR. If you're worried about ArPen, try Black Cleaver and focus down champs with <100 AR. After your ult hits three times (out of five), you've already stacked Black Cleaver's full -45 Armor Reduction Debuff. And if you do that math, that's actually more armor penetration than Last Whisper on <100 AR targets. (LW: 40% ArPen on a 100AR target = 60AR; BC: 45 Armor Reduction on a 100AR Target = 55AR). That and BC is Armor REDUCTION not penetration, mean BC can reduce your target's AR below 0. Penetration can not.

I would even reconsider Zeal/PD. Like my first point, WW doesn't really need extra AS later in the game. The bonus movement speed is welcome, but why? WW already has a situational speed steroid and if you're getting extra movement speed if you get Force of Nature as you've stated. Crit is nice, but, as tempting as it is, Critwick isn't as good as you think. Especially since this particular build doesn't emphasize crit at all (no big +AD, no Infinity Edge, just AS).

Randuin's is not bad, but I only get it if the opposing team has a lot of physical. The slow spell is certainly helpful to make chasedowns easier and bring something more to the table in teamfights.