User blog comment:RussellLawliet/Custom champion - Smith, The Black Agent/@comment-11149612-20140302233722/@comment-11149612-20140303005617

The concept is fine, I'm just worried about how it expires.

My personal opinion would be to reduce the range a bit, so they don't have to run nearly as far to escape the shred, and make the stacks expire and clear in about 2 - 3 of escape range, OR make them decay per stack ever second after escaping range, etc.

Bottom line is, the idea is fine, it's just that a 6 second shred that you have to go to escape from is rather hard on tanks, esp. because they go frontline.