Talk:Dead Man's Plate/@comment-6301771-20170821180307

I think it'd be interesting to make this thing scale on a small amount of Max Health instead of a flat value. Make it a bit more relevant for tanks late-game without making it more burst for roaming assassins. Even something as low as, say, 5% Max Health would have the same damage at 2000 total Health, which I think would be fair.