Talk:Trinity Force/@comment-24951773-20170111210926/@comment-26203093-20170113102211

It's a skirmisher item with ability spam support - it gives a clear attack pattern; utilize the sheen proc to get the most out of the item, and the mobility to fight on your own terms.

And force of nature also had a purpose, they just lied about the reason, same way they lied about why they actually removed dodge. Actually very similar reasons; the item completely shut down a lot of mages (we're talking 80% here, arguably more); mobility let you dodge, which is already an issue if sieging, the resist made any hits they landed negligible, and the wall of regeneration meant the negigible damage took seconds to have not even exist. And that's if you even landed it.

And for posterity; dodge was removed for the same reason but towards adc's; they couldn't function as late game carries because dodge stacking meant their power curve was countered. They never had the chance to shine and were too easily countered.

This item does none of those things. Yes, it powers those heroes to the point of reliance on the item, but the same went for other characters and items. They're just balanced around it. As far as design goes; trinity force is one of the better ones.