Thread:XxxxShinyStarzxxxX/@comment-25771421-20190910124539

Hi!

You posted some of your thoughts about Ezreal AD/AP, and that's perfectly fine. The problem is that you posted that on the main wiki pages.

I will delete the page, and if you want to create a blog post about it, you can click here.

Here's the content of the created page:

Ezreal:

AD vs AP

I am going to Introduce you to my Guide.. To Ezreal

Before You Even Play An AD carry.. Are You Sure You Wouldn't AP carry?

So If You Know The Basics of league of legends, And want to try EZREAL. He's An Interesting Champion, Not Because Of His Weeb Dance And Odd Personality, Or His Crush On Lux.. But His Ingame Attack Choices

Ezreal Is One Of The First True-Mage ADCs. Its common to bring Items such as lich bane or ludens echo or just anything AP when playing a MAGE.

But Ezreal Is Quite Unique.

This Is Mostly Intended For Bot-Lane Ezreals, But Mid Can Take A Few Tips As Well (Or Even Top!)

So cutting to the chase, Ezreal Has Two Routes To Success, AP Ezreal Or AD Ezreal, I'll Be Explaining:

Which One You Want, And Why You Want It.

So First Of All, If you're going Blind Pick You'll need any Runes That Can Go Between AP and AD

Normally I Go Dark Harvest In Blind Pick But, You Can Go Whatever.

Draft Pick/Blind Pick: What Do I Build?

You Want To Check Who Your Enemies Are, You Should Research A Few Champs By Checking If They Tank Or Do A LOT Of Damage. So Example, If You're For Some Reason Going Against Teemo As Ezreal, You'd Want To Build AD Because You'd Be Having A Few Poke Battles With Teemo. Though, I Wouldnt Suggest getting in a trade-off. You Should Only Trade Off Late Game With Squishes, Especially Ganking As Ezreal If You Hide In Bush Use Your

W, Then E depending on where they are and who, its probably better to Side Arcane Shift.

But We Arent Talking Combos, And Before you mention your Q as AD Ezreal, It wont be much use in ganks until chase or getting cooldown.

Your Q Doesn't Do Much When Going AD Because

AD: Attack Damage

Does More Damage Using AA(Auto Attack)

AP: Ability Power

Does More Damage Using Abilities

Draft Pick/Blind Pick: What Do I Build?

Ability Power, its very useful and I'd say most the time better then AD Ezreal. Before You Ask Why, Ezreal Is Commonly Found Back-Lining In Team Fights Due To His High Damage And Low Health. So Your Q Grants You Extra Range And Your W can be good too, Or If you W then Arcane Shift To The Side. While Playing AP Ezreal You'll Have To Back More Often And Keep Someone Tanking For You. This Is Very Good While Fighting Tanks At Range.

Early Game Build: You Never Know Who You're Fighting Straight Away, So To Balance Things Buy Dorans Ring First For Health.

Situations: Ability Power

With The Situation Your In, You'll Need Power In Your Hand.. Okay I'll Admit.. This One Sucked Hardcore

Situations: Ability Power

It Still Depends On Your Situations, (Again) An Ezreal Player Should Know Though, How To Arcane Shift Productively, If You Dont I'll Post Another Page On Ezreal Guiding. So This is What You Want To Know: In Your Situations We'd Have 1 of 5(+1), Or similar to, just follow along

1: Stealing Buffs

Stealing Later Game Buffs, Including Rift Herald Or Baron Or Drake Can Be Pretty Troublesome

Solo:

Behind wall: Ward and w, q over wall, if not close enough make sure warded (w) and ult and Q.

On The Way: if not warded ult and hope, once you ult, loop around where you ulted in case and E and Engage. Unless Baron Is Critically Low, Run with full hope.

Allies:

Behind wall: Signal Your Allies Or Try, To follow in with you and one, flash into there while you E OR Go Around And Engage.

On The Way: Try your hardest to get there as fast as you can, even if your ally isnt there, before you die (if you do) WARD.

2: Leash Invade (Early Game Stealing Buffs) Excluding Drake, Mostly 1-3 Mins in game buffs

Solo: You Should Only Ward And Leave, You Need JG To Steal With You, The Buff Isn't rightfully yours

Solo (No JG on team/for kills): Back, You cant 1v2 or if even worst 1v3 unless you're like some absolute pro or something

Allies (No JG): You Should Only Ward And Leave, You Need JG To Steal With You, The Buff Isn't rightfully yours

Allies (No JG on team): You Should Stay In Lane, Buffs Arent Quite Needed.

Allies (No JG on team/for kills): Engage Before Buff Spawns

Allies (With JG): Engage Before Buff Spawns, Try And Get A 2-man Leash.

3: Ganking

Solo (Squishy): Hide In Bush, Cast W on them, Q if no minions are near, if you miss or fail, E towards them and Q minions for cooldown unless they are pretty low, poke

Solo (Tank): Just Back but before that, W, Q and run (to distract) Or Request Help

4: Laning

As I Said, This Is Mostly For Bot Lane Carry Ezreal So...

With Support/JG: Have Your Support/JG Tank A Tad For You, follow up with every root, stun or debuff they get on them, try and save your W and Mana

Without Support/JG: keep in turret mostly and poke unless 1v1, then W, Q/E and Poke and continue your way.. whatever XD

Solo Laning: W them, E to the side or Q them

5: Pushed In

If you're getting pushed in, theres a lot of situations this can come in.

Tank Pushing In: Request help and Defend till you cant.

Squishy Pushing In: Defend and poke in turret while using w frequently.

6: Pushing In Squishy defense: Ward and poke if turret is low, if not, back
 * 1) common league rule, dont stay too long
 * 2) Don't forget to ward

Tanky defense: W, Q And Back. If you see someone on their way, recall in bush depending on how close they are, or run to a nearby enemy-side-territory bush. remember to E there unless any Farm/Buffs are near.. Dont Flash tho. XD

PLEASE READ!

My Attack Damage Was Before My Ability Power But.. Kinda Messed Something up uwu..?

Situations: Attack Damage

Situations Are CRITICAL.. Get It? LoL... Get It.. Again..? XD Alright, Continuing

Situations: Attack Damage

It Depends On Your Situations, An Ezreal Player Should Know Though, How To Arcane Shift Productively, If You Dont I'll Post Another Page On Ezreal Guiding. So This is What You Want To Know: In Your Situations We'd Have 1 of 5(+1), Or similar to, just follow along

1: Stealing Buffs

Stealing Later Game Buffs, Including Rift Herald Or Baron Or Drake Can Be Pretty Troublesome

Solo:

Behind wall: Ward and q over wall, if not close enough make sure warded and ult,

On The Way: if not warded ult and hope, once you ult, loop around where you ulted in case and E and Engage. Unless Baron Is Critically Low, Run with full hope.

Allies:

Behind wall: Signal Your Allies Or Try, To follow in with you and one, flash into there while you E OR Go Around And Engage.

On The Way: Try your hardest to get there as fast as you can, even if your ally isnt there, before you die (if you do) WARD.

2: Leash Invade (Early Game Stealing Buffs) Excluding Drake, Mostly 1-3 Mins in game buffs

Solo: You Should Only Ward And Leave, You Need JG To Steal With You, The Buff Isn't rightfully yours

Solo (No JG on team/for kills): Back, You cant 1v2 or if even worst 1v3 unless you're like some absolute pro or something

Allies (No JG): You Should Only Ward And Leave, You Need JG To Steal With You, The Buff Isn't rightfully yours

Allies (No JG on team): You Should Stay In Lane, Buffs Arent Quite Needed.

Allies (No JG on team/for kills): Engage Before Buff Spawns

Allies (With JG): Engage Before Buff Spawns, Try And Get A 2-man Leash.

3: Ganking

Solo (Squishy): Hide In Bush, Cast W on them, E in best looking position. DO NOT Q until chase or poke

Solo (Tank): Just Back Or Request Help

4: Laning

As I Said, This Is Mostly For Bot Lane Carry Ezreal So...

With Support/JG: Have Your Support/JG Tank A Tad For you, dont act so reckless

Without Support/JG: keep in turret mostly and poke unless 1v1, then just.. whatever XD

Solo Laning: DO NOT ENGAGE STRAIGHT AWAY! Poke A Bit Before Full Engage.

5: Pushed In

If you're getting pushed in, theres a lot of situations this can come in.

Tank Pushing In: Request help and Defend till you cant.

Squishy Pushing In: Defend and poke in turret

6: Pushing In Squishy defense: Ward and poke if turret is low, if not, back
 * 1) common league rule, dont stay too long
 * 2) Don't forget to ward

Tanky defense: Back unless you crit enough to kill them.. EZ... get it? ok nvm.  