Talk:Vayne/@comment-9048637-20150126163208

So I've been thinking about Silver Bolts lately, and I want to put a proposition to all of you. I don't think the most problematic aspect of it is the percent health true damage, and frustrating as that can make building against Vayne as a tanky champion feel. I think the most problematic aspect of it is that it makes her scale way, way too hard with just one stat, especially when taken in conjunction with her ult (which also makes her scale very generously with attack speed). Vayne is meant to be a hypercarry, and she certainly deals hypercarry levels of damage, but her power curve is all wrong for a hypercarry - she basically unlocks her late game damage with just one item, BotRK, which also gives her lifesteal to boot, and then gets even more insane when she builds her second AS item (usually either Shiv or PD). Other hypercarries have to wait until at least their third item to get that kind of damage. I just think it says something that I've seen Vayne's get to their third item and start building defensive choices, often a Bloodthirster or Mercurial but sometimes even a full-on tanky item like GA or BV, and not really sacrificing any ability to rip through the enemy team for it.

What about you guys? What do you think about this?

(P.S. I'm not calling Vayne OP here. All of what I've said could be true, and Vayne wouldn't be OP because her early game sucks so hard that she barely ever gets to her first item in a reasonable about of time, a.k.a. the Yasuo balancing method. I'm just saying that an aspect of her kit is problematic from a design point of view.)