User blog comment:Numinous J/Dir'Rak, Paragon of Entropy/@comment-26815373-20170503061017/@comment-26378838-20170503164115

@ LivesByProxy

I'll be honest, I'm more comfortable on the design part rather than narrative/art part. The art part is pretty much because I suck at it and the narrative part is more due to lack of confidence (I like to write, I'm just not confident on the quality of it).

The concept of Dir'Rak is one of Voidborn who feeds off the dispersal of wasted energy, thus why her whole kit revolves around. The implementation of is to ensure she doesn't abuse her mana itemization without any drawbacks and to give her a constant gameplay dilemma (do you constantly burn out  so you can have her  AND  on the low side or do you empower her ult with the possibility of having absurdly high ?).

Passive: I'm thinking of shifting her Entropy part of the passive to her E to give her a more interactive passive, but I'll have to study her kit to figure out what really fits.

Q: Sorry if the description is a bit verbose, but I thought writing "bounce procs on enemies under the effects of hard CC except effects" would seem clumsy. I'll have to think of a clearer way to indicate the intended effect.

W: The circle has the same radius no matter how long the tether is, made it that way to avoid being too oppressive against immobile champions.

R: It's actually meant to work more like, with a projectile traveling and doing its thing while traveling. I'll reword the ult if that isn't clear. Now for having it at level 1, it's pretty much to give her a choice to dumpster some during laning phase if it's preferred to spam her basic abilities even more without running OOM so quickly.

@PrimusMobileVzla

To make her W less oppressive, I could make it more conditional (something like  activation, which depends on nearby spell casts).

I was aiming for a more practical kit rather than flashy, but if it's too dull, I'm open to any suggestions to make it more interesting.