Talk:Syndra/@comment-27941056-20171230132133/@comment-26808509-20180109085849

Also you need to consider several things:

Syndras ult only deals damage to one single target

Syndras ult has pretty low range before it's maxed

Syndras ult needs set up.

The last point is the most important and something most people forget about her. They see Syndra walking up them, press R and the die to 7 Balls flying in their face. But what they don't see is the preparation this takes, how said Syndra was preparing several balls on the battlefield beforehand. If you do the math, a max damage Syndra ult costs 520 mana (4 Q's and one W to reset the first Q's timer), need about 7,2 seconds to be setup and requires good timing, becaouse you have pretty limited time until the spheres despawn.

The last step of it, the activation of the ult, is easy. But the way to this point needs some brain cells and costs A LOT. That should be rewarded, don't you think? You could argue however that she is a good scaling mage and the her early damage shouldn't be that high, but honestly, Syndra falls off compared to something like Orianna. She does have damage and a long ranged stun, but she lacks the range, surviveability and AoE damage that other late game mages have. Alos her ult has only a 750 range (that's slighly over Caitlyn's AA range) and that means that she has to come pretty close to her target. Not that easy in a teamfight with a proper frontline. She needs the early strength to snowball, because if she isn't able to oneshot someone allready when the teamfight phase begins, she is way less usefull than someone like Orianna.