Talk:Kog'Maw/@comment-98.202.150.53-20121104211437/@comment-5162027-20121106053205

Well, you *shouldn't* have a prolonged fight for over 8 seconds before you get a B.F.Sword at least, because teamfights don't usually start until 20 minutes or so in, unless your team is stupid and forces situations that you can't handle (which, I won't lie, is more often than you think.)

You level Q last, so 30% attack speed means nothing. Well, at least, I level Q last, so I'm not sure about everyone else. I level it last because W is just straight up better for damage trading early because of the range increase, and your slow is like, the only escape you have. Best to make it as stronk as possible so it works vaguely well earlygame.

Third, You still usually grab a Dorans Blade or two for early early game, before the PD, so you should have a decent amount of AD for the purposes of last hitting. If you have trouble last hitting with 130+ AD, that's a problem you probably need to address.

Again, having double Dorans should usually be enough to make your ult hurt, because it's spammable. This more comes down to preference though. I don't rely on my ult for raw damage, I use mine to poke opponents, so it doesn't matter if it does Wombo damage, so long as it hits them lots of times.

So yeah. Make of that what you will, but the simple truth is that mid-game, that % health damage is more effective than crits at this period of time, due to the lower amounts of Mres around the place, the longer range makes it easier to fight safely, which is what you want as Kog, and it scales off Attack Speed more than anything else- the more hits you get in in 8 seconds, the more damage you deal.

I guess it's up to whether or not people will listen to you when you tell them not to force fights like derps, costing you the game or not.