User blog comment:Emptylord/Custom Champion - Muzen'Khan the Wings of the Abyss/@comment-5588011-20140914000856/@comment-3974211-20140914171834

Perhaps they could focus targets marked with Murk, but they're already prioritizing champions - so unless the Murk-detection-radius was larger (akin to Urgot's Q/E), I'm not sure how it'd improve interactivity? Unless the default prioritization was removed. *ponders* I think making him capable of truly controlling them wouldn't be his trope, though - he's not a minion-mancer. It was more about turning people into walking bombs. Perhaps I could remove small minions and monsters entirely, and only have larger targets - it would create more emphasized interactivity even if it's still a simple interaction. Maybe the dead leave on the ground that Muzen can click on to open, or any ally, to spawn koglings. I still think this is getting too interactive, though.

The intention of the spell-detection was to be Muzen's "hunger". All voidborn champions have a compulsive need to consume, and it was Willbachbakal's idea that he should hunger for magic. The sight effect has stuck around for a few iterations, but I think Muzen's lost too much of his spell-eating for it to really be appreciated (especially given that Muzen now people-eats). Maybe the effect is redundant as a whole, now - but I think the sight affords him utility as a support. Perhaps revealing nearby enemies on-his-cast would be a more balanced solution?

His murk applies sight-loss, which is a significantly potent effect against ranged opponents - or for lanes with an engage-support. Yeah, his crowd-control is on the soft/unreliable side - but he's got zone presence. Maybe that isn't enough? He can spread "fear" with his Q - fear minions and then splash it onto champions? It allows him to engage without putting himself directly on top of people.
 * I suddenly had an awesome image of him not-fearing the minion wave, but corrupting it so that it's friend-foe-detection was reversed. In fact, that's be awesome as a general rule to all fears. "Flee affects minions differently, removing their ability to detect friend and foe for the duration." Fiddlesticks could fear Blue Buff to have it kill the little ones; Volibear could fear the entire minion wave to have them engage in a deathmatch, etc. MWUHAHAHAHAHAHAHAHAHAHHAHAAAAAA