User blog comment:Shadowlord723/Liu - The Shadow Knight/@comment-7709681-20160216175431

I don't believe the Innate passive should work with P-RNG, and yet grants alot of statistics and nearly depends of the activation to restore energy, therefore having an unreliable resource management that could difficult his gameplay.

I would remove the P-RNG, have the ability being based on cooldown (still triggering on-being hit) and have it reduced by Crit. Chance, in exchange get rid of the free Crit. Chance.

As for the basic abilities, they grant too much mobility and are overloaded with damage and CC.

As for the ultimate, reducing their damage output is a way more healthy option than straight up reduce all non-resource statistics (in which case you almost half them at max. rank), specially when even then deals damage, applies CC and is AoE. You can cripple the game experience of an entire team by yourself, and even then you can re-activate the ability to nuke them to the oblivion.

Overall the only healthy ability right now is the Innate, as well as being the easiest to fix, but the rest, even if overloaded with effects, have such high costs and little to no resource restoration that either the opponent can't play, or the user itself can't play.