Talk:Xerath/@comment-37514365-20181220041844/@comment-26808509-20190227094149

There are weirder numbers in this game. For example Zyras plants have a damage growth of 15.295 + 4.706 x level. Or Taliyahs E has a maximum trigger damage of 93% of her AP with a 297 base damage. It's mostly a result of A LOT of intern playtesting and the resulting number was - no mater how weird it looks - was feeling the most balanced or at least had the desired effect.

And especially in cases of spells that hit multiple times (as Xerath R and Taliyah E do) the numbers tend to be so odd, because even little changes to make the numbers look even can have big impacts. For example, 43% AP looks odd. You could either change it to 40% or to 45% to make it look even, however the former would lead to a max damage of 120/160/200% AP - which is a loss of 9/12/15% AP - and the latter to a max damage of 135/180/225% AP - which is a gain of 6/8/10% AP. And while it doesn't look to heavy, it is a difference of around 100 damage late game, so it's a considerable nerf or buff. And right now Xerath doesn't deserve either one.