Talk:Skarner/@comment-31543294-20181018120846/@comment-4091261-20181125165742

Don't forget one very important aspect of the spires: they are in the enemy's jungle.

I find that one of greatest strengths is the ability to clear the enemy's jungle when their jungler is spotted somewhere far away. His spires give him enough strength to clear two camps quite easily, so the same goes for when he's counter jungling.

I do think the damage is a valid reason, because should do damage. In fact, if people are building him with no damage, they are playing him wrong. The reason being is that without, he's not getting taking advantage of the enormous he gets near his.

However, I will say investing too much in is a mistake. I find that is at his strongest when his only two damage items are  and. By getting tanky to delay how long fights last, he can obliterate anyone near his spires.

The reason he seems so weak is because he gets his power spikes too late. His most important powerspike is when he gets, because that's what allows him to fight anyone at all. For a massive portion of the game, he is like User:Shadowbloblss described since he's being delayed by building boots and his jungle item.

If is capable of safely getting  early on, he'll be perfectly fine later on.

I haven't played recently so I don't know what brought about this  shift. Though looking at champion.gg right now, I'm wondering something quite peculiar.

Why the hell are people using, but not getting ?