User blog:Mathetesalexandrou/Androkles, the Entombed Guardian

Androkles, the Entombed Guardian is a custom champion in League of Legends.

Androkles is a modular champion, and his unique gameplay element is his modular item system: He cannot purchase standard items save consumables, and is limited to a set of champion exclusive items. However, his choice of items also determine what abilities he may wield, meaning he can play almost any role. Androkles is the ultimate flexibility champ, able to adapt to almost any situation. He still can put points into the QWER like any other champion to boost the power of the ability.

List of Items

Basic Ability Items
 * Demolisher Hammer
 * Autocannon
 * Flamer
 * Improved Engine
 * Field Generator
 * Power Node
 * Drone Assembly
 * Cloak Field
 * Chemical Plant and Sprayer
 * Kinetic Collision Module

Ultimate Ability Items
 * Seismic Wave Generator
 * Steel Veil
 * Null-Magic Pulse Cannon

Accessories
 * Transformation Panel
 * Recycling Module
 * Combat Shield
 * Iron Circlet

Abilities
His abilities are determined by the item he wields. However, he still has his basic "abilities," which increases his stats with points invested in it.

{{Ability|W }}
 * name= Corporeal Integrity
 * icon=
 * description= Androkles's structure is reinforced, enhancing his defenses. He gains hit points, armor and magic resist per level.
 * leveling = {{lc|Hit points per level}} {{ap|15|20|25|30|35}} {{lc|Armor per level}} {{ap|.5|1|1.5|2|2.5}} {{lc|Magic Resist per level}} {{ap|.3|.6|.9|1.2|1.5}

{{Ability|R }}
 * name= Auxiliary Function
 * icon=
 * description= {{sbc|Passive:}} Androkles improves his auxiliary functions, such as diagnostics and efficiency management. This grants him Tenacity and cooldown reduction.
 * leveling = tenacity cooldown reduction

Exclusive Items
With the exception of accessories, none of Androkles' items can be sold back to the store. However, unsellable items can be removed via the detach "item".

Each basic ability item has a unique passive, named one of three: Weapon, Self, and Ancillary, and has a basic ability associated with them. One can have more than one item in the class (One can for example have Demolisher Hammer and Flamer), but only the first item bought will have its class unique passive apply. However, one can change the item providing the unique passive with the Transformation Panel.

Weapon abilities scale off the level of Attack Logic, Self abilities scale off Corporeal Integrity, and Ancillary abilities scale off Engine Power, so even if for example Flamer's ability is assigned to Corporeal Integrity, its effect will still be based upon the level of Attack Logic ability.

Demolisher Hammer
+20 attack damage +10% critical strike chance +250 health
 * Cost: 500g
 * +20 armor penetration
 * Weapon:Androkles' basic attacks deal 15% bonus damage and stuns for .75 seconds. This effect cannot trigger on the same target for 10 seconds. In addition, Androkles' basic attacks deal 40% more damage to structures.

Power Hammer
+30 attack damage +10% critical strike chance +350 health +25 Armor +25 Magic resistance
 * Cost: 1000g
 * Builds from Demolisher Hammer
 * +25 armor penetration
 * Weapon: Androkles' basic attacks deal 25% bonus damage and stuns for 1 seconds. This effect cannot trigger on the same target for 8 seconds. In addition, Androkles' basic attacks deal 50% more damage to structures. Slam's damage is also increased 25%.

Gravity Hammer
+20 attack damage +10% critical strike chance +350 health +25 Armor +25 Magic resistance
 * Cost: 1000g
 * Builds from Demolisher Hammer
 * +20 armor penetration
 * Weapon: Androkles' basic attacks deal 15% bonus damage and stuns for 1 seconds, while enemies near the target also gets slowed by 25% for 2 seconds. This effect cannot trigger on the same target for 8 seconds. In addition, Androkles' basic attacks deal 50% more damage to structures. Slam also knocks up the enemies for 1 second at the center of the ability in addition to the stun.