Talk:Gangplank/@comment-33536623-20150813114440/@comment-26459891-20150814025223

I play GP with 15% crit chance runes, and proceed to go Triforce > IE > PD > IE / LW > IE / LW, with scaling cdr blues and Ionian boots. Swap LW for a lifesteal item if there are no big tanks around.

The fact is that I find him much much MUCH more impactful when I stay behind and wait for my team to engage (or engage myself with my ultimate and wait for my tanks to follow), then place barrels from behind and make everyone explode in the confusion.

Regarding the Phantom Dancer I build, it's mostly there for the 35% crit chance, which makes me cap it (15% from runes, 10% from Triforce, 40% from the IEs), but I also have to say that, while I do agree that attack speed isn't the most important stat on GP, it's also undeniable that you WILL end up going melee sooner or later. What often happens to me is that I get a big bang with my barrels, and then use the movement speed to get in melee range of my weakened opponents and finish them off with melee attacks and Parrrleys.