User blog:Pjheric/Iza, the Void Ninja (temporary, editted 2nd version)

Basic Concept

A ninja that has fallen into the Void, absorbed the quintessence of the Void itself. She is old, but (just like Poppy) doesn't look that old.

She is an AP assassin who uses her teleportation ability to change the game. I have posted this concept before, but I can't find it now, and I have edited almost everything, so I am posting it again.

Passive- Ku'Ral, The Void Blade

Iza deals bonus magic damage (probably has a big AP ratio, like 0.45 AP or something like that) and a 20% slow for 2 seconds every third basic attack. It cannot be cast on the same target for 2 seconds after it is triggered.

Q- Wave of Blades

Active- Iza rings her bell attached on her blade, dealing magic damage to all enemies in a straight line. This ability counts towards her basic attack stack.

W- Rift Slash

Active- Iza dashes a fairly long distance, dealing physical damage on the first target hit. She opens a gap to the void while dashing, creating an area that deals continuous magic damage to all enemies standing on it.

E- Summon Foxling

Passive- Every 30 seconds, Iza gains a stack of Foxling. This rate is not affected by CDR; however, every time Iza triggers the passive on any target, its cooldown will reduce by 2 seconds. Also, leveling the spell up will cause the cooldown to drop.

Active- Summons a foxling. She can save up to 6 Foxling stacks, and she can summon desired amounts by repeatedly clicking (meaning that it will NOT work like Elise's spiders). Foxlings scale with all her other abilities, including her passive, Q, W, and R. She cannot summon more than 6 Foxlings; if she already has 6 Foxlings summoned, the stacking will automatically stop. Foxlings cannot be targetted, but every time Iza loses 5% of her maximum health, a Foxling disappears. She cannot summon a Foxling if she is below 10% health.

R- Doomfall (Range- global)

Active- After channeling for 2 seconds, Iza teleports to the target location, dealing almost insta-kill damage (more than 2000 + insane AP ratio) to enemies that were on the exact spot of her teleportation destination. After the teleportation, the number of her Foxlings automatically refills to 6 (regardless of the current number of her Foxlings and her health) and all her Foxlings are Doomed. Doomed- if she succeeds on landing a basic attack or her Q on an enemy champion or an epic monster, she will consume all her Foxlings to deal 150/250/350 + (0.6 AP) + 10% of the target's maximum health PER FOXLING to a single target. However, if she fails to land a basic attack or her Q within 15 seconds of her teleportation, she will get 75% of the damage returned to her (in this case, it will ignore her Magic resist.)

So, I did not decide any of the ratios, cooldowns, ranges, and all other stuff yet except for 1 or 2 of the abilities. Please notify me if you have any questions, comments, edits, etc. Thanks!