Talk:Azir/@comment-8919271-20140922143253/@comment-24884995-20140922162440

I've experienced this a lot. Bugs like this are to be expected, however, due to the uniqueness of the mechanic needed to make the sand soldiers work. They are similar to Heimerdinger's turrets, but untargetable, completely stationary (unable to be moved by Thresh's Death Sentence, Blitzcrank's Rocket Grab, etc. unless he uses Conquering Sands), completely controlled by the player, and are affected entirely by his attack speed that is very slow initially. With all the weird things that happen when you AA cancel, it does not surprise me that there is a no-damage bug when AAing at the wrong time.