User blog comment:Nearthel/Critical Strike and Penetrations overhaul/@comment-5266525-20150620182331

The primary complaint I have about the (many, many) proposals about reworking crit chance to be a straight autoattack multiplier is that doing it in such a way simply means it really doesn't fit the instinctive definition of a critical attack any more.

People know that a in other games is a chance attack that does extra damage. Why then arbitrarily redefine a crit in League to be completely meaningless because any amount of critical damage makes all of your attacks crits?

It's probably an academic question at best because it's just a matter of terminology, but then that begs the question of why the system needs solving when it's not a particularly onerous problem right now.