User blog comment:Sagee Prime/Nidalee Remake Suggestion: Part 2 - Give me Feedback/@comment-4114531-20110731070454/@comment-3323227-20110731080601

The idea with the innate is that both effects are situational while one is more practical. With her abilities the base damage was dropped and then split among her human ability ranks and Ult rank. you may not see right off the bat but lets say you max E first for sustain. well then Q and W are going to hit like a wet noodle till you start leveling them up or get some items and are best used for adding more stacks of dripping wound which will in turn allow more damage from takedown and lower damage inflicted from your target if you swipe but it is a small duration for the swipe effect. I could probably lower the passives movespeed bonus in turn for the small boost from her rank 3 ult but rank 1 ult isn't as fast as her current ult. I made it so it is slower earlier and faster later but it isn't really necessary.

The idea of an interrupt is to give her a little bit more incentive to participate in teamfights more actively without giving her real CC. For the takedown interaction with Dripping wound I could take away the auto crit and instead add 10% more damage per stack of dripping wound and also increase the stacks based on how low the targets hp is.

The MR and Armor were added to make her less squishy when going in melee and I beleive dodge is on its way out the door so don't expect it to be part of her kit for too much longer anyway. The movespeed boost has always been part of her kit I merely changed it from her having 330 MS in her ult to 320/330/340 based on ult rank. Maybe she would be too fast which is why I think I will shave some off her passive to compensate.

3. I lower the mana cost and gave it a cooldown per level because I nerfed the base damage to increase the missile speed and add Bonus AD scaling. Rank 5 is what the old Rank 3 used to be.

Thanks for the feedback and I might undo some of the changes for simplicity's sake.