Talk:Fiora/@comment-26203093-20170213161204/@comment-31203455-20170215160948

Shame you can't build armour and health against those ADCs. Oh wait, you can! Fancy that. Then of course you have armour pen, but that's for another time.

In practice it doesn't matter how you use the toxic tool, it is still non-counterable at its core. As soon as you start using mechanics that allow such strong damage, you end up on a volatile spiral down the "always a bigger fish" scenario I stated earlier. Pond is still the same size.

Ooph, getting a bit personal now. Careful now. Next you'll be saying you don't like me. That would be heart breaking. The voices in my head, well most of them, are good mates of mine and they shout very pleasant insults as I cry myself to sleep. The potatoes I do call close, I talk to (not type) and if I tried talking like I do here my throat would get awfully dry.

Also, I have been alone in my life. Not truly alone, but enough to have no one close. Takes a weird mind to get on with life and not fall into mediocrity, but it works! :)

There is a bit of a difference between online discussion and real life, you know? Anyway, I am a stubborn chatterbox; I like discussion. Argumentative or not.

Well sarcasm or not, I can whip a good wit once in a while. Enough stones are thrown, one will get through the fence.

You do know mechanics can feed other mechanics. The damage type itself is a mechanic, but the intensity through scaling is another mechanic all together.

It makes the game more complex than Tetris.