Talk:Yasuo/@comment-2179912-20150914234228/@comment-25855686-20150918034024

note that the real toxic part of yasuo kit is the double crit chance

yasuo is hella binary, or you outrade everyone cause of your autos simply deal too much damage or you get melted, and the point is the point where yasuo is like that is just getting 2 items: statikk shiv and infinity edge.

in second place is just stupid build-wise. for everyone wanting to crit at 100% he need to build at least 3 items (2 PD and 1 IE) plus runes OR adding a 4th item as trinity force/yomuu. the balance of the game relies in the fact you choose how to fill your limited space in your inventory to fullfill your needs, yasuo has free room for something he didnt pay nor is giving space for, and it happen to be one of the strongest stat around, crit.

i agree his e cooldown is toxic as hell too, and is utterly frustrating to play against.

i have an idea for an easy solution of all of these issues in a rework that would keep his identity but make him healthier to the game.

generally buff his defensive base stats

Passive: remove the double crit chance, buff the shield as your hearth content

Q: remove the crit debuff, slighly buff ad ratio

W: unchanged

E: Add a stack counter (like akali r) and remove on-target cooldown suggested stack max 3, aslo add an ad ratio

R: Buff the damage increase the cooldown (slighly) and add the double crit chance for the buff duration.

et voila, we have a more durable fighter, who cant abuse his mobility in lane but can use it wisely to trade even in 1 v1 scenarios, whose q will hurt and will hurt more durning ult giving you a real reason to ult into a fight without feeling you have to run instantly after ulting.