Talk:Aatrox/@comment-Tujianis-20130726063156/@comment-SimplyCactus-20130726074632

I agree with some of your points, but not all of them. Making all the changes you listed would be way too much.

Passive: No, it doesn't need changing. The passive is already strong as it is the only one that doesn't let the enemy team interrupt your ressurection (no egg or no zac's bits). Also adds a ton of attack speed. Really can't add anything here, passives just can't be stronger.

If you always find yourself ressurecting in a 1v5 situation then sorry, but you're doing something wrong. Play with your team and there should be someone to protect you. Ressurection is a very strong mechanic, that's why it is expensive for other most champs (guardian angel).

Q: I disagree with the range complaints. The range feels good, I don't believe it should be higher. (Some quick comparisons done right now: Le Blanc's Distortion has 50 less range, Fiora's Lunge also 50 less range, while Sejuani's charge has the same range. Didn't bother to compare more).

But I totally agree about how pissing off the "flying" part is. Actually I believe I wrote this in an earlier comment but I'll repeat: many times in a fight situation I was like "hey, I have a cc, maybe I'll throw it in here, it will surely help" but I actually ended losing A LOT of hp or just straight dieing because of how long this casts. And any second not attacking hurts aatrox a lot, as it stops his sustain.

Still I don't think this needs any cooldown reduction (well maybe 1 second) or range increase, just fix the damn mechanic so it is more usable.

W: This is fine, agreed.

E: I dunno. 2.75 sec slow duration feels pretty solid to me. Base dmg is nice too. I max this first and I usually feel pretty strong and bursty early game (can go all in at lvl 6). Don't believe this needs any changes.

R: It may feel a bit weak, but considering how good aatrox scales with attack speed this isn't actually bad. I could see some slight buff here though. But not a major AD increase, aatrox has enough damage, 45 more AD would be crazy. I'd throw in some MINOR passive bonus (healing increase? max blood well storage increase? some  movespeed? ). Or maybe, MAYBE  a short CC like 0.5 sec fear (fear would kinda fit his theme) but I'd think hard before doing that because adding even slight CC to a skill which didn't have any is a big change.