V1.0.0.138

New Skins in the Store
The following skins were released along with this patch. The following skin was added along with this patch but was not made available.

Champions

 * (Innate): Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
 * : Hecarim cleaves nearby enemies, dealing physical damage.
 * : Hecarim deals magic damage to enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
 * : Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
 * (Ultimate): Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.


 * now works like other charged passives; activating a spell with the stun no longer builds a charge, but the number of charges required to energize reduced to 4 from 5.


 * Stats:
 * Base armor increased to 20 from 17.
 * Base health increased to 530 from 510.
 * Fixed a bug where recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
 * Fixed a bug where was not applying assists properly.


 * Updated recommended items.


 * Fixed a bug where could cost no mana and go on cooldown without firing.


 * Fixed a bug where Irelia was reducing the duration of blinds and silences by too much.
 * Fixed a bug around failing to fire any extra.


 * (Passive): Now stacks even if Jax's attack misses or is dodged.


 * Fixed a bug where recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.


 * Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205.
 * Movement speed increased to 18/21/24/27/30% from 15/17/19/21/23%.
 * Movement speed duration increased to 3 seconds from 2.5.
 * Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
 * Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.


 * No longer regenerates health in.


 * : Now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled, from a constant 100).
 * Mana cost reduced to 150/225/300 from 200/275/350.
 * Knock back distance reduced to 875 from 1000.
 * Knock back distance reduced to 875 from 1000.


 * now has a new particle.
 * : Hit box increased slightly to match the animation.
 * Fixed a bug where could occasionally cause double kills against targets like.


 * Fixed a display error for her passive. now correctly states how much damage Pix is doing.
 * Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
 * Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.


 * Fixed a bug where cooldown was 11 seconds instead of 10.


 * Fixed a bug where movement speed was lost if the target died.


 * Fixed a bug where effects like broke  until she died and respawned.


 * Fixed a bug where Mordekaiser could cause minions to attack themselves.


 * : Mana cost reduced to 50 at all ranks from 50/55/60/65/70.


 * : Mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
 * : Cooldown reduced to 130/115/100 seconds from 150/130/110.


 * : Upkeep cost reduced to 5/6/7 mana from 5/7/9.
 * Basic attack frame speed increased.


 * : Cooldown reduced to 17 seconds from 22.
 * Fixed a bug where recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
 * Fixed a bug where was doing less damage than intended at higher attack speeds.


 * Tristana will now attempt to immediately attack champions targeted by or.


 * Fixed a bug where Vladimir could occasionally be hit by projectiles while in.


 * Fixed a bug where failed to heal Yorick before leveling up.


 * Fixed a bug where slow effect was displayed higher than intended.


 * : Mana cost reduced to 80 from 100.
 * : Mana cost reduced to 125/150/175 from 200 at all ranks.

Items

 * : Health to damage conversion lowered to 1.5% from 2%.
 * {{ii|Doran's Blade}: Health reduced to 80 from 100.
 * : Health reduced to 80 from 100.
 * : Passive shield duration increased to 5 seconds from 3.
 * Combine cost increased to 700 from 550.
 * Total cost increased to 2150 from 2000.
 * : Now shows up as an upgrade from in the item shop.
 * : Now shows up as an upgrade from in the item shop.

Runes

 * Marks
 * Warding: Magic resist reduced by 20%.
 * Glyphs
 * Insight: Magic penetration increased by 20%.
 * Potency: Ability power increased by 20%.
 * Warding: Magic resist reduced by 10%.
 * Quintessences
 * Insight: Magic penetration increased by 15%.
 * Warding: Magic resist reduced by 11.1%.

General

 * Champion XP/Gold rewards:
 * Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower levels.
 * Maximum bounty for killing a champion on a long killing streak increased to 600 from 500.
 * Experience split when two or more champions are present increased; situations with two or more champions splitting experience will now earn 30.4% more total experience than solo, up from 26.1%.
 * Health and mana regen rates are now displayed on your health and mana bars.
 * Minion health bar toggle is now bound to Ctrl+L by default (instead of L).
 * Monster regeneration sigils now restore up to 40 mana, from 30.
 * Added floating status text (for example "Snared!") to some spells that were missing it (like ), and removed it from displacement effects that didn't need it (like ).
 * Fixed another bug causing double kills against targets like.
 * Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time.

Co-op vs. AI

 * Added and.
 * Improved bots' target acquisition while near enemy towers to reduce the amount of tower diving.
 * Improved bots' logic for assisting each other.
 * Bots now properly purchase elixirs after finishing their item builds.
 * Fixed a bug where bots would sometimes randomly path toward the enemy base.
 * The difficulty level of Co-op vs. AI games will now be displayed in the End of Game screen after each game.
 * Added the ability for the host of a Custom Dominion Game to add bots to the game.

Features

 * Animated Combat Text:
 * Added animated text for all damage done.
 * Damage is now colored depending on what type of damage it is:
 * Physical Damage = Red
 * Physical Damage = Purple
 * True Damage = White
 * Legacy damage text can be enabled via the options menu.
 * Added animated status text for crowd control effects and immunities.
 * Death Recap is now colored based on the damage type done.
 * Interface Options reworked to support new floating combat text.
 * Fixed a bug where damage text would sometimes linger on the screen.
 * Announcement System:
 * Improved the priority and responsiveness of kill announcements.
 * Larger multi-kills will now take priority over smaller multi-kills by the same player. The smaller multi-kill will be dropped.
 * The Ace! announcement should now be more responsive.
 * Added first-pass animated kill announcement banners for Multi-kills and First Blood.

PvP.net

 * Added first win of the day status to the summoner profile.
 * Added a search function to the custom games list. Searches can be performed by game name or host name.