User blog comment:Willbachbakal/(Item Concept) Fixing Mana/@comment-24474109-20151209212818/@comment-24474109-20151209221945

I think Grail's replacement should be more utility oriented, while Morellonomicon should be damage oriented.

Maybe make Morellonomicon refund some cooldowns on kills or assist, raise its AP a bit too, no grievious wounds though.

Grail should give maybe a little more CDR, like 25% instead of 20%, a little less AP (~50), maybe make it interact with CC in a non-damaging way (no idea what that would look like it's late).

And then you could rework WOTA a bit. Give it more CDR (~15%), the Grievious Wounds from Morellonomicon moved to this.

That way you have three options for AP characters: kill, control, sustain. Morellonomicon would be a "niche" item for AP assassins or combo-to-kill mages (like Brand), Grail would be a "niche" item for utility mages and supports, and WOTA would become the item for the few sustained mages, Azir (maybe; i have little to no knowledge about Azir), Cassiopeia (with the 15% she'll also reach the cap perfectly), Vladimir. Although an item granting sustain while lowering the enemy's sustain could lead to some serious issues.

With this you would have 4 paths to choose from:

Get ROA, gain the most damage and survivability but get no CDR

Get Morellonomicon, gain a lot of damage and CDR but no survivability and little utility

Get Grail, gain a lot of utility, the most CDR, but low damage and survivability

Get WOTA, gain sustain and decent damage, dueling potential, but not too much CDR or utility.

Either way you lose out on something to gain something else.