User blog comment:HeresyHorus/Critical Strike Chance/@comment-1330314-20140415041810/@comment-1330314-20140415131756


 * 1) I understood what you said, I just don't agree with it. Having a mechanic designed to hard counter one of the five champions on the enemy team is not a good design choice. Nullifying crits is also anti-fun: the core reason why people like crits is because they provide a damage spike, and having a mechanic that takes away these high moments would be seriously unfun for the marksman and probably not even marginally satisfying to the player building this evasion stat. If crits themselves are too strong it would be a better move to just nerf crits, rather than introduce a crutch mechanic that tones them down to acceptable levels of power.
 * 2) Last Whisper doesn't have any particular synergy with crits and attack speed, other than its armor pen acting as a physical damage amplifier across the board. Spell-based marksmen will, by definition, not find itemizing for crit or attack speed particularly enticing (raw AD and cooldown reduction would work a lot better), so I think you're confusing itemization paths here. The issue you mention (nerfing LW against squishies harming assassins) to me just points to AD champions being too dependent on LW in general to increase their damage output. AD casters should be building flat armor pen or raw AD against squishies, not an item that's designed to scale with the enemy's tankiness. I stand by my opinion that Last Whisper should only affect bonus armor and not base armor, and if this hurts AD assassins then they should have their damage buffed in healthier ways to compensate.
 * 3) You're confusing the computer's pseudorandom number generator with the game's PRD: true, no sequence on a computer is ever random, but there are very advanced algorithms that can create number sequences using high primes that are almost completely indistinguishable from a truly random sequence. This is the RNG proper. On top of that, though, League of Legends has a system that modifies your crit chance based on your last few autoattacks: if you haven't landed a crit for some time, your next basic attack will have a much better chance of critting. Likewise, if you just landed a crit, your odds of landing another are reduced according to your crit chance. While you can sort of fudge your autoattack animation to get a guaranteed crit on your next trade against a champion, this doesn't really affect the odds of landing 3 crits in a row, since past your first one the likelihood of critting once more decreases substantially, and even more so afterwards. To answer your question, yes, wolves used to have crit chance, but it's been a long time since their crit chance got removed. Instead, they have the highest attack speed out of any jungle camp.