User blog comment:ChickenRave/Leccan, the Geared Servant/@comment-6719710-20150201122429/@comment-26030737-20150201195429

You can send an enemy back to base to neutralize him. This way, you can protect very efficiently your team my sending back a tank or an enemy about to kill an ally.

Transcendent vision shouldn't be left on at all times, since Leccan's vision range in reduced (I might put a level-based range reduction) and it drains energy. Since this champion can only get energy from being near enemy and neutral units (else it depletes), it will not stay on either and there are times when you need this energy that can be tough to get at the right time.

Leccan's main weakness is sudden attacks. If all of her energy is depleted (I might decrease the time between energy losses and reduce energy gains), she can only use her basic attacks. As an AP champion, she is weak whenever there is no actual danger around and is therefore almost defenseless to unexpected attacks and bad vision control.

Changes:
 * Energy of danger:
 * Energy gain from enemy champions decreased to 5/0.5s from 20/1s
 * Energy gain from enemy large minions and monster decreased to 5/1s from 10/1s
 * Energy loss increased to 5/0.5s from 5/1s
 * Energy loss triggered whenever energy gains are not triggered, instead of when Leccan can't see enemy units
 * Distortion:
 * Additional casts cost 10/9/8/7/6 energy instead of being free (the spell would allow Leccan to move around freely by spamming the spell)
 * Transcendent Vision:
 * Reduces vision range by 110/95/80/65/50 instead of 50 at all levels