User blog comment:Numinous J/Seph & Qliph, the Shards of a Broken Mind/@comment-7709681-20160331034820/@comment-26378838-20160331104602

Thanks for the feedback. Seph & Qliph's quotes include references to various writers, not just H.P. Lovecraft, but if those are too on-the-nose, I'll either remove them or rework them.

*Passive: The passive was more poignant in a previous iteration, where his W only healed Qliph and Qliph had access to R with a quite substantial health cost. The passive meant that Seph had lower damage and mobility but with more safety, while Qliph had higher damage and mobility at the expense of being a glass cannon (that's why his base stats are so weak); now, with later tweaks, you are right, it doesn't achieve much.
 * What I can do is normalize his stats, make the passive a toggle with a special HUD, keep the Sanity Fragments usage and move his E passive onto Seph and keep the free spells, put some true damage proc a la old passive with the negative health regen penalty onto Qliph. I think it still achieves uniqueness while still giving Qliph his glass cannon flavor.

*Q: The only reasonable thing I can do is to shorten the charm duration to. The excellent excuse is that exists. The only differences are the nature of the CC, the range (775 on this Q vs 875 on Nami's Q) and AP scaling. Sure, Nami is a support, but considering her Q isn't tweaked for ARAM leads me to believe Call to Insanity just needs that tweak for balance.

*W: I meant for the ability to allow counterplay but, if it's too telegraphed, I can make it a miniature double version of and replace the healing proc with something else. That way, it keeps its difficulty as an ability and make it still synergize with and.
 * As for the synergy with other champions, I meant to keep it thematic, but now I see it might be too niche. I'll add and  to the list, augmenting the list from 11 to 45 synergizing champions.

*E: I'll probably scrap this ability and add its predecessor in the first draft, a minion bomb that can deny one creep to the opponent (it's maybe too DOTA-ish for LoL standards, but I think it suits Seph & Qliph).
 * Just for clarity though, the ability mimicking of the Doppelganger is purely cosmetic, it does literally nothing by itself. I don't think blink or dashes would even work considering the coding necessary for such a thing.

*R: Seph & Qliph were thought with countering AD assassins in mind. Considering pretty much all of them use resources, I thought exploiting that would create a unique ability while still having its counters (resourceless champions, and  and not be overwhelming to other champions not included in those two categories.
 * But the triple-gating issue is indeed an issue. I didn't want it to get too broken, but I might have screwed the ability a bit too much. I'll make it cost-free (and thus usable by Qliph), lock its burst damage and lower it considerably; finally, the debuff will do more damage the more spammy with abilities the target champion is, which can still royally screw, but will also screw champions like , and  while still being less threatening to tanks and marksmen.