User blog comment:Grrrbear26/Executioner's Calling RIP.. I THINK NOT/@comment-1330314-20141219014745/@comment-1330314-20141219091340

But if sustain was toned down so as to be manageable by anyone, would we really need healing reduction? Right now, it's a kind of chicken-and-egg problem: we need GW because otherwise champions like and  would be impossible to deal with, due to their ridiculously high sustain, but then again those champions need to have OP healing/regen because they can have a large part of their power literally halved at the press of a button.

The problem with Grievous Wounds in this scenario is that it's just a crutch, and one that causes more problems than it solves: it's there as an answer to sustain that is improperly gated or overly snowbally, but it doesn't actually address the core problems behind that sustain (by contrast, raw tankiness, even in extreme amounts, can be dealt with regardless of how much damage you deal). In fact, Grievous Wounds is making those problems worse by singlehandedly inflating the power of that sustain, which needs to work to some degree in all situations, even when hard-countered. I'd rather see a League with no Grievous Wounds, but where even a fed high-sustain champion can be dealt with by anyone, than a League where the only response to overwhelming sustain is a mechanic that carries little gameplay of its own.