Talk:Skarner/@comment-58.106.233.195-20121109113408/@comment-58.111.215.132-20121113103137

Well I'll admit u guys are right about Flash's Versatility. BUT, if I was to ignore Flash and take either exhaust or tele, I'd say the element of surprise is justified cos pppl don't expect u to use em as much with Skarn.

Since I'm able to play Skarn as a jungler, a laner and even a ganker all at once, I always found Flash to be a bit less useful on him. He has natural mobility WITH a haste on his W, Ghost helps him move faster as well and IF I decide to play him more defensively, I have Shurelias, so that is like a 3 haste boost applied to him for a quick gank.

Even if the enemy Flashes away, due to my quick speed, I can catch up to them in like less than 1-2 secs. Flash is generally effective since it applies for both offensive and defensive capabilities, but when goin on the offence, Exhaust and Teleport are pretty superior compared to it I think, and Tele can be used to return to the lane quickly for immediate defensive setup, while warding key areas can allow me to gank more easily and effectively.

Flash, in my personal opinion, and I don't mean to offend anyone here since even the pros use it, is newb friendly. I prefer more sophisticated and tactical approaches that aren't improvisational, but have base set ups. Flash just isn't my thing when I play Champs like Skarn.