Talk:Riven/@comment-26066338-20150519174132/@comment-26066338-20150520133615

@KuraiAssasin thanks 4 protip.

So I mean were pretty much much on the same page then except you think making it easier to dodge works too. To me that works somewhat but it seems like a less than necessary workaround like the energy idea. When executes/range have massive hitboxes it just invites free kills because part of the strategy to this game is to exhaust as many resources as you think are safe to do. So a team who all has ~25% hp but just got four kills on enemy team and is in a relatively safe position on the map (near their base) has played correctly right? Then free quardra for jinx/riven for no reason :p the fact that they are both fast is kinda part of the idea of the abilities to me. So I guess thats why Id rather nerf the execute