Talk:Zac/@comment-174.107.97.190-20130317160459

In my mind, I think ZAC is currently pretty underpowered, here are some points as to why.

Health Costs: I think the health costs on the abilities should be changed to flat HP like Mundo/Vlad instead of % health, and his E %cost especially needs to be toned down, late game doing 500 damage to yourself for using it is pretty ridiculous. Mundo can heal back when he gets his ultimate quite quickly, while ZAC clears pre 6 he will ALWAYS be low, almost too low to gank with especially with no health potions.

Passive: As many threads have stated, it is pretty annoying having to run around to pick up your oozes to get some health back when you use your abilities, especially while jungling. It makes his clear times much slower and more annoying, I think the oozes should slowly crawl toward you, I mean trading in lane, you will take more damage trying to pick them back up, ESPECIALLY in a team fight.

Passive Death: The oozes are much too slow for how easy to kill they are, I think the scaling needs to be higher on them or just overall a bit harder to kill. Because unless you die under your turret or in your own jungle with your team by your side, it really won't help you, it takes about 8 seconds for you to recombine and it's a FIVE MINUTE cooldown.

W Range: I think the E range is quite too short, It makes it very hard to use while chasing, you have to be almost ontop of them.

E Too Clunky: I think the charge time and fly speed should be faster, It's very annoying in its current state, when someones running away taking another second to aim it and you're usually too slow in doing so. Also, I don't like that you can only launch from where your facing, I think it should be a radius instead of a cone ability.

Not Much Damage - His CC is not that great for the mediocre amount of damage he does, sometimes you will be doing more damage to yourself than damaging enemies. I mean look at that ult, sure it can hit multiple times but it's only 25% AP scaling and a low base damage. Look at his Q, only 50% AP scaling, and a lower base damage as well for the large chunk of % health it deals to you.

Building Health Does Not Seem Rewarding - Sure it's cool that his size increases, but the current huge health costs would be much more justified if your abilities did a % of your health as well, look at Mundo!

Average AA Range? - He's the stretchy goo man, I think his auto attack range should be more than average similar to Jarvan & Wukong @ 175.