User blog:Jens Ingels/AP item rework

Bawon Diddle/??? Puppetar

 * Recipe: +  + 800 (=2600)
 * Stats: 80 Ability Power, 100% Base Mana Regen, 10% Cooldown Reduction.
 * UNIQUE Passive: Dubbles Cooldown Reduction from other sources.


 * Recipe: +  + 330 (=1200)
 * Stats: 40 Ability Power
 * UNIQUE Passive - Eyes of Pain: +10 Magic Penetration

Haunted Mask

 * Recipe: +  + 1000 (=3000)
 * Stats: 80 Ability Power, 10% Cooldown Reduction
 * UNIQUE Passive - Eyes of Pain: +15 Magic Penetration
 * Unique Active – Malice: On activation gains 3 charges. A charge triggers whenever you deal ability damage. Triggering a charge grants you 10% movement speed for 2 seconds while walking towards enemies you triggered your charge on.


 * Recipe: + 450 (=1300)
 * Stats: 40 Ability Power
 * UNIQUE Passive - Void Staff: +35% Bonus Magic Penetration.


 * Recipe: + 365 (=800)
 * Stats: 25 Ability Power
 * UNIQUE Passive - Moribund: Dealing magic damage to enemy champions below 40% Health inflicts Grievous Wounds for 4 seconds.


 * Recipe: + 565 (=1000)
 * Stats: 20 Ability Power
 * UNIQUE Passive - Torment: Spells burn enemies for 3 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units.

Slaughter Staff

 * Recipe: +  + 600 (=2700)
 * Stats: 70 Ability Power
 * UNIQUE Passive - Void Staff: +45% Bonus Magic Penetration.
 * UNIQUE Passive - Moribund: Magic damage inflicts Grievous Wounds on enemy champions for 4 seconds.
 * UNIQUE Passive - Grievous Amplifier: Grievous Wounds now effects outside heals.

Torture Staff

 * Recipe: +  + 400 (=2700)
 * Stats: 70 Ability Power
 * UNIQUE Passive - Void Staff: +45% Bonus Magic Penetration.
 * UNIQUE Passive - Torment: Spells burn enemies for 4 seconds, dealing bonus magic damage equal to 2% of their current Health per second. Burn damage is doubled against movement-impaired units. Torment damage no longer get's reduced by resistances.


 * Recipe: +  +  + 600 (=3400)
 * Stats: 80 Ability Power, 40 Armor, 250 Mana, +50% Base Mana Regen
 * Passive & other unchanged


 * Recipe: +  + 750 (=3200)
 * Stats: 100 Ability Power, 50 Armor
 * UNIQUE Active - Stasis: Champion becomes invulnerable and untargetable for 2 seconds, but is unable to move, attack, cast spells, or use items during this time (120 second cooldown).


 * Recipe: +  + 130 (=1000)
 * Stats: 40 Ability Power
 * UNIQUE Passive: +15% Spell Vamp

''Spell Vamp only heals on the base spell damage after reduction from resistances & only works on champions now. Spell Vamp get no longer reduced with AOE spells.''


 * Recipe: +  + 800 (=2600)
 * Stats: 80 Ability Power, 10% Cooldown Reduction
 * UNIQUE Passive: +30% Spell Vamp
 * UNIQUE Passive - X-ray: Spell Vamp healing no longer get's reduced by resistances.

''Spell Vamp only heals on the base spell damage after reduction from resistances & only works on champions now. Spell Vamp get no longer reduced with AOE spells.''


 * Recipe: +  + 750 (=3400)
 * Stats: +40 Attack Damage, +80 Ability Power
 * Passive & Active unchanged


 * Recipe: +  + 500 (=2500)
 * Stats: +250 Mana, +40 Armor, +50 Ability Power, +10% Cooldown Reduction
 * UNIQUE Passive: +20% Spell Vamp
 * Active/Passive unchanged

''Spell Vamp only heals on the base spell damage after reduction from resistances & only works on champions now. Spell Vamp get no longer reduced with AOE spells.''

Arcanium Quire

 * Recipe: +  + 750 + (=2200)
 * Stats: +250 Health, +100% Base Health Regen, +40 Ability power, +10% Cooldown Reduction
 * UNIQUE Passive: When nearby ally champions are below 40% of their maximum health within the 1000 range. Slows are 20% stronger. (Slows can't cap over 99%)

Alternative idea

 * UNIQUE Passive: When nearby ally champions are dead or below 40% of their maximum health within the 1000 range. You gain 10 ability power for every champion that has this criteria.

More ideas or other suggestions? Just let me known ;)