User blog comment:ArtMaster7/Robin the Bandit Tactician/@comment-7709681-20151229200735/@comment-25403955-20151230020130

Buying ammo for Q stores a charge, it does not require an item slot. If I am playing using him, I'd consider the ammo of Q as a replacement for health potions.

For W, I'd like to add a healing effect upon picking the coin(for allied champs only) to give him sustain w/o the use of potions.

As for his E; It is designed to lower the amount of gold to be diminished if Robin would die, and of course to give gold to an allied champ.

If I'm going to remove the damage dealt from R, I'd like to increase the maximum number of pitfalls that can be made.

Thank you for your feedback. Before I reedit the text, I'd like to know your opinion for the changes I'm planning to do.