User blog comment:One Hundred Souls/One Hundred Souls - Delta, the Iron Protector/@comment-10390686-20130604085721/@comment-9939438-20130604134425

You make great points, thanks for pointing out an inherent flaw in the moveset.

Okay, so if I keep the canister system the same, he'd get about 4 canisters every three creep waves, so having them be 25 each seems fair, right? So he can be at full fuel after three waves.

Harass could potentially be a big problem if fuel is out, so yeah I should change the fuel costs. I'm not married to any of the numbers, so they're subject to change, as well as the abilities' descriptions. I was considering adding temporary armor/an absorption shield during Tin Daddy Tonics, to help with survivability during battles, as well as something to counter-harass.

For specific spell costs, I was thinking maybe a "per second" cost for Rev Up rather than a "per hit" cost. That might help a lot, depending on how much is consumed. A combination of the two might work (ie, 1 Fuel unit per second, 2 per hit) too.

I'll make these edits ASAP; hopefully they're a bit more balanced. Thanks again!