Janna/Strategy

==Strategy==
 * can be used on allied turrets.
 * Quickly firing a without the charge up can be used to heavily disable the other team.
 * Janna can easily finish wounded enemies off with if allies are hurt. She can also heal them with.
 * can push enemies away from a wounded ally or even separate enemies from team fights.
 * Janna's abilities allow her to have natural movement speed bonus that should be used to her advantage.
 * Flash can work well with by flashing into their team and seperating them with.
 * Because you lose your movement speed boost after firing, make sure you need it before using it.
 * Because zephyr allow Janna to move through units, she can easily harass enemy champions while using their own minions as an obstacle. Be warned, should be a relatively high level, or else the enemy minions will mob you!
 * A quick combination of and  is a very good way of saving your team in a losing fight.