Talk:Quinn/@comment-1905446-20141213171814

Unlike Lux's passive, Quinn's is calculated from when her autoattack fires rather than when the attack lands. Her dash speed is higher than her projectile speed, so her burst combo should be one autoattack when the passive harrier is applied, one more autoattack, and an immediate Vault to make the second AA also proc Harrier. I like Quinn's weirdness most of the time, but she might actually be a better ADC if she didn't have to spread out her damage to land her combo.

If anyone else would like to test it, the inability to proc Harrier on targets as soon as they're marked can also be seen if you time an autoattack to fire just before a target is marked. Keep an eye on the Harrier icon and time your attack to land as soon after it reaches 0 as possible. The damage will land while the mark is on the target, but it will not be consumed and the bonus damage will not apply.

I think her R is ultimately what keeps her from being a good ADC, but fixing the passive couldn't hurt. The benefit currently is that you are guaranteed the damage unless the target goes untargetable while your projectile is in the air, but I'd much rather have a smooth combo and be rewarded for knowing the champion well enough to deal Harrier damage on cooldown.

Her ult is the opposite of what an ADC needs. It's either used to run away or to chase enemies down to melee range, both of which are of no help when you're supposed to be your team's glass cannon. I mean, running away is fine and all, but Quinn wouldn't have to run away so often if she had an ult she could use in teamfights without dying. It's risky enough just using Vault during a teamfight, so she basically just has Q and her shortish ranged autoattacks most of the time. If Valor had extra Tenacity or defensive stats, I'd say Quinn's supposed to dive to try to kill their mage and marksman in exchange for her own life, but nope. Valor even loses movement speed in combat, further reinforcing the idea that R is just for running away.

Oh, and on the topic of weird things, is the projectile speed of her Q reduced if she's slowed? Because I swear I saw that happen on a stream earlier today.