Talk:Gnar/@comment-1920550-20140906205156/@comment-6281696-20140907211527

Phage's passive is really not needed on Gnar unless you're chasing like a Singed or something in which case well you're an idiot anyway. As long as you can proc W he can keep up with pretty much anything. The slow from IBG might help more as it also means your allies can now catch up to (or get away from) a target.

As for phage combining better with Frozen mallet than with IBG, did you think I was suggesting IBG in combination with trinity? Because I wasn't, that'd be a horrible idea.

Now as for the waste of mana. Well that's a waste. But you now have a good chunk of armor, at least sufficient for mini I suspect. Some CDR which can be a pain to get, an extra slow & AoE, making his AoE more potent & making him even more of a CC monster in mega. Also the build path is probably a tad lane-friendlier than TF as Gnar desperatly needs defenses and CDR early on, and even with the wasted stats it's still cheaper than TF. Now squishier targets you can kill quite quickly anyway, and your CC protects you from being exposed to a lot of attacks from their side should they survive your initial burst, so the loss of damage compared to TF against them doesn't seem too important. The question now is if it puts him high enough to be a threat against sturdier opponents and if it's worth that waste of mana.

On a seperate note, really wish Riot would make more variations of items (e.g. a IBG without mana, or a chalice with AD functionality, that sorta stuff) certain roles have such glaring holes in their itemization because of the lack of such items it's annoying...