User blog comment:Asfidyll/Valerion, Dragon of the Earth/@comment-7709681-20140620180022

Don't you find excessive that all the abilities have an independent source of true damage, aswell as Q's true damage is capable of reaching up to ~?

I like the idea of E's ratio increase, but I believe that, since the concept is meant to be a fighter, make the ratio increase with max. health or bonus health rather than AP, as it stands would increase the ratio up to ~ aswell that incentivates to build it glass-cannon... and we had enough of that with.

You must nerf that W, as it stands each pillar can block terrain in a 200 units area, standing together can be up to 600; poor can only block 125 units of terrain, doesn't deal damage, has a higher cooldown and isn't a barrage ability. Perhaps you should aswell reduce the amount of effects dealt by E, but beyond that I think the concept should be nice.

P.S.: You forgot to add the duration of the Dust debuff and if this is consumable or not.