Talk:Heimerdinger/@comment-5906436-20130814194505

If Heimerdinger happens to get a "here's a buff, now just stop asking about the rework for just five seconds please" buff, I would want to see any of these three things changed:  Ult interactions, projectile speed of his garnade, and/or his movespeed.

In order to explain why these changes should happen, I should share my view on The Revered Inventor. To me, Heimy is not necessarily a teamfighting mage. While he can teamfight to some degree, there are other champions that do his job better. He is not capable of going on the offensive like others, and his defensive capabilities rely more on his teammates than I have seen on most other AP bruisers. So in the end, I do not see him as a champ farmer.

However, I see him being capable of doing two other things instead. He is known to be a notorious splitpusher, and I would love to see that improved upon. Alongside that is the potential to control  objectives (Baron/Dargon), but that would requrie buffing in the right places. His role is very niche, similar to the roles of Shen or Nunu, but with fixes in the right places can make him quite powerful.

Now onto the proposed changes:

The projectile speed of Heimy's Grenade is already a big issue, but for those who are by some means unaware of the issue the problem with his E is that the projectile is much too slow for what it does. Even when the ult is active, it requires leading the enemy with it. Increasing the speed of the grenade to that of Galio's Q would fix that problem while keeping it balanced.

Movespeed follows with my view of him as a splitpusher. What makes it difficult to currently splitpush is that he is SO DAMN SLOW. Even a +10 (or a +5, if ult changes are invoked; I'll explain in a bit) to MS would be a benefit to him.

How the ult currently works is... questionable. It doesn't address enough of the problems Heimy has to make it useful enough to level beyond the first rank. The following changes should be included:

1) Increases the range of Turret AA by ~300 in addition to all other effects. This gives him a more effective means of escaping if he pushes a lane for too long, or can provide a better means of CC and damage should he ever get caught in a teamfight.

2) Rockets are fine, leave as is.

3) Assuming grenade speed is altered, remove the speed buff and let the upgraded grenade proc stun on all caught in the blast, regardless of position. Otherwise, improve the additional speed given as well.