User blog comment:Healingmantra/My vision of: Warwick/@comment-25281296-20161220160514/@comment-3391671-20161231041224


 * As I mentioned, I do not believe "need corpse to regen before and after" is a good reason for 90 seconds duration (others may say otherwise). As I mentioned, having regen overtime after a kill helps the before part. And while it makes mechanical sense to give Warwick a way to heal post-battle, it doesn't make sense thematically. Plus, doesn't the jungle now have their Honeyfruits? Why not sustain by killing the jungle creeps again after battles, as some lifestealing junglers do?
 * If you still think the 90 seconds does its job, then no need to change it. You'll just find me a bit disgruntled with how corpses are being left out to rot.
 * Description looking better, if not the best. Don't have much to say otherwise.
 * Well, there are worse cases, so missing a cctip template isn't the worse you could possibly do in the name of carelessness.
 * Doing much better, Healingmantra. Doing better ^.^
 * I like the kit synergy, with wounded enemies. If I didn't see that before although it was already implemented, I apologize. For criticizing it, I believe LBP would be the nerd to go to =w="
 * To explain why I am not fond of the "MS = damage" is because that is 's niche. This ult reminds me of Hec's, and is likely better, most in part to the larger MS buff which Hecarim should get (that MS buff on the E feels so freaking weak).
 * Otherwise, I would recommend adding to items to make the ability feel more in line with Warwick's theme: a scaling on the damage (doesn't have to be too large); in the same way as  and, it might be fore the best to give a way for enemies to know Warwick's location on cast to give counterplay. If Warwick started charging in a bush, stayed there and simply leapt on an enemy after 5 seconds... that would be almost no different than the current Warwick's ult, aside from being a skillshot with enhanced range.