Talk:Udyr/@comment-92.143.73.137-20121010201033/@comment-5.83.71.124-20121013170110

Originality is all that matters in a game with 105 released champs. Newer champions that are less original than others can actually fall in disuse, or if they're just a revamped version of another champ, they could place the latter in the same oblivion. Udyr is one of the most original champions in this game, AND without a different mechanism, like rage, energy, or ferocity. Changing it to what you want would not only be unoriginal, it would be a huge slap to this game.

What Udyr requires is a buff, not a rework. Giving him a full 5 secs duration on his Bear and additional movement speed when using it would highly help when ganking, rather than how it is now. Turtle's restoring effects are nice right now, but the shield is useless when dueling. Making it scaling with AD would be an overkill, but making it scaling with anyother stat that Udyr builds, like a 5% of HP, or 50% armor/mres, would be the smartest choice, because afterall Udyr builds those, and it is conceptually correct that defenses empower defenses. Sounds like Rammus/Malphite/Galio/Volibear/Sejuani, I know, but Udyr does not build AP unless accidentally via Trinity. Other than that, Monkey, Tiger and Phoenix are fine.

About your issues with him: Biggest problem with Udyr is that he's not so easy to play with when you're new to him (I'm assuming that you're, if not, well, excuse me please). Sure, jungling is a piece of cake, but ganking requires way more study, almost always making back-attacks instead of coming from river bushes, and investing your money in oracle's for destroying enemy wards. Pinging on your target is a must if you're ganking bot or a 1v2 top lane, up to a point that if I'm not premade and using teamspeak with my friends, I don't even think on picking Udyr. Other than that, almost nobody can 1v1 Udyr that easily so most of the times going counterjungling works with a good team coordination: Just remember your teammates to not go full retard if you're counterjungling and, if they see their enemy laner going away, chase them so they can't arrive to the rescue of their teammate.