User blog comment:YourPrivateNightmare/Aesthetics and clarity (+ random extra question)/@comment-13709532-20140705051109/@comment-5955640-20140705053446

That was a slightly difficult to understand example. I'm just going to assume that Dunkey was doing an impression of a simpleton and that he doesn't always sound like that.

Wildstars might suffer from over abundance of particles that make it hard to know when you are taking damage and from where. That isn't quite the same problem in League unless you have two of the same champion on both sides and they make a lot of objects like say a Zac on both sides.

It's more like hitboxes are a series of right angles that form either a giant square or some other squarish shape. Sometimes the square is much larger than the object. Other times it's a little too form fitting.

Players don't see hitboxes so there can be a disconnect either way when you just see the animations.