User blog comment:Myself v1.0/AP on-hitters/@comment-8379657-20140213170900/@comment-8379657-20140213190603

From time to time I check solomid.net for builds that the pros use for their occasional solo queue Morde game and they are actually quite similar. But I know what you mean with the itemization. You just need so many different stats and items to be effective, like AP, MPenetration, CDR and resistances, but also the active of DFG etc. And all of these get further delayed by hextech revolver, which is pretty much standard as an early buy.

In case you might wanna pick Morde up again in the near future, I suggest hextech revolver into an early DFG with sorcerer boots or merc treads somewhere in between. You might wanna swap DFG for Zhonyas or Abyssal if you struggle early. But I'd never build Rabadon's as a first big item in general, it just gives you a much larger power spike when built 2nd, 3rd or 4th. Rabadon's without any other AP items is about as gold efficient as 2 needlessly large rods. Also I don't recommend pure defensive items like Sunfire Cape on Morde, I feel like you need to include some sort of offensive capabilities with every item to be effective, at least in early and mid game. If any, I'd build GA or Spirit Visage as a 5th or 6th item. And finally, don't build too much HP on him. With his shield and spellvamp he has a huge HP pool anyway as long as you're attacking, so it is more effective to just get resistances to increase the effectiveness of those. You might only want to build some more HP against very CC heavy teams. But practically, any point of Morde's gold that is not spent on offensive stats only prevents negative influence on the game, while gold spent on offence makes your positive influence bigger a.k.a. carrying.

But I'm getting even more off topic and I didn't plan to write a reply that long. lol Sorry. I just like the master and it wouldn't hurt to see him some more in solo queue. :D

Again, have a nice day.