User blog comment:Willbachbakal/(Champion Concept) Bak Mei, the Iron Fist/@comment-24385282-20150929005432/@comment-24385282-20150930205156

The Juggernauts are powerful, but their power is far less acquirable.

Skarner's attack speed buff can only last for a maximum of 3.5 seconds (though that's nearly impossible) without being within his Spires, and all you have to do is avoid being too near to his Spires, otherwise. This is far harder than staying out of melee range of an enemy.

Garen's true damage can only be applied to certain enemies, which he can't decide, and can only be applied to one enemy at a time or even no enemies, and relies on a far longer cooldown. Furthermore, it deals less damage unless they're below a certain health percentage.

Morde can only summon the dragon if he attacks it and his team gets it, and that can only occur every 6 minutes MAX. Furthermore, this disables his ultimate for the duration. There's quite a few reasons why this is much harder than staying out of melee range of an enemy - for starters, it can only last for 30 seconds every 6 minutes maximum, he has to worry about enemies stealing or simply taking the dragon, and he may be away from dragon or dead while his team gets it.

Darius has an extremely easily counterable heal. Unlike "stay out of melee range" it's "stay out of this small area around Darius, but if he's too fast to get away from, just walk into him, you'll take less damage and deny the heal." Having the option to walk into an enemy to deny most of the damage and all of their massive self-heals.

I didn't mean to imply that he could get off attacks way faster than others, just that he has more ways of dealing damage aside from his ultimate, not "Bak Mei's kit would provide him with a grand total of 200 damage per combo." Each of his abilities applies basic attack damage as well, increasing the combo damage while providing multiple defensive/offensive/utility bonuses as well.

What context did I bring up where the situation was perfect? I believe the exact scenario was "get in melee range and spam W and R, maybe E." Only my very first example had him even use Q or necessitate E (but even then I said it wasn't actually necessary, just a given example of an ability that he could use). Of course I brought up that enemies could get out of melee range, they'd just have so little time to do it, and it'd practically be impossible if he had a Phage effect unless they had a dash or blink (which isn't uncommon, but even then on some champions it'd be extremely difficult to get away due to short ranged dashes). They'd have to fight, but I see no way any champion could stand a melee range duel with this guy, given his short delays, zero cooldowns, and 20% max health True Damage every few seconds.

You're right - I don't quite know how his attacks work in terms of targeting. That's because you didn't include any ranges whatsoever, I could only make an assumption. Arguing that I don't know his ranges invalidates my statements isn't sensible, I had to at least guess in order to make any comments, and presumably comments are what you wanted considering you posted this to a place where people can comment on it. If you want to argue that what I said is just a grand assumption because I had no knowledge of the ranges, perhaps you should add ranges. I was presuming that the attack range was shared by all of his abilities and that their width was between 125 and 300.