User blog comment:Rulebladeraysawa/Why trinity force isnt "core" on GP/@comment-24.142.46.44-20120830001621

Technically, you're better served by grabbing Trinity Force as tank plank. For starters, it's slot efficient, you get all of the stats you're looking for, early game dominance becomes available to you by snowballing your offense, and the components are easy to build. It boosts your combat ability overall, which leaves room for tank items from that point on. If you have to fit both a Mallet and a Phantom Dancer in your build to do your job, you're probably less effective at it if than if you had a Trinity and another item, let's say Aegis, or Zeke's Herald, instead.

Seeing how you like attack speed, I'd reccomend Zeke's. That way you don't need a lifesteal item, get some of the health you'd miss from Mallet, and you get some CDR for more bullet spam. You'll be fairly squishy, but you can sit on a phage+vamp scepter for a good portion of the game if you really need to get those resists up first. Ideally, you'll be sitting on treads, Trinity, Zekes, Randuins, and Negatron Cloak to work to FoN as later fights roll around, without losing anything you wouldn't need on average. Crit's unreliable, as others have said, but that doesn't stop you from getting atmas. This build should still get a use out of it when it's needed.