User blog:Umbralis/Rusk, the Element Prodigy

Rusk, the Element Prodigy is a custom champion for League of Legends. Enhanced Casting Every 5 spell casts Rusk gains a buff which resets the cooldowns of his basic abilities and amplifies his next spell cast, consuming the buff and permanently granting him +1 Ability Power. Fire Trident * Range:  625 Rusk releases 3 lines of fire in a cone that deal initial magic damage to enemies hit. The lines then leave trails of fire on the ground for 2 seconds that deal extra magic damage to enemies who walk over them. Enhanced Casting: Fire Trident deals bonus magic damage. Getting hit by the spell or walking over the trails of fire applies a debuff to enemy champions for 3 seconds that deals bonus magic damage over time and reduces incoming healing. Terra Prison * Range:  500 After 0.5 seconds, Rusk encases an enemy champion in boulders, dealing magic damage and stunning them for 1.5 seconds. Enemies stunned by Terra Prison cannot be targeted for champion basic attacks. Enhanced Casting: Terra Prison deals bonus magic damage and the stun duration is increased to 2 seconds. Enemies near the original target take additional magic damage. Short Circuit * Range:  800 Rusk releases a delayed bolt of electricity to a 100-range target area. After 0.5 seconds, enemies within target area take magic damage and are stunned for 0.75 seconds. In addition, Short Circuit grants vision of the target area when the spell lands. Stealthed champions hit by this spell are revealed. Enhanced Casting: Rusk can cast the spell 3 times within 10 seconds before it goes on cooldown. Enemies hit with multiple Short Circuits take 50% deduced damage and are not stunned. Final Frost * Range:  600 Rusk starts a 2.5 second channel, after which he freezes a large 800-range target area solid, dealing magic damage and heavily slowing all enemies within the area for 2.75 seconds. The frost stays on the ground for 3 seconds, slowing all enemies who walk on it. Enhanced Casting: Channel time is reduced to 2 seconds. Enemies take increased magic damage and enemies hit by the magic damage are stunned for 1 second instead of being slowed.
 * Cooldown: 10 / 9 / 8 / 7 / 6
 * Cost: 50 / 55 / 60 / 65 / 70 mana
 * initial magic damage: 45 / 90 / 135 / 180 / 225 (+40% AP)
 * aoe magic damage per second: 10 / 20 / 30 / 40 / 50 (+15% AP)
 * enhanced Magic Damage: 70 / 115 / 180 / 230 / 300 (+60% AP)
 * enhanced aoe Damage per second: 20 / 50 / 80 / 110 / 170 +50% AP
 * magic damage over time per second: 15 / 30 / 45 / 60 / 75
 * Cooldown: 15 / 14 / 13 / 12 / 11
 * Cost: 80 mana
 * Magic damage: 50 / 75 / 100 / 125 / 150 (+40% AP)
 * enhanced magic damage: 75 / 105 / 135 / 165 / 200 (+45% AP)
 * aoe magic damage: 50 / 75 / 100 / 125 / 150 (+30% AP)
 * Cooldown: 15 / 13 / 11 / 9 / 7
 * Cost: 50 / 55 / 60 / 65 / 70 mana
 * initial magic damage: 50 / 80 / 110 / 140 / 170 (+60% AP)
 * Cooldown: 150 / 135 / 120
 * Cost: 100 / 125 / 150 mana
 * magic damage: 150 / 200 / 250 (+50% AP)
 * slow: 50% / 65% / 80%
 * enhanced magic damage: 175 / 250 / 300 (+60% AP)