May 29, 2009 Patch

PVP.net

 * Normal Games with Matchmaking are now available.
 * New loading screen – Now shows each player’s champions and summoner selections with their loading bars.

Champions
REMAKE :
 * REMAKE : Master Yi slashes across the battlefield; this deals damage and has a chance to slay minions instantly.
 * Reduced cooldown from 60 to 45.
 * Reduced Mana Cost from 100/120/140/160/180 to 80/100/120/140/160.
 * Reduced Heal from 150/350/600/900/1250 to 150/300/500/750/1100.
 * REMAKE :
 * Passive: increases Master Yi's Physical damage.
 * Active: this ability to triple it's effectiveness, at the cost of the passive bonus it yields for a period of time.
 * REMAKE : (Ultimate) Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.
 * REMAKE : (Ultimate) Increases Master Yi's movement and attack speeds and he becomes immune to all slowing effects temporarily. Additionally, killing a champion refreshes all of Master Yi's cooldowns.


 * Increased the area of effect from 150 to 180.
 * Increased the area of effect from 150 to 180.


 * Increased projectile speed from 1000 to 1200.
 * Increased projectile speed from 1000 to 1200.


 * : Increased projectile speed from 1200 to 1400.
 * : Increased projectile speed from 1200 to 1400.


 * : Increased ability power ratio from .25 to .33.
 * : Increased ability power ratio from .25 to .33.


 * Reduced duration from 6/8/10 to 5/7/9.
 * Increased the slow percent from 40% to 45%.
 * [[Image:Gate.jpg|20px|Destiny's Gate]] Destiny's Gate: Instant Gate now teleports the user after 1.5 seconds instead of near instantly.
 * Increased the slow percent from 40% to 45%.
 * [[Image:Gate.jpg|20px|Destiny's Gate]] Destiny's Gate: Instant Gate now teleports the user after 1.5 seconds instead of near instantly.


 * : Increased cooldown from 12 to 15.
 * : Increased cooldown from 12 to 15.


 * : Increased cooldown from 3 to 4.
 * : Increased cooldown from 3 to 4.


 * : Increased Damage from 40/80/120/160/200 to 50/100/150/200/250.
 * : Increased Damage from 40/80/120/160/200 to 50/100/150/200/250.


 * : Reduced Cast range from 1150 to 1000.
 * : (Passive) Reduced max Crit Damage Bonus from 70% to 50%.
 * : Increased cooldown from 12 to 14.
 * : Increased cooldown from 12 to 14.


 * NOW detonates for a fraction of the damage based on how long yeti is channeling.
 * You are now able to cancel absolute zero.
 * Reduced Damage from 500/800/1200 to 500/750/1000.
 * You are now able to cancel absolute zero.
 * Reduced Damage from 500/800/1200 to 500/750/1000.


 * REMAKE :
 * Changed functionality to deal the greater between 75/125/175/225/275 or 15% of the target's Health.
 * Can no longer hit Monsters and Minions.
 * Reduced Max Stacks from 8 to 5.
 * Increased Lifesteal per stack from 4/6/8/10 to 6/9/12/15.
 * Reduced Max Stacks from 8 to 5.
 * Increased Lifesteal per stack from 4/6/8/10 to 6/9/12/15.
 * REMAKE : Alistar gains 60 Damage, and takes x% reduced Physical and Magical Damage for the duration.
 * REMAKE : Alistar gains 60 Damage, and takes x% reduced Physical and Magical Damage for the duration.

Items

 * Changed functionality to leave a buff to increase Health/Mana over the course of 2 seconds (to lower the strength of multiple units with lockets).
 * Reduced Max Ability Power gained from 120 to 80.
 * 's effect now no longer stacks with Sheen's effect
 * : Removed this item
 * : Reduced Health Regeneration from 18 per 5 to 16 per 5.
 * : Increased the proc's movement / attack speed slow from 40% to 50%.
 * : Increased Magical Sight range from 450 to 500.
 * : After two seconds, the vision ward becomes invisible to opponents.

Summoner Spells

 * Experience Table: Fixed a bug that caused your summoner to require too much experience
 * : Increased Cooldown from 5 minutes to 7.
 * : Reduced Health / Mana Regeneration from 5/10/15% to 4/8/12%.
 * : Increased Promoted Minion Damage from 50 to 75 (still has an 80% cleave).

HUD

 * New Art and some changes to the general layout.
 * Can now disable the automatic hud popup of enemy champions during combat by going to options screen->more options->interface->auto-target enemies.
 * Massive framerate improvement for scoreboard.
 * New features added to Hud: death timer, level, items with tooltips, indicator when enemies are in fog of war.
 * Scoreboard can be activated by holding down tab.

General

 * : Reduced his knockback ability from 750 range to 600 range
 * Tooltip Fixes: Zilean, Time Bomb, Righteous Fury, Boost, Outer Turrets
 * Outer Turrets: Health reduced from 2800 to 2600
 * Reduced each Champion's Natural Health Regeneration by 10%
 * Inhibitor Bonuses
 * Bonus Melee minion Damage increased from 8 to 10
 * Bonus Ranged minion Damage increased from 15 to 18
 * Bonus Cannon minion Damage increased from 20 to 25
 * Inhibitor Respawn Time: Increased from 5 minutes to 6
 * Added a new passive to Mech Minions: Turret Shield: Reduces damage taken by Turrets by 50%
 * Basic Attack System has been redone
 * Fixed a Bug with animations not transitioning correctly. Example: Tryndamere’s slash animation would continue after the slash was completed having him spin around.
 * You will no longer auto attack Monsters in the Woods even if your Champion is in range until after you initiate an initial attack.
 * Fixed a Bug where you would occasionally get double gold and xp from a kill when an item proc occurred on the last hit.
 * Fixed some of the bugs involved with mouse click inputs being lost
 * Fixed a Bug where Monsters in the woods did not fully leash properly but would meander before going back to their camp.