Talk:Syndra/@comment-4947142-20120923000255/@comment-4167645-20120923100053

Rengar's changes were not placebos. Pre-buff, if I used my Q on someone, the attack speed buff wouldn't apply until you hit the enemy twice so Rengar remains stuck in his post-attack animation while the enemy runs away. Jumping from a bush would cause Rengar to be stuck staring at an enemy until your next attack cooldown, roaring to damage or heal would stop Rengar's movements and actions for about 0.5-1 second. So by removing all these "stuck" animations like Rengar is perpetually trying to pull out Excalibur, his fluidity is greatly improved. The movespeed on his ult helps a lot too.

In reference, the old Rumble lost significant amounts of damage whenever he was turning, so Riot changed the coding for his flames, and suddenly his damage is ridiculously overpowered.