Talk:Sivir/@comment-65.94.46.195-20111129182146

The rework changes how Sivir plays. She now has a more viable early game harass with Q and W. They changed her largely static lane-pushing robot role to try to give her more versatility in early phases.

What is still rather problematic is her team fight potential as her still short range doesn't allow her to effectively target squishies. There's still a little too much risk for Sivir if she indeed decides to poke at characters behind the tanks. Unfortunately, since her effectiveness as a side-pusher has been reduced, she participates in team fights more. She's not a single-target burst carry; she has some but not dramatic AoE; and her only utility provision is her R.  She doesn't particularly excel at anything with the new remake, which makes defining her role in a team more difficult.

Any ideas on to how new Sivir will be a more significant presence in team fights?