User blog comment:Felendren/Champion Idea: Rylo, Bandle city's bravery./@comment-4490515-20120316020017

For Q, I suggest you increase base damage, while severely decreasing the ratio. That way, the damage is constant through out the game.

For E, you may want to give a scaling damage reduction, rather than just 50% at all levels. It would give more reason to level it up other than cooldown/passive.

For the Ult, she stores the damage absorbed in her shield... for what purpose? If for the empowering effect, how does this work?

Overall, somewhat solid concept... but very mobile, imo.