Talk:Diana/@comment-1138914-20150706143511/@comment-4888212-20150803014149

if you dont get kited.

if you dont get bursted.

if you dont get CCed.

and when going full AP with runeglaive, you 100-0 your target anyway, so why build onhit to take longer and stay longer in the dangerzone.

get in, kill, get out. why smack an ADC repeatedly when you can just destroy his face?

not to talk about the mappresence and overall strenght of diana with those items.

devourer diana has to farm to become efficient, but with that ult CD she is wasting alot of gankpotential while farming. she needs 30 stacks to get the effect.

meanwhile runeglaive, offering AP as well (even if its not much), making her spells stronger in early game and diana can focus on ganks. in the current meta you want a strong early jungler. diana doesnt even offer that, but at lvl6 she releases hell on every lane, thanks to a 100% uptime ult. giving that up to farm up devourer is throwing away the reason you are playing diana in the first place.