Talk:Gnar/@comment-24055932-20140816161642

So, the Gnar stats are out, he currently is at a horrible winrate of 39.5% in ranked, going only deeper when looking in higher divisions (35% at challenger/diamond, but yes, that's quite unreliable yet).

http://www.lolking.net/champions/gnar&region=all&map=sr&queue=1x1&league=diamond#statistics

I'm taking a wild guess, and blame that he's a weak early-gamer with a high scaling, which is unluckily mostly packed into his Mega-Gnar form, which is hard to control, and has no reliable gapcloser besides using the transformation process itself to start a fight, leaving him technically only 1 opportunity per minute to engage in a fight that is in his favour. Besides from the competitive scene, where you propably will have strict anti-patterns against him, it'll propalby first the most common for him to avoid teamfights (you can go full dmg, your passive isn't that important to handle, you got slows + escape move).

I guess his winrate will increase a bit, but having more than 5% increase has hardly ever happened, and for his first buff I'd recommend a slight Range Enhancement (430 at level 6 is just horrible).