Talk:Avarice Blade/@comment-6301771-20130307203952/@comment-7878249-20130429101041

Views on crit chance are entirely personal opinion. I have absolutely no problem sitting on 10% crit chance. RPGs have included rolling dice for a long time and I don't see why LoL should be different. I seriously doubt people check health after every attack and do math by somehow caluclating aspd and AD to see how much damage is needed to get a kill while taking into account many other factors. If you could do that, then LoL would be more a dull math game. So it shouldn't bother you either.