Talk:Swain/@comment-4002509-20110524093510

I've been playing Swain a lot recently, and I've been playing around with a few different builds and roles.

While playing tanky is certainly an option, I've been more impressed at his role as an AP carry. Swain can and will snowball incredibly well with some team support. Let him have the blue buff, get a few early kills on his soulstealer, and an early Deathcap and he can easily destroy an enemy team. Once those two are out of the way, you can go for more survival-based items like Rod of Ages and Hourglass and he becomes nearly impossible to kill outside of massive teamfights.

However, with Swain, positioning is incredibly important. Nevermove, Hourglass and Flash are usually enough to keep you safe, with your high damage working in anyone who tries to get closer than that. I mean, tanking is fun, but so is getting 700 AP and capping cooldown reduction. It's even more effective if you include a Will of the Ancients and convince another teammate to get one too.