Talk:Garen/@comment-5732636-20140305061308/@comment-5955640-20140325060156

On Garen? Sunfire is fine it's a basic tank item where if you are taking aggro you get to do relevant damage to all units which is espescially good if you don't have a damage item and you are going balls to the wall full tank with no damage items the least you can do to be relevant damage wise in a teamfight is to get Sunfire's cape.

It's espescially paramount on full tanks with AP ratios on their spells. AP is not a given for tanks and it can be considered unnacceptable building to have AP on a tank even though you deal damage with your spells with it and that can help assuming you aren't squishy. You get Sunfires cape everything should be fine.

What Garen can build. Personally. I like getting HP items not unlike Sunfires but adding a real damage item that falls in line with the loophole in Garen's damage skills (not including the ult) can crit (but not on the bonus damage!) and get Atmas Impaler. Atma gives you 15 damage for every 1000 of health you have. At 3000 health you basically have a BF sword that crits and also adds to your armor.

That's nice if I do say so myself. The only other damage item I have after that is Maw of Malmortious which once again gives you bonus damage based on how much health you are losing maxing out at 35. That's good damage ontop of decent magic resistance and an anti burst shield.

Would Sunfire's cape be better than just getting those two? Not really not that one item can really compete against two (unless it's Triforce) but moreso that I didn't sacrifice tankiness to deal damage and if you want you could still wear Sunfires and those items would thank you for it but you could build other things like Thornmail or Randuins instead of Sunfires as something that makes use of you taking aggro.

What I often see for a lot of Garen's is that they go full tank. They survive the whole team fight but can't do any damage so they die or run. Sun fire is too passive a burn if you're the only one alive trying to kill an ADC so your team can get the ace instead of theirs. By having actual casting damage in your spells you can have better chances at not being the last man standing who doesn't deliver.

Get them to focus you by dealing damage and even if you die your team wins.