Talk:Armor/@comment-3529242-20130310065929/@comment-4087140-20130310184052

If you look at the damage reduction formula, you'll see that it is 100/(100armor)). The "100" part is the "invisible" armor I'm talking about.  That's why going from 1 armor to 2 armor doesn't double your survivability, you'd have to go from 0 to 100 to double your survivability, because it's actually 100 to 200.  Does this make more sense?

As for the direct reduction, I see what you're talking about now, but I still dislike making it any more complicated than it already is. Furthermore, direct reductions are powerful against weak attacks and weak against powerful attacks, and tanks are supposed to soak up the powerful stuff.