V7.24b

Champions

 * Stats
 * Base attack damage increased to 70 from 68.
 * Attack damage growth increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Damage per stack increased to from.
 * Damage per stack increased to from.
 * Damage per stack increased to from.


 * Mana cost reduced to from.
 * AP ratio increased to from.
 * Mana cost reduced to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Stats
 * Base attack damage reduced to 60 from 63.
 * Attack damage growth reduced to 3 from.
 * Bonus AD ratio reduced to from.
 * AP ratio reduced to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Base damage reduced to from.


 * Stats
 * Attack damage growth increased to 4 from.
 * Attack damage growth increased to 4 from.


 * Cooldown reduced to seconds from.
 * Mana cost reduced to from.
 * Cooldown reduced to seconds from.
 * Slow increased to 50% at all ranks from %.
 * Slow duration reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Slow increased to 50% at all ranks from %.
 * Slow duration reduced to seconds from.


 * Beam base damage reduced to from.
 * Beam base damage reduced to from.
 * Beam base damage reduced to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Stats
 * Attack damage growth reduced to from.
 * Cooldown changed to seconds from 16 at all ranks.
 * Cooldown changed to seconds from 16 at all ranks.
 * Cooldown changed to seconds from 16 at all ranks.


 * Stats
 * Attack damage growth increased to from.
 * Heal increased to from.
 * Heal increased to from.
 * Heal increased to from.


 * Stats
 * Base attack damage increased to 65 from 63.
 * Attack damage growth increased to from 3.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Stats
 * Attack damage growth increased to 4 from.
 * Bonus attack speed increased to % from %.
 * Cooldown reduced to 8 seconds at all ranks from.
 * Bonus attack speed increased to % from %.
 * Cooldown reduced to 8 seconds at all ranks from.
 * Cooldown reduced to 8 seconds at all ranks from.


 * Stats
 * Base attack damage increased to 69 from 66.
 * Attack damage growth increased to from.
 * Attack damage growth increased to from.


 * Bonus physical damage increased to from.
 * Stun duration increased to 1 seconds from.
 * Bonus physical damage increased to from.
 * Stun duration increased to 1 seconds from.


 * Stats
 * Health growth reduced to 90 from 94.
 * Base attack damage reduced to 54 from 58.
 * Base damage per second reduced to from.
 * Base damage per second reduced to from.
 * Base damage per second reduced to from.


 * AP ratio reduced to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * Mana cost increased to from.


 * Stats
 * Magic resistance growth increased to from.
 * Base damage increased to from.
 * Range increased to 1400 from 1200.
 * Base damage increased to from.
 * Range increased to 1400 from 1200.
 * Range increased to 1400 from 1200.

Items

 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Lethality reduced to 18 from 20.
 * Lethality reduced to 18 from 20.


 * Lethality reduced to 18 from 20.
 * Lethality reduced to 18 from 20.


 * Healing and shielding power reduced to 5% from 8%.
 * Healing and shielding power reduced to 5% from 8%.


 * Giant Slayer passive increased to +1% damage per 200 health difference from +1% damage per 100 health difference.
 * Reaches +10% bonus damage at 2000 health difference from 1000.
 * Reaches +10% bonus damage at 2000 health difference from 1000.


 * Giant Slayer passive changed to +2% damage per 200 health difference from +2% damage per 100 health difference.
 * Reaches +20% bonus damage at 2000 health difference from 1000.
 * Giant Slayer maximum damage increased to 25% from 20%.
 * Giant Slayer maximum damage increased to 25% from 20%.


 * Unique Passive - Mana Charge
 * Tooltip updated from "on spell cast" to "on mana expenditure".
 * Tooltip updated from "on spell cast" to "on mana expenditure".


 * Healing and shielding power reduced to 15% from 20%.
 * Healing and shielding power reduced to 15% from 20%.


 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Lethality reduced to 10 from 12.
 * Lethality reduced to 10 from 12.


 * Unique Passive - Mana Charge
 * Tooltip updated from "on spell cast" to "on mana expenditure".
 * Tooltip updated from "on spell cast" to "on mana expenditure".


 * Armor reduction per stack increased to 5% from 4%.
 * Maximum armor reduction increased to 30% from 24%.
 * Maximum armor reduction increased to 30% from 24%.


 * Attack damage increased to 25 from 20.
 * Attack damage increased to 25 from 20.


 * Attack damage increased to 40 from 35.
 * Attack damage increased to 40 from 35.


 * Lethality reduced to 18 from 20.
 * Lethality reduced to 18 from 20.

Runes

 * Damage type changed to Adaptive from Magic.
 * bonus damage on the empowered attack.
 * Gaining 5 or 2 maximum health whenever triggered.
 * Heal increased to from.
 * Triggering Grasp of the Undying now grants or  (Adaptive) for 12 seconds, stacking up to 99 times. Halved on ranged champions.
 * Triggering Grasp of the Undying now grants or  (Adaptive) for 12 seconds, stacking up to 99 times. Halved on ranged champions.


 * Cooldown increased to 75 seconds from 60.
 * Cooldown increased to 75 seconds from 60.


 * The cooldown is reduced by 50% if the channel is interrupted.
 * The cooldown is reduced by 50% if the channel is interrupted.


 * Base damage reduced to from.
 * Base damage reduced to from.


 * Attack damage reduced to 5 from 11.
 * Ability power reduced to 9 from 18.
 * Grants 65 health.
 * Grants 65 health.


 * Bonus attack damage reduced to 13 from 16.
 * Ability power reduced to 22 from 27.
 * Ability power reduced to 22 from 27.


 * Ability power reduced to 22 from 27.
 * Bonus attack damage reduced to 13 from 16.
 * Bonus attack damage reduced to 13 from 16.


 * Attack speed reduced to 9% from 18%.
 * Grants 65 health.
 * Grants 65 health.


 * Health reduced to 65 from 130.
 * Grants 9% attack speed.
 * Grants 9% attack speed.


 * Health reduced to 65 from 130.
 * Grants 5 attack damage or 9 ability power (Adaptive).
 * Grants 5 attack damage or 9 ability power (Adaptive).


 * Health reduced to 65 from 130.
 * Grants 6 attack damage or 10 ability power (Adaptive).
 * Grants 6 attack damage or 10 ability power (Adaptive).


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Ability power reduced to 20 from 25.


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Ability power reduced to 20 from 25.


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Grants 65 health.
 * Grants 65 health.


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Ability power reduced to 20 from 25.