Talk:Pantheon/Strategy/@comment-24244762-20131202221529/@comment-24578590-20140515023718

That's an average build. Pantheon needs to capatalize more on damage then on sustain though... that's the trade off for his playstyle. The spirit visage and blood thrister are odd choices. The Visage is only worth a place in a champions build if they have 'average to good' ways to heal off regen AND lifesteal. With the blood thirster, it becomes more viable but then there's the awkwardness of the BT's position in his build. Pantheon has low attack speed and shouldn't ever buy attack speed. That being said, life steals utility diminishes to "only useful in lane" because auto-hitting in team fights to heal up is far less effective then kiting and spearing your enemies till they're low enough to turn on.

Here is a build I recommend:

Infinity Edge ... so that you always have a chance of getting a lucky crit in battle. It also has large amounts of AD that Pantheon needs for his pokes and the extra crit damage allows him to burst and turn fights easily. It also compliments his kit.

Last Whisper ... a far better choice then Cleaver (which is usually deamed absolutely nessacary on Pantheon) despite the Cleavers stats complimenting Pantheon. His spears need to constantly do strong damage and he needs to get them as low as possible, as fast as possible, without the 'wind up' of the Cleaver. Furthermore, Pantheons 'E' will spread the stacks of Cleaver to anyone in range, making it less effective for single targetting.

Merc boots + Captain ... An obvious choice. He needs tenacity to reach those ADCs.

Sunfire Cape ... Should be an early item if you're in top lane and the top laner is AD based. It compliments his stun while giving him health and armor.

Banshee's Veil ... Great HP and defense but more importantly it gives Pantheon a similar shield to his passive but against spells. Ultimately this will leave your enemy less likely to poke at you, leavign you full HP while you poke down your enemy to enable you to open one of them.

Gaurdian Angel ... After fighting a mob of enemy champions or losing a 1 v 1, this will surely give you another openning to turn the fight and stun the enemy. In either situation, an enemy near you is bound to be on low HP. The GA will give you enough mana for a good combo and the fire cape will keep on burning them as they camp your revive.