User blog comment:YourPrivateNightmare/Unnecessary custom Graves changes 2.0/@comment-1330314-20141118232324/@comment-5077844-20141119081522

interesting.

i didn't want to touch the passive any further because from waht I#ve heard people were like:  "it isn't special, but it does it's job". I jsut aimed for making it more reliable.

Buckshot..i don't know...I just feel like it needs some form of consitency. his strength is about going in and dealing brust damage. His steroid is kinda weak, so I supposed if I increase his burst potential it should emphasize his cahracter

W i don't agree with that. It#S still supposed to bew utility. I just thought that the current version was stupidly unreliable, since becasue of it'S low radius, you kinda have to guess where the enemy's gona walk if oyu want to sue it as a slow or blinding tool. This way, your objective should be to eitehr jump into their face and useit as a distraction, or use it to stop people from chasing you. It'S more of a nerf tbh, but i wanted to improve it'S reliability and skillcap.

E is because i find 70% As to be really weak. especially since graves has no real follow up to his burst, so he kinda depends on As but can't buy it in raw amoutns because of how he scales better with lots of AD. The mana cost thingy is...well because Lucian. I don't think non.damagin dashes should have late game costs, especially not on ADCs, but that'S just opinion i guess. If you take a look at my earlier concept, i initially planned it to be on-kill reset and give him full stakcs of his passive when dashing towards enemy champions, but that idea didn't really get a lot of positive feedback.

The ult thing. As I said, graves should be about burst and explosions, but right now he's too much relying on single basic attacks. I jsut want to force him to be the initiator. Be dominant as graves and you win. Get denied and you're considerably weaker...solution: play aggressively vs graves and don't give him a chance to build advantage. that was my whole idea.

About the active part. it was really jsut because i realised how graves is one of the only ADCs who doesn't have anything to deal with tanks. Vayne and Kog are tank shredders, Twitch, Tristana and Cait have massive range, Varus and COrki got %hp and true damage and deal mixed damage, Ashe offers a lot of cc, Sivir got her passive and spellshield, Lucian is extremely mobile, MF has that bonus magic damage

Graves doesn't ahve any of that. He just deals raw physical damage and getting 300 armor will shut him down ahrd, even if he has LW. The only thing i wanted for him was not to become useless once a Malphite stands in front of him. Especially since i wanted to reduce his range anyways. Right now there is sjut no reason at all to pick Graves...unless Lucian is banned and you want an aggressive lane.