User blog comment:Freedfg/Is vayne TOO versatile?/@comment-4636093-20130720145505

My problem with Vayne is NOT her lategame, her lategame is hunkydory because she's supposed to be a gigacarry. I do have a problem with how bursty she is in the early game too, if your support manages to catch the enemy then you have a free stun -> auto -> Q which can take off 60% of an enemy's healthbar. AND it might knock them back further away from safety which pretty much guarantees a kill.

I think a hefty base AD nerf would make her less of an early game threat while still keeping 99% of her late game power. Maybe from 50 to about 46.

And maybe increase the cooldown on earlier ranks of Q (instead of it being 6-2 make it 8-2 or something).