User blog comment:PurpleWii/What if more items were like Sterak's Gage?/@comment-1330314-20160417233734

I completely agree that a possible solution to abusive tanky builds could be to make health on items a base health multiplier rather than a flat stat, and I think more generally every stat, bar AP, should probably work in the same way, with champion bases adjusted in compensation. Right now, one of the problems with itemization is that any champion can pick up an item and get very similar returns compared to a champion who's part of the group the item is targeting, which makes balancing those items' stats excessively difficult.

Also, not related to the topic, but it would help if you formulated your post in a manner as concise, to-the-point and direct as possible. The above stream-of-consciousness format was fairly difficult to read through, and could have likely communicated all the information necessary for the subject in a fraction of the space it took.