Talk:Lee Sin/@comment-6460712-20130330034535/@comment-6460712-20130406042918

First of all, Lee is naturally squishy because of how much mobility he has, and the nerfs did hurt, THEY HURT HIS TOP AND JUNGLE, they didn't touch his damage or his ealry tankyness against MAGES. They didn't change his lategame teamfighting, they hurt his early cc and armor.

And lee dosn't need to always jump on the carry he can just halve the brusier and kick them into their team cc ing everyone then jump back as your team follows up. Then jump back in when the timing is right. As you said his q damage is unreliable but your not gonna jump in if you miss it are you? He sacrifices being always able to engage (like talon, kha) for the extra cc he has.

Lee as an assasin IS very underwhelming unless you practice him very hard. Once you get good enough at him however, his damage becomes a lot more reliable (learning to ward jump right, hit q) and suddenly his one weakness as an assassin (He has quick 100-0 burst, he has strong AOE damage, he has no mana, he has good cc, he has good mobility, escapes) is much less of a weakness you become a monster. (not even just that, between w and q you have one of the highest engage ranges of any assassin). Just watch some one who has mastered him like Nathanielbee and you can see his potential and all my points.

And all your other arguments don't really apply to this as we are not talking  about lee sin in general, we are talking about about assassin lee sin in mid lane.