User blog comment:ZFlash/Haruka, the Thirtieth Experiment/@comment-7709681-20131011215831/@comment-10428734-20131012114101

The health cost already scales with "normal" AD and not "increased" AD: "Haruka drains her own life over time to increase her attack damage by the same value." No matter the conditions, health cost and AD bonus always have the same value.

The lifesteal scaling on missing health seems pretty good. I think I will keep that.

For Ghost Rush, her passive already allows her to use it every 3/4 seconds or so without CDR if she keeps attacking.

Or I can radically change the passive so it only reduces its own cd, I reduce q's cd to 6->2 and I let w refresh on kills/assists. I don't like the "refresh on kill, half on assist" system. It always makes me feel like I have to ks everything. Just like Darius.