Talk:Jax/@comment-190.253.11.25-20120612031836/@comment-5112222-20120612194049

I play Morde, (Pre nerf and post)

Pre-nerf, yes, he could 1 vs. 5 the team by making it 2 vs. 4 in 3 seconds. He was devastating.

Post-nerf he'd have to catch 2-3 of them off guard first and get the carry first with his ulti before the other 2 show up, a real 1 vs. 5 penta is rarer now. But he's still very powerful clean-up and Ap Carry/Offtank Ap. He just needs some time to farm up. But his burst is harder to pull off since he's melee.

Now onto the actual topic:

Darius and Jax are capable of snowballin hard, but jax has an easier time with his gap closer and stun, he can deal more damage to people within a sustained period instead of needing a ulti burst. But is generally more manuverable and harder to counter. Darius has true Damage ulti, but needs to land it or else, so he'llbe hesitant to use it without some hemorrage stacks on you, but is easier to counter, Sunfire Cape can lower his physical and make his true damage have to deal with more health. But he needs to get closer, and build tankier himself so he can be a reliable offtank and has much better clean-up then anyone i've seen before.

Malphite is a different matter, he initiates and is an anti-carry. He needs less speed thanks to his CC, and can deal nice damage mid game if he has FH, Omen, or Thorn. However he still needs to build MR and Health, and solve his mana problems so he can keep on CC'ing and getting into the enemies face for your damagers. But he can easily disrupt them with his WREQ. As for Jungling, malphite is better choice, naturally tanky, passive before any camp if you need it, and his E is very good for the camps since they'll attack you slower, but he's more blue dependant then Darius or Jax. At the same time, he has better ganks with his Q and Ulti. Cloth and 5 pots is the only way to go, increases E damage, recieve less, but he can't give blue to mid until he get's Philo's.

Jax and Darius a better for dealing with enemy team by yourself though.