Talk:Karma/@comment-29954542-20161110135848/@comment-4022742-20161220215133

Getting AP not only ups your damage, it also ups your shield defensively. I prefer to rush which gives you CDR, MS, Mana regen and 60 AP, it also increases shields and heals by 10% gives allies +20 on-hit damage and healing on top of +20% attack speed.

Compared to Redemption it does way more for you offensively. The defensive edge of 400 HP that Redemption has is negligable.

The heal is 490HP max on a 2.5 second delay with 120 second cooldown. When you compare this to you just have to damage a target to charge your heal for 20% of your flat damage, you could look at it as 52 +20%AP per Q per target hit. So even if you hit 1 person with Q and immediately heal with your shield it's still gonna be 52+20% AP every 8 (without reduced CDR) healing. In the long run this will grossly outheal Redemption and have way more practical use.

I advise running, &  as the core. With boots of your choice and either +  or  + an optional item.

The last item could depend on what you really need. This could be Mikael's if you need to cleanse your ADC from stuf like Lissandra's ultimate. This could be Lindry's torment if they have a health stacking diver. This could even be Hourglasss if they have an assasin that constantly tries to down you first. Honestly, it could be redemption, but I don't feel like it's worth it.