Talk:Volibear/@comment-6235836-20130714164906/@comment-5266525-20130718162728

It's more to give it a more defined use than anything. The scaling with missing health apparently means the ability is strongest when they're at 1% HP yet that's also when it's at its most useless. Capping it at like 30% gives the player a guaranteed point where they can say 'okay, if I cast Frenzy on this person right now, I know I'm going to get both maximum damage and maximum benefit out of it.'