Talk:Gnar/@comment-1920550-20140906205156/@comment-6281696-20140907101354

Tri force is a massive risk though.. I've seen plenty of Gnar's go down emptyhanded because they failed to catch their boomerang/pick up the rock and thus lost most of their damage output and thus the fight. And yes, you'l be able to catch it say 90% of the time, but there's plenty of champions who can force you to miss it (or let them go, or be hit by something painfull and die yourself), and those few times that you miss it are rather crucial. Botrk in that respect is much more consistent, and against squishies it's enough damage anyway. Damage-wise the only ones that he has a problem with killing are the ones that go full on defense, preferably with some stupid defensive steriods (e.g. a maokai, a mundo) especially in mega due to the lack of hyper.

A bigger issue is his abysmall defenses, especially in mini and early on when his passive is basicly useless. Anything with decent burst can essentially instantly kill him. His base defenses in mini are just so god damn awefull. And because of the obsession moba's have with damage even stacking up a load of defensive masteries + runes, is often not enough, which means he immeadiatly needs something defensive. Except that his offense early on isn't exactly brilliant either, which makes his build awkward as hell (especially early on)