User blog comment:CobaltCrafter/Emerald, the First Guardian/@comment-3391671-20170202080808

Emerald... sounds fancy. May not be the most original name, but who knows, the lore could validate why his name is such. However, I'm also conflicted since in the English language, I find "Emerald" a feminine name if not strictly for female only. Nonetheless, onto seeing the kit, which is displayed here.


 * PoisonShark has already gotten ahead of me (as seen with his comment) in regards to some of my comments about the basic stats.
 * PS is correct about how that growth is worrisome. Fighter-primaries are likely to have moderate-high health, with assassin-secondaries may drop it down a bit. However, even  doesn't have that low of  (65) so I recommend bumping it up; to balance it out, lower the  down too.
 * Although PS says it's justified for fighters to have high &, I believe these values for Emerald needs to be toned down a bit (such as that  growth).
 * While attack speed has seen no definite cap for base values, I wouldn't go for such a high base. It is apparent the growth balances it out by being rather low, but I don't think this is one extreme of going with the attack speed. I wrote this after MS below, but the same idea applies as it does to MS: having high base AS is more advantageous than high growth, since bonus attack speed through growth is 
 * As mentioned by him, is bound to two values: 30 (+0) for all ranged champions, along with  &  who would benefit too much from the scaling resistance, and 32.1 (+1.25) for all other melee champions.  &  happen to receive unusual base values... for no reason explainable. Thus, it can be also said that granting custom champions out-of-norm  is hard to argue for due to the lack of reason to do it, not only because of the "too high, no good" reason. Granting values such as 45 only make it worse, since that is rather high for a base value.
 * The same train of thought applies for the movement speed. This one is more critical due to how many of the bonuses one can receive for MS is additive, not multiplicative. This means that if the base movement speed is higher, the more they benefit from the bonuses. The normal range for champion MS is 325 to 355, and the most Emerald should get is 355 if he is going to be classified as fighter-assassin ( is also a fighter-assassin).
 * Check this page for base stats if you haven't already.
 * Before diving into the kit itself, I recommend looking at Tylobic's blog about the basic inter-workings of the wiki. This blog has the base tools needed in making a more sophisticated page, and make it look more like a well-constructed page over a wall-of-text that people would want a TL;DR out of.
 * Theme: While you have not offered an apparent theme with Emerald, you open with a champion who is based around the capability of using two different weapons to determine their role spontaneously. But how different is this from someone such as, or maybe , aside from the the obvious lack of changing one's attack range? Is this shape-shifters balanced, and not offering too much flexibility? Is the switch simply a spur of an idea, or does it have actual depth as to why someone would switch between the two weapons?
 * Innate: The base of Emerald's kit. However, my issue with some custom champions, who are able to switch kit through their basic abilities, is when the changed effects are in the innate. The reason this bothers me is because an innate is wasted on explaining what the switch-overs provides, when it can be done with the ability itself, in this case being W. Aside from, the innates of all shapeshifting champion are either the shapeshifting mechanic itself or is independent of the shapeshifting either by being based on on-switch effects  or is its own effect . I recommend relooking at where the shapeshifting aspect of this innate is located.
 * Otherwise, as PS notes, in the innate of a champion's kit, all statistics (as in the numerical values) are incorporated into the ability description itself, unlike how abilities have it set aside. Take note of all concurrent champions, as this is very much the norm.
 * While I wait for changes to this innate, what I find uninteresting is how the values do not scale. I do not know if this is intentional or not, but this causes the innate to fall off hard. As for uniqueness, I may advise creating something distinct for the Trickster Innate, since in some form of way, it reminds me of ; the Protector Innate is alright, even if a bit dull.
 * If Emerald is going to be a shapeshifter champion with two separate kits depending on his mode, as PS advises, it is best to split the ability boxes as you find on shapeshifter kits. Since you are a newcomer though, I wouldn't blame you for not knowing how to do that, so check out the Tylobic’s blog I linked.
 * PS is ahead of the game in regards to criticizing the issues of the kit: flavour text. It does not harm the ability itself, but it sure does bloat it with unnecessary details, those that are likely to be deduced by players. Q is only the start of them.
 * A shapeshifter's kit usually has abilities that mirror each other, with being the sore exception... because her kit is old. Anyways, while her kit follows a main-damage/crit-enhanced/mobility style, I still feel the two kits are disconnected from each other, even more than 's.
 * A two-second leash that deals high base damage for no scaling... I can't find a reason for this to be within the kit of a likely assassin. For a Trickster too, having a two second channel on its own is rather odd.
 * Are the cooldown conjoined, or are they separate? This can be easily repaired by creating the separated kit boxes.
 * I do not mean to be... mean, but the ability names so far have been lackluster and uninteresting. Some of them are also questionable (what does "mind lash" even refer to upon Emerald?) while others overlap with existing abilities.
 * PS points out the many critiques I would offer for W. But what I find disturbing is the sudden synergy for Emerald, or the anti-synergy in the case of Protector. Speaking of Protector, I believe it makes little sense for Protector mode to have criti synergy (that tripled damage); why does he have this aspect when he is in a mode called Protector, likely reference a defensive style?
 * PS mentions how gapingly minimalistic the active effect is. It only gives more reason to move the innate to this ability instead, imo.
 * I find the Trickster effect for this E to be rather similar to League's, from the blink (not teleport) to the invisibility to the next-auto-attack-enhancement.
 * The active though... reminds me of old 's, with a delay and the ability to crit for tripled damage. The fact that Emerald has two damaging abilities but no defensive abilities makes me believe that the title of Protector for this mode is ill-suited. He's more like a skirmisher than a "guardian."
 * Due to the nature of how you restrict Emerald's crit in the non-trickster mode, I find it rather distasteful that you put down the maximum possible damage as all five hits being crits. This is because you are taking that fact that by chance, Emerald deals that damage, when there is only a 0.032% chance of that occurring. May not sound bad if Emerald is played over and over, but sadly, chance does not build up so that a 10% chance is not a guarantee every 10 hits; it can be more or less. Crits are one of the only mechanics in League to be seemingly randomized, and to randomize it more is not a good idea.
 * That cooldown looks out of line...?
 * Two words for this ult: "What the!?" Why? This ult brings nothing to the table of Emerald, as it's overly generic. "I release my energy into an area! WRAAAAGGH!!" Maybe if it's on a mage who excels in AoE, sure. But a fighter who has crit-mechanics and lots of on-clicks? I find it unsatisfying to see this ult.
 * PS points out numbers, but I will dismiss them as my above critique removes the need to criticize the number values.

As a first champion, gladly the kit is created instead of being an empty template. But as you may notice from my harsh comments, it requires a lot of work, and lot morein-depth reworking even. I do apologize if some of what I say may go over the line, but as someone who commits to CCS, I rather be honest than sugarcoat items where unnecessary.

I look forward to what story you have for Emerald. I will note though that, the skin ideas and relationship with friends do not serve in offering a heads up of what Emerald could be. It actually gives this lofty feeling that Emerald could be placed anywhere, since you especially choose high-profile, already-existent skins, not skin ideas that focuses on uniqueness. Otherwise, I await what you may behold.