User blog comment:Fistful of Force/Do ADC really need that much damage?/@comment-110.55.2.157-20130205181600/@comment-88.159.13.170-20130206130307

I disadree with the role of an adc. An adc is not meant to be anywhere near the enemy ad carry. If you are you are likely to die immediately, unless you are cleaning up after the fight. The adc is meant to be able to shred through defences. The ad carry late game number 1 piority is to focus on the enemy front line, or dodge enemy assassins rather than focus backline champions. After the abilities have been used and the enemy are now on low health the ad carry should then be positioning to auto attack low hp enemy champions. If champions are using their burst to finish off low hp champions, then they are not maximising their damage. When people are bursted low then it is the role of the ad carry to remove the remaining health. This allows the aoe damage dealers to save their cooldowns for the next target. In doing this you are maximising your team damage rather than wasting 600 burst damage on a 200 hp champion.

This is why teams built on strong initiate abilties, such as malphite and amumu, are very powerful when combined with champions that have other strong aoe burst damage (rumble, anivia) so that multiple enemy champions are low allowing your ad carry to finish champions off.

Mid game, before the ad cary has 4 damage items, the ap mid does the most damage in your team. The ap mid along with your top lane bruiser will have the most levels, and since they scale differently to carrys, they will more likely do more damage in a lot of cases than the ad carry, unless your ad carry is already fed or a hard scaling carry like vayne. The ad carry relies on auto attacks to do damage, if they dont have the items for their auto attacks to do damage, then ad carry will be prioritising abilities for damage and keeping safe rather than auto attacking.