Talk:Ezreal/@comment-74.15.234.202-20110828180143/@comment-2124153-20110831170228

^ AD Ezreal players do not primarily use W and E for damage. The damage that the skills do is secondary to the debuff/teleport effect, which is the real reason to use them. But it's undeniable that the damage dealt still means something, especially in the laning phase when bases matter. Ignoring W until level 12 means you flat-out lose in damage output to one that takes W at level 4, full stop, period, go directly to fail, do not pass Go, do not collect $200.

Never mind that W's damage is easier to guarantee anyway. E is a positional skillshot that sometimes hits minions whether you want it to or not, since Riot doesn't see fit to allow it to prioritize champions. W has long range (tell Annie that 900 range is "short", she'll stuff Tibbers down your throat) and doesn't interact with minions; if you can't hit someone with it, you have no business playing Ezreal.

The AS reduction on W is not "marginal". It's enough to completely negate all of Ashe's level-up AS bonuses from level 1 to level 8, in one shot. It very nearly counters Berserker's, and takes a big bite out of a lot of self-steroids on various champions like Tristana, Xin, Jarvan, etc. Not only that, it's at least one free stack of Rising Spell Force, good for +10% AS earlier than a normal R > Q > E > W skill order.

It's situational, but certainly not as niche as "2 seconds on E's CD might save my life". E's cooldown reduction is called Q. At low levels, you won't be using it twice in one fight.