Talk:Nautilus/@comment-28465461-20160604072627/@comment-26808509-20160729154411

They may be fighters but still they can go fulltank or build only one damaging item and they are hard to kill while they kill any squishy easily. And for ADC's it kinda is an important question, because dealing damage is their job. They are there to deal consitent damage and they are good at this but in return they are really easy to kill. But with all the tanks or fighters around that are hard to kill but still deal around the same amount of damage, they're having a really hard time. It's basicly the reason, many People stop playing ADC. Even if you're ahead, the majority of the enemy team can oneshot you, because feed doesn't give you more tankyness as ADC. And that's fine, it means the role itself is balanced, but in return tanks shouldn't be able to deal this massive damage, because their feed does give them more tankyness and it's just not the job of a tank to deal damage. It's their job to soak it and to wall for their damage dealers. It's not only the tanks that deal damage but also the diving fighters that can go nearly fulltank and still deal this amount of damage (looking at Irelia). She is supposed to kill the enemy backline but she should not be unkillable while doing so. It's all because there are so many items that give tank stats AND some sort of damage (Titanic, Steraks ect.) and this shouldn't be to my mind. Either damage OR tanyness, not both.