Talk:Revitalize/@comment-33547329-20181116045320/@comment-36002403-20181116073433

You are right but i guess heal and shield power is hard to balance, even more when it also includes outgoing, ingoing and self healing/shielding.

Things easily get abusive when carries get non stop shielded. In a supportive team composition there is a huge difference between 5% or 10 % shield/healpower. Thats also a reason why a lot of shield/heal champs and items got nerfed.

If it just would be for incoming heal/shield and self heal/shield they could easily change it to 10%.