Thread:Willbachbakal/@comment-26815373-20160319214302/@comment-1330314-20160322153406

1) Attack modifiers are a good way of letting a support participate in combat and feel good about autoattacking, though each of the effects you mentioned also has its own twist ( are good for poke, are more for short skirmishes, etc.). Additionally, it can be used to give them scaling damage without giving their kit too much damage, and since that's the case for Oracle, perhaps that could be the solution, if implemented right. "Psychic" can mean a lot of things, so you can have a mentalist like Professor X, or any sort of magic user, plus Oracle, who sees the future, so in your case I'd say a seer-type psychic would want to set up their target's death in the future: for example, each attack could be Oracle cursing her target with a bad omen and causing some kind of deadly fate to fall upon where they were a little later, a la . It's an effect Riot mentioned had promise for a future kit, and making that damage reactive would add a lot of counterplay, plus moment-to-moment gameplay on a champion who'd otherwise be all about long-term planning.

2) I don't see anything wrong with queuing abilities, particularly since right now Oracle would likely be firing QWE at about the same time in many cases. I'm not sure I understand this fully, though, and I don't think queuing up abilities should allow Oracle to reduce the overall time needed to cast her spells through overlapping channels or whatever. Ultimately this looks like more of a quality-of-life change, rather than anything that would introduce more or less counterplay.

As for there being more support niches left, hell yeah. Besides the idea of a vision-based support, of which there are likely many different possible iterations, there are a ton of other themes worth exploring, imo: for example, you could have a vengeance-based support who could get stronger as her allies take damage, some kind of symbiote that bonds directly to allies to empower them, or a geomancer who manipulated terrain in order to assist their team and hinder the enemy, to name but a few. I think we can look forward to many more fun supports in League's lifetime.