User blog comment:Unholy Ark/Sion rework/@comment-5319740-20140626175347/@comment-5319740-20140627062902

something like this:

passive : sion's body is covered with vengeful souls numbing his sense of pain. reduces damage received by 10%, this passive is disabled while the skill is on cooldown. active : activating death's caress makes the souls block incoming damage, if the shield is not destroyed sion can detonate it. it blocks 50/80/110/140/170 + 15%maxHP of damage. damage 50/80/110/140/170 + 15%maxHP of damage. notes : the skill only goes on cooldown after the shield detonates.

he felt like amumu in a sense that he has a long-distance gap-closer, he takes less damage from attackers, he aoe-snares anyone caught with ult.

i had a different idea for sion though is to make it a toggle-on/off instead of the other one.

toggle off : nothing (like swain) toggle on : souls of vengeance feeds on sion and enemies nearby, the souls deals damage and slows them down. toggle on cost is health per second that increases over time. e.g. 5health * seconds health cost per second.