User blog comment:KROLK88/Mordekaiser,the Master of Metal custom remake/@comment-6170052-20140502152729/@comment-5847551-20140502162040

Passive-

I'll compare it with yasuo...he gets up to 470 shield(lvl 18) that he can charge equally as fast as morde and also gets double crit chance...now,with this rework morde base shield at 18 is 420,so lower than yasuo...you need 62.5 AP just to have the same shield as yasuo.Now,considering that your endgame AP will be +/-500(you need some survivability because you dont have his windwall and quick dashes...),you get 350 more shield than yasuo.I'll ask you a question-do you seriously think that double crit is weaker than 350 shield?And you dont consider yasuo passive broken,do you?.And btw,to get your mentioned 900 shield you'd need 600 AP,which you won't get unless you go semi glass-cannon.

Q-Lets say you get 200 AD and 500 AP...you still only get 460 dmg(644 if enemy is solo).

Now,compare that to CURRENT Mordekaiser that also has E which this morde doesnt have.

Same stats(500 AP 200 AD,which is 85.3 bonus AD from morde base stats)

200+0.4x500+85.3=485.3 dmg on single target-HIGHER than current Morde and you call mine broken?well...lets see the single target one:

330+0.66x500+85.3x1.65=800.745 dmg which is way higher than current.Sure,my abilites are broken x_x.

W-

Current Morde at skill lvl 5:80dmg/sec(+20% AP)

Reworked Morde at skill lvl 5:60dmg/sec(+15% AP)(+25% bonus AD)-active damage is lower than passive so i wont compare it as its for finishing running enemies mainly.

Same stats,500 AP 200 AD(85.3 bonus)

Current Morde:180 dmg/sec

Reworked Morde:163.43 dmg/sec

Sure,my skills are op once again!

E-

Lets assume 500 AP,200 Armor(which is 118 bonus)

Current Morde:550 frontal cone magic damage with 6 sec cd

Reworked Morde:58.5 bonus armor to allies,31 reduction to enemies.

So you,assume that an armour aura lower than taric's is worth 550 dmg every 6 sec,per target,that refreshes morde shield....And you call my ability uberbroken.

R-

You call THAT an overbuffed skill?

500 AP.

Current Morde:total 54% of target's maximum health as magic damage(27% instant,27% over 10 seconds,reduced by resists)

Reworked Morde:30% instant max health magic dmg,60% MISSING health as true dmg over 10 seconds...

This means that 24% max health dmg needs to be lower than 60% missing health dmg..so an enemy needs to be under 60% max hp for this to even be a buff(well its true damage so it is,if we factor 100 MR of an enemy it only needs to be over 77% to be a buff,but nonethless,REWORKED skill used alone is  ALWAYS WEAKER than previous one as with 100 MR instant dmg only brings enemy to 85% from full which > 77% and with 0 MR to 70% which > 60%.

TL'dr

You think my rework is unbalanced and broken?Let me show you the numbers(endgame):

With 500 AP,200 AD(85.3 bonus) and 200 Armor(118 bonus):

Current Mordekaiser:630 Passive shield,460 dmg on Q(644 singletarget),163,5 dmg/sec on W(passive,active is lower dmg),58.5 ally armor aura,31 enemy armor reduction on E,Ult that deals LESS dmg unless a target is under 60% hp(77% if at 100 MR),always weaker if used alone on full hp target.

Rework Mordekaiser:820 Passive shield,485 dmg on Q(801 singletarget),180dmg/sec on W,550 dmg frontal cone aoe magic dmg every 6 sec on E,ult that always deals higher dmg if used alone on full/high hp target.

Tl'dr 2(totally too lazy,totally didnt read)

Advantages of one Morde over another:(500 AP,200 AD,200 armor,100 enemy MR,100 enemy armor):

Current Mordekaiser:25 higher multitarget dmg on Q,157 higher singletarget,550 dmg on E on 6 sec cd,Stronger ult if enemy is over 90.5% hp while used(over 77% after instant dmg)

Rework Mordekaiser:190 higher shield(slower to charge due to no E),58.5 ally +armor,31 enemy -armor aura,Stronger ult if enemy is under 90.5% hp while used(under 77% after instant dmg)

Now,do you seriously think my rework was even a  significant buff?Dont talk about broken without doing maths.