Talk:Jayce/@comment-26203093-20160911234739/@comment-26203093-20160912001756

I'd actually be for the flexibility if it gave him a cool playpattern moving between styles, but his kit just pulls him in all directions, and the cooldown on the R means you can't have higher impacting differences between the modes, which could've been interesting. Almost like playing gnar, as you're forced to commit to your choice for a while, only you actually make the decision to change.

Switching between heavy artilery and a juggernaut that a hammer seems to imply could be an interesting dichotomy, if it means players can bait out the other playstyle and then counter it.