User blog comment:Mellowbloom/Boone, the Desperado (WIP)/@comment-4296199-20130404204557/@comment-7699142-20130404221202

In hindsight, the passive does seem a bit strong. 1-2% per stack would be more appropriate.

The aiming... you know how Lulu's Q projectiles can be aimed wide of eachother by moving the cursor closer to Lulu? It'd be like that, but moving from wide apart to close together on their own, rewarding timing it well and hitting with both. Though, as you mentioned, it doesn't reward that too well, so I'll up the scaling.

W, fair point, I shall add that.

E, I originally meant to knockback and I have no idea why I left it out. Though a short knockup might be more beneficial, as well as possibly swapping the damage to physical with AD scaling.

R, I'm going to lower the cooldown a bit. I thought about how it affected the cooldowns of other skills and realised it didn't really contribute as much as I thought, so maybe being able to have it up more often would be better. Alternatively, I could have the skills not incur a cooldown at all.

A few people have mentioned him not being very much of a carry. Would changing his scalings help more with that, or is it more of a skillset issue?