User blog comment:ArtMaster7/Malevis the Void Disruptor/@comment-25235491-20151213162320

Welp, this is a very unique champion we have here... Warning: The in-depth analysis might feature some OP-calling. Conclusion: While her spells don't have damage, the moment she hits level 3 her damage already goes through the roof. Her abilities have radiuses that are too short, with effects that are extremely powerful especially considering their low cooldowns in the case of Q and E. The W combines strong CC and more damage to her already damaging passive. (If Q and E are each cast on one champion and you get a W off, both champions are going to take plus the base damage depending on level).
 * Passive: I think the passive alone can make this champion quite overpowered if you just burst people down with 100% AP scalings on all abilities but the first one you land. With E and Q's max level cooldown, you can just alternate casts with enough CDR and create a very snowbally "burst". Second spell hit deals 400, the third spell hit deals 440 , and so on, but with 40% CDR, this champ only needs her Q (1.6 second cooldown with maxed CDR) to keep that passive refreshed. Until then, E gives her a crutch. This passive is unusable at level 1 and somewhat lackluster at level 2 (still 80 damage, but for 2 spells it's weak), so it only gets exploitable at level 3 (with 2 spells it's 210 , higher than Annie even with level 2 W + Q), and then some more at level 6. You can get to maximum snowballing passive power at level 9 by maxing Q and getting 40% CDR ASAP. I think it gets out of control too fast.
 * Q: The radius is too horrid (barely a Teemo), but the slows are so strong. Heck, the attack speed reduction already kills the enemy marksman if he doesn't move out (75% slower than usual). That spell is strong, especially considering you're going to shit on people's days with it alone at level 9 with enough CDR, thanks to the passive.
 * W: Where do the thingies spawn exactly? I'm confused and there's no targeting information... That aside, this is an ability that can knock two champions into one another, dealing them damage plus hard CC, and the damage is amplified by the passive on top of that?
 * E: I don't think I've ever seen a knockback with such a low cooldown. It's hard to land though, since the radius is less than a Teemo. If this can be hit reliably, with all the CC and damage this champion has, I'm afraid you're begging for nerfs.
 * R: Fusing with an enemy that touches it prioritizing champs? I don't think this would be possible except upon spawning. As for that second active, I'm sure it should only be cast if the ball is fused to an enemy. Choosing the direction you knock the target to is already horridly strong, not to mention that it also refreshes the passive for free. As for the extra passive damage... it's not numbered. But trust me, I don't think this champ needs extra damage.