Talk:Yasuo/@comment-5076534-20131229211128/@comment-5268661-20131230093453

His flow does need to be nerfed. When I was recalling, a enemy hit me, but it did NOT cancel my recall. My recall should have been cancelled therefore I should have died. Also, 650 flow is too much, especially when it takes in Armor/MR into account. It's more like a 1000+ HP shield than 650.

Also his passive should be nerfed. Double the crit chance, but 10 % reduction? All he needs is an IE + Shiv = 90 % crit chance. Add in 5 % in crit runes and that's 100 % (No one gets crit runes anyways... but just saying). That does not make up for "10 % reduced damage". Either reduce the ADDED CRIT RATE or REDUCE THE CRIT DAMAGE.

His Windwall is hilarious (I was in an ARAM game with enemy Ez/Ashe and I decided to get 40 % CDR and max W. I blocked off almost 60 % of their ultis during the duration of the game). I mean it's cool, but damn, it blocks out ULTIMATES, which is too strong IMO. The Windwall either needs to be toned down, or let ultimates pass by. It's unfair that a regular ability can block an ultimate, which could potentially change the tide of the game (Ashe Arrow, Jinx Ult, Graves R, Hooks [Thresh,Blitz, etc]). Like what TheOddOne said - The Windwall needs to have an HP bar or something. It would be nice if the windwall only blocked auto attacks for fewer than 3 seconds.

His R range could need a bit of a nerf. So far it can literally fly off the player's screen into the enemy. I mean for a melee, how the hell do you go that far?