User blog comment:Emptylord/Champion reworks/My Assassin Update/@comment-3391671-20160817095946/@comment-3974211-20160818200158


 * Katarina
 * The weapons that Katarina "wields" are not her kunai, those are her daggers. In her artwork and the New Dawn cinematic, she has separate thrown weapons that are strapped to her thighs. These resemble a hybrid between more classic thrown daggers and kunai, and it varies a lot between artworks and the in-game model looks different again. I'm pretty certain in-game she currently throws her primary weapon, despite having thrown weapons on her model, but in any event - they can be kunai, they could be shurikens, they could be more western thrown knives.


 * It's hard. Ekko is so much defined by his gimmicks, and unless those gimmicks have substantial pay-offs then there's no much point to them. His ultimate perhaps does far too much damage, but the issue with this could be that the hologram disappears when you cannot see Ekko...
 * It's hard. Ekko is so much defined by his gimmicks, and unless those gimmicks have substantial pay-offs then there's no much point to them. His ultimate perhaps does far too much damage, but the issue with this could be that the hologram disappears when you cannot see Ekko...


 * I don't think Null Zone is ever actually mentioned in-game, I'm pretty certain that's just something the wiki chose to mention for the sake of clarity and sentimentality.
 * Huge mana costs is currently a feature of his ultimate, and I'm not sure if it's a required one, but I designed other features of his kit around spending mana. There's also the fact that Riftwalk would completely outclass Ragnarok if there wasn't some substantial cost.
 * Huge mana costs is currently a feature of his ultimate, and I'm not sure if it's a required one, but I designed other features of his kit around spending mana. There's also the fact that Riftwalk would completely outclass Ragnarok if there wasn't some substantial cost.


 * His empowered Q is an insane amount of damage, although it has only conditional usage. I'm not sure the bonus range is really something people ever really notice - if the bonus damage isn't enough I would rather look into that than adding arbitrary stat buffs.
 * His empowered Q is an insane amount of damage, although it has only conditional usage. I'm not sure the bonus range is really something people ever really notice - if the bonus damage isn't enough I would rather look into that than adding arbitrary stat buffs.


 * Aye, although it wasn't entirely intentional to gut his chasing and escaping quite so substantially. He can make jukey and in-fight mobility plays, but you're right that he has little "going places" outside his ultimate. Perhaps the passive on his ultimate would be necessary, since it would allow him to use Q before going in to leave a shadow behind to escape with. Or maybe I should just make him create two shadows as standard. Hmm. I kinda do wanna capture the gameplay of his splash artwork where there's an army of shadows, though, so the lategame fantasy of facing down 4 shadow Zeds would feel epic as hell.
 * Aye, although it wasn't entirely intentional to gut his chasing and escaping quite so substantially. He can make jukey and in-fight mobility plays, but you're right that he has little "going places" outside his ultimate. Perhaps the passive on his ultimate would be necessary, since it would allow him to use Q before going in to leave a shadow behind to escape with. Or maybe I should just make him create two shadows as standard. Hmm. I kinda do wanna capture the gameplay of his splash artwork where there's an army of shadows, though, so the lategame fantasy of facing down 4 shadow Zeds would feel epic as hell.


 * Out of Scope
 * Oh, I meant that none of the changes are "band-aid". For Shaco I reworked him in a Guild Wars 2 Mesmer, with Hallucinate being his innate ability that constantly spawns duplicates while in combat. I suppose I do have some band-aid ideas for Akali, but knowing she's getting a full VGU I feel like I'm wasting my time come up with small ideas.


 * Regarding the grace period - I want it removed. The desicison to instead slow her dash speed was a two-birds-one-stone way of making the grace period unnecessary and making her awesome animation visible (S@20 had a picture of Infernal Diana's dash and I briefly forgot the ability wasn't a blink, and wondered whether all her skins were that pretty).
 * Regarding the grace period - I want it removed. The desicison to instead slow her dash speed was a two-birds-one-stone way of making the grace period unnecessary and making her awesome animation visible (S@20 had a picture of Infernal Diana's dash and I briefly forgot the ability wasn't a blink, and wondered whether all her skins were that pretty).