Talk:Udyr/@comment-4167645-20160209200214/@comment-4091261-20160216182008

Well, this may just be an excuse but, slows are terrifyingly effective against movement speed boosts. The reason being is just how the movement speed calculations work. Movement speed modifications look like this on the base level:

Actual Movement Speed = Base Movement speed (1 + % MS boost)(1 - % MS slow)

It is affected by the caps on the low and high end as well, but in the end what seems to happen is that the slows almost negate a large portion of the boost. For example, a 20% slow against 35% boost looks like:

Actual Movement Speed = Base Movement speed (1 + 0.35)(1 - 0.2)

Actual Movement Speed = Base Movement speed (1.35)(0.8)

Actual Movement Speed = Base Movement speed (1.08)

The reason it works like this is because the slow affects both the 100% from the base movement speed and the boost itself simultaneously creating a 27% decrease instead of what would look seem like a 7% decrease. Of course this means can get, but then that just means he can get stun locked easier without.