User blog comment:ZeloAvarosa/The games are getting too long/@comment-24036535-20150907025713

I buy very much into the idea of tradeoffs, an early game champion such as Pantheon or Teemo, should trade meaningful late game power, like teamfighting, for their early game prescence, allowing them to win lane or apply pressure early, gaining a significant enough advantage that the game ends before they get outscaled.

The problem is many late-game oriented champions (Trist/Vayne) don't have this type of tradeoff. Instead of their abysmal lane phase, or just weak early game in general, where their goal is to survive, they can end up getting fed fairly easily. Vayne's early game isn't even very bad anymore, and Tristana's never has been. Melee carries like Yasuo and Tryndamere who are supposedly item-dependant/late-game oriented are going around snowballing their own lanes. They aren't making the tradeoffs necessary, they keep consistent prescence.

I feel where you are coming from, but I also haven't noticed the issue very much. This may be because I main Talon, and if I get ahead, I close the game out very quickly, but I think you might just not play games which stomp very frequently.