User blog:HeresyHorus/Critical Strike Chance

i will keep this short as i will not say why i think that crits need to be changed unless i see some real ideas and discussion NOT some fan boy whining.

those 3 points are what i think is needed to make critical strikes balanced ... note that i have listed an alternative in the last 2 points but all of the 3 must be implemented in order to make critical strikes balanced :

1 - introduce an evasion mechanic ( it will be available only for those who dont build tanky by stacking up defenses and/or health and lack in mobility and sustain ) which will grant its users a chance to nullify the enemy's critical strike chance ( on a critical strike proc, you have a chance to receive the enemy's total AD without any % bonuses from critical strikes ).

2 - make items that grant critical strike chance either interact with how much health your target have ( for every X health your target have, you will gain Y critical strike chance against it ) or interact with how much effective bonus health your target have ( for every X effective bonus health your target have, you will gain Y critical strike chance against it ).

3 - either make a separate PRD generator for critiacl strike chance procs against champions rather than having the same generator work for attacking champions and everything else ( it is just stupid to be able proc 3 or - with some champs - even 4 succesive critical strikes against a champion after landing several normal hits on a minion wave or on nearby jungle camp during a seige ) or make the generator stop working for 3 or 4 hits after landing a succesful critical strike against those who benefit from the new evasion mechanic ( it will stop only when the bonus damage is not nullified by evasion chance - evasion not proced - ) before counting for procs again.

please remember that this is my opinion only and when replying try to post some useful ideas to build a good discussion and thank you in advance for your contributions.