User blog comment:RoznosicielCiast/Idea for balanced Darius' nerf instead of reworking him/@comment-5266525-20130215011148

I find your post extremely aggravating, but I'll keep it succinct. What you're basically saying amounts to, "I can use Darius better than most people and do really well with him! He must be broken!" Is your best argument really your personal observations?

If he's so overpowered, why is he barely used in tournaments? These are professional players who play to make a living - surely they would be the first ones to take advantage of this supposedly broken champion? But they don't. He's not picked any more than other niche champions, if not less so.

I never usually quote winrates ever. Ever. But there's a few things wrong with saying your view overrides the hundreds of thousands of hours' worth of games LoLKing racks up. He currently has  an average winrate of 49.58% in all regions' ranked games - he will win and lose games in pretty much equal measure. If he was broken, would it not be more lopsided than this? Darius isn't a high skillcap champion, so it cannot simply be a case of people just not knowing how to use him.

I do, however, agree with you on one thing - you are not very good at balancing.


 * Q got extra range, and lower cooldown at rank 1, and a higher bonus AD ratio. The cooldown changes don't hurt much since its damage falls off anyway. Buffed.


 * W got a pointless mana cost change. Unaffected.


 * E has higher penetration at early ranks, you level it last so the lower later penetration rarely matters, cooldown change is barely noteworthy next to the base cooldown of the skill. Buffed.


 * R is buffed for laning, nerfed for teamfights but only for a steal-everything Darius, and for no given reason despite you claiming to know why. Buffed.

Are you sure these are 'NERFZ'?