Talk:Diana/@comment-10943377-20150118175704/@comment-5606883-20150122041323

Personally, I think Diana's kit is perfect as it is. Each of her ablities help her do her job of being an AoE-fighter and off-assassin (her only single-target damage spell is her ult).

Her Q allows her to poke and leads into her R.

Her R allows her to catch up to people running away from her and allows her to close a gap if she's late to a fight.

Her E helps make sure people can't run away when she Q-R's in. It also gives her much needed utility as it can cancel channeled abilities.

Her W is the only thing that I could consider to be "off" as it doesn't directly flow from one ability to the other. However it plays an important role in protecting her (jumping in the middle of an enemy team isn't the safest thing to do, ya know?) and it fits her Rakkor theme (read previous comment).

Her passive is what allows her to exist as an AP-Bruiser/off-assassin. AD assassins, when their abilities are on cooldown, can fallback to their autoattacks and still be a threat on the battlefield. AP assassins, however, are pretty much useless after they use their combo (ohh no, not the deadly 74 damage autoattack D=). Diana's passive helps this problem by making it so Diana can still deal some damage while her cooldowns are down.