Talk:Evelynn/@comment-24063440-20131224005619/@comment-4929329-20131224052301

So, now Ravage does less early game damage even when maxed first because almost everyone has higher base armor than magic resist early on, and Hate Spike has a noticeable travel time. I'm not sure if the missile speed reduction will be too big of a deal but it might hinder its ability to hit enemies near its maximum range.

On some level, Ravage could be nice with the new changes as it makes AD Evelynn more ArPen worthy, and for AP Evelynn it hybridizes her damage, making it difficult for enemies to build items like Maw of Malmortimus or Abyssal Scepter as a hard counter to her.

Not sure if these are final, but I will wait to see what Riot ends up doing and why they are making these changes. Usually Riot is quite insightful.