User blog:Varnagas/AP scaling per second

''So I've not been able to normally play LoL for a while now, got some spare time and so happens, I thought about how to better determine AP scaling on champions. Summing up green numbers in main page sometimes gives wrong, misleading impressions.''

''So, can I make up better system to better determine how well AP champions scale with AP? In this blog I'll try to do my best to make such statistic.''

Main idea is to determine how effective AP stat is based on time scale. As with widely used statistic Damage Per Second, I ought to use same time scale AP per second.

How to determine such statistics in a way, most accurate through out the champions and their skill-sets? One other stat in the game multiplies effectiveness of the AP - cooldown reduction. To provide a big picture for users two instances of the stat should be calculated: In such manner one can see how effective CDR stat on that champion is effective too. Or in the case that two numbers are too much, average value of above could be used, giving statistics at 20% cooldown reduction. However in this way insight about effectiveness of CDR is lost and top-bottom values remains hidden behind that average value. I'd rather provide both values to give mostly informative content.
 * AP scaling per second with 0% CDR
 * AP scaling per second with 40% CDR