Talk:Galio/@comment-4091261-20181003180513/@comment-15667791-20190108083155

First off, the calculations were inconsistent. If Magic Resist were done like Armor, the physical damage reduction on Shield of Durand would have been a lot higher.

But it still wouldn't be much.

The 36.52% damage reduction would be multiplied by the 45.5% damage reduction from Armor (or the 72.5% when using 6 Locket of the Iron Solari). That 45.5% damage reduction amount is effectively at zero added Armor, aka the Armor of a squishy. The 36.52% damage improvement is something, but it's effectively like taking the armor of a squishy and dropping it with a Lethality item. It's just not that much of a damage mitigation improvement over True Damage in a squishy unit comparison.

However, the calculations are still a bit light on the actual damage reduction numbers. The calculation would probably be much better if AP is taken into account. If 6 Banshee's Veil are purchased, the Magic Reduction amount increases to 84.29%, and that's not even counting MR. MR pushes that to 96.94% damage reduction. I bet with the Conditioning Rune, you'll get over 97% Magic Reduction, and with Sorcery AP runes and the new Rune Shards, you've got even more edging up that damage reduction.

It's still gimmicky because you lack any speed whatsoever, and even bonus HP or Armor, but it would cheese the hell out of casters that decided to fight you. That is until they decide to buy a Rageblade to whittle you down.