Talk:Thornmail/@comment-24055932-20170713002049

I see the incentive for the change - Lifesteal is once again terribly popular, with many champions building BotRK first.

Gaining a possibility to inflict should really help tanks against a fed adc with lifesteal, where before they'd just get worn down, unable to do anything to harm the adc on their own. At the same time, a fed tank now won't kill an adc anymore merely by being attacked by it.

Sadly, it looks kinda out of scope as it is. For only a mere, already fulfills all your needs against any auto-attack reliant champion, making it look like it was specifically tailored to ease laning on top against the likes of e.g.  or. Combined with this makes for an almost impenetrable early game, as you got not only one, but two cheap, strong counter-items against this kind of champion.

But while the aspect of its intermediate item,, looks extremely strong, there's hardly a reason to build out , especially not against adc's. For one, one second of really isn't long - in fact, it's so short that Jhin will never be affected by it. Similarly, the average adc will lose in most cases by threading in an ability, or kiting a little longer. Which would be okay, if it wasn't for Warlord's Bloodlust, and its chance based 100~600 HP heal. Any adc with that key mastery will have no problem playing around the grievous wounds. Wait half a second, target a minion, and there you go, you're full life again - probably, depending on your luck.