Talk:Lissandra/@comment-8506165-20131217190400

Not that it'll ever happen, but I had an idea for buffing Lissandra that deals with many of her weaknesses in my view without significantly needing to buff her numbers.

New passive: Lissandra takes 10% reduced damage from enemies under the effects of her Crowd Control (does not apply to CC from items).

E: Passive effect: Cooldown reduced by 0.5 seconds every time Lissandra impairs an enemy's movement with her abilities.

Boom. No longer needs to build quite so tanky to survive focus in teamfights (justifying her low ratios), has an incentive to be smart with her utility and lay it out on as many targets as possible (cementing her as a utility mage rather than as a damage mage) and gives her a smoother "Get in, lay out CC, get out" gameplay pattern. The previous passive going means she has to be a little more careful with mana early game, but the new passive no longer becomes entirely useless the second she gets blue buff or a mana fix.

Gives her more of her own niche imo. Obviously the numbers are placeholders, they could be tweaked if they were too weak/too strong.