Talk:Olaf/@comment-4530717-20130721015237/@comment-5266525-20130725154702

I'm not sure I like the direction it's taking in turning Olaf into a much more offensively-inclined character. I liked being able to stack health with the knowledge that lategame I'm going to be a huge force on the battlefield.

Taking away the armor penetration and the health scaling suggests to me that no longer do they particularly want Olaf to build tank and get rewarded for it. Which makes sense from an aesthetic standpoint - after all, it's not what you might expect a barbarian to be doing - but gameplay-wise... eh...