User:KeithCornell/CPN:Champions10


 * General:
 * Energy decreased to 200 from 400.
 * Energy cost decreased to from.
 * Passive energy restore decreased to 20 from.
 * Energy cost decreased to from 180.
 * Damage type changed to magic from physical.
 * Damage modified to from.
 * Flash now interrupts Shadow Dash.
 * Cost decreased to 70 mana at all ranks from.
 * Now decelerates on the way out and accelerates on the way back.
 * Now has its cast time decreased with attack speed.
 * Damage decreased to from
 * Attack damage scaling decreased to % from %.
 * Now always deals full damage on the way back.
 * Mana cost reduced to 50 from 60.
 * Cooldown increased to seconds from.
 * Buff duration increased to 5 seconds from 4.
 * Bounce damage modified to from.
 * Now grants % attack speed while active.
 * Duration decreased to 1 second from.
 * Now refunds half of its base cooldown on a successful block.
 * Mana refund modified to from.
 * Passive removed.
 * Skarner can only buy boots, but benefits from all of their effects even if they are.
 * Damage increased to  from.
 * No longer resets Sona's autoattack timer.
 * Mana cost increased to 80 at all ranks from.
 * Cooldown modified to seconds from 8.
 * Aura buff duration increased to 5 seconds from 3.
 * Now resets Sona's autoattack timer.
 * Now increases damage taken by the target by 20 % for 3 seconds.
 * Mana cost decreased to 80 at all ranks from.
 * Mana cost decreased to 50 from 65.
 * Ability power scaling increased to 80% from 50%.
 * Passive cooldown reduction on basic abilities decreased to % from %.
 * General:
 * Health regeneration increased to  from  . Health regeneration at level 18 increased to 16 from 11.
 * Range decreased to 1400 from 2500.
 * Movement speed removed.
 * Now grants 50% bonus healing and shielding power to allies affected.
 * Mana cost increased to 60 at all ranks from.
 * Damage decreased to from.
 * Slow modified to 50%, decaying over 2 seconds from 30% for 2 seconds.
 * Rejuvenation removed.
 * : Retooled.
 * Now tethers Soraka to target allied champion as she channels, draining 10 mana per second to heal them for   as long as they remain within 700 range of her. Cast range: 550, Cooldown:  seconds.
 * Cooldown decreased to seconds from.
 * Initial damage removed.
 * Now damages and roots minions and monsters as well.
 * Ability power ratio increased to 80% from 40.
 * Bonus heal on targets below 40% health removed.
 * General:
 * Base health regeneration decreased to from.
 * Base mana decreased to 380 from 384.
 * Base attack damage decreased to from.
 * Base armor decreased to from.
 * : Retooled.
 * Syndra's abilities now grant an extra effect to all of her basic abilities at max rank.
 * Syndra's basic abilities spawn a Dark Sphere at her feet. Only affects the first cast of .
 * Syndra's basic abilities have increased area of effects. Dark Sphere and Force of Will's areas are increased by throwing or spawning more Dark Spheres in an arc. Scatter the Weak scatters smaller Dark Spheres in a cone when it hits Dark Spheres. Force of Will only grabs one sphere but will cause Syndra to throw three. The extra spheres spawned disappear instantly and cannot be grabbed by casting .
 * Syndra's basic abilities' cooldowns are decreased by 25%.
 * Syndra's basic abilities gain 200 range.
 * Mana cost modified to 50 at all ranks from.
 * Cooldown increased to seconds from 4 at all ranks.
 * Damage decreased to from.
 * Dark Sphere duration increased to 8 seconds from 6.
 * Cost modified to 70 mana at all ranks from.
 * Slow modified to %, decaying over 2 seconds, from % lasting second.
 * Cooldown decreased to 12 seconds at all ranks from.
 * Damage decreased to from.
 * Stun duration modified to seconds from  second at all ranks.
 * : Retooled.
 * Syndra grabs all Dark Spheres around her including the three orbiting her.
 * Syndra channels, flinging her Dark Spheres towards the target location, each dealing  magic damage to all enemies in the way and bouncing off the first enemy champion they hit. Dark Spheres beyond the first deal 20% damage. Syndra flings the spheres that go straighter first. Can only target a point up to 800 range, but can also use vector targeting so the spheres she flings later converge towards the end of the vector. Projectile range: 1200. Missile speed: 4800. Cooldown:  seconds.
 * Now damages and roots minions and monsters as well.
 * Ability power ratio increased to 80% from 40.
 * Bonus heal on targets below 40% health removed.
 * General:
 * Base health regeneration decreased to from.
 * Base mana decreased to 380 from 384.
 * Base attack damage decreased to from.
 * Base armor decreased to from.
 * : Retooled.
 * Syndra's abilities now grant an extra effect to all of her basic abilities at max rank.
 * Syndra's basic abilities spawn a Dark Sphere at her feet. Only affects the first cast of .
 * Syndra's basic abilities have increased area of effects. Dark Sphere and Force of Will's areas are increased by throwing or spawning more Dark Spheres in an arc. Scatter the Weak scatters smaller Dark Spheres in a cone when it hits Dark Spheres. Force of Will only grabs one sphere but will cause Syndra to throw three. The extra spheres spawned disappear instantly and cannot be grabbed by casting .
 * Syndra's basic abilities' cooldowns are decreased by 25%.
 * Syndra's basic abilities gain 200 range.
 * Mana cost modified to 50 at all ranks from.
 * Cooldown increased to seconds from 4 at all ranks.
 * Damage decreased to from.
 * Dark Sphere duration increased to 8 seconds from 6.
 * Cost modified to 70 mana at all ranks from.
 * Slow modified to %, decaying over 2 seconds, from % lasting second.
 * Cooldown decreased to 12 seconds at all ranks from.
 * Damage decreased to from.
 * Stun duration modified to seconds from  second at all ranks.
 * : Retooled.
 * Syndra grabs all Dark Spheres around her including the three orbiting her.
 * Syndra channels, flinging her Dark Spheres towards the target location, each dealing  magic damage to all enemies in the way and bouncing off the first enemy champion they hit. Dark Spheres beyond the first deal 20% damage. Syndra flings the spheres that go straighter first. Can only target a point up to 800 range, but can also use vector targeting so the spheres she flings later converge towards the end of the vector. Projectile range: 1200. Missile speed: 4800. Cooldown:  seconds.
 * Cooldown decreased to 12 seconds at all ranks from.
 * Damage decreased to from.
 * Stun duration modified to seconds from  second at all ranks.
 * : Retooled.
 * Syndra grabs all Dark Spheres around her including the three orbiting her.
 * Syndra channels, flinging her Dark Spheres towards the target location, each dealing  magic damage to all enemies in the way and bouncing off the first enemy champion they hit. Dark Spheres beyond the first deal 20% damage. Syndra flings the spheres that go straighter first. Can only target a point up to 800 range, but can also use vector targeting so the spheres she flings later converge towards the end of the vector. Projectile range: 1200. Missile speed: 4800. Cooldown:  seconds.