User blog comment:Commander Marko/Roddus, the Colossus Titan/@comment-7709681-20140307003048/@comment-24501229-20140307140226


 * Passive seems extremely powerful: with a little health it is easy to cap out, tripling his armor and MR. Example: 1000 damage taken is 200 armor/MR, if he has just 100 armor/MR then that would net him bonus 150 armor/MR, which is massive (think Yi old meditation defensive buff levels).


 * Duration of passive buff is not stated.


 * Q is okay-ish. % bonus armor of AotA into damage doesn't grant a lot of damage: even if you gain 200 bonus armor/MR, which is an absurd amount already, Q would only gain 60 magic damage. That is quite negligible for a 6 second cooldown ability.


 * W is too easy. A Nasus that doesn't need to get the kills. A quick search tells me there are about 237 minions within 20 minutes. Even without last hits he can probably get 200+ stacks, which would net him bonus 100 damage on hit at the lowest rank of the ability? Also, I'm a little confused: the on-hit bonus damage is permanent, right? The stacks are consumed to increase this permanent bonus? Am I reading it right? Because the wording could mean that the stacks are consumed to deal bonus damage for one hit only, which I highly doubt.


 * 60 armor/MR reduction is too high. It would leave most squishies with 0 defenses, mini-stun, and short slow, in... 875 range


 * The icon pretty much sums it up, I guess. I don't like the fact that it makes out AotA. Overpoweredness aside, it voids the whole gameplay mechanic of AotA, and the central theme of Roddus: that attacking him makes him stronger. Having a button to press that instantly maxes out what essentially is his most unique feature makes it a very boring ability.