User blog comment:Unluckyguy13/Gangplank rework concept, feedback appreciated!/@comment-24792363-20140710151541

I do like the gold gain idea and the dance/laugh idea pirates are boisterous and impudent, and they're greedy. both ideas fit him well. and who doesn't like good ol' critplank

however, you've removed his movspeed buff and his permaslow, which makes me a little sad, because it's sorta what gangplank excels at, sticking to squishy targets and giving himself/his team a speed buff to chase/retreat

also the ultimate seems a little confusing, but perhaps I can't just conceptualize it. seems like cross map targeting would be complicated, and that people would be able to see the cannonballs approaching and make it easy to dodge. the whole strength of gangplank's ult is it comes out of nowhere at the drop of a hat. yeah, the rng is annoying with cannonball placement, but wouldn't it be better to just make it a smaller number of cannonballs that were larger, perhaps?

idk, just rambling.