Udyr/Background

Lore


Udyr is more than a man; he is a vessel for the untamed power of four primal animal spirits. When tapping into the spirits' bestial natures, Udyr can harness their unique strengths: the tiger grants him speed and ferocity, the turtle resilience, the bear might, and the phoenix its eternal flame. With their combined power, Udyr can turn back all those who would attempt to harm the natural order.

In the Freljord, there is a unique caste that lives outside the society of those savage lands. They are the custodians of the natural world: the Spirit Walkers. Once a generation, a child is born under a blood red moon, a child said to live between the two worlds of spirit and man. This child is brought to the Spirit Walker to continue the shamanic line. Udyr was such a child, and knew the howl of the tundra wolves even before he learned the language of his ancestors. Through the Spirit Walker, Udyr would one day learn the meaning of the spirits calls and tend to the balance of nature. The Spirit Walker often told Udyr he would be tested more than those who had come before him, for the spirits of the Freljord were growing ever more restless, though the reason remained clouded.

The answer arrived in the dead of winter, as Udyr and the Spirit Walker were descended upon by a fearsome figure known only through frightened whispers: the Ice Witch. Knowing the boy would fall easy prey to her vile magic, the Spirit Walker shielded the child from her assault at the cost of his own life. Wracked by grief, Udyr howled with fury, and he felt the Freljord itself howl with him. In that moment, the child embraced the spirits' primal nature and became a beast himself. Coursing with their untamed power, Udyr's angry roar shook the mountaintops and brought down a torrential avalanche. Once Udyr had finally clawed his way out of the frost, the was nowhere to be found.

For years, the tribes of the north learned to avoid the wildman and his domain. Then one day, Udyr caught the scent of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy "who" to the stranger. had come seeking the Spirit Walker's guidance and instead found a man who had also lost his way. The monk promised he would right Udyr's path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony.

Lee Sin brought Udyr to a land that was a stark contrast to his birthplace. Survival was not the only law that governed the lives of Ionians or creatures of the land. For the first time, Udyr felt at peace with the spirits surrounding him and found comfort in human companionship. His time among the monks taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, Udyr learned to truly embrace his life as the next Spirit Walker.

Udyr owed much to the Ionians. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the armies of Noxus invaded, Udyr did not stand idle as the brutal soldiers oppressed the peaceful Ionians - he had not forgotten how to bare his teeth. Udyr leapt at their armies with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the Noxians down in scores; on the river banks, he threw them back with the falling tides, and in the fields, he consumed them with searing wildfire. Only when the Noxians fled with their tails between their legs did Udyr quell his rage.

Peace returned to Ionia, but still Udyr felt something stirring him from his rest. The spirits of the Freljord called out to him, warning of an unnatural evil emerging from the ice. Udyr understood the true threat that the Ice Witch posed to his homeland: she was the herald of a greater darkness that would soon envelop the land. Armed with the potent spirits of the temple, Udyr returned to the Freljord, seeking to defend the natural world from all who would threaten its balance.

""Through us, nature's will is done.""

- Udyr

Quotes

 * Champion selection

Classic=


 * Attacking


 * Movement


 * Taunt


 * Joke


 * Laugh

Spirit Guard=


 * Beginning of the match


 * Attacking
 * Any stance
 * During
 * During
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 * Movement
 * Any stance
 * During
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 * Joke


 * Taunt


 * Laughing


 * Upon using maxed for the first time


 * Upon using maxed for the first time


 * Upon using maxed for the first time


 * Upon using maxed for the first time


 * Upon achieving three stacks of


 * Upon clearing a neutral monster camp


 * Upon killing the


 * Upon killing


 * Upon killing


 * Champion interactions
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against
 * Playing against


 * Upon placing a ward


 * Upon using


 * Upon reviving

Co-op vs. AI Responses
Match start Player team victory Player team defeat
 * "What technique do you use?"
 * "Your form is excellent!"
 * "GG!"

Development
 was designed by Coronach.

Udyr is a martial arts champion based around 4 fighting stances: Tiger, Turtle, Bear, and Phoenix. Each form has an activation effect and a persistent effect. The persistent effects ensure that each stance fulfills a different role, while the activation effects encourage Udyr to constantly switch as the battlefield changes. Udyr is a champion with 4 basic abilities, and no ultimate (a groundbreaking skillset in the League of Legends!), allowing players to choose which abilities are worth maxing out based on how the game has evolved.

Roar into battle as Spirit Guard Udyr


Enhance your experience with an evolving model that transforms as you reach max rank in each stance, new spell effects and animations across all four forms, as well as new VO and sound effects. Vanquish your prey with unique kill effects on minions, champions, and, for the first time, neutral monsters.

You can become one with the four eternal spirits as Spirit Guard Udyr for just 1950 RP for four days after release. For those who haven't yet unlocked Udyr, a bundle will be available for 2295 RP. When the sale ends, Spirit Guard Udyr will return to his regular price of 3250 RP. The Phoenix= "Heart of Flame"

In his core, Udyr has become one with the four eternal spirits. Conquer the blaze that burns within the phoenix and consume your enemies in fire. The Bear= "Power Without Bounds"

The fury of the wild emboldens Udyr; embrace the power of the bear and maul opponents with massive stunning blows. The Tiger= "Wrath of Nature"

The mantle of spirit guardian has passed to Udyr. Channel the ferocity of the tiger and sate your feral hunger with rapid slashing attacks. The Turtle= "Unbreakable Will"

Imbued with the most primal aspects of the spirits, Udyr transforms on the battlefield. Armor yourself with the unyielding shell of the turtle and absorb enemy strikes on your shield.

You’re cordially invited to a soirée!
BY RIOT PARADOX For the past year, you've reminded us over and over (and over) of something we once released. You bombarded everything from Twitter to telegraphs and overwhelmed computer repair shops with shattered caps lock keys.

The time has come. This March 32nd, we're releasing a suite of silly skins. Dress up with Nasus, Udyr, Soraka, and Nami for a party of the ages!

Previous Lore
Hide= Old lore= The mystics of Ionia delve into the deepest mysteries of Valoran, pioneering the most inner depths of spirituality. Their adepts are some of the most devout proponents of enlightenment and harmony... but as is always the case, there are those who follow a very different path. Born in a grassy clearing under a red moon, Udyr has always been compelled by the primal drive within him. His will was not untempered, simply undomesticated. As a boy, he toiled on his father's farm, but he felt a much deeper connection with the mustangs that would graze in the distant fields than with the townsfolk who would visit. Oftentimes he was dragged into the house at night with a swat and a scolding when his parents would find him sleeping beneath the stars.

On the day of his sixteenth birthday, Udyr bade his family farewell and struck a path to the east, determined to shed the trappings of civilized society. Freed of the shackles of cultural expectations, Udyr tapped into a well of inner ferocity he hadn't known before. His feral senses roiled to the surface and he let them overcome him. It was at this point in his life that Udyr truly lost his humanity. Poachers and travelers who entered his territory did so at terrible risk, and rarely managed to leave it.

A monk on a long journey passed through his woods one day, and Udyr decided to scare him, leaping from a nearby brush. The monk casually turned and redirected Udyr to one side. Udyr, enraged, tried time and time again to best him, but the monk was unassailable. When Udyr was exhausted, the monk wordlessly beckoned him to follow, and together they walked in silence to the Hirana Monastery. The monks there took him in, and taught him to harness and control his animalistic fury... most of the time.