Talk:Zoe/@comment-24971427-20171110120824/@comment-7709681-20171111152026

@Deshiba: Skillshots aren't enough justification to her intended design, in the end what she provides is damage. What makes her an attractive pick is the promise of a fulfilling personal experience, that she's entertaining to the user, but not the rest.

Her player interactions with allies is them triggering E or any utilitarian active that W can provide (without considering the bunch of slows, just Heal, Clarity, Locket, Talisman and Redemption, so mild shields and heals), and the latter is out of your control and times may not adjust to help with the actives as their usage frame can ware them off.

Against enemies is unit-blocking the projectiles, their positioning and awareness of audio/visual queues (hell, I can stretch this out to even harrass her if she wants to last hit her marked minions to get shards), of which 2 out of the 3 can be bypassed by the user just because of vision.

Again, Zoe suffers to be just old Nidalee's spear, but she cannot become a cougar to remain relevant after throwing her bubbles. Can easily reign in 1v1s with little help, mostly laning phase, but gank her and she'll likely die.

She sucks at being useful in teamfights, is a burden for how her skill expression is executed (as you said, all it takes is a tank in the right place to block her), but does work on scenarios with open spaces or dispersed units, such as disengages with everyone running away.