Gold efficiency

At the start of a League of Legends Match, each Summoner is alloted 475g to begin purchasing items for their champion. (This amount can be increased by up to 40g through the mastery). As the battle continues, summoner's recieve a passive gold income of 13g per ten seconds, which can be bosted with the purchase of Gold per Five (GP5) items, such as, , , or. Additionally, your champion will be awarded gold for feats of great courage, such as last-hitting enemy minions, clearing jungle monsters, and killing enemy champions.

Gold is ultimately spent on items, availible at the shop. Item statistics are availible before purchase, and Recommended Items exist so that Summoners who are new to the League have direction upon beginning a battle. Once a Summoner has grown experienced however, they will tailor their item purchases to best complimet their champion's strengths and weaknesses, as well as to properly conter the champions and item purchases of the opposing team.

To begin with, there are many stats which are repeatedly found in items. These items provide boosts to:
 * 1) Attack Damage
 * 2) Ability Power
 * 3) Armor
 * 4) Magic Resist
 * 5) Health
 * 6) Mana
 * 7) Health Regeneration
 * 8) Mana Regeneration
 * 9) Critical Strike Chance
 * 10) Attack Speed
 * 11) Life Steal
 * 12) Cooldown Reduction

The Basic Item that provides only Attack Damage is the. This item provides 10 Attack Damage at a cost of 415g. This gives an Attack Damage per Gold Cost of 41.5 g/AD. Using this formula structure, the values pergold cost of the basic statistics are as follows.