Talk:VPBE/@comment-28495977-20160519035856/@comment-26489540-20160519112957

I'm not sure about the R nerfs, but as for Arise no longer hitting turrets, I think thats entirely the point, remember his core build still has a nashors in it, and turrets take 100% Base AD + 50% AP  from his autos (assuming 50% AP is higher than 100% Bonus AD, which it should be). Take into account the AS from Nashors and W and he actually SHREDS turrets before even factoring in the W active damage. Like, I think he genuinly outdamages TF and Diana in that regard, Two of the stronger AP mids for pushing (and like i said, this is BEFORE factoring in the W active). Then factor in that W and his ability to clear waves pretty quick and i feel like he can match Ziggs in push potential, and Ziggs sacrifices a hell of a lot more for his ability to clear and chunk turrets (Azir has much better mobility, a shield, much better CC with wall and Q slow, probably does more damage over a teamfight, can summon his own turret, you get the picture.

TL;DR His pushing with W active is honestly comparable to Ziggs. The guy with a TURRET EXECUTE. And then he's Azir, so its not like the team is saccing much in any other area (contol, utility, teamfight damage etc.) for that push potential either.