Talk:Rumble/@comment-71.142.78.182-20120731074114/@comment-88.186.19.90-20120801085243

No, it doesn't work like that. Before, you sometimes didn't deal ANY damage to the opponent although you kept them in melee range for the whole duration simply because they dodged during the frame the hitbox was out. Now you actually deal your damage on a regular basis with flamespitter. The 80 damage nerf is justified, you seem to be competely overlooking the AP ratio on flamespitter, which is the real damage component of the spell.

Also, only the damage of the danger zone was nerfed: the shield and slow are the same. The Danger Zone damage was so high to make up for his irregular DPS. Now that it's reliable again, it needs to be nerfed.