User blog comment:Jevrhan/Fiel, The Curse of the Damned/@comment-2.222.81.124-20120215121601

Passive does nothing, low range, low base damages, bad ratios, high mana costs. His moves do really cool things, but the numbers need work I think.

Just some of my thoughts: -Ult is very conditional.. charges should be kept indefinitely at the least.

-Passive really needs work. if it stacked up like graves passive, it would be good I think. -Should think about items on him: have some items in mind that would be really good on him. he has an on-hit spell, and trinity would be good, but it would be impossible to farm it, because he has no natural sustain, and some of his moves cost health.

-His E. not sure what you mean by hold it 100 units in, as you say the move has 450 range. A targeted snare for 3 seconds is very powerful, but he has no gap closer or movespeed boost to get him into range of it, and there is no bonus to leveling it. I think it should give some passive lifesteal or health and mana regen (that stacks up or something), or steal a % of the enemies health over time instead of armour shred, as you have that on your other moves.

-mana costs are real high, does he really want to build mana items? his passive wouldnt be enough to sustain his costs unless he built mana regen, and there are few options for mana regen for him, as he doesnt use AP.

-Buff his atkspeed boost on W! for reference, lee sin naturally gets 40% atkspeed from his passive, and even incidental atkspeed buffs (like ez W) give 40% (ez W debuffs enemy attackspeed by 40% too)

I say again, cool concept, his moves are pretty nice. just needs some extra thought here and there. keep it up!