V3.13

New Skins in the Store
Harrowing 2013 is upon us and the following skins have been added to the store (permanently):

The following skins have been added to the client, but are not yet available:

Harrowing 2013
In addition to this year's new additions to the Harrowing collection, we've decided to move the Harrowing 2010 & 2011, the Snowdown Showdown 2009 & 2010, the Winter Games 2010 and the World Cup Limited Edition skins to the Legacy Vault. The Harrowing 2010 & 2011 skins will be returning to the store for this year's Harrowing festivities, with the other collections going on sale over the next 6 months - so be sure to pick them up! As with all Legacy Skins - these may return from the dead (again) in the future!

The following have also returned to the store for a short time:
 * Harrowing 2012's Ward Skins are free to use during the event, but can be unlocked permanently for 640 :
 * Bat-o-Lantern
 * Haunting Ward
 * Widow Ward
 * Deadfall Ward
 * Tomb Angel Ward
 * The Twisted Treeline promotional skins:

Players who currently own Limited Edition skins will receive the following compensation to apologize for their "limited edition" skins no longer being limited edition:
 * A gift of RP equal to the cost of the Limited skins.
 * "Vintage" loading artwork for the Limited skins.
 * An exclusive summoner icon.

Additionally, the following Summoner icons are up for grabs:

PVP.net

 * We made some changes that allow us to dynamically provide “Loss Forgiven” to servers experiencing hardware or connection issues. Players should see this more often if their game servers are having issues
 * We can now disable in-game items and features on the fly, so if there are new bugs or exploits, we’ll disable things on a more sophisticated level rather than turning off all ranked games
 * Improved Champ Select Timer accuracy and reliability (to be turned on at a later date).
 * The client will now actively sync its timer with the server during every phase. If your original timer is behind, you may see a jump as it syncs up with the server (e.g. jumping from 60 to 50 if you are 10 seconds behind). But you will no longer run into situations like having seconds left on your timer but having your selection window end prematurely.
 * We've also reintroduced the numbers 89 to the beginning timer, and 9 into the post Lock-In timer (did you realize they were missing?).
 * Fixed an issue which would cause the screen to briefly flicker black when selecting a skin in Champ Select
 * Temporary summoner icons for the Season 3 World Championship teams have been removed from the client
 * Fixed an issue where purchased champions or skins would disappear in rare circumstances
 * Twisted Treeline is no longer in Beta.
 * You can now gift your friends a "Mystery Gift". Mystery Gifts costs and will grant the receiver a random skin from the store (for a champion they own). Any skin priced between  and  is eligible and each skin has the same odds - your mystery gift has just as much chance as being Pulsefire Ezreal as it does being Freljord Ashe. Unavailable skins are excluded.


 * Friends List
 * Added redundancies to fix corrupted friends lists commonly caused by 3rd party chat clients
 * This will fix the following:
 * Online friends appearing offline
 * Opening the wrong friend when clicking on another
 * Friends appearing to be another friend
 * Fixed an issue where a player with a pending friend request would appear online after sending them a game invite
 * Group Chat Panels received a visual update to match the new updated friends list


 * Game Interface
 * Fixed a bug where some options, such as move camera on respawn, would not save
 * Players who receive messages while scrolling through chat history will no longer have their chat jump to the bottom

General

 * Attack speed reduction is now classified as crowd control.
 * Incidentally, this only only affects, and Cold Steel as other sources of attack speed slows are coupled with movement speed slows.
 * Champions that are immune to crowd control during their ultimate abilities will no longer completely discard the effects. If the duration of the crowd control is sufficiently long enough, the champion will suffer the effects once their ultimate has completed. This affects, , , and . This is with the exception of airborne-type crowd control effects, which will continue to be discarded.
 * Stealthed champions will now have their screen tinted slightly to better inform them that they're stealthed.
 * This affects:, , , , , , , and
 * For Co-Op and Bot Games - When near a turret, a ring will appear on the ground signifying its reach. The ring will change colour depending on whether or not you're safe to walk nearer.

Champions

 * reworked
 * Heimerdinger constructs a turret at the target location equip with a cannon that shoots nearby foes and a laser beam that tears through all enemies in a line.
 * Heimerdinger unleashes a barrage of rockets that converge on the target location and fan out past it, damaging the first enemies they hit.
 * Heimerdinger hurls a grenade that explodes at the target location, damaging and slowing enemies caught in the blast. Enemies hit directly are also stunned.
 * Heimerdinger switches to an empowered selection of the abilities. This ability on cooldown after casting one of the following:
 * Heimerdinger places an apex turret that has more health, shoots faster, and gains a slow and splash damage on its attacks.
 * Heimerdinger launches 4 waves of missiles one after the other.
 * Heimerdinger hurls a modified grenade that bounces 3 times, damaging and disabling enemies at each impact zone.
 * Heimerdinger switches to an empowered selection of the abilities. This ability on cooldown after casting one of the following:
 * Heimerdinger places an apex turret that has more health, shoots faster, and gains a slow and splash damage on its attacks.
 * Heimerdinger launches 4 waves of missiles one after the other.
 * Heimerdinger hurls a modified grenade that bounces 3 times, damaging and disabling enemies at each impact zone.


 * Passive Attack Speed changed to (upgrades every 3 champion levels) from 50% flat.
 * Damage lowered to from.
 * Passive Attack Speed changed to (upgrades every 3 champion levels) from 50% flat.
 * Damage lowered to from.
 * Damage lowered to from.


 * Now heals 2 + (1 * level) + per enemy hit by the empowered ability, rather than granting spell vamp.
 * Enemies hit with multiple fox-fires take 30% damage from each additional fox-fire beyond the first, down from 50%.
 * Maximum damage to a single target reduced to  from.
 * Mana cost reduced to 50 from 60.
 * Enemies hit by Charm take 20% increased damage from Ahri for 6 seconds.
 * Mana cost changed to a flat 85 from.
 * Damage reduced to  from.
 * Maximum damage to a single target reduced to  from.
 * There is now a visual effect on Ahri while she has charges available.
 * Mana cost changed to a flat 85 from.
 * Damage reduced to  from.
 * Maximum damage to a single target reduced to  from.
 * There is now a visual effect on Ahri while she has charges available.
 * There is now a visual effect on Ahri while she has charges available.


 * Mana cost lowered to 100 from 150.
 * Mana cost lowered to 100 from 150.
 * Mana cost lowered to 100 from 150.


 * Stats
 * Base Attack Speed reduced to from
 * Cooldown increased to 2 seconds from.
 * Cooldown is now a.
 * Base damage reduced to from.
 * Cooldown is now a.
 * Base damage reduced to from.


 * Bug Fix: While still descending from Playful, he now only becomes targetable after landing, just like Trickster.
 * Active magic damage AP ratio reduced to 15% from 35%.
 * Bug Fix: While still descending from Playful, he now only becomes targetable after landing, just like Trickster.
 * Active magic damage AP ratio reduced to 15% from 35%.
 * Active magic damage AP ratio reduced to 15% from 35%.


 * Knockup collision radius moderately reduced (this will be particularly noticeable for when trying to knockup enemies who have already moved beyond the flag - i.e. it shouldn't knock them up anymore).
 * Knockup collision radius moderately reduced (this will be particularly noticeable for when trying to knockup enemies who have already moved beyond the flag - i.e. it shouldn't knock them up anymore).
 * Knockup collision radius moderately reduced (this will be particularly noticeable for when trying to knockup enemies who have already moved beyond the flag - i.e. it shouldn't knock them up anymore).


 * Maximum bonus attack speed reduced to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * No longer reveals stealthed units
 * Base damage reduced to from.
 * Mana cost increased to from.
 * No longer reveals stealthed units


 * Stats
 * Base magic resist lowered to 30 from.
 * Magic resist per level reduced to 0 from.
 * Damage reduced to from.
 * Silence duration changed to seconds from.
 * Mana cost reduced to from.
 * Base damage increased to from.
 * Damage from subsequent casts changed to  from.
 * Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion(s).
 * Base damage increased to from.
 * Damage from subsequent casts changed to  from.
 * Now refunds 50% of the total mana cost when Riftwalk damages an enemy champion(s).


 * Evolving will now also increase the slow to 30% from its standard 20%.
 * Evolving will now also increase the slow to 30% from its standard 20%.
 * Evolving will now also increase the slow to 30% from its standard 20%.


 * Mana cost reduced to 100 from.
 * Mana cost reduced to 100 from.
 * Mana cost reduced to 100 from.


 * Bug Fix: Becoming untargetable will now correctly drop projectiles that were already in the air.
 * Mana cost reduced to 50 from.
 * Bug Fix: Becoming untargetable will now correctly drop projectiles that were already in the air.
 * Mana cost reduced to 50 from.
 * Mana cost reduced to 50 from.


 * General
 * Her attacks are now more responsive.
 * Stats
 * Attack range increased to 450 from 425.
 * Base attack speed increased to from.
 * Damage changed to  from.
 * Now deals damage at half second intervals.
 * No longer shreds magic resist.
 * The damage is modified by for every 1% of the target's missing health, up to 50%, for a maximum damage of.
 * No longer shreds magic resist.
 * The damage is modified by for every 1% of the target's missing health, up to 50%, for a maximum damage of.


 * Will now be blocked by spell shields.
 * Will now be blocked by spell shields.
 * Will now be blocked by spell shields.


 * Slow duration increased to - seconds from 1-2 seconds.
 * Mana cost changed to 60 from.
 * Bonus attack speed increased to from.
 * Cost lowered to 30% of the damage dealt, from 40%.
 * Bonus attack speed increased to from.
 * Cost lowered to 30% of the damage dealt, from 40%.
 * Cost lowered to 30% of the damage dealt, from 40%.
 * Cost lowered to 30% of the damage dealt, from 40%.


 * Texture upgrade (a soft-visual upgrade).
 * Texture upgrade (a soft-visual upgrade).


 * Rengar now becomes visible the moment he starts leaping, rather than mid-leap.
 * Rengar now becomes visible the moment he starts leaping, rather than mid-leap.
 * Rengar now becomes visible the moment he starts leaping, rather than mid-leap.


 * Collision radius has been reduced at the start and end points of the dash.
 * Collision radius has been reduced at the start and end points of the dash.
 * Collision radius has been reduced at the start and end points of the dash.


 * Visual upgrade across all skins.
 * New voice, ability icons, and splash art.
 * Stats
 * Attack speed per level reduced to from.
 * changed
 * Sivir's next 3 basic attacks bounce to nearby enemies, dealing standard damage to her target and to additional enemies hit. Enemies can only be hit once but there is no limit on how many targets can be hit per attack.
 * Cooldown increased to seconds from.
 * Mana cost reduced to 0 from 75.
 * Mana returned reduced to mana from 150.
 * Sivir gains attack speed while Ricochet is active.
 * Sivir rallies her allies for 10 seconds, granting all nearby allies an initial 60% Movement Speed bonus that reduces to 20% after 4 seconds.
 * Cooldown changed to seconds from.
 * Cast time removed.
 * Sivir rallies her allies for 10 seconds, granting all nearby allies an initial 60% Movement Speed bonus that reduces to 20% after 4 seconds.
 * Cooldown changed to seconds from.
 * Cast time removed.


 * Bug Fix: Shaco's boxes are now properly revealed by Trap Detection.
 * Bug Fix: Shaco's boxes are now properly revealed by Trap Detection.
 * Bug Fix: Shaco's boxes are now properly revealed by Trap Detection.


 * Range increased to 600 from 575.
 * Range increased to 600 from 575.
 * Range increased to 600 from 575.


 * Mana cost reduced to 100 at all ranks from.
 * Mana cost reduced to 100 at all ranks from.
 * Mana cost reduced to 100 at all ranks from.


 * Range increased to 650 from 550.
 * Dark Spheres display a small triangle that points directly away from Syndra (similar to the triangle that points to Orianna's ball), indicating the direction the sphere will move in if she uses Scatter the Weak.
 * Dark Sphere stun detection should now be more accurate.
 * Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.
 * Dark Sphere stun detection should now be more accurate.
 * Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.
 * Now tracks how many Dark Spheres are active with a counter on top of the skill's icon.


 * Now additionally restores 9% of maximum Mana on champion kill/assist.
 * Now additionally restores 9% of maximum Mana on champion kill/assist.
 * Now additionally restores 9% of maximum Mana on champion kill/assist.


 * Bug Fix: Dominion towers will now properly remove the movement speed bonus.
 * Bug Fix: No longer grants experience.
 * Bug Fix: Dominion towers will now properly remove the movement speed bonus.
 * Bug Fix: No longer grants experience.
 * Bug Fix: No longer grants experience.


 * General
 * Attack windup reduced.
 * Stats
 * Attack speed per level increased to 3% from 1%.
 * Attack speed per level increased to 3% from 1%.


 * On-crit cooldown reduction is lowered to 1 second from 2. The effect is now doubled against champions.
 * On-crit cooldown reduction is lowered to 1 second from 2. The effect is now doubled against champions.
 * On-crit cooldown reduction is lowered to 1 second from 2. The effect is now doubled against champions.


 * Mana cost reduced to 100 from 120.
 * Mana cost reduced to 100 from 120.
 * Mana cost reduced to 100 from 120.


 * Mana cost reduced to 100 at all ranks from.
 * Mana cost reduced to 100 at all ranks from.
 * Mana cost reduced to 100 at all ranks from.


 * Bug Fix: The wind-down time on Hemoplague is now 0.5 seconds as intended (was occasionally longer).
 * Bug Fix: The wind-down time on Hemoplague is now 0.5 seconds as intended (was occasionally longer).
 * Bug Fix: The wind-down time on Hemoplague is now 0.5 seconds as intended (was occasionally longer).


 * Missile speed reduced to 1500 from 2500.
 * Tooltip updated to clarify that the shadow lasts 6 seconds.
 * Travel duration increased to seconds from.
 * Zed now spawns the shadow at the cast location, instead of behind the target.
 * "Tether range" on being able to reactivate Death Mark substantially increased to to 2000 from 1100.
 * Travel duration increased to seconds from.
 * Zed now spawns the shadow at the cast location, instead of behind the target.
 * "Tether range" on being able to reactivate Death Mark substantially increased to to 2000 from 1100.


 * Max damage increased to 150 from 139.
 * If you attempt to cast outside of maximum range, Ziggs will now cast the ability at maximum range rather than move to get in range.
 * Radius increased to 325 from 275.
 * No longer deals reduced damage on multiple hits to minions.
 * Detonation radius per mine increased to 150 from 135.
 * Now deals double damage to minions.
 * Radius increased to 325 from 275.
 * No longer deals reduced damage on multiple hits to minions.
 * Detonation radius per mine increased to 150 from 135.
 * Now deals double damage to minions.
 * Now deals double damage to minions.
 * Now deals double damage to minions.


 * Range reduced to 800 from 825.
 * Damage changed to  from.
 * Range increased to 850 from 825.
 * Passive cooldown reduction reduced to from.
 * Plant base damage changed to 23 (+ per level) from 26 (+6 per level).
 * Reduced the delay before seeds can be stepped on by enemies to seconds from 3.
 * Fixed a bug where spells would rarely not turn seeds into plants.
 * No longer stuns after the knockup ends.
 * Bug Fix: Plants summoned in the thicket will now correctly receive the buff (currently only applies to plants already active).
 * Fixed a bug where spells would rarely not turn seeds into plants.
 * No longer stuns after the knockup ends.
 * Bug Fix: Plants summoned in the thicket will now correctly receive the buff (currently only applies to plants already active).
 * Bug Fix: Plants summoned in the thicket will now correctly receive the buff (currently only applies to plants already active).

Items

 * Recipe cost increased to 970 from 720.
 * Total cost increased to 2650 from 2400.
 * Now grants 10% movement speed.
 * Active debuff duration is now 4 seconds, changed from 6.
 * Active debuff duration is now 4 seconds, changed from 6.


 * Combine cost increased to 350 from 150.
 * Total cost increased to 1450 from 1250.
 * Attack damage reduced to 15 from 20.
 * Activated area of vision now lasts for 5 seconds and reveals enemies that enter it for 3 seconds, from 10 and 6 respectively.
 * Cast range reduced to 800 from 1200.
 * Cast range reduced to 800 from 1200.


 * New Recipe: +  + 575g = 2500g
 * Total cost increased from 2425g.
 * Now grants 200 health.
 * Attack damage lowered to 20 from 50.
 * Armor increased to 25 from 20.
 * Life steal increased to 15% from 12%.
 * Activated area of vision now lasts for 5 seconds and reveals enemies that enter it for 3 seconds, from 10 and 6 respectively.
 * Cast range reduced to 800 from 1200.
 * Cast range reduced to 800 from 1200.


 * New Recipe: +  + 530g = 2300g
 * Total cost increased from 1920g.
 * Ability power reduced to 40 from 50.
 * Health reduced to 250 from 300.
 * Cooldown reduction increased to 20% from 10%.
 * No longer grants movement speed.
 * Activated area of vision now lasts for 5 seconds and reveals enemies that enter it for 3 seconds, from 10 and 6 respectively.
 * Cast range reduced to 800 from 1200.
 * Cast range reduced to 800 from 1200.


 * (Dominion and Twisted Treeline version)
 * Combine cost reduced to 535 from 735.
 * Total cost lowered to 1700 from 1900.
 * Ability power reduced to 30 from 40.
 * Magic resistance reduced to 30 from 40.
 * Active cooldown reduced to 60 from 120.
 * The wraiths are now affected by the speed shrines.


 * Recipe cost increased to 600 from 500.
 * Total cost increased to 2275 from 2175.
 * Attack damage increased to 50 from 40.
 * Attack damage increased to 50 from 40.

Dominion
''Context: Dominion has evolved in such a way that this healing restriction no longer serves its original intent of preventing turtling. Instead, it's only hurting champions that rely on regen or healing to be effective, so we’ve removed it.''
 * Removed global self-healing reduction buff.

''Context: The previous version of speed shrine buff allowed for people ganking bot lane to come in at basically Ghost movement speeds, with the gankee having very little reaction time on a wardless map. This change is meant to alleviate some of the pressure to bot lane while making teams invest more if they want to continually pressure the lane.''
 * Speed shrine buff now decays over its duration.

Undocumented Changes

 * New artwork.


 * Combine cost increased to 475 from 375.
 * Total cost increased to 950 from 850.
 * The total cost of, , and  have all been increased by 100g too.
 * Total cost increased to 950 from 850.
 * The total cost of, , and  have all been increased by 100g too.