Talk:Nidalee/@comment-3323227-20120121065602/@comment-3323227-20120124214356

Essentially it isn't very strong early game but picks up late game and there is more incentive to go AP instead of AD and you still don't heal quite as much as old Nidalee heal would do late game. I originally had the idea to just give stacks on her passive based purely on an ability being on cooldown but that would give her at least 1 stack for 18 seconds so better to just limit it to 3 seconds rather than possible 18 seconds and have each stack expire independent of the others.

I suppose you could think turtle stance minus the damage amp, shield, and mana return but at a range and with attackspeed but you would have to interrelate fight for sustain and inevitably push making it a risk/reward deal.