Talk:VPBE/@comment-24375936-20170214232133/@comment-24702580-20170216151459

Thats exactly what needs to happen, BUT, adcs without lethality are still a joke. I really hope that they buff the crit items before they nerf lethality because right now it is the only thing keeping the class viable outside of some specific cases. Another solution is to reduce champion base armor across the board and buff armor items. The armor pen items that ADCs usually use only scale on bonus armor, and most champs approach 100 armor without items, effectively meaning adcs are always going to do between 30 and 50% reduce damage even on squishy targets. Lethality is good because it allows an adc to reclaim that missing half of their damage AND also benifits the base damage on their abilities which tend to be on the higher side because they are usually not building stupid amounts of AD.

Crit chance is such a worthless stat on most ADCs at this point that there is zero reason to build it. Caitlyn, Jhin, and MF all have spells that DIRECTLY scale with crit chance and crit damage, and even they scale harder with raw lethality. Even adcs that focus on high attack speed scale better with other builds than crit chance. With kog'maw and vayne you are better off going full on hit with a freaking rageblade than you are building crit. Don't even start on Kalista. She was awful with crit even when she was top tier because her autos do no damage and now she doesn't even scale correctly with attackspeed. Based on winrates, you are better off with an urgot adc. Urgot. Let that sink in for a second.