Thread:Willbachbakal/@comment-7709681-20150131182542/@comment-1330314-20150207202643

I actually have a couple ideas for trying in the whole range modification/bloodbending theme. This isn't a complete kit, but tell me what you think of these ideas:

I - Tides of Life/Tides of Death: After three basic attacks or spells, Dmitri's next basic attack deals bonus magic damage equal to a percentage of the target's maximum health and gains a bonus effect based on his range:

(Melee - Tides of Life): Heals him for the same amount.

(Ranged - Tides of Death): Sprays blood behind the target in a cone, dealing the same damage to all enemies hit.

Q - Draw Life/Crimson Death: (Melee - Draw Life): Dmitri rips the blood from an enemy minion or monster, dealing magic damage, forming a blood orb and making him ranged. While in possession of a blood orb, Dmitri gains access to a new set of abilities. Dmitri can also rip out his own blood to form an orb, costing a percentage of his current health.

(Ranged - Crimson Death): Dmitri fires his blood orb in a straight line, dealing magic damage to all enemies it passes through and stopping at the first enemy it hits, inflicting the Possessed debuff on them for a short duration. Throwing the blood orb consumes it and makes Dmitri melee again.

W - Bend Blood/Reap: (Melee - Bend Blood): Using a click-and-drag system, Dmitri launches the target enemy minion, monster or Possessed champion in the chosen direction, dealing magic damage to all enemies hit and stunning them.

(Ranged - Reap): Dmitri charges for up to 1 second, sending his blood orb out forth. Upon release, the orb rapidly circles once around Dmitri, dealing magic damage to all enemies it hits and slowing them. Dmitri gains a shield, increased for each enemy hit. This shield is lost upon casting Crimson Death, but is transferred to the first allied champion the orb passes through.

E - Sanguine Surge/Sanguine Purge: (Melee - Sanguine Surge): Dmitri turns into a stream of blood and dashes a short distance, becoming untargetable during the dash and leaving behind a blood trail. If Dmitri passes through a Possessed enemy, Sanguine Surge's cost and cooldown is refunded by 1% for every 1% of Dmitri's missing health.

(Ranged - Sanguine Purge): Dmitri draws in all blood trails towards himself in the form of a blood mist, damaging all enemies the mist passes through. Enemy champions hit are purged of their blood, each healing Dmitri for an amount increasing by 1% for every 1% of his missing health.

R - Blood Puppet: Dmitri channels for a duration, during which he takes control of his Possessed enemy, using it to move, attack and use basic abilities on the victim's allies (though not ultimate abilities, summoner spells, or items). The enemy can still input move commands and use summoner spells while under this effect. Blood Puppet ends prematurely if Dmitri is killed or his channel is broken.

So most of this is, again, pretty much based on Hama and how she uses waterbending/bloodbending: with a kit like this, a big theme for Dmitri would be to use his opponents and their environment against themselves, whether it be throwing enemy teammates into each other or even literally possessing a target like a puppet. Because all of this would be insanely broken if it were point-and-click on champions, I think the blood orb mechanic should be used to "mark" enemy champions, and the skillshot nature of it would allow it to be dodgeable (especially if the projectile were slow enough). I think there's a lot of potential here for synergy and cool plays here too: Dmitri could throw a tank right in front of the enemy squishies and use a Tides of Death attack proc to kill them, or use both his dash and his throw to move himself and his Possessed target around before sucking in all the blood he created. I also kept the idea of a blood trail/shield/dash on his kit. What do you think of this kit? The ult isn't Crusted Soil, which is an excellent blood-themed ability, but does Blood Puppet fit?