Talk:Kayle/@comment-74.133.81.101-20130128132744/@comment-58.111.211.53-20130128232951

When using Runaan's, other factors are taken into account more significantly. CDR, on-hit effects and what form of damage ur running. If ur running AD, the range effect will deal only half the usual damage u'd do against a single target. Even though it scales off of AD, It isn't as effective on an AD Kayle cos AD Kayle can just get another Crit item to finish off targets quicker than move onto the next one. If it was an AP Kayle, it's true that it is more effective in dealing full damage to multiple targets with a higher and more solid all round damage (AP's power isn't cut in half unlike AD). But again, u can just get another power item to raise ur damage output and at the same time, Kayle's E is a splash damager, no need for it in most cases.

Not to mention to make full use of Runaan's u need to have at the very least 38% CDR to keep ur range up all da time and for what? A situational item that isn't gunna give u anything other than some steroid? I'll admit it does give u some good leverage early game and acts as a good base item until you've decide in the game what build u wanna go with but it's just not worth it. Kayle's Passive makes good use of it and also if ur running TBC or Malady' it is a good item cos u distribute On-Hit shreds, allowing ur whole team to benefit from it. But it really isn't something u should run every game. Kayle's Holy Ferver shines around late game and acts as nothing more then a minimal damage amp throughout early to mid game. Runaan's is betr used on Ranged ADC that don't have AS steroids like Kog'Maw or have an inbuilt On-Hit effect which revolves around their playstyle like Varus.