Talk:Senna/@comment-44280317-20191030170437/@comment-44280317-20191031002128

It seems as though she has both great benefits and great problems either being run as an ADC or Support. Her biggest vulnerability is obviously early game as well as diving enemies in general. The biggest counter to her is if the opponent does one or both of two things. Push the wave harder than she can and slam her under tower as this would negate her gold generation. She would still collect souls but the missing gold always hurts. The second is to just outright bully her out of lane as often as possible. Simple pokes won't work because her E makes her slippery at mid to long range, she has a root to avoid some closer engagements, and her Q can provide healing to both her and her team mate if certain requirements are met. So you either have to kill her outright or force her to low HP and warp back constantly. if you can get your mid laner or JG to help with this it becomes a cake walk to force. Senna will suffer the same problem all other stacking champions face, if they can't stack they become nearly useless later on unless they find the time to catch up. As for Mid game roaming, this is the period around 15-20 minutes typically when the outter towers fall. If for example Senna takes the enemy tower its normally advised to either push the lane up to the next tower if able or hop into another lane like top or mid and push your advantage. However if Senna's tower falls first or another enemy gets first tower and pushes the advantage she still loses out hard. Also Senna is gonna have problems against good assassins. They can shut her down in the early game and keep her stuck there. Treat her lake Kayle shut her down early and don't give her a chance and she will have a hard time making a recovery even by late game. Riot will probably end up tweaking her numbers a bit before she releases but they do have to take into considerations possible counters as well as skill cap and skill ceiling when making adjustments.