Talk:Azir/@comment-4290320-20150715080705/@comment-1330314-20150716002033

I would be OK with removing Will of the Emperor as long as its entire bonus went into Azir's base stats (say, 0.694 base attack speed and 4% growth, which would be top-tier). I hate how Azir's an attack speed mage, yet synergizes terribly with the stat due to his low bases and poor growth.

I also feel the best solution to making Arise! worth ranking up would be to just make its base damage increase with rank, and not with level (e.g. base damage per attack and  damage against structures). It would lower Azir's Q + W poke in the early game, which has been a consistent problem of his, and would pretty much force him to rank this up first, which would also lower his overall easy poking power (it's more difficult to autoattack with his soldiers than it is to clip someone with Conquering Sands).

Regarding his E, I feel the removal of the knock-up would be more reasonable if Azir were allowed to pass through all units with his dash, since he'd otherwise have a lot of trouble setting up his wall-Insec combo. I also feel his shield should scale with AP (e.g. ), rather than bonus health, since the latter stat makes no sense on a squishy mage. If there's anything that should be removed from this, though, it's the damage, since it serves practically no purpose most of the time.