Talk:Nidalee/@comment-3323227-20130302001625

I really wish Riot actually used their champion feedback forum to brainstomr ideas with the community instead of coming up with these seemingly out of no where heavy handed nerfs that either don't address the situations they say they are intedned to or do the exact reverse of what they say they are supposed to do.

I do not like the state of 2 of my favorite champions right now Nidalee and Irelia and they just made it worse. With Nidalee I hate how her kit is divided between being as close as possible and in your face or as far away as possible to maximize damage in 1 of her 2 forms. Cougar wants to be in your face and human wants to be at max range to do maximum damage. I have been brain storming numerous ideas that could totally address some of my issues with her and more than likely some of Riots issues with her at the same time but none of them included completely taking defensive stats from cougar.

I'll list my ideas below and you guys can let me know what you think. If you like it enough I'll make another blog post with more details included.

First off Nidalee passive is a big complaint because she can hit brush and then zoom away with pounce and bonus movespeed. I seek to address this by making her passive charge up the amount of movespeed it gives based on her duration in brush but it will give a much lower value when you first enter the brush and decay over the duration. This will be good if you want to wait in ambush as Nidalee but not good if you are trying to run away and only remain in the brush for a short duration.

Next up Javelin Toss. I want her to want to use her auto attacks and Javelin Toss equally for damage as AP and I want that attackspeed steroid from Primal Surge to have some meaning. Nidalee's it does mostly raw damage and the utility she does have is packed into rich abilities that are hard to get the most use out of (Bushwhackfor instance.) Anyway I want to reduce the base damage and ratio on Javelin Toss reducing its overall damage and increase the distance based scalin in such a way that they do less overall damage, increase the projectile speed so they are a bit easier to hit, and then make it so the damage is based on distance traveled instead of distance between Nidalee and the target. I also want her auto attacks dto deal more damage as an ap champion since she lacks damage elsewhere as an AP her powered up auto attack fill the gaps in her damage and hopefully encourage more close combat.

I would love to go into more detail on these ideas but its so much to explain that I would rather do a blog that focuses more on these ideas than spam the Nidalee page with these ideas.