User blog:ClariS/FEEDBACK! Cost Efficiency

Introduction
I have been recently adding the cost efficient of an item on many of their item page, but apparently it is not liked enough that anonymous contributor are willing to outright removed them.

I don't see why, and I would love to keep them in, but I seem to be getting a lot of resistance on it, so I ask, what exactly about this is not being liked.

If you don't know I'm talking about, I'll give you an example. =Example= --- On the Warmog's Armor page, you will find (assuming someone hasn't removed it):

Cost Efficiency
Gold Value
 * 1000 health = 2639g
 * 15 health regeneration = 540g
 * Total Gold Value = 3179g

Passive Gold Value -- =Closing Statement= Before you question how I got these values. All values were obtained from just taking from the lowest tier item, for example, I found attack damage value from. I used these exact same values for every item, so it should remain consistent and somewhat fair.
 * 15 health regeneration (for every 1000 Health) = 540g

Though, I will admit, the movement speed was obtained though a red post. I will also say that using spell vamp, cooldown reduction, and movement speed is not fair as there is no proof those are the values and they have no base item.

=Question= But the main point of this blog, I want to ask if there is any problem people have with me doing this with all the item pages. Are their any issues that you have with this, any nitpicks that you think I can do to improve it, reasons why you don't think this should exist, or glaring flaws with an idea like this?

I need all the feedback I can get on this, and would love to hear your thoughts and opinions. I want to keep this, but I must be doing something wrong if people are out-right removing it. Thank you for your taking your time on this.