User blog comment:LionsLight/Sunfire Cape/@comment-4080931-20120108054247/@comment-1445357-20120108084354

While I agree that a tank's main job is to withstand damage and save allies, the problem with itemising solely for survivability is that you tend to shift yourself to a lower priority target without significant damage output and by doing so, you end up not withstanding damage as no one is trying to kill you.

Tanks need some way to punish enemies that refuse to focus them, whether it's their support skills (eg. and ), damage output (eg.  and ), or just being an all-around annoyance with CC (eg.  and ). Sunfire Cape appeals to the second method, by nearly doubling most tank's sustained damage output. I feel that even without an (which you need to be very fed to get one), this really cheap increase in DPS is something underrated by most people.

Thanks for your thoughts, though.