Talk:Kog'Maw/@comment-24023648-20140207024124

So as I said in a post below, MANA AP Kog on mid is pretty viable. Your goal is too have tons of mana, mana regen and ofc ap so you can spam your artillery to poke&push while bursting with Q+E combo any foolish assassin.

My usual build and build order is: Sorcerer's Shoes (Alacrity early upgrade helps much),   Athene's Unholy Grail, Rabadon's Deathcap, Rod of Ages, Archangel's Staff, Zhonya's Hourglass.

Although I take Tear early, I upgrade it lately and I also take Deathcap and then RoA because there's this mana trap in which I felt at 1st: I had the mana to spam my abilities but the enemies were starting to ignore them as they were doing 'peanut damage'.

I max E and then Q. W is really powerfull in late but some points early are nice if you want to last hit safe while not pushing your lane (because Kog is very susceptible to ganks).

Also, don't underestimate Living Artillery: maybe the bonus damage from ap isn't doubled vs champions, but it's a spamable ability, you hit it an enemy 3 times in 3s (or less with CDR), you did 90% of your ap damage (+bonus ability damage ofc) to him. Also most of your enemies can't even retaliate because of the ability's range and Void Ooze's powerful slow.

Everyone knows his cons:


 * low mobility


 * not enough burst potential


 * no hard cc

But what about his pros?


 * can check any brush and reveal the enemies in them from afar; vision is 'OP' in LOL btw


 * can force a grouped enemy team to spread/retreat


 * can secure important objectives (no team can do dragon/baron with an enemy ap kog alive)