Talk:Ryze/@comment-92.86.13.234-20120907065959/@comment-4875928-20120910141747

45% win rate is only because of most pply trying him out and failing since he is cheap, and is not build as 90% of other AP's.

2nd thing why he has this win rate is because he has no escape mechanisms what makes most noobs constant die in every gank.

3rd is because of his not rly strong early game.

In tournament play (online and offline) he is at most in top 5-7 strongest mages...

The strongest are probably Anivia (picked in every online/offline tournament, Karthus (the same), Morg, right now Rumble (often banned), maybe still Kassadin, and then you can mayble place Ryze, Cassio who are not often picked.

Ahri is not a strong high tournament champ, she has a low win rate on offline tournaments (and is often shut down on lane by pro players).

--- BTW

The last changes werent a nerf... Ryzes DPS was increased by more or less 10%, but the range was lowerd by 50 units or so...

The problem is that now most ppl try to build on him after tear as first big item RoA (and this makes him a more squishy then normal bunshies build) and with his lower range this makes them fail... Only good players can build RoA on him first (after tear).

Normal players should stick to bunshies (and he will still have increased DPS since not only his AP ratios go up, but also mana scaling was increased hard).