Talk:Miss Fortune/@comment-4922088-20151028192201/@comment-4922088-20151029041443

Dodge had a consistent alternative, armor, and was extremely un-fun because it created a double-stacking mechanic between the two. It sucked having a character who already takes such little damage from basic attacks suddenly have the ability to take 0 damage, and some characters like Sivir and Jax were totally balanced around dodging. Imagine having an ability that can only be activated after rng decides to work in your favor, that was Jax's old counter-strike.

Currently crit lacks such an alternative. Just using raw AD is not a healthy alternative because it also increases damage from abilities, Crit is purely designed for enhancing basic attacks.

Making crit a consistent damage increase I don't think will work. As stated it would make items that give both AD and crit imbalanced for certain characters.

An alternative I think would be splitting AD into auto-attack or "in-hand" and ability, and making certain items grant bonus in-hand will giving very little ability based AD. Abilities that proc on-hit effects like Ez, Gp, and MF Qs would use the in-hand. The issue is that it would require a mountain of new items and rebalancing for champions who use both to be effective.