Talk:Sivir/@comment-24428993-20140120230946

Many people have discussed how ionian boot can be better for sivir than the berserker greaves, and this can be true. However, you do face one problem, and that is: Why would you need cooldown reduction if you don't have the mana to support them? So what are you going to do? Build mana items when Sivir is an ADC champion? That is exactly what you will do, but you won't sacrifice any of the ADC potential by doing so because of the new item Muramana. At lv 18 Muramana has an AD power of about 60 [20AD + 2% of your maximum mana (around 2000 mana) as AD] on top you your basic attacks and spells getting a unique toggle using more mana to dish out more damage. If you check on this wiki this item should have a cost efficiency of more than 4580 gold not including unique toggle (you have to do some minor calculations to get this number) and it only costs 2100 gold making it only of the most (incuding seraph's embrace) gold efficient items in the game. So in the beginning of the game you aim for mana sustain rather than health sustain. Keep your distance from enemy champions and zone them with your q spell, but don't forget you cs (minion) kills. In this case, starting items should be 4 mana potions and boots, then you build to tear of the goddess (which stores mana so this is why it is a must for early pick, and don't buy manamune until you know that it can transform into muramana) and ionian boots (you can go with early homeguard to get to the battle field faster so you can gain faster (or rather maintain more) cs. Go for 2 bloodthirsters after for lifesteal (18% each at max stacks) and AD (100AD each at max stacks) for q spell and just to simiple have AD because you are an AD after all (well in this case a hybrid AD caster and AD carry mix). Next you go for phantom dancer (which is also one of the most cost efficient items in the game) mostly for the critical chance, but the other stuff is really really good, too. Lastly you go for infinity edge, this is last because it is not a very cost efficient item, and you need to already have high AD and critical chance for it to be efficient. Just as a last word of advice you should flash and barrier (or clarity instead of barrier, but I wouldn't recommend it unless if you are a new to the game) spell, and get a lot of cooldown runes (and the 5% cooldown reduction from masteries) for this build --scaling ones, not the regular ones-- because you don't need too much cooldown reduction in the beginning as Sivir (despite having the mana potions) cannot support it with enough mana until mid to late game.