User blog comment:Texas Snyper/My newly drafted champion idea/@comment-209.169.90.44-20110721215729/@comment-3213322-20110722021433

Kay, I'll continue with my thoughts from before.

Just to clarify my doubts, I'd be worried this champion would end up combining a lot of the same balance issues which we see with Rumble recently and those of Udyr. I don't have too much issue with Rumble's design or Udyr's on their own, but the more elements to a champion, the harder it is to balance each while still having each element feel significant and fun. I am most concerned about the passives on all the abilities, actually. The power of your passives are not very straightforward at all. If you agree with me on the lack of straightforward use of these passives, but don't agree that this is a problem, I would enjoy a slightly more in-depth argument on that subject.

I'll just look at the Q for now.


 * Q: Rage of the Fire/Flame Burst- I disagree with Sam that his Q needs to be more nuke like. I think with a champion like this, he should not have a strong nuke up more than once in a teamfight (ex: Lee Sin, Rumble). Sustained damage for area effect or moderately strong single target damage as the focus on the key damage ability is how these kinds of champions function in general.


 * The Passive: I don't like it, and especially not for this stance. First problem, it's too defensive conceptually for your main offensive stance. I would prefer even something like a weak but constant aura damage (I'm not really advocating this because I think it's a terrible idea on this ability, just saying something with a more aggressive feel. ) My second issue is: think about the return damage from Annie's shield. I have never noticed it while fighting against her, and it is completely forgettable while playing as her. Even if you make the damage stronger, my feeling is it'll be randomly strong against one or two auto-attack champions and no one else will care.

By the way, I really do like the general concept of this champion.