Thread:LEBOVIM/@comment-25771421-20170428111853/@comment-25771421-20170429165235

After some testing, I found some interesting stuff.

Increased damage against a single target is actually 33% and not 4/3 (= ).

And the bonus damage from crit, your formula is actually correct: 100%

Practice Tool is actually a bit broken: it gives wrong damage for damage over time abilities, for it shows damage deals for 11 spins instead of 10. The actual damage can be seen by looking at the target's health bar.

And another crucial thing to consider is the target's armor and the armor reduction of after 4 spins.

'''The 4 first spins hit against a 100 armor target -> 50% damage. And the 6 others spins hit against a 75 armor target -> % damage.'''