Talk:Diana/@comment-30114423-20191211183531/@comment-26808509-20191212211622

They never said that they want her to be more assassin like, what do you mean? From day one, Diana was supposed to be a diver. To clarify: A diver is something inbetween an assassin and a bruiser.

Bruisers usually have little to no mobility, but instead have some sort of CC, sustain and sufficient damage even if they only buy one or two damage items. Examples are Olaf, Darius and Trundle.

Assassins have a lot of mobility that involves engages and escapes, they have a lot of damage that needs more damage items to stay high, however they have little to no survivability outside of their mobility (no sustain, no tankyness ect.). Examples are LeBlanc, Fizz, Zed.

Now, Divers are inbetween these groups. They have mobility, however unlike assassin they largely only have engages (or they need to sacrefice half their kit if they wanna use it as escape, like Jarvan). That means they can only jump in, not out. In return, they have some sort of tankyness or sustain, however it's mostly lower or more conditioned that actual bruiser tools. Their damage is solid on a base rate, similar to that of a bruiser. However, they still have the scaling to go a full damage rout like an Assassin can. However, since they lack the escape, doing so is quite risky for them. Examples are Jarvan, Nocturn and Vi.

Diana belongs right into that category and she was never meant to be something else. "Assassin Diana" never existed. She allways was a diver. However, because there are only very few AP-bruiser items and because several of her mechanics absolutely required high AP values, the full damage build was the most optimal for her in the past. Similar to how full AD Jarvan was the most optimal for him a while back (until they nerfed his AD ratio on R).

The rework was supposed to address this issue. It gave her tanky playstyle more to work with (more attackspeed than before, a shield that scales with missing health, an ultimate that rewards her for diving into groups of enemies) and tuned down her frontloaded damage. Her full AP oneshot build is still very well playable. It's weaker than it was before, that's for sure. But if we are honest, the old full AP oneshot build was... quite toxic. For both the Diana player and the enemy.

Diana as diver now having the option to go for a tankier route is a good thing. And that her full AP oneshot build is now less stat-checky because enemies are able to react to it, while the Diana player can have great reward with well placed ultimates, is also a good thing. All in all the rework was a huge success. Similar to how Ezreals was. Maybe some numbers have to be adjusted, but that will come with time.