Talk:Jayce/@comment-8921599-20130810043114

I have no idea why people think those changes are nerfs, the only true nerf they did was to his ranged W.

His Passive has been buffed to deal extra damage on each form change instead of just hammer, slightly less damage, this is defiently worth the removal of the resistance shread.

His Melee Q does more damage than before until you have 190+ bonus AD which is about a proper full build on jayce, also uses less mana. his ranged Q does more damage (they also said they will probably be buffing it even more) and all that changed was it's speed (slight nerfs to the size of projectile and explosion radius but that's not much), buffed normally and changed from 1890 through E to 2550 at start to 1550 at end, this means it's FASTER until about 70% of the max range.

His Melee form W has been buffed because you only have to autoattack ONCE for it to do the same damage as before, Ranged W is the only real nerf they have done, with the 10% less damage and mana increase but it's not even completely because it has 2 second less CD at max rank, yes the crit damage is bad, but only for ADC jayce which was never that good anyway.

His Melee form E has been buffed in damage, cooldown and the only bad thing is the mana increase which means shit when you get your tear, His Ranged form E has also been buffed in Mana cost and the speed boost.

Finally his Ultimate doesn't need to be leveled up anymore which all the smart people were doing anyway, so this is more Armor/MR earlyier in melee form and all we lost was Resist shread for a much better damage on both changes even if slightly weaker.