User blog comment:Chase999/Arikka, The Hydra's Mistress/@comment-25235491-20160209093028

Small comment: OP: This passive... nullifies any red or blue buff the guy can receive? Nullifies Mundo's ultimate? As well as Olaf's, Jax's, Yi's? Does it also cancel out the untargetability from Vlad's trollpool while we're at it? Also, as Primus said, we'd need a lot of extra elements on how the Hydras spawn and behave.
 * Also, how do these Hydra Heads passively spawn? I assume they don't...
 * Q: ...which gets weird here since the hydras spawned from this (how many hydras do spawn with this skill anyway?) die after 5 seconds of idleness instead of . Welp, that aside it's kinda like Illaoi's W.
 * W: Illaoi Q with lots of health scalings! 10% of the enemy's max health + 0.4% of their max health for each 100 bonus health you have? With like just it's 2% max health added to the skill. Keep in mind this has a range of 1000 and a knockup.
 * E: Really not hydra-themed skill. Also, late-game it's a 700-range dash on a 6 second cooldown that deals 120% bonus AD damage (you didn't even mention if it was physical, magic, or true damage, not like you ever did mention this ever before).
 * R: Generally a "wut" skill. 11 second of being chased by 4 Hydras that just won't die from non-ability damage? Sounds gross against certain champions, though Teemo and Ezreal will shit on that, but... How balanced this skill is actually near-completely independent of it.