Talk:Teemo/@comment-199.72.20.10-20110110165948

Try this build...

a) Health quints, Magic Pen reds, Health Regen/lvl yellows, AP/lvl blues b) 9/0/21 masteries c) Start with a Health Regen Pendant and Health Potion d) Upgrade Pendant to Philosopher's Stone and buy Boots e) Upgrade Boots to CDR Boots and buy Catalyst (or parts of) f) Upgrade Stone to Shurelya's Reverie, and Catalyst to Rod of Ages (RoA)

This is the core build for 6135 gold (actually less, depending on how long you hang onto the Stone before upgrading). It gives...

39% CDR (a shroom every 13s, and a blind nuke every 5s) +780 health (and +180 health from RoA passive) +525 mana (and +200 mana from RoA passive) +60 AP (and +20 AP from RoA passive, +28 AP @ 18 from runes, +10 from masteries) +30 health regen (and +36 @ 18 from runes, +4% from masteries) +15 mana regen (and +4% from masteries) 40% move speed boost for 3s (from Reverie active)

Many champions find Teemo easy to kill in the laning stage because he is slow, squishy, and has low range. The health regen from Pendant, runes, and masteries now lets him harass with less risk, and typically come out ahead in attrition. It's far better than a Doran's item, and is not a dead end.

Getting CDR and durability early lets Teemo lock down a solo lane for farming/pushing/harassing. Nobody is ganking through a minefield of shrooms planted around the entry points. Even if they buy Oracle's and/or wards, you'll see them coming well in advance and have forced them to spend gold.

If the game continues beyond the core build above, follow the hybrid AD/AP path with items like Rageblade and Gunblade (with it's active nuke).

Teemo is still a relatively poor choice for ad-hoc teams, since his playstyle is more about pushing and selective skirmishes rather than all-out team fights. But I think this build helps his viability.