Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-1330314-20150130083549

Delucion wrote: What would have to happen on my end for my system to "come through"? Just curious so I know how I could contribute to that.

Basically, your system needs to have a really strong foundation and hold up to any kind of criticism. I think the biggest hurdle in that respect is how you assign values to stats on champions, as opposed to items: you can more or less intuitively determine that stats on items are worth a certain amount of gold, since you're paying gold for those items, but in the case of champions, you're not paying any gold for their stats: in the absence of gold-to-stat ratios on champions, how do you determine the value of their stats? If you're using items to establish the gold value of stats on champions, how does that work? Does gold value on champions even mean something? It's questions like these that you're going to have to answer to (and probably in a lot of detail), so as to make sure your app is so watertight that we can hope to include it as a factual resource alongside everything else on the mainspace.