Talk:Azir/@comment-4091261-20141021041318/@comment-4091261-20141021065624

My basic observation on why is bad is because there are many other things you need early game to make it relevant. is a glass cannon item to get on. Despite being a glass cannon item, it doesn't give a significant advantage when rushed. There is typically a problem with health since has no sustain and a problem with mana because more cdr implies blasting away more mana. That's actually why is recommended by Rito, so it's actually viable for rushing.

I think is an overkill item to get and lacks too much early game power to be useful for  zoning capability. So to compensate, the and  is to handle the early game sustain needs to carry on for a more agressive type of build, which I feel  was meant for. is definitely not a. Handling the whole need of sustain, health, cdr, and ap; can finally be used to it's fullest extent. When can be used with free reign, then it is powerful.

I think the main thing that has going for it is that the other attackspeed/ap items don't even come close to the effectiveness of  since the soldiers don't proc on-hit effects. The other items rely to heavily on their on-hit effects compared to which is efficient with it's stats alone. What these arguements are implying is just the same as, "you shouldn't build health on because he already get's health from mana."