User blog comment:Scudmarx/CB1 - Marko, the Commando/@comment-1330314-20150330203232/@comment-533780-20150330235100

Thank you! It's really great to get some feedback, and everything you've said is fair and helpful.

> ... I don't understand why you'd make a marksman energy-based...

The reason he uses energy was because I gave him energy at first for some reason I cannot for the life of me recall, and never changed it. So I should probably do that, Mana does make a lot more sense for him (and thanks for the explanation re bot lane - I only ever really play ARAM so I wouldn't know about stuff like that!).

> ... I don't think having them grant resistances would be the best idea...

The resists don't actually come from grabbing the dog tags by the way, that comes with the buff that he gets when the ally dies in the first place. It's about helping him survive to get to the dog tag, and make the most of his rage as he makes his way to being the last man standing, when he should be a pretty scary Rambo-type figure. The resistances aren't huge, considering he probably isn't building much in the way of armour and magic resistance for the buff to multiply, but I hear what you're saying about him probably being a little bit too safe at the moment, and will check it out. The dog tag itself is just the heal and the brief movement speed buff, the stacking stats are triggered on the ally dying.

> Traps like Yordle Snap Trap and Bushwhack provide vision of their target, and either pin them down momentarily or potentially enable a lot of damage...

Claymore Mine does also provide vision of whoever walks on it, albeit not for so long as Nidalee's trap, but it does deal *significantly* more damage than it (unless of course it snares them for 2 seconds), so it trades a bit of vision in for sure. At the moment the vision could probably apply for a *bit* longer as it's only whilst they're on the mine right now - enough if they stick around to disarm it, and enough if they're nearby on-screen in the brush right nearby.

> Your guy is going to be running around picking up dog tags, setting traps and stealthing around the battlefield...

I like that you're feeling him as more of a stealthing/trap-laying guy than a big old assault rifle type of guy. That's really interesting to me and I'm happy for it! ^_^ I obviously thought of him as more of a lay-waste-to-everything-with-a-minigun type of commando, but I hear your opinion and will try to think of a way to change his ult to compliment that other aspect of his character. It will have to stay as-is for now until I can think of something. Just to slightly allay your feeling that it's too much of a long-range Ace in the Hole thing, I would point out that it's a) much *much* shorter range than Ace (it's actually shorter ranged than her Q), and b) a 3-second channel during which he has 50% movement speed reduction - so nowhere near as safe and pokey as Cait's ult, in fact it's really rather dangerous to use I would think.