Turret

The Turret (more commonly reffered to as tower to avoid confusion with ) is a heavy fortification that block the enemies minion waves and champions' path to the Nexus. In order for a Champion to push forward and continue its assault into the enemies’ territory, the champion should destroy these turrets. Charging minions will not be able to pass any further up a lane until the turret closest to them is destroyed.

Attack Style
Turrets follow the following sequence of attack order: Turrets also increase damage while trained on one target. It begins with 85% attack damage and increases with each shot until a maximum of 155% damage. Once it switches targets, the bonus damage starts at 125% damage. If a turret hasn't fired for 4 seconds, the bonus damage is reset to 85%.
 * 1) The turret will target the closest unit first and continue to attack this target until it dies or moves out of range.
 * 2) If an enemy champion inflicts damage to an allied champion (ie: auto attack, ability, damage over time such as poison) while in turret range, the turret will immediately switch targets to that enemy champion.
 * 3) If an enemy "pet" (ie:, , ) is nearby, the turret will prioritize the pet over minions.
 * 4) If no champion-to-champion damage is inflicted, the turret will continue to target minions (even if enemy champions are nearby).
 * 5) Once all enemy minions are dead or out of range, the turret will target the closest enemy champion.

Other Features

 * When a turret is destroyed, each member of the destroyer's team gains experience and 100 gold.
 * You cannot last-hit a turret for extra gold (beyond the bonus 100 gold).
 * When no enemy minions are within a turret's sight range damage dealt to that turret by enemy champions is reduced by 50% (this makes the strategy of "backdooring" less effective).
 * Each allied Champion nearby a friendly turret increases the turret's armor and magic resistence by 5 and attack speed by 4.2%.
 * Turret damage is mitigated by your armor. Turret armor is not affected by your armor penetration/reduction [1].
 * As a team pushes further into the lane, each successive turret gains increased HP and damage
 * Inner turrets are invulnerable until its outer turret is destroyed.
 * Turrets are healed by 's and can be shielded by 's.