User blog comment:Dragonzzilla/Fuse Champions/@comment-5686533-20140319135204

Lee Zix, the Void Monk. I tried to "balance him" a little.

Innate - Unseen Flurry : When Lee Zix is not visible to the enemy team, he gains Unseen Flurry. Flurry Threat causes his next 2 basic attacks against an enemy champion gain 40% attack speed and and slow by 25% for 2 seconds.

Q - Sonic Fear/Resonating Fear :
 * Passive : Lee Zix marks enemies that are isolated from their allies.
 * Active - Sonic Fear : Lee Zix shoots a wave of sound in a line, dealing physical damage to the first enemy it hits and granting true sight of it for 3 seconds. If Sonic Fear hits, Lee Zix can cast Resonating Fear within the next 3 seconds.
 * Active - Resonating Fear : Lee Zix dashes to the enemy marked by Sonic Fear, dealing physical damage including 8% of the target's missing health. If the target was isolated, the damage dealt is increased by 45%.
 * Evolved Sound : Increases range of Sonic Fear and Resonating Fear by 300.

W - Voidguard :
 * Active : Lee Zix dashes to a target ally, gaining a shield that absorbs a certain amount of damage. If the ally is a champion, they will also gain a shield. Each shield dissipates after 5 seconds if not already destroyed. Each enemy on Lee Zix's path takes physical damage and is slowed by 20% for 2 seconds.
 * Evolved Spike Racks : While dashing, Lee Zix fires up to 3 spikes toward up to 3 nearby enemies, applying the same damage and slow in a area upon impact. The same enemy can only be damaged once. Also increases the slow to 30%.

E - Tempest Leap :
 * Active : Lee Zix leaps to an area, dealing physical damage to nearby enemies and reducing their movement and attack speed upon landing. The movement and attack speed recover over 4 seconds.
 * Evolved Wings : Causes kills and assists scored by Lee Zix to refresh Tempest Leap's cooldown.

R - Dragon's Assault :
 * Passive : Each rank of Dragon's Assault allows Lee Zix to evolve one of his abilities, granting it an additional effect.
 * Active : Lee Zix launches a powerful roundhouse kick, dealing physical damage to a target champion and knocking it back 400 units over 0.4 second. Enemies the target collides with take the same damage and are knocked airborne for 0.75 second. Dragon's Assault can be cast a second time within 10 seconds at no cost.
 * Evolved Feet : Allows Dragon's Assault to be cast up to three times and knockback distance increased by 200.