Talk:Lee Sin/@comment-24896347-20140722073410/@comment-6281696-20140722090913

Basicly Lee doesn't have any real weaknesses to allow for counterplay whereas Elise does.

Elise you can catch by forcing an engage in a place where there are no enemies for her to rappel too, rappel has a much longer CD than Lee's mobility so once used she's easy to lock down. Lee however doesn't really care about where you fight his mobility is pretty much always there.

Unless she goes glass canon her damage isn't too impressive against sturdier opponents, so she's only a proper threat to squishies most of the time (or low health targets). Don't get me wrong she has good sustained damage because riot thinks throwing %-based damage on everything is a good idea, but as she needs to actually go tanky to be effective she rarely walks about with large amounts of penetration making defenses actually usefull as she already needs very specific items offensivly for high synergy and the rest is occupied by defense. Whereas Lee can basicly take any AD item and it all more or less synergizes equally well, allowing him to also take up a LW or black cleaver.

She doesn't have free shields & lifesteal to protect herself with.

She doesn't have infinite resources.

She can't jump in and immeadiatly jump out again.

If her spiderlings are killed in the crossfire she loses a considerable chunk of damage so AoE can rather hurt her damagewise.

She doesn't destroy AA-based champions with an AoE wither.

She can't disengage in 3 different ways (Lee's ulti, and his 2 gapclosers)

That enough reasons? :P