Talk:Diana/Strategy/@comment-69.19.14.43-20121011051209/@comment-99.28.125.86-20130126074456

With the new items, though I agree mostly on how to burst her, these are the items I always take.

boots3 for start, recall when you have enough for Sorcerer's or if you have enough for Sorcerer's+doran's ring. After that, I build a haunting guise for early magic pene in case your opponent is trying to counter you. The guise lets you penetrate mr fairly well so you're dealing close to true damage. Additionally, it gives you the earlier on tankines in the early midgame when you're not like, 5 levels above everyone else yet. After that I build a rabadon's followed by a lich's. By then it is nearing lategame and I often take Will of the Ancients (Rod of Ages sometimes). After that I replace doran's with void staff for the full lategame magic pene. Then I replace haunting guise with Zhonya's or Abyssal depending upon their team composition. Sometimes if your team is not very tanky I would replace a Will of the Ancients (unless you already took Rod of Ages) with a Rylai's

So the first build should be:

Sorcerer's Shoes

Doran's Ring

Haunting Guise

Rabadon's Cap

Lich's Bane

Will of the Ancients or Rod of Ages

Then the items are replaced with:

Sorcerer's Shoes

Void Staff

Zhonya's Hourglass or Abyssal Scepter

Rabadon's Cap

Lich's Bane

Rylai's Crystal Scepter, Will of the Ancients, or Rod of Ages (Note: Usually I will take Rylai's or Rod of Ages lategame for the tankiness.)

Overall, Diana usually will turnout to have about 400-500 ability power in the late-late game and about 2.5k-3k hp depending on what items you build for her or what runes/masteries you picked.

Additionally, you suggested not to ult with her after getting level 6 unless three things. If my opponent in midlane overextends a bit, I Q+R and then run back just for some damage and zoning my opponent a bit. However, if your opponent is under about 60% hp you can usually do a full Q+R+W+AA+Q+R(+R) with an E thrown in whenever neccesary to pull back.