Talk:Conqueror/@comment-36002403-20190220130627

The mechanic and the effect of this rune just seem too overcompliated. Why not just make this rune a counterpart to grasp of the undying?

"After X seconds in combat your next basic attack or ability deal X (+X% AD) bonus true damage and heal you for X% of the damage dealt. Additionally you permanetly increase your AD by 2. For ranged champions this bonus is halfed."