User blog comment:DauqS/Hillan, the Peacemaker/@comment-5331854-20130726113440

INCOMING WALL OF TEXT; PERFECT GRAMMAR AND WORDING NOT GUARANTEED BECAUSE OF ENGLISH NOT BEING MY FIRST LANGUAGE

First, about myself: I won't say that I'm a pro in LoL nor that I'm a very good player (mostly because I play LoL for fun and avoid Ranked most of the times because Ranked is less fun in my experience). But I'm not too shabby at analysing champs, items and techniques, finding counters, encouraging teamwork (because that's vital for most counters) and adapting to every champ (it took me a while to work with Morde and Udyr because I couldn't understand their mechanics well at first, but now I'm okay with using them). My opinion about Hillan shouldn't be better than most other comments and hey, the more the merrier, I could be completely wrong. So without further ado:

... I'll make it quick. I wrote many sentences and somehow, I got logged out, so my post of course disappeared. Damn...

Innate: It's good because only her ult deals direct damage, has great potential for harass and setting up a kill. I'd drop the slow to 10%, she's still fast enough.

Q: Perfect for an assassin like her. Maybe a small warmup for the stealth like Twitch would be good, so she can't screw with champs who are more about AA and non-skillshots.

W: A passive which can target manually is confusing. Either make it active with "Peace of Mind is castable while silenced" or make it active, drop the silence-transfer (silence is not that common and a transfer has a strong disruptive effect [and it's too easy to assist the enemy Hillan]), but slowing an movement-impaired champ will silence the target.

E: Great for any assassin, because they need a dash or speed-steroid, but also provides the choice of attack or retreat, which is not easy to decide on without map awareness.

Ult: Oh man... She needs a burst which the ult provides, but below threshold it's an instakill in almost every situation, especially because E provides MPen. I'd suggest dropping the true damage, setting the threshold higher and reaching the threshold results in additional point blank AoE-damage (she draws the blade out of the chest and spins around for a swift and stylish "execution"). Does more damage to the target, provides even more use in teamfights and it doesn't feel bad to use the ult early or mid-combo in 1v1. Of course, the basic refresh on kill can stay, making the "three Layers" of the ult more even than with true damage (because the middle layer [true damage without kill] is very thin and therefore negligible right now).

btw, Feast and Noxian Guillotine are very bad examples for using true damage for Hillan. Cho's an AP Bruiser or Tank, he will use his Feast on minions while in laning phase because he needs the stacks in teamfights later. A countered Cho is less able to kill in teamfights because of less sustain (which he needs as Bruiser or Tank). Darius has to apply Hemorrage before he can use the full damage of Noxian Guillotine, which is easily countered with QSS or instant heal/shield. And because NG is at the end of most combos, his skills are on CD and without stacks he is slow (and with QSS you have no stacks), so no kill with NG equals no kill for Darius without teammembers (unless it's a case of "Lucky one-digit survive", where Hemorrage will do his magic if left unchecked). Hillan has CC and speed-steroids, especially when Peace of Soul is maxed (the CD is 3 seconds. Paired with 35 mana, you need luck or teammates to survive the chase afterwards). What works for bruisers won't work for assassins most of the time.

The kit is pretty good with some big issues, but you're almost there, so it shouldn't be hard to make this almost balanced now.