User blog comment:Emptylord/Blogs/What if wards were contestable objectives instead of items?/@comment-9245010-20130727205627

I found it a really interesting idea. The good side of it is allowing supports to concentrate on items instead of warding/counter-warding. However, they would be the top priorities of  any team early on, as they would prevent the enemy from ganking. Also the places for possible wards is damn high, and being able to have such vision early on for free is really strong in my opinion. Also, if you would reduce the number of wards "available", you would lose the flexibility of warding. Another issue would be objective control, as only one team could able to ward a given objective. Also, how would you detect if they have wards there? If you can see, you would have no chance to ambush, and anyways, you couldn't capture them. If you cannot, the modification of the Oracles disables you from detecting them, and you still couldn't capture them.

About the items, I'm not sure either, as Clairvoyance would mainly replace these items. While they could extend the available "uses" you have, please mind that CV has the lowest CD of all summoner spells with an unmodified cooldown of 60 secs. With Mastermind and Eleisas (you would prolly build it now, as CV would be your main checking tool if you lack map control) it is 40.5 secs (rounded to 41). This would render these items almost useless in my opinion.

While this idea is really interesting, I do not find it benefical to the game. In my opinion, the proper modification would be to limit the max wards placed to 4 or 5 (includng Sightstone and Green and Pink Wards) per champ, so supports would not spend additional gold on wards, but sololaners would still have the chance to ward freely. But this would only render Greens useles for supports. Pink wards would need some tweaks too, maybe making Ruby Sightstone place pinks (I know, it's OP, but we do need some sort of item to place pinks without buying them). Or remove pinks and only enable oracles (but would cause some balancing problems against stealth champs).

Anyways this was interesting to think about and imagine. Thanks for the great post :)