Talk:Kayn/@comment-25855686-20170913094559/@comment-28977071-20170919113737

Well, firstly, this no longer relates to the original question, why people buy on. That had a simple answer; cuz it is his recommended item. Rito employees openly admitted that they are often common gold-silver players, so maybe their recommendations are not truly good enough for diamond.

However, I'd still advocate the item:

Imo a crucial fact that one should consider, are differences between a generic, "adapted" and custom build (I just made out the name of the second one..):


 * A generic build is an extremly stable, rigid and reliable itemization path that offers a superior performance during the course of arbitrarily many games, among all other rigid build. If one buys exactly same items in N games, then their overall performance should not be better than if one took a generic build in all those N games instead. Therefore a generic build should be the best among all static builds. Basically a "can't go wrong" path, and as such, being strongly reflected by 'Recommended' item set. However, even recommended sets offer a certain amount of dynamic choice (that's why they have more than 6 items altogether after all..), hence not being entirely rigid.


 * An adapted build is the most challenging itemization path with superior performance, but with the most limited applicability; in fact, if taken literally, just to a single game. If one buys anything in 1 game, then their overall performance should not be better than if one took an adapted build in that one game instead (only 'should', as there is always an element of randomness). An adapted build should be the best among all builds for a particular game. Basically a "high risk - high reward" path.


 * A custom build is basically any build. It cannot outperform an adapted build but it can be much better or much worse than a generic build (depending on the itemization skills of the player).

Now, any player usually oscillates between a generic and adapted build. The more time are they able to invest into itemization and the better they are in doing this, the more they incline towards adapted builds.

As such, I must agree that doesn't sound like a fitting generic choice, hence the fact, that it is being included within the generic build, really looks like a trap. All the arguments against buying the item, are generic in its nature, therefore they are correctly invalidating the usage of the item (only and exclusively) in the generic build.

Now, from the opposite point of view:

" Duskblade is another fantastic item on Rhaast if they have squishy targets. "

Correct, but this is not a generic argument. Hence we are now thinking within the context of a specific game. In such context, and  are clearly mutually exclusive, hence they don't steal the item slot from each other. The two should never meet in an adapted build. Lemme explain: I argumented that a huge team synergy of &+ combo is very usefull in -heavy teamcomps (e.g., 2×, an and an  ), where the guy can potentially insta-apply all 6 stacks of  on entire frontline within a single second (-AA--AA). This isn't about the DPS, but teamplay. Obviously these stacks of armor-shredding are only valuable for his team if and only if the enemy has a tankier frontline. This is mutually exclusive with preconditions of. Sure, it doesn't really improve his waveclear and split-push, but at least it allows him to spare more. Also, it can hardly delay the core, as I was never talking about rushing, rather than building it later. And for the sake of the strategy above, one definitely wants to have it only after. Lastly, only is necessary for the team combo.

''" Spirit Visage, Maw, GA are way too good items to not get asap ".. " Thornmail too is very good "..''

These are all valid generic arguments, but you are using the generic argumentation to support a specific case, and such argumentation cannot be valid. Taking and  makes little sense and is highly sub-optimal against -heavy comps, same as going for  and  when facing -heavy teams. I do realise that there are such things as creeps, turrets, or, that make things a little more complicated, but the overall conclusion remains mostly unchanged.

In a generic build, yes, it makes sense to put all this stuff together in a single static build and there indeed is close-to-none space for. But in an adapted build, the item has its reasoning imo.