User blog comment:BerryBandit/Mechanically demanding champions/Quick decision champions/@comment-4888212-20130622224644/@comment-6005258-20130626110811

So you manage a base(and off bases) and 3-8 groups of units, gather resource and coordinate with your team mates if you're playing 2v2/3v3 multiplayer which in my opinion can get pretty difficult as hell.

But a big difference between them would be the game type. The Starcraft Series(and Warcraft too, the mother of MOBA's) are RTS's, while LoL, DotA, HoN, etc. are MOBA's.

If you play a wide variety of games you would, sooner or later, find their differences.

In RTS's most units are expendable(what, you've never lost a dark templar?), while in MOBA's you do your best to keep your champ alive. Most units,especially in SC, have either 0, 1 or 2 activated/toggled abilty(choosing when to cloak and decloak can get pretty hard rihgt? oh wait it's not) while in MOBA's there are multiple skills you have to use in proper combination for your own skills. Additionally you'll have to synergize with 4 more units that you cannot control with at least 4 more abilities which they will pull off on their own sequence.

The deal is MOBA's are mechanically manuevers challenging as RTS, but in different areas and reasons. I'm not bashing SC or DoTA or any other game, I'm just explaining why you shouldn't bash either. And FYI I play and enjoy every game mentioned. Why choose to play one game when you can play all?