Talk:Yasuo/@comment-26452692-20151126143155/@comment-24496127-20151127164020

He can be decent if he has a whole team built around him. That goes for aynone though. He's actually much stronger mid game though. Or whatever the point is where everyone has 2-3 items. That's the point where his passive crit chance is really making a difference, the enemy team will lack the burst to instantly delete him, and the enemy adc can't kill him in three hits.

His winrate is higher now just as much so because games are ending sooner while he's still really strong, not just because of the new items and masteries. I can understand disliking Yasuo, and some elements of his kit I feel should be changed or balanced, but don't let a dislike for a champion blind you to how strong they actually are.

Actually, I just checked, and Yasuo's winrate has dropped significanly already, being at 46% from when I last looked at the data yesterday and it was 53%. So...something changed this patch anyway. If I had to guess, it's probably mostly the nerf to he crit mastery to only work on champions, since without that sustain he's back to getting trashed early and thus not getting to scale super hard to mid game anymore.

That doesn't change the fact that, in plat+ elo, Yasuo only has a 51% winrate in games beyond 40 minutes, and that's the highest it really gets. Trust me, I understand hating Yasuo, but he's not that strong. In fact, his high skill cap has resulted in him being nerfed to a point where he only really functions if you master him. That's how he's been balanced.

http://champion.gg/champion/Yasuo/Middle

Just look at statistics if you don't want to take my word for it. Someone with 125+ Yasuo games only has a 50% win rate. Someone with that many annie or Ryze games will have near 60%.