User blog:Dah' Blob/Dah' Blob

Dah' Blob, The Overlord of GooEdit
Melee, Tank

Stickly Blood (Innate): Attacking Dah' Blob slows your attack speed and movement speed by 5% for 3 seconds. (5 stacks)

Tentacle Slam (Q): (Active) Dah' Blob slams his target with one og his Tentacles, dealing physical damage and stuns the target for 0.1 second. The stun effect can only appear once every 4 second, if the target have 3 or more stacks of Stickly Blood the stun is 1 second and Dah' Blob is healed for 10% of the damage and 5% more for each additional stack.

Range: 475 Health cost: 20/25/30/35/40. Cooldown: 6/5/4/3/2 seconds.

Consuming th Hatred (W): (Active) Dah' Blob opens his mouth creating a vacuum, making the next targeted spell used on a friendly champion within the area be used on him (regardless of range, melee range targeted spell fx. Fling will try to run up and fling him instead). Skill shots going through the area will be fired in his direction (AoE included). This ability only effect spamable ultimates ( Living Artillery and etc.). Additionally a targeted spell used directly on Dah' Blob while Consuming the Hatred is active make him take decreased damage.

Range: 750

Health cost: 10% of current health. Cooldown 40/35/30/25/20 seconds. Decrease damage taken 10/15/20/25/30%

Enchanted Blarmor (E): (Passive): 1% of Dah' Blob's bonus health become Armor and Magic Resistens.

(Active): Dah' Blob Enchant his armor increasing his attack speed and charging up stacks (5 max)for 6 seconds. When the Attack speed end Dah' Blob gains Bonus Armor and Magic Resistens for each stack for 4 seconds.

Cooldown: 18 seconds.

Health cost: 30/45/60/75/90 Bonus attack speed: 20/30/40/50/60%. Armor and magic resistens per stack: 2/3/4/5/6.

Enter the Mojo (R): Dah' Blob creates a cone at a targeted location (like rumbles ult), after half a second delay the rift will open sucking in everything dealing true damage and fear every one sucked in for 1.5 seconds.

Range: 1400

Cone: 75 degrea angle, 700 size.

Health cost: 20% of current health

True damage 200/300/400. Cooldown: 180/150/120 seconds