Talk:Graves/@comment-112.201.203.233-20111013112900

OOH A CARRY!!! Let's see here's how he does.

Passive: Armor and M res the longer in battle. =I'd say to make him a bit tankier, and let him stay in lane for longer.

Buckshot: Cone skills again *sigh* = Ranged harass that is alot stronger against melee's. Use to take down minions waves.

Smokescreen: Teamfight skill And it's got that smoke effect I've been waiting for. =To deal heavy damage in teamfight and initially lessen the range of champions to keep them away from yourself.

Quickdraw: DAAASSHHH!!! Gives a temporary AS boost (or steroid ^_^) = Long cooldown because it reduces cooldown for every attack. Your initiate skill and combo starter. Might also give a AS aura (I hope)

Collateral Damage: Graves ultimate, Another teamfight skill = Heavy damage skill, can be used to finish a teamfight. Might be a skillshot.

OverAll: Graves is a teamfighting carry, the first of his kind. He has great lane sustain with a wriggle's or any lifesteal component. Or he might be an AP carry. Worth a buy once he's been determined as an AD or AP Carry.

I hope he also get's a Hidden Passive: Ridin' Cowboy