User blog comment:Deshiba/Bronk, the Juggernaut/@comment-1330314-20121130204501

You've got a solid kit overall. The base stats are well-adjusted too. Some things you might want to consider:

Your Q is useless, since it's a pure AD damage ability and Bronk's a tank. Consider Malphite's E or Shen's Q: the former scales off his armor and has a slow, while the latter procs healing. The only benefit your Q provides is the bruising mechanic. You may need to rework it for it to work better as a tank ability.

Your W is good, though the base damage is rather low. Tanks usually have high-ish base ability stats and poor scaling, whereas yours deals practically no damage at all from the start. 50 units is half a Teemo, so you may want to consider expanding your AoE too.

The bruise mechanic is a fantastic idea, and a great tank passive. Two things though: again, you seem to be afraid of giving your champion good stats: the duration of the damage reduction is pitifully short and does not warrant spending so much time stacking bruises. The 1% damage reduction isn't too good either: at 3000 health the bonus you'd get from 10 bruises is less than Nautilus's at that health (300 health vs 382), even though the latter is a lot easier to summon. Even then, 10 bruises (let alone 18) would be extremely difficult to get even in a teamfight and just as hard to benefit your teammates. Secondly, it does not synergize at all with his W or his ult, which pushes everyone away from you. If you were to include a pull (maybe even a mass pull) it'd work a lot better.

Your R is a fairly generic but still effective tank ability. Like I said before, it doesn't work well at all with your bruise mechanic, so you may want to rework either the former or the latter.

Overall, you've got a good core kit, and your E is a very good mechanic which could be really fun to play. However, you need to make the abilities work together better and give them a little more thought, particularly regarding your Q.