Talk:Kha'Zix/@comment-5877442-20150426195719/@comment-9705522-20150428153439

It was bad to play against, because you couldnt kill him, and he could kill you. Slowly. But surely. It felt terrible, and it was terrible. The issue was that Khas kit on a bruiser either doesnt work, or is frustrating. Its purely his assassin side that can work.

Well, they both have an ability that ccs on impact, they both specialize in sustained damage, both with a relatively short cooldown/delay, both have some sort of heal or defense, and both do similiar jobs. They arent 1 to 1, but they would intersect in what they do.

No, it works perfectly. Hell, its the ENTIRE basis of all assassins. In fact, its how you win games most consistently, abuse mistakes. And saying that it means he isnt based on skill is plain wrong. Because getting the enemy to make those mistakes, and then to properly play with those mistakes, thats where the skill lies. And lets be real, it worked all the time before, why would it suddenly no longer work? That is nonsensical.

Its a lot less healthy. Directly isolating an enemy now means "ok, yeah, usually you could simply avoid the damage by positioning, and he had to force you somehow to make a mistake, or wait for one, but you had the chance of dealing with it, but now he can just make sure you are isolated". Also, since it can now be forced, the payoff has to be reduced drastically, causing Kha to suffer. No, that idea is bad game design. The original way Kha worked, a gameplay around mistakes, is an excellent idea.

Also, Kha didnt get worse the more skill the players had, because a, they always made mistakes, and b, you could force them without directly forcing them.