Talk:Gangplank/@comment-86.110.170.230-20110426053725/@comment-86.110.170.230-20110426123545

i loled =)

u always start a discussion with "are you supid?" instead of posting some reasons, that can support your point of view? xD

yeah, "most people are agreeing" is a very nice argument. xD

ok, ill post MY argument, if you cant only flame:

1) Parrley - Cooldown reduced by 1/6 on ALL levels. considering, that, i`d say that damage should be lowered by 1/6 on all levels too - so now its 0,83 of original value, and yes, its lowered by 1 - 0,73 ratio, that isn much of the nerf, since most of GP`s DAmage come from items and TriForce, which can proc MORE often, so its buff.

with CD reduction, extra gold reduction comes. its a fair price. xD

SURPRINGLY(cd for (AD+extra gold) is fair trade) mana cost was lowered too by 10 on all levels, which is REALLY nice. MP price is lowered by 20-15%.

2) Raise Morale - previously, it was nearly useless lategame. you know why? because 1/3 of teamfights occur near your minions. now its not minion-dependant. AND NOW ITS STRONGER!!

oh! and btw, denying really wasnt effective strategy.

why? because if you can kill or at least force enemy champion to go to base and heal with 5 parrleys, why would you spend mana to kill your own minions?

kill your own minion costed 60 mana, parrleying enemy costed 50-70 mana.

if you deny 6 minions, enemy losts 6 minions worth of exp and gold.

if you kill enemy or force him to b, he MISSES 1 minion wave(6-7 minions) and YOU get gold/exp for a kill.

DO THE MATH!!!!!!!

3) ULTIMATE

previously it was EXTREMLY random. - enemy could run across it and not being hit by a cannon ball and if wasnt hit, then he wasnt slowed. NOW, it slows INSTANTLY in AoE, and since range of ultimate is decreased, cannonballs is more concentrated!

4) innate is buffed by bugfix +1 s duration, and by plain innate damage

5) base stats raised

oh! and im glad that you and "most people" think that he is UP now! dont play him, plz! xD