Talk:Skarner/@comment-75.133.147.122-20121022142635

So many people don't get Skarner, it's sad. Hextech = Bad Idea. Spell Vamp is bad because his skills are mostly utility, not damage (heal, shield, slow, and a moving suppression, for crying out loud). Also, with the exception of his ultimate, everything is multi-target, meaning 1/3 of Spell Vamp values. You want lifesteal, get a Bloodthirster, or simply a Vampiric Scepter. I still don't suggest it, even with his high base attack, as he is super crazy melee, and shouldn't be depended on so highly to sustain by merely attack damage.

Trinity force is good. However, its importance is overblown. You may get some really nice KSes going on with that thing on, but as far as helping your team, you're ignoring the big use of Skarner, and that's his utility. You're best off as Skarner becoming a tanky utility hog with ultimate sustain by casting shields and nabbing heals when enemies poke at you. Max that Cooldown Reduction, and get extreme MR/Armor to hold off a LOT of damage. Frozen Heart is absolutely phenomenal, and either a Banshee's/Odyn's Veil will work well to give much-needed mana, or you can stick with Negatron Cloak and work in some AP to boost that heal/shield while simultaneously adding some fairly good damage.

Main points: Spell Vamp is too weak on Skarner to actually help, and he's melee without an insta-dash skill, so depending on your auto-attack solely is also not the greatest idea. E is NOT bad considering he has 0 poke otherwise, and if you think his shield is underpowered, you haven't tried tanking up with max Cooldown Reduction and seeing just how quickly he can spam that thing, even with its standardly enormous cooldown. You wouldn't tank up a super-range AD character (usually), so why would you not tank up someone as extremely melee as Skarner?