Talk:Ahri/@comment-25798210-20160515110729/@comment-4882515-20160517210952

Here, let me try to make it a bit more clear.

Before DFG, Ahri had pretty decent damage. With it, however, she became too strong. Not only did she still have damage without it, but if she wanted to fully burst you down, she could with DFG. She had too much packed into her with that item's existence.

That's why they made the damage amp on charm. By shifting all her damage in an all-in style of play, they "balanced" her. Both Foxfire and Spirit Rush had damage taken away so that they wouldn't hurt as much unless you landed charm. I personally liked the idea, but I know some people really hated being forced into that play style.

So basically it existed because DFG existed. So now that it's gone, it doesn't need to be around anymore. They could bring back the damage on her Foxfire and Spirit Rush so she wasn't locked into using charm first to maximize damage.

Ironically, after they did bring back her damage, they nerfed it again because the haste on Orb made her too safe.