Talk:Kassadin/@comment-4922088-20150224165753

Changes that I really think would help make him more possible to balance rather than in a perpetual state of "overbearing or useless"

Rift Walk and Force Pulse swap places.

Rift Walk: now has a static scaling cooldown of 20/18/16/14/12 seconds. If Kassadin damages a unit the cooldown is reduced by 10 seconds and the mana cost still similar to live but nowhere near as severely. Damage no longer increasing with subsequent casts.

Force Pulse: base cooldown 15 seconds, base damage 100/120/140 (+.4ap) For every spell cast near Kassadin, or for each unit he damages with abilities he gains 1 stack of force pulse, max 100 stacks. Each stack of force pulse increases the damage by 1.2/2.0/2.8 (+.008ap) and the cooldown when cast by 1/.7/.4 seconds. On cast he consumes all stacks, dealing damage and slowing all enemies hit by 70%/80%/90% for 1.5 seconds. Kassadin does not gain stacks while the spell is on cooldown.

I think I probably overtuned the ult damage, probably by a lot, but I think this would help balance him because he now has both his mobility and a strong nuke, both with potentially long cooldown, but he can choose much shorter ones at the cost of mana and less damage.