Talk:Madred's Bloodrazor/@comment-98.211.151.206-20120628061931/@comment-4019444-20120629193338

But the proc doesn't synergize well. See, with AD carries, sure armor counters them but they have:

Strong AD --> Hurts but reduced

Critical Strike Chance --> Hurts even more now but still reduced

Critical Strike Damage Amplification from IE --> Hurting even harder but the reduction helps somewhat

The carry hurts with pure AD and crit but the armor stacking is helping counter that. However the big killer is this:

Armor Penetration from LW --> Hurts and just hurts.

Let's not forget this bastard of a bonus:

Lifesteal --> You hurt and gain huge health from hurting others. GG

Now for poor MBR: You get magic damage which can hurt but it's reduced. Okay, well, we can't amplify the damage. We can't make it 8% if it "crits". It's stuck at 4% which is reduced, period. And we can't gain health back from dealing 4% magic damage (not taking MR into account). So, the fact of it is that MBR is just lackluster to the dps you can get out of traditional carry items. Don't get me wrong, MBR is the my most favorite offensive item in the game, I love the concept of it. But, you just get to the point where you have to realize that MBR costs too much for what it does.

"Half of the people i notice usually neglect mr more than armor anyways.."

Well, 30 MR does do a lot on its own. If I did the calculations correctly, 30 MR on its own reduces MBR to 3.1% of the target's Max Health and you have no way to bringing it back to 4% without a Malady if you want more AS, which again, isn't a great item either. I just think the damage type needs to be changed to physical damage with a higher percentage value or change the damage type to true damage. Magic damage isn't cutting it anymore.