User blog comment:VerySheepy/New to wiki, OP custom champion/@comment-10958553-20150310155907/@comment-26188361-20150310181452

Indeed the Q was meant to leap to a spire while empowered. I tried to lay off cc on the Q since it would look like a carbon copy of Leona or Trundle's Qs. Liking the knocking back of Corun's spires. However even though empowered Q is a leap, regular Q is meant to work like Nasus's Q without the stacking. The leap is one of the few highlights for the ult.

Originally I wanted 3 spells like E. They were supposed to give auras and the like, but then the champ turned into this ^^^. Also I was trying to limit spires so the ult wouldn't be OP as it is right now. I also didn't want to copy Syndra's-Ball-World too much. I do like the suggestion to make it like Zyra's W though. Then I could limit the number of spires, and Corun would be able to burst with several E's for a short time. Oh and, Q grants only half the static charge so at max it only gives back 40 mana only if it actually kills anything. Also no health scalings.

W.... was meant to be an op ward.... The original idea was that Corun's passive gave increased range of vision and would extend to bushes if he stays still for 3 seconds. Right now this skill would allow Corun to have like 3 wards and 3 W's on the map for some immense vision. Taking your suggestion into account, I'm gonna modify the vision W gives and increase its range. I'm getting ideas on the knockback thing too, but I am going to try to avoid stepping on Jarvan IV(QE) and Sion(E) territory.

Empowered Q already reduces Qs cooldown if it destroys a tower, albeit only 50%. Corun's meant to be a living stone version of... I guess you could think of him as Xerath mixed with malphite with a touch of teemo-on-all-fours.

Well, with wrenches I will work.