User blog comment:Snes/A Rework of the CDR System/@comment-184.175.18.10-20120619080906

i dont want to disapoint you, but i think you misunderstood how the system actualy works, but using complicated language seems pointless, so i will just give you an example. if you have a 20 seconds cooldown spell and you have 10% cdr, the cd of the spell will be reduced by 2 seconds, resulting in 18 seconds cooldown, 20% will be 4 seconds resulting in 16, 25% will be 5 seconds resulting in 15, and 40% will be 8 seconds resulting in 12 sec cd, it dosnt have a complicated math to it, or whatever you were talking about there, and every 1% of it is worth the same amount (unlike dodge which was a deminishing effect for every amount of it it is an addetive effect, so 10%+10% is worth 20%, dodge would of been 19% in that scenario). CDR is actualy one of the most balanced stats in the game and they shouldnt touch it with a 10 meter pole. the sistem your proposing is frankly just confusing and most likely inacurate math.

hope this clarifies the misconseption you have been having.