User blog comment:Care Level/League of Legends: Hunger Games Edition/@comment-4846081-20131209225006

This is a good idea, but it has some flaws. For instance, what are the cooldowns on relics? If too low, then people will pick champions with good defending skills (i.e Heimer Turrets, Teemo Shrooms, Nidalee Bushwacka) and camp them. If too long, people will just ignore them, and only go to them if they find them while exploring and they haven't been used. Another thing is summoner spells. Smite would be totally OP in this gamemode for easy clearing of monsters, but Teleport and revive would be horrible choices. Also, only one main shop? This could lead to the whole defending thing again. How about four main shops, each in the main area, but evenly spaced out so they can't be 100% guarded. And what about bans? Personally, I think one ban per duo, but you never know. Also, trolls would be HORRIBLE in this mode. If your duo dies, maybe you should get a tiny buff so you have some chance at winning a sudden ambush and ending up in a 1v2? Warding would be deactivated of course, as should trinkets. And what about your reward? What is the incentive to win this mode? Extra IP? RP? An exclusive skin? A random skin or champ? And finally, There should be a cap to the amount of time a match can last. You wouldn't want to be stuck in a game 2-hour game because you couldn't catch a shaco or kassadin. That is all.