V7.5

New Cosmetics
The following Chromas packs have been added to the store:
 * (Amethyst, Catseye, Emerald, Obsidian, Pearl, Ruby, Sandstone)
 * (Amethyst, Catseye, Emerald, Obsidian, Ruby, Sandstone)

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

General

 * Ability tooltip
 * In-game ability tooltips updated.


 * Recall Animation
 * 74 champions (and 351 skins) now have a simple recall animation, using idles and emotes.

Champions

 * - Rework
 * Aatrox fills the Blood Well through his abilities, and it empties while out of combat. When the Blood Well is filled, Aatrox gains for 4 seconds as the Blood Well drains. During Blood Rush, dealing or taking damage against enemy champions will completely fill the Blood Well and refresh  duration.
 * Aatrox gains and . Upon taking fatal damage Aatrox will revive over 3 seconds, recovering  over the duration. Aatrox cannot revive more than once every  seconds.
 * Blood Well reduced to 100 at all levels from.
 * cost.
 * Base damage reduced to from.
 * AD ratio changed to from.
 * Now fills 20% of on cast.
 * Base heal increased to from.
 * Heal scaling with.
 * Heal now scales with.
 * Healing triples while.
 * health cost.
 * Base bonus damage reduced to from.
 * AD ratio reduced to from.
 * Now fills 20% of on cast.
 * Health cost changed to 30 health from.
 * Base damage changed to from.
 * AD ratio increased to from.
 * Damage scaling with.
 * Damage type changed to physical from magic.
 * Slow changed to % from 40% at all ranks.
 * Slow duration changed to 2 seconds at all ranks from.
 * Now fills 20% of on cast.
 * Damage scaling with.
 * Damage type changed to physical from magic.
 * Slow changed to % from 40% at all ranks.
 * Slow duration changed to 2 seconds at all ranks from.
 * Now fills 20% of on cast.


 * AP ratio increased to from.
 * Bleed duration reduced to 3 seconds from 4.
 * Mark duration increased to 6 seconds from 4.
 * Auto pick up on miss is less generous.
 * Ground attach (fix now flops on ground and plays death animation when it misses).
 * Mark duration increased to 6 seconds from 4.
 * Auto pick up on miss is less generous.
 * Ground attach (fix now flops on ground and plays death animation when it misses).
 * Ground attach (fix now flops on ground and plays death animation when it misses).


 * Base damage changed to from.
 * Mana cost increased to from.
 * Base damage changed to from.
 * Mana cost increased to from.


 * Mark time out reduced to 3 minutes from 5.
 * Mark respawn time reduced to 50 seconds from 70.
 * Old mark tier system:
 * or
 * ,, , or
 * ,, , or
 * or
 * New mark tier system:
 * ,, or
 * ,, , or
 * ,, , or
 * ,, or
 * ,, , or
 * ,, , or


 * Bounce bonus damage against minions increased to 80% from 40%.
 * Bounce base damage against minions increased to from.
 * Bounce AP ratio against minions increased to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.


 * Cast time increased to from.
 * Cast time reduced to from.
 * Cast time increased to from.
 * Cast time reduced to from.
 * Cast time reduced to from.


 * Second shot base damage reduced to from.
 * Second shot AD ratio reduced to from.
 * Second shot AP ratio reduced to from.
 * Second shot dealing 50% increased damage if the first one kills its target.
 * The second shot can now, dealing 100% increased damage, based on.
 * If the second shot is a, its bonus damage scales with.
 * The second shot, after the first successfully kills its target, is a guaranteed.
 * If the second shot is a, its bonus damage scales with.
 * The second shot, after the first successfully kills its target, is a guaranteed.


 * Cooldown increased to from.
 * Mana cost increased to 70 from 50.
 * Cooldown increased to from.
 * Mana cost increased to 70 from 50.


 * Stats
 * Base armor reduced to 22 from.
 * Damage taken stored as Grey Health against monsters reduced to 75% from 100%.
 * Damage taken stored as Grey Health against monsters reduced to 75% from 100%.
 * Damage taken stored as Grey Health against monsters reduced to 75% from 100%.


 * Root duration reduced to seconds from 1.  target still rooted for 2 seconds.
 * Cooldown increased to seconds from  at all ranks.
 * Root duration reduced to seconds from 1.  target still rooted for 2 seconds.
 * Cooldown increased to seconds from  at all ranks.
 * Cooldown increased to seconds from  at all ranks.


 * Base damage reduced to from.
 * Cooldown increased to seconds from 9 at all ranks.
 * Base damage reduced to from.
 * Cooldown increased to seconds from 9 at all ranks.
 * Cooldown increased to seconds from 9 at all ranks.


 * Cooldown increased to seconds from.
 * Maximum AD ratio reduced to from.
 * Cooldown is now reduced by seconds if the arrow detonates  stacks from at least one enemy champion.
 * Tooltip now indicates maximum damage per stack against monsters.
 * Cooldown is now reduced by seconds if the arrow detonates  stacks from at least one enemy champion.
 * Tooltip now indicates maximum damage per stack against monsters.
 * Tooltip now indicates maximum damage per stack against monsters.


 * General
 * New death animation.
 * New death animation.

Items

 * Attack damage increased to 40 from 25.
 * Attack speed reduced to 25% from 40%.
 * Life steal increased to 15% from 10%.
 * On-hit minimum damage increased to 15 from 10.
 * Active damage changed to 100 from.
 * Active damage type changed to magic from physical.
 * Active healing for.
 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Cost reduced to from.
 * Health regeneration changed to 50% of base health regeneration from 6 health per 5 seconds.
 * Basic attacks deal an additional 5 physical damage to minions on hit.
 * Unique Passive: Gain an additional 200% base health regen for 10 seconds after taking damage from an enemy champion.
 * Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
 * Unique Passive: Blocks 8 damage from single target attacks and spells from champions.


 * Attack damage reduced to 55 from 60.
 * Active cooldown increased from 30 to 45.
 * Active duration reduced to 5 seconds from 10.
 * Active duration reduced to 5 seconds from 10.

Masteries

 * - Rework
 * Renamed to Stoneborn Pact from Bond of Stone.
 * Grants as bonus health.
 * Your movement impairing effects brand enemy champions with an Earthen Rune for 4 seconds. Other allied champions who attack branded enemies heal for 5 over 2 seconds (halved to   if you are ranged).
 * Earthen Rune can be applied by any source of crowd control and has no internal cooldown.
 * on-hit and over 2 seconds. The on-hit component stacks and the heal over time's duration refreshes on-hit.
 * Grants 4% reduced damage. In addition to that, 6% of the damage that allied champions would take from enemy champions is dealt to you instead (cafnnot reduce you ).


 * Bonus AD ratio reduced to from.
 * Bonus AD ratio reduced to from.


 * - Rework
 * Moving or attacking makes an attack Energized (like ). Energized attacks grant lifesteal and 30% movement speed for  seconds.
 * Basic attacks on enemy champions gain increasingly more life steal based on your missing health, granting up to 15% bonus life steal. The life steal against minions is 50% as effective for melee champions and 25% as effective for ranged champions, granting up to 7.5% and up to 3.75% bonus life steal respectively.

Summoner spells

 * Reducing target's attack speed by 30%.
 * Reducing target's resistances by 10.
 * Reducing target's resistances by 10.