Thread:Willbachbakal/@comment-1876049-20150908211211/@comment-1330314-20150912181747

Here's my criticism on the kit:
 * I'm not sure how true sight would differentiate between a stock-still Fiddlesticks and one of his scarecrows, and in general I don't think true sight should be used here as a counter to his abilities. I also don't think losing health should remove him from Stock Still, as it would likely be more interesting to try and test Fiddle players' own nerves and have them stand still until the last moment.
 * I think the whole inability to move when using damaging spells would not work to the advantage of Crowstorm, which requires Fiddle to be mobile. He should definitely be encouraged to stand still, but not necessarily while in combat.
 * I still think E would be completely useless without Scarecrow, and so I think blending it with W would be the better move. Additionally, the above kit only gives Fiddle one basic ability's worth of damage, which would seriously harm his scaling.

Here's my take on the above kit:


 * Passive - Dread: If Fiddlesticks stops moving and takes no action, he becomes Stock Still, unlocking certain effects on his abilities and ending upon taking an action. Additionally, damaging enemies within 1 second of breaking from Stock Still causes them to from him for  seconds, though this can only happen once every 10 seconds.
 * Q - Murder of Crows: Fiddlesticks summons a murder of crows that emerges from his body and lasts 5 seconds, which he can control by casting the ability again or using Alt + right click. The crows deal  magic damage to all enemies they hit every  seconds, healing Fiddlesticks for   each time they damage an enemy champion or large monster (can only apply once per instance of damage). 10 second cooldown. Costs  mana.
 * W - Scarecrow: Fiddlesticks plants a scarecrow at the target location with his current health, which imitates his appearance when Stock Still and grants around them at a range of 1250 units. Scarecrows last 4 minutes or until destroyed, and Fiddlesticks can have up to  Scarecrows at a time. Additionally, while Stock Still, Fiddlesticks can select a Scarecrow to channel for 1 second and switch places with them, though this is interrupted by taking damage. Fiddlesticks gains a new Scarecrow every  seconds and can switch places with a Scarecrow once every  seconds.
 * Dark Wind: Fiddlesticks commands a stream of crows to come out from behind him and fly through everything in their path for 3 seconds, dealing  magic damage every  seconds to all enemies they pass through and  them. Dark Wind's range is extended every time the crows damage an enemy.  second cooldown. Costs  mana.
 * Crowstorm: Fiddlesticks channels for 1 second and blinks to the target location, surrounding himself with crows that deal  magic damage every  seconds to all enemies they hit for 5 seconds.  second cooldown. Costs 100 mana.