User blog:Shaw Fujikawa/Champion Concept: Arvice, the Wandering Psychic

This champion came about after I started thinking about how it'd be possible to bring abilities from other games that serve in much the same way as champion abilities in LoL does. In this case it was the Zoanthrope's Warp Field ability from Dawn of War II which was the inspiration for this champ. One thing that was unusual about combining the two was that they were on different scales completely. Dawn of War II units use energy much like the ninjas and do, and have health in the low hundreds making that number pretty significant. In League, the only resource to be on the same scale as health is mana... but that doesn't regenerate quickly. The end result is an energy-mana hybrid who has a slew of funny debuffs as a side show.

Meet Arvice, the Wandering Psychic. He's an old associate of Ryze responsible for the design of the tattoos that now etch the mage's body, and, like him, he draws his power from the use of mana, though in quite a different way. He's a middle-aged man with black hair dressed in relatively simple but nonetheless expensive clothing, a neatly well-groomed beard, and dark gray eyes. On his back a backpack is slung, with various scrolls of arcane knowledge visible on them. So what is so distinctive about him, you ask? Every inch of his body is covered with tattoos. He is like a surreal painting come alive. Each line is a slightly different colour and appears drawn with the utmost precision, as if the slightest mistake could spell death. Arvice joins the League with the intent of retrieving the scroll Ryze currently carries, for reasons nobody but the Rogue Mage and Wanderer himself knows.

Arvice, the Wandering Psychic is a champion in League of Legends.

Abilities
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