User blog comment:Commander Marko/Conrode, The Acid Elemental/@comment-66.28.232.5-20130219154236

First of all, cool concept. Love the passive idea.

just a couple comments/questions,

Q: I would actually use a scaling cooldown for this ability since it is sort of an initiation/ harass ability that would be the main tool in Conrode's attack kit. So instead of 8  secs, probably have 11|10|9|8|7 secs, with the same scaling mana increases. Also, would I be so bold as suggest an increase to the AP ratio? -->doubling it to be precise. I just did some quick calculations (comparing elise's Q to Conrode's, using base 50mr, 1000 health, 100 ap and level 5 abil base dmg) and found that the 40% was just a bit too lacking. Just looking over the kit, it seems that the Q is the main damage source, so why not let it do some damage :) I'd recommend a 70% abil ratio. Elise's Q still does more damage, but Conrode's has a slow so having a longer CD and a little less (not too less) damage can balance it. Just think it's underpowered right now.

W: Looks fine. Maybe add a trail that lasts for 2 secs and deals 1/2 the initial W damage over 2 secs? might fit with acid theme.

E:Hmm, I'd increase the stun duration to 1 sec. orr...perhaps that may be too much cc combined with Q. hmm, I don't know, 0.5 sec stun on a skill shot aoe doesnt seem like enough reward..

R:Hmm, I'm not entirely convinced with the % missing health part. He's a tank (like you said), he has a movement W to position himself, and a large amount of cc to pick up stragglers. The only thing this seems more like a finisher move then an initiater (which it most likely should be). When I imagine him in a mid-game 5v5 team fight, I see him rushing in like a singed or shen using his W to jump in and R the enemy team. however, this really won't do that much. Yes it will slow (nunu's ult slow's a bit more), but itll only tickle the tanks and most likely wont hit the carries who are behind the ranks. Seems that it would be abused as a KS ult or a finisher on one person, sacrificing the utility of an aoe dmg slow for the utility of a 1 champ kill. I don't really know what to change, perhaps make it a low % max health hit or a % current health hit so that it fits more into the initiate role? I dont know..

Regardless, he seems like a fun champ. Great job!

-Simon