Talk:Jarvan IV/@comment-94.195.178.233-20120525100054/@comment-4917717-20120525222626

Jarvan top is my main and I agree with the last anon. You can't afford to use abilities in-lane with that build and you'll suck at fighting, as your quints do nothing for brawls and very little after level 5. Jarvan lacks sustain early, but if you use your spells well you don't need it nearly as much as other melee bruisers since you have very good range with your harass.

My build: 7 Arpen/2 flat ad marks, 2 flat ad/1 flat hp quint, flat hp seals, flat mana regen glyphs. The combo gives you around 700 hp and +20 dmg if you get Doran, while keeping respectable Arpen. Jarvan can build armor and magic resist easily, but doesn't have a lot of good health options. He also has an ability which improves his armor, making hp more important than resistances(and mr more important than armor).

I build either 21/2/7 or 9/21/0 depending on the team I'm on. Jarvan's harass isn't cheap and it's all skillshots, so you need some form of mana regen if you don't plan on afkfarming. I build Doran's in almost every situation, as the build allows you to keep your distance until you have definitive advantage. Cloth+5 is nice, but you have to spend much more mana to make your armor into damage(you gotta jump them). This way of playing is bad, as it forces you to put your combo on hard cooldown to deal damage to sustain tops. You HAVE to be able to deal damage to sustain tops because otherwise any bit of damage they do to you becomes a definitive advantage for them.

With the build your main enemies should be good Shens and Yoricks and Olafs, but they're pretty amazing tops, so yeah... other characters have a much harder time. Playing right you counter Lee, Irelia, Morde(if anyone is dumb enough to top him), Kennen, Vlad, Jax, and GP while having pretty decent matchups otherwise. Pretty sure he stomps Darius in-lane too, but I won't call it yet.