V7.22

New Cosmetics
The following Champion skins have been added to the store:

The following Champion skins have been updated:
 * Urfwick_Recall
 * Both versions: new recall animation.
 * Vintage version: new artwork, loading screen border and in-game laurel wreath (crown).
 * Vintage owners receive the new version for free, as well as the Vintage profile icon.

The following Chroma sets have been added to the store:

The following Ward skins have been added to the store:

PVP.net

 * Party Matchmaking
 * "Changing Game Mode" no longer kicks all players from your party and reinvites them when switching between Summoner's Rift, Classic game modes.
 * "Play Again" can now be selected by any party member.
 * The Party Captain remains unchanged unless they decline the invite, meaning the party cannot enter the queue until the previous captain decides one way or the other.
 * Party members will be shown in the team loadout as "Not Ready" until they accept or decline.
 * "Play Again" will now automatically re-select your previous positions.

Game

 * Experience
 * You no longer gain bonus experience if your level is lower than your team's average.


 * Jungle
 * will now grant a full level at level 1, to match all other camps (particularly ).
 * All Camps are now worth 4 Creep Score, irrespective of the number of units in the camp.


 * Loading Screen
 * A player's Secondary Path choice is now displayed next to their Keystone (Primary Path).


 * Minions
 * Minions now take 5 bonus damage from enemy champion attacks. (Unknown if still active since champion AD was increased.)


 * User Interface
 * In-Game_Runes.png Players can now view all their runes, and read their associated effects, in-game via a button adjacent to Show All Stats below the Champion Portrait. This feature is currently very bugged.


 * Unit Frames
 * Unkillable.png Unkillable enemies now have a skull above their health bar.
 * Champions that will revive now have wings above their health bar.
 * Damage_taken.gif When targets receive a substantial amount of damage from one instance, the damage taken briefly lingers on the health bar.
 * Healing_received.gif Healing received from direct heals is briefly distinct from the target's previous health.
 * Structure_death.gif Health bars now have a distinct animation when their owner is killed.

Champions

 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base resistances increased to from.
 * Base resistances increased to from.
 * Base resistances increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Ammo.png New ammunition bar.
 * Base damage increased to from.
 * Ammo.png New ammunition bar.
 * Ammo.png New ammunition bar.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Taking damage now puts Demon Shade on a second timer, reduced from 4.
 * No longer interrupted by minion damage.
 * Cooldown reduced to 6 seconds from 8.
 * Cooldown refund reduced to 30% from 60%.
 * Dart base damage increased to from.
 * Spike damage increased to from.
 * Base damage of.
 * Now scales with.
 * Base damage of.
 * Now scales with.
 * If Last Caress kills a champion or epic monster, 25% of its cooldown is refunded and Evelynn immediately gains.
 * Now scales with.
 * Base damage of.
 * Now scales with.
 * If Last Caress kills a champion or epic monster, 25% of its cooldown is refunded and Evelynn immediately gains.
 * If Last Caress kills a champion or epic monster, 25% of its cooldown is refunded and Evelynn immediately gains.
 * If Last Caress kills a champion or epic monster, 25% of its cooldown is refunded and Evelynn immediately gains.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Gust AP ratio reduced to from.
 * Tornado AP per tick ratio reduced to from.
 * Gust AP ratio reduced to from.
 * Tornado AP per tick ratio reduced to from.


 * Initial base damage increased to from.
 * Detonation base damage increased to from.
 * Initial base damage increased to from.
 * Detonation base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Minimum base damage increased to from.
 * Base damage increased to from.
 * Minimum base damage increased to from.
 * Minimum base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Bonus armor increased to from.
 * Bonus armor increased to from.
 * Bonus armor increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Empowered damage increased to from.
 * and
 * Base damage increased to from.
 * Enhanced damage increased to from.
 * Base damage increased to from.
 * Enhanced damage increased to from.


 * Base damage per strike increased to from.
 * Base damage increased to from.
 * Base damage per strike increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Shield strength increased to from.
 * Base damage increased to from.
 * Shield strength increased to from.
 * Shield strength increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Slow reduced to % from }%.
 * Slow reduced to % from }%.
 * Slow reduced to % from }%.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Minimum damage increased to from.
 * Minimum damage increased to from.
 * Minimum damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Initial base damage increased to from.
 * Secondary base damage increased to from.
 * Base damage increased to from.
 * Secondary base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.

Stat Adjustments
The follow changes are to off-set the removal of Runes.

Table= Patch notes=
 * Stats
 * Base attack damage increased to 68 from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base health increased to 526 from.
 * Health growth increased to 92 from 80.
 * Health growth increased to 92 from 80.


 * Stats
 * Base armor increased to from.
 * Base health increased to 593 from.
 * Health growth increased to 90 from 85.
 * Health growth increased to 90 from 85.


 * Stats
 * Base armor increased to 44 from.
 * Base armor increased to 44 from.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base health increased to 480 from.
 * Health growth increased to 82 from 70.
 * Health growth increased to 82 from 70.


 * Stats
 * Base health increased to 542 from.
 * Health growth increased to 88 from 76.
 * Health growth increased to 88 from 76.


 * Stats
 * Base attack damage increased to 65 from.
 * Base armor increased to 30 from.
 * Base armor increased to 30 from.


 * Stats
 * Base health increased to 562 from 550.
 * Health growth increased to 92 from 80.
 * Health growth increased to 92 from 80.


 * Stats
 * Base health increased to 552 from 540.
 * Health growth increased to 92 from 80.
 * Health growth increased to 92 from 80.


 * Stats
 * Base armor increased to 34 from 25.
 * Base armor increased to 34 from 25.


 * Stats
 * Base armor increased to 44 from.
 * Base armor increased to 44 from.


 * Stats
 * Base health increased to from.
 * Health growth increased to 88 from 76.
 * Health growth increased to 88 from 76.


 * Stats
 * Base armor increased to 47 from.
 * Base armor increased to 47 from.


 * Stats
 * Base attack damage increased to 62 from.
 * Base armor increased to 32 from.
 * Base armor increased to 32 from.


 * Stats
 * Base attack damage increased to 68 from 60.
 * Base armor increased to 35 from 26.
 * Base armor increased to 35 from 26.


 * Stats
 * Base health increased to 537 from 525.
 * Health growth increased to 87 from 75.
 * Health growth increased to 87 from 75.


 * Stats
 * Base attack damage increased to 69 from.
 * Base armor increased to 38 from.
 * Base armor increased to 38 from.


 * Stats
 * Base health increased to 518 from.
 * Health growth increased to 87 from 82.
 * Base attack damage increased to 63 from 55.
 * Base armor increased to 28 from.
 * Base armor increased to 28 from.


 * Stats
 * Base attack damage increased to 64 from 56.
 * Base armor increased to 39 from 30.
 * Base armor increased to 39 from 30.


 * Stats
 * Base armor increased to 31 from.
 * Base health increased to 594 from.
 * Health growth increased to 95 from 90.
 * Health growth increased to 95 from 90.


 * Stats
 * Base attack damage increased to 64 from.
 * Base armor increased to 35 from.
 * Base armor increased to 35 from.


 * Stats
 * Base armor increased to 36 from.
 * Base armor increased to 36 from.


 * Stats
 * Base armor increased to 32 from 27.
 * Base health increased to 585 from 580.
 * Health growth increased to 85 from 80.
 * Health growth increased to 85 from 80.


 * Stats
 * Base attack damage increased to 55 from 47.
 * Base armor increased to 27 from.
 * Base health increased to 534 from.
 * Health growth increased to 85 from 80.
 * Health growth increased to 85 from 80.


 * Stats
 * Base armor increased to 37 from 28.
 * Base armor increased to 37 from 28.


 * Stats
 * Base attack damage increased to 64 from.
 * Base armor increased to 31 from.
 * Base armor increased to 31 from.


 * Stats
 * Base armor increased to 30 from.
 * Base armor increased to 30 from.


 * Stats
 * Base attack damage increased to 68 from 60.
 * Base armor increased to 33 from 24.
 * Base armor increased to 33 from 24.


 * Stats
 * Base health increased to 570 from.
 * Health growth increased to 98 from 86.
 * Health growth increased to 98 from 86.


 * Stats
 * Base health increased to 562 from 550.
 * Health growth increased to 112 from 100.
 * Health growth increased to 112 from 100.


 * Stats
 * Base attack damage increased to 64 from 56.
 * Base armor increased to 35 from 26.
 * Base armor increased to 35 from 26.


 * Stats
 * Base attack damage increased to 66 from.
 * Base armor increased to 36 from.
 * Base armor increased to 36 from.


 * Stats
 * Base attack damage increased to 59 from 51.
 * Base armor increased to 32 from 23.
 * Mega Gnar Base attack damage increased to 65 from 57.
 * Mega Gnar Base armor increased to 36 from.
 * Mega Gnar Base armor increased to 36 from.


 * Stats
 * Base armor increased to 35 from.
 * Base armor increased to 35 from.


 * Stats
 * Base attack damage increased to 69 from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base attack damage increased to 66 from 58.
 * Base armor increased to 36 from.
 * Base armor increased to 36 from.


 * Stats
 * Base health increased to 488 from 476.
 * Health growth increased to 87 from 75.
 * Health growth increased to 87 from 75.


 * Stats
 * Base attack damage increased to 68 from 60.
 * Base armor increased to 35 from 26.
 * Base armor increased to 35 from 26.


 * Stats
 * Base attack damage increased to 70 from.
 * Base armor increased to 34 from.
 * Base armor increased to 34 from.


 * Stats
 * Base armor increased to 27 from 22.
 * Base health increased to 585 from 580.
 * Health growth increased to 95 from 90.
 * Health growth increased to 95 from 90.


 * Stats
 * Base armor increased to 28 from.
 * Base armor increased to 28 from.


 * Stats
 * Base attack damage increased to 64 from.
 * Base armor increased to 38 from 29.
 * Base armor increased to 38 from 29.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to 36 from.
 * Base armor increased to 36 from.


 * Stats
 * Base attack damage increased to 58 from.
 * Base armor increased to 27 from.
 * Base health increased to 576 from.
 * Health growth increased to 95 from 90.
 * Health growth increased to 95 from 90.


 * Stats
 * Base attack damage increased to 61 from 53.
 * Base armor increased to 29 from 20.
 * Base armor increased to 29 from 20.


 * Stats
 * Base attack damage increased to 66 from.
 * Base armor increased to 32 from.
 * Base armor increased to 32 from.


 * Stats
 * Base attack damage increased to 71 from 63.
 * Base armor increased to 28 from.
 * Base armor increased to 28 from.


 * Stats
 * Base health increased to 534 from.
 * Health growth increased to 95 from 83.
 * Health growth increased to 95 from 83.


 * Stats
 * Base health increased to 528 from 516.
 * Health growth increased to 87 from 75.
 * Health growth increased to 87 from 75.


 * Stats
 * Base health increased to 576 from.
 * Health growth increased to 90 from 78.
 * Health growth increased to 90 from 78.


 * Stats
 * Base health increased to 602 from 590.
 * Health growth increased to 94 from 82.
 * Health growth increased to 94 from 82.


 * Stats
 * Base health increased to 586 from.
 * Health growth increased to 105 from 93.
 * Health growth increased to 105 from 93.


 * Stats
 * Base attack damage increased to 68 from 60.
 * Base armor increased to 38 from 29.
 * Base armor increased to 38 from 29.


 * Stats
 * Base armor increased to 29 from.
 * Base health increased to 541 from.
 * Health growth increased to 84 from 79.
 * Health growth increased to 84 from 79.


 * Stats
 * Base attack damage increased to 63 from.
 * Base armor increased to 36 from 27.
 * Base armor increased to 36 from 27.


 * Stats
 * Base attack damage increased to 65 from 57.
 * Base armor increased to 29 from 20.
 * Base armor increased to 29 from 20.


 * Stats
 * Base attack damage increased to 63 from 55.
 * Base armor increased to 35 from 26.
 * Base armor increased to 35 from 26.


 * Stats
 * Base attack damage increased to 65 from.
 * Base armor increased to 29 from.
 * Base armor increased to 29 from.


 * Stats
 * Base health increased to 528 from 516.
 * Health growth increased to 92 from 80.
 * Health growth increased to 92 from 80.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base armor increased to 47 from.
 * Base armor increased to 47 from.


 * Stats
 * Base health increased to 518 from.
 * Health growth increased to 87 from 75.
 * Health growth increased to 87 from 75.


 * Stats
 * Base attack damage increased to 65 from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base armor increased to from.
 * Base armor increased to from.


 * Stats
 * Base health increased to 490 from.
 * Health growth increased to 91 from 79.
 * Health growth increased to 91 from 79.


 * Stats
 * Base armor increased to from.
 * Base armor increased to from.


 * Stats
 * Base health increased to 537 from 525.
 * Health growth increased to 87 from 75.
 * Health growth increased to 87 from 75.


 * Stats
 * Base armor increased to 39 from 30.
 * Base armor increased to 39 from 30.


 * Stats
 * Base attack damage increased to 68 from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base attack damage increased to 54 from 46.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base armor increased to 25 from 20.
 * Base health increased to 530 from 525.
 * Health growth increased to 78 from 73.
 * Health growth increased to 78 from 73.


 * Stats
 * Base health increased to from.
 * Health growth increased to 98 from 86.
 * Health growth increased to 98 from 86.


 * Stats
 * Base armor increased to 29 from.
 * Base armor increased to 29 from.


 * Stats
 * Base attack damage increased to 67 from.
 * Base armor increased to 34 from.
 * Base armor increased to 34 from.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to from.
 * Base armor increased to from.


 * Stats
 * Base attack damage increased to 61 from 53.
 * Base armor increased to 28 from.
 * Base health increased to 545 from 540.
 * Health growth increased to 85 from 80.
 * Health growth increased to 85 from 80.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to 36 from.
 * Base armor increased to 36 from.


 * Stats
 * Base attack damage increased to 67 from 59.
 * Base armor increased to 28 from 23.
 * Base health increased to 540 from 535.
 * Health growth increased to 90 from 85.
 * Health growth increased to 90 from 85.


 * Stats
 * Base attack damage increased to 68 from.
 * Base armor increased to 35 from.
 * Base armor increased to 35 from.


 * Stats
 * Base health increased to 530 from.
 * Health growth increased to 91 from 79.
 * Health growth increased to 91 from 79.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to from.
 * Base armor increased to from.


 * Stats
 * Base damage increased to 64 from.
 * Base armor increased to 37 from.
 * Base armor increased to 37 from.


 * Stats
 * Base attack damage increased to 64 from 56.
 * Base armor increased to 38 from 29.
 * Base armor increased to 38 from 29.


 * Stats
 * Base attack damage increased to 62 from.
 * Base armor increased to 32 from.
 * Base armor increased to 32 from.


 * Stats
 * Base attack damage increased to 70 from 62.
 * Base armor increased to 36 from 24.
 * Base armor increased to 36 from 24.


 * Stats
 * Base armor increased to 40 from.
 * Base armor increased to 40 from.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to 33 from 24.
 * Base armor increased to 33 from 24.


 * Stats
 * Base attack damage increased to 66 from.
 * Base armor increased to 35 from.
 * Base armor increased to 35 from.


 * Stats
 * Base attack damage increased to 68 from 60.
 * Base armor increased to 34 from 25.
 * Base armor increased to 34 from 25.


 * Stats
 * Base attack damage increased to 64 from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base armor increased to from.
 * Base health increased to 589 from.
 * Health growth increased to 85 from 80.
 * Health growth increased to 85 from 80.


 * Stats
 * Base health increased to from.
 * Health growth increased to 98 from 86.
 * Health growth increased to 98 from 86.


 * Stats
 * Base attack damage increased to 64 from 56.
 * Base armor increased to 36 from 27.
 * Base armor increased to 36 from 27.


 * Stats
 * Base attack damage increased to 66 from.
 * Base armor increased to 26 from.
 * Base health increased to 587 from.
 * Health growth increased to 89 from 84.
 * Health growth increased to 89 from 84.


 * Stats
 * Base armor increased to 34 from 25.
 * Base armor increased to 34 from 25.


 * Stats
 * Base attack damage increased to 69 from.
 * Base armor increased to 38 from 29.
 * Base armor increased to 38 from 29.


 * Stats
 * Base armor increased to 37 from.
 * Base armor increased to 37 from.


 * Stats
 * Base attack damage increased to 68 from.
 * Base armor increased to 32 from.
 * Base armor increased to 32 from.


 * Stats
 * Base attack damage increased to 65 from.
 * Base armor increased to 31 from.
 * Base armor increased to 31 from.


 * Stats
 * Base attack damage increased to 65 from.
 * Base armor increased to 38 from.
 * Base armor increased to 38 from.


 * Stats
 * Base armor increased to 30 from.
 * Base armor increased to 30 from.


 * Stats
 * Base armor increased to 32 from.
 * Base armor increased to 32 from.


 * Stats
 * Base health increased to 528 from.
 * Health growth increased to 102 from 90.
 * Health growth increased to 102 from 90.


 * Stats
 * Base health increased to 523 from.
 * Health growth increased to 90 from 78.
 * Health growth increased to 90 from 78.


 * Stats
 * Base armor increased to 47 from 27.
 * Base armor increased to 47 from 27.


 * Stats
 * Base health increased to 532 from 520.
 * Health growth increased to 87 from 75.
 * Health growth increased to 87 from 75.


 * Stats
 * Base attack damage increased to 68 from 60.
 * Base armor increased to 32 from.
 * Base health increased to 588 from 583.
 * Health growth increased to 95 from 90.
 * Health growth increased to 95 from 90.


 * Stats
 * Base armor increased to 45 from 25.
 * Base armor increased to 45 from 25.


 * Stats
 * Base attack damage increased to 58 from.
 * Base health increased to 528 from.
 * Health growth increased to 94 from 82.
 * Health growth increased to 94 from 82.


 * Stats
 * Base attack damage increased to 56 from.
 * Base armor increased to 28 from 16.
 * Base armor increased to 28 from 16.


 * Stats
 * Base attack damage increased to 65 from.
 * Base armor increased to 31 from 22.
 * Base armor increased to 31 from 22.


 * Stats
 * Base attack damage increased to 68 from.
 * Base armor increased to 37 from.
 * Base armor increased to 37 from.


 * Stats
 * Base attack damage increased to 69 from.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base health increased to 534 from.
 * Health growth increased to 94 from 82.
 * Health growth increased to 94 from 82.


 * Stats
 * Base attack damage increased to 63 from.
 * Base armor increased to 32 from.
 * Base armor increased to 32 from.


 * Stats
 * Base attack damage increased to 66 from.
 * Base armor increased to 34 from.
 * Base armor increased to 34 from.


 * Stats
 * Base attack damage increased to 63 from 55.
 * Base armor increased to 39 from 30.
 * Base armor increased to 39 from 30.


 * Stats
 * Base attack damage increased to 63 from.
 * Base armor increased to 32 from.
 * Base armor increased to 32 from.


 * Stats
 * Base attack damage increased to 64 from.
 * Base armor increased to 28 from.
 * Base armor increased to 28 from.


 * Stats
 * Base health increased to 505 from.
 * Health growth increased to 94 from 82.
 * Health growth increased to 94 from 82.


 * Stats
 * Base health increased to 520 from.
 * Health growth increased to 88 from 76.
 * Health growth increased to 88 from 76.


 * Stats
 * Base attack damage increased to 64 from.
 * Base armor increased to 35 from.
 * Base armor increased to 35 from.


 * Stats
 * Base health increased to from.
 * Health growth increased to 90 from 78.
 * Health growth increased to 90 from 78.


 * Stats
 * Base health increased to 537 from 525.
 * Health growth increased to 96 from 84.
 * Health growth increased to 96 from 84.


 * Stats
 * Base attack damage increased to 68 from.
 * Base armor increased to 35 from.
 * Base armor increased to 35 from.


 * Stats
 * Base attack damage increased to 66 from 58.
 * Base armor increased to 33 from.
 * Base armor increased to 33 from.


 * Stats
 * Base attack damage increased to 68 from.
 * Base armor increased to 34 from.
 * Base armor increased to 34 from.


 * Stats
 * Base attack damage increased to 64 from 56.
 * Base armor increased to 33 from 24.
 * Base armor increased to 33 from 24.


 * Stats
 * Base health increased to 526 from.
 * Health growth increased to 92 from 80.
 * Health growth increased to 92 from 80.


 * Stats
 * Base attack damage increased to 66 from.
 * Base armor increased to 35 from.
 * Base armor increased to 35 from.


 * Stats
 * Base attack damage increased to 60 from.
 * Base armor increased to 30 from.
 * Base health increased to 523 from.
 * Health growth increased to 87 from 82.
 * Health growth increased to 87 from 82.


 * Stats
 * Base attack damage increased to 65 from 57.
 * Base armor increased to 39 from 30.
 * Base armor increased to 39 from 30.


 * Stats
 * Base armor increased to 33 from 24.
 * Base armor increased to 33 from 24.


 * Stats
 * Base attack damage increased to 63 from.
 * Base armor increased to 32 from.
 * Base health increased to 584 from.
 * Health growth increased to 85 from 80.
 * Health growth increased to 85 from 80.


 * Stats
 * Base health increased to 536 from.
 * Health growth increased to 92 from 80.
 * Health growth increased to 92 from 80.


 * Stats
 * Base armor increased to 28 from.
 * Base armor increased to 28 from.


 * Stats
 * Base armor increased to 29 from.
 * Base health increased to 504 from.
 * Health growth incrased to 79 from 74.
 * Health growth incrased to 79 from 74.

Items

 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Lethality increased to 20 from 18.
 * Lethality increased to 20 from 18.


 * Lethality increased to 20 from 18.
 * Lethality increased to 20 from 18.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Tribute bonus damage increased to 18 from 15.
 * Tribute bonus damage increased to 18 from 15.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Tribute bonus damage increased to 18 from 15.
 * Tribute bonus damage increased to 18 from 15.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Tribute bonus damage increased to 18 from 15.
 * Tribute bonus damage increased to 18 from 15.


 * Cooldown increased to 92 seconds from 90.
 * Cooldown increased to 92 seconds from 90.
 * Cooldown increased to 92 seconds from 90.
 * Cooldown increased to 92 seconds from 90.




 * Bonus damage reduced to 20 from 25.
 * Now grants for 2 seconds.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Bonus experience per level difference increased to 50 from 30.


 * Damage over time increased to 45 (+ 50 with bonus health from item or effect) from 25.
 * Health restored over time remains 25.
 * The in-game tooltip says "steals 25 health over 5 seconds" (the live effect) with an added "and burns them for 20 magic damage (increased to 50 with bonus health)". However, only a single debuff is applied and the item deals five instances of 9 (increased to 15) damage. The effect would be more simply described as "burns the enemy for 45 (+30) damage over 5 seconds, while restoring 4 health per second for every burning enemy." This item's upgrades deal 16 magic damage per second and restore 5 health per second per burning enemy, regardless of health items.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Bonus experience per level difference increased to 50 from 30.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Number of large monsters needed be killed increased to 4 from 3.
 * 50 second cooldown on earning stacks.
 * 50 second cooldown on earning stacks.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Lethality increased to 12 from 10.
 * Lethality increased to 12 from 10.


 * Damage over time increased to 80 from 30.
 * Health restored over time remains 30.
 * Bonus damage increased to 30 from 25.
 * Now grants for 2 seconds.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Now grants for 2 seconds.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Bonus experience per level difference increased to 50 from 30.


 * Magic Penetration increased to 18 from 15.
 * Magic Penetration increased to 18 from 15.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Tribute bonus damage increased to 13 from 10.
 * Tribute bonus gold increased to from.
 * Tribute bonus gold increased to from.


 * Damage over time increased to 80 from 30.
 * Health restored over time remains 30.
 * Bonus damage increased to 30 from 25.
 * Now grants for 2 seconds.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Now grants for 2 seconds.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Bonus experience per level difference increased to 50 from 30.


 * - New
 * Put yourself in for  seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into, which cannot be activated but can still be upgraded. Future purchases are also broken.
 * Put yourself in for  seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into, which cannot be activated but can still be upgraded. Future purchases are also broken.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Grants.
 * counts toward the quest goal.
 * Quest gold required to upgrade increased to from.
 * Quest gold required to upgrade increased to from.


 * Damage over time increased to 80 from 30.
 * Health restored over time remains 30.
 * Bonus damage increased to 30 from 25.
 * Now grants for 2 seconds.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Now grants for 2 seconds.
 * Bonus experience from lesser and medium sized monsters.
 * Bonus experience per level difference increased to 50 from 30.
 * Bonus experience per level difference increased to 50 from 30.


 * Magic Penetration increased to 40% from 35%.
 * Magic Penetration increased to 40% from 35%.


 * Lethality increased to 20 from 18.
 * Lethality increased to 20 from 18.





Runes and Masteries
See Runes (Season 2018) for the full article, including all the new runes and real-time change list.
 * Mastery Trees.
 * All existing runes. Past tier- and tier-3 purchases will be compensated.
 * 60 new Runes, split into 5 Paths.
 * Precision icon.png Precision (Improved attacks and sustained damage)
 * Domination icon.png Domination (Burst damage and target access)
 * Sorcery icon.png Sorcery (Empowered abilities and resource manipulation)
 * Resolve icon.png Resolve (Durability and crowd control)
 * Inspiration icon.png Inspiration (Creative tools and rule bending)

Summoner Spells

 * Level Requirements
 * (ARAM) increased to 6 from 1.
 * increased to 9 from 6.
 * reduced to 7 from 8.
 * reduced to 9 from 10.
 * (ARAM) increased to 6 from 1.
 * reduced to 9 from 10.
 * increased to 7 from 6.