User blog comment:YourPrivateNightmare/Sejuani, the story, the problem, and the possible solution/@comment-6719710-20141105103705/@comment-5077844-20141105105916

I typed this at 10 pm, being tired and only motivated to get out my opinion. I didn't bother to proofread, but I figured that even if I mistype every 2nd word one would still be able to figure out what I'm trying to say.

In order to prove my point, I figure it'S the second. When I play Sejuani I also, usually never get countered early game, but the problem still remains. If I get countered there'S nothing i can do about it. Clears are slow, i have to spend money to get tank items fast rather  than to get more vision and jungle camps drain my health to the point where i can't even use her ganking potential. Even if I don#t get countered it'S so hard to get rolling (as a tank, mind you). one failed gank means a lot of time and resources wasted, especially if you take damage during it. A countergank will comepletely destroy you.

Sejuani is kinda like a toplane Nasus: the less you punish her, the faster she will reach the point where she is a major threat, but if you punish her, she will remain weak for the most part of the game (Nasus is sorta less affected by this, since he can peacefully farm once his lane opponent decides to roam or pushes the lane up to the inhib turret)

Also, I too ahve Bear cavalry, and Sabretusk (jungleboar, hell yeah) and I prefer to switch between them...I don#t relaly like Bear cavalry's sound and visuals ingame tho... But pls don't tell me that you actually think her current splash looks good...(so boring man...so boring and monotonous...)