User blog comment:Parrrley/Purgatio - The Savior of Good/@comment-24795478-20140503134622

great concept but i think a little rework maybe needed

Q should have a cooldown and maybe 550-575 range(500 is too short,even with a target skill)  and when enemy unit die the cooldown is reduced, when it's off cooldown further death will stack up the dmg.By doing this he can fight in some place with out depend on minion or monster death. And maybe an champion die nearby(friend or foe) will give 3 stack, afterall champ is more important than minion

W :reduced the base on-hit dmg, it's 2 time of janna's E

E should be target skill. A ground target heal is kinda meh, cant make a guaranteed heal