Board Thread:Wiki discussions and announcements/@comment-3308937-20140417171343/@comment-1694864-20140417193815

Willbachbakal wrote: In that case, bringing attack speed down to a level 0 value would thus produce the same results as for a level 1 value, thereby eliminating any potential weirdness. That's good. On the other hand, the data you produced also suggests attack speed is calculated in a manner that is fundamentally different to every other stat, and loses sense when being set at level 0 since there is no level 0 value to account for. We could always simply use the attack speed offset to give a level 0 value, but since that's not how the game calculates the stat this would boil down to clarity on the wiki versus faithfulness to the in-game system. I'd be happy either way.

Not quite sure what you mean by "loses sense when being set at level 0 since there is no level 0 value to account for". And in regard to "since that's not how the game calculates the stat", I'm fairly certain in-game derives stats using offset via the formula 1/(1.6 * (1 + stats.attackspeedoffset)) * (1 + aspdbonuses + stats.aspdperlevel * (level - 1) / 100) (I'll need to check whether it's displayed rounded or truncated)

Anyway, I'm all for consistency, whether we go with 0 or 1. Note that AS_0 will need a note that to obtain AS_1~18, you have to use the formula above, or if you haven't got the offset, it's AS_0 * 100 / (100 - stats.aspdperlevel) * (1 + aspdbonuses + stats.aspdperlevel * (level - 1) / 100)