Talk:Kayle/@comment-25532677-20141229012228/@comment-1157851-20150117164831

DAT WOT PLOXXXXXXXXXXXXXXXX

"Concerning defense, masteries, I'll explain briefly. Technically, the damage reduction becomes more useful lategame." This is what is making us argue then and that's why I talked about runes too. I was talking more about early, when numbers are low and they count more usually. Just like AD masteries on AP Kayle or AP masteries on AD Kayle, lategame they are less helpful. That's why you get flat armor/mr runes and not the per level version, even if they are equal at level 6/8.

"The best mitigation is prevention, especially for someone squishy." It depends on the lane you face, but Kayle isn't the best long range champ.

"Do you think it's defensive masteries that help him win a duel/poke-war? Or is it him hitting harder, more effectively, while having better positioning, and the mana needed to use his abilties?" They do from a duelist point of view that think the enemy will always find a way to engage. Expose weakness is a mere (good) utility, blade weaving increase just base damage so I recently dropped it, quite useless without Sheen or with Lich Bane, dangerous game isn't going to help to kill enemies quickly. But as I already said, you gave me an interesting input about full offence if you can avoid being engaged in lane. If you like to play full AP, I suppose you are more likely to exploit better that advantage, since your main damage is poke of Q, instead of a DPS which has to be constantly in risky positions and need that defences.