Thread:Willbachbakal/@comment-1920550-20161003011221/@comment-1920550-20161013215722

You could look to Kog'Maw as a point to this. His ADC rework literally made him break one of the game's caps. The idea was to convert him into a premier lategame ADC, but by having break one of the game's upper caps, what happened was that he warped the game on both a itemization and teamfighting aspect. It was so bad that Riot actually reverted his rework, something they never did.

The point that i've always tried to make (and maybe failed to do so) is that League has to first expand it's core gameplay to better support adding more out-of-the-box features, otherwise the disruption is too big. This plant system sounds like such a case.

I get your point on ADC's. But the thing is, in order to make then not a core necessity, you'd have to completely redesign in-game objectives (turrets, drakes, etc) and how they interact with the player. You'd also have to change how ranged characters scale with AD, because that is why ADC's are so core. They are a source of safe and low cost DPS.