User:Care Level/Pantheon

= Pantheon Rework = Points of interest:
 * Modernization.
 * Increasing counterplay potential.

Mechanical Changes:
None.

Passive: Spear of Zeonia
Every 4 seconds, Pantheon gains Zeonia's Rage, which increases his basic attack damage by 25 / 50 / 75 / 100 (+10 / 20 / 30 / 40% bonus AD). With Zeonia's Rage active, Pantheon can attack at up to 600 range, but attacking a foe beyond 300 range consumes the buff, doubling the bonus damage and marking the struck foe for 4 seconds.

Q: Heartseeker Strike
PASSIVE: Relentless: Pantheon has a 2% chance to critically strike for each 2 / 1.75 / 1.5 / 1.25 / 1% Health his target is missing.

ACTIVE: Pantheon lunges forward, dealing 20 / 40 / 60 / 80 / 100 (+ 100% AD) physical damage to all enemies in a 425-unit line, then channeling for up to 0.75 seconds, dealing half of that damage again in a cone every 0.25 seconds. This can critically strike.

Cooldown: 6 / 5 / 4 / 3 / 2 seconds. Range: 150 (lunge) / 425 (thrust).

W: Aegis of Zeonia
PASSIVE: Every 4 seconds, Pantheon gains Zeonia's Solace, which blocks up to 150 / 200 / 250 / 300 / 350 (+100% AD) incoming physical damage from the next incoming attack or spell. When Zeonia's Solace ends, Pantheon gains Zeonia's Rage; when Zeonia's Rage ends, Pantheon gains Zeonia's Solace.

ACTIVE: Pantheon lunges forward to slams a foe with his shield, dealing 100 / 150 / 200 / 250 / 300 (+40% AD) physical damage and stunning his target for 0.3 seconds.

Cooldown: 6 / 5 / 4 / 3 / 2 seconds. Range: 225.

E: For Glory!
ACTIVE: After a brief delay, Pantheon sprints toward the cursor, dealing Aegis of Zeonia's damage to and knocking aside foes he collides with. If any struck foe was marked by Zeonia's Rage, Pantheon consumes the mark, instantly refreshing the buff.

Cooldown: 13 / 12 / 11 / 10 / 9 seconds. Range: 600

R: Grand Skyfall
ACTIVE: After a brief delay, Pantheon leaps into the air. After another delay, based on Pantheon's distance from his target location, Pantheon lands, dealing 200 / 300 / 400 magic damage to foes in the area. Foes in the center of the area take twice the damage and are knocked airborne for 1 seconds.

Cooldown: 180 / 140 / 100 seconds.