Talk:Xerath/@comment-24479936-20140129003933/@comment-6778736-20140129010821

It's important to note that the ultimate has a .5 delay before the champion can act, akin to the current Locus of Power. It's also very, VERY difficult to land more than a single shot against competent opponents, hopefully the radius will be buffed for the sake of lategame (To give perspective, imagine a Gragas barrel that shows where it will land; that's more or less what the ultimate is). I'm skeptical on its radius, but it might be justified/something that just needs getting used to, time will tell.

The E is a definite nerf on lane kill potential, although not unjustified, since Xerath would otherwise be able to land a 211% ap rato combo every ~ 15-20 seconds if it had the old Mage Chains mechanics. The consequence of nerfing his ability to hard-cc a backline target if needed is unfortunate and will be missed.

His Q could use a faster charge, but fortunately does not need it. Its damage is great now and nothing is stopping Xerath from just charging from the fog of war and having immense poking pressure. If anything, the current state of his poke further promotes abuse of the fog of war. After all, in laning phase a fleeing low health opponent means an edge in experience/gold, in a pre-teamfight standoff - a 4v5 or a free objective. Kills are a medium-low priority unless you're a Katarina. best of all, his Q's hitbox seems to be the same as on live, which is great. But yeah, faster charging per rank/level/ult rank would be highly appreciated.