June 26, 2009 Patch

PVP.net

 * All Mastery Tree points have been refunded for this week due to Mastery Tree Changes

Champions

 * : Cho'Gath causes the ground to rupture. After a short delay a spire will emerge, popping enemies into the air, dealing damage and slowing them upon landing.
 * : Cho'Gath lets out a terrifying cone based scream, damaging and silencing units who are hit.
 * : Passive: Cho'Gath's basic attacks send out spikes, impaling units behind his primary target.
 * (Ultimate): Cho'Gath attempts to consume an enemy whole, instantly killing it if it is below a Health threshold. Each time Cho'Gath successfully devours a unit he grows in size, gaining health and increasing the consume health threshold.
 * (Passive): Cho'Gath gains life upon killing units.


 * : Amumu sends out a sticky bandage, if it encounters an enemy unit it will damage and stun them while Amumu pulls himself to them.
 * : Enemies within a short range of Amumu lose x% of their life each second.
 * : Passive/Active Ability: Permanently reduces physical damage dealt to Amumu. Additionally, upon being hit a number of times he can unleash his rage to deal magic damage to surrounding units.
 * : (Ultimate) Amumu entangles surrounding units, dealing damage and causing them to be unable to move for a short duration.
 * : (Passive) Amumu's physical attacks reduce his target's Magic resist.


 * Attack Speed reduced to be in line with other casters.
 * stun duration modified to 1.75 from 1/1.25/1.5/1.75/2/2.25/2.5.


 * Changed 's cone to be locked to Ashe.


 * The malice and spite charge now only lasts three minutes.
 * Can now be cast while stealthed (without breaking it).
 * Increased radius to 350 from 330.
 * Modified base damageto 30/50/70/90/110 from 25/50/75/100/125.
 * Increased ability power ratio to .28 from .25.
 * Modified base damageto 30/50/70/90/110 from 25/50/75/100/125.
 * Increased ability power ratio to .28 from .25.


 * Now correctly shows buff tooltips.
 * cooldown reduced to .5 from 1.
 * slow modified to 40/50/60/70/80% from 80%.
 * slow modified to 40/50/60/70/80% from 80%.


 * proc chance reduced to 12% from 15%.


 * Is now canceled upon casting.
 * Reduced number of attacks to proc this effect to 8 from 10.
 * Reduced number of attacks to proc this effect to 8 from 10.
 * Reduced number of attacks to proc this effect to 8 from 10.


 * Increased mana cost per second to 13 from 10.
 * It will now apply slightly in front of him while not moving.
 * Reduced bonus stats to 30/50/70 from 30/55/80.
 * Reduced duration to 25 from 30.
 * Reduced bonus stats to 30/50/70 from 30/55/80.
 * Reduced duration to 25 from 30.


 * Fixed an issue with that caused it to display the wrong ability power ratio in the tooltip.


 * ability power ratio reduced to 1.5 from 1.8.


 * Moving and the beginning and end of Gate no longer cancels the channel.
 * Moving and the beginning and end of Gate no longer cancels the channel.


 * 30% self slow removed.


 * cooldown modified from 12 seconds to 12/11/10/9/8.
 * changed to be a pure passive:
 * When an enemy below 66% health comes in range of Warwick, he gains incredibly heightened movement speed.

Items

 * Elementium Cloak: Changed the name to
 * : Added back into the game!!!
 * : Increased max stacks from 1 to 3
 * : Increased combine cost from 570 to 700
 * : Decreased cost combine cost from 700 to 600
 * Reduced movement speed from 8% to 7%
 * Reduced Health Regen % from 1.2 to 1
 * Reduced Health Regen proc from 50% life to 40% life
 * Increased combine cost from 550 to 650
 * Reduced Health Regen % from 1.2 to 1
 * Reduced Health Regen proc from 50% life to 40% life
 * Reduced movement speed from 8% to 7%
 * Increased cost from 710 to 950
 * Removed Amplifying Tome component (reduces ability power from 100 to 80)
 * Added component (increased magic resistance from 0 to 32)
 * : Increased cost from 420 to 460
 * : Increased cost from 800 to 880
 * : Increased combine cost from 1000 to 1050
 * : Increased combine cost from 1000 to 1050
 * : Increased combine cost from 125 to 140
 * : Increased combine cost from 500 to 550
 * : Increased combine cost from 250 to 275
 * : Increased combine cost from 900 to 1000
 * : Increase combine cost from 360 to 380
 * : Increased combine cost from 390 to 420
 * : Fixed a bug which caused it to proc more often than once every 5 minutes
 * : Increase combine cost from 360 to 380
 * : Increased combine cost from 390 to 420
 * : Fixed a bug which caused it to proc more often than once every 5 minutes

Summoners Spells

 * Reduced Armor from 50 to 25
 * Fixed a bug with Offensive mastery that gave Rally a bonus 50 seconds (it now gives it a bonus 5 seconds)
 * Reduced cooldown from 2 ½ minutes to 2
 * Now cancels channeled abilities upon casting (no more Absolute Zero hopping)
 * Reduced cooldown from 2 ½ minutes to 2
 * Now cancels channeled abilities upon casting (no more Absolute Zero hopping)
 * Now cancels channeled abilities upon casting (no more Absolute Zero hopping)

Mastery Trees

 * Offensive Tree
 * - Increases critical strike chance by 0.66% per rank for 3 ranks.
 * - Reduces armor and magic resistance by 25, and increases it's duration by 0.5 seconds.
 * - Increases the gold granted by Smite by 5, and reduces the cooldown by 5 seconds.
 * - Increases the caster's ability power by 0.2/0.4/0.6 per level.
 * - Reduces cooldowns of abilities by 0.75% per rank.
 * - Increases attack speed by 1% per rank.
 * - Grants 15% magic resistance penetration.
 * - Physical attacks ignore 2 armor per rank.
 * - Increases damage to minions and monsters by 2 per rank.
 * - Increases physical damage dealt by 1 per rank.
 * Master Taunter - Increases the armor of a promoted minion by 20, and reduces the cooldown of Promote by 15 seconds.
 * - Increases critical strike damage by 3.33% per rank.
 * - Increases the duration of rally by 5 seconds. Improved Rally also increases armor and magic damage by allies effected by Rally.
 * - Increases damage dealt by 5%.


 * Defensive Tree
 * - Increases the amount healed from Summoner Heal by 75, and reduces the cooldown by 10 seconds.
 * - Increases magic resistance by 2 per rank.
 * - Reduces the cooldown of Revive by 20 seconds, and upon resurrection the revived player has their health increased by 400 temporarily.
 * - Increases armor by 2 per rank.
 * - Increases health regeneration by 0.1%/0.2%/0.3% of your maximum mana.
 * - Increases dodge chance by 0.5% per rank.
 * - Reduces damage from minions and monsters by 1 per rank.
 * - On a successful dodge, your movement speed is increased by 10% for 5 seconds.
 * - Reduces damage received by 1 per rank.
 * - Increases health by 15 per rank.
 * - Increases the duration of Boost by 2 seconds, and reduces the cooldown by 30.
 * - Increases attack speed and ability power by 0.66% per rank, and an additional 0.66% at level 18, which increases as your champion levels, per rank. (i.e. 2%->4% with 3 ranks)
 * - While Fortify is able to be activated, increases damage to minions and monsters by 6. In addition, increases the armor of turrets for 10 seconds after the invulnerability fades.
 * - Reduces damage received by 5%.


 * Utility Tree
 * - Reduces the cast time of Teleport by 0.5 seconds, and reduces the cooldown of Teleport by 5 seconds.
 * - Reduces time spent dead by 3.33% per rank.
 * - Increases health and mana regeneration by 2% per rank.
 * - Increases the movement speed bonus of Ghost by 8%, and increases the duration by 1.5 seconds.
 * - Increases experience gained by 1.25% per rank.
 * - Increases your maximum mana pool by 1.25% per rank.
 * - Grants 1 gold every 10 seconds for the game.
 * - Grants .33/.66/1 mana regeneration per second.
 * - Increases the duration of buffs from monsters by 15% per rank.
 * - Increases movement speed by 1% per rank.
 * - Reduces the cooldown of Flash by 15 seconds.
 * - Reduces cooldowns by 2% per rank.
 * - Increases the duration of Clairvoyance by 15 seconds. In addition, the first 15 seconds of Clairvoyance grant stealth detection.
 * - Reduces summoner ability cooldowns by 15%.
 * Other
 * and }} are no longer linked.
 * ,, and have one less rank.

Bug Fixes

 * Fixed grammatical errors with a few Tooltips
 * Fixed all issues relating to neutral minion tooltips
 * Fixed some bugs with cone targeting. It should feel a lot better now
 * Fixed a bug where 's passive and 's poison trail were leaving dots on the minimap
 * Fixed a bug where stealth units would become visible when they weren’t suppose to.
 * Fixed various crash bugs
 * Increased performance on low performance settings by disabling aggro unit highlighting.
 * Fixed a bug where the wrong sound played when you got hit by a spell.
 * Fixed a bug where targeting was erratic at close range.
 * Fixed a bug where pixels aspect ratio did not properly change when changing the resolution from normal to widescreen and vice versa
 * Fixed a bug with order queuing
 * Fixed a bug where you could channel spells through death.
 * Fixed white flash that appears on summoner items on the loading screen.
 * Fixed flash of bad summoner level numbers that appear on loading screen
 * Load screen now shows users name before they connect
 * Fixed a problem with buffs sometimes showing up when they shouldn’t
 * Fixed a pathing problem that would cause pathing to stop if you clicked along the edge of the map
 * Fixed a bug so you should no longer cast on dead units.
 * Added a check at the end of spell casts so you can no longer cast on units that get out of range. (unless the spell already launched and projectile is in motion)

Turrets

 * Turret health is now dependent on the number of players in the game (it is now 1200/1500/1800/2100/2400/2700), previously it was 2800
 * Now gain 10% attack speed and 10 Armor for each nearby friendly champion (from 25 Armor)
 * Increased Damage gain per minute from 5 to 6
 * Decreased Armor gain per minute from 3 to 2.5
 * Outer Turrets now scale for only 5 minutes (down from 10 minutes)
 * Inhibitor Turrets now scale for up to 40 minutes (up from 30 minutes)
 * Anti Backdooring: Turrets now have +100 Armor and Magic Resist if there are no enemy minions within 800 distance of the turret
 * Game Ending Change: After a period of time, turrets begin to degenerate their armor (to speed up the game)
 * Inner turrets start off the game with 7 minutes worth of updates (17.5 Armor and 42 Damage) (but do not start increasing stats for 7 minutes)
 * Inhibitor turrets start off the game with 12 minutes worth of updates (30 Armor and 72 Damage) (but do not start increasing stats for 12 minutes)

General

 * ,, and Boost no longer get consumed by autoattack abilities like or
 * Changed the way negative Armor and negative Magic Resist are calculated to make them less painful
 * Updated items 'builds into' section
 * Super Minions: Now do 75% reduced damage to Inhibitors and HQs
 * Added friendly/enemy tooltips to sight ward and rally
 * Updated tooltips to Super Minions
 * Stealth units now have a smooth fade
 * Added Alt+Enter for fullscreen/window toggling
 * Reduced the bandwidth required a little. (Should help a bit with lag)
 * Changed the Particle System (please be on the look out and immediately report if you see any green spheres in the game.)