Talk:Ezreal/@comment-4022159-20110531072116/@comment-4031457-20110531125915

It makes conceptual sense in terms of using that increasing mana pool for both AD and AP, though I can understand that it'd be pretty difficult to build right after Manamune. When you're rushing Manamune/Archangel's instead of B.F. Sword Item/Rabadon's you're already gimping your early-mid game damage because you're spending most of your game charging up your item to get the damage you paid for. Also, you're building a Tear twice but getting nothing out of it (as the passive is unique), which means there's this huge money gap in the game where you're getting basically nothing for what you pay for when you should be the one doing the most damage on your team.