Talk:Leona/@comment-4542190-20140210205411/@comment-10428734-20140514133110

The difference between Solar Flare and Sunstrike is that Solar Flare stuns. It is meant to be an initiation while Sunstrike is meant to follow-up an initiation (and most of the time the killing blow). Global follow-up power is OK because it requires a local initiation power to be set up. Global initiation power is NOT OK because it does not require any setup but can be freely followed up by anyone. That's why even Dota has no global disable (Spirit Breaker still needs to enter in local range to do anything).

Plus, Solar Flare is waaaaaay too easy to land to be global. It has half the delay of Sunstrike for example. Currently, you don't even need your target to be slowed/stunned/anything to land AT LEAST the slow, which is still very potent. Being able to engage so easily at global range, without requiring any setup, would be OP. To balance that, Riot would need to changed Solar Flare from a follow-up into of a setup, i.e. making it Dark-Matter-like hard to land (read "impossible to land if the target is not already slowed/stunned"). However, this would make Solar Flare unusable for its intended purpose: engage a fight.