Talk:Veigar/@comment-4167645-20150301033537/@comment-5663971-20150302103724

I don't like the fact that if the enemy has even a semblance of mobility in his kit, the only skills that are of moderate reliability is Q and R, counting off R because it's an ult, then Veigar's lane phase just shortens down to Q, Q, Q, and QQ. There is no interaction in the lane phase at all. Let's take a look:

Kass - time your harass when Q is on cd and zone him off minions, take care of casts because it charges E and etc.

Cass - don't get poisoned that much, harass when she misses.

Syndra - watch out for dem balls, make em miss, don't let her collect so much and stay out of linear view of them.

Annie - lure out the stun by pushing or attack when it's not active or skills are on cd

Everyone has an interactive lane phase in which they can win or not, not because of numbers or kit matching, but because of skill. With this iteration of Vei... There are too few interactions(you just step close, dodge a few skills and throw some harass). As an aspiring game designer myself, having LoL as my prime inspiration and Vei my most loved champ of all, this is disheartening for my view of Riot.