Thread:GreenMoriyama/@comment-28446509-20170815005854/@comment-3391671-20170815075227

The most recent champion info box should be much the same as its previous counterpart, but here are the parameters:

Identification for actual champions; don't use for custom champions The name for the champion The champions full name (compared to their champion-only name; exa. Sarah Fortune for Miss Fortune) The champion's base movement speed (between 325 and 355) The champion's base attack range (between 125 and 175 for melee, between 400 and 675 for ranged) The champion's implied basic attack type (melee or ranged) Invisible stat related to the champion's starting attack speed (negative is for fast, positive is for slow); not a part of the latest champ info template The champion's starting attack speed (between 0.481 and 0.694); related to attack delay The champion's natural attack speed % growth (between 1% and 6%) The champion's starting AD (between 40 and 65) The champion's natural AD growth (between 1 and 5) The champion's starting armor (between 16 and 32) The champion's natural armor growth (between 2.5 and 5) The champion's starting magic resistance (32.1 for most melee champions, 30 for all others) The champion's natural magic resistance growth (1.25 for most melee champions, 0.5 for all others) The champion's starting health (between 450 and 625) The champion's natural health growth (between 65 and 110) The champion's starting health recovery per 5 seconds (between 2.5 and 11) The champion's natural health recovery per 5 seconds growth (between 0.3 and 1.75) The champion's base resource (varies; for mana, between 230 and 450; for energy, 200) The champion's natural resource growth (varies; for mana, between 30 and 70) The champion's base resource recovery per 5 seconds (varies; for mana, between 5 and 12; for energy, 50) The champion's natural resource recovery per 5 seconds growth (varies; for mana, between 0.35 and 1) The champion's resource (mana/Energy/rage/etc.) Profile image of the given champion, tends to be 6 by 11 (around 300 x 550) Second image if champion has a pet/buddy; usually a small square (around 150 x 150) The main title of the champion The champion's intended primary class; supposedly the official class according to RIOT The champion's alternate class they can fulfill aside from their intended class The champion's intended class; not a part of the latest champ info template Date of the champion's release, YYYY-MM-DD format Patch when champion was released Version number of the champion's most recent patch Author/s of champion; not a part of the latest champ info template Difficulty of use of champion, between 1 (easy) and 3 (hard) The amount of relative damage the champion deals with their kit, between 1 (little) and 3 (a lot) The amount of damage the champion can take in burst, between 1 (squishy) and 3 (tanky) The amount of movement/action inhibition the champion can inflict upon enemies, between 0 (none) and 3 (a lot) The amount of consistent mobility the champion has, between 0 (no mobility) and 3 (lots of mobility) ; in-combat-only mobility is worth half The amount of tools to aide allies, between 0 (no utility) and 3 (lots of utility) The champion's combat style between basic attacks and ability usage, between 0 (all basic attack) and 100 (all abilities) The champion's theoretical IP cost (default is 6300) The champion's theoretical RP cost (default is 975) The champion's difficulty rating, between 1 (easy) and 3 (difficult)
 * 1=
 * disp_name=
 * fullname=
 * ms=
 * range=
 * rangetype=
 * attack_delay=
 * as_base=
 * as_lvl=
 * dam_base=
 * dam_lvl=
 * arm_base=
 * arm_lvl=
 * mr_base=
 * mr_lvl=
 * hp_base =
 * hp_lvl =
 * hp5_base =
 * hp5_lvl = 0.625
 * mp_base =
 * mp_lvl =
 * mp5_base =
 * mp5_lvl =
 * resource=
 * image =
 * image2 =
 * title =
 * herotype=
 * alttype=
 * role=
 * date=
 * patch=
 * changes=
 * author =
 * difficulty=
 * damage=
 * toughness=
 * control=
 * mobility=
 * utility=
 * style= 35
 * ip=
 * rp=
 * difficulty=