User blog comment:Shigfugjum/On My Arrow - But Do I Need a New One?/@comment-3466579-20141028141733

i really enjoyed your discussion on op and toxic things. it's just what i too think about. You perfectly explained why Lee Sin should be consdered op (but let me use the word overpowered rather than oppressive) and why the old Nidalee should be considered toxic. Nicely done!

Talking about Ashe, i have to say i always loved her. This may be due to me being a long time support player, i always found utility being a really strong part of champions' kit. unfortunatly Ashe has really low mobility, and mobility has become a mandatory feature to be able to compete at high levels. I think this is the main issue with Ashe: her lack of mobility. It's not really a matter of damage. In the early levels Ashe can deal really high amounts of damage with her passive and Volley, which is a great skill throughout the whole game. Moreover, what she may lack in damage in the late game, she definitely makes up for in utility, thanks to her ulti which is an incredible engage tool for an adc to have. Honestly talking, with all these assassins being so frequently played the adc damage is becoming less and less important: just think about a team with a top lane Yasuo and a mid lane Ahri: i'm sure it won't be a problem if their adc will deal 20 or 30% less damage than the opponents' one, and it is even less of a problem if said adc have a permaslow, a global, stunning ulti and, let's not forget it, a scouting tool in her kit.

Balancing Ashe? As already said, i think the problem is in her lack of mobility, which make it really hard to either stick to a target with gap closers or escaping diving assassins and fighters. This being said, i recognize a possible issue with giving Ashe a dash (let's just put it this simple): you won't be able to escape her if you don't have more than one gap closer, because of her perma slow! I'd much more appreciate a different kind of approach, Varus style, so to say, giving Ashe more damage, somehow, to compensate for her lack of mobility. We can think of a bonus damage (either per attack or per stacks) on her Q or on her E and/or adding AD scalings on her ulti. In other words, Ashe could be given more damage rather than more mobility, so that those kiting her will have less time (= less hit from Ashe can be taken) to get away and those diving her wil have to take more damage for stainding in Ashe's range.