Talk:Illaoi/@comment-17706421-20160605205320/@comment-26203093-20160608032923

Depends entirely on what your team comp is and what the goal is. If you're going for a teamfighting comp, Illaoi does enough damage for 3 team members. If the enemy team has the comp to lock her down, it's a problem since she'll be in rane to be affected. If the enemy team only tries to outdamage her, it's their problem. You're trading range for durability. If you need somebody less team dependent, kallista, ez, lucian etc are better, or just single target lategame focused like vayne.

There's a million reasons why adc support duo lane is a thing, but a lot of them are arbitrary. One of which is if you're used to a playstyle, changing it cripples yourself as much as the enemy, if not more, so even if you know the theoretical counter to a lane, you have to execute it. Popularity is self perpetuated, but it doesn't make it right. Computers have beaten people at chess by making "objectively the wrong move" as seen by experts, not to mention other games.

Illaoi has a role, strengths, and weaknesses. She shouldn't be going support either, unless you've got CC compensated elsewhere, but if she goes "ADC" there's no compensation needed in damage, you just need a comp focus on engage or zoning with objectives as goals, but that's easier to build a comp around than compensating for a role that is classically supposed to cover for almost half the CC on the team. There's also how assassin's no longer even need to be considered if you've replaced an adc with her.