User blog comment:Qwertyfatcat/Wukong buff idea/@comment-25235491-20151213155627

This doesn't add much to Wukong, neither does it switch some of his power to a healthier balance between the skills. I don't see why we would have to go through an entire custom champion-like page for small buffs that are scattered around the entire sheet, though. Maybe a shorter blog post would've made the changes much clearer.
 * Passive: I don't think adding resistances to Wukong for jungle monsters is the way to go with him...
 * Q: Why even add such a pointless slow? 30% for one second is weak, and that's at max rank.
 * W: I don't think Wukong needs extra movespeed while stealthed (though it's not quite irrelevant), not to mention the cooldown reduction for hitting the clone is, welp, unnecessary reward.
 * E: You reduced its mana cost by 5. This is just as irrelevant as the Q "buff". Though, getting extra damage reduction is not exactly needed.
 * R: No change at all?