Talk:Gnar/@comment-24704296-20140823204039/@comment-6281696-20140824090407

The lack of control over transformation isn't why he is bad, though some control to at least stop the constant back and forth when just trying to push a wave would be a huge quality of life improvement simply because transforming then is just obnoxious. However, mini has god-awefull base stats, the bonus from his passive kicks in too late to make up for it, and the two forms are so different that making a build that actually works for both forms is rather difficult. Now if you could immeadiatly get a full build this'd be less of an issue but when you're at half build he just feels really awkward because you basicly want all stats now. Also, because of the fairly large differences between mini and mega he can't just take say BOTRK or Hydra and call it a day in terms of damage like a lot of other tops can. And lastly the counterplay against him is too obvious early on, in mini he isn't much of a threat to most champions (nearly everyone can trade with him favorably if they bother to counterattack) which means that all they really need to pay attention to is if he's (nearly) mega and hang back for a bit and then continue to bully him. Mechanicly he's pretty much okay (though again, constant back and forth while pushing a wave is obnoxious) but in terms of the numbers and itemization he needs tweaking. To be honest he needs hybrid offense/defense items and there are only like 3 of those in LoL.

So basicly mini's too weak, or at least mini's strenghts take too long to kick in, the difference between the two forms makes itemization difficult & there are too few items that'd be really nice for such a champion anyway, and because mini's fairly weak counterplay is rather easy.