User blog comment:Deshiba/Cpl Punishment/@comment-25003900-20140929143006

Referencing the comments below. Yes permabans exist, yes they happen, but they're not used a lot, in order to get permabanned you have to chronically leave and afk games, or make horrific racial slurrs on an almost constant basis. Only the most toxic of the toxic players ever get permabanned. They then just make more accounts and continue to spread their toxicity even further.

I don't think the influence point blocking (I wrote it out entirely for a reason) will do too much if you've defined yourself as a league player already, you probably have a champion pool set up as well as a decent batch of runes. This would help knock down some of those smurf accounts for toxic people, but not a whole lot. I can see them working, but not well.

I agree that chat restrictions are not a big deal, all that means is that you have to be a dick in silence, still very easy to do, all it really does is slow down the process of getting that person permabanned. I frankly think it protects the toxic player more than harming them.

Riot has recently mentioned that they want to beef up the punishment system, this would be a wonderful thing to have happen. I think it should be run like the Nazi campaign, the toxic players are punished a bit at first, but not too badly. Perhaps the influence point block for a full week for first offense. Further problems, even continuing problems, are met with being corraled into a small area with similarly toxic players, riot keeps their player base and those people can continue to make purchases, this keeps Riot's profits up, they can keep boasting about player numbers, and their main base of actual people remains intact and is better off for the removal of toxic players. This concept is similar to the bad player lobby of GTA5 Online, if you're a nuisance, you get put into a group of people who are nuisances themselves, basically a taste of your own medicine kind of punishment. If you are toxic enough to get reported by toxic people within the toxic lobbies, then you recieve your first ban, 3 days minimum, up to 2 weeks depending on the severity of the complaint. You get another ban after that doubling the previous ban time, afterwards your account is permenantly banned and your IP address is flagged. If you make a second account, you go through the same process, that account gets permabanned, your IP address is banned permenantly. Toxic player exterminated.

Now you may be saying that's pretty harsh, I agree that it's harsh, I also believe that it's necessary to quell the problems within the game. I'm not entirely ruthless though.

If you're put into these toxic player lobbies, and you avoid getting reported, you're free to rejoin the regular community after 1 weeks time. Sure people could just treat this as a 1 week ban and not play for that week, but that still removes that player from the equation for a week. If they decide to play and have to deal with 9 other versions of themselves, then maybe they'll learn. Riot would need to enforce this though, watch the behaviors and follow up, if a player keeps getting put into bad player lobbies and waiting a week, the timeframe needs to be doubled each time. After about 2 months of bad player lockdown time, it's a permenant change unless you get consistently honored by players for a substantial stretch of time.

Now you may say, well what about households that have more than one person in the house, that wouldn't be fair to them to have get banned for their relative's indiscretions. To that I would say you're right, but that should be all the more incentive to not be a toxic player, because you'd ruin it for more than just yourself.

Ban appeals are still more than acceptable, but you have to provide substantial promises in writing, and it's a one time deal if you get approved. If you go through the same process and again and get permentantly banned, you're IP address is marked as permenantly banned with no appeal, and you're completely done with league forever.