Talk:Teemo/@comment-4356519-20110827200526/@comment-12.70.138.3-20110908200324

Most of your damage as AP teemo comes from blinding dart, Mushrooms And Deathfire grasp if you get it. The Toxic shot scales horribly. With 600 ap your talking 8.4 extra initial damage with 8.4 per second for 6 seconds. That's 58 extra damage on 1 shot assuming you only shoot them once and let it tick. On multiple shots you only do the 8.4 extra each shot. On top of that your attack speed will be so slow with an AP non hybrid build that you'll only get to shoot 1 or 2 times anyways on the same target.

Now that we've got that covered and you are informed of a possible pitfall of relying on E for damage as AP teemo. For runes. The most obvious are. Magic pen reds for fights before you get void staff. Because honestly. If you rush it before Rabadon's your doing it wrong. If you absolutely hate magic pen. Then go with Flat AD to make his auto hit that much harder in the lane phase until level 4 when their armor gets too high. For yellow's Flat AP (I know you want all primary runes but yellow is THE defensive rune color. All primaries are going to be defensive or mana regen. If you REALLY need it to be primary then get mana regen flats. /levels are a waste imo as you can get regen from DFG). Blues Flat APx8 1CDR. Quints Flat AP. This will allow you to hit extreemly hard with Auto's and Burst with Q if you level it first.

Basically you play aggresively and shut your lane down. You shouldn't need mana regen and if you do. Get a Meki pendant and turn it into a DFG.

That's what I would get after reading your Criteria. 1. No defensive runes (Which honestly are good for everyone who doesn't play aggresive in the lane phase) 2. No magic pen because you want to rely on Void Staff and 9 masteries in offensive tree.(I would argue that the first 25 minutes of a game you won't have void staff and in that time magic pen reds would be working for you.) 3. All Primary runes. (Yellow is the hardest since you don't want defensive runes)