Talk:Liandry's Torment/@comment-4022742-20170126095241

This item should get the same min/max as gets but tweaked for this item.


 * Dealing spell damage applies a damage-over-time effect that deals 2% of the target's current health per second (min 5) bonus magic damage (max 30 against minions and monsters) for 3 seconds. This bonus damage is doubled to 4% of the target's current health (min 10) against movement-impaired units and capped at 60 damage per second against monsters.

This way you get less damage on creeps, but as a trade of get more guaranteed damage and can actually kill someone/something with the passive. Especially useful with Deathfire Touch in the mix and DoT champions like Malzahar and Cassiopeia.