User blog comment:Chosmoss/Aatrox (Rework)/@comment-7709681-20151125200918/@comment-7709681-20151125221942


 * Unclear itemization. If he builds damage he's extremely squishy and, with the new build path for Griveous Wounds, lacks optimal survivability. If he builds defense he does little to no damage.
 * Base Statistics. Disgracefully his stats are poor for his role due to his sustain, which is another problem, aswell as having unapreciated steroids.
 * Sustain implementation. The way it's implemented is really toxic and, along with his revival passive, stops him from being buffed.
 * Sub-optimal design, a reliable gap-closer with AoE CC, underwhelming E and R, and the badly implemented steroids (Two AS steroids and a Range increase that does little for gameplay).
 * Lack of clear theme/gameplay identity. He is suppose to be, lore-wise and gameplay-wise, a drain tank (High-dependance of health restoration, like Swain and Warwick) with teamfight-centric gameplay, and should be able to fulfill his fantasy of "Turning the tides of battle".