User blog comment:Yarrghman/Ganix, the Gravity Master/@comment-5791947-20130803061901/@comment-6353331-20130804162751

@ Mineko Charat Lucky:

Thanks for all the feedback!

 * Q
 * The Initial slow and haste in Red/Blue Shift has been reduced, and the enhancement from hitting additional enemies has been removed.
 * The refresh, however has remained.
 * W
 * The health or mana bonus has been greatly reduced.
 * I don't think I phrased it to mean this, but any enemy unit counts for the bonuses.
 * Orbiting duration increased to 1 minute from 45 seconds.
 * E
 * The damage was hilariously high, and has been completely redone; its scaling has not, but the damage per orb has been reduced to about 1/10th of what it was originally (I think I meant to phrase it total damage per cast).
 * R
 * The slow and haste has been greatly reduced.
 * A decay has been added for the next few seconds once units exit the Gravity Well.
 * The % of damage done heal has been changed for the team and for Ganix to scale with the level of R.
 * Cooldowns increased for each rank.

Again, many thanks, fellow Summoner :)