Board Thread:General discussion/@comment-5419934-20121223143249/@comment-1330314-20140211082259

Personally, I think Syndra's only real flaw is her lack of a real passive. However, she is one of the best late-game mages in my opinion. In the late game, her mana problems disappear, and with a full build can kill anyone with her full combo with relative safety. She has potentially amazing CC in teamfights if she uses her E and W properly, and even if the enemy marksman dodges her Q she can still lay down orbs and use her DFG+ult to one-shot them.

The only trouble you're going to get with her is her insanely high skill requirement. There's a huge power difference between a good Syndra and a great Syndra, let alone between a good Syndra and a decent Syndra. You need to be absolutely on point with her mechanics and maintain perfect positioning and timing to do everything right, and to do this you're going to have to dedicate yourself to practicing Syndra for a long, long time. If you're not completely familiar with her, you're not going to be making significant contributions to teamfights, and will run the risk of feeding if you tend to mess up her combo. So no, Syndra's late game is one of the best out of any mage, you just need to master her (and really master her, not just play her for a few games) to make the most out of her abilities.