Talk:Rengar/@comment-188.4.210.10-20120910111421/@comment-208.108.81.15-20120910175054

I second this, to those of you still skeptical, this will help you see, a usual ad jungling rengar has at least 300 ad using this we can caculate damage.

Asuming a usual 21/9 build as well,

1310 damage for a enraged q and nonenraged q

now ot caculate auto attack damage increase.

when using both qs you obtain about 1.5 attack speed meaning, (general as with q bonus on it cn be more or less but this shoudl give you a good idea of what is giong on, margin for error about 1.3.-17 depnding on your choice of iteams and bnouses.)

300*1.5*x where x is the number of seconds you attack = auto attack damage

meaning 300*1.5*3= 1350 damage, also with wriggles, which you usually get as jungle you recieve 162 life as life steal. If you auto attack before using each of yor qs you increase that auto attack damage to 1950 damage and 234 life stolen, due to the fact you reset your attack timer when you use your q, so you can "double auto attack"

all in all you do 2660 damage to your enemy in a 3 second span or 3260 if you time thigns correctly, margin for error will probably put you somwhere between 3-4 seconds or even 4 seconds depending on your clicking skills

AP

ap is alot simpler, you get 755 damage for 500 ap on your w, plus resistneces and hp,

damage = 1510 mabye around 8 seconds with 40 percent cdr

heal = at 2800 hp- 420

plus lich bane 605 ad damage every 2 seconds

all equels 2115 + another 605 in 2 seconds meaning every 4 seconds you can do 2710 damage in 4 seconds if you can stay on the carry and add 105*4 secodns and you get even more damage, but remeber an ad rengar will also use his w and e which will do much more damage with an ad rengar then an ap one watch 300-105*.7 + 240= 376 damage

the nubmers speak for themselves, and if you are wondering about why i didn't include the your w in ad caculation and your q in ap caculation its becuase your w has more base damage so it just solidifies ads position as suppeior damage to a single target, which is better sicne 50 pecent of the teams damage coems from a ad or ap carry that if killed, loses the team the game 80 percent of the time. While the damages are close you can still see that ad has a much higher damage threshold than ap and both require a window of opportunity that you rarely get so your best chanve is to go with ad which naturally is mroe tanky and do the most damage as you will do the msot damage as tiems goes on.