Talk:Zilean/@comment-30091581-20160929033437/@comment-26837195-20161015140507

Orianna is meant to be played for her zoning ability, not out right power in CC, shielding or damage.

When a Zilean prepares a Q W Q combo he uses up two of his abilities to stun a few people, is in range for retaliation and has to run back, probably with his E. If he hits both Qs it's good damage and disrupts the enemy team, allowing an engage or something similar to follow up.

Orianna places her ball somewhere important, like next to a tower or between dragon and the enemy team. She doesn't have to walk up to the enemy to give away when she plans on using her combo, she just stays at the edge of ball range and the enemy team has to act like she's prepared to use her abilities at any moment. It only takes one ability and she can still reposition her ball with other abilities.