User blog comment:Poisonshark/My idea of a melee carry: MM, the Death Dealer/@comment-7709681-20140801155857/@comment-7709681-20140802193108

The idea is that a Ranged Carrier harrass a Melee Carrier in lane, from the early-game until the beginning of the mid-game, such way this have some hope to overthrown them and effectively being better carriers than its enemy counterart.Then the Melee Carrier begins to murder the Ranged Carrier and his teammate almost by itself from the end of the mid-game until the later-game and the very end of the match.

Why there are such a high amount of Ranged Carriers over Melee Carriers in LoL than in other MOBAs such as DotA / DotA 2, HoN or Dawngate? Easy: Riot rewarding security over risks, even when a riskful champion, in most cases, achieve more than a secure one, that's why you have Ranged Carriers as the ADC of the team on bot.

The same principle applies to the dichotomy of Ranged vs. Melee, people simply feels more confortable dealing damage from afar.