Talk:Kayle/@comment-4829762-20121031003141/@comment-2124153-20121104193219

^ Afraid you're wrong.

Swiftness only gives 2% MS and costs 8 points (four to get there, four to max it). This is a huge waste. You hardly get any use out of the four points to get there (mana you don't need, death timers that you shouldn't be using, etc), and it would be better to put this into Offense of Defense instead. For example, diverting the eight points from Utility into a build with 11 in Defense, allows you to pick up both Initiator and the scaling CDR mastery.

Kayle is not an exception to the top lane rule. The reason that you want Armor and damage reduction, is to tank minion hits. Kayle takes a lot of minion damage on trades even if the other champion can't touch her, because Righteous Fury draws aggro. This also applies to freezing a lane by tanking minions with your face, in order to further deny the enemy lane. Basic top lane 101.

You can't argue that Kayle doesn't need defense because she doesn't get hit, and then turn around and argue that she won't have Initiator active. Pick a side. In reality, Kayle can use Initator better than Fighters, because of her self-heal and natural disinclination to take major damage in trades.

Utility tree is for mages. Kayle is not a mage.