User blog comment:MonoKirisame/League of Gensokyo - Yukari Yakumo, the Demon of Gaps and Borders/@comment-99.237.78.15-20121230055607

There are definitely some things to work out on her.

Passive seems a little too strong considering she can pull her ult out with true damage and nuke the whole enemy team. Positioning doesn't seem as important when the tank's only defense is hp, which is useless considering the high ap ratio.

First of all, her Q is being leveled up to increase the mana cost. There is no reason for anyone to level this past one.

Her W accumulates the damage weirdly, and it's generally too gimmicky of an idea to use properly, considering that she would be quite squishy. I'd probably use a different mechanic to absorb energy. Also, the damage stored has way too high of a base considering that 500 damage can be obtained and fired out. It might incentive different builds, but it does nothing for her AP ratios if she wants to go mage.

How do you switch between Chen and Ran? Also, having her deal physical damage for her magic ratios is not so good considering how champions scale better with armor in the game. This puts her at a distinct disadvantage in terms of damage due to enemies having better scaling defense against it.

Her ult works exactly like Ezreal's and it's mana scalings might have a typo.

Overall, some numbers are placed too high in some places, while some numbers are placed to weirdly in others. I like creativity, but she either requires way too much work to make use of efficiently, or brings in too strong of a kit in the game. That either makes it unfun for the player or unfun for enemy teams.