Thread:GreenMoriyama/@comment-8556307-20170216070252

Hey there Green, just wanted to let you know I'm still hard at work on Beatrix, but there's something I'd like to ask you. A little background first, though:

Right now, I'm thinking of making Beatrix into a sort of mix between her first and second iterations. What this means is that Beatrix will not return to her origins as a tank but will see a (hopefully) better return of the original robots.

Right now, I made it so Beatrix's two main robots, Jorgen and Carlotta (you were right, I shouldn't have tossed them aside so easily) are permanent pets, but only one of them is active at a time, you swap between them with your R and control them like you would control Tibbers or Daisy. Each of them has an ability tied to your Q which boosts them at a cost of Scrap. If they're destroyed you can spend a significant amount of Scrap to instantly repair them, otherwise you wait a static 15 seconds.

Jorgen is now a sort of top laner, with a larger health pool, melee physical attacks, and slow movement speed. Every 3rd hit on the same target causes him to fire a missile that deals magic damage at his target.

Carlotta is the support robot, radiating an aura that periodically heals herself as well as your team.

For the W, I will return the original mini drones, which you can now also place on your active robot and for the E I decided to give Beatrix grenades.

Now, this is where the problem starts. The grenades create effect zones based on the grenade you chose (think Twisted Fate's ability, Pick A Card) and I'm not sure how to properly limit this concept for two reasons:

1. The zones grant special effects to Jorgens missiles and carlotta's auras - this is something I thought of doing to give the robots more reason to get into a fight along with your team, but I'm not sure if I should make these effects permanent or temporary (I'm currently leaning towards the latter). Another thought is whether I should include them at all because the Q is already meant to boost the robots main functionalities, so would an additional debuff effect be too strong?

2. The amount of grenade types I should have - you mentioned the burden of knowledge to me a few times, so I want to avoid this beforehand. So far I've thought of four different grenades as well as their effects on Jorgen and Carlotta, but four grenades give Beatrix too much power, so I wanted your opinion on which grenades I should use or if you have your own ideas.

Fire - burns the area for a portion of the initial explosion damage. Jorgens missiles burn for additional damage in 4 ticks over 2 seconds and Carlotta burns all enemies in her range (weaker base than Immolate, but with AP scaling).

Ice - slows enemies movement within the area. Jorgens missiles slow his target (stronger than grenade zone) and carlotta reduces enemies' attack speed.

Shock - silences enemies who enter (one time, duration separate from zone duration). Jorgens missile deals damage to nearby enemies and carlotta buffs allies movement and attack speed, as well as herself.

Chemical - reduce enemies armor and magic resist. Jorgens missiles reduce the targets damage output and carlotta periodically blinds enemies.

So, my questions are these:

1. How many and which grenades would you recommend? Again, if you have your own ideas, let me know.

2. Should Jorgen and Carlotta gain benefits from the zones created by grenades? If so, should they be strong temporary effects or weaker permanent effects which change based on the most recent zone the robot entered?

Any input is appreciated. If you'd like to take a look, I have a sort of WIP going on right now in Beatrix's blog post under the Third Iteration tab. 