Talk:Janna/@comment-77.100.244.225-20120413024938/@comment-4957501-20120414131350

^ Agreed. Sona and Soraka couldn't get more straightforward, just heal when your carry takes damage, damage when enemy gets too close for Sona and return some mana to your carry for Soraka. That's about it, the most utility between the 2 of them is Sona's ultimate and Soraka's infuse also being able to silence.

On the other hand, Janna's entire kit actually has the utility you were talking about up there and not just her ultimate, whether using your Q offensively to CC important targets or defensively to allow allies to get away / interruting their chasers, whether or not to keep your W to give you increased mobility and be more effective around the battlefield or using it to severely slow a low HP target making them vulnerable for several seconds, or whether using your E to shield the bruiser or tank in the front, or giving it to your carry for that bonus 50 AD (which is a LOT early-mid game). The more you play her, the better your split-second decision making will become until it's basically instinctual.

Also, as a rule of thumb, it's almost always better to use Monsoon to save an ally rather than put an enemy in a compromising position, and if it's your carry that applies doubly so. ALWAYS use it to save him, unless you're certain using it offensively will net you their carry along with another enemy for certain, but it's incredibly rare to find yourself in a position to use it offensively, so yeah.

Utility supports seem to be gaining popularity though. Been seeing quite a few Karma's and Lulu's too these days....