Talk:VPBE/@comment-24702580-20170311154724/@comment-7095057-20170320160052

And that's more or less what I'm pointing out. The current users who abuse include Draven, Vayne, Caitlyn, and in my own personal case, Ezreal and Jhin. Since the bonus works as lifesteal, it works with on-hits. In no way am I disagreeing that the example with thresh is unrealistic. But the statement that you'll heal more with the new one at anything over 25 armor is simply not true due to math. Due to their AA modifiers, Cait, Vayne, Jhin and Draven will all get hit with a bit of a sustain nerf due to this. Draven is a fantastic example of this as he actually will still heal less on targets with over 100 armor (50% reduction) after the patch compared to normal. Using the same factors as above, he'd do roughly 605 to a target with 100 armor, and miss out on the 52 bonus hp he would have gotten.

I'm not trying to disagree that it's definitely better against tanks. I even said that myself in my first post. I'm stating that for some of the biggest abusers of this keystone right now, this will definitely be a pretty notable nerf, especially to the ones that were using this as their only means of lifesteal.