User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-3323227-20140608015614/@comment-6281696-20140609084309

The issue with prowl is mostly how impossible it'l get to chase her in jungle and how impossible escaping from her will be, especially if she can keep applying her hunted buff as the buff is well, really large, if she weaves it neatly she's nearly faster than Udyr spamming bear stance (not taking into account his passive getting stacks). Also, once spotted the animal will stop prowling because there's no point to it anymore, thematicly it's a bit weird to have it still be active.

80 mana isn't high, especially not late game. And you'l still end up in these situations where Nid will just stay at range & spam the thing. WHich is why I suggest the increaseing manacost, it stops the endless spamming and requires her to actually aim if she wants to shoot more than a handfull in quick succesion. As for the damage, yours hits too hard if the nid is AD because of the relative safety and how spammy it is. If it had say the range of an AA it'd be considerably more acceptable (though still rather hardhitting, but at least not particularly impressive given LoL's obssession with damage). Basicly as long as 1 spear does decent damage & it can be spammed from range Nidalees will just do that. Which is why I also let it benefit from hunted as it rewards her for subsequent hits but not for mindless spamming. Also, I am aware that my suggestions would seriously hamper her current playstyle which was the point.

With respect to takedown, I didn't mean scaling per level, though that helps gating it, I meant the bonus based on missing health. Right now it scales linearly, I'd say make it scale exponentially. It is supposed to be an execute but right now it's just a "spam this skill all the time" button, and a quite hardhitting one at that. Basicly, at 10% health the damage would still be increased to 300% AD, but at 50%health it wouldn't be 200% but say 150%. Also, a longer CD to punish people more for just spamming it.

As for the passive part, yup, don't mind it. Just that 30% AP is a bit high, probably needs a bit less as right now it is as much as teemo's on-hit, which seems a bit much given that she also has other stuff to work with.

I don't like the trap dealing damage as it is abused to harras by grace of being able to just put the thing down at a long range & you will eventually stumble over it. It should either get a short range so it can't be abused to harras, or not do damage at all.

I meant that in the current proposed rework, and I presume you do this the same as you explain the skill the same way, pounce only increases in range if you TARGET someone with hunted. But if you'd just jump in their general direction without targeting them it doesn't. I suggested to have the increase be there as long as you jump into their direction (and they are in range obviously) to increase consistency.

Primal surge CD, not necesairly, I'd be fine with her having a (near) permanent AS boost if it wasn't as high. Currently it is rather high, but with such a short duration that it only really works in human form which is just a bit weird.

Your swipe still says it reduces CD on AA. If it does it doesn't so much synergize as just abuse trinity. If it no longer reduces on AA it'd be well, fairly average for such a skill, though trinity is currently a rather silly item in terms of how much damage it provides. The bonus damage on marked is mostly an issue if you can mark the same target multiple times in quick succesion, and thus keep the dot on for a long period of time. Also, with those values it'l hurt like hell in combination with rylais & liandry's. As AD the bonus is fine-ish if you can use it like once per fight, as AP it is rather on the high side when combined with those items. Also, I was looking at rank 5 mostly, the earlier ranks it won't be as much as a problem as you won't have enough items to get to the silly values anyway.

Jax has a wopping 7 armor more than she does, a 20 armor bonus is clearly not needed and just encourages glass canon builds (at least at non professional levels). Also, she's a hybrid, she does not need melee stats as her ability to be both ranged & melee needs to come at some trade-off... As for my suggestion being too weak or too powerfull, I don't expect it to be too weak, unless you insist on not building any defenses whatsoever in which case I don't care. It might end up being too powerfull, but that's just a matter of tweaking. To be honest it's more there to encourage building some defenses stats than it is to provide actual survivability on its own.

And I think that covers everything.