Talk:Heimerdinger/@comment-8091380-20130916233538/@comment-8091380-20130925052552

Supportdinger here for weekly report :D

so, played a couple more games with him and I have improved drastically with him as support, i have tried many combinations of items and abillities order and  here is what I got so far:

Abillities: E>Q>E>Q>Q>R>E>E>W>E then max W, putting a point in R when you can and maxing Q last.

why this order? first I wan the 2 turrets as soon as posibble, they act like free wards if  playing pasive or for great pushing if winning the lane. Maxing E is great, you were right, the lower cooldown, the longest blind and the added dmg are most usefull than the poke dmg from the W. And speaking of W, i don't put a single point in it since the mana cost of using E/W combo are just to high at early levels and the dmg isn't that high as a support anyway. R when you can because... c'mon... is R :D

Items: still starting with cloth + vision ward + 1 heal pot + 1 mana pot for safe beggining. rush Emblem of Valor for great regeneration, then Philosopher's Stone for the gold and normal boots. I buy Sightstone a little more later than other supports for the turrets vision (still an important early/mid buy). Tested Mikael's Crucible and it works really good on him, since it use philosopher, helps your mana problems, dosn't give you CD (i dont need it since my R, maestries and other item) and the active can save an ally life. Banner of Command is a great pushing item, but i noirmally buy it at mid/late since i dont want to push too much early.

Boots was one big dilema, but Boots of Swiftness ​ have been working really good to compensate Heimer extreme slow speed. Boots of Mobility seemed like a good idea at first, but if one of your turrets hit anything acros the map, you lose your speed buff D:

late game shops are pretty sittuational.

Masteries are standar 9/0/21 support and runes are armor marks (would like hybrid penetration for early harras), mana regeneration seals (you NEED the mana regeneration a lot), magic resist per lvl gliffs (standard) and magic penetration quints (would like move speed)

So, this is just my favorite build for now that has worked nice for now and gave me a coupple of victorys (yay!). Thank you all for your support and ideas you gave, they were really usefull ^^