User:Lyndongwapo/Seymore

Seymore is a custom champion in League of Legends. Seymore the strongest darkin but also the weakest darkin. He is strong even he has no permanent body he can retain his existence even he was being cursed and sealed in a ring of mages. He can freely possess the enemy but this sbility made him weak among the darkins. He can possess the body but the body suffer from too much power and eventually decays overtime by consuming its vitality. Now Seymore desperately seeks for the strong and compatible body in order to wreak evilness in the Runeterra. His appearance is like an and the ring is exposed in his breast with chain that wraps the ethereal body of Seymore. When he possess a unit, he forced wear the unit with ring in their right hand. The right hand is enlarge as a demonic arm of darkin which he use it to decimate foes.

Abilities
{{Ability|I }}
 * name= Seymore's Way
 * icon=
 * description= {{sbc|Innate:}} Seymore starts at his {{color|aqua|Ethereal Body}} which he cannot dealt damage but has 3 set of spell. One of his spell use to possess allied minnion or monsters in order to gain their physical body and transform into his {{color|red|Darkin Form]] gaining new set of spell.
 * description2= {{sbc|{{color|aqua|Ethereal Body:}}}} In this form, he is vulnerable from damages. And is Cursed, disallows him to gain bonus {{as|Health|Health}}, {{as|Armor}} and {{as|Magic Resistance}} from item except from growth. Item bonuses will be converted as bonus {{tip|Magic Damage}} on his basic attack when in his physical Darkin Form.
 * description3= {{sbc|{{color|red|Darkin Form:}}}} Seymore Vitality and Strength is based on the current {{as|health}} and defense of possessed unit. His {{as|Health}} is based on the {{as|current Health}} of unit and his defenses is {{pp|4|50%|60%|70%|80%|1|6|11|16}} of SUM of Seymore's and possessed unit's flat {{as|armor}}/{{as|magic resistance}} respectively. He will also deal {{pp18|4|8|12|16|20|24|28|32|36|40|44|48|52|56|60|64|68|72}} {{as|(+10% of bonus Health)}} {{as|(+50% of bonus Armor)}} {{as|(+50% of bonus Magic Resistance)}} as total {{tip|Magic Damage}} on hit.

Ethereal Form= {{Ability frame|Q| {{Ability info
 * name= Possession
 * icon=
 * description= {{sbc|Active:}} Seymore possess the target allied minnion or monsters. He will gain their {{as|current health}} but every second the body possessed decays their health. When the health of possessed unit's body depletes to zero by decay, he will gain the {{as|Gold}} and Experience reward. But if it is depleted caused by enemy champion attacks, he will gain that reward instead.
 * leveling= {{st|Health Decay per second|{{ap|4%|3.5%|3%|2.5%|2%}}}}

}} }}
 * target range= 400
 * cooldown= {{ap|12|11|10|9|8}}
 * cost= NO
 * costtype= Cost

{{Ability frame|W| {{Ability info
 * name= Dark Rush
 * icon=
 * description= {{sbc|Active:}} Seymore gain a decaying bonus {{sti|{{as|Movement Speed}}}} in over 3 seconds. It is doubled when moving away from Enemy Champion.


 * leveling= {{st|Bonus Movement Speed|{{as|{{ap|30%|35%|40%|45%|50%}} {{as|(+5% per 100 AP)}}|movement Speed}}}}

}} }}
 * cooldown= {{ap|20|18|16|14|12}}
 * cost= NO
 * costtype= cost

{{Ability frame|E| {{Ability info
 * name= Ethereal Passage
 * icon=
 * description= {{sbc|Active:}} Seymore dive on the ground briefly makes him {{tip|untargetable}} and undetectable. He can move through the ground and pass through walls or terrain. After he ascend from the ground, nearby enemy units are {{tip|fear|feared}} for a duration.

{{st|Fear Duration|{{ap|0.4|0.5|0.6|0.7|0.8}} seconds}}
 * leveling= {{st|Dive Duration|{{ap|0.8|1|1.2|1.4|1.6}} seconds}}

}} }}
 * effect radius= 350
 * cooldown= {{ap|25|23|21|19|17}}
 * cost= NO
 * costtype= cost


 * -|Darkin Form=

{{Ability frame|Q| {{Ability info
 * name= Darkin Arm
 * icon=
 * description= {{sbc|Active:}} Seymore leap to the target area dealing {{tip|Magic Damage}} and {{tip|airborne|knock airborne}} all unit hit for a duration.
 * description2= If he hit any Enemy Champion, he will gain {{sti|{{as|Attack Speed}}}} for 4 seconds.
 * leveling= {{st|Magic Damage|{{ap|65|100|135|170|205}} {{as|(+55% AP)}}}}
 * leveling2= {{st|Bonus Attack Speed|{{ap|30%|35%|40%|45%|50%}}}}

}} }}
 * target range= 800
 * effect radius= 215
 * cooldown= 8
 * cost= NO
 * costtype= cost

{{Ability frame|W| {{Ability info
 * name= Demonic Grab
 * icon=
 * description= {{sbc|Click and Drag:}} Seymore summon his demonic arm to the target position then slam toward the direction dealing {{tip|Magic Damage}} to all unit it hit. The nearest Enemy Champion in the target position, arm will grab the unit and {{tip|knockdown|Bring them Down}} toward the end of Range.


 * leveling= {{st|Magic Damage|{{ap|50|100|150|200|250}} {{as|(+45% AP)}}}}

}} }}
 * target range= 1200
 * customlabel= Arm Slam Range
 * custominfo= 350
 * cooldown= {{ap|16|14|12|10|8}}
 * cost= NO
 * costtype= cost

{{Ability frame|E| {{Ability info
 * name= Corrupted Slash
 * icon=
 * description= {{sbc|Passive:}} Seymore attacks apply {{color|orange|Corrupted Mark}} to the unit for 3 seconds. Seymore's physical darkin form will be {{sti|Heal|healed}} every second when staying near them.
 * description2= {{sbc|Active:}} He projects a dark energy in his arm and widely slash in his surroundings after 0.9 second wind up delay. It will deal {{tip|Magic Damage}}, {{tip|Slow}} for 3 seconds then apply {{color|orange|Corrupted Mark}}.

{{st|Slow|{{ap|35%|40%|45%|50%|55%}}}}
 * leveling= {{st|Heal per second|{{ap|8|12|16|20|24}} {{as|(+15% AP)}}}}
 * leveling2= {{st|Magic Damage|{{ap|15|45|75|105|135}} {{as|(+115% AD)}} {{as|(+40% AP)}}}}

}} }}
 * effect radius= 515
 * cooldown= 6.5
 * cost= NO
 * costtype= cost

{{Ability frame|R| {{Ability info
 * name= Darkin War Zone
 * icon=
 * description= {{sbc|Active:}} This will only be activated when in {{color|red|Darkin Form}}. Seymore creates a corrupted zone in his surroundings for 8 seconds, enemy unit inside are {{tip|slow|slowed}} and afflicted by {{tip|True Sight}}. When Seymore use basic attack inside the area, he {{tip|root}} himself and bury his darkin arm then it will summon a big demonic arm that ascend from the corrupted ground that smashes the targeted unit. Affecting the main target and nearby units as {{tip|Magic Damage}}.
 * description2= While {{tip|root|rooted}}, he increasingly gain {{sti|{{as|Attack Speed}}}} each second. Using spell other than the Demonic Grab, will interrupt the basic attacks and reset the gained {{sti|{{as|Attack Speed}}}}.

{{st|Magic Damage|{{ap|60|100|140}} {{as|(+110% AD)}} {{as|(+35% AP)}}}}
 * leveling= {{st|Slow|{{ap|25%|28%|31%}}}}
 * leveling2= {{st|Attack Speed per second|{{ap|5%|10%|15%}}}}

}} }}
 * effect radius= 650
 * cooldown= {{ap|120|100|80}}
 * cost= NO
 * costtype= cost

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