User blog comment:Sagee Prime/Nidalee rework Final/@comment-4834593-20121001072351/@comment-3323227-20121001173050

On the contrary I took allot of stuff down and made her early game weaker. This in result is aimed at making mid game to late game stronger.

Almost everything that I posted was already in her kit in some for or another.

The 40% shred was already on her bushwhack if you hit a trap that is how much you lost but it was unwieldy. Now it isn't as directly potent but rather instead becomes potent from prolonged combat with Nidalee. I only did this because of Nidalee's poor item synergy. The way her kit is designed she has massive holes in her defenses when she gets damage items. AP Nidalee for instance just blows up when she gets anywhere near the enemy team.

Her Q is barely buffed. You are lokking at the numbers too much. It hits more reliably but does less damage early game and mid game and will not pick up until much later on. Current Javelin Toss does more damage early and almost the exact same late game albeit less reliably. You act like 9-10 k gold is nothing. That is endgame gold most of the time. Javelin scales from Bonus AD, AD is more expensive than AP, and it scales less from AD. I honestly don't see the problem when she only has one damage skill in human still.

I can kinda see where you are coming from with this but at the same time you are acting like she gets all of this at the same time and general AD carry items don't have too much synergy with her kit. She could build them but her scaling would not benefit from it. She has more synergy with raw damage items and hybrid itemization.

The passive scaling damage is only meant to benefit AP Nidalee but if it is too strong it could easily be reduced or even the base damage removed since the AP scaling is the most important part.