Talk:Kassadin/@comment-9705522-20140303231312/@comment-4372473-20140304100902

I dont think this rework is close to finished. His role is now what? Mobile Annoyance that somewhat resists magic damage?

Pros so far:

Unmatched Mobility

Excellent Mana Recovery

Lowered CD's to Force Pulse more often.

Cons so far:

Unclear itemization.(Mana and AP scaling on different effects. AP for minor damage increase, Mana for minor damage increase, Minor shield and excellent mana restore.) This parallel's Ryze's very clear itemization.(Build mana to get damage, build AP to get damage.)

Low defenses. No MR/Level, Shield base is pitiful and only blocks magic damage, Scaling is decent but wont be taken advantage of.

Not enough mana items to really do "Mana Tank."

Incredibly low damage even for a bruiser.

Lich Bane getting nerfed but may actually be good(Core) on him due to his high Base AD and "Spell Rhythm"

Final Thoughts:

Is the scaling per level on Netherblade's passive really needed?

MR per Lvl would be nice to have back.

What exactly is he supposed to do now? He's kinda bruiser like, kinda assassin like, kinda anti magic like. Riot talks about Diana's confused role identity  but this is even more confusing.(At least to me.) When do you pick him? He seems extremely niche in his current form. Where would he even go now? He cant jungle well in this state, He dosn't do enough damage to sit around mid, and top lane isn't exactly home to magic.