Talk:Janna/@comment-98.232.233.104-20121129232038/@comment-4680018-20121130020355

I was thinking the knockup duration for the Q should increase to 0.175 seconds for each second you charge it; instead of the 0.1 seconds it is now. The whirlwind is visible through brush and more experienced players can easily see it in time to walk out of its path. Right now I feel that charging up the Q offers too little reward for how hard it is to land.