Talk:Zyra/@comment-27177051-20151108085114/@comment-10136989-20151109120030

Seems complicated, might just be the wording, but basically you can revive a plant that has just died by walking over it and fire a skillshot from it? I kinda like it, the numbers are a bit crazy (120 true damage at level 3 is insane especially if it heals...) but as a rule Riot doesn't create abilities with more than one type of targeting system. You have skillshots, ground targetted abilities, targetted (self, ally, enemy) abilities and abilties that don't require targeting.

There are no instances of an ability having an option between these two, although there are champions with transformation abilities that change their kits. These are different as it is an obvious change. The suggestion here is simple when seeing a plant die, walking over it and firing the shot off, but what about the other cases, walking back through lane you're focusing on enemies chasing you, walk over a plant without realising and fire the skillshot off when you meant to put down a plant for your E to slow with.

I agree her passive is the first thing they should be looking at when coming to Zyra for changes, but an already mechanically intensive champ doesn't need more complication when it comes to positioning plants and setting up her zoning. Simple but effective passives are the best, ones you can see happening and have interaction and reward. Looking at the last few champs you have the classic rito 3 proc system on Tahm and Ekko, Kindreds hunting system, Bards roaming collection minigame, and cool things like Kalistas hopping, Azirs turret and Gnar's transformation.

My idea would be to play on the whole plants theme, tying her more into nature. Off the top of my head, something that gives her both better tools as a zone mage, and utility as a support:

Standing still as Zyra for 2 seconds causes the soil beneath her to become enriched. This area spreads over a few seconds granting bonus health regeneration and a small ms buff to allies. After 5 seconds the area reaches maximum size and Zyra's abilties gain increased range and width. (Think a bit like Trundles W size)

This has innate strengths and counterplay. It rewards her for positioning well, gives support in lane and during seiges, while obviously leaving her open to being engaged on because she isn't moving. Its use in direct teamfights and engages is practically nil, but gives a huge reward for setting up well, giving your entire team movespeed around you, and the range bonus allowing for better ultimate and plant positioning.