User blog comment:Chase999/Anew, The Vitalis Somnum/@comment-26378838-20160528193302/@comment-26378838-20160529104519

On the review:


 * The Latin: since you said this champion was part of a themed group of champions (speaking of which, is Anew the first or you forgot to link to other champions of the Phantom Circus), I didn't exactly care the abilities were in Latin, since that could be the theme of the group of champions in general.
 * However, the pretentiousness argued from other commentators was patent on the Latin being seemingly the result of a Google Translate quickwork, since it had English grammar structure that doesn't translate literally to Latin and its descendants and a mismatch of gender, cases and even meaning (which is clear considering I noticed you changed the name from Laqueus to Scutum, which means you didn't want to use the word "snare" but somehow got there). Next time, take a look at Spanish, Portuguese or Italian and see how they're structured and then take a stab at Latin.
 * But mistakes can happen, they just shouldn't be as obvious as they were here. Speaking of mistakes, I forgot to apply the right case to some of the abilities case since I just translated as I saw, so de Somno should be de Somni considering is the genitive case and not the ablative.
 * Also, didn't saw the champion title, it's the Vital Sleep, considering every other champion has English titles even if they themselves aren't native English speakers (case in point,, , , which all include non-English dialogue, and perhaps the Void champions if one were to make the case that they simply learned Runeterra's main language considering they're from a separate dimension).
 * A minor nitpick, but is the mismatch of Anew's clearly English name to the Latin name of the abilities intended? Shouldn't it be Denovus or something like that?


 * Passive: Interesting passive and, just like, it explains the resource and still has an effect attached to it. A nitpick, but it might be better to read if the explanation of the resource and the passive effect were in separate paragraphs.
 * However, it absorbs too much damage. Give it a base value for the shield based on level, modify the to accommodate the change and eliminate the damage reduction.


 * Awake Q: I like the effect, but it should be a skillshot with at least 750 range and a minimum cooldown of 12 seconds to be healthier. Being an average-ranged marskman and being  every 4.4 seconds for almost half of that time by a targeted ability wouldn't make me an happy marksman, that's for sure.


 * Sleeping Q: A very necessary ability considering how the champion is by the passive. However, the pick-up should have a short cooldown (5 seconds minimum) and the Nativas regeneration too high (all of the sleeping abilities should have 50 Nativas per second regeneration).


 * Awake W: A couple of oddities in the ability:
 * The radius; why is it lower than his basic attack range? Increase it a little bit.
 * The damage; does it deal the damage once or once every fraction of a second of area duration? Because it is too underpowered in the first instance and can be too overpowered in the second instance depending on how frequent the ticks of damage are.


 * Sleeping W: Too overpowered. The timing between pulses is too short (again, minimum of 5 seconds also applies here) and the healing way too good for what is pretty much a resourceless ability. It should heal for 10-50 per pulse.


 * Awake E: I'm with Witchking99 on this one, the is too good for the ability, but I don't think switching its effect with W is healthy either. Considering the  nightmare theme, a  effect fits better and has more counterplay to it.
 * The radius of the crowd control effect is too big. Shorten it to be also 300 units.


 * Sleeping E: Again, the pulses are too short, 5 second minimum, and the damage too high, 10-50 per pulse also applies here.


 * Awake R: Before you apply the Sleep mechanic to LoL, you should consider how it is used in other games to see if they fit. For example, in Final Fantasy games, Sleep is usually used by caster mobs that lack physical damage that would break the effect so it can lock down the player characters and deal damage to them safely. That doesn't translate to LoL well due to 2 things:
 * Inconsistency; you either have this ability last almost 7 seconds on a full-fledged mage Anew with proper team composition and coordination or 0.1 seconds if it procs the Thunderlord's Decree mastery by mistake since it breaks instantly with any kind of damage.
 * This would lead to Anew players using the ability and praying to every known god it sticks long enough to justify its use, which is something you shouldn't encourage in gameplay.
 * Potential gameplay health if fixed to work like in other games; if you were to modify the damage required to break the effect to make it more consistent, it'd lead to "don't break the Sleep" comps revolving around Anew that would be more blatantly obvious in their intention than the "protect the " comps.
 * If I were you, I'd remove the Sleep mechanic and put something that already exists in the game, like a or a  effect and half both base duration and the duration scaling.


 * Sleeping R: Again, too many pulses, too much damage. Nerf it.