Talk:Mordekaiser/@comment-24951773-20170208000121/@comment-31203455-20170208145400

Oh aye, full AD would end up being full glass if they don't get the opportunity to heal up. Harder to "tank" high damage when your mechanics involve healing the damage up and you can't mitigate it at all first.

Would your W still have its "apply to ally" mechanic? If so, would the AoE DoT still apply when separate? Could the tick rate increase when closer (along with the CDR scaling)? The cost could be lowered while near the ally W is also applied to. In general the cost could be flat per second while the end sustain could be based on damage dealt by the ability.

Would increase his thirst for omnivamp items.

An increase in E's damage would probably be the way to go since he is a Juggernaut (unless he gets more damage in Q). Damage spread among all targets but focused if only one may help, but honestly at the moment his E seems like a mid fight shield dispenser; it is meant to give him "too much" shield if he can plant it on the entire enemy team. Just to secure the fact that he gets the best shield in a brawl situation.