Talk:Gangplank/@comment-99.245.165.109-20120210014755

Personally, I think Gangplank is fine, except for a few things: -- Parrrley -- Too boring/easy to play I've got an idea that might solve both of these problems, in my opinion. It involves fundamental, but not exactly damage-oriented, changes to the gunshot: -- Make it a specialized, SLIGHTLY longer-ranged skillshot (to ENCOURAGE a learning curve and to make GP more fun to play overall) -- By specialized skillshot, I mean that the skillshot has certain properties that change according to how it is used, like: -the ability to prioritize certain targets using the cursor while aiming (i.e Champions or certain minions) -a variable range/spread that depends on aiming it relative to GP (for example, to reduce unfair harassment with Q while running away form an enemy due to it's longer range, the gunshot's range/spread would decrease/increase when the shot is aimed behind him). Spread might redice accuracy -Due to it being a skillshot, it might need to have a more noticeable projectile. Also, the projectile MIGHT need to move a bit slower. This would encourage more skill to use as it allows enemies to dodge it.

Note that these are only changes to the WAY the skill is used, NOT what it does. I think that it would work fine with everything that the shot did on hit before (SAME damage/crit benefit, SAME cooldown, etc.) If any of this doesn't work,  I would still prefer that Parrrley to be a skillshot that can supports prioritizing targets)