User blog comment:TheTobarMethod/Gold and Income Overhaul?/@comment-8506165-20130622225421/@comment-8506165-20130623205843

"Still you fail to see the information. Your wrong."

I'm going by what you've given me. You're just telling everyone off who points out "obvious" flaws like supports, and then telling everyone else they missed the point because they disagree. Perhaps I didn't make my point well enough, in which case I apologise and shall attempt to further explain...

"10cs lead means nothing but with this change it would mean a little bit more."

10CS does indeed mean very little. But let's say I'm playing Anivia and my opponent's playing Fizz. I can melt entire minion waves ludicrously quickly with R, Fizz is stuck either last-hitting with W (passive or active) or constantly blowing E to farm. It's fairly obvious that I can get a huge CS lead here even with very little effort to zone Fizz - hell, I can probably manage it even if he gets a kill on me! Why is this change not a buff to Anivia and a nerf to Fizz? Same goes for any good/bad farmer champs.

"Ganking would be just as advantageous as it is now, if not more so considering minions are worth more, and missing them puts you further behind.."

This sort of contradicts itself. If I'm going ganking, I'm not in lane CSing. This is a guaranteed CS loss for me for the chance to deny an enemy CS. The kill itself is relatively speaking worth less for me personally, and the gank itself is likely riskier because my early advantage means little when everyone's getting built faster. I used LeBlanc as an example because her farming's so terrible in the first place, but it's true for any assassin who wants to be spending a lot of time out of lane - your lane opponent gets free farm while you're gone, and the last thing you want to do is allow that.

Like I said, if your plan is to force lategame earlier, why not just increase passive gold gain? But as I asked before - why is bringing lategame forward desirable in the first place? Lovely if you're an ADC, I'm sure, but...