Talk:Heimerdinger/@comment-122.0.18.90-20100915035152

Heimer has officially been turned into a pile of crap that can barely do anything in a battle thanks to the wonderful nerfs that followed in all the patches. Having 3 turrets previously was not that strong unless the enemy stood there alone. Now with 2, even minions have no problem handling the turrets. Last time, there is always a Heimer in game when its Free Heimer week, but now, barely anyone bothers with Heimer anymore. Hope they remake him fully or at least partially.

Innate is fine, but increase in radius wouldn't hurt.

The turrets needs to be buffed or redone, suggestion is convert them to Sentry Turrets of sort that either patrol an area where they are placed. OR automatically follow Heimer like bots with timed life, increasing time and amount of Sentry based on skill level. OR make it like Twisted Fate's card drawing whereby Heimer can choose place different types of turret such as normal single shot, good dmg and range turret, short range turrets that heals other targets based on cooldown(synergy with other turrets to push), medium range, splash dmg turret, etc. So many ways to do it here...

The Rockets and Grenades are fine, no issues still but increase in Rocket count and Grenade radius wouldn't hurt.

His ultimate is pure crap except for the nice 20% cooldown reduction which should be remained. Should remake it as something that boost him overall, not just the currently useless turrets. 1) March of the Machines: Evo turrets become mobile with average move speed and follows Heimer but can be ordered around (moves in a group) like Tibbers or Shaco's Illusion. 2) UPGRADE!: Evo turrets gain minor slow, minor increased range, minor increase atk speed, minor splash dmg and will automatically target champions within range or any champion attacking Heimer 3) Overload: Causes all of Heimer's turrets to gain increased attack speed of 100% for 1 second and self destruct after that for area dmg based on Evo turret & overload skill level +AP. 4) Mark of the Machinist: Marks an enemy champion, reducing Magic resist by XX%. Causes all Evo turrets to target the marked champ if in range. Causes Rocket and Grenade(still maintain radius, blind and stun) to Lock-On (guarantee hit if in cast range) to the marked champion when Rocket or Grenade is used.