User blog comment:Grangik123/Zairox, the Soul Chainer/@comment-5331854-20130725151946

INCOMING WALL OF TEXT; PERFECT GRAMMAR AND WORDING NOT GUARANTEED BECAUSE OF ENGLISH NOT BEING MY FIRST LANGUAGE

First, about myself: I won't say that I'm a pro in LoL nor that I'm a very good player (mostly because I play LoL for fun and avoid Ranked most of the times because Ranked is less fun in my experience). But I'm not too shabby at analysing champs, items and techniques, finding counters, encouraging teamwork (because that's vital for most counters) and adapting to every champ (it took me a while to work with Morde and Udyr because I couldn't understand their mechanics well at first, but now I'm okay with using them). My opinion about Azazel shouldn't be better than most other comments and hey, the more the merrier, I could be completely wrong. So without further ado:

His passive... Pretty brave, it's creative. After casting 20-11 spells (you may need less spells at level 11 because of his ult), he gains 0.1 MP5. While he can't "autofire" these skills, naturally, he will snowball to a point where Mana is getting more and more irrelevant for him. Ironically, the passive is very weak BECAUSE of the snowballing. At the point where his MP5 is getting high, he already got most items he needs. And being a supporter (looks like one), he already gets a good bunch of mana and MP5 from these items. The passive would be more impressive in mid or top, but then, he need ganks to make use of his ult on these lanes, making the ult useless unless there are ganks (can backfire, will explain later) or after late game begins. A question still lingers in my head... Does Renew procs this passive and if yes, how often/how much?

I like the Q, it's fitting for a support. With correct positioning, you can make them "flee" (I think there is exactly one champion with a similar CC, but I can't recall who...) to the ADC. Great. Needs skill, good zoning, still not as punishing as a badly placed knockback. Love it.

The W... Now that's quite a bit. It's a good chasing/escaping tool, but immunity to traps? That would disrupt zoning too much. C'mon, Zairox' a support, he should place wards to give his ADC indirect immunity to traps (also, Mao's saplings and Elise' kamikaze spider aren't classified as traps AFAIK). The delayed heal is interesting. I'm not that sure about being able to get activated twice... The 0.5 Ratio on the heal doesn't look very balanced for a non-ult that can hit 2 allies, too. Drop the heal, he already has the non-Ult-E for healing. Which is also bad, because...

Non-Ult-E: Dayum! Even over 20 seconds, this is huge, especially with and because of the range of 3000. I think you want the E to be able to manually end, but this is stated nowhere, thus it's confusing. It would be better if you make it kind of a "targeted toggle" and make the mana drain stronger over time (like Swain's Ult) while setting the CD much higher. The name's also dangerously close to Karma's Renewal XD?

Ult-E: Psychical Damage, lol. Other than that, it's pretty counter-intuitive unless the connected ally gets chased or knows how to position himself while being connected. But I like it. The ult itself, on the other hand...

Ult: I want to love it. I really want to love the ult. The idea behind it is so fantastic, I love good creative skills. But this ult is, sadly, worthless and disruptive most of the time. Why? Because it doesn't seem to let you use Auras, activated items or wards, the bread and butter of any support, and makes focusing squishy targets (who benefits most of the ult because squishy targets bursts or DoT the hell out of everyone) even better for the enemy team because of automatic double kill (and double kills are easy in a 4v5, which you create when you use the ult even if you could use your skills, because of shared HP based on the target). Even if you disconnect, you reappear near your target with either same HP before the ult or as low HP as your target. Still an easy double kill. Also, support doesn't build AD normally because they're here to assist and CC, not to kill, and the danger of accidentally killing is to high. Yet more AD is what your standard lane partner, the ADC, wants. Not to mention that items for supporters doesn't provide AD, so you have to waste slots to make the Ult awesome on AD burst-allies. The meta of this ult is very, veeeeeery strange, possible as strange as old Karma times 2. Plus, the wording is very confusing, as it implies that only Q and W can be used, yet it changes the E to a new skill... which would be non-usable as long as you ult. The only thing I like is the increased EXP and gold income for supporters, but it puts the ult's limelight onto laning phase, not mid-endgame, where Ults doesn't belong to.

I like the way you're going with this kit, but you're not even halfway there. Zairox got potential, but there are many hours to invest and even more ideas to scrap before he gets really fun to play as and play against him. At least you got my interest and I would be happy to see him improve. Also, I'm very excited about what his lore could be, that's a rare feeling I get from custom champs. Keep it up, Grangik123.