User blog comment:Emptylord/Custom Champion - Titan the Case 53/@comment-1330314-20160511122938/@comment-1330314-20160511232217

I think you can differentiate Titan battering enemies aside with Rampaging Titan and Space Issues by making his ult only shove enemies quickly to the edge of his Personal Space, and having Space Issues fling enemies farther and for longer. I also feel all of his abilities could probably work better as non-overlapping states (or moods, for him specifically), so activating one should disable the use of the others. If you look at fight scenes featuring the Hulk or any other brutish character, they usually tend to be focused on one thing at a time, which generally falls into a) hitting something, b) taking a beating or c) charging at stuff. Spacing out your effects would allow Titan to always have something to do in combat, and would allow his abilities to be balanced in order to be strong independently, though you could definitely make him combo by sequencing his abilities properly (e.g. charging into a packed group of enemies with his ult, knocking them away with W and absorbing incoming fire with E).

I also totally support more control over movement during Rampaging Titan, and it might probably be appropriate for Titan to turn a la while charging in order to create cooler paths. On the flipside, having him go in a straight line would still be fine too.