User blog comment:Emptylord/Blogs/What if summoner spells had to be chosen in-game?/@comment-5969046-20130824195133/@comment-9245010-20130824221915

The Smite issue would be solved if the active was moved to the Hunter's Machete, but that would make even less options in starting items (I mean, there are still junglers starting with dorans or boots and pots).

However, I'm worried about freeing up one space to junglers. Imagine that every jungle would have an Exhaust as well. It would make early ganks barely avoiddable, and would almost always result in a kill. it would lower the options of counterplaying against early ganks. Jungles who usually take smite+ignite/exhaust (like Shaco or Eve) could start with Ignite and Exhaust, which would make early ganks even stronger. It would also encourage counter-jungling even more, as, for example, an Udyr with Exhaust and Flash can kill almost anything in a 1v1 on level 2. He would also have a free smite, so he could steal the blue/red and use it to kill the enemy jungler more effectively.

So, all in all, I find moving Smite to Hunter's Machete a pretty bad idea, but your idea with Summoner Spell points is kinda interesting. If players could pick one point on level 1, they could have Flash ready if the got caught on level 1. It would reduce the early power of the team. I wonder if players would pick Flash or Ignite for level 1 on sololanes. Or whow would a Jungler react to counter-jungling without flash. Or what would happen to botlane with only one defensive option on the adc. Interesting. It would probably result in a more passive game on the lanes but a much more agressive game in the jungles. It would make people roam more, sepecially pre-6, to take advantage of the lack of a summoner spell.

Another problem would be the lack of Flash. It would limit the viability of the champs without a dash/flash. It would render adcs without an escape fairly useless. It would make picks even more predictable, and would be hardly balancable :(