Talk:Sona/@comment-67.169.207.175-20110403032837/@comment-1973463-20110410072755

idk, but I go 15/0/15 on ranged AD amor pen is important, 15% mpen is important, and exp/mana regen/move speed are always nice to have. Sona doesn't really crit with the build I use, so the crit damage mastery is worthless, and Havoc is weaker than it says it is (see Havoc article), though a lot of Sona's damage is base damage, so it might actually be good on her. I'd have to see how much of her passive gets increased, but Q will be mostly base damage with little AP, sheen/triforce proc is base damage, and of course base damage is part of her autoattack. 21 in offense might be viable since Sona already can move pretty fast with E. I'll give it a try.

As for defense, let's see... -The armor/MR ones are good. -Strength of spirit is pretty worthless after level 5 or so since Sona can heal. Dodge is bad unless you have dodge runes. -The minon one and harden skin are good for tanking minion aggro in low level skirmishes, so good for getting kills during laning, though worthless after that. -HP one is good early of course. -Ardor is meh when you're not getting AP -Tenacity is great all game but requires you to go all the way down

definitely good during laning, but offense is better after laning if you have a good team. I guess it depends on your team and your focus and style. idk, someone help me out Also, If you're too squishy after the laning phase, grab some defensive items. A simple chain vest or negatron cloak goes a long way