User blog comment:Poisonshark/Custom Champion: Haramn, the Demon Warmonger/@comment-17706421-20151211171721/@comment-4296199-20151211232321

A couple things I want to say:

- Mundo's Sadism also scales off 5% of his maximum hp, but it still hurts alot since he usually builds alot of health. If Haramn were to have built around 3000 hp, then his W would deal an extra 530 physical damage on top of his regular attack. If you consider CDR, then prolonged fights end with him having a massive damage steroid every 4.8 seconds. Perhaps lower the health scaling considering that he's bulky as well or have it scale with bonus health as it scales with the bonus health portion of his passive.

- The movespeed steal might be a bit too long considering his ability to pull someone close to him already. Maybe a rapid decay in the movement steal might make it more balanced since he kinda fits that juggernaught set up.

- Kind of worthless ult since only a portion of a team comp would be able to use all of these bonuses well. It also feels kind of boring considering it's like a warwick aura buff. If I may, I'd also like to suggest an idea.

- War god's rally: Haramn yells in a cone (similar to Chogath), dealing magic damage and slowing enemies. Additionally, Haramn's shadow is shown in a cone behind him ( similar to his yell), inspiring his team and                        granting a large movement speed bonus that rapidly decays over 4 seconds and grants them bonus                              spell vamp and life steal for a 8 seconds.

those who stand directly behind him gain a small opening to charge forward to initiate their attack, while gaining a suitable life sustaing bonus to stay alive with. ADCs get life steal, mages and bruisers/juggernauts get spellvamp and everybody gets a universally desired stat: movement speed. Of course, you don't have to do something like that, but its just an idea.