Talk:Diana/@comment-26251295-20150731024119/@comment-26840826-20150731120940

What I'd personally like to see is her W to have slightly reduced damage per hit, i.e. scaling down by 20% per successive orb hit (-> 240% orb damage rather than 300%) in exchange for the shield to reactivate even if the ability just times out, plus a 7% increase in shield value per orb procced - less instant all-in damage, with slightly more sustainability in exchange and the guaranteed reactivation on the shield makes her less easily suppressed by constant poke.

Also, decreasing the AP scaling on her passive by 0.1 or so might not be too bad in exchange for another 10% AS - less clunky early clear, slightly more extended fighting potential, and a bit less instagibbing.