Talk:Ezreal/@comment-141.117.116.53-20130228180758

Just started playing LoL and I actually like Ezreal. I was going to buy Ezreal, however, he seems a little on the weak end now in the late game. Just some things I've noticed from this past Free Week and reading over the patch/nerf history:

[Q]  Great spam skill with a good side effect of lowering your CDR of all your other skills. However, being a skill shot means you actually have to predict the target and additionally it can be blocked by minions. Other champs have AoE, skill shots that hit multiple targets (i.e. Cait/Varus/Graves), or simply click-on-enemy skills which hit 100% of the time and can't be blocked.

[W]  Essence Flux doesn't seem to have much use due to its rather low damage for AD builds, slow travel speed, higher mana cost, and smaller width/range. Levelling this skill early seems to be only good for harassing early in lane, stacking the passive (providing you hit), and attack speed buff on allies during team fights.

The removal of the attack speed debuff now makes levelling this skill rather pointless as it doesn't hurt creeps and its cooldown is more than twice that of Mystic Shot. If you go AP route then you increase the damage of Essence Flux but lose the major benefits of a higher damage Mystic Shot spam and Auto Attacks. And since Auto Attacks usually end up doing more damage late game, this has been one of the reason which has made AP Ezreal less desirable.

TLDR; almost no sense in levelling this skill

[E]  Arcane Shift is one of Ezreal's best skills but it has a 11 second cooldown, and although this can be lowered by Mystic Shot, when you're fleeing from enemies there's not a whole lot of time to spam Mystic Shot for the CDR. Even with max 40% CDR gear and a hit or two of Mystic Shot, 5-7 seconds is all Ezreal needs to die especially if he gets hit by CC. His base running speed even with 2 boot upgrades seems a little low when trying to outrun many of the other champs. Most of the time I'm usually within shifting distance of walls but even then it's risky.

[R]  Love the Global-ness of this skill! Probably the reason I fell in love with Ezreal. The damage is quite good in early to midgame. I find, however, the damage is really lacking for an ultimate in late game. At max damage it barely takes 10-15% health off the first champ it hits late game...

TLDR:  Ezreal feels like he's still a good pick for early game, adequate for midgame, but due to his low damage/base stats his late game feels nonexistant with only his Mystic Shot doing minor damage/annoyance end game and Essence Flux/True Shot Barrage not having much practicality end game.