User blog comment:Willbachbakal/(Champion Rework) Nocturne, the Eternal Nightmare/@comment-4022742-20150512063038

"Despite being an old champion..." thanks, now I feel ancient!

Passive: Buffed 's passive by 7 times. Having the passive at that strength at any stage of the game is also something that is way stronger then the current flee on his Horror, for which you have to be within 425 range to begin with. It's more a QoL thing for Nocturne to be able to hit fleeing foes.

Terror's Embrace: Completely irrelevant mid/late game. Competent people will ward, so the passive doesn't do a lot. And the active damage that ignores unit collision forces you to issue a move command interrupting your auto attacks.

Paranoia: Nerved to oblivion. It's the passive that is the true (over) power here, you level the ultimate to get the passive effects. The active is just way annoying, to have your screen blacked out for 13% of the time only forces people to group up.

Overall you removed nocturne's incentives to commit to a fight by removing the conditions of his current passive and horror. In your set you don't have to hit duskbringer anymore, it adds nothing to your chase power but has become an on-demand stealth; an Oh-crap! button. The spellshield is completely gone. And the ult it's gapclosing power is reduced to nothing, seeing as its all in the passive.

In his current kit his abilities barring the ult are focused on rewarding you for fighting and keeping it up: -P, attack them so I recharge faster, deal more damage and heal you. -Q, Hit me on a foe so you move towards them faster and deal more damage. -W, I passively increase your ability to trigger P, and if you are skilled at predicting I do it doubly so while preventing damage -E, Stay close to the target so you trigger me, ccing it and speeding you up. Get in range, stay in range and destroy your target by overwhelming them while negating/nullifying the damage they can do to you. That is the general theme Nocturne has in his kit. Nothing of that is reflected in your kit, which is more of a surprise based set... which doesn't really work late game.