Talk:Sona/@comment-78.1.190.225-20110509141731/@comment-3486816-20110511223054

A little AP is beneficial, but I think you're of more benefit to your team going ward-crazy after you've finished your cdr, a bit of AP, and some survivability if necessary. To be honest, your job as support sona is to take as little from your team as possible while giving as little to the other team as possible. Grab a philosopher stone (or 2 now that it can build into a tenacity item as well), and leave all your last hits to your lane mate throughout the game. With a half-decent farmer this can lead to more creep kills by the duo laner than by anyone else, which usually means a fed AP or AD carry on your team. If you leave your lane to try to heal mid or solo lane, try to stay out of experience range. The list goes on. Once you do have a solid build (and you never need much) throw wards all over the map with all the gold you amassed from philosopher's stone and assists. This along with clairvoyance is a lot more benefit to your team than you'd think. Not only does it make sure the map is warded, it saves your teammates the gold they'd otherwise have had to spend on wards themselves. Building dps is just one way to take advantage of her item independency, but I don't believe it's the best.