Talk:Lanes/@comment-8001640-20130412181435/@comment-6000413-20130716101616

Unless you carefully plan that, you need a precise set of characters to win a game. Soemhow you need to send some of those characters to different lanes: since the enemy team will have to do the same you try to set the same kind of characters one against the other. Why? Because this way it mostly comes down to personal ability. If you send a classic top champion agaist a classic, long-ranged mid, he will probably be outranged, outharassed and outfarmed, while your mage going top will do more or less the same to his direct enemy.

I'm not talking about team composition in itself, but if you have a ~standard team, that should be your reasoning.

There are deeper reasons for lane choices (like top lane has too large a gap for squishy characters to survive ganks there, from mid you can help other lanes and you do it better with a long-range mage, ecc...) but I personally find them really weak reasons.

For me it is to have a duel in every lane instead of a massacre all around.

But, if you see LCS, many teams like to go 2vs1 and 2vs1, skipping the duel, pushing hard and getting fast into midgame.

I don't fing it so funny, actually, but it is a good tactique if you are facing a team far superior to yours or heavy counterpicks for your champs.