User blog comment:Willbachbakal/(Champion Rework) Elise, the Spider Queen/@comment-24795478-20141217074329

a good rework IMO, but some number may need to be buffed. With this current number i feel her damage kinda weak for an assassin

Q scale damage is nerf too much, more than half ( 3% of current HP in 1 instance is much better than 2% of current HP overtime), and why should it restrict elise from using other ability and attack while Karma W doesnt. 1000 range tether can easily be nullified with current mobility creep, and if she fail to root her target, her gank is absolute fail, because no damage.

W's 1.5 sec to arm ? That's even 2 time longer than any trap in this game. And for a mere utility ability, the slow should be better than 60% for at most 3 sec.

E : 1 second stun early is already a big nerf to her early gank and you still want to nerf it ? Volatile Spiderlings damage is way too unreliable unless you are going to gank a MissFortune easy Bot, because thre is 3 second to take down spiderling that only need 1 shot.

So there are some of my idea of improvement

Q: increase scale to 4 or 5 %, slow the target for 10% while tethering. If there was minimum damage that would be great, so she can actually kill in human form.

W:Trap limit should be lifted or increased, even Teemo has no shroom limit. Remove casting time and reduce deploy time to 1s ( it's already to much for counter play )

E : increase the spiderling HP or number of hit to take down, or at least increase the damage and make the spiderling premature kill to deal half damage. Reverse cocoon stun duration back to live.

R : She has no tool to juggle monsters due to no more spiderling, so i think she need resistance or HP buff in spider form.