User blog comment:Sifter66/What makes a late-game champion?/@comment-4858812-20150601202108

The most important of a late-game champion is his/her scaling, and his gameplay, some supports have they buff and CC scales as well (lulu and kayle for example)

Usually all Masksman have low stats but they scaling are high, this is because they need to farm all the game and get they build the soon as possible.

Tanks and Supports are balanced all the game, with a few of exception, Bard have good early, but his scales are terrible, this is beacuse the utility he has (free mobility for his team and the most-unique-killmates-ability-even-create), and others usually scale more with they team rate than they own stats.

For Assassins, there's 2 types, the guys how need to kill and farm to survive the late game, or even win before win before it comes, and the ones that become a monster and in 1-2 seconds your non-tanks are dead but they early are a pain

Fighters and Mages, most of they has diferents scales, but usally are high for mages, and fighters are almost random.

Other point is the 3 types of scaling (attack,defense and utility), but it scale more with both your and enemy team, example, Champions with high attack usually have a good late if the other team have no tanks and his mates can protect him from the burst, high defense scales with mates than can heal and if the other team don't have a lot of %damage or ignoring defense. and utility scales with mates how can use they skill set, and if the other team has not CC.

And skillset, well, that's the how make each champion unique, so we can only say its help the scaling but not how.

In short: from 0 to 5 and 5 is the hight


 * Maskman: 4.5


 * Support: 2 plus 1.5 if they team composition is balanced


 * Tanks: 2 or 3 plus 1 if they team composition is balanced


 * Assassins: 2 or 4


 * Fighters: 3~


 * Mages: 3.5

Champions with high Attack scales with Champions with Defense

Champions with high Defense scales with Champions with Utility

And Champions with high Utility scales with both Attack and Defense Champions