Talk:VPBE/@comment-6061249-20150506194602/@comment-26391613-20150512013658

For veryone wondering about the context of the change here,

When asked about the PBE change to reduce the speed of Riven's R missile from 2200 to 1600,  Meddler commented:

"We're testing a reduction to Riven's ult's travel speed to give her opponents a bit more time to react to it at longer range. The idea is that it should be more realistic to get off a clutch flash, heal or shield to save yourself or someone else if Riven's not directly on top of you when she uses Windslash. Windslash speed certainly isn't one of Riven's core strengths and that's the reason we're hitting it. It's an opportunity to cut a bit of power off a champion we think's a bit strong without having to nerf her in a way that affects the things she's meant to be good at."He continued:

"Quote:It seems that people still don't get that you guys prefer to nerf weaknesses, not strengths. Otherwise, I'm not on PBE. But I like the idea of the nerf. I play Riven here and there, and I've always thought her ult was just "too easy." I've secured kills I shouldn't have with it, I've stolen Dragons with it. Iv'e also died to it knowing it was coming. The problem is, some people want to see Riven gutted, while others want no change whatsoever. No one seems to want the middle ground.Yup, if we can find a way to make strengths stronger and weaknesses more pronounced that's generally the direction we prefer to go. Goal there is to try and make (or keep) champions distinct from each other so that they impact other players in different ways, require different skills to master, allow you to pull off unique stuff etc. We will sometimes have to hit a champion's strengths if they're fundamentally problematic, it's not our first choice of approach though."