Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150516005430

I feel the role of an anti-carry could be explored, but with a more nuanced plan in mind than just creating a champion who shits on carries. Having a champion who's very good at diverting damage, for example, could be one way of implementing an anti-carry in a manner that makes sense beyond just annoying marksmen. I think could qualify as an anti-carry, though I think his taunt + W isn't that particularly rich with interaction either.

I completely agree with an rework. Her theme is a mess, and her kit doesn't really have that many interesting features besides her passive, as you mentioned, which is also not implemented as well as it could be (ignoring wards isn't a good thing, imo). At best, her ability set means she can never be made too strong, which just shoots her in the foot when it comes to assassinating people, and at worst it confuses her roles so horribly (is she an assassin? Is she a bruiser?) that there's no way to build or play her in a satisfying manner.

I disagree with reworking : he may not have the best scalings, but he has so much crowd control, poke and AoE that he doesn't need to scale well to make huge contributions to his team. I find him really satisfying to play (geometry!), and his kit is extremely healthy and well-optimized all around. If he really needed to scale better, I'd shave off some of his base damage and increase his AP ratios, but that would just be a balancing issue, and not a kit health issue.

I'm a big fan of, and for all the hate he gets, I think he's in a pretty decent state overall. Perhaps his Q could be streamlined a bit more, but overall each of his abilities does its job pretty well. If I had to change him, I'd have him scale a bit better with tanky stats (namely, by giving his shield a health ratio), but otherwise I feel he's pretty healthy, and does make a unique contribution (he has tons of CC along with pretty good dueling power, tankiness and continuous mobility).

I completely agree with reworking. His kit is extremely simplistic, and I absolutely hate his ult for being point-and-click hard control with so much damage attached to it. Riot's working on him right now, I think, and ZenonTheStoic posted a prototype kit of him a few months ago, which looked really awesome. It's likely his reworked ability set changed a lot in the meantime, but I think he might get updated on live within next year.

I'd be interested in seeing what changes you have in mind for. I'm not entirely a fan of his squishy-popping playstyle, but at the same time I don't think he needs another full-on rework. If a few tweaks were to make him healthier and more functional, I'd love him to receive those.