Board Thread:Wiki discussions and announcements/@comment-1876049-20150731182500/@comment-1920550-20150804164101

Double Slap wrote: The opposition to the project has valid points. Explaining transitions in gameplay is subject to the itemization, masteries, and runes greatly affecting the outcome. Unless there is a way we can explain the powercurve based on the champions' abilities, I believe powercurves should be ommited as they are an obstacle to creating a proper summary.

Although, in terms of comparing the summaries to /Background, the summaries are vastly more gameplay orientated than they are about lore; so these summaries is essentially a condensed version of the Strategy section. In fringe cases, yes explaining powercurves is more complicated, but most of the descriptions focus on the core/meta gameplay that's pretty much the one Riot enforces. Cases like say Top Morgana, assassin Lissandra, AP Runeglaive Ezreal, etc are rare and have been weeded out through the patches.

In a way you can say that the descriptions "toe the company line" since they focus on the core gameplay that Riot allows to exist. Certain champions will be more difficult to explain such as Taric and Yorick due to their state of disrepair or Irelia due to her extremely generalist kit. With that being said, with the amount of reworks, champions releases and overall work that Riot has been putting out to individualize the champion roster, i'm positive those more difficult issues can be addressed over time.