User blog comment:Chase999/Liliana, the Demon-Singer/@comment-5514182-20131128003944

If you need help with concepts, look at it as someone on the enemy team.

The passive would be very annoying during a chase in the jungle, as you can just fly over every wall, leaving them in the dust.

Q Ability is worded strangely. In concept, it's a tank ability, as you want to be close-range for a certain duration. However, it deals 100%AD+50 every second with 1 rank? You could just fly into the enemy jungle and kill enemies in a couple of seconds.

W Ability is a Support Ability, as the reductions and true damage do not scale. This ability is rather weak on paper.

E Ability is just...wut? It's a ally-debuff and an enemy-buff. This is LoL, not Dota, and we don't like the idea of an ability that directly helps enemies, even if it has some benefits. Scrap it, sorry. Also, AP stacking.

Ultimate. Basically allows all 4 abilities to be on at all times (without mana constraints). This is bad, because using this champion doesn't require management of songs, but stacking a couple Tears and being an Aura Tank.

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The concept: A Demon Singer, is not bad, but you can alter abilities to create more counter-play and still fit her theme. You also can't just make this a copy of Sona.

Why not make each ability a conal skillshot, because she's singing? That could be her mechanic theme. One ability is a conal slow, which can set up her other abilites, and her ultimate could be a big channeled cone silence, like a Magic Damage MF ult. That's a good design right there, a Singer who screams so loud she silences enemies.

You also have a lot of slows and stat reductions split over many abilities. Make one ability that's for damage and one for CC, so you'd know what your strength is when maxing one ability.