Talk:Kha'Zix/@comment-25115166-20141208192529/@comment-9705522-20141210150432

Some good and some bad points, so I will go over them one at a time. First, the idea of decreasing damage with range. Thats actually pretty good, although I would specify that it only deals less damage to champions with further range, not minions or monsters.

Removing damage from evolved Q would be fatal, instead they should just increase unevolved Q isolated damage by a LOT, while slightly decreasing evolved damage. That way, evolving Q gives extra damage, but you dont have to evolve it to do any damage at all.

I dont think that the reset is a problem in any way, especially since he doesnt get a lot of damage from it (without his burst combo, his damage is really low, and with his Q and E alone, even when isolated, its not huge. IF they arent isolated, its even less).

Would cause the same problem, that being that Bruiser Kha benefits from it too much. I think it shouldnt be defensive but more based on outplaying.