Talk:Renekton/@comment-98.64.83.163-20121104162646/@comment-5009341-20121104200338

^i see enemy irelias carrying with tank builds + trinity and do way more damage then a fed nasus, while also being mobile as shit, having strong cc and are have tankyness compareable to nashor

average mega op irelia build: FH, FoN, trinity, witsend, mercs, randuins

- unCCable

-hyper tanky

-HUGE DAMAGE

-HUGE SUSTAIN (lol they think rene has huge sustain?)

-fucking mobile

AN NOW THE BEST PART:

she

gets

buffed

!!!! (the range of her ult)

@Vahldeer: unbalanceble?

give her the evelynn treatment, she deserved it so much

but now seriously:

passive: gains 8% cc-reduction per enemy champ, max of 40%

q: cd to 14/13/12/11/10 (force her to get cdr, i mean her cd now is 14/12/10/8/6, 6 sec on gapcloser ability, so retarded)

w: heal: 6/7/8/9/10 against minions and 12/14/16/18/20 against champs and jungle monsters, regardless of active and passive truedamage: 10%/15%/20%/25%/30% of her total ad as truedamage (make her invest into offense if she wants to deal damage)

e: cd to 10 sec and duration to 1/1.125/1.25/1.375/1.5 secs

r: heal reduced to 20% vs champs