Ignite

Ignite is a targeted summoner spell. It deals a moderate amount of true damage over 5 seconds and reduces self-healing on the target by 40% for the duration, revealing them for the duration.

Overview
affords players an offensive utility and damage spell that scales with level. Throughout Season 2 and Season 3, it was a popular spell for creating a greater margin for a kill in an all-in attack, particularly useful on burst-centric champions such as mages or assassins, where a kill combo typically treads the boundary of finishing a full-health or nearly full-health opponent. In the second half of Season 3, it began to see increasing use in the support role for playstyles prone to aggressive all-ins. The changes to and  in Season 4 have provided powerful tools to defend against all-ins, causing  to fall out of favor among all but the most aggressive roles and weakening aggressive champions and strategies overall.

A well-placed healing reduction debuff from can severely limit the effectiveness of enemy healing items, as well as healing abilities from champions like, , and. It is considered a direct counter to and  because they are both reliant on their healing-based ultimates. The healing-reduction debuff also applies to life steal and spell vamp effects from items and abilities such as and.

It should be noted that deals true damage and therefore cannot be mitigated by any form of damage reduction, although shields will take priority over health for absorbing the damage.

Trivia

 * The icon for shows a great resemblance to  since they are both icons of a hand holding a flame.

Patch History
Ignite Entzünden Embrasement Podpalenie Воспламенение Ignite