User blog:Revanchest/Runic Compass

Salutations ladies and gentleman, not from me but for the fact that someone is finally taking the effort to make a jungle guide, no not just for one champion or not just a crackpot theory on someone who can already jungle but the guide is so bad it actually makes said jungler impossible to use, but I'm getting sidetracked already~

I'm Revanchest, no not Raven~Chest, Revanchest, please get this right because 9/10 people get it wrong ^^;;;; ....... -_-!

I've played league for...god...3 years no? on and off from college because why? it's damn fun that's why and after seeing so many guides that utterly are likely to get you more deaths to wolves than they will kills in a gank, I decided to take matters into my own hands and post my knowledge on a role I've literally mained since day 1 and have seen the many swings from items, jungle changes and various patches that, whilst were annoying to adjust to, made me very adaptable to the ever shifting jungle format...plus I'm tired of telling my friends and newcommers how to jungle or play a champion, so now I can just link them to this...huehuehuehue

Yeah, I'm not ranked, not even going to try and argue this one bit, I have 800..and something wins and I refuse to play ranked, why...why?? oh because ANYONE CAN JOIN NO MATTER HOW BAD THEY ARE, so essentially it's the same as normals if anything, because once again, you're forced to rely on someone elses fetish for feeding or trolling only with ranked, a shiny symbol of eltist glory is on the line...classy~

Enough rage for now, onto actually making this guide, it's my first post and I really don't care if I'm not doing it fancy enough, this is the bread and butter bs free way to carve through jungle and leave lanes paranoid of your very existence. Let's start with the core basics, just for the newcommers who aren't platinum 9000 like the rest of you (put that on a resume and see how well you do~) SMITE...WHY CAN'T I USE IT ON TEEMO? One of the few aspects of jungling you will actually see me cave to the meta, take it, you're a jungler, take it.

It is literally, designed, for jungle but it serves an objective purpose, you can use this without a doubt, secure dragon, steal baron...smite teemo...the point is it's decent and it get's the job done and speeds up your clear time and for veteran junglers, yes, I know, we can easily clear it without smite but you'll agree with me when I speak of it's objective value. On your first clear of the jungle with each champion I walkthrough, I'll be telling you to smite it instantly, for the sole reason of it being on hand again faster and ready for the next monster camp, I know some of you die hard meta knights (see what I did there~) are going to be raving on and on about "smite does true damage, per level, only use when low" please, hold your complaints for your husband, use it straight up on the first clear so it comes back up faster and more ready to use on the next camp, it's not science, just the science of cooldownRevanchest (talk)  JUNGLE ITEMS...BECAUSE HOLDING THE DEAD SPIRIT OF A MONSTER WON'T MAKE IT MAD  Look, this is league wiki, you can just search up these items yourself, it's a great site, has a lot of detailed info on every item but I'm just going to run through the basics for the rookies to avoid you sitting there looking between all 4 jungle items and frowning

Wriggles Lantern...is it still actually called that? I haven't used it in ages, anyway it recently got a new upgrade where clearing camps and getting into fights actually makes it stack towards something, increased magic damage and on hit vampirism which gradually keeps stacking (seriously...veterans, does that feral flare even have a cap? I remember getting up to 240 and it wasn't satisfied with the amount of ponies I'd eaten...r.i.p hecarim) but this item is to build towards if your champion is more on the offence side of the spectrum, it adds attack speed, some damage and eventually when it transforms, it becomes a late game asset that scales more and more vampirism and magic damage, plus it has a neat little ward to keep an eye on dragon while you desperately race to increase the stacks, take this if your jungling someone like tryndamere, aatrox or some other glass cannon with a lust for blood

Spirit Of The Lizard Elder...yeah we are just going to refer to this as SOLE, now, SOLE is centered around fighters, not glass cannons but people like garen or renekton who need that early damage rush to assure dominance but also get some cooldown, sure you can build the other items and they have cooldown, however that true damage burn will keep your impact on the enemy life bar satisfying while you build more important items, it's true damage burn is just...god damn, it actually procs off ravenous hydra and throw in a frozen mallet and you have a permenant red buff, (SOLE + Mallet = Endless Red Buff) which is a core part of my strategies later and absolutely hilarious when versing champions with no escape who have pushed too far -cough cough- JINX, simply auto attack her with that combo and watch her cry as she tries to run but can't and slowly burns a beautiful and hilarious death at the hand of your basic attack~

Spirit Of The Ancient Golem...SAG...SAOG? Whatever but apart from it's former stat of tenacity...I found this item rather useless and often sold it for something better late game but it's recent patch makes it borderline overpowered but it was nice to use that bonus armor to compensate and buy a lesser armor item but with more bite. At the moment, this item is gold, pure gold on tanks like maokai, nautilus ect, it's REALLY good because unlike it's prior set up (deal damage to get health and mana back) oh yeah, F*** me riot, tanks DO AMAZING DAMAGE, have a pissy amount of health and some tenacity that you won't notice because your health is so damn low from this item, it's actually incredibly viable now. The sapping barbs passive will give you a ridiculous amount of regen for health and mana, especially when mixed with spirit visage or a sunfires, you clear camps by standing still when you have that combo, the boost of armor is quite noticable especially given you'll buy this item first, CDR is always appreciated and the 25% health buff...this is where this item get's incredibly brutal...just build health and this item actually adds 25% of your MAX health BACK onto your health bar, a full tank build on J4, let's say;

SAG + ATMA'S IMPALER (Very strong starting combo by they way now that SAG stacks health) +Spirit Visage + Frozen Mallet + Warmog's Armor + Trinity Force = around 800 health, plus you've got the original 200hp from SAG so you essentially just built your way into a free Warmog's, especially if you took defensive masteries, another thing I'll clear up later for the new disciples of jungling~

Spirit of The SpectSOS, Is the answer for mages jungling, like Fiddlesticks, Karthus (yes I can show you an amazing karthus jungle where you cheat the buffs out of actually hitting you, so stay tuned) gives you scaling AP for each camp you clear, good old cooldown and a nice rush of AP to start with, plus the beloved butcher passives that SOLE and SOS share, health and mana back just for your effort of trying to jungle in this cold, cold world of summoner's rift~ ​MAOKAI, HE ONCE HAD PEACE UNTIL YOU BOUGHT SUNFIRE'S CAPE