Talk:Fiora/@comment-25548760-20141031204747

Actually everyone know that fiora passive and E do not scale into lategame at all.

So, just for the fun, why not try to kick her back in game making some changes?

I was thinking about making her E like :

Fencing Stance ( no cost on mana )

" Fiora goes on fencing stance. While on this stance she does not gain the bonus attack damage but gain the ability to parry the enemy basic attack : every attack parried consume 6/4/2% of her max mana ( cause of the concentration needed to perform this task ) but boost her morale by one.

Additional level set the maximum morale bonus:

Lv1: 5, lv2 : 8, lv3 : 11, lv4: 14, lv5 : 17

And her passive like " Skirmisher 's Proud "

When hit fiora gain one stack of morale. She gain HPxS equal to "total morale" + ( fiora level ). Morale stacks only increase due to "fencing stance" but last for 6 seconds and the passive refresh everytimes she get hitted.

Without the need of doing math, let's see what those change giver her to her kit and gameplay. First of all, she can finally became a truly ad caster with singergy on ad caster items ( ..essence reaver, muramana ). Not only, we make her less reliant on her ulti to dish out damage / scroll off damage fray and focused on the new "resources" based on mana% shread to evade attack. Her concept became the skirmisher who dash in the middle of the fight, keep parryng attacks - being finally able too soak damage - then if she see an openining and not just an " hard " or " lucky " try, she dash in on her target.

She gain a natural sustain based of the number of damage taken, not on the number of attack done ... switching her to the true  "defensive" fencer nature (  every duelist got " combat expertise " if you know what i mean :P ). New E boots her defence ability even more. And the passive give her the " sustain" she need in lane and aoe fight.

Making math ..

During lane.

lv3 fiora now, 4 stacks : 40 hp over 6 seconds. Lv 18 fiora, 4 stack : 100 hp over 6 sec.. ( so wow . ._. )

Lv3 ( max 5 morale + 1 base | 6x5% = 30 % mana lost | 1 + 6 = 7 x 6 = 42 hp over 6 sec ) [ this mean.. during early game, short activation of stance to not waste all the mana, just focusing on dashing one auto when needed to refill the HP regeneration bonus )

Lv18 ( max morale 17 + 1 | 18 x 2 = 36% mana lost | 18 + 18 = 36 hp x sec x 6 = 216 hp over 6 sec ) [ This mean .. she can evade incoming damage, bosting her morale and giving her a real Hp regen that can be extended thanks to the refresh on every aa takens ]

Build paths:

Essence reaver : the mana restored on Hit give her a way to keep "soaking" recovering a portion of the mana burned to the stance.

Muramana : give her a bigger pool of mana, giving her ( after mana% of her FS ) a bigger pool of remaning mana to use spell, allowing her to use the stance more freely and for more time