Talk:Lux/@comment-124.199.47.237-20110322161951/@comment-132.3.61.68-20110322201414

I play Morgana as well as Lux. I enjoy them both and both have ups and downs you seem to have missed. Morgana has a passive spell vamp, up to 35%, that really helps keep her in the fight, reduces harrass tactics and can often times save her life. Lux has a much better early game farming which helps her make up for some of the lower AP ratios.

On to abilities. Shields: Morgana has an awesome shield you didn't miss anything but I would like to add a few things about Lux. Her shield protects vs all forms of dmg as opposed to magic only, has the ability to hit every target twice(this will happen 1% of the time) and has a lower cd making it castable more than once in a team fight.

AoE: Morgs AoE is fantastic since it does lower the magic resistance of the targets who stand in it, which syncs amazingly with her snare and Ult slow/stun. Lux on the other hand has the ability to farm much better with a burst dmg AoE, which has the ability to detect and slow. And if you can hit a target(and even a second) with your snare, you better not miss with your AoE.

ULTS: Morgs Ult has a very high dmg potential with enough range to hit all 5 enemies in pretty much every single team fight, combined with a Zony and you have a 2 second stun to basically ROLFPWN the enemy team. Lux has the ability to get her ult into a higher damage dealing potential but doesn't offer the team much anymore than any other dmg champ would help. The thing that makes Lux's ult the sweet thing that it is, is the ability to keep yourself completely out of harms way...a luxury Morg unfortunately doesn't get, the very nature of her ult is to go straight into the fray and draw the attention of thy enemies!

With all that being said, Morg offers more team dmg output potential in the way of snares, stuns, and MR reduction as well as preveting carries from being instantly stunned in the opening of a team fight.

Lux on the hand provides the team with a more reliable(not durable) shield, a multi target snare and a detection/slowing AoE and can take a nice chunk out of any teams health without any real risk to her self.

Conclussion: If you like risking your life and laughing at your enemies while your team mops up what you haven't killed, Morg. If you don't like being beat on and love being able to help yourself and other teammates escape fatal situations and LoL as the enemy team tries to initiate team fight with less than 60% of their hit points remaing Lux is great.

P.S. Why not just bring them both, it is lolZ and hey, sometimes girls just wanna have fun.