Thread:Sagee Prime/@comment-4881935-20121005021354/@comment-4881935-20121009135515

One thing I know we will keep disagreeing is that Human form Nidalee does not need that much extra damage. Clearly you think she needs to be able to damage a lot, while I don't believe it needs to since she has cougar form. This is why I continue to not like your remake at all. There are simply way too many buffs to increase Human form Nidalee damage output.

The cougar form is personally what I think you should focus more with all these damage buff, not her human form. More ideally, her Cougar form DPS and ability to stay alive longer.

1) I haven't complain about this skill that much, since, well, it's not that strong. It would be a nice little boost in damage. But I still hold the complaint that Human Nidalee doesn't need this passive as it's trying to promote her to auto-attack more. But I can see with all your other changes that you are seriously trying to promote more auto-attacks with human nidalee by increasing her DPS with all those changes.

But personally, you say you want to make sense with your skills and I say, how does this make sense as an innate passive?

2) You want more reliably damage, that's fine. You want more reliably damage with higher scaling... that's a bit pushing it, but still fine. You want more reliably damage with higher scaling and with lower cost to spam it more.... that's still pushing it and making her extremely annoying, but still fine.... assuming something is being given up. And you do.... you do it at a decent agree, hence, I don't complain about it at all.

3) It's a trap. How is it supposed to be more reliable? But being so unreliable, they gave it a really strong effect of 12 seconds of vision and up to 40% shred of both armor/magic resist. That is a very strong effect that kind of makes up for the unreliability. But the mana cost reduction is fine. I personally don't have an issue with that. (until quickly noting that you reduce the mana cost for all her other spells so they cost nothing)

4) You just want her to excel being a DPS range champion, admit it. That's why you want this thing to be on her at all times. There's no other excuse. This is why I hate this remake so much, but it's my personal hate, so, yeah. It's my personal hate and what I believe Nidalee should not be like.

5) I would agree with you that making her more tanky would be good, but with all increase scaling, base damage, and increase scaling, it really makes me question if she needs all of that. Then, let's not forget all the buffs your doing to human form to make her a better fighter.... sigh.

6) That would be nice. Movement collision is always annoying and it's better to have a champion flow neatly.

7) It probable does need something for it, that, I won't disagree. I think your right when it's a poor scaling raw damage skill. Adding something to it would be great.

And I don't dislike shred. I just don't like how you were using it. On the first remake, you had it a high amount with a way too easy simple method to obtain it. On the second change, you still had it on a high amount with a still simple method to obtain it (It still took less than 2 seconds to get max stack). On the third, you finally lowered it down to a somewhat still high amount but a lot harder method (so I didn't complain much, I was just saying how i found the stacking feature very weird on a kit that didn't flow with AS unless you made huge huge changes). On the fourth one with is the current set up, I dislike it because you have two source of shred.

Also, the amount of increase damage it does for Nidalee should be taken accounted for. I believe shred is a powerful tool and it shouldn't be used so carelessly. I not hating the shred, I'm hating how you're implementing it.