Talk:Kog'Maw/@comment-79.221.68.238-20101023132053/@comment-3134735-20101110065231

Please use or leave your username or Summoner Name; I could write a third wall in response to yours. (E, then) Q before W due to the very low cooldown of Q; the range of Living Artillery as "half the map" is surely an exaggeration; I disagree that Kog is a poor 1v1 Champion early game due to my first point (in addition to my first wall) and due to the fact that all of my Runes are of Crit Chance; additionally, Kog can become a relentless 1v1 or team-fight Champion if his Bloodrazor is paired with the Lifesteal and Spell Vamp of the Hextech Gunblade (as well as additional Ability Power, each 100 raising the percentage damage of his Bio-Arcane Barrage by 1% of an enemy's Maximum Health, totaling 10+%), as well as Health- and Armor-stacking items (Randiun's Omen, Shurelya's Reverie (as well for the Mana and Mana Regen, particularly for Living Artillery), Frozen Mallet, Frozen Heart, etc.), allowing him to take greater damage and to survive longer in order to deal serious damage; Kog'Maw does have "escapes," those being Void Ooze and even his Ultimate, as well as his potential to simply turn around and activate Bio-Arcane Barrage, particularly if he has the Bloodrazor, as well as to do severe damage after dying with his (fantastic) Icathian Surprise; the Crest of the Ancient Golem can allow Kog to literally spam his Ultimate, which can actually be highly effective when used quickly and successively, albeit accurately (marksmanship takes practice, and "slow and steady" doesn't win the race against "fast and accurate"). However, I deeply appreciate both your affection towards Kog'Maw and your relative literary capability; I'd be interested in playing with you. Also, this is another wall, isn't it...