Talk:Soraka/@comment-26837195-20160607131717/@comment-24496127-20160613011211

Even if it feels a bit....contrived, I still believe a Soraka gutting her own health is a better solution than attempting something that would most likely cause her to tilt back and forth between overbearing and ineffective for who knows how long. Soraka's kit itself honestly sucks for League of Legends. There's just no time where it ever feels healthy, and that's, ironically, the issue with making her a premiere healer in a moba game. Healing is very much a non-interactive part of the game, so it's either too good or too bad, and their attempt at a middle ground was the Q change and high health costs.

Arguably, yes, it's possible she would function better with the changes the OP suggested, but that's assuming that what happens is Soraka needing to expose herself more to hit Q, and her style shifting to heals over time. What I imagine, however, is Soraka just waiting for someone to dive to get a free hit and then suddenly, she's full hp and keeps self healing and keeps healing teammates as well, and then everyone on the enemy team is sad because Soraka's entire team is getting 100 health a second. Her w would also probably need nerfed, so who knows if she'd be better or worse.

I really think a healer in the way they're trying to make Soraka doesn't work in a pvp game like League, and to make her work you'd need to fundamentally change her kit to force interaction in a way that isn't as band-aid as the Q. I'd say a more drain-healer approach would be the way to go, someone who actively takes health from enemies to give to allies, that way the base healing itself isn't super strong, but can be stronger with interraction.

Making her current kit work, while also being healthy/fun in the game, is something that I really struggle to even imagine.