Talk:Caitlyn/@comment-5663971-20151105082809/@comment-5256197-20151106114943

So I started playing Cait with crit-damage runes long time ago, just because I really wanted to think more uses for the runes besides Trynda or maybe Yasuo (whom I don't even play). I wanted to go with bot laner because of safer early game, since those runes don't contribute AT ALL early. I figured that Ashe, Cait and Draven had some minor affinity to critical strikes in their kits (Ashe's new crit based AA's, Cait's free armor penetration on headshots, and Draven just because of the big AA based burst), but ultimately went with Cait partly because of her added safety and partly because I like her the most over those three.

I'm SO DAMN GLAD that all of my favorite marksmen are getting these changes, and ALL of them seem to be catered pretty much to my likings. My first item on her was almost always Statik, because of the crit and the chain lightning can also crit, and now they make it so much easier for her to get that Shiv poke on with added ranges, and of course she will now have much better critical affinity with the new headshot.

How did my games go with all crit damage runes you ask? Well, the power curve was all over the place, highs were really high and lows were really low, as is expected when trying to fish out critical streaks. Sometimes standing at the outskirts of a team fight doing AA animations, seemingly doing no damage. But sometimes forcing instant Flashes when catching someone with a Peacemaker and Statik+Headshot. It's always so good to see 1400+ damage crits at the end screen with just 4 big items.

The overall performance is pretty much on par with the regular ADC builds I play. The positives do outscale the negatives in my mind (and play style), so I'll continue to use it, and hopefully this new patch will really buff the thing I enjoy about playing her.