Board Thread:Wiki discussions and announcements/@comment-4881935-20140621010053/@comment-3003548-20140621041456

Uh, newish person here, and I've never yet seen a description for skills where I thought there was too much info. That's why we come here. To get an actually thorough explanation of the mechanics of the attack, as opposed to the horrid, near-useless explanations in-game and sub-par ones on the official site. I like the way details work currently. The only thing I'd consider changing would be to have the videos accessible on the side (if Wikia allowed practical use of anything on the side, but alas).

If someone can't handle the useful information displayed in a skill description, they need to A: get used to it. You will, you're just new for now, and will be able to sort out what you want soon. Or B: stick to reading dumbed down descriptions in-game until you're actually ready to look up how the thing really works. I agree bombarding with information is bad. This is far from it. Details serve their purpose correctly (aside from hiding the video). Please, the information left for open display is practical and usually placed well. Please don't hide it.

You say a good rule of thumb is "if it doesn't show in the client, it can be moved"? This resonates in the worst way for me. Please don't use the client as a model. I will beg. Please instead just clean up what information is there, making it more readable, putting some things along the top or what have you, but leaving every bit still visible. I like neatness, but they don't seem that bad, so really I doubt the endeavor's that worth it (there are other pages I've come across that could definitely use a lot of work for various reasons), but if you'd like to clean them up a bit the way I mentioned, then I'm all for that. I also now have someone sitting next to me that agrees that the (applicable) bullet points you have mostly seemed relevant to keep visible.


 * Notices new post* Well yes, any flavor text should be removed, unless it's helpful in some weird visual way, in which case it's more descriptive than visual.