User blog comment:Riuzak/Yumi The Guardian/@comment-2094543-20130310150743

I like the passive... the juking potential would be huge. The only problem I see is that you'd need to take weird, wobbly, hard to execute movement paths at the edge of a brush segment in order to get the most movement speed.

Causing the same skill to give you a passive autoattack steroid and an active autoattack reset lets you get huge offensive power in the early game by just levelling that single skill...

The base damage of the shield is way too low (5 damage is less than a single minion autoattack, and I can't think of any skill that has less than 150 base damage at level 5), while the AP ratio is ridiculously high - look at AP Yi and AP Zilean, who do rather well with a single AoE spell with an 1.0 scaling.

I find it interesting to see a knockback ability on an assassin (and it synergizes nicely with his passive), but due to the armour reduction, you'd like to use Focus Punch before autoattacking, but the knockback punch causes you to waste time walking back up to your enemy. A gap closer or movement speed boost could solve that problem... this champion pretty much needs one, since non-tanky assassins, as I understood it, should have an escape skill anyway. (Vayne has Tumble, Fizz has Playful/Trickster, Evelynn has that sprint thing, Katarina, Akali and Irelia can jump to minions, Khazix has his jump, Ahri and Talon have their ultimates)