Talk:Sion/@comment-12049719-20140926141748/@comment-25301945-20140926181311

Yay theorycrafting! I imagined a jungle build to be something like this:

Merc Treads, SotAG, Black Cleaver, IBG, Solari Locket, Hydra.

The idea being maxing cooldown reduction and therefore disruption potential during ganks/teamfights. I figured the spellblade proc from IBG might also help in landing more fully-charged Q's.

For lane I imagine it similar: merc's, BC, Frozen Heart, Solari Locket, Hydra, and some situational 6th item (Randuin's/Banshee's/GA/Mogs/Atma's/TriForce/etc.)