User blog comment:ClariS/My Champion Remake: Kayle/@comment-67.225.8.144-20120409053335/@comment-67.225.8.144-20120410215551

Sorry, I don't have very long so I can't really hit all the points I'd like to, nor keep any particular order. I will say, yes it is basically a buff to Kayle's current Ult because, one, it really is her "thing" and, two, personally, I've always thought it too timing-dependent to be OP and approached the low-end of strength becasue of that factor (someone who Mains Kayle might speak different, I merely had a stretch where I played her).

A _very_ fast brainstorm not at all well-thought out:

Intervention

(Active) Kayle sheilds the Target Ally, or herself, with holy light blocking up to 400/600/800 (+1.0AP) damage for up to 8s. While the sheild is active, the Target does 10/15/20% (+0.02% of Attack Damage) increased damage. While the sheild is active, if any single source of damage to the Target exceeds 400/600/800 (+0) damage then that damage is negated and the damage Bonus is removed. The Target then Heals for 20/25/30% (+0.04% of AP) of the damage the sheild blocks.

Range: 900 Cost: 150 Mana CD: 90/75/60s

In "play", Kayle Intervenes (Lvl3, your full Build) on a Target which then takes a number of small pokes over the course of 3.5s totalling 560 damage while dishing out +25.4% damage (any damage, not just AA). They are then hit with a 1035 damage Critical Strike which is completely negated. They lose the Damage Bonus but over the next 4.5s take 500 out of the remaining 600 damage on the sheild Healing for 222.

A longer term shield with a buff, but covering the Kayle-ness of the invelnerability and the healing people will say is missing (yes, remaking a Champ people know is probably WAY harder than designing a new one :-) ).