User blog comment:Yarrghman/Farrel, the Black Knight/@comment-8003359-20130425170815

If this isnt one of the most awesome ideas that's ever been put on paper, then i don't know what is. This is awesome. pat yourself on the back.

--> only one question. if the clone explodes, does it also get the splatter damage bonus? or do you have to activate splatter before it explodes to get both hits in?

--> other commets:

pass: do limbs fall off in that order, if farrel hasn't used any abilities? Also, i think you could add something interesting where if he receives most of the 15% damage as magic damage, then his left arm falls off (since it protects against physical not magic). And if he receives most of the 15% as physical, then the right falls off. etc. etc.

--> also I think you should up the movement speed bonus. to 2%|4%|6%|8%. since he can lose those bonuses easily (unlike janna and sona who kinda have to die in order to lose their bonuses) adding a little more punch to his full health bonuses would be a nice balance. Same does for his right hand.

Q: Which arm does he use? And i'm assuming he cant use the Q if he doesnt have arms? --> also i think you should add a slow if he hit a champ. most of his damage comes from up close fights, so adding a slow may be beneficial to the kit. I'd also up the damage.

W: I think you should also add a knock-back affect if it hits a champ. Just kinda makes sense to me. Also, up the damage.

E: i Do like the passive as it jives really quite well with his Q and W, though what may seem iffy is his ability to basically heal 20% of max health every 20 secs, do to his passive "pick up limb" heal. I think you should also add a '% of current health' cost. Sort of like Zac's W. maybe like 10%? also, if you make them go in different directions (like maybe north, south, east, west) you could have the limbs deal ability damage (Q/W) based on which limb hit the affected enemy champs.

--> that is, you can use your W to knock back an enemy, and then if you choose, you can hit E to lop off your leg again to knock em back..again without going through CD (but obviously having to pay the price of all limbs and some health). It might be interesting.

R: This is a little weird. No too sure what to think of it. I have a different idea on how it could work, if you don't mind me rambling.

--> Farrel removes his head and regens all his limbs on a new body and healing for 10%|15%|20% of max health. The old body regens all limbs (if it lost any) and gains 75% of the original body. If any limbs were lost, the clone gains 6.25% less stats for each limb lost on the original body. --> meaning if Farrel hit E (losing all limbs) then hit R, the clone would have 50% of the stats of the original Farrel. However, if Farrel hit R at max limbs, the clone would have 75% of farrel's stats. Also the clone's limbs CANNOT fall off, IF they are ghost limbs --> meaning if they were regened by R as opposed to originally being there before Farrel hit R.

Anywho, This is an awesome idea. So much so, I oringally wanted to say good job, but then ended up writing war and peace. I would love to discuss any ideas with you sirman.

Cheers,

Simon