User:Emptylord/Patch/Corki


 * Now utilizes instead of.
 * Corki's abilities have no cost. His secondary resource bar instead displays his Heat. Corki starts the game with 0 Heat and can have a maximum of 100. Corki will generate Heat whenever he casts an ability and will Overheat if he reaches 100, preventing him from casting his abilities for 6 seconds while his Heat depletes to 0. Heat will decay at a rate of 10 per second if Corki has not cast an ability in the last 4 seconds, increasing to 20 per second after 2.5 seconds.
 * Stats
 * Attack range reduced to 500 from 550.
 * Attack speed per level reduced to 1% from 2.3%.f
 * Movement speed increased to 335 from 325.
 * Visual Upgrade
 * Corki's copter now has three distinctive weapons - the cannon, the gatling gun and the missile launcher.
 * Corki now possesses a back-up weapon which he uses while his copter is overheating.
 * Corki leans over the side of his ROFLCopter and uses a pistol.
 * Corki pops open the lid of his UFO and uses a laser gun.
 * (Innate)
 * Corki's copter grants him 20% bonus attack speed. While above 50 Heat, the bonus attack speed is doubled and 20% of Corki's attack and Gatling Gun damage is dealt as true damage. Hextech Munitions is disabled while overheated.
 * (Q)
 * Range increased to 925 from 825.
 * Cost changed to 20 Heat from 60 / 70 / 80 / 90 / 100 mana.
 * Base damage reduced to from.
 * (W)
 * Moved to [W] instead of [E].
 * Active changed to a toggle.
 * Cost changed to 5 heat per half second that increases to 10 after 5 seconds from 50 mana.
 * Cooldown reduced to 10 / 9 / 8 / 7 / 6 from 16. The cooldown starts on toggle-off.
 * Damage reduced to 13 / 23 / 33 / 43 / 53 from 20 / 32 / 44 / 56 / 68.
 * Armor and magic resistance shred.
 * Gatling Gun can now critically strike - dealing 100% bonus damage. This is calculated per enemy hit and not across all enemies hit.
 * 26 / 46 / 66 / 86 / 106 . This is unaffected by modifiers from items.
 * (E)
 * Moved to [E] instead of [W].
 * Corki jettisons himself 500 units in the target direction, dealing magic damage in a cone behind him and slowing them by 50% for 1.5 seconds. Corki takes the opportunity to vents his copter's engine, reducing his heat by 40.
 * Dash range reduced to 500 from 800.
 * Damage changed to an instantaneous 80 / 120 / 180 / 230 / 280 from 150 / 225 / 300 / 375 / 450  over 3 seconds.
 * Cost removed (previously 100 mana).
 * (E2)
 * No changes. Listed for reference - it hasn't been removed nor has it been changed to match the new Valkyre.
 * (R)
 * Cooldown changed to 10 seconds from a barrage system (2 second static; 12 / 10 / 8 second recharge time).
 * The cooldown of Missile Barrage is displayed on-screen and there is a Sweet Spot partway into the cooldown wherein Corki can active Missile Barrage to perform a Quick Reload, instantly refreshing the cooldown of Missile Barrage and readying a Big One for 5 seconds. If Corki attempts to Quick Reload and fails, his missile launcher locks up and the ability is put back on full cooldown.
 * Corki cannot perform a Quick Reload while silenced or otherwise unable to activate abilities.
 * The Sweet Spot is ~0.5 seconds and starts at around 40% of the way into the cooldown.
 * Corki cannot perform a Quick Reload during the initial and last few ticks of the cooldown, to accommodate for latency-related double-casts or trigger-happy clicking near the end of the cooldown.
 * Big Ones are no longer available every third missile and are only available on Quick Reloads.
 * Cost changed to 20 Heat from 20 Mana.
 * Damage type changed to physical from magic.
 * Damage changed to 80 / 130 / 180  from 100 / 180 / 260.
 * Big One damage changed to 120 / 195 / 270  from 150 / 270 / 390.