User blog comment:YourPrivateNightmare/Why I think the Gangplank rework failed/@comment-24704296-20150725183347

I dont think the point of the rework was to get rid of the core problems GP had, his problems are weaknesses that you can counter-play around. What riot wanted to do was to make a more mechanicly interesting champion, and I's say they succeeded in that. Gangplanks identity is great if you ask me. Im really glad they kept the oranges because those come from a point in time where Riot wasn't so serious. Every champion becomes so dramatic. I miss the sexual jokes, for example, but that aside.

The rework kept Gangplanks identity, and made it more interesting. No more infinite chasing with the Passive and E, instead, more interaction with a Barrel Mini-game and a very powerfull passive on a timer that, again, syncs with the Barrels.

No need to tackle his problems, because those were a part of what gangplank is, a weird bruiser/melee ADC/ranged ADC/ fighter/ pirate YARRRR.