User blog comment:Yami Tsuky/Sera, the Bee Queen/@comment-24184765-20131118214754/@comment-3256006-20131119094550

Thank you for your eforts :D especially that this made to to create and account.

I also appreciate you brought to my attention the wave clearing pottential of Royal Guard, this is something that would make her too strong in lane pushing and something that we must prevent. About the "one champion per time" thing, in team fights, people are usually scatered and unless whole enemy team is melee and focusing you, I do not see problem with it affecting all enemies.

For the Domain|Order, the mana cost on Domain and cooldown are wrong, mana cost is the one of Order, it is supposed to be a bit more costly and cooldown is old I made fast for it and forgot to chage it, that is hight too. Yes the domain last until she leaves, but it is supposed to have hight penalty for having domain destroyed (mana and cooldown). To me, Order seems fine, it has 5 s CD no matter what you do and doesn't heal that much or mana restore so it is viable as supportive move only during laning phase and then you have to be really good support to use it during teamfight phases, thinking right when and where to place it, as you will be moving to different location pretty quick.

For Queen's Power, I see you point and I personaly am also thinkink of how to change it and I have few idea but none that fit her role and theme and some that are not thinked through, so some more ideas from people may help me to decide.

To the problematics of mana cost, I copied mana costs from supports with similar abilities, so she wont be more viable (because of OP-calling-people) than others. I accept any suggestion on mana costs changes from anyone for as long as they would be acceptable in my eyes and eyes of community.