Talk:Rengar/@comment-110.143.90.131-20120926074021/@comment-4948122-20120926174400

^ hed be too up if those cds were the same you know...i mean you pretty much kill him..and it means theyd have to increase the scaling or base damage by a lot like 50-70%.I for one would like them change the q damage to bonus damage.Like say have him a 4.0 bonus ad ratio on empowered q and 1.8-2 on the normal one...and increase the cd to 10-12 seconds and itll be k.Also make the W something like this 9-11-13-15-17 heal on W,decrease mr and armor to 40 each.Make the q bonus damage scale with levels,and make the E root scale with levels and the range aswell.

THis way you have to choose between poke/sustain and clear speed/heavy burst.Which imo would balance him way better.SO that if he chooses Q and goes more bursty and squishy he can die if he fails to oneshot the carry,if he goes bruiser he wont do so much damage cuz he wont have like BT+youmumu+triforce on him.and maybe they should change the passive to have a 0.5 cd and 500 range and increase the range gain from bonetooth to 250-300.This way they would balance him early,but hed still be strong if builded with fully stacked bonetooth and with proper build,just not as strong without items or jungling.

Watcha think?