Talk:Talon/@comment-9533487-20140314073726

Talon jungle has been working quite well in this season; taking out priority targets before/during fights seems to be even more effective now than previously. I assume this is because of less reliable vision of objectives due to sweepers and such, letting you get ahead much easier in a situation where they can't see you (or overextend to ward) to contest buffs/drag/baron.

Securing kills is more reliable when you have doublebuffs, the elder lizard item procs off each bleed tick (same as black cleaver) giving you significantly more early-mid game Q damage, and then considering the mobility/element of surprise from your ult, you pull off some really nice ganks all told.

Early clear is slow, but if you ward and ask your team to help prevent invades, you're set pretty well if you make it to level 4-5 without much incident. I'll sometimes pick jungle Talon if the enemy has an assassin or hypercarry of their own; particularly those like Vayne, Draven, Velkoz, Ahri, etc. who you are best off just getting the jump on before they wreck your team.

24/6/0, 4% LS, the rest just flat ad-MR-armor is the setup I keep coming back to. Haven't tried building any tanky bruiser items yet, just the usual damage build (stopping to pick up elder lizard first). Youmuu's is great for getting the jump on people after your core items if you feel you are really needing to do so.

Just hoping this helps some people out who are curious about jungle Talon!