V9.2

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Client

 * ARURF+ returns from January ??, 2019 to February ??, 2019 with a few changes.
 * Reroll bench: Now uses the same system as in ARAM for champion selection, where you can reroll a champion and place it to the bench for other ally to select.
 * Champion cannon: Just outside each fountain is a champion cannon that you can jump in and use to launch yourself great distances across the map. The cannon can help you get to the action in an instant, but aim carefully, enemies will get a warning that you're dropping in.
 * is not available in ARURF+.
 * spawns at 10 minutes and grants both the and  when slain.
 * are replaced with a special that spawns at 6 minutes and grants  as well as a stack of every single elemental dragon's  when defeated.
 * Minion gold: When minions die you get a chunk of gold whether you last hit them or not. Additionally, last hitting a minion grants more gold.
 * Golden Spatula Club : This is a new club membership that lasts for the duration of the event. Joining grants you:
 * 1 random individual skin boost every game.
 * 1 additional reroll each game (maximum allowed is still 2).
 * 3 new randomized champion finishers. The more people on your team that are members, the fancier your finishers will be.
 * Special minion taunts.
 * Early surrender: Can now unanimously surrender at 8 minutes, or normal surrender at 10 minutes.
 * Early homeguard: Homeguard is enabled from the start of the match.
 * Bonus turret damage: Rip down enemy structures a bit faster with our newest tweak to URF's Awesome Buff of Awesomeness.
 * is disabled.
 * No champions disabled: All champions are available to play.
 * Champion balancing:
 * Base movement speed increased to 345 from 335.
 * Total damage increased by 10%.
 * Health growth reduced to 60 from 85.
 * Attack speed growth reduced to % from %.
 * Base health reduced to 550 from 592.
 * Health growth reduced to 60 from 85.
 * Attack damage growth increased to 7 from.
 * Total damage increased by 20%.
 * Base health reduced to 450 from 528.
 * Health growth reduced to 65 from 87.
 * Total damage reduced by 15%.
 * Base movement speed increased to 345 from 340.
 * Health growth increased to 105 from 92.
 * Base movement speed increased to 340 from 335.
 * Base health increased to 600 from 565.
 * Health growth increased to 105 from 95.
 * Base health increased to 600 from 570.
 * Health growth increased to 100 from 85.
 * Attack damage growth increased to from.
 * Base armor increased to 38 from 33.
 * Attack speed growth increased to 3% from 2%.
 * Base health reduced to 550 from 589.
 * Health growth reduced to 65 from 85.
 * Total damage reduced by 10%.
 * Total damage reduced by 10%.
 * Base health reduced to 460 from 480.
 * Health growth reduced to 50 from 77.
 * Armor growth reduced to 3 from.
 * Total damage reduced by 10%.
 * Base movement speed increased to 340 from 335.
 * Base health increased to 600 from 538.
 * Health growth increased to 120 from 102.
 * Total damage increased by 20%.
 * Attack damage growth reduced to 3 from 4.
 * Base attack damage reduced to 63 from 68.
 * Health growth reduced to 70 from 85.
 * Total damage reduced by 10%.
 * Health growth increased to 105 from 95.
 * Base armor increased to 38 from 33.
 * Armor growth increased to from.
 * Magic resistance growth increased to from.
 * Base health reduced to 550 from 582.
 * Health growth reduced to 60 from 85.
 * Total damage reduced by 10%.
 * Total damage increased by 20%.
 * Attack damage growth reduced to 3 from 4.
 * Base attack damage reduced to 63 from 68.
 * Health growth reduced to 70 from 85.
 * Total damage reduced by 10%.
 * Health growth increased to 105 from 95.
 * Base armor increased to 38 from 33.
 * Armor growth increased to from.
 * Magic resistance growth increased to from.
 * Base health reduced to 550 from 582.
 * Health growth reduced to 60 from 85.
 * Total damage reduced by 10%.
 * Base health reduced to 550 from 582.
 * Health growth reduced to 60 from 85.
 * Total damage reduced by 10%.

Champions

 * AD ratio reduced to from.
 * Recharge time increased to seconds from.
 * AD ratio reduced to from.
 * Recharge time increased to seconds from.
 * Recharge time increased to seconds from.


 * Now obeys minimap targeting.
 * Minimum recast time reduced to seconds from.
 * Static stun duration of seconds.
 * Stun duration now increased by.
 * Minimum stun duration set at seconds.
 * Maximum stun duration set at seconds.
 * Minimum stun duration set at seconds.
 * Maximum stun duration set at seconds.


 * Damage over time reduced to from.
 * Detonation AP ratio increased to from.
 * Damage over time reduced to from.
 * Detonation AP ratio increased to from.


 * Cooldown increased to seconds from.
 * Base damage per second reduced to from.
 * Cooldown increased to seconds from.
 * Base damage per second reduced to from.


 * Now consistently follows cursor targeting.
 * Now consistently resets.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.


 * Improved targeting priority.
 * Recasts can now be buffered.
 * No longer fizzles due to her losing vision of her target.
 * Now consistently puts her 50 units from her target rather than right on top of them.
 * Can now be buffered during.
 * No longer fizzles due to her losing vision of her target.
 * Now consistently puts her 50 units from her target rather than right on top of them.
 * Can now be buffered during.
 * Can now be buffered during.
 * Can now be buffered during.


 * Gust base damage reduced to from.
 * Gust AP ratio reduced to from.
 * Mana cost increased to from.
 * Tornado AP ratio reduced to from.
 * Mana cost increased to from.
 * Tornado AP ratio reduced to from.


 * At 4 stacks, no longer deals 200% bonus damage to shields.
 * No longer deals double damage to minions.
 * Deals bonus damage to minions.
 * Base wall damage increased to from.
 * Slow increased to 90% from 60%.
 * Wall duration reduced to seconds at all ranks from.
 * No longer for  seconds enemies passing through the wall.
 * Base wall damage increased to from.
 * Slow increased to 90% from 60%.
 * Wall duration reduced to seconds at all ranks from.
 * No longer for  seconds enemies passing through the wall.


 * Bonus attack speed increased to % from %.
 * Bonus attack speed increased to % from %.
 * Bonus attack speed increased to % from %.


 * Stats
 * Base attack damage reduced to 68 from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Stats
 * Base armor reduced to 19 from.
 * Armor growth reduced to from.
 * Armor growth reduced to from.


 * Damage and takedowns against melee champion dropping red orbs and against ranged champions blue orbs.
 * Damage and takedowns against enemy champions grants orbs.
 * Once the bar is filled, if your percentage of damage done against melee champions is higher than your percentage of damage done against ranged champions you gain, otherwise you gain.
 * The transformation progress bar now color tints towards the transformation type that's furthest along, becoming deeper blue when is far ahead, and deep red for.
 * Can now ping the transform bar to inform allies how far or close Kayn is to transform.
 * Can now ping that a form is available.
 * Can now ping that a form is unavailable and the time remaining before it is ready to be activated.
 * Once a form is unlocked, you can collect orbs from the opposite champion type to reduce the second form's timer by 5 seconds each.
 * Total transformation points required increased to 500 from 400.
 * If when collecting their final transformation points, the two forms are within 8% of each other, the type of champion range you finally hit will determine the transformation.
 * Can now start during Shadow Step if not inside terrain.
 * Fixed a bug where Shadow Step ending due to casting a basic attack would occasionally cut his attack short and dealing no damage.
 * Can now emerge from target with a distance below 350 units.
 * Umbral Trespass gains 200 bonus range when emerging from his target.
 * Fixed a bug where you could hear looping SFX for the whole game if you transformed into  in a game with  in it.
 * Can now emerge from target with a distance below 350 units.
 * Umbral Trespass gains 200 bonus range when emerging from his target.
 * Fixed a bug where you could hear looping SFX for the whole game if you transformed into  in a game with  in it.
 * Fixed a bug where you could hear looping SFX for the whole game if you transformed into  in a game with  in it.
 * Fixed a bug where you could hear looping SFX for the whole game if you transformed into  in a game with  in it.


 * Cooldown increased to seconds from.
 * If Neeko becomes to the enemy while disguised, she gains 20% magic penetration that lasts 4 seconds after the disguise breaks.
 * Non damaging and non direct spells breaking disguise.
 * Clone duration increased to 3 seconds from 2.
 * Bonus movement speed duration increased to 3 seconds from 2.
 * On hit now works on towers again.
 * Cooldown increased to seconds from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Empowered root duration increased to seconds from.
 * Cooldown changed to seconds from 90 at all ranks.
 * No longer slows by 40% as she leaps into the air.
 * Leap duration reduced to seconds from.
 * Tool tip now correctly shows the AP ratio.
 * Cooldown changed to seconds from 90 at all ranks.
 * No longer slows by 40% as she leaps into the air.
 * Leap duration reduced to seconds from.
 * Tool tip now correctly shows the AP ratio.
 * Tool tip now correctly shows the AP ratio.


 * Stats
 * Base health increased to 590 from.
 * Base armor increased to 36 from.
 * Base armor increased to 36 from.


 * Cooldown increased to 14 seconds from 12.


 * Stats
 * Base armor reduced to 29 from 33.
 * Dash speed changed to 1400 (+ ) from 2050.
 * Delay on arrival before impact reduced to seconds from.
 * Dash speed changed to 1400 (+ ) from 2050.
 * Delay on arrival before impact reduced to seconds from.


 * Bonus physical and magical damage to and  increased to 20% from 10%.
 * Bonus damage against marked enemies increased to from.
 * Bonus physical and magical damage to and  increased to 20% from 10%.
 * Bonus damage against marked enemies increased to from.
 * Bonus damage against marked enemies increased to from.


 * - New Champion
 * (Innate)
 * After casting a spell, Sylas' next basic attack is modified to whirl his chains around him, dealing   magic damage to the target and nearby enemies.
 * (Q)
 * Sylas lashes out with his chains that converge to the target location and extend beyond it up to a maximum range, dealing  magic damage and  enemies hit by % for 2 seconds.
 * After a -seconds delay, the chains' intersection detonates with the same magic damage and enemies hit by 50% for 2 seconds. Against  the detonation deals 45% reduced damage.
 * seconds.
 * (W)
 * Sylas lunges at a target enemy with a powerful strike, dealing  magic damage, increased by 50% against targets.
 * Against enemy champions, Sylas heals for  health, doubled if he's.
 * seconds.
 * (E)
 * Sylas dashes forward to the target location and shields himself for  health for 2 seconds.
 * For the next X seconds, Sylas may cast Abduct.
 * Sylas whips out his chains in the target direction, dealing  magic damage and  the first enemy hit, pulling himself towards them, and  them up for  seconds upon arrival.
 * seconds.
 * (R)
 * While Hijack is available, Sylas can select a target enemy champion to gain a copy of their ultimate ability at the cost of mana. Sylas cannot select the same champion again for a set duration.
 * Sylas casts his hijacked ultimate ability without cost, scaling based on Hijack's rank and his own statistics.
 * All Hijacked ultimates and abilities that do not scale with have their  ratios converted to  ratios, scaling with  per, and  per.
 * 75.
 * seconds.
 * 200% of target's ultimate cooldown, with a minimum of 20 seconds.
 * 75.
 * seconds.
 * 200% of target's ultimate cooldown, with a minimum of 20 seconds.


 * Allies cannot climb if in-combat.
 * Allies cannot climb if in-combat.
 * Allies cannot climb if in-combat.


 * Stats
 * Base armor reduced to 36 from 39.
 * Armor growth increased to from.
 * Attack damage growth reduced to from 4.
 * Mana cost increased to 60 from 50.
 * Cooldown increased to seconds from.
 * Mana cost increased to 60 from 50.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Bonus damage changed to at all ranks from.
 * Delay before initial bolt reduced to seconds from.
 * seconds delay between bounces.
 * AP ratio increased to from.
 * Delay before initial bolt reduced to seconds from.
 * seconds delay between bounces.
 * AP ratio increased to from.


 * Ghouls no longer deal 60% reduced damage when they are too far from Yorick.
 * Deaths required for a grave reduced to from.
 * Deaths required for a grave reduced to 2 from 4.
 * Mist Walker kill gold reduced to from.
 * Mist Walkers and Maiden of the Mist will no longer sometimes fail to respond to Mourning Mist hits.
 * Slow increased to % from 30% at all ranks.
 * Cooldown increased to seconds at all ranks from.
 * Maiden of the Mist base health reduced to from.
 * Maiden of the Mist health ratio increased to from.
 * Maiden of the Mist base attack damage reduced to from.
 * Reactivating the ability will let the Maiden of the Mist break free from Yorick and proceed down the closest lane.
 * While following Yorick, the Maiden of the Mist will leash back to Yorick if he moves 900 units away from her.
 * Bonus damage on Yorick attacking the Maiden's target reduced to from.
 * Bonus damage on Yorick attacking the Maiden's target no longer has a 2 second cooldown.
 * Reactivating the ability will let the Maiden of the Mist break free from Yorick and proceed down the closest lane.
 * While following Yorick, the Maiden of the Mist will leash back to Yorick if he moves 900 units away from her.
 * Bonus damage on Yorick attacking the Maiden's target reduced to from.
 * Bonus damage on Yorick attacking the Maiden's target no longer has a 2 second cooldown.


 * Bonus damage reduced to from.
 * Bonus damage reduced to from.
 * Bonus damage reduced to from.


 * Stats
 * Base mana regeneration reduced to 13 from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.

Items

 * Ability power reduced to 70 from 80.
 * Combine cost reduced to from . Total cost unchanged.
 * Combine cost reduced to from . Total cost unchanged.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Ability power reduced to 20 from 25.
 * Ability power reduced to 20 from 25.


 * Heal and kill gold now only triggers with a basic attack or ability.
 * Minion execute threshold reduced to from.
 * Minion execute threshold reduced to from.


 * Heal and kill gold now only triggers with a basic attack or ability.
 * Heal and kill gold now only triggers with a basic attack or ability.


 * damage per tick reduced to from.
 * total damage reduced to from.
 * damage over time duration reduced to 2 seconds from 3.
 * no longer grants vision for the mark duration.
 * no longer grants vision for the mark duration.


 * champion damage reduced to from.
 * champion damage reduced to from.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Heal and kill gold now only triggers with a basic attack or ability.
 * Heal and kill gold now only triggers with a basic attack or ability.

Runes

 * Bonus attack damage reduced to from.
 * Ability power reduced to from.
 * Ability power reduced to from.


 * Deal 4% to 10% more damage to champions, based on how much more they have than you. Bonus damage scales up linearly against enemies with  than you.
 * Deal 4% bonus damage to champions with at least 150 more maximum health than you. This increases up to 12% bonus damage versus targets with 2000 more maximum health than you.
 * Deal 4% bonus damage to champions with at least 150 more maximum health than you. This increases up to 12% bonus damage versus targets with 2000 more maximum health than you.


 * Life steal per stack reduced to % from %.
 * Maximum stacks increased to 20 from 10.
 * Maximum life steal increased to 12% from 8%.
 * Maximum life steal increased to 12% from 8%.


 * Healing from allies conversion rate reduced to from 300%.
 * Self healing conversion rate increased to from 40%.
 * Self healing conversion rate increased to from 40%.


 * Rune Shard
 * Slot 1 and 2 adaptive shard reduced to ( bonus AD or 9 AP) from (6 bonus AD or 10 AP).
 * Slot 2 and 3 armor shard increased to 6 bonus armor from 5.
 * Slot 2 and 3 magic resistance shard increased to 8 bonus magic resistance from 6.

Summoner spells

 * Damage per tick reduced to from.
 * Total damage reduced to from.
 * Damage over time duration reduced to 2 seconds from 3.
 * No longer grants vision for the mark duration.
 * No longer grants vision for the mark duration.


 * Champion damage reduced to from.
 * Champion damage reduced to from.


 * Cooldown reduced to 180 seconds from 210.
 * Total true damage reduced to from.
 * Total true damage reduced to from.

Neutral buffs

 * Bonus attack damage reduced to from.
 * Ability power reduced to from.
 * Melee and caster minion damage reduction against champions reduced to from 70% at all times.
 * Melee and caster minion damage reduction against champions reduced to from 70% at all times.

Monsters

 * Experience reduced to from.
 * Experience reduced to from.


 * Experience reduced to from.
 * Experience reduced to from.


 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.


 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.


 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.
 * Experience reduced to from.


 * Experience reduced to from.
 * Experience reduced to from.


 * Experience reduced to from.
 * Gold reduced to from.
 * Gold reduced to from.

Turrets

 * Inhibitor turret base armor increased to 70 at all times from.
 * Inhibitor turret base magic resistance increased to 70 at all times from.