User blog:Wadeo/Iruzur, the God of Trickery

I do not know if this is the place to put this so if it is not, please inform me and I will repost somewhere else.

This is a champion idea that I have had. It all stems from the concept I had for the ultimate, which I think is unique and very powerful if utilised correctly. I have not had time to look at lore yet and values for ability stats will come, but I am just writing down the ideas I have whilst they are still fresh in my mind. And constructive criticism will be accepted with open arms. Please just don't tell me its crap. She is meant to be difficult to play effectively, due to cooldowns and channel times.

 Iruzur, the God of Trickery  (the name comes from the Basque translation of deception)

Iruzur is made to be either a jungler or top-laner, based around attack speed. She is a melee AD champion. She is built to be anti-burst.

 Innate:  Every 10 auto-attacks, any attack or ability that would leave Iruzur at less than 1/3 health has its damage reduced by 85%.

(Damage reduction percentage up for discussion or could be changed to negate 1 form of CC every number of auto-attacks. Let me know which idea you prefer as Sion and Poppy both have similar passives, without the auto-attack set-up).

''' Q: The Pledge. Passive: ''' A bird flies to Iruzur's side, attacking her target (as long as it is a monster or a minion, does not attack champions) at ~85% Iruzur’s attack speed.

Active: The bird flies to and attacks the closest enemy champion for a couple of seconds, before dying from over-exertion. The damage that would be done to monsters by the passive is applied to the champion for each attack. No targeting used. Whilst on CD, the bird and passive disappears. Bird cannot be targeted by an enemy. Target range ~400. Bird can reach a distance of up to ~700/800 from Iruzur.

'''W: The Turn. '''Very short ~0.5 second shield. If hit by an enemy spell or auto attack, on-hit effects and damage are reflected back at the attacker. This ability will have a very long cooldown but will last its full duration no matter what hits Iruzur. This can be used during any of Irurzur's other spells, including the channel of The Prestige without interrupting it.

'''E: The Prestige. '''After channelling for a short amount of time (maybe 0.8-1s), Iruzur appears at target location, after a further delay (E can be used again to shorten the delay to a minimum of 0.4s or can be left for a maximum of 2.5 seconds). During this delay, Iruzur disappears and is untargetable. Upon reappearance, Enemies in range are feared. for a short time. Enemies closer to the spot where Iruzur reappeared are feared longer. The max range will be roughly 159-200.

'''R: Master of Deception. '''After channelling for ~1s, all enemies (globally) view Iruzur and allies as copies of Iruzur. Health and mana bars disappear, as do the names. Allied projectiles (ranged auto attacks and skill-shots) disappear from the enemies' view. This effect will last for 5-7s (this period is up for debate). The cooldown for this spell will be substantial, slightly longer than Karthus'. The effect remains even if Iruzur dies.

Please let me know what you think. The ult requires good teamwork to confuse the enemy as to which champion is which. E is either a ganking tool or an escape when you have warning. Because of the channel time it cannot be used when running, unless the enemy has no CC. W will have a long cooldown, about three times as long as E, so that it cannot be used every time E is channelled. Q is to make farming and jungling easier, as well as increase harass and ganking potential.