Talk:Armor/@comment-27371060-20151209110346/@comment-27674265-20160125154532

Unfortunately, you are wrong.

1 point of armour grants a unit 1% of their max HP, which, when added to the HP of the unit, forms the effective HP.

Thus, if the unit has 1000 HP and 100 armour, its armour will grant it 100%*1000 HP=1000 HP. This unit now has 2000 effective HP. That means that it has 2000 effective HP/100 armour=20 effective HP per armour.

If the unit buys 100 armour, it now has 1000 HP and 200 armour, thereby it receives 200%*1000 HP=2000 HP. The unit now has 3000 effective HP. That means that it has 3000 effective HP/200 armour=15 effective HP per armour.

The amount of effective HP one point of armour grants you stays the same, which is 10 effective HP, since 1%*1000 HP=10 HP, yet since the amount of HP does not increase in this example, the effective HP per armour will drop.

The example is flawless and mathematically correct. It illustrates the fact that it is inefficient to buy only armour without building HP.