User blog comment:Willbachbakal/(Champion Concept) Skjold, the Shield Warrior/@comment-5088437-20130121012350

Upon reflection from new information and previous conversation, I offer the revised as a clean slate. I'm posting them in an inverse order, each in their own comment, so that it appears in the correct order on the page.

On the passive 'Cold Rage'. I think the scaling CDR is unnecessarily burdensome. Its double layered resource management is unnecessarily complicated. It requires unique implementation, as CDR doesn't currently work like this in game and thus would require a rework of CDR/ability interaction for this champion only.

It also provides alot of early game power which could cause an unreasonable snowball in lane. In my opinion, a scaling cooldown based on level (4/8/12/16/20%) provides a slower early game while still providing mid and late game presence.

This also means that the rage costs and generation could be altered independantly of the cooldown to ensure that a single botched initiation will not leave this character crippled in a teamfight. This design can lead to frustration on the part of the player because of the massive backlash from a misplay stacked onto the natural backlash of a misplay.