Talk:Kalista/@comment-26251295-20151108121611/@comment-26203093-20151113142454

short range marksmen tend to feel shitty, but dealing with high mobility champions is also frustrating. I'd have her have increased jump and attack range against targets marked by W, and like I said, give her some sustain to do what she does better, but still with weaknesses. I'd make the sustain exclusively for when engaging champions for obvious reasons. could also do something as simple as increase her base movement. That goes in line with almost everyone with lower range.

Jinx has to respond pretty quick to assassins, but I'm not going to deny she plain outdamages kalista later. Like I said, kalistas midgame is what's problematic. I've got issues with jinx too - not entirely sure her early and midgame are weak enough to warrant her lategame strength, but they just nerfed her attackspeed with rockets. Made runaans crit now, though. Those tripple explosions make teamfights a nightmare.