Thread:Grrrbear26/@comment-26044269-20150516055631/@comment-26044269-20150516133055

That certainly is a good point with how the main challenge should infact be the most defining part of an entry. I've employed the multiplier idea in the scoring section (I personally love how great it would work, in theory at least), but have lowered the highest multiplier possible to 3, as 5 may indeed be going a bit overboard.

As for the definition of plagarism, I purely meant for the stealing of preexisting MOBA mechanics and/or abilities without proper acknowlegements or prior permission. Taking inspirations from or even taking a character which exists out of LoL and assuming it as an identity for one's kit is totaly fine imo as long as it is properly stated who they are and where they're from (my entry for CB1 was infact largely inspired by Yoshimitsu's fighting style from a fighting game called TTT2).

Also the rules clearly state that points are deducted from an entry when the anti-patterns and the charasteristics they exhibit are to be clearly of a negative nature. This would mean that the negative elements in which it brings totally outweights the positive gameplay mechanics it may bring along with it. As long as the anti-patterns are not totaly intrustive or toxic, no points are/should be taken from a concept.