Talk:Yasuo/@comment-4922088-20140704063745/@comment-4068613-20140710192244

"don't ever be in melee range" would work out better if your gold income wasn't sitting within Yasuo's melee range.

If you keep your range for the entire time that Yasuo's whirlwind is up, you're being zoned out, and can't last-hit or harrass, which was the described problem. If the only counterplay is "don't be anywhere nearby" on an ability with minimal downtime, there's a problem.

You seem to have misunderstood the proposal. The idea is not that it takes 24 seconds minimum to charge up. After the first Q, Yasuo has a whole 12 seconds to get a second charge, but can get one earlier. Once he's at full charges, he only has 6 seconds to fire off a whirlwind instead of being able to hold on to it for 10.