User blog comment:Tri De Novus/Veloclaw. the Void Hunter/@comment-25848405-20150924181223/@comment-7709681-20150929033226

I actually don't believe it's overloaded, but is lacking any significant, pleasant or inpactful gameplay.

The innate is a mere steroid that has a character-specific component (being more powerful against Void related champions), which should not be, as it makes the ability suboptimal.

And must point out that, rather than overloaded by stats, it's redundant with them, having the same statistic repeated twice (Physical damage increase and MS) along with bonus resistances, makes an uninteractive experience for both players and the user.

As for the basic abilities, with an AoE cone, a single targeted AoE nuke and disable (Which should never be), a semi-spammable single targeted gap-closer with CC (This makes him rather inmobile, but is overwhelming nonetheless), and a stat button, the most gameplay in it is the Q, the rest is either single targeted or passive statistics. There is no interactions with the enemy, nor any appreciatable power for the user itself.

There are better ways to express the intended power of the character in question beyond invisible power passives and point-and-click actives.