V1.0.0.107

Snowdown Showdown spoils

 * The Winter Map is back for the Showdown!
 * Red and Blue Eggnog to temporarily replace Health Potions and Mana Potions.
 * Minions with elf and reindeer hats.
 * Festive skins.
 * Festive Tier 3 runes.
 * Festive PVP.net loading page.
 * Winter Map is back, temporarily replacing Autumn Map.

PVP.net V1.25.93

 * Improved Leaver Buster - PVP.net will now automaticaly ban leavers. This works similar to a 'driving points" system for driver's licenses.
 * You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
 * You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
 * Mastery saving has been improved.
 * Respeccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
 * You can now remove saved mastery points individually without having to return all your points.
 * When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
 * Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
 * Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
 * Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams.
 * Fixed a bug where you could not select the "Random" marker in Champion Selection.
 * Fixed a bug where PVP.net would crash at certain resolutions.

Champions

 * : Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
 * : Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
 * : Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
 * (Ultimate): Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
 * (Innate): After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.


 * delay reduced to 0.75 seconds from 0.8.
 * Health restored reduced to 34-68 from 40-82.
 * Mana restored reduced to 7-15.5 from 8-16.5.
 * Mana restored reduced to 7-15.5 from 8-16.5.


 * Base damage increased to 47.6 from 45.
 * Damage per level increased to 3 from 2.6.
 * Base attack speed increased to 0.665 from 0.658.


 * Cooldown changed to 14/13/12/11/10 from 12.
 * Mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145.
 * mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
 * mana cost reduced to 150/200/250 from 200/300/400.
 * mana cost reduced to 150/200/250 from 200/300/400.


 * Attack damage ratio increased to 120% from 100%.
 * Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
 * Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190.
 * Now scales off bonus attack damage rather than 70% of all attack damage.
 * Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190.
 * Now scales off bonus attack damage rather than 70% of all attack damage.


 * Damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%.
 * Mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90.
 * cooldown increased to 90/75/60 seconds from 60.
 * cooldown increased to 90/75/60 seconds from 60.


 * Now scales off of 80% bonus attack damage instead of 100% of all attack damage.
 * Base damage increased to 60/95/130/165/200 from 20/40/60/80/100.
 * Now has a 0.35 ability power ratio.
 * Base damage decreased to 40/50/60 from 50/65/80.
 * Now scales off of both attack damage and ability power rather than one or the other.
 * Now hits the closest 3 targets rather than 3 random targets.
 * Cooldown reduced to 60/55/50 seconds from 60.
 * Now hits the closest 3 targets rather than 3 random targets.
 * Cooldown reduced to 60/55/50 seconds from 60.


 * root duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2.
 * cooldown reduced to 40/32/24 seconds from 40/35/30.


 * Slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%.
 * Cast range reduced to 625 from 700.
 * mana cost increased to 60/65/70/75/80 from 60.
 * mana cost increased to 60/65/70/75/80 from 60.


 * Percent of health damage increased to 5/6/7/8/9% from 4/5/6/7/8%.
 * No longer has a minimum damage dealt.
 * now spawns after 4 casts instead of after 5.
 * now spawns after 4 casts instead of after 5.


 * now resets the attack timer when used.
 * Shield generation reduced to 20/25/30% from 30%.
 * Shield decay increased to 5% from 3%.
 * Shield decay increased to 5% from 3%.


 * Fixed a bug where she would have lower base damage in cougar form than human form.


 * now deal physical damage instead of magic damage.
 * Health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%.
 * Base damage changed to 10/17/24/31/38 from 12/18/24/30/36.
 * damage reduction reduced to 20/30/40 from 25/45/65.
 * damage reduction reduced to 20/30/40 from 25/45/65.


 * base damage reduced at earlier ranks to 16/28/40/52/64 from 20/31/42/53/64.
 * scaling damage reduced at earlier ranks to 20/25/30/35/40% from 24/28/32/36/40%.


 * Fixed a bug where the particles didn't display for their full duration at ranks 2 and 3.
 * Fixed a bug where the tooltip didn't reflect the increase in duration when ranking up.
 * Fixed a bug where the leveling tooltip didn't reflect the increase in duration with higher ranks.
 * Fixed a bug where the leveling tooltip didn't reflect the increase in duration with higher ranks.


 * has been reworked:
 * It now restores Swain with a flat ammount of mana equal to 10 (+1 per level) after killing an enemy instead of tripling his base mana regeneration.


 * Now fires a maximum of 5/6/7 shots.
 * Duration increased to 12 seconds from 6.
 * Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed.
 * Duration increased to 12 seconds from 6.
 * Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed.


 * Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage.
 * Persistent effect no longer splits Udyr's attacks.
 * Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now the bonus is doubled for 5 seconds after activating Tiger Stance.
 * Base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55.
 * Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200.
 * Base damage of activation effect reduced to 10/18/26/34/42 from 15/25/35/45/55.
 * Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200.


 * Stats:
 * Range increased to 425 from 400.
 * Attack damage reduced to 51.6 from 54.1.
 * Attack damage per level increased to 3.6 from 3.1.
 * Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150.
 * Attack damage ratio increased to 0.85 from 0.7.
 * base shield changed to 80/140/200/260/320 from 80/120/160/200/240.
 * Now deals physical damage instead of magic damage.
 * Damage changed to 75/130/185/240/295 (+0.6 bonus attack damage) from 100/155/210/265/320.
 * Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor.
 * Updated recommended items.
 * Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time.
 * Updated recommended items.
 * Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time.

Items

 * Health reduced to 375 from 450.
 * Mana reduced to 375 from 400.
 * Magic resist reduced to 50 from 57.
 * Now grants 12-22% Attack Speed and 8% Critical Chance, reduced from 15-25% Attack Speed and 15% Critical Chance.
 * Cost reduced to 250 from 300.
 * Now grants 20-40 Ability Power and 10% Cooldown Reduction, reduced from 31-65 Ability Power and 10% Cooldown Reduction.
 * Cost reduced to 250 from 300.
 * Now grants 140-235 Health and +10 Attack Damage, reduced from 230-400 Health and +11-28 Attack Damage.
 * Cost reduced to 250 from 300.
 * attack damage reduced to 75 from 80.
 * has been removed.
 * Recipe changed: now requires and, instead of  and.
 * Upgrade cost increased to 700 from 500.
 * Now provides +40 Attack Damage and 40% Armor Penetration, changed from +40% Attack Speed, +10 Attack Damage and 40% Armor Penetration.
 * Upgrade cost reduced to 400 from 900.
 * No longer provides Dodge Chance.
 * Armor reduced to 80 from 90.
 * Cooldown reduction reduced to 8% from 15%.
 * Active's Movement speed gain duration increased to 3 seconds from 2.
 * Health regeneration increased to 30 from 25.
 * Mana regeneration increased to 15 from 12.
 * Health reduced to 1 and armor reduced to 0.
 * Reduced collision and spellhit sizes.
 * Duration reduced to 3 minutes from 4.5.
 * Health reduced to 1 and armor reduced to 0.
 * Reduced collision and spellhit sizes.
 * Duration reduced to 3 minutes from 3.5.
 * Ward:
 * Health reduced to 1 and armor reduced to 0.
 * Reduced collision and spellhit sizes.
 * Now builds out of instead of.
 * Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250).
 * Health increased to 250 from 200.
 * Upgrade cost increased to 800 from 700.
 * Passive is now unique.
 * Armor reduced to 50 from 60.
 * Health regeneration reduced to 20 from 25.
 * Ward:
 * Health reduced to 1 and armor reduced to 0.
 * Reduced collision and spellhit sizes.
 * Now builds out of instead of.
 * Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250).
 * Health increased to 250 from 200.
 * Upgrade cost increased to 800 from 700.
 * Passive is now unique.
 * Armor reduced to 50 from 60.
 * Health regeneration reduced to 20 from 25.
 * Armor reduced to 50 from 60.
 * Health regeneration reduced to 20 from 25.
 * Health regeneration reduced to 20 from 25.

Summoner Spells

 * no longer pops projectiles.
 * cooldown increased to 255 seconds, from 240.

Runes

 * Flat energy, energy per level, and energy regen per level runes increased 10%.
 * Flat energy regen runes increased 5%.

General

 * Minion count on the scoreboard will now only update for Champions that you have vision of.
 * Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
 * Dragon no longer provides any global experience, but provides more global gold.
 * All turrets now provide less global experience, but more global gold.
 * Baron Nashor can now be debuffed with non-disables (for example, poisons)
 * "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from remains unaffected.
 * Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.

Audio

 * - changed volume balance of spells.

Undocumented changes

 * Poison particle remade, now poisoned champions and minions are marked with a purple cloud above their heads.
 * New font and letter size in the Chat and champion statistics.