User blog comment:Commander Marko/Tannor, The Platoon Commander/@comment-66.28.232.5-20130214181413

First of all, Interesting Idea. He would sound awesome with Captain boots and a Banner of command (if only it gave AD instead of AP). Just some comments/questions:

Passive: I actually think it should be stackable. The cooldowns on his abilities are actually pretty long witht he shortest being 8 secs, so it's not like he can all of a sudden become supertank. But I'd add the following change, make scaling by level (like 3|4|5%), make it stack only 3 times or something and shorten the buff duration to 3 secs (keeping the buff duration refresh when ability is cast). So that when he spams his abilities in battle the max he and his allies get are 15% resist buff for 3 secs. or... 5% for 2.5, 10% for 2.5, and 15% for 3 secs. I doubt that would be overpowered. Or if people complain just reduce the scaling to 1.5|2.5|3.5% or something..

Q: Slow after knock-up? and casting time (like a kneeling animation to launch the rocket)

W: 4 seems a little over the top. Though their health is less than heimer turrets, and damage is sort of on par, it seems a little unfair that he gets moving heimer turrets, which aren't times and he even gets 4. perhaps have only 2? with a 1 or 2min timer?

E: Cool idea. Perhaps..make it heal for 2.5% of Tannor's maximum health? so that even if an adc is not building health, he can be healed for a nice ammount if Tannor is building tanky/healthy. It would scale well into late game.

R: I like. Only change I'd make is make it prioritize people you cast Q on. So that it isnt going off and attacking the wrong people (or that could have been your intention in order to spread the damage).

Anywho, I like. He seems fun. I don't know abou the damage ratios and stuff cause I'm bad at that kind of stuff, but the concept is cool.

-Simon