Thread:Lesdin/@comment-7709681-20180220205028/@comment-7709681-20180220231514

As for design, if Kayn has proved something is that true adaptavility shouldn't be forced into the players else it becomes a gimmick: Kha'Zix does right, he gets to choose the evolutions that seem more fit to the match (although, in reality, it is more dependent of the meta), while in Kayn, and this case Kai'Sa, the player is forced into commit an action in order to get a desired playstyle (Assassin vs Range or Diver vs. Melee, permanent buffs dependant of build).

Adaptavility, gameplay-wise, should be born of exterior stimuli, not causality, else the player's options are false.

For instance, Kha'Zix's build is unmutable, he'll always build as an Assassin as the meta demands, but Kayn and Kai'Sa? The player thinks what they want first at matchmaking, then the match's activities may misthreat them otherwise: A SA player against most or all melee, a Rhaast player going most or all ranged, Kai'Sa matching against heavy armor if AD, heavy magic resist if AP, or shield/heals/AS slows if AS. In both either must choose to play as they wanted and get blamed for lack of teamwork, or as the match demands and wait for a long time before actually having fun.

For the rest of the kit, must repeat myself with the "Vayne wannabe", has all what she has but better: Innate is Vayne's W, E is Vayne's R, R is Vayne's Q, all in steroids. The most unique thing I can think about her is the Q for the spreading effect, and W as you said is generic (Hell, her  Void Seeker versus Rek'Sai's Prey Seeker...)

What fear the most is that she'll either be exceptionally stronger than Vayne, or that she'll scale better with items than Vayne (for instance, unlike Vayne, she'll benefit entirely of Rageblade).