Talk:Teemo/@comment-5856583-20160520155903/@comment-26432122-20160526073250

That passive is something everyone seems to be wanting on Teemo today, but don't understand it would play so well for him. 1 second stealth time every 5 seconds seems a bit harsh on opposing team considering Teemo was hard enough to deal with being poked, now add a 1 second stealth and it's just crazy uncounterable. Blinding Dart thematically makes no sense considering it's name and effects, and straight up removing a part of Teemo's core mechanics against every champion but marksmen wouldn't make any Teemo better or fun to play against. W added effect is kinda unecessary and has no place in Teemo's kit at all. E is just a big lackluster with just onhit damage and debuff refresh, I can't see why the changes to Teemo's ult would make him any better also.

One thing everyone seems to be leaving out whenever they post an idea about Teemo reworks is Teemo's CORE identity which is being a Swift Assassin Like Marksmen Scout with extremely strong tactical experience. Adding Armor shred, Damage reduction, Silences and gap closers is just not apart of that kinda fantasy that Teemo should play like. Also this rework idea wouldn't at all follow Riot's pattern of making every champion fun to play against whilst being fun to play for everyone. If you think 4 seconds blinds or silences are fun then i'd highly reccomend DOTA 2. Basically what I'm trying to say is that when you try coming up with a rework for a champion like Teemo who is almost really unfun to play against, you should consider creating some sort of mechanic that both you and your oppenent can play around and benefit from either sides, and adding debuffs to a single target ability isn't something someone can play around or enjoy to play agianst.