User:Waitseno/Desk

Nevst, the Red Chemist; Ranged, Bruiser

Riding between the lines of famous AP Carry-s while really playing in the fields of a ranged bruiser, Nevst is here to stir you away from the many reactions the manual will provide! Herein provided with seemingly infinite resources, Nevst finds it sound as a ranged AP while uncomfortable if compared with Graggy-Ice producer Gragas. He (Nev) utilizes a distinct system off League of Legends, ones that rewards ability and composure in many kinds of situations with utility and various supportive/offensive options that WILL aid your team regardless of composition.

ABILITIES WIP
 * Passive, Chemical Disrepancy
 * Upon taking damage Nevst explodes in a magnificent explosi-
 * Upon taking fatal damage Nevst releases unstable agents, damaging his surroundings for magic damage. A good warning is that this WORKS with spell-vamp, and Nevst's death timer does not start until this ability deals damage. Leading to Nevst effectively being very hard to kill.
 * Active (Q1), Red Balloon
 * Nevst pops a Balloon-like bottle containing scarlet motes. Upon contact with surface deals burning damage over an area. (1 burst upon contact, 3 second DoT, DoT only on surface) Deals magic damage.
 * Active (Q2), Gyro Frost
 * Nevst rolls (as if a bowling ball) a bottle containing snow motes. Upon reaching it's range limit (or collision with a unit) freezes the area in a line, slowing enemies. (1 burst upon contact, slows people hit by burst for 3 seconds, enemies who enter later are slowed as long as they stand in Gyro Frost area).
 * Active (Q3), Green Reprise
 * Nevst lobs a bottle containing leaf-green motes. Upon reaching destination (breaks upon area) heals allied units (upon bursting, 1 big-note of heal, for the next 3 seconds heals per second [really small amounts, 20-30 early game]).
 * Additionally, Green Reprise has a "quota" that increases per ability level. If the heal-quota is not reached, Green Reprise returns to Nevst, healing for the rest of the amount.
 * Active (W),
 * Active (E)
 * Active (R)