Board Thread:Game discussion/@comment-6005258-20130320100733/@comment-4022742-20130322133223

My concerns are just mainly those of balance. Now supposedly the blobs would move to you at about 1/3 of your movement speed when within a radius of XX. This would still make them pretty inconvenient during a chase. However when you stand and fight 5 on 5, it becomes a way for you to get healed a lot for free seeing as the range you mentioned is about the range of your Q (quite big).

If you really want the blobs to move I'd say give them a scaling movement-speed depending on how close you are to them. Instead of a snail pacing towards you, it'd be like a magnet, the closer you are the faster they move.

Another Idea would be to have them spawn as actual entities like when you die, so they'd have the actual 4% of max health you'd get back. They would take damage from AoE in team fights, decreasing the amount of health you would regain.

On a completely different note, if you want the blobs to give you movement speed, I'd make it on pick up for 3 seconds stacking with each consecutive one you retrieve. But on the flip side, if an enemy step over them slow them for that same amount... Denying you the health return in the process...

And lastly, RIOT themselves are still tweaking the drop behavior.