User blog comment:Chase999/Netzach, The Progeny of Destruction/@comment-25235491-20170210162721/@comment-22636720-20170211020218

Hi Poison,

Thank you for commenting, now onto the changes I made.

Passive: Grigori
 * I took your advise and changed it to target's health instead of Netzach's health. not much to explain here.

Passive: Zephon
 * With the numbers you gave me I reduced level 1 by half, which means this ability deals 20 extra damage similar to about 43 AD and hopefully isn't too much damage.

Q Ability: Reload!
 * The Cost ramped up so high because of the cost complaints from the previous version of this ability. Hopefully now it is not too high as it is a flat 50 instead of scaling.


 * Thanks for the change in description, It really helped.

W Ability: Cataclysmic Explosion
 * I reduced the Early Game Base damage of the initial explosion to 70 from 100.
 * Yup, it deals has the potential to deal infinite amounts of extra damage but look at the good side if Netzach would be placed on Top Lane, Mid Lane, or Jungle. He would have help from no one to keep the person inside the thing. plus you need a person with lockdown in bot lane if you want to deal a lot of damage with this ability if placed as a marksman.

E Ability:Cover me!
 * Description changes, It was a misunderstanding. This ability does not displace your allies merely positions himself so that the ally would be in front of him and between him and the closest enemy. This Ability is not meant to be an anti-fun ability merely a safety inducing ability. it forces your support, to well... support.


 * with DFG and its disastrous ability, I changed amplified damage to Critical strike chance. it makes more sense as he would be able to shoot people more accurately if he had safety (Meat Shield) in front him.

R Ability: Apathetic Efficiency ________________________________________________________________________________________________ Now, I just have a few questions for you, PoisonShark about my champion.
 * The Cooldown has been increased to have softer scaling but in exchange I reduced level 1 scaling of AA reduction at early level to give it a softer scaling.
 * I nerfed the Disarm and interrupt duration.

So Far, Based on the kit, What would you say is the theme of the character? What Lane would you most likely play this character if he would be in LoL? Is There any problem with the Bonus Health Regen on the Ult? is it too Low or Too high? The Two Dashes aren't overkill? just wanted to make sure.