User blog comment:HeresyHorus/Syndra, a tale of a lost potential/@comment-6916359-20131029145720/@comment-24090792-20131030042113

( I fail to see the logic you have on the passive changes. You complain about a lack of early game power both offensive and defensively, and yet you... make it so the passive is only relevent at level 9 ? ) :

obviously you didnt get my point, if it was just about her early lack of a passive which along with her current kit translates in a weak early and early - mid game ( please think about the following : 1 - you are in mid lane, and in addition of it being the most vulnerable lane for ganks you are also going to face your counters and by comparing syndra to other mid champs with similar weak start like vlad, akali, swain and others you can see that all of them have way more better kit to help them during that weak start. 2 - you are not one of those mid lane champs whom their weak early, early - mid and even mid game is later compensated by having them excel at multiple roles at once without any sacrifice like ryze, vlad, swain and others ( tank / apc ) or by having their potential in their primary role go out of control like veigar, jax, vayne and others. ) while have something in compensation for that than it would be fine for me but sadly thats not true as i mentioned in the blog.

( And shoehorns people into Maxing Q, which utterly ruins anyone who wants to try support syndra, who maxes E, or just anyone who maxes W ) :

1 - you should now that champs secondary roles are not that straightforward concept as it can mean different things depending on many things so in vlad, ryze, nasus, swain and others case they can assume both their primary and secondary role at once without any sacrifice while others cant do that and must choose which role they want to assume while their kit allows them to excel at any one of them, and unfortunately for others who have a high risk of being shutted down early and have a low chance of coming back later ( just like Syndra ) secondary role resembles a fallback point in which youre effectiveness in it is reduced greatly and you are forced to play that role or else go afk. 2 - you still have the choice in my rework to go support syndra and its even more rewarding with e since it will have the boosted cone size at level 1 ( though as i said i think support syndra is more of a forced role if you have been playing bad than a chosen role because as i said in the blog the slow duration and amount is surpassed by any skill of any real support champ and the stun from e have this downside of the knockback which diminishes the effect of the stun and might save your enemy if used in the wrong way ).

( Syndra's passive has some problems, yeah, in which that the only one that truly feels good is her E's width boost because it's readily apparent (no on notices the extra .5 seconds ont he slow and the damage boost on Q is just kinda how she is.) - ( Syndra's passive allows for her, at level 18, to have 4 very powerful skills ) :

please help me in this with numbers or examples because i find these two paragraphs to contradict each other badly.

( the power spike between level 4 Q and level 5 Q is already quite noticable, but an additional 100 base is just absurd. 300(+.75) on 4 seond cooldown is horrfying.)

1 - dude between a maxed q and a boosted maxed q you have only 34.5 + 9 per 100 ap that is affected by MR ingame so hows that can noticable when you have so many champs with passives that boosts their skills/aa and scale with ad/ap to a far greater amount ( akali, diana, darius, quinn, taric, sona and others )

2 - i added to q just + 10 base damage ( 230 + 60% ap - 240 + 60% ap ) and in it boosted state just 35.5 base damage and 6 per 100 ap ( 264.5 + 69% ap - 300 + 75% ap ) so from where you got this + 100 base damage from ?.

( You raise a good point about the W not benefiting from using dark spheres when they really 'ought to in some way, but her W is also supposed to give her a level of flexibility, during situations where she cannot wait the few seconds needed for the slow, or the damage. It should be more her benefiting from using dark spheres with W, rather than feeling like using minions or pets completely gimps the skill to a very, very unsatisfying level. Good idea but the actal execution would force linarity and no one likes that. ) :

1 - please return to my blog where i posted a simple example of annie and you can see with little thoght that it doesnt force linarity at all ( in fact i hated the linarity in w with it current state as it yeilds many rewards for no a brainer usage so thats why i changed it :P )

( Her E being full sized cone from the start just makes her easier and is tied in with the problems with the passive. Syndra already has a lot of power in level 1 E that is often ignored ) :

1 - i already explained why e need change in my blog and explained why e is not that flexible as you think in support syndra reply little above

( The R changes are just ridiculous. Some champions don't have 300 base on their ultimates (they're utility ults, but you could argue syndra's ult has decent-ish utility.) at leve 2, let alone at level 1. And that's with no additional spheres, the range nerf would do nothign because she has a stun and a slow that more than mitigates it. Also at level 11, if you max Q(which you would in this proposition, because her Q is just insane) you will be doing more damage than her level 3 ult on live provided you have 100 AP, which you should have by level 11. At max level it's even worse, easily hitting 2k damage. With an ult like this, lowered range doesn't even matter. Syndra zones the carry so they are basically incapable of getting within 650 range of her. There's just flat too much power behind this. )

1 -  yes some of the apc dont have 300 base damage ulti at level 1 ( if we are about to talk about some adc - namely jinx - or assassins ulties than we all would cry on how they surpass most others ulties )  but they make up for it by having an instant cast / instant hit,  higher ap ratio, longer range, high utility, aoe damage, shorter cd and things like that  ( viktor, ahri, annie, ziggs, cassio and others ) while syndra r main problem that its short-mid ranged and have a cast time and need a time for all those balls to hit makes skill casting it less rewarding because as i said even if your enemy is sleeping he will awake after getting hit by 1 or 2 balls to activate zhonya or an escape skill thus laughing on you cathcing him off gaurd and deny you your reward and dude in early game it is a marginal change just in level 1 of r ( 90 / 135 / 180 + 20% ap - 100 / 140 / 180 + 20% ap ) just to make hitting 1 or 2 balls before your enemy awake little more rewarding for you and more punishing for him for sleeping in lane

2 - the range nerf will make it more skillful to land adn to counter as your slow is just too short and easily countered and the stun from e is somewhat self countered by the same spell knocking back enemies

3 - with the mana cost increase on her spells you will not be able to rotate 6 balls at your whim as you will go oom in the 3rd rotation to cast r after you have the balls up so you will have a much smaller window to cast an empowered r unless you plan all your moves to cast r on your first or second 6 balls rotation, for the damage even if you have 100 ap you still deal way less damage compared to mages of her calliber ( viktor, veigar, annie - if her bear stalks its pery for half of its summon duration - and ziggs - if you hit 2 guys in the center of his ulti while having just 1 in the outer ring is enough to surpass your damage )

4 - since when a low range doesnt negatively affect a high priority target and since when high priority targets doesnt get zoned by tanks and fighters all time