User blog:Lesanthosxia/My Opinion: Leona's teamplay and my built.



Now, just thoughts and shares on Leona.

As many would say, she's not worthy of 6300 on her IP, this and that, whatever. Ever since her release, I find her really fun to play.

Why, if you ask?

She got probably the most stun in the game, having her Q as 7 sec CD, 4.2 after CDR cap, and her R at 60 sec CD, and 36 sec after CDR cap.

Oh yeah, got a Xerath picking your teamates? Throw your R right in his face, and E him, then let your pissed-off teammates do the rest.

Nevertheless, Leona is NOT a solo lane champion. Why not? You would completely waste your passive. Well, in her case, it looks like her passive does allows her teammates to do additional magic damage when they damages the enemy with her Sunlight. But, ever thought of this extra magic damage as a form of plus?

How bout laning with Annie, let her do the farming, and all you need to do is just zone your opponent. Got counter-zoned? Get Annie to throw in a W with stun, another stun from you, couple of spams from you and Annie, there's a free frag. Annie would wonder: how does so much magic damage comes from? Remember your Sunlight? Those debuff did their job without you ever knowing it.

Well, indeed Annie is better off solo-ing mid or top, as most would say. However in the case where she would synergized with Leona so much that she does nearly full damage with Leona's Sunlight whenever Leona decides to harass, she's definitely better off duo lane with Leona. Also, any team would easily devastated by so many stuns available. Nope, don't tell me Irelia early game with a Mercury Threads, cos she can't take that damage either.

Leave Annie aside, Cho'gath also works well with Leona, though I haven't really able to test it out in normal games. Just think about it: Leona signal a harass, possibility a kill with W, close in with E and stuns, meanwhile Cho'gath throws in a Q, W. Hey, both their R is off CD still. Of course, taking in accounts of having flash and things like Kassadin's riftwalk and such, but can you gurantee to survive from that stun, slow, knock-up and silence?

I think you'll ended up in Cho'gath's tummy.

Anyway, talks aside, here's my usual item builts for most games whereby 2 AP, 2 AD and 1 Tank is present:

Built Order:

 * 1) Regrowth Pendant
 * 2) Philosopher Stone (and your basic boot if possible upon returning to base)
 * 3) Heart of Gold (Yes, you're not farming much cos you shouldn't)
 * 4) Boots of choice, but preferably Mercury Threads
 * 5) Sunfire Cape (depending on enemy laning partner, decide on getting which component first)
 * 6) Frozen Heart/Banshee's Veil (Situational, depends on current most threatening scenario, but I get both)
 * 7) Randuin's Omen (Now you should be able to farm with Sunfire Cape and W, maybe E too)
 * 8) Sell your Philosopher Stone and go for whatever you want.

Q: Why Regrowth Pendant at the start?

A: You'll be attempting to zone your opponent a lot, so you're more vulnerable to damages. This amount of regeneration can keep you in lane for a long time. Much more, the first core item would be all time favourite: Philosopher Stone.

Q: Why preferably Mercury Threads?

A: CC reduction is always a yes, and certain CC disable you to use E for a while. The early Mres is also a great help.

Q: Sunfire Cape?

A: It's your farming item. Once you get this, just go into a lane that is in danger of being pushed by a large creep wave, turn your W on, maybe spam a bit on E too, let Sunfire Cape do the rest. It also allows you to do damage to enemy when you're in a teamfight.

Q: When to Frozen Heart, and when to Banshee's Veil, and why are they situational?

A: Frozen Heart contributes well only to damage mitigation of AD enemies, but it gives major CDR along with a huge mana pool. Banshee's Veil gives good health and mana increment, gives you more Mres and a spell shield. Depends on which enemy unit that is stronger, you'll need to choose which to go for first.

Q: Why Randuin's Omen? Even when enemies are mainly AP?

A: Randuin's Omen is a bit of a Luxury item at this point of time, since the sole reason for building it is due to the extremely powerful active ability. However, that being the case, if your enemies are too overwhelming with AP, just get a FoN instead.

Q: Sell the Philosopher Stone and go for whatever I want... ?

A: Yeah, generally if you wanna wreck a bit of havoc with more damage, you can go Trinity Force, Atmogs, or even Abyssal Scepter if you like. It's just how you like it to go.

Q: Why is warmog not in your build?

A: Warmog is expensive, and even though it offers a lot of health that helps in making you tanky, it doesn't offer anything like armor or Mres, and it doesn't help you to farm like Sunfire Cape does. However, if you like it, just go ahead with it.

Summoner Spells:
I always utilize only Flash and Teleport. Leona is not meant to be offensive on her own, so an instant repositioning skill is good enough most of the time, as her own CC should be enough for the kill. But why teleport?

I used teleport the same way as the old Destiny is being used: when allies in other lane got ganked, teleport over on either a ward or an allied creep, and interrupt the fight. Otherwise, you can utilize Teleport to also defend a lane from being pushed.

Lastly, you can make use of a minion to extent the amount of time available to down a tower. As Teleport makes the targeted minion invulnerable to damage during the duration of teleport, and the enemy tower just left with about 10 more hits to being destroyed, you can just teleport to the minions with tower aggro and allows your allies to take down the tower without being targeted by tower.

Mastery:
9/0/21

I like utility Tree's CDR on both champion skills and summoner spells, and this build gives a good regeneration for your mana and a movement speed increment. I triend 9/21/0 and a few other defensive build, but somehow it doesn't appeal to me.

Again, this is just how I build my Leona.