User blog comment:Tridan V2/Incirion, The Elemental Prospector/@comment-6292556-20140408191536

Very interesting concept. However, to problem of this 'use-and-switch' kind of mage is that it will be impactical in teamfight. I suggest his abilities to have a 'base effect' with (an) additional effect(s) with each element so he can constantly use it without to memorize 16 versions of different, independant effect.

Also:

Fire Orb - Try Annie's Disintergrate icon. It's much more beautiful and orb-like IMO.

Stone Orb - Graves' Collateral Damage is very stone-like and orb-like, more than Seismic Shard.

Storming Orb - Maybe just Storm Orb or Gale Orb? Oh, and I don't know what color theme you're goind to use. For green-blue, try Essence Thief.

Scorched Ground - Maybe Burning/Flaming Field? For the icon, I think Cull the Meek/Burnout is 'fiery field' enough.

Soaked Ground - How about Aqua Field or Rain Field? and Fizz's Playful is AoE-water-like enough. If you don't think so, try Riptide.

Shattered Ground - Stalagmite Field. Cataclysm icon can be used here.

Whirling Ground - Storm Field/Galewind Field/Gust Field. The icon is tricky XD Maybe Twisted Advance or Astral Blessing.

Protection of Flame - I suddenly think of Pyrorune. Anyway, It's not like 'Protection' at all. The icon can be Conflagration, Divastating Strike Mastery, or Kayle's Reckoning.

Protection of Water - Aquarune. It's a debuff, isn't it? I think Ebb and Flow might work well.

Protection of Ground - Georune. The icon could be Leona's Eclipse or season 4's Tenacious Mastery.

Protection of Winds - Aerorune. If Twisted Advance is not used then use it as this ability's icon. Otherwise try Torment or season 4's Recovery Mastery. I personally think you could try Zypher as well.

Deities - Should be Fire/Water/Earth/Wind Elemental for simplicity.

Fire Elemental - Pyroclasm, looks how thretening it is!

Water Elementer - Tidal Wave cannot be any less fitting.

Earth Elemental - Renekton's Slice (the yellow one).

Wind Elemental - Wind Slash.