Talk:Nasus/@comment-5.83.71.124-20121001145629/@comment-130.234.5.137-20121003110039

The problem with AP Nasus is that his early game is hilariously bad, even worse than "regular" Nasus. Tanky+sustain+Trinity Nasus has trouble not dying early on and that build is optimized for surviving the laning phase. AP Nasus will be incredibly squishy, have very low sustain, and probably run out of mana a lot because his E is so expensive to cast. He can be somewhat useful, but not as much as real ap carries because all of his damage is tied to a single AOE spell with a huge cooldown and the ultimate that requires him to be right next to people.

IMHO it's only viable in very low level play where your opponents don't realize how badly they can shut down your early game.