Talk:Yasuo/@comment-28465461-20160714033250/@comment-25010134-20160728091102

Full AD on E will destroy Yasuo. The only reason why people even main him is because his E gives him mobility and free harrass. Want to nerf him? Decrease base damage to counter tank Yasuo and keep the AD scaling so he has to build AD, and make his third Q range shorter.

Increase wind wall cast time so prediction is more important. W is his broken ability btw. If he plays around the wall you are doomed.

Take away AP ratio on E but slightly, and I mean SLIGHTLY, buff the base so AP Yasuo stays dead, but maxing E will still be viable to keep his identity the same.

For ult, increase AD ratio and base damage slightly, but decrease armor penetration buff duration and percentage to his next few basic attacks and being 40%.

This will make him a skirmisher that does terrible damage as a tank while keeping his duels sound. If he falls behind, the E will keep him in the game, while his ultimate makes him a decent cc follow up while doing a decent amount of damage in hopes that he can pick up a few kills to go back in. Since his Q range is shorter his ult is harder to land, and since his E is buffed slightly he will still have a decent laning phase but slightly weaker due to his knockup being shorter.

How about this?