V7.2

New Cosmetics
The following Chromas packs have been added to the store:
 * (Amethyst, Catseye, Citrine, Pearl, Rose Quartz and Ruby)
 * (Amethyst, Catseye, Pearl, Rose Quartz, Tanzanite and Turquoise)

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

League Client Update

 * New features
 * Players are now able to add bots to custom games in the updated client.
 * Added more settings to the client under Sound, Interface and Game.
 * Added more rotating game modes with this patch. The Ascension rotating game mode is now supported in the updated client.
 * "Group Mobile" has been added as a toggle option on the social panel. While the toggle is active, Mobile friends will be sorted into their own folder until they log in, at which point they'll move back into their original folder.
 * "Hide Offline" has been changed to "Group Offline". Functionality matches "Group Mobile" above! If the toggle is disabled, offline friends will be listed under their respective folder at all times.
 * Players can now purchase Battle Boosts in ARAM in the updated client.
 * Players on low-spec machines will see a dialog asking them if they'd like to enable low-spec mode.

Replay Systems

 * Features
 * Highlights noteworthy sections (VOD style).
 * Records clips into video format that users can keep indefinitely.
 * Only stores games from the most recent game version (patch).

General

 * Lethality
 * 1 Lethality =  armor penetration
 * Armor penetrationLethality((Target's level18))
 * 1 Lethality =  armor penetration
 * Armor penetrationLethality((Target's level18))


 * Revealing Indicator
 * The "revealed" indicator that displays above a champion's head when they are revealed/have true sight on them (i.e hit by, debuffed by , etc) has been updated.

Champions

 * AP ratio increased to  from.
 * AP ratio increased to  from.
 * AP ratio increased to  from.


 * Bonus AD reduced to from.
 * Handle hit damage reduced to 35% from 50%.
 * Handle hit damage reduced to  from.
 * Handle hit damage reduced to 35% from 50%.
 * Handle hit damage reduced to  from.
 * Handle hit damage reduced to  from.


 * Stats
 * Base armor increased to from.
 * Heal increased to from.
 * Heal increased to from.
 * Heal increased to from.


 * AD ratio reduced to from.
 * Auto attack timer reset.
 * AD ratio reduced to from.
 * Auto attack timer reset.


 * AP ratio increased to from.
 * Cost reduced to from.
 * AP ratio increased to from.
 * Cost reduced to from.


 * If Double Strike kills a minion or monster on the first hit the second will strike another nearby target (same behavior as ).
 * Gains stacks of and pause the remaining duration on  and  for each second he channels.
 * If Double Strike kills a minion or monster on the first hit the second will strike another nearby target (same behavior as ).
 * Gains stacks of and pause the remaining duration on  and  for each second he channels.
 * Gains stacks of and pause the remaining duration on  and  for each second he channels.


 * Stats
 * Base health increased to 540 from.
 * Traps are now, they can be revealed and destroyed.
 * Traps have and receive modified damage.
 * Melee hits do, and ranged do.
 * Traps grants to its killer.
 * Now only traps may be active at once.
 * Base heal increased to from.
 * Maximum base heal increased to from.
 * Base heal increased to from.
 * Maximum base heal increased to from.
 * Maximum base heal increased to from.


 * - Rework
 * General
 * Title changed to The Uncaged Wrath of Zaun from The Blood Hunter.
 * Complete visual upgrade across all skins.
 * New artwork for, , , , ,  and , as well as updated  artwork.
 * New voice over.
 * New lore.
 * - Reworked Passive
 * Renamed to Eternal Hunter from Eternal Thirst.
 * Stacking effect.
 * Bonus magic damage per basic attack increased to from.
 * Now heals for per basic attack only while.
 * Heal now triples to while.
 * - Reworked Q
 * Renamed to Jaws of the Beast from Hungering Strike.
 * Dash effect.
 * Damage changed to   from   or.
 * Heal percentage reduced to % from 80%.
 * Jaws of the Beast can be held to lock Warwick's teeth into his target and swing around to their far side. Warwick is while swinging around his target, and will move wherever they move until he jumps off.
 * Cost reduced to from.
 * Cooldown reduced to 6 seconds at all ranks from.
 * - New W
 * Passively grants % attack speed against all enemies . Enemy champions below that amount are also Blood Hunted, granting him % bonus movement speed while moving toward them as well as highlighting their position to his team. The bonus movement and attack speed are tripled against enemy champions.
 * Warwick briefly senses all enemies and then Blood Hunts the nearest enemy champion for 8 seconds, regardless of their . Blood Hunt cannot be activated while in combat with a champion, and cools down twice as fast if Warwick is not Blood Hunting.
 * 70 mana
 * Global
 * - New E
 * Warwick reduces all incoming damage by % for up to seconds, or until Primal Howl is reactivated. Once the damage reduction ends, Warwick unleashes a howl that causes all nearby enemies to  for 1 second.
 * 40 mana
 * - Reworked R
 * Leap effect.
 * Suppression duration reduced to seconds from.
 * Base damage increased to from.
 * Bonus AD ratio reduced to from.
 * Healing percentage increased to 100% from (30% lifesteal).
 * On-hit effects strike reduced to 3 from 5.
 * Can now be during the channel.
 * Cost reduced to 100 at all ranks from.
 * Range changed to (250% of current movement speed) from 700.
 * Cost reduced to 100 at all ranks from.
 * Range changed to (250% of current movement speed) from 700.


 * Base damage reduced to from.
 * Now scales with.
 * Base damage reduced to from.
 * Now scales with.

Items

 * Bonus attack speed on heals and shields increased to from 20%.
 * Attack health drain on-hit on heals and shields increased to from 20.
 * Attack health drain on-hit on heals and shields increased to from 20.


 * Magic resistance increased to 30 from 25.
 * Magic resistance increased to 30 from 25.


 * Magic resistance increased to 30 from 25.
 * Magic resistance increased to 30 from 25.


 * next basic attack against enemy champion base damage increased to 75 from 50.
 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * spell shield cooldown reduced to 30 seconds from 45.
 * spell shield cooldown reduced to 30 seconds from 45.


 * +10% cooldown reduction.
 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Active base damage reduced to  from 250.
 * Active base damage reduced to  from 250.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Magic resistance increased to 40 from 35.
 * Magic resistance increased to 40 from 35.


 * Health reduced to 300 from 400.
 * Mana regeneration increased to 125% from 75%.
 * Active heal reduced to from.
 * Active heal reduced to from.

Masteries

 * Base shield value now applies for each nearby enemy champion.
 * Base shield value recuced to from.
 * Shield duration reduced to 3 seconds from 4.
 * Shield duration reduced to 3 seconds from 4.

Summoner spells

 * Movement speed now reaches its maximum amount of after accelerating for 2 seconds.
 * Movement speed now reaches its maximum amount of after accelerating for 2 seconds.