User blog comment:LivesByProxy/Let's Talk About Urgot/@comment-1876049-20160513203814/@comment-3391671-20160517070424

Another reason as to why I would avoid the "lobbing" mechanic, that you now mention as a ground-targetted AoE, is that E works in a same already, doesn't it? I may be mistaking the differences you are trying to create between the Blade and the Grenade, but I wished to point my thought pattern.

I thank you for taking up the idea of letting the blade pierce through enemies affected by E. I will admit, I do not play Urgot much, so I wouldn't understand how important the "hitting hte backlines" part would be. But to me, the punch-through would play a similar role if not the same.
 * It changes how Q can still hit enemies in the backline even if he doesn't hit them with E.
 * But it also means that Urgot cannot hit only the target and hit them directly anymore, possibly being unable to apply that armor reduction on the target of his intended sniping Q.

If the above is ever confusing, just ask. But bottom line, I felt hte punch through would work best without worrying about the side effects of certain other mechanics.