Talk:Randuin's Omen/@comment-27836515-20160220212147/@comment-26432122-20160615163757

Please no man. I'd hate to see a 4/0 Darius running up to me as Kalista with 450+ movement speed and a 550 range pull + 40% slow. But on a serious note, theres a reason why tanks don't have many mobility options and that's because of the fact that they are tanks. Tanks will be tanks, slow and lumbering but durable while still being lethal, and that's how it should be. Riot is generous enough by giving us our Deadman's Plate which in my opinion fixes almost any tank immobility problem. The point of limiting tank mobility options is to force some tanks that need that kind of mobility to build some non-tank + offensive items, this ensures that you likely won't see a 5000+ hp Cho'gath running at you with 550+ movespeed taking 0 damage from you. I do agree that in this meta Randuin's is too much of a weak item for tanks right now, but giving it movement speed isn't going to make it any better of an item. It's purpose is to be a good counter item for those heavy crit + attack speed reliant adc's while giving you a good slow to keep them within melee range making the vulnerable to you, and that's the way it always should be. I think that if Riot is going to buff Randuin's that they're going to emphasize on the fact that it counters adc's and crit assasins by giving it more armor or reduction.