User blog comment:Astarandel/Asorydius, the Grand Swordmaster/@comment-16210885-20130904165337

His innate is interesting, but will the "die effects" last as long as he's dead? I ask this because some of the die effects are either costly, such as his R, or it can become OP, such as the W's CD reduction (since it is not withheld by the 40% threshhold).

His Q, Dargon's Strength, does give this character an offensive touch, especially with his R. IF he switches from Q to R often, he'll be dealing lots of true damage though....his hte active ability on his Q grants bonus AD and his R active makes this AD into true damage...

The W, Diamond Mind, has an interesting activation and persistant effect. Yet, I fear two things: IF he can only mark enemies within the first 6 seconds, the stance will lose its purpose if he is CCed during the time. Also, the player will possibly believe "I need to hit many enemies" in order to make the stance worthwhile. Second though, if he has a lot of AS, he can hit minions and gain up to 375 armor/magic resist. While it is only until he changes stance, as stated, it's either float or sink for this, so if it was me, I wouldn't try leveling this until I get AS and MS.

The E felt right at first, but I noticed that there is a missing range for the "nearby allies" description. Also, the persistant effect stacking will only work if his AS is above 1.5 attack speed, since hitting on every third hit within 2 seconds requires that...

The R lacks worth after 3 seconds, since CC reduction will not usually trade off for armor and magic resistance. This defeats his purpose as a tank...the death effect makes the ability double unrewarding for that reason.

Overall, this champion has a unique concept, but it lacks certain details that should be explained better...