Talk:Hecarim/@comment-3238314-20120419121918

Current observation:

Champ is fun to play as, has decent strength, awesome animations, decent wind-up animation on last hits.

passive is pretty useful, especially if you get some ms quints and masteries.

Q damage is powerful, especially with cdr and rampage stacks. Lowest cooldown it reaches is 1.2. It makes Hecarim a decently fast jungler.

W is extremely powerful in team fights. Healing on minion cap isn't per separate minion, it's per all minions. This puts him as a bad top laner in most matchups, because that sustain isn't all that good, and he has no way to counter harass. May do well against full meele tops, well see as he's played.

E High visual impact, GREAT movement speed buff, and quite a good nuke, especially if you go trinity. Good initiator and repositioner.

R - really huge range dash, decent damage. properly hit, it's gonna greatly disrupt teamfights like people expected.

Phreak's suggested skill order is probably the best way to level him up: RQWE. Ultimate because... ultimate. Yeah. Q to secure a strong source of dps, W next to raise the % and cap, and for the damage, though that is less important. E last because it has the same 75% ms buff at all levels, and the damage isn't worth it that much.