User blog comment:ClayHuang158/Chemring/@comment-25235491-20160225154042

Since you're drowning other custom champion concepts, might as well rate yours, since you desire so much of it. Overall, it's not bad, but you need to learn a bunch before pooping stuff and these custom champions might be pretty good.
 * Stats, etc.: You haven't gotten a clue about the standards for attack speed and magic resistance. 100 attack speed is nonsense since you're capped at 2.5 anyway.
 * P: Very much wannabe Graves. Add weird critical mechanics (building crits is encouraged yet has diminishing returns as far as the passive is concerned). Add triple on-hits for quick charging or triple- and you got a potential monster at hand, especially since for critting, you get guaranteed crits...
 * Q: A pretty meh skill, though it's only because things are left unmentioned. How many shots are fired? What's the firing rate? Increasing the number of shots fired with AP also makes little sense. It's a bit close-range and tunnel-vision for a marksman, but if this is what you were aiming for, why not..?
 * W: Random steroid. You even get crit chance for it. While you have a power spike, that still lets a long relative weakness window. Relatively good for a skill that doesn't really have counterplay.
 * E: Damn-near-manaless cooldown-free click-shot with a 95% AP scaling. Hover your cursor over your target, mash E like your life depends on it, and for a meager 90 mana (not this much compared to some other spells), you'll have dealt near 570% AP, and if that's not enough, add 60% of the target's max life to that. That's broke.
 * R: I'm not sure that fits this champ's "gunslinger" theme. The rockets' radius is small (Jinx's Fishbones has 150 splash radius, better than 80 huh?). The damage is weird for modified autoattacks, and not just because it's magic damage.