Category:Advanced attributes

These categories are not directly taken from the game; they have been discussed on the wiki and are listed on each champion's ability detail page.

Role

 * Disabler: An umbrella term for any champion with skills that interfere with another player's ability to control their own hero. These include stuns, snares, silences, disarms, charms, taunts, fears, or reductions in damage or attack speed or movement speed. While many skills fall under these categories, disablers have two of these or a disable that lasts an inordinately long time.

Resource
These categories will appear on both the normal page and the ability details page of each champion (Manaless):


 * Energy: Champions that use energy to power their skills. This attribute is specific to, , , and.
 * Health: Champions that use their own health to power their skills. This attribute is specific to, and.
 * Mana: Champions that use mana to power their skills. (Don't add this tag)
 * No cost (Cooldown): Champions that have no cost to power their skills, they are entirely cooldown-based. This attribute is specific to, , , , , , and.
 * Fury: Champions that use fury to power or enhance their skills. This attribute is specific to, and . (Note:  only uses fury for her ultimate ability, , which drains her fury while activated. Her other skills have no cost.)

Ability

 * Blind: Champions that have an ability that blinds enemy champions.
 * Blink: Champions that have an ability similar to the summoner spell,.
 * Dash: Champions that have a dash ability that allows them to move through and over walls. "Jumps" are also included in this category. Note: This is not the same as Blink or the summoner spell.
 * Global: Champions that possess an ability that can be used globally.
 * Haste: Champions that have an ability that speeds up Champions.
 * Healer: Champions that have an ability that can heal allies.
 * Mana Heal: Champions that possess an ability that restores a specific amount of mana.
 * Nuke: Champions that possess an ability that deal significant amounts of damage in a short time. Most nukers are Ability Power-based Champions who rely more on their abilities than their auto-attacks. Their damage output is usually high during the early game, and diminishes as the game progresses.
 * Pet: Champions that possess an ability that creates a non-Champion ally (sometimes controllable).
 * Scout: Champions that have an ability that grants vision of the map without the use of wards.
 * Self Heal: Champions that have an ability to heal themselves, but not other allies.
 * Shield: Champions that possess an ability that creates temporary health, grants damage protection in any way, or grants a damage or spell immunity for a few seconds.
 * Stance: Champions that have stances that they can change in and out of instead of the normal abilities that other champions have.
 * Teleport: Champions that have an ability similar to the summoner spell,.

Crowd control

 * Blocker: Champions with the ability to create terrain.
 * Interrupt: Any champion that has an ability that is able to stop channeled abilities like.
 * Charm: Champions that have an ability that will charm an enemy. Charmed units will temporarily lose control and wander towards the caster that charmed them. This is not the same as Taunt, but has a similar effect. Currently exclusive to.
 * Fear: Champions that have an ability that will fear an enemy. Feared units will temporarily lose control and wander around for a short time.
 * Knockback: Champions with the ability to knockback enemy targets. Units knocked back will be sent in a direction much like an uncontrollable dash. Tenacity does not reduce the time when knocked back.
 * Knockup: Champions with the ability to knockup enemy targets. Knocked up units will be sent into the air for a short time without control. Tenacity does not reduce the time knocked up.
 * Silence: A champion that can silence enemy champions; champions affected by silence cannot use abilities or summoner spells during its duration.
 * Stun: Any champion with at least one ability which inflicts the stun effect on the enemy. It's important to notice that the stun can work more as a side-effect of the ability in some cases, instead of its main feature.
 * Taunt: Champions with the ability to taunt enemy targets. Taunted units will attack the source of the taunt for a limited time without control. They will also follow the source to attack. This is not the same as Charm, but they have similar effects.
 * Suppress: All champions that have an ability that is able to suppress. Suppressed units will be unable to move, attack, or use abilities for the duration of the suppression.
 * Slow: Any Champion with the ability to inflict a slowing effect on the enemy.
 * Snare: A champion that can snare enemy champions; champions affected by snares cannot move or use blinks or dashes during its duration.