Thread:Telaruhn/@comment-7031576-20140409043255/@comment-7031576-20140410011141

I like the idea of a crab. Maybe a hermit crab, his shell can be used for his abilities. For now let's just call him Helix, we can think of a more creative name later.

(Innate) Seaweed King: Helix's abilities are 15% stronger and have special effects when cast in water or brush.

(Q) Hurdle Shell Passive: Helix gains 5/10/15/20/25 while wearing his shell. Hurdle Shell Active: Helix throws his shell, dealing 100/150/200/250/300 (+0.7 AP) magic damage. Helix loses 10/20/30/40/50 armor and magic resist without his shell on. This ability has a 5 second cooldown AFTER Helix picks up his shell. Enemies can move the shell 50 units with projectiles. Helix will respawn with his shell if he dies. Passive Bonus: Helix only loses 50% of his armor and magic resist without his shell, if he is IN water.

(W) Salt Water Pinch: Helix's next auto attack deals 50/75/100/125/150 (+0.4 AP) magic damage and slows the target's movement speed by 20%/25%/30%/35%/40% for 2.5 seconds. Passive Bonus: When Helix activates this ability, he gains 10%/15%/20%/25%/30% movement speed for 3 seconds.

(E) Burrow: Helix goes underground for 3 seconds. During this time, he cannot auto attack. After 3 seconds, Helix emerges and hits enemies with his shell, knocking them back and dealing 80/130/180/230/280 (+0.3 AP) physical damage. Passive Bonus: Helix gains 10/20/30/40/50 (+1 for every 500hp) health regen while underground.

(R) Ancient Arthropod: Helix transforms into one of the earliest arthropods, growing 50% in size and his model transforming. He gains 15% more health and mana. His autoattacks deal 100/300/500 magic damage over 2 seconds. This effect lasts for 10 seconds. Passive Bonus: Magic damage for Helix's autoattacks will heal him for 10% of the amount. This includes his Salt Water Pinch and purchased items.

Let me know what you think of this cute little murderous crab!