User blog comment:LivesByProxy/Heir To Blackblade: Fulfilling League's Thief Fantasy/@comment-7709681-20160409144158/@comment-26815373-20160409210307

The 'nearsights' are not the same, nor is either true. They both reduce / restrict vision in their own way, though, obviously.

Thematically, I had a few reasons. The 1st is that her key, which is capable of opening anything, is also capable of closing things (including wounds!); the 2nd, because I just imagined scenes like this:


 * Imoen and her new-found friends (,, and ) just barely escaped from [antagonistic situation], after fleeing into one of Imoen's corridors. Now, battered, bruised, and defeated in their attempt to recover the [MacGuffin], they shuffle back home. who was hurt during [plot point] has to stop to rest, during which  and  begin to argue, blaming each other for the failure of the mission and  getting hurt. Imoen, who's tending to  in the meantime, gets increasingly agitated by their bickering, and finally loses her temper by telling them to 'shut-up' (in so many words). She then shocks all of them when she heals 's wounds with her key.  and , not easily impressed, start to gripe and grumble about their failed mission, when Imoen, even more to their astonishment, reveals she had stolen [MacGuffin] while they were busy fighting [antagonist]. :^)

I'd like for her to have an innate which gave her a cool interaction with critical chance and attack speed, one that rewarded her for building items like but IDK...

I'm not trying to add damage to her abilities, as I want her to use auto-attacks. I didn't realize I had two slows though, so I trimmed it down to one.

Shaved the bonus damage off her ulti.

Lowered her ratios on Q and E, and thinking about changing the innate. I really don't want to see people building her like an AP off-tank. I'd like to see a sort of hybrid build with two or three offensive items (capitalizing on her range and safety), and maybe a or, thrown in.