V0.9.25.34

Although the store was supposed to be launch it faced a lot of troubles and was removed, few hours after the patch was released.


 * Known Issue* - Riot Points obtained from redeeming a League of Legends game card do not show up immediately in the PvP.net client (top right); however, re-opening the client or purchasing an item in the store will properly refresh the Riot Point balance.

Read about the Summoner Progression rollout: http://beta.leagueoflegends.com/boar...ad.php?t=17677.

PvP.net v0.28.08

 * New Features.
 * New Store!!!
 * Can purchase New Champions, Runes, Champion Skins, and XP/IP Boosts.
 * With the new store, you will have your Summoner Level, Runes, and Masteries reset.
 * With the new store, you will also have your win/loss/leave and recent matches reset.
 * Your ELO rating will not be reset.
 * Certain champions will be free to play while others will be locked. You will be able to purchase champions, Runes and XP/IP Boosts with Riot Points and Influence Points.
 * New First Time Experience.
 * New Screen for Summoner Creation on First log in.
 * New users will now be prompted to play the Tutorial when they first log in.
 * New Champion Select Screen.
 * New Layout with Champion Info Displayed on Mouse over.
 * Displays which champions are locked/unlocked.
 * New Champion Skin Selection.
 * New End of Game Screen.
 * New Bars denoting XP and IP gained for the match.
 * New Stat and Score Tracking – Tab through Scoreboard, Grid, and Graph to view game stats.
 * New After Game Chat Rooms – Talk with those on your team or everyone in the match.
 * New IP System.
 * Gain 79 IP for a win and 47 IP for a Loss.
 * Gain Bonus IP on winning when it is under 20 minutes. Bonus decays after 20 minute mark.
 * Gain Bonus IP on losing when its over 45 minutes. Bonus initiates and then climbs to max value after the 20 minute mark.
 * Gain Bonus IP for number of games played without leaving.
 * Misc:
 * New tooltips when you mouse over rune slots in your spell book.
 * Max Summoner Name Length is now 16 characters.
 * New Music During Champion Select.
 * Bug Fixes:
 * Fixed a Bug where a screen saying Closed Beta 2 flashed on log in.
 * Fixed a Bug where you could place talent points higher up in the tree than should be allowed.

New Features

 * New Customizable Key Bindings.
 * New End of Game Ceremony.
 * New Music for Summer and Winter Map.
 * New Environment Particles for the Winter Map (It now snows!!).

Champions

 * Shaco enters stealth and instantly teleports to target location. His next attack has a 100% chance to critical strike.
 * Shaco drops a Jack-in-the-Box at target location, which will wait, stealthed, to fear nearby units and attack them when someone comes nearby.
 * Passive: Shaco’s attacks poison targets on hit, reducing their chance to hit and slowing them. Active: Shaco throws his daggers to deal damage and poison the target.
 * (Ultimate): Shaco creates an illusion of himself that can attack nearby enemies. It explodes upon death dealing AoE damage.
 * (Innate): Shaco deals 25% bonus damage when striking a unit from behind.
 * (Innate): Shaco deals 25% bonus damage when striking a unit from behind.


 * Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
 * Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
 * Heimerdinger lobs a grenade at a location, dealing damage to enemy units and structures, as well as stunning anyone directly hit and blinding nearby units.
 * (Ultimate) : Passive: Cooldown Reduction. Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 Health, 10 damage, 10 Armor, and upgrade it to: Lvl 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1 or Lvl 3: Explosive Cartridges - Basic attacks deal AoE damage.
 * (Innate): Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.
 * (Innate): Heimerdinger gives nearby allied Turrets and Champions 6/12/16/22 health regen per 5.


 * Changed Mana Cost from 50/45/40/35/30 to a flat 50/50/50/50/50.
 * Changed Damage from a flat 155 to a scaling Damage of 115/130/145/160/175.
 * Changed Damage from a flat 155 to a scaling Damage of 115/130/145/160/175.


 * Increased cast range from 400 to 600.
 * Increased cast range from 400 to 600.


 * If Tibbers kills a sigil monster, Annie will now receive the sigil.
 * Changed Spell Projectile back to Previous look.
 * Changed Spell Projectile back to Previous look.
 * Changed Spell Projectile back to Previous look.


 * (Innate):
 * Cho’Gath now receives 8-16.5 mana when he kills a unit in addition to the normal Health ain on kill.


 * Reduced Health Cost from 20/30/40/50/60 to 20/27.5/35/42.5/50.
 * Decreased Damage from 50/65/80/95/110 to 40/55/70/85/100.
 * Reduced Health Cost from 20/35/50/65/80 to 15/30/45/60/75.
 * Decreased Damage from 50/65/80/95/110 to 40/55/70/85/100.
 * Reduced Health Cost from 20/35/50/65/80 to 15/30/45/60/75.


 * : Damage changed from 170/250/330 to 150/250/350.


 * Reduced Damage from 40/80/120/160/200 to 30/60/90/120/150.
 * Increased ability scaling with attack damage from 0.65 to 0.8.
 * Increased ability scaling with attack damage from 0.65 to 0.8.


 * is now a true heal and should now be affected by Healing Reduction effects.


 * General:
 * Changed the kook of her model.
 * Decreased Damage from 60/90/120 to 30/45/60.
 * Increased Scaling with Physical Damage from 15% to 65%.
 * Increased Scaling with Ability Power from 20% to 50%.
 * Increased Scaling with Ability Power from 20% to 50%.


 * General:
 * New Sounds for all of her spells.
 * Fixed tooltip:


 * Reduced Range from 650 to 600.
 * Modified Chance to Double Strike from 12% to 10%.
 * Modified Chance to Double Strike from 12% to 10%.
 * Modified Chance to Double Strike from 12% to 10%.


 * Increased Damage from 375/550/750 to 400/600/800.
 * Increased Slow % from 45% to 49%.
 * Increased Slow % from 45% to 49%.


 * Updated Recommended Items.
 * His innate icon will now persist through death.
 * (Avatar of Death):
 * Now gains 300/450/600 Health (removed the missing attack speed component).
 * Changed the ability power coefficient on Fury of the Sands from 100:5 to 100:1% increased damage.
 * Reduced Slow % per second from 4/8/12/16/20 to 3/6/9/12/15.
 * Increased Base Slow % from 32% to 35%.
 * Damage from Spirit Fire will now break recall.
 * Damage will now interact properly with Soul Eater. It was stealing 20% regardless of level.
 * Modified the damage gain on kill from 1/1.5/2/2.5/3 to 2 at all levels.
 * Damage will now interact properly with Soul Eater. It was stealing 20% regardless of level.
 * Modified the damage gain on kill from 1/1.5/2/2.5/3 to 2 at all levels.
 * Modified the damage gain on kill from 1/1.5/2/2.5/3 to 2 at all levels.


 * Increased Time to Detonate from 2 to 4.
 * Increased Mana Cost from 50/65/80/95/110 to 70/80/90/100/110.
 * Updated Tooltip.
 * Updated Tooltip.


 * Reduced Cooldown from 10 to 9.
 * Reduced Duration from 12 to 9.
 * Increased Armor from 30 to 35.
 * Increased Healing per Second from 7/11/15/19/23 to 11/18/25/32/39.
 * Increased Ability Power Ratio from 0.085 to 0.11.
 * Increased Ability Power Ratio from 0.4 to 0.6.
 * Increased Damage from 40/80/120/160/200 to 50/100/150/200/250.
 * Increased Ability Power Ratio from 0.4 to 0.6.
 * Increased Damage from 40/80/120/160/200 to 50/100/150/200/250.


 * has ncreased Slow % from 20/30/40/50/60 to 30/37/45/52/60.


 * Fixed an issue allowing for infinite blue cards.
 * Fixed an issue that would cause gold card particles to play but not have an effect.
 * Blue cards now properly lock and cause a redraw when used.
 * Removed a bug causing the mana cost of Pick a Card to be doubled.
 * Mana cost decreased from an effective 40/60/80/100/120 to an actual 40/50/60/70/80.
 * Cooldown increased from 3 seconds to 5 seconds.
 * Cooldown increased from 3 seconds to 5 seconds.

Items

 * General
 * Item Slows: Slows from Items will no longer stack. The largest slow will take effect until duration wears then next largest slow will take effect if it’s still active.
 * Cleave damage is now physical instead of magic
 * Reduced Combine Cost from 500 to 450
 * combine cost reduced from 950 to 750.
 * Removed cooldown on placing consecutive Wards.
 * Increased Duration from 180 to 210.
 * Mana Regen per 5 has been increased from 10 to 12.
 * combine cost reduced from 750 to 600.
 * Modified Crit from 12-21% to 20%.
 * Modified Attack Speed from 35% to 20-35%.
 * Modified Crit from 12-21% to 20%.
 * Modified Attack Speed from 35% to 20-35%.
 * Modified Attack Speed from 35% to 20-35%.

Summoner

 * Runes
 * Increased the effectiveness of Ability Power Marks and Ability Power by level Marks
 * Increased the effectiveness of Mana by level Marks
 * Slightly decreased the effectiveness of Mana by level Seals and Glyphs
 * Mana Regeneration per 5 and Mana Regeneration per 5 by level are now primary stats for Seals instead of Glyphs, stats have been adjusted accordingly
 * Magic Penetration is now a primary stat for Marks instead of Glyps, stats have been adjusted accordingly
 * Magic Resistance and Magic Resistance by level are now priarmy stats for Glyphs instead of Seals, stats have been adjusted accordingly
 * Reducing the effectiveness of Armor Penetration by 15%
 * Reducing the effectiveness of Critical Damage by 10%

Summoner Spells & Masteries

 * Exhaust
 * Can now be removed by abilities that remove slow
 * Teleport
 * Fixed a bug where if your champion dies while teleporting, the target it is teleporting to remains bound
 * Ignite
 * Increased Range from 550 to 600
 * Clarity
 * Increased Bonus Mana per level from 15 to 25 (increasing total potential mana from 115-370 to 125-550)
 * Fortify
 * Reduced Duration from 7 to 6
 * Fixed a bug where the Cleave damage was being applied to the primary target
 * Promote
 * Increased Health per level from 150 to 160
 * Revive
 * Reduced Cooldown from 540 to 510
 * Preservation
 * Increased Cooldown Reduction on Revive from 20 to 30
 * Increased Duration of health increase from 90 to 120
 * Mystical Vision
 * Increased the Vision Duration Bonus on Clairvoyance from 3 to 4

Monsters

 * General
 * Monsters now Regen 10% of their Max HP a second after retreating from combat instead of resetting to full.
 * Removed the ability for monsters sigils to be acquired by dead people
 * Added scaling from 16.5% to 25% on the Blue Golem Sigil
 * New Particles for the different Sigil Buffs
 * Baron Nashor
 * Starting HP Regen per second lowered from 25 to 15
 * Baron Nashor gains 0.375 Health Regen a second every minute
 * New Particle for Exalted with Baron Nashor Buff

General

 * Tutorial
 * Fixed an issue that allowed players to skip killing the champion and get stuck
 * Fixed an issue where minions would attack an invisible character
 * Added end of game ceremony
 * Fixed cases where players could break the camera panning by locking the camera mid pan.
 * General polish tweaks
 * Misc.
 * Updated secondary / critical strike animations for: Sion, Malphite, Evelynn, Cho'Gath, Blitzcrank, Karthas, Sivir, Twisted Fate, Ashe
 * Items with aura effects should no longer have their auras persist through death.
 * Added a Cooldown Reduction tab in the Magic category in the item shop.
 * Fixed an issue that prevented people from walking around the first center turret of both teams.
 * Resolved an issue with one of his particles displaying through the fog of war.
 * New Ashe image on the Load Screen
 * Fixed a bug where Nashor’s particles appeared through Fog of War
 * Fixed a bug where if you had two bottom tier Items and bought a top Tier item it would consume both of the bottom tier Items
 * Polished and added new attack animations for Sivir