User blog comment:ErdamonPL/CCC5: Colt - the Grand Inventor/@comment-1330314-20140910075009

You've put a huge amount of effort into Colt's items, so kudos for that (also, apologies for making you write and sort a pile of item templates). I'm sort of on the fence with this, since on one hand it allows Colt to augment his own kit in ways normal items can't, but on the other it significantly lessens his itemization choices, and ends up creating a lot of exclusive items that are redundant when compared to "proper" items. Thoughts on these items:
 * You may want to allow Colt to at least buy normal boots, since currently the only options you have are sub-par versions of and . Alternatively, you could give Colt access to boots with a functionality unique to him, that no other boots have (you could even give the boots an active).
 * Harvesting Device/Improved Harvesting Device looks like the building block for most high-end items, but it doesn't really work, since most of the items it upgrades to completely lose all of its stats and effects. It would be better if you started with one basic suit item (which Suit Resonator seems to be), one basic weapon item, and so on, and then branched out to your desired options.
 * Your ability enhancements offer interesting alternate playstyles, and generally your alternate item choices are fairly diverse. The unique effects on each item give each one interesting gameplay, and somewhat compensate for Colt's lack of access to mainstream items.

Thoughts on Colt's abilities proper:
 * Gatling Drone is an interesting autoattack enhancer, but I don't think you're making enough use of it. The drone has no interaction with the rest of Colt's kit, and its own active turns it into a static AoE damage ability, which heavily overlaps with Kinetic Generator. Additionally, while the drone's autoattacks work with the AS steroid, Colt himself can never really make good use of this, not even with his items. It would be better to give both Colt and his drone bonus magic damage on-hit, and have the active set the drone up as a stationary turret. Alternatively, you could even have the drone set up as an immobile turret that Colt himself could control.
 * Hookshot's core functionality is nice, though the trap mechanic looks like overkill. You could take the latter part out, and it would make the ability easier to understand rather than incur any kind of loss.
 * Kinetic Generator looks simple and effective. I question the addition of a stun when you can already stun enemies through Hookshot, but that's the only criticism I can come up with here.
 * Ion Cannon's functionality looks really, really cool. I'm not so sure about the electrocution effect, however: either you'd have to keep it and remove the stun on Hook Shot and Kinetic Generator, as you'd otherwise have three different stuns on a champion who's mainly an AP damage dealer, or you could just remove the electrocution effect and have Kinetic Generator work as a massive long-range nuke. You could even take out Advanced Ion Cannon's range upgrade and make the ult global from the start.

Your kit and assorted items are extremely fun to read, and generally look like they'd work well. Although there are a few improvements you can make, you have a solid champion with a very strong theme, and a completely unique take on itemization.