User blog comment:Emptylord/Sandbox/Ability bank/@comment-8050014-20140315134925

I have a few ideas you can add to your list, @Emptylord.

>A dash ability that will not pass through terrain, instead the champion will bounce off the wall at an angle relative to their starting position.

>A channeled ability that can be channeled indefinitely, albiet having reduced movement speed while channeling. The champion then deals damage around them based on how long they channeled, applying CC effects.

>A passive ability that applies CC effects on critical strikes.

>A skillshot ability that upon hitting an enemy unit will mark them for a few seconds. This ability can be cast twice within a few seconds before going on cooldown, and if 2 enemies are marked, they will be pulled towards each other, damaging and stunning them. If only one enemy is hit, they will be dealt half damage and slowed.

>A passive ability that converts AD into AP and AP into AD. These bonuses do not stack with themselves.