User blog comment:Sagee Prime/Nidalee rework Final/@comment-5558329-20121002063356

The point of a champion is them having weaknesses- not being good at everything. If they can do everything by themselves then this is no longer a team game and would just become a Nidalee game. Everyone also has their advantages and powers: Nidalee has that very strong spear which is one of the most powerful ranged nukes in the game.

@your ideas for rework:

By stagger do you mean something like Maokai's weak knockback? if so this is rather too strong as Nidalee is not supposed to be a sniper and a cc bruiser at the same time. By making her viable for multiple roles at the same time (i.e. the same build granting equal opportunity for several roles) then she is rather too powerful.

I do agree with the projectile speed increase for q, as i feel it is very easy to dodge, but as i type this i hear a barrage of QQ inbound...

I feel the attack speed bonus from Primal surge combined with the 10% heal for damage rate is just too powerful. If compared to Kog'maw, who gains a similar passive AS steroid, Primal Surge would give the adiitional heal rate on ALL her damage. Also she can activate it (at rank 5) for 70% AS and 20% Damage to HP. On top of this her allies nearby gain half of these bonuses. This ability would make her (imo) another Sion at lvl 9 (if maxed first). By simply buying a damage item like Infinity Edge or Bloodthirster this steroid would make her unbeatable every 4 seconds (the cooldown minus duration i assume), which makes me gibber like a madman. She would probably just become the best ADC by annihalting everyone with her enourmous steroid.

Then there's the Bushwack passive... Maximum rank means after about 8 attacks, or a spear and 6 attacks, or after a whole cougar combo plus a spear and one attack, that the enemy has 40% lees defenses. Thats like a Last Whisper and a Void Staff on the selected target for your whole team. Just too much i feel.

Then cougar form. The added bonuses make her too good at chasing with ignoring unit collision and speed bonus, its like a more permanent version of Jayce's Transform ultimate.

And thats my reasoning as to why i dont like most of these ideas. I hope there's enough detail here to explain.