Talk:Rammus/@comment-24208685-20140115065140/@comment-6000413-20140121095252

As I have posted several times, My advice is to build magic damage with little AP. Q is an initiation tool, rarely goes on squishies. The ulti is good, but the damage is dealt over 8 seconds, where a lot could happen.

So my build for rammus is: Sunfire, thonmail, abyssal, boots. The rest is game-dependent:

- expect low money -> start machete and get SotAG.

- Getting bursted -> giant's belt to be turned to liandry late game.

- Getting kited -> Swiftness boots and Twin shadows

- doing well -> sorc boots + liandry

- low on mana -> get chalice

...

With just the four core objects you are an unkillable machine that deals tons of nearly true damage. Add sorc, liandry and golem and you deal 273 true damage /sec aoe, reflecting 90+30% true damage to attacking opponents every attack and aplying a 2-4% current health damage aoe. All of this with 3000+ HP, 350 armor and 200+ MR.

Hourglass, Abyssal, Liandry's, Rylai, and Deathcap, while giving you a much lower survivability, add to your aoe: 590AP *0.3 = 177 damage +190 = 372. So, in order to deal +100 damage aoe /sec and 470 extra burst (mostly on tanks), you renounce to 10+30% reflected damage, 100 armor (meaning 25 less AD),  300 HP and tenacity

And the gold! You need 16k gold for that, while going for armor and flat damage costs 12.8k