Talk:Bloodrazor/@comment-27386364-20160511015532/@comment-3003548-20160514101142

40%? efficiency is/says 61.54% (at least now). I'm not saying the item is balanced, but do keep in mind it's pretty much meant for scaling with other on-hit more than AA-resets/AS steroids (which benefit significantly from AD) regardless of what they say. So in other words, the power isn't so much in the enchant, but in it multiplying what you already have, + some extra "scaling" damage.

Btw, as long as it does 25 on-hit physical damage (ie. vs 833 max health squishy champ @lv6, around when you get it), it's already 100% gold efficient. Not that that's everything. But, because of the 40% AS (you can't just look at damage in a vacuum), I checked with Xin Zhao's stats (no skills) as an example vs Anivia's health (very low), and found that, with no other items/runes/masteries, AA DPS for Warrior vs Bloodrazor matches at lv6. It only gets better for BR if you add more AD, higher enemy health, or levels (for the specific Xin vs Aniv matchup). Adding pure AS from other sources lessens the difference BR's AS makes, moving where Warrior matches BR to lv7 with 40% more AS. This is similar to what happens when you add AD, but reversed, lessening the impact of the 60AD.

Yes, I treated AS from levels as bAS. Stat growth numbers are apparently not linear, but that shouldn't change anything here. So yeah, while AD enhances skills/AAs, AS is not to be ignored. I do feel like people underappreciate it because it doesn't "chunk" as much, so it doesn't "feel" as strong, and requires a bit different playstyle to make it work properly.