User blog comment:Emptylord/Class Reworks - Itemization Follow-up/@comment-28280538-20160512201236/@comment-28280538-20160513225845

Lol I'm just going to say let's agree to disagree cause we are getting no where else.

Honestly though great job with the rest of the changes I mean considering you are doing some pretty big changes to the playstyle to these items and only 3 of them (mainly 2 but I saw a comment about luden's even if I disagree with it) are getting some disagreements I think that what you have done is overall really good.

And with the wisp line changes I think that it would make it more thoughtful if you say add the movement speed to it anyways say you gain x movement speed per stack much like an ap version of dead man's plate. Maybe if say at max stacks the movement speed last for x seconds before decaying that would certainly be interesting and with messing with the numbers I don't think it would be too op.

And with the Abyssal Scepter, while reading your points I think that the point of it was to provide an offensive/defensive item for mages when fighting other mages, which is something that is lacking. Out of all the mr items currently in the game, athene's is now more of a support item along with locket and mikeals, zz'rot and visage are more for tanks than anyone else, then the aa focused mr items (mercurials, maw, wit's end) which leaves banshee's (no offensive stats), banner of command (abysmal offensive stats) and abyssal scepter. Having the mr and ap on the same item provides an option allowing for those pure cannon mage builds (that you have pointed out you want) while also providing some survivablity. Now, maybe the mr on it is a bit too high but honestly I feel like It should be say the offensive version of banner in a sense. How would you like this:

Abyssal Scepter


 * Recipe:Null-Magic Mantle + Bami's Cinder + Amplifying Tomb + 765 g = 2750 g


 * Stats: +300 Health, + 25 Magic Resistance, +80 Ability Power

* Grants  UNIQUE PASSIVE - IMMOLATE:  Every 2 seconds a pulse emanates dealing 40  (+15% AP)  magic damage to nearby enemies and reducing their Magic Resistance by 5% for 6 seconds, stacking up to 30%. Alternatively, the effect could be that every spell cast emits a pulse.(Same passive from the above changes)

-Too much health might just make it look a bit too attractive to those ap tanks like amumu and alistar that might like that immolate passive

-This might still be against the whole ap and mr on same item but the mr and now majorly downscaled instead which makes it no longer the "best" mr item in the game while still providing that defenses you might need against a leblanc or such to come up in trades (till she gets the item herself, if she does since she doesn't really gain from the passive) I feel like the changes you did with the passive are fine and all but it leans toward those low to mid ranged mages like ryze or annie that want to get up in your face to do there combo's rather than azir or other long ranged mages so and these help push that farther allowing for those to have some added defenses against those while still being a majoritily offensive item.

Also, I think that you should note that Rageblade would be losing its ap portion to go along with how your leaning it towards and to go along with Gunblade (not mentioning anything about that)