Talk:Ahri/@comment-25403955-20180326131044

My ideal Ahr changes:

Essence Theft- heals and refunds mana when fully charged.

Orb of Deception- bonus ms removed.

Foxfire- 1st cast summons 3 flames. Activate again to select a target. Flames only persist for 2 seconds. Each flame attacks the nearest enemy unit when no target is selected. Damage beyond the 1st increased from 30% to 45%.

Charm- no longer deals damage. Only hits champions. 20% damage amp while target is charmed only. Range lowered to 600 from 975.

Spirit Rush- changed to ammo system, but only holds 2 charges. Current cd becomes the charging time. Dash range increased to 500 from 450. AP ratio increased to 35% from 25%.