Talk:Cho'Gath/@comment-27066268-20160221134503/@comment-3493296-20160306091011

Devourer is bad because his E doesn't proc on it.

The key things for this build are high mobility, slows and on-hit effects while still having a lot of tankyness. Currently, I evolved the build into this:

Iceborn Gauntlet (key to land easier ruptures), Nashor's Tooth (20% CDR plus gives your on-hit a lot more damage), Boots of Swiftness - Distortion (Ghost+TP), Sterak's Gage (great synergy with base AD + Iceborn+HP), Wit's End (self-explaining in this build), Dead Man's Plate (more MS)

The advantage of this build compared to others is, that it is way easier to land your rupture since you can control your enemy even without it. You reach around 600 MS with ghost, which leads you to be instantly focused so you can fullfill a tank role while still being a huge threat to the carries. AP Carries are easier to get close to so you can silence them. You also abuse the high base stats of cho's abilities and base AD.