Talk:Vi/@comment-11045621-20140517173108

To balance the ult they could change it into a skillshot:

On activation, Vi travels to targeted place, but stops at first enemy champion hit, knocking him up and dealing damage.

As this version is far weaker and has counterplay( dodging, bodyblocking) it could be balanced further by e.g.:

-shorter cd ,or only shorter cd if no champion is hit (making it a 2nd escape skill and more forgiving if you miss)

-if no target is hit, vi slamms the ground dealing aoe damage and slowing nearby enemys (see above)

-giving it an increased hitbox (easier hitting a target)

-higher speed (see above)

-more damage (as damage to secondary targets doesnt affect champions anymore)

-successful hitting a target will know create a shockwave that knocks enemys back when the target lands ( Xin´s E and R in one)

(ofc her ult stays unstoppable/uninterruptable)

aaaaand i just noticed that this makes her ult a weaker malph ult. Well, they could nerf Denting Blows and give it an active, that gives her another strenght.

Thoughts?