Talk:Kalista/@comment-3466579-20150217085141

In my opinion Rend should be somehow balanced. Almost infinite (254 stacked spears...) stacks can be applied, cooldown refreshes when it kills a unit, cost completely refunded when two units are killed.

It is both a formidable farming / pushing tool with Runaan's and a great single target nuke on champions and monsters.

With 200 AD and a 2 attack per second, in 6 seconds you can deal 910 damage from Rend only, not considering the damage from basic attacks.

Wouldn't mind Rend having a decreasing damage on each stacked spear. it won't reduce Kalista's farming effectiveness but should at least reduce her ridiculous Rend damage which, by the way, is almost completely counterplay-free.

I don't think her mobility is the real issue because, in order to achieve the almost ubearable levels of mobility Kalista needs quite a high attack speed, which in turn means she won't have a really high attack damage. Rend, however, it's just too strong of a skill right now because it lets Kalista build high amount of attack speed and still retaining a strong, uncounterable nuke. If Riot wants Kalista to be untouchable, at least they should make her deal damage by auto attacks only.