Talk:Cho'Gath/@comment-27722295-20160414113853/@comment-4091261-20160414180330

There really isn't a counterarguement for other than it is suboptimal in a synergy perspective. If gets, (which is pretty easy)  will deal a potential  every 4 seconds of combat. Since time is kinda awkward, the DPS potential for is  per second. To match this with with,  need --which is a bit more difficult to get than. The main point is due to the ability to get easier than,  is the more reliable choice. That said, surpassing means that  is a better choice if you are willing to take the various costs--lack of /, CDR. In terms of AOE, does have its perks for an   which again means that it isn't bad to get.

The reason why is not used on  is because people haven't found a good way to take advantage of all of  stats alongside. It's just like those champions with awkward ratios like  and. They exist and therefore have synergy, but people haven't found a way to itemize for it. Though, tbh I could think of one way to itemize for on :  +  jungle build.

The build goes /,, /, , ,. Technically this covers all of weakpoints in terms of. The main issue with this build is that everything is core--all 6 items. That means this is incredibly expensive and unreliable with little room for adaptability as sacrificing one item would remove a complete part of synergy. So would have to go Farmzilla which is really difficult to do without sacrificing lane pressure. That said, due to the synergy this offers this is a very powerful late-game build. There is, quite literally, gigantic synergy due to increased size increasing autoattack range.

is complete shit though. can get the same results using and get even higher DPS with it. Literally the only reason why is desirable is due to it's base  which reduces the reliance of building  and increases the reliance of magic penetration--which I honestly think is stupid because a portion of his  ratio is true damage.