Talk:Warmog's Armor/@comment-4046013-20111213221409/@comment-4046013-20120308160738

4k health -> 20 bonus health per .5% seal, vs 19.44 at 18 for per level seals. Actually, they break even at 3888, which is reasonable for a tank build. I imagine you would get a small boost over per level runes mid-game if you rush Warmog's. Quints break even sooner, when you have at least 3240 raw health at 18. The difference for seals is sort of small for most champs not named Sion or Cho'Gath, seeing as you'll stop in the lower 4000s most likely.

It's also really weird that you'd compare health per level marks to leaving blank slots where non-existent %HP marks would go. Why would you do that unless you wanted to lie about %HP runes being completely useless? And why would you use 2k HP as your basis for comparing the two? There isn't a champ in the game who'd only have 2k at 18 with Warmog's...