User blog comment:Jomariski/Grim, The Messenger of Death - Champion Concept/@comment-3391671-20170615030329/@comment-3391671-20170623162527

I too thank you for your response. However, before I reply to your own response, I suggest one thing. Instead of setting up answers that rationalize why you had systemized your abilities in given ways, a proper feedback to a feedback would be better appreciated. The primary reason why is because your answer sounds like excuses for your design choices, and less like a reflection that your abilities may have taken the wrong direction. Discuss with reviewers about their suggestions instead of a "oh thank you, but." While we are not mind readers, we can take a guess at what you might have been thinking, so give us the next step after that: What improvements do you think you can make.

"Hard to hit" can be fague in its own way, but there are other ways an ability can be hard to hit. As long as it is not auto targeted or a exceptionally large AoE, any ability can be hard to hit. has an ability that is hard to hit because it has a long delay on top of a visual/audio queue for enemies to react to. My issue with this ability is that it is overally basic. Plain. No spice or dice or some mice to make it squeak, "I am unique." It functions, but when someone says "there is more that could be done," they are letting you know that the ability has much to be desired.

I could tell this ability was not meant for an offensive you, but what you are doing is putting the cart before the horse. You force a purpose on an versatile mechanic (dashing) instead of looking for something that fits better for being an "escape tool." In the first place, immunity to CC or damage is not considered as an "escape tool," so you are either misusing the term or misinterpreting what an escape tool is in LOL.

This is another cart-before-horse ability, as you simply enforce the idea of "risk" before understand how limiting this is. Grim technically is supposed to have an "escape tool" with the W, and yet you have this ability offer the possible second escape tool. If you want to claim Grim has a lot of damage, have only one escape/utility ability, and the other two be straight up offense. Also, Death Cannot Die will not save Grim from a barrage of attacks, only the CC portion at this point.

You surely gave "life," but if you are aware about your bad writing, try going for a more explanatory lore than a narrative. Also make sure that the champion's powers are not informed (as in they are said by word, not by action) and represent why they are "legendary" to become a champion in the game. Don't simply make them individual because someone chose them; they should reach their status with more than plain "I got up here just because."