Talk:Fizz/@comment-88.186.19.90-20111203193214

Fizz's Seastone Trident gives him a passive that deals 75 damage + 0.35AP AND 8%of enemy health missing. Kassadin's nether blade deals 90 damage + 0.15AP only when activated and for 5 seconds (and kassadins usually don't upgrade attack speed)... ... ... Twice as much AP ratio, only a 20 base damage difference: beyond 100AP Seastone Trident deals more damage than nether blade withought counting the 9% of lost health, and the fact that's it a FUCKING PASSIVE, and that he can activate it to deal even MORE damage... But wait, there's more! Playful trickster, urchin strike and his passive combined gives him similar mobility to riftwalking (it's more efficient in lanes than jungle because of minions, but fizz was supposed to be a poker so...) (I can have trouble chasing down a fizz as kass from time to time) And look! his cooldowns are also similar to null sphere and fore pulse... except trickster ALONE deals more damage than null sphere and pulse COMBINED and also provides the same CC. And then we have his ulti which is an area denial spell acting at the same time as Karthus' wall (but in a circle), a good nuke (damage is very decent for an ultimate) and a situational channeling interrupt (the pushing back). tl;dr -Playful trickster>null sphere+force pulse (equal damage, equal CC and available more often and more regularly) -Seastone Trident>> nether blade (the passive deals more damage, and then you can activate it to hit even harder) -Chum the Waters >riftwalk (equal level chasing tool, acts as area denial in teamfights, equal potential interrupt and mobility of combined, riftwalk deals more damage beyond, but if you are using it to hit, you're not using it to flee.) Kassadin's not pre-nerf mordekaiser, but he's plenty strong Conclusion: Yeaaa... really balanced indeed... not.