Talk:Vayne/@comment-33630101-20171112143816/@comment-29964258-20171222194638

'''" Like Jinx, Trist or Sivir give her a long enough game and she'll kill everything anyway." '''

''' Are you implying that Jinx, Trist, and Sivir have poor early games? Because from my time as a support main, I tend to see Jinx and Trist doing very well early on (I don't see sivir anywhere near as much, but I recall her to be average early, not overly strong, but not overly weak either.) I would actually put vayne more in that category of neither strong nor weak, because she tends not to do too poorly early on. '''

''' IMO, there are four things an ADC needs: single target damage, zoning/poke, mobility, and sustain. And ADC who lacks or has weak versions of three or four of these early on would be poor early game, but this difference can be compensated with a support. '''

''' For example, take two ADC's of equal skill, playing Kog and Cait. Early on, Kog has decent single target damage, low-zoning/poke, no mobility and no sustain, and Cait has decent single target damage, medium-high zoning/poke (poking with headshots is severe), a little mobility, and no sustain. With just that, Cait will probably beat out Kog early game. '''

''' However, if you add an equal skill lulu to both of them, Lulu can buff their sustain and single target damage via her E, single target damage via her attackspeed buff and mobility via the MS buff on W, and zoning with her glitterlance. This makes Cait's single target damage high, zoning high, mobility is low (but still higher than kog), and sustain is medium. Kog's single target damage very high (as his attack speed/on-hit synergy from lulu is better than Cait's), zoning is medium, mobility is low, and sustain is medium. So Cait's single target damage is slightly less, but has a little more zoning/poke and a very slight increase in mobiiity. '''

Adding that support made the matchup much more equal, and is no longer quite as heavily skewed toward Cait, because Lulu's abilities synergized better with Kog than they did with Cait. So part of the early game is the ADC's innate capabilities, but it is also important that the ADC can help the ADC cover for their weaknesses (or in the case of Draven, disregard his weaknesses and simply buff his burst to unearthly levels)

TLDR: Supports are important for the ADC's early game.

Now that I think about it, I probably should have said something about Vayne's kit in specific in this long-winded comment, and I think I lost track of what I was originally trying to say (and no longer rememeber what it was if I did,) but whatever