Talk:Evelynn/@comment-192.109.190.88-20110127171630/@comment-165.130.136.206-20110225011527

team helping: giving assists or making assists early game (more gold, more experience), ravage increases damage from all team mates, shadow walk stuns (used to save allies, or ensure kills, also used in laning phase to harass constantly), with proper team work she makes enemies waste gold (making them buy multiple oracles / wards). and focing a dual lane to play defensively limits them too, as the turret gets the early game minion kills much faster than most champs can, giving an even further advantage over gold. it's not something that takes an immediate effect like zilean's passive, but in the big picture of the match, an eve can cause significant resource damage to the enemy team, making your whole team significantly stronger.

also, i've kept an olaf below level 6 for 20 minutes, imo thats shutting an olaf down. wasnt easy and i spent a load on green wards to catch him in the jungle, often with team members trying to assist him in gaining that crutial level.

twitch imo needs a revamp because its at the point where everytime i see one on the other team i feel more relaxed. sure he's a ranged carry with aoe, but besides his slow and wimpy poison his early game is even worse than eve's. mid game eve can always out damage twitch, to the point where i got a double kill when they tried to gank ME via ward (twitch and irelia). and urgot.. lawl.

and so what if a champ or two relies on stealth? jax relies on dodge rate, tryndamere crit rate, and fiddlesticks relies on drain. taric relies on his ability to heal. rammus relies on armor. shall i continue? singed has no range, is melee, and while he is a tank he relies heavily on movement speed, which (what was it you said?... OH RIGHT!!!) CC takes care of.