User blog comment:Berryeater/League of Rework, Part 2, attributes/@comment-5035765-20160526011725

i really get the feeling you don't actually know what you're talking about

MR per level on Ranged champs: no. Melee champs get MR/lvl because they're expected to be more in the fray than Ranged champs. Plus, it's much harder to dodge spells when you're up close (except A. Sol's, but that's on purpose).

AP/lvl: Aside from being straight up USELESS on a handful of champs (Riven, for example), it's a rather pointless change that makes things more complicated than they should be. Plus, if you mean it to be for farming purposes, everyone gets AD/lvl, and many mages are more able to use their abilities to farm the later it is. ALSO, mages are able to farm much easier with abilities, so that tradeoff of using abilities to fight against using abilities to farm is kind of needed.

Health: It'd make tanks useless because they wouldn't survive the early game (plus it makes no goddamn sense thematically for someone like, say, Ashe to be able to take a hit better than Malph at any given time, unless Ashe is building full tank).

HP/5: Oh god this is just straight up terrible. This would either completely kill the poke playstyle in botlane, or make ranged poke play the only option in toplane, depending on how the number is balanced out. THERE IS A REASON DIFFERENT CHAMPS HAVE DIFFERENT AMOUNTS OF HP REGEN

Mana/Energy: While I agree certain champs need resources (oh hi Riven and Kat), this is NOT how you're gonna do it. First of all, you cannot make Energy an easily increaseable stat. That'd be a huge buff to all the champs who currently use it (especially Shen), as well as completely screwing with what Energy is all about (it's supposed to be a low-max, high-regen resource) and removing why it's even a separate thing from Mana in the first place! Secondly, your theory on who gets highest and lowest is completely the opposite of how you have it for HP (you gave the class that needs mana most and is most likely to build it the most mana, while you gave the class that needs HP the most the least HP).

MP/5: NO. This would be a huge nerf to any mana hungry champs, which most of them REALLY DON'T NEED. Like goddamn, dude.

AP: already covered this.

AR/MR: contradicting yourself again by giving tanks high AR/MR but low HP for somehow the same reason.... the hell?

AS: To quote an oft-repeated message in Dark Souls- "Hurray for pointless"

LS/SV: "SV was removed because it was stupidly hard to balance, while LS was more consistant and left in... SO LETS BRING BACK SV AND GET RID OF LS BECAUSE LOL"

Dodge: NO. You know why this was removed? Because it was super inconsistant. An ADC could go into a fight with enough stats and skill to win a fight... and then ol' Lady Luck would go "FAAAACK YOOOOOOU" and make all their attacks miss, making them lose for no real reason. Random chance on defensive stats is just dumb, ESPECIALLY when it disproportionally effects one class WAY more than any others.

Crits: Riot is trying to get rid of random chance in the game except for crits, and by giving them a cap (especially so low a cap) actually makes them MORE random. So a no on this one, too.

MS: ADCs getting the least MS shows a fundemental lack of understanding of how ADCs are supposed to defend themselves... they're supposed to rely on Positioning and Kiting, not simply taking the hit. This MS nerf would TOTALLY SCREW THAT UP. Though this lack of understanding does explain why you want to give them the highest HP...

All in all, ya just sound like an extremely salty Mage main who's never played any other position ever.