Thread:Double Slap/@comment-3017217-20150224212358/@comment-4091261-20150224232439

Hmm. So this was an attempt to maximize both health and ability power simultaneously on ? I completely forgot about the looping thing. Well, it is true that the strange looping mechanism of causes health and AP to be slightly more effective, the ratios are way too tiny to make a large impact for health. However the % health is powerful for the AP bonus due to how small the health to AP ratio already is: 2.5%.

With 9% Max health runes and 3% Juggernaut, it makes a 0.42% Bonus health to AP ratio due to the fact they stack additively. This means that 2.5% + 0.42% = 2.92% Bonus Health to AP ratio. This has a much stronger impact than the, Archmage & lvl5 Dragon giving that 1.8508% AP to health boost. That would mean a change from 140% to 141.8508%. Pretty small. Also, because you can get more health than AP, the ratio is quite limited despite being over 4 times the amount of the the Bonus Health to AP ratio. Due to this fact, perhaps a more health based approach would be more advantageous for maximizing stats.