Thread:PrimusMobileVzla/@comment-26330362-20170511185343/@comment-7709681-20170511214551

The previous increase was multiplicative, as the 1 represent the magnitude of the original value and the Bonus Crit Damage chance is what allows the increase, my formula's increase is additive, is a percentage that only adds to the equation in the presence of the Bonus Crit Damage.

In the end, I just did it to standarize (much like the ratio increases to some % HP scalings).