Talk:Kennen/@comment-70.114.58.26-20130306050453/@comment-24.246.78.135-20130309215741

AD Kennen is EXTREMELY strong mid game because of the fact that he is still a stun machine and at around levels 6-12 he can safely be almost in the middle of teamfights. Also, to be honest, I would say that Kennen has better escape mechanics than Quinn, due to the fact that Quinn's E only slows and jumps back a short distance. While this does create distance, there are a LOT of gapclosers in the game, meaning many assassins or strong gankers (such as Xin, Maokai, Jarvan, Vi) can still catch up with you. With Kennen, his E allows him to run at almost double his normal speed for 3 seconds, meaning multiple gapclosers would have to be used in order to stay in range of Kennen (either that or hard CC/heavy slows). However, Quinn's late game is noticeably stronger because of the fact that she is based around kiting enemies to death and can build tankier than Kennen since her passive and ult already offer a lot of damage. Early game, however, Kennen would have a lead due to the burst from his W passive and his stuns, though this lead decreases as the game goes on, as Quinn scales better with items. Both are pretty fun and different from most other AD carries, though it depends if you want someone who can kite fairly well, close the gap, and be a lategame monster (Quinn) or someone who contributes a lot of utility, is extremely difficult to gank, and offers a lot of early and mid game pressure.