Talk:Irelia/@comment-5605969-20130729031620/@comment-5426276-20130801194755

"a gapcloser that reduces cd on AA"

You need around 8 or 9 autoattacks to fully refresh the cooldown. It's debatable as to whether this is better than a total cooldown refresh. Irelia can chain-jump across minions especially with the Sheen proc, Yi can't.

"the same broken heal"

Much weaker than before, actually. Before Yi could just ignore all your damage by healing back 1000 health. Now the heal is weaker but increases based on missing health, so it's only a good heal if you're almost dead.

"the same ulti that makes him live through every attempt to gank"

Master Yi has always been vulnerable to stuns, snares, knockbacks, knockups... Irelia can reduce the duration of half the CC effects in the game. In a gank (assuming 2-man gank) her passive reduces CC to 0.75 duration. Coupled with the Mastery that reduces to 0.85, the total multiplicative reduction brings the CC to 0.6375 duration. That's with no items.

"new and improved Hiten Strike, now more OP and with scalings"

Irelia's true damage scales much better: 15/30/45/60/75 vs 10/15/20/25/30. Yi's AD scaling doesn't surpass that until he has 225 AD. This prevents Yi from building a lot of defensive items, but Irelia can build that way and still be effective.