User blog comment:Nhan-Fiction/LEAGUE OF LEGENDS MUST EXPAND ITS BANNING PHASE/@comment-3003548-20160401110501

Yeah, I was thinking about a lot of this when draft mode was planned to be revamped. I believe they said something along the lines that they didn't plan to change the number of bans in the pro scene, which would really be a huge shame. 130 champs now btw, with Sol.

I haven't played DotA2, but I had reviewed the captain's draft system mentioned, and it did seem rather promising. I'm a little concerned with Captain A getting first and last pick. It seems like it'd make more sense to re-reverse the captain order on the final ban/pick (maybe those experienced in DotA2 can comment on this). That aside, a captain-controlled draft would be an "interesting" experience (troll picks become all or nothing), and the idea of being able to make a proper team comp is nice, but I suppose it's probably not best for a default mode (not that this was implied, just throwing it out there).

Another concern is I have a feeling Riot would want to make sure their pick/ban system doesn't resemble another games system too much, so it might be worth thinking about alternatives. But yes, regardless, 5 bans per team is probably best. As for low ranks... well I don't think the rules should change, probably, for consistency (since it's "ranked"). After all, low ranks are pretty toxic, and this could alleviate it a bit. Honestly I can't bring myself to feel bad that players have to wait longer before playing ranked... so... but if Riot wants faster access, they can reduce more champion costs (gasp) and/or increase IP income and not just experience, which now makes it feel like they have to wait even longer as it is once they hit 30.

I've seen an idea somewhere that I had also playing with involving special IP that could be put toward a specific purchase to get you ready for ranked. You'd get it when you hit 30, and perhaps some other level milestones (must be so fast to hit 20 now, though), depending on how it's intended to be used. I personally think a couple rune pages and maybe cheap rune sets should be focused on, but at least we don't need as many pages with 1st/2nd position preference, so we could perhaps skip the pages themselves. Players could be given premade sets of runes to choose 1 or 2 of at a slight discount, to encourage good runes early on, and a similar thing could be done with a set of cheap champs. These deals would be available from level 1, so they know about them and don't spend needlessly.

Another idea: Loans. It might be a bit complicated to make clear / keep track of, but taking a loan out on champs/runes, and ranked games automatically pay IP toward the debt. That would be the fastest way of getting players in as soon as they hit 30. Flaw: Riot would probably not want to give a ton of early IP, instead having some additional negative side to it. The feeling of debt would probably be unpleasant, but at least you're only forced to pay when you play ranked, which is the purpose of it. You're still allowed to use them outside of ranked for obvious skill reasons.