User blog comment:Willbachbakal/(Champion Rework) Viktor, the Machine Herald/@comment-25055899-20140630104051

Some of this I like, but the most important change--the hextech core--I'm not sure if I agree with. You have some very neat ideas, I'm just not sure if they'd work too well in practice. For one, how does his core evolutions work with trinket changing? with Rengar, he only has one line of necklace, but here, there's three different trinkets and three different cores. Does that mean he has nine trinkets to purchase? The only solution I can see there is a kha'zix style upgrade, but that brings into question which level you allow that at, and such.

Second, I feel like some of the effects are a bit strong for only taking up a trinket slot, especially with the vast amount of stats they give.

Third, I'm not sure if I like the analysis/evolution stack idea, it feels like it adds a bit too much additional complexity, and the stack numbers seem a bit off to me, but it might be something that would look better to me in-game, like some other mechanics.

My own personal fix to his Hextech Core is to just add a third stage to it, maybe one that costs two thousand gold, with all three offering more offensive stats to make them more slot efficient. Not sure if it would simply be a flat add-combat-stats upgrade, or one that lets you add the ability effect of a different core, or even double-up on the same core for a higher bonus.

Despite my criticism, I do like that you're coming up with interesting ideas to help make poor Vikky a more viable and well-designed champion, and your hextech core fix does seem very interesting.