User blog comment:HeresyHorus/Syndra, a tale of a lost potential/@comment-6916359-20131029145720

I fail to see the logic you have on the passive changes. You complain about a lack of early game power both offensive and defensively, and yet you... make it so the passive is only relevent at level 9? And shoehorns people into Maxing Q, which utterly ruins anyone who wants to try support syndra, who maxes E, or just anyone who maxes W. Syndra's passive has some problems, yeah, in which that the only one that truly feels good is her E's width boost because it's readily apparent (no on notices the extra .5 seconds ont he slow and the damage boost on Q is just kinda how she is.) That doesn't stop it from being a good passive in it's own right, while also having good thematic cohesion. Not every mage needs a passive like Brand's of Ryze, because each passive is designed to give a mage a certain power gate. Heim's allows him to keep his turrets healthy, Brands lets him kill people who walk away from his burst with a smidgeon of health, and makes his poke and harass game very potent, ryze let's him spam. Syndra's passive allows for her, at level 18, to have 4 very powerful skills, that would be very, very overbearing if they fuctioned like that with one point. It makes you feel good for masting your skills.

Your Q changes are also pretty absurd, the power spike between level 4 Q and level 5 Q is already quite noticable, but an additional 100 base is just absurd. 300(+.75) on 4 seond cooldown is horrfying.

You raise a good point about the W not benefiting from using dark spheres when they really 'ought to in some way, but her W is also supposed to give her a level of flexibility, during situations where she cannot wait the few seconds needed for the slow, or the damage. It should be more her benefiting from using dark spheres with W, rather than feeling like using minions or pets completely gimps the skill to a very, very unsatisfying level. Good idea but the actal execution would force linarity and no one likes that.

Her E being full sized cone from the start just makes her easier and is tied in with the problems with the passive. Syndra already has a lot of power in level 1 E that is often ignored

The R changes are just ridiculous. Some champions don't have 300 base on their ultimates (they're utility ults, but you could argue syndra's ult has decent-ish utility.) at leve 2, let alone at level 1. And that's with no additional spheres, the range nerf would do nothign because she has a stun and a slow that more than mitigates it. Also at level 11, if you max Q(which you would in this proposition, because her Q is just insane) you will be doing more damage than her level 3 ult on live provided you have 100 AP, which you should have by level 11. At max level it's even worse, easily hitting 2k damage. With an ult like this, lowered range doesn't even matter. Syndra zones the carry so they are basically incapable of getting within 650 range of her. There's just flat too much power behind this.

Overall, I guess i can kinda see where you're coming from, though I disagree heavily with you in like, prety much everything excep the fact her W should benefit in some way from using spheres, even then your execution was shoddy.