User blog comment:Freedfg/Is vayne TOO versatile?/@comment-31656015-20130720033129/@comment-31656015-20130720112343

I'm not saying that difficult champions should be overpowered, but they should be rewarded for the difficulty they pose.

Difficult mages have the reward of unpredicatability  ( different methods to combo ) and allows you to deal more damage than an average mage at the peak of their potential.

For carries you'll need to give them raw power, because they don't have a lot of diversity when it comes to killing. just go and autoattack.

And i'm not saying tumble can only be used once. it has a 2 second cooldown if you attack.

but in most cases "that attack" will be enough for the target to close the gap unless you have a high enough AS. however if you do fail to attack it's 8 seconds.

And you've given me a scenario of most likely late game Ozuar because early game your AS is -not- high enough to attack without letting them close in.

and early game, Supports -can- burst through your lifesteal and true damage. late game is where she shines so she's SUPPOSED to be able to 2v1 a support and adc.

And her stealth is a tool for repositiong. if any of you consider it a escape mechanism then it's a -VERY- poor one at that since you will NOT have enough AS to attack and still run without letting them close the gap early game, and late game... well who the survives vayne late game.

Also.. if you're going to get "angry" over a post like this. then i'm having the assumption that what i just said will be meaningless. prove me wrong if you can.

and lastly. some supports. don't need to burst through your true damage and lifesteal.

for example WILL keep you CC'ed while the stun you threw on their carry wears off. and since you bought a 2v1 situation here. you'll also notice that you have no help from your support.

I haven't seen this video but i assume this happens mid ~ late game where vayne shines so it doesn't make a difference. find me something like this early game and i'll yield.