User blog comment:Commander Marko/Cygnus, The Galactic Magus/@comment-3971604-20130903045520

in my opinion you should make it should make it to where your costs are a fixed amount and instead go with a ryze like approach to the dark matter scaling. You can keep your passive the same just take out the first part. and make your Q something like

 COST:  60/65/70/75/80 Dark matter

MAGIC DAMAGE:  60 / 90 / 120 / 150 / 180  (+ 60% AP)(+ 20% Current Dark Matter)

That way

1) it makes it neater. Youre essentially getting the same thing but in a way thats much neater, more recognizable to champions cause its a similar layout to other champs and its a lot easier to understand.

2) Less variables. The way you have it set up it does bonus damage = to the cost spent. This makes it confusing to opponents on just how much it could possibly does and causes too much variety in amount of damage. This brings it down and makes it a lot clearer on prediction of damage and counterplayability

3) Counterplay. As it is now. even if you have no dark matter. you can use spells on a champion that visibly has costs. By doing it this way. it makes it to where a Cygnus has to make decisions on when to conserve his dark matter in preperations for big fights, or to use it all to nuke an enemy and have to wait to build it up again. As it is now. he can recklessly spam skills all game with relatively no downside to it other than a few points lost in damage. This forces him to make choices on whether to blow up this person who is caught out and waste a lot of dark matter for the next fight. or to conserve it rather than blowing up the squishy and still being a big contributor in the team fight.

Let me know what you think about my suggestion. I think this would be a good way to balance him out while still making him perfectly viable as an actual champion