User blog comment:LeshracAetherBlade/Backup/Personal Copy Of Custom Champion./@comment-108.175.228.187-20120809001745

you cant be serious? the idea is admirable, but if you intend to having a champ with 9 spells, you have to reduce their effects significantly, the guy basicly has 4 hard ccs, 2 slows, 3 support spells that by themselves are as good as a support champ, and incredible ratios on all his spells. his kit is an equivelant of around 2 or 3 champs. and barely any cds on any of his spells. (4.5 sec cd + 40% cap + 1 sec reduction will equivelant to 2 sec cd on his q for example, that is extreme considering that 2 of those are a stun and a third is a slow, especialy when you can shuffle trough them) the problem with having to many skills on champs is that their ratios and utility need to be adjusted, for example champs like nid, lee or jayce, all have reasonable ratios on spells ( but still quite low when compared to champs with only 4 skills) and barely any crowd control (0 on nid, knock back and a slow on both jayce and lee). so if you want a champ with that many abilities, you need to scale them down significantly, either from the effect standpoint (and even then probably nerf some of the ratios and baces) or greatly increase his costs or cooldowns so that he cant just stand there, build tankish like ryze and spam everything left and right (you could even make him energy baced so that while his spells are very effective he has to pick between q (offencive spells) w (defencive spells) e (utility spells)