User blog comment:Shigfugjum/On My Arrow - But Do I Need a New One?/@comment-1330314-20141028033352/@comment-24420226-20141030011027

RE: your Lee Sin comment, that's exactly how I feel about him. I never said he was unhealthy, just that he was oppressive amongst jungle picks. His power reflects the skill and mastery he demands, so he isn't destructive to the game, merely overshadowing what could be other fun or effective options. Although, he really doesn't have the poor late-game that everyone thinks he does. Utility does not scale, that is to say, it is pretty much equally powerful at all stages of the game. And overloaded utility is the trademark that makes Lee Sin so strong. Plus his ult has 200% total AD ratio, the major part of him that makes him so effective as that AD assassin he can choose to build as.

As for permaslows, there is counterplay. The counterplay is that you prevent said champions from snowballing to allow you the option in the early/midgame to turn and fight. Even then, champions with heavy purst (not even necessarily mobile ones), can stop the fight, and the slows, from being drawn out. It's similar when playing against Tristana, who displays a similar binary play pattern in a different way. If she's fed and ahead, then her huge range+jump+knockback means she can often kill mutliple enemies without them being able to stick to her. But then the goal against Trist is not to wait until lvl 16 when she becomes near untouchable, the goal is pressure early and control the game while she is still weak. This really then becomes not about counterplay, but comeback mechanics: how strong should "Late Game Champions" be in the Late-Game? Should a team be able to pick a hyper carry like Trist or Ashe and make their core strategy to stall out the game to 50 minutes? Are "Hyper Carries" unhealthy in LoL?

I personally don't feel snares are effective enough against gap-closers. As someone who has played a fair number of Zyra vs Fiora lanes, the fact the the snare only plays post-movement somewhat defeats the purpose. Maybe if I was Morgana and the snare lasted a full 3 hours- I mean seconds, but still. But you are right, though, in that Ashe is the 'play-making' ADC. She does have a lot of power in that regard with her ult, but that could be something Riot could swing her identity towards, allowing her to make smaller, more frequent plays within lane. She would more readily feel like a support than an ADC (that is, her disguise would become more transparent). I find the idea pretty good actually, though it pushes her towards sitting section Quinn is currently sitting in: no one knows where Quinn should be on the Rift. Is she a top-lane fighter? Is she mid-lane assassin? Is she the next Twitch Jungle? Giving Ashe 'harder' CC and more distinct playmaking would make her strong as a champion, but it might muddle her role within a team a bit. We might then begin to see actual Ashe Support.

Over all, thanks for the comment. Hopefully I didn't misread anything. I'll chew on it a bit.