User blog comment:Zilla4444/Less Randomness: Critchance/Critdamage; Wriggles;...Remake/@comment-4958877-20120618104901

formula for calculating the DPS with critical strikes, in any case be difficult. Maybe we should remove all the critical attacks from LOL?

may be better to do, what would the damage of attacks has grown with every hit?

AD*(1+CritChanse*(hits-1))

100AD 10%CritChanse fifth attack

100*(1+0.1*(5-1))=100*1.4=140

PS: it is easier to change the GP and Trynd than change the mechanics of crit:

GP: passive) E very attack / crit does stack poison on 3s, a maximum of 3 stacks, they deal damage equal to 10% of the most powerful 1/2/3*attacks/Parrrley + 0.1 AP per second. Each stack slows the target by 7%.

Parrrley) can not crit, the rest is the same as now.

'''example: 2 attack by 300 damage and 400 damage parrrley and 0AP. Done with passive = 10% * (300 300 400) 0.1 * 0 = 100 magic damage per second'''

'''Trynd: Passive today provides 35% + dps ... which is obviously too much. '''

'''He also receive for free 25AD and +35 at 0HP. '''

The cooldown his Spinning Slash is reduced whenever Tryndamere critically strikes.

==> After changing the crits, the character will have to arrange a complete revork ...

May be: 

Passive) at the time when the character had to die, he gets immortality (HP can not fall below 1) for 3sec. 60sec CD, On kills or assists, cooldown resets.

Fury builds up as it is now

'''Bloodlust. passive) 'Y'our attacks deal a bonus 1damage for every 2,5 / 2,25 / 2/1, 75/1, 5% HP lost'''

'''Bloodlust. active) 'Restore the 0,6/1/1,4/1,8/2,2 HP per rage '+3/4/5/6/7% of lost HP. Spends full available fury'''

'''Mocking Jester. passive) AD enemies in the 400AoE reduced by 0.1/0.2/0.3/0.4/0.5 for each fury.'''

'''Mocking Jester. active) enemies with their backs turned also have their movement speed reduced for 4 seconds. Slow: 30 / 37.5 / 45 / 52.5 / 60 % '''

'''Spinning Slash. passive)' get a bonus 0.2/0.25/0.3/0.35/0.4AS for each fury'.'''

'''Spinning Slash. active) Spins through his enemies, dealing physical damage to enemies in his path. The cooldown is reduced by 1 seconds for each your attack. Cooldown:''' 13 / 12 / 11 / 10 / 9 seconds

'''Ower Power. active) increases to a maximum fury to 120/130/140 and restores '''20/30/40fury + improves each spells on 5/6.5/8sec:

Passive - increases the duration of up to 4/4.5/5sec

Bloodlust - If the limit fury is reached every attack heals and increases your maximum HP on 6/10/14/18/22HP, depends on the level Bloodlist.

Mocking Jester - after use imposes fear, causing the run on FROM Trynd 0.5/0.8/1.1sec and in any case slow down enemies.

Spinning Slash - The cooldown is reduced by 2 seconds for each your attack.

Cooldown  ultimate : 100 seconds