Talk:Luden's Echo/@comment-4636093-20150228172532

It reminds me a lot of Soul Reaver, an item in Smite.

Soul Reaver would periodically deal a large amount of bonus damage to enemies you cast skills on. Although Soul Reaver charges up differently (it has a flat cooldown while this one charges up by moving or casting).

Going to be a pretty cool item that's for certain. The most obvious use would be on a spam caster like Cassiopeia or Karthus (Does Azir's Sand Soldier attacks count as spells to charge it?), who'll be able to frequently proc the extra damage.

However pokers like Xerath or Karma might also like it because they can proc the damage, run around for a bit, then get another to add to their next poke.

Meanwhile there is still the possibility for burst mages and assassins like Katarina or Kassadin, buy it in order to get that extra oomph to their killing power.

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I have a question though:

AoE spells can apply the bonus damage to up to 4 targets, prioritizing champions. How does this work with AoE spells which strike targets at different times?

E.G: If Ezreal fires his ult through 4 minions AND THEN it hits the champion hiding behind them, does all the extra damage get exhausted on the minions first?

And also how does it work with Singed poison?