Talk:Miss Fortune/@comment-2179912-20151216095450/@comment-2179912-20151216150514

150 at rank 1 would not displease me. It's an ability with the level of magnitude of Command: Shockwave/Requiem/Curse of the Sad Mummy/Paranoia/Unstoppable Force. It's not a "dueling ultimate" that you blow in skirmishes left and right like the Culling.

Lucian can barely gun down an enemy squishy at lvl 16 even if he executes it flawlessly, and MF can almost kill the tanks with hers and it requires 0 skillz after the initial targeting.

I think that Lucian's should be compensated in some way for having to land extremely thin skillshots constantly over 2 seconds, and MF's should be toned down. It's like Karthus' ulti having 1.3AP scaling and Syndra's having 0.8 with max spheres.

I think Lucian's ulti should do increasing damage for landing consecutive shots, building up to like +30% over 15 landed shots but resetting if you miss one, and MF's should do significantly less damage per bullet for every target it hits, so that sitting behind your tank(s) will make you take much less damage. It's incredible that executing a very high-skill move can't even reliably win you the duel, let alone do serious damage to multiple targets, but clicking an AoE can easily win a teamfight on its own. I don't think freedom of movement justifies the power discrepancies between these two skills -- plus, having to move while executing the Culling makes it harder, not easier, to pull off. Bullet Time may be stationary but its range and full AoE damage more than make up for it.