Talk:Kayle/@comment-5077305-20121204204610/@comment-2124153-20121205162821

I tried 0/9/21 last night in the jungle; it's actually fairly good. Experimentation opportunities were limited because of the need to run a Custom with someone else, but I was able to run Wolves -> Blue -> gank (level two, at half health) without any damage assistance from mid.

It's not a sustainable start, because you have to go back immediately afterwards (you use all three Crystalline charges to kill wolves and blue buff), but first B you fill up your flask again and can buy a small item. This build has +5% MS out of combat, so Kayle moves at 335 + 17: this is enough to close to kill range on ganks.

Defense tree is required. Kayle cannot finish off the small minions before Righteous Fury wears off unless she has Bladed Armor. It might be possible to get around this by adulterating the usual rune setup a bit to use flat AP Glyphs (or AS) instead of scaling MR. I put the spare points into Armor and health Regen.

Nice benefit of this is that Greed gives you an extra 240-480 gold over the course of a 20-40 minute game, you have up to 6% flat CDR and 10% summoner spell cooldown, plus access to the very tasty 3% dual lifesteal/spellvamp mastery. You can hang on to the Flask forever, it's basically a 300/120 heal over 30 seconds every time you hit base.

I tried building my Machete into a Wraith, and added a Zephyr and Zerk's to that. That was pretty effective, as was Wraith/Nashor/Zerk's.