Talk:Yorick/@comment-25364408-20150906060652/@comment-25489490-20150909154919

The recovery smite makes Yorick op in the Jungle. Just make sure to always kill the last monster in every camp with your q and max your q so you fly between camps and can rocket-speed clear. (q is also the most efficient offense ability for tanky yorick with free bonus damage at a lower cd and same mana, which u already knew, so sry xd)

I want to you to look at my toplane build, however. The math for this is crazy late-game.

Manamune, Frozen Heart, Black Cleaver(every ghoul aa procs the armor shred and movespeed buff for the Cleaver), Banshies, Trinity Force, Titanic Hydra.

Considering: Muramana active to be an average of 100 damage; we're at 360 ad with 3600 hp.

w -> 230 cast damage + 125 ghoul aa damage

e -> 535 cast damage + 125 ghoul aa damage

aa -> 360 + 100(muramana) + 234(trinity force) = 694 x 1.1(passive) = 763

q + aa -> 360 + 100 + 360(titanic) +222(q) = 1042 x 1.1 = 1146

final 3 ghoul aa's -> 125 + 125 + 165 = 415

Might not be as much as Garen(maybe), but 3300 damage in under 2 seconds is legit af.

Also, your q + trinity is up again in 2 seconds, while still alive enemies are at -30% armor.

Movespeed in combat without any boots is 490.