User blog comment:Lyndongwapo/Jack Frost, the Winter Guardian/@comment-3391671-20170909231441

Not to be over critical, but this concept essentially feels like you ported Jack Frost under the guise that he's part of your bloated sets of champs (According to your user page, he's part of the Lunar Revel colelction). As you may already be aware, your large set of champions have been infamous due to their quantity with a subjective lack of quality. To top this with a pseudo-porting also plays against a good image, as it feel lacking in innovation to say "this champ is based off XX" blatantly. Influenced is like how my champ concept Izo is to Blazblue's Jin: resembles Jin in looks and aesthetics, but a good portion of Izo's concept are original to him (such as story, and Bolverk) and do not copy how Jin is in person (not a psycho) or works in-battle (of course, because LoL and BB are different in gamestyle). Jack Frost here is closer to being a crossover since the thematics of "having fun in snow" and the abilities seen are not just influenced by what Jack Frost does in the movie, but are actual representations/imitations. Know the difference between porting/crossovers and influenced concepts.

Onto the kit now, though:
 * A reversed old, and thematic snowball fighting. Both of these are apparent in being thematics, but you definitely do not skim "mechanically intriguing" with them.
 * I presume I have lectured to you about "gameplay impact" where you should aim for more focused effects than "I'm going to affect in a very large area this small effect." They made 's innate limited in ranged so that it can be more appreciated ("I'm faster because I'm near Janna. Thank you Janna.") than a global passive buff people would take for granted ("5% more speed? Well, it's just there, like having free water."). A global has other detriments, since it has no counters, and champs who fare better against  targets receive this inherent advantage that brings no fair satisfaction to the victims.
 * Just to note, I plan on making a guide in regards to my opinion on what is a good champion in concept. You are not the only one, but surely some of your concepts have spurred me into thinking that not everyone understands what makes a good champ, in theme and/or kit. Such "common sense" though is never universal, since farmers don't know what is common sense for businessmen, and visa versa. Just take it that when I do release that blog (sequel to my recent blog on how to start up a custom blog), I recommend that you read it.
 * The Snowball part of this innate also has some issues, both because of a lack of purpose and its overlap with the snowballs on Howling Abyss/ARAM. It's kind of fun to have everyone be able to play snowball fight, and have a new avenue of poke damage... but beyond that interesting bit, there is no purpose in having snowballs. This is severely outshined on Howling Abyss, where their purpose is already fulfilled by.
 * Q: 60-140% bonus MS for 5 seconds, on a 5 second CD with a rather low cost... regardless of cost actually, this ability is a no-go. The bonus Jack Frost gets is both long and large, putting every other champ with an MS boost to shame. Apologies to and .  can compete in effect, but it's her ult, thus her identity, not some basic ability she can squander.
 * On top of that, the secondary effect of this Q is something that I've seen with other custom champions: creating a version of 's . Having the effect alone on champions is alright, but you give too much bonuses to Q, as if he has two good abilities in one. The numbers at the least need to be dumbed down to be fair, or else I would say to remove one aspect to favour another for more impactful gameplay. (let's not forget he already has an innate that slows the whole map...)
 * Here is an example of a custom champ who has a similar effect of "MS boost + icy floor": Krystal, by User TakaHann. While the effect is in her innate, her only means of persistently having the effect on is by spending lots of mana (a lot, lot more than Jack Frost). The maximum bonus she can even attack is % bonus MS with 5-sec zones that for %. For your information, the least she would have to pay to attain the maximum benefit is  based on her W's rank.
 * I find the frozen floor portion to also not be exactly helpful for Jack Frost. This is because of how he's a ranged-support, and I wouldn't think he would be willing to put himself in danger to capture enemies within them. Such effects are better done on melee-Fighters (and Krystal above is such a champ). It can help him peel... but that's not how I would like to see this effect being used for.
 * One last comment, that extra snowball cast looks more like a freebee for no reason. With how snowballs have little effectiveness on the field... I would remove this as its flavour with no significance to gameplay with the current kit.
 * W: This ability isn't that bad, although I do find that the damage and CC effects are on the stronger side. What I will directly complain about is the "{{cctip|Airborne|knock back on attack" effect, which can become a serious mess when teamfights occur. Most CCs are purposed so that the target is either kept in one place, or displaced to somewhere favourable. However, if a target moves with every attack, the target will become a pinball and may be sent to somewhere unintended by one ally, because three or more allies tried attacking them at the same time. Champs who grant allies the ability to CC tends to be non-displacing effects, and only one time (the first time the target is hit).
 * Also, the ice blocking effect is strong enough of a {{cctip|Stun|stun}}, and while gladly you make the extended stun needing someone to attack the target, I don't think you need to give that bonus, since the ability already {{cctip|Airborne|displaces}} them.
 * E: Moving wards... that's somewhat new in a sense. But a damaging ward... I'm sure people have told you how sour it is to attack something without {{ii|Thornmail}} only to be dealt some damage and other effects. Basically, that damage/ is another no-go. It may be restricted to only AAs... but its effects do bother none the less.
 * Also, don't overflow the kit with so much CCs (especially ). It mars each others' effects, and make a muddle of the kit. Other champs like {{ci|Anivia}} already specializes at it, so be distinct from such champs.
 * R: I've covered "impactful gameplay" along with originality in previous concepts, and this ult is standing up to represent (if not outright show) that you may not have understood these at all. The ult here is essentially an upgrade of the first innate. The effects are nice, but would have more gameplay decision and relevance if it was centered in a tightly knit AoE than being irresponsibly global. From what I see, you placed the balance of power budget on the duration, making this so called blizzard only last for at most 3.5 seconds... and that won't get appreciated much. Yes, the effects themselves can lead to some good plays... but if to be honest, this isn't that interesting of an ult, neither is it much fair (no counterplay).
 * If you do want to keep this kind of ult, you will need to reduce its effective radius to something within Jack Frost's sight radius, have the duration be worth calling it a "blizzard" and have measures that would make this not an {{ci|Anivia}} clone.

Overall, presumptions did make me dismayed with how this concept has come to (you say it's based off a character, when it's moreso a carryover), but the kit itself doesn't help, as it is riddled with mechanics that won't work for League of Legends, either due to unbalance or mechanics that have unanswered purposes. I've seen this with your previous concepts, and now here, and I can only judge that your improvements have been visible yet really limited regardless of how much criticism has been given to you. I won't assume your background, but understand that I do not think well of your responses, which have been rather passive or unresponsive. The lack of responses can represent who someone is, and make bad impressions if taken the wrong way.

Understand too that posting concepts that have potential to be good on their own does not guarantee to be great in their environment (League of Legends). Anivia is present, and the pool of possible icy champs with {{cctip|Slow|slow}} runs thin. Other commenters like PS and Emptylord mentioned how you can't just mash a concept together for that thematic area. I've mentioned that you need to rethink your concepts, so try taking it to the next level if you can, since it personally does not feel like you're making as much improvements.