User:KeithCornell/CPN:Champions11


 * General:
 * Base mana decreased to 320 from 325.
 * Mana regeneration decreased to 6 from 8 (1). Mana regeneration at level 18 decreased to  from 25.
 * Movement speed decreased to 325 from 335.
 * Damage increased to from %.
 * Stacks duration decreased to 3 seconds from 5.
 * Damage decreased to  from.
 * Slow now decays over its duration.
 * Stun modified to seconds from.
 * Devour combo cost increased to 40 mana from 0.
 * Duration decreased to 3 seconds from.
 * Bonus movement speed while an ally is in Tahm Kench's belly removed.
 * Percentage health damage decreased to % from.
 * Projectile damage decreased to from.
 * Grey health storage decreased to % from.
 * Health restore increased to 50% of Grey Health from %.
 * Shield decays over its duration.
 * Range decreased to from.
 * Cooldown decreased to seconds from.
 * Initial channel duration maximum decreased to 5 seconds from 6.
 * Now automatically activates when an ally jumps in Tahm Kench's belly.
 * Diving channel decreased to second from 1.
 * Now knocks back enemies near the arrival point for second.
 * Duration increased to 5 seconds from 4.
 * Damage modified to from.
 * Now resets Taric's auto-attack timer.
 * Mana cost decreased to 60 at all levels from.
 * All charges Taric has not consumed keep charging from where their charge time was instead of requiring the full cooldown.
 * Taric now takes 12% of the damage his Bastion-marked ally's shield.
 * No longer resets Taric's auto-attack timer.
 * Stun duration increased to from.
 * Delay and invulnerability decreased to second from.
 * Cooldown decreased to seconds from.
 * General:
 * Health decreased to 476 (72) from (82). Health at level 18 decreased to 1700 from .
 * Base health regeneration increased to from.
 * Mana decreased to 240 (30) from (40). Mana at level 18 decreased to 750 from .
 * Mana regeneration decreased to  from  . Mana regeneration at level 18 decreased to 14 from .
 * Base attack speed decreased to from.
 * Armor decreased to 21 (3) from . Armor at level 18 decreased to 72 from .
 * Movement speed decreased to 325 from 330.
 * Now breaks if Teemo takes champion damage.
 * Element of Surprise is now granted only if Teemo breaks stealth himself.
 * : Retooled.
 * Nearby enemy champions (700 range) are Surprised, taking 20% increased damage from Teemo for 3 seconds. Poison damage applied by Teemo while an enemy is Surprised is increased for its entire duration.
 * : Retooled.
 * Mana cost decreased to 70 at all ranks from.
 * Cooldown modified to seconds from 8 at all ranks.
 * Teemo's next basic attack uses a special poison, dealing  bonus magic damage over  second, and  the target for the duration.
 * Passive movement speed modified to a flat from %.
 * Active mana cost removed.
 * Active can now only be used if the passive is up.
 * Active movement speed decays over its duration down to the passive movement speed, and can be interrupted by damage after 1 second.
 * Active cooldown decreased to 10 seconds from 17.
 * On-hit magic damage removed.
 * Duration decreased to seconds from 4.
 * Poison damage decreased to  per  second (Total damage:  ), from   per second (Total damage:  ).
 * Can now be stacked up to 3 times, for a maximum poison damage of  per tick (Total damage:  ).
 * After applying three stacks, Teemo cannot refresh the poison, but the target is slowed by 50%, decaying over the poison's duration, and takes bonus damage from Teemo's auto-attacks.
 * Damage decreased to  per  second for 5 seconds (Total damage:  ), from   per second for 4 seconds (Total damage:  ).
 * Slow modified to % decaying over 5 seconds from % for 4 seconds.
 * Mushroom explosions mark the closest enemy hit as .
 * This increases the mushroom's actual damage to  per  second for 5 seconds (Total damage:  ).
 * Mushroom duration decreased to 2 minutes from 5.
 * Mushroom health decreased to 1 from 6.
 * Mushrooms are revealed if an enemy champion stands within 200 range of it for 2 seconds.
 * General:
 * Range decreased to 500 from 550. This also applies to Explosive Shot and Buster Shot.
 * : Moved to Passive.
 * Activating an ability gives Tristana for 5 seconds, stacking up to 3 times for a maximum of . Rapid Fire's duration is also reset on-hit.
 * : Retooled and moved to Q.
 * Tristana periodically gains range on her basic attacks and abilities for 5 seconds. Cooldown: 20 seconds after using a basic attack or another ability.
 * Mana cost increased to 100 from 60.
 * Range decreased to 450 from 900.
 * Damage type changed to physical from magic. Damage scaling modified from to.
 * Slow now decays over seconds, decreased from lasting  at full strength.
 * Detonates Explosive Charge within its area of effect. If it detonates Explosive Charge, Rocket Jump resets its cooldown.
 * Passive removed.
 * Mana cost decreased to 70 at all ranks from.
 * Duration decreased to 3 seconds from 4.
 * Now behaves as an auto-attack reset.
 * Damage modified to   from.
 * Damage bonus per auto-attack decreased to 20% from 30.
 * Maximum damage bonus decreased to 100% at 5 stacks from 120% at 4 stacks.
 * Maximum damage modified to   from.
 * Now behaves as an auto-attack reset and applies on-hit effects, modified from single-target spell effects.
 * Cooldown decreased to seconds from.
 * Damage type changed to physical from magic.
 * Damage decreased to  from.
 * Knockback distance decreased to 500 at all ranks from.
 * Knockback duration decreased to second.
 * Knockback width decreased to 150 from 200.
 * General:
 * Mana regeneration decreased to  from  . Mana regeneration at level 18 decreased to 15 from .
 * Range decreased to 700 from 1400.
 * Only triggers on minions, monsters and champions Trundle has attacked in the last 5 seconds.
 * Health restore modified to gaining as bonus health regeneration for 5 seconds (Total heal: ), from  instantly.
 * Mana cost increased to 50 mana from 30.
 * Cooldown increased to seconds from 4 at all ranks.
 * Damage modified to  from
 * Slow removed.
 * Now grants 50 bonus range for the next auto-attack, and heals Trundle for the attack's premitigation bonus damage.
 * Attack damage buff and debuff durations decreased to 3 seconds from 8.
 * Attack damage debuff increased to from.
 * Mana cost increased to 80 from 60.
 * Range decreased to 800 from 900.
 * Cooldown increased to 20 seconds from 15.
 * Duration increased to 10 seconds from 8.
 * Bonus attack speed decreased to % from.
 * Now increases Trundle's self-healing by %, from increasing all health restoration by 20%.
 * Now slows enemies by %, decaying over 1 second after they leave the area.
 * Mana cost increased to from 75.
 * Duration decreased to 5 seconds from 6.
 * Cooldown modified to seconds from.
 * No longer grants sight.
 * The area around the pillar is considered Frozen Domain.
 * Armor and magic resistance steal over time removed.
 * Now deals magic damage every  second for 5 seconds for a total of.
 * Increased Fury gain on critical strikes removed.
 * Fury decay timer decreased to 5 seconds from 8.
 * Fury decay increased to 5 every half-second from 5 per second.
 * Critical strike chance removed.
 * Tryndamere now gains per 1 Fury, up to  at 100 Fury.
 * When Tryndamere has 100 Fury or is under 15% health, he gains 100% critical strike chance and converts his critical strike chance into bonus critical damage.
 * Passive removed.
 * When Tryndamere has 100 Fury, he heals for when he lands a basic attack, increased to  if he kills a unit.
 * Base heal removed. Bloodlust cannot be cast at 0 Fury.
 * Heal per Fury modified to from.
 * 100 Fury heal modified to from.
 * Heal ability power ratio removed.
 * Range decreased to 700 from 850.
 * Cooldown decreased to from 14 at all ranks.
 * Now only affects champions Tryndamere is facing.
 * Attack damage reduction removed.
 * Slow removed.
 * Now grants Tryndamere 5 Fury per enemy champion affected.
 * Now grants Tryndamere 100 movement speed when moving towards affected enemy champions, increased by 1% for each point of Fury he has.
 * Enemies can now clear the debuff by attacking Tryndamere.
 * Can be cast regardless of whether or not an enemy would be affected.
 * Added -second cast time.
 * Range decreased to 450 from 660.
 * Cooldown increased to seconds from.
 * Damage modified to  from.
 * Ability power ratio removed.
 * Fury gain modified to 5 if he hits a unit plus 5 for each large minion/monster and enemy champion hit from 2 per unit hit.
 * Cooldown refresh on critical strike removed.
 * Now refreshes its cooldown by 1 second on-hit.
 * Duration decreased to 3 seconds from 5.
 * Minimum health decreased to 10 from.
 * General:
 * Base health decreased to 523 from.
 * Base health regen decreased to from.
 * Base mana decreased to 270 from.
 * Mana regeneration decreased to  from  . Mana regeneration at level 18 decreased to 14 from .
 * Attack range decreased to 500 from 550.
 * Attack damage decreased to  from  . Attack damage at level 18 decreased to 96 from .
 * Base attack speed decreased to from.
 * Base armor decreased to 23 from.
 * Movement speed increased to 335 from 330.
 * Duration decreased to seconds from 6.
 * Ticks every seconds, from every second. Number of ticks increased to 10 from 6.
 * Damage per tick decreased to from.
 * Total damage per stack modified to from.
 * Stack limit decreased to 3 from 6.
 * Maximum damage decreased to from.
 * Reapplying Deadly Venom now deals the remaining ticks of damage from previous stacks.
 * Can now only be cast if Twitch is out of combat.
 * Fade time removed.
 * Camouflage duration increased to 15 seconds from.
 * Movement speed increased to a flat 100 from 10%.
 * Attack speed bonus increased to % from.
 * Attack speed duration decreased to 3 seconds from 5.
 * Twitch breaks and does not gain attack speed if he is detected by an enemy champion for more than 1 second.
 * Cast range increased to 1000 from 950.
 * Missile speed decreased to 1000 from 1400.
 * Impact stack application decreased to 0 from 1.
 * Area slow decreased to % from.
 * : Retooled.
 * Mana cost decreased to 50 at all ranks from.
 * Cast range decreased to 700 from 1200.
 * Twitch throws reagents to enemies affected by Deadly Venom, dealing  magic damage, increased by 50% per stack in an area around each affected enemy and spreading their stacks in the area. Enemies within several areas will only be affected by the one with most stacks.
 * : Retooled.
 * Twitch now fires a cluster of 7 bolts in a 90° cone with each auto-attack. Bolts pierce one enemy, travel 1000 units (Twitch still has 500 range), can critically strike and apply on-hit effects on all targets. Enemies can only be hit by one bolt per auto-attack.
 * Duration decreased to 3 seconds from 5.
 * Minimum health decreased to 10 from.
 * General:
 * Base health decreased to 523 from.
 * Base health regen decreased to from.
 * Base mana decreased to 270 from.
 * Mana regeneration decreased to  from  . Mana regeneration at level 18 decreased to 14 from .
 * Attack range decreased to 500 from 550.
 * Attack damage decreased to  from  . Attack damage at level 18 decreased to 96 from .
 * Base attack speed decreased to from.
 * Base armor decreased to 23 from.
 * Movement speed increased to 335 from 330.
 * Duration decreased to seconds from 6.
 * Ticks every seconds, from every second. Number of ticks increased to 10 from 6.
 * Damage per tick decreased to from.
 * Total damage per stack modified to from.
 * Stack limit decreased to 3 from 6.
 * Maximum damage decreased to from.
 * Reapplying Deadly Venom now deals the remaining ticks of damage from previous stacks.
 * Can now only be cast if Twitch is out of combat.
 * Fade time removed.
 * Camouflage duration increased to 15 seconds from.
 * Movement speed increased to a flat 100 from 10%.
 * Attack speed bonus increased to % from.
 * Attack speed duration decreased to 3 seconds from 5.
 * Twitch breaks and does not gain attack speed if he is detected by an enemy champion for more than 1 second.
 * Cast range increased to 1000 from 950.
 * Missile speed decreased to 1000 from 1400.
 * Impact stack application decreased to 0 from 1.
 * Area slow decreased to % from.
 * : Retooled.
 * Mana cost decreased to 50 at all ranks from.
 * Cast range decreased to 700 from 1200.
 * Twitch throws reagents to enemies affected by Deadly Venom, dealing  magic damage, increased by 50% per stack in an area around each affected enemy and spreading their stacks in the area. Enemies within several areas will only be affected by the one with most stacks.
 * : Retooled.
 * Twitch now fires a cluster of 7 bolts in a 90° cone with each auto-attack. Bolts pierce one enemy, travel 1000 units (Twitch still has 500 range), can critically strike and apply on-hit effects on all targets. Enemies can only be hit by one bolt per auto-attack.
 * Mana cost decreased to 50 at all ranks from.
 * Cast range decreased to 700 from 1200.
 * Twitch throws reagents to enemies affected by Deadly Venom, dealing  magic damage, increased by 50% per stack in an area around each affected enemy and spreading their stacks in the area. Enemies within several areas will only be affected by the one with most stacks.
 * : Retooled.
 * Twitch now fires a cluster of 7 bolts in a 90° cone with each auto-attack. Bolts pierce one enemy, travel 1000 units (Twitch still has 500 range), can critically strike and apply on-hit effects on all targets. Enemies can only be hit by one bolt per auto-attack.