User blog comment:Sagee Prime/Nidalee 2.0/@comment-5489694-20130918051428/@comment-3323227-20130918095625

You probably are right about the extended range but no real way to tell without being able to test it in game.

Q - So something I think you missed about her new Q is that the missile speed decays or gets slower as it travels. It starts off as fast as Ezreal's Q but quickly loses speed till it is going slower than her old Q at the full extent of her max range. Since her base damages are really low on this new Q her attack damage scaling essentially makes this a critical hit if it hits max range as an AD Nidalee but still doesn't get anywhere near the damage potential of old AP Nidalee or even AP Nidalee in this instance.

W - I personally do not think it is too high but its again a moot point since this is all just theory crafting. Nidalee doesn't have the same mix of single target damage as kayle despite all the steroids but this kit does have an awful number of steroids now doesn't it.

Making her heal a self heal allows you to get the heal off faster and lower the mana cost since it can only be used to sustain yourself. Nidalee has a huge cast time on it for an ability that is supposed to be a steroid also that is terrible. If it went back to healing allies I don't think the percent of missing hp idea would stay.

E - The change to swipe was to lower its base damage and Add reasonable AD ratios to it that also replaces the lost base damages if you didn't build AD so the AD ratio fits exactly where it is at. You'll never get as much AD as AP anyway and if you really look deeply at this AP is designed to be the better of the two.

R - You could be right about the damage reduction.

I know you think this makes AP Nidalee weaker but I think you are completely wrong about that. You are really missing some key points to these changes. Just look at her Q and all the item synergies it has now. Lichbane for instance now works on her Q but so does Liandries.