User blog comment:LivesByProxy/Ward Variety & Sight Options/@comment-25235491-20160226120254/@comment-26815373-20160226171421

Thanks for the response! It'll definitely help me tune these ideas and knowing what resonates with the community and what doesn't is super valuable info!

About Snitch: I think everyone can agree that the 'mandrake ward' is a good idea. It's weird that it's been iceboxed so long by Riot. Maybe they really are thinking of doing a more extensive ward update and saving it for the right time...

About Beacon: I find it interesting that you and Will don't have an issue with wards placeable on terrain (so it seems). Or maybe the fact that only ranged champs could interact with it totally overshadows it. Personally, I thought it'd be super cool for melee champs to be unable to reach it, but you guys see this as a greater downside for melee champs than an upside for ranged ones. Having them be visible / captured due to proximity is a very viable solution, one I don't have a problem with.

About Observer: In my mind I imagined the Observer being one of the funnest to play with and play around. Trying to maximize it's vision range requires clever positioning and placement, while avoiding it requires jumps, blinks, finding another route entirely, or using an ally or monster (Skuttle Crab!) to your advantage. For example, imagine you're playing a top laner on the left / bottom side (blue team side). In my head, it's possible to angle this ward so that it provides a 'line of vision' all the way from top of river into the jungle to your blue golem.

About Sentry: While people are unlikely to escape it, there's still the chance that they could, which adds tons of excitment in my book. Also, due to the way the Sentry works, it can be 'distracted' if, say, on of your tanks just walked into its vision range and drew its attention to him.

About Beholder: I am the least happy with the pink ward. :( I'm really like the fact that they last forever, but I'm still looking for ways to make them fun / interesting without being an immediate hard counter to stealth. Ideas and suggestions are welcome!