Talk:Xin Zhao/@comment-188.27.123.131-20130303185011/@comment-180.214.233.34-20130305150845

problem is before the nerf xz gain so many free stats ar and mr in team fight(hit 2 at least   and you get 50ar and mr).a good heal,ar pen and aspd boost.low cooldown skill because of q.3 cc 2 of them have low cd.with a 345 movement spd a gap closer that can be spam 5secI(3 max cdr) and 10sec(6 max cdr).and a super high damage output because of the new item that prety good on him.and you think this guy isnt op and your wrong.

to an 64.27 any cc can be use for escape if you play dota you know what i mean(player use cc to escape and magina blink is more op then flash 1200 range try to beat that).is the same as a blink.but a blink you gain the eff in a instant while cc it more depend on your cham.if you have a 400 movement speed champ and you stun the enemy and you run its the same as flash in range.but flash can move you through wall and cc like stun can be decrease by cc reduction.xz knockback its around 300-400(estimate) and that allmost a flash.for slow,knck ups, and snare its not effective as stun and blink.slow and snare player can still use there atck and spell and knock up its just like a mini stun which give you little to move but still can give you some gap from the enemy.