Talk:Diana/Strategy/@comment-212.200.65.106-20120730204038/@comment-178.200.47.148-20120802143413

Can't say I got a lot of manaissues with Diana. Building a RoA early helps a lot with her mana and gives her some tankyness. For boots I take either Sorcerers or Merc Threads depending on how cc heavy the enemy is, since Diana has no escape moves (unless theres an enemy minion behind you you could ult to).

Nashors Tooth has a nice Synergy with her skill kit. Not so sure bout malady... since you usually want to nuke the enemy down asap. So the on hit MR reduction (not magic pen ~_~) shouldn't really be stacking that high anyway.

Deathcap... viable on any ap champ

AA Staff... usually a nice item, but I wouldn't build it on her if you mostly need it for mana.

Gunblade> Wota since you're doing plenty of autos when fighting the enemy, might wanna grab that lifesteal as well. Unless ofc your own team is very ap heavy. Then the wota aura would be worth it.

And as a last item I usually take an abyssal if the enemy is ap heavy or zhonyas is they're ad heavy..

Runes: Marks: AS for jungling, MPen for laning. Glyphs: AP per lvl. Seals: flat Armor Quints: Flat ap

Masteries: 21-0-9