User blog comment:GreenMoriyama/Raymond, the Traceur Policeman/@comment-25235491-20160808214337/@comment-3391671-20160809032358

My reaction: http://livedoor.blogimg.jp/resistor430/imgs/c/2/c20453de.JPG


 * What I had in mind as to why I went with the overdone MS<->AS buff-over was because of Raymond's sub-theme of being a parkour-dancer. Since he most of the time swings his legs around, if he can attack faster, he can also move a bit faster, and vica versa. If you did not notice in the patch notes, I did take notice of how much he was receiving from it, so I had to tone down given aspects and may have to do more (such as toning down the  growth).
 * I can understand why one would hate the passive, as I wouldn't usually indulge into it. But here, I felt it was an appropriate innate to use it, for the reason explained above.
 * For "Ghostly Footsteps," give a hand to LBP for building up the concept: a detection effect that doesn't grant sight of the actual champion and the delays in the footsteps. In LBP's words:

""Due to the 'no targetability' / detection nature of it, you wouldn't see their champion model at all, just the ghostly footprints through the FoW.""

- LivesByProxy


 * These factors made it the amazing mechanic it is now.


 * One thought in my mind when making the kit was to add a steroid for both MS and AS. Yes, it sounds ridiculous on a champion who already gets them from many sources, but again from a thematic perspective, it felt fitting that when he swirls his legs around like a break-dancing-bro-ha, he would speed up his game for a moment. Of course, I may need to tone it down here and there, but at this point that has become all numbers, and I just have to patch them up until it feels just right.
 * The name was not my creation, but something out of the original "Journal of Champions" by TK_Hann. I agree that for such a name, it's still fitting for Raymond the (Traceur) Policeman.
 * You want off the rails? How about adding the overtime-MS Freerunning used to have that was similar to Mr. 's, except without the "moving in same direction" part. That was removed, and as much as it may not justify keeping the two other aspects, it shows that Raymond is not as spiced with MS steroids as he had on-release.
 * I'm glad the interaction with terrain is interesting to you. Raymond's strong suite is being able to chase enemies even with obstacles in the way, not use the dash and MS combined to run further. This makes it that the jungle is somewhat his home territory, giving counterplay if the dash is instead used to escape.
 * I know, I know. This ability seems out of place... why is it that most of the "E" abilities I make are the ones that are out-of-theme or of the likes!?
 * Anyways, the purpose of E is to give the sustain that Raymond didn't have innately. As a likely jungler, he needed a way to keep himself up and healthy somehow. I'm thinking of also making changes to it so that the player can't exactly use it as a heal instead of its intended purpose as a shield-then-heal when finishing a camp. It's nitpicky on my end, but I want to make sure other people do not always have to point out what is wrong with the ability.
 * more TBA