User blog comment:Fistful of Force/In high elo you don't need kills/@comment-1330314-20131015222109

I'm detecting a post written by an angry ADC who had a kill stolen from them.

AP carries and assassins fall off without kills, and so become cannon fodder by the end of the game if they don't do well. Alternatively, if they get fed they can singlehandedly melt anyone on the enemy team (i.e. the enemy ADC).

Bruisers and tanks are generally not as dependent on kills, but need to complete their core set of items early if they want to start contributing to objectives (i.e. splitpushing).

Supports are unfortunately the whipping boys, and so are generally designed to survive on assists and gp10 items. However, if they do perchance get a kill then they can buy aura items and thus increase the entire team's power level by an order of magnitude.

The ADC is dependent on their team to survive. No matter how well you're doing, you will die to the enemy assassin or APC if you don't have at least one teammate to protect you. What a lot of carries don't realize is that their primary income doesn't come from kills, but from farming. As the carry, you mission for the first 20 minutes or so (at the very least) is to last hit as many minions as possible to get the maximum amount of gold. If you get a kill that's fantastic, but your prime directive is to farm.

The other issue I take with your post is that it exemplifies the attitude problem with a lot of ADCs out there. Typically, the ADC is the team's prima donna, who gets babysat for the entire laning phase so that they can deal a lot of damage in the late game, and generally feels entitled to more than they're due. As the ADC, you may be essential in teamfights, but that doesn't mean you should get all the kills. Sometimes it pays off to let the mage, assassin or bruiser get a big item early so that they can snowball or splitpush harder, especially as it will give you, the carry, more leeway to farm more safely and progress better towards the late game.