User blog comment:Chase999/Anew, The Vitalis Somnum/@comment-3391671-20160603032833

From what I see, you have made some admirable changes to Anew's kit in making it better in both synergy and also as a functionable kit. Although there are still some bits that needs tweaking (such as flavour text), I will say that Anew is looking like a playable champion little by little.

Now for more comments (instead of adding to the old list):
 * Starting with parts that I did not get to comment on (passive, E and R), E is Anew's mobility tool as of now, with his Q being the offensive tool and W the healing tool. This makes his kit easy to understand and easy to configure, regardless if he is Awake or Asleep. You are able to rank each ability, knowing it will equally benefit both Awake and Asleep modes without any odd "but it won't do for my build in the other mode" which kind of happens in some other switcheroo champions (no, I do not refer to 's ). Yet, the changes you've made to the mobility may need to tapping into.
 * The Awake portion of E takes up the old E's flash ability to grant it the "moblity" theme to accompany the sleeping portion's part. But one thing I've noticed is that this E "Carnival Amusement" is the only slightly out-of-theme ability of the kit. While he is part of the circus, it is not coherent with his theme as a sleeping champion. So what should be done?
 * Simple. Making this ability an ability that slows enemies. That's one CC I would expect out of his basic kit (make enemies' attack and movement speed slowed from being drowsy), not his ultimate (I will elaborate on the ult soon).
 * An idea is for it to allow Anew to dash a distance, leaving behind a trail of sleep dust, dealing magic damage and slowing enemies who remain in the dust. Anew for the next few seconds receives a minor MS boost while leaving behind the trail. The sleep dust trail lasts for 5 seconds.
 * For the Asleep portion, I imagined Anew as a cuddly character, something small or possibly a child riding a floating pillow, doubling as his security blanket. But, with the minor changes you added to it, you've made the ability a slight burden to allies contrary to before when it was a benefit to Anew (or I wasn't reading the ability all this long and it has always been a burden).
 * What can be done is to integrate the ability with the innate (which I will need to elaborate more) and make the ability less of a burden on allies. For example, instead of Anew in place, it dramatically reduces his entire MS speed to 15%, not being considered as a slow. E allows this MS base to be increased to % (1% per X AP), doubled to % (+2% per X AP) when Anew approaches the tagged ally champion. When an allied champion does tag Anew, they receive the same shield as Anew and create a leash, which is broken if the two are too far away, temporarily stopping allied benefits.
 * This allows Anew to be less of a nuisance to allies and allows him to be more productive even when Asleep. He will not be a sitting duck but still hold the idea that he is asleep, drifting on his comfortable pillow (?).
 * Now, for the R, which I feel needs some tweaking, as it is somewhat of a mess of an ability.
 * What needs to be done first is to clarify the usefulness of the ability. Are both forms supposed to be damage dealing, or are they CC powerhouses? Are those already fulfilled in his basic abilities? From what I can see, some adjustments can be made to allow both modes to do their deeds better.
 * Primarily, I feel that the Awake form can be changed into the primary portion of the ability, able to be used in both Awake and Asleep form. As for the Asleep form's ultimate, I feel it can serve a better purpose by simply being a passive element, just like all the other basic abilities.
 * The Awake form's Deep Sleep Sneeze is an intricate ability that does well in making the image for Anew's sleep theme. but I feel one extra detail can be made to make this ultimate not only unique but also more interesting in its interaction in battle.
 * That very idea is to make the "sleep" mechanic something closer to a strong slow followed by a short suppression. "Enemies affected by the dust are slowed by 45%, which increases to 95% over the duration of 1.5 seconds. If this slow is uninterupted, enemies are suppressed for seconds." This offers time for enemies to react, while granting Anew a fair yet powerful tool in battle.
 * A channel time should also be added when in Awake mode (0.75 seconds); when Anew is Asleep, this channel is not applied. I also believe the base damage can be increased to.
 * Asleep form's Shattering Tantrum can become a tool that not only helps Anew ward off incoming enemies, it can also provide Anew with a means to get back into action sooner.
 * As it becomes a passive ability, "When Nighty-Night's shield is broken on Anew, Anew roars, dealing damage to nearby enemies and knocking them back XX units. Meanwhile, a portion of the shield and Anew's Navitas are quickly regenerated over 1.5 seconds."
 * The range should be reduced to the likes of 900, still being larger than the basic abilities, but not as large as it is now. I would also think that enemies cannot be affected by the knock back more than once every time Anew goes into Alseep mode.
 * The above changes allows Anew to be much more threatening of a presence on the battlefield while also keeping himself well guarded and interesting to play with.
 * TBA