Talk:Riven/@comment-7434112-20140118152608/@comment-4888212-20140131013906

nice conversation there.

however, there is another thing you guys forgot or i simply overread.

in order to gain those +20 shield, the pre-patch shieldamount would actually have to be destroyed. if it wouldnt have taken enough damage for the old shield to be destroyed, you wouldnt have taken damage either, while still regging HP.

while it is a nice assumption to say 36<120, it is not really close to reality; because, as you guys stated, the enemy might just try to kite you for the 1.5 seconds and will not throw his entire burst at you at that time.

lets see:

old shield: 70 damage sponge: if enemy retreats/ignores it, you still regen HP while gaining the "god mode" how starsaviour called it. so youre not being attacked, but you have a better HP regen afterwards.

new shield: 90 damage sponge, but less HP regen: if enemy retreats, you take damage after, and have more problems outsustaining it.

next: old shield: 60 damage is dealt to you (1 lvl1 ability maybe to slow or stun you, any onehit wonder will do as example), your shield does not break, but you have better HP regen in case you were wounded to keep you sustained.

new shield: 60 damage is dealt to you. it makes no difference, as the shield does also not break, but in case you were woulded before using it, you would now have a hard time sustaining it back. (sure its not that much tbh, but u guys were theorizing after all).

ergo: the damage dealt to riven while using her shield has to bypass the amount of her pre-patch shield so her 120>36 comes into effect. (and for those 120=6*20, you have to do that every time you trade. that is highly unrealistic).

what did we learn? only when the shield is destroyed by force (in 1.5 seconds, in lane? on a AD scaling shield? highly unlikely), at least 4 times per minute (or to make it round, 7 times in 2 minutes), the new version is actually better for riven.

if she would take damage small enough to be shielded away by her pre-patch shield, it would be simply a HP/5 nerf. (which it honestly is).

but who cares, as you now get +20 shield for the lategame woohooo. well no. cuz +20 is actually not that important in teamfightphase when you will shield for around 500 already in lategame and some people focus you.

so actually, riot didnt change anything at all. they just wanted to change some stuff for the sake of changing something (not the first time).