User blog comment:Dragonzzilla/Fuse Champions/@comment-8050014-20140317125404

Khari (Kha'Zix + Ahri)

Essence Threat: When Khari is not visible to the enemy team, she gains Essence Threat. This causes her next ability to have bonus spell vamp and a slowing effect.

Decieve Their Fear: Khari passively marks enemies that are isolated from their teammates. Khari sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back. If the target was isolated, the damage dealt is increased by 45%.

Evolved Orb: Increases range of Taste Their Fear and auto attacks by 50. Additionally, Taste Their Fear now deals an additional 6% of the target's missing health as bonus damage (max 100 vs monsters). Against isolated targets this damage is increased by 45% to 8.7% of the target's missing health.

Void-Fire: Khari releases three spikes to surround her for up to 5 seconds. After a short delay after cast, each spike will target the closest visible enemy unit to itself, prioritizing champions, and exploding on contact with an enemy, dealing magic damage to all nearby enemies and slowing them by 20% for 2 seconds. Khari is healed if she is within the explosion radius.

Evolved Fire: Enhances Void-Fire to fire three spikes in a cone for each spike normally fired and increases the slow to 30%. Multiple explosions upon the same enemy deal 30% extra damage.

Charming Leap: Khari leaps to an area, dealing magic damage to all enemies hit and and charming them, forcing them to walk harmlessly towards Khari while being slowed by 50% for the duration. Enemies hit by Charming Leap take 20% more magic damage from Khari for 6 seconds.

Evolved Kiss: Increases Charming Leap's range by 300, increases the bonus damage to 40% and causes kills and assists scored by Khari to refresh Charming Leap's cooldown.

Void Rush: Each rank of Void Rush allows Khari to evolve one of her abilities, granting it an additional effect. Khari stealths for 1 second, dashes towards the cursor, and fires essence spikes, dealing magic damage to up to 3 visible nearby enemies, prioritizing champions. In the next 10 seconds, Void Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash.

Evolved Dash: Allows Void Rush to be cast up to three times and stealth duration increased by 1 second (total 2 seconds). Khari takes 50% reduced damage while in stealth and allows each enemy to be hit 3 times per cast.