User blog comment:Parrrley/CCC5 - Theophilus, the Highest Mage/@comment-24474109-20140909212859/@comment-10958553-20140910044810

read the new passives. I see what you want but.... If you have one of those add something like... "Passive: at level 6 this item grants 15 ability power, this is increased to 25 at level 12." THAT would be balanced but frankly, having an additional free item with anything more than 10 ability power at level 1 is just.... over the top.

The ability scaling may have turned something down a bit but, you still have 5% magic damage on auto attacks, and ONE HELL OF A LICH BANE FIRST BUY WAITING FOR YOU.

You need to make the items more unique from each other and all other items.

Currently, you could move all of those stat bonuses into your passive and not see any gameplay difference. There is nothing different about what trinket you buy.

I think the thing you are hung up on is trying to maintain having the regular trinkets available in some way or another. I think that you can abondon this, and force summoners playing as Theophilus to make a choice between vision and stats. THAT sounds like a coold trade off. Are you going to spend the entirety of the laning phase blind, and murdering, or with vision and causious?