Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-16494910-20150124153403

Cost effiency isn't really neccessary IMHO.

Why would you analyzie for example Rav. Hydra when you cannot stack more than 6 longswords, and even then, why would you do that?

Riot games balance guys do not take in account cost-effiency of items when changing around itemization as all items have some passive/active effect to further make them worth their price. Some items like SOTD were very cost-efficient acording to the wiki, however they weren't built because of their lack of synergy in stats and/or slot inefficiency. Runaans does suffer from this atm.

It's good as a trivial fact, I'd keep it but move it down the page, as it isn't important for the game.

One great thing to have would be a strategy section for each items (in the item's page ofc, unlike the champ strategy pages), when to build them, on which kinds of champs, what does it synergy with etc. That would be IMO much much more useful for our fellow players visiting the wiki than some random numbers.

Example: The Bloodthirster

Strategy

- This item is very useful when you need a form of sustain when playing ADC.

- It's stats and cost make it comparable to Infinity Edge, allowing you to choose between more DPS in the form of crits or a reliable sustain through autoattacks.

- The item's passives allow for sustaining an opposing poke lane (champions like Caitlyn, Nidalee, etc.) and later in teamfights against poke comps or enemy assassin dives, blocking some of their burst.

- The massive amount of AD makes it good on champions with high AD ratios.

- It's not advised to buy Bloodthirster when having a natural sustain in kit, as other items provide more damage. If you really need the extra sustain, a vampiric scepter should be enough, upgrading it later in the game.

- The Bloodthirster has the most Lifesteal of all items, making in very good with Heal-enhancing effects, such that of Spirit Visage's passive.