Talk:Cassiopeia/@comment-20434720-20140920231033/@comment-20434720-20140921195535

Is it? Question: does the reset factor in projectile travel time now? So that, for example, it will still only go back to 0.5s when the projectile hits the target, but it will check if it will be reset when it is cast? Meaning that the effective amount of time between casts should be the same (0.5s + travel time)?

Is the bug causing it to reset TO 0.7 seconds, or causing it to take an extra 0.2 seconds to reset? Because by my math, the effective cooldown (assuming they've only attempted to improve the reliability, and not just increase general spammability... they SAID they only changed reliability...) should usually be actually over 0.7 seconds, assuming that the projectile speed is less than 3500/s (I'm almost 100% positive it's slower than that.

I'm curious about how this all works out, because an E DPS increase (for both old and new Cass) would shift the total DPS in favor of new Cass.