Talk:Ezreal/@comment-25325968-20150501211811/@comment-5955640-20150501220429

At max rank Corki's Dash is 14 seconds and not only is it a DOT AOE it also goes 325 units farther than Ezreal's E.

Tristana's Rocket jump is also 14 seconds and resets on every kill or assist if it was invovled during said kill or assist. It costs even less than Ezreal's E and has 425 range over it and acts as crowd control for people who get hit by it's landing. Not to mention that it combined with her ult it is an unparalled self peel.

Caitlyn's E is at max rank 10 seconds cost less mana Pushes Caitlyn for 475 more units than Ezreal's E and slows anyone that the net actually hits and functions just as well as any dash (although it can be awkward to use).

Graves' dash cost far less mana with a cooldown of 14 seconds with less range than Ezreal than Ezreal and only offers CDR on Quickdraw with a strong AS boost. It's probably the only gapcloser/dash that Ezreal can say he outright out plays.

Kalista has a mini dash every auto attack.

Lucian's dash cover's less distance than Ezreal's E but also has no cost at max rank with a Cooldown at 14 seconds and it's cooled down by 1 second or twice as much for every time Lightslinger is used on a a target. This is almost like Ezreal's Q except that it's on every auto attack for just one spell rather than one spell for all his spells.

Quinn's Vault (which can be used to jump over walls based on a series of variables) knocks backs and slows her targets while letting her apply a free harrier proc and is 8 seconds on CDR and costs 40 mana less than Ezreal's E. I know it's mostly an offensive spell but it is sort of dash so I'd be remiss without mentioning it.

Vayne's Tumble is 2 seconds at max rank with a bonus of 50% AD with 30 mana cost although it's the only gap closer on this list that can't traverse over structures and has the least range.

So yeah. Ezreal's E is pretty good but there are dashes with more damage potential in a combat situation and there are others that go a much farther distance from your target. For instance Ezreal doesn't have crowd control and 475 range is less than the caster range which is within 600. It allows for Ezreal to kite people though but again if it's dashing kiters you think are great Kalista is kind of awesome.

The spell is most effective in the jungle as an escape tool along with all dashes and it getting Cooled down is kind of gated compared to others.

All in all if Ezreal is easy then so is half the list of Marksman in the game...