Talk:Warwick/@comment-11294277-20140101053715

In my opinion, the best way to build this guy is as a mixed-damage assassin. I build around making his ult do as much damage to possible, and DFG+ult instabursts squishies at most points in the game (early on is the main exception, and he still does damage then). Currently I start Doran's Ring, build Manamune (not just Tear because he stacks Tear really slowly but Manamune a lot faster), then Wit's End, DFG, and Nashor's/Hydra in varying orders. I'm not totally sure that the Manamune is good to build on him since it takes a long time to change, doesn't do that much before it does (the mana sustain is really nice, though), and his ult can easily one-shot carries without it.

It takes a bit of knowledge of when to go in, though. Too early and the enemy team can cc you and you will probably die before accomplishing your mission. Too late and the intended target of your burst will still end up doing things before dying, and that may be enough to help the enemy team win the fight. He's best paired with someone who can take the focus off of you and/or mass cc the enemies who would interrupt you such as Malphite or Vi-cc on your target isn't necessary, though.

Since a well-positioned enemy carry makes it really hard for you to do this, I don't think its particularly effective at really high level play, but its very fun and satisfying if you can pull it off, and more viable than straight AD or AP.