User blog comment:IlLusion01/Morgaana - The Darkin Chain/@comment-28171995-20180930133643

Personally, I'd really like to see Morgana as a Darkin, she is similarly demon-like in her appearance as Varus, and it fits her background. Also, the addition of a whip is a nice idea, even though I'm disappointed that you didn't include it in her kit apart from the basic attacks.

For the abilities: P:
 * I really like the stack system because it rewards Morgana for continuously hitting her abilities, even though it might be problematic that she potentially has a 3 seconds root up at earlier ranks.
 * The healing part is broken though because it doesn't require Morgana herself to itemize damage but still gain huge heals. She literally could go for tank items and let her team heal her up.

Q:
 * Not much changed here...

W:
 * I feel like this is too much damage for how simple the ability actually is. At 500 AP, Morgana would deal 950 + magic damage with only 9 seconds base cooldown.

E:
 * I like that Morgana would have to decide whether she wants long CC for herself or reduce the enemy CC. The damage part bugs me though because I think it's unnecessary and kind of toxic when enemies are already having a harder time at damaging the shielded unit, that they additionally are punished if they finally break it.

Putting it all together, I believe this rework needs some tweaks to its number and some alterations to the passive and the E. Also it would be cool if Morgana made more use of her whip apart from basic attacking. On the other side, I really liked the idea behind the passive stack system and how it interacts with the E.