Talk:Elise/@comment-26875630-20150811004802/@comment-15667791-20150812032804

Well, actually...

First set of buffs were kinda crap. If missile speed was all they could get on a typically 1 second stun without damage, I'm not even putting that in the buff category. Movement speed was k, but that doesn't even work toward making her melee play viable lategame. She also ended up getting the Rappel bug, so that kinda negated that...

Second set of buffs were even worse. While her sustain was increased without spiderlings, that sustain was rarely useful except for in jungling, and by the point that actually became useful, the spiderlings weren't even in danger there. It also mostly became useful outside of Skittering Frenzy, which is typically on when I hit Spider Form anyway, as the cooldown pretty accurately lets me swap to Human Form and toss some spells, then swap back. Rappel got a crap buff that is counterintuitive except in jungle, where the buff basically made up for the sustain drop she got from shifting her, but potentially forcing her to waste it in case of a possible invade. Very sketchy "buffs", especially with that lingering Rappel bug.

And the last set was actually buffs. Not only were her typical AP items buffed, but Runeglaive got a little more flavor (little bit), her spiderlings got more damage with AP, her spiderlings changed to magic damage (HUGE on monsters which lack MR), and they made her stun viable again, especially early. All that, and they *fixed the Rappel bug*. She's OP, and for good reason. None of the past buffs even mattered compared to the storm of buffs she got this time around.