Talk:Hecarim/@comment-5209745-20130604033207

I'm not a Hecarim player, but after having a game with him and looking at the PBE status, I've become concerned about something. I hope you guys don't mind educating me nor sharing your opinions:

As you may see, Riot is removing the ability to move through units from Warpath. Now I've seen some Hec builds, and I've not seen anyone that takes too much advantage of its MS > AD passive. If they remove the ability to ignore unit collision, and since nobody seems to take advantage of the other part of it, is Warpath going to turn into an useless passive?

I know they're removing it so it becomes harder to players to get in lane and make a succesful gank, but from a more dramatic point of view, it feels like if Riot wants us to build Hec like this, and then again, I've not seen anybody building him like that. I wondered why, and besides Hec's innate squishiness and MS cap mechanics, I've come to realize that it is because the AD gained through it is not appealing enough.

Let's do some math, shall we? We have the build I've pointed out with MS quints and Nimble mastery, which results in +42'65 AD at lv18. If we activate Improved Ghost+Youmuu's+Devastating charge, and suppossing that there's nothing to remove the Wanderer mastery bonus before we hit our target, it makes the bonus AD skyrocket up to +111'95 at the same level. Not bad, but sadly, even a common slow like the one from Frozen mallet (Melee), even when we're taking into consideration Boots of swiftness and Relentless slow reduction, will remove the Wanderer bonus and reduce that amazing bonus AD down to +75'28925. Not to mention that the original lv18 bonus of +42'65 would be reduced to a lousy +19'6088.

My point: If Riot removes the ability to ignore unit collision, should they rework Warpath so it gives a more consistent/less-random amount of AD? Or at least give him anyother ability to compensate the loss?

Thanks in advance.