Talk:Olaf/@comment-26902312-20150821163536

I was thinking about Juggernats rework and Olaf is definitely one. He needs 2 offensive items to be useful (BC + MoM) and then other tank items. If he is close - you are dead in seconds but he has no gap closer, hard CC, is immobile and kiteable etc.

So with the reworks, he could be the next one. I don´t want to think about huge rework (look skarner, morde) but something to make him look like Juggernaut (stats, scalings etc).

Base HP per level increased from 93 to 98 (or more - 100?). Armor per level increased from 3 to 3.3 (3.5?). Base AD per level increased from 3.5 to 4.5.

Q should scale off TOTAL AD. Consider this:

Old Q deals (70/115/160/205/250) + (100% bonus AD). Old Olaf has 3.5 AD per level, 27 bonus AD from items(doran), runes(15 AD), masteries(5 AD) and levels up his Q in levels (1/4/7/9/12). Then Q deals: (97/142/187/232/277) physical damage.

New Q deals (10/45/80/115/150) + (100% TOTAL AD). New Olaf has 4.5 AD per level, 27 bonus AD... Then Q deals: (97/146/194/238/287) PD.

This would leave his Q unchanged (slight buff) but with better scaling.

Maybe W should give some armor penetration on activation ? E could deal 10% increased damage with each consecutive Swing within X seconds (up to 150%) but its base damage would be reduced - less nuke/poke potential, more dueling/teamfight power.

So what do you guys think?