Talk:Waterwalking/@comment-26808509-20180330142455

I really wonder if they will look at this rune again in the future. If you compare the last row of Sorcery Runes, they all are supposed to fullfill one niche of playing:

-Gathering Storm is for People who want to scale and Play safe early on.

-Scorch enhances your poke and trade potential early game, giving you more pressure on lane

-And Waterwalking is supposed to give you better roaming abilites.

But to be honest, it fails to do so. If you use it to roam to other lanes, you only use the movementspeed part of it and it's not that high unless you have an additional percentage modifier. The only situation you can use ist second half (the AP/AD) is when there is someone fighting in the river or at Dragon/Baron and that doesn't really fit the roaming idea anymore. Additionally the gain from that rune is laughable. 5 AP early on and 30 at Level 18, that's nothing. Considering most mages don't convert their AP to 100% in their spells, this rune would give you around 21 damage on a basic spell at Level 18 and that's just nothing. The gain damagewise is situational AND bad. The only usefull thing it offers is the movementspeed and this one is situational aswell.

I would suggest to remove the AP/AD part and increase the Movementspeed or to let it scale with level, so it really helps with roaming without missing anything. OR the AP/AD you gain linger for a few seconds after leaving the river, so you can actually use them while roaming to another lane.