Talk:Heimerdinger/@comment-173.35.68.31-20120312042118

Alright, buff/rework ideas for Heimer:

Turrets: NEEDS 3 TURRETS. Maybe nerf the damage or health or something but he needs 3 turrets again. Also, they need to prefer champions and have longer range so caster minions cant kill them.

Micro Rockets: They need to prioritize champions. There pretty much useless in lane unless the enemy stays away from their minions or there are only 2 or less enemy minions. Also, maybe they could make it so multiple rockets could hit one person if there are no other targets around, but they do less damage if they hit the same target multiple times.

Grenade: The grenade is perfect EXCEPT for it's speed. It's incredibly hard to hit a competent player who pays attention unless you're running away from them. Another idea is they could make it bounce like Zigg's Bouncing Bomb. Maybe change the stun to something else because my idea of a rework for his ult has a stun on it and 2 stuns sounds kinda op. Current range, base damage and scaling seem fine to me.

Ult: Kay so imo Heimer's current ult is terrible. Well not terrible, but it's not really ult worthy. So what I was thinking is his ult could drop 3 turrets in a triangle formation around target champion (kinda like Xin's audacious charge range indicator thing. Also if they're against a wall the turret is pushed to the side so people can't just hug the wall and prevent themselves from being targeted by his ult) stunning the champion for 2 seconds. The turrets placed by his ult temporarily fire slowing shots.

As for his innate, I have no clue. Imo it's one of the best innates but doesn't really fit well with his kit apart from his turrets.