User blog comment:TheTobarMethod/Gold and Income Overhaul?/@comment-4881935-20130622200454/@comment-5556439-20130623001254

-_- Dont be that kind of person '"   because apparently I'm not allow to poke at them." '

This happens every time I post a blog. I post a simple idea, and every single person completely misses it. I dont know if its in my writing or what but I think increasing gold on mnion/monster kill is pretty easy to understand.

Like I said, it promotes both more passive and more aggressive play as the reward is higher for them, and the consequences for failure are higher. It makes the game more risky.

Its not about comebacks. Its about game length and champion dynamics. It will shorten the gap between when that Zed gets LW/BOTRK to instagib anyone he wants while you have to wait on your Kog Maw for another 15 minutes before he can even tough them, Instea, whenever Zed got those items (which will be sooner with these changes) Kog would have his 2 core items as well. Leveling the playing field.

All Im saying here is that game length would drop because everything happens sooner. When both teams hit full build faster, fights happen sooner and plays are made much earlier, leading to a faster win. Not a single role gains an advantage. The thing that changes is the fact that supports will need to actually farm when people arent around since they are left behind, this is one of the issues with it.