User blog comment:ClayHuang158/Jargan/@comment-25228021-20160325175823/@comment-25228021-20160326142354

P: It's not a matter of whether or not he will build armor. Because since he's a bruiser, he will build armor at one point or another. Having 10% more armor just feels gratuitous and doesn't accomplish anything, actually. Q: You say you might, I think you should. Jargan isn't Master Yi or Olaf, he's closer to Jarvan or Vi. None of them have abilities like this. W: It's better, but still too strong. The stack gain lock also is out of place, because it's just weird to implement, and on top of that, AD carries will attack him more than once per second when they get to it. Might as well go like Graves' former passive. Also, simple advice: forget the MR on it. On the active, I still think that sticking armor and MR with a shield is really redundant and just a tell of bad design. E: It's basically the same, except you're locked into having to target someone? If you're going to make it a clickshot, make it so that Jargan actually reaches the target. But that just makes it a weaker Vi ultimate, and that's too strong on a basic ability... R: You should really first think about what you want the ultimate to accomplish from a gameplay perspective. Then shave off the more useless things, like the attack speed. And then you'll see what you prefer. I'd rather not remove the damage entirely, because otherwise Jargan's damage is bad enough as is, especially if you're taking away W's damage.

I want to add that the abilities' scalings on stats are really weak.
 * Q's bonus damage is okay, and I will not say you need to buff the shield even though it is weaker than similar shields, but the fact it's on a damaging dash makes it okay because you can't have the best of all worlds in one ability.
 * W's soon-to-be-removed damage scales off 20% AP. Rengar's W scales off 80%. (I do think it's too much, though) And its shield? 14%. This is horrid. With the super-cheesy 1.4k AP build ((Fully stacked Mejai's, Seraph's, Rabadon's and three Rods of Ages)), your shield only reaches 220 (+196). When you have 1400 AP, pretty much all scalings should outweigh the base value by far.
 * E scales between 1.8 and 7.8% max health. First I don't see why the health scaling is on E, but this is not the problem. Even fully charged, 7.8% is really weak. Even with 6k health lategame, the damage is 331.5 (+468). The numbers look awkward enough.
 * R only has this issue with the damage. 30% AP just feels weak on an ultimate. And I guess you know what to compare it to. ((Similar ultimates like Aatrox's -100% AP-, Blitzcrank's -also 100% AP-, and so on. Also don't just buff it to 100%.))