User blog comment:ClariS/AD has Diminishing Returns!!/@comment-5482772-20120906005111

Scrolled the Box. Know its not serious. But to prove how wrong it is you could also make this example: Without items Vayne got around 100 AD at Level 18. Thats 100% for no money. If you buy a BT you only get 200 Total AD for 2000 gold (As you also get some lifesteal worth about 1K Gold). Thats 200%. Lets compare the scaling (NOTE: I'm not going to be too overly mathmatical correct as I'm about to "prove" something wrong anyway):

200%/2000G=0,5%/G Compared to 100%/0G which is an infinitely effective ratio. Even if we just count the increase it stays that way as 0/0 still is infinite. So by that logic we would need to buy stats we got no base stats of (in order to get an gold efficience of infinite²) like: Critchance - AP - Tenacity. As you should be able to see thats total nonesense as Tenacity might be nice but only comes in rather weak items which dont benefit an ad carry like vayne too much (of course this could lead to the idea that an AD Carry is just a very stupid idea but as it's quite late here I will spare you and me with that much stupidity...) or mercury's treads but most AD Carrys somehow tend to prefer BG's. It gets even more hillarous with AP as Vayne doesnt scale of AP at all. Critchance might be an idea but if you belive PD as first item is going to get you to victory just give it a try as long as you dont come here and do the Veigar (QQ-ing that is).

The only stat without diminishing returns in this wrong manner is CDR:

The first 1% CDR increases your DPS by 100/99 the second one by 100/98 so basically you get more out of it the more CDR you stack. To prove this we assume Riot gets mad and removes CDR-Cap you allready got 98% CDR. Now you get 1 additional % which results in 99% if your Ult's CD was 2 secs before this it now is 1 second. You can now spam your ult twice as often for just 1 more percent. The next one percent even increases your CDR to 100% and nullifies any CD. As you can see that would be an infinitely effective increase of our DPS by that wrong definition this would just be "barely not effected by diminishing returns". Of course this is just so wrong.

I'd like to end my first comment here by apologizing for any mistakes I made as I'm not a native speaker.