Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-5331854-20140522102739

Against removal, but for making it less prominent. You should make it clear that gold efficiency is something we did for analytical fun only and that it should not dominate how to build something.

If you want to remove elusive informations like gold efficiency, then you'd have to remove stuff like "estimated range of abilities/item actives/auras". Both are hard to grasp in-game, but are still part of the game. We're just trying to make these elusive informations more transparent. But we have to make it clear that gold efficiency should only play a minor part, if any, in any build.

Also, gold efficiency actually helps in making items with percentual growth understandable for those who aren't good in math, like Rabbadon, Wooglet and the ever-neglected Atma's.