User blog comment:Chase999/Wyre Nilo, The Glove Enchanter/@comment-3391671-20160825171638/@comment-22636720-20160827032001

sorry about that i was in quite a rush last night so i'll explain the changes i made for this patch.

The Q has been changed to a static cooldown to avoid CDR abuse but i did want him to quickly be able to gain this skill back by doing a risk and such due to his low armor and health i gave him the choice to attack an enemy or pick-up gloves going into the range of attack if he wants to use this again.

The W cooldown is increased to avoid abuse of the dummy's special ability of being targetted by attack movers and auto-target skills.

The E was changed to match not only the theme but of his role of a Mage that specializes on harrass and counter if caught. It would be over-powered if i gave the Ultimate a silence effect as well for the price of one skill. so now i transfered the Silence into a seperate ability allow counterplay. I'll also be lowering the Base movement speed and giving the E a movement speed effect.

The MR is something that I am reluctant to change due to the very nature of Kassadin and Yasuo. Kassadin is a mage as a sub-role yes but if you compare Yasuo and Kassadin you'll see a similarity to them both compared to other champions and that is there unparalleled mobility. the Unlimited no-cost Dash of Yasuo and the Short-cooldown Flash Ult of Kassadin would make them nearly unkillable with that MR scaling. my character not only has to be within range to deal damage but he has to collect gloves in the now new ability. which would make him a giant target