User blog comment:Baristar/If Add from Elsword joins the League.../@comment-1330314-20161130085637

I like a lot of these abilities, and I think League of Legends could use more fighter-mage hybrids, especially since so far we don't really have a diver mage. I think there are, however, a few potential issues you might want to look at:
 * The passive making Add lose attack range looks a bit severe, and might not feel like a beneficial effect in practice. I'd recommend keeping his standard attack range, but instead have the enhanced attack apply at melee range. Also, when you say the ability deals magic damage, do you mean  bonus magic damage, or the attack itself is partially converted to magic damage?
 * I don't know how long Dazzled stacks last, but that kind of effect might not be so great on a champion whose basic abilities are all on pretty long cooldowns. I get that it's meant to make Add use both his innate and his abilities, which is great, but a single miss means he essentially cannot use his third active for about 11 to ~6 seconds. I'd reduce the stack requirement to 2, which would give Add a lot more leeway, as well as give him more choice when applying stacks on different enemies.
 * Quantum Shock is basically just makes Add's innate stronger, which isn't really what you'd want from an ultimate. Perhaps another steroid effect might work, but I think it should add something completely different to Add's kit, not make him stronger at what he does already.

That aside, though, I think the idea of a mage-type champion diving the enemy team is brilliant, and is a niche that hasn't really been explored in League, despite being common to a lot of fighting games. I recommend you do a bit more follow-up work on Add over time, but this is a fantastic start. I haven't yet taken a look at your other two kits, and I might make separate reviews for them, but the Lunatic Psyker kit for sure has a ton of potential.