Talk:Kalista/@comment-4542190-20150531231415/@comment-5955640-20150601194734

Dota 2 is balanced in that it doesn't try to bother balancing much. it pushes everything out and the only balance is how everything is equally arduous.

Marksmen are not solely countered by tanks. Especially tank melting Marksmen of which he have a few. Kog'maw, Twitch, and Vayne? Rend doesn't even shred armor or deal true damage or even deal something a tank might not think to build to counter a marksman like magic damage.

It's AD she has to apply per shot and Q which compared to say. Vayne. Three whole shots for a chunk of your health or Kog'maw who reduces armor and magic resistance with a Q deal and deals a percent of the opponents maximum health with W.

Rend is just another form of Twitch's E which instead of needing four auto attacks and one Q and it's instead one W and three auto attacks and the expunge deals damage based on the stacks of true damage rather than just AD and it's quite possible to apply that damage onto an entire team? An entire team taking true damage over time and is dealt a bit of burst for their trouble.

How does spending a few seconds pumping spears into a target that's built to have your resistances compare to someone who deals true damage based on their AD and the target's maximum health on every third auto attack?

It works for Kalista though '''because she can hop. '''Her only option is to kite you because if you can catch her you probably can outdamage her or CC her making her vulnerable for someone else to do the damage.

You think that's OP, when a champion is designed to where they work when all their skills support each other when played by a person who knows what they are doing?

If you think that's the most broken trait in a MOBA game than I really don't believe that you've been around the block in the genre. Either that or you never learned a damned thing while there.