Talk:Galio/@comment-201.165.198.84-20120601044354/@comment-31.23.235.51-20120604185005

Well, guess what, everyone does that to some extent. And for a good reason, when you have so many factors at play, effectively predicting the outcome of changes is imposible.

You guys are giving DotA 2 too much credit. So far it was only porting what was implemented in the original DotA, and I don't remember the original ever being perfectly balanced. In fact, it's in DotA's philosophy to counter broken with more broken instead of trying to balance things.