Talk:Karma/@comment-25223119-20160602044740/@comment-27877809-20160609213545

When I pointed out that Karma doesnt function as a traditional mage in the late game, I didnt mean to say that this is a problem. In fact in my eyes she ISNT a traditional mage, and that is perfectly fine. She doesnt go around and burst people down, she has other qualities.

And how you use the kit that was given to her is up to you of course. If you prefer to use RQ in lategame teamfights over the other mantras, and it is working for you, then fine. I'd say it depends on the circumstances. Of course I will use RQ if i know i can hit a priority target, or block someone off. The reason why I say I generally prefer RE over RQ in lategame teamfights comes down to consistency. RQ can be missed, can be flashed, can be blocked, the 2nd part of the damage can easily be avoided... meanwhile RE is a reliable, teamwide shield that can block loads of damage while also providing movement speed to kite better or chase better. Sometimes it also depends how the fight is going, if I see my team is winning the fight, i might go more aggressive and pick RQ over RE a little more. And of course you can still use regular Q after using RE... should go without saying. If you dont hit the 2nd part of RQ anyway, then it isnt a huge damage loss either way. Using RQ increases your damage by about 50% compared to regular Q if you dont hit the 2nd part, while RE makes the shield more than twice as strong for the main target, while ALSO giving everyone else a regular-strength shield. That means you shield 600% (!!!) as much as you would with a regular shield. Of course it is unlikely that you will actually block all of this damage, but just looking at the potential alone, you should get the point I'm trying to make...

Also if you want a traditional mage, one with loads of damage and/or combos, then Karma might not be the best pick. Yes, in the early-mid game her damage is more than enough from just her (R)Q, but in the lategame it won't be. So if you pick Karma for the damage, you better make sure you dominate the early game in a way that the game will end early.

Playing utility mages in the mid lane also isnt anything new. Lulu was played mid a lot in the past, and she sure is no traditional mage either. In fact she is fairly similar to Karma. You support your late game carries (most often the adc) and provide back-up damage.