Thread:Willbachbakal/@comment-7709681-20150131182403

Roles: Tank/Mage or Mage/Tank, would like help here.

Character: The monk that taught Vladimir Haemomancy, I would delve into the lore with you but is god forsakenly long (12 Pages, plus the release skin, which is an alternative reality skin, which has 3 pages divided in 3 parts).

Concept: At first the idea is that of making a low-ranged tanky mage that scaled both directly and indirectly with health (Which may indirectly turn him akin to a AP Brusier), without any form of defense other than persistent health sustain, and specialize on countering primarly high-health targets.

On top of this, not only to add him into the minuscule list of champions who's offense is based on mana, but also making him a dualism champion: Once he reaches level 6, not only he gets a inmense power spike, but also gets the ability to change the resource for his abilities, while diminishing the other half (His abilities cost 10% of current resource, both health and mana, mana cost have a minimum cost threshold to prevent abuse, but doesn't have mana sustain on purpose... so). 