User blog comment:TheGreatClockwyrm/Velyn, the Spectral Lance/@comment-7709681-20190723200656/@comment-7709681-20190724064748

R's description states that impedes enemy's movement, that can very well mean that's impassable terrain, and that the added Slow + Silence happens for champions that manage to pass through it, most likely by dashes. In that sense yes, is a punishing ability punishing evading it, even if its passable.

I don't believe that those two together make a healthy combination though. Marksman tend to have less reliable or strong CC the more reliable mobility they have, and the inverse is true too. In regards to sustain, little to none has them, and they either mean taking plenty of power budget or dampering the rest of the kit. Lucian is almost entirely damage and improving his mobility with no CC, whereas Xayah exchanges DPS for burst and mobility for semi-reliable CC, with little to no mobility (only W's MS and high-CD untargetability from R).

In regards to balance itself, I would get rid of the stun, or at the very least change it for a root, but you should choose between the heal and the stun. Additionally, would suggest searching for an alternative to the heal, because despite the value is low it can trigger it multiple times in a single instance, and a Marksman with build-in sustain is dangerous, that's one of the reasons Kindred has been narrowed to work exclusively in the jungle, as in lane would be a nightmare.

You have to decide where you want offensive or utility, and specially how it wants to execute its damage paradigm, because right now the kit shows that you want both in both cases (Damage, both DPS and Burst, both on single and multiple targets, with CC, sustain and mobility).

In regards to the Innate and the last examples, is turning your DPS into Burst, rather than substituting it. Caitlyn works in that the basic kit has little damage itself but improves the effectivity of the Innate towards single targets, which is the main damage paradigm she has, whereas MF's kit exists to rewards spreading damage on multiple targets, most noticeable in the interaction between Innate and Q, and Xayah is exchanging single-target DPS for AoE burst.