User blog comment:Typhron/Xerath QoL changes/"Rework"/@comment-5441738-20121024041025/@comment-60764-20121024041928

Hurray, another Magic player! :D


 * I added in a bit more context as to why I changed some of his stuff above, his innate being part of one of his "doesn't know where he wants to be" problems. It's a nice bonus, but doesn't really do anything against most characters. Having 75 extra armor with 500 AP is nice, but I don't think that's going to save him from everything.


 * Apply reduction akin to his old W in the form of a debuff.


 * Decided to keep the old 35% ms from his old W just because, really.


 * His new W is just Naut's R in a small AoE, that hits everything and does less damage. Lock on happens on cast, and I tried to match the wording Riot used for the rest of Xerath's abilities (which are unchanged, mind you).

All that being said? I am open to ideas, and thank you for your input.