User blog comment:Willbachbakal/(Champion Rework) Singed, the Mad Chemist/@comment-9245010-20130706140712

Kinda strange, let's get into this:

In global, the concept is a bit chaotic, and I think it was based around making Singed more versatile. I miss the synergies from the original concept: with that, you fling into slow and poison, now you cannot do this pre6, you farm up Potion, you fling, slow (you must place it on them), and auttoattack (using the passive I guess). This is really weak against any dash/flash champions (which are now basically 70-80% of the often picked ones.) He is also really vulnerable to hard CC, so basically, you have little to no kill potential on top lane. It also makes jungle Singed pretty unviable. Let's see the abilities individially, too:

Innate: Its starnge, you must love stacking things up to 4 :) Anyways, it does almost the same as his W. It's like an improvement to his W with the exception of that this thing procs on any ability used, which makes fairly no differance, as if you want to deal damage, you will always farm up your W. Also it says "uses an ability" and not "spending mana", the latter would allow Singed to be able to turn around after being chased. Also, giving AD to an AP tank may not be the best idea :). Also the name is quite strange for this (yes it's really important ^^ ). It also gives him some pushing power. I think it could see some tweaks/rework.

Q: Is now the slow with impact damage. As an AoE projectile, it may be easily dodged, but just as you wrote, he may be less vulnerable to zoning. Its damage without Insanity stacks, however, for a dodgeable attack, is really low. Its damage with stack may be still a bit unimpactful, which makes the landing of the skill unrewarding, because it has low early slow (especially without stacks), so you cannot close the gap. Later, it is an initiation tool, but easily dodged. Mana cost is fairly good, maybe a bit too much (he cannot be played as a supp, NOOOOOOO ^^). What I recommend is to upscale its damage and make it less rely on his W. You may also change it to deal DoT, but it would reduce his pokes. Your call.

W: Now passively gives some tankiness, which is good. It is the core of the concept, stacking this to the right balance. However, his skills are (as I wrote) very reliant on this skill, without this, they have little inpat on the enemy HP. I also wonder about the huge mana cost: on max rank, it takes 240 mana just to stack this up, and make you deal some damage. I understand you do not want this to be able to stack tear so easily, but this is kinda bad. Spend 60 mana just to morph my armor/MR into MS/AP? Hilarious. Because of the high flat, you would max it last. It makes him better at kiting and chasing, but too much skills depend on this very skill. I would recommensód some tweaks.

E: The good ol' sling, everyones favorite "lookmybackyousonofa..." skill. Damage is okay, making it an AA modifier is brilliant, but it makes comboing pretty strange. As a modified AA, it benefits from passive, but indirectly, If you intend not to touch the passive, you should give some bonus AD scale on this, just to have some inpact on the passive. Only some minor tweaks may be needed, but its unnececary imo. This skill is good as it is :)

R: First of all, making the Poison Trail the ult is the simply the best idea I've ever heard about Singed. I also like the increasing mana cost, as it makes him less "I just toggle this on, and never touch it again". It is still the same mechanic, but with more tactical options. It has good damage, and still rewards players for being chased. Not sure about the no cooldown, as it makes the increasing mana cost useless, its no wonder Swains's R has a CD too :). It is single-handedly great, but the lack of it at pre-six may cause problems, as the Q cannot properly replace this. So you may make it slow, and replace the Q with a proper damage skill, it would give him more harass, but less CC. It would also make enemies harder to get him. Maybe make this slow increase from W? Anyways, it's a strange ideaa to play with

TL;DR: passive is like WTF, Q has too little impact, W has way too high mana cost compared to its impact, E and R is okay.

Oh and as per usual: "These are only bare suggestions, and I do not wish to tell you what to do, please think about it etc., I guess you know this thing. Sorryif I was rude/outrageous, it was not intedned, blah, blah,".

Anyways, I overall like the concept, and with some tweaks it would be awesome imo :)