Talk:Caitlyn/@comment-8969250-20170119181841/@comment-16257908-20170119192636

Well, to be honest, all ADCs, except Vayne, suffer from a lower win rate as time goes on. Which is ironic, since ADC are supposed to scale to late game.

What's defining the trend of "ADCs in 2017", which I don't like either, is that they're easily one-shotted by anything, even more than anything. All Mages are dealing more damage, mid lane assassins ramp up stupidly quicker, Junglers are a lot threatning for their damage potential, etc..

The thing with the Carries that you mentioned, they don't suffer as much for their own specific reasons.

Cait seiges pretty well and is able to turtle easily with a capable team. Her range is a great upside, since she can kill a lot of squishies when backed up by a Tank or a disruptive Support or Top laner. She also has a small advantage in the laning phase due to being able to poke more consistently and pushes waves fast to get that first Tower. Most enemy laners do not know how to counter this, which leads to Caitlyn to snowball her butt off.

Jinx and Twitch I think are more or less the same thing. They scale, hard. Twitch even more, in my opinion. If they are able to win lane, they can snowball pretty quickly with a couple items and start shredding Towers and winning teamfights.

Basically, Carries are still great in general, but you need a specific composition to make sure that even if the ADC falls behind, that it can get back up, win teamfights, push Towers and win the game. A big problem behind all this is that some game drag on for too long, letting the enemy team scale too hard.