Talk:V1.0.0.120/@comment-209.129.247.254-20110624160215/@comment-3308937-20110625142349

Two posts of Morello's that I, for one, enjoy are:

"We do things to address egregious problems in low-level play, and balance around high level play.

All changes aren't purely balance. I could make a super balanced new game right now;

There's 10 pennies. You and I take turns taking 1 penny. Whoever has the most pennies at the end wins!

We do things to address egregious problems in low-level play, and balance around high level play.

All changes aren't purely balance. I could make a super balanced new game right now;

There's 10 pennies. You and I take turns taking 1 penny. Whoever has the most pennies at the end wins!

Very balanced, but not fun. We have to consider more than just balance when creating changes."

and

"This is causing severe damage in low-level play; a lot of real players quit our game because of the experience they have with Evelynn. It's just not worth it.

Why do you think we waited to do this? We don't -like- nerfing like this. We want our champions to be good...but this one is just too much. I'm sorry it's this way, but it had to be fixed, and sadly, in a heavy-handed way."