User blog comment:ZPPHR/Zane/@comment-4881935-20121109050916/@comment-5638912-20121109053823

How is this worst? lol I made it so that each stance would scale from something, so he could be built in different ways.

His passive now shields him for a flat amount.

His Q is oriented to offensive magic-damage-dealer carries. In this stance Zane has no bonus defensive stats.

His W is oriented to healthy tank vs. tank fights. In this stance Zane has a bit of offensiveness and no resistances.

His E is oriented to mobility and physical-damage-dealer carries. In this stance Zane has no resistances and barely scales off of attack damage.

His R is oriented to tank and initiate team fights. In this stance Zane has bonus resistances but no actual offensiveness.

What if I make the abilities have a longer cooldown, a longer global cooldown and increased mana costs?