User blog comment:RoznosicielCiast/An idea for 4 (1 base + 2 possible upgrades and 1 other) specific AD items/@comment-5266525-20130208205403

Forgive me for being painfully blunt here, though you did ask for critique.

First thing, you better specify immediately if the armor penetration and spell vamp on the Enchanted Spear are unique, named item passives. If they're not, it would be insanely broken. I could see a powerful AD caster like, or  stacking a bunch of of Guillotines and Glaives just like they did with  and just mopping the floor with everyone else without so much as losing a lick of health. Or giving any shits about armor.

Even assuming that both of them are named, I still don't like any of them. Enchanted Spear and both of its upgrades stack too well with at the end of the day - you'd probably have to remove the armor penetration on them if you don't want to nerf them so badly they become useless. On top of that, the passive is a dead ringer for the one on and doesn't make any sense with the offensive stats the item gives.

Magnetized Glaive would be worse... if the passive and active on it weren't so awful. 20 points is nothing lategame even after resistances and the active gives me a whopping 22 points of damage as a base. Even with his ult running would only do 30 points extra. To top that off, it's on a 20 second cooldown.

Burning Guillotine though is painfully overpowered. Even assuming it doesn't stack, 15% of your AD per second could be up to maybe several dozen extra damage every second lategame. AD carries and bruisers alike would love it, as it's packed full of stats they need and is extremely cost-efficient even without its passive (which, by the way, is also a copy of the one on.

Buckethead's Protector is... well, okay, I guess, but it's too cost-efficient and its passive is pointless. It's on par with the Doran's items for efficiency, meaning any champions who can make full use of this can just rush it and become immovable objects in lane (even to ), especially if they have lifesteal to benefit from the passive. While it isn't really that bad lategame, if I really needed superior farming I could just as easily go for a, which clears waves far faster and still upgrades into , a good lategame purchase. In short, it's too strong when rushed and is inferior in its own niche lategame.

While I'm totally in favour of bringing back the AD spell vamp item niche that filled, this isn't the way to do it.