Talk:Tahm Kench/@comment-4636093-20160806195832/@comment-7463332-20160926063930

10% single target spellvamp that you only get when you take magic damage that would take you below 30% health if and only if the last time you got it was at least 90 seconds ago... is not really good. Seriously, how would nobody think to build a champion who has high base damages, infamous natural tankiness from his E, a need to be at close range for extended periods of time to really accomplish anything, and a passive (or maybe when you wrote this an ult passive, but nevertheless) that gives him on-hit magic damage based on his own max health with tank items instead of AP--for which he has three scalings, two of which are on the same ability, two of which are avoided fairly easily and the third of which is just extra %max health that can only be applied after a delay on champions who were at close range with three stacks of his passive--or AD--for which he has no ability scalings, meaning he's aiming to do most of his damage with his basic attacks at close range without any of the tank stats you'd ordinarily build, and of course what with his being unable to attack anything currently in his stomach he's choosing to lay off his intended main source of damage from whomever he wants to chunk for a ton of their max health. Why can't some people grasp the fact that Tahm already has plenty of damage but needs tank stats to use it?