User blog comment:Megames1/Dota Crossover - Akasha the Queen of Pain/@comment-83.6.34.209-20130218201154

For the start, I think that the slow on Q is way too long with the cooldown on the skill, since you can apply the permaslow with it, which is pretty much like Rylai's. Also, wIth the Rylai's Crystal Scepter, the slow would be unbearable, as I suppose the slows would be able to stack. 65% slow would make it impossible to run once caught. I'd suggest making the slow last 3 seconds and cooldown increased to 16/14/12/10/8, since it's a ranged slow with good base damage and ratio.

W would be fine, but with the cooldowns like 14/13/12/11/10, since the distance it can cover on rank 5 is twice that of Flash's. She would be close to uncatchable, and that's not the point. The passive doesn't encourage building items which give tons of AP. That makes building 1-2 items centered on CDR stat viable.

E should have longer starting cooldown and lower later, something like 10/9.5/9/8.5/8. In the early game it will guarantee that it can't be spammed for - let's say it - about 100 magic damage with flat runes, which is, in fact, pretty much. Late game trought the cooldown won't allow so much spamming, even with 40% CDR stat (which I suppose would be once of the primary goals with builds on her). Also the cooldown is that long, because AoE damaging ability with very good damage. Another way is to lower the cooldown to 6/5.5/5/4.5/4 and decrease the damage to 50/95/140/185/230 with ratios of (+ 50% AP) and mana cost of 50/65/80/95/110. This would make it avaible spamable AoE ability with decend damage.

R is fine, as it's almost a 800 distance cone with (I suppose) about 50-65 degrees. The area close to Akasha isn't the safest since it's not a complete cone, which is a nice change from all other, let's say, "conic" abilities. I think it's a pretty cool idea.

I like her passive, since it's like getting seconds Rabadon's Deathcap's bonus AP whan the fight is drawn out. It will make people playing her more cautious about usage and timing of her spells. No changes on this, it's pretty good. :-)

In general, an assasin with good mobility, which can hop where she pleases (Mundo please...) and centered around dealing tons of damage, but which is a good addition to the teamfights with her damage. Very good champion concept, altrought she won't be seen in the League, because of the total rapeoff from DotA.

Still, that's pretty good work! The moment I've red abilities, I started to imagine the possibilities with her. Keep up the good work. :-) Sorry about the wall of text you have to go trought, but I hope you find any of these advices useful.