Talk:Kindred/@comment-11218751-20151016021749

I just tested Kindred in a custom game and I realised 2 things:

1. always deal 4 more physical damage, regardless of what the target is. I tested this on the Scuttle Crab, Blue Buff and Gromp at various levels.

Let me pan out the calculations:

The Scuttle Crab has 800 health and 60 armor, so the damage multiplier = 100 / ( 100 + 60 ) = 0.625

And if the Scuttle had 0 armor and 800 health, the damage that could be dealt by   (Rank 3) at level 6 (with 2 bonus AD)

= 800 x 5% + 140 + ( 58 + 2 ) x 20% = 192

So the damage that should be dealt to the Scuttle Crab by = 192 x 0.625 = 120 physical damage, yet it shows 124 damage instead! This happens to every single other jungle camp (with varying armor and health values). It's always 4 additional physical damage!

2.  's tooltip says the damage is capped against monsters at 300, regardless of the rank of the ability. Therefore I think the information displayed here (regarding the cap against monsters) is wrong.