User blog comment:Forchar Oliath/Xenophilius, the Spirit Thief/@comment-4834593-20120709121050

Well, I think I'd play him AD with a Manamune. His attack damage might, at level 18, be the lowest of the game (1 or 2 damage lower than the second lowest), his attack speed is among the five highest on the game, and he will get 3500 mana (aka 70 attack damage, not counting Manamunes 20 base) with just Manamune, and no other mana items. His range is also not bad for an AD (more than Graves, for example), while his movement speed is higher than the fastest carries (Sivir, Varus and, IIRC, Draven) have.

The armor is just too low - lowest currently is 61 from Heimerdinger, and the magic resist per level should be removed. There are no ranged champions with scaling magic resist, Kayle and Nidalee (and I think Jayce too) have 0.75 instead of the normal that the others (all melee minus 8, I think all tanks, but I am too lazy to read through the list again) have: 1.25 per level.

Mana regen is a bit on the high side, I think, but not too much. Health regen just average. Those two are well done, I think.

Health is a bit too low. To compare: Anivia currently has least base health at level 18 with 1610, Nunu the highest with 2381.

Ablilities:

Passive - "sensing" part feels fine, but before I can say something for sure, I'd need to know the range. To compare: Warwick has 1500/2300/3100/3900/4700. Mana makes Manamune (and Archangel's Staff too, now I think about it) too strong on him.

Q - Base damage makes this near useless on lower levels, if it has a cost of 100 mana, while still being weak with 60 damage per second (36 hp per second at level nine, while Fiddlesticks deals 180 damage per second and has 142 heal per second), scaling looked too high at first, but I saw Fiddlesticks had higher scalings... I don't say Drain is not overpowered (it's something like the strongest non-ult skill in the game, I think. Maybe except Ashe's slow (this slow nets something like 10 kills per game...)), but it should be noted that this one also gives mana back. Still, I think it could be a bit underpowered. I mean, Fiddlesticks has a 3 second fear, which is what makes his Drain so strong. 700 range is, with only 300 base ms (slow champion without boots) 2 seconds walking (yes, I know 300*2=600, but because of how it is calculated, spell distance is 100 more than attack distance if you have the same range (so 600 range is 700 distance for spells), which means that you only have to walk 600 distance), and then out of it. At level five, to regain the mana cost if he just walks away (and deal 200 damage), you need 656 Ability Power, which is about the ability power you have with full build. I changed my mind, scaling should be higher here.

W - With 600 ability power, which is about normal endgame, this slows an enemy with 85% for 3 seconds. A bit too strong, I think. With 800 Ability power, it would be a 100% slow. With the right items, you reach this. On an AD, this would still be a very strong skill, with 400 damage, and a 3 second 40% slow on a 5 second cooldown, and with 1250 range. You use one, get to about the range of your basic attacks, and another one is already ready. 40% slow is equal to melees with a Frozen Mallet. On ranged, it is too strong. Just try to escape from an Ashe once, and you know what I mean. And that one is just 35%.

E - This one looks well balanced, though a 3 second silence on level 1 might be a bit on the strong side.

R - Once, Gangplank shooted an own minion with Raised Morale, his E ability. This has been removed because of Denyplank, as it was called - denying the enemy last hits by shooting your minions when they were about to be last-hitted. This ability could do the same, and I don't think it's good to add it again. And also notice that it is something like two smites worth on Nashor, if not more.

I hope that was constructive enough, and sorry for the long post. I think he is, in general, a bit overpowered, even though is Q is in need of a buff.