Talk:Maokai/@comment-26128186-20170209011055/@comment-24496127-20170217022736

Maybe they just think Maokai was doing too much damage for the disruption and tanking he brings? It's not a sentiment I disagree with, although whether or not 40% is too harsh will remain to be seen. I'd personally like to go back to a time where tanks needed some follow team follow up to kill the carries, it made tank dives more dynamic, and in my opinion the game plays better that way, although it can create more frustration if you get a good lockdown and no one follows up.

I don't actually mind tanks 1v1'ing people, I don't want their damage destroyed, I just think cutting back on some of it's a good idea because of how much safer they are than any other character in a late game teamfight. If they can catch an adc, it should be a close fight, but they shouldn't be able to ignore numbers through sheer statistics rather than an outplay.