Talk:Heimerdinger/@comment-76.23.11.23-20130204194818/@comment-5052127-20130204200018

The range on his passive is pretty huge if you've tried it (close to his rocket range), you don't need to camp near your turrets, just be in XP range really.. but yeah it doesn't help them live that much in lane, especially once the enemy gets a little damage gear. His passive's strongest effects I think are the health regen it gives him, which really is quite strong in lane against any kind of harass, and how it regenerates every one of his minions in the wave, making them always win pushes by themselves and occasionally messing up enemy last hits.

I like the idea of marking targets though... I still think what they will come out with for turrets will have that idea from the leaked rework concepts, that is, short ranged weak machine guns, but with a dynamic large long range aoe burst that Heimer can trigger when he puts out new turrets or throws grenades. This way, turrets are more expendable; they get their damage off even if destroyed quickly or the enemy moves away, and they can be used more effectively in fights in combination with his other abilities, but because they need Heimer to work actively with them to trigger their long range and a lot of their damage, they won't be too passively dominating by themselves in lane.