Talk:Miss Fortune/@comment-5588011-20150722225612/@comment-5588011-20150725224748

@LoopKat Removing GW wounds is quite possibly the best thing they could've done. Of course that's assuming that they decide to adjust the values of champions with massive sustain but I'm assuming that's already going to happen, as all the signs of removing GW completely are there, Morellonomicon is getting replacements and MF's GW is removed. It's better that they adjust the values of those champions instead of getting binary skills with no counterplay. It's feels worse to have a skill that's designed to heal you/others but have a item that almost completely negates that item, requiring either large values to make it viable late-game, or have another component that makes it useful.

@Cleaver's a bad item on MF in my opinion. LW gives you more armor penetration from the very start, the only person who's going to be at the front-row is a tank. If you're using your ultimate against a mage/another ADc and you're both full-life and you're both within AA range then you're going to be bursted extremely quickly.