Talk:Mordekaiser/@comment-8468980-20150213061309/@comment-24073465-20150214055641

And looking at the numbers made my faith dig a grave for itself....they cut power for all spells, and his only increase for "sustained" damage is reducing the cd of Q by 1 second...HOW IS THAT AN INCREASE!?!

Plus, reducing the HP cost of a spell doesn't mean much if your HP5 ALSO DECREASES...while I get that they don't want spam-kaiser, the HP5 nerf means recovery from burst and all is gonna be EVEN more tough than it was...

....as for the ghost thing....great job...now for it to be meaningful, pray cho gath becomes the most popular pick on their team...else either AP goes to waste (most AD guys don't build AP, max to max AP from Triforce, which would be almost nothing); or HP goes to waste (most mages or AP assassins aren't so hot on HP....at best maybe those who build ROA or something)...and it doesn't solve the biggest problem with the DOT....it's TOO weak at early game....what's the point of the skill, if the enemy can easily negate half of it by drinking a potion...

I feel they really should put those numbers on the board again or something...beyond the movement boost, nothing much to praise in the kit, in my opinion....