User blog comment:KeithCornell/My changes to Regenerations and other stats/@comment-3391671-20160827060130/@comment-25228021-20160830162447


 * The whole point about the regens is to make it clear when you are in or out of combat. I could make the regen ramp up like you're suggesting, but it blurs the line and makes it harder to calculate how much health/mana you can get over those five seconds.
 * I see through the calcs, though, and I can't say I dislike the idea. I'm just unsure.
 * That Spell Vamp change I feel should've been done years ago, instead of basically removing the stat altogether. Sustain from abilities isn't inherently toxic after all.
 * If you want to know, I like this crit system, but the more it goes, the more I hesitate about it. I took it from User:Willbachbakal if you wanna know. He does good stuff.
 * Your lifesteal idea sounds good, but in practice, people would still prefer to build more AD over attack speed. Then again, so does my idea.
 * The main issue I have with your idea is that since the change applies to the entire stat, what you read isn't really what you get anymore (10% lifesteal can heal you for 20% of your damage now?). Its ramping might also be a bit slow. It could be a good idea for a singular item, though. I kinda liked ...
 * For the attack speed, yes, it will divide further champions who build attack speed and those who don't. It's not so much the intention as a very convenient consequence, one that I'm willing to endorse.