User blog comment:Nhan-Fiction/(Champion Remake) Fiora, the Grand Duelist/@comment-5001455-20140104105144/@comment-1330314-20140104221115

, unlike isn't autoattack-based. He doesn't need to rely on basic attacks as much and is much more focused on single-target burst, so his armor reduction needs to apply to one target instantly. On the other hand, Fiora is going to be using her Lunge to initiate a teamfight with her ultimate, which would then apply the armor reduction to multiple targets (more even if she has a ), which is why I gave her percent armor reduction stacks. Similarly, my version of her passive just allows her to deal similar amounts of damage against tanky and squishy enemies. It's not particularly complicated, particularly as the effect is similar to that of a.

My Lunge is also not that complicated: it's a gapcloser with stacking armor reduction and a reset. Most gapclosers are typically just as, if not more complicated than this (, for example, is a dash coupled with an attack speed boost and per-attack cooldown reduction). Your flat armor penetration may look simple, but it's a pain to calculate, since you're internally factoring in an armor bypass on top of its own damage scaling. Unlike your version, my own doesn't cause Fiora to inflict true damage on her attacks, either. The reset on her Q makes valuable in the late game, and is designed to conform exactly to her current rotation: she initiates with W + Q, Qs again if she wants to get to a squishy target, then E + ults and follows up with autoattacks.