Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-1330314-20140523141013

Deshiba wrote: (Example of armor and health synergizing together to provide greater effective hit points against physical damage)

That is what gold efficiency is to me, how effectively I spent my gold to get what I want (more resilience in the example). In no way is that getting expressed in the current way we calculate it, because it ignores diminishing returns entirely. In my opinion, it should not be called "Gold Efficiency" at all, but rather "Statistical Comparative Value" which it actually is.

At no point does the current gold efficiency system in place ever say that armor or MR gives diminishing returns. To say so would be, as you demonstrated, incorrect.

Let's go with your definition of "gold efficiency": how do you quantify it? how do you assign a gold value to the synergy between health and resistances, or attack damage and crit chance? How consistent would your system be if presented with an entirely new item? How complete is your system? What bases do you choose to form the gold value of items? How accurate and informative would your system be?