User blog comment:PurpleWii/Archetype Classification(PurpleWii Edition)/@comment-5035765-20160531044141

well, I can see why RIOT doesn't want to go too exact into their classifications, since the more you divide your existing stuff into more exact archetypes, the harder it is to do weird stuff.

for example, MMOs often have set races that appear in the game, and every character has to fit one of those race archetypes... but then if they want to make a really unique new character that's not any of the races, they have to bend over backwards to do it...

but, uh, to connect it back to the champion class archetype discussion, the deeper/more exact they get with them, you either end up alienating existing stuff, or making it harder to make unique stuff in the future. Like, for example, Eve is very much an assassin due to her stealth making her able to sneak into the backline and... well... assassinate important targets. However, her burst damage is kinda not great, and she just has a kinda meh haste for mobility, so many people accidentally exclude her from the assassin class because they say "assassins must have high mobility and huge burst". Whoopsies.

Just some food for thought