User blog comment:HazelOnNutella/Weilon, The Dream Seeker/@comment-36072697-20180726143507/@comment-36319076-20180727044222

I actually initially made his W his ult but I switched it out for a couple of reasons after talking about it with friends (one, an assassin main who was initially pissed at the AP scaling) 1) to get the maximum bonus armor and magic resist, or have it last longer than 2.5 seconds, he has to stand still and drain his mana so I gave his other abilities a heal, a shield and a silence for the player to make a decision on when to use when and where to waste mana on 2) i also wanted him to get his main scouting ability earlier on in the game (level 3) like Aurelion Sol's main roaming ability to be up at level 3 to help his allied jungler scout the enemy jungle 3) it really can become problematic when maths start getting involved so maybe i'll notch down the scaling to 8% AP since AP's a really volatile stat depending if you'll go mid or supp 4) I really do think a 45 second cd (maybe bump it up to 60) since the skill has a pretty exploitable weakness in which the enemy can just kite out and away from the area since it's relatively small and most dashes in the game can cover the distance; another is that enemies can wait it out instead of brute forcing their way into the armor buff and if they do decide to brute force their way and still be able to burst down the adc, that's them rewarded for their risk but if they can't burst the adc down, that's them being stupid or Weilon being effective 5) In teamfights however I guess this is what makes him indispensible and acts as his pseudo-ult? since most teamfights happen post-level6