Talk:VPBE/@comment-5851675-20140722064439/@comment-3974211-20140722111834

I would almost suggest to remove the shield from Dark Passage altogether as I don't think there's any balanced way of combining a shield with one of the strongest escape mechanisms. If there was some way to elegantly only shield when used aggressively - but I really don't think there is. There's complicated solutions such as "If the grabbed ally is pulled toward an enemy", but... m'yeah. Maybe just improve the sight radius and make it a bigger piece of impassible terrain (so improve it's indirect utility).

If some intent of the shield was to give Thresh some survivability, you could always turn the bonus armor on his passive into bonus health. Or give him a self-shield somewhere (maybe on Death Leap?). Or maybe even add a passive to Dark Passage that has a shield generate based on the amount of time he last took damage (rip-off of his other passive, I know, but sue me).

As for The Box, harsh nerf is harsh. I'd almost say a better solution would be to have subsequent walls not slow rather than not deal damage. They could just make it so "Each time a wall is broken, the damage and slow is halved (multiplicatively)."