Talk:Nidalee/@comment-5259099-20131126080409/@comment-9705522-20131203164908

now, i dont think all the ideas are bad. but the kit, like this, is problematic. so, i thought a bit about it. first off her passive. ever played against ori or kayle? as a melee assasin? well, its not fun. now you would add nidalee too. and she would actually be stronger early game, too. since ori has 5 less ad and gets less ad per level and has less damage on her passive as soon as they both have 41 ap. not a bad idea per se, but too strong early, and scales too well. personal opinion? remove that from the passive and put it on the ult. that way she can only access it at level 6. yes, her laning would be worse again, but this way its too good. lots of free damage, 550 range, and a cheap strong selfheal. next her human form q. for ap, its ok. for ad, its waaaaaaay too strong. it is easy to hit (average speed 1500, also spells that start fast and become slower are harder to dodge. hard to explain, but it is that way.), has an ad ratio of up to 2.0, applies onhits, and is fairly cheap. id change it so that the scaling doesnt increase with range, or change it around in another way. but the way you want it now it would be beyond broken. cougar q on ap nidalee: a bit too strong of an execute. reduce the ap ratio. human form w: onhit armor and mr shred is too strong of a utility to give it out randomly. especially if the other spell is also strong on its own. completely remove the armor/mr shred onhit. cougar form w: that change doesnt really change the whole "you cant catch nidalee thing" id say increased leap range permanently, higher cd, reduced cd on hit. however, its not neccessary to change it, just would be better. human form e: i suppose the missing hp part is to help ad nidalee scale, right? well, it makes the heal even stronger on ap nidalee, while not exactly adding too much to ad nidalee. id say remove the missing hp part and give the heal an ad scaling. we kinda need an ad scaling heal anyway. also, teamwide as buff is a bad thing, especially since it basically makes the ability a better version of warwicks w. increase the base heal a little, remove missing hp scaling, add ad scaling, remove teamwide as buff. ult: randomly giving out unit collision ignores is a bad thing. especially on someone as hard to catch as nidalee. id remove it. make it not activatable during cc. cc is supposed to stop everything that isnt a cc removal ability.