User blog comment:Berryeater/League of Rework, Part 2, attributes/@comment-3391671-20160525205257

Before asking for a rework with the attributes of the game, I would like to ask if you could reconstruct your blogs so that they are more organized than spaced-out paragraphs. Does look pleasant, along with an air that lacks effort (as much as you are verbose, it feels like a cut-and-paste job from a word doc).

As for your suggestions, some of them sound less about "what would be better" and more about "what I think would be better". As JmLyan has mentioned below, you are also ill-informed with how some of the statistics. While I'm glad to see someone offering ideas, it may be best to flesh out some areas why the changes should occur than stating "since XX is XX, YY is YY".
 * One example would be resourceless champions, who are gated not by resources but by other measures. Some are by their cooldowns which cannot be easily spammed every five seconds (some offend this, but let's not argue over that); others are on the base-line weaker than champions with resources, drawing power in a different manner. If you believe they are resourceless, thus are not restricted, you may need to review your information a bit more.
 * I notice that Assassins are being given the salty bone of your "rework"; they do get the higher MS, but otherwise, they have the least mana, AD and AS. Admittedly, they do not rely so much on high AS, but there are for sure many Assassins who heavily rely on an adequate mana pool and ample AD. And to offer them the short end of the stick in those two departments together is you asking for an argument.