User blog comment:Crashfan1997/3 minions ideas! - by: Me!/@comment-3466579-20131210103941

I do like the idea of different minions. Minion waves are absolutely functional, but honestly, after some time the damage they deal is just unnoticeable and they just become walking money bags.

I won't mind a minions swap after, let's say, the 15th minute mark, so that they could still be a force to be reckon with. I really like how minions should be carefully managed in the early game because of the damage they can deal when they focus on a single target. I also think that minions could be somehow enhanced so that they can have a greater impact on the game on their own. Caster Minions could then become Archer Minions, with a greater dps and range and a little bit more health. They could gain an aoe damage skill like, an "Arrow Barrage" after successfully surviving something like 2 minutes from the first combat. It could be a great way to enhance pushing, as if a lane would be left unattended this enhanced Archer Minion could kill opposing waves faster. and Melee minions could become, don't know, Knight Minions, with much greater defensive stats. Another idea would feature a minion, let's call it Berserk Minion, which gains both offensive and defensive stats as nearby enemy minions die, becoming stronger and stronger as his wave advances.