Talk:Ezreal/@comment-3238314-20110909141444/@comment-3238314-20110909200102

Except that sona's is usable at full effect from lvl 1, since it's a passive.

Why do people always attack the exact values and not the concept? Even designers come up with the concept, and only then start to refine the numbers with the help of the live team here (that's constructive criticism).

I'd fine with the duration being 3 seconds, at least for the magic boost, for example, or it affecting only activated abilities, that's not exactly the point. The idea is him having utility for all the members of the team, not just dps type champs. In this case, it's a perfectly balanceable stat, unlike healing. And if Ezreal had no role in buffing his team, then why does he already do it on one way or the other?

I also said that hyperbole is not an argument, so stop using it. Think how many times you are able to hit targets with that "aoe nuke damage support". I'm considering the idea because I know how few times even that attack speed is useful when I play because you don't have the time to line up like a cheerleader team to shoot everyone with it. With actual playtests and tweaking around it, I truly doubt it would break the game like you so horribly predict it would.

Anyway, don't bother answering, I get it. This idea is too OP, can't be worked around in anyway, breaks the game, etc.