User blog comment:Pf987/If you were to rework ANY champ not on Rito's radar in any way, what would you do?/@comment-24862418-20151110160416

Galio:Niche: Utility Support Tank. NO LONGER MAGE.

MR scaling remove is optional.

P: Removed. Runic Skin gives Galio a Runic Scale every 5 seconds. Taking damage temporary stop the generation by 3 seconds. All Runic Skins spinning around, break when hit by a projectile (similar to Fiora's passive, break only when the skin face the source). When it break, it heals the target 20 (+4 per level) (+30% AP) over 5 seconds. Break multi skin only reset the timer.

Q: Increase projectile speed.

It can now only deal 60% live version damage and apply 40% slow for 1s. It leave behind a small ball of energy.

After 2 second or when Galio pick it up or hit it with his ability, the ball explode, deal 30% live version damage and apply 40% slow for 1s on a double radius area.

W: Removed. Passive: Each skin gives the target 5/7.5/10/12.5/15 Ar and MR per skin. Max: 45 Ar and MR.

Active (When Galio has at least one Skin) 0.5 cooldown 25 mana 400 range: Galio gives an ally a piece of Runic Skin. Skins on ally (not Galio) however will break to deal magic damage to nearby champion or to trigger the energy ball Q. (Also heal). (Similar to Fox Fire).

Active (When Galio has no skin) (12s cooldown) No mana: Galio gains 3 Runic Skin.

E: Reduce base damage to 60%, keep the ratio. No longer increase MS to all ally. Change to: All ally that has at least one skin has increase movespeed by 40% that reduce to 0 after 2 second. Each addition skin increase the speed by 50% (+20%), up to 80%. The gale can also trigger the energy ball. E will always apply to Galio (similar to how the TsuNAMI also apply the passive to her) but only for 40% MS.

R: Passive: Whenever Galio is being attacked by a basic attack, Runic Skin passive cooldown reduced by 0.5/0.75/1s.

Keep active. Reduce base damage by 20% (80% live). Each basic attack taken will increase the damage by 20% (16% live), up to 100% (160% live). The taunt stop if the damage reach maximum.

The New Runic Skin system gives new gameplay to Galio. As a support, he gives his AD great sustain with more Armor and MR all the time (not a huge AR and MR boost, similar to the old Soraka), heal (almost) everytime he/she get hit. He can also increase a lot of MS to the jungler or the AD to escape ganks. It is recommended for the enemy team to break Runic Skin. Otherwise, a small Sivir ultimate is waiting @.@

His Q seems to be hard-to-hit because of its high damage has been reduce 1st damage by 60%. However, it keeps its power as a powerful slow that apply twice and damage if hit by one more ability. The energy ball can also zone the enemy team.

The movespeed from E is designed so that Galio can approach the enemy team. However, his ultimate is too powerful so Riot has to make it a harder task for Galio. The E is a team-ultility spell that increase movespeed of ally. But the number is not enough, specially when it limited in the gale zone. Now, it only apply to Skin-ed ally, provide Galio the ability to protect his ally by a quick W W W E combo.