User blog comment:Chase999/Renia,The Halberdier/@comment-10958553-20131012073348

Movement speed should be 335 maximum. The highest base movement speed in the game is 355. (Master Yi and one other I think) My reasoning is that he has 350 attack speed. This should drop to 200 or 250. I know he is a halberder but remember that the attack range for melee is 150.

So the passive needs a timer on it. I suggest loosing one stack per second. Additionally I suggest lowering it to 5 AD as 10 is a bit rediculous as it stacks infinitly.

Q: mechanically, this is cool. Numbers are a bit off right now. The way you have it, right now, everytime you attack you heal all of your missing health. I am sure that i don't get what you meant but i suggest that it heals for 5%/7%/9%/11%/13% of your missing health with no base healing. She seems like a bruiser to me so building health would make sense.

W: Pretty basic the range should match his auto attack range. the slow should be 20% at all ranks because of her range.

E: Does this scale off of THEIR ad, THEIR ap, and THEIR missing health? As someone from the rune wars i think it makes more sense if it scales off of your AD and their AP and nothing else. This makes him a counter to mages and would require her to build some damage.

R: this concept is really cool. The rune wars were terrifying and strange times and I can see why she would be sealed away. She needs an AP cap, that cap being 20/40/60, it shoudl decay at a rate of 5 per second (after being out of combat). I think the Drain should be over the course of 10 seconds. The scaling should be 5% on both.