Talk:Lucian/@comment-25779125-20150901222210/@comment-26001789-20150902004400

So he gets better range so long as he hits W on top of having MovSpd and bonus damage? The reason why Lucian was reworked was because if he has so much burst, he needs to pay some price, in the Marksman class that's usually range(see Graves and Quinn, although Quinn is undertuned/underpowered). For compensation, he kept his insane mobility + some more(since Lightslinger now reduces CD of his Dash).

The problem was they never understood what was actually his problem. Lucian actually puts a lot of pressure on you even if he misses his abilities because he gets a double shot on you that deals quite a bit of damage and can hold the charges for a long time. They fixed that, since they gave a scaling on that and he can no longer hold the buff for so long. At first he was trash but then, recently, they compensated him by allowing to push the wave faster, making him a pretty good waveclearer if a little risky and a better scaling in the lategame.

He only needs very minor buffs to be competitive viable since the last set of changes really did him good. 25 more range to put him in line with other bully marksman like Graves and Quinn(undertuned character, though) and reverting Piercing Light Patch 3.15 damage nerfs is about what can be done.

To be fair, I like the concept of marking an enemy and getting extra range and damage on them but not on Lucian and Lucian problems are not as profound as people say. He has issues but not on the same degree as Quinn or Ezreal who are currently undertuned.