User blog comment:Contractas1/Nidalee - Mistake or Miracle?/@comment-4881935-20131103172409/@comment-2112140-20131104205826

ClariS now your suggestions are:


 * Nashors Tooth


 * Nerf to AP Nidalee, raise in AD Nidalee, a good reason to play bruiser Nidalee


 * Black Cleaver + -MR


 * CC over damage increase


 * A new mechanic


 * A way to make better plays and also a better sustain spell the later it's used


 * Innate tankiness on cougar


 * Make her stronger with items while weaker on paper.

1)Well I'd like that change but passive magic damage adds a lot for her, I mean she already deals a lot of damage and also where'd that bonus damage be put in? Passive? something else? It'd be a bit too much since it'd obviously have a scaling and would make Nidalee much stronger and right now she's pretty balanced IMO.

2)I disagree with this change. Sure you won't be able to achieve those 1000 damage spears as easy with AD since there aren't too many items that grant such high AD to let you reach about 400 of it  easily and make you strong in other ways (better heals, more damage from other abilties) Also I don't like that it takes away one core aspect of AP Nidalee which is her strong poke.

3)Javelins rely on the enemy target and Nidalee not on the Nidalee's AP and Magic Penetration. Even if Nidalee has 1200 AP(idk if possible anymore) she will still have to hit them to do damage. Javelin could be balanced by lowering it's missile speed and fixing the bugs it has with its hitbox.

4)You're encouraging CC on an ability that hits for trucks of damage and is a basic ability? The problem with this change'd be Javelins damage is already a big factor and if it had CC(If that's what "stagger" means) it'd provide a tad too much. (I think Stagger is a ministun of 0.2/0.3 seconds isn't it? clarify if you can)

5)So now you want Nidalee to deal more damage to increase her DPS, your next change suggests you remove the -Armor and -MR from traps and you move it on here? You said she offered too many sources with her trap but that doesn't mean it has to move onto something else. The change would make her a very strong fighter since it'd grant her a free Black Cleaver passive and MR shred.

6)Traps are fine as they are now. The slow is unneeded because you're offering to remove something that might not even come in handy for something that'll be useful all the time. Even if you can't abuse the slow it still affects the enemy by at least one way. The enemy will still move slower therefore getting to the area he wanted to a bit later, also the trap can be AoE though it's very rare for that to happen but basically you bring even more utility with a slow rather than a -Armor and -MR even if you can't take advantage of the situation.

7) Interesting mechanic, would work like Vayne's Night Stalker I assume. It'd be good but the bonus chasing power would definetely get felt, also would make her juke much better. I like the change, but I think it provides too much other uses for it to be used that way. Maybe if it had further range if the target had a lower HP% than you and you are pouncing on him, then I'd understand the change better :)

8)I like this change. Infact I think it could be implemented but only under one condition. You'd have to nerf the other side of it (the AS buff) and you'd have to change the cooldown a bit to tone down some of its new power.

9)Damage reduction is a strong thing. Sure a lot of champions have it but with the mobility Nidalee has I think her mobility is enough for her to be fine without the damage reduction. Also Nidalee can build items that provide her tankiness if you want to take less damage.

10)Can't comment on this one, it needs those changes to happen to make it possible. But if those changes happened her numbers would have to be tweaked hard.