Category:Advanced attributes

These categories aren't copied from the game, they have been discussed on the wiki and will be listed on each champion ability detail page once it is created.

Role

 * Disabler: An umbrella term for any champion with skills that interfere with another player's ability to control their own hero. These include stuns, snares, silences, disarms, or reductions in damage, attack speed or movement speed. While many skills fall under these categories, disablers have two of these or a disable that lasts an inordinately long time (not including slows).

Resource
These categories will appear on both the normal page and the ability details page of each champion:


 * Energy: Champions that use energy to power their skills. This attribute is specific to, , , and.
 * Health: Champions that use their own health to power their skills. This attribute is specific to, , , and.
 * Mana: Champions that use mana to power their skills. (Don't add this tag)
 * No cost (Cooldown): Champions that have no cost to power their skills, they are entirely cooldown-based. This attribute is specific to, , , and.

Ability

 * Blink: Champions that have an ability similar to the summoner spell, Flash.
 * Dash: Champions that have an ability that will allow them to move through and over walls. Jump is also included in this category. Note: This is not the same as Blink or the summoner spell, Flash.
 * Haste: A champion that posseses an ability that speeds up Champions.
 * Healer: A champion that posseses an ability that can heal allies.
 * Nuke: A champion that posseses an ability that deal significant amounts of damage in a short time. Most nukers are Ability Power-based Champions who rely more on their skills than their auto-attack. Their damage output is high early game, but their power diminishes as the game goes on.
 * Pet: A champion that posseses an ability that creates a non-Champion ally (sometimes controllable).
 * Scout: A champion that posseses an ability that grants vision of the map without the use of wards.
 * Shield: A champion that posses an ability that creates temporary health, gives damage protection in any way or gives a damage or spell immunity for a few seconds.

Crowd control

 * Blocker: Champions with the ability to create terrain.
 * Interrupt: Any champion that has an ability that is able to stop channeled abilities like.
 * Fear: Champions that have an ability that will fear an enemy.
 * Knockback Champions with the ability to knockback enemy targets.
 * Knockup: Champions with the ability to knockup enemy targets.
 * Silence: A champion that can silence enemy champions; champions affected by silence cannot use abilities or summoner spells during its duration.
 * Stun: Any champion with at least one ability which inflicts the stun effect on the enemy. It's important to notice that the stun can work more as a side-effect of the ability in some cases, instead of it's main feature. Checking the champion ability with the stun effect can make it sure that it can be used to, for example, catch a running foe.
 * Taunt: Champions with the ability to taunt enemy targets.
 * Suppress: All champions that have an ability that is able to suppress.
 * Snare: A champion that can snare enemy champions; champions affected by snares cannot move during its duration.
 * Slow: Any Champion with the ability to inflict a slowing affect on the enemy. Note that this does not mean that the champion themselves is slow.