Talk:Draven/@comment-5057599-20130613234223/@comment-7460908-20130614124230

I've read Phreak's commentary and it still makes no sense. Draven's lategame is far from rough. Saying the bleed damage didn't scale into lategame was bull, because then they could have just nerfed the base damage while increasing the scaling. It's still 102 damage on crit/Spinning Axe, which, come lategame, should be virtually every AA you throw, and given that it stacks infinitely, that damage increases a lot more than people think.

They could have done any type of simple number tweak, yet instead, they decided they want to give him a piddly little mini-game for a passive? Even though his Spinning Axe is easily one of the coolest mechanics already in the game?

I'm sorry, but there's really no logic behind this change. I would have been okay with them nerfing the numbers on him, but reworking his passive... that's just ridiculous.