User blog comment:Chosmoss/Aatrox (Rework)/@comment-7709681-20151125200918/@comment-5322888-20151125224936

Unclear itemization: This Aatrox intemization is based in attack speed and lifestel, since his AD scalings are purposely low and basics scalings purposely high (Basic Attack Dependent). He is not supposed to build real tanky, but to primarily survive in teamfights with his sustian.

But I forgot about the Griveous Wounds completely. I'II think in a way that Aatrox can have to deal with this without being too much opressive for his enemies.

Base Statistics: He is supposed to be weak in lane phase and strong in teamfights. If the is too weak in lane phase that he cannot make to mid/late game, this can be fixed.

Sustain implementation: I really can't why you think it's toxic.

Sub-optimal design: Again, you say that there is problem but don't explain who this is a problem.

Lack of clear theme/gameplay identity: But he is this, expect the "tank" part. He is a fighter, but more damage oriented than resistence, and still can "Turn the tides of battle", especially after using his passive.