Forum talk:Neekerivittu/@comment-8969250-20130508155509/@comment-5266525-20130510141505

Overpowered means exactly what it says on the tin - it's too strong in relation to other elements of the game. What is OP might change depending on the level of play (champs may not be being used to their fullest potential) but since the core of this game is in its competitive high level play, that's what is used as the benchmark for balance, or at least until a champion is so disproportionately strong at lower Elos it becomes a serious issue to the health of the playerbase (old Eve is the textbook example). At high levels, all champs are basically being played at their top potential, or at least close to it, and so all champs have to be balanced when played perfectly, or else there's no reason for an LCS player to use Xin Zhao over Jarvan.

And I mean difficulty of execution, not difficulty of gameplay. Draven has stupid damage output if and only if he can outwit his opponents to constantly grab his axes.

And besides, no champion does exactly the same thing as another, so basing pick potential purely with difficulty is a very stupid idea indeed.