Talk:Sion/@comment-6016076-20140101205505

Rework concept:

Passive: Consume the Weak | Gains 1/2/3 health per enemy killed, turret destroyed or champion assist. (increases at 6 and 12)

''Artwork: Sion's weapon absorbs the essence from enemies, showing the fallen's spirit as a white vapor in the form of a screaming skeleton. Sion's size increases at 50/250/500/1000 bonus health, ala Chogath.''

Q: Unbridled Assault | Sion crouches and channels for 0.5 seconds before launching forward to a target location, dealing 60/100/150/210/280 (+0.6 AP) magic damage and knocking aside all enemies hit. The range is extended by 50 for each champion hit. This ability can be interrupted during the initial crouch.

Range: 550

CD: 23/21/19/17/15

''Artwork - Sion coils into a crouch and a red rectangle appears in his path of flight for all players to see. He launches with Malphite velocity in this direction.''

W: Inexorable Will | Sion surrounds himself with a shield for 8 seconds and gains bonus movement speed for the duration of the shield. The bonus begins at 15% and increases by 1/2/3/4/5% each second for the first 4 seconds. After 4 seconds, Sion may detonate the shield, dealing magic damage to surrounding enemies and slowing them by 15/20/25/30/35% for 1.5 seconds.

Range: 550

Shield Health: 40/95/155/225/300 (+0.2 * Bonus HP from Passive)

Shield Damage: 80/135/190/245/300 (0.6 AP)

CD: 8 seconds after detonation

Artwork: The detonation does not explode outwards, but up from the ground, rupturing it similar to how J4's artwork on ultimate appears.

E: Enrage - Passive | Sion receives a stacking self-buff of 2/4/6/8/10 flat armor reduction with each autoattack dealt. Caps at 6 stacks, duration 2.5 seconds. Additional stacks reset the duration (This is like Jax's passive Relentless Assault).

E: Enrage - Active | Every 4 stacks allows Sion to enhance his next auto attack with a massive blow, increasing its damage by 50%. This effect can be stored for 10 seconds. Does not reset autoattack.

Artwork: A heavy swing whose forces shatters the ground beneath the champion

R: Let Death Reign | Sion gains 30/45/60% attack speed and 30/45/60% Lifesteal for 8/10/12 seconds. His lifesteal restores equal health to nearby allies. In addition, his autoattacks reduce his basic abilities' cooldowns by 1 second per strike.

Artwork: Sion roars and a vortex of skulls emanate from the ground around him in an upside-down cone shape.

Reasoning:

Artwork -  I think his new art rework would look much better with a giant, brutal-looking 2h hammer, and more comprehensive and sinister armor, and a more threatening, evil voice (even if it still has to sound undead!)

Overall -   I intended to make Sion into an all-in diving champion with no escape potential and one of the strongest teamfight presences in the game -- if the enemy does not exercise counterplay against him. His theme is supposed to be a terrifying, unstoppable champion of the dead whose power relentlessly increases over time in a teamfight. His opponents must attempt to contain him by CC, well-timed focus and positioning in order to counterplay him. I tried to preserve the spirit of AP or AD sion, with better synergy among the entire kit, so that either direction will find every ability useful. Of course, numbers are always subject to adjustment. I did not add mana costs because I don't know what good numbers would be.

Passive - Consume the Weak | Sion's signature trait that simply cannot be removed. His former passive was very dull, and this is a perfect interesting and thematically appropriate replacement.

Q - Unbridled Assault | This ability is Sion's primary initiation; the long cooldown means he cannot escape once he commits. The initial delay telegraphs the movement so players have a chance to counterplay it and avoid it. This replaces his stun because his stun was an unreliable gap closer, and a ranged, single target attack does not fit into his theme as a brutal melee champion that assaults entire teams.

W - Inexorable Will | Sion is easily kited once in a fight. This ability makes him unkitable, reinforcing his theme as an unstoppable force and ferocious teamfighter. Naturally, the counterplay available is to try to bring down the unbridled beast by bursting out his shield. The scaling MS is to allow time to counter him. I don't think it will be an effective escape because the shield may be broken.

E - Enrage (Passive) | I granted Sion this passive to make him a threat to both tanks and squishies, so that his terrifying assault may be feared by the entire enemy team. Notice the 2 second duration of stacks, so a short CC and kiting removes all of his stacks immediately. Finally, flat reduction does not stack well with %pen/reduction; in fact, %Pen decreases his flat reduction by an equal amount ex. 50% pen means he only has 50% of the flat reduction, so armor is not useless against him.

E - Enrage (Active) | the active is to increase DPS in his kit with the intent of adding threat to his fearsome teamfight ability, punishing players for allowing him to teamfight without counterplaying him. He may temporarily store the attack to allow him to maintain his passive stacks on nearby targets, but reserve the main blow for his intended target.

R - Let Death Reign | Similar almost entirely to the previous ult. His personal lifesteal has been significantly reduced to accommodate the added cooldown reduction. Sion will be dealing tremendous damage, and the goal isn't to make him unkillable, which he very well could become with so much lifesteal. He is at all times supposed to be counterable -- Dodge his initiate, focus his shield, kite him a little, and CC him will all prevent him from ramping up and counter his incredible team fight presence.