Diana/Strategy

Skill Usage

 * Landing is important, but don't be afraid to miss. The cooldown is short and the mana cost is low.
 * Use to disrupt channeled abilities such as,  ,  and.
 * Use and  to stay on targets and activate for extra damage.
 * The time it takes for to reach your target at max range is the same time  takes to reach so if you cast Crescent Strike into Lunar Rush you will get the cooldown refresh immediately.
 * When timed correctly can be used to avoid manually aimed skill shots such as, , and.
 * Since applies one strike towards. It is best to combo, an auto attack followed up by another  for maximum burst damage.
 * is extremely agile in the jungle due to the synergy of and . Use them in conjunction to traverse the map quickly or to escape enemies.
 * Consider when to cast without Moonlight and when to wait for another.

Build Usage

 * 's passive,, activates every third strike, which means that building attack speed items on her may greatly increase your sustained AoE damage output. is a particularly good item for this, as it gives +50% attack speed, 25% cooldown reduction, +65 ability power and extra mana regeneration.
 * works very well on due to her low cooldown on  and her ability to quickly close the distance with, and will give a major boost to your burst damage provided you have built enough AP items.
 * Even when building for survivability, make sure to buy items which also offer [AP] to maximize damage output. will give a good boost to your magic resistance, whilst  should be built when the enemy teams deals a lot of physical damage.
 * can become deceptively durable with a due to the low cooldown of her damaging abilities.
 * Purchasing a early can effectively keep 's health and mana at acceptable levels (without buffs) while in the jungle.

Countering

 * Dodge or move to safety if you are affected by Moonlight.
 * orbs only last a few seconds. Avoid Diana and engage her after the shield dissipates.
 * Diana can play very aggressively if she uses without Moonlight, but you can punish her by slowing or stunning her when she has no way to get back into position.
 * Diana is able to kill squishy charcters easily,even under turret due to her shield. Spending on an early Hex Drinker is a good option for all AD carries to build which can later be changed in a Maw of Malmortis.

Champion Spotlight
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