User blog comment:ClariS/The Fallacies of Item Efficiency/@comment-5266525-20130302154019

I figured it was only a matter of time before I saw something like this when I read that RoG post.

The thing that got me when I read it first was - the wiki itself doesn't make any statements about an item's effectiveness purely based on their efficiency, as the article seemingly implies it does. The page suggests it's among the most efficient non-aura items in the game, if not THE most efficient, but nowhere does it say, "Hey, this item is good to rush because it gives a lot of stats for the price!" It CAN be, but only on like two champions - and.

There's also the fact that gold efficiency does (in a way) determine how good an item is to rush. The legendary items of Season 2 all got huge nerfs to their costs and stats in the Preseason 3 patch precisely because they were so efficient that rushing them was a no-brainer. In the same vein, part of the reason why has such a great midgame is because his  are so incredibly efficient.

I agree that gold efficiency is not the sole stat everything can be judged by, less so in a time where you have so many elements that simply can't be given a gold value (eg. ). I also agree that item efficiency may be applied to statistics which don't necessarily help out a champion all the time (eg. mana regeneration, health regeneration), and judging such an item providing these stats purely by gold efficiency is a fallacious argument.