User blog comment:Slashingstrike/Nerante - the Devil Hunter/@comment-25235491-20161123164446/@comment-27859592-20161127031917

Slashingstrike, you're trying to make a light fighter kind of champion, right? The problem is, you're giving him a bit too much of a few things:

First, Nerante has a bit too many area of effect abilities (in my opinion). He has his Q, which I presume is a conic area of effect; there's his empowered W (which is essentially the third cast of ); another AOE on the E, and yet another AOE when Nerante casts his ultimate. I think that almost all skirmishers in League of Legends focus more on single target, high-damaging abilities for 1v1 dueling power (,, and ), because too many AOEs makes them even more powerful than they already are (imagine having more area of effect spells than his ulti!).

Because of this, Nerante has the same problem that had before his rework: too many AOEs. When went in to kill a squishy target, he would probably deal a good amount of damage to all the surrounding enemies as well, which is not something an assassin (I mean, slayer) or skirmisher should really have. I must admit that Nerante's AOEs aren't as large and won't affect as many enemies, but it's still there nonetheless.

Moving on, another thing that Nerante has a lot of is durability. His passive already heals him for up to, and his ultimate grants him , , and (which I personally believe shouldn't really be there). I'm sure our other fellow content creators have already told you why they don't fit.

Aside from the champion itself, I think there are some formatting problems. The first is the leveling bar on the right. Yes, I know you want that because "When you see Colored Text (color coding) You immediately understand what is the type of damage without reading the text Therefor i believe my formatting is way better but thats how I like it", but you have to know that sometimes, too much colour can be bad. It makes the whole page look much more cluttered and unpolished, which is what the other kind of text (the one which is used on champion pages and almost all custom champion pages I see) fixes. It uses less colour so that it will fit in to the page better.

Speaking of reading, if you need someone to help proofread your English, you can always just ask one of us, or someone you know, to help you. Who knows? This way, you might be able to learn more English.

On a sidenote, I think you need to work on numbers a bit. I know that some custom champion creators don't care about them, but for me, I care a lot about numbers (as evidenced in my custom champions). I believe Poisonshark has already told you about them. However, aside from damage, I think you need to change energy costs and cooldowns a bit.


 * Energy costs: way too high. If you want to make a skirmisher, you'll need to allow the champion to consistently cast spells. For example has an abnormally high mana pool, and  literally has no resource. If you give really high energy costs, you are promoting an assassin playstyle, which is, I presume, not what you wanted.


 * Cooldowns: way too low. All of Nerante's basic abilities have a 6-second cooldown at rank 5. Put that with 40% CDR (which you'll get with a, a , and a , all of which seem to be great items on Nerante), and those 6-second cooldowns become -second cooldowns. A {{fd|3.6}-second cooldown for a 500-unit dash is too low. A -second cooldown for the W basically means that the enemy champion you're fighting will have a permanent during a fight wit Nerante. You might want to look into that a bit.