Talk:Kog'Maw/@comment-1931585-20140203041210

Certainly this guy needs a rework because he does not fit into either mid or bot lane. Too much magic damage and mana cost for bot lane, too little crowd control and burst for mid lane. I love the concept of him, shooting corrosive acid and melting foes, but he just doesn't do it very well.

If Kog'Maw is reworked, I would prefer to see him given a more dominant role in the bot lane.

First of all, I'm surprised to see more people not wanting his passive gone. Along with Zyra, Kog'Maw has tundoubtedly THE worst passive in the game. Anything that rewards you for dying is a huge no-no. I would like to see some sort of on-hit effect that punishes the enemy for building against you--perhaps dealing x% of enemy bonus armor as magic damage. Would be a good way to tone down the irreputably broken Thresh and stop a fed Leona/Ezreal lane from ending your game at 10 minutes.

I must admit I haven't played with the new Q but I think I like the essence of having a longer range skillshot. Perhaps give it a small AoE explosion at the end similar to Quinn's Q. Change to physical damage and AD-scaling.

W is a great skill and definitely the staple of ADC Kog. I wouldn't change it except to scale down the cooldown at higher levels. A champion like Kayle can reliably use her E because the duration is nearly as long as the cooldown. Should be a similar case with Kog'Maw.

E is not a great spell and certainly doesn't benefit Kog'Maw as an ADC. It would be nice if this spell granted vision instead of R, allowing you to check bushes and prevent jukes. Change to physical damage and AD-scaling. Also, I hardly see how a low-damage, weak slow justifies such an absurd mana cost.

R is a great spell, but ADC Kog doesn't see much use out of it. I think it could be enhanced by removing the vision it grants (putting that on E as stated) and making it into physical damage. On top of that, enemies in range afflicted with the debuff from E should be hit by R automatically, similar to how Urgot's E makes his Q into homing missiles. This would allow you to hit multiple targets in addition to your target area and give Kog'Maw the AoE he needs to be effective in teamfights.

These are just some thoughts. It may or may not be broken, but the bottom line is: Kow'Maw's passive sucks.