Talk:Zyra/@comment-5077844-20140815190725/@comment-9533487-20140818193517

I'd also like to draw attention to something I didn't see people mention yet. She has high mana costs, so you have to trade off either doing insufficient damage due to having built for mana or running oom if you have to spam a bit against a tankier/higher sustain/mobile champion which can dodge or tank out your harass until you're oom. This makes for upsettingly small windows of opportunity for you to kill your lane opponent unless you get a lot of early gold/an early blue buff.

They're definitely there, though--for example, if you lower them to ~60-70% at level 2 or 3, then double plant between them and their escape route while you ignite and start autoing. If they get too close to you at level 6 without flash or some other escape, there is another window to kill them. If they are within their turret range when they back up a couple steps, you're going to have a preeeeeeettty hard time killing them since the turret will force you to oom yourself by not utilizing plants in harass.

Also...plant AI is kinda buggy and unintelligent; if you autoattack something they will not always focus it even if it's in range, probably because something else is closer. They don't auto-aggro on enemies that attack you. The windup on their attacks are so long that, even if you autoed an enemy champion and it will correctly target them when they come back in range, the enemy can simply back out for it to start attacking something else, come in range to do w/e they want, and back out when it's about to hit them again. Sometimes the plants refuse to hit anything at all because you moved too far away from them (bug from when Heimerdinger was updated, perhaps?)

The most common issue for me is that often the plants will not attack until 1) you are in their range, 2) the enemy is in their range, and 3) you begin attacking that specific enemy. This hurts her role a zone control mage considering you'd generally want the plants to just attack anything in range, preferring champions, until you focus them on something. They will just sit there and get killed peacefully if you can't afford to stop and hit your opponent (which happens a LOT in the league of gapclosers!) Let's assume you're support, though...who's going to get jumped first if you're with a carry? Of course, they want to kill the carry who will insta them before going to the support, so you actually have the luxury of forcing your plants to get it in their stupid heads to attack your aggressor.