Talk:Shen/@comment-26612064-20160719163448

Questions, followed by just slightly related suggestions:

Does the doubling effect vs movement-impaired units on the DoT from Liandry's Torment  work with  the slow from Twilight Assault even when affected enemies are NOT moving away from Shen?

Does the spell burn double only while they are running away from Shen, or is it dependant on whether they had impaired movement BEFORE the spell hits?

Does it not even work because Twilight Assault does not deal direct damage? (*Hint Hint, Riot.*)

I  agree with the below poster and think  Riot should add something like 30/35/40/45/50 magic damage to enemies hit. Less? More? Perhaps the 35% slow could also "steal" 5% movement speed, taking the highest value from targets hit, so that if you hit 2 minions (325 movement speed) and a champion with 400 move speed, they would all take minor magic damage and Shen would gain (400×0.05=)20 movement speed. This could also scale a little with AP, perhaps +2% or +1.5% speed "steal" (gain) per 100AP, so for example at 180 AP (supposing 2%/100AP), he would gain another (400×0.036=)14.4 speed for a total of 34.4 movement speed for 2 seconds (while the target still suffers a 35% or 30% slow for 2 seconds when moving away from Shen).

I also think Shadow Dash should have its damage increased a little, from 50/75/100/125/150 (+12% bonus health) to 60/85/110/135/160 (+10%/+12%+/14%/+16%/+18% bonus health) or  60/90/120/150/180 (+10%/+12%+/14%/+16%/+18% bonus health).