Talk:Miss Fortune/@comment-16257908-20140324091417/@comment-4022742-20140331154428

Speaking maths here...

...Double up nerfed it's first target base damage, but got more scaling, 10% to be exact. That means having 50 AD will add 5 damage that got removed early game, having more then 50 AD - 70 for instance - will increase her level 1 damage on double up. The scaling AND base damage on the second hit went up.

...Impure shots got a small hit with that same formula, 50 AD would end up with 3 base damage instead of 4. Having more then 50 AD - 70 again - will make it on-par with live. And it now being a scaling with AD damage buff, you don't have to invest points in it unless you really need that Attack speed for dueling purposes.

... Make it rain got a base damage nerf, I don't feel like calculating if the additional slow advantage is worth the loss of base damage.

's Level 1 and 2 increased provided you have more then 67 AD. Without the ultimate you'd need to have 200 AD for Impure Shots to retain it's base scaling, anything beyond that pushes it over. While post ultimate having max stacks would require you to just have 125 AD to retain the older scaling.

In the end MF just scales better into late while loosing out on a bit of mid-game, which you basically regain for utility in the form of a stronger slow.