User blog comment:Math34/The future of League of Legends/@comment-1330314-20150823231824

I'd say the game has a good chance of remaining extremely successful for at least another ten years. World of Warcraft is still stuck on a creaky old engine and massive structural flaws that have remained since its inception, and yet it's still been going strong since 2004 (its top player numbers were also a fraction of LoL's). By contrast, League has been updating itself far more quickly and consistently, and has shown that it's capable of overhauling even some of its oldest content with the SR rework. If the map ever needs another facelift, Rito will likely have the resources to achieve it.

Overall, I actually think LoL is still in a kind of growth phase. The various dev teams are still going through a thorough learning process and figuring out how to perfect the MOBA formula, and the content they're releasing has massively grown in both quality and quantity in the past few years. There are still tons of new players pouring in, and there's a ton of potential for the game to expand even further.

With that said, I also think Riot's going to have to fix some of their core issues extremely fast if they don't want to start their player inflow from drying up. Player toxicity is still one of the biggest problems around, and the current system still does a very poor job of addressing it. The new player experience is also still overly difficult and off-putting, particularly when the playerbase is especially hostile to newcomers, and if these issues remain then Riot's going to have a much harder time bringing in more fresh players. People talk a lot about balancing problems, but honestly those shift so quickly relative to a year's progress that it's not a consistent enough issue.