Talk:Twisted Fate/@comment-80.171.191.90-20121011062004/@comment-5441738-20121012135120

That doesn't look particularly strong, friend. Madred's Bloodrazors are a conditional pick at best; you can get better items for attack speed or damage. Guinsoo's is good, as is the Gunblade. Bloodthirster is just OK as TF gets about as much magic damage over time as he does physical, Trinity Force is also just OK. I'm not a fan of Zhonya's in general, though.

I agree that if TF gets a Doran's, it ought to be the shield. He has a hard time survivng and no problem poking in the early game, especially if you max Wild Cards first.

My hybrid build is:

Rod of Ages

Ninja Tabi/Mercury's Treads (based on enemy team comp)

Hextech Gunblade

Guinsoo's Rageblade

At this point, you can pick whatever you think is appropriate to counter the enemy team. Abyssal Scepter for enemy AP, Thornmail (Yes, on a carry character) for enemy AD, Black Cleaver for enemy armor, Malady for enemy MRes, and so on.

As far as runes go, YOU NEED PENETRATION. I cannot emphasize this enough. Hybrid builds work around stacking armor OR MRes, but even a little of each can bring hybrids close to shut down. You need to get Marks and Quints of hybrid penetration (Destruction) and seals and glyphs of choice (mine are health per level seals and glyphs of flat CDR).

Similar applies to masteries: You are basically requiredto get both the 10% armor pen and 10% Magic Pen masteries. Those two together are more powerful than either lifesteal or +1 AP per level. I usually go 21-9-0, getting 2 each in MRes and armor then the health boosts in the defense tree. Oh, and it's basically your call concerning whether you should get Archmage for 5% bonus AP or Sunder for +6 armor penetration.