User blog comment:Darksusanoo/(Champion Rework) Syndra, the Dark Sovereign/@comment-5077844-20150729080000/@comment-1920550-20150729143325

Not really. The base damages on her basic abilities are much lower (the Kassadin treatment), her stun is less effective and her W range is actually lower than before. Not to mention her ultimate overall is much weaker at her level 6 which was a major point of Syndra's lane bully identity, where she could delete you with the base damages alone.

Now that she scales heavily into lategame with this version? Yes, because that's the gameplay fantasy we're sold about her. So much untapped power, my potential is limitless. What we get instead is a snowball mage/assassin that stops being effective after level 13 due to the set up times and risk of eliminating one single foe from a mostly short range when the enemy team has a midlaner that can do that on your entire team from a safer position. In many ways this version is similar to Viktor, but with a weaker early game and with the "upgrades" or breakpoints being more far inbetween them (levels 9, 13, 16, 18).

The ult is meant to be insane in lategame teamfights but it still has the same weaknesses (short range, actually shorter in this version at level 16 meaning getting into deep enemy territory and being telegraphed as hell) and counterplay measures ( maintain a healthy distance when seeing 3 spheres on the ground, Hourglass or simply putting a tank on her face) and if she doesn't get the resets, she'll lose alot of teamfight power. On the other hand if you get it off the first target and just keep adding more and more spheres and resets, while not being focused you should be able to desintegrate an entire enemy team.