Talk:Elo rating system/@comment-188.178.187.14-20120130161058

Here is a couple of analogies, that will explain the challenges of relying on ELP for rating.

Take a good pool player and a bad pool player. Ask them to make 10 dificult shots. In this case, you are likely to be easily able to separate a good pool player fom a bad. Now munt the poop table on a rotating devise. And recreate the scenario. It will me buch more dificult for to separate the good player from the bad. Because of so many random factors.

LOL is a rotating pool table. Its not an impossible and 100% random setup, but there is ALOT of riskevents, that interfeers with a players performance. This leads to 2 conclusions: 1. You have to be VERY good to be able to separate from the bulk of the players 2. At low elo, there is even more randomness from leavers, newly lev 30ies, and demoralised players. So the pool table is spinning even faster at low level elo. There you have your ELO hell.