Talk:Yasuo/@comment-28691223-20160915164845/@comment-28977071-20160921211921

It's getting late so I'll be concise :p

Azending, of course mana does matter but you are forgetting that it doesn't actually restrict the power options if done right. Defense, for example, usually does; if you opt for def items, you are limiting your dmg output. Buying mana items wisely won't significantly restrict your dmg potential though, that's why manalessness of isn't really a flat advantage as you were suggesting.

Nazareadain, admittedly, this particular champ's late game might be an issue but you weren't taking into consideration the teamplay. 'd be a brain-dead zombie if he wanted to engage for his team. He could do the follow-up though, once there is a picked/CC-ed enemy- few autos on frontline target are enough to bring the back up and then he can dash back if the engage didn't go as planned. Of course that hypercarries are also about the team build around'em, even a hypercarry can't do all the team work alone.