Talk:Kindred/@comment-25364408-20150916033440/@comment-24950751-20150916123427

Indeed, and I am stating 10 as a maximum. Also, gaining stacks well become easier late game as the player can just mark someone who must present in a teamfight and try to focus that champion - I mean, it's way easier to takedown the marked champion in a teamfight rather than in separate encounters. As for enemy monster, 6 is probably the number by the end of the game for a normal game.

Additionally, it seems that the passive stacks and the pathetically low base AD are forming an equilibrium, in which having no stacks means no damage, ~5 stacks means average AA power and 5+ stacks means the passive is actually increasing the power of the champion, i.e. gaining 5 stacks suffice; the more the better. It is similar to Sion as he has ridiculously low health growth but has W to cover that.