User blog comment:Willbachbakal/Classes & Subclasses My Way/@comment-3974211-20160426170954

Janna almost definitely isn't an Enchanter under Riot's new system, assuming we're talking about primaries. She's the Controller support. That's her thing. The fact you listed her as a Cleric/Enchanter, too, I'll bring up in a bit.... Also, not sure Karma is a Controller (assuming that's what you meant by "Disruptor")... she has literally zero "disruption". ...and I'm not sure Orianna is a Battle Mage, she's more of the Enchanter who turns someone into a Battle Mage (which can be herself, but almost never is and she isn't encouraged to be). They all easily fit into two categories very cleanly.
 * RE Your thoughts on Riot's system

Overall an improvement to Riot's system, if only for names along (for the most part - I dislike Jailor). However, I think you've tried too hard to create a clean number of classes/subclasses (i.e. 3 subclasses in each) at the expense of actual distinctions. I do not think the Harbinger class exists. You say yourself that it's a term for the "Support Fighters", but I think that that is a better classification for them. Taric is a Cleric Warden and Thresh is wholly a Warden. Your inclusion of them in the "Support" category (in my opinion) only serves to further my agreement with Riot to rename the class - you're wanting to include all "supports" into the Support class, rather than foster a world where it doesn't have to be Marksman + Support bot lane. Marksman + Warden is fine.
 * RE Your changes

However, I personally think that both yours and Riot system is going in the wrong direction to clean up, though. And I think both systems fall into a trap where you're grouping goals with play styles detrimentally. "Commander", "Bombard" and "Saboteur", for example, are perfectly valid classes - but they've been demoted to subclasses that alienates the possibility of future versatility. Why are Warlocks not a Fighter class?... they are defined by their ability to be on the front line and do damage. (As an aside, when did people stop pushing for AP Fighters to be legitimized?). Why is Disruptor a sub-class of tank when  is a "Cleric"?

My take, which almost certainly has flaws in of itself:


 * Classes
 * It is important to note that hybrids are good.


 * Slayers - Damage dealers. Or, rather, the champions that score takedowns.
 * Marksmen - Slayers who excel at dealing continuous damage from range, although often on a per-target basis, e.g.:, and.
 * Reapers - Slayers who excel at reaching and killing priority targets, e.g., and.
 * Skirmisher - Slayers who excel at killing any target but must kill them in order of appearance, e.g., and.
 * Sorcerers - Slayers who excel at dealing burst damage and often over an area of effect, e.g.:, , and.
 * I am undecided if the range of a Sorcerer is a distinctive subclass, as each Sorcerer's area of influence is dictated on an almost case-by-cast basis. There is little range differences between, and  for the most part, but  contribution has her classified as a higher-ranged "Sorcerer" or "Utility Mage", rather than Artillery. 
 * Specialists - Objective focused. The objectives that these champions excel at varies on an almost case-by-case basis, from the capability to defend or siege lanes, to smiting or denying jungle camps, e.g.:, , , and.
 * Supports - Enable their team mates.
 * Clerics - Supports who focus on heals, shields or otherwise enchanting their allies, e.g.:, and.
 * Sages - Supports who focus on setting-up enemies or disengaging, e.g.:, , and.
 * Tanks - Damage takers.
 * Enforcers - Tanks that clash with the enemy, e.g.: and.
 * Juggernaut/Warlock - Tanks that make-up your front line, e.g.:, , and.
 * Wardens - Tanks that protect their allies, e.g.: and.

I'm honestly not sure if mobility should be a class or subclass. It is a trait that naturally feeds into a hell of a lot of classes. There is some exception for Reapers because reaching a priority target is core to their identity, but I'd say achieves this without mobility, so there exists the potential for mobility-less reapers. I have the sudden desire for a champion that can hide in terrain and then pop-out (like a living trap).