User blog comment:AcesRockz/Faedryn, Strider of Bandle City/@comment-1330314-20160415093725/@comment-26424623-20160415235342

Thank you so much for the review! It really helps me out in finding the right direction of fleshing out this champion concept! And yes, it was really fun molding her kit to what it is now, with the amount of time me and a couple other users in the comments spent discussing and exploring their proper potential. As of now, my main focus on her development is that of a jungling fighter/support and I really am thankful for your suggestion of sticking her primarily into a support role.

In response to your thoughts on the abilities themselves:


 * Thanks for thinking of Traveler's Stride that way! It really is just meant to be a roaming bonus that is actually integral to Faedryn's concept, which will be heavily emphasized on her lore/background.
 * Daring Angling/Reeling is supposed to be an ability that made you feel like a yordle Tarzan; you can choose to swing into danger or out of it. The movement speed buff was meant to aid Faedryn primarily in escaping and not so much chasing/engaging. While swinging into danger would most likely proc Enticing Bait's passive, letting Faedryn be a bit tanky in the beginning of the fight, it truly does shine more as a boost to create distance from her aggressors. I can see the merit of removing the ally hit aspect of it but I cannot remove the Trail Marker portion: unlike allies that would either need to stand still or come to your rescue, Trail Markers are like poles that Faedryn would strategically place in order to plan out her counter warding/jungling route and escape.
 * I did start making Trail Marker as just a combo for Faedryn's Q but support from other users to push it to a more interactive source of vision was what really gave it its current form (THANK YOU LivesByProxy). Changing it to your suggestion would turn it into a sight version of the Mandrake ward wouldn't it? That does seem like a cool idea but Trail Marker in the end needs to behave like a regular ward but with more unique mechanics and interactions.
 * Can you expand on the difference of placing it on W than E? I really am curious; I want to know the benefits of having an ability be specifically placed on a specific button. Is it more of a familiarity thing amongst champion kits or is there some merit to it? And I am still not used to jumbling around the numbers of damages so I'll try to spice up those a bit more. The idea of being able to move around the bait seems a bit too close to . Also you have GreenMoriyama to thank with the current form of this ability.
 * When making Catch of the Day!/Reel'em In!, in my mind I had it working to be a combination of and . I thought the root would fit thematically into the ability but I guess it does seem a bit too much in context of the control it brings. Also, enemies can actually break the tether, which is why I had the tether range specified in the ability. I'll clarify that you can break the tether and end the ability.

Thank you again for taking the time to look over this champion concept and see the amount of work I and the others have placed into this. While the only thing left really up in the air is her role, I feel that the lore will allow me and others to see where she truly belongs.