User blog comment:Aldari1994/Valcurie/@comment-6292556-20170120145029/@comment-6292556-20170122132148

Well, sometime you ought to put necessary details directly in the description because people would read that right away. (please don't read this in a commanding tone I'm just suggest something so you can improve your future work please)

Well, seeing how hard to pull it off, I'd go with max health (it's just 2% after all). For Q#2, I think the base damage could be improved like  and the scaling toned down to maybe or  seeing how hard to pull off the ability successfully.

W cooldown could be simply or a second higher. For healing, maybe 50% of damage done (half against minion) capped at could work, like.

I'd go for flat 40% at all level or 50%. It is powerful but need to wait about 6 seconds between shots which is plenty for reaction window. Base damage could be and could use your suggested hybrid scaling as well. It's mainly used for utility and would be kinda hard to land all 3 successfully against the same enemy.

Well... I could see that she and would not get along well.