User blog comment:JAlbor/Community Choice Awards 2014/@comment-3974211-20141217180009/@comment-3974211-20141217195205

I like the charge mechanic on Xerath's new Q, but having played and played against him - the timers on it is much more unfair than his old Q. Is frankly impossible to dodge unless Xerath fires in the wrong direction or you have a dash. The old Xerath gave you long enough to try and juke and thus felt more satisfying to land.

Xerath's old W was defining and I miss it - much like Karma's old Shield-Bomb (which is now her worse skill). I miss being able to use all my skills while locked down - it was fun.

Xerath's old E countered Ahri, who at the time was incredibly popular at the time. Frankly, it counters most mobility champions due to the relative ease of landing it. I currently feel like Annie is my only pick against hypermobility champions, now - which is fine, but I liked having options. Syndra is awesome as disengaging/counter-engaging, but she's not as good at engaging on mobile champions.

Xerath's new ultimate is crap - I hate it. It's so easy to miss and even when you land it - it's unsatisfying. If I wanted a pot-shot I'd play Karthus and if I wanted a map presence I'd play Ziggs. Also, because of his new W he doesn't need his ultimate. His QWE combo is enough to kill people by itself. I'm aware an issue with old Xerath was the feel of "waiting for his ultimate" - but the same can be said for a lot of champions, and Riot's solution of "his QWE is now its own kit, his R is a separate kit just for funsies" is crap.

The issue I have with Karma is that they didn't fix any of the issues she had prior to her rework:
 * She still doesn't have an ability that feels like an ultimate (her new Mantra abilities still don't function as her big play-maker) - yet Heimerdinger's rework solved this wonderfully.
 * She still has an ability no-one ever uses Mantra on (which happens to be her shield - aka the ability that was previously her most iconic and fun-to-use feature).
 * She still falls-off super hard the moment her lack of four abilities becomes relevant (usually around level 9-11, when her opponents' ultimates now do more damage than a standard spell).

She is also now stupidly overpowered early game because she's basically an AP Jayce who functions on no gold - stupidly harsh harass, completely unavoidable CC and a shield that lasts over 5 seconds if you don't waste damage to destroy it (what was that they said on Sona? The 2 second shield was to make it about mitigating incoming damage, not silencing the enemy team unless they felt like wasting mana...). At least before she had to go into the fray and was all about wanting to be at/managing being at low health so that she dealt the most damage.

Her Q needs to be flat-out reverted. Her W needs a different targeting paradigm. Her E needs to last much less time. Her Q2/W2/E2 need to have much more clearly defined niches - E2 is an awesome engage tool but there's so few situations where you wouldn't just use Q2 to half-health and slow them. Old Karma: Q2 is healing; E2 is trading; W2 should have been turned into a good engage/disengage tool.