User blog comment:FreudTastic/Antonio, the Shadow Fencer/@comment-11434673-20131002205315

Interesting concept.

Remise: The cooldown is really high for a pretty weak damage boost. Harrier has about a 3 second cooldown between triggers, while yours is about 7 times that. You should think about scaling the cooldown over his levels (allowing more triggers at level 18 than level 1), because 25% AD isn't a lot for once every 20 seconds (19.5 seconds, assuming triggering applies its own reduction). If you reduced the cooldown it would allow him multiple triggers during exchanges and fights without there needing to be time in between to wait for its cooldown.

Shaded Assault: Typo: "When he hits an enemy Champion...", it should read: "if it hits an enemy Champion," because you aren't guaranteed that you'll hit a champion. Also, why does he need to leap off the target if he had to dash to them to hit them, just to land within melee range? Fiora's Lunge deals more damage with less mana cost.You should make this skill a skill-shot. Making it a skill shot will allow you to: (A) increase the damage it deals; (B) give Antonio some different play power. The ability would stay the same but: "Antonio sends out a shadow. If the shadow connects with an enemy champion, it denotes rooting the target for (duration). Antonio then quickly dashes towards the target dealing physical (damage) when he arrives." Or something like that. Also, you need to scale your damage better. Damage: 60|100|140|180|220 (for skill shot) or 60|95|130|165|200 (for target).

Clear Sight: Passive: Clarification, Grave's Smoke Screen and Nocturne's Paranoia aren't "blinds". Also, whats the reduction on Blinds? Acitve: Is nice, but I think the duration is pretty short. Also, the mana cost is pretty high. A change: CD: 16 Mana cost: 75 Duration: 3|3.5|4|4.5|5 % penetration: 15 (flat, all levels). Slightly longer cooldown (with 40% CDR, it'll be on a 9.6 cooldown leaving 4.6 seconds between casts), lower mana cost and longer duration. Also, the flat amount of penetration (because its on a duration) wouldn't be too much. 50 starting armor will only reward you with 7.5 armor penetration vs 3 armor penetration with what you had.

Shadow Flash: I don't think he really needs to "blind/dash" strikes. Either take Shaded Assault or this one. Also, it pretty much does what Shaded Assault does but without a root. Too long of cooldown, too much mana cost and too little damage.

Requiem in Shadows: Low, low damage for a 3 second channel. Nunu's Absolute Zero does way more damage over those 3 seconds than this (and with barely any of the cost). I think, for this, you should reduce the mana cost to 100 and the health cost to 30|25|20% of current health (30% late game is pretty fight changing). Also, please fix the cooldown (15/20). A new twist on your idea: Channels for 1.5-2 seconds, forming the shadows around him, causing him to become one with the shadows. For the duration, Antonio sinks into the shadows, becoming Shadow Stealthed. Shadow Stealthed, does not break invisibility when attacking and cannot be revealed with true sight for the duration. Cannot be targeted by single target spells, but can still be affected by AoE spells and any CC still applies. Using items or abilities break the stealth. Antonio gains movement speed and heals for a % of his health while stealthed. Duration: 3/4/5 Movement Speed: 25% Healing: 4% max per second (12/16/20% max health) Cost: 100 mana plus 30/25/20% current health Cooldown: 120/110/100 (72/66/60 seconds with 40% CDR)

Stats: Base Champion Statisitcs, I'll just let you view this. Too much starting AD and per level, too much movement speed (I'd go 345 or 350, max for you). MR starts at 30 and melee gain 1.25 per level. Attack range: 125 (thats what Fiora's is set to).

I look forward to seeing what others have to say and any changes you make. Overall, a pretty interesting champion, but he needs a few changes.