Talk:VPBE/@comment-24385282-20160202032315/@comment-24385282-20160211190216

was just the example I was using. It has the same effect on every other mobility spell.

My only point wasn't that she was confusing to newer players, but that in general her kit simply does not work as it should. Compare a stun-loaded with. During PG's cast time, you can turn away from Cass or get out of the way with a dash, blink, or standard movement - plus the animation reflects its instant nature. With Incinerate, you're screwed if you're in range when the cast time begins, even if you get out of range by any means - and the animation makes the spell look like a projectile, so if you stay in range, you're damaged before the flames reach you, which is just a nuisance.

It's not just that she's confusing to people who haven't learned the game, it's that once you learn the game, there's one champion whose abilities function differently from how you've learned that they're supposed to work.

Not to mention how is still next-to-useless and boring, and her passive has its own problems which I've already mentioned, though  problems are mainly only for newer players. But, as a champion designed to teach newer players how the game works, she shouldn't have problems that specifically effect them, nor should her abilities function completely differently from other near-identical abilities.