Healing



Healing is a game mechanic in League of Legends that is the ability to restore a unit's vitality. It may represent anything from attending to battle wounds to repairing damaged hardware to replenishing a magical spell that holds a construct together. Outside of its physical representation, its effect is always the same - it serves as a direct increase to a unit's current health.

Healing can be viewed as the polar opposite of damage. Unlike sources of damage, however, sources of healing are uncommon and the majority cannot be used to heal others - and those that can frequently have large ulterior costs to use. Healing itself is distinct from the other forms of health restoration (life steal, spell vamp and health regeneration) and is tracked as its own statistic at the End of Game screen.

Healing reduction effects will reduce the effectiveness of health restoration, including healing. Healing reduction sourced from champions or items is known as, which reduces all self-healing effects (with the exception of , which will remove it first) by 50%. Certain Fields of Justice also possess global auras that apply healing reduction to all champions present.

Healing cannot increase a unit's current health over its maximum. The act of leveling up and certain champion abilities (such as ) will increase a unit's current health by the same amount as the increase to their maximum health, but this is not considered a form of healing. As a result, they are not affected by healing reduction.

Champion abilities that can heal others
Note: Only the healing effect of these abilities is shown here, to read more information on each of these abilities, follow the link on each of them.
 * restores +  health to, and  +  to nearby allied minions and champions.
 * can be collected by any allied champions, restoring from +  health, up to  +  health, depending on how long the ability has been placed.
 * makes her channel for 3 seconds, restoring +  health per second to herself and nearby allied minions and champions for a total of  +  health.
 * restores +  health to target allied champion.
 * bounces from enemy to ally champions (or vice versa) two times, healing an ally champion when landing on them:
 * Heals +.
 * Heals + (85% + ).
 * Heals + (70% + ).
 * restores +  health to target allied champion.
 * "life taps" a target for 5 seconds, healing any allied champions who attack it over 3 seconds for a total of + . If Vorpal Blade kills a target, Shen is healed for.
 * heals herself and the allied champion with the lowest percentage of health in range for +, increasing by % for every , up to   +.
 * restores +  health to a target allied minion or champion.
 * restores +  health to all allied champions, increasing by 50% on allied champions, up to  +  health.
 * restores +  +  health to himself and target allied minion or champion. If he targets himself, he heals for 140% of that value.
 * marks a champion for 7 seconds, if the champion takes lethal damage in that time they will be suspended in time for 2 seconds, untargetable, and then they will have their health restored by +.
 * marks a enemy champion for 8 seconds and reveals all vitals. If Fiora hit all vitals or if the enemy dies after Fiora hit at least one vital, she creates a victory zone that heals hearself and all allied units for 80/110/140 + per second for 5 sseconds.

Champion abilities that heal only the user
Note: Only the healing effect of these abilities is shown here. To read more information on each of these abilities, follow the link on each of them. Additionally, see Health Regeneration for abilities that increase champion health regeneration, which also restores health.
 * heals him for +  every 3rd attack when activated. This value triples while, up to  +.
 * upon reaching 9 charges, her next spell will heal her for +  for each enemy hit.
 * passive heals him for 17(3level) health whenever he kills a unit.
 * makes her heal for  +  when she has reached 100 Stacks.
 * Darius heals for 15% missing health for each enemy champion hit by Decimate's blade, up to a maximum of 30% missing health.
 * costs health to cast, but refunds  health if the cleaver hits an unit, and  health if it kills the target.
 * heals him for + (%  of damage taken) over the past 4 seconds.
 * causes her autoattacks to heal her for +  health whilst in.
 * makes him channel and leash to a target for up to 5 seconds to deal +  magic damage per second. He will heal for % of the damage done.
 * shields an allied champion or himself for 4 seconds. While shielded, Galio heals for +  each time that unit suffers damage (20% healing for each consecutive hit).
 * heals him for +  +.
 * heals Gragas for on ability use with a 8 second.
 * heals him for 20% of the damage enemies within the area take from any source. Healing from damage dealt to minions and monsters is capped at per cast.
 * passively heals Irelia for health whenever she performs an autoattack. Activating  increases the amount healed to  for 6 seconds.
 * deals +  +  physical damage per blade, and heals Irelia for 25% of the damage dealt to champions and for 10% of the damage dealt to minions and monsters.
 * as empowered by, heals Karma for instantly when the tether is applied, plus another  if the target remains tethered for the full 2 second duration.
 * heals him for +  if he is within the explosion radius.
 * heals Maokai for whenever he attacks with 5 charges of Magical Sap. He gains one charge each time a spell is used near him.
 * heals him for +  per second, increasing by 1% for every  for up to 4 seconds.
 * deals in magic damage to the target, dealing half the damage initially and the other half over 10 seconds. He heals himself for all of the damage dealt.
 * buff causes Nocturne's next attack to strike all surrounding enemies restoring per target hit. The buff recharges after a 10 second . Nocturne's autoattacks reduce this recharge timer by 1 second each hit.
 * heals himself for +  when successfully cast on an enemy (this ability can only be used on minions and monsters).
 * costs health to cast, but refunds the health cost if Reckless Swing kills its target.
 * grants % enhanced healing from all sources for every.
 * passively heals her for 20% of her collected Fury each second while burrowed for a maximum of (25Rek'Sai's level).
 * heals Renekton for up to +  per target hit (tripled against champions) up to a hard cap of . When Renekton has more than 50 Fury he deals 50% additional damage and heals for  +  of the damage dealt instead, for up to triple the basic hard cap.
 * heals Rengar for 8(4level) health, increased by % for every for up to 50(25level) health.
 * restores +  health, increased by 1% for every  for each enemy champion she hits with, up to  +  health per champion hit.
 * , sends out up to 3 ravens per second (one per target) dealing +, as long as Swain is in raven form. Swain heals for 75% of the damage dealt to champions and by 25% of the damage dealt to minions and monsters.
 * passively heals him for % of damage taken after not taking damage for seconds.
 * heals Trundle for, whenever an enemy unit near Trundle dies.
 * creates an 1000-radius icy area for 8 seconds, in that area Trundle's healing and health regeneration is increased by 20%.
 * deals and heals for as magic damage and then deals and heals the same damage again over 6 seconds.
 * upon activation Tryndamere consumes all of his Fury to heal himself for +  +  per Fury consumed health.
 * heals Vladimir for +  after used on a target.
 * makes Vladimir sink into a pool of blood for 2 seconds, becoming untargetable and dealing +  magic damage over the duration while healing himself for 15% of the damage dealt.
 * increases his healing and regeneration by %. This buff lasts for 10 seconds and stacks up to 4 times.
 * causes his autoattacks to deal additional magic damage and heals him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 4 seconds.
 * , which strikes an enemy for the greater of +  or  +, and heals Warwick for 80% of the damage dealt.
 * heals Xin Zhao by +  on every 3rd attack.
 * summons a Ravenous Ghoul behind his target dealing +  magic damage to them and heals himself for 40% of the damage done. In addition the ghoul heals Yorick for the damage he deals. The healing effect is halved against minions.
 * heals Fiora for 20 +( 5 x Fiora's level) everytime she hits a Vital.

Items

 * Life steal items restores a percentage of physical damage dealt on autoattacks as health.
 * Spell vamp items restores health upon dealing damage with abilites.
 * can be activated to deal as physical damage (min. 100), and heals for the damage dealt.
 * revives your champion upon death, restoring and.
 * heals for 150 + to a target allied champion.
 * passive heals 300 health over 5 seconds to your champion when acquiring a kill or assist.
 * increases the effectiveness of all sources of healing including self-healing, health regeneration, life steal, and spell vamp on yourself by 20%.

Spells

 * restores 90 – 345 health to your champion and to a single nearby allied champion. Healed targets gain 30% movement speed for 1 seconds after being healed.
 * restores when cast on the  with its buff available, and  if you have upgraded into the.

Champion abilities

 * applies to all targets hit for 3 seconds.
 * creates an area of Desecrated Ground that afflicts enemies with while they remain inside.

Items

 * passive causes all magic damage to apply for 4 seconds if the target is.

Spells

 * applies and deals 50 + (20level) true damage over the next 5 seconds.

Global Auras

 * The Murder Bridge map reduces all outsourced healing and regeneration effects by 50%.

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