User blog comment:Lyndongwapo/Grand Harald, the Sky Defender/@comment-27109417-20160911023716

This is an interesting champion concept, I must say. It's got some good parts as well as some flaws.

Passive:

This is a pretty nice passive and is somewhat similar to Taliyah's passive. I believe this is useful for roaming potential as well as ganks. With that being said, it pretty much fits the playstyle of any roaming assassin, yet I have some thoughts about Harald being an assassin, which I'll explain later.

Q:

An interesting ability. I like where you are going with it, but it's got some good flaws. As the mark on damaged champions lasts 3.5 seconds, how is it possible to continuously stack the mark if the cooldown is 8 seconds? Even with 45% CDR, which is the highest CDR possible, it will still have a cooldown of 4.4 seconds. Not enough time to stack. Even if possible to stack, the mana cost is way too high especially on early levels. 100 mana for an ability to spam when you have like 250-500 mana at early levels? It will end up being useless, causing you to be auto-attack reliant for dealing damage. Try to fix that up if possible.

W:

Reminds me of Corki's dash (forgot whether it's his W or E and I'm a bit too lazy to check atm). However, it is definitely useful for ganks and as an escape/gapcloser. Not much else I can say about it.

E:

Very similar to a mix of Elise's E and Azir's shield. The increase in sight mechanic is interesting, yet perhaps there's either a flaw or I misunderstood the ability. From what I've read, the sight radius of the ability is 1200 units. That's pretty much the same as every champion's normal sight radius without any minions (minion sight radius is 1100 by the way). Therefore, the sight radius won't even increase when using this ability. Either that, or it's supposed to say that 1200 units is the additional amount of sight added to your champion, resulting with a total of 2400 units. In that case, that may be a bit strong, but I'll take back my word on not having the radius increased.

R:

I take it as a Janna Q on steroids, except with less range, increased mana, and longer cooldown. It will be beneficial in a 1v1 fight, yet not as good in teamfights. Then again, according to its primary role as an assassin, it can fit as they usually excel in 1v1's.

Overall:

Like I said, interesting. I wouldn't say he's broken, but when its flaws are fixed, it has the potential to be a really strong champion. I don't see much uniqueness, unfortunately, but that's fine. I just usually enjoy seeing unique kits which I haven't seen before. Speaking of kits, Harald's kit does have the potential to be a strong assassin with it's engage and 1v1 potential. However, he also lacks burst. From what I've seen here, he requires time to kill his opponent as he will be auto-attack reliant due to his somewhat long cooldowns and it's low scalings (other than the ultimate). Not to mention, since he is mainly an engaging champion and his shield scales off of BONUS HEALTH, it seem's that he would be useful when building HP on him with damage. Assassins usually don't build HP. With that being said, I would suggest to change his primary role from assassin to FIGHTER instead, as they also deal good damage and can take a few hits. One more thing is that I do not get the feel of Harald being a Defender (which is definitely not an assassin). He seems more like a warrior and hunter. Perhaps you can change the name a bit.

Hope these tips helped. Good luck on your future concepts. :)