VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * General
 * Recall voice over lines restored.
 * Recall voice over lines restored.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Stats
 * Health growth increased to 100 from 89.
 * Armor growth increased to 4 from.
 * Armor growth increased to 4 from.


 * Stats
 * Base movement speed reduced to 335 from 340.
 * Base movement speed reduced to 335 from 340.


 * Now also empowers abilities to deal bonus magic damage and apply the slow.
 * Empowered area-of-effect abilities only deal of the bonus damage.
 * Now also empowers abilities to deal bonus magic damage and apply the slow.
 * Empowered area-of-effect abilities only deal of the bonus damage.


 * - New champion
 * (Innate)
 * (Q)
 * (W)
 * (E)
 * (R)


 * Stats
 * Health growth increased to 100 from 95.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Now gains 5 bonus armor and magic resistance for every her team slays.
 * now grants increased Fury generation instead, equal to the amount of ultimate cooldown reduction.
 * Health ratio increased to from as.
 * now grants increased Fury generation instead, equal to the amount of ultimate cooldown reduction.
 * Health ratio increased to from as.
 * Health ratio increased to from as.


 * Stats
 * Base health reduced to 525 from 585.
 * Health growth increased to 115 from 95.
 * Base armor reduced to 27 from 32.
 * Armor growth increased to 4 from 3.
 * Base magic resistance reduced to 32 from 39.
 * Magic resistance growth increased to from.
 * Maximum charges increased to 3 from 2.
 * Effect radius reduced to 300 units from 400.
 * Primary target damage AP ratio increased to from.
 * Now gains while he has a charge.
 * Cooldown increased to seconds from.
 * Lash base damage reduced to from.
 * Lash AP ratio reduced to from.
 * Detonation base damage increased to from.
 * Detonation AP ratio increased to from.
 * Detonation damage against minions and monsters increased to 60% from 45%.
 * Slow duration reduced to seconds from 2.
 * Slow strength reduced changed to 25% at all ranks from %.
 * No longer resets Sylas' basic attack timer.
 * Cooldown reduced to seconds from.
 * Mana cost increased to from.
 * Damage is no longer increased by 50% against targets below.
 * Damage AP ratio increased to from.
 * Healing is no longer increased by 75% if Sylas is below.
 * Base heal reduced to from.
 * Healing is now increased by.
 * Now heals off of any target, instead of only against champions.
 * Base damage increased to from.
 * Heal AP ratio increased to from.
 * No longer resets Sylas' basic attack timer.
 * Cooldown reduced to seconds from 14 at all ranks.
 * No longer shields for  against magic damage for 2 seconds upon dashing.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Can no longer cast while dashing.
 * Cooldown reduced to seconds from 14 at all ranks.
 * No longer shields for  against magic damage for 2 seconds upon dashing.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Can no longer cast while dashing.
 * Can no longer cast while dashing.


 * General
 * New visual effects.
 * New visual effects.


 * Vi will be during the entire animation.
 * Currently, she can be during the uppercut animation.
 * Vi will be during the entire animation.
 * Currently, she can be during the uppercut animation.


 * Cooldown and mana are no longer cosumed if the target dies before the animation finishes.
 * Cooldown and mana are no longer cosumed if the target dies before the animation finishes.
 * Cooldown and mana are no longer cosumed if the target dies before the animation finishes.


 * Voice over lines restored.
 * Voice over lines restored.
 * Voice over lines restored.
 * Voice over lines restored.
 * Voice over lines restored.


 * Vine Lasher slow reduced to 25% from 30%.
 * Slows from multiple Vine Lashers stack up to 2 times.
 * Vine Lasher slow reduced to 25% from 30%.
 * Slows from multiple Vine Lashers stack up to 2 times.

Items

 * Passive no longer activates with self shields.
 * Passive no longer activates with self shields.


 * Attack damage reduced to 25 from 35.
 * Health reduced to 100 from 150.
 * Now grants 100% base mana regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Ability power reduced to 25 from 40.
 * Now grants 100% base health regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Now grants 50% base mana regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.


 * Now grants 50% base mana regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.


 * Now grants 50% base health regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Now grants 25% base health regeneration.
 * Now grants 25% base health regeneration.


 * Now grants 50% base health regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.


 * Ability power reduced to 45 from 60.
 * Health reduced to 100 from 150.
 * Now grants 100% base mana regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Now grants 25% base mana regeneration.
 * Now grants 25% base mana regeneration.


 * Now grants 25% base mana regeneration.
 * Now grants 25% base mana regeneration.


 * Now grants 25% base health regeneration.
 * Now grants 25% base health regeneration.


 * Now grants 50% base health regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.

Runes

 * AD per Eyeball collected increased to from.
 * AP per Eyeball collected increased to 2 from 1.
 * Maximum Eyeballs reduced to 10 from 20.
 * Eyeballs per takedown reduced to 1 from 2.
 * Eyeballs per takedown reduced to 1 from 2.

Practice Tool
Some changes are coming to the Practice Tool.
 * Spawn Jungle Camps are now split into:
 * "Spawn Jungle Camps and "
 * "Spawn Jungle Camps and "
 * New "Fast Forward 10min" button.
 * New "Suicide" button.
 * Target dummies:
 * Health reduced to 1,000 from 10,000.
 * Armor and magic resistance to 0 from 100.
 * New "Add 100 Max HP" button.
 * New "Remove 100 Max HP" button.
 * The target dummy gains increased size the more it has, with the maximum size capped at 10,000 health.
 * New "Add 10 Resistances" button.
 * New "Remove 10 Resistances" button.
 * New "Fully Stack Runes" button, which fully stacks:
 * Precision Legend runes
 * Domination Vision runes
 * Domination Hunter runes.
 * Domination Hunter runes.

Champions

 * - New champion
 * Tier 3.
 * Defiance.png At the start of combat, tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next  damage. While the shield holds, the ally receives.
 * Defiance.png At the start of combat, tethers to her closest ally. Shields the tethered ally (or a random one if the tether is dead) for 5 seconds, absorbing the next  damage. While the shield holds, the ally receives.


 * - New champion
 * Tier 1.
 * Eclipse.png Reduces all damage by  for 5 seconds.
 * Eclipse.png Reduces all damage by  for 5 seconds.

Traits

 * - New origin
 * While at least 2 Lunar units are in play, every 7 seconds, all allied champions in combat are infused with Moonlight, gaining 20% critical strike chance, 20% critical strike damage, and 10% spell power. This effect stacks up to 4 times, for a maximum of 80% critical strike chance, 80% critical strike damage, and 40% spell power.

Items

 * Zhonya's Hourglass item.png Zhonya's Hourglass - New item
 * 25 armor, 20 ability power
 * On falling, becomes untargetable, invulnerable, but unable to move for 4 seconds.

Client

 * Match History improvements in recording matches.

Champions

 * splash damage reduced to 75% from 100%.
 * splash damage reduced to 75% from 100%.
 * splash damage reduced to 75% from 100%.


 * Phantom Hits now properly triggers Grandmaster's Might and apply Grandmaster's Might stacks.
 * Phantom Hits now properly triggers Grandmaster's Might and apply Grandmaster's Might stacks.
 * Phantom Hits now properly triggers Grandmaster's Might and apply Grandmaster's Might stacks.


 * - Gameplay Update
 * Whenever Wukong exits stealth or a brush he shields himself for against  for 3 seconds. This effect can only trigger once every 10 seconds.
 * Renamed Wuju Strike from Crushing Blow.
 * Mana cost reduced to 25 from 40.
 * Cooldown reduced to seconds from.
 * Base damage changed from.
 * AD ratio changed to from.
 * Renamed Warrior Trickster from Decoy.
 * Now dashes at 1200 speed on cast rather then blink.
 * Dash distance increased to 350 units from 100.
 * Clone duration increased to 3 seconds from.
 * Stealth duration reduced to 1 second from.
 * Cooldown now starts on cast rather than on clone death.
 * Cooldown increased to seconds from.
 * Clone now look's identical to Wukong's animation state on spawn and animates if the S key is pressed.
 * Now casts in the direction of cursor rather than where Wukong was facing.
 * Clone can now basic attack for and apply on-hit effects, prioritizing the last enemy Wukong damaged.Basic attacks cannot .
 * Clone now gains and  bonus attack speed if cast prior to Warrior Trickster.
 * No longer deals  magic damage on clone death.
 * Damage type changed to magic from physical.
 * Tertiary target range check increased to 400 units from.
 * bonus attack speed duration is now paused while active.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Now grants stacks of on each spin.
 * Tick rate reduced to 1 per seconds from 1 per.
 * Damage per second unchanged.
 * AD ratio increased to from.
 * Bonus movement speed changed to % at all times active from.
 * Now grants stacks of on each spin.
 * Tick rate reduced to 1 per seconds from 1 per.
 * Damage per second unchanged.
 * AD ratio increased to from.
 * Bonus movement speed changed to % at all times active from.

Items

 * - Removed
 * Removed from the game.


 * Last Whisper item.png Last Whisper - New item
 * Replaces .
 * 20% critical strike chance and 15% attack speed.
 * When the wearer inflicts a critical hit, the target's armor is reduced by 90% for 3 seconds.


 * - Removed
 * Removed from the game.


 * Bramble Vest item.png Bramble Vest - New item
 * Replaces .
 * 50 armor.
 * Negates bonus damage from critical hits on the wearer. When the wearer is hit by a basic attack, a hail of thorns hits nearby enemies for (can only damage once per second).


 * - Removed
 * Removed from the game.


 * Titan's Resolve - New item
 * Replaces .
 * 15% attack speed and 20 armor.
 * When the wearer is hit by a source of damage, they gain % bonus damage for the rest of combat. Stacks with no upper limit.


 * After casting their Special Ability, the wearer's next basic attack freezes the target, them for  seconds.
 * Upon an attack, creates a zone of ice. Enemies inside the zone have their  reduced by 35%.
 * Upon an attack, creates a zone of ice. Enemies inside the zone have their  reduced by 35%.


 * The wearer is immune to crowd control effects.
 * Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.
 * Gains a spell shield that prevents the next crowd control from applying. This shield refreshes after 3 seconds.


 * Attack speed slow increased to 40% from 25%.
 * Stacking multiple Frozen Hearts now increases the radius of the effect.
 * Stacking multiple Frozen Hearts now increases the radius of the effect.


 * Shield now scales based on Star level.
 * Shield now scales based on Star level.


 * Damage now scales based on Star level.
 * Damage now scales based on Star level.


 * Damage now scales based on Star level.
 * Damage now scales based on Star level.


 * Enemies within 3 hexes that cast their Special Ability are zapped, taking equal to.
 * Whenever an enemy casts their Special Ability, they take.
 * Whenever an enemy casts their Special Ability, they take.

Arenas

 * Brand new Arena skins based on Ionia, Bilgewater, Star Guardian and Blood Moon.

Skins

 * Unknown skin for.
 * Elderwood skin for.
 * Prestige Edition in early 2020.

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * Whimsical Non-Human Jungler
 * Edgy solo-lane melee carry

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