Talk:Tahm Kench/@comment-25280175-20151225231110

Ok, as a person who really enjoys playing ole kench, and has never felt he was op when playing against him, Ive put a lot of thought into some changes that I feel would maybe make him more fun to play against, while not gutting him completely.

First off, revert the range nerfs. Passive: reduce time the stacks stick to target, as this can be a bit oppresive. Q: no big changes imo, maybe make the skillshot a bit slower W: -ally devour: revert the ms nerfs BUT give tahm NEGATIVE tenacity while his mouth is full, so all cc lasts extra long AND silence tahm for the duration, so bursting or locking him down while he is full is an option, or force him to spit out his carry so he can shield -enemy devour: also gives tahm negative tenacity and silences him for duration, increase damage/make it true/make it scale from tahms hp (to make up for loss of damage from ult) -minion spit: somehow buff this, right now spitting a creep is almost NEVER the best idea for any situation, as you always want to save your W E: idk tweak numbers if needed R: remove passive damage, since it makes zero sense thematically, and makes even short trades too favourable, maybe add damage whenever tahm uses a spell on a target with max passive stacks (so stun/devour), sp he has to commit to trades.

So there you have it. I think this would emphasise tahm as someone who can eat and save his allies, can survive some punishment but isnt unkillable while his allies get caught. It would also make him a character who is ok to fight in short bursts but who you shouldnt be around for too long. What do you think, would this help, or is Tahm just unsolveably OP?