VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Stats
 * Base attack damage increased to 70 from 68.
 * Attack damage growth increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Damage per stack increased to from.
 * Damage per stack increased to from.
 * Damage per stack increased to from.


 * Mana cost reduced to from.
 * AP ratio increased to from.
 * Mana cost reduced to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Stats
 * Base attack damage reduced to 60 from 63.
 * Attack damage growth reduced to 3 from.
 * Bonus AD ratio reduced to from.
 * AP ratio reduced to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Base damage reduced to from.


 * Stats
 * Attack damage growth increased to 4 from.
 * Attack damage growth increased to 4 from.


 * Cooldown reduced to seconds from.
 * Mana cost reduced to from.
 * Cooldown reduced to seconds from.
 * Slow increased to 50% at all ranks from %.
 * Slow duration reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Slow increased to 50% at all ranks from %.
 * Slow duration reduced to seconds from.


 * Beam base damage reduced to from.
 * Beam base damage reduced to from.
 * Beam base damage reduced to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Stats
 * Attack damage growth reduced to from.
 * Cooldown changed to seconds from 16 at all ranks.
 * Cooldown changed to seconds from 16 at all ranks.
 * Cooldown changed to seconds from 16 at all ranks.


 * Stats
 * Attack damage growth increased to from.
 * Heal increased to from.
 * Heal increased to from.
 * Heal increased to from.


 * Stats
 * Base attack damage increased to 65 from 63.
 * Attack damage growth increased to from 3.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Stats
 * Attack damage growth increased to 4 from.
 * Bonus attack speed increased to % from %.
 * Cooldown reduced to 8 seconds at all ranks from.
 * Bonus attack speed increased to % from %.
 * Cooldown reduced to 8 seconds at all ranks from.
 * Cooldown reduced to 8 seconds at all ranks from.


 * Stats
 * Base attack damage increased to 69 from 66.
 * Attack damage growth increased to from.
 * Attack damage growth increased to from.


 * Stats
 * Health growth reduced to 90 from 94.
 * Base attack damage reduced to 54 from 58.
 * Base damage per second reduced to from.
 * Base damage per second reduced to from.
 * Base damage per second reduced to from.


 * AP ratio reduced to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * Mana cost increased to from.


 * Stats
 * Magic resistance growth increased to from.
 * Base damage increased to from.
 * Range increased to 1400 from 1200.
 * Base damage increased to from.
 * Range increased to 1400 from 1200.
 * Range increased to 1400 from 1200.

Items

 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Lethality reduced to 18 from 20.
 * Lethality reduced to 18 from 20.


 * Lethality reduced to 18 from 20.
 * Lethality reduced to 18 from 20.


 * Healing and shielding power reduced to 5% from 8%.
 * Healing and shielding power reduced to 5% from 8%.


 * Giant Slayer passive increased to +1% damage per 200 health difference from +1% damage per 100 health difference.
 * Reaches +10% bonus damage at 2000 health difference from 1000.
 * Reaches +10% bonus damage at 2000 health difference from 1000.


 * Giant Slayer passive changed to +2% damage per 200 health difference from +2% damage per 100 health difference.
 * Reaches +20% bonus damage at 2000 health difference from 1000.
 * Giant Slayer maximum damage increased to 25% from 20%.
 * Giant Slayer maximum damage increased to 25% from 20%.


 * Unique Passive - Mana Charge
 * Tooltip updated from "on spell cast" to "on mana expenditure".
 * Tooltip updated from "on spell cast" to "on mana expenditure".


 * Healing and shielding power reduced to 15% from 20%.
 * Healing and shielding power reduced to 15% from 20%.


 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Lethality reduced to 10 from 12.
 * Lethality reduced to 10 from 12.


 * Unique Passive - Mana Charge
 * Tooltip updated from "on spell cast" to "on mana expenditure".
 * Tooltip updated from "on spell cast" to "on mana expenditure".


 * Armor reduction per stack increased to 5% from 4%.
 * Maximum armor reduction increased to 30% from 24%.
 * Maximum armor reduction increased to 30% from 24%.


 * Attack damage increased to 25 from 20.
 * Attack damage increased to 25 from 20.


 * Attack damage increased to 40 from 35.
 * Attack damage increased to 40 from 35.


 * Lethality reduced to 18 from 20.
 * Lethality reduced to 18 from 20.

Runes

 * Damage type changed to Adaptive from Magic.
 * bonus damage on the empowered attack.
 * Gaining 5 or 2 maximum health whenever triggered.
 * Heal increased to from.
 * Triggering Grasp of the Undying now grants or  (Adaptive) for 12 seconds, stacking up to 99 times. Halved on ranged champions.
 * Triggering Grasp of the Undying now grants or  (Adaptive) for 12 seconds, stacking up to 99 times. Halved on ranged champions.


 * Cooldown increased to 75 seconds from 60.
 * Cooldown increased to 75 seconds from 60.


 * The cooldown is reduced by 50% if the channel is interrupted.
 * The cooldown is reduced by 50% if the channel is interrupted.


 * Base damage reduced to from.
 * Base damage reduced to from.


 * Attack damage reduced to 5 from 11.
 * Ability power reduced to 9 from 18.
 * Grants 65 health.
 * Grants 65 health.


 * Bonus attack damage reduced to 13 from 16.
 * Ability power reduced to 22 from 27.
 * Ability power reduced to 22 from 27.


 * Ability power reduced to 22 from 27.
 * Bonus attack damage reduced to 13 from 16.
 * Bonus attack damage reduced to 13 from 16.


 * Attack speed reduced to 9% from 18%.
 * Grants 65 health.
 * Grants 65 health.


 * Health reduced to 65 from 130.
 * Grants 9% attack speed.
 * Grants 9% attack speed.


 * Health reduced to 65 from 130.
 * Grants 5 attack damage or 9 ability power (Adaptive).
 * Grants 5 attack damage or 9 ability power (Adaptive).


 * Health reduced to 65 from 130.
 * Grants 6 attack damage or 10 ability power (Adaptive).
 * Grants 6 attack damage or 10 ability power (Adaptive).


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Ability power reduced to 20 from 25.


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Ability power reduced to 20 from 25.


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Grants 65 health.
 * Grants 65 health.


 * Bonus attack damage reduced to 12 from 15.
 * Ability power reduced to 20 from 25.
 * Ability power reduced to 20 from 25.

Upcoming

 * Champion Update Schedule
 * 1)  - Visual and Gameplay Update
 * 2)  - Visual and Gameplay Update
 * 3)  - Gameplay Update