User blog comment:Emptylord/Champion reworks/Quinn and Valor, Demacia's Wings/@comment-1330314-20141104114136/@comment-3974211-20141105171554


 * The following is largely just thinking out-loud. It started as three bullet points, but each bullet point inspired independent ideas and I babbled for a while. The ideas could be merged, but don't expect it to read cohesively between paragraphs.

My decision to tie the transformation into Blinding Assault was my attempt to create a healthy, manaless, ranged champion. It adds a similar constraint to what Gnar's Boomerang Throw has, which is a strong ranged-harass tool but with very well designed limitations (long cooldown if he doesn't catch it; transforming requires him to commit to pick it up; doesn't go through minions). Currently mana gates Quinn's ability to infinitely harass-and-blind; I felt that turning melee was a suitable alternate gating mechanic that doesn't require taking any power away. The alternative would be to either return all costs (which would conflict with readability on any form of charged transformation); to have only one of the forms have a cost (again, readability issues if that's Quinn and adding a cost to Valor seems superfluous); or to have the charge-resource also be a cost. I suppose the Rage Gene-esque mechanic could be scrapped altogether, but the transformation definitely needs to be something that Quinn can have access to at level 1 but NOT an ultimate (in my opinion; I'm quite passionate about this; toggle-transformations replacing an ultimate mean the champion doesn't get a make-plays button, which I dislike). Maybe tie the transformation into a Harrier-style mechanic? "When an champion enemy is reduced to below 30% of their maximum health, Valor will mark them as Vulnerable for a short duration - cawing loudly to mark his interest. Quinn can attack or some other form of interaction with the Vulnerable enemy to tag-out with Valor, allowing him to go in for the kill.

Continuing on from my passion about non-toggled transformations - shared cooldowns. At the moment Heightened Sense isn't really relevant to either kits due to its cooldown. Well, you know how Heimerdinger can always use his Q when he casts UPGRADE because of its cooldown system; and the fact Gnar's W is a passive in human form means he always has a hotkey to quick-transform (aka Wallop)? Maybe Quinn could use something like this - a trigger key that cannot be on cooldown in advance. The passive could be reworked to give it more power, maybe turn it into something similar to the Raptor's smite-buff: "Valor keeps watch from above. The next time Quinn walks near to an enemy champion concealed by brush or the fog of war, Valor will identify them as a threat - revealing them for a short duration. This cannot happen again for X seconds."

Couldn't Valor also be tuned as a melee carry? Perhaps give him some sort of "dodge" ability to tying into his mobility theme (maybe steal Sivir's old passive, and make him gain dodge chance while moving). Maybe just a damage reduction that ramps up over time while moving. An assassin would work, though.

Time to create a kit for Valor.