Talk:Mordekaiser/@comment-90.6.12.23-20121214005723/@comment-4929329-20121214022726

Whether or not your statement is a joke, I've wanted to talk about this for a while.

Morde is difficult to play, and since I haven't taken the time to spam his Season 3 gamestyle with different runes, masteries, builds, and opponents, I can't be the judge of his "balance" state.

Why do I say Morde is hard to play? His spells cost HP, meaning spamming them is worse than spamming mana spells in many cases. He has no gapcloser for his W or Q, and can't escape anyone at all. Your farm is mostly reliant on E, which ends up pushing the lane even if you're skillful with Morde, so it's not like you're "difficult to gank" unless your enemy eats your harass and has to constantly go back or die when his jungler tries to help. Once you get past all of this, then you're to the point where you realize that unless your enemy steps right next to you for a long period of time, the only reliable way you can kill someone is to Ult them. Now, your ult isn't LeBlanc's ult, it has a massive CD, so this can complicate things quite a lot.

Mordekaiser's build has restrictions: You must build Spell Vamp. Resists beat health basically any day on Morde, so Ignite tends to whack you hard as it halves your Spell Vamp and it chunks you. Your passive doesn't work if you do not build the CDR/AP/MPen to keep it up. To avoid your lack of CC, you may want to build Rylai's or Gunblade. Morde usually needs to counterplay and counterbuild his opponent, or he can't lane, can't farm, and can't be a threat. If you've got no CC and you aren't a threat, you're called a minion. So you MUST dominate your laning and keep your enemies in a place where your shield and damage are still relevant in order to stay in the game. Additionally, you have to balance your build to all of this mess. Does this look SIMPLE to you?