User blog:V3hemenc3/Support Champ idea: Isonade the Water Priestess

I had this idea for weeks now, and i need help from you guys to see whether this champ is viable or not to be submitted to Riot. its a work in progress though, so here goes:

Isonade, the Water Priestess (for you who got the name reference, you get 2 e-cookies)

basically, i want to make her a support champ with possibilities of ganking, or even roaming. I decided to take a water theme because that's probably what most summoners want, and there is a lot of water themed support champ ideas out there, but this one is mine.

Background 

The enviromental beauty that is Ionia owes itself to the abundant rivers that ran through the Isle, especially the great Samehada River that divides the isle to two. Some praise the great spirits of the Samehada that they made an annual festival dubbed the Festival of Water, where the Water Priestesses of Ionia performs their Legendary Dance of the Tides. the dance itself consists of graceful sessions depicting the Samehada, and the life and prosperity it has given to the land. So beautiful is the Dance, that the Noxus war machine, led by General Jericho Swain, who enjoys fine arts hesitated to take the territory out of fear of losing this tradition. Noxus was hesitant, but not their Zaunite allies. during the latest Water Festival. their chemical contraptions plowed through the province, dumping its perverse contents to the Samehada. the festival was ruined and people collapse of poisoning, but the Priestesses continue their dance like there was no interruption. the head priestess, a young woman by the name of Isonade, performed a different way from the others. Suddenly, the green waters of the Samehada churns, and creates a whirpool of green tide around the Zaunite invaders. Like under a trance, Isonade controls the water's movements to drown and destroy the Zaunite contraptions and at the same time shield the Ionians. when the dance was finished, the Zaunite invaders were no more, and the water of the Samehada was clear once more. Isonade, now blessed with the spirit of Samehada, knows that unless Zaun is stopped, this will not be the last incident. so she goes where people can listen to her pleas and witness the beauty of water: the Institute of War.

"Water soothes and heals wounds, but what heals can also drown and destroy"- Isonade

Holy crap that was long. ok then, moving on to abilities

Gush of Mending (Innate): every 3 casts, Isonade's spells heal allied units around the target, and the target itself (only if the target is an allied unit) by 25/75/125 + 0.25 AP.

Shark Skin (Alternate Innate): allied champions near, or targeted by Isonade's spells gain 25/50/75 armor and magic resistance.

Surging Strike (Q): Isonade sends out a skillshot, at the end of the skillshot, dealing magic damage to the target for 50/100/150/200/250 + 0.7 ability power and knocks the target airborne. this skillshot can be ended prematurely.

Soothing Barrier (W): Isonade shields a target for 80/120/160/200/240 + 0.7 ability power. after 5/4.5/4/3.5/3 seconds, the spell will attempt to heal the target for what is left of the shield in 3 quick bursts

Path of Swiftness (E): Passive: wherever she walks, Isonade leaves a trail of water that speeds up allies and slows down enemies

Active: Isonade can transfer the path to an ally or an enemy. if transferred to an enemy, it will also deal 25/75/125/175/225 + 0.6 ability power and slows them down.

Dance of the Tides (R): Isonade unleashes Samehada's spirit in an area, dealing 75/125/175 + 0.2 AP damage every 3 seconds to enemies. additionaly, being near or inside the area grants 25/50/75 AP and 25/50/75 percent attack speed to allies.

...so yeah, thats pretty much what i have for now. I accept critics and advices (but not trolls) and if u have any ideas, tell me in the comments. if everything goes well, maybe you would see her in the Fields...