Board Thread:Wiki discussion/@comment-4664737-20130314035209/@comment-46.115.75.65-20130320120014

Well, I agree as well, there's too many weaknesses to Quinn's skills. Her blind, well, it still is an AoE blind, so if hit well it does more than it looks like, though I dont really like the concept of a blind on an adcarry, but that might just be me. It does something during laning phase but becomes useless in lategame and yet again, one point is enough for this skill, so her real level 18 becomes level 16, more or less.

Then, there's her W.. Okay, it is quite good to spy out your lane's bushes, the size of the reveal isn't too bad, either, but as opposed to Ashe's reveal, the cooldown is about the same and the rewards for it are just too low. Sure I max this thing first, because all of her other skills are just.. too bad compared to the AS buff (even though that one isn't really good, either)

Her E.. Really, I don't like that thing. Did you ever play against a singed or darius or anything else that can reposition you? This skill becomes dead in those situations, absolutely useless. You dash towards the champ, pounce on it and try to jump away, again. Then, there's the reposition which just makes it impossible to get away afterwards, the backdash is cancelled and quinn takes SERIOUS amounts of damage. For what? Exactly. For nothing. When she gets stunned while close to the enemy carry or support (take taric as an example) she also is in a terrible position, directly.

Then: Tag team.. Being valor brings absolutely no advantages for the fight, in my eyes. sure, an AoE blind is fun, but that doesnt help much. Want to know how I use that skill? push some lane where there's nothing happening and get my ass back to safety when I notice enemies are coming closer. OR the other way round. I push a lane and the party is somewhere else. 80% movementspeed buff are not too bad, just not infight. Well, I might try using it for chasing as well, but that happens too rarely to be really worth using an ultimate. To be honest, for all of her abilities, there's a champ who can do it better.

Q - Teemo blinds better. Only singletarget, but well, he blinded somebody, then (and on top of that his damage is moderate)

W - Ashe reveals better. Period. Better range, better side-effect when taking into account the other abilities of the champion and better variability. Quinn just sees directly around her, Ashe can just take a peek at baron if she's close to dragon, if she wants. (well, a little overexxagarated, but you know what I mean)

E - Vayne, Graves, Corki (Yes, even him) they all do it better. Hell, even Draven's speedbuff is better! And all carries who dont have a gapcloser dont need one. Ashe slows like hell, Draven runs away, Caitlyn has a pseudo-gapcloser, okay. Then we got Varus. RANGE. And then there's tristana, who got range AND her gapcloser, same as Ezreal. Honestly? Forget Vault, that thing is shit.

R - Mh. What do you like better? A long ranged finisher like Graves has? An extreme speed and attackbuff like Vayne has? Or do you prefer global skillshots like Enchanted Crystal Arrow, Trueshot Barrage or Whirling Death? I even prefer Urgot's reposition over this, especially with Tresh now. The extra movementspeed just helps her navigating over the map. Well, okay, you still have the arrow hail, but honestly, I still prefer the globals, Vayne and Graves over this.

I just took a peek on her, today and that's what I noticed. To be honest, there's really nothing specially positive about her. She does not even have some good poke-spell except for her E-autoattack-passive (which I told you why I dont like it..)

She's like: Take the utility spells of all other AD carries out there and throw them together in a new champion. Okay, she gains more movement speed than Vayne on her R, but loses her range, needs to go to melee range, is still squishy as hell and does not really get bonus damage..

All in all, I think Quinn already needs a slight rework, even that soon after her launch.

I have to agree, that there's things to change on Tag Team and Vault, given the risky nature of those skills. I don't know if an aimed blind might get too strong on her, but well, it can at least be tried to be done better. Keep it a skillshot and let it be champ-collision-only. It's still easy enough to dodge, when the missile speed gets reduced a little. Her W should have a bigger range or at least maybe be placed in a given distance to her. Not like ashe's, but more like Grez' Lantern. Or just let it reveal invisible targets as well, that'd already be enough (Maybe it does already, though, I just got this Idea while thinking about the lantern..) Her E needs to gain cc immunity. There's nothing to say about it. This spell sucks terribly because you can easily be locked in deadly situations for just trying to do what your champ is thought for.. And Valor needs tankiness. Period. It'd probably enhance her toplane playstyle, but whatever. Jayce is also played as an ADC and Quinn would fit this better, still, even if her melee speedyness gets buffed by tankiness (just because she cannot use it always). The cooldown is only slightly too high, to me it's not the main issue with this skill, but more it's uselessness infight.. You rush in and use your arrow hail to regain your range and then try to jump out via Vault. If you don't, you're most likely dead.

That's my experiences after about four games with her. Of course I didnt play her much yet and cannot say if I might have missed some important facts about her skills, but that's what I felt when playing her. Sorry riot, but this champion is not worth her IP, yet. Period.