Talk:Xerath/@comment-4636093-20130605154259

I found a good quote from a Red which explains champion reworks. http://www.reddit.com/r/leagueoflegends/comments/1fjkig/why_is_xerath_getting_a_rework/cab0v7b

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"There is nothing wrong with him, he is just underplayed."

That's precisely what's wrong with him.

The decision to remake a champion is never based solely on their powerlevel; most of the time I'd say it's not based on their power level at all. When I did a bit of analysis around Sejuani before we started that remake I found that she was ridiculously strong. Pure damage numbers where absolutely silly on her, and you could achieve those numbers building nothing but HP. This was actually a challenge when we remade her: the remake had to be a nerf as well. Fortunately, no one really noticed (and/or we screwed up and failed to nerf her. Which is why she is so strong now)

The "powerful/not powerful" axis is just one of many describing a champion. The axis we're much more interested is the "fun to play" axis (and also the "fun to play against" axis). Those are off for Xerath.

Being powerful and NOT fun to play is the worst thing that can happen to a champion. Sure you'll have your hardcore supporters (of which you might be one) who love playing the current Xerath, but we'll have to side with Spock here: the fun of the many outweighs the fun of the few (shut up that's exactly what he said)

Both Sion and Poppy will get a rework at some point, I can guarantee you this, but those two may just be a lot harder to do right. Both of them I'd argue will require a visual update along with the gameplay update. We're open to doing gameplay-only updates on champs that need a visual update too if that's the only way to get them out in a timely fashion, but obviously we much prefer to do what we did for Sejuani, which is to release gameplay and visual updates concurrently.

TL;DR: Remakes aren't about power level. Other reworks are coming too, but Xerath is easier to do because he requires no visual update.