Talk:Nasus/Strategy/@comment-74.102.83.116-20120609034641/@comment-5162027-20120609040620

Pity that's like... not at all what a Nasus should be building. All the damage you need on him comes from Q, his Ult granting him AD, and Trinity. Metagolem isn't as cost efficient as buying straight tank items like Frozen Heart, Randuins Omen, Banshee's Veil/Force of Nature, and Shurelias, since metagolem gives more damage at the cost of less survivability.

Building Tank with Sheen/Triforce and farming Q allows Nasus to do what he does best, which is wandering through the middle of the enemy team with his Ult on, placing Wither on the AD carry, and then smacking Q on anyone foolish enough to come too close. Replacing Berserkers Greaves is pretty much a Must, since nobody but AD carries should take them, and even then it's kinad situational.

Merc Treads is almost always a better choice, especially since with a BV/FoN and Scaling Mres runes, you should be able to deal with any magic damage the AP cary dishes out, plus Tenacity allows you to shrug off those pesky CC's.

The build I outlined, summed up, basically grants less damage than yours on AA, but allows you to

1. Tank. This is important. Nasus likes walking through a shitstorm of enemy abilities, 2-3 shotting the carries, and walking out again.

2. Move quickly. MS is one of the best stats on Nasus, as late game Kiting is his only real weakness, and a high MS allows him to overcome this.

3. Spam abilities. Large mana pool+ CDR cap+ nice Mana regen= happy fun times. Farming Q becomes a breeze, and teamfights you can use whatever you want, whenever you want.

4. Deal damage. Q is almost ridiculously better than AAing as a source of damage on Nasus, once farmed. You can hit like a carry while giving no fucks like a tank.