User blog comment:Poisonshark/CCC5 Entry: Xywzekszykwy, the Panimaginative/@comment-1330314-20140910082112

The potion system is interesting, but has unfortunate gameplay implications: you're going to be forced to spend a ton of money on a constant supply of potions, and if you don't you could end up being permanently locked out of your entire ability set. Consequently, you'd also be locked out of a sixth item, which you'd have to dedicate to potions. It would be a lot better if Xywzekszykwy started out with some kind of a potion holder item, or even just an item that would swap out between Overdrive Mode and Secret Mode at will.

Overdrive Potion and Secret Potion are also both implemented in a weird way: Overdrive Potion's max health loss is too serious to consider taking in most cases, especially when Xywzekszykwy already has terrible lane sustain, and Secret Potion does what Overdrive Potion is meant to do, only without the risk. It would be better if you could just switch between one mode that restored Potion power at the cost of making you more vulnerable and another that gave you more damage.

Scrambled Egg's two passives are both implemented in such a way that you're practically never going to make full use of them, since Xywzekszykwy's potion meter does not regenerate naturally and is extremely (and literally) costly to maintain. If your potion meter were more manageable, then the passives would work a bit better. The potion meter mechanic itself doesn't achieve anything in terms of gameplay besides cripple Xywzekszykwy's lane behavior and gold management, so you may want to rethink it.

Your basic abilities are all individually interesting, but have no relation to each other. You listed Xywzekszykwy as a tank, but his kit paints him as a caster support. Each ability also has a few individual flaws: Grievous Wounds isn't something you should add to make an ability interesting (it's not something you should add at all, generally speaking), minion healing, and more generally AoE healing, forces your ability to be weak and can always be streamlined to affect only the target(s) you want, and Space Jam makes no real sense on a caster champion who has no focus on positioning. In this context, you may not want Xywzekszykwy to be melee, either, since he has nothing going for him as a melee champion. On top of this, the "Secret Potion" effects look like effects you'd just want to have on those abilities all the time, so you might as well implement them as such and dig deeper in what you want to achieve with Secret Potion.

Causality Reversal's passive works either as a heal or as permanently increased max health, and so doesn't really do much in the way of gameplay, and the active looks piddly for its long cooldown. Overall, I think you need to think Xywzekszykwy's kit through a bit more. You have a great potion theme, but right now your implementation of it hurts Xywzekszykwy more than it helps him.