Talk:Will of the Ancients/@comment-5160958-20131220025933

I think that the mana regen, weak stats, and cheapness makes sense. Spell vamp has always clearly been made difficult to get on purpose. Health sustain is deliberately difficult to get for ap champions because assasins and pokers should have to worry about every hit they take. Its part of what makes their gameplay fun, exciting, and balanced. If they buy an item that mitigates, or even eliminates that limitation, then they should need to sacrifice some damage potential in return, hence the low ap stats and no upgrade possibility.

Thing is, manaless champs can simply buy spellvamp by skipping the mana item that most ap's have to get. That mana item takes up a precious item slot, and mana can still be a sustain issue with the optimal 1 mana item only build. So adding mana regen (and incorporating cost accordingly) makes this item a more decent item for that mana starved mana champ, and more of a trade off with manaless champs.

just my 2 cents