Talk:Ashe/@comment-9705522-20150521150120/@comment-25970203-20150521201706

Actually, removing luck would put the game more into a strategical front as luck is not something you typically see in strategical scenarios. For instance no one says it's lucky to take pieces in games like chess and checkers. Second riot has already stated they want to move crit strike in this direction in general where it has to have more interaction. When asked if riot was going to make this more standard for ADC's they put out a coy answer that i interpreted as depends on how well it works with ashe. Yeah it would be a massive undertaking making each champions interaction unique, but that doesnt necessarily mean they shouldn't. If it balances the game out in the long-run it's worth it. As is a few lucky crits could change the game. Maybe ADC doesnt land a single crit and dies, maybe adc lands all crits and lives. this doesnt contend itself to a 'fair' game where only skill should be the deciding factor. more importantly leveling out the game like this would not take away all of the other variables constantly at work. for instance, positioning, relativity to towers, control of minions, decision making to go for objectives, vision control, proper build path relative to the situation, other things i probably missed and etc.. Leveling out a mechanic like crit will only make the game better in terms of knowing your strengths and weaknesses.