User blog:Hyxaru/Reworking Skarner

Here is my throw at a rework for Skarner. Even if Skarner is not in need for one, tell me what you think of these ideas.

Crystal Sphires

-No longer grants movement speed, instead inverts the movement speed modification granted with 'Crystaline Exoskeleton'.

Crystal Slash

-Damage changed to a base damage +30% total AD physical damage.

-Hitting an enemy now grants Skarner a stack of Crystal Slash, stacking up to four stacks. (one stack per ability cast at max) Each stack increases the damage dealt by Crystal slash by 50%. At four stacks Additionaly deals 5% of the enemies max health as magic damage.

-While 'Crystaline Exoskeleton' lasts, knocks all enemies to the edge of the ability, all but the last target skarner auto-attacked. This knockback does not disable anything and is not Yasuo compitable. It merely moves enemies.

-Cooldown reduction remains the same.

Crystaline Exoskeleton

-Shield duration lowered to four seconds.

-While the shield is active, Skarner slows himself for 20 movement speed. Skarner can reactivate this ability after two seconds to end it early. (imagine bigger, heavier crystal layer on Skarner)

-While the shield lasts, on-hit Skarner deals 20/30/40/50/60/70 bonus magic damage and restores his shield for the same amount if it is damaged. This cannot exceed the shields normal maximum. Versus champions, also increases the duration of the shield by one second on hit.

Fracture

-Removed/changed. I have no idea what to do with it actualy.

Impale

-New passive: Every sixth attack gains bonus range (Imagine 250 or 300 bonus range). This attack visualy fires a projectile from his stinger (like a fracture spell...) This attack applies crystal venom for 1.5 seconds, which slows for 40% and deals some damage over the duration.

-Movement speed from impaling reworked. Now gains the 70-120 bonus movement speed if Impale is cast while 'Crystaline Exoskeleton' has been active for atleast two seconds, resulting in him shattering his shield and gaining the bonus movement speed for the duration of Impale.

My thoughts: I've never liked it that Skarner had so much  chasing potential while being tagged as a juggernaut. With the changes to Crystaline Exoskeleton Skarner is suposed to crawl himself in the middle of the fight, then activate it and attacking enemies to become unkillable, shoving away low priority targets with Crystal Slash and potentialy tagging his high priority target with Impales new passive, and then, Impaling them.

I've also always liked Skarner's synergy with attack speed, so I further emphasized that aspect. Also unlike Nasus for example, Skarner does not nuke his target when he reaches them but shreds them appart slowly but surely. About that surely part, I think that Skarner might need something more to stick to his target when he is on top of them, which could be his third ability but I have no clue.