User blog comment:Doeniel/Karthus, the Deathsinger Rework Ideas & Discussion/@comment-26459891-20151206074722/@comment-25368309-20151206140251

ohai, there are actually Karthus Mains here, that is interesting :3 Thanks for the in-depht feedback, as I said, I do not have this background-view of Karthus as I am not playing him regulary enough. Thanks for leaving me the Wall of Text/Pain (I'll see myself out now... ._. ), always nice to get some qualificated feedback.

So for his Passive I always felt like it does not provide enough sticky-ness. That is why there is this entire W Interaction going on. As you mentioned, the passive is really strong in Teamfights but feels kinda unsatisfieing in 1v1 or 2v2 scenarios to say the least. If you can't make good use of your ulimate during that time, it doesn't feel like it's doing that much, or at least for a pleb like me. Another thing I thought of would be that only the Killer of Karthus would get some kind of slow, because appearently everyone dodges Q a thousand times better while you are in your passive as well as your E dealing minor damage during that time only >:|

For the W Passing Buisness, ikr? c: I'm proud to be honest, the thematic of that, the wall beeing a metaphor for the line between life and death, and Karthus so eagerly passing that line in his own interest, I really enjoyed thinking of that.

A) Can't really say anything to that, Karthus passive in the Teamfight will most likely be always some kind of broken, I mean it is balanced by the fact that the nemy team is getting Gold earlier in the fight, which is practicly useless in Late Game. Do keep in mind, I hope I do not missinterpret this, you only get Heals or resistances. These were two recommandations, two different ideas.

B) So the heal is a bit stronger for Jungle to be honest, maybe Karthus should get Armor/Mr for Big Monsters hits too. You can also just 'touch' the wall for it to activate, as it is there pretty much instantly, you'd get the buff and the slow in the same time. For Mana, you're probably right, that could be too high to use regulary in the Jungle. I don't know if you noticed, I changed the Toggle Off from Defile into a Passive, so if you kill stuff you always regain mana.

C) For the thematic, holy hell, I sure missed everything this champ is about. While thinking about him collecting souls for his chorus I completly forgot about the martyr aspect again. I was more focused on hime beeing more durable in a fight and recieving more pain even though he is more about dieing in general. Of course, he should be a lot more squishy in order to use his passive correctly, I apologize for this foolery. Now, that is akward... °/////°''

If I can explain my entire motives in this comment only, I may actually do not have to update everything again. That would be nice.

1) A lot of people tend to rant about Karthus ultimate beeing all 'Unfair and frustrating' to play against, but for someone like me who can't make up the entirety of the Ults damage I tend to miss a lot of ultimate executes. And because it is so much 'XDDDD haha lel lol lel' to survive Karthus ultimate just because you bought mercurys it does not mean that Karthus should get the same Gold Outcome out of his Ult while someone was low as if he ulted while nobody was low. Beeing around too long as you are low on HP is a clear missplay against Karthus and you should be able to get punished for that without writing 'Ohh, press R to win, so easy' in All Chat. The only part where I really dislike to play against the Karthus Ultimate is, like you said, when one is squishy as hell and, for instance, gets out of base just to be nuked for half his HP. Sorry if I am missing out on something, I do feel like Karthus Ultimate should be used as an execute only and not like some kind of 'global poke' (man, that sure is a funny term..).

2) The stuff about his ult hitting epic creeps is just something I thought would be pretty cool and badass at the same time, as I said, this is not exactly a completly thought-through Rework Concept, just some Ideas. I can imagine this to be pretty hard to balance after all but for now, I thought it is something the community could enjoy (and it is even more global pressure for Karthus, as Karthus has not the biggest contribution in terms of Objective Control).

3)  And of course, reducing the cooldown of his ult for everyone who 'dodged' the ability should be something that Riot should really think about, given the current releasing of Champions (out of the last 7 released champions, reaching back to Kalista, 5 champions are able to counter his ult). Just because you bought a Zhonyas it does not mean you can completely ignore that part of his Kit. I don't exactly know if that is the best way to pay Karthus off for beeing in a bad matchup since champions which  can't  counter his ult will be getting even more hits from the ult throughout the game, but that is something to think about once the time has come for changing something about his ult.

And I do belive that is everything. Maybe I was able to explain something for you and the other wikia people reading through this, but all in all, that's it. And I hope I was able to redeem myself for the horrible thematic issue on his new W, I do look like someone who has no Idea of his Lore, even though I love it so much. So, thanks again for commenting. And Ult a few Lee Sin Mains into the ground for me, I do not like these people :)