User:Care Level/Shyvana

= Shyvana Rework = Points of interest:
 * Make everything feel amazing.
 * You're a dragon, you love it.
 * Create clear, well-defined strong and weak points.

Contextual Changes:
Shyvana gets to Dragon a lot harder, and the distinction between her forms is much, much more apparent. In human form, Shyvana's a somewhat-agile fighter with more or less the same play pattern: mark or poke with E, engage with W, and chunk with Q. While all of those should feel better, the real differences come in the form of her game-changing Dragon Form, blowing enemies away as she takes flight, and replacing all of her abilities with, well, Dragon-er versions of them.

In human form, Shyvana's Q remains largely the same: she hits something twice. Changes to Q are very mild: Shyvana gets an extraordinarily short-range sash on activation, one of the hits deals magic damage that scales with AP, as all of Shyvana's magic damage will, and it applies the same micro-slow as Trundle's Q. Its usage is identical: push button, hurt stuff.

Burnout, W, remains human Shyvana's bread-and-butter mobility skill, although it behaves somewhat differently. On activation, Shy begins charging a dash, increasing its range and damage over the channel, ala Vault Breaker, but with a much-smaller range. When she releases the fury, she dashes in a line, dealing physical damage to enemies in her path and stopping at the first enemy champion hit. For a while afterward, Shy gets a movement speed boost while headed in the same direction, but is slowed when going back the other way. Last but not least, both during and after the dash, Shy deals magic damage around her and leaves a short-duration trail of fire where she walks. She's still Shyvana.

With the smallest changes, Shyvana's E looks more or less untouched. The only difference will be that, when attacking marked targets, Shyvana will deal a small portion of her physical damage as bonus magic damage, in addition to the health shred.

In Dragon Form, though, it's a whole different ball game. Shyvana starts her dragon-rampage by blasting away enemies near her and taking flight for a short duration, during which she ignores unit collision and has some added bonuses on a couple of her abilities. As a dragon, Shyvana is significantly tankier and deals marginally more damage, but suffers a reduced movement speed and prohibitive Rage costs.

Her dragon-form Q explodes in a cone of flame behind her target, dealing significant AoE magic damage, and the bite mangles her target, slowing it for a short duration.

Her W, Burning Flight, allows Shyvana to leap to a target location, increasing the maximum distance over the duration of a short channel. When she lands, Shyvana deals physical damage at the impact site, stunning enemies she lands on for a brief duration, and a wave of flame scorches enemies in a wider area. For a while after, Shy burns the ground she walks on. Yep, still Shyvana. If used while airborne, the channel time is reduced to nothing and Shyvana immediately enjoys the full leap range, dropping to the ground.

Shyvana's Dragon Form E has been wholly re-imagined. After a brief warm-up, Shyvana unleashes a torrent of flame, dealing magic damage to enemies in a channeled cone in front of her. Shyvana can steer the column of flame, though at a relatively-slow rate, like Vel'Koz's death laser, and the flame doesn't stop until Shyvana's all out of Rage, though the cone does shrink as she winds down. While airborne, Shyvana can channel both parts of the ability while moving, turning into a flying fire-death beast.

Shy gains one more ability in dragon form: when her Fury's low enough, she can revert to Human Form. Anger management classes have paid off. You go, Shy.

Shyvana passively builds Rage over time, and whenever she deals or takes damage, and she gets more when she's at lower health. She uses Rage for all of her abilities excluding Twin Bite and her ultimate, when changing into Dragon Form at every rank, and also when shifting back into Human Form at max rank. Anger. Management.

Her human form Rage costs are low enough that Shy should be able to effectively be able to build Rage even while fighting continuously, as long as she consistently lands her abilities. In Dragon Form, her Rage costs are high enough that, in all but the most-extreme circumstances, it should be impossible for Shyvana to permanently maintain Dragon Form. It's supposed to be prohibitive.

One last big change is that all of Shyvana's kit's magic damage (sorry, no working around the Lich Bane nerfs, and no double-damage Feral Flare) scales with her Rage (and also with AP, as you'll recall). More Rage, more damage. While this may lead to some strange Lizard Wizard edge cases, the primary goal is that Shyvana's threat should ramp up as she fights in human form, peak at the moment of her ascension into Dragon Form, and slowly drop as she exhausts her Rage, giving her clear, well-defined strong and weak points.

Because of Shy's kit, she can be effectively built with either tanky AD or tanky AP. AD Shyvana would have a much heavier focus on crushing things with a huge Dragon body and tearing them apart; AP Shyvana's all about killing things with fire. In either case, her still-present base tankiness allows her to get into the thick of fights and be a dragon, in whichever way she sees appropriate.

In the jungle, Shy's mobility and AoE damage, give her the tools she needs to counterjungle, and the quicker gapclose and micro-slow make her ganks just a little better. After 6, Shy's ganks get significantly scarier: she can fly into lane and land with a crushing stun, drop a meaningful slow, and finish off fleeing foes with her flame breath.

In lane, Shy's playstyle looks largely the same as previous: land E, go in with W, and Twin Bite things to hurt them. She's marginally more susceptible to ganks, though, after using Burnout to go in: the self-slow when retreating makes her easy pickings for a watchful enemy jungler that waits out her all-in. After 6, Shy can look to bully her opponent hard while in Dragon Form, and gains significant resilience to ganks with Dragon Ascent and Burning Flight, though forcing her to transform to avoid a gank can be counted as a win by her lane opponent. With her skillshots on cooldown, though, Shyvana's lane strength is drastically reduced; every missed Burnout is heavily punishable.

In teamfights, Shy's soaking of marginally-more damage gives her the Fury she needs to maintain Dragon Form, even with heavy ability usage. She can reposition with frequent Burning Flights, creating nightmares in the team's backline. When built with respectable AP, Shy can lay down a respectable nuke from her team's midlines with sustained Flame Breath.

For build options, Shy's pretty much as variable as they come. She can build tanky AD and attack speed to capitalize on Twin Bite's spammable steroid damage and Flame Breath's bonus damage and health shred, using her mobility to dive on and stick to soft things and punch or bite them to death. She can build tanky AP, poking with fireballs before jumping into the fray to deal significant AoE magic damage in Rumble-esque fashion, melting teams with her damage over time. She can even build full AP, laying down significant poke with her fireballs before channeling Fire and Death from relative safety in Vel'Koz-like fashion, slowly reducing a team to ash.

Shyvana' full builds might resemble:


 * Spirit of the Elder Lizard, Hydra, Sunfire, Randuin's, Banshee's Veil, Mercs.
 * Feral Flare, Wit's End, Iceborn Gauntlet, Sunfire, Spirit Visage, Mercs.
 * Spirit of the Ancient Golem, Sunfire, Randuin's, Spirit Visage, Banshee's, Mercs.
 * Spirit of the Spectral Wraith, Liandry's, Abyssal, Sunfire, Randuin's, Sorcs.
 * Blade of the Ruined King, Trinity Force, Maw of Malmortius, Sunfire, Randuin's, Mercs.
 * Abyssal Scepter, Liandry's, Rylai's, Sunfire, Randuin's, Sorcs.
 * Abyssal Scepter, Deathcap, Hourglass, Void Staff, GA, Sorcs.

Basically, fuck it: build anything.

Because you're a fucking dragon and you do what you want.

Mechanical Changes:
Rage is gained passively, at an increasing rate depending on Shyvana's missing health. Shyvana also gains Rage on dealing physical damage or taking any damage. Some basic abilities consume Rage.

Shyvana starts with a cap of 75 Rage; the cap is increased by 25 with each rank in Dragon's Descent, which she can level at 6, 11, and 16.

Passive: Dragonborn
Shyvana passively gains 5 / 10 / 15 / 20 armor and magic resist from frontal attacks. While in Dragon Form, these bonuses are doubled and she additionally gains 5 / 10 / 15 / 20 damage reduction from all sources (after resistances). Additionally, all magic damage Shyvana deals with abilities is increased by a percentage equal to 100% of her current Rage.

Human Form: Twin Bite
Shyvana lunges at a target enemy, attacking it twice. The first attack deals 100% AD physical damage and slows the target by 75% for 0.1 second; the second deals 50% AD physical and 20 / 40 / 60 / 80 / 100 (+ 50% AP) magic damage. Both attacks proc on-hit effects.

The cooldown of Twin Bite is reduced by 0.5 seconds whenever Shyvana hits with an attack.

Range: 260 Cost: None. Cooldown: 10 / 9 / 8 / 7 / 6 seconds.

Dragon Form: Dragon Bite
ACTIVE: Shyvana lunges at a target enemy, attacking it twice. The first attack deals 120% AD physical damage and slows the target by 50% for 1.5 seconds; the second deals 80% AD physical damage to her target and 50 / 100 / 150 / 200 / 250 (+ 80% AP) magic damage in a large cone around and behind her target. Both attacks proc on-hit effects.

The cooldown of Twin Bite is reduced by 0.5 seconds whenever Shyvana hits with an attack.

Range: 350 Cost: 5 Rage. Cooldown: 6 seconds.

Shyvana: Burnout
FIRST CAST: Shyvana begins channeling, increasing the damage and range of Burnout over 1.25 seconds. Shyvana can still move while channeling, but she cannot attack or use other abilities, and her movement speed is slowed by 30%.

SECOND CAST: Shyvana dashes toward the cursor's location, dealing 50 / 75 / 100 / 125 / 150 (+ 80% AD) to 100 / 150 / 200 / 250 / 300 (+ 160% AD) physical damage to all enemies hit, stopping if she collides with an enemy champion.

For 3 seconds, Shyvana gains a 30 / 35 / 40 / 45 / 50% movement speed modifier that decays rapidly over the duration, increasing her speed while moving in the direction of the dash, and decreasing it by the same amount when moving in the opposite direction. For the same 3 seconds, Shyvana deals 25 / 30 / 35 / 40 / 45 (+ 15% AP) magic damage per second to enemies around her and in a path behind her that lasts for 2 seconds.

Range: 250 - 400 Cost: 10 Rage, plus 1 Rage every 0.25 seconds while channeling. Cooldown: 12 seconds.

Dragon Form: Burning Flight
FIRST CAST: Shyvana begins channeling, increasing the damage and range of Burning Flight over 1.25 seconds.

SECOND CAST: Shyvana leaps into the air and lands at a target location, dealing 80 / 120 / 160 / 200 / 240 (+ 100% AD) to 120 / 180 / 240 / 300 / 360 (+ 160% AD) physical damage to all enemies in the impact area, stunning them for 1 second. Enemies in a wider area take 80 / 120 / 160 / 200 / 240 (+ 50% AP) magic damage.

For 3 seconds, Shyvana deals 45 / 50 / 55 / 60 / 65 (+ 25% AP) magic damage per second to enemies around her and in a path behind her that lasts for 4 seconds.

Range: 400 - 800 Cost: 20 Rage, minus 2 Rage every 0.25 seconds while channeling. Cooldown: 6 seconds.

Human Form: Flame Breath
ACTIVE: Shyvana unleashes a fireball that travels in a line, dealing 60 / 100 / 140 / 180 / 220 (+ 40% AP) magic damage and marking enemies hit for 5 seconds. Any physical damage Shyvana deals to marked enemies deal bonus magic damage equal to 2% of the damage dealt plus 2% of their maximum health (max. 150 vs. monsters).

Range: 925 Cost: 10 Rage. Cooldown: 12 / 11 / 10 / 9 / 8 seconds.

Dragon Form: Fire and Death
FIRST CAST: Shyvana channels for 0.5 to 1.5 seconds, building up to 25 / 30 / 35 / 40 / 45 Rage over the duration.

SECOND CAST: Shyvana unleashes a cone of flames that shrinks as Shyvana's Rage runs out, dealing 60 / 100 / 140 / 180 / 220 (+ 50% AP) magic damage per second and marking enemies hit for 5 seconds. Any damage Shyvana deals to marked enemies deal bonus magic damage equal to 2% of the damage dealt plus 2% of their maximum health (max. 300 vs. monsters).

Shyvana can steer the column of flame at a slow rate, and she can end the stream of flame after 1.5 seconds of channeling, or when she runs out of Rage.

Range: 750 - 1050. Cost: 25 Rage, plus 10 Rage per second. Cooldown: 12 / 11 / 10 / 9 / 8 seconds.

Human Form: Dragon's Ascent
FIRST CAST: Shyvana begins channeling for 1 second; this channel cannot be interrupted. If it would be interrupted, it completes instantly, instead.

At the end of the channel, Shyvana leaps into the air in Dragon Form, pushing enemies away from her initial location and slowly flying a short distance toward the cursor. Shyvana can remain aloft for up to 3 / 5 / 7 seconds; while aloft, Shyvana ignores unit collision, can activate Burning Flight without channeling, and can move while channeling both parts of Fire and Death.

While in Dragon Form, Shyvana's movement speed is decreased by 25 and she passively loses Rage at a rate of 4 / 3 / 2 per second, but she gains an additional 40 / 60 / 80 Attack Damage.

Range: 600. Cost: None, but can only be activated while at or above 80 / 95 / 110 Rage. Cooldown: None.

Dragon Form: Human Form
ACTIVE: Shyvana reverts to Human form, losing 50 / 25 / 0% of her remaining Rage, and suffering 50 / 25 / 0% reduced Rage generation for 10 / 5 / 0 seconds afterward.

This ability is automatically used when Shyvana reaches 0 Fury.

Cost: None, but can only be activated at or below 40 Rage. Cooldown: None.