User blog comment:V3ctor/Rithe, the Arcane Scholar/@comment-4842032-20120304035640/@comment-1656082-20120304043114

1. Alright, seems the amounts I put were way too high, didn't have a clear idea what was too much

2. What do you mean by limit? Did you read the note about only having one buff per target? If you did, explain what else should be changed.

3. I guess that would work.

4. Maybe, I'll have a check on the values.

5. Yes I will nerf Q

6. I'm surprised that you would say it was situational, I expected most people to say it was completely OP. If you think about it, there are so many buffs that 5 players would have combined, I originally wanted to remove temporary buffs, but that would include Baron and would be pretty cheap. In a typical teamfight you'd also have your active skills happening (some huge area ult like GP or Ziggs or fiddle, some movement speed attack speed steroid, some shield and channeled skills)

But thanks for your suggestions (and everyone elses) I'll do some more work when I have the time.