Talk:Tryndamere/@comment-99.240.60.236-20110501191851/@comment-38.116.202.8-20110504165451

^^^ Your first paragraph agrees with my point. Tryndamere is either on the extreme ends of the scale between powerful or powerless. Your second doesn't as much...but I'd like to state that you mention once he was focused and dealt with he was useless, and having all the gold and buffs, your team as well. Your team composition and theirs' may have affected the match a lot, but you seem to say he was countered and thus on the end of complete uselessness that Tryndamere's gameplay is wont to do. Nonetheless, your concluding point of adjusting your gameplay doesn't address the issue I've claimed - Tryndamere is too powerful when you fail to, and too weak when you do. The strengths and weaknesses he has are too far on the ends of the scale to make the game fun for the team against him or with him.

^^ And that does not sound like an issue? A champion may easily hit and run, but if his ultimate is up, he may just refrain from running to hit some more damage that totalled some squishies in a few instants, but instead for a whole 5 seconds? Such a ridiculous thing to play against is not fun at all. And that's only when Tryndamere reaches such a power level at all. When it doesn't, Tryndamere will get killed without any cause, or be forced to stay completely away from fights entirely, or be driven from the fight mostly doing nothing but desperately (and not fun to do) escaping.

None of you are addressing my point - I'm not even saying if he's balanced, underpowered or overpowered. I'm saying he's far too binary of a champion. Tryndamere isn't fun for his opponents when the game lasts long enough, being unstoppable...unless his opponents are well prepared for him. If that is the case, Tryndamere isn't fun for his player or his team because one of them is worthless.