VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma packs have been added to the store:
 * (Mission exclusive)

The following Summoner icons have been added to store:

PVP.net

 * Emotes
 * Emotes are new type of cosmetic that can be purchased in the store.
 * Similar to Pings, emotes can be accessed via a pop-up radius that is triggered using a hotkey, and causes the Emote to flare-up similar to Champion Mastery.
 * Up to four emotes can be equipped at a time, which can be done via the Emotes tab in the Collection.
 * An additional, Thumbs Up emote is always available.
 * An additional two emotes can be equipped, one for start of the game and one for the end of the game, which will be triggered automatically.

Champions

 * Is now unstoppable while diving onto his target. He can still be interrupted on his way up.
 * Bonus attack range increased to 225 from 175.
 * Is now unstoppable while diving onto his target. He can still be interrupted on his way up.
 * Bonus attack range increased to 225 from 175.
 * Bonus attack range increased to 225 from 175.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Poisoned bonus magic damage reduced to from.
 * Poisoned AP ratio increased to from.
 * Poisoned bonus magic damage reduced to from.
 * Poisoned AP ratio increased to from.


 * Base magic damage reduced to from.
 * AP ratio increased to from.
 * Cooldown increased to seconds from.
 * AP ratio increased to from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Bonus movement speed increased to from.
 * Bonus movement speed gained from hitting is doubled to  seconds.
 * While near the target, Fiora gains movement speed bonus.
 * Bonus movement speed gained from hitting is doubled to  seconds.
 * While near the target, Fiora gains movement speed bonus.
 * While near the target, Fiora gains movement speed bonus.


 * Stats
 * Base health reduced to 510 from 540.
 * Base health reduced to 510 from 540.


 * Stats
 * Base armor reduced to from.
 * Hitbox has been adjusted to be less ridiculous at its end.
 * Hitbox has been adjusted to be less ridiculous at its end.
 * Hitbox has been adjusted to be less ridiculous at its end.


 * Base damage increased to from.
 * Damage AP ratio increased to from.
 * Base damage increased to from.
 * Damage AP ratio increased to from.


 * Base shield strength reduced to from.
 * Maximum health bonus shield per champion hit reduced to from.
 * Base shield strength reduced to from.
 * Maximum health bonus shield per champion hit reduced to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Base shield strength changed to from.
 * Base shield strength changed to from.
 * Base shield strength changed to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Mana cost reduced to 60 at all ranks from.
 * Now refunds 50% of mana spent when it hits terrain.
 * Mana cost reduced to 60 at all ranks from.
 * Now refunds 50% of mana spent when it hits terrain.


 * Minimum heal AP ratio increased to from.
 * Maximum heal AP ratio increased to from.
 * Minimum heal AP ratio increased to from.
 * Maximum heal AP ratio increased to from.


 * Masterwork upgrades now become available once Ornn reaches level 13.
 * Fixed the bug where you couldn't move the camera clicking on the minimap while forging.
 * , upgraded from.
 * Health damage changed to from.
 * Maximum speed increased to 1200 from 1050.
 * Health damage changed to from.
 * Maximum speed increased to 1200 from 1050.
 * Maximum speed increased to 1200 from 1050.
 * Maximum speed increased to 1200 from 1050.


 * Cooldown reduced to seconds from.
 * Collision radius reduced to 150 from 200.
 * Cooldown reduced to seconds from.
 * Collision radius reduced to 150 from 200.


 * Stats
 * Base armor increased to 25 from 22.
 * Base armor increased to 25 from 22.


 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Bonus AD ratio reduced to from.
 * Base magic damage reduced to from.
 * Bonus AD ratio reduced to from.
 * Base magic damage reduced to from.
 * Base magic damage reduced to from.

Items

 * Health reduced to 300 from 325.
 * Health reduced to 300 from 325.


 * Base shield strength reduced to from.
 * Shield amount is reduced to 0% (will not grant any shields) if the target has been affected by another in the last 5 seconds.
 * Shield amount is halved if the target has been affected by another in the last 8 seconds.
 * Shield amount is halved if the target has been affected by another in the last 8 seconds.


 * Cooldown reduction increased to 20% from 10%.
 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Cooldown reduction increased to 20% from 10%.
 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Now grants +5% cooldown reduction.
 * Now grants +5% cooldown reduction.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Health reduced to 250 from 350.
 * Unique passive heal changed to "30 for every 250 damage your Partner deals" from "12% of the damage your Partner deals".
 * Unique passive heal changed to "30 for every 250 damage your Partner deals" from "12% of the damage your Partner deals".


 * - Added
 * Only available while is on your team. Limited to one  item.
 * +100 ability power, +60 armor, +10% cooldown reduction.
 * Put yourself in for  seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time (120 second cooldown).
 * Put yourself in for  seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time (120 second cooldown).

Upcoming Changes

 * Season 2018
 * Complete overhaul to (and merger of) the Rune and Mastery systems. See Runes (Season 2018).
 * Cost:
 * Put yourself in for 2.5 seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into, which cannot be activated but can still be upgraded. Future purchases are also broken.
 * Builds into and.
 * Builds into and.


 * Evelynn VGU teaser.gif VGU
 * Expected after the new champion's release.
 * Evelynn's stealth is now a form-changed ("Shadow form"), granting new abilities.
 * Evelynn was responsible for the deaths of one of the existing champion's parents, whose state as an orphan is already known. Possible candidates: (list is incomplete).
 * Evelynn's stealth is now a form-changed ("Shadow form"), granting new abilities.
 * Evelynn was responsible for the deaths of one of the existing champion's parents, whose state as an orphan is already known. Possible candidates: (list is incomplete).


 * Swain VGU teaser.jpg VGU
 * Next VGU after.


 * Champion reworks