VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Bonus true damage increased to 13% from 10%.
 * Cooldown to reduced to seconds from.
 * Now follows his target up to 2000 units from where Bandage Toss was cast in the event the target moves before Amumu arrives.
 * Cooldown to reduced to seconds from.
 * Now follows his target up to 2000 units from where Bandage Toss was cast in the event the target moves before Amumu arrives.
 * Now follows his target up to 2000 units from where Bandage Toss was cast in the event the target moves before Amumu arrives.


 * Shield strength changed to from.
 * While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal   magic damage to marked enemies.
 * While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every seconds, dealing   magic damage.
 * While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal   magic damage to marked enemies.
 * While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every seconds, dealing   magic damage.
 * While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every seconds, dealing   magic damage.


 * Stats
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.


 * Slow and cripple duration increased to 2 seconds from.
 * Base damage increased to from.
 * Bonus attack speed increased 75% from 50%.
 * Mana cost reduced to 40 at all ranks from.
 * Bonus attack speed increased 75% from 50%.
 * Mana cost reduced to 40 at all ranks from.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Trap duration increased to 180 seconds from 120.
 * Recharge time to reduced to seconds from.
 * Damage multiplier increased to from.
 * Damage multiplier increased to from.
 * Damage multiplier increased to from.


 * Stats
 * Base attack damage reduced to 50 from 52.
 * Base armor reduced to 26 from 28.
 * Base attack speed reduced to from.
 * Upgrades are now based upon levels rather then skill points.
 * Upgrades are now based upon levels rather then skill points.


 * form sets the cooldown to 8 seconds.
 * form sets the cooldown to 8 seconds.
 * form sets the cooldown to 8 seconds.


 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.


 * Root duration increased to seconds from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Base damage increased to from.
 * AP ratio increased to from.


 * Knockup duration increased to seconds from 1.
 * Base damage increased to from.
 * Knockup duration increased to seconds from 1.
 * Base damage increased to from.


 * First hit health ratio increased to from.
 * Second hit health ratio increased to from.
 * First hit health ratio increased to from.
 * Second hit health ratio increased to from.


 * Stats
 * Base health regeneration increased to from 8.
 * Slow strength increased to 60% from 40%.
 * Mana cost reduced to to.
 * Slow strength increased to 60% from 40%.
 * Mana cost reduced to to.
 * Mana cost reduced to to.


 * - Gameplay Update
 * Stats
 * Base attack damage reduced to 51 from 54.
 * Attack speed growth reduced to 2% from %.
 * Base mana regeneration increased to from.
 * Mana regeneration growth increased to from.
 * Mana growth increased to 25 from 20.
 * (Reworked innate)
 * Swapped with .
 * Teemo's basic attacks their target, dealing   magic damage on-hit and   magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the  duration.
 * Toxic Shot's venom intensifies when reacting with other effects, increasing its damage by 50%.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * AP ratio reduced to from.
 * Now counts as a for the duration of the blind.
 * New animation for blinding melee and ranged targets.
 * No longer breaks stealth.
 * (Reworked E)
 * Swapped with .
 * After a 2-second delay, Teemo becomes indefinitely if standing still or in brush, and can move up to  Teemos while out of brush, but any non-periodic damage from champions will break him out.
 * Teemo can see 25% farther while stealthed.
 * Upon breaking Guerrilla Warfare, Teemo gains % bonus attack speed for 3 seconds.
 * While on cooldown, standing in brush will tick down Guerilla Warfare's cooldown faster.
 * 50.
 * seconds.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.


 * Base damage increased to from.
 * Slow strength increased to % from %.
 * Base damage increased to from.
 * Slow strength increased to % from %.
 * Slow strength increased to % from %.


 * Base damage reduced to from.
 * Cooldown increased to seconds from.
 * Base damage reduced to from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.

Items

 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Total cost increased to from.
 * Combine cost unchanged.
 * Combine cost unchanged.


 * duration increased to 3 seconds from 1.
 * duration increased to 3 seconds from 1.


 * Combine cost reduced to from.
 * Total cost unchanged.
 * Total cost unchanged.


 * amplification increased to 35% from 30%.
 * Slow decay duration increased to seconds from 1.
 * Slow decay duration increased to seconds from 1.


 * duration increased to 3 seconds from 1.
 * duration increased to 3 seconds from 1.

Runes

 * Bonus damage increased to 8% from 7%.
 * No longer grants for 10 seconds upon scoring a champion.
 * No longer grants for 10 seconds upon scoring a champion.

Bots

 * removed.

Runes

 * Bonus armor reduced to 70 at all levels from.
 * Now scales with.
 * Bonus armor is now capped at.
 * Bonus magic resistance reduced to 70 at all levels from.
 * Now scales with.
 * Bonus magic resistance is now capped at.
 * Shockwave damage no longer scales with and.
 * Shockwave damage health ratio increased to from.
 * Shockwave damage health ratio increased to from.

Skins

 * On January 27th, a new /dev diary video about Skins in Season 2019 was released with the following content:
 * The return of popular skin lines like PROJECT, Arcade and Star Guardian.
 * A new Shonen Anime inspired skin line featuring a new champion.
 * More skin lines revamps like High Noon.
 * Other music-inspired skins like K/DA.
 * More Prestige Edition skins.
 * Unknown upcoming skins for (legendary),  &.
 * Perhaps upcoming skins for and.


 * A Little Demon skin for, which was decided based on a vote.

Chromas

 * and Honor 5 chromas

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * New support champion.
 * New champion.

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