Talk:Nidalee/@comment-4881935-20131203014040/@comment-1330314-20131204091405

Actually, Shaw's right. Many mechanics are extremely strong and limit the player's control, but have sufficient counterplay to make it feel like the target could have avoided it. is a textbook example of this: it deals massive damage and roots the target for a huge duration, but can be dodged or blocked, meaning Morg's target can have as much fun avoiding the shot as she would have in landing it. Nidalee's spear has the combined characteristic of dealing more damage the farther it travels and being able to hit targets while Nid is out of their vision range, meaning you can get surprise-chunked for massive damage without being able to respond adequately. This is an annoyance factor independent of its damage. The other problem, though, is that it also has a huge amount of power front-loaded into it due to the lack of real damaging attacks on human Nidalee's kit: a single hit can force a squishy target out of a fight even if they started at full health, but unlike most other powerful abilities its cooldown makes it spammable, meaning there is no substantial reward for dodging her spears but still a huge cost to getting hit.