Talk:Kalista/@comment-24496127-20170220153649/@comment-24496127-20170228172638

The thing about Kalista's E right now, is that even though the numbers look high, they often don't actually do as much as just having stronger basic attacks would have.

Assuming she gets a runaans first, then a blade of the ruined king, she'll have about 1300 damage at your expected maximum potential calculation. That number is easily cut in half by armor, and it took forever to stack up, so she ends up with a 750 damage burst on the tanks likely to be chasing her down. I'd rather just play Jhin, and have a fourth shot that actually executes people, than play Kalista and have an ability that pretends to be an execute.

Kalista's E probably should have an indicator of some sort if a person is in execution range. Especially since she gets punished hard if her E isn't reset.