Talk:Cho'Gath/@comment-3493296-20160910031553

So, they are finally changing how his W works, sad times.

What I would change at Cho'Gath is remove some reliable damage but for that give more in return for his unreliable damage sources. These are my changes:


 * Attack Speed Growth changed to 3% from 1.44% (0.944 AS instead of 0.782 AS at 18 without other items)

A mayor buff for Cho'Gaths that can utilize E to output a lot of damage. But of course, the damage is still unreliable as Cho'Gath as (how I call him) the OG Juggernaut has hard times to get to enemies. It doesn't affect his laning and jungling phase as hard tho, as these would be overbuffed if you changed the attack delay.


 * Rupture
 * Damage changed to 100 / 160 / 220 / 280 / 340 (+ 120% AP) from 80 / 135 / 190 / 245 / 305 (+ 100% AP)
 * Slow duration increased to 2 from 1.5 seconds

Considering Rupture is one of the hardest spells to land in the game, it should feel very impactfull if you hit it. Because of that, giving it absurd damage numbers and CC is a great way to reward strong Cho'Gath players and will definitly raise the skillcap of Cho'Gath.


 * Feral Scream
 * Cooldown lowered to 13 / 12 / 11 / 10 / 9 seconds from 13 seconds
 * Silence duration lowered to 1.5 / 1.62 / 1.75 / 1.88 / 2 seconds from 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds
 * Acquires target post-cast rather than pre-cast
 * Range increased to 650 from 585
 * Damage lowered to 50 / 100 / 150 / 200 / 250 (+ 60% AP)

Feral Scream is one of the strongest and at the same time very easy to land ability in the game, especially with the range increase to 650. To compensate for other damage buffs, the damage of this ability gets reduced, again increasing the skill cap of Cho'Gath.


 * Vorpal Spikes
 * Damage increased to 20 / 40 / 60 / 80 / 100 (+40% AP) from 20 / 35 / 50 / 65 / 80 (+30% AP)

While this buff seems rather small, it actually isn't at all. Combined with the attack speed change and considering Cho'Gaths Juggernaut-alike AD, this opens more possibilities for attack speed reliant builds on Cho'Gath, if you can get close range. Going for these builds gets rewarded now and sets apart skilled players from unskilled players buildwise.


 * Feast
 * Damage to champions lowered to 250 / 400 / 550 (+60% AP) from 300 / 475 / 650 (70%AP)
 * AP ratio for damage against non-Champions increased to 100% AP from 70% AP

Everybody in the game, either Cho'Gath main or enemy, can agree on that Feast is a completly overpowered ability. Over 1k free health, huge burst and Smite in one ability is too much and it is too easy to use as well. Instead of completly reworking the ability, giving it a defined direction would be the better way to change it. So nerf the most toxic part about it, the huge burst against champions, and give it more utility focusing on even bigger objective control. Now not even a Jhin or Kalista can stand a chance against you outsmiting that Baron. And still, if you abuse the buffs to the other abilities which are harder to use, you can still deal the same damage as before, if not more in the end.

So, what are your thoughts about this?