Talk:Defense Mastery Tree (2014)/@comment-24166837-20131114044903/@comment-4022742-20131121164945

Sure, Runic armor is nice for early game, even though you loose it before even leaving the first camp because blue/red buff will break it. It's just WAY underwhelming for a tier 5 mastery, even if it's just 1 point.

Oppression has it's uses for and against a lot of champions, but yes it's not going to be worth taking on champions without CC and questionable for single target slows. I feel it's a nice customization. Not worthless, just situational and teamcomp dependent for some champions.

"Perservance will not work the way you say it does" I'd love to know where you get this from. Since it clearly states 1/2/3% of your missing health. Not 1/2/3% of your PERCENTAGE missing health like you calculated. And with a fully built ADC dealing 525 damage to a 250 armor tank you might be correct in it being useless. Except when factoring in innate skills and items that help with health regeneration. Let's say warmogs, when you get it and have only 3k health (unlikely but worst case) then it still heals for 30hp/5 extra. That's another 6hp/second making it 22 hp/sec... With an additional SV you get 20% extra and even more health... coupled with Second wind that's 30% more... So for a  under 90% of his 3k hp with his ult active, he gains 200 from the ult and 28.6 from a second winded and the regen of masteries, working out at  228 hp every second. At this point you'd have to focus him with your entire team, not just the ADC, or he will live forever. (and focusing him gives him what he wants, since he is protecting his allies this way)

I don't really know why 15% reduction of cc duration wouldn't be desirable by all champions. With base tenacity being 35% it makes your total come out at 50% less time spent stunned (Assuming additive calculations). Seems like something you'd want on any tank/bruiser.

Nothing against single target burst? I though MR/Armor and health were quite good for this. On top of that we have block and unyielding (weak I know). Aside from that, if you see a team with only single target burst, you could counter pick with champions. And I'd love to know which mastery used to be specifically against single target burst in the old system.