Talk:Kayle/@comment-4019444-20120701080155/@comment-2124153-20120701142246

The start is fine. Also good is two GP/10 items and tier 1 Boots, that's pretty standard. You need to be a bit more flexible with the rest of your build, though. If you want to be an effective Kayle support, you need to respond to the needs of your team. For example:


 * Aegis is a great item, worth it even without the aura. But do not build Aegis if you have a tanky jungler that has it in their build (Amumu, Nautlius), as Aegis is best on a frontliner if possible (better defensive stats for the person who has it).


 * Stark's doesn't exist anymore, but Zeke's is good if there is another autoattacker on the team besides your carry, like the top laner or the jungler. Do not build Zeke's if you have a double AP comp with an ability-based jungler (team of Vlad, Kennen, Amumu, Ashe, KAyle for example).


 * Your Philo should 99% of the time be upgraded into a Shurelya's Reverie, which is a stupid OP item. Gives you good sustain for yourself, and the active is amazing for escapes and/or initiations.


 * Wriggles is a bad support item, you don't have most of the stats. If you want a free ward every 3 minutes, sit on a GP/10 item (they generate 75g every 2.5 minutes).


 * Boots don't need to be upgraded right away. Kayle has mobility with W, and both W/R have long reach. Ionian is only necessary if you don't have two other CDR items. For example, you don't need Ionian if you are building Zeke's/Shurelya's. That's 30% CDR already, plus at least 4-6% from masteries, so get the last 4% from runes and buy Berserker's (support DPS) or Swiftness/Mobility (to zoom around the map).


 * Locket is an OK item, but mostly you only want to use it against an AOE team where everyone on your team could use a little shield, or when you are playing a balls-deep support like Leona or Alistar. If you are up against a hypercarry like Kog or Vayne, build your HoG into Randuin's instead. The active is brutal against autoattackers, and gives you some extra lategame utility. I usually sell my HoG, though.


 * Malady is OK for the reasons you stated. I'd avoid building it all the time though, and make sure that it's appropriate for the team comp. I can see it being good if you have some sustained magic damage besides yourself, but not if the only thing you have is an instant burster.

If you go SUPER endgame, slowly sell off your support items and build DPS. That's an advantage that Kayle has over other supports, she can transition into a carry role if she's getting enough farm.