User blog comment:KROLK88/Custom Champion : Torguth, the Living Mountain/@comment-3391671-20170626163235/@comment-3391671-20170629111104

From the blog that I see above, I do not mean to be rude, but I would recommend that you chose wisely which old custom champions you plan on refurbishing for a rerelease. There may be a rough gem among them, so find those instead and polish until it's presentable.

As for Torguth, there are a few things before I go onto specific abilities/kit and his theme. Some of the statements you have made for the "what you wanted out of this champion" were honestly generic. It doesn't help due to the offsets you had placed to make up for the "strengths" the champion has. I apologize beforehand for my blunt comments, as I felt that it was necessary for you to know what it means to justify a kit. If I am wrong here or there, please let me know.
 * I don't know about weak short-term mobility... but surely, you haven't seen how plays. He may be a bit sluggish, but he does not need the mobility to be "viable." Beyond the "want the champion to play to my preferences," it's an on-average 50-speed dash... that can't go through walls that is. The mashed-up nature of this one mobility tool makes the ability lukewarm and not as satisfactory imo.
 * Also, as of late, the term "mobility" has been addressed as "a controllable MS boosts that last long enough and can be triggered often enough, or a dash that can move over walls." The W does not fill either criteria as it's more like a charge into or out of battle ability. Can't be used to "mobilize" in the normal sense (even with that cooldown, which I will cover later on below).
 * A self- for the sake of self-stunning for the kit design is what I would argue against. Those who have implemented it in have added it in in order to make up for too much power, and I find that to be a sour choice. Instead of tuning down the strong points to an agreeable level, you are added "weaknesses" just for the sake of making an excuse of why the strength of the champ is kept. You even say that it can be counteracted, as if it's not so bad of a weakness, so I wonder if you really thought this reason through...
 * I do not usually like to state this, but "vulnerable to poke" is a little obvious, as Torguth is a melee champion, whose mobility is limited.
 * You say it yourself, and this is another obvious point if one takes a glance at the kit. No need to tell us "he's slow and is melee mostly." If you want to say he's a juggernaut, say so.
 * I'm much against being used as a resource.  thus far has been restricted to being a a ninja, or monk, resource and no one else. If you seek someone who isn't good at long combat, I recommend finding them among champions without, as it feels like you are cutting corners with "oh, he has Energy, so his abilities do not have to actively be skirmishy."

Now onto the theme. Torguth is the "Living Mountain." Now, being nitpicky here, I find this title overlapping with the resident. I too had made a whose title was "The Steadfast Mountain," but after much careful review, I thought it was a misleading name. The champion I had made was surely steadfast, and was known in lore as "the Mountain." But to readers, they wouldn't know that, and would be confused if the champion is a rockman or of the likes.

A shield and a mace combination is welcome, in that currently there has been one or the other, or the shield with a different weapon. However, I can only say that if you have a champion using a mace... they best be a brutal fighter and not just some fantasy knight who wields it just for distinction. If you want my opinion, I would like it if you make use of both the mace and shield than let them be decor for the man's "I am the mountain" title.

Torguth is also packed with lots of... items within his kit, and while a few help make him "the Mountain" that he is titled as, such as the overuse of scalings and the innates, the rest is all do not represent a "mountain" thematically. When the title "mountain" comes to mind, I do think of defense and steadfast, and these are the reasons why is a champ I look forward to seeing a rework about them... since he's is absolutely too mobile for a monolith. Torguth here is no more than a warrior, and his title as "the Living Mountain" is superfluous at best (on top of having scaling on damage AND heals... which are taboos in a design).

Covering defensive stats affecting heals and damage, I say it is a taboo because allowing a champion to only build one stat to enhance all their capabilities is rather powerful. They wouldn't need to build other stats as much, and even if they do, not as much is lost. This is the case when Torguth builds too strong, such as. Also, all the and  double scalings are making me wonder if you ever considered how powerful it becomes for him, when other champs usually don't have such a setup. This brings back the conversation to "the Mountain," where Torguth is only ever receiving this armor bonus because of his title, not because of a kit-worthy setup.

Onto the abilities we go now...
 * The innates are interesting at the least. However, is there a need to have both? One is a defensive ability that grants Torguth temporal armor when under the influence of immobolizing crowd controls. The other is essentially an at-death heal. Both can have better potential, but because you cram them into the innate, you have to sacrifice their quality. I would recommend that you keep one or the other.
 * And if you don't mind, while interesting effects, these innates don't give me the "living mountain vibe." Even with the supposed scaling, I'm dissatisfied because they don't take into regard a defensive stance, but more of A) a anti-CC empowerment and B) a last spurt effort by a warrior. Not much clung to theme, is this.
 * Q is Mace Smash. I could rant about bland names, but RITO also has named the abilities of their champions with just as bland names. As for the effect... lots of needless nitbits and flavor text. The is an excuse from your list of "he has these weaknesses" when it would be alright if he simply had a cast delay. He inflicts  on enemies... because he chunks rocks into the eyes of enemies... that's seems much more forced into this ability than being a justified CC (which he has more than enough as a Fighter). And that CDR... really doesn't feel like it belongs here, while also granting a large CDR at that. You may think the delay and all makes it dodgable, but you simply made this ability hard to hit in order to add all this confetti... I wouldn't enjoy using this ability.
 * W is Shield Charge... hmmm, I feel like my current thoughts are rather unpleasant and rude. The mechanic is interesting, in that it is not your typical MS boost or dash... however, I mentioend before, I believe this is not the right kind of ability to apply to Torguth. If champion is going to charge forward with a shield, make him do just that instead of half-heartedly implementing it as a pseudo mobility tool for the sake of mobility tool. I would take Torguth to for shield charging lessons.
 * A snippet I had cutout from above: A 1000-range pseudo-dash is somewhat new, although I find it that it's less a "weak short-term mobility" and more of a dash. Mobility is usually characterized as a long-term MS boost or a dash, and this dash is on level. What I mean is that its at most a 2-sec MS boost of technically 100% bonus MS, however that in itself sounds more like a repositioning tool that an ADC would better use. Well, there is also the fact, it could work well for Torguth if he wants to get a new position in the fray, or have a  mini-charge.
 * Also, as someone with some knowledge in medieval warfare (kudos to a relative of mine), tower shields were the last kind of shield you would ever try to charge with, due to their size and weight. Even if this is League of Legend-verse... unless there is something about Torguth that allows him to wield this tower shield much like a round shield, then I would look forward to that piece of backstory. However, please don't this over as "he is super muscular," since even the beefiest of men in the past would rather be nimble than heft around a large shield, unless on the defense.
 * E is Unyielding and I already spot missing information. How long do these tenacity stacks last? And what is with Torguth gaining his defenses once he is hit with CC? It really bothers me as to why he isn't a hardy mountain in the first place...
 * Healing based off one's is especially taboo due to how effective it is. For every 1, every point of  is more worthwhile, and healing that health is more worthwhile too. And in Torguth's case, this means that healing is twice as effective. I discourage scalings like this because building armor does not promote only more defense but more self-healing. The scaling may be 1% per 200 , but I presume that means you realize how much effective healing that is that you had to dwarf it that much for it to be implemented.
 * Thematically, healing one's own wound... has only been done by . Honestly though, this kind of "I can heal myself with my will" is rather lacking in intuitiveness, on top of the passive aspect.
 * Also, is there a need to reduce gain while on cooldown? This seems to be another restriction for restriction sake. No champion reduces their own resource gains like this.
 * If I had to be simple, this isn't that much of an interesting ultimate. I've seen it implemented as a basic ability by another content creator (Bugarn), and even there, it was not satisfactory. Is this going to be a gimmick where you need to press the direction of your desire in that 0.5 seconds?
 * I can't help but feel that feature is a forced kit synchronization with Q.
 * All based champions has an easy way to regain it, either in their innate or their basic abilities. however, I haven't heard of such a champion regaining it by their ult, and in such a simple way. "I used my ability, and yay I got back some energy." I recommend rethinking the resource overall, as personally it feels you are misusing it than implementing it with good intentions.
 * Thematically, does a mountain toss people...?

Once again, I apologize for my harshness throughout, but it was apparent to me that there were some missing cogs. Some items are appealing, but Torguth seems to be built upon a shaky platform, and I recommend that you either take some more time in brainstorming together the theme of your champions before releasing them. Don't let your fantasies and ideals overtake and cause custom champions to look like a hacksack of "this would look great, in my opinion."