Talk:Nasus/@comment-5211662-20140527155746/@comment-6281696-20140528102539

Pantheon used wards, it's supereffective.

Also you don't seem to understand what I meant the pantheon did. He didn't just push to turret he engaged whenever I got in range of well anything, he was effectivly towerdiving from level one so I couldn't farm at all. First back to lane Pantheon had 30 CS and a kill, I had the amazing amount of 10 CS or something due to the constant barrage of attacks making last hitting impossible without dying even under my tower. By the time the jungler finally bothered to come (which was say 5-7 minutes in) my lane pantheon was more than capable of killing the both of us easily, even if we were at full health. Plus in between the constant barrages of spears I was lucky if I had more than 30% of my health remaining. Against that Pantheon the jungler would've had to well, basicly just lane 2v1 really, which would give their jungler free reign and wouldn't be good either (or have me jungle I suppose)

Also whenever he could he would simply freeze the lane & last hit, until late game a Nasus can't duel him anyway so he'd just engage whenever I got close and otherwise just last hit and very very very slowly push. Sacrificing 80% of your health for 1 last hit isn't exactly worth it.

Which is how they can counter him quite easily. If Nasus comes in range be hyper aggresive. early on you will win. If he doesn't come just last hit and gain a large CS advantage. The issue is mostly that most players are idiots and simply push to nasus his tower without bothering to try and kill Nasus, leaving them vunerable to ganks and end up not denying all that much farm. Coming back at that point wasn't an option because by the 20 minute mark he had a 150 CS and 5 kills, and I had 40CS or something equally ridiculous. The time required to make a comeback to that is way to much unless the rest of their team is godawefull.

As said.. it requires them to play correctly, most players don't even try to pull that of.