Talk:Taliyah/@comment-26442038-20160508091012/@comment-24851634-20160517232927

Well, everyone is so concerned about the damage drop, but I think it's just fine. The five shards every cast would be broken, and I see a benefit in the Worked Ground Q. You shouldnt need a full cast of five shards to last-hit a minion, but a spell thats aids farming is always vital on a mage with such weak autos. Casting a Q from Worked Ground gives you just enough damage to aid in last-hitting, while refunding half of your mana to allow better spamming. Plus, staying on Worked Ground gives a movement buff that allows for better positioning and doding poke.

So, in lane, stay on Worked Ground as much as possible for farming/defensive play, then step off when you can land damage on the enemy champ. TL;DR, The Worked Ground Q is a quality farming tool.