Talk:Hecarim/@comment-220.255.2.101-20130221045832/@comment-82.27.55.69-20130222182452

I think the whole issue is his capped healing on minions. No doubt it was put to make his jungling more balanced since Q and W are both AoE abilities. A little bit more of damage on Q was welcomed, but it was alright to begin with in my opinion, plus the cap remains so it doesn't help his damage by much. If they wanted to reduced W a little, ok fair, I'll give them that much. But the CD increase...Hecarim's abilities aside from Q have very long cooldowns and that does leave him very little options when a gank falls short. He already requires a lot of gold to buy CDR items, so I doubt he can gank very often. And he's not THE fastest jungler around: http://www.reignofgaming.net/tier-lists/jungle-tier-list/23100-jungle-tier-list-thresh-era-2

^And that's pre nerf. I personally think he'll still be viable after the nerfs, his kit is incredibly strong and when played well he can wreck teams, but he is very team reliant. So while I don't mind the nerfs too much -Hecarim is my main after all- I'm hoping Riot are more lenient on the nerfs. If their idea is to balance around competitive play, then nerfing Hecarim for not seeing much of it till recently is contradicting just that.