Talk:VPBE/@comment-36844736-20180907063135

I like all of these changes except for Sejuani's. Also, it's a good starting nerf for Gnar but honestly I think they should try a few different nerfs:


 * Mini Gnar's attack range (make it not scale per level)
 * Base AD or attack speed growth (former will make him less bully in lane, the latter less of a threat on towers)
 * Mini Gnar's Hyper and/or Hop's max HP percentage damage (really, why does he have 2 abilities that hurt tanks on top of a split push build of Black Cleaver + BorK?). Shredding armor + current %HP dmg is enough, why does he need max HP dmg?
 * Remove Boomerang Throw/Hop from adding a Hyper stack. As mentioned above, mini Gnar builds anti-tank items already and IS RANGED. He doesn't need help adding stacks of W passive.