Talk:Thornmail/@comment-25053833-20170301071956/@comment-31203455-20170301153235

Your delayed "damage collector" effect would be good as an item in its own right, though potentially as an ability "counter" rather than an auto-attack one.

Thornmail's intention is to punish champions that rely on auto-attacks, but your idea would punish anyone who can deal X or Y damage. Burst from an ability or even a single auto-attack could trigger it, not really focusing on attack speed carries.

Thornmail might actually see a bit of a rework with the Tank Update, but ultimately it can't be allowed to become too strong. The damage it does shouldn't be overwhelming and the times that it does 100-0 someone should remain rare.

If you want ideas for effects for it, you could have;

- Grievous wounds on attackers (possibly after a threshold for either armour or some other stat similar to Warmog's Armour).

- Inclusion of all forms of damage from on-hit effects in the damage calculation (so not just physical).

- Bonus damage (on top of what the attack would normally apply) when critically struck.

- Immunity to on-hit effects (possibly an active).

- Reduction in armour penetration effects (possibly in the same field as Randuin's limitations on critical damage).

- "Mass Reactive Armour" active allowing a pulse of stacking damage in an AoE when an attack lands over the threshold (similar to Toshikoma's idea but taking inspiration from Bristleback from DotA 2).