Talk:Olaf/@comment-4034717-20110604183521/@comment-89.167.76.163-20110615144017

It's not about being possible, it's about jungling faster or being able to protect yourself from counterjungle or counterjungle yourself if needed. And I'm not saying that you're low ELO/noob (those are two different things, mind) - what I said was that you've been *facing* low ELO players/noobs most likely if build with no strong survivability items you've been able to survive long enough to deal significant damage.

To end this, I'll put it this way - building high survivability is essential in mostly higher levels of play on many meele DPS Champions. Olaf just has it easier, because of him being able to convert survivability into damage easily. And building him for survivability makes it easier for new players to learn what to do in teamfights etc. because they won't get blown away in a matter of seconds. I tried DPS build, mostly ignoring survivability, and it might work in certain situations. Neither survivability (*survivability*, mind, not any kind of "full tank" nonsense) nor pure DPS builds are necessary bad or dumb - one has to try and whatever works and contributes to the team is a good build. What I'm trying to say is that, what sets Olaf apart from all other meele DPS Champions like Tryndamere or Master Yi is that he does not have to be a glass cannon to deal significant damage in all stages of the game.