Talk:Sona/@comment-4659726-20120127035944/@comment-4659726-20120131062223

Win rate is just a generalization that doesn't account for who else is on the team. Team comp and player skill is everything when playing a champ. Though you cannot "Play" Sona. She simply is, "be there in teamfight, get 30 assists". E when you need to catch up to ppl. E+passive for preventing a getaway. W for heals, and W+passive to make that fed guy do less dmg (something a well placed exhaust usually does anyway.) The simple fact is, she supports nearly ANY champ bot. Something that champs like Janna, Taric, and Soraka wish they had. Janna supports those who scale well with AD and needs minimal sustain, because of that lack of sustain she is seen less in recent memory. Despite being in my opinion, riot's greatest success with a support. Lots of CC, game changing ult, and a kind of sustain that works fairly well but in a different way. It works by PREVENTING damage, not healing it back.

Taric is good for early game dominance champs like Cait. And Sivir in theory, but that is all thrown out the window since Sona does that job of early game dominance BETTER than Taric. Who in my mind is the "early game support" of the bunch.

Then there is Soraka, you trade any slows or stuns for a silence and nuke heals. The "white mage" of supports. She is best paired with say...Graves for the mana regen. But honestly, I can't see how Sona's spammable heal and auras that help her lane partner without fail win trades. And don't get started on the passive+Q poke early game.

I prefer Janna, but in case many haven't noticed. Sona is THE #1 support. You can argue how difficult she is to play, but as a Janna player. That means nothing to me as Janna is 10x more difficult to play. Because there is no "failing" with Sona's ult. You simply stun high value targets in an AoE. If you play Janna, a bad ult loses you the team fight and possibly the game. As far as Sona goes, all of what you described is achievable on Janna. Though the effectiveness isn't as great on her for some reason. Knockup kiting with whirlwind, W to prevent the carry from getting away, R to remove that AoE guy from owning your team.

In my mind, while easy to play champs must not necessarily be weak. They should not be the easiest to play and yet the most dominant. Players should be rewarded by playing a difficult champ, with a rewarding and fun but NOT OP kit in comparison to their allies in the same role. That is in my mind what Janna is, what Casseopia is, what Kassadin is, and what Lee Sin is(post nerf).