Talk:Gangplank/@comment-5386529-20130708080758

Riot should smooth dmg from Parrrley and make his ult more reliant. In early game GP is always pounded to the ground by anyone without any effort while from mid-late game he can obliterate literally everything.

For Q: they should make the same treatment as for Garen's E. They should drasticaly increase base damage of his Q but capping his crit dmg (in result dmg with crit would be the same as live but less reliant from crit). It would scale with Infinity Edge as normal.

W is fine, maybe some changes in scaling numbers (mostly for lower ap scale) but it's fine.

For E: Many times suggested - casting shouldn't interrupt moving!

For R: Instead for damaging hitting cannonballs, it should do damage over-time in zone. Simple and would do the job. Rest would stay as it is (slow, OP laugh).

What do you think?