Module:Sandbox/BryghtShadow/Gold value math/data

return { ad = {name = "attack damage", val = 35}, ap = {name = "ability power", val = 21.75}, armor = {name = "armor", val = 20}, as = {name = "attack speed", val = 25, percent = true}, cdr = {name = "cooldown reduction", val = 26.66666, percent = true}, cdrunique = {name = "cooldown reduction", val = 26.66666, percent = true}, crit = {name = "critical strike chance", val = 32, percent = true}, critunique = {name = "critical strike chance", val = 32, percent = true}, health = {name = "health", val = 2.66666}, hp5 = {name = "base health regeneration", val = 3, percent = true}, hp5flat = {name = "flat health regeneration", val = 36}, hsp = {name = "heal and shield power", val = 56.66666, percent = true}, lifesteal = {name = "life steal", val = 37.5, percent = true}, mana = {name = "mana", val = 1.4}, mp5 = {name = "base mana regeneration", val = 5, percent = true}, mp5flat = {name = "flat mana regeneration", val = 60}, mpen = {name = "magic penetration", val = 31.11111}, mr = {name = "magic resistance", val = 18}, ms = {name = "movement speed", val = 39.5, percent = true}, msflat = {name = "flat movement speed", val = 12}, ohdmg = {name = "(((ohdmg)))", val = 25}, -- TODO rpen = {name = "armor penetration", val = 40}, lethality = {name = "(((lethality)))", val = 5}, -- TODO vamp = {name = "(((vamp)))", val = 27.5}, -- TODO }