Talk:Volibear/@comment-25792550-20150210041957/@comment-4091261-20150213222550

I lol'ed at that +0.05 from  and +3 from. Could have used the short link option lol.

There is actually quite a bit of magic res/armor in that build so it is actually pretty efficient. Also the % health runes act as a ratio to add even more health into the build; what would normally be 100% health is actually 107.5% health. also has 2 health scalings in his kit, and. The only other champion with two health scalings is and we all know he scales very well with health.

Even though those numbers are really broken, I'll use them anyways. Based on those numbers he gets 12,513 Physical EHP and 13,224 Magical EHP. This is pretty standard considering afull armored rammus build gives 17,467 Physical EHP and 6,182 Magical EHP. That said, I don't see a problem with going full health with that build. The only large flaw to this build is the base movement speed. It's so dang low! Sure kiting doesn't become an issue with the two slowing items, lol, but reaching the enemy seems like a pain in the but to deal with--especially with no movement speed masteries. Though if barreling down towards the enemies causes them to flee in terror, then I guess did his job.