User blog:Gerokrat/Darius rebalance

I am a big Darius' fan, I've reached Diamond 3 by playing only him. And i can tell you that Darius is not a noob champion but a champion who kills noobs. Skilled players know how to play against him and will easily deny his rampage. Darius falls off in late game and has low mobility. This post is my attempt to correct his weaknesses and make him more skill required champion.

As we all know Darius is all about his ult so it has the biggest changes. First of all it's now a ground targeted dash with a veeery small and specific AoE, like two yordles in a line. Since so, it is really easy to dodge. Somebody on your team has to stun or hard CC enemy in order for you to land Noxian Guillotine which adds teamplay. But to remain Darius a strong duelist i add a good slow to his w. Darius is disabled while casting it for 0.5 second. Discussing the damage, it is now as strong as old ult with 3-4 stacks of hemorrhage. About the instakill thing, well, there should be a champion who don't care about,  and other shields and barriers but of course if enemies won't dodge it with any sort of dash or even simply sidestep. Noxian Guillotine also can be used to jump over walls.

I'd like to see this ability with longer range but more narrow AoE. It should be a line, not a cone.

Movement speed slow is like but to help Darius to land his ult by himself.

''Overall damage is higher at later levels. Movement speed bonus will help with mobility.''

Dunks, dunks are everywhere. Missing a dunk is a common thing now but beware it will be ready in 8 seconds. Before criticising, think like it is already in the game as or other ridiculous abilities :).