Talk:Leona/@comment-5663427-20131214183624/@comment-4068613-20131223192918

Balancing factors: She needs to enter the enemy team to engage, instead of Blitz and Thresh, who bring the participant of choice to you. Both of her ranged initiation abilities can be dodged by anyone with a blink, flash, or haste. Her teamfight presence demands being in melee range, which makes her vulnerable to being focused down before her team can catch up in the case of an uncoordinated engagement.

Thresh has a delay on his dash to let his team catch up, and he doesn't even have to use it (the grab itself is often enough).

Blitzcrank has obscene haste to be functionally inescapable, brings the target directly to you, and has uncleansable CC.

Leona misplacing a dash kills leona for no gain. Blitzcrank or Thresh misplacing a grab gets you a free kill and/or plenty of time to escape the bad engage, due to multiple followup mechanics.