User blog comment:LivesByProxy/Ward Variety & Sight Options/@comment-24385282-20160227010648/@comment-26815373-20160227055825

I did reduce the Snitch's range (now 1000, previously 1200). I don't want to increase the cost because warding is already so taxing (people want real items). I was pondering a 'charge' system similar to the trinkets, and / or trying to figure out how to keep wards in your inventory without sacrificing slots / incorporating the trinket slot. You proposing as much makes me think the idea has some weight to it. I wonder if the wards themselves could be made to function like trinkets (you buy it, it has charges / recharges over time / recharges upon returning to base) effectively making them a 'one-time' purchase (you can swap wards for free too, just like trinkets). Decisions...