Annie/Strategy

Skill usage

 * Sometimes it is smarter to approach an enemy with 4 charges instead of 5 to appear vulnerable. You can then quickly charge the stun with . It can also allow you to break  with a weaker spell before using a spell (especially ) that stuns them.
 * During the laning phase, try to find a good balance between storing your stun for use and continuing to use your spells to maintain a strong farming game.
 * enables to farm very well early in the game, as well as building up  without using mana.
 * or used in combination with  results in  having an AoE stun effect.
 * can quickly build up mana in items like or.
 * At least learning one point in early game allows  to be charged slightly faster allowing more harassment and team ganking support.
 * can be controlled, like most pet units by pressing Alt + right click.
 * doesn't require a line of sight to be summoned, try casting it inside a bush if you know an enemy is there.
 * Using after  can easily destroy a large minion wave.
 * Storing a stun for use with can turn the tide in her team's favor.
 * A good tactic at the start of a game is to spam 5 times to get a stun ready before you leave the fountain. This can help turn the tide of a first battle, and aid you in getting First Blood.

Build usage

 * is a very strong item on as it allows her to be very tough without sacrificing too much ability power and  allows her to stay on the lane early game.
 * is another good item for, as the health and Area of Effect slow can keep her alive for longer.
 * is a must for, as it raises her ability power by a substantial amount.
 * A fed is normally countered by magic resistance, making a  a great item.
 * is a great option for when the enemy team has lots of magic damage. It provides magic resistance, but still contributes to her burst potential with AP and a magic resistance reduction aura.