User blog comment:JBox2D/Diana Rework/@comment-25003900-20141015160519/@comment-24090662-20141015221553

Well, that combo involves a pretty significant amount of time to pull off. Her biggest current problem, and the reason she's been nerfed to the point of being unviable, is the fact that she has her QRR combo which is basically a guaranteed kill. The goal of this, is that her burst damage is low enough that she can't just do that, but in exchange she sticks a lot better and is more durable.

I don't like the idea of having the dash target any unit because that encourages the assassination playstyle, which I'm specifically trying to avoid. The point is that she doens't have an easy escape: shen she goes in she's in and has to either kill you or be durable enough to survive.