Talk:VPBE/@comment-3308937-20150123081606/@comment-1330314-20150123083204

I completely agree with this. Animation canceling is one of the forms of mastery out there that's more or less achieved in a vacuum, and has little to do with enemy interaction or intuitive learning. Removing that feature on Riven might make her easier to use, but wouldn't diminish her depth or counterplay, and I think the same could apply to a few other mechanics in League (animation canceling on marksman autoattacks, for example). It would be better to streamline these effects, balance accordingly, and find more meaningful ways of implementing mastery, than it would be to balance them around their counter-intuitiveness.