Talk:Shen/@comment-94.139.16.240-20111215135209

Things to fix Shen in my opinion:

Make his Q regen 10 energy per second for 3 seconds if Shen attacks a marked target. Add a small AP scaling to his Q heal again (maybe 0.1 or, to keep Shen's scaling tradition of 75ish numbers, 0.075)

Make his E refund 20 or 25 energy PER champion hit. that way he won't be OP early with the Q energy regen, but instead be buffed immensely for teamfights and be rewarded for performing, for example, a quadra taunt.

Remake his Feint in that it deals half the shield's strength as magic damage in a small aoe (maybe like Lee Sin's Tempest) when it is not destroyed and expires. If the shield is damaged by more than half it's strength before it expires, it instead applies the amount of shield destroyed by the enemy as damage. If the shield is fully destroyed, Feint deals the damage instantly and has the full shield strength as damage.

His ult and passive won't need buffs if those changes are applied imho. These changes will buff Shen's mid and late game, while not making his early game OP. They will encourage Tanky AP Shen, make Jungle Shen a bit better and give him usefulness in teamfights. They also make Feint a much more attractive skill that people might actually level up then.

Thoughts?