User blog comment:RoznosicielCiast/Rade, the Ionic Lightning/@comment-7709681-20140119164015

Overall a weird yet well done concept, but has two points that bother me:

1. You basically grant him  as an innate passive, mostly because later game both can deal almost the same amount of damage. It doesn't bother me for him to have that health restoration mechanic, since other fighters do so and, for the case is that is innate, then is an example.


 * E.g.: In this ideal later-game scenario, both have  (A good amount of damage for either a marksman or a off-tank/glass cannon fighter) and the enemy has ~. With this being said and considering that both proc their respective passives simultaneously then both deal ~225 True Damage to the target at the 2.5 seconds mark.


 * Rade math: 125 + (2100*0.03) + (350*0.1) = 223 True Damage


 * Vayne math: 60 + (2100*0.08) = 228 True Damage

2. Over the innate true damage you granted him multitargeted damage as a secondary passive, from this I admit that it bothers me from it is thatt deals damage, not for reaching multiple targets nor decrease enemies' attack speed.

I would recommend you that, for the kit to receive minor changes, to grant that passive damage to E's active and increase the attack speed decrease of the secondary passive so it only exist for utility (At least to my concerns, is your concept after all).

Normally champions with a source of passive true damage in either the innate passive or their basic abilities they have at least from all the kit two utility abilities, this includes steroids. Such examples are, and.

Again, the rest of the kit is weird yet well done and hope for the readers of your concept to have a good reaction of the aforementioned :).