Talk:Lux/@comment-70.231.229.122-20111011224802/@comment-50.103.48.188-20111019220757

^^If Lux is a Carry, then every Assassin in the game is also a carry, because they also do massive burst damage in teamfights. So why even separate the two to begin with? Because there's a difference between Burst-DPS/Assassins/Mages and Carries. The simplest Carry-test is this: Can I push the game quickly when my skills are on cooldown, and am I reliant primarily on dealing raw damage to win teamfights, rather than control skills?

If your answer is YES to both questions, then it's probably a carry.

Hard-Carries can; softer carries can by virtue of their dominant item builds. They aren't as heavily reliant on active skills to deal damage or their dominant role/builds make them very good at dealing consistent damage in and out of ganks/teamfights because the other major role of a carry (outside of damage in teamfights) is to break towers AND WIN THE DAMN GAME.

On her own, Lux is great in ganks/teamfights, but AWFUL at closing games. Her spells have long cooldowns on average, and her autoattack (unboosted) is mediocre to weak. She has NO innate attack speed/damage steroid and requires Lich Bane to close games (which doesn't count since again, it's reliant on her skills) anywhere near as quick as a hard carry.

I do love how you try to justify your claim with the usual unsubstantiated bullshit evidence of "I average of kills per game. I pro because I say so." It's a common sign of someone who only acts like they know what they're talking about or is more interested in looking better than actually discussing/comprehending the subject they're talking about.

See, I can claim that I average 22 kills with zero deaths as Lux. Does this claim have any meaning? No. So stop using yours as evidence.