Talk:Kassadin/@comment-66.189.212.47-20130129053202/@comment-37.128.215.240-20130202024440

As mentioned above, the cooldown is a no-brainer. The stacks, on the other hand, are not. They don't make much sense - at least not when added to the cooldown. Why does the ability have two seperate reset-mechanics?

The stacking mechanic is basically non-existent in team fights, while it remains active during laning-phase - making him very strong in team fights, but very weak as a laning opponent and as a farmer. He can only clear a lane somewhat efficiently once, every 20-30 seconds or so, costing him shitloads of (unnecessary) mana. Add to this that he may be forced into an encounter without one of his main skills, simply due to that skills design, and he becomes somewhat useless for anything other than ganking and team-fighting.

Which is alright for some, but it simply makes him unviable for real competitive play. If he could safely farm with his E and not be forced to waste mana to clear lanes, he'd become much more viable.