User blog comment:Chase999/Allysandria, The Girl of Glass/@comment-12443575-20140613193800

It's hard to comment this, uhm, thing. You see, this ability kit is too complex to understand which ability does what things at what costs - from the first attempt, at least. I would recommend you to replace "walls of text" (innate, E) with something less complex. I propose the following:

Innate: Basic attacks, spells, and colliding with Allysa's body causes enemies to receive the Glass Poison debuff, which stacks up to 4 times. Every stack increases Allysa's damage against that target by a percentage, up to (11 + half your champion level) % damage increase at 4 stacks. Stacks decay one at a time every 5 seconds, and apply at a rate of one stack per second during the collision with Allysa's body.

E: Allysa creates impassable terrain at target location. Unlike most walls, enemies stuck inside the wall are rooted and take magic damage. * Wall length scales with level, average-low cast range (you forgot to specify the cast range yourself), root duration ~1-2 seconds, probably based on rank so it doesn't become a one-point wonder (an ability that most people only put one point into and then max it last)

About W cost: would be more eye-friendly to change it to "5% current shards on cast, 5 shards per second." Also, if your cost = 50 SHARDS PER ATTACK and your costtype = SHARDS , then you get COST: 50 SHARDS PER ATTACK SHARDS

Just leave costtype omitted. Or use a space (costtype = ) if it screws up your template.

Hey, look, this concept is actually quite interesting!