User blog comment:ClayHuang158/Sidnara/@comment-3391671-20161209110239/@comment-27859592-20161217062154

Personality? I've never really thought of it before. She might have a few concerns about the suit, however; she's still trying to find ways to improve it. Other than that, she may be a bit rash sometimes, but respects other scientists (, possibly ) and wishes to learn from them.

I removed the scaling in Upper Hand, and am currently experimenting with some other forms of scaling (such as  and ), but nothing's been finalised yet.

I added projectile speeds, according to what I know about range, speed, and what I've seen when comparing the numbers on the wiki to the in-game speeds. I imagined that Homing Chakram would not only allow for better waveclear, but also for more damage in a fight. If Sidnara can position herself before allowing the chakram to fly by her, thus hitting the enemy again and again. This grants her more damage in a fight.

I like your idea with Attack Dive. Also, I wanted the ability to prioritise champions, but I didn't add it. My bad.

And here's what I have to say about the E:
 * Because the suit Sidnara wears is meant for soldiers, the bomb is like a grenade.
 * I gave it because I felt that that type of damage would be more fitting for hextech explosions.
 * Also, quite a few ADCs have magic damage in their kits.
 * Other than that, I don't see why a mix of and  scalings are bad. Is there a reason why?

I don't exactly know what I should do with the ulti. It does what it should, at least.