Talk:Fizz/@comment-29875109-20170511220859/@comment-24971427-20170512235027

I actually have to agree that Fizz is a bit overpowered. His E actually has massive range, and someone took him bot Lane against me and my ADC.

I only walked into a bush and Fizz justs E towards me(He doesn't have Ult yet), does his combo, and oh, I'm colorblind now.

In lane, when he does have his ult, he'd dash forward, ult Xayah and then dash towards her, even if she's under turret, kill her, then E away.

Sometimes, he Ults me just for the fun of it. Because his ult is on a short cooldown and we're all too scared to fight. He finds someone his ult can reach, and then we're dead.

I was playing Soraka and hoped that my Equinox could silence him, but his mobility spells avoided the zone entirely.

Also, if his ult lands, he takes away 70% of your health. That massive slow, I don't know why they put that there.

Shouldn't Riot do something about his ult? If he can land it from far away, like over a wall or in a bush, then all it takes is one spell rotation to kill you.

My Jungler can't catch up to him because Fizz has 3 dashes, two of which makes him untargetable to any CC we give.

It's like a better Ahri.

On top of having 3 dashes, his autoattack range is also 175 instead of 125. This let's him guarantee pick people out who barely survived Fizz's combo and runs under turret.

Anyone notice how annoying it is. That Fizz's E can negate tower shots?

As soon as Fizz lands his ult on me, he'd tower dive me hard till I'm dead in 3 seconds and E out. I even landed the yellow card on him, but he ignited me and left. Only 1 turret shot got him. 1. A second one nearly fired off, but he left it's range.

I tried to harass him and stun him in lane, but Fizz justs Es away from my CC and decides to take off half my health bar for trying to hurt him.

So, my suggestion, nerf the radius on E(So people actually have a chance of avoiding it), or put it on the same cooldown as Vlad's.

Then his R needs number adjustment, he already has tons of damage in his kit, but his ult is too fast and just deals way too much damage. It even has a slow and knockup and knock aside. 3 types of CC in one burst damage spell?

This should properly balance him, and now that his mobility is reduced, the Jungler should be able to gank him much easier.

(Seriously, that ult slow can also keep the Jungler away from him, it's actually surprisingly easy to land on the Jungler since he's going in a straight line towards you.)