Talk:VPBE/@comment-3493296-20150723153419

To make a jungle item not too strong on a laner, it needs a lane item that just is better in terms of everything except of the jungle part which are bonuses. This is the way jungle items should be balanced. All of the similar lane items should cost 3000 gold and have the same stats as the jungle item, just better.

Sunfire Cape: 3000 gold, Added Cloth Armor, 500 HP, 70 Armor, same damage

Cinderhulk: Added Cloth Armor, 2250 gold, no more 25% bonus HP, 400 health, 20 armor, damage increased to 16(+0.75) (still increased dmg vs jungle monsters)

Lich Bane: Now builds out of Fiendish Codex, has 10% CDR instead of Movement Speed

Runeglaive: Mana restore of Runeglaive proc removed, mana regen of "Jungler" tripled.

Devourer: No similar item and balanced as it 100% requires jungling.

Warrior: Needs a new line that starts with an item that procs little burn damage. Builds into jungle item and one big Item for laners.