User blog comment:Khaladar/The Bonecrusher/@comment-5009341-20120608183144/@comment-5159141-20120608184822

Destroy? Hell no. If anything, feedback helps me improve my concepts, so it is always welcome! I'd also like if you supported your claims with evidence (ex. say why it is OP - maybe mention champions which could abuse this item, etc.) so I can think of a solution accordingly. As of now, I don't see this item as OP, as any significant damage amplification could be only seen after the target is at 25% health or less, and it's effect only applies to autoattacks. Rabbadon's gives you 140 AP and furthermore, increases your total AP amount by a whopping 30%. It's effect can be seen right from the start and in any situation, and scales with anything that uses AP to calculate damage (thus not only champ's abilities, but also some passives applying to autoattacks as well). This item's effect at full or near-full health is not even noticeable, but actually helps a lot when trying to take down that low health target (which is really useful when chasing a lone champion, but mostly useless in teamfights, as carries tend to get focused and shut down often. Also, CC). And it costs even more than Rabadon (obviously, as ability power is far cheaper than raw attack damage).