User blog comment:Zilla4444/Less Randomness: Critchance/Critdamage; Wriggles;...Remake/@comment-76.197.6.148-20120617231640

i agree the luck mechanic isnt so good, especially in competitive play, but removing it completely isnt a good solution imo. i also voted i would not like ur rework, because averaging values is just like building more AD. the whole point of crit is the chance, removing the chance would be against the idea of crit.

i think a good rework would be to make it so if a crit happens, the chance of critting again is reduced, and if u dont crit, the chance of critting next time is slightly increased. this stacks, so if u miss several times u can be nearly sure of the next hit critting, and if u crit a few times in a row u can be near sure of the next hit not critting. hopefully, that would make it so that the #of crits/#of hits is pretty close to the actual crit%.

still keeping the luck mechanic, just not so lucky/unlucky as before