Talk:Hextech Crafting/@comment-32613897-20180212164431

Hey guys.

There are a couple information that I feel are missing from this page. Should I edit them in myself or let someone more experienced take charge?

Anyway, here's what's missing:


 * For all types of Shards (Champion and Skin), the Disenchant value is always 20% of the full value. Champion Shards give 20% of the Blue Essence price of the Champion in the Shop. Skin Shards give an amount of Orange Essence  equals to 20% of the RP price of the Skin in the Shop.
 * For Champion Shards, the Enchant cost is always 3 times the Disenchant value, or 60% of the full value. This means that, on average, you can Enchant one of every 4 Champion Shards you get. It also means that Enchanting a Champion Shard is a 20% reduction compared to buying it in the Shop. Indeed, the Shard itself is worth 20% of the full value, plus the Enchant cost of 60%, for a total of only 80% of the full value.
 * For Skin Shards, the Enchant cost is always (RP Price - 300). This *roughly* means that you can Enchant one of every 5 Shards you get, but contrary to Champion Shards this isn't an exact calcul, because Shards aren't contributing exactly the same amount when you Disenchant them and when you Enchant them. Indeed, the Disenchant value is variable and based on the Tier of the Skin, whereas the value contributed when Enchanting is always 300, no matter the Tier of the Skin.

On an unrelated topic, I also think there is a mistake there: "If you are lucky enough to receive Loot Exclusive content from a Hextech Chest, it will be added to your inventory as a "Permanent"." I personally got a Loot-exclusive Ward Skin, and it wasn't added as a Permanent, only as a Shard, and I have to spend Orange Essence to Enchant it and unlock it. I'm not 100% sure, but I'm reasonably certain that Hextech Annie and other similar loot-exclusive Champion Skins work exactly the same as my Ward Skin, and need to be Enchanted first before being unlocked.