Talk:Pantheon/@comment-6301771-20190730224611/@comment-4091261-20190731125022

I'm a bit concerned with. It's an amazing ability thematically, but I feel like it is falling into the trap where it ends up becoming the main focal point of balance.

As of now, it is capable of enormous damage mitigation. With a dumbass lifesteal build, one of my death recaps said he was able to take 4,563 damage before dying. I've seen this at around 15 minutes. Normally I see this kind of damage soaking on tanks at around 25 minutes. Still had trouble dealing with juggernauts and tanks even at that level fortunately, but it's still a bit concerning.
 * The counterplay does seem feasible though. Basically all you need to do is immediately dash/blink around him when starts the ability to completely waste it. He won't get the damage off from his shield bash and its left on an enormous cooldown. As such, it's highly recommended to play a champion with dashes when going up against him. It might be difficult for ADCs that aren't fed, but divers can handle it just fine.

Other than that, not much seems to different damage potential wise. He's always been able to poke the crap out of everyone with his spear so it's not like his is a surprise. In fact, it gets weaker if tossing it at someone far away which makes it a less oppressive poke ability. However, it is definitely a stronger harassing ability. The main difference being that his is probably trading blows rather than throwing spears at them with no retaliation.