Talk:Critical strike/@comment-177.32.215.138-20120324114337

Anyone else thinks the Critical Strike mechanic should be revised as a whole?

Personally, i think critical strike chance should have a cap(excluding champion abilities), maybe 50-60% or so.

Also, i think the bonus base damage to a critical strike should be +50%, as opposed to +100%, however, i'd also like to have a much larger pool of items/runes/masteries/abilities that had critical strike damage bonuses.