User blog comment:Commander Marko/Fulgurion, the Lightning Manifest/@comment-1330314-20150619213039

There's a lot to Fulgurion's kit that I like, and I think Chain Lightning especially is a really cool-looking skill. However, I think there are also things you can improve, namely Astraphobia, which is basically combo mechanic and which doesn't entirely synergize with your kit, and Arcstorm, which is essentially  with a knockback component.

While the idea of becoming more powerful against enemies attacking you is interesting, I think your kit needs to be a bit more consistent with that theme, since several of your Astraphobia effects just give you more damage. I think there are other ways you could implement a lightning-related passive here, but if you want to keep this mechanic, I'd recommend you make Astraphobia's combo a defensive mechanic on each spell (i.e. you'd gain some kind of protection or crowd control each time).

Chain Lightning looks like it could offer a lot of novel gameplay for a mage, since it'd encourage Fulgurion to get close to his targets. However, I think the ability currently looks a little too similar to, in that it's a targeted dash that turns you untargetable and causes you to rush to multiple enemies. I think you could change this up a bit by having Fulgurion dash to his main target while untargetable, damage multiple enemies with chain lightning, and remain untargetable (but unable to attack) for a short duration afterwards, gaining the ability to recast Chain Lightning to dash to any enemy hit by your lightning. It would give Fulgurion an element of unpredictability by giving him more choice of dash locations in lane and teamfights.

Electro-static Discharge is a pretty healthy-looking ability. Nothing much to criticize here, and it's refreshing to see a simple, non-loaded ability on a custom champion kit.

Magnetic Anomaly is a really nice ability too. Astraphobia's slow effect looks like it would end up being fairly weak later on, so you might want to make it scale, but other than that this would be a great farming and area denial tool.

Arcstorm looks a lot like ult, with slightly different combo mechanics. I think you should try looking for a different ult mechanic, especially since this one limits your champion's abilities in awkward ways (why can't Fulgurion dash while ulting?).

Overall, most of your kit looks really nice, and this looks like a potentially awesome anti-attacker mage (perhaps even a tanky/bruiser mage?), but I think you could go even further down that line and focus your combo mechanics around self-protection and CC. Fulgurion's basic abilities are all really well-designed (Q could use a few tweaks, though), but R feels a bit too close to Kennen's ult.