User blog comment:Mougu/Scyza, the Perfect Soldier/@comment-8003359-20130710203429

Sup Mougu, interesting champ. Some comments and questions:

Pass: I like it. However with the Q, it seems obselete. I think you should change it to better sungergize with his Q. perhaps increasing armor shred for every nearby champ or perhaps increased tenacity (just like Irelia's pass). just a thought.

Q: interesting, though I don't quite understand the cooldown portion of this ability. Is it a toggle? Cause if it isn't, it should definitely be a toggle, granting him high attack speed (i think it should scale per level like 1.7|1.9|2.1|2.3|2.5) but at the cost of increasing mana per shot. Also I think the cooldown should increase 1sec per shot fired during quickdraw. Also if Scyza does NOT fire during the toggle for 3secs, the toggle is turned off and goes on the mini cd. So that if you turn on quick draw and drill into the enemy, there is a serious cost for using the giant burst of energy and attack speed. And it would be realistic in terms of the equipment a soldier uses. Since guns now a days obviously cost mana to use..

W: I think only the target of the ability should be damaged.

E: Wait a second. maybe you miswrote this.. you're telling me that if Scyza has 100% health and the target has 49% health, Scyza's E will instakill the enemy?! And if Scyza has less of a health percentage this ability does NO damage? Something's gotta be changed. I think you should remove and remake this ability entirely. It just doesn't seem to fit with the whole soldier theme. This guy isn't an upclose irelia or olaf character, he's a soldier who attaks from afar and uses tactics. Perhaps you should give him a buffing type ability like "Stimpack" or "Medipack". Just some ideas.

R: Uh wow. Um. No.

Cheers,

Simon