Talk:Sivir/@comment-84.175.201.11-20111011120401

One more thought about the "possible re-work of Sivir: I believe she REALLY need somekind of CC... Like make her Q Slow the first 3 targets it hits, or as somebody has mentioned, make it slow, if the blade hits them twice..... Something, but a champ without CC nowadays is pretty often not really "viable"...... --The other thing: Her Spell shield should have a passive effect as well, like Nocturn's like for example restoring X hp/X mana per last hits - let's increase her lan self-sustainability....--- Her ulti should be a bit more like a "Rally", cause now it's the most beneficialwhen you have AD Heavy" teams, with 3-4 AD champs like Trynd, AD Yi, or the other AD ranged carries like Ashe or Caitlyn. -- And her innate.... It is only useful against ADs and ONLY if you are on the run, so either it sould stay "active" for 4-5 seconds AFTER you stop, or it should be totally changed - like giving +2 Armor and M.Resist per enemy mob in 800 Range and +3 Ar/Mr per enemyChamp in-range... Early game in laning phase it'd mean like 15-18 Armor and M-def (6 mobs+1-2Champ), and at team fight stage at most 5 champs and 6 mob (5x3+6x2) so 27 Pdef and Mdef. - tho mobs die quickly in team fights... so it won't be that game-breaking it only helps her to compensate for her relatively short range....