Talk:Riven/@comment-77.251.227.94-20120515212938/@comment-88.186.19.90-20120518185350

Renekton is a naturally tanky char with high kill potential in lane and very good strength in early teamfights of you build damage on him. Very good to deny the opposing solo-top as top lane tends to snowball in one direction or the other. Can't be killed at level 6 and dishes insane damage. "Late mid-game" and lategame his damage isn't that good, but if you build heavy tanky items you should remain relatively threatening to the AD carry, especially if you took a good advantage early game. Starts to fall-off hard damage-wise at level 15 or so if kept at equal farm, but not completely useless.

Riven is a glass cannon melee champ with high mobility, with a very decent laning presence, very good farming capabilities, nice ganking potential, and very good teamfight presence. She is used mainly as a counterpick or a safe choice for solotop, where she can clear waves under her tower easily, is manaless and can hold her own pretty well even against tanky chars; and as a BFG during early teamfights, where her damage output is very good. She starts to fall off at the beggining of lategame when people start getting 4 items or so, because at that point focused damage output can kill her very very fast, meaning that dealing her damage becomes much more risky and delicate.

tl;dr: Renekton: big bully in lane, tons of damage and tanky in early teamfights that snowballs exceptionally; still remains useful throughout the game but looses his gloss by end of mid-game. Riven: AD glass cannon DPS with strong damage output, falls off slightly later than Renekton but is also much more fragile once she falls off, snowballs well but not as hard nor as early as Renek.