User blog comment:Degritone/Soe, the Slow Burn Mage/@comment-25963038-20150104193949

Passive: I like the idea that the timing scales, but it could lead to some abusive cases - burning someone for 8 seconds at 750AP if they are under half health, while healing all the time - it's like an uninterruptable, twice duration Fiddle Drain

Q: I have no problemswith this ability overall - it is an interesting concept and fits well with his champion theme

W: This ability is pretty unbalanced, to be honest. As I said before, it is a Fiddle Drain that cannot be interrupted, which reduces counterplay massively. Maybe making the amount healed scale would offset this, or putting it on a longer cooldown.

E: The blind is way too long, but otherwise it seems balanced. Maybe reduce the blind to 1 second to match the stun

R: The passive seems a bit mediocre - 2 bonus AP at level 6? I like the active though, it has a pleasing feel and fits extremely well with the champon concept