Talk:Rabadon's Deathcap/@comment-177.32.29.127-20121030081424/@comment-177.32.24.17-20121104092949

^ The tier system is utterly meaningless. It simply defines from what something is built, nothing else. There's no inherent value to be attributed to an item by it being "advanced" or "legendary"; These are just words and do not translate into item "quality", effect, or whatever else. Deathcap is a "Final Build" type item, with power and cost as such. From a practical standpoint it's no different from say, a Gunblade when it comes to being somethong you want as part of your final build.

Also you're completely missing the point of the original post, that being that Deathcap is bland and only gives ONE static stat; It was never said it should have a special effect, even the examples you cited, Abyssal, Void, Infinity, all give more than one stat, are quite interesting and have some variation to them and to how you fit them into different builds. Some of the best and most interesting items in the game are in fact found in the advanced tier. Deathcap, on the other hand, is just a lot of money for a final build item that's just lots of AP; It's bland and it's bad design, period. Moreover, it's pretty much mandatory to any AP-heavy based champion, leading to significant lack of variation in what people build, yet another layer in bad design.