Talk:Ahri/@comment-26433263-20150922035644/@comment-4882515-20150928041135

I still think she falls off a bit harder than that though. Not Lee Sin hard of course. Yes, she has true damage and mobilty, but I feel like her weaknesses that I mentioned are made more apparent by end game. She doesn't have the luxuary to hit from really far away like say Lux or Xerath, and her burst is severly limited by the fact that it takes time to unload everything. Orb still needs to return to you, Foxfire has a small delay before it gets used, and Spirit Rush takes a bit of time to use all the charges. By end game, getting close as a squishy mage just spells death for you, and you can't really delete someone without any reaction from the rest of the team. It's just how I see it though.

And, yes. Please bring back W's ratios. Or at the very least, clean it up so it's not 64%. I still disagree with them nerf both the range and damage. I think one or the other would've sufficed, but whatever, she still feels strong.