Talk:Ezreal/@comment-4990650-20120619103432/@comment-2124153-20120619162238

Triple multiplicative scaling refers to how AS/AD/crit interact. Attack Speed, Attack Damage, and Crit (chance/damage) all feed into one another. Boosting AS increases the effect of your AD and crit, boosting AD increases gains of AS and crit, etc.

This is why it doesn't matter how much Armor/Health you have lategame: a carry will melt you, because (combined with Last Whisper) their offense grows faster than your defenses. This is why bruisers "fall off" late, because they only scale with AD/AS (ones with only AD scaling on abilities fall off even harder, aka Pantheon). This is why mages lose the ability to burst down hard targets: AP/MPen struggles against MR/Health.

So this is why AD Ezreal wins over AP in the long game. The hypercarry Ezreal is hurling triple-digits crits on anyone in range. The AP Ezreal is splitting his damage across two types, is a slave to cooldowns, and doesn't have the scaling to make up the difference.