User blog:Sandthief/Champion Concept - Erikka, The Rune Thief

Erikka, the Rune Thief.

Background: Nothing concrete... not familiar with the entire lore, so I wouldn't want to try anything too ambitious. Maybe some other time. But, basically? She's Ezreal's arch-nemesis, from way back while he was just an apprentice. They had a few run-ins during their numerous expeditions, usually fighting over one artifact or another, or it's intended... destination. She is drawn to magic, in all of it's forms (liiiike runes). Her reasons for joining the League are largery a mystery (!!!). Seeing as how she's a world renowned thief, she's allowed to participate in hopes of the authorities keeping tabs on her. She's not exactly evil, but she no saint either IF YO NO WHATIMMASAYIN. Basically, a Chaotic Neutral chick.

Tags: Stealth Support

Barsies: Attack: Low Health: Low Magic: High Difficulty: Very Muchly

Her autoattack is ranged. Her resource is mana.

Abilities:

Passive: Entrepreneur Erikka "steals" a certain amount of gold (10%-15%, maybe even 20%) from every kill made by a nearby enemy champion. (both creep and champion kills count) The area of effect is roughly as big as Erikka's sight radius. She also gains bonus +3 gold per 10 seconds

Q: Cover Fire [channel] [Active] Erikka covers an area in a hail of arrows, granting all friendly champions in the area of effect a shield and bonus movement speed, while slowing and damaging enemies. Channels for 3-4 seconds. Moderate cooldown. Moderate mana cost. Shield and damage scale with AP. Shield remains after leaving the area for a few seconds.

Ranks will increase the strength of the shield, increase slow effect and damage, increase mana cost and reduce cooldown.

W: Tools of the Trade [Active] Erikka throws a Hextech bomb at a target area, revealing the area, damaging enemies and applying a mark on them. Allied champions can attack the enemy to consume the mark and lower all of their current cooldowns. High mana cost, moderate cooldown, long range. Damage scales with AP.

Ranks reduce cooldown, mana cost and increase cooldown reduction from marks.

E: Break Away [Active]: Erikka removes all crowd-control effects on a friendly champion, grants zero unit collison and bonus movement speed to him/her/it and herself for a short duration. [Passive]: Erikka's movement speed increases, and she gains tenacity. Long cooldown, melee range, moderate mana cost.

Ranks reduce cooldown, increase movement speed buff on active, and improves her passive (max 10-15 tenacity).

R: The Grand Heist [Passive] Permanent stealth (like the upcoming stealth re-work) [Active 1] Erikka dashes forward (long skillshot dash). If she intercepts an enemy champion, she steals all of his/hers/its buffs, storing them for future use. High mana cost, long cooldown, long range.

Once she intercepts an enemy champion, temporary buffs (red buff, baron, blood boil etc.) are removed from that champion completely, while 'permanent' buffs (auras, passive buffs, passive buffs from items etc.) are disabled for 2-5 seconds. Erikka still stores 'permament' buffs.

Ranks reduce cooldown and increase mana cost.

Erikka will have these buffs stored indefinitely, only losing them upon death. She does not enjoy the benefits of the buffs themselves, until she activates...

R: Payday Only available if Erikka has stored buffs. Gives Erikka the ability to grant any ally (or herself) all the buffs she had stored. Stored temporary buffs (red buff, baron, blood boil etc.) are refreshed to their maximum duration, while stored 'permament' buffs (auras, passive buffs, passive buffs from items etc.) last for 5-10 seconds after activation. Cooldown for The Grand Heist starts after you activate Payday.

While Erikka has buffs stored, golden runes will orbit her. If an enemy champion manages to kill her, he/she will receive all the buffs Erikka stored (similar to Payday on opposite day).

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All comments and criticism art welcome.