User blog comment:SirAston/Thoughts and suggestions regarding Summoner Spells/@comment-8506165-20130809014416

Flash is my most hated spell as a jungle main and my rants about it can be found on other blogs so I shan't repeat them here.

It's closely followed by Ignite because Ignite is just damage out of the blue scaling with nothing but your champ's level - everything else still relies on your strength in terms of items and so on, which is pretty much the measure of how well you've done in gameplay terms - whereas Ignite is just a nasty burst of true damage which scales fine provided you haven't zoned yourself from CS or anything.

I think the problem with Ignite is that it should be a situational spell where the Grievous Wounds is its main selling point rather than the damage. It shouldn't just be a spell that virtually guarantees you First Blood unless the enemy is packing their own Ignite or Barrier.