Talk:Yasuo/@comment-5686533-20140325151901/@comment-22338397-20140325204311

Yasuo, by nature is a very snowbally champion, probably a big part of why he's still position 3 or 4 in most-banned for draft. If an enemy Yasuo gets fed early, you're gonna have a bad time. If YOUR Yasuo feeds early and gets zoned however... His high mobility and windwall give him great outplay potential, especially vs squishy skillshot dependant champions. Malphite is not a very favourable matchup early on (and later on he might still wreck you with his team). CONSIDER MERCURY TREADS; Hard CC is the bane of any squishy melee, high DPS champion. If they have REALLY long-lasting CC or suppression (Fiddle, Rammus, Malzahar, Warwick), maybe a QSS (into Mercurial Scimitar later). As a good all-round defensive item, Guardian Angel works wonders with your shield and lifesteal and might grant enough time or confusion to start dashing and slashing again.

I personally have a runepage with 5+% crit chance and 6% lifesteal to get me through his early game. Mind that his Steel Tempest and it's bonus damage work with lifesteal (and Doran's Blade passive) on the first hit. With Infinity Edge and Shiv you can pretty much duel most champions. Dashing through an entire minion wave let's you catch lone squishies. In teamfights, he's usually a bit dependant on a good engagement from a teammate (preferably an AoE knockup), unless they're stupid enough to get hit by a 4/5 man Q whirlwind. A well-placed wall can nullify so much damage (and/or CC) it can turn fights. If you live long enough, Yasuo's dashing and high DPS makes him an excellent cleanup crew as well.

Play him some more, I'm sure you'll see his potential :)