User blog comment:Yarrghman/Seth, the Sand Mage/@comment-5638912-20130401122320/@comment-5638912-20130401192928

You're welcome. I got a couple more:
 * Whirlpool's cost can't be flat if the maximum Sand resource is gonna increase at levels 6, 11 and 16. And even so, that is exactly why it shouldn't be percentages, because it's a resource that doesn't change much, percentages should be used on resources that are variable, not fixed.
 * I like the new Lithify cooldown. Now feels more... right.
 * About the Sand, ok I get your point. But I still think 40%/60% isn't right for this kind of resource.
 * Quicksand is still too high on damage. 480% Ability Power in 6 seconds is pretty much. Dealing 900 base damage plus 1440 (300 AP) ~ 1920 (400 AP), and let's just not talk about Seth having 600 ability power...
 * I still think he has a bit much of utility for a mage, and that you should decrease his attack range to 125 or 150 cause he has like two gap closers.