User:Lukeatlook/Template:Items/Jungle/Enchantments

Enchantments

 * +50% attack speed, +30 on-hit magic damage (+5)
 * Scoring a champion kill or assist will increase this item's damage by 2. Killing a large monster will increase this item's damage by 1.
 * Malady has 15 on-hit damage, so assembling Devourer is mostly a jump in AS.


 * +600 health (+100), +100% base health regeneration (new), +10% cooldown reduction
 * +35 Tenacity
 * Just a stat buff to make it comparable with other enchantments.


 * +80 ability power, +50% base mana regeneration (new), +20% cooldown reduction
 * When fighting champions, restore 10% of damage dealt as mana.
 * Mana is still something to keep in check while farming jungle, but the restoration on champion damage allows to live through losing a blue buff.


 * +50 attack damage (+5), +10% cooldown reduction
 * Gain +5% lifesteal per nearby enemy champion. (700 range) (new)
 * Less oppressive. More impressive. AD junglers like Jarvan or Vi usually don't have place in their inventory for lifesteal - this gives them some sustain in full-blown teamfights.