Talk:Heimerdinger/@comment-4729118-20120716122926/@comment-66.57.209.121-20120716161724

well i like most of these changes. i actually had an idea in mind of how i would change his current kit but now it seems i was partially beaten to it. i'm not 100% sold on his new passive as it seems worthless outside of laning phase and detrimentally at the cost of his mp/5 all around should he at any time not be in lane. also i kinda like the rockets not being a skill shot, but more of them with stackable damage is a good trade off. nade changes are all lovely. new ult only more so as the implications for utility are astounding (burst, sustain, aoe CC!!!!) along with keeping the CDR. i want to say as for the turrets, the trade off seems favorable. losing the armor/mr shred, aoe, slow on hit, range and attack speed but gaining a third turret again at farther placement range, a powerful long ranged aoe skill shot is good, maybe it will trigger on hit effects?! ammo system makes sense too: no more leaving a turret in a lane to block creep waves all day LOL