Talk:Fiora/@comment-26203093-20170213161204/@comment-31203455-20170214104254

"If someone has no qualms with neither [X] or [Y]..."

Not pointing out grammar, just making sure I read it correctly because I have literally sat for 5 minutes reading what you said two different ways! My fault.

So, If someone is "not annoyed" by neither X nor Y, then they are annoyed by X or Y, right?

Or, if you are not annoyed by X and Y individually... [yadda yadda we know where we are going].

Well I don't have problems with percentage maximum health physical/magical damage because it can be mitigated by armour (for physical) and magic resist (for magical).

Flat True Damage can be countered with more health. If I have 1000 health, 100 True Damage would kill me in 10 hits. If I have 2000 health, 100 True Damage would kill me in 20 hits. %MH True Damage on the other hand, if it did 10% of my maximum health as True damage, would kill me in 10 hits at 1000 health and 10 hits at 2000 health.

There is no way of countering the damage if it is %MH True Damage. That is not balanced. It does not matter how restricted its application is. Everyone seems to avoid the subject by saying that the champion has counterplay (and even then usually fail to mention variables like laning or team) instead of looking at the damage. Vayne can do 40% of my health as true damage in a fight, just by right clicking on me. At least champions like Darius or even filthy Garen have to work to be able to pull that shit off and even then there is build up time.