User blog:Cybersteel8/New Atma's Impaler suggestion

The current Atma's Impaler.

According to Lolking, it is built less than 0.5% of the time in both Normal and Ranked Solo queues across the world, in all tiers. I would like to change that. I want this item to be relevant again.

My primary theory is that the crit chance is the main problem. Tank champions already have a lot of hitpoints based on their current build, yet none build Atma's because it is really inefficient, and the crit stat is considered a waste. The only exception would be Garen, who virtually the only champion who builds this. The idea of getting an Attack Damage boost based on a % of your maximum HP is a neat synergy with the Armor is provides, obviously gearing it towards tanks that either have abilities that scale with AD, or spend a lot of time autoattacking.

With that in mind, I came up with the idea of replacing the crit stat with attack speed. There's two forms I pictured this in, and while I wouldn't consider myself a wizard when it comes to theorycrafting, the core idea of taking out crit chance and putting in attack speed remains.

Note: please don't judge the item based on the numbers. I did try and make them as realistic as possible, but the concept is the most important thing. Numbers can be tweaked. Thanks for reading.

Cost Analysis

 * 50 armor = 1000g
 * 40% attack speed = 1200g
 * Total Gold Value = 2200g


 * 15 attack damage (for every 1000 Health) = 540g


 * The base stats are gold efficient.
 * With 3000 health, the item is gold efficient.

Cost Analysis

 * 50 armor = 1000g
 * 40% attack speed = 1200g
 * 10% cooldown reduction = 317g
 * Total Gold Value = 2517g


 * 15 attack damage (for every 1000 Health) = 540g


 * The base stats are gold efficient.
 * With 3000 health, the item is gold efficient.