User blog comment:Wlord99/Fiddlesticks Rework/@comment-25235491-20161021130700/@comment-25235491-20161023190532

I'll give you a few pointers, but the fact that you did not even edit this page makes you look unreceptive of criticism.
 * P: Waiting 2 seconds in brush out of combat is basically what Fiddlesticks does. A 2-second fear on a champion is basically one of the strongest CCs in the game.
 * Q: ""per second drained, forgot to write it""

- Wlord There is such a thing as an edit button. Repair, don't respond.
 * If there is not much decision-making involved with a skill, then in my opinion it needs to change -- or it needs to go.
 * As for the fake counterplay, you say hard CC interrupts the fear, yet some champions cannot in any way stun you from less than 500 range, and if they gap-close to CC you, they'll be feared.
 * W:
 * Also, the fact that this is the only way to generate crows is basically going to be plaguing Fiddlesticks with the same issues than his current kit does: the fact is Fiddle remains too dependent on tethers to get something done.
 * Again, the Soulfragment conversion rate is also never precised. And the tethers' range is still unknown.
 * The point remains: maintaining these tethers is the only way to farm Soulfragments. And in turn, Q being toggled on is the only way to farm Crows.
 * ""Stealing on Thresh's niche... nah.""

- Wlord99 This is totally going to persuade me, yes. I was not stating an opinion, but a fact. You've written the intent on your rework, but comments are the source that tells you what your rework truly is. And I don't think this truly made Fiddle a late-game carry. You've given him an infinite resource to farm, but the way it functions is so clunky that Fiddle will just get outdone at farming his resource by Nasus any day of the week. ""His damage isn't overtuned since he has infinite scaling.""
 * E: I think I see what it is just fine.
 * Also, you're not meant to add important information in comments like that.
 * R: But this does nothing to palliate the actual issues of the skill, because your movement speed is 300 while invisible. So the only thing you did was tack on some hint of Fizz's E, itself a reviled ability, on top of a clunky ultimate to try and delay the eventual counterplay in hopes it makes Fiddle viable.

- Wlord The ultimate's damage is still the same outrageous damage, so I wouldn't say the damage "isn't overtuned". The fact that his Q still does no damage and his W remains dependent on tether range and his E is now really dodgeable makes him just as dependent on his ultimate as he was, on top of that.