User blog comment:ShasofanX/Crit Itemization Thoughts/@comment-7709681-20190124165949

It may not entirely encompass the whole of the crit itemization issue, but... I like this. Long time no see for liking a post.

To be specific, it does bring diversity by dealing with the fact that IE is currently mandatory if your champion depends of critical strikes to work, by making more than one high-end crit option (and securing they can't stack with each other, so thanks for doing that too!) depending of what you want between kiting and DPS, raw damage increase and spellweaving you're encompassing the main archetype users and that fine.

The only balance complain I have thus far, is that you should rework your IE's Critical passive. It already improves your crit chance multiplicatively, so the temporal buff stacks with the multiplicative increase, and with a few crits you're guaranteeing their landing chance quite too easily. Also, worst case scenario is that the bonus on-crit crit chance isn't noticeable as once you have a lead your crits should be able to chunk anyone in a few hits, so may end up with an scenario where you don't get to amass the buff as the opponent is already dead.

Besides that, I think there's so gaps in the argument notes, but nonetheless I do agree with the three proposed items.