User blog comment:Healingmantra/Chillout concept - Dingodile, Pyromaniac/@comment-3391671-20161204233629

As someone who does not know much of the original material, I cannot give much criticism if this follows the original material or if it's translated well over the mediums.

What I can offer as criticism are those numbers you use within the abilities. While they are not the most absurd, they are unusual in presentation. When using units, I find it that using multiples of 25 (or 0.25) communicates the values better than having 130 or 185. There is such things as such awkward numbers in the game, but for presentation sake, I recommend using the multiples of 25 and 0.25 for seconds in the ability.

I also recommend using the as template more to indicate more special values, such as missing health, along with streamlining descriptions. If you need help with either, ask someone on the wiki who has a good record of well-presented champions. Better presentation tends to be better received, unless you post a debatable concept, which leads to argument, not constructive criticism.