User blog comment:KeithCornell/Champion Concept - Yurgen, the Evolutionary/@comment-3391671-20160823070146/@comment-25228021-20160824201606

This also dates a long time, when I was creating Rorkan in fact. His first version juggled between using health costs and mana costs and liked the resource management that came with it. I liked it too, so I decided to make Yurgen.

Believe me or not, back then, Proton and Electron were overloaded as all hell, because it carried slows if you ran towards someone with the same buff or away from someone with the opposite one. Pretty busted and completely impossible to manage, since it applies on all units.

I'm bad at this word thing, this is the easiest way I've found to write the passives. I should take a look at how Rito wrote Rengar's W.

Well Yurgen, apart from his W (that doesn't even deal any damage), has no real incentive to jump in with that dash. Regular targeted clickshot dashes have 700 range, I just figured, since it required to land a telegraphed skillshot (Minus Bomb) or wait for the cooldown after a targeted ability that already puts you at a risk (700 range isn't all that much, plus you'd need to max it and build 40% CDR), I could afford to allow it to be sort of powerful.

"make Q and E's paired abilities correlate to each other" I don't see what you mean by that. If that can help, at the beginning, the abilities didn't share their cooldowns, so he was able to use both E's in close succession. I'm not taking it back to there because that'd be broken and I'd need to weaken the snot outta the stun.

Though I do guess his playstyle suffers a bit because the abilities were meant to combo. I have a lotta stuff to take a look back at, don't I? Because right now Yurgen's half-poke-mage, half-AP-bruiser to reapply his W slow.

I'll retune stuff later. Always happy to have your feedback!