Talk:Nunu/@comment-24853658-20180111212241/@comment-31922769-20180122193112

I agree with Double Slap that both AP/Attack items are too much sacrifice of more important stats on Nunu -- like hit points and armor/magic resists. Maybe just one or the other.

I also agree that "Press the Attack" is probably better than "Lethal Tempo,"  but not because the reasons given by Double Slap. "Lethal Tempo" is simply underperforming on almost every potential users right now. It has nothing to do with ADCs having higher DPS, because a tanky/bruisery type like Nunu is never gonna do glass-cannon level DPS anyway, nor should be expected to.

In the ideal setting, assuming keystone and champion balance, the mechanics and kit synergy of the keystone dictate who it is effective on. Top-lane tanks and bruisers that rely on auto-attacks for most of their sustained damage (such as Tahm Kench, Aatrox, Shen, Nautilus, etc.) have playstyles that are the most synergiztic with "Lethal Tempo." They are the least hindered by the 1.5 second delay on the effect, due to their tankiness, shields and sustain. And, having some poke or engage that provides CC also lets them first trigger the keystone timer, then follow up with their autos in melee, using further CC and tankiness/sustain to keep attacking. These champions also tend to have higher base attack damage and "on-hit" passives that greatly encourage having some attack speed; but they often can't afford space for attack speed items in their builds. It allows those champions to build mostly tanky, and still have decent attack speed for sustained damage. It is an ideal match, in theory...

...So, Nunu certainly fits the type that would want to use "Lethal Tempo," it's just sadly not very good currently. But who knows? Maybe if it gets buffed, or reworked, we might see him in the future rapidly attacking people to death with it. <3