User blog comment:Chase999/Arcenciel, Heaven's Quintuplet/@comment-25235491-20170105181055/@comment-22636720-20170106041557

For the Passive, Since you put a big emphasis on the cooldown I increased the cooldown so that it won't happen to often in Early Game where the pace of the game is quite slow and reaching 10 seconds would be quite easy.

for the Second part of the passive, yes it does heal him quite a lot but you should also note that this is a defensive/reactive skill also its not max health, its missing health meaning he will heal himself based on that. this is not a reliable healing tool for passive play but is quite the tool for defensive plays when attacked.

E is a point blank ability and will not need any range the knockback range is there so no need to be alarmed. I also fixed the mistake i made.

As for R, I made sure my intentions were clearer than before but I'm not sure what that first statement means so till you expound I will be ignoring that for now.