User blog:CrazyMori/One the Improbable

One the Improbable is a custom champion in League of Legends.

Notes: One (and Aleph) is an original fictional champion concept.

Abilities
If Aleph is detected, he can be destroyed in three hits as if he was a ward, so long as One does not activate Aleph in time. This immediately puts Aleph on cooldown. If Aleph stays deployed for 3 minutes and is never activated, he is automatically activated, then put on cooldown at the end of this duration.

Lore
Important Note: An animator is working on a fake champion “login theme” animation and song, which will be uploaded at a later date.

No one is quite sure where One and Aleph came from, or when for that matter. But one can be certain that their objectives lie within the Fields of Justice.

One came before the League before her eventual League Judgement, with nothing but her suit and a similarly equipped fox, demanding entrance, but before the guards could detain her, both of them vanished, popping out of space just as suddenly as they had arrived. This has happened approximately 3 times in recorded history, before she and the fox, later known as Aleph, successfully stuck around long enough for questioning.

She claims that she is a messenger from some form of a future version of Piltover, and that she has come back to change the history of the League by placing herself on the Fields of Justice. However, upon further scrutiny, she seems to have no explanation for her objective, who sent her back in time, what her actual connection to Piltover is, how fighting in the League will benefit Piltover, and how she travelled to the past to begin with.

The League has determined this much. One is motivated by excitement and the life and death struggle of combat. One is a thrill seeker. She is easily manipulated by the allure of danger. She becomes violent at any attempts to take Aleph from her for examination. One does seem to have a strong connection to her claimed homeland of Piltover, for better or worse, and claims to know future versions of several of the current League members from the aforementioned nation. She possesses technology far beyond what the League has ever come across, and she has not allowed us reverse engineer much of it, but she knows very little when it comes to its construction or origins. The League is of the disposition that regardless of whether she is actually from the future or not, One is not on some specific mission, but has rather likely acquired her suit, as well as the fox Aleph, through illicit means, and is little more than a joyrider or a thief.

However, she is not completely without value to the League. Her combat prowess is remarkable, and her ability to retain detailed combat information on League opponents, likely aided by her suit, is almost unparalleled. Scientists Viktor and Heimerdinger have also taken an interest in her, albeit primarily for the sake of reverse engineering her technology. Her judgement has determined that, despite her erratic and unpredictable behavior and motives, the opportunity that she presents is simply too valuable to waste. More importantly, by keeping her within the Fields of Justice, it keeps her from causing potential trouble outside of them, especially for Piltover’s public relations.

Quotes
Important note: I have not yet found the time to do voice acting for One, but rest assured, I will post it when it is completed.


 * Upon Selection
 * Lets go, Aleph! (Aleph barks)


 * Movement
 * My path is clear...or I’ll make it clear.
 * Who do we end today, summoner?
 * All systems nominal, lets do this.
 * Let’s end this quickly.
 * Where do I start killing?
 * They’ll never get away from me.
 * Fortune favors the bold...and the reckless.


 * Movement with inactive
 * Shh...you’ll wake Aleph.


 * Attacking
 * Let’s do this!
 * Just try and run!
 * The last mistake you’ll make.
 * Clear a path!
 * Your future ends here.
 * In my sights.
 * Try to keep up!


 * Taunt
 * All the turns you take and corners you cut won’t save you from your future.


 * Taunt near enemy
 * I’ve never met a bullet I couldn’t outrun.


 * Taunt near enemy
 * Baby, where have you been all my life?


 * Taunt near enemy
 * Oh, no no. ‘This’ is what the future looks like.


 * Taunt near enemy
 * If only you knew what the future held in store for you.


 * Taunt near enemy
 * Hey, no fair, he’s just flying around! I can’t catch that!


 * Taunt near enemy
 * I heard you like danger...I’m all about that.


 * Taunt near enemy
 * ...I don’t like you.


 * Taunt near enemy
 * Kaboom.


 * Taunt near enemy
 * Okay, now that wind is just unfair.


 * Taunt near enemy
 * You and I have a lot of catching up to do. Get it? Catching up? (Aleph whines) Oh come on, that was pretty good.


 * Joke
 * I’m light years ahead of you...wait, light years is distance, right? Whatever, same thing.


 * Upon using
 * Let’s give em the old “one-two”, Aleph!


 * Upon using
 * For Piltover!
 * Stop right there!


 * Upon using on an enemy
 * Hey Vi! Vault Breaker!


 * Upon using second activation
 * End of Line


 * Upon using deploy
 * Wait here, Aleph.
 * I’ll be back, okay?


 * Upon using leap
 * Get em, Aleph!
 * Aleph, now!

League Judgement
To be written at a later date.

General Strategy
You have a decent poke with, but it is only as useful as your opponent’s harass abilities will allow it to be. Use it liberally, but be aware that it is a skill shot, and it will slowly eat away at your mana pool. is a great gap closer, but it will kick your opponent a small distance away from you, which can definitely make a difference depending on your angle of attack. is most of your positioning, escaping, and initiating, and at level 1 it has a rather large cooldown.

Your primary combo is first harassing them down with, then when they are low enough, using to get behind your target, then  to push them backwards, as well as keeping them in the damage over time of  for a bit more time. With the exception of the extremely small amount of root time, you have no real hard crowd control from your three primary abilities, but you do have a significant amount of damage.

However, your game changes significantly at level 6, when your ultimate,, becomes available. You now have a significant amount of map control and give a lot of additional vision for your team, and the skillful use of can make or break a gank, dragon, or teamfight. However, you can only place Aleph in one location, and activating the trap will put it on cooldown even if an enemy is not nearby. Therefore, you will need to use it methodically and will not be able to spam the ability every time you need a new ward. Strong locations for Aleph placement include river brush for lanes, dragon/baron entrances, and the red/blue jungle buff locations. These allow you to capitalize on the vision from the Aleph deployment as well as the surprise of the Aleph activation. While the damage is fairly solid, the initial slow/speed effect, and the potential to reset the slow/speed effect a second time during the duration of the attack, is part of what makes so strong for securing kills or allowing disengages and escapes for you and your team.

Sakuya Notes
You’re an AD assassin/bruiser, so you’ll want to build like one. Start with stacking health potions, situationally buying boots or an early long sword. From there, Doran’s Blade and Bloodthirster are highly encouraged by your strong AD scalings. You are all about the power of AD heavy items, but since you are a melee champion, you will likely need to build tanky to survive long enough to do your full burst. Black Cleaver and Blade of the Ruined King are strong options on you, but a combination of Brutalizer and Sunfire Cape might be more suitable if you need more survivability and split-push capabilities.

Final Notes
I had a ton of fun designing this champion, with a bunch of help from Best Mokou NA, and I’ll continue to work on her to add to her lore, including voice acting and even a theme/animation. I think she’s one of the more fun and less super serious ideas I’ve had, and would be a blast to play in lane or in jungle. She is, as you may have already figured out, partially inspired by Zer0 of Borderlands fame.