User blog comment:Sagee Prime/Nidalee 2.0/@comment-5489694-20130918051428

I like your ideas for the most part, this would make Nid entirely a "carry" champion and support Nid would probably fade to black (for better or worse). I don't think she would need increased range w/all of the auto attack steroids you're providing her though.

The passive idea is good, it reduces some of her insane extended escape power and has trade-offs.

Q- The missle speed doesn't seem like a bad idea but I really don't know what 2000 looks like so it might be to fast for players to react. I like the proposed on-hit to Q but a constant 30% may be a lot for a ranged champion. If the passive were to be reduced the active could recieve a ratio so that it stays at your proposed #'s. I don't really want to crunch #'s but I think the low base w/the total ad and 30-60% ap ratio is a great idea that doesn't completely remove Nid's poke aspect. That being said the 30% on-hit while in cougar seems fine to me.

W- The on-hit shred on Bushwack is a great idea also but I think the % is to high. 1/1.5/2/2.5/3% up to 15% and having it last for 2 or 3 seconds might be better balance wise since her range isn't tied to a cd like Kayle's is. The aoe slow you've added to trap activation is a nice idea and tying the reveal to the aoe is a solid idea also, having the reveal remain for a few seconds if an enemy champion leaves the aoe might be a nice "buff" to the skill w/o having the same annoyance as traps currently have. I'm not really sure about that though. The ad ratio on Pounce seems alright but idk if the kit really needs the added 150 gap closer. 300 seems to be more than enough currently in skirmishes and chase down scenarios.

E- I like the idea of a targetted heal w/a targeted AS buff over a self heal and an aoe AS buff on this kit. The aoe AS buff just seems really out of place to me and isn't needed to make the kit useful. I like the idea of changing the heal to restore a % of missing hp though. So I'd change it to a targetted heal w/a single target AS buff. Swipe's cool but I don't think it needs a 100% bonus ad ratio, I like the idea of a lower ratio or something like 60% total ad.

R- The damage reducition thing is a terrible idea even if you're trying to make her more of a duelist. That would just be a really annoying thing to face against and provides way to much power for no reason. I do like the idea of ignoring unit collision while in cougar.

Your changes are geared towards Nid being a duelist more than a poker, which is fine by me, but having Javelin Toss's "ap ratio" be 50-100% might allow her to be built AP w/o making it awkward(?) for the player. Everything you proposed helps Nid be a bruiser but sort of makes AP Nid really weak later in the game where auto attacking isn't a great idea if you've focused on building a lot of AP. I can't really picture how your Javelin Toss ideas would affect what's currently the most popular way to play Nid (Full AP snipe stuff) but as long as the spell does good damage (it doesn't have to be anywhere near what it does now) and supports a similar playstyle the change would be fine.

Idk all in all your changes are pretty good even Javelin Toss proc'ing on-hit effects. Hopefully Riot has something like this in mind because it doesn't seem all that bad on paper.