Talk:Garen/@comment-28465461-20170227025328

Garen rework idea

Passive (Perseverance removed... Courage shifted towards passive): Garen passively gains attack damage, armor and magic resist (by 5/10/20 plus 15% of each).

When being in combat for 3 seconds, Garen gains 20% damage reduction, deals 10% more damage and gains 20% movement speed until being out of combat.

Q (silence and movement speed bonus removed): Garen instead reduces attack damage (by 30/35/40/45/50 plus 50%) for 4 seconds.

Can freely cast this ability to targets that are knocked up, he leaps to them within 400 range and knocks them down + stun them (for 2 seconds), deals 25% more damage. (Does not share cool down with the first part of this ability, and only casted when targets are knocked up, this part of the ability does not lower attack damage)

W Willpower: Garen swings his sword upwards, dealing physical damage to enemies in range (by 50/90/130/165/200 plus 40% bonus AD) knocking his target up (if they are not knocked up), can cast again if the target is knocked up. To anyone that is hit while being knocked up, they will suffer 30% of armor reduction and physical damage (by 60/100/140/180/240 plus 50% bonus AD)

E: No longer removes armor, instead it randomly increases garen's movement speed by 25 50 and 100 percent during judgement (the movement speed bonus from courage does not apply until judgement ends).

R: Magic damage changed to true damage (villan mechanic removed)