Talk:Hecarim/@comment-201.212.5.68-20130101171148/@comment-81.159.164.112-20130101200711

Because design wise Skarners Q feels amazing to use as the more you use it the slower the enemy moves (continous slows) and the hybride damage you deal is strong. Due to the slow you can land more auto attacks and Q's = higher damage.

However hecarims Q has no actual negative effects on the enemy, making it feel weak and useless especially after armor reduction. The reduce cooldown by 2 feels lack luster and the damage feels weak to both champs and minions. But people forget in a teamfight AOE free moving abilities are actually very strong and landing enough can begin to rake up some decent numbers for damage.