User blog comment:Hidden Sniper/Is it just me or are ranged AD dudes in a bad place atm?/@comment-3466579-20111104081217/@comment-4442345-20111104111012

No arguing there, assassins are meant for that kinda thing (It's what Irelia, Talon, and Xin are). But what you say is exactly the issue. Why do all of the other melee have to have hard counters exactly? They might loose half their health without it, as you say, but melee would still tear the ranged down when they reach them because ranged aren't made to take hits unlike melee types. Mages can burst ranged down unless you can survive their burst, but ranged are squishy, so you have to cut into your damage (aka gold) to do this, leaving you without any sort of noticeable damage, whereas others will still be more tanky and have more damage than you naturally. So, then you are left countering the 10% of champs that are neither of these. The farming thing doesn't always work because, not all ranged have THAT much range to work with, and the opponents can always switch lanes. In ranked teams, they "might" be balanced because the team works together and is in synch, in solos, it's more of a nightmare. I don't know a solution to this, because I feel it's kinda too late for one (and with the direction Riot seems to be going with it...). I dunno, I think giving them some increased stats might help some at least. Like if you brought their base stats up past mages (come on) at least but lower than melee?