Jarvan IV/Strategy

Skill usage

 * Placing a increases the stats of allied as well as ones own. Remember that  gains both his passive's and the standard's bonus stats.
 * It is unwise to place a outside of an inevitable gank. Experienced players should keep a good look over the situation.
 * Keep in mind that the cooldown of disables a immediate spamming. Experienced player should test it and get comfortable with the usage.
 * Using to harass the enemy is useful. Keep  off cooldown for initiation, chasing or last-hits!
 * Combining well-placed with  can disrupt the enemy enough to turn the tide in a battle. This can also be used to chase an enemy or cut them off by pulling yourself across terrain.
 * can slow retreating enemies to finish them off. Combine, and  in this order to finish fleeing enemies if your ultimate is not usable.
 * Make sure that you are not losing Health under the 300 HP mark too soon. As triggers itself at that moment, it could cause to lose the opportunity for a kill. Watch out!
 * should be used on multiple enemies while unable to trigger the effect on the initial target.
 * Using to cage multiple enemies is a great way of dealing damage to them without harming your own teammates.
 * Be careful where and when you place it! Using at the wrong time can cause unnecessary death to you or your teammates, for example caging the wrong enemy out or caging low-health allies within.
 * Consider saving and, so Jarvan has an escape technique after trapping enemies with.
 * Enemy Champions such as, , , or other Champions with a similar short-ranged teleport/dash ability (including can easily escape . Be aware of this when using  on these targets.

Item usage

 * player should consider a early stacking of Attack Damage to insure Lane-dominance.

Gameplay

 * can initiate a team fight very well. If built to survive, can start a team fight with great success. He also deals damage well without many items. While building him, strive to maintain both survivability and damage. A team with skills such as  can be used to get in and out of  and compliment 's ability to initiate well. Avoid using  on champions with these skills or, as they will quickly escape.