User blog comment:Berryeater/League of Rework, Part 2, attributes/@comment-5035765-20160526011725/@comment-5035765-20160527075545

You're just sticking your fingers in your ears at this point.

DIFFERENT CHAMPS HAVE DIFFERENT REGEN NUMBERS BECAUSE THEY'RE USED IN DIFFERENT SITUATIONS. Champs with low regen are more vulnerable to poke than those with high regen. And HP5 is one of those stats that one or two points actually does make a big difference in times that it matters. Hell, something I didn't mention earlier is that by homogenizing any stat, you are removing a "lever" of balance for champions, which is not really a good thing to do, especially when there's a good number of champs who can be effected pretty hard by moving that lever (Mostly Melee champs, since, again, it makes them way more or less vulnerable to poke)

"Only like 100 more energy" LOL, DUDE... that's almost two more max rank Q's (regen's probably fast enough to make up the remaining 10 in the cast time), 5 more max rank W's, or two more E's from Zed, making Muramana pretty much mandatory on him (and he could probably stack it SUPER fast, given how fast he can spam). You gotta look at all consequences of your changes.

DODGE WAS REMOVED FOR TWO PRETTY GOOD REASONS 1) It was random, so it alternated between utterly useless and utterly overpowered and 2) It was only a defense against ADCs, as, other than a few outliers, any other class can fall back on spells for damage. And instead of REDUCING their damage like every other defensive stat, it was more like "YOU GET NOTHING. GOOD DAY, SIR." Plus, your points show a lack of understanding of how random chance actually works. If something has a 10% probablility in a random sample, that doesn't mean "if i do it 10 times, it'll happen once, guaranteed". It actually means something more like "Over a large sample of tests, this will occur approximately 10% of the time". This means if you could actually test the dodge stat, if you had 10% dodge and had AAs shot at you in groups of 10, sometimes 1 shot would be dodged, sometimes none, sometimes 2 or 3 or more, and, hell, sometimes you might get a lucky streak and dodge 9 or 10. It's basic statistics and is ENTIRELY too random for something that makes a class based on just doing damage NOT DO DAMAGE. (And hell, depending how you limit it, it might just turn into an effin' useless stat and a money sink due to the same exact randomness)

Jhin and Cait are Snipers like Varus, full stop. But hell, even THEY have built-in mobility (Cait's net and one aspect of Jhin's passive), so it's kinda a moot point to bring them up in this.

And yes, i know I might be getting a little heated, but that's what happens when people try to debate with me while having very little evidence and no concession.