Talk:Vladimir/@comment-4839733-20140212150804

Corrections need to be made:

1) Sanguine Pool's movement speed buff decays exponentially to zero during the first second. From watching a replay, it seems that the buff is 35% initially and then decays to zero. The test was performed with no other movement speed modifiers. 452, 398, 366, 351, 335. The first number, 452, is the initial increase from 335, which is just around 35%.

2) True damage is no longer amplified by Vlad's ult or any abilities. This was a recent patch in which Riot actually did not mention Vlad's ult, but nevertheless affects him.

3) Hemoplague applies to itself, as tested in a custom game, meaning that the actual damage ends up being 168 / 280 / 392 with a 0.784 AP scaling.

4) Hemoplague multiplicatively increases damage on other % modifiers. Tested it in a custom using all of the offensive masteries such as Havoc (3% increased damage), Spell Weaving (up to 3% increased damage) and Double-Edged Sword (1.5% increased damage) and the only consistent interpretation is that the ult is multiplicative.