User blog comment:ClayHuang158/Jargan/@comment-25235491-20160320182355

Short advice: naming the page with just a name, not even a subtitle doesn't really look good imo and kinda doesn't hook people in. Just saying. I'll try to be short on the evaluation, but this champ seems like he'd be obscene. I'd need a new post to tell you how to nerf that and make the champ remotely balanced, because right now this champion's ulti is nearly [|Buff-tier]. I'm not lying: with scaling health runes, and certain masteries, this guy becomes a complete monster that bullies lane and could even go on a full-AP build for more health and that 5-second stun, while the W makes the entire team an unkillable blob of doom.
 * Stats:
 * Level 1, your guy has 803 HP, which is already broke on its own. It's a soar over Tryndamere, who has the highest level 1 health at 625. The per level growth is still high enough to put this guy at 2nd place behind Alistar for the highest health in the game. This guy's AD is also very high, starting at about 5th-highest in the game and looking much like . Your guy's armor is also 2nd place behind, who is pretty much the "build-armor" OK guy; and still ends at 5th place.
 * Range and movement speed are awkward. Noone has movespeed this low anymore (310), not even Nautilus (325). Plus range is usually 125 unless special cases with longer-ranged weapons.
 * P: The passive alone gives 20 bonus damage to autoattacks. They go from 62 to 82, which changes your guy's rank from 4th highest AD at level 1 to a soar above everyone else, again. Add to that you gain 9.636 armor and magic resistance, which puts this guy at about 40 armor and 42 MR, at game start with no runes and masteries. And you'll have to explain what "total defense" is. Nonetheless, free heath regen on top of this massive health and AD makes the laning phase look like a walk in the park for this guy...
 * Q: This skill has too many scalings, and that makes it awkward to judge. The cooldown reduction per level invested in the skill is meager, just like what you gain. The only thing that gets scarier is the shield in the long term.
 * W: Free max health!? On a guy who near-completely outtanks the entire world even without it, he gets 120 free max health (that's 3 on-hit damage, 1.5 armor and MR plus extra health regen), which puts a level-1-W at 920 HP, 85-damage autos, 41.5 armor and 43.5 MR. And that's early game, where you get so much self-scaling that even AP on this guy seems viable, only because you gain health which gives on-hit damage, armor, magic resist and health regen. That's way too many stats scaling on one another.
 * Add the active, which for its weak damage still gives 30 to 90 free armor and magic resist, add the 40% AP that, with the passive makes a huge amount of resistances that tops juggernauts and cannot be bursted. Add that you give 70% off that huge load of tank stats to allies while you're near-unkillable, and even your mage and marksman becomes tanks no questions asked.
 * E: Isn't Devastating Charge 's ? Aside from that, the effect is a bit different. As in, build this guy full-AP and when you get to 500 AP, you get a 5.75-SECOND STUN! That deals 540+ damage because of the max HP scaling! And that's not even his ultimate!
 * R: A free regen'ing shield? Health regen? Free AD and 30% CDR with a 20% cap increase? Stack the Intelligence mastery and you can get to 65% CDR, giving your Q a 7-sec CD, your W a 5.25-sec CD, your E (5-second stun lol) a 5.6 second cooldown! Bonus movespeed and massive slow resist on top of that? And here MagikarpUsedFly thought that Singed's ult was stacked as heck. This steroid is flat-out insane. Does this ult CDR even decrease its own cooldown why we're at it? At this rate, might as well be broke to the limit.