User blog comment:Herzog de Puce/Baeny, the Mana Engineer/@comment-973379-20140624162041/@comment-973379-20140624165243

Some possible suggestion.

1)Flat mana costs - at least on Q and W and R, better hp/lvl and +1.25 m.res/lvl.

2)Some base damage on Q(like 150 at max level)

2)W "passive - Bonus Attack Damage: 1 / 1.25 / 1.5 / 1.75 / 2 % of max mana", active "tranform into mana cloud for 1 sec, becoming untargetable and gaining large speed boost, next attack will deal "some" bonus damage and slow "(mediocre CD and mana cost) (gap closer and CC ability, aslo escape from ganks)

3)Heal doesn't suit his kit(or passive doesn't look good on support) - but he's more bruiser IMHO, so... E  - "active - shield himself for 160+30% ad+30% ap, shield is refreshed every second while ability is active"(cost like 5% max mana per second, 2 sec cd - toggle like Mundo W)

4)R - Ansension - transform into being of pure energy(like Xerath, but without sarcophagus), gaining "some really badass combat bonuses"(armor/mr, damaging aura, walking throgh units and/or something else) for 15 second.