User blog comment:ZPPHR/Zane/@comment-173.189.222.5-20121108222429/@comment-5638912-20121108231408

I made his abilities have 4 ranks so it wouldn't be that similar to Udyr. The last levels may be pointless, but my idea was to ready him for fights earlier than the other champions. But I'll see what I can do. ;)

Passive: grants him 16/24/32/40/48 bonus ability power on activation. converts 50% of his MR to AP, he starts with 30 base MR and if he has MR runes/masteries and a Null-Magic Mantle, he'll get almost 30 or 40 AP at level 1. grants her a possible 30 AP at level 1 (although, it would take her to lower her own health to get a max of 29 AP). So at level 1, his Q would deal 8(20 AP) or 16(40 AP) extra damage.

Q: On, every third attack deals 40/80/120/160/200 (+25% AP) (that would make approximately 66 (+8% AP) magic damage on each hit, if divided by the three attacks needed to proc). auto-attacks deal 10/20/30/40 (+20% AP) on-hit magic damage. deals (+15% AP) on her auto-attacks, dealing 20% more damage on the second attack and 40% more damage on the third and all consecutive attacks on the same target, within 4 seconds (that makes a maximum of 70 (+23% AP) on each hit at level 16). , the one that inspired me, deals 10/20/30/40/50 (+40% AP) on-hit and an additional 6/12/18/24/30 (+10% AP) per second over 4 seconds (making a total of 34/68/102/136/170 (+80% AP) on each auto-attack). So, you do the math.

W: The ability says that heals for a percentage of the TARGET's max health, not Zane's. And the active effect scales of the target's CURRENT health. deals 8%/11%/14%/17%/20% (+100% Bonus AD) as magic damage (that is a lot more than mine). But someone already told me about the heal, and I will change it. :)

E: This is oriented to those who would want to build him as pure AD, to facilitate escape or chase down opponents. The AD that he would get from items/runes/masteries would make a great pair with these bonuses.

R: Yes, it is designed to focus carries. But the bounces do decreased damage if you didn't read that. If the enemy is other than a champion, it will bounce once and deal 75% of the damage; if it's a champion, it will bounce twice and deal 50% of the damage (each). But I forgot to say that the bounces don't apply on-hit effects, I'll change that now.

And don't worry, I didn't take this as hateful. Thank you for the feedback, though.