User blog comment:GreenMoriyama/Sauna, the Yordle-Brawler/@comment-26044269-20150823111045

Finally finished a concept myself which took a bit over 2 months in the makings, so I might as well review someone else's for a nice change of pace.


 * Passive:
 * Fury decay of 2 per second after 8 seconds of no generation might be a bit too low, considering the fact that all of Sauna's abilities scale off of Fury. As Fury is commonly used on Fighters so that it may reward them for dealing consistent amounts of damage in prolonged fights, I believe that the current decay rate isn't punishing enough.
 * Having an innate which grants bonus movement speed based on Sauna's current Fury when the whole point of her kit is to rack up Fury then consume them to deal bonus damage seems a bit redundant. Some people are also allergic to double passives, so I think it may be better to just entirely remove this unless you can think of some way to tweak it for coherency.
 * Q:
 * Great tool for Fury generation. Solid ability, but the base values may be a bit too high. Personally would slightly decrease base damages, increase scaling, and standardize the stun duration to 1 second at all ranks.
 * W:
 * TL;DR (cooldown should be increased for what the ability's worth; paired with E, Sauna would almost be impossible to lock down)
 * E:
 * On demand aoe hard CC/Vi's ult on a moderate cooldown (ehhh?). Also Fury causes the ability to deal bonus damage based on AD instead of a flat value like in Q; consider changing one of the two's scalings for the sake of standardization.
 * R
 * Self buff is cool and all, but the bonus armour and mr is way too high atm imo. Would personally lower them, but also make the ability castable from 50 Fury. No reason to limit Sauna's options when the rate of Fury decay is static. Also btw, halved Fury consumption + doubled scalings technically only causes Fury consumption to be twice as efficient, as in, the actual damage dealt won't be different from pre-cast, as only half the amount of Fury is consumed; I somehow doubt that this is intentional, so just pointing it out.
 * Also another aoe hard CC; consider changing the CC to a slow, or even just removing it outright. Sauna already has her E for disruption.

Overall, as a bit overtuned as it be, I think it's a solid concept. Somehow think that the whole package lacks a bit of identity though, as right now it just falls into the Fury-using-bruiser-champion archetype. Consider adding portraits and ability icons; they do wonders for giving a concept identity.