Talk:Kha'Zix/@comment-220.255.1.160-20120926133126/@comment-75.191.198.250-20120926235259

With the heavy scaling on his Q and the AOE from thie missles, attack damage marks and quints both would help a first jungle clear more than ArPen. Getting double buffed and able to gank earlier than the enemy is always important.

Berserker's greaves are horrible. He is an AD assassin, mostly using his full ability suite to deal massive damage and then leave. Auto attacks aren't your big source of damage. Merc treads with 35 tenacity will go much further. This is true for both jungle and lane. For jungle, I might even go boots 5 for early ganks.

In lane, still start boots 3 pots. As a pure melee harasser (W is too much mana for constant harass), you can trade easier and safer, and get away from ganks. Boots, double dorans, sheen (his Q is so short you almost always benefit from the procs) into Triforce. Look for defense then, either Randuin's (leap gets you onto the enemy team so you can pop it) or GA. By the time you die in a fight and rez, your team should have gotten the one kill to reset leap and you can GTFO.

tl;dr Always start boots 3 pots, get merc treads, get defensive, and triforce is godlike when in lane.