User blog comment:Rehoma/Rhodium, the Purge Seeker/@comment-3391671-20130816080645/@comment-3391671-20130817023028

English is not my first language either, but we all have our learning progression. Truthfully, English is my third language. That aside though, I'll try to explain in a more...simplistic way for you to understand.

The changes are good, but do still sound weird. Here is how I would write each of the abilities:

-Innate: "Rhodium's basic attacks inflict critical damage, giving him 35 flat movement speed for 2.75 seconds and 10 energy. Pride Swings and Prayer also activates this innate. The strikes these abilities inflict will also benefit from bonus critical damage runes, masteries and items.The movement speed bonus does not stack, but instead, each consecutive activation will refresh the duration."

The innate was fine; just needed to be rewritten.

-Q: "Rhodium quickly spins twice with immense pride, dealing physical damage on each hit. These strikes will activate Quickness."

Still need to replace "critical damage" with "physical damage".

-W: "Rhodium vanishes into the dark, turning into a spirit and leaving behind his body. The body will have the same stats as Rhodium, but will not attack or move. While Rhodium is in spirit form, he gains 25% bonus movement speed and ignorance to unit collision but is unable to attack or use abilities. He is untargetable while in spirit form. After 6 seconds, or when this ability is reactivated, Rhodium will be revealed. He won't be revealed if the body dies.

Rhodium's first Basic Attack, within 5 seconds after being revealed, will inflict bonus damage and activate Quickness."

This is a great escape and gank tool, so as a spirit, he shouldn't be able to receive damage. Also, "critical damage" should be changed to "Bonus physical damage to next basic attack: 40%/60%/80%/100%/120%.

-E: "Passive: Rhodium gains 5% Armor Penetration for each nearby enemy champion.

Active: Rhodium throws out a Smoke Bomb at his current location, slowing and blinding all nearby enemies for 2.5 seconds. Enemies inside the smoke will also lose vision of both inside and outside the smoke. Rhodium is stealthed while in the smoke."

The passive says each visible enemy, but just "nearby" would be fine, which is the same for Irelia's innate. But, it should limit it's range to 1200, which is all champion's sight range. And for the active, Rhodium should be stealth if you want to use this as an escape tool. Don't forget the smoke radius, which I would say should be probably a 200 radius.

-R: "Rhodium channels his dagger for 1 second, then throws out a massive amount of power in a line, exploding upon hitting an enemy champion, dealing heavy physical damage to all enemy champion within an AoE. If this ability does not hit a champion, it will instead explode at maximum range, dealing only 75% of the damage.

The damage dealt increase by 1% for every 1% of the enemy's missing health "

His ultimate should be more prominent on single targetting if he's an assassin, so I would say an attack that explodes upon hitting a champion is more akin to an assassin. Now that I look at it, the damage-to-cooldown ratio is unbalanced. While some champions do have weak damage output, their cooldown is usually low. But for this kind of champion, I would say increase the damage, probably to 200/275/350, but have the AD bonus be only 100%, since he's an AD only champion. Another suggestion to add is that the damage output increase by 1% per 1% of the enemy's missing health. 25% just for an enemy under 50% health doesn't give me an assassin feel.

In general, that is all. There are more tweak. But others may complain that he has two escape abilties which synergies to well with each other (use E for smoke, then W to stealth escape). I might recommend taking smoke out for something..."purge" worthy.

As for the images...I haven't tried it on my own champion concept page, so I can't really give advice there. Just play around with the format, and you may find the key to doing it.