Talk:Cooldown reduction/@comment-186.220.234.120-20111207132848/@comment-75.133.147.122-20120110064802

Just overshoot the rune requirement instead of dancing around it with flat cooldown reduction runes. If you aren't stacking flat ones, you're banking on an efficient late-game, so 2 flat runes amount to 1.2 CDR more early game, which diminishes by .1 CDR every level anyway. Instead you can get 10.05% with 8 celerity glyphs and 1 celerity quint, and still have a glyph leftover. Or you can get nearly the same amount with 3 celerity glyphs and 3 celerity quints. You have to decide what opens better options for your character: 6 free glyhps or 1 free glyph and 2 quints.