User:Emptylord/Patch/Elise

"Elise was released under advertisement of a champion that can switch between a regal mage or a deadly spider assassin on a whim. Like all transform champions before her, she struggled to strike a balance between having access to 6 abilities early game and lacking the power-spike/big-finisher of an ultimate - either doomed to fall off as the game transitioned into late game or to be hit by the nerf bat. Unfortunately, she fell into the latter category and after a long series of nerfs to her damage, mobility and durability - she's been left in a spot where she's almost exclusively played as a tank. Similar to Ahri, I feel Elise needs to take a few steps backward and for a new direction to be chosen for her balance changes. Below is only a few of the explored reworks, for more please see the full article."

- Emptylord

Balance Changes= Gameplay Rework= Merged Forms=
 * renamed Spider Swarm
 * While in Spider Form, Elise surrounds herself with 2 / 3 / 4 / 5 untargetable spiderlings that attack nearby foes (based on ranks in . Spiderlings deal 8 + (2level) magic damage and heal Elise for 4  on their attacks.
 * Human form effect removed.
 * Elise's bonus on-hit damage removed. Spiderlings are now untargetable, meaning they are a guaranteed on-hit damage.
 * Potential Balance Lever: Spiderlings beyond the first will deal reduced damage or Spiderlings beyond the first deal no base damage.
 * (Q)
 * Damage increased to 50 / 95 / 140 / 185 / 230 from 40 / 75 / 110 / 145 / 180.
 * (R)
 * , and  now scale with ranks in, instead of ranks in Q/W/E.
 * (RQ)
 * Damage changed to 50 / 140 / 230 / 310 from 60 / 100 / 140 / 180 / 220.
 * (RW)
 * Passive attack speed adjusted to 5 / 15 / 25 / 35 % from 5 / 10 / 15 / 20 / 25 %.
 * Active attack speed adjusted to 60 / 90 / 120 / 150 % from 60 / 80 / 100 / 120 / 140 %.
 * (RE)
 * Cooldown adjusted to 26 / 21 / 16 / 11 from 26 / 23 / 20 / 17 / 14.
 * Amplifier adjusted to 40 / 60 / 80 / 100 % from 40 / 55 / 70 / 85 / 100 %.
 * Amplifier now affects spiderlings instead of Elise.
 * While in Spider Form, Elise surrounds herself with 2 / 3 / 4 / 5 untargetable spiderlings that attack nearby foes (based on ranks in . Spiderlings deal 8 + (2level) magic damage and heal Elise for 4  on their attacks.
 * Human form effect removed.
 * Elise's bonus on-hit damage removed. Spiderlings are now untargetable, meaning they are a guaranteed on-hit damage.
 * Potential Balance Lever: Spiderlings beyond the first will deal reduced damage or Spiderlings beyond the first deal no base damage.
 * (Q)
 * Damage increased to 50 / 95 / 140 / 185 / 230 from 40 / 75 / 110 / 145 / 180.
 * Cocoon.png Adhesive Webbing (new E)
 * Elise and her Spiderlings gain 10 / 20 / 30 / 40 / 50 % bonus movement speed and immunity to slows while on the webbing, as well as sight of the covered area. This passive applies to both forms.
 * Elise hurls a globule of webbing toward the target location that rapidly expands into a wall while in flight. If the webbing collides with an enemy while in flight or an enemy walks through the wall once it is standing, it will collapse coating all enemies in a wide area with web: slowing their movement speed by 99% that decays over 1 second and causing enemy champions to leaving behind a trail of webbing for 5 seconds.
 * Walls last for 4 minutes and Elise can have up to 4 at a time.
 * Cooldown: 14 / 13 / 12 / 11 / 10
 * (R)
 * Moved to [R] from [E2].
 * Elise will now ascend from Human Form and descend in Spider Form.
 * Cooldown changed to 26 / 20 / 14 / 8 seconds from (Rappel:) 26 / 23 / 20 / 17 / 14 or (Spider Form:) 4. The cooldown begins upon entering Spider Form.
 * Spider Form's bonus on-hit damage removed. Spiderlings are now untargetable, meaning they are a guaranteed on-hit damage.
 * , and  now scale with ranks in, instead of ranks in Q/W/E.
 * (R2)
 * Elise returns to Human Form.
 * (RQ)
 * Damage changed to 50 / 140 / 230 / 310 from 60 / 100 / 140 / 180 / 220.
 * (RW)
 * Passive attack speed adjusted to 5 / 15 / 25 / 35 % from 5 / 10 / 15 / 20 / 25 %.
 * Active attack speed adjusted to 60 / 90 / 120 / 150 % from 60 / 80 / 100 / 120 / 140 %.
 * (new RE)
 * Elise coats the target 1000-radius area with webbing. Elise can have up to 2 / 4 / 6 / 8 areas of webbing active at a time. Webspinner uses a stock system and Elise can have up to 2 in reserve.
 * Recharge time: 90 / 75 / 60 / 45 / 30 seconds
 * Cooldown: 30 seconds
 * Range: 900 / Global Webspinner can only be cast in locations where it overlaps with existing webbing or would directly affect Elise.
 * Range: 900 / Global Webspinner can only be cast in locations where it overlaps with existing webbing or would directly affect Elise.
 * Visual Upgrade
 * Emptylord Spider Queen by TheBastardSon.jpgEmptylord Elise V2.jpg's two forms have been merged into a single champion.
 * Elise's Spider Form quotes are now triggered while in combat, as with . A selection of her Spider Form's movement and attack quotes and can be heard locally by all players during.
 * Stats
 * Range reduced to 125 from 500.
 * (I)
 * Elise's basic attacks deal  bonus magic damage for every 2.5 % of her target's current health, for a maximum of   bonus damage against full health enemies.
 * (Q)
 * Elise and her spiderlings lunge at her target for a venomous bite, dealing magic damage equal to 60 / 100 / 140 / 180 / 220 plus 8% of her target's missing health. Damage is capped against monsters.
 * Cooldown: 6 seconds
 * (W)
 * Elise and her spiderling's basic attacks apply stacks of webbing to their target for 3.5 seconds. Upon reaching 3 stacks, the target is stunned for 1 second. This cannot happen again on the same target for 8 seconds.
 * Elise and her spiderlings gain 60 / 80 / 100 / 120 / 140 % bonus attack speed for 3 seconds. While active, Elise heals 4 health when she or her spiderlings attack.
 * Cooldown: 12 seconds
 * Cocoon.png Adhesive Webbing (E)
 * Elise hurls a globule of webbing toward the target location that rapidly expands into a wall while in flight. If the webbing collides with an enemy while in flight or an enemy walks through the wall once it is standing, it will collapse summoning two untargetable spiderlings for 8 seconds and coating all enemies in a wide area with web: slowing their movement speed by 99% that decays over 1 second and causing them to leaving behind a trail of webbing for 5 seconds. Elise and her spiderlings gain 10 / 20 / 30 / 40 / 50 % bonus movement speed and immunity to slows while on the webbing
 * Walls last for 4 minutes and Elise can have up to 4 at a time.
 * Spiderling Damage: 20 + (7.5 x level)
 * Cooldown: 14 / 13 / 12 / 11 / 10
 * Spiderlings have the following attack priority:
 * Enemy champion's Elise has damaged in the last 3.5 seconds
 * Enemy champion's coated with webbing
 * Elise's attack target
 * Other enemies coated with webbing
 * (R)
 * Elise ascends into the air for up to 5 seconds, becoming untargetable as well as gaining unobstructed sight, the ability to ignore terrain and unit collision and 40% bonus movement speed. Elise gains the ability to cast Descend for the duration. If Elise does not cast Descend, it will go off automatically directly beneath her after 5 seconds.
 * Cooldown: 150 / 110 / 80 seconds
 * Unobstructed sight refers to the ability to see into brush and over terrain.
 * The ability to ignore terrain collision does not extend to the edges of the map.
 * While using Rappel, Elise cannot attack, cast abilities, activate items nor use summoner spells.
 * (R)
 * Elise lunges at the target location in sight, dealing 150 / 250 / 350 magic damage to all enemies in an area on impact.