Talk:Ezreal/@comment-4636093-20130822092117/@comment-9705522-20130829142836

well, more damage doesnt help against tanks that just want to get to you. yes, there are those items. but guess what i didnt factor in either? yep, good old randuins. 15% ms slow. that actually has a huger effect than that 12% slow reduction. which most wont even have with skarner, as merc treads are too valuable. hm, my math really is off, i guess. however, so is yours. ms percentages dont stack additevily. they stack multiplicatevily. example. mf with ghost and horn of guardian? 556. with only guardians its 487, which is indeed 395*1.3 and then caps applied. however, if she has both, its 577, not 540, which would be 395*1.57 and caps applied. so what is it really? 395*1.3*1.27, caps applied, and what do we get? oh boy, 556. soo, your math is off as well. so, ill fix your calculations for you. 566 is the real ms he has when using both. slowed he gets, even if we assume he has that mastery, is 421 ms. soo, in the end, same number. 1 ms off, but whatever. now the other one. sure, its less this time. he only has 566. you have, of course assuming you dont have furor (we are comparing single items here, mate). then, lets look at trinity. he has 370 ms, and then we give him 80 (of course, unreliable, but hey, im generous) 450. now the 8%, and then cap. 471. not bad actually. unreliable, but not bad. the other one, only hitting an enemy, its 390*1.08, in other words 421. so its 421 vs 566, difference of, obviously, 145. 421 vs 370, again, only 50. again, ibg wins. now, randuins is a special case. you have your boots, which do reduce the slow even more, and make him a bit faster, but even then ibg wins. however, if he has randuins, trinity gets hit much harder. as you might guess, slows get stronger the faster the enemy is. in the end, ibg is much better at kiting, no matter how you put it.