User blog comment:HealthPotion/Majishan, The Tribal Chief/@comment-6292556-20140312172529

Oh dear, everything in his kit is VERY overpowered.

Passive: Justifies his playstyle as combo-mage very well, but time should be dropped if you'd like to keep ALL THOSE DAMAGE!

Q: Simple but can be a painful scrappy abilities. 3 seconds nuke which increases its damage every once in a while is toxic. Oh, did I mention it's not a skillshot?

W: So 30% movement speed for 15 seconds is not enough for this defensive abilitiy. It can causes you to succumb the same crowd control you apply to him! for 5 seconds time window! Just pop your 3-seconds-cooldown Q and then W and you can run around, fear nothing. You really need to work with numbers here.

E: How can the ghost be killed? How can they attack? and apparently the large chunk of damage is not enough you have to add the scaling to number of ghost. Think about it, 500 AP (Standard late-game AP for non-support mages) give you 5 plus 2% of 500, which is 10, ghosts. I'm not talking about its upgraded version here...

R: Simple almost-global blink strike with no counterplay D:

I love his cincept as combo mage, but numbers and concept is big issues! Hope to see some fixes soon :O