Talk:Ziggs/@comment-3582164-20120203180103

Satchel Charge has such a limited AoE that it makes using it on enemies for the knock back effect very hard to position correctly, and is really only used for wall jumping and a little extra late game burst. If they made the distance that enemies get knocked back the same as Ziggs' and lowered the damage to something like 50////150 + 0.2 AP, it would lessen the complaints about his damage and make positioning his w more important.