Talk:VPBE/@comment-24385282-20160225215630/@comment-1330314-20160227010344

The point I am trying to make, and presumably Empty too, is that these off-builds sound a lot more fun than they genuinely are. Put another way, the gamespace you're arbitrarily setting apart for a specific off-build may come at a cost to the champion's overall coherence and functionality, and in the end it might make more sense to kill an off-build if it means ensuring that the main build becomes as healthy and fun as can be. More generally, it's better to have fewer, but better-designed builds, than it is to have a plethora of different, yet only semi-functional item paths simply for the sake of variety. Many old kits were designed with "build diversity" in mind, and ended up being schizophrenic as a result, with pre-rework being a notable example. Even champions with lesser symptoms of that design often struggle today, as is the case for, whose W serves little function on his AD build and whose passive doesn't help his AP playstyle much. is another example, since a pure AP ratio to his heal meant he ended up with very low-visibility (yet hugely powerful) sustain on his AD build, whereas his AP build, which is just AD Xin Zhao with less overall damage and more healing, ended up feeling way out of whack whenever on-hit or AP ended up being even remotely viable on him (as was the case with the new ). He may be a bit too strong now, and I personally think the three-hit-crit added to his W was a bit too much, but otherwise giving his sustain an AD ratio was a good move, one that will allow Xin to put his full kit to better use on his main build.