Talk:Pantheon/@comment-24073465-20140525190114

Even I understand that it wasn't intended to do that, and the fix is appropriate.....however, a small part of me feels they probably should've left it (or altered the animations for it)....

The problem I feel is that panth's ult was hard to land and easy to avoid in the BEST of times....to make it even longer often allows people to easily get out of there...given how it's radius is only 700 units, most enemies will be out of the centre of the circle in 1.5-2 seconds depending on boots....also, since the circle is shown during the initial 2 second channeling time, this is more than enough for people to still make it out of there even if they take about 1 second to notice the circle...and it's not really a stealth circle, nor can it follow you around....

while people say that it was more of a "cut-off their escape" ability, this effect has been kinda diluted, since there aren't many places with such one-way routes currently present...plus many of the current,commonly used characters are having some sort of dash ability, making it EVEN harder...

...at least with the glitch, he was able to often trick people by landing prematurely, stunning one of them to have them feel some damage from the ult, and then possibly killing them with the rest of his combo....now, other than jumping for baron-steals (another difficult task), the ult just seems very underwhelming....

A secondary possible glitch about the ult...today, while playing, I was using ult to escape when I got stunned by the enemy Jax....in ability details, it says that hard crowd control puts it on a 10 second cd, however I got the full 135 (after the 10% cdr from brutalizer) for some reason....I've sometimes seen the same thing happen if I accidently move during channel...Is this due to the CC/moving occuring during the 1.5sec part? Or is it some other kind of glitch?