Talk:Orianna/@comment-7633726-20130408091040/@comment-7906330-20130410100712

Grail does stack well with MP/5 runes. If you want MP/5 you get it either in blues or in yellows. Blues is your AP/MR slot, so you don't want to do that, but yellow is where you have armor/HP. You shouldn't be getting autoattacked much on Ori, so I think it might be worth it to run some MP/5 yellows. I find that just MP/5 runes alone aren't enough to run Ori to her full potential if you don't have blue, but combined with grail let you do pretty well. Also, you want the CDR on grail for 2 reasons. Firstly, to use your utility (haste, slow, shield, displace) more often, and secondly her ultimate has an awkward cooldown that seems just about low enough to use for every engagement you get into, but isn't. After grail run deathcap>void>offensive situational items. As Ori, you can make up your substandard AP ratios by going almost full AP. Your ranges and utility spells allow you to do this safetly against most comps.

Ori's build can get spun around 180 degrees if she's facing an AD assassin. Trying to bruteforce Athene's>Deathcap will usually just get you dived and killed by the combined physical damage of the farmed assassin + jungler, even with your ultimate. Then later the same thing will happen in teamfights. In these cases you can try Armguard first into a Tear or even RoA. In fact, I think I would go RoA because this makes you practically unkillable. Though Morellonomicon, your natural CDR idea in this build, is pretty bad gold-efficiency wise. So maybe it's better to forgo CDR if you're going this build. Obviously after RoA Deathcap>Void/Zhonya>Zhonya/Void, with Warmog's as a decent luxury item if it goes that long.