User blog comment:Lykrast/CCC5 - Morma the craftsman/@comment-1330314-20140903210430/@comment-1330314-20140904163824

If you want an "all in"-ish CC ability, Binding may not work for you: it accomplishes everything it does at range, so you might as well use it to poke, and it doesn't specifically encourage going all in. You should try giving Morma an incentive to get in melee range after laying this down, particularly as right now he has no other ability that allows him to deal damage or lay down crowd control.

"Make an ally stronger" is not a particularly specific effect, considering there are literally dozens of ways you can make an ally "stronger". The problem with Reinforce is that it makes your ally stronger in every single way: there is literally no situation in which your ally wouldn't benefit from at least one of those bonuses, which means there is absolutely no decision-making to the use of this ability. You might as well make this a passive aura that granted all of these bonuses to your allies, since that would involve the same decision-making. You need to focus on just one or two specific effects: if you want your ally to be better at closing in for the kill, have Reinforce just increase their AD and/or movement speed. If you want your ally to be tougher, have it just increase their resistances, and so on. Remember, your opponent also needs to figure out a way to work around this: if the only response is "don't play until the low-cooldown buff-everything steroid goes away", then your ability doesn't have sufficient counterplay.

Re: the reward for Spell Barrier, I'd say you'd have a better idea of what you'd want Morma to be good at, but in this case you could take away Reinforce's resistance bonus and instead give Morma and his target bonus armor and magic resistance for a few seconds if the barrier blocks a spell. That way, you'd have a clutch defensive ability that would make your target significantly harder to kill if timed at the right moment.

An easy solution to Sprint would be to allow Morma to dash to enemy champions as well as allies, which would let him dash to everyone in a duo lane while still functioning in teamfights.

As for items... well, the whole challenge is about how to implement items on a champion, but I think the best way to implement items on Morma would be to have the items interact with his abilities, or allow him to interact in a way no other item lets him do. Just as an example, Morma could start out with an item with a unique named active, and could then upgrade this item to modify the active and its interaction with his abilities.