User blog:Persephone04/Arannel, The Girl Who Was Left Behind



Arannel, The Girl Who Was Left Behind





Atop the peaks of Demacia’s Tarin Hill, a abandoned mansion stands and looms over, its dark composure and gloomy setting eye-catching to those who can see it when the clouds hide it not. This was the home of a long-diseased pariah family, outcasts from the Demacian city-state, although not even the oldest of Demacians could not recall how exactly this family became outcasts in the first place. Many thought of it as abandoned but legends and rumors of its being haunted spread over Demacians like wild fire. Children who share ghost stories during The Harrowing begin their tales with “Did you know the house on top of the hill? There’s a girl…” Old wives refer to it as the Devil Peak while mothers profoundly use it as a method to scare their naughty children into behaving. And yet, the Demacians, even their king and council, so purposeful and waste not a space for useless ornaments, dare not tear the antiquated structure down. Everybody seemed determined to forget what happened 5 years ago when a group of kids went missing after being caught in a sudden storm. For two days, the storm battered the lands so bad that rescue teams were forced to be cancelled for it was both useless and life-endangering. When the storm did finally end, much to everyone’s surprise and shock, the kids appeared at Demacia’s gate, bright and cheerful as ever, as if no storm ever happened in the first place. When they were asked where they stayed for the past two days, the kids answered jovially, though it had an opposite effect on those who heard it. “It rained and we got lost but there was the house on the hill. A nice girl invited us in and played with us. She was kind of pretty but she seemed sad. She said we should come back again soon.” Thinking another child was trapped there, volunteers scoured every inch of the house but could find none. Just when they gave up and were to leave the house, a voice came from behind them. A child stood at the bottom of the stairs, her skin shady grey and her eyes darkest black, wearing what seemed to be a age-old worn rag that could’ve been a pretty dress once. They felt the hairs on their backs rise on end for directly on a beaten wall above the stairs was the portrait of the family that once lived there. The girl that seemed to be their daughter resembled the girl before them, only the girl in the portrait looked more alive than the one in front of them. The townspeople left, screaming on top of their lungs, their fright drowning the poor child’s plea. “Please, don’t leave me…”





“There was a girl who used to be happy

<span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">She laughed and laughed with her mommy and daddy

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">She’s had pretty dresses, teacups and dollies

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">And little cakes, puppies and big teddies

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">One day she woke up and no one was there

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">She looked and looked and looked everywhere

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">She didn’t know what to do, she cried

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">She didn’t know her mommy and daddy died

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">She didn’t know where her toys went

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Or where her pretty dresses were sent

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">So she cried and cried and never smiled again

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Until she found friends and smiled again

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">And now she’s happy and here to stay

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">She promises to stay by you every day”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-A Children’s Song

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif"">Upon selection: <span style="font-size:20.0pt;line-height:115%; font-family:"BaskervilleOldFace","serif"">“Can I keep you forever and ever and ever?”

<p class="MsoNormal">''<span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif"">Movement: ''

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“I hear them sing.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“They are calling me.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“I wanna play with them.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“Is it safe out here?”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“Mommy said never talk to strangers.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“They like you, too.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“My teddy used to look at me at night.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* Can you hear them whisper?”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* I have lots of dolls before.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* Skip, skip, skip, skipping all the way.”

<p class="MsoNormal">''<span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif"">Attacking: ''

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“You’re a baddie!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“Mommy, he’s bullying me!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“I’m gonna tell you to my Daddy, you’ll be sorry!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“Don’t touch me!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“You’re never gonna make me cry!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“Get ‘em!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“What they said was true.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* I SAID DON’T TOUCH ME!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* Hear me weeping!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* They never even bothered to find me!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif"">Joke: <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif"">

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“I went out for a walk one night and met a strange fellow. He called himself Pedobear. Do you know him? *Demonic voice* I heard he died painfully!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“When I tried calling Bloody Mary, I never thought she’d give me one literally. You should try it sometimes. *Demonic voice* Bet she’ll scratch your eyes out.”

<p class="MsoNormal">''<span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif"">Taunt: ''

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“Take a peek in the mirror. You’ll find something scary. *Giggles*”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“My mommy is a lot scarier than you are. *Giggles*”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* Granny fights better than you do!”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* They said you’re a baddie!”

<p class="MsoNormal">''<span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif"">Upon death: ''

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“Mommy? Daddy? Where are you?”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“It’s so, so, so cold…”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* I will remember this.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">-“*Demonic voice* We’ll always be together.”

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Arannel has a Detrimental Passive, a unique passive which provides a constant source of disadvantage, for balancing purposes.

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">They’re Here For Me (Detrimental Passive Ability) - <span style="font-size: 20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> Unlike any other Champions, Arannel’s Attack Damage does not scale per level, her Attack Speed does not increase with items, her Armor and Magic Resistance scales at level 12 (Increases by 10 at level 12, increasing by 3 per level up after that). Arannel, however, has her Cooldown Reduction limit increased from 40% to 50%.

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Won’t You Say You Love Me Too? (Passive Ability) -

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">“If you stare too much at the abyss, the abyss comes staring back at you.”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Arannel’s friends from the other side are summoned by her abilities. These minions are invulnerable but can still be attacked. 35% of any damage these minions receive is returned to Arannel but any damage or heal they do restore Arannel’s Health and Mana by 10% of those amounts. Additionally, Arannel gains 10 bonus Movement Speed per active minion.

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Hide And Seek (Q Ability) -

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">“And what do you do when it does? Do you run and scream? Or do you stand ground and stare back?”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Arannel summons two ghosts to appear in all brushes within 2000 range of her. These ghosts are passive and last for 2 sec. If the ability is activated again, Arannel may cause all ghosts within 1000 range of herself to launch unto an enemy, dealing 50 damage per ghost. Damage received from additional ghosts is reduced by 15%. Ghosts reveal the brush they are in. The moment the ghosts leave the brush or the burial ground, they will fear nearby non-Champion enemies within 500 range for 1 sec. This ability has a 500 casting range. 15 sec. cooldown.

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">(Damage increases by 10% of Arannel’s Ability Power) (Each ghost apply the full slow effect from Rylai) (Each ability level decreases the cooldown by 1 sec)

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Follow The Leader (W Ability) -

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">“And what if it smiles at you? Do you smile back?”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Arannel sends her doppelganger to an allied Champion’s aid. Her doppelganger appears in her current location and will start walking towards her targeted ally. The doppelganger will appear real to the enemy but it will not benefit from Movement Speed increase from Arannel’s items, runes or masteries and will not proc traps. Additionally, if a ward, regardless of which one, spots the doppelganger, the doppelganger will emit a creepy laughter which can be heard by enemy Champions 1500 range around Arannel’s target. Once the doppelganger reaches them, the target is healed by 150. If the doppelganger is destroyed before it reaches its target or if the target died before it reached them, it will deal the dame amount of true damage in 250 area around it. Global casting range. 35 sec. cooldown.

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">(Healing effect increases by 25 per ability level) (Cooldown decreases by 3 sec. per ability level) (Heal increases by 15% of Arannel’s Ability Power) (Doppelganger will proc any aura item effects Arannel has)

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Rock, Paper, Scissors (E Ability) -

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">“And if it reaches out for you? Do you take its hand and help it up? What if it pulls you into it?”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif""> Places an invisible insignia on Arannel or an ally which lasts for 10 sec. which will activate upon expiration or when Arannel chooses it. Once activated, 10 zombies spawn in 850 range around the allied target which will close in on the main target. Zombies have zero collision against all units but will block off enemy Champions. Once the zombies spawn, they will tend to surround the target the ally landed an auto-attack in the last 5 sec. (Prioritizing enemy Champions) Zombies last for 4 sec. and deal 25 damage per strike which decreases by 10% (Up to a cap of 35%) for each zombie attacking the same target. 40 sec. cooldown.

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">(Each 100 Ability Power increases the zombie’s duration by 1 sec.) (Each 150 Ability Power increases the damage zombies deal by 10) (Cooldown decreases by 2 sec. per ability level) (Zombies can attack structures as well)

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Treasure Hunt (R Ability) -

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">“What if it follows you home? Follows you everywhere you go?”

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Arannel conjures a burial ground around her, extending up to 1500 range. The burial ground lasts indefinitely for as long as Arannel has Mana and will disappear once it drops below 20%. Additionally, the burial grounds reveal its surroundings to allies. The burial grounds disappear when Arannel moves 1000 range away from it. While inside the area, Arannel’s abilities have additional effects but cost 40% more Mana:

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Q - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> Burial grounds have 6 graves which ghosts can appear from. Ghosts now deal area-of-effect damage, dealing 55% of their damage to nearby enemies.

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">W - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> Doppelganger’s Movement Speed becomes five times Arannel’s own Movement Speed and upon reaching her target, the doppelganger lingers for 5 sec., attacking enemies around her current location, dealing 200% of Arannel’s own Attack Damage.

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">E - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> Once the zombies spawn, hands of the dead emerge in the burial grounds, continually slowing enemies inside by 35%, lingering for 1 sec. upon leaving the area. Hands of the dead last for 5 sec.

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">R - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> While the burial grounds is active, Arannel gains 1 sec. invisibility per spell cast as long as she is inside it.

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Upon ending the ability, a random invulnerable minion is summoned which will stay by Arannel’s side until she dies. Summoned minions have icons appearing on Arannel’s status bar, telling both allies and enemies which minion is in effect. Only one minion may exist at a time. Minions follow Arannel, their Movement Speed slightly lagging behind her but have zero collision against all units:

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Mr. Pumpkin - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> The Headless Horseman descends, granting his might to Arannel’s assaults. The Headless Horseman aids Arannel’s attacks, throwing a flaming head at Arannel’s target with every 4th auto-attack (Can be distinguished by a creepy neighing when it triggers). The flaming head deals deals 50 damage (Plus 10 per level) and sets any ghosts it passes through aflame, causing them to leave a trail of fire that deals 10 true damage per sec. to enemies standing in it and the trail lasts for 4 sec.

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Ms. Mary - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> A legendary spectre appears, lending her wrath to Arannel’s cause. Casting a spell grants Arannel a count of Stained Mirrors. Upon reaching 5 Stained Mirrors, Bloody Mary will appear beside Arranel and will animate the shadows of nearby enemy Champions when they stray too near. The shadows are invulnerable and last for 3 sec. and will attack their owners, dealing 25% of their Attack Damage per attack, possess the same Attack Speed as their owners and will apply any on-hit effects their owners have. Animated shadows cannot be animated again for 5 sec. Animating shadows costs a count of Stained Mirrors per shadow animated. Once Stained Mirrors reaches zero, Bloody Mary disappears and reappears again upon the required number of stacks. Bloody Mary animates shadows when an enemy reaches 800 range of her, whether or not Arannel herself can see them.

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Sir Faceless - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> An insidious being beckons forth Arannel, guiding her away from harm or sealing the fate of her pursuers. This minion does not appear easily. When an enemy enters a brush within 1000 range of Arannel, Slenderman appears to attack them, dealing 55% of Arannel’s Ability Power as damage. Slenderman can only inhabit one brush at a time and disappears 8 sec. after an enemy has left it. If Arannel is in the same brush when Slenderman appears, the damage is amplified by 10%. When an enemy enters the same brush as Arannel, its sight range it reduced by 80% (Works exactly just like Paranoia’s darkness), lasting 1 more sec. upon leaving it. Slenderman’s attacks slow his target by 10% for 1 sec. If Slenderman’s target leaves the brush, it is pulled back to the center of the brush (20 sec. cooldown upon pulling the target).

<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">Playmates - <span style="font-size:20.0pt;line-height:115%;font-family:"BaskervilleOldFace","serif""> The anguished souls of unwanted children come to the aid of their friend, condemning her enemies to the same sorrow and confusion as theirs. This minion does not appear easily AND ONLY SPAWNS WHEN IN CLASSIC MODE. When Arannel is in combat while inside the river, Crybabies spawn by 5 in number and prioritizes attacking enemies who attack Arannel, their 300-range attacks dealing 55 (Plus 2 per level) damage. Enemies that attack Arannel directly receive 25% bonus damage from their attacks. Damage received from additional Crybabies is reduced by 10%. Crybabies disappear when Arannel dies or is out of combat for 3 sec. or when she leaves the river.

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<p class="MsoNormal"><span style="font-size:20.0pt;line-height:115%;font-family: "BaskervilleOldFace","serif"">PLEASE LEAVE YOUR COMMENTS (ESPECIALLY YOUR FIRST IMPRESSIONS)!!!