User blog comment:LancettaBreeze/Cassus, the Ember of Revolution/@comment-3391671-20180225040846/@comment-3391671-20180226165304

In regards to Sprites, "tether" can refer to the tether to the target enemy or to Cassus, thus the confusion. However, if you do make the tether to Cassus, the Sprites in themselves serve no purpose. By this, I mean that Spirtes can be simplified to being a mark on enemies, because W would be changed to the likes of "W marks the enemy, tethering himself to them. The effects of W ends when the enemy leaves tether range." If spirtes are going to be their own entity, I recommend that they have their own duration or the likes. A tethered pet (which these Sprites function as) should be controllable by Cassus, not by where the enemy is.

An 's strength is not only in having a "long range" ability, but having strength at a great distance. The difference would be the difference between some ADCs and someone like Varus. has, which has an ultimate range of 1250. But that alone is not enough for her to dominate enemies beyond her own AA range of 650 (even with the 's 650 bonus range of 1300 range). This is because Caitlyn always has to setup her game at closer ranges before being able to be effective beyond 700 range. Her Peacemaker is also better used at close range to avoid losing its damage when it passes through many enemies.

Meanwhile, enemies with strength at range will posses strength beyond 700 range without a need for setup. Their abilities will always function at full damage when they reach beyond that far range. Of course, some Artillery Mages will have an ability that cannot pass through enemies, but in all cases, their other abilities will. Artillery Mage's strength lie between the 800 - 1500 range, which is where most of their abilities will reach consistently. Other champions will have 1200+ range abilities, but not only are they not reliable aside from small pokes, but those are usually better used at closer ranges of 600 and below. As ClayHuang has said, Cassus' abilities actually work better at closer ranges than at far ranges, so it is better to build around the idea of being a, not an Artillery. Limiting Sprites to that tether range also makes Cassus not an Artillery at all, since he cannot set them up beyond the given tether range you've given them.

Always review other existing champs before considering which class they are in, since if you compared Cassus to other Artillery Mages, you would see the differences quickly. Otherwise, keep a champ to one class than assigning multiple which can confuse readers in what your intentions are, unless duo-classes is your aim from the start.

I recommend working on the Innate, how the Sprites function, and the ult all together for now. I'll be back later on to give other more constructive criticism for you.