User blog comment:NicknameMy/My Sion Rework, every Sion viable/@comment-5592451-20130312165458/@comment-5592451-20130313054349

1. What i am trying to say is, any champions with any sort of AS steroid will have his/her base attack speed growth lower compared to others. Ezreal has around 2%, Vayne has 3.1%. Diana has around 2% as well compared to Nasus which has more than 3%(To be more specific, things that r late game have higher stats, but those with high boost of damage AS steroids have some parts of their AD/AS growth cut off).

2. If the jungle ganks the moment you stun, the enemy was baiting you(or was a timely gank). If you stun and get blown up subsequently afterwards, your positioning wasn't good.

3. Old melee champions do not that any MS Steroid. Take olaf for example. The MS steroid is too much because it lasts for 20 seconds. Yi lasts for 12 seconds and refreshes, yes. But that is his kit(clearing up after teamfight). Sion can take damage and heal his allies and himself if he manages to close in.

4. 5% of maximum health could be too much. Nautilous is only 10% of maximum bonus health.

5. Ok.

6. What i am comparing is the scaling at which Nasus can get damage from his Q to your sion's 3 health a single minion. It is just an example to show that 3 health a minion at early game can be game breaking late game when he has gotten 100 minion kills. The reward risk for E is that if u max it out first, you get to have an early health bonus added to your current hp if you can farm enough minions. Thats the risk/reward. Upping the base lvl 1 could just mean anyone can leave it at level 1 and still gain a considerable amount of hp late game or even mid game.