User blog comment:Lykrast/Mundy, the expert cleaner/@comment-1330314-20130523160553

Interesting concept. The system you implemented for Mundy are unique, but are a bit too binary: either your champion snowballs harder than any other champion and wins the game all by himself, either he gets shut down beyond recovery.

Headtaker, for example, is a snowball-ier version of 's passive. The good thing with is that it makes him temporarily more powerful, without making him impossible to approach later on. With Mundy, one good killing spree and you'll be practically unkillable due to his 70% AS bonus. Even at much lower amounts this still beats every other champion's passive.

Boomerang Effect is an interesting ability, but the pull effect is confusing: does it exclusively pull enemies towards Mundy? Does it push them? Does the effect somehow vary?

Take Aim is good, but you may want to consider adding some other kind of utility in addition to the damage amplification. Also, refreshing the cooldown upon a champion kill makes your champion snowball even harder than he already does, which is something you should avoid.

Expert Cleaning is way too powerful. A single critical hit from an ADC can take away a third of an enemy's health, more even with equipped. Your ability gives Mundy a potential 36 free crits. First off, you should limit the guaranteed crit to one, and add some utility (which your champion is sorely lacking) instead of additional crits.

Focus, in addition to being too snowball-centric, doesn't really work as an ultimate: if you want to use it in a teamfight, you would've had to kill some enemy champions before, which makes little sense. It also makes it too binary: if you're doing well, you can just pop this and, along with your three other steroids, you'll singlehandedly wipe the entire enemy team over and over, whereas if you messed up at the start you wouldn't even be able to use your ult. You should give this a cooldown instead of a separate resource.

Overall, your champion concept is really unique and interesting, but needs some work. The biggest problem with Mundy is that he snowballs way too hard, and consequently is much too binary. Second, your champion has four steroids (his passive, his W, his E and his ultimate) and no utility other than some kind of champion displacement on his Q. You should remove the components that make him snowball too hard and replace them with utility bonuses (for example a dash, or CC, or protection, etc.)