Talk:Tryndamere/@comment-32617634-20170718215811/@comment-4091261-20171002140717

Yes of course. That's exactly what I mean. You see, the reason why can do the shit he does is because he is capable of dealing large damage innately. Even moreso when he is at his lowest point, with  active. To make his towerdives work, one needs to understand just how powerful he is to be able to do a towerdive.

The reason he has to be have confidence in his strength is because his innate strength can be so wonky, but he can't do anything about that innate strength but build to improve it. It's not healthy by any means, because one shouldn't ever feel like they can't control their own situation. However, that's the reality of right now.

If there is even the slightest doubt that he cannot kill his enemy in his crisis, he must bail because his vulnerability is massive when he's stuck at such low. If there is even the slightest doubt and he flees to late, he's just going to die.

is stupidly simple. Yet, as simple as he is, he is capable of dealing a lot of pain with just a couple autoattacks. What I'm suggesting is that making his kit more complex can remove the reliance on such awkward RNG reliance. I'm also saying it's not as easy as it seems to change his kit because many other champions also fit his current theme. His unique aspect could easily falter.

In my opinion, I don't think it's possible to take the portion of his kit that Hypnotic Orange suggested, but it is possible to make his  more meaningful.

One idea I have is to allow to "overcrit" when he uses his. Essentially, the concept being the he gains a raw amount of from his ultimate. Anything that exceeds 100% will become the new overcrit chance. This overcrit could deal a bleed to enemies and dealing an overcrit would slightly extend the duration of --allowing him to stay alive longer.

This is no solution to his problem, just a way to make on  more unique. A solution to his problem would mainly need changes to his innate and basic skills since those are what affect his laning phase. Something like adding a temporary lifesteal boost when he activates.

However, given that performs pretty well now, the most important thing to think of is what should appropriate pitfalls for  be. For that, I believe him being out of combat should be his biggest pitfall.

An extreme example would be that will not make him invulnerable if he is not in combat. So if he's picked off by a, he will die even with. Though, I think that would be quite unfair if someone casts it by accident, the condition could be that he cannot cast unless he is in combat. He could circumvent this weakness by charging into a jungle camp.

Again, I don't think this is a complete rework for. There are still many things to deal with like managing how powerful, deciding whether or not new kit should synergize with a form of tankiness, and having a solid reason for why he should stay in combat. These are merely ideas that align with his current feel.