Talk:Ahri/@comment-5401852-20150914035653/@comment-25970203-20150914221943

Im just gonna put out my own opinion and oda can correct me if im wrong but ahri's scalings are rather mid-game centric. By this I mean laning phase is something of a trough which is made up for with being oppressively safe. Nearly no one can capitalize on bad positioning early game unless you run oom or get caught way  out. this gets even more so true once you hit 6 where you get the biggest spike in your mobility thanks to your ult. Problem is that the safety of your ult comes at the expense of all your ganking potential such that if you use it defensively your chances of carrying the game drop exponentially.

The reason why it drops so much is simple. Ahri's design makes her worse than all other mages and worse than all other assassins and better than all in both those classes at the same time. What I mean by that is look at mages. In general, they tend to have tons of CC. Ahri has little CC only charm which, while great, does not count as an excessive or even average amount of CC. Ahri's damage also doesnt scale as well as other mages or assassins. Rather than go about the details I'll summarize it as post 40min mages bring more utility to team fights and assassins give more damage even if less CC. So why choose her? because between minute 15, approximately when you get your ult?, and minute 35 you get extreme mobility and lock down. This makes her ability to pick off champions in the mid-game, as well as outplay your opponent exceptionally high.