User blog comment:Cie Qyu/Mia, the Half-Undine/@comment-16210885-20130911211746

First, the innate is missing a cooldown. Depending on the cooldown and change of the activation percent, I would maybe extend the duration and maybe even provide bonus movement speed.

The Q, Water Shakram, is a nice idea, but the description could be changed a bit. For example, does the "debuff duration" refer to how long "Drench" lasts or how long the slow lasts? If it's how long the "Drench" lasts, you need to put a duration for the slow. If it's the slow, the "Drench" duration is needed.

I've seen this W concept somewhere before...and I remember it was used as an ult. That aside, there are few details that should be added for clarification/balancing: the width of the wave, or else if it is over 100 units wide, that's an over-useful ability; need a delay on it, and also a movement speed so that people can judge if it's escapable or not...

Rippling Veil...it's almost like two abilities mashed into one box. I would say it would make more sense to keep one and throw out the other. The ally cast already has a nice benefit to both Mia and the ally, since the ally gets a shield and Mia gets 4~18% max health back from the ability. I actually think this benefits Mia more than her ally...

The dome...I like the concept, but there is a few things iffy. First, the defense and speed modification are low; you can raise them to 20/30/40 for the armor/magic resist and 15%/20%/25% for the speed. The second thing though is that range + radius of the dome! 1200 range and a 1400 diamter dome!? Basically an over support with the 1 second suppress, defense modification and speed modify. While it only lasts for 5 seconds...this dome is really too useful...

I do apologize if my words were harsh. The concept is nice, but as you said, the numbers aren't cut through and ready yet, so the numbers will be worked on later I assume.