Zed

Abilities
{{Ability|R
 * name = Death Mark
 * icon = Death Mark.png
 * description = {{sbc|Active:}} Zed becomes untargetable for {{fd|0.75}} seconds and dashes behind the target enemy champion. Upon arrival, he marks them for death, {{cctip|ghosted|ghosts}} for 3 seconds, and spawns a shadow at the cast location that lasts for 6 seconds. After {{fd|0.5}} seconds, Death Mark can be Death Mark 2.png reactivated to make Zed swap places with this shadow.
 * description2 = At the end of its duration, Death Mark triggers, dealing physical damage plus a percentage of all physical and magic damage Zed dealt to the target while they were marked.
 * leveling2 = {{lc|Physical Damage}} {{as|100% AD}} + {{ap|30|40|50%}} of damage dealt
 * range = 625
 * cooldown = {{ap|120|100|80}}
 * cost =
 * costtype = No cost
 * targeting=Death Mark is a single-targeted dash ability.
 * damagetype=physical
 * spelleffects=single target
 * onhiteffects=
 * spellshield=Will block the entire application of the mark, including Zed's untargetability and dash, but it will not block the detonation of a mark already applied.
 * additional=
 * After using Death Mark, Zed can blink back to his shadow from any range.
 * If the target dies before Zed reachs the target (in 0.75 seconds dash time), Zed will appear at the original place and Death Mark will be canceled and put on a 5 second cooldown


 * Death Mark can be removed with {{nie|Quicksilver}}. Death Mark can also be prevented by becoming untargetable before the mark detonates. Activating {{nie|Quicksilver}} before Zed reappears will not remove the mark.
 * The shadow is functionally the same as {{ai|Living Shadow|Zed}} for ability casts.
 * A third shuriken hitting the same target deals 50% damage, not 25%.
 * A third slash hitting the same target applies the same slow as two.
 * Magic and physical damage is calculated from all abilities, items and buffs.
 * Damage is calculated with pre-mitigation values.
 * True damage, such as from {{si|Ignite}}, is not counted.
 * If Death Mark's damage is sufficient to kill an enemy, a shuriken appears above the marked champion's head along with a cloud of smoke surrounding them. If the target's health is replenished in any way that will let the target survive, the swirling shuriken mark will disappear. The red mark inside the target that denotes the mark's existence will remain for the full three seconds, however (unless removed by means of {{si|Quicksilver Sash}} or {{si|Mercurial Scimitar}}).