User blog comment:Typhron/Tess, Inciter of the Sands/@comment-1330314-20121126211359/@comment-60764-20121126213506

Hmm....What if I upped the amount of targets to two (again), and have the ability 'detonate' at the end of the duration, like Zilean's Time Bomb? Up to two/three targets could get hexed till the ability goes on cooldown, costing mana each cast. Then again it does take away some control of the player for that spot/burst healing/damage, which I'm afraid of.

Tis a tough choice I must tweak properly. Being a sucker for using both/everything like I did in my Warwick "Rework". <_>