User blog:Willbachbakal/(Champion Rework) Olaf, the Berserker

This is a tentative rework for Olaf, the Berserker. Olaf's been a problem champion for years now: back when he was strong in Season 2, he was really strong, as well as impossible to balance properly, which caused Riot to nerf him so hard that Olafing is still a term used to describe balance changes that completely sink a champion. He then received a rework in Season 3, but those changes were simply done to "fix" him, i.e. remove the aspects of him that made him so snowbally (namely, his personal passive on his W) and try to make his build options a bit more interesting via an AD ratio to his E. The end result is a champion who, while not expressly unhealthy, feels consistently underwhelming, and who still has a lot of issues affecting his own power: Olaf is a ball of stats, offering little that is unique to him and relying on items instead to make his contribution as a tanky DPS champion, and a huge portion of his kit's strength is shunted into various stat steroids, some of which are redundant (he has 7 different steroids in total). Despite being a champion who thrives in the middle of combat, he has a tough time entering fights, which even the recent movement speed boost on his ult doesn't help too much with, and in general he doesn't have that many options at his disposal to deal with kiting. He also doesn't make too much sense as a mana champion, but mana is the only adequate gate to his on-demand healing, which needs to be on-demand because of his self-damaging E. There's a whole system of internal contradictions in Olaf's kit that are preventing him from truly fulfilling his fantasy as a berserker.

I think the answer here wouldn't be to just try to fix Olaf, but to find a way for him to genuinely fight like a berserker, and do so in a manner that would be completely unique to him. A big reference for this is the Warrior class in World of Warcraft, specifically Fury Warriors who are all about getting enraged and firing powerful abilities as soon as they can, and I think Olaf would be able to work along a similar paradigm, building up Fury in combat and unleashing it the moment he can do so against his opponents.

Abilities
Olaf's basic abilities do not have cooldowns, but are instead limited by a 1-second global cooldown, which can be reduced by cooldown reduction. Olaf generates 5 Fury every half-second, and 10 Fury per basic attack.

What's your opinion on this? What do you think of Olaf now, and what do you think he's lacking in, if anything? How would you go about reworking Olaf? Is the above Fury system healthy and well-adapted for him? Let me know in the comments!