Talk:V1.0.0.130/@comment-3529242-20111130084847/@comment-75.182.13.150-20111202183715

maybe if they would balance the damn mode more people would play it. it's too much to expect a brand new game type idea to instantly take off and be as perfectly balanced as SR has grown to be since it's DOTA days. And even then they can't get it just right, what with jungle changes and all. the biggest issue is balancing champions for two completely distinct game formats. it's not that different from balancing classes in an MMO for both PvE and PvP and PvR. you can either go the EQ2 route and make things do different things in different formats forcing you to memorize 2 or 3 times as much information, or go the WoW route (subsequently the route Riot chose) and try to keep everything the same and instead tweak global buffs and pacing which clearly creates imbalance and tiers forcing casual players to switch away from a preferred champ or stick to the one mode they already know and are prepared to play with present masteries and runes and preferred champs (i.e. that's what i decided to do. dominion can go f*** itself until it's balanced or they add bots so i can figure out how to modify my fav champs to work better there. poor Swain... )