Talk:Skarner/@comment-20434720-20140619043440

So, to sum it up:

What Skarner gained:

-a 6-second-effective-cooldown brief CC.

-a stacking MS buff that eventually allows him to not even need to micro his autos or anything, just make like Yi during his ult and right click enemy for days.

What Skarner lost:

(For cooldown calculations, assume an attack speed of 1.0 and no CDR).

-W effective cooldown increased by between 38% and 27% (from 8 seconds to between 13 and 11 seconds)

-E effective cooldown increased by 41% (from 7 seconds to 12 seconds)

-(when fighting minions, and this is somewhat less relevant, so take it with a grain of salt) R effective cooldown increased from between 86 seconds and 73 seconds to between 110 and 90 seconds.

- Q base damage reduced by 15%

- Q scaling reduced by 50%

- E base damage reduced by 50%

- E scaling reduced by 42%

Anyone claiming that these changes didn't seriously hurt Skarner's all-around damage is deluding themselves. Effective cooldowns across the board (except Q) raised, damage ratios majorly reduced, base values somewhat reduced, and all for what? A little crutch for sticking?

I don't know about the rest of you, but I would much prefer 150% shield uptimes, 60% E slow uptimes (of course I'm talking about with a bit of CDR here), and damage from Q that actually scales half-decently and has the old base values over that crutch.

But maybe I just have my values misplaced.