User blog comment:TheTobarMethod/Gold and Income Overhaul?/@comment-5035765-20130623180927/@comment-5035765-20130624034348

well, the thing with the anti-tank items is that they're supposed to be situational... key word "SUPPOSED TO"

And yes, i know exactly what a carry is... a champ that starts the game squishy as tits, but if well protected and well played can kill the other team with impunity. they "carry" their team to victory through overwhelming strength, but are defensively feeble to compensate.

BUT I DIGRESS.

Increasing the money earned from CSing will be a buff to all carries and any farm-heavy champ, but would be a nerf to any position that doesn't CS as much. Thus supports get a Void Staff in the ass.

Also, increasing the rewards for farming increases lane passivity, which RIOT has been actively trying to reduce (it's why they increased global natural GP10 at the beginning of Season 3, remember?)