Talk:Pantheon/@comment-87.172.194.214-20121109004120

Imo riot should chamge him to:

Innate:

Every 4th AA or EVERY Spell he gains...

OR

Every 4th AA or Spell he gains ... that blocks the next AA, Spell, ...

Q: tad scalings, keep the ratio

W: change to tad ratio, 100% or more, deal physical dmg, everytime his innate blocks, it's cd is refreshed.

E: Passive: Pantheons gains crit chance depending on the enemys health (100% hp = 0% crit, 1% hp = 99% crit).

Active: Channels 1second, deals 1 strike all 0.2s, tad ratio (same as currently). minions take 75% of the dmg champions take.

R: after your channel is complete, pantheon flys in the air, you have 2s to select a target location where he'll land after another second. tad ratio, slows enemys for 2s, stuns enemys in small aoe (~300 or so) for 1 second.

Imo that's how pantheon should be, more a bruiser than a failed assassin, his r shouldn't be op, but able to bring advantage in a battle and not just utility and most importantly: he needs more dmg. just look at the dmg output of garen (one of my main) that outshines a full ad pantheon by far while beeing tanky AND way more mobile with q and a not immobilizing spin (compared to heartseeker strike).