User blog comment:Nhan-Fiction/(Custom Champion) Maki, the Shrine Maiden/@comment-35019468-20140211102918/@comment-1330314-20140215114648

But there are options to counter it: like you said, the victim could always run away (and considering Maki has extremely poor mobility, that's perfectly feasible), and in a teamfight the enemy team's frontline can always mitigate the shots she fires. Her ult also lasts over 7 seconds, giving her opposing team ample time to adapt. Contrast this to, say,, which gives only 1 second for a teammate to block the shot, has between double and triple the range of Vengeance, and is completely uncounterable on a lone enemy.

If you're using this as Maki on an enemy who's already too far away, then you made a bad play and deserve to not make anything out of it. Besides, it's not completely useless: you gain vision of the target for a full 7 seconds, which goes through stealth and can help chase. Even if you miss out on the damage and bonus range, you at least get some utility out of it.