Talk:Tryndamere/@comment-24324564-20150604160809/@comment-6281696-20150604201301

You're misunderstanding, stuff like first-player advantage I don't mind, at least not unless the game is solvable by humans.. e.g. tic-tac-toe is boring as hell, but chess is complex enough to stay interesting. I don't mind because for example a first-player advantage in chess is lost to the second player if you make the wrong move, plus as long as we're not in a configuration that is solved the first-player advantage is nothing more than just an advantage, not a guarenteed win (assuming perfect play). That I don't mind.

By comparison if you take say, an assasin versus an ADC then it is a guarenteed win for the assasin (assuming perfect play). And that is horrendously boring. Also, it doesn't help that "perfect play" in LoL has quite a lot of room for mistakes thanks to its burst focused character & certain mechanics like the lack of sight or a proper frontline which for example makes backdooring relativly easy.

Similarly I don't mind if my opponent has a mechanical or numerical advantage, as long as I have some significant advantage of my own that is at least in some way usefull to force him to do things. You don't need both sides to be equal to have a "balanced" game. You do however need to give both sides something meaningfull to respond with to the advantages the other side has. And say a rengar that jumps out of stealth and kills you in under 0.25s there simply isn't all that much to respond with (still not certain if I'm mad about that happening or just find it hilarious...)

As for complaining about it. I might convince some people, and they might convince some people, and they might convince some important people, and then I might get a game I like more ^^. Sadly I don't have the resources, nor am I sure if I have the motivation, to make my own game otherwise I'd just do that.