Talk:Viktor/@comment-7992038-20140501222207/@comment-4843765-20140512173003

Augment Death is okay as is (does need a boost for lategame though) but his other augments are niche to mediocre. Gravity is gimmicky and ultimately underpowers Viktor. I personally enjoy Power and take it if I go top (because I usually max Q for the easy poke against majority top-laners) but again it suffers from lategame visibility just like Death. Moreover, Viktor's augments are more or less good midgame (especially Death with the huge power spike) but by lategame you're facing the fact that you're carrying a midgame item while your opponent has a full lategame item. Some boost to damage or adding additional utility might do well to help the augments be good lategame.

My proposals:

Power: For a third upgrade the shield could get stronger, give minor damage reduction, or provide a slow to give more utlity since Power is the tankier option.

Gravity: Give Gravity damage on a third upgrade. Make it a damaging AoE field and/or give it additional utility like resistance reduction, percentage HP dmg, etc. And let's be honest: a delayed 1.5sec stun is mediocre compared to instant stuns even if it is technically AoE.

Death: Death is good but perhaps slight utility as a third upgrade.