User blog:Care Level/League of Legends: Hunger Games Edition

Just an idea I was toying with.

Queue:

 * In normal matches, players can duo que at most. Customs do not have this restriction.
 * On loading, all players are assigned to a duo, even if they did not queue as one.

Game Start:

 * Players start at level 3 with 670 gold.

Items:

 * There is one main item shop, in a clear, neutral, central area.
 * Players spawn equal distances from the main item shop.
 * There are also satellite item shops in the jungle; they only sell basic items (i.e nothing built from other items).

Survival:

 * Away from the shop, the map is jungle.
 * Revamped jungle monsters roam and attack players. They hurt, but give gold and experience when killed.

Health:

 * All players start with a set number of stacks of the Health buff, which decrease over time and further decrease when attacking or using abilities.
 * Upon reaching 0 stacks of Health, players are afflicted with the Exhaustion debuff, which increases ability costs and cooldowns, and decreases movement and attack speed. The amount is proportional to how long the player carried the debuff.  At a set number of stacks of Exhaustion, players suffer health degeneration, which increases in severity as Exhaustion stacks grow above that threshold.
 * Health relics spawn in the jungle at set intervals, and give stacks of Health.

Victory:

 * The last surviving player or duo is declared victorious.