User blog comment:Slashingstrike/Master Yi Concept by SlashingStrike/@comment-15077371-20130810215050/@comment-1330314-20130810221725

If you want Yi to be better in the early and mid game, fine, but then reduce his snowballing potential, otherwise he'd be guaranteed to do so.

You also miscalculated the damage for Yi's current Alpha Strike: if it crits, it deals a base damage of 366 and benefits from. Your implementation deals 332 damage no matter what and benefits from. Yi just has to build 94 AD to start constantly dealing more damage with his poke than live Yi without even having to itemize for crit chance (and this is assuming that live Yi builds 100% crit chance).

may deal more burst damage, but that's what he is: a burst champion. He doesn't snowball nearly as hard as Yi, and can't refresh all of his cooldowns at the same time. If you look at LolKing's stats (taken directly from matches), Master Yi deals 56.5% above average damage, whereas Kha's damage is only 25.9% above average, whereas Vi's is only a paltry 13.4% above average.