User blog comment:Lesdin/Maria, the Astral Keeper/@comment-26815373-20160902212325/@comment-26815373-20160905035854

While not something I dislike per se, I don't think she *feels* like a League of Legends champion. She feels like you took Maria from BB and translated her combat / gameplay into into League. That's not a bad thing, and if your mission was to do justice to the Maria of BB, you've succeeded. You've proven you can take the combat and powers and abilities that these characters exhibit in the various games / anime / media they come from, and give it form in League (with League's setup and controls) in ways that could be fun, don't seem OP, and explore interesting design spaces. It's all functional, its even flavorful - but I wouldn't call it League's flavor. (Which is very open ended, I admit.)

I want to see you put your skills into crafting a champion that, if Riot said, "We'll give you one shot to impresses us," you would pour heart and soul into. There are tons of cool niches and fantasies and gameplay patterns left, I would love to see you take up the challenge of, say... The Assassin / Tank or the Support / Marksman roles, or the free-runner / parkour fantasy, or the niche of being League's premier yordle jungler. TBH, I think you'd pull off an. (If you're not aware, Xypherous designed Ori's kit long before it ever became 'clockwork BALLerina dancer'. Good things can come from starting with functional, neat mechanics - a direction you might consider.)