User blog comment:Endless Exceptions/Lame Support Excuses./@comment-3014924-20120710121118/@comment-108.226.164.34-20120711021012

I believe with anon that the bad player should just be the tank. If he at least knows tank builds he'll be tougher to kill as the game wears on and that saves the damage away from your more important players like the AP/AD carries. Plus he gains a magical taunt aura where people will keep killing him first cause they've been steam rolling him all early game.

In the end though, a bad player is hard to play with :/