User blog comment:ThatPrimaryGuy/Thoughts on Nocturne/@comment-24802981-20140421134454

Mana cost dude, think about Noc's mana cost. As I see, even a jungle Noc with blue can run dry quickly while spamming skills to clean creeps

Pan'su Ult draws a huge circle for u to dodge, and it is easy to dodge the skill though. Pan'su W has nearly the same range as Pan'su Ult radius. Coincidence? I think not, if u dodge the circle, u dodge his Ult AND his combo.

Noc's Ult is quite fine to me, for its great range that increases at higher ranks and for it is a target skill, which means it is MORE guaranteed for Noc to dish out his full damage on the target. With a spell shield, it is hard to counter the gank while the Q's MS and the fear make it even harder to run away. Long CD is the cost and the risk.

They both are the type of assasins that have Dash-in but have no Dash-out, so each has his own way to sustain combat. While Pansu has is AA blocking shield good for turret diving, Noc has his Spell shield which is good against any champs, and a passive heal.

I agree that Noc's reliance on AA makes him unable to burst quickly as other champs, but if he is the type of using skills to dish out quick, nuke damage, then:

- he will need a kit to Dash-out of combat, instead of sustain ability like spell shield or heal. Actually an assasin that can Burst with a combo in 2-3s having a spell shield would be too OP

- he will need a skill that buff his next basic atk (or anything else) instead of AS buff

AS buff only slows his combo down

- he will need an instant CC that lasts briefly, not a leash skill with 2s Hard CC, which slows him down too

With the 3 changes above, I think Noc wont be himself anymore. Actually now his kit, his tactic and his theme now is good. Maybe just a slight mana buff for Noc is fine.

While Champions may have 1-2 similarities, each champs is unique, I dont think comparing them is good