User:Emptylord/Patch/Evelynn


 * Stats
 * Base mana increased to 300 from 265.6.
 * Mana regeneration growth increased to 0.8 from 0.6.
 * (Innate)
 * While Evelynn is within the game, a day-and-night dial is displayed on screen. Day lasts for 90 seconds and night lasts for 30 seconds. During the night, Evelynn’s abilities are empowered, she regenerates per second and gains stealth while out of combat. There is a 10 second twilight at the end of each phase to telegraph the pending transition.
 * (Q)
 * Renamed Black Tear.
 * The spikes will displace (Ground) enemies hit and remain as impassible terrain for 1 second.
 * Base damage removed (previously 40 / 50 / 60 / 70 / 80).
 * AD ratio changed to 60 / 70 / 80 / 90 / 100 % total AD from 50 / 55 / 60 / 65 / 70 % bonus AD.
 * AP ratio flattened to 60% from 35 / 40 / 45 / 50 / 55 %.
 * Cooldown increased to 2.5 from 1.5.
 * Cost reduced to 10 / 15 / 20 / 25 / 30 mana from 12 / 18 / 24 / 30 / 36.
 * (W)
 * Renamed Shadow Walk.
 * Instantly stealths Evelynn.
 * Cooldown reduced to 14 / 13 / 12 / 11 / 10 from 15 at all ranks.
 * (E)
 * Evelynn's next basic attack digs her claws into her target, highlight a moon dial at her target's feet. Still applies . If she travels a full semicircle around her target, she rends her claws from them dealing 60 / 120 / 180 / 240 / 300 magic damage. After 0.75 seconds or if they move too far apart, the effect is interrupted and they take reduced damage, down to a minimum of 15 / 30 / 45 / 60 / 75 .  Evelynn cannot attack while her claws are in her target.
 * The triggering basic attack also slows her target by 30 / 40 / 50 / 60 / 70% for 0.5 seconds.
 * Cooldown: 2.5 seconds
 * Cost: 22 / 24 / 26 / 28 / 30 mana
 * (R)
 * Nightbringer's night duration is increased by 30 seconds per rank, up to a maximum of 60 / 90 / 120, with the day getting shorter at the same rate. At rank 3, night wholly eclipses the day.
 * Evelynn removes herself and the target enemy champion from the map and sends themselves both to a dark mirror of the battlefield with no other units for 3 seconds, placing them at their corresponding locations. At the end of the duration, they each placed at their corresponding locations within the real map. Dark Embrace can only be used at night.
 * Cooldown: 120 / 90 / 60
 * Range: 125