User blog comment:Nhan-Fiction/The Support Hot Potato/@comment-5194571-20121202122422

Just some stuff to say as responses to your points:

2) People don't dodge themselves because they don't give a damn about others. Also, the reason they don't want support is because they want a massive KDA. Those kinds of people are just plain impatient and don't have the will power to wait 5 mins to rejoin the queue.

3) True, very true. I hate ADC and used to love jungle, but now hate it. I still learn the roles and keep up to speed with them. (Jungle sucks for me now because I just happen to like those junglers that lack gap closers like Trundle. Escape-heavy meta screws me.)

5) Similar to (2). They want kills, kills, kills, kills and more kills. Support is boring for them. They will never learn support for that reason. "Why am I playing Soraka when I could be playing Darius?" Something along those lines goes through their minds.

I think support is one of those roles where you have to want to support-ish upon joining the game or learing the roles. I used to play Grand Fantasia. Though I played every class, I mained the Necromancer/Demonologist. In that game, absolutely everyone, even the die hard healer class, the Cleric/Bishop (I think it was) would still get as much damage as possible. Necromancer was a support-mage. I had debuffs that reduced defensive and offensive stats, tons of damage over time, could prevent healing, I could also use a skill that caused enemy skills to have a 60% chance of failure and even had a pet that could tank loads of damage for me. Heck, I could even heal it for ~7000 hp every 3 seconds. Necomancer players always build maximum damage and used the maximum damage pet - The Lich Mage. Instead, I build around minimum mana costs (I had almost - 100 mana cost, meaning lots of my skills were free) and minimum aggro. I could solo bosses a higher level than me while other people of the same class died in seconds. Despite that, people refused to dungeon run with me because I was too slow. You could pay someone 100 gold for a run through a level 60 dungeon while I asked for 30 gold. People went for the 100 gold runs because they were quicker. Sometimes the person running them through would die and they would have to do it again. Some people I knew even charged a second time. Even though it was THEIR FAULT. Eventually, the game got to the point where I couldn't solo anything any more. Even levelling was hard (I was 70 with a level cap of 80 at the time). People refused to let me into their parties because I was too slow at killing bosses. In the end, I quit and moved to LoL. League is just a better game, period, but the same "OMG MAXIMUM CHOGATH DAMAGE!" Mindset it still there. I think myself lucky that the friend that introduced me into this game mains support.