Talk:Graves/@comment-25532677-20150201204705/@comment-26001789-20150201225813

Lucian can dash over walls just as well as Graves lol.

Also, most ADCs are pretty simplistic in design. Their skills are not really that much difficult to understand and they require little to no mecanical skill to pull off. How, then, can a good ADC be a better ADC? Positioning and proper usage of those skills, since ADCs don't build neither CDR nor Mana/Mana Regen, using that blue bar effectively makes a good  ADC a better one. Since they are squishy and rely to autoattack to heal off and count from lucky RNG drops to lifesteal, they also need to be safe and attack from a distance where they can actually fight off threats. How is Graves any much more "difficult" than other ADCs when his CDS, mana issues and safety are much more punishing than other ADCs? He has low range, very poor stats scalings, somewhat punishing cooldowns that hinder his all-in and teamfight potential and needs to commit to a fight with his ONLY escape and then not die the moment he is focused.

I mean, sure, given the chance, Graves can potentially all-in you, but if you let a below average ADC with a reverse scaling tank pasive that needs to commit with his escape to a fight kill you and your team, you probably deserve it.