Talk:Kassadin/@comment-31543294-20180716065407/@comment-4091261-20181102234513

Mmm, I like this approach. I do believe that we should be using more formulas to depict the reality of the situations in game. was not something I have factored in so you are using a more accurate model.

In the end, I have to agree. When compared to, magic penetration is weaker at higher levels of. While my argument really was never about, inevitably this is implied when taking this information to a real game. Things can be skewed to with the simple inclusion of.

Though I do want to say there is a real application for flat magic penetration against enemies in the later parts of the game. Let's say you are up against an enemy with and. You have to mitigate the resistance. However, this enemy is no ordinary enemy. It's.

Thus even though has, he has 15,000 HP because he is sustaining 2x the amount of his health. This is one of the legendary situations where can beat.

Since this is obviously late game, let's say you have with combo that deals 1000  magic damage. Enough to burst ADCs but not nearly enough to burst.
 * 1) With, you deal per combo.
 * 2) *The influence of causes his  to drop to . This leaves him with 24,900 EHP.
 * 24,900 EHP/2680 magic damage = 10 combos necessary to kill him.
 * 1) With, you deal per combo.
 * 2) * and drops his  to . This leaves him with 22,650 EHP.
 * 22,650 EHP/2680 magic damage = 9 combos necessary to kill him.

Even though also needs to deal with the value of, it still surpasses  which purely invests in  as efficiently as possible. When enemy is taken care of well, but the enemy still has bonkers HP, flat magic penetration cuts it down to size.