Talk:Pantheon/@comment-5209745-20130921123441/@comment-5557556-20130921204048

Let's say you play Twitch, and you attack an enemy champion, he flashes away but you manage to auto attack him once more. Instead of dying, he escapes with around 100 health or less.

With Pantheon, there is no such scenario thanks to Certain Death. It is meant to be a finisher that will kill your target in 90% of cases. It is not meant to do ridicilous amounts of damage but to secure the kill.

Also, Certain Death acts as critical strike chance. When an enemy is below 15% your attacks will all critically strike meaning that you get 100%. So imagine that you can do that, but when an enemy is missing 2 thirds of his health. It would be too much powerful.