User blog comment:Henrythai/Poppy Remake/@comment-1330314-20140101102616

This isn't actually that good a rework for Poppy, namely because, aside from removing the damage/CC immunity from her ult, you haven't addressed any of the issues that are forcing Riot to make her unviable in the first place:

You say on the page that is one of the strongest passives in the game (which is true), but also that it needs to stay (false), which is why you let it stay and simply gave it a nerf. This does not actually fix its issues in any way: Valiant Fighter is actually one of the reasons Poppy's unhealthy to play against, since it's not only confusing for enemies to gauge how tanky she really is, but it also has the unpleasant side effect of making Poppy tankier the lower her maximum health, which is the polar opposite of what should be happening. While I agree that Poppy is meant to be tankier than most champions, this passive needs to be completely changed: give her another way of being tanky that isn't as confusing and counter-intuitive as this one.

is a very old ability, back in the time where autoattack resets modified the entire attack and not just the bonus damage. On AD Poppy, the autoattack reset is very desirable, and the magic damage allows her to completely sidestep armor (not a good thing), but also prevents her from increasing this ability's damage with armor penetration (not good for Poppy), despite it being her primary damage ability. Simply changing the conversion so that only the bonus damage gets changed to magic damage would've improved this ability a lot (though that wouldn't fix all of its problems either), instead of just reducing its mana cost.

already gives a lot of free stats at once, but you've given her even more. Activating your version of this ability gives Poppy four different stat boosts at the same time. You need to simplify this, not add more stats. If you really want her to have more sustain, ditch the armor and MR and keep the health regeneration, which would bring the stats down to two (which is acceptable).

is one of the most unreliable abilities in the game, which is part of what makes Poppy unviable. You need to change this so that Poppy can use this dependably, not just reduce its cost.

Removing the total damage and CC block from is a very good move, though the interaction with her passive is fiddly. Once you've changed her passive, you should be able to have a healthy version of this ultimate. You should not include items or summoner spells as part of the damage increase either, though, since that's a lot of power you're giving to her that's not very visible to either her or her opponents (plus true damage shouldn't be increased or decreased by any source, with the exception of interacting with her ).