V8.23

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

General

 * The Essence Emporium is open from November 20th to December 3rd, 2018.

Gameplay

 * Bounties
 * Scoring a shutdown now awards a maximum amount of (not including the standard  value for the kill).
 * A champion's bounty can still stack to greater values, but any remaining gold will carry over. Enemies can now be 'Shutdown' multiple times in succession.
 * Champions will accumulate bounty faster the higher their total kills.
 * A champion's bounty is now displayed on the scoreboard to both allies and enemies.
 * Gold earned from minions and monsters will now increase your bounty if it is significantly higher than your opponents.

Champions

 * Active duration reduced to 10 seconds from 12.
 * Active duration reduced to 10 seconds from 12.
 * Active duration reduced to 10 seconds from 12.


 * AP ratio increased to from  at all ranks.
 * The total damage is no longer reduced to.
 * The total damage is now reduced by 50% against minions and non-epic monsters.
 * The total damage is no longer reduced to.
 * The total damage is now reduced by 50% against minions and non-epic monsters.
 * The total damage is now reduced by 50% against minions and non-epic monsters.


 * Stats
 * Basic attack missile speed increased to 2200 from 2000.
 * Mana regeneration growth increased to from.
 * Now has 5% bonus attack speed at level 1.
 * (New Innate)
 * Whenever an enemy champion dies while Lissandra is near, she spawns a Frozen Thrall from their corpse.
 * Frozen Thralls chase nearby enemies, prioritizing champions, nearby enemies by 25% and shattering after 4 seconds, dealing   magic damage. Frozen Thralls initially have X movement speed, which increases to Y over the duration.
 * Mana cost reduced to from 75 at all ranks.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mana cost reduced to 40 from 50.
 * Missile speed starts at 1200, decelerates to 640, takes seconds to get to end point (1050 range).
 * Damage AP ratio reduced to from.
 * Mana cost reduced to 40 from 50.
 * Missile speed starts at 1200, decelerates to 640, takes seconds to get to end point (1050 range).
 * Damage AP ratio reduced to from.
 * Damage AP ratio reduced to from.
 * Damage AP ratio reduced to from.


 * Subsequent hit on the same target damage reduction now applies to all enemies, instead of just enemy champions.
 * Worked Ground duration reduced to 45 seconds from 120.
 * Worked Ground duration no longer scales with cooldown reduction.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to from.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to from.

Items

 * Maximum amount carried in inventory reduced to 2 from 3.
 * Maximum amount carried in inventory reduced to 2 from 3.


 * Bonus health regeneration over 10 seconds changed to from 20.
 * Bonus health regeneration over 10 seconds changed to from 20.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Basic attacks deal 5 physical and 5  magic damage on-hit.
 * Basic attacks deal 15 magic damage on-hit.
 * Grants total armor penetration.
 * Grants magic penetration.
 * Basic attacks no longer grant and  for 5 seconds, stacking up to 6 times, granting a maximum of  and . Still grants the 8% attack speed per stack.
 * Basic attacks no longer grant and  for 5 seconds, stacking up to 6 times, granting a maximum of  and . Still grants the 8% attack speed per stack.


 * Spoils of War base health threshold increased to from.
 * Spoils of War base health threshold increased to from.


 * Spoils of War base health threshold increased to from.
 * Spoils of War base health threshold increased to from.


 * Unique magic penetration passive is now named .
 * Unique magic penetration passive is now named .


 * Ward duration reduced to seconds from.
 * Ward duration reduced to seconds from.

Runes

 * Removed


 * Shards
 * Summoners may now choose 3 shards alongside their Primary and Secondary paths. This is mechanically similar to a tertiary path whereby you have 3 sets of triplets and from each you may only choose one.


 * Replaces .
 * Moved to Slot 2 from Slot 1.
 * Duration reduced to seconds from 3.
 * Damage reduction increased to from.
 * Damage reduction increased to from.


 * - Removed
 * Removed from the game.
 * Replaced by .


 * Movement speed bonuses are 8% more effective on you. This does not affect . For example, a 50% bonus is increased to 54%.
 * Gain % bonus movement speed. Additionally, you gain bonus or  (Adaptive) based on your bonus movement speed. Grants  or.
 * Gain % bonus movement speed. Additionally, you gain bonus or  (Adaptive) based on your bonus movement speed. Grants  or.


 * Damaging a champion below deals     bonus  and reaps . This cannot happen again for 45 seconds, resetting to  seconds on champion.
 * Enemy and allied, champions, large minions and large monsters that die nearby drop Soul Essences on the ground. These last for 10 seconds or until picked by moving close to it. If you kill the target yourself, the Soul Essence will be automatically picked up. Champions grant 6 Soul Essence; large minions grant 4 Soul Essence; and large monsters grant 2 Soul Essence. Select champion summoned units are classified as large minions.
 * Collecting a Soul Essence empowers your next basic attack against an enemy champion or structure within the next 20 seconds to deal    bonus.
 * After collecting 150 Soul Essences you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
 * 1400 /
 * Collecting a Soul Essence empowers your next basic attack against an enemy champion or structure within the next 20 seconds to deal    bonus.
 * After collecting 150 Soul Essences you become Soul Charged, increasing the time to trigger the empowered attack to 300 seconds.
 * 1400 /


 * Charge duration reduced to 3 seconds from 4.
 * Base damage reduced to 100 from 175.
 * Base damage reduced to 100 from 175.


 * AP ratio reduced to from.
 * AP ratio reduced to from.


 * Initial lock-out reduced to 1 minute from 2 minutes.
 * Initial lock-out reduced to 1 minute from 2 minutes.


 * Can now gain the bonus gold or consumable on the next two basic attacks.
 * Consumable item loot chance reduced.
 * After 20 minutes, can no longer loot, , or.
 * After 20 minutes, can no longer loot, , or.


 * Health gained per stack changed to 3 (flat) from.
 * After gaining 15 stacks (120 monsters or minions), you gain an additional.
 * After gaining 15 stacks (120 monsters or minions), you gain an additional.


 * Base healing reduced to % from %. Healing per Bounty Hunter stack remains at %.
 * Base healing reduced to % from %. Healing per Bounty Hunter stack remains at %.


 * - New rune
 * Resolve icon.png Resolve Slot 1 rune.
 * While shielded, gain  and.
 * Whenever you gain a shield, your next basic attack against a champion deals   bonus . The empowered attack lasts up to 2 seconds after the shield expires.
 * Shield Bash's shield scaling only interact with the most recently applied shield; gaining a new shield while Shield Bash is active will replace the previous empowerment. Unknown if shield scaling is based on remaining or full shield strength.

Summoner Spells

 * Channel duration reduced to 4 seconds from.
 * Teleport can't be canceled by its caster once cast.
 * Teleport can't be canceled by its caster once cast.

Minions

 * General
 * Bonus damage and damage reduction based on your team's level advantage.
 * Damage to turrets reduced to 50% from 60%.
 * Bonus movement speed based on game-time increased to from 25 at 20:00.


 * Melee Minions
 * Health growth increased to X from Y.
 * Maximum (at 37:00) increased to 1500 from 1200.
 * Armor growth increased to X from 0.
 * Maximum (at 37:00) increased to 16 from 0.
 * AD growth increased to X from Y.
 * Maximum (at 37 minutes) increased to 80 from 12.
 * Incoming champion damage reduction decreased to 65% from 75%.
 * 30% reduced damage from turrets.
 * 30% reduced damage from turrets.


 * Caster Minions
 * Health growth increased to X from Y.
 * Time threshold to trigger health cap increased to 37 minutes from 27 minutes.
 * Maximum increased to 485 from 425 (previous maximum at 27 minutes). Value at 27 minutes remains 425.
 * AD growth increased to X from Y.
 * AD now has a maximum threshold instead of scaling infinitely.
 * Maximum AD implemented at (at 37 minutes). Previous value at 37 minutes was .
 * Incoming champion damage reduction increased to 65% from 50%.


 * Cannon Minions
 * Time threshold to spawn every 2 waves reduced to 15 minutes from 20.
 * Time threshold to spawn every wave reduced to 25 minutes from 35.
 * Health growth increased to X from Y.
 * Health now has a maximum threshold instead of scaling infinitely.
 * Maximum health implemented at 3200 at 37 minutes. Previous value at 37 minutes was 2300.
 * Incoming turret damage modulator changed to (based on turret) shots-to-die from 8 shots-to-die from all turrets.


 * Super Minions
 * Base attack damage reduced to 225 from 306.
 * Base attack speed increased to from.
 * Aura that grants nearby minions +70% damage.

Monsters

 * General
 * Jungle monster experience growth reduced by ~5%.


 * Respawn time reduced to 6 minutes from 7.
 * Respawn time reduced to 6 minutes from 7.


 * Elemental Drakes
 * Respawn time reduced to 5 minutes from 6.
 * Stat distribution per stack changed to 50% / 25% / 25% from 33% / 33% / 33%.
 * changed to movement speed from.
 * changed to bonus AD and AP from.
 * changed to bonus damage to objectives from.
 * changed to bonus regeneration from.
 * changed to bonus regeneration from.


 * Respawn time reduced to 6 minutes from 8.
 * Respawn time reduced to 6 minutes from 8.

Turrets

 * General
 * First Turret gold reduced to 150 from 300.


 * Outer Turrets
 * Base health increased to 5000 from 3800.
 * Base resistances reduced to 0 from 55.
 * Base resistances per level reduced to 0 from 1.
 * AD per minute increased to 9 from 4.
 * AD cap increased to 278 from 180.
 * New item: Armored Plating
 * +40 Armor
 * +40 Magic Resistance
 * Grants bonus Armor and Magic Resistance.
 * Grants for 20 seconds when reduced to, ,  and . Triggering Bulwark shares  gold to nearby enemies.
 * Grants bonus Armor and Magic Resistance. The value does not update dynamically.
 * Armored Plating is removed after 14 minutes.


 * Inner Turrets
 * AD per minute increased to 9 from 4.
 * AD cap increased to 305 from 250.


 * Inhibitor Turrets
 * AD per minute increased to 9 from 4.
 * AD cap increased to 305 from 250.


 * Nexus Turrets
 * AD per minute increased to 9 from 4.
 * AD cap increased to 295 from 230.