User blog comment:LeagueSummoner/Sigil, The Marsh warden/@comment-26815373-20160331212918/@comment-1330314-20160401040115

I agree with this. The champion's aesthetics are beautiful and well-polished, but the kit itself feels fairly flat. In the student team's defense, the concept was made prior to Quinn's rework, if I'm not mistaken, but otherwise there's nothing that really gives Sigil a strong niche. There could've been some interesting gameplay in basing skills around a moving object, as opposed to more static abilities, but overall it's clear the abilities were secondary to the champion's look and art.