Talk:Soraka/@comment-24971427-20170209193125/@comment-26203093-20170220044616

The core of the problem is that they're still committed to having soraka be simple to play, which doesn't allow them to offset the frustrations of having an actually powerful healer, because it inherent promotes avoiding enemies - and if they want her to be able to take meaningful risks with the enemy, she needs to be more mechanical. Just making the heal punishing to use just means you can't even build around trying to take risks.

Sona's more successful at even that, since her auras being pointblank means running up to her allies to give them the benefits, and if that's becoming risky, you're not punished for trying to compensate.