Crowd control/Movement modifier

On this page there are two tables containing all crowd control that are movement modifiers.

Types of movement modifiers
The negative movement modifiers (Crowd Control) are the following:
 * Knockback
 * Pushes one or more units to a different spot against their will.
 * Will interrupt channeled abilities.
 * Cannot be removed by or reduced by Tenacity.
 * Slow
 * Reduces movement speed usually for a set duration of time.
 * Snare (Root, Immobilize)
 * Immobilizes to prevent movement entirely.
 * Also prevents movement abilities (dashes,recalls,blinks and teleports)

Forced movement
Forced movement crowd control causes the target to move to a different location. This can be in the form of a push (knockback) or a pull. Forced movement can be very powerful control as it can bring a target to your team where it can be killed or further controlled. These abilities can also protect allies by moving enemies away from them.

Crowd control/Movement modifier