Talk:Kayle/@comment-108.226.14.5-20120229054823/@comment-3489833-20120305051410

well the same way u believe I underestimate the AS aspect, I think you are forgetting LS. I used the app LOLBuilderv2, put in the items, and once an on hit build has wits and malady, you get pretty strong early game. However, all it takes for an AD build to catch up, is again, get a BC, and they cost around the same total gold for those builds. In addition, once AD have a scepter, they'll b healing for the damage they are dealing, and mitigating your damage. Next Item, IE vs Madred, AD is doing more damage, also means they heal more, where as the AS from on hit is high, but unable to deal as much damage. this is at about 9k gold, in which could be the 25 min mark (could be sooner, depending on how fed each other is but not taking that into consideration, and assuming they both farmed equally.). At this point, on hit should hope the match is over, because any later than that, they will not stand remotely a chance. And don't forget, while on hit is adding magic damage to single targets, AD will be adding extra damage to the splash and Q, so they should be the ones easily farming a whole lot more, even if they r hitting slower.