Alpha Week 4

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Champions

 * mana cost changed from 120/140/160/180/200 to 100/120/140/160/180, and heal amount changed from 2/4/6/8/10% of Max Health per second to 50/100/150/200/250 Health per second.
 * cooldown changed from 150/120/90 to 90/90/90, and damage changed from 300% of Attack Damage, to 200/300/400 + 100% of Attack Damage.


 * Basic Attack range increased to 500 from 350


 * damage changed from 260/340/420 to 300/400/500.
 * cast range changed from 625 to 600 and damage increased to 80 per second from 75 per second.


 * Ability Power Ratio increased to 0.2 from 0.15, and Damage to Attacker changed from 10/20/30/40/50 to 20/30/40/50/60.


 * movement speed decreased to 35% from 40%, and attack speed increased to 30/55/80% from 25/50/75%.
 * cooldown decreased to 30/25/20/15/10 from 44/38/30/22/14.
 * Projectile Speed increased to 1000 from 900, and Bounce Radius increased to 500 from 400.


 * Damage changed from 2/4/6/8/10 per debuff stack, to 8/16/24/32/40 damage, and no longer stacks.
 * Armor Reduction changed from 20/40/60 to 30/45/60, and bonus gold increased to 100/150/200 from 50/100/150.
 * Basic Attack Damage increased to 41 from 39.
 * Miss Chance increase to 10/20/30/40/50% from 14/22/30/38/44%.


 * Mana Cost increased to 60/90/120/150/180 from 60/80/100/120/140, Resistance Bonus removed, and heal changed to 10/18/26/34/42 health per 2 seconds for 16 seconds.


 * Mana Cost increased to 100/120/140/160/180 from 90/105/120/135/150, and drain amount changed to 25/50/75/100/125 from 30/50/70/90/110 per second.
 * Ability Power Ratio increased to 0.25 from 0.2, and Damage Dealth to each target decreased to 80 from 100.
 * damage per second increased to 120/200/280 from 120/180/240.


 * has been removed and replaced with, (grants 2/4/6/8/10 bonus gold whenever Ashe kills a unit).
 * (Passive) now charges for a max of 5, instead of 3.
 * Arror cooldown increased to 75 from 65.

Summoner Spells & Masteries

 * Cooldown increased to 3.5 minutes from 2.5 minutes.
 * Cooldown increased to 3 minutes from 2 miunutes.
 * talent cast time reduction decreased to 0.5 from 1.
 * talent bonus gold from decreased to 5 from 10.
 * coodlwon decreased to 6 minutes from 8 minutes.
 * cooldown increased to 5 minutes from 4.5 minutes.
 * talent increases Heal ability by 75 instead of 100.
 * cooldown reduced to 2 minutes from 6 minutes, and movement speed increased to 20% from 10%.
 * cooldown reduced to 5 minutes from 8 minutes.
 * talent duration of Health Bonus increased to 2 minutes from 90 seconds.
 * cooldown decreased to 90 seconds from 2 minutes, and sight range increased to 1800 from 1500.
 * cooldown decreased to 4 minutes from 5 minutes.
 * cooldown increased to 6 minutes from 5 minutes.

Item changes

 * Recipe Cost increased to 800 from 600.
 * Recipe Cost increased from 1000 to 800.
 * Recipe Cost increased to 320 from 250.
 * Recipe Cost increased to 600 from 200.
 * Critial Strike bonus increased to 18% from 10%.
 * now caps after 3 bonuses.
 * no longer builds of the, Recipe Cost increased to 600 from 400, and bonus Ability Power per kill increased to 10 from 5.
 * of the now takes  instead of, recipe cost increased to 900 from 600, and stats changed to +550 mana, +100 ability power, and 20% increased magic damage.
 * has been renamed to.
 * now has a 100% chance on spell cast to cause your next attack to deal 100% extra damage, (increased from 50%).

Bug Fixes

 * Fixed a Bug where 's was doing too much damage and could crit.
 * Fixed a Bug where 's Stun was too long if you proc'd it with.
 * Fixed a Bug where 's slow off  would last too long.
 * Fixed a Bug where the wrong icons were being used in game for summoner spells.
 * Fixed a Bug where was showing the wrong Spell Particle Effect.
 * Fixed a Bug where Damage Over Time spells did not consistant deal the right amount of ticks.
 * Fixed a Bug with the Particle effect of '.
 * Fixed a Bug where did not properly show what it built into in the Shop.
 * Fixed a Bug where did not properly show what it built into in the Shop.
 * Fixed a Bug that caused to generate too much Gold.

Tooltips

 * 's - Fixed Tooltip to explain that Headbutt deals Magical Damage.
 * 's - Fixed Tooltip to explain that the health increase given is temporary. Renamed Ferocious Howl to ".
 * Summoner - Fixed Tooltip to Reflect correct Functionality.
 * Summoner - Fixed a Tooltip Error.
 * 's - Fixed Tooltip that was not properly showing the spell slows Targets by 10/15/20/25/30%.
 * 's - Fixed a Tooltip Error.

Miscellaneous

 * Tuned all recommend items in shops.
 * Fountain healing increased to 6.5% from 5%.
 * Base Inhibitor's Health increased to 6000 from 5000.
 * Melee Minions Gold bounty increased to 26 from 22.
 * Range Minions Gold Bounty decreased to 18 from 22.
 * Neutral Minion Gold Bounty increased by 50-125%.
 * Cast time on teleport-home (Hotkey-7) increased to 8 seconds from 4 seconds.
 * Minions now spawn after 1 minute, instead of 1 minute and 40 seconds.
 * Minions now spawn from the Nexus, instead of Inhibitors.
 * Epic Worm encounter tuned.
 * Middle Land Turret Health increased to 4500 from 4000.
 * Fixed A Bug where the Screen would randomly jump to another Champion.
 * A message is now displayed when a player disconnects.
 * Fixed some Vista compatibility issues.
 * Changed the side of HUD to take up a smaller percentage of the screen on higher resolutions.