Talk:Nasus/@comment-28465461-20170204023740

Nasus's rework idea, to make him less boring and less toxic but to keep his identity as a split pusher.

Nasus's base AD lowered to 52-80.

Passive: Everytime Nasus kills a unit, he gains a soul eater stack, 3 soul eater stacks on large monsters, siege minions and enemy champions (for enemy champions based on level is 3/6/9). Nasus gains bonus attack damage by 1 for every 3 soul eater stack.

Q: No longer gains stacks and increased mana costs (20/30/40/50/60) and cool down is changed to 8 seconds only, instead it also lowers the enemy's attack speed by (by 10/20/30/40/50%)

W: The slow is reduced to 50% and duration for 2 seconds but effects all enemies in front of Nasus and he can move while casting this ability.

E: Gains a passive: Everytime nasus damages an enemy from any source (including a tiamat item), armor is reduced by the same amount for 1.5 seconds.