Talk:Nunu/@comment-78.23.190.162-20120522092722/@comment-86.56.33.29-20120524021744

1 point in q gets you more sustain, so you can fight more activly.

but i also think that q is support nunus weakest spell. and jungle nunu is useless, because he is too slow in the jungle (no aoe dmg ...) and his ganks are weak (no gap closer; you have to level up e for ganking, which has very high mana costs).

i would change nunus passive for that: at first, reduce the necessary charges to 3, but add a 10 seconds (minus cooldown reduction) debuff after his enhanced ability in which he can't collect any charges. this change would give top-lane nunu the ability to sustain even if he doesn't dominate entirely; jungle and support nunu would also benefit.

the passives effect should also change, since no mana consumption is only good for his e and his ult:

the enhanced q should give his next 3 autoattacks aoe dmg on minions/neutrals/pets that stand in his autoattack range.

the enhanced w should have 10 seconds cooldown (the non-enhanced cooldown should be 20 seconds). additionally the buff should be removed from nunus teammates if he dies. this change would reward an active support nunu and would give him the ability to buff 2 teammates at the same time in the late game (with enough cooldown reduction). it would make tank nunu a worthwile lategame target, too.

the enhanced e should cost no mana (dough!). to balance the passives other changes, e's cooldown should go up to 7 seconds.

the enhanced r should deal the same damage when it is interrupted as if it would be canceled.