User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-5588011-20140618183850/@comment-973379-20140620174054

Bruisers are here to deal damage, tanks.. well, aren't. So if DPF(damage per fight = time(before death)*DPS) of "tanks" and "bruisers" will be close anough then.. Then both of them will be bruisers - just some more tanky, some more DPS-y. So yeah, I'd prefer tank's rework(so they could have proper "tank" utility) to item separation to make them "more tanky and less DPS-y bruisers". Some champs/roles just don't deal damage at all in late game and don't mean to, they have different purpose, live with it.

(Also again - doubling survivability with 1 tank item and doubling damage with one damage item sort of counter each other..).

And while supports items are sort-of-bad(this CDR everywhere.. really, I don't need 80% when cap is 40!), and tank's kits are underwhelming(most aren't "tanks" per se).. only 1-st problem can be sort-of-solved with "itemsets", second can't.(and honestly i'd prefer removing those tons of CDR from support items for more stats and utility-effects).

P.S. sightstone is fine, health is always usefull, the only item I have problem with is  Talisman of Ascension - godlike, must have, active and useless stats(no, again, I don't need 80% CDR!).. Old shurelia was sooo much better.