Thread:Sagee Prime/@comment-4881935-20121005021354/@comment-3323227-20121005030650

At this point there is only one thing I would even consider doing for the Primal Surge remake and that is separate the healing and attackspeed buff effects. one being active and the other being passive. Lifesteal only leaves room for AD/Bruisr Nidalee and my intention was to keep a healing effect that both could utilize effectively. A healing effect passive with an attackspeed active seems like the final option for me here. Take a look I will be implementing the change shortly. 30% is as low as I will go with the shred due to its stacking nature but i made all attacks only apply 1 stack, and reduced stacks to 6.

I want traps to be pure utility and while they can kill you I want them to be weak when hitting one but with a nice utility debuff and punishing if you go running through a mine field of them without stacking them being broken like JitB nests. Also i took ap scaling away from that to give to the improved passive.

Anyway thanks for all the feed back and even if I don't approve of it all I still appreciate it.