Talk:Malzahar/@comment-67.127.233.146-20120708081600/@comment-88.186.19.90-20120708223757

The silence almost always hits in teamfights because people are either bunched up or out of position, if you can't hit with it you aren't predicting wrong. The AoE isn't that small either; it's pretty long, deceptively large and the hitbox remain in place so long it's almost a wall.

I never ult in teamfights until most CCs have been blown, and then I just CC the closest person that's not a support and that's the furthest away from the rest of his team. Since you technically double the distance between you and any potential interrupt (ult distance from you to target, then distance between target and teammates), there's a very low chance you'll be interrupted. Obviously if the only opponent in range is a support, I ult him. Most of the time another CC will mantain people in my null zone.

If I ult the bruiser or assassin, my carry can DPS and survives

If I ult the tank, he can't disrupt our team.

If I ult the enemy AP/AD carry, then all the more power for my team.