Talk:Kog'Maw/@comment-26808509-20180125222733/@comment-34500835-20180128135720

Nowadays its more of 'how many more hits can my adc throw out' than 'how much harder can my adc hit' since with Jannas and Lulus having shields every 4 seconds to save the adcs' asses while buffing the hell out of them really making such picks like Triforce that can only hit hard for skirmishes slightly inferior.

Rageblade is popular due to the continuous influx of the shield supports that bot had the meta of, and is still popular because people see Varus shred a team of 5 with 2.5 attacks a second in Korea and they can't be bothered to think of other innovations for themselves. Hell, even after Ardent was nerfed people still played it before Korea finally got weaned off it.

Triforce is a VERY costly item that gives too many stats for too much gold, which as you said, is great for behind games, but when you're behind you probably wouldn't get much gold and would be more prudent as compared to trying to compare an item with high damage every few seconds as compared to something like a Guardian's Angel that could give you a precious nanosecond from that 12/0 Zed that your Yasuo promised he would crush.

tl;dr, Kog is great with Triforce, but in pragmatic games it wouldn't be a go-to item since it does everything mediocrely while things like Rageblade gives Kog, a on-hit focused champion, literally everything he needs to trade with even the most irritating of matchups.

tl;dr tl;dr; Two more on-hits for Kog's W plus x2 attacks is statistically more powerful than a Sheen proc in lategame because of shields.