User blog comment:Zilla4444/Sunfire Cape Remake Suggestion/@comment-3477682-20120625122033

I liked second one. But with 200 armor + 200 mr its 80 magic damage which is kinda too much i think :D. And i still think that magic damage is problem. Maybe 0.5 - 1% of max health(i prefer 0.5%) and in true damage?

0.5%(10-15) 0.75%(17.5-26.25) 1%(20-30) true damage to Carrys

0.5%(15-20) 0.75%(26.25-35) 1%(30-40) true damage to Bruiser

0.5%(20-30) 0.75%(35-52.5) 1%(40-60) true damage to Tanks

Dunno about damage from minions. It can be useful from times to times but i usaly would just catch uwanted aggro or overpush the lane.