User blog comment:Lyndongwapo/New Game Mode: Wild Wakes (Battle of the Ancient) (champ reworked)/@comment-7709681-20150407144220

''"These ancient warrior is only suitable in this game and they are not compatible in the game mode Summoner's Rift since they are too overpowered to join in the battle." ''- It's funny, because none of them have overpowered kits, perhaps each has a certain imbalanced ability, but their kit behave like the following:

Although I like the idea behind both items, I believe that are they both the actual overpowered part, but the champions by their own are actually generic mostly and, as mentioned before, having an exception in a imbalanced ability. Also, Riot by no means would develope four champions, two items an a map just for a single and probably temporal game mode.
 * I The same for all of them.
 * Q is a stereotype.
 * Gap-closer w/ on-hit damage for the Assassin (Swordman).
 * Gap-closer w/o on-hit damage for the Fighter (Monk).
 * Damaging skillshot w/CC for both the ADC (Archer) and APC (Mage).
 * W is a self-targeted shield, with a statistic buff.
 * AoE plus on-hit damage for the ADC (Archer).
 * AD and AS for the Assassin (Swordman).
 * Armor, MR and HP Regen. for the Fighter (Monk).
 * AP for the APC (Mage).
 * E passively grants an on-hit/on-being hit effect, and actively an steroid.
 * R passively grants an on-hit buff/debuff, actively is the same for all.