Talk:VPBE/@comment-3463132-20150114024533/@comment-1330314-20150116213840

That some items or champions are infrequently picked does not preclude their existence. Poacher's Knife may not be popular, but it is capable of existing in League, whereas Dota would require a complete change to the way its jungle works in order to accomodate such an item. This is like saying Chen's extremely low pick rate means there is no such thing as global heals in Dota, which is blatantly false.

Reducing everything to "dealing more damage" and "taking less damage" is gross oversimplification, and devalues the complexity of itemization in both League and Dota. League has several items that not only make you take less damage, but that also affect the way in which you become tankier ( doesn't protect you against magic damage in the same way as, for example). There are also lots of different ways of dealing damage: even closely-related items such as and Trinity Force allow you to deal damage in completely different ways, and their stats reinforce those effects by giving these items strong niches (Lich Bane is great for most roaming assassins, TF is fantastic on spell-reliant autoattackers). Admittedly, Dota has effects that League doesn't have anymore, like dodge and missing attacks, but those were phased out years ago in favor of alternative forms of protection.