Talk:Kled/@comment-27004415-20160828011105/@comment-28158401-20160901011710

I would also opt for Randuin's first. Although Randuin's might be suboptimal against certain type of teams, it is generally excellent item even without the active.

With Randuin's you can apply the slow slightly outside your auto range to catch up and that 4 second duration should be enough really. Also you have the possibility of hitting multiple targets with the active. If one target flashes, you can move on to the next one. If you really fail to stick on to a target within that 4 seconds, you are in a bad shape anyways and Mallet would have not made much of a difference really.

With mallet you have to get even closer to the enemy to start sticking to them. However, Mallet has the benefit of being available at all times when Randuin's is restricted by its cooldown. They both have their perks, but you really should be planning your choice around the enemy team. If they have people that cannot kite you taht hard, Mallet might be the superior pick. If the enemy team however is of more elusive quality, Randuin's might have an edge there.

In regards of stats, I have always considered Mallet just too expensive. Sure you get tons of HP, but you do not really get even Warmogs just for the sake of HP. The AD on Mallet is kind of meh really. When you compare the effective hp gaines, Randuin's will give more bang for the buck and provides better utility in general. Mallet will leave you oof quite squishy and resists are preferred in laning phase anyways, because it gives more value to your natural health regeneration.

Black Cleaver is extremely solid on him. The movement speed from passive is excellent and armor shred compliments his all-physical-damage kit nicely. Against opponent that is vuilding full tank from the start, this is imo the best item to build first.