Talk:Fiora/@comment-26203093-20170213161204/@comment-27004415-20170217181450

1% liefsteal really? It's easy to minimize the impact of something if yo utake the lowest value ever. But then what about flat true damage? you said " Flat True Damage can be countered with more health. If I have 1000 health, 100 True Damage would kill me in 10 hits." Imagine flat true damage at 100, and a target with a 1000 health. In this example, it's the same to have 1001 more health as 1100. It takes 10 hits to kill a target with 1k hp, 11 hits with 1001 hp and still 6 hits with 1200. So you still have to pass a threshold to EFFECTIVELY mitigate the damage. For both flat and %MH true damage, you need to reach some threshold value to be able effectively mitigate. SO either you were wrong in saying that flat true damage ca be countered, or you were wrong to argue that %MHTD can't be mitigated. Or you're a hypocrite. I'll let you decide.