Talk:Elo rating system/@comment-50.37.119.238-20111111082037

That concept of ELO hell isn't really right. ELO hell is the idea that worse players do not know how to adjust in game strategies, deal with fed characters, play safe if they happen to feed, counter certain teams, etc. This leads to people with less skills (i.e. less ELO) to occasionally feed. But unlike someone who feeds a couple of early kills at 1700 ELO, these players go 0/9/0 or worse. Say I play well but another lane feeds 0/9. There is nothing I could do, no matter how skilled I am, to adjust for that.

Sure, the laws of statistics say I will eventually get out of ELO hell. But extreme differences in team kills mask the value of one good player. And these extreme differences happen more at low ELO. This means that it is an excruciatingly slow climb for that average 1300 player who happened to fall down to 1100.