User blog comment:TakaHann/Gravitatus, the Mage of Vectors/@comment-7782501-20130901051635/@comment-16210885-20130901064227

I agree the innate looks like Sej's old innate, but you could say "compass" was what came to mind...

Vector force was based on how he could use spells to move and repulse enemies. But as you said, it may be more interesting to grant him a click-drag mechanic on his enemy cast.

I just imagined that magnetic shards would accumulate around Gravitatus. I may change the 10 stacks to 5, while granting a each stack a bit more. OR, I'll grant ability 2 or 3 stacks of Magnetic Shards. OR, I might change it to charging only through abilities, and granting bonus damage to basic attacks per stack, but decaying when out of battle. There are many ways I can change this.

The reason "armor" ties in is...well it was just me thinking "the more armor, the heavier you are. Gotta hurt if you get slammed to the ground with more armor on...?" But as you say, it's not truly tied in...also, Cho'Gath's Q also disrupts with a lower cooldown....no?

Imagine...."Using the forces of magic, I crush your heart...would be a killer". If something like this occurs, and being mostly single-target, I feel a 3-5 second disable may be fair. But better tone it down indeed...also, you couldn't see much because of a missing piece of the source code.

I'll be updating Gravitatus to wrap around your points of advice. Thank you for your comment.