Talk:Ahri/@comment-14712965-20140314000938/@comment-4882515-20140318075716

Doesn't seem like a nerf or a buff IMO. Just a QoL change. Since regardless of who you hit, you want all your abilities to land on that one person to benefit from the damage amplification. Who you hit is up to your own skill.

The only thing I'm concerned about is it affecting minions during the laning phase. Say you miss charm and it hits a minion. Your opponent starts to attack you, so you use Orb and Foxfire to give some damage back. But oh no! The Foxfire hits the minion instead. It adds more punishment for missing, while adding no reward for hitting.