Talk:VPBE/@comment-24795478-20151101161436/@comment-3974211-20151102055245

I'm pretty certain Skarner is considered a tank, too. In the Juggernaut reworks I'm pretty certain they said "with Skarner we decided to push him more toward being a tank", whereas before he was in a fighter-space.

@Tinhboe - I'm aware the innate icon also shows the timer, but 10.5 = 2 (i.e. at 0.5 attack speed it takes you 2 seconds to perform the attack). That is to say, when the tooltip says "attack speed only slightly improves reload speed but drastically improves time between attacks", they might have achieved it like this:


 * Stats
 * Base attack speed reduced to 0.4-0.5 from 0.625.
 * Graves' basic attacks scale with only X% of his bonus attack speed (could be as low as 10% - since it really doesn't seem to increase).
 * Combined, this means he takes ~2 seconds to attack and hardly increases from that value.
 * While Graves has Shells, he gains Z% bonus attack speed (to give him the equivalent of 0.625) the modifier to his bonus attack speed is increased from X% to Y%.
 * While Graves has Shells, he gains Z% bonus attack speed (to give him the equivalent of 0.625) the modifier to his bonus attack speed is increased from X% to Y%.
 * While Graves has Shells, he gains Z% bonus attack speed (to give him the equivalent of 0.625) the modifier to his bonus attack speed is increased from X% to Y%.

Where X is a value less than 100%, Y is a value greater than 100% and Z is in the realm of 56%. Although his attack speed doesn't actually update to reflect these changes - but this seems to be a bug. He really seems to be attacking faster than his would imply compared to other champions. Like, he's not attacking at 0.6 attack speed... like, he's at damn near 1.5-2 attack speed. Sure, he then can't attack for 2 seconds, and I suppose you could argue it's showing the average-attacks-per-second... but...