User blog:Andrew.heo1/Notable Team Compositions

Everyone knows the "standard" meta - ranged DPS bot w/ support, solo lanes mid and top, blah blah blah. But that's not everything; champions need to have synergy with each other. I'll be listing here a few team compositions I've been, and works. Any additional information you guys can provide will be really helpful.

Area of Effect 

This team comp was know for a long time, since was released. Basically, choose champions with large area-of-effect ultimate abilities, either ones with high damage output or CC-lock. In team fights, everyone presses R to win. would be proud.

Example:

Counters:
 * Anti-initiate champions (,, et cetera)
 * Avoiding team fights in the jungle
 * Not grouping up too closely
 * Split-pushing/backdooring

PokepokepokeHealhealhealPokepokepokepoke

Title says it all. The team has long-range abilities to weaken the enemy team with pokes without fully engaging, and sustain to heal any damage taken. The team has high mobility, so when the enemy initiates the team will be able to disengage. Having or champions such as  who can use  to knock away the entire team helps. Auras, whether from items or abilities, help greatly too.

Example:

{{ci|Dr.Mundo)) {{ci|Sona}}

Counters:
 * Fast initiation - Don't give them time to react.
 * Burst casters/assassins - Same reason as above

Immortal Vayne

1. Choose {{ci|Vayne}} (any other hypercarry works too, but Vayne seems to be the most popular/common)

2. Get {{ci|Yorick}} and {{ci|Zilean}}

3. Add {{ii|Guardian Angel}}

4. In team fights, ult the carry ({{ai|Omen of Death|Yorick}} and {{ai|Chrono Shift|Zilean}}, respectively.)

Example: {{ci|Vayne}} {{ci|Zilean}} {{ci|Yorick}}

Weaknesses:
 * Highly dependent on the Vayne player to be skillful and getting fed
 * Nobody plays Zilean(I have not seen a good Zilean player in a long time...where's scarra when you need him)

Counters:
 * Shut down Vayne early
 * Aggressive duo lane
 * Constant jungle/ganking pressure