User:Sagee Prime/Custom Champions/Nidalee the bestial huntress/older

Remake 7
Nidalee, the Bestial Huntress is a champion of League of Legends.

Notes:
This was another idea that basically stripped active utility off of abilities and turned it into passive utility but pinned it to every skill in both forms. Not completely bad but would be pretty broken as is. Like some of the concepts and will try to make them more acceptable.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun.


 * Nidalee's passive gives less movmentspeed but charges up for Nidalee's waiting in ambush. her passive also allows AP Nidalee to be more aggressive with auto attacks and scale with attackspeed.


 * Bushwhack shred is now changed to a stack based shred that is applied by all of Nidalee's attacks and abilities. The shred is reduced and cougar has a similar effect associated with swipe.


 * Once ranking Primal Surge the effects are always active. Allies now only gain attackspeed from this ability. Takedown has a similar sustain component associated with it.


 * All of Nidalee sustain will be combat focused forcing her to fight in order to regain hp but no longer able to passively sustain very well. Damage sticks better to Nidalee when you are winning trades.


 * Javelin Toss has a much smaller base damage with her base attack damage filling in where base damage used to be.


 * Swipe and pounce have reduced base damages in exchange for better AP ratios and hybrid scaling.


 * Cougar abilities have better control mechanics attached to them and Nidalee now ignores unit collisions.


 * Cougar abilities have longer cooldown but enjoy reduced cooldowns every time Nidalee lands attacks and abilities on enemies.

Remake 6
Nidalee, the Bestial Huntress is a champion of League of Legends.

Notes:
Revisiting AP based bonus magic damage on auto attacks but basically same as before and bad design and implementation.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun


 * Bushwhack shred is now changed to a stack based shred that is applied by all of Nidalee's attacks and abilities. This allows her to use her shred to full effect without it being easy to get the max shred from a single attack.  This also allows her to opt out of getting armor pen or magic pen.


 * Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.


 * Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.


 * Swipe and pounce have reduced base damages in exchange for better AP ratios and hybrid scaling.


 * Swipe also has its cooldown reduced every time Nidalee attacks or uses an ability.

Base Stats 5
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Notes:
Barely any change from last rework idea. Idea from reworked Kayle passive led me to change the shred on bushwhack but it is too strong as I have it here. Still bad design which is a problem among hybrids. This is the last idea I made a blog about. Too much complaining and not enough actually analytical feedback.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun


 * Bushwhack shred is now changed to a stack based shred that is applied by all of Nidalee's attacks and abilities. This allows her to use her shred to full effect without it being easy to get the max shred from a single attack.  This also allows her to opt out of getting armor pen or magic pen.


 * Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.


 * Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.


 * Swipe and pounce have reduced base damages in exchange for better AP ratios and hybrid scaling.


 * Swipe also has its cooldown reduced every time Nidalee attacks or uses an ability.

Base Stats 4
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Notes:
Too much information and effects saturated into single spells. This would be bad design and hard to understand completely for you and your enemies. So far good ideas are: Ignore unit collisions, AP based bonus magic damage on auto attacks, damage based healing, Stagger as a form of CC, and AOE attackspeed buff.

Javelin changes still bad and trap changes bad too.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun


 * The slow from bushwhack starts off at 5 to 25% on the first application. Stepping on additional slows resets the slow duration and adds another 2.5 to 12.5% slow with a max stack of 3 and a slow cap of 50%


 * the vision duration is lowered by 2 seconds in exchange for additional CC and the shred debuff is removed.


 * Swipe has received the shred debuff that bushwhack used to have at a smaller percent but this shred stacks up 5 times allowing longer engages to fall into Nidalee's favor.


 * This is further assisted by reducing the base damage in exchange of a 2.5 second cooldown and lower base damage with Attack Damage scaling and physical damage type.


 * Additionally Swipe has its cooldown reduced by 1 second anytime it hits an enemy champion. This allows Nidalee to chain together multiple swipes and get the full effect of the shred on nearby targets quickly and reliably.


 * Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.


 * Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.

Base Stats 3
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Notes:
I don't know what I was thinking with this one but I really like the idea of Nidalee gaining AP based magic damage on her auto attacks as it completely synergizes with the way you play human form and works with her primal surge attackspeed buff but I don't like the way it is implemented and Javelin Toss is too strong in this one. Some good ideas to take from this one though and add to the next.

Remake 2
==Base stats 2 ==

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Notes:
This idea is based on pre-release Beta Nidalee with many of her previous effects on her skills being tied to her passive in some way.

Remake 1
==Base stats 1 ==

Notes:
This was before Season 2 started and dodge was on its way out of the game. The idea was to make Nidalee fully AD instead of AP/AD. While it would work it ruins the idea of Nidalee being jack of all trades and turns her into a melee AD caster/Ranged ADC. I don't like this one and I doubt anyone would.

I do like the idea of her having a team buff on primal surge that heals her for the damage she deals rather than a burst heal that only targets and buffs 1 target.