Talk:Camille/@comment-11218751-20161212221505/@comment-3974211-20161213202217

It depends on what you consider to make a kit "unique". Heroes of the Storm has characters like Abathur, Cho'Gall and Ragnaros, for example, who are all undeniably unique in their concept - but whose kits are fairly generic otherwise. Abathur (a concept I think League should implement as a Void support) is a character who is basically a global-range support whose abilities originate from a "host" (similar to Orianna's abilities originating from the Ball), making him feel like he's playing a top-down-RTS while everyone else is playing a MOBA (but his kit is line projectile, PBAOE explosion and a shield); Cho'Gall is a two-player chartacter, but his two halves consist of Vi and Xerath; and Ragnaros has a form-swap that turns him into a structure/raid boss (separate health bar, separate abilities, etc), but overall his kit is just skill shots and ground targeted spells.

I think there's ultimately going to be a limit to the kinds of spells you can implement - it's more about creating flavour.