Talk:VPBE/@comment-24951773-20150304024909/@comment-3974211-20150305165512

Only seeing his walking animation I actually really like it. He's light on his feet and it almost looks like he's walking on his tip-toes, but it does look plausible. Not being able to see his feet is fine. The issue comes when he starts autoattacking, using his abilities, channeling or dying - his skirt flattens and contorts itself in such a way there's no way there's legs inside (and also the fact you can see there's no feet while his skirt is in the air).

P.S. With his new animations, his ultimate has a really noticable cast time. It raises the question, for me, why they don't use that as a balancing lever? Create an animation where he cuts open space - both in front of him and the target location, and then walks through it. Maybe the delay needs to be increased a fraction (I'mma assume it's 0.25 seconds at the moment, which is a standard cast time) - but if the animation sells it, people might not notice completely and it adds gameplay (telegraphs his target).