Talk:Vladimir/@comment-212.117.1.33-20120211075117/@comment-4659726-20120211093800

I love vlad, but honestly the nerfs won't be too bad assuming the numbers are along oh say these lines. Per stack of Tides of blood, you get xx bonus regen. The problem was early game you would have one point in it and have four stacks+heal and it would be stupid. As long as the healing bonus per stack increases per rank of tides up to 25% at max rank it should be fine.

As for the Ult, damage amp essentially made up for his low ratios, short range, and no CC. I did the numbers and it really does boost damage a lot. I don't think the damage amp reduction will RUIN vlad but...anything below 12% damage amplification seems a bit much.

JUST GOING TO SAY THIS, I LOVE VLAD. THESE NERFS AREN'T THAT BAD. Assuming reasonable number tweaks it will only hurt his teamfight prowess. His early game really shouldn't suffer all that much. Just makes you decide whether to max trollpool or Tides second (I always maxed tides second soo...meh).

He will still be good guys, and to be honest. I wish they would REMOVE his free stat passive and give him a different one so they could do other changes. Like 625 range on Q, 650 range on E. His passive has always made him snowball hard and it has always been his problem. Remove it and he is LESS tanky and snowbally, but also he can get buffs that make him act like other casters in lane. Range buffs would be a must, but damage...maybe but I wouldn't bet on it. Range+damage is a dangerous combo. Also think of what a new passive could do! Maybe apply a stacking low amount slow on enemies because hmmm their blood coagulates and becomes all stiff. Fits in with vlad's kit, no passive means less snowballing, and gives him utility. Think GP's grog soaked blade without the damage