User blog comment:RoznosicielCiast/Hez, the Mercury Witch/@comment-24430045-20140904032832/@comment-6061249-20140904055610

I've been thinking of Hez as a top lane zoning champion, and i just considered it shouldn't be a huge problem to pick them. However, at middle lane, that would be a problem indeed. I'll maybe put some changes later.

Q has its huge range because in some uses, it has to travel twice as much distance than just casted straight onto the target, but when i think of it now, 1500 might be too high indeed.

I didn't notice it, but well, yeah, W is really similiar to Azir's ultimate.

E will get its cooldown reduced too. I didn't want a 1.5 second silence to be spammable, but 20 seconds cooldown may be too much.

Every dash passes walls, but her ultimate works in some different way. The dash is only 650 range, but you only need to collide with the wall to get passed through it no matter how thick is it (except of map borders of course), and then launched out of its opposite side. That allows some tricky plays and effective usage as an assassin.