User blog comment:Ferrey/Vincent the Shadow - Champion Concept/@comment-66.28.232.5-20130306215803

Sweeeet. This guy look awesome. Just a couple questions and comments:

Pass: Love it. But I think you should allow him to use his passive if he hasnt died yet. Something like: If he is damaged by a champ, for the next 5 secs his attacks deal 5% more physical damage toward that particular champ (that champ gets a debuff basically). If another champ attacks, the revenge debuff switches and refreshes the duration. After 5 secs are up, "revenge" goes on a 10 sec CD (but only for the affected champ). as in if Champ X damages vincent, he gets the 5% buff for 5 secs. Then revenge goes on CD. Then if another champ comes in after 5 secs and damages Vincent, the debuff is still applied as if no CD, but it cannot be applied to Champ X until the 10 secs CD for HIM is over. --> then extra pass is when if killed, the debuff doubles to 10% for the next 5 minutes. Debuff switches when killed by another champ.

Q: awesome. I'd make it refresh the attack timer (like Nasus's Q). Also maybe add a small AD ratio.

W: Ehh, wouldn't make it like GP's. Vincent is a different guy. He's the original, not a copycat (though GP could have taken his tendencies for aavoiding CC from vincent. like father like son i guess). But still,  I don't think he should have the "remove all debuff's thing"

-->my suggestion would be to keep the movement speed buff, but add an attack speed DEbuff combined with a damage amplifier. Basically, he attacks slower, but hits harder (as you would expect from a drunk). Also I'd make it stack..I'll just write the ability description as I see it. Easier to understand that way.

New W: Grog Gourmet - Vincent drinks grog giving him a brief movement speed and attack damage buff, while slowly decreasing his attack speed. Can stack up to 5 times.

--> Pass: Stockpile - Every  seconds, Vincent saves a bottle of grog in his knapsack. Max 10 bottles can be saved. Can be affected by CDR, and is instantly replenished with the purchase of a pot (health or mana).

--> Active: Chug - Vincent takes a swig of grog and buffs his movement speed and attack damage while slowing his attack speed

--> Movement speed buff: 3|4|5|6|7% per stack of Grog Gourmet

so at max 5 stacks: 15|20|25|30|35%

-->Attack damage buff: 5|8.5|12|15.5|19 AD per stack of Grog Gourmet

so at max 5 stacks: 25|42.5|60|77.5|95 AD

--> Attack speed debuff: 2|3.5|5|6.5|8% per stack of Grog Gourmet

so at max 5 stacks: 10|17.5|25|32.5|40% slower attack speed

basically this will make his dueling awesome. There is more risk involved, but he'll destroy the competition with all the free damage.

E: awesome. I think you should add a light armor reduction. like: 5|10|15|20|25 armor reduction for 2 secs.

R: awesome. Though I don't think they should be controllable. I think it should be sort of like the GP ult where you should an area and make it sacred ground. --> There all the souls of lost bretheren will be resurrected to fight for vincent. The sacred ground lasts 10 secs, and every 2 secs a ghost pirate appears for every champion on the sacred ground. Ghost pirates can chase past the sacred ground circle and disappear.

--->each pirate has 10|15|20% of Vincent's total AD. At each second tick of the timer, the pirates attack in unison. Such that at second 1 and 2, only one pirate is attacking. at seconds 3 and 4, 2 pirates are attacking. and so on. this maxes out at 10 seconds for a total of 3|4.5|6 X vincent's AD, for EACH enemy champ inside the sacred ground. almost like a nunu ult, smaller area, no channel, more average damage delivered, and no slow. This would be awesome for team fights AND dueling.

well..i totally rewrote 2 of your abilities. my bad haha. didn't intend on doing that when I started commenting....

anywho, cool concept dudeman

cheers,

Simon