Talk:Jayce/@comment-68.84.54.116-20120710035409/@comment-96.237.7.190-20120711011101

I'm with the second anon: R, Q, E, W. Grab all three skills first before ranking

I would like to add to what he/she already said:


 * Jayce doesn't have great base dmg. This along with the fact that he has more elements in his gameplay of a burst ad caster than an attrition fighter (like shen) makes Hypercharge (reliant on his flat ad)/Lightning field (better for attrition fights) least useful in the laning phase and mid game. They shine when Jayce has built up tankiness and AD in the late game


 * Shock blast levels really well, and is what makes Jayce a real pain in the ass when the enemy is going for last hits and during exchanges. It is also his key poke during mid game skirmishes, and his execution skill. Add to all these reasons the fact that To the Skies' cd going down/slow going up makes jungler ganks more effective, your engagements more scary, and laning safer (Jayce relies on his mobility, knockback, and slow in roughly that order to keep him safe). Finally, Q in itself gives a simple and safe combo for quick engagements on certain opponents (transforming to cannon, use the first hit for shred followed quickly by blast, transform to hammer and Leap followed by the hit with added bonus. Since the opponent is slowed, you can use the remainder of your passive to get to safety). Q is in my opinion the definite first pick


 * Jayce relies on his mobility to keep him safe. The lower CD on gate, as well as the increased bonus, are very helpful in the laning phase to keep out of sticky situations, poke with accelerated shock blast, and catch up with fleeing opponents. Thundering blow is most useful to escape from ganks, or to add to your combo when you are committed to chunking someone down/killing them. It ranks up well, but is not as helpful to your combo or to your early game as Q (both of these skills will likely be used only when you are fleeing or are committing, so leveling these won't have as much of an impact on your early game as Q, which you will be using much more often). However, both of these skills are more useful to the early/mid game than W, so I would strongly suggest picking it up second