Talk:Malzahar/@comment-90.228.254.147-20120527165633/@comment-88.186.19.90-20120527202112

I go Q-E-W-E-E-R.

Masteries: 30/0/0, full AP branch, getting up to the armor penetration in the AD branch but not the lifesteal, and getting the 5% damage increase. Voidlings are surprisingly damaging, and allow you to last-hit much better; it also lets you get a little AD if you can't land your spells.

I use Movement Speed quints because mobility is a big weakness on malz, and it allows you to catch up with someone to land that last Vision to get the kill.

I get CDR/level blues instead of AP, because I don't really find AP runes particularly worth it as an early-game advantage. If you are having trouble surviving, look into MR or magpen for blues.