User blog comment:RoznosicielCiast/The topic that has been discussed endless times - A fix for Lee Sin/@comment-25055281-20141223181517

Very interesting post. Still, I'm not a Lee Sin player (there are experts in this champion that could write books on him, I'm sure) and both Tihnboe and Willbachbakal points about identity and actuall need for nerfs are fair.

As far as I know all the vision he grants is about him being a blind monk...so it's a keeper.

And the high mobility+knockback with skill cap are sinnonimous with the champ, so keeping those too.

What is left in his kit is very high earlygame damage (and an execute) and tons of sustain...there things could be changed in my oppinion. Removing the execute looks quite well, as it's part of the early ganking power that makes him omnipresent (mind you, Kha'Zix, more of an assassin tipe champ got his "execute" removed). I'd think higher energy costs coupled with more energy gain from flurry could work too (more decision making, higher skill cap, in line with the rest of his kit). And finally, all the sustain from Safeguard + Iron Will is excesive and not really tied to any "identity".

May be couple the nerfs with buffs to his vision granting skills, and even making his movility and plays more rewarding (recover energy for each champ hit with the ult?)