Talk:Thornmail/@comment-25053833-20170301071956/@comment-4091261-20170411143059

If looking at things from a pure stats point of view, then the options like for  becomes quite obvious. The reason being is that pure stats is more than just damage numbers. Literally every single number in existance with a meaning attatched to it is a stat.

The problem is not looking at a pure stats point of view, the problem is looking at only a small scope of the pure stats point of view. Like the gold efficiency for example. It is not completely go in depth in every single stat. However, it is fine because it goes through as much stats as it can. It is up to us to go real hardcore with mathematics to figure out the rest of the stats that aren't immediately available.