Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1330314-20160618103947

I agree with removing the fighter aspects from Nocturne's kit and making him a proper assassin, as that was likely the intention with him all along and his current assassin/diver hybrid build does not do him any favors. I disagree with removing the sight reduction on his ult, as I think it's good for his theme (it's pretty much the only truly memorable part of his kit, and I think it's more appropriate on him than on Eve, who's more about making herself invisible than reducing other people's vision) and gameplay (it lets him isolate and scare enemies, which works well for an assassin, and lets him contribute item-agnostic power).

I think both ideas you have are interesting, and the sleep/sedation mechanic is thematically appropriate on a nightmare champion, but they're also risky: ability 1 means Nocturne has to use allies to work, when usually assassins tend to hunt solo, so incorportating that would mean making Nocturne a more team-based assassin. Ability 2 carries the risk of being a bit confusing (suddenly your stunned champion ends up un-sedated because of a stray AoE), and as with his current fear, hard CC is an extreme rarity on assassins. On the flipside, it could play a unique function as a time-out ability on enemy targets in the middle of combat, which isn't something any champion does in the same way.