User blog comment:Darthzeus/Ezreal Rework idea/@comment-10958553-20141108211025

I like the idea of utilizing his explorer lore but I think some of the changes are a bit strange. Gameplay wise he doesn't need a rework but he doesn't seem like an explorer which is what I assume you are trying to change?

The idea of an explorer doesn't fit the role of marksman very well. Explorers are good at finding things and evading ambushes and traps. Quinns kit works for an explorer, which is why she sometimes feels odd as a markman. Ezreals kit and your reworked kit don't quite fit.

He can't hop walls. I like the grappling hooks feel but gameplay wise and explorer/lore wise he needs to be able to get away, or get to places over walls.

Basically, I would only incorperate your passive. Ezreals current passive is powerful and useful but he feels like more of a siege champion than a persistant attacker.

I would however change it to gaining 5% movement speed while facing away from allied champions that increases to 10% while far enough away, regardless of the direction you face. Instead of the vision range, I would allow him to see into bushes that are within 550 range (half of the normal vision range), provided he is far enough from an ally.

This would solidify his want and ability to get away from allies, additionally it would provide him a measure of safety while wandering the enemy jungle.