Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150623233445

I agree, random crits in lane are not fun, and I want to avoid that. However, I still think a three-strike system here would work better. Reducing bonus crit damage to 0, rather than 100%, would allow all champions to express their crit animations frequently without dealing extra crit damage, and would allow champions with special crit interactions to function properly from the start. Purchasing crit would grant a tangible power spike, but would also provide it in a tightly controlled manner, so even in the early to mid game it would be acceptable.