Talk:Ashe/@comment-9705522-20150521150120/@comment-11013454-20150521164001

Well i mean.

A) Then you have to give ashe ANOTHER new passive to compensate for everyone getting the baseline.

B) calling it vastly supperior is a bit of a stretch.

Luck is something that cannot be elimnated from a game like league of legends. there are tons of variables that rely on luck simply because the game is meant to play out different ways. A part of 'your aim' is luck based, lucky that the person you were aiming at acutally got hit instead of moved. If you take away luck you take out all randomness

A 'critical strike' is managing to hit more vulnerable spots in a target and deal more damage to them. You cannot 'critical strike' constantly under normal circtances unless your aim is so good that you have no problem targeting these areas, which is likened to increasing your crit chance.

if all the crit items now were basilcy "increase your AD damage by X percent", do you REALLY want some of hte more snobally characters to just get flat definate percentile increases in their damage on a consistant basis? You don't even need ot get alot of crit chance, you can just get a little boost and then use your high AD to make it create better returns.

Right now if they buy crit chance, sure their damage is techincally increasing but it isn't 'definately' increasing. You can still come out unscathed if they aren't lucky. at higher crit chances their damage will double more frequenly. Luck atleast leans itself either way on the playing field. Having 'pure fine skill number' battles just means whoever quotes the biggest numbers wins.

Atleast with ashe's passive it kinda makes sense. She can only crit you when she's slowed you. Since she's slowed down your bodily movment you she has a better aim on your weak points.

Draven would just do damage on top of his already strong damage. In his case he can get lucky and puncture an artery with his giant axe thing but he hasn't done anything to acutally aim for your weak points