User blog comment:YourPrivateNightmare/Why I think the Gangplank rework failed/@comment-24795478-20150725173402/@comment-5077844-20150725175310

the passive is strong, i know that...but it's only that way, because they know you're not being able to use it all that effectively all the time.

I don't see how Q is all that better when it's just the same with a few of QoL changes...it's still just a point'n'click Critnuke....I don't see how that's supposed to be interesting in any way.

W....exactly what I said...the whole nostalgia icon thingy is holding gangplank beack from getting a spell that actually makes sense on him...instead he's getting the equivalent of finding a working massage cahir in the middle of the desert. Sure it's nice to have, but what the heck are you going to do with it?

Can agree on R. It's pretty cool now, but as I said, I feel like thee upgrades cost too much...at least make the cost ramp up and start lower...like 300 - 500 - 700 after each upgrade, since you'll be farming easier as time goes by.

I know he's still new and all, but I'm still disappointed in how much potential they wasted by just rehashing the same old crap that put him in an awkward spot in the first place