Talk:Armor penetration/@comment-31203455-20170210101240

I still here people talking about yet another "Tank Meta" when every AD reliant champion is bumbling about with Riot's new range of Diamond-tipped Industrial Can Openers...

I just feel that armour penetration is a bit daft at the moment. Lethality on items for champions that are going after the squishy armour-lacking targets anyway. Armour Pen items giving offensive stats and passives on top of the mitigation removal. Apart from the small crit damage reduction on Randuin's, what are the item options for tanks to reduce damage?

There is a big glowing sore-spot around Riot pumping more and more damage into the game.

The whole point of building tanky was to defend against enemy damage, but then mitigation penetration (good name for a band, snap it up now) comes along and lets the countered counter the countering factors. Why? How is it fair that with no out of way building can the damage dealers can continue building damage and make a good chunk of my spent gold wasted?

Well its because Riot pumped enough available damage options into the game to make tanks hit harder than they should.

So now we are stuck with lethality on this step on the ever descending road of more damage being used to counter excessive damage.

Lethality is dumb, but Armour Pen in general wouldn't be such a "must have" stat, instead of a situational "better get the can opener" game, if Riot had bothered to clean up the high damage tank problem smartly and at an earlier stage.

Armour Penetration should be costly and situational. Not so universal. Ironic how we would need to "nerf" tanks to get such a ball rolling.