Talk:Nidalee/@comment-1748472-20130519232846/@comment-1748472-20130521163612

@Sagee Prime

I tried it on Nidalee and it works pretty damn well.

@Raknut

What? I talked about her whole kit, not just her Q. I agree, most parts of the argument are "Q OP" -> "Dodge lol" over and over again. But the dodge-argument is irrelevant since its impossible to dodge all spears. Like I said: If it was THAT unreliable, we wouldn't see any tournament play.

Besides I talked about her whole kit, not just her Q.

Want solutions? Try these: Make the mana costs for her Q so obscenely high that Nida thinks three times over before throwing one of those beasts. Right now she can just churn out one after the other without a worry in the world. Punish her HARD for not hitting and refund mana if it actually hits an enemy champion. 90/115/140/165/190; refund half the mana if it hits an enemy champion, a quater if it hits a minion. That would result in 45/57,5/70/82,5/95 mana costs if it connects to a champion and 67,5/86,25/105/123,75/142,5 if it hits a minion.

And lower the shred duration on her traps. Practically taking someone out of the game for 12 seconds is madness. Reveal them for 12 seconds for all I care but half the duration on the shred. And that's already a looong time. Or lower the duration only slightly but make the resistances recover over its duration.