Talk:Caitlyn/@comment-27197307-20151111220826/@comment-26941996-20151117071420

You add the multipliers together, don't multiply them against one another.

Old Headshot: 50% of enemy's bonus armor ignored; *150% autoattack damage to champions* or 250% autoattack damage to minions/monsters.

New Headshot: Autoattack does plain damage (1.0 AD) + a bonus of: (*50%* + %) to champions OR a bonus of 150% to minions/monsters.

To put it in terms of a modified autoattack instead of an autoattack PLUS bonus damage:

150% autoattack damage to champions + an additional 1*% per 1% critical strike chance OR 250% damage to minions/monsters.

TLDR:  Both iterations do 250% to minions/monsters. Old headshot is 150% autoattack vs. champions & 50% bonus armor ignored, new headshot is 150% + 1%(*BonusCriticalDamage) per 1% critchance. Only difference is 50% bonus armor penetrated is swapped for an additional 1% per 1% crit chance, or 1.5% per 1% if the carrier has Infinity Edge.

They're pretty much the same, only she hits squishies harder than she hits tanks now.