User blog comment:Harlem36/Gal'Zor, Abomination of the Void/@comment-696579-20140218114543

This has some really interesting ideas, and while I feel that the "chimera" design doesn't really fit the style of the Void, I must say the concept of him looks very very nice.

His passive I like, but I feel it should probably give him a stat boost if he successfully drains then, maybe a permanent AP boost; and be shorter ranged, so that the big reward can be disrupted by forcing him to escape.

His Q I like, it should affect Armour as well but the concept is good.

His E I like, seems a little long-ranged, and maybe the stun is too much (a slow is probably more appropriate); I think having a delay before you can use the second strike would be good, and having the second strike stun instead. It means that the enemy will have a chance to escape the stun by teleporting away, or breaking the slow.

The ult I like, just a cool ability all around.

The W however doesn't seem to fit that well, to me; it's very passive, and you already have a poison-themed skill. I think something that incorporates his multiple mouths would work better.

I think that a three-shot short-ranged skillshot would be good; each shot is a tether with one of his heads biting them and sucking their life force, applying a stacking DOT and maybe another effect, per hit. And if you hit the same target with all three heads and stay within range for a short time, then you pull them in and the whale mouth takes a chunk out of them, doing a big hit of True damage.