User blog comment:Qwertyfatcat/A different look on Crit/@comment-4296199-20140211175824

Omg, I'm happy that people are actually taking this blog into account. As for the pseudo random factor, I'll admit that I didn't see into that completely. However, it still doesn't change that you don't know when you can rely on that damage.

For instance, compare 10% crit chance to taking a piece of candy from a jar blind folded. You're only allowed one candy per attack and you only want one of them. You could get the one candy on your first try, or get it at the very end. As Willbackbakal said, this is unreliable and could mean your critical chance could be worthless or extremely valuable especially in early game.

Thank you Willbackbakal for helping to explain things in the comments for me. :)

As for making the critical argument come back, I'm sorry that I didn't reference the previous ones. I forgot about putting them in here and it would be great if people looked them up.

As for the counter idea, it could be too easily abused. All an adc would have to do in early game is to build up a crit and then auto attack enemy champion. If that were true, it would allow them to dominate any melee ranged champion too much.