User blog comment:Kenetron/Alexa, the Deamacia's Future/@comment-4296199-20130207004425

It's alot better than your previous sheet. However, there are still problems.

First of all, you gotta scale the Q better. Nobody wants to put points into that skill because of how useless it is as a skill. Teemo can use his poison because he's ranged and the damage is strong early game, Irelia uses her true damage not just for that, but also for life sustain and fights. Your character would have true damage that isn't substantial enough unless you put points into it, which could be put into her other skills. She's not dueling with that Q due to how little true damage it does in comparison to Irelia, while she doesn't have the range to fully utilize the poking potential like Teemo.

Secondly, her W is still overpowered. Despite the long CD, it's too strong throughout the game. For early game, the cost is too low and will cost essentially nothing due to the CD. By late game, the damage is too high for what not putting anything into the skill. By level 9, if you max this skill up, you'd be doing 418 damage with stun. This is without items. You might want to scale it so it's not too strong early, but not too strong late.

Thirdly, her E is in an odd state. It's impractical due to how many stacks you need to accumulate to get the full effect, but it's too strong due to it's scalings. Armor and MR scalings on a skill are delicate to balance due to how efficient those stats are, and the base number on the heal is on par with Soraka. I'd suggest finding a way to make this skill used more often in a fight, but lower how much it heals. Don't forget that this is aoe, so even weaker heals help in a teamfight regardless.

As for her ult, it's a free super Rammus defense for the whole team while being a super baron buff regen. You might want to tone down the defense boost since you're giving this to the whole team. More than Taric's buff obviously, but to the point where it makes the carry as bulky as Rammus.

Finally, your passive is giving way too much for just one stat, and this is to your party. Certainly, it's not a stat you'd use that much on her, but she's still giving way too much for what she'd have to commit. Try to give her a stat she'd actually use, but tone down the amount. You don't want to be the "one aura that conquers them all" character.

Sry if I'm doing alot of complaining, but I just want to see a character that doesn't become stupidly lopsided. You want to see your character being used in all stages of the game, rather than just having powerful, but impractical skills, or just plain broken skills.