Talk:Urgot/@comment-2021586-20151122223747

I have always loved Urgot, I'll tell you all that. I dont want all the champs to be sexualized, big boobs, handsome face, abs, I dont need any of that, and that's why I always wanted to main Urgot.

New of a reworked kit have been keeping my hopes up, but everything else is more important to Riot (like overbuffing already viable champions).

Seriously, we had a marksman update, many with reworked kit, and URgot got NOTHING.

Now, I'd prefer my Urgot to remain on botlane and be up to par with most other ADCs, so I'll share some ideas with you all for a new kit:

Q: I would change it into a passive, which would fire a long ranged secondary projectile with every third AA, prioritizing enemy champions, and upon landing such a projectile against an enemy champion gives Urgot increased movement speed that scales with W's level. Leveling this increases the secondary projectile's damage.

W: Upon activation, brings up a shield around Urgot with a flat amount + extra based on E's level, and AAs now put a slow on enemy units hit. Leveling this increases the flat amount and bonus of the shield, aswell the slow on enemies, and decrease CD.

E: Upon landing the mine and tagging enemy units with it, AAs against those targets would gain increased range, and an attack speed scaling with Q's level. Q passive would still proc every third AA enhanced by E, and the secondary projectile would also lock onto the same attack target. Leveling this would passively increase Q's secondary projectile range, and both Q's and AA's range against enemies tagged by E.

R: place a device at target nearby location for 5 seconds. Second cast would teleport Urgot to the device, consuming it. While the device is out on the field, if Urgot deals damage to an enemy champion equal to 30% of their max health, the damaged champion gets teleported to the device, consuming it. (I didnt have any ideas prior for an R, I just quickly thought of something.