Mana



Mana is the resource of some champions necessary to cast most of his/her abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your current amount of mana and the second refers to the maximum amount you can store. Mana regenerates over time and this rate can be increased with masteries and items.

At level 18, the base mana pool ranges from  to.

Maximum mana has a gold value of per point. Mana regen has a gold value of per percent of base mana regen per 5 seconds.

Manaless
The following champions do not use mana and are referred to as manaless:
 * Champions using :
 * Champions using :
 * Champions having abilities without cost:
 * Champions using :
 * Champions having abilities without cost:
 * Champions using :
 * Champions having abilities without cost:
 * Champions having abilities without cost:
 * Champions having abilities without cost:
 * Champions having abilities without cost:
 * Champions having abilities without cost:
 * Champions having abilities without cost:
 * Champions having abilities without cost:

Champion abilities

 * grants a shield that is equal to health when dropping  for up to 10 seconds.
 * deals +  +  magic damage, up to  +  +  magic damage at 4 stacks.
 * deals +  +  magic damage.
 * grants him a shield that absorbs   for 2 seconds if he casts the spell with 2 runes ready.
 * deals +  +  magic damage.
 * deals +  +  magic damage.
 * shields himself for  for up to  seconds.

Ways to restore mana
A champion's mana can be restored in several ways:
 * Mana regeneration
 * Using a or.
 * Returning to the spawning pool, which restores a percentage of your maximum mana per second.
 * Having the buff, which can be obtained by slaying the  or by slaying an enemy champion that has the buff.
 * The passive effect of, , and.
 * Using.
 * Slaying a monster that has Healing Sigil (,, , and ).
 * Killing a unit while in possession of at least one.
 * Landing critical strike when possessing.
 * Obtaining kill or assist when possessing.
 * Obtaining kill or assist while having mastery active.
 * Picking up a Health Relic on the Crystal Scar, Twisted Treeline or Howling Abyss
 * refunds 15% of the mana spent.
 * and (and their upgrades) refund 25% of mana spent.

Abilities which restore mana

 * refunds  if it kills the target.
 * restores when picking up a chime.
 * restores per kill.
 * refunds  when it kills the target.
 * refunds if it kills the target.
 * restores  with every third basic attack.
 * restores every second, after being out of combat for  seconds.
 * refunds if it kills the target.
 * refunds if it kills the target.
 * restores per hit while in.
 * , while toggled off, restores upon killing an enemy.
 * active restores on hit. The value quintuples against enemy champions for a maximum of.
 * restores per enemy unit that dies while having this ability on them.
 * restores whenever it successfully blocks an ability.
 * restores every second while being within range of a Crystal Spire controlled by his team.
 * restores upon killing an enemy or structure, and  upon champion takedown.
 * restores upon hiting an enemy unit or structure with this card.
 * refunds  if he does not fire after four seconds of channeling the ability.
 * restores  every 12 seconds on a basic attack. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.
 * refunds  if he does not fire after 3 seconds of channeling the ability.

Increasing mana
Several items and runes can increase the total mana of a champion. This statistic scales additively, which means that each bonus point acquired is directly added to the mana pool.

Champion abilities

 * increases his by.

List of champions' mana

 * Manaless champions are not considered in this list.

Champion abilities cost
Only abilities costing mana

Ability cost decreasing with level

 * abilities:

Trivia
Last updated: June 18, 2017 – V7.12


 * The maximum attainable mana is  with at level 18, thanks to his  which increases his  based on his.
 * Base stats: 
 * Runes:
 * 9 (+9 mana)
 * 9 (+9 mana)
 * 9 (+9 mana)
 * 3 (+3 mana)
 * Masteries
 * 5 points in (+15 AP)
 * Items:
 * 6 (+6(1000 mana + 80 AP))
 * Buffs:
 * (+50 AP)
 * (+40 AP)
 * (+36% AP)
 * (+36% AP)


 * Relevant mathematics:


 * mana before = 1250 +  + 6000 =
 * Base = 1250
 * Runes = +  +  +  =
 * Items = = 6000


 * AP before passive and AP multiplier = 480 + 105 =
 * Items = = 480
 * Mast. & Buffs = +  +  105

= (b + 0.0005abx) / (1 - 0.000015bx)
 * AP multiplier = 1 + =
 * Applying the formula (see ability details)


 * mana = ( + 585) / (1 - ) =

Mana Mana Maná Mana Mana pt-br:Mana Мана 魔法值