User blog comment:JBox2D/Items/@comment-24420226-20140226222127

I think the passive on Executioner's calling should remain the same. Having it crit based makes it ineffecient for anyone but an adc, and only if they have at least 50% crit. In a standard adc build, this item would probably replace a phantom dancer, dropping their crit to only 40%, which makes it too risky to build anyways (ideal crit chance in my opinion is 50% to 75%). Also, an adc should be trying to optimize their build for damage output. You should make EC more appealing for non-adc's to build, as a way to bring team-wide utility. I actually build the current EC on yasuo occasionally, as he uses the meager stats more efficiently and helps my whole team deal with hyper-healing.

The current brutalizer items are actually not a bad choice for adcs lategame, depending on the adc. For example, MF can easily put cleaver stacks on the entire enemy team with a well positioned ult, or Sivir with her Q and W. I've once built AD-Caster varus with lots of pen and cd, and it was pretty lulzy. Ghostblade could totally fit into a lategame build, with ad, crit, and a speed steriod. think about a full AD jinx using it to quickly stack her minigun, or Sivir dancing around enemies with a double movespeed buff.

For me, lichbane more about playstyle. I thought of it more as a way to enhance champions with "punctuated burst": champions that have one primary damage ability with a relatively short cooldown. Think Anivia with her frostbite, Ziggs with his bouncing bomb, Akali with her ult, and TF with his Wild Card. Fizz is a special case because his Q delivers on-hit effects, which removes the main problem with building a lichbane on just any ap champ; while it gives another ratio for damage output, it forces the player to work another action into their combo. Meaning that unless they can deliver an on-hit effect through a spell, they now put in time, effort, and risk to position for an auto-attack or they lose out on damage. For people like Veigar, Xerath, Leblanc, etc, It's better to focus on a more damaging item to empower their combo, than trying to lengthen it. If poor ratios are a problem, DFG is usually a better answer. Maybe peel back the ratio to 60 or 50%. Also, your rework of lichbane smells of the problem with Force of Nature: a lot of stats that don't seem to have a specific purpose together. You don't want to just give a player free stats for no reason.