User blog comment:Shinen-san/Shard, the Broken Reflection (anti-magic support champion concept)/@comment-26381925-20150524083018

Since people are complaining about the ult being a clone, why not have it split damage between the target, the caster of an ability hitting the target, and Shard himself instead of a clone? Something like redirecting 20/25/30% of the damage an ally takes from a spell to Shard and the caster of the ability, 20/25/30% of the damage Shard takes to the target ally and the caster of the ability, increasing the attack damage/ability power of Shard by 35/50/65% of the target ally and increasing the attack damage/ability power of the target ally by 35/50/65% of Shard. The counterplay of having to choose and focus a target would still exist, but it would be easier to read, and both tanky and damage builds would be rewarded (a tanky build would reduce more of Shard's damage before applying it to the target, which would be great because he'd have enough damage from the ult to be a minor threat and he'd be in the enemy teams face baiting them to target him, while a damage build would vastly increase a carries damage output while ulting, which would be great for when your team has a solid front line with significant cc already and the goal is to shred through as many of them as possible before it all wears off)