Talk:Sion/@comment-30083883-20160927150154/@comment-26539937-20160928040502

this has good and bad points, the part about ignoring all CC isn't good, something ive seen in sion's abilities is that they are designed to force the enemy team choose whether or not its a good idea to use CC/damage/time on him that could be used on his teamates.

you notice this from his Q being an AOE knockup that is intruptable by CC, his shield not doing damage if its popped and hit ult be'ing easily dodgable but requires the enemy to move in a telegraphed way or use mobility to dodge it.

if they wanted him to simply be a zombie man outright coming down and smacking one person with his CC/damage with there being little the enemy team can do about it then they would have made him different in many ways.

if they made it so he couldn't be CC in passive form then the enemy team would never bother using CC on him. and to make something like CC invulrability balanced on him they'ed need to nerf the passive to the point were the enemy carry could simply just ignore him.

this could work if it was instead "when sion dies after 0.40 seconds he revives and grabs the enemy champion with the lowest current HP in mellee range and stuns them for 1/1.5/2 seconds based on level and deals physical damage, this effect can be interupted in the same way any channel can be. if the first effect is cancled or there is no one in mellee range apon revival the current passive happens" and well hes holding someone the rate at which his health drops is increased so that after the channel he dies.

this would allow for the enemy team to make desicions based on what would be the best way to deal with him after death, if they have used all their cc the ally tank could stand on him so he couldn't go after someone else, or if a mistake was made someone who has CC could throw sion off of his ally and he would already be at very low health and probly couldn't chase anyone down.