User blog comment:Emptylord/Blogs/Journey to Platinum - ADC Thresh/@comment-3466579-20130926235048/@comment-3974211-20130928134252


 * 1) Ezreal's poke is particularly easy to dodge - especially on Thresh. Death Sentence is a good deterrent because of Ezreal comes out of his minion wave to poke, he's also vulnerable. Most harass on ADC has its counters - most of which revolve around the minion wave.
 * 2) I don't always use my Death Leap, sometimes I merely hold them still so that the actual imitator can land their CC - such as my support, or jungler. This use of Death Sentence persists all game. It's also a great escape tool over walls with jungle camps. A lot of supports don't have pre-6 CC, and Leona's Zenith is counters by Flay - so there's very little an enemy support can do about me using Death Leap anyway.
 * 3) Regarding a gank, I'd like to think my positioning is good and given the choice I always have a disengage-support (such as Lulu, Morgana or Alistar). I more often than not use my lantern to save my allies, rather than require it - and the amount of times I've had the enemy jungle follow me to tower only to get hooked and then flayed for the allied kill.

From what I can gather, you have a hard time imagining a strong-CC combo on an ADC. For good reason, most ADC's don't have one. But Ashe and Quinn both have self initiates, and Vayne with a Nami or Blitzcrank needs to worry about landing CC to maximize her potential. Thresh does feel very much like Twitch in the sense that his kit is all about setting up for autoattacking - neither champion relies on "poke".