Jax/History

Previous Lore
The most prolific tournament fighter at the Institute of War, the self-proclaimed 'Grandmaster at Arms' rattled off a streak of consecutive wins 152 long.

No one had ever achieved even half of that number before, but what made it even more remarkable was that he did so while fighting only 152 matches.

Concerned the peace accords that ended the Rune Wars would be threatened by a fighter who was unbeatable in the arena, the League hastily banned from the arena altogether.

But in the spirit of the Institute, the League eventually relented, stating that a champion's skill was no reason to remove a realm's access to the governing powers of the tournaments.

Jax was reinstated, but with one rule: He is only allowed to fight with weapons the League deems suitable. For now, that list includes a lamppost, a chicken's foot, a spatula, and a fishing rod.

Previous Abilities
Increases damage that Jax gains from items by 15%.
 * Weapon Mastery

Jax gains per  and  per  received from items.
 * Equipment Mastery


 * Counter Strike
 * Increases Jax's dodge chance %
 * Jax surrounding enemies for 1 second and deals   magic damage to them. Usable only within 7 seconds of dodging an attack.


 * Relentless Assault
 * Jax's basic attacks increase his by % for a short duration, and hitting the same unit 2 consecutive times enhances Jax's next attack for   bonus magic damage.
 * Grants (+ dodge chance)  for a short time upon activation.

Previous Splash Art
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Patch History
V6.11:
 * Stacks fall off one at a time rather than all at once.
 * Stacks fall off one at a time rather than all at once.

V6.3:
 * Attack speed reduced to from.
 * Maximum stacks increased to 8 from 6.
 * Maximum attack speed increased to from.
 * Maximum attack speed increased to from.

V5.22:
 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 32 from 35.

V5.17:
 * Mana cost reduced to from.
 * Mana cost reduced to from.

V5.12:
 * Base bonus armor resist increased to from.
 * Base bonus magic resist ncreased to from.
 * Base bonus magic resist ncreased to from.

V4.21:
 * Cooldown reduced to seconds from.
 * Bonus armor increased to  from.
 * Base bonus magic resist changed to from.
 * Bonus armor increased to  from.
 * Base bonus magic resist changed to from.

V4.13:
 * Stats
 * Jax finishes his attack animation 19% faster.

V4.11:
 * Stats
 * Base health reduced to 450 from 463.
 * Health per level reduced to 85 from 98.
 * Armor per level reduced to 3 from.

V4.5:
 * Stats
 * Base armor increased to 22 from 18.

V1.0.0.152:
 * Stats
 * Base movement speed increased to 350 from 325.

V1.0.0.143:
 * Dodge component now works properly against.
 * Dodge component now works properly against.

V1.0.0.140b:
 * Damage reduced to from.
 * Damage reduced to from.

V1.0.0.139:
 * Fixed a bug where it was stunning through spell shields.
 * Fixed a bug where it was stunning through spell shields.

V1.0.0.138:
 * Passive damage proc stacks increase even if Jax's attack misses or is dodged.
 * Passive damage proc stacks increase even if Jax's attack misses or is dodged.

V1.0.0.136:
 * Stats
 * Health per level increased to 98 from 88.
 * Area of effect radius increased to 375 from 350.
 * New Active
 * Active: Jax gains  armor and   magic resist for 8 seconds.
 * Cost: 100 mana
 * Cooldown: 80 seconds
 * Cooldown: 80 seconds

V1.0.0.135:
 * Fixed a bug where the passive attack canceled if the buff ran out during the attack animation.
 * Fixed a bug where the passive attack canceled if the buff ran out during the attack animation.

V1.0.0.133:
 * Stats
 * Mana regen per 5 per level increased to 0.7 from 0.45.
 * Fixed a bug where its cooldown was higher than stated at earlier ranks.
 * Dodge duration increased to 2 seconds from 1.5.
 * Now additionally reduces the damage from area of effect abilities by 25% for the duration.
 * It can now be activated again after 1 second to end the effect early.
 * Damage changed to  from.
 * Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of bonus damage per dodge.
 * Cooldown reduced to seconds from.
 * Duration increased to 8 seconds from 6.
 * Cooldown reduced to seconds from.
 * Duration increased to 8 seconds from 6.
 * Duration increased to 8 seconds from 6.

V1.0.0.132: Remake
 * General
 * Added an animation to Jax's joke.
 * Stats
 * Base health increased to 551 from 506.
 * Health per level increased to 88 from 83.
 * Armor per level increased to 3.5 from 3.2.
 * (Innate) remade
 * Every time Jax attacks an enemy, he gains 4-14% increased attack speed (stacks up to 6 times).
 * (Q)
 * Cooldown changed to seconds from.
 * Damage changed to   from.
 * (W)
 * Cooldown reduced to seconds from.
 * Damage changed to from.
 * Ability power ratio increased to from.
 * Mana cost increased to 30 from 20.
 * (E) remade
 * Jax dodges all incoming basic attacks for 1.5 seconds. At the end of the effect, Jax deals  physical damage and stuns nearby enemies for 1 second. This spell deals an additional  damage for each attack dodged.
 * (Ultimate) remade
 * Passive: Every third consecutive attack deals an additional  magic damage.
 * Active: Jax gains ability power equal to  and attack damage equal to   for 6 seconds.

V1.0.0.124:
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Now breaks spell shields.
 * Base damage reduced to from.
 * Now breaks spell shields.

V1.0.0.123:
 * General
 * Fixed a bug where Jax's attacks could not be dodged.
 * Jax will now attempt to attack the target after casting if it is an enemy champion.
 * Jax will now attempt to attack the target after casting if it is an enemy champion.

V1.0.0.122:
 * Base damage reduced to from.
 * Attack damage ratio increased to from.
 * Attack damage ratio increased to from.

V1.0.0.121:
 * Can now target wards again, but will now reveal wards for two seconds when used in this manner.
 * Can now target wards again, but will now reveal wards for two seconds when used in this manner.

V1.0.0.120:
 * Attack damage ratio reduced to from.
 * Can no longer be cast on wards.
 * Can no longer be cast on wards.

V1.0.0.118:
 * No longer locks Jax, allowing him to cast spells while leaping.
 * No longer locks Jax, allowing him to cast spells while leaping.

V1.0.0.114:
 * Now prefers to target enemies over allies when your cursor overlaps both.
 * Now prefers to target enemies over allies when your cursor overlaps both.

V1.0.0.111:
 * General
 * Updated tooltips.

V1.0.0.110:
 * General
 * Fixed a bug where in some instances Jax would lose health while leveling.

V1.0.0.109:
 * Cooldown reduced to seconds from.
 * Now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready.
 * Now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready.
 * Now shows a brighter particle when Jax has recently dodged an attack and Counter Strike is ready.

V1.0.0.104:
 * Now properly procs.
 * Now properly procs.

V1.0.0.103:
 * General
 * Recommended items updated.
 * Tooltip updated to show health gained from each source dynamically.
 * Ability power ratio reduced to from.
 * Cast time reduced by 20%.
 * Travel speed increased by 20%.
 * Base damage increased to from.
 * Ability power and attack damage ratios increased to  from.
 * Cooldown increased to seconds from 5 at all ranks.
 * Mana cost reduced to 20 from 35.
 * Tooltip corrected to accurately state it deals magic damage.
 * Fixed bugs where incorrectly did less damage when used at the same time as  or each third  strike.
 * Now only deals damage to a single target rather than to an area of effect.
 * Now resets Jax’s autoattack timer when cast.
 * Base damage increased to from.
 * New Active: Grants + Jax's dodge percent in bonus magic resistance for  seconds upon activation.
 * Cost: 80 mana
 * Cooldown: 60 seconds
 * Buff icon now dynamically shows Jax's number of stacks.
 * Tooltip correctly indicates that Jax gains up to 10 stacks of.
 * New Active: Grants + Jax's dodge percent in bonus magic resistance for  seconds upon activation.
 * Cost: 80 mana
 * Cooldown: 60 seconds
 * Buff icon now dynamically shows Jax's number of stacks.
 * Tooltip correctly indicates that Jax gains up to 10 stacks of.

V1.0.0.101:
 * Now has a buff showing the duration of the effect.
 * Now has a buff showing the duration of the effect.

V1.0.0.94(b):
 * Stats
 * Health per level reduced to 83 from 86.
 * Base movement speed reduced to 325 from 330.

V1.0.0.94:
 * Cooldown changed to 5 seconds at all ranks from seconds.
 * Cooldown changed to 5 seconds at all ranks from seconds.

V1.0.0.87:
 * Fixed a bug where Jax was being healed when he received bonus damage (from, , etc.).
 * Fixed a bug where Jax could target himself.
 * Fixed a bug where Jax could target himself.
 * Fixed a bug where Jax could target himself.

V1.0.0.83:
 * Stats
 * Base armor per level reduced to 3.2 from 4.
 * Attack damage to health conversion reduced to 3 from 4.
 * Is no longer castable while immobilized.
 * Fixed a minor tooltip typo.
 * Is no longer castable while immobilized.
 * Fixed a minor tooltip typo.
 * Fixed a minor tooltip typo.

V1.0.0.82:
 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.

V1.0.0.81:
 * General
 * New "Selection" quote in PVP.net.

V1.0.0.79:
 * Health bonus reduced to 4 health per attack damage and 2 health per ability power.
 * Base damage reduced to from.
 * Now gains 20% of attack damage and ability power as bonus damage.
 * Base damage reduced to from.
 * Now gains 20% of attack damage and ability power as bonus damage.

V1.0.0.75:
 * Stats
 * Base mana increased to 235 from 215.
 * Mana per level increased to 35 from 30.
 * remade
 * Jax's prowess with weapons and armor increase his fortitude as he gains equipment.
 * Jax gains 5 health per point of attack damage received from items.
 * Jax gains 3 health per point of ability power received from items.
 * Can now target allies.
 * remade
 * Jax instantly charges his weapon with energy, causing him to deal damage to all enemies nearby on his next attack.
 * As there is no longer a charge-up time, cooldown increased to from 1 second at all ranks.
 * Changed mana cost to 35 at all ranks from.
 * Changed mana cost to 35 at all ranks from.

V1.0.0.72:
 * Fixed an issue that was causing the damage to fail sometimes when interacting with targets in brush.
 * Fixed an issue that was causing the damage to fail sometimes when interacting with targets in brush.

V1.0.0.63:
 * Improved responsiveness: you can now move much sooner after striking (but not attack).
 * Improved responsiveness: you can now move much sooner after striking (but not attack).

V1.0.0.61:
 * General
 * Ability keys rearranged: is now Q,  is now W.
 * Cooldown reduced to seconds from.
 * Cleave increased to 60% from 50%.
 * Duration to power up reduced to 3 seconds from 4.
 * Damage per second increased to from.
 * Duration to power up reduced to 3 seconds from 4.
 * Damage per second increased to from.

V0.9.22.16:
 * Can no longer crit.
 * Fixed an issue causing it to not proc.
 * Ability power ratio reduced to from.
 * Dodge reduced to % from %.
 * Cooldown increased to 4.5 seconds from 4.
 * Attack speed per level reduced to % from %.
 * Cooldown increased to 4.5 seconds from 4.
 * Attack speed per level reduced to % from %.
 * Attack speed per level reduced to % from %.

V0.9.22.15:
 * Bonus damage increased to from.
 * Now gives Jax a slight speed boost upon landing.
 * Dodge increased to % from %.
 * Damage reduced to.
 * Reduced hits to proc to 3 from 4.
 * Can now be held across targets for up to 2.5 seconds.
 * Damage reduced to.
 * Reduced hits to proc to 3 from 4.
 * Can now be held across targets for up to 2.5 seconds.

V0.9.22.7:
 * Stats
 * Movement speed increased to 325 from 315.

V0.8.22.115:
 * Stats
 * Base armor increased to 18 from 14.
 * Health per level increased to 86 from 78.
 * Cooldown reduced to 4 seconds from 5.
 * Duration of dodge proc increased to 7 seconds from 4.
 * Duration of dodge proc increased to 7 seconds from 4.

July 10, 2009 Patch:
 * Now increases damage on a per level basis instead of cleave percent.
 * No longer causes double hits.
 * Fixed a bug with this skill interacting with monsters.
 * No longer causes double hits.
 * Fixed a bug with this skill interacting with monsters.
 * Fixed a bug with this skill interacting with monsters.

June 12, 2009 Patch:
 * Ability power ratio increased to from.
 * Now properly shows that it has an ability power ratio of.
 * Now properly shows that it has an ability power ratio of.
 * Now properly shows that it has an ability power ratio of.

May 15, 2009 Patch:
 * Bonus damage modified to 15% from %.
 * No longer triggers item effects like, , and (since its cooldown > 1 sec).
 * No longer triggers item effects like, , and (since its cooldown > 1 sec).
 * No longer triggers item effects like, , and (since its cooldown > 1 sec).

April 11, 2009 Patch:
 * Empower damage can no longer crit.
 * Bug fix: it no longer lasts longer than it should.
 * Mana cost increased to 65 from 50.
 * Cooldown increased to seconds from.
 * Dodge chance reduced to % from %.
 * Mana cost increased to 60 from 50.
 * No longer gives Jax additional speed upon striking buildings.
 * Changed to Passive from Active.
 * Damage reduced to from.
 * No longer gives Jax additional speed upon striking buildings.
 * Changed to Passive from Active.
 * Damage reduced to from.
 * Damage reduced to from.

Alpha Week 7:
 * General
 * Fixed tooltip errors.
 * Removed excess Dodge messages.
 * Now has a particle effect.
 * Now has a particle effect.