User blog comment:Hidden Sniper/An interesting thread about last hit mechanics among other things and changing them/@comment-3466579-20120127093002

1) last hitting may be a counter-intuitive mechanic, but it is a part of managing lanes and creep waves, which is important. i agree it is boring to spend 10 - 15 minutes last hitting, but i don't honeslty see any other good way to make people earn gold, although i'd love to have some viable options to the current metagame. 2) now on the towers. the point is that, unless you destroy an inhibitor, you are not granting yourself an advantage. creep waves are always the same and you're putting yourself deeper into the enemy territory. i think you should have some kind of reward for destroying a tower, but not a gold-based one. a little stronger creep wave, a little less hp to the remaining towers of that lane, i honestly don't know. 3) in my opinion, the "risk zones" idea is quite bad. i mean, if you are pushed hard into your base AND the enemy team gets 2x gold from creeps, you'll have very little chances to still win the game. if one of the two teams can get an advantage in at least 2 lanes, it may snowball hard.