User:Care Level/Miss Fortune

= Miss Fortune Rework = Points of interest:
 * Cleaning up.

Mechanical Changes:
None.

Passive: Impure Shots
Whenever Miss Fortune deals physical damage, she also deals 5 (+ 5% AD) (+ 20% AP) magic damage, stacking up to 5 / 6 / 7 / 8 times. Stacks decay after 3 seconds.

Enemies coming within 200 units of Miss Fortune are Charmed for 1 second and forced to move harmlessly toward her. This effect is not applied on foes with stacks of Impure Shots, and cannot be applied to the same foe again until they leave combat.

Q: Double Up
ACTIVE: Miss Fortune fires a shot through the target enemy to hit an enemy behind them, dealing 20 / 35 / 50 / 65 / 80 (+ 100% AD) physical damage to the first target and 40 / 70 / 100 / 130 / 160 (+ 120% AD) physical damage to the second, applying on-hit effects to both.

Double Up's second shot prioritizes enemies directly behind the primary target, especially enemy champions affected by Impure Shots.png Impure Shots, and deals 50% bonus damage if the first shot kills its target.

Cost: 45 mana. Range: 650 / 500. Cooldown: 7 / 6 / 5 / 4 / 3 seconds.

W: Strut / Blaze
PASSIVE:.

TOGGLE: Strut: Miss Fortune dashes a short distance toward the cursor, losing Blaze and gaining a burst of 40 / 50 / 60 / 70 / 80 bonus movement speed that decays over 3 seconds while in combat. During Strut, the range of Miss Fortune's Charm is doubled for foes behind her.

TOGGLE: Blaze: Miss Fortune loses Strut and gains a burst of 60 / 70 / 80 / 90 / 100% attack speed that decays by 10% with each attack. During Blaze, the range of Miss Fortune's Charm is doubled for foes in front of her.

Cost: 60 mana per Volleyed shot while toggled on. Cooldown: 1 second.

E: Make it Rain
ACTIVE Miss Fortune fires four explosive shells in a line along a target vector; they explode in sequence, dealing 50 / 80 / 110 / 140 / 170 (+ 40% AD) physical damage and slowing affected foes by 40 / 45 / 50 / 55 / 60% for 1 second. The same foe can be hit more than once.

ACTIVE (second cast): The hawk returns to Ashe, beginning its cooldown on its return.

Range: 700 (cast range) / 800 (max path distance) / 200 (each explosion). Cost: 80 mana. Cooldown: 12 / 11 / 10 / 9 / 8 seconds.

R: Bullet Time
ACTIVE: After a brief channel, Miss Fortune's loads her guns with explosive shells and sets her attack speed to the maximum amount for 3 seconds. For the duration, she can move freely and attacks the nearest enemy in a cone in front of her, prioritizing champions; if no targets are available, she will fire a shell, anyway, that explodes at the end of its range. On hit, her shots explode, dealing Make it Rain's physical damage to her target and foes in a cone behind it.

Miss Fortune is slowed by 50% during Bullet Time.

Cost: 100 mana. Cooldown: 120 / 100 / 80 seconds.