User blog comment:Willbachbakal/(Champion Rework) Fiora, the Grand Duelist/@comment-6061249-20131031211308/@comment-1330314-20131101205655

The easiest way to explain why my Fiora would make a better pick would likely be to just directly compare them:
 * Current Fiora is extremely binary: either she destroys her laning opponent, gets on-hit items early and stomps, either she falls off hard past the laning phase and turns to pure cannon fodder. My Fiora may not be as strong early, but she does far better in the mid and late game due to the better scaling on her passive and its application to her abilities.
 * Even a fed Fiora isn't that good right now, as she has zero natural utility to bring to teamfights and far worse burst damage than practically any other melee carry. My Fiora has innate armor reduction and on-hit damage that works equally well (give or take a few points of armor) on every member of the enemy team.
 * Current Fiora is forced to build glass cannon to be of any use, which gives her terrible initiation capabilities and survivability in teamfights. My Fiora still benefits a lot from AD, but can also build tanky and not fall off as hard. If you still choose to build glass cannon, you at least get better single-target sticking power past the laning phase.
 * Fiora's kit is currently designed to work extremely well in lane, but her passive and have little use past that. Her, designed to let her stick to enemies, is completely ineffective against any champion with an escape-type gapcloser or just any form of mobility. My Fiora's abilities stay relevant through to the mid and late game, while still working well in lane.

I have a feeling you're a little too attached to Fiora as she is now, and are having trouble seeing what I'm presenting objectively. She's underplayed for a reason, and is likely to get reworked anyway.

I again disagree that this is a nerf. It certainly harms her early game, where she does extremely well already, but makes her far more effective in the mid to late game, where she suffers a lot. You're also having trouble seeing what kinds of comboes I'm trying to achieve here. The first cast of is going to be an initiation (which is why I added the armor reduction). Lunging in with up allows Fiora to win most trades early, and in my case successfully parrying an attack allows her to Lunge back in if her enemy tries to run away, just as she would in her current iteration. The addition I bring is that she gets armor reduction, which slightly compensates for her reduced early game damage. , which generally doesn't work as well as it's supposed to, now gives her extra sticking power right from the get-go, allowing her to catch up to an enemy even if they don't proc her parry. may not be a free stat (which is, generally speaking, boring to have on a champion's kit), but it's stronger even at level 1 when procced, and far better at max rank. It will also activate upon successfully trading with an enemy, meaning Fiora would still deal damage when it counts. I intentionally wanted to reduce her early farming ability, because right now it's far too easy for her to passively get massive amounts of cs and heal off of minion waves. Fiora's still rewarded for playing aggressively and dueling against her opponents (see what I did there?). Effectively, her early game is still not bad at all.

Also, she does have a stable form of jungle-based damage, see her passive, which deals damage based on her target's max health. The proc is also way stronger while it's up, and past the mid game will be up all the time while she's jungling.

You're also contradicting yourself. My changes to Fiora nerf her and make her unviable, but her mechanics are overkill? The parts I changed are supposed to work both with and without CDR, and while taking her natural attack speed steroid into account. Assuming Fiora builds straight attack speed (which would work reasonably well on this kit), she can reduce her Riposte's cooldown by 3.5 seconds, meaning it would have an effective cooldown of 2.6 seconds if she lands every hit. Now if I may kindly direct you to, you'll see that with the same amount of attack speed his has an effective cooldown of 2.3 seconds, and even without building attack damage will tend to deal more damage than a  +  combo. Assuming she parries with every, she gets a gapcloser every 2.6 seconds. That would, however, also imply that she's actively dueling against someone, and so 's utility falls right down to an autoattack reset. If she's chasing someone, her gapclosing ability remains the same.

And I really do think she needs initial MS on her. It's meant to give her sticking power against single targets, but more often than not said target can run away before she can even start applying the effect. For all her gapclosers Fiora is still terrible at chasing, and so this makes her better at it. She may have less initial attack speed from it, but she builds up just as fine, so her dueling power remains strong.