User blog:Lukeatlook/CCC4: Ulyssa, the Lament of the Void

Ulyssa, the Lament of the Void is a custom champion in League of Legends. This is a submission for the CCC4 contest.

Design concept
What this design is about:


 * Kassadin's daughter
 * Female monster
 * Teenage girl gone feral
 * Overall creepiness
 * As you spam abilities, numbers go up
 * Not always the numbers you would want to go up
 * Ultimate takes off the negative consequences of ability spam

Laning
Spam Q in trades until Corruption takes over. While on full Corruption, using basic abilities becomes dangerous - W takes longer to load, E costs a ton of health and Q has a long cooldown. Use E to evade ganks at the cost of own health. Be careful about leeching life in Phase, as it reveals your position and allows skillshots to hit you.

Teamfights
Ambush enemies, loading up W in stealth. If things get heated, use ultimate to avoid negative consequences of Corruption. Keep in mind that when the ult ends, you silence yourself along with nearby enemies and for a brief period of time you're unable to gain Corruption.

You can increase your Corruption by breaking the W channel early. It won't Terrify enemies, but it may allow you to gain MS from Phase or cast your ultimate.

Item builds
Pretty much anything. You can go for damage and try to be an assassin, but without reset mechanics it will be difficult, since your abilities cost health. You can also build health and be a disruptor.

Appearance
MONSTER GIRL. Forget Elise, Ahri, Casssiopeia and other "girls in a costume". This champion should be fairly difficult to cosplay. Cleavage is out of the question. Bonus point if she's a teenager, this should be downright creepy - girl that was too long out of society, almost an animal in her behaviour.

The Void is full of interesting creatures. Cho'Gath is Alien / ultralisk, Kha'Zix is a mantis, Vel'Koz is an octopus and Kog'Maw is some weird baby Sarlac. Ulyssa should be a crossover between human and monster and her appereance should change with the current level of Corruption. Part of it should be done by particle effects, but she will probably require several models for states of Corruption (0, 25, 50, 100, ultimate). Animations should be the same, though.

Voiceover should be done by selecting a quote at random basing on the current level of Corruption - higher levels of Corruption should allow for lines full of anger, despair and overall creepiness. Using the ultimate should disable all "base" lines and limit the pool to the "dark" ones.