User blog comment:ZPPHR/Evan/@comment-1330314-20150214060423/@comment-5638912-20150215190853

Thanks for taking your time to read and comment. Here are my thoughts and ideas for your comments.

So, to make you understand my concept for Evan, I have to say I took inspiration on Mina's interaction within her basic abilities as well as her passive (movement speed on One Minded). But anyhow, I'm gonna work on these ideas I have for Evan in the meantime. Thanks again for all your feedback.
 * : Evan, as stated in his backstory facts, is an accomplished telepath and so he effortlessly can sense every living being around him, that's why he can sense enemies even when not focusing. But I guess I can tone it down a bit somehow.
 * : The 6% damage reduction is per enemy champion within range, thus giving Evan and his ZPPHR_OneMinded.png Host a total of 30% damage reduction when all enemy team is in the area, and only applies to champion abilities, so I guess I'll keep it that way.
 * : Not "Mind Blast"; may be the weakest in terms of utility, but Mind Spike is the strongest damage output and nuke for Evan. In both situations, normally and, Mind Spike can be cast a second time if it lands, dealing the same amount of damage to the same target, or half damage to any other enemy. I think I didn't make it clear enough, but Mind Spike turns into a skill-shot when is active.  About the bonus, when Evan hits a champion with a skill-shot Mind Spike I want to give a buff to the ZPPHR_OneMinded.png Host and not a de-buff to the target, so they can enjoy the benefits even when the enemy leaves.  But even so, I think I'll take your word on the disable ideas.
 * : My idea for this ability was to make a whole area invisible to the susceptible minds of enemies, and by doing so putting himself in risk for it. I guess your idea is pretty nice, too; I'll have to work on this some more. As for the duration scaling with AP, I think it could make for a perma-stealth.
 * : Now that I think about it the knock-back is kinda out of place here, the one with mind-to-physical action is, not him, so I'll rework it to do something else on cast. I'm gonna rework the bonus with the ZPPHR_OneMinded.png Host, and about the AoE barrier, I had something like it in the works for another champion concept, but I guess Evan as my core progeny calls for it.
 * : I'll definitely do this a mana per second toggle, I don't even know why I made it like it is right now (like, really don't know). The cool-down already starts after the effect, but that I forgot to mention in the details. :P The death effect is definitely out, cause of obvious reasons, and I have some other on-death interactions for his other abilities. The movement speed bonus I'll mention it shortly, but for now be sure it'll change (got something good in mind).