User blog comment:KeithCornell/Turret Changes/@comment-1330314-20161112142429

I feel a lot of these effects, namely the armor shred, the increased attack speed, and the minion multi-targeting, are just buffs to the defensive power of turrets, which will have the net result of prolonging games. Right now, the problem is that turrets need to fall quicker in the mid-to-late game, but as a result feel weak as well. I think the core problem to this is that making turrets feel strong beyond the laning phase just ends up making them stall far more than they should, and I think the solution would likely be to change inner/inhibitor/nexus turrets into something different entirely, rather than copies of the outer turrets that inevitably become worse as the game goes on.