Talk:Kayle/@comment-24122694-20151022132313/@comment-10136989-20151029113856

Some interesting thoughts there XidanesHatred, but I never said she was boring to play, I do enjoy playing her, much moreso than champs with more "interesting" kits. I say Riot probably views her as boring, as their current champ designs aim to reward players for things other than doing well and winning. Bard has his Chimes and Magical journey, Tahm has this eating people mechanic and a shield that rewards good timing by baiting peoples damage. Gnar has timings on his forms that reward controlling his aggression, and an ult with a very satisfying effect from good play, timing and positioning. Kayle's reward during play is much more limited to the three things I mentioned before.

Kayle lacks true mobility in a meta dominated by it, but also maintains a good way to counter both mobility and all out aggression. The thing I love most about Kayle is her almost unique ability to be built for whatever is necessary. She can go full AP, on-hit/AP, Triforce/AD, Support, Jungle dps, hybrid burst, and even the last viable person to build Guinsoos on. One of the main ways I enjoy league is by trying out diverse builds, recently I've been playing Shyvana top with Triforce/Titanic Hydra, Miss Fortune bot with BT first item, or Singed with 4th/5th item as Wota.

Both my accounts are listed on my profile page, both are Dia3, so don't assume I don't understand Kayles strengths and weaknesses when it comes to playing at an elo people will punish cooldowns. Not sure why you compare her to Leblanc when they perform entirely different roles. Because of her diversity Kayles positioning can constantly come into question and it would be wrong to say there is a right place to be, but ideally in range to be able to save the DPS on your team, generally either your carry or yourself. Kiting melee champs is also easily accomplished, and speeding up any frontline trying to engage their backline. The positioning in a teamfight to accomplish these things is a constant test of the type and caliber of player you are, but the same applies to many champs. When one understands and is comfortable with a certain way of playing her in these different scenarios she does become a point and click champion, with skill less defined in mechanics and more into timing and decisions of the multiple ways to use her abilities, and the knowledge and forethought put into her build. We're probably on the same page here, so I'll just reiterate, although being a fun and challenging champion, she doesn't reward players as much as many of the newer kits Riot is focused on designing.