Talk:Ahri/@comment-4882515-20140730020755/@comment-25223119-20140801160932

In patch discussion itself, the balance team stated changes to Chalice, Banshee's are indirect buffs given to Assassins. Given that Ahri was recently buffed, I doubt Riot will buff her.

And sorry I didn't reply to your previous comment. Got too busy with work. If anything, I hope Riot looks in to some buff to her W for damage, if not then Ult for ratio increase or reduced cast time between each dashes, or simply increasing E's projectile speed or making it much more easier to land in order to encourage players to master Ahri.

I still have my doubts and arguments about separating good & FoTM Ahri through charm. But if Riot doesn't want to change her, this is what we have to deal with. I still keep my hopes up that Mage Ahri is being looked at.

And no, I disagree with you that Lux, Orianna and Xerath having inconsistent damage, reason being their kit or most of their kit are aoe based and so long as you land it within the vicinity of your enemies, you have damage guaranteed. I'm talking about Ahri being reliable in the sense all of her spells do not guarantee full damage.

Q : Unless you hit charmed, people can flash/juke return Q.

W : In teamfights, W has a preference for hitting multiple targets. Thus effectively hampering Ahri's ability to burst efficiently unless she positions herself really closely to her food, which means vulnerability.

It's not a matter of landing skillshots or missing them. I can land them on a satisfactory level. It's the fact that Ahri is now a full fledged assassin rather than the mage-assassin Riot wanted Ahri to be.