User blog comment:LancettaBreeze/Corynthus, the Magical Adapter/@comment-27802145-20170502051321/@comment-3391671-20170502062319

Lesdin's response may not be purely constructive. However, he is making a point that your concept is lacking something. Not every critique will required to offer you ideas of what should be done, since in practice, that too should be thought up by the creator themselves. By thinking for yourself on how to improve the concept, you supposedly learn as a Customer Champion creator what was missing. In this case, Lesdin is giving you the hint of research what "adaptiveness" is in the game perspective and take that to eleven; the idea of per-class "adaption" can seem intriguing, but has its own issues.

The first issue that comes to mind is the baggage of knowledge bit I tend to preach. While the abilities base themselves off the Primary class of each champion, to understand in what situation, which ability performs what should be clear not just to the enemies but also to oneself. Because of this, Corynthus is introduced as a champion. In one moment, the ability can, in another, it deals more damage. Some of the effects between abilities, such as those for s, overlap while others a miniscule such as E's effects; Q also becomes unusuable on champions without secondary classes, unless true primary champions are considered to have both primary and secondary as the same. Because of the varied level of impact Corynthus has in their kit, it is hard to gauge/appreciate the worth of the champion as a whole.

In the end, I understand where Lesdin is trying to take his criticism: work on Corynthus a bit more, because currently, while the design thought is clear in that you wanted them to be adaptable, there is a visible number of design flaw in the form of idealized situation without consideration for skill, feel and general care of stats. I would post more, but my time is already limited. Have a nice day.