V5.6

New Skins in the Store
The following skins have been added for April Fools:

The following Summoner Icons have been added:

PvP.net

 * Post-Beta Updates
 * Lobby members will now see Player Tooltips when hovering over Suggested Players
 * New champion select music has been added for Summoner's Rift queues!
 * Adjusted terrain detail in a number of locations.
 * "Beta" has been removed from the Summoner's Rift map name in various queue/lobby locations.
 * The animated victory/defeat screens have been deactivated while performance issue is resolved.

(Assets released in this patch, but arent fully implemented on live servers except BR server)
 * Grades
 * Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (i.e. supports will only be compared to other  supports).


 * The current grading system is D, C, B, A and S, with S being the best, with a - and + in each (e.g. B+ or A-).
 * These grades are not persistent - it is possible to score A+ in one game and D in a subsequent game.

(Assets released in this patch, but arent fully implemented on live servers except BR server)
 * Champion Mastery


 * Your mastery of each champion is displayed beneath each champion portrait on your profile.
 * Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (premade bonus).
 * You require Summoner level 5 to start earning points.
 * Rewards (per champion):
 * 1 - Nothing
 * 2 - Nothing
 * 3 - Nothing
 * 4 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
 * 5 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
 * There are assets for a tier 6 and tier 7, but they are not yet implemented.
 * The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6.

Ultra Rapid Fire
A number of stats have been buffed significantly, and standard caps for some bonuses have been raised, including: Also,
 * Awesome Buff of Awesomely Awesome Buffing
 * Abilities : Mana and Energy costs are removed;, Fury and Flow generation doubled from all sources; and Health costs are reduced by 50%.
 * Cooldown Reduction : Automatically set at 80% for abilities, activated items, and summoner spells.
 * Abilities with static cooldowns, such as, , and the global cooldown on  abilities, will not benefit from the 80% cooldown reduction bonus.
 * The only exception to this are the revive passives of,  and , which are set to a 60 seconds cooldown.
 * Attack speed : Bonus attack speed is doubled ( for melee champions).
 * Movement speed : +60 for all champions
 * Tenacity : +25% for all champions
 * Critical strike damage : +25% for all champions.
 * Gold Income : 5 gain for all champions
 * This unit does tons of damage.
 * No poros were harmed in the making of this game mode.


 * It's Over 9000!
 * All health pools and damage dealt are multiplied by 1000. In the HUD this will be shortened to K form.

Champions will continue to level-up beyond level 18.
 * Removed Level Cap
 * Level cap is now 30.
 * The amount of experience required to level up continues to increase at the same rate.
 * A champion's base stats will continue to increase at the same rate, but no other scaling is affected.
 * No additional skill points are awarded.

In order to overcome the lustful thirst of blood greedy players, healing is tuned down from the beginning, but scales up to be nullified as the game progresses.
 * Heal Embargo
 * All direct healing effects are 50% less effective at the beginning of the game, increasing by 1% every 30 second, up to 100% effective at 25 minutes.

In order to make more just at the eye of our Lord, shields are tuned down to compensate the now spammable spell to which they belong.
 * Shield Overload
 * Non-ultimate shield scaling ratios reduced by 50% (Except and . Because we can). This affects the following.
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions
 * Undocumented exceptions


 * Urf PBE model.jpg new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect".
 * Urf PBE model.jpg new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect".


 * Charge rate reduced to 30 seconds from 75 seconds.
 * Cooldown between charges reduced to 10 seconds from 15 seconds.
 * Cooldown between charges reduced to 10 seconds from 15 seconds.

Champions

 * Texture Rebalance Part 9
 * - Classic, Silver, Viridian, Unmasked, Battleborn and Judgement.
 * - Classic, Traditional, Acolyte, Dragon Fist and Muay Thai.
 * - Classic, Myrmidon, Ruthless, Perseus and Full Metal.
 * - Classic, Rumble in the Jungle and Bilgerat.
 * - Classic, Human, Tribal, Uncle, Triumphant, Professor, Zombie, Dark Crystal and Pirate.


 * Each enemy hit fills Blood Well by 20%
 * Each enemy hit fills Blood Well by 20%
 * Each enemy hit fills Blood Well by 20%


 * Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
 * Fixed a bug where Despair would not toggle off when Amumu ran out of mana.
 * Fixed a bug where Despair would not toggle off when Amumu ran out of mana.


 * Passive AoE's magic damage changed to from 35 at all ranks.
 * Passive AoE's magic damage changed to from 35 at all ranks.
 * Passive AoE's magic damage changed to from 35 at all ranks.


 * General
 * Recommended items updated.
 * Base damage increased to from.
 * Cosmic Binding can no longer tether to unusual units such as, , , and Wards.
 * Cooldown reduced to seconds from.
 * Clicking on a Magical Journey's portal is now more forgiving.
 * Allies that go on a Magical Journey will grant Bard an assist on their kills for a short time afterwards.
 * Clones (such as those created by, , and ) can now be commanded to take a Magical Journey.
 * Neutral Monsters will no longer have their health reset while under stasis.
 * Allies that go on a Magical Journey will grant Bard an assist on their kills for a short time afterwards.
 * Clones (such as those created by, , and ) can now be commanded to take a Magical Journey.
 * Neutral Monsters will no longer have their health reset while under stasis.
 * Neutral Monsters will no longer have their health reset while under stasis.


 * There have been no changes to Cassiopeia this patch. However, V5.6's official patch notes made a point to document an undocumented change from V5.5 that had a much bigger impact on Cassiopeia than intended when compared to other mages.
 * There have been no changes to Cassiopeia this patch. However, V5.6's official patch notes made a point to document an undocumented change from V5.5 that had a much bigger impact on Cassiopeia than intended when compared to other mages.


 * and now stack additively. Factoring this change,  now grants ~12% less ability power late game.


 * Stats
 * Base movement speed reduced to 330 from 335.
 * Projectile's speed increased to 1600 from 1450.
 * Elise can now right click while in the air to descend on a target in addition to pressing E again
 * Spider Form's bonus movement speed increased to 25 from 10.
 * Total movement speed increased to 355 from 345.
 * Elise can now right click while in the air to descend on a target in addition to pressing E again
 * Spider Form's bonus movement speed increased to 25 from 10.
 * Total movement speed increased to 355 from 345.
 * Total movement speed increased to 355 from 345.


 * Re-stealth time reduced to seconds from 6 at all ranks.
 * Dark Frenzy's cooldown reduced by 1 second per each spell Evelynn hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit.
 * Re-stealth time reduced to seconds from 6 at all ranks.
 * Dark Frenzy's cooldown reduced by 1 second per each spell Evelynn hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit.
 * Dark Frenzy's cooldown reduced by 1 second per each spell Evelynn hits on an enemy champion, from granting movement speed for 3 seconds on-spell hit.


 * Cooldown changed to seconds from 12 at all ranks.
 * Cooldown changed to seconds from 12 at all ranks.
 * Cooldown changed to seconds from 12 at all ranks.


 * Base damage reduced to  from.
 * Base damage reduced to  from.
 * Base damage reduced to  from.


 * Stats
 * Base health reduced to 510 from 560.
 * Health growth increased to 83 from 80.
 * Base health regen per 5 seconds reduced to from.
 * Base health regen per 5 seconds reduced to from.


 * General.
 * Autoattack frame improved.
 * Autoattack frame improved.


 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.


 * Fixed a bug where triggering with Final Spark didn't add  AP ratio to the detonation.
 * Fixed a bug where triggering with Final Spark didn't add  AP ratio to the detonation.
 * Fixed a bug where triggering with Final Spark didn't add  AP ratio to the detonation.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Now resets Quinn's autoattack timer upon landing.
 * Fixed a bug where was occasionally not applied by Vault.
 * Fixed an issue where Vault could sometimes move Quinn out of her attack range when casted on close-range targets.
 * Vaulting off of an enemy to pass through terrain is now easier.
 * Fixed an issue where Vault could sometimes move Quinn out of her attack range when casted on close-range targets.
 * Vaulting off of an enemy to pass through terrain is now easier.


 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * On-hit effect's base damage reduced to from.
 * Slow percentage reduced to 30% from 90%.
 * On-hit effect's base damage reduced to from.
 * Slow percentage reduced to 30% from 90%.
 * Slow percentage reduced to 30% from 90%.


 * Base damage reduced to from.
 * Now deals bonus damage equal to (Max. 300 bonus damage against minions and monsters).
 * Base damage reduced to from.
 * Now deals bonus damage equal to (Max. 300 bonus damage against minions and monsters).


 * Damage to monsters reduced to 80% from 90%.
 * Bonus damage dealt by the projectile unit reduced to 30% from 50%.
 * Total damage dealt to secondary targets reduced to  from.
 * Bonus damage dealt by the projectile unit reduced to 30% from 50%.
 * Total damage dealt to secondary targets reduced to  from.
 * Total damage dealt to secondary targets reduced to  from.


 * General
 * New ability icons.
 * Easter Egg
 * Using while being affected by  or  will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".


 * Damage per second changed to from.
 * Damage per second changed to from.


 * Bonus mana regen increased to +% per 1% of mana missing from +1%.
 * Range increased to 950 from 900.
 * Will now enemies who attempt to dash through the wall. This did not make it last patch due to a bug.
 * Range increased to 950 from 900.
 * Will now enemies who attempt to dash through the wall. This did not make it last patch due to a bug.
 * Will now enemies who attempt to dash through the wall. This did not make it last patch due to a bug.
 * Will now enemies who attempt to dash through the wall. This did not make it last patch due to a bug.


 * Vel'Koz can now cancel his ultimate by taking.
 * Vel'Koz can now cancel his ultimate by taking.
 * Vel'Koz can now cancel his ultimate by taking.


 * Empowered basic attack now uses Yorick's critical strike animation.
 * The empowered autoattack gains 50 bonus attack range (Total range 175).
 * Empowered basic attack now uses Yorick's critical strike animation.
 * The empowered autoattack gains 50 bonus attack range (Total range 175).


 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.


 * Stats
 * Health growth increased to 77 from 71.
 * Mana cost reduced to from.
 * AP ratio increased to from.
 * Mana cost changed to 35 from 50 at all ranks.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to 50 at all ranks from.
 * Mana cost changed to 35 from 50 at all ranks.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to 50 at all ranks from.
 * Mana cost reduced to 50 at all ranks from.

Items

 * Mana regen increased to 100% from 50%.
 * Unique Passive now restores 30% of maximum mana on kill/assist from 15%.
 * Unique Passive now restores 30% of maximum mana on kill/assist from 15%.


 * Combined cost reduced to from.
 * Combined cost reduced to from.


 * Removed from the Crystal Scar and the Twisted Treeline.
 * Removed from the Crystal Scar and the Twisted Treeline.


 * Combined cost increased to from.
 * Total cost reduced to from.
 * Recipe changed to +  +.
 * Recipe changed to +  +.


 * Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points.
 * Fixed a bug where the user wouldn't get the active movement speed running towards turrets and capture points.

Summoner's Rift

 * Base Gate
 * You can now summon pets, structures, and minions in your team's Base Gates (i.e., , ).


 * Jungle Experience
 * Experience earned increases by %.


 * Vision radius reduced to 525 from 1350.
 * Vision radius reduced to 525 from 1350.
 * Vision radius reduced to 525 from 1350.