Talk:Dragon/@comment-25489490-20170308080216

A large-effort test of infernal drake on a champion to champion basis from Reddit. /// Basically it is very weak for tanks but strong for ADC's, namely Jhin and Crit adc's, and Ad casters, while being of medium strength for most AP build champions, and not very beneficial for 9/10 support builds.

https://www.reddit.com/r/leagueoflegends/comments/50btpg/the_true_value_of_infernal_drake_a_nuanced_damage/

Ocean Drake (works almost identical to a mini lvl-11 Garen Passive because it) isn't broken against minions or any monsters but is deactivated from champions and turrets for 8 seconds(same cooltime as warmogs but w/e). It's benefitted from Spirit Visage but not Windspeaker's blessing nor Redemption. It benefits junglers and champions who can farm without taking any poke damage -the best. It obviously better benefits champions who require mana as that is half of it's benefit.

Cloud Drake only works out of combat -which is a 5 second cooltime instead of Ocean's 8 seconds but, it goes offline by causing damage to any target as well as taking damage from any source whatsoever. It's a flat value so it scales off of champions who have any percent movespeed buff and scales less effectively with flat movespeed sources such as boots items and Miss Fortune's Strut.

Mountain Drake grants +10% true damage to towers. Towers have 40 armor so the true damage is 40% more effective than the base 10% making it 14% extra damage to towers, wahoo. Since our meta and therefor matches usually do not include Seige Comps nor Seige Strategy attemps, Mountain Drake is woefully weak in most comparisons to other Drakes. Some splitpushers, namely Jayce or Tryndamere IF ahead, can use this Drake for good effectiveness. (Note: Mountain Drake at endgame -when you need to convert a won teamfight into their nexus before respawn timers, shows some lategame viability if a game withstands to that point.)

All of the drakes prove to be situational for any single champion, and certain comps benefit more from certain drakes to others. Infernal drake benefits AD comps most powerfully, Ocean benefits Poke comps, Cloud is tricky to say but is certainly less optimal for Poke comps and nice for Split Push comps, and Mountain is viable for Seige Comps.