Thread:GreenMoriyama/@comment-9155327-20160506111635/@comment-3391671-20160507140010

I did not literally mean "post the abilities" but either way, they are there.

Here are my current thoughts about them:


 * The uniqueness of the twins is that they have a unique interaction with each other. As much as it feels like a lot of kits in one, I'll review each part of them as it seems you made sure their kit ties in together to reduce complexity.
 * San&Sun are a combo-champion. Unlike the likes of, you control two halves of a whole. BUT, when one half is killed, the other half fulfills the other half with new skills.
 * What happens here is that while together, San&Sun is a mix between a mage and a half-ADC (which will need better establishment); when they are separated, either one of them becomes a DoT-AoE mage.
 * The first thing I may recommend is to actually make the ult the controlling "ability" between San and Sun instead of a basic ability. I believe having six core basic abilities is a good idea between the two than having four basic abilities and two ultimates. When they are separated, the one still alive will have the ult.
 * Eventually, I wish to point out that people will say Sun&San is a mash-up of two champions that could play differently: a new switcheroo champion (San&Sun) and a champion that is affected by the death of a companion (San into Sanuzaela; Sun into Xunareal). I won't propose against the idea, but be ready for comments in regards to it.
 * As for now, I believe the abilities are still in the somewhat premature stage. They still need some balancing and tweaking, along with some rework to create originality.