User blog comment:Texas Snyper/My newly drafted champion idea/@comment-209.169.90.44-20110721215729

I'll offer my critique. At first glance, I'd say this champion has a case of doing far too much, which means that in order for it to be balanced the majority of his abilities are going to have to be really weak, thereby making him have an unfocused role which isn't desirable either.


 * Innate Rage of Elements: Honestly, I don't like the damage from losing HP. It doesn't feel particularly nice when you aren't controlling the damage yourself, and it feels bad if enemies are penalized for their ability to kill you quickly. I think this should only be applied to stance change forms, which is more fun for the player anyway. Also, this gives you a sense of having a lot of damage over time, which is a bit much in combination with his other sbiliites.

No time for the rest now, but maybe I'll continue later.