User blog:Shinen-san/Shard, the Mirrorborn

Stats:

Health: 468 (+90)

HP5: 7,25 (+0,85)

Mana: N/A (manaless)

MP5: N/A

Range: 125

AD: 55,03 (+3,62)

AS: 0,625 (+2,25%)

Armor: 14,5 (+3,5)

MR: 30 (+0)

MS: 305

Spellbound physique (Innate): Shard gains 0,5 health for each mana point he would otherwise gain from items.

If shard would gain mana per 5 from items, he gains equal health per 5 instead.

(hidden)This ability does not function with unique item properties, such as Chalice of Harmony mana regen increase or ToG/Archangel/Manamune mana on cast.

Pain Split [cost: 40/65/90/115/140 health, cooldown: 10, range: 750]: On enemy cast - Shard reflects his own pain upon the target enemy champion, dealing magic damage equal to 50/100/150/200/250 (+0,6) plus 15/18/21/23/25% of his missing health (max double damage).

On ally cast - Shard takes a part of his ally's pain to himself, healing them for 80/130/180/230/280 (+0,3) health plus 7/9/11/13/15% of their missing health. Shard is refunded the spell's cost if he targets himself with it.

Reflecting Field [cost 50/60/70/80/90 health, cooldown: 10, range: 400]: Passive: Shard emits a field of reflective energy around himself. Whenever an ally in the field is dealt magic damage, it is reduced by 7/9/11/13/15% and Shard becomes Empowered for 8 seconds. When he is, his next basic attack or ability cast will deal bonus magic damage equal to the damage absorbed (max. 30/55/80/105/130 damage.

Active: The energy materializes into a field of cutting blades, dealing 60/110/160/210/260 (+0,6) magic damage and slowing enemy champions hit by 30% for 2 seconds. The passive aura is removed while the ability is on cooldown.

Lucid Barrier [cost: 95 health, cooldown: 22/19/16/13/10]: Shard creates a spell shield around target champion that lasts for 3 seconds and blocks the first enemy ability cast on that champion. If the shield blocks an ability, the caster of the ability is dealt 60/105/150/195/240 (+0,8) magic damage and becomes stunned for 1,5 seconds.

Twisted Reflection (ultimate) [cost: 100/150/200 health, cooldown: 100, range: 700]: Shard becomes a reflection of target enemy champion, reducing non-turret physical and magic damage dealt to himself by 50% for 4/5/6 seconds. Whenever damage is reduced this way, it is dealt as magic damage to the enemy champion Shard became a copy of.

Background:

It is said, that breaking a mirror brings seven years of bad luck to the perpetrator. This superstition used to be scoffed at at the Institute of War and dismissed as a fairy tale due to the progress-oriented philosophy of the League. Everything changed, however, when Shard came to life.

Shard used to be a mirror in one of the Institute's training halls. As such, in his life he saw fighting techniques of pretty much every champion in the league, embedding the memories deep inside his glass heart. Little was known by the champions who cast reflections upon its surface that the mirror was indeed an artifact dating back to the Rune Wars, when it used to be a shield wielded by a mighty warrior to reflect magical spells upon mages he encountered. A trace of those spells lingered inside the mirror, over time evolving and creating a conciousness from bits and pieces of personality the mages included in spells they cast.

One day, during a particularly intense training session, a dagger thrown by one of the champions has been deflected at a bad angle - and it struck the mirror, smashing it to bits. The magical energy permeating the hall's air mingled with the ancient mind within, animating the shards and marking Shard's release into the world. When he learned of League's purpose, he instantly offered to join, wishing solely for one thing - to never again allow Rune Wars to repeat.

"Beware a broken mirror. Angering it will cause more than just seven years of bad luck." - Leblanc, the Deceiver

Strategy:

- Pain Split gets more effective the lower Shard's health gets. You can utilise that for high risk - high reward harassment, saving yourself with the heal if necessary.

- In order to maximise the damage potential of Reflecting Field, wait until an ally (or yourself) gets hit by an ability before activating it. This is particualrly effective against strong magic harass supports such as Sona or Nidalee.

- A well timed Lucid Barrier can easily turn the table on the enemy laners, blocking a potentially lethal crowd control effect and inflicting one on the attacker.

Countering:

- Shard's cooldowns are all fairly long. Wait until he uses an ability before initiating a fight against him.

- When attacking Shard, be decisive. His abilities allow him to turn low health into an asset instead of a weakness.

- In a 2v2 lane, Shard can't protect both himself and his partner effectively. If he protects his lanemate, focus him down, and if he saves himself, focus his carry.

- When Shard uses his ultimate, immediately shift your attention to other enemies. All damage you deal to him will also damage one of your teammates - or you.

Suggested Items:

- Ruby Crystal

- Ionian Boots of Lucidity

- Aegis of Legion

- Force of Nature

- Shurelya's Reverie

- Randuin's Omen

My comment:

I created Shard with high-risk - high reward philosophy in mind. He would be a support-tank like Alistar or Taric, drawing the enemy attention through the incredible amount of disruption he's able to cause, being able to survive that through his abilities. Unlike his counterparts, however, he wouln't fall into a healbot-initiator routine, since with proper utilisation of his enemy threat-related damage he can become quite an adept duellist in his own right. Overall, playing him would prove much less straightforward than Alistar or Taric, and - in my opinion - much more interesting.