Talk:Armor/@comment-3529242-20130310065929/@comment-4718414-20130312025957

EHP is not an illusion, it is math. (If the other guy has convinced you already, then you can ignore the following.)

Damage multiplier = 100 / (100 + Armor) if Armor ≥ 0

If you have 100 armor, you take x.5 damage. With 100 health, that means it would take (100/.5) 200 damage to kill you.

If you have 101 armor, you take roughly x0.498 damage. With 100 health, that means it would take (100/.498) 201 damage to kill you.

If you have 1 armor, you take roughly x.990 damage. With 100 health, that means it would take (100/.99) 101 damage to kill you.

If you have 2 armor, you take roughly x.980 damage. With 100 health, that means it would take (100/.98) 102 damage to kill you.

Although I rounded the damage mitigation to the nearest thousandth, the EHP calculated is in fact, a whole number.

From 100 to 101 armor, you increase your damage mitigation by about .002%, but increase your EHP by 1.

From 1 to 2 armor, you increase your damage mitigation by about .01%, but your EHP still only increase by 1.

The % increase is .008% higher, yet the EHP increase and the armor increase is the same. Contrary to their name, you do not multiply the mitigation multiplier. You do not multiply it. Although you multiply it to the damage, you divide it from the health of the target!

[(%decrease) * Damage dealt] = Damage Done is not the complete story, as you completely disregard the health of the target. This is a linear function. If X%decrease increases at a slower rate, damage dealt decreases at a slower rate.

Health/[(%decrease)*Damage Dealt]=EHLost shows that you actually divide from health, making this a parabolic function. If X%decrease increases at a slower rate, then the EHLdoes not necessarily decrease at a slower rate.

And if you still don't get it:

DAMAGE REQUIRED TO KILL *MITIGATION MULTIPLIER=HEALTH

DAMAGE REQUIRED TO KILL=HEALTH/MITIGATION

DAMAGE REQUIRED TO KILL=EHP

1-MITIGATION MULTIPLIER=DAMAGE REDUCTION

EHP=HEALTH/(1-DAMAGE REDUCTION)

150 armor = 60% damage reduction

151 armor = 60.26% damage reduction

If health=100, EHP=100/(1-.60)= 100/.4 = 250.

If health=100, EHP=100/(1-.6026)= 251.

Tl;DR: There are no diminishing returns. You aren't seeing the whole picture. Everyone else is right, you are not.