V8.4

New Cosmetics
The following Champion skins have been added to the store:

The following Emotes have been added to the store:

General

 * Scoreboard
 * V8.3 visual changes to scoreboard have been reverted.

Champions

 * Cooldown reduced to seconds from.
 * AD ratio increased to from  at all ranks.
 * Armor penetration increased to % from %.
 * AD ratio increased to from  at all ranks.
 * Armor penetration increased to % from %.
 * Armor penetration increased to % from %.


 * Base damage increased to from.
 * Empowered base damage increased to from.
 * Base damage increased to from.
 * Empowered base damage increased to from.


 * Cooldown reduced to 10 seconds at all rank from.
 * Mana cost increased to from.
 * Bonus damage against monsters increased to 100% from 50%.
 * Dealing 50% bonus damage to minions.
 * Cooldown reduced to seconds from.
 * Dealing 50% bonus damage to minions.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Mana cost increased to from 40 at all ranks.
 * Mana cost increased to from 40 at all ranks.
 * Mana cost increased to from 40 at all ranks.


 * Mana cost changed to 100 at all ranks from.
 * Keg duration reduced to 25 seconds from 60.
 * Keg duration reduced to 25 seconds from 60.


 * Base on-catch cooldown reduction reduced to 40% from 45%.
 * Base damage increased to from.
 * Passively increasing on-catch cooldown reduction to %.
 * Bonus AD ratio increased to from.
 * AP ratio increased to from.
 * Passively increasing on-catch cooldown reduction to %.
 * Bonus AD ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Stats
 * Base attack damage reduced to 66 from 71.
 * Base attack speed increased to from.
 * Attack speed growth increased to % from %.
 * Base attack range reduced to 525 from 550.
 * Recharge timer of seconds.
 * Cooldown increased to seconds from 30 at all ranks.
 * Gaining bonus attack speed while near her Oathsworn.
 * While near her Oathsworn now gains bonus attack damage.
 * Mana refund reduced to from 30 at all ranks.
 * While near her Oathsworn now gains bonus attack damage.
 * Mana refund reduced to from 30 at all ranks.
 * Mana refund reduced to from 30 at all ranks.


 * Bonus magic damage maximum health ratio increased to from.
 * Bonus magic damage maximum health ratio increased to from.
 * Bonus magic damage maximum health ratio increased to from.


 * Target's maximum health ratio changed to from.
 * Cooldown increased to seconds from.
 * Shield duration increased to seconds from.
 * duration reduced to 3 seconds from 6.
 * Charge base damage increased to from.
 * Charge bonus armor ratio increased to from.
 * Charge bonus magic resistance ratio increased to from.
 * Shockwave base damage increased to from.
 * Shockwave bonus armor ratio increased to from.
 * Shockwave bonus magic resistance ratio increased to from.
 * The shockwave damage is only applied to units not hit by the initial charge.
 * duration reduced to 3 seconds from 6.
 * Shockwave bonus magic resistance ratio increased to from.
 * The shockwave damage is only applied to units not hit by the initial charge.
 * duration reduced to 3 seconds from 6.
 * duration reduced to 3 seconds from 6.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Empowered base damage increased to from.
 * Base damage increased to from.
 * Empowered base damage increased to from.


 * Stats
 * Base health reduced to 585 from.
 * Base attack damage reduced to 65 from 68.
 * Attack damage growth increased to 3 from.
 * Base attack speed increased to from.
 * Attack speed growth reduced to 3% from %.
 * Bonetooth Necklace trophy bonuses change:
 * Changed to from 1.
 * Changed to from 3.
 * Changed to from 7.
 * Changed to from 13.
 * Changed to from 20.
 * Distance from target upon landing reduced to 50 from 100.
 * - Rework
 * Rengar slashes all enemies in an arc in the target direction before piercing all enemies in line, dealing  physical damage per strike.
 * Savagery's total physical damage is increased to.
 * Rengar's next two basic attacks gain 40% bonus attack speed, with the first within 3 seconds also dealing  bonus physical damage.
 * Savagery's bonus physical damage is increased to  and applying it grants Rengar  bonus attack speed for 5 seconds.
 * It grants Ferocity and attack speed against turrets, but does not deal bonus damage.
 * Ability icon reverted to the icon before V6.22.
 * Particles and sounds have been added/re-added to support the old ability animation and buffs. This includes stuff for skins.
 * Base damage increased to from.
 * Empowered base damage increased to from.
 * Cooldown reduced to seconds from.
 * Range at which enemies can sense Rengar reduced to 1600 at all ranks from.
 * Track range of nearest enemy champion changed to from.
 * Bonus movement speed increased to % from 40% at all ranks.
 * Closest enemy leap guarantees a critical strike.
 * Closest enemy leap deals bonus physical damage and shred the target's armor by  for 4 seconds.
 * Enemy champions revealed by Thrill of the Hunt (by being closest to Rengar) stay revealed for the spell's duration (even if another enemy moves closer).
 * Enemy champions near the closest enemy who can sense Rengar are also alerted of Rengar's presence.
 * Closest enemy leap guarantees a critical strike.
 * Closest enemy leap deals bonus physical damage and shred the target's armor by  for 4 seconds.
 * Enemy champions revealed by Thrill of the Hunt (by being closest to Rengar) stay revealed for the spell's duration (even if another enemy moves closer).
 * Enemy champions near the closest enemy who can sense Rengar are also alerted of Rengar's presence.


 * Stats
 * Attack damage growth reduced to from.
 * AD ratio reduced to from.
 * AD ratio reduced to from.
 * AD ratio reduced to from.


 * Mana cost reduced to from.
 * Heal per second increased to from.
 * Health restored require to cast reduced to  from.
 * Heal per second increased to from.
 * Health restored require to cast reduced to  from.
 * Health restored require to cast reduced to  from.


 * Stats
 * Base magic resistance increased to 39 from.
 * Base armor reduced to 30 from 32.
 * Base armor reduced to 30 from 32.


 * Bonus AD ratio increased to from.
 * Base damage increased to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Bonus movement speed changed to from %.
 * Bonus movement speed while moving towards enemies changed to from %.
 * Bonus movement speed while moving towards enemies increased to % from %.
 * Transitioning from the movement speed maximum to the movement speed minimum now decays over 1 second rather than falling off immediately.
 * Biting a minions now also halves Frenzy's cooldown.
 * Now slightly hit enemies.
 * Enemies who are or dashing are dealt an additional.
 * Biting a minions now also halves Frenzy's cooldown.
 * Now slightly hit enemies.
 * Enemies who are or dashing are dealt an additional.
 * Enemies who are or dashing are dealt an additional.


 * General
 * New artwork for.
 * Bonus physical damage reduced to from
 * Base cast time and duration extend of other abilities reduced to from.
 * Bonus physical damage reduced to from
 * Base cast time and duration extend of other abilities reduced to from.
 * Base cast time and duration extend of other abilities reduced to from.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * No longer applies damage to enemies beyond the first hit.
 * Minions can no longer drop shards for.
 * Refunding % of cooldown when hitting an enemy champion.
 * Removing the effect now prevents the target from falling.
 * Minions can no longer drop shards for.
 * Refunding % of cooldown when hitting an enemy champion.
 * Removing the effect now prevents the target from falling.
 * Removing the effect now prevents the target from falling.

Items

 * Added to recipe for and.
 * Removed from recipe for.
 * Removed from recipe for.


 * Added to recipe for, , and.
 * Removed from recipe for and.
 * Removed from recipe for and.


 * Grants 5 bonus movement speed.
 * Grants 5 bonus movement speed.


 * Ability power reduced to 50 from 80.
 * Mana increased to 650 from 250.
 * Grants 10% cooldown reduction.
 * Grants an additional 10% cooldown reduction.
 * Mana increased to 650 from 250.
 * Grants 10% cooldown reduction.
 * Grants an additional 10% cooldown reduction.


 * Added to recipe for and.
 * Removed from recipe for.
 * Removed from recipe for.


 * Removed from recipe for.
 * Removed from recipe for.


 * Added to recipe for.
 * Removed from recipe for.
 * Removed from recipe for.


 * Ranged attack slow reduced to 20% from 30%.
 * Ranged attack slow reduced to 20% from 30%.


 * Ability power increased to 35 from 25.
 * +15 magic penetration.
 * Deal 2% increased damage for each second in combat with champions, up to a maximum of 10%.
 * Deal 2% increased damage for each second in combat with champions, up to a maximum of 10%.


 * Mana increased to 500 from 400.
 * +300 health.
 * Restore mana equal to 15% of damage taken from champions. Restore health equal to 20% of mana spent, up to 25 health per cast, while toggle abilities can heal for up to 25 per second.
 * Grants 10% cooldown reduction.
 * Grants an additional 10% cooldown reduction.
 * Active Frost Bolt base damage reduced to from.
 * Active Frost Bolt AP ratio reduced to from.
 * Active Frost Bolt slow reduced to 40% from 65%.
 * Active Frost Bolt base damage reduced to from.
 * Active Frost Bolt AP ratio reduced to from.
 * Active Frost Bolt slow reduced to 40% from 65%.


 * Life steal against monsters reduced to 5% from 10%.
 * Added to recipe for.
 * Added to recipe for.


 * +150% base mana regeneration while in the jungle.
 * While in the jungle or river, grants flat mana regeneration per 5 seconds.
 * Health restored per second per monster burn increased to 7 from 5.
 * Burn damage over the duration increased to 40 from 20.
 * The damage increasing to 75 if you have bonus health from runes or items.
 * Added to recipe for.
 * Added to recipe for.


 * +15 magic penetration.
 * Unique passive dealing bonus magic damage is now named.
 * damage per second changed to from.
 * Deal 2% increased damage for each second in combat with champions, up to a maximum of 10%.
 * Deal 2% increased damage for each second in combat with champions, up to a maximum of 10%.


 * Total cost increased to from.
 * Ability power reduced to 20 from 25.
 * Grants 10% cooldown reduction.
 * Added to recipe for, , and.
 * Removed from recipe for.
 * Removed from recipe for.


 * Ability power reduced to 90 from 100.
 * +10% bonus movement speed.
 * Grants 500 mana.
 * Grants 10% cooldown reduction.
 * Grants an additional 10% cooldown reduction.
 * Grants 500 mana.
 * Grants 10% cooldown reduction.
 * Grants an additional 10% cooldown reduction.


 * - Rework
 * New item icon.
 * New stats:
 * +80 ability power, +300 health.
 * Dealing magic damage to an enemy champion inflicts them with for 3 seconds.
 * +15 magic penetration.
 * Old stats:
 * +100 ability power, +400 mana.
 * +20% cooldown reduction.
 * Enemy champion takedown restore.
 * Dealing magic damage to an enemy champion below inflicts  to them for 8 seconds.
 * Enemy champion takedown restore.
 * Dealing magic damage to an enemy champion below inflicts  to them for 8 seconds.


 * Added to recipe for.
 * Removed from recipe for and.
 * Removed from recipe for and.


 * Grants 10 bonus movement speed.
 * Grants 10 bonus movement speed.


 * - New item
 * +25 ability power, +200 health.
 * +15 magic penetration.
 * All maps.
 * All maps.
 * All maps.


 * - New item
 * +10% life steal against monsters.
 * Consumes a charge to place a at the target location (600 range). Holds up to 1 charge which refill upon killing a large monster in the enemy jungle or visiting the shop.
 * Upgrades to . Chilling Smite can be cast on enemy champions, dealing  true damage and stealing 20% of their movement speed for 2 seconds.
 * Basic attacks versus monsters deal and grant  for 2 seconds. Damaging a monster by any means set it aflame, dealing an additional 50 magic damage over 5 seconds while causing you to restore 6 health per second for every enemy you're burning. Killing large or epic monsters grants, and gain  for each level higher the monster is than you.
 * While in the jungle or river, grants flat mana regeneration per 5 seconds.
 * ,, , or.
 * Summoner's Rift and Twisted Treeline.
 * Summoner's Rift and Twisted Treeline.


 * Unique passive ability increased to 40% from 35%.
 * Unique passive ability increased to 40% from 35%.
 * Unique passive ability increased to 40% from 35%.
 * Unique passive ability increased to 40% from 35%.


 * Total cost reduced to from.
 * Unique passive ability increased to 40% from 35%.
 * Unique passive ability increased to 40% from 35%.


 * Health reduced to 50 from 75.
 * Health reduced to 50 from 75.


 * Grants 10 bonus movement speed.
 * Grants 10 bonus movement speed.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Health reduced to 350 from 500.
 * Health reduced to 350 from 500.


 * Added to recipe for.
 * Added to recipe for.


 * Ability power increased to 85 from 75.
 * Ability power increased to 85 from 75.


 * - New item
 * +100 ability power, +10% movement speed.
 * Gains a Spellbinder charge each time a nearby enemy or allied champion, including yourself, uses an ability, up to a maximum of 100 charges.
 * Grants ability power for 4 seconds, and  bonus movement speed decaying over 2 seconds (60 second cooldown).
 * Grants ability power for 4 seconds, and  bonus movement speed decaying over 2 seconds (60 second cooldown).


 * , and  - Removed
 * Removed from the game.
 * Replaced by.


 * Health reduced to 125 from 175.
 * Health reduced to 125 from 175.


 * - New item
 * +60 ability power, +7% movement speed, +10% cooldown reduction.
 * Summons 2 spooky ghosts that hunt down nearby champions, revealing and haunting them on contact. Haunted enemies are slowed by 40% for up to 5 seconds based on the distance the ghosts travel (90 second cooldown).
 * All maps.
 * All maps.


 * Ability power reduced to 70 from 80.
 * Ability power reduced to 70 from 80.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Bonus magic damage on-hit increased to 42 from 40.
 * Magic resistance stolen reduced to 3 from 5.
 * champions instead steal 6 magic resistance per basic attack.
 * Now stacks up to 30 magic resistance stolen from 25.
 * Now stacks up to 30 magic resistance stolen from 25.

Runes

 * - New rune
 * Resolve icon.png Resolve Slot 1 rune.
 * After taking damage from an enemy champion, for 5 seconds, the next 3 spells or attacks you receive from enemy deal less damage.
 * 45 seconds.


 * - Removed
 * Removed from the game.
 * Replaced by.


 * Stopwatch transform time increased to 10 minutes from 6.
 * Stopwatch transform time increased to 10 minutes from 6.


 * Trigger damage increased to from.
 * Exposed damage reduced to from 12% at all levels.
 * Exposed damage reduced to from 12% at all levels.


 * Moved to Slot 2 from Slot 3.
 * Moved to the Resistance Slot from Vitality Slot.
 * Moved to the Resistance Slot from Vitality Slot.


 * - New rune
 * Replaces.
 * Inspiration icon.png Inspiration Slot 3 rune.
 * Potions, biscuits and elixirs last 20% longer.
 * Gain 5% bonus movement speed while under the effect of potions or elixirs.


 * Precision secondary:
 * Ability power reduced to 13 from 18.
 * Bonus attack damage reduced to from.
 * Grants % bonus attack speed.
 * Grants % bonus attack speed.


 * Potions and elixirs last 20% longer.
 * Potions and elixirs last 20% longer.


 * Domination secondary:
 * Bonus attack speed reduced to 9% from 18%.
 * Grants attack damage or 9 ability power (Adaptive).
 * Sorcery secondary:
 * Bonus attack speed reduced to 9% from 18%.
 * Grants 6 attack damage or 10 ability power (Adaptive).
 * Grants 6 attack damage or 10 ability power (Adaptive).


 * Precision secondary:
 * Ability power reduced to 14 from 20.
 * Bonus attack damage reduced to from 12.
 * Grants % bonus attack speed.
 * Grants % bonus attack speed.


 * Moved to Slot 3 from Slot 1.
 * Moved to the Vitality Slot from Strength Slot.
 * Moved to the Vitality Slot from Strength Slot.

Monsters

 * Respawn time reduced to 8 minutes from 10.
 * Respawn time reduced to 8 minutes from 10.

Buffs

 * beyond the first now grant, which is twice as effective and last twice as long.
 * Basic attacks against non-turret burn the target for 135 + (90 per Dragon Slain) bonus true damage over 3 seconds.
 * Also increases the strength of all buffs by 100%.
 * 300 seconds.
 * 300 seconds.


 * Bonus attack damage changed to from.
 * Ability power increased to from.
 * Siege minion bonus damage against turret increased to 300% from 100%.
 * Caster minions now take 50% less damage from champions.
 * Area of effect damage reduction buff on minions now properly reduces damage from bolts.
 * Area of effect damage reduction buff on minions now properly reduces damage from bolts.

Jungle plants

 * First outer cone spawn increased to (between 5:00 and 5:30) from (between 2:05 and 2:20).
 * First outer cone spawn increased to (between 5:00 and 5:30) from (between 2:05 and 2:20).