Talk:Lux/@comment-124.199.47.237-20110322161951/@comment-3165723-20110325025923

they're both very similar but at the same time completely different. their roles just aren't really the same. Lux is an initiator and morg isnt at all unless you like dying or have a zhonya's. i think lux is far more useful for CC than morgana, morg's snare is pretty sick but its CD and single-target makes it less good for CC unless you're ganking. lux's snare hits two targets and has its full duration at level 1. lux's shield is better for an initiation when your team is taking the initial brunt of the enemies initiate since its easier to hit 3-5 targets at the start and morg's is more of a "oh Karth ult coming, shield guy that's about to die" or "squishy needs to get out alive, let's make him immune to CC and magic damage." their ults are completely different so i won't bother comparing them. but their AoE both serve different purposes. lux's can be very useful for its slow, like when you're trying to get your minions to advance, use it on the other minions to slow and deal goo damage and it can reveal an area which is also extremely useful. morg's is more for applying extra damage to a target already being effected by CC, it does DoT so isnt a nuke like lux's and its MR reduction is great, especially when taking down a jungle minion. but when i choose morg i intend to be support while i intend to be more of a killer with lux. morg's damage is good but it can't be spammed, but her shield is simply incredible and her snare is excellent for initiation on an unlucky squishy. lux's range is abusable so her damage is easier to get off. morg's ult isn't really made for use against entire enemy teams.