User blog comment:Krufix/Armor/Magic pen is anti health stacking./@comment-13371905-20130725171644

I love people doing theory crafting but please do it right. If u dont know how to calculate things check it.

"Every point of armor increases a person's health by 1%." That is just wrong. Effective Health is calculated Effective Health = Max Health × (1 + (Armor / 100)) . And that is it. So a 2k health Champion has 2000*(1+(61/100))=3220 effective Health. I chose Heimer cause he should be the one with least base armor at Level 18. Giving him a Chain Vest grants 40 bonus armor aka 2000*(1+(101/100))=4020 effective Health while giving him a Giant's Belt grants him 380 bonus health aka 2720*(1+(61/100))=4379 effective Health total. So there is a difference between the 40 armor and 380 health in having 359 effective health or not in favor of the Giant's Belt.

I did my own calculation so i dont want to check your other calculation there. Actual you are right with the thesis that high health+low resistance is weaker then high resistance+low health but the difference is not as high as you thought. And you are mostly facing an enemy team that should not just do normal Damage so it is just fair in the end. :P