Talk:Ahri/@comment-4664737-20140406135257/@comment-10943377-20140421113701

^ For the record this is only my perspective reasoning.

Also I think you're being a bit overly rude to Raknut. I will try to explain why Maokai can hold his passive at full health and not waste it and why Ahri cannot and should not.

ANNIE

- As for Annie she is an old champion and personally I think RIOT realised her being able to hold her stun was a big problem when it came to zoning. As a result they had to hit her stun duration or rework how they did the passive.

Annie's passive also shouldn't be compared to Maokai's and Ahri's as the only condition where her passive isn't used up by her next spell is if the target died as her Q spell is going to hit the target. Where as Maokai it is if his auto attack "misses" or he is full health and Ahri is if she doesn't hit the spell on a target.

If you want to compare Ahri and Annie you can sum up their passives in one line "The passive is consumed by the next spell cast, if fully stacked"

Ahri can technically hold her passive in the same way Annie does. By not casting a spell.

-- Now on to Maokai---

Maokai's passive in comparison to Ahri's is harder to stack up. Unless surrounded by a large amount of champions.

I don't actually know if Maokai's passive can be stacked by his own spells but I assume it does. It means he will require 7 unique spell casts by himself to get his passive up. While Ahri needs only a minimum of 3 spells cast.

Maokai's passive is also harder and 'risky' to use in comparison to Ahri's. Ahri can apply hers at range while Maokai needs to auto attack.

*** For these reasons I feel riot is generous and allows Maokai to have the ability to hold his passive at full health due to harder requirements to activate and make good use of the passive.

- ON TO AHRI ---

The reason why Ahri can't hold her passive  is because it will only mean Ahri has more effective health and no trade off to poking and spamming spells; you know other than depletting mana and pushing the wave heavily.

In the grand scheme of things it might not seem like much of a bonus but that heal value can easily be 5% to 10% of her max health.

Besides I actually like it the way it is because it adds counter play. People will try and fight her when it's down so their damage isn't mitigated. It also occasionly gives Ahri players the choice between holding the passive or using a spell to try and hit the enemy for some damage or push the wave.

This probably wont be read but I hope these points help convey my opinion and understanding on the matter.