Thread:Willbachbakal/@comment-24795478-20150827174133/@comment-1330314-20150828161718

I don't really see why variable damage would be a concern here. Technically Ranger's Focus could avoid critting on the first attack if you hit a new target, but that doesn't prevent it from being multi-hit, and multi-hit abilities in general aren't disqualified by having variable damage. Even Tormented Soil scales with the enemy's missing health, so its damage varies too. Burnout may also have an increased duration, but that's its only similarity to Explosive Charge, as it's still a multi-hit ability (hits also increase its duration, not its damage in a direct manner). Again, I think mixing conditionality into this doesn't end well at all, and just ends up homogenizing everything and making things less clear.