Talk:Shen/@comment-174.114.33.129-20120212004221

The Shen buffs from the patch preview: --Ki Strike (Passive): -Higher health scaling -Now restores energy -Shen's attacks now reduce the cooldown of Ki Strike, instead of reducing cooldown when he gets hit by enemy champions.

--Vorpal Blade: -The health return (when attacking 'marked' targets) now scales off of Shen's maximum health. The bonus heal will apply to allied champions too.

--Feint: -While Feint is active, Shen's attacks will reduce Ki Strike's cooldown at double the rate (as opposed to attacking without Feint active).

--Shadow Dash: -Now restores energy based on the amount of enemy champions taunted.

Now, the patch preview doesn't mention everything. We're still in the dark if the other changes Guinsoo tested out are going to be incorporated with this patch (such as Vorpal Blade restoring health on kills), and we have no idea what's going on with Stand United.

Thoughts: These are huge buffs and make Shen actually much more interesting. First, the rework to Ki Strike now rewards Shen's high attack speed (and makes building attack speed more viable), and no longer rewards enemies for ignoring him. In addition, Ki Strike restoring energy makes him deadlier in lane or in jungle. Combine with higher health scaling and Feint buff, and we got a deadly ninja.

Second, his Feint now provides an incentive for enemies to attack him, as if he is ignored and his shield stays up, he will reduce his Ki Strike 2x faster, which results in more energy and more damage to his opponents.

Shadow Dash granting energy based on number of champions taunted is a good way to reward good positioning and timing. It also reduces energy issues in team fights.

Overall, if his AP ratios are not being nerfed, then Shen's options have widely opened up (tank, support, attack speed, AP, etc.) while simultaneously solving issues (such as rewarding enemies for ignoring Shen).

It took a while, but this looks to be absolutely amazing.