User blog comment:ClayHuang158/Sidnara/@comment-3391671-20161209110239/@comment-27859592-20161209143305

Sorry about the ability names. Never been good with them.

My goal was to create a duelist ADC, but with a playstyle a bit more similar to that of an assassin.

When thinking about Sidnara's kit, I wanted to add lots of multi-hit elements and diversity in playstyle, being able to either excel in 1v1 situations or deal good area of effect damage in teamfights. Another thing I wanted to add was to make it so that Sidnara sort of sacrifices running away from a fight with chase potential, hence the target-based dash on the ulti and the cooldown reduction with the W. I don't know whether I did it right though.

Innate: It's always been hard for me to think of a good name, but I'll try. In the meantime, do you have any ideas? (I'm really bad at this.) As for the increased, I was trying to further enhance Sidnara's proposed niche as an assassin ADC, and also move some damage to her autoattacks, since it seemed like her kit was much more dependent on her abilities when creating it.

Q: I knew that already had a chakram-type weapon, though, when creating Sidnara, I was more inspired by  from a mobile game called Vainglory, who threw discs in one of his skins. Anyways, I wanted this ability to bring a different kind of playstyle to League of Legends: while most champions require you to catch a projectile, Sidnara's Homing Chakram makes her need to reposition for the chakram to fly in the direction she wants it to go in and then dodge it so that it would be able to deal consistent damage throughout a fight. But yes, I agree that the cooldown reduction should go. It was 11 when typing this out.

W: I wanted Attack Dive to be Sidnara's most diverse ability and the ability that sort of chains everything together. Sidnara can use this ability to deal damage to multiple enemies, target a single enemy champion, use it to dodge a Homing Chakram, or reposition. Of course, because it has so many different functions (at least I think there are), I wanted it on a short cooldown. However, it felt like she would be really good at running away and chasing then, which felt sort of unfair. Hence, the cooldown reduction part.

E: This ability is Sidnara's main AOE. Yes, it shares similarities with, but the way you use it should be a bit different. I gave this ability a good amount of damage, but, for this to happen, Sidnara would have to get closer. Now, though most ADCs would hate being this close, Sidnara's playstyle and kit would probably force her into a closer fight, thus allowing her to place the bomb more easily. It also allows her to deal more damage in an area of effect.

R: The ulti, Flanking Maneuver, is probably her main fighting tool. It allows her to deal massive damage to a single target. However, if Sidnara targets the right champion, she'll be able to deal good damage to many enemies at once. The only way I could balance this, however, was by reducing the damage taken by each subsequent disc.

As a last comment, I've already acknowledged that I'm pretty bad at lore. I tried to make them for my custom champions, but it never felt good enough. Sorry about that.

As always, thanks for the comment.