Talk:Orianna/@comment-15562896-20121028150933/@comment-82.248.47.93-20121028204117

Anon 2 is totally right. Orianna also work on a high-risk/difficulty/high reward system.

She has a few things to manage all time, mostly positioning but you also need to think about the damage reduction on her Q through multiple targets, the passive resistance you lose while the ball is away, your mana cost at early level (really, if you don't pay attention you'll be oom in no time, I don't use any other spell then Q until level 4 or 5, mostly because your damage on W increment by 45 with each level while the mana cost only increase 10 by 10). The time the ball would take to come back to you, to go it's next location, the ball's leash range (sneaky recall then fail ut, woops), ulting on flashing teammates (you can't do much about it but it makes me sad :c), Orianna's location (in order to make sure she's using her Clockwork wind-up the best she can without being too much in danger zone).

The whole positioning thing gets even more intense the game goes on because you have the possibility to have a ball in constant motion around the battlefield and basically, everyone is like a pawn in your real-time chess game.

That's what I like about her, if you manage to play her well throughout the whole game everything will be under control.

The recent buffs she got really makes the trick tho. I think she shouldn't have any nerf or buff right now. She's in a good spot and good players will totally get the best out of her.

And about your point (I know you're not for a nerf), but if some people are for these. I'd like to ask : Why would you nerf a champion because his main asset is "teamwork" ? That's the main point of a game like LoL.