Talk:Syndra/@comment-92.36.28.111-20120923203922/@comment-218.186.15.10-20120924141110

4s CD, so you Q, grab the sphere and throw it, then Q again after the 4s.

Regarding the zoning part, Syndra does punish you for it. QE or QEW/QWE both serve as a way to knock enemies back to where they came from (the distance is actually rather long) and stun them in the process. Just like how Viktor can QWE to damage and slow/stun enemies, or how Zyra can EWQW to root enemies and have 2 cuddly plants attack the enemy. They all deal a fair bit of damage in the process and punish the enemy for stepping into their zone of control.

Of course Syndra does not excel in every field, but neither does any other champ in the game. But what she does have is the ability to zone just as well as other mages like Zyra or Viktor. Sure, Syndra does not have the power to summon a cloud of death to constantly damage the enemy like Viktor's, but she gets a powerful single-target nuke that gets more powerful the more she uses her spells. Viktor's Gravity Field may be really good for zoning, but Syndra also gets her own brand of zoning through the form of a long range stun and a close-range-long-distance conical knockback.

Sorry if I sound persistant, I'm not trying to pick a fight, but I just feel that Syndra is just as good as other mages in terms of potential damage/utility alone. The only limiting factor on her is her mana usage, but that is another matter from this discussion.