Board Thread:Wiki discussions and announcements/@comment-4698489-20150808195101/@comment-1330314-20150812201116

I standardized all instances of total health to maximum health, as they refer to the exact same stat. If you see any instances of "total health" being mentioned, please let me know so I can rectify that.

For variable damage, my rationale has been to use "total" for compounded damage (i.e. damage from multiple instances of the cumulative damage from a DoT), and "maximum" for damage that occurs in a single instance but is nonetheless variable. Again, let me know where I made mistakes there.

As for the use of FlipText, my M.O. has been to use it for anything that pertains to the same ability or component, with the express purpose to compress information and round values up so that they'd tie into the same general bundle of information. If an ability has variable or compounded damage, that's when I add ft, hence why I also applied that to. That's also why I organized the information for the way it is, because the damage falloff makes more sense to be on the main damage it applies to, and it would correspond much better to the description and to the mechanic than if I had listed all of the non-reduced damage in one field and all of the reduced damage in another.

Ultimately, perhaps my use of FlipText was too liberal, and it's likely the template isn't as clear or easily usable as it should be, but simply cutting it out is not the solution, imo. If you want new users to understand this template, then it would be better for it to be more prominent, not less, and we should work more towards eliminating that first-use barrier than making the template less visible so as to inconvenience fewer people in the short term (it would cause the same long-term problems, though).