Board Thread:Wiki discussions and announcements/@comment-4881935-20140227190802/@comment-4881935-20140301081741

LionsLight wrote: Economics is all about the next best alternative given comparable goods. If most items in a certain price range are sufficiently under or over 100% efficient, clearly you're undervaluing or overvaluing certain stats, which leads to imbalanced comparisons.

Can you be clear on exactly where are these 'imbalanced comparisons' will occur. As I see it, even if in a certain price range are sufficiently over 100% (in this game, all are over unless having brand new effects), all it says is the item is on a premium or grants additional benefits for upgrading to the final stage in comparison to the basic items. I don't see this imbalance so can be a bit more detailed to help me see. Something noticeable is that all mana items are all over 100% gold efficient in base stats, before including any addition effects.

Though, I want to say that I do find the usage of spell vamp to be questionable could be removed as it doesn't really fall under how we initially obtained it. Kindlgem was stated by a rioter that it was the item they deprived the gold value of cooldown reduction, while Vampiric Scepter used to be basic tier item. Just a thought.

Willbachbakal wrote: This looks really nice! If this gets greenlighted I'd love to work on this.

Yeah... sure, green-lighted. It has been totally green-lighten already. *shifty eyes*