User blog:ClariS/A Moment for Clarity

Introduction
We all know Clarity is by far the most useless summoner's spell in the game. When you see anyone grab this summoner's spell (outside of a ARAM), the natural assumption is that, this player is a newbie. Well, that's not a good sign.

So let me quickly point out some issues I have with this spell. The most useful mana is for a champion is during the lanning phase, but at it's current state, the cooldown is too high to depend on maintaining mana.

Another issue is that, weird in teamfights do more than 2 champion need mana. Unless the champion hits the point where they can't cast ability, getting mana isn't helpful. So the team wide restore doesn't actually help that much.

Well then, I have been thinking about improving this spell. Make it a way that it's still newbie friendly, but maybe provide some actual use in higher level play. I kept thinking about it and I think I got something.

So this is what I came up with to make it more appealing.

My Rework
Clarity is a 'single-targeted' Summoner Spell. This spell instantly restores a portion of mana for the selected champion.

Strategy
Should allow mana dependent champions who normally do not acquire mana or mana regeneration items the luxury to cast their abilities more often during a game.

A support can grab this Summoner Spell to enable their lane partner to cast their abilities more often through the course of the lanning phase. This should create a more aggressive lanning phase as mana champions can cast their abilities more often now. Meaning, they can poke harder or dive in. This will hopefully add new dynamics to the lanning phase.

With passive and a ranked 3, the cooldown of this spell will be reduced to  seconds.

Closing
So, what's your opinion on this? Should Clarity get reworked and how should it get reworked? Do you like my suggestion for it?

I would love to hear your thoughts and opinion on the matter.