User blog comment:RealPixel/Eurya, The Claw of the Grave/@comment-26459955-20150603203958/@comment-26459955-20150604183730

@Willbachbakal I'm sorry if the note on gender pronunciation came off as picky, it was just a small thing that by no means harms my understanding of your meaning, just a small thing that bugged me a bit. As for you saying I treat this as a debate, I apoligize, I'm a debater (IRL) and It's a bad habit on my part, though I try to avoid it.

On a separate note, I have been taking things into account and tuning back on Eurya's kit a bit, I've been making changes based on your feedback (and that of others) for a while now. (Can I say that? It's only been up for a day) I just want you to know that I am by no means ignoring your feedback.

On ANOTHER seperate note,I think I need to clarify my thoughts when I created this champion. Let me know if you think I should put this in the actual post, but here it goes:

When I created Eurya, it was purely out of boredom. A way of burning time, if you must, and I got started thinking about the aspect of "High-risk-High-Reward". Building on this idea, I thought about all of the Assassins in league, most of them have one thing in common: They are all "High-Risk-High-Reward". Another thing is: MOST of them rely on abilities to perform a quick kill. There was, however, one thing I didn't like. That was the fact that a good amount of them could miss their abilities, and then still nuke you to death with 600 damage AAs (Looking at you Zed). There were also assassins who essentially had a "get out of jail free" card should they engage incorrectly, such as Ekko's ult or Zed's ult (not so much Zed anymore). So, trying to avoid that, I created Eurya, whose whole design revolves around being able to pump out large amounts of damage IF you can consistantly land everything you have. On the flip side, it would also be extremely punishing if you miss anything. With that in mind, I took out her AAs, gave her a skillshot to replace it, (so you can't pull the: AA a target to death after missing everything). I also gave Eurya a large amount of mobility to help her dodge, as well as a few ways to protect herself from potential danger  (so targeted/easy to land CC doesn't just wreck her).

After I put in her strengths, I needed a way to compensate for it, after all, every champion needs weaknesses. So I added in a delay on all of her abilities, and made everything a skillshot. This forces the player to land everything in order to reach Eurya's maximum potential. I also gave her the lowest HP and any melee, as well as the lowest MR of any melee. This means that if you fail to dodge something, you will be punished for it very heavily.

TL;DR, she was made to be a fast-paced, high risk-high reward assassin who's entire kit revolved around the aspect of flawless execution and precision, though I may not have the most perfect kit for her.