Talk:Jarvan IV/@comment-4499945-20120807003114/@comment-63.116.159.137-20120807163918

Try not to use it for the initial damage; it's good for getting the last-hit on an escaping foe, but its best use is to force your enemies to fight in a bad situation. Ideally, you'd want to lock your enemy's squishy carries in (AFTER they burn their escapes, of course) while making sure your carries are outside where they can do their jobs unhindered.

That being said, it's not always a bad idea to lock in the enemy teams tanks, because if they're stuck in, they can't do anything to your carries.

Best case scenario, you lock in everyone who doesn't want to be stuck, while you and a friendly high-AoE damage bruiser (my personal favorites are Morde and Nasus) smack the crap out of your imprisoned enemies, while your carries (Malz/Anivia/Brand work wonders for AP, MF/Graves are great ADCs for Cataclysm) just unload everything they've got without interference.