User blog comment:Temluis/Ryze, rework/@comment-24564937-20140219030616

Interesting concept for a rework. Some bits of it I like, some bits I'm not so sure about. Let me go through piece by piece:

i. Passive

Like this tweak to the passive. It makes his spells that much more spammy-able in a duel and he becomes even more bursty. I think it might be wise to modify that slightly so that the increase against champions scales over level (i.e. +0.5 1-3, +0.6 4-6, +0.7 7-9, +0.8 10-12, +0.9 13-15, +1.0 16-18), or else it becomes mega l33t OP at low levels.

ii. Q

I have some proplems with the Q, like that you've nerfed its strongest point and buffed its weakest one. The idea with Q is that you use it constantly to proc his passive and reduce the cooldown on his other spells or vice versa, thus making it constantly castable as part of his lightning-fast combo. You've upped the cooldown, making this very difficult. On the other hand Q really *does not* need to do more damage than it already does. It's cast speed is so quick that the low ratios/bases are quickly increased to above-normal levels, so it doesn't need that mark-cast-explosion-proc-thingummy.

iii. W

W is essentially unchanged. I don't have any real problems with it; it's just an all-around nice-to-have part ofhis kit that doesn't need changing.

iv. E

The E I also think has few issues. However, asuming you DO still keep the mark on Q, all I can say is MAKING A SECOND ORB ARE YOU MAD?!?!? jk but really, the main use of E at present is hyper-waveclear/damage when paired with the AoE of Desperate Power, since every bounce procs the AoE damage. The ratios seem fine. I agree with Jackal720 that it would be nice to add a buff (preferably movement speed) to allied hits.

v. R

Warning Danger, Danger Warning, Rant Incoming: OUCH. I seriously disagree with the change to Ryze's ultimate in this kit. The shield is a neat feature, including the detonation, even if it is a bit of a leona rip-off. The bonus range is also nice. However, what you've *cut* is what kills it. The Spell Vamp and AoE of Desperate Power are what make Ryze viable, *at all*. Everyone else seems to be saying it on all the other Ryze reworks I've seen: the loss of spell vamp is a nasty one, as that's a very nice part of his kit. In addition, the increased coolodown makes it harder to always have the option to out-duel anyone, anytime, anywhere. Also, bonus damage "is lost when the skills have exceeded his own range"? What does this mean? If it means that after the spell ranges clear his basic attack ranges the damage increase vanishes, there's no point--every spell has a longer range than his basic attack by default. Also, are you saying that the range and damage increase by 30% with EVERY cast? If that's the case, all I can say is that that redfines "OP".

All in all, not bad on the W, E, and Passive, but Q and R both need a rethink. I like where you're going with poppable marks and shields and the like, but a bit more consideration needs to be taken with these before I'd consider it a viable rework.