User blog comment:AP Sejuani/CCC4: Kai, the Spellthief/@comment-24862418-20140707120108/@comment-26055105-20140707190033

1/2. Thank you for the advice! I had thought of the chance factor, which could be annoying. Unfortunately, my 3:00 AM self couldn't come up with anything better. It would be frustrating if you fail a spell after only one spellcast because you were just unlucky (Stone edge from Pokémon has taught me this). No part of a strategic game like League should come down to luck. However, I'd like to keep the "recklessness" feeling of the passive, so I think I've come up with a viable alternative in the form of flat damage dealt back to Kai that increases based on stack count.

3/4. Whoops, forgot to specify that.

5. Good idea. I didn't want to make the already-low cooldown scale with level, so I couldn't really come up with something significant that scales. I don't think resetting an already low cooldown would be too useful, though, so I added my own bonus.

6. I now realize it's also very similar to Irelia's Q.

7. Wow, thank God you pointed that out. Fixed.