Thread:Emptylord/@comment-1330314-20140525210334/@comment-3974211-20140609183236

Thunderclap uses the same numbers as Karthus' Lay Waste, barring the 3-cast-limit per cooldown.

Perhaps Overwhelming Power could be a continuous strike, like, except that it's single-target/collision-based. The duration could be based on how much charge he absorbed (enemies damaged generate stacks; at 3 stacks the strike will pass through them). Or maybe like, with a mass of bolts based on the amount of damage he absorbed. I initially had it as an actual spell shield - i.e. one block and one retaliation, but the name "Overwhelming" made me want to have the impression it was boring through the front-line.

The two-syllable limit of other void champions did occur to me, but Muzen'Khan rolled off the tongue so I didn't mind so much. I'm not sure what direction the champion should go - I imagined a sort of "gust" ability that knocks up all enemies in the surrounding area after a brief delay, as well as a sonar/"sound detection"... but it's nothing cohesive.

In a discussion with Nhan over a champion-specific item, trinket, etc, I posed the idea of a champion-specific summoner spell (as bizarre as that sounds). While trying to think of an effect that would work as a summoner spell, I conceived: CHAMPNAME temporarily blocks the connection with his Summoner, phasing out of the game for a short duration. While phased out, CHAMPNAME is untargetable, invulnerable and is invisible to enemies, but also loses vision of all other units. Mechanically, I was thinking something similar to Kha'Zix where "Upon leveling your ultimate, you gain the ability to replace one of your summoner spells with Usurp."

Phasing-out could work really well with a void champion.