User blog comment:Willbachbakal/(Champion Concept) Burke, the Apothecary/@comment-25235491-20150504204035

So this guy is a try at making a fighter-support? Now I'm interested. Lessee here. P: So you can heal your ally by "attacking" him once in a while. The cooldown reduction on hitting enemies promotes trades, which is great for winning lane after going offensive. Q: Seems strong for pushing waves much like which helps him get an advantage in lane. The 8% additional damage from all sources only helps your Marksman last-hit, but it looks like with enough work, Plague easily wipes minions by the wave. W: The all-in initiate skill. Works a bit like. E: An old-looking ability. The fact that the bonus damage scales off of health and the slow scales off of AP only makes it weirder. The stun after three slows makes me think about. R: Cool thing you can revive allies. Bad thing they don't spawn tombstones until you hit 6. The depriving enemy kill gold upon killing the guy again seems a bit d*ckish design to me. Also, you say allies revived regain "a portion of their health" while they come back with a fixed amount. Just saying. And you're unclear whether the ally dies after 10 seconds or if they only die when they're killed again. This looks like it could use a bit of work, but has many good things in it.