Talk:Feral Flare/@comment-5112222-20140429020047/@comment-6281696-20140502225817

Lowering the damage stack rate would make it equally useless, the damage against champions already isn't too impressive for the most part, just very cost effecient & a nice bonus as a tank.. it'd have kind of the same issue as Thresh's onhit has. The damage looks really impressive in theory, in practise it takes 40 minutes to get a halfdecent amount and you have no real synergy with it otherwise within the build/kit so in practise it is relativly weak (admittadly, feral flare has more inherent synergy given that it alreadt increases AS). Just doesn't really work if you want to rely on it for snowballing as it takes too long to be much more than a nice bonus. By comparison, take Nasus's q which goes from tickling to a giant nuke with just his stacks, that's how snowballing using infinite stacking works.

However, the healing can easily become 40 on-hit, with just feral flare you have at least 1AA/s. That's at least 200h/5s, without being dependant on damage done like lifesteal, so they don't need anything else to improve the healing. And that's some impressive healing, especially on relativly tanky characters...