User blog comment:LegendSpartan1/Zac Rework/@comment-7709681-20150105154608

In my opinion:

Innate Passive: Riot's concept about that component of the innate passive is simple, your blobs regenerate health equal to a percentage of you maximum health, your ability's cost consume health equal to a percentage of your current health, meaning that from the moment you cast an ability at max. health you'll regain more health than what you lost, even if it's minuscule. The changes you proposed actually would hinder his health regain even more.

Q: Why? He already is (If it didn't was for his nerfs) one of the greatest initiators in the game, Riot's goal for him was that but at a good measure, your change would make him monstruous on that purpose.

W: NOPE. A stats steroid like that, even if passively, shouldn't exist without something in return. For instance, the AD steroids of Tryndamere and, most prominently, Mundo. Is a base increase plus a bonus per percentage of missing health, getting up to 60 AD and 200 AD, respectively, but they do just that, even for them would be excessive to add a Armor/MR steroid under said conditions.

E: I would actually preffer a health ratio, and keeping the AP ratio as it stands, increasing the AP ratio would just encourage even further to build him AP Brusier/Glass Cannon.

R: I don't know why you want that, but so far isn't a bad idea.