User blog comment:MickB/Khrax, the Archaic Overlord/@comment-6860002-20131026165218/@comment-8311156-20131026171742

I really liked your opinion and criticism, and I appreciate it very much. I have some thoughts on your suggested changes too.

Passive: To be honest, I play this game since Season 2, and back then I wasn't such a great fan of Karma, so when I published the guide a friend of mine made me aware of the passive being the old Karma's. Still, I think it was a good passive and the double bonus when he drops below 50% is different.

Q: I like the late game change. I will consider it.

W: I don't really have plans on making this ability more late game-ish, I think it suits him in as just in a poke ability or to deal a bit of damage to every target in teamfights.

R: I think the base damage and the scaling is good enough. I want to make the base damage to be high instead of the scaling because the scaling plus the passive (that doubles the bonus when he gets below 50%) would make him too OP.

Thanks for the comment, mate! Hope you've enjoyed the concept :)