User blog comment:Degritone/Riryou, the Great Wall/@comment-7709681-20141113000358

This concept is not balanced, at all. Yes, doesn't possess enough damage per se (Since the health scales are relatively low and only scales with it, but the concept gets fukken infinite health), but his defensive capabilities ridiculous.

To begin with, his Innate passive is basically Braum's Umbreakable, along with already the highest base armor and health in the game, gets almost infinite health, armor and magic resist (On top of getting temporal health, armor and magic Resist steroids built into the kit), aswell as taunting enemies both on-hit and on-being-hit (Also having the highest duratin hard CC in the game) and a single targeted hard CC gap-closer on a diminute cooldown.

Additionally, for some contradictory reason he becomes ranged and inmune to CC, despite becoming virtually undying and a unit that, apparently, is meant to be on the frontlines, not on the back of the team. Also, with 40% CDR and with the 4th-5th rank of the ability, Q's effects could stack twice with each other, granting up to a ridiculous amount of 40% bonus health for up to 4s.