Thread:Tesla Effect/@comment-26252250-20150328051037/@comment-26252250-20150426023304

And Rome didn't start construction as the magnificent city we all know of, rather it was a village founded by two brothers.

Yeah, I getcha.

The League and the Summoners weren't THE problem, I agree, but they were a really heavy, clunky crutches in the long run. Crutches they were imposing on themselves. If I recall, the JoJ was discontinued at the start of Season 2, and Varus' was the last Judgement (technically Graves since Varus' was written by Penny Arcade's Tycho) and then Darius came and the dunk to the old began.

"Lazy" is one of the top buzzwords. I'm pretty sure no dev ever wants to stop making money, so they gotta keep a steady flow. I heard many champions came every two weeks one after the other. If this is true, then no wonder they retconned. Back then it was <100 champs, now it's 124 (and 6 in production). That plus all the items, and maps, and creatures... yeah, let Narrative make the world, they got this.

And yeah, MOBAs, like any multiplayer game, aren't exactly story-heavy, or even not-repetitive. But hey, if Riot wants to eventually make, say, a traditional RTS or an RPG (whether first person like TES, or third person like the Witcher) or a sandbox like GTA with Runeterra... I'm in. I'm pretty sure they're gonna go the path of CDProjekt Red, in the sense that they start with one game and then end up becoming their own independent entity (I know CDPR doesn't self publish, but with GOG and whatnot, they're getting there.)

While others want the industry to crash again like in 1983 (and unlike 1983, there won't be a Nintendo to the rescue, and indie devs seemed to want to remain on their respective niches and remain retro for the most part) deluding themselves in that such a thing will bring about "creativity" and "innovation" again (back then gaming was severely limited, nowadays those limitations are pretty much gone, and although some minor ones remain still, their days are pretty much numbered), I for one just want game series and systems to keep evolving (and if they have to reboot like Tomb Raider, Mortal Kombat, etc., so be it, sometimes one needs to start over with what one has learned over the years) to the point there is no more "master race" nor "peasants" nor whatever dick-sizing contest there's on.

Shit like "dumbed down", "too easy", "milking the cashcow", "forgettable", "memorable", "bad writing", "bad storytelling" or whatever is subjective. Again, objectivity. Devs are adults, they know what's at stake. I am pretty sure no dev wants to launch a buggy game on purpose. Money was always a concern, some times more than others.