Talk:Ashe/@comment-10167113-20150908125025/@comment-26203093-20150917163359

the damage multiplier isn't bigger than on any other champion. The problem is that there is a mastery and an item that reduces the total damage done by crits.

This basically means that because her attacks are considered crits - but without any actual increase until she gets the items - against those targets, her attacks deal less damage than if they hadn't been considered crits to begin with.

EG: target has randuin's omen and reinforced armour. that's a - 20% damage to the crits. when she has no crit items or masteries, but has applied frost, she gets 100% of her damage + 10% = 110%. but with the reduction. it becomes 88% of her normal damage. or 91%, if they do the math as 110/1.2 instead of 110 * (1.0 - 0.2).

The thing is, having the crits be random is actually better, because at least the crits won't be reduced bellow the minimum 100%. if she has 20 extra crits chance, her damage is 130%. then reduces by the same percentage as last time to: 104%.

That's only 4% more damage than the baseline 100%. It's still 16% more damage from before she got crit (88% of normal damage), but that's because that put her in the negative.

if she had a 20% chance to deal 100% extra damage, those crits would deal: 160% of normal damage.

from that 20% chance to deal 160% she'd get 12% more damage: 112% damage on average.