User blog comment:YourPrivateNightmare/Unnecessary custom Graves changes/@comment-5686533-20141112063835

For ability frames, here is an example just to start the thing cause no intro :


 * Ability frame|Q = replace Q with either I Q W E R
 * name = self explanatory
 * icon = see above
 * description = put the description and non scaling numbers here, inside the sbc template, put either Active: Passive: or Toggle:
 * leveling = put the numbers that scales with level (except range/cost/cd) here, removable if unneeded (most innates for example), I don't know how the lcaps template works, but you can do
 * magic damage  -> magic damage
 * lc is the thing that scales (Slow, Damage, Duration...), ap is the 40 / 65 / 90 / ... with one thing per level (up to 6), as is the scaling
 * range = see "name", you can also put ap templates here (scaling range) and also remove the line if it's unneeded
 * cooldown = see above
 * cost = that's the numerical value of the cost, see "range"
 * costtype = that's the ressource used for the cost, can be removed too, but must be with the cost