User blog comment:Willbachbakal/(Champion Concept) Meenk and Scruffy, the Big Game Hunters/@comment-25996958-20130816014711

Great job. These are unique, interesting, and overall cool abilities. Here are my opinions for all of them:

Passive: This is very clever, and useful too. It would allow lots of unique plays. My only concern would be the doubling of the passive effects. The numbers of the passives are already good, and doubling them might be kinda too stong.

Q: Tracking would fit his theme and kit as well. This would make him a great chaser. I have no complaints.

W: Now the skill itself is good, but it doesn't really have to do with the name. Just my thought, but maybe you could make it a skillshot charge for Scruffy that fears all enemies hit. That would "flush" them out. Just some theorycrafting here.

E: A delayed root would be relatively hard to land, but still good. Also, making the name "Hexnet" was awesome.

R: Honestly, this ult seems a little underwhelming. It basically is a heal or ressurect for a pet. Also, maybe instead of a teleport, you might want a damage reduction or boost instead. I mean, why a teleport?

I hope you liked my ideas, and didn't find them mean. Please reply to my comment to tell me what you think. Have a nice day!