User blog comment:Witchking99/Judgement, The Assassin of Justice V.2/@comment-16210885-20140409063458

This is gonna be a bit long.

Like his concept of being an Assassin for the sake of Justice. Although it's almost like one of those sad killers who believe society is corrupt and claims "I kill for justice"...sorry, off track here.

Let me first say that I may as well ask to "rework" the champ to update with his initial theme. Some of the current mechanics are just...either broken or do not fit with the gameplay of the game.

His innate is the one that seems the simiplest, so I'll start here. First the name would sound better as "Knowledge for the Greater Good". Just sounds better than "of". Other than that, I think that the 10 seconds will punish early kills to much for the enemies, so possibly make is scale 4, 6, 8 for lvl1, 7, and 13. 10 is quite long also if it's true vision and champs like Teemo and Evelynn can't run when they assassinate...

His Q, Mark of Justice, should have a time limit for how long the mark lasts. Also, I advise how much damage the mark provides. Possibly make it like this: "The mark lasts for XX seconds. The mark allows Judgement's basic attack to deal bonus physical damage equal to 20/35/50/65/80 + X times the number of kills or assists the target champion has, whichever is higher." Also, cooldown never scales up; make it flat at 15 seconds. This way, this Q won't be a killer...

The W is clear, but just needs some rewording and such. Oh yes, knives are better than stars; he aint a flippin' ninja, unless he gets a skin for it XD. I also took some liberties to make sure his scalings didn't kill his capabilties; increasing his loss in damage is not a good idea. Oh yes, I removed the armor shred; that's makes little sense and gives his allies the ability to inflict damage.

The E has a weird mechanic, but I feel I know where you are coming from. Hopefully the following remake will clear it up.
 * "Judgement switches up weapons to throwing knives. Throwing knives decreases his physical damage output by 20% but will increase his attack range by 250. These knives inflict slow stacks, which decay a stack every one seconds. Maximum 5 stacks." Slow: 5% + 2/3/4/5/6% per stack Max slow: 15/20/25/30/35%


 * "Judgement will throw out chains of justice in a line, binding the first enemy it hits to Judgement. While inflicting Physical damage, if the enemy is within 400 range of Judgement, the target will be leashed to Judgement, inflicting damage and being slowed and silenced for as long as the leash maintains. If the target moves out of leash range or was beyond leash range from the start, the given enemy will rooted for 1.5 seconds." Mana cost: 80/90/100/110/120 mana  Magic Damage: 40 / 65 / 90 / 115 / 140 (+30% AP) Leash maximum duration: 2/2.5/3/3.5/4 seconds

And for the ult...it ties too much into the Q. While it means the Q is Judgement's bread-n-butter post-lvl6...I would say this isn't a good type of butter...rework it around a bit to THIS:


 * "Calling upon the orders invested in him by Justice, Judgement punishes an enemy champion, inflicting true damage based upon the targets kills streak. If the target is not killed by Conviction, the target will be marked by Convict. Champions with Convict will receives a stack per second, where every 10 stacks will be considered as a kill in the kill streak by Judgement only. Also, when a champion of Convict dies, the Convict mark is removed, granting the slayer 2 gold per stack on Convict. This gold award cannot exceed 1000." True Damage: 200 / 300 / 400 (+20% AP) (+10% AD) (+50/75/100 per kill in kill streak)

Just to say, this new ult idea is from one of my ideas, but why not? I think this concept works better than yours...sorry if I offend you.

Anyways...I'll just say I've said my three cents :D