Talk:Hecarim/@comment-206.248.127.105-20130217124243/@comment-5266525-20130218083001

You don't know very much about game balancing, I see.

Nerfs are a natural and necessary part of balancing a game. What you are suggesting in lieu of that would result in unrestricted power creep, which not only means far far more work as you have to buff everything up to the level of that one OP champion (which includes everything from towers and minions to neutral buffs and runes and masteries) every time you get an OP champion, but the end result of it ends with you having something similar to DotA, where you have five second stuns on basic abilities and legitimate hard counters - matchups which you have absolutely no chance at winning no matter your skill level. Depending on your tastes it's just not an awfully fun environment to play in.

One of the core design intentions behind League of Legends was to create an overall more entertaining game yet still have a lot of competitive depth. Hence, the power level is deliberately kept fairly low-key. On ALL game elements. That includes champions, which is why Hecarim seems to be getting nerfed this patch.