Talk:Nami/@comment-125.212.124.154-20130311101426

Nami is one of those "Good-on-paper; Bad-on-actual-play" kind of Champion.

The reason behind this is basically how her skills work in actual play.

Surging Tides (Passive) - The passive is good for, i don't know, the first 5 minutes of the game? It is gives a small bonus for a small duration, which is a "double negative" in my vocabulary. It should either give a somehow drastic bonus for a short duration or the same small bonus for a longer duration  or something in between.

'' - When Nami's abilities hit allied champions they gain 60 movement speed for 2 seconds. ''

'' Aqua Prison (Q) -  This skill is actually a great skill but suffers from the same disorder Surging Tides suffer, a "double negative." How? It has 2 indicators: The bubble projectile and the circular indicator in the ground. ''

'' WHY IN THE WORLD WOULD RIOT COMBINE THOSE TWO THINGS IN ONE SMALL AOE ABILITY?!?! ''

'' My suggestion is to remove the circular indicator in the ground and just let the bubble projectile be the indicator. ''

'' Ebb and Flow (W) - It's a fine skill, no need for further changes or buffs if each of the first two skills receive one. ''

'' Tidecaller's Blessing (E)   - This is meh in my opinion. Though it looks good coz it gives the ADC more damage and a slow, it's actuaI. Let's keep this for a while until I think of a buff for this skill. ''

'' Tidal Wave (R) - This skill is very situational and very hard to land. Yes, again, it is good on paper but not much on actual play. It need something like "increasing speed as it travels further" or something like that. ''

'' But honestly, I think the first 2 buffs on her skills (Passive and Q) will suffice. ''

 TL;DR  My suggestions to make Nami viable as a Support: 

'' + Passive -  When Nami's abilities hit allied champions they gain  60  movement speed for  2 seconds. (Needed buff) ''

+ Q - ''R emove the circular indicator in the ground and just let the bubble projectile be the indicator. '' (Needed buff)

+ W - Nothing

+ E - Fine if the first two buffs are implemented

+ R - Increasing speed as it travels further (Very Optional; Not really needed if the first two buffs are implemented)