Talk:Mordekaiser/@comment-24896347-20150203114300/@comment-8468980-20150206160411

" For every 1% that the Iron man gauge is full, Mordekaiser gains 0.25% more armour and magic resist depending on much bonus armour and magic resist he has for a max of 25% bonus. "

I think if Riot were to go this route, they'd need to drastically tone down morde's damage as he would have a metric ton of free resists on top of a constantly replenishing shield mid-late game.

"Spellvamp bonus: 2/5/8/11/14/17/20%Bonus when Iron man is full. "

I think this idea is interesting and considering how Riot's rework team is back on the free-stats train (holy crap, Cassiopeia!?) they may actually go with it, but free spellvamp/lifesteal is tricky on bruisers since the stats work best over a longer period of time, synergizing with a tankier build, and any tenacity built will help to curb spellvamp/lifesteal's inherent weakness to preventing spellcasts/AAs.

Riot recently mentioned on the boards that they have plans to change Morde in 5.4. They've tentatively decided to stick more closely to a tankier bruiser type champ, but want to continue to incentivize building AP on him. They want less kaboom-death potential but make him a more consistent and viable bruiser. If you want to speculate on how they'll do it, I recommend looking up Riot's more recent successful reworks like Cass and Mao (ie free stats, shift percent Max hp damage into normal spell, slap on CC, enhance qol of spell use) with the addition of adding counterplay to his damage (iec good bye point and click R and instant effect cone E).