Talk:Soraka/@comment-5955640-20140916054714/@comment-1330314-20140916060739

I'm not a PBE tester, but from watching gameplay videos of new Soraka her Q range is somewhere in the >800s. She can poke from really, really far away, though the star she calls takes longer to travel the farther away she wants it to land.

The W heal is meant to be painful for Soraka because otherwise it would just bring her back to her current version, where she gets to nullify enemy plays completely at little personal cost. It's also what allows her to have her W heal for crazy amounts on such a tiny cooldown: every heal she casts makes her more vulnerable, so even if she heals an ally to full after a bad trade she's still going to pay a price for it (which she can then remedy through Q casts).

While and  would work really well on her (MR, health regen and cooldown reduction are all things Soraka wants),  would be a terrible idea, since aside from regen it only gives health, which is the worst stat you could build on new Soraka, let alone dedicate an entire item to.

I'm personally not a big fan of the Grievous Wounds removal, though I think the reason that got added was because GW is a poorly designed mechanic that hard counters Soraka and healing in general. Hopefully, once Grievous Wounds gets eventually phased out, it shouldn't be a problem.

Again, this is not the opinion of a PBE tester, but from what I've seen PBE testers do, Soraka looks tons more fun to play, whether you're playing as her, an ally or an enemy. Whereas people currently play super-passively and mainly use Soraka as a walking health/mana battery, lots of people on the PBE max Q first and spam-poke the enemy. You can go aggressive on Soraka without having to turn into a bruiser now, and she can make way cooler plays in and out of combat.