Talk:Karthus/@comment-26808509-20160513160225

Somehow I feel Karthus Ult has too many downsides. I mean, it's a good spell. A gobal teamwide nuke, that can only be dodged by being untargetable or invulnerable, the damage is good, but not great, but damaging is really everything it does. It deals ok damage to a whole team. Not more. It doesn't grant vision, you can't farm with it, it doesn't has any CC or debuff or whatever and thats fine, but it also has a 200 mana cost and a 160 cooldown on the third rank and thats pretty over the top for a damage only spell. If the damage was higher or you would get Vision on the enemies (only the enemies and no vision around them, like Regars Ult) I could understand it, but Karthu's ult really only deals damage, which isn't extremly high and has a 3 second delay. I would suggest a reduction of the cooldown on later ranks. 200 seconds is good or a start, because in the early game it happens often enough that someone escapes wihth low life and reducing the cooldown at a time like this would give hi too many free kills, but later on that doesn't happen that much anymore and it's mostly used during teamfights for just damaging the enemies all at once. The problem here is Karthus won't have his ult up every fight, sometimes not even every second fight, because his cooldown on it is too high, while everyone else has hil ult ready. Thats pretty unfair to my mind. When a Rengar can go in stealth and reveal pretty much every enemy every 70 seconds (even less with some CDR) Karthus should be able to have his own ult faster than every 160 seconds. There are much more devestating ults than his on much lower cooldowns, with shorter delays and lower mana costs. I know that these values are still there from times where they had to nerf Karthus, but this time is over and he is ready for some buffs. His identity is pretty much the deathsinger, who goes into the fight and damages as many people as possible, dies and contunies damaging and then uses his ult to catch everyone who escaped with low life. But right now he can't life this identity all the time because of this stupid high cooldown. Even with CDR in his kit (which isn't that good, because only his W and R really benefit from it) the cooldown isn't bearable to my mind.