Talk:Volibear/Strategy/@comment-97.91.150.255-20121120080757

I run Voli top only.

He dominates top, only problem Ive had is malph, jayce(pre-6) and vlad. If you play smart you won't die against these guys, but will lose out on farm.

Start dorans shield, as almost all tops are ad bruisers, also makes frenzy start at about 100 damage base with its % modifier, which I think means it could be the most powerful level one spell in the game. Also don't be afaid to get another dorans shield they are the most cost effective dorans item for the stats i think, and building dorans shield is both offensive and defensive especially since most tops are ad.

Than go merc treads, the tenacity is always worth it especially on a bruiser.

Than go warmogs, since you will have great damage on frenzy building the straight health will keep your damage decent even while other people build damage. also helps your passive. Not to mention the damage on thunder claws is awesome and you probably attack faster than your top enemy anyways.

Than get your atmas, again this is another offensive and defensive item.

Than I go wits end with the atk spd and MR

than trinity force picking up phange first.

you will rarely get past this, if you do I might just pick up a BT for sustain and damage if I am carrying or a GA.

I run Atk spd reds, armor yel, CDR glyphs(or MR) and flat health quints(or MS)

I run 9-21-0 getting CDR and magic pen, since for the early to mid part of the game you do fairly mixed damage and I think 4% cdr is way better than 4% atk spd.

Getting the enlightenment mastery plus cdr glyphs and the 4% cdr from arcane mastery gives you close to 20% cdr without items so its worth it

You will end up with about 3.5k health, 230 damage(not including a BT), about 1.6-7atk spd with frenzy, 417-435 base MS (pending quints) 150arm and about 100 MR