Talk:VPBE/@comment-24951773-20160127222201/@comment-24385282-20160129224415

@Emptylord: I completely disagree with you there. Having the option to viably do something that a champion isn't intended for (i.e. on ) is fun. Have you ever played AP Xin? It's lots of fun! It has its own drawbacks from the typical AD Xin, but it has its strengths too and I think it's way more enjoyable for both you and enemies (I recently got a Pentakill after soloing Baron on AP Xin). As AD Xin, you're already healing from lifesteal, plus the base heal on, so an scaling isn't really necessary there.

But when you're playing AP Xin, it completely changes that. You aren't gonna get lifesteal and you have no magic damage aside from on-hit effects (from the items you buy) so you aren't gonna have sustain otherwise. In normal cases, this would just mean AP Xin isn't viable, and no one would do this. But the scaling on Battle Cry makes it not only viable, but again fun. It's hilariously fun! You accomplish a similar goal to AD Xin, but you do it in a different way, a way that I think is far more fun. The scaling makes no difference to the ostensibly better AD Xin, but it allows players to have more fun in a completely different experience with the exact same champion.

I would like to mention, though, that when I wrote my first comment I thought they'd removed Battle Cry's scaling, essentially removing that fun playstyle completely. I crossed that part out after it was pointed out to me that this was not the case. I hope you see my parallel with. She was tons of fun to play in the mid-lane, and not for the spammy and rightfully changed, but for the full AP heals. As she's been completely forced into the support role by her rework, this is a thing of the past as you're practically forced to have between 2 and 3 items that will grant little to no AP. Furthermore, being able to cast the heal on yourself made fun strats like AD Soraka more viable.