User blog:Lyndongwapo/Custom Champion: Seriph, the Sky Messenger

Seriph is a custom champion in League of Legends. He went from many alterations and reworks before he became Seriph. First he was a champion inspired by Rockman that charges his cannon by holding the skill, creates teleporter pads, vaulter pads and etc. I rework him into a mage and became melee inspired by Aladdin in Magi:Anime Series altered his spells and etc. Until I came up with a Greek Myth God Mercury the Messenger.

Seriph is a melee mage and initiator in fights. His kit can burst and take down squishy champion after entering the battle. He is a mobile champion allowing him to moving in and out of the battle. He is peculiar type of champion, he is a mage focused in auto-attacks in dealing magical damages instead of casting spells. His basic attacks will deal magic damage as a whole which it can apply on-hit and spell effects, a new style to try combinations of on-hit and spell effects.

Seriph have many unique skills that made him an exotic one compare to existing champion in League. His recall is different compare to others offering both advantage and disadvantages in fights. Since recall is a channeling type his recall is conjuring a singularity that charges before it can be used. This singularity will act as a teleporter pad to the base. Advantage, he can create a singularity behind and when the time comes to retreat, he can use this to recall immediately and move out in the battle. Disadvantage, he cannot recall in immediate situation which he needs longer time to charge compare to the usual time of recall channeling.

His Q made him a bursty champion which damage grows overtime before it can be cast. Champion which is squishy and have lower resistance would suffer in this skill.

His W is a tricky spell, it conjures a singularity in the ground and for those champion unit stepped on it will make them vault or forced them to fly forward. This could be a double edged trap, a supporting tool and an escape tool. A double edged trap because it is helpful to secretly send enemy units forward while waiting ahead and it could be helpful to enemy units who tries to escape. This trap is visible to both opposing sides and has delay before it arms so it could still be countered by enemy units. This spell could also be at disadvantage to your allies, improper placing of spell may would result in sending them to their harm.

His E is a new type of defense, which this shield is thr same mechanics with Urgot's and Fiora's Passive. It blocks any incoming damages from spell and attack in the designated direction. But this shield consistently rotates around him.

And his Ultimate is a Grab and Send type of spell and one of his combination of initiating tool in fights. It is also used to send target inside thr turrets.