Talk:Teemo/@comment-109.173.141.216-20121112152755/@comment-62.255.146.141-20121115145814

1. mark of the scout is way too op, 500 damage? or 800 damage at max range? its like karthus R V 2.0

2. making a shroom have a damaging counter would make it almost usless to destroy, teemos shrooms at the moment would damage you on contact, so there is a reason why you should destroy shrooms, because it makes ganks and jukes much safer

whereas if they attacked you back on contact they would be detrimental to the team to destroy, however they still have that sight property, so they will still be detrimental anyway, and would make detecting teemos shrooms technically useless