Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-3391671-20160629012951

Making progress with Raymond. Wished to let you know just where he is heading. If you have any thoughts, just ask away!
 * Classification: Fighter/ Support
 * Combative Dancer: Raymond's attack speed and movement speed enhance each other. Sixth Sense: When out of combat for X seconds, Raymond occassionaly is able to see "footprints" of nearby enemy champions for a brief moment; these intervals shorten as Raymond levels up.
 * Crowd Control: Raymond swings his leg around to inflict physical damage to all nearby enemies, knocking them back a small distance while granting Raymond a minor attack speed buff. The cooldown of Crowd Control is reduced by how many enemies were hit and through basic attacks.
 * Freerunning: Passively builds up total movement speed out of combat; ability activations automatically maxes out the passive for a three seconds while allowing him to ghost and have Sixth Sense active for the duration. Active allows Raymond to dash a short distance and receive bonus movement speed. If the dash is used to jump terrain, Raymond does not receive the extra bonus movement speed but Freerunning's cooldown is reduced by half.
 * Persistant Will: Raymond removes slows from himself while granting himself health regeneration (based off missing health) over a duration.
 * Apprehend: Raymond sends out a rope, snagging the first enemy champion it hits, dealing physical damage and tethering them to Raymond for 8 seconds. As long as the enemy is tethered to Raymond, they are slowed while being pulled a short distance towards Raymond (40% of the distance between them) & dealt further physical damage every other second.