Talk:Spirit of the Ancient Golem/@comment-3116092-20140704164305/@comment-25112462-20140704195907

I think there will be different for this 2 who come first:%bonus health, %max health

asumme: 1000 health + 1000 bonus health(although idk what is bonus health exactly is),now add 10% max health and 25% bonus health

1. (1000+1000*1.25)*1.1=2475 %bonus health come first 2. (2000*1.1-1000)*1.25+1000=2500 %max health come first

the most interesting thing is the rework add the % bonus health factor in to game first time, if it is considered different from % max health, they can be amplified by each other, cause both of them comes from items, masteries or runes, 1 become larger, the other one does so. For vladmir specially, with deathcap and this item, masteries(archmage+juggernaut), runes(% max health), and his passive, that will be a very annoying math. I have try once and get 4500+ health on him once(but to be honest, he is a suck jungler)