User blog comment:Lesdin/Adara, the Calamity Adherent/@comment-27802145-20161024092012

Changelog:
 * Generally increased the effectiveness of building.
 * Innate scaling changed from base value to . The passive should maintain its function and growth paradigm, but no longer give incentive to build health for the purpose of both bolstering survivability, and damage.
 * Q scalings readjusted, and cooldown readjusted to accommodate for the changes made to the scaling of stored damage.
 * W on target cooldown added, duration extended, damage increased.
 * E cooldown lowered, damage readjusted, no longer scales on stored damage (Adara is doing the work, not her third shards).
 * R damage readjusted, active modified to deal an increased amount of magic damage (maximum potential damage upped by A LOT), changed to true damage against champions.