User blog comment:Degritone/CB1 Gatiel, the Wanderer/@comment-25364408-20150318211212

Let's do damage outputs to a single target.

Level 5, assuming you max Q first for a 2-second blink: 50 per basic attack and 50  on an ability

Level 10, assuming still maxing Q first, then W: 245 and 1  on basic attacks.

Level 15, assuming Q and W maxed: 150, 160 an amount of times determined by opponents, and 70  if specific thing happens

Level 18: 800  and 110  on basic attacks once every second

I should probably decrease the final kit's base damages even more. Other than that, I don't personally see any broken numbers. Kit 3 has some insane scalings, but two of them are situational. Kit 2 has insanely high scalings, but they're only around until, at most, one finished item, if that, plus the fact that other champions have 4 abilities at that point. Kit 1 is there to make sure there's a safe early game to play around with, mostly.