User blog comment:Nhan-Fiction/(Custom, Fan-made Champion) Sylphie, the Butterfly Faerie/@comment-1330314-20130523145521

Congrats on the new skillset! Here are my thoughts:

Shifty Sprite: The change to the movement speed bonus is excellent, and in my opinion perfectly balanced. I still think you should shorten the duration of her model size reduction (about .5 seconds would be good), but at least in this form she's not as impervious to skillshots as she was before.

Butterfly Kisses: The nerf to the magic resistance shredding effect is good, and you managed to incorporate the target vision with your laughing effect. I can't find anything to criticize here.

Sparkly Twirl: In its current form it's a perfectly clear-cut and balanced ability. At first I was surprised you gave it such a low scaling, but in the light of the amazing utility it grants it's a great tradeoff.

Faerie Rush/Confuse: The ability is a lot easier to understand now, and the clone works a lot better as a distraction. The ratios have improved a lot, though you may want to adjust the base damage so that it's a hard 1:3 ratio to fit with the AP scaling. Though the ability is currently balanced, you could give her around 1 second of invincibility to make her clone less predictable, as enemies would know which target to hit if both you and your clone stay visible when you use Confuse.

Bloomsday/Flower Power: Your rework to Bloomsday made it perfectly balanced. Again, great work. It's also good that you removed the mana cost to Flower Power. However, I still think my point stands about Flower Power's balance issues. If you really want to keep the decreasing cooldown, you could limit the amount of times Sylphie can cast Flower Power, otherwise you're going to have to maintain the cooldown to 2.5.

At rank 1, Flower Power can deal a total of 320, which is a lot considering 's ultimate requires him to channel for 1.5 seconds without interruption to deal a comparable amount of damage, which is significantly more difficult to do than to cast an ability four times. At rank 3, with the new cooldown (and no additional cooldown reduction) you'd be able to deal 600 damage. With the already awesome primary component to your ult, this is way too much, especially as you'll be stacking a lot of AP anyway whereas most Nunu players have to build tanky/support items. As I previously said, keeping the cooldown at 2.5 and toning down the scaling to per Flower Power cast would balance the ability. in total may not seem like much for an ultimate, but you also have a potential 4-second slow that's one of the most powerful in the game, along with an area-wide team movement speed boost that you can manually spread even further.

Although kit A was already amazing, kit B is a huge improvement. A few number tweaks and your kit will be flawless (in my opinion, at least)!