User blog comment:DreaMPaniC/Melee Carries- High risk high reward?/@comment-4888212-20130828215331

tbh, looking at chars like master yi, there is no high reward.

comparing him to your average to low range adc, yi dishes out the same amount of damage, while getting at the enemy qutie easily over the same distance and range.

however, you are able to meditate for HP or become untargetable once in a fight and more often if you get kills/assists or just enough attacks off.

aatrox has a revive passive and is generally hard to take down, at least much harder than your usual ranged carry.

sure, they have high reward, but if you catch a ranged adc with dash, cc etc, the chances are he is gonna go down quite quickly (except cait, ezreal etc), while melee ADCs require to be focused as well; but as soon as you get in their face, they get in yours too. with their untargetable/revive etc stuff, making sure to AT LEAST trade even, if not take out more until they die, effectively becoming more effective than your average ranged carry.

the meta however makes laning with a support in bot rly hard for melee carries, therefore they have to go mid/top/jungle, taking away a spot for the tank/initiator.

this could work together with a bruiserbot-play, but since the meta is hardly broken, i dont see it happen until maybe some more changes and/or season4.

all in all, melee carries have a better risk/reward ratio than usual ranged ADCs (again, not counting cait/trist/ez, who have literally almost no risk  attached to them).