User blog comment:Leyrann/Placement Matches - The toxic that creates the Elo Hell feeling/@comment-3489699-20121130024225

Solo queue elo has always been like this. I have a bunch of gold and platinum friends, and we all play together and are about equal. But despite getting decent to good scores on nearly every game, I got allies who didn't know what teamwork meant in my placement matches. I'm now lower bronze elo, despite being upper silver a month ago before the reset.

Now I agree that KDA should influence your elo, but not quite as much as you say. I propose that, for example, you can win or lose 8-18 elo a game (in my experience it usually stalls out at 13 currently). If you lose your game, you always lose elo. But you lose less if you had a great KDA, and more if you didn't. If you win a game, you always get elo. But you get less if you fed, and more if you contributed. This would help to make better players rise, despite only their 3% chance advantage.

Sidenote to all KDA naysayers: Perhaps then they could also keep track of your dragon/baron kills/assists as well? Or your tower kills/assists? And then factor those in. And also, it wouldn't be based on solely your KD ratio, as many of you seem to think it is. Riot can quite easily look at ranked matches across the board, and use statistics to see how high your DA ratio should be to be considered equally good.