User blog comment:PrimusMobileVzla/Champion Rework: Ashe - The Frost Archer/@comment-1330314-20150131083300/@comment-1330314-20150131175314

I'm not a particular fan of any kind of penetration/reduction because it devalues your opponent's defenses instead of truly enhancing your own power, so the immediate change that would cross my mind would be to turn that into a damage amplifier (e.g. "Ashe's arrows deal 1% extra damage per 30' units traveled, capped at 100% extra damage on Enchanted Crystal Arrow). Since Ashe's current passive is a damage enhancer, I think it might be fine to keep it that way, but if you can replace it with something more CC/utility focused that would also be great.

The Cripple effect seems to be pretty popular among a lot of players here, and Emptylord implemented it in several of his concepts. I'm personally not that much of a fan of it, since I think it's likely to lack immediate visual feedback and is a bit too specific, but if you can find a way to implement it in a clear and unique way (on your True Ice slow, for example, which already does something new and interesting with the turn rate modifier), then that could work.

Also, I'd absolutely love to work with you on your champion concepts! Let me know on my message wall anytime you'd like to work on a concept, and I'll be more than happy to contribute in any way I can!