Talk:Hecarim/@comment-31.205.33.240-20120419131421

Don't be deceived by the beefy centaur look. He can become quite squishy without decent items.

Also don't get swiftness boots on him. Basically avoid and MS build on him. His innate is cool and all but don't base your ENTIRE build on it.

That being said, I found a good use for Mercs/Frozen heart or at least Glacial on him early on. This makes you tankier and sort of compensates from some early mana hungry issues. But I would be lying if I didn't say that his mana issues get resolved after level 6-8 if you have the Expanded Mind Mastery.

TF is good and all but I think a FM+PD is much better if you want a slow+ms bonus. Wriggles/Maw are great for defensive purposes. Tried Yuumuu's on him with mixed results, mostly positive but if opponents are stacking armor, LW is better.

So heavy AD opponents build: Mercs/Wriggles/FH/PD/FM/Sunfire(can be swapped with any item you like)

Against AP: Same as above but include Maw of Malmortius instead of FH.

Masteries are 21/0/9 taking MS bonus in Utility plus buff duration.

Don't get ghost on him, he already has ignore unit collision effect from his innate and it's not worth the few extra dmg and movement you'll get. Exhaust/Ignire+Flash should do the job.

I don't normally jungle and so far other Hecarims jungling have failed to convince me regarding his efficiancy as a jungler. And by that I mean his ability to gang, not how much fast he can clear camps.

To sum up: Don't go full dmg, play same build as tanky bruiser, avoid a full MS build (pointless and you're losing a million other important attributes) and I'll wait for a MLP skin soon enough!