Talk:Twisted Fate/@comment-98.244.51.0-20120520040103

the only thing TF needs is, from order of imporance:

1. hide him using PaC from the enemy

hiding PaC greatly increases the fear factor in TF. you never know if he's gonna stun you. this makes up for his incredibly short range.

2. hide him using destiny from the enemy

i don't want the enemy to know i'm gathering information about them, so i'd like destiny use to be hidden. this makes up for the nerfed gate range. it adds a sort of pseudo global presence.

3. a slight speed boost

contrary to a certain line of thought, AP ratios do not need to be changed. he's not a burst damager. he's not a carry of any type. he is, in order of importance of roles:

1. offensive support - stun/slow lock with allies. eg naut's anchor and gold card. i got plenty of early kills with this combo as TF. so learn W like there's no tomorow.

2. assassin - with gate

3. off-dps - AD/AS build. also useful for pushing

4. support - destiny