Talk:Movement speed/@comment-25148748-20140725091033/@comment-10136989-20140929000715

Because ADC's have the aim of trying to do damage while not dying, Melee' champs need to close the gap to get to them. It has to be balanced for both sides of the coin, the people trying to stay alive, and the people trying to kill them. The difference between Melee and Ranged, in general is an increase in base stats, hp/armor/mr/ad/ms are all generally higher, allowing them in theory to take some hits while closing the gap.

You say adc's need to move the fastest to stay alive, but that means the enemy Udyr needs to move faster to catch up to you. If he was slower than the adc's he wouldn't ever reach them and would become useless. Ofcourse somewhere along the way this whole thing got a bit skewed, when gapclosers became mandatory for most champions, and every champion gets a slow or two. But this was sort of started off by adc's getting dashes. People like Lee sin and J4 became necessary for their multiple gap closers, or the assassins like zed and yasuo for killing them before they escape.