User blog comment:Willbachbakal/(Summoner Spell Concept) Fade/@comment-24597519-20140905094315

I feel that this brings something to the table that a good SS is meant to; an extra ability, usually utilitarian, to cover the weakness of your champion (as most items are bought to increase your strengths instead), and frankly, I love it. I do see one key point that, while not a driving force against Fade, might diminish the fun factor a bit. As you said, Fade can be used to counter vision, but a part of that makes it rather toxic. Tell me, what can you do to counter a Flash, or an Ignite? You just have to try harder to chase, or run away, or just tough it out and survive the extra damage. There's not really an easy way to say "No!" to those Summoner Spells without getting wrecked by something else because you ignored it for an SS you just burned. Fade, though it lasts a very short time, is made completely irrelevant by a [|Pink]. While nobody can ignore most of the "good" S.Spells, I feel like Fade would be pushed down into the Howling Abyss by people spam-buying pink wards and not caring.