User:Care Level/Taric

= Taric Rework = Points of interest:
 * Gems are truly outrageous.

Mechanical Changes:
No changes.

Passive: Gemcraft
PASSIVE: Whenever one of Taric's Crystal Pillars takes damage near him, the shards augment his weapons and armor. He gains a shield equal to 20% of the damage taken by his crystals, and stores 10% of the amount of damage taken by his crystals to augment his attacks; his attacks consume half of the stored damage to deal the same amount of magic damage to his target. Allies near Taric gain half these benefits. Both effects decay when out of combat.

Q: Crystalline Growth / Crystalline Eruption
ACTIVE: Crystalline Growth: After a brief cast time, Taric creates a Crystal Vein at a target location after 1 second. Over the next 4 seconds, it will grow, decreasing the cost of Crystalline Eruption by 10 per second. After 6 seconds, it will Erupt by itself at no cost.

Range: 450 (cast); 250 (pick up). Cost: 40 mana. Cooldown: 14 / 12 / 10 / 8 / 6 seconds.

ACTIVE (on a Crystal Vein): Crystalline Eruption: Taric calls forth a Crystal Pillar from his target Crystal Vein, dealing 120 / 160 / 200 / 240 / 280 (+ 70% AP) magic damage to and knocking up enemies at that location.

The Crystal Pillar has 100 / 150 / 200 / 250 / 300 (+ 50% AP) (+ 20% bonus Health) Health, 50 / 75 / 100 / 125 / 150 (+ 150% bonus Armor) Armor, and 50 / 75 / 100 / 125 / 150 (+ 150% bonus MR) MR. The pillar blocks enemy movement and projectile attacks. Whenever it takes damage, crystal shards fly off of it in a cone in the opposite direction, dealing the same amount of magic damage to enemies struck by them. When destroyed by any means other than natural decay, the Crystal will shatter, dealing additional magic damage equal to half its maximum Health.

After 10 seconds away from Taric, Crystal Pillars will begin to decay harmlessly.

Range: 700 (cast range); 250 (effect radius). Cost: 80 mana. Cooldown: 3 seconds.

W: Gem Haul / Gemfall
ACTIVE (on a Crystal Pillar): Gem Haul: After a brief cast time, Taric hefts his target Crystal Pillar. While carrying it, incoming damage is divided evenly between him and the Pillar, but Taric's movement speed is reduced by 30% and his attack speed is reduced by 60%.

Range: 250. Cost: None. Cooldown: None.

ACTIVE (while carrying a Crystal Pillar): Gemfall: After a brief cast time, Taric hurls his crystal at a target location, dealing 60 / 80 / 100 / 120 / 140 (+ 50% AP) magic damage to and knocking back enemies struck and dealing True Damage to the Crystal Pillar equal to 50% of its maximum Health. If the target location is near Taric, he instead slams his Crystal Pillar down, immediately causing the same damage and knockup.

Range: 875 (maximum throw); 250 (maximum slam); 280 (effect radius). Cost: 30 mana. Cooldown: 1 second.

E: Shattering Blow
PASSIVE: Taric's attacks against his Crystal Pillars deal bonus True Damage equal to 33% of their maximum Health.

ACTIVE: After a windup, Taric delivers a massive hammer swing, dealing his basic attack damage plus 40 / 60 / 80 / 100 / 120 (+ 60% AP) magic damage and knocking away foes in front of him. Enemies that collide with terrain, including his Crystal Pillars, take the same damage again and are stunned for 1.5 seconds.

If Taric strikes one of his Crystal Pillars with Shattering Blow, he deals True Damage to it equal to 50% of its maximum Health. If the Pillar is not destroyed by the impact, the remaining mass is launched away. Each time it hits an enemy, it stuns that foe for 1 second, deals magic damage equal to its current Health, and loses 10% of its maximum Health.

Range: 250 (strike); 275 (knockback). Cost: 65 Mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

R: Radiance
ACTIVE: After a short delay, Taric deals True Damage equal to 100% of his target Crystal Pillar's health, destroying it completely. The crystal explodes, dealing 100 / 150 / 200 (+ 70% AP) additional magic damage to nearby enemies, blinding them for 1 second and knocking them away from the explosion. Both Taric and any allies in the effect radius gain 100 / 200 / 300% of the benefit of Taric's passive from Crystal Pillars destroyed in this way.

Range: 900 (cast range); 350 (effect radius); 450 (knockback) Cost: 100 mana. Cooldown: 40 / 25 / 10 seconds.