User blog comment:ZeloAvarosa/The games are getting too long/@comment-3184423-20150913021946

i do feel like short games about 30~40 minutes are sometimes hard to close out. you need enough map pressure (get minion advantages in other lanes pushing, ward jungle for positional information to decide where to go/get picks), being in the lead is much preferred so that your team should come out ahead in teamfights. when an enemy appears in another lane without a tp, try for a 4v5 all-in with enough survivors to take an objective (tower/drag/inhib) before going back to defend.

zz'rot portal and elixir of ruin for seiging or ohmwrecker for diving.

gankplank is a decent splitpusher (i think), get him in another lane to take tower, and use ult to help teamfight. he doesn't even need to upgrade it.

garen's early game regen is quite poor and he has to farm up his W defence stacks. he only gets true damage on the VILLAIN. his increased lategame passive regen and conditional true damge were given to him so he can do something even when behind, without them you have the old useless garen.

darius has to work for his ad, it's not completely free. all they added were bloodlust to his passive and heal to his Q. they removed his free armor pen (thank god). but he's still easily kitable (braum Q, vayne E are enough to stop him from landing his Q).

skarner is reliant on his spires for movespeed, attackspeed and mana regen, otherwise base AD, his E and his ult are the threats. 1) don't fight on his spires. 2) kite him 3) dodge his E. 4) everyone get QSS for his ult (or support get mikae's crucible).

only mord is fked. i think the only remedies are early jungle pressure, not picking an in-your-face support, kiting, or isolating him.

fiora still squishy. but rewards skill. and her new ult is helpful to her team, so she's not completely useless when behind.