Talk:Nasus/@comment-27722295-20160920083123/@comment-1330314-20161103002148

If Nasus keeps his current stacking paradigm, I think it might be healthy for him to have a cap, not so much for infinite damage reasons (it's been mentioned several times that "infinite damage" is only an illusion, as games have limited durations), but because currently he has no real reason to stop farming. Every other champion, including infinitely stacking champions like Veigar, Bard and Thresh, has a ton of very attractive reasons to do stuff beyond just farming throughout the game. Even the marksman, who's hyper-focused on farming gold for items, will leave their lane to get dragon, push mid or help with other objectives, because the reward for completing those objectives is much more enticing than the reward for sticking to one lane and farming all day. That doesn't happen for Nasus. Sure, there are times where it would definitely be better for him to roam or gank, or do anything other than splitpush top, but doing so puts his late-game damage at risk, and generally just goes against his infini-stacking fantasy. With a cap to Siphoning Strike's damage, and a big reward attached to it, there would at least be a point in the game where he'd have no reason to not help out his team.

Alternatively, if infinite damage is too strong a fantasy to throw away, an alternative would be to change the way he gains stacks: if Nasus gained stacks every time he hit an enemy champion (or large monster, too, for Jungle Nasus), rather than on every kill, his approach could switch completely: instead of playing hyper-passively, as he so often does now, he'd be forced to play aggressively and follow his enemies around, roaming mid or bot if his own top laner does the same.