User blog comment:RussellLawliet/Custom champion - Smith, The Black Agent/@comment-1330314-20140302171232

It's great to see another summoner who still loves the Matrix! Your kit has a lot of flavor, but I think there are a few issues you need to sort out:

Hacking is a great passive for an assassin. The only issue I see here is that the armor reduction per attack takes too long to reach full effect, particularly as you designed your champion as an assassin (assassins deal burst damage). Doubling the armor reduction per attack while keeping the cap would work better. I would also smooth out the range limitation: with this, people could just walk away from Smith and instantly shed all of his stacks. It would be better to put a small timer after they leave range after which the stacks drop.

Data Burst is a nicely designed ability. The only issue I have with this is its level 1 damage, though: without any items, runes or masteries, it has a rank 1 damage of about 105 (75 + 30 from Smith's base AD), which is far too strong. Reducing the base damage to 10 per shot at rank 1 and scaling up from there would work better.

Break the Flow is interesting, but I don't quite see how it fits with the rest of his kit. How does creating a wall help him work as an assassin? If the wall is meant to block movement already, why have it deal damage to enemies who collide with it? I think this needs to be redone to fit better with his kit.

Bandwidth Sap is my least favorite ability on this kit. The stack gain/loss mechanic makes it pretty useless in a proper fight (Smith would lose too many stacks to make proper use of this effect), and the permanent AD gain means he has a strong incentive to just camp a lane and farm as hard as possible, which is the exact opposite of what an assassin should be doing (assassins should roam as much as possible). I recommend you give Smith AD per level instead and find a completely different mechanic here.

Data Strike has a lot of flavor to it, but it's also really complicated. I also think you left out some information. What gameplay effect are you trying to achieve with this?

Overall, your concept has great flavor to it, but also a few problems you need to smooth out. If you manage to turn this into a kit that is both internally strong and coherent while keeping the flavor you'll have an amazing champion!