Talk:Orianna/@comment-5009341-20120525092633/@comment-4952847-20120526201459

Not a fan of building Orianna AD. Tried it, didn't like it.

The reason I didn't like AD Orianna is because it forces me to exit the safe zone before the enemies can be worn down. If you think about AP Orianna, although the damage of her spells aren't the most threatening, it is possible to take down the enemies' HP by a fair amount before moving in for the kill, all while still being able to utilise the spell damage during the engagement. This is a useful trait in situations like stalemates at tower push or mid teamfights.

AD Ori, however, retains the utility but only has one source of damage. Her average attack range and average mobility makes it easy for enemies to run or focus her down.

I am very used to tossing the ball into the midst of the chaotic teamfight to speed up / slow down the maximum number of people inside. The survivability from the shield's passive usually ends up on someone else and I rarely get the benefit of the speed buff, so in the end I become a sort of sitting duck who deals good damage but explodes way too easily.

And to be honest I don't find her ratios to be terrible although I do normally end up with a negative KD ratio and massive assists in nearly every game.