Talk:Jayce/@comment-27608806-20160525173947

I really enjoy Jayce, but Lightning field's active affect has always been a little underwhelming, at the least it doesn't fit with his general playstyle (AD burst damage caster). The passive is great though. So I was thinking of resolutions for that and one idea was giving the ability a shield. Of course some other elements of the ability would be toned down but it would help give the ability a bit more purpose, as well as improving tanks bruiser Jayce build.

Here is my (tentative) idea:

Lightning Field: Passive unchanged. Mana cost changed to 35/40/45/50/55/60 from 40 at all ranks. Cooldown increased to 15/14/13/12/11/10 seconds from 10 at all ranks. Revised active: Jayce creates a shield for up to 4 seconds, that blocks 20/40/60/80/100/120 (+8% Maximum mana, +40% AP) damage. While the shield holds, he deals 15/30/45/60/75/90 (+20% AP) Magic damage each second to nearby enemies, for a maximum 60/120/180/240/300/360 (+80% AP) potential Magic damage. The damage ends immediately if the shield is consumed by damage.

The ability compliments a tanky bruiser Jayce by giving him more damage the longer he can keep his shield active. The shield is also good for AD caster Jayce though. Additionally I thought it might be good to make his To the Skies! scale off total AD so that he can do decent damage when taking a tanker build, something like this:

To the Skies!: Base damage reduced to 10/30/50/70/90/110 from 40/80/120/160/200/240. Scaling modified to 70/80/90/100/110/120 Total AD from 120% Bonus AD.

Also since Cannon EQ can sometimes fall off a bit during late game when there is lots of armor about, a small tweak to the duration will mean with full Cooldown reduction, he can potentially fire two with one gate.

Acceleration Gate: Gate duration increased to 5 seconds from 4 Removed: Re-entering the gate refreshes the Movement speed buff.

Thoughts?