Talk:Tristana/@comment-4636093-20170423151702/@comment-28977071-20170427064350

Cannot agree, has statistically an average attack animation amongst marksmen. You want to give her the AS of one of the fastest-shooting marksmen in the game. Of course that it'd buff her performance, but so would giving her, yet it still wouldn't have proven that had had something to do with the champ's sweetest spot.

Let me do the opposite and compare her to. His attack animation is far worse, yet he has no problem trading, because of the good range.

If a marksman has problem with early trading, then usually either range or is to be blamed (or both, but that'd be outright calling for buffs). AS is important, but inferior during trading, as one can interrupt the trade right after executing the autoattack. This makes raw more valuable than AS during early trades and is also a reason why  is a common marksman rush item.

One needs the range to enter the trading stance, but you don't necessarily need that much AS to trade well. Simply because an enemy can truly walk out of your range, but the AA hitting is almost inevitable. Once the animation reaches a certain point, the auto always hits, that is, unless the enemy becomes untargetable or dead, or the shot becomes mitigated by, or. Hence, enemy walking out of range is never a problem.