User blog comment:GreenMoriyama/Nine, the Magus of Elemancy (collab w-Lesdin)/@comment-7709681-20170913024132/@comment-27802145-20170914140737

Fair points regarding the clarity. I was sort of hoping they may be correctly assumed from their descriptions, but I guess I was biased in thinking that (as I did think of these myself in the first place).

As for the comparisons, they're mainly there to show that the numbers aren't totally whack. The mentioned conditions are just to give a sense of "scale", if that makes sense, on the required prep for the ability. ie. Syndra's ult does more damage, but also requires a certain degree of prerequisites; Taliyah's Q does more or less the same, if not slightly less damage, but requires no prerequisites, and instead has a gating mechanism.

Lastly regarding the ridding of values, I know they give a good sense of whereabouts a number should be (Green is also against this idea generally), but I'm hoping that their absence will allow people to place more worth on the value of a concept, it's playstyle, and the potential balance, not that which is dictated by fine numbers.

Any kit can be broken with overtuned numbers. But it's partially the ease of balancing which goes to show how manageable a kit may be. And if that manageability also pairs with novelty and generally engaging mechanics, that should be proof enough a kit is fine on its own.