Talk:Sejuani/@comment-4539735-20130503130443/@comment-9048637-20130512154831

To weigh in on the skilling debate: as a long-time Sejuani player, I've always maxed my E first for better ganks. You're a tank; your role is to lock up the enemy and draw their fire. CC is essential to this. Yeah, Sejuani's damage gets pretty formidable late game, by tank standards, but we're talking early game here. Even post-rework, you're not going to get the chance to use your Q more than once in a gank. Yes, you get more damage out of the one use you do get out of it by levelling it, but what would you prefer - that you do slightly more damage on your initiation (bearing in mind that even top-laners aren't going to have stacked so much health by this point), or that you keep the enemy locked down for that vital extra second or so for your carry or bruiser to get in an extra couple of AAs, or for your mage to land that spell that would otherwise have been dodged? For me, it's a no-brainer. You're a tank; play like one.

That said, I can see an argument for maxing W first, since this will do the most for your clear times. The reason I don't do this is because, while Sejuani is farm-dependant, she's also a formidable ganker once she has just a few levels on her, so I prefer to maximize that. However, if for whatever reason you weren't getting to gank very much, then maxing W would be sensible.

Anyway, in conclusion, my skill order has long been W --> Q --> Max E --> Max W --> Max Q. Granted, now that the Q has been considerably buffed, I may start maxing that second, particularly if the bruiser or tank is getting fed and buying lots of health. But I'd still always max E first unless, as stated above, I was barely even ganking at all.

(Oh, and of course I put points in R where possible. Because, you know, I'm not an idiot.)