Talk:VPBE/@comment-7709681-20150409201455/@comment-3974211-20150410054946

He shield feels weak, in my opinion, especially since he now has the incentive to avoid CDR items (which is most tank items). A weak shield would be fair if he was still encouraged to be super tanky - but at the moment it just doesn't feel like it scales (compared to, say, Vi).

But, overall, I like the changes.

In my opinion, they should retain Spell Flux's ability to target Ryze (himself) and add a little mana restoration when it does. Ryze needs a mana management minigame, in my opinion, and given the small nature of Spell Flux's AOE - it would be a nice reward for risky positioning. Alternatively, make his abilities free/cheaper while his Arcane Mastery is active. I don't know - he feels like pre-rework Cassiopeia a little bit, at the moment. He's got some awesome spell-slinging capabilities but he just runs out of mana faster than he can kill someone.