Talk:VPBE/@comment-24795478-20140817104925/@comment-1330314-20140817164456

There are a lot of reasons: first off, the item stalls your power for way too long before you start seeing a payoff, and the end result is functional but not really amazing. Second, mana in general is meant to feel like an enabler to awesome stuff, both on abilities and on mana-based items, but currently just feels like a restriction that Muramana allows you to bypass. Ricklessabandon, the one behind the Muramana changes, is trying to experiment on a new way to make use of mana, while also giving the item a much-needed AD boost.