Talk:Urgot/@comment-5663971-20140517152858/@comment-4843765-20140606160747

Urgot requires a kit rework plain and simple if he is to become an ADC. Merely increasing his AA range while retaining his present kit will create extremely unfun gameplay with zero counterplay. As someone already mentioned, Urgot's EQ combo plus his passive is extremely overpowered mechanics-wise since it leaves the "tagged" opponent little option but to run away or Flash in the worst situation. Increasing his range while keeping this intact is simply untenable.

I prefer Urgot as a bruiser but he definitely needs some changes to better function in the bruiser role. For one his mana costs need to be toned down a bit because presently he can work as a bruiser but then you have so many other bruisers who do not require mana (e.g. Shyvana, Renekton). And of course to be a more viable bruiser Urgot would require damage scaling that does not require heavy damage itemization (e.g. % based damage or HP scaling damage skills). Perhaps have E deal %HP damage instead of armor shred or have Q apply bonus magic damage etc.