User blog comment:Mineko Charat Lucky/I propose that Flash should really be reworked/@comment-5974997-20130813163141/@comment-1330314-20130815142511

While I do agree that implementing Flash on boots would fundamentally skew balance, you are nevertheless wrong on several points: first off, you argue that high mobility comps would be slowed down by the lack of Flash. What you did not acknowledge, though, is that the team's high mobility would already, by definition, speed them up. Giving them a flat instant mobility bonus would at the very best maintain their advantage over the lower-mobility comp, who'd have the same overall amount of Flashes on their team, and at the very worst increase their mobility advantage even further. Secondly, may offer more overall mobility and may benefit a select few champs more than Flash, but ultimately it's not as good, mainly because it doesn't offer instant chasing and escaping power and because it doesn't allow travel over terrain. Even with a 60/45 second added CD, Flash still has far more potential to save a champion's life or secure a kill.

Hear me out: yes, Flash is essential, and removing it from the game would send quite a lot of champions into trash tier. However, the champions who need it most are those without any innate mobility of their own, like, or. On the other hand, Flash has a lot of abuse potential for high mobility champions such as, and most of all , which guarantees them complete safety as long as it's up. It makes their lane super safe, and in a teamfight allows them to go away scot-free even if the entire enemy team lands heavy focus on them. Any flat increase to Flash's cooldown or any potential decrease to its range harms the low-mobility champions far more than the high-mobility ones, and so the spell should be balanced accordingly. It's only fair that champions with no escapes benefit more from Flash than those who already have one built into them. That way, it'd also encourage more original spell choices: currently, the meta is + (which has its own problems) for junglers, + for the ADC, + for the support/tank and + for the rest.