User blog comment:DKTuriam/Tul,The Shurima's Shaman/@comment-25345941-20170221100035/@comment-25345941-20170222085906

To add a passive effect from an active ability(or if you want to have a "1st active-2nd active" ability and you are using "SOURCE MODE", you can use the template " |description2= ", which should be put after the 1st description. Ex:


 * |description=  Tul summons .........


 * |description2=  Tul gains .........

You can also read some champion abilities w/c has a similar action/active to your champion, so you will have references. The best reference-ability for Tul's totem mechanic is Gangplank's "Powder Keg".

I think you need to add this text for your totem, "The totem lasts in place until a new Totem of Kumungu is placed, or until it is destroyed by enemy units." or similar, for it have a clear description.

Maybe you need to add some side effects to enemy units for the totem as a defense mechanism. Tul's Q has a cooldown of 18 secs at level 1, that's long actualy for a totem meant to be destroyed by the enemy when placed, unless the totem has high health. At level 1, Tul's heallth could range from 500-600 and the 1% of that health is 5 or 6+2(standard health)= 7 or 8, so basically the totem will be destroyed by 1 basic attack and most of the champs he'll face are long-ranged. So dealing damage or adding a hard CC to the enemy who destroys the totem would be necessary. Damage or hard CC won't be necessary if the totem has 30-40% of Tul's max health.