Talk:Magic resistance/@comment-33825458-20171201024519/@comment-4091261-20180210163906

Yustus's EHP is correct. You don't multiply the  by damage reduction to get EHP. You divide by the damage multiplier. The logic being:

EHP * Damage Multiplier = HP

EHP = HP/Damage multiplier

Effective Health represents the actual amount of damage needed to reach the visible health you aim for. reduces the damage multiplier which means more damage is required to reach that level of. For every damage someone deals, it is reduced by that damage multiplier.

Since the most significant portion of the formula for the damage multiplier is 100/(100 + magic resistance), the inverse is 1 + magic resistance/100. This means 1.7 is correct for scaling HP to EHP.

Those numbers aren't suspiciously big. They're surprisingly small. It's not easy one-shotting a turret. However, it is plausible five-shotting one, which is what you normally see out of fed players.