User:Care Level/Rek'Sai

= Rek'Sai Rework = Points of interest:
 * Void cohesion.

Passive: Predatory
What Dies Beneath: Slaying an enemy grants Rek'Sai Sustenance. While burrowed, Rek'Sai consumes Sustenance to gain Health.

Terrifying Emergence: After emerging from Burrow, Rek'Sai gains bonus movement and attack speed for a few seconds. If she entered 'or' emerged from a Void Burrow, she Fears nearby enemies for a bit on emergence and deals magic damage in a cone on hit for the duration of Terrifying Emergence.

Q: Queen's Wrath / Need for Speed: Underground
ACTIVE (Unburrowed): Queen's Wrath: Rek'Sai resets her basic attack timer. Her next 3 attacks cause her to dash a short distance to her target and deal heavy damage to enemies around her.

ACTIVE (Burrowed): Need for Speed: Underground: Rek'Sai dashes toward the cursor and gains a burst of movement speed. This dash can clear terrain.

Cooldown: 3 seconds. Range: 100

W: Tunnel / Submerge / Emerge
ACTIVE (Unburrowed, on existing Burrow): Submerge: Rek'Sai enters a nearby Burrow, dashing a fixed distance though it after a short delay. While Burrowed, Rek'Sai is invulnerable and untargetable, has severely reduced vision, cannot attack, and gains Camouflage and Tremor Sense. While burrowed, her movement speed slowly decays to 0.

ACTIVE (Unburrowed, anywhere else): Tunnel: Rek'Sai channels for 3 seconds to create a Burrow.

ACTIVE (Burrowed, on existing Burrow): Emerge: Rek'Sai exits a nearby Burrow, dashing a fixed distance through it after a short delay. Enemies at the emergence site take damage and are knocked up; other enemies she collides with after emerging take damage and are knocked back.

ACTIVE (Burrowed, anywhere else): Emerge: After channeling for 3 seconds, Rek'Sai dashes a fixed distance toward a target location, bursting through the ground at that location. Enemies at the emergence site take damage and are knocked up; other enemies she collides with after emerging take damage and are knocked back.


 * The above-ground portion of any dash cannot clear terrain.


 * If there are multiple Burrows in close proximity, Rek'Sai can dash through them without delay.


 * Burrows can be destroyed by standing on them or dealing damage to them.

E: Furious Bite / Drag Under
ACTIVE (Unburrowed): Furious Bite: Rek'Sai deals her basic damage to an enemy and additional magic damage based on her missing Health and her target's missing Health; she is healed for a portion of the damage done. If her target is below a certain health threshold, she takes hold of it and can drag it into a Burrow by reactivating E. Rek'Sai may use Furious Bite while moving.

ACTIVE (Burrowed): Drag Under: Rek'Sai emerges from a nearby burrow. She can reactivate E to take hold of a target and pull it underground through the nearest Burrow, removing its vision, removing its team's vision of it, and suppressing it for a short duration, during which Rek'Sai may move freely, pulling her target along and attacking it relentlessly. If the target is alive at the end of the suppression, both Rek'Sai and her target emerge from the nearest burrow within range. If there are no burrows within range, Rek'Sai creates one after a short delay.

Cooldown: 10 / 9 / 8 / 7 / 6 seconds. Range: 125

R: Dig Through the Void
PASSIVE: Voidwreathed: When Rek'Sai enters a Void Burrow, she gains massively increased movement speed and her movement speed decays significantly slower. If a foe is dragged into a Void Burrow, it takes heavy magic damage over time. If Rek'Sai emerges from a Void Burrow, she deals magic damage around her and deals magic damage in an area around her over time and additional magic damage on hit for the duration of Terrifying Emergence.

ACTIVE (Unburrowed): Rek'Sai channels for 3 seconds to create a Void Burrow.

ACTIVE (Burrowed): Rek'Sai gains a burst of movement speed. The next Burrow she emerges from will be a Void Burrow.

Cooldown: 40 / 30 / 20 seconds. .