User blog comment:Alvaroxdm/New champion concept/@comment-4664737-20120226141932/@comment-4876475-20120226225935

LOL, ty ty!. By chain track what I meant was those things war tanks use to move. That, by moving, would generate charge. That's why it was based on movement.

The Q ability meant that for a single time (per champion kill) you would get another cast. If you kill a champion, you can cast it again with no cooldown or cost (just ONCE). Then it go backs to normal.

Well, the idea of gaining 25% total is because it's active will deplete the charge of stacks (as well as the E ability) and the Q ability also reduces the amount of stacks on your champion. It's an extremely good shield, but, if you choose deal damage, you will loose it's power. Great skill for escapes (you'll get stacks and increase defense).

The R skill, it is pretty balanced out. Since all skills deplete your stack of charge (W and E completely consume it) you get a have the chance to use this ulti use again W or E. The only skill with a large cooldown (and thus, the only one gaining a real bonus by the cooldown reset) is the E skill. And by using it you will consume all stacks that the R had just given you (loosing movement and shield) and entering your R skill into a large cooldown. This means that you won't be able to quickly replenish stacks for Shield or using other skills.