User blog comment:Dj0z/Dj0z's Hybrid Miss Fortune Guide/@comment-1618239-20120520174542/@comment-5045559-20120520184348

Oh by the way, i ended up top vs a dps Olaf yesterday with this build. Harassing him was easy, however early game as long as he had the mana his poke hurted like hell. basically our life bars were both going down quickly, forcing frequent recalls, especially me because of their jungler. Then the moment i got my revolver and vamp scepter my sustain made up for his damage, so i forced him back to his tower and killed him with combo from the bush (approx half hp to zero), tower soon followed.

He wasn't bad, he could aim his axes quite consistently even though i ran completely random. He just didn't have enough sustain in comparison. By the time he lifesteals back from a trade, i've healed slightly less from my AAs but uncomparably more from the creepwave one-shot with E. Also i have 2 spells + igniting AAs for ranged harass, he has just axe throw. We won, as usual it was pretty funny.

That's 5 wins over the past 7 games (71.4% win ratio). I think you underestimate the usefulness of strong AoE damage in a teamfight... Ever played Xerath or Fiddlesticks?