Talk:Varus/@comment-35229418-20151201114803

In both his usual roles, Varus really falls off late game (around 45% win rate after 35 minutes). Some people also complain about the unreliability (maybe snowballiness too?) of his passive, while others complain about his early game (which ain't so powerful anyway). I believe it was already suggested before, so I'll just provide numbers: what if his passive and W were swapped?

Living Vengeance starts off being free, and its cost goes up to 100 mana. Though it may seem pointless, it's to discourage Varus from maxing it second or even first - since that would make him too powerful early to mid game, when he's actually fine.
 * (Innate)
 *  PASSIVE: Varus's basic attacks deal bonus magic damage and apply Blighted Quiver.jpg Blight for 6 seconds, stacking up to 3 times.
 * Varus's other abilities consume Blighted Quiver.jpg Blight on enemies upon damaging them, dealing them magic damage equal to % (+ 2% per 100 AP)  of their max HP for each stack, capped at 360 against monsters. (Maximum magic damage:  %  (+ 6% per 100 AP) of target's maximum health)
 * (W)
 *  PASSIVE: Varus stores a charge of Living Vengeance each time he kills a minion and two charges each time he takes down an enemy champion, up to a maximum of 2 stored at once. Living Vengeance's cooldown is also reset on enemy champion takedowns.
 *  ACTIVE: Varus consumes all Living Vengeance charges to gain 20 / 25 / 30 / 35 / 40% bonus attack speed  for each charge consumed, up to 40 / 50 / 60 / 70 / 80% bonus attack speed.
 * Cooldown: 8
 * Cost: 0 / 20 / 40 / 80 / 100 mana