Talk:Vladimir/@comment-28642928-20160912224206/@comment-4091261-20160913003704

The sustain really is a pain to deal with. It gives an overwhelming amount of flexibility in that he can get away with doing a couple mistakes due to his ability to survive. This gets even more difficult to manage as his increasing power makes this difficult to handle.

However, since the flexibility of survivability and power through damage output is all he has in the early game. A champion with an overwhelming level of efficient power can defeat him. Especially early game power.

is a good example of this sense of early game power. Due to, cannot get away with extended fighting against. This gets even more difficult for to deal with over time as the  ratio on  gets even more powerful as they level.

Top is also fairly powerful in this regard. Despite not having enough early game power, efficiency is completely damage based which makes it very easy for him to cut down  mid game onwards. With Top building quite a bit of  it will not be possible for  to simply burst  down--especially when  was rushed.

That said, it is pretty annoying to deal with the sustain. However, has fairly powerful opposition available. Some champions without enough damage can't trade with him early on, but ganks are always good in that case--especially early ones.