User blog comment:Shadowlord723/Randall - The Arcane Spellmaster/@comment-26263213-20160912124011/@comment-7709681-20160912155445

I have to disagree with you about seeing those points as positive, making things more complicated for players just for the sake of self-challenge isn't healthy game design. You're obliguing the player to know more information than the game can provide, and that forces players (even casuals) to investigate.

That's "Burden of Knowledge".

Also, arguing that the more abilities the more tools available, although true, makes balance more difficult as the user ends up with more means to solve his problems than the rest, which leans towards picking that champion above the rest, as allows it to be a safer pick, crippling the gaming experience of both user, allies and opponents: The champion gets nerf because it has too much of anything, their allies pass from feeling victorious just of lock-picking to deem them as troll-pick, and the opponents frustrated because of not knowing how to deal with the diversity of options of a single foe.

That's "Overload"