Talk:Olaf/@comment-5426276-20130725211104

Q will have slightly lower base damage but slightly higher AD scaling, W's hp scaling is removed and replaced with flat values that are overall higher (with those change numbers, even if you leave W at level 1, the break-even point is at 1300 health, and at max rank the break-even point is 4500). E is the same, ult gives passive resists but loses them when active, and gains lifesteal.

It looks like Olaf will be more of a melee carry than an anti-carry bruiser, since his kit no longer encourages stacking health and rewards him building more offensive stats (bonus AD is better for the changed Q, attack speed for the higher W bonus, and both to synergize with lifesteal granted by his ult).

Sort of seems like a reverse Tryndamere: Trynd ults and becomes death-immune, but going into melee range makes him more vulnerable to CC, whereas Olaf would ult and be CC immune, but more vulnerable to death due to the loss of resistances. It would be interesting to see how much more he becomes vulnerable to death though, since the closer Olaf drops to zero, the more DPS he has to heal himself through lifesteal.