User blog comment:TNickxx/Ghuan, Monk of the Dragon Temple/@comment-50.82.174.147-20120702010234

That E, unless he is locked in place while doing so, is completely broken. 35% damage reduction? And it gives him damage and an AoE stun? An AoE 1.75 second stun at that. On a basic ability, no. Just no. People complained about amumus ult several times. His doesnt even stun or give him damage reduction. And the range lose does not make up for the utility, and potential damage, gained.

His ultimate has the potential to turn him into another tanky DPS. Tanks like to get around 200 resist in both AR and MR before endgame. With an optimal tank build, and that ultimate, he has the potential to get +80 damage a hit. And reduce enemies resists by 20%? Thats over the top.

Flare seems very underwhelming. A 240 base, also countered by HP regen, with a 155 mana cost and a 14 second CD. Thats just not doing anything for him.

His Q is also lacking. Either way you skill it, since it should be your main tanking tool, it will do no damage. Unless thats a bonus AD ratio, in which case, it still does nothing. A second taunt on a ten second CD, a taunt that does little to no damage, is nigh worthless when you get down to an actual fight. A 10% uptime with 0 utility added is not a very good taunt.

His passive is kinda out of place considering that he is supposed to be a bruiser and the fact that he already has a 35% defense steriod. He needs something that will make his enemies actually want to look at him. The combonation of all of his abilties doesnt scream "We need to pay attention to this guy." It says "We need move faster then him and he is worthless"

The passive I really dont know what could be improved. Maybe AR and MR everytime someone hits him? Something like that. His Q needs to be put on like a 6 second CD and you need to specify is the .35 ratio is total or bonus. His W needs to scale off of AD, like a .3 ratio. His E either needs make him stationary, or you need to massively reduce both the duration of the stun and the % damage reduction. Drop the ults CD timer to 60 seconds, lower the resist to damage bonus and the % reduction to 15%. You can compensate by giving him a good atk speed.

His mana costs are also reduntantly high. 160 for his main aggro tool? Thats a bit extreme. Lowering mana costs on all basic abilities seems like a wonderful idea since he doesnt scale off of mana.