User blog comment:JBox2D/Minrith the Keeper of the Gate/@comment-35019468-20140206011408/@comment-7709681-20140206153155

@JBox2D: Uh, actually it does the ability better, in the tooltip says that " The beam deals damage to each target in it's path, and bounces off of terrain."

Its a Pass-Through Linear Skillshot that bounces of terrain (which is weird, that should be a Colliding Skillshot), this means that not only can direct the beam at the targets location and damage it but aswell is spammable, you say that "it will be rarely used" because "it bounce of terrain" and "requires incredible posicioning", you can not only harrass, farm, snipe, poke and execute a target with it but aswell do it from the safety of your turret with merely pointing straight forwart unto the targets location, if its far away you just need to point it into terrain to extend the range of the beam and the Standing Stones only make it better of what already is now.

You say aswell that has the "penalty" of damaging only once the same target and twice when the beam bounces of a Standing Stone, but you know what else does one instance of damage by itself, the ability, with that range? , and is an ultimate.

The highest range of a basic ability is  that ranges from 1300 to 4700 and is non-damaging and alerts all targets at vicinity of him if they met the statements of the ability, if it comes to be for the ability with the highest range that deals damage would the affected abilities of   by his   that make the abilities have a range between 1000 to 1300.