User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-5588011-20140618183850/@comment-6281696-20140619164348

Team composition matters yes, however that is due to individual champion skills, not due to the nature of their builds. And the nature of their builds is what I'm trying to adress here. Obviously a ranged character has the advantage of range & as long as he can somehow maintain that the relative stat advantage the melee character has is irrelevant, the moment the melee character however can retaliate it's stat-advantage becomes apparent. The reason you don't see full bruiser teams is as followed: 1) in lane the range advantage is much easier to maintain, allowing for easy harrasement & by extention lane dominance, and well if you're opponent is dominating gaining the stat advantage is difficult & 2) If your opponents now respond with a ranged team focussed on CC you most likely won't be able to close in, thus you need your own range & CC or awesome gapcloser in order to effectivly engage.

The point of slots would be true if it weren't for the fact that you can viable reach the point where more defensive (or offensive) items are relativly useless due to the diminishing returns. Try a Udyr heavy tank build but with a trinity in the final slot & then try the exact same build but with idunno, sunfire or some other defensive item in that slot. You'l notice that the relative increase in effective health is shockingly low compared to the relative increase in offense trinity gives. There is a tradeoff, but it is so low that it isn't relevant because of the diminishing returns that only really start to kick in AFTER the bruiser is done with the defensive/offensive part of his build. Similarly, a Yasuo who only uses say Randuins omen as his defensive item has more than doubled his effective health with that thing alone, not taking into account the fact that his shields are now more effective and the AS-slow & the fact that he also has lifesteal. 1 High end defensive item is ludicrously effective on him, making him quite sturdy, while he should be squishy.

As for percieved choice: The choice remains, it's just a different and higher level choice. Also within the itemsets you would still have plenty of other choices, no point in making itemsets that only consist ouf of 6 items. Obviously some of the choices that currently exist will no longer be possible but in exchange you get other choices. Ergo your actual choice is not diminished merely changed, and made to have a greater effect on the distingtion between classes as opposed to the current situation where certain classes of champions can have their cake and eat it twice.

As for Ashe/Marksman support example. 1) It won't necesarly become good, it'l just be viable. Currently it's little more than a gimmick. 2) Ashe would actually have the superiour poke over Lulu, so no you cannot, you would most likely be killed first. She both has superiour damage & range. 3) Lulu could potentially use the same support items, although as said support items would be aimed at a marksman supporting they would for example provide AD as opposed to AP making them less fit for Lulu though not useless.