Talk:Muramana/@comment-46.195.155.197-20121212044702/@comment-68.109.110.108-20121213223656

Personality I'd rather take the single target damage, chunk their carry like a boss (unless their carry plans on not attacking, I'll get at him at some point, ryze range > everyone but Kog'maw and Trist range). The AoE on his skills is actually half that of tiamat, but maybe you meant old tiamat (which is still wrong, it was 200 diameter, which is half ryze's range, tiamat AoE got quadrupled), either way, it's pretty short, and I don't imagine it would be a huge factor in the games I play. Stil, if you have a J4 or Malphite or something, I can definitely see your AoE argument.

One thing I'd like to note it your ryze AAs 0 times in your combos. However, with max CDR, ryze's Q has a 2.1 second CD. This means you can QWQEQ, which gives you three opportunities to AA, after each Q, where there is a 1 second gap (after counting passive flat 1 second CDR), as well as an extra second gap before you can use this combo again (assuming you can, obviously that would take a full 4-5 seconds, which may end the teamfight).

If you opt for a QWEQ Q QWEQ combo, you have two seconds in which to AA in each gap. Honestly, for muramana ryze, this may be the best option, seeing as you don't really lose any DPS, burst faster and can use your AA more consistently (They should do about 300ish extra damage from muramana alone at max mana, which makes them ADC level potent, albeit your lack of AS limits this).

Overall I have to disagree with your assesment "More teamfight dps" due to:

1: The lack of consideration of ryze AA.

And

2: The total unreliability of his low range ult AoE.

But I agree on the Damage vs. shield thing.