User blog comment:Acryote/Torin, the Eye of the Storm/@comment-4950582-20140924092639

"Torin's abilities have no cost related to them, and the use of his abilities is only limited by cooldowns."

This is pretty contradictory, since all but his W use FOCUS.

The Ultimate ability has no range listed, but in Ability Details says it's global.

The Q seems to be fairly strange, given that this character is a marksman/mage, but their first basic ability is a dash that only does damage upon contacting an enemy. What business would they have being in an enemies face if they're supposed to be a marksman/mage?

The W damage base damage may been to be lowered quite a bit, given that this guy's abilities require focus which is gained by attacking (So you're probably going to have decent attack speed) and after 5 attacks you'll be doing a bonus HUNDRED damage each attack. (Take a look at Miss Fortune's W, same thing, except no base damage.) I might suggest that as you attack the same target multiple times, the damage increases as does the cost to maintain attacking that target. Current % HP cost seems a little silly given that if they're 1v1-ing a target, as he gets lower hp the downside to using this lessens, since it's current HP and not max.

The E physical damage scaling may have to be brought up slightly, as it's more beneficial at the moment to simply be a mage, due to the sheer damage output of the W, and it's possible to get more AP than AD.

The champions ultimate is terrifying I feel. It's a global execution that not only prioritizes low health champions, but also does so instantly with no travel time, stuns them for half a second every .75 seconds, doing bonus damage based on their missing hp. I don't know if you did the math or not for this but that is 8 strikes within 6 seconds, each stunning for 0.5 seconds, doing 200 + 80% AP + An unspecified % of missing HP. Assuming that you have just 500 ap, that's 600 (Not counting MR or that % of missing HP) damage per strike, 8 times. Pretty damn strong.