Talk:Warwick/@comment-1876049-20140415191847/@comment-3974211-20140415192205


 * General
 * More base mana
 * More base mana regen
 * Warwick's basic attacks deal 2% of the target's maximum health as bonus magic damage, restore 5 health and grant Warwick one stack of Eternal Thirst. Stacking up to 10 times, each stack of Eternal Thirst increasing the healing of this effect by 11% for a maximum of 10.5 . Healing is halved against minions. Eternal Thirst stacks decay at a rate of 1 every 0.25 seconds if Warwick has not damaged an enemy in the last 1.8 seconds.
 * Warwick slashes the target enemy twice, for a total of 80 / 110 / 140 / 170 / 200 magic damage. Each slash applies on-hit effects. The healing from Eternal Thirst is increased by 60 / 70 / 80 / 90 / 100 % for the two slashes, stacking additively with Eternal Thirst stacks.
 * Cooldown: 9 / 8 / 7 / 6 / 5 second
 * Cost: 40 / 45 / 50 / 55 / 60 mana
 * Range: Technically reduced, but it now functions like a basic attack (edge-to-edge, instead of center-to-center).
 * Warwick unleashes a howl that deals 70 / 100 / 130 / 160 / 190 magic damage and terrifies surrounding enemies, causing them to turn and flee from the point-of-cast for 0.75 seconds. Damaged enemies are also slowed for X / X / X / X / X seconds.
 * Cooldown: 12 / 11 / 10 / 9 / 8 second
 * Cost: 50 mana
 * Warwick gains sight of nearby enemy champions and large monsters with less than 50% health. While moving toward an enemy revealed by Blood Scent, Warwick gains X% bonus movement speed. This bonus is increased as the target's health gets lower, based on the nearest applicable enemy.
 * Similar to Orianna's ball, Warwick will have an indicator that points to the nearest low-health enemy.
 * Warwick dashes toward the target location and then returns to the point of cast, dealing 70 / 80 / 90 / 100 / 110 magic damage to enemies hit in both directions and slowing them by 95% for 0.25 seconds (up to twice).
 * Hamstring can be interrupted by movement-inhibiting crowd control effects, as with . Warwick can activate Howl, Items/Summoner Spells (excluding Flash and Teleport) and interact with during Hamstring.
 * Cooldown: 16 seconds
 * Cost: 50 mana
 * Warwick charges forward, stopping only when he collides with an enemy champion. The unfortunate enemy is stunned for 2.5 seconds while Warwick slashes them 6 times, dealing a total of 180 / 240 / 300 magic damage. Each slash will trigger on-hit effects. The cooldown of Infinite Duress is reduced if Warwick successfully hits an enemy.
 * Base Cooldown: 130 / 115 / 100 seconds
 * Cost: 100 mana
 * Cooldown: 16 seconds
 * Cost: 50 mana
 * Warwick charges forward, stopping only when he collides with an enemy champion. The unfortunate enemy is stunned for 2.5 seconds while Warwick slashes them 6 times, dealing a total of 180 / 240 / 300 magic damage. Each slash will trigger on-hit effects. The cooldown of Infinite Duress is reduced if Warwick successfully hits an enemy.
 * Base Cooldown: 130 / 115 / 100 seconds
 * Cost: 100 mana
 * Cost: 100 mana