Talk:Vladimir/@comment-4659726-20120708091502

More Vladimir theory crafting go!

So...I already settled the Offense vs defense tree for top lane Vlad. Defense doesn't make you lose much top lane but offense is better suited for mid. Now...Well lets talk Quintessenses and Runes

So most AP champions take Ap quints for early game, however those quints obviously fall off late game providing only 20 Ap and 26 hp in vlad's case with a Deathcap. Assuming defensive vlad. And top lane, wouldn't Movespeed Quints do a much better job of improving his early game while still having the stat scale late game?

By numbers: Movespeed Normally: 310, boots: 360, boots 2 - 380. With quints: 324, 376, and 397. This is not counting if you are above 70% hp for defense mastery movespeed. (333, 387, 408) or if you have that and Janna on your team. (343, 398, 420)

Or do you lose too much AP from those Quints to make it not worth it since you already have less AP from not going 21 offense. By endgame you should have about 650 AP not counting any of the extra AP from passive and its interaction with deathcap. Which would be maybe 26 Ap or something assuming the below is true. 676 AP.

Oh and seals, do Hp/lvl seals count as "Bonus Hp" or does it count for base hp? Thoughts? Suggestions?