Thread:Lesdin/@comment-3391671-20160912054757/@comment-27802145-20160914070907

I appreciate your compliments and sincere outlooks, but I do wish you would take a bit more pride in yourself. Of all people, you shouldn't be one to raise others by bringing yourself down, even if it is in a constructively critical manner.

As for your metaphorical representation of the contributions we may make to Project: IX, I would have to adamantly disagree. If it were just a custom champion we were creating then for sure the kit is all that matters, but for a complete project we are doing for Nine, I believe the lore plays just as much of a role as the kit does in conveying and presenting a work of fiction.

Speaking of which, to answer your question of whether to brainstorm a background for Nine, I would implore you to do so as soon as conveniently possible. Knowing the personality and background of a character can really help in creating a kit for them (mostly the reason why my first 4 concepts have entirely not been original, as having a pre-developed template of a character really does help), and to be able to know of exactly the LoL's Nine would for sure make my task easier.

Now regarding your criticism for the passive:
 * I was afraid that you may complain about the cooldown, and rightfully so if I may just say. Now don't get me wrong, I'm perfectly able to see reason behind your logic, but what I was trying to do was actually trying to indirectly award Nine for using stronger casts of Myriad Flare by not punishing her for using Myriad flare with more charges.
 * The problem behind your design paradigm of "stronger = longer cooldown" is that whilst meaningful, it shouldn't be applied to all things. By making Myriad Flare have a longer cooldown when expending more charges, we simply punish Nine for willing to save up charges for a more impactful Myriad Flare, whilst we also incentivize Nine to avoid saving up charges entirely, when in fact that is her entire passive and gameplay pattern. The "stronger = longer cooldown" need only be applied to separate abilities which function entirely on their own, lest we create an anti-pattern of unclear optimization, and frustrate Nine for always being punished with either a very long cooldown, or just "meh" results whenever she uses Myriad Flare.
 * Also not sure what you mean by "fluid scalings". Pretty numbers?
 * I was considering what effects we could have for the charges, but bonus damage was for sure going to be linked with the Fire elemental charge.
 * Glad you agreed with me on the decay duration.
 * I agree entirely that from just the passive it may seem like I am oversimplifying Nine, but you need to keep in mind that this is just a draft iteration of her passive and passive only. I believe there is a lot of more work to be done with the passive (which leads onto me disagreeing with the "passive is already starting to come together" statement to some extent), especially in the thematic department, so rest assured, I will avoid misrepresenting Nine at all costs.
 * That being said however, I do agree with everything else you've said about the passive in general, especially with the charges perhaps not being as valuable as we need them to be. I'll give it some more thought, and perhaps we may even be lucky enough to come up with a revolutionary take on the charge mechanic, who knows? Perhaps some exponential scalings are what we need, rather than just the plain old linear scalings, idk.