Board Thread:General discussion/@comment-4881935-20121212043456/@comment-4881935-20121213063127

sure, it has been dropped.

But to your suggestion, yeah, the mechanic is pretty bad in how it function. Unlike Statikk where it can proc multiple times during a fight if the champion actual moves, your suggestion kind of does nothing after the first use in team fights. And seeing how easy it is to stack, the value will kind of have to be set assuming they have the max charges. More or less than, it might as well become an active effect at that because that's what would happen.

Maybe a better suggestion would be to do a reserve mechanic. Let's say out of battle, it charges up really fast and when you engage (or for each basic attack or ability you land), you gain the bonus attack speed and movement speed. ...actually, seems like a bad idea overall but just tossing something out.

But, there is still room for an item like this to exist. For example, let's compare this to PD with Ghostblade:
 * PD
 * 55% attack speed
 * 30% critical chance
 * 5% movement speed
 * GhostBlade (with active)
 * 30 AD
 * 20 armor pentration
 * 15% critical chance
 * 10% cooldown reduction
 * 20% movement speed
 * 40% attack speed

With just a direct comparison with GB and PD, you can easily see that GB has a lot of advantages that PD doesn't have while still providing a lot of the core DPS stats. While the active is on, GB is extremely effective, especially for an item that is cheaper than PD. All you lose for grabbing GB over PD is: 15% AS, 15% Critical chance, But in exchange you get: 15% MS, 30 AD, 10% cooldown, 20 armor pen. These are decent trade-off. The only real problem ,IMO, is that the active effect isn't dependable enough and doesn't last long enough.

Maybe my suggestion to increase AD was a bad choice, maybe the critical chance should have been the target instead. That it would scale way better with other AD items.