Talk:Zyra/@comment-31044841-20180914095056/@comment-17711680-20180929223554

I've tested some Zyra builds over the summer too so here's my two cents.

This build used Inspiration secondary runes to boost Sorcery's Celerity: Arcane Comet with Manaflow Band, Celerity, Scorch that takes Inspiration for Time Warp Tonic (TWT) and Biscuits. As the season has played out, I've grown to actually hate the Resolve runes on Zyra because I felt like I still got one-shot but engage lanes and if you chunked down you're too low HP to regain control. With the Sorcery-Inspriation (SI) build I've been able to be alot more aggressive while maintaining a level of safety not seen in the resolve build. So imagine FrostyShots' scenario of outrunning an enemy due to Celerity, but add further MS and the Health Regen of TWT and Biscuits to then re-engage the enemy to kill them. I further enhance this situation by rushing Twin Shadows. Twin Shadows isn't well liked by most players, but for me I think the item is fine because it gives Zyra a combination of Utility and Range of Motion (if that makes sense) that you dont really appreciation until you have it. The number of times I've been flamed for being on cooldown is nuts so the extra CDR is really something to think about. The build path is usually starts Frostfang>Refillable potion>Sorc Boots>Aether Wisp-Twin Shadows. I get refillable every game and hold onto it until Zyra hits level 11 or 12, by that point in the game power level of the enemy team has gotten too strong to hold on to refillable any longer. It's not required to get Twin Shadows since Refillable potion + TWT does most of the work in the early game but it does give her that utility and self peel that you wont see from other items.