User blog comment:WAFnuke/Project ''Cristoph'' Needs ideas!!/@comment-4664737-20131225052407

Cristoph The Vengeful Dead:

Passive: Bloody Murder: Everytime an enemy minion or monster is killed by Cristoph, he gains a stack of Bloodthirst. Everytime an enemy minion or monster dies but is not killed by Cristoph, he gains a stack of Agitation. Each of the stacks can reach up to five times. Whichever gains maximum stacks, Cristoph gains (Bloodthirst: Next basic attack causes % of the damage dealt to be passed on to nearby enemy Champions within ___-range regardless of visibility, inflicting on-hit effects) or (Agitation: Next ability will have no cost and inflict a damage-over-time aura on the unit, affecting both the bearer and nearby enemies). Only one of these effects will ever come to play with Bloodthirst taking over Agitation at max stacks. Stacks will expend after several sec. being out of combat. ___-effect range.

Q Ability: Have A Heart: Cristoph tears out his bloody heart, throwing it at the target location. Upon landing the heart summons a number of maggots after a 3 sec. arming time. The maggot will leap at the nearest enemy Champion within ___-range, dealing damage and inflicting Grievous Wound. Attacks from additional maggots deals only % of the original damage, up to a cap. The heart lasts for several sec.

W Ability: Gross: Cristoph sends the bloody upper part of his body forward, splitting from the lower part of his body. Should the upper half collide with a Champion, Cristoph can pull the Champion back to him and damage and slow them. Should the upper half collide with a minion, it is instantly killed and Cristoph restores % of the minion's Health. Should the upper half enter a brush, every Champion in it are feared for several sec. While the upper half is out, the lower half is rendered immobile and are connected by Cristoph's intestines. An enemy Champion who steps on the intestine severs it, delaying Cristoph's return by several sec.

E Ability: Brainstorm: On ally cast: Cristoph sends out his bloody brain to an ally, shielding them for an amount of damage which is increased by a % of the ally's total AP and passing on a % of the healing effects currently on Cristoph to them. On enemy cast: Cristoph sends out his bloody brain to an enemy, creating a tether between an enemy with the highest AP with no AD scaling and an enemy with the highest AD with no AP scaling. While the tether exists, the affected enemies' AP and AD are exhanged for several sec. The tether has ___-leashing range.

R Ability: Army Of Two: Passive: Cristoph splits his bloody upper half and lower half permanently. Cristoph's Q and E ability will originate from his upper half while his W ability will originate from his lower half. Cristoph's upper half is uncontrollable, untargetable, has a small special vision that goes over terrain and will attack nearby enemy Champions every several sec., dealing % of Cristoph's total AD. This attack has not cost whatsoever to Cristoph's behalf. Active: Cristoph unleashes his bloody intestines to tether to enemy Champions within ___-range near his lower half, dealing damage. After several sec., the tether snaps back, pulling them to the lower half's current position.