User blog comment:Nhan-Fiction/(Custom Champion) Maki, the Shrine Maiden/@comment-35019468-20140211102918/@comment-24501229-20140214204521

Let's have some fun with maths!

Let's say Maki is level 18 and has built Greaves, Infinity Edge, Phantom Dancer, and Last Whisper. 4 items only. Perfectly achievable and a decent build for most marksmen.

AD: 104(base) + 70(IE) + 40(LW) = 214

AS: 0.625 +63%(base) +20%(greaves) +50%(PD) = 1.45625

CRIT: 25%(IE) + 30%(PD) = 55%

Average DPS: 214 * 1.45625 * 1.55 = 483

The average ADC will have no defensive item at this point, so an armor of ~70 would not be unusual.

Reduced armor: 70 - 67.5% = 22.75

With just full armor pen marks that would be further reduced to ~8 armor, which is nearly true damage. Let's just assume damage mitigation is at 10% for now.

Over 7 seconds, Maki can dish out 483 -10% x7 = 3043 damage.

With more blockers, the damage goes down, starting from 3043 -> 2738 -> 2434 -> 2130... and so on. However, unless there is a minion wave you'd hardly expect the enemy team to line up just to block all the shots for their ADC (leaving them hopelessly vulnerable to the rest of your team). 1~2 blockers should be the average.

This is leaving out the damage her other abilities can potentially deal. I say she might lock out the enemy ADC for too long and she can do so at a very safe range. There isn't a good counter to it either aside from just running away since the shots can't be dodged. Given just about 4~5 seconds of auto-attacks most ADCs should be dead or too wounded to fight. Sounds like a good player would be extremely extremely frustrating to play against.

On the other hand, if her ult is just baited out or she is engaged upon it becomes quite weak...