Talk:VPBE/@comment-8225465-20130416123343/@comment-3974211-20130417145629

The issue--above how stale and infuriating it makes laning--is the simply fact there champions don't have enough mana to kill someone three to four times (taking into account the 700-1500 bonus health you can get from potions). This gives manaless and autoattack based champions an unfair advantage over casters. The only counter to stacking health potions is to stack health potions - this is a toxic mechanic.

The trails of nerfs support this:
 * Health potions:
 * First nerf: Cost increase dot 35 from 30.
 * Second nerf: Healing reduced to 150 over 15 seconds from 200 over 20 seconds.
 * Third nerf: Capped at 5 at a time.
 * Elixir of Fortitude
 * Cost increased.
 * Crystalline Flask
 * Cost increased.

If health potions weren't legitimately required by junglers, I reckon that they would have been removed in favour of Crystalline flash in season 3. In fact, that gives me an idea...