User blog:EloHell/Champion Concept - Feraline, Storm of the Rainbow Factory

Champion Concept - Feraline, Storm of the Rainbow Factory (Fighter, Melee)

HP: 450 + 95

HREG: 7.0 + 0.7

Spectra: 100 (Manaless)

Range: 125

AD: 50 + 3.5

ATS: 0.65 + 3.0%

Armor: 18 + 2

MRES: 30 + 1.25

MS: 320

Rainbow Mask (Innate)

Feraline immediately gains stealth and 1 Spectra every 5 seconds while in bush. His basic attacks absorbs 5 Spectra. Feraline also spends an additional 10 spectra per ability cast to leave behind a Rainbow Trail, slowing for 20% and ensnaring all enemies caught for 0.5 seconds if they spend 4 seconds in the Trail.

Rainbow Strike, Q (Active)

Feraline deals additional damage on his next 2 basic attacks, absorbing their life force and turning it into Spectra.

Damage: 70 / 90 / 110 / 130 / 150 + 0.6 per AD

Cooldown: 8 / 7 / 6 / 5 / 4

Strike range: 175

Spectra return per strike: 5

Rainbow Bolt ,W (Active)

Feraline charges at a target location, splashing Spectra and crippling the movement of all nearby enemies. Enemies who are not facing him also receive a tenacity reduction.

Movement speed reduction: 30 / 40 / 50 / 60 / 70%

Tenacity reduction: 10 / 15 / 20 / 25 / 30 %

Duration: 2 / 2.5 / 3 / 3.5 / 4 seconds

Cooldown: 12 / 11 / 10 / 9 / 8

Spectra cost: 50 / 45 / 40 / 35 / 30

Rainbow Gibe, E (Active)

Feraline taunts an enemy champion, biting his target and causing bleeding. He then absorbs the blood and turns it into Spectra.

Bite damage: 100 / 150 / 200 / 250 + 0.7 per AD

Bite duration: 0.5 / 1 / 1.5 / 2 / 2.5

Bleed damage per second: 30 / 45 / 60 / 75 / 90 + 0.1 per AD

Bleed duration: 5 seconds

Range 300

Cooldown: 20 / 18 / 16 / 14 / 12

Spectra return: 10 per second while biting

Rainbow Storm, R (passive)

Feraline gains a passive shield granting 5 / 10 / 15% damage reduction. The passive is disabled during the cooldown.

Rainbow Storm, R (Active)

Feraline conjures a storm to trap enemies within 500 range of him. Units who die explodes violently on death, dealing damage and stunning enemies for 0.1 second.

Minion explosion damage: 100 / 150 / 200

Champion explosion damage: 200 / 350 / 500

Duration: 6 seconds

Cooldown: 160 / 130 / 100

Spectra cost: 50 on cast + 5 per second.

'((Please help to re-balance this champion concept if you think he is overpowered or inbalanced! All suggestions and comments are welcome!'))