Talk:Ryze/@comment-3238314-20110423104554/@comment-3213322-20110423120629

He probably needs to have a little taken off somewhere. I can't help but think that basing his attack damage heavily off of mana was a terrible idea. A character who doesn't need to sacrifice damage for sustainability and defense is certainly a tanky dps. I'd like to see them knock down a bit of the mana scaling and increase the ap ratios slightly. I think the argument of having a character who can build items in a unique manner to fill their role is strange. It makes it unnecessarily more complicated to balance items for the "normal" champions.