Talk:Tryndamere/@comment-137.205.132.202-20120409203157

In my humble opinion, the main problem with Tryn is Spinning Slash. It gives him far too much utility and mobility, making him annoyingly hard to kill on SR and nigh-on impossible to counter on TT. Most Tryn's use it as a spammable Flash, allowing them to take two other summoner spells like Ignite/Exhaust/Heal which further increases his survivability or damage output. I think a perfectly legit balancing move would be to simply stop Spinning Slash from allowing Tryn to pass through walls and barriers. This way, it's still a good initiation, gap closer and escape move but takes away that mobility which makes him just a little bit OP.