User blog comment:Commander Marko/In need of an idea for a Custom Champion/@comment-174.100.58.19-20121209065637

I have 3 that I am particularly proud of.

1. Adoette The Tree of Life (Support Tank Healer)

2. Clarissa The Agile Warrior (Dodge and ability based Fighter) (non-mana based)

3. Apis The Hive Master (Powerful AP Caster) (Non-mana based)

I love tapping into the non mana champion concepts.

You are free to tweak or change any of the abilities or what have you.

Adoette The Tree of Life Concept: Trees are known for the longevity and strength. Already having Maokai representing strength, we took a healing rout with this. Adoette is a thin female treefolk. She uses her branches as melee attacks and has high sustainability with healing spells making her a support champion. Nature's Bounty: Adoette's body grows magical living fruit. These fruit will grow and fall from Adoette's branches. The fruit will run to allies bellow a certain percentage of health and heal them for a small amount. Thwomp: Adoette smacks target enemy with a log stunning the target and dealing damage to surrounding enemies. Ingrain: Adoette roots herself into the ground slowing her movement speed but healing herself and surrounding allies. Enemies become entangled in her roots, slowing them. Briar Patch: A row of barbed bushes is grown slowing enemy movement speed through them and dealing bleeding damage. Circle of Life: (Passive)On death, Adoette's ashes provide vigor to allies. Allied Champions gain buffs and are healed greatly.

Clarissa The Agile Warrior

Concept:  A bouncy AD fighter that brandishes a sword and shield. Clarissa can quickly jump around the map disrupting enemies and strategically placing them into allied clutches.

Abilities:

Momentum (passive): After each ability use, Clarissa gains 2% cool down reduction that stacks 5 times. Clarissa's abilities run off of exhaustion. Each use of an ability adds exhaustion. When exhaustion meets the max cap, Clarissa has her movement speed decreased by 10% to recover while gaining 8% of her maximum health over a period of time. (Think Rumble passive)

Pirouette: Clarissa spins and deals damage to all enemies in an area.

Vault: Clarissa jumps over enemies to gain a better vantage point. Makes her untargetable for this duration and is a skillshot that has a varrying distance.

Instep: Clarissa takes a dodging step towards her opponent then kicks up in a back flip that knocks an opponent back. (Knock Back is very minimal 1/2 inch on screen)

Shield Throw: Clarissa throws her shield towards an enemy. When it hits, it stuns the enemy for a period of time. This knocks away all enemies it hits as it flies twords her target.

Apis The Hive Master

Abilities

Insect's Strength (Passive): Apis is only as powerfull as the bees he controls. Each ability sends out a number of bees. If all the bees are out of the hive, Apis cannot cast any more spells. Once the ability has ended, the bees return restoring the number of bees in the hive. Bees are not considered minions and cannot be destroyed. Also, each sequential ability Apis creates stacks that wear off in time. With less stacks, Apis's abilities become more powerful.

Attack!: Apis targets an enemy, his bees move to strike the target dealing magic damage.

Sting: Apis's bees swarm a target afflicting them with a poison that causes damage and increases further damage done to that enemy for a period of time.

Pheromone Trap: Apis sprays an area with a queen bee pheromone that slows enemies that pass through it. The bees that are released hover around the puddle dealing damage.

Protect the Queen: Apis targets enemy champion dousing them in the queen bee pheromone. All available bees in the hive swarm on the target suppressing them.