User blog comment:Purebreaker/Serena, The 4th Ranked Assassin/@comment-24420226-20140221224545

A critique:

Death Blow: I'm not sure why the attack count on the passive is so high, considering how similar it is t0 Yi's (which only requires 4). Realistically, she won't be able to pull off 10 autoattacks in a regualr teamfight: everyone will either die too quickly or she will die too quickly. I think you had te minion kill clause for the purpose of lane trading, but it wouldnt really be relevant beyond the laning phase. The 2x ad is simply referring to two full damage attacks, I assume, rather than a 2x hit plus a regular hit.

Quick Hand: having both toggles do %health damage is a little overpowered, especially since the on toggle has so much power; lifesteal, extra damage, and slow? We don't need another pre-patch skarner. Maybe change the slow to a movespeed buff and move it to the off toggle, or maybe have this be a passive/active buff that is doubly strong while active, but is turned off while on cd (again, similar to yi). In short, give her a reason to have it toggled off. Additionally, a health cost on a lifestealing ability is sort of moot, since she will heal more than it costs.

Darkstep: This is a really weird ability. First of all, you remember that there is a 2.5 attack/second cap, right? She won't even benefit from the full 300% buff, because that would, at lvl 18, give her 3.7 attacks per second (wasting most of the buff effects). Also, having a uncontrollable blink seems incredibly flukey. Maybe change it to a breif stealth response. This would allow for more play/counterplay interaction, and not accidently blink on top of the adc you're trying to run away from.

Flash Kill: Other than an absurd ad ratio (155% bonus AD maybe), I actually like this skill a lot. Maybe make have as a reset on Kill or assist, rather than landing the killing blow with the skill specifically. It's weird for an assassin to have to rely on their gap closer for the killing blow. How is she supposed to get to her target in the first place?

Death Awaits All: This ult is all kind of kamikaze crazy. The enemy team shouldn't be penalized for shutting down the enemy assassin early in the fight, not to mention the weird recoil effect your team has to deal with. I don't know how I would rebuild this; I honestly think you need a completely different ult. Something that would allow her to burst a singel target down quickly so she can start getting resets, or maybe a long-lasting buff that increases the strength of her other abilities.