Talk:Skarner/@comment-26001789-20150118032753/@comment-35229418-20150226202710

I'd argue that Skarner's ultimate is better than Hecarim's. Cooldown lower by 30 seconds at rank 1 and 10 seconds at rank 3, higher base damage (!), way more reliable for bringing a target into your team since you're literally driving them, its CC lasts longer and it isn't affected by Tenacity.

Anyway, I think you're seeing Skarner as a worse version of Hecarim because you expect him to do what Hecarim already does better. Hecarim is a fighter with very high burst that can take out a squishy and sustain the rest of the teamfight with his W. Skarner is a bruiser that brings that squishy into his team to focus them, proceeds to chase and lock down another target and can sustain a very long duel a lot better than Hecarim. Then they both have AoE potential which depends on the build, but even then, it's used differently.