User blog:Emptylord/Archived/PBE Patch Notes (Preseason 3)

Admins don't seem to want a page for PBE Patch Notes (it keeps getting deleted).

Stats will be added when the PBE is live.

(I was in the middle of cleaning it up when the editor threw a deletion message at me, so it's messy. Bear with me!)

General

 * Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
 * Attack Damage is generally cheaper from 5 to 10% across all items.
 * Attack Speed is generally around 10 to 20% more expensive than before.
 * Armor and Magic Resistance is generally around 10 to 20% more expensive than before
 * Many items have had their statistics slightly adjusted around this fact.
 * In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.

Reworked

 * Offensive Auras are now consistent at 700 range.
 * Defensive Auras are now consistent at 100 range.
 * ,, , , , , and
 * Penetration
 * Flat Penetration items have had their values reduced.
 * Percent Penetration items have had their values reduced.
 * Slowing Effects
 * Global Slow particle now appears faster
 * Slow effects on /  now have reduced effect when used by ranged characters.
 * Slow durations on /  /  reduced slightly.
 * Movement Speed
 * Boots give 25 less movement speed across the board.
 * All champions have had their base movement speed increased by 25.
 * Tier 2 boots can be enchanted, upgrading them to a Tier 3 boot for some gold.
 * Homeguard: Provides powerful regeneration and movement speed at fountain.
 * Furor: Increased movement speed in combat.
 * Captain: Increases movement speed of allies moving toward you.
 * Distortion: Decreases cooldown of Ghost, Teleport and Flash.
 * Alacrity: Grants a small additional base movement speed bonus.
 * Alacrity: Grants a small additional base movement speed bonus.

General

 * Removed
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift

Reworked

 * No longer grants life steal.
 * Passive: Recovers a small amount of life on hit.
 * Reduced mana regeneration.
 * Passive: Recovers a small amount of mana on kill.
 * Reduction in armor and health regeneration.
 * Passive: Reduces small amount of damage from champion basic attacks.
 * Reduction in health.
 * Reduction in cost.
 * Passive removed.
 * New Passive: Grants massive attack speed, spell vamp and life steal when you are low on life.
 * Aura no longer grants attack damage.
 * Aura now grants health regeneration.
 * Build: +  +
 * No longer grants magic resistance.
 * Now deals magic damage equal to a base damage plus a percentage of your AP ratio.
 * No longer a basic item.
 * Now builds out of a long sword and grants attack damage.
 * All items that build out of Vamp Scepter now grants attack damage.
 * No longer grants attack speed or builds out of a dagger.
 * Gives less critical strike
 * Grants an additional 2 gold per kill.
 * Active has had its base damage reduced and now has an AP ratio.
 * Single target attacks and spells versus champions reduce the cooldown of the active by 3 seconds.
 * Grants less move speed and less attack speed.
 * New passive: Grants the ability to ignore unit collision.
 * Grants far less health and mana regeneration.
 * Does not grant Tenacity
 * New Passive: Lowers Heal, Clairvoyance and Revive cooldowns by 20%
 * New Passive: Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
 * Remade
 * Builds out of Brutalizer + other items
 * Dealing Physical damage reduces a % of the target's armor.
 * Active simplified - 6 seconds for melee, 4 seconds for ranged.
 * Active cooldown reduced to 45 from 60.
 * Grants less move speed and less attack speed.
 * New passive: Grants the ability to ignore unit collision.
 * Grants far less health and mana regeneration.
 * Does not grant Tenacity
 * New Passive: Lowers Heal, Clairvoyance and Revive cooldowns by 20%
 * New Passive: Gaining 3 levels with the item gives you the stats and passive permanently and the item disappears from your inventory.
 * Remade
 * Builds out of Brutalizer + other items
 * Dealing Physical damage reduces a % of the target's armor.
 * Active simplified - 6 seconds for melee, 4 seconds for ranged.
 * Active cooldown reduced to 45 from 60.
 * Builds out of Brutalizer + other items
 * Dealing Physical damage reduces a % of the target's armor.
 * Active simplified - 6 seconds for melee, 4 seconds for ranged.
 * Active cooldown reduced to 45 from 60.
 * Active cooldown reduced to 45 from 60.


 * Stacking passive removed.
 * Now regenerates 1.5% of your maximum health every 5 seconds.
 * Remade
 * Recipe: and
 * Grants large amounts of AP and CDR%.
 * Unique Active: Deals 15% of the target's maximum health and amplifies magic damage done to the target by 20% for 4 seconds.
 * Recipe: Cloth Armor + Cloth Armor
 * Passive removed.
 * New passive: Reduces attack speed of nearby enemies.
 * Builds into.
 * Passively reduces nearby attack and movement speed, no longer random.
 * Base duration on active increased to 2 seconds from 1.
 * Slightly cheaper
 * Now triggers when you spend mana as well as spellcasts.
 * Upgrades into Seraph's Embrace when the Tears of the Goddess passive is fully charge.
 * Activate to shield yourself for 25% of your current mana for 2.5 seconds.
 * Upgrades into Muramana when the Tears of the Goddess passive is fully charged.
 * Toggle to deal a % of your current mana in magic damage on basic attacks and spells.
 * Melee only
 * Now a Unique Passive with a larger splash radius and damage falloff near the edge.
 * Now has an active: Activate to cleave in a large area around your target.
 * Consumables
 * Duration capped at 5 minutes.
 * Duration reduced to 3 minutes
 * Slightly stronger effect at early levels.
 * Duration reduced to 3 minutes.
 * Slightly stronger effect at early levels.
 * Melee only
 * Now a Unique Passive with a larger splash radius and damage falloff near the edge.
 * Now has an active: Activate to cleave in a large area around your target.
 * Consumables
 * Duration capped at 5 minutes.
 * Duration reduced to 3 minutes
 * Slightly stronger effect at early levels.
 * Duration reduced to 3 minutes.
 * Slightly stronger effect at early levels.
 * Duration reduced to 3 minutes.
 * Slightly stronger effect at early levels.
 * Slightly stronger effect at early levels.

New Items
Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 2 wards from the item at once
 * Recipe: +
 * Keeps G/10 Passive.
 * Active: Target ally gets a 30% slow aura for 3 seconds - 60 second cooldown.
 * Recipe: +
 * Passive: Dealing spell damage burns enemies for a % of their current life over 3 seconds. This effect deals double damage if the target's movement is impaired.
 * Recipe: +
 * Passive: Moving or Attacking builds static charges. At 100 charges, your next attack unleashes all charges to deal 100 magic to up to 4 targets. This effect benefits from critical strikes.
 * Recipe: +
 * Passive: After using an ability, your next attack deals physical damage equal to 125% of your base attack damage to surrounding enemies. This leaves an icy field that slows enemy movement speed by X% for Y seconds.
 * Recipe: +
 * Passive: Tiamat's active and passive now benefits from a percentage of your life steal.
 * Recipe: +
 * Active: Cleanses all debuffs from your character. If your character is melee, he gains 100% movement speed for 1 second.
 * Recipe: +
 * Active: Disables nearby enemy towers for 2.5 seconds, preventing them from attacking.
 * Recipe: Kage's Pick + Null Magic Mantle
 * Active: Summons 2 wraiths for 6 seconds that seek the nearest enemy champions. If they reach an enemy champion, they slow him and reveal him for 2.5 seconds.
 * Recipe: +  +
 * Passive: Your shots fire two secondary ghostly bolts that deal X + 50% of your attack damage to nearby targets. These cannot critically strike but apply on-hit effects.
 * Recipe: +
 * Grants Attack Speed, Cooldown Reduction, Movement Speed, Attack Speed and Tenacity.
 * Recipe: +
 * Unique Aura: Grants health regeneration to nearby allies
 * Unique Aura: Grants % damage to nearby minions.
 * Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
 * Recipe: +
 * Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
 * Passive: Kills and assists halve this item's cooldown.
 * Recipe: +
 * Passive: Increases mana regeneration based on missing mana.
 * Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
 * Supportive Ward Item
 * +X Health
 * Passive: Starts with 4 charges, charges refill when you go back to fountain.
 * Unique Aura: Grants % damage to nearby minions.
 * Active: Promotes a nearby siege minion to a super minion. You get all the gold from this minion's kills - 120 second cooldown.
 * Recipe: +
 * Active: You gain 100% attack speed and 100% critical strike for 4 seconds or 3 critical strikes - 25 second cooldown. This item gives no attack speed while on cooldown.
 * Passive: Kills and assists halve this item's cooldown.
 * Recipe: +
 * Passive: Increases mana regeneration based on missing mana.
 * Active: Removes stuns, roots, silences, slows, fears and taunts from an ally and then heals them for X + Y% of their missing health - 3 minute cooldown.
 * Supportive Ward Item
 * +X Health
 * Passive: Starts with 4 charges, charges refill when you go back to fountain.
 * Supportive Ward Item
 * +X Health
 * Passive: Starts with 4 charges, charges refill when you go back to fountain.
 * Supportive Ward Item
 * Recipe: +
 * Passive: Starts with 5 charges, charges refill when you go back to fountain.
 * Active: Consumes a charge to place a sight ward that lasts 3 minutes. You may have a maximum of 3 wards from the item at once
 * Supportive Regeneration Item
 * Passive: Starts with 3 charges, charges refill when you go back to fountain.
 * Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.
 * Passive: Starts with 3 charges, charges refill when you go back to fountain.
 * Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.

Jungle

 * General
 * Leashing has been changed
 * Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
 * Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
 * Jungle monsters now deal bonus damage to summoned minions
 * Initial difficulty of all jungle camps has been increased
 * Overall camp Health has been increased
 * Camp difficulty and rewards have been re-distributed more into the large monster in each camp
 * The largest monsters at each camp are generally more resilient but also hold most of the rewards
 * Scaling difficulty and rewards of the primary jungle camps has been significantly increased
 * Health and Attack Damage growth per minute significantly increased
 * Gold and Experience growth per minute significantly increased
 * Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
 * Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
 * Golems and Wolves are more difficult and are worth more
 * New jungle items have been added to the store and old jungle items have been adjusted
 * Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
 * Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
 * Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
 * The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
 * Wolves
 * Critical Strike damage bonus reduced to better normalize damage output
 * Movement Speed slightly reduced
 * Wraiths
 * Reduced their vulnerability from enemies that engage them from outside of the camp
 * Camp has been repositioned
 * Big Wraith’s Attack Range has been reduced
 * Golems
 * Movement Speed and Attack Range increased to reduce vulnerability from kiting
 * Magic Resist reduced to negative values

Summoner Spells

 * Newly available
 * Barrier is now available on all maps to give players a selfish defensive option
 * Values rebalanced accordingly
 * Cooldown increased
 * Duration and damage absorbed reduced
 * Modified
 * Exhaust's values have been modified to reduce its impact on melee champs and increase its visibility
 * Physical damage reduction reduced, but now also reduces attack speed
 * Clairvoyance has been modified to focus more on hitting clairvoyance on players rather than zoning them out of an area
 * Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
 * Radius, duration, and cooldown modified as well
 * Clarity has been modified to restore mana based on mana pool rather than a flat value
 * Heal has been tuned to be a team supporting defensive option
 * Allies are now healed for the same amount as the caster
 * Health values and cooldown have been retuned accordingly
 * Flash, Ignite, and Revive have also had minor changes
 * Removed
 * Surge and Promote have been removed

Masteries

 * Masteries have been rebalanced
 * There are new additional mastery choices in all trees
 * Each Mastery Tree is now more accessible to all character types
 * Utility Tree has been improved

Summoner's Rift Map Layout

 * Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team"

 Previous Lists

General

 * % penetration now applies before flat penetration (reduction still applies before penetration) Source
 * Note that named effects, such as "Mana Charge", are globally unique and do not stack across any items.
 * "Noob trap" items are being remade/removed. Source
 * Twisted Treeline and Proving Grounds are unlikely to see the new items on release. Source
 * Xypherous is hopeful to look over Proving Grounds after the Season 3 changes have gone live. Source
 * It would appear that life steal applied to multiple targets will see diminished returns, like spell vamp. Source, Source

New Items

 * Crystalline Flask Source
 * 225g
 * Unknown effect.


 * Dreadful Visage Source
 * +70 ability power
 * +250 health
 * +20 magic penetration
 * Your ability damage reduces your target's Magic Resist by 5 for 5 seconds (stacks up to 3 times).
 * Builds from: and
 * This is an old rumour for a Season 3 item that's been floating around for a while, back when was slated as gaining the  active. It partially matches the new, and so may appear in some form.


 * Hunter's Machete Source, Source
 * 300 gold
 * No stats.
 * Increases damage dealt to jungle monsters by a %.
 * Includes abilities.
 * Excludes true damage.
 * Adds bonus true damage to your basic attacks against jungle monsters.
 * Builds into: Spirit Stone and


 * Ravenous Hydra Source
 * +75 attack damage
 * +15 health regen
 * +10% life steal
 * Melee only.
 * Passive: Damage dealt by this item will benefit from life steal.
 * Similar to how spell vamp interacts with area-of-effect, this effect currently applies only half your life steal. Source
 * UNIQUE Passive - Cleave: Your attacks deal physical damage up to 60% of your Attack Damage to units around your target, decaying down to 20% near the edge.
 * UNIQUE Active – Crescent: Deals physical damage up to 100% of your Attack Damage to units around you, decaying down to 60% near the edge. (10 second cooldown)
 * Builds from and  Source
 * Please see here for more information on the effects.


 * Runaan's Hurricane Source
 * +60% Attack Speed
 * Ranged only.
 * UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing physical damage equal to 50% of your attack damage and applying on-hit effects.
 * This effect does not apply on abilities which apply on-hit effects.
 * This item's damage scales with your attack damage and not the damage dealt by your attack. As such, it will not scale with, or critical strikes.
 * One-off on-hit effects will only be applied to the primary target.
 * It will apply all item on-hit effects, including life steal.
 * For a full list of abilities that apply: see here. Source
 * Maximum radius of nearby target: 300 Source
 * Nearby does not prioritize champions. Source
 * Attacking turrets will not trigger the effect. Source


 * Seraph's Embrace Source
 * Automatically transforms from when fully charged
 * +1000 mana
 * +60 ability power
 * +10 mana regen
 * UNIQUE Passive – Insight: +(3% of Maximum Mana) Ability Power
 * UNIQUE Active: Drains 25% of your current mana to shield yourself for an equal amount for 2.5 seconds - 120 second cooldown.
 * The bonus mana is now a fixed stat and is no longer bound to the Mana Charge passive, and so it is possible to charge another.


 * Sightstone
 * 650 Gold
 * +125 Health
 * UNIQUE Passive - Refresh: Starts with 4 charges and refills each time you stop by your shop.
 * UNIQUE Active - Ghost Ward: Consumes a charge to place a for 3 minutes. You may have a maximum of 2 wards from this item at once.
 * Upgrades to *currently unknown*


 * Spirit Stone Source, Source
 * 800 Gold
 * Aimed towards tanks/AP
 * Provides Mana Regen
 * Upgrades:
 * One focused toward tanks
 * One focused toward AP-casters and provides more mana regen.
 * One focused toward AD-caster-junglers.


 * Statikk Shiv Source
 * Intended for on-hit builds; described in the alternatives to.
 * Morello described the item as "lightning-y". Source


 * Unnamed item - upgrade Source
 * Automatically transforms from when fully charged
 * Unique Toggle: Your basic attacks and single target spells drain an additional X% of your current mana and deal twice that amount in bonus magic damage over 2 seconds.
 * Unnamed item - upgrade Source
 * New upgrade item for tanks with mana.
 * Unnamed item - upgrade Source
 * Unknown effect.
 * Unnamed item - upgrade Source
 * Unknown effect.
 * (Another) Unnamed item - upgrade Source
 * Unknown effect.
 * Unnamed item - Affects 3 summoner spells besides, and . Source
 * Unnamed item - Provides 100% attack speed for a short time. Source
 * Unnamed item - Grants an effect similar to the summoner spell. Source
 * Unnamed item(s) - Ranged counterpart of and Ravenous Hydra. Source
 * Unknown item(s) - Buffs champion pets/minions. Source
 * Unknown item(s) - Gold/10 upgrade that keeps the Gold/10 passive. Source
 * One builds from . Source
 * Unknown item(s) - Gold/10 upgrade that provides an alternate income passive. Source
 * Unknown item(s) - Alternative vision-granting effects to Sightstone. Source
 * Unknown item(s) - Multiple tier 2.5 magic resistance items. Source
 * Unknown item(s) - New/improved movement speed options Source

Patched Items

 * Source
 * +250 mana
 * +60 ability power
 * +10 mana regen
 * UNIQUE Passive - Insight: +(3% of maximu mana) ability power
 * UNIQUE Passive - Mana Charge: Each time you spend mana or cast a spell, you gain 5 maximum mana (3 second cooldown). Bonus mana capped at 750.
 * UNIQUE: Transforms into Seraph's Embrase at 750 bonus mana.
 * Mana to bonus ability power is now unique.


 * Source
 * Unknown buffs.
 * Improved build paths/options.


 * Source
 * +45 attack damage
 * +10% cooldown reduction
 * +10 armor penetration
 * UNIQUE Passive: Dealing physical damage to an enemy reduces their Armor by 5% for 6 seconds. This effect stacks up to 5 times on the same target.


 * - Added to Summoner's Rift Source
 * +40 attack damage
 * +10% life steal
 * UNIQUE Passive - Your attacks deal 4% of the target's current health in magic damage and heals you for half the amount (120 max vs minions).
 * UNIQUE Active - Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally you steal 30% of their movement speed for 2 seconds (60 second cooldown).
 * The item may appear differently in Summoner's Rift, such as scaling with maximum health Source or dealing physical damage Source.


 * Source
 * +25 Attack Damage
 * UNIQUE Passive: +10% Cooldown Reduction
 * UNIQUE Passive: +10 Armor Penetration


 * Source
 * Total Cost: 1200g down from 1325g
 * +200 health down from 290
 * +300 mana down from 325
 * UNIQUE Passive - Sudden Strength: On levelling up, restored 150 health and 200 mana over 8 seconds. (down from 250 health)


 * Source
 * Total Cost: 400 gold down from 420


 * Source
 * Cost increased to 3000 from 2600.
 * New active described as "Increases all magic damage done to an enemy champion."


 * Source
 * May provide on-hit/flat healing instead of life steal.


 * Source
 * +10 health regen
 * +15 mana regen
 * Removed Tenacity
 * Your, and  cooldowns are reduced by 20%.
 * If you gain 3 levels while holding Eleisa's Miracle, you gain 10 health regen, 15 mana regen and the Aid Passive permanently and the item disappears from your inventory.


 * Source
 * Cost reduced.
 * Replaces defunct.


 * Unknown nerfs to defensive stats. Source
 * The second-life and all-in-one defensive item are being separated. Source
 * The second-life and all-in-one defensive item are being separated. Source


 * Source
 * Unknown changes. Xypherous stated he's still dissatisfied with it.


 * Source
 * Unknown buffs.
 * Improved build paths/options.


 * Source
 * Gains cooldown reduction.
 * Buff to health.
 * and are no longer components.


 * Source
 * Unknown changes.


 * Source
 * Unknown - Huge nerf to movement speed.
 * Unknown - Minor nerf to attack speed.
 * Passive - Ignores unit collision.


 * Source
 * Unknown buffs.
 * Improved build paths/options.


 * Source
 * No longer removes the damage part of and.
 * This is actually a tweak their ultimates to be classified as leashed damage, as Quicksilver Sash already doesn't remove leashed damage (such as and ).


 * Source
 * Price reduced to 3200 from 3600.
 * Unknown if other changes.


 * Source
 * Now builds from instead of.


 * Source
 * Cost reduced.
 * Replaces defunct.


 * Source
 * Total Cost: 180 reduced to 250
 * Replaces defunct.
 * Xypherous may have confused the names of the two new health items.


 * Source
 * Passive is getting a boost in power.
 * Now builds from instead of.


 * Source
 * 700 gold down from 995.
 * +250 mana
 * +7 mana regen
 * UNIQUE Passive – Mana Charge: Each time you spend Mana or cast a spell, your maximum Mana increases by 4 (3 second cooldown). Bonus mana capped at 750.


 * Source, Source
 * +50 attack damage
 * +15 health regen
 * Melee only
 * The active and passive are disabled on ranged champions.
 * UNIQUE Passive - Cleave: Your attacks deal physical damage up to 60% of your attack damage to units around your target, decaying down to 20% near the edge.
 * UNIQUE Active - Crescent: Deals physical damage up to 100% of your Attack Damage to nearby enemies, decaying down to 60% near the edge. (10 second cooldown)
 * Passive Radius: ~385 Source
 * Active Radius: 400
 * The passive is now unique.
 * The item's damage now scales with your attack damage, and not the damage dealt by your attack.
 * It will not scale with the bonus damage from effects such as, and critical strikes.
 * It now always deals physical damage. Source
 * Cleave has a 0.05 second internal cooldown on being triggered by different targets. Source
 * There is no cooldown on triggering the effect on a single target, such as.
 * This is to prevent abuse from abilities such as.
 * Build from:, and 2x
 * Xypherous is considering having the item grant health instead of health regen. Source
 * Builds into Ravenous Hydra.


 * - Added to Summoner's Rift Source
 * As seen in Twisted Treeline.


 * Source
 * Unknown changes.


 * Source, Source
 * Unknown changes.
 * Changes intent to make an attractive alternative to the now defunct  as a g/10 on top champion.


 * Source, Source
 * Total Cost: 1175 gold down from 1195
 * +15% attack speed down from 20%
 * +5% movement speed down from 6%

Stat Reductions

 * The following items may see their penetration and reduction stats reduced:
 * Source
 * Source
 * Source
 * Source
 * Source


 * The following items may see their life steal reduced: Source
 * Unlikely, as Xypherous has stated he's only following Summoner's Rift development.
 * Unlikely, as Xypherous has stated he's only following Summoner's Rift development.
 * Unlikely, as Xypherous has stated he's only following Summoner's Rift development.
 * Unlikely, as Xypherous has stated he's only following Summoner's Rift development.
 * Unlikely, as Xypherous has stated he's only following Summoner's Rift development.
 * Unlikely, as Xypherous has stated he's only following Summoner's Rift development.

Removed Items
The following items are being removed:
 * Maybe: (it's being removed from Locket, and has no other build paths)
 * Source
 * Item removed. This item is being broken into its composite features.
 * Spirit Visage's remake is being described as replacing part of FoN.
 * Xypherous confirmed that the health regeneration passive is on another item.Source
 * May not be removed in Twisted Treeline Source
 * The item may remain available in Dominion Source
 * , replaced with
 * The item may remain available in Dominion Source
 * , replaced with
 * , replaced with

Temporary
The following are being removed pending appropriate remakes:
 * Source
 * Source

Tested Items

 * ___'s Tankbusta (name withheld by RiotNome)
 * Built from and
 * Dealt damage based on max health. It also healed you for half of that bonus damage. Source
 * Dropped in favour of . Source
 * AD version of the Chalice Source
 * Scrapped in favor of further buffing the.
 * Hextech Chicken Source
 * Controllable Pet/Ward
 * Scrapped due to inefficiency

Masteries

 * New
 * Utility: Pickpocket Source
 * Grants gold upon damaging an enemy champion.
 * Different value for ranged and melee attacks.
 * Internal cooldown.
 * Defence: Tower Shield Source
 * Reduces damage from towers.
 * There will be masteries that have an influence on your items. Source
 * Patched
 * (reduced minion damage) now only works on neutral monsters. Source
 * now grants life steal as well as spell vamp. Source
 * Removed
 * (life steal) Source
 * (1 / 2 reduced damage) Source
 * (tower armor reduction) Source

Summoner Spells

 * Source
 * Added to Summoner's Rift.
 * Cooldown increased
 * Shield duration lowered to 2 seconds Source
 * Source
 * Unknown changes.
 * Source
 * Unknown changes.
 * Grants allies the same amount as the caster. Source
 * Source
 * Unknown changes.
 * Source
 * Cooldown increased.
 * Unknown means to reduce the cooldown, particularly if you're using it aggressively. Item, mastery, who knows? Source
 * Source
 * Heal value reduced.
 * Grants allies the same amount as the caster.
 * Grants the caster a passive bonus. Source
 * Source
 * Cooldown increased.
 * Source
 * Removed from Summoner's Rift.
 * Now available on an item. Source
 * Source
 * Removed from Summoner's Rift.