User blog comment:TheTobarMethod/My Personal Patch 3.XX/@comment-1330314-20131031011225/@comment-5556439-20131031022456

I dont get stomped by Fizz nor do I get stomped by Kassadin, believe me, they aren't hard to play against for me their counterplay is obvious in every way. its the fact that their kits are much too strong and they have NO risk involved if the user has any skill with them. You are not going to convince me otherwise.

The nerfs are completely sensical. Each nerf I gave to him minus the AP ratio on his W are things he gets without putting gold into his stats. The idea, is instead of giving a champion a fuckton of free damage from stats alone when he already has alot of damage, is to just make it deal less damage from those free stats. The problem with pub-stompers isnt that they dont have enough counterplay, because they do, its how much stuff that they get without having to work for it. And it seems like a big nerf (which if you just add up his total burst with these changes its really not all that lower) and yes if you rely on using flask/pots/ward early on and just sitting in lane free farming it DOES hurt you. But your a melee assassin, you shouldnt have an easy lane, and frankly hes NOWHERE as hard to play early on as you make him out to be. These changes aren't for playing vs skilled players, its so the other 60% of people can actually deal with him without making him horrendous, because personally I hate the concept of assassins. They never end up accomplishing their goals practically, they just turn into single target hyper-carry's.

The changes to Kassadin's R are changes RIOT THEMSELVES SUGGESTED but changed them later. And yes, champs like him DONT need to be strong early on. Your complaining about what is more or less, the target of the nerfs his, making his early game weaker and making his post-6 more burst dependent. I fail to see how the R changes really make him worse? They make his R better overall and stronger, but using it in a different way is now the focus. Kass was never intended to be strong AT ALL early on thats suppsode to be his literal worst time of the game, but it isnt at the moment. Its no more painful than any other melee vs range matchup in middle. The changes FORCE him into being weak in the lane and THEN becoming a power-house as the game goes on. Nerfs to him are completely intentional, I wanted to make his laning awful because thats how it should be. Its again the same thing with Fizz, his bases and kit right now give him too much free damage that he puts no effort into gaining or using. Why should he of all champs get that? When hes already an assassin and has high damage? Its to make him put gold into it instead of abusing a ridiculous base.

Gragas isnt being really nerfed here. Its changing him from a do it all mid, to a fighter. Simple as that. The AP changes is make AP and squishy building more attractive, but also his passive makes building health more attractive. If you want to achieve both you wont have as good of a build, youll just have stats and nothing else. The point of his passive switch Is to encourage you to get up front with your lane opponent instead of sitting back spamming barrels for 15 minutes. And I can see you dont understand just how good his W really is, and the CD doesnt really matter in the end considering he buys regen more than 1/2 the time.

And Id like to say that you thinking I am butthurt over assassins is completely dumb. Im not. I hate seeing balance go out the window with something that absolutely needs it. I dont have ANY issues playing vs these champions, I DONT. But everyone else seems to.

SO, this is all Im going to say in response to your comment becuase I really dont feel like elaborating further as it would obviously be a waste of time to debate in a comment section between two view points that dont see the same premise of these changes. That and I have already gotten what I was looking for out of the post.