User blog comment:Threshlesticks/Vaz'Nist/@comment-3391671-20170209222747/@comment-30951402-20170319193128

Hi again! I apologize for not responding for awhile. I have been a great deal busy in the past few weeks. Once again I highly appreciate your criticism, and I will address your comments in a list like fashion.

Movement Speed:

In light of your comments about his movement speed, I have reduced his movement speed from 350 to 335.

Non AD scalings:

I added one Armor scaling. I was also going to make his ult scale of bonus MR, but i felt it would give to much damage. Instead I gave it an AP scaling in order to curb his damage output.

Passive too OP:

I have changed his passive to instead gain stacks based on length of cc instead of negative health. As much as I enjoyed it, your statement on it being overpowered is most likely correct.

Flavor text:

Still want it :/

Q mechanic:

Remains Unchanged - However, the base damage has been reduced by 50% (scaling unaffected)

Issue with bonus max health wording has been fixed

Hyper scaling W:

Changed the Armor shred to a passive, reduced shred, that also scales with armor.

Me being an off putting and arrogant:

True lol ^-^ You are correct. ;(   Sorry! I don't mean to reject your great ideas, but I survey your comments for improvements on certain aspects. In the end it is my concept, and I prioritize certain aspects differently. While comments on everything is great, I'm only looking to improve certain things. I still consider everything, just not to the degree of the prioritized design points. If it troubles you that I comepletely reject some of your points, its not that I can't take them, Its just that I am more focused on another one.

New Ult:

I actually was in a rush last time, but now I've had some time to think of it. Please give me your thoughts. Intead of a jarvan ult, imagine waves of spines slowly pushing you closer to your demise.

I apologize for this response being so abrupt, but I currently in a rush. I hope to hear your response soon.