Talk:Illaoi/@comment-27004415-20151128192735

OK so now that I've had some experience, this is what works best for me:

- First, runes, masteries and summoner spells: For the runes, I take ad penentration on both quints and red. Since her power is centered around the mid game, it adds to that better than flat ad. For the masteries, either 0/18/12 in cunning with thunderlord's decree or 0/12/18 with grasp of the undying. The cunning tree path is for when you are against non tank champions and/or you play less around your e but more on the 1v1 trade, and the resolve tree is better against tanks and attacking the spirit. For the summoner spells, I take ghost and flash. Ghost be cause I value the fact that you ca use it both defensively and offensively, illaoi being very vulnerable and also having a hard time chasing down a target. Having ghost really made a difference in my games, especially in teamfights.

- Now for the build : phage into black cleaver but only if my match up is super tanky. Otherwise, I stop at phage until later in the game, and purchase youmuu's ghosblade. Once again, I value the mobility it offers, same as ghost, and the armor pen is sweet for an ad scaling champ. The rest is pretty standard for a juggernaut, dead man's plate, mercury or tabi, spirit visage, and banshee or randuin. If they have a super tank like tahm or mundo however, I build lord dominik's regards or mortal reminder. And the distortion enchantment is a very good purchase on her.

The important part is that I struggled with her until I took ghostblade and ghost. Yes you have to sacrifice tp but I'm not a fan of tp in this season after the nerfs and you get more value from ghost, considering how hard it is to find the right flank by simply walking in as a melee champion, just like olaf would prefer ghost over flash as a jungler. But the fact that she doesn't have an on demand cc requires both summuners to be defensive and flexible, so that's why I take ghost and flash.