Talk:Nocturne/@comment-3493296-20150518100717/@comment-14081808-20150521160807

But it's not his late-game survival that is a problem. Outside of healing him an extra 20-40 life during an extended teamfight, which Nocturne hates to be part of, your change isn't going to help him unless he builds an additional AD item because it certainly won't help him more than a few points per target. So he'll survive a second longer maybe, and that's a big maybe with how often champion's are over-killed.

And let's stop with the flat 20% lifesteal. Nasus has % lifesteal as his passive, and it doesn't get to 20% until lategame. Riot isn't going to slap on the highest % percentage lifesteal onto a passive that also turns an AA into an AoE attack.

His problem is his late-game utility, sieging turrets and in general being useful when he isn't able to pick someone off. That's why he falls off lategame. There's nothing for him to do but kill dragon and hopefully land Q. Again, survival is not a problem for him usually.

Finally, according to those builds and what you've suggested, namely TBC and Skirmisher's with Warrior, the major difference between his current passive and your suggested change would focus around TBC shred passive getting Nocturne more damage (thus healing more) and the BorK passive healing from more lifesteal and the possibility of having more AD equal more health returned. Is that correct aside from the also suggested CD changes?