User blog comment:YourPrivateNightmare/A discussion about Runes/@comment-26815373-20150919111433

It's important to remember that many of Reds responsible for League are serious gamers and that min-maxing is part of the culture.

I recognize the probelms you listed and like some proposed solutions, though I don't agree with getting rid of the more 'niche' runes. I think the reason we haven't seen them is because they require a certain amount of redundancy to be made as a strategy. Consider 'Time Spend Dead' as an effect. Currenlty only runes do this. No items, no champion abilities, no masteries. Same goes for 'Bonus XP', and, to a degree, 'Gold/10'. Is the proper course of action really to remove these? Or would implementing similiar effects (that stack/interact with the Runes of Dubious Value) open up alternate play styles?

Also, Runes that grant Tenacity. Riot pls.