Talk:Zhonya's Hourglass/@comment-4022742-20110531140010/@comment-91.59.55.122-20110610133035

Abilities that can be broken easily (like saidy Sagee: Nunu, Galio, Fiddle, Karthus) stop, but abilities that add/change a status (like Fate's gate, Fiddle ult after channel, karthus/mundo/singed toggle abilities) continue, cause the active part is over/stopping the ability is an action. What I'm not sure about is Anivia's and Maokai's Ulti (probably they go on, cause they do so if you get stunned) and the summoner spell "Teleport". Btw, what happens if you start maokai's ult and then port (not recall) to base and get on the regging field? Will it stop? will the port stop? Or can you keep up an allmost infinite dmg-reduction field around enemy inhi/ in front of enemy nexus? would be quite OP...