Talk:List of runes/@comment-1395363-20111222195959

Ok, this seems to go against the accepted course of action for AD rune pages, but I'm showing a LOT greater DPS for Crit Damage reds than for Armor Penetration reds, even against ridiculously armored opponents. It's less impressive a gain on quints, but its still there.

I know that the primary impact of runes is the early game, where ArPen is a much more valuable stat than Crit Damage, because it's before high crit chance pops up. However, even then the ArPen reds only mean a couple more points of damage. I think it's something to keep in mind if you're having an easy early game or you're playing a champion like Tryndamere or Ashe who can get early game crits frequently.

Before somebody asks, I did my numbers with 300 AD, 2.1 attack speed, and 85% crit chance, which I felt reasonable but not extreme for end-game. I was seeing about 150-200 more DPS, even against targets with huge amounts of armor.