User blog comment:AP Sejuani/LYCaN, the Advanced Prototype (COMPLETE RELAUNCH)/@comment-1330314-20141125000542

While LYCaN's transformation powers and versatility are an interesting and potentially excellent core concept, you currently have three champions in one kit that have little to do with each other. While it's technically possible to have more than one kit for a single champion (with or ), the way you've implemented LYCaN's kit means that not only is he going to have a lot of difficulty transforming mid-fight, but he may also completely ignore entire kits within himself throughout the whole game.

Generally, when you go about making a champion with multiple ability sets, you want to make sure it's easy to get the general picture, which can happen in multiple different ways: if you want your champion to flow in between kits, then you might want to approach them like and make your champion make use of both through some kind of a combo mechanic. If you want your champion to turn into a completely different character, like, then you'll want to create as much similarity between your ability sets as you can. You could even do both. Your kit(s), however, have no interaction with each other, and their abilities have no similarities at all. I understand you set out to create an overloaded kit (which already makes it difficult to come up with an ideal concept), but it's possible to create a kit with tons of different mechanics that still manages to be fully coherent. Your kits are individually consistent, and mostly very well-designed, but your champion, who holds all of these kits as once, is a mess.

There are a few things you could do that would help streamline your kit a little bit more. Swapping Juggernaut and Suppressive Field, for example, would align the primary damage, mobility and CC/utility ability in each kit across the same ability slots. Aside from that, however, you're going to have to figure out exactly why you want LYCaN to have three kits (as opposed to two or just one), and what transforming represents for him (should he transform in combat? Out of combat? How does transforming affect him in lane or in the jungle? What should make a LYCaN player decide to transform, and what does it mean for LYCaN's opponents when he does transform?). Even more generally, though, you're going to want to figure out what strengths and weaknesses the guy has. Versatility can be a good thing, but a champion with no clearly-defined strengths or weaknesses tends to feel bland as a result, and would be difficult to implement or balance properly in-game.

On a more specific note, here are some comments on your champion's abilities:
 * Your Power mechanic looks really interesting, and your three power-generating passives are fantastic. The idea of a champion with different ways of generating his own resource hasn't really been explored yet, and can potentially carry a ton of rich gameplay for both the player and the opposing team.
 * While I understand that Lacerate is meant to work in conjunction with Perforate, it's not a good idea to have an ability that's extra-reduced by armor. Simply reducing the ability's damage would go a long way towards making it more balanced, and if you really want this specific form to be less effective against tanky enemies, change Perforate's percentage armor reduction to flat armor reduction, or remove the armor reduction entirely. Having an ability lose extra-hard to armor may encourage counter-building, but doesn't produce counterplay on its own, which is what you should be looking for instead.
 * Oblivion Blades is a fine damage ability, but while the idea of position-based damage sounds like it could carry counterplay, it doesn't, since it doesn't really give a good enough indication of how to dodge the damage. You'd be better off just simplifying this ability to a general sweep, instead of having its damage alternate directions.
 * Increasing an enemy's cooldowns is pretty much a silence, except with a lot less clarity. With this you're forcing your opponent to memorize how long they have to wait until they get to cast their abilities again, and will have no effect on abilities already on cooldown. It also risks severely messing up extremely low-cooldown abilities (the relative increase to their cooldown would be massive) and extremely long-cooldown abilities, including ultimates (repeatedly increasing an opponent's cooldowns could end up seriously delaying long-cooldown abilities). More to the point, though, this doesn't really add any gameplay to an in-combat situation that any other kind of CC such as a root or silence couldn't achieve already, so you'd be better off changing Suppressive Field's effect into a silence.
 * The energy consumption model for Control LYCaN is a little weird: Juggernaut and Suppressive Field both completely consume your Power, yet don't actually seem to require it (you can use either ability at 0 Power, and Power doesn't enhance these abilities in any way), but Discharge requires Power to deal more damage. I don't understand why you want Control LYCaN to completely drain himself of power every time he uses an ability, but still require 100 Power to deal maximum damage with his Q, particularly when tanks generally tend to blow all of their abilities at once.
 * You forgot to list the duration for Discharge's stun, Lacerate's power generation, Static Charge's debuff duration and the duration of Shock Blast's slow and speed buff.