User blog comment:Asfidyll/Averyth, the Riftblade Hunter/@comment-11434673-20131118181838/@comment-10253076-20131118215337

Saboteur: With the intention of changing it to something more unique, what would you have in mind. The similarity to Riven's passive is now a little unnerving for me, as the unique factor is what makes every champion special.

Riftblade's Curse: Though I had initially had the paralsying effect from the back and the life stealing effect from the front, I thought about the chasing/escaping capabilities of the ability. Say Averyth were being chased. Using this ability on her chaser would land her behind her opponent, so paralysis to them would ensure her easy escape. Likewise, with chasing, she would land face-to-face with her opponent, so while in that position, having a lifestealing and blind effect would make it easier for her to take the target down quickly without immediate fear of retaliation. The lifesteal itself is in a way a weakening mechanism. I had wanted something of the sort, but couldn't think of anything other than a lifesteal, stun, slow or damage decrease debuff.

Bladedancer: I was quite gimicky with the costs and wanted to take it out of her health rather than mana for more interesting gameplay. The situational power at the cost of health was to make her gameplay more matchable for a higher skillcap requirement. However, the value of the costs themselves can definitely be changed. I was worried that 5% might be a bit much, seeing as assassins are naturally squishy as it is.

Sentinel's Mark​: The ability is already a 'targetable' ability, but I can reduce the range by a few hundred units. As for the typo, I wasn't aware of the difference, thank you for pointing that out. Mana costs can definitely be sorted out. As for the amplification of power, I will change it to increase the damage of her next passive effect.

Blades of the Rift: What I'd intended for her ultimate is that its like throwing down a glass orb, transforming the ground into a portal. By walking on the portal, she then teleports to an enemy unit from the portal itself. It's morelike a much more complicated version of Dark Passage and so its execution once again requires a higher skillcap to be successful. If any changes are really necessary, perhaps throwing a riftblade at an opponent, which as it flings through the air will multiply into several smaller riftblades. These blades then surround their target and each basic attack on that target deals additional true damage, as each attack commands one of these floating blades to converge on their target? If there are any other suggestions, they would be much appreciated :)

Stats: I'd based her stats mainly on Diana and Zed, but I can certainly lower her starting health. As for her movement speed, I think 330 sounds just fine.

Thanks so much for the feedback, it's great to see a somewhat riveted interest in my concept :D