Talk:Warwick/@comment-26420279-20170312081637/@comment-28977071-20170313175557

You are just playing with words actually -_- I agree with the goal- a necessity to distinguish between damage reduction and damage blocking, but not with your argument.

In the same way one could just say that 50% damage reduction isn't the damage reduction because somewhere behind the scene that remaining 50% were never applied, because of some obscure in-game physics- in-game resists could be explained as part of the damage being never applied to the champ because the armor absorbed it, just like absorbed all of it.

Also, there are abilities such as or, which block any remaining true damage that'd reduce  below the certain threshold. Now talking about damage reduction or damage blocking is just a naive subjective word-play, there is linguistically no difference. You can argue that damage reduction is a game-specific terminology (alas, noone cared to define it for LoL realm..), but then you cannot even determine if Greyr used 'reduce' as an in-game term, or as a word of regular language, hence one wouldn't even know what was the question. One've just created a logical ambiguity, that is more malicious by causing misunderstandings than helpful, that's why game-specific terminology ideally either holds to the original meaning as much as possible, or is a neologism.

It is just a convenient community consensus that both 100% damage reduction and damage reduction dependent on target are treated as damage blocking. Now I've been intentionally using derivations of 'reduce' as both the in-game term and the dictionary word, and it's up to the reader to guess which one is which by the context. So much for easy reading.

The practical reason behind such distinction is usually a different interaction with in-game mechanics, not some fancy behind-the-scenes physical explanation. Maybe damage reductions stack multiplicatively, while it makes little sense for damage blocking. That could be an example of valid argument.. (if it is true, I didn't check)