User blog comment:Shadowlord723/Randall - The Arcane Spellmaster/@comment-26263213-20160912124011/@comment-26203093-20160913153604

The game is fundamentally built on the burden of knowledge. Any complication on a single champion is hardly noticeable when set against the complexity of safe picks, counterpicks, early vs late, map control, teamfighting, pushing, utility, control and everything else that has to be considered in the game. And that has to be known before even going into the game, let alone adapt to it.

Not knowing how this character is affected by summoner spells is in practicality no different that not knowing the abilities of ANY other champion before fighting them. It's hardly design I'd like to promote, but it's not like it creates any meaningful discord between the complexity of the champion and the complexity already present.

Besides for all the arguments made that it should be more like other champions in that descriptions should be simple enough to finish in a sentence or two, it hasn't been the case for a while. Kled's passive is 3 paragraphs. So's Jhin's. and every one of his abilities are about half as long. Besides, in practicality it means Jhin attacks slow and hits extra hard on his 4th attack no matter what you build, and Kled has extra health and a kit change when he reaches the other color. This isn't what the abilities say, but it's how the player understands them.

Nunu, yes, garen, yes, warwick, yes, there are champions that are made to be understood at a glance and do exactly what it says on the tin, but for many others it's about understanding them when they're played, not about understanding them after having read them. How ryze's ult makes you play differently just has to be played - the description damn near doesn't matter.

Besides - there's abilities with complexities not mentioned for balance reasons, not clarity. You can't click the lantern when you're pulling people as skarner. Yet it's better to have that omition for balance reason though that's additional complexity, than to omit an ability as interesting as the lantern.

Complexity doesn't matter if it isn't felt, and there's way more intimidating things than Randall's wall of text for a beginner.