Thread:Willbachbakal/@comment-26815373-20161015164839/@comment-1330314-20161015171815

Yes, I saw that. I wrote a mini-review for both Shaco reworks (both kits looked fantastic, and long story short, I could easily see Shaco transition to the "faithful" rework, and then to the more ambitious rework on his VGU), and if the thread is back up, I'll post another comment. Why did AD Ezreal delete the first thread, though? Was there something he wanted to fix, or did he just want to relaunch it in the hopes of getting it to the front page?

As for plants, I hate the concept, but I'm waiting until they go out on the PBE before making any concrete judgment. The videos did a terrible job of showcasing them, in that it made them feel like random get-out-of-jail-free cards, instead of the tactical power-ups they're apparently supposed to be, and I think that's what's coloring my opinion the most right now. In the end, though, I don't ever want to run into the same situations as the ones highlighted in those videos, especially not as the Graves/Karthus/Nunu in them. I agree with Riot that the jungle needs some variance, and that Smite buffs didn't work out in the end, but I'm not sure if plants is the way to go.

What annoys me is that plants feel a bit like a band-aid, in some respects: Riot acknowledged that games often tend to resemble each other a little too much, and I agree with that, but I think that comes from a lot of long-standing factors, like the game's fairly rigid positional meta (every game is bound to have a duo marksman-support bot lane, which seriously limits comp diversity overall), that have been around for years, but that Riot hasn't ever really talked about addressing. I realize that "fixing" the meta is far more easily said than done, and that it still might be a long ways before that gets addressed, but it's a little frustrating that Riot would talk about issues of lack of variance and diversity, yet come up with yet another jungle system that is unlikely to switch things up as much as they'd like.