Talk:Taliyah/@comment-24198515-20161219132002/@comment-26808509-20161231143903

Well the two buffs didn't solve any of the problems the nerfs created and the nerf od Rylais may hurt but this item still is very decent on her.

Pre-nerf Taliyah was good at pushing, because of that 50% bonus damage on minions via her Q, she had overall high damage and could oneshot and with her passive and ult she was able to roam really well. Then they removed the bonus minion damage, decreased her damage on her E and gated her roaming with the heavily increased cooldown on her ult. Now they only buffed the Q damage on a level that can't nearly compete with her old E and changes basicly nothing but her poke. Because the Q is as bad for waveclearing as before, the 50% bonus damage to minions was simply needed for this spell to be somewhat effecteive against waves. Even with the higher damage now, it still sucks. The combo now has slightly more damage, but not enough to oneshot people, unless she is ultra ahead and her roaming, the niche she is supposed to cover (alongside TF) is still heavily gated by a high cooldown ult and poor waveclear. Because, well, you can't roam if you can't push the wave.

You sure can do well with her and she is still really fun to play, but there isn't really any reaon to pick her over someone else. In clearing waves she is getting outclassed by almost every other mage, for disruptor and zone mages there are better options such as Anivia or Orianna, which bring better overall damage and if you want to roam, TF or most of the Assassins are getting the job done far better. This situations saddens me, but it will stay like this until they find some kind of strength they can give her, without pushing her back to her insanely strong state.