Talk:Vladimir/@comment-3017217-20150221122605/@comment-4091261-20150224194351

My assumption of what you, Ntoulinho said is that the build seemed like a good idea, but ended up otherwise. So I replied stating a reason it was otherwise. The accusation is not intended to be a personal attack, but rather constructive criticism.

I'll gladly present a replacement for and  if that is what you desire:  and.

Item 1 & Item 2 : Cost | Benefit

Rylai's Crystal Scepter & Liandry's Torment : 5800g | 15 Magic Pen + 150 AP + 700 Health + 35%(15%) Slow + 4% enemy current health magic damage

Abyssal Scepter & Zhonya's Hourglass : 5740g | 20 MR reduction + 190 AP + 50 AR + 50 MR + invincibility/90 seconds

So taking account the differences, it is:

700 Health + 35%(15%) Slow + 4% enemy current health magic damage

vs.

-60g cost + 5 MR reduction + 40 AP + 50 AR + 50 MR + invincibility/90 seconds

Including the innate grants 17.5 AP in the first build and 56 Health in the second build, transforming this to.

644 Health + 35%(15%) Slow + 4% enemy current health magic damage

vs.

-60g cost + 5 MR reduction + 22.5 AP + 50 AR + 50 MR + invincibility/90 seconds

This replacement achives a remarkably similar performance, yet with different bonuses, and for cheaper. The first allows more influence in throwing oneself into the heat of battle as the health makes a bit more beefy, the slow mitigates the enemies' escape and advance, while the health shredding damage makes the overall engagement more powerful against the frontline.

On the other field is the safer route. The first thing to notice is that it is cheaper, so it is less of a hassle to obtain. The MR reduction means that not only you get increased damage, but also allies who deal magic damage will get a boost as well. There is a bit more AP to substantiate the damage and heals a bit more. To top it all off, there are resistances and invincibility to help when things are getting too out of hand.

So, which one is better? Well, as you, Ntoulinho, said yourself, there are little resistances and negligible penetrations. Well the second option gives a good amount of resistances and, not only more penetration, magic resistance reduction that affects every ally with their damage output. Oh, and the replacement is cheaper. So based on these needs, this would be an appropriate replacement to ease up on these problems.