User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-4068613-20140615123959/@comment-6281696-20140616114950

The issue is that the bits and pieces of AP that she does get are so useless. Her ratios'd be somewhat acceptable if she'd have the same build as say Kassadin and had 600 AP so her attacks actually were buffed significantly. However since she both has weak ratios AND weak stats on the items (at elast AP wise) it feels lackluster.

The issue with udyr isn't that he needs both damage & tankiness, the issue is that he ends up both dealing damage like glass canons & tanking like a proper tanks. Bruisers should be in between the two classes, not equal to. In general LoL has only a handfull of true tanks, and pretty much all of them are horribly outclassed by bruisers because the bruisers just bring a lot more damage while only losing out on only a minimum amount of tankiness. Bruiser builds should focus mostly on stuff like hexdrinker, things that have both a bit of offense and a bit of defense. But ultimatly have less offense than an offensive build and less defense than a defensive build. But because he only needs a single item to get his damage to extremely high levels he doesn't need to lose out on either damage or tankiness, which is supposed to be the drawback of a bruiser, jack of all trades master of none. Thanks to that single item allowing him to dump the rest in defense he becomes jack of all trades, master of all. Which is stupid.

No, the problem I have is that the only ones who should deal these kinds of damage should be glass canons. Carrying a game can be done in multiple ways, not all of them involving damage.

Again, the issue with the AP on leona isn't that she wants to stack AP, it's that the AP on the item is just useless. If I had the choice I'd drop the AP so I could get the item 500 gold cheaper (or whatever it's worth) or trade it in for some more armor. And this goes for a lot of support items, they're all kind of lackluster because they come with these kind of small amounts of a stat with limited use, thus making (part of) the item increadibly weak. AP supports have it slightly easier as Riot has been making items for them, but they have the tendency to end up swimming in CDR or Mana which is equally annoying.

Those carries pay for it by being squishy, which is at least a drawback to that build. Udyr's build doesn't really have a drawback all stats are covered. He has high damage, high defense, high movement, high sustain. Statwise the guy's probably one of the most well rounded and powerfull champions in the game.

Also, I do consider damage in general in LoL to be absurdly high, especially burst damage. (or defense in general to be absurdly low, kind of depends which approach you take..) but seperate discussion. Seems to be a staple of moba games though. From what I understand Dota is even worse in that respect.