User blog comment:Poisonshark/Custom Champion: Erin, the Swift Palm/@comment-3391671-20160709093501/@comment-25235491-20160711104333

Oddly enough, all these "text blobs" are split into paragraphs. This includes the lore, but it seems the line breaks are just at the wrong place. Also, I started that like about 10 years ago, so there was a bunch of time for divergent evolution and I've used it a bunch, she just happened to be mostly a background character. Her kit is not changing drastically for now, as I'm trying to find her an identity. At a time her damage is supposed to be kinda DPS, by her reliance on applying her Q, but she's not AD-based, meaning attack speed is half-unviable (it still applies her passive so...). It's true that your damage formula is right, but I think it's going to clutter the formula a bit. (Note: I don't know how I even did that with Win'Gul, as I'm very unfamiliar with image uploading.) As far as the additional effects go, these were more utility based to give her a semblance of CC and have her possibly take an assassin role. After all, if some parts of your body felt like they blew up, you'd likely be too. Ulti talk: This was meant as a tool to reward Erin for getting close, and since her passive is the cornerstone of her kit, she just applies it repeatedly. Of course, battle arena ultimates are a common sight these days, but these are the easiest ways to interact with other skills. Some reconsideration is of course highly possible. For the lore, contrarily, I'd be happy to hear you expose the perceived lackings, as while this is not my focus, I'd like to fix it even as I proceed with the reworking.