User blog comment:Emptylord/Champion reworks/Quinn and Valor, Demacia's Wings/@comment-1330314-20141104114136/@comment-1330314-20141105121112

Moving the wording for the tag-out from the middle to the bottom of the ability box, as is the case for, would help. Adding the icon for Blinding assault in that description would also likely draw attention to the line. The main issue here is that, on Quinn's live kit at least, Blinding Assault isn't really thought to be any kind of mobility ability, which isn't your fault but is something you might have to get used to.

The issue with melee vs ranged carries right now is that the new generation of melee carries run on completely different paradigms to ranged carries: ranged carries have a huge amount of power due to their range, whereas melee carries make up for it with tons of mobility and situational defenses. The issue here with Valor is that, despite his good DPS and great mobility, he's as squishy as Quinn, except with none of the range. His abilities don't really let him dodge or mitigate damage, particularly as the optimal way to play Valor is to make a beeline for your target and autoattack them until they get to Skystrike execution range.

The other issue here is that, if your shapeshifter champion is doing the same thing in both forms, there's no real point in giving that champion two forms in the first place, which is also Quinn's problem on live. and switch from a mage to an assassin (or more often a bruiser, in Elise's case), whereas  and  switch from a marksman to a fighter. Quinn's transformation doesn't have to be on-demand or on a short cooldown as with the rest, but she needs to have her melee form fleshed out from her ranged form.

While this is at your discretion, I think it would make more sense for Quinn to be a marksman and for Valor to be an assassin: Quinn's all about whittling down the enemy's health and keeping her distance, while Valor's all about diving your target and finishing them off quickly. Both would be relatively squishy (although even in ranged form, Quinn benefits from a bit of tankiness), though Quinn would have the best DPS while Valor would have the best burst/execution potential. With this, Valor's kit would have to be changed: Quinn can afford to have a blind, a reveal and a kiting ability because she's a marksman and offers her opponent plenty of opportunities to react as she CCs or jukes them. Valor, on the other hand, can't really blind an enemy and burst them at the same time, for the same reason assassins can't have silences, so here it would be better to replace his blind with another ability. An AoE reveal/attack speed steroid is good on a carry, but not so useful for an assassin, even when you're AD. I think the first thing you should do here is to find a kit for Valor that makes sense while also working in tandem with Quinn. You may also want to try a different model from Gnar's for the transformation, but having Valor work on his own should be the priority here.