Talk:Aatrox/@comment-Sinez-20130517115630

I dont see the problem:

In lore: hero who turns around fights that look like they are lost

In game: hero who has a knockup initiate that deals damage, and a passive that lets him drop out of the fight for a few seconds, dropping aggro, and then come back with a large amount of heath and turn the fight around, winning a battle that was looking downhill

What's the problem, again? Are Aura's the only way to win fights now?