User blog comment:Lesdin/Maria, the Astral Keeper/@comment-3391671-20160814234740/@comment-3391671-20160817120320

I apologize for the delayed reply. Had a few things to do before I could appropriately respond to your response.


 * I: If increasing the weaknesses is the way to go instead of reducing the strengths, I'm all for it. Even when looking at the stats, it didn't really come to me that Maria was vulnerable enough in comparison to all the mobility (or should I say dodgability) she has with her Innate and Q.
 * If you plan on reducing stats, is one choice, but touching on her  (and its growth) and  (growth for this is fine as is) a little bit may not be a bad idea to make more apparent her fragility. Less health regen (if it isn't already bad enough) means that sustain from items is really crucial for her build.
 * So technically this could help Tanks cover her in a teamfight. That's a nice thought.
 * My question about the reset was about the situation where casting Quickening would inquire a new 6 - 1 second cooldown for the ability; if not, I will presume that the Innate and Q's "cooldowns" are separate. I do not know if my question was answered appropriately, so I ask again for clarification.
 * Q: I presume the thought that Maria could stick much too well with an opponent was one reason I had typed in "a bit overpowered." But as you say, it cannot transverse terrain so even for a chasing tool, it would only be effective if chasing down a lane.
 * I do notice now that she has an above average MS, so when she needs to simply chase immobile champs in the jungle, she shouldn't have too much trouble as long as they don't have a displacement ability.
 * W: Before responding to your comments of the mechanics, I thank you for the clarifications around Rakuyo and such.
 * I keep finding myself assuming that the situational parts are the only things people will be getting out of the champion, when it isn't going to be that easy. I will admit, now that you've made that mention, the ability isn't as powerful; if Maria is successful in dealing her damage, she's just doing her job well.
 * E: Flip text sure is ugly. Been avoiding it since it stopped working 95% of the times. As for the crit damage multiplier compliance, if that's how it is, I have nothing to comment on about Bloodtinge.
 * R: Yes, the numbers don't seem like they lend Maria too much damage, especially with how you explain the damage does not stack...
 * So a 200 by 400 AoE would have the range of a 400 x 600 AoE, and a 150 radius circle would be 350? I'll watch some gameplay videos since you recommend it.
 * So the health cost is the prize of the ability more than the cooldown. Alright *takes note* This then means that Bloodbath is just Maria's way of saying "Too late. You didn't kill me early enough in this teamfight." I still worry that 40% is a lot of health, especially since she has no innate sustain, but that's just part of her kit as you've reiterated.
 * The out of combat duration is still missing...