Talk:Yorick/@comment-174.114.134.190-20110622031531

I'm going to say it now; Yorick will be titled by much of the community as overpowered. A speed buff, an AoE nuke followed by constant slow, self-sustain, and essentially creating an instant power play when in a full team fight.

I am interested in the mechanic's details; are the ghouls controllable, and do they have a time + health span like Tibbers, or solely health span like Heimer turrets?