Talk:Hecarim/@comment-69.203.18.188-20121110195731

My opinion of Hecarim as jungler: Extremely strong. On par with Amumu and Malphite (both which you often see banned). But unlike Amu and Malph, he's got S++ map presence.

His initiate is almost as good as Malphite's, with the exception of having an attack-speed slow. He's also great for peeling late-game, due to having a knock-back and fear.

Most noticeable is his ability to brute-force gank. Being able to travel as fast as Rammus, and then initiates like a malphite, you can literally walk right past a warded tri-brush and still get a perfect gank-initiate off.

His weakness is that his CC is tricky it relies heavily on your positioning to get a fear + knockback