Talk:Gangplank/@comment-26331429-20151018201340/@comment-5955640-20151018203138

We talked to a Gangplank main earlier (not sure if it was you) and i'll say now what I said then. All of your complaints are bollocks.

Old gangplank was just as bad in feast and famine. You either built the one build that made Gangplank worth playing or you built a really weird and mostly useless off build. Either way you spent a lot of time farming and you didn't have a very interesting or interactive kit. If you couldn't kill them with Q or do something assinine like build full AP gangplank you were essentially useless most of the time.

They cleared up all his worthless alternate builds and gave you easy to apply critical damage in a fun and interesting mechnical way. They got rid of boring stat booster spells like E and turned it into a bonus passive for your ult, they buffed the ult based on your farm which has never been easier thanks to the barrel interactions. You have true damage instead of magic damage in your passive and the on hit slow is on the barrels which slow for much more than before.

Gangplank was buffed in every way but you might say how do you balance him so that people who use him well can still lose and people who use him poorly can still win and I'll tell you that's absolutely impossible to do because the skill of the player can never fully be calculated until after it hits PBE. After that you do your nerfs and your buffs but as it stands it wasn't about balancing Gangplank it was about updating Gangplank to where he's actually effective and interesting to play for the majority of players.

The old gangplank mains who were into faffing about with his 7 or so builds never added to my play experience when I had them on my team. At least Gangplank nowadays is actually useful.