Talk:Aurelion Sol/@comment-12904660-20160813161518

Sandbox changes I would make for his kit:

Make Center of the Universe invisible for the enemy team when Aurelion Sol is not visible to them. Stars do make the normal sounds and particles when they hit something. If Celestial expansion is activated, stars do become visible whether or not Aurelion Sol can be seen by his enemies. The reason for this change would be so that Aurelion Sol has the normal detection range that all other champions have. Him being seen before he sees his enemies is realy annoying, and there is little clarity for Aurelion Sol to know whether or not he has been spotted through his ever working passive. It would make it so that he can actualy use brushes to hide. Because his passive unaffected by Celestial Expansion deals little, or a lot less, damage, I think they can be invisible and healthy, so long as through particles and sound effects it is clear that Aurelion Sol is there. Just not enough information to make hitting skillshots way to easy. During his Celestial Expansion, Aurelion Sol decides to play aggresive and shouldn't need any protection from brushes.

Secondly, I'd change the spell classification of Center of the Universe. It realy should be an Area of Effect - Damage over Time ability. This is to weaken his absurd power and dependency on Rylia's Crystal Scepter, which would then only slow for 20%. To compensate, I'd give Celestial Expansion a new effect. 'If Aurelion Sol strikes an enemy champion, large or epic monster three times in a row with his stars, he gains a temporarly decaying movement speed bonus.' This bonus would last for about half of the duration it takes to orbit his stars during Celestial Expansion. I realy think Aurelion Sol should rely more on movement speed stacking on himself then slowing his enemies. However, should Rylia's still be to problematic, make it a 20% slow instead.