User blog comment:Willbachbakal/(Champion Rework) Kayle, the Judicator/@comment-24862418-20140702072649

1.You nerf E so much. You increase the cost, take out the range and nerf the damage. About the nerfing damage, let's compare to other damage buff champion:

Teemo: He is ranged. E gives him more damage on hit and also damage over time, which damage per second is higher than damage per stack. It cost no mana and no condition for that extra damage.

Fizz: His damage is over time, so let's say damage per second is his damage on hit. It is still higher than the passive. His E gives him less damage than the consume stack thingy but that apply on all attacks on the next 5s. It only cost 40 mana, about 8-10 mana per attack.

2.I don't understand about the stack idea. But that seems not fit, specially with a toggle on/off skill. Kayle toggle on her E, does 4 attacks and then toogle off for the damage? And why switch it to a toogle anyway?