User blog comment:Shadowlord723/Randall - The Arcane Spellmaster/@comment-26263213-20160912124011/@comment-26203093-20160914154724

I just don't find complexity inherently offensive in a game as complex as this. You talk about needing a cheat sheet for the abilities. Have you memorized all the places riven can jump walls? it changes her relative safety and threat and changes where and when you're able to deal with her. You 'should' know this when fighting her.

What bothers me more is its lack of interactivity and adaptability. It's like an additional layer of preparation to the champion screen, and ends there. It's also not balanced at all with those healing ratios - oh boy. No reason to pick anything else. The complexity doesn't do anything.