User blog comment:Emptylord/Blogs/Upcoming class rework/@comment-24951773-20160605003028/@comment-3974211-20160605004506

Yes, granted, Sion is a cc-threat rather than a damage-threat - but the gameplay of it is more similar to juggernauts than tanks. He's a proximity-based threat. His CC isn't instantaenous. He's someone who is super vulnerable to being kited and is super powerful versus people who stay near him. Riot's tanks, by contrast, are super-reliable sources of crowd control - rather than the threat of crowd control.

I feel like Nocturne is only tagged as a diver because power creep has made him too vulnerable to be the "assassin"/differently-flavoured-Xin-Zhao that he was on release (back when you would actually call a glass-cannon Xin an assassin). I feel like that should be his fantasy, but at very least a Skirmisher/Fighter - not a diver. He doesn't usually set-up fights as the other divers do (aside from the other ones I complained about) - he's more a case like Rengar who simply triggers a response from the enemy team by assassinating one of their members (which I don't personally qualify as an "initiation" champion, since it's enemy-reactive instead of player-proactive).

My classification of Volibear is a tank - I have Juggernaut as a subclass of tank. My juggernaut is defined by being similar to how I described Sion above - they are living areas of denial that are theoretically/ideally vulnerable to disengage or being kited, but are absolute monsters if you don't disengage them. In fact, champions like Volibear is why I disagree with Riot not considering Juggernauts a tank subclass (although I understand why they don't based on their definition of a tank, which I think is wrong, since I do not think disruption is the core definition of a tank).

I wouldn't mind him being designed to 2v1, maybe, with an overwhelming factor to his kit (which already exists in his ultimate). But no - I don't think he should be designed to actually duo lane. Anything they give him to make him viable versus 2 people is outright unfair versus 1 enemy.