Talk:Jax/@comment-3543846-20110727110458/@comment-70.79.143.203-20110730000645

i take QWE in the first 3 levels in that order, and after that I max Q>w>E. For runes, I take flat AD marks for a stronger early game, but magic pen marks work as well. Dodge seals, flat magic resist glyphs (for stronger early game, but magic resist/level glyphs or even AP glyphs work as well), and movement speed quints (this is more of a personal preference than anything). For items, start off with a doran's blade, rush ninja tabi, if the enemy is heavy on cc, then you could get an eleisa's miracle, next rush hextech gunblade, start out with the cutlass portion first mainly because of the slow + lifesteal. Then, depending on the enemy team, you would want to build tanky items, get Atma's first if the enemy is heavy on AD, Abyssal Scepter if they're heavy on AP, BUT, if they have suppressions or tons of cc, get QSS, OR if they have those annoying game changing skills - ashe arrows, blitz grabs etc. then get a banshee's instead. After that, it's pretty much up to personal preference, Sunfire if u need the armor and hp. Tri-force, rageblade, Rabadon's, rylai's, or even bloodthirster for more pwning power. Masteries go 9/21/0. For play style, basically just farm farm farm early game. If you're laning against a ranged squishy who's trying to kite you, smack them in the face with a WQ combo. In teamfights, wait for the tank, then go for the squishies, you Q will be on an amazingly short cooldown to help you stick to your targets, but do remember to switch targets if they flash ghost away, instead of leaving your team alone and chasing that single opponent. Hope this helps.