User blog comment:Janny29/My idea ( support champ )/@comment-4773210-20120227052705

The innate ability seems a little unclear. Is it when Nightshade (DotA name btw) or allies are below 30% health, or does it only apply to Nightshade alone? Regardless, the stun may be useful for getting away, but I don't see much utility in it, and it's too risky to rely on the chance, much like dodge....

Q looks like a more powerful, more spammable version of Ryze's E. With such a low cooldown and mana cost, I would lower the damage it does significantly... like say 25/40/55/80/95 damage per arc.

W, I like. Could provide a lot of sustain for AD champs without healing them. But why not group spell vamp and lifesteal together in the passive, and then do something like double the percentages when it's activated? Also, the amount of spell vamp should depend on the number of skill points put into it, not on the level of the champion; the level-based amounts would be more for innate abilites.

E... Nope. Not gonna happen. Even if the range is much lower than Urgot's ultimate, it's just way too easy to just run up and switch enemy carries into your team, especially since there's no channel time, an instant switch. I do like the fact that you could use it on allies, saving them from certain death, but I don't know how useful it could be otherwise.

Ah yes, the global invisiblity ultimate. Entirely OP, in my opinion... at least, in LoL. Looks a direct DotA ripoff from the official website, didn't even change the name.... Mirana would like a word with you.

I see some promise here... It looks very support oriented, but really unbalanced. I would really just rework the ultimate entirely, and maybe change his E so it only affects allies, and make the innate more clear.