User blog comment:SamuelKeller64/Hawkwood the Kineticist/@comment-24333627-20160124102136/@comment-26958736-20160124125156

First, thanks for the concise review! Made various edits based on your comments.

-Rounded out passive's movement speed buff to a nice 20/25/30% so it's less of a drastic jump.

-Added a passive to his Q that gives him bonus magic damage with every Memento he has, which gets pretty substainsial once he gets a few on the field. This was mostly to address what I percieve as his weak early game, but the ability has a bit of scaling to keep it relevent.

-Removed range scaling on W. Realized that changing an ability's range makes it super frustrating to use in smartcast.

-Also removed the block on W and E being used in quick succession. That combo is the bread and butter of his kit, so it needed a little buff to make it easier.

-Due to Q's new passive, removed all AD scalings. He was supposed to be a mage, and those scalings were off the charts anyways. He functions similar to Diana or Fizz really, building a mix of AP and AS. Unlike those two though, Hawkwood's main counter is his predictability, like you said, due to his lack of a dash. He compensates by his abilities being extremely powerful and having a load of CC in his kit unlike the former two, as well as his monster of a shield on his ultimate.

Thanks for the review!