User blog:Emptylord/Archived/PBE Patch Notes (Preseason 3)

Everything on this article is subject to change.


 * General Changes
 * % penetration now applies before flat penetration (reduction still applies before penetration)
 * Note that named effects, such as "Mana Charge", are globally unique and do not stack across any items.
 * Upgrade costs are now being normalized such that you're paying for what you gain.
 * Currently, most items are priced in order to restrict when you can buy them.
 * New Items
 * Sightstone
 * Starts with 4 charges and refill each time you return to the shop.
 * Consumes a charge to place a . You may have a maximum of 2 wards from this item at once.
 * Cost: 650g
 * Stats: 125 health
 * Recipe: Unknown. Health value lower than, so possibly a Basic Item
 * Builds into something, although Xypherous was kidnapped before he could finish the post.
 * Hunter's Machete
 * You deal % increased damage to jungle monsters. Your basic attacks also deal additional true damage, this does not stack with the previous effect.
 * Cost: 300g
 * Stats: None.
 * Recipe: Basic Item
 * Spirit Stone
 * Compared to for "non-autoattack based champions", later refered to as "AP Spirit Stone".
 * Recipe: Hunter's Machete
 * Seraph's Embarce
 * Bonus ability power equal to 3% of your maximum mana.
 * Drains 25% of your current mana to shield yourself for an equal amount for 2.5 seconds (120 second cooldown).
 * Stats: +1000 mana, +10 mana regen, +60 ability power
 * The 1000 mana is now a fixed stat and not bound to the unique passive, Mana Charge. As such, you may purchase another.
 * The evolution is unique. Multiple Archangel's Staves will not transform.
 * Recipe: Evolves from.
 * evolves into a new item upon reaching maximum charge, similar to Archangel's Staff.
 * Your basic attacks and single target abilities drain a % of your current mana and deal twice that amount in bonus magic damage over 2 seconds.
 * Old Rumour: Dreadful Visage
 * Your ability damage reduces your target's Magic Resist by 5 for 5 seconds (stacks up to 3 times).
 * Stats: +70 ability power, +250 health, +20 magic penetration
 * Recipe: and
 * This is an old rumour for a Season 3 item, but partially matches the new . The passive may receive an update to match the Black Cleaver.
 * Statikk Shiv
 * Multiple "2.5 tier" magic resist items.
 * Tank version of
 * Note this may mean a Sheen-like effect, rather than a Sheen-build; for example: "on taking X damage, you do something on your next something".
 * Movement Speed item/better movement speed options
 * added to Summoner's Rift.
 * added to Summoner's Rift.
 * may be added to Summoner's Rift.
 * Deals damage equal to 5% of target's max health over 3 seconds.
 * Stats: +70 ability power, +250 health, Unique: +10% cooldown reduction, Unique: +20 Magic Penetration
 * Recipe: +
 * Haunting Guise is one of the items slated to be gaining late-game itemization. In the PBE, Blackfire now builds from Haunting Guise instead of . It is also the AP-equivalent of Blade of the Ruined King.


 * Remade Items
 * Your, and  cooldowns are reduced by 20%.
 * If you gain 3 levels while holding Eleisa's Miracle, you gain 10 health regen, 15 mana regen and the Aid Passive permanently and the item disappears from your inventory.
 * Stats: 10 health regen and 15 mana regen
 * No longer grants Tenacity.
 * Dealing physical damage to an enemy reduces their Armor by 5% for 6 seconds. This effect stacks up to 5 times on the same
 * Changed from 15 for 5 seconds (3 stacks).
 * Now applies stacks to all physical damage, not just basic attacks. For example: will apply 1 stack per cone; up to 3 times to an enemy damaged by all 3 shots.
 * Stats: +45 attack damage, Unique: +10% cooldown reduction, Unique: +10 armor penetration
 * No longer builds from.
 * No longer grants attack speed.
 * Stats: 250 mana, +7 mana regen
 * Each time consume mana or cast a spell, your maximum Mana increases by 4 (3 second cooldown). This is capped at 750.
 * Cap reduced to 750 from 1000.
 * Bonus mana now triggered by toggles, such as.
 * Bonus ability power equal to 3% of your maximum mana.
 * Now unique.
 * Each time consume mana or cast a spell, your maximum Mana increases by 5 (3 second cooldown). This is capped at 750. Upon reaching full charge, this item transforms into Seraph's Embrace.
 * Now grants 5 mana per stack.
 * Stats: +250 mana, +10 mana regen, +60 ability power
 * Base AP increased to 60 from 45.
 * Mana regeneration reduced to 10 from 25.
 * Now evolves at full-charge.
 * will likely be tweaked to match Archangel's.
 * , and.
 * All are slated as having "more flexible build paths"; including some that retain the gold/10.
 * is rumoured to grant flat healing, instead of life steal.
 * now builds from Hunter's Machete
 * Now provides a *lot* less movement speed.
 * Gains a passive: You ignore unit collision.
 * Now builds from.
 * now builds from Hunter's Machete
 * Now provides a *lot* less movement speed.
 * Gains a passive: You ignore unit collision.
 * Now builds from.
 * Now builds from.
 * Now builds from.

The following items are being broken into their composite features, such as stat-focus or passives.
 * Soft-removal
 * Spirit Visage's remake is being described as replacing part of FoN's, likely the health regeneration.
 * The second-life and all-in-one-defence are being separated.
 * The second-life and all-in-one-defence are being separated.
 * The second-life and all-in-one-defence are being separated.
 * The second-life and all-in-one-defence are being separated.


 * Hard-removal
 * (possibly only from Summoner's Rift)
 * , replaced with
 * (possibly only from Summoner's Rift)
 * , replaced with
 * , replaced with