User blog comment:Dragonzzilla/Fuse Champions/@comment-5561377-20140314144202

Just something I wanted to try out, lol XD

Swairelia

Passive - Carrion Fervor:  For each nearby enemy champion, Swairelia reduces the duration of stuns, slows, taunts, fears, snares, immobilizes, blinds and silences and increases the mana s/he/it regains. Whenever Swairelia kills an enemy unit, he regains mana. On a champion kill or assist, he regains an additional % of his maximum mana pool.

Q - Hicrepify:  PASSIVE:  Swairelia's attacks & abilities restore health. ACTIVE:  Swairelia's basic attacks & abilities deal additional true damage for 6 seconds. Hicrepify's passive on-hit health restore is doubled for the duration. Swairelia also releases his raven at his current location to cripple an enemy, creating a tether between the target and the raven. Over the next 3 seconds, the target takes magic damage each second and is slowed. If enemies walk out of r ange of the tether, the effect ends immediately.

W - Neverblade:  First Cast:  Swairelia dashes towards an enemy, dealing physical damage and leaving a mark on the area. SECOND Cast:    Talons grab  onto enemy units within the area, dealing magic damage. If it kills the target, Neverblade's cooldown refreshes and refunds mana.

E - Torment Strike:  ACTIVE:  Swain afflicts his target with a curse that deals magic damage to them over 4 seconds,  slowing the target by 60% for the duration,  and causes any further damage dealt by Swain during this period to be increased by a percentage. This includes items used by Swain. Irelia pierces her target, dealing magic damage and. If the target has a higher health % than Irelia, she stuns the target for the same duration instead.

R - Ravenous Blades:  TOGGLE:  Swairelia transforms into the form of a vicious, sword-wielding raven. During this time up to  4 spirit blades  shoots out towards 4 different enemies  each second, one blade per enemy,  prioritizing champions. They deal magic damage to all  enemies it passes through. Swairelia is healed for 75% of the damage dealt to champions and 25% of the damage dealt to minions and monsters. The mana cost to sustain Ravenous Blades increases every second.