Thread:UnusedName/@comment-24345141-20140415230303/@comment-25054702-20140612164006

This was my response on your discussion with that guy on Diana Jungle

You both have valid points but here's how I feel.

She was free a few days ago so I decided to try her on my smurf (I own almost all champs on my main but haven't even tried 1/3 of them lol). I fell in LOVE. SOOO much fun. And I've been experimenting with her since then. This is what I've found.

I wanted so bad for her to be an AP bruiser but without sustain it just doesn't work. I REALLY think riot should turn her into one. AA based ap bruiser would be really fun and really unique. But what I have found is that with a thresh to lantern you out she is viable in team fights even late. Maybe even with just Zonyas if you do it right, like UnusedName said. As far as split pushing, she rocks out with her non-existent cock out. Definentally better than Ziggs (HELLOOOOO his passive has a 12 second cooldown and attack speed Diana can proc hers every second or more. Why didn't you present that as a point UnusedName?). Problem is she has nothing to get away if she happens to stay to long. No speed boost to let her stay longer and still get away. I could probably split push more successfully with tri-force/glasscannon Skarner and likely stay alive longer/deal more damage in team fights.

Her clear time... is.... AMAZING.....IF..... you go 30/0 with as quints/marks and ap glyphs. Probably one of the fastest in the game. I know what you are thinking, 'she would be completely useless in fights if you went with zero resistances.' SORT of true, but with Zonyas you can get 2 combos off and that is typically enough to squish an adc or apc without Zonyas, and you can duel pretty much anyone. Besides, why team fight at all? Spliting and picking is just as viable a way to win even if you do have a worse KDA as a result. A win is a win. Goal is to destroy the nexus right? If your team has a pretty good anti-seige comp, I would STRONGLY suggest doing this. It's a ton of fun too.

I might be biased because im new to her and I like her a whole lot, but I think people need to think outside the box because I could see her being useful at any elo given the right team comp.

I'm still experimenting, but the build that seems to be working is FF-Nashors-Greives/Mpenboots-Zonyas-Lich Bane-GA with 9 AS marks 3 AS quints 9 HP/lvl seals and AP glyphs 30/0/0 masteries. I swap 3 of those AP glyphs for 3 cooldown per level glyphs which gives 10% at lvl 18 if you include the CDR mastery.

What I really wanted to work was AP bruiser Diana. I tried Ancient Golem-Nashors-Wits End-Gauntlets-boots dependant on their team-Banshees.

Riot please allow Dianas passive to reap the full rewards of spell-vamp and/or 1/3 spell vamp but increase the AOE on her passive. Either of these and I could think of so many fun ways to build her =(.

SHAMELESS wall of text. comeatmebro