User blog:Emptylord/Archived/Oberon the Faerie King

Oberon is based on the Invoker from DotA and the spell casting mechanic from Magicka.

Disclaimer: I would like to stress that I have not played DotA. I researched the Invoker in response to comments I've read on the forums. I do not claim to understand the inner-workings of DotA balance or how the Invoker functions. I say this because I am not trying to carbon-copy the Invoker in the League of Legends, and I am explicitly trying to make the two characters distinct. I am merely "stealing" his mechanic.

Abilities
Remade kit=
 * Overview
 * Oberon represents The Glade, home.
 * Oberon's basic abilities summon a faerie: Fire, Earth or Water.
 * Oberon can have up to 3 faeries at a time, of any type (including multiple of the same type).
 * If Oberon already has 3 faeries when attempting to summon a-new, the oldest will be replaced.
 * Oberon's faeries are as intrinsic to his theme as and her Dark Spheres, and he may be unable to perform his jokes and taunts prior to summoning at least one faerie.
 * His joke has his faeries pull at his robes (and generally tease him). While he flails around trying to swat them, one of them flies under his robe and pulls it over his head; revealing a pair of boxer shorts decorated with face.
 * Oberon's ultimate ability, Invoke, is available at level 1.
 * It can be ranked at levels 6, 11 and 16, similar to and.
 * Invoke features a spell-building mechanic, inspired by DotA's Invoker.
 * Similar to, the [R] button will change to represent the currently available spell. Pressing [R] will cast the spell. Unlike DotA's Invoker, Oberon does not "stores" the spells onto separate buttons.
 * Invoke uses a stock stock system, like.

The flow of fighting with Oberon will feel more similar to playing Magicka than playing the Invoker. This is because you have to combine your spells each time you cast unless you intend to use the same ability twice in a row (some of his abilities are designed to be spammed).


 * The passive ability power is worth 585 / 780 / 975 / 1170 / 1365 gold, the same as and.


 * The passive health is worth 450 / 600 / 750 / 900 / 1050 gold, the same as.


 * The passive movement speed is worth approximately 112 / 224 / 336 / 448 / 560 gold. As a point of reference, is worth 286 / 400 / 514 / 628 / 742 gold.


 * Under Video > Advanced Options (or Interface), players can choose between three displays for Oberon's Invoke cooldowns. These will only impact on players using Oberon, but the option is always present. The options are:
 * Pyramid - A triangle of his invoked abilities is situated above the map, displaying the individual cooldowns.
 * Row - A row of his invoked abilities is situated above his skills bar, but beneath the buff bar.
 * None - The only invoked ability cooldown present is the ability currently situated the ability slot (similar to ).

Original kit=
 * Similar to, and , Prophet's ultimate is available at level 1.
 * Unlike, Prophet's ultimate can still be ranked at levels 6, 11 and 16.
 * Similar to, Prophet is surrounded by 3 wisps (called sigils).
 * Prophet can only have 3 sigils at any time, of any type. If there are already 3 sigils, the oldest sigil will be replaced.
 * Similar to, Prophet's Invoke isn't a fully-fledged ability in its own right. Its personal icon will only be visible prior to casting 3 sigils, after which it will show the icon of the spell it will "invoke".

Notes
 * The fire spirit's attack animation looks like a swarm.
 * If there is no valid target when Prophet casts Earth Spirit, he will automatically target himself.
 * Storm Spirit's area damage will not necessarily damage the enemy who triggered it.