User:Emptylord/Patch/Unravelled Amumu


 * Stats
 * Base health reduced to 400 (+70) from 613.12 (+84).
 * Base movement speed reduced to 280 from 335.
 * Changed to.
 * Secondary bar now tracks his in units, up to 6000.
 * (Innate)
 * Amumu's health cannot be improved except through growth. This is described as his core.
 * Amumu is surrounded by, which grants and 100 bonus movement speed while full. As Amumu moves and takes damage, his  trails behind him, reducing his maximum health until he is out of bandage and can move no further. Amumu is  if he attempts to dash or is forced to move beyond his maximum range.
 * Amumu stores % of the damage he takes or health he loses due to unravelling as Grey Health, which he can recover by retracing his steps. Grey Health is recovered at a rate proportional to how it was lost, which would be represented by larger clumps of bandage on the floor. Amumu will not pick up bandage while disabled - e.g. if he is knocked back, instead creating overlapped bandages.
 * Emptylord Spool_Map.png Scattered around the map are Spools that Amumu can interact with to refresh his, which takes seconds, also fully recovering his Grey Health. This destroys all previous trail. Spools have a 50 second cooldown before being reusable.
 * If Amumu moves over terrain, he creates a Snag that he can interact with to climb back over. and respawning will automatically re-hitch to the fountain, and  will form a  Spool beside the target.
 * (Q)
 * Amumu hops to the target enemy, dealing 80 / 130 / 180 / 230 / 280 magic damage and  them by 60% for  seconds. While in the air, which takes  seconds regardless of the target's proximity, Amumu may select a second target to hop to and a third target after that, before finally landing a short distance in the direction of his cursor from his final target. Amumu may not select the same target twice.
 * (W)
 * Amumu is briefly explodes with anger, dealing 30 / 45 / 60 / 75 / 90 magic damage to surrounding enemies. Flare Up stores up to 3 charges and can be held to continuously trigger the effect. While retracing his steps, Flare Up will recharge twice as fast.
 * Cooldown: 0.5 seconds
 * Recharge Time: 15 / 14 / 13 / 12 / 11
 * (E)
 * Amumu throws out two lengths of bandages in a wide embrace and sweeps them together, dealing 30 / 40 / 50 / 60 / 70  to enemies hit and  slightly inward. Enemies caught in the center take twice as much damage.
 * (R)
 * Amumu explodes with anger, dealing 150 / 250 / 350 magic damage to surrounding enemies and  them for  seconds as well as gaining a one-time bonus of, which can exceed the usual limit. For the next 7 seconds, Amumu is substantially larger and his allies can click on him to dash to his location, which his a 4 second per-target cooldown. This is visually represented by Amumu grabbing them with a bandage.
 * Bandage Length in excess of the limit does not grant bonus health or movement speed, but the penalty for unravelling does not begin until below 6000. Amumu does not gain any current health from Tantrum, but the bonus bandage will increase his maximum health.
 * Visual Update
 * Silhouette - Amumu has a scrawny core that is wrapped in a material that slowly unravels and trails behind him. He has a disproportionately large head that can be substituted with outfit pieces, but his canon race is never revealed.
 * - Now Amumu's classic skin. Amumu's core appears similar to, and he is wrapped in aged, parchment-coloured bandage. There is Shuriman-themed decorative armour pieces that come loose at various bandage stages. He wears a Pharaoh's bust that conceals his race. His "Spools" are Sarcophagi/Crypts, that he raids for "fresh" bandage and armor. The below tooltips would likely need updating to use "Crypts" by default, instead of "Spools".
 * - Amumu's core is a pathetic looking conifer treant, with his bandage being tinsel and fairy lights. A present is propped on top for a head. His Spools are rival Christmas trees, complete with a loony-toons style spinning-tangle-sequence.
 * - His core is either a scrawny kid wearing pink pyjamas or a Mist Walker, depending on whether this is just a phase or he's in a band. He's wrapped in faded-black bandages that are covered in pins/badges of his favourite metal bands, as well as wearing a punk jacket. He has jet black hair poking through the bandages on his head.
 * - Amumu's pant legs are coming unravelled, leading to the eventual embarrassment of being caught in his underwear. His Spools are his Mummy (kek), beckoning him over and holding a fresh pair of pants. This skin has some unique dialogue for the interaction between Amumu and his mother, as well as idle quotes from his mother, as well as a re-dressing animation. Amumu's core and his mother appear similar to Risen Fiddlesticks.
 * - A scrawny squire wearing armor? But what does he loses? Perhaps he's Riven-esque and mostly covered in bandages, with just bits of armor? Or maybe he wears chainmail that trails behind him until his knobbly knees are revealed. Spools are Swords in the Stones, complete with a circle of magic that appears and then flares up: re-vitalizing him.
 * - Sort of a reverse-Amumu, his outer shell remains consistent as his power cord trails behind him. This skin has a unique being knocked-out-of-range animation where he almost comes unplugged and briefly powers down, and his Power Outlet (Spool) channel animation is him retracting his power cord and plugging it into the new outlet.
 * - Similar to Re-Gifted but with party streamers and a cake for a head?
 * - Amumu is literally Yarny, from Unravelled. This skin has no base version and instead is made available in store as (Yarny) Red, (Traditional Amumu) Green and (Chaos) Purple for each, as well as a legacy  version. In the artwork he would be Green, although he's in his fully unravelled state and set on top of a workbench in a tailoring store with three spools of different coloured yarn on the table around him. Green Sewn Chaos is given for free to all who owned Amumu prior to the VGU.