Talk:VPBE/@comment-24090792-20141002043620/@comment-1920550-20141004230127

@HeresyHorus

"so guys plz stop being so obsessed about raw damage on adc and look to what other things they offer in their gameplay ( move your heads a little ) as this raw damage obsession on them and THEM ONLY ruined the balance between classes here in LoL."

The class isn't meant to bring much more than raw damage...that's why they are called ADC's or "Attack Damage Carries"...the entire class is meant to be the premier damage class in extended combat, it's the entire reason their class exists. There are exceptions to where certain ADC's bring more than just pure damage, such as Sivir, Ashe, and Varus. Except Sivir is very short ranged, took severe nerfs to her damage abilities and only got buffs to her utility, which wasn't what she needed. Ashe's passive is completely opposite to her role as an ADC and she takes a long time to scale. Varus has alot of damage due to the combination of his AA's, W passive and Q and above average CC for an ADC, but he's hard countered by a Mikael's and he's completely immobile. All 3 are. I'm sorry to say this but your overall view on ADC's seems a bit biased.

Not to mention ADC itemization was screwed up in such a way, that the only kind of reliable ADC's atm are lategame hypercarries, a sub-class that IMO should only be used under a very specific team comp/strategy. Saw what you will about Trist, i'm generally more scared about seeing a Kog'Maw in the enemy team because that thing can melt just about anything on the game. Champions such as Trist, Kog and Vayne should represent a commitment when you bring them out...you either play a slow, methodical game and work closely with your team or your screwed. Late game champions should be about commitment/risk except due to over-nerfing of snowball mechanics, (Dragon, FB, Bloodthirster, etc) late game has become a sure thing and as such only those champions are a sure fire way to desintegrate the enemy team. AD caster-based marksmen on the other hand (Graves, Ez, MF, Lucian, Corki, Sivir) brought a more fast-paced, playmaking game with a very clear fallout point.

And Ez is the prime example of this...he does almost 0 damage after the 35-40 min mark of the game, even if he snowballs...and that was before the BT nerf-work...and now even worse...it's come to a point where i saw in Worlds, the TPA's ADC, Bebe building a Blue Ez to make sure he could have a late game to Ez's mobility and global presence and it almost worked for what it worth and was very entertaining to watch. Ez is a unique ADC but an undertuned one and even with these buffs, he'll still have most of the same problems.