Talk:VPBE/@comment-4542190-20160407102933/@comment-1920550-20160407215229

My two cents on this. Wasted potential.

-Catalyst changes look cool and certainly carve a better niche for it. The fact that the passive will be included on Righteous Glory is also super cool.

-Athenes. Bit of a gamble. Like the risk experiment they are taking.

-Hourglass. I really like this. Like alot. The cost reduction, CDR and easier buildpath makes this item great against assassins. The AP reduction and active CD increase seem fair enough too...gj Rito.

-Lost Chapter/Morello. Total waste. When Black Market Brawlers came, Lost Chapter upgraded into 3 different CDR items with the same amounts of AP/Mp5/CDR and different effects for Kiting/Sieging/Dueling. The ADC rework brought a similar structure with Zeal upgrades for Dueling/Waveclear/Teamfighting/Sieging, with all items having the same amounts of Crit allowing for customization and branching buildpaths. Riot already has the data and structure, so i can't see the reason why they are so stubborn on forcing mages to build a cheap stat stick, that is no fun at all.

-Rod of Ages changes. BIG NO!!!!!! A stacking item should always give a better pay off than it's non-stacking counterparts. The cost reduction is interesting, but the fact that it gives as much AP as a regular NLR upgrade....no...just no. ROA works as a core item for scaling mages and gives other mages, a scaling option for better lategame power Here's a thought:

--Rod of Ages:

---300 health

---300 mana

---60 AP

---Passive: Gain 20 health and mana and 5 AP per minute stacking up to 15 times (max 600 health/mana and 135 AP).

That way you create a choice paradigm: do i risk a weaker laning phase for a bigger payoff after 15 minutes or do i go for a quick powerspike CDR item and try to snowball my lane?

-AP reduction. No, no, no. AP champions already struggle lategame since they don't get that much AP (700-750 with consumables at full build) unless they go into stacking. And DPS AP hypercarries have been systematically nerfed over and over again. This only makes it worse. If you want to change things, make it so stacking items (such as Tear and Seraph's, or hell introduce another stacking item) give larger amounts of AP when completed. That way you create a paradigm of what you always say...meaningful choices. Do i go into building stacks and get a bigger powerspike latter in the game but risk losing early game? Or do i go into quick damage/utility items but risk getting outscaled at the 30-35 min mark? A 6-item Karthus/Anivia/Ryze with completed double stacking items should be one of the major offensive threats on the Rift...they should feel extremely rewarded and powerful when reach late/endgame.

-Hextech line: I really think Riot should let this item line sit on the PBE for 2-3 patches before they release it, because it has the potential to break the game.