User blog comment:ClariS/My Champion Remake: Kayle/@comment-67.225.8.144-20120409053335/@comment-4881935-20120410035426

Yay! Someone is really into this! I'm totally happy!!

Truth be told, with the remake of the ultimate, the best used would be to cast it on the tanky fighter as they normally have the built armor and magic resistance to make the most use of the shield. I checked the numbers of the ultimate's effective health when used with conjuncture with my tweaked divined blessing and it sits at 1620 at max rank, increasing by 2.8 per 1 AP.

Okay, to go down the list and start talking. About's Tryn's Ult compare to Kayle's Ult. You have to factor in the cons to Tryn's Ult that he has to be at low health to make any good use of it and that he can only cast on himself is what makes Kayle's ult balance. Now that I think about it, I actually don't know why you mention it or what I'm suppose to get from that section.

Okay, about your second part effect. Here's my reason why I just get behind it. To me, it's basically Kayle's current ultimate (before my remake) added back on as a second effect but just a bit nerf. As I stated above, I already though her current ultimate was great, but in it's current state, to add something would mean you would have to put negatives to balance it out.

Also, about having to make a choice on when to use the second effect. All I have to say is this, there isn't a choice. Just by looking at it, I see that the optimal time to use it is when you see the shield about to reach 0. As long as the shield holds, their is no reason to activate it again, and if the shield is about the break, then u activate it. There's no new skilled or tradeoff added at all. Just another button you have to press when you see the shield drop. To me, that's just adding more complex details for a spell that a more simpler solution can be used.

I just noticed that you assume the ultimate buff only increase AD. That's not true. I wrote it that it just increase damage, which means it increase both physical and magical damage, along with items and summor's spell.

Personally, I have nothing against the scaling AD ratio and it's hard to argue with it because there isn't a flaw in it besides the fact it might make her overpower and there isn't much of a point to have it have AD scaling. So, I'm just going to go to this. As I wrote in my opening statement, I wanted these two distinct scaling where AD increase Kayle's 'damage output' while AP increase Kayle's 'support aspect'.

Here's another way at looking at what you tweaked. Is shaving off 0.25/0.5/0.75 seconds off Kayle's invincible equal to gaining 400/600/800(+1.0 per AP) along with 10/15/20% increase damage. To me, I would say no.

Now, is what you suggested more Kayle like. Well, of course since it's basically is the same spell with a much stronger first effect that reverts to it's former self.

Compare to mine, will Kayle still be able to clutch save people's life. In some cases, yes, but in other, no. I made the change for the purpose that I don't believe that an ultimate based on the concept of making it's best use on clutch save to be useful. I rather have it focus on being used offensively where it changes teamfights.