User blog comment:GutsyTick/Asiris (Rework of Zamael/Zar'Kas)/@comment-7709681-20150129144342/@comment-26044269-20150130224023

I see, when you put it that way it makes a lot more sense.

Hopefully by changing Blast's scaling from total AD to bonus AD and removing the % health damage on Raze, it gives players at least some incentive to build partially offensive, rather than soley building defensive and relying on Blitz's and Raze's % health damage (The slight base damage increase of 10 for Ruin and Blitz were to offset the increase in their cooldowns by 2 seconds at all ranks from the orignal design).

Thanks for the feedback.