Talk:Blitzcrank/@comment-8205494-20131228233344

i was just thinking; with all sorts of old champs getting reworked/updated, how would blitzcrank be "brought up to date"? I have a couple of (very) rough ideas on how it could work.

passive: not much to change, save maybe adding a base amount; something small, like 20+10*lvl for those "oom" moments

Q: I know what a lot of you are thinking but no its his defining skill more or less; probably just some number changes on the damage and scalings (AD scaling?)

W: again not much to change here just more number changes (or not); would like to see something like a scaling CD on it though, something like 16/15/14/13/12... or not, im not sure

E: bit of a change here: instead of it just doing double his AD with a knockup (still kinda like it tho), maybe it could function more like gangplanks Q, in that it deals a some flat bonus damage plus his AD. probably a nurf but this is just me throwing ideas and stuff

R: allright let me just tell you my thoughts on this before I tell the changes. To me, his ult has been rather binary with no noticiable effect (unless you're building AP), so it's like RNG/one-hit-wonder. OK for lucky bolts and a bit of burst but too unreliable/forgetable in the long run; so hows about instead of bolts it adds an on hit to his autos? sorta like Timos poison darts minus the DoT. and for the active it does more-or-less the same thing but adds a mark to targets hit that deals maybe the same damage over a duration. or just increases blitz's damage to them by a bit...

I've had a lot of ideas and thoughts about how to improve change blitzcrank without breaking him as a champ. and to be blunt, im kind of unhappy with where he is as a champ right now. I also know that my ideas are rather lopsided, unbalanced, and/or OP but I'm open to ideas or critique for any of the things here. also sorry for the wall of text but it could have been longer if i'd written this how i wanted to.