Talk:Ashe/@comment-26180969-20150515002539/@comment-26402712-20150515181741

@Forceemblem

Although your math is correct, you are forgetting one MAJOR part of your calculations.

Even though rushing an IE on ashe may not add as much "POTENTIAL DAMAGE", you are forgetting that ashe ALWAYS crits as long as she is shooting an enemy who is slowed.

Other characters only have a 20% chance to get the bonus crit damage from an IE. So even though they will do MORE damage "IF" they crit, ashe will get that bonus damage on EVERY attack, everytime. This makes rushing an IE on ashe even more efficient than other characters because you are garunteed to get the bonus damage, instead of 20% chance.

A level 10 Ashe with only an IE in her inventory will have roughly 160-165 AD.

When you crit on ashe, with only an IE, that 160 damage will be buffed by 10 + (20 x (1. 0.5)) she will do 1.3x damage when attacking a slowed enemy. Meaning that 160 damage will do about 208 damage instead. ON EVERY ATTACK.

Other ADCs who rush IE also have 160~ AD, and they would do 400 damage on a crit. But that only happens 1 out of 5 attacks.

If both ashe and another ADC attacked a target 100 times, as a DPS test,  both ADCs would have a very similar DPS. Because ashe has garunteed damage, and the other ADCs would only crit 20% of the time. Their dps is the same.

But since ashe does not have to rely on a lucky hit, her damage may not be as bursty early, but it is more reliable since you know exactly how hard you will hit every time.