Talk:Jinx/@comment-8921599-20140219034628/@comment-5319740-20140309140028

jinx didn't exactly needed much nerf before, all she needed were tweaks on early and lategame ratios, but not the heavy nerfs she had now.

if for example they wanted jinx to excel lategame then they could've increased cooldown, mana costs, and decreased damages on early game, while tweaking lategame numbers.

if they hadn't touched Q ramps she wouldn't be such a hardy early game champ, well yes she could still fair well but it hurt her early game really badly.

if they hated her mega AS ramps so much though they could've just reduced the AS ramps a tad on all levels and increase her base slightly then remove her AS per level all together.

for W too, they could've made CDs to 14 / 12 / 10 / 8 / 6 and 60 / 75 / 90 / 105 / 120 mana cost without touching her damages.

and yes actually you can block jinx's ult, with enough armor that is, even if you're at 10% Health her ult would get hampered by high amounts of armor, even if she had a Last Whisper at hand.

i've had times where i couldn't kill a friggin orianna with 20% HP remaining, when she had like 200armor that is. 2K maxHP(~400@20%) 200armor 450bubble - even with LastWhisper and 350AD my ult barely dealt [450base + 250AD + 35%missingHP(560)] * 0.45(120armor after pent) = 567damage