Thread:Double Slap/@comment-3017217-20150224212358/@comment-4091261-20150410205901

I haven't listed my set of items. So, I will present it and we can then come to a conclusion after scrutiny. The items needed to maximize the loop is really awkward now that Cinderhulk has been introduced. The % bonus health from it should also work with the looping for extra AP from health. This means that two definite items that need to be in the build is and a Cinderhulk jungling item. I believe would be a good item for the %health replenish on monsters. However, despite Cinderhulk being essential for the loop, maximizing the loop means that CANNOT jungle early on. Since % health runes are part of maximizing the loop, the lack of armor makes early jungling impossible. Sadly this would require laning with smite for a while.After this, can split into two paths. Both with one common trait, resistances. Without it, would be even less than a meatbag with the damage he would be taking. No amount of health sustain would be able to replace the squish. Speaking of health sustain, the first route would be the safe one with and. This will allow to scale into lane better with the relatively safe advanced items:  and. The second path is a more initiation savy and, I daresay, tankier with the hefty combo of and. The aoe effects these items give causes a much stronger influence within the heat of battle than the first build path. The Magic Resistance reduction also cuts down resistance below 0, allowing for easier minion farming. Though, despite the easier time farming, it is quite difficult to build into as the advanced items--,, and --do not give a benefit for sustained laning. They are, moreso, reactive items for an active players who constantly bully the enemy laner. This may be difficult due to the, extremely out of place, required Cinderhulk enchantment. Despite this issue, the teamfighting presence is definitely a noteworthy reason to choose this path. With these four items and --because otherwise, damage would be extremely lacking--this leaves one last slot for a luxury item. Both paths will inevitably have moderate resistances, a significant amount of AP, and bruiser grade health. Due to the extremely large % bonus health ratio on Cinderhulk, I am considering pretty hefty health items for luxury items. and come to mind for this idea. is for massive sustinance to ensure that never has to leave the fray for too long. The synergy of and the bonus health from the runes and Cinderhulk will make this health regen massive. While it would normally be overkill, the resistances make this health sustain much more worthy than it otherwise. will give an more consistant presence after the initation. The quite massive amount of AP will be very difficult to ignore in the midst of battle and the slows will keep the enemies around for allies to eventually pile in. This effectively makes a full fledged offtank who is so difficult to ignore that people will eventually switch their focus to him when failing to reach their intended targets. So my build boils down to this 1) 2) + 3) 4a) 5a) 6a) 4b) 5b) 6b) My personal thoughts on this build is that it can work. Although, it is not worth it. To lane with smite is silly as it is. This also requires a heck of a lot of farming to do well. Despite the sad flaws, I do think that this is the most useful way to take advantage of the all possible looping that can utilize. The looping itself means that  will have a metric ton of health and a solid amount of ability power. That said, making his build oriented towards sustainance and initiation seems most appropriate due to this inevitability. Feel free to give me your judgements so we can come to a conclusion.