User:Dragonzzilla/Sandbox

Renamed Effects

 * Accumulation: Increases maximum mana on ability cast or mana expenditure, up to 750 mana.
 * Awe: Increases attack damage equal to a percentage of maximum mana.
 * Chill: Basic attacks slow enemies.
 * Cleave: Basic attacks deal physical damage in a radius centered around their target.
 * Conservation: Generates Conservation stacks over time, up to 80. Slaying a greater monster will consume up to 40 stacks, bestowing 1 gold per stack consumed.
 * Desiccate: Briefly steals a target enemy champion's maximum health and their movement speed.
 * Enkindle: Damages a target enemy champion for a percentage of their maximum health as magic damage, and briefly increases all magic damage dealt to the target.
 * Enlightenment: Increases ability power equal to a percentage of maximum mana.
 * Equilibrium: Increases mana regeneration by 1% for every 1% of missing mana.
 * Haste: Increases movement speed.
 * Inspire: Increases the damage dealt by nearby allied minions and pets.
 * Maniac: Basic attacks and kills briefly increase movement speed.
 * Momentum: Reduces the effectiveness of enemy slows.
 * Predator: Increases damage dealt to Jungling|monsters.
 * Promote: Empowers a nearby allied siege minion.
 * Prosperity: Grants gold and restores health each time a nearby enemy minion dies, but isn't personally slain.
 * Quicksilver: Removes all hostile crowd control, damage over time and status effects.
 * Ranger: Consumes a charge to place a at a target location. Returning to the fountain refills the charges to their maximum.
 * Resurgence: Restores health and mana over several seconds upon level up.
 * Spoils of War: Basic melee attacks execute low-health enemy minions, restoring health while healing a nearby allied champion and granting them kill gold.
 * Stasis: Briefly grants invulnerability and untargetablity, but disables any other actions.
 * Static Charge: Basic attacks and movement generate Static Charges. At 100 charges, consumes the charges to enhance your next attack with magic damage to up to 4 enemies.
 * Synergy: Increases magic resistance and health regeneration of nearby allied units.
 * Tribute: Increases damage dealt to enemy champions and structures and grants gold.
 * Tenacity: Reduces the duration of hostile crowd control effects.
 * Vengeful Spirits: Summons two ghosts that seek out the two nearest enemy champions, slowing and revealing them upon impact.

Actual Effects

 * Arctic Embrace
 * Avarice
 * Awe
 * Battle Cry
 * Butcher
 * Cleave
 * Cold Steel
 * Conservation
 * Crescent
 * Deadly Phalanx
 * Enhanced Movement
 * Eyes of Pain
 * Favor
 * Ghost Ward/Ward Refresh
 * Greed
 * Hunt
 * Icy
 * Insight
 * Incinerate
 * Legion
 * Lifeline
 * Maim
 * Mana Font
 * Mana Charge
 * Mana Shield
 * Mementos of the Hunt
 * Promote
 * Prospector
 * Quicksilver
 * Rage
 * Reload
 * Sapping Barbs
 * Slow Resist
 * Spellblade
 * Spoils of War
 * Stasis
 * Tenacity
 * Trap Detection
 * Tribute
 * Valor
 * Valor's Reward
 * Vanquish