User:Care Level/Fiora

= Fiora Rework = Points of interest:
 * Severely limit dependence on ranged form; make it a bonus, rather than a requirement.
 * At the same time, flesh out Kayle's viability while in melee form.
 * Make maxing any skill feel strong and rewarding.
 * Further-expand on team-supportive nature, including in bot lane.
 * Create an ultimate that is less of an "Oh-shit" button.

Mechanical Changes:
Fiora's resource changed from Mana to Ferocity. She gains one stack of Ferocity on hit (up to 5). If her Ferocity is below 2, she passively gains Ferocity. If her Ferocity is above 2, she passively loses Ferocity.


 * The speed of Ferocity gain/loss is proportional to the amount of Ferocity she has: each second, she will gain or lose 25% of the difference between her current Ferocity and 2.

Passive: Duelist
Fiora's attack speed is increased by 10/12/14/16% for each point of Ferocity she has.

Dealing damage with any of Fiora's abilities decreases her other abilities' cooldowns by 40/50/60/70%, and hitting with basic attacks decreases the cooldowns of all her abilities by one second.

Q: Lunge
ACTIVE (first cast): Fiora dashes forward (up to 200 units) to strike foes in a (300-unit) line in front of her, dealing 40/65/90/115/140 (+100% AD) physical damage. If Lunge hits, Fiora can activate this ability again within 0.5 seconds at no cost.

ACTIVE (second cast): Fiora steps 100 units away from her target.

Lunge can critically strike, and applies on-hit effects to the first target struck.

The cast speed and cooldown of this ability scale with Fiora's attack speed.

Range: 200 (dash), 300 (strike), 100 (retreat). Cost: 2 Ferocity. Cooldown: 8 seconds.

W: Riposte
ACTIVE (first cast): Fiora enters a defensive stance, during which she moves 30/25/20/15/10% slower and cannot attack, but blocks incoming basic attacks. Upon a successful block, Fiora's second use of Riposte within 0.5 seconds will be empowered.

ACTIVE (second cast, not empowered): Fiora exits her defensive stance.

ACTIVE (second cast, empowered): Fiora instantly counterattacks with a short dash and vicious stab toward the cursor, dealing 60/110/160/210/260 (+120% AD) physical damage to foes in a line. Fiora gains a bonus point of Ferocity if this attack hits.

Riposte has twice Fiora's normal critical strike chance, and applies on-hit effects to the first target struck.

Range: 150 (dash), 350 (strike). Cost: 1 Ferocity per block. Cooldown: 25/22/19/16/13 seconds.

E: Fleche
PASSIVE: Fiora's attacks passively mark her target for 0.5 seconds; her abilities have 11/12/13/14/15% bonus armor penetration against marked targets.

ACTIVE: Fiora dashes toward the cursor, dealing 60/110/160/210/260 (+60% AD) physical damage to foes near her initial location and gaining 30/40/50/60/70% attack speed for 3 seconds. Marked foes hit by this ability are stunned for 0.2/0.3/0.4/0.5/0.6 seconds.

Fleche applies on-hit effects to the first target struck, but has half Fiora's normal chance to critically strike.

Range: 200 (dash), Cost: 1 Ferocity. Cooldown: 20/18/16/14/12 seconds.

R: Coup de Grace
ACTIVE: Fiora dashes through her target — becoming untargetable in the process — dealing 80/165/250 (+150% AD) physical damage, increased based on her target's missing health. If her target dies, Fiora gains 3 bonus Ferocity and Coup de Grace recharges instantly.

Coup de Grace applies on-hit effects and can critically strike.

Range: 400 Cost: 5 Ferocity. Cooldown: 6 seconds.