Talk:Poppy/@comment-3546228-20151202223249/@comment-26203093-20151204034749

"Maybe you are that lost Faker twin genius and godlike that you lost all human flaws, but most players of League of Legends are still ordinary human people who have a hard time to manage all this shit."

You think these minigames are hard?

Did you ever play pvp in wow? Tried keeping track of 20-40 ablities per class of which there were 8-10, 3-5 (nobody took 2v2 seriously) on EACH side, all of which were on individual cooldowns, and to be reacted to and predicted and overlap with your own, and dynamically changed based on their own talents and abilities too - and you had to know whether you had 2 second window of opportunity to do what you had to before the opponents 10 minute ability was back up.

Ever tried tracking a 10 minute ability on gut feeling within 2 seconds of accuracy? Few people were accurate enough. So you had more HUD info than your average mech just to track that shit. And you had to figure out which specialization they were within the first few seconds AND recall the correct way of countering them - which changes depending on every other class and specialization on both teams.

You're playing a game with champions with on average 4 abilities, with little difference in cooldown variation, and you can't deal with standing in a fucking circle on the ground at the right time?

Most of the things that make the game complicated has to do with the pacing of the game and its focal change over time and power curve. These are things you simply get a feel for and don't even have to think about after 300 games for basically everyone I've known. Earlier for some. It's a mess this patch due to the change in towers and minions, but it doesn't require active thinking - just experience.

Faker isn't the only one with more than 300 games. Almost everyone I know who has played the game has more than 300 games. You probably even have more than 300 games. How can you call this game complicated?