User blog comment:Alien Paranoid/Dr. Mundo: Champion rework/@comment-25228021-20161112125809/@comment-26902312-20161112214936

 Thank you for your feedback :)

 1- his only CC is his slow (it is also a skillshot and single target ability). It can be dodged, blocked by other target, you can miss it, etc. Yes, if we consider Garen, Illaoi, Mordekaiser, he has better CC, but if we look at Olaf (AoE slow), Darius (Slow + pull), Nasus (point-click targeted 5 seconds long slow), Yorick (AoE slow + wall), then he doesn't excel at CCing enemies and if we consider Tanks, his CC is laughable. About his Cleaver, I have to rewrite it, only % magic damage should be refreshed, not entire infection (with slow). So his slow is the same. I want to encourage people to buy BC, Steraks, Titanic Hyrda (+ DM'sP, SV and boots) as his core items (around 280+ AD) so Q would deal 250/420 base damage + % damage over time. If we count his W's damage (with 2150 bonus HP, it deals around 1100 damage over 6 seconds), AS boost + % max. HP damage and his basic attacks (280 AD), he does an immense amount of damage (don't forget 30% armor shred). His shield is meant to be a tool for dueling and smaller skirmishes, on the other side, his ultimate should be used for engaging, chasing, running away or denying death.

 2- Yes, you are right :D Sorry about that. He was always good at chasing people down, I didn't want to change anything about that. Except, I removed his W's tenacity (like Trundle had in his W) and moved it into his ultimate. Anyways, when he is chasing, it is usually with his R. So it is maybe a nerf, but also a buff at the same time (higher numbers).

 3- If u are a melee champion, his shield may be OP. You have to poke him, kite him (Vayne, Quinn, Kayle, Teemo) and when his shield pops up you have to wait for 4 seconds (again kite, keep distance) and then go back and attack him again for 10 seconds (enough time to kill him). If you have good mobility (Renek, Riven) you can go in, do damage, go out. But against immobile champions, as Mundo, you can just go in and trade with them and they have to decide if they want to trade with you or not. They have to outplay you to win a trade. This alone provides Mundo's weaknesses and strengths. Besides Mundo's ultimate, he doesn't have sustain anymore (Q only refunds what you have used) so champions with sustain and some slows (Darius, Olaf) can still push him out of the lane.

 4- Scaling is not that bad, only 15-35 HP if you hit champion, 0 HP if u can last hit minions. I want to nerf its damage while poking, not reliability (range). With 60 AD against 600-HP target, new Q does 84 damage vs. old Q's 90 damage. 90 AD (Q's 3rd rank) against 1050-HP target, its 186 vs. 210. 160 AD (Q's 5th rank) against 1800-HP target, it's 414 vs. 450. 280 AD against 2100/3500-HP target, it's 567/777 vs. 525/875. So new Q (Only 1st Q, if u can't reach your target) is basically weaker across all levels against all targets. Only stronger late game against squishy targets if u stack AD.

 5- Yes, his own HP costs don't count towards his damage taken (passive) and I reduced it to 15% only because of the removal of his old passive. If u use it too early to chase (At 70-80% max. HP) but the chase fails and you have to go back to your lane, you don't have that regeneration to heal you back. But if u use it at 20% max. HP, 15/20% current HP is not a big difference. Numbers are subject to change anyways, so without actual testing (in game) I cannot tell if they are high :D Riot should make a tool for creating custom champions and trying them in custom game (in the future someday).

