User blog comment:CLK3/The direction with Juggernauts...?/@comment-26715431-20150923045914/@comment-4091261-20150923184556

? What are they BLIND? AHAHAHAHAH, I'm terrible.

Since mages are fine, more like amazing--I can't stress enough how important they are to destroying these juggernauts. I'll clarify some other things.

I did actually think of and  but as you may have noticed yourself, they are quite dependant on critical strike. While it isn't bad to rely on critical strike in general, has been changed to reduce the damage critical strikes deal. So this is why even though they fit the tab quite well, I was reluctant to mention them.

The reason why I find fighters tricky is due to a Juggernauts nature to skirmish, if you don't know what I mean by skirmish it basically is a fight that lasts longer than pokes and shorter than duels, i.e. it's the Juggernauts version of burst. What makes skirmishes terrifying though is that after they finish their burst, their DPS is still terrifyingly high. That said, in theory and  would work due to their ability to tank the burst and sustain the DPS, but in practice there is an issue: Gold. It is impossible to obtain the health and sustain simultaneously early on while Juggernauts have the burst and dps very early on. This grants the Juggernauts a bullying advantage to snowball in the lane naturally. Any attempts to poke Juggernauts are either negligible or easily punished for these Bruisers: and.

and need to either build tankiness or DPS first while Juggernauts build both burst and health simultaneously with DPS in their kit innately. This is why someone who can handle the early stages of the game safely like to be useful in the later stages is what is important. may be able to farm a bit before trying to gank the Juggernaut but I don't think that would have a good lane at all. may be able to revive, but that doesn't stop the Juggernaut from mauling his face in again. I will definitely say that can work, it's just that he shouldn't gank too soon due to Juggernauts having great capability of turning fights around.

Top lane needs a form of long range poke as well as the capability to fight at a melee range when needed--,, , and come in mind. Avoiding the risk of getting bursted is best altogether, but bullying the Juggernaut with these champions may be a risk worth taking for the early game--especially since the Juggernauts snowball very well.

Supports who allow kiting are useful to a degree, it's just that the amount of tenacity the Juggernauts can obtain makes it less useful as believed. I mean Juggernauts can stack with. Generally people don't, but it is possible. If they aren't smart enough to pull that off, then yes, , and are plausible. They have enough soft CC to peel easily. I just don't believe knockups and roots are good enough if the Juggernauts do decide to get a metric ton of tenacity.

The ways I've suggested before are simply ways that I think that Juggernauts are completely unable to fight against. There are other "soft" counters that can work to fight them but to have complete assurance that they will always be effective against Juggernauts is questionable.