User blog:Willbachbakal/(Champion Rework) Morgana, Fallen Angel

This is a tentative rework for Morgana, Fallen Angel. At her core, Morgana is extremely well-designed, offering unique and powerful utility alongside surprisingly good damage and crowd control. However, over time, these strengths have also caused her power to be stretched thin, and in order to compensate for her strength as a support her abilities have had their damage shaved down, to the detriment of her mid lane playstyle. Despite being an awesome utility mage, the sheer raw strength of her abilities has ushered her further and further into a support-only role.

To solve this, I think one way of giving her back some of her strength would be to trim off some of her less visible power, namely her spell vamp passive, whose sustain is strong yet difficult to appreciate, and has become less and less valuable to a Morgana whose damage has fallen off. Additionally, I think Morgana's damage and utility deserve to be tied in closer, since it would make sense both thematically (Morgana uses dark, pain-based magics) and in terms of gameplay (Morgana is good at pinning down and finishing off vulnerable enemies). Overall, my goal here is to modify Morg's power expression a bit so that she starts out with less initial power in fights, but escalates to tremendous amounts of damage, utility and crowd control as the people around her become increasingly wounded.

Abilities
What do you think? Do these changes fit Morgana? Would these improve her gameplay? Do you think Morgana needs changes right now, and if so, do you think this is the right direction for her kit?