Talk:Ezreal/@comment-94.15.18.227-20120830201524/@comment-94.15.18.227-20120830204505

I admit, some of the changes are valid and I commend them for doing them in a way that's fair for everyone involved, but they're still going for the throat for a lot of champions and almost suppressing any natural growth they experience as the game evolves.

Inbalance creates excitement, tactical choices, it creates a longer lasting shelf life for a game and gives people a feeling of power in a game. I'm not after a game were one champion stands out above the rest and they have zero competitors, but having an entire game of nothing but carbon copy champions that all act the same and play the same ruins the point of having multiple playable characters.

All I ask, naive as it may be, is that Riot just take their nerf crusade down a notch and let the game breathe. Power levels can fluctuate at a rapid rate and nerfing a champion during its "heyday" is going to render them nearly impossible to play during their off days.