Talk:Warwick/@comment-8468980-20140224195338

Zenon recently mentioned a couple ideas for his WW rework, some more concrete, some less.

He absolutely wants to get rid of Hunter's Call, lots of free power for WW's team regardless simply because WW levels up. Why is this type of ability a problem for WW? This is a support ability slapped onto a bruiser who wants selfish stats, it makes no sense on him whatsoever but it's an extremely powerful ability for his team. Therefore, if you want to buff other aspects of WW overall, you need to remove this giant source of unfocused power in his kit. I completely agree with Zenon's choice.

Next, he wants to grant WW's ulti a small aoe fear in addition to it's current CC. The idea is that Infinite Duress can't be used as a pseudo initiate the same way Vi's ult can because he can be interrupted during it's channel.

The final, and least fleshed out change would be WW's new W. Zenon didn't descibe is very well, but it's a gap closer that allows WW to return to his begining position if he doesn't collide with an enemy champion. If he does collide with an enemy champ, then he does a small knockback at the point of impact.

None of these are set in stone (though he was extremely adamant about the removal of Hunter's Call) so who knows what's in store for the final iteration. Remember that Xerath went through like 3-4 different kits over nearly a year before settling on the design he got a few weeks ago.