User blog comment:Chase999/Netzach, The Progeny of Destruction/@comment-9155327-20170205095932/@comment-22636720-20170205145709

Honestly, I've been keeping Netzach's kit for a week so it is pretty unpolished. I wanted to ask Green but he seems busy in real life so I didn't want to disrupt him. thanks for the names by the way, I'll start asking them to help me if they are also willing to. so I am sorry for publishing unpolished work, I wanted opinions so badly and it was my mistake. Been here long enough to understand that.

but as you can see Netzach is a very AA-oriented champion.

His Main and Primary Weakness being Early Game, with lowest Base AD of all Marksmen, Item Dependency, Level Dependency and the Need for Crit shots. I did overdo the power budget on the passive and I apologize for that hopefully making it scale would make his Early Game weaker and making an emphasis on that weak early game. The Ultimate, Originally in the first version of it was that it Disarmed all targets within the area and disrupted enemies whenever auto-attacked by Netzach. which I may change it into since it seems that the current version seems too thematically correct.

The Passive may seems overabsurd based on numbers by giving him a pseudo-crit but This was not out of laziness but out of thematic accuracy. Netzach is extremely efficient and doesn't like wasting bullets if he can kill you with one shot. so I based the passive off of that which I may have gone a little overboard on.

As for the Q, Yes you can cast it non-stop if you attack immediately that doesn't mean there is no sacrifice, His Q ability is also his only source of AOE waveclear and poke and a person who is mechanically gifted and uses this ability after every single first bullet, can literally only use this ability 9.6 times at level 1, rounding up to ten if you include mana regen, which again is below average on purpose.

His E was given an offensive component because of the very nature of his being, that of destruction and brutality along with his uncanny effeciency, knifing and shooting a person who blocks your path when your dashing seems like the perfect solution for a person made to kill.

and even as I made a defense for everything I did, I do concede to the fact that I did in fact releases this project unpolished and for that I apologize but that doesn't mean I didn't think everything through with my own knowledge of the game and the thematic ideal I based the character on. hopefully the changes I made to Netzach will help balance him out more.