Talk:Ashe/@comment-14081808-20150612181412/@comment-14081808-20150704191038

The flat damage reduction is okay, I guess. The flat and % max health are both good if you want to go up that far, and now we even have 10% tenacity which is great for being able to get out once you've been locked down. They are all around good for any situation and any ADC. I just don't think that they are best for an ADC with a no natural escape like Ashe that needs safety to get the part of the game when she is a monster.

Thus, I would prefer to not get locked down to begin with. If MS wasn't as important as it is, then Zephyr wouldn't have +10% and the final Utility mastery wouldn't be better than +3% out of combat. Because let's face facts: if they are on top of you, you are probably WAY beyond being saved. She doesn't have a dash like Caitlyn or Ez that can help her get out and the slow is pointless when they are on top of you. Anyone that wants to be on top of you (other than assassins) is going to be tankier than you by default as melee. The best way to stay alive when being hunted is to not get caught, not hope that you are healthy enough to survive the affair.

Kiting is how Ashe lives, breathes and kills. And between having Ghost constantly up with 35% CDR and Flash as a back up to that, I almost never get caught. I stay safe and help my support keep our lane lit up. Vision pressure is real, and your Hawkshot isn't always going to reveal your target. With Distortion, I can chase a kill down in lane or escape a dangerous engagement, return to base, walk to lane and it'll almost always be back up before the next engagement. There are ADCs that I take 21/9/0 with because it works well on them (Vayne, for example), but Ashe isn't one of them. Oppression would have been worth it when it was only tier 3, but with it gone the Defense tree just isn't as attractive as it once was. Still good, but less so.