User blog comment:ZPPHR/Lyle/@comment-5686533-20130408155058/@comment-5638912-20130408212016

doesn't work like that, I think you didn't get it.

The percentage is applied to the total mana restored from, and does not increase additively on each hit.
 * When was active and it successfully hit all 6 targets, the old one would restore 120/204/288/372/456 mana, and healed Lyle for 50%/75%/100% of that TOTAL amount.
 * The new one works the same way, when is active (with  being at rank 5) and successfully hitting all 6/7/8 targets (normal only does 5 hits, tooltip error), it restores 456/532/608 mana, and heals Lyle for 45%/65%/85% of that amount (205.2/345.8/516.8 health restored).

And now that I think of it, the mana restored is kinda high, so I'll nerf that (and thus, lowering the heal too).