Talk:Fizz/@comment-4525580-20111116122706

Ok since I cant play right now this is pure theorycrafting but here is my idea for jungle Fizz.

Start by Lvling W first and maxing it then balance lvl E and Q as you will be using these for their utility mostly and geting the CD time on them equaly will benefit you more than out right damage and of course your ulti when you can.

As for items even though hes AP I would still start with wriggles considering you need the sustain and spell vamp does no work with his W, it also adds to is Q damage, the armor and activate are nice too.

Next has to be boots of lucidity as max CDR is what will make him a sustained burst and make it nearly imposible to escape from him with Q and E being only a 3&4 point somthing CD. It will also gives his W an all most a 100% up time.

Next I have to suggest a rageblade. Wierd on a non-hybrid? Yes it is but for a mere 400 gold more than a Malady it gives you 63 more AP at full stacks and nearly the same AS boost, AD to go with your life steal and Q. Overall I have to say its a better pick for him.

Next in line is the friend for all AP casters is the good o'l Litch Bane...do I really have to say why?

After that its time for a massive damage boost from deathcap followed by our CDR finisher Deathfire. Why deathfire? Very simple, for the extra burst of course and masteries should cover the rest of the CDR needed. If you feel like your doing enough damage already then switch these around for the activate.

After that its time to deal with that pesky MR with a void staff. And if for some reason the games still going sell that wriggles for a gunblade if you like.

As for masteries go far enough into utility for the buff duration increase then offense for AS and CDR.

As for runes I'd say AS and Mp5 after that its preference really.

I know this is a squishy build but in the hands of a good player Fizz should never be in one spot long enough to take much damage unless CC'd and focused. Worried about that? Then take cleanse and laugh as they waste cc on you and not the carry who is raping them. E is a powerful utility tool and is prabably one of the best postioning skills to date in the right hands.

Also does anyone know the damage cap for the % damage on W?