User blog comment:Willbachbakal/(Champion Concept) Bak Mei, the Iron Fist/@comment-24385282-20150929005432/@comment-1330314-20150930033216

@Tekar13 An idea I want on the side, which I mentioned above, is that I want to remove boots and instead give champions movement speed growth, which is where that would come in. Even with the above values, though, Bak Mei would remain kiteable in the current system in spite of his movement speed.

@JasonWildBlade: Juggernauts have effects like the power to raise the, far more true damage against specific targets (which would be easier to obtain, too), massive self-heals and 160% bonus attack speed. Their power is absolutely "near that high".

You also bring up BotRK as a means of catching up in fights, when the active itself is already pretty short-ranged and would represent a huge tradeoff if used purely for gapclosing. As mentioned above, there is a ton players can do to avoid or counter his kit even at high attack speed values, too, so he would absolutely not automatically "destroy anyone once there". You bring up "a melee basic attack every - seconds" as if that were exceptional to Bak Mei, when that's how attack speed works for literally every champion around (he also has bigger delays to his attacks against champions than anyone else, plus the need to aim each of them), and bring up his skills only in the context where he uses the perfect skill at the perfect time, 100% of the time, in situations where his opponents are doing nothing to outplay him. If he did not seem overpowered when practically everything were going his way (e.g. he'd be in melee range of his target, using and timing his abilities perfectly, with his lone opponent doing nothing to sidestep, outmaneuver or CC him), then he would suck. Bringing up any champion in situations that strictly favor them should always make them look OP, even if they turn out balanced in the end.