Board Thread:League of Legends discussion/@comment-25986415-20150108180125

We all know that thresh is a great support and a hard one to use. The only problem i have with him is the 20% chance of a small monster dropping a soul. As each soul gives a .75 boost in ap and armor, he needs over 110 of them to reach the normal armor scaling at level 18 of most champions. Sure the big monsters drop a soul 100% of the time, and his ult makes whoever is hit with it worth 2 souls, but that is still a lot of time waiting for his armor and ap to go up to decent levels. Even if the percentage rate went up to 25%-35% he would be a bit better a little earlier, considering that all his moves scale off of 0.4 of his ap and he is kind of squishy untill he builds health. I think that even with a percentage boost, he wouldnt be unkillable, as most teams have a mage of some sort, and thresh is very vulnerable to mages early through mid game. late game not so much, mostly because of the health items that most thresh players almost have to get. 