Talk:Olaf/@comment-5266525-20131001153045

First impressions:

I will miss point-blank Qs for massive damage. The minimum range when it comes to jungling is EXTREMELY awkward to get used to at first, but if you manage to find a good spot to stick your axes in the wall then there's almost no issue (though I think a very nice QoL buff would be to increase the size of the axe's hitbox vs. terrain).

Getting used to a lack of AD on W is also awkward at first if you impulsively activate it just to improve Q damage, but when you get used to it I doubt it will feel any different. The attack speed buff and increased healing are way more noticeable than the AD and spell vamp ever felt. Pretty hilarious when you're hitting over 2.0 AS with no attack speed items and refusing to die at like 10% health.

E has higher downtime at low attack speed but significantly lower downtime in general, whether it's just farming a wave for free or getting into a bloody deathmatch with somebody. Get your attack speed high enough and you can churn out lightning bolts like candy (I'd guess I was using E every 2s when I was dueling Darius, and that guy has an attack speed slow, to boot), which probably feels better to use lategame than pre-rework E. I do not know how the ability feels for lane Olafs who maxed it first but I don't expect it to be very good.

R is... different, but I think I like the changes overall. I'm not forced to choose between going offensive or staying defensive any longer and it removes that infuriating case of getting bursted down to low health before you ult. Getting out of bad situation with it, though, is a lot harder because the CC immunity is tied to the offensive aspect of the skill. It's a small price to pay, I guess.

Seems positive for me so far, but it is only first impressions, of course. I will play a few more games and see what comes up.