Talk:Elixir of Wrath/@comment-26259046-20150614221501/@comment-25202499-20150615162513

First off, it is not technically life steal, but a life steal / physical spell vamp hybrid, except without even the 1/3 penalty for AoE damage.

However, its value is mitigated by it being a temporary effect unless you can get kills or assists often enough to keep extending it. Because it can be extended, it is worth more, on average, than your average consumable item -- but less than a normal item with those stats, though a counter argument could be that it can give these stats without taking an item slot (quite important in long games after reaching 'full build').

Elixir of Wrath might not be more valuable than the other elixirs, however, as they can be quite powerful in their own ways: Ruin can be EXTREMELY powerful at pushing, with large minion waves and either or both of the Dragon / Baron buffs. Sorcery granting Mana Regeneration can be quite helpful, as well as its true damage vs. turrets (the damage bonus vs. champions is small enough by the time you can get it to make that of questionable value). Iron giving Tenacity and an AoE team-movement buff can be amazingly strong on an initiator, and even more if they're running the Captain Enchantment, Righteous Glory, and/or Talisman of Ascension. None of these can be extended -- and likely because they're siege / team benefits have so much more potential than the single-champion focused benefits of Wrath.