User blog comment:Aldari1994/King of the Shadow Isles/@comment-7709681-20150512193132/@comment-7709681-20150513183156

About I: Again, I like the mechanic behind the ability, but goes wasted by such generic and weak effect, I mean, 7 - 36 bonus damage on-hit? Even Braum's passive deals more damage on the on-cooldown component.

About Q: First and foremost, Riot nowadays avoids making an ability just a button to grant stats, and so happens with passives that enhance or grant stats for a percentage of other stats. Kits in-game do have abilities that grant stats, they just don't like it when it does only that. About W: That would make the ability broken, you're punishing the opponent by not wanting to get punished, and you already have E for cheap hard-CC. And yet remains really weak just because is too telegraphable, last long enough for people to escape and avoid the summons. Again, works against minions and monsters, but champions and pets are almost guaranteed to avoid them.

About E: If that's your idea then is not good, as you said, is ARAM's Mark + Dash, and Riot dislikes to repeat mechanics.

About R: The ability deals up to 90 damage, it even deals less damage than the base damage of most basic abilities, how exactly is intended for damage? All I can see in it is an unreliable and circunstantial form to get free stats.