Talk:Blade of the Ruined King/@comment-24474109-20140618151414/@comment-5319740-20140622180035

uhh thats misleading, current-health per hit does not stack additively, its multiplicatively considering that the next hit will recalculate at less HP than the previous hit.

formula was 0.95^N -> 0.92^N disregarding any other damage source, the overall effect is actually less if you calculate it WITH other damage sources.

in any case the change had made WW's 5hit ult deal from 23% current-health to 34% current-health, take note that this is disregarding other damage sources.

because the overall output will become ridiculously hard to compute if you include other damage sources lets just give it an example. note: whether botrk %health applies before or after other damage calculation is still unaccounted, i'll just use before. target 2KHP, WW ult lvl3 deals 84damage onhit and passive deals 16/32/48/64 damage onhit by stack amount, ignoring AD. 1st hit (2000hp-8%)-84-16 = 1740hp 2nd hit (1740hp-8%)-84-32 = 1485hp 3rd hit (1485hp-8%)-84-48 = 1234hp 4th hit (1234hp-8%)-84-64 = 987hp 5th hit (987hp-8%)-84-64 = 760hp total %HP = 30%