Talk:Azir/@comment-25465131-20140927221426/@comment-25465131-20140928004431

- 70%AP for every attack, IF you managed to land more than one in early and mid game

- 90%AP per auto attack if could land more than one hit

- an impassable wall that requires me to be in the range of nearly every adc and mage and even some assasins skills, anivia's wall has huge range , so she can use it with no worries and no tricks for just to get in range.

- he's is really weak early, WHICH means he probably  won't get fed enough to buy any thing usefull till late game , if he didn't fed the other team first.

- he's really weak early + he has really bad mobility and very bad escape options comapred to other champions ,

- a combo of three skills -that may take 1.5 sec to cast-  just to dash away, seriously ???

and yeah, if i hit the enemy while dashing , i get stuck next to him , with no real nukes and a shield that can nearly hold one hit in early or even late game , so basically a free kill.

- his Q can apply slow, IF IT HITS , more over becuase of his slow  speed , it doesn't really make such difference !!!

- comapre this to other champions with the same strategy, syndra , Oriana , Heimi , Zyra ,

syndra has op CC abilites besides her range and damage.

Oriana can support, slow , get speed buff and shield without getting even near the enemy

zyra's has long range - multiple target root + auto attacking subrodinates

heimi, stun , nukes , slow and auto attack turrents , not to mention his horrible damage and range

Azir :

not stun, hard to land slow , shield requires being stuck to enemy , ult within the range of even adc normal attacks , needs a 3 skills combo just to dash and it can be stopped

= very very uneffective