Talk:Fiddlesticks/@comment-26177260-20170524130641/@comment-6719710-20170524172640

Fid has actually been in a pretty good spot compared to where he was before the buffs.

Fid should be getting more levels from ganking than farming imo, 7.6 actually increased Q's range by 50 making it way easier to gank a lane now, not to mention his CC is point-and-click and last for 1.25 seconds each, totaling 2.5 seconds of your enemy not being able to Flash.

In case you actually can't find a lane to gank, his clear speed is way better than it used to be due to Drain's cooldown now being reduced by its remaining duration if the target dies. You really should be rushing a Runic Echoes anyway because you really need the mana from it's passive.

Fid's ult is possible one of the best tools to gank with, as you can use it to jump pretty large walls and some warding spots, and its damage is still pretty high even without much AP.

Fid can actually invade enemy junglers pretty well as he's pretty damn good in 1v1s especially early when they can't burst you 100-0 and just end up being outsustained.

Counterganks are just as good because of his point-and-click fear.

His win rate has actually improved from 7.6 to now, going from 49.52% up to 51.59%, placing 9th among the highest winrate junglers. His low play rate of 1.60% makes this a bit biased towards mains tho.

For matchups, based on his winrate he does pretty well against carry-style junglers like Lee and Graves, most likely because of his ability to ignore most of their burst early on and just out-trade them, and his worst is against high CC tank champions like Sejuani and Zac for obvious reasons.

IMO sure his kit is really old and he could use a VGU, but if anything the change to Banshee's Veil and his previous buffs actually make him better in the current meta, especially against early-game carries.