Talk:Lee Sin/Strategy/@comment-81.86.123.22-20120409224339/@comment-76.248.26.211-20120423091911

When starting fresh, it's important to get Tempest (E) at level 1, followed by Resonating Strike (Q) so you can gank the closest lane to your red. You'll have a level advantage, so make sure to jump in and force a team fight if the lane is pushed towards your side. Try to clear an entire jungle so you can afford your Madred's Razer before backing. This is a lot easier if you go the safer buy route with Cloth Armor + 5 HP Pots.

At level 3, you should have one point in each skill (to maximize your passive when jungling/fighting) and progress to max (Q) to increase damage output.

Getting an early Madred's Razer and Wriggles is crucial due to his passive hitting twice, thus increasing the probability of a damage proc - helping you clear faster.

Adapt to the game by seeing what boots to buy, and as such - getting phage before any other item decisions is viable more often then not. Get Mercury Treads if you see an AP heavy team and Ninja Tabi if they lean heavily on the AD side. You should find yourself with Wriggles, Phage and (situational) boots before you decide to go the route of Frozen Mallet, Force of Nature or Warmog's Armor.

If you go mallet/warmog's, atma's - naturally - should follow, unless you see yourself being bursted down in which case a Force of Nature should be considered.

Keep in mind that your utility to teamfights and ganks relies on your own success. The better you do before level 6, the better you can force fights in your favor and hit level 6 to use Dragon's Rage (R) to single out an opponent.

The very best advice I can give when jungling/fighting with Lee Sin is to always carry a spare ward, as you can place it over obstacles/walls and safeguard to it for a getaway.

Have fun!