User blog comment:Slashingstrike/AP Item for Tanks/@comment-4091261-20161025152946/@comment-4091261-20161025175135

When a fight lasts a solid 20 seconds, then healing 4 times in a single fight is not very healthy at all. Did you see how long that fight lasted? It was a whole 45 seconds.

The issue here is that the cooldown of this item does not compare to any of the other items in existance. This is not a direct corrolary, but there are similarities to but with a much more intense heal--since the drain heal is dependent on how much damage is dealt meaning it is reduced by armor. However, even with a simple effect like that, still has a 90 second cooldown.

Now, I know there isn't a speed boost and slow, but I'm not asking for much. Simply a cooldown at the level of the hextech items, 40 seconds, would be enough. I actually like the diversity this item can potentially give players and how it will chop the duration of wet noodle fights, but the high frequency of the active makes it difficult to be considered viable.