Talk:Hecarim/@comment-26203093-20160926085100/@comment-28977071-20160927142534

Yes, this was discussed somewhere around. The entire idea is very useful gameplay-wise. Even the separate category of detecting the enemy through produced sound and one more buff mechanics (I don't recall which one now) were considered. However for the purpose of categorization they were meant to be distinct and iirc in the end those categories were not created.. However, their usefulness'd be undisputable.