User blog comment:Lesdin/Adara, the Calamity Adherent/@comment-27802145-20161024092012/@comment-27802145-20161027081139

Seems that as much the idea of harnessed damage was a genuinely intriguing one, implementing it ideally has been more challenging than any other mechanic I've come up with to date. There has been lots of screw ups until now, but I'm sure the newest changes should do a decent job in clearing things up.

I've reintroduced the scaling of the base values 20 ~ 100, plus the use of base health as the secondary scaling factor, as to allow the curve to follow the newest growth models, but with bumps of 20 along the crucial levels in which Adara would need to be able to compete. In turn, scalings have been reduced to accommodate for the large possible values of harnessed damage, but harnessed damage is no longer restricted to 2.5 seconds (I don't know what I was thinking with this change).

Most other points in which you've made I agree with, and I've made changes accordingly, though I did feel the need to specially address the changes made to the innate exclusively.

I've also tried spicing up the ultimate just that tiny bit, to give it an additional flair, and uniqueness. Should also provide Adara with more utility than just self peel, and also allows the ultimate to be used offensively during a combo.