User blog comment:Wow look i made a rework/Poison is for ninja not pirates (Gangplank rework)/@comment-24511547-20140206043643

gangplank is fine as is. i can understand you think his passive shouldnt poison, but giving him a draven passive is not the answer.

as for the changes to his kit, i cant agree with them.

parrrley as a skillshot doesnt feel right even thinking about to me, and the crit chance scalling just doesnt sound ballenced early game, as you could improve the shot naturally through your rune page.

the changes to remove scurvy are unneeded, as adding in the bonus health and mana regen along with it would improve his sustain quite a bit. when i play him now my sustain is already great. as for removing the CC imunity, again i cant agree.

the attack signal is also a bit iffy. past early levels, minions dont do that much damage. so the only usefull part of this late game would be the buff being trippled. which is not balanced with a late game build i might add.