Talk:Nidalee/@comment-15280970-20140430032114/@comment-6281696-20140503223909

Yea, basicly every projectile in the game suffers from this "bug" Nidalee is one of the worse offenders though since her hitbox is quite large in comparison to the projectile, most others appear to have a tighter hitbox. Suppose it's an artifact of older code or something.

As for her having "counterplay" virtually all counterplay consists of "nidalee fucked up"... that's not counterplay. Counterplay to spears: dodge all spears -> law of large numbers so impossible, even if she's firing in random directions she'd eventually hit you... Counterplay to her range: Close in -> She's one of the more mobile champions, combined with her long range there is no reason she should ever allow you to get close. Really the only situation in which a Nidalee would allow you to close in is if she thinks she is in a safe postion (e.g. under a turret while you don't have a very good diver...). Counterplay to her Tiger form: Stay at range -> spears... Counterplay to her barrage of spells: There is none.. she might as well be complety manaless once she has a chalice or tear. It takes ages before she even becomes low on mana once she has that. Plus she can waveclear & duel regardless in tigerform should the need arise... Counterplay to her heal-sustain vs poke: Pray to god she goes OOM at some point, which is going to take ages... Or all in, which is borderline impossible with the whole range/mobility aspect..

All counterplay against her relies on her screwing up, that's not how counterplay works...