Thread:ClariS/@comment-3017217-20141026134417/@comment-4881935-20141029235857

POSTED THIS AGAIN BECAUSE MY EDITS ARE SLOW!!! READ IT!

Ntoulinho wrote: I am not trying to deny that Adding 1 point in Armour will give you 1% of your base health.

@Willbach, right there, the 20th reply on this thread, he accepted it. He acknowledges this exist very early in our discussion. He makes it clear. Heck, i even quoted it and mentioned that we should stop talking about the 1 armor/MR = 1% bonus effective health because that's not the issue with Ntoulinho's proof.

And for your defination for dimishing return, he also knows about it. I wrote that exact same definetion as well, found far above, very early in our dicussion as well and he references it. The issue is, he thinks marginal output requires the rate of change of the output to hold the same ratio as the input. that's not the right definetion, hence me been writing for him to learn what it means and the concept.

@Ntoulinho, marginal output means, the ratio of the difference of output to the difference of input. Demishing return exist if the ratio between the ratio of the difference of the output to the difference of input decreases over time or at some time.

So in other words, what Ntoulinho is failing to do as well, finding the difference between his output. I'm pulling these examples from what you used a while ago when comparing with the other stats.

It should be like: -  =  <--- that's the marginal output 2 - 1 = 1 <--- marginal input ratio = :1 = 1/100 (a.k.a, for ever 1 armor, you increase EH by 1%)

or

11 - 6 = 5 <-- that's the marginal output 1000 - 500 = 500 <--- marginal input ratio = :5 = :1 = 1/100

Ratio, the same. There. done. Can we be done already?