Talk:Warwick/@comment-8921599-20131110002257

Warwick is sadly a very old champion that has a boring kit that doesn't flow (hes also quite an ugly champion so im glad to hear he is getting a visual update), I read off the wiki that hes getting a kit rework and im glad for this and would like to give some suggestions that I think would work very well.

Warwick should become a fury based champion (or something along those lines)and I think fits perfectly with his lore of being a crazed werewolf trying to cling onto his failing humanity.

Warwicks "fury" will work like along the lines of Shyvanna's, it builds up overtime as his animal urges are taking over and when he gets to 100 he can use his ultimate to release all his built up animal savagery onto one person.

he would slowly gain fury after getting his ultimate 1/1.5/2 fury every second.

New Passive: Whenever Warwick damage's a champion they bleed for 1.5 seconds increasing his movement speed by 10/15/20/25% at levels 1/6/11/16 and giving him true sight of them (only himself), this improve his chasing/ganking ability and allows him to stick to his targets.

Hungering Strikes: Passive: Warwick's autoattacks deal an extra 3/6/9/12/15 physical damage that also heals him for the same amount, this effect stacks up to 2 times on champions/monsters when hitting the same target. This gives him passive sustain in lane/jungle on the level of Irelia/Xin Zhao.

Active: Warwick empowers his autoattacks for 6 seconds to lacerate his target dealing 2/2.5/3/3.5/4% of there maximum health as physical damage and healing him for half the amount. Cooldown: 24/22/20/18/16 seconds. This is a powerful percentage health ability that will help when taking down Baron, Dragon and tanking champions.

Hunters Call: Completely the same as before because I feel like this is his most balanced ability, might need a nerf if he is to strong.

Ferocious Howl: Warwick lets out bloodcurdling Howl fearing all enemys facing away from him and freezing them in place with fear to all enemys facing him for 0.75 seconds in an AoE around him. Cooldown: 30/28/26/24/22 seconds, Range: 800. Warwick's new ability, this gives him his much needed pre 6 crowd control, might seem to powerful as an AoE fear but it's on a long cooldown and only lasts a short while.

Infinite Duress: Warwick blinks onto target champion supressing them for 1.8 seconds and becoming immune to CC for 1.5 seconds while attack his target attacking them X times (X being based off his attack speed at the time of casting sort of like how lucians works but alot less of course) times in that time dealing 50% of his AD as physical damage for each hit and gaining 30% lifesteal for the duration. each hit on Infinite Duress applies Lifesteal, All On-Hit effects and Full stacks of Hungering Strikes passive. Costs: 100 fury.

With these changes I feel like his kit would flow together better because of the relationship that the abilities have together, by using W before you use Q you will be able to get more autoattacks off meaning you get more percentage health damage. Also W and Q being used first greatly buffs the damage of his ultimate because it applies On-Hit effects and gets more hits the higher your attacks speed is.

Would love all the feedback people can give and if you think this is a cool idea vote up and maybe Riot will get some idea's off this for there Warwick rework.

Keep in mind numbers are only really there just for place holders so that people understand what I mean better, if they need buffing or nerfing it's a simple fix.