User blog comment:Krufix/Dota2 - Is it REALLY so much harder than LoL?/@comment-89.80.9.19-20130121133021

I can easily see that you played only a couple of games. Let me be clear: I got +3k games on LoL and got platinium season 2. I also played more than 20k DotA games over the last 6 years. Your statements are based on your experience in DotA, which is very low.

First of all, your facts are wrong. Whoever said to you that there was no keybindings in DotA 1 was wrong. There is customisable keybindings since more than 6 years...

Talking about micromanagement, you forgot Chen, which is 10 times harder to play than the hardest LoL hero. You'll have to play one hero with 4 skills, probably active items (a good chen will have mekansm and some tp scrolls), plus three creeps with their own differents skills.

You also didn't talk about shadow fiend, which is also harder than any LoL hero.

About DotaCinema, you made me laugh. Their channel is exactly the same as Riot's one, except it's more funny, there is more content and more community coverage.

You got wrong the whole stats thing. Let me explain. There is 3 stats: strenght, agility and intelligence. 1 strenght points gives you +19hp and some hp regeneration, 1 agi gives you 1% attack speed and some armor, 1 intel gives you some mana and mana regeneration (forgot the numbers). Beside this, your hero has a primary stat (one of the three mentioned before). Every point that you take in your primary stat gives you +1 damage. That's makes agi heros natural carry, str heros natural tanks, and intel natural nukers/supports. You can of course carry with a str and there is many intel carry (destroyer, silencer, storm, skymage, and so on). The point is, every hero has its own beginning stats and a stats gain per level. That's the same system that LoL's one (except you gain stats instead of damages/armor/mr/hp/etc). That's what makes your whole section about "build are always the same" totally false.

You'll ALWAYS want to check the team you face to think about your build. I could give you 20 differents builds that work on one hero. This is as important as LoL. Oh snap, ennemy's mortred is getting fed? You'll want to go blademail (tank) / hex (support) / abyssal (carry). Our team lack of sustain to siege ennemy's base? You'll go (or ask your team to) meka/urn. I could give you 50 exemples but I think you understood.

Oh btw, the competitive scene on Dota and Dota 2 is great, and the level is far superior to LoL (well, some of them play since 10 years ago).

I'll finish on this: DotA has a far better balancing. I mean, Riot wants to get money. They create an OP champ. They sell it for two weeks then nerf it. Exemples? Xin Zhao, Nocturne, LeeSin, Jayce, Darius, Diana, and many others. So, either they're good salesmen, either they're REALLY bad at balancing. Come on, ALWAYS the same bans. The bans on Dota are never the same.

Conclusion: you're too much of a LoL fan to be objective. Dota is better on some aspect, while LoL is better on some others, you can't deny a game based on your low experience. Your whole post is like: I'm new to LoL, I create a new acc, I fight against the worst noobs ever and I stomp them 10 games in a row with the same build: omg lol so EZ 0skill needed DotA 100% better. Come on...

(sorry for the bad english, I hope you understood me)