User blog comment:Healingmantra/My vision of: Wukong/@comment-3391671-20170708215933/@comment-25281296-20170711070314


 * Some time ago I got an idea, what his new passive could be. If Stone Skin is not the way for him to go, I'll implement a new one, basing on clones.
 * About Crushing Blow - No, I didn't intend to give him more AoE damage, I was rather thinking about poking, that he could miss.
 * The main goal in adding bonus damage to jungle monsters was to give him some help, especially because even live version has troubles clearing the first camps, and with removed attack speed buff he would have even more troubles. But if armor reduction is better... I'm afraid that it will become a with another name. Maybe I should try to find another way of implementing it?
 * About Decoy - I don't believe that by adding it a stun I make it more "one-trick", because note that I also added moving to it - which allows you to both initiate, disengage versus single enemies and send clone forward while going backward to escape from multiple ganks. It also can be used to deal nice damage to monsters, since it deals percent damage and has no upper limit.
 * If I could implement my passive, this can be the tool to have a sure clone for passive, like grants separate  stack.
 * About Somersault - I actually believe that it is very important part of his kit, thematically that is. Since Wukong is a monkey (even if the Monkey King, still a monkey), and monkeys often jump, and they do it nicely - they are agile and so on. And making him have no jumping in base abilities seems to be odd. My firned?
 * About Nimbus Assault - I had two versions of it, one granting invisibility and untargetability, while the second was granting movement speed and slow resistance (for much longer), eventually also granting some health resistance. I decided to go for the first, but if the second would be better, I can do the changes. I can also make the clone controllable, if needed.