Talk:Evelynn/@comment-98.217.185.78-20120308221956

Here's how I would change Eve: Passive: Determined Threat: Evelynn takes reduced damage from all sources and if she takes damages 10 or above her maximum health, all cc that was on her is instantly removed. Cooldown: 10 sec.

Ultimate: Unlimited Demise: Evelynn gains X attack speed, X movement speed, and X health. The cooldown resets whenever Evelynn gets a kill or assist. The heal, atk speed, and movespeed stack together. Ex: Eve got 100, then 200, then 300... Not too shabby.