User blog comment:Willbachbakal/(Item Concept) A New Kind of Crit/@comment-24795478-20150702184534/@comment-1330314-20150703062808

Crit is much rarer in Dota, which also places a greater emphasis on randomness in general. By contrast, League is much more focused around gameplay health, and ever since the removal of dodge back in Season 1 players have been complaining about the random nature of crit. Closer to the core of the matter, however, is that the mechanic carries a lot of power but not that much gameplay, and one of the objectives of the above post is to suggest a model for crit that would carry both.