User blog comment:Sir.chloroplast/A crazy Champ idea/@comment-4952847-20130812121534

Okay first line of this champion: his lore - it's just a major turn-off to see that you didn't go through it seriously. You could've left it blank if you didn't have a full lore planned, but giving 1 sentence like 'something happens and something something' is just very... lame / unprofessional / not serious. Just an advice to fix that up if you want more people to take you seriously.

His passive is nearly non-existant. Consider that an enemy who deals, say, 200 damage, and realise that 3% reflection at level 18 is 6 magic damage before reduction. Say you'd built him with some tanky items and have 3k hp, you'll be dealing 90 magic damage before you die... which is very weak. Thornmail reflects 30% of incoming AA damage and it isn't even used much, so you get my point.

His Q can either be too strong or too weak depending on how you clarify this: do all the enemies that take damage from it get stunned, or is it only the primary target? If it is an AoE stun then it is very OP, but if it is a single target stun with AoE damage as a secondary effect, its damage is on the low side.

His W doesn't scale evenly according to what you wrote, max rank is an increase of 0.2 seconds of silence instead of the 0.4 like the other ranks.

His E shields for way too much in terms of base value, although it does have an interesting effect. As reference, Jarvan gets 510 shield only if he is in range of 5 champions and that has no scaling. A 200 base shield with 12 second cooldown at level 1 means you'll be an immovable wall during all of laning, not to mention reducing enemy vision will mean it's a gank opener as well.

His ulti looks like a clone of Viktor's. What are its scalings? Does it move? Looks pretty weak to me to do 855 damage with no scaling over 9 seconds. Orianna can do more damage than it with her Q and W over 9 seconds.

Overall he is on the weak side and doesn't seem to have a lot of special mechanics aside from reducing enemy vision. Reducing enemy vision is a viable focus but you might want to make it such that his spells are focused more on reducing enemy vision and following up on that.

Example: enemies with reduced vision taking damage from W are feared instead of silenced.

I feel that if you're going to put in the effort to write a blog post about this you should polish up your article, and also there's a champion concept section which I'm sure you're going to get flamed a lot for posting this in the community blog section.