Talk:VPBE/@comment-24385282-20160202032315/@comment-24385282-20160207032622

1 + 2) Sorry, I meant to say . In the case of which, out of the way will cause it to hit you as if it had automatically targeted every enemy in range before the cast time and then applied all effects, including the damage and possible stun. Furthermore, the animation appears to be a projectile, as it surges forward, but this is not the case. The cast time should provide an opportunity for the player to dodge, or if it doesn't do that then the animation should match it.

If the ability is an instant skillshot CC, then you shouldn't be allowed to Flash it but then still suffer the crowd control - the instant application should have prevented you from Flashing in the first case. If the skillshot isn't instant, then you should be able to Flash out of the way and dodge all effects from the skillshot. Neither of these is the case with Incinerate, nor with. You can Flash completely out of the skillshot, but when the cast time completes, you'll take damage and be stunned.

If I Flash .1 seconds before Tibbers appears, then my hitbox should no longer be at that position. My hitbox should be where I am currently, not .1 seconds ago. And don't get me wrong, I'm not saying Riot should make it so can no longer instantly stun with Tibbers or Incinerate. I'm just saying that if I can Flash away before the ability is cast + before the animation appears at my location, I shouldn't be hit.

3) If you have one stack of then a rapid spam of your full combo will mean that you are fully stacked while  is still en route to its target, and none of your other spells will be cast when your stun is ready. They can't dodge the stun in that case. However, if you have 2 stacks or more and cast everything on a target moving away from you, they may be out of range of the ability that has the stun in it.

4+5) To put it simply, I disagree. : Get attack speed and crit, increase your AD but not AS. The rest of his kit isn't difficult to understand either. : When a target is, your will stun them if it hits. This is a normal skillshot, too, so if you Flash outta the way it won't apply any affects, same for all of Jhin's skillshots, but different for both of Annie's. Only difficult part of Brand to understand is  interaction with his passive, since it's much less obvious than the others.

TL;DR: When Annie casts Incinerate or Tibbers and I Flash out of range of both before the animation makes them show up or the cast time is finished, I should not be hit. When it comes to skillshots, the cast time should provide a window of opportunity to dodge.

Think of it this way: When Brand is casting, I can dodge by Flashing. If I Flash out of the skillshot's hitbox during the animation and cast time, I will not recieve any of the effects from the spell. This is not the case with either of Annie's skillshots, but it is the case with every single other ability in the game. This is confusing to newer players and annoying to older players. And her is still boring and practically useless.