User blog:Emptylord/Champions/Standardization and Removing Exceptions

The game needs some of its nuances ironed out, and for things to be more consistent where they make sense to be.


 * General
 * All unit-targeted abilities are now calculated edge-to-edge instead of center-to-center.
 * All instances of the word Snare and Immobilize will be replaced with, with the exception of where "immobilize" is used to describe any crowd control effect that inhibits movement.
 * The "Assassin" class has been renamed "Rogue" to distinguish between the ability to assassinate and a mobile/agile damage dealer. The following champions are no longer classified as Rogues:
 * The following abilities now utilize the per-target cooldown visual aid, as with :
 * This list may be incomplete.
 * The following abilities will no longer factor enemies who spell shield the ability for the purposes of triggering secondary effects:
 * - The gap closer will choose the next closest target.
 * This list may be incomplete.
 * The following effects that can trigger on champion assist now have a reduced assist timer of 3.5 seconds, as with :
 * Implemented.
 * This list may be incomplete.
 * The following abilities will no longer factor enemies who spell shield the ability for the purposes of triggering secondary effects:
 * - The gap closer will choose the next closest target.
 * This list may be incomplete.
 * The following effects that can trigger on champion assist now have a reduced assist timer of 3.5 seconds, as with :
 * Implemented.
 * The following effects that can trigger on champion assist now have a reduced assist timer of 3.5 seconds, as with :
 * Implemented.
 * Implemented.
 * Implemented.


 * Bug fixes
 * The impact damage is now correctly blocked by spell shields.
 * Forced actions (taunt, charm, fear) will no longer affect Rek'Sai until she completes the tunnel (as with other crowd control effects and dashes. They will no longer pull her out of the ground.
 * Two opposing Wind Walls will now correctly destroy one another.
 * Forced actions (taunt, charm, fear) will no longer affect Rek'Sai until she completes the tunnel (as with other crowd control effects and dashes. They will no longer pull her out of the ground.
 * Two opposing Wind Walls will now correctly destroy one another.
 * Two opposing Wind Walls will now correctly destroy one another.


 * Auto-Targeting
 * Standard behaviour is now that if you cannot see them you cannot target them, even if the targeting is done automatically. This is with two distinct exception of effects that thematically "seek-out" and effects that hit everything nearby.


 * The following abilities are now incapable of hitting unseen/stealthed targets:
 * and
 * -  now grants standard sight of burning enemies.
 * -  Fiora now gains sight of her initial target and briefly reveals enemies damaged.
 * and
 * - Saplings will now behave like - capable of changing to a higher priority target after initial target selection, but will lose interest when they lose sight.
 * The following abilities now specify in their tooltip that they grant sight of targeted enemies:
 * The following abilities will grant sight and will specific this in the tooltip:
 * - "Chain of Corruption will grant sight of snared enemies as well as those it's seeking out."
 * The following abilities can now hit unseen/stealthed targets, and will specify this in the tooltip:
 * The following abilities now specify in their tooltip that they grant sight of targeted enemies:
 * The following abilities will grant sight and will specific this in the tooltip:
 * - "Chain of Corruption will grant sight of snared enemies as well as those it's seeking out."
 * The following abilities can now hit unseen/stealthed targets, and will specify this in the tooltip:
 * The following abilities now specify in their tooltip that they grant sight of targeted enemies:
 * The following abilities will grant sight and will specific this in the tooltip:
 * - "Chain of Corruption will grant sight of snared enemies as well as those it's seeking out."
 * The following abilities can now hit unseen/stealthed targets, and will specify this in the tooltip:
 * The following abilities now specify in their tooltip that they grant sight of targeted enemies:
 * The following abilities will grant sight and will specific this in the tooltip:
 * - "Chain of Corruption will grant sight of snared enemies as well as those it's seeking out."
 * The following abilities can now hit unseen/stealthed targets, and will specify this in the tooltip:
 * The following abilities can now hit unseen/stealthed targets, and will specify this in the tooltip:


 * Untargetable
 * Becoming untargetable will no longer cause homing projectiles to fizzle instantaneously. Instead, they will only fizzle upon reaching the target if still applicable.
 * Bouncing abilities whose current target becomes untargetable while en route will only fizzle if there are no other valid targets upon reaching the target - otherwise, they will bounce from an untargetable enemy as normal.


 * Pets and Companions
 * The following companions are no longer trapped in geostationary orbit with their respective champions and will behave more similarly to :
 * The following champion-summoned units now display their collision radius/attack range to their champion (and possibly allies):
 * - Aura radius.
 * - Trigger radius and attack radius.
 * - Trigger radius.
 * The following ability-damage sourced from pets will now be displayed as their ability power and will update dynamically, as with :
 * and - Laser beam.
 * - Basic attacks. Their AD will also be reduced to 0.
 * - Explosion damage.
 * The following autonomous pets now use the same AI logic as and will specify the logic in the tooltip: - "Plants follow, but will also change target to focus a champion recently attacked by Zyra or the current target of Zyra's basic attacks.
 * and
 * - Explosion damage.
 * The following autonomous pets now use the same AI logic as and will specify the logic in the tooltip: - "Plants follow, but will also change target to focus a champion recently attacked by Zyra or the current target of Zyra's basic attacks.
 * and


 * Roots
 * The following abilities are now disabled while rooted:
 * Implemented.
 * The following abilities are will not gap-close while rooted:
 * - "... Nautilus will not drag himself forward if his movement is inhibited."
 * - "... he pulls himself forward... This will not happen if Jarvan's movement is inhibited."
 * - ... dash to the last enemy... This will not happen if Leona's movement is inhibited."
 * - ... dash to the last enemy... This will not happen if Leona's movement is inhibited."


 * On-Hit Effects and Spell Effects
 * The following sources of magic damage now clarify in the tooltip that they will apply life steal: "... will apply life steal and cannot be dodged, blocked nor critically strike.
 * The following sources of magic damage no longer apply life steal:
 * The following on-hit effects now clarify in the tooltip that they will apply spell effects: "... will apply spell effects and cannot be dodged, blocked nor critically strike.
 * The following on-hit effects now apply spell effects and will clarify this in the tooltip: "... will apply spell effects and cannot be dodged, blocked nor critically strike.
 * The following on-hit effects no longer apply spell effects:
 * (activation effect) and (activation effect)
 * The following on-hit effects now apply spell effects and will clarify this in the tooltip: "... will apply spell effects and cannot be dodged, blocked nor critically strike.
 * The following on-hit effects no longer apply spell effects:
 * (activation effect) and (activation effect)
 * The following on-hit effects now apply spell effects and will clarify this in the tooltip: "... will apply spell effects and cannot be dodged, blocked nor critically strike.
 * The following on-hit effects no longer apply spell effects:
 * (activation effect) and (activation effect)
 * The following on-hit effects now apply spell effects and will clarify this in the tooltip: "... will apply spell effects and cannot be dodged, blocked nor critically strike.
 * The following on-hit effects no longer apply spell effects:
 * (activation effect) and (activation effect)
 * The following on-hit effects no longer apply spell effects:
 * (activation effect) and (activation effect)
 * (activation effect) and (activation effect)
 * (activation effect) and (activation effect)
 * (activation effect) and (activation effect)
 * (activation effect) and (activation effect)
 * (activation effect) and (activation effect)
 * (activation effect) and (activation effect)