Talk:Rumble/@comment-5077844-20140913152953/@comment-3546228-20141019013031

When Rumble hits a target with 2 harpoons while having the totalling slow is roughly 91%. It's also the highest possible ingame slow to be applied by one champion.

Obviously 100% slow is impossible because the way slows are calculated with diminishing returns, Rumble manages to get the 91% slow only because of the way his E works - hitting a target twice refreshes the slow AND puts a seconds slow on top of that.