User blog comment:ClariS/My Champion Changes: Leona/@comment-4881935-20120414134939

Haha! Thanks for the response people, I really love it. This is way love feedback. I

Though, I'm still sticking to what I said early and doing this because I just enjoying doing this. Now, I read all the comments and made tons of nerf as everyone stated that what I did was just straight out buff her. After reading that, I decided to nerf her in many fields, but I'm not going to change my design because originally this was meant to be new champion but I quickly realized that her overall kit was way too similar to Leona, so I decided to change Leona for the sake of it. I still love my design and I don't think it's a broken mechanic, just broken numbers.

Change Log
 * Health per level revert back to 87 from 89
 * Armor per level revert back to 3.1 from 3.5
 * Bonus Magic Damage decrease to 10-85 from 20-95
 * Bonus Magic Damage decrease to 40/65/90/115/140 from 50/75/100/125/150
 * Now gains 10/20/30/40/50 armor and magic resist as a base amount, increasing 10% per enemy damaged by Eclipseand capping at 50%. Max 15/30/45/60/75 armor and magic resist.
 * (Old Activate) Gain 10/15/20/25/30 armor and magic resist per enemy damage by Eclipse, capping at 5 enemy. Max 50/75/100/125/150.
 * Cost increase to 80/85/90/95/100 mana from 75 mana
 * Cooldown increase to 20/18/16/14/12 seconds from 16/15/14/13/12 seconds
 * Slow/Stun duration decrease to 1.75 seconds from 2 seconds
 * Cost increase to 100/175/250 mana from 100/150/200 mana
 * Cost increase to 80/85/90/95/100 mana from 75 mana
 * Cooldown increase to 20/18/16/14/12 seconds from 16/15/14/13/12 seconds
 * Slow/Stun duration decrease to 1.75 seconds from 2 seconds
 * Cost increase to 100/175/250 mana from 100/150/200 mana
 * Slow/Stun duration decrease to 1.75 seconds from 2 seconds
 * Cost increase to 100/175/250 mana from 100/150/200 mana