User blog comment:Kenetron/Zahnia, the Floral Tempest/@comment-24862418-20140526045145

I think the passive is too complicated. I think the mana consum isn't needed, instead a cooldown is (about 15-30s). The heal detail on the right should add the 3% current health information. The bonus armor and magic resistance is too high in the early stage. Maybe 35(+4 per level).

The Q damage and CC is quite high. Maybe stun the first one it hit and slow 30% nearby. The damage should be over 4s (it named POISON). I can see that it is hard to hit with the delay but don't give it too much power.

The W heal is okay but there is a problem. The different between W level is not noticable and not worth to be leveled up. It just give an addition of 12 health, increase 40mana while decrease 8s cooldown. Here is my suggestion:

W Passive: Aura healing  8 / 11 / 14 / 17 / 20 every 5s.

W Active: Place a totem, which heal 16/22/28/34/40 over 5s and a bonus +7/11/15/19/21 Ar and MR aura for 5s. During cooldown, the passive is off.

E is okay.

R depends on luck a lot.Without any information about range and radius, no comment.