User blog comment:Qwertyfatcat/A different look on Crit/@comment-1330314-20140209231123

I completely agree with this, and you're not alone in having this opinion. Emptylord also formulated a similar idea for a change in his custom patch notes. Effectively, X% crit chance means that on average you'll deal X% more damage with your autoattacks (with crit damage amplifying said modifier), so bringing crit down to a constant, reliable stat would work wonders in no longer making random chance a factor in fights.

Another thing I want to bring to this is that a lot of champions who could theoretically benefit from crit can't make use of it, as currently you have to fully itemize into crit chance to make any use of it. Champions like, and  incorporate basic attacks into their rotation, and so could potentially benefit from , but the random nature of crit chance makes the item too unreliable to be as useful as it should on them. Dealing a fixed amount of extra basic attack damage would desegregate ADCs and other champions in terms of itemization.