Talk:Ahri/@comment-4882515-20150808011054/@comment-26885243-20150813130630

I don't think pick rates are a good judge of how strong the champion is because it also depends on team comp/champ design/difficulty, but I agree that she is strong and does well in solo queue because it's not difficult to roam and get your team fed,

The passive nerfs only really affect the early game which is unfortunate because that's when I really felt it had a huge impact, but I don't think these nerfs will really affect the win rate that much since early game isn't really Ahri's strong point anyways. I hope that doesn't mean more nerfs,not sure whether they meant to hit her early more or her late since at level 18 that means only a 24 HP heal reduction if you get 12 hits with Orb on the minion wave

[ Not sure whether my calculations are correct, did them in head, somebody please confirm thanks :) ]

Assuming 500 AP:

Level 18, New Passive: (18+45) x 12= 756 vs Old Passive: (20+45) x 12= 780, 24 difference

Level 15, New Passive: (9+45) x 12= 648 vs Old Passive: (17+45) x 12= 744, 96 difference

Assuming 200 AP:

Level 10, New Passive: (5+18) x 12= 276 vs Old Passive (12+18) x 12= 360, 84 difference

Assuming 50 AP:

Level 5: New Passive (3+4.5) x 12= 90 vs Old Passive (7+4.5) x 12= 138, 48

So yeah that loss of heal is gonna suck in lane and mid game team fights are gonna hurt a bit, but it shouldn't be that bad once you get some AP. If Riot was nerfing based on win rates I don't think this was the right nerf, but I guess we can only hope this is it and there aren't more incoming.

Sorry for long read XD I get carried away when typing