Talk:Heimerdinger/@comment-8091380-20130916233538/@comment-5052127-20130922001723

I have to agree about grenade not just being a one-point wonder when supporting with him... the duration of the blind gets a lot longer, and the cooldown decreases with each level as well as the damage getting quite strong. At max rank, with any cdr items, you can easily get a 3 second blind about every 5 seconds, which is really nice. Don't forget the vision they give over walls and into bushes letting you nail people with rockets when you normally couldn't... being able to cast them more often helps you in a lot of ways.

If you practice leading the enemy with the grenades, you can nail them pretty much any time they try to approach you at all or go for last hits, and even when they don't hit, grenades can effectively keep them away or force them to change direction. Rockets are still good, but grenades are a little more versatile and less predictable than rockets in skirmishes and actually have better damage and utility while being more controllable... you don't always have to wait until the enemy goes in front of minions or there ar e no minions around.

His turrets you can leave low rank, as they don't really increase in damage as much as his other abilities do from leveling them, and there really is no need for them unless the enemy is pushing your lane so hard that your carry can't farm at all (which is pretty unlikely considering Heimer has a lot of tools to keep the lane pushed or help reset it, and his passive pushes the lane somewhat even if he's not trying...)