User blog comment:Psychofreak2/Kyra - Chimera/@comment-27802145-20170522141949

Oh! It's finally here! I've been personally waiting for this one to be released ever since I saw her visual depiction.

Her lore sets her as a very typical Noxian (brutal, courageous, and all that other good Noxiany stuff), which isn't explicitly a bad thing by any means. What may prove as a con however is her character's uniqueness, and how the rest of the current Noxian cast may drown her out (currently the only thing which sets her apart from your go-to Noxian grunt/commander is her capacity for Vastayan magic). This could easily be solved though by giving her a more refined personality, or by even just simply expanding her as a character in Runeterra, so I believe there's no need to fret any longer about this.

Now onwards to the kit (I'll be exempting a review on the base stats, as my judgement on precise numbers are as good as anyone else's)!

Truth be told I consider stance-champions a pretty old design approach, as in you seldom see them being incorporated into the newer designs of champions, both official and custom (the current craze seems to be split between "unique" scaling and hyper mobility, both of which inherently don't work well in tandem with the stance mechanic). This doesn't outright mean that I deem it a bad design approach, but what it does mean that it will take some genuine creativity to make it work and have appreciable value among the newer roster.

Now at first glance, it seems that what you have here for Kyra is "meh" at best. I apologize in advance if this seems dismissive of your work, as that is not my intention. What I mean by "meh" is that, despite the all round creativity of Kyra (each ability representing a power she stole from the Vastaya), she's still hindered by the general paradigm of the stance mechanic, that being "abilities give bonus effects; these effects differ from each other for the sake of uniqueness, but because of this they lack any notable synergy". This can also be seen in, where at the core he's basically a naked man, with each abilities giving him a "suit of power" of sorts. These "suits" allow him to function as a champion, but there is little to none interaction going on between these "suits", leaving behind a champion who is basically useless if his numbers aren't good enough. Compare this to the newest support ; I'm confident that the contrast in kit synergy will speak for itself, without me having to elaborate on it.

There are some merits to be given though. The fact that Kyra can have more than 1 active stance proceeding level 4 does make way for some pseudo-synergy, though this isn't true synergy of course. The only problem this has on Kyra is that this doesn't fix her nature of "have sufficient numbers or be garbage", with her second passive of her dealing bonus damage to enemies under a condition only adding to compliment this problem.

The way I personally see it, is that if you wish to improve Kyra for the better and set her apart from, you need to find a way to make the abilities work together. Think interconnectedness, rather than stacking; the kit should be a jigsaw puzzle, with each piece being that champion's capacity for one of their strengths; what a kit shouldn't be is a jenga tower with each level representing an ability to be used in a certain situation. Granted that some pieces are missing, jigsaw puzzles will show an incomplete picture, whilst jenga towers will just collapse on itself.