Talk:Sight/@comment-26815373-20151224051711

I think it says something profound about League of Legends - and it's players - that there were, until now, zero comments on this page. Interestingly, the page for stealth has hundreds of comments, most of them asking questions about how such and such interacts with this or that.

The vision game in League (the ways with which players can interact and play with sight) is in a dismal state. The reason for this, I think, is that Riot, through obliviousness or fear, has yet to really tackle sight, stealth, detection, and vision-denial as core gameplay elements like skillshots, AoEs, and displacement effects. Do you disagree? Tell me why, then, in a game with over 100 champions, over 75 'completed' items, and scores of runes and masteries, the number of those things that interact or play with sight, stealth, detection, or denial, are limited to a dozen abilities and 2-3 items?

I pointed out, in this article, some possible solutions. You might notice that I 'predicted' what would become the debuff. Personally, I'd call it and remove Teemo's unique 100% miss chance from the game. How long before Teemo's blind gets the same treatment? I guess we'll see. That is beside the point, though, which is: playing with vision in a manner similar to and  is a simple yet effective way of giving their kits power without overloading it or dealing tons of damage!

How effects such as stealth and true sight are presented to the user of such effects and his or her opponent is important for clarity, counterplay, and flavor.

We all know that sight 'wins games' but it goes beyond that. The majority of this game's action revolves around imperfect information as each team constantly maneuvers for a new angle of attack, trying to get picks or bait the opposing team into a bad position. Too much sight removes a lot of this dynamic, but the answer isn't to remove player's options for gaining sight. The answer, IMO, is to introduce more stealth, detection, and denial such that the forms of sight are much more vulnerable and no guarantee of safety.

I may be alone in thinking this, but I'm convinced that the health and future of this game is entwined with stealth, detection, and denial. To that end, it is crucial that Riot start exploring that space because as it stands vision, which includes sight, stealth, detection, and denial, is the least explored design space in the game.