Board Thread:General discussion/@comment-4881935-20121212043456/@comment-5209745-20121213040336

First of all, I'm pretty sure we're spinning around something we're neither of us neglecting. I'm just saying that Brutalizer is obviously made for AD casters just like Zeal is made for carries, and you're saying that just because an item is made for a specific role doesn't means that others can't make use of it. I feel both statements are true, so let's just throw this away, ok?

Secondly, I feel your loss. Just like you, I loved the old one. It's not that I complain hoping for Riot to revert it, or at least settle it in an intermediate point where it's old owners and it's new ones can use it, if I wanted that I would be complaining directly to Riot (Like I've done once or twice). Either if we agree about the old TBC usage or not, what I'm trying to do here is not turning Youmuu's into the old TBC, just make it useful for everyone, not just AD casters, and as I said, imo that goes trhough making the AS more accesible. But if you don't follow me when I say that Youmuu's should be an AD caster, I'll try to explain with some examples, given the fact that I'm not a native and I find hard to explain myself when it comes to complex sentences:

Zeal, a carry item > Phantom Dancer, a carry item.

Phage, a bruiser/AD caster item > Frozen Mallet, a bruiser/AD caster item.

Warden's Mail, a tank item > Randuin's Omen, a tank item.

The Brutalizer, an AD caster item > The Black Cleaver, an AD caster item.

As before, I'm not saying that these can't be used by other characters (Well, the new TBC sorta can't be used in others), but they have the purpose to fulfill primarily an specific role. Youmuu's Ghostblade is built from an AD caster item, but it's purposeless, no AD caster wants AS or crit, and even if it could be useful on carries (Which, if it was, we wouldn't be discussing this), then why make it from an AD caster item? Why not from a Zeal or something more carry-specific? One way or another, even if we want to make it useful for everybody, it needs a primary role to fill, which is hard to find when you realize the fact that it doesn't actually fill anyone.

Now, cutting to my suggestion, you're right that it may incentive players to not engage before it's fully charged, true. But what I meant (And I'm hoping that I didn't explain myself clearly) is that: You run, this item begins to charge, you attack, this item stops charging and your charge is spend for the next 4~6 seconds, then it restarts charging. Maybe it's not the best mechanic for that, tho.

The movement speed is fine, but other items actually provide better attack speed with other, more useful stats. Most carries will get a LW and 2 PD/1 PD+1 Statikk, so it's pointless on them, and then most AD casters will get a LW/TBC and at least one BT, so it's pointless too. What's left? Bruisers? I'm not so good with bruisers than with carries and AD casters, but I can tell you, I don't see this as it is on anyone of my characters, which combined that most people don't use this... Well, at least I get that yeah, it's terribad.