User blog comment:TakaHann/Gravitatus, the Mage of Vectors/@comment-16210885-20130903090113

Second patch finished. This will be the summary of the two patches so far:


 * Stats, such as attack speed and armor, to make Gravitatus slightly more squishy.
 * Compass: Given a slightly different scaling, granting it a slight buff by having more slow in later levels.
 * Vector Force: Forced movement nerfed, in trade with giving the enemy cast a point-drag mechanic instead of an auto-pull. No more stun.
 * Magnetic Shards: Passive revised mechanics-wise. Still grants armor, magic resistance and magic damage to nearby enemies every second. Now the stacks are not permanent, neither are they consumed by basic attacks when at ten stacks. Instead, stacks are granted heavily by abilities, but decays when an ability isn't used in a while. Stacks now also grant bonus damage to basic attacks.
 * Gravity Bind: No more true damage based on enemy armor and decaying slow. Also, range decreased while delay also has been increased. Cooldown has increased, but passive range has increased also.
 * Magnetic Rend: True damage changed to magic damage. Cooldown also increased slightly. While polymorph has been nerfed into a shorter silence and lesser slow, the initial damage is increased by a buffed scaling.

What will come in the next patch? Possibly either quotes or development.