User:Lukeatlook/Template:Items/AP/Durability

Durability
AP items with defensive stats - armor, MR and health.

AP+MR

 * +80 ability power (+20), +30 magic resistance (+5), +50% base mana regeneration, +10% cooldown reduction (-10)
 * Restores 2% of missing mana every 5 seconds.
 * Restores 15% of your max mana on kill or assist.
 * Grail loses 300g worth of CDR and gains 400g worth of AP - and is 100g cheaper. CDR is now found in other - new and old - items. Grail becomes centered around its AP, MR and mana regen.


 * +60 ability power (-10), +50 magic resistance
 * Reduces the magic resistance of nearby enemies by 25%. (700 range) (rebalanced)
 * Redefined as a mage bruiser item, with less AP and more anti-MR approach (instead of squishy-stomping one). The debuff is weaker than the old one until about 90 MR (keep in mind flat reduction comes before the 6% penetration from masteries). Just like with, it's an alternative to and doesn't work that well with it. If MR reduction becomes too problematic, it can share the debuff name with , making sure the two reductions don't stack.

AP+Armor

 * (new item)
 * Recipe: +  + 730g (total cost: 2500g)
 * +60 ability power, +50 armor, +300 mana, +20% CDR
 * Upon taking lethal damage, prevent it and become immune for 0.5 s. 180 second cooldown.
 * For midlaners, this should be an alternative to Zhonya's Hourglass as their anti-AD core. Possible option for AP bruisers or supports. Will probably ruin Zed's day. The effect is very much based on a mage spell "Iceblock" from Hearthstone.


 * Unchanged.

AP+Health
Items with less than 400 health in other sections: (DPS),  (Utility)


 * (new item)
 * Recipe: +  + 715g (total cost: 3200 gold)
 * +40 ability power, +600 health
 * +20 magic penetration
 * Copy all temporary buffs from target enemy champion and put them on yourself for 20 seconds or until they run out. 90 second cooldown. (700 range)
 * For the buff to be considered "temporary", it needs to be timed or disappearing when out of combat. See Buff (with few exceptions).
 * Magic penetration from this item doesn't stack with or . This one is suited for tanks and mage bruisers as a replacement for  and can bring some absurdly fun results.


 * +60 ability power, +400 health (-50), +400 mana (-50)
 * On leveling up, restores 150 health and 200 mana over 8 seconds.
 * This item gains 10 health, 10 mana and 2 ability power every minute, up to 10 times.
 * A small yet impactful change - cost reduced, base stats slightly lowered. Can be now picked up a tiny bit earlier.


 * (new item)
 * Recipe: +  + 730g (total cost: 2500g)
 * +400 health, +40 ability power, 20% cooldown reduction
 * Gain 40 ability power and 15% spellvamp for 10 seconds. 60 second cooldown.
 * It resembles Youmuu's Ghostblade a bit - not so overbearing during laning phase, but can give you an edge over your opponent in an all-in fight.