Talk:Rumble/@comment-4677525-20120724082514/@comment-71.142.70.239-20120724161825

It's not really the winrate that determines whether the champion is good or not. The first thing to realize is that Rumble's kit makes it easy to snowball, and his ult is like Malphite and Amumu's ult. Amumu has a win rate of around 55%, which is extremely high, I think around the top 5. Yet pro teams don't use him often, and if they do, it's for the team composition. It's not that Amumu is OP, but rather his abilities mean GO for the team, and is a great initiator. Rumble is like that; if your team sees you going balls deep and then use your ult, they realize to go in. While it's true the win rate did go up, you have to take in how rare Rumble is, how no one knows how to counter his skill set, etc. I would know personally, as my win rate with him is 85% with 18 wins and 3 losses.

I'm actually fine if he gets nerfed. But Phreak and Morello were just trying to prove a point in the wrong way. When I joined League (Season 2), I didn't use Rumble that much before the QoL changes. I'll have to admit that. But when I did use him, I used the exact same playstyle, and the exact same methods to win the lane. Imo, it wasn't THAT hard to land all the ticks, though apparently it has made a big difference. Another thing is that the Flamespitter is designed to probably hit a target in a 60 degree area. Reverting back to when you only hit around 3 ticks average (what they're assuming), is pretty absurd imo. Turning should make you miss one tick, maybe, and then turning again might waste 2 ticks (if they're trying to get around you). On AVERAGE, you should hit 4 ticks previously, and 5-6 if the opponents just stand there and are stupid. Not the few ticks before.

What I'm mad about is that Phreak and Morello just tried to justify his nerfs through his Q damage. If they intended for it to do that much, then it SHOULD hit that much against say... an average player, and a bit less for a smart one. But making it so you SHOULD miss against an opponent imo is just stupid. This is just my opinion though, and is subject to argument. Either lower the base damage, or keep it as it just is if they wanted to "nerf" it. Not nerf it so you won't hit as much while turning/maneuvering.