User blog comment:JBox2D/Templar Assassin: Attempted DOTA Crossover/@comment-4012115-20140218225819/@comment-24090662-20140220022232

She's ranged here too. I forgot to put it down, done now.

The split effect is still quite hard to use. It's a line, not a cone, so you're not going to be hitting more than two people at once unless they're dumb. Her autoattack range is still lower than urgot's.

I removed the armor reduction scaling. I'm going to keep the numbers the same: it's supposed to remove most of a squishy target's armor when it's maxed.

I'm toying with the idea of lowering the ult range, but making it so she can also blink at an increased range to an area near one of her traps.