Talk:Tristana/@comment-5663971-20130809143737

I know she's in a relatively nice place right now... But if I were a developer there in Riot and given the chance to tweak and rework Tristana to "fun" levels of play, these would be a few of the things I would put to testing phase:

Passive: Passive is good - this is what makes her transition into hypercarry status, and I would like her to remain so.

Q: Strong, and still fine - Gives Tris a small cooldown gate where she could get caught with Q on cooldown.

W: Ah, This falls away thematically and functionally. I would not tamper with the reset mechanics. BUT, I would move the blast and the slow on the jump origin--not the destination. It's a rocket jump for cryin' out loud! A nerf on AP tris's long range burst and all-in potentials, but a VERY strong kiting mechanism and escape especially against the league of gapclosers. ;P

I'd also take away that GOD AWFUL cast time. Fluidity is key to a reset mechanic.

E: More useful for AD Tris than AP Tris, IMO. 5sec DoT is not that useful on an epic AP Burst. But the grievous wounds is useful in a mid-game duel against a lifestealing ADC. The passive unintentionally pushes the lane, too. I'd rework this though... into-- a small angle conic(or linear) skillshot with scaling range on her passive. The damage has good AD scaling and decent AP scaling, BUT would be split upon all targets hit. It would be quite spammable up to 4sec CD on max, and gives a debuff for 2(?) sec that gives grievous wounds and the target explodes if it dies with the debuff active. This would make her AP useful on extended encounters, open Lich Bane for choice, and give better counterplay/dueling.

R: Is not necessary to be changed.

It's just a wild try to change her. Hit me community!