User:KeithCornell/CPN:Champions2

''Bard has been in a tough spot from release, as his role requires him to regularly roam out of bot lane to pick up chimes. Tweaks to Caretaker's Shrine and buffs to AP scalings should give him the little push he needs.'' ''Blitzcrank is currently extremely binary: either you land hooks, or you don't and you're near useless. He also has that tendency to take kills from his team while dropping his combo on his unfortunate victim.''
 * Chimes disappear and stop spawning when Bard has collected 150.
 * Enemy champions can step on chimes to destroy them.
 * Meeps damage modified to 45 (25 for each 10 chimes collected), up to 420 for 150 chimes from.
 * Meeps damage is now halved for enemies hit by the cone to 20 (15 for each 10 chimes collected), up to 245 for 150 chimes.
 * Meeps slow is now 50%, decaying over seconds, halved to 25% for enemies hit by the cone.
 * Disable duration increased to seconds.
 * AP scaling increased to from 65%.
 * Movement speed bonus removed.
 * Minimum heal changed to  from.
 * Bonus per second changed to  from.
 * Maximum healing changed to  from.
 * Now also restores  mana to allies, plus   per second, up to.
 * Cooldown decreased to seconds from.
 * Travel speed modified to 200 (100% movement speed).
 * Ally bonus movement speed decreased to % from.
 * Bard now gets double the ally speed bonus, resulting in an increase to % from.
 * Cast time decreased to second from  second. Projectile travel time increased to ~ second from ~ second.
 * Cooldown decreased to seconds from.
 * Ally bonus movement speed decreased to % from.
 * Bard now gets double the ally speed bonus, resulting in an increase to % from.
 * Cast time decreased to second from  second. Projectile travel time increased to ~ second from ~ second.
 * Cooldown decreased to seconds from.
 * Cooldown decreased to seconds from.
 * General:
 * Attack animation improved.
 * Base mana increased to 320 from 267.2.
 * Shield changed to from.
 * Duration decreased to 5 seconds from 10.
 * Mana cost decreased to 80 mana from 100.
 * Damage removed.
 * Cooldown decreased to seconds from.
 * Hitbox width decreased to 50 from 70.
 * Range decreased to 800 from 925.
 * Missile speed and pull speed increased to 2000 from 1800.
 * Pull distance is now half the distance between and his target.
 * Mana cost removed.
 * Now grants 75% movement speed ramping up over seconds, for a duration of 5 seconds.
 * Self-slow duration increased to 2 seconds from.
 * Attack speed decreased to % from %.
 * Mana cost increased to 50 from 25.
 * Physical damage changed to   from.
 * Passive removed.
 * Cooldown increased to 60 seconds from 30.
 * Damage decreased to  from
 * Now deals less damage the closer the enemy is to him, down to 50% at 225 range and less.
 * No longer silences but enemies by 99%, decaying over  seconds.
 * General:
 * Base mana increased to 335 from.
 * Cost increased to 80 mana at all ranks from 50.
 * Cooldown increased to from
 * Range decreased to 1000 from 1050.
 * Stun duration decreased to seconds from 2 seconds at all ranks.
 * Cost increased to 100 mana at all ranks from mana.
 * Cooldown decreased to seconds from 10 at all ranks.
 * Damage modified to  from.
 * Empowered damage modified to  from.
 * Mana cost decreased to 50 at all ranks from.
 * General:
 * Armor growth decreased to 4 from . Armor at level 18 decreased to from .
 * Stun duration decreased to seconds from.
 * Cooldown on-hit damage increased to 25% of stun damage (82*Braum's level) from 20% (*Braum's level).
 * Mana cost modified to 70 at all ranks from.
 * Health scaling removed.
 * Now scales with.
 * Range increased to 700 from 650.
 * Now cannot be self-cast.
 * Bonus armor modified to  from.
 * Bonus magic resist modified to  from.
 * Duration decreased to 3 at all ranks from.
 * Movement speed removed.
 * No longer completely negates the damage from the first projectile.
 * No longer blocks projectiles from ultimate abilities. Braum still takes reduced damage from them.
 * Now knocks up point-blank enemies for the full duration instead of the first enemy hit.
 * Ice field duration increased to seconds from 4 at all ranks.
 * Slow decreased to 40% at all levels from %.
 * General:
 * Attack speed growth decreased to % from 4.
 * Attack damage growth increased to from . Attack damage at level 18 increased to 125 from 91.
 * No longer gains double the stacks when attacking from the brush.
 * Headshot stacks are now displayed as a bar under Caitlyn's mana bar, like Annie's Pyroclasm.
 * Attack speed removed.
 * Mana cost increased to 100 at all levels from.
 * Damage increased to  from.
 * Secondary damage decreased to 50% ' from 67% '.
 * Mana cost removed.
 * Cooldown decreased to 10 seconds at all ranks from.
 * Maximum charges decreased to from.
 * Root duration decreased to second from 2.
 * Bonus damage removed.  against trapped targets instead ignore.
 * Arm duration decreased to 1 second from.
 * True Sight duration decreased to 3 seconds from 9.
 * Caitlyn can only place 3 traps regardless of 's rank.
 * Range decreased to 900 from 950.
 * Damage and slow removed. Instead roots the target for 1 second.
 * against netted targets ignore.
 * Cooldown increased to seconds from.
 * Damage modified to  from.
 * Now applies on-hit effects instead of spell effects.
 * Now can crit, dealing bonus physical damage.
 * Now can proc Headshot.
 * Now fires immediately if fired at a trapped or netted target.
 * Cooldown modified to seconds from.
 * Now registers a damage type when Camille attacks an enemy champion or large/epic monster, then triggers when she takes damage from one of those sources.
 * Cooldown decreased to seconds from.
 * Movement speed modified to a flat for 3 seconds from % for 1 second.
 * Now also grants % attack speed for 3 seconds.
 * Now can only hit the target of . Camille will use the non-empowered version against other targets.
 * True damage removed.
 * Now is a and deals 1% more damage for each 1% critical strike chance.
 * Mana cost increased to 70 mana at all ranks from.
 * Cooldown modified to seconds from.
 * Damage modified to from.
 * Cooldown increased to seconds from.
 * Cast time increased to second.
 * Missile speed and dash speed increased to 2000.
 * Attack speed removed.
 * Zone duration decreased to 3 seconds from 4.
 * Knockback duration decreased to second from 1.
 * On-hit damage now only affects the locked target.
 * Mana cost increased to 80 at all ranks from.
 * Cooldown increased to 4 seconds from.
 * Range decreased to 800 from 850.
 * Damage per second increased to  from.
 * Total damage increased to  from.
 * Cooldown decreased to seconds from.
 * Damage modified to  from.
 * Maximum damage increased to  from.
 * Slow decreased to % from, but does not decay over the area's duration.
 * Mana cost modified to 50 mana at all ranks from.
 * Cooldown increased to 1 second from.
 * Bonus damage decreased to  from.
 * Heal removed.
 * Slow increased to 100% from 40%, but decays over its 2-second duration.
 * Updated. See here for more information.
 * cooldown is no longer static.
 * Mana cost modified to 80 mana at all levels from.
 * Cooldown modified to seconds from 8 at all ranks.
 * Reveal duration decreased to 5 seconds from 6.
 * Now always drops 5 bombs.
 * Damage per half-second decreased to from.
 * Maximum damage decreased to from.
 * Now disables Corki's basic attacks.
 * Duration decreased to seconds from 4.
 * Now fires a cluster of bullets every seconds, that pass through one unit each. (The first cluster comes after 0.25 second, resulting in 10 ticks of damage.) Every wave decreases armor and magic resist by  for 3 seconds, for a maximum of.
 * Damage modified to   from.
 * Maximum damage modified to   from.
 * Doesn't apply spell effects, but applies on-hit effects to all targets if it hasn't already applied them in the last 1/ second.
 * Recharge time increased to from.
 * Now immediately gets 7 charges when getting its first rank.
 * Displays a bar displaying whether or not Corki's next missile is a, similar to Jhin's ammunition. (Only displays three ammunition, with the last one being the Big One.)
 * Now deals half-physical half-magic damage, and applies on-hit effects to the target it hits.
 * Damage modified to   from.
 * The area of effect only applies a scaling.
 * Damage per second increased to  from.
 * Total damage increased to  from.
 * Cooldown decreased to seconds from.
 * Damage modified to  from.
 * Maximum damage increased to  from.
 * Slow decreased to % from, but does not decay over the area's duration.
 * Mana cost modified to 50 mana at all ranks from.
 * Cooldown increased to 1 second from.
 * Bonus damage decreased to  from.
 * Heal removed.
 * Slow increased to 100% from 40%, but decays over its 2-second duration.
 * Updated. See here for more information.
 * cooldown is no longer static.
 * Mana cost modified to 80 mana at all levels from.
 * Cooldown modified to seconds from 8 at all ranks.
 * Reveal duration decreased to 5 seconds from 6.
 * Now always drops 5 bombs.
 * Damage per half-second decreased to from.
 * Maximum damage decreased to from.
 * Now disables Corki's basic attacks.
 * Duration decreased to seconds from 4.
 * Now fires a cluster of bullets every seconds, that pass through one unit each. (The first cluster comes after 0.25 second, resulting in 10 ticks of damage.) Every wave decreases armor and magic resist by  for 3 seconds, for a maximum of.
 * Damage modified to   from.
 * Maximum damage modified to   from.
 * Doesn't apply spell effects, but applies on-hit effects to all targets if it hasn't already applied them in the last 1/ second.
 * Recharge time increased to from.
 * Now immediately gets 7 charges when getting its first rank.
 * Displays a bar displaying whether or not Corki's next missile is a, similar to Jhin's ammunition. (Only displays three ammunition, with the last one being the Big One.)
 * Now deals half-physical half-magic damage, and applies on-hit effects to the target it hits.
 * Damage modified to   from.
 * The area of effect only applies a scaling.
 * Damage modified to   from.
 * Maximum damage modified to   from.
 * Doesn't apply spell effects, but applies on-hit effects to all targets if it hasn't already applied them in the last 1/ second.
 * Recharge time increased to from.
 * Now immediately gets 7 charges when getting its first rank.
 * Displays a bar displaying whether or not Corki's next missile is a, similar to Jhin's ammunition. (Only displays three ammunition, with the last one being the Big One.)
 * Now deals half-physical half-magic damage, and applies on-hit effects to the target it hits.
 * Damage modified to   from.
 * The area of effect only applies a scaling.
 * The area of effect only applies a scaling.