User blog comment:Numinous J/Benji, the Menace on Wheels/@comment-1330314-20160524213922/@comment-26378838-20160524230254

Thanks for the feedback! 6) I placed Fighter as his primary role and not Support because I had to incorporate to avoid making Benji players that would opt to buy the Rulebreaker upgrade feel ripped off by buying  for nothing. That tipped the scales towards Fighter because he was dealing mixed damage and could pack a punch if built, which is something supports rarely can afford.
 * 1) The reason why I made Hextech Drivinson a pet rather than part of Benji was to both implement the upgrade system and to introduce more counterplay to his kit (like the AoE damage, player-created terrain and ) because I was afraid he didn't have enough with his kit.
 * But, considering you denoted the counterplay element that is present, I'll actually follow the majority of your suggestion and no longer make it a separate object, give Benji normal base movement speed plus bonus movespeed out of combat and ranged attacks.
 * However, I'll not get rid of all upgrades because it makes thematic sense to not purchase boots as someone riding a vehicle and it'd be natural for him to want to pimp his ride. I'll keep the Mist Cannon and Utility upgrades since they're not as dependent of Hextech Drivinson being a pet.
 * 2) Will do the changes to the cone duration on Obfuscating Headlight
 * 3) Will do the changes to Oil Spill except the decaying slow bit; I'd rather give enemies scaling turn rates.
 * 4) Pack-A-Punch acts like the first description you gave: Benji is on position A and the enemies on position B (ahead of A) and, after usage, Benji will be on position C (behind A) and the enemies on position A. It's meant to good Benji players to enemies into Oil Spill and avoid the riding ally fizzling their skillshots.
 * I didn't place a tether behind Benji because it'd be too -ish for my tastes but might consider it if it works better. Have to really think about it.
 * 5) I'll be perfectly honest, the ultimate was pretty much the last thing attached to the kit because I wanted to incorporate drifting in his kit and this was the best I could come up with.
 * Your idea is a lot better mechanics-wise, but lacks that drifting aspect; what'll do is make him channel by spinning in place to create friction and then unleash the the flame of your ultimate idea.
 * But, considering I'm ditching the Defense upgrades and thus ditching the AD ratios too, his roles will be switched and he'll be a merry close-range Support.