User blog comment:Reilock/Retiring Dominion: Thoughts/@comment-5557556-20160212175845/@comment-1990160-20160223080731


 * 1) The game is about objective control, or "capture and hold". Sitting under a "tower" or "node" is incredibly passive, and the entire game mode is all about action.
 * 2) It's basically an inscribed pentagram. Sure it's simplistic, but the tight quarters create fights and action all the time. More experienced players can use the fog of war & limited vision quite effectively, and just being in the right place at the right time is an important part of basic Dominion strategy.
 * 3) You're entirely wrong. This is the point where it stops being "no, you just don't enjoy playing the game mode" and transitions to "no, you've just never played the game mode with your brain turned on". Minions do so much damage that if you try capping a point with 300 health, that siege + double caster wave has a non-zero chance of killing you within 8 seconds. Pushing out a wave & stacking up two waves can passively push and neutralize a point if not answered.
 * 4) Lack of balance... yes, but that's on Riot's end. Your issue sounds like you somehow expected to play a zero-mobility squishy and run away until you could find a nice safe tower to cower behind... which isn't what Dominion is about. Balance-wise, there's a hell of a lot more variety in viable champions, with most being way more viable than they are on SR (ex. Taric).
 * 5) Sounds dumb. You know what this reminds me of? Guild Wars 2 World vs World changes, October 2015. And pretty much everyone unanimously  hated it. You can try reading more about it, but the gist of it is this: Players played the game mode for fun by running around and getting into fights. The developers changed 3/4 of the maps (all the same but for different servers) into massive sprawling vertical expanses with a whole host of little gimmicks and mechanics, and then nobody wanted to play it because A) it was so fucking big B) the PvP aspect went entirely down the drain.