User blog comment:Herzinth/Shula, the Endless Summer/@comment-24950751-20141227113000

The general concept of this kit is quite nice but with some not-so-reasonable settings. This champion currently does not have any substantial gap closer and crowd control abilities to engage the target.

The ultimate has a long range and comparatively low cooldown, but 3 seconds of maintaining the tether is just too long to make it effective, and using a 60 seconds cooldown ability to engage a single target is not quite sufficient for a champion. The distance required to break the tether is not stated, so it really depends.

The Q can offer considerable amount of burst damage by pre-enacting the ability and then use two consecutive ones on a target (don't know if this is done intentionally or not), but the rest of the kit cannot offer enough damage output for an assassin.

E scales with attack damage and this is a bit confusing in conjunction with all other AP-scaling abilities; probably this could be revised.

Basically this champion lacks teamfight potential and would be largely improved by adding a dash and/or crowd control into the kit.