User blog comment:HeresyHorus/Critical Strike Chance/@comment-6061249-20140414190422

I have a simple yet awesome proposition for crits.

Instead of critical hit chance, let's put here critical damage stat. It's simple - instead of pseudo random chance, you'd get a damage increase for basic attacks based on your critical damage percent (capped at 100% ofc). All current items with their critical chance would be switched to critical damage in 1:1 scale. Would delete luck factor by having stable amount of damage on every attack, resulting in nearly same DPS as crit chance yet it wouldn't give you a victory because you got more often proc at your hits. You get what i mean, right?

Thoughts?