Talk:Lissandra/@comment-26524757-20160329181333

This is my idea to help Lissandra fall more in line with her lore along with how I think her passive can be fixed. This is a major remake and the new numbers are just there to help visualize this. My humble idea would be this:

Iceborn: All of Lissandra spells leaves Black Ice in the spell's path and causes enemy champions hit to also leave a trail of Black Ice for 3 seconds. Black Ice's corruption allows Lissandra to activate her Glacial Path to blink anywhere the Black Ice is. This blink shares it's cooldown with Glacial Path current cooldown and the blink cannot be activated if Glacial Path is already on cooldown. Additionally all champions other than Lissandra traveling over Black Ice will be slowed by 5%/10%/15% (levels 1/7/13) for 1.5 seconds. This would also exclude the enemy with the Black Ice debuff because the trail is being formed behind him. If that champion were to cross another Black Ice path then he would be slowed as well. Iceborn's Black Ice has a cooldown of 10 seconds, lowered by one second each time Lissandra applies crowd control, excluding crowd control spell effects from items or from Iceborn.

Ice Shard: Change the mana cost to 50/55/60/65/70 and slow changed to 17%/19%/21%/23%/25% to compensate for the new CC added with the innate. Damage remains the same

Ring of Frost: Everything remains the same but add a shield to Ring of Frost for 30/40/50/60/70 (+ 40% AP)  when Lissandra hits an enemy champion with her W. Each enemy champion hit beyond the first increases the shield strength by 10% for a total of 42/56/70/84/98 (+ 56% AP).

Glacial Path: Active: Lissandra  casts a claw of ice that moves forward in a line, dealing magic damage to all enemies it passes through. Reactivating  Glacial Path  consumes the claw and blinks Lissandra  to its final location. If Glacial Path blink was consumed on Black Ice Lissandra can instead activate Glacial Path to deal  70 / 115 / 160 / 205 / 250  (+ 60% AP)  magic damage to all enemies currently on Black Ice, consuming and removing all Black Ice from the field and rooting enemy champions hit for 1 second. Each rooted enemy counts towards I'ceborns'' cooldown reduction. Everything else remains the same.

Frozen Tomb: Remains the same