Talk:Critical strike/@comment-4947142-20120528164139/@comment-4087140-20120528173913

Critical hits actually use a warped random number generator to determine if each attack will be a crit. Instead of just "here, you have a 25% chance to crit on each hit," it's actually "here, you have a 10% chance to crit on this hit. That one missed? Okay, 20%. That one missed too? 30%. There we go! Back down to 10%." Except instead of 10% it uses some value (which is mildly time-consuming to calculate) which, in the end, yields an average number of crits equivalent to having a 25% chance on each attack.

The result of this is that it is literally impossible to have an infinite string of non-crits (unless the chance is 0% of course), and it is also very unlikely to get a long string of crits because the chance is much lower immediately after getting one.

So it's not quite as broken as one would initially suspect. But yes, I dislike crits in general.