User blog comment:PurpleWii/The Evolution of the Tank archetype./@comment-1330314-20160425182609

I have sort of mixed opinions on the conclusion here. Sure, tanks get to do more damage, but usually against tankier enemies, hence why so many of them have percent health damage. That type of damage is usually deliberately added instead of flat values so that tanks end up dealing less damage to squishies, and tanks aren't meant to deal that much damage overall (unless you're, though her damage has been a little overtuned since release anyway). I also kind of disagree with calling a tank: I personally think the core difference between a tank and a bruiser is that tanks try to get hit, and depend on their ability to draw focus onto themselves to be powerful, whereas bruisers just tend to be tanky because they need to be in order to survive combat. With this in mind, Gragas doesn't really derive power from taking damage, he's just fat enough (literally) to jump in, juggle an enemy to death and keep on brawling. By contrast, champions like, or  either deliberately place themselves in harm's way or force you to attack them, and even more figher-ish tanks like  and  output so much constant team-wide disruption that not focusing them will severely hurt you in the long run. Bruisers, on the other hand, tend to output crowd control in smaller bursts, and lack a "true" tank's ability to either constantly lock down a single target or cripple several enemies at once (or at least they should, since some fighters like Gragas, or  have almost tank-level CC).