League of Legends


 * This article refers to the actual game. To see the in-game entity, visit The League of Legends

League of Legends (or as it was previously known, League of Legends: Clash of Fates) is a multiplayer online battle arena (MOBA) genre video game developed by Riot Games, to operate on the Microsoft Windows operating system. It was first announced on October 7th, 2008 and released a year later on October 27th, 2009. The game was in beta from April 10th, 2009 to October 26th, 2009.

Two main protagonists for the popular Warcraft III mod, Defense of the Ancients: Allstars (commonly abbreviated as DotA), Steve "Guinsoo" Feak and Steve "Pendragon" Mescon are involved with Riot Games in the process of making of League of Legends. Guinsoo created DotA: Allstars from the original DotA, created by Eul, by adding his own mix of content, including over 40 heroes, numerous items, and various gameplay changes. Guinsoo then passed DotA: Allstars on to its current developer, Icefrog. Pendragon, who is the Director of Community Relations for Riot Games, helped create the DotA: Allstars website along with its forums, and is still currently working on DotA: Allstars alongside League of Legends. You can register here

Development
The idea of a spiritual successor to Defense of the Ancients that would be its own stand-alone game with its own engine rather than another mod of Warcraft III began to materialize at the end of 2005. League of Legends was born "when a couple of very active DotA community members believed that the gameplay was so much fun and so innovative that it represented the spawning of a new genre and deserved to be its own professional game with significantly enhanced features and around-game services."

Riot Games was co-founded by Brandon Beck and Marc Merrill. They partnered with some of the key creative minds behind the creation of DotA: Allstars, Steve "Guinsoo" Feak and Steve "Pendragon" Mescon. Riot Games officially opened its office in September 2006, and currently has about 100 people working on League of Legends, "including their robust technology platform to service and operate the game as well as a team dedicated to community relations."

According to Marc Merrill, when creating the various champions in the game, instead of leaving the champion creation to just a few people, they decided to open up the champion creation process to everyone in the company based upon a template where they could vote on which champions made it into the game.

General
Players are formed into two even teams of three or five players on each team. Each team starts at opposing sides of a map, near what is called a "Nexus". To win a match, a team must destroy the opposing team's Nexus. To do so, each team must work through a series of towers called "turrets". Turrets are often placed along a path to each base often referred to as a "lane". Along the way, each player gains levels by killing the opposing team's "minions" (small NPCs that constantly spawn and attack the other team), and buy "items" to advance their character.

Matchmaking
League of Legends is a session-based game. Matchmaking occurs based on the average Elo ratings of each individual player. The game can be currently played in four different modes: normal, Co-op vs. AI, custom, or ranked.
 * In a normal game, the server attempts to match up players of equal skill level. It is possible to enter an arranged team of players, in which case the arranged team is considered to be more powerful than the individual players.
 * A co-op game requires you to team up with four other randomly selected players to play a five versus five match against a team of five randomly selected bots.
 * Custom game allows players to create a session and set its properties, or find an existing session to join. Unlike co-op, custom allows you to make any range of teams on either side from one to five. Empty spaces can be filled in by bots or players, or remain empty.
 * Ranked games are competitive matches open only to players who have reached the highest level, level 30. It features a draft mode champion selection process, where a handful of champions are banned before picking begins.

Game Types and Maps
There are currently two game modes: Classic and Dominion. The Classic game mode is a base defense in which one attempts to gradually battle their way to the opponents' Nexus with the help of minions, through turrets and inhibitors. The Dominion game mode is a capture and hold game in which players battle over strategic map areas. Capturing these areas, and killing enemies will damage the opponents' nexus instead of directly damaging it.

Maps in League of Legends are called "Fields of Justice".

Classic
Summoner's Rift resembles the Defense of the Ancientsmap with three lanes and supports five players per side.

Twisted Treeline is a smaller map with two lanes, and supports three players per side.

The maps put two teams with a fixed number of players against each other. Each team has its base, which contains the re-spawn point, item shop and Nexus. The two bases are connected by lanes. Periodically, waves of minions spawn from the Nexus. Minions are AI-controlled NPC's that move down the lanes, engaging any enemies they encounter. The lanes are lined with turrets that engage enemies within range. Once a turret is destroyed, it will not respawn. A new element in League of Legends is the inhibitors. Each lane has an inhibitor on both ends. If a team destroys the enemy inhibitor, more powerful "Super Minions" will spawn for that side. Unlike turrets, inhibitors respawn after five minutes.

Besides the lanes, the maps also contain "jungle" areas, populated with neutral monster camps. These monsters can be killed by a champion for gold and experience. Some "epic" monsters will grant the killer a buff, such as the on Summoner's Rift, which grants its killer the  to help them in battle. Another special terrain feature is the brush. A brush blocks the line of sight of units, allowing champions to hide and set up a surprise attack, or "gank". The goal of each team is to destroy the enemy Nexus. The first team to achieve this is the victor. It is also possible to surrender using a voting system.

Dominion
The Crystal Scar map is exclusively available for Dominion. It supports five players per side in a fast paced game of capture and hold. The map has two spawn points at opposite ends of a circular path that contains five control points, a jungle in the middle and is more focused on constant combat action with an average game time of 20 minutes. The circular lane, and central area remains exposed at all times to both teams while the jungle is veiled in the Fog of War. The jungle will be devoid of neutral monsters but has shrines that increase movement speed, lesser relics that restore health and mana, and a pair of greater relics in the center that provide a powerful buff. A control point is taken over by channeling on it for a period of time (10 seconds to change alignment from one state to another, unless reduced). With multiple teammates, the time to required to take control is reduced. Any damage taken from an enemy champion will interrupt the channeling.

Dominion features a lot of changes to the game that include starting at level 3, an increase in starting gold and gold income, base XP geeration, reduced respawn time, and a map-wide aura that increases mana regeneration, provides base armor/magic penetration, and reduces healing, as well as other changes to make it a different, faster paced game. Some items have been removed, with new Dominion specific items added. Two summoner spells are unavailable, replaced by Dominion-specific spells.

Champions
Each player controls a single champion. There are currently different champions available in the game, each with unique characteristics. Certain champions are tagged with certain attributes such as 'tank', 'fighter', 'mage' or 'support' to describe their play style. Champions have more than one attribute, and can be played in a variety of ways, though some are more viable than others.

At the start of each battle, every player must choose a champion to fight for him/her in battle. The choice of champions is limited by what the player has unlocked. Each week, 10 champions are made temporarily free so that players can try them out without unlocking them, a service known as the free champion rotation.

Champions gain experience by killing enemy minions, neutral monsters, champions, or structures. After reaching a certain amount of experience, the champion levels up. Each level increases the champion's stats and adds an ability point that can be spent to improve one of the champion's four unique abilities. Normally, each champion has three basic abilities that can be learnt at any time, with a maximum rank of five (with some exceptions). They also have the ability to level up their ultimate ability at level 6, to a maximum rank of three. The maximum level for a champion is 18.

Players can gain gold by landing the killing blow on an enemy minion/monster, by killing a champion/assisting in a kill, or will receive global gold from the destruction of structures, or killing of some epic monsters. Some abilities and items also generate extra gold. The acquired gold can be spent at the item shop for various items. These items boost stats of the champion. Some items can be combined into more powerful items by following predefined recipes.

Summoner
The Summoner acts as the persistent element in the game. The summoner has the ability to summon champions into the battle arena, and have a mental link with their summoned champion. Summoner accounts are used to track statistics and scores for each player.

Summoners gain experience points and Influence Points after each battle they participate in. They level up after receiving enough experience, and can unlock new champions and runes with their Influence Points.

Summoner spells
The Summoner can choose two summoner spells to bring with them into the battle. These spells significantly impact gameplay, and have a high cooldown while costing no mana. All spells can be improved with masteries.

Masteries
The summoner is able to focus their intense magical training into three specific categories, which collectively are known as masteries. Some of the more advanced masteries require not only a working knowledge of previous masteries within a single category, but also the knowledge of a specific mastery. As a summoner gains levels of power within the League of Legends, they are able to select which specific areas of interest to focus on. The points allocated in the mastery trees can be changed at any time before the match begins.

Runes
Runes are enhancements that the player provides for his champion before a match on a field of justice begins to augment their champion's abilities. Runes can only be bought with Influence Points from the Riot Store. Each rune grants a small bonus in a specific category, which stack upon each other to grant larger bonuses.Runes can't be sold back to the store, but can be combined.

Distribution
Riot Games has signed deals regarding the distribution of League of Legends in Asia, Europe, and North America. The game is expected to be released in the rest of the world also, including Australia. No public announcements regarding other countries has yet been made.

In Asia, Tencent Inc.—China's largest Internet value-added services company, best known for its QQ Instant Messaging client—will be in charge of the distribution to Tencent’s growing 300 million Internet user base through its leading QQ Game portal. The deal is one of only a handful of partnerships to bring a U.S.-developed online game directly to China.

For distribution in Europe, Riot Games signed an international licensing partnership with GOA, the videogames department of Orange’s Content Division and Europe’s largest gaming portal After some issues with the European version of the game, Riot later decided to break the contract with GOA and self-publish the game instead.

In North America, Riot Games self-publishes and operates the game and all of its customer service aspects.