Talk:Zac/@comment-3238314-20130318060830

I've seen plenty commenters claiming that hp is not rewarding, because he simply hurts himself more. Not only am i dissapointed by the lack of accuracy and logic that statemen has, i was even more saddened by how bad the refutations were (someone talking about MAX health, of all things).

First off, we need to understand the concept of current hp. Current HP (which involves all of zac's abilities) is the ammount of health you have at the moment of the measurement. This can vary between 0 and max hp. Now that we established this, let's do some match that even a 5th grader can understand (and i apologize to qq-ers younger than this, it's not your fault, the educational system failed you).

Let's take his E cost (because it seems to be the most popular skill when discussing costs), 2000 hp, and one cast.

2000 x 12 / 100 = 240. Wow! that's a pretty fabulous cost. and you can only mitigate 80 by reabsorbing a blob!

Now let's see what happens when you buy a warmog! warmog gives 1000 hp, so now your hp is 3000. Let's see what happens when you cast E now!

3000 x 12 / 100 = 360. Wowzorz! the cost grew by 50%! this means that compared to before, you're hurting yourself one and a half as much, right? well, not reall. Let's see what happens when you get damaged to 2000 hp again!

(3000 - 1000) x 12 / 100 = 2000 x 12 / 100 = 240! zoinks! it's the exact same cost you had before when you casted it at that same health pool! but wait! since the passive heal is 4% of maximum health (which is independent of current health), picking up the blob now heals you for 120! that's also a 50% increase, but this one is constant, not just when your health pool is full.

Not only this! casting E at 2000 health leaves you with 1760 health. Casting E at 3000 hp leaves you with 2640 hp. That means 880 health more than you'd have had before. Even if current costs increase, your "resource pool" also increases, adding more casts until you reach that same cost level.

Now, to get into some deeper shit, meaning why % hp costs are better than flat costs. The fact that his resource is hp adds some hidden power the lower he gets.at around 200hp, your E will cost only 24 hp, but if you have 3000 hp, you will still heal for 120. This means that the lower your hp becomes, the stronger you get, cost wise. Think about it.