User blog comment:Slashingstrike/Enchantment Bloodreaper - jungle item concept for AD junglers/@comment-24862418-20180909033938

Here is some ideas, I think you can use. Basic attack fighter like Master Yi and Jax wouldnt benefit from this. Their attack speed is too fast that the bleeding is too long. ost Divers and Assassin have a tool for mobility. So my idea is: Have something that use the Energized Strike effect. So in team fight, they would be easy to trigger multiple time. But when attacking a jungle monster, you wont move much. My suggestion is:

Passive: Energize Strike: When you attack or move, you generate Energize. At 100, your next basic attack enhanced, make them bleed and you gain movespeed.

I think this will work. This pattern actually used by Fizz. He use W to deal DoT, dancing around with his mobility without really attacking the target, and wait to deal missing health damage. This would benefit both assassin who not really stick to their target (Akali with her in and out pattern, Zed and Kayn with their waiting time on R) but also benefit who attack a lot (Master Yi, Jax). The bonus movespeed also give escape tool for assassin or more stickiness for fighters.