Talk:Sona/@comment-178.166.24.118-20121025221751/@comment-4659726-20121026024901

Sona did everything a support needed to do. Poke, heal, and CC. As well as having in my opinion the strongest of all the support ults. (1.5 sec stun on a low CD is nothing to scoff at in an AoE)

Nerfing her durability allows for people to take a little more advantage of her squishyness early game. Which is good, being able to have counter play is important. She needed the nerf because of how gamechanging she was and the fact she did all the jobs you could ever want on a support.

If I saw a support talon I'd probably take a runepage with armor marks, armor seals, and probably back off from trying to "poke" the enemy. Getting a cloth armor earlier for the Aegis is also a smart idea. Kill lanes are generally played safe as you will eventually out earn the enemy in gold and out scale them because of how hard an AD carry scales.

In general, adapting to that new playstyle does help a lot. Playing like you always do vs such a teamcomp and being "agressive" with poking doesn't seem like a smart idea to me. On a squishy support like sona anyway.

I am not a sona pro by any means since I main other supports like taric, Janna, and Lulu but...in such a case wouldn't you max W first for the extra durability aura? You don't have to spam it every time it is off cooldown or to top off the carry.