Template:Custom Ability bar/doc


 * Usage
 * This template is a more customizable version of Template:Ability bar. It allows you to use your own icons, stats, abilities, summoners and items.

Parameters:
 * Syntax
 * resource = Type of resource, e.g mana, energy, courage, etc. Allows for custom resource with custom tooltip via:
 * resourcetooltip = Custom tooltip for custom resource.
 * bar = Custom resource bar color if using a custom resource ("Mana", "White", "Red", "Energy" and "*none*" available)
 * maxhealth = Max health to be displayed
 * maxresource = Max resource to be displayed
 * currenthealth = Either a flat number or percentage of maxhealth
 * currentresource = Either a flat number or percentage of maxresource
 * maxqrank = Maximum number of ranks in q ("5" and "6" allowed)
 * maxwrank = Maximum number of ranks in w ("5" and "6" allowed)
 * maxerank = Maximum number of ranks in e ("5" and "6" allowed)
 * maxrrank = Maximum number of ranks in r ("1", "2", "3", "4" and "5" allowed)
 * qrank = Number of ranks in q (Number between 1 and maxqrank)
 * wrank = Number of ranks in w (Number between 1 and maxwrank)
 * erank = Number of ranks in e (Number between 1 and maxerank)
 * rrank = Number of ranks in r (Number between 1 and maxrrank)
 * stats = If set to true, the small stats window on the left side of the bar will be shown
 * expandedstats = If set to true, the expanded stats window on the left side of the bar will be shown
 * gold = Current gold in inventory, automatically formatted with thousands separator
 * portrait = Champion circle file
 * portraitlink = Page to go to when portrait is clicked
 * level = Champion level
 * experience = Percentage of the experience bar that should be filled

Following ability options available for ("passive", "q", "w", "e" and "r", e.g "passive icon" or "q description")
 * name = Name of the ability
 * icon = Ability icon file
 * link = Page to go to when ability is clicked
 * Following displayed in the top bar:
 * range
 * target range
 * attack range
 * travel distance
 * collision radius
 * effect radius
 * angle
 * inner radius
 * tether radius
 * speed
 * cost
 * costtype
 * cooldown
 * static = If set to true, static cooldown is used (CDR does not apply)
 * recharge
 * customlabel
 * custominfo
 * description = Description of the ability
 * description2
 * description3
 * description4
 * description5
 * icon2 = Icons appear next to their corresponding descriptions
 * icon3
 * icon4
 * icon5
 * leveling = Scaling of the ability based on rank (Not available for passive)
 * leveling2
 * leveling3
 * leveling4
 * leveling5

Following spell options apply for "summoner1" (left summoner spell) and "summoner2" (right summoner spell), in the same way as the ability options
 * name = Name of the summoner spell (If set to a preexisting summoner spell the normal tooltip for that summoner will be used)
 * icon
 * link
 * cd
 * range
 * effects
 * effects2
 * level

Following item options apply for "item1", ..., "item6" and "trinket"
 * name = Name of the item (If set to a preexisting item the normal tooltip for that item will be used)
 * icon
 * link
 * removed = Adds a red "REMOVED" banner to the top of the tooltip if set to true
 * buy = Gold cost
 * sell = Sell gold
 * Item stats:


 * ap
 * armor
 * armorpen
 * ad
 * as
 * cdr
 * cdrunique
 * crit
 * gp10
 * msflat
 * ms
 * hsp
 * health
 * hp5
 * lifesteal
 * magicpen
 * mr
 * mana
 * mp5flat
 * mp5
 * spec
 * spec
 * consume
 * consume2
 * pass
 * pass2
 * pass3
 * pass4
 * act
 * aura
 * limit
 * req
 * tier
 * recipe = Comma separated list of items that build into the item
 * recipeicon = Comma separated list of the icon files for the items that build into the item
 * comb
 * builds = Same as recipe
 * buildsicon = Same as recipeicon

Champion stats with small stats window enabled:
 * ad
 * armor
 * as
 * crit
 * ap
 * mr
 * cdr
 * ms

Champion stats with expanded stats window enabled, in addition to previous ones:
 * hp5
 * lethality
 * percentarmorpen
 * lifesteal
 * range
 * mp5
 * magicpen
 * percentmagicpen
 * spellvamp
 * tenacity
 * scale = Number to multiply ability bar size with (Note: Low values will look bad because of misalignment)
 * position = Css position (If "fixed", bar will automatically be centered at the bottom of the screen)