Board Thread:General discussion/@comment-5419934-20121223143249/@comment-20434720-20140413005009

Syndra is a mix of brutal AOE DPS and immense single target burst. Most people have to choose between being able to instantly annihalate someone late game or chunk down the entire enemy team. Not Syndra. Her E has a ridiculous projectile speed and range, allowing you to stun someone from out of sight (and it's a pretty long stun), then walk up, Q-R and instantly kill them.

Her Q is deceptively easy to land - its radius is about as large as a Ziggs Q, but it has no travel time and a really short delay, coupled with a huge range. W has an even larger AOE, is even easier to land, and provides more damage and slowing.

Syndra's kit allows for strong teamfighting as well as deadly assassinations - at the same time. The only real weakness Syndra has is her lack of mobility, but frankly having a knockback + stun in one ability really makes it not a huge deal in many situations. That and her mana costs,  although early game Q costs virtually nothing.

I don't know why people would say Syndra has a weak lategame. For that matter, I don't see why people would say Syndra has a weak anything. Her laning is strong against most opponents, she has strong assassination/pick capability, and strong enough low-CD AOE to contribute a lot to teamfights.