User:Emptylord/Mim


 * The Watcher's Gaze
 * Mim can depress his portrait to reveal the area centered on his viewport's location for 5 seconds. 60 second cooldown.


 * Astral Projection
 * Mim's vision is centered on the player's viewport, rather than the area surrounding Mim's physical location - meaning the player can always see regardless of the camera's location, but loses vision of Mim while he is off camera.


 * Astral Projection
 * Mim's vision is centered on the player's viewport, rather than the area surrounding Mim's physical location - meaning the player can always see regardless of the camera's location, but loses vision of Mim while he is off camera. While moving, the radius is reduced to 200 units, but it expands to standard vision radius over 4 seconds while stationary.