User blog comment:Deshiba/Are you Critting me !?/@comment-5556439-20130518180023

theres not an true "luck" involved in Critical Strikes. It works like a % of a whole, and chance to hit

10% - 1 in 10 will Critically strike

25% - 1 in 4 will Critically strike

and so on.

If you did it your way it wouldnt be critical strike, it would be something else like "DMG Amp" or something. Withouth the "chance" involved in a critical strike then you cannot call it a Crit, as thats what makes a Crit a Crit, the % of it to hit. Its not really "guesswork" I dont think, its more like, ok my last attack crit the enemy but I only have 25% chance, so my next attacks most likely wont crit as It just happened.

Whats interesting about crit chance though, is that it works as a roll of the dice function, but also as a mathematical function that involves fractions. It is weird but It works. And also, whats the point I mean once a champion buys PD/IE/SS etc they hit pretty hard by default if they had their AD item prior to the purchase. Crits fine to me.