Talk:V4.13/@comment-24947613-20140730034101/@comment-24947613-20140731011614

I dunno, it just seems pretty self-explanatory (is there such a word in english?), that you cant possibly balance so many variables in constantly changing surroundings AND simultaniously add new variables. U can balance junglers if u set in stone the number of junglers and stats of jungler items. But this will stop the progress and lead to stagnation. Nerfing, on the other hand, is fighting the symptomes, temporary measure. The only way is to define the new paradigm, change rules or "change meta", then the players will adapt. I cant read minds of rito designers so i cant speculate on what they want the jungle to be. Free jungle sustain = early aggression. Just break this equation.