Talk:VPBE/@comment-24090662-20131025065830

Honestly, I think Ahri could use more of a rethink than a nerf. Her ult makes sense as a powerful repositioning tool, but the damage attached sort of confuses it's use, especially if they want to make her more charm dependent, as her ult doesn't really fit into a charm combo, except to help land it. A few things I think they could do to fix that:

Make her w not prioritize champions, unless she's landed her charm.

Take damage away from her abilities but add it back in full on charmed targets, which they've basically done.

Remove the damage component on her ult, change the time she has to spend each charge to a time per charge rather than a total amount of time, and make spell hits during the duration of her ult add stacks of some buff to her, which is consumed to lower charm's cooldown by a percentage when she spends an ult charge. This would make the followup with her ult less of an attempt to get as much damage in as you can, and more of a chase, which seems to be it's intended purpose. Just a thought.