Talk:Vayne/@comment-96.241.114.20-20120811011528/@comment-88.186.19.90-20120812001204

Trist, Vayne and Kog is the Hypercarry trio who doesn't really care who they are facing lategame as long as they are farmed enough. As a Trist player, you will want a very aggressive lane in the pre-6 levels, then find a way to prevent her from farming while farming yourself, when have an IE+PD you'll be more or less equal in terms of power. Poke or all-in supports are fine: Nunu, Leona, Sona, Teemo; Blitz and Soraka work too, but to a lesser extent.

Early game, Vayne has no damage (no AD, %health damage is ridiculous, no base AD scaling on spells), no CC(placing that stun is hard), very little escape(puny roll distance), low AA range, low HP, no sustain, no decent burst (she needs 3 autoattacks for a gimmicky burst). In other words, she has nothing at all. Trist on the other hand has crazy burst damage with her spells. THIS is when you need to take the advantage of and double your CS. If your support manages to poke Vayne enough, a WER combo on Vayne should give Trist a kill. Either way, make her suffer and poke her until she dies/recalls over and over and over and over and over again. The less XP she gains, the longer you keep your advantage over her and the greater your chances of killing her are.

During mid-game, Vayne slowly grows in power: She now has a decent amount of bonus AD to make her spells damaging, her ult gives her much more juking potential, her boots allow her to make effective use of her stun, she should have a vamp scepter and should start sustaining herself properly. She's not a monster, but she can start to hold her own and she isn't laughably useless since she deals damage and can kite relatively effectively. She is still very susceptible to CC and burst damage, but as Trist your spell combo now doesn't really deal enough damage to outright kill her. Make use of the adantage you took to prevent her from farming as much as possible, but keep farming yourself. Until you reach the basic boots+IE+PD you will not be able to take the fight against her anymore because she will out-DPS you.

Late game, her %health damage combined with critical chance and the fact that she can juke you every 2 seconds make her a very safe and damaging duelist and teamfighter. She also has a strong knockback that stuns and deals the equivalent of a critical hit. During teamfights she is unfocusable, has ridiculous sustain and pokes huge holes in you HP bar. Trist has the advantage of range, a better knockback, healing reduction and better AS. Both melt anything that gets in range and are equally powerful at equal build. Who is better depends on the advantage you managed to get early and mid-game.