User blog comment:Sagee Prime/Nidalee rework Final/@comment-4022742-20121005130906/@comment-4022742-20121009150612

Well, from what you are saying now there are 2 major issues for Nidalee in AP. Just 1 AP Damage skill and sub-par traps... Would it be a way out to just make the traps deal damage if they hit a champion at casting? Something like

This way you have a second spell every 11|10|9|8|7 second for AP Nidalee to deal damage with, while getting punished with higher cool down and a weird placed trap... and you still retain the (slightly nerfed early, but buffed late game) trap mechanic that support Nidalee relies on. (also nerfed the staying time of the traps by a minute, since you can use them more often then before)