User blog comment:Willbachbakal/(Champion Concept) Bak Mei, the Iron Fist/@comment-25343084-20151003212711/@comment-1330314-20151003223216

Thank you for your feedback! I agree that the power distribution on my champions and reworks tends to often be min-maxed to the extreme, though I think LoL has also recently implemented nuttier features on their champions as well ( enslaving the, for example, or disabling allies and enemies from a massive distance). If there's one thing League could learn from Dota, it's that they can go crazy on their abilities and end up with champions that are not only more unique, but that could also provide new and fun gameplay too, and from the looks of it they're already putting that to practice. In this context, I think Bak Mei could still fit in League despite his DotA-style leveling, as his unique self-augmentation isn't totally out of the blue (it would be fairly similar to and  evolutions, I'd imagine, at least in its implementation).

I like the idea of an ability-dependent ultimate, and it would be a good fit for a martial arts master who'd have an array of different combat moves. I personally went for simplicity over breadth of choice here, mainly because I wanted his ult to be recognizable as a single iconic move (a.k.a. the Shoryuken). It would limit his contributions somewhat, but at the same time I think there would be some merit to having a singular effect at the end of a combo, as setting it up otherwise would take a bit more time in some cases (early on, at least, though that would seriously decrease with attack speed). There would definitely be merit to an ability combo-based ultimate, though, and I think that should resurface on a proper League champion, if not on a champion concept here (I did give an ultimate that worked a bit like that to one of my kit concepts, though).