Talk:Evelynn/@comment-3582164-20110623095303

As someone who mains Veigar, another burst champion but one who an absolute perfect target for Eve, I may have a slightly biased opinion. I always felt that Eve was a little bit on the OP side with her stealth as an easy initiator, and just the fact that she is able to significantly change how a game is played because of being constantly MIA. But even so, and considering that I dislike any sort of stealth abilities, even I think that this patch went way too far on Eve's nerfs. With nothing but a slow, her main targets, the squishies and carries that she was designed to kill, can now escape with flash, stuns, or even just use their own combo and more than likely out-DPS her and get a kill. Not to mention if the team has adequate stealth detection, she's dead before she can even start to attack. And to top it all off, she get's maximum 300 health back from a kill, less than twice what she got before. Wow.

Personally, I think that this would be fair: Shadow Walk gives a 1-1.5 second stun depending on the level and also has the level-scaling 3 second slow. Malice and Spite keeps it's old AS bonuses, assists give 150/200/250 +.5 AP health, with kills giving twice that amount (300/400/500 + 1 AP health). Also, change her passive to give 30% reduction from all minions, including neutral ones, making jungling viable but still not overly effective.

Besides the passive she would be essentially the same as before, but with Shadow Walk having a shorter stun and an extra slow, and MaS favoring kills over assists and scaling with AP (helping more late game, but discouraging mid game, 20% hp turret dives). Targeted champions would have more of a chance of living through the initial stun, but would still be easily chased down in a 1v1 due to the slow. It would, however, give a squishy champion at least the possibility to escape, or to just take a decent chunk out of Eve's HP before the killing blow. And during late game team fights, Eve would be able to get more HP back with her ultimate due to the AP scaling, allowing her to be a bit more aggressive and therefore helpful.