User blog comment:Poisonshark/Custom Champion: Hana, the Blue Channeler/@comment-25235491-20160403170651

Okay, two massive comments to answer, apologies for the delays...
 * First, Will:
 * Well, as far as lore goes, normally Florence is a spirit who's bound to Hana physically. As far as crit synergy goes, I just added it on the odd chance that Hana gets some crit, and also because Florence's attacks are this, attacks.
 * I agree that Shifting Slime needs a bit of a rework in this current state. Even though, it was meant to be her main source of damage, and the major reward for getting in. Your idea seems interesting though, but this level of stickiness is nearly ultimate-level (thinking of Skarner here)...
 * Well, it's meant for Hana to facetank some of her damage. Even her stats reflect this (Slime's squishy? She has low health BUT she has great ability to take physical damage [armor] and gealth regen, etc...). Aside from that I'll try to find another effect to give it.
 * The gameplay hook? It's mostly "protect and carry your team with a literally bubbly slime-girl idol and her spirit mermaid knightess maid"... feels overstacked, doesn't it? Though I understand that the abilities feel disjointed...
 * Well, originally Wheel of Fortune did create an arena of some sort, even though it was mostly Hana's domain; and since it's mostly tied to Florence -- this ultimate is kind of shifting her core gameplay since it's crossing the line between just protecting allies and murdering your enemies for hurting them.
 * Conclusion: I understand that I slacked on the amount of work, but exposing myself to comments was better than waiting three years on a dead end. Nonetheless, thanks for dropping in, Will.
 * Next's Green:
 * I'm starting to agree that Florence is under-utilized and since she talks more and has more character than Pix, she should be featured a bit more.
 * Technically, getting to use her slime abilities lets her shuffle the slime in herself and heal? Like the concept of shedding old cells. This ability was meant to be the core of the AP-bruiser Hana playstyle. I agree though that it was selfish, originally it healed allies, but I took it off.
 * I agree that the taking damage should definitely be done through her slimey glory. However, Florence isn't a dancer. If anything, she'd be a musician, but no dancing when you don't have legs.
 * The E is mostly about being the big damn hero, just-in-time-to-save-the-day ability.
 * The ultimate was mostly themed around Florence, who has none of Hana's qualms about hurting the enemy to make a point. She was originally a tank/support, it's my brother's advice (I think) that made me change her to a support first.
 * As for the lore...
 * First, Florence is mostly saner than Hana, definitely less outlandish. As far as keeping her in check, well... Hana has some of that to do too. And I've watched a few anime, much less than a few years ago.
 * Second, Hana is not a central character to the full plot (which has little to do with League, she has a universe on her own), much less the later parts. As for the girl's band, you have 8 girls who are out of school with no way to make money, and they all dropped out of school to go kill evil spirits -- and there's no spirit-killing to do anymore, and after killing what is basically an evil god of sorts, I doubt the formation of a girls' band is much more epic.