User:Lukeatlook/Template:Items/MR

50 magic resistance
"Heavy MR", but with other stats (such as health) bundled in.


 * +200 health, +60 ability power, +30 magic resistance (+10), +10% cooldown reduction
 * Grants nearby allies +20 magic resist and +75% base health regeneration.
 * Greatly increases the power of a lane minion and grants it immunity to magic damage. 120 second cooldown.
 * Slightly buffing this as a lategame item, enabling purchasing it on midlaners.


 * +400 health (-50), +50 magic resistance (-5), +100% base health regeneration
 * Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 30 seconds. (buffed)
 * Grants 100% base health regeneration for 10 seconds after taking damage from an enemy champion. (new)
 * -5 MR, -50 health, +100% regen in combat, -160 cost and CD on spellshield is down from 40 to 30. Overall part of the tank identity revamp, emphasizing the anti-poke element while slighlty worsening its one-item wonder status for carries.


 * +400 health, +30 magic resistance, +10% cooldown reduction
 * Grants nearby allies +20 magic resist and +75% base health regeneration.
 * Shield yourself and nearby allied champions for 5 seconds, absorbing up to 60 (+100% magic resistance) damage. 60 second cooldown. (600 range) (rebalance)
 * Shield scales with MR instead of levels, making the item less of a must-have item in every situation, and more a specialized purchase.


 * +50 magic resistance (+10), +100% base mana regeneration, +10% cooldown reduction
 * Removes all debuffs from an allied champion (cannot be used on other champions while unable to use items). 180 second cooldown (90 when used on yourself).
 * Without the heal, Mikael's should be a more situational and specialized purachase - and no longer a must-have on every support. If there's some hard CC, you can buy it - otherwise, other options are better.


 * +400 health (+50), +300 mana (-50), +50 magic resistance
 * On leveling up, restores 150 health and 200 mana over 8 seconds. (new)
 * Reduces and stores 10% of the magic damage dealt to your champion (max 200 damage stored).
 * Deals 200 + (stored magic damage) magic damage to nearby enemy units. 90 second cooldown. (500 range)
 * Item gains 50 health, loses 50 mana and gains the Catalyst's Valor's Reward (otherwise it would be the only Catalyst upgrade losing it in the upgrade).


 * +400 health, +50 magic resistance (-5), +100% base health regeneration, +10% cooldown reduction
 * Increases your self-healing, health regen, life steal and spell vamp by 20%.
 * MR down by 5, cost down by 150. Part of the tank itemization revamp (Colossus, FoN).

70 magic resistance
Not necessarily cost-efficient, but strong against heavy AP teams.


 * +70 magic resistance, +50% base mana regeneration
 * Restore 2% of your missing mana per 5 seconds.
 * Movement slowing effects are reduced by 25%.
 * Doesn't stack with or  (yeah, this one is receiving slow resistance as well).
 * It isn't particularly gold efficient, but the slow resistance could be a godsend against permaslowing champions. Heavy MR makes up for the slight nerfs to MR rating of SV and BV when needing this raw stat (the 55 ones are down to 50 in this project), and the fact that Void Staff cuts all bonus MR in half. This  purchase will challenge the mages to invest in Void Staff, which in the reworked version would be slightly inefficient against squishy targets.