Talk:Kassadin/@comment-5878487-20140904081803/@comment-15280970-20140905045858

we should make a contest of kassadin reworks.

Mine is a 10 year old rework that isn't balanced at all but it would be very funny and broken.

Void stone passive: Kassadin gets 1 stack for every magic damage ability cast near him (teamfight like range). At 6 stacks he gets a bonus effect(that shares cd with normal abilities). Kassadin gets a 10% magic damage reduction for 6/8/10 secs for every time he recieves magic damage (stacks up to 90%)

Q Null Sphere. Same as now but skillshot. Bonus effect: Silence.

W[s](Voidstone trident)[/s]: Passive: On hit magic damage but base damage scaling with level. Bonus effect(active): For 4 seconds kassadin's attacks steals x (mana scaling)% of targets current mana and deals x(mana scaling)% of targets missing mana as magic damage as a DOT for 4 seconds. He also gains some range.

E: Passive: Kassadin gets bonus AS decaying over time based on the damage mitigated by his passive (meant to be twisted fate with low stacks and master yi at higher stacks). Active(bonus): The Force Pulse but with old slow for 3 seconds.

R: Normal: Riftwalk. Bonus: [s]Kassadin leaves a teemo shroom where he leaves and another where he lands, on arrival deals true damage to enemies within 300-range and knocks them into the air for 1.5 seconds. Kills reset riftwalk timer and CD and assists give kassadin 6 stacks. Enemies hit by rifwalk are nerfed for x seconds(twice as nerfed if irelia), enemies in the center of the rift are sent to the void instead and remplaced randomly with Urgot or Sion for x seconds (mana scaling). If urgot or sion are hit they become kassadin instead. If kassadin is hit by another kassadin's riftwalk and that kassadin was urgot or sion before he becomes Ao Shin. [/s]Riftwalk doesn't increase its cost and doesn't reset the penalty timer when it is cast.