User blog comment:GreenMoriyama/Oonoki, the Heavy Wrestler/@comment-25235491-20160415163355/@comment-3391671-20160417195609


 * I do agree that feels like an Ionian version of, but still believe there are slight enough differences.
 * I was only half-aware of your dislike to plain stat conversion. But I did not want to attempt to place a mini-game for a innate, as I didn't see any other appropriate passives as a choice.
 * I can always change the way the passive knock back is applied so that it has more impact when initiated. I felt that within this skill, an innate knock back made some sense.
 * I do not believe there will be too much invisible power (maybe some, but in the actual game, there will likely be an outline or a marker to signify who is marked). I also do not believe that the setup is not intuitive, as Oonoki is given the choice between applying to minions for a minimum amount of resistance or to apply on champions to receive a larger resistance. The way 's resistance works is to grant an advantage against ranged enemy champions, especially those who kite. The values can be dropped for sure to create a more fair game.
 * As a note, other iterations of this skill allowed Oonoki to grant resistance to allied champions, but that would create controversies as allies in other lanes may receive the resistance buff (and more description/details would be required to even out this effect).
 * Many improvements can be made with the E (along with the Q). With the fact that I didn't want to overlap stuns, there will be a need of change in how E works. Some of its work were aesthetic than being an operable and interesting skill...
 * As mentioned by others, "grounding" is an upcoming CC that disables a champion from using dashes and flash.
 * I should have added the opposite that if Oonoki steps out of the ring first, he would lose the chance of gaining the heal, or of the likes. As for the victory dance... I don't know if you are honestly suggesting that or not...