User blog comment:QuantumFeint/Miss Fortune Minor Rework/@comment-16257908-20150620171209/@comment-24558666-20150620173220

OK, I had some problems with some descriptions since I copy pasted from MF, and I did not notice it made some spaces between words that destroyed code. Now fixed.

Low Heel is certainly one thing that I am still thinking about how to change, it should have helped her kite against tanks and such.

I have fixed Impure Shots, so feel free to comment now. Idea is that in lategame, MF will meet tanks with ~ 200 MR, which turns her 0 Mpen damage of impure shots into 2% AD per stack (16% AD at full stacks) real damage. And no, this will not make AP MF OP, as big part of AP MF damage is physical damage anyways(ultimate). MF would die to have magic penetration, but cant afford to have it in her build, so I made it part of her kit. Against tank with 200 MR for example, this means(since 50 MR is basic MR of most tanks), your damage is counted as if they only had 140 MR, which should help her lategame bit). This %bonusMRpen is however only applied to her abilities, not to magic damage of items(like static shiv).

Make It Rain is supposed to be strong zoning tool. Now, if you are standing inside, you will be in big disadvantage for any fight, since MF will only need 4 autoattacks(which includes Q's) to reach full stacks and deal really high bonus damage on every attack from there on.

There is no need for Make It Rain to apply stacks by itself or scale with AD, since that would make Miss Fortune into pure AD mage - duelist, which is not her identity. With 2 stacks per autoattack/wave of ultimate, you can increase