User blog comment:PhantomCruise/Champion Concept: Ashinax, The Blade of Shadows/@comment-2095407-20120624110405

Like few people before me I must point out, that innate is probably too advantagious. I mean huge sustain AND inbuild almost oracle potion? Seems too much. However I like that sence of being seen idea. So get rid of gayren part and work on Sence Of Being Seen solely. I have few ideas on that myself. I would give him some strategic advantage on his skills or strategy if he remains not seen. Like stealth but in way more interesting. Staying out of enemy vision, not being invisible. Here's the idea: give him innate similar to Nidalee's - he has like 300 base MS but if he is able to avoid enemy vision he gains huge bonus MS through buff or something like debuff if he is seen. If he would be viable jungler-roamer I can see this working so nice and fun :). Very innate idea is truely nice regardless of champion.

More refined idea of this innate:

Champion has great base numbers on stats or abilities while he is not visible on enemy map. He gets debuff on himself called Sence of Being Seen (or something) after 1 second when he entered enemy vision. This means his sence is not instant and not too advantagious, that delays leaves enemy a window to react, so not OP. Debuff reduces something like base MS or attack speed, or energy regen, or prolongs cooldowns, or reduces ability scalings and base damage. The trick is to give him huge advantage if player manages to sneak around unseen and to encourage player to remain in fog of war all the time except while going for the kill. Delay (be it 1 second or more) gives him opportunity to assault and still have his advantage for a shot time while assassinating in that delay window. Delay is also applied when he leaves enemy vision so player would not really know exact position of enemy vision sources - just approximate.

Delay time would be tricky thing to balance out between being too weak if champion has no real advanage in his unseen ambush and too strong to have long window for assault. Also taking in account chasing, retreating scenarios and so on. It should be something like 1-2 second in my opinion. This innate would be soooo fun to play with, trust me ;)

Other thing is ultimate. Nidalee-like is quite boring for me. '''I suggest make it an active ability with post effect that allows secondary effects. '''Like Riven's but something vice versa. Fist you pull out some nice ninja move (not too strong, more like initiation or utility) and then you gain temporary window to use that secondary abilities. Window could be prolonged like Shyvana's dragon from or ultimate's cooldown reduced by spells/attacks like you suggested. I vote for cooldown reduction since champion is sneaky assassin - need to burst, not to dps.

I dont have much comment on basic abilites now. But this sneaky champion must have a gap closer or two since he must be melee range assassin. In terms of deadliness I want this assassin to be as dangerious and tricky as Le Blank: squisky and sharp edged to play but rewarding with sure kills if played right. Also counterable and shutable just as LB.

So I'd love to see and to play champion with that Unseen innate, double abilities, melee range with dash, AD based and deadly/bursty as LB's physical counterpart. Also energy based and viable jungler! This would be so freakin fun and cool someday.. :)

Thanks for reading, have a nice day and GG ;)