Talk:Nautilus/@comment-4648426-20160808132325/@comment-1920550-20160809101241

Except his late game falls harder than most people think. His damage fall off has always been a given, but even his CC falls off because it's so single target focused. In lategame teamfights, his ult won't be as effective because the ADC will be protected by layers of tanks, and if he has a gapcloser, by the time it hits you won't be able to close the distance. So there is no "trade-off"...Naut simply falls off.

Now with this buff, what happens is that it forces the enemy team to make a choice...either dissengage, spread out and let the ult hit the intented target or take it to the face and get AOE CC'ed. And yes it is the right direction for Naut, since it improves his core strength, which is target lockdown, while maintaining his same weaknesses. And no Naut isn't decent anymore, since his E nerfs and nerfs to itemization (Sunfire/IBG).