Talk:Chrysalis/@comment-36002403-20180627092433/@comment-29964258-20180828152756

So their goal with the new "rune" system was to make it so different roles weren't constrained to one or two options each, So while tanks will most likely be in resolve, others can pop in for a bit of tank because that's what the tree is for, making people harder to kill. In this row, hard tanks take conditioning, people who need health early and damage late (ADCs, probably bruisers as well, although I would say later for bruisers would be better) take this and meat tanks (mundo? chogath?) take second wind... except for the 90% of us who think conditioning is better.

So they added this in so that carries who were already in here for the horrendously overused mess that is bone plating would have a second thing to pick. Without this, their best bet is probably revitalize for more lifesteal or second wind for a (tiny) bit of healing here and there.