Talk:Fiddlesticks/@comment-125.165.98.32-20110118124453/@comment-178.75.141.69-20110131183945

Dark wind is hard to avoind in a teamfight, and people often goes off running once fiddle bumps up covered with crows. At least the moment they get silenced, they will.

Then again, terrify is 3s disable, where you will miss max 1 second of drain, unless you didn't silence the nearby enemies first. He goes just well with AP. I would still add some magic pen, though. :P