User blog comment:Pf987/Gems are truly outrageous ... Man I hate myself./@comment-24420226-20151030193350

The thing about Taric is his simplicity is is greatest strength and weakness. The simplicity of having two targetet abilities and two basic auras makes him super easy to learn, and so he is great for new players who are trying to learn all the other elements in the game at the same time. However, this simplicity also means his power has to be toned down fairly strictly - At their core, the abilities have no counterplay options other than cleansing/spellshielding the stun. While making the abilities more intricate gives more room to increase their power, it also allows room for more unreliability (which in itsself could be considered a nerf).

I would recommend not tinkering with his stun too much (it's reliability is the only thing that keeps Taric kind-of competitve as a support pick). I do like the idea of making his existing auras more interactive. The passive actually seems kind of cool though I'm not sure if I would have it scale with armor specifically. Overall the rework definitely fits his current style of play of baing a sort of bodyguard to shield his teammates. I would be mindful not to turn him into a walking buff-bot who is only their to provide shields and stats to allies. That kind of thing is very unappealing to play and lacks visible impact from both side's perspective. That's sort of the whole reason why Sona got reworked, and also why she has one of the most powerful ultimates in the game - to give her an avenue of direct and powerful impact on play.