User blog comment:KROLK88/Kayle, The Judicator Rework Idea/@comment-3391671-20170703214208

Currently, I do not feel Kayle has a specific theme, such as the "for the greater number of people"ideology." Personally, she's just been that one angel-like being that wears armor... and that's all. However, that won't stop me from appreciating or criticizing what is in the kit.


 * Innate: I agree the old innate felt a little dull. It was surely helpful for allies, but wasn't offering the most immediate utility. Kayle has been this half-not-so-support, and it would be best if her innate did become more centered on herself, to be able to serve others. And you've done that in a nice way. More details may need to be stated, such as how long is "out of combat" for the purpose of this ability. I do have qualms with some of the effects between hope and Retribution, but I'll touch on them with each ability instead.
 * Q: I don't have much to say, although I feel this ability gives me a impression, because of how you have it work. But what do you mean by "cylinder shape" with Retribution mode?
 * W: I find the effects on this shield to be troublesome. First is the shield-to-heal effect... which isn't much different from having it be just a heal. Then there is "the target is healed for an amount equal to the remaining shield," which can just be said "the target is healed for the leftover shield" as the heal is 100% of shield. The reflective property of retribution mode is not what I would favour, even if it's balanced out in the way that it will only reflect back at most the barrier's health. Then there is the Hope mode... where it's a plain doubled up heal.
 * All these items are bothering me because: 1) can be changed to a heal, if it's going to heal in the way. If the heal isn't 100% at all, then the worth of having a shield-to-heal conversion is understandable. But it is not since it is 100%. 2) All values should not be placed on the right side, especially if they are just one value. 3) Having 100% reflective damage is the same the attacker attacking themselves... it's not the most pleasant effect imo, and others may agree if you ask around. 4) Doubling the shield, means double the heal. No matter that delay (which is only 2 seconds), the heal is already strong on this shield at over 300 base for Hope.
 * E: I was expecting there to be bigger changes for this ability, as it is one of those iconic-but-not-well-appreciated kind of abilities. It's iconic to Kayle, but not her theme.
 * One thing I find is not necessary is that heal in Hope mode... Kayle already has a heal on her W, and giving her a second one seems unnecessary. There is a reason why all supports don't have anymore than one mean of healing allies.
 * R: Is this a two-part ability, or one ability with different effects based on who it is cast on?
 * From what I see, this is a thematically over-glorification of Intervention... the bonus MS and the Retribution/Hope effects feel rather unnecessary or lacking. The Hope one suffers because you essentially say "I'm going to put a third heal, but make it unique in that it is not a base one, but based on my in-kit heal's rank." I recommend redoing this reworking of the ult, and avoid going over the top with making it thematically blooming.

Some items are alright, helping Kayle be modernized. But other items seem to go either the wrong way, or fall short of your goals. I don't know if you play Kayle, but this here surely is not going to be appealing to Kayle players.