Talk:Varus/@comment-25956640-20150116154511/@comment-26001789-20150124192755

He works with an IE and Statikk. Is this exact build and the fact that IE gives the most AD in addition to Critical Chance Boosts that made characters like Graves and Sivir come back after some more problematic HyperCarries like Kog'Maw and Tristana were neutered and Lucian was made a little "worse" in comaparison to them. What makes him weak is the fact that in order for his skills to do damage, he has to forfeit two different skills to do so. If you Max out Blighted Quiver first, it makes his HP shredding more powerful in a time of the game where pretty much doesn't matter because enemies haven't stacked enough HP to make it matter or you are so far behind/ahead that you could potentially kill them with a few basic attacks.

If you max out Piercing Arrow, you do a buttload of damage if you charge it up, but you also go OOM pretty fast because Varus mana pool is just that bad or the skill doesn't make an impact in Teamfights because the damage fallout cap is a measly two valid targets hit to reach. His only skill that makes sense is Hail of Arrows and that was nerfed to compensate his lanephase, because he not only had a good lane phase with that, he also had good teamfight potential. H would shut down more teamfight oriented ADCs while also being a good teamfighter himself. Not only that but they can't buff Hail of Arrows anyway because of the whole matter of GW being an overpowered as it is, especially in a lane where healing and lifesteal matter a whole lot.