User blog:Atmey/Invoker

Based on Invoker from dota2, damage and crowd control adjusted to fit more in LoL universe and added some AP ratios, he has high cooldowns and mana costs so he would benefit more from CDR rather than AP, only few spells has high AP ratios. And to have a decent early game I added a non-element basic spell that is active all the time to compensate for his slow early game compared to dota2's int= damage.