User blog:KeithCornell/Custom Patch Notes

Everyone has done this, so it's high time I did it, isn't it?

Stats

 * A few stats have been updated in how they work. Read here for more information.

Runes and Masteries
|-|Hide= Rework of the rune system soon.
 * -|Runes=
 * -|Masteries=
 * Ferocity tree:
 * Grants attack damage and  ability power, from  attack damage per level ( at level 18) and  ability power per level ( at level 18).
 * Now grants 0.8 (0.4level) attack damage, from 0.9 (0.42level) bonus on-hit physical damage against champions.
 * Cunning Tree:
 * : Removed.
 * Damage increased to 3%.
 * Now is also disabled if there is an enemy champion near your target (800 range).
 * Cooldown is now per-target and displayed with a smaller indicator than champion abilities like 's.
 * Cooldown is now per-target and displayed with a smaller indicator than champion abilities like 's.
 * Resolve Tree:
 * Now grants 50% base health regeneration for every 1% missing health, up to a maximum of 250% base health regen at 20% health or less.
 * Cap increased to 500 from 300.
 * When capped, also heals when a nearby large monster or enemy champion dies.
 * Damage reduction increased to 5% from 4%.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.
 * Now grants 50% base health regeneration for every 1% missing health, up to a maximum of 250% base health regen at 20% health or less.
 * Cap increased to 500 from 300.
 * When capped, also heals when a nearby large monster or enemy champion dies.
 * Damage reduction increased to 5% from 4%.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.
 * Damage reduction increased to 5% from 4%.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.
 * Now redirects 5% of the damage received by all nearby allies, from 6% of the damage received by the closest ally.

Champions
|-|Hide=
 * -|A=

''Due to the changes for attack speed, Aatrox needs some changes to abilities that grant him attack speed. We're taking this opportunity to move some of his power around.''
 * Maximum attack speed changed to 50% at all ranks from %.
 * Enemies too close to Aatrox are knocked a short distance away from him.
 * Both now apply their effects every attack.
 * now applies an extra % lifesteal, increased by 1% for each 1% health Aatrox is missing.
 * now takes 1% of Aatrox's current health and deals % of this amount as bonus on-hit physical damage.
 * Slow increased to 70% from 40%. Slow now decays over the duration.
 * Slow duration increased to from.
 * Particles updated for both activation and enhanced auto-attacks.
 * No longer grants attack speed.
 * Now grants 20/25/30% movement speed.
 * Slow duration increased to from.
 * Particles updated for both activation and enhanced auto-attacks.
 * No longer grants attack speed.
 * Now grants 20/25/30% movement speed.
 * Now grants 20/25/30% movement speed.


 * No longer grants movement speed.
 * Mana cost modified to 70 mana at all ranks from.
 * Cooldown decreased to from 7 at all ranks.
 * Cooldown increased to seconds from.
 * Cooldown now starts on-cast rather than when all projectiles have hit or fizzled.
 * Fox-fires will only auto-target champions, but can now be fired as targeted projectiles via pressing W.
 * Same target damage ratio increased to 50% from 30%. (Maximum single target damage increased to  from  ).
 * Mana cost changed to mana from 85 at all ranks.
 * Cooldown decreased to from 12.
 * Cooldown increased to seconds from.
 * Now goes on cooldown on first cast.
 * The timer between various casts resets with each cast.
 * Now refunds 50% of its base cooldown per unused cast when the buff runs out.
 * Cooldown increased to seconds from.
 * Now goes on cooldown on first cast.
 * The timer between various casts resets with each cast.
 * Now refunds 50% of its base cooldown per unused cast when the buff runs out.

''Akali has always been a problematic champion, due to how hard she snowballs, and meanwhile being seldom seen in competitive play. We're tweaking her power around so that she relies less on her ultimate and the Spell Vamp from her passive.''
 * Discipline of Force now deals  magic damage on-hit instead of 6%  of her total AD.
 * Discipline of Might now heals for   health when her abilities deal damage instead of granting her 6%  % Spell Vamp.
 * Energy cost changed to from 60 at all levels.
 * Initial magic damage increased to  from.
 * Detonation magic damage decreased to  from.
 * Total magic damage changed to  from.
 * Energy restore changed to 30 at all ranks from.
 * Detonating now refunds 2 seconds of its cooldown.
 * now gains 's bonus movement speed when moving towards an enemy champions hit by when it hits.
 * Energy cost decreased to from.
 * Cooldown reduced to from 20.
 * The cloud no longer grants sight nor slows enemies.
 * Movement speed no longer decays while is still in the cloud.
 * Enemies in the cloud now have their vision range halved and lose shared vision. (Think of a .)
 * Cooldown increased to 2 seconds at all ranks from.
 * Recharge time decreased at earlier ranks to seconds from.
 * Now only refunds half a recharge on any takedown.
 * Now grants movement speed as if exited.
 * Cooldown increased to 2 seconds at all ranks from.
 * Recharge time decreased at earlier ranks to seconds from.
 * Now only refunds half a recharge on any takedown.
 * Now grants movement speed as if exited.


 * General:
 * Health growth decreased to 100 from 106. Health at level 18 decreased to 2313 from 2415.


 * General:
 * Mana increased to 300 from  (40). Mana at level 18 increased to 1000 from 967.
 * will not pull himself to the opponent if he is immobilized in any way.
 * Now applies an instead of a.
 * Mana cost modified to 90 at all ranks from.
 * Passive removed.
 * Mana cost decreased to 100 at all levels from.
 * Cooldown increased to seconds from.
 * Mana cost decreased to 100 at all levels from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Armor and magic resistance modifier changed to from.
 * Cooldown is no longer static.
 * Mana cost decreased to 80 at all levels from.
 * Stun duration increased to seconds from 1 at all ranks.
 * Damage increased to  from.
 * Enemies that have been hit by the orb only take half damage from the detonation, decreased from full.
 * Maximum damage decreased to  from.
 * Mana cost increased to 100 from 70 at all ranks.
 * Cooldown decreased to from 25 at all ranks.
 * Mana cost decreased to 50 at all ranks from.
 * Cooldown decreased to seconds from 5 at all ranks.
 * Damage changed to  from.
 * Damage on chilled targets decreased to 150% from 200%.
 * Damage on chilled targets decreased to  from.
 * Mana cost per second decreased to 40 at all ranks from.
 * Chill duration increased to 2 seconds from 1.
 * Chill no longer slows attack speed.
 * Damage on chilled targets decreased to  from.
 * Mana cost per second decreased to 40 at all ranks from.
 * Chill duration increased to 2 seconds from 1.
 * Chill no longer slows attack speed.
 * Chill no longer slows attack speed.


 * Champion title changed to the Fiery Child from the Dark Child.
 * Reworked. See here for more information.


 * Reworked. See here for more information.


 * Attack speed growth increased to 4% from 1.5%.
 * re-added: Azir gains 1% bonus attack speed for every 1% cooldown reduction he has.
 * Passive bonus attack speed removed.
 * -|B-C=
 * Passive bonus attack speed removed.
 * -|B-C=

''Bard has been in a tough spot from release, as his role requires him to regularly roam out of bot lane to pick up chimes. Tweaks to Caretaker's Shrine and buffs to AP scalings should give him the little push he needs.''
 * Chimes disappear and stop spawning when Bard has collected 150.
 * Meeps damage increased to 40 30 for each 10 chimes collected, up to 490 for 150 chimes from (20 per 5 chimes collected after 150).
 * Meeps damage is now halved for enemies hit by the cone to 20 (15 for each 10 chimes collected), up to 245 for 150 chimes.
 * Meeps slow is now 50% for seconds. The slow decays steadily over its duration for enemies hit by the cone.
 * Disable duration increased to seconds.
 * AP scaling increased to from
 * Movement speed bonus removed.
 * Minimum heal changed to  from.
 * Bonus per second changed to  from.
 * Maximum healing changed to  from.
 * Now also restores  mana to allies, plus   per second, up to.
 * Cooldown decreased to seconds from.
 * Cast time decreased to 0.5 second from 0.7 second. Projectile travel time increased to 0.5~1.5 second from 0.3~1.3 second.
 * Cooldown decreased to seconds from.
 * Cooldown decreased to seconds from.
 * Cast time decreased to 0.5 second from 0.7 second. Projectile travel time increased to 0.5~1.5 second from 0.3~1.3 second.
 * Cooldown decreased to seconds from.
 * Cast time decreased to 0.5 second from 0.7 second. Projectile travel time increased to 0.5~1.5 second from 0.3~1.3 second.
 * Cooldown decreased to seconds from.

''Blitzcrank is currently fairly binary: either you land hooks, or you don't and you're near useless. He also has that tendency to take kills from his team while dropping his combo on his unfortunate victim.''
 * General:
 * Attack animation improved.
 * Base mana increased to 320 from 267.2.
 * Shield changed to from.
 * Duration decreased to 5 seconds from 10.
 * Mana cost decreased to 80 mana from 100.
 * Damage removed.
 * Cooldown decreased to seconds from.
 * Hitbox width decreased to 50 from 70.
 * Range decreased to 800 from 925.
 * Missile speed and pull speed increased to 2000 from 1800.
 * Pull distance is now half the distance between and his target.
 * Mana cost removed.
 * Now grants 75% movement speed ramping up over seconds, for a duration of 5 seconds.
 * Self-slow duration increased to 2 seconds from.
 * Attack speed decreased to % from %.
 * Mana cost increased to 50 from 25.
 * Physical damage changed to   from.
 * Passive removed.
 * Cooldown increased to 60 seconds from 30.
 * Damage decreased to  from
 * Now deals less damage the closer the enemy is to him, down to 50% at 225 range and less.
 * No longer silences but enemies by 99%, decaying over  seconds.
 * Passive removed.
 * Cooldown increased to 60 seconds from 30.
 * Damage decreased to  from
 * Now deals less damage the closer the enemy is to him, down to 50% at 225 range and less.
 * No longer silences but enemies by 99%, decaying over  seconds.


 * General:
 * Base mana increased to 335 from.
 * Now only affects champions and large monsters.
 * Damage modified to from.
 * As long as a unit in sight is ablaze, Brand's abilities are empowered without requiring his target to be ablaze.
 * Cost increased to 70 mana at all ranks from 50.
 * Cooldown increased to from
 * Range decreased to 1000 from 1050.
 * Stun duration decreased to seconds from 2 seconds at all ranks.
 * Cost modified to 90 mana at all ranks from mana.
 * Cooldown decreased to seconds from 10 at all ranks.
 * Damage modified to  from.
 * bonus decreased to 20% from 25.
 * Empowered damage modified to  from.
 * Mana cost decreased to 70 at all ranks from.
 * Now deals damage to all enemies in a 300-radius area around the target.
 * Enemies caught in the area also make the same explosion after second, damaging all enemies in the area that have not been hit yet by Conflagration.
 * Mana cost decreased to 70 at all ranks from.
 * Now deals damage to all enemies in a 300-radius area around the target.
 * Enemies caught in the area also make the same explosion after second, damaging all enemies in the area that have not been hit yet by Conflagration.
 * Enemies caught in the area also make the same explosion after second, damaging all enemies in the area that have not been hit yet by Conflagration.


 * General:
 * Health regeneration growth decreased to from 1.
 * Armor growth decreased to 4 from.
 * Stun duration decreased to seconds from.
 * Cooldown on-hit damage increased to 25% of stun damage (82*Braum's level) from 20% (*Braum's level).
 * Mana cost modified to 70 at all ranks from.
 * Health scaling removed.
 * Now scales with.
 * Range increased to 700 from 650.
 * Now cannot be self-cast.
 * Bonus armor modified to  from.
 * Bonus magic resist modified to  from.
 * Duration decreased to 3 at all ranks from.
 * Movement speed removed.
 * No longer completely negates the damage from the first projectile.
 * No longer blocks projectiles from ultimate abilities. Braum still takes reduced damage from them.
 * Now knocks up point-blank enemies for the full duration instead of the first enemy hit.
 * Ice field duration increased to seconds from 4 at all ranks.
 * Slow decreased to 40% at all levels from %.
 * No longer blocks projectiles from ultimate abilities. Braum still takes reduced damage from them.
 * Now knocks up point-blank enemies for the full duration instead of the first enemy hit.
 * Ice field duration increased to seconds from 4 at all ranks.
 * Slow decreased to 40% at all levels from %.
 * Slow decreased to 40% at all levels from %.


 * Updated. See here for more information.


 * -|D-E=


 * General:
 * Mana decreased to 255 (35) from 263.
 * Base health regen decreased to 9 from.
 * Damage type changed to true from physical.
 * Damage per stack decreased to 7 (Darius's level) from 9 (Darius's level).
 * Maximum damage decreased to 35 (5Darius's level) from 45 (5Darius's level).
 * Now ticks every second instead of every 1.25 seconds, but no longer ticks immediately on the first application.
 * Bonus attack damage removed.
 * Now grants Darius 14 (2Darius's level) % bonus movement speed.
 * Mana cost set to 50 at all levels from.
 * Mana cost increased to 50 from 30.
 * Now applies a % slow decaying over 2 seconds, instead of a 90% slow for one second.
 * No longer refunds 30 mana and half of its cooldown on kill.
 * Now applies two Hemorrhage stacks.
 * Passive removed.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Range increased to 500 from 460.
 * Damage modified to  from.
 * Maximum damage modified to  from.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Range increased to 500 from 460.
 * Damage modified to  from.
 * Maximum damage modified to  from.
 * Maximum damage modified to  from.


 * General:
 * Base health regen increased to 7.55 from 7.425.
 * Mana increased to 300 from  (40). Mana at level 18 increased to 1000 from 977.
 * Base attack damage decreased to 53 from . (This is basically irrelevant.)
 * Base attack speed increased to from.
 * Attack speed removed.
 * Damage modified to from.
 * Buff time increased to 5 seconds from.
 * Cost increased to 60 mana from 55.
 * Range decreased to 800 from 830.
 * Moonlight duration increased to 7 seconds from 3.
 * Mana cost modified to 80 at all levels from.
 * Damage per orb modified to from.
 * Total damage modified to from.
 * Initial shield duration decreased to 3 seconds from 5.
 * Refreshing the shield adds 2 seconds to its duration instead of refreshing the duration.
 * Mana cost decreased to 50 from 70.
 * Cooldown decreased to from.
 * Now applies a 50% slow that decays over seconds.
 * Mana cost increased to 100 at all ranks from.
 * Now refunds the mana cost on hitting a target with Moonlight, and only consumes Moonlight on the target she hits.
 * Cooldown decreased to from.
 * Now applies a 50% slow that decays over seconds.
 * Mana cost increased to 100 at all ranks from.
 * Now refunds the mana cost on hitting a target with Moonlight, and only consumes Moonlight on the target she hits.
 * Now refunds the mana cost on hitting a target with Moonlight, and only consumes Moonlight on the target she hits.


 * General:
 * Attack damage growth increased to 5 from.
 * Attack speed decreased to 0.625 (1%) from 0.679 (%).
 * Mana decreased to 240 (30) from 360.56 (39). Mana at level 18 decreased to 750 from 1024.
 * Mana cost increased to 50 from 45.
 * Bonus physical damage decreased to from.
 * Cooldown decreased to seconds from.
 * Mana cost removed.
 * Attack speed removed.
 * Now grants 50% movement speed, decaying over seconds.
 * Cooldown decreased to seconds from 12 at all ranks.
 * Mana cost increased to 80 mana from 70.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Mana cost decreased to 100 from 120.
 * Now always deals full damage on the way back.
 * Damage decreased to  from.
 * Cooldown decreased to seconds from.
 * Mana cost decreased to 100 from 120.
 * Now always deals full damage on the way back.
 * Damage decreased to  from.
 * Cooldown decreased to seconds from.


 * Attack speed increased to % from 10% at all ranks.
 * Duration decreased to 5 seconds from 6.
 * Mana cost increased to 40 at all ranks from.
 * Damage modified to from.
 * Cooldown increased to seconds from.
 * Cooldown refresh increased to 2 seconds from . Doesn't work for Trueshot Barrage.
 * Now can crit, dealing bonus damage.
 * Mana cost decreased to 50 at all ranks from.
 * Damage removed.
 * Attack speed buff removed.
 * Now affects Ezreal when it goes out, granting him and allies he hits 5 stacks of Rising Spell Force.
 * Now auto-attacks the nearest enemy, dealing   magic damage.
 * Cooldown increased to seconds from.
 * Cooldown decreased to seconds from 120.
 * -|F-G=
 * Now auto-attacks the nearest enemy, dealing   magic damage.
 * Cooldown increased to seconds from.
 * Cooldown decreased to seconds from 120.
 * -|F-G=
 * -|F-G=


 * General:
 * Attack speed growth increased to 2% from.
 * Armor growth increased to from.
 * Fury gain over time modified to per second for 2 seconds doubled to  per second for 2 seconds if he is in combat with an enemy champion, from  over 3 seconds.
 * On-hit Fury gain removed.
 * Fury decay timer decreased to 5 seconds from 13.
 * Gnar now retains his when transforming from Mini Gnar to Mega Gnar, from healing for the amount of maximum health he gains.
 * Mega Gnar and Tired Out durations both decreased to 10 seconds from 15.
 * Mini Gnar bonus movement speed removed.
 * Mini Gnar attack delay decreased to from 0.
 * Mini Gnar attack speed modified to (4%) from a  to 99% bonus attack speed.
 * Mini Gnar total range modified to 450 at all ranks from 400 to 500 (based on level).
 * Mega Gnar base health bonus decreased to 60 (35 growth) from 70 (43 growth).
 * Mega Gnar base attack damage bonus decreased to 6 (2 growth) from 6 ( growth).
 * Mega Gnar base armor bonus decreased to 3 (1.25 growth) from to 38 (based on level).
 * Mega Gnar base magic bonus resistance decreased to (1.25 growth) from  to 38 (based on level).
 * Damage scaling decreased to 100% AD from 115.
 * Range decreased to 1000 from 1100.
 * Return range decreased to 2000 from 3000.
 * Cooldown decreased to from.
 * Slow now steadily decays over the duration.
 * No longer deals damage on the return.
 * Enemy champions that have not been damaged by Boomerang Throw can catch the boomerang on the return.
 * Cooldown refund modified to a flat 5 seconds from 45 (5 rank).
 * Applies a slow twice as strong as Boomerang Throw's, increased from applying the same slow.
 * Cooldown refund modified to 10 seconds from 60%.
 * Applies a seconds per-target cooldown, refreshed by 1 second for each auto-attack from Gnar.
 * Movement speed modified to a flat from 30 (15 rank)%.
 * Range decreased to 425 from 475.
 * Attack speed removed.
 * Bounce range now equal to the first jump's range, decreased from 475.
 * Health scaling removed.
 * Now applies a ratio.
 * Slow now decays over the duration.
 * Now applies a 80% slow decaying over 2 seconds, increased from second.
 * Gnar can queue up abilities during Crunch, instead of using them during the jump.
 * only applies Crunch's area of effect at Mega Gnar's landing location.
 * Mini Gnar passives removed.
 * Cast time increased to second.
 * Damage modified to  from.
 * Slow removed.
 * Stun duration decreased to second from.
 * Enemies now take 100% more damage when hitting a wall, increased from 50%.
 * Maximum damage modified to  from.
 * Mini Gnar passives removed.
 * Cast time increased to second.
 * Damage modified to  from.
 * Slow removed.
 * Stun duration decreased to second from.
 * Enemies now take 100% more damage when hitting a wall, increased from 50%.
 * Maximum damage modified to  from.


 * Reworked. See here for more information.
 * -|H-J=


 * Reworked. See here for more information.


 * -|K=


 * General:
 * Attack damage modified to 57 from 62.92.
 * Attack speed modified to 0.625 (%) from 0.644 (%).
 * Removed basic attack damage penalty.
 * Dash range decreased to 200 (80% bonus movement speed) from . (220 with Tier-1 boots, 235 with Tier-2 boots)
 * Now disabled if Kalista is slowed. Note: If Kalista is slowed but her movement speed bonuses are stronger than the slows, she can use Martial Poise.
 * Now disabled if Kalista is slowed. Note: If Kalista is slowed but her movement speed bonuses are stronger than the slows, she can use Martial Poise.


 * Skaarl base health decreased to from.
 * No longer hits non-large minions/monsters.
 * Cooldown modified to from 3 at all ranks.
 * Recharge time decreased to from
 * Attack speed decreased to % from 150% at all ranks.
 * Duration increased to 5 seconds from 4.
 * Shield removed.
 * Attack speed decreased to % from 150% at all ranks.
 * Duration increased to 5 seconds from 4.
 * Shield removed.
 * Shield removed.
 * Shield removed.


 * -|L=


 * -|M-N=


 * Now scales with.
 * Now scales with.


 * -|O-R=


 * Mana cost increased to 80 from 60.
 * Maximum range decreased to 800 from 1000.
 * Cooldown increased to 10 seconds from 7.
 * Damage modified to  from.
 * Slow removed.
 * Now grants Olaf % movement speed when moving towards his axe.
 * Cooldown refund on catching the axe decreased to 3 seconds from.
 * : Reworked.
 * Olaf enrages, gaining % bonus attack damage. Attacking enemies or casting Undertow cause him to lose 5% of his current health but gain 30% movement speed, decaying over 1 second.
 * : Retooled.
 * Renamed from Reckless Swing.
 * Cost modified to from.
 * Cooldown increased to seconds from.
 * Olaf's next basic attack causes him to dash to his target and deal   bonus true damage. Note: The added health cost from Vicious Strikes counts for Thunderous Drop's damage.
 * Passive removed.
 * Duration increased to 8 seconds from 6.
 * Attack damage and movement speed removed.
 * Now grants Olaf % armor and magic resist.
 * Attack damage and movement speed removed.
 * Now grants Olaf % armor and magic resist.


 * Range increased to 700 from 525.
 * Cooldown set to 8 seconds from . (It can now be reduced by cooldown reduction.)
 * Critical strikes now decrease Harrier 's cooldown by 2 seconds.
 * Quinn's basic attacks against Vulnerable enemies critically strikes them for base critical damage.
 * Cost increased to 70 at all levels from.
 * Range decreased to 1000 from 1025.
 * Radius decreased to 200 from /
 * Increases critical strike damage by %.
 * Bonus attack speed and movement speed removed.
 * Active now marks the nearby enemy champion with the lowest health as Vulnerable and grants % movement speed for 2 seconds.
 * Knockback removed.
 * Return dash range decreased to 425 from 525.
 * Movement speed decreased to % from %, but it now ignores caps.
 * Knockback removed.
 * Return dash range decreased to 425 from 525.
 * Movement speed decreased to % from %, but it now ignores caps.
 * Movement speed decreased to % from %, but it now ignores caps.
 * Movement speed decreased to % from %, but it now ignores caps.


 * Leap range decreased to 450 from 600.
 * Now grants vision of enemy units' silhouettes if they are in range of Rengar's leap.
 * Leap now keeps Rengar immobile for second after attacking his target.
 * Rengar gains one trophy for each unique enemy champion he has scored a takedown on, and gains bonuses for each trophy.
 * : 25 movement speed while out of combat or in brush.
 * leap range increased by 250.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * leap range increased by 250.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Projectile spawns just in front of Rengar rather than just behind him.


 * -|S=


 * Cost decreased to 70 mana at all ranks from.
 * Now decelerates on the way out and accelerates on the way back.
 * Now has its cast time decreased with attack speed.
 * Damage decreased to from
 * Attack damage scaling decreased to % from %.
 * Now always deals full damage on the way back.
 * Mana cost reduced to 50 from 60.
 * Cooldown increased to seconds from.
 * Buff duration increased to 5 seconds from 4.
 * Bounce damage modified to from.
 * Now grants % attack speed while active.
 * Duration decreased to 1 second from.
 * Now refunds half of its base cooldown on a successful block.
 * Mana refund modified to from.
 * Passive removed.
 * Now refunds half of its base cooldown on a successful block.
 * Mana refund modified to from.
 * Passive removed.
 * Passive removed.


 * Damage increased to  from.
 * No longer resets Sona's autoattack timer.
 * Mana cost modified to 60 at all levels from.
 * Cooldown modified to seconds from 8.
 * Aura buff duration increased to 5 seconds from 3.
 * Now resets Sona's autoattack timer.
 * Now increases damage taken by the target by 20 % for 3 seconds.
 * Now resets Sona's autoattack timer.
 * Now increases damage taken by the target by 20 % for 3 seconds.
 * Now increases damage taken by the target by 20 % for 3 seconds.




 * Ability power scaling increased to 80% from 50%.
 * Passive cooldown reduction on basic abilities decreased to % from %.
 * Passive cooldown reduction on basic abilities decreased to % from %.


 * -|T=


 * -|U-V=

All stances now have 6 ranks so Udyr gets to max the skills he wants.
 * General:
 * All mana costs are now.
 * When casting an ability, Udyr becomes untargetable by enemy champions for second. Monsters can still attack Udyr, but deal no damage to him.
 * Udyr can only rank up three abilities. When he has learned three abilities, Udyr cannot learn the fourth one.
 * Grants % attack speed for 5 seconds and readies the stance bonus.
 * Every third attack deals  bonus physical damage to its target over the next 2 seconds.
 * Grants % bonus armor and magic resist for 5 seconds and readies the stance bonus.
 * Every attack shields Udyr for  health. Uses a  on-target cooldown, refreshed by 1 second for every basic attack from Udyr in Turtle Stance.
 * Grants % movement speed for 3 seconds when not moving away from enemy champions (700 range).
 * Every attack stuns its target for seconds.
 * On-target cooldown modified to seconds from 6 at all ranks. On-target cooldown now gets refreshed by 1 second for each attack from Udyr in Bear Stance.
 * Udyr now reduces the armor and magic resistance of enemies around him by % for 5 seconds and readies the stance bonus.
 * Every third attacks burns enemies in a cone, dealing  magic damage.
 * Every attack stuns its target for seconds.
 * On-target cooldown modified to seconds from 6 at all ranks. On-target cooldown now gets refreshed by 1 second for each attack from Udyr in Bear Stance.
 * Udyr now reduces the armor and magic resistance of enemies around him by % for 5 seconds and readies the stance bonus.
 * Every third attacks burns enemies in a cone, dealing  magic damage.
 * Every third attacks burns enemies in a cone, dealing  magic damage.


 * : Moved to Passive.
 * Varus's basic attacks apply Blight to his target for 5 seconds, stacking up to 3 times. Varus's abilities detonate Blight, dealing as bonus magic damage per stack, up to.
 * Mana cost increased to 90 at all levels from.
 * Minimum range decreased to 800 from 925.
 * Maximum range decreased to 1600 from 1625.
 * Missile speed decreased to 1600 from 1850.
 * Now has a -second cast time before charging.
 * Minimum damage decreased to  from.
 * Charge time now increases the ability's range and missile speed by up to 100%, and its damage by up to 50%.
 * Charge time is now decreased by 1% for each 4% bonus attack speed, up to 75% charge time reduction for 300% bonus attack speed.
 * Maximum damage decreased to  from.
 * Damage no longer falls down with each hit.
 * : New ability!
 * Varus's next auto-attack gains bonus range and travels across its full range, passing through all enemies. It also deals   bonus magic damage to all enemies and detonates Blight before applying on-hit effects.
 * Renamed from Hail of Arrows.
 * Range increased to 1000 from 925.
 * Varus fires arrows at the skies. second later, the arrows fall, dealing   physical damage and desecrating the ground for 5 seconds. Champions standing in Desecrated Ground gain a stack of Blight every  second and are slowed by  %. The slow decays over 2 seconds after enemies leave Desecrated Ground.
 * Spread delay decreased to 1 second from 2.
 * Root duration decreased to second from 2.
 * Spread delay decreased to 1 second from 2.
 * Root duration decreased to second from 2.
 * Root duration decreased to second from 2.


 * General:
 * Movement speed decreased to 325 from 335.
 * Range decreased to 700 from 2000.
 * Movement speed increased to from 30.
 * Movement speed doubled to % from tripled to 90.
 * Stealth decreased to second from 1.
 * Now behaves as an auto-attack reset.
 * Damage modified to  from.
 * Wall damage decreased to 50% from 100%.
 * Total damage modified to  from.
 * Now procs a second time if the target hits the wall.
 * Duration increased to 15 seconds from.
 * Attack damage bonus modified to from.
 * Now procs a second time if the target hits the wall.
 * Duration increased to 15 seconds from.
 * Attack damage bonus modified to from.
 * Attack damage bonus modified to from.


 * -|W-Z=


 * Renamed from Stone Skin.
 * Range decreased to 1000 from 1400.
 * Wukong now gains bonus and  based on if he is outnumbered or not.
 * No bonus.
 * 10% bonus and.
 * 12 ( Wukong's level)% bonus and.
 * Renamed from Crushing Blow.
 * Cost increased to 50 mana from 40.
 * Total damage modified to  from.
 * Renamed from Decoy.
 * Cost increased to 100 mana at all ranks from.
 * Damage removed.
 * Stealth duration increased to 2 seconds from.
 * Wukong now becomes untargetable for second.
 * Clone duration increased to 5 seconds from.
 * The clone now strikes back at the first enemy who attacks it, dashing to them, dealing  physical damage and stunning them for 1 second.
 * Renamed from Nimbus Strike.
 * Cost increased to 70 mana at all ranks from.
 * Range increased to 700 from 625.
 * Bonus attack speed removed.
 * Wukong now dashes to the target and attacks, dealing  physical damage. The images deal   damage and do not apply on-hit effects.
 * Renamed from Cyclone.
 * Bonus movement speed removed.
 * Range increased to 175 from.
 * Wukong spins for seconds, dealing   physical damage to enemy units around him every  second and  200 units from Wukong over  second.
 * Renamed from Cyclone.
 * Bonus movement speed removed.
 * Range increased to 175 from.
 * Wukong spins for seconds, dealing   physical damage to enemy units around him every  second and  200 units from Wukong over  second.
 * Wukong spins for seconds, dealing   physical damage to enemy units around him every  second and  200 units from Wukong over  second.


 * General: Renamed to Yi from Master Yi.
 * Health modified to 600 (87) from 598.56 (92). Health at level 18 decreased to 2079 from 2163.
 * Health regen modified to 7.55 (0.85) from 7.59 (0.65). Health regen at level 18 increased to 22 from 18.6.
 * Mana decreased to 250 (40) from 250.56 (42). Mana at level 18 decreased to 930 from 965.
 * Mana regen modified to 3 (1) from 7.255 (0.45). Mana regen at level 18 increased to 20 from 14.91.
 * Base attack damage decreased to 60 from 60.04.
 * Base armor decreased to 24 from 24.04.
 * Second strike now proceeds faster.
 * Getting a kill now grants Double Strike on the next attack, independently from the regular Double Strike stacking.
 * If the target dies to the first hit, the Double Strike buff isn't consumed.
 * Buff duration increased to 5 seconds from 4.
 * Cost modified to 100 mana at all ranks from.
 * Cooldown increased to seconds from.
 * Yi now attacks all targets instead of inflicting a set amount of damage. The damage is halved against secondary targets. Targets now receives damage when Yi hits them from all at once when Yi reappears. Alpha Strike can proc Double Strike if it reaches full stacks.
 * Now checks each target on its own for critical hits.
 * Cooldown modified to seconds from 35 at all ranks.
 * Channel time increased to 5 seconds from 4.
 * Yi now regenerates health as if he were out of combat for the duration, increased by 1% for each 1% health he is missing, and doubled if he is out of combat.
 * No longer grants damage reduction or resets Yi's autoattack timer.
 * Passive changed: Yi now deals bonus on-hit physical damage.
 * Active converts the passive to true damage for 5 seconds and multiplies its damage by.
 * Active now instantly readies Double Strike.
 * Cooldown decreased to seconds from.
 * Passive is disabled when the ability is activated instead of when the buff runs out.
 * Passive now refreshes 50% of his abilities' base cooldowns from 70% of their current cooldown.
 * Mana cost removed.
 * Bonus attack speed removed.
 * Champion takedowns now reset the buff duration from increasing the duration by 4 seconds.
 * Passive now refreshes 50% of his abilities' base cooldowns from 70% of their current cooldown.
 * Mana cost removed.
 * Bonus attack speed removed.
 * Champion takedowns now reset the buff duration from increasing the duration by 4 seconds.
 * Champion takedowns now reset the buff duration from increasing the duration by 4 seconds.


 * Zed's bonus attack damage is increased by 50% against targets below % health.
 * Range decreased to 800 from 900.
 * Missile speed increased to 1000 from 902.
 * Energy cost decreased to from.
 * Cooldown increased to seconds from 6.
 * Damage modified to  from.
 * Now deals full damage to all enemies but stops when it hits an enemy champion.
 * Mimicked shurikens deal 50% damage. Mimicked shurikens that hit targets affected by the primary shuriken also grant Zed 50% bonus movement speed, decaying over 1 second.
 * Passives removed.
 * Energy cost decreased to from.
 * Cooldown decreased to from.
 * Shadow duration increased to 5 seconds from 4.
 * Zed can now reactivate Living Shadow twice. Reactivating Living Shadow does not extend the shadow's duration.
 * Range increased to 300 from 290.
 * Cooldown decreased to seconds from 4.
 * Added second cast time. Zed can still move during the cast time.
 * Cooldown refund on removed.
 * Damage decreased to  from.
 * Mimicked slashes deal 50% damage and slow enemies by %, decaying over 2 seconds. Mimicked slashes that hit targets affected by the primary slash increase its damage by 20%, its slow by 50% and make it apply 50% armor penetration.
 * Delay before reactivation decreased to second from.
 * Shadow now spawns when Zed disappears rather than when he reappears.
 * Shadow duration increased to 10 seconds from 6.
 * Now stores % of physical damage from % of physical and magic damage.
 * Added base physical damage.
 * Resets cooldown and despawns active shadows on-cast.
 * Second cast now has 1400 maximum range but can also be cast twice.
 * Shadow duration increased to 10 seconds from 6.
 * Now stores % of physical damage from % of physical and magic damage.
 * Added base physical damage.
 * Resets cooldown and despawns active shadows on-cast.
 * Second cast now has 1400 maximum range but can also be cast twice.


 * (More extensive champion changes are to be featured on corresponding champion rework pages. The pages will be linked here when we are done. Soon™.)

Items
|-|Hide=
 * -|Jungle items=
 *  has been taken off of the Summoner Spell list, where it was preventing junglers from having an actual meaningful choice, since one of their options was locked on it, while the second one was most likely .


 * Gold on large monster kill increased to 20 from 15.
 * Passive health restore increased to 10 per second from 7.
 * Passive mana restore increased to 5 per second from 3.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * New UNIQUE Active - Smite: Deals true damage to target monster or enemy minion, based on champion level. Cooldown, recharge time and maximum charges unchanged.
 * New UNIQUE Active - Smite: Deals true damage to target monster or enemy minion, based on champion level. Cooldown, recharge time and maximum charges unchanged.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Chilling Smite deals  true damage to champions.
 * Chilling Smite deals  true damage to champions.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Challenging Smite mark duration reduced to 5 seconds from 6.
 * Challenging Smite now deals 20% of your damage as bonus true damage to the marked enemy.
 * Challenging Smite now deals 20% of your damage as bonus true damage to the marked enemy.


 * New recipe: Tier-2 Jungle item425 gold = 1625 gold
 * Now grants 40 attack damage and 100% base health regeneration.
 * Now grants 40 attack damage and 100% base health regeneration.


 * -|Critical Strike Items=
 * Since critical hits have been reworked, items associated with it have to change. Mostly we're done with them, though.


 * : Removed.


 * : Removed.


 * : Repurposed.
 * New recipe: 400 gold = 850 gold.
 * Now grants 15% attack speed and 5% movement speed.


 * New recipe: 740 gold = 3800 gold.
 * New recipe: 740 gold = 3800 gold.


 * : See section.


 * : Has its own section.


 * -|Trinity Force=
 * New recipe: 800 gold = 1200 gold
 * Attack speed increased to 50% from 35.
 * Combine cost decreased to 900 from 1000.
 * Combine cost decreased to 900 from 1000.
 * Combine cost decreased to 900 from 1000.


 * Combine cost increased to 800 gold from 700. Total cost increased to 1200 gold from 1050.
 * Spellblade damage changed to magic damage. Cooldown removed.
 * Spellblade damage changed to magic damage. Cooldown removed.
 * : It makes little sense that the Sheen upgrade that would benefit the most from more cooldown reduction ends up being the one to have the least. Sorry movement speed. You're just not as relevant on this item.
 * New recipe: 900 gold = 3000 gold
 * Movement speed removed.
 * Cooldown reduction increased to 20% from 10.
 * Spellblade damage changed to  magic damage. Cooldown removed.
 * Cooldown reduction increased to 20% from 10.
 * Spellblade damage changed to  magic damage. Cooldown removed.


 * New recipe: 800 gold = 1200 gold
 * Attack damage decreased to 15 from 20.
 * Combine cost increased to 950 gold from 825. Total cost unchanged.
 * : Reintroduced and repurposed.
 * New recipe: 700 gold = 3300 gold
 * Grants 500 health, 30 attack damage, 150% base health regen and 50 magic resist.
 * UNIQUE Passive - Rage: Dealing or taking damage grant 20 bonus movement speed for 3 seconds. Nearby unit deaths grant 60 bonus movement speed instead. Rage applies to allies within 600 range, but the bonus decays over the duration.
 * Grants 500 health, 30 attack damage, 150% base health regen and 50 magic resist.
 * UNIQUE Passive - Rage: Dealing or taking damage grant 20 bonus movement speed for 3 seconds. Nearby unit deaths grant 60 bonus movement speed instead. Rage applies to allies within 600 range, but the bonus decays over the duration.


 * Combine cost increased to 300 gold from 78. Total cost increased to 3900 from 3703.
 * Movement speed increased to 9% from 8%.
 * New UNIQUE Passive - Bravery: Moving builds Bravery charges. At 100 charges, your next skill hit expends the charges to deal 100 magic damage in a 250-radius area.
 * Spellblade damage changed to magic damage. Cooldown removed.
 * Spellblade damage changed to magic damage. Cooldown removed.


 * -|Other Items=
 * Combine cost decreased to 650 gold from 820. Total cost unchanged.
 * Combine cost decreased to 650 gold from 820. Total cost unchanged.


 * Immolate damage increased to 10 ( level) from 5 ( level).
 * Immolate no longer deals bonus damage to monsters and is inactive out of combat.
 * Immolate no longer deals bonus damage to monsters and is inactive out of combat.


 * Total cost increased to 800 gold from 600. (Combine cost increased to 50 from 20).
 * Total cost increased to 800 gold from 600. (Combine cost increased to 50 from 20).


 * Cost increased to 400 gold from 300.
 * Attack speed increased to 15% from 12.
 * Attack speed increased to 15% from 12.


 * : Reintroduced.
 * New recipe: 980 gold = 3000 gold
 * Ability power reduced to 100 from 120.
 * Cooldown reduction increased to 20% from 10%.
 * Damage changed to 20% of target's maximum health over 4 seconds from 15% instantly.
 * Doom changed to 50% bonus magic resistance shred from taking 20% more magic damage.


 * : Being so cheap and weak made it extremely slot-inefficient. The regeneration changes fix the weakness, but we have to fix the cost.
 * Cost increased to 350 gold from 180.


 * Slow decays over 2 seconds, modified from lasting 1.5 seconds in full effect.
 * Ranged slow decreased to 20% from 30.
 * Ranged slow decreased to 20% from 30.


 * Cost increased to 350 gold from 180.
 * Health regeneration decreased to 25% from 50%.
 * Health regeneration decreased to 25% from 50%.


 * New recipe: 600 gold = 3200 gold
 * Health increased to 600 from 400.
 * Ability power decreased to 60 from 100.
 * Now grants +10% cooldown reduction.
 * Slows decay over their duration.
 * DoT slow is now separate from pet attack slow, at 10% for 1 second.
 * DoT slow is now separate from pet attack slow, at 10% for 1 second.


 * Immolate is now inactive out of combat.
 * Immolate is now inactive out of combat.


 * : It will protect you for a time, but when it grows tired of you, who will protect you from it? It does grow tired of you pretty fast, though.
 * Health increased to 1000 from 800.
 * Now grants 200% base health regen.
 * New UNIQUE Passive: When you take damage, your health regen still considers you out of combat for 5 seconds. After this duration, you take true damage equal to 50% of the health regenerated by this effect. (The tooltip show the damage as up to 50% hp regenmax health / 100, traced via a debuff icon) This passive is disabled until you exit combat.


 * : New legendary tank item!
 * Recipe: 900 gold = 3200 gold
 * Grants 350 health, 50 armor and 50 magic resistance.
 * UNIQUE Passive - Cold Steel: Enemy champions' basic attacks targeting you decrease their attack speed by 20% for 1 second.
 * UNIQUE Active - Quicksilver: Removes all debuffs affecting your champion and grants total crowd control immunity for 1 second. 90 second cooldown.