Talk:Shen/@comment-5588011-20150310205608/@comment-5588011-20150311115829

I would argue that the scalings are far too small to make the most of. Early-game it gives a smashing 16 extra damage with a Doran's shield. With Shen's speciality in top-lane being one that basically negates poke and sustains himself whilst having no kill potential there's little reason to go back to base unless your other lanes need help, in which case you back then teleport to your lane again. By the time that happens your enemy has probably leveled up enough to get some MR and perhaps even gotten a MR item whilst you were doing god-knows what.

Even with the level-up bonus it doesn't feel satisfying (a smashing 4 extra magic damage per level!), especially against champions in top-lane that can easily rush a Hexdrinker or a Spectre's Cowl to make his poke non-existant. A maximum health scaling helps change that mildly as it still scales with health, benefits from level-ups in a more clear way, and the empowered effect is to make it stay relevant late-game, where MR is abundant and it's pathetic even against ADCs who can probably life-steal from you before you even reach them.

I've probably made the passive scalings too low.