User blog comment:Shigfugjum/Claw AND Spear: A Proposed Nidalee Rework/@comment-4888212-20140426024159/@comment-24420226-20140426045539

Well, Im glad that you're enthusiastic about responding to this.

I used the base template info for Nidalee: everything in the header box is unchanged from the original wiki page. The wiki currently marks her primary role as Assassin and secondary role as Support, so thats why those tags are there. Go complain to whoever made keeps the page about those tags.

To be honest, Nidalee has a wonderful kit for a jungler as is. She doesn't really use her passive in lane all that much (which was why I wanted to change it), but would be really powerful for a jungler. Plus heals, traps for counter jungling....She just can't jungle right now because, as you probably already know, she has a crappy clear before she gets her Cougar form.

I did goof missing out on the 4 ranks for her ult. As for the steriod, Shyvana has the bonus armor/mr as a passive all the time (which is doubled when ulting). Here, Nidalee only gains the armor as a breif 5 second buffer for when she jumps into danger. Additionally, Shyvana can get up to 40 bonus resistances at lvl 18 when she ults, for a considerably longer duration than Nidalee would.

The slow is supposed to be when they are out of her reach. If the enemy was already within her reach, she wouldn't need to slow them, would she? I brefily toyed with having the spear give a snare effect, but I'm not sure how I feel about giving Nidalee, a champion with a heal and lots of mobility, any form of instant hard CC. 70% is a pretty sgnificant slow, though it might be more realistic to call it a 60% since she wont always be at max range. As for the damage, I do see what you are saying. It might be worth giving the base damage a little more 'oomph' to keep opponents on their toes through the early game. But i do feel between the slow, the bonus movement speed in Cougar form, and Pounce, She shouldnt have much problem getting on top of someone hit with a mid-ranged spear.

Bushwhack isn't terribly reliable as a form of poke. There is a 1 second delay between when Nidalee places the trap and can spring it manually, which means enemies that are paying attention should be able to side step it (unless of course, they being zoned towards it). Also 250 radius is the same size as Zigg's minefield. I was considering tightening the radius, maybe justify having the armor/mr debuff as not just in the centre of the area. Still, it might be worth pulling the cast range in even tighter, maybe closer to 650. That would well within most gap-closers and other pokes (heck, Lissandra's Q has 725 range).

And speaking of the mr/armor debuff, traps do infact increase Takedown's damage. Traps increase all her damage. As for synergy, the idea was to combine all the movement that Cougar form has and give a sort of 'connecting path' with a slow (snare?) from the spear. I'm not sure I would put the kind of synergy effect you proposed for Primal Surge, since it would make players be very selfish about how they used their heal, which honestly is more impactful when she is using it on not herself (remember the atk speed buff. I was trying to keep the synergy subtle, but you have got me thinking....

How about something like, "Pounce springs Bushwhack traps within its damage radius"? Or "Takedown's cooldown is reduced by half when used against a target suffering from Javelin Toss' slow"?

I'm actually not convinced the Takedown nerf was too harsh. Without building any AD, she can do up to 520 physical damage with it. Pretty good for an AP-focused champ.

After thinking it through, I do agree with you strongly on increasing Pounce's CD at earlier ranks.

And finally at 6 second base CD, with 25% CDR, Nidalee's spears have a 4.5 second cooldown. With the full 40% CDR cap, she can throw a spear every 3.6 seconds.