User blog comment:Craftyfirestorm77/Summoner Spells on Fizz/@comment-950784-20130715121508

When I used to play Fizz a lot, I used teleport and flash.

I'd buy a Ruby Crystal to start with, and try to hold out until I had enough gold to upgrade it to a Catalyst on the first back. If successful, it would mean very powerful sustain to get a farming advantage, and would mean I'd almost never have to walk back to lane. If unsuccessful, the tp would help mitigate the loss by allowing me to buy health potions and get right back into the action.

Flash allows more aggressive play with playful/trickster. You can do a deeper/longer tower dive and/or use it for the damage/slow instead of as just an escape mechanism, especially in the early game when the cd on playful/trickster is large. The case of using playful/trickster + flash + urchin to chase down and kill a fleeing enemy is rare, but it's nice to have the option when that case does arise.