User blog comment:Fbhuvjhvbnvfdkv hfd/Viridus/@comment-7709681-20140129055158

No, just no, I understand that you explained that is your first concept, as such I would be as precise with my explanation as possible:

Stats - The Health, the Attack Damage, the Movement Speed and the Attack Range (this last one is if is ranged, if its melee then is a monster) are good, the rest are hard to see without feeling bad with myself :c.


 * That attack range is extremely low if its ranged and absurdly high if its melee.

The Health Regeneration, the Attack Speed, the Armor and the Magic Res. are just monstruous:


 * The highest Innate health regeneration without modifiers is 25 at level 18, you just gave this champion almost the double with 46 at level 18.


 * The highest innate attack speed without modifiers is 1.105 at level 18, you just gave this champion 1.652.


 * The highest innate armor without modifiers is 90 at level 18, you just gave this champion 130.


 * First of all, the base amount of Magic Res. is always 30, melee champions have an innate amount of magic res. of up to 52.5 without modifiers while ranged champions don't scale per level, so they will have an innate amount of magic res. of 30. If this champion is ranged then you are not only breaking this rule but making aswell all champions in the game fall in shame, as this champion would have up to 130 at level 18.

Passive - Too much utility on the same passive for a support (e.g.: is a melee carry and can either consumed his Fury to restore health or stacked to get critical strike chance) specially because is enable from the beginning. Your are granting your concept on the same passive damage increase, damage reduction, AoE heal (that is weak compared to ) and a knock back that will always be AoE because all of his damaging abilities are AoEs.

From here I must say that is problematic that being this a Fighter doesn't have at least one ability with short cooldown, all of them have long cooldowns in the early game that would allow him to be chained in a combo once and then wait for up to 20 seconds... and even with that the abilities are problematic.

Q - First, that isn't how slow scales work, much like percentual damage the scale should be "" at least that you are making a mixed slow, decreasing movement speed for both flat and scaling values, but that would be monstruous. From the damage both the flat increase per level and the scale of the damage are really low.

W - This is just a negation greater than both my kindness and my moral combiction allow me to express, so I will be clear: You are not only granting this champion an absurd amount of Tenacity per enemy champion (I would like to think that what is shown is the total amount for the presence of the entire team, but even that would be too much) but granting an absurd steroid of Armor and Magic Res. this abitlity can easily grant 126 for both stats without modifiers and would get a maximum of 256 on both stats only with the steroid and again without modifiers''.

E - This can easily be that short cooldown ability from which I speak of before, however, just like Q, has on the damage both low flat increase per level and a low scale, 20% of bonus AD is a misery.

Ultimate - True, is a AoE supression, but none of the conditions for it to be achieved worth it. Has a long cooldown for a utility ability and making it be long ranged channeled ability is unnecesary if not toxic, as a support this should be at close range of the enemies at any given moment and making it a channeled ability from afar is just a bad investment of both your time and that of your allies aswell as unjust for the enemy for an almost secure channeling with hard CC.

From AoE CC ultimate abilities on supports we could have for example:


 * +  - 1.75s AoE Stun, CD


 * - 0.5s AoE Silence, CD


 * - 2s AoE Taunt, CD


 * - 1s AoE Knock Back, CD


 * - 1.5s AoE Slow/Stun, CD


 * - 2s AoE Taunt, CD


 * - 1s AoE Knock Up + 2-4s Slow, CD


 * - 1-3s AoE Cripple, CD


 * - 1.5s AoE Stun, CD


 * - 2s AoE 99% Slow (almost stun), CD


 * - 1s AoE Knock Up, CD

It truly doesn't matter if it is a supression as long as the channel is to affect the surrouning area, not to unexpectedly appear from afar and disable everyone within range, specially if once is done you can freely move while the enemy has no form to reduce or eliminate its effects.