User blog comment:Shigfugjum/Burning Stacks - Brainstorming on Nasus Rework/@comment-24036535-20150623041611

Ok, so, first of all, I don't really like the idea of Nasus SPENDING stacks, but I do enjoy a way to lose stacks over a certain number. Such as above X# of stacks, say 450, Nasus will only gain 2 stacks per siphoning strike, above say, 900, 1 stack, soft caps his damage, and removes "Super farmville" lategame Nasus. However, I'd say if Nasus Q's an enemy champion, at all, he gains stacks as if he killed a minion.

Onto package 1: I like the new passive, but the new W is what I call extremely toxic, that's a 7.5 second wither on someone, when it get's down to a 6.6 second cooldown with max CDR. New E, eh that's too much power I think, it let's Nasus recover from poor E positioning too easily, even if it's 12 stacks. I think his new R would work best if instead of giving Nasus stacks, it just removed the stack costs from his abilities.

For package 2: The passive is fairly useless when it only interacts with one ability, every single champion has passives which either interact with their whole kit, or not at all, but never do they focus on ONE ability. His new Q is eh, nerf to early sustain. W, why? There is absolutely no reason to reactivate the ability unless you're running away from several people, otherwise you're creating a low movement speed difference between yourself and your target, at the cost of stacks, anyone who could dash away would be outside your activation range, while keeping the wither on them anyways would still slow them down. His E is a little too powerful, it allows Nasus to triple tap E in the middle of several enemies at the cost of only a few stacks only to regain them instantly and rook the entire enemy team, keeping his infinite scaling but adding that kind of CC is not going to help Nasus. I honestly don't see the point of his new ult. I really don't.