Talk:Cassiopeia/@comment-20434720-20140920231033

WARNING: MATH

Statistical analysis of old cassiopeia vs new cassiopeia.

The AP increase from passive will be treated as if increasing the ratios on all of her abilities, since in effect, that's what it's doing.

Old Cassiopeia DPS statistics (assume max rank abilities):

78.3(+0.266AP) per second from Q

65(+0.15AP) per second from W

271(+ 0.78AP) per second from E

Total: 414.3(+1.196 AP) per second

Live Cassiopeia DPS statistics (0 stacks, max rank abilities):

Q:78.3(+0.116AP) per second

W:30(+0.1AP) per second

E:221(+0.857) per second

Total: 329.3(+1.073AP) per second

The total AP ratio increases by 5% at 75 stacks, 10% at 200 stacks, and 30% at 400 stacks.

Total DPS at 75 stacks: 329.3(+1.126AP) per second

Total DPS at 200 stacks: 329.3(+1.1803AP) per second

Total DPS at 400 stacks: 329.3(+1.3949AP) per second

Reminder of old Cassiopeia DPS: Total: 414.3(+1.196 AP) per second

In summary: Base DPS is decreased by 20%, and scaling DPS ''WILL ONLY EVER BE HIGHER THAN PREVIOUS AT 400 STACKS. ''At which point there is a 16% increase in ratio DPS.

Live Cassiopeia is only remotely better than old Cassiopeia in terms of damage once you get to 400 stacks, due to the extremely binary, spiky, and snowbally nature of the passive riot put in place.

In exchange for the rather severe damage nerfs (up until late, late, late, late game), you get: 5% extra MS on Q at max rank, 10% extra slow on W, a tiny heal, a net reduced cooldown on your ultimate (this is the only ability that has its effective cooldown actually decreased by the extra CDR, as Q with the CDR from passive only reaches the old value, and W with the CDR only gets to 0.75 seconds below its old value (at all ranks) when it's at max rank), a much more situational mana fix, and a last-hitting crutch.

In order to reach the same DPS at 400 stacks as old Cassiopeia, you need 502.7 raw AP (before your passive modifier). At 700 AP, a reasonable full-build-with-elixir-runes-and-masteries amount (BEFORE YOUR PASSIVE), with 400 stacks, you gain a 4% DPS boost. Four. Percent.

Calculations assume a 0.7 second delay between E's, which I hear is the norm.

To put this in less numerical / objective terms, you're sacrificing a large chunk of damage before 400 stacks (which, it seems reasonable to assume, should only be obtained after 30 minutes AT LEAST, with perfect last-hitting of always-poisoned minions and then a fair bit of harass that you aren't any good at anymore) in return for very minor increases to kiting capability that no jungler or hard engager worth their salt cares about, a small amount of sustain, a more situational mana fix, and a last-hitting crutch. Oh, and 4% extra damage once you do reach 30 minutes or, for us with competent jungler enemies, much later than that.

What a blatant nerf.