Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-3391671-20160511223533

The trace a path idea is for sure a new game, but at least to me, I feel that it may be hard to create if it's a "skillshot." Instead, it could be that he will run forward in the same way as, but have more maneuverability and will jump a wall if he were to collide with it. Instead of drawing the path ahead, it would be done during the travel, which fits better to Raymond's theme as a Traceur who would likely adapt to a new "path" if an enemy takes a sharp turn.

I really love the detection idea you offer. The idea of "ghostly footprints" still fits in the line of Raymond's ability to detect. The original idea also didn't grant targetability, but it did offer a bit too much sight awareness. As for the active, could it just be a tone down of the current active idea, just offering an expanded sight range? Or do you think it needs to be more unique or just removed?

Any thoughts about Apprehend, or did my suggestion make up for it?