Talk:Zyra/@comment-4664737-20150925041455

If they're planning on new passives on Zyra, I would like to suggest some these creative and somewhat OP skills. This is exclusively on a Support Zyra way of thinking.

1. Entering a brush opens a huge range. Zyra can teleport to any brush within that range after a short delay. Not-so-big CD and maybe a warning to enemies when she's teleporting to a brush near them. MOVEMENT PROBLEM SLIGHTLY SOLVED.

2. Planting seeds in a brush reveals the brush and a tiny area around it. UNTIL YOU CAN GET A SIGHTSTONE, VISION PROBLEM SLIGHTLY SOLVED.

3. Allies stepping on seeds are healed. Not much of a heal but maybe a bit better than Bard's Shrines. SO YOUR SUPER COCKY ADC HAS LESS REASONS TO BLAME YOU FOR THAT ONE.

4. Once Stranglethorns end, it leaves a persisting area. Plants struck by Stranglethorns most recently cane be moved anywhere within that area. OH, NO, YOU ARE NOT RUNNING AWAY FROM THAT VINE LASHER.

5. Plants struck by Stranglethorns are temporarily rendered invulnerable.

6.  Grasping Roots becomes a channeled ability. While channeling, the projectile can be maneuvered by reactivating the skill. THINK OF HON'S DEADLIFT. IT'S A SLOW PROJECTILE BUT I CAN MAKE IT HIT YOU.

You can post other suggestions too! As long as Zyra's still remain untouched, let your delusions ooze!