Talk:Syndra/@comment-171.7.236.11-20120905114101/@comment-171.7.236.11-20120905142239

Because you need to set up Q at least twice, you know exactly what the Syndra is up to after she begins poking for awhile. Her Q concept is like Heimer. If there's tower there, you don't fight there.

With her low range Ult (It's around 675 something I think) and the low range on her E, you are putting yourself at great risk in order to become useful in teamfight.

I was thinking about playing her and mastering her but the more I play her, the more I think "Isn't it better to just play Ori? Long range poke, press W for Slow + same size AoE with more damage that can also be used to increase my own team speed and pressing R for the team fight."

Her Q need a serious manacost drop. It's like Ori, you constantly use it to set up for something big. However, Ori doesn't have the "must be in ult range restriction" and although Ori's Q has a long travel time when casted from afar, it is very useful at close range. Syndra Q has a long start up time (almost as long as cass) so dodging it is very easy.

For Syndra to pull something big, the enemy must not avoid the ball by moving away from it because her ult will only affect balls within ult's range. The easiet way to set something up at the moment is to Q, wait abit and go in with W the outer ball into range then Q R E. That W gives away everything.

Syndra was overnerfed.