User blog comment:KeithCornell/Champion Concept - Amaia, the First Woe/@comment-24420226-20160628003339/@comment-25228021-20160629161829

Calling Amaia's 4 passives "4 passives" might be true, but the two first are more of an explanation of her mechanics than any actual passive effect.

As for her "pseudo auto-attacks", they are auto-attacks, and are considered as such, so they can crit and apply on-hit effects normally. I specified in the ultimate that it applies on-hit effects because the way it's written makes it look like its bullets would be single-target abilities, or at least proc spell effects, which they don't. Basically just for clarity. The grenade launcher's specification was because it applies on-hit effects to everything it hits, because you don't really have a target.

Amaia's kit might look as simple as Udyr's, but simply put, the way she works is a lot harder. The difficulty in playing her would be outside of the kit. The fact that she has absolutely zero guaranteed damage, plus her immobility and lack of any crowd control, ammo management and the ability for her opponents to exploit her cooldowns. That's how she was meant to play, and you can't say that's too simple, because the amount of text you put into writing how she works is longer than that of a lot of other champion would be.

As for your last question? All of her stances go on cooldown when she leaves the stance. I thought I had it written down properly, but I guess I forgot to mention it.