Talk:VPBE/@comment-4290320-20141207225537/@comment-3974211-20141209005249


 * 1) Revert to her on-release status.
 * 2) *Perhaps reapply the change to make her Q2 slightly stronger than Q1, because the issue of "my human Q can kill people just fine; so why take the risk?" would still be an issue and is unrelated to her other problems.
 * 3) *Perhaps reapply the Rappel nerf that prevents her from following people out of maximum range.
 * 4) Hit her tankiness instead.
 * 5) *The easiest method would be to make her spiderlings untargetable, although that would destroy her jungle. Maybe "Elise will take 10% reduced damage while protected by a spiderling" or "Elise will take 30% reduced damage from projectiles that pass through her spiderlings, with them taking the damage instead." If entirely untargetable, she would have to lose stacks when she transforms.
 * 6) *If the ability to intercept is part of her identity, maybe give her a new means to do it? Perhaps "Cocoon will intercept and destroy any projectiles it passes through."

I don't know. As a whole her kit is largely fine for a mage and an assassin - it's just that they kept nerfing her damage because people were playing her as a bruiser, and then they nerfed her durability because people were playing her as a tank... when they should have left her damagee and nerfed the other aspects from the start.