User blog comment:Atanchan/A New Innate for Ashe/@comment-3542156-20140918180457

Okay then. A little more detailed:

The Focus passives as explained here are not exactly what I would say fits with Ashe. Sure enough, it fits her kit to a T, but it's just not 'Ashe'. What I think would be a nice take on Focus would be that Ashe deals more critical damage against targets with impaired movement or recieves bonus critical chance against targets with impaired movement. This way, it's more in line with how an archer needs to aim carefully and a slow moving or stationary target is an easy target.

The Cold Feet passives here are something I would really like to see on Ashe, especially the first of the two. I would even say that a simple range reduction isn't enough, since Ashe has no way to quickly reposition herself when someone jumps on her. So... Let's say Ashe needs to impair movement three times for the passive to take effect and have the Burdened champion be unable to use dash and blink skills for 2 seconds, where the Burdened champion cannot gain stacks while being Burdened. This will make the passive a good initiation skill and allow Ashe to more easily retreat when caught, yet will not keep the target semi-locked down permanently and forces Ashe to focus on one target due to the low debuff time.

As for Deep Chill, I think the name could also be used for the Cold Feet passives. It's usefullness for Ashe is pretty obvious, as Ashe only has one reliable attack skill and therefore can deal less damage than other carries in a fight. If the static cooldown of Deep Chill is 6 seconds with a 2 to 3 second debuff, this will allow the enemy to still fight back effectively while granting Ashe an opportunity to deal some initial damage.

All in all:

I personally like the utility passives here, since Ashe already has a lot of utility and it really fits the ice theme she has. However, I do think that the passive needs to be easy to understand and use, since Ashe still is meant to be a starting champion.