User:Penuile/Sandbox/Pre5

Custom patch notes for Pre-Season Five

After reading Willbachbakal's Another Look at Vision http://leagueoflegends.wikia.com/wiki/User_blog:Willbachbakal/(Item_Concept)_Another_Look_at_Vision, I decided to write this. In S5, I want Riot to focus on the, and  mechanics, as well as some  items and specifically the only instant  left in the game and.

Disambigulation
Sight\vision = normal sight. All units reveal area within 1100 units of themselves. True Sight = magical sight, able to detect stealth.

Vision

 * Removed from the game.


 * Renamed to Vision Ward.
 * Duration changed to 4 minutes.
 * Gives of the area in a 600 unit radius.
 * Gives sight of the area in a 1100 unit radius, as normal.
 * Is still stealthed, but can be seen by True Sight and enemy champions within 600 units (good old 's True Sight range).
 * Has three hit points, but can be upgraded to have more later on.
 * Ward limit changed to 2 wards per player, but can be upgraded (see Trinkets subsection).

Stealth

 * All stealthed champions no longer ignore unit collision and are revealed for 0.5 seconds upon colliding with an enemy unit, or if an enemy unit collides with them. Also, champions can see stealthed enemy champions within 200 units.

Trinkets

 * All trinkets removed and replaced with Lesser Vision Totem, Vision Totem and The Watcher's Totem.
 * Every champion on Summoner's Rift starts the game with Lesser Vision Totem, which can be upgraded twice, for 500 and 700 gold respectively.  may have their own versions of this item.


 * Tier 1 totem gives one free ward for 60 seconds with a 180 second cooldown.
 * Tier 2 totem gives two free wards for 90 seconds with a 180 second cooldown per ward.
 * Tier 3 totem gives three free wards for 120 seconds with a 180 second cooldown per ward.


 * These multiple wards use the stack system similar to and . At tier 2, ward health is increased to 4. At tier 3, ward limit is increased to 3.

Champions
You don't want to mess up and miscalculate just because 's ult costs 120 instead of 100, or hesitate to R+Q as because you forget that it costs 110 and not 130.
 * All mana champions with "normal" ultimates (no, , etc., but counts)
 * Ultimate ability
 * Mana cost changed to 100 at all ranks.


 * All 7800 IP champions
 * General
 * Banning a 7800 IP champion in normal draft and ranked draft gives you one bonus ban.


 * General
 * Movement speed reduced to 335 from 340.
 * Cooldown increased to 10 seconds from 9.
 * Cooldown increased to 10 seconds from 9.
 * Cooldown increased to 10 seconds from 9.

Just a typo, move along. A no health WW can simply drop a champ below 50% to start "hunting" them in the wrong direction (e.g. run away on all fours). ''This is a bug. Normally on-hit magic damage never procs lifesteal.''
 * Renamed to Hunter's Call.
 * Renamed to Hunter's Call.
 * Renamed to Hunter's Call.
 * Only grants Movement Speed when approaching the enemy champion revealed.
 * Only grants Movement Speed when approaching the enemy champion revealed.
 * No longer lifesteals from on-hit magic damage from items like Nashor's Tooth, Wit's End, or Lich Bane.
 * No longer lifesteals from on-hit magic damage from items like Nashor's Tooth, Wit's End, or Lich Bane.


 * Activation type changed from ACTIVE to TOGGLE. Cooldown Reduction reduces the delay between spikes.
 * Activation type changed from ACTIVE to TOGGLE. Cooldown Reduction reduces the delay between spikes.

''Nobody wants to pick Jax or Tryndamere into Teemo. Believe me, I've picked Teemo into them, and they both rage quit because of that.'' ''Sometimes you don't want that tower aggro after poking an enemy champ. Too bad Twitch can't toggle off his passive. And also, the reason why Teemo is such a strong top laner troll is that he can dish out tons of %AP damage at no cost.'' ''Don't mind that, just to make Teemo a little more annoying to play against. It's purely cosmetic: if you're stealthed, they won't hear it anyways.''
 * General
 * Banning Teemo in normal draft gives you one bonus ban.
 * Activation type changed from PASSIVE to TOGGLE.
 * Basic attacks cost 14\18\22\26\30 Mana when toggled on.
 * Basic attacks cost 14\18\22\26\30 Mana when toggled on.
 * Teemo laughs whenever a nearby enemy champion wanders into a trap.
 * Teemo laughs whenever a nearby enemy champion wanders into a trap.

Q|Rocket Grab Interrupts all dash and blink abilities and prevents the enemy from using them for the pull duration. CC type changed from Stun to Knockup (\\\\ knocks all count as knockups). This is to fix the interaction between Q|Rocket Grab and E|Arcane Shift (Ez can break free from a hook with his blink).

E|Unbreakable Damage reduction reduced to 20~30% from 30~40%. This is outright stupid. A tank with 40% damage reduction for 4 seconds with a 10 second cooldown? Get some CDR and congratz, you and your allies are nearly immune to damage from one direction, the direction from which 95% of the enemy team's attacks come.

W|Wither The movement and attack speed reductions apply over the 5 seconds, even if the target has Tenacity. This is the rare case where tenacity actually empowers the debuff, even though for a reduced duration. How it works in the current state: the movement and attack speed debuffs are increasing over the effect's duration, so if you have Tenacity, you will reach the full effect sooner. And this can really backfire.

Base health regen per 5 increased by 2. People from the LCS stopped playing Mundo because of his early game, where he is really vulnerable after the Doran's Shield nerf. Might as well compensate for that, because almost every single Mundo used to start with that item.

,, , All of them and their enemies can now see the tether range on their W|Drain, E|Ethereal Chains, E|Unspeakable Horror and W|Focused Resolve\R+W|Renewal. would call it "a moment of clarity".

W|Bulwark now restores health to the spell's target, not always to Galio. The heal is changed to 15\17.5\20\22.5\25 percents of the damage taken before reductions. This should revive him as a utility tank or support. And if it won't, people never pick him.

Q|To The Skies! Shows the AoE slow range on the range indicator around the target.

Leona W|Eclipse Mana cost changed from 60 to 60\70\80\90\100. Let's be honest, everyone maxes W first, nobody cares about the Q cooldown because you only get it once or twice in an early skirmish. Also, Leona has infinite mana with just the. R|Solar Flare Cast range reduced from 1200 to 1000. No counterplay to what is beyond your vision range (which is 1100). The new Xerath warns you when he's about to ult you, the old Leona doesn't.

R|The Intense Song of the Mute Maven CD reduced from 140\120\100 to 130\115\100. The "do or die" spell has a way too punishing cooldown at lower ranks, even more punishing if you screw it up.

E|Vault Jump-out range is now increased if the jump-in range was too big (read: if they flash away during your Vault, you won't end up in the middle of the enemy team).

W|Rampant Growth Plants' basic attacks are no longer considered as "spell damage" for the purposes of spell vamp, Rylai's and Liandry's. I know this will most certainly murder Zyra, both mid and support, so I actually don't want this to happen. Just so you know that pet damage should never proc on-spell effects. However, has an aura which does proc on-spell effects.

reworked Viktor has base ability power equal to a percantage of his base attack damage.

New passive: Every rank in Chaos Storm gives Viktor an evolution point, which can be used to evolve any of his abilities, similar to. Evolved Chaos Storm: The silence duration is increased to 1 second.

Is now a trinket item. All stats removed and replaced with the generic trinket stats.

Trinket selection narrowed down to the Bonetooth Necklace with stats equal to those of generic trinkets, plus the stack passive. The stacks are counted separately from the trinket tier: Rengar has to spend gold to upgrade his trinket, trophies' bonuses apply separately.

Shaco Likely needs a rework in general.

Has fade time of 2 seconds, which is increased by 1 second every time Shaco takes damage, up to a maximum fade time of 5 seconds. While stealthed, Shaco may teleport for free without interrupting his stealth, creating a puff of smoke.

Enemy champions may detect JitB by looking in the box's direction for 2 seconds They must be within 300 range of the box's activation range for this to happen.

Renamed into Statikk Shivs and remade completely: Passive: Shaco builds Statikk charge by moving and attacking. Attacking with 100 stacks will consume all stacks to deal bonus magic damage based on the ability's rank and Shaco's ability power. This is a whole lot better than % miss chance vs. minions and monsters and a permaslow.

Likely needs a rework in general.

No longer slows.

Remade: Active: Ashe fires a special arrow that deals increased damage and slows the target for 1.5 seconds, applying on-hit effects. Low mana cost (20-40), average cooldown (7-12), good damage (110-150% total AD or a base damage), good slow percentage (30-70%). Can be targeted, autoattack modifier or skillshot.

Summoner Spells
Teleport Teleporting to a friendly tower no longer reduces the cooldown of this summoner spell. Riot outright screwed up at this point. This summoner spell is made for the map-wide pressure and mobility, not for turtling in your lane all day long. Clarity Remade: Passive: gives (3 + half your champion level) Mana\Energy Regen. Active: Your and the target allied champion's next three abilties receive 50% mana\energy cost reduction and 20% cooldown reduction. If you target yourself, you get 150% of the bonus. Let's be honest: there are options far, far superior to the current Clarity. It doesn't even help people with mana issues because of its cooldown. And this Clarity opens up a lot of options for ability-reliant champions to spam their abilities quite a bit - but only for a limited period of time.

Clairvoyance Remade: Toggle: Gives sight of the target area and disables enemy wards and traps in the area. Can be toggled off after 3 seconds. Lasts from 3 to 12 seconds. Cooldown: from 60 to 240 seconds. This should reenable CV as the vision provider without turning into a counter for the stealth mechanic. The cooldown is indeed very punishing if you stare directly at for too long.

Items
Statikk Shiv Renamed to its true name, Shaco's Spare Shiv.

Last Whisper & Void Staff The % penetration is changed to 50%, but it now only works against bonus armor. This is to remove the Black Cleaver + Last Whisper combo, which ignores 50%+10 armor right now.

Recurve Bow Recipe: 2x Dagger(450g) + 0g = 900g Stats: +35% Attack Speed

Runaan's Hurricane reworked Recipe: Recurve Bow (900g) + Dagger(450g) + Pickaxe (875g) + 775g = 3000g Stats: +30 attack damage +50% attack speed UNIQUE active: Your next basic attack (on attack) refreshes your autoattack timer, effectively becoming a double-shot. 10 second cooldown, ranged only. UNIQUE passive: Basic attacks (on hit) deal 50% splash damage to non-champions in Tiamat's radius, and reduce the cooldown of this item by 1 second.

Ohmwrecker reworked Recipe: