Talk:Yorick/@comment-4165869-20110726223106

I...words just fail me, Riot.

Actually scatch that, I do have some words. To start lets talk about his W. Just...why? You put in an AP scaling on a champ that should not EVER build AP. Effectively, you've made the only skill that scales into late game damage his E, which isn't even that amazing considering it still does magic damage, and has had it's range nerfed. His Q is meh late game, only really doing any damage if you have a triforce, but otherwise only providing a slight speed boost while your ghoul remains alive.

Don't have too much of a problem with the range and healing nerfs on his E, since he can still use it to sustain himself in a lane, and harass if the enemy gets to close. But since you've changed his W to AP scaling, can we please for the love of all that is holy make it deal physical damage instead? It's pretty sad when your running around with, lets say 250 AD, and have 60% of your damage canceled because the enemy team build up early MR to counter that Annie on your team that was doing well. The 10% healing reduction shouldn't be amazingly noticeable, especially since I plan on hardly using his W now.

The nerf to his ult was really the hardest hitting. That was Yorick's big contribute to team fights; using his ult on the AD carry to make up for his somewhat lackluster sustained damage. Now unless your level 16, the damage is just so lacking. It's really kind of sad.

Oh, and you nerfed the ghouls base armor and MR? Really? When they only live 5 seconds at MOST? That's just...I don't even know.