Talk:Sona/@comment-24063440-20150607050420/@comment-5955640-20150910015952

As mentioned Sona lost the abilty to heal multiple allies but still has the cost of that on it so the only solution would be to reduce the cost and the cooldown of the spell.

For the record. Sona is not entirely picked for her lockdown potential because it's basically just the ult which is rather short and thin although it is a hard stun.

Sona is more sustain that is very pokey. Most Sonas will come into lane and keep their teammates topped up while chunking the enemy down.

Nami is just sustain and initation but not really poke. You can do damage with her water but it's also a heal so it has to be both to be at it's most effective.