Talk:Blade of the Ruined King/@comment-5889958-20130323235841/@comment-5426276-20130327030938

^A few things:

-The active's heal isn't the main thing; what makes it powerful is that you steal 30% movespeed for 4 sec.

-It counters health stacking. You say it's countered by armor, and that a combination of both high health/high armor makes it useless. But, the enemy won't have high amounts of both until much later in the game (unless you're fighting someone with big defensive steroids like Malphite or Rammus, but I'm speaking more generally).

Your hypothetical situation is that they have 4000 health and 200 armor. But if they don't get free armor/health, that would cost a lot of money, and the situation wouldn't occurr until later in the game. For example, a combination of Warmogs, Sunfire Cape, and Randuins grants 1950 HP and 115 armor. The price: 8580 g. That's the same price for Berserker's Greaves, BT, PD, with enough left over for another BF sword, and bruisers can't farm as easily as ADCs. Unless everyone is farming for half an hour before any teamfights start, you can put BotRK to good use before enemies get too tanky.

Instead, think of a more realistic situation where the enemy bruiser isn't close to a finished build, and has only finished two major defense items. Suppose they bought Warmogs and Sunfire. That gives them another 1450 HP and 45 armor. Or maybe they bought Frozen Heart and Locket. That adds 300 HP and 130 armor.

-ADCs don't need to be hybrid. BotRK works with them because they can buy armor pen. And it may be countered by both high health/armor, but I already explained that earlier.

You really want an item that punishes enemies with high health and high armor?

Liandry's Torment.