Talk:Feral Flare/@comment-24710280-20140610063238/@comment-6281696-20140610084318

infinite scaling healing is OP as hell on essentially anything, the only way you could give it infinitly scaling healing is if the bonus is so insignificant it just doesn't matter at all within the time of a match. In which case there isn't much point to it. Your buff would be acceptable, but the increase in healing is so low that virtually noone actually would care all that much. Also, you're forgetting to take into account the existance of MR against champions, which would further lower the values. Against something tanky it'd result in something more like 12 healing/hit with 30 stacks which well, isn't exactly an impressive improvement over 10 healing per hit. And in jungle I don't think anyone actually needs more sustain once they have 30 stacks on that thing.

Also, plenty of characters still use it. Pretty much all manaless junglers use it, and a lot of AA-based junglers also still use it.