User blog:Sagee Prime/Champions bugs!!! What are they? I must know!!!

So I am compiling a list of champion and game bugs here and would like anyone who knows of any champion bugs to submit them. I have Nidalee bugs covered so don't bother there but there are numerous champions with numerous bugs and I want to know what they are. let me know and I will update my list as we go.

 General Bugs: 

·       Sudden Death syndrome:  Ever just randomly die to small damage focus fire and it never equated to lethal damage? Maybe death recap is bugged? Maybe not?

·       Skill shots of all kinds disappear and become invisible making them harder to doge or even see coming

·       If you gain enough distance between any point and click spell that has a missile it will fizzle out.

·       Pathing enough said!

·         

 

 Akali: 

·       Using shadow dance on other champions especially other dashing champions can sometimes cause Akali to get stuck suspended in the dashing animation above the other champion. Normally you cannot cast spells or attack so unless the other champion performs an action that frees you they will normally kill you.

 Alistar: 

·       n/a

 Amumu: 

·       n/a

 Anivia: 

·       Crystalize will sometimes trap champions inside itself especially if it is cast on top of a champion that is dashing getting them stuck inside it for the duration.

·       General skillshot bug

 Annie: 

·       n/a

 Ashe: 

·       Enchanted Crystal Arrow is too high off the ground making it harder to determine what the arrow is going to hit and or if it will hit. This is bad for both ashe and the target.

·       General skillshot bug

 Blitzcrank: 

·       n/a

 

 Caitlyn: 

·       90 Calibur Net will sometimes not move you anywhere despite there being no obstacles.

 Cassiopeia: 

·       n/a

 Cho’ Gath: 

<p style="text-indent: -0.25in;">·       n/a

 Corki: 

<p style="text-indent: -0.25in;">·       Missile Barrage Missiles animation goes further than the actual missile can actually hit.

 Dr. Mundo: 

<p style="text-indent: -0.25in;">·       General skillshot bug

 Evelynn: 

<p style="text-indent: -0.25in;">·       n/a

 Ezreal: 

<p style="text-indent: -0.25in;">·       General skillshot bug

 Fiddlesticks: 

<p style="text-indent: -0.25in;">·       Drain Does not draw turret and minion agro when used on champions

 Galio: 

<p style="text-indent: -0.25in;">·       n/a

 Gangplank: 

<p style="text-indent: -0.25in;">·       n/a

 Garen: 

<p style="text-indent: -0.25in;">·       n/a

 Gragas: 

<p style="text-indent: -0.25in;">·       General skillshot bug

 Heimerdinger: 

<p style="text-indent: -0.25in;">·       General skillshot bug

 

 

 Irelia: 

<p style="text-indent: -0.25in;">·       Bladesurge cannot dash through walls unless you are snug up against the wall. Despite this the ability goes on Cooldown but still does damage if used on a nearby enemy on the other side of the wall.

<p style="text-indent: -0.25in;">·       Using Hiten style and then Transcendent Blades often causes Irelia to leave behind glowing orbs.

<p style="text-indent: -0.25in;">·       Using Transcendent Blades and then Hiten Style often causes Irelia to get a permanent unusable blade that hovers above her till death or the end of the game

 Janna: 

<p style="text-indent: -0.25in;">·       n/a

 Jarvan IV: 

<p style="text-indent: -0.25in;">·       Cataclysms walls are too thick causing most dash and flash abilities to smack into his wall instead of exiting.

 Jax: 

<p style="text-indent: -0.25in;">·       n/a

 Karma: 

<p style="text-indent: -0.25in;">·       n/a

 Karthas: 

<p style="text-indent: -0.25in;">·       n/a

 Kassadin: 

<p style="text-indent: -0.25in;">·       Using Force Pulse directly after rift walk will often cause it to cast behind you often costing a kill

 Katarina: 

<p style="text-indent: -0.25in;">·       n/a

 Kayle: 

<p style="text-indent: -0.25in;">·       Righteous Fury Causes Kayle to drop her target if she activates it mid chase.

 Kennen: 

<p style="text-indent: -0.25in;">·       Thundering Shuriken’s Animation and hit box speed and alignment are all out of whack. The hit box is faster than the animation so it hits you before it visually hits you and the animation normally keeps going after it hits you.

<p style="text-indent: -0.25in;">·       General skillshot bug

<p style="text-indent: -0.25in;">·

 Kog’ Maw: 

<p style="text-indent: -0.25in;">·       n/a

 LeBlanc: 

<p style="text-indent: -0.25in;">·       n/a

 Lee Sin: 

<p style="text-indent: -0.25in;">·       n/a

 Lux: 

<p style="text-indent: -0.25in;">·       n/a

 Malphite: 

<p style="text-indent: -0.25in;">·       n/a

 Maokai: 

<p style="text-indent: -0.25in;">·       n/a

 Master Yi: 

<p style="text-indent: -0.25in;">·       n/a

 Malzahar: 

<p style="text-indent: -0.25in;">·       n/a

 Miss Fortune: 

<p style="text-indent: -0.25in;">·       n/a

 Mordekaiser: 

<p style="text-indent: -0.25in;">·       n/a

 Morgana: 

<p style="text-indent: -0.25in;">·       General skillshot bug

 

 Nasus: 

<p style="text-indent: -0.25in;">·       n/a

 

 Nidalee: 

<p style="margin-left: 0.5in;"> Javelin Toss: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1)When tossing Javelin toss immediately after transforming from cougar form you will toss it behind you instead of at the selected destination.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       2)Javelin toss animation goes further than it can hit meaning it visually touches the target but doesn't actually hit.

<p style="margin-left: 0.5in;"> Bushwhack: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1)When transforming immediately from cougar form and trying to lay a trap Nidalee lays them directly below her instead of where your cursor is.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       2)Also don't know if this has been fixed yet but they don't do damage to invisible targets.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       3)Bushwhack doesn't always reveal the area for placement like it should or it removes FOW but doesn't show enemies that are in fact there

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       4)Traps can be placed off the map and in general areas that wards cannot be placed like inside walls.

<p style="margin-left: 0.5in;"> Primal Surge: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1)When directly transforming from cougar form and trying to heal Nidalee immediately heals herself. This is kinda ok unless you are trying to clutch heal an ally.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       2)Another notable problem not so much a bug is the animation time is much longer than other heals meaning she can try to heal a target that would normally be saved by the heal but they will die in the middle of the animation instead of being healed cooldown and mana isn't spent even though the full animation goes through but it is an annoying problem. Just an animation timing issue there nothing more.

<p style="margin-left: 0.5in;"> Takedown: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1)This is a problem with all champions with an attack modifying ability. Nidalee will drop whatever her last target was and strike the nearest target if she uses an ability and follows up with take down. So if you pounce to a target and click on them and activate takedown chances are you could blow a killing blow on a minion if there is one nearby. happens with siphon strike and devastating blow as well.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       2)Take down misses if blinded.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       3)Takedown doesn't properly crit like it should and will sometimes do less damage than a regular crit.

<p style="margin-left: 0.5in;"> Pounce: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1)If you transform from human to cougar form you will pounce backward if done immediately upon transforming.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       2)If chasing and or running from enemies and you spam pounce chances are you will pounce backward might be due to spam clicking on target while spamming pounce as that is the only time it seems to happen to me.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       3)Nidalee will sometimes get stuck inside objects and terrain such as walls near Blue or minions and sometimes even champions. Getting stuck inside champions almost always results in death as your abilities become locked and the enemy can still attack you but you cannot attack them.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       4)Also when she pounce at stationary targets she will sometime do no damage just because her pounce goes just far enough to where the target is outside the aoe. Suggest making pounce do damage on contact rather than landing if possible.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       5)Nidalee is also unable to pounce over walls as effectively as she was on release. She will often pounce into the wall and just smash her face against it and go nowhere or do the infamous backwards pounce.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       6)Nidalee will often pounce in place moving nowhere often when she is spamming pounce and clicks while chasing and or running away.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       7)Nidalee pounces in the direction she is facing so if anything just so happens to get in the way she will pounce in whatever direction she happens to turn to.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       8)If she engages an enemy in the process of jumping a wall she will pounce to them instead of over the wall.

<p style="margin-left: 0.5in;"> Swipe: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1)nothing really other than sometimes it still seems like the AP scaling isn't counted although it may just be because of the low scaling.

<p style="margin-left: 0.5in;"> Aspect of the Cougar: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1)Multiple skills in cougar form have random tool-tip errors all the way from abilities saying they do 0 damage plus the AP scaling to there being level 1 text on a level 3 ability last one being the rarest.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       2)The AD buff on Nidalee a few patches ago was only applied to her Human form not her Cougar form. "Human 52 AD - Cougar 49 AD" - Fixed

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       3)Buying recommended items in cougar form doesn’t removed them from the list in the shop.

<p style="margin-left: 0.5in;"> Pathing: 

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       1) Cougar form pathing is terrible which is one reason why her skills don't always act as intended plus it make navigating through minions a pain in the ass because her hit box is more like a torpedo than a normal human of course I could be wrong but thats how it seems she moves.

<p style="margin-left: 0.5in; text-indent: -0.25in;">·       2)Pathing in human form is pretty bad as well and as I did in my last bug list I will blame this on the Anchors for boots she has which btw if you do happen to fix her pathing issues do you mind getting her boots like she does in the Chinese art as the current one are atrocious.

 Nocturne: 

<p style="text-indent: -0.25in;">·       n/a

 Nunu: 

<p style="text-indent: -0.25in;">·       n/a

 Olaf: 

<p style="text-indent: -0.25in;">·       n/a

 Pantheon: 

<p style="text-indent: -0.25in;">·       Aegis of Zeonia will often hit the target but not stun them fizzling out.

<p style="text-indent: -0.25in;">·       Heart Seeker Strike will sometimes fire backwards directly after the use of Aegis of Zeonia

<p style="text-indent: -0.25in;">·       Grand Skyfall sometimes doesn’t do damage

 Poppy: 

<p style="text-indent: -0.25in;">·       Poppy will sometimes knock people through walls resulting in her losing a kill

<p style="text-indent: -0.25in;">·       Sometimes poppy will go through the wall when she is knocking a champion into it.

<p style="text-indent: -0.25in;">·       Poppy will sometimes get stuck inside other dashing champion but she can still attack and use skills while the other champion cannot often resulting in the other champions death

<p style="text-indent: -0.25in;">·       Poppy’s ult particle doesn’t go away if her target dies and sometimes even after her ult wears off

<p style="text-indent: -0.25in;">·       Using a moving kill like flash or other dash skills while poppy is using Heroic Charge will pull champions right back to where they moved from once the animation goes off.(you teleport back into poppy’s hands! Wtf?)

 Rammus: 

<p style="text-indent: -0.25in;">·       Power ball does not move Rammus to the cursors location an will not move to hit a target you click on but instead will go to the area right outside where you clicked. ( try to powerball blue without being on top of if at the start)

 

 Renekton: 

<p style="text-indent: -0.25in;">·       n/a

 Ryze: 

<p style="text-indent: -0.25in;">·       n/a

 Shaco: 

<p style="text-indent: -0.25in;">·       n/a

 Shen: 

<p style="text-indent: -0.25in;">·       n/a

 Singed: 

<p style="text-indent: -0.25in;">·       Fling sometimes does not fling even though the animation and cooldown goes off.

<p style="text-indent: -0.25in;">·       Fling will still fling target that flashed away or used a moving skill despite being way too far to be flung if he animation goes off. (same as poppy… Wtf he just flung me with a telekinetic boot!)

 Sion: 

<p style="text-indent: -0.25in;">·       n/a

 Sivir: 

<p style="text-indent: -0.25in;">·       General skillshot bug

 Sona: 

<p style="text-indent: -0.25in;">·       n/a

 Soraka: 

<p style="text-indent: -0.25in;">·       n/a

 Swain: 

<p style="text-indent: -0.25in;">·       n/a

 Taric: 

<p style="text-indent: -0.25in;">·       n/a

 Teemo: 

<p style="text-indent: -0.25in;">·       n/a

 

 Tristana: 

<p style="text-indent: -0.25in;">·       n/a

 

 Trundle: 

<p style="text-indent: -0.25in;">·       Pillar of Filth…. If pathing wasn’t bad enough this skill just compounds it further. Why on earth is there a skill in the game that takes advantage of the games terrible pathing? Not only does it make you champion run around like n idiot but it slows you too.

 Tryndamere: 

<p style="text-indent: -0.25in;">·       The animation doesn’t go as far as the damaging effect.

 Twisted Fate: 

<p style="text-indent: -0.25in;">·       Pick A Card will often fizzle out (especially the red card)

<p style="text-indent: -0.25in;">·       Twisted Fate will drop his target upon activating PAC

<p style="text-indent: -0.25in;">·       Twisted Fate immediately attacks the nearest target after using Gate.

<p style="text-indent: -0.25in;">·       Sometimes Wild Cards fire backwards

 Twitch: 

<p style="text-indent: -0.25in;">·       Expunge doesn’t always clear deadly venom off the target.

 Udyr: 

<p style="text-indent: -0.25in;">·       Bear Stance can sometimes stun twice even though it hasn’t been 6 seconds (might be due to cleansing effects)

 Urgot: 

<p style="text-indent: -0.25in;">·       n/a

 Veigar: 

<p style="text-indent: -0.25in;">·       Baleful strike sometimes doesn’t draw turret and minion agro when used on champions.

 Vladimir: 

<p style="text-indent: -0.25in;">·       Transfusion often doesn’t draw turret and minion agro when used on champions.

 Warwick: 

<p style="text-indent: -0.25in;">·       Hungering strike often doesn’t draw turret and minion agro when used on champions.

 Xin Zhao: 

<p style="text-indent: -0.25in;">·       Three Talon Strike can be used two time in a row if audacious charge is used after the second strike allowing for a double knockup

 Zilean: 

<p style="text-indent: -0.25in;">·       n/a''' '''

Anti Tank Item Remakes and Additions:

 Madred's Blood razor: 

+35 Attack Damage +40% Attack Speed +25 Armor

UNIQUE: On hit, deals True Damage equal to 2% of the target's maximum Health plus an additional 1% per 75 armor and or 750 hp the target has after the target exceeds 100 armor and or 2000 hp.

 Death Fire Grasp: 

+60 Ability Power

+10 Mana Regen/5 sec.

Passive:

UNIQUE: 15% Cooldown Reduction

Active:

UNIQUE: Deals True damage to target champion equal to 15% of their current health and an additional 5% per 50 Magic resist or 500 hp after exceeding 100 Magic Resist or 2000 HP.

1 minute cooldown.

 War Mages Rod: 

+50 Ability Power

+30 Attack Damage

Passive:

On attack or spell cast, increases your Attack Damage by 2.5 and reduces Ability Cooldowns by 2%. Lasts 5 seconds (stacks up to 8 times).

Unique: All attacks Ignore 30% of their targets Magic and Physical Resists

 Recipe: 

Pick Axe & Blasting Wand + 1000 Gold

 Item Synergy: 

Rage blade and other hybrid Items