User blog comment:Mr Lovely/Baby's First Crystal Scar/@comment-3450702-20110923172749

Rammus es #1. Period. He is a great: 1. Runner- fastest champ ever, if you also use ghost, mobility boots and revive (my new fav spell there), you'll be everywhere just by walking. 2. Defender/Point Sentinel- he has AoE damage to disrupt large point assaults, with a good range too. He has a 3 sec taunt at max rank that changes the enemy from merrily taking a point to taking 2-3 turret shots, plus rammus attacks and allied fire. He has an enormous armor and MR steroid, keeping him alive, and if things go bad/good he can always powerball out or go chasing. A thing I really enjoy as Rammus is defending a point and as it's dying I double back, then run for their point and at least neutralize it. 3. Assasin- ok he's not a good assasin I'll agree :P 4. Support- Because of the more "solo" nature of Dominion and less teamfights, I really don't think this role is necessary or even particularly useful. But Randuin's makes him a pretty solid support, and like I mentioned, good CC in Powerball and Taunt make him sort of fit the role. 5. The siege expert- with a partner his taunt can kill the defender without annoying turret help. He's not the best one, but like I said, WITH A PARTNER his CC is deadly. He's also tanky DPS- he does surprising damage because of his passive+w+tremors and the armor reduction from taunt, also powerball. He has so much secret damage, basically each skill contributes somewhat. And with Odyn's Veil... 1v1 Irelia anyday :)

My thoughts on dominion ;D