User blog comment:GreenMoriyama/Izo, the Blizzard Prince/@comment-25228021-20160326195225/@comment-3391671-20160326221014

The lore was meh in the first place, so if you think it's glorifying Izo a bit too much, you are not alone (even though I wrote it! The irony XD)

Passive: The name is so not unique; with Izo's ice theme limitting what names I can apply, if you have any spot ideas as to what else it could be, please offer. For sure, the free proc on minions was to allow him to farm minions better, but it was also done so that he could use the charges on champions only. BUT, that in itself was an oversight and should be reverted... I will say it was intentional to scale it to the three ranks of 1/7/13, but as you mention, I might as well have it bump up every 3. As for base damage, that's an easy fix.

Q: Passive is unnecessary: check. Crit synergy is for AD carries, so no need it on Izo whose a Bruiser: check. Heal feels awkward: will check that! I do agree that Crushing Bolverk is similar to Yasuo's Steel Tempest, thus I made sure I didn't have the ability scale off AS as that is unique to that ability of Yasuo's. I'll make adjustments to save space as you mention. The healing was meant to be Izo's bit of in-kit sustain, but I now think items will help cover that instead.

W: When I began formatting Izo onto the wiki, I had forgotten to place mana costs for his abilities. You could say that this ability's mana cost was slapped on without much though. The ability used to be what identified Izo as a duelist (part of his old theme, not as relevent anymore) as it allowed him to "deflect and reflect" attacks. As you suggest, tying in the damage reflection to the shield may be better, although I had felt doing so would either need a weak damage reflection or a weak shield to balance things out. As for synergy, I'm glad you like it as I did intend it to be one of Izo's initiation abilities.

E: Glacial Blade is Izo's kiting ability, and when he eventually pops his ult, it is also one of his chasing abilities (if I bump the travel speed up) that tags along with the ult's Hoarfrost. I did not intend the aoe to be large (I was possibly thinking 200 as the diamter, not the radius, when plugging numbers in)  and the travel speed to be slow.

R: This is Izo's other initiate ability. When activates the field, enemies know that he jump into slice and dice some champions. I purposely made the field's CC light just to allow enough slow for Izo and his team to chase nearby enemies. I also thought that making the field too large would give Izo and his team too much field control, but if you think a bit more range won't hurt, I don't mind doing so. Mini-Amumu ult does seem irrelevant, as it's more of a thematic addition than anything. I came across Hoarfrost when searching for a unique name for this ability. Originally, the name was "Field of Ice"; how bland, right? I searched up icy words, with "rime" and "hoarfrost" catching my attention. And with how Rime causes Hoarfrost, I felt the latter suited the ability too.

I'll see what I can do with the abilities to give him more viable options to play like a proper champions. If you have any other advice, all is welcomed.