Talk:Zyra/@comment-93.196.159.63-20121214201147/@comment-66.222.188.175-20121221054405

@Shiv: Zyra is an amazing AP mid, and you do her a disservice with your rant. 1: Zyra's Q should not even be compared with Annie's W. The Q (at level 18) has a 4 second cooldown with 825 range PLUS the radius. Annie's Incinerate is 625 range, uncomfortably close for a squishy, with literally double the cooldown. 2: You had just barely over 100 cs in that game: I don't mean this as a criticism against you, but at 45 minutes it should be more than double that. Zyra has spectacular clear, and so should easily achieve that. You were severely underfarmed, which hampered your damage quite significantly. 3: Spell vamp is a poor stat to purchase on her, as all her skills are AoE. Also, RoA is a better buy for her if you are looking for damage. 4: Zyra brings MUCH more utility than Annie. All she has is a 1.75 second stun that will likely only be used once or twice an engagement. On Tibbers (which you were talking about using the stun for), you'd only be able to get that multi-target stun (still a small AoE) every time your ult was up. And like I said, Incinerate brings you dangerously close. Zyra has a pass-through line-skillshot snare (1.75 seconds, 9.8 CD lvl 18) which spawns slowing plants AND her ultimate which has a huge radius and is a knock-up (not affected by tenacity). Suffice to say, Zyra has a ton more utility. 6: Her plants actually last quite a while in teamfights unless they are specifically targeted, but that too is a benefit because that is pulling aggro from you. If they walk out of the plants range then their damage is hampered (but that's what your cc is for) but if they stay those plants do a LOT of damage. Assuming they live and attack constantly, at level 18 a single thorn-spitter plant will do will do 1204 magic damage  a 1.6 AP ratio. That's a lot. tl;dr: Zyra rocks, don't even try tosay otherwise. >:)

I don't say all this to be a jerk, but in an effort to show you a champion I believe you may have misjudged.