Talk:Rengar/@comment-4709478-20130923192934/@comment-15667791-20130925081330

This is jungle centered. He gets roaming bonuses late, but early on he gets a Q skill that is at minimum cooldown naturally for enhanced early Q damage (his jungle specialty), and most importantly modifications to his unique snowball item that give possible health on kill passive, increased damage to monsters passive, and additionally requires a machete to make. Name one champion who, after being in rework from being a plus-but-still-underwhelming jungler then gets insane new jungle bonuses like this, and they all cost just 900 gold to complete.

He is being designed as jungle early game, and roam and gank when possible, so why even try to suggest he will be improved in lane? No more non-roaming bonuses on Bonetooth Necklace, Bola Strike will be impossible to harass with against capable enemies with it now being a skillshot (Rengar doesn't have the tanky presence to chase enemies out of their minions), and given the excessive boosts to jungling and roaming, I forsee many of the damage numbers dropping substancially. Rengar will be like Shyvana; you could play her outside of jungle, but with her natural lack of utility giving her extremely high use out of red buff, plus her lack of harass in lane, she's kinda stuck in jungle. Similarly, the jungle damage buffs will be offset by lane damage nerfs, and the roaming buffs will be offset in the same way (not to mention the supposed increase to health values... that'll be more nerf on damage as well.) If these proposed changes make it live, he will simply be jungle, there's just no quesiton in my mind.