User blog comment:Typhron/Warwick "Rework"/@comment-69.119.114.73-20121118041740/@comment-60764-20121118165906


 * The magic scaling was added in just because, working like Miss Fortune's Impure Shots.


 * The double damage/healing occurs after you use Hungering Strike on an enemy, up to a certain amount of hits. That's stated in the tooltip. XD


 * I'll fix that oversight with the ult, thanks for pointing it out.


 * Ult's a long cooldown lunge in a game where most assassins/gankers have a blink innately. Warwick doesn't need a blink, but his innate situational mobility has fallen behind a bit in a power creep manner (not being able to cover the distance others can without the ult), doubly so since it's easily countered with slowing and snares (what 'balanced' it before). The rework!E in it's current form solves all those problems without breaking anyone's back, being a 250 range dash ('s range) that frees him from the only kind of CC that'd hurt him, on a rather lengthy cooldown (even with full cdr). Risk vs Reward, which how Assassins in the game tend to play.

Thank you for the feedback, as well.