Zed/Development

Champion Sneak Peek - Zed, the Master of Shadows
By NeeksNaman

Since early antiquity, shadows have long been a subject of fascination. If you're a scientist, your shadow is probably a simple projection of light. If you're more spiritual, your shadow might be a reflection of your more shady whims. And if you're following a forbidden path filled with dark techniques and even darker motives, it's possible that your shadow is a sinister ready to help you pull off a vicious assassination in some dark corner of the Fields of Justice.

While we're delving into the forbidden ways, allow us to introduce, a relentless ninja master who'll leave your enemies scared of their own shadows.

Zed, the Master of Shadows Revealed
By NeeksNaman

A forbidden new champion stalks the Fields of Justice in the upcoming patch:, the Master of Shadows. Deadly in many roles, including mid lane and jungle, this dark assassin's energy-based gameplay revolves around conjuring and commanding.


 * Abilities

I= Whenever Zed attacks an enemy, he deals an additional as. This effect has a short cooldown.
 * Contempt for the Weak

Zed and his both throw their shurikens, dealing  to any target they pass through. Each Shuriken deals less damage to targets beyond the first.
 * -|Q=
 * Razor Shuriken

Zed's shadow dashes forward, remaining in place for a short duration. Zed's shadow will duplicate his spells. Activating again while his shadow is active will cause Zed to switch positions with his shadow. If both Zed and his shadow strike the same target with or, Zed  and the target suffers an additional effect:  deal additional bonus damage and the  from  is dramatically increased.
 * -|W=
 * Living Shadow

Zed and his shadow both create a burst of shadow, dealing to nearby enemies. Zed's Shadow Slash slightly reduces the cooldown of for each unit struck. The shadow's Shadow Slash briefly enemies.
 * -|E=
 * Shadow Slash

Zed sinks into the shadows and dashes to his target, dealing. He also spawns a beyond the target, which duplicates his spells and marks the target. After 3 seconds, the mark will detonate, dealing based on the damage dealt to the target by Zed and his shadow while the mark was active. Zed can this ability to switch positions with this shadow.
 * -|R=
 * Death Mark

Unlike other champions with illusions, Zed's shadow clone is the lynchpin in his kit. With a shadow clone active, Zed's abilities are duplicated, allowing him to deal more damage, apply additional effects, or even engage an enemy from an unexpected angle. Zed can even switch places with his clones to perform surprise initiations or quickly head off a fleeing enemy. This ability to strategically reposition combines with some hefty bursts of both physical and damage to make Zed versatile across multipleroles.

When playing Zed in lane, can both harass the enemy and rapidly clear minions, making him a powerful bully. Spamming allows Zed to shove the lane and keep pressure up, buy time to roam, or stifle a push to drive enemies off his tower. Meanwhile, using to set up creative angles on your lane opponent can complicate juke attempts and allow you to land full damage nukes.

Zed's ganking and pursuit power also makes him an ideal jungler. Switching places with your shadow clone via creates opportunities for lightning-fast initiations, escapes, and even buff steals. The powerful slow from a cloned can also lock down an enemy champion, leaving him vulnerable to execution from a heavy hitting attack charged with.

Once the team fights start, Zed's clone enables him to alternately deploy his abilities from a safe distance or deal even more damage when he charges into the fray. He can also combine with  to blanket an area with a high-intensity slow, throwing off enemy positioning. Finally, is an excellent cleanup ability to chase down and finish off fleeing low-health champions. The bonus magic damage from is a great way to top off  detonation damage for surefire killing blows.

Managing this kit is crucial to dominating with Zed. Strategically positioning Zed and his clone for a assault before deploying your  will ultimately make or break your success on the Fields of Justice.

Media
Music=


 * Related Music