Talk:Diana/Strategy/@comment-60.226.66.193-20120807112859/@comment-99.28.125.86-20130126080110

That build is alright, and I think it usually works with Diana, but though the RoA is good for earlygame tankiness and does give you lots of AP, it is rather expensive when you could get some less expensive items that grant the amount of AP you want for the midgame when you're farming up all the kills.

In the jungle: You go WQWEQR max Q, then W, then E with R whenever needed

In lanes: You go QWQEQRQ then max Q, W, and E as usual

The reason you don't need an RoA early on is if you have proper AP your shield should be able to absorb the damage you'll be taking when turret diving or whatever and it's expected to get 2 or 3 levels minimum of a head on most everyone in the game. So what occurs is you get to 13 and you have max shield that'll absorb like, 500 damage for you and so you can get tons of kills and often a buch of doubles before your opponents hit level 10.