User blog comment:Alien Paranoid/Dr. Mundo: Champion rework/@comment-25228021-20161112125809

This rework fails to achieve most of your goals.

1- This was pretty much already the case. He's got a lot of CC for a juggernaut, but his damage isn't as high. What do you do to his Q? Make its perma-slow easier (you only need to autoattack infected targets after the debuff is almost over, and the slow duration goes up to 4 seconds, ideally), while lowering its damage unless we're talking AD Mundo. Sure, his new passive does a good job at making him a juggernaut (more free AD than Darius, movement speed to force enemies to target him, and a shield to tank stuff); sad thing is, it's redundant with his ultimate: in fact it's kinda like a shorter duration ulti with a shield instead of health regen so that might be problematic.

2- His niche? Let me fix that: it's "goes where he pleases", not "can chase you for days". And again, I'm not sure you changed a lot regarding how good he is at this.

3- His passive may not be what you were looking for if you wanted a more interactive passive in lane. In fact, the threat of proccing this will make opponents not want to deal damage to Mundo. Harass? Poking? If that means they get chunked by a 130 damage cleaver (calculated with just passive and base stats, if Mundo's opponent has 600 health) at level 1, they'd probably avoid it, especially since Mundo is shielded, because that means further damage will not stick for 4 seconds. This passive stops opponents from forcing Mundo back in lane. When you know what a hyper-scaling monster Mundo is, that becomes a big problem.

4- AD Mundo will love your definition of weaker at poking. When you want to make stuff worse at poking, there's a very simple answer: cut its range to 800 and suddenly he's not quite as good at poking. I like how you've handled the rest of the skill, though, except the costs that scale up. I just hate that.

5- Good point. Mundo's passive WAS a means to allow him to fling abilities left and right (most notably his Cleaver) without feeling the cost too much. So now that his old passive is gone, surely the health costs have been completely gutted. What do you mean, no? Well the only significant reduction in cost is his ultimate, which certainly should not have its cost reduced since Mundo's passive does nothing for it.

As a whole, this is a lot better than the other reworks you've been pumping out recently, and while it might not be perfect, you're doing a fair job at explaining your intentions and it looks like you know how to achieve them, at least in theory. I'm looking forward to further edits on this page and to your reply.