Talk:Lee Sin/@comment-8506165-20140118220449/@comment-15244341-20140119172240

He is flexible, but he is not for every teamcomp. I sure as hell will steer clear of Lee for a high CC team (billions of better options) or an AoE teamcomp (since he has... one skill for that). Nor would I like him in a "protect Vayne/Kog/Trist so they murder the everloving shit out of the enemy team" teamcomp.

The thing with Lee Sin is that he does a bit of everything above average enough for it to matter. He can gank, with two gapclosers plus a slow and good damage. He can duel, with good damage and trading power. He can farm, with good sustain, attack speed and some AoE plus energy.

He is however outmatched by specialists. He can't outgank Nautilus since his CC is better. He can't outduel Xin Zhao, since he has better dueling potential. He can't outfarm Shyvanna, since she outputs insane amounts of AoE damage.

Also, his late game is pretty bad. If going damage he gets blown up since his shield scales with AP (unlike Riven's) and his burst is not that high compared to proper assassins. If going tank his skill's base damage is not that great, his tankyness with items is fine but not enhanced by proper tank steroids and his CC, outside of his ultimate, is extremely lacking. He is also not a true initiatior in the sense that he doesn't have a proper teamfight ultimate that sets the enemy team up for the kill (Sejuani's, Amumu's or Nautilu's ultimates are examples of this).

He is extremely good in the S4 jungle (or what we know of it for now). He still has counterpicks and he still falls off late game. He spikes REALLY hard in early/midgame and snowballs really well, so he actually plays really well in Solo Queue. About him being overpowered... I wouldn't say so. He sure could get some number tweaks.

Also I'll have to disagree with his kit being unhealthy. Kassadin? Sure. Teemo's Shrooms? Indeed. Those two things have actually little to no counterplay. Lee, however, is just annoying as hell.