Talk:Kha'Zix/@comment-5663427-20141123164805/@comment-9705522-20141123205228

I guess the weird spot is the fact that Kha was an assassin picked for his utility (because his damage isnt actually on assassin level), and now with the ranged slow smite upgrade, even that utility is rather worthless, so there is close to no reason to even pick Kha.

As for rework ideas, I had one. Its too long to post here, so ill give a tl;dr. W has no ranged slow on it anymore (not even the evolved one), but instead marks the enemy, and if you attack them it slows them (and the slow stacks in intensity with your passive). Basically, same slow, but you have to get in close.

Then of course reducing Q isolation range to actually realistic amount (350 was the number I went for), significantly increasing un-evolved Q damage while nerfing evolved Q damage, letting neutral monsters count as allies for isolation (to counteract the increased power in jungle skirmishes).

And lastly changing his ult to a low cooldown 2 second stealth with 5/4/3 static CD and 50 mana cost, no movement speed boost, and the upgrade removing the mana cost and making your passive deal double damage if attacking out of stealth.

Basically, changing Kha from an assassin picked for utility who cant assassinate, into an assassin with risky utility that actually CAN assassinate.