User blog comment:Henrythai/Poppy Remake/@comment-1330314-20140101102616/@comment-1330314-20140104072758


 * 1) It's effectively better, but not exactly Poppy's passive: her passive is about her being tanky through damage mitigation, not regeneration. If you want to keep this, it's a good passive, though not one I'd give to Poppy.
 * 2) 's ultimate deals magic damage so that it sidesteps armor, and unlike Devastating Blow, Thundering Blow is not an autoattack reset. If you want to have her deal magic damage, at least remove the AD portion and keep that as physical damage, while listing only the bonus damage as magic damage instead of converting the whole attack. She'd still get to deal hybrid damage, but her sources of damage make more sense.
 * 3) Good.
 * 4) It's going to stay, but not in its current form. It's actually one of the most difficult abilities Riot is trying to rework, precisely because it's unreliable in nature and they want to make it more dependable.
 * 5) And again, those forms of amplification are outdated. Ahri's damage modifier does not increase true damage, for example, and neither do damage amplification masteries. True damage isn't meant to be reduced or amplified in any way, and your take on this would give Poppy more power, but power that's not readily visible to her or her opponents: this is already what's causing current Poppy a lot of issues, and is a design mistake Riot tries to avoid now.