Talk:Mordekaiser/@comment-24951773-20170208000121/@comment-26203093-20170208153739

Hm... I like the idea of the shield fuelling abilities, but it has to change the decisions you make; you already have the goal of having as much shield as possible; why would you not?

But if E both dealt more damage and increased the shield gained based on LACK of shield, you'd have reason to lower it,

Then you need a method of making it part of your playpattern; have W's deactivation lower your shield, dealing increased damage and healing based on the amount and put it on cooldown. Then you have burst traded for a moment of vulnerability, and a reason to be patient and chain abilities which creates a play pattern to aim for beyond click everything and hope for the best.