User blog comment:SirAston/Armon, the Sealed Cataclysm/@comment-11478874-20130918164822/@comment-5331854-20130918173102

Thank you for your comment ^^

Innate: Good to see that some people can handle percentual scalings :3 It's also a little helper in the jungle, but at the same time you have to find good alternative jungle paths since he has a perma-Sunfire Cape.

Q: Q>E needs nearby terrain, so it's situational. It fits to the "High Reward"-style of the Q, though. It also helps with jungle times since he pulls himself to monsters, similar to Amumu and post-6 Diana.

W: I've already told you in the chat, but you overread that only his innate counts for the heal. I also edited that only the highest damage dealt will be used for the heal. Get AD and some MPen/Mana/MP5 for more sustain. It also helps that he has relatively high CDs with his other abilities.

E: The thing is that any ability-range is tuned to the innate, it's his theme: "Enter my domain and you will pay the toll". I may buff the stun, though, since it requires bad positioning from the enemy.

R: While rank 1 of the ult can be pulled off reliably, it gets actually worse when hitting rank 2 and 3. The duration is long enough that most champions can easily escape the final countdown and enemies need to stay inside his vision range to get jinxed. While the base damage is pretty good, it's not more impressive than other abilities, like Xin Zhao's instant "Base damage + 15% current health". Armon can only surpass Xin's instantly casted ult when the enemies stay inside the range, get jinxed 4 times and get hit when the duration ends. So there are strong and hard requirements to be as damaging as hell - it makes him a teamfight king, but in itself, he'll be rather underwhelming when lategame begins. Which is a theme with most fighters.

Also, fear lets you move in a direction and you can only get hit once by it, so it'll be okay *laughs*