User blog comment:GreenMoriyama/Judaeth, Messenger of the Limbo/@comment-25235491-20160615122647/@comment-3391671-20160619200940

I apologize for the late response, as I had found myself both busy for the last few days and also unable to make appropriate comments on wikia in general in the last day or two.


 * I'm glad to hear that his icons allow you to feel the distortion of the Limbo plane.
 * P: This passive overall outlines how the Limbo affects those who enter it by any means.
 * "The Limbo" is a separate plane that overlaps the world. As a gameplay aspect, it is a persistent global effect that affects anyone that is the Limbo through Judaeth. If you receive the Limbo buff, your visuals will make it look like you are ghostly, while you receive the benefits or the consequences of the Limbo based on whether if you are an ally or an enemy.
 * One thing I notice now is that if there is a Judaeth on each side of the team... it may become hard to balance how the Limbo affects each team. From what I have in mind for now, Judaeth is a soft counter to himself, being able to nullify any debuffs on allies who in the opposing Judaeth's Limbo, while rebuffing enemies who have been placed into the enemy Judaeth's Limbo... I suggest consulting WF Limbo's intro video as a baseline guide of how the Limbo works.
 * Q: With careful positioning and application of Banishment, Judaeth is able to pierce through multiple enemies to poke. The low base damage is supposed to offset this damage in the early game, while making him deadly as he piles up the AP with his higher AP scaling.
 * W: I've been told by others below, and I have been truly thinking about rearranging some of the Limbo effects around to make more sense of them. Most definitely, this passive slow will be wholly applied to Mending Walk instead of Banishment.
 * That slow resist will receive a nerf for sure. I just went for 50%... just because 50%.
 * The purpose of Banishment otherwise is to be Judaeth's primary tool in pulling in allies and enemies into the Limbo.
 * PS: If you believe the mana cost doesn't require a scaling increasing, I don't mind removing it at all. I wished to only demonstrate that consecutive uses of Banishment had consequences in regards to mana cost.
 * E: Mending Walk is one of the abilities that for sure needs a touch-up. I've considered making it wholly Rift Surge, but I still need time to think.
 * As you have speculated, it does grant Judaeth % damage increase to enemies in the Limbo. Although, this will be nerfed as I will be changing how Rift Surge works to make sure he does not receive consistant 20 - 40% damage increase.
 * R: Are there any aspects you believe is not needed or is overdone, such as the ? I want to make sure this ability is impactful, but not too powerful.

I hope what I explained above helps you understand Judaeth better.