Talk:Volibear/@comment-4636093-20170320000758/@comment-26128186-20170322045757

Interesting PBE change:

http://www.surrenderat20.net/p/current-pbe-balance-changes.html#balance

Volibear [ Context] 
 * Thunder Claws (R) :
 * Number of chains increased from four to eight.
 * Bounce logic improved.

Will definitely help, but by how much, I'm not so sure. I agree with you in that I've always thought voli's ult was kinda substandard. I personally thought this would be a decent change:



-keep 4 chains.

-increase range.

-make chains prioritize enemy champs.

-decrease base damage.

-if voli damages an enemy X times with ult, they get stunned/silenced (whichever one is more appropriate) for X seconds.

-If enemy was stunned/silenced already with this ult, they can't be stunned/silenced again for 12 seconds.





My basic logic with this is that ult will feel more impactful and reliable while not feeling too op. Increased range and prioritizing enemy champs will help you at least have a chance at hitting multiple enemy champs, because honestly, most of the time when using my ult as voli it only ever hit like one enemy champ and just hit minions for the rest. However, it can still only hit up to four targets, and more often than not only 2-3 enemy champs would be grouped up close enough to hit them all. In addition, I decreased base damage (not exactly sure how much) to buff other aspects of ult, since I wanted to focus more on his tank and teamfight rather than raw damage.



As for the new effect, I felt like it would be balanced enough so that it could turn the tides of a fight, but not be insanely overpowered. Basically, if the lightning damage hit enemies a certain amount of times, it would either stun or silence them. However, I am not sure how many hits should be required to stun/silence enemies, whether stunned or silenced is more balanced, and how long the stun or silence should last.

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