Talk:Nunu/@comment-4221730-20130404052328/@comment-5955640-20130409065251

Ooh. Now you know the dangers of sarcasm. That paticular first line you quoted was exactly that. Not that you would know of course. You would have to assume that. Yes that paticular situation was me admitting that it was wrong to judge the characters purely on their appearance. I think I admitted to that in that phrase in fact. I think I also said that the only thing that truly matters is their behaviour.

The lore mattering under the circumstances that I vouched would be that in those mediums. Those genres. The lore would then become the backbone of a story that we would either watch unfold. Or play a part in. Not unlike say the Romance of the Three Kingdoms. The Red Cliff film and the Dynasty Warriors franchise exist to tell the tale of several people who took part in a series of wars throughout chinese history.

You get a real feel for these characters as you follow them on their journey. The hope of their success and the tragedy of their failures.

You don't really get that when you play this game though. It's just a series of irrelevant fights with flavor text that purely exists so that we can distinguish one character from another. It's weird to play this game and know a true story that exists somewhere underneath. Just enough stuff is delivered to us to hype us to the characters and get us to know them. But at the end of the day we just use them in these random matches and it doesn't really matter who they are in the slightest.

The simple act of playing the game steals the romance of the characters and the lore away. Will Graves get his revenge? What are the Shadow Isles going to do? When will Void rise to lay seige to the world? What about the wars? Will this truly bring an end to the wars? What of those Psychopaths, Sociopaths, and monsters? Just being in the institute of war postpones their own goals of chaos and destruction. And on that note. Who will reign in the destruction and chaos these indvuals plan to bring?

We'll never get that answer because that would require an ultimatum of some sort. People would have to die and never return. Time would have to pass. Characters would age and change.

I hope the heaps of text I have dished out have given you clarity on where I truly stand. And I stand on the side of seeing the designs, the voices, and even the stories of the characters as nothing more than what it is. Just something to entice the player superfically with the hopes that the actual game itself will be of interest to you.

Uck. I've said far too much already. I hope everyone else ignores this as it's become a real diversion. I'll say no more than this, I hope it does suffice.