Talk:Fiora/@comment-24474109-20140521085927/@comment-15244341-20140613145156

Irelia is a diving monster specialized in sustained damage and sticking to one target. She also pretty much scales with attack speed and is pretty strong in the right teamcomp (either with some other dive champs like Vi or with several scary targets so that she doesn't get focused and can sustain herself through the damage she takes). Her early game is pretty piss poor, though, so she tends to play passively and farm under turret for her really expensive core items.

Tryndamere is a splitpusher. He is really weak against CC and as a result he has poor teamfight presence. He is a bit unreliable early game since he relies on crits for winning trades and building fury for his passive. His lategame is great if he can splitpush while his team stalls or the enemy team doesn't have much peeling.

Fiora is an AD caster/melee ADC with strong lane presence and good dueling capabilities with her ultimate up. She, like Tryndamere, has reduced effectiveness in teamfights by virtue of her squishy build and her nonexistant defensive steroids. She normally is considered the worse of the melee carries (Yi, Yasuo, Tryndamere) since they all fill a niche better than she does (teamfight, splitpushing, dueling...). She is stronger in skirmishes than either of the other two (Irelia and Trynd) up to the end of midgame since she has quite a bit of damage packed in her kit.

Also I'd never consider her a comeback champion. If she falls behind she has pretty much nothing that lets her catch up (no fast farming, poor sustain in lane, no safe skills to farm with...). Same with Irelia. Either you do well or you are useless. Trynd kinda never wants to do anything except farm and take towers so he is pretty much a nonentity in teamfights even if he is ahead. This means that he can actually just farm and maybe take some towers while the enemy team is distracted elsewhere even if he did poorly early game.