User blog comment:Lykrast/A suggestion about Flash/@comment-7487223-20130710004811/@comment-1153246-20130710081227

"If we did your changes, bruisers and assasins with gap closers will dominate the game."

If you think this game isn't already bruiser-focused, that's a little hard to believe. Just take a few glances at most S3 items. They're either items that appeal to bruisers, items that COUNTER bruisers, and in some rare cases, both at once.

That being said, I do agree that Flash doesn't need much, if anything, done to affect its power level. There's enough champions that can skip walls equally well without it, so it's not necessarily a guaranteed escape, before even taking into account that the other players likely have it as well. But it also leads to a somewhat stale game, where Flash is less of a tool and more of an eventuality in mid/low-level play. Flash gets answered with Flash, which means that any oppourtunity to make big plays with it is largely wasted. I'd agree with Frenchy's post above and say that the answer to Flash being so abundantly used is simply to make other summoner spells more appealing. Don't make players feel like they've missed something just because they want to mix things up a little or, barring that, build Flash into the game like what was done to Blue Pill to make Recall. That way you still have it as an option, but you don't regret (or get harrassed over) taking a less conventional path.