User blog comment:Guilt24/Suijun the water deity (Custom champions)/@comment-10540150-20140422220737

Do those abilities seriously scale off..... BONUS AP? BONUS?! There is no natural AP, all AP IS bonus AP! Are you actually trying to pass off ridiculous scalings by throwing in a nonsense word like BONUS?

That aside, there are a few other problems. For one, if I've correctly waded through the gobbledygook formatting, he's a melee caster with an auto attack modifier, despite the fact that his abilities all have huge range. At what point are you going to be in range to even get off five auto attacks? Or are you saying it applies to abilities and not autos?

Second, his W deals physical damage and scales off AP. Why? The only reason for it to deal physical damage is so that enemies can't fully mitigate your damage with Magic Resist. And in that case, you've given him a shit ton of power by having such a high scaling. And even then, his Q straight up NULLFIES resistances. There's absolutely no reason for you to have this physical damage in this kit.

Third, his W applies a knock up. In League of Legends, knock ups are typically easy to dodge through either being tricky to aim skill shots or having large delays. The only champs that I can think of right off that don't adhere to this rule are Wukong and Zac. And both of those knock ups are attached to their ultimates, and they're balanced accordingly.

All in all, his kit is generic and clunky, while his scalings are absolutely ridiculous. He has a 350% overall scaling. At level 18, with 100 AP and a full combo, he's dealing 1125 damage. Which is also mixed damage and ignores a percentage of their total resistances. And knocks them up twice. In fact, he can get this damage at 16, because you would inevitably level his E last, and it's the only ability he has that doesn't do damage. And this is with just 100 AP. If you get to five hundred, your damage more than doubles.