User blog comment:Telaruhn/Aldric, The Elder Guardian/@comment-3974211-20140407132635

Doesn't Sacred Hammer and Holy Crusade apply virtually the same crowd control? You push all enemies in a line to the end of the line.

Protect
 * Name seems... unfitting for the effect.
 * I can't visualize a tether on paladin at all. As in, the animation.
 * The effects are somewhat contradictory in reason to activate the ability. "Want to give your ADC bonus damage? Well, you shouldn't do that until you're sure the enemy won't use there stuns!"

I honestly preferred having the skill-shot cleanse. Also, I'm not entirely sure why you're excluding summoner spell debuffs. Removing everything except Ignite and Exhaust seems like an unnecessary distinction - if he's going to waste his ultimate to save someone from ignite, then so be it.

To steal a skill from one of my own knight-themed champions: "You dash a fixed distance in the direction of a target ally and raise your shield to protect them from oncoming damage." The exacts of "protect from oncoming damage" could be: "You gain a shield that mitigates the next X / X / X / X / X damage. While the shield holds, you will intercept all hostile projectiles (redirecting the damage to yourself)." Basically a moving Wind Wall, but the damage goes somewhere.