User blog comment:NicknameMy/A rework to Galio/@comment-4921386-20130807043023

I'm nearly positive I saw a red post regarding incorperating his passive into his scalings. I mean, he technically already has MR scaling in all of his abilities because of his passive, but the idea was to move it to rebalance him as a champion and introduce a more gameplay-impacting passive.

That said, your "rework" is a bit lousy. His passive doesn't really introduce anything interesting into his design, it simply reinforces his anti-magic design. Whatever, boring, moving on. I am not a fan of a 7 second CD (Potentially 4.2 seconds) AoE nuke/stun. It's also virtually free to cast. Smite is already a very powerful laning and teamfight tool, and this simply amplifies the ability's power too much. You more or less left bulwark alone, but you ruined his Gust. A 10% movespeed modifier in a linear path is more or less neglible. The damage on the ability, even if someone were to sit in it for its full duration, is absolutely pitiful. This is virtually not worth leveling until forced. His ultimate you got far too carried away with. Galio doesn't have a solid gap-closer as it stands now - which is a good thing, or his powerful teamfight presence would turn into nightmares. You've given him the ability to leap a whopping 1000 units, nuke in a 500 unit area, and then taunt those units for a classic galio ulti. That is the single strongest initiation spell, hands down. Huge damage, hard CC, and a roughly 1250 range to utilize it.

No, thanks.