Talk:Skarner/@comment-24345141-20150428131047/@comment-10136989-20150528104009

AP bruiser Skarner used to be way better, with nice ratios on most of his things, but the changes to his base damages and scalings mean he is pretty lacking in that area. The best way to look at it is this: What build are you going to do most damage to the enemy with?

Tanks that work well are tanks with nice sustained damage and CC, champions that will do more damage by surviving over time than by trying to burst over a few seconds.

Skarner will get off a lot more of his damage by surviving long enough to proc his passive on enemies, by achieving full stacks of crystal energy, and through multiple uses of shield and slash. To this end you want to be in range to use these. You want to be able to stick to enemies like glue so they are taking damage from you. Items that benefit this will give you the most damage. To this end items granting cdr, tankiness, mana, movespeed, and maybe a slow are the cores of his buildpath. Nobody is gonna say Triforce is bad on Skarner, but the damage it gives you is wasted if you aren't tanky enough to survive past the first couple of hits. 3.8K gold is much better spent on a huge item like Randuins or Frozen heart.

My ideal build for him is Cinderhulk>IBG>Banshees>Randuins. Boots are up to you (Early lucidity ones work very well) Frozen heart replaces IBG if they have multiple autoattack champs, and the 6th item is situational (Thornmail, GA, Warmogs, Ludens echo for lols).