User blog comment:Emptylord/Champion reworks/Elise the Spider Queen/@comment-1330314-20150216205942/@comment-3974211-20150216213222


 * I can't help but feel the 99% slow would lead into a stun too quickly if it applied 1 stack, for all the difference it makes. Two spiderlings + Elise means you stun people instantly, basically, anyway.
 * Well, it's short-ranged targeted versus long-ranged AOE - so the two actives have different use, even if both are harass. No sure how I feel about the potential of making lots of volatile spiderlings - and one per cast seems finicky for the sake of finicky. I'd be interested in exploring different versions though.
 * It now scales with AP.
 * Rappel suits an assassin, doesn't it? It's essentially Thrill Of The Hunt with different mechanics to suit a different predator, but she is a lunge-nom-nom assassin - so having a second-lunge as an engage helps. Perhaps if it coated an area in E's webbing, so she gets speed after she lands, or summons some spiderlings or something. Not sure how to fix it on mage Elise, though... do we even want it to? Twisted Fate already fills the global presence niche on a mage, even if not implemented in the cleanest of ways.

I'm currently exploring different shape-shifting mechanics. Frenzy was gonna operate on a similar mechanic to Gnar (or more similarly to one of my Quinn mechanics, where the predator wants to come out when someone's low). Another idea would be a shapeshifter/Lee Sin fusion - where casting Q1, W1 or E1 enables Q2, W2 and E2 respectively, and casting Q2 will transform you and you remain transformed until you do the same thing in reverse. So Cocoon grants you the ability to cast Rappel, and if you cast Rappel you will land in spider form, or you can not cast it and remain in human form. She would then get an ultimate.