Thread:LivesByProxy/@comment-7709681-20170511223736/@comment-7709681-20170513205243

Guided By Faith: If that's the only complain then I don't see the problem. Blame Riot. ;V

Merciful Faith: In simple terms: Her basic attack have lower speed cap, deal modified damage, critical strikes doesn't deal damage and cannot cancel her wind-ups. Instead she has arms that attack nearby allies, can move during the wind-up and can cleave when selecting another target during a wind-up.

Sight of the Goddess: Correct.

Antumbral Spear / Equinoctial Flail: The idea is that Q1 is for mild poke but, most importantly, gap-close enemies (in case isn't the Vizier, thanks to E), and Q2 is for 1v1.

Rapturous Tongues: The "knockback" is just the phrasing I used to emphatized that knocked targets go further. Sorry for the confusion.

Celestial Descent: For the active's hefty cooldown is intended for initiation, with her actual gap-close being the passive. Againt an ally Vizier can grant an AoE that buffs allies for the same value, but if she's immobilized everyone loses it, against an enemy Vizier generates the buff faster but only she's affected.

The Last Eclipse: The damage part is that she channels upon the ability taking place, and visually summons photonic spears around her. At the end of the channel she lunges them towards the areas in 5 divided groups. Land in the areas then each move opposite to the cast's position (so always goes forward from where is casted) towards the nearest visible champion then repeating so again, arching the trayectory, dealing damage to everyone in the quake. Imagine 5 Rumble R's flying as skillshots.

Thematically speaking (and brief lore explanation): She's blind from birth, stuff happens (which avoid to resume the theme) becomes a celestial aspect (in this case, from the Light), but in this case in particular isn't by achievement but lineage, as there can only be two celestial aspects of Light, one upon the formation of the known world (The First Eclipse) and the second becoming an aspect upon the nigh end of the world (The Last Eclipse) as the first prophet was the first celestial aspect, which was born against the greatest Void invasion in history (leaded by the very avatar of the Abyss... story for another time).

The Eclipse in LoL (by my canon) is an event in which all celestials across the universe temporally weaken and a rift forms in the sky in Runeterra (as it is the only world with aspects) at their symetry, opening the greatest rift to the Void there can be. She must become responsible to unite the current aspects, specially of Sun and Moon (the first two of them where the daughters of the first prophet, with the Sun's turning against her sister and resulting in the Lunaris' extintion, all by Void influence by the will of the Abyss for the Last Eclipse, and not reconsiling the current ones weakens their patron celestials to further exalt the issue) in order to avail the coming invasion.

She is turned into a celestial because the celestials demand it, to reunite the greatest army there can be to defend the world from the coming invasion, but her sole existence also means coming of impending doom.

Questions: From the get go, yes, I believe there's room for her.

I wanted a team-oriented carry that excels at both duels and teamfights, as well as objective and vision control that leaded the charge towards war, even if vulnerable, but meditative rather than reckless (like Kled). Is a fantasy that either the game doesn't have or simply hasn't exploited properly yet.

I was inspired by both abrahamic stories and passionate love for the sci-fi and cosmic horror, I wanted characters and themes that evoked collision course towards the end of the world, and make of it something impactful.

In this case, I had a mix of "Blind Prophet" and "Holy Warmonger": A strong subject that knows how the coming battles will be, and no matter how horrible or unfathomable can be, will never let hope be lost nor lose without fighting, even if it means going head first with a pious thirst for war and inspire others to die standing for there what they believe, knowing that there's even Gods willing to help, even if her visions indicate that is futile for everyone. And if she and everyone must die, then die gracefully dying screaming for conquest.

She, even if unconfortable at times, her patron celestial keeps her frequently conforted and sane from the vision she sees (I want to avail the idea that, for once in a time, a God is friend from a Mortal, much like Abraham was the only being that Yehova dared to call a friend and willing to ask first an action course. I wanted that sense of deified intimacy), specially under the dreading burden that she means the end of the world.