Talk:Tristana/@comment-25932195-20150713060009/@comment-24798686-20150716002057

The problem is, it's hard to get all 4 AAs off in practise and even if you manage to, lategame ad tris would deal more damage with these 4 AAs than ap tris does, is propably faster doing these and doesnt have to jump in for the damage. So count with more like 227,5%, maybe 255%.

It's fun if it works tho and can be rly useful if you manage to pull of to place the bomb on the bruiser, get a few aas on him, then shoot him in the enemy squishies and use your jump on him, 200% ap scaling + 600 base damage can rly hurt and since the bruiser is most likely dead you can use your jump again.

For the build, I'd go AS-Boots with Nashors and Rab as core ofc and then follow with zhonias. You just need it if you jump onto the enemy team, especially if you didn't killed anyone and need your team to follow. Plus, I don't think ap Tris needs 40% cdr. It's not like she has a spell rotation going on in teamfights like some other mages, her W resets in teamfights anyways and her E cd gets reduced with AAs. And her ult doesn't have such a high cd to need extra cd for it. So considering Nashors already gives 20%, I think that should be enough.

For the other 2 items, I guess you can choose between AP and Tanyness. Void staff sure is a nice option but I don't like it since a part of her damage is physical. I personally would go for rylais, mainly for the stats even tho the slow on ult is nice to follow, Abyssal for the jump-on damage and some magic resist and/or a fulltank item.