User blog:EloHell/Champion Concept - Elizar ,the Elf Overling

Champion Concept - Elizar the Elf Overling (Carry, Ranged)

HP: 350 + 75

HREG: 4.3+ 0.6

MP: 200 +30

MREG: 6.5 + 0.6

AD: 40 + 2.0

ATS: 0.7+3.5%

Armor: 12+3.2

MRES: 30

MS: 310

Attack range: 600

(Innate) Blessing of the Elves

Elizar recovers 0.1% of her max health and mana every second. Elizar also enjoys an additional 15% movement and attack speed.

Arrow's Wake, Q (Active)

Elizar sends out a line of arrows piercing all allies for damage.

Damage: 70 / 110 / 150 / 190 / 230 + 1.0 AD

Range: 550

Width: 70

Manacost: 40 / 50 / 60 / 70 / 80

Cooldown: 11 / 9 / 7 / 5 / 3

Perforating Arrow, W (Passive)

Each basic attack causes Elizar's next one to fire through the target, dealing additional damage to both the target and 10% of the total damage dealt to another target behind (Prioritizes champions). Each continuous attack on the same target will also cause more damage.

Piercing duration: 3 seconds

Piercing maximum stacks: 5

Piercing damage per stack: 0.5 / 1 / 1.5 / 2 / 2.5 %

Perforating Arrow, W(Active)

Elizar deals a critical hit on the 2nd target on her next attack.

Mana cost: 30 / 40 / 50 / 60 / 70

Cooldown: 16 / 14 / 12 / 10 / 8

Double Jump, E (Active)

Elizar jumps and lands. She can then immediately jump to a further location, granting a short burst of attack and movement speed.

First jump range: 150

Second jump range: 350

Movement and attack speed increase: 5 / 7.5 / 10 / 12.5 / 15 %

Movement and attack speed increase duration: 1 / 1.5 / 2 seconds

Manacost: 70 / 85 / 100 / 115 / 130

Cooldown: 20 / 18 / 16 / 14 / 12

Storm Barrage, R (Active, Ultimate)

Elizar summons a storm of arrows to barrage an area, dealing damage and crippling movement speed. Enemies who are in the storm will take additional shots when the effect ends. Over the next 5 seconds Elizar can reactivate the ability to jump into attack range of an enemy target.

Damage per half second: 100 / 175 / 250 + 0.5 AP

Duration: 3 seconds

Movement speed reduction: 10 / 15 / 20 % (remains for 1 second out of the storm)

Range: 600

AOE: 300

Jump range requirement: 900

Jump range: 450

Additional Arrow damage: Additional 2% damage of total damage taken from Storm Barrage per second over 4 seconds (Duration refreshes if contact with the storm is made)

Manacost: 100 / 150 / 200

Cooldown: 150 / 120 / 90

'((Please help to re-balance this champion concept if you think she is overpowered or inbalanced! All suggestions and comments are welcome!))'