Talk:Zz'Rot Portal/@comment-6281696-20150124135748/@comment-6281696-20150124225901

Even making it twice as long seems lackluster. I'd say on top of making them last significantly longer do one of the following:

1) Spawns last indefinite/long, but are restricted to a certain area in which they wander about. This way it gives a zone of control.

2) Spawns last indefinite/long, but are restricted to a certain number. This way they provide actual pressure across a lane and you can actually place em somewhere the enemy has to search for em (does require some restrictions e.g. portals can't be placed in your own base)

3) Spawns last indefinite/long, but the further away they get from the portal the weaker they get (up until some minimum). Basicly a mix of option 1 & 2.

4) Spawns last a reasonable amount of time (anything lower than 15 seconds is probably lackluster), but get some secondary effect other than just being anti turret bombs. E.g. they assist the champion who summoned them, explode when killed/timed out, give nearby minions a bonus, allow the champion who summoned them to use the portal, just make something up.

5) item gets a secondary passive effect where a spawn follows the user indefinitly, attacking his targets dealing damage based upon the user's defensive stats. This way it actually becomes a usefull and logical offensive item for people who otherwise focus only on defense (unlike say using trinity on a full tank udyr because it happens to have stupendous scaling but makes no logical sense within the theme of a tank build)

And there are probably more options to actually make it fit somewhere. But at the very least they just need to last longer. Reducing their damage to turrets in exchange is fine given that they idea is supposed to be that they whitle turrets down, not that they oneshot them. I'd also suggest some added survivablity, but that's more because lategame anything on the level of a minion just gets instantly slaughtered by pretty much anything which heavily reduces their value. For example have the stats of the spawn scale of the users defensive stats. Would also make them more usefull to stall opposing waves (e.g. stop a wave of super minions for a bit)

As for taking away some of the damage on turrets in return, sure.