Talk:Ardent Censer/@comment-24693081-20140618135314/@comment-5168889-20140621204508

"take for example Thresh, this item will also get popular because of the exact same reaons." what you seem to ignore in this example case is that censer is an undesireable item for thresh, whilst yes he does still make fair use of the stats provided, it incentivises a wasteful use of his lantern. it asks him the question "do i use my lantern to ensure that a teammate survives say, a gank or our dive, or do i use it to give as?" which is a clear decision towards keeping teamates alive, and as such the utility of the item is null.

You bring up the point of people building it simply for the fact that it provides utility, whilst a valid point, doesnt remove that those people may be using it incorectly. You dont itemize just to "provide utility", you itemize for a combination of what your champion and your team can utilize for something good, there are few supports that should run censer, the only tank support that i beleive censer is good on is ali, the others just dont use it terribly well. i would build censer on alistar for the intense pushing power it gives him, i would get it on janna for the massive dps increase it can give allied ad champions, soraka for the potential for turnarounds in fights when in an rightclick heavy team. That being said, it's not an item for all situations, on a team that's primarily caster oriented ( ad carry included) or teams that use some sort of caster assassin bot lane the item isnt worth it due to the options for other utilities or defensive auras or just plain old survivability stats.

you seem to be dead set on the though process that just because a tank support can get good use out of a utility item, that support itemization for tanky supports is instantaneously shit. This simply isnt true, you can see just as much success in the game ignoring this item and building the supports the way you feel comfortable, you can build your full tank build and help your team by providing yourself with power for team fights rather than providing power to your allies for fights or pushes or what have you. That is still valid, The beauty of the item system in league is that it gives options to players and to champions, no one build is perfect, you must build to the occasion and to fit your personal playstyle and don't let anyone tell you're wrong but be open to criticism. find what works for you, and do that, but be open to the thought that what may be your style of play is not necessarily the only way it can or should be.