Talk:Kog'Maw/@comment-4924564-20130419022831/@comment-4580591-20130423135443

Actually those nerfs attacked more adc kog than apc, these are my points:

-Kog adc doesn't usually build early defense while ap kog can go for RoA as first item that makes him quite tanky, so lower base stats attacked Kog early game squishyness even more than he was before

-125% instead of 150% on ult... It seems more for ap kog'maw that is more based on ult spam while ad kog'maw has aa... wrong! It's true that kog ad has aa, but he's an adc that scales better with atk speed/on hit (crits too) than full ad kog'maw; ap kog will archieve 700 ap, kog 220 bonus ad more or less. So while bonus damage with ad will be around 110 bonus MAGIC damage (so if you use ult on someone that has a bit of mr you will deal a quite low damage as you will not buy magic pen), AP kog will get 210 bonus magic damage and he will also have magic penetration. With this i mean they actually nerfed more ad kog'maw damage, not ap.

-10 stacks on ult instead of 5; Ap kog'maw will buy arcangel staff and rod of ages plus he will have blue; this means that you can spam it quite a lot before running oom. Ad kog'maw will have to be really careful as if you try to kill someone that is escaping with low hp, you will run oom way faster as you will never have bonus mana items.

-Slow % on e reduced = lower chances of escaping. At least ap kog'maw will have it maxed as first and the higher cost of mana with lv5 e won't mean a lot, whitout add that you will have even bonus hp from items; ad kog'maw will leave e last, making it less effective and that is to add to the fact that you will be a glass cannon, not tanky.