User blog comment:Simbey/Greg, the Pyrotechnician/@comment-24259033-20131206153336

All 4 of the skills have hard CC on them (and one has soft CC of unspecified power). You have a 1 second knock up, repeated 0.4 stuns, another knock back unspecified duration and a 2.5 second stun (which I might add, has technically got no cooldown). See how ridiculously strong that is? In terms of blance, this could be solved simply by just taking the CC off some of the skills. Also, I'm confused with the ult. The regular version says it makes Greg untargetable. Does this mean that he can still act normally and stuff in this time? Effectively giving him 2.5 seconds of invulnerability while he stuns an opponent for the same duration? I don't really need to explain why that's a broken mechanic. If he's like, attached to the stunned target, like a Warwick ult, then perhaps it would make more sense for the ability to be a supression. If that is the case, might want to look at the scaling on the damage of that ult, because it's pretty low for a channelled 2.5 second suppress. Perhaps also look at reducing the range on his dash?