User blog comment:Willbachbakal/(Champion Concept) Skjold, the Shield Warrior/@comment-4296199-20130527022643/@comment-1330314-20130527144219

Thanks for the feedback! Unfortunately, a lot of what you said more or less paraphrases NydusTemplar, but here's what I think of your comments:

I don't know where you're getting the idea that fury already has a "defined system (sic)", as currently   gains and spends their fury differently. Having Skjold gain fury by attacking makes little sense when he's supposed to be taking most of the other team's damage instead of dishing it out. Similarly, the fury gain from using attacks properly isn't excessive (look at the fury can build up with a single autoattack), and would make no sense to remove as they're there to reward him for using his abilities properly.

If you are to compare with other similar abilities, 's Q not only potentially deals more damage at level 1 (100 damage versus 80 damage), but also scales far better than Skjold's ability ( versus ). If you are to factor in armor and MR scalings, note that they only scale off of the bonus value and not the total amount, meaning that even with good defensive items it tends to equalize with other champions who scale off of defensive stats (say, or ). As his dash can be blocked by minions, it's not only a lot harder to land but also a lot more risky than most other initiates, as he'll be in the middle of the enemy's minions.

You don't seem to be visualizing Skjold's W very well: the way its speed is calculated means the shields will return to him in constant time. The fury gain sounds huge, but identical to 's Q, which is also arguably easier to land.

I don't quite understand what you mean by a "free pass". It's a spell shield, same as 's or 's only stationary, and thus harder to use. I also allows for counterplay, since you could walk through or around the shield to bypass it entirely. You say this would make him invincible with his Q in lane, but if he deploys this too soon, too early or too close to their opponent it'd essentially be a waste of fury (another restriction when in lane).

I've actually nerfed Skjold's R quite a few times before, but now I actually think it's in a good spot. The taunt effect is strong, but not as strong as, say, 's, who can taunt the entire enemy team instantly, whereas this one is fragmented into 1-second portions across his attacks and abilities. The damage return is also not as high as you say: imagine that Skjold does really well and ends up with 8000 effective health at level 18 (effective health meaning actual health while factoring in armor and MR). If the enemy team focuses on him and deals 1600 damage each, the damage reflected to them will be around 534 (rounding up to the highest integer), less than other tank AOEs at the same level such as or  and with much poorer scalings. Obviously, this will never be as uniformly spread out, but it will never deal as much total damage as most other ultimates.

In any case, thank you for the feedback. :)