User blog comment:ClariS/Fiora Remake/@comment-77.97.118.254-20121004174041/@comment-4881935-20121004183328

Let me ask you this, what is her strength and what is her weakness? And after that, how did I change her weaknesses and how much stronger did I even increase her strength. If you look, most of her same weakness remains and her strength barely changed, the only being her ultimate isn't stopped by blinds and exhaust anymore.

Her overall kit is more and less the same kit. i wasn't trying to change her entire kit, I was just making it more consistent at all stages of the game. In exchange for burst, i removed her snowballing potential. I remove damage for more utility so she becomes more well-rounded for her team instead of being a 'singe target damage damage damage' snowballing champion.

I have no idea what you mean that I nerf the actual blocking ability because the main utility from it remains. And about the Burst of Speed, that completely Opinion since my rework is very different. It's either a like or hate thing, so I don't mind.

And the reason why this remake isn't some huge rework because I like her kit already. My issue with her is the lack of utility for her team and how crappy her idea role is.

And your right, a simple change to make her viable at competitive levels would be to allow free escapes at any time, but imagine how that would completely change her playstyle since now she can freely jump in and out of battles. She has no need to commitment in any fight. It's all now, jump in poke, and then jump out, or get gank and just dash to safety. So you're one to talk about me just wanting to take away her weaknesses and you suggest something for the exact same reason.