Talk:Volibear/@comment-98.119.124.224-20111130012657/@comment-153579-20111130020431

I really don't think it's the ratios. It's the damn base damages.

155 damage boost coupled with semi-AOE (diversifying the damage via magic damage to boot) just seems way too high. Note that most single-target, generic 'Q' spells tend to do around 250 damage, and Volibear does that with two auto attacks. And it becomes AOE.

The 0.3/AP portion seems quite balanced, as it's going to be really hard for Volibear to try and itemize for all four items, anyway.