Talk:Critical strike/@comment-4947142-20120528164139

Critical Hits are an outdated concept that dates back to the NES days. They are a game mechanic that relies solely on luck. You can have 5% chance and get it 4 times in a row, or 70% and not get it 4 times in a row. It's extremely inconsistent.

I would say that it would be great if it were to be removed but it's heavily integrated into the game and removing it would have drastic changes.

If it were to be changed however, like there were to be a Critical Hit counter, for example; Ashe would get a Critical Value of 22. Each time she auto attacks, it adds to the counter. When the counter reaches 100, she performs a Critical Hit. Any remainder will be automatically added to the next counter and it begins again.