Talk:Poppy/@comment-5209745-20130809035742

What I would do in order to rework this lovely lady:

*Valiant fighter:

Every 7 seconds, afflicted by CDR, Poppy's next attack generates a shield equal to [60% inflicted damage+(50% bonus AD+25% AP)] for 3 seconds.

This way Valiant fighter opens a new window for reworking Diplomatic immunity, while keeping Poppy innately tanky, also encouraging to build her as a hybrid.

*Devastating blow:

Mana cost reduced to 25. Percentual damage now scales with 1/2/3/4/5% AD, or so. Damage threshold is also increased by 60/70/80/90/100% AD (Or so again).

The mana cost reduction is a must. The AD scaling is there again for encouraging hybrid build, while also buffing the damage. However, usually hybrid builds don't even reach 300 AD, so the threshold shouldn't be that much improved, in order to keep it balanced.

*Paragon of Demacia:

As this idea uses more AD than before, the passive keeps being itself, no changes. The active, however, is kinda outdated in League of Gapclosers™. I suggest changing it for a 600 range non-damage non-collisional dash, which is improved by 40 range for every stack of Paragon of Demacia. This way, instead of just dunking enemies with W+E, Poppy is forced to engage somebody first in order to generate the stacks.

*Heroic charge:

Damage distributed to 55/95/135/175/215+(60% AP) in both hits instead of being higher if the enemy gets stunned. This way it will still be painful to be unable to hit somebody against a wall, but at least will be less painful than before. I'm thinking that this ability should be refreshed if Poppy scores a kill, in order to give her a more "assassinesque" feeling.

*Diplomatic immunity:

This is where everybody is demanding to see changes. With the innate being reworked, my choice here is to give her a 30/35/40% damage reduction and tenacity, improved by 1% for every 1% of Poppy's missing health (Of course, capping at 100% damage reduction and tenacity) for 6/7/8 secs. During this time, everytime Poppy gets hit by an attack or ability, the damage reduction and tenacity are lowered by a 10% or so. Probably this would require a counter similar to Statikk shiv's one, so you (Or the enemy) can know the current damage reduction and tenacity.

This way Poppy gets tankier and gets something reminiscent of her current ult, but open to more ways of counterplay, while the damage amplification loss justifies the Q-W-E buffs.

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Please, discuss.