User blog comment:LosingSide/Asura, Wrath of the Fallen/@comment-8662171-20130916012759

You know, everything is rather good on this character, but his W seems rather... shall I say useless? It's a good idea, AoE slow like with Jarman Kareem, but it negates all HP regen possible from all sources. It's also only a 10% slow, and the whole HP permanence doesn't work because you can't really spam it like you can span Nasus's Q or Viegar's Q or Sion's E toggle that gives HP per minion killed. I mean, if you got every champ in a teamfight, you'd only be getting 10 permanent HP per fight at level one, up to 30 at level five. Seeing as how many fights there are in an average game, you'd probably get somewhere around 180-200 extra HP, compared to Sion, who, if you play your tricks right, will be getting 500-600 extra HP by the time it comes to lategame if he's AD. Just something to think about there.

Also, it seems like your damage is really negligable. Sure, the Q does 130% AD scaling to champs, but only with a base of 190 damage to put that on, as well as the whole fury and E thing putting most of Asura's damage coming from AA's. Which logically makes sense, looking at the game, I'd advise that he do more damage. Probably from revising Q and W. R and E both make sense, and I'd say keep them where they are, but QW just don't work well on paper and probably in the game, as Asura looks to be a top bruiser thing, as he's got no sustain for jungle, or sustained damage for jungling, either.