Talk:Syndra/@comment-69.141.8.150-20120914164718/@comment-50.113.116.180-20120914172250

She doesn't do well D=.

Her damage is okay and her teamfight can be good if you hit all your spells, unforunately super hard to hit all her spells and even then could have gotten better results playing other AP mids with easier to use kits. The best case scenario in a teamfight would probably use ult for the extra orbs and then shoot a big e for an aoe stun, but it is hard to do, wastes the damage on your ult on a likely undesirable target, and still may not hit many or all or any of the enemies you were aiming for.

For a champion with a single target ult she has underwhelming mid control (think of malzahar and leblanc for good examples of strong mid control in return for having shitty teamfight single target ults) and her CC is heavily unreliable in 1v1 fights or ganks despite having mostly all skillshots to work with, and in order to get full use of her ult she needs to set up with other spells.

She is decent at farming camps and wave clearing but is extremely mana hungry: unjustifiably so for what her abilities do (needing to combo multiple abilities to do good harass with mediocre range, scaling costs on her primary spell)

I personally think the scaling cost on her q needs to be reduced to 50/55/60/65/70, the duration of q increased back up to 7 seconds maybe, a slight increase in range on her e, and an increase in scaling on her ult, which happens to be quite underwhelming (scaling on malz ult is 1.3 btw. Yes i realize Syndra ultimate has good base dmg but its still lackluster... maybe the dmg doesnt need buffs but it needs something imo. Maybe reduce base dmg to 80/120/140 and increase scaling to .25 per orb, and give 5/7/9 mr debuff per orb hit or something)