Talk:Ryze/@comment-96.48.121.190-20111229025228

E has awesome AP scaling for 1v1, especially when the ultimate can convert self-bounces into additional damage. In a teamfight situation, if the enemy is grouped up, the damage per target goes up to (6 * 50% * 0.35 per AP) which is 1.05 damage per AP, while targets that actually get hit by a bounce get damage for a little more, to the maximum of (3 * (50% * 3))*(0.35 per AP) = 1.575/AP.

Just so you know that your endgame Archangel's isn't wholly an item-slot-dump item. It's not bad scaling.