Thread:Darksusanoo/@comment-31577753-20190503214036/@comment-31577753-20190503233547

Thanks for letting me know. Off the top of my head perhaps I am interested in writing about Akali, Camille, Swain, and/or Zed but I am a little busy at the moment especially with college finals coming up at the moment but I can think of a few good descriptions about each of them to think about for later.

Akali - highly mobile energy assassin from Ionia with mixed damage/hybrid scalings that has a more hit and run playstyle (via her passive) rather than a straight up-front burst (still has burst though) and has different tools to attack her enemy and chase them (her ult, w, and e). Vulnerable to poke in the mid lane (her preferred lane) and needs to snowball or catch people out to succeed.

Zed - like akali, a highly mobile energy assassin from Ionia with good poke and escape with w and q and has a safe laning phase. Has high damage potential and pick especially when his ultimate is up and used properly but loses a lot of damage potential without it and has long cooldown on w earlier in the game.

Camille - mobile cyborg diver from piltover who is a good duelist that has high mobility (e and ultimate) and damage with decent durability (passive), cc, sustain (w), and teamfighting. Can be played as jungler and top though has a rough time in the laning phase in top but powerspikes hard with a few core items and has ways of locking down an enemy (ultimate) and slicing through most champions (second q hit and ultimate). Vulnerable to cc, absorbing multiple types of damage (due to the function of the passive) and like said earlier laning phase.

Swain - Noxian short ranged battle mage that revolves around planning ahead of the enemy. Uses his passive to sustain himself, follow-up on hard cc (on mobility), and to prepare his ultimate. W is useful for scouting objectives and reconnaissance as well as assisting from a distance. E is useful for rooting the enem as well as using passive. Ultimate is Swain's most powerful teamfighting ability and allows him to go into the frontlines unlike most mages via the heal drain on the ultimate and can unleash a burst of magic damage once he heals enough damage. Suffers from a weakish laning phase, relies on ultimate for durability/sustain and is immobile and must rely on his allies's cc or utility to allow him to stay close to his enemies and is fairly vulnerable without his ultimate due to its fairly high cooldown and sometimes gathering enough soul fragments.