User blog comment:Krufix/Dota2 - Is it REALLY so much harder than LoL?/@comment-46.41.73.26-20130122211216/@comment-89.80.9.19-20130123004954

Can't tell if trolling or just totally retarded. I'll answer one by one.

Keybindings: such a hassle, go to drjones.dk and you can create a full customized set of keybindings in less than 20 seconds. If you want, you can also set different keybindings for each hero in the game, keybindings for items, keybindings for Invoker's spells, etc, in less than 10 second per hero you want to customize. Sooo, you are wrong.

Gold at death: yeah, your opponent loses gold at death too. But start thinking with your brain instead of your ass -> if you die, you lose gold. WHICH MAKE IT A LOT MORE DIFFICULT TO KILL YOUR OPPONENT AND TO MAKE HIM LOSE GOLD TOO... You end up with a huge retard on farm and this means DEFEAT. But you need more than 70IQ to understand that.

Gold is easier to get: yes you win in average twice the gold per creeps than LoL. BUT: Items are WAY more expensive (the late game items are around 5500 golds, with 5 items that are +6k gold [butterfly 6k; satanic 6150; divine rapier 6.2k; abyssal blade 6750; dagon level 5 7990]). So, yes basically you gain twice more golds, but items are TWICE more expensives!!!! Are you that dumb man? ALSO: there is LESS CREEPS (4 per wave on DotA / 6 per wave on LoL) and it's harder to farm on DotA (denying, no AP/Damages that buff spells, meaning no overpowered farming aoe, carries have no special farming capabilities). So basically, you will NEVER get more than 80% creeps on a lane, while it is possible to get 95% creeps on LoL quite easily.

About the jungle part, I loled so much I peed myself. Easier? WAAAT? One fact man. 70% of DotA heroes couldn't even dream about jungling. While only 20-25% of LoL heroes couldn't jungle at all. You know why? No overpowered smite. No overpowered Blue/Red buffs. No overpowered masteries/runes. And way more path to get ganked by the lane heroes. (mention that on DotA, wards are not unlimited, there is only two sets of two wards that last 6 minutes each, and each set respawn every 6 minutes, which means, you will probably not be able to put a ward in your own jungle to counter any gank since mid needs it more and the hardlane need one ward to counter the other jungle). ALSO: creeps spawns are random. You can't go like "hm I know that there is wraiths on this spot, I got enough life let's go". You might find an Ursa camp and get screwed since you can't handle it at all. You might even find TWO Ursa camp in your jungle, leading you to a very hard jungle. ALSO: there is pro strategy on jungle, like camp stacking, advanced pulling and others. An average player jungling will gain a little less more xp/gold than the players on lane, while a really, really pro player will gain twice much golds/xp. But don't dream about it, you won't ever be able to do that.

And last but not least: reliable golds. Who cares about reliable golds? You win like 150 golds on assists, which leads to 150 reliable golds. But you have income + probably last hitted a few creeps (even if you're support, you'll pull jungle creeps and win golds). So basically, if you have two assist on the 5th minute, pulled twice (~120g/pull) and last hitted 4 creeps. You have (income) 60*5 = 300 ; (pull) 120*2 = 240 ; (lasthit) 4*40 = 160 ; (assist) 2*150 = 300. You have 1000 golds. Now lets assume you die. You lose 300 golds. You had 300 reliable golds and 700 golds. You lose 300 of your golds. You now have 700 golds. THANK YOU RELIABLE GOLDS! This is totally useless unless you have very few golds on you and they're all reliable (which is kinda impossible since you'll always buy 450g boots when you have 450g, and so on with other items, you ALWAYS end up with 0-100 reliable golds....)

So, thank you for the amusement, your whole post was terrible and wrong. Now you can go rush the mid/adc spot on ranked 600 elo. Good bye.