Master Yi/History

Previous Lore
3rd= "The art of lives on in, and is plunged through the hearts of his foes." - , the Starchild



Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. He descended from one of the few tribes dedicated to the preservation of Wuju, a martial art founded with the principles of absolute spiritual awareness of one's self and one's enemy.

When the armies of Noxus invaded Ionia, Master Yi joined in the Ionian defense to fight the craven enemy, bringing his village honor through his unparalleled mastery of the. The ensuing battles ravaged the land, but no conflict inflicted as much horror as the day the armies of Noxus closed in on Yi's village.

Left undefended, the village became the unfortunate test subject of the latest invention by an up-and-coming chemist, now known as. The remains of the village that Master Yi returned to were so horrific that it remains a festering scar on Ionian history. To this day, no Ionian will ever publicly speak of what occurred.

After the Noxian invasion was contained, Master Yi fell into a deep isolation. For years, he trained morning to night, speaking to no one and refusing offers of consolation by fellow Ionians. The only thing stopping him from madly charging into Noxus battle lines headfirst was his pledge to keep the Wuju style alive.

Even though he seethed with impatience, his rage became a tool for sharpening his practice of Wuju, developing stronger and deadlier skills for his eventual vengeance. The only thing that roused him was news of the League's formation, and Noxus' subsequent enrollment in the League.

Master Yi now brings his mastery of the blade to the League of Legends with unflinching purpose: to avenge his kinfolk and end the predations of the Noxus once and for all.


 * -|2nd=



If asked, Yi will tell you he was born from wisps of the cosmos, and that is why he moves like the wind. Those who have faced him in combat know the bite of the Bladesman - he strikes, without warning, and is gone. Often, the only clue that you are about to be struck by Master Yi is the hiss of his blade as it parts the air.

Keeper of the ancient art of Wuju, Master Yi is a mystical warrior from the isle of Ionia. His village was steeped in Wuju, and his kinfolk were some of the few to carry the tradition into the modern day. That is, until the armies of Noxus came to Ionia, ravaging the land.

Master Yi went to fight the craven enemy, bringing his village honor through his unparalleled mastery of the. However, in his absence, the armies of Noxus closed in and tested the latest invention of the chemist now known as.

What was done to his village is something of which Master Yi will not speak. However, he has brought his mastery of the blade to the League of Legends in order to avenge his kinfolk and end the predations of Noxus once and for all.


 * -|1st=



brings the art of the in a way that makes his enemies falter.

He is capable of fighting with, as well as finding purchase behind the defenses of an enemy's armor. He can call on, regenerating at an accelerated rate.

Calling upon ancient forces, Master Yi can, appearing behind enemy after enemy. He is even able to, rendering it useless against him.

Master Yi himself has studied the arts of Wuju for more than a thousand years. He is the oldest known living human on Valoran, but to gaze upon him, you would guess him no more than thirty years old.

The art of Wuju lives on in Master Yi, and is plunged through the hearts of his foes.

Previous Quotes

 * Upon Selection


 * Movement/Attacking


 * Taunt


 * Joke

Previous Splash Art
North America=

Patch History
V6.10:
 * AP ratio per second increased to from.
 * Active's base damage increased to from.
 * Active's base damage increased to from.
 * Active's base damage increased to from.

V6.8:
 * Cooldown increased to 85 seconds at all ranks from 75 at all ranks.
 * Duration reduced to 7 seconds from 10.
 * Kills and assists time extension increased to 7 seconds from 4.
 * Kills and assists time extension increased to 7 seconds from 4.

V6.6:
 * Base damage increased to from.
 * AD ratio changed to from.
 * AD ratio changed to from.

V5.24:
 * AP ratio is not.
 * AP ratio is not.

V5.17:
 * General
 * Dance now scales with movespeed.
 * Fixed a bug where Double Strike and Devourer's Phantom Hit wouldn't reduce Alpha Strike's cooldown.
 * Fixed a bug where Double Strike and Devourer's Phantom Hit wouldn't reduce Alpha Strike's cooldown.

V4.5:
 * Stats
 * Base armor increased to 19 from 15.

V3.13:
 * Bug fix: Becoming untargetable will now correctly drop projectiles that were already in the air.
 * Mana cost reduced to 50 from.
 * Mana cost reduced to 50 from.
 * Mana cost reduced to 50 from.

V3.10a:
 * Stats
 * Attack speed per level reduced to 2% from %.
 * Fixed a bug where the second strike would damage targets even when Master Yi was blinded.
 * Damage reduction increased to % from %.
 * Passive attack damage bonus changed to 10% at all ranks from %.
 * Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist from 18 seconds on kill or 9 seconds on assist.
 * Passive attack damage bonus changed to 10% at all ranks from %.
 * Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist from 18 seconds on kill or 9 seconds on assist.
 * Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist from 18 seconds on kill or 9 seconds on assist.
 * Now passively reduces the remaining cooldown for Master Yi's basic abilities by 70% on a kill or assist from 18 seconds on kill or 9 seconds on assist.

V3.10: remake
 * Stats
 * Health per level increased to 92 from 86.
 * Base mana reduced to 180 from 199.
 * Mana per level increased to 42 from 36.
 * Base armor reduced to 15 from 16.3.
 * Armor per level reduced to 3 from.
 * Attack speed per level reduced to % from %.
 * (Innate)
 * Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike.
 * (Q)
 * Master Yi becomes untargetable and dashes to up to 4 units, dealing  physical damage and  bonus damage to minions. Alpha Strike can critically strike for.
 * Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks.
 * Mana cost:
 * Cooldown: seconds
 * (W)
 * Master Yi channels for 4 seconds, gaining % damage reduction and healing for  per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets.
 * Mana cost:
 * Cooldown: 35 seconds
 * (E)
 * Passive: Master Yi gains % attack damage.
 * Active: Master Yi deals  true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
 * Mana cost: 0
 * Cooldown: seconds
 * (Ultimate)
 * Passive: when Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
 * Active: grants Master Yi % attack speed and % movement speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
 * Mana cost: 100
 * Cooldown: 75 seconds

V3.5:
 * Double Strike swing time now scales with attack speed instead of being fixed at 0.6 seconds.
 * Fixed a bug where the second strike of could critically hit turrets.
 * Fixed a bug where the second strike of could critically hit turrets.

V3.02:
 * Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.
 * Fixed a bug that caused Alpha Strike to appear available when it was on cooldown.

V3.01
 * Total heal amount increased to from.
 * Total ability power ratio reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.

V1.0.0.153:
 * Initial cast time reduced.
 * Chance to deal bonus minion damage adjusted to 50% at all ranks from %.
 * Bonus minion damage adjusted to from 400 at all ranks.
 * Reduced the startup time before channeling.
 * Cooldown reduced to seconds from 25 at all ranks.
 * Reduced the startup time before channeling.
 * Cooldown reduced to seconds from 25 at all ranks.
 * Cooldown reduced to seconds from 25 at all ranks.

V1.0.0.152:
 * Stats
 * Base movement speed increased to 355 from 330.

V1.0.0.139:
 * Mana cost reduced to from.
 * Fixed a bug where assists failed to reduce cooldown.
 * Duration increased to seconds from.
 * Fixed a bug where assists failed to reduce cooldown.
 * Duration increased to seconds from.

V1.0.0.133:
 * Fixed a bug where the ability power ratio was shown as lower than it actually was.
 * Fixed a bug where the ability power ratio was shown as lower than it actually was.

V1.0.0.129:
 * Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
 * Mana cost reduced to 100 from 120.
 * Mana cost reduced to 100 from 120.
 * Mana cost reduced to 100 from 120.

V1.0.0.126:
 * Fixed a bug where could not snare Master Yi during Highlander.
 * Fixed a bug where could not snare Master Yi during Highlander.

V1.0.0.123:
 * Master Yi can now activate and  while  is taking effect.
 * Master Yi will now attempt to attack the target after using to blink to a champion.
 * Master Yi will now attempt to attack the target after using to blink to a champion.

V1.0.0.118:
 * Teleporting behavior improved to be more consistent when near walls. (this was removed in a hotfix because it caused Master Yi to always appear on the other side of the wall when using Alpha Strike on the ).
 * Teleporting behavior improved to be more consistent when near walls. (this was removed in a hotfix because it caused Master Yi to always appear on the other side of the wall when using Alpha Strike on the ).

V1.0.0.104:
 * Fixed a bug where sword was missing a glow.

V1.0.0.100:
 * Can no longer be cast while rooted.
 * Tooltip simplified.
 * Tooltip simplified.
 * Tooltip simplified.

V1.0.0.96:
 * Added a glow to sword.

V1.0.0.86:
 * Fixed a bug where it was represented incorrectly on death recaps.
 * Reduced the animation delay before performing and.
 * Reduced the animation delay before performing and.

V1.0.0.85:
 * Stats
 * Attack range increased to 125 from 100.
 * Now deals a double strike on every 7th attack instead by percent chance.
 * Cooldown reduced to seconds from 18 at all ranks.
 * Mana cost reduced to from
 * Reduced total spell cast windup time.
 * Missile speed increased.
 * Cooldown reduced to 35 seconds from 45.
 * Now ticks every seconds instead of every 1 second.
 * Heal amount reduced to from.
 * Mana cost reduced to from.
 * Armor and magic resist gained while channeling increased to from 30 at all ranks.
 * Cooldown reduced to 25 seconds from 30.
 * Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.
 * Armor and magic resist gained while channeling increased to from 30 at all ranks.
 * Cooldown reduced to 25 seconds from 30.
 * Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.
 * Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.
 * Assists now reduce all of Master Yi's cooldowns by half of the base cooldown amount.

V1.0.0.70:
 * Now applies an additive attack speed boost, rather than multiplicative. This change means Master Yi won't be as strong when using along with a second attack speed increase (such as items).
 * Now applies a multiplicative movement speed boost, rather than additive.
 * Attack speed boost increased to % from %.
 * Attack speed boost increased to % from %.

V0.9.25.34:
 * Chance to double strike modified from 12% to 10%.
 * Range reduced to 600 from 650.
 * Range reduced to 600 from 650.
 * Range reduced to 600 from 650.

V0.9.22.16:
 * Fixed an issue with Master Yi dying when using with  on.

V0.9.22.15:
 * Stats
 * Base health increased to 530 from 480.
 * Health per level reduced to 86 from 88.
 * Damage increased to from.
 * Movement speed increased to 330 from 325.
 * Damage per level increased to from.

V0.9.22.7:
 * Stats
 * Increased movement speed from 320 to 325.
 * Now increases armor and magic resist by 30.
 * Now increases armor and magic resist by 30.

V0.8.22.115:
 * Movement speed increased from 30% to 40% due to movement speed soft capping.
 * Fixed a bug where Master Yi would sometimes lose an attack order after.
 * Fixed a bug where Master Yi would sometimes lose an attack order after.

July 10, 2009 Patch:
 * Now moves Master Yi to the target's location after the effect ends.
 * Now moves Master Yi to the target's location after the effect ends.

June 26, 2009 Patch:
 * Proc chance reduced to 12% from 15%.
 * Proc chance reduced to 12% from 15%.

June 12, 2009 Patch
 * Base damage increased to from.
 * Cooldown reduced to 30 seconds from 40.
 * Mana cost increased to 40 from 25.
 * Active: bonus damage reduced to double from triple the damage of its passive.
 * Active: bonus damage reduced to double from triple the damage of its passive.

June 6, 2009 Patch
 * Attack speed bonus modified to % from %.
 * Movement speed bonus reduced to 30% from 35%.
 * Cooldown increased to 18 seconds from 16.
 * Cooldown increased to 18 seconds from 16.
 * Cooldown increased to 18 seconds from 16.


 * May 29, 2009 Patch
 * Gameplay Update
 * Minions hit have a chance to be executed
 * Heal reduced to from
 * Cost reduced to from
 * Cooldown reduced to 45 seconds from 60
 * remade
 * Passive: increases Master Yi's physical damage.
 * Active: this ability to triple its effectiveness, at the cost of the passive bonus it yields for a period of time.
 * remade
 * Increases Master Yi's movement and attack speed and makes him immune to all slowing effects temporarily. Additionally, killing a champion while in Highlander refreshes all of Master Yi's cooldowns.
 * remade
 * Increases Master Yi's movement and attack speed and makes him immune to all slowing effects temporarily. Additionally, killing a champion while in Highlander refreshes all of Master Yi's cooldowns.


 * May 23, 2009 Patch
 * Trigger chance changed to 15% from
 * Trigger chance changed to 15% from


 * May 15, 2009 Patch
 * General
 * Recommended items updated
 * Bypassing invulnerability
 * Channel duration reduced to 5 seconds from 6
 * Master Yi heals when he finishes channeling
 * Tooltip updated
 * Duration reduced to seconds from
 * Cleansing
 * Duration reduced to seconds from
 * Cleansing
 * Cleansing


 * May 9, 2009 Patch
 * Incorrectly cleansing
 * Incorrectly cleansing


 * April 25, 2009 Patch
 * General
 * Recommended items updated


 * April 18, 2009 Patch
 * Damage increased to from
 * Cooldown increased to 60 seconds from 50
 * Cooldown increased to 60 seconds from 50
 * Cooldown increased to 60 seconds from 50


 * April 11, 2009 Patch
 * Bounce range increased to 600 from 400
 * Enemy not cleansing the slow
 * Cleansing
 * Bonus movement speed stacking incorrectly (stacking type changed)
 * Cleansing
 * Bonus movement speed stacking incorrectly (stacking type changed)


 * Alpha Week 7
 * Slows all targets hit by 60% for seconds
 * Damage reduced to from
 * Damage reduced to from


 * Alpha Week 6
 * Tooltip updated
 * Cleansing roots
 * Cooldown changed to 20 seconds at all ranks from
 * Cleansing roots
 * Cooldown changed to 20 seconds at all ranks from


 * Alpha Week 4
 * Damage changed to  from
 * Cooldown reduced to 90 seconds at all ranks from
 * Doing more damage than intended as well as critically striking
 * Heal changed to per second from
 * Cost changed to from
 * Heal changed to per second from
 * Cost changed to from


 * Alpha Week 3
 * Not triggering when attacking inhibitors
 * Target bounces changed to 10 at all ranks
 * Damage to champions scales with AD
 * Cost reduced to 150 at all ranks from
 * Cooldown changed to seconds from
 * Channel duration reduced to 8 seconds from 10
 * Cooldown reduced to 50 seconds from 60
 * Damage increased to from
 * Bonus attack speed increased to % from
 * Cost reduced to 4 from 5
 * Damage increased to from
 * Bonus attack speed increased to % from
 * Cost reduced to 4 from 5
 * Cost reduced to 4 from 5


 * Alpha Week 2
 * General
 * Basic attack timing
 * Tooltip updated
 * Tooltip updated
 * Tooltip updated
 * Tooltip updated
 * Tooltip updated
 * Tooltip updated