Talk:Katarina/@comment-4117463-20130522132241/@comment-5920585-20130524020822

See, I'd have to disagree. I was in love with pre-rework Kat, and even more so with post-rework Kat. In my eyes, the rework achieved a few major things: the reduction of Kat's overwhelming reliance on Death Lotus; an augmentation to her farming ability (which is why I believe the extra gold from the old Voracity was removed); and perhaps most importantly the fact that each of her abilities now seamlessly complement one another, especially when combo-ing.

Killer Instincts added a LOT of damage to Death Lotus via its passive, but it did, at times, detract from a smooth and altogether assassin-like gameplay experience. I disliked having to consistently ask myself, "Do I want full damage from BB? Or damage reduction from Shunpo?"

I personally felt as though Killer Instincts was relatively unimaginative; that is, it was in Kat's old kit simply to fill an ability space.

I thoroughly dislike the new 'tank Kat' meta, because it's so underwhelming in comparison to a full AP, magic-pen oriented build. Wow, you built Sunfire Cape, now you can burn minions around you...I've always loved the standard glass-cannon blender Katarina build: not only is it more effective, but it also ties into her lore! Kat is famous for having jumped into the midst of countless enemy soldiers and throwing innumerable daggers, slaying them all in a whirlwind of steel.

Having said all of that, let's see if these proposed changes ever do eventuate. I'm perfectly happy with Katarina as she is, so I'm for the most part ambivalent :)