User blog:Fistful of Force/Blah blah blah Mechanics...

...are completely useless unless you put them in the proper context.

Today I was playing mordekaiser because I was listening to Area of Defect's song 6v4 (link below), and I realized that even though I played morde pretty well, I couldn't utilize his abilities to the fullest potential unless I was in a teamfight, late game. Stupid, huh?

In lane, I'm force to use my abilities to push, in order to shut off anything the enemy can do because I'm relatively weak in lane. It's only until I get level 6 do I have any real strength, and all of my abilites are geared towards dealing damage at near melee range, so I can forget about poking. Heck, my abilities are even negative sustain!

It got me to thinking: The easiest kind of ability (game mechanic) is the one that can be used in the most situations. Say you have an ability that heals you. You can do ANYTHING with that, heal up after being poke, heal in the middle of a fight to tip it in your favor, heck just spam it to keep you up at full hp. Obviously there are flaws here and there, but I guess what I'm trying to say is: Game mechanics that are usable in any situation (context) must be weaker for reasons of balance.