Talk:Lee Sin/@comment-4530717-20130407214844/@comment-4900160-20130407225021

I found out that it's the case for most bruisers: you build damage, then tankyness, then damage again for the best late-game scaling possible. Most people tend to go for more and more tankyness past the laing phase, adding a sunfire to their warmogs, and then some random MR item. This may have been a valib option in S2, but now it's over: it's all about the damage you can dish out. Only full tanks have some interest in going, well... full tank. And that's basically because they do not have decent scalings whatsoever, and rely on their utility, and the only two things that help bringing more utility are CDR and tankyness.

TL;DR: Going more on the damage side is better on 90% of bruisers now that we're in S3.