Talk:Skarner/@comment-25807555-20141203213950/@comment-1330314-20141209011023

I'd rather have a world in which every fighter is a bit less good at fighting, but makes a unique contribution to their team that no other fighter can provide, than one where the only measure for a fighter's worth is their tankiness and damage output. Even with slight combo differences (which are, in the end, not that different, considering that there are so many bruiser kits that fall into a hard CC + gapcloser + sustain + steroid + strong base stats mold that their net gameplay ends up being largely the same), the strengths and weaknesses of one bruiser largely carry over to every other bruiser around. This has been a major problem with bruisers since Season 2, and one Riot is trying to fix by diversifying the fighter class (it's likely older-generation fighters are going to get reworked or updated to some degree).

I also completely disagree with you that champions with scaling passives need to have those nerfed in exchange for stronger base stats. While too much variance may not be a good thing, I'd rather have a passive that makes a clear difference between good use of it and great use of it, than one that does't make that much of an impact. Moreover, even stat gain passives like the ones on Sion and Thresh are already designed to provide a consistent minimum bonus (Sion will naturally get health from CS, and the soul drop rate increases if Thresh is at a below-average amount of souls). You generally seem to prefer more unified, even blander gameplay over greater differences, and I don't think that's a preference that leads to more fun or interesting champions.