Talk:Olaf/@comment-71.130.195.15-20101229052107/@comment-207.81.32.143-20110105232102

EVERYTHING has a counter. It doesn't matter how OP something is. You can have Master Yi start with 1000 gold in the beginning so that he's obviously stronger than the original, but the counters are going to be just as effective and that 1000g probably wouldn't matter much later in the game. Does that change the fact that the 1000g-Yi is obviously at a great advantage? That's how subtle the 'OP' status operates; it's hard to tell, but it may be there nonetheless.

At the same time, some things MAY be OP on paper (ie. being able to do highest DPS in the game with less items) but sometimes there may be TOO MANY counters to count, and/or the builds are really limited and one can only expect exactly one playstyle out of him, that they can't be effective as much in higher-level arranged 5v5 fights. See Tryndamere.

This isn't an easy issue to fix. Riot has to see how each champion operates in every situation possible. They'd generally like to have the community point out what's wrong with the heroes, but THERE ARE YOU GUYS WHO SAY THERE ARE NO OP/UP CHAMPIONS and PEOPLE WHO COMPLAIN A HERO IS OP AFTER LOSING TO ONE.