User:Whatthefak

Hi, i am Whatthefak, and i will bring to you my Custom Balance Changes that i whould like to see on the League of Legends

Champions
Aatrox


 * We Decided to Buff Aatrox's Ultimate   Massacre,  because we wanted to make this Ability more Powerfull, because we love you, Aatrox Players.


 * Massacre (R) Bonus Range Increased to 175 / 195 / 215 (325 / 345 / 365 range) from 175 (325 range)

Anivia​


 * We Wanted to make Anivia more Powerful when she is on  Rebirth and with her   Frostbite spell


 * Rebirth's Cooldown Reduced to 200 seconds from 240 seconds


 * Rebirth Seconds of Survivality changed to 5.4 from 6 seconds


 * Frostbite (E)  Magic damage increased to 75 / 105 / 135 / 165 / 195 (+ 75% AP)  from 55 / 85 / 115 / 145 / 175 (+ 50% AP)

Caitlyn


 * Caitlyn needs to be the best Sheriff of Piltrover, so we wanted to do a high kit buff on her spells


 * Headshot  bonus phisical damage increased to 100% of her attack damage  from 50% of her attack damage.


 * Piltover Peacemaker (Q) Range increased to 1600 from 1300


 * Piltover Peacemaker (Q) Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6


 * Piltover Peacemaker (Q) PHYSICAL DAMAGE  increased to 70 / 100 / 130 / 160 / 190 (+ 150% AD)  from 20 / 60 / 100 / 140 / 180 (+ 130% AD)


 * Ace in the Hole (R) Range increased to 2500 / 3000 / 3500 from 2000 / 2500 / 3000


 * Ace in the Hole (R) Now  Caitlyn will deal 300 / 575 / 800 (+ 250% AD)   when you hit the champion that you focused or 250 / 475 / 700 (+ 200% AD)  to the enemy that intercepted the bullet.

Karthus


 * Karthus is very Squishy in game, so we wanted to make his ultimate   Requiem more... hmmm. overpowered :).


 * Requiem (R) Now, the damage will get increased by 5% while how far the enemies are from  Karthus and, if Karthus kills a Champion, he will get +5 HP and MP (Max 500 HP and 700 MP)

Lux


 * Lux is a very powerful magic champion, so we wanted to make her more viable for Lux players, because they requested this buff, and there it is :).


 * Illumination Magic damage is based now on 30 (+ 45% AP)  from  10 + (10 × level)


 * Final Spark (R) Range is now 3000 / 4000 / 5000 from 3000 range


 * Final Spark (R) MAGIC DAMAGE  increased to 400 / 500 / 600 (+ 110% AP)  from 300 / 400 / 500 (+ 75% AP)

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