User blog comment:Healingmantra/Just another League of Legends Custom Champion - Rodach, Battlepriest/@comment-26378838-20160602084223/@comment-26378838-20160602145245

IMHO, it is better because you killed 2 birds with 1 fix:

1) It reinforced Rodach design as a Battle Priest, more specifically as someone who is adept of holy retribution by searing the flesh of the impure; reminds me of a fantasy Inquisition priest.

2) Now the passive applies to all abilities instead of just half of them.

Now to the kit itself:
 * Base stats: Rodach is still a bit on the tanky side of stats, you might consider a revision to his stats to see if they still fit the kit.
 * Purifying Flame: If you want to make an anti-mage fighter, perhaps this passive scaling with fits better than, to avoid  being doubly countered by Rodach.
 * Drain Magic: The shredding is too strong, considering that even at rank 1 it invalidates one average  item, it's better to reduce the numbers to, since that still hurts mages without invalidating one of their items.
 * You should also include a lower limit to the value during the shred of, considering as it is you can have negative values and might originate buggy interactions (such as healing damage or damage overflow).
 * I have a question about the cap: considering it can cap as quickly as 2 seconds or being applied for the whole duration and not even reach the cap if it hits only 1 enemy champion, is it intended to be an "high risk, high reward" mechanic? If not, its inconsistency can be jarring to players and can be shrinked by giving it a fixed  value and then add bonus  as the ability hits enemy champions.
 * Just a nitpick, but Drain Magic sounds dull. For example, Anathema refers to an ecclesiastical curse, which this ability fits thematically.
 * Repel: I'd give it a of 20~30. It is a spell shield and normally spell shields are free of cost, but they also don't reflect damage back to the caster, so a mana cost, as low as it might be, adds counterplay to the kit.
 * Another nitpick on the name, but a more religious-sounding name would be a better fit for the overall thematic.
 * Mighty Cleave: As it is worded, it feels like a basic ability version of, but it has a wonkiness in Rodach's kit that doesn't exist in kit because he has a non-ultimate gap closer and can differentiate between who he wants to  and who he wants to stay in place. Maybe a  or even a  effect might serve Rodach better, with an adequate name change considering he wouldn't exactly cleave anymore.
 * Divine Flare: I'd just add a way for this ability to interact with to spread his interaction with the stat beyond his E (or else you'd have another   in your hands. Maybe make the  an on-hit effect so Rodach can control better where he wants to knock back his target or add an, whichever you find better.