User blog comment:Godasshole/ Isabella, The Rogue Archer/@comment-7709681-20140906055721

Innate: Has three innate passives, why? In total she's getting up to 15% bonus AD, 40 MS, 11% Critical Chance, 35% bonus AS which in turn, with the bonus AS innatetly gained, grants 15% bonus Critical Damage. Too much free stats and the ability to almost guarantee critical hits, and that's only the innate passive.

Q: Nothing to say here; however, the ratio should be "Attack Damage", not "Physical Damage", unless you're saying that the ratio is composed of a percentage of the total physical damage dealt by the autoattack?

W: A invisibility ability into a decoy, which disgracefully has another movement speed steroid, but for the rest not too much to complain; however, the same problem as listed above, the ratio should be "Ability Power", not "Magical Damage", unless you're saying that the ratio is composed of a percentage of the total magical damage dealt by the ability?

E: Another invisibility with yet another movement speed steroid, plus the guaranteed chance of a critical strike, when you already have one of the three innate passives allowing you to have guaranteed critical strikes when the conditions are met. This ability is redundant inside the kit when you already have the third innate and the W doing these effects.

R: Almost (If not exactly) as much damage as Jinx's Ult, plus 15% total Armor Pen., 50% AS which, in turn, grants an additional 7.5% bonus Critical Damage, with her innate gain of AS plus the innate passive, she effectivelly gains up to 22.95% bonus Critical Damage. Plus a suppose to be CC effect (You spelled Crowd Control wrong, by the way) that doesn't actually brings anything innovative, since what it does is to invert the direction axis, the only action to do is to indicate orders in the opposite direction of where you want to go to move into the direction you want to move.

Overall, a walking steroid with two abilities that are almost identical at its core (W and E turn you invisible and grant bonus movement speed), and probably the most easy to counter CC effect, while bringing nothing new for gameplay.