User blog comment:JBox2D/Yasuo, Ashe, the League of Mobility, and everything else that I think should be done/@comment-3466579-20140206101333

I quite agree with your proposal on Yasuo's Wind Wall. The amount of protection it gives, both to himself and his team mates, is quite overwhelming. I think that making it trigger on hit effects of certain skills blocked can be useful in tuning that protection down a bit and also making Wind Wall much more "realistic": a wall is a wall, not a magical black hole, so as long as we're talking about a wall it should perform just like a minion or a champion. Another balance i thought about was to make the Wind Wall block just one skill (auto attacks would be unaffected though) while reducing its cooldown. I often find Wind Wall to be used rather "carelessly" knowing it just blocks everything. I'd like to see it used with more precision, in order to block that particular skill; moreover it will give Yasuo's opponents a bit of counterplay, just like Banshee's Veil shield being popped before landing a stronger skill.

Regarding Ashe and her slows vs mobility, i have to say you've got a good point there. I like the idea of the Cripple mechanic of Smite explained by Walle8787 being applied to Ashe. She's an utility carry, bringing a lot of crowd control along with damage; unfortunately her slows, which are a considerable amount of her ccs, can do absolutely nothing against the high mobility champions we almost always see in our games. Go on, slow that Yasuo, or Kha'Zix, or Riven... I think that completely negating the chance for gap closing would be way too much for a on hit, toggle skill. The second proposal instead is much better!