Talk:Rek'Sai/@comment-4648426-20180521185311/@comment-28977071-20180521195940

Nothing against the build ('s a bit unusual though), but I think you actually meant 'duels', not 'teamfights'.

Sustain (including ) primarily focuses on duelling, not teamfighting. is of little help when you get 1vsN picked, CC-ed, focused, bursted and finally killed by a coordinated team. If you examine your build, you can see that it has just a mediocre amount of equivalents in terms of tankiness, and no resists at all.

Ergo sustain for duels, tankiness for teamfights. There is a reason why backline carries want to be within active radius of only one enemy at a time after all.