Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1920550-20150623155034

Yes, but this is assuming that your inital crit would start at 10 autos and the crit chance items would reduced that amount by X (X being the variable that defines the crit chance item power) to a minimum of say, your 3 strike crit...although you could also increase the attack speed cap to 3 autos per second...that way late game carries would still have that potent crit based power (Jinx, Trist, etc) but at a higher investment (items with higher attack speed and crit, but also higher cost...steroids would also be of more value in this scenario, where characters like Jinx and Trist would be "critting" once every second, provided they made the proper investment for it level and gold wise)

The Smite system functions on actual RNG, not the pseudo-system Riot has...also their autos are skillshots...on the other hand, their crit items aren't tied to attack speed items, but to pure AD, plus their items don't give as much attack speed as those in League...so what usually happens is that certain marksmen focus (especially those with in-built steroids) on standart crit or the Pegasus build...Artemis, one of their ADC, or "Hunter" gods is literally pre-rework Tristana lategame-wise, where she has the highest on demand attack speed steroid and just builds a ton of crit and rolls over people lategame if she can ever reach it. Those that have more un-reliable steroids or none at all, build AD, attack speed and physical penetration items, which are the Unicorn and Zapcorn builds...think Mid Ezreal, Jayce, Urgot build and you get the point. The first two builds do have the highest player damage, though it's tied to RNG....the other 2 on the other hand offer the highest guaranteed sustained damage and the highest structure damage.

Although to be honest Smite doesn't have as many pure ADC as League (11 to our 18 of those 11 one is their equivalent to Jayce). Their game also has a very snowball nature to it...their gods go all the way to level 20 (five points in each spell, ultimate included) and you can level your ultimate at level 5. They also have several jungle camps that give various buffs that are distributed by the players, the most important being the mid camps that grant XP...which is just an important resource in Smite as gold is until you cap at 20...the Gold Fury is literally our old Drake system of gold granting...because of that their games focus alot on invades and rotations, trying to pick off other gods or deny them key resources....