User blog comment:Kassyndra/Stacy the Disciple of Sand (Stance Version)/@comment-3974211-20140526212350

A snare-silence seems... well, it's not quite a stun, but it may as well be. Excluding slows, the only other champion that fuses crowd control types is Amumu - with his snare-disarm, and you'd be surprised how many players don't appreciate that they can still cast abilities. Heck, playing against new-Kassadin, I find that I'm silencing myself whenever his Q hits me. In any event, targeted-silences are generally a no-go on mages now (Kassadin's already been reworks and Talon/LeBlanc are on the table at the moment).
 * Mortal Style

The active should apply a 99% slow, rather than reducing the target's movement speed to a fixed amount - particularly one which is below the minimum movement speed (which is 120, or maybe 180, I forget). I'm also not sure I like the ability. Her entire kit is fairly fluid, based on positioning, auto-targeting and basic attacks - and then she has as an ultimate, which is both weak and lacks any potential for high-impact. Given Stacy's already using Sona's stance system, also giving her a bad version of Sona's ultimate just feels in poor taste.
 * Nullify

Reworded her passive for you:
 * Every 7th consecutive basic attack is modified to fire a barrage of three homing bolts, which can be intercepted by enemy champions. The first bolt will deal 60 + (10 * level) + physical damage, with each subsequent bolt dealing 60% less damage than the previous for a maximum potential damage of 118 + (20 * level) + . Each bolt will apply on-hit effects. Stacy's spell casts will generate two stacks toward her next Sacred Bow.

P.S. Sacred Bow's effect doesn't sound like it synergizes very obviously with the rest of her kit. Does each bolt deal splash damage if she's in Grazia stance?

I hate the name. Stacy sounds out of place in a fantasy setting, particularly on a god-like being and a cat-themed character. Her name should sound exotic, like Nasus, Renekton, Kabu'Naar, Anubek, Kiya, etc. Given a username of Kassyndra, I honestly don't know where a name like Stacy came from. Is it an inside joke that I'm missing?
 * General

It is my opinion that stance-based champions should have flat/per-level stances (i.e. the passive effects do not scale with rank). This is because the abilities you aren't maxing are practically useless, which is the issue with Sona. Just look at Zyra's plants - they scale with level, not rank. This is because the decision which stance to use (or plant to grow) should be situational/tactical, not based on which one you've invested the most ranks into. You could say "But all champions have to choose one skill or the other" and that's true, but stance-systems only let you use one ability at a time - other champions get "combos".

I'm not entirely sure how she would play. She seems a lot like selfish-Sona, with lots of self-targeted buffs. I'm currently imaging her being very similar to Teemo (without the ultimate), but AP/AS Teemo is generally regarded as a troll-build and it doesn't work very well. I fear that Stacy fills a niche that is empty for a reason. The only other AP/AS champions are Kayle and Lulu, but both of those have a lot of AOE damage/crowd control, as well as a lot of team-fight utility.


 * Sacred Bow
 * Stacy's basic attacks deal 10 + (5 * level) + bonus magic damage. Additionally, on every 7th attack Stacy will unleash two additional bolts at enemies near to her target. Each bolt will apply on-hit effects. Sacred Bow's counter resets if Stacy has not autoattacked in the last 4 seconds.
 * Grazia Style
 * Stacy fires up to 3 ribbons of light in the direction of up to 3 enemies within 1000 range, prioritizing enemies who are the furthest away (champions over minions). Each ribbon damages and heavily slows enemies it passes through.
 * Sacred Bow's bonus magic damage is dealt to all enemies in a cone behind Stacy's attack target.
 * Mortale Style
 * Stacy's next attack against a champion pacifies her target for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds, rendering them unable to attack or cast spells and reducing their base movement speed.
 * Sacred Bow's bonus magic damage is increased by 1% for every 1% of the target's health that's missing.
 * Veloce Style
 * Active is fine.
 * Stacy's basic attacks grant 50 bonus movement speed for 1.5 seconds and her attacks do not interrupt movement.

I honestly don't know what to do about the ultimate because I simply cannot imagine playing Stacy, so I don't know what she needs to complete her kit. Lulu has a slow and a haste, so she's good at catching up to her enemies -> she needs a reason to want to be in the middle of her enemies -> she explodes, knocking up surrounding enemies. Teemo is really fast and his theme is a scout -> he needs vision -> places wards all over the map that also drastically slow, allowing him and his team to get their ASAP.

She currently lacks the iconic "gains health" of the "of the Sands" champions. Maybe "Stacy ascends to her true form, gaining size, health and attack range for 15 seconds. During that time, Stacy gains the effects of each of her stances simultaneously."