User blog comment:DBinitiate/Shuuda, the Sojourner/@comment-4834593-20121001201338

Q:

Two uses: permanently keep an enemy under your inner turret, with outer turret still standing (imagine your enemy has 380 movement speed. Whatever he is trying to do, you can, essentially move him to where you want at a rate of 340 per two seconds. Reducing the cost when it levels is also really broken, and should only be used on abilities that have this as only gain (like Shaco Q, lower mana cost and a tidbit more damage, or Udyr's stances, that gain like 80% of their use in rank one already)). Second use is slowly teleporting an ally, until he's under the enemy turret. CCing allies is purposefully kept out of the game, as it gives too many opportunities for trolling.

W:

Yay free unlimited teleporting. Put one behind your outer turret and the spawn to kill off that diver who just surived after killing you.

E: Yeah, sure, 3 second Jax dodge with 50% damage reduction from abilities and with shorter cooldown must be balanced.

R: Every single of his other abilities also deserves this spot, if not more.

Passive: Revive on less than half it's cooldown. Take teleport, run into enemy team, just let yourself "die", then teleport back and kill them.

I guess you thought OP + OP + OP + OP + (not known yet) = Balanced?