User blog comment:HeresyHorus/Syndra, a tale of a lost potential/@comment-6916359-20131029145720/@comment-12314620-20131031072836

Yes I'm serious about Syndra stun being better than Victors; Let's see: Considerably longer range, much harder to dodge and therefore easier to hit multiple opponents with, the knockback most times keeps your opponent within your Q and W range and also works as powerful disengage.Also if you plan to hit "whole duration on Victors ult" on a target in Victors W against a semi competent team, you'll be blowing your ult cd on a tank or bruiser unless you catch them on a very awkward position.

In case of Annie tibbers attack damage is 80/105/130 and doesn't scale with anything while being reduced by armor which is much easier to build than mr. It's also very slow and you're most times very lucky to get 2 aa:s off and by aa:ing as Tibbers you're sacrificing aura damage since aa animation makes it nigh impossible to chace your target. Tibbers ms isn't great either and is easily kited with boots, I'm confident to say that Tibbers damage is much more conditional than Syndra ult

Syndra ult needs setup yes, however your setup doesn't force you to alter your gameplay and is necessary as mechanic because of how much power Syndra ult has. The numbers you are suggesting seem kinda ridiculous; lvl 16 fully charged ult erasing adc from tf unless he bouht zhonyas or has banshees veil up. I mean despite short range you could just as well do the setup for ult and flash ult in... Sure Syndra ult has short range: that among the time it takes to set it up for max damage are the reasons it's allowed to have the damage potential it has now, but still if you aren't force to nuke a carry with your ult in teamfight, you also do decent damage against that bruiser diving you and might force him to back off...