Talk:Rammus/@comment-25532677-20150918174508/@comment-5955640-20150918181837

Get whatever the enemy is deal the majority of. Lots of auto attack damage you get the thornmail and the Randuins.

Chasing people with lots of CC you get your mercs, if it's a lot of slows you get Swiftness.

Need to deal some damage? Seeker's Armguard and Liandries Torment. They won't see it coming.

Dealing with a lot of magic damage? Get your hands on a Z'rot Portal and a Locket of the Iron Solari assuming the support doesn't buy it (although you will get your Aura magic resistance and their magic resistance as seperate effects so it's not so bad).

Don't get Warmogs. You don't want pure health. Mean AP ratios. And bonus AD for building armor. Always armor and every so often magic damage with pen and defensive stats.

Don't rush Cinderhulk per se. You get that item for the health when you need that damage for the farming or when you deal health based damage in skills. Aside from that you get Cinderhulk when you spend a lot of time in a fight just being near the enemy getting CC'ed to death but not dying instantly. So basically you are whittling people down by standing there and it helps out.

But only if you actually do the proper tank think and get ontop of people and survive the majority of damage dealt.

If you are already proper tanky but need to contribute more. Cinderhulk. At least for Rammus. For Volibear and Sejuani it's real damage so it's worth more to rush as a personal damage item because of health based damage scaling.