Talk:Twisted Fate/@comment-79.234.174.140-20130126161354/@comment-108.232.176.174-20130131020706

Hybrid is not that good. You would lose your nuking potential with your wild cards. You can't carry a team fight well as Twisted Fate even with a full Attack Damage build. That is all credit to his EXTREAMLY low range paired up with his natural squishyness. Plus you are a high priority target and would get focused down in team fights. The only benifits from Attack Damage Twisted Fate or Attack Speed Twisted Fate is the increased backdoor capability and SLIGHT late game scaleing.

It is generally better to go Ability Power Twisted Fate mainly because...

1. Wild Cards becomes a really good piercing nuke.

2. Wild Cards have broken range giving you some of the best kiting capabilities and it allows you to sit behind your tank/brusiers.

3. Better and faster split pushing. Wild Cards would 1 hit castor minions and a red card should be enough to finish off an entire creep spawn.

4. Better burst to take down opposing carries.

5. A LOT BETTER laning phase and better ganks.

Pick a Card has low range too but all you'll need to do is find an open opportunity when your opponents are focusing down and busy with another target. Run in, toss your Crowd Control card, Nuke, and back off safely.

Just skip Attack Power or Attack Speed and go for full Ability Power. If you really need to backdoor, a Nashor's Tooth is good enough for the attack speed plus the side effect of really good cooldown reduction.