User blog:Svwatts/Heronus - The Paladin of Light

Champion, the Title is a champion in League of Legends.

Abilities
{{Ability|P
 * name =Holy Armor
 * icon =
 * description =Every time Herodonus uses an ability he gains 10 armor and magic resist for 5 seconds. Every time Herodonus uses an ability it refreshes the duration. Stacks up to three times.

{{Ability|Q }}
 * name = Swordsmanship
 * icon =
 * description = {{sbc|Active:}} Herodonus' next basic attack strikes twice, dealing 60 (+66% of extra Attack Damage) and will stun the enemy for 1 second
 * leveling = {{lc|Damage}} {{ap|60|100|130|170|210}} {{as|(+ 100% AD)}}
 * cooldown = {{ap|11.5|10.5|9.5|8.5|7.5}}
 * cost    = Nothing
 * costtype =
 * range   = 175

{{Ability|W
 * name = Passive & Active Ability
 * icon =
 * description = {{sbc|Passive:}} The gods protect Heronus reducing all stuns, disables, and crowd control effects by 15%

}}
 * description2 = {{sbc|Active:}} Heronus's movement speed is increased by 30% for 2 seconds. Each time Heronus is hit by an enemy champion the duration of Divine protection is increased by 1 seconds.
 * leveling = {{lc|Passive}} {{ap|15%|17.5%|20%|22.5%|25%}}
 * leveling2= {{lc|Active}} {{ap|2s|2.25s|2.5s|2.75s|3s}}
 * cooldown = {{ap|16}}
 * cost    = None
 * costtype =
 * range   =

{{Ability frame|E| {{Ability info }}
 * name = Tactical Lunge
 * icon =
 * description = {{sbc|Active:}} Heronus lunges forward dealing 75(+75% extra attack damage) damage and taunts the enemy. (Heronus also gains a shield equal to 20% of total damage dealt with Tactical Lunge.)
 * leveling ={{lc|Damage}} {{ap|75|100|150|175|225}} {{as|(+ 100% AD)}}
 * cooldown = {{ap|8}}
 * cost    = None
 * costtype =
 * range   = 350

{{Ability|R }}
 * name = Unflinching Might
 * icon =
 * description = Heronus's sheer willpower to survive grants Heronus with 100% attack speed, 25% movement speed, And 75 armor and magic resist. If Heronus is killed with Unflinching Might his spirit is reanimated slowing all enemy units nearby by 25% and damaging all enemy units nearby for 75 damage.
 * leveling = {{lc|Damage}} {{ap|75|100|150|}} {{as|(+ 50% AD)}} {{lc|bonus armor and magic resist}} {{ap|75|100|125|}}
 * cooldown = {{ap|120s|110s|100s|}}
 * cost    = None
 * costtype =
 * range   = 500