Thread:Lesdin/@comment-3391671-20160912054757/@comment-27802145-20161122041228

IDK, seems kind of weird that I'm going against what I've said in the past about Nine inherently being too complex to just "translate" her gameplay over to LoL, as now, after having played her, am convinced that her gameplay fantasies in CF can be preserved even while being implemented in LoL, given some changes of course.

What I'm trying to do with the new kit is to redirect the focus back towards the Elemental Stock, as in the original game, rather than the empowering of her separate moves proceeding the spamming of whichever abilities seem most fit for a certain situation. This does mean that her ult will most likely end up functioning like how her Magic does in CF, but I'm not sure how I should go about this currently, as I really do not want to be making 10 different abilities/effects, nor a singular ability which just tacks on extra power depending on the Elemental Stock.

As for now, I agree that it'd be best if you focus on your own stuff for now. Coming up with some viable way of keeping the ultimate in check with LoL's design pattern, while giving it some flair will take inspiration, and most likely some time, so I wouldn't want to hold you up for the entire duration.

Might I ask though, do you have any more lore pieces planned for Nine? Not that the 2 we already have isn't of sufficient quality or quantity, of course.