User blog comment:Nearthel/Garlad, the Sniper/@comment-3391671-20160315215653/@comment-3391671-20160317035132

Garlad is look specky as ever. Like the changes you have made.
 * You've made "Element of Surprise" in the way that I was imagining, without needless words. Bravo.
 * When I looked at Snipe, what I had in mind was not a reduction in the cooldown time. Although you had changed it so the cooldown begins at the end of the channel, I think bumping that static cooldown to 1.25/1/.75/.5/.25 may be better as I assume Garlad will AA immediately after the channel. It's not an actual AA reset, but I still feel without the cooldown at rank 5, something feels null (even though I said "eliminate that pseudo-1.00 attack speed on Snipe" paraphrased). The purpose of the scaling channel time was to allow Garlad to be a little more speedy with his shots... and I start to confuse myself.
 * As for the attack speed scaling, I stated for it to be a bonus attack speed scaling. Consider the fact that Garlad also gains "bonus" attack speed per level; with a 0.01 reduction per 1% attack speed, Garlad already fulfills the 0.75 minimum at level 17! Thus the reason why I had said, "0.01 channel time per 4% bonus attack speed"; this would only allow Garlad to receive 0.13 through his default bonus attack speed per rank. It can even be 0.01 per 3.5% bonus AS, but you get the point: 0.01 to 1% makes getting that 0.75 minimum too easy.
 * Ability box error for Cover: you stated "Moving cancels Cover".
 * Otherwise, as I mentioned before, I feel restricting Cover to when he moves is a bit much. If someone accidentally moved becauses of a misclick, it is true that they should have been careful, but with Cover, it's not pleasant at all. Once again, I recommend the idea of "When Garlad takes too much immediate damage (10% of his current health in one second), or if the barrier is manually deactivated or loses all of its health, the barrier will deactivate, consuming half of any leftover stacks of Barrier." The purpose of the above is a few items:
 * If Garlad is damaged too much, Cover will automatically deactivate to let the player know that Garlad is receiving too much immediate damage for his own good. This may not be necessary, but I would appreciate this feature.
 * Removing the "moving removes cover" and replacing it with manual deactivation or no health on barrier makes the barrier feel like an actual barrier Garlad stays behind (he's self-rooting himself, so if he does get forcefully moved through CC, then the barrier will dissipate too).
 * Lastly, I state again, the point of having Garlad lose half the stacks upon deactivation is so that Garlad, while he can repositioning the barrier, would not receive the full barrier once again. He would have to think before deploying his barrier every 5 or so seconds.
 * While Snipe and Grenade's effects are properly executed, Thermal Visions' bonus can cause confusion. A 5 second addition, if it just adds the duration, would mean that keeping up Cover is necessary. If it only has this extended duration if Cover is kept up... there is too much need of synergy, which is not what I was aiming for.
 * What I suggest is to let the combination of Thermal Vision and Cover cause the scope around Garlad to expand, in the same fashion as to what happens when Jhin activates his ult. The player's hud "zooms out," allowing them to see more. If Garlad receives that benefit when in Cover and using Thermal Vision, it would up his sniping game.
 * TBA