Thread:Poisonshark/@comment-22636720-20170222101014/@comment-25235491-20170223171126

First off, you need to convey the vision of a Sniper (otherwise that Sandbox of yours would not be named so), meaning you should be some hybrid of a marksman and artillery caster.

Now let's see the traits of these two classes.
 * Marksmen are a wide class of champions who are (duh) ranged DPS characters, with poor movement and defense.
 * Now, Artillery casters are normally a subset of mages (but that can be played around by making these casts scale on AD) who have higher reach than the standard, with the tradeoff of not being geared towards fighting at close range. (See who more or less defines and is defined by the idea.)
 * As a marksman-artillery, you must be the bane of fighters (tanky DPS), and you must be vulnerable to Assassins ("anti-spell" [by virtue of dodging] burst).

The guidelines you can retain from this are:
 * Tons of range.
 * A "Sniper" should be by default. A "Sniper" should not be  like they're the second coming of Taoh.
 * Since the kit power of artillery mages is extremely high (due to their weakness without them) and the kit power of a marksman is generally low (due to how marksmen are strong even without them), you should aim for something in the middle, middling kit power, but also middling power without abilities.
 * Weakness in melee range.
 * Meaning no self-utility. The utility your Sniper's abilities carry must be crowd control.
 * Additionally, "slow" spells. Imagine, that has a -second delay and that's after he's done charging it. You don't get 1400 range outta nowhere.
 * Extreme squishiness.

Here, you have it.