Talk:Akali/@comment-28642928-20190603213046/@comment-4091261-20190605171842

I agree. The vital difference that they don't seem to factor in is the fact that it's "Public" Beta Testing. Usually beta testing is in a private, non-disclosure agreement environment.

Its for that reason that any kind of opinions formed are biased due to the limited scope. However, the fact that it is public means that it the scope has already expanded to the entire world for analysis.

It is justifiable that inductive reason simply can't be made at that level since it is still a small fraction of the total playerbase, meaning that most probabilistic analysis can't really be relied on. However, deductions can still be made to avoid extreme cases, aka. overpowered bullshit.

The reality is that when overpowered bullshit is released, everybody suffers. The players who suffer from using up a valuable ban. The players who can't play their own champions since the new champion snuffs out their existence. The employees who have to deal with fixing the mess. The people who mained the overpowered champion that was overnerfed for being overpowered. The overpowered champion left in a state of uselessness due to getting overnerfed for the sake of the game.

To be constructive about this at least, I don't even think the issue is that champions have an overpowered element in their kit. What makes these champions problematic is when there isn't a clearly defined weakness.

Champions that overcome every single designed obstacle and are exceptionally powerful are skewed in a way that can never be fixed. To put it in simpler terms: they're broken. Either they will never be changed and continue to dominate, or when they are changed they will fail to accomplish even the most fundamental necessities.

The only hope for balance is the changes in meta, that affect the entire game itself rather than the champion alone, will shift the champion in and out of favor. However, relying on something as unpredictable as that can lead to messes that require full scale reworks.

If champions were ingrained with an inherent Achilles' Heel. Even King David could take down Goliath with a fucking pebble. It adds an element of skill required for both the player and the opponent. A layer of skill that necessitates the management of this vital weakness: THIS''' is good gameplay.
 * 1) The opponent would need to do everything in their power to take advantage of it.
 * 2) The player would need to do anything they can to protect themselves.