Talk:Malphite/@comment-194.71.24.5-20101122082338/@comment-3213212-20101124170308

It seems to be a common practice, to stack up very high Armor on him, since Ground Slam's damage scales with it and Brutal Strikes adds % ammount of it. It's also the most common reason for Malphite fails (I've also seen alot of this on Rammus and it's almost as bad).

I can understand that he can be a carry and dish out some pretty good damage, sure. What I am unable to understand though is why to hell get Ninja Tabi, Sunfire Capes, Thornmail, Randuin's Omen, Frozen Heart or go for Heart of Gold stacking nonsense when the other team has Anivia, Ryze or Veigar? I mean, come on, even Meele DPS has to get some Mresist some times, when facing heavy AP nukes, just not to get blown out by one combo of spells. And still, both Malphite and Rammus players tend to ignore the fact that other team has 2 or 3 APs and then they get hit by Nunu's Ice Blas for 1/5 of their HP.

I main Rammus and sometimes play Malphite, both as Tanks and I'm pretty sure that you can get enough damage with your Passives, Ground Slams and whatever *and* not get raped by Casters at the same time - Aegis of the Legion, Guardian Angel, even one or two Negatrons for just 740g, are there to help you. Find balance between Armor, HP and Mresist in your builds, measure the other team's damage potential, both Magic and Physical, and you won't fail miserably.