Thread:PrimusMobileVzla/@comment-27802145-20160411124633/@comment-7709681-20170320025302

Trust me, I rarely stress out thanks to Darkest Dungeon, and have accurrate orgasms with I see one of the heroes critically strike. What has me stuck is lack of free time and that godforsaken VVulf. Since I don't have enough lvl6 heroes and preffer to sacrifice some 0-1 recruits to keep him at bay, but becomes annoying to progress.

Assuming you haven't being spoiled about the four DDs. For DD2 you should do the following:


 * The torchless hero should be your healer and grant it both healing increase and anything else they need (E.g.: Vestal with Junia's Head or Sacred Scroll and Tome of Holy Healing).


 * A hero with Guard (Antiquarian, Houndmaster or Man-at-Arm. Recommend the later) and, if possible, with +%PROT / -%Stress Quirks.


 * Damage against Beasts and Eldritch (Houndmaster and Occultist, and Ethereal Cross for damage dealers if possible, else likely Sun Ring or any offensive trinket of preference). You could also bring mark-oriented heroes.


 * Heroes with good stuns (Houndmaster position 2, Bounty Hunter position 2-3, Hellion position 1-2, Man-at-Arms position 1-2, Plague Doctor position 3-4). Try at best that each hero of your comp to have a stun ability.


 * Reliable stress-relief (Jester and Crusader in general, everyone else for self-sustain.), else be savage and depend of critical strikes and camping


 * For this map, under no circunmstances go to the bottom right corner of the map (going down from where you start), you'll die a horrible death as it has two Templars in the Altar room. Leave it for last.

For the DDs in general:


 * Shovels and Keys are useless.


 * Bandages and Antivenoms are useful.


 * Herbs and Holy Water are situational.


 * There are no traps, blockages or night-time ambushes.


 * All maps and encounters are scripted.