Forum talk:Neekerivittu/@comment-10227406-20131027055651/@comment-9705522-20131027212750

the thing is that splitpushing isnt about damage to turrets. the 2 best splitpushers (at least thats what they are considered), zed and tryndamere, both deal little damage to turrets. so why are they so good? simple. splitpushing isnt only about getting turrets. actually, its mostly about creating map pressure. so why are those 2 especially good at that? they both are very fast pushers, and more importantly, both are incredibly good duelists. very few champions can 1v1 them, especially if they are fed. so usually, you need to send 2 to stop him. that however causes your team to be outnumbered. but if you dont send 2, that 1 person you send might die, or they will just get the turret. it creates an impossible decision. of course, zed isnt the best one. tryndamere is quite frankly better. he pushes faster, he is far more dangerous in a 1v1, and he deals more damage to turrets. the main reason zed is better is because he is better throughout the game, and has better teamfighting. the ones you mentioned, well, rengar is slow at pushing waves, and cant escape well, but has good dueling capabilities i suppose. he is quite good. yi can push decently fast, but has almost no escape, is a mediocre duelist, and isnt even that much better at getting turrets. shaco pushes waves very slowly, has little 1v1 capabilities, but is quite safe. aatrox, well, pushes at a mediocre speed, good in a 1v1, good speed, but he doesnt deal as much damage to turrets, and his escape is kinda worse.