Talk:Zac/@comment-88.195.178.83-20130317113156

I love his design, but he's really quite weak. The HP costs are really limiting and collecting the blobs doesn't feel rewarding enough considering they disappear after a short time and may fall quite far from you. His damage seems to be rather low considering his CC isn't actually good enough to justify said damage.

Building HP on him doesn't feel productive at all like it does with Dr. Mundo. If the damage of his abilities scaled a bit with bonus HP in addition to AP, the current huge health costs would feel justified. Flat health costs would also solve this problem, but I think that the former sounds more creative and fits his design better.

It'd be a real shame if he was left in his current state without any substantial buffs.