Talk:Illaoi/@comment-4270771-20151111085727/@comment-3974211-20151111095324

I could easily see that, to be honest. Not because I think either ability is bad where it is - E isn't actually that obnoxious early game, by comparison to Thresh's hook. The damage dealt to the spirit is fairly weak even if all 5 of you were sat in a brush - much better off damaging the champion directly. However, as someone who thoroughly enjoys Kindred, I can see the appeal of her Leap of Faith being up more often (the number of tendrils is based on nearby champions - so the power is gated by how much risk she's putting herself in, and summoning two tentacles quickly in a pre-6 trade would feel stronger while still having the 5-man "ults" late game).


 * (now E)
 * Base damage removed or reduced to 50 / 100 / 150 / 200 / 250 from 150 / 250 / 350.
 * Cost changed to 35 / 45 / 55 / 65 / 75 mana from 100.
 * Cooldown changed to 20 / 18 / 16 / 14 / 12 from 120 / 105 / 90.
 * (now R)
 * Base percentage changed to 30 / 40 / 50% from 25 / 30 / 35 / 40 / 45%.
 * Now applies the slow on impact as well as when the effect ends.
 * Tentacles will now autonomously perform one attack on the vessel, including newly spawned and existing tentacles that the vessel walks in range of. Tentacles that attacked the spirit on initial cast will be considered to have already performed the one attack.
 * Cost changed to 100 from 35 / 45 / 55 / 65 / 75.
 * Cooldown changed to 100 / 85 / 70 from 20 / 18 / 16 / 14 / 12.