Talk:Ziggs/@comment-5359294-20121025071914

Is it just me or is Satchel Charge a little lackluster. Damage is subpar compared to his other skills, the knockback is minimal, and for "jumping" its hard to use...

Would love to see it reworked into something similar to Tristana's Rocket Jump (only reversed)

Have it be a bomb propelled jump, with damage at the start point (and a short stun of like 0.5 or 0.75 seconds) Maybe even tie it into the original skill, so that when you are standing on a live "Charge" the skill can be used again, as I suggested, BUT it can be still used as originally coded. This would allow a little easier utility, and give a slightly more reliable escape mechanism.