Gangplank/Strategy

==Strategy==

Skill Usage

 * cannot be dodged and is unaffected by blinds.
 * can allow him to stay in the lane much longer.
 * Because can cause critical hits, it works very well with Critical Strike chance items.
 * A detailed calculation of damage was done by Heat n Serve. Now that  damage is physical, Armor Penetration runes are the most effective at increasing early game damage.
 * Critical damage runes along with can lead to extremely devastating damage early game with  at the cost of weaker non crit damage vs armor pen runes.
 * The bonus gold given by can be very helpful in increasing your Gold income.
 * can be used across the map. If you cannot get to a lane to help your teammates, try using.
 * Paying attention to low health enemies on the map can land you a surprise kill with.
 * Try placing on the path of fleeing enemies to cut them off.
 * is a great ability for saving a turret that is surrounded by minions as the cannonballs deal AoE damage.
 * Working as a team with  and  and your ultimite, you will cause devistating damage to enemies.
 * greatly reduces the healing done to affected champions. If the enemy team has a healer or high health regen/lifesteal champion such as, or  it can be useful to spread this around the team or use it to help pick off a healer during a fight.
 * can be used to deny enemy minion kills; this can be very useful during laning, as it denies the enemy of an opportunity for gold and experience.
 * can be used defensively and offensively, to be able to move fast for both, and have extra damage for the latter.
 * can be used in combination with spell vamp to gain massive chunks of health back while gaining the damage boost allowing for a quick turnaround in a fight.
 * Use when pushing a tower. This can quickly give you and/or your allies the boost you need to take down buildings, effectively allowing you and your team to rush towers and your enemies not having enough time to defend it.

Build Usage

 * applies on hit effects like, or . However, it does not apply.
 * You can use on a  or  to gain your bonuses without destroying the ward itself.
 * Picking up can help your damage output and allow you to place a ward down every so often.