User blog comment:Myself v1.0/AP on-hitters/@comment-4996845-20140213150338/@comment-5209745-20140213173635

The first paragraph is completely true. However, as sometime ago people used to say, every type of characters has it's own time to shine depending on the time length (Assassins in early, APC's in mid, ADC's in late, bruisers having a general good output along all the game but lesser than the other three), and I think that an AP on-hitter shines in midgame in the way an ADC do. Although that wouldn't make them that different than APC's, right?

About the second paragraph, don't take the combo mentioned literally, it works on some characters, and on someothers just don't. I used Morde as an example, but it is pretty obvious that for him it's plain better to unload a LB+Q and run. However, let me explain that the idea was to hit with LB first and Q later to maximize burst with NT (Which, I do acknowledge, can be counter-productive, due exposure over time). That said, I completely agree with the resistances part.

Thank you for your insight.