User blog comment:Witchking99/Obyrione, The Scythe Servant/@comment-25281296-20160623141037

Yo, this seems to be very unbalanced. There are both overpowered abilities and unerpowered (for as long as I understood how Devastating Blitz works. But from the beginning - Fatal Blows seems to be good. Nefarious Surge's damage scales too weak with level (as for me; check other attack modifiers as or ). The bonus damage however seems to be too strong (a bit). Devastating Blitz - as I understand it, Obyrione charges it for three seconds, then creates a field that with full-build (taking ~200 bonus AD into consideration) will deal 42 physical damage per second for 5 seconds? Or per 0,6 seconds, counting you'll get some attack speed, resulting in no more than 400 damage before armor reduction over the full duration? If so, then it is, well, weak. Or if I got this ability wrong, explain me here (or write more detailed description, so people like me will understand). Destructive Force / Desolating Charge' is very similar to  /. Try to balance it basing on this ability. Eternal Rest is single-target, ranged massive damage tool. might also have overpowered damage, but he does not have any dash/blink, plus it has range similar to his attack range. Without any items, this can deal ~ 500 damage at level 6, increased to ~ 750 at level 18. It would be shame if Obyrione tank would be the most frequent one, right? You should change the scaling here from total AD to bonus AD, eventually decreasing base damage at levels 6/11 to i.e..
 * It also has range. This range means that he dashes to his target, has extended range or maybe shows the power of knock-aside?
 * You may consider checking similar abilities on other fighter or assassin champions, as or . Both scale with Ability Power, but consider 1 AD worth 1,83 AP and it will be good.
 * The first part scales awfully with AD, the second scales a bit better, but terribly with level.
 * Also check the ration, basing on items you are planning to build - the first part deals massive base damage, the second deals almost no base damage. It might be not logic, but switching these damages with eachother would make this ability more rewarding. However you also should decrease base damage (of the greater one) a bit, while increasing it's AD ratio.
 * Also note that this ability is pretty importano for him - consider adding bullet speed to determine if it is easy/hard to dodge. has bullet speed of 1750 -  has sth around 1400 (assuming).