Talk:Kalista/@comment-3974211-20141109000447

I now fully understand the convoluted cooldown system on Sentinel. Due to the skill-shot reticle when you put the cursor over the ability, I always assumed the maximum range was ~1450 - and thus the only practical use I could devise was facechecking or chasing through the jungle (which didn't seem to deserve two cooldowns). However, the maximum range is actually ~5500 (standing in the middle of mid lane, the circle reaches as far as Hawk Shot) - and it will move to the target location regardless of how many units the path actually requires (although it will always take the shortest route). With only 280 movement speed, the maximum time for a length is upward of 20 seconds (and so 40 seconds for a lap - i.e. two lengths).

A 280 second ward that covers an ~5500x450 area. Definitely deserves a huge cooldown if spammed, but shouldn't punish sparing use.

As of the last PBE patch, it seems to have a circular sight radius but will only chase enemies within the cone - not sure if this was an accidental change. Granting sight behind it seems to remove any ability to sneak around it - although maybe it was changed because having an enemy appear in your lane without walking past an area that looks lit-up on the map can be jarring.