Talk:Elo rating system/@comment-188.178.187.14-20120126081725/@comment-188.178.187.14-20120126095808

Ha ha ha. That was a good one. I could put two team of monkeys to play LOL and that would have a win loss of 50%. That is build int the game. Claiming that playerinterference have had ANY significcant effect on the game, by quoting a win loss of 50% is quite strange.

What u have to do, is pick 1 moderately good player. 25% better that average. Match him with 4 random team mates, and 5 random enemies, and measyre the number of games that it takes to get an average rating of 25% better than average. Then you know the usability of the tool. My guess is that it will take more than 200 games. Just a guess though. The ten games initail ELO basis is a joke