Talk:Tryndamere/@comment-36067310-20181009123053/@comment-4091261-20181009190158

If you don't like randomness, you can get 100% and it'll be. *~*

aside, the randomness in kit is handled pretty well. His rage is the most interesting form in my opinion, an exponential increase like. That and the capability to spam is great use of  synergy.

My issue with it is just that the necessity of his fury gauge ends early game. That's what makes his gameplay seem too simple. Early on, there is a lot of attention to make sure to fight near full fury. However, it becomes pointless the moment he has because its just paying full attention to its CD at that point onward.

The beauty of his simple kit synergy ends once he gets.

One way I thought of to limit the absurdity of his immunity to death is to have the duration of the buff to be based on his fury while it decays with a duration of 5 seconds at most. His would obviously be disabled to prevent ending the buff by accident.

However, to make his fury feel more important, he would get an based on his current level of fury during the duration of the buff. Thus, he's more powerful during his ult. Yet, he has a vulnerability of having his ult ending early if he's kicked out of a fight by CC.

The whole point is that he can't just pop into a fight starting with 0 Fury. He would need at least 1 fury to even activate, but he would definitely want a lot more to actually keep fighting with it. Since while it doesn't consume fury to activate, it would still decay to limit its duration.