User blog comment:Lesdin/Alanor, the Adroit/@comment-25235491-20161212202927/@comment-25235491-20161213144910

(Please note: I called myself Poisonshark for a reason. Poison's not nice, sharks are not nice either. I hate a lot of stuff.) The personal distaste I have for Mai has a variety of reasons, the major retrofit by which she was introduced at all being the first. The fact that her visual design bears a great resemblance to Dizzy - a character I absolutely hate too due to her character bringing squat for the plot - only adds to the similarities. In a way, the start of her existence kind of started my departure from the BlazBlue fandom. Wait, if I learned by using the createplate function to do a carbon copy of a post, I must thank people? Then again, I'd probably have tot hank pretty damn near everyone for vanilla templates. I was just saying "the Adroit" merely conveys a quality that whichever character needs it has. Personally, I think it fails to get the point of how big a deal her weapon is - half the lore is more about the weapon than the wielder. I barely see a pair of sentences about the woman herself. If you're gonna make that big a deal of the weapon, I suggest you run with it as far as you can get - up to the champion title if you have to. Back to the kit. Well, what's it about me not being beautiful? Make me! >:D Well, if I were to offer anything, I would be trying to adapt her abilities to both playstyles. How to do so would take quite a while to think up, though, which is work I may not want to do. Seeing as Tylane already impressed me to death (overstatement, but you get the deal) the first time, I suppose I just have left to wait for the re-release. Though I don't feel like you can add too much on it without changing too much.
 * Also, may I attempt to use your templates for my next upcoming champion design, please? (I'll make sure to credit you and Emptylord for it if it sees the light.)
 * To try and get my point clearly understood, I'll point out one of my custom champions: Nadhild, the Swordswielder. While not that impressive, you know from reading the title alone that she is sword-themed. And true to her champion title, she wields a variety of ornamental swords - and one non-ornamental sword, but that's beside the point. Alanor, meanwhile, has for a title "the Adroit". From the title, I suppose she is an agile champion, but that stops just about there. And honestly, I don't think she gets the point across as her kit doesn't make me feel like she's extraordinarily agile and precise.
 * Passive:
 * I think I can see that you are very much about making the champion unique more than making them balanced. I kind of know what to expect.
 * I'm not the best at assembling the pieces of a kit, much less finding out weaknesses that are not blatant, sadly. Besides, I'm too scared of the true damage nuke coming from 1400 range every 2 seconds (I'm overexaggerating, because you need maxed W and 100% crit chance, but the late-game potential remains.) to feel like she's going to fail at point-blank range - it's still a  true damage nuke every 2 seconds.
 * I have no tangible proof that sight range is 1400, so it is likely myself who was mistaken.
 * Q:
 * I just don't like scaling things based on distance travelled - stigma I bear from too many . I don't like a bit the idea that some things should be weaker point-blank.
 * It's not even about the fact that it's a shield duration! (Usually, shields last seconds, or I think that's what Rito veers towards lately).
 * W:
 * Oh wait, I omitted the occasional nuke coming from 3400 range. I don't think a clickshot with that range should be allowed to exist - once again, personal opinion, feel free to disregard.
 * I'm sure there are other ways to add synergy without using the skill rank to power up the passive. That kind of things leaves me unsatisfied, to use words similar to yours.
 * About the scaling, the early numbers feel extremely weak (400 sight range increase every 30 seconds), and overpowering late (2000 bonus sight range every 10 seconds). I really don't feel like there was any need to scale more numbers. (Range does count as a number, right?)
 * You still haven't answered my request about whether Alanor retains complete control over her movement while leaping up.
 * E:
 * (This is not really about the E.) Artillery and diver combination is very unorthodox, that's for sure.
 * I don't see how separating the kit in half is going to help her do well in both - it makes me think of old Sion. E does nothing for artillery-type Alanor, and W does little for diver-type Alanor. I have been criticized for it, so it's normal I pass the criticism onto you.
 * I also don't feel it accomplishes much at all.  at least has the merits of picking an opponent and taking everyone else away. Besides, this skill is just a way to damage multiple enemies, but with the damage not being that stellar (scaling of total AD may make the skill more damaging than I think, but 60% AD is not that high) and the CC being meh, all of that on a 10-second CD... And the top-lane trading makes me think of  . Overall, it's just a press-E-when-I-need-it skill, and I don't feel it offers much in the way of playmaking or counterplaying.
 * R:
 * Hold your horses, I didn't say the name was bad, I said it was unfitting.
 * Wait, it's a point-blank AoE? Then... my point still stands. One second may be too much to exit the range, but when I think about it, you'll pop your ultimate after a Q-E. With E's cast time, that's second out of the way. Count 1 extra second and the enemies have crossed some distance unless Alanor's team is CCing the snot out of them (which might not be possible since I'm in a dive scenario - Alanor just went ahead) so they'll have gained some distance that makes Alanor's potential contribution limited to her passive, for the next  seconds.