User blog comment:GreenMoriyama/Raymond, the Traceur Policeman/@comment-1330314-20160904021638/@comment-3391671-20160906064658

A harsh critique you said it would be... and I received my much deserved harsh critique. All I can say foremost is that I apologize for not being able to meet your expectation of what you wanted out of a Parkour champion.

To emulate first, I've noticed that in many cases, my core weakness is never in the fact that I do not consider itemization, or my ability to create unique abilities, but the simple fact that making kits in general are not my strong suite. Yes, I do not go for anything absurd and I've been taught well by the community here on how to tone it down, but I believe that in my time here, what I usually lack is an innovated kit. Champions such as were just the rare candy that had a workable (or decent) kit along with a potentially good theme.

But also with many of my champions, I tend to derive them from backstories or themes that I wish to see in the League universe, one example being Raymond with him being a frivolous policeman with a love for running and dancing. These ideas float about my head, and I'm sure this is the case for anyone. But when your imagination grows to manifest & leak into the real world (as much as I make myself sound like a lunatic), it bothers me if I don't let others know of these. Thus why the majority of my activity on the wikia is with the concepts; while my characters enter the space of Valoran, champions from other users enter into the bounds of my imagination for me to digest and opinionate. Even if they are fictional, I treat them well in mind and do what I can for them on my own first. Aside from that focus, I seem to be well known for some of my diction and critique...?

Now, enough about myself, and more onto what can be done instead.

For the most part, I don't mind working together with you for Raymond. As you've noticed, I already teamed up with LBP with some parts of Raymond (and would actually recommend chit-chattering with him about the Ghostly Footstep mechanic, since he was mostly its inventor) and wouldn't mind working with others. If it means that Raymond can be brought more alive than he is now, what is there to lose (aside from time)?


 * I am certainly guilty about adding in passive to fill in the space in a champion's kit. I also believe I do it, believing that adding "little" passives will not harm the kit. There's also the irony that I've mentioned that other users do not have to place everything into a kit, yet I'm somewhat doing just that with my champions (at least initially).
 * For Raymond, this felt true as I thought thematically that if he can, he would also be able to sprint quicker, and visa versa. I'm sure I've stated this reason before, but wished to reiterate what went through my mind in the initial stages for this part of Raymond's passive.
 * If Ghost Prints on its own does well, I don't mind making it the sole innate of Raymond's kit. It's for sure a part of his kit I'm proud of and thank LBP for.
 * The steroid for Crowd Control was placed in to compliment the innate's AS<->MS crossover. Since that crossover will be removed, the  buff does not need to stay.
 * In Raymond’s kit, there was a need for him to disarm enemies, since he is a policeman. If I could give the run down of his whole backstory, he believes in non-violence, thus would prefer disarming an enemy before knocking them unconscious. But I cannot support that thought until I do publish one story for him, can I...
 * The passive is yet another item that was only added to "compliment" Combative Dancer and its crossover. It will be removed.
 * As for making a better active, LBP recommend on our talk page a new idea for it. Check it out here.
 * All I can ever say for Persistent Will was that I was in need of a sustain ability as I noticed that with Raymond's terrain jumping mechanic, he could be constructed into a jungler with a good clear time. The ideas I've come up with for Raymond so far have been likely in their attempts though.
 * I dearly wanted to move away from having Raymond rely on hextech in his design to counter the other Piltovian police members. The Outskirt Police are a police force who do not rely on hextech to do their job, instead in most cases being touched by magic, which will be the case for the last of the Brawler-Three, Mageus, who is supposed to represent a brawling-mage. But for Raymond, he is an entirely natural fighter, who doesn't touch on neither tech or magic, believing he wouldn't be able to enjoy being "human." As much as the use of either of the two may lead to heightened experiences, he wishes to not indulge in them.
 * I've seen ideas for street-skaters and leg-enhanced runners, and they've had their flavours. But what I wanted out of Raymond was something that really felt legendary: a man who can scale the city without needing tech or magic, faster than any person. While he doesn't have a shambled past of chasing a hopeful future as, Raymond wishes to top himself wherever he goes... I hope I am making sense of what I wish out of Raymond's background. I don't want him to be a man who is focused on an ultimate goal of apprehending a given criminal. I don't want him to be a man whose life revolves around being fast through whatever means. And even if it means that his above-human capabilities are justified, I don't want him to innately be equipped with hextech gear. I might reconsider, but for now, I do not wish to go down the "hextech" path that people have been recommending me, when I initially made Raymond to not be a Hextech-using Piltovian.


 * In response to the ability itself, this ability was intended on being a tool that identified Raymond's non-violent nature, aside from his fists and kicks that is. When faced with a running criminal, he has the choice to toss out a rope and lasso in his target. It felt like something I could use to create a seemingly unique leash, but seems like I did not satisfy your expectations.

As I've mentioned, I apologize for the rudimentary mess that Raymond is as of now. But as you offer, if you would like to expand upon Raymond and make him better than he is now, I would look forward to collaborating. If you do not want the them of a freerunner be marred by the restrictions I have placed with my goals behind Raymond, I also don't mind if you take up the "both" option and make your own version.

Lastly, I thank you very much for your criticism. A comment on any of my blog is welcomed, even if I don't always respond adequately to them all.