Talk:Singed/@comment-96.246.91.119-20120618171531/@comment-4068613-20120618213754

Swiftness give you more raw speed. Against matchups that give heavy CC, Merc's will actually result in you covering more distance is less time, however. The tenacity is pretty much invaluable.

A lot of people disregard the Mres you get from Merc's, but it's not nothing. That magic resist is what tides me over long enough to finish building Glacial Shroud without picking up a Negatron.

I don't like Tabi very much. Singed rarely has a hugely terrible time with auto-attackers in the late game, more likely than not it's going to be abilities that kill Singed. Early on, I find cloth armor into chain vest works well enough.

Swiftness have a good argument for them, in that, while wearing them, with your ult on, you are basically faster than everybody. This has some serious advantages, and it feels pretty good to go outrunning enemies with Trinity Force and/or FoN and/or Phantom Dancers without blowing ghost. When you see (or anticipate) those sorts of things happening, it's usually a good diea to get Swiftness. This especially the case when enemy carries have good escape tools that aren't heavy slows.

When you don't pick Merc's, you are missing out on some choice tenacity which will get you out of a lot of binds. I can't tell you how many times I've been saved from an early death by a few shortened moments of a stun or slow. And when Singed likes trololo-ing about with less than 100 life, that tiny bit of magic resist often spells the difference between death and escape. When it comes to those few extra points of speed, I find that between my ult, tenacity (and therefore ability to basically ignore CC), ghost, and glue, I don't have many problems catching up with and running ahead of most champions.