Talk:Riven/@comment-4977390-20130225202841/@comment-76.246.56.208-20130304181737

I only go one defensive item. Frozen Mallet. That's it. Nothing else. Riven doesn't really need much else if you're playing her right. You need to focus of her damge output because, while she's not an AD carry, she's a huge damage dealer, and she needs to be built as such. Just enough defense to get her through the fight, and the offense to be able to take the oppenent down. Cooldown is essential on her because it gives you that much less time between castings to either help you run away if you're low on HP, or to help you chase down an enemy and finish them off. Combined with her ult, which extends the range of all of her attacks including auto attacks, plus Wind Slash. There is so much needed from cooldown even if it's just the 20% from Ionian Boots of Lucidity. It helps a lot. I personally also go Zephyr and Black Cleaver, so I end up with 40% cooldown reduction. It has helpedme secure so many kills ot's not even funny. Same with running away. It's saved my life more than once. The thing about Riven is she's 100% AD driven. That's what makes her so unique because there are so few that are 100% AD. It is so easy to make her build bad, but it's also so easy to make her build amazing. I personally open with Boots of Speed and pots, rush Frozen Mallet, then go Bloodthirster, Zephyr, Black Cleaver, and then Yomosu's Ghostblade. I've never needed more defense on her because of her escape mechanisms. If you die while playing Riven, there's a damn good reason for it. Like Hecarim was chasing you. At full speed. You're kinda screwed at that point anyway no matter who you are.