Talk:Zoe/@comment-24971427-20171129232241

FUCK FUCK FUCK FUCK

WHY DID I THINK IT WAS BALANCED

Okay, admittedly, I made a few mistakes, but getting one-shot just because Zoe landed a lucky hit whilst running for her life, ain't exactly fun.

It should justify a few nerfs here and there.

Let's not get Zoe's passive to work on towers? She pushes them way too easily,

Or better yet, just nerf the AP ratio on her passive to a 15%. That way you won't just explode after one auto.

I should mention after getting hit with E, your champion gets slowed, making it harder to dodge the Q. It just guarantees a one-shot with no counterplay.

So like, remove the slow. Making one mistake shouldn't be punished with instant death. At least let me walk behind minions to keep from being blown up.

So yeah...No slow on E, passive damage reduced by 10%AP Ratio.

Her main damage should be on her Q right? So let's not give her so much bonus damage on just her passive.