Talk:V3.03/@comment-5606883-20130301134957

I don't understand Hecarim's nerfs. They said they wanted to make it so Hecarim wouldn't be useless the entire game if he fell behind early game, so the increase in damage of his Q makes sense (even though its a VERY minor buff, only +10 damage, they should've buffed the AD Ratio) and the changes to his W is..... What??

How does making his W heal less late game (early game makes sense) help him from being useless late game? And the Cooldown increase early game will just make his early game EVEN harder....