Thread:ClariS/@comment-98.201.177.181-20130104231418/@comment-4881935-20130108010930

I'm sorry for misunderstanding you. I'll try to start anew in understanding this, so I'm erasing everything I wrote above.

But first, stop using 'heuristic'. Seriously, there are tons of more easier and more concise words to use to convey the exact same message. Using big words with multiple meanings makes it harder to understand.

Gold Value is designed to compare upper tier items with the lowest tier item. That's it's foundation and main purpose. Because of that, it is taken the assumption that Riot is not stupid and the lowest tier items are correct (or in the general area of correct).

Now is this a perfect way to compare upper tier items with each other upper tier. The answer is no, as the assumption that is taken will always skewes the actual results slightly. But the skewes results are not bad as most people already knows that the gold value does not actually show the effectiveness of a stat. - But what do you mean by "A working method for scoring item efficiency would be resistant to patches that alter the costs of tier 1 items while keeping tier 2 item costs constant." I need an example of this because I clearly don't how this works.

Is this a proper example, and if yes, how would u judge it? B.F Sword cost decrease to 1650 from 1850 and AD decrease to 45 from 50. BC and BT total cost drop by 200 (because of the drop cost of B.F Sword) and IE total cost drop by 400 while gaining 10 AD. (This is the only real example that happened in the game)