Thread:Emptylord/@comment-1330314-20140525210334/@comment-1330314-20140612094640

The idea I had for Murk was for it to be a ganking skill, in the same manner as or  by allowing Muzen'Khan to quickly approach his target without requiring an actual gapcloser. It's not meant to be something you'd use at close range (especially because the vision range limit would still let your victim see you attacking them), but rather something you'd use to initiate a fight as you approach your target.

While you're likely right that a fighter build would be more appropriate, I figured Muzen'Khan would be damage-focused due to his Corrosion + Acid Slash synergy. It's a lot less bursty than most other assasins, but it follows a pattern similar to Eve's where you deal massive damage over time, only here the curve is exponential (stacking magic resistance shred + stacking flat CDR + increasing execute damage amplified by the MR shred). Since AP assassins tend to be burst-oriented, I wanted Muzen'Khan to have more utility/disruption, particularly as the utility he has here is meant to give him additional sticking power (W and E) plus the ability to bypass initial defenses (R).