User blog comment:Willbachbakal/(Summoner Spell Concept) Streamlining Summoner Spells/@comment-24862418-20161017152728/@comment-1330314-20161017220307

I think the fact that there are so many different resources out there that have their own unique functionality and particularities is reason in itself not to have a resource-based summoner spell, though. If you look at a spell like Flash or Barrier, it does the exact same thing for everyone, and the main effect is immediately recognizable. If you have to explain how the spell interacts specifically with shield resources, Ferocity, etc., that's not going to translate to a a very simple or clear spell. Ultimately, any summoner spell should be as simple to understand and clear to read as possible, and while removing resource restrictions is simple to write down, it translates to a very complex set of effects and special cases.

If there's to be a place for an effect like that, I think it might be more appropriate on Blue Buff. If the buff temporarily removed the costs on some resources for brief periods of time, then that would work, but only because that buff is already more specific.