User blog comment:ClariS/Fiora Remake/@comment-89.171.139.226-20121008125230/@comment-4881935-20121008135034

1. Well, I not planning that player will build 100% up-hit items. My general build was something like, BC, Wits end or Bloodrazor, Last Whisper, a life steal item, boots, and 2 defensive items. I just wanted AS to be more viable over AD because AD is more expensive. This would, IMO, cheapen her core build and allow her to be tanky faster.

2. Your right, she is already a strong duelist. Kind of pointless to have said that. I just wanted her to keep her strengths.

3. A passive does not make a kit. A passive is one component out of everything else. I made it strong because I was nerfing all her abilities. I nerf the abilities because they were too bursty for me to promote an AS build. And honestly, I don't think this passive is that powerful. It requires at least 1000 health lost just for it to make a noticeable impact in the game, and that will usually come late.

4. Is it forcefully added.... yeah, it is. But IMO, anything would feel forcefully added regardless of what I actually added (expect for the free ability to dash anywhere). And by added, i mean added another effect, not just tweaking what is already there.

I just wanted to add utility to her so she can more helpful for her team. Adding more mobility or damage was not going to help my goal at all, so I did this instead. I can't justify it or say she needs it, but I don't its bad to have.

5. I didn't change her to counter all top-laners. She's just supposed to fill a niche, and if that niche is needed, she can fill it well.

During the early game, most of the brusier on top-lane still do depend on landing some auto-attacks during trades. If the spell can reduce the amount of attack by 1, it think it would be worth it. That's at least 50 damage less, or if they stick longer to make it up, then you should be during at least 50 damage more.

The lost of the flat AD is somewhat even out with the passive. The passive can deal a lot more damage per hit when the target is low enough health, and with the remake of Brust of Speed, she has a lot more burst to increase the damage of the passive. Overall, I think she better suited for smaller trades now.

I don't mind if she continues to get torched by ability depended champions. That's fine. It's not like she has to beat everything.

6. My biggest change. Yes, its her trademark, but I personally hate snowbally effects that depends on you to get the kill. It makes such a wide difference of usability because it's really only viable if you the advantage. Does it actually need to change. Hmmm... not really, but for what I wanted to do, it did need to change.

Also, it promotes being more of an assassin since you need to get those kills to remain relevant in team fights. That's also why I don't like it that much.

It's a huge make-over for the ability, so if you don't like it, you have your grounds to believe so and I will not refute it. But I'm not changing it.

And about the who shyanna thing u mention. Her Q has lower cooldown, the damage is higher until the last rank, which then it breaks even with Fiora, she can reduce the cooldown on Q with auto-attacks, and it has the potential to deal AoE thanks to her dragon form.

Now, maybe the movement speed buff is a bit too much. That I will say, but overall, I think a weaker early game ability and higher kind of (i said kind of, not 100% does) make up for the increase movement speed. Besides, this Fiora has like no AoE damage. She's 100% a singe target champion.

7. Okay.