User blog comment:JungHaio/Varvara, the Daughter of the Void/@comment-24049932-20140715120506

I really like this concept. The background is cool, and ties in to LoL lore.

I do think however, she has too many disruptions. Every ability has a form of cc, and hard cc nevertheless. Quite unbalanced as she would stun/snare/knockup/knock-aside almost the entire team in a matter of seconds, and by herself she could just chainstun with one rotation of her abilities. I think maybe changing the Q to only make it a slow, instead of a stun, with the void chunk passive stack. I love the W, i think out of all the abilities this one should be kept. Instead of the W having one tentacle sweeping to one side, why dont you make it that she shoots two tentacles down the middle of the cone, and then they seperate to sweep to either side, making it possible to stun against either side of the cast. Entangle is alright.

My choice for entangle (mostly because she has too much cc and isnt balanced).

E: Voidguard

Range: 650 (Single, Targeted ability)  Cost: 70 / 80 / 90 / 100 / 110 mana  Cooldown: 15 / 14 / 13 / 12 / 11

Varvara shields target ally for 3.5 seconds, absorbing 70/90/120/150/190 (+60% AP) damage.

Void Chunk: If the shield is damaged by an enemy with a stack of Void Chunk, that enemy takes damage and is snared for 0.75 seconds

Damage: 65 / 90 / 115 / 140 / 175(+40%AP) Snare Duration: 0.75 seconds  Entangle Duration: 0.75 (+0.25 Seconds per stack of Void Chunk)