Talk:Xerath/@comment-973379-20140214211142/@comment-24042737-20140215153523

He will still be become oom with just chalice. If he is poking as much as you say. He presents a large opportunity to gank/kill him when he's within range to AA a minion. He should actually be in range of lots of gapclosers by then. And only if he gets blue and maybe with tear will he be able to spam till kingdom come, before later in game. And, I'll repeat, Xerath's skills are very televised. It really is quite easy to dodge his Qs because you can predict where they'll land before the even indicator shows up.

And it still doesn't change the fact that your proposed ultimate will almost never be utilized fully. Your proposed ultimate gives Xerath the incetive to stay in it as long as possible during a teamfight. Which is far from realistic. Teamfights move around and if Xerath has to cancel his ultimate because they are running out of range, he has to run there himself, making it hard for him to contribute anymore after his ultimate is down. Plus theres the fact that free armour and magic resist while becoming longer ranged doesn't make sense. Xerath players would want to cancel ult and run if they see an assassin coming and enemy players would be confused as to why Xerath gets tankier when he's encouraged to stay further back.