User blog comment:Care Level/League of Legends: Hunger Games Edition/@comment-3974211-20140304125405

While it seems true to the pace of survival of the fittest in a "real" setting, I think the pace is too slow for League of Legends (or any action-based game). The map shouldn't be procedurally generated and the jungle should have a predictable path: this adds objectives which some players will take the risk to obtain, while others will ignore them, and others will camp them and wait for the players who are taking the risk.

Day/night is unnecessary if there's no allied vision. The game would already be like Nocturne's ultimate - what is the point in occassionally making the circle around you smaller? If it's a jungle based map - you're already limited to line-of-sight due to how fog works. Perhaps campfires can see over terrain? Make campfires visible on the map as a red dot and make them provide really decent health regeneration - now you've created a risk/reward consumable.

A lot of your idea just needs to be balanced for an action game. Survival shouldn't just be "who can camp the longest" in a PVP game; it should be "who takes the best risks".