User blog comment:Sagee Prime/Nidalee rework Final/@comment-69.203.194.91-20121002000918/@comment-3323227-20121002023349

The traps could always retain their original cooldown since all the other changes and the really don't need shorter cooldowns.

The "lifesteal" isn't real lifesteal. It gives back hp based on all damage sources so her passive magic damage is also effected by it. One option i probably didn't think of earlier was probably not introducing hybrid ratios but then the hybrid items would not scale with it very well.

As for the ignores unit collisions part, have you ever played nidalee and I'm being serious. Without this in her kit she has just as much chance of catching you or escaping you as she does to leap the other way when allied and enemy units get involved. Do you think it is fun when you are fleeing from an enemy team and in some cases no where near harms way until nidalee magically pounces backwards back into the loving arms of her enemies or when you randomly pounce in some opposite direction when you are about to score a killing blow and then suddenly have the tables turned on you because of one messed up pounce.

I kept the almost identical pounce controls but with ignore unit collisions you can accurately calculate where you will jump without the random chance of being thrown off course.