Terminology (League of Legends)

There are some words and terms that are used in the game, to simplify and facilitate rapid communication. Here is a list of them with their definitions.

Please contribute to the page by adding more terms and definitions alphabetically.

A

 * AA
 * Auto attack.


 * AAS


 * Ace
 * All champions on a team dead at the same moment.


 * AD
 * Attack Damage.


 * ADAM
 * All Draft All Mid custom game type.


 * AFK
 * Away From Keyboard.


 * AOE
 * Area of Effect.


 * AP
 * Ability Power.


 * ARAM
 * All Random All Mid custom game type.


 * ArP / ArPen
 * Armor Penetration.


 * AS / ASPD
 * Attack Speed.


 * Assist
 * To help an allied champion in killing an enemy champion, gaining part of his bounty.


 * Aura
 * A passive ability that usually applies to the champion and those around the champion.

B

 * b
 * Back (get back, retreat).


 * Bait
 * To feign weakness in order to lure the enemy into a trap.


 * Baron


 * BC


 * BD
 * Backdoor (to attack the enemies' towers and base without the support of a minion wave).


 * BF


 * BG
 * Bad Game.


 * Blink
 * A type of movement ability, similar to the Summoner Spell.


 * Blue


 * bot
 * Bottom (the lower lane) / AI controlled Champion.


 * BP
 * Blue Pill/Recall.


 * Brb
 * Be right back.


 * Brush
 * Tall grass where champions can hide in.


 * BT


 * Buff
 * A positive effect applied to a champion; see Buff.


 * BV

C

 * Care
 * Be careful, implies possible/probable gank coming


 * CC
 * Crowd Control


 * Champion
 * A particular character that the summoner calls on and controls


 * CD
 * Cooldown


 * CDR
 * Cooldown Reduction


 * Creeps
 * Monsters and Minions.


 * CS
 * Creeps Slain/Creep Score


 * CV

D

 * d
 * Defend (turrets, base) without attacking aggressively.


 * dc
 * Disconnected.


 * DC


 * Debuff
 * A negative effect applied to a champion; it's the opposite of Buff.


 * dd
 * Direct damage or double damage.


 * Disable
 * A form of crowd control that prevents the enemy from taking a particular action.


 * Dive
 * To attack an enemy under his tower.


 * DoT
 * Damage over time.


 * DPS
 * Damage per second / a champion who specializes in sustained damage.

E

 * EC


 * Executed
 * Being killed by a tower or a creep with no enemy champion receiving credit for it. The dead champion retains his current bounty.

F

 * Face check
 * When a champion goes into a brush to see if an enemy champion is hidden in there. Can be a very risky action to do if there actually is an enemy champion.


 * Farm
 * Seeking out and killing minions to obtain experience and gold


 * FB / First Blood
 * The first kill of the game


 * Fear
 * A debuff which makes target champion walking around randomly and uncontrolable. See Crowd Control


 * Fed
 * A champion becoming very powerful after killing multiple enemy champions


 * Feed
 * To repeatedly die to the enemy team, giving them gold and experience


 * FM


 * FoN


 * Fountain
 * The starting position of the champions when the match begins and where the champion will respawn after they die

G

 * GA


 * Gank
 * To ambush one or more unsuspecting enemies


 * Global
 * An ability that can strike anywhere on the map (e.g., )


 * GG
 * Good Game


 * GJ
 * Good Job


 * GL
 * Good Luck

H

 * Harass
 * To put pressure on an enemy champion, most commonly by causing damage to them


 * HF
 * Have Fun


 * HP
 * Health Points


 * HP5
 * Health Regeneration per 5 seconds

I

 * iAS
 * increased attack speed


 * IE


 * Inc / Incoming
 * Used to warn a player that 1 or more champs are heading their way in an attempt to gank

J

 * Juke
 * The act of tricking the enemy pursuer(s) into chasing the wrong way, which is most often accomplished by utilizing brush and/or fog of war


 * Jungle
 * The spaces populated by neutral monsters between the lanes


 * Jungler
 * A champion who forgoes fighting in a lane in order to obtain experience and gold from killing creeps in the jungle.


 * Jungling
 * To kill creeps in the jungle

K

 * Kite
 * Continuously backing away and attacking a pursuing enemy champion

L

 * Lane
 * The paths that allied and enemy minions follow


 * Laning
 * Sticking to the minion paths to push or farm


 * Last hit
 * Getting the killing blow on a minion, creep, or enemy champion


 * LoL
 * League of Legends


 * lol
 * Laughing out loud


 * lom
 * Low on mana


 * LW

M

 * MIA
 * Missing In Action


 * Mid
 * Middle lane


 * MK
 * Minion Kills


 * Miss
 * Enemy champion missing in action


 * MP5
 * Mana regeneration per 5 seconds


 * MPen
 * Magic Penetration


 * MP
 * Mana Points


 * MR
 * Magic Resistance


 * MS
 * Movement Speed

N

 * NPC
 * Non-player character

O

 * omw
 * On my way


 * Oom
 * Out of mana

P

 * PD


 * ping
 * To alt-left click on the mini map causing a "ping" noise and a mark on the map your entire team can see.


 * Poke
 * To use ranked attacks to cause small to moderate damage in order to weaken an enemy


 * pot
 * Potion(s)


 * Proc
 * Programmed Random Occurrence


 * Push
 * Continue advancing forward in a lane, clearing it from minions/towers.

Q

 * Quints
 * Quintessence


 * QQ
 * Depicts a set of crying eyes, implying that the other player is complaining
 * Quitter, originates with a game which allowed a player to leave by the hotkeys "q" "q".


 * QSS

R

 * Ragequit
 * An incident where a player quits the game due to in-game frustrations


 * Razors


 * re
 * Short for reappear, meaning an enemy champion is no longer MIA


 * Red


 * River
 * The water crossing between lanes on the Summoner's Rift


 * RoA


 * Rofl
 * Rolling on the floor laughing


 * Root
 * A debuff which prevents any movement by an enemy champion

S

 * Shop
 * To go back to the base and buy items


 * Silence
 * A debuff which prevents any activated abilities from being used by an enemy champion


 * Skill Shot
 * An ability that requires aiming a projectile that could miss its target


 * Snare
 * A debuff which prevents target champions movement. See Crowd Control.


 * Snowball
 * An item that grows in power as you gain kills/assists, e.g.


 * Solo
 * A champion (usually in the top lane and/or mid lane) that guards an entire lane on their own


 * SotD


 * SotO


 * ss
 * Enemy champion missing (shortened form of miss)


 * Squishy
 * A champion that can be killed easily due to low health points and/or resistances.


 * Steroid
 * An ability that increases your base stats


 * Stun
 * A debuff which prevents target champions movement and skill-casting. See Crowd Control


 * Summoner
 * The role given to the player as they call a champion to the field and directs them in battle


 * SV

T

 * Taunt
 * A debuff which makes the target champion attacking and following the source. See Crowd Control


 * Top
 * Top/Upper lane


 * TP

U

 * Ult
 * To use a champion's ultimate ability


 * Unique
 * An aura or ability that do not stack with more of the same type

W

 * WotA


 * WP
 * Well Played

Z

 * Zone
 * See Zoning