User blog comment:Unholy Ark/Urgot attempt rework/@comment-25106146-20140625235605

The problem with Urgot's current kit that needs a rework is because he doesn't fulfill any role particularly well. He can't be an ADC because despite Acid Hunter's range, it's an unreliable skillshot unless locked on. He has an AA range of 425, which pales in comparison to the common range of 550 (http://leagueoflegends.wikia.com/wiki/Range). Get him that range and he'll start to be better as an ADC. His ult is counterintuitive to an ADC Urgot putting him in danger, it matches a bruiser build better but he needs to have a defined role to become better.

Q - It would be helpful to kiting/chasing if it had no cast animation, thus he can use it without stopping or weaving autos.

About the ult, to swap back position with the target, is it based on their current locations on second cast, or two fixed locations where they first swapped (LeBlanc style)? Is there a maximum leash range on the extent to which he can recast? (It'd be OP to suddenly swap thousands of units afar if they got away like that) if It may seem redundant as well, because the goal is to kill the target before they can escape so an Urgot wouldn't reswap.

Not trying to bash on your tweaks, I want to see Urgot get buffed/reworked to get out of obscurity, but Riot's priorities are elsewhere.