User blog comment:SirAston/Flow - A new mechanic, a missed opportunity imo/@comment-6301771-20140205031558

You know, after looking through your whole post...I gotta agree. Flow is a TERRIBLE secondary mechanic in its current iteration. Just...it's just health. It's literally just bonus health as a secondary resource. And it's not even done particularly well, it's just...bleh.

I would've preferred a 100 point Flow meter, with the same % for movement as it has now, but instead of having the chaining hits for his Q knockup or the marks to keep track of who he could dash to, Yasuo could just use his Flow meter. For example:

Q - Consumes all Flow if the Flow meter is full for the knockup effect.

W - Consumes all current Flow to generate a wind wall that lasts for 1 second per 20 Flow consumed.

E - Consumes 10 Flow per jump, doesn't generate Flow when using it, doesnt mark targets.

Things like that. Maybe not that exactly, but still. Jesus.