User blog comment:Slashingstrike/Annie kit update idea/@comment-3391671-20160929172743

As much as I agree that Annie needs a much more versatile yet counterplayable Innate, I do not think this is the best approach.

The new innate is 's Fury system in a nutshell, in that after a given number of ability casts, the next one will be enhanced. This also only patches up the "lack of play style" that Annie has at the moment. I'm not entire fond of the R's full-stacking either since, once again, it resembles how Rengar can receive more stacks of Fury passively.

Q needs a clean up (800, not 80), but I'm glad to see that you make it a skillshot instead of its current click-n-hit. Otherwise, I do not see your justifications to buff it, outside its late game damage. I better say that I like the new mechanic (skillshot with AoE) but wouldn't go for changing the stats much.

How does the enhanced W apply its reduction? Will it apply for X seconds when hit by the DoT, or will it remove 20% for every tick? This ability looks alright, although I won't say it is excellent/outstanding.

I've been a bit distasteful with E. It might be likely because of how little I play in-game, but I do wish that this ability did more than grant damage resistance and a free ability to slot her Innate up. Gladly, you make it so that the Innate works with E, meaning people cannot carelessly tap E to get up to 4 ability consumption before receiving its enhanced effects. The enhanced effect though either goes with the MS boost or the slow reduction, not both.

Why the basic ability CDR? Haven't we had enough champions do that?

Otherwise, I will compliment in removing Tibbers from being the stun-initiator that many use him for. Hopefully this will tool his summoning for the damage and let her basic abilities (Q) provide the CC.