V5.22/Champions


 * Stats
 * Base mana regeneration increased to from 6.
 * Base mana regeneration increased to from 6.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 50 from 53.
 * Mana growth reduced to 50 from 53.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from.
 * Base mana increased to 280 from.
 * Mana growth reduced to 32 from 35.
 * reduced to % from %.
 * against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as (or the new Warlord's Bloodlust mastery) and . Her bonus damage hasn't changed.
 * Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's to % and trigger . The slow decays to the standard amount over the duration.
 * will always trigger the enhanced slow versus champions.
 * Cooldown.
 * Cast Ranger's Focus at less than 5 stacks.
 * or granting . Basic attacks only.
 * 20% increase of.
 * Activation consumes all stacks and Ashe will not generate stacks while the effect is active.
 * or granting . Basic attacks only.
 * 20% increase of.
 * Activation consumes all stacks and Ashe will not generate stacks while the effect is active.


 * Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain.
 * Fixed a similar bug where allied Gnar couldn't wall-stun using Azir's phalanx.
 * Fixed a bug where allied Sion's couldn't charge through the phalanx.
 * Fixed a similar bug where allied Gnar couldn't wall-stun using Azir's phalanx.
 * Fixed a bug where allied Sion's couldn't charge through the phalanx.


 * Stats
 * Base mana regeneration increased to from 6.
 * Base mana regeneration increased to from 6.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * Mana growth reduced to 42 from 45.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Base attack speed reduced to from.
 * Attack delay increased to from 0.
 * Caitlyn now starts the game with 10% bonus attack speed at level 1 to off-set the base attack speed reduction at the start of the game.
 * New icon.
 * 50% Bonus Armor penetration
 * Headshot now bonus damage increased to 50% + (critical strike chance × (1 + 0.5 * bonus critical damage))% of total AD from a flat +50%.
 * Still deals 150% AD bonus damage against minions and monsters.
 * Caitlyn's next attack against targets in a  or  by  gains "double range" and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots, nor consume a stacked Headshot.
 * : Attack-move will prioritize targets in a  or  by  if there are no valid targets near her cursor.
 * Does Headshot double Caitlyn's current attack range or grant "650 bonus range", with respects to the new that grants bonus range.
 * Attacks against turrets will now increment Caitlyn's Headshot counter.
 * Base damage increased to from.
 * Attack damage scaling increased to from.
 * 10% reduced damage per enemy hit.
 * Projectile is now narrow until it hits its first target, after which it opens to its normal width.
 * Enemies beyond the first take only damage, unless  in a, in which case they take full damage.
 * No longer deals damage.
 * Now utilizes a stock system. Maximum charges are.
 * Recharge time increased to seconds from.
 * Maximum number of traps increased to from 3 at all ranks.
 * Duration reduced to 90 seconds from 240.
 * Being now grants an immunity to further traps placed at that location for ~4 seconds. This immunity is lost if you leave that location.
 * Trapped enemies take % increased damage from Headshot.  This is a multiplicative bonus.
 * Base damage reduced to from.
 * Dash distance reduced to 400 from 500.
 * Missile width reduced to 70 from 80.
 * Missile speed reduced to 1600 from 2000.
 * Base damage reduced to from.
 * Dash distance reduced to 400 from 500.
 * Missile width reduced to 70 from 80.
 * Missile speed reduced to 1600 from 2000.
 * Missile speed reduced to 1600 from 2000.


 * General
 * New ability icons.
 * Stats
 * Base attack damage increased to 56 from.
 * Attack damage growth reduced to from 3.
 * Base mana increased to 280 from.
 * Mana growth reduced to 34 from 37.
 * - New Innate
 * Corki's basic attacks deal 110% of his attack damage, evenly split between physical and magic damage. Life steal will apply to both damage types. The 55%:55% modifiers interact with and, while other "bonus damage" effects are applied as normal.
 * After an initial 8 minutes, is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Collecting The Package grants Corki 40% out of combat movement speed and the ability to cast  within 60 seconds. A new Package will be delivery 300 seconds after Special Delivery is used.
 * - Normal W
 * Range reduced to 600 from 800.
 * - Enhanced W
 * Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200 units wide trail of fire in his wake that lingers for 5 seconds. The trail enemies by 90% while dealing 30-100 (based on level)   magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
 * Dash speed: 1500
 * Base damage increased to from.
 * Attack damage scaling increased to from.
 * Damage type changed to half physical and half magical from all physical.
 * Now also reduces enemy's magic resistance.
 * Armor/magic resistance shred reduced to from.
 * Base damage reduced to from.
 * Attack damage ratio increased to from.
 * Ability power ratio increased to from.
 * Base damage reduced to from.
 * Attack damage ratio increased to from.
 * Ability power ratio increased to from.


 * Stats
 * Base attack damage increased to 56 from.
 * Attack damage growth reduced to from.
 * Base mana increased to from.
 * Mana growth reduced to 39 from 42.
 * Attack frame improved by 30%.
 * Missile speed reduced to 1600 from 1700.
 * Missile speed reduced to 1600 from 1700.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * Mana growth reduced to 42 from 45.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * On-hit CDR increased to seconds from 1.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 56 from 59.
 * Mana growth reduced to 56 from 59.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 37 from 40.
 * Mana growth reduced to 37 from 40.


 * Stats
 * Base mana increased to 369 from 319.
 * Mana growth reduced to 47 from 50.
 * Mana growth reduced to 47 from 50.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from.
 * Armor growth increased to from.
 * Base attack speed reduced to from
 * Attack delay increased to from 0.
 * Graves' delay between attacks scales with attack speed better than convention.
 * Movement speed increased to 345 from 330.
 * Attack range reduced to 425 from 525.
 * - New Innate.  repurposed into .
 * Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
 * Enemies hit take damage plus  damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
 * fire 4 additional pellets (+2 more with ).
 * Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, plants and.
 * fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
 * Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are.
 * One-use on-hit effects like are applied to the first enemy hit, as with.
 * After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from  will interrupt Graves' reloading.
 * - New Q.  repurposed into .
 * Graves fires a powder round forward in a line, dealing  physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2 second delay or if the round strikes a structure or wall, the trail ignites dealing   physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
 * Cooldown increased to seconds from.
 * Persistent . Now only slows on impact.
 * Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
 * On-hit CDR reduced to seconds from 1.
 * Attack speed bonus.
 * On-hit CDR can be triggered by each - i.e. up to  times per attack.
 * Instantly loads 1 Shell.
 * Resets Graves' attack timer.
 * Now grants Graves a stack of for 4 seconds, increasing Graves' Armor and Magic Resistance by  that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
 * Graves is 300 units on-cast.
 * Resets Graves' attack timer.
 * Now grants Graves a stack of for 4 seconds, increasing Graves' Armor and Magic Resistance by  that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
 * Graves is 300 units on-cast.
 * Graves is 300 units on-cast.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 37 from 40.
 * Mana growth reduced to 37 from 40.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 32 from 35.
 * Mana growth reduced to 32 from 35.


 * Stats
 * Base mana regeneration increased to from 9.
 * Base mana regeneration increased to from 9.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 32 from 35.
 * Mana growth reduced to 32 from 35.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 37 from 40.
 * Mana growth reduced to 37 from 40.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Increases Jinx's total attack speed by 15%.
 * Chaining Get Excited! now stacks the bonus attack speed. Movement speed only resets.
 * While the bonus attack speed is multiplicative with other bonuses, it stacks additively with itself (i.e. the second stack causes a total increase of 30%).
 * reduction stacks additively with Get Excited! (i.e. the 15% reduction is mitigated by one stack of Get Excited!).
 * Duration increased to 6 seconds from 4.
 * Reduces total attack speed by 15% while active.
 * Duration increased to 6 seconds from 4.
 * Reduces total attack speed by 15% while active.
 * Reduces total attack speed by 15% while active.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from.
 * Attack speed delay reduced to - from -.
 * Base attack speed increased to from.
 * Attack speed growth reduced to % from %.
 * Jump speed is now affected by attack speed slows.
 * Jump speed is now affected by attack speed slows.
 * Jump speed is now affected by attack speed slows.


 * Stats
 * Base mana regeneration increased to from 6.
 * Base mana regeneration increased to from 6.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 67 from 70.
 * Mana growth reduced to 67 from 70.


 * Stats
 * Base attack damage increased to 54 from 49.
 * Attack damage growth reduced to from.
 * Base health regeneration reduced to 7 from 10.
 * Starting at 6 stacks, Wolf will now start hunting and . He still loses the ability to hunt other monsters.
 * Damage versus monsters is now capped at 75 (+10 per stack).
 * No longer displays a stack on your buff bar when you have 0 stacks.
 * Fixed a bug where the sound sometimes wouldn't play.
 * No longer displays a stack on your buff bar when you have 0 stacks.
 * Fixed a bug where the sound sometimes wouldn't play.
 * Fixed a bug where the sound sometimes wouldn't play.


 * General
 * New ability icons.
 * Recommended items updated.
 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Base attack speed reduced to from.
 * Attack speed growth reduced to from.
 * Base health reduced to from.
 * Health growth reduced to 82 from 87.
 * Base mana increased to from.
 * Health growth reduced to 40 from 41.
 * Passive attack speed increased to % from %.
 * Range increased to 1175 from 975.
 * For the next 6 seconds, Kog'Maw gains increased attack range, his and attack speed cap are doubled (he will be able to reach  attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only  but deal bonus magic damage equal to . The 60% damage modifier interacts with,  and , but other on-hit effects are applied in full.
 * Note: It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
 * Duration reduced to 6 seconds from 8.
 * Bonus range at early ranks reduced to from.
 * Cooldown reduced to seconds from 17 at all ranks.
 * Mana cost increased to 40 from 0.
 * Cooldown now starts when the buff ends instead of on-cast.
 * Damage changed to   from.
 * Bonus damage against champions.
 * Now deals 2x damage to targets between, and 3x damage to targets below.
 * Cost increased to 50 mana from 40.
 * Cost per additional cast increased to 50 from 40.
 * Maximum cost increased to 500 from 400.
 * Additional cost duration increased to 10 seconds from 6.
 * Cost increased to 50 mana from 40.
 * Cost per additional cast increased to 50 from 40.
 * Maximum cost increased to 500 from 400.
 * Additional cost duration increased to 10 seconds from 6.
 * Maximum cost increased to 500 from 400.
 * Additional cost duration increased to 10 seconds from 6.


 * Clone will now possess copies of, and.
 * Clone will now possess copies of, and.
 * Clone will now possess copies of, and.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Base mana increased to from.
 * Mana growth reduced to 38 from 41.
 * Attack Speed scaling. Time to be honest to what he builds and balance his ultimate around that, rather than his ultimate being weak due to the possibility of a build that never happens.
 * Now fires bullets.
 * Attack Speed scaling. Time to be honest to what he builds and balance his ultimate around that, rather than his ultimate being weak due to the possibility of a build that never happens.
 * Now fires bullets.


 * Stats
 * Base mana regeneration increased to 11 from.
 * Base mana regeneration increased to 11 from.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 43 from 46.
 * Mana growth reduced to 43 from 46.


 * Stats
 * Base attack damage reduced to 46 from.
 * Attack damage growth reduced to 1 from 3.
 * Attack speed growth reduced to 3 from.
 * Base mana increased to from.
 * Mana growth reduced to 35 from 38.
 * - New Innate.  repurposed to replace .
 * Miss Fortune's attacks deal (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
 * The mark system will interact with but is specifically disabled from interacting with.
 * The bonus damage benefits from life steal.
 * On-kill bonus bounce damage is no longer classified as a critical strike.
 * With the removal of, Double Up's bounce will now prioritize Miss Fortune's most recently attacked target (i.e. the target carrying mark).
 * removed.
 * - New W
 * After 5 seconds of not taking damage, Miss Fortune gains 25 movement speed. After another 5 seconds, this bonus increases to.
 * Grants % bonus attack speed for 3 seconds and primes the full passive bonus from Strut. extend the duration of the bonus attack speed by  seconds (doubled for  versus champions), but the remaining duration cannot exceed 3 seconds.
 * Mana cost: 30 mana.
 * Cooldown: 8 seconds.
 * Range increased to 1000 from 800.
 * delay. Now deals damage instantly.
 * Maximum duration increased to 3 seconds from 2.
 * Number of waves increased to from 8 at all ranks.
 * Wave damage changed:
 * Base damage reduced to 0 from (removed).
 * Attack damage scaling changed to from.
 * Ability power scaling unchanged.
 * Each wave can now, dealing.
 * Full channel damage (no crit) changed to  from.
 * Maximum full channel damage (crit):
 * Ability power scaling unchanged.
 * Each wave can now, dealing.
 * Full channel damage (no crit) changed to  from.
 * Maximum full channel damage (crit):


 * Stats
 * Base mana regeneration increased to from 6.
 * Base mana regeneration increased to from 6.


 * Stats
 * Base mana regeneration increased to from 9.
 * Base mana regeneration increased to from 9.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * Mana growth reduced to 42 from 45.


 * Stats
 * Base mana increased to 334 from 284.
 * Mana growth reduced to 47 from 50.
 * Mana growth reduced to 47 from 50.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * Mana growth reduced to 42 from 45.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 31 from 34.
 * Mana growth reduced to 31 from 34.


 * General
 * Recommended items updated.
 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Bonus damage changed to from.
 * Updated AI.
 * Cooldown changed to 8 seconds from.
 * Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 80.990.99}0.99... etc.
 * Renamed to Aerial Assault
 * The projectile marks the enemy it collides with as . Still does AOE damage.
 * Cooldown is reduced by 50% if at least one target dies.
 * Base damage reduced to from.
 * Bonus attack damage scaling increased to from  at all ranks.
 * Ability power scaling reduced to at all ranks from.
 * Deals 1% increased damage for every.
 * Maximum damage implemented at.
 * Cost reduced to 50 mana at all ranks from.
 * Cast time reduced to seconds from.
 * Missile width reduced to 60 from 80.
 * Passive movement speed changed to % bonus from a flat.
 * Passive duration reduced to 2 seconds from 3.
 * Dash speed increased.
 * Backflip AI improved.
 * duration reduced to seconds from 2.
 * Range reduced to 675 from 700.
 * After a 2 second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast . Taking champion, turret damage or an immobilizing effect while channeling or while joined with will end the effect prematurely and place it on a 3 second cooldown - without triggering Skystrike.
 * Cooldown
 * Movement speed adjusted to % total movement speed (multiplicative). We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
 * Cost changed to mana from 100 at all ranks.
 * Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, or  during  will trigger Skystrike automatically.
 * Damage changed to from.
 * Damage increase based on the target's missing health.
 * After a 2 second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast . Taking champion, turret damage or an immobilizing effect while channeling or while joined with will end the effect prematurely and place it on a 3 second cooldown - without triggering Skystrike.
 * Cooldown
 * Movement speed adjusted to % total movement speed (multiplicative). We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
 * Cost changed to mana from 100 at all ranks.
 * Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, or  during  will trigger Skystrike automatically.
 * Damage changed to from.
 * Damage increase based on the target's missing health.
 * Damage increase based on the target's missing health.


 * Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time.
 * Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time.
 * Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time.


 * Fixed a bug where the third cast would sometimes fail to pass terrain.
 * Fixed a bug where the third cast would sometimes fail to pass terrain.
 * Fixed a bug where the third cast would sometimes fail to pass terrain.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 52 from 55.
 * Mana growth reduced to 52 from 55.


 * Passive miss chance versus minions and monsters.
 * Passive now reduces the attack speed of minions and monsters by %.
 * Clone will now spawn with a random facing direction.
 * Shaco can now see the remaining duration of his clone.
 * Clone will now possess copies of, and.
 * Clone will now spawn with a random facing direction.
 * Shaco can now see the remaining duration of his clone.
 * Clone will now possess copies of, and.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * Fixed a bug where airborne minions wouldn't take any damage.
 * Fixed a bug where airborne minions wouldn't take any damage.
 * Fixed a bug where airborne minions wouldn't take any damage.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Base attack speed reduced to from.
 * Attack delay increased to 0 from -.
 * Cooldown now begins on-cast instead of after when all attacks are used.
 * Cooldown increased to seconds from.
 * Buff duration reduced to 4 seconds from 6.
 * Cooldown increased to seconds from.
 * Buff duration reduced to 4 seconds from 6.


 * Stats
 * Base mana regeneration increased to from 9.
 * Base mana regeneration increased to from 9.


 * Stats
 * Base mana regeneration increased to from 9.
 * Base mana regeneration increased to from 9.


 * Stats
 * Base mana increased to 374 from 324.
 * Mana growth reduced to 47 from 50.
 * Mana growth reduced to 47 from 50.


 * Stats
 * Base mana increased to 384 from 334.
 * Mana growth reduced to 60 from 63.
 * Mana growth reduced to 60 from 63.


 * Stats
 * Base mana regeneration increased to 8 from.
 * Base mana regeneration increased to 8 from.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 37 from 40.
 * Mana growth reduced to 37 from 40.


 * Stats
 * Base mana regeneration increased to from 6.
 * Base mana regeneration increased to from 6.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * On-hit CDR for cooldown.
 * On-hit CDR for Rapid Fire when attacking.
 * Cooldown reduced to seconds from 20 at all ranks.
 * Base damage changed to from.
 * Damage increase per stacks.
 * Cooldown is also reset if a fully charged hits a champion. This is in addition to on-kill.
 * Now detonates instantly on 4th stack.
 * and can apply stacks.
 * Missile speed increased to 2400 from 1800.
 * Does the bonus range affect Tristana's abilities. Draw a Bead's wording would imply no, but you never know.
 * Now detonates instantly on 4th stack.
 * and can apply stacks.
 * Missile speed increased to 2400 from 1800.
 * Does the bonus range affect Tristana's abilities. Draw a Bead's wording would imply no, but you never know.
 * Does the bonus range affect Tristana's abilities. Draw a Bead's wording would imply no, but you never know.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Cooldown resets when an enemy champion affected by dies.
 * Entering stealth now cancels Twitch's current autoattack order.
 * Duration reduced to 5 seconds from 7.
 * Cost reduced to 100 mana at all ranks from.
 * Cooldown reduced to 90 seconds at all ranks from.
 * Casting Rat-Ta-Tat-Tat no longer breaks stealth.
 * Cost reduced to 100 mana at all ranks from.
 * Cooldown reduced to 90 seconds at all ranks from.
 * Casting Rat-Ta-Tat-Tat no longer breaks stealth.


 * Now also reduces target's size.
 * Bonus Armor and Magic Resist.
 * Now grants % damage reduction.
 * Bonus Armor and Magic Resist.
 * Now grants % damage reduction.
 * Now grants % damage reduction.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Base mana increased to from.
 * Mana growth reduced to 33 from 36.
 * Now displays max. spread range to Varus and his enemies if there is at least one tendril.
 * targets now gain 3 stacks of over the duration.
 * Base damage reduced to from.
 * targets now gain 3 stacks of over the duration.
 * Base damage reduced to from.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from.
 * Base mana increased to from.
 * Mana growth reduced to 38 from 41.
 * Empowered attack timer increased to 7 seconds from 6.
 * Percentage increased to % from %.
 * Base damage.
 * Now has a minimum damage of.
 * Percentage increased to % from %.
 * Base damage.
 * Now has a minimum damage of.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 52 from 55.
 * Mana growth reduced to 52 from 55.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * Mana growth reduced to 42 from 45.


 * Fix a bug where attempting to cancel the attack causes sluggish behavior.
 * Fix a bug where attempting to cancel the attack causes sluggish behavior.
 * Fix a bug where attempting to cancel the attack causes sluggish behavior.


 * Fix a bug where attempting to cancel the attack causes sluggish behavior.
 * Clone will now possess copies of, , and.
 * Fixed a bug where Wukong would patch back to his previous target after using Nimbus Strike.
 * Clone will now possess copies of, , and.
 * Fixed a bug where Wukong would patch back to his previous target after using Nimbus Strike.
 * Fixed a bug where Wukong would patch back to his previous target after using Nimbus Strike.
 * Fixed a bug where Wukong would patch back to his previous target after using Nimbus Strike.


 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 44 from 47.
 * Mana growth reduced to 44 from 47.


 * Fixed a bug where casting at the same time as his other abilities would avoid the cast time.
 * Fixed a bug where casting at the same time as his other abilities would avoid the cast time.
 * Fixed a bug where casting at the same time as his other abilities would avoid the cast time.


 * Stats
 * Base mana increased to 384 from 334.
 * Mana growth reduced to 47 from 50.
 * Mana growth reduced to 47 from 50.


 * Stats
 * Base mana regeneration increased to from 6.
 * Base mana regeneration increased to from 6.


 * Stats
 * Base mana regeneration increased to from 6.
 * Base mana regeneration increased to from 6.