User:Emptylord

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Ability Sandbox

 * Whenever you kill an enemy there is a chance they will drop credits. Credits can be collected by you or your allies to earn bonus gold.
 * The last enemy champion to kill you is marked as your nemesis. Your basic attacks deal bonus damage and your abilities have bonus effects against your nemesis.
 * You and nearby allied champions have 10% increased attack speed. Whenever a nearby allied champion dies, you gain 10% attack speed for 5 seconds. This bonus stacks.
 * You snare the target enemy for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds. The cooldown of this ability is reduced every time you damage the target while the snare persists.
 * Whenever you land an ability you gain X% bonus movement speed for a short duration. This bonus stacks. Additionally, you gain ability power equal to your bonus movement speed.
 * You have bonus stats. This bonus doubles if a nearby allied champion dies.
 * You phase out of reality for a short duration, becoming untargetable, invulnerable and unable to perform any action except for movement.
 * You place a pylon at the target location. Whenever one of your abilities hits a pylon, lightning arcs off to nearby enemies dealing magic damage. While near to a pylon, the effects of your abilities are improved.
 * If you lack the mana to cover your ability costs, you will pay the difference with health. Abilities can be cast at any health value, but will not reduce health below 1.
 * Whenever a nearby allied champion activates an ability that costs less mana than your current energy, you pay the cost instead. You will not regenerate energy while in combat.
 * You blast your target dealing magic damage. Residue from the blast falls to the floor, which an ally can pick up to replenish 40 / 80 / 120 / 160 / 200 mana or 30 energy.
 * You blast your target dealing magic damage. Allied champions surrounding the target replenish 30 / 60 / 90 / 120 / 150 mana or 30 energy.
 * You form a tether with target allied champion. While the tether persists, you each gain a percentage of each other's attack damage and ability power.
 * Missing mana scalings - you do more damage the longer you've been fighting! For example: