User blog comment:Johnarch77/Thrender the Element Master/@comment-3391671-20160930113640

If not fantastic, I will say at the least that the kit does seem fascinating. As Shadowlord points out, there is this sense of balance within the kit that disallows the kit to be either too weak or too strong.

My point of criticism though is that, as much uniqueness each ability has, I believe that Thrender as a character and champion is poorly constructed. Obviously, you mentioned how you have lore for him but haven't released it. But what I find is that each ability does not inherently interact with each other; they may synergize, but with how interesting they are, it makes me feel that each ability would be suitable to place on another champion than restricting all four of them to one champion. This balance between a solid concept & kit and a string of intriguing abilities is necessary.

I'm currently working with Lesdin on a new champion. She too is in the works of being a multi-elemental champion, but in comparison to Thrender, her abilities are meant to be able to overlap, since her core design is being a "magic alchemist": a mage who can take control over dangerous spell-mixtures that are dangerous/hazardous. This is represented in her Innate.

Thrender though suffers a bit from his innate, in the same way as in that while the passive helps their respective champion play their cards, their passives are nothing but simple buffs. Udyr's feels rather underappreciated, but in Thrender's case, it's a passive that I feel brings too much passive nature to his kit. It would be more intriguing and rewarding if Thrender played to his own song than being forced to dance to the tune of his element phases that has "no fixed sequence." This can be done in that indulging in one element rewards Thrender for using that element, but "switching " will not be as powerful, giving him an identifiable weakness to his versatile kit.