Banner of Command

Promote Effects
Upon casting on any of the possible Minions, the selected one gains a permanent Black Shield which grants total immunity to magic damage (similar to ability) and Tower Shield (reduced turret damage). All gold gained by the minion goes to the champion who promoted it. Turrets prioritize minions that have been promoted over other minions.

Super Minions cannot be promoted. Siege= Melee= Caster=
 * Siege Minion (Cannon Minion):
 * + 100 Attack Damage, Armor and Magic Resist.
 * + 600 Health.
 * Increased size.
 * Melee Minion:
 * + 50 Attack Damage.
 * + 90% bonus Attack Speed.
 * + 600 Health.
 * + 40 Armor and Magic Resist.
 * Increased size.
 * Caster Minion:
 * + 75 Attack Damage.
 * + 30% bonus Attack Speed.
 * + 400 Health.
 * + 40 Armor and Magic Resist.
 * Increased size.

Strategy

 * Melee Minion has the most dps of the three and is best used as support for last hitting. Due to the heavy DPS it offers, Melee Minion can easily chunk down the minions health to safely last hit.
 * Caster Minion having the most range of the three and is best used to offer more aggro damage if the enemy attacks its ally. Despite being the squishiest and having the lowest DPS, the 600 range the Caster Minion offers easily allows it to damage the enemy champions easier and safer.
 * Siege Minion being the tankiest of them all is best used as a self-pushing minion. Due to the difficulty of destroying the Siege Minion and the heavy attack damage it brings, it can potentially net last hits without even thinking about it as well and last a long time causing it to inevitably reach the enemy turret if left unhindered.

Trivia

 * The banner's image depicts the Riot Games logo.