Talk:Aatrox/@comment-5605969-20150630005849/@comment-26419429-20150711161615

Guys, it's seriously not that hard to land his q. Especcially when you don't have to worry about mana. It's like this.

If they see you jump up, they run away. They don't wanna get hit by the knock up. To counter this extremely predictable behavior, Q behind them. Or whichever way you think they're gonna run. the knock up only provides 1-2 additional autos anyway. It's good, but not needed unless in early game. The area around the knockup slows as well, so you can follow up with an e.

And just btw, why does everyone think they should build devourer on Aatrox? It gives him 0 AD, so even if his w is procc'ed more often, it's less effective, since it scales off of ad. And most Aatrox players max E top or jg, so they heal is only  25 - 50 life (personally I max w in the jg, and E in top). I always get Warrior Enchantment. It makes him actually have good early clear and damage. (Including gank potential).

With my full bruiser/ad carry Aatrox, with allies that have peel potential, he can literally jump in and try again more than Ekko can. Healling 200 life every auto, and 600 on every third auto, lets him vamp it all on the raptors. but thats cuz full build has 30-45% life vamp... (BotRK, Rav, Spirit Visage, and sometimes a BT)