Talk:Critical strike/@comment-177.32.215.138-20120324114337/@comment-177.32.215.138-20120327142652

1. It would not be a nerf, it would be a change, which is the point, as the mechanic is dull and overall not all that well balanced, too all-or-nothing.

2. It's perfectly possible to have carries that don't rely on critical stike and/or don't build that high of a critical strike chance(most of them don't even go for the 100% CSC build anyways).

3. Having the base damage start at +50% would be balanced out by having more items with such an ability(instead of ONLY IE), that would be an incentive to getting masteries/runes for the same function, have builds that don't all have the exact same mandatory items and would make it less broken to have an addition to critical damage on multiple items, masteries and/or runes.