User blog comment:Scudmarx/Umbrage, the Unfortunate/@comment-6719710-20140921023151/@comment-533780-20140921113613

Thanks, I changed the wording as you pointed out, and I've made the revive chance more predictable - 100% max chance but on a 2 min cooldown.

It's still probably going to feel RNGey, given that you're not always going to be at max level with full Luck. But I prefer predictability too, and this at least nods towards it.

Maybe I could go further and make it always revive, but with an amount of HP/MP determined by his luck, rather than using the luck to determine if he revives at all.