User blog:Bioraptr/Rak'wrel, the Taskmaster's Vice

First champion concept from me! Lore will come soon. Basically, he's a badass, Hextech-augmented, bipedal Void monster who despises being confined by anything or anyone. His passive is testament to that! Please provide feedback if you can. I love this idea, personally.

Abilities
Rak'wrel relies on either health or his unique in-game resource, Bloodlust, to cast abilities. Bloodlust caps at 100. When he has Bloodlust available, he automatically consumes it to empower an ability, should he use one. Bloodlust empowers an ability by giving AP equal to a percentage of Bloodlust consumed (Bloodlust consumed is capped on abilities, and this percentage increases with level). And here's the fun part -- Each point of Bloodlust gives 0.50% Movement Speed and 1 Tenacity. Bloodlust is drained when it combats CC. This gives Rak'wrel an extreme type of risk/reward gameplay that allows him to excel as a hit-and-run assassin and carry.

{{Abilities


 * innatename = Unyielding Bloodlust


 * innateinfo = (Innate): Rak'wrel passively generates Bloodlust when within 2000 units of an enemy champion. At 2000 units, generation is 1 Bloodlust per second.  Rate of generation gradually increases to 10 Bloodlust per second when Rak'wrel is within 200 units of an enemy champion.

If Rak'wrel reaches 100 Bloodlust, he breaks the chains of his Summoner's thrall and becomes uncontrollable while retaining all of his Bloodlust for 6 seconds. Once uncontollable, Rak'wrel pounces on the nearest champion (within 1000 units), Staggers them (Slowing movement speed and attack speed and reducing Attack Damage), and runs away, Staggering all units in his path (he avoids turrets). Also during this time, Rak'wrel is on a Mindless Rampage, which halves all of his defensive stats.


 * firstname = Wrathglaives


 * firstinfo = (Passive): Rak'wrel's basic attacks become shocking stabs of electricity, gaining 10/15/20/25/30 range and hitting the target instantly.

(Active): Rak'wrel focuses target enemy with the electrical power of his Wrathglaives, dealing base damage plus bonus magic damage over 3/3.5/4/4.5/5 seconds while enemy remains within range (amount of times enemy is hit depends on Rak'wrel's attack speed). Damage is also dealt to other enemy units who cross the tether.


 * Cost: 20/35/50/65/80 Health or up to 20 Bloodlust


 * Range: 600


 * firstlevel = {{level up|Cooldown|seconds|14/12/10/8/6}}

{{rank|DPS|(+0.5 per attack damage)|(+0.5 per ability power}}


 * secondname = Terrifying Resolution


 * secondinfo = (Passive): Rak'wrel converts 0.1% of his movement speed into a percentage to dodge basic attacks.

(Active): Each point of bloodlust Rak'wrel has is converted into a shield absorbing 2/3/4/5/6 damage. The passive of Terrifying Resolution is lost until is comes off cooldown.


 * Cost: Up to 100 Bloodlust


 * secondlevel = {{level up|Cooldown|seconds|15|13|11|9|7}}

{{rank|Bonus to Total Shield|(+0.5 per ability power)}}


 * thirdname = Thunderous Requite


 * thirdinfo = (Active): Rak'wrel fires a shockwave of electrical power (skillshot) that ruptures the ground underneath enemies, dealing magic damage, briefly knocking them back, and reducing their attack damage for a duration. Gains an additional


 * Range: 550


 * Cost: 25/40/55/70/85 health or up to 30 Bloodlust


 * thirdlevel = {{level up|Cooldown|seconds|12|10|8|6|4}}

{{level up|Magic Damage|(+0.5 per bonus attack damage)|(+0.5 per ability power)|50|75|100|125|150}}

{{level up|Attack damage reduction|10|15|20|25|30}}


 * ultiname = Lethal Predator


 * ultiinfo = (Passive): Rak'wrel gains movement speed the closer he is to an enemy champion. Bonus caps at 15% increased movemnt speed.

(Active): Rak'wrel senses the closest enemy champion, revealing him or her on the map for 10 seconds. He can activate this ability again to empower his next basic attack to instead lunge at the target and snare them for 6 seconds within Rak'wrel's jaws, lifting them up into the air. While the enemy is snared, Rak'wrel drains all of his Bloodlust and converts the amount drained into 3/4/5 health stolen (inflicted as magic damage) from the enemy champion.


 * ultilevel = {{level up|Total Magic Damage|(+0.6 per ability power)}}


 * ultirows = 2


 * ultisinglepic = yes


 * Cost: 50/70/90 health


 * Duration: 10 seconds


 * Cooldown: 120/105/90 seconds