Talk:Annie/@comment-24496127-20160803020815/@comment-24496127-20160817170426

You were speaking of the difference in interaction between Veigar and Annie when it comes to playing against them. The difference stated being that Annie gets to just damage whoever is in range, while the other it's more like both people are trying to dance around each other. If the opponent succeeds, they'll take almost no damage, while if the Veigar succeeds, he's rewarded with a huge amount of damage and usually a kill. This is much more fun for the opponent, even if fucking up means you get bursted the same way you would if you were against an Annie, now there's interaction that makes things feel fair.

So basically, Annie decides when and where she does things, and you just gotta deal with it, while Veigar tries to do things and you can do something about it.

Maybe I'm twisting that slightly, but at least that's how I understood it. Instead of adressing your point that the lack of decision making for Annie's opponents is unhealthy, Reikkenx just talked about ranges and what happens when an enemy team runs at either Vegiar or Annie.