V9.19 (Teamfight Tactics)


 * For the main game patch, see V9.19.

Client

 * Match History
 * A new TFT Tab in Match History.
 * The match record shows champions on battlefield and their tiers.
 * It also shows synergy tier, contributed by both champions and items.

Champions

 * Ability total damage reduced to from.
 * Ability attack speed slow increased to % from %.
 * Ability attack speed slow increased to % from %.


 * Ability damage increased to from.
 * Ability damage increased to from.


 * Mega Gnar bonus health reduced to from.
 * Mega Gnar bonus health reduced to from.


 * - New champion
 * Tier 5.
 * Killer Instinct.png Dashes to the farthest away unit, gaining a  damage shield and  for 3 seconds.


 * Ability mana reduction and shield increased to from.
 * Ability mana reduction and shield increased to from.


 * Ability total damage increased to from.
 * Ability total damage increased to from.


 * Ability duration reduced to seconds from.
 * Ability duration reduced to seconds from.


 * Ability total damage increased to from.
 * Ability total damage increased to from.


 * Ability damage increased to from.
 * Ability damage increased to from.


 * Ability stun duration reduced to seconds from.
 * Ability stun duration reduced to seconds from.


 * Ability burn damage reduced to from.
 * Ability burn damage reduced to from.


 * Ability drain damage reduced to from.
 * Ability heal reduced to from.
 * Ability heal reduced to from.


 * Ability base damage increased to from.
 * Ability base damage increased to from.


 * Ability damage increased to from.
 * Ability damage increased to from.


 * Ability damage increased to from.
 * Ability damage increased to from.

Traits

 * Magic damage reduction reduced to 75% from 83%.
 * Magic damage reduction reduced to 75% from 83%.


 * Stun duration reduced to seconds from 2.
 * Chance to stun changed to from.
 * Chance to stun changed to from.


 * Bonus AD and AP increased to from.
 * Bonus AD and AP increased to from.


 * On-hit healing increased to 30 from 25.
 * On-hit healing increased to 30 from 25.


 * Chance to gain double attack speed reduced to from.
 * Chance to gain double attack speed reduced to from.


 * Bonus health reduced to from.
 * Bonus health reduced to from.


 * Basic attacks and Special Abilities from select Void units deal.
 * 2 Void units: A random void ally.
 * 4 Void units: All Void units.
 * While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal.
 * While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal.


 * Dodge chance changed to from.
 * Dodge chance changed to from.

Items

 * - New item
 * 20% critical strike chance and 20 ability power.
 * Special Ability can critically strike.


 * - New item
 * 20% dodge chance chance and 200 health.
 * The wearer starts combat with a spell shield. the enemy that breaks the shield for 5 seconds.


 * - New item
 * 20% critical strike chance and 20 starting mana.
 * At the beginning of combat, the wearer randomly gains until end of round either:
 * 40% increased damage
 * Basic attacks restore 40 health on-hit


 * - New item
 * 20% dodge chance chance and 20 armor.
 * On dodge, create an expandable 30% attack speed slow zone.


 * Attack damage reduced to 20 from 40.
 * Now grants 20% critical strike chance.
 * Attack damage reduced to 20 from 40.
 * Now grants 20% critical strike chance.
 * Now grants 20% critical strike chance.


 * - New item
 * 20 attack damage and 20% attack speed.
 * Basic attacks cannot miss and deal.


 * - New item
 * 40 attack damage.
 * On takedown, gains a for the remainder of the round. These  can stack into Lord's Edge.
 * This item cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.


 * - New item
 * 20% dodge chance and 20% critical strike chance.
 * Becomes a.


 * - New item
 * 20% dodge chance chance and 20 magic resistance.
 * Prevents the next crowd control effect applied to the wearer. Refreshes every 5 seconds.


 * Basic attacks cannot miss.
 * Basic attacks cannot miss.


 * - New item
 * 20% critical strike chance and 20% attack speed.
 * When the wearer dies, Repeating Crossbow passes to a new ally and they gain an additional 20% critical strike chance and 20% attack speed. This stacks with each pass of the item.


 * - New item
 * 10% dodge chance and 10% critical strike chance.


 * - New item
 * 20% dodge chance and 20% critical strike chance.
 * At the beginning of each round, the wearer gains two random items that are removed at the end of the round. The quality of these items are based on player level.
 * This item cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.