Thread:Lesdin/@comment-3391671-20160912054757/@comment-3391671-20160914114107

You can tell that when I recognize my weakness, I take it a bit too far into being humble that I simply show myself as being miserable, which you clearly point out is not what I should be doing. Forgive me for my exaggerated display.

I will take back my pitiful words and agree with what you have said. This is not a custom champion, but a champion concept with a project behind it. It cannot be just the kit and trivia. It will most importantly need the lore, and I do apologize for belittling its worth.

I'll make it my task to draw up a base template of who Konoe will be in the world of Valoran. But before that, are there any directions you would like me to go (or not go) with her design? Any particular personality or affiliations that you want me to go with? How to BlazBlue's Konoe would you like me to tread on? I won't ask all the question since I believe you know what I'm asking out of you in regards to Konoe: what do you want from Konoe? This is a project, so I would like to include your thoughts of her when developing her backstory and character.


 * Hmmm... well, you have me speechless. As I mentioned, midway through arguing my point, I had persuaded myself partially what you had explained above. This rewards Konoe for pulling through the three charges than expending only one.
 * When I said "fluid scaling," pretty numbers come to mind. But I just wished to state how I like scaling values instead of flat/single values (unless it's not necessary). The "fluid" part is a jab to all the nitwits who love making their scalings rigid (exa. ). When making a concept, in most cases if not all, it's better to let those scalings be straightforward than being a wrecked staircase.
 * The three elements are, and . And if we are on the same page, the three basic abilities will also be based on each of these elements.
 * Until we can determine what the basic abilities will do, we shouldn't . But as you say, Fire will likely increase damage. Based off how Water and Wind works for Konoe in BlazBlue, Water will apply a slow and Wind will knock enemies up ( much >.>).
 * A thought came to mind if Myriad Flare should be similar to 's, in that each element will supply their own end of damage, but one (Fire, for sure) will deal more than the others.　This would obviously mean less uniqueness to the Innate, but wished to pitch an apple to munch on.
 * I apologize for making such an absolute statement. It's just that you had put forward the Innate so well that things were going in . All I can say for now, and you already are aware of this, is that we have only just started. I'll spend what time I can to spark a few new ideas.

Nice selection nonetheless. I'll give my thanks to JmLyan for the nice icons. We should go with other icons first, though.