User blog comment:Tridan V2/Vazuul, The Deadeye Rifleman/@comment-24420226-20160106214229

GOd dammit, I had a champion drafted that's too much like this one - a self-rooting sniping ultimate and a defensive knockback. I guess the joke is on me.

Q seems to do way too much damage. If you can get someone to CC a target for you, that's 600% AD before crit plus 75% from his passive, within 0.75 seconds.

I generally don't like the nearsight mechanic on non-ultimate abilties - it's a very frustratung, one-sided mechanic that punishes the victim very hard for not dodging it (here you can't even dodge it, it's on an AA) and doesn't punish the aggressor that much for missing or misusing it. At least Nocturne's ult has a near 2 minute CD. But other than the nearsight, I think the W is neat way to bring some extra utility onto a marksman.

Making the auto attacks out of Steady Shot into skillshots may make it super awkard to use. I understand where it's coming from themetically - you can bodyblock sniper fire, you need timing, etc. It's very rare for people to stand still at any point of the game. Unless the missile speed is almost instantaneous, it's going to be very hard to land a skill shot that is targeted on an enemies current location (as apposed to aiming where a target is going to be).