V1.0.0.133

New Skins in the Store
The following skins were released along with this patch.

PvP.net v1.53

 * Co-op versus AI, codenamed "Rise of the Bot Army".
 * The player can now queue to play against a much wider roster of Champions in Co-op versus AI.
 * Beginner and Intermediate queues are now available for Dominion in addition to Summoner's Rift.
 * The 3-game per day rewards limitation for Level 30 Summoners has been removed.
 * The flat IP penalty for Co-op versus AI games has been removed. The Player will now earn IP at the following rates (as a percentage of the normal or ranked rate):

Champions

 * - Ziggs throws a bouncing bomb that deals magic damage.
 * - Ziggs flings an explosive charge that detonates after 4 seconds, or when this ability is activated again. The explosion deals magic damage to enemies, knocking them away. Ziggs is also knocked away, but takes no damage.
 * - Ziggs scatters proximity mines that detonate on enemy contact, dealing magic damage and slowing.
 * (Ultimate) - Ziggs deploys his ultimate creation, the Mega Inferno Bomb, hurling it an enormous distance. Enemies in the primary blast zone take more damage than those further away.
 * (Innate) - Every 12 seconds Ziggs' next basic attack deals bonus magic damage. This cooldown is reduced whenever Ziggs uses an ability.


 * Fixed a bug where was not granting assists.


 * Fixed a bug where was gaining less damage from ability power than intended.


 * Stats:
 * Base health increased to 474 from 438.
 * Base armor increased to 14.9 from 12.7.
 * Mana per level increased to 35 from 27.
 * : cooldown reduced to 16/13/10/7/4 from 20/16/12/8/4
 * : now grants vision while in flight.


 * Fixed a bug where : did not trigger while Taunted or Silenced.


 * Fixed a bug where would fail to kill shielded targets.


 * now grants vision while in flight.
 * Fixed a bug where Ezreal would lose his run animation and appear to be "skating" after 390 movement speed.


 * Fixed a bug where immediately detonated when Gragas died.


 * Fixed a bug where his would not be demolished when he died if  was being used on it.


 * Fixed a bug where immediately crumbled when Jarvan IV died.


 * Mana regen per level increased to 0.7 per 5 seconds from 0.45.
 * Fixed a bug where 's cooldown was higher than stated at earlier ranks.
 * Dodge duration increased to 2 seconds from 1.5.
 * Now additionally reduces the damage from area of effect abilities by 25% for the duration.
 * It can now be activated again after 1 second to end the effect early.
 * Damage changed to 50/75/100/125/150 (+0.5 bonus attack damage) from 40/70/100/130/160 (+0.8 bonus attack damage).
 * Now deals 20% increased damage for each attack dodged (up to a maximum of 100% increased damage) instead of 10/15/20/25/30 bonus damage per dodge.
 * Cooldown reduced to 18/16/14/12/10 seconds from 22/20/18/16/14.
 * : duration increased to 8 seconds from 6.
 * : duration increased to 8 seconds from 6.


 * : attack speed bonus reduced to 40% from 50%.
 * : missing health to bonus damage ratio reduced to 8% from 10%


 * Ability power ratio reduced to 0.7 from 0.8.
 * Fixed a bug where it would sometimes fizzle.
 * Fixed a bug where it would sometimes fizzle.


 * Fixed a bug where 's ability power ratio was shown as lower than it actually was.


 * Fixed a bug where 's slow did not grant assists.


 * Minor tweak to Rammus' dance to actually rotate around his center axis when on his back.


 * Fixed a bug where did not detonate if Sejuani died.


 * Base damage reduced to 60/105/150/195/240 from 70/115/160/205/250.
 * Bonus attack damage ratio reduced to 1.0 from 1.1.
 * Movement speed bonus reduced to 20% from 25%.
 * Duration reduced to 10 from 15.
 * Movement speed bonus reduced to 20% from 25%.
 * Duration reduced to 10 from 15.


 * Fixed a bug where did not trigger while Taunted or Silenced.


 * Fixed a bug where Swain had reduced mana regeneration while in Raven form.


 * missile speed increased to 2000 from 1400.
 * activation time reduced to 0.25 seconds from 0.5.
 * Fixed a bug where 's tooltip stated that it dealt less damage than it actually did.

Items

 * remade:
 * Recipe changed to +  + 350g from  +  + 100g.
 * Effect changed to +25 armor from +17% life steal.
 * Unique Aura: Nearby allied champions gain 10 health regen per 5 seconds. (not changed)
 * Locket of the Iron Solari added:
 * Recipe: +  + 500g
 * Effects: +300 health, +35 armor
 * Unique Aura: Nearby allied champions gain 15 health regen per 5 seconds
 * Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage (60 second cooldown)
 * remade and renamed to :
 * Recipe changed to +  +  + 425g from  +  + 700g.
 * Effect changed to +250 health and +15% cooldown reduction from +20% attack speed.
 * Unique Aura changed to Unique Aura: Nearby allied champions gain +20% attack speed and +12% life steal from Unique Aura: Nearby allied champions gain +20% attack speed and +20% life steal, +30 health regeneration, and Unique Aura: Nearby enemy champions suffer &minus;20 armor. (1200 range)


 * spell vamp reduced to 20% from 25%.

Masteries

 * changed to 0.5 Attack Damage per level (9 Attack Damage at champion level 18) at 4 points from 4% Critical Strike Chance.

General

 * Added a new option, "Show Smartcast Ranges".
 * Spectator mode will now indicate if a Champion is at very low health on the side bars to draw attention to the area.
 * Fixed a bug where the Demolitionist mastery sometimes interfered with character global passives.
 * Heal over time effects now show as health regen per 5 rather than discreet heals
 * Summoner's Rift (Winter):
 * Removed holiday decorations.
 * Fixed prop visibility/collision issues in bases.
 * Fixed particle glitching in river areas.
 * Changed lighting and terrain to improve visual clarity.