User blog comment:Emptylord/2017 Patch Notes (Unofficial)/@comment-1920550-20170811222901/@comment-1920550-20170813081141

While the appear the same; they are vastly different in use. Mystic Shot is what it always has been...a major duty single target poke skill with unique item interactions and a secondary use as a last hitting tool.

My version of Essence Flux works as a modified AOE (piercing style) siege tool that can screw teams in enclosed spaces, turret defences, has no waveclear usage and is maximized by looking for the trick shots. TBH i'd also considered adding incentives for people to look for the modified shots (extra damage, fully stacked passive if you hit all 3 shots on the same champ).

TBH i think Vel'Koz's subpar performance as an artillery mage is due to his sub-par ranges coupled with awkward cast times...his W is as slow, if not slower than Vik E and his own E moves like slug before hitting for such a mid-range spell, not to mention his ult is pretty mediocre range for a persistent line channel that roots him in place...atleast MF R is a massive cone.

Sometimes doubling down on something and keeping a kit in a relatively "simplistic" shape is not a bad thing. Your version of Ezreal's innate looks like it would take a very large amount of time to get used in terms of pacing LOL works on targeted autos.