User blog comment:Akali/Irina, the Soulstrider/@comment-4834593-20120920184018/@comment-5038450-20120920194527

The dash doesn't have a set distance so that the player can choose between pulling the target further away or going directly infront of them, so that there are more choices on what to do with it, because pulling them further away isn't always the best choice.

I agree with the lifesteal being high, but it's her only sustain option, and she has the hit the same target 3 times consecutively, and the debuff is shorter than the debuff itself, so unless she has enough CDR and continously hits her Q right, she'll only stack the E once.

Yes, it's the same as the initial target, thus punishing the enemy team if she finishes off the tank/bruiser first. The range of the ability is melee, the 1000 range is meant to show how far the shockwave travels.

Lifesteal counts as healing.