Talk:Elo rating system/@comment-24.251.44.132-20111013002853/@comment-3014924-20111025135757

I don't think that such actualisation make a lot of difference for LoL. technically, the number of players is too high.

There's a point in chess for ELO. You play a small pool of players with a huge variety of level. Knowing the likeliness to win helps a lot to class the guy correctly.

But in ranked, well, you are paired with same ranking players so technically, except the decrease in ELO win/loss, you could as well exchange the calculated number (which, due to the system turns up to be 12-13 pts) by +1/-1.

The matchmaking system makes any actualisation of the distribution useless. I wouldn't even bet on the fact they go that far. They could as well use a degradeted system.