User blog comment:Nelraye/Champion Concept- Irumarak, the Void Witch/@comment-1330314-20150107212232

A CC combo mage sounds like an interesting idea, but your implementation has a few major problems, namely a lack of internal synergy. Good synergy would be something along the lines of : it can be activated on airborne targets, so any knockup champion can work with Yasuo to establish a wombo combo, but at the same time Yasuo has a knockup on his own, and so can also enable his own ult. By contrast, Irumarak is unable to root or silence enemies on her own. It would be better to redo these combos in such a manner that Inumarak can activate any one of them (though not necessarily all of them at the same time).

Compound Effect's CC extension doesn't look particularly fun for the player or the opponent, since it could turn short CC into long CC and long CC into even longer CC (imagine extending the duration of 's 3-second snare, for example). At best, this isn't going to provide that much visible power for the player, and at worst it just makes CC-heavy teams even more overwhelmingly good at locking down targets. However, this is also the perfect opportunity for you to set up your combo: instead of having your passive extend CC, you could instead have it combo with Irumarak's abilities in some form or another to empower them (it doesn't necessarily have to be with an autoattack, either).

Impending Doom could be a fine ability, but as a point-and-click stun, even a delayed one, it just has very little counterplay. Giving it an overly high mana cost just means Irumarak has a bit of trouble laning early but can then stun anyone who gets in range on demand later in the game. You need to change this ability so that enemies can play against it in order to avoid the damage and/or the stun, which would likely end up turning your spell into something other than a point-and-click ability (very few mages or supports have point-and-click offensive spells).

Speedbreaker's short range really doesn't work well with Irumarak's other spells, and risks having practically no effect on most champions (including hyper-mobile champions like, or , but also most champions with no gapcloser or movement speed boosts), while crippling champions dependent on movement speed boosts for far too long. You need to redo this ability.

Nether Claws is actually a pretty good ability overall. If Irumarak could activate the fear on her targets herself, it would be perfect.

Fated End needs a redo: right now, it's only effective past a certain threshold, which means it can be doing literally nothing as you're laying it directly under an opponent. By contrast, deals initial damage and lays down a persistent silencing field. Since your champion is a CC combo mage, and one who can also work as a support (and who, therefore, doesn't really want to take kills for herself), it would be better if your field had some kind of persistent effect while active instead of its execute.