Talk:Malzahar/@comment-78.69.23.135-20120326140130/@comment-78.69.23.135-20120328150412

I agree the only problem with him is the low mobility, you have to stick to your team when fighting due to the low mobility. The way i build him though is tanky so the mobility is not as needed if your team have some cc to disable the target you focus.

I start with Boots and 3 hp pots or a Dorans Blade. My first trip back I usually have enough gold for tear of goddess. I build a dorans blade after that to compensate for the few hp in my build. I continue with a brutalizer, but i dont upgrade it cuz its not worth the gold as a ranged champion. I upgrade my boots, usually Mercury Treads. I build my tear into Manamune (yes, manamune). Ones i got these items i start building Defensive with a banshee's veil and Frozen Heart. If someone else is getting Frozen heart i get a Guardian Angel or Atmas. The last item is really situational. Usually a triforce or a Frozen Mallet, cuz the lack of HP in the build. I am experimenting with the new Maw of Malmortius item as it looks to be one of the few AD items that only grants AD and not any lifesteal or crit etc. Bloodthirster is an ok last item cuz of the large ad boost.

You might think this is a tank build but it focuses mainly on cdr, mana, ad and durability so your voidlings can be constantly up and you can damage the enemy team for as long as possible. The items you get isn't as expensive as a normal AD Carry build while still having a lot of durability and damage.

I use Armor penetration marks and quints. Cuz im not going for Percentage armor penetration. Flat armor seals and Magic resist per lvl glyphs.

21/2/7 Masteries, Improved heal and flash, inreased mana regen. inreased armor penetration, cdr and magicpenetration. I dont skill the ad per lvl in the tree because it is kinda useless.

This is my AD Carry build btw. I'm still working on the hybrid one