User blog comment:V3hemenc3/Support Champ idea: Isonade the Water Priestess/@comment-4083774-20110929200750

•Even after the adjustments, the AP ratio on Soothing Barrier seems too high. Maybe lowering it to 0.5 would be better?

•lowering the base heal on gush of mending would make it more viable, right now its basically better then sona's heal O.O

•take in consideration my suggestion on my previous post.

•make Wrath of the Tide's info more understandable. i think that simply telling that allies affected by the skill are buffed and enemies are damaged... that simple.

•also, Wrath of the Tide's ratio is a bit high. think that if the enemy is hit 3 times, it is damaged for 525 + 1.5 AP. that is higher then malzahar's ulti damage. really...

•surging strike will be viable only if the skill has a high base cd... after all, it is an AoE knock up.

•another suggestion for Path of Swiftness - Make it an aura that increases nearby allys' move speed. sort of like Sona's E. and for the active, make the damage have a DoT affect, will seem more like a water effect.

•taunt - If you fill something with water, eventually. IT WILL EXPLODE! sounds possible... sound aggressive...