Talk:Miss Fortune/@comment-5077844-20150823103812/@comment-26001789-20150828192014

You are not seeing an identity because you are not seeing how her kit works as a whole but rather, you are seeing pieces and bits that you think "don't fit into what she does" or "is inneffective because it has very little uses". Miss Fortune is a MidRange Marksman who creates zones of punishment for her enemies to understand and dodge as they would otherwise eat a lot of damage.

Making her Ultimate have a Range bonus and getting her MaxAttack Speed bonus sounds like something Twitch would do, which is basically a mid-long range assassin that uses stealth to setup his attack and is inmobile but depends on his own tools to do damage. Having Miss Fortune depend on her tools to do damage requires her to rearrange her kit in such a way that her previous identity is lost. Let's put it this way: Why would Double up still be a targeted ability if Fortune main ability, Bullet Time, gives her range? Have it be a skillshot that bounces from the first target hit. Why would she have Impure Shots be adding attack bonus when you can just use your Ult to gain range and AS? Have it be a spread shot that attacks in a cone for a few seconds.

The idea behind giving Fortune power is not rewrite what is her kit supposed to be. Is to help her achieve what she is supposed to do as a Marksman.

Also don't compare and say that Draven is better than MF because both are bullies both Draven does more damage. Yes, Draven does more damage because he has burst AND DPS but he is limited in his damage department. He only does physical. Pick him into a heavy AD comp and he will do much less damage than Miss Fortune would do. The concept of Draven being a bully is also misinterpreted. Yes, he does quite a lot of damage in the early game but he only ever gives up damage when he has enough treat to come up close and do so. Kill him a few times in lane and he becomes a non-issue because he can only give up a long range ultimate and no utility barring a long cooldown CC and minimal waveclear. MF at least has waveclear and her Ultimate is useful in situations where you cannot fight headclose.