VPBE

Below you will find a comprehensive list of new features, skins and balance changes that are currently active in the PBE, relative to the live server. '''These changes are tentative and are all subject to change. Please do not replicate this information elsewhere on the site.'''

An entry that has been struck-through is a change that has been reverted during the current cycle or a change that did not go live from the previous cycle. These changes may return at a later date, but will be removed from this article if they have not been seen for one whole cycle.

New Skins in the Store
The following skins have been added to the store:


 * Shuriman Skins

PVP.net

 * Champion Select Music
 * Blind Pick and Draft Pick now have new (and separate) music.


 * Replay System
 * Replays.png The Replay system has been pulled from the PBE, but it's still in development.


 * Friends List
 * The hover-over tooltip for players has been updated.


 * Social Networking integration
 * You can now link your Facebook account to your League of Legends account, allowing the client to recommend friends who also play League of Legends.


 * Grades
 * Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (i.e. supports will only be compared to other  supports).


 * The current grading system is D, C, B, A and S, with S being the best, with a - and + in each (e.g. B+ or A-).
 * These grades are not persistent - it is possible to score A+ in one game and D in a subsequent game.


 * Champion Mastery


 * Your mastery of each champion is displayed beneath each champion portrait on your profile.
 * Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (premade bonus).
 * You require Summoner level 5 to start earning points.
 * Rewards (per champion):
 * 1 - Nothing
 * 2 - Nothing
 * 3 - Nothing
 * 4 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
 * 5 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
 * There are assets for a tier 6 and tier 7, but they are not yet implemented.
 * The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6.

General

 * Adorableness
 * A cute little duckling model has been added to the game files. Expect him to be swimming around the river any time soon!


 * Urf PBE model.jpg new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect".
 * Urf PBE model.jpg new model of Urf has appeared in the game files, along with several animations. It's worth noting that it's listed as a "particle Effect".

Champions



 * Mana cost reduced to from 100 at all ranks.
 * At max. rank, the cooldown of Noxian Guillotine is now fully reset on kill.


 * Stacks' duration reduced to 15 seconds from 20.
 * Stacks' duration reduced to 15 seconds from 20.
 * Stacks' duration reduced to 15 seconds from 20.


 * General
 * New spell effects.
 * New spell effects.


 * Enemy champions killed by Unstoppable Onslaught will not stop his charge. This did not make it in V5.6 due to a bug where damage could be dealt multiple times to enemies not hit.
 * Enemy champions killed by Unstoppable Onslaught will not stop his charge. This did not make it in V5.6 due to a bug where damage could be dealt multiple times to enemies not hit.
 * Enemy champions killed by Unstoppable Onslaught will not stop his charge. This did not make it in V5.6 due to a bug where damage could be dealt multiple times to enemies not hit.


 * New Effect: Active damage is now increased by 75% of Tristana's Critical Strike Chance.
 * New Effect: Active damage is now increased by 75% of Tristana's Critical Strike Chance.
 * New Effect: Active damage is now increased by 75% of Tristana's Critical Strike Chance.


 * General
 * New ability icons.
 * Easter Egg
 * Using while being affected by  or  will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".
 * Using while being affected by  or  will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".

Items

 * Health reduced to 300 from 350.
 * Health reduced to 300 from 350.


 * Regeneration is now triggered while in combat with monsters (dealing or taking damage) instead of only when taking damage from monsters.
 * Regeneration now specifically disabled on "cowardly monsters" (i.e. ).
 * Health regeneration reduced to 6 from 7.
 * Health regeneration doubled while below half health.
 * Health regeneration doubled while below half health.


 * (TT/CS version)
 * + + 1090g = 2800g
 * Total cost reduced to 2800 from 3100.
 * Ability power reduced to 100 from 120.


 * Cost: 35g
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.

Upcoming

 * The following changes have been teased by Riot, but are not yet active on the PBE.

Champions

 * Legendary skin


 * New innate ability and changes to . This isn't for a few patches, though. It has been described to be along the line of changes made to both and . 
 * New innate ability and changes to . This isn't for a few patches, though. It has been described to be along the line of changes made to both and . 


 * As with, Pyroclasm can now bounce to/from untargetable enemies (dealing no damage) if there are no valid targets in range.
 * Consequently, becoming untargetable will not cause the ability to fizzle.
 * As with, Pyroclasm can now bounce to/from untargetable enemies (dealing no damage) if there are no valid targets in range.
 * Consequently, becoming untargetable will not cause the ability to fizzle.


 * General feedback on the reduced cost was received, but there isn't enough time this patch to test alternatives - so all the changes are being pulled until next patch.
 * General feedback on the reduced cost was received, but there isn't enough time this patch to test alternatives - so all the changes are being pulled until next patch.


 * Mana cost reduced to from 100 at all ranks.
 * Noxian Guillotine will refund mana on-kill.
 * At max. rank, the cooldown of Noxian Guillotine is now fully reset on kill.
 * At max. rank, the cooldown of Noxian Guillotine is now fully reset on kill.


 * Stats
 * Growths improved.
 * Growths improved.


 * Champion Splash Art
 * Riot has hinted at several champion splash arts that are next to be updated.


 * 
 * 
 * 


 * Champion ability Icons
 * These champions have had a brand new set of ability icons teased within concept art released by Riot, but have yet to be implemented in the game proper.




 * Champion Update Schedule
 * Riot will no longer be issuing complimentary refunds on recent purchases that receive significant visual or gameplay changes. Instead, they are now disclosing which champions are set to receive significant changes and are advising players to reconsider their purchases .


 * - Visual and Gameplay Update.
 * - Visual and Gameplay Update.

Items

 * Essence Reaver reagent
 * Builds into.
 * Discussions are ongoing as to whether solving early game mana issues on AD champions is actually healthy for the game, but in any case mana regeneration should be in the build path.
 * Discussions are ongoing for improving the passive, which is arguably negligible.


 * On-Hit reagent
 * Replaces.
 * Builds into Devourer, Nashor's Tooth, Wit's End, Blade of the Ruined King, etc.
 * Grants attack speed and on-hit damage.


 * (Item 3052)
 * Recipe: + 450g = 850g
 * Grants mana and cooldown reduction.


 * (Item 3053)
 * Recipe: +  + 550g = 3000g
 * Grants ability power, mana and cooldown reduction.
 * Increases maximum mana by X%, and generates stacks of Insight whenever mana is expended (X conversion rate), up to X stacks (X% of maximum Mana).
 * Release a shockwave, consuming all stacks of Insight. Enemies hit by the shockwave are dealt X magic damage. Allies hit by the shockwave restore X mana.