Talk:Devourer/@comment-25744681-20141122133515

This item is not that overpowered compared to the Wit's end stats and FF. However, it is cheapers so a minor nerf could be applied.

However to be worth using an item slot these jungle upgrade items need to have good stats. It is better to increase their price and make them more usefull then just nerf. The bigger problem is that currently it is much better choise on most campions then the alternatives, wich basicaly means the other jungle item choises need adjustment to. It would be better to make them all more expensive lets say + 500 gold and give them all exept devourer a usefull passive.

Something like: Warrior Same stats + 500 gold Unique - Each auto attack slows the target by 5 percent for 1 second(a mini mallet passive)

Juggernaut Same stats + 500 gold Unique - 6 percent damage reduction

Magus Same stats + 500 gold Unique - Whenever you deal magic damge to a target add a Magic Sensitifity stack to the target. Each magic sensitivity stack increases magic damge to the target by 1 percent from any source. Stacks last 10 seconds and stack up to 5 times.

Devourer + 500 gold +40% attack speed Unique - Devouring: Basic attacks deal 30 (+Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1.

This would put the items more on par with eachother and make it worth the item slot. Also it makes them mroe specific to the tpe of character they are meant for. There you go did your work for you Riot :).

Finnaly it is not the item's fault certain champions are out of control with this. There have been long issues before these items with them, like Yi.