User blog comment:Care Level/Itemization Holes/@comment-1245534-20130825005423/@comment-9593635-20130825025823

So, in a lighter-hearted tone, could you explain why the rest of the itemization holes are there on purpose? You said Vamp Scepter was OP; why?

If anything, I'd argue that something like 180g or 400g worth of Armor Penetration would be woefully underpowered: when it's early enough in the game to buy them alone, there's generally not enough armor stacked up for them to be useful. Later in the game, dropping 400g for some armor pen would be akin to spending 400g on a NullMagic because their mid is fed: it's paying to respond to the current situation (without having to drop 1337g on a Brutalizer).

Similar statement for, say, Quicktime Charm. First, 180g worth of CDR is something like 5%; it doesn't make a huge difference by any stretch. Second, look at supports that buy CDR boots. When do they buy CDR boots? Without fail, almost always after acquiring a Mana Font passive -- they simply can't afford to utilize the CDR, otherwise, and I doubt that this problem is exclusive to supports (Tear is a common item for a reason). If anything, I'd expect to see it on manaless champs, but even then, it's removing their ability to start cloth5 (Riven) or boots4 (anyone else). It's not even like stacking potions works; what'd they do, come to lane with 3 wards? I just don't see it being a problem in any real situation.

In a nutshell, you've said "No, that's wrong", but you haven't given any mention as to why; I'd appreciate if you could clear that up.