User blog comment:GreenMoriyama/Custom Item Concept - Silent Chime/@comment-1330314-20170206035136

I think the footprint detection idea is brilliant, and I'd love to see it in-game. However, I question its implementation in item form, for a few different reasons: first off, the stats you've given to Silent Chime aren't great fits for its effect, and you should really at least give it bonus movement speed, to synergize with its tracking mechanic and theme. The item's also really slot inefficient, even in its advanced form, and even on supports, so it might be more appropriate to make the footprint effect only start appearing on an advanced item, and then integrate it into even larger items, which would involve toying with a much larger part of support and even jungler itemization.

My fundamental issue with any kind of vision or detection tool in item form, though, is that it pretty much becomes mandatory on supports, as has been the case every previous time in practice. I loved this idea on Raymond, and I think there's worth in exploring the different ways it can be implemented and expanded upon, but I don't think it really works as an item effect.