User blog comment:Berryeater/League of Rework, Part 2, attributes/@comment-27080952-20160526040527/@comment-26378838-20160526125009

Berryeater, maybe if you stated numbers on the and  you think, for example,  and  should have, it'd be much clearer if you're just proposing something really weird or just talking madness.

I'm with everyone when it comes to health regen. There are tanks with sustain that don't need as much health regen as those without, even if they end up with similar health pools, so it is much better to make health regen seperate from.

About lifesteal, Riot said they were removing spell vamp from itemization because it did next to nothing on some champions and was too good on others and your fix to lifesteal is exactly introducing the problem that doomed spell vamp? Lifesteal is healthy because it behaves consistently and DD only exists to help casters to also enjoy sustain.

Riot is removing RNG from the game (the dragons are just a Vietnam veteran flashback, they'll surely be fixed in the following months or at least in preseason), dodge had to go and there are rumours of critical chance going the way of the dodo too, so you shouldn't be betting on those horses.

Finally, by the way you talk, it feels like you expect champions to scale the same way from early to mid to late game; that seriously stiffles diversity, you need your early game bullies as much as you need the late game raid bosses because different players like different playstyles and team compositions need variety in their strengths through the game: in ranked, it creates tactical mind games between teams to see when they can dominate without the other team countering it.