Talk:Nasus/@comment-5319740-20170731180314/@comment-5319740-20170806121849

true, getting 600+ stacks on any game is actually very subjective to matchup, most of the time it halts at around 300 stacks then Nasus is forced to roam.

this change doesn't really affect is full damage potential, it just makes him much more flexible in a way that he isn't bound to the number of stacks he had been able to farm. one can consider adjusting the damage bonus per debuff stack and the max stack to adjust Nasus' damage output on Q.

as for the new innate, i think its fine as it is, but an alternative to it is switching it with spirit fire's armor reduction. basically his passive is now an armor reduction debuff on anyone he auto-attacks, while spirit fire now gives lifesteal to any ally standing on it.