Talk:Heimerdinger/@comment-4924564-20130722170623/@comment-5052127-20130807042253

^ The idea isn't to totally change his mechanics, it's just to make his abilities less unfair in 1v1 laning situations and better in teamfights so that his damage can be brought up to par... the turrets are still stationary, so they make a static zone of defense, and the more turrets in an area, the better a defense they make... they still take time (or a very long cooldown) to set up a nest... but they will be a little worse at medium range and a little better at long range than they are now. This is just to make him a little easier to harass in lane, because permanent zoning in lane with no chance to retaliate is unfair. Also, note that them being permanent does NOTHING for him in a teamfight... all it does is make them easy to get away from while he wastes a 25 second cooldown... they really do need some way to get better range to be effective in fights.

And his AP scaling does need to be better if he is to have such squishy base stats with no escapes... I agree his low scaling would be excusable if he were really meant to be a bruiser in lane, because then he would not still be literally the squishiest, easiest to kill champ in the game and would actually have GOOD base stats or abilities that somehow scale with his defensive stats (such as turret health, armor, or mr scaling with his). Making him more bruiserlike and leaving his damage scaling low would be another way to go with him, but either way, as he is now, he really becomes a liability late game and he does need some kind of rework because Riot literally decapitated him with no regard for balance, they just wanted to make him 'not toxic in lane', and cut him in half without compensating him in any way.