Dr. Mundo/Strategy

==Strategy==

Skill Usage

 * A well-timed can bait enemy Champions into attacking you even when they lack the damage to finish you.
 * is very effective in taking out neutral camps. It deals damage based on enemy health and neutral creeps tend to have large amounts of it.
 * Because makes a distinctive splat noise when it hits an enemy, it can be used reliably for checking bushes for enemies.
 * continues to heal you when you're resurrecting from . Timing a well with  is a very good way to bait and finish off low HP opponents who wait for you to resurrect.
 * Effects that reduce healing can greatly decrease Mundo's survivability. Try and wait until after you've seen them use it before casting.
 * After you hit level 6, you should very rarely have to leave your lane. has a fairly short cooldown and because Mundo's abilities use health, this allows you to regain most lost health every minute or so.
 * Since also gives you CC reduction in addition to the damage, don't forget to use it during team fights or while chasing/fleeing especially against CC-heavy enemies. Also, the reduction does stack with  to make CC very ineffective against Mundo.
 * ,, and the summoner spell Ghost make Mundo an amazing chaser who can chase champions all the way back to their spawning pools for kills.

Build Usage

 * is a core item no matter what you're building, as its 15% boost to regenerative effects works on, effectively changing its regen from 40/55/70% to 46/63.25/80.5% and giving [Cooldown Reduction].
 * will also increase the HP return from 's effect. As it also deals magic damage, spell vamp will return additional health.
 * Be careful of buying too many health-giving items like or  if the enemy team has one or more champions who can make use of  or if they have a  as his  can make quick work of you.
 * Stacking Health and getting an can greatly boost your damage, as well as increasing your survivability.
 * AS Items greatly increase Mundo's Damage Output with.
 * is also an excellent item on Mundo. It gives him extra health and the guaranteed slow. The slow from mallet stacks with the slow from to give an incredible slow.
 * and synergize well with.
 * Constant, well-thrown s can harass enemy Champions out of a lane very quickly.
 * Magic Penetration is generally more useful to Mundo than ability power. Mundo's gains no benefit from AP as its damage is based on enemy health.

Countering

 * Debuffs from and  can be an extremely effective counter to Mundo's ult and weaken his regeneration tremendously. If playing against a good Mundo, one of these two should always be available in team battles.
 * If playing as Mundo and one or both of these debuffs is being a major hindrance, grabbing a is essential, and it would be worth telling your teammates to focus anyone in possession of either of those.
 * Mundo is also effectively countered by champions with healing reduction abilities, such as, , and.
 * If Mundo is stacking health items, especially, then would be a wise item to buy.