Talk:List of runes/@comment-87.156.208.21-20120202173708/@comment-77.249.233.124-20120319182632

^ Yeah like potency quints are worth it... I seriously don't get the people who go for 15 AP which results in what 10 extra dmg per spell? I mean very few casters have +1 AP ratios and if you then factor in any mres we're talking about 5-10 extra dmg per spell, woooot! *not*. Early game 90% of your spell damage is going to come from the flat amounts of damage those spells give, not from a paltry 30 AP you managed to get together from runes and masteries.

Sure 6% spell vamp isn't going to instantly heal you, but by using it on creeps you can easily heal back 8 HP extra per spell, which is probably just as much as your opponent gets out of his 15 AP in damage. Yeah this won't win your lane, but have your runes ever won you a lane? No, because tactics (counter picks, items, etc.) and skillful play are hundreds of times more influential on the outcome of a lane. Not to mention the impact other team members (of both teams) can have on your lane.