Talk:Poppy/@comment-5686533-20130601054014/@comment-5209745-20130603165632

Well, you can either go AD-AP hybrid, or full AP on her. I preffer AD-AP because it relies less on abilities and on how near your target is from a wall, but AP Poppy has insane burst due R+DFG+Q+Lich bane. Basically, the only coreish items she has are Sheen and Philo stone (Ohmwrecker is great on her, you can use your ult and turret dive 24/7). Unlike most old mobafire guides, never go AD carry with Poppy. Maybe offtank Poppy can work.

As how to play her, besides her ult, her kit is really weak. You're dependent on your targets position (And if it knows how to position itself you're likely never going to stun it), really mana-hungry, and your farming is one of the worst in the game. Her harass is ok due Q's power, but she has no disengage, which tends to be fatal. All this means that your laning phase is going to be painfully horrible, better play safely, last-hit minions with Q, and wait for a gank or something, then, if you're 6, go and turret dive when your ult is on (Assuming you can win trades).

Where she absolutely shines is in teamfights. Her kit may be weak, but her ult is one of the most broken abilities in this game. Unless EVERY ENEMY CHAMP has a lot of CC, you can just throw your ult on somebody with a low dmg output and almost no CC, and begin to faceroll on everything. And then, regardless of how you're building her (Again, no AD carry Poppy please), your lategame is golden. Insane Q damage, nice utility kit, innate tankyness, and a broken ult.

TL;DR: Go either AP-AD hybrid or full AP, wait until teamfights for going full aggro.