Talk:Feral Flare/@comment-24795478-20140508124746/@comment-6281696-20140512173344

Heal has a long CD though, as far as I understand his suggestion he wants it on each kill. Which would be horrendously broken. And yea, bruisers could abuse the hell out of hell heal, but most prefer to go for ignite & such. Really very few people in LoL seem to understand the concept of defense (admittadly, I don't really follow high level play.. entirely possible people there actually do..)

As for two people using it. One rampaging Jax (or J4, or Vi, or Xin or pretty much every jungler really) is enough to abuse the hell out of it. Yes lifesteal is higher, but at least requires a target, whereas if it'd randomly heal on kills/assists you'd just get situations where say J4 charges in and just hope someone on their team dies before he dies allowing him to be healed regardless of what he is actually doing. Lifesteal I can at least (partially) prevent by buying armor or CC-ing the guy or running away, plus bruisers generally don't come with 300AD and 40% lifesteal, so it's usually a manageable value (though they still manage too much given riot's inability to distinguish between tanks bruisers & damagedealers..)

As for the rest. Sorta like the suggestions, though if you want to promote counterjungling, and a more active jungle in general, I really think there should be more sight in the jungle.. currently most counterjungling, and ganking too, really just boils down to "I'm essentially invisible for 90% of the time so as long as you don't happen to run into me or have half the map warded I can do whatever the hell I please.."

The point I'm trying to make is that if someone is farming in the jungle I have no way of telling if he's top or bottom. If I knew I might push (or not push) similarly, if I know my opponent can see my I might move bottom to threaten and discourage them pushing cuz I could gank easily. There is effectivly no information to work with unless the jungler is actually fighting or we warded half their map. So neither can I use that information to decide when to push, nor can the jungler use it to threaten. If you want counterjungling to truly be an interesting mechanic beyond just basicly hoping you don't happen to run into the other guy (or simply being a better duelist) there'd need to be some usefull information to (ab)use by both sides... Essentially what I want is a handfull of areas in the jungle to be permanently visible so that I can at least make an educated guess as to where the jungler is as opposed to being essentially clueless until he happens to run into someone from my team. Would also allow the good junglers to distinguish themselfs by picking more secretive routes (e.g. running from brush to brush) or purposely showing their presence at bot camps to threaten bot.