User blog comment:Care Level/On the Season 4 Jungle:/@comment-3232747-20141124154157/@comment-9593635-20141125052828

Gameplay changes:
 * Wolves get previous Raptor buff; Raptors get stronger version of current Wolves buff (which is currently extremely weak).
 * Gromp buff (currently weak; serves no purpose later in the game) becomes viable.
 * Stone Bro buff (currently weak; serves no purpose later in the game) becomes viable.
 * Brambleback deals more damage to junglers with high armor, but that can be balanced.
 * Scuttle crab shrine doesn't work when laners/jungler are gone.
 * Smite doesn't accidentally kill things (currently implemented with a clunkier system that stops Machete burn from killing mobs, often leaving them at 1 HP when jungler expects them to die); buffs can be transferred.
 * Smite can be pre-cast for perfect executes but retains the same functionality at low health.
 * Sustain normalized across junglers, which has been a Riot goal for the past 2 seasons.

Which of those is a bad thing?

Cosmetic changes:
 * Blue camp: even though it does damage differently, the suggested method makes it such that it deals exactly the same damage as current.
 * Baron Buff: suggested implementation matches what they already did with minions (after this post was created); the rest would also help.
 * Inhibitors: purely cosmetic.
 * Scuttle crab. Fuck scuttle crab.