User blog comment:Emile674/About Crowd Control/@comment-4814368-20130521213100

I find this really interesting: " Introduce defensive mechanisms  against  crowd controls."

During GDC, I went to a talk on counterplay by Riot, and this would fit with their design mentality. As an example, I think 's ult works well in this regard. It's a hard-stun if timed right, but players can also react to her positioning and turn around to make is a soft stun. Nami's knock-up is somewhat similar too, as it allows counterplay by moving out of the way of her knock-up.

I'm not sure how I feel about the overall state of CC in the game. You make a compelling argument, but I think Riot can manage to walk an interesting line by designing champion abilities around counterplay, particularly when it comes to CC.