Talk:Bard/@comment-24896347-20150321100743/@comment-7837708-20150321165249

I'm not sure if it's a good idea increasing the value of chimes. If they become really important for him to collect, it will take the focus away from other things, you're main priority shouldn't be collecting chimes, it's more about warding, roaming and helping your team, the chimes are simply there to make it a little better. It's not really advisable to go out of your way to collect a chime far away if you don't have any other business in that area, or if the area is unsafe for you, and I think it's important to keep it that way. I think that if Bard needs buffs, it should be done in another way, or at least don't buff the passive to much.

I usually get around 60 chimes 30-40 minutes in, and if it's a really long game I can make up to 100, but I don't feel like your supposed the reach the "maximum", since 400+ AoE dmg with a slow on 4 autoattacks is pretty insane for a support, especially considering he already have a lot of utility. As a support you're usually behind in levels anyway, and besided the first six levels, the rest don't mean that much.

There is also a problem with making chimes scale, if you get more value from a chime if you wait, then it reduces the point of collecting them when it fits you. It could however work if every spawn is worth slightly more, but even that would reduce the value of an almost expired chime, since it doesn't give you the same amount of rewards as a newer one. Also, chimes already have a greater chance of spawning close to you, so most of them will be within your roaming reach. And if a couple spawn at top lane, it gives you a greater opportunity to gank that lane.

I like the idea of color-timing them better, it shouldn't be much of a problem to implement and it could help you get a couple of more chimes each game.