Talk:Tryndamere/@comment-24996392-20180713041512/@comment-24621775-20180804063418

"IE is to lower dash cooldown"

That's cool and all, but the AP build heavily relies on Bloodlust heals for sustain, and doesn't have enough attack speed to build fury particularly fast.

"the AP build does everything better, except dealing with super tanks late game "

Disagree hard with this assertion. AD flat out does WAY more damage in general, not just to super tanks. You can straight 1 shot a carry with the CDR crit build; definitely not so in the AP build. You typically need 2 spins on a carry, with multiple auto attacks, to kill an enemy carry with the AP build.

Also gonna disagree that AP Trynd has a way better midgame than an AD or Hybrid build. If we're talking about midgame as in 1 full item + boots, then there's literally no difference - Nashor's rush works great in a hybrid build as well. Trinity Force rush is also extremely dank, if you're snowballing. If you're talking about 2 items, I still don't think AP is any better; Nashor's + Ionians + Lich Bane (an item that is quite gold inefficient) isn't all that impressive to be honest. I would take Nashor's + Ionians + PD over that, as it will have higher DPS and mobility. A Trinity Force build would be even stronger in the midgame.

AP is really only worth if you specifically have a playstyle in which you're constantly leading the enemy on wild goose chases, and you need a fatter heal to sustain through the damage.