Talk:Soraka/@comment-27107226-20170119045041/@comment-24496127-20170120004019

I think that the larger problem is actualy just the root of Soraka's kit, that being that she's based around healing being her schtick rather than a smaller more supplamental part of her kit. Healing is just extremely binary, either it's good enough, or it's not. When it's good enough, her teammates are unkillable and the only real counterplay is being able to get to her and kill her, when it's not good enough, her team gets rolled, and then she just dies. I think of her health costs as her paying the price for a lack of interaction with enemies (aside from Q spam), but it still feels like a very forced solution to me.

In my opinion, healing is far healthier (Theres irony in this word choice) when it's done either as a reward for a something big, or in small supplemental amounts, and prefferably in a way that clearly conveys the possibility of your target recieving health. Fiora is actually a good example of all these, referring to her ultimate and passive respectively.

A good example of an ally heal I really enjoy the mechanics of is Bard's, because it's either a relatively small heal, or a noteworthy one that crowd control can prevent someone from utilizing.

So all that said, I think Soraka should be reworked into something that would interact more with enemies beyond just throwing her Q and E'ing anyone who tries to dive. I actually think shes a champion that would benefit a lot from having a Rengar or Kindred level of interaction with enemies, although what you could possibly do with that I have no clue. As long the rework results in there being a reason to pick her beyond heals, I think she would be a far healthier champion no matter what they did.