Talk:Nocturne/@comment-72.191.61.67-20110625193708/@comment-3213322-20110627150323

Hm, I'm skeptical of how interesting a game becomes when aggressive tactics are stomped regardless of the situation. I'll allow that I may be over analyzing the absoluteness of your statement, but anyway...

Back on subject, Nocturne can be frustrating, but I wouldn't consider him to be nearly as "toxic" in this regard as he stands now. He still generally requires a coordinated ambush for a good probability of securing a death. What I'd say separates him from Evelyn is something along the lines of: *People at the higher levels of play don't hate him as much because his counter is being more efficient with warding and having a rough idea of where the jungler is. And yes, not overextending past mid-lane so much as opposed to Eve who used to step on faces just outside of tower range. *Low level players don't hate him as much because the most pudding-for-brains nocturnes won't just insta-kill careless players(anymore) and very few low-level players can jungle well to add "Nocturne is always MIA!" to the hysteria.
 * It's very easy for a badly timed Nocturne ultimate to fail or turn into a suicide due to positioning errors.
 * I would argue that there is actually a degree of "fun" involved in getting bum-rushed by a Nocturne. He shouts "DARKNEESSSSS!!" and then you've got a split second to secure your position as best you can/realize you're a tank and you don't give a damn. It's a very exciting way to die, if nothing else. Compared to "Oh. Look an Eve...Whelp."

Mind, I wouldn't be too surprised if Riot eventually takes another cleave at Nocturne's max ultimate range or something like that in the future. Not terribly happy, not too surprised, but I don't see why Nocturne would be a high priority target for the balance team at present is all.