User blog comment:SirAston/Flow - A new mechanic, a missed opportunity imo/@comment-5781707-20140205062708/@comment-5331854-20140205122103

@Andre

I'm just giving some pointers. While I made Yasuo an example, the ideas can be used on a general basis. Maybe it inspires someone to use Flow for their custom champs in a different way. I am pretty aware that costs don't work that well with Yasuo's current form without some adjustments to the "flow-per-level" and such.

@InfuriatedBrute

We know that. But the 2x crit and the 10% reduction of critical damage from his innate has nothing to do with Flow, which is the main topic of this blog post. We're not here to bash Yasuo (heavily and painful, at least), we're just here to explore the possibilities of the new secondary resource introduced with Yasuo.

The innate in itself is fine and works for Yasuo. But it makes the new resource looks singularly and boring in comparison to other unique resources. Compare Flow to Heat, Ferocity, the three very different versions of Fury, Iron Man and Blood Well and you'll see that Flow in itself is introduced as extremely linear.