Talk:Fizz/@comment-74.47.39.240-20111115214505/@comment-88.114.234.199-20111115234823

A balance based on everything being "OP" is no balance at all, it's gib-war A balance based on controlled damage and counterplay options is a lot harder to do. TBH I didn't find the characters in HoN or in DotA very unique, they have different models, yes, skills on the other hand are all quite alike, different scales and visuals but all carved out from the same tree.