User blog comment:Darksusanoo/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-4996845-20150517142746/@comment-1920550-20150518090929

You do realize that i slashed her spell and AA ranges heavily pre-6 and damage and that i reduced her escape mechanics and CC? And that her Q has a damage reduction against minions? Most ADC's will out-range her now outside of her ultimate stance. Her laning phase will be worse now, as outside her ultimate, she's extremely vulnerable. It's simply a case of flow, where you back off and go in on her points of strength and weakness. Also she's rooted when using her ult, which means you can get your jungler or top to TP and flank her or even dive her. Q cast time is there to avoid you simply using it in lane willy-nilly.

The ulti is meant ot be the payload. Even with non-loseable stacks, landing 10 shots will still present an issue that's no lesser than ultimate's current cooldown. And it's still tankable so armor-stacking tanks will still take the damage and walk out with a black eye at best. Can you land 10 skillshots on a champion in 60 seconds, even if your in a skirmish? Maybe yes if they're stupid enough to stay on that spot after the first one. From where i stand, Cait was meant to be a poke-based ADC that spikes mid-game. Instead what you have on live is a champion with a hellish laning phase, that becomes irrelevant mid-game, then spikes again late-game. I never understood why people keep saying her late game is her fallout point. Her base AA range and scaling attack speed are some of the highest in the game, her passive scales immensely well into late game, due to synergy it has with critical and attack speed, on how it improves her passive's uptime and damage. Thus her late-game is actually quite powerful due to her passive, AA range and current ultimate. And she has the same issue most caster based ADC's have, where there AA damage out-matches her spell damage and that's why her Q loses damage relevance, thus creating her wonky power curve, because of her subsequent spike. I never wanted Cait to be a late-game champion, i wanted to focus on her mid-game as a poke-based caster, while reducing her actually potent lategame.

Given how the Q i designed has an extra 500 range and her W an extra 400, you'd probably want to set up ambush-type schenarios and open with those 2 from your ult stance. Overall her laning is worse due to her lower range and the more predictable aspects of this kit and how she immobilizes herself during her ultimate, but she'll excel in ambush scenarios and teamfights, provided you take into account things such as foreplaning, position, seting up vision (evolved blue trinket will do wonders for that). Selecting spots for your shots, then leaving them at moment's notice. Also given how tank champions are soo strong right now, she can still be doved and killed.