Talk:Armor/@comment-400095-20150428125114

I think defensive stats are about relative survivability. How much longer can I survive multiplicatively.

Unfortunately people like to add since they often find multiplication more complex so they try almost anything to awoid multiplying or thinking relatively.

If I want to survive and have 100 health I value 100 health very highly since it will let me survive twice as long facing the same dps. If I have 1000 health 100 health will only let me survive 10% longer. Therefore health (or effective health) has decreasing returns to scale relatively.

Effective health is a very appealing mesure for survivability, because it is true that armour has no decreasing returns to scale with respect to absolute effective health. The only downside is that effective health has decreasing returns to scale with respect to survivablility.

The concept that it's important to look at effective health absolutely when evaluating the value of an item is missleading. It is much more important to survive 10 sec more in a 10 sec fight than surviving 10 sec more in a 100 sec fight.

I think the article is misleading when stressing effective health so much, since it will hint that defencive stats has the same value regardless of how much of that defencive stat you already have.