Talk:Maokai/@comment-27066268-20151210110044/@comment-10136989-20151210115322

I'd imagine he means the warding one, or challenging.

Lets do the maths, Sunfires is 2700 gold for 500 hp and 45 armor. Cinderhulk is 1575g for 460 hp + 15 per 100 more you get. Lets assume +/- 40 hp is basically nothing, although I do recommend Spirit Visage. For 1100 health you get 45 armor (worth 900 gold) and an extra 10 + 0.4*lvl damage per second to non-monsters. 10 damage per second could be roughly equated to something like a longsword, not directly, but either way you can see it is definitely worth more than 200 gold. This does lead to the conclusion that without buying about 600 more health after Cinderhulk, Sunfires is actually more cost efficient in non-monster combat. The only thing to then take into account is running out of slots, having to either sell the smite enchant later on, upgrade it into something like Runeglaive, or take the Cinderhulk for its raw health stat lategame, which including the sunfire cape and another health item would definitely be more efficient than Runeglaive.

Now that I've looked at this I'm not sure why more tanks don't either do this, or skip bamis/cinderhulk as a first item and go straight for something like Deadmans.