User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-24259508-20140615022317

Well, I have two problems with this idea of yours. The first is the fact that overhauling the entire items system in this way actually does inforce a meta, one that does not allow hybrid builds. Let's take the examples you give above, Leona and Udyr. Imagine that you have a straight designated tank as a top lane and you wish to have some extra damage as Leona. In your idea, you no longer have the option to both go tanky and get any major damage item. The same with Udyr, you would want to give him the option to go tanky or damage, not both.

I also realize that you claim that making items that are tweaked to fit this new system, items that give some damge but not as much as a pure damage build item would, could work, but it's fixing a system that's not broken. Yes, there are items that are very powerful on characters that let them perform oddly, but we don't tear apart the entire item system to fix it.