User blog comment:Weejoh- -/Yaengo, the Fluxborne/@comment-7709681-20171220063105

The only thing I can respect from the Innate is the dash-spell effect on itself, but the cooldown is way too short (and top it with mobility in Q, E and R), deals too much damage on both instances (being able to dash any target hit by your spells is on itself powerful enough, so the damage is unnecesary) and to top it off grants bonus MS.

Q is a mashup of Yasuo's and Riven's Q, cast consecutively to go through a cast cycle, but unlike the other two all casts apply CC, have a shorter cooldown and grow increasingly larger with each cast.

W's absorption time is too short to be effective, so timing must be impeccable beyond the average player; however, if it does, is too rewarding: Free yourself of projectiles, blocks attacks, gets a shield, and either damages at no cost or gets healed.

E is hyper-mobility at its worst: Blink to dash to dash again with the Innate and get MS, and on top of this deals damage (hence being able to dash again), slows and can reduce its own cooldown.

R feels like a filler, as already his kit applies the Innate, so have a targeted application is odd enough when all the kit is AoE. Being able to extend the Innate's second component and blink within the target's vicinity in such a small cooldown is annoying and unfair.

The kit on its entirety is too oppressive against the opponent, as once within Yaengo's reach there's little the opponent can do a it is too sticky, has reliable damage and CC (and with a Rylai's gets worse, as there isn't a conditioning on the Innate the bonus damage on-hit can apply it) and in most 1v1 scenarios can evade incoming damage and CC, specially once itemized

Has too much alternatives and answers to most problems the player can face, and with little to no effort due to high damage numbers for the DPS that can output, low potential cooldowns across the kit, manageable costs and virtually no gatings on any ability.

Now imagine all of this with, for instance:


 * Sorcery + Precision w/Phase Rush or Aery (Meteor isn't worth with the cooldown, and Yaengo is mobile enough to recover Aery faster), Manaflow Band, Trascendance, Gathering Storm, Presence of Mind and Coup de Grace: No cost problems, and either more sticky or more damaging, more of anything he already is nonetheless.
 * Domination + Sorcery w/Predator, Sudden Impact, Eyeball Collector, Relentless Hunger, Manaflow Band and Celerity: Even more mobile and roaming godhood, plus enough damage to burst down anyone before they can react (and still has W and any defensive item just in case, like Zhonya's or Banshee's).
 * Precision + Sorcery w/Lethal Tempo or Fleet Footwork, Presence of Mind, Legend: Alacrity, Coup de Grace, Manaflow Band and Gathering Storm: Either becomes an insane DPS monster due to the on-hit damage from the Innate or an insane sustain monster due to the hyper-mobility across the kit, either way you'll be able to sustain any costs.
 * Inspiration + Anything w/Kleptomancy, Perfect Timing, Magical Footwear and Cosmic Insight or Approach Velocity: With Q's low cooldown you'll loot non-stop, free stasis plus reducing Zhonya's CD, free boots with higher MS and either increase CDR overall or move faster with all your spammable CC just because (specially with Rylai's). Could go along with:
 * Precision w/Presence of Mind and Coup de Grace for more late-game damage and cost sustain.
 * Sorcery w/Manaflow Band and Trascendance, for more early-game damage and cost sustain.
 * Domination w/Sudden Impact and Relentless Hunger, for more mid-game damage and mobility.

Simply put, the kit is a Yasuo on steroids that wants to have the flexibility of an Ekko. Low risks overall for high rewards everywhere, and as those two, is a Slayer that can be tank-exploited due to scaling defense, high base values, high mobility, significant CC and %HP damage.