Talk:Rammus/@comment-25532677-20150903230013/@comment-5955640-20150913012730

Maokai is an AP jungler who has one real lock down spell and a bunch of AOEs. He's actually not very tanky at all until late and he has to decide between damage or survivability and the optimum use of his ult is him having a mix of those two.

Sion is very much a bruiser. He forces an engage with his ult (where before level six he has a pretty poor gank) and after that he tries to stack health and buy health damage items like Black Cleaver. In the end Sion is supposed to die and waste the enemy teams ults and abilities as they try to get away from him or he's last man standing and he gets his revenge by finishing people post death.

Sejuani is the long range stun and lots of AOE slows. She used to have damage but they nerfed that.

Rammus has a lot of early game mobility. Not Rek'sai level but it's actually really reliable for a tank. Armor and health is really easy to buy so I'm not sure how you reckon it takes a long time for him to get going. He gets his ganks in early and makes enough money for a big ticket tank item which contributes to his damage.

His cooldowns are long for a reason. For one thing they aren't spam spells. Q ends W and vice versa and the full duration of W is 6 seconds and the duration of E is 2.25 second taunt. The only ability that is actually on a really short cooldown for what it does is his ult. it's passive damage in a teamfight but it's one of the few abilities that can push a tower and you'll have that power at your fingertips 1 minute at a time.

Rammus is anti melee. If your team needs one person to be alive and one enemy that has to be chased down Rammus is really good at that. When it gets to late game and the bruisers AD assassins and marksmen deal a hysterical amount of damage you'll want that one champ who can operate with 200 armor as opposed to magic or health like the others do.