Brush

Brush is the tall grassy terrain on a map that provides a champion (or minion/monster) a form of stealth. Upon entering the brush, the unit immediately turns invisible to enemies outside of that particular patch of brush. The unit will remain invisible until it has either left the brush or was scouted by an ability, item or an enemy unit.


 * This stealth does not make your champion invisible, but hides you from units outside of that brush. You will not be revealed by stealth detections that are not placed in the brush.

Gameplay
Visually, this effect manifests when your champion's avatar takes on a partially transparent quality. Opposing units in different patches of brush will not be able to see each other even if they are within normal sight range.

Brush can be used in several ways to create a tactical advantage on the battlefield. First, and perhaps most apparently, one can utilize the brush to set an ambush for an enemy champion, emerging once they have passed by to cut off their escape. Brush can also be used, while fleeing, to break the line of sight and force pursuing champions to guess which direction you have gone. It can also be used to dodge passing minion waves, to hide your champion while he channels recall, or to force a ranged champion too close to melee range to continue their attack.

Wards are subject to the same limitations surrounding brush as other units. A ward placed inside a patch of brush can reveal the area inside the brush,and the surrounding of it. A placed outside of a brush will not be able to see enemies inside. Because of this, it is often preferable to place wards within a brush.

If an attack skill that is not a skillshot is used while in the brush, the champion using that skill will be revealed for a short time. Your champion will also be revealed when you auto-attack from within a brush. If an ally attacks from a brush, you will also be seen. Brush is subject to line of sight. For example, on Summoner's Rift, opposing units on both ends of the brush at blue buff will not be able to see each other due to a wall in between the edges of that brush.
 * Brush in a lane can be used to find out if the enemy has sight into a particular patch of brush. If you are in the brush, not attacking, and minions begin to attack you, then they have sight into that brush.

Ways to reveal areas in the Brush
There are several ways to reveal an area in brush:
 * An allied unit moves into the brush.  This also includes pets such as:
 * pet.
 * clone.
 * pet.
 * clone.
 * clone.
 * A placed in the brush will reveal within and around it for 3 minutes.
 * A placed in the brush will reveal the same area as a normal sight ward, but will also reveal stealthed units.

Reveal targeted area

 * reveals the area around the wall.
 * reveals the area it passes over, and the area it detonates over for several seconds.
 * reveals the area it passes over.
 * grants vision on impact and for a few seconds after that.
 * reveals the area within and slightly around the cloud.
 * reveals the area it passes over.
 * reveals the area it passes over.
 * reveals the area around the fish.
 * reveals the area within the circle if cast in the fog of war.
 * temporarily grants vision while on its flight path.
 * reveals the area of detonation.
 * grants brief vision when landing on affected area.
 * grants vision of the affected area until detonation.
 * reveals the area casted for a short time.
 * will reveal the area around the sapling, even as it chases down a target, until it detonates.
 * reveals the area within the circle if cast in the fog of war.
 * briefly reveals the area in which it is cast in.
 * briefly reveals the area in which it is cast
 * will reveal the area around The Ball.
 * reveals the area within the circle if cast in the fog of war.
 * will reveal the area around the box.
 * will also continue to give sight on units poisoned by their detonation.
 * reveals the area around the pillar.
 * reveals the targeted area during the delay.
 * and  reveals the area around Zed's clones.
 * reveals the area within the circle if cast in the fog of war.
 * briefly reveals the area in which it is cast in.
 * briefly reveals the area in which it is cast
 * will reveal the area around The Ball.
 * reveals the area within the circle if cast in the fog of war.
 * will reveal the area around the box.
 * will also continue to give sight on units poisoned by their detonation.
 * reveals the area around the pillar.
 * reveals the targeted area during the delay.
 * and  reveals the area around Zed's clones.
 * reveals the area around the pillar.
 * reveals the targeted area during the delay.
 * and  reveals the area around Zed's clones.
 * reveals the targeted area during the delay.
 * and  reveals the area around Zed's clones.
 * and  reveals the area around Zed's clones.
 * and  reveals the area around Zed's clones.

Reveal enemy champions and their immediate surroundings

 * reveals all enemy champions.
 * reveals nearby enemy champions who are at low health.
 * It will not reveal stealthed champions, but Warwick will still get the movement speed buff.
 * reveals nearby enemy champions.
 * Enemies poisoned by .

Reveal enemy champions when hit by the ability

 * provides vision while locked on to the target.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.
 * or  reveals stealthed champions for the duration of the tether.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.
 * or  reveals stealthed champions for the duration of the tether.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.
 * shortly provides vision after hitting a champion.

Detect enemy champions with skill shots
If a player fires a skill shot into the brush, it won't make them visible even if you hit them. However many of them have a secondary effect or a different sound effect on impact. Here are just a few examples (not a complete list):
 * and will add stacks to her passive if they hit and will pull them near her.
 * arrows will disappear and not travel their full distance if they hit anything.
 * disappears before its full distance is traveled if it hits something.
 * makes a distinctive sound if it hits.
 * gives her a buff if it hits
 * makes a splattering sound if it hits, and heals.
 * makes a distinctive sound if it hits and will trigger lifesteal and other on-hit effects, reduces other cooldowns if it hits and will apply one stack of his innate ability.
 * / makes a distinctive sound if it hits.
 * makes a distinctive sound if it hits. The target will also gain a which will enable the use of  if you are close enough.
 * makes a distinctive sound if it hits, and increases the shield of his innate ability,.
 * makes a distinctive sound if it hits.
 * makes a distinctive sound if it hits.
 * makes a distinctive sound if it hits, as well as causing a trail to appear.
 * makes a distinctive sound if it hits.
 * makes a distinctive sound if it hits.
 * makes a distinctive sound if it hits. If she hits an enemy champion in the brush, she will gain movement speed from.
 * makes a distinctive sound if it hits.
 * makes a distinctive sound if it hits.
 * will apply spell vamp if a target is in brush due to her innate ability .
 * will shoot to all enemies near him.
 * makes a distinctive sound if it hits.
 * Any skill shot that does not proc on hit effects will trigger spell vamp if it hits a target in Brush.

Buffs for being in Brush

 * grants him bonus attack range and his attacks cause him to leap at his target.
 * grants her 15% extra movement speed for two seconds when in the brush.
 * adds 2 charges when attacking from the brushes instead of 1.
 * causes his next basic attack to deal bonus magic damage and slow the target by 25% for 2 seconds.

Buff detection by skill proximity

 * is available if an enemy is within it's range, whether in brush or not.
 * will be available if an enemy affected by  is within range, in brush or not.
 * will increase in shield strength if it hits an enemy in brush.
 * will be castable if an enemy champion is within it's range, in brush or not.
 * will be castable if an enemy champion is within it's range, in brush or not.
 * will be castable if an enemy champion is within it's range, in brush or not.

Brush 草丛