Talk:Kog'Maw/@comment-25532677-20160910070211/@comment-28977071-20160910200040

Eh, I don't know:

"late game hyper carry.." = not unique

"..that is immobile.." = a negative uniqueness

"..and needs to be protected in order to deal damage" = yet another negative uniqueness

Making a champion unique by crippling him sounds like anti-pattern to me. If you want a late game hypercarry, you have many choices as this isn't unique to him. And his "uniqueness" actually rather deters you from picking him. Plus I think it's not that unique at all, he isn't currently the only immobile hypercarry that requires a team build around him, so his shallow identity is lost.