Talk:Syndra/@comment-217.121.79.79-20121102163833/@comment-92.36.34.143-20121103024555

Q has more range (especially considering AoE part, it is longer by it's radius) and easier to land (0 cast time also means safer and more sudden, when Veigar walks towards you it's obvious as it can be what's he intends to do), is AoE and has MORE flat and bonus damage at level 5.

Flight time of W is shorter and it is also way easier to land because it has no mark on the ground showing where it's gonna hit after whole 1.2 seconds so you can always walk away as with veigar's W (unless he stuns you).

Range on E is far longer, Veigar is not really capable to stun whole team most of the time while she can with several balls and even one can stun several chasers, it is not only stun but knockback so you can use it without Q. And considering Q's CD stun being a combo is really not a big deal.

R - her's deal more damage and not only to fed mages, has more range and again safer to land because of 0 cast time. You do not open fights with this ultimate (also you can prepare spheres beforehand, at least carry one with you) If someone jump on Veigar, stun or silence him he will also be dead so do not exagerrate. In general, Veigar has shorter rage and his long CD stun is his only tool to close the distance with minimum risk (and hit full combo because of 1.2 delay on W) and he can not do much after unloading his burst.

It's not about flawed logic, it's about blatantly wrong facts. Play her sometimes or at least read numbers more carefully.