Talk:Ezreal/Background/@comment-68.95.251.214-20120618052022/@comment-5144996-20120630143252

Wow these guys above me have literally never played Ezreal back when he had his heal. The problem with it was that it would swing teamfights too hard when built AP. Back then we did not have a modernized concept of a 0 CS support role (rememeber this is almost two or more years ago when the game first came out). The heal was slightly less broken when Ezreal was being played AD but at the time he was not built primarily AD.

Imagine a skill that does ~700 damage, heals allies for ~700 HP, buffs allies attack speeds by 40%, debuffs enemy attack speeds by 40%. Depending on how many allies/enemies hit by the spell you could swing teamfights by over 5000 HP through healing your own allies and damaging the enemy. That's what Essence Flux w/ Heal did and that's why it was removed.