User blog comment:FrozenDarkness/Yeraz, Nature's Spirit/@comment-99.194.124.181-20120124022657

Your skills do waaaaaaaaay too much. In order to balance it you'd end up with either a collection of weak effects or less effects. Q- It's awkward. It will basically result in your team either following in your path and making their movements predictable or staying out of it so they don't get aoe'd or skillshot, thus making it an either/or skill. Either you use it as an attack or you use it as a heal (or both if the situation allows it, which isn't likely seeing as you should be on the frontline). Sometimes the situation wouldn't even allow your team to run to your trail for healing or for you to simply take off to heal someone. It would work better as a skillshot.

W-45% slow+ Grievous Wounds+200 damage+ranged ground targeted 3 second AOE+ 7 second cooldown= Rape and that's without items. Rylias and cooldown reduction are enough to make this one skill win games alone. That's right, you won't even need the other skills. This skill is more than strong enough to be someone's ultimate.

E- The only AOE stuns that exist in the game are ultimates for a good reason. Adding an AOE damage buff just makes it so that if they don't die as soon as they are stunned, W will finish them off. If they still aren't dead, you'll do it again in 12 seconds. I do mean you WILL do this again. They won't be able to run from you with your skillset.

Q- 30% of damage recieved after a 30% damage reduction (that's a lot of tank to add on to a carry even if it's only for up to 2.5 seconds) that is AOE'd as true damage and silence). That's a lot of damage and tanky that you can't do anything about besides choosing a different target. Silence it's just over kill on this mountain of overkill you call Yeraz.