User blog comment:Poisonshark/Custom Champion: Eina, the Black Channeler/@comment-3391671-20170823211718/@comment-25235491-20170824203026

Oh, my, the mandatory Green comment :) Great to see you here.

Technically, I would not refer to Eina as a lone warrior, as she does say, even when physically alone, mentally, she is not (now).

So, shifting her towards more of a tank? I guess there might be some effects that might change in the near future. I do intend to keep her primarily a tank. While she is acting for the good of everyone, she alone defines how she lends her assistance.
 * The reason has a damage classed as 1/3 is because the client does not support zero damage, while that round graphic does, and I will represent champions with extremely poor damage as 0. Same goes for other stats. This is a decision that I made willingly.
 * By mish-mashing enough things and applying some changes on top, you can basically hide all inspirations for a champion - and even lose sight of it, which is pretty great. As for a revive passive, this has been seen several times and I admit to basic Eina's off of . Seems that I've applied enough uniqueness makeup, apparently. And yes, Dougal does retaliate in death.
 * Yes, you got it right.
 * Compacting the effect? I don't follow... :/ Besides, it's not that powerful.
 * On second thought, having Dougal take longer off of Eina's time does make little sense. Agreeing with you there. I think I blundered.
 * You know of stocked abilities, like  or  ? Well it works like these, except with considerably shorter charge times. Getting to charge only two is not really what I aimed for, but considering Dougal always starts with 3 Surges, she can get to fire 4 to 5 within her activity span.
 * Well, Eina is a tank, and it was intentional to remove any damage from her active kit. Her passive only gives her a semblance of damage.
 * While Eina's Q can target minions, her kit and herself is more aimed towards protecting allied champions.
 * Eina cannot self-target with her Q. She can only target an allied unit - anyone in her team but herself.
 * I have to agree that the aspect of player freedom is lost if the ability is triggered by damage, but I figured I should keep it here since in most chase scenarios, you can get chased down anyway. I'll change the workings of that later down the line if I can find something better.
 * I've always struggled with the kind of effect Eina should have on her E; in fact, it had nothing until I released her - I agree that I should've taken a bit more time to find a better effect. Frankly, I thought of scaling the numbers the opposite way (as in, Eina always protected for the same number and the stun scaled up), but I thought this could be too powerful late and have little point early. Also, costs, so it is admittedly a pretty powerful item, so I thought Eina's numbers as far as damage redirection (especially since she only takes half the damage she redirects to herself) were fine.
 * In fact, the stun can trigger right off the bat, even during the seconds. Both effects start on-cast.
 * Uh oh, it does indeed seem like I missed value and even some of the ability's workings. However, while the effect makes you think of . Also, this slow always beats that of Eina's passive anyway by power, as you would expect.

Thank you for that comment. To the rest of the world, I hope this answer has clarified some of my intentions.