Talk:Braum/@comment-24054340-20140606155927/@comment-3237597-20140614025140

Zilverdael,

I'm seeing your reasonings as "less freedom better safety".

Perfect balance in LoL would probably be only achieved if Riot stripped all of the champions and addded one standard champion for each and every role. Which means items would be the only driving point in who is playing which role (therefore eliminating advantages on other champions). The only other 'popular' video game that I know of that has pretty much exactly the same characters to each player is Magicka: Wizard Wars which has a set of spells available to everyone, while also having sometimes new spells after a number of levels. Can't fully explain here.

The fact that every  item and champion is diverse is what makes this game interesting for me. The choice to be different to everyone else what makes it interesting. I admit BoS+Tenacity+Triforce Udyr is one of my nightmares to play against. But high CC capability champions can still counter him. Braum for example with the same BoS+Tenacity can catch Udyr and can tank his damage. It's obvious most Udyr need more than one other enemy champion to kill him, so that team needs to change their playstyle to suit the situation with Udyr.

If that same situation happenned I would avoid teamfights if he becomes too much of a carry and focus my attention somewhere else. I think right now, every champion or item has a counter, somewhat with the right items, champions or strategy. It's also important to note that some champions are inferior in certain situations, and we as gamers need to conform to the right strategy. And I find that that is more interesting than no choice.