Talk:Feral Flare/@comment-24795478-20140508124746/@comment-5319740-20140511220621

well adding a healing reduction for consecutive "large" heals would work as a counter abuse as well, on the other hand it relies on dives that can successfully kill the target, if its a miss then it'd end up a blunder instead.

for a healing reduction, "large" heals for 1/2 less for the next 10seconds should be enough, its short enough to wear-off before you could start another camp too.

as for early dives though, maybe scaling the heals based on how high the champion level could work well enough to counter it, stacks x (lvl / 3) would do well enough i guess.