Talk:Kalista/@comment-25223119-20160222110205

I don't understand the talk behind Kalista not scaling well in to late game due to the lack of .1 AD ratio. Assuming you have 300 AD at late game, .1 AD ratio means you lose about 30 damage per AA, of course the loss is noticeable, but I don't think dealing 30 damage less per hit is the reason behind her weakness.

I prefer the term, high skillcap. Kalista's trademark has always been sustained and extended combat, rather than outright burst like meta ADCs such as Sivir & Lucian. The longer she engages you in combat, the more she deals, via Rend and her AA. She has one thing that others don't, a built in mobility that gets gradually stronger as the game passes the minute mark. Her Rend is basically a secondary smite if your jungler's Smite is on cooldown, and you want to clash for buffs. With the single click of a button, she can secure buffs easily if she stacks enough spear.

Even though Rend is her gimmick, she has a lot of ways to make it work to her favor. Throw a Q to a dying minion with spears stack and transfer it to a champion, press E. Watch as their health fall, Kalista has good utilities, and as with all utility champions, the better you are with them, the stronger they become.

Granted, she's currently out of meta since half of the ADC dominating the scene now are all burst and crit based. But having .1 AD less for damage isn't that all bad considering the stuffs she has. Granted I don't main AD well enough to defend Kalista, but I think if you know stuffs with her, she can still carry.