Talk:Udyr/@comment-25532677-20190730231602

Udyr's design is quite archaic compared to the current state of the game. Udyr is a jungler with no gap-closer for ganks and relies entirely upon being in auto-attack range in order to deal damage and he isn't even really rewarded for closing that gap compared to other low to no mobility champions. Outside of the patches that obviously buff Udyr such as V9.13 it seems that with every patch udyr gets a little bit weaker. It's really a shame that compared to later juggernaut releases such as Darius and the more obvious, Mordekaiser, that you feel like you're practically gimping yourself by picking Udyr into most games. He lacks the necessary damage to combat people in a 5v5 teamfight setting where more played champions today have some form of dash or CC to escape from udyr and he lacks the necessay sustain to even survive in said 5v5 teamfights since you usually get shredded before you can even reach the backline without flashing.

Here are my thoughts on what Udyr needs in order to be competitive in the current state of the game...

Udyr is a stat-beast. He relies entirely on itemization to be able to perform. If he doesn't get the stats he needs, he inevitably falls off from the game. My proposal is that each ability point into a specific ability gives you a passive stat. For instance, what if putting one point into your Q gave you +5AD? 2 points, 10 AD. 6 Points = 30AD. What if putting points into your W gave you passive armor and Magic Resist? 1 point = 5 Armor and 5MR. Putting points into your E gives you passive tenacity, 1 point = 5% tenacity. Putting points into your R gives you bonus AP. 1 point = 5% bonus AP.

What are your thoughts on this? Of course, the stats I mentioned are entirely arbitrary and could be tweaked or even changed. I think this would be a healthy design choice for udyr since it satisfies the criteria of Udyr being a scaling jungler that is heavily stat-reliant.