User blog comment:Lunarlark/Niche/Uncommon Junglers/@comment-9593635-20130824221110

Jungle Quinn is my favorite. 21/9/0 or 21/6/3 (movement speed out of combat), AS reds, AR golds, CDR blues.

She can jungle without LS quints, which frees you up for MS (SO.  FAST.). With CDR runes and blue buff, her Q is up often enough that she doesn't take much damage at all from camps; you can even start boots4, though it'll slow your clear down a bit.

Her ganks are okay pre-6 (a decent-ranged slow and the AS/MS from W mean you can stick and your ranged damage means your opponent has to run further under tower), but she becomes a monster after 6, where every gank has extremely high kill potential. What's better, you don't have to be anywhere near a lane to decide that you're ganking: if your ult is up, you can be pretty much anywhere on the proper side of the map and make it to an engaement in time to be useful.

Her counterjungling is amazing for the same reason her splitpushing is amazing: you just can't be caught. You have amazing vision and amazing disengage; depending on the opponent (most junglers are melee!), you can likely out-duel them, too.

Items are usually Zerks (Furor if we're fighting a lot or Alacrity if I'm split pushing), Wriggle's (without this, she probably can't keep up early; buying Madrid's early gives her the armor and damage to keep jungling after she's lost her permablind from first blue), Trinity Force, Runaan's Hurricane (when the game is Splitpush Forever), Frozen Mallet, and Blade of the Ruined King, though you can run a more traditional ADC setup if your team needs the damage more than the utility (just swap TriForce for iEdge and Hurricane for PD).

Downside is you'll probably get called a troll pick.