User blog comment:TheTobarMethod/Gold and Income Overhaul?/@comment-5001455-20130623062315/@comment-11206869-20130623202803

I fully agree with Nha-Fiction on this one.

Tobar, you speak of relativity, correct? The bump up would effect ALL champs, and not just some, thus the gold income wouldn't change anything in terms of snowballing since everyone has an equal opportunity to get farm. Well, unfortunately, you are wrong, and here is why:

Simply put, the time in which snowballing occurs is decreased, thus the rate of snowballing is increased, thus a match becomes very one sided. Let's use an example. Lee Sin vs. Riven top. Both farm until level 5, and Lee Sin picks up first blood on Riven, pushes up the wave and backs. At this point, without your changes, Lee would have about 1.5k gold, and assuming equal farm until her death, Riven would have around 900ish. Lee Sin would come back to lane with probably a Vamp Scepter and consumables, and Riven would come back with some whatever best she can afford (likely a Doran's item and some consumables). Now apply your changes to the situation, Lee Sin would proabaly have around  1.8k gold, and Riven would have around 1.2k gold. Lee Sin comes back to lane with a B.F. sword and consumables, Riven comes back with a Vamp Scept and consumables. Lee Sin is now 35 AD ahead and capible of bullying much harder. Thus, 1 missplay on Riven's part equates to the gold value of more, instead. As death timers increase, so does Lee Sin's farm advantage, and he snowballs the lane harder than he would have before the change. Riven could be shut down until the end of the laning phase because of this.

Zoning becomes MUCH more crippling, and many lanes would simply be determined by match-ups. Kha'zix would almost always win Mid lane against Kassadin simply because of Kass's weak early last hitting, and kha'zix's wave clear with W. Kha'zix would simply pull ahead of farm (which he does already, but this will be accelerated).

You then argue that, simply because of the gold increase from minion farm, Riven/Kass could make a comback quicker off farm alone. Yes, but at the cost of what? Map pressure. While Riven is trying to farm top, her team is losing mid 4v5.

In short, yes gaps can be closed quicker, but they can be created just as quickly, and early mistakes become much more crippling, potentially costing the game. Also, consider champs who are naturally strong early game, thier potential to snowball early is increased drastically. Yes, late game is reacheed earlier for everyone, but will the match be winnable once Super Creeps are pouring into your base cause your Ryze took longer to reach his peak, while the enemy Fizz is a God 20minutes in?

Not to mention stackable items, or items that gain stats over time (Tear of the Goddess and all its builds + Rod of Ages etc.) would need rebalancing or be broken. Rebalancing is difficult, and can often result in more damage than good. Reduce time to stack Rod of Ages could make it way too strong, increasing the stat gain could do the same. Alternatively, the item could be heavily nerfed, resulting in one less viable AP item. All this effort on Riot's part, for no real reason.

"Honestly, you shouldn't try to fix what doesn't need to be fixed." - Nhan-Fiction, 2013.