Talk:Graves/@comment-4710042-20140926144739/@comment-15244341-20141021115444

He is a Marksman. By virtue of how he builds and how the class is designed he doesn't fall off late game. He has worse late game than other Marksmen, which is the same position Cait is in (for different reasons), but you definitely can't say "Graves is bad late game" because it is as wrong as it gets.

I'm actually happy with how his W works. It's a pretty fun and unique way of giving utility for a marksman that isn't just straight CC. The problem is that the numbers in W have been heavily nerfed in the past. I think some number touching wouldn't be out of place and a good place for a buff either on smoke radius or on vision decrease (last one ideally, of course).

IMO, he has the glaring issue of E being both a huge part of his offensive and his defensive plan and not easy enough to reset, as compared to Lucian's (this is a case in which you can make a comparison, since both skills have basically the same purpose). The way Lucian has his E scale right now sounds good for Graves too. I'd be opposed to a 30% attack speed buff tied to a dash costing no mana (as a rank 1 skill, of course) but later in the game you might as well make it cost nothing.

Also, rescaling his passive to get to the same point in less increments should be a buff. 10 seconds is a loooong time even for a teamfight. And most of the teamfights wont happen when Graves has some stacks already, as he can't poke nor he can farm in the jungle then run to lane with his passive still up (since it stays for three seconds regardless of how many stats he has).