Talk:VPBE/@comment-24951773-20160114001712/@comment-1330314-20160115203156

His live Q has very little in the way of interesting gameplay: the ability's usually spammed from range whenever it comes off cooldown, and does all of its damage without encouraging Shen to put himself at a risky distance or even requiring him to aim or plan ahead, meaning it makes for super-boring attrition-based gameplay. The heal activating on minion kills just aggravates this by making him last even longer without doing anything special or incurring any real costs.

By contrast, Shen on the PBE has absolutely no means of dealing ranged damage -- if he wants to make an impact in a fight, he's going to have to dive head-on, which already forces a ton more action along with his new spirit blade-based positional gameplay. His "free" max HP damage requires him to commit to melee combat for an extended period of time, and needs crafty setting up to be put to full use, and his always-on shield also requires him to constantly fight enemy champions. He gets a ton more potential power than live Shen, but only by putting himself at much greater risk, which is going to turn him into a champion who becomes deadly and unkillable by throwing himself into fights, rather than one who's deadly and unkillable just because he can poke and heal from a safe distance throughout the whole laning phase.