User blog comment:JBox2D/Yasuo, Ashe, the League of Mobility, and everything else that I think should be done/@comment-4996845-20140207022840

While I agree that Ashe's weakness to dash and blink abilities is intended (it's a tradeoff for her massive utility), it was gauged as well-balanced back in s1, where mobility was much less prevalent. Right now Ashe's kiting capability is little-to-none, considering pretty much every single commonly-met enemy she is likely to face has some way to ignore the slow she applies. Sure, then there's her ult - but while it is a great initiation or self-peeling tool, it doesn't help squat when it comes to kiting.

What I'd suggest is someting like this:

[b]Frost Shot:[/b]

Mana cost: 25

Cooldown: 5/4,5/4/3,5/3

Ashe empowers her next autoattack or Volley to stop the movement of target hit, root them in place for 0,5 s and slow them by 30% for 1,5 sec thereafter. This does not reset Ashe's autoattack timer.

This would shave a bit off Ashe's perma-slow capability, but would give her a serious edge against non-ultimate dash abilities, although with an extremely high skillcap - it would require hitting an enemy champion mid-dash, kind of like with Draven's E, although blockable by minions (with W) or requiring timing the attack just right. Ultimate dashes tend to block cc when dashing and moving by blinks is instant, therefore it would not make Ashe completely immune to gap-closers.