Talk:Elo rating system/@comment-158.129.206.228-20110727124205/@comment-3014924-20110809145234

Hey I'm not anon. I just don't have a picture!

That is, I'll explain somewhat further:

> Team mentality: on that one, I can agree with you. It might belong to skill. I used as definition of skill the ability to play the game. You may define it as "ability in game and metagame-knowledge".

What I meant is that you may play with a guy at average ELO that has nothing exceptionnal in game. He don't do anything great but just, as he always play for the team, maintain his ELO there. When you could also see someone that does very better carry plays at lower ELO, but as he always picks his carry even if the team need a tank or whatsoever, loses some more because of that.

> About ability to play with several characters. It screws somewhat the game-balance anyway. Let's imagine a guy that mains exclusively Singed and Gragas. The guys goes up 1500 ELO. Now he joins a ranked game and singed is banned, gragas already picked up. He will have to select a character he don't master and the game will just not be a true 1500 vs 1500 ELO game.

I don't think the comparison with an offensive/defensive chess strategy works. Let's say you're mister god of akali. you go up 1600. Now she's the new banned favourite. You drop 1400. It adds way more ELO-inaccuracy than a chess-specialization (which I guess, doesn't truly exist)

> And, last point, game-balance: Imagine the player that mains for some time a pretty weak Eve. His ELO is lower because she's UP. Now he changes radically and go to a stronger character like Vayne. His ELO goes up. So some accuracy is lost in the process. So he can be 1400 (while playing Eve), still be in thruth better than that 1450 Vayne-player because as soon as he'll switch to Vayne, he could go up 1500.