Talk:Ahri/@comment-4664737-20140406135257/@comment-10943377-20140422154908

This is only a quick response. I will be back later.

Ahri's passive in a fight is neglible due to the change that made it more effective on multiple targets (minions) than damage dealt. It is as a result more a lane sustain tool than a critical fight determinant effect.

In a fight with Annie, Ahri's p assive is  negligible.

Ahri has more potential burst damage with the E amplification damage than Annie.

Annie is allowed higher burst damage and scalling than most mages due to her short initiation range. Usually Annie's initiation consists of flash ulting due to the fact it is hard for Annie to initiate on a prepared enemy. Ahri can initiate from far range with her ult and charm.

Ahri has hard cc, lane sustain, decent damage, decent range and mobility. This makes her very safe.

Annie has aoe hard cc, decent burst, decent defensive steriod, decent auto attack range and a tower sponge (tibbers).

Annie is also a counter pick to Ahri due to the fact trying to hit Annie with w and R damage opens her up to Annie's short range combo.

Ahri can still hold her passive up in the same way Annie does.

To summarise Ahri's passive is neglible in a fight with Annie and since the change it is less effective in a fight.

It might not feel fair with all the nerfs but Ahri is still a safe, effective pick. With her win rate being around 50%. She has what the other safe mid lane picks (Nidalle, Orianna, Ziggs) have which is damage mitigation/ sustain, range and some thing which other picks don't all have which is strong mobility and hard cc on a regular ability.