User blog comment:MAyOiGo/Agathe, the Bog Witch/@comment-72.64.81.189-20121002020124/@comment-5572044-20121002024055

Hi there! Thanks so much for the feedback. The numbers might be a little wonky -- I'm still kind of new to LoL. I haven't quite figured out how to change her stat info. >___<;; Here is some of my thoughts behind everything you've said.

1. I envisioned her as a strong early game champion who relied on zoning and sustain to push the enemy out of lane. I intended for her range to be 525 and for her to throw little bottles of an ominous liquid at her foe for an AA animation. The passive extends her early game lane bullying power much akin to Orianna's early high damage auto attacks. She can afford to get in range to poke with auto attacks because she does have improved sustain with potions. Plus, I don't want to have an ability that would be completely useless at level 1 without her cauldron.

Also, if a melee champion comes up to her, she can kite them around the cauldron and weave AP boosted auto attacks at them between her relatively long cooldowns. Like many zone control mages though, she is very susceptible to those with gap closers. I chose to make sure that her poison did not refresh because I did not want her abilitys to lead her towards any kind of on-hit or attack speed champion. Although her W and E won't stack on themselves, I imagine them stacking with each other (i.e. she can have both 1 stack of W and 1 stack of E at a time, max, and they don't refresh until expiry).

2. Like the previous answer, I envision her as a strong laner who might transition late game into more of a soft carry. Maybe sort of like Lux, but with a stronger potential of denying the enemy mid.

3. For her ult, I think of it as using a similar targetting method as Ahri's Fox-Fire, but from much longer range (and only champions). Once launched, they chase you down like Yorick's ghouls, except they can't be killed. In laning phase, all three will probably target the same person and deal a hefty bit of damage. It can hit 3 times, so a .9 overall AP ratio I thought was decent. Each one would be a small AOE - maybe 300 radius. It sort of fit into my idea of literally "chasing" the enemy out of lane. A smart player could flash over a wall to try to avoid them, etc, since they despawn after 10 seconds.

4. I realize I did not word Dark Omen very well. It is not like Morgana's Tormented Soil, it is like Zyra's Deadly Bloom that also applies a 5 second debuff.