Talk:Singed/@comment-4068613-20120508024942/@comment-83.82.28.75-20120509010156

nothing fundamentally wrong with your build, besides the Thornmail. Don't get Thornmail, you you'll take less damage, but by the point teamfights start they'll won't be focusing you anyways. If you're up against a fed AD carry buy a damn Randuin's Omen. So many people take Thornmail over this while Thornmail is bad on tanks. With a Randuins you can slow down an entire team's movespeed and attack speed. So basically if you catch the opposing AD carry in the active he'll won't be dealing damage for several seconds and is probably fucked because of the lowered movespeed.

As for runes, I prefer this; MS quints (duh), armor reds, hpregen/lvl seals, mr glyphs (mr/lvl if the opposing lane has no magic dmg at all). If you're up against a competent opponent the early levels will be extremely hard. With this you have the resistances to take a hit, and the regen allows you to get your hp back up without having to leave lane. In case you're doing draft pick and the opponent seems easy feel free to get some magic pen and AP/level. I prefer just going full tank runes, though. Singed's base damage is already high enough and he needs to stay in the fight as long as possible.