Talk:Rengar/Strategy/@comment-90.190.185.234-20121002235524

On lvl 6. Skillup on every spell, bola stike 3 times.

Stay on bush with 5 ferocity until pray comes. Using empowered bola strike 150 damage, savagery 30, battleroar 60, bola strike again 150, total 390 damage in burst without any runes or items. Just having that neck gives 10+6x2=22 AD, what adds in to those spells 22*(0,7+1,0+0,7)=22*2,4=52,4 damage more. So we have 442,4 damage so far. Typical rune build gives 15 AD at lvl 6, so thats 15*2,4=36 damage more, we are on 478,4 mark. Masteries give 3Ad+6x0,5=6AD what adds to the burst 6*2,4=14,4 more, so total of 492,8. 3 point on havoc increase damage 1,5%, so it adds 492,8*1,5%=7,4 to total what will be 500,2... a nice number to know. If you got less hp the that, go near bush and you are dead.

If you get targeted, press the invisible button and you run away pretty much safely OR, do after 2 seconds again 150+30 from AD with bola strike. With ult rengar can do 680 damage on burst what you can not avoid. Ignite gives 50+6*20=170 damage. So final number of total burst rengar does is 850. Most of the champs have no way to avoid it.

Jax on lvl 6 has around, 463+6*98=1051 hp. That burst will do around 80% of jax hp as damage. Barely to survive.

So if you are a squishy, like anivia with very little hp, on lvl 6 you got 350+6*70=770 hp. So that 500 burst will do 65% of anivia hp. Include ult and you got 680 whats around 90% of hp. With ignite you are dead.

Good rengar can kill half of the champions on twisted treeline without them having any chance to react or even do any damage.