Talk:Fizz/@comment-11560237-20150408093934/@comment-25001642-20150408190106

This is going to be quite the explanation so bear with me here.

Back when patch 5.2 happened, the changes to Fizz pretty much destroyed his AP playstyle. Fizz's win rate sunk all the way down to 43% for a short while until people started to realize that on-hit Fizz was vastly superior. Afterwards, his win rate slowly climbed back up.

The two main culprits were:

1. The damage on his Q getting gutted (AP ratio got halved and the base damage got halved).

2. The changes to his W made the AP ratio on the active portion go away, so there was even less of a reason to build AP. Instead, it encouraged people to build attack speed since the % mising HP damage was on-hit instead of over three seconds.

Now they are pretty much reverting the W change to how it was before 5.2, though slightly changed. Comparison of Pre-5.2 and 5.7:

Base damage nerf to passive (-10) Base damage buff to active (+20 at max rank) AP Ratio buff to passive (+10%)

The AP ratio and base damages on his Q remain gutted however. I expect his win rate to fall again, though not quite to the depths of 43%.

Sure Fizz may have gotten a buff, but it's a buff to the gutted AP Fizz, and an extreme nerf to On-hit/Bruiser Fizz.