Talk:Zed/@comment-5557556-20150423095708/@comment-6281696-20150425164041

In your example you're ignoring a 110 armor. Let's say I had a thornmail. You're now ignoring the ENTIRE DEFENSIVE ASPECT of my thornmail (and a bit more). Most of what's left of the armor is just the base values I have anyway, making the actual defenses I build completly pointless. If you're going to ignore that much armor, why even bother with base values, why not just keep everyone at 0 while removing penetration. At least then every point of armor you build you actually get to keep instead of it literally being ignored. And before you mention that without the added defenses I'd be even worse of; penetration should not be of value against someone who has no defenses of note to begin with, that is at the very least it's intended flaw.

As for the competetive scene: Why the hell do e-sports have this weird delusion that everything has to revolve around the competitive scene. It's literally the only thing I've encountered where the competitive scene is dragged into every argument and where rules/balancing is solely based on making that scene "interesting" as opposed to just making the game/sport compelling/fair/fun. Is this the immaturity of the medium? Did say football also go through this weird phase where people argued that say breaking your opponent's leg was fair because the competitive players did it? Yea yea. exaggeration, but you get the point, there's some damn odd aspects defended with the argument "but the pro's do it".