Talk:Rammus/@comment-180.194.249.152-20120515103834/@comment-71.239.99.171-20120516225017

Rammus is best in the jungle due to his ganking ability and his subpar laning phase, so his jungle is normally maxing DBC, Taunt, and Powerball last, but taking 1 point in Powerball at level 2. However, if you are laning, you should max Taunt second no matter what, and Powerball first for damage, or DBC first for defense. Also, I strongly suggest getting a Warmog's armor much earlier as it does not gain it's full potential HP until you get some minion kills and champion kills/assists.

I like everything on your build except Spirit Visage and Ninja Tabi. Spirit Visage is for those champions who naturally generate a lot of health from either spell vamp, lifesteal, or some other regeneration effect, which Rammus does not have. However, Force of Nature is a great alternative, which gives lots of Magic Resistance, movespeed, and HP5 based off of max HP.

Also, because Rammus is a tank, he is much more helped by Mercury Treads over Ninja Tabi because that CC reduction will allow you to use your skills/attacks more often, and not be so disabled by CC. Mercury Treads will give you a bit more Magic Resistance, and you will not miss the 25 armor from Ninja Tabi, you already have insane amounts of armor from Thornmail, Aegis, and Randuin's Omen, and DBC.

Lastly, Rammus has a bit of a mana problem, somewhat high costs, somewhat low mana pool. This is why a Frozen Heart is a fantastic item for him, huge mana, plenty of Armor (so it can replace Thornmail or Randuin's), Cooldown Reduction for more abilities, and even an aura that reduces the attackspeed of nearby enemies