Thread:Lesdin/@comment-7709681-20180220205028/@comment-27802145-20180221043718

She plays more as a caster/hybrid champion imo; the only real similarity between Kai'Sa and Vayne (more specifically her project skin) are their visuals and gameplay fantasy (slippery do-it-all carry prone to Vayne Voidspotting). It could be argued that she still has more focus around her autos than her abilities, but she for one actually has purely offensive spell(s), whereas Vayne doesn't.

As for adaptability, I feel like you might be looking at this whole thing the wrong way, Primus. The options provided here to the player via Kai'Sa's kit are literal stat-checks which, upon satisfaction, enhance the respective ability (in rather dull ways too imo; Kha'Zix's evolutions are arguably tenfolds interesting). This doesn't feel like Riot was having another go at this adaptive design trope and then failing, it feels like false advertising. Instead of the status-quo of a champion being mostly restricted to one type of offensive scaling, they just chucked a whole bunch of AP dependent clauses onto what would else be the blandest ADC in the game (and still may be even while counting the nonsense BS), and selling that as a supposedly "adaptive" champion that can change throughout the game.

Riot probably had people who knew how to do this right, as shown by Jhin's innate which through a mountain of convoluted text, is finally able to be translated in-game to a rewarding, unique, simple, and - most importantly - fluid effect which plays out superbly. But instead, we seem to have gotten a third rate kit with a hard on for minimalism, which was then shipped out and advertised as "adaptive" for having both AD and AP scalings (does that make Gnar "adaptive"?). The visual and music department are going to save Kai'Sa undoubtedly, but the champion design team really pissed the bed for both Kai'Sa as a fictional person and the whole champion production team.