User blog comment:PurpleWii/What if more items were like Sterak's Gage?/@comment-26378838-20160418131253/@comment-26378838-20160418212618

Been thinking about what you said, willbachbakal, and switched my stance from criticism to solving the issue and came up with something:


 * 75 health -> 5% base health
 * 150 health -> 10% base health
 * 380 health -> 25% base health
 * 800 health -> 50% base health

I grabbed, and  as example champions that fit the target group and behave differently and came up with numbers that I think would keep both early game and late game healthy and interesting to build health.


 * 540 health + 73 per level (1781 health at level 18) -> 588 health + 70 per level (1778 health at level 18).
 * 613 health + 106 per level (2415 health at level 18) -> 655 health + 85 per level (2100 health at level 18)
 * 583 health + 89 per level (2096 health at level 18) -> 666 health + 84 per level (2094 health at level 18)

That both keep their health pools as they are with proper itemization and allows the conversion from flat health to scaling health to be much smoother. I'll try to run the numbers on other champions and still-flat stats to see where PurpleWii's suggestion can go.