User blog comment:Senvious/Lyr, The Remnant of Icathia/@comment-7709681-20140312141546/@comment-7863873-20140312212848

Minor correction at the first point. The passive affects anyone and everyone hit. If you hit 3 people chasing you with Lyr's E(shockwave) then all three will be affected(since they should be facing you if they're chasing you). You will be stealthed to all three for one second. Even then if it was only a single target you would be stealthed to, you can aim for the one target most likely to jump you or the only one that can kill you. This prevents them from being able to focus you that well. I believe this makes for great kiting if you can use it smartly.

I didn't want Q to have a cooldown like Karthus's Lay Waste. Mainly because of his passive. This would mean he could be stealth 24/7 to multiple people. I kept the cooldown average while factoring in the 40% CD reduction. If you want to abuse his passive you will need the CD items. You are not given it for just leveling up your abilities. The main thing with Lyr's Q is that I feel it might be a bit on the low side for damage. Like you pointed out.

Thanks for the duration suggestion. I originally wanted to do that, but I felt maybe it'd be better if I didn't. But seeing how you feel it should and I remembered Malz's Null Zone and Nasus's Spirit had a fixed duration, I did change it. However, it is shorter than theirs. I don't really see a need to change the slow percentages. It's not targeted like Nasus's Wither. And while it may be AoE, it only affects that area it is in. The second you walk out of it you're back to your original movement speed.

Lyr's E...people have compared it to Yasuo's Wind Wall a lot. While it's stronger in some areas...it is weaker in others. Wind Wall lasts for almost 4 seconds. Lyr's E has no duration, it's instant like Annie's Incinerate. Therefore, while Yasuo can throw up a Wind Wall and hide behind it for awhile, that's not the case for Lyr. Lyr needs timing. You need to know the range of the shockwave to use it correctly for reflecting projectiles. However, Lyr's E is stronger in the sense that it can return damage and that the shockwave itself can also deal damage. The cooldowns are roughly the same(Lyr's being just a tad lower). However, Yasuo's Wind Wall width is much larger along with the fact that he can place it elsewhere. While Lyr's is a short range cone attached to him.

Regarding the mobility oriented projectiles...I was stuck between several things. I wasn't sure if I wanted Lyr to work with them exactly how they do.(ex. If he uses Leon'a Zenith Blade, he would go in) or if I wanted him to simply replicate the projectile without the attached effect of being pulled with it or even pulling someone. It would just simply do the damage. Another thing I considered was when using a replicated skill it made a copied of the champ use the skill(ex. Copied Leona uses Zenith Blades and goes in). However, the copy can't be targeted or anything.

Reflecting a skill like that I feel also would be best if it lost the attached effect. Otherwise it'd be weird to see a Leona Zenith Blade herself. Just seems best if those type of projectiles just did their damage. However, they would still retain other effects(ex. Leona's Zenith Blade dealing damage to all targets in the path of it)

I answered most of the R in the comment below this one for Cie Qyu. I originally allowed it to copy any Q,W,E ability. However, I felt that animation stress for doing all that would be monsterous. And I also felt that it'd be too strong. Lyr already has a passive that allows for kiting and escaping when used correctly. Giving him something like LeBlanc's Distortion would be hell. I would have to go back to the summoning a copy to use the skill for him. That would remove the idea of himself getting an escape.

The Passive on his R isn't really anything. It just gives Lyr the effect of memorizing skills that he reflects with E. No spell shield or anything of the sort. Lyr just can't replicate another ability until R is off cooldown after using the first replicated ability.

I thought about that first. Which is where I got the name for the passive, but I felt that would be extremely annoying and hard to deal with. And giving the passive a cooldown would make it almost useless asiding from hitting like 3+ enemies with it. The duration would have to increase with an effect like Paranoia and it would need to be given a fair cooldown.

Let me know if you need anything else explained or you have any other suggestions/feedback. Thanks for taking the time to read and reply.

P.S. I knew it had a name! On-ability effect...I just couldn't think of it. Thank you for that! And I don't know what to say about the spell shield thing, but thanks.