User blog comment:RealPixel/Eurya, The Claw of the Grave/@comment-26459955-20150603203958/@comment-26459955-20150604013351

I still fail to see how the delay is counter intuitive. If I give an ability that is meant to be spammed a delay, that doesn't make it counter intuitive. Karthus' Q, and Yasuo's Qs both have a delay on them, that doesn't make either ability "counter intuitive". As for being on a low Cooldown, it's already been established that the amount of protection it provides is pretty minimal. Saying that blocking 30% of an enemy's projectiles is too much makes no sense considering how Yasuo's W can block even more. Saying that Eurya's Q has no conterplay also fails to establish anything, since the window is so small, and the cast delay is there (the CD starts AFTER the cast is complete) the ability's CD is effectivly 0.8. As for counterplay, Kiting, counters this abilitie's short range, and can easily mess up your timing for destroying projectiles. Mobility counters skillshots. Everything Eurya has is a skillshot. simply microing around her can make her fail ALOT of Qs (the same way you can micro around Yasuo)