Talk:Kayle/@comment-5763148-20140806131216/@comment-5763148-20140813131431

For the AD Kayle having the lowest performance in MId Game is of course when compared to all the other Kayle builds. It does fine, but really the others do betr cos their Core Items are abit more solid.

I don't recall mentioning the blue buff considering my walls of texts even I get mixed up sometimes lol. But on the CDR department I can explain along with the Mid Game comparison. I am VERY and I mean VERY CDR sensitive. To me Kayle doesn't function without being able to become 100% Ranged. Thus, I always gear my builds to make 40% CDR.

I said AD Kayle has the lowest Mid Game performance cos she takes the longest to make the 40% CDR. AP Kayle and hell, even Hybrid Kayle can make 40% CDR with just 2 items. AD Kayle can do the same if she buys Zeke's Herald but this really hampers with her damage capabilities.

Just look at AP and Hybrid. With a Nashor's Tooth and either Ionian Boots or another item that also gives 20% CDR, her performance is already stable. If we are to make AD Kayle 100% stable by Mid Game, we need to make 3 items in total to pull off 40% CDR. You said you used Brutaliser. That is the faster alternate alongside Zeke's Herald cos it isn't only a component item to other big stuff, but also gives 10% CDR.

My build as of late utilises Essence Reaver so I can gain back some MP. Combined with Zephyr and Ionian Boots, I have 105 Bonus AD from gears alone. Not to mention Brutalizer's successor items are in a sense subpar on Kayle in general. I'm currently trying out the Zeke's Herald variant to see if I can accelerate the CDR capping process on AD Kayle so that I could have a quicker impact without forcing myself to capitalise on the opposition's mistakes and go for kills as often.