User blog comment:SpringBossLP/Malphite Rework/@comment-25519324-20190130130415

This kit has some interesting and some weird mechanics, and some well-placed mechanics.

First of all I love the idea of Terrain Eater (although this name ew, more like Mountain Munch) and it makes Malphite extremely unique and it could be something that will lure players into picking him. I would have liked it if you had experimented on this concept a bit more (had made something like he spits the chunk of terrain he ate, displacing enemies hit or smth).

Second, I like that this kit keeps his current passive and allows him to be this unpokable mountain and I like the concept of his E - this kit lacks some peel tools, and given it's supposed to be a tank kit, it should have some peel.

Third, the ult '''sucks. Malphite should not be Ryze with 6 charges on his ult (that are global). '''Unstoppable Force is a very engaging and a very powerful ability that is unique to Malphite and possibly League of Legends and it should not be disregarded so easily. I even believe Unstopabble Force doesn't even need any changes, and it will also work fine on this kit as it currently is. Maybe some touchups like increased range or damage but those at most.

Fourth, the Q I can't say much given I don't understand wether it's a point blank cast (like Ground Slam, his current E), or a line skillshot. If it's a point blank ability, it is overpowered, if it's a line it is also quite powerful (but not as much). Additionally, the basic attack empowerement mechanic on the W sounds very unexciting (given you just ate a wall).

Lastly I should mention that I disregarded the numbers on this kit as numbers are the easiest portion of a kit to change, I am merely commenting on the ability concepts.