User blog comment:Tridan V2/Horius, Watcher of the Sands/@comment-3974211-20140526202020

I'm not 100% sure if you mean to say that he has a 1300 vision radius or 2500 vision radius, perhaps reword it? "Horius' avian eyes grant him keener vision, allowing him to see up to 2500 units away." or simple put "(total of X)" after.
 * Eagle's Eyes

Not sure why it stuns his target, or himself. Heck, I'm not entirely sure what the purpose of the ability is. It doesn't synergize with the rest of his kit (he's a mage, so life steal is pointless; and he's almost entirely AOE, so spell vamp is negligible), nor do I fully understand the thematic connection between the ability and a bird-headed champion. The cooldown also doesn't scale linearly (or at least non-linearly in a consistent manner).
 * Essence Grasp

This should really be two entirely different abilities. Having two-part crowd control on a single skill seems like it's cheating, compared to Brand, LeBlanc, Annie, etc. Also, having a targeted root on Essence Grasp and a targeted stun on Flames of the Desert will be frustrating the play against, and frankly boring to play as (targeted champions are so 2010).
 * Sands of the Desert / Flames of the Desert

Seems out of place on the rest of his kit. In fact, saying that, not really sure what he's kit is trying to do. Maybe the shield is a key aspect and the rest of his abilities are out of place. The cooldown also doesn't scale linearly, which irks me.
 * Shurima Shield

A 3-tier ultimate seems needlessly complex, particularly since you could condense it into only two abilities.
 * Divinity/Prospector/Solar Fall


 * Horius draws power from the sun for ~0.5 seconds, returning to his true form before leaping into the sky. While airborne, Horius is untargetable, will ignore terrain collision and his vision is unobstructed by terrain or brush. Additionally, Horius gains the ability to cast Solor Fall. Divinity lasts for 15 seconds; if Solar Fall is not cast in that time Horius will drop to the ground at his current position. Horius will cast a shadow on the ground during this time and his map-icon is not hidden.
 * Horius hurtles to the ground at the target location, striking after ~0.75 second delay. Enemies within a 300-radius of the impact take magic damage.