User blog comment:JBox2D/A dedicated anti-mage champion/@comment-4714821-20140223020109/@comment-24090662-20140224222723

Ok, so here's what I'm thinking of changing:

Passive: No change

Q: Flat CD of ten seconds.

W: Now works like windwall - instant cast short wall, which blocks the first incoming projectile, and allows you to recast it once. Cooldown will be lowered per level. It will no longer scale off of Thalia's stats at all, but rather do EXACTLY whatever it would've done to her. Burst reduction from E moved to W: If you take damage equal to more than 25% of your maximum health, the part which exceeded that is reduced by a very large amount. I think larger numbers are balanced here, given that it's only going to protect you when you take a huge amount of damage, and only from part of that damage. It will only actually protect you a maximum of four times.

R: Moved to E. Bonus damage on spell cast removed. Damage decreased. Silence duration is 0.5. Cooldown decreased.

I need a new ultimate now. Thinking of this:

R: Contains old E passive, slightly changed.
 * Flat reduction instead of % based. Lasts three seconds, refreshing every time you attack the marked target.
 * Active: Targets an area, marking everyone inside for a relatively long time. Anyone who casts a spell during that time is revealed with true sight for 2 seconds. Ability can be recast to blink to any revealed target at a reasonably long range. Initial cast range of the ability is very short to compensate for it's powerful gapclosing ability: It's for chasing, not assassinating.

How does all of that sound?