Singed/Strategy

==Strategy==
 * is very effective at farming and harassing, allowing Singed to dominate the flow of whatever lane he's in. Waiting for minions to die against the tower, then gassing the opposing minions as they advance is a simple, yet effective strategy for farming lanes, and keeping enemies far away.
 * is very useful for pushing towers, chasing enemies and is a useful asset in any major team battle for its all-round bonuses. It has an incredibly short cooldown for an ultimate, so don't worry about wasting it to run away from a gank gone wrong.
 * ing enemies into your tower can deal heavy amounts of damage to them. Or to pull away enemies from your allies.
 * Because Singed's gameplay is so dependent on location, should be one of your first major item purchases. However, the next stage of boots is best determined by the abilites present on the other team.
 * One of the best advanced items for early- to mid-game Singed is, grabbing the first, which gives Singed benefits from an early 50 health due to Singed's Innate, and alleviating early mana problems. This can then build offensively into an early  or Defensively into an even cheaper.
 * Since both and  scale from Ability Power, and Singed lacks any defensive abilities baseline,  provides more utility per unit of gold than any other item.
 * Get to buff Movement Speed and Ability Power to make  much more powerful.
 * procs on with 15% slow, meaning that enemies chasing you will have an extremely hard time doing it.
 * Although not a caster in the truest sense, Singed benefits greatly from Magic Penetration Runes to make sure your opponents get a full dose of your . Although a full caster setup will allow him to deal quite heavy damage with the capability of tanking.
 * Singed is primarily used as a cripple on the enemy team and to create a 5v4 situation at the start of a team battle. His damage output CAN be respectable, and is very close to a tank while under the effects of, but his role is best served in even matches as utility & disruption of the opposing team.
 * When playing utility Singed, CDR is the possibly most effective stat to stack as it allows you to, throw down your , and pop much more often. A utility Singed's focus isn't as much on damage as it is surviving and disrupting as often and effectively as possible.  and  are both very good items to have.
 * A summoner with greatly reduces Singed's effectiveness. If you see an opponent you want to toss and they have the shield, ask a teammate with a spammable ability to remove it before you attack.

Countering:
 * A summoner with greatly reduces Singed's effectiveness. The counterspell makes them effectively -proof, an important quality as Singed can take a solo laner with a Ghost-Poison-Fling-Ignite combo very quickly, as he can simply appear through a wall of minions.
 * Singed has no baseline health or mana regen abilities, allowing fairly easy harassment by ranged champions. His is fairly weak against players early game, but doesn't stop him from being an excellent at lane-control. Because  is a toggle, players new to Singed will often OOM quickly, as decent control requires the Summoner to DoubleTap, similar to Twisted Fate's.