Talk:Viktor/@comment-72.152.230.107-20120609192123/@comment-72.152.230.107-20120610002658

OP here. Since power is his 'self-utility' spell, gravity is his 'control' spell, and death is his 'damage spell', I was trying to think of buffs that would fit within those constraints while still allowing for flexible options. So the T3 power options either grant him a source of sustain or buff the 'quality' of his speed boost; T3 gravity options either make it easier to get caught or locks them down harder when they do get caught; T3 death options allow penetration vs tankies or just more magic damage smeared around for the nukers out there.

I think all the 'A' effects are a bit dull tbh but I suppose not every new mechanic has to be explosively innovative (or any new mechanic for that matter if you listen to morello much)