Thread:Vahldeer/@comment-5441738-20121011011956/@comment-4929329-20121014193445

All right, I think there's enough points of view to make a verdict. I'll just lay out all the guilds and talk about them: Key - [ ] means short summary

Rakdos - Just no. NEVER. [No]

Gruul - I might like a hike in the woods once and a while, but I don't have to be a savage civilization-hating brute to do that. [No]

Boros - Though I appreciate the military force and its goals, I'm not even a craftsman, and it calls me to be myself when stretched to the extremes (When I can't sit and think, I act much like a stereotypical paladin, but I have less concern for the law) [I can relate to the guild]

Izzet - They want inspiration, which makes sense given that they're supposed to be architects and engineers, but they're neither practical (from my point of view, at least) nor do they concern themselves with the limits which they intend to push. It just seems hypocritical to me. [Blue version of Rakdos from my point of view, I don't like them]

Orzhov - A church without a God? Please, save me time and go away. [No]

Golgari - Recycling is nice, but being the wannabe rulers of the surface when you're a bunch of rot is contradictory considering that you're getting most of your guild members from the surface. [Wants to run the city when it'd lose all business]

Azorius - They're out to be helpful people, but I question their lack of.. How should I put this... Well, Boros have gut feelings and they act accordingly. Azorius will jail you anyways, even if they think you're innocent. I don't want the law to think for me. [Good possibility of being in this guild]

Selesnya - I'm a nature person, but I don't get to go anywhere alone or decide things on my own? I don't want to be tied to the Worldsoul! [No, unless freedom was taken from me]

Simic - This time I'm a nature nerd, so I get to be about nature, but I don't really get to go on hikes, and as an initiate, I'll be turned into an experiment. [No!]

Dimir - Secret agent guild that keeps tight wraps on information through use of small cliques and protects locations with memory wards. Individuals wipe their own memories to avoid being jailed when they commit a crime. The guild only wipes your memory in a rare case unless you're just a pawn and were never officially invited to the guild. [Definitely in the lead, with Azorius being #2]

The Top 3: Dimir > Azorius > Boros

I like information, disagree with the other two a little bit, but I'd like to point out that even Boros likes information, take a look at their investigators! The interesting part about being Dimir for me is that I don't have to sit with something to protect besides myself. I can interact with other guilds freely, so even if I glean secrets from a street vendor yesterday, I can still walk on over to Sunhome, say "Hi" to one of their smiths and ask him how his week has been going so far, maybe even help him out once and a while, or tell Azorius guild members where some Rakdos cultists are smuggling weapons to and from. Oh, let's not forget the part where I mess up an Izzet experiment, that's always fun, so long as the side effects are humorous, like turning a weapon into a love potion or something.