Talk:Yasuo/@comment-26869721-20170125163931/@comment-26203093-20170214113716

"Winrate Statistic says nothing about how many people who played Yasuo lost because of being a potato"

Yes it does. You have them sorted by rank. At challenger, even if they play like potatoes, they've proven they've earned their rank, and they're still statistically more relevant than your words, which btw, also say nothing about how many people who played Yasuo lost because of being a potato.

So if that's the metric we're using for relevancy you're not doing yourself any favours.

The lethality and penetration path is something they're still sorting out, but the early benefits of the path carried them into the lategame with snowballing. Crit is still objectively stronger, but the dynamic of getting there hasn't been considered worth it for a while. I'm not even entirely convinced there is a problem design-wise, rather the community has dug a ditch, where they're still clinging to a meta and not willing to readapt to a previous one. So adc's build lethality and junglers are agro and don't defend their team.

It's archetypical for pro players, despite how much credit they're given, to be unwilling to adapt until someone proves something works. they've even outright said it. "Let someone else figure this champ out." And even when nothing's changed for years, meaning balance has been the same for years, you have shit like the early double jungle, tower push early gold shit popping up out of nowhere from korea, despite that being an option for probably 5 years at that point.

The problem is there's a difference between game balance and game variety, so it doesn't matter if it is an option if nobody uses it. But that's game philosophy at that point, not game design.

An anti crit champion? Kha'zix. You don't have to tank anything if you just kill them faster.

tanks do the opposite of struggle against lethality. it's not until they've built last whisper that it becomes a problem.

And the damage is high atm, but mostly due to the lethality and then towards adc's. It's another reason why people go "la mayo adc 1517". The irony being, that tuning the damage down all around would actually benefit them.