User blog comment:Numinous J/Seph & Qliph, the Shards of a Broken Mind/@comment-7709681-20160401200405

With the new iteration I see three problems:
 * 1) The Innate's bonus true damage can be exploited on autoattacks, with the likes of Thunderlords, Nashor's Tooth, Lich Bane, Wit's End, magic damage on-hit from Ardent Censer, Braum's, Leona's and Lulu's Innate, Sona's Q and Nami's E, etc.
 * 2) W's bonus slow is useless for stuns and suppressions, and hindering for forced actions as it makes the target move a lesser distance, which should not be.
 * 3) On the E, should no champion have the ability of denying minions as an exclusive mechanic, as it hinders the opponent's gameplay experience. Also, the bonus' taunt doesn't do much when is more likely that the ability will execute the minion.