User:Care Level/Ashe

= Ashe Rework = Points of interest:
 * Getting sexy.

Mechanical Changes:
None.

Passive: Cold Focus
Ashe's basic attacks and damaging abilities apply a stack of Frozen Arrows to her target; affected foes are slowed by 6/7/8/9% per stack (up to 5). After 2 seconds, stacks fall off of affected foes at a rate of one stack per second.

Upon reaching 5 stacks, the target is stunned for 0.75 / 1.25 / 1.75 (+ 1 second per 300 AP) seconds and takes 60 + (10 × level) (+ 45% AP) magic damage. After being stunned, an enemy cannot be stunned again for 8 / 7 / 6 seconds, during which time they instead take 12 + (2 × level) (+15% AP) bonus magic damage from Ashe's basic attacks and damaging abilities.

Q: Focused Shot
Active: Ashe channels for 1.5/1.3/1.1/0.9/0.7 seconds, after which she gains a buff that causes her next attack within 3 seconds to have increased range, to critically strike, and to apply an additional stack of Frozen Arrows.

Ashe can move freely while channeling; the channel time decreases by 1% for each point of crit chance Ashe has.

Cost: 20 mana. Bonus range: 150/175/200/225/250. Cooldown: 7/6/5/4/3 seconds.

W: Volley
Toggle off: Every 7 / 6 / 5 / 4 / 3 seconds, Ashe will fire an additional arrow at her target that deals 30 / 40 / 50 / 60 / 70% damage; this additional arrow does not apply Frozen Arrows. Attacking reduces this timer by 1 second.

Toggle on: Every 15 / 12 / 9 / 6 / 3 seconds, Ashe will fire an additional arrow at her target and up to 5 other nearby foes that deals 40 / 50 / 60 / 70 / 80 bonus damage, but cannot critically strike. Attacking reduces this timer by 1 second.

Cost: 60 mana per Volleyed shot while toggled on. Cooldown: 1 second.

E: Hawkeye
Passive: Ashe animates a hawk that will scout for her. While off cooldown, the hawk will fly to and attack foes below (70% AD) Health within Ashe's attack range, dealing that amount of physical damage; this cannot occur more than once every 8 seconds. Additionally, the hawk scavenges Ashe's kills, granting her 3 bonus gold per creature slain.

Active: Ashe sends out her hawk to scout an area, revealing its path as it flies. If the hawk encounters an enemy, it marks that foe, increasing Ashe's movement speed toward that foe by 20 / 25 / 30 / 35 / 40% while she is out of combat. Otherwise, the hawk marks its final destination, granting Ashe the same movement speed boost toward that location. After scouting, the hawk slowly flies back to Ashe, beginning its cooldown on its return.

Range: 2500 / 3250 / 4000 / 4750 / 5500 Cost: None. Cooldown: 15 / 13 / 11 / 9 / 7 seconds.

R: Enchanted Crystal Arrow
- Active: After a brief channel, Ashe fires a giant arrow in a straight line that deals 50 / 100 / 150 (+ 250% AD) physical damage and up to 150/200/250 (+ 100% AP) additional magic damage to the first champion struck, based on distance traveled. All foes that Enchanted Crystal Arrow pass through and foes in a cone behind the struck champion take the same amount of magic damage.

Enchanted Crystal Arrow stuns the first foe struck and roots foes in a cone behind them for 1 - 3 seconds and applies 2 - 4 stacks of Frozen Arrows, based on distance traveled.

Cost: 100 mana. Cooldown: 100 / 90 / 80 seconds.