Talk:Mordekaiser/@comment-12727893-20140625154303/@comment-24464243-20140703181933

Personally, I think instead of mobility, CC, or whatever, he should just plain be based around bringing the enemy to him.

And his kit is currently really good for that, because if you leave a Morde to a lane then that lane is going to be at your tower in seconds, especially if he decided to opt for Captain enchantments. Having an Ion Shell-esque ability is generally just amazing for getting a wave from point A to point B, even if he has to be constantly around to maintain it. Though, really, that just means he can push the wave even harder than just leaving Creeping Death on one or two minions. Not to mention, his ultimate is basically a "go away" button that allows you to force a person to run away, because if they don't, they're going to die and make you even stronger.

I think I read before that Riot's main problem with Morde is that his passive has poor conveyance and this his E just instantly hits you. I think they could easily replace his passive with something more than glorified Spell Vamp ( maybe stacking passive that gives Armor / MR / damage reduction / health regen / any combination of the above with each stack, you lose a stack when you are damaged by a champion, stacks regenerate over time? ) and make his E take time to get to the end of the cone, then give him more dueling power to compensate. Basically, make him really good against all-in champions while being very weak to kiters and pokers. Really, I don't think he's ever going to be a star in teamfights unless really fed, but he could easily use his current splitpushing strength supplemented by being one of the best duelists for an AP bruiser to make him a wonderful addition to any objective-based line up, an unending plague on his opponents' lanes that needs a whole lot of their time to stop since sending one person at him will just make him push even harder.