User blog comment:NicknameMy/Mordekaiser, the real bruiser/@comment-7709681-20150202143257

So:


 * Innate now halves defense penetration.
 * All of his active abilities now cost %current health (While still have no reliable form of health sustain until Spell Vamp and/or ult)
 * Q's damage got buffed, and is now a toggle for each basic attack.
 * W's AP ratio got sightly nerfed, early cooldown reduced, and now slows.
 * E's damage got nerfed, and now slows.
 * R's damage got sightly nerfed, but now is overdone and is pretty much uncounterable.

Nope, just no to all of that. You buffed elements that didn't needed a buff, you nerfed elements that didn't needed a nerf and, more importantly, now he is even more self-punishing than before until reliable health sustain is obtained.