User blog comment:Emptylord/Blogs/Horde (Gears of War) game mode/@comment-7463963-20130728003126/@comment-7463963-20130728034911

The walls are there to block the melee viodlings, the melee minions did much more damage than the ranged minions. It is fare to note that the range of the viodlings, I am estimating, in Runescape is about 2-3 times further than a lvl 18 Trist.

I also forgot to say that the ranged minions could only atack over 1(South Wall) of the 3 walls but this one wall also has 2 portals on it meaning there are more voidlings creeping through.

There is also the point to be made that while LoL has many AOE abilities RS is very limited to the AOE ness of the combat system. As current as I am, not really kepping up with it, there is only 1 set of magic spells and 1 type of ranged explosive that could be considerd AOE, but even these were limited to 9 NPCs if im not mistaken.

If somthing like this happends then the powwer of AOE abilities would have to be severly reduced, so as to not simly let them stack the minions then AOE them all to death.

Here is a map to give you an idea of what was going on. As the void is over flowing from 4 points we have to kill the ranged and dashers, rebuild walls if torn down, Kill tanks blocking our way to portals, kill the portal "supports," and make sure we pay attention to what portal can actually be damaged at that time and what style of atack it is weakest to. On the beginer lvl you have to try to lose, howwever on the master lvl it was exciting when you won because it was a team effort and without everyone working together it was not possible.

Also why limit to 5 players lets have the ability for 10.