Talk:Master Yi/@comment-26251295-20150806204134/@comment-26110806-20150808194643

"how can this guy be EASY to use, if he's a high skill cap champ?"

I don't see the contradiction. Flappy bird is a simple game, but I bet you didn't get over 1000 score. Same thing with Yi. Pretty easy to use. You know, just R, Q, right click. Enemy team is asleep anyway so you'll deal high damage. Q some more, there you go, penta. But put him against an organized team, and he'll be in trouble.

"even without a lot of practice, you can do good"

No, you can't. If you could play on a high elo account and pick Yi, you'd feed SO hard. Master Yi has a hard time against coordinated teams, and to handle them, he needs a coordinated team, along with high skill from his part, both in mechanics and in decision making. His Q and W have really high skill ceilings, in how you use them, and because he struggles so much against coordinated teams, you need a better understanding of teamfight positioning than the enemies, most of the times. (this applies to high elo)

" his kit is not hard to execute at all (point-n-click 2confusing4me)"

This is plain wrong. It's not hard to execute it poorly, and sadly, that poorly looks like it was actually well executed because he just 1v5'd the noob enemy team without effort. But to execute it well, it takes a lot of skill.

TBH, I kinda of want Riot to make him harder (as long as that added level of difficulty actually leads to more rewards IF you can pull it off). That way, I can play my god damn champion without having to hear that every single play I make is just because the champion is overpowered or broken or whatever.

Btw, I haven't played much with the new Yi, with sated devourer, so I can't really tell if he's OP now. But if he IS, that's not Yi's fault, but the item's fault.