Talk:Yasuo/@comment-5077844-20150115143641/@comment-10047350-20150116055230

Yasuo's low CD on his Last Breath is there mainly because of the fact that his main damage abilities scale off AS and not CDR. Yes, it does have high ratios, however Yasuo's aren't as keen as mindlessly stacking AD as other AD carries (eg. he would get a Shiv/BORK/LW, which have low/no AD. The only major Attack Damage item he gets is Infinity Edge)

Indeed, it does have incredible synergy with other champions with knock ups, however most AOE knock ups of a large enough size to hit 2-3 people are from ults, like Malphite's or Orianna's. Those ults have cooldowns that are significantly longer than Yasuo's.

I do believe his cooldown is slightly short for it to be activate-able from ALL displacement abilities, however increasing the cooldown probably isn't needed considering that he relies on it (and his E) during a teamfight.

I WOULD however, remove the fact that he can use it from all displacement abilities and allow only actual knockups to make it available. This will lower the amount of times Yasuo can use his ultimate, thus theoretically indirectly increasing the cooldown.

I don't think many nerfs will happen to him soon however, since he has a low winrate and a high skill floor/cap.