Thread:ClariS/@comment-98.201.177.181-20130104231418/@comment-4881935-20130105032458

I didn't think I would actually get some resistance, but okay, I'll try to justify my reason.

Having a baseline to determine the gold value of stats is not arbitrary by any means. As long as every item is judged my the same base value and the base values are obtained by fair and unbasis form, it provides people the ability to quickly judge how their money is being spent and compare it with different items. These numbers are not subjective or opinioned based, these are all from values listed by the game itself.

I will note that using movement speed, cooldown reduction, and spell vamp may be a bad decision since none of those items have a tier 1 item to judge with. Beyond those stats, all other stats that were used are easy to calculate.

For the direct relationship with tier 1 items with higher tier items, it is to the consensus that higher tier are generally more cost efficient when including all the stats plus their effects. But a key note to remember is that the value of a stat does not change regardless of what tier item it comes from. For example, let's assume a player only cares about AP, then the 100 AP from deathfire is worth the same to the player compare to the 100 AP from 5 ampliy tome. Because of that, I find it fair and justify to keep the same gold values for different items.

Now for the example you brought up, first, I would like to bring up that all upper tier items that builds out from ruby crystal and giant's belt will also decrease their cost because upper tier item cost equals their recipes item cost + the upgrade cost, so in your case, warmog would cost around 2000g. (Also, Riot is stupid enough to do something like that) Anyways, to the rebuttal.

The reason why this isn't an issue is because of supply and demand. If the lower tier items do have their cost slashed in half while the upper tier items don't have their upgrade cost lowered to reflect the change, then it does become inefficient to build those items. Why would people want to buy a warmog to get 1000 health, when they can get 1600 health by buying 4 giant's belt. So in fact, warmog (any item that provides a lot of health) would be bad because getting health is easily obtainable at lower items and way more efficient.

But I also need to address the last bit about comparing different items. It is true that it would be misleading, but the problem comes not because of gold values, but because warmog has an inflated cost value.

For a real world example, imagine if hotdogs and pizza were priced at $2 in the market because they cost $2 to make. Then by some chance, the ingredients to make a hotdog only cost $1, but yet the market price remains fixed at $2. If everyone knows that making only a hotdog only cost $1, but yet they have to spend $2, then the value of hotdog has dropped because people can make the same thing but at a cheaper price, thereby making the final product (the hotdog) to be cost inefficient. Now pizza looks more attractive because unlike the hotdog, you know the $2 you spend is going for $2 worth of pizza unlike the hotdog where $1 is being spent on nothing.

The same holds true in your example and why it would be true if Riot ever did something like that. I hope I didn't go off in an tangent on that. In terms of if warmog would be the better defensive compare to ohmwrecker, it would be misleading, but in terms if warmog is a good item to buy, it would be actually correct as ohmwrecker is more worth it's cost (neglecting all effects). - Next, to your method. I actually have no idea what you mean by that. You should explain what you mean. For example, when B.F Sword cost got decrease and stat went down, the higher tier items didn't change. What would that mean? Would AD cost go up or down and how can we value for the stats that never had their values adjusted? - I don't know how these numbers are defective. All values, excluding the few I mention earlier, are obtained from hard coded information that anyone can see.

Secondly, these numbers are not basis as they do not suggest anything other than the truth. Is it a lie that you can grab 1200 worth of a certain stat with lower tier items compare to buying the higher tier item to provide the same stats at different cost.

Is it fair to only judge an item through stats alone, no, but providing how much stats an item provide with gold worth does help determine if a certain item is worth the buy.By no means does the stat efficiency section forces player to believe an item is bad, it just allows them to be more efficient with their decision as they have some knowledge and can more easily assign the value of the effect.

If a player is to completely forget about the effects an item bring when comparing different items (regardless if the stat efficency section is there), then that player would have made a bad comparison regardless of the section or not since they aren't taking account of everything.

Lastly, nothing about those sections implies anything other than how much stats you acquire from the items. If you getting the idea that a certain item is not worth something because the stats provided aren't worth the cost of buying the item, then that is coming from you, not from the section.