User blog comment:Rowtuh/Depth, the Mirror of Potential/@comment-94.8.210.211-20120330224812

Ok, here we go. Wall of text ahead.

Persona -

Lore/Backstory: The backstory sounds contrived and forced, like you're trying to shoehorn a whole "MY BROTHER IS GONE" scheme into as few lines as possible. I can appreciate the fact that, naturally, backstories in LoL tend to be brief if they're not a Judgement, but it sounds so...articifial. There's no real sense of grandour to it; it doesn't jump out at you and say "hey this is interesting", it just quietly mumbles under its breath that it's there.

Abilities -

Innate: 105 AP for free at max stacks? I can understand the stacks being difficult to keep at a max level, but giving an AP burst mage 105 AP for free is just asking for extreme power. It feels like he gains too much AP for such little risk (Poke with Q, get 105 AP, continue poke for free kill). Granted, you can't define a champion playstyle from just text alone, but I can personally see it ending extremely badly if you gave him so much AP for free. The stack idea is a good mechanic, but the numbers need to be toned down.

Q (Introduction / Conclusion): This to me sounds like an AP version of Ezreal's Q with a secondary trigger a la LeBlanc's Q. While this would be fine on its own, I wouldn't be able to shake the feel that I'm playing LB with her Q and ult bound to the same key. The cooldowns seem to be out of whack to a degree, as it gives him a fast-hitting fast-recharging high-damage nuke that can feed his innate, and that's off a single ability. Just my two cents, but it feels off.

W (Revelation): Given the overall feel of Depth so far, I wouldn't have considered an AoE effect being part of his skill set. Having an AoE ability that deals magic damage, slows and reduces attack speed is just asking for overpowered abuse. A personal suggestion would be to give him a form of single target "point and click" ability for his W, which deals magic damage and slows on impact. Another suggestion would be to give him a defensive ability, so like "Passive: Depth gains 2/4/6/8/10% CDR [Stolen from Ryze because I'm boring] / Active: Revelation bolsters Depth's knowledge for a few seconds, increasing his ability power by 10/15/20/25/30 and his magic resist by 10/15/20/25/30 for 6 seconds". It'd give him survivability which he'd need to be able to handle a teamfight and gain his stacks, while at the same time giving him much needed CDR.

Personally I love the idea of it causing interference with the summoning magic, but it brings about it a sense of "screw the rules I have magic" with it. Summoning magic is, from my experience, highly considered to be strong magic within the world of Runeterra, and a champion being able to interfere with it seems like he's just bending the equivalent of the fourth wall. Just a though.

E (Lamentation): The range on this seems to stretch a tad far and it has one hell of a silence duration at level 1 considering how safe it'd be. Considering that Garen's level 1 silence is 2.5 but requires him getting into melee range, this is giving him a 1.5 second silence that outranges Caitlyn at level 1. The mana cost seems to be high as well (115 mana at level 5?) and could do with some tweaking. Having it deal the damage over time seems a tad redundant as well and it makes it look like a poor man's Ignite/Malefic Visions than anything else. I'd personally prefer the damage to be up front, but that's a personal opinion.

R (Twin Mind): Firstly, that mana cost is WELL out of sync. Considering it's meant to be his defining ability and you'd imagine the most costly to do, having the mana cost scale backwards just seems insane. 0 mana at level 3? My god. Personally, I think the duration would be a more advisable thing to have increased as the levels go up (6/9/12 seconds), and the mana cost remain at a static 150 (it IS his ultimate after all).

The cooldown amplification seems grossly overblown at level 3 as well. Just some basic maths - Q with 40% CDR has a cooldown of 1.2 seconds. Half of this is 0.6. You'd end up, in theory, throwing his Q out faster than his autoattack. You can hopefully see the issue here. I think giving him magic pen in place of CDR would be a great edition to his toolkit (since I'd imagine MR would counter him pretty hard). So for example 20/30/40% Magic Penetration in place of 25/37.5/50% CDR reduction. [small note, I don't think Riot keep percentages at .5's and they round up. So either way, the current CDR scaling wouldn't work.]

The spell vamp, while a nice edition, just screams Ryze at me with bells and whistles. I personally think it shouldn't be including at all and replaced with something along the lines of "increases Depth's current Truth stacks by 2/3/4 on activation (caps at usual cap for your current level). This'd help bring him straight up to full force in a fight and so on. The armour/magic also seems redundant if you consider the point I outlined for his W.

I'm sorry if I drowned you in a huge wall of text, but I hope that I've been at least somewhat constructive here. I like the idea but I think it needs a little bit of tweaking before Riot would take notice of it. Thanks for reading all of this, and I hope you find it useful.

Regards,

Hyperviper90