Talk:Force of Nature/@comment-69.141.8.150-20121224181638/@comment-5266525-20130121121437

You know what, fuck Xypherous. Forget him. Listen to what I'm saying to you now.

Nobody is claiming that Force of Nature is a bad item for tanks. Nobody is claiming that it doesn't synergize with them well. Everyone knows that FoN had stats that many tanks absolutely adored - MR, health regeneration and movement speed. So why was it still removed? Because these three stats when combined made no sense together and served no explicit purpose. MR is for surviving burst damage - what use is health regen for that? Health regen is for walking off constant poke - MR isn't really necessary. Movespeed is nice, but then you have the problem that it basically makes tanks inexplicably the fastest characters on the field, when in reality ALL characters deserve to be able to benefit from it in some way. FoN was really just a mishmash of different stats that didn't really have a definite focus to it. By contrast, Infinity Edge and Rabadons both have very very obvious purposes, them being breaking other people in half with mass crits and stacking a lot of ability power, respectively.

So, in the end, it just goes back to what I said - could a tank make use of MR, health regen, and movement speed? Absolutely, but you'd never need to do all that at once - the third part of the item just turned out to be a throwaway bonus to waste your gold on. With the new combinations of items you can now realistically spec into whichever statistic you wished.