Talk:Maokai/@comment-139.130.57.34-20110218231048/@comment-3238314-20110220005113

You're probably not leveling them up first. Also, considering you hit both the toss and the explosion, you have 460 +1 per ability power damage on it. I go with this and full magic penetration marks and quints, and magic resist kicks in only mid to late game, when it still does good damage. And if you go full ap(don't recommend it), you can deal above 1000 with a full combo. It's a great ability.