User blog comment:Tailzdafox/Ark, The Rune Constructor/@comment-4087140-20121003200125/@comment-5574850-20121003203141

The delay on the runic energy and the need to stand still was my own design choice. It stops people from just spamming all three abilities to max all the time throughout a fight, and puts a lot more emphasis on preparing yourself beforehand. As for the scaling with Perseverance, it already has a shorter delay of five seconds of standing still

before it kicks in, and would have a higher health regen rate to make up for the

standing still. Also, with runic energy regenerating at 20 per second you only need to

stand still for 10 seconds to recharge all of it. I wanted him to be a slower paced

champ, so that's why there are so many delays in his kit.