User blog comment:Nazareadain/Lenaieka, Protector Itinerant/@comment-26203093-20160420094224/@comment-1330314-20160421004851

If you just wanted to format your champion's kit in the proper templates, along with a full explanation of their lore and design, there's also the possibility of simply creating a page under your name dedicated to your champion, e.g. User:Nazareadain/Lenaieka, Protector Itinerant. It's also strange that you would not want to solicit opinions even though you've put a lot of effort into explaining your thought process, right down to your design philosophy for each of Lenaieka's abilities, but that's beside the point: I don't think you should just ignore the criticism you received. You don't have to agree with it, or even act on it, but taking it into account will help you improve your concept now, whichever new ones you will come up with in the future, and yourself as a content creator.

As an example, GreenMoriyama already gave some good criticism you should listen to, which I also agree with. If you want a basic example of kit overload in your champion, there are the three separate personal movement speed boosts on Vengeance, Oath of Protection and Avenger, all of which can be used simultaneously on top of two dashes, or the overabundance of crowd control, including two roots, one knockdown, one pull and a slow, alongside high mobility, personal damage and both defensive and offensive boosts to her allies. There is very little Lenaieka cannot do, and even if you intended for her to be dependent on allies, that in itself is not a sufficient drawback, since there are many hard supports in the game that do less and are still known to be overloaded, e.g. or. You have a great idea of a fighter support who gains offensive power when assisting an ally, but if you really want your champion to be the best they can be, you're going to have to put yourself in the shoes of the person playing them, playing against them, and playing alongside them: what is the core purpose of each ability? What is essential for that ability to work well, and what isn't? How would your kit play out, and how easy or difficult would it be for someone unfamiliar with your champion to understand what they do, and what goes on when they fight?