Talk:Fizz/@comment-67.125.158.158-20120816152247/@comment-5151680-20120816154108

Fizz jungle is quite good because of his passive; I probably jungle AP fizz as much as I play him mid.

I run ap/lvl blues, hybrid pen reds and hp5/lvl yellows and flat AP quints.

18-12 masteries, taking the flat armor, and all of the damage reduction and damage return, and the health/lvl and flat health in the defensive tree, and filling out the offensive tree with as much AP stuff as I can.

W-E-Q-W-W-R-W-E-W-E-R-E-E-Q-Q-R-Q-Q should be your spell order.

DISCLAIMERS:

Fizz has a really slow clear time, so until he hits 6, you won't see alot of ganks from him. However, when you hit 6, you can just gank forever and win.

Don't jungle fizz if you don't have a tank top or support. The reason for jungling fizz is the amazing post-6 ganks, and how well he scales into late game. Tut if your team doesn't have a tank, and you pick fizz for jungle, you're doing it wrong.