Talk:One for All/@comment-498605-20151015190031/@comment-27083241-20151016101137

for the chimes part, how does it work? how can one differentiate the different chimes of his and his ally's? im guessing it gets annoying.

for the azir part, however, it makes sense, imagine going up against a soldier that deals 500 damage some attacks and 100 other attacks, plus what would happen with different attack speed on azirs? would one soldier attack 2 times quickly? that wouldnt make sense...