User blog comment:GutsyTick/Casliva, the Emancipator/@comment-7709681-20150206021255/@comment-7709681-20150206040711

Ok, then you should clarify the innate passive, because adding the "only with her death" give the notion to the reader that cannot be stopped from attacking.

Her default kit has only 100% AD ratio, meaning that even without building AD they already do decent to good early damage, and her second kit thanks to her ult can give her an early game too safe to be healthy with many tools at her disposal and, most importantly, with both being spammable. That's the key word, because it doesn't matter if it has low base damage or scalings that could be in both kits, because it means that can be triggered multiple times, your examples for instance begin at 9s and 16s, respectively, and none possess CC on those, in contrast to yours.

And I don't take you by rebellious nor with malicious intents, but when I said that most who publish concepts for the first time may begin by doing overpowered kits I mean it, because I see myself included in that paradigm (If you go to my account you'll see I, for now, have only a single custom champion. Don't look at it for the love of all that is holy in this world please, don't do what I did.) and haven't published anything else since because I have been learning from others first about balance.

And only mention strenghts because there is no clear weaknesses, such things as being by nature squishy and a potentially flankable target are easily overcomed by a safe early and late game with good positioning and disengage champions at your side, to cover your while you strike from afar, akin to Xerath, Vel'Koz or Kog'Maw, but more spammable and likely better scalings.

That 50% AD, which by its own is indeed low, having it without a cooldown may mean good last hitting capabilities if properly executed (As Lucian before the Innate's nerfs), aswell as constant damage distribution without the need of outer sources like Runaans.

I would leave Q alone if it didn't was for both the E and the alternative kit at disposal, W is way to reliable mobility from the beggining, but not spammable, but the fact that you may use one to engage and the second to disengage from early levels is like having Akali's ult as a basic ability, not by damage, but sticking power, the ability to maintain always at range of your foe, and making it reset is just granting extreme snowball potential.

Also, that 1 second CC is dealt by an AoE attack of great range with extreme burst damage for an ADC, be this 65 , or 120  to all targets damage every fifth successful attack, can fully critically strike for most of the damage, and trigger full lifesteal for all the damage done, and not to mention that in order for this to happen you already stroked four basic attacks, possibly against the same targets.

Imagine this early game with a Doran Blade against an entire minion waves from the safety of your turret, with what is pretty much Twitch's utl as a passive effect, thankfully you added a mana cost per second, but a Tear of the Goddess can easily fix that, and once it becomes Muramana will just skyrocket her AoE damage.