User blog comment:Willbachbakal/(Champion Rework) Karma, the Enlightened One/@comment-27233636-20160415030625/@comment-1330314-20160415063311

There are probably some abilities above that you'd be more inclined to use on yourself in many situations, but I think there are valid reasons to use Q or E on enemies. Placing E on an enemy forces the enemy team to either separate from them or take a lot of damage, so it has some use as an enemy-targeted ability (plus you can mark low-health enemies just before they die for a massive nuke). The above Inner Fire is intended to have some of the best, least conditional damage in Karma's kit, and so using it purely for CC immunity and not damage would cost Karma (particularly since she could be using both at the same time). As for Spirit Bond, it deals no damage to the main target until the end of the duration, mainly to prevent Karma casting this for unavoidable damage, but otherwise damages every enemy she clotheslines.

Mantra has two cooldowns because it has two charges, and each charge is built up in its own separate manner. The standard Mantra cooldown is there to give Karma a base amount of ult power, and the passive Mantra charge-up is meant to encourage Karma to play aggressively and put herself at risk.

Also, thank you for your review!