User blog comment:Tails365/A true tank's role/@comment-24364921-20140125072955

So I'm wondering.. Why is Cho'Gath not here? I disagree with your saying that true tanks must not deal damage.

In my typical Cho build, RoA, Merc Treads, Frozen Heart, Spirit Visage, Abyssal Scepter, Rylai's, 0/30/0 masteries, runes and elixirs, here's what I have for tankiness;

200 armor, 200 magic resistance, 4500+ health, something like 45% tenacity, a AoE knockup + slow on a 5.4 second cooldown, a 2.5 second AoE silence on a 7.8 second cooldown, a reduced MR aura, a 15% AoE permaslow on my E, and finally, I have enough damage with my R alone to chop off half of a squishy's health.

Basically the only thing Cho doesn't have is a good initiate. Here's what could happens if a Jax tries to hop on a Caitlyn I'm watching over (and this is assuming he has 45% tenacity): he gets knocked up for a second and then slowed for almost a second while Cait runs, he is silenced for something like 1.3 seconds, and then he is slowed by 15% until about 2 or 3 seconds later I throw another Rupture out.

Not to mention that I can ult him for about 850 true damage and delete a third of his health, and that with 270 AP my Q, W, and E have been hurting him this whole time. What I'm saying is that Jax is CC'ed half the time and is also taking heavy damage. Even if somehow none of my Q's have landed, he's still lost at least a third of his health, is slightly permaslowed, and can be silenced when he tries to Q a second time; either that, or I'm letting Caitlyn die and just AoE CCing the enemy team and devouring half of someone's healthbar.

With his boatloads of AOE CC, insane tankiness, and even his stupidly large hitbox, I think that Cho qualifies as a tank regardless of his damage. Even more so, really; who isn't fazed a little when a third or half of their health is instantly chunked off?