Talk:Nasus/@comment-25806801-20150218193716

why not make him lose either % or flat amount of stacks on death? for example nasus loses like 15 stacks on death or maybe 10% of current stacks, this way a feeding nasus would need to farm more until he could reach that point in game where he is unstopable and it would somewhat introduce some conterplay that would distinguish a good nasus from a feeding nasus