Talk:Yuumi/@comment-4664737-20190518115856/@comment-4091261-20190520071046

It's because you are isolating it to tanks and adcs that you are attached to that you can't see its value. You said the meta is revolving around a whole bunch of gap closing, which is certainly true. So, it's surprising to fail to mention its value on attaching to an:

Assassin

Not only is filled with utility in the attaching section, it's also significantly powerful due to the Adaptive sharing. That said, it would only be natural to attach to targets that would desire these high offensive stats since even takes the  or  from the person she attaches to.

I think the very first thing to point out about is that it is a -- as in not a. Roots in general are bad at diffusing aggressive situations since autoattacks and abilities aside from mobility are still accessible while rooted. While it might seem to prove that its underwhelming, the reason to point it out is that shouldn't be using it to diffuse situations.

The times that a is just as useful as a  is always in a situation where the enemy just wants to escape. In other words, it's in a situation when you are the one in charge and is actively wrecking face. Is this not expected? Think about just what kit does.
 * 1) is a skillshot that has range based on whether you are off or the positioning of the person you are attached to. Landing this ability is easier if the person you are attached to is advancing toward the enemy.
 * 2) shares the adaptive force between  and her partner. This gives her partner the strength to confidently fight the enemy.
 * 3) is a conditional heal that heals more on low health but also grants a speed boost with an enormous  ratio that can apply to  or her partner. This allows her partner to make haste in striking down the enemy. It also allows her partner to carry on in dire situations.
 * 4) is the last straw for enemies as  prevents the enemies from peeling away from her partner.

I'll admit this is conceptual and your descriptions accurately depict how plays out. However, this is the perspective of a useful. Certain things need to be done to make abilities useful as they sound, but it is easily possible.

One example is that the stupid weak heal of is completely remedied by. Another tactic is that the ADC should consciously walk forward to trade with the enemy when throws out her. Unless if its against a scary tank. Usually scary tanks are in range for a to hit even without the ADC moving forward fortunately.

The main point is that is designed to support quite aggressive gameplay rather than the kind where you sit back and wait to make your own opportunity.