User blog comment:Yuki Artwaltz/(CCC) Merianna, the Gravity Magus/@comment-5001455-20130418202734

So some thoughts:

- I really like the concept of a gravity mage a lot.

- Your innate needs a flat, base slow percentage IMHO for some consistency (let's say around 10 to 15 percent). Otherwise, I can see this passive being potentially useless for the first five minutes+. In addition, you should list a slow percentage for each Nebula Cloud stack.

- Q is solid.

- W's numbers right now are extremely weak. The AoE is way too small for a toggle effect that has a lackluster slow effect. People would only put one point into this ability in its current state, and even then it would be very underwhelming.

You need to make the AoE bigger and improve the slow values at the lower end while making sure the higher end is not too high. You can also consider adding in some damage (honestly, for a gravity concept, HP-based damage makes sense against heavier targets). But this is what I think about W.

E - You have nice touches on E's negation of knockback and knock-up.

R - Very cool and fitting.

Side note, I think you could definitely spruce up the names of your abilities a bit without having to use "Gravitic" over and over, but this is just a minor gripe. Overall, I think your concept is neat. :)



Kiya, the Fervor of the Sands.