Talk:Viktor/@comment-4929329-20121229072024/@comment-188.141.21.64-20121231052055

I understand the thought process behind it, the problem is that Power just does not scale later into the game. You are stuck with a core that gives you movement speed AFTER you get in 600 range of your Q so basically expose yourself to getting caught, 220 hp and barely any regen.

Of course you can still try to poke with your laser, but in this situation you need to fill the CDR and mana/mana regen gap or cover for raw power with your items, essentially leaving you with less inventory slots. (which is not really preferable for me, but might be working out for you)

Thats why I'd always recommend Gravity and Death if you expect game to drag past 2-3 items.. which is given unless all your lanes are winning. Gravity being mostly a scaling choice, but may turn the lane favourable for you still, thanks to bonus range, making your all-ins safer and gank follow-ups easier. Death for pushing/poking power and forcing your opponent out of lane.

Power IS a choice if you aim to win your lane, but it becomes less impactful as game goes on and again, its mostly the matter of preference.