User blog comment:Commander Marko/Caveam, the Tyrant of the North/@comment-26044269-20150904141620/@comment-4290320-20150904183521

I've had the idea of sealing away places of the map for some time, much before Skarner's current rework. Due to my laziness, I simply left the kit to rot and only recently got to work on it. Since you two give feedback regardless if anyone else comes here or not, I'll post the plans I have for Caveam on this particular comment:


 * P: Here's a list of what can interrupt Caveam capturing the epicenter:

- If an enemy champion is within the Sector, he can't capture it.

- If he is taking damage from any source, he cannot capture it at all.

I'm currently thinking of changing the sector's overall locations. Basically, something that can let Caveam start off anywhere on the map and start conquering from there. Giving it a 'Command and Conquer' feel would be rather unique. I'll think of something, but for now, I'll just increase the 'channel' time to 10 seconds.


 * Q: I'm probably going to rework this spell into something that can make him fit as a support rather than a roaming mage. Probably a shield on a target ally and himself. If one shielded person takes damage, the other one heals up.


 * W: Apparently, people hate walls. I can see why Riot keeps on nerfing Azir to the very least: Walls make people mad, Riot nerfs everything else about him). Anyways:

- Cooldown unchanged, this doesn't seem like a problem.

- CDR when within a Frost Sector reduced by 20-30%. I'll have to do measurements in game to adjust the usefullness of the walls now, since chaining up walls was mostly the way Caveam could lock down an opponent.

- Mana cost increased to 100 from 80.

- Range decreased to 1000 from 1100.

- Width decreased substantially.

- Cannot be cast ontop of an enemy champion.

- Duration reduced to 40 seconds from 60 seconds.


 * E: Nothing much. Just removing the second unneeded text, like Gutsy suggested.

- Mana restore increased to 50 from 40.

- Cooldown decreased to 6 seconds from 10 seconds.

- Cooldown made static.


 * R: Arctic Prison creats Frost Walls, which last for 10 seconds, that surround the entire Frost Sector Caveam is in. No changes needed for it.