Talk:Madred's Bloodrazor/@comment-70.81.137.228-20121008030137

What do you think about a scaling for the % on hit? A bit like Randuin's Omen.

For example, UNIQUE PASSVE: Your basic attacks deal bonus Magic Damage equal to 4% (+1% for every 100 AD and AP) of the target's maximum health (maximum 120 versus monsters ).

This is just an example of what it could looks like, the example is not made to be balanced.