Thread:Double Slap/@comment-3017217-20150224212358/@comment-4091261-20150513201321

Solo Top and eventually Double Jungling. Early jungling is out of the question without armor runes. A loss of control over the jungle would result 100% of the time. Also, top lane is closer to.

Gold is admittedly a tough cookie. A lot of farming power comes from with its burning damage--both in lane and in jungle. Once the top lane is pushed very far, it is highly suggested to counterjungle, because it is the biggest benefit of having a top laner. That should aid in the gold income process while potentially snatching away gold from the enemy jungler. The second spell, whether it is or  will dictate how mid game should go. If going flash, the main goal should be preventing the top lane from ever loosing the first outer turret on the ally side. Reason being is that can easily surprise the top laner and this is where most of the farming will come from. If going for teleport, roaming should be emphasized more. Ganking and counterjungling becomes an option as can simply teleport to the top lane when the turret is getting pushed. This gives more control over the map and can potentially grant more Red Buffs. Gold here will be obtained on assists and kills as well as jungle gold and farming occasionally in the top lane to push it back. As time progresses, will become stronger. has always been considered a late-game champion and now has a late-game on top of it.

The health of is even in comparison to the ap and damage on  due to the other factors of % health sustain and poison damage. The main focus should be the tower pushing potential. 25 true damage against a tower is pretty nice considering AD at level 18 is 99. Although, 15% of and the minion's damage is also very good. Perhaps the only way to compare the two is to with a formula. In a simple format, it's:

((Vladimir's DPS) + (Minion DPS)) * (Tower Physical Resistance) + (Vladimir's Attack Speed * 25) = Tower Destruction DPS

(1.15((Vladimir's DPS) + (Minion DPS))) * (Tower Physical Resistance) = Tower Destruction DPS.

Now, there are things like the dying of minions and not constantly attacking the tower, but this is essentially the maximum potential of both sides. Although what these formulas basically show is the reliance of minions. If the dps of the minions and Vlad, multiplied by 1.15, are great enough to exceed the true damage dps, then is better. In my opinion, the damage is really reliant on minions. I'm not one to relying on the hope that there is enough minions to offset the damage, so I would still go for due to the conditions being easily broken with a simple clear of the allied minions. The only way I would suggest is if  applies enough pressure to prevent the enemies from clearing the minion wave, i.e. towerdiving. The build can definitely towerdive with ease, but the Mage build might require a bit more assistance.