Talk:Skarner/@comment-25065943-20140615134355/@comment-20434720-20140619044740

Alright, what was the rework's intention? Make Skarner easy to play, the right-clickiest stickiest champ in the game? Hurt his overall potential but make him easy to play?

It looks like they want to pidgeonhole him into this "sit on people and CCbot for days" tank role so that he'll be played (because that's what current top laners amount to, at least in their precious LCS) rather than just let the meta shift and cyclical imbalance do its thing.

Building AP on him before the changes was generally a good idea - SOME AP, but not full-squish. Nashor's would have been a perfect item for him. Nashor's and triforce. He had good W and E scalings (and the abilities were spammable by the time you had those items), and Q damage that came close to Karthus'.

Now? His E and Q scale horribly with AP, building it for W is a waste because of its long cooldown, and his ult is only used once-in-a-fight, so the damage scaling isn't worth it there.

Leaving him two options: AD and tank. Sound like every other non-elise jungler/top laner nowadays? And frankly, the only half-offensive items they seem to want built on him are triforce/IBG and/or BORK. Sound like every other tanky top-lane/jungle-style champion?

It's homogenization, frankly, and it sickens me.