Talk:Kassadin/@comment-16517370-20151004183753/@comment-4091261-20151012014038

Fortunately, due to how works, late-game  will have no problem jumping in to do damage as a few seconds at a teamfight standstill will bring enough charges to use it again. This means that when it comes down to teamfights, essentially any initiation from the team is queue to jump in and burst someone. The engages can be a bit more ballsy when get's another ultimate rank as the safety net gets better and better.

In terms of it really should be used in any dire situation, although a particular scenario that is nice to use it is near a wall. Due to the duration of the stasis, it may bring back up. If you are near a wall during the time, it allows you to immediately blink over the wall once stasis is finished. Though this doesn't mean that should save  just for that, in any dire situation where allies can assist, it should be used.

always maxes first, no exceptions. Being the only ranged harass ability he has, it is the only safe trading ability can rely on. After that is generally, the reason why I say generally is due to it being AOE. While the AOE is nice, most of the early kills will be 1v1. So the main factor is the slow. The slow is definitely useful but it sometimes feels like overkill due to ability to close a gap easily. If that is the case and mana seems like an issue, just drop a point in and boom, suddenly mana problems disappear--or at least get significantly better. The reason he can get away with this is because the damage growth on rank of both abilities are the same. But again, the main reason it trends towards is due to it being AOE--for those fights where you want to 2v2.

To summarize his transition in lane phases, he is early game and  mid-late game. Don't take any stupid chances with early game, but don't hesitate too much once he gets his ultimate. Due to the reliance of his ultimate and the lack of gameplay changes later on, is a mid game champion who relies on doing as much as possible with roams to secure objectives quickly. It is possible to carry with since he utilizes.

There isn't much basic detail to go over with, everything else is just extremely mechanical and overcomplicating something that is essentially simple, like lasting hitting with since it resets the autoattack timer and passing through skillshots since  is a blink. The only thing left is just being good at playing an assassin in general, i.e. being able to note abilities used and their cooldowns as well as reading the general attention of the enemies to determine how safe it is to enter a fight. Remember, is an assassin, not a bruiser.