Talk:Mordekaiser/@comment-27722295-20170113023648

I wanted to post my idea for Mordekaiser, the change is for his Innate and Ultimate skills. Haven't bothered to think about the change for his basic abilities. Here i go...

New (reworked) Passive : Corrupting Metal

New Mechanic : Tainted

A debuff in form of reversed shield which given by enemy damaging abilities, Tainted unit can't heal past certain amount of threshold ( black indicator in health bar ). Tainted black health bar can be removed with shields at most of 30% power, the rest 70% and leftover from that 30% work as normal shields  ( gray health bar ).

So basically, a Griveous Wound for shields.

Description : Mordekaiser abilities make enemies Tainted with shadow metal, making their attack and abilities against Mordekaiser less effective and slow them for certain amount depend on their proximity to Mordekaiser. Tainted black health bar decay at certain rate if unit affected don't engange with Mordekaiser for certain time, decayed black health bar heal Mordekaiser. Non-champion units heal him instead of dealing reduced damage.

Mordekaiser taints his enemies by 25 % of his abilities damage up to 40% of target max health, Tainted enemies deal 20/35/50% (lvl 1/8/15) less damage to Mordekaiser untill the black health bar depleted. Minions and Monster don't deal reduced damage instead heal Tainted enemies that don't deal damage to Mordekaiser in 5 seconds will have the black health bar decayed at rate of 3/4/5% ( lvl 1/8/15 ) each second and heal Mordekaiser instead. 

Magnetic Grip Slow enemies movement speed for half of power of Tainted health bar at closest proximity ( 10 - 20% at 40% Tainted health bar ).

Explanation : wanted to bring up some magnetic theme on him by making targets attached with metal move slower around him.

New (reworked) ultimate : Children of Graves

Mordekaiser target an enemy champion to deal 12/18/24 (+ 0.03 AP ) % health damage + 20/25/30% Tainted health of target and remove 60 (- 0.05 AP) % of Tainted bar. Metalic Shadow of the target created with 20% Mordekaiser health + 40/50/60% target health and initial damage as health for 8 seconds. Metalic shadow are uncontrolled and always attack the target which it emerge from. Metalic Shadow deal 100% of target Base AD + 50% of target Bonus AD. Its presence apply Magnetic Grip and Corrupting Metal applied when shadow attack and attacked. If the target killed and Metalic Shadow survive within durations, Magnetic Grip slow become twice as strong and the Shadow last 30/45/60 seconds longer and can be controlled.