User blog comment:RoznosicielCiast/The topic that has been discussed endless times - A fix for Lee Sin/@comment-10958553-20141224180325

I like the direction you are going however I would have done several different things, particularly on safegaurd and Iron will.

FIRST CHANGE: safegaurd can be cast on self, for no cost and no effect. This is a way to access Iron will.

SECOND CHANGE: I would remove all the spell vamp (as you did) AND the life steal. Simply stated, he should be an assassin, not a fighter.

LAST CHANGE: Then I would move the shield element from Safegaurd to Iron will, making it shield him and his target (if elegible). The shields numbers would have to be increased (strength and duration) and maybe some cost decreases here and there.

This buffs his short term dualing, allowing him to shrug off a slightly larger amount of damage upp front, and allowing him to pull off that cool as hell juke, and HIKKU play.

This removes his in built, lengthy sustain. This makes poking him actually accomplish something. He will have to itemize for sustain.

Lee Sin's identity is based on mobility, and displacement. I am okay with that. However some other elements of his kit need to be removed (not just nerfed). Sustain is not an iconic part of his kit and as such it is eligible for removal.