User blog comment:Psychofreak2/Alexander The Arcane Planner/@comment-24862418-20150627052256

You should reword the abilities like:

Passive: When he activate an ability ... gains a shield equal to ...

Q: Instead of Tactics range, you should write it out.

You can delete the addition information in the ability box (as it is already wrote under the box, where it should be).

Back to the kit.

I think E would better give W the ability to stun, maybe (0.5-1s), so that W would be a safe point rather than just jump in to get a shield and run away.

Combo: R Q E has a problem. As E is instant, the moment E appear is the moment Q start at your standing point, which mean either E damage is useless or the orb can't be enhanced. Maybe E damage over time for 2.5s?

If E changed, E would be powerful, it should have a brief delay, like Karthus's Q and Cass's Q (animation should be similar with one of the death effect during the U.R.F event). Because of this, R is more important, giving the ability to instant cast E.

I don't understand R passive very much. So you can only cast up to 2 spell during the ultimate? Anyway, all of his basic cooldown is around 10second, meaning R is profitable only if you  and you can't just wait 9 second for his abilities to cast as they have a high chance to miss. I think he should have some low cooldown ability (~ about 4 second) or it has a passive, like: casting a spell gives you a stack, each stack gives you 5% CDR.

R concept is cool, but in real teamfight, it only works well before the fight happen (where he makes a big chaos) with his instant spell (if you think clearly, R give him no real power but the INVISIBILITY power, literally). As I wrote above, either give an ability low cooldown so that R is profitable within 5-6s or give it a CDR cooldown (similar to Ryze, but his active is also powerful).