User blog comment:Care Level/Let's design champions!/@comment-4986183-20130822022118/@comment-9593635-20130827212949

5% of a tank's max health on basic attacks and spells, with your glass-cannon autoattacks dealing around 750 physical damage, or closer to 20% max health (before armor; after a realistic 200 armor, we're talking a quarter of that, or 5% max health). On a serious tank like Malphite or Rammus or Leona, it's the difference between killing them in 20 shots (i.e. never) or 10 (still more/less an eternity, but potentially faster than they can kill you).

On a squishy, your 750-physical-damage, almost-unmitigated crits are a much more serious threat than the 260 true damage that comes with them; you're going to two-shot an Ahri just as hard as a Tryndamere would, and no harder.

The difference between you and Tryndamere is that you're trading 5 seconds of Undying Rage for a somewhat easier time getting to that fox because of your mobility and, if played well, sticking to her because of your CC.

While we're talking about CC, you mention 3 ways to inflict hard CC (3 stuns or, alternatively, a root and 2 stuns) and a slow. One of those (the root/stun) would be no more than one second; the second stun is conditional on landing a knockback (so as unreliable as a Condemn), and the third stun is essentially your ult, since using it consumes all Fury (thereby ending your ult and putting it down until you refill Fury). Also, that last stun and the slow are mutually exclusive in the same way as Leona's ult: it does one or the other at any given time, so you can't really count it as both, since it's either-or. I think the amount of potential CC looks more reasonable, in those more-in-depth terms.

As far as the mobility goes, Quinn's pulling 80% for 20 seconds. If we assume that your ult grants 80% movement speed, it only lasts 20 seconds if it consumes Fury at 5 per second (which sounds about right), since you're not gaining passive Fury while you're moving to a fight. Meanwhile, you can only your blink (Q) during your ult and, since it consumes Fury, using it actually decreases the total duration of your ult (you can't really use the jump outside of very specific circumstances, since, by consuming all Fury, it's essentially ending the fight for you), so you're paying for the "additional" ("substitute" might be more accurate) mobility.

There seems to be quite a bit of uneasiness with the passive, though, so I'll play around with it.