Talk:Soraka/@comment-1601181-20130522225801/@comment-10167113-20130612131038

I think the reason Soraka feels okay, versus great as a support is because of what happens when she goes AP. With 450 AP she can heal every person on her team for 755 health (which someone below referred to it as "game breaking"; I agree), and that adds up to 3775 health in total. Plus her W can heal for 552, which can give a single character (your adc maybe?) a total of 1307 health plus an armor bonus, while you decimate the enemy team's magic resist with her spammable Q. Lowering her cooldowns or, even increasing her heal potential to make her a more competative support would mean making AP Soraka horribly broken. Could you imagine how impossible it would be to kill a team if the heal ratios were higher and more frequent?