Talk:Diana/@comment-26808509-20190507154639

Hm... Diana... another example of why Assassin + Bruiser hybrids don't work.

Higher base stats than most other assassins, a shield that helps her sustaining in fights, DPS tools with her passive, an AoE CC which worsk best if she is in a group of enemy and gaplcosers that only work aggressively towards enemies. Those are all bruiser characteristics. Or, to be more precise, those of a diving fighter.

On the flipside, high frontal damage with a combo that rewards fast execution, has AoE components but is single target oriented, damage that just deletes anyone who doesn't call himself a tank. Those are assassin characteristics.

She is pretty much half-assed. She has characteristics of both of these classes, but neither of them are strong enough to define the playstyle. What I mean with that:

Her bruiser characteristics are not strong enough to make her a real bruiser. Although her base values are better than those of assassins, she still is too squishy to play as a fighter. Her shield keeps her alive for longer than other assassins would, but not long enough to do the job of a fighter. Her bruiser characteristics are not strong enough to keep her inside the fight long enough to actually use her DPS tool.

At the same time, her assassin tools are limited to her damage only. She can delete any squishy if she builds accordnigly. But she lacks the second keypart of assassins: a disengage. Killing a target is not enough for an assassin, he has to be able to get out after the kill aswell. Otherwise he is just a suicide bomber, ergo suboptiamal. Who would pick an assassin who dies after he kills his target, if you could simply play an assassin who kills the target and survives?

They really should make a decision with her. Either make her a bruiser, lower her damage, increase her survivability and make her E stronger on some way, or make her a real assassin and give her some sort of escape mechanism. Even if it's just something like "E not just slows the enemies, it steals it from enemies hit, making Diana faster for every enemy champion hit".

Or they need to create a new nieche for her: the Splitpush assassin. Keeping her bad in teamfights, but making her 1v1 better and giving her better splitpushing tools.