User blog:Care Level/Let's do Custom Champs, Again.

= Vasrael, The Reconciliation =

Points of Interest:


 * Support ADC.
 * Long-range and safe, but easy to force out of a fight.
 * Low kill potential outside of all-ins, but able to sustain against poke.
 * Potent in and against all-in attempts.
 * Synergy with beefy supports (Leona, Braum, etc.).

Passive: Grace Overflowing
PASSIVE: Vasrael's attacks and spells charge affected foes and allies with Holy energy for 3 seconds, stacking up to 4 / 6 / 8 / 10 times. Each stack applied heals herself and allies and enemies near her target for 20 / 30 / 40 / 50 (+ 5% AD) (+ 2 / 3 / 4 / 5% missing Health) over 10 / 8 / 6 / 4 seconds.


 * She pretty much has to 100-0 something to kill it; she doesn't exert very much pressure, otherwise. This passive effectively makes both sides of the lane incredibly resilient.  Lategame, her attacks should significantly outdamage the healing from this passive, allowing her to retain near-standard kill potential, though some of her previously-applied pressure will be abated in the event of a disengage.

Q: Righteous Arrow
ACTIVE: After a short windup, Vasrael fires a fast-moving piercing arrow that deals 0 / 10 / 20 / 30 / 40 (+ 100% AD) physical damage and 20 / 30 / 40 / 50 / 60 (+ 20% AD) (+ 3 / 3.5 / 4 / 4.5 / 5% enemies' max Health) True damage, immediately removing Holy stacks from anything it passes through; a shockwave follows the arrow, dealing the same True damage to foes and removing Holy stacks in a wider area.

Holy stacks removed from foes in either fashion immediately inflict True damage equal to the total heal from Vasrael's passive and slow affected foes by 40% (+ 10% per stack), decaying over 4 seconds; if 4 or more stacks were removed, affected foes are also stunned for 1 second. Holy stacks removed from allies heal them for the same amount.

Range: 1200. Cost: 50 / 45 / 40 / 35 / 30 mana. Cooldown: 7 / 6.25 / 5.5 / 4.75 / 4 seconds.


 * The arrow is hard to dodge; the shockwave cannot be dodged other than with strong movement abilities.
 * Not completely useless as poke, but

W: Vengeful
ACTIVE (first cast): Vasrael leaps to the nearest ally to the cursor, shielding it for 100 / 125 / 150 / 175 / 200 (+ 7 / 9 / 11 / 13 / 15% missing Health) for 3 seconds and positioning herself on the opposite side of the nearest foe to that location; she floats there for up to 3 seconds, maintaining her position behind that ally.

For the duration, Vasrael gains 0.5 / 0.75 / 1 / 1.25 / 1.5% bonus attack speed per percent of her health that the shielded ally is missing, up to 100%.

ACTIVE (second cast): Vasrael repositions herself between that ally and the foe nearest them, pushing away foes near her and absorbing the remaining shield from her ally. Her attack speed bonus is renewed.

Range: 650 (leap), 225 (knockback). Cost: 50 / 55 / 60 / 65 / 70 mana (each cast). Cooldown: 15 / 13 / 11 / 9 / 7 seconds.

E: Angel's Wings
ACTIVE (first cast): Vasrael leaps away from the cursor, healing herself and allies and enemies in a cone in front of her for 100 / 125 / 150 / 175 / 200 (+ 7 / 9 / 11 / 13 / 15% missing Health) and pushing foes away. After her initial leap, she floats down slowly, still moving in the dash direction; she can attack in this state, but cannot control her movement except by activating this ability again.

ACTIVE (second cast): Vasrael flaps her wings again, healing herself for half that amount immediaely and the same amount as she floats down. The initial flap causing a bigger knockback and sends Vasrael a significantly longer distance in the same direction as her first dash. She cannot attack while floating down from this dash.

Range: 275 (initial backstep), 150 (initial knockback), 800 (heal cone); 475 (secondary backstep), 325 (secondary knockback). Cost: 50 / 55 / 60 / 65 / 70 mana (each cast). Cooldown: 8 / 7 / 6 / 5 / 4 seconds, increased by the same amount if cast twice.


 * This should effectively take Vasrael out of the fight for a significant amount of time, allowing the damage she inflicted to fade away via her passive. This is not a desired effect; it should be used as a last resort.

R: Reverence
ACTIVE: After a brief delay, Vasrael calls down a beam of holy light in a target area for 5 seconds, applying 2 / 3 / 4 Holy stacks per second to allies and foes alike. Foes in the area are blinded, silenced, and slowed by 40 / 65 / 90% for 0.75 / 1 / 1.25 seconds by the initial effect.

Range: Global (cast range); 500 (radius). Cost: 100 mana. Cooldown: 125 / 110 / 95 seconds, increased by the same amount if cast twice.


 * While it has a global effect, it's significantly more effective is Vasrael can proc the Holy stacks.