Talk:Draven/@comment-26433263-20150530165548/@comment-4068613-20150606002836

Fun fact: you don't run out of mana if you get essence reaver.

It's not exactly an AD steroid, it's an on-hit that can be reset. The fact that this reset is tied to glaringly telegraphing your movements and being essentially dragged around by the RNG leaves Draven with more moments of vulnerability than many carries with more freedom to kite, and less conditional steroids.

He gainst moderate benefits for farming successfully for a while and then getting kills (but not assists), but his passive provides no tools for actually getting those first few kills. And then it doesn't provide him with anything until after he shops.

His attack speed boost is very brief, and limited in the same way his spinning axes are. And since in order to make good use of it, you need to spend part of that time catching axes, and then running away to make up for the ground you lost catching axes, not much of that attack speed duration even gets to be used attacking.

Draven's ult is thinner than Jinx's, making it much more difficult to hit at any range. And when used at long range, the speed is much lower, giving the enemy more time to react and dodge. Also, it loses damage on minions and the return stroke is so thoroughly telegraphed as to be nearly useless.

Let's compare Jinx

Her AD steroid is smaller, but doesn't have any weird gating mechanisms, and also comes with free range and aoe crits.

Jinx's passive doesn't assist her before getting any kills, but it is very effective at ensuring she gets several in a row, and then ensuring a clean escape. It provides advantages immediately, instead of after the fight is over, you go to base, shop, and then slowly make your way to whatever else you're supposed to be hitting.

Jinx's attack speed boost runs for free as long as she's attacking, at more impressive numbers.

Jinx's ult has an absurdly wide hitbox, big AOE damage, an extremely fast projectile speed at full power, frontloaded damage (as opposed to the nigh-useless return damage), as well as the ever-useful execution damage.

On top of all those direct parallels to Draven, she also has long-ranged poke/followup CC, as well as the great self-peel in the form of the snare line. All Draven has is the single utility spell., while Jinx has room for two due to having her AD steroid, range steroid, AOE steroid, and attack speed steroid all crammed into one ability.

Jinx isn't overpowered, she just has a lot of tools. Draven has a lot more brute force from his Q, but it's all tied to the restrictive gimmick of catching his axes, which gives him an obvious weakness.