Dragon


 *  For other uses, see Dragon (disambiguation)

Dragons, also known as drakes, are powerful monsters that can be found in Summoner's Rift. Their camp is located in the river alcove on the lower right side of the battlefield.

There are five types of dragons:
 * ,, , and drakes.

The first four types are globally known as Elemental Drakes, which, when killed, permanently grant a stack, granting various effect based on the dragon killed. No more than one dragon can be present at the same time in the battlefield, but several different dragons can spawn at different times throughout the game. The grants a temporary buff called. Elder Dragons beyond the first for the same team grant, which is twice as effective and lasts twice as long.

All dragons are between levels 6 to 18 and all of their attacks are ranged.

Types of Dragons
Cloud Drake=

Cloud Drakes are the dragons with fastest movement and attack speed. For this reason, they deal high amounts of damage to single targets and are better at chasing than other dragons.


 * -|Infernal Drake=

Infernal Drakes deal AoE damage when they attack, but can otherwise be considered as the most generic of the elemental dragons.


 * -|Mountain Drake=

Mountain Drakes have slow, AoE, hard hitting auto attacks. It has more health, armor and magic resist than the other elemental dragons. Due to this, it is generally slower to take down than most of the other elemental dragons, giving teams longer opportunities for a team to slay and contest it. However, it has lower DPS than the other elemental dragons.


 * -|Ocean Drake=

Ocean Drakes' auto attacks their target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it easier to contest. Getting it to attack an enemy for the slow can be potentially useful during teamfights near this dragon.


 * -|Elder Dragon=

Dragons are among the most powerful neutral monsters in Summoner's Rift. Slaying a dragon grants the team one of the buffs. The levels of dragons range from 6 to 18. ''The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.''
 * Background

Lore
are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that, and her deceased father found out firsthand.

The most powerful dragons have World Rune shards within them, which gives them their elemental powers.

Shared Combat Mechanics

 * When a dragon starts fighting, it takes flight, nearby enemies.
 * Dragons have 30% armor penetration.
 * The basic attacks of dragons deal bonus physical damage equal to.
 * Dragons have a called, which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack. This does not apply to the Elder Dragon.
 * If the team that slays a dragon has a lower average level than that of their opponents, Dragon grants per average level difference.
 * Bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.

Spawning Mechanics
At 2:30 an elemental drake of a random type spawns in the dragon camp. If it is slain another elemental drake spawns after six minutes. This continues until the game reaches 35 minutes. No more than three types of elemental dragon spawn per match. It is possible to kill six elemental drakes in one game if each is killed as soon as it spawns, but this is unrealistic in PvP games due to the tight timing required; therefore, five is most commonly the maximum number of elemental drakes in one (PvP) game.

After 35 minutes of game, and if there is currently no drake in the pit, an spawns. If it is killed, another spawns after 8 minutes, and so on.

Glowing runes inside the dragon pit indicate which dragon is going to spawn next. These runes are visible through the Fog of War.

Strategy

 * Killing dragons is one of the main tasks of the jungler. They often require help from their team, particularly from the bottom or middle lanes. This is one of the reasons why there are usually two champions in the bottom lane and only one in the top lane. It's easier for the jungler to kill a dragon with two allies instead of one to back him up.
 * When a team attempts to kill a dragon it usually gets weakened during the fight. Due to the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when it's trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
 * Finish off dragons (and other epic monsters) with, or other true damage abilities (e.g. or ). These abilities deal a lot of damage in a single hit, which makes it very difficult for your enemies to steal the kill, or to prevent you from stealing it.

Tips to prepare dragon ganks
Have a ward in the river near the dragon camp entrance. Doing so gives you vision of enemy champions attempting to take Dragon down. Apart from that, it also gives you vision of the river, allowing you to spot roaming enemy champions. The is a good way to ward Dragon. However, while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.

Tips to prevent dragon ganks

 * Use a or  to check for wards before attempting to kill a dragon.
 * Gank the bottom lane and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are often not strong enough to fight three champions at once.
 * Pull the dragon out of its pit by attacking it and then moving out of its range. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by jumping over the wall of the dragon pit.

Some champions are capable of killing dragons alone at early levels, but the time and specific circumstances required to do this makes it a risky tactic.

Other tips

 * Cloud Drakes are useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively.
 * Even with a single stack, Cloud Drake can be very powerful in split push comps, especially if it's denied to the enemy team.
 * Infernal Drakes are highly contested and considered by many players the strongest dragon due to its raw power boost. If viable, contest the dragon at all cost.
 * In the early game the percentage increased won't make a difference, but the Infernal Drake's  late game power is massive.
 * Mountain Drakes are also very powerful late game as it makes objectives like easier to deal with.
 * Siege comps can benefit greatly from Mountain Drake as it provides additional pushing power against structures.
 * Ocean Drakes are deceptively powerful during the laning phase; backing off for several seconds allows its beneficiary to extend its presence in lane and can make the difference in some even match ups.
 * Another benefit of Ocean Drakes is the ability to mitigate damage against poke comps, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
 * When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).
 * Ocean Drakes are deceptively powerful during the laning phase; backing off for several seconds allows its beneficiary to extend its presence in lane and can make the difference in some even match ups.
 * Another benefit of Ocean Drakes is the ability to mitigate damage against poke comps, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
 * When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).
 * When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).

Trivia

 * Dragon is the only neutral creep in the game with scaling and  (after level 9).
 * A layer of Elder Dragon’s roar came from using a violin bow across chicken wire and a trashcan.

Media
Music=
 * Related Music

Patch History
Drache Dragón Dragon Smok pt-br:Dragão Дракон Dragon