Talk:Defense Mastery Tree (2014)/@comment-4579023-20131115012137/@comment-4022742-20131121173109

Mundo's base health at 18 is 2035 + 2650 from items and another 36 from masteries equals 4721 Health. With 12% additional max health that's 5288 Health. This is the amount of health we work from. Warmog's armor grants 1% health regeneration. I assume this is per five, so coupled with his passive that would be 0.5% per second

5288*0.005=26(26.44) Health/second ((132.2 hp/5)) From his passive and runes, with an added 2 hp/5 from masteries that would be 134.2 hp/5 and 26.84 per second. An additional 45 HP/5 when having taken damage works it out to 179.2 HP/5 and 35.84 per second. This is added to his base 20 hp/5 working out to be a solid 199.2 HP/5 and 39.84 hp/second.

On top of this, perseverance adds another 1,5864 Hp/5 for every 1% of missing health. Lets assume 90% missing health at this point. Working out at 142.78 HP/5 or 28.56 HP/sec added onto the base this is 341.98 HP/5 or 68.396 per second. Adding 30% from SV and Second wind this is 444.574 HP/5 or 88.9148 per second

When you add the ultimate into the mix, that becomes a whole other story. Adding 5228*0.6=3172.8/12=264.4 HP/5 or 52.88 per second. Adding the base we already had at 90% missing health, it becomes 341.98+264.4= 606.38 HP/5 or 121.276 health per second. Adding the 30% from SV and Second wind again to get to 788.294 HP/5 or 157,6588 HP per second.