User blog comment:RoznosicielCiast/Third balance attempt, related to recent balance problems/@comment-5663427-20140923202102

I have to admit, I do like some changes (like: fuk u Akali, welcome back Shen, you won't be Gnar-level bad Azir), then yea, I still have some problems.

Like the Fizz change... seriously, you're telling me, that his mobillity on Summoners Rift is more broken than on Crystal Scar, when on SR Fizz has to usually fight 5 people and on Crystal Scar a max of 3. And seriously, is the cooldown really that problematic? Meanwhile Tristana and Kha'Zix have 900 range jumps that reset on kill/assist, when Fizz goes in, he fuckin' goes in. And if you allow him to instagib your whole team, I guess you're doing something bad. And while his E is annoying to deal with, it does have counterplay, which is baiting Fizz to use it, dodge the slam(jam) and then beat the shit out of him. (My laning experience against Ahri taught me enough of that .-.) Also, I sense an irony... "''I hate Fizz." ''guess who's on your list of favourite champions.

I am kinda dissapoint about the Tristana change, I know it's meant to make her early game more merde than it is now, but it's not her problem, the problem is that she can melt anyone's face from a 700 range over less than 1 second, with no risk of missing/dying involved. While it is counterable (at least it's easier to counter than Fizz's E), then in handy comes her 1000 range knock-back, and 900 range jump, so you can drastically increase the distance between you and whole enemy team, BY 1900 UNITS. That is what her real problem is, I'm fine with being a hyper carry that attacks from long range, but as long as she can so insanely peel for herself (and burst people/disrupt channeling abillities/initiate a teamfight in some cases) she will remain toxic to me. And no mana cost adjustments will fix her godlike stupidity.

And yea, can we please just rework Urgot instead of overbuffing him? We don't want Graves 2.0., don't we?