Talk:Viktor/@comment-108.232.176.174-20130316231709/@comment-108.232.176.174-20130319030748

At armegdon...

http://www.lolpro.com/guides/viktor/72-viktor-guide-mid-lane-aranium1

His ult has overal average range. His W lacks range despite being able to "walk away". Yes you can kite in and out but he is vulnerable during the initial cast of his W when he walks in range. Though his W has AOE range mitigation it is best to place the field in the exact center of the enemy team to ensure a higher amount of stuns. His poor movement speed makes him a weak kiter and easily jumped upon.

Whats worse then his W is his Q and E. His main damaging spells have a cripleing range of 600 Q and 540 E. His E has extra leash range except it becomes more avoidable when aimed in a straight line in front of you rather then at an angle. Again his lack of mobility makes it hard for him to retreat after spell casts.

His passive is powerful mid game, being gold efficient. Late game it is still gold efficient but it lacks the power of an extra legendary item.

Escape wise, his E is not that good. It has a crucial lag set up time plus junglers like lee sin or Maokai can gap close quick avoiding the field. His poor mobility also contributes to this weakness.

The point of escape in lane is how fast you can get under your turret not how much distance you can put in total. Late game escape relies on your overall mobility and how fast you can get out of the enemy team's pursuit. Arcane Shift for an example, instantly blinks EZ back to the tower. Other escapes like Draven's Blood Rush or Ashe's CC slow is not as effective since they reach their tower at a less burst pace giving room for gap close and cc attempts from the pursuer. Cliff jump is also an important aspect in out of lane escapes.

At Hexmage...

Viktor reaches his faceroll stat faster yes... but that's in the mid to early late game. Viktor however has a more signifigant earlier limit cap then other ap carries.