User blog comment:Degritone/Silva, the Death Walker/@comment-27491522-20151228152017/@comment-25364408-20151228230645

My computer is currently borked and will only start in safe mode right now, so being on a phone is annoying to deal with when editing stuff.

Anyway

The only reason you'd really spam it is if they're in melee range, which would do... Well, it depends on the enemy's range and model size. Silvia's model size (diameter) is 175, so even an auto range of 125 would place their closest edge 75.5 range out of the range of E, dealing no damage unless she plans to constantly walk on top of them. Which would make sense, but blah. I could make the mana cost increase or decrease per enemy hot, like 10 + 10 per enemy hit, or 100 - 10 per enemy hit, down to 10. Or I could make it 10 + 10 per cast before range resetting. There's a lot of ways to go about this.

The ult's kind of a way to stop Barons, pushes, and other such things by forcing the teams to fight, and possibly not even actually die by having a ton of tank. It's super rewarding for the team that wins this death match, and super damaging to the team that loses it, including Silva's team. You can use it just before an ally dies to completely reset the fight, or use it while the enemy is cowering under tower and force a fight there. It's more about how and when you use it opposed to what actually happens inside. Granted, inside is a major factor, but the main goal of it is to force fights that are unwanted by the enemy.

I completely forgot about mana, and thank you.