User blog:ErdamonPL/ErdamonPL's custom balance changes! (What an idiot)

Warning, this blog post may contain things that you may not agree with, please keep that in mind. (OMGFUCKINGIDIOT)

Intoduction
So yeah, since everyone has their ideas how to improve the game, I thought that playing this game for 1,5 year and being in Plat III will pay off so less than entire comment section will be filled with talks about how stupid I am (and my ideas). These changes are based on the live client, not the AIR client, however, i'll try to avoid nerfing/buffing champions that are currently nerfed/buffed at PBE.

Okay, let's get started with this shiet!

Champions
Anivia Chill is from now on seperate debuff (duration is still reducable by tenacity)
 * General:

Reason:  Once I bought Blackfrost Anivia (Hextech one is better fag) I really started to play Anivia more (every game, yes, Anivia adc works) and fell in love with her. But I really see that whenever Anivia faces anyone with abillity/item that removes slow, it removes chill aswell. So when you're facing most manly man in the world you're screwed. This change is just to AT LEAST give Anivia a chance to fight those worthless op foes.

Blitzcrank AP ratio reduced from to
 * Rocket_Grab.png Rocket Grab:

AP ratio reduced from to
 * Static_Field.png Static Field:

Reason:  C'mon, agree with me, AP blitz is quite broken due to his ratios and short cooldowns. This nerf is just to define that you should get more tanky than damagey (can I call it like that?). Also, 160% AP instead of 200% is still pretty good.

Diana

Now Diana gains 20/25/30/35% attack speed at levels 1/6/11/16 instead of 20% at all levels
 * MoonsilverBlade.jpg Moonsilver Blade


 * CrescentStrike.jpg Crescent Strike

Diana's autoattacks reduce cooldown by 0.5 seconds against champions, effect is halved against minions and does not affect towers.

Ratio reduced from to

Reason:  Let's be honest, her attack speed is currently not that worth trying to make use of it. By buffing it, it may improve Diana's performance and let her AA three times in those late game teamfights. Also, those Q changes are, again, to encourage Diana to make use of those Autoattacks.

Dr.Mundo


 * InfectedCleaver.jpg Infected Cleaver

Cooldown increased from 4 at all levels to

Reason:  ERDAMON NERFS WHAT HE PLEASES

Gangplank


 * GrogSoakedBlade.jpg Grog Soaked Blade

Now damage scales with per stack (max damage: )

Reason:  Gangplank's passive's damage is barely noticable? It does nothing? Gangplank does damage only with critz? Not anymore! (at least in early/mid game lél)

Jarvan IV


 * DragonStrike.jpg Dragon Strike

AD ratio reduced from to

Dash is now interruptable


 * Cataclysm.jpg Cataclysm

AD ratio reduced from to

Reason:  "OMGFUCKINGIDIOTYOUJUSTKILLEDJARVAN"... No, I didn't... I just made him balanced and punished for building full damage while he shouldn't. Yes, full damage Jarvan can give you that strong elo shower. (I don't know if dash is interruptable or not, I guess it is.)

Kassadin

Riftwalk

Cooldown reduced from to

Reason:  Just kidding Roffeellz. (According to current PBE changes, that's how Rito is going to buff Kassadin anyway)

Katarina


 * BouncingBlades.jpg Bouncing Blades

Initial damage now scales with

Mark damage now scales with

Reason:  You remember the season 2 and AD Katarina? Time to bring her back! (And make Gunblade better choise for Kat, lololol)

Kayle


 * Reckoning.jpg Reckoning

AP ratio reduced from to

Slow now decays over time

Reason:  Well let's say that Kayle one-shoting you with one Q is nasty (even if she already has that Armor + MR reduction)

Leona


 * Sunlight.jpg Sunlight

From now on Leona can trigger Sunlight herself, but only if it was applied with Solar Flare. However, this won't work if debuff was refreshed with other Leona's spell


 * SolarFlare.jpg Solar Flare

Range reduced from 1200 to 950

Reason:  Yeh, her Ult's range is sick in exchange for a nice initiation tool. But hey, at least I give you, gentlemen, the thing you desire (LEONACANPROCSUNLIGHT!!!111YOU'REMYGODMAN)

Morgana


 * DarkBinding.jpg Dark Binding

Root duration reduced from to


 * SoulShackles.jpg Soul Shackles

Chains's duration reduced from 3 to 2.6

Reason:  Morgana, rememeber your friends? Rammus and Fiddle? Remember times when they had 3 sec op cc? Time to nerf bat your Q! (In exchange, Soul Shackles are more op)

Nidalee


 * JavelinToss.jpg Javelin Toss

Cooldown starts once spear hits the target or reaches max range

From now on, if spear misses, it's cooldown is increased by 50%


 * PrimalSurge.jpg Primal Surge

AP ratio reduced from to

AP ratio increased by 1% per 2% of missing health of the target (Max ratio: 60%)
 * Pounce.jpg Pounce

Cooldown increased from 3.5 to 6

From now on, cooldown is halved if casted in brush

Reason:  I guess everyone seen that coming... and I know what's coming... (OMGFUCKINGIDIOT) The spear change is just to let you survive against Nidalee and actually have time to engage on her (and help those poor fools who keep saying that dodging spears is all you need). The Pounce's change however, is just to nerf Nidalee's pouncing across the map for no reason, but I still wanted to define how she should escape and actually make her think while playing. And that heal nerf is just to prevent Nidalee from just healing for tons of health even if her target is healthy enough.

Nunu


 * IceBlast.jpg Ice Blast

Slow's duration reduced from 3 seconds to 2

Reason:  "Permaslows shouldn't exist in the game!" So do Nunu, but sadly he's not as much hated as Teemo, so enjoy free nerf.

Rengar

Both Savagery and Empowered Savagery

Damage is reduced by 50% if dealt to turret

Rengar recieves 50% of attack speed if used against turret

Reason:  Rengar's splitpushing power is too strong? Well, it is, time for justice!

Satan


 * General

Removed

Reason:  Haha no. 

Tristana


 * RapidFire.jpg Rapid Fire

From now on, goes on cooldown when buff fades out.

Cooldown decreased from 20 to 18

Tristana's basic attacks reduce cooldown of Rapid Fire by 0.5 seconds.


 * BusterShot.jpg Buster Shot

AP ratio reduced from to

Reason:  Q's change is just the thing that everyone wants to see in game, so, there you go. Also, I nerfed this INTAGIBANYTHINGTHATMOVES 

Veigar


 * PrimordialBurst.jpg Primordial Burst

Mana cost decreased from to  at all levels

Reason:  Tiny master of evil evilness demands justice!

Xin Zhao


 * ThreeTalonStrike.jpg Three Talon Strike

Buff's duration reduced from 5 seconds to 2.5

Bonus damage is reduced by 50% against turrets


 * Battle Cry.jpg Battle Cry

Attack speed buff's duration reduced from 5 seconds to 4 seconds

Reason:   Since he has a sick attack speed, why does those buffs lasts for so long? They just shouldn't since Xin will kill you in less than one second anyway. (Also, his splitpushing power is just too sick)

End
That's enough of my own balance changes! (FUCKINGIDIOT) I hope you enjoyed and that there are people out there who agree with me at least A BIT. Maybe i'll add some more in future, but maybe, just maybe. Currently, I leave you with this. Don't forget to comment and discuss this stuff with me! (IWON'TDISCUSSWITHAFUCKINGIDIOT)

That's all folks!