User blog comment:Leyrann/Tha'vor, the Blade of the Void/@comment-3360855-20130514192553/@comment-4834593-20130514193202

Thanks. :)

I got the idea when I was - once again - overthinking the problem of melee carries. They are really strong pre-30, but at level 30, they are unviable, because crowd control shuts them down really hard. The problem is here - if you just buff their numbers, they'll be too weak until they kill you before you can cc them, at what point they aren't just overpowered, but instant bans, not to mention the terror they are pre-30. Now I had already passed some more ideas, for example crowd control immunity like Olaf, which, with the normal anti-kite skills, AD steroids and AS steroids that melee carries need, would be too strong. After that, I got the idea of stealth after every autoattack and having them heavily change position - Also see Elyra, the Bladedancer (one of my earlier champion concepts) for that. However, that isn't really balancable either. So, yesterday, I got the idea of multi-cast crowd control removal, that does NOT reduce or ignore incoming crowd control. With that idea, I started creating a champion. As I only want good concepts, I decided to think of a way that the champion could be put into the world of League of Legends, where my earlier champions actually could not, and then I was like - Why not a melee Void carry? After that I just wrote up some abilities, and to be honest, I've never created a champion concept this fast, and neither have I created one this good.