Talk:Vel'Koz/@comment-10428734-20140306181712

I think this guy (should I say "eye"?) needs some fixes. He just feels like a weaker Lux to me. I mean, they are both 100% skillshot reliant, have good AoE, comparable stats and no mobility. Velk has a little bit more damage overall but has less range, longer cooldowns on all skills but Q, and no badass team-wide 2x35% AP scaling shield. In fact he has no utility at all.

He would be OK if he had CC to land his combo. Lux has her Q. But Velk has almost nothing. His Q is just a slow and somewhat easy to dodge in the first place (that huge "it will land here so side step pls" mark omg). His E. Check that duration. A pitiful 0.75 second. LOL. It's a skillshot, damn, it shouldn't have Ki Burst's duration, it could be twice as long and be balanced! (The range is not even good) The weak slow on his ult does not make any difference.

I think they could at least remove those big red lines around his W and his E (these lines look sooooo bad in game anyways) and particularly that stupid mark that shows where his Q splits. Make his E slow upon landing, or increase the duration, or at the very least change it into a true knock up (so it is still worth casting it when the enemy has tenacity), because only having easy-to-dodge skillshots (one of them being channeled) without any strong or reliable CC, or even some utility somewhere to compensate the loss, is very weird for a mage.

TL;DR: Velk has very nice damage potential (especially with those high bases and true damage innate) but all that damage is barely landable. He does not really need more damage, he just needs the tools to actually deal it.