Talk:Jarvan IV/@comment-24.222.177.48-20110302140544

And here I was scared he'd be so overpowered when he first came out.

Instead, we get a physical based mage / offtank. He essentially has 3 nukes and a shield, 2 of those nukes scaling off bonus attack damage, so very weak early game, and only show up late game when everyone has at least some armour items.

He completely lacks any steroids for fighting, other than a passive which's really only good if he spreads his damage around an enemy team. One might think this a good idea, until they realize his ultimate is in direct contradiction to this, in which he's supposed to jump on someone and solo kill them... of which flash is so common it's not that impressive anyway, but moreso, that he really doesn't have the damage output to make use of that solo fight compared to most melee.

I understand his purpose is to run headfirst into a fight, tag everyone, cause a big confusing mess, and then jump a squishy. Unfortunately, it doesn't seem he's really all that well designed for actually getting away with it.

Nice idea and fun gameplay, but he really feels like his abilities are conflicting rather than synergetic.