Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150624075444

Darksusanoo wrote: Jayce's Q is an engage tool not an escape.

That is irrelevant. It is still a gapcloser and therefore, by your rationale, it makes Jayce a champion with mobility. Similarly, champions like and  have engage-only dashes, yet I don't think you could qualify them as immobile.

I also don't think mobility has caused power creep, again due to how super-old champions like, and  completely dominated play at all levels at some point in the middle of the "era of mobility" before receiving nerfs. If anything, items like or  have had a much larger and more tangible impact on balance and design than mobility ever had, with many champions requiring immediate changes to adapt to a rapidly evolving pick and build scenery.

I also feel, again, that you're fixating yourself on mobility when mentioning champions whose issues are not tied to their mobility (with the exception of, who received nerfs to his ult range, though his biggest issue was with his burst). is a pain to balance due to how her burst pattern ignores counterplay, for example, as were (who also had problems with being too tanky),  and. and were simply released in too numerically strong a state, and nerfs to their damage have or will put them back into a good spot. mobility did play a part in his mini-rework, but only because he was too much of a generalist (he ended up with more mobility and became less popular), and has only had minor balance issues, which have thus far been ironed out (I hate her design, including her mobility, but her perma-dash was never the issue with her balance).

I think it's fairly immature to look at a newly released champion, evaluate their balance and make sweeping statements as to the nature of Riot's collective design skill: sure, Ekko's OP, but he's not unhealthy. His abilities are telegraphed by several seconds (his passive requires landing consecutive instances of damage, his Q takes about a second to retract and deal most of its damage, his W takes three seconds to land, and his ult constantly telegraphs where he was 4 seconds ago), and even his tremendous mobility doesn't facilitate landing them all that much, so if his burst damage were toned down he would cause a lot less frustration. I think there's also the issue of people not yet having figured out how to play against Ekko and pick up on his cues. In time, Ekko will stabilize and we'll get a better picture of his balance and design, but I personally think he's an extremely well-designed and fun champion, and if anything he's proof that Riot knows how to manage mobility, even hypermobility, on champions.