Talk:Gangplank/@comment-69.112.165.2-20110401082200/@comment-569195-20110407215048

I have played AP gangplank a few times and have found him acceptable. It's nice because early on he has much more sustained damage, does not need to rely on crits. You are never going to get those big earth shattering shots off but you do descent sustained damage and are damn hard to kill. The increase in his ults hitting power is quite impressive. i usually tell my team to ignore GP's ult late game because for anyone with a little MR it's usually not that useful by level 18. But with AP GP you have to watch out. I would recommend also going for sheen first then a hextech revolver then upgrade to litchbane. The hextec revolver gives a nice 40AP but more important is the spellvamp. Raise morale technically deals 1000dmg to an allied minion and that procs spell vamp. This way you are healing your self for 150dmg every 10 seconds or so. Combine that with remove scurvy and you and you never need pots. Remember that Sheen does and extra 100% base damage and GP's base scales from about 53 to around 100 damage at level 18 so sheen and litch bane will do about the same amount of damage until you get some other source of AP. That's why the revolver first.

As for the Philosophers stone. The first time i saw that was in a tournament when CLG was playing Solo Mid i believe, can't remember exactly. Anyway one of the pro's chose Gangplank in a high elo tournament. I was intrigued. he built 2 stones and 2 avarice blades. Too bad he had connection issues and ended up being starved of exp and kills as a result. I tried it in my next game and now I grab at least 1 stone every game.