Talk:Skarner/@comment-26001789-20160511205740/@comment-26001789-20160605102540

It's kinda silly to think Skarner was never a Juggernaut. His Juggernaut rework was actually successful in making him a Juggernaut: He had lots of damage and was able to tank a lot of punishment and do his work of mauling the frontline and evicerating the backline if he wasn't actually focused or controlled. He lost a lot of damage over time and he eventually became a CC bot who has a lot of damage and can tank a lot of punishment. Probably because Riot admits having a Juggernaut that deals so much damage is kinda bad when you also give him 3 types of different CC and one of the strongest CC in the game(Surpression).

I still don't think that making Crystal Slash having a Slow was healthy or even remotely good(if it was healthy). How do you make Fracture even remotely good when he has a spammable slow that is also his main form of damage? Once Skarner gets to you, you are dead and no matter what, unless you flash away from him. If you don't, you are screwed. How is that fair even?

I don't think the original concept that Riot had of him was good and the excecution of it was very feast or famine. When I think every time I read it, I always go back to pointing Singed and Evelynn, both champs who fullfill the role of "Sticky and Fast Character that doesn't let go". Yes, I know both of them require Rylai to do this but they can still be Sticky and difficult to shake off even without Rylai.

If I'm gonna be honest, I actually liked the first rework of Skarner.