Talk:Xerath/@comment-973379-20140214211142

Another pack of games played, another twenty or so Xerath faced.. And again - impossible to lane against, yet really bad late. This nightare is 2 times worse than Ziggs and Yorik combined - with NO way to deny his farm, to easy to get hit by pokes.. Yet ult is useless, unless enemy run from something(like jungler) and so can't juke at all. Need another rework.. Something like

passive - bonus mpen based on something(like mana or level)

Q - 950 range, no charge, like 0.1 sec longer delay

W - 800 range, during ult full damage in all AOE, not just in center.

E - 850 range(may be without stun, but snare - during his ult with AOE explosion(like Seju ult) that snare instead - Mage Chains sound way better than Shoking Orb, after all)

R - like "older" planned ult - root in place, give extra range(300/450/600 or so - may be more) to all spells, bonus armor/resist(not to much), have huge CD early(like 150/130/110), allow to fire low-medium dmg rockets by right click(each rocket cost mana), eat more mana every sec, like Swain ult, can't be cancelled by CC(only by pressing R again), give small buffs to W and E.

This way he will be not  broken in line, but in teamfights transform into strong artellery tower, but also allow conterplay(just stand aside for like 10 sec and he will cansel ult or go OOM and then attack, while he is weak or just force him to move from there by your own high-to-hit-high-reward skill shots or jump-on-his-head assasin)