User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-5588011-20140618183850/@comment-5588011-20140620000417

Now it sounds like you want items for every single role in the game. Also so you're saying how currently builds inhibit freedom and choice. So let's actually take that into account. By that concept there isn't much stopping me from playing bruiser Draven who with his excellent scalings and cc and buffs can deal tons of damage AND has range. It works doesn't it? So why don't we see him doing so very often? Because in professional games it isn't viable against the current meta. The thing inhibiting changes in the meta are champions not builds.

Also slots aren't at all what you say. As Udyr you want boots, a jungle item, and the a trinity and then defensive items. That takes a ton of gold and a good opponent team will take advantage of that weakness by buying damage to get fed and snowballed to victory. That's why certain champions have weaknesses and scale better late-game. If that wasn't true then everyone would play bruisers in all the roles that they could.

Also you do realize that removing our choices then replacing them is in fact removing our choice of having our old choice yes? And adding certain item sets specifically for one role does mean that your made for a single purpose and you don't get the choice to completely change your build mid game for example when your ADC is not fed but you are as the tank you may want to do more damage but you don't have the choice to since you're a tank.

2)You said Ashe had better poke. She would have a pathetic starting AD to poke and her one reliable poke has less range than Lulu and weaker CC. Are we even playing the same game?