VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

General

 * Profile Background Picker
 * On your profile, you can now select the background image, which is one of the champion skins you own.
 * You can also define the background as dynamic.

Summoner's Rift

 * Respawn logic changed such that only a single Rift Scuttler will spawn at a time, decided at random.
 * The location is telegraphed in advance.
 * This is with the exception of the initial spawn, in which case both spawn, but the next spawn will only occur after both have been slain.
 * Kill experience increased to from 10 at all levels.
 * Kill gold increased to from  at all levels.
 * Kill gold increased to from  at all levels.

Champions

 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 26 from 31.
 * Base health increased to 539 from.
 * Health growth increased to 85 from 79.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 28 from 33.
 * Base health increased to 481 from 475.
 * Health growth increased to 91 from 85.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Base health increased to 528 from 518.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Cooldown increased to seconds from.
 * Health cost increased to from.
 * Cooldown increased to seconds from.
 * Health cost increased to from.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 29 from 34.
 * Base health increased to 574 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 25 from 31.
 * Base health increased to 491 from.
 * Health growth increased to 86 from 80.
 * Base health regeneration reduced to 4 from.
 * Base health regeneration reduced to 4 from.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 24 from 29.
 * Base health increased to 556 from 540.
 * Health growth increased to 91 from 85.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 28 from 32.
 * Base health increased to 531 from 515.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 28 from.
 * Base health increased to 571 from.
 * Health growth increased to 86 from 80.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 23 from 28.
 * Base health increased to 534 from.
 * Health growth increased to 89 from 83.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 24 from 29.
 * Base health increased to 534 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 28 from 33.
 * Base health increased to 571 from.
 * Health growth increased to 86 from 80.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 28 from 33.
 * Base health increased to 541 from 530.
 * Health growth increased to 91 from 85.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base health regeneration reduced to 7 from 10.
 * Base damage reduced to from.
 * AP ratio increased to from.
 * Enemies that the knocked back unit collides with take 30% bonus damage.
 * Slow increased to 60% at all ranks from %.
 * Armor reduction duration increased to 4 seconds from . Slow duration remains seconds.
 * Armor reduction now applies to all units hit, not just the knocked back target.
 * Armor reduction duration increased to 4 seconds from . Slow duration remains seconds.
 * Armor reduction now applies to all units hit, not just the knocked back target.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 26 from 31.
 * Base health increased to 532 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 5.
 * Base health regeneration reduced to from 5.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 26 from 31.
 * Base health increased to 559 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 27 from 32.
 * Base health increased to 542 from.
 * Health growth increased to 87 from 81.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 27 from 32.
 * Base health increased to 549 from.
 * Health growth increased to 86 from 82.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 23 from 28.
 * Base health increased to 515 from.
 * Health growth increased to 89 from 83.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Base attack damage reduced.
 * Attack damage growth increased.
 * Base armor reduced to 28 from 33.
 * Base health increased to 561 from 545.
 * Health growth increased to 86 from 80.
 * Base health regeneration reduced to 3 from 5.
 * Base health regeneration reduced to 3 from 5.


 * Health ratio scaling with.
 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.

Items

 * General
 * Gold Income and Jungle items now share the same limitation (i.e. up to 1 of either, rather than each having a separate limitation).


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * - Removed
 * Removed from the game.


 * Cooldown reduction increased to 20% from 10%.
 * Cooldown reduction is no longer.
 * Now grants 300 mana.
 * +20% critical strike chance.
 * Gain additional cooldown reduction. This bonus does not include the critical strike chance given by this item.
 * restore.
 * Basic attacks refund on-hit.
 * After casting your ultimate, your next basic attack within 10 seconds grants for 8 seconds (30 second cooldown).
 * Gain 30% bonus attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.
 * Basic attacks refund on-hit.
 * After casting your ultimate, your next basic attack within 10 seconds grants for 8 seconds (30 second cooldown).
 * Gain 30% bonus attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.


 * Active cooldown reduced to 90 seconds from 92.
 * Active cooldown reduced to 90 seconds from 92.


 * - Removed
 * Removed from the game.


 * Attack damage increased to 45 from 40.
 * Armor increased to 40 from 30.
 * Attack damage increased to 45 from 40.
 * Armor increased to 40 from 30.
 * Armor increased to 40 from 30.


 * On-hit physical damage increased to 35 from 25.
 * Nail granting 15% bonus attack speed for 2 seconds.
 * Nail granting 15% bonus attack speed for 2 seconds.


 * Health restored over time increased to 30 from 25.
 * +150% base mana regeneration while in the jungle.
 * While in the jungle or river, regenerate up to 8 mana per second (based on your ).
 * While in the jungle or river, regenerate up to 8 mana per second (based on your ).


 * New item icon.
 * total cost increased to from.
 * Attack damage increased to 80 from 70.
 * attack damage increased to 110 from 100.
 * +20% critical strike chance.
 * +50% critical strike damage.
 * Doubles your critical strike chance.
 * 20% of critical strike damage is converted to . The true damage applies life steal, even if the damage is dealt through abilities. AoE abilities are affected by 1/3 by lifesteal but fully by spellvamp.
 * +50% critical strike damage.
 * Doubles your critical strike chance.
 * 20% of critical strike damage is converted to . The true damage applies life steal, even if the damage is dealt through abilities. AoE abilities are affected by 1/3 by lifesteal but fully by spellvamp.


 * Armor penetration changed to 10% total armor from 35% bonus armor.
 * Armor penetration changed to 10% total armor from 35% bonus armor.


 * Attack damage reduced to 40 from 50.
 * Armor penetration changed to 35% total armor from 35% bonus armor.
 * Grants bonus physical damage against enemy champions with  than you.
 * Attack damage reduced to 40 from 50.
 * Armor penetration changed to 35% total armor from 35% bonus armor.
 * Grants bonus physical damage against enemy champions with  than you.


 * Attack damage increased to 60 from 50.
 * Magic resistance increased to 50 from 45.
 * Magic shield strength changed to 350 from 300.
 * Magic shield strength changed to 350 from 300.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Attack damage reduced to 40 from 50.
 * Armor penetration changed to 25% total armor from 35% bonus armor.
 * Armor penetration changed to 25% total armor from 35% bonus armor.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Now grants 10% cooldown reduction.
 * Now grants 300 mana.
 * +7% movement speed.
 * Targets hit by increased to 4 from 3.
 * Now grants 300 mana.
 * +7% movement speed.
 * Targets hit by increased to 4 from 3.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * - New item
 * +55 attack damage and +25% attack speed.
 * If you haven't attacked in the last 2 seconds, your next basic attack is guaranteed to critically strike.
 * Critical strikes grant 35% bonus attack speed and 8% movement speed for seconds.
 * Critical strikes grant 35% bonus attack speed and 8% movement speed for seconds.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Ward duration increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Critical strike chance reduced to 15% from 20%.
 * Critical strike chance reduced to 15% from 20%.

Runes

 * Damage reduction reduced to from.
 * Damage reduction reduced to from.


 * Damage increased to from.
 * Damage increased to from.


 * Bonus health reduced to 50 from 60.
 * Bonus health reduced to 50 from 60.


 * Base damage increased to 175 from 125.
 * Base damage increased to 175 from 125.


 * Bonus movement speed reduced to from 30% at all levels.
 * Bonus movement speed reduced to from 30% at all levels.


 * - New rune
 * Domination icon.png Domination Keystone rune.
 * Basic attacking an enemy champion grants bonus attack speed for your next 3 basic attacks. While active, Hails of Blade removes the attack speed cap.
 * Hail of Blades lasts seconds, and each basic attack refreshes the duration to  seconds.
 * 5 seconds out-of-combat.


 * Base active item CDR increased to 15% from 10%.
 * Additional active item CDR per stack reduced to 5% from 6%.
 * Additional active item CDR per stack reduced to 5% from 6%.


 * - New rune
 * Sorcery icon.png Sorcery Slot 1 rune.
 * Shortly after casting your ultimate ability, grants 100 bonus movement speed decaying over 2 seconds.
 * 25 seconds.


 * Stopwatch transform time reduced to 8 minutes from 10.
 * Stopwatch transform time reduced to 8 minutes from 10.


 * Bonus movement speed increased to from.
 * Bonus movement speed increased to from.


 * - Removed
 * Removed from the game.
 * Replaced by.

Champions

 * Stats
 * Base health reduced to 500 from 552.
 * Attack speed growth increased to % from %.
 * Base health regeneration increased to 10 from 7.
 * Health regeneration growth increased to from.
 * Base damage increased to from.
 * Slow stacking from multiple soldiers.
 * Recharge time reduced to 6 seconds at all ranks from.
 * Soldier AP ratio reduced to from.
 * Mana cost reduced to from 40 at all ranks.
 * Soldier base damage changed to from.
 * Passive attack speed changed to % from %.
 * Empowered bonus attack speed changed to % from %.
 * Total bonus attack speed changed to % from %.
 * Recast cooldown reduced to 1 second from.
 * Soldier duration reduced to seconds from 10 at all ranks.
 * Damage reduction to secondary targets increased to 100% at all levels from.
 * Minions hit that are not the primary target take 50% damage.
 * Mana cost increased to 100 from 60.
 * Cooldown changed to seconds from.
 * Damage AP ratio increased to from.
 * Base damage increased to from.
 * Shield strength reduced to from.
 * Base damage changed to from.
 * Damage AP ratio increased to from.
 * Base damage increased to from.
 * Shield strength reduced to from.
 * Base damage changed to from.
 * Base damage changed to from.


 * Now reduces base cooldown by 50%.
 * Now increases the invisibility duration by seconds, for a total of 3 seconds.
 * While out-of-combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to seconds after exiting the brush (10 second per brush cooldown).
 * Now increases the invisibility duration by seconds, for a total of 3 seconds.
 * While out-of-combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to seconds after exiting the brush (10 second per brush cooldown).


 * General
 * Improved spell queueing for, , and.
 * Mana cost increased to from 40 at all ranks.
 * Deals bonus true damage to enemies with.
 * making Overload dealing % bonus damage.
 * Base shield strength increased to from.
 * Mana cost of.
 * Restores on cast.
 * Cooldown changed to seconds from.
 * Bonus mana ratio increased to from.
 * Rooting the target for seconds.
 * Slows by 50% decaying over seconds.
 * targets are now rooted for the duration instead.
 * Cooldown changed to seconds from.
 * Cost increased to from.
 * Spell Flux and bounce radius changed to  from.
 * Champion, large minion and large monster bounce radius increased to from.
 * bounce radius increased from.
 * Spell Flux spreading damage increased to 100% from 50%.
 * Spell Flux and bounce radius changed to  from.
 * Champion, large minion and large monster bounce radius increased to from.
 * bounce radius increased from.
 * Spell Flux spreading damage increased to 100% from 50%.

Runes

 * Number of Minion Dematerializers reduced to 5 from 6.
 * +4% bonus damage to minions of the type consumed, reduced to +1% on subsequent application against the same minion type.
 * Consuming melee minions grants 1 bonus armor and 2 bonus movement speed.
 * Consuming caster minions grants 1 bonus magic resistance as well as bonus attack damage or 2 ability power (Adaptive).
 * Consuming siege minions grants 8 bonus health an 2% bonus damage to structures and epic monsters.
 * Consuming siege minions grants 8 bonus health an 2% bonus damage to structures and epic monsters.


 * Upcoming skins


 * Unknown skins for:, , , ,.


 * Champion Update Schedule


 * 1)  - Visual and Gameplay Update
 * 2)  - Visual and Gameplay Update
 * 3)  - Visual and Gameplay Update