Talk:Soraka/@comment-26808509-20150727123647

I just noticed that Soraka's Q is just like Xerath's W. Both of them are a ground-targeted wrea of effect wich damages enemys and deal 50% increased damage in the center. The differences are 1. that Soraka's Q can be blocked by Braum's Unbreakable und Yasuo's Windwall, 2. Starcall only slows enemy hit by the center while Xerath slows anyone hit (the targets in the center are slowed stronger) and 3. Xerath's W allways hits after a 0.5 seconds delay while Soraka's Q needs up to 1 second.

Since Soraka is really dependent on hitting her Q to sustain und continue healing her allys I'd suggest buffing it a bit or at least make it easier to land (I main Soraka and I CAN hit it but I saw many newbies wich had big problems with it). Befor it hits there appears the beautiful circle on the ground, on max range it needs 1 second to hit the ground and it can be blocked. For a such important spell in her kit it's really unfair to have so many disadvantages. Counterplay is good but if you can avoid a spell so easily it is just unfair. The option the be blocked could be kept but the projectil should travel faster. 0,75 seconds on max range maybe or 0,5 at any range like Nami's bubble or Vel'koz E. I'd suggest to make the sweetspot bigger to make the slow more usable or deleting this mechanic and making the whole area slowing (in this case the area would have to be smaller and the slow a bit weaker but also the damage a tick higher).