User blog comment:NicknameMy/My Sion Rework, every Sion viable/@comment-5592451-20130312165458/@comment-3493296-20130312171515

1. Ezreal is ranged and Diana doesn't realy on her AA to do damage. You can't compare that to Sion. However, you can compare Sion to Master Yi, because Master Yi is meele aswell and uses his auto attacks to damage aswell. Master Yi has a 40/60/80 % AS steroid at ultimate and still way higher base and scaling AS than Sion. You call that fair?

2. I will reduce the range to 600. It is just that the change added risk to it. If you use it, you dash in, so you can be ganked by the jungler or get blown up in a teamfight if not used correctly.

3. I will reduce the movement speed steroid here. But again, nearly every meele AA-champ has a movement speed steroid (Tryn you slow kid...) and Sion should have one aswell to atleast have some sticking power. I want to find a balance between getting kited to death and running easily to carries. Also, I will decrease the ult range, but it will be still higher than normal. 200 is like old tiamat. I think 400, the new tiamat range, is the correct number here.

4. I will add a different buff while nerfing the ad ratio a bit and everyone will be happy.

5. His old mana costs are still outdated. I will increase the mana costs per level a bit, but for earlygame, it will be still less.

6. I don't like how it scales atm at all. The change is also a buff to AP Sion you said which I only nerfed. Flat 3 is fine, since you also have to get the last hits for it. Also, you can't compare Nasus to Sion here. Nasus also has a cooldown and has to last hit them with Q.