Talk:Karma/@comment-4022742-20140311141445/@comment-4022742-20140313105548

@Odaswifteye, It's not armor or magic resistance, but it is health which also contributes to your effective health. You are right about the vulnerability to burst, but this doesn't really change if you get more armor/mr because if you do that you won't have the Health to compliment it.

The point in getting BoC is not to splitpush actively, but deceptively passive, by using the active in your base you can sort of "passive push". I personaly quite like it, but I can see how tanky karma could be fun, if only for the troll factor of "Never gonna get me down!"

@NinjaWolfy11, I didn't forget those items, I left them out. Somehow both these items felt wrong to my personal playstyle. I suppose I'll fiddle around with them a bit in upcoming games, tnx for the headsup.

I never even sold FQC ultra late game, just because the active doesn't get stopped by minions and monsters, unlike your Q. Which is really good and more reliable when chasing or getting chased, you can slow more reliably then just using your skills.

@Raknut, "The majority of the time, the game should end before you acheive a full build, let alone elixirs." The underlying reason why I ask this question is that I usually end up in epic late game with Karma, one of the reasons I love playing her Suport :3

As for RoA, I usually get frostfang->boots->sightstone->catalyst. This way you get health early on along side sustain from catalyst passive. You usually get to upgrade it to a rod before the 18 minute mark.

@Nojsd, Medalion is redundant because it doesn't do anything your skills don't do and it gives you statistics you don't really need. You basically gain 10% CDR 10 health regen with a gold gen passive that forces you to stay near minions. While you loose 40 ap, 2 gold/10 and a possible 10 gold/10 from the gold gen passive.

As for the actives, an 80% decaying slow that doesn't get blocked by minions or monsters is just bigger then a 40% speed up. Especially seeing as you already have a bigger speed boost, and can use FQC to keep multiple targets slowed for over 5 seconds, which is huge.