Thread:Lesdin/@comment-3391671-20160912054757/@comment-27802145-20170217110539

I've taken some time to think over things for Nine, and I think that going through another iteration would be for the best.

While the kit we had did well in delivering the elemental alchemy sub-gameplay (especially after the mini-rework imo), I don't think it delivered sufficiently in terms of the カグツチ (whom I've taken the liberty of dubbing as Ifrit) controlling sub-gameplay. Though I'm confident I could manage something by brainstorming for a bit, I would actually like to hear from you if you think it would be appropriate to even implement Ifrit into the kit. I mean, as much as it's a novel idea, having two large sub-gameplay mechanics might be a bit too much (recall how I removed angular-invulnerability a while ago due to it detracting the kit from its main fantasy goal).

It's not that I'm against implementing Ifrit, but rather that I'm having doubts about this being a feasible idea. So yeah, hope to hear from you about this soon. I'll also continue tweaking the quotes very slowly.