Talk:Fizz/@comment-74.47.39.240-20111115214505/@comment-3238314-20111116040258

So you're debating what terms mean? Fine, let's expand:

1)overpowered is a term that refers to how the power level of a hero is compared general power level of heroes. Agility heroes easily deal the most amount of damage in late game, to the point where they can 1 v 5 in certain situations, like release xin zhao. To balance this out, Int and Str have stuns that can extend up to 6 seconds so you have a chance to finish them before they can eviscerate your own team.

2) CC is a general term that refers to effects that hinder the usability of a hero. Stuns, silences, slows, i have no idea why this is being discussed. Dota obviously has these, and in strong, large ammounts.

3) I properly explained that champs move into different roles during late game, and how this affects the game. It's a valid comparison. Also, The casters that can kill AGI come in small numbers, and are the exception that create the rule. I'll even give you the conditions that you need for INT to be able to beat AGI late: Dagon; Refresher orb; Landing full combos with Lina and Lion. The INT must have a scaling ult, like Obsidian; Usually a mix of the above. Otherwise, your average int hero is a CC/support

4)"team mates don't matter". Compare Dota to LoL in this matter. In LoL, each team mate is valuable and can potentially carry the game. The AP carry will continue to extreme burst throughout the game, the support's auras will make the team stronger, and if he focuses on some ap, he'll deal better heals, and so on. Each team mate has a much greater impact on the game, so as far as dota goes, your team mates aren't as important.

5)I gave ranged AD as an example because they are move viable damage dealers in LoL than meele AD.

I don't think that there's need to continue this, as it's more of a misunderstanding than anything.