Talk:Heimerdinger/@comment-89.214.66.226-20121124004032

Hey, I have an idea. Why don't we change Heimer's turrets, so that instead of doing splash damage at lvl5, they could gain legs and Heimer could control them with Alt Q. Turrets moving would have less MR and Armor than fixed turrets, and less range. To make up for it, the range of the turrets should scale with level, lvl1 it would be less than it is now, but level 5 it could be 525-550. Also, give them less base damage and higher scaling, and make the turret's damagw increase in the moment he buys AP.

To finish it, make the turret's utility higher per level, but reduce a LOT the base damage. And for the piece of la resistance, his ulti's W bonus should be "each of his turrets (3 at max) also fire a missile, which has 125 extra range and focuses champions".

There, Heimer's teamfighting ability is now awesome (no need to lose time placing turrets), his skill cap sky rockets making him FoTM immune, his laning phase is much less annoying, and seriously, freaking moving robot turrets. Who doesn't want that?