Talk:Bard/@comment-26090928-20150225134519/@comment-4022742-20150225163656

"If you're intentionally not meant to be able to hit your cap for the sake of balance why not just lower the cap?"

That is kind of a moot point. There are metric tons of matches where the end is reached before everyone even reaches level 18. And the majority of matches don't have a single team that has the dragon buff stacked 5 times. Just because the average match won't allow you to reach the cap, doesn't mean that it shouldn't be there. Because there could be matches that last longer and you will need that extra power or fall off.

Besides when you look at the actual passive functionality, you'll get the AoE component at 25 Chimes, and a 45% slow at 45 Chimes, on top of 140 bonus damage at 40 Chimes. So if you get all 48 Chimes at 20 minutes, it will be on par with a level 14, but then from range and on a 8 second cooldown instead of 3 attacks. And it also slows a significant amount. As an added bonus you get mana sustain and movementspeed boost just from collecting them.

At the same time when the game reaches 40 minutes and you collect roughly 96 you will have 315 damage 60% slow at your disposal. For a passive, it's actually more usefull then most.