Talk:Heimerdinger/@comment-46.176.220.233-20120705192743/@comment-5052127-20120708003020

pre-nerf heim made entire teams helpless in lane... he could sit alone at a tower and easily hold off entire teams with his turrets. Good luck ganking him with less than 3 people EVER even if he overextended... Again though, it's not the damage on his abilities that was the problem, it's his kit... being able to set up strong defensive areas at the same time as healing with his strong passive and having long range poke to screw you up if you even tried to come near him or hit his turrets... Riot said pretty much right away that they made a mistake with him and that his ability set was bad for the game.

Nests of 3 turrets DID do a lot of damage if you tried to dive them, even if a nest like that did take 2-3 minutes for him to set up (turret cd was 60 seconds with no ammo system) and each turret still died in 2-3 hits from an AD. The real problem was that team fights near these turret nests were pretty much impossible to win for the other team... they had to focus the turrets down while getting hit by heimer and his team or else just die to the turrets.