User:Beesafree

My contributions

 * User contributions

Things to test for TFT
If you know the answer to any of the below bullet points please tell me, i think this info would be good for the wiki.
 * Elementalist Golem attack speed, Magic resist, critical chance
 * Elementalist Golem "spawns in the closest empty hex to an enemy" (i dont think this is true, in fact i think it's just "randomly choose between the open hexes near an elementalist")
 * proof: http://prntscr.com/pcvkrd http://prntscr.com/pcvow3
 * Highest dps from basic attacks with no items and including the special ability. (Draven, Kai'Sa, Kayle, Yasuo, Graves?, Jinx, Vayne, Shyvana)
 * Hardest hitting basic attack, with every advantage: 3 items, special ability active, all relative synergies.
 * If an Elementalist's golem spawns near an exile/Yasuo, does the exile still get their start of round shield.
 * If a shapeshifter with their synergy active transforms while their health increasing items are jammed via hextech, when the health related items return to normal, does the shapeshifter gain just the health from the item, or the health and the bonus. (shapeshifter is the only trait with a condition that activates during the round that isn't based on random chance).
 * How does imperial synergy work with: Statikk Shiv, Titanic Hydra, Red Buff, Morellonomicon. (this shouldn't be effected)
 * How does Blademasters synergy work with: Statikk Shiv, Titanic Hydra, Runaan's Hurricane. can synergy crit?
 * effect seemingly just triggers a series of attacks, meaning the user's attack animation has to finish before applying the next hit. need to test if these extra basic attacks can trigger the effect also, i doubt it, otherwise most blademasters would be in their attack animation permanently. they can be in their attack animation permanently.
 * How does Blademasters synergy work with Titanic Hydra? works normally
 * How does Gunslingers synergy work with: Titanic Hydra, Runaan's Hurricane. can synergy crit?
 * the effect mimics runaan's, not duplicating graves' aoe(?-double check), only hitting targets within range of their normal attack, meaning gangplank and graves' range is a severe limiting factor. Rapid Firecannon super useful.
 * Statikk Shiv, user must basic attack 3 times, the extra targets hit don't add to the counter.
 * Giant slayer, effect duplicated on every target hit (this is prolly true for all on-hit effects)
 * Can demons steal mana when mana locked via hush?
 * does 2 Rapid Firecannons triple, or quadruple the range of the user. (Best tested on a melee unit)
 * Phantom's effect, does it happen before or after assassin's stealth
 * A general effect order would be cool, because a bunch of things happen at the start of round (planning phase, arrival, start of battle phase, activating synergies/summon golem, zephyr, stealth, targeting, movement/attack/assassin jump, repeat, end of battle phase/URF, damaging loser, spawn pirate chest, check for victory, departure, return to planning phase.)
 * Double check dodge formula, i am pretty sure it's something like this:
 * Double check dodge formula, i am pretty sure it's something like this:

where N1 = Dodge chance provided by first source

Where Nx = Dodge chance provided by Nth source

Example:
 * a Shyvana with a pair of, , on a team with a 6 synergy active.
 * % Dodge
 * % Dodge

formulas for TFT
Armor $$ \pagecolor{Black}\color{White}{\rm Damage\ multiplier}= {100 \over 100+{\it Armor}} $$

Magic Resistance $$ \pagecolor{Black}\color{White}{\rm Damage\ multiplier}= {100 \over 100+{\it MR}} $$

Damage Dealt

The formula so far is: (double check hand of justice stacking)

Damage Dealt = (Attacker's AD * * (#ofItems * ) *  *  *  * (100 / 100 + Armor)) -

Highest single basic attack:
Both players are level 9 with 2 force of natures 2 imperial, 8 Assassin's, and a 3-star Draven Equipped with Youmuu's Ghostblade, Deathblade, and Deathblade. Draven gets the imperial buff, and the assassin's buff via Youmuu's. For the deathblades, draven has participated in killing 3x 3-star elise, 2x 2-star elise, and 2x 1-star elise, the elementalist's golem, and Kennen, Anivia, and brand. He has also killed 17 spiderlings, saving 1.

so each of the 2 deathblades provide 30 (stats from item) + 420 (28 enemies taken down)

Draven also has spinning blades active.

so, when draven attacks the final spiderling: ((Base AD + Deathblade + Deathblade + Youmuu's) * Imperial * Spinning axe * Crit damage (including assassin buff)) * 100 / (100 + armor) ((252 + 450 + 450 + 30) * 2 * 2 * 2.75) * (100 / (100 + 20)) * 100/(100 + 20)

For a grand total hit of 10835 (crit) If you give up a deathblade, kill one less spiderling, and count runaan's extra hit as part of the single attack: 11502