Talk:Blade of the Ruined King/@comment-26612064-20170128194144

People have changed the cost efficiency information for the worse. *Sigh*

It needed to change to reflect the change in on-hit damage from 6% to 8% of target's current Health, but the previous, useful, clear and concisely worded extra information has been removed. I'd restore it, but I fear I don't want an edit war on my hands. Now, the base costs is mistakenly NOT taking into account the minimum  10  on-hit damage, I suppose because it is part of a passive effect, but it is still a base effect that always applies the same as any other on-hit damage.

It should be 10×25=250 for the base amount

and

6 on-hit damage (for every 100 of the target's current health) = 150 (per 100 current Health)

(Excluding the last 125 of the target's current health, because 10 on-hit damage is the minimum damage done):  10÷0.08=125

If someone doesn't understand the above point, or doesn't think that information is important or useful, they shouldn't be messing around with the gold efficiency.

Is it worth changing it or will it just get changed back again? I remember seeing an "edit war" and someone (a mod or higher up, I think, maybe it was even Tylobic) said something to the one messing things around stupidly, along the lines of "rather than risk starting an edit war, use the talk page to discuss it." ........... no one uses the talk pages so I don't understand that suggestion. It seems like people just discuss in comments and/or on each other's walls, which isn't great for more than 1v1 discussions/arguments.