User blog:Conejinn/Champion Concept: Zales, the flaming feather

So yeah, I had this idea in mind for so much time that I decided I have to write it. It might be wrong, but its just first time I do something like this :3 I will put his skills and perhaps add his lore after, when I finish it. Sorry for any grammar mistakes you find, english is not my native language.

(Innate): Zales proudly spreads his wings when he feels his enemy bleeding, gaining more movement speed and defense the longer he stays in combat (Kinda like graves passive, but only when he attacks).

Vorpal Blade

(Active): Zales marks an area in the map. After a short delay, a portal opens and his blade emerges, stabbing all enemies (and dealing reduced dmg for each one) on his way back to Zales. Zales cant attack while the skill is active.


 * Cooldown: 8 seconds at lvl 1, reducing its cooldown by 1 second for each rank until it gets to 4.

Damage: 70 / 95 / 120 / 155 / 190 (+0.6 per attack damage).

Flaming slash

(Passive): For each rank, Zales deals additional magic damage over time on each of his auto attacks ( 5% / 8% / 10% / 15% / 20%)

(Active): Zales slashes the air with his sword, sending a flaming shockwave that deals magic damage to all enemies hit and slows them by 20%


 * Cooldown: 6 seconds at all ranks.

Damage: 80 / 100 / 130 / 170 / 220 (+1.0 ability power).

Burning Feather:

(Active): Zales throws a flaming feather to the targeted enemy that deals damage over time and makes him take 8% / 10% / 12% / 15% / 20% additional damage from Zales attacks for 3 seconds.


 * Cooldown: 10 secs at all ranks.

Damage: 50 / 70 / 90 / 120 / 170 (+0.3 ability power).

Dimensional Maelstrom

(Active): Zales charges his sword for 3 seconds. After his charging, for the next 12 seconds, all of Zales auto attacks and skills will send flaming shockwaves that deal 100 / 220 / 300 damage to units nearby the affected unit.


 * Cooldown: 100 secs at all ranks.

I will keep editing this till I finish, but I wanted to know what you guys think :3