User blog comment:ClayHuang158/Necrius/@comment-25235491-20161021132556/@comment-27859592-20161021141325

Thanks for coming by, Poisonshark!

Right. I forgot about the cost type. I had copied the code from my other custom champion concept, which didn't have mana costs. Thanks for reminding me.

GreenMoriyama also mentioned that Spirit Essence exploit, and I've changed it from "grants 10 Spirit Essences" to "grants up to 10 Spirit Essences". As for the heal on returning to base, you could think of it as.

Abate's will probably be tweaked a bit. At least it's not a really strong though.

Necrius's W, Rejuvenation, is his main support ability: heals allies. However, he can also use it on himself if one wants to play him as a mage (which I tried to make also viable).

I don't know whether my reasoning is flawed, but you can see what I said in reply to GreenMoriyama's comment. In short, I believe that taking reduced damage from all sources (,, and even ), it will be different than increasing the shield. Haven't tested it yet though.

When naming the ultimate, I used the definition of "psyche": "the human mind, soul, or spirit." Using this definition, I called the ability Psyche Attack: attacking spirits. Hope that clears it.