Talk:Kha'Zix/@comment-25967446-20150104121949

Here are my ideas for changes for Kha to make him more of a assassin and to have all of his evolutions matter.

Q: increase the unisolated damage but decrease the modifier for the isolated damage so that the isolated damage ends up the same as on live (as I think the isolated damage is fine but the unisolated damage needs to be a bit higher so the damage matters more if you can't get them isolated)

W: increase the heal a little so that he can survive the new jungle. Evolved W: lower the slow slightly to maybe 40% and have it work kinda like graves Q where a target can be hit with multiple explosions but the damage gets lowered for the extra ones. This will mean that W is still good at poking but it will be more rewarding to get up close and use it to burst someone.

Evolved R: have it so that the next unseen threat proc is empowered making it deal more damage and have a bigger slow. This should mean that R is better to evolve as it will help with your burst and chacing/ganking because of the bigger slow.