User blog:ClariS/My Champion Changes: Leona

Disclaimer! This is not me saying that Leona is underpowered or needs a remake. This is just changes to her that would fit my play style personally, and because I enjoy doing things like this. Nothing more.

Changes from Original

 * Base Health increase to 450 from 430
 * Health per level increase to 89 from 87
 * Mana per level increase to 45 from 40
 * Attack Speed per level decrease to 2.35% from 2.9%
 * Base Armor increase to 19 from 18
 * Armor per level increase to 3.5 from 3.1
 * Magic Resist per level increase to 1.25 from 0.0
 * Base Movement speed increase to 315
 * Now reveals the target while having Sunlight debuff
 * Bonus Magic Damage decrease to 15-90 from 20-140
 * Can now be stack up to 3 times, dealing bonus magic damage per stack
 * Cooldown decrease to 10/9/8/7/6 seconds from 11/10/9/8/7 seconds
 * Bonus Magic Damage change to 50/75/100/125/150 from 40/70/100/130/160
 * (Remade)
 * Old Activate: Leona raises her shield to gain bonus armor and magic resistance for 3 seconds. When the effect ends she deals magic damage to nearby enemies. If any enemy was damaged by Eclipse, the defense buff is prolonged for an additional 3 seconds
 * Now immobilize all enemy units struck for 0.25 seconds and the last enemy champion for an additional 0.5 seconds
 * Cost increase to 75 mana from 60 mana
 * Range increase to 850 from 700
 * Cooldown increase to 16/15/14/13/12 seconds from 14/13/12/11/10 seconds
 * Magic Damage increase to 70/115/160/205/250 from 60/100/140/180/220
 * Ability Power Ratio increase to 0.6 from 0.4
 * Slow/Stun duration increase to 2 seconds from 1.5 seconds
 * Damage AoE radius increase to 375 from 250
 * Stun AoE radius increase to 150 from 100
 * Cost increase to 100/175/250 mana from 100/150/200 mana
 * Cooldown increase to 105/90/75 seconds from 90/75/60 seconds
 * Slow/Stun duration increase to 2 seconds from 1.5 seconds
 * Damage AoE radius increase to 375 from 250
 * Stun AoE radius increase to 150 from 100
 * Cost increase to 100/175/250 mana from 100/150/200 mana
 * Cooldown increase to 105/90/75 seconds from 90/75/60 seconds

Overview
I made her early game a lot more tanker, and made her able to tank for her team with less items needed late game. She shouldn't deal that much damage, but she provides even more CC and can put up her innate passive a lot quicker and more to make her annoying for opponents.

Well, that's my changes to Leona. I want to hear your opinions and thoughts below.