Talk:Kayle/@comment-25447003-20170105011912

 Kayle rework !

"When it comes to identity, Kayle's intended to be a small burst mage that uses slows and speed to make her opponent's difficult to catch her. In reality, however, she's not. Her biggest problem is how very little she uses her slow and speed she ends up actually doing. When your strongest ability is to auto is also the one used to 100-0 your opponents, something's gotta give.

With her update, we're letting Kayle make more speedy plays. Now with the buffed Abyssal scepter and combined with Wit's End we're tuning down her passive. We're making her have more counterplay and more fun to play against instead of just being a press R and win mage. Our changes this patch are aimed at embracing what makes Kayle unique among mages—flying—while better telegraphing the moments she's about to die."

 Base stats Maybe it's Rageblade, maybe it's Kayle Base AS: 0.638 → 0.579 Growth Per Level: 2.2% → +1%

Walk like an Egyptian Mage Movement speed: 335 → 325

 Passive - Holy Fervor "In the past champions like Morgana and Fiddlesticks were able to reduce defenses, but we found it hard to counter. Kayle's next on the list."

 REMOVED  Holy Fervor: Autos and spells no longer reduce defenses.

 New  MORE HEALS: Every 4th auto now heals Kayle for (10+ (1 * Champion Level)).

 Q - Reckoning

 REMOVED  AD ratio (+100% bonus AD) → Removed Slow: 35 / 40 / 45 / 50 / 55% → 33% at all levels.

 W - Divine Blessing "We wanted Kayle to feel more rewording for timing her W not just whenever." Cooldown: 15 seconds → 27/24/21/18/15 REMOVED  It's "sort of" on the passive: No longer heals: 60/105/150/195/240 (+45% AP)

 E - Righteous Fury REMOVED  Splash Radius: No longer splashes damage.

 R - Intervention "We wanted to remove Kayle's no counterplay with her Ultimate and make her feel more rewarding for timing her ult."

 REMOVED  Kayle bathes the target allied champion or herself in holy light, rendering them immune to all damage for a few seconds.

 NEW  After a 2.5 seconds delay Kayle is granted invulnerability for 2.5 seconds upon impact.

Cooldown: 100 / 90 / 80 → 120/100/80