Talk:Gnar/@comment-24055932-20140814041554

I really like this champion design - extremly high potential, but diverse and difficult champion mechanics. Unluckily, high skill cap champions are always a play with fire (I really hope this time nobody gets burned).

Because of his complex mechanics though, there is a lot to explain, e.g. the health system, when transforming back from Mega Gnar to Mini Gnar. You actually get to keep some of the Bonus HP, thus effectivly healing:

If Gnar has X% of his maximum HP and gets granted Y bonus HP, he'll loose upon transforming back X%*Y HP, what means that he actually gets to keep (1-X%)*Y HP.

Example: Gnar has X=10% HP left, and gets granted Y=500 HP. Upon transforming back, he looses 0.1*500 HP = 50 HP, effectivly healing (1-0.1)*500 HP = 450 HP.

BTw: I've just witnessed Gnar's boumerang passing through Shacos box without damaging it (box was hidden)... shouldn't the box take damage?