Talk:Avarice Blade/@comment-6301771-20130307203952

The problem with crit chance is, well, its unreliability. In a game of skill like League, chance is kind of an odd thing to have around. At low levels, crit chance is a relatively wasted stat. It occassionally works, but in general having a stable damage output is better than an unreliable one. However, once a person hits 100% crit chance, it suddenly reads "Double your Attack Damage."

To this end, I really don't think a basic item like this works as a crit item. Who needs this item? Maybe an AD carry, maybe a bruiser at top lane. Neither of them want a crit chance early on, which means this is a lot of gold to sink into a gold generator that doesn't actually help at all. At the moment, there's a regeneration Gp10 item and an AP Gp10 item, and both of them build into useful things. Avarice Blade builds into a bizarre array of things, from the go-to item for a tank who wants some AD, to a heavy attack speed item for dealing bursts of damage, to...two items which I never see used. The hell?

In short, Avarice Blade should be AD, not Crit chance. Hell, it's a fancy Longsword.