User blog comment:Darksusanoo/(Champion Rework) Syndra, the Dark Sovereign/@comment-1330314-20150728224700/@comment-1920550-20150729021405

Ok to end this conversation for now. I made this rework with the notion of maintaining most of Syndra's kit and some of her limitations. Her mid range, her single target ultimate and the long set up time it requires. I feel those are adequate valves to curb it's immense burst power. On the other hand what i wanted to peel back was the base damage which made her level 6 burst insanely potent while empowering the ultimate for a more late game usage. Your still gonna have to be setting up spheres and being in dangereously close range of your enemies to use your ult (hell your gonna be closer now than on live), but now you can have a stronger teamfigthing presence provided you can get the kills off. A well placed Barrier/Heal or Hourglass/Hexdrinker can still wreck your offensive power. I'm maintaining the ultimate weaknesses while adding more power to it.

I am considering increasing the base cooldown however to punish ultimates casts that don't get the kill and slightly peel back some more of the base damages.