User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-973379-20140624145524/@comment-973379-20140624172732

That would be true if.. ADC and APC wasn't still deciding factors in late game teamfights. One bruiser(with good gapcloser and some CC) can beat 1 vs 1 APC or ADC or good tank.. as intended. 3 bruisers have so-so chance against ADC+APC+tank combo(espessialy high disengage combo), 5 bruisers vs balanced team.. no, just no(if all 10 players have good skill and know about teamwork). Also in your classification you can't draw straigh line between "low damage high defence bruiser" and "damage-oriented tank", can you? In those, that I propose - you can separate them easily(utility and tanky?  - tank. damage and tanky - fighter. Mundo is bruiser.. err, fighter, yet noone build offence on him and do fine).

P.S. there no more bruisers in LoL, actually - only "fighters"(I remembered about this while writing post). And they, well, fight - stay close to you to deal damage(so kill you), while tanks stay close to you(mostly) to protect their team and draw attention(they, ofc, do some damage, but this damage is nothing, compared to utility they bring).

But I admit, tanks need some "tank" items - utility items that "tank" can take in 6-th slot where bruiser get damage item, something that support, unless it's tank-support like Taric/Leona/Braum would never want to take.