Talk:Urgot/@comment-5663971-20140517152858/@comment-24558666-20140523085321

There is easy solution to urgot problems.

Scaling mana regen 0.65 -> 0.75

Q - now refunds 15(or maybe just 10) mana if unit is killed with it.

E - could scale with armor instead of AP.

Ult - range increased by 100/50/0. (Same on lvl 3, higher on lvl 1 and 2), cooldown changed to 130/120/110.

Now you can use Q to help you with last hitting and pushing bit more freely, as your mana sustain is slightly better. Your lategame becomes slightly more powerful with lower ult cooldown and with higher manaregen.

Any attempt to increase his range is pointless, as his aa was never meant to be his ranged damage dealer, urgot is all about them Q. His aa is more like "Are you high coming so close to me? Fine, have some more damage between my Q's."