User blog comment:Caporai/Kabu'Naar the Scourge of the Sands/@comment-69.130.248.102-20120424233400

I don't know- I mean, he sounds cool, but you could change the ult a little to make it more tactical and less "OP" as you called it- for example, you still regain the health to fufill the primary tank role, but the damage aspect (or the healing) could be dependent upon the number of infestation stacks in the area- it could deal very little base damage or healing, but stack depending upon how many stacks of bugs are on a particular target, up to a cap on the 3 stacks per target (healing could be calculated by stacks in the area- 50/75/100 hp gained per stack of bugs existing on a champion in a certain radius- this way you would be prevented from just flashing into a fight at low health with the sole expectation of regaining health and dealing damage- you would need to be in the fight for an extended time and accumulate max stacks before the ult to maximize its effect- this would also prevent the whole towerdive abuse situation- since the ult would be most effective in teamfights and would only heal max stacks if surrounded by bug afflicted enemies, one couldn't abuse it with towerdives- if they got killed, they would only heal 150 health (assuming they got 3 stacks on the enemy before death) and deal minimal damage.

Of course, this might mean that you'd want to make this bug thing into his actual innate- a debuff applied either on autos or on spells, and just make his E an AOE damage/slow- this way, someone isn't tied down into stacking points into the E ability to maximize their ulti's effectiveness, as the Q skill seems to be where K'N's tanking shines. (Though, to avoid the OP nature, again, you would have to cap the damage and healing from that passive on minions, as well as specify on the ult that the healing would only come from stacks on CHAMPIONS, not on minions...)

Overall, great concept though- I wish Riot would adopt alot of the concepts on the wiki... they're often far more creative than what Riot themselves comes up with, and more time is put into them (i.e, more than two weeks... Coughcough...)- With a little bit of number tweaking on the part of Riot to make these champs viable for the current setup and existing champs, these ideas could all be good League additions... Good Work :)