User blog comment:Darksusanoo/(Champion Rework) Syndra, the Dark Sovereign/@comment-24036535-20150728215221/@comment-1920550-20150728221758

There's a crucial difference between having a weak spell at level 1 and having a spell with little to no difference from a basic attack, especially with a mana cost involved. And yes i have laned as Talon against Syndra. If you noticed that's why i severely reduced her base damages overall and her level 6 burst is much lower now. She needs items and passive breakpoints to deal heavy damage now.

Plus a Luden's Syndra could already kill a squishy target with 2-3 spells at best. Hell i pulled that of with an Orianna Q-W-Luden proc on a Lux and on a Nidalee and 100-0 then in that combo in separate games. The difference is i shifted that destructive power from the super early game, to hyper late game.

The Q bonus is to allow her in the mid to late game to have several Dark Spheres and maintain them through chain spell casting. It adds more gameplay value than a simple damage amp.

The W bonus gives her a way to reach the backline in teamfights, counter engages and skirmishes in tight jungle areas.

The R bonus works on already deployed Dark Spheres, not the 3 base ones. So you'll get the 3 base ones, plus additional ones casted in between, but subsequent casts after the first can only use the Spheres already on the field, so you have to cast additional Q's and refresh existing Spheres with your other spells. Thus she will still require alot of set up time and team support. And it's a level 16 bonus, so you'll have to play with a much weaker ultimate until then and a big target on your back since the enemy team will be gunning to turn you into roadkill before you reach that breakpoint.