Thread:Nhan-Fiction/@comment-4881935-20121031223207/@comment-4881935-20121111055852

I should have did some actual number crunching before putting it up. The 250 health instantly is a bit too much, so lower that to 200. And the 2nd rank cost need to increase to 700g and lower the heal to 150 health over 5 seconds, to balance it's too good cost effective price for level 6-11.

About the Q not hitting minions, it's true that you don't want to kill minions, but what if you get in a situation where you need to hold the line for a short amount time. You then will be stuck in a position where you can't do anything but auto-attack. I see keeping the ability to damage minions more positive than negative, but it's your final choice though, so do as u wish.

Forgot to write in for W that you gain a stack for damaging an enemy champion with an ability as well. This will also include one stack each time a Cat deals damage. That would help reach max stack easier late game where people tend to cluster up.

and for the ultimate, it's your choice, but the reason why I went for the more 'tanky' cats or many is to allow them to 'stick' to their targets for a longer time which will make use of all their benefits. If you allow Kiya to have many cats who can revive, it seems only logical that they would be squishy to balance the fact that there is many, meaning they will be revived a lot over the course of their use and not apply their slow and bonus damage as often. But this is my line of reasoning.