User blog:DarkChaos109/Champion Concept, Would like ideas please!

Hello League wiki community!

I have decided to start creating a champion concept on my own for fun in hopes to submit it to Riot. Whether it helps inspire them, becomes a champion itself or just gets shoved aside doesn't really matter a lot, but I think it would be a fun and creative experience to work on.

I have only recently started on some of the basic ideas, and have a general theme/inspiration for my champion based on the ideas and laws of electricity and magnetic poles.

I will accept ALL suggestions posted and would love to hear what you all have to say, I currently have a few ideas down that I definately want to keep (not necessarily the numbers).

See you on the fields of justice summoners!

To do list:


 * 1) W/E/R Abilities/mechanics/names.
 * 2) Champion Name/Lore.
 * 3) Tweaking to base stats including ability stats.
 * 4) Cosmetic concepts.
 * 5) Personality/Champion Quotes etc.

Champion Concept (in progress).
(SC) = Subject to Change

N/A = Not Available

Racial Concept: Void type Creature (SC)

Visual Concept: N/A

Name: N/A

Lore: N/A

Champion Type: Tanky Mage, Supportive, Hybrid, Melee

Base Stats:

Health: N/A(+/lvl)

Mana: N/A(+/lvl)

AD: 58(+/lvl)

AS: 0.610(+/lvl)

Range: 125

HP regen: N/A(+/lvl)

Mana Regen: N/A(+lvl)

Armor: 14(+3.2/lvl)

MR: 30(+1.25/lvl)

Movespeed: 310

Q ability, Magnetism:  sends out a cone shaped nuke dealing 25/50/75/100/125 (+0.6 AD)(+0.4 AP), pulls all targets hit if <Name>'s polarity is negative and pushes all targets hit if <Name>'s polarity is positive.

<p style="border-style: initial; border-color: initial; ">Cone Width: 45º

<p style="border-style: initial; border-color: initial; ">Range: 625

<p style="border-style: initial; border-color: initial; ">Knock Back: 400

<p style="border-style: initial; border-color: initial; ">Cooldown: N/A (ideally short-ish)

<p style="border-style: initial; border-color: initial; ">Notable mechanics:


 * The knock back from being positively charged has a range of <Knock Back Range> regardless of how close/far the enemies are.


 * The knockback can't knock opponents over walls other than ones made by champion abilities while they can be pulled trhough any wall assuming they are within range.


 * Affects both minions and champions for the knockback but only champions for the pull so that you don't trap yourself by minions after pulling.

<p style="border-style: initial; border-color: initial; ">W ability, :

<p style="border-style: initial; border-color: initial; ">E ability, :

<p style="border-style: initial; border-color: initial; ">R ability, :

<p style="border-style: initial; border-color: initial; ">Innate : After every time <Name> uses an ability, (it's) polarity switches between positive and negative causing (it's) abilities to react in different ways. (Initialized as positive)

<p style="border-style: initial; border-color: initial; ">Qutoes: N/A

<p style="border-style: initial; border-color: initial; ">Additional mechanics: Thinking of having no mana, possibly a different type of cost or mechanic. (SC)