User blog comment:Krufix/Krufix Nidalee Rework/@comment-26442038-20150707105556/@comment-26442038-20150707135118

Suggestions:

1. Hunt movement speed duration reduced to 3 seconds. Now can't be interupted. Gains movement speed when moving towards enemy champions instead. If Nidalee gains movement speed using movement command into brush, the bonus is halfed. The bonus from moving towards a champion and using move command on brush does not stack and the bonus from moving towards champions is applied instead.

This is so Nidalee won't have an OP escape when using brush. It also helps her mobility in assassinating since if she gets cc'ed her cougar form becomes useless.

2. Bushwhack has it's slow lowered. CD lowered slightly (maybe 1-2 seconds). Arming time removed. Mana costs increase in first rank and is increased more with levels. Duration reduced to 1 minute. Root towards minions and monsters removed. If Nidalee moves X units away from the traps, they disappear. Traps affect only one target, prioritizing champions.

Since your Bushwhack change rewards hitting champions affected by it with a spear, these changes would help Nidalee use the traps properly. Removing the arming time would help make Nidalee use it reliably when she needs it. However remove its other free power and give it a range limit so it won't be too op.

3. Killing a champion affected by Track gives Nidalee a huge boost in movement speed for 1 second that quickly decays (like Jinx passive). Hunt is placed on 3 second cooldown upon activating.

This is so Nidalee's cougar form can have an escape since she can not stay in melee range without the risk of being cc'ed or jumped on. I have a feeling her ultimate suffers the same problem as Quinn, so giving her a movement speed boost upon killing someone would reward her with an escape and not leave her in a risky spot. Disabling Hunt would prevent Nidalee from getting OP movement speed if she uses it to move to an enemy champion.

4. Takedown. Base AP ratio lowered to 40%AP. (250% is still the max total damage, so the max total AP ratio is 100%AP)

Lich Bane and Runeglaive are really strong on her, so this should reduce her power-spike a bit.

5. Javelin Toss has a slightly higher missile speed or width.

It has a really high manacost on max rank considering the fact that it's her main spell and it's only singe target against champions. It doesn't deal high damage itself unlike the old Nidalee, so what's the harm of making it more reliable?

6. Aspect of the Cougar CD lowered to 80/60/40.

The changes to her ult made it kind of similar to Quinn's ult. Let's compare (I know they're different roles, but I just want to show why Nidalee's ult deserves a lower cooldown).Quinn (as an ADC) doesn't use her ult since it makes her melee, so it's fine if it has a high cooldown since she mostly uses it for split pushing, escaping, chasing a lone enemy or moving around the map. Nidalee uses it in her kit to assassinate and kill the enemy. If it has a high cooldown, all she will do is spam spears and auto attacks.