Thread:Denevir/@comment-1990160-20161110152253/@comment-26252250-20161110175051

Welp, basically it boils down to:

1. The periods thingy started off with just stats (to 4 from 3.3. for example) and then it became a way for me to keep track of were I left off in case I had to put editing on hold.

2. At first I saw they were there, then I noticed with new champs (and some older ones) it was just 'Added' and it got me thinking: unless it's a rework, the abilities are still named the same and kinda do the same (except the alpha people, in which case I have to play detective because it's like trying to decode the Rosetta stone sometimes)

3. The indenting in 3.12 it's because it all correspond to that gameplay update Olaf had at the time, and since these kinds of updates encompass a lot of stuff, it only made sense.

4. Ah but you see, that's where things like the difference between 'mana' and 'mana growth' kick in. Basically it's getting rid of reduncancy (a more visible example would be 'attack speed' starting with 0.XXX and then 'attack speed growth' being X%)

5. The cost thingy basically comes down to this: when someone first enter a champion's page, they get to see the 'SECONDARY BAR: MANA' sign right in front of them (Olaf is an exception, sure, I suppose one could use coloring in this particular case)

6. That one basically I figured out over the course of my entire conversion journey: it's increased when all values are modified, and changed when some remain the same while others are modified

7. 'Base damage' and 'damage' is another case of redundancy: abilities will always have a base damage per rank as well as a stat ratio, if there were to be another damage component in there, then that'd be 'bonus damage' that isn't the one from the ratio and comes from the ability's nature itself.

8. That's not really removing information/context so much as it is saying the exact same thing with less words and not so unnecessarily longwindedly (you'd be surprised how the earliest patch notes here in the wiki could benefit from that treatment, considering the formatting for 6.22 is quiiiiiiiiiiiiiiiiiiiiiiite different from the one in Alpha Week 2)