Talk:Mordekaiser/@comment-24971427-20190709123419/@comment-40093659-20190710042850

Personally, if I were to try and solve Mordekaiser, it would be something like this: And then Mordekaiser can now be punished more while also allowing enemies to fight back when he goes in. His Ultimate feels less like a you're DEAD! and the W changes allow opponents to fight him when the shield is low. The rest of his problems are Juggernaut's natural issues.
 * First of all, he's a Juggernaut, so no damage nerfs. Dealing damage is the very essence of a Juggernaut and Mordekaiser always dealt good amounts of damage, so this is not the problem.
 * Passive: as long as the damage is not nerfed, remove the bonus MS. Combined with Rilay, it serves only to make Mordekaiser more oppressive in situations he already dominates.
 * Q: remove the 'damage per level' scaling, add a Total AD scaling. Could be something around 60%, amped up to 90% when isolated. It would allow Sterak to fit in his build while also taking away guaranteed damage.
 * W: make the shield work like the previous shield: decays even while in combat, and faster. Make even the secondary bar decay faster. Reduce the Cooldown from 14-10 to 12-8 or 10-8.
 * Ultimate: make it work more like the previous version. Instead of immediately stealing 10% of stats and making it feel like a death sentence, have it steal a small percentage at cast (could be 1.5 or 2%) and then ramp it up to 15 (could be even 20%) during the effect. If Mordekaiser gets the kill, the full bonuses are granted.