User blog comment:Rreflux/Gameplay update: Diana, Scorn of the Moon - v2/@comment-7709681-20190107064743/@comment-35376733-20190107130531

So, here's my reply to the issues you have with my design, and the justification fo the changes!

Innate: Keep in mind that Diana loses all the damage for Lunar Rush. The changes to her entire playstyle are reflected in her passive; she is now more of a bruiser and a dps champion, who can steadily auto-attack. The attack speed triggering on Moonlight application is there to ramp up her DPS. If she hits her Q, she gains DPS, and she also gains dps regularly over time. She can weave her spells in between her attacks to empower her DPS more, or to (situationally) burst someone down. If Diana is kept from attacking for more than 3.5 seconds, she has to reset her attack speed again, which can be achieved by an enemy team imo. This is supposed to be good counter gameplay. (maybe the window should be shorter)

I did want it to apply spell effects now, as that would make sense.

Q's usage is already setting up a kill. I don't see why ths should change much?

W: I think it should be Diana's niche to keep enemies close to her, if they don't escape at the right time. This is pretty much the concept of the rework. Maybe Moonlight should be harder to apply, or last shorter to make this truly balanced, but I don't agree the concept is flawed. I do agree that the slow both on the Q and W is not a perfect solution and I did not have a better idea of how to execute this. (I could make it so E's range is longer vs Moonlit enemies and remove the slow from Q)

E: A shield with a reset is not inherently a terrible idea. The shield value could be too high, of course. But that is just a numbers consideration. The E has a dual reset mechanic instead of the 100-or-0 reset that it used to have. The sustained shield allows Diana to be a sustained fighter. She has this instead of healing, and she needs to have acces to enemies to stay tanky!

(and for it is structured, each empowered attack could reduce the cooldown further for each champion hit, and if the landing hit is empowered when the target is already Moonlighted makes both CD reductions trigger)

-This is exactly what the ability is supposed to do. You can either set up your E (with Q) to regain it very fast, or you need to hit multiple enemies. This rework makes Diana very strong when she fight multiple enemies.

R: You may be right in this, as I'm not very confident in the design of her ultimate. However, it does unlock you kit in the sence that you immediately get Moonlight, without even having to use any other skills and you can just run at your opponents.