Talk:Irelia/@comment-24896347-20150706083920

Ever get those games where your stomping An Irelia then she picks up Trinity force and manages to crit you 3 times in a row in one fight? or is it just me.

Well whatever, I have been thinking of many ways to balance her out. So what do you guys think of these kind of nerfs.

Transcedant Blades should have its range reduced to at least 800.

Reduce the base damage of Transcedant blades to 60/95/130 from 80/120/160 for a new maximum damage of 240/380/520 from 320/480/640. I never understood why her ult did so much damage when it was pretty clear that it was easy to land and could help her to keep applying sheen procs. It has required a base damage reduction for a while now, it gives her way to much healing and wave clear as well as damage for such a low CD ability. The base damage I thought of may not be the best reductions and way be to overboard but this is just what I think should happen to her ult.

Her E Cooldown...why the hell is it 8 seconds just puzzles me. Its an ability that can stun for 2 seconds and it has 8 seconds cooldown. This is just to low for a point and click stun no matter how small the range is. Its cooldown should be changed fo at least 16/14/12/10/8 seconds from 8 seconds at all ranks. This actually opens up time frames to actually engage her when she uses her E in the early game.

Her Q cooldown should be increased to 18/16/14/12/10 seconds. Its an ability that can reset yet it doesn't matter late game since its cooldown is 6 seconds, get 40% cdr and boom, 3.6 second cd gap closer of 650 range.

TL;DR, Nerf base damage on her ult and increase the cooldown on her E and Q.