Talk:Yasuo/@comment-5668616-20170613055808/@comment-4091261-20170619042647

That's a pretty ballsy suggestion you got there. Giving positive movement speed scaling opens the path for a  second max. Are you sure you want to be blocking more stuff and becoming more loaded?

On a side note, if you are going to suggest something. You must explicitly state exactly what you mean, specifically state what your intentions are, and actively show how it plays out in reality Tashikoma. Otherwise, your statements are not clear. It may be clear in your mind, but not in your words.

That said, I find the implications your suggested changes creates are actually vastly beneficial to in his current state. His 92% ban rate might just need an increase. The reason being is that on of greatest strengths is his farming throughout the game.
 * The amount of minions he slays is consistently high on average--rivaling that of and . If   requirements is replaced with  requirements, then he will gain a massive edge since his high minion slaying count means he is incredibly efficient in obtaining.

Also it is important to understand that 110 movement speed is not a realistic level champions reach. Many are just around 30% on average. Juiced up increasing per rank slow are the only once that reach those ridiculous levels.

Since his total movement speed would be the variable that determines his static cooldown, it means that can obtain  before enemy  abilities get that powerful and he can even become stronger than he was before since he also has a means to reduce his vulnerability to. His mid-game would have no holes since due to his incredibly efficient at farming gold income. Since mid-game is his major pitfall currently, it means his win rate will raise even higher and.

Even if someone does get that 99% on him, it will be significantly weakened by  and a cooldown less than 0.9 seconds is not nearly long enough to be called a vulnerability. The only consolation is that vulnerability to remains consistent to late-game. However, by the time that occurs, he already has and his power from early and mid game snowballs him to great power.

Overall, I would say your change is a small scale change given how effective 99% abilities are. However, the issue is that it is a small scale buff rather than a nerf.