User blog comment:Nico.nunala/Kaze,The Dark Assassin/@comment-35019468-20140209193731


 * Stats: Health and base armor is too high. Attack damage per level is way too high.


 * Passive: Decent, but niche. People don't get a lot of use out of Teemo's passive currently.


 * Q: AD ratio way too low. Needs to specify how much magic and physical damage is done. A bit too similar to


 * W: 400 range too short. What's the point of a dash if you end up back at your original position? It might as well be a normal projectile skillshot.


 * E: A bit boring, but a practical steroid. Does Kaze gain or   attack damage? The ability description and the numbers on the side conflict.


 * R: 400 range is way too short. Otherwise fine.

Other problems:


 * Ranking up an ability should give the same amount of damage per rank. For example, leveling up gives exactly 45 more damage each level. On all of your champion designs, this is inconsistent: Deadly Sharp gains 30 damage, then 40, then 35, then 35.