Talk:Kayle/@comment-4022742-20150319105735/@comment-3323227-20150319125359

You need to consider mana cost, mana regen, and AP ratios plus range if you are laning towards healing allies too. building AP on Kayle(which and nidalee do) will net her  a much higher heal rate for the mana it costs up to. Here is some of what I'm talking about. Comapring Nidalee and Kayle since the mostly build high AP and mana:

Divine Blessing: Base Heal: 60/105/145/195/240 +45% of AP Bonus Movespeed: 18/21/24/27/30% +7% per 100 AP for 3 seconds Mana Cost: 60/70/80/90/100 Cooldown: 15 seconds Range: 900

Primal Surge: Base Heal: 45/85/125/165/205 +50% of AP Bonus Attackspeed: 20/30/40/50/60% Mana Cost: 60/75/90/105/120 Cooldown: 12 seconds Range: 600 Nidalee has to get closer to heal allies, Nidalee needs over 650 AP to heal more than Kayle on a single cast. Nidalee has higher healing per second but higher mana consumption per second. At 650 AP Nidalee heals 44 hp per second while kayle heals 36 per second. Kayle consumes 1000 mana for 10 heals(7 mana per second) in healing while Nidalee consumes 1200 mana for 10 heals(10 mana per second).

There is a bit of a trade off for each heal in the game and they each also come with their own bonuses. The heals are intended to compliment their kits without throwing them over the top. Just imagine if you swapped Nidalee and Kayle heals for instance.

Can you imagine how broken kayle would be with a Nidalee self heal or how infuriatingly hard it would be to catch a Nidalee with a movespeed buff heal.

On a support perspective you generally don't want to lower base values. Your thinking more in terms of damage oriented AP Kayle not support... Lower bases and better scaling are for those that are going to have the gold income to support a damage build without the responsibility of buying utility/support items for the team.