Talk:Fizz/@comment-89.123.102.238-20121104100427/@comment-5151680-20121120151452

''actually this is wrong. tanks dont particularly exist in this game, it's better to differentiate the role into 2 things, initiator and peeler. mainly the support tends to peel and the jungler/top laner tends to initiate, but this doesn't mean they solely do this, but that's how it works. tank is a term made in games where the monsters would attack the tank without fail or atleast have skills which keep 'aggro', lol is a game where players think for themselves, so there are 2 ways 'tanks' can tank in lol. 1) cc. this doesn't mean you actually tank, but it does stop the enemies from attacking the squishies. 2) damage. they have enough damage and tankiness to make them priorities to be focused (shyvana mundo, these types of tanks are rarer) but tanks never play the role of 'tanks' in this game unless it is a poke comp because most of the game is centered around initiation and teamfights, so usually the tank initiates and the support peels. so actually tanks dont usually protect carries.''

What you say isn't entirely true either. The term tank originally came from large metal vehicles, often equipped with large cannons, that were used to protect smaller squishier vehicles, and personell. But that is another story.

You are correct though with your types of initiators and peelers, as both are "tanks."

Tanks have 3 general options that diffentiate between them.

1) CC. This is like malphite, skarner, leona, maokai and amumu who protect their carry by just preventing the enemy from doing anything at all.

2) Damage. These are generally not considered actual tanks, but rather, bruisers. Like jax and darius, these champions basically say, kill me now or I will kill you. The diference between these champion and regular carries is that they come with a medium amount of CC and sustained damage, but are also fairly hard to kill. These champions are also generally melee.

3) Support. These are 'tanks' like taric, shen and lulu who have alot of buffs/shields/heals/health increases that they use to protect their carry.

The similarity about all of these class types is that they are significantly harder to kill than carries, and most often won't die to a single burst from an assassin.

The other similarity about all these class types is that most of their job is protecting their team's carries, they just all do it in different ways.

Either way, none of them would have a problem absorbing fizz's shark, and bringing it out of the range of his team in order to 'support' his team and protect his carry.