Talk:Urgot/@comment-4091261-20160805070312/@comment-26001789-20160831023853

The only reason to not take Armor Runes on Urgot is if you are playing vs Melee or vs AP. Otherwise, take Armor runes. Flat Health is awful. Flat Health means you are not taking levels, which is only the Support role. If you don't wanna take armor runes and instead Health, take HPxLvl.

MR Runes are actually good regardless. CDR Takes too long to scale up nowdays with how prevalent CDR Items are. Cleaver + DD is 30% already. Why would you need 7.5% from Flat runes? If you are that interested in investing CDR on him to get maximum output on Acid Hunters, take the Overcap from Masteries. MR Blues are always a good option.

Since we established that both TBC and DD give out 30% CDR and you are THAT hellbent on proving Urgot needs AD in order to fully maximize his damage output at all stages of the game(or well, you say EarlyGame), why is that you are relying so much on Urgot scalings but now how his base damage values and armor shred actually benefit from flat armor reduction and penetration? If anything, giving Urgot flat Armor pen will at the end of the day be much more valuable than any CDR you get for the pure excuse that any and all Acid Hunters you hit will be as strong as they should be instead of mathematically relying to get full percent of the combo you say. It's not realistically impossible to hit the full Acid Hunter combo, the problem is that if it is realistically viable to do so. Tear doesn't give you 800 mana right off the bat when you buy it and you don't have, any if at all, stats to make use of all that CDR you bring up and since you have to hit your own Acid Bomb to even dent and do what you are supposed to do, since you carry no AD, no ArmorPen, all while still carrying an Item that gives no stats to use in combat besides Mana and ManaRegen.

The build is pretty novel, but it's not viable. Sorry.