Talk:Kha'Zix/@comment-5877442-20150426195719/@comment-5877442-20150427212650

The fighter Kha in season 4 wasn't implemented properly/was accidental and went against Kha's intentions (why would you evolve ult first instead of e or q?). It really wasn't bad to play against, rather, just a new playstyle to get used to.

I really don't think he would be in any way similar to Aatrox just because he now has a cc (which isn't even the same type). Their kits are different, their characters are different, and a lot of the time, their playstyles are different.

It's all good thinking about the fantasy and fear that Kha COULD create by immediately and brutally punishing mistakes, but that's not how league works, especially as positioning skill increases. If isolation is about punishing mistakes, then Kha's success is not really based on player skill, but mostly about the enemy's downfalls, instead. This leads to a game where the player's skill does not have much of an effect. As skill increases, this makes Kha increasingly less viable and consistent. Surely, this should indicate troublesome/bad design? By giving Kha tools to manually isolate, both skill and enemy mistakes play an important role in Kha's playstyle, which sounds a lot healthier.