Talk:Fizz/@comment-11560237-20150408093934/@comment-25001642-20150409051933

I didn't really want to go over the damage amplification compensation buff Riot put on his ultimate because it would require me making an extremely long post, but here I go.

While his ultimate did get that damage aplification buff in 5.2, it was an extremly weak compensation. There's a reason his win-rate went from 50-52% down to 43% for a few days before going back up again when people started playing on-hit bruiser Fizz.

Hopefully, you can hit one Urchin Strike and one P/T after ulting.

Urchin Strike:

70 * 1.2 = 84 (46 damage less than 130) 30% * 1.2 = 36% (24% less than 60%) Going to assume FIzz has around 100 AD, for +20 extra damage

Playful / Trickster:

270 * 1.2 = 324 (54 damage more) 75% * 1.2 = 90% (15% more)

Even with the damage amp, you get about a total of +28 damage and -9% AP with those two spells. This is assuming you hit them both which is not always going to be the case.

There's also his Seastone Trident and auto-attacks.

Patch 5.2 Passive: 70  (35% AP) (8% Missing HP) over three seconds Active:  30  (25% AP)

Patch 5.7 with amplication Passive: 72 (54% AP) (9.6% Missing HP) over three seconds Active:  60 (30% AP)

It is quite the buff, especially the Active portion. However, this buff was really not that helpful to Fizz. Here's why.

The damage buff only helps when you are auto-attacking your target. Chances are this will work out just fine in a 1v1 duel, but the same can not be said during a teamfight where the enemy can easily focus you down as you're trying to get as many auto-attacks as you can onto your target.

Fizz was already good at blowing people up in a 1v1 because that's what his purpose is as an assassin, so the buff did practically nothing for him there.

Fizz was already taking the (estimated) +28 damage and -9% AP change I mentioned above, so about two auto-attacks should equalize the damage done. So basically in order for Fizz to do near equivalent damage, he needs to land his ult, hit the opponent with his Q, E, and a couple autos. Any additional auto-attacks he can manage should result in a net-gain.

This punishes Fizz extremely hard for missing his ult. Even if he does land a shark, he will be required to all-in within six seconds or the compensation buff will be useless.

There is yet another factor to consider however, and that is how easy to miss his ult when he isn't near his opponent. Because of this, most people use either their Q or E to get close to their target before hitting them with an ult.

If you need to spend your Q or E in order to make sure that you land your ult, then you're going to get even less of that bonus compensation damage off.