V7.9

New Cosmetics
The following Chromas packs have been added to the store:
 * (Tanzanite, Citrine, Obsidian, Pearl, Peridot, Rose Quartz, Sandstorm)
 * (Catseye, Amethyst, Obsidian, Pearl, Sapphire, Ruby, Emerald, Tanzanite)
 * (Pearl, Aquamarine, Emerald, Obsidian, Ruby)

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following Champions and Skins have received a new splash art:

PVP.net

 * The new Dark Star: Singularity Game Mode is on PBE right now.
 * 3v3 round-based game mode played on a brand new map called "Cosmic Ruins". Play as to hook and flay your enemies into the Dark Star and feed it souls, helping  cause the Singularity and end the universe!
 * The Cosmic Ruins are a corrupted corner of a once-great world that has been harvested and ejected into the vast emptiness of space. A black hole looms in the center of the map, pulling all survivors into the infinite depths of the Dark Star.
 * Everyone plays as with slightly modified abilities.
 * Range massively increased, cooldown reduced and mana cost removed.
 * Pulls enemies much farther.
 * If you throw a Death Sentence through the center of the Dark Star, it lights on fire and deals to the target.
 * While an enemy is bound by your Death Sentence, you are immune to that enemy's Death Sentence.
 * You can dash through the Dark Star if you grab someone accross the star.
 * Shield removed, cooldown increased and mana cost removed.
 * Lantern duration reduced to seconds from 4.
 * An ally in danger will be automatically saved by Dark Passage, without them needing to click on the lantern.
 * Cooldown reduced and mana cost removed.
 * The passive part (bonus magic damage on next hit) builds up in only 4 seconds after you last basic attack and hits harder.
 * Throws enemies much farther, cooldown reduced.
 * Ability removed. Not available on the Cosmic Ruins because Thresh doesn't need his box to end the universe.
 * Bo3 rounds. Round win is first to 100 points. Sacrifice an earns 1 point and a champion earns 5 points.
 * Champions cannot be killed by basic attacks or abilities, the only way to kill a champion is by pulling them into the Dark Star, which will inta-kill them.
 * The lower health a champion is, the smaller he'll be, like.
 * The lowest their health is, the further enemies will travel. Try basic attacking enemies before or  them.
 * Thresh will spawn in space around the edge of the map. He can move around in space and can step onto the Cosmic Ruins from wherever he like. When stepping in, he gets by 90% decaying over  seconds. While in space, Thresh is untargetable, cannot basic attack nor cast abilities and has 1000 movement speed. Spawn timers are super short.
 * Three Gravity Anchors are positionned around the Cosmic Ruines (blue orbs). one will pull Thresh to it.
 * Being saved by or  a Gravity Anchor will break out any disable/knockback and make him untargetable for the travel duration.
 * Health Relics will spawn around the map, they can be, and will restore.
 * Gold, experience and items have been disabled.
 * Everyone starts level 3, and has points automatically distributed to his skills.
 * Every champion has the same stats, 54 attack damage, 0 ability power, 16 armor, 32 magic resistance, attack speed, 0% cooldown reduction, 0% critical strike chance and 385 movement speed.
 * Everyone also start with six cosmetic items in their inventory describing the game mode rules.
 * Cloak of Stars
 * Dark Star Sigil
 * Gravity Boots
 * Everyone also start with six cosmetic items in their inventory describing the game mode rules.
 * Cloak of Stars
 * Dark Star Sigil
 * Gravity Boots
 * Cloak of Stars
 * Dark Star Sigil
 * Gravity Boots

General

 * Magic resistance
 * All ranged champions, and  magic resistance growth increased to  from 0.
 * Magic resistance increased to from 30.

Monsters

 * - Rework
 * Droping buff.
 * New appearance and animations.
 * Now drops the Eye of the Herald when killed, which can be picked up by the killer's team. Eye of the Herald temporarily replaces the trinket slot. Upon activation, channels for a few seconds and spawns a friendly Rift Herald which will attack the enemy's nearest turret, inibitor or nexus.

Champions

 * Tooltip now mentions spikes apply spell effects.
 * Tooltip now mentions spikes apply spell effects.
 * Tooltip now mentions spikes apply spell effects.


 * Tooltip now mentions active apply spell effects.
 * Tooltip now mentions active apply spell effects.
 * Tooltip now mentions active apply spell effects.


 * Stats
 * Base health reduced to 540 from.
 * Health growth increased to 95 from 90.
 * Health regeneration reduced to 5 from 7.
 * Base armor increased to 30 from.
 * Maokai gathers magical energy from the nature around him. Every few seconds, his next attack uses that energy to heal him for . Each time Maokai casts a spell or if struck by an enemy's spell, Sap Magic's cooldown is reduced by 4 seconds. Will not trigger if.
 * seconds
 * Renamed Bramble Smash from Arcane Smash.
 * Cast time reduced to seconds from.
 * Closer targets are knocked back slightly more.
 * Slow increased to 99% at all ranks from %.
 * Slow duration reduced to seconds from.
 * Mana cost changed to from 75.
 * Damage changed to  from.
 * Root duration reduced to seconds from.
 * New ability icon.
 * Mana cost reduced to 60 at all ranks from.
 * Cooldown reduced to 11 seconds from 12.
 * Sapling duration reduced to 30 seconds at all ranks from.
 * Base damage reduced to from.
 * Damage scaling with.
 * Damage now scales with.
 * Slow reduced to 35% from 50%.
 * Slow duration increased to 2 seconds from 1.
 * Sapling duration is increased to seconds when placed in brush.
 * Sapling placed in brush deals double damage over 2 seconds to all enemies hit.
 * Damage is capped at 300 against non-champions, and 600 when placed in brush.
 * Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing   magic damage and rooting any enemies struck for  seconds, scaling up over the first 1000 distance traveled.
 * 100
 * seconds
 * 2500
 * Damage is capped at 300 against non-champions, and 600 when placed in brush.
 * Maokai summons a colossal wall of brambles and thorns that slowly advances forwards, dealing   magic damage and rooting any enemies struck for  seconds, scaling up over the first 1000 distance traveled.
 * 100
 * seconds
 * 2500
 * 2500


 * General
 * Title changed to from.
 * Stats
 * Base armor reduced to 27 from.
 * Armor growth increased to 4 from 3.
 * Base attack range increased to 150 from 125.
 * Base attack damage reduced to 56 from.
 * Attack damage growth reduced to 3 from.
 * Base attack speed reduced to from.
 * Attack speed growth increased to 3% from.
 * Renamed Fury of the North from Frost Armor.
 * Sejuani receives Frost Armor if she hasn't taken damage in the last 9 seconds, lingering for seconds after taking damage from enemy champions. Frost Armor engulfs  in True Ice, becoming immune to  and gains 100  bonus armor and 100  bonus magic resistance.
 * Enemies by Sejuani are frozen. Sejuani's next basic attack or ability against them deals  as bonus magic damage, or 400 against minions and monsters.
 * Mana cost reduced to from.
 * Cooldown reduced to seconds from.
 * Base damage reduced to from.
 * Knockup duration reduced to seconds from.
 * No longer knocks up enemies around the first target hit.
 * Renamed Winter's Wrath from Flail of the Northern Winds.
 * Mana cost increased to 60 at all ranks from.
 * Cooldown reduced to seconds from.
 * Damage type changed to physical from magic.
 * After a -seconds delay, Sejuani swings her flail in a cone in the target direction, dealing  physical damage to all enemies hit and  minions and monsters. She then lashes out with her flail after  seconds in a straight line in the same direction, dealing   additional physical damage and briefly  to all enemies hit. Sejuani can move freely during Winter's Wrath. Both swings will strike in the cast direction, but their hitboxes follow Sejuani's movement.
 * Mana cost reduced to 20 from 55.
 * Cooldown reduced to seconds at all ranks from.
 * , Sejuani's and nearby allied champions' basic attacks now apply Frost to enemy champions and large monsters.
 * Require 4 stacks of Frost to activate.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Now has a per-target cooldown of seconds.
 * Slowing for % for seconds.
 * Activating Permafrost now stuns them for seconds.
 * Cooldown reduced to seconds from.
 * Sejuani throws a True Ice bola in a line, dealing  magic damage and  for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to . If the bola travel before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds,  other enemies by 30%. At the end of the duration the storm shatters the ground, deals   magic damage and  by 80% for 3 seconds.
 * Now has a per-target cooldown of seconds.
 * Slowing for % for seconds.
 * Activating Permafrost now stuns them for seconds.
 * Cooldown reduced to seconds from.
 * Sejuani throws a True Ice bola in a line, dealing  magic damage and  for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to . If the bola travel before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds,  other enemies by 30%. At the end of the duration the storm shatters the ground, deals   magic damage and  by 80% for 3 seconds.
 * Sejuani throws a True Ice bola in a line, dealing  magic damage and  for 1 second the first enemy champion that collides with. The bola's base damage increases the further it travels, up to . If the bola travel before exploding it stuns enemies hit for 2 seconds. The bola shatters upon collision or reaching maximum range, creating a storm for 2 seconds,  other enemies by 30%. At the end of the duration the storm shatters the ground, deals   magic damage and  by 80% for 3 seconds.


 * Renamed Stretching Strikes from Stretching Strike.
 * Cooldown increased to seconds from.
 * Zac's arm stretches and grabs the first enemy it hits, dealing  magic damage and briefly slowing them. Zac's next basic attack is replaced with a long range smack that repeats the initial magic damage and slow effect. If Zac grabs a different enemy with each attack he'll throw them towards each other, dealing   magic damage in an area if they collide.
 * Maximum channel duration reduced to seconds from.
 * Base damage reduced to from.
 * Zac squishes himself down, making him immune to Crowd Control for up to seconds. Any enemies standing on top of him are slowed by %.
 * Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable. Upon landing nearby enemies take  magic damage and are briefly slowed. Reactivating before Zac charges up knocks back nearby enemies instead.
 * Base damage reduced to from.
 * Zac squishes himself down, making him immune to Crowd Control for up to seconds. Any enemies standing on top of him are slowed by %.
 * Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable. Upon landing nearby enemies take  magic damage and are briefly slowed. Reactivating before Zac charges up knocks back nearby enemies instead.
 * Zac squishes himself down, making him immune to Crowd Control for up to seconds. Any enemies standing on top of him are slowed by %.
 * Charging for at least 1 second before recasting causes Zac to scoop up enemies on top of him, carrying them towards the target location. While flying through the air Zac is unstoppable. Upon landing nearby enemies take  magic damage and are briefly slowed. Reactivating before Zac charges up knocks back nearby enemies instead.

Items

 * Health increased to 300 from 0.
 * Magic resistance increased to 65 from 60.
 * Base health regeneration increased to 100% from 0%.
 * Ability power reduced to 0 from 60.
 * Magic resistance increased to 65 from 60.
 * Base health regeneration increased to 100% from 0%.
 * Ability power reduced to 0 from 60.


 * +300 health.
 * +55 magic resistance.
 * +100% base health regeneration.
 * +10% cooldown reduction.
 * Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 4 seconds.
 * +10% cooldown reduction.
 * Taking magic damage from a spell or effect reduces all subsequent magic damage taken from that spell or effect by 15% for 4 seconds.


 * Base mana regeneration reduced to 0% from 25%.
 * Gold per 10 seconds increased to from.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15).
 * Unique Passive - Favor: Grants and restores  each time a nearby enemy minion dies that you didn't kill (1400 range).
 * Quest.
 * Earn using this item and upgrade to.
 * Favor is upgraded to Emperor's Favor and you recieve an.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.


 * Ability power increased to 70 from 0.
 * Magic resistance reduced to 45 from 70.
 * Cooldown reduction increased to 10% from 0%.
 * Health reduced to 0 from 300.
 * Base health regeneration reduced to 0% from 100%.
 * Cooldown reduction increased to 10% from 0%.
 * Health reduced to 0 from 300.
 * Base health regeneration reduced to 0% from 100%.


 * Immolate damage changed to from.
 * Immolate now also deals 200% bonus damage to minions.
 * Immolate bonus damage to monsters increased to 200% from 100%.
 * Immolate damage to monsters increased to from.
 * Immolate damage to monsters increased to from.


 * Health reduced to 425 from 500.
 * Armor increased to 60 from 50.
 * Now only deal bonus damage on basic attacks when at full stacks.
 * When not at full stacks, basic attacks now reduces stack count by 15.
 * Maximum stack generation per second increased to 20 from.
 * Maximum stack generation per second increased to 20 from.


 * Attack damage increased to 80 from 75.
 * Damage taken dealt as a bleed effect increased to 30% from 15%.
 * Damage taken dealt as a bleed effect increased to 30% from 15%.


 * Cost reduced to from.
 * Unique Passive: Blocks 8 damage from single target attacks and spells from champions.
 * Basic attacks deal an additional 5 physical damage to minions on hit.
 * Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.
 * Unique Passive: Restores 20 health over 10 seconds after taking damage from an enemy champion.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Quest.
 * Earn using this item.
 * Shield Battery, a permanent shield that regenerates slowly outside of combat.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.


 * Gold per 10 seconds increased to from.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15).
 * Unique Passive - Favor: Grants and restores  each time a nearby enemy minion dies that you didn't kill (1400 range).
 * Quest.
 * Earn using this item.
 * Favor is upgraded to Emperor's Favor and you recieve an.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.


 * Base mana regeneration reduced to 50% from 100%.
 * Ability power increased to 35 from 25.
 * Quest.
 * Earn using this item.
 * Tribute is upgraded into Queen's Tribute.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.


 * Quest.
 * Earn using this item.
 * Shield Battery, a permanent shield that regenerates slowly outside of combat.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.


 * Ability power increased to 20 from 15.
 * Base mana regeneration reduced to 50% from 75%.
 * Killing a minion disables Tribute for 12 seconds.
 * Killing a minion stops you from triggering Tribune for 6 seconds per minion slain.
 * Quest.
 * Earn using this item.
 * Tribute is upgraded into Queen's Tribute.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.


 * Ability power increased to 60 from 50.
 * Base mana regeneration reduced to 50% from 75%.
 * Quest.
 * Earn using this item.
 * Tribute is upgraded into Queen's Tribute.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.


 * +40 armor.
 * +40 magic resistance.
 * If 3 or more enemy champions are nearby, grants and.
 * Increases and increases champion size, but reduces the damage you deal by 60% for 4 seconds (90 second cooldown). If  is active, instead increases.
 * If 3 or more enemy champions are nearby, grants and.
 * Increases and increases champion size, but reduces the damage you deal by 60% for 4 seconds (90 second cooldown). If  is active, instead increases.


 * Attack damage increased to 40 from 0.
 * Armor reduced to 30 from 60.
 * Magic resistance reduced to 0 from 45.
 * Revive healing changed to from 700 health or.
 * Armor reduced to 30 from 60.
 * Magic resistance reduced to 0 from 45.
 * Revive healing changed to from 700 health or.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Energized strike bonus damage increased to 50 from 40.
 * Energized strike bonus damage increased to 50 from 40.


 * Tooltip now mentions how much damage you redirected and how much healing you've received from your Partner damage.
 * Tooltip now mentions how much damage you redirected and how much healing you've received from your Partner damage.


 * Bonus armor penetration reduced to 35% from 45%.
 * Bonus armor penetration reduced to 35% from 45%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Giant slayer maximum bonus damage increased to 20% from 15%.
 * Bonus armor penetration reduced to 35% from 45%.
 * Bonus armor penetration reduced to 35% from 45%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Bonus armor penetration reduced to 35% from 45%.
 * Bonus armor penetration reduced to 35% from 45%.


 * Base mana regeneration reduced to 0% from 75%.
 * Gold per 10 seconds increased to from.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15).
 * Unique Passive - Favor: Grants and restores  each time a nearby enemy minion dies that you didn't kill (1400 range).
 * Quest.
 * Earn using this item.
 * Favor is upgraded to Emperor's Favor and you recieve an.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Attack damage reduced to 10 from 15.
 * Unique passive cooldown reduced to 50 seconds from 60.
 * Unique passive cooldown reduced to 50 seconds from 60.


 * Health reduced to 350 from 500.
 * Reduced damage taken from critical strikes increased to 20% from 10%.
 * Slow duration reduced to 2 seconds from 4.
 * Slow increased to 55% from 35%.
 * Reduced damage taken from critical strikes increased to 20% from 10%.
 * Slow duration reduced to 2 seconds from 4.
 * Slow increased to 55% from 35%.


 * Combine cost increased to from.
 * Energized attack bonus damage reduced to from.
 * Basic attacks becomes Energized 25% faster.
 * Basic attacks becomes Energized 25% faster.


 * Attack damage increased to 80 from 75.
 * Attack damage increased to 80 from 75.


 * Tooltip now mentions how healing and damage you've done.
 * Tooltip now mentions how healing and damage you've done.


 * Quest.
 * Earn using this item and upgrade to.
 * Shield Battery, a permanent shield that regenerates slowly outside of combat.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.


 * Wind's Fury bold AD ratio increased to from.
 * Basic attacks deal an additional 15 physical damage on hit.
 * Wind's Fury bold AD ratio increased to from.
 * Basic attacks deal an additional 15 physical damage on hit.
 * Basic attacks deal an additional 15 physical damage on hit.


 * Magic resistance reduced to 25 from 30.
 * Magic resistance reduced to 25 from 30.


 * Killing a minion disables Tribute for 12 seconds.
 * Killing a minion stops you from triggering Tribune for 6 seconds per minion slain.
 * Quest.
 * Earn using this item and upgrade to.
 * Tribute is upgraded into Queen's Tribute.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.
 * Spells and basic attacks against champions or buildings deal 15 additional damage, grant and 50% bonus movement speed for 1 second (additional stacks extend duration). This can occur up to 3 times every 30 seconds.


 * Health reduced to 425 from 500.
 * Magic resistance increased to 60 from 55.
 * Increased healing increased to 30% from 25%.
 * Increased healing increased to 30% from 25%.


 * Combine cost increased to from.
 * Energized attack bonus damage increased to from.
 * Bonus damage to minions reduced to 65% from 120%.
 * Energized attack bonus damage against minions reduced to from.
 * Energized attack bonus damage against minions reduced to from.


 * Base attack damage increased to 30% from 25%.
 * Shield strength changed to from.
 * Sterak's Fury additional base attack damage increased to 30% from 25%.
 * Sterak's Fury additional base attack damage increased to 30% from 25%.


 * Health reduced to 425 from 500.
 * Armor increased to 60 from 50.
 * Immolate damage reduced to from.
 * Immolate bonus damage to minions and monsters increased to 200% from 50%.
 * Immolate damage to minions and monsters changed to from.
 * Immolate damage to minions and monsters changed to from.


 * Base mana regeneration reduced to 0% from 75%.
 * Unique passive movement speed increased to 200% from 20%.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15).
 * Unique Passive - Favor: Grants and restores  each time a nearby enemy minion dies that you didn't kill (1400 range).
 * Quest.
 * Earn using this item.
 * Favor is upgraded to Emperor's Favor and you recieve an.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.
 * Enemy minions killed by your allies sometimes drop coins that give either or restore  (minimum 15). Champion takedowns grant both the gold and mana.


 * Quest.
 * Earn using this item.
 * Shield Battery, a permanent shield that regenerates slowly outside of combat.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.
 * Grants a permanent shield for x (335 at level 17). The shield regenerates slowly when out-of-combat. Executing minions with Spoils of War regenerates x (84 at level 17) shield value.


 * Armor reduction per stack reduced to 4% from 5%.
 * Maximum armor reduction reduced to 24% from 30%.
 * Maximum armor reduction reduced to 24% from 30%.


 * Attack damage increased to 80 from 75.
 * Attack damage increased to 80 from 75.


 * Warmog's Heart health requirement reduced to 2750 from 3000.
 * Warmog's Heart health regeneration per second increased to from.
 * Undamage cooldown reduced to 6 seconds from 8.
 * Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.
 * Warmog's Heart now has a reduced 3 second cooldown when taking damage from minions and monsters.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.