User blog comment:Lesdin/Alanor, the Adroit/@comment-1330314-20161211231249/@comment-27802145-20161212004451

Thank you for your praise on the presentation. As said on the blog post, I owe a big deal to Emptylord for letting me learn off and modify his templates. Without his permission, I would probably still be restricted to Maria's level of presentation, as I yet do not know how to utilize templates optimally from scratch.

It's also good to hear that you think the simplistic design direction I went with Alanor ended up working out well. I was worried that this may not appeal to some who are more fond of longer/complex abilities, so it's gladdening to see at least you liking it.

Finishing off, thank you again for your general praise and constructive criticism.
 * I agree with what you've said about the World Piercer, as I also thought of this problem before publishing. I did think of the possibility of implementing a on-target damage reduction for consecutive hits, but at the likely chance it would bloat the ability, I decided to compromise on balance in favour of functionality/accessibility.
 * Heartseeker's been renamed to Heartstriker.
 * Grand Horizon's leap duration has been increased to seconds. I didn't want to go overboard with the increase, since leaping doesn't allow Alanor to move normally. Increasing the window of opportunity, but still keeping it a relatively duration felt like the most appropriate way to go about this.
 * Fell Swoop's damage scaling has been lowered at earlier levels as to offset the base damage. As you've said, the damage may have been a tad bit too high.
 * The interaction was mostly for thematic purposes, as in the throwing component being World Piercer's effect, and the jumping component being Grand Horizon's effect. I still felt that there should be some sort of requirement to offset the low cooldown of Tiro Finale so the prerequisites remain, but I have reduced the induced cooldown to 2 seconds from full to increase Alanor's functionality.