User blog comment:Kenetron/Ilazardo, the Phantom of Noxus/@comment-66.28.232.5-20130228154450

Sup dude. Weird champ idea. Got some questions and comments.

Pass: Interesting. How does the attack damage stack? --> as in is it an additive stack where if you have 4 stacks on base 100Ad you get an extra bonus 6% (or 6AD)? or is it multiplicative where if you have 4 stacks on base 100, stack 1 grants 1.5AD, stack 2 grants 1.522AD, stack 3 grants 1.545AD and so on. --> in my opinion I think it shouuld be aditive based on total AD before stack are applied. 1. to make things easier, and 2. cause itll be significant but not crazy.

Q: Mana cost? Hmm, i'm not quite sure about the hybridness of this champ. All abilities scale from AP, but his passive grants AD... --> for this ability I'd make it scale only from AP. just weird to have an AD scaling.

W: hmmm, to me this is the bread and butter of his damage. I'd lower the CD to round 10 secs and make it scale only form AD and make it deal only physical damage. I'd cut the passive health gain per kill in half (to 5|10|15|20|25) and reduce the AD scaling to 25%. Currently it's a little too powerful.

--> for the active I'd rescale the health gain. the damage looks fine, but I would i'd cut the percentage and scaling in half to 2|3|4|5|6% of current for mion and neutrals. Then if it hits a champion, it doubles to 4|6|8|10|12% of current. Thoughj I'd also make another tweak here and make the life gain HALF of the percentaged that was tapped. Also, to make it a bit more effective, I'd reduce the time to heal/damage over 2 secs, so that it packs a little more punch.

E: verrrry interesting. Mana cost for the active? I'd tweak this ability a little. Make the 30 secs per free ability NOT affected by CDR. however, have it scale. for example 40|36|32|28|24 secs between each free ability stack.

--> for the active i'd remove the extra magic damage. It really doesnt matter in the grand scale of things, because in effect the E is allowing free abilities so a little bit of extra magic damage really doesnt matter. However, I think you should scale up the CDR aspect. I dont know if this is overpowered, but I would scale it as such: 25|40|55|60|75%. HOWEVER i would not make this particular cdr additive and make it multiplicative. for example. if an ability had 10 secs CD, with 40% CDR it would be 6 secs. however with lvl5 E multiplicative CDR, 75% of the new 6 second Cooldown will be reduced. So it will now have CD of 1.5 secs, instead of 0 secs in the additive case.

R: i have no idea whats going on here...

All in all, weird but cool champ. really interesting E mechanic. I think you should scale up the mana costs strongly so the when he uses E it really feels like a gift rather than an OP spamming tool (which it should be, but not too crazy)

cheers,

Simon