User blog comment:Lyndongwapo/Tomi, the Yordle's Champion/@comment-3391671-20170219034743

I don't know about the Void King, but I don't mind a Hero of Yordles. They've had many who can be named their combatants, but there is no or  for them. So who knows? Tomi may be able to fill those shoes.


 * I notice that the stats are all the same as Vikusan, aside from the obvious range, along with a high MS that seems out of place on a Mage-Fighter. Is there a reason to this copy-paste of stats?
 * When looking at the ability, I find that this ability is rather powerful. You may have in mind that he cannot attack after a hop, but by the normal mechanics of a game, he should be able to attack immediately as attacks necessarily have a negligible duration (especially with high AS). Thus, if attacks resets the cooldown, then Tomi can hop-attack-hop as much as he wants. It would be impossible for anyone to out-chase him, unless they dash away, although in this case, this ability grants Tomi pseudo-dashes, although they don't allow him to go through terrain directly (?). I also will state a dislike to the fixed distance hop, as it makes it causes the player to lose control of positioning, a critical effect that shouldn't be restricted innately. I still am not fond of the ability as it feels like it's more about flavour/theme than function/mechanics.
 * Old complaint due to misunderstanding: The passive feels like an version of 's, which I find as restrictive and not worth its effect. Aside from making Tomi travel in large leaps, which means he can somewhat dodge skillshots better, it restricts his in-combat movement by forcing his method of movement to a bound. Thus, this innate is more flavour and function, and in a kit, that is not good when the mechanics due not balance out the thematic.
 * To also add, I'm sure you already know by now that flavour text should be limited. On top of that though, there is no need to add comments in the description that is like a developer comment. I refer to the "this ability may look like it cuts through terrain [...] " part. There is a tooltip (that tab that you can open at the bottom of each ability box, which is not available in your ability boxes) for these kind of items.
 * There are some confusing elements in Berry Shrub, but those are the stats, not the mechanics. In regards to the mechanics, I do not find much interest in what it does. Tomi simply plants a pseudo-bush which he can toss "berry grenades" from. This means that while he gains access to an offensive ability, even if he is not visible, it's likely enemies will know where he is.
 * Because of its effect, this ability looks like a hunker-down ability that is used in lane when near the tower. Just by being in the bush, Tomi receives bonus health regen while being able to have an artillery-like ability. There is no incentive of using this elsewhere.
 * Ranges, once again, should be in the 25 or 0.25 increments. I've stated this already multiple times before, so I will ask if you review my old criticism to understand my claim about this.
 * A stamp of denial goes to this ability for the following reason: stackable non-removable mark ; no duration limit; deals damage because of target's initiation. The irony is that you even state that the stacks can only be removed by death or cleanse, which makes me wonder what is "balance" to you in the sense of effects. Otherwise these aspects should not be present in an ability, or even a kit, unless there are heavy disadvantages tagged along. However, since there are none that I see, I believe this ability should be reworked.
 * The wording of this ability is yet again hard to read. I recommend when you release these abilities, you sandbox it if you haven't already done so and have another wikia editor you trust take a look at the grammar and diction.
 * I do not mean to joke, but woudn't it be better if Tomi was "the Master Garden" or "the Trailblazer" instead? I say this since so far, including the E here, Fiery Flower, is all about plants and berries. This comes to the issue that I've found some content creators automatically placing emphasis that Yordles are all about scouting (likely due to ), when their theme is not about that at all. Thus, finding this champion as the Yordle's champion is rather sour, and I don't find what I had expected from Tomi in being a champion for them.
 * As for Fiery Flower itself, TBA