User blog comment:Witchking99/Cruor, Champion of the BloodElves/@comment-16210885-20131215085115

Just as Qwerty stated, most of the abilities are ult like and don't give Cruor the treatment most champs get. I would like to comment:


 * Change that innate to "basic attacks deal bonus damage equal to a % of the opponent's missing health, which heals Cruor for 50% of the amount." This is more reliable, or else someone would stack attack speed on this champ to maximize this possibly strong innate.


 * This pet-granting Q is not a shabby idea, but it is too complicated for a normal ability. I would advise making these uncontrollable pets.


 * As mentioned, free stats...


 * The blood pact is anti-teamplay. This skill is very prone to kill-stealing, and I wouldn't doubt if someone raged because of this ability...


 * This is cool...but I would say remove that "all-seeing-eye" part. Change it to "Cruor transforms into his true form, allowing him to deal double damage. He will also drain health from nearby non-champions in a large vicinity, healing for the same amount."

Cruor is granted ultimate abilities for "ultimate" prices...which is rather bitter if played...I wouldn't like to play an overpowered character, it would be no fun. Right?

I apologize if I was critical and was harsh in commenting. I only offered my piece of advice. Thank you.