Talk:Skarner/@comment-8506165-20130903220604/@comment-8506165-20130917144149

"And you forgot about his Passive"

Nope. I play Skarner, I know how his passive works.

"and the fact that now he has a permanent speed boost"

No... he has the same mechanic on W he had already. It's just slightly stronger.

"if he close the gap and have some CDR he can easily keep that slow (with 40% CDR it requires 3 AA on a champ to make it cool down in 3 seconds)."

6 AAs, actually. 6s cooldown with max CDR, 0.5s reduction per auto = 6 to bring the cooldown down to three. Possible? Yes. Realistic to have 40% CDR and get six autos off in early game ganks? Mmmno. Late, yes, possibly slightly better, but early, when junglers are meant to have the most presence? Worse. Much worse.

"Also, nothing prevents you from getting a Frozen Mallet /  Iceborn Gauntlet ."

Nothing prevents me doing that at present. This rework making it a necessity isn't a positive factor.

"Pre-6, he would be utterly useless in ganks unless u created a careful scenario for it."

At the moment Skarner can permaslow from level 1 in his pre-6 ganks - a permaslow scaling up to 40% at max rank, rather respectable for a constantly refreshed slow. Post-rework, he'll be able to apply a 30% slow once on his pre-6 ganks, going up to 50% if he skills that first but that leaves him lacking for damage with no ranks in Q. And it can't be constantly applied unless you've somehow haxxed 40% CDR and high AS into your level 3 build.

Compare post-rework Skarner to other junglers and he just won't measure up in terms of damage or CC early. can hit you with a targeted gap-closing snare then knock you back and slow you. can hit you with a gap-closing knock-up then follow it up with an unavoidable 50% slow just with rank 1 Permafrost. Even jungle can CC better than pre-6 Skarner now! The only buff is to the ult and to his W MS, and arguably his CC in late. In exchange he's lost damage, early CC and some tankiness from his heal.

tl;dr: They've removed permaslow for a very slightly stronger slow and slightly more MS, but it's just not stronger enough to make up for the loss. I really don't see how this is meant to kick Skarner back into viability when it's hitting him in early when junglers are meant to be at their best. More MS at the expense of CC and damage? I'll opt out of that one, please.