User blog comment:Doctursea/Weakest of their league/@comment-1314013-20121029144106

Xerath is meant to be a long ranged nuker. If you make his abilities do more damage up close and less damage farther away, that just defeats the purpose of his long range. The rework idea you linked to says the opposite of what you're saying, to make it do more damage at longer range, which makes sense considering his play style. Xerath is underplayed because he is combo reliant but, like Syndra, his combos are clunky as hell. To get the most out of his damage and range you need to root yourself for a few seconds, and even if there's a speed boost afterwards, it takes too long to activate, cast your spells, then deactivate. Using it in a teamfight is suicidal since there's no way you can unroot yourself and get away fast enough before you get CC'd and piled. Plus, the only CC that he brings himself is a measly single target, conditional stun like Brand.

Karma is just Karma.