Thread:GreenMoriyama/@comment-32109419-20160914145432/@comment-32109419-20161005213947


 * The 3rd hit is actually made with how Fyn works as he wields two short swords/daggers with each 3rd attack causing him to strike with both hence the bonus damage. But I did think about not having that part - which meant I went through iterations with 2 hit giving stacks for 4 which I ended up with 3 and bonus damage. Overall I might just remove the damage aspect and give him a small movespeed boost whenever he triggers it instead (being smaller than the active one)
 * For Abandon it is a part of his lore where he has to leave everything (his world, everything he knows) whereas he feels like he abandoned them therefore his regret makes him lose life/belief in himself so he doesn't really care what happens to him. The reason he loses all stacks of Abandon when he kills or assists in killing a champion is mostly for balance while also due to him remembering himself (conscience)
 * Losing sight makes him pseudo-invisible.
 * He is not revealed by any form of sight or sight granting abilities (including )
 * Shadow being visible causes enemies to have an idea where he is.
 * Scenarios this is better than stealth is when you are in the middle of enemies and trying to single out a threat as other champions won't gain sight of you unless you damage them causing them to be unable to cc you with targeted cc.
 * on the flipside since your shadow is visible it is harder to use this to escape.
 * There are a couple more scenarios I had in mind but I'm not going to write them up just yet.


 * Well since I'm on the topic already the basic summary of lore is that he is a young boy from another reality/dimension where his world had been "destroyed" (technically it still exists it's just kinda frozen in time) so he escaped by ripping open reality (his R and W to a certain extent show this). He wandered the worlds for a while searching for a way back to liberate his world. A task given to him by the "World Heart" which manifested its power in his blades etc. etc. (Time aspect comes from the fact that he used to practise time magic before he delved deeper into those sciences switching over to the magic of the world later)

But it is supposed to be used for utility yes and I wanted its damage to be on the empowered version if possible. The self missing health part comes from the time if you look at the original kit in the archive, where he is healed for 50% of the damage - from the time he could "do anything".
 * Honestly his Q used to dash him behind target unit which might explain the damage rate.
 * Otherwise it is because of the gap-close it used to have and the "double hit" effect that his E has now. And it is not meant to be a damage tool unless empowered.


 * As for marks, I'll try to find some simpler solutions on some of them but the three cores will remain the same
 * I'll also add more windows of opportunity for opponents to play around (downtime - mark effects etc, I'll figure out something)


 * Lastly I'll keep you updated on moving progress :)