User blog comment:Healingmantra/My vision of: Warwick/@comment-25281296-20161219172209/@comment-1330314-20161219235632


 * Re: Eternal Thirst, I thought the entire purpose of the ability was to provide Warwick more survivability. If you don't want him to be difficult to kill in combat while devouring a corpse, what is the real purpose of the ability, besides theme?
 * Tbh, I think would be more appropriate on Warwick than Volibear, and I think you can still make it a little different. I agree that Warwick is an attack speed-based, high-sustain champion, and an increasing per-target attack speed passive would make sense on him.
 * By current Q I meant Hungering Strike, which you kind of implemented on the above W. If you want to implement a Go For the Throat-type ability, perhaps you could have a weaker version of the ability that would get super-empowered against low-health enemies, and enemies against whom Warwick maxed out his attack speed steroid or whatever, if you're implementing a Frenzy-style passive. One of the empowerments could be the heal.
 * I think there's a lot of room to differentiate Unstoppable Onslaught and a potential dash on Warwick. For one, you should perhaps not make him stop upon colliding with terrain, and perhaps you could make Warwick's base dash only relatively short-ranged, and have Warwick automatically follow blood trails, which would then remove him from the player's control until he reaches his target. I think an important aspect of Warwick as a character is that he really is so savage that he can't always control himself, so there should be times where the player shouldn't feel like they're in total control of Warwick when he's particularly enraged or consumed by bloodlust.