User blog comment:JmLyan/Sesero, Sage of the Three Paths/@comment-24170284-20131115223235

its a good idea, but overall, all the abilities are 2 OP. Ill go through the problems, not that its bad tho.

Path of Power: seeing as you could use your ult and with good CDR, about once every minute. Then ud get 1.4% per AP if you hit two times, not to mention its ranged. So with the ult and path of power, youd be seeing the person, assuming they got at least 500 AP, which players in late games as APC usually do, theyd be dealing 350 dmg per each shot, 700 in all, without addingthe 1k u alrdy get from 2 shots. Thats around 1700 dmg if it hits 2x, even adding magic resist, thats a bit to much, especially for AOE. Also, the basic attack thing with the power path makes it so that if you get a little atck speed on him, ud have a powerful champion with just his auto attacks.

Onto path of wisdom: The reduction of time would make his ult very viable and usable multiple times in a team fight.Not only that, if the path of wisdom is used, teammates gain massive buffs for a huge amount of times. Even if you don't aim for the enemy, if you hit everyone with such an OP buff, the enemy will definitely lose. If eveyrone is doing 50 extra dmg with their autos, then thats 250 extra dmg. Also, you might wanna think about taking away the fact that the skill is so long and stays so long. That makes it to OP and the fact it can heal and dmg makes it to universal.

Final path:Path of trickery: This would be a pretty OP buff, not mentioning that the passive buff without level upping makes it so that power shard can hit everyone in midlane in a line. If this was used, then by hiding in the bush, players could literally deal super dmg and the only safety zone would be the turret. Its not that hard to hide in a brush and even if it was a lot weaker, it clashes with his kit. If you don't wanna be seen, then full on engages are not a good idea, and that would make it so that players would have to choose between losing the usefulness of the path, or losing the usefulness of their abilities. All in all, this path seemed a little lackluster compared to the other two paths, so players definitely wouldn't choose that path.

Now onto abilities:Passive: No problems, pretty interesting concept, though not as unique with all of the rengar/syndra/kha'zix type stuff, syndra especially.

Q:Made a mistake, just realized it was only first target. But still 80% is to high. You would be dealing at least 900 dmg per a shot with path of power on, and still around 700 without path of power. Also, without path of power, path of wisdom is the most logical choise so you would be getting 700 dmg every 4 sec, without even considring cdr. Also, giving a passive to every ability is very hard to balance, not to mention that the buff is not exactly small.

W: Passive CDR in the ability, along witht eh fact that path of wisdom gives additional CDR alrdy, Also, a long line that stays for 5 seconds is really OP in a teamfight. Much like Karthus's wall, other than the fact it hurts more and that it has a shorter cd(I think)

E: You're getting a knock up and a slow from that, including a speed buff for you allies.You're also getting dmg, and with the path of power its just way to much. Without it, you still get it to often with the path of Wisdom.

R: Any of the paths, make it a completely overwhelming ability. Especially the path of power. The path of wisdom gives it a huge support ability, which is stronger than baron buff... Path of trickery gives you an orianna shockwave type ult, accept it deals way more dmg.

Opinion: Overall, its a good idea. But you either have to rework the paths, get rid of them, or weaken them to the point that choosing them doesn't make that much of a difference. The paths, should give it a different type of gameplay, but should not have such an overbearing effect. Also, consider making it just a focus of mid, because the support areas don't only do support, but just make him stronger. There isnt really a champion that can 1v1 him at equal gold and etc. Then conbined with the fact that he is ranged will make it harder to beat him. The paths idea was great but you might wanna consider making him more cohesive. Rather than having you abilities all take a different name. How about doing something that involves making it so that all your abilities have the same theme, and the passive chooses your path. Like with requirements, such as if you reach lv 6 and you have more than 3 kills, you gain a path of courage(power) which gies you more dmg. And if you reach lv 6 and you have more than 3 deaths, you gain a path of meditation(Thought/wisdom) which gives you more health. And if you reach lv 6 and you have 3 assists, you gain the path of maturity? which gives you more armor and MR. Then you could do that again when you reach lv 11, except that it would be like 6 kills/death rather than 3. And at lv 16 you could make it 9 kills/deaths instead of 6.You could also not make a cap on it so that if somebody was able to obtain 2 kills/2 deaths at lv 6, but when reaching lv 7, got a kill, then he would get the path of courage I rather than not get it. That way if you got 9/9/9 you could get all the abilities.Well its just an idea and I think youre original idea is still great