User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-1330314-20140617111554/@comment-6281696-20140618131631

Point is, the elder scrolls comes with actual restriction to the gear. E.g. heavy armor slows you down, making it unfit for rogues, and requires you to increase your strength which as a mage is not something you particularly care about. LoL does not do that, at all. Certain items might be less effective, but they don't activly punish you by making you slow, or demanding you waste points raising a seperate stat you don't want. The only "punishment" is that it isn't optimal, however that doesn't mean it isn't effective. Which often makes it a rather weak drawback. AP tryndamere is a good example of that, it might not be optimal, but it's still effective. Which combined with how it works (loads of heals, high mobility, reasonably high burst thanks to spin + lich bane, effective immortallity if he doesn't get locked down for 10+ seconds thanks to his heals + ulti) makes him toxic.

Also the whole "richer" gameplay stick I just disagree with. For the most part absolute freedom adds very little, and often to me just breaks the immersion as you now get mages that are also expert martial artists & skilled burglars cuz apparently they have time to maintain and train every single skill in existance ever.

I disagree under the assumption that it's actually done properly. If you just make a giant mess of the items then yes, if you do it neatly this does not need to be the case. Just look at virtually every RPG ever. I rarely hear people complaining about gear being too confusing. Though without the actual execution there isn't much to argue here. Yes if they screw it up it ends up being a confusing mess, if they do it properly it'd work just fine.

No I don't want that. I don't want to just be able to outduel bruisers by default, not unless the tank is massivly more skilled than the bruiser. I want tanks to have RELEVANT damage so I can actually win when I have a SIGNIFICANT advantage, instead of having to flee because regardless of how much an advantage I have as long as I can't instantly kill the bruiser I can't win. The same with supports, I want to have RELEVANT stats, as opposed to the ineffective mismatch of stats that just leave me a glorified walking aura. Also, I don't like most of the support active items as the mere fact that those exist indicate that the supports' kit & stats are insufficient to effectivly fullfill their role. Also, it's mostly the other roles and especially bruisers that are currently having their cake and eating it twice with their ability to use both high end offense and defense items.

As for others not agreeing with me. I know most don't agree with me, why do you think I wrote a giant post to convince them otherwise.

As for leona being inferior to Annie. In lane she is massivly inferior, the advantage CC-wise never becoming relevant, however if annie fails to gain a lead early on she will eventually drop off while Leona slowly improves. As such Annie is a bigger risk and thus not as popular.

As for tanks being too weak, this is largely due to the fact that bruisers are too strong, which in turn is due to the fact that people can get both high end defensive & offense items. If bruisers & squishies did not have acces to high end defensive items the weakness I see in tanks would already be significantly less problematic although they'd still lack some offensive option (e.g. AS is borderline impossible to get in a tankbuild while their AA's are frequently their most major & reliable source of damage as the rest focusses on utility, which occasionally leads to this awkward spot where your AA's are mindnumbingly slow).

Supports are keymembers because of two reasons. 1) the whole no-cs support meta enforcing supports to be extremely effective without gold, even the gold items do not fix that, which limits it to a small amount of champions & 2) virtually all utility in a team is pushed on the support, making the role outright mandatory because most teams would have close to no utility if the support was removed from their team. Neither of those reasons I'd consider particularly healthy reasons for their existance.