Thread:YourPrivateNightmare/@comment-3017217-20141011194811

I would answer by saying I prefer Rammus but since you buy Blade of the Ruined King 1 word Tryndamere

I am not saying it is not funny watching them trying to kill youlater in the game but it is the ONLY reason to play with him. Trading one of these items for Botrk will destroy you.

The reason I prefer Rammus is that Expanded Mind takes the place Intelligence should.

Otherwise I could get Intelligence, Sorcery & Juggernaut 6/9/15

I could cap CDR with Zephyr, SpiritVisage , SotAG and Masteries

Get Tabi since I did not need Threads' tenacity

And Even thought I would "lose" the passive of Guardian'sAngel I would appreciate Tabi's more.

Also there is little benefit from Using the Bite as a finisher since it does not really increase much.

There should be a compound rate on the benefits from Frenzy a sort of geometric progression an exponent should be applied.

1.01 ^ a(where a is the Percentage of Missing Health)

70% Missing Health would double the damage

1.01 ^ 70 = 2.0067633684

1.01 ^ 100 = 2.70481382942

Imagine you are have 100 in the Bank and the interest pays 10% per year the first year it pays you 10 but the second year you also get 10% out of that 10 you earned the first year so 11 and so on.

My friends tell me that Riot employes are programmers and not any Mathematicians or Economists but I answer that it is in the school books it is not any advanced college Math

I believe that % Health from Runes and Masteries should also aplly this

1.005 ^ 9 x 1.015 ^ 3 x 1.03 = 1.12649665704

Maybe also increase the quints to 1.6%

Another reason tanks fall out of flavor altough that apllies for Rammus too is the way that Armour gives you less the more you buy it.

I would suggest geometrical progression in the damage taken by the points in the Resists

0.99 ^ b (where b is each point in armour) and should aplly for negative Resists too

The more Amour you get the more you proft

The more Pen you get the more you profit 