User blog comment:Kassyndra/Noi'Rys, the Whisperer of the Void/@comment-3110123-20150403191540

I'll be honest, this looks like a very interesting concept for a support and actually sounds like something I would play (which is quite impressive considering I'm very picky). Though I do see some grammar issues floating around that can easily be fixed. For example: "driven with madness" should be "driven by", or "each of corrupted allies", the "of" is unnecessary, and "  of her mana missing from mana pool." can be reworded as "of mana missing from her own mana pool." The mistakes are negligible and the document is still perfectly understandable, so this is just me nitpicking. Anyways, back to the concept!

The idea of having a link maintained with an ally reminds me of Kalista, but is still unique enough to not be considered a ripoff, so kudos on pulling that off. I especially like how the connection isn't constant and it drains your mana the longer you keep connected, so you're gonna need quite the mana pool to maintain a permanent link (or just rush Athene's). I also like being able to have two connections simultaniously, allowing some good plays to be made between you, the ADC and the Jungler. Now here's a clarification question; by "ally" do you mean "ally Champion" or "ally anything, inlcuding minions, pets and potentially buildings", I'm guessing it's the former, but a small note explaining that would be nice.

Her passive is pretty...sound...(da-dum-TSH!) in a way that lets her provide damage buffs to her allies and at the same time encourages them to continue harassing the enemy, applying pressure to the lane and possibly forcing the enemy out early. And while your linked ADC is harassing the enemy and last-hitting minions you will also gain a tiny bit of mana so you can continue keeping the link up longer. Though I think that instead of for "each corrupted ally attack" Noi'Rys should gain mana for "each enemy executed by corrupted ally" and increase the mana (doubling the effect for when they kill an enemy Champion), similar to Cho'Gath's passive if you know what I'm saying.

Malignance sounds like a fairly good ability to poke your enemy with. The damage from it seems negligable at early levels (starting at a simple 50) and doesn't provide any CC, but its true purpose would be providing your ADC with sustain (the lifesteal) that basically acts as a pseudo heal, and the movement speed burst should let you chase down fleeing prey, while the attack speed goes hand-in-hand with the lifesteal. Though for clarification, you mention Noi'Rys' allies gaining the speed bonuses without consuming the mark, does that mean they immediately get buffed when you mark an enemy? If so, does it work for marking any enemy, or specifically when you mark an enemy Champion?

Siphon Sanity, now this is her trademark ability that makes the whole "brain parasite" concept work. Overall, I think this ability is just fine the way it is, providing everything her ADC would need in lane; passive health regen, and a slow (any CC, even light, is appreciated) upon recasting on already linked ally. Not so sure about the bonus AP given for every linked ally, though there are some Champs who passively start with a bit of AP I suppose (though it would explain what it is that Noi'Rys gains from "leeching" from her allies).

Forbidden Sight is another ability that needs clarification: how is this "vision of the void" released? Is it a cone? Is it a skillshot? Is it an AoE? Though in hindisght I do like seeing some hard CC on this Champ, and it's a "Fear" at that. Reminds me of Fiddles support whose playstyle is basically "you can't touch my Carry", I like that.

Whisperer's Cradle is the only ability i'm feeling is a bit iffy. Again, this ability reminds me of Kalista's ult, as it makes the ally you are linked to untargetable for the duration, but it is different enough to not be considered a ripoff, allowing them to move where they want to and there's no knockup involved. The true damage granted afterwards on the next basic attacks might be too much, considering that true damage is op. How about "imbues the ally's next basic attacks with magic damage that burns the enemy over time" and have it scale off your AP?

I'm not good with numbers so I can't help you on that subject, because f*** math. But overall, this seems like a good concept with a very well thought out kit and design. I also have to commend you on the artwork presented, and even the addition of your own ability icons. I have to ask, did you make those yourself? If so, awesome!