Talk:Yorick/@comment-25364408-20161213071108

Yorick needs two changes, one of which is to allow his Q to damage structures. Darius's W can. Illaoi's W can. Garen's Q can. Nasus's Q can. Why can't Yorick's? His isn't even infinitely scaling like Nasus's.

The second change is one of a few changes:


 * Reduce Q base damage to and its scaling to 35% and his E's damage to 12% current health, but increase his Walkers' base AD to 15 and base AD scaling to 7 increase their AD scaling to 35%.
 * Increase Q scaling to 45% or its base damage to {{ap|20|60|100|140|180)) and either increase E damage to 20% current health or add some damage to W, but lower Walker base AD to 5 and base AD scaling to 3.
 * Increase Maiden same target damage to {{as|{{ap|5|10|15}}% target maximum health, but make it so only Qs apply the damage, and reduce Walker base AD to 5.

All of these would help with the one annoying thing about new Yorick, though it is so annoying that the last time I played him, his W still cast at maximum range when cast outside max range: He always has just too little damage to finish off a target, but more than enough to burn a flash, or even a low cooldown dash, by forcing them to escape before you are able to finish them off.


 * Reduce his burst so they think they might be able to lifesteal/omnivamp up so they don't die to his DPS, but increase his DPS to make up for it, enough to easily overcome lifesteal since you have a ton of tankiness.
 * Increase burst to insta-pop levels like before the rework, but reduce DPS to compensate.
 * Make burst more reliant on ult and Q, while keeping his DPS nearly the same if you get 40% CDR, or increase it a bit if you get 45% CDR for some reason.