User blog comment:Fffffff7f/Mikhail, the Relentless Slaughterer/@comment-7709681-20171222164928/@comment-3391671-20171228032457

The blood mechanic serves no purpose. All basic abilities have absurdly low mana (?) costs. W has a mechanic that has potential, but seems rather unmaintained in how it affects other champs, since only and  can ever grow beyond five stacks. Unit target isn't a healthy choice in regards to being dealt with; there is a reason why  isn't fun to face when he has his E  at the ready. R is much too much like a neutral buff held by the larger jungle monsters, and essentially lacks any thematic flavour.