Talk:Kog'Maw/@comment-58.165.25.190-20111012121452/@comment-64.85.131.200-20111017032357

Sooo, not above 900 ELO?

I'll let you in on a tip here, Kog builds best into one of two paths, AD/Crit or On-hit. Not only are you mixing those two (not maximizing your damage) but you're trying to throw tank into there.

When you're playing carries, your job isn't to be tanky. It's to put out damage. You can build MAYBE one defensive item, and you'll typically want BVeil for the spellshield.

If you're going the On-hit (Death to Tanks) build, go Madreds Bloodrazor, then other on-hit items like malady, or wit's end. Building Phantom Dancer on On-hit Kog is incredibly stupid because you're wasting the crit. There are, quite simply, MUCH better AS items for a better price. Phantom Dancer is NOTORIOUSLY cost inefficient and is ONLY viable on some sort of crit build. Also, you're trying to build lifesteal on your On-hit Kog, DON'T! Your AD will neither be high enough to make good use of it, nor will your AS be high enough to properly maximize the On-hit.

If you're building the AD/Crit path, DON'T build Madred's Bloodrazor. Build the standard Ranged AD combo (Bloodthirster, Phantom Dancer, and Infinity Edge). MBR is simply too expensive and doesn't provide the stats you're looking for with this build.

Anyways, I've provided two corrected builds for you, one for each path. There's a core (which is easily achievable in a normal game duration), and an extended one (in case the game gets to an hour long). This is also in the order you should buy these items.

Build Type    (Core)                                                                       Extended On-hit: (Boots (Mpen or Zerkers), Malady, Wit's End, MBR), Void Staff, BVeil AD: (Zerker's Greaves, Bloodthirster, Phantom Dancer, Infinity Edge) Last Whisperer, BVeil