Talk:Jarvan IV/@comment-3166305-20120621191046/@comment-4677525-20120621200246

Patience and spatial awareness are absolutely key tools when timing Jarvan's ult. You have to be mindful of who you are going to trap, whether or not flashes or gap closers have been burned and, most importantly, WHEN TO TURN IT OFF. Fortunately, Jarvan's ult is pretty responsive; there is a slight delay when he flies through the air and when he lands but this really only becomes a problem if you target Master Yi or Maokai right as they Q or something.

Who you want to trap depends on the situation. A lot of people might say go for the carries, but it may be worth it to trap a tank to prevent them from cc'ing your carries, especially if you are caught in a losing teamfight and need to block them from chasing your team. When you play Jarvan, you must be willing to put yourself in the line of fire and prepare to sacrifice yourself for the greater good. If you trap 4 enemies in your ult, the odds of you dying may be extremely high but it's worth it if your team cleans up and aces them.

Finally, BE PATIENT. As Jarvan, your actions ultimately dictate the terms of the teamfight, so you need to make sure to know your limitations and not to fight unless you know your team is in a position to back you up. If you mess up your ult (i.e. trap allied carries on accident), it's not the end of the world as long as you turn it off immidiately and continue your damage and disruption (with whatever CDs you have left).