Talk:Darius/@comment-25532677-20150729165926

Wall of text alert.

So i think it's starting to become time to address change you'd like to see in Darius since Rito seems to be going through and reworking some older kits now.

I'd like to see Darius' melee range to increase to 150, this would help a little with farming against ranged opponents as well as Darius' weakness to stick to foes that get out of range. I think his movement speed should be brought down to 335 however, encouraging mobility through darius' passive which I'll discuss below.

On the subject of his passive I enjoy that he gets more mobility as he applies his passive, but I think it should be changed to be " Additionally,  Darius  gains 5% bonus  movement speed  for each stack of   Hemorrhage, capping at 25% ."

Personally I'd say make his Q Apprehend, keep the Passive Apen but maybe add damage to it and bring its cooldown to 16/15/14/13/12 whilst rasing its mana cost to 60. This would be his only ranged ability. I think Decimate gives him too much harass against melee foes and the bonus damage against distant targets only encourages this so I think this ability should be gutted from his kit.

His W should remain his main dueling ability. The only change I'd be interested in seeing but I don't know if I'd want this to be released, is if his W could root targets. I think it should slow the target as normal, but if they have 5 stacks of Hemorrhage they are instead rooted for the duration and the Attack Speed slow is applied as it would normally.

I'd be interested to see his E become some kind of steroid. Perhaps the active could be a speed boost whilst giving darius passive bonus attack damage.

As for his ult, it'd be interesting if it dealt %true damage. I know Meddler wants it to remain a rare mechanic, but since darius doesn't have as much accessibility as Fiora or Vayne, I think it'd be neat. Oh, and give an execution indicator like Cho'Gath so Plebs don't whiff their ult.