Talk:Kayle/@comment-4094339-20120905054415/@comment-2124153-20120905151123

Nice, I've been looking forward to a guide update. My thoughts:


 * You will have fewer mana issues if you use REWQ or REQW.


 * Fiendish Codex is a lot better than before, but it's still the red-headed stepchild of the Nashor's component family, IMO. I prefer the 50% AS to the AP and MP/5.


 * E should apply vamp to the main target (it's an ability, is not on-hit, doesn't qualify for lifesteal), but regardless it's subject to the 33% reduction so probably won't make any practical difference.


 * Malady is viable on jungle Kayle, but because of the price, not the effect. Kayle does not need the debuff for trash camps, she blows them away reagrdless of her build. She could use a leg up on the buffs, but MR shred does not work on Dragon or Baron. Wriggle's is far superior for objective control.


 * I'd say that the DRing count will be situational. Against easy lanes (Riven, Darius, whatever), you'll want to get into your core as soon as possible, so boots right into Rageblade. Against tougher sustain lanes, you may want up to two DRings before you invest in a Rageblade.


 * I think the big difference between hybrid or AD, is 1) whether you need Executioner's, and 2) whether your team needs a secondary carry.