Talk:Zac/@comment-8733289-20150302020638/@comment-24057740-20150302165537

I like this change, he was allways on the low end of CC and his mechanics are fine at the moment (he has sustain, ranged slow, %max health dmg, disrupting ultimate and a really cool and fitting gap closer)

In my opinion, he should be rewarde if slingshot hits someone. It is the right direction, but the knockback should be longer when he charges longer (starts at 0,5 and stacks up to 1 second) or something that line. It would make more sense and add game diversity (hit him with a low charged ability at meele range for guaranteed dmg, or let him run away and charge a bit longer for a better stun)