Talk:Diana/@comment-4888212-20170914032020/@comment-4888212-20170914133131

@planters: even tho this build seems tanky, she actually 100-0 her target champions without a problem. never have i felt that i lack damage, even with the warmogs finish as 6th item. the truth is, most enemy carries cant afford to get more than 1hp + 1 MR item, and these items still provide enough damage to kill a target with such items, while making you tanky.

i played her as jgl in my university LoL tournament (still using banshees veil there) and she was permabanned after my first game, because people never got me down after i killed their main damage source. ofc you rely on team communication, because you dive in, eliminate their damage dealer, then your team has to roll in to save you. W-hourglass-W and your tanky items buy you time, but the enemy team will still kill you if your team hasnt caught up to you in time. at least in a full teamfight scenario. 1v3 is entirely possible with this build, and squishy diana's usual weakness - the tanks - deal little to no damage to her. since she uses a burst oriented build instead of an AA build,CC doesnt hurt you as much, as your full damage goes through in an instant, no matter if you get CCed on the way in. even if you should get stunned, you live long enough to outlast the stun and put another R on the running ADC/APC, should he have survived your first combo.