Talk:Evelynn/@comment-27.110.167.130-20111227150703/@comment-3546228-20111229110656


 * Passive: Good for early game agression, useless later on.
 * Q: Good scaling, high sustained damage, useful for proccing Trinity and Lich Bane, very mana hungry.
 * W: Stealth allows for effortless roaming and ganking but the slow isn't that good. Makes enemies waste gold on oracles and pink wards but draws heat to yourself.
 * Shred is very strong for burning down squishies, HUGE SCALING, huge base damage.
 * A huge, almost DoTA-like steroid that's useful mostly for the AD build but also helps down with chasing. High cooldown but resets on kills and assists. It's passive makes up for her bad passive but the heal isn't that good. Mostly makes her survive a bit more in teamfights which is where she's bad. She's designed as an early to mid game ganker and assassin.

Evelynn has trouble mostly with survivability. She has very high damage which calls for her being focused a lot but she's also melee and very squishy. She's bad and she relies on getting fed and snowballing which is ridiculous against any team with some teamplay and brain.