Talk:Jarvan IV/@comment-78.50.224.74-20130107031854/@comment-78.51.14.17-20130107185108

Hmm maybe the damage to him could be lowered, but besides the numbers, AD for increased damage can be a fair trade. It's supposed to be overall inefficient; anything else makes him a 1v1 god. This is about teamfights. Remember that J4 already has % Armor reduction and ASI innate in his kit. These two stack multiplicatively with his AD, and he already has immense AD ratios.

The point is that J4 is tankier than everyone around him, so at the point where a teamfight degrades into a 3v3 or so, it might be worth it for him to use this ability. Look at this way: A J4 with 220 Armor/160 MR becomes around 80 Armor and 50 MR, but gets 50 more AD. He's like a carry then, except still probably has around 4k hp. It's not bad at all from that point of view.

The reason why it helps his initiation is because it makes it so players can't ignore J4 as easily. If they don't hurt him enough when he initiates then he will clean the floor with them towards the end of the fight. Furthermore, if they don't break his Aegis, he can get up to a 420 hp shield to boot when he uses it.

It's not an every day use ability; it shines most when J4 outnumbers his opponents, or when he's not being focused. It can be used to "force" a taunt. If someone is focusing a teammate, you can pop this and make them think twice about not switching to you. There's a number of scenarios where this could be useful if you think about it.