User blog comment:ClariS/Fiora Remake/@comment-3323227-20121005030156/@comment-4881935-20121007025006

I will list three issues I have with your suggestion:

1) It's a lot weaker against range champions because now, you have to close the gap to deal the next hit (even though she does have two gap closer, but it still makes it weaker)

2) It adds an unnecessary step for the spell since in the end, you want it to do the exact same thing and is giving one normal ability a lot of parts to the spell.

3) If it was just to deal extra damage with your next attack, now you have take account for the new scaling, meaning, I will have to nerf more things to balance, which I do not want to do. If the bonus damage is just roughly the magic damage currently now, then, that leads back to point 2, it's an unnecessary step.

4) Nothing prevents Fiora from just using the boost damage on something else. If she gains the buff, she can use it on anyone else because nothing is stopping her. If it's a debuff on the enemy, it now makes it weaker and more unreliable because after you proc it, you have to go on the aggressive.

The debuff doesn't add new fun game play IMO, just an unnecessary step. It doesn't promote being more aggressive, because even with my current setup, after you successfully block an attack, you have the advantage already that promotes being aggressive.

And I call it a defensive spell because it's gamplay style is an reactionary spell (I don't care if it's call after an offensive's move). You're activating it because you think the enemy is about to attack you; you don't activate to be aggressive. Now, can you use it in an aggressive way, yes you can but that's because once again, your suspecting them to fight back. In its core gameplay, it's reactionary so therefore it's defensive.