Talk:Heimerdinger/@comment-5052127-20130409153828/@comment-5052127-20130411232945

His execution felt much better when all his abilities had much larger range and he did about double the total damage... he was high-risk, high-reward artillery, slow grenade but it had much better range and damage, and the stun had a better chance to hit because the radius was a bit bigger, very good for a poke comp, and his pushing power also made him a good backdoorer... he was fine late game, only problem is even with his super high mana costs and extra long cds in lane, his range and damage still ended up overpowered there because of how his turrets also zone enemies for him forever in lane.