V1.0.0.154

New Skins in the Store
The following skins were added along with this patch but they have not been made available yet.

Champions

 * Thresh is still undergoing PBE testing, and will be released at a later date. Stay tuned for more information on the Chain Warden.


 * Base movement speed increased to 330 from 325.
 * Range increased to 650 from 600.
 * Range increased to 650 from 600.


 * Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35.
 * Magic resist reduction reduced at later levels to 15/20/25 from 15/25/35.


 * Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
 * Targeting cone is now attached to Annie.
 * Cooldown reduced to 10 seconds from 16.
 * Duration reduced to 5 seconds from 8.
 * Cooldown reduced to 10 seconds from 16.
 * Duration reduced to 5 seconds from 8.
 * Duration reduced to 5 seconds from 8.


 * Cooldown increased to 90 seconds from 60
 * Will now give vision when it hits a target.
 * Will now give vision when it hits a target.
 * Will now give vision when it hits a target.


 * Targeting cone is now attached to Cho'Gath.
 * Targeting cone is now attached to Cho'Gath.


 * Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.
 * Mana cost reduced to 60/65/70/75/80 from 60/70/80/90/100.


 * Orb detonation has been adjusted to better match Diana’s basic attack range.
 * Shield duration increased to 5 seconds from 4.
 * Cast range increased to 825 from 750.
 * Cast range increased to 825 from 750.
 * Cast range increased to 825 from 750.


 * Mana cost increased to 16/22/28/34/40 from 14/18/22/26/30.
 * Bonus attack damage ratio increased to 0.5 from 0.4.
 * Damage reduced at later ranks to 35/55/75/95/115 from 35/60/85/110/135.
 * Bonus attack damage ratio increased to 0.5 from 0.4.
 * Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health.
 * Cooldown increased to 150/120/90 seconds from 120/90/60.
 * Cast range reduced to 650 from 800.
 * Damage changed to 15/20/25% of the target's current health from 15/20/25% of their max health.
 * Cooldown increased to 150/120/90 seconds from 120/90/60.
 * Cast range reduced to 650 from 800.


 * Base attack speed reduced to 0.625 from 0.665.


 * Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.
 * Fixed an issue where Force Pulse would sometimes fire backward after using Rift Walk.


 * Base movement speed reduced to 345 from 350.
 * Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%.
 * Movement speed adjusted to 15/20/25/30/35% from 12/20/28/36/44%.


 * Basic attack has been retuned so it’s more responsive.


 * Damage reduced at later levels to 15-190 from 15-220.
 * Slow reduced to 25% from 35%.
 * Bonus attack damage ratio reduced to 1.5 from 1.6.
 * Isolation bonus attack damage ratio reduced to 2.0 from 2.4.
 * Bonus attack damage ratio reduced to 1.5 from 1.6.
 * Isolation bonus attack damage ratio reduced to 2.0 from 2.4.


 * Fixed a bug where the tooltip incorrectly stated that Lee Sin regained energy when the shield was broken.
 * No longer grants armor while active.
 * Life steal and spell vamp increased to 5/10/15/20/25% from 5/9/13/17/21%.
 * Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%.
 * Range reduced to 600 from 800.
 * Slow amount reduced at earlier ranks to 20/30/40/50/60% from 30/37.5/45/52.5/60%.
 * Range reduced to 600 from 800.
 * Range reduced to 600 from 800.


 * Targeting cone is now attached to Mordekaiser.
 * Targeting cone is now attached to Mordekaiser.


 * Base movement speed increased to 335 from 330.
 * Cooldown reduced to 14/13/12/11/10 seconds from 16/14.5/13/11.5/10.
 * Missile speed increased to 850 from 750
 * Missile speed increased to 850 from 750
 * Missile speed increased to 850 from 750


 * Now grants +5 Attack Damage.
 * Fixed a bug where Rengar could leap while rooted.
 * Attack speed duration increased to 4 seconds from 3.
 * Fixed a bug where Savagery could be used three times consecutively.
 * Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health.
 * Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds).
 * Stealth duration increased to 7 seconds from 5.
 * Empowered Battle Roar now heals for 60-400 (based on champion level) instead of 10% of his Rengar’s health.
 * Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds).
 * Stealth duration increased to 7 seconds from 5.
 * Initial delay reduced to 1 second from 1.25 (still can be delayed up to 3 seconds).
 * Stealth duration increased to 7 seconds from 5.


 * Stats:
 * Base health regen reduced to 6 from 10.4.
 * Health regen per level reduced to 0.5 from 0.9.
 * Shield amount increased to 70/100/130/160/190 from 60/90/120/150/180.
 * Cooldown increased to 110/80/50 seconds from 75/60/45.
 * Targeting cone is now attached to Riven.
 * Cooldown increased to 110/80/50 seconds from 75/60/45.
 * Targeting cone is now attached to Riven.


 * Controlling the clone no longer reveals Shaco in brush.
 * Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances.
 * Fixed a bug that prevented Shaco from casting Hallucinate for the rest of the game in certain circumstances.


 * Now increases range on by 75 at max rank.
 * Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14.
 * Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14.
 * Cooldown reduced at later ranks to 18/16.5/15/13.5/12 seconds from 18/17/16/15/14.


 * Bleed damage reduced to 10/20/30/40/50 from 18/36/54/72/90.
 * Bleed bonus attack damage ratio reduced to 1 from 1.2.
 * Fixed a bug where the damage amplification did not actually apply.
 * Fixed an bug that sometimes caused Talon’s Rake to fire backwards after using Cutthroat.
 * Damage reduced at later ranks to 120/170/220 from 120/190/260.
 * Bonus attack damage ratio reduced to 0.75 from 0.9.
 * Damage reduced at later ranks to 120/170/220 from 120/190/260.
 * Bonus attack damage ratio reduced to 0.75 from 0.9.
 * Bonus attack damage ratio reduced to 0.75 from 0.9.


 * Now additionally increases Udyr's armor and magic resist by 4% per stack.
 * Now additionally increases Udyr's armor and magic resist by 4% per stack.


 * Fixed a bug where Vault Breaker would sometimes not refund mana or cooldown when interrupted.
 * Fixed a bug where interrupting Vault Breaker would sometimes render Vi unable to cast spells.
 * Fixed a bug where Vault Breaker's stun duration was sometimes shorter than intended.
 * Fixed a bug where Vi would sometimes stop attacking after hitting a champion with Vault Breaker.
 * Increased the responsiveness of Vi's attacks after using Excessive Force.
 * Fixed a bug where targets could cast spells after being knocked into the air.
 * Fixed a bug where characters with stealth could cause Assault and Battery to miss.
 * Fixed a bug where damage was not applied to targets immune to disable effects.
 * Fixed a bug where targets could cast spells after being knocked into the air.
 * Fixed a bug where characters with stealth could cause Assault and Battery to miss.
 * Fixed a bug where damage was not applied to targets immune to disable effects.


 * The cooldown indicator now more accurately shows when Short Fuse is available.
 * The cooldown indicator now more accurately shows when Short Fuse is available.

Summoner's Rift Jungle

 * Base gold increased to 30 from 25.
 * Base health increased to 1000 from 750.
 * Base health reduced to 150 from 250.
 * Base gold increased to 55 from 40.
 * Base health increased to 1100 from 900.
 * Base health reduced to 200 from 300.
 * Base gold increased to 55 from 45.
 * Base health increased to 1200 from 1000.
 * Base health reduced to 300 from 500.
 * Base health reduced to 200 from 300.
 * Base gold increased to 55 from 45.
 * Base health increased to 1200 from 1000.
 * Base health reduced to 300 from 500.
 * Base health reduced to 300 from 500.
 * Base health reduced to 300 from 500.

Items

 * Item tooltips have been revised to improve consistency.
 * REMAKE:
 * New recipe: +
 * Total gold cost increased to 2425 from 1595, combine cost increased to 300 from 245.
 * +50 attack damage
 * +20 armor
 * +12% life steal
 * UNIQUE passive - Vanquish: Basic attacks have a 20% chance to deal 100 bonus magic damage (doubled for non-champions).
 * UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed.
 * UNIQUE active: Cover s a target area in a stealth-detecting mist that grants vision for 10 seconds (60 second cooldown).
 * Ability power increased to 60 from 50.
 * Mana charge amount increased to 6 from 5.
 * Ability power reduced to 40 from 50.
 * Now grants 10% cooldown reduction.
 * Combine cost increased to 600 from 490 (total cost is now 2610 from 2500).
 * Health increased to 400 from 300.
 * New recipe: +  +
 * Total gold cost increased to 3950 from 2950, combine cost remains at 700.
 * Ability power increased to 80 from 70.
 * Cooldown reduction increased to 20% from 10%.
 * Now grants 10 mana regeneration per 5 seconds.
 * Cost increased to 345 from 225.
 * Now restores 120 health and 60 mana over 12 seconds from 100 health and 40 mana over 10 seconds per charge.
 * Attack damage reduced to 20 from 25.
 * Spell vamp is now unique.
 * New UNIQUE passive - Trap Detection: Nearby stealthed enemy traps are revealed.
 * Homeguard now works immediately after purchasing the enchant.
 * Duration of slow field reduced to 2 seconds from 3.
 * Slow percentage reduced to 30% from 35%.
 * Slowing field now displays team color rings.
 * Combine cost increased to 1025 from 860 (total cost is now 2300 from 2135).
 * Health increased to 300 from 200.
 * Ability power reduced to 60 from 70.
 * Attack damage increased to 20 from 10.
 * Can no longer target allied minions.
 * Once again reduces 10% damage from all basic attacks, rather than only champion basic attacks.
 * Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).
 * Combine cost reduced to 500 from 800.
 * Attack damage increased to 65 from 60.
 * Attack damage per stack increased to 6 from 5.
 * Max stacks reduced to 5 from 7.
 * Now grants +10% cooldown reduction.
 * Ability power increased to 50 from 40.
 * Cooldown reduction is no longer unique.
 * Ability power reduced to 40 from 50.
 * Magic resist increased to 40 from 30.
 * Movement speed increased to 6% from 5%.
 * New recipe: +
 * Total gold cost increased to 2550 from 2500, combine cost increased to 585 from 440.
 * New recipe: +  +
 * Total gold cost reduced to 3500 from 3520, combine cost reduced to 1060 from 1200.
 * Armor reduced to 40 from 50.
 * Now correctly grants 5 gold per 10 seconds (was 4 gold per 10 seconds).
 * Combine cost reduced to 500 from 800.
 * Attack damage increased to 65 from 60.
 * Attack damage per stack increased to 6 from 5.
 * Max stacks reduced to 5 from 7.
 * Now grants +10% cooldown reduction.
 * Ability power increased to 50 from 40.
 * Cooldown reduction is no longer unique.
 * Ability power reduced to 40 from 50.
 * Magic resist increased to 40 from 30.
 * Movement speed increased to 6% from 5%.
 * New recipe: +
 * Total gold cost increased to 2550 from 2500, combine cost increased to 585 from 440.
 * New recipe: +  +
 * Total gold cost reduced to 3500 from 3520, combine cost reduced to 1060 from 1200.
 * Armor reduced to 40 from 50.
 * New recipe: +
 * Total gold cost increased to 2550 from 2500, combine cost increased to 585 from 440.
 * New recipe: +  +
 * Total gold cost reduced to 3500 from 3520, combine cost reduced to 1060 from 1200.
 * Armor reduced to 40 from 50.
 * Armor reduced to 40 from 50.

Masteries

 * Now displays a buff timer after attacking to show the time before gold can be earned again.
 * Now displays a buff timer after attacking to show the time before gold can be earned again.

Twisted Treeline

 * Speed Shrine removed! There's now a Ghost Relic in its place.
 * The Ghost Relic replenishes 94-315 health and a small amount of your ability resource. It also grants a brief speed boost.
 * The Ghost Relic spawns at 1:55 and respawns every 90 seconds.
 * New items now available:

Proving Grounds

 * New items now available:

Co-op vs. AI

 * Bots are now more likely to use activatable items.
 * Added Darius Bot to Co-op vs. AI on all maps.
 * Fixed a bug where Shen Bot wasn't casting Stand United.
 * Co-op vs. AI will now properly display as a co-op vs. AI match instead of a 5v5 pvp match.

Spectator Mode

 * Gold totals with more than three digits will now include punctuation for easier readability.
 * Directed camera positioning will now take the health bars for Baron and Vilemaw into account.
 * Fixed a bug that could cause directed camera to focus on recalling champions even with no enemies nearby.
 * Added spectator chat callouts for powerful items such as Athene's Unholy Grail and Blade of the Ruined King.

Ranked

 * Added a new provisional medal for players and teams that are in their placement matches.
 * All players and teams have been temporarily set to this medal in preparation for Season 3.

User Interface

 * Improvements to the item shop:
 * Holding the CTRL key while clicking on categories in the All Items tab will now select multiple categories, similar to using the check boxes.
 * Fixed a bug where the item shop could show you as owning more of an item than you actually have.
 * Fixed a bug where items in the recommended item pane would light up even if you couldn't afford the item.
 * Fixed a bug where items that could not be sold were showing a sell value.
 * Improved the responsiveness of double clicking to purchase items.
 * Improved the performance of the item shop during various item updates (opening the item shop, searching, purchasing and selling).
 * Adjusted the graphics for the borders on vote tallies in the surrender display.

General

 * Turrets now prioritize minions in the following order:
 * Player-owned minions (ex: Tibbers, Zyra Plants)
 * Super Minions, Cannon Minions
 * Melee Minions
 * Caster Minions
 * Added keybindings for Self Casting Items.
 * Fixed keybinding for Show/Hide HUD.
 * Changed the "Ended Killing Spree" chat messages to better indicate that the number shown is the total gold received for the kill.
 * Fixed a bug where players couldn’t send chat messages at end of game.
 * Fixed a bug where champions affected by near-sightedness (Graves's Smokescreen, Nocturne's ultimate) could attack their team mates.
 * The Minimap has been improved:
 * Wards now show special icons on the minimap.
 * Players are outlined in blue while.
 * Players are outlined in orange while using.
 * is now colored based on enemy/ally team.
 * Fixed an issue that was causing player health bars and ultimate indicators in the team UI to update too slowly.
 * Fixed an issue where purchasing a legendary item (ex:, ) would consume all components of a lower tier instead of just those necessary for the recipe.
 * Fixed a rare issue where certain spells (ex: ) could land an unintentional critical hit.
 * Hovering over your attack damage stat will display your champion's auto attack range.
 * You may now unlock the game camera while holding down your mouse button on the minimap.
 * Pinging a tower in the basic tutorial will no longer display an unlocalized string.
 * The camera snap that occurs when you respawn can be disabled by setting "DisableCameraSnapOnRespawn=1" in Game.cfg.
 * You now have a few extra seconds to finish a kill streak if the target is the last member of the team alive.
 * Muting a player will now mute that player's emote sounds.
 * Added teammate chat callouts for new items such as, and.
 * Fixed a bug preventing buff durations from drawing on the target frame.