User blog comment:SirAston/Thoughts and suggestions regarding Summoner Spells/@comment-8506165-20130809014416/@comment-8506165-20130809202230

"It gives great reward for making someone forcibly use it that way you can secure something later on"

Forcing a Flash is only counted as a success because Flash exists in the first place. It's like you say - you can secure something /later on/. Maybe, if it's not back up again by the time another opportunity arises. In the meantime what should have been your immediate secured kill has suddenly blinked away in a massive display of skill involving "moving the cursor away from the enemy and pressing either D or F".

"And on top of that it allows you to pull off really nice outplays on ANYONE"

Flashing on someone who would otherwise have gotten away or flashing over a wall before you die doesn't count as "outplayed" in my book, it counts as "flash being bullshit again". It's a skill that tends to prevent you from "outplaying" someone because your perfectly set up positioning and bang-on skillshot on a low enemy suddenly count for shit because they're instantly over a wall or within sneezing distance of their turret before your cast animation is even done.

"All it means is that there werent extra precautions taken to make sure he dies. Your laner shouldve tried to get him down enough so that your combined burst could kill or put you at an advantage by forcing him to push and freezing lane at turret so even flash cant save him."

Take everything you said and substitute Ignite in. There weren't extra precautions taken to make sure you didn't die to it. You should've played more safely and started trading when he was on lower health so when you went for the kill even Ignite couldn't save him. Obviously this is unrealistic and no lane ever goes that perfectly, right..?

"So what, now he cant do it next time and has to put less pressure on the lane cuz he risks death by pushing out."

Again, he's only "lost" an advantage gained by the fact Flash exists in the first place. Let me put it this way: given that you do complain about Ignite below - if you're forced out of lane by Ignite and they get free farm while you recall, do you count it as a success because "they blew their Ignite and didn't get a kill"? If not, how is it any different? They lost a potential advantage Ignite gave them, the fact that they still get an advantage in the meantime means nothing, right? I'd say not and that's why I think Ignite's another bad spell - in other words, I agree with you there. But surely the same logic should apply to both.