Talk:Syndra/@comment-9533487-20131113235320/@comment-9533487-20131115033334

I don't know about it not being fair--in laning her E's main purpose should be as a deterrent for people to just casually gapclose onto you whenever they please. If the enemy isn't playing retardedly, they should have no problems with being stunned at the E's max range; they'd just walk back under turret by the time most any jungler made it out of the side bush. Also note if it's at max range you're definitely not going to be getting the double damage out of it.

Why does this matter? Well, Syndra has a kit that generally requires aggressive play to be effective, because without her kill potential she's very easily poked down or bursted. Punishing someone for gapclosing onto her is something she has a lot of issues pulling off, and is next-to impossible when her E is on cooldown. She has no DoT, no movement abilities, nothing to boost her tankiness...basically that means she has to either stun and burst someone down, or pray she has enough spheres down for her ult to kill the champion which gapclosed on her. Any melee simply has to attackmove and can literally move the entire diameter of her Q/W spells AOE before it hits them, making those useless close range.

Therefore I conclude that the extra damage reward for hitting both the E and the ball which would stun them should be exactly that: a reward, such as for hitting any other skillshot. Landing the current close-range double damage makes it possible to burst someone down when you factor in her ult, whereas before it just didn't matter. If someone closed that gap and you didn't have flash+enough hp to survive their initial burst, you were done for whether your E was up or not.

Anivia's Q is much the same.