Talk:Heimerdinger/@comment-3493296-20131016095023/@comment-5052127-20131019064645

^ it's unique for sure... but the dev working on him specifically brought it up when someone mentioned that enemies would heal by killing his turrets. Besides, it's EXTREMELY unlikely you would be destroying 6 wards during a fight, but Heimer's turrets are pretty spammable and he can start placing 3 by level 1... it's not at all unthinkable for him to have 3 turrets around and 3 kits, to replace them as they get destroyed... so during a fight, a carry could do 5000-6000 damage to turrets that way, killing each turret with one hit and getting a couple hundred health back for each... which would make it totally impossible for Heimer to kill him even in a duel where he had 3 turrets set up in advance. Heimer should be stronger against a carry when he has 3 turrets around, not auto-feed them nearly 1000 health just from having the turrets, which he needs to do much of his damage, around...