User blog comment:Zeagoth/Mother, Nature's Goddess/@comment-71.222.70.146-20120630064714/@comment-4019444-20120630075451

Mmm...

Okay, I think it's fair to make it so that you can only have one ward at early ranks. I'll think about that. That makes it so that if you need more vision, you will be sacrificing CC duration and/or heal amounts. Good balancing on that.

Yeah, I wanted a generic heal with a little something extra, just for the sake of being a support.

If you're talking about the Q, then I probably didn't word it correctly, let me try to explain it better. Think of Maokai's Q, how the energy surges foward. It's almost the same but the range is longer and you will see the projectile if you're far enough and you can juke it easily. It's supposed to be better at close range due to the moderately slow projectile speed.

I want the passive to be with time. It gives a ton of free stats and I want the con of the passive to be that it requires a long enough game to get the full benefits. I'm actually thinking about buffing some of the stats in small amounts, if anything, but the inspiration was from Rod of Ages in that you get power as the game goes on but you have to wait for it.