Talk:Hecarim/@comment-6109369-20130320024415

Lol at what everyone was saying a few weeks ago, before the last Hecarim changes. Longer cooldown on W is a harsh nerf, and more early game healing percentage doesn't make up for it because of the cap?

At least try to think logically before you complain. The cooldown was increased to 18 from 14, but that healing adjustment to 20% at all levels is a big difference, pretty much doubling his early game heal.

Before the changes: rank 1 W healed for 10% of damage done. You would need to do 600 total damage over 4 sec to reach the cap of 60 (even at a jungle camp, that's impossible at early levels, besides using Smite). After: rank 1 W heals for 20% of damage. You need to do 300 damage over 4 sec to hit the cap.

It still confuses me why everyone thought it was going to be bad. It's undeniably a buff to his first few clears.