User blog comment:Llex/Kedek, The Enlightened Soothsayer/@comment-60764-20120308102016/@comment-60764-20120309124003

Quite alright. My suggestion is that you make the cooldown longer while making the stun last 3 or 3.5 seconds at max, while altering his kit so that he relies less on channeled spells. Such as summoning things that do stuff for him ala Heimer's turrets or Venomancer's Wards.

Mystical Eye also gives far too little to be of any practical use and, again, lacks synergy. Then again, passives seem to be difficult get right a few times.