Talk:Volibear/@comment-94.69.92.185-20130211200423/@comment-5.83.71.124-20130215044501

"Hexdrinker - another option for "sustained"-damage, cheaper than Wits, but dont give any AS(most of Volibear's damage comes from his autoattacks and on-hit effects, in this case AD is always useful)"

Meh. I'm a big fan of Hexdrinker/Maw of Malmortius, but I don't see it on Voli. AD is nice, but not that useful on him, if you want an offensive item it must give AS, so it can synergize with Voli's kit... So I wouldn't consider it. Wit's end outshadows this due the AS, and in terms of antiburst, BV outshadows it too because the spell shield has a shorter cooldown, and provides HP wich is something that Voli scalates with.

"Guardian Angel - awesome item for damage dealers, places you in stasis and restores tons of health, give you nice opportunity to make a comeback, also quite nice synergy with your innate and Spirit Visage"

Once the innate is procced, you're not going to proc it again when you resurrect. GA is overall nice, but doesn't provides HP, so it's bad on Voli. Voli's defensive items should always provide HP.

"Spirit Visage - if you build Warmog or/and GA, pretty nice item"

Not enough HP to synergize with Voli's kit, Warmog's scale better by getting more HP, and your passive has a too-long cooldown to even take advantage of it. Basically is just a choice for when you're really behind.

"Twin Shadows - if you want to initiate small fights, gives both MR and MS and nice active" 

Really cool active, but same veredict as Hexdrinker.

"Talking about Q instead of Banshee i prefer to get Zephyr or Boots of Swiftness, one or both depending on enemy kit, and also similiar masteries in defence tree"

You don't get Zephyr on an antiAP build, neither you get BV outside that. Still, Runic bulwark is by far the best choice for a MR slot in your build. If you want tons of MR, get Merc's+Bulwark+BV+Wit's end. That, with a Warmog, sho' nuff'.

"Please keep in mind Volibear main role is damage dealing, so you must focus on getting offensive stats(attack speed, ms, tenacity, ad) instead of stacking health and resistances, as you will waste his potential by making him tank"

He's a tanky DPS, which means he deals damage and tanks, not just deals damage. At best he just gets ONE straight damage item, which should be either Wit's end or Zephyr. I see a Sunfire cape around at best when building against AD. Other than that, he already deals tons of damage by getting tanky due his W. So no, getting offensive stats, at least intendedly, is wrong. And since when Tenacity is an offensive stat?