Talk:Yorick/@comment-68.32.140.170-20110707221025

he relies pretty heavily on his ghouls to lane well. There are two things that make this problematic:

1. Yorick's mana pool, mana growth, and mana regen aren't suited to spamming his abilities without a sizable investment in items. Manamune and sheen are basically must have items for Yorick asap.

2. Ghoul summon duration and health are directly tied to each other making ghouls extremely short lived. Ghouls lose 20% of their hp a second so if they take even a little damage their timer goes from five seconds max to three AND even if a ghoul hasn't taken any damage by the time they get into melee with an enemy they can be swatted down by a single auto attack or by the minion wave.

How do we fix this? Well, what if instead of mana, Yorick used health instead? This would make early game ability use more manageable. In addition, it would encourage more players to build HP which would allow yorick to perform better since A. He's a tanky dps, ffs, stop building him glass cannon and B. his ghouls scale with HP.

However, I doubt riot will do something quite this thought-out and instead will probably just make his abilities crazy strong and boost his mana pool. Yorick FotM incoming by the way.