Talk:VPBE/@comment-24951773-20160114001712/@comment-1330314-20160115205529

The fact that Shen's Q deals % max health damage has precisely zero relevance to what I posted, but in all honesty I don't really mind if Riot used that kind of damage equally or more often in the future. It lets champions be useful when they're behind, makes for impactful damage no matter who you're facing up against, and lets abilities do relatively consistent damage throughout the whole game without spiking too hard early or falling too far off late. There is plenty of counterplay to his PBE Q damage (unlike his live Q), it still allows for counterbuilding and it's not serious enough to put tanky champions at that much of a disadvantage against him, particularly since what little damage he has from other sources can be easily mitigated by armor.