Talk:VPBE/@comment-24551176-20150120134453/@comment-4270771-20150121220704

A few things about the proposed Kat changes:

1. These are a draft. As in "so not finished they aren't even on the beta yet".

2. The changes my not be nearly as bad as you're thinking they are, the idea here seems to be to push kat away from "insta-wipe full team" to "less up front burst but way more DPS/sustained fighting". Also the return of GUNBLADE KAT.

An analysis:

Noticable buff to her Q (35 base + 10%AP), however you have to proc the mark to get the damage.

Rebalance of her W, which if you build full AP like before is a nerf (about 30-40 damage), but if you build gunblade like you used to on kat, it's not a nerf at all. With just masteries + gunblade your W hits for easily the same, if not slightly more than it does now.

Loss of damage on her E is certainly a loss of single target burst, as is the loss of DFG, though now Kat can take gunblade instead and have the gunblade active in it's place, as well as the spell vamp and a near-constant 30% damage reduction, plus an almost non-existant CD on shunpo regardless of if you get resets (1.2 seconds at lv5 with 0 CDR. Thats some yasuo shit right there).

Will she do less insta-nuke? Yes.

Will her ability to stay in a fight, duel people and put out tons of damage while sustaining and out-maneuvering people go up instead of just "E in, nuke, E out"? Yes.

Does her Q/W/R need to be further buffed to make up for 0 damage on E? Probably.

Will the level of skill required to play Kat well go up? Yes.

Will her early laning be weaker? Not sure. You have to play more risky to get damage, but now you can build more sustain items.

Try not to take too much from the exact numbers when the idea is this early in development, but the idea behind it isn't bad at all.