Talk:Orianna/@comment-2.102.114.195-20120707185143

Regarding Q change. Assuming max levelled Q, 100 AP and 0% CDR.

Pre-patch (60% AP ratio, 4 second cooldown): Q deals 240 + (100 * 0.6) = 240 damage. Assuming you hit every ball, every 4 seconds, you will deal 240 damage. This equates to 60 damage per second.

Post-patch (40% AP ratio, 3 second cooldown): Q deals 240 + (100 * 0.4) = 220 damage. Assuming you hit every ball, every 3 seconds, you will deal 220 damage. This equates to 73.3 (reoccuring) damage per second.

This is also ignoring the extra utility that being able to move the ball one second faster will give you.

Imo, it's a buff. Even with items - let's assume maxed CDR and 500 AP. Standard for late game.

Pre-patch (60% AP, 2.4 second CD) Q deals 240 + (500 * 0.6) = 540 damage. This equates to 233.3 (reoccuring) dps.

Post-patch (40% AP, 1.8 second CD) Q deals 240 + (500 * 0.4) = 440 damage. This equates to 244.4 (reoccuring) dps.

We gain a negligble DPS *INCREASE* for an ability with a lower cd (more utility) but with slightly reduced (negligible) 75 movement speed.

Proof this is a buff.