Talk:Olaf/@comment-4888212-20130718172059/@comment-4888212-20130720144941

role change from anti-carry bruiser to tanky melee carry imo.

undertow: damage buff, old slow, minimum throw range and decreased utility (wallthrow).

this is a buff in damage/slow, huge nerf in inventive play and possibilities.

vicious strikes: nerf imo: you now need stats to gain something from this ability, previously you just gained spellvamp (for safe axe-farm when low), lifesteal for free, and extra AD based on how tanky you were (lifestacking).

now clearly a nerf / the reason his role is changed now.

e stays teh same.

ragnarok: CD higher, 1sec less timer on ult.

passive stats he had previously be4 nerfs, but now less tankiness and more dmg (remember role change into tanky melee carry).

gains double AS from his passive, loses armorpenetration.

please tell me where this is anywhere near a buff.

they basically made you want to stack AD/lifesteal, and you dont benefit from getting HP anymore at all (W rework sux).

this is a change from "i buy HP and deal damage like a mofo", to somewhere between ad yi and aatrox aka melee carry.

his playstyle will not be the same.

stacking health will not help you at all now.

=> no more bonus AD for HP. less AS cause it takes longer to lose more hp => less useful ultimate, cause doubling "not much", still is "not much".

i like the passive defensive stats on his ult to make up for it tho.