User blog comment:Berryeater/League of Rework, Part 2, attributes/@comment-27080952-20160526040527/@comment-28465461-20160526120512

I am talking about base health, for base stats should be a reverse for roles because of the simple fact that they cannot afford to build on what to build, therefore they would have more of a balanced chance. Let's say someone like ashe, would you build her full tank with her high base defensive stats? She will deal no damage at all. As for someone like a tank, if they built full damage, they will be killed rather too quick. Early game damage dealers will not do much damage without their items so it is not really a limit.

Health regen as I suggested does not heal for a lot, and no it will not stack with passives and so on, I said maximum base health, highest health is 2.4k. Healing for 48 HP evvery 5 seconds is too much? I don't know what I can tell you there.

AD: Fighters already have the highest in general if you look at their stats especially morde, the reason being are sheen items as fighters have to build some defense as I said from health. Sheen items are powerful even on garen regardless of him being manaless. People who play marksman or mages are generally easy targets for assassins to kill.

Life steal should be "removed" because of the fact that it only effects basic attacks. It is technically still there. As I said, it should be a unique passive instead of a stat. Plus healing off of damage dealt is much better anyways (Life steal does not proc on-hit effects outside of runnan's hurricane. What Riot did to spell vamp was nerf it then later on remove from the items. (We have death dance as we should keep it). Instead of life steal and spell vamp. We have a unique passive Vampirism (healing from physical damage), Soul stealer (healing from magical damage) and passive from gunblade (both) Do you need any more life steal? Not really. Besides, I never buy blood thirster on ADCs anymore, I usually buy DD and it works a lot better, same AD and the damage reduction. Life steal will still be there, it just won't stack.

For Dodge, it should come back, but it should be CAPPED to a certain amount. Same for critical hit rate. As for crit, do you seriously need more than 50% crit chance for damage? No. You are better off with armor pen or AD or some utility. Beyond that is not necessary. That's like saying capping CDR at 40% is unfair.

Limit for melee fighters? Assassins can't do enough damage early game as they cannot easily kill the fighters easily, it would be just the change for the carries of not getting killed so easily. You should take a look at sion and shen right now, why is their base health low for a tank yet they are still hard to kill? Their kits and the items that they need to build. These are just base stats. It would not affect anyone much because of the meta, imagine AP alistar right now with his base stats, he doesn't die so instantly due to the fact of the base stats and his ulti, but someone like Lucian would get instant death if he gets caught in a bad position.