Talk:Diana/@comment-24055932-20140219005031/@comment-5606883-20140220035626

Diana is in a good spot right now. She is out-damaged by many assassins so a ratio buff on either her Q or her R would be fine, but her E is for chasing. And as of now Diana's chasing capability is determined by the skill of the player- if they are good at Diana then they can chase easily, if they aren't then the enemy gets away. And that is how game mechanics should be, effectivness being directly related to skill.

If there is any change needed on her E, its the range indicator and spell effects. About a year ago when she was nerfed to the ground (#NeverForget) they did a small range nerf on her E, but I don't think they changed the spell effects b/c I see people within the little earthquake thingy not get pulled back or slowed. Unless their entire champion model has to be in it for it to affect them. I don't know, maybe I'm just crazy but it feels that way to me lol =P