User blog:TheTobarMethod/The Tiers Of Viability

Heya guise

As many of you know, the reworks of Trundle and Sejuani are soon to be live.

The reworks are intended to fix 2 very strong champions that were in a bit of a awkward place, that never really suited them. With their new visuals and skill set, Riot has high hopes for them and many of us as players, are interested in seeing how the competitive scene uses them.

Pre-Rework Sej and Trundle were classic examples of "Broken" champions.(I use "broken" in the sense that Blizzard uses it. A part of balance that is ultimately unbalanced but still functions) In my opinion. Tnis means they are extremely viable. Because normally, "Unbalanced" means overpowered. When is an overpowered item or champion NOT viable.

With this in mind I have thought of a few things that could help those curious as to see what championas are viable at what level.

With these things in mind you can kinda start to understand why champions like J4 are played so common at higher levels. They cover all of the needed areas and normally go beyond.

Champions such as: Ahri, Olaf , and Orianna are examples of champions that were once much more viable at all levels of play. But after certain patches, nerfs, or buffs in the past, they have transitioned into different playstyles.

This doesnt mean that they are bad champions, or have been over-nerfed or buffed into the state of broken, it simply means that due to modifications done to their stats/kits, they have a different playstyle/role/build as compared to what they once did.

So next time that you say "lol, Ziggs suck cuz he has no damage", think about it for a second. He can zone, harass, deal massive damage to soft targets, and hold a global presence with immense teamfight potential. This is true for many champions that are widely believed to be outclassed or broken. Dont say someone sucks simply because Dan Dihn thinks so. Play the champion yourself, and understand what makes them strong or weak.

AND REFER TO MY TABLE AHAHAHAH