User blog:Forchar Oliath/Erosaloth - The Earth's Voice

Erosaloth, the Earth’s Voice

Erosaloth would be, as the name implies, and earth-based champion. I’ve tried my best not to make him a copy of Malphite, but bear with me all the same. Take into account that there are only so many original ideas out there, and mine is, at least in my eyes, my own personal creation. I would appreciate if you didn’t slam him into the ground (lol) before you realize that to me, making a character is like giving someone life. (Yes, in case you were wondering, I am an author, at least somewhat.) Erosaloth would be a dps champ, ideal for doing massive damage to one or two targets. His basic build recommendations would include Frozen Mallet, The Bloodthirster, and possibly Infinity Edge, a few of my favorite items. Youmuu’s Ghostblade would be a nice counterpoint, if you know how to use it, like I don’t. Erosaloth would be a human champion who wields a large hammer. Looking much like a paladin from Warcraft 3, he would charge into battle with his incredible strength alone. Low natural durability would leave him vulnerable to ganks throughout the game, but his ground-eating abilities would make him ideal for hunting a single champion.

Passive- Earth’s Call Erosaloth gains 5/10/15 bonus attack damage and 5%/10%/15% move speed each time he strikes a target. Striking a champion will allow this passive to stack up to three times.

Q- Quick Sand Erosaloth causes a small circle of the ground to quiver, creating a sand pit for a short period of time, slowing anyone who passes through it, save himself. Range: 250 Slow Percentage: 20%/30%/40%/50%/60% Mana Cost: 50/60/70/80/90 Cooldown: 15/14/13/12/11 seconds Duration: 3 seconds Note: This affects ALL OF EVERYTHING except Erosaloth. This includes allies! Yes, the slow is high, but it includes your allies, so be careful about judging it. It also does no damage, so I considered lowering the mana cost.

W- Wild Man (Passive) – While passing through bushes, Erosaloth gains another stealth, allowing him to hide completely. This bonus is still active, even when ability is on cooldown. (Active) – Erosaloth forms armor from nature, coating himself in rocks, dirt, and anything else he can use. He cannot sustain the living armor for long, and it crumbles soon after. Armor Gained: 5/15/25/35/45 (+0.2 per AP) Duration: 3/3.5/4/4.5/5 Cooldown: 10 seconds Mana cost: 90 Note: This might seem like high armor, but the duration is relatively low. Take into account, it is only armor, and he is melee. Kiting him is certainly viable, even with his Q.

E – Catapult After channeling for a short period, Erosaloth launches into the air towards his target, propelled by the earth beneath him. Range: 350 to target, follows target up to 1000 Physical Damage upon impact: 75/150/200/250/275 (+0.6 per AD) (+1.0 per AP) Channeling Duration: 4/3.5/3/2.5/2 seconds Cooldown after launching: 14/13/12/11/10 Mana Cost: 60/75/90/105/120 Note: For a high late mana cost, this ability seems fairly balanced to me. Using both AD and AP scaling allows him to work as either, but it is highly recommended you go AD. The AP could be worth it, though, allowing the Hextech Gunblade and Trinity Force to be useful.

R (Ult) – Pride of the Earth For the next few seconds, Erosaloth Channels the full force of the earth, utilizing his full strength to cause a massive Earthquake. Range: A single, large wave of earth travels up to 2500 distance Knockup: 2 seconds Channel: 5 seconds, or until stopped Physical Damage: 150/250/350 (+ 1.1 per AD) (+ 0.7 per AP) Mana Cost: 100/125/150 Cooldown: 140/130/120 seconds Note: Yes, this might seem OP. But it’s not. The massive Channel time is similar to Nunu’s, and the damage potential is significantly less. This is meant to disrupt enemies from a distance, allowing him to stay out of the fray and still save an ally. In addition, it lends a hand to the Earthy theme I’ve got going.

Stats: HP: 450 + 90 1980 at 18

MP:200 + 47 999 at 18

HP/5: 6.7 + 0.8 20.3 at 18

MP/5: 6.5 + 0.4 13.3 at 18

AD: 54 + 4 122 at 18

AS: 0.625 + 4% 1.05 at 18

Armor: 15 + 2.1 50.7

Magic Resist: 30 + 1 47 at 18

Range: Melee/125

Movespeed: 320

Final Notes: Feel free to leave any comments or questions, I’ll be sure to check as often as I can! Yes, by the way, I am aware that he cannot jungle well, save with his w maybe, and I know he seems kind of diverse in his role potential, but I think he could work!