Board Thread:General discussion/@comment-5419934-20121223143249/@comment-1920550-20140215211023

But back to the actual question, I'd modify Scatter the Weak cone in a way that it's wider close to Syndra. You know, like a funnel. It always bugged me to get killed by Zed because I missed him by a pixel. Hum...true that...increase the width, how far enemies are knocked back and her movement speed...all in little amounts...could give her a more consistant escape...