Talk:Kha'Zix/@comment-88.186.19.90-20120926214636/@comment-5351728-20120927073200

The supports that are available now are strong people just don't feel like playing them because they aren't seen in compeditive play as often. People play what they see as effective and rarely wander into the unknown of other champions and experiment in game with them. Karma for instance is an awesome support she has a heal slow and shield in her kit while being able to do tons of damage, she just tends to be mana hungry if you spam and people don't play her because they don't want to try and get around that and act like she isn't good because of her "lackluster" ult. Now she is getting a re-work which in my opinion she really doesn't need.

Now pure AD assains we're talking about, not bruiser champs who start really strong early on and level out dealing moderate damage late game, are rare. I can only really think of Pantheon, Shaco (maybe), and Nocturne if he is built for it. You acting like Rengar is one but he isn't, he is a strong fighter early-mid game, at late game with everyone at full build he is more a fighter then an assasin.

AD assasin is a class, just in the current meta with the way pro's play they don't use the role often. Talon mid is a caster assasin but is rarely seen because most pro's play AP mid and stick to that rather then wander into a different category playstyle.

I don't think supports need focus now becaus there is a good variety it just takes brave and skilled players to go into the unknown and use different champs. Having more supports is cool but the game isn't built around supports its built around a variety playstyle with different champions thats allows for new and exciting gameplay. And releasing supports will only solidify the current meta, you need to send diffent classes into the game to make it interesting otherwise average game players are going to lose interest in the game.