User blog comment:Emptylord/League needs Global Experience/@comment-3391671-20180613064711

I do find that global experience, or at the least more shared experience, would counteract some of the bad experiences faced in given roles or positions.

Rainbow Six Siege recently applied this to their point system (https://rainbow6.ubisoft.com/siege/en-us/news/154-324159/scoring-refactor-process), where gaining points with certain actions are now global to teammates than just being granted to you. You still gain point for actions you performed yourself, but R6S promotes assistive and team nature by granting more windows where points are not always horded to one person (if anything, you can still be top of the leaderboard in points without a single kill).

In this scenario, it helped me avoid feeling like "oh I need to fulfill the objective first, or else I'll fall behind in points," which I presume can apply to those in League. Surely though, the experience system would need some rebalancing to discourage thought processes of "my team will rack me points" which leads to laziness or feeding, which is why I believe experience should not be 100% tied to the team, at least for now (this system may need testing in the first place).