Talk:Hecarim/@comment-4546311-20120419031712/@comment-201.47.198.67-20120419055615

Actually, althrough their kits are similar, I find their roles to be very different.

Hecarim is a guy who can force teamfights and has a mix of resistance and aoe damage to both survive the initial impact and to remain a threat. He also can heal out of the damage dealt to the enemies, further rewarding a sucessful initiation.

Barathrum is a dps monster who comes out of nowhere and permastun you into helplessness, but lacks utility/aoe/range/CCprotection. His teamfight ability is very limited, relying into the tactic of jumping into the enemy carry and attempting to disable/nuke him enough to give your team an edge.

Both are great gankers.