Talk:VPBE/@comment-26489540-20151101155735/@comment-3974211-20151102173716

"As for actually getting a Juggermaw comp in solo queue, good luck, and then to have 4 strangers coordinate the themeselves properly to protect you?"

Good luck finding an enemy team that's coordinated enough to jump on you? I'm in low-platinum at the moment and I occasionally pick up Kog'Maw if I've got a good frontline/protection (e.g. Braums or Leonas), or I see the enemy team is low on engage, and kiting isn't really necessary. In fact - I'm more worried about Kog'Maw losing his ability to chase-walk (targets running out his range).

You complain about the duration of Miss Fortune's ultimate but her ultimate is why you pick Miss Fortune. If you want someone who can dump out a lot of AOE damage quickly - pick Twitch, Graves or Lucian. Heck - from that comment alone I can see you're missing the point of these reworks. You want to be able to play Miss Fortune regardless of situations and you're proposing changes to make her intended weaknesses less weakening. If you can't channel your ultimate you shouldn't have picked Miss Fortune - either because your team isn't protecting you or their team is too good at ignoring your team. Besides, the increased duration of her ultimate didn't come with any damage nerf - you just fire additional waves in those additional seconds. You can cancel at 2 seconds and not see any reduction versus live. You just have the option of standing still longer.