Talk:Urgot/@comment-7760473-20141227045304/@comment-4091261-20150101213501

You should be good, you just need to worry about your health sustain and mobility.

Since you have pretty low health, you are definitely going to need something that will keep your health up. Since your items are full, I'd suggest going for Vampirism. Having both spellvamp and lifesteal is great for. As great as it is, if you choose to go for Vampirism, only place one point in it. Loosing points in your other trees for high end masteries such as Devastating Strikes, and Havoc is not worth the extra sustain. However the sustain is much better than relying on biscuits or having a longer buff time. Spellvamp quints are very gimmicky. For them to work, a lot of damage needs to be pulled off very early. However, that means a late which means mana will run dry very easily. It can work, but I don't suggest it due to the consequences.

Mobility is very important for this guy. Has four legs, and can't catch up with the enemy? Disgrace. I would definitely say Movement Speed quints are prime on him. No other quintessence compares to what Movement Speed brings. With more movement in the early game, can land an extra. That means more damage, the only other viable quints to get on is flat attack damage and armor penetration. They both don't compare to the damage that an extra would bring.

Once you take care of these weaknesses, everything should be just fine if you don't go supreme yolo and get yourself killed multiple times.