Talk:Nidalee/@comment-1748472-20130519232846/@comment-7460908-20130523181504

Normally, I'd be against increasing Q's mana cost, given how ludicrous her current human forms mana costs are. But if there'd be a restoration portion, I wouldn't mind it so much. It would be a proper nerf to mid Nidalee, instead of just gutting her cougar form, like they already did.

Trap complaints I find a little hard to swallow though. I feel like if you wanted to lower the duration or effects, you'd have to decrease either the cooldown or the manacost with it. If she scatters them all around her lane so that no one can gank, she'll likely run OoM and your laner won't have any problems dealing with her. Offensively, they're extremely situational due to their arm time and small AoE.

E is strong, I will admit that. But again, high mana cost, and only provides a heal for her lane if she's going AP. There are a lot of other champions that offer strong attack speed buffs while bringing more to the table than Nidalee does.

I've said this before (probably the primary reason I'm complaining so much), but the problem with all of these comments are that people take the skills one by one, and they don't realise that her kit has no cohesive components whatsoever. I mean, look at the kit as a whole and wonder what Riot was thinking. "Nidalee gets a lot of high single target damage with her Q if she builds AP, so let's give her... a heal with an AS steroid?"

tl;dr: Nidalee's entire design is just haphazard and needs more in-depth analysis than just "x skill is OP, plz nerf". I like a civil discussion just as much as the next guy.