Talk:Shyvana/@comment-78.171.134.17-20120915210226/@comment-216.58.9.28-20120927210515

Q gets improves exactly the same as E does. They both gain damage and a lower cooldown. The thing is that each level of Q improves the damage of the total damage by very little at lower levels (You'll get 5 more physical damage per level of it for every 100 attack damage you have. It's not going to be much a lot of the time.) and the lower cooldown is less useful for combating champions at early levels because people tend to die fairly fast anyway or disengage quickly after realizing they're losing. E instead gains 45 magic damage per level on the initial hit and 6.75 magic damage per autoattack.

But, obviously, Q applies on-hits, which makes having it on a lower cooldown the obvious choice for abusing Wriggle's against high-health objectives.