User blog comment:Commander Marko/CCC4 - Xentos, the Foreigner/@comment-3974211-20140705112345/@comment-3974211-20140706110359

I proposed to flatten the in-between cooldown because it removes the need to say "", etc. I suppose you could say "After first cast", "After second cast", etc. Especially since you can't technically have 3 seconds, you get as high as 2 then it resets. ;)

I actually balanced it to be considerably weaker than Cho'Gath - but you could lower it. Or change it to magic damage (I mean, Zed manages to instakill people from half health with physical damage - so clearly true damage isn't required). I still think an AOE suspension would be cool, particularly if it's persistently applied (or maybe make it like Viktor's Gravity Well). "Heralds his ship and opens a tractor beam around the target champion after a brief delay, instantly suspending them and enemies who walk into it's reach for up to 3 seconds." Maybe have the beam gradually narrow over the duration and only deal damage to the target - I just think it'd be thematically cool to be "browsing" lots of units and gradually picking one of them.

I read it as "Deals magic damage then deals a percentage of their missing health over the next 2 seconds", although in hindsight I should have read that as all the damage is dealt over 2 seconds. (I think it was the "base" and "plus", although those are commonly used terms so I don't know why I understood it wrong.) It definitely says damage is dealt over the duration, though. :P