Talk:Elise/@comment-4636093-20150530133351/@comment-16257908-20150530230130

What do you think it could be changed to make her more like an AP Assassin and that would differentiate her from other AP Assassins?

Personally, I'd increase the range on Q (both Q's). Spider Q would have increased range against low health units (Champions included).

I don't know if this would be good, but Spider W could apply a slow per auto-attack, and that would stack.

My idea behind all of this is quite simple! Human Elise would be more of a pokey mage (they'd have to reduce Q's mana cost, though) and Spider Elise would be a true assassin, hard to escape, but not with the burst of Zed or LB (that'd be toxic as hell).

There should be some tuning on the scalings, so they could balance these changes. I though it'd be interesting that Q was an auto-attack modifier instead and could apply on-hit effects (I'm thinking IBG or TF).