User blog comment:Emptylord/Blogs/Upcoming class rework/@comment-28230442-20160605200219

Man, I wish I was a good as you at source code. This post was a feast for my eyes that I have trouble replicating. Guess it comes with hours and hours of toil.

A few notes:

The lack of a "Diver" subclass is something that bothers me. I see a lot of champions that were throw into other roles for reasons I don't agree with because of this.

Your description of Skirmishers is "Slayers that have poor target selection but can kill anyone indiscriminately.", but then you have champions like and  in the mix. These champions while do boast impressive early game/ self-sufficient kits(I'm not sure if we're talking about that, or just "in general"), these factors fall through as the game goes on. Irelia's kit is made to reach someone, and overpower them with just having more "stuff" as I put it. Irelia has a bit of everything a melee champion could want, which lets her "Dive" onto weaker champions; but struggles against more cohesive targets(AKA Juggernauts and Tanks) as time goes on.

Someone like Irelia doesn't stack up to someone like later in the game; she either lacks damage to kill her because of kit, or gets blown up because of her kit. Someone like on the other hand, has the stats(Bonus crit chance. Bonus armor pen) to face a Juggernaut like Illaoi and stand his ground.

I wouldn't call Aatrox a tank in the slightest. He does horribly when built full-defense due to having demanding ratios and low bases, and his crowd control is lacking in many ways (Not reliable enough, not frequent enough, etc). I see him as more of a Skirmisher as a primary role over a tank.

I could go on about the dozen of so champions I don't agree with where they're placed, but I'd like to focus on the lack of a generic "fighter" subclass that a lot of those champions could be thrown into; because that's what I(basically) feel they are.