Talk:Kayle/@comment-173.180.154.18-20120616203444/@comment-173.180.154.18-20120616210559

For hybrid AP/AD kayle to be able to work, I think there would have to be a few issues resolved...

First, her E - The scaling is a little bit odd - you get 1-1 AD scaling on single targets, but 0.4 scaling on splash damage,

while with AP, you get just 60 flat damage and 0.2 scaling on both single and splash.

Would AP be more viable on her if the ratio for single target AP damage was increased?

For example, if you built 100AP, there would be 60-80 more single target damage, while only 20 goes to splash damage? Of course, high scalings would -break- this skill to an insane degree because a standard AP build with a nashors thrown in somewhere would give a mage's burst AoE to a standard attack, but there's got to be a way this ability could be tweaked.

Not so that you get an insane AP/AD hybrid that does even more damage than normal carries... but something so that it would be possible to build her more to what her kit suggests, rather than everybody flat-out ignoring the scaling on her E and W.

It would take a lot of work balancing the items and skills properly... for example, there would have to be more proper hybrid items like the gunblade, that wouldn't outright "break" the champs that use them.

Rageblade, Gunblade, and Trinity force are the only three current items that give both AD and AP, and from what I've seen, Rageblade is considered a sub-optimal item, just not enough champions can make use of all of its stats, and for an item with a fairly cheap cost, it builds from some horribly expensive items. Trinity force is fine, it gives a bit of all the stats that Kayle makes use of, but the sheen procs go to waste, and it's a darn expensive item...