User blog comment:JBox2D/Yasuo, Ashe, the League of Mobility, and everything else that I think should be done/@comment-24511759-20140206060438/@comment-24090662-20140206061252

It could use lower numbers. The trouble with ashe is that a character who survives by slowing things as they try to reach her doesn't work in a situation where everyone on the enemy team could concievably have a way of closing the gap or escaping while completely ignoring Ashe's slow. It would be one thing if the slow were a side effect, but it's a core aspect of her character, and as we can see now from the fact that she's not very good at the moment, she needs to have the important part of her core mechanic actually work against the champions she's going to be up against. I could see it reducing by say, up to 20% or something like that. I don't think it would be THAT imbalanced, though you bring up a good point about it being an onhit: it should be an on-attack effect, with an onhit slow, so that she can't hit three people at once with hurricane, and make the dash-inhibiting effect not apply on volley.

I see what you're saying about it being a balnce nightmare though. Do you have any other ideas about how Ashe could be made better with respect to defense? Right now she doesn't have an escape because she was designed to escape by kiting, but she can't escape by kiting when she can't possibly kite most of the enemies she'd be up against. The only other thing I can think of would be to make the slow scale up by a huge amount against target who are really, really close to her, but that would give it's own set of problems.