Talk:Katarina/@comment-5077844-20150120102417/@comment-3308937-20150120135352

I really like the idea behind these changes (or at least what I think the reasons are):

Attack speed stuff: Faster auto attacks coming out means a buff to melee last hitting, attack speed reductions are probably just to counteract the reduced swing time.

Q changes: Pretty simple in nerfing passive Kats while rewarding those who take a risk. Combined with the attack speed changes this should help make Kat being melee more of an actual weakness that you can exploit in lane. A good Kat will still be able to last hit with it but it's a lot harder to get more than 1 or 2 cs per Q and she won't be able to harass effectively while ranged farming nearly as well. Because the mark damage isn't reduced by bounces this should be a buff to her waveclear when she has the chance to proc the marks.

W changes: Makes her gain a bit more from hybrid build paths (gunblade), total ad scaling means that it's champion level and skill rank gated so it'll have a longer power curve than most skills which could be to tone down early/mid game W max without affecting it too much lategame.

E changes: This is what makes me excited about the changes. This should increase Kat's skill ceiling a fair amount by giving her something that her kit was lacking before: options. It may not seem like much on the surface but it's a good starting point for moving Kat from an AoE mage who just happens to use daggers to actually being a nimble blade tossing assassin that dances around the battlefield like she was intended to be after her rework.

Hopefully one day we can get another full scale rework that will remove her reset passive and balance her kit around not being so feast or famine/snowbally but until then these changes are definitely a step in the right direction for making Kat healthier for the game.