Talk:Maokai/@comment-4019444-20110824234027/@comment-3486816-20110827052814

If you actually do the math with spirit visage, you'll see that, provided its other stats are cost effective, the healing effect costs about 108 gold, while it's worth a significant amount of health in terms of increasing his passive's heal. I did the math and 280 health is the breaking point where buying health(108 gold worth) and buying the spirit visage passive (108 gold) will increase your heal by equal amounts. By the time you pass that breakpoint, SV is more cost effective as it scales with ALL your health. This is assuming 2.58 gold per hp, the amount you spend per health from a giant's belt. So in other words, the heal effect is cost effective from the moment you leave the spawn provided you use the other stats. If (somehow) you didn't use any of the stats, and spent 1550 gold only on the passive, 4005 health would be the breaking point; although why you'd wait for your original cooldowns and everything after having bought a spirit visage is completely beyond me o.O.

By the way, the above calculations don't take into account the health that SV provides (other than in determining the amount spent on the passive) or the effect it has on your regen and other forms of healing (catalyst, RoA, FoN, and such), so... yeah; there's no harm whatsoever in building it early, especially as that's when you'll need the sustain from your passive more anyways.