User blog comment:Scudmarx/Umbrage, the Unfortunate/@comment-3542156-20140922172028

I'd say this champion needs a lot more than mere luck to get in LoL. Riot deliberately removed dodge to make it easier for the player to play the game.

Anyway, as long as this champion is good enough without needing to rely on his luck, it's just a nice bonus and will most likely not punish players for being unlucky.

Innate passive

I like this passive. I do think you would need to have the enemy to be able to control this Luck count somewhat... For example, he will get 20 Luck upon killing an enemy (5 for an assist), but loses 25 luck upon death. Dying isn't really considered lucky, I guess...

Q (Up in the Air)

It's base damage isn't really impressive, but it will become pretty significant when Umbrage is lucky... As long as the passive is as it is right now, I'd suggest increasing the Luck cost upon getting Lucky to 10 or 15. If you change the passive, I suggest increasing the base damage and lowering the bonus from getting Lucky.

W (All on Black)

The active portion of this ability is alright, you can leave that. The passive should be changed though... The reason for a change is that you can't rely on it, but you do need it. Maybe you could change the current passive on his W for the passive Critical Strike Chance of his Innate?

E (All in)

While this ability overall is pretty okay, I'd suggest adding a maximum number of extra protections. For example, 2 times. This would be to prevent Umbrage from expending too much Luck on something that may not even help him.

R (Hax)

That's some life Hax right there. I'm having trouble trying to visualize what these 'possibilities' would look like in-game... Also, a free revive is pretty darn powerful, so may I suggest that champions killed while under this effect still grant kill rewards? As for the Lucky part of the spell... Actually, the Lucky part seems pretty reasonable to me and the ultimate doesn't strike me as something Umbrage really needs in order to win...