User blog comment:Lykrast/Esdel, the fearless huntress/@comment-24896347-20140828121352

punishments scaling seems a bit to high, i mean think about it, at lv1 this is an aoe spell which can stun and can deal tons of damage.

passive: No flaws whatsoever and is extremely balanced, well done!

say you have about 76Ad at level 1 and the flat damage of this ability is 20 thats already 96 damage plus 22.8 (30% of 76Ad) that means this ability has 118.8 damage at lv1 as an aoe spell which stuns and has no damage reduction to hit per enemy hit. Caitlyns q has a damage reduction yet the first enemy hit takes heaps of damage, this is the opposite of that, No damagr reduction, tons of damage. aoe and a stun which also applies the passive.

W is fine, although that refresh is kind of op if you think about it if this champion goes support (use w, slow, ally triggers passive, w again, slow= perma slows)

E: 3 words: Tons-Of-Damage (rush an ie, somehow manage on third auto, rip enemy).

R: seems kinds week, scaling seems to low, percentage damage is fine, flat damage is also kinda weak. Sure it has a stun but 1 second stun is a meh for me i mean look at ashe arrow...

how i say r could be buffed:

flat damage increase: 175/325/475+(80-120%BONUS AD)+(10% of current hp) and stuns the target for 0.75/1/1.25 seconds.