Talk:Teemo/@comment-26927947-20150825211622/@comment-5955640-20150923064435

I don't know about any of that. He still has the same weaknesses. He technically has less map control than before. His stealth was massively improved and you can bounce shrooms on shrooms which has some actual complexity you can apply to it as you figure out some fun way to place shrooms in interesting places.

The damage of the shrooms also isn't that bad and his on hit damage still hurts if you don't build against it at the start which might slow the build process of certain top laners down.

He still really doesn't have a team fight power though but at least now you can build AS and AP Teemo and lob shrooms at a moshpit of enemies while being a good distance away.

If I want to play an AP marksman though I'll probably stick with Azir. Or Kog'maw.