Talk:Force of Nature/@comment-85.207.18.54-20120131201231/@comment-4087140-20120208193608

Health is not always necessary to be tanky. In fact, building health instead of resistances reduces the relative effectiveness of healing. For example, if you have 1000 health and no armor, and an attack does 100 damage, it will take ten hits to kill you, and if a heal gives you 200 health, that's two hits' worth that it healed. If you have 500 health and 100 armor, an attack does 50 damage, and it will take ten hits to kill you, but a heal still gives you 200 health, which heals four attacks instead of two from before.

The saving grace of health is that it increases survivability against all types of damage, including true damage.