Talk:Vladimir/@comment-7548362-20130410103408/@comment-10146000-20130628162929

I agree with the increase of range! he can hardly fight on equal terms in the top or mid at the beginning of game! it is easily nullified by various heroes on early/mid/late and couters no one! I also think w should withdraw slowly and skills and abilities like drain of the fiddles! is enough to sacrifice 20% of life to do the same thing a Fizz/Elise makes with mana and no life cost and does not strip the drain!!!!(have only 5 seconds cd and heal so much better than trasfusion)!!!!!!

Also return the bonus movement when using the w, this is the only thing he have for get out or near a running enemy. If you quick click to move you can disable a great part of e animation... R animation is good because have a beast range tha other spells and run for your enemy withdraw the animation(this happens on team fights). In 1vs1 vlad beast combo (lost a little of the damage capacity but will land!) is Q (enemy instant damage to) E R (ignites) W  (W is the only skill can reset R animation also this order will perfect reset Qs cd if you have some cd reduction and will not allow your enemy auto atack you!) Q E