User blog comment:Xyclone010/Cassiopeia Rework/@comment-7709681-20140805172936

I find the first ultimate unnecesary, not only doesn't fit the theme of the gorgon as they never completely transform into serpents, but has a duration that is too short; from the rest I must disagree except for the mana regeneration of the innate passive, and even there I have my conflicts with it.

Q just got its movement speed taken into the Innate Passive and increased the damage by up to 160.

W now has too much damage and just encourage the enemy to not attacking, making it just free harrass.

E is too much; yes, saying that is "too much" by just adding 10% AP sounds dull, but understand that the ability is meant to synergize with the rest of the kit for it to be incredibly spammable (0.5s CD), and making it have that 10% AP plus the bonus damage from Q and W just make her damage output too powerful for everyone's good.

And about her Innate Passive's proposed mana regeneration, not only the idea of the current passive is that this mitigates her consistent cost but, aswell, mitigate one of her greatest weaknesess: her mana regeneration.

The idea is that she gets enough of this from other sources to become a DPS monster, and having this problem is one of the few things that stops her from endlessly spam her abilities from the beginning, granting her such solution from the very beginning just causes her to become such DPS monster.

Her greatest problem is that she is a mage with short ranged abilities and she doesn't have a single form to mitigate damage, which is worst because she is one of the few mages that needs to enter into almost melee range of her enemies to be effective.