Talk:VPBE/@comment-28831071-20160628191231/@comment-3391671-20160628224909

So from the looks of it:
 * His Innate and Q are seemingly untouched, having him build stacks to grant a shield & MS and be able to cast a skillshot which reduces cooldown for every cast, respectively. They still feature new aspects.
 * Innate now outlines that his abilities deal bonus magic damage based on while  now grants . This causes him to have a double scaling >.>
 * The charges have been moved to Q as a passive, causing him to build up charges. If the charges are not fully charged by the time he casts Q though, he loses all charges. Casting Q with charges do grant the shield and MS boost.
 * W now seems to be a bit shorter with its root duration... I wonder what changes they made there.
 * E is less of a bouncy-bounce orb and now features a new mechanic that fits better under the "flux" name. It's cooldown has also been reduced...?
 * Initially, it only targets primary target, inflicting magic damage and a mark. If the unit dies before the Flux mark is over, the mark will spread to other enemies. This can occur if Flux deals the finishing blow.
 * Q will deal bonus damage and will also deal the same damage to nearby enemies marked with Flux.
 * W simply receives double the root duration.
 * Using Flux again on a marked enemy will have the same effects as if Flux had killed the target: inflict Flux on nearby enemies. This can cause a chain of Flux marking, in theory.
 * As much as R now looks like a 5-man teleport, it's more like a channeled, longer range blink. Nice and cool that it does affect allies instead of simply granting Ryze a boost-a-boost in MS, spell vamp and AoE.