Talk:Graves/@comment-4996845-20151113131037

I think crit dmg runes amplify the damage from pellets after a crit shot. IE's interaction with the passive is a specific case and other on-crit effects apply as normal (as in: if the shot crits, each pellet will deal reduced damage to targets with Randuin's).

Another thing - can someone verify, how pellets interact with on-being-hit effects, i.e. Thornmail or Rammus' W? Do they proc once per shot (as in: thornmail reflects only the first pellet to hit) or once per pellet (resulting in 10 instances of damage from Ram)?