Talk:Vayne/@comment-9048637-20150126163208/@comment-8506165-20150218182436

"The way you say sounds like: "Vayne got bork GG fullbuild, she is unstoppable". and this is so damn wrong. "

I think you've missed the point. The claim was that for a late-game hypercarry, Vayne seems to have a really wrong powercurve: it spikes hard as each of the first two AS items is completed, then evens out more as the game goes on. Which is fine if you're playing a carry like Graves or Corki who are meant to peak in midgame, but on one of the true lategame terrors it doesn't seem right.

In my view a hypercarry's power curve should be a relatively smooth ramping up from low to high: they start off weak, their first item increases their power, but not by a stupidly high amount, but once a few items have been brought and they're all synergising with each other they start rapidly increasing in strength. Vayne's... kind of the opposite. She starts off really weak, yeah, but then BotRK is a big spike, then her next attack speed item is a spike, then... yeah, she does get scarier with each item after that, but it's nowhere near as big a jump. I believe that was the point of contention in the original post: nothing about Vayne being OP, BotRK being OP or even Silver Bolts being OP, just that that kind of power curve on a hypercarry seems wrong, and that it's a result of the current design on her W where it scales with attack speed but nothing else. That can still be true if Vayne gets dumpstered in every single lane of equal skill and thus always gets the items too late for the spikes to mean anything, which would probably make her weak.

Or to put it another way: I can list Urgot's design problems in a way that might make it sound like "Urgot lands one E on you and then you're dead and he wins lane, gg he's snowballed now". That's clearly not true, but that sort of pattern does exist and it's part of why Riot have kept him stomped down to low tier rather than trying to make him strong again before a total rework. Pointing out problematic design elements isn't the same as calling someone overpowered.