Talk:Gangplank/@comment-26459891-20160904105738

I'm going to start this post by saying that I've been maining Gangplank since his rework, and these are my 2 cents:

I think eventually they'll have to get rid of the extra gold on his Parrrrley. That is 50% of why he's nearly unbalanceable, the other half being his Ultimate. And to people who says "Hurr durr but they're core to GP's identity!", no they are not. They're just relics from an old kit which were not problematic back then just because GP was a joke of a champion. His current identity are his Barrels and his late game scaling.

And it makes absolutely no sense that a champion who is meant to scale, i.e. having to farm and wait until he has items, gets to have a means to achieve his late game status sooner than normal. If you also add the fact that Barrels already make farming a piece of cake and that his Ulti allows him to assist his team from anywhere anytime, it's easy to see how unnecessary that extra gold generation is. His Q would not even lose any purpose (like it would have pre-rework) since it's still his main way to proc Barrels and get Silver Serpents.

On a side note, not even his W has a place in his new kit. Why would a hypercarry have a %missing health heal? That's like, stuff you'd expect from a Juggernaut.

I feel like when they reworked GP they expected ALL of his old builds to still be a thing, for whatever reason, whereas the very fact that he HAD many possible builds was a sign of bad champion design.