Talk:Orianna/@comment-24606304-20140712195035/@comment-24055932-20140718084803

This is something I really like in Oriannas kit: You get to choose between DPS (q), Burst (w) and defensives (e) - and then you got your passive, which adds in a second, weaker DPS term. And no matter how you choose to skill, you always got pro's and cons :-D

The advantage of Command: Attack is that you can move your ball more frequently, and therefore punish aggressive movement. For example got most assassins (e.g. Fizz) smaller ranges on their spells than you on Command: Attack. Once you leveled it, you can dance with your enemy, staying always out of the enemies range, but so close to your range that 1 step forward means punishment by your ball. Even if you just moved it, you never really give the opponent a window where you are incapable of casting, as 3 seconds + CDR means your q will be really quick up again.

The advantage of Command: Dissonance however has the better AoE (waveclear) and the smaller window for retaliation. E.g. Cassiopeia simply outranges you and has better DPS - you just can't effectivly trade with Command: Attack. But you can walk up, get that one burst of damage onto her and walk away, as it got an attached slow.

Command: Protect is a punny one imo, I've witnessed a ranked, Orianna vs. Gallio, where Orianna maxed it and bought a ton of Dorans Blades - and it worked out really damn well.