Talk:Yasuo/@comment-28642928-20160906093251/@comment-28977071-20160907132748

If those good ways were reliable enough to win before late game, late game as a term'd hardly even exist and all late game and hypercarry champions'd be considered weak, including marksmen :p

Late game counter has sense as a way to prevent a "death march" game anti-pattern, when team is forced to either win fast in mid game, or lose horribly because of enemy scaling. It's quite natural that therefore I recommended him to opt for other hypercarries to balance the situation. Hypercarry can only beaten by other hypercarry "late game"-wise.