V4.2

New Skins in the Store
The following skins have been added to the store:

The following skins have been added to the store for Valentine's Day 2014:
 * Bouquet Ward
 * Bouquet Ward

Client

 * Overhauled the notification box to better support multiple notifications.
 * Updated the layout of the Invite, Start Game and Quit buttons in the pre-game lobby.
 * The Journal of Justice tab and related pages have been removed from the client.

Matchmaking

 * Players with a Matchmaking Rating (MMR) that's a full division higher than their current position in the League (e.g. a Gold 5 player with Gold 3 MMR) will skip their upcoming promotional series upon reaching 100 League Points. This excludes Platinum 1.
 * The positions of players within Ranked Champion Select is now entirely random - all players have an equal change to be first pick (and last pick).
 * For players in a duo, in the event that either player receives first pick - the duo's captain will be assigned the position. The other member will be assigned the remaining position.

General

 * Fixed a bug where units in the same brush would sometimes be invisible even if they were in your line of sight
 * Removed legacy combat text.
 * Added ticks to health bar.
 * Fixed a bug that stopped the HUD from scaling while the game was paused.


 * Turrets
 * The duration of the flat damage reduction against champions for top and mid-lane outer turrets is now 8 minutes instead of permanent.


 * Summoner Spells
 * - new particles and sound
 * - new particles and sound
 * - new particles
 * - new particles

Champions

 * Stat changes
 * Base attack speed lowered to 0.619 from 0.625.
 * When a target is hit, Skarner gains 8 / 10 / 12 / 14 / 16 % attack speed (stacking up to 3 times).
 * Empowered Crystal Slashes no longer slow.
 * Cooldown reduced to 16 seconds from 18.
 * Movement speed bonus now accelerates to 16 / 20 / 24 / 28 / 32 % over 3 seconds changed from 15 / 17 / 19 / 21 / 23 % flat.
 * Shield amount increased to 80 / 135 / 190 / 245 / 300 from 70 / 115 / 160 / 205 / 250.
 * Attack speed bonus removed.
 * Cooldown increased to 14 seconds from 10.
 * Targets hit are now slowed by 30 / 35 / 40 / 45 / 50 % for 2.5 seconds.
 * Range increased to 1000 from 800.
 * Missile width reduced slightly.
 * Missile speed lowered slightly.
 * Heal mark removed.
 * Impale now roots the target during the wind-up animation. If the gets out of range during the wind-up, the ability is cancelled.
 * Bug Fix: Sound effects will now only trigger on successful impales.
 * Missile speed lowered slightly.
 * Heal mark removed.
 * Impale now roots the target during the wind-up animation. If the gets out of range during the wind-up, the ability is cancelled.
 * Bug Fix: Sound effects will now only trigger on successful impales.
 * Bug Fix: Sound effects will now only trigger on successful impales.


 * Additional quotes, including special taunts for and.
 * Stat changes
 * Base mana changed to 238 (+47) from 250 (+45).
 * Base mana regeneration changed to 6 (+0.65) from 7 (+0.6)
 * Attack range reduced to 525 from 550.
 * Attack animation slightly shortened.
 * (new innate)
 * Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
 * Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
 * After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
 * Damage increased to 75 / 115 / 155 / 195 / 235 from 80 / 120 / 160 / 200 / 240.
 * Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5.
 * Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
 * (new ability)
 * Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270  magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead.
 * Cooldown: 14 / 13 / 12 / 11 / 10 seconds
 * Mana cost: 70 / 80 / 90 / 100 / 110
 * Range: 1000
 * (new ability)
 * Xerath fires a orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
 * Cooldown: 18 / 16 / 14 / 12 / 10 seconds
 * Mana cost: 60 / 65 / 70 / 75 / 80
 * Range: 1000
 * (new ability)
 * Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
 * Cooldown: 130 / 115 / 100 seconds
 * Mana cost: 100 at all ranks
 * Range: 3200 / 4400 / 5600
 * Mana cost: 100 at all ranks
 * Range: 3200 / 4400 / 5600


 * The number of stacks can now (once again) be seen in her buff bar.
 * The number of stacks can now (once again) be seen in her buff bar.
 * The number of stacks can now (once again) be seen in her buff bar.


 * Passive gold changed to 3 from 1 / 2 / 3 / 4 / 5.
 * Cooldown changed to 60 / 55 / 50 / 45 / 40 from 60.
 * Passive gold changed to 3 from 1 / 2 / 3 / 4 / 5.
 * Cooldown changed to 60 / 55 / 50 / 45 / 40 from 60.


 * Missile width reduced to 60 from 80.
 * Missile width reduced to 60 from 80.
 * Missile width reduced to 60 from 80.


 * Fixed a bug where the hitbox was smaller than intended - it should now be bigger than her human hitbox (was previously smaller!).
 * Fixed a bug where the hitbox was smaller than intended - it should now be bigger than her human hitbox (was previously smaller!).
 * Fixed a bug where the hitbox was smaller than intended - it should now be bigger than her human hitbox (was previously smaller!).


 * Missile speed reverted to 2000 from 1250, but it now rapidly decays over the duration.
 * Missile speed reverted to 2000 from 1250, but it now rapidly decays over the duration.
 * Missile speed reverted to 2000 from 1250, but it now rapidly decays over the duration.


 * Bug fix: Tooltip now displays the correct duration of 6 seconds instead of 7 seconds.
 * Bug fix: Tooltip now displays the correct duration of 6 seconds instead of 7 seconds.
 * Bug fix: Tooltip now displays the correct duration of 6 seconds instead of 7 seconds.


 * AP ratio reduced to 60% from 100%.
 * added to movement speed bonus.
 * Heal AP ratio increased to 45% from 35%.
 * Mana cost removed.
 * added to movement speed bonus.
 * Heal AP ratio increased to 45% from 35%.
 * Mana cost removed.
 * Mana cost removed.


 * The Crystal Scar-specific changes now also apply to Twisted Treeline.
 * The Crystal Scar-specific changes now also apply to Twisted Treeline.


 * Fixed a bug where it was only adding 1.6 bonus damage per 1 damage absorbed, instead of 2 bonus damage.
 * Fixed a bug where it was only adding 1.6 bonus damage per 1 damage absorbed, instead of 2 bonus damage.
 * Fixed a bug where it was only adding 1.6 bonus damage per 1 damage absorbed, instead of 2 bonus damage.


 * Health regeneration lowered to 2.5 from 5.
 * Shield strength increased to 90 / 120 / 150 / 180 / 210 from 70 / 100 / 130 / 160 / 190.
 * Shield strength increased to 90 / 120 / 150 / 180 / 210 from 70 / 100 / 130 / 160 / 190.
 * Shield strength increased to 90 / 120 / 150 / 180 / 210 from 70 / 100 / 130 / 160 / 190.


 * New animation.
 * New animation.
 * New animation.


 * Fixed a bug where the slow was only using 1% of Sona's AP instead of 2%.
 * Fixed a typo where the tooltip was showing a 4% AP ratio on the slow instead of the intended 2%.
 * Fixed a bug where the haste was only using 2% of Sona's AP instead of 4%.
 * Fixed a typo where the tooltip was showing a 4% AP ratio on the slow instead of the intended 2%.
 * Fixed a bug where the haste was only using 2% of Sona's AP instead of 4%.


 * Fixed a bug where Toxic Shot was applying Tribute and Spell Weaving.
 * Fixed a bug where Toxic Shot was applying Tribute and Spell Weaving.
 * Fixed a bug where Toxic Shot was applying Tribute and Spell Weaving.


 * Attack range lowered to 450 from 475.
 * Attack range lowered to 450 from 475.


 * Tooltip now states a maximum damage of 600 vs monsters.
 * Tooltip now states a maximum damage of 600 vs monsters.
 * Tooltip now states a maximum damage of 600 vs monsters.


 * Flow generation slowed to 1% per 46 units from 1% per 40 units.
 * Now displays a maximum range indicator while the third cast is available.
 * Bonus flow generated on Sweeping Strike reduced to 3 / 6 / 9 / 12 / 15 % from 4 / 8 / 12 / 16 / 20 %.
 * Range reduced to 1200 from 1300.
 * Bonus flow generated on Sweeping Strike reduced to 3 / 6 / 9 / 12 / 15 % from 4 / 8 / 12 / 16 / 20 %.
 * Range reduced to 1200 from 1300.
 * Range reduced to 1200 from 1300.
 * Range reduced to 1200 from 1300.


 * Ghouls are no longer immune to slows.
 * Tooltip now states that healing is reduced against minions AND monsters, instead of just minions.
 * Tooltip now states that healing is reduced against minions AND monsters, instead of just minions.
 * Tooltip now states that healing is reduced against minions AND monsters, instead of just minions.


 * Damage now scales quicker in mid-game (this equates to an increase in damage at levels 11-17, with no changes otherwise).
 * Damage reduction from consecutive mines now applies to minions.
 * Damage now scales quicker in mid-game (this equates to an increase in damage at levels 11-17, with no changes otherwise).
 * Damage reduction from consecutive mines now applies to minions.
 * Damage reduction from consecutive mines now applies to minions.

Items

 * The passive magic damage will now only critically strike if the associated attack critically strikes.
 * The passive magic damage will now only critically strike if the associated attack critically strikes.


 * Fixed a bug where Tibbers, Voidlings and Spiderlings were not being affected by the slow.
 * Fixed a bug where Tibbers, Voidlings and Spiderlings were not being affected by the slow.


 * Fixed a bug where Vision Wards weren't granting full true sight vision equal to their normal vision range.
 * Fixed a bug where Vision Wards weren't properly granting true sight in an enclosed area (such as baron pit and dragon pit).
 * Fixed a bug where Vision Wards weren't properly granting true sight in an enclosed area (such as baron pit and dragon pit).

Masteries

 * Health regeneration lowered to 0.35 / 0.675 / 1 % from 0.7 / 1.35 / 2 %.
 * Health regeneration lowered to 0.35 / 0.675 / 1 % from 0.7 / 1.35 / 2 %.