Talk:Ahri/@comment-4882515-20150120032737/@comment-3308937-20150122081842

She was fine playing as an off-assassin without the charm amplifaction. Her mobility is what makes her have that assassin tag, not increased single-target damage.

Also, Fizz's is on a 100-70 second cooldown and is his ult, how can you compare that to a basic skill on a 12 second cooldown. If Ahri misses her charm it's not that big of a deal, she can just try again 12 seconds later. If Fizz misses his shark he's down a lot of damage for the next minute+ since a lot of his power is being shifted into that.

There's also the whole Ahri's includes an instant CC, Ahri has more overall mobility, Ahri is ranged and can contribute to a teamfight without having to put herself at risk by playing as an AoE mage.

Regarding removing all DFG-like things, I don't believe Riot has ever said that they wanted to remove all in-kit damage amplifications. It's a more healthy options for assassins (see Zed's ult as being a physical DFG and Zed being Riot's favorite assassin atm) to have a period of increased single-target damage that can be played around (both by the champ and their target) than just have that 100-0 potential all the time.