Talk:Poppy/@comment-70.66.197.76-20110315034043/@comment-3358335-20110315072955

I normally go AD poppy. Her burst is still very respectable, but she has the added bonus of being able do large amounts of damage after that initial burst.

As for farming. Her early farming is atrocious. You have to spend a lot of time in the bushes and then run out and try and get those last hits. I get charge first so if the enemy comes in the bushes after me I put them into a wall. I start with boots 2 health pots and 1 mana pot (and I have MS quints) so out the gate I am ussually the fastest thing on the map which makes it easier to be in and out of fights, slam and escape, and snag those last hits with the hammer. etc. Also, I find that in the early part of the game I spend a small fortune on health pots. It's worth the investment to keep you out in the lane, and playing aggresively. Ideally, Poppy gets her money from kills, although realistically, it just doesn't always work out like that.

Late game, AD Poppy wants to have fast attack speed, so she can lay into minion waves, and players alike. She wants move speed so that she can barrel at people at 604 MS toss up her Diplomatic Immunity and then just pick targets.

Some games you end up carrying, some games you die every team fight. However, Poppy is an Anti-Carry. So if you die every fight, but you take out the most dangerous person on their team every fight with you, then you've done your job. Your team has to do theirs.