User blog comment:VirusVirus/Debate - New Forms of Crowd Control/@comment-3974211-20150608201033


 * is already in the game - it's just not a standalone crowd control type yet, and is applied by and . But I'd be all for it being used on an effect such as Riposte.
 * Impale sounds like a visual representation of "suspension", rather than a new crowd control type. Also, and as a general response to the thread, I'd be wary about adding new crowd control types. You can do a lot with the existing types, e.g. new types of "Forced Action" (e.g. madness) but ultimately the disable is the same and was a new form of "airborne" when it was introduced (we previously had no knockbacks that originated from a location other than the source).
 * I have often suggested "grounded" ("stick" with a better name) for effects like Mega Adhesive or Void Ooze. A literal mobility-negation without immobilizing the target.
 * I, myself, have proposed that Blind be reworked into "Obstruct Sight" (given it's basically just a bad version of disarm, at the moment, since it only negates "some" things). Can't move; can't cast; can't attack; and can't see are the archetypes; with reduced movement; reduced casting; reduced attacking and reduced sight being possibly off-sets (although reduced attacking has proved to not be interesting; and reduced sight/can't see should probably be functionally the same, total sight-loss would probably be a toxic experience - Rek'Sai is probably the limit). Minions and monsters would still gain 100% miss chance since minions and sight loss would be hard to appreciate.