Talk:Poppy/@comment-31543294-20181107120639/@comment-25903301-20190501235333

Aftershock: VS ranged. Allows you to go in and back out without taking allot of damage. Ranged champions will avoid brawling with you so it's harder to stack Grasp or fully used the sustained damage and healing of Conqueror.

Grasp and Conqueror are actually quite similar being that they both damage and heal.

Grasp: VS melee. Has the benifite of staying active while attacking minions as well as having the extra health.

Conqueror: VS easy melee. Need longer duals to activate which is a little weak until you have 4 points in Q, but is definately strong once you hit that point.