Talk:Armor/@comment-98.218.151.42-20120211050119/@comment-4612150-20120214112726

Don't know why I got so defensive. Sorry about that, discussions on wiki shouldn't be like LoL games. Effective health is something for the mass audience to use, and they are a standardizable way to look at tankiness, but they aren't accurate enough as they don't take into effect things like armor pen and aura items, things that occur in every game. I'd rather just look at replays and calculate expected number of hits based on my character at any given time, the same way the game calculates tankiness. Effective health isn't a useful term in my calculations though.