User blog comment:Nuclrdmntr/New morphing champion concept (unfinished)/@comment-173.27.112.2-20121207061218

The form switching idea isn't bad, but the implementation you have right now is kinda terrible. I mean, each form is too different to compliment each other, and you can't use the active skills without giving up the benefits of the form. For example, you're building AD, so you're gonna be in Assault form most of the time. You wouldn't use mobility form, because the range is gone, plus you lose the slight increase to AD. The only time you'd use it is if you're chasing/being chased. You also wouldn't use Tank form cause you're not a tank, and you wouldn't run into a group of enemies to make use of the stun. Once again, the only time you'd use it was if you were being chased. So that means there are 2 skills that you're just not using on a regular basis, unless they have really low cooldowns, in which case depending on ratio's you're just gonna be a less effective or OP Udyr.