User:Rreflux/sandbox

Diana's kit now supports her passive more, and landing Moonsilver Blade is now even more rewarding. In turn, her half-second burst has been decreased in many scenarios. There are ways to burst down opponents, but they require more set-up than before. Diana's ideal playstyle will revolve more around auto-attacking and staying alive using some new tools. I still wanted to keep as much as possible from Diana as she is now (akin to a Xin Zhao-level update), and she should still be able to burst down targets when ahead.

Ability power will still be her most important stat, but complementing it with a combination of attack speed, cooldown reduction, and survivability will be more important.

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Base stats changes

 * Base attack speed increased to 0.638 from 0.625
 * Attack speed per level decreased from % to %
 * attack speed at level 1 increased to 15% from 0%

Ability changes
See Ability Details for ability-specific explanations.

Passive damage comparison

 * Live:
 * Reworked:

Balance Changes
These are balance changes that are straightforward to implement
 * W - Remove Moonlight application
 * R - Decrease range

Extras
and reduces the cooldowns of her abilities by  seconds.