User blog comment:KaiserLos24/Cho'Gath Visual Update?/@comment-20434720-20140513223709

- Please no Cho'Gath kit rework. It's very strong/rewarding and at the same time has ample counterplay built in, something few champs seem to have a decent balance of.

- If Cho'Gath IS getting a VU (something I am not opposed to), I'd like it if they could give his animations some work. By that I mean... less clunky. In particular... Cho's ult. It makes sense for such a huge-reward ability like Cho's Q to be hard to land (it has a long cast animation and a delay after that to boot), but his ult is already targeted. Is there a reason it takes 1.5 seconds for me to try to secure that monster/buff? I once had an enemy tryndamere auto attack a wolf twice in the time it took the ult animation to start and finish and manage to steal it. Also, if you're trying to chase someone down to finish with your ult, you start it... and they leave the range 0.2 seconds later, cancelling it. Super annoying. Makes it only really logical to feast minions for ult stacks, which is a shame because it does *tons of damage*.

- Personally I kind of like how he starts out a cute lil Cho'Gaff and grows into a monster. I dunno, maybe that's just me being weird.