User blog comment:Care Level/League of Reworks!/@comment-7709681-20140905002453/@comment-9593635-20140905012620


 * Passive: The number is big, but it only applies to one attack. It should feel a lot like the attack speed buff Rengar gets on his Q, and is more aimed toward the second shot feeling fluid than at sustained damage.  Lucian's second shot is essentially the same: a reset and attack speed steroid for exactly one shot.


 * Q: Buckshot has amazing damage... in melee range. It falls off with distance.  Slugs do stack "indefinitely", but the stacking is asymptotic: each stack is worse than the last one, to the point where additional stacks don't actually add anything.  Moreover, since the shreds are percentage-based, they do less and less over time, regardless.  Essentially, the shreds ramp up quickly, then slow down.  Graves should have to decide when he's softened something up enough to go full-manmode with melee-ranged Buckshot; that's his optimal Q usage pattern.


 * W: A one-second silence/blind is hardly "rendering the enemy useless"; its threat is "leave the area right now before this thing explodes on you": it doesn't currently have an explosion delay on live, but would with this update. Coupled with the flight time, W is exceptionally unreliable as a direct-impact tool; landing it is a chore, and rewarded as such.  Instead of the "mediocre direct-impact tool and mediocre zoning tool" it currently is, it becomes a rubbish direct-impact tool and a powerful zoning tool.


 * E: It deals less damage than an autoattack at most stages in the game (the exception being very early). While you said it feels like Vi (presumably Vault Breaker), it's actually more in line with Gragas' Body Slam, albeit with marginally shorter range and lower damage.  The armor and magic resist numbers are actually remarkably similar to Rengar's Battle Roar, and it's not really reasonable to suggest that it makes assassin Rengar "too tanky"; it "takes the edge off", if anything, when the ADC is jumping into the middle of the enemy team.


 * R: The gap-opening nature of the ult is only a benefit when Graves is behind. When Graves is strong, he doesn't want to open gaps, because The Dream is being all up in the enemy's face with Buckshot.  Tristana, on the other hand, flourishes when keeping as big a distance as possible, so her (significantly bigger) knockback is almost always a hands-down benefit.  The armor shred on Collateral Damage isn't really comparable to Yasuo's; 4 seconds isn't really like 15 seconds.  15 seconds of armor penetration is "pop it early and have it for the entire fight"; 4 seconds of shred creates a well-defined turning point.