User blog comment:JBox2D/Tank killers/@comment-4484912-20140227071331

Anti tanks would lack flat damage, but be full of percentage and bonus AR/MR shredding. Most of their kit would scale against stats that tanks build, yet most carries avoid (for the most part). So max HP damage would hurt against a 6k hp Mundo, but wouldn't be as affective against a 2k hp carry.

Also, grevious wounds.

As for how to negligate damage from tanks.. maybe a long but weak shield? It will come back fairly quickly after losing it at its max duration and mitigate the small damage the tanks are pushing out, but an AD/APC would tear the shield down in a single hit.