Talk:VPBE/@comment-26612064-20181031185535

Dark Harvest and run stat changes look terrible. Rune changes mean no AD+Attack speed combo, fewer combinations of different stats than there currently are, less intuitie.

Dark Harvest will no longer be fun, partly because of needing to get them below 50% first and move significantly because souls can't be obtained from jungle creatures and cannon minions.

Being able to discharge multiple souls against a reckless fool who engages a champion with DH when there is another soul/cannon minion nearby about to die/easily killed will be impossible. :(

10 damage per soul instead of 6 damage (from 6 souls per champion takedown) is stronger on paper, but 0 from any kind of farm and not being able to initiate a fight with the bonus damage immediately hitting will make it harder to get more.

Kind of favours more durable champs that couldn't necessarily finish off enemies but can get them below 50% easily enough now. Harass down to 50% health, back away, rinse and repeat. More poking, less killing. I can't believe they're only planning to keep the 20 base damage with these hanges too. Surely it would have to go back up to more like 40 if it's not upfront and you can't stack it easily (no farm)?!