User blog comment:Lesdin/Alanor, the Adroit/@comment-25235491-20161212202927/@comment-27802145-20161214060654

You're welcome to use the templates. I've made them pretty straight-forward to use, so you shouldn't have much, if any, problems at all. If you've any questions regarding them, feel free to ask.

I'm able to see where you're coming from about the title better now. Unfortunately the blog title isn't something I'm able to change as of now (I recall being able to change them in the past though, not really sure about this), so I'll take what you've said as advice and keep it in mind for future projects.

You've done more than enough of your share in improving Alanor, so for that I'm very grateful. Although I have refuted your take on the separation present in Alanor's kit, I'll still keep it in mind when making future changes, as to ease the abilities in working with each other more, not just the champion as a whole.
 * Innate:
 * Numbers-wise World Piercer may indeed be dealing its damage in too much amounts, or too often, maybe both. But nerfing both its aspects may actually affect how Alanor plays out, so I think increasing the cooldown by a flat amount as to decrease the scaling of crit chance (well not directly, but rather relatively) should suffice. This should also alleviate the problems of World Piercer would have in lane as a nigh-endless poking tool.
 * Q:
 * Noted. Thanks for explaining.
 * W:
 * You actually raise quite the point with the scalings. Maybe having the range increase would also decrease its appreciability to almost none early game - save for World Piercer's damage increase - which is something I definitely do not want. Thanks for bringing this up. I'll be flattening the values on range as to standardize its power throughout the game. This should also place more emphasis on the scaling cooldown and passive, which isn't bad at all in my books.
 * Also, sorry I missed your question about the movement. I was pretty tired when I was writing my reply, as I am also now (long day, lots of preventable jogging because forgetfulness), so hopefully I don't miss anything else in this reply, but anyhow. As said on the clarifications, Alanor can attack and activate abilities as per normal while airborne, but she cannot move normally, as in she cannot "click to move". Additionally, the jumping doesn't count as an effect.
 * E:
 * As unorthodox the combination may be, I thought it was one worth trying out, though for sure it would have its fair share of those who vehemently oppose its existence if it were to actually be released (well to be fair Jayce sort of counts I guess).
 * Separating the kit isn't supposed to make her better at both. In fact the kit isn't supposed to be separate. Take the human body as an example. If a champion in its entirety were to be compared to a human, its lore/character would be the face/exterior appearance, with its kit being the internal body, inside which are organs. The diver and artillery portions of Alanor's kit are separate in that they're different organs, but are not separate in the sense they can function as intended independently. I know this whole example is pretty out there, but I guess what I'm trying to say is that, IMO, you're looking at this the wrong way. The two abilities may not contribute to certain facets of a champion, but these different facets combine to make the champion what it is, which means the abilities ultimately contribute to each other indirectly in order to make a functioning champion. Now I'm seriously just rambling on so I'll stop here.
 * R
 * Noted. The radius was originally 800, but as per Will's recommendation, I had it reduced to 600, though now it seems I may have gone a bit too far with the reduction.

As for Tylane it's good to hear you're looking forward to his relaunch. I'll try my best not to disappoint!