User blog comment:WAFnuke/Project ''Cristoph'' Needs ideas!!/@comment-5883057-20131223225247

Challenge accepted. Let's get started...

1. Passive

Something different than mana: blood. It depends on how high you want the skill cap to be:

Low: acts like energy.

Medium: using skills costs blood, dealing damage regenerates blood. No natural blood regeneration.

High: he loses blood over time.

Very high: self healing and regeneration get multiplied by 0-200% depending on the current amount of blood he has.

Insanely high: substract 50%. If he has not enough blood he will slowly die.

Extra heightener: casting a spell adds a stack of craving. Each stack of craving increases his blood loss rate. Possibility: stacks have a timer, so if he gets a 10 second stack and 5 seconds later a 4 second stack, he has 2 stacks for the 9 remaining seconds.

2. Bread-and-butter skill

He throws his knife at an enemy. Period. Oh, and if he kills it it returns double the cost (but the stack stays). Low cost, low CD, mainly a farming skill

3. Other skills


 * Cristoph cuts himself and spills his blood to create a trail that slows enemies (Singed Q-like), enemies who stay on the track too long get feared. Slow stacks additively with itself.


 * Cristoph shouts at an enemy, fearing it for a set duration that increases with the target's missing health.


 * cristoph gains a shield. if the shield breaks before the duration ends, he gains his blood back, and removes a stack of craving (timer is not affected).

4. Ultimates


 * Christoph dashes to a target, dealing physical damage to it and cursing it for 5 seconds. While the enemy is cursed it deals magic damage over time to all his allied units in a set range, for a total of the damage Cristoph dealt to him.

A little bit hard to understand, but suppose Cristoph targets a 1000 hp 0 armor enemy. He deals 200 dmg, and curses it. That enemy then gets a Tibbers-like aura that damages all units in the vicinity (given they are Cristophs enemies) for 40 dmg/second, for a total of 200 dmg over 5 seconds.


 * Cristoph becomes one with its curse, disappearing and reappearing mirrored behind his target, dealing damage scaling with the target's current health. (With mirrored i mean that, when he disappears 400 units in front of his target, he reappears 400 units behind it.

When Cristoph would die, he instead becomes untargetable for a short duration, dealing physical damage in a straight line equal to the amount stored, and reviving with 1 hp left.
 * Cristoph channels, dealing damage to himself equal to a % of his max health, increasing with the amount of blood he is missing. This damage is stored, damage dealt by enemies does not count towards the stored damage.


 * Cristoph turns on his curse to become one with it, gaining thousand health. After a set duration, the curse deals thousand true damage to him. This damage cannot put Cristoph under 1 hp.