Talk:Katarina/@comment-75.131.55.134-20121124161954/@comment-4659726-20121125011507

Pre rework I agreed with her design since she was fairly high skillcap. "Do I go in?" was the main question you had to ask and often times she was pretty constrained to having to actually channel her ult to nuke a team hard.

The combination of pen items in S3 as well as early GA makes it difficult to deal with her since she snowballs so easily.

When you have a mid game build that is sorc boots, Haunting guise, Abyssal scepter, and GA and you still do tons of damage? You have a bit of a problem.

The rework made kat a lot easier to play. Getting closer to the enemy isn't as risky because of % dmg reduction on shunpo, getting away is also easier thanks to Sinister steel, and she does crazy damage.