User blog comment:Willbachbakal/(Champion Rework) Sion, the Undead Champion/@comment-24795478-20140427033909

the passive is kinda a buffed version of the old E because at lvl 9 they have the same health gain, and eventually your passive will surpass, but i think it will be ok

Q should be a target skill with lower range, like 650, cuz sion is lack mobility and will hardly make use of the second trigger. Or increase the slow time to 2.5, similar to rengar's bola ( as both skill is a skillshot with similar design, but your Q is weaker is CC)

I think W should have a passive like 4/8/12/16/20 dmg reduction from basic attack like the old passive, and reduce the exposion radius. 550 range is a absurdly large range(= most of ad range), should be reduced to sth like 225-275 at most

E is fine, but the scaling with lifesteal is kinda weird

R is way too OP, make him extremly strong in 1v2( he kill 1, die and revive :V). if i am correct, total minimum dmg is 180+250%AD, and will increase if he keep attacking. I think it's should only deal dmg immediately( no DOT, so the dmg should be lowered, like 180 + 200% AD) and leave a debuff on the victim.If the victim is dead while the debuff persist, sion gain all the thing you mentioned.And the percentage should be reduced, to 15/20/25%, cuz this R is somehow similar to  GA passive, which has 5 min CD and only 30% health restore

sr for bad english, not my native language