User blog comment:Care Level/Let's design champions!/@comment-4986183-20130822022118/@comment-12314620-20130828105642

The fact that it's still calculated for spells kinda worries me... Also I think there might be a slight problem with the fury mechanism: I think you might be hitting the same wall as with energy: If you ever manage to get a kill in lane you might easily snowball out of control: The opponent (dying) has to go b, you however can stay in lane, build fury by lasthitting and most likely be at full fury when you opponent returns. Since you kit is so cc heavy high damage and high mobility it's pretty much saying to your lane partner "dude, if you ever come to lasthit again in a spot that is not your turret you die".

And even after your reasoning my oppinion about the cc stays the same: 3cc and 2 gapclosers on assassin champ is too much (see Lee sin, who is considered originally "high mobility assassin" there must be tradeoffs... Also Zed already melts carries at frightening speed, putting CC on top of such damage would just make me throw my computer out of window while playing any carry or any role who has to peel...) And although I'm not dedicated Vayne/Poppy player I never really found landing good condemns/heroic charges difficult...