User blog comment:MrSuperSpy/Aerida, the Infernal Queen/@comment-3391671-20151213154335

Couple items. For a fighter with a tank as a secondary class, Aerida deals a lot of magic damage: she's more or less a mage with sustain. She's only tanky because of some aspects of her passive, Q and ult that give her sustain/tenacity that has lot of momentum in both a duel and a teamfight.
 * For her passive, Blinding Rage, the base duration of the shield is missing. There also needs to be a clarification about the shield strength increase and the prolonging of the shield's duration. Is the value given the shield's armor/MR value (as in its defensive strength)? Does the duration increase per-hit?
 * Cursed Zone offers a bit too much for Aerida in my opinion. Along with the above-decent magic damage it can deal, the zone can increase in width (hopefully in diameter, not radius) scaled off AP which is Aerida's focus stat and her ult's rank (it can reaches a supposed width of 300 rank 6, and possibly beyond 500 by r16). It also provides her a very strong sustain, especially in laning (around 30% max health from minions, 20% from champions), every 15 seconds. Added with the bonus damage her auto-attacks can inflict while in the zone, it's a real zone of terror for her. Also take note that the health cost is very minor for such a filled ability.
 * Inner Wrath...is a Mundo ability with now an enemy's health scaling. In 25 seconds flat, Aerida can kill any champion. Of course if she survives, but the damage dealt is quite strong.
 * E sounds unique, but nonetheless, similar to her above skills, it is filled with tool after tools. It can deal a lot of damage in a duel, and helps deal more when in a teamfight or when surrounded by minions.
 * The ult gives Aerida not only a basic attack damage boost, but the active makes her a CC resistant CC-inflicter. Although Aerida doesn't have any gap closers, if she ever reaches a champion, they are caught in her grasp quite easily.