User blog comment:Lilxtiger/Ashe - Rework/@comment-25115166-20141026202430/@comment-24036535-20141027000106

A hypercarry is defined as: "A champion that has an extremely weak early or mid-game, but scales extremely well late game to the point of being nearly unstoppable if well fed and farmed. This term often describes ADCs that are often highly dependent on auto-attacking (i.e.  Tristana,  Kog'Maw , and  Vayne ) and can be used to describe other champions as well in a lesser extent (i.e.  Poppy ,  Jax ,  Nasus )."

Ashe CAN be included to an extent, with her early-late game setup, however, she is very stoppable, and, as I said, has relatively low DPS compared to other ADCs. Ashe's entire kit is built around bringing utilty to a team, with her scouting power (E), slows (Q,W), and initiate/stun/slow (R), meaning she loses DPS, taking her off the hypercarry list. Her kiting potential is exclusively against non-gapcloser champions, as she only has a long CD stun, and slows, so no, she CAN'T kite an entire team down unless EXTREMELY (Diamond+) played, and/or the enemy team is VERY poorly composed/coordinated (Sil-).

As you said, gapclosing is the meta right now, so her snare means Ashe can survive in today's games. I also stated walking behind her, ie Tri bush ganks, works well either way. Ashe has no escapes as is, and is VERY gankable, a snare reduces the gankability, but she is still very gankable.

A stun can allow for support follow up just as well, if not BETTER than a snare can, lets not forget that. Her snare is also inhibited by range, time (it is in no way instant), and whether or not she can hit it (Just noticed her Q is unspecified, could be AA or Skillshot, says its "It's basically another auto attack now but only hits the first target and snares", implies both AA and skillshot "Basically" "only hits first target" etc).

A perma-slow is toxic because it determines an enemy champions fate, not by their ability to manage CDs, do well early game, or other skill based factors, but by who their champion is, any champions with no gapclosers will instantly fold after one AA from a perma-slowing champion, (Ashe, GP, anyone with Frozen Mallet).

Don't say I said things I didn't: "So you're trying to tell me, between a slow which is countered by gap closers or longer range or a snare which is basically countered only by range, you think a straight up snare isn't better?" Never said that, merely said a snare is a healthy improvement to the game over a perma-slow, which is arguably better. Perma slow can completely deny escape for any champion with no gapcloser, a snare can only stop gapclosers, usually part way through the gapclose, or before it even happens, meaning they can use it immediately after the snare expires.