Board Thread:General discussion/@comment-4881935-20121212043456/@comment-5209745-20121212091502

Guess I'll have to log in to keep reading this thread.

If you excuse me, I think that each item is made to fulfill a different role. You build a Phantom Dancer on a carry because it gives all the stats that you want for him/her, the same way that, as you stated, a tanky DPS would build an item that gives more stats as the character loses HP. Brutalizer is actually meant for AD casters because of a good reason: It gives them all that they want, just like a PD does for a carry: AD, ArPen they tend to lack because of AD runes instead of ArPen, and CDR so they can spam more freely their skills. If I had to compare it with anything, I think it would be for AD casters the same as a Zeal is for carries. The only insight that Riot throws here by adding crit chance and a carry active is just that they don't really know what they're doing. And PERSONALLY, it wouldn't be the first time that they show how much they don't know to overhaul some things.

Regardless of my opinion, it's funny, because The Black Cleaver was a pretty good item on carries and bruisers, just like one of those that you've mentioned (I pretty much know that it was great on Shyvana, I don't know about Noct or Xin because I don't play with them, but I've seen a lot of Xins building the old one), but it got turned into an AD caster item when there was no need for that, it even builds from the Brutalizer now. So, turning Youmuu's into something that AD casters can make use of, when it actually builds from the Brutalizer too, makes sense, but I know it would be hard to find a good way to. Like what? Switching the active into a Spellvamp active? Or a CDR active?

Of course an item doesn't has to be limited to a concrete role, and you have a point there when you say that people begins to pick an item when it is viable. So, OK, I'll throw my opinions and points of view away, and I'll try to help here by just trying to make an all-good item, if that's what you want. As for that, I understand that you may not like my other suggestions, but I still think that the not-so-permanent AS (Combined with the low AD, of course) is the real problem here. What if the Ghostblade instead gave you AS based on how much distance have you traveled by? Like, a charge system that works like the Statikk Shiv's one, just that it doesn't needs a specifical amount to get the boost, instead, when you begin attacking, the boost "solidifies" and gives you an AS amount, based on the current charge for 4~6 seconds, then it restarts. Of course there should be a cap for that boost. Furthermore, it could stack with the MS active, so if you travel faster, you get a bonus charge or sort. One way or another, if you don't want to turn it into an AD caster item, the AS must be more consistant than it is right now.

Even if you disagree with me, or you just don't like my suggestions, don't fear that any change could be too good or not. This item is just terribad, as I said, and as you may've seen ingame, nobody actually builds it when they can choose a Last Whisper or The Black Cleaver in the shop (Or even Lord Van Damm's in Twisted Treeline), so a "too good" idea could just make it good enough, not too good.