User blog comment:JmLyan/Fortuna, the Lady of Luck/@comment-10768370-20150612070256

It seems very interesting, though the critical-strike-scaling is new it might be a bit hard to implement.

I like that she's based around RNG without relying too much on them, as that would cause some. Couple of questions tho, how does her E work? Like, 2.5 seconds forward along the current path?

Would it use movement predictions? Because if you give a short movement command and then blink it would cause massive displacement... Imagine accidentaly blinking into the tower because of those predicts @.@ If I were you I'd change it to a certain range depending on her movement speed at them time of cast (Something like dashes (2 × current movement speed value) forward)

Also, her ultimate states that skillshots and spell are reflected back. Does this mean that it actually hits enemies or allies? Because if it hit enemies that might cause some coding problems, although it seems like a very interesting ability!

Last but not least, as GutsyTick stated, she might work better with AD items and scalings. I understand the need to create an AP-Crit champ as we don't see those a lot but this could make some very ineffective build paths, or you'd have to create a range of new items that have AP and Crit.

Anyhow, very interesting concept! I like the kit, which grants a lot of interesting juke-potential. She kinda reminds me of a mobile, non-toxic, less-damaging Yasuo in her reliance on crit... Good job overall!