Talk:Urgot/@comment-10880231-20140110193911/@comment-10880231-20140115010502

^ I suppose the 20/5 % are indeed a bit high, but I thought his debuff should be somewhat valuable i.E. being under his AA become a nuiscance without his AA having to be strong (as no offensive items build). Maybe 10/5% but I really think a Dmg Taken modifier should be in.

Why would W be OP? 300+10%HP would end up with 700-800 Shield for 6 Seconds on max cdr.

Basically it's just an Anti-Poking tool, so he's not half-dead (HP wise..) when the Battle starts, and maybe to block pokes in lane.

I took unscaling true dmg for Q as it's not abusable nor ignorable, and a AA-Hit would enable him to land a save Q on a target (mechanic-wise like Zilean's Q but again, less abusable as it has no scaling), even in late game his DPS with Q would be less than 100. Manacost is lowered to really spam it and make it a sustainable poke without a huge impact on a single hit like nida's spear that puts you in permanent danger.

E just deals the damage because it would look stupid without, the main point is a CC wich can be used offensive and defensive but comes with a skill cap. i.E. if you throw it to far/short, the enemy would be knocked in the wrong (for you) direction. The knock back well, the AoE would be relatively small so just knocking the enemy to the edge would be a little to low. I think AoE should be like Heimer's Grenade and Knock-Distance about as much as Maokai's Q.

R well, I think it should be instant so it's really used as replacement and therefore requires you to position decent as well, rather than just picking somebody close and abuse mainly the suppression/armor part.

The "losing armor" isn't the case, the new passive turns him into a capable tank, just that he should consider picking a target which is on the front line/out of position further into his team without landing behind the enemy team over a careful carry that hides far inside the team. He could still do 1-1 trades for the carry more or less, it just would be punished more if the enemy cares.

60 seconds indeed seem quite low on max rank, but it's pretty much his signature move and should be up in every team battle. mostly for the initiation, but it could also be saved for a potential chase. furthermore, it could also be used as a situational escape.

Again, keep in mind he's supposed to get a 100% Tank build, and Bonus MR/Armor buffed by +20%, thinking about his "average" build I'd assume it's save to say he'd be more tanky than currently under the influence of his ult. (I also wouldn't say 4 seconds after jumping into an enemy team which had 1 second to prepare for it is something to count on)