User:Care Level/Grim Reaper

= Grim Reaper = Points of interest:
 * Melee APC/assassin that can deal comparable sustained damage to melee ADCs.
 * New and unique elements.
 * Stronger when behind, weaker when ahead (anti-snowball).

Maths:
Level 1: Empowered Q at 0 momentum: Level 1: Empowered Q at full momentum:

Level 18: Empowered Q at 0 momentum: Level 18: Empowered Q at full momentum:

Mechanical Details:
RESOURCE: Mana.

Passive: The Grim Scythe
The Grim Scythe is a set of three complimentary passives.

PASSIVE: Sweeping Death: Grim Reaper's basic attacks strike all foes in front of her and build Momentum (3 per attack, 50 maximum); each point of Momentum gives 2% bonus attack speed and 2 bonus attack range. At full Momentum, these effects are doubled and Reaper's attacks additionally deal bonus magic damage. After using an ability, Reaper's next attack is Empowered, and builds additional Momentum.

Bonus Momentum: 3 / 4 / 5 / 6 Bonus damage: 15 / 25 / 35 / 45 (+ 15% AP)


 * Momentum decays at 20% current Momentum per second after 3 seconds of not attacking.

PASSIVE: Deathstroke: Grim Reaper's attacks mark her target for 5 seconds. New attacks refresh the mark's duration and add a stack. When the mark triggers, it deals damage based on how many times Reaper attacked the target while it was marked. Each stack is 75% as effective as the previous stack.

Base Magic damage: 40 / 50 / 60 / 70 (+30 / 35 / 40 / 45% AP) (+ 4 / 5 / 6 / 7% target's missing health).


 * Deathstroke applies spell effects.

PASSIVE: Screaming Souls: Foes killed near Grim Reaper have a chance to drop a soul. Large minions, champions, large monsters, and any foes killed by Deathstroke always drop a soul. Reaper can collect that soul; her Empowered attacks deal 1 bonus true damage per soul collected.

Q: The Reaper in the Shadows
PASSIVE: To Darkness: Empowered attacks have bonus range and cause Reaper to dash through her target, entering stealth; the stealth is delayed if Reaper takes damage. Empowered attacks also strike for bonus magic damage.

Bonus attack range: 50 / 75 / 100 / 125 / 150 units. Dash range: 150 units through target. Stealth duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Magic damage: 20 / 30 / 40 / 50 / 60 (+ 20% AP)

ACTIVE: From Darkness: Grim Reaper enters stealth and dashes toward the cursor. Her next attack within 4 seconds is Empowered and deals bonus magic damage to struck foes.

Dash range: 125 / 150 / 175 / 200 / 225 units. Stealth duration: 1 / 1.25 / 1.5 / 1.75 / 2 seconds. Magic damage: 60 / 95 / 130 / 165 / 200 (+ 40% AP)

Cost: 70 mana. Cooldown: 13 / 11 / 9 / 7 / 5 seconds.

W:
PASSIVE: Wings of Death: While Grim Reaper is unseen, she gains bonus movement speed that decays over 3 seconds when enemies gain sight of her.

Bonus movement speed: 30 / 40 / 50 / 60 / 70%

TOGGLE: Deathly Chill: Slows nearby enemies and decreases their magic resist. While Grim Reaper is out of combat, the amounts increase each second for 4 seconds, after which the slow and magic resist reduction double.

Range: Cost:



E: Sin Harvest
PASSIVE:  While Grim Reaper is not attacking, she continues to spin her scythe, dealing physical and magic damage around her. The rate of the damage depends on her attack speed.

Physical damage: 10 / 15 / 20 / 25 / 30 (+ 20% AD) Magic damage: 10 / 15 / 20 / 25 / 30 (+ 15% AP)

ACTIVE (first cast): Tempt: Reaper dashes 300 units away from her target foe and enters a defensive stance for 3 seconds. For the duration, Reaper blocks one incoming spell and all incoming attacks, but cannot attack, herself. After 1 second, or when this ability prevents damage, Reaper can activate this ability again. If damage was prevented, Reaper uses False Promises; otherwise, Tempt is cancelled with no effect.

Dash range: 300 units. Cost: Cooldown: seconds.

ACTIVE (second cast): False Promises: Reaper dashes a set distance toward her target; her next attack within 4 seconds is Empowered, dealing bonus magic damage and knocking up all struck foes.

Dash range: 600 units. Bonus magic damage: 100 / 145 / 190 / 235 / 280 (+ 90% AP)

R:
PASSIVE: ACTIVE:

Range: 400 Cost: 5 Ferocity. Cooldown: 6 seconds.


 * Reaper and Thresh use the same souls; a soul generated by one can be collected by the other.