User blog comment:Slashingstrike/Nerante - the Devil Hunter/@comment-3391671-20161122014157/@comment-15077371-20161124130236

But let me ask: are empowered cooldowns seperate from the abilit's normal cooldown? If I use empowered W, can I use normal W thereafter?

Now you may not if Q W E max cooldowns are 6 seconds Q is off cooldown, W and E are on 3 seconds current cooldown If you cast Q then W and E becomes Empowered which are available to use only for the empowered Version but Q cannot empower itself and goes on cooldown. If you cast Empowered W it goes on 6 seconds coldown while E continues its current cooldown of 3 seconds

To streamline the Innate's description: "Empowered Strike: Upon successfully landing a basic ability on an enemy, Nerante's other two basic abilities will become empowered for three seconds. Empowered basic abilities have an independent cooldown from their normal cooldowns."

Not thats not he the combo system is intended. Its not based on damaging enemies, its based on using basic ability

The names can be changed since its concept as well as the numbers for better but the numbers are balanced thing oriented