Talk:Ezreal/@comment-81.182.243.37-20111209103058/@comment-81.182.243.37-20111209103329

And i'm kinda sure it works this way, because using crit chance as a random variable applying to all hits may use less resource, but in reality it wouldnt apply an "exact" chance. So 2 pl with 50% would paly against each other then they would have the chance that one of them has a 4x and the other an 5x crit chance looking the whole game,.