Talk:Warwick/@comment-30779944-20170111051231/@comment-3391671-20170111152326

I would argue that the innate is an alright passive to keep, as it is thematic to Warwick. If you are worried about the amount of healing he can do, I would instead of opting for less effective heals throughout his kit instead of splicing one item of it all.

Currently, the innate heal only works under 50% of his own health. I would agree that I'm annoyed by the tripled heal at 25% and below, but that's a personal gripe. I would simply lower the ratio to 250% or just doubled (200%).

I'm fine with the abilities granting heals, since they serve to be active means of healing oneself outside the innate. The healing starts out low (30%), and only goes up to 70% (live is 80% at all ranks). If anything, I would lower the scaling to 7.5% from 10% (60% at max rank) if you find the healing a bit much. Let's not forget that currently, I haven't found any detail of Q applying on-hit effects. R's healing effect is only applicable to its own damage, and as for the 3 on-hit effects it deals over the duration... better than how the current Warwick applies it 5 times...

They've already added a new spell in the form of. Unless you have an idea of what else to add in, I would recommend that you do not loosely claim that it's better to add a new spell.