Unreleased Content


 * This article does not include content that is active in the PBE

This is a list of unreleased content. Only official content, confirmed in the client or leaked by Riot, is listed. As development of League of Legends is highly iterative and mostly confidential, whether or not an item or feature will be released is highly speculative.


 * - A piece of content which is being prepared for future release.
 * - A piece of content which is being held for technical or other issues, but will probably still be released in the future.
 * - A piece of content that has been set aside indefinitely, and may or may not ever be released. Models and/or entries usually remain in client.
 * - A piece of content that has been abandoned due to thematic, copyright, commercial or other issues. Not likely to ever be released. Models and/or entries usually removed from client.
 * / - No reliable information or the only information is indirect, speculative or conjectural.

Features

 * Magma Chamber
 * 'Canceled' (again)


 * Summoner icons
 * A set that reflect lifetime purchases.


 * Supremacy
 * Riot has bought up loads of domain names surrounding the word 'Supremacy' in relation to 'League of Legends'. While nothing is known about what 'Supremacy' could mean, a similar 'leak' happened for 'Dominion' months before its official unveiling.
 * Could be a card game.
 * Could also refer to the Ascension featured game mode (supremacy is synonym with ascendancy)

Skins

 * Teasers
 * The following champions can be seen sporting their beachwear in at least one of the numerous Pool Party artworks:, , , , , , , , , , , , , , , , , , , , , , , , , , an unidentified fish-tail belonging to either or  also made an appearance
 * has been listed as having a skin in the pipeline.


 * Victorious Skin Changes
 * Future Victorious skins may be made available to purchase for two weeks at the end of the season. This will not be applied retroactively to former skins.
 * Players who earn Gold+ will receive the Victorious skin for free with a Vintage splash art.
 * Players who receive the skin for free or who purchase the skin will also receive a free Chroma based on their highest rank. Currently unknown if you will also receive the lesser Chromas.
 * To clarify: there is a Bronze and Silver Chroma, it's just not freely given.
 * Bronze, Silver, Gold, Platinum, Diamond, Master and Challenger Chromas will not be available to purchase separately.

ARAM

 * Possibility of having all champions available in this mode to eliminate 'ARAM smurfs' (reroll system would be reworked)

Champions

 * Champion Update Schedule
 * Riot will no longer be issuing complimentary refunds on recent purchases that receive significant visual or gameplay changes. Instead, they are now disclosing which champions are set to receive significant changes and are advising players to reconsider their purchases.
 * The following champions are potential candidates for a full Visual and Gameplay Update (alphabetical), , , , , , , , , , , , , , ,.


 * Backdating Visually Upgraded Skin Artwork
 * New skin splash artwork for all champions that have previously received a visual upgrade. Skins that use the modern splash art standard will not receive an update but may receive some polishing or small changes. Shared splashes will also not be updated unless the skin receives a new model.
 * The following champions are on the list (alphabetical), , , , , , , , , , ,.


 * Artwork Leaks
 * Unreleased updated ability icons for.
 * Unreleased updated ability icons for.
 * Unreleased summoner icons (1, 2, 3, 4)


 * Ability Icon Updates
 * Meddler noted that will be getting new ability icons, he also mentioned that they'd love some feedback on other champions in need of icon updates. He noted they'll also be updating older non champion icons, likely starting with the Red/Blue/Baron buff icons.


 * - Visual Update
 * Described as low priority.


 * - Visual Update
 * Caitlyn needs to match the other Piltover champions in terms of appearance and technological equipment


 * - Visual Update


 * - Gameplay Update
 * Bonus attack speed changed to from  at all levels
 * Damage changed to  from
 * Assuming is maxed first, the effective damage (including Lee Sin's ) is   (+  per level thereafter)
 * Damage changed to  from
 * bonus damage
 * Damage is increased by % for every (maximum
 * Reaches against enemies with  (stronger against enemies with health lower than this amount, weaker against those with higher)
 * Damage changed to  from
 * Damage changed to physical from magic
 * Slow decays more fluidly (currently only decays once per second)
 * Damage to target and enemies hit by them changed to  from
 * Target takes  bonus damage each time they hit another enemy champion (maximum )
 * Damage changed to physical from magic
 * Slow decays more fluidly (currently only decays once per second)
 * Damage to target and enemies hit by them changed to  from
 * Target takes  bonus damage each time they hit another enemy champion (maximum )
 * Damage to target and enemies hit by them changed to  from
 * Target takes  bonus damage each time they hit another enemy champion (maximum )


 * - Gameplay Update
 * A new Innate with a more defensive effect.


 * - Visual Update
 * He's on the list, but he's not currently being looked at.


 * - Visual Update
 * A high-res model has been completed, but it's nowhere near 'soon'.


 * - Visual Update


 * - Visual Update