User blog comment:Tri De Novus/Claire, the Struggling Hunter/@comment-3391671-20151012012522

Ooh, a marksman, with a satisfactory build if not bad.


 * Ability Power (and all the other stats) do not have 0 value. They at least have 1, meaning "AP is a very low priority, unless they ever equip an item that uses AP."
 * The passive should get a crit buff that will scale with level, unless this is meant to be a passive that slightly slides off late game. Also, best to put a duration, otherwise those stacks will store unless that's intentional.
 * Q: Three arrows...in a line together? One after another? Or is it a cone?
 * W: So recharge stops while dead...ok. Now, the damage scaling for the bombs are heavily relient on AD...which isn't bad for sure but drags early game. Also, it may be better to add that 10% AD bonus in the description than on the right side.
 * E: A balanced mobility tool. That tenacity aspect might need a change here and there, but otherwise this is a fine skill.
 * R: Looks like a lot of buffs, although not exactly "free" in nature. Even then, it feels unsettling...I wonder why...