User blog:Freedfg/Is vayne TOO versatile?

Yes i am aware "OMG VAYNE OP SO MUCH DAMAGE" but my point is; lets take a look at where the damage comes from shall we?

Sit down and get ready to read, this is going to be a long one.

Vayne starts the game base with no runes or masterys with 50 attack damage. which makes her the ADC ( and i am talking about viable adc, so the beloved ad lulu is not in discussion) with the second highest AD at the start of the game only topped by Graves. And then she recieves 3.25 AD per level which is again, the second highest only second to draven this time. So not only does she have more damage than most of the other carries up to the largest difference is 4 AD. the lowest level one AD for any ADC which is shared by varus and ashe both having 46 AD at level one.

Attack speed-                                                                                                                                         Vayne starts the game with .658 attack speed. Its pretty average, faster than graves but slower than draven or twitch.

Range-                                                                                                                                                      And dont say that vayne has short range so you can just harrass her. she has 550 range. that is the same as Miss Fortune, Twitch (not using ult) Corki, Ezreal and Draven. it is the same as level one Tristana as well. it is longer than Kog Maw not using bio-Arcane Barrage, Graves, Sivir, and Urgot

Abilitys-                                                                                                                                                    Now this is were the problem starts to snowball out of control. Vaynes kit is simply really good. Too good? maybe. her passive ives her bonus movement speed when running at an enemy champion which makes her quite hard to get away from if you dont have an immediate escape such as a jump or a dash. Tumble gives her high mobility, resets her auto attack and gives bonus damage. Her silver bolts give her true damage which is added after her rediculously high base AD is already done. Condemn is a decent way to just straight up NOPE your enemy carry or tank running at you. Plus it applys a stack of silver bolts which make it easy to auto attack, tumble auto attack condemn for an easy three stack detonation. And then on top of that, if you make them hit a wall they will be stunned and take the damage from condemn again. And finally, final hour gives you a base extra 25 AD at rank one and 55 at rank three. plus giving a bonus to your night hunter passive giving your movement speed bonus from a free 30 movement speed to a whopping 90 extra movement speed. this is 30 more movement speed than boots of swiftness provide. Then on top of all that, it also causes tumble to stealth you for one second. So if there is no pink ward in the area, you are untargetable and invisible (Being untargetable is a little bit of a pain in the ass when you are playing a carry that relies on auto attacks) if you are in a team fight and you dont like your positioning fuck it, just tumble and reposition yourself. running from an enemy? just kite them with tumble and auto attacks, dont worry tumble has a shorter cooldown than sorakas starcall as long as you hit an enemy.

Itemization-                                                                                                                                                     (DISCLAIMER- I AM NOT SAYING ANY ITEM IN THIS SECTION IS OVERPOWERED, THEY JUST WORK TO WELL WITH VAYNE) Vaynes build is a standard build it seems, the usual being Dorans start, then rush a Blade of The Ruined King, Beserkers Greeves, either a Phantom Dancer next or a Last whisper or Infinity Edge, then wrap it up in a pretty bow with a Gaurdian Angel. NOW, this sounds fine, but lets look at the most important parts of this build shall we? A Blade of The Ruined King offers 25 AD 40% attack speed and 12% lifesteal. these are pretty decent stats for an item. BUT, where this gets crazy is the unique on the beloved blade; The BOTRK offers 5% of the targets maximum health on hit ignoring defenses. then it also has the active to deal an intstant 15% of the targets maximum health as physical damage Not ignoring defenses, while also giving the said vayne back the stolen health and stealing 30% movement speed. This means, not only is vayne doing 60 true damage plus 8% of your maximum health every three attacks. she is also doing 5% of your maximum health EVERY attack, so now on every third attack she will do 13% of your maximum health, if they added an item that allowed you to do 13% of the enemy maximum health every third attack they would have to put on a cooldown so you can only do it to the same target every about 10 seconds. there is no way that riot would want something that powerful available to the player. then when the active of BOTRK is used, not only is vayne whering passive boots of swiftness than some, she is now boosted along by 30% of her current speed, at this point im talking master yi with 2 phantom dancers.

Now it might sound like im just whining and complaining but i do have logic behind it, i have offered the stats comparisons. i have explained the numbers. I'm not a pro player by ANY stretch. But i do believe that vayne is just a little to powerful, its not a matter of "OMG BRONZE NOOB, LEARN TO DEAL WITH VAYNE." this gets to the point of factual evidence.

Remember season two where if you let Kogmaw get all 6 items he would be a walking death machine taking at least three players to even try to kill him? I fear that Vayne will become that walking death machine. except now, she is invisible tumbling around keeping high threats at bay.

If you took the time to read this, first off congrats. it took me a bloody hour just to type it. but leave a comment, i love hearing people thoughts on things like this.