Garen/Strategy

==Strategy==

Skill Usage

 * Garen's regeneration greatly increases due to his passive, . This only activates if he can avoid receiving damage for 7 seconds. This ability gives him exceptional durability in lanes.
 * Garen can be lethal in early game fights, especially after getting his Ult. Judgement deals good continues damage to enemies. And Decisive strike's speed boost is good for chasing enemies. Demacian Justice also does extra damage based on how much health the enemy has missing.
 * Last hitting minions with can help permanently increase your armor and magic resistances.
 * can be used effectively to push turrets, as this ability also affects turrets.
 * Probably the best starting skill is Garen's third ability,, removes slowing effects on him and reduces the duration of new slowing effects by 50%. Activating this ability just after a can give you the speed boost and the slow reduction you need to get away.
 * Because of good early game damage with, Garen lanes very well with a partner with early game crowd control such as with  or  with.
 * Using to catch up with, silence, and deal damage to a fleeing champion is the perfect precursor to a killing blow with.
 * Beware that can be blocked by.

Build Usage

 * Garen has no ability costs making cooldown reduction very strong, is a good early item for him.
 * Since Garen's damage is purely physical (except for his ultimate), armor penetration items greatly benefit him.
 * Garen does not get any bonuses from ability power, rendering it completely useless on him. He can, however, choose between damage/critical strike and tank roles, having excellent affinities for both of them.
 * He does, however, benefit from magic penetration such as, due to dealing a high amount of base magic damage and  being a core item to any build.
 * Tank items can make Garen a very effective tank in combination with . Also, can work really well with  and items like  are very useful to him as he can get a lot of assists.