Talk:Diana/@comment-1348270-20140916065638/@comment-1348270-20140921024836

@TheMysticPotato

What i wrote is an assassin rework. I don't think a vaccum fits with an assassin because your goal is to focus on first priority targets, not to pull all enemies on you which would result in being focused wheras your goal as an assassin is to kill fast and run away. That's also the reason why i removed her shield.

@Jakey113G

About her ulti, it deals 50 more  damage than Amumu's ult which have huge utility too: aoe root. It deals less damage than Talon's ult(440+150% bonus ad) and does approximatively the same thing.

When i tried to balance her damage, i calculated the damage dealt by an actual full combo(Q+R+W+R+passive) and i reduced base damage to 1080 from 1100 and AP ratio to 310 from 330 because it's now faster. Howether you still have to land your Q and 3 auto attacks(faster with AA reset) to deal full damage and you haven't got any slow or vaccum anymore. You can see big numbers on W because i tried to move her damage from her dash to her W and new ult.

About Jungle: I think there aren't enough AP junglers and it would be nice if Diana could have a decent early game as a jungler.

About your rework: I totally agree on the fact that having her gap closer as her main damage source is the worst idea ever. Howether the way you want her is more like a bruiser whereas i want her to be an assassin.