Talk:Yorick/@comment-70.120.86.48-20120614075602/@comment-68.109.110.108-20120618064600

I'm just not seeing it, AD is a vastly underrated stat on yorick, his Q has 1.2 AD scaling (you might say as an autoattack modifier is doesn't count, but it resets the attack timer, so I say it does) and 1.0 on his E.

Also, his ghouls have .35 AD ratio, and can attack about twice before dying (3 times max, but 1 is often lost to kiting, 1 hit is the minimum).

All together, that's an additional .7 ratio on each of his skills, and his E has a 1.1 AD scaling heal (.7 from ghouls, .4 from the skill) and the ghoul's healing doesn't even check armor (the skill itself checks MR I think).

Don't forget his passive, a potential 20% boost to his AA damage, which can be huge (if only temperary).

Overall, that's a 4.3 AD ratio, 1.1 AD heal and +20% damage. The only real draw of your build seems to be the tankyness (off-set by yorick's ability to heal and kite with his Heal + speed boost + slow) and CDR (which is totally solved by a blue, if you can get it).

Maybe I'm wrong, but AD yorick is just so strong, and his role as a kiting, healing melee is just so attractive from a gameplay standpoint that is seems a waste to just build straight tank and play like every other bruiser in the game.