User blog comment:Typhron/Typhron, Marty Stu/@comment-99.237.78.15-20121207074941/@comment-60764-20121207222910

Thanks again, for coming to visit this. Now to go over each point...


 * I think I can keep the Movement steriod at the cost of making it a flat gain (instead of % based). It's 7 seconds if there are multiple enemies around while 3.5 if they're not (DRAAAAVEN's steroid, almost), so...I could possibly change the skill entirely on that note to better facilitate balance.


 * Rebalanced the Seals a bit. To whit:


 * SoRage had it's stacks reduced by one (losing some base damage), but kept the overall missing health %.
 * SoReckoning can no longer crit and starts off with 2 charges instead of 4.
 * SoRetribution had it's cost lowered, as you requested. Though I am cautious 'bout that.

How're these changes?