User blog comment:Rreflux/Gameplay update: Diana, Scorn of the Moon - v2/@comment-7709681-20190107064743/@comment-7709681-20190107185939

Innate: Doesn't matter that she loses Lunar Rush's damage when now inmediatly lands an attack so it applies her Innate and any other on-hit effect, it equates you similar results in what still is upfront burst that she's known for.

Gaining a bonus just for acting isn't satisfying, that's the issue and hence why how currently works by casting spells makes sense (although, as I said before, this has its issues too, but still is a better system), because that rewards doing what you're expecting to do, not just for acting. The only suggestion that I would make so the AS feel rewarding is that is granted by consuming Moonlight rather than applying it, but that means reworking how the kit applies it. Also, accepting the possibility of permaslow as something good when the rest of the kit is already too sticky is worrysome, that's one of the main reasons why Ekko was so unhealthy until he got reworked, because he did precisely that even without Rylai's need.

Q: It isn't about setting up kills, is opening up her kit and help her with some weaknesses that the kit would otherwise have (namely wave-clear, for example), that's why is so simplistic. Wave-clear, mild burst, revealing and applying Moonlight so Lunar Rush can be used; adding a slow on top of that means that, at the very least, the damage and cast range get nerfed and the ability to adjust its range gets removed, specially now that said slow is on a short cooldown.

W: Is good that the kit orients at wanting you to keep Diana at close quarters, but being executed with a global pull is just being annoying. Sure, realistically you won't pull someone from across the map despite the premise, but disrupting someone that escaped you without even targeting them just because they got hit is being punishing for the sake of it. You need to incentivise close combat to the enemy, not just you, as otherwise we end with this design that can punish people that outplayed you.

E: It is bad design to have a resetting shield, and even more worrysome to dismiss how unhealthy is an stackable shield or multiple sources of build-in CDR.

Shield-stacking is terrible as it means that, more soon than later and regardless of the shield's strenght, you'll be tanky without the need of building tanky, as either you have so many shields overlayed upon themselves that you virtually become a tank or you get shielded so frequently that your actual health never gets touched. Just amass offensive stats (namely AP, AS and CDR) and proceed to both burst and DPS the opponent and stacks the shields, eventually you'll be more of a tank than your team's tank until mana runs out or everyone dies.

The only champions with overlaying CD reductions are Irelia and Master Yi, everyone else has one or two abilities each with limited reductions/resets that reward them for distinctive uses (last-hitting/takedown, jungle-clear, etc.), so on those two that should take plenty of the kit's powerbudgets. On Yi sort of does, with a single kill on a teamfight goes nuts with ease, so despite being annoying is acceptable as only doing so can he be relevant (and for that same reason AP Yi was so unhealthy and thankfully was removed), while on Irelia has only caused her nerfs since her rework because the kit has more to it besides the reset.

Its two sources of reduction for a single ability, can be triggered simultaneously and one of them can be triggered multiple times at once if able so that the triggers stack. That on itself should be a red-flag. Should have either of the two, not both, and should consider moving the shield elsewhere.

R: Is unimpactful for it to apply Moonlight as it is when the rest of the kit, and namely her basic attacks, make applying the debuff so easy. Is a redundant layer that doesn't enrich her gameplay, just aids a task that already being made much easier than before. And if the idea is to "just run to your opponent", she already does that much better than before with the rest of the kit, between the two slows (and possible third with Innate + Rylai's) and an even more accessible dash that resets.

If you want an impactful ult that "unlocks" her kit don't improve her strenghts, fix her weaknesses, namely how to keep her opponents near her and close to each other.