User blog comment:Emptylord/2017 Patch Notes (Unofficial)/@comment-1920550-20170803052843/@comment-3974211-20170803075717

I'm actually surprised that SMITE hasn't implemented the mechanic, yet - I imagine it'd be much easier to implement in a 3rd-person-shooter platform, especially when everything is already spray-and-pray. It's something I want to see somewhere - to feel like Stitch when he's stomping around in that cardboard city.

Another version I've thought of, and one I think might be easier to implement and be less Malphite, is to have the ability instead limit the champion's movement to outside-the-battlefield - turning them into a Queen Black Dragon style boss/encounter (I'm not sure if there is a more general term for this sort of game mechanic).

Galio could then target a location anywhere on the edge of the map, jump up in the air, and then becomes some disembodied arms (as well as pecs depending on where the camera is). The abilities flow really nicely, too - he could flap his wings to create gale force winds that shunts all enemies over a huge area; slam his arms into the ground for a mega-sized-Colossal Smash; perhaps even use his individual arms to block enemy movement, etc. It definitely seems more Galio to have a giant that feels like he's standing beside a table-top game (I'm also picturing him "carefully" moving the pieces around trying not to damage them, although I don't actually think that would be appropriate for an ability - maybe a /joke?).