Talk:Amumu/@comment-8919271-20140417145505/@comment-3546228-20140426200640

's biggest strength is that it's instant - no travel time, projectiles, or cast time. This makes counterplay tricky. Of course there is counterplay - or should be. He needs to be in very close range to inflict it, unlike Malphite and Sejuani, who have very high range on their massive stuns. Prolbem is, Amumu will run flash, so he won't even have to risk getting his Q interrupted (which only good players with low ping can do anyways).

That is, Amumu isn't overpowered by himself. He SHOULD BE mana gated and unreliable. It's just that summoner spells and items make his spells come together and eliminate many of his weaknesses.

I still think that Malphite has the best initiation of all tanks. Amumu has the damage, Sejuani has the sticking power, Rammus has the pushing power, Zac has the mobility. There are tradeoffs, which is good.