Talk:Kassadin/@comment-220.255.2.59-20120620135550/@comment-88.186.19.90-20120621015251

I have the feeling that you are engaging teamfights. Remember that you should position yourself slightly behind the tank/bruiser or on the side of the temfight, but that you should NEVER engage, you should NEVER be the first to make a move in teamfights (not counting harass), unless you have a team composition that permits you to R+Q+E->Zhonia, and even then you should be careful. However, not adding your burst to the fight and waiting to clean up is a mistake, because you will be wasting 1 or 2 spell rotations and hence precious DPS.

There's always this "post-engage" period where the tanks and the engagers have thrown in their first spells, but everyone is too busy positioning themselves to actually combo, and about a second later shit hits the fan and all AoEs are released simultaneously. That's your queue to position yourself faster than anybody else with R and burst whoever your target is. With your slow you should be able to dis-engage yourself before the enemy team decides you are the next free meal on the menu. If the enemy are too close to each other or you fear you will be CCed and killed, feel free to walk into range and unleash your combo before running away with R; R deals about 100 damage without stack anyway so as long as you haven't stacked it you aren't really loosing any DPS, and you'll usually run away before being stunned, meaning that the opponents have wasted a CC on you without reaping the benefits.

If the AP/AD carry is playing it extra safe/is too far away, don't hesitate to silence and burst whoever is being focused or whoever could prevent your team from killing the target. Silencing a Kayle, Nocturne, Jax, Shen or Mundo before they can deal their damage/protect the focus can be more important than putting the AD carry mid-life. Silencing the focused target, even if it's a tank, will allow the rest of your team to save their CC for later and in turn make it easier for you to land those force pulses. Dealing damage to the tank is better than dealing no damage at all, and you are lucky enough to have a very disruptive silence on your Q that everyone hates.

Once the main AoE damages have stopped, you should have your silence again; your priority is to kill anyone chasing someone low-life (usually the bruiser that wrenched himself from the fight), then to burst down any squishy with high HP, and finally to chase runners and securing kills.