User blog comment:TakaHann/Takahata, the Thousand Blades/@comment-16210885-20130927100048

I've taken in the consideration of my dear commentors, and have made a hopefully good change to Takahata to make him "balanced". Here are the changes:


 * The innate, Guard Reflex, was slightly nerfed in order to downsize its overall power, as it reflected back too much damage if Takahata would go full AD. In trade, although the cooldown of champion-damage-reduction was increased, it is not static now.
 * The bonus attack speed on Iai-giri, accompanied with pre-patch Ult's passive would make his As go in the 2.0 range by level 6, which can be held constant by possibly level 10. This was lowered to 20% at all levels, along with changes to the ults passive.
 * Being powerful with its armor shred and penetration, the penetration was decreased slightly, while the shred receive the larger of the nerfs. Stacks is now limited to 5 from 6 now.
 * As said before, the passive AS bonus for the ult was a fantastic permanent 70% at lvl 16. This was reduced, as it was unnecessary.

Overall, Takahata was nerfed. With too much offensive power, his abilities were nerfed in response to that. Hopefully I made the correct changes...

Up next...IDK...