Thread:Lesdin/@comment-3391671-20160912054757

And here is the promised message wall thread for "Project IX".

I'm sure you've already checked them out, but it may be a good idea to refer to Konoe's page on the Blazblue wiki for both her lore and her kit. Since I've had limited play-experience with her and have only played against her so much, so it may be a good idea to watch her gameplay videos online first to see what she would feel like. I can only say my knowledge of her is mediocre if not minimal/nonexistant.

For her illustration, I recommend this or the one you tried to link to; linking to the page and not the picture should be fine. You can also link to the wiki's image instead.

I believe we can agree that it is likely the three basic abilities will contain the three elements of wind, water and fire, while her innate will likely store charges based on which element is used. Her innate or her will be able to provide the outlet of her charges in the same way Konoe does in Blazblue. Even without her basic abilities, she should still be able to "expend charges" just like how Konoe can utilize her D without charges to summon a trident. There is also the possible kit that starting with one ability will change what the other abilities will be (pressing Q will change her basic abilities into their next level of possible combination), making them stronger but with the cost of higher mana cost and cooldown. This will remove needing R to be the intermediate button to execute the informed spell charges, but will make the kit complex in another way.

My (and possibly your) greatest seed of worry with her capability in Blazblue and translating it into LoL is the burden of knowledge amount: will we translate it all and have her have so many spell-combinations that the player needs to know or will we cut them down, removing what makes her unique as a mixer-mage to make it easy enough for her to be played by newer players.

If have any other input from your end, please let me know. ;3 