User blog comment:Grrrbear26/Executioner's Calling RIP.. I THINK NOT/@comment-1330314-20141219014745/@comment-10958553-20141219112411

I see GW as a brilliant way to itemize against sustainers. Just as you build armor penetration as an marksman against leona or magic penetration as a mage against Galio. The league has always been built on mechanics countering other mechanics, and counter play.

I do not agree that GW needs to be removed from the game. Heath sustain is part of the game and that would have to go as well. I do agree that some counter play needs to be put in place for GW even my little concept item, even though it in of itself is designed as pure counter play.

I considered making only apply on crits, but that just seems lazy. Making the item Melee only would remove it's usefullness in bot lane where it would likely be used most.

Perhaps a good comprimise would be making it only apply on crits for ranged champions. They would still be able to apply it, but not at every click of a button.

Perhaps we could look to Morrellonomicon, and have it based on the targets helath percentage.

My major argument is that it doesn't hard counter sustained champions. It only hampers their healing after you have attacked them. They still heal up at half the rate, and you are not going to be able to attack them throughout the game. They will have pleanty of opportunities to recover health, except for the times when whatever champion who buys this (Likely no more than one per team) are involved in the engagement and are able to attack you, which can be hard even as the marksman, who don't tipically go for tanks (Who build health sustain).

This item ends up being a counter to life steal duelists when you think of it. (Jax, Xin Zhao, Aatrox, Rek'Sai)

I think GW is a clear indication that this game has so many fantastic mechanics that it is hard to counter all of them with balance.