Talk:Magma Chamber/@comment-207.224.177.252-20101027220249/@comment-3014924-20101028083810

My opinion is that, in order to keep fights small, you have to make it sure that a 5 on 2 isn't a huge advantage, which means that the 2 must have it easier to defend while the 3 players left pushes than in Summoner's Rift.

This IMO, can be achieved by forbiding quick gank routes (e.g. no quick sideways to get quickly to another lane) and to keep towers close to one another (which means that the run-back distance to safety is shorter). Under such cirtumstances, ofc, Panth, TF would have an map control advantage BUT if the runback distance is short, it would not help that much in ganking.