User blog:SonEjemplos/Ruche - The Living Hive (WIP)

Lore: Ruche was once a normal girl. She frolocked amongst the flowers, dressed up, let her childish innocence be her guide. However, one day, a great illness befell her. No one is able to place when, or why, this had ever happened. A rumor had been around for awhile about a powerful mage who had thrived in the suffering of others, but no name or face could be placed, but this was Ruche's parents only lead. One day, they left to persue the wrongdoer of their daughter. Ruche, being practically lifeless, laid in her bed until they returned. When they had returned, Ruche was completely well, but small holes could be seen in her skin, bugs flying in and out of her body. She seemed largely unworried, and was even confused when they stared at her oddly. The bugs inside her listen to her commands, and will do her bidding as she pleases.

"A strange specimen this girl is. Much studying is to be done!" - Lauri (you'll see and stuff)

Appearance: That of a late-teenage girl. However, her skin is slightly green-ish in tone and her hair is frayed and knotty. She has light green eyes and wears a holey tunic-esque shirt that is green and brown in an psuedo-African design pattern. This falls just below her knees, covering a majority of her skin. Its sleeves are torn. Her hair is brown.

Attack type: Melee

Tags: pusher, melee

Is meant to be relatively tanky, but not overly so. She can't pull any weird 1v3 moves and not die for extended periods of time, but she won't get melted instantly by anything.

Health: 70/100

Attack: 30/100

Spells: 60/100

Diffuculty: 70/100

Innate (Passive) Lady of the Flies

For every monster, aligned or neutral, around Ruche, she gains increased life and mana regeneration to a cap. The strength of the monsters will be taken into account depending on how much is added per monster.

Q: Hive Stinger

Ruche shoots out her bugs in a cone, dealing immediate damage scaling very minorly on AP and majorly on AD. It deals immediate physical damage, and leaves a persisting effect that deals magic damage for 5 seconds, scaling minorly on AD and majorly on AP. This persisting damage is doubled on minions and monsters. If the target is inflicted with honey, the immediate damage does an extra 15% damage, and the persisting effect lasts for an extra 2 seconds (regardless of how long honey lasts)

W: Command the Swarm

Ruche sends a swarm of bugs to a target area, granting vision. If an enemy comes with a certain area of the swarm, they will attack. Dealing a small amount of immediate damage physical that scales off of AD, and applying a damage over time scaling off of AP and deals magical damage, and a very minor slow as they swarm around the enemy for the next 3 seconds. Whilst an enemy is covered in honey, Command the Swarms lasting damage and slow is strengthened and the hive will prioritize honey'd enemies over non-honey'd enemies, going as far as switching their target if they are already aggressing an enemy. Enemies being attacked by a swarm are visible for as long as the effect lasts.

E: Honey Cannon

Ruche shoots out a spear skillshot that will connect with the first enemy it hits, dealing an immediate amount of damage that scales off of AP. This leaves a crippling slow for 5 seconds that deteriorates as time goes on. The honey makes all of Ruche's other skills have enhanced effects.

R: Bring the Plague

Passive: Being in the presence of Ruche inflicts people around her with severe disease, causing minor flat damage over time to health and mana that increases with stacks, stacking up to fifteen times. Every time Ruche hits an enemy, three stacks are added.

Active: Ruche unleashes the plague upon all enemies in an AoE surrounding Ruche. Enemies already inflicted with more than 10 stacks of Plague will take an extra 50% damage from the activation. This will cause all enemies hit to be inflicted with max stacks of Plague. While this skill is on cooldown, Plague stacks are added half as fast and only one stack is immediately added upon attack. The passive damage is magic damage, while the activated damage is physical. The active scales off of AD, while the passive does not scale at all.

If the target is inflicted with honey upon a stack being added, the passive effect will take three times the amount of time to lose (regardless of how long honey lasts)

This is my first character. I'm not too skilled in the ways of balancing and such, so stats are all left up for grabs and interpretation. I'll update her as it pleases me.