Talk:Udyr/@comment-197.226.151.228-20130306150727/@comment-3493296-20130307170451

... this is why, while I gave him the ignore unit collision as stance passive (not active) and I also decreased his damage a bit. This way, he has more mobility, but deals less damage which is a buff and a nerf at the same time to make him more viable. Also, the biggest thing I changed is that his passive now gives cc-reduction and that he has better ap ratios at shield, an ap ratio for turtle passive and better ap ratio on the phoenix stance 3 hit proc. This way AP Udyr should be somewhat playable.