Talk:Karma/@comment-4636093-20150516141238/@comment-1876049-20150517123138

Look at you, getting all worked up about this as if "bring back Old Karma" was the biggest crusade ever in the history of mankind. Adorable.

I've said it once and I've said it before. The old Karma diehards completely refuse to acknowledge any of the old Karma's shortcomings while exaggerating those of new Karma. The old Karma diehards refuse to acknowledge new Karma fans because they just can't fathom how anyone can have a different opinion from theirs.

Or, of course, they go with the "well u weren tru fans of Karma! only we were tru fans of Karma!" option. Guess what, chuckles, I played the hell out of old Karma. She was probably for a few months my second most used champion. Eventually I phased her out. Why? Because I never ever felt good while playing her. Yes, there was the ocasional low health Inner Flame-Soul Shield powerbomb that was fun, I guess, but I never felt I did anything even remotely cool or useful with Karma. As I said, the unMantra'd skills felt awful (look at me, I have a low damage poke and a single target shield without other effects, hooray), W was absolute shit to even try to use correctly. Old Karma was completely underwhelming to play, and it wasn't just a matter of adding numbers to the skills because then you just feel good to play because your abilities are overpowered.

Meanwhile I actually FEEL good and skilled when I use new Karma. When I hit a minion with Q in the right spot to also tag the champions standing next to it, or when I hit a 3 person RQ in the middle of a teamfight. I actually feel like I'm contributing, instead of throwing out a single AOE burst, a cone-heal that I can't even aim properly because wanting to both hit enemies and heal allies in the same cone-shaped area is clunky as all fucks. Having only one Mantra charge means that Mantra'd abilities actually feel STRONGER than the regular abilities, instead of old Karma's regular abilities feeling weak when not Mantra'd and only regularly strong when Mantra'd. And the fact that I need to poke and do damage to refresh my Mantra means that I have to pay careful attention to my positioning if I want to make the most out of the unique ability that is Mantra. When playing new Karma I actually feel SKILLED, instead of old Karma, who's greatest skill expression was "bait enemy under turret at low health, shield powerbomb, get a kill, hooray I'm so pro".

That's how I feel about. New Karma feels rewarding to use, able to express my skill and overall always contributing to the team in some way, she doesn't depend on Mantra. Old Karma felt like a chore to use, I never felt like I was making any skillfull plays and when I didn't have Mantra up I felt like half a champion.