Talk:Armor/@comment-24.118.110.197-20130201075214/@comment-4087140-20130225014525

Here we go again.

To Anon 3:
 * 1) "Diminishing returns" means that you get less output per input as the input increases. For example, if planting 10 seeds makes 10 trees, but planting 100 seeds makes 90 trees, that's diminishing returns.  100 armor always equates to another health bar, regardless of whether it's 0100 or 50005100.
 * 2) Your definition of "diminishing returns" applies to everything in the game. For example, if I start with 10 AD and increase it to 20, I've doubled my damage, but if I increase it again to 30 AD, that's only 50% more.  See, that's not diminishing returns, that's just how arithmetic sequences work.