Talk:Jax/@comment-112.202.27.20-20130324122032/@comment-7644418-20130411094301

Listen to sk8bcn ^^^ That's exactly how i play referring to the tower shots, Jax is a good champion because his skills besides E (unless you are godlike) are all good farming options if you miscalculate last hitting a minion empower to finish it off, this can also be used on a minion in lane (not under tower) if that minion is taking too much aggro from minions at one time so instead of risking an AA you just empower, also Q is good under turret for much the same reason if you manage to fuck up both empower and your auto attack you can still Q to finish it off or if there is a minion far away about to die, then at level 6 you gain a new last hitting option, to truly master jax you need to know every 3rd hit or else you will potentially miss creeps when to empower with the 3rd proc and when to let the procs hit indivually. All of this leads to my main problem as a jax user MANA, without it jax is not good and early on he burns through it which is in part why he loses to riven and renekton, also itemising for it is pretty tricky and in my opinion is seriously REQUIRED to play jax. One route is to just have a slot for mana potions throughout the game until you level up enough mana isn't so much a problem, another route is Maramune which i've never tried to be honest but definitely would considering as my main worry early on is not the enemy in my lane it's the mana that seems to disappear like candy in a pram, you could go shurelias but i personally don't like this item on jax, or frozen heart (which i tend to get nearly every game), the mana from trinity simply isn't enough if you want to clear waves at optimal speeds otherwise you will be OOM perpetually.