Talk:Vladimir/@comment-24.16.173.48-20120303062104/@comment-50.44.15.7-20120308051934

100 range means all the difference in the world in teamfights. It's the difference between finishing a softened up target, or yielding first strike that often leads into a combo in teamfights.

And that's Vlad's biggest weakness: Range. His lane-farming abilities are amazing and potent, given he doesn't have to worry about mana at all, so he's not only free to clear a lane, but then sweep/roam jungle on his way to another lane or gank, when most Mages (which people constantly and incorrectly call "AP Carries" now without knowing what the fuck a "Carry" actually is).

Superior positioning and initiating on your team's tank will work wonders for Vlad, and in this he has the potential to do well in teamfights because he can actually take a hit or two compared to any other mage I know of. (Though positioning advantages wane the more your enemies ward...of course, most players are idiot scrubs who don't ward at all..)

By that, I simply mean that any team with a strong initiator will benefit Vlad greatly; moreso than most champs because Tides of Blood really is that damn powerful and consistent when you're actually in range. Much more so than Pool or even his Ultimate, I daresay.