Talk:Katarina/@comment-24496127-20161110052135

First impression after five quick games, which yes, I know isn't quite enough.

The dagger playstyle is cool, I enjoy shunpo chaining and all it entails, my biggest complaint is that it just slows her down so much I don't see how she's supposed to succeed, especially when one auto attack from a Jhin is already enough to put her in a critical state.

I've had some success, and some legit awesome outplays that wouldn't of been possible without daggers, but with things like Fizz, who can just steamroll a person instantly, it feels like Katarina is an extremely unsafe option, not only in feast or famine as before, but also in terms of actually being able to do what damage you have.

I think the main reason I struggle so much is that Katarina just feels so unsafe, if someone can jump on you, or you go in, you're probably stuck whever you are. Preperation offers some mitigation, but I often found myself running too far for it to be of use if I used it before diving, or just getting nuked before I even thought to use it.

It could also just be that I played against Jhin in every single game. One rfc shot from him, which he can hit you with before you jump, and you're basically shut down. It makes it hard to play the predator when your prey melts you like that.