User blog comment:JBox2D/Templar Assassin: Attempted DOTA Crossover/@comment-5234801-20140219014605/@comment-24090662-20140219021451

Yeah. I didn't have room for the blink, which is absolutely mandatory, along with a levelable psi blade. I could give the passive a level one value. I believe I did specify that she was ranged from the beginning.

Dota seems to be a much slower-paced game than league (to me, anyway), which is why something like a 6 second cc is balanced. I lowered the durations on a lot of things and added scaling on abilities to compensate for this. Obviously it's not going to be perfectly balanced, I just wanted to take a shot at implementing my favorite hero from one game into another. Unfortunately Diana wouldn't make any sense in DOTA due to the absolute lack of scaling on abilities.