Talk:Evelynn/@comment-4929329-20120828070824/@comment-4929329-20120828072816

Items:

Starters - Boots + 3 Health Potions.

Build Vamp Scepter for sustain if you don't have money for Wriggles on your first trip back, and Long Sword and/or Cloth Armor, depending on money available, always going for the more expensive.

Build Wriggle's Lantern 1st. Then build Mercury's Treads. The resists and sustain as well as clear time add up slowly but surely.

Next, build Sheen, starting with Amp Tome. The damage is awesome on Evelynn, and it also helps her with the puny mana issues she has. After Sheen, buy Health Crystal and build it into Phage, the extra health is nice and the slow is great.

At this point, it isn't cost efficient or necessary to build your Trinity Force because Zeal has no purpose yet - you're already fast and attack fast. Instead, build Wit's End, and if their team deals lots of magic dmg, build Null-Magic Mantle first, otherwise build Recurve Bow first as it helps Wriggle's Lantern a lot. This is why I didn't want you to build Zeal - You're basically stalling building it until you have a reason to build it, and Wit's End is a tanky alternative and helps your DPS much more.

You have 1 free inventory slot. Assess the situation. If you feel more damage is required, then build Trinity Force. If you want more tankiness, build a HoG or Warden's Mail, as you'll build HoG into Randuin's before you really earn a lot of money from it.

Most games end by now, so I have little knowledge of specific item builds past here. I know that 2 things are required, however:

Extra Sustain. Usually in the form of replacing Wriggle's Lantern with Hextech Gunblade.