Talk:Tristana/@comment-405747-20150128022713

Wow, did they really nerfed Tristana's range and attack speed in exchange for a reworked skill that most Tristana players find to be useless? Congratulations, Tristana is no longer considered to be a hypercarry status. You not only destroy her lategame power for a completely useless skill, you made made Tristana weaker with these nerfs. The minus 2 range on her Draw A Bead passive makes a HUGE difference on her lategame status.

Also, the E active will not help her lategame sieging status. It's her long autoattack range that makes her a safe lategame hypercarry for sieging. I just use Kog'Maw, Jinx, or even Azir for late-game sieging since they have longer autoattack range over this reworked Tristana (and they scale better than Tristana). In other words, Riot decided to make Tristana more like a "high risk, high reward" jump into your face burst adc (which by the way, is not how most players play Tristana during teamfights and late game sieging). Also, Tristana is meant to be an adc that is recommended for beginners due to her straightfoward kit.

So yeah, congratulations Riot, you completely destroyed one of the easiest ADCS to play as. I'm now going to recommend newer players to play Kog'Maw or Jinx over Tristana because she's no longer the "safe and easy to play" ADC that we know of.