Talk:VPBE/@comment-24795478-20151209042641/@comment-24385282-20151218001744

Grasp isn't only for tanks. It works well on fighters/duelists, tanks, and juggernauts - basically anyone in the top lane. It may scale from max HP but that doesn't mean it's only useful on tanks, GP's health isn't particularly low, plus he can trigger the effect from range without getting the halved effect because of Parrrley.

If GP gets engaged on he's weaker than when he has his Kegs + gun to deal the massive crits + armor penetrating attacks + AoE to chunk/poke while keeping his distance, which is why they gave him his passive. Grasp gives him some extra power with the self-heal if someone gets in his face. Even the damage is higher than TLD in the laning phase (it falls off later on non-tanks but GP doesn't exactly need any help with damage late game with those 2k ranged AoE keg crits).

As for crit itemization, IE, Shiv, and Reaver plus Tri-Force is pretty much enough to deal the same or more damage than before the changes. More expensive, sure, but the outcome is quite powerful and you've got that gold generation bonus from your Q and you can afford to do more farming and less poking when you have Grasp since it helps get you HP back if someone starts poking you down low.