Talk:Rengar/@comment-188.25.206.255-20120824110007/@comment-68.44.77.106-20120824154952

This is one of the better recommended builds that I've seen so far. Yomu's is such an underrated item. It absolutely wrecks on Rengar, he doesn't have much sticking power so that movement speed active (even if its brief) is a godsend. Not only that but that extra attack speed will almost ensure a kill. It also seems to me as though many people see rengar as an incredibly bursty assassin and build damage on him when he simply isn't. He's a melee fighter who is able to hold his own in a fight if no matter what way he's built; however, that doesn't mean you should attempt to burst down opponents because even with his ferocity concept his skills are on a long enough cooldown to make you go "uh oh" once you've gone through your combo.

What I'm trying to say is that this build (and what I also base my builds off of) revolves around the idea of surviving for a couple of precious seconds while your skills are on cooldown in order to go through another combo. Two combos alone is enough to kill even an offtank with a build like this. His necklace has the best ratio of gold per AD past level 8 so it should not be underestimated and gives the perfect amount of attack damage needed for Rengar to stay competitive with that item alone (if played smart).

Also, off topic but to the poster 2 posts above me: normal matches can get pretty heated and can sometimes be more exciting than a ranked match... surprisingly; so don't pass off the stats of the game simply because it was a normal match.