User blog comment:Braineel/Scarab, the Beetle Blademaster/@comment-208.38.203.50-20120622173026/@comment-4753939-20120623041327

Thanks for the helpful feedback.

HP5 is low because of the heal and powerful damage reduction ability. I'm not trying to create someone who can stay in lane after being nuked down to 20% HP. As for his AD... I believe I based it on Jarvan's and Malphite's AD stats. It's slightly lower than both of theirs.

You're right about the damage on the Q being a bit high. I dunno what I was thinking there. I even last-minute edited that from 0.8 AD to 0.8 bonus AD when posting it up here.

The heal seems fair to me since he'd probably build Frozen Heart, putting that on a 4-second cooldown or less. Effectively ~300 HP5 as long as he can keep spamming Q. Skarner comes to mind when thinking about this heal. Skarner's heal is relatively low, but he's still incredibly tanky in part because of it.

As for the W, yeah... it's broken. The idea behind it is to make him the sort of tank that the enemy team has to know how to deal with: by nuking him down with mages instead of just firing at him with the AD carry. The spell shield active was actually placed on it in an attempt to nerf it; Scarab had to choose between blocking part of a nuke, or punishing the right-clickers. I think you're right and a percentage is the only way to go.

Oh. Good idea on the E. I was too worried about cdr being OP and managed to make a skill with 25% damage resistance not worth leveling until late-game. <_< >_>

As for the R... you got me there. That totally slipped my mind. Thanks for the reminder that I gave this guy a pitiful mana pool. XD

Yes, he is supposed to be dps. He doesn't have enough hard cc to be a pure tank, thus needs some way to force foes to attack him. Damage tends to work for that.

I could trade out the heal and give him some more HP5, since he's already pretty tanky without it. The knockback exists pretty much entirely to interrupt channelers, as 55 knockback is comparable in cc-usefulness to a 5% slow. This actually makes the knockback irreplaceable. Somehow. As for the Warcraft 3 thing... I haven't played the game, and know nothing of its characters. It's a complete coincidence. Probably stems from this being a pretty popular and generic character archetype.