User blog comment:CLK3/Discussion about Fiora, the Problematic Duelist + Wild Idea/@comment-26580454-20150718110312/@comment-26715431-20150718132918

I really understand some of Fiora's current kit and some of the planned rework for her. And her current Passive has a good idea/reasoning behind it: to encourage the player to trade and take small skirmishes, but the scaling... Feels worthless? (Maybe becasue of her build, lifesteal) In my opinion Fiora's current Passive would need some adjusting if kept. And that Passive is somewhat good on lane but outside of it? Ehh... Overall, is Fiora intended to be a teamfighting melee ADC or splitpushing threat to outperform her opponent in 1v1?

I have seen some reworks changing her Lunge into a skillshot. I personally would keep it as a target-dash because turning it into a skillshot will automatically provide her an escape. Dashing into safety does not meet Fiora's character (no contact with the enemy) and I would prefer her having Quinn -stylish Disengage. Her successfull parries (from W) could reward player by giving an extra gapcloser, that's something I agree. But keeping her gap-closers (2 or max 3) as single target-dashes also limits her mobility: you can't dash over walls unless there is an enemy unit to jump on. Skillshot-dashes can be mainly found from mobile Mages, Marksmen and Assassins.

As for a steroid, I would like to have something that scales. Something that encourages her to autoattack...

And her Ult is probably the most difficult one... I don't know what it should be. But it shouldn't be giving Fiora "unlimited" mobility since that will turn her into an Assassin.