User blog comment:Persephone04/Redefining The Utility Tree/@comment-12443575-20141118015546

Made up the following:
 * No name: Gives % Tenacity to a nearby allied champ, up to once every N seconds (single-use tenacity buff that can be consumed by allies by getting CC'd, with a cooldown of N seconds)
 * No name: All abilites have their effect increased by N%; only works on allies affected and NOT on self (things like 's \shield aura and heal, 's movespeed aura, 's )
 * Aura of Clarity: Nearby allies gain MP5\Energy Regen equal to % of your base\bonus\total MP5. Obviously does not work on yourself. Should be very useful in couple w/ mana hungry ADC's like or.
 * No name: On death, you spawn a Healing Relic~ nevermind, you already know this one.
 * Warding mastery rewarded: Grants N gold whenever a ward of yours spots an enemy champion. Extra bonus of N gold if he stays in the ward's range for at least N seconds (eg you bait the enemy jungler into thinking you have no idea of his presence, and he spends a lot of time looking for an opening instead of getting back to farm). One minute cooldown per enemy champion, and does not work against champions spotted by other means (lane minions).
 * Artifact training\knowledge\you name it: Gains % cooldown reduction on an item active whenever you use it, stacking up to N times (placeholder numbers could be 2% up to 10 times for a total of 20%). Calculated separately for each item active so you don't farm up max CDR on Mikael's by placing wards.
 * Scout: +N champion vision range. Could be so broken in tournaments, though, and next to useless outside tournaments.
 * Team Leader: Gains the ability to colorize your text messages and show them as notifications on the allies' screens, better convincing them to buy after the 3rd time they recall after walking on a . Cannot use orange, it's reserved for LoL system messages.