User blog comment:Healingmantra/My vision of: Wukong/@comment-3391671-20170708215933/@comment-3391671-20170711115040

I will say at the least that I appreciate that you reply back with reasonings to justify the existance of the abilities. Others may do that, but in all cases, it is good to appreciate, since it is good practice for you if deliberating points like these are not what you usually do. However, I still find issue with them since they do not justify the fulfillment of their objective. To put it simply, you explain the "means" but it does not explain the "end." Does your implementation fulfill Wukong's kit, or are they simple selfish additions? Of course, they are selfish in their own way as you implemented them, but do they succeed in giving a full kit that also agrees to the Monkey King's theme?

Before diving into the kit (and your responses) once again, I ask what theme to his kit you've been thinking of. When looking over what you have done, along with your replies, they've been general in simply enhancing his gameplay capabilities, but nothing else clear than that. I find that is an issue, as there is no clear goal, and you could make the same mistake other custom champion creators cause: make a champion that may seem true to their ideal, but have an actual disconnect between theme and kit. I won't say that I am thinking more efficiently as to what is better for Sun Wukong, but I do believe to a given point, I am not trying to aimlessly place abilities out of simply my own interests, but to make sure Sun Wukong is appealing to others too.


 * I do not know about clones, but that is a topic to think about when you reply with your idea of how Wukong's kit/theme should be like.
 * While it is true that making an ability easier to counter can be done by making the ability itself possible to miss. However, I find that to also become a counteractive implementation. As I mentioned, you sacrifice the feel of the ability for the opposing player. If it's an automatic hover-click ability, then that is surely hard to counter. But the live Q is an on-hit effect, thus requires the monkey to get in close to his target. It may be hard to counter in that respect, but it's a good tool for last hitting along with dueling. If you didn't want to give him more AoE, then something else could be done. Just do not believe "more likely to miss = can give more power to the ability" as that is a flawed and self-serving ideology, one I have seen done a bit too much with custom champions as of late.
 * So you took Wukong's jungle clear into mind...? Well, I can surely see him as jungle (I don't play jungle myself though, so my opinion is rather pointless as much), but there are other ways to make Wukong better in the Jungle than making exceptions. Why does Wukong deal more damage to only them jungle monsters? Can you answer that properly in theme?
 * I did misunderstand how you had Decoy implemented, but I am still unsettled by how it's to be used. As mentioned, Wukong as playful as he is would use his clones in cunning ways. However, just like the live Decoy, your implementation of Decoy makes it a simple tool used for obvious tricks. I was over generalizing by saying "one-trick," but what I really meant was that the abilities cannot be used wisely, even for dueling. Either it's used to escape, or is meant to stun the enemy for a second. It makes this ability less thematically dramatic, and just as pale as the live Decoy. To be accurate, both this Decoy and the live one makes a coward out of the supposedly heroic Wukong, not at all cunning with it.
 * So monkeys can somersault well. Then should Aniva be able to fly about the game well, at top speed? Or maybe someone like Maokai should receive more buffs when splashed with water. I understand where you come from, but this is what I mean "you justify the means but do not fulfill the ends." I can understand the Monkey King being acrobatic, but this in its own detracts from what is supposed to be awesome about him as the Monkey King. Is jumping around supposed to be one of his three basic great skills? I do not think so. You can have him leap around in a different way. But for now, saying "because all monkeys are good at it, the Monkey King should also do it" is a little bit degrading to what he is supposed to be. If he did more than just somersault around, that's a different story.
 * Too much invisibility in one kit is not good, especially if it's not core to their theme or gameplay. Obviously, the original Sun Wukong was capable of becoming invisible on a whim, but that would be overpowered mechanics in the game of LoL. The second would be lackluster, as they are simple buffs, and would not likely be as impressionable.