Talk:Rengar/@comment-13750767-20130817222339/@comment-13750767-20130819022940

You do have your points but I have to argue that it's not a nerf. It's more like they're making him into something else. I mean, it IS called a 'rework'.

I guess the reason I'm okay with the changes being made is because I expected them. I know Riots dislikes Stealth, and other mechanics that lack intuitive counter play or 'player interaction' as they're so apt to call it. I knew he'd eventually be spayed from the time I bought him, so I can accept that he's being pushed from Assassin to Bruiser. Most people hate them for using that reasoning for removing a lot of our favorite mechanics, but I actually agree with them to an extent. I can't say I want the mechanics entirely removed, but I can't think of many interesting mechanics to replace them.

Take Eve for example. Their change to her stealth was controversial at first, making it pseudo-stealth and all, but they really made it work. You still feel sneaky without putting excess (<key word here) pressure on the enemy to buy more pink wards than usual, compared to what she used to be. It lets you position if you're careful but. as someone playing against her, you still feel a thrill when she appears and you now have to out play her if you want to live. Compared to the upfront damage Rengar brings, her stealth is a fun element in the game for everyone.

Also, to answer your question about what I meant when I compared Rengar to Darius, I meant how it feels to paly against them. With Darius, you just do NOT want to go near him. You don't want to AA trade. You want keep the guy halfway across the screen from you at all times. He gets to you, lands 5 hits, and the majority of the time that just leads to the infamous "HAAA, HAAA, HAAA, DUNK" combo that either kills you or leaves you crying in base while he has his fun.

No, I'm not saying Darius is OP or un-duelable (He's easy to manage, IMO). I'm saying that in general for him, when it comes to killing, he has one trick, and that one trick is horrendously unfun for the enemy to play against. It's the same for Rengar, both now and on release. He would hit you once or twice at level one, wait till he hits 2 with full ferocity, walk into the bush and pop out a second later with a double Q for first blood. Later, he'd ult, jump to you with no need for brush, and kill you before you could react. In both cases you KNOW what's coming, and you just don't want to deal with it. It's not about how much fun it is for the person playing the champion, but for everyone involved.

It's just my opinion here that they're justified in their changes. A rework implies heavy change. It won't always be as light as Trundle or Sejuani, where they're largely the same animal. So long as they make him feel like a Hunter in some form or fashion, I'm satisfied.