Talk:Kassadin/@comment-5057599-20131216200845


 * Null Sphere [ Q ] - Now deals 80/100/120/140/160 damage (down from 80/115/150/185/220 compared to last PBE patch)
 * Nether Blade [ W ] - Passive no longer restores mana.
 * Nether Blade [ W ] - Passive now deals 30/45/60/75/90 (+0.4) bonus magic damage
 * Nether Blade [ W ] - Active no longer causes he basic attacks to deal an additional 30/45/60/75/90 (+0.3) magic damage.
 * Nether Blade [ W ] - Active now charges the Nether Blade for his NEXT basic attack (changed from 'for 5 seconds' compared to last PBE patch)
 * Nether Blade [ W ] - Active now doubles the Nether Blade's Passive damage to 60/90/120/150/180 (+0.8)
 * Nether Blade [ W ] - Active now restores 20/25/30/35/40 Mana
 * Nether Blade [ W ] - Active's Mana restore triples to 60/75/90/105/120 against champions
 * Nether Blade [ W ] - Cost is removed
 * Nether Blade [ W ] - Cooldown is now 9/8/7/6/5 (down from 12 compared to last PBE patch)
 * Force Pulse [ E ] - Now deals 80/110/140/170/200 damage (down from 80/130/180/230/280 damage compared to last PBE patch)

It's one thing to nerf Kassadin, but deleting him from the game seems extreme... Essentially they shift power from his Q and E to W. It works in theory, but usually Kass just does his burst and gets out. It's hard for a squishy melee champion to stay in harm's range just to auto-attack a couple of times. His play-style will be completely different, his build will be completely different and he'll pretty much be a Kayle with more mobility but no ranged attacks. Which seems pointless. I doubt this will reach live servers.