Talk:Singed/@comment-84.199.74.146-20130213151016/@comment-92.86.23.228-20130226014831

^ I don't think that's possible or is incredibly hard to implement. Keys and functions are kinda like functions in math f: X->Y. You can't associate an element from X with two elements from Y (although the reverse is possible). And think about it, you need to decide which action is performed first since they can't happen both at the same time. That can be achieved by the programmer directly through something I can't figure out at this time (perhaps some form of hierarchy), but presents the risk of having the two actions in an undesirable order, or will require quite a huge overhaul of the Options menu's GUI to make this possible according to the player's specifications.