User blog comment:RoznosicielCiast/OP stuff not that good as considered by everyone? Balance, countering, sticking to meta without thinking, Riot's fails/@comment-5331854-20130810194243/@comment-6061249-20130810210658

That's why mechanics are harder to balance than numbers. For example, damage can be always adjusted to match earlier or later game better. Some mechanics will always cause troubles because strangely, there is no perfect point of balance for them - mechanic of ability that gets nerfed still may be superior in some situations unless it's not overnerf, and buff may not affect it too much because it had already reached the point it needs.

But my state is - it's a part of balance. Some things have to be strong, but these should be countered or overshined by others, and the others outshined by another ones, somehow "fighting broken with broken". Yet, even if i disagree with Flash being OP, it still feels that it's harder to outshine or counter than other summoner spells. Exactly, not OP, but too versatile.

I'm sorry if post sounds snobbish. It's a part of my nature that i can't stop sometimes.