Thread:Emptylord/@comment-1330314-20140904075404/@comment-3974211-20140904122815

I can't help but feel like her cooldowns are too high and her dash range is too low for her to realistically reposition enemies using the skate mechanic - or, at least, in a situation where she's not just trying to get people to follow her. Getting into melee range, dashing through them, and then knocking them back just seems unrealistic as a mid-laners, and I honestly didn't imagine her being a Singed-esque top-laner. The bonus movement speed she gets while skating is too low, if you were imagining that she'd simply pull a Hecarim and run through people and then push them back. She lacks the potential to "grab" or "insec kick" people, short of appearing in teams fights already behind the enemy team and just using Avalanche to coat the area in front of her - which isn't strictly what I want, but having those options is part of how versatile I imagined her original Ice Rink (which also affected allies). Her laning phase is just going to be "get in range to summon a wall behind them and Q them into it", repeat.

My initial direction was inspired by Braum/new-Soraka, in the sense that Jeddica was to be wholly dedicated to control and sacrificed damage for it. I'm all for adding more damage to my original version (such as terrain-collision damage; or spike-collision damage), but forsaking forward-facing control in favor of more damage doesn't seem like a fun trade.