V1.0.0.115

Champions

 * : Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
 * : After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
 * : Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
 * (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
 * (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.


 * : cast animation speed increased.
 * Base damage increased to 200/325/450 from 150/275/400.
 * Range increased to 850 from 700 (effect now roughly matches the particle).
 * Cast animation speed increased.
 * Cooldown reduction with rank is now reflected in the level-up tooltip.
 * It will target enemies that move in and out of the area during the cast time more accurately.
 * It will target enemies that move in and out of the area during the cast time more accurately.


 * Stats:
 * Base health reduced to 433 from 468.
 * Health per level reduced to 89 from 92.
 * : cooldown increased to 75 sec from 60.


 * Fixed a bug where was granting 2 charges of  /  upon cast.


 * Base damage increased to 80/135/190/245/300 from 60/115/170/225/280.
 * Ability power ratio increased to 0.8 from 0.75.
 * Cooldown reduced to 7 from 8.
 * Base damage reduced to 60/105/150/195/240 from 65/110/155/200/245.
 * Move speed bonus increased to 20/28/36/44/52% from 20/25/30/35/40%.
 * It now applies the movespeed buff to Galio quicker.
 * Move speed bonus increased to 20/28/36/44/52% from 20/25/30/35/40%.
 * It now applies the movespeed buff to Galio quicker.


 * : now shows an area of effect indicator when your cursor hovers over an ally.
 * Fixed a bug where the visual for occasionally wouldn't align with the direction of cast.


 * Fixed a bug where the visual for occasionally wouldn't align with the direction cast.


 * : healing reduction duration on reduced to 5 seconds from 10.


 * Fixed a bug where the ball from counted as individual unit and could break things like Mushrooms, block skillshots, etc.


 * Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
 * Made missile match the effect more (makes it easier to shoot between minions, ala ).
 * Increased range.
 * Increased missile speed.
 * : base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
 * : range increased by 50.
 * : lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.
 * : lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.


 * Stats:
 * Base health per level increased to 90 from 82.
 * Base armor per level increased to 4.0 from 3.5.
 * Base movement speed increased to 310 from 305.


 * : healing reduction debuff duration reduced to 3 from 8.


 * : attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60.
 * Cast range reduced to 475 from 500 and leash range reduced to 550 from 600.
 * Fixed a bug where breaking the leash near the end would still trigger the fear.
 * Fixed a bug where adding a spell shield like while  was on you would block the fear effect.
 * : jump range reduced to 2000/2750/3500 from 2500/3250/4000.
 * : jump range reduced to 2000/2750/3500 from 2500/3250/4000.


 * Fixed a bug where was reducing true damage.


 * now shows an alternate run animation for Pantheon while active. (carry over from last patch)


 * Heal reduced to 5% from 7.5%.
 * Fury heal reduced to 10% from 15%.
 * Base damage reduced to 30/60/90/120/150 from 45/75/105/135/165.
 * Attack damage scaling increased to 90% from 60%.
 * Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12.
 * : base damage reduced to 40/70/100 from 50/75/100.
 * Cooldown adjusted to 18/17/16/15/14 from 20/18/16/14/12.
 * : base damage reduced to 40/70/100 from 50/75/100.


 * : shield strength reduced to 200/475/750 from 300/525/750.


 * No longer gives attack speed or attack damage, but now gives magic resist and crowd control reduction (10%/20%/30%).
 * Fixed a bug where the particle lasted longer than the buff.
 * Fixed a bug where the particle lasted longer than the buff.


 * : stun duration reduced to 1.5 seconds from 2.


 * : mana cost reduced to 65 from 75.
 * : mana cost reduced to 65 from 75.
 * : mana cost reduced to 65 from 75.
 * Fixed a bug where : Diminuendo was reducing true damage.


 * now grants assist credit on ally cast.


 * Base damage reduced to 200/400/600 from 250/475/700.
 * Mushroom charge reload time increased to 35/31/27 from 30/26/22.
 * Fixed a bug that calculated the AP coefficient lower than intended.
 * : cooldown increased to 22 seconds from 13.
 * : cooldown increased to 22 seconds from 13.


 * DoT duration modified to 5 seconds from 4/5/6/7/8.
 * DoT total damage increased to 110/140/170/200/230 from 100/125/150/175/200.
 * Healing reduction duration is now a static 5 seconds from 4/5/6/7/8.
 * Healing reduction duration is now a static 5 seconds from 4/5/6/7/8.


 * It now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
 * now restores mana equal to 50% of the damage dealt.
 * Fixed a bug where would sometimes fail to damage targets that were moving away from you.
 * Fixed a bug where 's locked particle wouldn't show to enemies after leaving brush.
 * Fixed a bug where and  damage did not match the tooltip.
 * Updated the 'Lock Card' tooltip with more detailed damage information.
 * Destiny now shows a buff so Twisted Fate knows how long he has to teleport.
 * Fixed a bug where would show allies it was always ready to cast, even if it wasn't.
 * Fixed a bug where 's channel could be dispelled by Cleanse or Quicksilver Sash, teleporting him immediately.
 * Fixed a bug where 's duration was not being properly reflected in the tooltip (6/8/10 seconds).
 * skin run animation has been fixed to look more natural.
 * Fixed a bug where 's duration was not being properly reflected in the tooltip (6/8/10 seconds).
 * skin run animation has been fixed to look more natural.


 * : duration reduced to 5 sec from 7.
 * : armor and magic resistance bonus duration reduced to 6 from 8.
 * : cooldown adjusted to 16/15/14/13/12 from 18/16/14/12/10.

Items

 * Attack damage reduced to 45 from 50.
 * Cost reduced to 1650 from 1850.
 * : cost reduced to 830 from 880.
 * Recipe changed to + 350 gold from  +  + 200 gold.
 * Total cost is now 825 gold from 975.
 * Health increased to 250 from 200.
 * Armor reduced to 0 from 27.
 * : spell vamp increased to 25% from 20%.
 * : spell vamp increased to 20% from 15%.
 * Attack damage increased to 80 from 75.
 * Critical strike chance increased to 25% from 20%.
 * Combine cost reduced to 2775 gold from 2925.
 * Armor reduced to 55 from 80.
 * Health increased to 350 from 300.
 * : spell vamp increased to 25% from 20%.
 * Recipe cost increased to 150 from 75. Total cost is now 1600.
 * Life steal increased to 18% from 14%.
 * Changed proc to magic damage from physical damage.
 * Fixed a bug where a capped was reducing true damage.
 * Recipe cost increased to 150 from 75. Total cost is now 1600.
 * Life steal increased to 18% from 14%.
 * Changed proc to magic damage from physical damage.
 * Fixed a bug where a capped was reducing true damage.
 * Fixed a bug where a capped was reducing true damage.

General

 * Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty.
 * Fixed a bug where, , and would inconsistently reveal their champion from brush.

Champions

 * and cost reduced to 1350  from 3150.
 * cost reduced to 450 from 1350.
 * has new splash art.

Patch Preview video
Video:League of Legends - Patch Notes Preview 1.0.0.115