User blog comment:JBox2D/Deleted/@comment-7709681-20140930002240/@comment-24090662-20140930013849

I don't really understand what you're saying. If you mean the passive, I had considered making the passive on E her main passive and moving her passive to E, but decided that I didn't want damage scaling without spell ranks.

It's not just hard to mark a target from range, it's impossible using her actual kit. All the global portion of her E means is "you can teleport to someone who stepped on your traps at the cost of having a gapcloser". It's actually an extraneous part of her kit which would likely be used pretty rarely. I don't understand how it's overwhelming when you'll likely end up using the global blink fewer than 5 times in any given match.

What would you suggest?