User blog comment:Nhan-Fiction/(Custom, Fan-made Champ) Cerule, the Mystic Mermaid/@comment-5352068-20121114222628

Alright, I'll be talking about the abilities, their numbers, and their concepts then.



First off, you don't have her base stats. Here's a link for all the champion base stats if you didn't already know about them.

http://leagueoflegends.wikia.com/wiki/Base_champion_statistics



Next is her passive. A very nice design, provides a great pushing capability and zoning. However, the base damage is a little to high for level 1. Just the range creeps can cause 100 magic damage at level 1 if they are clumped too tight with any champ. As well, you should include the radius of the splash damage and the debuff application.



Her first ability is very good. The versatility of it is amazing and how it interacts with her is quite funny. However, this ability shouldn't have a charge time as long as Janna's for a few reasons. Janna's Howling Gale works like a line skill from her current position when she casts it, while Cerule's can be cast a 500 range from her in any direction. One thing I suggest is take the charge off it and make it a delay, or make the maximum charge time lower. Also, is the “Max Wave AoE” the distance the wave can travel or the width of the wave at maximum charge? If it is the later, than you should also list the range that the wave travels at maximum and minimum charge. You have also not included how far the knock back is, or how far it will move her.



Her Bubble Barrier ability is quite weak in terms of concept. It is basically as if Sion's shield and Janna's shield has a love child with some knock around added in. I understand the idea of a support ability like it, but it is far too simple and boring. I can give you some ideas of how to change the ability, but that will be for another post, and only if you want to hear my own ideas.



Now her whirlpool is where I have the largest problem. The idea of it is pretty nice, but you have to think about what it is doing. Sucking people in would cause too much of a problem with the ability. Displacement is basically a hard CC. When you Gragas ult someone, they do not have the ability to do anything while moving. Same goes for other abilities of the like. So having it pull people in would make the ability a giant pool of hard CC for 5 seconds of channel. I suggest a complete remake of the ability, or at least change it so it doesn't pull targets in. Again, I can give you my own ideas for an ability if you want.



Her ulti sounds pretty epic. Only things I find difficult to comprehend about it is the distance between the waves, and how it is cast from Cerule. As well as how it deals damage. Is damage only dealt as soon as they are hit by a wave, or when they are stunned?



Overall, you have a good concept, but the amount of CC in all her abilities is a little too much. At the moment, almost all her abilities have some sort of displacement. As I said before, displacement acts as a hard CC, so you might want to think about that a bit more. Including the range of the effects and much the effects are doing is also something you want to look into as well.

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<p style="margin-bottom: 0in">Sorry for such a long post. If you have an questions for me, or would like to hear my own concept ideas for her abilities, just ask.