User blog comment:LivesByProxy/Shaco - Champion Update - Season 6/@comment-25368309-20150903142008

inb4 huge walls of text

Hi there, potential Shaco Main, i see you're also interested in reworking the old Demon Jester as well and since I think you put a lot of effort in this kit I will give some of my opinions as well.

First of all to the supporting assassin part: Normaly, this isn't the kit for a traditional support and everything but I get what you're implying. In the times of changing Bot-Lane Metas with the new Morde and stuff like that I see you're trying to implement more 'impactfull' supports in terms of fighting and  skirmishing like in DotA where supports actually deal Damage and can fight stuff. Support Assasins are something Riot has to introduce by themselfves however, for now I would personally recommend to focus on his jungling aspect.

Your Introduction is really fitting and made me understand your intentions of making him support, so thats that.

Passive: The lovely Reference to Shacos Lore and the Background Information Comic of the Joker which Shaco is clearly inspired of has made it into a lot of Shaco Rework Kits, my own included. Getting rid of the Backstab Aspect however is something I could never yield for, but thats alright. The passive itself seems to solves Shacos Ganking Problem of non-reliable Hard CC that gets impossible to pull of with your new version of Jack in the Box, which is good. I don't really know why the duration is scaling with AP and not with AD and why you don't just let it rank up with Level Ups but maybe thats because you have something special in Mind for AP Shacos Playstyle I might have overlooked. It seems like a nice way of securing the win in a duell if both  Duellists get fairly low and Decieve is on Cooldown for half a Second so you can use it to finish of your enemy, which is nice QoL. Otherwise, it might get problematic that your Passive doesn't allow bonus Damage and, like Darkrai said, the hard CC should be there to weaken foes, not to finish them. Anyways, a very creativ passive with a Shaco typical playstyle of active Game Components.

Q: Overall, the blink and Invis mostly got nerfed which I can understand given the fact that you didn't increase the cooldown as much as I had in Mind. Please remind yourself of the early game presence Shaco has to opperate through gank engages through walls around enemy wards which he even struggles a bit with 3.5 seconds Stealth. I also decreased the Stealth Duration to 3 Seconds but gave Shaco bonus movement Speed if he is moving toward enemy Champions so it gets the same effect for engaging a fight but gets nerfed in terms of escaping. For the Crit, thats pretty much the only part where Shaco really 'supports' his Team but on the one hand his teammates might not react that fast if he hits someone out of Deceive (1.5 seconds is really short and half the playerbase doesn't even pay proper attention to the game) and on the other hand, as Darkrai also said, some Teammates might not hit for very much since they are not building AD or some Teammate steals the Crit, denying potential Damage. If your allowing your Teammates to get confirmes Crits, which can lead to dangerous Hazards of Balancing (you could say, critical. huehue), make them take confirmes weaker Crits and a short period of time. For the Cooldown Reduction on Deceive, I might got your Intentions here by letting him get more Deceives in lategame as there will be more people around Shaco, but I think there has to be some other way. A core mechanic of Deceive is the fact that you can't see Shaco the moment he casts his Q, I personally think it shouldn't be a mechanic. But of course his Q needs some kind of reset for later Teamfights.

W: Jack in the Box takes less time to stealth, thats good. While it would create a nice atmosphere of walking through your unwarded jungle and hearing the faint and eerie "Pop-goes-the-weasel"-Tune just praying that the mad clown is not behind you you're basicly doubeling the set-up time for Jack in the Box in a Gank/Duell/Teamfight/Chase, which is all-in-all most of J.i.t.Bs Uses. Also the Damage still doesn't scale for AD Shaco and the Duration and Range of the Fear get no buffs while it gets really hard for you to proc boxes onto enemies. I see the point of engaging onto an enemy once he ran through a box, him turning around to escape and getting killing him afterwards but you're basicly giving an all-in-all weak ability unneeded amounts of counterplay, also through removing Box-Stacking which is a horrible nerf to Shaco Jungle since you're making his first clear terrible and taking his advantage through counterjungling. Heck, why is everyone trying to remove Box-Stacking, it's balanced as it is. While Stacking Boxes against enemy champions, you're investing a lot of time and mana while also playing your luck if there will ever be an enemy who walks into your (thematically fitting) trap. The fear of the boxes pretty much deny a huge part of the non-scaling base damage which will be quite low at most ranks since you're not ranking Jack in the Box second (as you said yourself). You also increased J.i.t.Bs Manacosts even further while making it even more unreliable, so look over that again.

E: As always, Shacos E gets reworked completly and everyone has a different Idea of how his other iconic spell could look like. Your Idea is really creativ (more than mine for sure) and also respects the aspect of Shacos on-hit slow which is problematic but has to be kept in some sort of way. I'm stating this everywhere but once he gets reworked Riot will come up with an awesome spell for his E, so I don't think we even need to waste our time on that. Only Part I didn't really get is the 50 Mana per Attack which can become a Mana Trap quite easily since your probably going to build attackspeed because you need to proc your Crit and you can potentially apply On-Hit Effects out of Distance. Anyways, a really nice Idea.

R: Basicly the same as always, Runes and Materies into the Clones stats and Monster Buff effectsare basicly classics for Shaco Rework Ideas. I notice you are one of the Fellows who want to make the Clones Explosion into a reliable mechanic, in your case through reducing its life time manually, which is nicely thought through. The reference to Shaclone made me chuckle and I can tell you are also a Reddit Lurker like myself since your interested in giving the leash distance teleport of Shacos Clone the Puff of Smoke so it can be used for mindgames.

Anyways, thats pretty much it. Mostly considerable changes except for his W and Q in terms of counterplay, please keep in mind that we're dealing with Shaco here, he doesn't always has to fight fair ;] You can check out my Rework Concept as well if you want, until then keep believing in Riot that one day they will rework this potentially best designed Champion in the Game.

Cheerio