Talk:Sejuani/@comment-5077844-20130924161441/@comment-9048637-20130926210628

Her passive's point is to:

A) Give her some more survivability in the jungle early on, which was a bit of a problem for her before (not an existential one, as with some *cough*rengar*cough*, but a problem nonetheless).

B) Encourage her to play aggressively, which suits her theme and her personality.

As for a more general comparison between pre- and post-rework Sejuani... eh. I can honestly say I prefer post. The Q is what I really love. Before, it was a kind of weak gap closer whose only other point was to apply Frost to multiple targets; now it's teamfight bread-and-butter, combining a knock up with some vicious %-health damage (meaning all you really need for a bruisy Sej is some Mpen and you're sorted). As for the loss of permaslow... yeah, kinda sad, but Sej still brings so much CC it's not even funny, and if you really want a slow on your AAs you can always just build Frozen Mallet (personally, I usually find that overkill and prefer the extra 300 health and health regen from Warmog's, though). Besides, let's be honest: a 10% slow is nice, but it's not a real game-changer. Her new passive gives her an actual tank steroid and a small chasing steroid. Again, not a real game-changer, but I think I prefer it, given that, like I say, Sej hardly lacks for CC even as it is.

As for comparisons with Nautilus: I'll admit that I don't play Nautilus, but to my mind, Sejuani beats him not just on damage but on initiation potential (which is of course much more relevant for a tank). I'm not saynig old Naut is a bad initiator, not by any means, but Sejuani? Dear God, she honestly rivals Malphite, and can follow it up with a lot more in terms of disruption. Whatever Naut's other strengths, I'd argue he falls out to Sej on that count.