User blog comment:Erendian/Lancelot, the Seeker of the Grail/@comment-10958553-20140914042519

Theme wise the passive is beautiful, The rest of the kit, however feels odd to me. Mostly W.

You already have a dash, and you already have an auto modifyer (This one isn't but it has the same range as an attack so it might as well be) Also Lancelot is a knight. He should act like one.... In heavy armor. The way you have this guy specked, he smells like an assassin, and that just isn't Lancelot.

Lancelot needs some kind of defense, and some kind of mobility (Horses). I suggest the following ability.

PASSIVE: Lancelot wears enchanted armor, his armor is increased by a percentage of his magic resistance.

ACTIVE: Lancelot marks target champion, and summons his horse. For the next X seconds he gains bonus movement speed knocks asside minions and monsters (Except epic monsters, clones, and big pets like tibbers). This is doubled while facing the marked champion. The cooldown of ABILITY NAME is reduced by 1 second each time Lancelot attacks the marked champion.

You could make the movement speed scale with his missing mana.

Magic resist to armor cannot scale with mana at all though. To much to keep track of.

For the ultimate, you can state that the cooldown cap is temporarily increased to 50% instead of all of that texty mumbo jumbo at the end there.