User blog comment:Nhan-Fiction/(Champion Remake) Fiora, the Grand Duelist (Version 3)/@comment-24385282-20141109022626

Duelist:

Does this mean Duelist stack 1 gives Talent's bonuses, Duelist stack 2 gives Honor's and so on? If so, what about stack 4? Or is stack 4 all of the bonuses combined? If each stack of Duelist does NOT give seperate affects (i.e. each does NOT give Talent, Honor, and Discipline seperately/each stack gives all 3 at once), then  why does it say they all provide different affects? Additionally, how are stacks gained?

For all of the questions except the last, I'm essentially saying I found your wording to be confusing -  saying each stack gives different buffs, then saying there are only 3 buffs to be given among 4 possible stacks, while also implying that each stack of Duelist gives the bonuses from all 3 buffs makes 0 sense to me.

Lunge: There are no changes to the skill, except for the unnecessary addition of a Greivous Wound for each use. You may as well just say "I decided that this champion didn't really need a change but it doesn't make sense if I make a complete rework but then decide that one of these abilities is perfectly fine how it is and requires no alterations. I'll just add some random thing."

Saying it's to counter sustain champions makes almost no sense as well - most sustain champs she'd be laning against have sustain over time, it's not like they're Janna who have one big heal that would get reduced by a lot with a Greivous Wound. Think of Garen - she applies a Greivous Wound for 2/4 seconds, but this doesn't matter much because the Lunge without the GW would've interruped his passive HP Regen anyway, and in 8 seconds he'll be getting his passive back anyway, and Lunge will be back on cooldown.

Riposte: Potential 1.5 second stun (it's quite likely you'd be up against a melee enemy in the top lane), huge damage (the addition of AD scaling is out of the question), it's overpowered. You've gotta reduce the stun duration. Maybe just slow melee for 50% of their movement speed for that amount of time?

Burst of Speed: Yet another ability, like Lunge, which didn't really need changing - or if it did, you failed to realize it. There's roughly 0 change here - random minion damage immunity that doesn't fit with her theme, or make sense.

Blade Waltz: Oh great. Now she doesn't just randomly hit enemies - she can choose them specifically? She can now assassinate carries by ulting a tank in range, then just focusing the rest of her attacks to an assassin or marksman in the back line. But wait - there's more! Now she can critically strike, dealing 50% damage per hit to consecutive target instead of 25%! This means, with even 1% crit chance, her maximum damage to a single target at max level ultimate is, rather than 1000(+240% AD), *1,500(+360% AD)!* I'd also like to add that, if the damage is only decreased via successive hits to a single target, dealing damage to 1 target, then swapping to a new one, then coming back to the first target, then repeating steps 2 & 3 would deal 100% damage to the target every hit, something that both Riot and you missed in ability description clarification.