Talk:Fiora/@comment-88.186.19.90-20120318220439

Not OP, but she needs a modification, her post-ult teamfight presence is waaaaay too strong even when not fed. I don't even need a team to help me, she just duels each opponent 1-by-1 while ignoring the incoming damage, the entire opposing team doesn't have health left anyway so it doesn't matter.

Taking her down is very time consuming and costly, meaning that she basically has no weaknesses appart from her relative squishyness. At mid-game, she has the same impact on the fight as a fed trynd, even if she doesn't actually have a gold advantage. Even yi and trynd can be forced out of the fight if the entire team focuses them; that's not the case for Fiora. I'd understand that they give her a strong survivability, since she has no escape mechanism, but the entire concept of a dedicated duellist is to take-on the opponent 1v1, not 1v5, and winning.

That might be the problem: too tanky for being a melee carry with that much damage. Trynd and Yi both have a specific mechanisms to avoid being insta-gibbed, and Fiora's is in her riposte and base stats, so maybe the latter is what should be changed; that or modify the speed steroids, but I'm not a fan of that, because an AD carry with no damage is pretty pointless.