User blog comment:Henrythai/Poppy Remake/@comment-1330314-20140101102616/@comment-1330314-20140104215742


 * 1) That looks quite nice, actually. I was thinking of her getting extra armor and MR, but this is a really good incentive for Poppy to build tanky to make the most out of her passive, while still making her tough when building full damage.
 * 2) Garen's ultimate is an execute: its only real limitation is meant to be how low on health his target is, not how much armor they're building. Zed and Darius's passives, on the other hand, are there to encourage them to autoattack, since otherwise they'd have no real incentive to do so, as physical damage would just cause them to be countered harder by armor. Poppy, on the other hand, already has a source of magic damage (her E), and is very autoattack-based. What I'm saying isn't that you should make her Q deal only physical damage, but that you separate the physical damage portion (i.e. her actual autoattack) from the bonus magic damage on her autoattack reset. So, basically, instead of having her entire attack converted to magic damage, she resets her autoattack, dealing   magic damage on top of the  physical damage from her autoattack (which would now also be able to crit, and thus could actually work better for AD Poppy).
 * 3) Unlike, Poppy has no good repositioning tools in her kit (her W is lackluster in this respect), so she can't set her E up nearly as well. Aside from the bug fixes, she needs to be able to reliably pin her target down by being able to set up her in some way.