User blog comment:Vitios/Miscellaneous Champion Concepts/@comment-5263329-20121209153547/@comment-5663184-20121209190832

I agree that Hikari's not extremely well made, but she was simply a concept made to test the potential of a no-damage, completely defense oriented champion. However, as a support, Hikari would be sent to bottom lane with an AD carry, and she does not possess many means to counter another carry. I plan on tweaking her abilities to add more debuffs, but the original concept was meant to be fairly simple.

P: The passive only refreshes cooldowns once.

Q: I was originally going to make the ability have a special cap to the amount it could absorb, but I removed it because it overcomplicated the ability. I'll re-add a simpler version of it.

W: I'll increase the heal.

E: Reducing channel time, increasing other effects

R: The original cost for the ultimate was 50, but it seemed much too high. It's not completely global. It's a line skillshot similar to an ezreal ultimate.