VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

General

 * Hextech Crafting
 * Bilgewater event:
 * Golden Kraken.png Golden Kraken: Reveals one skin shard, one Legendary Skin Permanent, and loot from one Bloodharbor Medallion (one Bilgewater skin shard and one random skin shard).
 * Bloodharbor Medallion.png Bloodharbor Medallion: Reveals one Bilgewater skin shard and one random skin shard.
 * Cursed Capsule.png Cursed Capsule: Get three skin shards (with one guaranteed to be Epic or higher),, and a chance to obtain an event-only Bloodharbor Medallion or Golden Kraken. Gemstone and Gemstone Skin drop rate multiplied by.


 * Options
 * You can now opt to have "Target Champions Only" [`] behave as a toggle instead of a hotkey modifier.

Game

 * Turrets
 * Turret now regenerates health up to the next 1/3 mark.
 * If health is below, regenerates up to.
 * If health is between and, regenerates up to.
 * If health is between and, regenerates up to.

Howling Abyss

 * Champion select before of game of ARAM now has an Available Champions Pool, which consists of 4 champions available for every member of the team, that can be swapped with your current champion.
 * ARAM now has a champion rotation that consists of the 3 previous champion rotation for a total of 42 free champions.
 * Champion mastery scores are now more easily gained. The performance required to get an S will be more consistent with Summoner's Rift.
 * ARAM games now start with a Base Gate for 15 seconds, that blocks the champions for that duration.
 * Now start with the correct amount of experience for level 3, instead of starting with no experience (662 experience instead of 0).
 * Surrender time reduced to 12 minutes from 15.
 * Now has a unanimous surrender at 8 minutes.

Champions

 * Stats
 * Base attack damage reduced to 68 from 70.
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Stats
 * Base attack damage reduced to 61 from 65.
 * Attack damage growth increased to from.
 * Base armor reduced to 26 from 31.
 * Base health increased to 539 from.
 * Health growth increased to 85 from 79.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Stats
 * Base attack damage reduced to 58 from 62.
 * Attack damage growth increased to from.
 * Base armor reduced to 28 from 33.
 * Base health increased to 481 from 475.
 * Health growth increased to 91 from 85.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Stats
 * Base attack damage reduced to 51 from.
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Stats
 * Base attack damage reduced to 60 from 64.
 * Base armor reduced to 29 from 34.
 * Base health increased to 574 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 60 from 64.
 * Attack damage growth increased to from.
 * Base armor reduced to 25 from 31.
 * Base health increased to 491 from.
 * Health growth increased to 86 from 80.
 * Base health regeneration reduced to 4 from.
 * Base health regeneration reduced to 4 from.


 * Stats
 * Base attack damage reduced to 57 from 61.
 * Attack damage growth increased to from 4.
 * Base armor reduced to 24 from 29.
 * Base health increased to 556 from 540.
 * Health growth increased to 91 from 85.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 57 from 61.
 * Attack damage growth increased to from.
 * Base armor reduced to 28 from 32.
 * Base health increased to 531 from 515.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 59 from 63.
 * Attack damage growth increased to from 1.
 * Base armor reduced to 28 from.
 * Base health increased to 571 from.
 * Health growth increased to 86 from 80.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Stats
 * Base attack damage reduced to 62 from 66.
 * Attack damage growth increased to from.
 * Base armor reduced to 23 from 28.
 * Base health increased to 534 from.
 * Health growth increased to 89 from 83.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Cooldown reduced to seconds from.
 * Active invisibility reduced to seconds from.
 * Recast changed to (Void Assault can be used again within 10 seconds of the initial use, up to 2 times total) from (after 2 seconds of leaving stealth, and for the next 10 seconds, Void Assault can be cast a second time).
 * Now increases the invisibility duration by seconds, for a total of 2 seconds.
 * Now increases the number of recast to 3 from 2.
 * While out-of-combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to seconds after exiting the brush (10 second per brush cooldown).
 * Now increases the invisibility duration by seconds, for a total of 2 seconds.
 * Now increases the number of recast to 3 from 2.
 * While out-of-combat, Kha'Zix also passively gains Void Assault for 3 seconds in brush. This persists for up to seconds after exiting the brush (10 second per brush cooldown).


 * Stats
 * Base attack damage reduced to 61 from 65.
 * Attack damage growth increased to from.
 * Base armor reduced to 24 from 29.
 * Base health increased to 534 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 61 from 65.
 * Attack damage growth increased to from.
 * Base armor reduced to 28 from 33.
 * Base health increased to 571 from.
 * Health growth increased to 86 from 80.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 66 from 68.
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Stats
 * Base attack damage reduced to 50 from 54.
 * Attack damage growth increased to from 2.
 * Base armor reduced to 28 from 33.
 * Base health increased to 541 from 530.
 * Health growth increased to 91 from 85.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 65 from.
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * - New Champion
 * (Innate)
 * (Q)
 * (W)
 * (E)
 * (R)


 * Stats
 * Base attack damage reduced to 64 from 66.
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Stats
 * Base attack damage reduced to 61 from 65.
 * Attack damage growth increased to from.
 * Base armor reduced to 26 from 31.
 * Base health increased to 532 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 5.
 * Base health regeneration reduced to from 5.


 * Stats
 * Base health increased to 532 from 502.
 * Base movement speed increased to 340 from 320.
 * Bonus movement speed increased to 40% at all levels from.
 * Combat lockout duration reduced to 2 seconds from 5.
 * Cooldown reduced to seconds from.
 * Worked Ground mana refund increased to 100% from 50%.
 * bonus movement speed while on Worked Ground.
 * Threaded Volley no longer deals AoE damage.
 * Subsequent hit on the same target damage reduction now only applies to champions, instead of all types of unit.
 * Cooldown reduced to 12 seconds at all ranks from.
 * Initial and explosion base damage reduced to from.
 * Wall duration reduced to 5 seconds at all ranks from.
 * Cooldown reduced to 12 seconds at all ranks from.
 * Initial and explosion base damage reduced to from.
 * Wall duration reduced to 5 seconds at all ranks from.
 * Initial and explosion base damage reduced to from.
 * Wall duration reduced to 5 seconds at all ranks from.
 * Wall duration reduced to 5 seconds at all ranks from.


 * Stats
 * Base attack damage reduced to 61 from 65.
 * Attack damage growth increased to from.
 * Base armor reduced to 26 from 31.
 * Base health increased to 559 from.
 * Health growth increased to 88 from 82.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 67 from 69.
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Stats
 * Base attack damage reduced to 59 from 63.
 * Attack damage growth increased to from.
 * Base armor reduced to 27 from 32.
 * Base health increased to 542 from.
 * Health growth increased to 87 from 81.
 * Base health regeneration reduced to from 6.
 * Base health regeneration reduced to from 6.


 * Stats
 * Base attack damage reduced to 59 from 63.
 * Attack damage growth increased to from.
 * Base armor reduced to 27 from 32.
 * Base health increased to 549 from.
 * Health growth increased to 86 from 82.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Stats
 * Base attack damage reduced to 59 from 64.
 * Attack damage growth increased to from.
 * Base armor reduced to 23 from 28.
 * Base health increased to 515 from.
 * Health growth increased to 89 from 83.
 * Base health regeneration reduced to from.
 * Base health regeneration reduced to from.


 * Stats
 * Base attack damage reduced to 66 from 68.
 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Stats
 * Base attack damage reduced to 60 from 64.
 * Attack damage growth increased to from.
 * Base armor reduced to 28 from 33.
 * Base health increased to 561 from 545.
 * Health growth increased to 86 from 80.
 * Health growth increased to 86 from 80.

Items

 * +10% cooldown reduction.
 * Promoted minion are no longer immune to magic damage.
 * Promoted minion deal 100% bonus damage to turrets.
 * Promoted minion receive 70% reduced damage from champions.
 * Promoted minion receive 70% reduced damage from champions.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * - New item
 * +75 ability power and +350 health.
 * +15 magic penetration.
 * After hitting an enemy champion with a damaging ability, gain a for 2 seconds that blocks 1 incoming spell (30 second cooldown).
 * Howling Abyss.
 * Howling Abyss.


 * - Removed
 * Removed from the game.


 * Cooldown reduction increased to 20% from 10%.
 * Cooldown reduction is no longer.
 * Now grants 300 mana.
 * +20% critical strike chance.
 * Gain additional cooldown reduction. This bonus does not include the critical strike chance given by this item.
 * restore.
 * Basic attacks refund on-hit.
 * After casting your ultimate, your next basic attack within 10 seconds grants for 8 seconds (30 second cooldown).
 * Gain 30% bonus attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.
 * Basic attacks refund on-hit.
 * After casting your ultimate, your next basic attack within 10 seconds grants for 8 seconds (30 second cooldown).
 * Gain 30% bonus attack speed, and basic attacks refund 20% of your remaining non-ultimate cooldowns.


 * - New item
 * Become ghostly for 6 seconds, ignoring terrain collision. While inside terrain gain 125 bonus movement speed and become, , and (60 second cooldown).
 * +45 movement speed.
 * Ghostwalkers are unaffected by the rune.
 * Can only be purchased on champions.
 * Howling Abyss.
 * Howling Abyss.


 * - Removed
 * Removed from the game.


 * Attack damage increased to 45 from 40.
 * Armor increased to 40 from 30.
 * Attack damage increased to 45 from 40.
 * Armor increased to 40 from 30.
 * Armor increased to 40 from 30.


 * New item icon.
 * total cost increased to from.
 * Attack damage increased to 80 from 70.
 * attack damage increased to 110 from 100.
 * +20% critical strike chance.
 * +50% critical strike damage.
 * Doubles your critical strike chance.
 * When critically striking enemy champions, converts 15% of critical strike damage to . The true damage applies life steal, even if the damage is dealt through abilities. Area-of-effect abilities are affected by 1/3 of life steal but fully by spellvamp.
 * +50% critical strike damage.
 * Doubles your critical strike chance.
 * When critically striking enemy champions, converts 15% of critical strike damage to . The true damage applies life steal, even if the damage is dealt through abilities. Area-of-effect abilities are affected by 1/3 of life steal but fully by spellvamp.


 * Armor penetration changed to 10% total armor from 35% bonus armor.
 * Armor penetration changed to 10% total armor from 35% bonus armor.


 * - New item
 * +20 attack damage.
 * +8 Lethality.
 * Mark your current location. After 4 seconds, you will return to the marked location (120 second cooldown).
 * Howling Abyss.
 * Howling Abyss.


 * Attack damage reduced to 40 from 50.
 * Armor penetration changed to 35% total armor from 35% bonus armor.
 * Grants bonus physical damage against enemy champions with  than you.
 * Attack damage reduced to 40 from 50.
 * Armor penetration changed to 35% total armor from 35% bonus armor.
 * Grants bonus physical damage against enemy champions with  than you.


 * Magic resistance increased to 50 from 45.
 * Magic shield strength changed to 350 from 300.
 * Magic shield duration reduced to 3 seconds from 5.
 * Magic shield duration reduced to 3 seconds from 5.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Attack damage reduced to 40 from 50.
 * Armor penetration changed to 25% total armor from 35% bonus armor.
 * Armor penetration changed to 25% total armor from 35% bonus armor.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * - New item
 * +70 attack damage.
 * +18 Lethality.
 * Mark your current location. After 4 seconds, you will return to the marked location (60 second cooldown).
 * Howling Abyss.
 * Howling Abyss.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Combine cost increased to from.


 * - New item
 * +70 attack damage and +30% attack speed.
 * If you haven't attacked for seconds, gain.
 * Your next basic attack critically strikes for damage and grants 10% bonus movement speed for  seconds.
 * Your next basic attack critically strikes for damage and grants 10% bonus movement speed for  seconds.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Removed from Howling Abyss.
 * Removed from Howling Abyss.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Critical strike chance reduced to 15% from 20%.
 * Critical strike chance reduced to 15% from 20%.

Runes

 * Howling Abyss only:
 * Soul Essences from champion takedown reduced to 4 from 5.
 * Soul Essences from large minion reduced to 2 from 4.
 * Soul Essences from large minion reduced to 2 from 4.


 * Renamed to Dream Snatcher from Minion Dematerializer.
 * Start the game with 3 Dream Snatchers, which begin the game on a 180 second cooldown. Dream Snatchers can be consumed against a lane minion (675 range, 45 second cooldown) to deal true damage and stun it for 5 seconds. Doing so grants permanent bonus stats based on the target.
 * Consuming a melee minion grants 3 bonus armor and 1% bonus movement speed.
 * Consuming a caster minion grants 3 bonus magic resistance as well as 4 ability power or bonus attack damage (Adaptive).
 * Consuming a siege minion grants 18 bonus health an 5% bonus damage to structures and epic monsters.
 * Subsequent minion bonuses of a type you already have are 50% less effective than the previous bonus of that type.
 * Start the game with 6 Minion Dematerializers, which can be activated (550 range, 10 second cooldown) to execute the target melee minion, caster minion or siege minion. Dematerializers begin the game on a 155 second cooldown.
 * In addition to the and  for the kill, you also gain 4% increased damage to that type of minion for the remainder of the game. Dematerializers beyond the first used on the same type of minion increases this bonus by 1%, up to a maximum of 9% if all six are used on the same minion type.
 * Start the game with 6 Minion Dematerializers, which can be activated (550 range, 10 second cooldown) to execute the target melee minion, caster minion or siege minion. Dematerializers begin the game on a 155 second cooldown.
 * In addition to the and  for the kill, you also gain 4% increased damage to that type of minion for the remainder of the game. Dematerializers beyond the first used on the same type of minion increases this bonus by 1%, up to a maximum of 9% if all six are used on the same minion type.
 * In addition to the and  for the kill, you also gain 4% increased damage to that type of minion for the remainder of the game. Dematerializers beyond the first used on the same type of minion increases this bonus by 1%, up to a maximum of 9% if all six are used on the same minion type.


 * Heal AP ratio increased to from.
 * Bonus movement speed reduced to 20% from 30%.
 * Healing being 60% effective against minions. The healing is still reduced to 30% for ranged champions against minions.
 * Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.
 * Healing being increased by 40% of your critical damage modifier when triggered by a critical strike.


 * - New rune
 * Domination icon.png Domination Keystone rune.
 * Basic attacking an enemy champion grants bonus attack speed for your next 3 basic attacks. While active, Hails of Blade removes the attack speed cap.
 * Hail of Blades lasts seconds, and each basic attack refreshes the duration to  seconds.
 * 5 seconds out-of-combat.


 * Combat cooldown reduced to 1 second from 10.
 * Combat cooldown reduced to 1 second from 10.


 * - New rune
 * Sorcery icon.png Sorcery Slot 1 rune.
 * Casting your ultimate ability, after a -second delay, grants and 100 bonus movement speed for 3 seconds. The movement speed decays over the last  seconds.
 * 60 seconds (affected by cooldown reduction).


 * - Removed
 * Removed from the game.
 * Replaced by.


 * - New rune
 * Domination icon.png Domination Slot 3 rune.
 * Reduces the cooldown of your ultimate ability by 5% (+ 2% per Bounty Hunter stack).
 * Earn a Bounty Hunter stack for each unique enemy champion killed.

Items

 * - New item
 * +25 attack damage, +30 armor, and +30 magic resistance.
 * For each second in combat with enemy champions, turrets, or epic monsters, gain a stack, up to 5 stacks. Each stack grants, for a maximum of.
 * For each second in combat with enemy champions, turrets, or epic monsters, gain a stack, up to 5 stacks. Each stack grants, for a maximum of.


 * Attack damage reduced to 70 from 80.
 * Attack damage reduced to 70 from 80.
 * Attack damage reduced to 70 from 80.
 * Attack damage reduced to 70 from 80.


 * - New item
 * +65 attack damage, +200 health, and +10% cooldown reduction.
 * Reduces damage from champion attacks and abilities by 10.
 * While within 500-units of at least 3 enemy champions, basic attack to gain (90 second cooldown).
 * For 6 seconds, blocks 200% more damage, for a total of 30 . The duration refreshes on.
 * For 6 seconds, blocks 200% more damage, for a total of 30 . The duration refreshes on.


 * +50% base attack damage.
 * Gain as bonus attack damage.
 * Gain as bonus attack damage.


 * Attack damage reduced to 30 from 40.
 * Attack damage reduced to 30 from 40.
 * Attack damage reduced to 30 from 40.
 * Attack damage reduced to 30 from 40.

Champions

 * Stats
 * Base health reduced to 500 from 552.
 * Attack speed growth increased to % from %.
 * Base health regeneration increased to 10 from 7.
 * Health regeneration growth increased to from.
 * Base damage increased to from.
 * Slow stacking from multiple soldiers.
 * Recharge time reduced to 6 seconds at all ranks from.
 * Soldier AP ratio reduced to from.
 * Mana cost reduced to from 40 at all ranks.
 * Soldier base damage changed to from.
 * Passive attack speed changed to % from %.
 * Empowered bonus attack speed changed to % from %.
 * Total bonus attack speed changed to % from %.
 * Recast cooldown reduced to 1 second from.
 * Soldier duration reduced to seconds from 10 at all ranks.
 * Damage reduction to secondary targets increased to 100% at all levels from.
 * Minions hit that are not the primary target take 50% damage.
 * Mana cost increased to 100 from 60.
 * Cooldown changed to seconds from.
 * Damage AP ratio increased to from.
 * Base damage increased to from.
 * Shield strength reduced to from.
 * Base damage changed to from.
 * Damage AP ratio increased to from.
 * Base damage increased to from.
 * Shield strength reduced to from.
 * Base damage changed to from.
 * Base damage changed to from.


 * General
 * Improved spell queueing for, , and.
 * Mana cost increased to from 40 at all ranks.
 * Deals bonus true damage to enemies with.
 * making Overload dealing % bonus damage.
 * Base shield strength increased to from.
 * Mana cost of.
 * Restores on cast.
 * Cooldown changed to seconds from.
 * Bonus mana ratio increased to from.
 * Rooting the target for seconds.
 * Slows by 50% decaying over seconds.
 * targets are now rooted for the duration instead.
 * Cooldown changed to seconds from.
 * Cost increased to from.
 * Spell Flux and bounce radius changed to  from.
 * Champion, large minion and large monster bounce radius increased to from.
 * bounce radius increased from.
 * Spell Flux spreading damage increased to 100% from 50%.
 * Spell Flux and bounce radius changed to  from.
 * Champion, large minion and large monster bounce radius increased to from.
 * bounce radius increased from.
 * Spell Flux spreading damage increased to 100% from 50%.


 * Upcoming skins


 * Unknown skins for:, , ,.


 * Champion Update Schedule


 * 1)  - Visual and Gameplay Update
 * 2)  - Visual and Gameplay Update
 * 3)  - Visual and Gameplay Update