Talk:Jax/@comment-3354279-20110418070249

A few things I realised recently: 1. AD is better on Jax than AP, in an ability viewpoint (1.4 AD ratio on W, .4 AP = AD wins; 1.0 AD on Q, .7 = kinda balanced, AP has a slight edge, .7 AP ratio on E doesn't pay for other two AD only attacks, so after all, AD seems more useful) 2. He needs to build rather tanky, more than people are used to, with perhaps two or more defensive items; FoN seems to work better than Banshee's for MR options and Atma's + Sunfire for Armor options are the best from what I've tested. 3. He's a GREAT solomid champion, making the opposition scared by harassing with Q+E often is a nice way to make them play less aggressively and leave you alone farming. Based on that, my best games as Jax were with Warmog's, Mercs, Sunfire/FoN, Atma's, IE, PD, 0/9/21, dodge seals, flat AD marks and Quints, flat CDR blues. The +15 AD from runes helps harassing and makes your early game less of a problem.