Talk:Critical strike/@comment-9705522-20140524103941

What if we rework Crits to have as much power over time as they do now, but prevent lucky and unlucky streaks? Its not fair losing to a tryndamere who got a 6 crit streak, which has a chance of roughly 1 in more than 10000, but its not fair losing to the enemy because your 30% crit chance didnt work even once in 10 attacks. So lets make it consistent. Make crit instead increase damage by X%, with X being current crit chance. Its consistent, luck is no longer a factor, and frustration is lower. And there is no damage lost. And you can apply that to all special crit occurances and crit abilities.