Talk:VPBE/@comment-24951773-20150801095934/@comment-3974211-20150801131705

Mordekaiser has always been a bruiser. He fits into a similar space to Warwick where he survives in fights by dealing damage - but his play pattern is still about soaking damage while dealing it. He excels in fights because he draws aggro from his allies but doesn't die - this is practically the definition of tank. I am confident that will still be his identity after the change.

What I reckon will change is likely that his maximum shield will likely scale with health and he may have some health ratios on his abilities at the cost of some AP ratios; or, the the amount of shield he generates when he damages enemies is based on his health (as they've done before). His play pattern will be the same - minus his ability to assassinate enemies, in favour of damage over time. Because let's face it: Assassin / Tank isn't a combination of classes that should exist. I hope they turn his ultimate into DFG - i.e. remove the damage over time but amplify subsequent damage (similar to the logic behind Fiora's ultimate, Mordekaiser's ultimate should encourage/reward his allies for helping him - rather than simply being a selfish nuke ability).