Talk:Gnar/@comment-5077844-20140821204329/@comment-6281696-20140821224259

Not really, he just needs so much, and all the items in LoL are too heavily specialised. So far I've not managed to get a single build that didn't end up with massive gaps in it, especially early on (e.g. lacking MR, or not that much armor, or too little CDR and so on). The only thing so far that consistently feels "decent" is that with scaling MR runes + considerable defense masteries + spirit visage most mages stop being a threat, at least in 1v1 situations. Mostly due to the fact that once you survive their burst you can quite quickly finish them off. Though properly fed mages, or ones with good consistent damage are still a massive threat.

Defenses vs AD I've not once managed to get to an acceptable level, all that penetration on everyone is screwing him over, CDR is annoyingly difficult to get due to how it often coincides with mana/mana regen/AP which you don't really want. Health is another annoying stat, mostly because builds that have a good amount of health tend to end up with way too much armor or MR and too little offense due to how he scales. Haven't found a way to deal with full defense builds, biggest issue there being that in Mega you lose your W passive, which is your most potent weapon against full tanks. At one point versus a maokai I could swear that in mega I was almost healing him more than I was doing damage, while in mini I could 1v1 him without too much trouble (or well, I'd transform before he'd die, but he was going down reasonably fast & didn't pose much of a threat).

He's not really confusing though, he just demands and itemization that isn't actually possible in LoL due to the absence of (decent) hybrid items.