User blog comment:MonoKirisame/(Touhou LoL) Reimu Hakurei, The Advocate of the Eight Million/@comment-4296199-20130625063404

passive is broken. Janna utility on a 60 second CD that knocks that far back. About twice as far as a flash can take them, and is way too much effort to try to run after.

dimension hopping on too low of a CD early game. Too easy for her to just escape ganks at mid. Maybe have it scale down per rank as a means to balance. Considering that it has a mini stun with a follow up knock up, having it at ten seconds is too low early game.

ult doesn't scale well. despite the whole "more hits per rank", it's too easy to intercept and the damage is too small at late game.

As previous person said, how does popularity work?