Talk:Shaco/@comment-29842900-20160903101915/@comment-26203093-20160903105937

The problem is there's no natural synergy to the kit. Or even a goal with it, honestly. A jack in the box doesn't really change the way you play him, and as an assassin he deals too little damage, and through he's slippery, he's not a duelist and is a nuisance at best - his teamfighting is also downright awful, and daggers being thrown around is boring and low-impact.

He needs a redesign to give a focus while keeping the things that make him fun.

Putting two shiv poison on an ammo system and making it a skill shot so the naming at least makes sense would be nice.

Reducing the damage, but putting traps on an ammo system so you can smartly lay traps to have enemies ping-pong between them would be fun. Without having to sit in a bush for 30 minutes and hope the traps just kill the target completely.

As cool as the ult is by itself, something needs to be done to make it fit or work. It makes him powerful, but he's easy to outrun, or just kill and is only useful when facing isolated enemies. Or soloing dragon - but that shouldn't be the purpose of an entire ult. It'd make him a little too zed, but if the dagger change I mentioned would happen, you can have both of them throwing daggers.