Talk:Elise/@comment-25917132-20150818042623

I'm seeing a lot of people complaining about her E and it's early power, but that's what Elise is. Elise is a early gank heavy AP burst jungler. Can't really blame her for having CC to be able to dump all that damage onto someone. Now there's a massive problem with it from what I can tell: It doesn't do any damage.   Why is this a problem? A two second stun with 0 damage tacked onto it means that Elise is extremely safe to play at range under enemy turrets. Since the stun does 0 damage, what happens is that Elise says, "I want to take this tower down" but the enemy champion is like, "No don't take this tower down," but since Elise's cocoon does 0 damage, she can just say, "Shut up," stun the guy for whatever time under turret, not pull aggro, switch to spider form, and ham out then just walk away. How to fix it? Make the stun do a flat amount of true damage that doesn't scale off of any stats. Something like, 10 damage at level 5. So that if Elise tries to pull the web over the turret's eyes, it's just like, "NO TRUE SIGHT HAHA" and blasts the spoder to oblivion.