Talk:Vi/@comment-1853032-20140224092939/@comment-9705522-20140225170252

yes. but thats the thing, thats absolutely horrible. no thing should have little to no counterplay, or rather no easily accessable counterplay. its actually better than malphs ult. instead of a small aoe, its a line and a small aoe. its guaranteed knockup on one person, with a lot more range, and a knocback on the others. and of course she cant be kille as soon as the ult lands. she is a bloody tank. sure, you can cc her, but then the assasin/burst mage comes and kills your adc. her ult should NOT have no counterplay. sure, there is zhonyas, and there is morgana. neither are easily accessible. zhonyas isnt good on anyone without ap as the largest amount of its cost is ap, and it leaves you vulnerable afterwards. and besides that, vi FORCES you to pick someone just to be able to survive her ult. by no means should that be the case. there have been a few good ideas to give her ult the counterplay it direly needs, such as a leash, which causes her ult to stop if the enemy goes too far, e.g. 75% of her max ult range+flash range, so if she ults from max distance and the enemy has an escape, her ult just goes on cd, costs mana, but does nothing if the enemy reacts properly. the other one was just making cc stop it, although that might be a bit too much of a nerf. and then there was a third one, that made any cc that hit her during the ult instead pause, and then hit her for the entire duration after she finishes. so if she, for example, went through veigars stun cage, she is going to be stunned for 2.5 seconds after she finishes her ult. i like the leash idea the best, although the paused cc is also fairly effective. but by no means can it stay the way it is right now. no ability ever should have next to no counterplay.