Talk:Fizz/@comment-6061249-20131116225240/@comment-5209745-20131204180513

"It's the natural thing with a cyclic meta. Buffs go to characters who aren't particularly in favour (e.g. Ziggs got some pretty major ones in 3.13 if we're talking midlaners) and characters who are currently dominating get nerfed. Assassins were the dominant class for a while, so they have to be nerfed to reintroduce variety into midlanes, otherwise the meta just stagnates - you can't just constantly buff the people who don't fit in well or you just get a case of ridiculous power creep."

I understand that. I kinda not agree with the fact about it being a "natural thing", since, well, meta also changes when players just want to play anyother thing instead of the same character everytime. Imo, that's what a meta should be.

But on a more serious note: Still, it's a destructive behaviour, and I believe there should be a better way of balancing.

"Add in the passive which stacks with the active though and Fizz meets that standard...? I mean, you quote Kayle's 40% on an ability which has no effect when not active - Fizz has 35% constantly (along with %missing health) and then 50% with the active."

Actually, the passive does not meet any standard, or at least, any standard that I know. They could've nerfed that instead, just as I said before.

On the other hand, as I also quoted before, Teemo's E is a simmilar ability (VERY simmiliar, in fact) with the must-have 30% AP ratio on-hit, BUT with also a higher base damage and AP ratio on the DoT.

I don't know if I'm being creative enough here, but if you ask me, I would've reduced the active AP ratio down to 30% like Teemo and Kass, and then removed the whole AP ratio from the passive. Still a nerf to his active, a more significant nerf to his overall damage, and the removal of the ratio turns the DoT into a different ability.