User blog comment:Poisonshark/Custom Champion: Momo, the Red Channeler/@comment-27802145-20170206125139/@comment-25235491-20170211132048

Okay, now that this is finished, I must answer in kind.

Stats:
 * Really, that 175 range is more visually thematic.

P - Drain
 * I agree that I put scaling values by default, sometimes without thinking too much. But if I gave Drain-stacking full power at level 1, she would be gaining 51 free damage on her first auto after an ability. I'm sure that dealing a quarter of this in damage doesn't completely break laning phase for using an ability.
 * The name is Drain, which is purposefully a bland name due to what it covers, and of course how it's centered around her Drain gauge.
 * With the double-scaling, I understand that Momo would feel quite broken indeed.

Q - Peach Possession
 * I understand your points about redundant effects. I have plans for a slight rework on it at the moment.
 * Momo being in the thick of it and smacking enemies is what any diver should do - what's the purpose of diving otherwise? Yet, I dislike having an effect that you need to ramp up this way. You rarely get to autoattack this often in a teamfight.

W - Crimson Weave
 * In all honesty, the cooldown difference is not that high between Fiora and the rest (Noc has a flat 4 seconds lower cooldown, while Sivir goes from 2 to 6). Yet I agree with you that Riposte is an excellent skill and should be more of a model.
 * I agree that Momo's W cooldown is much smaller, but blocking all abilities for a certain timespan might be a little too good at protecting Momo's behind.
 * W2 - Flaming Tooth
 * As far as the CDR is concerned, she can fully reduce the CDR at rank 5 from being at 25% health, if used at the exact end of the duration, since 3 seconds is 25% of Crimson Weave's cooldown and the remaining 75% are going to be refreshed on hit. Once again, it implies that Momo is really low and I'm sure that at this range she can be finished off even if mashing the hell out of W because she could be CC'd mid-dash.

E - Passionate Song
 * The fire serves to put damage into this ability, as if I would not, I would have to overdo the damage on her other abilities as compensation or make this ability feel weak for no payoff.
 * Yes, the flame strikes at 550 range.
 * The flame is not meant to strike back at enemies going to town on her for being mis-positioned. Besides, if she is caught from 2 directions, the flame will only fire in one direction, which makes flanking her effective against this ability.

R - Shooting Star
 * I agree that I first pictured the skill before thinking of balance, and I absolutely wanted to outstrip in range.

Thank you for commenting. No matter the time you took, it is worth it and the fact that you took time to finish your comment probably was for the better. Do not bother too much with the lore ATM, Ancient Times is still to be added...