User blog comment:Alartan/IP - are influence points a problem?/@comment-24420226-20150410212806/@comment-24590723-20150410235247

Very long comment :D I see you read my post carefully. I feel appreciated:)

ok, you pointed out some flaws, I try to defend

1. 480 IP is little value. You can spare more by waiting for price of champion to be lowered. The same with 450 ip champions, their price is negligible.

2. Free champion rotation is totally different story. It's just sufficient for total newbie to learn basics.

Your point: you don't need everything to play LoL. OK, I agree. Yet, I would like to be able to finish my collection and play any champion I want in affordable time.

3. Yes. But I did not calculate all the runes, just estimated cost of full rune-page. There is even cap of runes' number.

4. It was assumed just the other way - I earn 350IP daily if I play 2-3 hours. I don't care about direct computation. Ofc You may be seated and play that time without any break or maximize it other way, but 350IP daily income is good estimation of a devoted but not so addicted player. Obviously if you have way to play game really every day (no parties, no holidays, no travels) it obviously rises.

Now during 3 games I earned 368 IP and they took 101 minutes of pure gameplay. 2 hours of being busy. It is little bit more than 350 IP, but rough estimation is proper.

You don't need to try to account all variables, I just picked my own statistics. And 350 is still bit more than I gain daily.

Also, think how life changes, It's not like you will play eagerly gaining 450 IP or even 500 IP daily for 2 years and you will get everything. No, even with 500IP gain you need 4 years, how can you be sure that you will be allowed to keep this up.

The question is: are 5-6 years to get everything good? Answer is simple - it's more than lol itself has. So - too long.