User blog comment:GutsyTick/Casliva, the Emancipator/@comment-7709681-20150206021255/@comment-26044269-20150206061525

I see. Even though I'd designer Casliva to specifically have a poor early game as a trade off for her massive dps potential, it does seem that the original Peacemaker could've been abused to give Casliva an absurdly safe, if not a powerful early game.

Your points on spammability of each abilities were commendable as well.

I've shifted around the numbers for cooldowns for all of her abilities (all increase in cd, except for one change in cd) and have edited Peacemaker so that it only applies on-hit effects to the first target hit. This should weaken her spammability and hence, weaken her early game, as well as removing the abusability of Peacemaker (mostly life steal), while most importantly changing Casliva's general play-style into a dynamic one which puts out quick bursts of damage and then retreats for her cooldowns.

Please note however that although Shatter affects all enemies it passes through, Ballista's (Q in Redeemer) bonus damage and stun is not an aoe and only affects the first target affected by the empowered Regulator. Furthermore, although I do think Tear of the Goddess would be an ideal purchase for Casliva, I don't think such an item by itself would be enough to give her total freedom on casting Peacemaker, as Q and E, which both cost 50 mana, need to be used in conjunction as well to bring out Casliva's true potential.