User blog comment:JmLyan/Dharma, the Enlightened Master/@comment-7709681-20150831222627/@comment-7481207-20150901090737

All good points.

Karma gain has become more controllable and straight up increased on the E, most importantly the Q and W should be easier to use to gain a specific type of karma.

Good karma passive bonus has been nerfed (in my original draft, it was actually per 10 karma and doubled at max, so yeah).

Q effect has been changed to something a bit more fitting a basic ability. W has been changed quite a lot, mostly to adress the problems you stated.

Naraka was really hard to balance (especially when it was seconds base duration and increasing by  per kill. You might be on to something about it being off, but I'm not sure what would be changed at the moment.