Talk:Master Yi/@comment-4696002-20130713201454/@comment-4022742-20130716104257

When you factor in the 10% Crit damage from masteries it becomes 96%. Runes carry this over to 108% critical strike damage. It becomes a multi target spell dealing 165+208%AD Physical damage and +30+20%AD True damage.

And mind you, it's a spell. The only other spells that can actually critically strike without being an AA-boost are
 * , which is single target.
 * , which is melee range and self-cast.
 * , which is single target and 50% damage.

So when you put things in perspective you get the ONLY sure to hit something multi-target critically striking spell actually capable of dealing 208% of your AD that happens to Refresh on every kill.

With just an and  you'd have 109 Base AD, + 70 AD from infinity edge, 35% bonus AD from, 30+20%AD from the active and 260% critical damage reduced by 40%. That works out to 165 Base Alpha damage + 241 Scaling damage and an additional 30 Base Wuju damage + 48 scaling damage. With the critical chance working out to be 376 damage on top. That's; 165+((109+70)*1.35)+30+((109+70)*1.2)+((190+70*2.6)*0.6)= 860 Physical damage. *4 when you hit 4 people, working out to 3440 damage, on potentially 0 cooldown