Talk:Varus/@comment-199.27.76.23-20130210123507/@comment-86.56.72.210-20130210185548

6% max health per 100 ap is like the best %health scaling in the game. You can proc is up to 3 times in a fight, which is more than enough. I prefer comboing Blighted Quiver for 40-45% max health over on-hit any day.

What I am critizing is, that your as/ap build can be shut down so easily, because it doesn't offer any sustain. You do a lot of damage at 575 range. I am not denying that. The point is, that no one will let you attack freely for that long. If you are going for a dps build, you need sustain. One combo of a bruiser and you are out of the fight. Once you are low, you cannot leech yourself back up again.

This is the main reason, why you build life steal on ad carries. as/ap Varus plays like an ad carry, but does not offer this advantage. Also: No matter how efficient Nashor's Tooth is, if you stack too much attack speed (which you do), you will lose dps, because you'll have to kite in fights. Some attack speed helps with kiting (70-100%). Too much will limit your mobility.

That's why you should abuse the extremely high %health scalings and combine it with penetration. "Hit fewer times, but harder".

Guinsoo's Rageblade does fall off, because you don't build armor penetration. You will be attack tanks/bruisers late game, because ap Varus still plays like ad Varus. You cannot dive for carries, which means, that you HAVE to build penetration or you will do no damage.

Also I explicitly stated, that Hextech Gunblade sucks for that same very reason (missing hybrid penetration). I was theorizing which sustain item would be best on a as/ap Varus build and I came to the conclusion, that I'd prefer a more burst oriented ap build over having to build such inefficient items. That's why I recommended Lichbane, since it works well with the "spaced out abilities playstyle" ap Varus is known for.