Talk:Jhin/@comment-24055932-20160201210031/@comment-24055932-20160202033529

If you ever saw how Dragon Buff (especially in the case of Cassiopeia) was calculated prior its change, you'd know that there's absolutly nothing clear about League math. I think the function was an infinite sum of an infinite sum, because it was programmed recurring instead as closed function and the AP from Deathcap kept interacting with the AP from Dragon buff... As such, I wouldn't be surprised to see some crazy math behind Jhin with dragon buff, AS and AD either.

And just because you got one number, doesn't mean it's easy or good. Just imagine you'd be a plane pilot and got only one number for all those controls. No way in hell you could pilot that thing. As for Jhin, if you look at you AD, you'll only see the final AD you get, not how much basic AD (from items) you got before the multipliers. So you got no idea either, what would give you a bigger boost at this point, Crit or AD.

There even exists, as always, a perfect ratio between AD/Crit and AS for Jhin. Just look at the different scalings for and. They're actually equal, if you view it from the gold efficiency perspective. But if you just look at the numbers, Crit appears stronger. And because it also affects your auto attacks, it actually is stronger. But because you only got 6 item slots, it's important to finish up items, leaving you with the problem that AD & Crit items only deilver 20% Crit...

Then there's the question which ratio between Crit & AD is the thoeretic maxima of efficiency, and which Crit & AD & AS ratio is the best achievable with the items given.

If you're really looking into it, it's a lot of math, especially as its different than every other marksman.