User blog comment:Takingday/Item ideas for Melee Carries/@comment-25228021-20170122172350/@comment-25228021-20170203180035

Most of the stuff changed in this patch (v2.2) is of the "one step forward, two steps backwards" variety.


 * 1) Hilted Dagger is more attractive than ever on ranged champions. I'll let you figure out the easiest change to fix that.
 * 2) Duelist Blade's } has become more complicated than ever, and you haven't done anything at all to fix any of its issues.
 * 3) Switchblade is also going backwards. I tell you it makes no sense to have stacks build up every two autoattacks. What do you do? Make stacks build up every 3 autos! The ranged champions limitation is also really weird and annoying more than anything else.
 * 4) Kofi's Quickblade's  still has all of the unnecessary stuff and some more!
 * 5) Crippling Dagger is kinda weird, but I can respect the change. The "5th basic attack" thing is kinda weird considering Riot loves doing 3rd-hit things (Vayne's ). Answer in kind, this one's easy.
 * 6) Crushing Cutlass has no business having an ability named  if it's not gonna be nearly the same as 's own. Otherwise my problem is that the item doesn't feel like something to buy because it doesn't feel a lot better than Crippling Dagger unless you get the snare for a lane kill or late-game when it gets to abusive levels because you have 100% crit and more than 2.0 attack speed and you can permasnare your target.

A little piece of advice for the next step: think twice about your changes before making them, because sometimes it feels like you're not listening. Do it slowly if you must, but don't rush changes like you have been doing so far, because it feels like you're trying to swim by aimlessly moving your limbs. And you know that's not how it works.