Talk:VPBE/@comment-3308937-20150415074419/@comment-3974211-20150418204215

The issue with current health damage is that most tanks can just disengage when they get low, or scale with being low (e.g. Olaf), or flat-out are just unkillable but Liandry's made you think you do more damage than you actually do. In most cases an end-game AP item does more than Liandry's, especially once they get low (most mages can't afford the mana to kill a tank). Liandry's also has the nuance of not being able to kill people (it scales down to 0 before dealing lethal damage) - but a lot of people don't realise this and walk-away-from-explosions, or (as the victim) get overly panicky when they see the fire even though they're completely safe.