Fiddlesticks/Strategy

Skill usage

 * Keep in mind that your passive will be seen when your enemy is close enough, even when they lack vision of you.
 * This can occasionally ruin potential ganks in which the enemy gets the debuff and retreats, so make sure that your passive is out of range until you engage.
 * is very useful early game. If you are laning with a mage or caster, this will allow you to push your lane much better.
 * with is an amazing combo that can turn the tables in a fight. To make sure that the enemy stays within range,  them against a wall, where they will be under heavy fire and under control.
 * If you use on enemies that go into stealth or flash,  won't stop channeling until they go out of range.  also continues through  and.
 * Use to rack up minion kills and try to use  primarily on siege minions to get the maximum health gain.
 * When two enemy champions are chasing you, use to silence them both. This may lead to an easier escape.
 * Casting other abilities, getting silenced or stunned while using will stop channeling and start its cooldown.
 * can be used after casting to quickly jump into an enemy or group of enemies. Two blinks are twice as effective.
 * Coordinate with your teammates when you use in order to maximize the damage. It synergizes well with abilities which provide area of effect crowd control.
 * Consider using him as an assassin. Sneaking up on an enemy champion then using, , and maximizes damage.  is most useful for silencing enemy champions as it only does weak damage to non-minions. You can also initiate a fight by teleporting over the wall and using the afore-mentioned combo onto the enemy team.
 * allows to jungle by almost continuously regaining health. With his  and with  he is a great ganker as well as a great jungler.

Build usage

 * Buying will maximize your damage with, as your enemy is slowed when trying to escape. It will also help your ultimate to maximize damage and also be an AoE slow in large team fights leading to advantage.
 * If you are being targeted by the enemy team during, you can use active ability to avoid taking damage without ending the Area of Effect effect of.
 * Magic penetration is often the most useful stat to build on because late game magic resistance will heavily mitigate his damage.
 * AP ratios are not that great compared to other casters so having more magic penetration will deal more damage than as much AP as possible.
 * is a relatively slow jungler and it can be hard to gank until you reach level 6 and get . Consider buying to help switch between farming while your  is on cooldown and ganking.
 * can synergize with his passive, descreasing enemies' magic resistance by up to 30 MR.
 * Using a is good idea for more survivability and so the channeling of your ultimate  will not be interrupted by an enemy with a stun, silence, etc.
 * A allows  to heal a lot more with  meaning that he can put more points into other abilities earlier on.
 * Additionally, spell vamp increases the healing effectiveness of, making a decent item.

Countering

 * deals most of his damage from his and  meaning that hard CC like a stun can stop most of  damage.
 * A common strategy is to hide in the brush and wait for an unaware champion and use his . Good warding and map awareness can stop  from ganking you from typical locations.
 * If you notice you have debuff but  is unseen, It means he is in the brush. Use this to your advantage.
 * When starting a team fight try to save your ability with CC that can interrupt channeling abilities.
 * If you see an enemy channeling his, use a CC ability that can stop him (stun, silence, knockback, knockup).
 * Having a health regeneration reduction like, , or abilities such as can make  less effective.
 * An easy way to counter is to purchase a  to reduce the duration of his fear or a  to negate one of his spell and reduce his damage output.