Talk:Urgot/@comment-25532677-20150108230510/@comment-25996306-20150111133926

But then wouldn't that just mimic Kass' ult?

I myself like the principal of the ult, but certainly not how it condems you in team fights.

An idea for a buff: After a successful ult, Urgot enters "Maximum Overdrive", for 3 (or 5?) seconds, giving the following effects:

Acid hunter - Q: Missiles are fired with such force that they shatter on impacting a target, dealing [20% of his AD] physical damage to surrounding enemies, but not applying his passive. (Maybe do, but with reduced effects) [In a 150unit range].

Terror Capacitor - W: Directs energy to his legs, granting him +2% movement speed for every 5% of sheild destroyed.

This way he gets an escape from the midst of the enemy, broadens his options beyond having to build tanky, and improves his team fight contribution. Not to mention building AP on him improves his positioning capabilities, which I think makes up for the lack of damage he'd do as a result.

"You think you can stop me? Not when I shift into MAXIMUM OVERDRIVE!"