User blog comment:Emptylord/Champion reworks/Udyr the Spirit Walker (2013)/@comment-10287477-20130601045337/@comment-3974211-20130601132744

Okay, there's no knockup. Feels underwhelming now though. Maybe his next attack *has* to have 650 range - if you reactivate it in melee range he will walk back and then run in again? You can't have a point-blank stampede, after all. Or maybe give it a per-target coolodown?