User blog comment:NicknameMy/The next most fabulous Taric Rework/@comment-1330314-20141214063829

Thoughts on this kit:
 * The main issue with Taric's viability right now is that a lot of his power is aura-based (i.e. the free armor he gives with his W and the free AP/AD he gives with his ultimate): most of his strength isn't very visible, but is also diluted by its potential to affect literally every ally around him without any gameplay attached to it. That was the major problem with, and the reason why she was reworked. This was also a major issue with your previous rework: as long as you keep giving Taric stat auras, he is never going to feel as powerful as he should feel, and is never going to be as viable as any champion who can give the same kinds of bonuses but in more concentrated amounts (, for example).
 * It's great that you're tying in Taric's gameplay into his gems. I feel his love for precious stones of different colors and their powers need to be emphasized on his kit.
 * Cleansing people of crowd control effects is not something I'd recommend on any kit. The mechanic already hard-counters certain champions (e.g., and ) when it's on items, and having this on Taric would mean that whenever he exists in a game, most champions with crowd control-focused ultimates cannot function adequately.
 * Increasing Taric's scaling with tanky stats is a good way of making him scale well as a tanky support. I think your W is doing a bit too much, though: an AoE stun is already strong, but you're also making him produce a temporary aura for some reason, one that has no relation to what he's doing (namely, going into the middle of the enemy team to damage and stun them).
 * I don't really see why Taric needs a gapcloser or additional hard CC, particularly as the way you've implemented both encourages him to bunny-hop in place in order to make the taunt last as long as possible. You may want to rethink this particular ability.
 * White Gem looks a lot like Taric's old ultimate, where it was a toggled ability that gave AD to allies around him and increased in cost as you kept it up. I really don't think it's a good idea to keep this in its current state, as this is effectively one of the biggest cases of hidden power in the game right now. Taric's current ability to just smash the ground for a large burst of damage is also massively satisfying, and one I think he should keep.

Overall, you have a good idea for a running theme (Taric's gems), but a lot of the stuff you gave Taric doesn't otherwise make much sense on him, and you still gave him lots of hidden power via his auras. I think you need to find a way to make Taric powerful and gem knight-y without having to resort to aura-based power.