Talk:Dr. Mundo/@comment-31971594-20170510123255/@comment-28977071-20170522085500

definitely sounds great.

As for, well, is not something to shrug off easily, but granted, it could still work in teamfights (however, it sounds much less appealing for duelling).

I'll exclude the matches against -heavy enemy teamcomps from consideration, as I belive that the item wouldn't be efficient enough in such cases.

Also, I wouldn't instantly refuse the item as a bad choice by arguing that with 40% CDR (..) already has a perma-slow. Firstly, it still is a single-target CC, making it less potent in teamfights. On the other hand, can CC multiple enemies in the front line, being even more efficient on a tank with lots of  (and that is quite probable for ). He could slow the front-line, being there, while still aiming with the for the backline carries, that are more viable targets of the ability, being more vulnerable to the  damage with their naturally lower resists. The item'd still yield more of the overall CC in teamfights as a result.

Another pro I can see, is the AoE damage provided by. Yes, has only the mediocre base  (so it wouldn't be as efficient in the terms of damage as on many other champs), but still, the AoE component of the item passive'd produce a significant increase in 's damage output.

Personally I like these AoE damage items on bulks/front-liners (that is, ,,), as their job should be soaking up the damage, utility and a total damage to the enemy team. Single-target damage and taking the kills, that's the job of carries imho.