Thread:Emptylord/@comment-1330314-20140525210334/@comment-1330314-20140612002455

I think we can combine the knock-down and sonar abilities into the active/passive components, respectively, of one ability.

I have a rough kit for Muzen-Khan that would make him a melee AP assassin/fighter jungler specialized against casters. Here's his kit:

Passive - Corrosion: Muzen'Khan's abilities and basic attacks deal bonus magic damage. This damage increases by 1% per 1% of the enemy's missing health.

Q - Acid Slash: Muzen'Khan sweeps in an arc at close range. Enemies hit take magic damage and have their magic resistance reduced (increases with rank). If Muzen'Khan hits at least one enemy, Acid Slash's base cooldown is reduced by 0.5 seconds. The magic resist reduction and base cooldown reduction stack up to 5 times, and last 4 seconds, decaying one at a time once every 0.75 seconds after that.

W - Spell Hunter/Ground: (Passive:) Enemies who cast spells within a certain distance of Muzen'Khan (increases with rank) become visible for 3 seconds. If they are within a closer range of Muzen'Khan, they are alerted that they've become visible.

(Active:) Muzen'Khan drains all power around him, interrupting all enemy movement in a radius and grounding affected enemies for a short duration (increases with rank), dealing magic damage. Grounded enemies cannot enhance their movement or use movement-based abilities.

E - Murk: Muzen'Khan spits a ball of toxic spit that travels forth in a line. The first enemy hit takes magic damage, loses ally vision and has their vision range reduced for a short duration (increases with rank). For the next 3 seconds, Muzen'Khan gains bonus movement speed when moving towards the affected enemy (increasese with level).

R - Soar: On first cast, Muzen'Khan channels for 1.5 seconds then takes to the skies. While in the air, Muzen'Khan is untargetable and can move over units and terrain, leaving a visible shadow on the ground below him. This ability's duration increasese with rank.

While in the air, Muzen'Khan can cast Soar again to dive into the ground, landing at the target area after a 0.5-second delay. Enemies in melee range of Muzen'Khan take true damage when he lands (scales with AP) and are silenced for 1 second.