Talk:Quinn/@comment-7524647-20130708105029/@comment-12692372-20130722220025

In my opinion there are 2 concepts to play AD carry Quinn. You can certainly build her however you want, that's up to you. I am talking about the though process - what are you planing to do.

1) Range priority:

Your objective is to stay at max range AT ALL TIMES. This means you have to ensure you can kite at a decent movement speed and you never use your Ulti in trades. You always trade blows at max range in Quinn Form. You build high AD and take advantage of your double passive proc. You only use your Ulti as an execute when the enemy is very low - enter Valor Form, use execute as fast as possible, then back to Quinn Form and stay at max range again. A second way to use your Ulti is to switch to Valor Form for the extra attack speed to turrets. With straight out AD you deal more dmg to turrets in Velor Form. That's it.

Build for such an endeavour: Swiftness Boots+BT+LW+PD + whatever very lategame

2) Melee priority:

You actually plan to trade in melee range more often - not saying that you should prioritize it over range attacks, but you certainly plan to go melee. Your objective is to use the attack speed bonus in Valor Form in combination with Blade of the Ruined King to outtrade your opponent in melee range with brute force - this is what we see in LCS sometimes. In teamfights (or duels) you enter Valor Form and want to use it's full duration. You wait for an opening - deciding when to go in. Then you E in, stay in melee range and just auto attack whatever you desire for 20 seconds dealing % dmg with BoRK. I say it again: You stay in Valor Form as long as possible. You trade, reposition, continue to trade etc.

Build for such an endeavour: Berserker's+BoRK+whatever is necessary depending on enemy team (Zephyr, LW, Banshees)

There you go. Those are the 2 concepts. I personally don't like the melee strategy at all, but that's just personal preference. Quinn isn't durable enough for such a task, although she would win most 1v1s. But teamfighting with that approach is too risky - chance to fail is too high especially if the enemy team know what they are doing. Sure you could build her tanky, but that means you give up dmg, and giving up dmg on an ADC is just wrong.