Talk:Renekton/@comment-97.104.225.81-20120806042626/@comment-97.104.225.81-20120806214431

If 30% is too strong then reduce the armor shred by 5% on each rank of Slice and Dice. It might seem really strong at early levels but it isn't since players will still use Slice to cross minions and Dice to go back to your side again. The Armor Shred idea is mostly to balance his mid and late-game where he can have more synergy with a Last Whisper or Bloodthirster. The Shred duration is fine as 2 seconds would be too low to do enough damage in that time. Slice and Dice has a long cooldown so it balances the long armor shred.

As for the Empowered Dice, the default damage from before will do fine. I would like to see additional damage based on the target's missing health so that players are encouraged to use their gap closer/escape to finish low health targets.