Talk:Twisted Fate/@comment-1920550-20140708060425/@comment-24586863-20140710084725

I would say that TF only gets better from mid game on, once you get Chalice/Athena + Lichbane.

- His Wild Cards (Q) deals full damage to subsequent enemies hit, instead of dealing reduced damage to secondary targets. Combined with the fact that there are 3 cards, this can tear apart a whole team in a team fight. His burst damage may not be the highest for single targets, but the damage potential to the whole enemy team is huge.

- Once you get beyond Athena + Lichbane and get Rabadon's, your damage to turrets will go towards 1/4 - 1/3 of their health with Blue Card. This makes you very dangerous late game when you can clear minion waves with one Q and walk straight to a turret and have it down in no time. By the time the enemy can respond you are already ulting out.

- The low cooldown stun is indeed probably his most important contribution to late game, since Q has a fairly long CD.

As already often mentioned before, TF remains quite squishy throughout the game, so knowing what distance to keep is key to playing TF.