User blog comment:SamuelKeller64/Hawkwood the Kineticist/@comment-24333627-20160124102136

Huh, looks interesting, although I'm probably biased since I practically have a fetish for telekinesis.

The passive is alright, nothing amazing though. The numbers might need to be normalized a bit, as a 10% jump from one level to another is pretty sharp.

Q is problematic, seeing as your level 1 would be nearly entirely useless. The only other ability you could take is the E, and Q deals no damage. I would say either give it a bit of damage in an AOE around it (Syndra-style) or give a free point at level 1. Alternatively, you could give it a useful passive effect to give damage at level 1 (e.g. an autoattack buff).

W is pretty good. The pass-through mechanic is something that I personally love and unashamedly spam in my custom champions, since it lets you put a lot of emphasis on positioning. Unfortunately, that positioning is made much harder by the fact that Hawkwood relies on movespeed rather than a dash to reposition. That isn't necessarily bad, but it makes him predictable. Also, a little nitpick, range scaling is something that often ends up finicky and makes it difficult to gauge the actual range when smartcasting.

E is an interesting ability. I like the interaction with the Q. Issue that I have is the potential oversaturation of effects, specifically with the effect upon hitting a Memento with another Memento. I think the player into Memento and Memento into player was enough. I imagine the lockout on W was to prevent people from abusing the chain reaction for a long-range stun, so that would let you speed up gameplay somewhat by removing that aspect.

R is pretty sick. To be honest, it's really what I've always thought Irelia's ult should be, and I wouldn't be surprised if something very similar to this ends up being used in an Irelia rework (Gathering blades off the ground and flinging them).

Also, an overall nitpick: the AD scalings are a bit too high for him to be a mage, since building AD would pretty much just do more damage in all situations. That is, unless you intended him to be an AD champ who just functions as a mage, similar to Varus or Jayce.

Overall seems pretty cohesive and I can fairly easily see him as part of the game, given a few tweaks.