Talk:Exhaust/@comment-77.21.232.125-20120313154637

current viability of exhaust:

whaen riot changed exhaust they wanted to make equally viable against all damage dealing classes(mages and dps), but since the exhaust remake new categories were introduced (onhit autoatackers and ad casters), and so the current exhaust viability reaches from OP to useless:

mages:

the 25% ability damage reduction reaches in most situations, so the mage is not able to burst the target down, but due to the fact that they have average cooldowns the enemy will have enough time to kill the mage

dps:

70% ad reduction is harsh and makes autoattacking a waste of time, but casting spells/abilities (if they are not based on ad) is still an option to deal damage

on hit : having like 5 onhit items ur main dmage will come from items, the ad reduction is ignorable, because it wont make ur attacks miss neither will ur onhit damage be reduced nor attackspeed, casting spells while exhausted is not necessary

ad caster: ad reduction makes ur attacks and ur abilities harmless, because ur ability damage is based on ad, furthermore ur ability damage will be reduced by the 25% ability damage reduction (example: lvl 18 riven without items ki burst:

normally: 170+1per ad

exhausted: 170*0.75+1per ad*0.3*0.75= 127.5+0.225per ad (0.3=ad reduction//0.75=ability damage reduction)

so, as u can see every single class is differently affected by exhaust:

on hit < mages < dps < ad casters

making exhaust and OP counter to ad casters, viable against dps and mages, but useless against onhit effects