User blog:Poisonshark/Ideas on classes

Note before everything
This is only composed of opinions and ideas. If you don't like it, don't comment that "I don't like, your ideas are BS and I pray Rito never listens to you" because haters like that bring absolutely nothing on the table...

My ideas on classes

 * Assassins: Right now, they have much mobility, but some can instantly delete one enemy champion (sometimes two, at which point they start to be problematic) from the map. Some AP Assassins like LeBlanc though, are still completely out-of-control and the fact that they can still take someone out and flee without offering a chance at retaliation.
 * Fighters: Even though, like I've seen in another blog post, fighters dominate top-lane battles by sheer stat-offs, this is what fighters are: tanky melee DPS champs. And since most skills don't really help in DPS, well, it's only normal that they rely on stats. A good fighter should have something to increase their DPS though, like Volibear and his Frenzy's passive.
 * Mages: So far, I've got no problem with them, afar from the excessive range at which they can just nuke their enemies. Then there's those who can wipe minion waves easily and safely (I'm looking at you, Ori.) meaning those are completely unsiegeable.
 * Marksmen: To those who don't know yet, I supremely hate these guys. The sole idea that their late-game is so obscenely oppressive that noone can fight them up-close because they get obliterated before gets me in a bad mood every second I think about it. The sheer advantage ranged champions have over melee champions is almost unfair at this stage, yet everyone seems to think that's okay.
 * Supports: The role that nobody wants, of course. Why? Because their role is carrying Marksmen. Which is stupid. Their role should be supporting their whole team. Someone needs to make this role more interesting. Or rather, the players need to glorify this role a bit more, but since the kids who play the above-mentioned Marksmen are such douches, the supports will only be blamed for failure, and not get a hint of thanks for success. Make them proud, ADCs; thank them for all that they do for you guys.
 * Tanks: Really just glorified supports that get to lane alone at top. Nowadays they're even overshadowed by fighters because unlike Fighters, Tanks don't deal any damage.
 * Melee carries: Seriously, why doesn't this class exist anymore? What is the unfair thing about them, especially since there are so many Marksmen out there? Tell me, Rito. Seriously, these guys just need a thing to make up from their lack of range... like mobility, or Tenacity, or Slow Resist variants...
 * Junglers: This class is a bit weird since it's just defined by the place where you go in-game rather than any actual specialization. Proof being the existence of items specific for the jungle. Seriously, Assassins, Fighters, Tanks, and even some Mages can go jungle.

My ideas of class changes

 * Assassins: Define the role a bit better. Anyone who has a blink to go melee and kill someone is called an Assassin. To me, assassins should be the melee bursty type. The DPS assassins are good to be called Fighters anyway.
 * Fighters: Erase the class and repackage them as either Tanks or melee carries. Or maybe keep the melee all-rounder class in.
 * Mages: I have almost no problem with the class as a whole, but with specific individuals who can spam nukes.
 * Marksmen: Cut their late-game hegemony. Seriously, who else matters late-game at this point? Since ranged characters have an advantage, they should be there early, since any ranged character can bully any melee character early, why not have them shine there? Late game, they will still provide DPS from a distance, but they should provide less than "enough to kill tanks before they touch you".
 * Supports: Give them something that can make the class unique. Give the "OP" shielding and buffs to these guys.
 * Tanks: Really, to me, these are melee supports oriented towards crowd-control. Which is what should scale for them.
 * Melee carries: Give them some viability and put them back in the game, with a fitting name of course. To me, this melee DPS class should be the Fighter class, but not everyone's gotta be okay with that.