Talk:Anivia/@comment-26380451-20151210224346/@comment-26442038-20151217145834

First, the "plant ult in middle of teamfight and E squishiet priority target" bs because her E has a 650 range, so in a lategame teamfight if a squishy gets hit by it then they deserve to be hit by it, especially if they get hit when chilled. In laning phase it could use some tweaks because of the easy R+E damage without losing much mana, but otherwise its balanced.

Second, I wouldn't call Anivia's Q horribly easy to land because it always require her to use her W when they're not close range. However, Anivia badly needs her abilities because she is extremely immobile and her E is short range. Using them can spell her death if her enemies can capitalize on this.

Third, if Anivia does not get the bonus damage from her E when using R, what would be her source of damage? The low cd on her E would be useless because you would only be hitting chilled targets occasionally and would not be worth the risk since you're only hitting one target. Her Q and R are also a not very reliable source of damage and waste a ton of mana. Her E is a single target low range spell, so in late game teamfights all she would be hitting are tanks.

The only thing problem I could see from Anivia atm is her post-6 laning phase where she easily can deal a good amount of harass to the laner using R+Q. Otherwise she's balanced.