User blog comment:Degritone/Omega, the Phantom Sword/@comment-10768370-20150612072119/@comment-26490185-20150612164603

Hi, I'm the friend that made it. First post YAY! The passive is multiple spirits basically just for the coolness factor. Honestly it should be five just so you basically deal 150% AD every fourth attack.

When I made the W I was honestly thinking of Volibear's E, but I do have an idea to make it less random. Basically the champion's lore will be that he uses time to copy moves and things that he's done in the past onto the physical plane temporarily, but I see what you mean. I'll have Deg mess with the ability in a little bit.

Unfortunately I didn't set up the scalings. Honest question: Decrease scaling by 25% and slow by 10% or increase cooldown by 5 seconds?

The ult was designed to basically be the ultimate ganking tool since I designed him as a jungler, sort of like Nocturne's ult. Kind of a 'hello, I just ate your face,' as you eat their faces. I wanted the champ to stay melee but Deg changed the description. I figure the first blink is vision and any subsequent jumps being half to a quarter of the initial jump for sticking purposes.

I designed the abilities, but Deg handled all the damages, scalings, and cooldowns. I honestly designed him as a fighter with slows out the rectum to make him an incredibly frustrating jungler to play against, sort of kind of similar to Ashe's perma slow. To be honest though, don't most initial champ ideas have some kind of balance issue before they get tweaked a little bit? As for the fact of him being used as an assassin, he really isn't supposed to be, he's supposed to be a fighter/tank, tied for the highest base AD and highest base health.