User blog comment:Yorukin/Quinn Improvement Ideas/@comment-12314620-20140423073406

Quinn isn't actually that bad at marksman people make her out to be. A while ago some red answered people asking about Quinn ults abysmal cooldown stating that during the testing lower cooldown ment that if Quinn managed to get a lead in lane he would simply dive the opposing lane over and over again since her ult provides a free enage and full combo leaving very little  counterplay to opposing laners...

I don't know how you play Quinn but Q is definitely not a 1 point wonder in her current state. I max it first, practically every streamer I've watched playing her max it first. It does decent damage, autowins trades and is good lasthitting/waveclear tool and is quite affordable in terms of mana.

E seems kinda nice though I think giving a low cooldown basic ability untargetability (looking at you Fizz) on a marksman who are designed to be high priority targets might be somewhat stupid. I would personally find valor E updates quite nice though

On your passive now: Quinns early game is not bad. Shes safer than Vayne for example because she can farm with Q if necessary. Quinn is also extreme snowbally since much of her burst is guaranteed with just mastering Harrier targeting mechanisms (getting it to mark enemy ->blow mark->E->blow mark, if they run they open themselves for Q, if not you win trade because of W as boost). Giving her free gold generation, although only slight, means that she can snowball a lane without even achieving a lead. Also I don't think Harrier is currently in such a bad position considering it's free damage amp also giving you heightened sences bonuses...

Personally I'd be happy if riot would first fix all the bugs with Quinn (valor not marking target after vault, E jumping to random positions...) maybe slightly buff ultimate cooldown for level 1 (say 120 seconds?). A minor defensive boost for Valor would also feel very welcome (10/20/30 armor+mr maybe)