User blog comment:Deshiba/Circumventing armor for marksmen/@comment-3339149-20150524203758

Some Points:

-Ashe's low mobility cuts out kiting from the equation when there are a ton of high mobility or sticky champion that can stay on her. Assuming TBC would be a midgame purchase, Ashe's slow would still not be at its most potent state, as it reaches 35% at level 16. Since Ashe is ranged, she gets 10 Movement Speed, which is not that much (will be explained later).

-Even though Ranger's Focus can be used to enhance Ashe's slow, it is less than stellar if not used with 5 stacks, as Ashe's attack speed is awful (which cancels out the 10 movement speed), even with the Q Bonus; a combination of Q and an attack speed item alleviates this. Enemies on Ashe will will have to deal with Volley's slow, and her Ult won't stop them for long, albeit probably buying her enough time to get enough stacks on her Q.

The Black Cleaver's kiting component doesn't matter when a combination of Ashe's bad attack speed and kiting skills already allow her to further boost her AA kiting.

-When Ashe is faced with someone up in her face, she WILL DIE if she doesn't kill them quickly, and she needs the instant armor penetration from LW to supplement her crits. Volley will only apply 1 stack of the Armor Reduction, as it only deals damage to an enemy once, and Enchanted Crystal Arrow does magic damage, making it useless to TBC. Like I said, Ashe needs to build up her Q stacks, but due to the time it takes, Ashe will have to fire off autoattacks, so she'll probably get the full effect of TBC before she can Flurry. However, if she needs to drag out the fight (awful AS) in order to make use of the TBC, she will die. Ashe needs to rely on her permacrit and not an armor reduction that ultimately ends up paling in comparison to LW.

-The CDR is ok. Q has a pretty high cooldown (which makes sense, an AS buff shouldn't be on a low cd). Volley doesn't need it, being on a 4 second CD by level 5. Hawkshot has a longass cooldown, but it is not in critical need of accessibility, as it now has a charge system, and is only a supplement to what should be map vision. Enchanted Crystal Arrow is usually up for lategame fights with an 80 second cooldown by level 3, but a 64 second cooldown is occasionally helpful (although it really just encourages more pressure on the enemy).

-The health is usually only helpful for assassins, since bruisers and tanks will usually remain more survivable. However, assassins are slowly falling out of favor for mages that can take advantage of disruptive tanks.

And overall, the components are pretty weak in terms of offensive capabilities, which Early Game Ashe is lacking in. Combined with the expensive price, TBC is less than stellar on Ashe.