Talk:Brand/@comment-26001789-20160507033409/@comment-1920550-20160510235010

From a mechanical standpoint, with his new passive and improved targeting on his ult, his kit is much better and well defined as a teamfighting mage. Problem is they shaved off so much damage on his basic spells, that even the passive explosion doesn't make up for it unless you are dealing against tanks, not to mention the explosion itself takes to long to activate allows enemy champions to leave the damage radius.

Add to that his low AP scalings and how items give lower amounts of AP, means that Brand doesn't scale all that well into lategame teamfights, because his damage combo takes to long to ramp up and is too reliant on either having a secondary source of AOE CC to lockdown the enemy team or wait that said enemy team makes a horrible mistake.