Thread:PrimusMobileVzla/@comment-3391671-20150827003614/@comment-3391671-20150827033749

Thank you very much for the read and review. Glad to hear your complaints as they let me know what I lack in creativity.

I had assumed "overloading" would be the main issue, but you could say I rather have too much than too little, since it as well be easier to dismantle than construct. I can definitely remove some of the free stats as some of them don't necessarily have to be in the kit, but you could say some, I would like to keep due to concept/background. Frankly...the first concept was full of passives, so you're not seeing how packed she was (for example, her Q had a passive that let her go Yi with a two-hitter; not pretty right?)

Sauna is built around the three ideas of "yordle boxer", "champion with float large fists" and "Yordle gone half-mad". The last one was only a recent addition, as it was the one that gave Sauna her Fury mechanic; she didn't have a definite mana or source bar beforehand. Her ult is what brings out her gauntlets in this case, and they are supposed to add to her gameplay in and out of ult (I want to keep those ranges).

Of course not everything can follow the original concept, or at least not fully, so definitely I can remove those that are not necessary to akin her kit to her character. If you could give me more descriptive tips on what to get balanced, that would be much appreciated; as noted on my user page, I'm a recent player and don't play often.

And I thank you for the compliment of "quite refreshing". I also know the issue with 1111kkkk...I sent him a message on that since Sauna was pushed out of the main page within a day.

Source code? No need to be shy or embarassed. Sounds rather nice that you put time in making a source code.