Talk:Teemo/@comment-3176964-20120510110849/@comment-69.141.8.150-20120514153344

"I have found that the Attack speed / On hit Build Does wonders and turns teemo into a carry that is better than an AD Carry"

onhit/attack speed doesn't scale well as the game moves on. There's nothing to boost the effectiveness of onhit damage the same way that IE boosts critical hits.

Onhit/attack speed is good at bullying enemies away from farm and keeping them from being aggressive, but it lacks the same power AD/Crit.

In this respect, it's not a good carry build, instead, it's a good counter build to keep someone like Trynd from getting farm top.

Another viable build for teemo is to stack ap and CDR in order to get the most out of shrooms.