User blog comment:Naiets/Nataka Ishimata - The Spirit Blade/@comment-2094543-20130829121036

I'd love to play this champion even though I suck at playing assassins.

The kit is very unique and stylish, and it fascinates me how many different ways there are to design slippery assassin-type champions. I especially love Spirit Haze and Split Tail.

Not sure about the story and the visual design though, it seems kind of cliched and generic.

The passive seems extremely binary, either allowing you to instagib someone by surprise or doing nothing at all. And even if your reflexes suck, you can just buy Sunfire Cape to render it useless.

To me it looks like the ultimate is too easy to sustain indefinitely and might cause his teamfights to snowball so hard that it'd make him one of these "feast or famine" champions.

The Q's enhanced effect isn't always desirable - he's kind of screwed if he just wants a regular gapcloser for chasing survivors after wreaking havoc with his ult combo.

340 base damage damage on such a large AoE spell is also WAY too much. It's rare to see any skill with more than 285 unconditional base damage, and for those with a 100% scaling it's usually between 200 and 250.

(Sorry if this sounds too negative, I actually like this champion concept a lot!)