User blog comment:Supafrunk/Concept - Solvo, the Aspect of Creation/@comment-4434378-20120213001746/@comment-4097756-20120213031151

The rest of his abilities shouldn't cost alot of mana. His ultimate will. My plan was that you have to use 3 weak spell that barely got any cooldown 3 times to get a certain ultimate. The mix ultimate includes everything that isn't perfectly the same essence. In other words, if you want to focus 1 target, spam Q and then R. Emergency? Screw your rotation with something else then use your ult.

I know I haven't put up the damage and stuff yet, but my idea behind all this was that you are not encourage to a ultimate that doesn't follow what you are currently doing. If you spam Q while also using your ultimate, you are either chasing, fighting 1v1 or focusing 1 person down. For W, you're point is to do AoE damage with some utility like knockback. As for E, it's all about healing and survival. I had to figure a middle ground for all of this, so I thought of that emergency ultimate that includes a part of all others. It's a root that does less damage than Q's version, more than W's but cover less ground. I thought of the root part to be a utility part of E's, but I might just add Spell Vamp.

I could add right there that depending on which buff you used in your mix, you'll get the same spell with slightly different result. For instance, if you have 2 stack of Q and a stack of E, your emergency spell with be a single target spell that will do more damage with some spell vamp, but no root and no AoE (if I consider the root to be part of W).

His passive is also there to help him keep his mana up. Also, the active part of all his spells aren't all that great but they can help you a bit (Q to last hit/push towers, W to push back enemies/push minions and E to heal yourself).

Lastly, I don't know how it would go if you could just store up ultimate. It sounds like a good option, but it takes away the interactive part. Sure I could just remove the global cooldown on all his abilities for the sake of being able to use your ultimate right when a charge is ready (when you have like...2 seconds to react for example).