User blog comment:Willbachbakal/(Champion Rework) Poppy, the Iron Ambassador/@comment-8506165-20140306034847/@comment-1330314-20140309212519

"her passive, for instance, currently gives 15 Ar/MR when Poppy's missing 100% of her health"

Erm, no it doesn't. 0.5/1/1.5 times 100 is 50/100/150. It's this kind of exaggeration that makes you lose credibility. For the record, I did do research as to what makes Poppy fun to play, which is why I changed her the way I did. You think this amounts to numbers and damage types, but I think it's really much closer to her fundamental playstyle: correct me if I'm wrong, but the fun with Poppy comes from being able to dive alone into the entire enemy team, assassinating your target, and making a clean escape. She is a resilient assassin who can clear her own path: that is the way I tried to change her, and that is why she differs from, including in my version. Jax can make himself tankier, but he gets to hop around the battlefield and deal most of his damage over time. Poppy is far burstier, even when playing AD, and has to dedicate herself to a single target and go all-in. The reason I am calling you out on your criticism is because you're basically acting on nostalgia: you want Poppy to stay exactly the same as she is now, and I think that's a terrible idea. I'm not asking you to fawn over my concept, but if you were to, say, compare AD Poppy's damage output to that of another AD melee champion, or at least to current Poppy, then I'd at least have some solid information to work on.

With that said, your concerns amount to:
 * Her Q is too much like Jax's Empower, and is bad because it doesn't scale with AD anymore.
 * Her old Q scaling with AD is good because it has the tradeoff of offering AD-scaling magic damage but no synergy with armor pen.
 * Her W change is a detriment to both AP and AD Poppy.

When you say having her current Q convert her AD to magic damage represents a trade-off, that is technically true. However, the point I'm trying to make is that it's not a valid trade-off. Making itemization harder for both Poppy and her opponents is not a good trade-off. You speak of champions like Aatrox, Corki, Darius, Evelynn, Ezreal, Kennen and Kog'Maw as examples of hybrid damage-dealers, but each of these examples are flawed: sure, all of these champions have AD scalings to their magic damage, but building full AD will still lead to them dealing significantly more physical damage than magic damage. Ez and Kog's AD-scaling magic damage is tied to their ultimates, which aren't going to be used frequently in the middle of a fight. Corki only just got a bonus AD ratio to his Q, and it by no means turned him into a hybrid. Eve's damage was changed to physical to prevent her from overscaling on magic penetration (it's a deliberate nerf), Kennen's magic damage procs every five autoattacks, meaning he doesn't get a huge source of extra magic damage by building AD, and Darius and Aatrox's magic damage count as only a small part of their rotation. By contrast, Poppy's Q is an essential part of her rotation, due to the AA reset it provides and its low cooldown. She is built to deal hybrid damage regardless, but having such a strong source of magic damage tied to her AD means she causes, and receives, itemization problems. Changing her AA reset to deal additional magic damage will still give her a huge source of magic damage, but one that doesn't interact in a weird way with her AD. The reason this is a buff to AD Poppy, aside from the mana cost reduction, is that it means she gets to actually build Last Whisper and benefit from it, rather than fall into the full-hybrid damage conundrum where no source of penetration truly works.

For the record, 's rank 5 cooldown is 3. Devastating Blow's cooldown at rank 5 is 4, as it is on her current kit. Empower's rank 5 damage is a flat 180, Devastating Blow's is 8% of the target's maximum health, which ranges from 160 (at 2000 health) to 320 (at 4000 health). Aside from the fact that both are AA-resets with magic damage tacked on (again, as I pointed out, not the only ones out there), the two have nothing in common. As I pointed out above, the mechanic Poppy uses to deal bonus damage on her W is fundamentally different to that of Jax's (Jax builds his AA damage over time, Poppy can charge it and use her E to increase it further). The fact that you are still clinging to the accusation that I'm making Poppy too similar to Jax smacks of bad faith.

You complain that I am killing AD Poppy: have you actually done the math? I have, and I've shown it to you, and you've chosen to completely ignore that part. Let me reiterate:
 * At max stacks, current Poppy deals 175 bonus physical damage over 5 autoattacks. Her Q also deals 35 extra damage.
 * From the get-go, my Poppy deals 175 base magic damage every 5 instances of damage, which includes not only basic attacks but also damaging abilities, namely her E which procs at least one and at most 2 stacks. Note that I also made it easier to land an E stun on my kit. If Poppy uses just her Q every 4 seconds, and with a base attack speed of 1 at level 18, she deals more DPS than current Poppy (43.75 instead of 42). Using her E, or building any kind of attack speed or CDR will only widen the gap between my Poppy's DPS and current Poppy's damage output.
 * As a side note, you throw me autoattack-based AP champions to tell me I've killed AD Poppy (by the way, have you heard of AD ? Check Lolking if you doubt me. Unlike your so-called jungle Poppy build, he's at the top of the guide list). Allow me to present you, and , all of whom have either exclusive or predominant AP scalings but who typically output far more physical damage. My Poppy kit is heavily autoattack-focused, meaning she will always do well with AD, and the movement speed steroids I've given her grant her far better sticking power, which is better on an AD champion than a bursty AP champion. Again, the removal of one AD steroid and a fake AD scaling won't kill a champion whose AD damage output depends primarily on items.