User blog comment:Deshiba/Are you Critting me !?/@comment-4952847-20130518175448/@comment-4022742-20130519065839

Don't worry, I read everything on here, just like I respond to anything I think is respond worthy. The whole point to the system is so that it can be used by both sides, and the one using it more skillfully wins, isn't that how competitive play works?

I didn't comment on the basic tier crit stuff, just because I don't think it will do damage, remember that I did mention lowering the amount of damage you critically strike for. Thinking numbers, instead of 200% damage, think 130-150% damage. I can't test it out to balance it further, but with 56-ish AD thats still only 84 damage at best, when you calculate armor along side it it will be even less, meaning that in the long run, starting out a long sword would have been better for constant poke.

And for the scaling with level part, when it only does XX% of your total AD in damage then it basically already scales in damage...

I was thinking more along the lines of Multiple options for raising your critical strike damage, it would make IE less unique, but it would offer more interesting variation within the critpath.

And sure, I admit the fact that it's never going to be perfect. It's just surprising to me how many people in the community are satisfied with how Critical Strike works right now. Which actually makes me kind of happy ^_^