Talk:Yasuo/@comment-36002403-20190320130749/@comment-4091261-20190410075145

I agree. A approach would be solid. Essentially you only want to be building to tank against  specifically because you moreso want damage to actually soften him up in a teamfight.

The fact that and  are natural items to  makes him good at giving him the hurt. Something like is a trap, even if he gets lifesteal.
 * That 50% armor penetration on with  makes it a largely ineffective item for actually surviving him. The  and crit damage reduction on  is going to do a lot more for lowering his damage output, especially considering that he doubles his crit chance.