User:Care Level/Sivir

= Sivir Rework = Points of interest:
 * Giant. Boomerang.

Mechanical Changes:
None.

Passive: Boomerang Blade:
PASSIVE: Boomerang Blade: Sivir can attack at range and has different abilities while she has her Boomerang Blade in hand. The rate of her ranged basic attacks is limited by the time it takes her blade to return to her when thrown, but attack speed increases the speed a which it spins while it flies, dealing constant damage while the blade is in flight equal to (100 / 150 / 200 / 250% AD) * (100% AS) per second. While Sivir does not have her blade, her melee attacks have 30% reduced damage but 30 / 40 / 50 / 60% increased attack speed.


 * Sivir's blade should hit her target for a maximum of one additional second, total, between its outgoing and incoming flights, dealing a total of 1 basic attack plus between 1 non-crit basic attack and 1 IE crit's total damage. The damage affects all enemies struck, though her basic attack damage only applies to the target of her attack.  The bonus damage from this passive also applies to her Q.

Q: Flying Guillotine / Boomerang Kick
ACTIVE (with Boomerang Blade in hand): Flying Guillotine: After a brief windup, Sivir throws her blade out at a target location, dealing 60 / 100 / 140 / 180 / 220 (+ 150 / 175 / 200 / 225 / 250% AD) physical damage to foes on the way out and half that on its return trip.

Range: 750 (cast range); 250 (hit radius). Cost: 60 / 70 / 80 / 90 / 100 mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds; begins when catching blade.

ACTIVE (without Boomerang Blade in hand): Boomerang Kick: Sivir leaps at her target, striking it for 50 / 75 / 100 / 125 / 150 (+ 70% AD) physical damage and bumping it backward before bouncing directly away from her foe. Sivir can activate Boomerang Kick during Fleetfoot or Fleetfoot during Boomerang Kick; in either case, she'll deal Boomerang Kick's damage twice on impact for an increased knockback and will not bounce off.

Range: 300 (cast range); 250 (bounce distance). Cost: 30 mana. Cooldown: 6 / 5 / 4 / 3 / 2 seconds.

W: Shuriman Bulwark / Skirmisher's Defense
PASSIVE: Shuriman Bulwark stores 40 / 50 / 60 / 70 / 80% of the magic damage it absorbs; Sivir's attacks with her Boomerang Blade deal consume 20% of the stored magic damage to deal that amount of magic damage on-hit. 1% of the stored magic damage is consumed per second and granted to Sivir as mana.

ACTIVE (with Boomerang Blade in hand): Shuriman Bulwark: Sivir uses her blade as a shield for up to 2 seconds, protecting her from up to 80 / 120 / 160 / 200 / 240 (+ 100% AD) physical damage while she channels; it also absorbs all incoming magic damage and associated spell effects.

Cost: 40 mana. Cooldown: 14 / 12 / 10 / 8 / 6 seconds.

ACTIVE (without Boomerang Blade in hand): Skirmisher's Defense: Sivir channels, blocking up to 80 / 120 / 160 / 200 / 240 (+ 50% AD) damage; after absorbing half this amount, she is knocked away from the damage source.

Range: 350 (knockback). Cost: 20 mana. Cooldown: 7 / 6 / 5 / 4 / 3 seconds.

E: Fleetfoot
ACTIVE: Sivir leaps gracefully toward the cursor; she has 50 / 60 / 70 / 80 / 90% bonus attack speed and can use her ranged basic attack and her abilities for the duration of the leap. Catching her Boomerang Blade during Fleetfoot refunds 40 / 50 / 60 / 70 / 80 (+ 4% missing mana) mana and grants her an additional charge of Fleetfoot. Sivir can use Flying Guillotine during Fleetfoot with no windup. She can activate Fleetfoot during Boomerang Kick to strike twice, forgoing the bounce backward, or during the bounce backward. She can activate Skirmisher's Defense during Fleetfoot, but not Shuriman Bulwark, even with weapon in hand. Sivir can store up to 2 charges of Fleetfoot, and gains one whenever she catches her Boomerang Blade.

Range: 375 (dash). Cost: 60 / 55 / 50 / 45 / 40 Mana. Cooldown: 4 / 3.5 / 3 / 2.5 / 2 seconds per charge; 1 / 0.8 / 0.6 / 0.4 / 0.2 seconds between activations.