Talk:V4.3/@comment-5489694-20140227014833/@comment-3974211-20140227151406

Yeah, but at the moment (and even before), the delay just extends the CC duration. Tethers have the psychological presence of "shit, I've got to break this" - which means that not only is there a CC duration, but there's also a voluntary "I'm not fighting back" duration. This basically means Nocturne has a 5 second window to eat your soul, rather than the advertised fear duration. I think an instant-flee is actually fairly balanced in terms of pros-and-cons: since you have to follow them to take advantage of it, which potentially leads you into their team. An instant-fear was only broken because it was essentially an instant-stun with a bit of flavour.