User blog comment:Megames1/Against the Meta W/ Megames1 July Edition/@comment-4915885-20120726181734/@comment-4915885-20120726203113

Hmm, A solution to this (and this may be a slight nerf to Trish) is to put a cap on how much range a champion can have, as for the melee problem, they simply get less from the range runes, but still enough to make difference and how that champion could be played. I think this would especially benefit Melee carries, even if it were slight. it would enable last hitting from a bit farther.