User blog comment:Commander Marko/Custom Patch Notes (Again)/@comment-5235176-20150715212446/@comment-4290320-20150717120521

You still seem to be forgetting about the fact that his Q reduces the cooldowns of all of his abilities by 1 second. Having a blink on a marksman should come at a cost, and having his E grant him 100% critical chance for his next basic attack or Q is enough, considering he can E away and still Q for some harass while running.

Before commenting, refresh the page and check the changes I've put up. If something is striked out, it doesn't apply anymore, in other words it's reverted.