User blog comment:Nearthel/Critical Strike and Penetrations overhaul/@comment-5077844-20150620181009

the problem I see with this is...what is the point of even having crit if it's just another form of additional damage?

Why not just remove it entirely and just add damage instead.

Basically what you want is everyone to become Ashe, which would be interesting, but still begs teh question...why is it a seperate stat?

If I understood correctly, your idea is to modify crit, so it increases AA damage based on how much Ad you already have...which means it would be a terrible stat to buy early on...like an AD rabadon's.

therefore, items lke Bloodthirster would be the norm on ADCs, throwing us back to the time where does lifesteal rush lanes were meta..

also, on another note, the IE change doesn't make much sense, because it would mean that it outclasses LW in everyway (same passive, better stats), and would open up another spot in the classic ADC build, which means they'd be able to get more damage. (also, would Yasuo get 100%bonus armor pen when he ults? because that'd be super broken)