Thread:ClariS/@comment-3017217-20141026134417/@comment-3017217-20141027122329

I have been always good at math and I am a first year of Economic science( which has a LOT of math) BUT if you are studying strictly Mathematics in college(or even Physics, Chemistry or Engineering, actually now that I think of it I do nothing compared to those in maths) you are MUCH better than me.

Even if you DO consider the percentages a fraction(in fact that is what they really are) is the damage taken halved when you double your armour?

Now if you bring effective health an "easy" way to turn the damage reduction into an "effective health multiplier" is to invert the fraction that "produces" the multiplier for damage reduction

100 Armour -> 100/200 would turn into 200/100=2

Double the armor -> 100/300 -> 3

You doubled the armor but the effective health didn't "proportionally" double

Last but not least, most stats in the game are at "a dual scaling"

Even Movement Speed if you are Slowed!