Talk:Yasuo/@comment-27802145-20160422140827/@comment-8506165-20160426171036

^ The lane is pretty standard "mage vs Yas". But what I'm actually talking about is when Yas has gotten to powerspike off farming top and then shows up to ruin your day. By that point he's normally able to delete you pretty quickly, and it's very hard to kite him when he's on the minion superhighway and you only get one chance to hit that E and not get it denied by windwall. Ulting just to not die feels pretty bad. And yeah, in that case, leaving plants behind you to DPS him just give him another dash target/Q charge opportunity. I mean, it doesn't help that he has stupidly high base MS too and buys Zeal upgrades. Even if you're not near any minions he'll probably catch up to you. Why they partially reverted the movespeed nerf on him when it seems only fair for a champion with that many dashes to be a bit slower when he can't use them, I'll never know.

But I'm kind of digressing here. Point's not really about that specific matchup, it was just an example of how certain things about Yas make him prone to a hard counter style of play, which makes him harder to balance. If you depend on high-cooldown skillshots and/or projectiles, Yas is probably going to ruin your day at some point unless he's just completely shut down. So should you just auto-win vs Yas if you don't have those things, then? That doesn't seem fair on Yasuo players, but then if he can win fights without his projectile delete then how's he meant to be balanced when he's fighting people it's actually useful against? I'm not convinced there's a good answer to that.