User blog comment:Lukeatlook/Pyro's Item Overhaul 9 - The Carry Project/@comment-25935337-20141229141100/@comment-4813965-20141229171952


 * What made you decide to go the low crit damage route rather then just eliminating the RNG altogether? The problem with crit frequency deviating from the mean is still there, its just slightly tamer in its outcome.

Crits are fun. They're a core element of any RPG system ("natural 20!"). You can say that RNG is bad, but I already made an argument that variance does indeed exist in LoL - do you ever pay attention to enemy Caitlyn's passive or Statikk Shiv stacks? What matters is estimated damage output over longer time and past laning phase the crits don't stand out that much.


 * Few other things that also stand out as odd, the %armour reduction passives on hatchet and BC, they are both marked as unique but have no other identifier with them. Do they stack? If they do you may have inadvertently made LW redundent since the armour reduction and flat pen would outweigh the %pen for bonus armour in the vast majority of situations, assuming a high crit build. 

This is intended. You can use a combination of Hatchet and BC, but you can't top it with LW to invalidate enemy armor. Hatchet shouldn't be too overbearing on fighters as without crit chance from other sources it requires a longer fight toget two crits.


 * The numbers on the armour pen for assassins may also be a touch off, at the moment your either at 40 flat or 15 flat pen, 15%reduction, and 20 flat reduction, compared to 30 flat, 15%reduction, and 35%pen on live, before taking into account runes/masteries ofc. That might be a damage bump against squishy targets compared to live, as well as greater access to cdr, which would probably do wierd things to the balance of ad assassins when you take into account the overall ehp nerf to single defensive item builds the tank section has entailed, may need adjustment.

I don't see the 40 flat pen option - Entropy and Mallet have 20, BC has 15. The % reduction on Blakc Cleaver is unchanged when compared to Live.


 * Also, how exactly does the new BotRK interact with crit? Can't quite get my head around it, same thing but to a lesser extent with ionic spark.

Both are on-hit effects. If you crit, your base AA damage is increased by your CDM, and the on-hit effect is doubled. I should have made this clear in the item description.