User blog comment:Shinaliss/Efficiency Plots of AD and AP vs Penetration/@comment-25401282-20140909085619

2 questions/comments:

1) Is there a reason for using the 1/(Stuff) for the StD ratio (lulz StDs)? I assume it's to make the graph look nicer but taking 1/StD (so, essentially just Total Damage) would make it conceptually easier to understand imo.

2) Would it possible to create another graph that compares AD/AP Scaling vs Armor (like above) except using the ratio of Scaling Ratio / Base Damage? In other words, instead of it being 1 / (base + scaling ratio x AD/AP), it would be a ratio between the scaling ratio (1.0AD, 0.8AP, etc.) and the base damage. The color-coded section of the graph would indicate the appromixmate amount of damage required before you switch between building damage (for gold efficiency) or Penetration items, using the standards that you used in this graph (AP is a little more complicated, since you have the option of building Haunting Guise as well as/opposed to boots).

I had a third request regarding the effiency between flat and pen runes'n stuff but I recall there being a graph about that around somewhere, so I'll just look for that. Not sure if it's been updated though...