Talk:Swain/@comment-4442345-20130810092658/@comment-15244341-20130901172857

Ignite is overestimated as a counter to Swain. Yes, it counters his healing. It does not counter his damage at all. The only time I hate getting ignited is just before I Zhonya, since the regen you'd otherwise get (the whole point of Zhonya in him) is far too much diminished. So Ignite would be scary if you are getting focused in a teamfight or jumped on by someone with better DPS than you do. Honestly, the first is good by me (go ADC, kill'em all) and the second is quite rare to find, since Swain MELTS ADCs and APCs if he is in range. Normally you get panic ignited, have some damage dealt to you and melt someone while staying alive. GJ.

Also, cleanse is terrible. CC matters not since your ultimate still goes through stuns, silences and fear. Ignite and Flash are a must for the ton extra of true damage (as said above) and providing an escape, repositioning tool.

Swain's actual problem is that his counters are way too popular right now and has not the mobility to answer to constant ganks. I mean, Lux is like Swain's worst nightmaer: a shield that refreshes to screw with DoTs, huge range, spammable spells, great synergy with jungler ganks and basically played everywhere. His item and blue buff dependance means he is weak early but, being honest, many other characters are. And Swain's midgame is absolutely insane, and if he is fed he is a murder machine that tears trough teamfights.