Talk:Mark/@comment-26374122-20150506065912

I am not a fan of this summoner spell in ARAM. It's too powerful and the cooldown (20 seconds) is so darn low. As a siege champion, you can't siege in the back anymore and wait for an engage because everyone is snowballing and flying at you. Playing as a melee, you can't peel for your carry with all the snowballs flying around anymore. Not to mention how you can't kite tanks anymore because they can fly to you now. People are rerolling to melee champions and tanks because of this new spell. It just undermines so many of the game's mechanics. Ranged no longer stand a chance unless they build tanky.

Sure you can dodge the snowballs but that doesn't make you safe. You may be able to dodge but there's no guarantee your teammates will, or the minions! With this summoner spell there's nowhere to hide, especially from those highly mobile and high burst champions.

Plus it offers very little to counter play, you can flash as soon as the enemy gets to you or root them if you're lux and morgana but with items/skills/summoner spell that protect players from crowd control like Banshee's Veil or Quicksilver Sash, there's no stopping champions like Zed or Galio from flying to you and instantly casting their ults as soon as they land. They've basically given skills like Fiddlestick's ult, Amumu's ult, and Ali's combo nearly double the range of a nidalee spear. These guys can stand behind their tower in lane, spam snowballs every 20 seconds, and just fly up and engage once one hits.

Did I mention how hard it is to see the snowballs? They blend perfectly well in the map.

They need to increase the cooldown a lot or make it so you can only dash to enemy champions and not minions. Or maybe change it so not everyone can hit you with a snowball and fly to you, only the first snowball will be able to dash. Even better, change it so you can deflect or even destroy incoming enemy snowballs by hitting them with your own snowball.

With the crazy range and non-existent cooldown, it's a low-risk, high-reward spell that can completely make your Flash and Cleanse useless (if you're unlucky enough to bring those two specifically to counteract this Mark/Dash). How can a skill that provides such mobility have such power and a cooldown that's shorter than almost all item actives?

ARAM is already a pretty unbalanced game mode with the terrible champion selection or lack of. Mark/Dash just breaks the darn game mode. I only play ARAM and have no interest in Summoner's Rift, Dominion, or Twisted Treeline (if/when they are available in Oceania) and to be honest, if this new change is staying - I won't be playing anymore League other than special event maps from time to time.