Talk:Taric/@comment-25855686-20150422053030/@comment-6281696-20150502075414

Meant the shield. Basicly any AA-empowering attack/mechanic. Outside of some massive coincidence, like a knockback mid-AA, those are effectivly impossible to miss assuming you even remotely try to time them. In the case of blitz, if he hits his grab, his knockup will also hit immeadiatly afterward. Same with Leona, given that her bash nearly always comes after her grab. They get to hit multiple attacks while only the first can potentially miss, and if the first missed the others wouldn't even have been attempted.

Don't get me wrong obviously there's the need to get in melee range for these attacks, but that's it. If targeted hard CC is deemed so unhealthy I'm curious why these kind of attacks aren't. That extra bit of range seems too small a difference given that you can easily use them as follow-ups to other spells (grab, knockup, silence and several AA's in the case of Blitz for example, only the first of these required any real effort to hit)

As for blitz risk-reward thing... that'd be fine if the difference between hitting and missing wasn't so massive. Especially early on missing means half your mana's gone, hitting is basicly a guarenteed kill. Missing punishes blitz rather excessivly, hitting provides a rather excessive reward, arguably it's "balanced" but it's not fun to deal with, but it's flashy to see, so yay e-sports.... Anyway, different discussion :P