User blog comment:ZPPHR/Lyle/@comment-1330314-20140914083204/@comment-5638912-20140915182912

My first intentions with were to give him a spell crit chance lower than half, so during  they wouldn't always crit (I think that would be a lot, but I guess it's an ultimate ability after all).

About the new /  interaction, I think you didn't hover over the tool-tips or didn't read it correctly. They state that deals more damage within half range and less damage at long range. This would incite him to damage them with and get a bit closer to hit  for max results.

You had a point with 's new mana cost, so I lowered it to 4%. This way he can cast more often and have time to restore mana some other way. Like I said before, I don't want to give him a mana restoring ability/effect because he's a mage and he'll probably be building an or a  to maintain a balance between the mana he spends and the mana he restores through them.

doesn't return to Ryze but can bounce to him, and the difference between Spell Flux and is that Ryze's debuffs enemies and Lyle's buffs himself (magic resistance reduced and shield, respectively). But you have a point on comparison, that's one of the reasons why Riot is reworking his gameplay, so  now shields immediately upon dealing damage rather than after the ball returns to Lyle (which no longer happens).

Making a toggle would mean he could toggle-on >> crit with everything >> toggle-off >> wait for cool-downs >> toggle back on >> repeat, and that is not what I want of this ability. To me mana is like power, and 's goal is to actually discharge or unload all the power he has stored and once he does he becomes weakened (thus being low on mana, but like I told you, there's a 30% max mana threshold). During Discharge's effects he spends more mana on some abilities because they have a bigger chance to crit, and now that I changed they are sure to crit.

Thanks again for this continuous feedback, tell me what you think about the last tweaks. :D