User blog comment:JAlbor/Community Thoughts on Ward Changes/@comment-24204000-20131123165022

With these vision changes I find that after buying you sightstone (which is still good for supports) the support just doens't need to buy wards again.

After investing the ~2000 gp for the tricket and ruby sightstone, the support doesn't spend any more money on vision items. Now that's till more money than any other role will spend on vision, but it's less than most completed items. They will also likely want to finish their gp item early too, which is slightly behind other items in terms of power, but still provides some decent stats and useful activated.

Early-mid the support still is spending their money kinda like they did pre-pi, (sightstone+phil stone+boots) but they get there quicker, and once they get there, now they can spend all of their extra money actual items instead of just buying wards and oracles.

Now the trick is reminding your teamates that they need to ward. Too many games, 2-3 teamates get the totem, but there are only ever 4 wards out, and they are all mine. It doesn't cost any money, you have no excuse now.

I'm looking forward to figuring out how the new vision wards will work for control. They let you control the vision in the area, but you need to control the movement in the area or they will get cleared. Cool dynamic.