Talk:VPBE/@comment-26186030-20151215013108/@comment-3974211-20151217024854


 * Moving (5 per 100 units) and casting (10 per cast) generates charges up to 100. Striking at least one monster with an ability generate 20 bonus charges. When fully charged, your next ability is free to cast (mana and energy) and is empowered based on its type:
 * 30 bonus magic damage to the first enemy hit, doubled versus monsters.
 * 30 bonus shield or increased healing to the first ally hit, prioritizing yourself followed by other champions.
 * 30 bonus shield or increased healing to the first ally hit, prioritizing yourself followed by other champions.


 * Moving (5 per 100 units), casting (10 per cast) and being near to an allied champion (5 per second) generates charges up to 100. When fully charged, your next ability is free to cast (mana and energy) and is empowered based on its type:
 * 50 bonus magic damage to the first enemy hit and up to 4 enemies around them.
 * 50 bonus shield or direct heals to up to 5 allies hit (instantaneous effects), as well as granting 30% increased attack speed to affected allies for 6 seconds.
 * 50 bonus shield or direct heals to up to 5 allies hit (instantaneous effects), as well as granting 30% increased attack speed to affected allies for 6 seconds.


 * Moving (10 per 100 units) and casting (30 per cast) generates charges up to 100. When fully charged, your next basic attack benefits from and replenishes.
 * Deals 100 bonus magic damage in an area around your target.
 * Deals 100 bonus magic damage in an area around your target.


 * Moving (5 per 100 units) and dealing ability damage (10 per instance) generates charges up to 100. When fully charged, your next ability is free to cast (mana and energy) and deals 100 bonus magic damage to the first enemy hit as well as up to 4 enemies around them.
 * Moving (5 per 100 units) and dealing ability damage (10 per instance) generates charges up to 100. When fully charged, your next ability is free to cast (mana and energy) and deals 100 bonus magic damage to the first enemy hit as well as up to 4 enemies around them.


 * Moving (5 per 100 units) and casting (10 per cast) generates charges up to 200. Strike at least one monster with an ability generate 20 bonus charges. When you have at least 100 charges, your next ability will expend 100 charges to be free to cast (mana and energy) and deal 50 bonus magic damage to the first enemy hit and up to 4 enemies around them, doubled versus monsters.
 * Restore over 5 seconds whenever you takedown a large monster.
 * Restore over 5 seconds whenever you takedown a large monster.