Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-3391671-20160508011728

"The outskirts of Piltover is policed by a completely different group of enforcers than the - duo. There is a young man who is adept in both brawling and magic, then there is the newcomer who is swift yet heavy with every fist she throws. Finally, there is the last man of the trio. A man who loves to laze and play, but also knows how to continue a relentless chase. His moves like a rhythmic dance, Raymond is known as 'the Traceur Policeman,' an officer who can track down and chase any criminal without fail."


 * Classification: Fighter/Support
 * Combative Dancer: Raymond's attack speed and movement speed enhance each other. Ability activation ghosts Raymond for a few seconds.
 * Crowd Control: Raymond swings his leg around to inflict physical damage to all nearby enemies, stunning them for a brief moment while granting Raymond a minor attack speed buff. The cooldown of Crowd Control is reduced by how many enemies were hit and through basic attacks.
 * Freerunning: Passively grants bonus movement speed. Active allows Raymond to dash a short distance and receive more bonus movement speed. If the dash is used to jump terrain, Raymond does not receive the extra bonus movement speed but Freerunning's cooldown is reduced by half.
 * Sixth Sense: Passively grants slight sight range bonus, along with alerting Raymond (and allies) when an enemy champion enters his Boundary (2400 units). Active unveils nearby bushes, fog of war and invisible units briefly while expanding his sight radius to the Boundary's range for a few seconds.
 * Apprehend: Raymond sends out a chain, snagging the first enemy champion it hits, dealing physical damage and tethering them to Raymond for 8 seconds. As long as the enemy is tethered to Raymond, they are slowed while being pulled a short distance towards Raymond (30% of the distance between them) & dealt further physical damage every other second.

Critique and comments always welcomed. ^.^