User blog comment:NicknameMy/The S4 jungle, some changes which are needed/@comment-5266525-20131124015814

Funny, I was just reading Stonewall's article myself.

My early attempts at jungling have generally been more frustrating for me to do much, particularly for my strong gankers like J4 and Naut. I don't think trinkets are exclusively responsible for this but rather a combination of that and the removal of Oracles and stealthed Vision Wards means there is no answer at all early on to heavy warding. Lens has far too low of an uptime to even come close to being able to counter wards and Vision Wards now are useless at controlling an area by themselves.

It gets a LITTLE better later on once the assist gold and the gold from Ancient Golem starts ramping up, but I can't help but feel useless all the way up until the point where people start roaming.

I agree strongly with the addition of gold increase to all tiers of the Machete line. A jungler should be making the commitment to farm from the very beginning, not have to bridge a 2k gold speed bump before he can actually begin to make a profit. I don't really agree with Wriggle's, though. Why not just have it keep the Butcher passive and borrow from the rumored Madred's Bloodrazor by having it deal bonus damage based on your kill count? Or have its sellback percentage increase (even potentially over 100%) based on your kill count?

I don't think there are too many problems with the placement of camps per se. It's just the Wight camp at the moment doesn't seem to have much incentive to exist.