Talk:Heimerdinger/@comment-202.156.8.15-20120609172050/@comment-4843765-20120610170841

go with move quints. I use flat ap glyphs and the extra 15 AP that you would get from the flat quints does not improve your damage by a large margin. I did the math once and I think it really came out to be like a few points difference in damage. With my usual setup I start with 16 AP which is more than enough for the early levels.