Talk:Graves/@comment-4710042-20140926144739/@comment-7095057-20141014033504

I partly agree with you, but I don't believe Riot is going to do that. Riot's clearly got that whole "Each champion fills a niche role" idea. Graves seems to be that tougher burst ADC. I mean their goal on his release was an ADC that was rewarded for going up close and personal, but if that means for him getting insta bursted (Which is still pretty easy, Graves DOESN'T get his full bonus for 10 seconds), then it's not worth the bonus damage.

Graves isn't the only champ that can be tanky and do huge burst. I'm thinking of champs like Vi, Rengar, Ryze, and Jarvan: All champions that can build 1 or two tankier items and go full damage for great results. Graves in my mind fills the ADC version of that. Yes he gets free stats on his passive, but it only really pays off if he can survive the first 5 seconds of a teamfight, and that is in my mind fair with season 4's multitude of assassins, CC and burst.

On a final note if they DID get rid of his passive I'd probably suggest the following:

True Grit: Graves deals a bonus 1-10 (lvl 1) /4-15 (lvl 6) /7-20 (lvl 11) /10-25% (lvl 16) bonus physical damage based on how close he is to his target, capping at half range (262)

Q: Bonus damage per extra shot reduced to 30%, scaling decreased to 75% Bonus AD (Damage remains the same)

With such a passive and the Q his damage would change to

60/95/130/165/200 (+75% Bonus AD) (+1-25% Bonus AD)

At level one max range this mean his damage is

60 + 85% AD at close range * 1.6 = 96 + 136% bonus ad

At max level that goes to

200 (+100% Bonus AD) = 320 + 160% Bonus AD

Overall his Q would remain overall the same with this change at close range, but his R and Autos would get stronger, giving more of an emphasis of being up close and personal while still giving him a damage boost overall.