User blog:Nuclrdmntr/Random champion concept I had to put in a blog post

Passive: Shades mirror this champion's abilities, having a 75% reduced effect. Multiple shades on a single champion stack this up.

R: Spawns a shade that hovers target champion and grants vision in a small radius around it for 30 seconds if an enemy, up to a total limit and smaller limit per champion. If limit is reached, moves oldest shade instead. Available at lvl 1.

Q: First cast emits a pulsar of energy that spins around champion and shades for 5 seconds. All shades mirror this. Enemies that touch it take some damage. Second cast accelerates pulsars in target direction, exploding in a small radius when in contact with an enemy and dealing damage.

W: Shields self and all allies any shades are attached to for a flat amount, increased by the number of shades on one target and increasing MS. Enemies are damaged instead for the shield amount. All shields are strengthened over 3 seconds by draining the health of all nearby enemies and slowing them. Any enemies shades are attached to are simply dealt the damage over 3 seconds and slowed.

E: Dunno :3