User blog comment:Shaw Fujikawa/Custom Champion - Neie'Va, the Void Plaguebearer/@comment-60764-20121211182830


 * Passive is nice, but would make more sense/be simpler if it were just flat mitigation on the first hit (like Garen's Courage in terms of mitigation or still just a straight up shield).


 * Ailing Hit's ratios seems rather high, and is rather "fire and forget" in terms of what it does (lots of damage and mitigation, no real drawback or counterplay). It should probably also be called "Ailing Strike", but that's me being nit-picky. <_<


 * Putrefy is a nice defensive tool that can be used to sunder enemy carries, but should probably be toned down just tad in terms of ratios. And since that seems to be any/all CC, you could just say "all forms of crowd control, except...".


 * Caustic Cloud's lifesteal ratio could be lower. At it's highest level, when missing 10% health she has 20% life steal. At half her health she has 100% lifesteal, so on and so forth. I'd recommend adding a cap to how much lifesteal the passive can give.


 * Caustic Cloud's damage seems high, but we don't know if the damage is per second or overall. The Armor and Magic Pen could be lowered a bit, but it's not that outlandish.


 * Plaguebearer's Wrath is fine, to be honest.


 * Overall, she gains a lot of mitigation for nothin', and seems to be just a walking, moving wall of stuff. In the end I think this champion concept is alright, but is in dire need of tweaking here and there.