User blog comment:TheTobarMethod/Umm Ezreal......so your a carry?/@comment-5839977-20121227145220

I can see what you're getting at. Ezreal has a very strong lane precense, and is quite a nuisance to shut down thanks to the mobility he owes to his E. However, his lategame is weak for and ADC. He is still quite powerful lategame, but compared to other ADC's he lacks some things. For example, he has no AA-enhancing abilities, except his passive, wich require him to use several abilities or his ult (1 sec cast time). This means another ADC with an instant AS-steroid or other AA-enhancement (Caitlyn's Headshot, Corki's Hextech Shrapnel Shells or Vayne's Silver Bolts for example) gets a headstart. Seeing as an ADC needs about 4-5 shots MAX to kill a squishy, if somewhat fed and/or late in the game, this puts him at quite a disadvantage due to being slow. And even if fully stacked, it provides less than any AS-steroid in the game!

Also, his Q doesn't hurt as much lategame, it's more like a really weak Nidalee-spear. His Ult actually deals less singe-target damage than autoattacking due to the 1 sec chargetime. This combined with his short range on AA's and decent AP-scalings on all abilities (95% on Q with Lich Bane, for example) makes the fact that he was originally intended to be played as AP visible. He simply lacks good scaling, but makes up for it in good base stats and base damage. The lane dominance this gives is usually enough to make him superior to his peers, and this is why he is the most victorious ADC.

I can agree with you, TheTobarMethod, I prefer Ezreal as AP or hybrid, due to the fact that an ADC is supposed to be lategame oriented, and Ez is not. His strength lies in disrupting the opponent ADC and abusing his early prowess to gain the advantage quick. Kind of like snowballing.

I regret this, but I must reprobate most other comments, as most have given a general view of Ezreal, whereas the OP asked about his lategame.