Thread:GreenMoriyama/@comment-27802145-20160726095948/@comment-3391671-20160912014418

My point wasn't in regards to the comparison of Izo to Jin, but only the fact that Izo was not started by myself in the beginning. Thus, you do not need to apologize as I haven't ever mentioned in the first place how Jin had become Izo. The same goes for feedbacks; you have passively complimented him and those thoughts are all and fair enough. Of course, a solid commentary on his page would be delightful, but I do not ask for you to do it if it's not within habit's width. that comment about the 100th comment was just me being a little giddy that Izo (and any blog of mine) has reached that milestone; comments may not equal how well-received a concept may be, but I'm sure you agree that not just any concept can receive this mark, right?

If this ever inspires you, I believe that even if someone else has taken the words out of your mouth, you should still voice yourself. It would fortify that claim, and hopefully the content creator would take those points more into consideration for that reason. From my interaction with you, every comment or discussion has been pleasant and worthwhile, so I invite you to comment where you please.

So Hakumen and Noel are out-of-question. Oh, phooey.

Anyways, I can see what you mean for Nine and Hibiki (links are not working, but you must be referring to Konoe A. Mercury and Hibiki Kohaku, respectively, yes?). While Hibiki may seem like a retinkered (?) with traps, I can see Konoe fitting the niche of a "spell-mixing" Mage, which people have tried to do without success. My concern would be the formation of her kit, such as letting her R expend the charges or letting basic abilities progressively cast the enhanced effects. We can discuss this at a later time.

As for the type of project, if done right, either way should work. Even with Maria, she's done well in maintaining her character (yet I haven't played the game, so what do I know) along with being an interesting character. If the games were any more similar, it would be a crossover (as in, they have set abilities bound to set keys) but from what I can see, it feels more like a translation. That aside, a game such as Blazblue has too many skills/abilities to use per character, so a translation does them more justice than directly crossing them over into the world of Valoran. Let's not forget just how corny or boring it becomes when you cross them over, as that in most cases feels like poor excuse of adaption as you do not place as much thought into the character's creation (yours feel more like a translation, so they are not included in my above observation). Hopefully, the above point is understandable.

Creating a separate for this project discussion would be optimal, or we could communicate through a different method to make it more confidential. Otherwise, I look forward to more from you, whether if it be a new comment or an updated concept.