Talk:Tristana/@comment-26203093-20150927153739/@comment-26203093-20151001110820

That's what I'm trying to get a feel for. It seems valid in a hypothetical sense, but it's something the team has to agree on, and you need the vision for. You obviously don't do it if you don't know where the rengar is. The damage coming in bursts with two bombs mean you don't have to be there long at all, though to do crippling damage. Twice is usually enough. It feels like if I get a tiny bit of durability I can do it solo even if the assassin is coming - have to peel and just bail, but the split push feels worth it at that point with the speed, and you have the tools for it.

The main problem is, like you hinted at, it's a win more strategy, but if you win a single fight, and let her push with this, it feels like turn around with the money. Can't let runaan's be the first item, but because of her strength at pushing towers, and you can't crit towers, it feels valid to forgo crit for a while, if not completely (kinda like kalista). And it feels like a core item later with the extra range, since you get to pick clusters of enemies more easily as safely.