User blog comment:Willbachbakal/(Item Concept) Fixing Mana/@comment-973379-20151210172800/@comment-973379-20151210210923

Believe Yorik player - they will not. Decision between "I want to turn mura on, kill offtank and be without mana = useless afterward" and "I think that I'll just hold my ground for 5 sec and hope my team help me so I can go for more targets afterward" is important one. Sometimes. "you end up damaging your own standard ability use" - yes, and? Sometimes it worth it. Sometimes not.

Same with Anivia "do I want to build 3 mana items to zone with ult  for ages, or 1 will be fine, but I'll get better effects and stats in other apect" - with standartisation this aspect will be gone. So mana, for some champs, DOES improve gamplay, enabling them to do "cool moves" they will not have othervise - simply won't have, cause without gating mechanics they ll be jjust to cool and OP.

It's like balancce weapon in FPS between amount of ammo you can carry(tons and tons for pistols, far less for granade launcher) and then say "ammo is boring, let's remove restriction. Suddenly granades nerfed to bullet level, cause else they'll be OP"

(raising the cost, like 60 of 100, isn't a answer too - some champs balanced about being able to use them twice in a row, with other skills to boot, for their combo, but restricted in use it freely. Becase THAT will be op. So no, this change will make my Yoric wery sad - cause skills will be  nerfed to compensate.)