User blog comment:Poisonshark/Custom Champion: Hana, the Blue Channeler/@comment-1330314-20160401044813

I apologize for not having responded sooner to your message. I think you have several interesting themes for Hana, as well as pretty decent abilities, the issue is mainly that they don't really seem to interact with each other or produce the most interesting gameplay. You mention that each of her abilities represents the different aspects of a four-armed, chivalrous slime with an enchanted ring, but a better way to go would be to try and unify those into a single coherent playstyle and represent her themes on different levels, rather than just on separate abilities. Here are my thoughts on Hana's kit:
 * Florence's Ring could potentially be very interesting as a permanent and independent pet, but in this state it's mostly a melee, and functionally just translates to persistent close-ranged damage without a clear application or dodging paradigm. The crit synergy also looks unnecessary, considering how Hana is meant to be an AP support and crit is an AD-centric stat, and the physical damage is similarly weird. Basically, this passive could be great, but needs to be refined and expanded a lot more, with perhaps some synergy with Hana's basic attacks and not just her ult.
 * Shifting Slime isn't a particularly interesting ability, and the self-centered damage and heal don't seem appropriate on a champion who's intended to be a support. Seeing how Hana needs a lot more internal synergy overall, it might be better to redo this ability completely and find another way to express her slimeyness. For example, you could have her "stick" to an ally or enemy and have her do stuff from there.
 * Motivational's damage redirection is a great support tool, but its implementation doesn't look as clear as it could be. As with Shifting Slime, you should perhaps redo this ability, but unlike her Q, the idea of taking damage for an ally sounds great, and appropriate for a slime-type champion who'd be naturally good at soaking up hits.
 * Courtly Rescue is very similar in purpose to Motivational and doesn't really synergize with the ability. On the flipside, it's definitely a very chivalrous ability. Perhaps you might have to redo this effect too, but first decide on what core gameplay hook you want Hana to have.
 * Wheel of Fortune could potentially allow for really cool stuff as a sort of arena-creating ability, but right now it only really buffs Hana's passive instead of doing much for her overall kit or niche, though mainly because her basic abilities are fairly disjointed from each other. This might not need to change much, though you should still reevaluate it if you decide to redo other parts of her kit.

I might be laying it on a bit thick, but I think there's a lot more you could do with a slime champion, particularly since you gave her a rich personality and an identity that could translate to a very interesting kit. Hana's abilities are all fairly competent, but don't mesh well with each other, and instead of producing a good support-bruiser hybrid would risk making her lackluster at either role. You have a potentially awesome champion in your hands, but you need to dig a little deeper into what she could do, and how she should be doing it.