Talk:Sion/@comment-8733289-20141026070951/@comment-8468980-20141028223853

"He has a wierd in game identity, like, he is a tanky CC machine that needs CC applied beforehand to apply his."

I think you're missing the point. He's meant to build very tanky, absorb a lot of damage, and cause soft fear because being near him means you're going to get CC'd. The idea is that you push back enemy players until they need to defend a spot and when they cannot kite anymore this is when Sion shines. I also don't think people are using his incredibly long range E very well and I think this is screwing up a lot of Sion players' experiences.

In any event, his Q and W mana costs are getting a small reduction, his hp per level is getting bumped from 70 to 73, and his hp gain per last hit is getting bumped up from 8 to 10. His E's cost is getting changed from 25 to 35 at all levels.