User blog comment:Purebreaker/Dawn, The Shadow Assassin/@comment-5331854-20130830200205

Sooo... Let's calculate what the ult actually does. Doesn't look like damage is avoidable after hitting R, so let's do the math:

(5x30) + (10%ADx30) + (10x10) + (10%ADx10).

150 + 300%AD + 100 + 100%AD

At level six, she does 250 physical damage, increased by 400% AD. Without the possible follow-up through Execute and Guns Blazing. Armor procs against each knife and bullet, of course, so the actual damage may be lower than when applying it in a single run. But the damage per projectile is low enough that the damage won't be modified much. Plus, most champs only have their base armor that early.

Level 16, you say?

(15x30) + (10%ADx30) + (20x10) + (10%ADx10).

450 + 300%AD + 200 + 100%AD

650 physical damage, increased by 400% AD. Champs may have some Armor now, but every Dawn-Player would get an ArmorPen-item anyway at this point.

My analysis: With 2000 range, this amount of instant free damage is terribly broken. But it's also broken in another way: Execute and Guns Blazing can't follow up unless used within 500 range, making the Shadow Blight-effect useless, since she wants to snipe anyway.

Plus, the curve for E's mana cost and R's CD aren't smooth. Can't think of an existing champ with irregular curves, so this may be another hint for bad design choices.