User:Arcen4



Arcen





I design concepts for League of Legends, World of Warcraft, Bloodline champions and more.



I've created over 130 League of Legends champion.



I play Yugioh, and have a mean Six Samurai deck



Role: Jungle                    Role Preference: 1 Favorite Normal Jungle: Udyr Favorite Ranked Jungle: Diana

Favorite Buff: Ancient Golem (Blue)

Role: Top lane

Role Preference: 2

<p style="text-align: center;">Favorite Normal Top: Kayle

<p style="text-align: center;">Favorite Ranked Top: Xin Zhao

<p style="text-align: center;">Preferred Match-up: Teemo

<p style="text-align: center;">Role: AD Carry

<p style="text-align: center;">Role Preference: 3

<p style="text-align: center;">Favorite Normal AD Carry: Ezreal

<p style="text-align: center;">Favorite Ranked AD Carry: Draven

<p style="text-align: center;">Preferred Partner: Leona

<p style="text-align: center;">Role: Support

<p style="text-align: center;">Role Preference: 4

<p style="text-align: center;">Favorite Normal Support: Taric

<p style="text-align: center;">Favorite Ranked Support: Thresh

<p style="text-align: center;">Most Hated Partner: Vayne

<p style="text-align: center;">Role: Mid Lane

<p style="text-align: center;">Role Preference: 5

<p style="text-align: center;">Favorite Normal Mid: Morgana

<p style="text-align: center;">Favorite Ranked Mid: Syndra

<p style="text-align: center;">Most Hated Match-up: Fizz

<p style="text-align: center;">Self Made Champion(s):

<p style="text-align: center;">Dal'Rei, the Samurai Victorious 

<p style="text-align: center;">(Created on: May 28, 2013; last edited: May 29, 2013)

<p style="text-align: center;"> (Q) Overlay Strike:

<p style="text-align: center;">Cool Down: 6/ 5.25/ 4.5/ 3.75/ 3 seconds

<p style="text-align: center;">Mana Cost: 20/ 22/ 24/ 26/ 28 mana


 * (Active): Dal'Rei strikes enemies in a long, narrow cone for 30/ 55/ 80/ 105/ 130 + (0.15 bonus AD) physical damage, plus 6/ 7/ 8/ 9/ 10% of the target's missing health.


 * If this ability lands a killing blow or strikes an enemy champion, the cool down is reset (this effect can only occur once every 3 seconds).

<p style="text-align: center;"> (W) Victory Rush:

<p style="text-align: center;">Cool Down: 11/ 10.5/ 10/ 9.5/ 9 seconds

<p style="text-align: center;">Mana Cost: 55 mana (at all ranks)


 * (Active): Dal'Rei immediately charges to a target enemy (within 350 units) or an ally (within 700 units), and gains 20/ 30/ 40/ 50/ 60% attack speed and 8/ 11/ 14/ 17/ 20 armor for 2 seconds. Dal'Rei's auto attacks extend the duration of this effect by 1 second (up to a maximum duration of 6 seconds per cast).


 * If at the time of arrival both another allied champion AND an enemy champion are within 187.5 units of Dal'Rei's target: all enemies within 187.5 units of Dal'Rei are stunned for 0.50 seconds and all allies within 550 units gain 25% increased movement speed for 1.00/ 1.25/ 1.50/ 1.75/ 2.00 seconds, as long as they are moving toward Dal'Rei.

<p style="text-align: center;"> (E): Conquest:

<p style="text-align: center;">Cool Down: 8 seconds (at all ranks)

<p style="text-align: center;">Mana Cost: 30/ 35/ 40/ 45/ 50 mana


 * (Passive): Dal'Rei gains 2/ 4/ 6/ 8/ 10 attack damage, plus 1/ 2/ 3/ 4/ 5 attack damage per nearby allied champion (within 350 units).


 * (Active): Dal'Rei resets his auto attack timer and removes all slow effects, gains 30% movement speed for 1.10/ 1.20/ 1.30/ 1.40/ 1.50 seconds, and his next auto attack inflicts an additional 5/ 15/ 25/ 35/ 45 + (0.20 bonus AD) physical damage and heals Dal'Rei for 10/ 15/ 20/ 25/ 30 + (0.05 AP) health.
 * If the target is an enemy champion or large minion, the healing value is doubled.

<p style="text-align: center;"> (R - Ultimate) Negate!:

<p style="text-align: center;">Cool Down: 60/ 50/ 40 seconds

<p style="text-align: center;">Mana Cost: 75 mana (at all ranks)


 * (Active): Dal'Rei negates the target from casting; inflicts 50/ 125/ 200 + (0.20 AP) magic damage, silences the target for 0.50/ 0.75/ 1.00 seconds, and marks the target for 4 seconds: the next ability the target would cast is negated and not cast, but still consumes mana and generates its base cool down plus 4/ 5/ 6 additional seconds.



<p style="text-align: center;"> (Innate) Blade of the Chosen:

<p style="text-align: center;">


 * (Innate): Dal'Rei begins the match with his fabled blade: Blade of the Six; baseline, this sword causes Dal'Reis auto attacks to inflict an additional 6 + (2 x level) magic damage (50% reduced damage to minions and monsters).


 * Upon reaching level 6, Dal'Rei may imbue and upgrade Blade of the Six with either Fire, Water, Earth, Wind, Light or Shadow energy (increasing its effectiveness) from the merchant. On Classic: Dal'Rei must defeat a mighty foe, and hold its emblem as a sigil of victory at the time of purchase (if Blue or Red buff is active, upgrade costs 1,200 gold. If Purple buff is active, upgrade costs 1080 gold). On non-Classic: Dal'Rei must score a combined total of 2 kills or assists (at the cost of 1,200 gold).


 * Blade of the Six - Fire:
 * In addition to baseline effects, Dal'Rei's auto attacks disable the target from using any ability with a base cool down of 3.99 seconds or less for 1.5 seconds. This effect can only trigger on the same target once every 14 seconds.
 * Blade of the Six - Water:
 * In addition to baseline effects, Dal'Rei's auto attacks disable the target from using any ability with a base cool down of 3.99 seconds or less for 1.5 seconds. This effect can only trigger on the same target once every 14 seconds.
 * Blade of the Six - Earth:
 * In addition to baseline effects, Dal'Rei's auto attacks disable the target from using abilities with a base cool down over 4 seconds or higher for 1.5 seconds. This effect can only trigger on the same target once every 14 seconds.
 * Blade of the Six - Wind:
 * In addition to baseline effects, Dal'Rei can auto attack enemies within a 550 unit range. This effect can only be triggered on the same target once every 14 seconds.
 * Blade of the Six - Light:
 * In addition to baseline effects, Dal'Rei's auto attacks on a target that is currently facing him deal an additional 2% of the target's maximum health as true damage (Max: 30 vs. monsters).
 * Blade of the Six - Shadow:
 * In addition to baseline effects, Dal' Rei's auto attacks on a target that is currently facing away from him deal an additional 5% of the target's maximum health as true damage (Max: 75 vs. monsters).

Arcen4 (talk) 03:42, May 29, 2013 (UTC)