Talk:Vladimir/@comment-4659726-20120619013659/@comment-4659726-20120619061808

The stuff I get from offense to me feels deceptively powerful considering. I love the cooldown reduction but passing up 1 AP per lvl, +5% AP, and 6% extra dmg when they are at mid ish hp is something I really enjoy. But then again, I did play with defensive before and the difference in cooldown is about half a second for that 8.1% I'm missing. Still a "either or" choice for me that I keep trying to figure out what is overall better. I go offense, I feel like I do more damage. I go defense, I feel I get more spammy by a tiny bit.

DFG is mediocre, I wish there were better itemizations for CDR for manaless champs but there really aren't any good choices for vlad other than Ionians. Visage is also meh to me.

I also want a selfish spellvamp item. My reasoning though is that it would make spellvamp more balanced and give casters a better option than an aura that is a mandatory boon to your entire team. It makes spellvamp simply too good. But if AP had selfish spellvamp it would be balanced. Revolver+Amp tome+665 gold or something = Hextech Rifle. 80 AP, 20% unique spellvamp. Then you could nerf wota down to a support item.

On a more joking note: Revolver+blasting wand+340-740 gold = 100 AP, 20% spellvamp. 5% CDR Yay! Now I can build offense AND get 25%(approx) cooldown reduction!.