Talk:Nautilus/@comment-5266525-20150313150725

Now that I finally got to experience 'new' Naut myself, I can conclude he's been hugely buffed. I'd be almost tempted to say the changes broke him if it weren't for me generally being a much better Nautilus player than most.

Yes, his W damage was nerfed at later ranks, but consider this: small jungle camp AD (apart from Krugs) went down across the board and he received an extra 2% HP scaling on his shield at the same time. This means he can now get out an extra autoattack on said camps. The result is that W has barely been nerfed at rank 1 and 2 - with Gromp, which used to break his shield in 3 hits, it's not a nerf at all.

Aside from the tweaks to his cooldowns and stuff, he also triple dips the shit out of health now since aside from the 25% bonus HP boost meaning his shield and DoT lasts longer, he also benefits from Gromp's Smite buff. Get all three with some HP under your belt and it's like going back to Season 3 with the old Spirit of the Ancient Golem where you just rip through the camps like nothing.

Righteous Glory and Zz'Rot Portal are also excellent items on him and both were incidentally buffed this patch as well.

The only two things I'm less happy with are that


 * I can't really afford to get Mobility Boots + Alacrity quite so early any more, as Bami's Cinder/Cinderhulk is needed so you're not running out mana so fast trying to clear. As it stands, I can only see the purchase being justified if you're very sure that you can successfully chain gank people.


 * Cinderhulk replacing Juggernaut means it's actually somewhat tricky to itemize for CDR now. The only major CDR item I really like on him is Frozen Heart but that's a grossly inferior purchase to Randuin's right because of how much he benefits from health. I still haven't tried to see where I can fit Iceborn Gauntlet into my build, though. The item sounds delicious with how spammy Riptide can get.