User blog comment:Willbachbakal/(Champion Rework) Evelynn, the Widowmaker/@comment-7709681-20150914191650/@comment-1330314-20150914192803

The idea behind empowered Q was that it would be a thin-ish spike, so nothing as imposing as or even, and it would mainly serve to temporarily block certain avenues while running around an enemy with E.

As for the E and R, they're definitely the most experimental parts of the above kit, so it's likely they might be completely out of whack. I tend to follow the MO of stripping abilities down to their essentials and keeping them from having a lot of stuff attached, though that might also lead to incomplete effects in the above cases.