User blog comment:MajorFlamerider/Quaris, the Magi Neophyte/@comment-5209745-20140130132618/@comment-24055585-20140130204555

All I can really argue on that one is that the only reason Cartwheel even has a passive component is to give you a reason to level it, since the damage component is tied to the ultimate, not the move itself. I suppose I could make it so that the base damage scaled with Cartwheel's level, then I can remove the CDR buff, that sound like a good plan? I can see why you'd say that though, I'd certainly feel the same way looking at other champion designs and seeing if they fit within the currently established design patterns.

As for Mirror Shield's resemblance, it was a coincidence, but as I was putting it together I did realize that. It doesn't help either that the shield explodes anyway whether you destroy it or not, which probably makes it frustrating. But it is the end result of multiple unrelated inspirations.

Thanks for the input anyway though.