User blog comment:DBinitiate/(CCC6) Gideon, The Former Summoner/@comment-533780-20141003025929/@comment-3542156-20141003085200

Thanks for your suggestion.

I will immediately say that the only effect I'm willing to swap around is the Revive effect, since all other effects are right where they need to be. (Summoner's Insight affected Clairvoyance, Clarity, Revive, Teleport and Flash, Summoner's Resolve affected Heal, Barrier, Cleanse and Smite, Summoner's Wrath affected Ghost, Ignite, Exhaust and Garrison. I have placed Ghost with Teleport and Flash since it's for movement as well, just like I placed Clarity with Heal, Barrier and Cleanse since it's for recovery and Smite with Ignite and Exhaust since it deals damage.)

About the Q... If I'm going to have it deal damage, I need to make ALL of the effects also apply to the enemy. This is technically possible, but I'll need to change all of the effects to also affect the enemy in some way.

About the W... I'm not changing its area of effect. I might make a change to Cleanse though. Maybe something like a spell shield....

About the E... I agree with the AoE effect. I'll look into what I'm going to do with that.

About the ultimate... The UI isn't very difficult to imagine here. I even said in the spell description that the same prompt you get when changing both spells during champion select would pop up. I could indeed make it a more "normal" ultimate, but it would recieve bonus effects from all of the summoner spells instead of just a select few.