Talk:Evelynn/@comment-4140664-20120625172752/@comment-4929329-20120629084113

^As much as I respect others' opinions, Riot has proven that it's not all about profit. Go look at HoN and you'll come back with a totally different attitude.

They care about the people playing this game, but it's so rediculously hard to manage something like LoL -- ESPECIALLY with the goals they have in mind!

How do you manage 99 champions (Adding new ones) each with unique abilities that can have different masteries and rune pages so that each one is somewhat balanced? Oh, and you have to update the graphics, work on the UI, fix bugs, Skins, animations, make things look good for the media (Pulsefire Ezreal), be able to answer player questions and still have time to sleep as well as pay your employees. You also run servers which costs money in maintenance because you don't want your players hosting the games. Downtime then causes unpopularity...

I could go on a bit, I think, but you have the idea by now.