Thread:PrimusMobileVzla/@comment-27802145-20160411124633/@comment-7709681-20160413004503

Is not for being confusing, is for I to not mess this up. Anyway, I'm back from my university, and from our daily blackout and the morbid horrors of a socialist goverment (#JustVenezuelanThings). So, let's begin: I hope I got everything correctly, and hope further feedback from this interpretation. Tell me what you think when you can. Enjoy. nwn
 * I: Gamma's damaging abilities (Q and R) units, enemies and allies alike, for 10s. Evicted units are  into the Altima Plane.
 * Evict's duration is reduced by 2s for each second they remain.
 * Evicted allies can ping Gamma after 2s of being debuffed to return earlier.
 * Units in opposite planes cannot interact with each other (Except Gamma against Evicted units), and those in the same one interact as normal.
 * Evicted units have unobstructed vision, bonus movement and are ghosted.
 * Ability-inhibiting CC over Gamma cleanses Evict from all units.
 * Units already Evicted affected by Gamma's damaging abilities are cleansed from the debuff.
 * Q: Slows the target and Evicts them, against enemies also deals damage. Can be cast against Evicted targets without incurring a cooldown and applying the slow.
 * W: Slows enemies in a line. Evicted enemies are stunned instead.
 * E: Creates a rift in a target direction for 10s, spliting the map in half and granting sight around the rift. Q can be cast on the rift (somehow, which I don't know) to close it prematurely and reduce Q's cooldown to 2s.
 * Projectiles that cross the rift are Evicted (with projectiles from Evicted champions being cleansed from the debuff).
 * Allied projectile that cross the rift deal increased damage.
 * R: After a 1s delay Gamma bursts an area, dealing damage to enemies and applying them Q's slow, whether or not are Evicted.