User blog comment:ClariS/Fiora Remake/@comment-89.171.139.226-20121008125230

1. You want to make her more viable AND depending on AS/On-hit items? Uh... I don't like this right at the start. Because most of the on-hit items aren't viable. The only one that's decent on some bruisers is Wit's End aand that's pretty much the end of the list...

2. "I wanted her to be a strong duelist". Mmm... She is already a strong duelist but whatever, reading on...

3. Passive... The passive really shouldn't be that strong. I mean... Check out all the other champs. If the passive needs to be this strong for the champ to be viable then something with the numbers on all her skills is probably wrong.

4. Grievous Wounds on Lunge... This really just doesn't "feel" right and seems kinda forcefully added. Don't like.

5. Riposte... On one hand 50% attack speed reduction is A LOT. And here it's with 3 seconds duration on a 6 second cooldown. On the other hand, you took out the flat damage component. Well my first thought is that AP tops (also some AD tops relying more on skills than autoattacks) will now completely destroy fiora cause they don't care much about AS debuff and you lost the early damage advantage that you have. So all in all I think this change hurts her more than helps. "DPS auto-attacking champ" is the definition of an AD carry, not a top laner. You gave her an anti-carry skill that doesn't help all that much against many of top laners.

Personally I think this skill is pretty good currently, the only thing it really needs is adding the ability blocking component, which you also mentioned.

6. Burst of Speed... Okay this I completely dislike, because this was Fiora's trademark (no, not the ultimate). Also it is probably too good (just compare it to Shyvanna's Q, this is like 2 times better because it applies a third strike, deals more % damage, and gives a movespeed bonus....).

7. Blade Waltz. Okay, this I like. Cooldown might be even lower for my taste.