User blog comment:Lukeatlook/Item Overhaul Draft - Fixing problems with itemization/@comment-1330314-20140310235758/@comment-4813965-20140316023044

Thanks for all the feedback.


 * - I'll probably have to work on this a bit more, but the item is not meant to give free stats any more than other advanced items do. The design is aimed towards combining more than one item and only that way achieveing efficiency equal to other items.


 * Jungle items will need some additional tweaks, I guess. Magic damage on Bloodrazor has its pros and cons - it doesn't work with armor penetration, but also doesn't get mitigated by armor. I'm not sure if that's a problem if we start with for example 25 dmg to champions and then add 0.5 per jungle camp. This is not even close to Wit's End.


 * I'll most likely rework and move there  the physical damage reduction that I put on.


 * BT, SotD and Hurricane will most likely go through some changes, but I like the idea of Hurricane having more than just one purpose.


 * The easiest way to balance is to bring the shield amount down a bit. It shouldn't be too hard to pierce through it.


 * will most likely lose lifesteal, it overloads the item. Other than that, I'm OK with what it does. Malady IS necessary for the to become a viable option. AS isn't as efficient in top lane as other statistics.


 * Rageblade - yeah, this draft sucks.


 * Regrowth Pendant and its upgrades - yeah, this needs some work.


 * I'm fine with where Leviathan is. It's either speedup or anti-displacement. It seems okay.


 * should probably be passive again.

Feel free to comment on my latest post!

http://leagueoflegends.wikia.com/wiki/User_blog:Lukeatlook/Pyro%27s_Item_Overhaul_2_-_Diversifying_Mages