Talk:Trinity Force/@comment-25532677-20151030235819/@comment-35229418-20151107194155

Completely agreed about Sheen. The change made building it early awkward for some champions (Fizz and Twisted Fate mainly). The 50 more mana is just a stupid consequence of Sapphire Crystal's buff and it annoys me.

About Zeal's mobility, I can't help but think that 8% instead of 5% feels kinda unfair at times. Especially when you're a melee that doesn't build Trinity Force, it feels horrible when Irelia just chases you, jumps on you and kills you. That 3% less (which translates to 10 to 15 less flat MS points) makes it more bearable. I understand that MS is an important part of the item's identity and that it's being almost halved, but the main identity of an item or a champion can be frustrating at times. (My approach to it would have actually been "nerf other stuff to keep the main identity" though, but I can see why they're doing this.)

And yeah, Phage just was nerfed and it's not nice. It feels like Trinity Force now takes a lot more stats from Zeal than from the other two items - but that may be actually fair, considering Zeal has no passive effects.

There aren't many skirmishers who benefit from both AD and AP out there. I would want to say that Guinsoo is made to take the place of the hybrid fighter item, but that just doesn't feel right when you see that it's more tuned towards prolonged fights than skirmishes. So yeah, the change creates kind of a void.