User blog comment:Zeagoth/Mother, Nature's Goddess/@comment-71.222.70.146-20120630064714

I really like the zoning mechanic of the ult during teamfights.

I like the idea of a ward as an ability but I think 2 free basically spammable wards that you can't really avoid would be too good early game. (unlike cait traps, teemo shrooms ect.) Maybe you get more as you level the skill but only start out with one.

An offensive soraka heal. Nothing special but it fits with the character.

I don't like the idea of an instant cast AoE snare. Maybe the energy (or vines maybe?) could "surge forth" making it possible to juke the ability if you tried to use it from a range.

Passive should scale with level and not over time.