User blog comment:Lyndongwapo/Cean, the Cyborg Kid/@comment-25167494-20160820005545/@comment-3391671-20160820033349

In this means that Cean has 5 different skills in one ability... I would object to this ability.

I can see where from you took the argument, but in the card-dealer's case, he has free reign over how it switches around. In Cean's case, this isn't an ability with one execution but five different effects, but five abilities that can be selectively chosen between the given ranges. It would be the same as having TF's card swap, but each card would be activated differently: for example, Red would be on-hit, Yellow would be a point-click, and blue would be a linear-skillshot. That creates complexity that I don't think anyone would want (although I'm sure people would love it if TF could point-click stun).

The main issue doesn't stop there. Each of the separate ability, as much as they may be thematic to Cean's... hextech-using cyborg kid, it also gives too many tools that do not cement his theme. He has a dash, a cone-blast, a shock-laser, a grenade and lastly an almighty LAZER!!... let's say this isn't healthy, at least having this many in a kit.

Gladly, you've taken the time to make sure each ability isn't overpowering, but nonetheless, I would think you should take a different road to show Cean's flexible gadgets than piling it into one ability. You could have Cean's innate instead make it so that his next AA is affected by what was the last ability he cast, or you could limit this W into a more contained ability. But as it is now... you are asking to be called for the bloating-the-kit police.