User blog comment:Numinous J/Tenbotsu, Adept of the Cursed Spear/@comment-3391671-20160807233555/@comment-26378838-20160808090038

About the names, Tenbotsu is a pun between Tenbatsu, which you pointed out, and 槍 (botsu, which can mean death), to reinstate the deadly curse of the spear. And yes, the Ame component is from 天, since it's a reference to Ame no Nuboko, the spear that created the original isles in the Shinto lore.

On to the kit itself.
 * Spear Behavior: Oops, forgot to add a leash range for and . Fixing it. About its behavior, I know it is similar to  ball, but I think the fact that the weapon manipulation itself is much more restricted and that Tenbotsu can actually do something without his spear makes a clear distinction in gameplay feel.
 * Starsteel's Weight: Kind of a potatoe/potahto nitpick there with the MS change if the end result is the same, eh? But I'll reduce the boost to 70 MS instead of 100 MS. I'll also reduce his AA range and potency while not holding the spear.
 * Celestial Throw: The assassin label already acknowledges his power to nuke people with a QWQ combo, although I'll make changes to W to gate him a bit.
 * W: There's an heavy mechanic difference between Dragon and Tiger: Dragon is a much more reliable ability, since it can proc Unseen Grasp once it's cast, adding CC to the blink; good players will use it to have a 750 unit range of influence and an escape tool that is very reliable; Tiger is very reliant on Celestial Throw and the range you cast it, which can either mean you make a flashy move with a QWQ combo or look like a noob running haplessly to your spear and being kited to hell and back, not to mention that, as an escape tool, it relies on another ability being cast to even be available, which can lead to embarrassing situations when you have to cast Q and for some reason not being able to follow up with W (like lack of mana or random CC).
 * But, to further increase the difference between the two W's, I'll increase the CD of Dragon and modify the ratio of Tiger from to  to further denote its assassin nature.
 * By the way, both W and E have separate CDs between components so you can technically QWWQ if you so desire.
 * Northern Tortoise Bulwark: Will reduce the on-hit duration from 10 seconds to 6 seconds.
 * The Spear's Redemption: Will halve the damage of the passive and the channeling portion of the active.
 * And yes, it is intended to work in self-CC, so Tenbotsu's team has to be a bit mindful of its composition.