Talk:Teemo/@comment-25532677-20151228070313/@comment-1905446-20160127085939

I guess they could nerf the damage of the traps more and focus on the CC and duration aspect, maybe giving teemo his active W movement speed toward the location when a trap is triggered. That way Teemo wouldn't just have a bunch of wards that can 2-3 shot squishies, and would want to stay near his mine field to catch and kill anyone who stumbles in. Not saying it would be good, just maybe make for an interesting change if he were to be reworked.