User blog comment:Saintneojimmy/Claws/@comment-3391671-20170129070430/@comment-3391671-20170201054618

I still find that this concept is over excessive in the on-hit multi-hit department. If this was like 's spin-to-win, where it's not auto-targeted and based off level, not ability rank, I may be less squeamish with the effects, but these go beyond simple intuitiveness with the multi-hit aspect.

I know I'm very critical about names and themes, but with any concept, I do believe a concrete theme is necessary to understand if the kit is operational. One can create a kit that has mechanical synergy, but without the theme, there isn't much to be invested in with the mechanics as one will assume the mechanical aspect reflects the thematic aspect too. As for name, theme is not necessary, but if the names are still up in the air, I would best like to see the creator comment about the temporal nature of the names.

As much as I would like to relax, it's just in me to see that most if not all concepts that come in have been seen and reviewed. And if I am to review, I would like it to reflect my thoughts than being a passive "erm, it looks alright." You could say I laying upon myself the responsibility of being the "" in comparison to other commenters.