User blog comment:Witchking99/Skorn, The Angel of Justice/@comment-22636720-20170617140801

His passive is a resource bar that helps him stay healthy as long as he keeps punching things.

The difference that I see between this and lifesteal is that this can be kept in storage while life-steal cannot.

I do have a question about it though, does the regeneration stop when you reach full health or will it keep draining?

No matter what the answer though. this effectively gives him a 3000-extra heath bar, the only way to win against him late game is to burst him down, which I don't see happening if he builds Phantom Dancer and Death's Dance.

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His Q could be so dangerous if you ever build Black Cleaver on this guy. What makes this kind of scary is the fact that it could deal a shit ton of damage to an ADC if he is ever full build and the ADC can't exactly kill him fast with that 30% Damage reduction.

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His W is a ground slam that slows enemies in an area, its not flashy but it is effective in catching up to opponents.

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AOE-Heal Dash Ability... At first glance, I thought totally broken, but then I saw the notes and I've got to say, I'm not exactly mad at this. I mean if this guy can deal more than 1000 damage in a single strike and the enemy let's skorn hit them, they're kind of stupid. This ability gifts Skorn the ability to continually chase an enemy without stop, combined with his Passive, Q and W. There literally is no escaping this Diver.

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His Ultimate, This is what we call a splitpush threat kids. The moment Skorn has this ability in level 6, there is no winning against him. He is literally dealing 2% of your max health as damage and this doesn't even include his auto-attack, His Q armor break, or his damage coming from his W and AOE burn from the second part of his passive.

Which again, reinforces the idea of being a goddamn good diver when paired with a Jungler that can help him do a lot of shit.

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It's obvious what this guy wants in a fight, he wants to draw it out, keep attacking the enemy, getting them down one punch at a time, and when they are low and he is still very healthy. He will activate his Ultimate and Dive you under your turret with the help of his jungler.

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<p style="font-weight:normal;">What I see when Building this guy is to get a build with something along the lines of

<p style="font-weight:normal;">Phantom Dancer

<p style="font-weight:normal;">Infinity Edge

<p style="font-weight:normal;">A Hydra Item (Ravenous or Titanic)

<p style="font-weight:normal;">Black Cleaver

<p style="font-weight:normal;">A Luxury Item ( Essence Reaver, Dath's Dance, Trinity Force, etc..)

<p style="font-weight:normal;">Boots of your choice

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<p style="font-weight:normal;">I personally think your champion is quite balanced. Good Job Witchking99