Talk:Yasuo/@comment-3460935-20170312013239/@comment-27802145-20170316213739

"No, he really shouldn't have bonus armour pen at all. He already bursts targets with his ultimate, so the bonus armour pen is overkill in that respect."


 * Bonus armour pen is there to kill tanks, and it only works on crits. 50% bonus armour pen doesn't do anything against squishies, who are bound to die to a DPS character anyway. This argument is entirely redundant.

"On top of that, there is a reason we have Tanks in the game, and that is to stand against damage heavy champions like Yasuo."


 * Tanks are for disruption and teamfight presence, not for that dumbass term called durability which doesn't exist in this game. Yasuo isn't the only DPS character who can kill tanks easily. He's a melee champ as well to boot. You're just wrong here.

"His Wind Wall is just too powerful an ability on an assassin champion that already has a passive shield and also boasts top class damage."


 * He only has "top class damage" if he's built with crit, as he's meant to be, with only 1, if any defensive items at all. You're arguing that it is unfair for a champ to be able to do its job and be given the slightest chance at not dying while doing it.

"If Wind Wall was changed to have some sort of health system..."


 * This is easily up there on the most retarded things people have said about Yasuo. You clearly don't want to be hitting the damned wall, so why would you give it health?

"As for Double Crit Chance; it is a problem, but not the biggest he has. It could do with a bit of blunting for early game. Would love to see it 1.5x instead of 2x, meaning he can't get the 100% so quickly but increasing the damage reduction for early game while scaling it down as the game progress would be nice."


 * You do realize stacking attack speed early within the game on Yasuo with Fervor is even stronger and more consistent than a crit rush cheese. There is nothing deserving of being nerfed here: neither his early game, nor his late.