User blog comment:YourPrivateNightmare/The mystery of Blue Ezreal/@comment-4888212-20130612205657

it isnt better, its just more pokey.

you deal mroe damage without commiting into a fight.

the slow AoE on a 2sec CD paired with the long range opens up alot of easy ways for your team to initiate or disengage a fight or catch up on enemies.

in a real committed fight, a real ADC is better by lenghts, but the kitingpotential from the build and the high poke makes up for that, as together with an inbuilt flash, manaregen and CDR, you can prolong/avoid committed fights.

as all i see it, it is a kind of "antimeta" build; by trying NOT to be in fights.

if enemies get low, they have to recall, allowing your team to hardengage on a 4v5, or just take mapobjectives easily.