User blog:KeithCornell/Champion Rework - Ashe, the Frost Archer

Before getting started, I know is probably the champion with the most reworks on this site. It's probably why I'm getting my own take on her as well, I guess.

Right now, Ashe is defined by her permaslow, something that of course I feel the need to remove. The amount of CC she offers is high for an ADC, but her laning phase is very weak.

I have left her base stats mostly untouched. She has a lost good amount attack speed at level 1, and her damage is lower early, but scales better with levels. Also she lost 100 range, but that point's for later.

Abilities
The point of much of her stat changes. Focus becomes a rather strong steroid, emphasizing Ashe's character as an archer that strikes little, but strikes well. If Focus is left fully stacked, Ashe has range equal to that of, and about 15 bonus AD for one auto-attack, giving her threatening poke. But she is required not to move and any damage will reset it, giving counterplay to an otherwise oppressive ability.

My take on this is: Ashe needs to have good CC, but snares or whatever don't really fit her, so I opted for a slow that she can reapply frequently without being a perma-slow. It also adds another steroid, that she will mostly need to set up herself, given the current knock creep.

Mostly unchanged. Its range is shorter by default but it synergizes very well with both the previous skills.

This skill needed an overhaul in my opinion. My way might not be the best, of course, but ading some more utility to Ashe never hurts as far as I'm concerned.

Again, mostly unchanged. This is Ashe's signature after all. The only changes are: less damage, less cooldown, stun duration raises with level, but really the most important point is more late-game arows, more terror.