Talk:Hecarim/@comment-81.166.159.79-20120504150832

In my experince, (Playing jungle 6 games) i find him lacking. He is so weak early game, his clearings are slow to decent, and hes sustain as 60 heal overtime every 14 seconds, isent anthying big. His ganks are bad, with 1 melle range, and weak cc, as well as litle burst damage. However, after lv 6 he beginns to shine. His ultimate is amazing for ganking as it has ohh so big range, and position him in melle range, where he can land all his other spells. After ranking his q, his jungle speed becomes quite strong, with a lot of dps. Now most people i have seen have gone a very dps focused build, i dont agree, hecarim is a bruiser, and squsihy with no defencive items. I have gone him very tanky, focusing on cheap stats and cdr. Items like: Shurelias, Randuims, and Spirit visage. (As i dont get farmed either.) In late game your q will deal a great 250-300 dps, and with cdr, you can use it every 0,6 sec (After u hit with it twice.) This has a great synergy with your w. He hasent any big or strong cc, for protecting the carry, so i find myself diving on their back line, fearing them for 1 second. While my team unleash some great aoe dmg. But this state will very rarely happen in the competitive sean, as your eary weaknes will end you in demise, by cunterjungleing, early dragons, and snowball effects. However in Aoe teamcomps, and the times where you get decent early games, this hero shines and is very fun to play as well. I dont think we will see him in the competitve scene. But if you want a bruiser who is fun to play, higly mobile, and strong late game, there is none else then Hecarim.

I hope this made some seense, as this is my understanding for Hecarim. And i apolagise for my horible english.