User blog comment:NicknameMy/Jungle items and similar items redesign/@comment-1330314-20150724091120

You're effectively proposing to overbuff lane items in order to make their jungle counterparts weaker by comparison, which I think would be pretty harmful to itemization overall as you'd end up with some seriously overpowered lane items. In the case of, you also removed its means of allowing tanks to scale by removing its 25% bonus health increase, which I think would also revert tanks back to their pre-Cinderhulk era weakness. I agree that jungle items need to have a ton of power locked into jungle-specific bonuses, but I also think they need to let junglers scale well into the late game even out of the jungle, something your proposed itemization changes go against.