Talk:Aatrox/@comment-Mangrovee-20130604123302/@comment-Gillroth-20130605211337

First of all Aatrox and Jax have a lot incomon they are both meele fighter with attackspeed steriod, dmg on every 3rd attack, they can dash/jump, they rely heavily on their autoattacks for dmg and their spells deal hybrid dmg.

Next i wont argue that an Aatrox who manage to get 3 full itmes and boots will be really strong but when the game starts he has no lifesteal except from quints and masteries and his skills cost health and his enemy will also harras him. The early game is his problem imo.

I have nothing against Aatrox kit. It looks quite nice except from the numbers. The base dmg is ok but his scalings are weak 60% bonus ad on Q and E and 100% bonus ad on W overall 220%. On a champ that uses his own health to cast all of his abilities (except from R) this scalings are quite low. And his base stats are also quite low for a meele fighter.

Back to laningphase: His skills have long cds and cost health which makes him compared with that fact that he relys on autoattacks pretty weak at the start. A good player will you either has to use a lot of healthpots or you lose farm. Best option is to farm under turret i guess.

As meele if you want to survive you need atleast some tankyness or you are an assassin then you can burst. Aatrox will be amazing with full itembuild but he will most likely not reach that late game. A lot of soloq games are rather short in season3 thats a problem for Aatrox.

Conclusion: Imo he needs a few number changes. Higher base stats to give him a stronger early game. Scalings could be better, his skills are on quite long cds except from E. And Why does his ult deals magic dmg and has ap scalings when hes is clearly and ad oriented meele fighter? Give him some small buffs and he will be a fun champ.