User blog comment:YourPrivateNightmare/Sejuani, the story, the problem, and the possible solution/@comment-15244341-20141105220626/@comment-15244341-20141107221610

I don't care much about the splash. Which means I don't really like or dislike it. And I don't have much of an issue with her looking masculine. Her lore pretty much makes her sound as unfeminine as you can get. Unlike Sivir, which either fights with her bikini on or just doesn't care much about getting sunburned in the desert. I do agree on the coloring not matching. It's pretty baffling, TBH. Also, preferences. I happen to have a thing for tomboys/masculine women in videogames.

And yeah. People keep on going how her clear is good and yadda yadda, but when I play her (attack speed reds, armor quints, mr/level blues and movespeed quints) W does pretty weak damage to camps compared to similar clearing skills. I believe part of the issue is that tank Sejuani wont scale offensively at all until she starts getting items. Let me explain: Amumu has %HP on an AoE and Naut has an attack speed-scaling autoattack buff. This means that with just runes/masteries and machete Sej has either to go AP (poor if going tank, since it's mostly wasted stats) or attack speed (helps her to clear a little bit better, but just gives her more damage from autoattacks).

Plus, lets be honest, 90% of Sejuani's damage is her Q. It's not even funny. Miss that thing in a gank (not too easy to miss with mobis, TBH) and say goodbye to doing anything else other than CC and some mild damage. Which is still better than Nautilus missing his pull (which is also easier to evade) but that's not saying much, since Naut is basically the weakest tank right now.