User blog:Triggerhappy89/Krag: The Sentient Slime

The concept: a health-casting support with focus on heavy regen.

Base stats are all standard melee except hp/5 ~ 3.2 (+.3)

Innate:

Surface Tension:

Krag's thick slime provides damage resistance, which increases as his health decreases, with bonuses maxxing out at 1/3 hp

Base 4/8/12% damage reduction

Max bonus 6/7/8% at 1/3 hp

(for levels 1/6/11, similar to other champion innates)

Q:

Steady Growth

Krag's mutated slime is constantly growing, passively granting him increased hp regeneration and a slick coating that reduces cc effects. Krag can activate this ability to attach part of himself onto a target ally, donating the passive effect to them until the spell is cast again or the target moves too far from krag, and providing a health shield for a short period. This will work like udyr/sona's stance system, with an active and persistent effect and a leashing mechanic. Krag can recast on himself to return the passive (but no shield) at no cost, or simply break the leash.

passive:

+4/8/12/16/20 hp/5

3/6/9/12/15% cc reduction

active:

100/125/150/175/200 (+5% max hp) shield for 5s

cost 30/45/60/75/90 hp

cd 14/13/12/11/10

W:

Slime Balls

Krag can use pieces of himself as a thrown weapon, giving his standard attacks 500 range and reducing the enemy's AD by 10% for 1.5s on-hit, as well as adding magic damage to his attacks at the cost of his own health. This is a toggled ability.

toggled on:

500 attack range (from 125 base) 10% AD debuff for 1.5s on-hit - DOES NOT STACK

adds 12/18/24/30/36 (1% max hp, +.2 AP) magic damage

costs 8/11/14/17/20 hp per attack

E:

Jelly Bomb

Krag throws a large chunk of himself at target area, doing aoe damage and applying a 15% slow to those hit for 2s, and revealing them. The ball will remain where it landed for 5s, and if Krag walks over it he returns half of the health cost.

Range to center of AOE: 700 Radius of AOE: 200

damage: 75/110/145/180/215 (+.35AP +5% max hp)

costs: 40/55/70/85/100 hp

cd: 10s

R:

Upwelling

Krag swells into a large ball and launches himself to a target area, damaging enemies and forming a large sticky puddle. Enemies hit directly recieve a 25% slow, enemies walking over the puddle recieve a 15% slow. After 1.5s, Krag reforms into his normal shape, pulling any enemies in the puddle with him, and doing additional damage.

Range to center: 600      Radius: 400

No cost

Impact damage: 80/105/130 (+.5AP +2% Max HP)

Return Damage: 80/105/130 (+.5AP +2% Max HP)

cd: 120/100/80