Talk:Armor/@comment-9006888-20130501172500/@comment-11204745-20131129040308

true that but you shoud build resistances based on the kind of dmg the other team has. if the ennemy is not balanced in dmg mr or ar wil become worth more.

lets say that the whole team hits 5000 dmg and you have a wopping 5000 hp

100% phisical dmg

100 Ar -> 2500 hp remaining

200 Ar -> 3333 hp remaining

400 Ar -> 4000 hp remaining

600 ar -> 4285 hp remaining

25% (1250) physical damage and 75% (3750) magical damage

25 ar & 75 mr -> 1857 hp remaining

50 Ar & 150 mr -> 2666 hp remaining

100 Ar & 300 mr -> 3437 hp remaining

150 Ar & 450 mr ->  3818 hp remaining

50% physical damage and 50% magical damage

50 ar & 50 mr -> 1666 hp remaining

100 Ar & 100 mr -> 2500 hp remaining

200 Ar & 200 mr -> 3333 hp remaining

300 Ar & 300 mr -> 3750 hp remaining

ar and mr are 20gold per stat. if it is 50/50 dmg you would pay 4000gold to reduce the dmg by 50%

and if its is all-physical damage or md team  you would pay 2000gold.

but you never actually face all-pd or md teams because both do alot of opposite dmg. ad teams still do arround 20% md whith items,and abbitilties and the same counts for md teams plus they auto attack. all those "little" dmg sources would become more noticable and would deal alot of dmg. even fs a full md/pd team you could be needing some resistances vs the secondary dmg sources.