Talk:Heimerdinger/@comment-122.0.18.90-20100921031008/@comment-3067750-20100921120543

"Easily get 75% CD Reduction" would be great and all, if it wasn't capped at 40% which can be obtained with just Golem and Upgrade...

Anyone who is capable of thinking just a little will know to shut down Heimerdinger's turrets whenever they're up. The reason being that they give Heimer alot of last hits. Maxing this skill out is only a waste early game as the enemy will constantly kill them off as quickly as possible unless they want you to earn more money.

In addition to the above note, maxing out your turret skill makes them cost more, and you cannot control where their DPS goes. The key to Heimerdinger now is to rely a lot less on your turrets.

Dropping a turret and Upgrading instantly isn't a "Get Out of Jail Free" Card. the slowdown is only 20%, rather insignificant in comparison to every other slow out there. Which is easily outdone by Boots and Ghost or any other Haste spell. The slow from Upgrade is about as ignorable as Tower damage. The only real safety net you have is being able to stun your attacker in order to get away.

Ignite is a rather aggressive spell to be using on a Support Champion. Better options would be Teleport atleast, which allow you to cover any lane that needs assistance or to get back to your lane.

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Now my question to you is, why are you trying to make this kind of disagreement, while being misinformed about key parts of your disagreement?