User blog comment:LivesByProxy/Let's Talk About Urgot/@comment-26815373-20160519191649

Sorry for the delay, if anyone cared, been busy IRL.

So I changed a few names around, not that that is super high priority. I also returned his E to it's current Live version with the DoT effect, as that better simulates his use of chemical warfare.

I'm not sure what ulti he should have, but I've gotten a few suggstions:


 * Willbachbakal talks about an AoE nuke of some kind, an idea I like but I feel it would conflict with Ziggs' ulti without proper partical effects to distinquish it.


 * Numinious J posited the idea of 'drones' that accompany Urgot, firing on nearby enemies, an idea I think is kinda neat, and makes me think about the idea of.


 * Both Will and Numinious J gave ideas which I think would work well together - letting Urgot get some kinda of mobility spell that lets him move into the enemy team, while also getting to spam his spells and attacks thanks to CDR and AS steroids on the accompanying ult.


 * I still like the idea of a self-destruct feature on his ulti, but I'm not sure it makes sense thematically (but part of me feels like it does.)

I'm actually satisfied for the most part, with his kit thusfar. Thinking of his ulti is more difficult that I had imagined, as most of my 'design methodology' starts with cool names, and then finds abilities to suit. Trying to think of an ability without a cool name in mind is difficult, though I'd like to keep with Urgot's naming scheme of 'Word1 Word2 Word3' and I like puns, so something like Numinious J's 'HAX' ultimate tickles