Talk:Sylas/@comment-24971427-20190127152204/@comment-7709681-20190215010846

@ Grognach: I think you misunderstood me a tad bit. I argued that having a shield and a heal on the same kit are strong in on themselves but is definitely tolerable depending of execution, meaning how they are implemented (e.g.: What else does the source ability provide and whether are any fluctuations on effectiveness such as heal/shield increases or additional scalings if circunstances permit) and their values (being scaling, cost and cooldown).

For the case being: For the amount of healing and shielding that Sylas can get, what the rest of their respective abilities do (W also dealing damage and acting as a gap-close, E being two dashes with one of them attached to hard CC) on the cooldown they have, I believe they're both too high, and from the two would argue the healing is more problematic gameplay-wise not by its very existence but the heal increase while low on health as it lends to nullifying tradings in most versed cases and can "guard" said healing with the hefty shield. If the kit only had the shield or at the very least there wasn't a heal increase on W would be tolerable.