User blog comment:Willbachbakal/(Item Concept) Another Look at Vision/@comment-24464243-20140723025139/@comment-1330314-20140723094057

I agree that there are different kinds of stealth out there, which is why I want the Fade mechanic to only take effect a second after the champion enters stealth: that way, champions like Vayne and Kha get to be fully stealthed while longer-duration stealth becomes more risky, but also so that the stealth champion's opponents can't just get a lock-on by bombarding the champion's original position with AoE.

With that said, I'm also not at all a fan of true sight, and I think it needs to exist only in situations where the lack of it would create technical issues, such as with. It's a hard counter to stealth, and hard counters are never a good thing in a PvP setting.

The point to having traps deactivate if you spend a prolonged amount of time near them is so that melee champions don't end up with the same problem they have now, which is an inability to deal with traps other than by avoiding their general location or setting them off. If you're an average top lane champion and are against, you're not going to be able to "just bring in a ranged teammate" to clear your lane until the end of the laning phase. In any case, if you've detected a trap and have not set it off, you should have the means to get rid of it. The traps themselves would reactivate if you were to leave their visibility radius anyway, which Teemo/ should be trying to get you to do if they're genuinely using that specific trap to apply pressure, so it's not like standing next to a trap will lose it forever.