Talk:Lucian/@comment-4664737-20131109131738/@comment-5756858-20131110162359

Just going to throw in, if it locks onto people, the lategame damage has to be nerfed - it scales well enough to swallow  whole Healthbars lategame.

That being said, some added utility to improve its aim would be nice. It's the only skillshot in the game that requires you to aim continually by repositioning yourself; all other skillshots only require you to do this the moment you fire. Enemys can dodge it,  can cc you,  can dash away, can block it for each other, can use creeps for blocking... and the damage is over time, too.

A mini slow would be one option; however, having both a slow and a speedup makes for an incredible snowbally combination where the slightest mistake can get you killed, so I'm not sure about that. The Ult still has so much counter play, but on the other hand it has 1400 range...

The most reasonable changes that I can imagine are either an increase in Hitboxsize or an slight increase & decrease in DPS & Duration.

Thought experiment; It's unlikely they would ever do the following, as it would probably blow up his power budget, but I think it would be kind of cool if the Ultimate would have actual interactions with his other skills; make it reduce E's Cd by X for each shot hat hits,  double the MS of W, use Q to "slide" th Ult towards a Target... meh, this would make the Ult really badass.