Thread:ClariS/@comment-98.201.177.181-20130104231418/@comment-75.143.77.86-20130112000131

This is how I think the "gold value" trick is used.

- We start by deciding what the price of each stat is.

- People usually do this by finding an item that has just that stat for as low a price as possible. Then the price of that stat is the ratio (price of item) / (amount of stat on the item).

- Using these prices, we can look at an item and compute its "gold value". We do this by taking each stat the item provides and multiplying (amount of stat) x (price of stat). The "gold value" is then the sum of all of these.

- If the "gold value" of an item is higher than its cost in the store, this is means we can sort of use that item to replace a collection of other items for cheaper (I say sort of because in league the stat totals don't always match).

- If the "gold value" of an item is lower than its cost in the store, we can sort of use a collection of other items to replace that item for cheaper (although the number of item slots complicates this).

- If the "gold value" of one item is better than another item, this is a hint that maybe this item is better to build than that item.

Is there anything here you want to correct or expand on?