User blog comment:GreenMoriyama/Raymond, the Traceur Policeman/@comment-3391671-20160808063438

Patch V0.03 is out (when is V1.00?) with some of the latest changes to balance out Raymond's kit. ever since his release, he has been receive nerfs, not because they were overpowered, but more of because he was overloaded with simple steroids that would lead to broken mechanics. Here's the run down of changes since his release:
 * The MS<->AS conversions of Combative Dancer needed a tone down as they offered much too much stats for what they were intended to supply. At one point, having enough AS would also grant Raymond over 500 bonus MS 'after caps are taken into consideration. Talk about overdone.
 * AS from growth had also been taken out of the conversion since it offered 5.25 - 8.75 flat bonus movement speed per level, and that for sure was not healthy since it would easily make him one of the fastest champions by default. As much as I would like that to be the case, Freerunning is already securing that aspect (raising his base MS to ) and Raymond doesn't need another ability to stack on that.
 * Crowd Control has been a big receiver of duration nerfs due to how unhealthy its spamability had become. As Primus and Lesdin have outlined below, it had the capability to have its AS and disarm capability up almost all the time. Thus, the buff duration were reduced and the cooldown had gone from all the way to double its value.
 * Freerunning (how ironic of a term when Raymond uses parkour) has also received some nerfs, although more for the sake of clean-up than removing aspects of it. Now, the passive does not grant bonus Ms over time but instead grants small windows of Ms increase on ability activation, tagged with the already existing ghosting and "ghostprints".
 * Changes done to Persistent Will were done a few days ago during Patch V0.02, but otherwise, the changes done were made to remove granting Raymond statistical buffs and instead give him a barrier that could possibly heal him if it stays up that long. It still remains that he is able to reduce the duration (not the strength) of during the activation.
 * Apprehend is a name already belonging to an of another, thus it has been traded in for Rope of Detainment. Interestingly enough, there is a lack of words similar to "apprehend" that give the right amount of power behind the term to be suitably used as a title. "Detain" on its own felt rather harsh, thus the name it has now.

For now, those are most of the changes that have been made. More will come to Raymond soon, and hopefully a new champion will come stepping in to impress y'all. Until then~