Talk:Diana/@comment-33536623-20150701074753/@comment-4888212-20150706210250

extended diana jungle guide comin. (for northeast jgl)

machete, 2 hp pots, ward item (if enemies have invading junglers like shaco, udyr lee etc).

i use magic penetration, scaling CDR (or MR, depending on enemy team), armor (half flat half scaling i think?) and some AP as runes.

i start at the blue side with the frog(smite) into blue into wolves into red (smite), with the consumption of the pots will leave you at around 85% HP, which makes for a good toplane or midlane gank at double buff. here it is key to know the enemy jungler. can he make the first clear good? does he have to go back after the clear or can he gank right away?

go to top or mid, kill or force a flash. depending where you were and how low you are now, recall or do raptors / golems. buy AoE smite and whatever you can get for runeglaive.

try to get runeglaive asap, its important to know the enemy jungler, so you might wanna purchase a ward or two to know his whereabouts. try to interweave farming in the jungle and ganking to make the best of your time.

there are 2 standard builds i like to run, depending on the enemy team.

if you get ahead fast or the enemies have alot of penetration or truedamage (chogath), run with RoA (instead one of the 2 def items ill post in 2nd build). i dont play this build often, but it makes up for unexperienced players by slightly more beefiness.

otherwise, go for: runeglaive (aoe smite), sorc boots, ludens echo, deathcap, then as "defensive items" hourglass and abyssal scepter. as you notice you have ALOT of flat Mpen but lack %Mpen. thats actually alright. its your job to go for the backline, not kill tanks.

ADCs dont have alot of MR so you are good there. Alot of AP instead of mpen also makes your shield stronger, which has to keep you alive between your initial burstphase and your hourglass active.

if you have any questions, go for it.