Talk:Xerath/@comment-26139504-20150226174212/@comment-24191440-20150301082135

Looks like mine, with a few things changed.

You should switch out the tear with sorc boots for three reasons:

1) because of his innate passive Xerath usually isn't aching for mana provided you aren't mindlessly spamming spells. The extra mana would be wasted. 2) Xerath has no escape tool. If you get caught out the shield from Seraph's will delay your death, at most. Xerath is an artillery burst mage so he shouldn't have much towards defense anyway. 3) Sure, the extra AP you get later on is great, but in retrospect the movement speed from boots will save your heinie and land you more kills in many more plausible situations than the extra 100 AP that you can't land because they move 40 units faster than you.

And Rylai's can be switched out for a better alternative that dishes out almost the same amount of AP, Twin Shadows.

1) Pretty much all of your abilities except e are AOE. A 15% slow won't look like much compared to 90% slow from w or the long ass e stun. 2) Movement speed. Always relevant on immobile mages. 3) Your kingpin ability, r. Not only does twin shadows seek out enemies, they slow them down too. Dodge my small circles of doom now, chumps.

Other than that, quite the solid build. Have fun out there.