User blog comment:FurryYunSeong/(Custom Champion) Aitos, the Unyielding Order/@comment-4296199-20130524012437/@comment-4296199-20130524022737

might want to tone down mana costs. Makes it impossible to protect allies if he runs out of mana too fast.

tenacity bonus too broken since it's free merc treads. Irelia already has balance issues, and she needs the whole enemy team to get the full tenacity bonus.

Q needs the ad to armor bonus amped. You'll barely get armor if you steal only 3%. Make it like 10% or something and the amount stolen to armor gained will mean something.

Too much bonus tenacity on W, and cast range way too short. It's like Lee Sin dash, but a little more impractical. Might want to scale CD evenly.

E stun duration way too high. Even if knock back, it means that you can peel, disable a character that gets too close, or knock someone out of frontline.

R is not good. No one wants to remove all debuffs on an enemy. It's just not practical, even if that true damage stacks up alot.

Overall, 5.5 second disable max on a single target. Too high of a disable time from just one guy.

Also might want to add bonus to the ad scaling. Makes it too powerful if just flat ad scaling.