Talk:Barrier/@comment-68.111.193.38-20120710021213

I kinda hope that it will completely replace Heal in The Proving Grounds, much as Teleport was removed but Recall was improved for The Crystal Scar

The summoner spell Heal would nearly always hit all 5 on one team, so this seems about right in there with evading the 20% healing reduction and fast-paced style of the perpetual teamfight that is The Proving Ground.

Maybe something similar should happen with Clarity, where the additional mana is only granted for 10 to 15 seconds and is wasted if not used within that time (again... just for The Proving Grounds).