Talk:Thresh/@comment-70.196.11.31-20130109012349/@comment-4091261-20130109033617

Well, just considering the abilities Thresh has, there are a couple issues I think of with some champions you chose.

I imagine Lantern Toss good for champions that have no trouble charging at champions but rather escaping from those charges. In other words, champions with gap closers. Gap closers that require you to target an enemy, to be specific. Nasus is good I imagine with Thresh. Thresh would constantly have to harass the opponent while Nasus farms. However due to the fact that Thresh doesn't have that kind of armour and magic resistance early on in the game, that is going to be tough.

Shackle is pretty much a Blitzcrank grab so any champion that can follow up from initiation and deal consistent short range proximity is going to be good with Thresh. In other words, bruisers and AD assassins.

Sweeping Scythe is an ability I'm not so sure about, but it sounds like Syndra's Scatter of the Weak with a slow applied. As well as a pulling option apparently. This gives all the more reason to team with a bruiser or an AD assassin.

The Box seems like another skill to prevent the enemy from escaping, or charging as well. A Jarvan ult without the terrain and a supermassive slow to replace it.

So he is a champion that brings champions into him and prevents them from escaping while allowing allies to peel when things get rough. So, for later in the game, your whole team comp would need to consist of moderate nukes, DPS, and bad peelers.

This makes Nunu a pretty bad idea because he has amazing peeling and generally leads a strong charge. Thresh's abilites makes him a champion that reels enemies in with a fish hook, and needs pirrahna's to gobble up the prey. Nunu is not such champion sutable for pirahna, though he could help with the DPS and his Iceball damage is pretty solid.

Cho'gath is pretty much the same thing. Instead of charging though, Cho'gath has a stronger initiation. However due to his strong survivability, lantern toss would be very impracticable, maybe goodfor the champions around Cho'gath that he can't protect, but not for Cho'gath himself.

Leona, bleh. Same as Nunu but without peeling and more charging. The main thing I see a real problem with champions that charge for extended amounts of time is that lantern toss (by the description's context) seems to only pull one champion to him. Which means that if your whole team goes balls deep and gets screwed by the lockness monster (Kog'Maw) then you can just save 1 ally and hope to be able to peel them with Sweeping scythe.

Other than that, the other champions you chose are good in their own way. I personally think Thresh and Jax makes more sense. :P But Thresh is a support/tank and should be able to help many champions.