Talk:Katarina/@comment-29520068-20161114020543/@comment-24496127-20161114064559

Ap works pretty well with a caveat of defensive items like Abyssal, Rylais, and Zhonya's being required. Kat also has really weird burst combos now, but I've found shunpo'ing directly to a dagger should never be done if you can instead do it on top of whoever you're trying to kill and still get the dagger. I just recently had a game where I finally made her work in what I believe to be the way she's supposed to, and it takes a ton of concentration to pull it off.

I don't understand the point of the scalings either, they're are weird, and going AP ultimately ends up being the best option anyway. Off tank build works well but I dislike not getting a lot of damage on my midlaner because of the hole it can create in your team comp.

I'm still trying to learn the new Kat, but the one thing I can say for sure is that the W cooldown feels too long for what it is, even with getting cdr, and that the Q dagger should probably land like 50 units closer than it does. It feels a little bit too far as long as the enemy has an option to move anywhere except towards it.