Talk:Elise/@comment-4450834-20121027140154

I've done some math and the AP scaling on her Q is horrible. I'll focus on the human form for simplicity, but the same applies to spider form. Anyway, she does an extra 1% of current health for every 50 AP so that's a 0,02% ratio. In order for this to be equivalent to a 1.0 AP ratio the target would have to have 5000 health. If the target has 2000 health it's the equivalent of an 0.4 ration and at 1000 health it's the equivalent of a 0.2 ratio.

Simply put her Q actually scales much more with enemy health than it does with your AP.

Against a 2000 health target her full burst (human Q, human W, spider Q) has a somewhere between 0.8 and 1.6 AP ratio. If we count both Qs as 0.3 it's 1.4. If the target had less health than that the scaling would be even worse. As ar as burst goes that scaling is absolute shit.

This doesn't mean her burst is low, as it might still have nice base damage. It just doesn't scale wel lwith AP.

What scales well with AP though is her spiders. 0.2 on her own attacks + 0.1 per spiderling gives 0.4 scaling at level 1 and 0.7 scaling with maxed ultimate. This isn't burst though, it's DPS. Note also that AP costs about half as much as AD so its like having your normal attacks scale at 1.4 AD. This damage can't crit though and you can't improve spiderling AS with items, so it's not quite the same.

tl;dr

The major part of her damage scaling comes from spiderlings (and enemy health), so build her like a bruiser. And Frozen Mallet is suprisingly good on her because it lets you and your spiderlings to really stick to the target. You might not want to rush it, but I would recommend trying it as a 3rd or 4th item.