Talk:Skarner/@comment-24634861-20141224063618

I'm really sorry for posting such a big comment. I am trying to get as many people on board with this as possible. This has to do with the Skarner buffs that most of us want.

I have played Skarner since I was around level 5 or less. He's been my main champion (I play him in the Jungle) and I'm level 20 now! I've learned a lot about League and I've seen enough to know that Skarner needs buffs. He isn't horrible, but he's bad enough that all of the changes I'm about to suggest are warranted. It simply isn't going to work for us to complain and petition for a rework because Riot doesn't seem to realize the issue. It's not about the style of his gameplay, nor is it about the viability of other Junglers. It's about the kit he's given, and how his archetype doesn't fit what ratios are given him. Well, I did say that complaining will get us nowhere, so let me suggest what changes are needed before I go on a tangent.

Better ratios: He should get better ratios all around the board. Make most of the AD and AP ratios equal. They do not have to be gigantic, but enough that he can actually benefit from AD. They could equal the them so building nothing but AD or AP isn't necessarily better than building both. Make him a true hybrid.

Change Crystallizing Sting:  Increase the stun duration slightly. Make it .75/1/1.25 seconds. Don't change the 100% AD ratio, other skills (Crystalline Exoskeleton and Fracture) have more AP scaling so it's warranted. Since Crystal Slash now won't need the initial hit to start stacking the passive: make it so it takes four  stacks to stun the foe! Just by looking at Crystal Slash and this, that doesn't seem like a buff, but it is a slight one if you see the changes to Impale.

Change Crystal Slash:  Buff both ratios to +40% AP/AD. Make it so you don't have to do the initial weak hit before you can start stacking the spell. Also make it faster so it can hit retreating opponents. The change is hardly a buff because the current ratios are almost that anyway. This just fixes some of the problems that are found within this otherwise good spell.

Add something to Crystalline Exoskeleton:  Give Skarner increased Health Regen while his shield is active (it could scale off AP somehow, or maybe just get better the more you level it). Skarner would gain unique sustain that would not  help in battle because his shield is easily destroyed. It helps him when heading to a gank or after one, and farming from camp to camp. The shield's ratio itself could scale off of 80% AD/AP. AD builders will be happy!

Fracture:  Nothing is wrong with this skill. Keep it the same. Good job Riot on trading Skarner's perma slow for something not OP, and harder to use.

Change Impale:  Okay, this is where it get's technical. Make the damage physical instead of magic and scale it off an equal measure of AD and AP. The base bonus damage from ulting someone with stacks of Crystallizing Sting would be reduced by a fair bit, would scale off of Ability Power, and be magic damage. This would balance out the solid AD ratio on consuming those stacks with a basic attack. Since Skarner can put 4 stacks of Crystalizing Sting on the enemy now, Impale would have one more tier of bonus damage.

This would make him better but not over-powered. He would still have mana problems and trouble with being kited. The ratios could be tweaked if they proved to be toxic. All in all this would make it so one could build AD, AP, or both and get equal benefits. He would have very fair ratios, so he could indeed get both  to be a hybrid bruiser. It would be weaker if you looked at the two stats separately, but equal to just building solid if you looked at them both. Does that make sense?

<p style="box-sizing:border-box;color:rgb(176,156,135);font-family:'SpiegelRegular',sans-serif;font-size:15px;line-height:22.5px;">Compared to many of the champions who have armor steal, almost unlimited sustain , or one of the best team-fighting kits he would have better tools to cope with such eminent threats. The result of these changes would create the same Skarner that loves to kill. He would suffer in the same matchups that he did before, but his main draw would be the ability to counter-build the enemy players with better success! He could focus AP or AD to reduce the effectiveness of a player's counterpicks.

<p style="box-sizing:border-box;color:rgb(176,156,135);font-family:'SpiegelRegular',sans-serif;font-size:15px;line-height:22.5px;">I do hope that you support this "petition." I am not asking for Skarner to be made into a top tier Jungler, I just want him to have more options than just building tanky every time. Skarner's greatest asset could be the variety of ways he can counter the enemy team, and thus it would force new Junglers to learn how to use strategy and items to full effect. Skarner is said to be easy to play, but that is because there really is only one way to play him right now. If he was able to truly counter the enemy, then it wouldn't be just "Walk up to the enemy, slow them/ult them." It would separate the casuals from the experts. From the casual standpoint he would be lackluster, but from the expert's view: Skarner would be the point of your team's sword. You could help cover the weaknesses of your laners and would have to adapt to your allies and your enemies. Your <span style="box-sizing:border-box;font-family:'SpiegelBold','SpiegelRegular',inheirit;">skill  would limit this champion, and not the other way around. I know that is would be a huge rework and that Riot tends not to do that sort of thing, but it is needed. They could apply the changes over a couple of updates so they can be monitored. If you see a Skarner do well, it isn't because he's good, it's because his opponents didn't know how to deal with him. That is why he isn't in high level play, they all know his exploitable weaknesses. My suggestions what Skarner needs. Nothing here is toxic, everything could be final! This is the Skarner that we have all wanted since S1!

<p style="box-sizing:border-box;color:rgb(176,156,135);font-family:'SpiegelRegular',sans-serif;font-size:15px;line-height:22.5px;">I don't really like doing this, but if you support these changes then vote here: http://boards.na.leagueoflegends.com/en/c/site-feedback/8KBdyBeN-i-see-the-wisdom-in-that-skarner-rework

<p style="box-sizing:border-box;color:rgb(176,156,135);font-family:'SpiegelRegular',sans-serif;font-size:15px;line-height:22.5px;">You can see that I'm not a spammer. A lot of thought has gone into my writing so please don't treat this comment like common spam.