User blog comment:ErdamonPL/CCC3: Derek - the Sharpshooter/@comment-3974211-20140613133950

The theme you're going for is fine, but I think you've addressed it really badly - particularly the insane number of item restrictions that are frankly unnecessary. His attack speed growth is astounding, but it's nothing at level 1 and everything at level 18 - the reason Jinx's Pow-Pow is fun is because it ramps up. This guy is just going to suck early game (no attack speed, no innate damage, and gets relatively nothing from items) and be average late game (due to the relatively nothing from items).

Also, a Hextech Gun that fires bullets seems silly. You could consider using Heat or Charge, or something magic-y.

In my opinion:


 * Attack speed changed to 0.625 (+1%) from 1 (+6%).
 * Derek's basic attacks and ability casts consume bullets. After firing 6 bullets, Derek loses the ability to attack or cast abilities until he Reloads.
 * Derek gain 10 / 15 / 25 / 45 % attack speed on-hit (based on rank in Reload), stacking up to 3 times. Stacks last for 6 seconds and decrement one at a time.
 * For the next 6 seconds, Derek gains 50% bonus-armor penetration.
 * No longer costs bullets.
 * For the next 6 seconds, Derek's attacks deal 30 + (4 x level) bonus physical damage over 4 seconds. Any remaining damage is carried over when the effect is reapplied.
 * Derek begins reloading his gun, which takes a maximum of 6 seconds. While reloading, Derek gains the ability to cast Quick Reload - although it is only beneficial to activate Quick Reload at a specific time.
 * Derek instantly reloads his gun and, for the next 5 seconds, his base attack speed is increased to 1 and his upper cap on attack speed is increased to 4. Additionally, his attacks during this time are empowered base on the last ability he cast.
 * Derek locks up his gun, instantly losing all stacks on Machine Gun.
 * Derek instantly reloads his gun and, for the next 5 seconds, his base attack speed is increased to 1 and his upper cap on attack speed is increased to 4. Additionally, his attacks during this time are empowered base on the last ability he cast.
 * Derek locks up his gun, instantly losing all stacks on Machine Gun.