User:Care Level/Kayle

= Riven Rework = Points of interest:
 * Severely limit dependence on ranged form; make it a bonus, rather than a requirement.
 * At the same time, flesh out Kayle's viability while in melee form.
 * Make maxing any skill feel strong and rewarding.
 * Further-expand on team-supportive nature, including in bot lane.
 * Create an ultimate that is less of an "Oh-shit" button.

Mechanical Changes:
No changes.

Passive: Punishment Divine
Kayle's abilities apply a stack of Punishment Divine to her foes (up to 3 stacks); critical hits apply two stacks. Whenever another ally damages a target affected by Punishment Divine, the stacks of Punishment Divine are consumed, dealing 15/20/25/30 (+20% AP) magic damage and healing the triggering ally for half the damage dealt.


 * Replaces a significant portion of her previous Righteous Fury damage and applies it in a Leona-esque style, save that she can detonate the stacks herself via her revised Righteous Fury, similar to Varus. Additionally, the healing here replaces the healing that previously belonged to her Divine Blessing, which allows her to retain something of her hybrid kill/sustain botlane support style.

Q: Reckoning
Passive: Kayle's autoattacks and damaging abilities reduce her target's armor and magic resist by 3/4/5/6% for 5 seconds, stacking up to 5 times; critical hits apply the effect twice.

Active: Light explodes from Kayle, dealing 60/110/160/210/260 (+100% AP) magic damage to and slowing foes near her by 35/40/45/50/55%. This damage applies its own passive.

Judgment Bonus: Passive also deals magic damage equal to 2/3/4/5% of target's current health as bonus magic damage. Active roots enemies for 1 second; the slow is applied in full after the root.

Cost: 70/75/80/85/90 mana. Cooldown: 8 seconds.


 * With a lot of Kayle's emphasis shifted to an enabled melee fighter role, this ability helps to emphasize the dominance that that role should have, with her ranged form being a boon, rather than her melee form being a hinderance. While this ability is still usable while in ranged form as an emergency peel, that's not supposed to be its primarily role on the revised Kayle, and it shows, here; it's melee CC designed for hitting things with a sword.
 * In bot lane, this still effectively highlights Kayle's kill-lane support style, though significantly moreso than before.

W: Righteous Fury
Passive: Kayle's sword is bathed in a gentle holy light, causing her attacks to deal 15/20/25/30/35 (+30% AP) bonus magic damage to her target.

Toggle: Kayle's sword is engulfed in a blazing divine brilliance, granting her 125/150/175/200/225 bonus attack range and the ability to trigger her own passive. Additionally, while active, Kayle's attacks splash to enemies in front of her, dealing damage based on their distance from her target.

Judgment Bonus: Bonus attack range (and splash range) doubled.

Cost: 15 mana on activation and an additional 7/6/5/4/3 mana per second. Cooldown: 1 second.


 * Kayle's primary harass in lane; depending on the matchup, this allows her either (1) to trade autoattacks with Righteous Fury down to apply passive stacks, then activete this ability to detonate them as the enemy tries to disengage, or (2) to attempt to put down free harass via her range advantage, similar to the way Caitlyn or Jinx can play bot lane. In necessary situations, like teamfights, this can be maintained as long as necessary, provided Kayle has the mana to sustain it; this helps to emphasize that CDR should not be mandatory for Kayle to function.

E: Holy Fervor
Active: Kayle gains a shield that absorbs 60/80/100/120/140 (+30% AP) damage and a 25/30/35/40/45% burst of movement and attack speed that decays over 3 seconds. Nearby allies gain half these benefits. The cooldown of this ability is reduced by one second whenever Kayle hits with an attack.

Judgment Bonus: Bonus attack speed is increased to 1.5 times the base amount.

Cost: 40/35/30/25/20 mana. Cooldown: 16/14/12/10/8 seconds.


 * This serves as melee Kayle's primary chasing ability and only "escape", of sorts; she's designed to be very able to play aggressively. When used defensively, suffers the same issue as Vayne's Tumble, wherein the cooldown punishes defensive play.
 * Again, this ability highlights the desire to all-in that support Kayles should have; however, in a pinch, Kayle can use this (in combination with her slow) to help her ADC disengage.
 * Kayle should definitely yell "Into the fray!" when using this.

R: Judgment
Passive: Sanctuary: Kayle gains a damage reduction percentage equal to 30/45/60% (+1% AP) of her missing health percentage; nearby allies gain half of Kayle's damage reduction. Kayle gains 1 charge of Judgment per second[s] (up to 100 total) and an additional charge whenever an ally affected by Sanctuary takes damage from an enemy champion.

Toggle: Judgment: Kayle loses her Sanctuary passive, but gains complete immunity to damage for 2 seconds plue an additional second (up to 1/2/3) whenever Kayle deals damage. While toggled on, Kayle's abilities gain bonus effects. Kayle loses 70/45/20 stacks of Judgment on kill or assist; judgment ends upon falling to 0 stacks.

Cost: 100/75/50 mana to activate; 13/10/7 stacks per second to maintain. Cooldown: 90/65/40 seconds; can only be activated at 100 stacks.


 * Sanctuary both provides melee Kayle with the Poppy-like passive tankiness that she needs to stay in the fray while also bolstering allies' defenses based on Kayle's own missing health. While, in some cases, this might create a "focus Kayle" teamfight mentality (that she might die, thereby ending her resistance aura), her Judgment active discourages this and instead changes the optimum strategy to "Do NOT focus Kayle first" (which keeps her health high, and so her defensive aura low), which is the sort of deterrent that melee carries have been demonstrated to benefit immensely from (i.e. Aatrox, Tryndamere).
 * Since Kayle will have no stacks immediately upon hitting 6, Sanctuary has the capacity to let her survive an all-in by her lane opponent until she can build the stacks necessary to properly ult-trade.