User blog comment:Degritone/Pred, the Spirit Novic/@comment-3391671-20170105103108/@comment-3391671-20170108131627

Before responding to the first set of responses, I would like to apologize for my claims about Pred being a Mage over a Fighter. As you pointed out, and after reviewing the kit, I saw the fallacy in my reasonings, especially in the case of Pred. Thus wise, I'll be thinking of Pred in the light of what you labeled him as.
 * I will claim that champions such as have never been the kind who I would compare new content to, both because of how his abilities' function and expressively how his  scales. I cannot say otherwise since I do not have any counterargument to what you have said. Nonetheless, this also helps cover how Spirits relate to abilities (+1% per 1 current Spirit, not +1% current Spirit).
 * By all means, I understand that it takes less effort and time to put down "" than calculating what the values are in true, but the only underlying reason I see in doing this is that synergy with and other items that synergyzes with the base AD. Otherwise, I do not find "it's less effort" as a reason to avoid calcualting numbers for a concept.
 * My question was if their is a cooldown outside that duration, between the consumption and the start-up of Souls. But I take it that there is none, and that you deem the as good enough.
 * Those items do have flavour text, but the amount of flavour text your abilities have are much more than what they have by at least twice. The main perpetrators are "Pred's Spirit becomes too much to hold," "seek out a new host," and "Though, no one is compatible with his Spirit," and should be reduced if not outright removed. All we just need to know is that Pred passively gains Souls, and they overflow at maximum. After 5 seconds, all Souls are consumed and two nearest targets are targeted. Simple.
 * Although custom champions do not have the means of showing their abilities, it's best not to indulge in flavour text in the ability boxes. If you want to have descriptions, have them in the patch note, as existing champions have where the descriptive nature of their abilities are described.
 * "I just put abilities down in the order that I think of them." sounds similar, if not the same, as saying "I was just too lazy to think." There is a reason why a majority of champions' Qs is their primary damaging ability, so it is good example to follow suite.
 * Giving passives to all abilities is also a no-go. Gladly, Q is now more about mobility and damage, but in the entire kit, you have two aspects that does something similar: tenacity and slow resist. Redundant much now? Also, I didn't state this, but I purposely didn't find any intuitive value of having those resistances simply from having Souls; you did not actively collect those Souls yet you get those effects (would be even better to summarize the Souls as phases, since it's not entirely controllable by the player's actions). This creates kit complexity without depth.
 * Some people, and at times even in official material, items become ambiguous or remain unsaid. I simply ask these questions in the case you had thought of something and it wasn't so. No need to creep on me, sir.
 * But to answer, no you do not state those items, thus it means the drain is concurrent with the gain. I was claiming how this ability's damage and MS lose worth after a few seconds of being toggled on, and becomes something disagreeable at rank 4 and 5 since it can be almost kept up constantly.
 * Oh, they have been nonlinear for a while, but is not the culprit here since his is deceivingly exponential, while also being accomodated for late game.  though? His scaling has no reason to even be out of whack like that, and I don't find them being reason for any custom champion having non-linear scalings. Yes, I've spot the non-linear scaling, but I've also spotted someone who happens to think it's alright (and doesn't indent bullet points in an organized fashion) and seasons them around.
 * You finally bring up . But, as much as you bring him up as a comparison, he actually doesn't work on the same extremes as Pred does. has controllable means of moderating his Rage, but Pred's Souls are only affected actively by his W. On top of that, Pred's Souls innately accumulate, but in 's case, if he makes sure to actually cooldown by staying out of combat, his Rage simmers. Let's not forget that building Rage has no immediate  while Souls do for Pred, since they affect the effectiveness of his abilities. I do not know how much you have played, but I feel that you haven't understood him to properly support your claim.
 * I will say that you are simply not explaining yourself well. Who knows, I may not be able to understand your train of thought and need an explanation henceforth. But being patient and going through the motion will show if you truly understand what you are saying, thus can explain it in different context, or if you are just throwing personal gibberish and being stubborn in thinking that those who can't read it are idiots.
 * My understanding is simply that "X% resource" means that you will additive add that resource by the flat amount you get (10% Health of 1000 health means you add the flat number of 100 to whatever ability or effect). On the other hand, "X% per 100 resource" either means an item's effectiveness is multiplicative affected, unless the original value is a percentile, thus needs expounding. Thus, I can understand that "+1% current Souls" may have the maximum of +1 second maximum. But with something that hasn't been done before (duration that scales with a value), it is best to make it clear that the duration increases by either in the ability description or here, instead of assuming that they will understand it off the fly.
 * Restating it will at least make you sound like you are willing to beat some logic into me than standing high on your horses, no?
 * Well, you could have gone with 0. That 1 just makes the ability look awkward, you know, more than a 0 would have.
 * I'm criticizing that you simply made the ult "trigger innate every second" and was finished with it. Wouldn't you find it boring if 's ult for the next X seconds simply allowed every AA to trigger his, have maximum heal and 's passive and active both on? I would say it would be bland.

So far, I can pretty much summarize that my complaint is in the direction you took in creating Pred. Yes, he uses Souls thematically but they don't feel engaging as a kit and theme. Your responses don't help in the fact that I feel arrogance within; I admit that I can get stuck up here and there, but I pay my respect where it is due. For you, you contest without any wish to find a middleground. You don't take criticism well either.

One custom champion that appeals better with the spirit-user theme is Necrius. I won't say check him out and copy, but maybe study a bit of what this person has done.