User blog comment:Lesdin/Tylane, the Furor of Thousands/@comment-1330314-20160405102103/@comment-27802145-20160405133136

Firstly, thank you for the in-depth review. It was enlightening, to say the least, reading your opinions on Tylane's issues, and while I haven't managed to quite address every single problem you've mentioned, I think the current iteration of Tylane is bounds better than the previous one.

So, to ease the format, let me reply to your criticism in bulletpoints as well (ignore the occasional typos and grammar mistakes please, as this was done before I was going to sleep).

Conclusively, thank you for your praise on Tylane's character. A lot of thought and drafting was done to end up with the Tylane I have today, as I do take an ample amount of pride in creating my champions, so I'm glad you enjoyed it enough to warrant a comment.
 * For the passive, it was true upon further review (and after you stating as such) that the Ardour mechanic was all but probably the most unnecessary component of Tylane. While the passive was supposed to impress a 'brash' facet of personality, gameplay-wise, it was very lacking. Now I apologize for still having a double passive, but I'm sure the new secondary passive does a better job at providing both flavour and personality to Tylane, whilst not being dull or obsolete gameplay-wise.
 * For the Q, I mostly did as you said, except that I'd decided to scrap the whole Ardour mechanic entirely, but make up for it by adding in a reverse slow on charmed enemies, so that it could be used to draw enemies even faster into the boundaries of Torrid Heaven, ultimately increasing kit synergy. Although, I do fear that I've really taken away a lot of the incentive players would've had in ranking Q than before.
 * For the W, the AP ratio purely exists because of well, LoL logic. Personally, I'm not a real fan of it either, but basically it's just there so that the minimal amount of AP Tylane would normally get in a game (either from masteries, hybrid items, or baron buff) does not feel wasted. I personally don't think any major issues could be caused by it though, especially after I'd lowered it proceeding Primus recommending against the previous ratio of 8% per 100 AP.
 * For the E, I agree Terse Encore isn't really the 'stablest' of abilities I could've designed, but Tylane being the custom champion he is, I thought I might as well use an idea if it was unique, at the very least.
 * For the R, I can sort of understand the points you're conveying, but especially with my having scrapped the Ardour mechanic as a whole, I'm sort of out of ideas on how I could better implement the sense of 'Arquebus barrage'. I'll be leaving the ability as it is, for now, until I can either come up with or come across a better idea from another review.