Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-26815373-20160509203749

I wrote this once, and the Wiki / my browser decided not to register that I had replied...

Sooo, here we go (again), with each of your points in order:


 * Seems legit.


 * Very nice passive, especially the ghost part.


 * This functionality is fine, but I don't like a as the CC. A slow, or even a mini- would be preferable, IMO.


 * I don't like the passive bonus, but it could be really neat if it was some kinda momentum thing like . The active I do like, especially the 'jump terrain' bit.


 * I don't like this passive (partly because it's the 3rd on in his kit), but also because a static sight range bonus requires no skills or input on your part as the player. Also, having him have a 'detection' ability as such a massive range is ridiculous. I mean, my champion Oracle is designed to be THE 'scout around a prevent ganks' champ, but with this passive effect, Raymond can just stay in lane but function as a glorified Snitch. The active portion seems to be but with the bonus of revealing stealthed champions which is just insane. Waaay to powerful an ability (in all the wrong ways).


 * Ulti works, but why a chain? Why not a whip? Or a fiber cord? Or a rope? Or any no. of other things? Aren't chains kinda well explored with champs like, , and ? Nothing about his kit or your 'lore' snippet prepared me for a chain, so I find it a bizarre 'design element'.

Overall, I think you've got some good ideas, but some things feel disconnected. His 'lore' does what Riot's currently doing with lore (which is implying that all these champs are alive at the same time), which I'm not a fan of. Also, he feels like he needs something more, something that really 'kicks the free-runner fantasy up to 11' as Riot would say.

That's just my two-cents though, take it with a grain of salt.