Talk:Kha'Zix/@comment-7619298-20130617074033

Have you tried maxing Q first and getting Spell Vamp quints yet?

Is evolving W even worth it anymore? Q, E and R (order depending on the game) seem to be much better. My Q healed me for 20-30 on isolated targets and that was just with Spell Vamp Quints.

This lead me to experimenting some more and I came to the conclusion, that Tear/Muramana may not be needed anymore if you are not playing him as a poke mage. So I tried getting Hextech Revolver instead and I was very pleased.

Compared to Tear, you are paying 500g for 60 bonus damage in your burst combo and 20 extra heal on your W.

With those 500g you could have also gotten 12.5 attack damage, which translate to ~76 bonus burst damage (two Q, W and E). Not bad and I even assumed isolated targets (very high ad ratio). Also I completely ignored the 12% Spell Vamp here, which heal for huge amounts on isolated targets.

As my experiment with the Spell Vamp Quints showed, you don't need much Spell Vamp, so I wouldn't upgrade the Hextech Revolver until very late game.

So basically you are trading ranged poke for better sustain and better melee range poke. Sounds really strong for a top laner.