User blog comment:Witchking99/Saburra, The Menace of Shurima/@comment-3391671-20170115070516

I do not mean to steal any spotlight, but those basic abilities were pretty much the abilities I had recommended in Saburra's other kit. If it was only small suggestions, I wouldn't say a word, but those were the abilities I had offered a large contribution to. No need to give credit to me in the blog itself, but as you already do below for Will, a few words of acknowledgement is all I need.

But I am not here to talk on my high horse about what I contributed to Saburra before. Let's talk about "The Menace of Shurima" Saburra instead.

From what I can see, and as you say, this is "The Menace of Shurima" Saburra, one part of the "old" Saburra. As I had recommended before, you split the Mage part of him with his more beastly Assassin-Fighter side. Now that I look at this though, it's not as tasty as the combined form. Much has been lost since you are in need of making up for the halves lost... however, I'll stop complain. I should have seen this coming on way. Make this new Saburra better.

Seeing how you ask about where to post lore discussion, I agree with Kassyndra to start a blog or discussion here on the wikia. There will for sure be people who wants to add input in regards to it.

Now, onto the abilities:


 * I saw the old Devil's Wrath, and felt that was more stylistic to than the sand mechanic. In the first place, the Sand mechanic helped give mage Saburra his own personality. Thus, I would find something new for this too. Innates also need to be iconic, right? Try doign what Will suggested: making it easier to get stacks, thus receive those damage boosts more easily, but in trade have them fall-off.
 * This is an example: "Saburra has a Menace Counter that is filled upon killing a unit. Each kill adds a value of 1 to the counter, and at marks in the Counter, Saburra is granted % bonus damage output. The Counter has an upper limit of 35 and dissipates at a rate of 2 marks every 3 seconds after  seconds of not filling the Counter. Activating abilities delay the Counter from dissipating for  seconds. Champion kills fill the  Counter for 3 (+ 1 for every rank in Devouring Impulse), while both kills and assists grant 15 to the counter."
 * The above will make it easy to attain the first few bits of damage bonus, but slowly steepen that climb to that wow-factor 42.5% bonus damage output. This also makes it more suitable for an assassin than a fighter with the Counter being fueled by kills, not by simple basic attacks. While it doesn't have the same base-increase with the ult, it now features an on-champion-kill mechanic that makes him a menace for a few seconds, duration increased by the ult's rank. Hopefully this is a good start.
 * Q, W & E were originally my recommendations, so aside from the tweaks you had made, I will be terse in what I have to say about them, such as if you made them suitable for an Assassin.
 * Q: Instead of having the scaling be (with that 0 being the stinging no-no for me), it would do better to add 5 to it all, or scale it to . For the later recommendation, raising the  by a bit will be adequate in balancing the lost later scaling. I don't know why Will recommended a 0 scaling in the first place, but who knows, I may be overly picky.
 * Regardless, I like how I accidentally placed synergy between the innate and this Q with the on-kill part. Securing a kill means you get more damage and another chance to stabby-stab.
 * W: I too like the simplicity of this ability, but would think a little bonus movement speed (%) on top of the invulnerability will counter the incapability to use his basic attacks or abilities for the duration. Others may argue that he already has enough mobility with his E, but as Kassyndra has noticed, this ability is better used at the end of a combo, not as an entrance in most cases. Thus, to expand his ability to stay together with his target if they survive, a bit of mobility would be good. He becomes made of sand, right?
 * In the first place, the ability was only so simple because it was part of a two-portion kit, and adding too much detail would bloat the kit.
 * E: For a flash ability, may be a good idea to lengthen that cooldown to . Otherwise, make sure that you didn't simply copy-pasta my description; the quotation mark is still there. Edit the ability around so that is not so obvious.
 * I do not believe the extra "sand" effect would be far, since it simply means that they are likely negated the ability to dodge this ability. That in itself, while not too impacting on gameplay, is not necessarily the kindest way to allow Saburra a way to reliably hit an enemy. Even if this effect will be removed from the change in the innate, if you go with it, I still wish to voice my opinion about this part of the ability.
 * The ult still feels rather weak for what it should accomplish, even if he's a utility-based assassin (as Will calls Saburra). Upping the damage a bit would work.
 * I also notice with the innate design I offer, it covers what the current ult has: a damage enhancer upon scoring the kill. To accompany this, the ability should apply the damage increase during the death mark, not after unsuccessfully killing his mark. It is too forgiving if he fails his role as an assassin, and is given a little more time to clean-up his "failure" with that after-mark bonus damage.
 * I do not know how to make the initiation unique, since with the new, the spot for a skillshot-assassination has just been taken. For now, I can honestly say that the on-click aspect doesn't give much... sparkle to the ability.
 * One idea that came up is that striking a target with a death mark with Wraith Blade is the same as inflicting an on-hit-kill for the sake of both the innate and Wraith Blade itself. This would make it so that he can proc all three points of damage with Wraith Blade while increasing his innate's.

After looking through the kit, I can agree that this kit looks nice and buckled as a kit. The lore will hopefully satisfy more of what I want out of custom champions, but regardless, this kit with its necessary tweaks will do Shurima well.