Board Thread:Wiki discussions and announcements/@comment-4881935-20140621010053/@comment-3003548-20140627015123

Ojewejoriei wrote: The previous champion page update actually made the ability descriptions wider, which is really really bad for readability. I plead for smaller ability descriptions. I didn't see the change, but it's really not that wide for me. Perhaps it's a browser mis-display thing (Firefox here) or a rather wide/close monitor (1440x900 16+3/8 inches width here)? I could see it being an issue if it got wider, but keep in mind, while actual width can hurt readability, the amount that affects things is also related to the font size and distance between lines. Making it too thin will likely get impractical. Great thing about real wiki is at least you can resize the window to make up for it if you feel the need. Wikia's a bit more... awful, or inconsistent. Pictures on right and the borders will disappear if you resize thin enough, causing text to stretch out, which will shrink as you continue, but only to a point. I do agree it would be better to make the passives be a thinner paragraph style. Was that the only thing too wide? Ojewejoriei wrote: About what info goes where: 'bonus information' like missile width and speed and pet information could easily be shifted to the details section. 'rooting a target so they can't flash away' - would that mean that roots like Leona's Zenith Blade will only be mentioned somewehere along a lot of detailed (and perhaps trivial) information? I think mechanical things like AA resets and roots are worth mentioning more prominently, whether in the text or prominently in the ability details section. With projectile width shenanigans, I'd actually like them to be displayed so we can get a feel for them more rapidly. I feel the same way about speed for the most part.

I do agree some wording could be cleaned up, of course, though your Garen Q change, while nice, isn't a huge deal either (I'm just saying because it's a lot of work to go through everything with just the idea of making it more succinct). I also enjoy my bullet points; they might work when aspects are simple, with perhaps a description at top if needed. Garen's Q seems like a good candidate for it, as it's not very complicated, but rather just a lot of little aspects. I do agree with most of what you say really.

@ClariS: I would like to stress the importance of refreshing attack timers (helps determine how you will use it), and since flash is near-always a gameplay element, it seems pretty important to note when it can't be used to get away (especially when it looks like they could) and why. Concerning "client" info, I was thinking of the descriptions when not playing a match. For the ones in-match, while keeping the style might be a good idea generally, it, like you stated, shouldn't determine the final decisions, or IMO hold much weight. Might just be semantics.

Pet info... I don't see a reason to hide it. It's a significant part of your character, so it seems like a good idea to display it as a norm. Right now, they appear in their own section, which I actually think is best, as it would indeed clutter the skill that creates it, and this keeps it out of the way, but still obvious to notice. I could see it being put in details of relevant skills, but I personally do prefer it the way it is. However, I do not really agree with it both being in its own section AND hidden (assuming that's what you meant). I know it'd have a title, but it's rather easy to overlook at the end. I believe the current method will work the best for consistency's sake (pet origins can differ).