Talk:Vayne/@comment-24500725-20171029140625/@comment-29964258-20171102123221

I think it is better to think of multitarget and chain AoE as one and the same (chain AoE being the more formal name). Searching multitarget up yields only the description of Ryze's E bouncing to a new target when the first target already has flux, but that is really chain AoE anyways, because the chain AoE definition is "Chain area of effect  spells start their effect with a single target, but, if there is another valid target within the range of the chain, the effect will jump to that target." and Ryze's E starts with a single target and then jumps to all nearby targets. In fact, it appears to do just about the same thing as Brand's E, which is classified as single target with AoE (single target on first target, AoE on the rest).

As you say, the difference should be  if application of multiple instances of a single ability usage has a chronoloically parallel or serial nature. However, I cant think of anything that happens to multiple targets simultaneously that is not a straight up AoE.

As far as this definition and your resulting statement go:

Area of effect (or AoE) could be a term used to describe attacks or spells that would attempt to affect any or first target within a specified area.

Now the usage of 'area' would be justified, but it'd make chain   AoE  fall out of the group.

I think that you could actually keep chain AoE with this, because each successive target has to be within an AoE of the previous target (so it chains the AoE). So rather than it being one AoE that affects anyone in a huge radius circle, it is many smaller AoEs that create another AoE when they hit someone. So yi could hit people very far away with his Q, but only if people are lined up between the two of them.