User blog comment:Care Level/Let's Nerf Riven... properly./@comment-4888212-20131228213927/@comment-4068613-20131231154626

That is effective at a balancing tool, but it is *nightmarish* as a game design tool. You do not punish players for playing the game how it's supposed to be played. It makes the game less gratifying and less intuitive.

(it also sets up the obscene counterplay of popping the shield at the very end of the duration, which seems really counterintuitive and un-fun.)