Talk:Riven/@comment-87.172.198.64-20120509062539/@comment-173.209.168.28-20120510020120

-No mana, no energy, only low cds

--Changing her to mana wouldn't solve much as builds would revolve around Frozen Heart/Eleisa's Miracle/Banshee's which would subsitute for other tanky items if the player chooses to build her as so. Changing her to an energy based champion would be interesting though. Indeed her cooldowns are low with the exception of Q.

-Everything scales very hard with AD

--The base damage with a number of her skills are low enough. You are a fool to be hit by all three of her Qs unless you know you can kill her. Her shield only gives 180 while Lux's for example can give up to 360 to 4 additional teamates. Her W and R (When below 25%) really are the two skills that pack a punch. And besides, traditionally you build Riven tanky, meaning that you'll have to sacrifice some AD items for some Armor/MR. Atma's only gives 15 AD per 1000 health which is not as viable anymore. And she benefits little with the critical strike.

-Free shield + dash

--As compensation for having one of the weakest shields in the game (Can't even shield others) I see the dash as being reasonable.

-Free area stun + dmg

--I'm not sure that too many champions have a stun that doesn't do damage.

-3 more dashes doing area dmg and ending in stun+knockback.

--The problem with her overall build is that most of them focus on maxing E/W ASAP and leaving Q for last. Knockback=/= Stun. Primarily it is used for charging stacks, chasing, and running away. If they nerf her in any way they would have to buff her Q so that it is more viable to build early on.

-Ranged ulti doing more dmg if low hp, in case you managed to escape

--It has a charge time and is only a one time use. If you don't have champions such as Ezreal, Karthus, Lux, etc with reliable finishers then her ult becomes a bit more useful.

-Passive giving even more dmg

--That's what makes Riven Riven.