Thread:GreenMoriyama/@comment-32109419-20160914145432/@comment-3391671-20161005160404

I too am subject to implementing a lot of aspects to a kit. But I avoid implementing too much, since at times, I feel unfulfilled when I need to remove aspects of a kit just to make up for what is better for the design and uniqueness of the kit. From a critique's point-of-view, there was still too much going on that trying to feel the champion wasn't so easy.

Reviewing Fyn for who he is, I do agree with what you say. From what I recall, and what I see now, W is what represents the versatility you were seeking in this reaping assassin. You do not need an entire kit of complexity to represent the multi-faceted nature, though, since you should still create a focus of what flexibility he does have and what he does not to give a clear bound of weaknesses outside simple health cost management and timing; his weaknesses should incorporate aspects the opponent so that there is more interactivity between you and your enemy. But, the issue that came in exchange was having too many things within the kit that supplied or stacked marks. The current kit has over six different marks to keep track of, more if you include states of not being marked.
 * The Innate still features that portions that are either superfluous or brings up questions of theme to the kit.
 * The every-third-hit bonus damage doesn't seem like something Fyn necessitates. Rather, his Innate is not an {tt|Assassin/Slayer|which class graph do you use? Will's? RITO's?}}'s tool due to how it requires him to be in the fight long enough to execute the three basic attacks. It does fine for DPS in the jungle.
 * The idea of losing sight instead of actual vision of a champion sounds nice... but what are the implications? What scenarios do you have to consider? I'm sure I can think of them on my own, but would you be so kind to explain them to me?
 * Abandon as a theme name doesn't feel jsut right, unless it's because I'm missing out on something in the theme. What is being abandoned that causes him to increase the cost of his abilities? Is he abandoning his life more as he battles more?
 * What is with the abysmal damage for Q? I'm sure you implemented this ability, knowing full well that Q's are usually the most commonly used or relied-upon ability of a champion, but I still ask why the base damage is that low? Is it because you want it to be more about the than its ?
 * For the bonus damage, why the scaling? From what I see in Fyn, he won't be building  to make use of this stat. To top it off, this ability, as much as it rewards utilizing it in conjunction with Nix well, it should still be a bit more reliable than relying on whether Fyn is low on health or not. I recommend removing the self-missing-scale and making the target  scale with rank.
 * More TBA

I also wish to say that you can transfer over the rest of my champions. As you can tell through my delayed response, I have little time to do the transfer over, so the most I might do is readjust pages once you move them over. I recommend starting with Izo. Thank you ^.^