Talk:Ashe/@comment-25933007-20141228084406

What about this?

FOCUS: If Ashe has not attacked in the last 3 seconds, she gains  4  /  5  /  6  /  7  /  8   Focus  stacks per second. At 100 stacks, Ashe will critically strike on her next basic attack. Thereafter,  Focus  stacks will reset to an amount equal to her critical strike chance. Ashe gains Bonus damage based on 50% bonus AD when attacking Chilled targets, and also consumes the chill debuff. The Chill debuff cannot be reapplied until after 5 seconds from the time it was consumed.

FROST SHOT:  TOGGLE:  Ashe enchants her basic attacks with ice,   slowing  her targets for 2 seconds. This also applies a chill debuff to the target for 2 seconds.

VOLLEY:  ACTIVE:  Ashe fires 7 arrows in a 57. 5 º cone, dealing physical damage to each target hit. Each arrow will only hit one enemy, and each enemy will only be hit by one arrow. Volley  also applies the current rank of   Frost Shot, regardless of whether it is toggled on or not. This also applies a chill debuff to the target for 2 seconds.

HAWKSHOT: as much as i wanted to add some sort of mobility that ashe really needs, i settled with bonus damage to make better trade with an enemy, and an oppertunity to make a more evened out playing field when playing against a very poke heavy team. kind of gave her a anivia like combo for synergy since her ult already applies the chill debuff from the get go. and made her hawkshot to actually scout much more frequently and have a bit more utility.