User blog comment:GGooeytoe/Annwn, Master of the Wild Hunt/@comment-26846505-20150809143825/@comment-26846505-20150809211912

I'm a bit confused...you start the post off arguing that a smart opponent will just ignore you, and end up ranting about how hes the most OP thing since pre-season 5 Warwick....

Making him have a fixed number of dogs at all times would bea buff vs other adcs and a nerf vs tanks...his 1v1 just "out of the blue" is terribel because they can kill him before he gets enough dogs to return the favor. The longer a fight goes, the more effective he gets because he ramps up quite slowly.

He has infinite range in the sense that I didn't include a Tibbers style hard leash effect. He has to get into his attack range to summon additional Hounds, but existing ones will run at his target.

You are correct that he can harass pretty hard in lane, although doing so would shove ungodly hard (i.e. big sign that says "gank me." Sure, he has an escape...). That's one of the reasons I think I need to nerf the duration of the hounds, so that his max damage isn't quite so high. If he can only have, say 4 out at a time, he has to focus on attacking the wave for 9 seconds straight, then go for a trade...pretty telegraphed, and he has 0 skills that scale with AD, so the hound attacks are his only damage for the trade. So if he devotes 2 aas to the trade, he deals 320% AD. The opponent lands 2 aas as well, so they get 200% AD. Then they hit him with an ad scaling skill, say Jinx uses Zap. she did 310%, didn't push the lane, and missed fewer last hits because she wasn't spamming. Extended trades will go in his favor--so don't take them. Treat him like a Vayne or Kog'Maw.