Talk:Shen/@comment-4834593-20130104145343/@comment-82.158.185.52-20130109005521

During my last game as Shen, i used my ult to protect a teammate in a dangerous situation (bot getting tower-dived during a mid+jungler gank), the Shield alone saved my teammate, however, as i teleported there managed to taunt 2 of them, allowing my carry to kill one of them, while the tower killed the other one. after that i killed the jungler, who initially tanked the tower and was low health for a double kill. So, that gave us 3 kills from a 4v2 losing fight, while the enemy team only managed to kill our support, A flash+stun there would have given them 2 kills to 0, and would have caused my ult to go on an annoyingly high cooldown.