Talk:Hecarim/@comment-206.248.127.105-20130218012738/@comment-94.4.19.136-20130218214330

He is, if not one of the worst fighters when it comes to 1v1 fights early on and I don't think that will change one smidget early game with these recent supposed buffs. That's only because of the zero damage steroids he has in kit and harsh cooldowns to accomodate them, seriously his E is useless outside of trying to catch up to people and his 'W' (previously being a 14 second cooldown) will only be worse to use with a 18 second cooldown. So he can only rely on his Q which is terri-bad early on and only picks up strength mid-game with some cdr.

I find these nerfs/buffs won't do anything to him early-game, perhaps hurt his sustain in camps but will most likely just hurt his late-game with the 33% decrease. The whole Idea that Hecarim revolves around his W to a degree is corrrect but its actaul power is completely situational and doesn't even come into affect untill late-game. It could even be compared to Olaf or Lee sin's 'W' being very similar to Hecarims 'W' early on, but Hecarims being weaker in most respects because of the minion caps.

It won't give Hecarim any more early-game presence, it won't do a thing. Saying all this I expect futher buffs to Hecarim and Riot are not done.