User blog comment:TheCrystalconman/Zerak-The Winged Swordsman/@comment-11434673-20130924203547

Interesting concept. Its like a mana'ed Lee Sin.

Runic Sword: Its like if Nasus and Morgana's passives had a love child. It gives too much lifesteal and spell vampire for one ability. I would lower both values (lets say at a max of 15% each, or so).

Sonic Slash: Too low of mana cost. Why does he gain damage immunity? It sounds just like a damaging dash attack, something that doesn't warrent damage immunity. The range is a tad bit too high. It can be easily used to escape or to close the biggest gaps. Also, you should remove, or at least reverse, the damage reduction dealt to minions (25% to 75%).

Sonic Thrust: Again, too much range. Also, why does it only deal half damage? Lee Sin (which, I assume, is what your champion is semi-based on, but with mana) deals 170 +90% bonus AD with each strike. If your ability would otherwise deal too much damage, reduce the base and ratio (which should be a little bit lower because its an AoE ability).

Wing Blade: I think there is too much drawback for a rather weak shield. The shield doesn't block a whole lot (unless you build AP) and gaining 30% defenses for 2.5 seconds isn't that much/that long. Garen gains 30% damage reduction with his Courage, on top of a passive defense increase. The damage is almost worthless, dealing less than a wild Rengar's roar. You should remove the self-slow and increase the damage, by like 100%.

Harrowing Gale: Whats the range of the knockback? For the heal, does it only count the damage you took if your shield got broken or does it also count the shield in with that? Also, the name makes little sense with what the ability does. Can you please explain why you chose it? Typo: "wings Zephiel knocksback", his name isnt Zephiel, anymore.

Ghost Blade: First off, the cooldown really bugs me. Can you please make each level reduce at a constant rate and not by five for level 2 and 3 but then by one for level 4 and 5; same with the damage (please make it increase at a constant rate). Also, the cooldown is way, way too short for a 5 second DoT. True damage shouldn't be given out freely like that. Whats the duration of the DoT? Also, knowing that, the cooldown should be much longer (15-20 seconds, at least). Also, I think changing the true damage to extra physical, or even magical, damage would make this ability less overpowered. 8 seconds - 40% (CDR) = 4.8 seconds - 5 second DoT = - .2 seconds. Which is a permanent DoT!

Phantom Pains: Same problem with the first, cooldowns. Also the damage is rediculous and is off on the scaling. 70 -> 105 = 35/105 -> 155 = 55/155 -> 190 = 35, please fix. If you are to keep the true damage, you'll need to increase the cooldown, mana cost of Ghost Blade and remove the AP scaling. Right now, you'd probably gain more benefit from building full AP just for a 225 + 100% AP scale, true damage nuke, every 9 (less than that with CDR) seconds.

All's End: I... I just don't understand this abilities' passive. Well, I know that it increases your "stats", but what stats? And what do you mean by 0.5%? Does that mean 2 stacks reward me with 1% increase to all stats (adding 1% to all stats) or 1% extra to each stat (adding 1% of what my stat is)? Active: You don't recieve any base AP so... Whats the point of gaining half your stacks if you can only use the ability while at full stacks? Also, what does the starting All's End provide him? Cooldown, range and mana seem to be missing.

Stats: Has the highest starting health out of all the champions, which shouldn't be. The stats should be inbetween the stats that League has already set. Too much base mana and mana per level for a Melee/Fighter. Typo at the range (melee should be ~125, not 500). Way too much base AD. The number should be more like 50-56, not 80. Same with Attack Speed. Melee start at, highest, 0.694. AS per level should be ~3%, not 5%. Starting Armor and MR is too high. Starting Armor should be like 18-22 and 2.6-3.2 armor per level. Starting MR is 30 with melee gaining 1.25 per level and ranged gaining +0. Starting MS should be 335-345, no more (for this champion).

Please make some changes (would be interesting to see once is more finialize). I look forward to seeing what others have to say and changes made. Thanks for posting and good luck

Sidenote: Please change the names of your W (Wing Blade and Harrowing Gale) to better reflect what the abilities do.