User:Lukeatlook/Template:Items/Jungle/Smitems

Smitems (Machete Upgrades)
Common efects:
 * +30 Gold on Large Monster Kill (+10)
 * Deals 45 magic damage to monsters on hit over 2 seconds and gain 10 Health Regen and 5 Mana Regen per second in combat with monsters.


 * Upgrades Smite to . If Scavenging Smite is used on a large monster in the enemy's jungle or in the river, the recharge cooldown is halved. Upon killing the affected monster, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds.
 * Now works on all monsters in the river (currently works on half of them depending on the side).
 * Now works on all monsters in the river (currently works on half of them depending on the side).


 * Upgrades Smite to . Blasting Smite deals 50% splash damage to all surrounding minions and monsters, stuns all damaged units for 1.5 seconds and restores 15% of your missing health and mana. Buffs harvested with Smite last 25% longer.
 * New functionality: this allows you to feel like "king of your jungle", with all "small" buffs lasting longer.
 * New functionality: this allows you to feel like "king of your jungle", with all "small" buffs lasting longer.


 * Upgrades Smite to . Challenging Smite can target enemy champions, marking them for 6 seconds. Marked enemies are revealed (does not reveal stealth), take (546level) true damage over 3 seconds from your basic attacks and deal 20% reduced damage to your teammates.
 * Damage reduction is reversed. The target is now truly challenged - to fight you, instead of your teammates. Can be huge against AoE champions or assassins.
 * Damage reduction is reversed. The target is now truly challenged - to fight you, instead of your teammates. Can be huge against AoE champions or assassins.


 * Upgrades Smite to . Chilling Smite can be cast on enemy champions, dealing (208level) true damage and stealing 20% of their movement speed for 2 seconds.
 * No elaborate changes.
 * No elaborate changes.