User:Dannenheim/journal

face mountain frostfang vampiric twin shadows youmuus nomad

ryze/dev Karthus hd

⇒ alt+0160
 * Watchlist
 * refer to the tutorial and template documentation, it will save time from experimenting what is already found.
 * A defined image parameter will set border to false.
 * turning a champion icon into a circle will set border to false.
 * ai template will still show tooltip if link=*none*
 * ci templates won't link to the champion page if user is already on subpage.
 * icons are to be the closest elements to a quote, whether coming before or after.
 * interesting template

Updating Champ pages - The Precedent
The information is allocated by 2/3 of the width, 700px is approx. width for an image.

, who is the first champion on the roster, would be the example page of writing style.

Abilities=
 * The champion will be bolded, while the ability named in italics.


 * Don't use fd if the number isn’t a decimal.


 * , not.


 * Icon precedes damage context except when affected by scaling, then it succeeds the numbers.


 * Do not link a champion more than once in the same section, unless attention is needed in that area.
 * -|Strategy=

Tips

 * Playing as
 * Talk about combos and conditions to keep watch for.
 * If there is anything to know about a particular ability that can be used to an advantage, write it under the ability notes in Playstyle.


 * Playing against
 * Everything the enemy wants to know about playing against the champion no matter who they match up. If a fighter can get some pointers, it shouldn't matter whether it's or  reading this.


 * Playing with
 * Some champions (like ) have synergy components their team can use to succeed.
 * What does an ally need to know when fighting alongside?

(Breaking two lines to make breathing room for next section)

Playstyle
Paragraph describing champion’s designed play style, the mentality, strengths and weaknesses, and anything else noteworthy. Describe the champion to a newcomer to get a feel of the playstyle.


 * [Innate]
 * Tips pertaining to a particular ability go here. What mechanics of this ability can players use in the present circumstance?
 * Do not explain what the ability does, that is the tooltip's job.
 * Like how notes on the ability subpage are formatted, champion name is bolded, while ability name is italicized.
 * Do not mention items or runes, they have their own place.

Runes
Talk about the intentions for taking this tree. It has a lineup of runes that serve a particular playstyle.
 * Instead of doing the tooltip’s job of describing how a rune works, talk about how it benefits our champion in particular. Is it a standard grab, or does it synergize with some part of their kit? Explain effects of the rune that appeal to the champion's wants and needs, and how they should fight because they chose this rune.
 * Personal preference of making smaller runes smaller.

Items
The meta changes, and items come and go through every season. So talk about what stats to look for in a build, like how has a flexible build path or how  would rather build for basic attacks despite having mostly  scaling.


 * is a core item on many assassins, meaning it has a special place that doesn't get replaced by another situational item.

There can be a couple choices for an item of a certain stat. This couple of sentences here should articulate that the player needs to get an item of this caliber in their build.:


 * can be used on any marksman, but backliners like and  would rather not get as close to the fight where  and  would need such protection from . Instead, they'd rather get a bigger payoff in waveclear and siege from  or.

Synergies and Counterpicks

 * A general idea of what to look for in a counter.

Use the synergy chart, provide descriptions about how a matchup would interact with our champion. Don’t just list champions, discuss what they can do to help or hinder the champ's particular strengths and weaknesses. A champion’s design might be a nuisance to all, but a spear point bane to some. Talk about these spear points.

And don't write in the second-person.

Don't use the word "Upon" unless the description doesn't seem sensible without it, or the action has a chance of not executing.
 * -|Quotes=

Each of these skins feature some additional quotes and interactions, but otherwise use the Classic voiceover. Some Classic voicelines may also be disabled while using alternate skins.

Upon starting a game

 * Making the first move


 * First move with


 * First Move with


 * This header indicates the section of quotes unique to this skin. This is a special circumstance due to having multiple versions of her lines.
 * This header indicates the section of quotes unique to this skin. This is a special circumstance due to having multiple versions of her lines.

Taunt

 * Taunt response


 * Taunting an Enemy
 * There exists a distinction between Allies and Enemies.

Joke

 * Joke response

Laugh
When it comes to describing actions without dialogue, use italics.

Attacking
The champion is attacking, meaning they are already an enemy. Nobody attacks allies.
 * Upon attacking a




 * Upon attacking

Using

 * Upon killing an Enemy Champion with


 * Upon killing an Enemy Champion while is active

Upon learning
In this case, marking it section as a header is sufficient because there are no more quotes pertaining to this ability.


 * Evolving

Scoring Kills and Objectives

 * Upon killing an Enemy Champion

The champion is killing, meaning they are already an enemy. Nobody kills allies. Additionally, quotes won't trigger so much in gamemodes like One for All.
 * Upon killing

Other Gamplay

 * Placing a Ward

Upon Death

 * Upon Respawning

Notable innovations in Runeterra:
 * -|Trivia=


 * Bubble Gum
 * A step (ahead of cataclysm)
 * Dominoes
 * Chocolate Strawberry mooncake
 * Chocolate Strawberry mooncake