User blog comment:Nhan-Fiction/(Custom, Fan-made Champion) Sylphie, the Butterfly Faerie/@comment-1973463-20130624075759/@comment-1973463-20130624091552

yes, I'm aware that the numbers are mostly filler, so I didn't make much reference to amount of damage. As for kit B, unless I'm missing something, almost everything I said applies to kit B as well. The only differences I see are CC reduction is replaced by a dodge, and the teamwide ghost is about half as strong

oh, actually I didn't notice that the passive is a flat bonus rather than a %. Well that certainly helps. Still OP but not as outrageously so.

remove every instance of "super" in front of "ghost" in my first post. remove the part about CC reduction and add a bit about dodging to defend against autattackers as well defend against every CC that silence doesn't protect against (udyr stun, xin knockup, frozen mallet slow). less "free" safety, but a lot more potential safety/power with a dodge there instead of a CC reduction. That part is better design, but not any less powerful