User blog comment:Degritone/Wowser, the Graveyard Spectre/@comment-25848405-20150610162818/@comment-25364408-20150610171325

Yes, and he starts with one at fountain. If you're good at placing every single graveyard, then yes, if you don't have a way from stopping him from leaving to the fountain, he's unkillable, but he has very low base health and low scaling armor. Any assassin or any bruiser with a snare can kill him pretty easily unless he gets tanky, in which case, he only has an unreliable fear and snare/stasis as CC. But, if he's fighting way out at the enemy base, it'd be a little challenging to not have a graveyard block the path to his fountain unless he never used his graveyards to chase anyone, which is also an easy way to make him useless. Fight NOT near his Graveyards.

I could increase his Graveyard size to make it even MORE strategic as to where to place them, but that would also reduce his counterplay of not fighting on/near Graveyards. If he doesn't have a Graveyard under you, he can't CC you, and if he doesn't have one near you, he can't damage you. I could make it a max travel distance of 5500, to make it not even be possible to go straight from enemy fountain to yours while also still giving him enough range to quickly get where he needs from the jungle.

Technically 2 second root with 3 second stasis on his ult. It's just the entire effect lasts 5 seconds. Plus there are multiple cleanse effects that can remove the root/damage before the stasis part begins. QSS, Mikael are just two, let alone any spell shields walking around.