User blog comment:Tyrant Belial/A team entirely composed of you./@comment-5266525-20130308021637

I think a team of five players of yourself would be good, but not in the way you're portraying it (teamcomps). I've actually thought about this subject a lot during my musings of team synergy and the differences between players.

The core problem is this - with five random players on a team, the expectations of what a teammate 'should' do in a given situation can vary wildly from game to game. This very often results in clashes between players when they start trying to force their expectations on others as the 'right' thing to do, even when there isn't really any method of proving it either way.

Say I'm in a duo lane at bot with the enemy support heading back and the ADC at half health under the tower. My ally might believe that if we dived them together we could pick up an easy 300g, but I prefer to play safer and do not want to risk giving them the double kill. My teammate makes the mistake of assuming his idea is the 'obvious' choice, and ends up dying to the tower upon seeing an opening and diving but I failed to follow him in fast enough. At this point neither of us has really been proven wrong or right but our differences in perception caused our teamwork to break down, and we ended up paying for it.

In a premade team this is less prevalent, as you likely know who your allies are, what their behaviour is like and what they will do in a given situation, so there's an element of trust you can rely on when it comes to dealing with an event, but even so, there can never be a time when you know EXACTLY what they're thinking.

In a team of five of yourself, however, this isn't the case at all - you will ALWAYS know what your ally is thinking because... well, the entire team is the same player, and are of one mind. Anything that comes intuitively to you will come intuitively to them as well. Because of that, you can always trust your allies to do what you expect them to do when a situation crops up. The entire team KNOWS what their allies would (or 'should') do and can therefore expect and all react at a moments notice as soon as an opportunity presents itself. The champion composition doesn't even matter here - it just changes the perception of what should happen in a game.

Such a team would not be infallible, as after all you can be basing your team on a player's mindset that is flawed already, but the sheer level of teamwork that could be achieved would be incredible to say the least.

Admittedly this is not quite what your blog is about, but I was stewing on this kind of idea for a while and wanted to get my thoughts out.