Talk:Rengar/@comment-5877442-20140507205012/@comment-5319740-20140508172215

yes i think hes a bit underpowered at the moment, but the change in his ult made it doable.

following the changes i mentioned below:

passive: While in brush or in stealth, Rengar gains bonus attack range and his attacks cause him to leap at his target. This bonus lasts for ~0.5 second upon exiting brush or stealth. This will happen regardless of whether or not his target has sight of him, and has no internal cooldown. While stealthed, Rengar gains 15% / 30% bonus movement speed while moving toward an enemy champion. notes: yes i moved rengar's ms-boost from ult to passive.

Q: Passive: dealing damage with Q generates a stack of savagery, each stack adds 20% attack speed, maximum of 5stacks. Active: Rengar's next basic attack in the next 3 seconds deals (120% / 125% / 130% / 135% / 140% AD) modified physical damage. Empowered: Rengar's next basic attack in the next 3 seconds will hit twice, dealing (60% / 70% / 80% / 90% / 100% AD) modified physical damage on each hit. Additionally, Savagery grants Rengar increases his attack damage by 10% for 5 seconds. notes: yes i took the flat damage and switched it into pure AD scaling, empowered should add one stack on each hit.

W: (remains as is)

E: (tweaks to CD) 12 / 11 / 10 / 9 / 8 seconds instead of flat 10seconds.

R: (tweaks to ferocity generation) notes: there had been occasions where the generated ferocity is wasted, this is when the ticks coincide with a filled up ferocity via abilities. no idea how you could fix this issue.