Death's Dance

Usage

 * 's is intended for attack damage casters who mostly deal physical damage. It's best used when looking for an aggressive sustain item, with the advantage over life steal that its sustain passive isn't restricted to basic attacks only.
 * Generally for champions, life steal is most needed if the enemy champion is in possession of strong poke. At the same time as life steal helps you sustain this damage though, it forces you to basic attack minions, putting yourself into the poke range of the enemy. As such, unless you can outsustain the poke, the life steal itself might be rendered useless. By granting spell vamp on abilities on the other hand,  allows you to regenerate while minimizing the enemy's window to poke.
 * As 's spell vamp component is reduced for area of effect abilities, this component is most useful when mainly dealing single target damage.
 * second passive has to be judged critically, as its bleed will interrupt channels that are interrupted by damage (e.g.  or ), and delay abilities that are delayed by damage (e.g.  ).
 * This unique passive's usage is best realized, when looking at a simplified situation where an opponent inflicts instant burst damage onto you. By transforming 15% of the incoming damage into a damage over time effect, it is equal to a health multiplicator of e.g. or.
 * As a result, your opponent has to overkill you to actually finish you off within this time span, which slightly increases your time to react and deploy counter measures like shields or healing. At the same time it also slightly improves your time window for retaliation, and is as such most powerful in a fight between two.
 * Regardless, it's important to not overestimate this unique passive's influence, as most generally overkill an opponent, and as such aren't hindered by slightly increased health.