Talk:Quinn/@comment-1931585-20180708212940/@comment-28977071-20180716042356

Few easy tips from occasional player. Mains will answer you better:
 * Try to engage enemy after obtaining mark on'em. Try to alternate between autoattack and ability cast (resultant burst is absurd).
 * does splash damage and is great not only for waveclear, but poke too. Great if enemy approaches own wave too much (e.g. during cs), especially if an AA-reliant champ when you can follow-up with autos. Try to spare the ability on /AA-reliant champs in teamfights. A well used is nightmare for them.
 * is great against ganks and later during roams if you hit the right moment. Use it if you suspect the enemy jungler to be close or you just aren't sure about their whereabouts and want to put an important riskier ward.
 * strongly improves her kiting potential. This is her trickiest ability to use imo. It offers a lot of burst due to its synergy with . Can be used as a disengage against melee foe, to secure escaping enemy by ing deeper behind or even to get over terrain (in all cases picking a creep/pet instead of enemy champ can be a powerful alternative in right situation). You can even catch up a fleeing enemy with it, as its cast range is far longer than its landing range that matches your AA range, it s the target's movement and the enemy will "drag" yourself with you during the execution of animation.
 * - her staple feature, plus another burst amplifier; if you picked her, you want to roam/scout a lot. Increases her ability to gank another lane or return to lane so dramatically that imo is next to pointless, you'll just waste this cool feature each time you use the summoner. Really, just straight picking 'd do more good. Also, don't forget that  can be cast freely during . You are vulnerable, if an enemy can pick you during the transport, and that's what  is good for. Or you can sometimes just reveal enemy  in a peculiar position.