User blog comment:Willbachbakal/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-25343084-20150906155338/@comment-25343084-20150906195520

I'm going to reiterate my example. Ezreal's Q is fairly easy to hit, and is considered a balanced, powerful ability. While Headshot's hitbox is probably smaller, the projectile speed is still double that of Ezreal's, and the scaling is FOUR TIMES of his. Not only that, but Caitlyn can cast much faster and she has equivalent mobility (because her blink has about the same range and cooldown, and her Perch has a 1 second cooldown and no cast time you you can just move in between autoattacks) to Ezreal. Additionally, she doesn't use ANY mana on her Q, so there is no mana-gating equivalent of Ezreal's Q, AND she has a charge system to set up traps around her to stop enemies from getting to close.

The "ridiculous" power of Headshot is really there, because even if tanks body block the shots, it doesn't matter if you kill them in 4 hits in 3 seconds before they can even reach you.

Ezreal is also “vulnerable in close combat, able to miss [his] damage completely and liable to be body-blocked by tanks.” The only differences are that his Mystic Shot damage isn’t 4x his AD and he can’t cast it at the same speed that he autoattacks.

Also, the problem with Perch is that a constant, on-demand steroid DOESN’T make tradeoffs between a strong foothold and the possibility of reaching a more advantageous position, because it has no cooldown. There’s no penalty for moving, because you can just move back to an advantageous position and instantly cast Perch again.

You simply cannot have a "long-range dps burst" champion in the game, (AKA "Why Azir was nerfed") and the whole point of the rework is supposed to be adding in more sniping potential; firing off unlimited rapid long-range high-damage autoattacks is not "sniping." 