Summoner spell


 * This article is about the Summoner's Spells, for the Champion's Spell article, see Ability

The Spells are the Summoner bound abilities

Summoners are allowed the use of two Summoner spells during any fight in the Fields of Justice. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana on use, but rather are usable again only after a short period of cooling down. As a Summoner gains experience and increases their power by fighting in multiple battle arenas, new Summoner spells will become available for use.


 * {|class="stdt sortable" width="100%" cellspacing="0" border="1" align="center" style="border-collapse:collapse; border:1px solid blue; width:100%; color:black;" summary="Listing of all known Summoner spells."

!align="center" style="color:#000; width:35px;"|Level !align="center" style="color:#000; width:100px;"|Spell Name !align="center" style="color:#000; width:70px;" class="unsortable"|Image !align="center" style="color:#000; width:50px;"|Cooldown !class="unsortable"|Description !align="center"|Improvement !align="center"|1 !align="center"|Exhaust !align="center"|
 * -bgcolor="#cedff2"
 * 210 sec

Blinds the target (100% miss chance) and slows its Movement Speed by 40% for 3 seconds. 550 Range (estimate). !align="center"|1 !align="center"|Ghost !align="center"| !align="center"|1 !align="center"|Heal !align="center"|
 * Cripple (offense)
 * 210 sec
 * Your Champion ignores unit collision and moves 32% faster for 14 seconds.
 * Haste (utility)
 * 270 sec

Restores 140 + 20 x level Health to your Champion and and 50% of that to nearby allies. 600 Range. !align="center"|1 !align="center"|Revive !align="center"| !align="center"|1 !align="center"|Smite !align="center"| !align="center"|1 !align="center"|Teleport !align="center"| !align="center"|2 !align="center"|Cleanse !align="center"| !align="center"|4 !align="center"|Fortify !align="center"| !align="center"|6 !align="center"|Clarity !align="center"| !align="center"|6 !align="center"| Promote
 * Mender's Faith (defense)
 * 540 sec
 * Instantly revives your Champion at your Spawning Pool, increasing your movement speed by 225%, diminishing to normal over 12 seconds. 9 minute cooldown.
 * Preservation (defense)
 * 75 sec
 * Deals 420, plus 25 times your level, magic damage to target enemy minion or pet. 800 Range.
 * Plentiful Bounty (offense)
 * 300 sec
 * After 4 seconds, teleports your champion to target friendly minion or turret. 3 minute cooldown if canceled.
 * Spatial Accuracy (utility)
 * 150 sec
 * Removes all control debuffs, silences and blinds from your champion and reduces the duration of subsequent stuns, slows, taunts, fears, snares, sleeps, and immobilizes by 65% for the next 3 seconds.
 * Willpower (defense)
 * 300 sec
 * Grants invulnerability to all Allied Turrets and causes them to attack 100% faster for 6 seconds. While Fortify is ready to cast, you deal 9 bonus damage to minions.
 * Reinforce (defense)
 * 180 sec
 * Restores 160+25x level mana to your champion and 50% of that to nearby allies. 600 Range.
 * Insight (utility)

(REMOVED) !align="center"| !align="center"|7 !align="center"|Ignite !align="center"| !align="center"|8 !align="center"|Rally !align="center"| !align="center"|10 !align="center"|Clairvoyance !align="center"| !align="center"|12 !align="center"|Flash !align="center"|
 * 300 sec
 * Promotes an allied minion into a Siegerider, a powerful unit with a +Armor/Damage Aura and turret damage reduction, this minion grows more powerful with the level of your champion.
 * Demolisher (offense)
 * 180 sec
 * Ignite is a damage over time spell that targets a single champion dealing 50 true damage plus 20 true damage per level over 5 seconds. This damage is not lowered by armor or magic resistance. Also reduces the target’s healing and regeneration by 50%. 600 Range.
 * Burning Embers (offense)
 * 360 sec
 * Summons a beacon with 200 + 25 x level Health for 15 seconds which increases allied Attack Damage by 10-35 and used to give Health Regen by 15 + 1.5 x level per second. 0 Range Cast, 850 Range Aura (estimate).
 * Improved Rally (offense)
 * 55 sec
 * Reveals an area of the map for 6 seconds.
 * Mystical Vision (utility)
 * 240 sec
 * Teleports your Champion to target nearby location. 475 Range
 * Blink of an Eye (utility)
 * }