User blog comment:ClayHuang158/Flamberge/@comment-26378838-20160524135200

This champion has an interesting design of being an champion that is very AA reliant and actually makes proper use of on-hit effects (which is something  unfortunately lacks) and lacks the frustrating wonkiness of  kit.

However, Flamberge has way too many on-hit steroids scattered in the kit. It'd be best for him to have a single on-hit steroid and tailor more the abilities to exploit opportunities to apply it instead of just throwing more stuff to enhance it.

Furthermore, why does he need two dashes that practically do the same thing: go in and deal damage on arrival? At least makes good use of two dashes because they deal damage as they pass through, which grants more flexibility to their usage. At least one of the dashes should change in nature to provide more flexibility or remove it and come up with another gap closibg mechanism.

Finally, that ultimate is pretty much "meh". It's just a temporary boost for compensation rather than something really interactive. The boost could be redirected to him having  levels of  and the cooldown reduction bit could be replaced by a 2 second cooldown reset on all abilities in a reactive ultimate rather than the boosting one that currently exists.

Just a clarity note, you forgot to add how many stacks the passive can get. I'm assuming it's 4 based on ability details, but nowhere is it explicit.

PS: I genuinly smiled at Fiery Sweep because my upcoming custom champion (that is probably up today) has an ultimate that is also spins to set everyone on fire. It's interesting how two completely unrelated kits end up having similar abilities ingrained in them.