Talk:Renekton/@comment-112.203.46.234-20120806143320/@comment-5009341-20120807105121

''I think Renekton does need changes, but not really drastic changes like Eve. He just needs some buffs in the right places. ''

for those who want rene to just be viable and not want him to be even more fun and even more challenging:

passive: furygain increase by 1% for every missing 1% of max health. (renekton gains 2 damage from enemy champions aa and 4 fury from enemy champions cast targeting or damaging renekton)

q: furyempowered version applies DAMAGE-onhit effects (except FM,LS,red buff, tiamat)

w: can target turrets, selfsurpess reduced to 0.375 seconds, attacking a minion or turret with w wont trigger the selfsurpress

e: (no matter how i look at this spell, if we buff it, it will be OP, if we leave it that way it will fuck his kit up, so rework, i would like to post the rework seperate from the rest, but the mainpoints are:) dice wont consume fury if it does not hit an enemy champion (the armor shred on minions is useless anyway, since those who actually have armor cant be shredded anyway (drag, baron)

r: (rene leaks cc reduction, but has to build for ad to actually do something) upon activation removes all hard cc (snare, stun, silence, blind...) but no slows nor attackspeeddebuffs, the ability should scale off ad AND maxhealth, ratios shouldnt be to strong though