Talk:Taric/@comment-24795478-20160412143042/@comment-4091261-20160413031247

has lost synergy with champions he used to do well with. However, I do like his enhanced synergy. I actually never build on  as a first item just cause his  synergy is so dang weak.

I personally would like to see his heal changed in one particular way. The AOE heal is weakened while the heal for and the ally with  is double his AOE heal. I was thinking of having his base heal being amped up tremendously, but that doesn't seem like it would end well due to having an AOE heal. The reason why I'm suggesting this though is that his heal is pathetic right now.

The fact that he's forced to max is also pathetic due to how awkward his stun is. It is an AOE stun, and that is a big deal, but it's not like he gets a lowered cooldown on his stun for maxing it.

I can tell Rito is trying to push {ci|Taric}} into a purely mid-game champion, but for mid-game champions to work, they need to be able to react in the early game stages. His whole power comes in the ability to use his passive, --which it should and always has been his focus. The issue is that due to his inefficiency of maxing abilities other than early game, he loses the tankiness required to slap the enemies in melee range. This is especially important due to his stun being able to fail.

That said, I don't see maxing an offensive ability over a defensive ability the way he is designed. should have consistent survivability early game to take action mid-game. I loved old kit, but I do think this new kit has outrageous potential if tweaked a little.