V1.0.0.97

League of Legends and PVP.net will be updated during scheduled maintenance

PVP.net

 * Fixed a bug where Champion Select music would turn back on sometimes even when it was muted
 * Fixed a bug where ratings were not appearing in buddy tooltips correctly for high rated players
 * Fixed a freeze that would happen sometimes when buddies logged on or off
 * Fixed a freeze that would happen sometimes when choosing a Champion.
 * Fixed a bug where Champion Selection leavers were always identified as "Summoner 1"
 * Fixed a bug with rune page tooltips in the Summoner screen where they were not always showing all of the stats

New Skins in the Store

 * Count
 * Marquis Vladimir
 * Hot Rod
 * Groovy

League of Legends v1.0.0.97

 * : Vladimir drains the lifeforce of his target, dealing magic damage and healing himself for 25% of that amount.
 * : Vladimir sinks into a pool of blood for 2.5 seconds, becoming untargetable and slowing enemies above him. Vladmir deals magic damage to targets above him and heals himself for 15% of that amount.
 * : Vladimir unleashes a torrent of blood, damaging surrounding enemies. Additionally, multiple Tides of Blood in a short period of time cause them to cost additional health and deal additional damage, and increases his healing and regeneration by 8%.
 * (Ultimate): Vladimir infects the target area with a virulent plague that increases the damage they take for 5 seconds. After 5 seconds, infected enemies take magic damage.
 * (Passive): Bonus health gives Vladimir bonus ability power, and every bonus ability power gives Vladimir bonus health (does not stack with itself).


 * (passive) will now display a buff showing how much extra crit chance Ashe has


 * Fixed a bug with that allowed instant cast teleport spells to teleport people out of a grab after it had already hit and they were in the process of being pulled.


 * Fixed a discrepancy in 's level-up tooltip that incorrectly mentioned a heal


 * Garen can now cast all of his spells while using instead of just.
 * Slightly increased the range of


 * ability power ratio reduced to .55 from .7
 * CH1 Concussion Grenade range reduced to 925 from 1000
 * Fixed a bug with in which level 2 and level 3 turrets were dealing full damage to towers.


 * cooldown increased to 10/9.5/9/8.5/8 from 8 at all ranks
 * (Passive) gold gain on kills and assists reduced to 25 from 50


 * tooltip adjusted to indicate the buff duration and attack range increase
 * Movement speed bonus reduced to a flat 12% from 10/12/14/16/18%
 * Mana cost increased to 60/65/70/75/80from 50/55/60/65/70
 * Ability power ratio reduced to .5 from .6
 * Ability power ratio reduced to .5 from .6


 * Base attack range increased to 500 from 450.
 * range increased to 625 from 600.
 * bonus range reduced to 130/160/190/220/250 from 140/180/220/260/300


 * Fixed a bug with where it was granting permanent ability power and damage in some circumstances


 * cooldown increased to 10 seconds from 8.5
 * ’s clone will now take 150% increased damage at all ranks instead of 200/165/135%. The tooltip inaccurately stated that Shaco's clone would take 135% increased damage at all ranks.


 * Fixed a bug with where it would play the Taunt sound when dashing over


 * Fixed a bug where using versus inhibitors would cause the queued up effect to play the sound and particle during each attack


 * Base attack speed reduced to .658 from .679. This will also lower his attack speed gain from items and abilities by a similar percentage
 * Attack speed per level reduced to 2.6% from 2.8%
 * Area of effect radius reduced to 225 from 350
 * Slow percentage reduced to 20/25/30/35/40% from 40% at all levels
 * Slow duration reduced to 1.7 seconds from 2 seconds
 * Fixed a bug where Xin Zhao could appear to slow down during his charge if he attempted to move too much
 * {ai|Crescent Sweep|Xin Zhao}} base damage lowered to 125/250/375 from 150/275/400
 * Crescent Sweep percentage of current health damage lowered to 20% from 25% at all levels
 * Crescent Sweep percentage of current health damage lowered to 20% from 25% at all levels


 * 's buff icon will now display a timer for when the buff will fade.

Items

 * will now display a timer showing how long until the effect is ready again
 * no longer removes stealth upon activation
 * no longer removes stealth when used
 * will no longer remove stealth when used
 * Fixed a bug with that was causing the proc on spell cast to do less damage than intended.
 * Fixed a bug with where the activation effect was not unique
 * Fixed a bug where could be cast while in stasis from

Summoner Spells

 * ,, , , , , , and now remove stealth when used
 * ,, , , and can be used without breaking stealth

General

 * Added new targeting reticules for skill shots. These can be turned off in the options menu.
 * Global turret experience on Summoner's Rift (Summer/Winter) decreased to 60/100/140 from 140/190/240
 * Global turret experience on Twisted Treeline decreased to 60/100 from 140/190
 * Mouse wheel scrolling on the minimap is now disabled by default
 * Fixed a bug where Champions would move through walls when taking certain paths
 * Fixed a bug with Death Recap where it was not displaying damage from abilities like or
 * Fixed a bug where the Scoreboard was not properly updating enemy items when they came into visibility
 * Fixed a bug where destroyed Inhibitors would display a debug string when pinged