User blog comment:Willbachbakal/(Champion Rework) Annie, the Dark Child/@comment-5588011-20150729094313

Eh...

You've gutted support Annie in this respect, while the prospect of decaying stacks seems appealing, the idea of the stacks decaying really removes the prospect of her getting kills post-six alone. If the enemy player isn't braindead they'll stay a distance away like the current Annie does. Next either you'll flash, or even walk judging from your E to get some strong burst of around 340% AP. Or you'll lose your lose your presence and become a skillshot plushie/assassin doll for the next couple of seconds. Not to mention you'd lose a ton of mana.

You haven't really solved her gameplay issue of skilled gameplay as judging from the changes you can just slowly stack up charges, R/Q/W for a stun and kill someone.

Furthermore Tibbers is way too strong, especially when playing as a Mage/Assassin mid-lane where your damage is highly dependant on skills, the enemy laner is left much more vulnerable and there's no counter-play towards Tibbers himself as you can hardly kill Tibbers.

Also currently Tibbers is a really bad medium to focus on, I too enjoy the concept of a bear mage, but currently Tibbers is a really bad way to do this, as far as I can see in your current version all you need do is R -> QWE -> AA at four charges, also current Tibbers feels clunky to use with slow autoattacks. I do like Tibbers losing the Sunfire aura though.

To conclude I don't feel like you've resolved Annie's issues. You've removed Support Annie, as braindead as she is. Even though you've tried to add the Pyromaniac stack decaying mechanic to reduce her oppressiveness, in return you remove the only way of maintaining presence in lane due to her lack of long-range skills. Hot Potato's bounce mechanic seems unnecessary and involves little skill apart from 'Press Button if enemy is low. If enemy is low and champion is nearby for whatever reason hit them for free damage." Tibbers' low cooldown and from what I understand a no-cooldown mechanic as long as he's alive system means that Tibbers become's less an ultimate and more a permanant ally with no clear phase where Annie feel's particularly vulnerable or strong.