User blog comment:Mweop/Eulhri the Fyre Maiden/@comment-1330314-20140519235238

You have a consistent theme running through, and have some really interesting ideas, but some of your abilities are just improved copies of other spells already present in the game (namely Waltzing Fyre and Inferno), whereas others could do with more clarification (Devouring Burst and Blazing Companions). In general, there isn't really a feeling of a combo that's emerging from this champion:

Burning Element needs a bit of a redo. What it effectively means is Eulhri's tenth spell deals a bit more damage and costs a little less, which doesn't really carry any gameplay in itself. A ten spell requirement would be good if her spells were on low cooldowns, but the lowest cooldown on her kit is 8 seconds, so it's going to take ages for an effect that is, in the end, not that strong. You need to find a new passive for her, one that would help her establish a combo or at least push her towards a unique style of play.

Waltzing Fyre is practically a carbon copy of. The only difference is that your version deals damage on the second cast; the rest is identical: the mana cost, range, cooldown and even the damage are all exactly the same. I think you can find a completely new ability for her here. If you want her to have mobility, try to find something fire-themed that hasn't been seen before in League, and that provides interesting gameplay of its own.

You need to specify the slow amount for Devouring Burst, as well as whether the beam damage and eruption damage can both apply to the same target (I would really recommend against it). Other than that, it's a nice ability that provides plenty of opportunities to set up a combo, given the right abilities.

Blazing Companions looks like an amazing ability. It's completely unique, and you could even make it Eulhri's ultimate, considering it has so much potential for great plays and high moments. You do, however, also need to elaborate a lot more: how long do the dogs last? How much health, movement speed, attack speed, armor, magic resist and attack range do these dogs have? Is the damage you listed the damage dealt by the dogs on every attack?

Inferno's mechanic is very, very similar to the one on. It's also far too powerful: aside from the fact that this has both more range and far more damage than a max-rank ultimate at rank 1, you're also having the meteors stun targets. It would be better to scrap this entirely. Blazing Companions is a far more interesting ability and has the potential to bring about far more interesting gameplay, so I recommend you make it her ultimate and find another basic ability.

Overall, the main problem with your kit right now is a lack of focus: what do you want your champion to be really good at? What do you want her weaknesses? What do you want this champion to bring to League of Legends that no other champion has? What kind of gameplay do you want her to have? How would you imagine her fighting? What player skills do you want to test with this? I think you have the potential to come up with a fantastic and unique champion, but right now Eulhri's current kit needs a lot more thought put into it.