Statikk Shiv

Strategy

 * The lowest base movement speed in the game is 325. At this speed, grants  bonus flat movement speed.
 * The percentage movement speed stat increases flat movement speed, and will not interact with other percentage increases.
 * Moving by any means energizes 1 charge for every 30 in-game units traveled. This includes but is not limited to walking, using dashes or blinks, casting or, being  or.
 * A basic attack energizes 12 charges.
 * An autoattack-reliant champion energizes Statikk Shiv faster by attacking than moving.
 * Considering a movement speed of 380 units per second (with normal tier 2 boots), moving energizes charges per second, while an average attack speed of a normal level 18 champion who has  with just Statikk Shiv energizes  charges per second (given the average possible attacks to energize charges). Moving is roughly 15% slower.
 * Statikk Shiv works very well if not best on any champion whose abilities can apply on-hit effects in order to make use of the extra damage, or not.
 * energizes passive at the same rate as without, even if 3 targets are hit.

Trivia

 * is named after a member of Riot, Statikk, who is an Assistant Game Designer.
 * Prior to 5.22, Statikk Shiv had the same animation effects and sound with.
 * When activating both  and Statikk Shiv passive within a small enough window, whichever was casted second will not have the sound effects replay (due to the previous exact copy of the sound just previously playing).
 * The only difference is that Statikk Shiv applies the effect at the four closest targets, whereas targets all units that are affected by.