Talk:Orianna/@comment-76.94.207.61-20110806211252/@comment-3985833-20110808032327

If this were to be implemented, Orianna's gameplay would essentially be overhauled. Currently, the most 'stable' damage skill is Q, because it it doesn't rely completely on current position of the ball, unlike all her other skills. In order for the 'momentum' mechanic to be added would probably require the minimum range damage decreased and maximum range damage increased in relations to the flat value now).

This changes a lot of things. The ball will actually lose its zoning advantage, because the closer the enemy is to the ball, the less damage dealt. I personally think it would be really annoying in lane to have your enemy stay outside range of your W, but close enough to the ball for it not to deal big damage. In team fights, you'll probably lose some of your total damage output as well.

I think it's good in concept, but in practice it would be clunky to take advantage of.