User blog comment:Typhron/Karma's Problems./@comment-3142744-20130827015533

I really enjoyed using the old Karma and up until hearing about her rework, I almost exclusively used her as support in most games i played. I even had the chance of going against Karma mirrors in normals, which is funny considering how incredibly uncommon she was. Since I did my best to get good with her, I really didn't see all her flaws until later on. I worked around her issues and made her work as best I could, and had success.

The old Karma was definitely clunky, and the new Karma managed to feel smoother right off the bat. This smoothness makes her a bit easier to use, but overall she only got slightly more attractive. She still has a decent skill floor and a relatively high skill cap, not as bad as the old one but definitely not an easy character. Her issues with being communication dependent are largely mitigated with this kit.

She has excellent peel, protection and damage, is not too mana hungry and is overall relevant throught an entire match.

Ultimately, a direct improvement would be to combine her old Heavenly Wave with her new Q. Retain the healing, keep the slow and Mantra AoE. And bringing back the 2 Mantra charges. The rest just works, she is just missing that last bit of power to make her properly rewarding and viable. As for the passive it definitely does need changing. The old one was fun but a bit impractical, and the new one obviously promotes aggressive play for better results but maximizing its effectiveness can be counter intuitive and in some matches it is just useless. Bring back a second mantra charge and either tweak (Grant CD Reduction on AAs, spell hits AND when your shielded target gets hit) or buffing the passive (Bonus CD Reduction on kills and assists, maybe.  Larger reduction.) so you have access to your single Mantra more often.