User blog comment:Weejoh- -/Yaengo, the Fluxborne/@comment-7709681-20171220063105/@comment-5670680-20171220111606

Hey there thanks for the feedback. I was aware the kit is overloaded/unbalanced, but I still put it out because I wanted the feedback on it. I just added all thoughts and ideas I had to it and then would see what would stick as a good idea.

Most of the stuff you said I would agree with (some I even had in mind before you said it), so now I’ll start the process of trimming of the ‘fat’. Here are some possible changes I want to make (so please tell me what you think of them)


 * General: Increase his CDs.
 * I: Removing damage of the dash. Removing the movement speed zone (Might give Yaengo a quick burst of Movement speed just upon triggering). Have affected enemies turn Vulnerable for Yaengo’s attacks in the next few seconds/for x amount of attacks.
 * Q: Remove the dash from the third cast. Remove on-hit effects.
 * I wanna keep the CC part, because unlike Yasuo and Riven, you can hit all strikes but still not CC anyone because you didn’t aim it properly.
 * There is also possibility of reworking the spell into a stance system/have it work of charges for the different types of attacks, instead of having it as a rotation. Making ideations atm.
 * W: Reworking. Add base shield, increase reaction window and remove damage from Discharge (instead have it solely function as a long range marker). If the discharge change goes through, might remove the heal (or remove the shield and keep the healing).
 * E: Remove the slow. Lower the (base) damage. Tweak the blink (have the damage only occur on the second dash still). Remove lingering area.
 * R: Move the movespeed zone Innate effect here. Grant 1 charge of Flux Flash.
 * TBF if you’d see his first ultimate, you wouldn’t have liked that :D

Off course this is tentative, so please do give feedback on this.