User blog comment:ArtMaster7/Astor the Celestial Warrior/@comment-24036535-20141226032807/@comment-1330314-20141228120051

Having a champion's gameplay evolve over time is a fantastic idea, and one that hasn't really been touched yet in League of Legends. However, I'd be careful when embedding multiple playstyles within the same kit, as it risks diluting the clarity of each (what does this playstyle do that the others don't? How to play against each playstyle?) and overloading your champion (is Astor a tank, an assassin, a support, or all of those at the same time?). My very first champion here, Rheya, also has an elemental theme and multiple versions of each ability, but my first iterations of her were this bloated mess of disjoint abilities and effects. It took over two years for me to condense her kit into something more coherent and less overloaded, and even then I wonder if my champion isn't doing too much.

You've significantly improved your kit, and overall your champion could work really well as a support or utility bruiser, but I think there's still a lot of room for improvement: for example, Astor's abilities at level 1 are still an autoattack enhancer, a shield, an attack speed steroid and a heal-over-time: your champion's not going to be able to function well in lane, early on, as he has no means of dealing with harass. There's also a lot of overlap here in between abilities: your champion can gain both a shield and bonus health (also something you can find on ), but also has a heal-over-time, an instant heal, and a healing aura. You've also added multiple effects onto single ability modules: at the very least, each ability is going to end up with three different effects, which is already a lot, but you've added several more (armor reduction, base AD increase, Slow Resist), which just overloads your kit. You need to figure out what niche you want your champion to fill, imagine typical fighting scenarios involving him, and try to think what are his biggest strengths and weaknesses.