Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150514163309

Yes I am. Sorry about the radio silence, things got busy on the PBE.

I like the idea of using accelerant, though I'd modify it a little: considering Brand is the cosmic spirit of destructive fire, I don't think it would make sense for him to have the same inability to create flames as Pyro. However, I think it would make sense for his spells to start out small, and then combo off of ignited enemies to spread to other targets. Brand already has a combo mechanic, and I think it's worth keeping that and expanding on it a little. Here's my take on his kit:

Passive - Blaze: Brand's spells set his enemies ablaze for 4 seconds. Hitting an ablaze enemy with another spell will cause it to erupt, applying a bonus effect to the main target and, after a -second delay, dealing the spell's damage to all enemies within 150 units of them. The bonus effect also applies to all ablaze enemies hit by the spell, repeating indefinitely. Enemies cannot be affected twice by the same spell.

''Comboes are at the core of Brand's playstyle, and I think this is how his "accelerant" mechanic should work. Focusing one target, then spreading fire around to multiple opponents would allow Brand to deal huge AoE damage. I removed the percent-health Dot, because I don't think any kind of a DoT would work on a combo mage, even a fire mage, though I did keep the percent-health damage on his kit.''

Q - Sear: Brand launches a fireball that deals  magic to the first enemy it hits. Ablaze enemies are also stunned for seconds.

''The main difference here is that the stun can apply to multiple targets, if they're all ignited at once. Because of this, I also think it would be worth making the stun a bit weaker early on.''

W - Pillar of Flame: After a -second delay, Brand creates a burst of fire at target 250-radius area, dealing  magic damage to enemies inside. Ablaze enemies take additional magic damage equal to.

''I think the ability's pretty fine as is. I reduced the base damage ramp-up slightly, and changed the bonus to percent health-based damage so that Brand would remain a tank buster.''

E - Conflagration: Brand attempts to ignite the target opponent. If he maintains the cursor over them for 1 second uninterrupted, during which his cursor will be visible to the enemy, he sets them on fire, dealing  magic damage. If the target is ablaze, Blaze's eruption range is doubled.

''I think Brand's current E needs to change, since it presents very little depth or interaction. A mechanic like this would allow Brand to stil farm easily, especially now that his damage would spread a lot more, but it would be more challenging for him to hit champions unless he stuns them first.''

R - Pyroclasm: Brand launches a flaming meteor onto the target enemy champion, dealing  magic damage. The damage is doubled on ablaze targets.

''I'm not a particularly big fan of Brand's current ult, which is currently a glorified, and so has really variable damage. I think it would be worth making it a strong one-time nuke, which would then work with the rest of Brand's kit by spreading to all other enemies he damaged with his spells. It would also give him a clear incentive to spread his spells around and use Pyroclasm, instead of trying to isolate a champion next to a minion.''

What do you think?