Talk:Vladimir/@comment-4542190-20160125080040

"Distinct, but have significant game health challenges:

Vlad - Does distinct things, but can be really unhealthy. Work on Vlad's going to involve a lot of 'how do we preserve the core of what he does while adding ways to play against him'.

Our main problem with Vlad is his Q. It's a low CD, targeted, resourceless spell that restores health. It doesn't have much interesting decision making for Vlad, if it's ever strong early he just shuts a lot of people out of lane and the main ways to deal with it are to either sustain even more or to punish Vlad really hard when he trades.

Vlad's also got a bit of a 'stat check' issue, where he'll just reliably outclick a lot of opponents 1v1 without sufficient avenues for being outplayed. That's not ideal, it's a lesser issue though since it doesn't kick in until later in the game when 1 v 1 counterplay is less important than team v team counterplay."

All of these sound like nerfs and nothing more to me- which I don't like cause Vlad is the only out of those being reworked ("the big 6" along with Cass) that I like, And I surely don't find him unhealthy for the game. Yeah, he can outsustain but:

-He has much smaller range than the average mage

-Outside of his ult, he doesn't have burst again like the typical mage

Also, Rito's reasoning... Apparently, Vlad's q isn't healthy for the game (point and click that is resourceless does damage and gives life back) but Veigar's ult (BEYOND RIDICULOUS damage, deletes everyone that's not a tank and even them if he has stacked a lot of AP, especially other APs and... what do you know? Also point and click) is /facepalm

Rant over. If he ends up still viable and strong (he ought to be strong, doesn't he?) in his own right, I'll be ok.