Talk:Tenacity/@comment-33682043-20181216033158/@comment-29964258-20181216043310

Why would this make more sense? they current system is additive unless otherwise specified. The main exceptions are some speedups (only two of which are not abilities that only speed up the champion that casts them, being Mercurial Scimitar and Heal). Certain things as a whole stack multiplicatively, such as tenacity, but that's because if it didn't it would be too easy to reach absurd amounts of tenacity.

As for the way tenacity is sometimes additive, this actually looks similar to what you are suggesting. (I'm assuming this was your inspiration) but although this works well with tenacity, tenacity is also only a percentile buff. the only other things this could easily apply to are CDR (which still hard caps at 40% so...) and MS, which would reach busted amounts of MS very very very fast. The % buffs for other things are few, so implementing this system would have little effect (except probably cause morebugs than multiple % buffs already did)