Talk:Galio/@comment-1330314-20170308081323/@comment-1330314-20170308084948

I think the max health damage comes from a desire to give Galio a reliable baseline amount of damage, as has been done for many other tanky champions. The issue, however, is that giving every champion max health or true damage simply devalues tanky builds, which is bad for tanks and fighters, and ends up being bad for everyone else if tanky builds ever have to get buffed in compensation. New Galio also still has some poke, so that should have been enough reliability for him there. Again, I think this goes back to him being given a ton of "fashionable" mechanics on his kit for the sake of keeping him relevant, even though none of them are a good fit for him.