Talk:Cassiopeia/@comment-20434720-20140918064946/@comment-20434720-20140919063744

Orianna doesn't have near the DPS of Cassiopeia, pre-or-post rework. Karthus' damage relies entirely on one skillshot and getting in the middle of things, while Cassiopeia's relies on chaining skillshots and a targeted ability, and kiting. Cassiopeia has more mobility than Karthus and has hard CC.

But let me ask what pre-rework Cass would bring to the table that Azir doesn't. For starters, 190 base damage on E at rank 9. That in and of itself makes for a solid mid game, before Azir can stack too much AP and exploit his 0.15 extra AP ratio on his sand soldiers. Cass would bring the capability of at least contesting him early-mid game, and more reliably reaching the ult-utility-and-kiting focused late game. Cassiopeia with Noxious Cadence would have only slightly worse out-of-lane mana problems than Azir, and could more easily push and/or harass/trade with the better Q she had. ALL of her damage is now tied solely into her E, which means getting within 700 range of Azir, which means being constantly hit by sand soldiers that you can't hit back.