User blog comment:Elphrihaim/Clarivoyance...?/@comment-14802729-20130807190222

I make regular use of CV, which I started to do about a month or two ago. I have never looked back since, and I have even influenced many of my regular buddies to start using it regularly as well.

I'm a nut about map control and map vision. Back before the Season 1 finals, I used to ward the hell out of the map no matter which role I was in. ADC? Get a couple wards each time I go back. Tank? I'll stick some wards in these bushes right here. Jungler? I got the Wriggle's, plus a few more wards for the lanes to prevent ganks and such. I even used wards to prematurely trigger Teemo's mushrooms before wards had been majorly reworked. Despite their usefulness, team players would disagree with me buying so many wards.

[SIDE STORY: I would place a ward on a 'shroom, causing it to explode safely. I would also place wards in key areas that 'shrooms would most likely be placed, whenever a mushroom was placed on an invisible ward, it would explode within a second of being placed! True story: a Teemo player played a 'shroom on one of my wards, after which it immediately exploded. Baffled, the Teemo player placed another 'shroom on the same place again, only to have it prematurely explode again. It was hilarious, and that was my major counter against Teemo before wards were changed. But I digress...]

After the Season 1 finals, everybody started to see how the pros would use so many wards on the map, even more so than I did. Map control was key to successful matches. This even continued thorugh Season 2, and in Season 3 (the addition of sightstones made me spooge in my pants). Since then, I always buy wards/sightstones because I always feel safer with a little vision on the map around me, whether in my own jungler or pushing a lane.

So what does this have to do with CV? Because CV shares the same functions as wards, albeit with a different duration and frequency. PUG teammates still question my choice for CV, and always tell me to get exhaust/Flash/etc. I ignore them because CV has proved for me in securing kills and prevent ganks.

Think about it. You got a spell that has, at most, a 1 minute cooldown. In a 30-40 min game, you can use that easily about 20 times, if not more so! Add in the use of wards, and some champ spells like Hawkshot and Destiny, and you can easily gain the advantage in map vision.

Here are some of my uses of Clairvoyance:

Check opposing buff champs for your jungler/team Check areas where opposing invasions would come from Check areas to get vision before invading yourself Check dragon and Baron at a distance Looking into the bush without facechecking Watching areas to prevent ganks Popping it over visible gankers to scare them off Securing kills as enemies run into the bush to break line of sight</li> Popping it over an area/enemy just before using a champion ability</li></ul>

Sure, it may be underpowered compared to Ignite, Exhaust or Flash, but its low cooldown and map-wide range allows for many different applications rather than just single encounters. I personally don't use Flash, because if I'm in a position that I need to use Flash, I would have avoided being in such a bad position in the first place by the use of wards or CV. That's just my personal gameplay style. I personally don't think CV needs to be buffed, though I am not opposed to any, should they be available. I like the idea that CV could add an assist for the CVing summoner (there are so many times where my CV or wards have secured kills for my team when it would have been impossible otherwise). One aspect of LoL I love is that there is several different ways to build and approach team compositions. Creative uses of spells and abilities and champions, whether intentional or not, make the best plays because they are not expected. Enemy teams laugh when I have CV as a mid champ. They don't laugh as much when I help CV their buff champs for my jungler, dissuade ganks coming into my lane, providing vision over that one area where an enemy is trying to recall before getting killed, or popping it in the bush so my team can get the initiative before they do.