User blog:UsoppThePotato/An idea for critical strikes.

(Note: English is not my native language, if you find any typos, you can keep them.)

Hey there, UsoppThePotato here, and today I'll talk about crits. They are really important for most ADC/Marksmen and add a considerable amount of damage to their kit.

The problem that i have with crits is that they have a proc chance. Items and runes can increase that chance, up to 100%(which means that every basic attack crits). For example, if you were to buy  you'd get +80 AD and +25% critical strike chance.

Let's think of that: Imagine you play , rush the Infinity Edge and go to your lane(It's not about whether that's a good idea or not), where your damage will be greatly increased. But there is that random chance to actually crit on your attacks, or even more importantly to your. Sometimes more than 25% of your attacks crit, sometimes it could be 1 in 10. What I try to say is that the critical strike damage is somewhat unreliable and adds a kind of gamble to the game.

I think that this is a problem. LoL should not be about luck, so here is my recommendation:

Critical Strikes: Reworked

Every 1% of Critical Strikes increases the damage of basic attacks by 1%, up to 100%. The Infinity Edge passive has been changed to add 50% of the current Critical Strikes value as bonus damage.

On average, this would not change all too much. But sometimes you have lucky/unlucky crits, and this change would get rid of that problem.

Thanks for reading this blog, ladies and gentlemen!

-UsoppThePotato-