Talk:VPBE/@comment-24160495-20140416010449/@comment-1330314-20140416180101

I think the recent trend of reworking champions has more to do with Riot trying to bring the older parts of the game up to modern standards than to avoid a roster overload. We'll eventually pass the 200 champion mark, but right now the problem is that we have certain champions who either pose serious gameplay issues (i.e. Poppy/Sion) or are incapable of fulfilling their intended gameplay fantasy (Urgot), and so need reworking. Seasons 1 and 2 may have had new champions out far more often, but a lot of those champions now present gameplay issues so pronounced that they require reworking to avoid distorting gameplay in general. I'm personally really liking the reworks, even if sometimes the balance is really off (poor Kassadin...). After Riot's done updating their old systems, it should also make it a lot easier to introduce new content, since it would work within a framework designed to minimize abusive gameplay and would thus need to account for a lot fewer edge cases.