User blog comment:Darksusanoo/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-1330314-20150517001113

I agree with the premise to your rework, and I think you're absolutely right that needs to feel more like a proper sniper. I think Sniper's Sight fits this extremely well, though I don't think Crippling Shot really contributes anything new or interesting to her kit. Here are my thoughts on your new abilities:
 * While Headshot does offer interesting gameplay by encouraging Caitlyn to chain skillshots, I don't think it's the best thematic fit for Caitlyn. While her current passive is a lot more simplistic, it does allow her to deal massive damage with a single shot, which is iconic to snipers ("One shot, one kill" is one of Cait's quotes, and is also typical of sniper playstyles in first-person shooters). This new version of Headshot is also not truly a passive of its own, since it's basically an extension of Sniper's Sight and would therefore only become available at level 6.
 * Piltover Peacemaker is a fine ability on Cait, and increasing its range sounds good, but I don't think your changes fully address the issues with it: right now, its biggest problem is that it doesn't scale well at all into the late game, to the point where using it in combat actually reduces your DPS. I think it might help to make it synergize better with marksman builds, and therefore with stats like attack speed and perhaps even crit (you could also give Caitlyn her own crit paradigm to make that work, as with Ashe's recent rework).
 * I feel Crippling Shot is sort of redundant: Piltover Peacemaker is already Caitlyn's premier long-range skillshot and poke, and 90 Caliber Net provides a dive-deterrent slow. I totally agree that Cait needs a means of setting up attacks and kills, which Yordle Snap Trap achieves to a degree, and I think it might be worth modifying her current W to synergize even better with her kit.
 * I think it's a good idea to remove the damage on 90 Caliber Net, since it has enough uses to not need to be a nuke. I'm not particularly fond of the ability itself (why does a sniper with tons of reach need a dash?), but I'm not sure how to make her work without it, especially since this would be necessary in helping her get herself out of sticky situations after activating Sniper's Sight.
 * Reappropriating 's old Locus of Power makes a lot of sense on Caitlyn, and I really think this captures how a sniper should feel like. I'm not sure Cait needs to slow her own attack speed, though, and I think you made the gate to Ace in the Hole a little too high (10 abilities and basic attacks would take an extremely long time, even with tons of attack speed and cooldown reduction).

I think Sniper's Sight is a huge step forward in bringing Cait closer to her theme, and I like a lot of the changes you made (especially her streamlined E). However, I think there are some flaws in Cait's current kit that you didn't fully address (her Q and overall late-game scaling, namely), and some of the additions you made (Headshot, Crippling Shot) aren't, in my opinion, the best fit for her. You've made a lot of overall improvements to her, but I think you should look even more into how to make Cait the ultimate sniper in League, and how such a playstyle would make her stand out from all other marksmen.