User:Care Level/Darius

= Darius Rework = Points of interest:
 * Thematic consistency.
 * Less-bullshit ult.
 * Being fucking scary in general.

Mechanical Changes:
No changes.

Passive: Hemorrhage
PASSIVE: Whenever Darius deals damage with a basic attack, Decimatte, or Noxian Guillotine, he inflicts a bleed for 5 seconds that deals an additional 10 / 20 / 30 / 40 (+ 20% AD) (+ 5 / 7 / 9 / 11 % target's current Health) physical damage over the duration. Inflicting Hemorrhage on a foe slows its movement and attack speed by 10 / 15 / 20 / 25%, decaying sharply over 2 seconds; each additional stack adds half that amount. At maximum stacks, whenever a new stack would be applied, the duration is refreshed, instead.

Q: Decimate
ACTIVE: Darius cleaves enemies around him to deal 60 / 80 / 100 / 120 / 140 (+ 80 / 90 / 100 / 110 / 120% AD) physical damage. Enemies at the edge of the effect take 50% additional damage and an additional stack of Hemorrhage.

Range: 425. Cost: 40 Mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

W: Noxian Grit
PASSIVE: Darius moves 10 / 12.5 / 15 / 17.5 / 20% faster toward his Called target, and an 4% faster per Hemorrhage stack. While moving toward that foe or in melee range of it, Darius has 20 / 25 / 30 / 35 / 40% damage and crowd control reduction versus all other sources.

ACTIVE: After a short cast time, Darius Calls Out an enemy Champion, then dashes a short distance toward it, dealing 80 / 110 / 140 / 170 / 200 physical damage to and knocking aside other enemies; if Darius reaches the target, it is dealt the same physical damage and briefly knocked up. If the target was already Darius' Called target, this ability casts instantly.

If the Called foe dies, Noxian Grit's cooldown is refreshed, Darius regains 20 / 25 / 30 / 35 / 40% of his missing Mana, and his next cast of Noxian Grit within 5 seconds will be instant, regardless of target.

Range: 900 (target); 325 (dash); 150 (knockback). Cost: 50 Mana. Cooldown: 10 / 9 / 8 / 7 / 6 seconds.

E: Apprehend
ACTIVE: Darius pulls enemies in a cone a short distance toward him, slowing them by 80%, decaying rapidly over 1 / 1.5 / 2 / 2.5 / 3 seconds. Darius gains 10 / 15 / 20 / 25 / 30% Armor Penetration 7 seconds.

Range: 550. Cost: 40 Mana. Cooldown: 20 / 17 / 14 / 11 / 8 seconds.

R: Noxian Guillotine
ACTIVE: After a brief cast time, Darius leaps high into the air, then cleaves enemies in a line in front of him to deal 50 / 100 / 150 (+ 125% AD) physical damage, increased by 1% for every percent of the target's missing Health, and inflicting maximum Hemorrhage stacks. If that target was Called Out, Darius deals True Damage, instead.

Darius gains Rage as long as there are foes suffering from Hemorrhage near him, increasing his movement speed by 20% and his attack speed by 40% and causing his attacks to deal increased damage based on his targets' missing Health. If a foe suffering from Hemorrhage dies while Darius is in Rage, Noxian Guillotine's cooldown is refreshed.

Range: 350 (leap), 450 (cleave). Cost: 100 Mana. Cooldown: 160 / 120 / 80 seconds.