Talk:Vladimir/@comment-10146000-20130528175957/@comment-4659726-20130616155206

Try all flat AP quints since they do better to increase your early game power to make it easier to survive. Hp seals are also pretty good universally but armor seals works for some matchups. CDR for glyphs isn't bad but I prefer scaling AP nowadays because vlad needs quite a lot of AP to start doing tons of damage.

I wouldn't do elixer start since it doesn't have that much benefit like fort pot did where you can heal through anything the enemy tries to do to shut down your early game.

The spellvamp from spirit of the spectral wraith is nice but the only real reasons you get it are 1) it is cheap, and 2) it has CDR which is a really good stat in general nowadays.

Never buy lich bane on vlad, you waste so many stats. You would do much better with another AP item like DFG, Zhonya's(core), Liandry's torment, Rylai's, or Abyssal/void staff. If you play with your team the movespeed shouldn't really be a problem late game since your job is to drop your ult on as many ppl as possible and stay in the fight as long as possible. It would be nice to grab yourself some kills but the way I see it is winning the teamfight comes first because you can then grab some objectives to get a larger lead.

As for masteries, I'm not so sure utility is worth it at all for vlad since defense's 21 points are all really good at making him tankier early game. The movespeed early on in utility only is active when you aren't in battle (and if you are trying to kite you are in battle). And the farther points in utility don't give any tankiness. Spellvamp is mitigated by mr and AoE attacks so it actually heals less than a lot of people think. Vlad Q is the majority or at least half of all his healing so straight AP is just as strong of a stat.