User blog comment:Senvious/Lyr, The Remnant of Icathia/@comment-7782501-20140312132215/@comment-7863873-20140312190554

I don't believe the passive needs a cooldown. As it relies on a spell to hit while the enemy is facing you. You already have the spell cooldown, along with you actually have to land it, and the enemy has to be facing you. Granted with 40% CD, if you repeatedly land spells on people who continue to face you (for whatever reason), you will stay invisible for a decent amount of time. Not long enough for each skill cooldown however.

Laning phase is pretty much passive. Max Q would just help with farming and poking easier. However maxing W will give Lyr great kill potential with the aid of a jungler. Maxing E will assist with sustaining spells thrown at you(or possibly damaging back if it's like Ryze). Once Lyr obtains his R, then the lane can change drastically. As he can obtain an enemy projectile(ex. Kassadin's Null Sphere or even Nidalee's Javelin Toss) to add to his kit.

Teamfights, Lyr has something close to an AoE Wither. However, it doesn't decay, but has a decent sized radius. The slow at max level is strong. Putting a 90% slow on a whole team...while Lyr can also with his R as I said before obtain something like Nidalee's Javelin Toss to repeatedly poke down so the team can engage and win a team fight. His E must be timed correctly for reflecting any projectiles, but it offers a knockback for soft disengage. His Q is a small AoE, but it still is able to hit multiple targets. So that's damage being spread out during fights where the enemies are grouped. In the Pressured Field one would hope.

True damage because...I feel that if it weren't it'd be too weak after calculating the enemy's MR/Armor. The replicated spell takes the base damage and allows it to be true damage. However that damage is reduced to 30% of the original base at level 1. It deals 50% of the original at level 3. Also, if kept with original damage and scaling the AD abilities would be useless to Lyr, while the AP ones would completely outdamage his other abilities. Imagine, Lyr with a 100% copy of Nidalee's Javelin Toss. Copying the AP scaling and damage modifier while he him is also AP. While he wouldn't be as mobile as Nidalee, he has a fairly strong CC ability. It'd be pretty hard to miss the javelin if someone is in Pressured Field or even multiple people. I feel that would be too strong while AD would be completely useless. Of course it could just change to magic damage and work on AP scaling, but that would also be too strong.

Example: Kassadin's Q/Null Sphere is a single target ability that can be memorized. At max the base damage is 200 with +70% AP and a silence duration of 2. So granted that Lyr has max R and has Kassadin's Null Sphere, he will deal 100 true damage along with applying the silence for 2 seconds and any on-ability effects from his items. Sure that sounds weak, however he is given another CC ability. Another downside being the cooldown is 1.5x higher.

Example 2: Nidalee's Javelin Toss is memorized. A max damage of 575 with a multiplier of 250%. If Lyr uses this and reaches max range the damage is incredibly high for any true damage ability. Even with the 50% damage reduction to the ability.

This allows Lyr to be useful in different ways. You can take strong abilities or useful ones to fit the current situation. Do you need the poke to make the enemy back off? Or maybe you need that CC to ensure a pick. This kinda went off from the original "why true damage", but I kind of explained it.

If you have more thoughts let me know. You didn't really say much, but I hope you do. I would like more feedback. If I wasn't clear enough on anything I said, let me know about that and I'll try to explain it better.