User blog comment:Lesdin/(Rework) Rek'Sai, the Void Burrower/@comment-25235491-20170205184140

On a glance, I failed to see major changes with Rek'Sai, which is why I stayed clear off of this blog. Yet, it appears the header sends a clear message about shifting her from a Vanguard to a Fighter, which means that some class-shifting antics may have gone unmentioned. Let me see what I can say.


 * Increasing health and health regen of all stats is actually more likely to have the opposite effect than intended. When I see the total changes, it appears you're more heading towards a Juggernaut than a Fighter.


 * You've written 3 Ns to Innate. Since the whole thing appears to be a single image, I can understand you not fixing that.
 * As far as the actual Innate goes, the Fury-building paradigm seems a lot different, though I cannot quantify for sure. How long does "in combat" actually last as far as the innate is concerned?
 * Replacing the heal by a simple AD boost, makes me feel more like she's going to be a Juggernaut, again.


 * Queen's Wrath seems to have a minor damage shift, but that's not the important part. The attack speed bonus is simply big (finally a veering?) and the percentage damage increase seems like her damage is likely to go out of control. Hitting the same enemy 3 times is equivalent to an auto-crit on the third hit. I'd really see to it that the damage amplification gets changed because Rek'Sai only needs  or whatnot to pile on one guy and deal insane damage, by the looks of it.


 * Prey Seeker 's debuff could really use a rename. Sensed and Hunted is a bit too long, even though thematic. Besides, already uses a Hunted debuff...
 * I'm not sure taking off the already low-damage on it changes anything for the better.
 * The percentile damage increase strikes again and is redundant with Queen's Wrath. Since you need to disengage combat with them for the mark to wear off, landing a knockup and Queen's Wrath is going to deal 180% damage on the second hit and a whoopin' 240% on the third hit!


 * Burrow loses the tacked-on movespeed bonus and ghosting - that's good - but really only increases Tremor Sense range - and that feels unsatisfying. You even lose the ability to forcefully Unburrow with a basic attack, and that's a change I frankly dislike.
 * Unburrow's damage has become massive - to make due for the loss of damage in Prey Seeker, that's sure, but the massive damage and near-guaranteed Q autos from landing this right now makes me think of an Assassin-Juggernaut hybrid, with natural tankiness and massive quasi-burst.


 * Changing the name of Rek'Sai's E conveys your effect-shifting correctly while staying thematic and concise, and I need to praise you for that - oppositely to the Q debuff.
 * That doesn't change the fact that the bite remains a bland melee-range ability - though now an execute. I can't really know how you're going to measure Fury "accumulated against champions", especially if you had Fury gained both from fighting champions and jungling, then lost some, then E'd a champion.


 * It's a good thing you lowered the cooldown on Tunnel (one of the things I love most about Rek'Sai), but the tunnel cooldown time not going a bit down with levels anymore (flat 10 from ) was just unwarranted in my opinion - this just makes E a one-point wonder if you're going to use it to Tunnel, as the only benefit from ranking it is 1 second of cooldown on making them. The longer destruction time and Rek'Sai's ability to detect champs standing on her tunnels is good though.


 * The ult change is a good thing. No more passive attack speed for free (while good, it's less fighter-ish), reduced cooldown and finally something cool about it (the unburrow on arrival) makes it feel more impactful. I guess she could punish champions trying to stomp on her tunnel by ulting the tunnel - which reminds me you didn't say what happens if the targeted tunnel is destroyed during channel, or while Rek'Sai is mid-travel. Getting to full cooldown upon getting damaged by champion is overkill on the already-present interruption on champion or turret damage, and not really useful imo.

Here's my two cents. Overall I feel like this Rek'Sai rework has shifted her into a juggernaut wannabe rather than a true fighter, with only E needing her to stay into combat for more than 3 seconds. She scales better off of AD than most Juggernauts, but her damage is going to come in quasi-bursts with burrowed Q -> E -> W (you can substitute all that by a good ult) into unburrowed Q with unburrowed E is going to deal the bulk of her damage in record time.