Nexus Blitz

Nexus Blitz (Project ) was an experimental mode that ran from July 31st to September 11th, 2018. It started being playable for alpha testing on live servers on patch V8.16.

General
Games on Nexus Blitz generally last 15 minutes and the last event at 18 minutes makes games usually end within the following minutes.

Champion Select

 * Before entering champion select, you can either choose to go Lane or Jungle.
 * If you pick Lane you can freely choose your summoner spells, but you cannot pick.
 * If you pick Jungle, will automatically be picked for you.

Features

 * A unique map with a single lane splitting into 2 in the middle, and the top of the map is a jungle with jungle camps and buffs.
 * Two junglers can work together in each team to secure jungle camps. Jungle experience and gold is tuned to compensate. Also an invincible turret is in the enemy jungle.
 * Events for both teams such as King of the Hill, Push the Payload, the closing circle of death from Battle Royale games.
 * A champion taking down multiple enemy champions without dying will become, gaining a lot of stats, but also becoming more vulnerable to damage. Killing an champion grants a large gold bounty.
 * Games can be surrendered after the 8 minute mark.
 * casting time is reduced to seconds from 8.
 * Starting at level one, while in the fountain gains.
 * The respawn timer reaches its maximum duration at 18 minutes.

Nexus Blitz Aura
On this game mode, all champions gain:
 * 30% summoner spell cooldown reduction.
 * 4 mana regeneration per 5 seconds.
 * bonus magic resistance.

General

 * are unavailable.
 * and its upgrades as well as  use the  version.

Starter items

 * Only one starter item can be bought. This includes Doran's items, support items, and jungle items.
 * The sustain aspect of Doran's items is significantly increased, and a new Doran's item is available:.
 * Summoner's Rift and Twisted Treeline support items are unavailable in this game mode. Instead only two non-upgradable items are available: and.
 * Summoner's Rift and Twisted Treeline jungle items are unavailable in this game mode and instead only jungle item is available,, which can be upgraded with an enchant. Upgrading to an enchant grants  along with the normal bonuses.
 * The gold penalty is removed in this game mode.

Jungle

 * Jungle camps have a respawn time of 60 seconds.
 * Jungle camps taken with more than one champion grant 150% experience and gold split between the champions taking it (compared to 100% experience and gold if taken alone).
 * and are located centrally and are much stronger. Taking a buff camp gives a supercharged version of the buff to the last hitter and the closest champion who is not the last hitter. They both spawn at 1:45. They grant  locally and  globally to all champions on the slayer's team.
 * grants its usual effects but additionally increases the CDR cap to 50% for the duration of the buff.
 * is stronger, but on-death grants and  for 2 minutes to the team who takes it.  only strengthens minions and does not grant attack damage or ability power. It spawns at 10 minutes, and respawns after 4 minutes.
 * There is a camp below bot lane. When killed, its shrine appears in the brush between the two lanes.

On Fire! Buff
Getting X kills or assists without dying lights you.
 * Grants, , and grants cooldown reduction, 50 mana/energy regeneration per 5 seconds. This also increases the damage taken (including from turrets) by 25% for champions and 35% for  champions.
 * persists through revival effects.
 * has no maximum duration, but is lost when killed and grants to your killer and  to each other champion on the killer's team.

Events

 * A random event happens every few minutes, with an average of 2-3 per game.
 * The first event happens at around 5:00.
 * Winning an event grants the victors a random reward.

Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).

Classic

 * Fight for survival in the flaming circle.


 * A circle of death closes in on a part of the map.
 * The circle spawn position slightly favors the behind team.
 * The last surviving team wins the event.
 * Respawning puts your champion in a effect at the base until the event ends.
 * Being outside the ring deals heavy damage every second to your champion.

Bardle Royale: Juggernaut

 * This event is the same as Classic Bardle Royale but additionally, one random champion in each team gains a high amount of health at the start of the event.

Bardle Royale: Paranoia

 * This event is the same as Classic Bardle Royale but additionally, all players are, as with the titular ability,.

King of the Hill

 * Capture and hold the control point!


 * A hill appears in a random location on the map.
 * Being on the hill captures the point but deals  damage every second to your champion.
 * The circle spawn position slightly favors the behind team.

Push the Cart

 * Control the cart and detonate the nearest enemy structure!


 * Escort the Cart so that it can move to the enemy base.
 * Carts that spawn from the 2nd event onward move faster.
 * Pushing the cart grants gold.
 * Once close enough to a turret, it will instantly destroy it, after which it will disappear.
 * After a few minute without destroying an objective, the cart will go extremely fast to the closest objective of the team that pushed the cart the least.

Snowball Fight

 * Hit enemies with snowballs to win!


 * Your 2 summoners spells are replaced with, which have a 8 second cooldown.
 * During the event you are accompanied by a Pengu, which grants you 2% bonus movement speed and gets 5% larger and more sparkly for every successful snowball, lasting until you lose or your first death after the event ends.
 * Hitting a snowball them by 60% for X seconds, and  them for 3 seconds.
 * Hit enemy champions with 25 snowballs to gain points to win the event.
 * Snowballs properties:
 * Missile speed: 1900.
 * Target range: 1500.
 * Cast time and cast animation: seconds.

Teemo

 * Kill Loot Teemo for his bounty!


 * A Loot Teemo spawns randomly in the middle of the map.
 * Hitting the Loot Teemo grants (25% of the damage done to the Loot Teemo) as.
 * The team that last-hits the Loot Teemo wins the event.

Veigar

 * Kill Loot Veigar for his bounty!


 * This event is the same as Loot Teemo but additionally, Loot Veigar uses and  while running.

Scuttle Racing

 * Two, one in each team start racing in a line in the middle of map, from top to bottom.
 * The Scuttlers cannot be killed, but they stop when their health bar reaches zero health, after which they revive and continue racing.
 * The first Scuttler to reach the finish line wins the event for its team.

Sudden Death: Nexus Blitz

 * Finish the game by killing the Walking Nexus!


 * This final event happens at 18 minutes. It is not random.
 * Each team's Nexus will start walking towards the enemy's base.
 * The team that kills the other's Nexus first wins.
 * The Nexus Minion is permanently, has 420 attack damage, 200 armor, and 150 magic resistance.

Gold Sharing

 * All minion deaths (regardless of last hit) and monster kills share about 30% of the total gold value to every champion on the team.
 * Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
 * Gold from champion kills and assists is not globally shared.

Turrets

 * Turrets grant  to the last-hitter and globally.
 * Turrets have 60 armor and magic resistance.
 * Turrets gain 70 bonus attack damage after 7 minutes.
 * Turrets have 15% armor penetration.
 * The outer turret has 3300 health.
 * The inhibitor turret has 4300 health.
 * The nexus turret has 5400 health.
 * The Nexus Obelisk turret deals 420 pure damage every seconds.

Map Differences
Some game elements are modified in this game mode.

Known Issues

 * Currently has no effect on any of the jungle camps.
 * Currently has no effect on any of the jungle camps.
 * Currently has no effect on any of the jungle camps.

Items

 * Bonus health reduced to from.
 * Bonus health reduced to from.

Media
Gallery=

Patch History
Live Alpha= {{scroll box|content=
 * V8.18
 * Removed from public alpha play-testing.

Week 3

 * V8.17
 * Stats
 * Health growth increased to 90 from 74.
 * Base attack damage increased to 51 from 46.
 * Base armor increased to 32 from 28.
 * Stats
 * Health growth increased to 110 from 95.
 * Attack speed growth increased to % from %.
 * Base armor increased to 52 from 47.
 * Stats
 * Base health increased to 630 from 584.
 * Attack damage growth increased to 4 from.
 * Attack speed growth increased to 3% from %.
 * Stats
 * Health growth reduced to 85 from 92.
 * Base armor reduced to 30 from 33.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced to 75 from 80.
 * Base armor reduced to 18 from 22.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced to 78 from 92.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced 75 from 88.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced to 75 from 85.
 * Armor growth reduced to 3 from 4.
 * On-kill stacks reduced to 6 from 9.
 * On-large-kill stacks reduced to 12 from 18.
 * Stats
 * Attack damage growth reduced to 3 from 4.
 * Armor growth reduced to 3 from.
 * Stats
 * Attack damage growth reduced to from.
 * Armor growth reduced to 3 from.
 * On-kill stacks reduced to 6 from 9.
 * On-large-kill stacks reduced to 12 from 18.
 * Stats
 * Attack damage growth reduced to 3 from 4.
 * Armor growth reduced to 3 from.
 * Stats
 * Attack damage growth reduced to from.
 * Armor growth reduced to 3 from.
 * Stats
 * Attack damage growth reduced to from.
 * Armor growth reduced to 3 from.
 * Armor growth reduced to 3 from.

Week 2

 * V8.17 - August 22nd Hotfix
 * Events
 * Paranoia Royale event.
 * Loot Veigar event.
 * Blessing of Caitlyn event reward.
 * Snowball Fight.
 * Snowball cooldown increased to 8 seconds from 3.
 * Snowball speed increased to 1900 from 1400.
 * Snowball range reduced to 1500 from 2000.
 * Snowball slow increased to 60% from 30%.
 * Throwing the snowball now has a second cast time.
 * Enemies hit are now for 3 seconds.
 * You are now accompanied by a Pengu while the event is active. Your Pengu grants you 2% bonus movement speed and gets 5% larger and more sparkly for every successful snowball, lasting until you lose or your first death after the event ends.
 * Push the Cart
 * Carts that spawn from the 2nd event onward now move faster.
 * Pushing the cart now grants gold.
 * King of the Hill and Bardle Royale (all variants)
 * Circle spawn positions have been tuned to less strongly favor the behind team.
 * Sudden Death
 * Nexus Minion attack damage increased to 420 from 300.
 * Nexus Minion is now immune to displacement effects (excepting those associated with temporary terrain).
 * Nexus Minion now ignores ignores unit collision.
 * Added some safety nets to reduce cases where only one Nexus spawns in Sudden Death.
 * On Fire! buff
 * Now increases damage taken from turrets.
 * Now persists through revival effects.
 * camp below bot lane. Its shrine appears in the brush between the two lanes.
 * The lane around the inhibitor towers has been narrowed.
 * Opened up the areas between and.
 * Additional environment has been added to the and the fountain.
 * Jungle turret made more visible.
 * Added visuals for fountain turrets so the death laser makes more sense.
 * Cooldown reduced to seconds from.
 * Now correctly interacts with the Catapult of Champions landing impact.
 * Triggered attack bonus health increased to 15 from 10.
 * Ranged champions triggered attack bonus health increased to 9 from 6.
 * Cooldown reduced to 30 seconds from 45.
 * Late game threshold reduced to 4 minutes from 6.
 * Gold on failed loot rolls increased to from.
 * Ultimate cooldown refund reduced to 6% from 10%.
 * Turrets
 * Resistances increased to 60 from 50.
 * Outer turret health increased to 3300 from 3040.
 * Inhibitor turret health increased to 4300 from 4240.
 * Nexus turret health reduced to 5400 from 5440.
 * Death timer maximum threshold reduced to 18 minutes from 20.
 * Fixed a bunch of disappearing circle bugs for events.
 * Queue select text no longer overlaps in some regions, making it rough to actually select the queue.
 * Fixed Mirrored Scoreboard issues.
 * Turrets
 * Resistances increased to 60 from 50.
 * Outer turret health increased to 3300 from 3040.
 * Inhibitor turret health increased to 4300 from 4240.
 * Nexus turret health reduced to 5400 from 5440.
 * Death timer maximum threshold reduced to 18 minutes from 20.
 * Fixed a bunch of disappearing circle bugs for events.
 * Queue select text no longer overlaps in some regions, making it rough to actually select the queue.
 * Fixed Mirrored Scoreboard issues.

Week 1

 * V8.16 - August 22nd Hotfix
 * Stats
 * Base health increased to 650 from 588.
 * Base attack damage increased to 70 from 68.
 * Attack damage growth increased to 4 from.
 * Base armor increased to 35 from 30.
 * Stats
 * Base health reduced to 500 from 572.
 * Health growth increased to 95 from 84.
 * Base attack damage increased to 65 from 61.
 * Base armor increased to 42 from 37.
 * Stats
 * Base health increased to 600 from 570.
 * Base armor increased to 38 from 33.
 * Attack speed growth increased to 3% from 2%.
 * Stats
 * Base health increased to 590 from 545.
 * Health growth increased to 95 from 85.
 * Base armor increased to 33 from 28.
 * Base attack damage increased to 66 from 61.
 * Stats
 * Base health increased to 600 from 552.
 * Health growth increased to 100 from 92.
 * Mana growth increased to 30 from 21.
 * Base mana regeneration increased to 12 from 8.
 * Stats
 * Base health increased to 610 from 570.
 * Base armor increased to 27 from.
 * Base mana regeneration increased to 9 from 6.
 * Stats
 * Base health increased to 600 from 640.
 * Health growth increased to 95 from 85.
 * Stats
 * Health growth reduced to 75 from 88.
 * Attack damage growth reduced to 2 from.
 * Stats
 * Base health reduced to 570 from 613.
 * Health growth reduced to 80 from 84.
 * Armor growth reduced to from.
 * Stats
 * Health growth reduced to 75 from 87.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced to 85 from 91.
 * Attack damage growth reduced to 4 from.
 * Stats
 * Health growth reduced to 80 from 88.
 * Stats
 * Health growth reduced to 90 from 95.
 * Armor growth reduced to from 4.
 * Health growth reduced to 75 from 87.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced to 85 from 91.
 * Attack damage growth reduced to 4 from.
 * Stats
 * Health growth reduced to 80 from 88.
 * Stats
 * Health growth reduced to 90 from 95.
 * Armor growth reduced to from 4.
 * Stats
 * Health growth reduced to 90 from 95.
 * Armor growth reduced to from 4.


 * V8.16 - August 20th Hotfix
 * Global aura now grants bonus magic resistance.
 * Scuttle Racing event.
 * Wrath of the Hunter / Blessing of Kha'Zix event.


 * V8.16 - August 17th Hotfix
 * On Fire! buff
 * Bonus mana regeneration per 5 seconds reduced to 50 from 100.
 * Increase to damage taken increased to 35% from 25%.
 * Bonus cooldown reduction time increased to level 8 from level 6.
 * Rank-up time increased to every minutes from 4.
 * On-kill stacks increased to 9 from 6.
 * On-large-kill stacks increased to 18 from 12.
 * Stats
 * Base health increased to 610 from 559.
 * Base attack damage increased to 65 from 61.
 * Attack damage growth increased to 4 from.
 * Attack speed growth increased to % from %.
 * Stats
 * Base health increased to 600 from 534.
 * Base mana increased to 300 from 231.
 * Attack damage growth increased to from.
 * Stats
 * Base health increased to 600 from 561.
 * Base attack damage increased to 65 from 60.
 * Attack damage growth increased to from.
 * Stats
 * Attack speed growth increased to 4% from %.
 * Attack damage growth increased to from.
 * Health growth increased to 110 from 98.
 * Stats
 * Health growth increased to 100 from 85.
 * Attack speed growth increased to % from %.
 * Attack damage growth increased to 4 from 3.
 * Stats
 * Health growth reduced to 60 from 77.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced to 75 from 90.
 * Armor growth reduced to 3 from.
 * Health growth increased to 100 from 85.
 * Attack speed growth increased to % from %.
 * Attack damage growth increased to 4 from 3.
 * Stats
 * Health growth reduced to 60 from 77.
 * Armor growth reduced to 3 from.
 * Stats
 * Health growth reduced to 75 from 90.
 * Armor growth reduced to 3 from.
 * Health growth reduced to 75 from 90.
 * Armor growth reduced to 3 from.

}} Public Beta=
 * V8.16
 * Enabled for playtesting on August 14th.

Szturm na Nexus