User blog comment:Big Lupu/The Curse of the Supports/@comment-9713132-20130421131905

I played support frequently in my 5 vs 5 premade teams of friends, and trust me - while I feel underwhelmed in my position, it's not that I haven't done enough, it's just that there isn't actually enough content (what I mean is items, opportunities like buffs or support-restricted gameplay) to make me feel special, though I know for a fact I made an impact on the games I played.

I've had so many moments where I've saved my ADC's life and made some epic gameplay movements (catching an entire team with Sona's ultimate, catching the AP Carry with Leona's combo long enough for my team to arrive), but then again, any role has those. Mid Ahri's Charm on an enemy saves the top laner's life. Top Shen ultimates the jungler and saves his neck while turning the tides of a was-lost teamfight. Jungler Lee Sin kicks the enemy carry to his team and grabs a multi-kill. All these even make the 'moments' for a support lackluster.

It feels like LoL was made for someone who loves to take advantage of all the unique and polished aspects of a MOBA, but only those aspects (farming, kills, lane pushing) - which the support is, by role, deprived of. The reason I don't like supporting (even though I was forced to and, IMO, enjoyed it) is because it was essentially a heart of a MOBA that was slotted in, but nothing was done to help implement it.

On note and topic though, the changes you made are for me, not agreeable. I've basically just gone over what I'd like for a support to thrive (more itemization and opportunities), but I don't agree with straight statistic additions.