Board Thread:General discussion/@comment-5419934-20121223143249/@comment-9533487-20140219202615

You want to hear the lategame strengths of Syndra? I can think of a lot, but here are just the ones that I remember specifically won me a game.

1. It's very hard for enemies to push a lane vs you, even if they're pretty fed, so you can stall for help to get there or hold on to your turrets long enough for your team to catch up.

2. If you lose an inhibitor due to a lost teamfight, super minions won't be much of a threat because you can simply throw them into your spawning fountain rather than try to tank them as they push your nexus turrets.

3. If your team has some multi-target lockdown (J4 combo, Zyra snare/ult, Sona/annie ult, etc.) all you have to do to win the teamfight is be there, press Q-WW-Q-R-E or your preferred combo on their 3+ people that are cc'ed, and you win that fight. It really is that simple.

4. Syndra's lategame fits well with all popular comps, and she has a lot of kill potential on even the tankiest champions due to her high damage and relatively low cooldowns.