Thread:Jens Ingels/@comment-24416108-20141128155015/@comment-24416108-20141130210715

Than I'll just scrap the picture idea - it's not really that important.

As for the upgrades, those are all 10 (starts at 0) that affect units - there are also 3 that don't touch units at all, so we don't have to worry about those. The Machine one is Flowrock Citadel, which boosts Machine HP by 10. Its actually the only one touching HP, with the other touching Def, Res and abilities. (for example, nr 9, Stables of Vigor, just adds abilities and nothing else.)

I was wondering, is there another way to refer to those span tags than just by number? While pure number may be easier to implement right away, at some point it may just be easier to give them a name(s)

Right now I gave the Health span the class "health", and if I change the first console line to: It works as a charm. Would you consider this a good way of handling the code, or am I going the wrong way here?

I came to this idea because of the span tags that were included to reference the health values started to reference the menu tags instead.