User blog comment:Jens Ingels/Champion Concept Idea/@comment-1748472-20140120000030/@comment-3271569-20140121170302

That's the reason why I still working on the concept:
 * Sharp Splice can be used on multiplay target so they will respond on the Q individually. Since their is no like to an area both Tether as elastic aren't possible when using W but the default "Pulls yourself near the unit" will still effect. The different now is that you will be pulled to the shortest end. You could compair it an bit with the nautilus Q that pulls himself to the target but the target (in this case targets) will be pulled an bit fowards.
 * The second is an intressting question. First off all the direction depends on the shortest end. If you are closed to the target with 2 lines you will pull yourself to that target when pull the other target and bit to you. When if the shortest end is the single targeted enemy you will pull yourself to him pulling the other target too you. It's just really complex to example this with words. If I have more time I will probaly add more videos about it.
 * Yes if has effect on any unit including minions and monsters. One of the reasons the skillcap is so high and the options are so hugh.
 * First off all an tether effect will apear since you attacted one of your leach to the wall. When you activate your W you will be pulled to the shortest end if this is the enemy champion you will pull yourself to him. Else you will pull yourself to the terrain pulling the enemy an bit to you. Again hard to explane without an video/animation.
 * Their's still an tether since you are linked to terrain. When you press W you will pull yourself to the shortest end moving the enemy target and bit to your unless the tether line is long enouge.
 * No the 3 seconds stunlock wouldn't be possible. The reason behind that is that I was thinking to have an 1 second cooldown on terrain and an 3 second cooldown when it hit an unit. Maybe it will be 2 seconds. I'm sure sure what the effect would be in the game.
 * Another intressting question. I was thinking about an protectile speed similar to Tresh. But the protect speed will increase if one line is already attached to terrain. I was also thinking to increase the protectile speed an bit if it succesfully hit an unit/terrain so it would be an little bit eayer so land the double or triple combo.
 * Well currently I didn't really think about and wind-up effect. Maybe it could be an option. What do you think?
 * Another intressting question. I first was thinking to make it unable to cast when moving but on the other hand. It might fit better in the concept if the target can move during the cast. What do you think?
 * Like I aswered before. I was thinking about 1 second if on terrain and 2/3 seconds on an unit. Maybe 3-5 seconds if it miss. What I would do is adding an stack system so it can stack about 5 times but only 3 cast be be used add ones.
 * I wouldn't add an general cd. Just regenerate stack system.
 * I think the W cd should be relative high 10-20 seconds on the first rank. Maybe an little bit shorted when maxed.

Sorry if some of the answers where an bit confusing. I will try to add more animations in the future to clearup these questions.

Some other things I decide:
 * Champion: Marksman/Mage
 * E: Passive Magic Damage Over time on chained targets
 * R: Powerfull ulti (combination from syndra W and Wukong ulti). More info soon.