Board Thread:League of Legends discussion/@comment-3308937-20140215071853/@comment-1330314-20140215103406


 * Boots of Lucidity: While I do think there needs to be a way to cleanly max out on CDR without having to resort to Mejai's (eurgh), I don't think it would be the best idea to just sprinkle +5% CDR on items either. Items like pre-nerf and  showed that it's a bad idea to have top-tier items give large amounts of free CDR on top of any cooldown reduction built from its components (if there was any at all), and having any item give too much cooldown reduction on its own would tend to lock out other options. Having a 200g +5% CDR enchant on boots would allow everyone to round out their cooldown reduction regardless of their boot choice.
 * Captain: I agree, Captain needs a severe cost reduction. Its selfless bonus makes it only desirable on supports, but its ridiculously high price is far too off-putting. Removing the minion boost in favor of making the movement effect reciprocal (i.e. "Gain X% movement speed when moving towards allied champions") and reducing the cost to 475g would make it a lot better.
 * Spellthief line: The big balance issue here is that needs to be good on aggressive/poke supports (including mage supports), but not on mid laners. The changes to its functionality give it way better poke and burst potential, which could potentially make it very desirable on aggressive mid laners like  or even assassins like  and, now that the item gives no AP. To be honest I'd prefer it if the item prevented minion killing instead of penalizing it (i.e. "Your spells and autoattacks can no longer reduce minions below 1 health"), but as it is the item would still work on most supports.
 * Doran's: Doran's Shield is pretty much the only viable starting item in top lane right now. It does need a nerf, but nerfing it to the point of gold inefficiency will outright kill it (the point to the Doran's items is that they're super gold efficient in the first place).