User blog comment:TNickxx/Slyph, the Swift Striker/@comment-1618239-20120423202726

Editing mistakes:

Rank 5 of Q costs 10 less mana than it should.

Ranks of E have... weird damage scaling. And slow.

Ranks of Q and W also have weird damage scaling, actually.

Does Q pass through minions? Does it stop on hitting a champion? Does it have an AoE?

Problems I have with design:

R isn't very dramatic. I can't think of another 100+ second cooldown ability that doesn't feel magnificent in use - a "Big Thing" that has a lasting effect. This one is instant (no dramatic lead time), single-target (no dramatic teamfight capacity), and except for a swap only does damage (minimal dramatic effects). It also doesn't do very much damage (compare Brand pyroclasm, Ezreal trueshot barrage).

It gets annoying to read Swift before each ability. Every one. Buhhhh.

W has no utility except for one attack gaining range. While it's powerful, it's also boring. It's like Gangplank Parrrley but without applying Grog slow, gaining gold on kill, low mana cost, or the range.

I really like skillshots, so I admit my bias ... but I think W would work well as a skillshot, possibly that pierces through minions (stopping on first champion hit?).