Talk:Kayle/@comment-5077305-20121204204610/@comment-2124153-20121204221817

Incidentally: I'm going to mess around with a Utility build on jungle Kayle, to see if it is viable. The new Utility tree is full of awesome stuff, including the dual Lifesteal/Vamp mastery, the flat CDR, the 3% MS boost, and the gold generation masteries. Flask is a powerful item that Kayle will use all game (allows her to freely give blue up to AP mid whenever), and the +50 starting gold allows you to take that plus a Machete at level one, instead of using less-efficient potions.

Question will be, whether the 9-16 leftover points allows you to get enough survivablility and offense for normal jungle fighting. That's the experiment.