User blog comment:Gerokrat/Darius rebalance/@comment-6048945-20140504154955/@comment-24731985-20140505042503

I really don't like the idea of the "deal or no deal" threshold mechanic some are talking about. Playing Darius skillfully requires accurately gauging your Guillotines damage. At almost all stages of the game, your Ult's damage damage is above the 15/20/25% max health indicated here. This idea also greatly hurt Darius' ability to damage squishier champions. The 1000 True damage that is currently attainable does get close to the 20~25% mark agaisnt a 4~5k HP tank, but it becomes a much greater concern for a 2~3k HP Carry/off-Carry. With this previously dsicussed threshhold mechanic, Darius becomes a significantly reduced threat against these champions. Also, this concept makes it impossible for Darius to use his ult in any other way than to finish off a kill. Currently, Darius can dunk for 1000K late-game if he is about to fall, making a target much easier to kill after his own death. This also (as written) elminated the use for stacking his passive before the dunk, which is part of his identity as a sustained fighter that wants to make extended fights happen.