Talk:Urgot/@comment-12125446-20131115100649

wow. nearly 90% people there demand to have his R changed....

Here's my humble little overview and opinions on how Urgot shall really be.

Urgot is an anti-carry ad caster and semi-adc. His job is to ensure enemy adc NEVER get farmed, stacked or simply, get healthy. His R is like a gamble which is to shut down their adc ASAP and turn it into 4v4 without carries or ensuring the one of their members' death. While pressuring their adc, Urgot wins the game by EARLY FACEROLL (read: Early domination and win as soon as possible). One shall not drag game while playing as Urgot which I believe every decent Urgot player should know this. Yes, you can last hit but please focus on zoning your counterpart. Yes, Urgot is very fragile against ganks, especially on 1v2 botlane. No, Urgot doesn't really need that Soraka bitc-, you need to manage your freaking mana even you maxed your tears. Urgot is not about QQQ 24/7 (Unless you got blue and intend to stack tears.)

In future, I would like to have his skills have some minor buffs.

Boost a little Movement speed please? Attack speed is fine, I actually learn how to last hit with Urgot.

Q : increase range. Please. or reduce his mana a tiny little bit. I'm cool with anything.

W : Okay, some people may have some weird feeling about this shield which Urgot never builds AP so the shield is tiny as fuc-. I would like to see the skill reworked into something like this:

"Urgot dips his acid hunter into a chemical mix and all of his physical damage will slow his target M/S by (X/X/X/X/X)% for 2 seconds. After 2 seconds, Urgot feels amused by the pain he offered during the duration and gains a temporary sheild based on how many damage he dealed. (probably 0.2 ratio or something. I am not good at the numbers.)"

E : His E is fine. Stay cool. Maybe larger revealing range (not the effect range), thanks.

R : And people are crying that this skill is useless on Urgot. Right.... I would like to see some minor changes on this OP HKPR.

Still the same thing. But the target will have a debuff which increase physical damage taken during the slow duration after the switchs. And yes, the debuff can be QSS'd.

Any thoughts?