User blog comment:ClayHuang158/Sidnara/@comment-3391671-20161209110239/@comment-3391671-20161212040645

Names are names, and I'm well aware that not everyone (including myself) cannot come up with the best of names. I just wished to be a honest, as rude as it may be.

"Duelist" by definition seems to contradict the idea of an marksman-assassin, since duelists in LoL are supposed to have damage dealt over a span of time and be able to take just as much damage fairly. This makes the Fighter class the most suitable for them. But, between Assassin and Marksman is a gap of how that damage is distributed, the former being able to burst, while the latter is more about dealing it over time. Thus, I believe you should decide on narrowing Sidnara's theme down to two from the three aspects. Since she's ranged due to her flying discs, she is likely a Marksman (or could be a unique ranged Fighter-Assassin), so choose either between having lots of damage that can either burst or be laid over time with situational mobility as an Assassin, or allow her to let that damage be over time and have more consistent mobility, with aspects that allows her to be less fragile than usual as a Fighter. From the kit above, I would sub for Assassin.

I mention the above because you've offered a bit too much mobility for her, which is more present with Duelists/Fighters. That is one of the sour parts of the kit I criticize. As much as it would be nice to excel in both 1v1 and teamfights, you should make it clear what she contributes best in the game. It's obvious that she's not supposed to take damage, but the question is how her damage should be distributed. If she has free reign over how her damage goes, then she has too much flexibility that would cover her weakness. "Oh, I need to kill someone right away to survive. Use W and E to run away, letting my innate help me bursting down this champion. Now I need to clear a wave. Use Q and my innate to do that." I'm glad you tried to make it so that there is more reward in diving with the mobility, but the mobility is still adequate enough to flee with. And please do not try nerfing it; I'm asking for a rework, not a simple patch up.


 * Innate: I was asking the "why" in regards to theme, but suggesting it through mechanics is not bad. Otherwise, think about how enhanced AAs work best for both assassins and marksmen, and find the middleground between them. As you know, Assassins work off burst, while Marksmen rely on sustained damage. Simply increasing it for five seconds accomodates more for the ADC than the assassin IMO.
 * Since Sidnara is a Markman, she should be an AA-reliant Assassin, not an ability-reliant ADC, unless of course the abilities help with the sustain, but that would then cause the abilities to focus away from the Assassin theme.
 * I've only heard so much about Vainglory (a friend of mine has a nickname that is the same as a hero from that game), which means the same for their, but I will try what I can to take consideration that that hero is the influence.
 * I'm glad that you are trying to create a different playstyle, and that is for sure seen in the Q. But I will admit to being dismayed that it didn't exactly outweigh how similar Sidnara seems to be to.
 * TBA