Talk:Xerath/@comment-3232747-20140120222237/@comment-4091261-20140125214553

It is a shame that the 40% magic penetration was removed. But hey, they added a new offensive spell. I'm sure that makes for good compensation burst wise. Makes {ii|void staff} much more useful than before too since %magic pen is multiplicative growth. Though it is pretty lame that you have to invest

I personally think the change to his e was better. I mean xerath is more focused on accuracy than anything. Plus I think that it was kinda silly to just walk right up to your enemy to stun them or hope that the enemy comes in range with locus of power up, especially in the late game. All of the glory aside, it can get cockblocked which is pretty lame I admit.

The range even scales with his ultimate and is still larger at level 1 than your locus at any level. On top of that, the bases on his new ult are higher than his ult now. His aoe shrunk making it harder to hit, but his ulti is pretty good for sniping still I'd say.

Then there is his. ._. Lol wat? His new passive is obviously a buff. It's not like his old passive was doing much for him anyways seeing as though most physical damage requires being slammed in the face nearby, which is not how xerath is played. This new mana passive is really good for him in regards to poking. He did have moderate mana problems when forced back from enemies to his turret. Now xerath doesn't have to be afraid to use his spells since he can regain mana back better.

All in all, xerath is ok. Buffed as much as he was nerfed I'd say. Pro's being: mana sustain, even longer range, another offensive spell, and stronger bases. Con's being: 40% magic penetration removal, less reliable stun, lower aoe damage, and armor passive (which was heavily disputed anyways). More damage on squishy champions but more item dependency against tankier champions.