Taric/Background

== Story == There is an ancient form of magic, forgotten by many and discarded by some. It is the magic of the earth, of the resonance of crystals and gems. Taric's father was a healer in their city, on a world far away. Taric was always interested in his father's pursuits, even from a young age. Despite his burgeoning understanding of herbs, plants, and animal medicines, it was the power of gems that most fascinated the growing boy. It wasn't long before Taric had exhausted his father's coveted library and set out on a path of his own. He wasn't to be a healer, but a defender - one who used the power of the earth to preserve and protect. Quickly, Taric became a wandering knight, renowned across the land. That is, until the day a spell of summoning grabbed him from his home and deposited him on Runeterra. Now, Taric misses his world, though he is happy to fight in the League, protecting all who are in need.

"As Taric's father taught him, every stone has its meaning. For Taric's enemies, they all mean trouble."

Quotes
Upon Selection
 * "More than precious stones, I bring you an ancient power."

Movement/Attacking
 * "Emerald for insight."
 * "Ruby for vigor."
 * "Sapphire for divinity."
 * "Opal for harmony."
 * "Functional and stylish"
 * "You shall be crushed."
 * "Gems hold their edge."
 * "Magic has ruined this land."
 * "With clarity."
 * "I will weep for you."
 * "From coal to diamonds."

Taunt
 * "You are nothing more than glass, waiting to be smashed."

Joke:
 * "Gems? Gems are truly outrageous .They are truly, truly, truly outrageous."

Development

 * V1.0.0.103:
 * Mana cost increased to 80/95/110/125/140 from 70/85/100/115/130, Heal reduced to 60/100/140/180/220 from 70/110/150/190/230
 * V1.0.0.101
 * now has a brief cooldown when activated with the goal of preventing quick cancellation after initiation.
 * V1.0.0.100
 * base heal reduced to 80/120/160/200/240 from 100/145/190/235/280, ability power ratio increased to 1.1 from 0.9
 * V1.0.0.98
 * heal reduced to 100/145/190/235/280 from 100/150/200/250/300
 * V1.0.0.96
 * Fixed a bug where could stun for longer than 2 seconds
 * V1.0.0.86
 * minimum stun duration increased to 1.0 seconds from 0.5.
 * Base damage increased to 58 from 56 & Base damage per level increased to 3.5 from 3.3.
 * V1.0.0.83
 * cooldown reduced to 16/15/14/13/12 from 20/19/18/17/16, base heal amount increased to 100/150/200/250/300 from 70/120/170/220/270
 * Fixed a bug with that was incorrectly calculating minimum damage
 * no longer heals surrounding allied units, upkeep mana reduced to 4/7/10 from 10/15/20, Startup mana cost increased to 20 from 10
 * V1.0.0.74
 * Fixed a bug with where it was providing too little damage.
 * V0.9.25.34
 * Changed to a true heal and should now be affected by Healing Reduction effects.
 * V0.9.25.21
 * Increased Cooldown from 15 to 20
 * Modified Heal from 90/135/180/225/270 to 70/120/170/220/270
 * V0.9.22.16
 * : Increased the self heal component up to 40% from 25%, Reduced Cooldown Reduction on Hit from 2/2.25 /2.5/2.75/3 to 2, Modified Cooldown from 20 to 20/19/18/17/16, Increased Heal from 90/130/170/210/240 to 90/135/180/225/270
 * : Shatter now always yields +10/15/20/25/30 Armor to Gemknight (regardless of if it is on cooldown), While available, the skill provides a +10/15/20/25/30 Armor aura to allies / self, Activating the ability deals damage and reduces opponents armor by -10/15/20/25/30
 * : Increased Cooldown from 13/12/11/10/9 to 14/13/12/11/10, Damage now scales by range (more damage the closer you are), Increased Damage from 80/130/180/230/280 to 80/160/240/320/400, Reduced Max Stun from 2.5 to 2, Made Tooltip easier to understand.
 * : Modified Mana Cost: In now costs 10 + a cumulative 10/15/20 per second it is on, Now Instant Cast, Made Tooltip easier to understand
 * V0.9.22.15 A New Champion Approaches: Taric, the Gem Knight