Talk:Zyra/@comment-3974211-20160508151756/@comment-1330314-20160508175840

I agree, it's not fair to accuse Riot of constantly deceiving its players -- sure, they haven't been as transparent as they should have been on many of their decisions, and in some cases they truly did lie to the playerbase (e.g. the Morde update, during which several devs completely denied that they were trying to force him towards a new playstyle), but the vast majority of their shortcomings boil down to honest mistakes or scheduling constraints, rather than outright conspiracy. The mage update is a massive project that delivered preseason-level content additions and changes on a much smaller time and resource frame, so it's completely normal for some of the changes to end up half-baked, and the net result is still (mostly) a large improvement for the mage class.

Re: Zyra's update, I think it was probably the most half-baked of the Big 6 in terms of design. As Emptylord said, her rework didn't fully address her issues (she still can't really support, her W still sucks), though I think it did a great job of making her plants more important. If I were to adjust her now, I'd completely redo her W and see how she'd evolve from there. Her plant algorithm may not be perfect, but I think it's better than what most people give it credit for, to a degree where, perhaps with a little tuning, Zyra could function fine with just passive-spawned seeds.