User:Emptylord/Patch/Skarner

Major Rework= Minor rework=
 * (Innate)
 * If Skarner has not received damage in the last 5 seconds, he begins generating 10% of his maximum health as a shield and movement speed over the next 10 seconds. The generation is halted upon taking damage and the movement speed will persist while the shield holds.
 * (Q)
 * Skarner's next attack deals bonus damage that splashes to nearby enemies and grants bonus attack speed. The attack speed stacks up to 3 times. Basic attacks reduce the cooldown of Crystal Slash, stacking per enemy champion hit by Crystal Slash.
 * (W)
 * Skarner stabs the ground, causing a line of crystal to erupt from the ground. Enemies caught take magic damage and are.
 * (E)
 * Skarner dashes forward, damaging enemies he passes through. Upon colliding with a champion, he abducts them and slowly drags them back along the path he took.
 * (R)
 * Skarner burrows himself, sinking all nearby units alongside him. All sunken units are placed within an instanced cavern while Skarner slumbers at its center. While slumbering, Skarner rapidly restores to maximum health and is gains a secondary health bar with that, if it is dealt lethal damage, causes him to awaken early.
 * (Q)
 * Mana cost increased to 30 at all ranks from 16 / 17 / 18 / 19 / 20.
 * (E)
 * Skarner's next attack deals 80 / 120 / 160 / 200 / 240 bonus magic damage and erects a small wall of impassible terrain a short distance ahead of his target. Enemies caught by the wall are shunted aside, but this does not count as crowd control. Skarner gains 30 bonus attack range on this attack. The attack is visually similar to  ground-slam, combined with the particle effects of  recall animation.
 * The location of the wall is calculated intelligently using similar algorithms to . If you're chasing the target, it will place it an appropriate distance ahead that it is almost guaranteed to hit them unless they change path (there would have to be a maximum range that can be countered with sufficient movement speed). If your target is standing still, the tremor will appear behind them but not close enough to hit them unless they run.
 * (R)
 * Skarner hurls his stinger forward in a line, slowing all enemies it passes through by 80% which decays over 2 seconds. Skarner will impale the last enemy champion struck, dealing 100 / 150 / 200 magic damage and pull them toward him. The target will deal 100 / 150 / 200  magic damage and knock up any enemy they are pulled through, and will take an additional 50 / 75 / 100  magic damage for each enemy champion they hit.
 * The target is classified as suppressed from the moment they are impaled for a total of 1.75 seconds. Skarner is immobilized while his stinger is in flight, but once his victim is in tow he can move freely and will drag them around.
 * Range increased to 875 from 350.
 * Missile speed and general effect is comparable to.