Talk:Evelynn/@comment-3323227-20121009063955/@comment-4929329-20121010041740

First of all, you should look at other refresh abilities before you say "remove the refresh". There's Katarina's Shunpo, Kha'Zix's Leap, Tristana's Rocket Jump, to name most of them. Those ones aren't affected by slows to being with. Evelynn's MS boost isn't all that good considering that is literally all the move does. Rocket Jump, Leap, and Shunpo all have other effects. Rocket Jump has CC, Shunpo has damage reduction, and they all deal damage.

There is nothing OP about this as a spell. In fact, without the slow removal, Evelynn would crash to levels of UP because then she wouldn't be able to escape. At least Morde has an early game shield to protect him as well as Creeping Death and good base stats, but Evelynn is reliant on a shield that realistically grants her 900 or 1200 Health shield at rank 3. That's about 0.3 seconds of being focused by the enemy carries. Let's think about that again. 0.3 seconds of shield, assuming the enemy AP carry has no burst. Caitlyn ult negates your shield.

If you're having issues with Evelynn, it's because your team doesn't have a good amount of slows/people who are smart to deal with her. Nautilus alone can stop Evelynn. Dredge Line and Passive can't be stopped by Dark Frenzy, and she has to use Dark Frenzy before he uses his slow because she'll get focused and die otherwise. She can't hit Nautilus because he absorbs too much damage. Maokai is similar, except his ult really messes with Evelynn's ult + DFG combo.

MY concern is the fact that the MS boost is that huge for such a small period of time. If it was, say, 30/35/40/45/50% MS boost for 4 or 4.5 seconds, it'd be easier to deal with.

A problem I have with the way you guys think is that you seem to assume that she wins early game 100% of the time with a perfect creep score and lots of kills so that she carries later in the game.