Talk:Olaf/@comment-4442345-20130922061617

If they wanted olaf to be a melee carry, they wouldn't have fked him up so badly in the first place. They have even admitted to over-nerfing champions. The thread a red said this on was Olaf. Well of course they did, look what they did to him in ONE PATCH.

V3.01:
 * Undertow
 * Slow now fades over the duration.
 * Vicious Strikes
 * Cooldown increased to 16 seconds from 12.
 * Ragnarok
 * No longer passively grants bonus armor penetration.
 * Now only grants bonus armor penetration while active.

Why not take small steps to nudge champions into "balance"? Why drastic nerfs that affect how the champion is played at it's core? In this example, they made Olaf's only gapcloser, which was already a skillshot, into a decaying slow, giving him a harder time catching opponents, which is something Melee champions NEED to be able to do. Vicious strikes nerf means less uptime and sustain on a melee champion, which again, is much needed on a melee champion. Removing the passive armor pen made ragnarok more of a "choose what is best" move, rather than an all around good ability. Let me explain, if you catch an opponent with his/her abilities used on cooldown, you have two choices: A) Use the ability to gain a bit more damage output and waste the cc removal which may or may not be useful or B) Not use your passive, deal less damage, potientially missing a kill due to less damage. Previously, you didn't have to make that decision, they just decided to make it an all-or-nothing ability.

By doing this all in one patch, they effectively made it even more difficult for a melee champion to do what he was designed to do and made him go into "rework" status. I think Riot doesn't know what they are doing any better than anyone else really. If he is even remotely good he'll be nerfed after his rework... Again.