User blog comment:Slashingstrike/Nerante - the Devil Hunter/@comment-3391671-20161122014157/@comment-3391671-20161126023259

To clarify, empowered abilities allow one to recast a basic ability, even if it's on cooldown. In this case, even if W and E are on cooldown, casting Q will allow Nerante to use empwoered W and E. Upon using the empwoered ability (For example, the W you mentioned), the empowered ability will reset itself into its full cooldown (not its original cooldown) while E is back on its original cooldown.

This then... allows Nerante to bypass the use of some of his cooldowns. By simply initiating a normal ability, the other abilties' cooldowns are neglected... I don't know how to feel about that.

Why have damage for the normal version in the first place? It's less a choice and more of an obvious selection. It causes the ability to be less appealing to what you've been attempting to get out of the kit.

I cannot say much since your responses feel like they are telling the player, "just get up and play Nerante as I want him to play." As mentioned, it does not feel you attempted to gear Nerante to something people would be entertained, only to be fixated on what you wanted. Yes, these ideas are yours, but nonetheless, you should understand that by releasing these ideas on the board, you are expected to uphold a certain level of quality.