V1.0.0.110

Champions

 * : Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
 * Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
 * : Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
 * Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
 * : Karma summons a protective shield that absorbs incoming damage.
 * Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
 * (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
 * (Innate): Karma gains increased Ability Power corresponding to her % of missing Health.


 * no longer deals bonus damage to towers.


 * range increased to 700 from 675.


 * It now has a particle to indicate the amount of stacks.
 * Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
 * Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
 * Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.


 * 's area of effect size and projectile speed have been increased slightly.


 * Fixed a bug where was not properly drawing aggro from towers and monsters.


 * Fixed a bug where Jax would lose health while leveling in some instances.


 * Base damage per dagger increased to 50/65/80 from 40/50/60.
 * Ability power ratio reduced to 0.25 from 0.3.
 * Attack damage scaling reduced to 50% from 55%.
 * Attack damage scaling reduced to 50% from 55%.


 * Fixed a bug where sometimes wouldn't show a particle while active.
 * Fixed a bug with where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage.


 * Shield generation increased to 25/27.5/30% from 20/25/30%.
 * Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
 * Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.


 * Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.


 * Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
 * Slow duration reduced to 3 seconds from 4.
 * cooldown increased to 12 from 9.
 * cooldown increased to 12 from 9.


 * Stats:
 * Base health increased to 513 from 508.
 * Health per level increased to 87 from 82.
 * Base armor increased to 19 from 17.2.
 * Armor per level increased to 3.8 from 3.2.
 * Cooldown changed to 8 seconds from 12/11/10/9/8.
 * Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
 * Attack damage scaling increased to 80% from 60%.
 * Non-Furious healing reduced to 7.5% from 10%.
 * Healing bonus when damaging Champions increased to 300% from 200%.
 * cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
 * armor reduction changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
 * Fixed a bug where Renekton was gaining bonus attack damage while wounded.
 * Fixed a bug where Renekton was gaining bonus attack damage while wounded.


 * Fixed a bug where could be dodged.


 * Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
 * Ability power ratio reduced to 0.9 from 1.
 * Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
 * Buff duration reduced to 4 from 9.
 * Removed from her tips.
 * Removed from her tips.


 * reworked:
 * Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
 * Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.


 * Slow percentage reduced to 40% from 50%.
 * Slow duration reduced to 1 second from 1.5 seconds.
 * health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
 * Fixed a bug where Vladimir would lose health when leveling in some instances.
 * Fixed a bug where Vladimir would lose health when leveling in some instances.

Items

 * now shows as a build option instead of.
 * Cost increased to 475 from 435.
 * Armor increased to 9 from 8.
 * Health regen per 5 seconds increased to 10 from 8.
 * Cost increased to 475 from 435.
 * Damage increased to 9 from 8.
 * Cost increased to 475 from 435.
 * Mana regen per 5 seconds increased to 5 from 4.
 * cost increased to 2290 from 2090.
 * cost increased to 3600 from 3400.
 * Fixed a bug with where the cost was inadvertently increased and the mana gain lowered.
 * cost increased to 2290 from 2090.
 * cost increased to 3600 from 3400.
 * Fixed a bug with where the cost was inadvertently increased and the mana gain lowered.

Spells

 * Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
 * Fixed a bug where Rally provided ability power whether or not you had the mastery.
 * Fixed a bug where Rally was granting less ability power and attack damage than it stated.
 * Fixed a bug where Rally was granting less ability power and attack damage than it stated.

Masteries

 * mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
 * mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
 * health reduced to 12/24/36/48 from 15/30/45/60.

Runes

 * Clarity Runes reduced in effectiveness by about 33%.
 * Quintessences of Fortitude reduced in effectiveness by about 20%.

General

 * is now immune to disables.
 * All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
 * Adjusted many champions' PVP.net attack, defense, spell, and difficulty ratings.
 * Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
 * Updated many Champions' recommended item lists.
 * Fixed several spells that did not preload properly, causing a delay the first time used in game.

Graphics

 * The graphics for have been improved.

Custom Game Difficulty

 * New Player and Easy difficulty setting replaced with a single Beginner difficulty.

In-Game Shop

 * No longer opens via right click.

Patch Preview Video
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