User blog comment:ClayHuang158/Jargan/@comment-25228021-20160323103602/@comment-25228021-20160324124648

So, I guess I'm going to post my Jargan ideas here, because they're just fundamentally different to his current incarnation. No supporting, this kit is that of a reliable initiating, damage-dealing tanky bruiser.

Passive: Blitz Suit Jargan is equipped with the Blitz Suit, granting him immunity to crowd control as long as he is under the effect of a shield.
 * No overload of free Titanic Hydra and free health-scaling resistances, because that's seriously redundant. But hey! Suddenly, identity! This passive is what I'm centering Jargan's gameplay around: he likes shields. Jargan is not a tank as you put it, he's closer to a bruiser, so I made him such.

Q: Density Smash Jargan's suit concentrates extra weight on his upper body, shielding him for a short duration. His next attack dashes to its target, dealing bonus magic damage. Density Smash resets Jargan's autoattack timer.
 * No more unnecessary stuff. Cooldown refunding when auto-attacking? Out. Shield to allies you pass over? Out. This skill is much simpler than the current one. Also, I displaced the shield to be activated instantly, to synergize better with the new passive. This makes Jargan able to go in more easily. But since the shield procs earlier, it also runs out earlier, making it more difficult to get out, so counterplay is still very present.

W: Magnetic Stance Jargan's suit emanates electrons for a few seconds, afflicting nearby enemy champions with the Magnet debuff for a few seconds. Jargan gains bonus movement speed when moving towards enemies with Magnet, and attacking them stuns them for 0.5 second and removes Magnet. Magnet cannot be reapplied to an enemy stunned by it for a few seconds. Using Density Smash immediately puts Magnetic Stance on cooldown, but hitting Density Smash on an enemy with Magnet shortens its cooldown by a flat amount and stuns for a longer duration. The aura is not entirely out, though, since the skill is kind of a Sunfire aura, except a debuff. The stun on detonating Magnet was added later when I realized his CC had become lacking and this ability needed a buff.
 * More shaving off unnecessary parts. Immediate damage mitigation? Out. (As for why, try using Galio's W when an enemy Brand has his passive on you.) A shield that grants resistances? Redundant, and out too. Damage? Out of place, out of the kit. Aura? Out. I wanted to keep a shield on this, a magic damage shield to be precise, but even this had to go out, so this is basically an entirely new ability.

E: Jetpack Ram Jargan's suit concentrates energy on his back over up 5 seconds, during which Jargan is slowed by 50%. Jetpack Ram gains increased range over the first 2 seconds of charge. When Jargan reactivates the ability, he dashes in target direction (range 350-1000), carrying along the first enemy champion he hits and knocking aside other non-allied units, dealing physical damage and slowing them for a short duration. If Jargan pins the champion he carries to a wall, he deals additional damage and stuns them on arrival. So I changed that. No instant stun on hitting this. Seeing how fast and long the dash can be, a 2-second stun is out of the question, unless you actually put in some work. And to make it so that you can hit it without needing 3000 range or something alike (rooting yourself for a dash means it has to be long, see earlier).
 * First things first. This is a dash. No mandatory charge time on dashes, especially if you can't move (even though I took that out). Also, why decrease his resistances? And non-ultimate dashes shouldn't exceed 1000 range without a good tradeoff (Aurelion Sol's E is really slow, and Zac's E requires him to not move). On top of that, the stun should not scale with AP, much less with charge time, at best with levels into the ability.

R: Blitz Accelerator Jargan's suit kicks into overdrive for a few seconds, generating a shield that lasts a few seconds over the duration. During the overdrive, Magnetic Stance is automatically active and Density Smash's base cooldown is decreased to a few seconds.
 * I'm removing the passive. Even though Jargan likes shields, this pales to the point of irrelevance in comparison to his new passive. I'm also shaving the bonus attack speed, but I'm keeping the CDR shenanigans, albeit in a different form and only on his Q. This kind of makes it similar to Illaoi, but the purpose is fundamentally different since Jargan is an initiating bruiser that needs to go in, while Illaoi is a juggernaut that is stronger when the enemies come at her. Also, I did looked into electro-physics lingo just to find a good name. Well, good-ish.

Let me know what you think of it, and of course, feel free to use these ideas as your own.