User blog comment:Emptylord/Item reworks/Critical Strikes as a 3-Hit-Passive/@comment-26151444-20150426171748/@comment-3974211-20150426172737

I'm honestly not sure where you gotten confused:
 * I've not removed any late-game critical strike items - there is still the same "full build".
 * I've added more champion interactions with critical strikes - more incentive to build critical strike chance.
 * I've improved early game critical strike interaction (Sheen, Wicked Hatchet and Cloak of Agility), at the cost of some early game critical strike damage.
 * Add more ways to increase critical strike damage (currently only Infinity Edge, now there's four items).

If you can point me to where or what you've read that's lead you to believe the contrary, it would be appreciated - just in case I've missed something and lots of people end up getting confused.