Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150625033834

Neither nor  fall off against tanks. In fact, due their innate maximum-health and resistance reductions, respectively, they tend to fare better than many other champions against tanky enemies. Tanks are also still vulnerable to and eventually die, even if they take longer than before Cinderhulk. I am proposing to adjust resistances so that fighting a tanky opponent would take the same amount of time, even without penetration or reduction from items, so even if an enemy were to stack resistances you'd get the equivalent of 35% armor/magic penetration against them. While this is not entirely the solution I'm proposing, reducing the resistances of a full tank build by 35%, and adjusting scalings accordingly, would be the same as giving everyone 35% armor and magic pen. This is simple math.