Talk:Heal/@comment-85.157.146.185-20120126224921/@comment-201.47.204.53-20120204002047


 * Heal is AoE, while Ignite is single target. (Think of Karma's heal or Soraka's ult)


 * Ignite can be completely neutralized (qss or cleanse), Heal can only be mitigated.


 * It gives sustain to both laning phase and sieges (you can't use ignite to stay in lane longer, heal can)


 * Heal becomes deceptively strong stacked on top of other heals.

CASE IN POINT: Ignite, a spell DESIGNED to finish off targets, and being a natural counter to heals, SHOULD overpower Heal. If your opponent bought Ignite to counter your Heal, you got outplayed.

Play smart. If Ignite is being a pain to you, use Heal for sustain in lane, not for baiting enemies. He won't use Ignite unless you're low anyway, and if you manage to outsustain him, you will end up using Heal a lot more, reaping more benefits from it than him who opted for Ignite...

...unless he spams Ignite for harass, but harassing with a 65 (+26 per level)* magical damage nuke with 180 seconds cooldown is the very definition of stupid.


 * Ignite is actually true damage, but I tweaked the value to reflect how much damage it would do if it was magical damage, against a target with 30 mr.