Talk:Renekton/@comment-5365344-20120803215659/@comment-4948122-20120804111945

Pretty well done blog vagabound..you surprised the facts that make renekton a bit weak...but you need to take in account these ones as well.

Long cooldowns

Bad scalings

Bad innate

Bad non-fury damages

Just as the anon below posted...these are dragging him down.Not only The fury cap..becasue lets be honest..it would be quite strong in tf...but if you get ignited...you are screwed...really now...and if you go ad and go in the middle of the enemy team...you probably are going to die.

Ive been thinking about buffs for him...and come to this conclusion.I will explain it dota2 style

Renekton is a melee fighter which can semicarry if given enough farm and protection from his team.He is a strong toplaner which can dominate earlygame..but falls of lategame.He is a situational pick mid and somethimes played as a jungler.

WHat does this say?We need to buff renektons jungle a bit...if you can play him toplane only he isnt viable in tournyes or rankeds because he is too static.I say buff the heal from cull the meak so it dheals double against jungle monsters.The speed animation is nice on his w but he has still too much cd on it as you cant really max w because you lose mobility,armor reduction and aoe damage+farm from his dashes.

His R should scale from bonus hp/max hp so that he deals damage lategame with it as well.Also rens base stats should be buffed.Like +4 base ad,+24 base hp,more scaling hp/ad/armor and +5 ms.Well i have more suggestions but im tires to poste em now.