User blog comment:Manafai/Beatrix - The Coordinator/@comment-3391671-20170205032820/@comment-8556307-20170209213619

Ok, I've started working on the third iteration. Here is my trail of thought on this one -

1. Separate Beatrix and her robots. Q - dedicated to the robot. If destroyed, the ability is nullified. W - summon drones, similar to the first iteration. E - toss a grenade, create an effect zone for 5 seconds. R - swap between the two main robots.

This should make Beatrix weaker without her robots but also not make her completely useless. The drones are independent units and the grenades are completely under your active control. Also I figured it was appropriate to be able to repair your robot but at a massive cost, so now at 45% max scrap you can hit a destroyed robots ability key to instantly repair them.

2. Movement control - Now only one of two robots is active alongside Beatrix at a time, either Jorgen or Carlotta, which you can control with Alt+Click the same as Tibbers. Jorgen is a melee fighter which also takes reduced melee damage. He is a more aggressive approach to support via harassment and every 3rd basic attack against a target causes him to launch a rocket to deal additional damage. Carlotta is a ranged supportive robot that radiates effects. Her damage is obviously weaker than Jorgen. She is the more passive approach to support using auras to debuff enemies and heal allies. Both of them gain a certain functionality if they enter the zones created by the grenades. Jorgen gains an effect to his rockets and Carlotta gains an effect to her basic attacks.

Here is a list of the grenades I thought about so far: 1. Fire grenades' zones burn over time for the same damage as the initial explosion damage. Jorgen's rockets burn over time and Carlotta burns all enemies in her range (slightly more than then Immolate effect, but less than Jorgen).

2. Ice grenades' zones slow enemies. Jorgen rockets slow his target (about the same as Ashe) and carlotta reduces attack speed.

3. Chemical grenades' zones reduce armor and magic resist. Jorgen's rockets reduces his targets damage output and Carlotta's releases a poison gas that temporarily blinds enemies who come inside. The blind cannot be repeated for a certain duration after ending.

4. Shock grenades' zones silence enemies. The silence applies only 1 time and has a duration separate from the shock zone duration. Jorgen's rockets shock his target as well as nearby enemies and the same applies to Carlotta's basic attacks.

Obviously I can't implement all of them due to the problem of the burden of knowledge you mentioned several times as well as giving too much power to Beatrix herself if too many options are available to her, so I would like to confer with you regarding how many and which grenades would you recommend? Are there effects you would change