Talk:Fiora/@comment-26261383-20150828014627/@comment-24496127-20150828023051

I like the base regen nerf and heal changes, would punish her harder for not playing around Vitals early, but reward you if you do so.

I don't think her q damage should be increased. It's already extremely spammable, and has a pretty high Ratio. Fiora isn't meant to just outright burst people unless she can hit Vitals quickly and with skill. Also disagree with Q being able to slow through E, would give her too much instant burst through critting right afterwards, and Q is already a really powerful chase tool on its own.

E changes I see no real reason for.

Ult changes are needed, but I would either reduce the heal or increase the timee between ticks, not both.

Last one would just be a nice QoL change.