Talk:Yasuo/@comment-5668616-20170613055808/@comment-4091261-20170617224928

I actually believed you were talking about the On-Target Cooldown since it is a lot larger.

There are always certain changes in perspective when creating a new mechanic like this. By having his static cooldown scale with movement speed, we are implying that his character is focused on his mobility over everything else.

Having his cooldown being able to reduce to near non-existent levels means that godlike players and scripters can juke at unprecedented levels. It increases micromanagement power to a level people cannot even predict when combined with increased dash speed.

Making this change also naturally pushes him towards purchasing. Since his handicap will be completely {{cctip|slow}] and based, it will be a requirement to make measures to prevent his downfall. It can even go as far as seeing him using if the anchor is prominent enough.

I believe it is fine for him to have an increasing cooldown, but not a decreasing cooldown, for the static cooldown on. It suggests that if he cannot " with the wind" then his focus will be stunted. Also, does seem like a natural item for him to get given his focus on weaving through battle.

A way to achieve this would be to focus his cooldown increasing towards on base movement speed. Values ranging within 110-345 would allow much more organized value assignment how how much his static cooldown increases. Given that 110 is a nearly impossible speed to reach, the cooldown could raise as high as 3x since the values are small in general.

This change will greatly influence his early game and even the beginning of mid-game since levels 1-9 is what it takes to finish a first ability, and level 9 is within mid-game. So would be a very pivotal way to create a weakspot in.

Given the relative expense of items, assuming that completes his first item before buying, he will not have  before he begins maxing.

It may even go as far as a max first to mitigate the effect of, thus reducing his poking potential and shifting focus to his weaving ability.

As you can see, by answering these questions, it's clear to see how much impact this has on. I personally believe my method is medium scale, but it is enough to even suggest a paradigm shift in playstyle.