Talk:Nasus/@comment-5284325-20130128044557/@comment-178.166.24.118-20130130011535

"so perhaps lower ranks would grant higher stack yeild? (e.g. 10/8/6/4/2?) that way you are trading off base damage with stack size per kill, but not such a trade off that people could leave it rank 1 and it be more POWERFUL than ever ranking it up"

Are you serious? 10 last hits with Q at rank 1 would give 100 dmg, and it's easy to get them before you even hit lvl 3. Do you know how much is 100 extra damage like 5 minutes into the game? Farm 50 cs with rank 1 Q and you have the equivalent of a 40 minutes free farming Nasus with his current Q, lmao. Even if you started at half of that scaling (5/4/3/2/1) it would still be broken as hell because people would leave Q at one point and rush for CDR, getting higher damage and trading power early than any other melee champion as well as sustain thanks to his passive.

Nasus' issue will always be mobility creep. The game is too unforgiving for champions without instant or reliable gapclosers. Just look at the most recent tournament picks, every role except support has some form of blink or dash. Or at the very least a movement speed buff. Nasus gets nothing from his kit. So yeah, his Q mechanic is fine and any rework would definitely not be focused there.