Talk:Fizz/@comment-69.176.61.130-20121001012132/@comment-5151680-20121001215358

Both AP and On-hit fizz are strong in the jungle, and even stronger come lategame. The problem is that he has no sustain, and building him the standard AD/Lifesteal bruiser is just weak.

Once you learn how to jungle with little to no sustain, it is a great jungle. The pre-6 ganks aren't bad, and can be quite good if you can land the slow from your E, but the post-6 ganks are godly.

His clear time is slower than other junglers, but thats not hard to work around because he farms so much easier in the lategame.

I run 17-18 offensive/defense masteries, hybrid pen reds, ap/lvl blues, health regen/lvl yellows and flat AP quints, and have a ~70% win ratio with jungle AP fizz.