User blog comment:Contractas1/Ashe - The most ignored concept of a carry?/@comment-24419652-20140113222345

Ashe is really one of the most under-rated Marksmen in the game. In my honest opinion, I think she's actually better than most Marksmen. There are some Marksmen that aren't supposed to be, like Quinn- fighting in point blank range is Fighter's and Tank's job, not Marksman's, or Lucian- He's more of an AD caster rather than a Marksman; Ezreal- Same as Lucian, relies on abilities way too much... Ashe's kit is actually one of the best Marksman kits in game:

Passive- Focus. A really good early damaging tool, can do sh*tloads of damage to a support and an ADC, especially if you have high AD early. Late game, it becomes useless since you probably already have Infinity Edge and Phantom Dancer. Still, a great passive...

Q- Frost Shot. Probably why most players hate Ashe. It's basically a weaker version of Frozen Mallet that costs mana, and combined with Manamune (or Archangel Staff), it becomes Ashe's most powerfull tool. And it can be synchronized well with the Buffs:

Red- You don't need your Q anymore, Red Biff replaces it and saves you some mana

Blue- If combined with the Tears of the Goddess, it can be frustrating for enemies to play against you...

W- Volley. Probably Ashe's main damaging tool, Volley has a decent range, decent damage and applies the Frost Shot (if it's learned). In early levels, it has a long 15 seconds CD, but when it's maxed out, it has a solid 5 second CD, allowing for constant poking. Also a good farming tool, as it has a large cone surface and deals more damage than a basic attack.

E- Hawk Shot. One of the most under-rated abilities in the whole game. Hawk Shot has lots of potential if combined with other gold granting items, and is the only ability that can reveal an area within such range (except Clairvoyance)- when maxed out, it can reach out to Mid lane from Bot.

R- Enchanted Crystal Arrow. One of the best ultimates in the game- Good damage, good CC, global range (it's one of the only 7 global ranged abilties, excluding Summoner Spells and Passives) and great potential. The only thing that is dividing this Ability from Perfection is it's scaling- it scales with AP. And that's not good, because Ashe is a Marksman, and Marksmen are supposed to go AD.

Overall, Ashe is one of the very few true ADCs, along with Caitlyn, Graves and a couple others...