Board Thread:Wiki discussions and announcements/@comment-4881935-20140621010053/@comment-6016076-20140621085338

NeonSpotlight wrote: Using Skarner as an example... This summarized everything I feel except one thing:  I also think at some point we run the risk of making the ability details too overloaded with information. Things like ability range or width are commonly sought after. Things like specific mechanic interactions less so, and descriptions for this tend to be quite wordy. Packing them all together just makes things more confusing. We are moving stats that efficiently fit into the border of the ability's description into the paragraph/bullet format of ability details that less efficiently manages space.