User blog comment:Nearthel/Yone, the Shadow Samurai/@comment-15077371-20160910180847/@comment-5235176-20160911090717

First clarification: What I try to make him is a skirmisher/hypercarry.

Second one: I usually answer when I think I have something to explain, not to just say "I agree with this" or "I disagree" with that. But I read every comment.

My first idea on his passive was that, while in the Realm of Shadows, he would be able to see and pick up the souls of the enemies he killed to heal up and increase his damage for a short time. I thought it wasn't fit to him (picking up souls is Thresh's theme, not a recurrent theme on Shadow Isles champions), so I changed it.

For his Q ability, you should not only see his damage, because the more important part of it is the fact that it activates the passive. With 40% CDR (despite the similiarities with Yasuo, he is supposed to build CDR), it has a 3 second cooldown, what allows him to have a 66% uptime on his passive.

The bow was the first ability I though when I tried to create a kit for a samurai (before I decided to go with the samurai from the Shadow Isles). I wanted it to stay when I changed the thematic of the character, and this is why it still there, even though it's not that good as an ability. I think I'll just give up with the toggle and change it to an ability that he uses to shot a single arrow that deals something, I think about it and I'll update the champion later.

For the W, if you think it's too strong as it is, what would you change? Reduced cast range? Reduced blink range? Increased cooldown? Make it to be able to blink only to enemies that are airborne because of the first cast?