User blog comment:LivesByProxy/Shaco - Champion Update - Season 6/@comment-24385282-20160122230809

seems a bit wasteful, as by the time an enemy is below, you have a pretty good chance of killing them anyway. Instead, I think it should be if it deals a certain amount of their, but I'm not sure how much would be best. The effect is good, but I don't think the trigger makes it very viable.

The 3-second timer is just too long, imo. I love the idea of having a song play while it ticks down and being able to spring a bunch of all at once on an enemy who is caught in the middle of them, but you have to keep them in place for a full 3 seconds, on top of the Box that they probably know is there, even without any audio or visual indicator. To me, this would be a lot better if you decreased the timer to 2-2.5 seconds or increased the detection range by 50-100 even if you didn't change the Box's attack range. The latter would make proper positioning a bit more difficult, but would reward good positioning more by making it so an enemy passing straight through the Box area will spring it sooner. The former would just make it so you actually have a chance of tricking your enemy into staying on the boxes.

I'm not quite sure how I feel about passive or toggle. The passive seems a bit unfairly hard to pull off with such a and the bonus damage doesn't offer enough to make up for that. Sure he can now activate it from a range, but he could already slow enemies from a range with, and the and instant and didn't require the attacks coming from behind. It's a very big change (I'd even call it a nerf) that I don't see a reason for.

As for and, I like the changes to both. Specifically, I've always felt that the clone deserved some orange smoke for when he popped back to to add to the deception.