User blog comment:AwesomeBathtub/An idea for a Karma rework/@comment-91.22.106.183-20130130130906

At first,  this looks just like the old Karma. Especially the ultimate is only changed so far that you have one "charge" but at a lower CD.

What I like:

Q: either dmg or heal (you can't steal farm anymore ^^). Less effective on a mid-mage karma since you can't heal while dealing dmg to the enemy :p

R: no charge, lower CD (which is good), a passive (which I really like)

What I don't like:

W: either speed or slow - the current bond can do both at the same time. This will drastically limit Karma's and your ally's escape ability. Also the current mantra has the advantage that it doubles the (de)buff - you keep the low %-modifier.

E: either shield or dmg. I wouldn't probably never switch stances for this one unless I'm playing as a mage to use it on minions. I like how the current mantra-E can do both.