Talk:Talon/@comment-5497606-20121221104353/@comment-3238314-20121221113217

It wasn't a lie. It was just that nobody noticed it wasn't working, because the damage numbers displayed were showing the proper amplification. Gypsylord found it by chance when tinkering with the amplification script and he set it to amplify damage to -100%. The numbers showed zero, but the damage was still the same, so now we get a bugfix.