User blog comment:LivesByProxy/Oracle, the World's Witness/@comment-26815373-20151003212827/@comment-7709681-20151008162641

Believe me, you have a singular idea between your hands, but not a good one... at least not yet.

The idea of manipulating and controlling vision, even if sounds simplistic, is new and fresh, but lacks a key component in order to be good: Fun.

Even if the kit didn't dealt damage, had no intriquet interactions or wasn't consonant with the current meta, you need to promote fair entertaintment for both the user and the other players, you need to make the concept look, sound and feel fun, even if you are not a power creep, or that 100-to-0 burst kiting monster, or the hyper-mobile snowball-y resourceless, or the mowning juggernaut that arrives and kills without remorse.

Its a game, you may want it to feel unique and new, but most people ignore that must promote fun.