Talk:Atma's Impaler/@comment-16064126-20150222053151/@comment-1765404-20150315115734

You raise valid points, but as far as I'm aware, the item was underpicked and justified a "health-tank" playstyle. (hence no love for frozen mallet or 'mogs now). Although I loved the item, it would need a more considerable rework in-order to be less of a "core" item on few builds, and more of a situational item on some.

For instance, the crit chance was often under used with its small amount and normally tanky co-bought items. However, certain champions such as tank/bruiser Garen or maybe Gangplank (if built health, which is in-efficent with his healing), could prosper greatly from the crits. Furthermore, the item gave 3 stats and required 1 being primarely built, often not working together. The armor bonus works well with the health being built (since high-hp items may be costly and if you want mr too...), but armor and health have no sinergy with crit, and the bonus ad has marginal returns with that crit until very high hp is reached. Finally, the need for an ad-armor item -that was unique to Atma's-, isn't properly dealt with here; instead it becomes a small armor bonus and gives ad to health tanks which recieve slightly stalled builds because the gold-gen is best bought early, but the crit and lack of defense have little use on such tanks.

I'd instead suggest it became something along the lines of a % of bonus hp and total armor --> AD, and some flat bonus to 2 of the 3 stats. (all 3 would be abit redundant and too good of early pick)