User blog comment:ToTheSkies/Dimitri, the Shackled Mutineer/@comment-5638912-20121124194242/@comment-5638912-20121125033825

Ok, I get the move speed reason. I see you lowered some stats, that's good, but his attack damage per level increase is still too much. Make it gain anything less than 3.5 per level.

I thought he used chains, not whips. But anyhow, your attributes state that he is melee. And even if you want him to use his whips or chains from afar, there hasn't been a ranged tank in forever. The reason all tanks are melee is because that way they have the need to go in and fight as well as tank for their team, while dealing their part of the damage. Ranged tanks wouldn't have a reason to go in on a fight, because they would be far away attacking.

So make up your mind, you want this to be a tank or a ranged fighter? You can simply make his attack range 300, still is melee and keeps a feel of ranged.