Talk:Rengar/@comment-5502249-20120913142102

In the current meta: Rengar can't play middle because there isn't enough brush, Rengar can't play top because most of the other champions who play top start out too tanky for Rengar to ramp off of them like he needs to (meaning he'd primarily have to gank middle to get anywhere), and Rengar can't play bottom because he doesn't provide any support for the attack damage carry. That means he can really only jungle.

Q may be his primary damage dealing ability, but it scales primarily off of attack damage, which means ranking it up is largely pointless. The best benefit you get is the increased attack speed which is only particularly significant when using the empowered version which you can't because he has to use his empowered W in order to give him the sustain he needs.

Ranking up his W is likely best, since the damage that it does is actually really good considering there is no cost to it and the increased armor and magic resistance is extremely significant.

A lot of players also seem to underestimate the strength of his R, even if it is just utility-- perhaps largely because most Rengars seem to use it to jump onto characters who are perfectly healthy rather than to catch champions who thought they had escaped. The Rengars who don't suicide bomb into the enemy team with his ultimate seem to only use it to escape, which is a fine utility, but rather pathetic for an ultimate if that's all you're ever going to use it for.

Furthermore: The suggested items for Rengar suck and lead players into building terribly with him. Rengar needs to build strong, cost-effective items in order to play effectively, and rushing Trinity Force will not give Rengar the ability to get that early game strength that he needs. Rengar has to build some attack damage but mostly cooldown reduction.

Ability power Rengar compared to attack damage Rengar has a much better burst which works rather well since Rengar is a stealth-type, but he's useless while his W is on cooldown since it is his only ability power ratio. Once he builds most of his items, he pretty much becomes a suicide bomber, using his ultimate to jump into the middle of the enemy team, burst, die, and hope it does enough damage so that his allies can 4v5 the rest of the fight.

Rengar needs some buffs, yes-- but lots of players are playing him terribly. I don't think the buffs need to be particularly significant.