User:76.224.185.169/Vance - The Beast of the Blades

I really want to see a melee carry like the ones in DotA so here's my shot at it. I want Vance to be naturally somewhat soft so he can't really be a tanky/dps like Garen, Darius, J4, etc., but at the same time I don't want hiim to be as soft as a R-ADC. Vance's abilities give him decent damage output while at the same time giving him enough CC to catch his foes. I also want Vance to be highly dynamic with mobiltiy and ability combos that require the player to be aware of Vance's blade count.

Vance is a melee fighter who has the potential to carry. He has a mixed skill set of ranged, melee, and CC abilities that allow Vance to dominate his lane 1v1. He mainly dominates as a single target champion however the AOE radius on his ultimate makes him a very large presence in iniating team fights. Vance carries 4 blades on him into the League which are the foundation of his skills. Without his blades, Vance cannot cast any skills except the one that does not require his blades. This mechanic requires that the player must always keep an eye on how many blades Vance has sheathed and ready for use before walking into a fight.

Skills

Passive: Honorable Spirit - Vance honors his fallen enemies and fights with a stronger spirit. Vance gains 2/5/7 amor and magic resistance for 5 seconds. Stats and duration stacks up to 3 times.

Q: Haymaker - 45 energy

Vance lunges a short distance at his target and unleashes a massive punch that deals 50/80/105/130/155 (+x AD) and stuns for .5 seconds. The stun duration increases to .75 is the target is slowed.

W: Cross Slash - 50 energy

Vance draws TWO of his baldes and cuts his foes down dealing 45/70/100/130/160 (+x AP) in an arc in front of him. Vance can cast Cross Slash a second time if Vance has FOUR blades sheathed. [Requires 2 blades per cast. Each cast consumes energy.]

E: Blade Throw - 15/20/25/30/35 energy

ACTIVE: Vance throws his blade in a straight line and stop at the first target it hits dealing 60/90/120/155/170 (+x AD) and slowing the. The blade will stay where it falls until Vance picks it up or recalls. [Requires ONE blade per cast]

Passive: When Vance picks up one of his blades he gains +3/4/5/6/7% movement and attack speed for 2 seconds and 3 seconds at level five. Passive does NOT stack but timer will refresh.

R: Blade Rain - No energy cost

Vance lobs TWO of his blades into the air slowing any units that it falls onto dealing 130/180/250 (+x AD). Vance a can cast Blade Rain a second time if he has TWO more blades sheathed. [Requires 2 blades per cast]

The numbers are just off the top of my head but what I wanted to create was a highly mobile fighter that relies heavily on combos and his blade mechanic. His Q is somewhat like Vi's in the sense that it is a lunging punch but it would be a targeting spell rather than a skill shot. His W has a similar animation to Shen's Ki Strike but arcs in front of him rather than dealing damage to a single target. Vance's E is where the dynamic play style comes in. Vance throws his blade like Olaf throws his axe but it stops short at the first target like Mundo's Cleaver. It stays in place until Vance physically walks over to pick it up or he recalls. His ultimate actsl ike Ziggs where it's an arching projectile but the radius is much much smaller (probably the size of Trist's rocket jump) and its main use is for CC rather than damage. I chose energy over mana because I feel like mana would make him too strong late game because of the combos that he can pull off. Mix mana with CDR and he would constantly be casting abilities instead of timing his abilities and using the CC from his skills to throw in auto attacks for more damage.

- TheKillaNinja/Crazzyazzy