User blog comment:JBox2D/Minrith the Keeper of the Gate/@comment-35019468-20140206011408/@comment-24090662-20140208091352

Yeah, I could lower the range on it. Or make it a projectile, assuming there was a way of making a targeting indicator that worked for it. The AP ratio on E wasn't supposed to be 60%, it's supposed to be 40%. The point is that it's base damage and ratio are quite low and it's mana cost high, so in order to use it optimally you have to be getting a bounce or two. The number of bounces is too high, I agree. I made it and then added the AP scaling on it as an afterthought, and didn't change the number back.

The reason it collides with terrain and not units is because there are a ton of abilities that do the opposite, and I thought that would be fun. Ideally, it would actually bounce off of units, but that would be so stupidly hard to use that it would be virtually useless.

The reason the range is so high is beacuse I don't want it to be an issue. There should always be a wall to bounce it off of. Here's a somewhat crazy idea: what if it only did damage after bouncing once? Harass problem solved, unless they manage to bounce it off of something, and given that she probably goes mid, what's she going to bounce it off of, aside from the enemy turret?