User blog comment:Willbachbakal/(Summoner Spell Concept) Streamlining Summoner Spells/@comment-26815373-20161016201057

+1

I agree with practically all of these changes. Going all out on the effects (100% MS on Ghost, for example) would definitely make them feel powerful, and I like that each has a single specific effect (like they should). Very clean design. (It also warms my heart to see Ghost getting the stealth it deserves!)

Phase seems like a good direction for Cleanse (even though I like the name Cleanse better) and Barrier. I do kinda think Barrier could still be it's own thing (a good shield with the bonus of being super durable vs projectiles) and maybe Phase / Cleanse could just be total immunity to CC for 3s, but it's w/e.

I don't think Ignite should be all instant damage, as the DoT gave the enemy some room to outplay / take you down with them, but I agree with your points about it. I don't think I'll miss Clarity or Smite, although, if their was a way of working Clarity / Clairvoyance (/Smite?) into being a powerful SS, I'd be all for it (especially if Riot continues moving away from wards in favor of champ abilities / item actives like FQC and trinkets.)

One more thing, I'm not totally behind Exhaust slowing projectiles (on the grounds that something so powerful could / should be a unique champ ability), but the AS / MS / Cast Time slow is perfect.