Talk:Orianna/@comment-72.235.216.58-20120711183823

Does the ball speed decrease affect Protect? Played the post-rework Ori and it felt so foreign. I could've won a few trades mid if my Q-E combo was a smidge faster for when I aa. I used to Q out and zone them with just that or use it for picking up last hits i couldn't get by aaing. QW for if they were close enough to my side that I could toss in an extra aa with E off cooldown just in case they threw an attack at my face, but otherwise QW was too mana costly. It feels like I HAVE to use QW every time to do damage and that I HAVE to build Chalice (with MP5 seals). The GCDR is nice, but I already got used to her old kit... Did I just waste my time? Also her ult: The ball moves slower but responds faster after you press R but has a longer delay before it actually happens. So compared to pre-rework Ori and Post, does the time it take to QR change for the better or worse? Or is it just reinventing the wheel? It really feels like the longer delay on R warrants more damage, but that's just me. I'd greatly appreciate someone linking me to a an Ori math page.

TL;DR: Food for thought.

PS: What if a player could get in all 3 aas? Did they just get shafted? What if Ori WANTED the ball to snap back to them for a situational ult?