Talk:VPBE/@comment-26389275-20150604162416

So do the changes to skill shots have an affect on skills like Cho'Gath's W (among others)?

From playing him when he casts his W it will sometimes hit champions who it shouldn't hit. It has a small delay from cast to damage (and silence being applied). For whatever reason it will hit champions who have flashed/blinked out of range when he was casting it that should no longer be damaged.

This can also be seen on a lot of other spells that are similar (in terms of cast style) such as Darius's aprehend which will pull back people who flashed out of it or Kassadin's force pulse (which will slow people miles away).

From what I can tell (and reading other people's comments) these sort of spells seem to work by:

1.You click the spell you want to cast and it calculates which enemies it will affect (i.e the enemies in the hit box range)

2.There is a small delay (the animation).

3.Damage (and crowd control etc.) are applied to all enemies found in step 1 (even if they are no longer in the hit box range).

I'm not saying this is a bug, I am just curious as to whether or not this is something Riot are aware of and want to change (as clarity-wise it is really annoying when skills hit you that you thought wouldn't). This also means that counter-play-wise you can't react to animations happening and flash/blink away from them (mostly looking at Darius when you flash away from his aprehend because the animation started only to be pulled right back (contrary to the likes of say a Lee Sin, you wait for his q animation to begin before you flash away from it).