Talk:Bard/@comment-10880231-20150717005255/@comment-25532677-20150720054937

Like Tahm Kench, Bard is a support that requires keen team coordination and precise timing and reflex. However one of the advantages Tahm has in solo-queue or in less coordinated teams is that he can function as a great peeler and tank.

His innate allows himself to have soft CC and damage at all point of the game irregardless of what he builds. Chimes are meant to encourage roaming and give assistance to your mid and top laner as well as your Marksman. Bard's Q is probably my least favorite part of his kit. It can be unreliable at times thanks to its short range and slow projectile speed. His W does leave some to be desired, but the benefit Bard's W has over Soraka's is that it can be used to peel or give somebody a slight movement speed boost in battle. I think you should reconsider your view on his E, as many champions who do not have dashes or blinks built into their kit have no means of passing through terrain, making this a favorable spell in comps that are held back by their lack of mobility. I can't count how many kills were secured thanks to the enemy flashing over terrain and then being able to chase them. As for the fact that enemies can take it, don't forget that allies travel faster through portals than enemies. This allows it to still be used as an escape, and sets up your Q for a stun, leading enemies into an unfavorable position or otherwise escape. His Ult is very difficult to land, yes. Especially versus comps that have high mobility such as Ezreal, LB, Gnar, Vi, and Janna. But please do not undermine the strength of it. It's great for setting up plays (though I kinda wish the stasis lasted a little longer.) It allows your team to get in close and position themselves while the enemy team is forced into an unfavorable position. As far as ulting your team, there are some cases where it's good to do, but in most I'd say it's best used on the enemy.