Talk:Gangplank/@comment-3493296-20150522165857/@comment-3493296-20150526082657

Lifesteal isn't going to be really usefull on you because you don't deal that much damage of basic attacks anyway. His W was at least for me enough sustain in a fight and it's heal is really strong.

The question is, should GP be played as a real support? I play him different from them. My goal is to give my team a strong amount of positioning advantage through movement speed and slows and this way avoiding damage. You can kite enemies for days away. And through your passive and constant attacks against enemies coming close, you are dealing a surprisingly high amount of damage.

Coin is getting buffs in terms of his gold so it basically outclasses Relic in terms of gold as long as you aren't perfect with Relic. Also, early mana sustain is crucial for Gangplank, so he can permanently spam his Q. I most of the time rush Talisman first before even boots as the lane dominance you can establish with that bonus movement speed, Gangplanks base stats are high enough until the later levels. Also, I most of the time are later in the game 2-3k gold ahead of the enemy support, giving me basically 1 item advantage thanks to the global presence and this way generated assists.

The problem of Sightstone is, it doesn't really fit into the build. Every single of this 6 items is mandatory to reach an effective build, otherwise the build is missing something and just breaks in uselessness that GP normally suffers.

Portal has the highest amount of resistances in the game and I already get 2 HP only items, so it is the best defense item in this case. The superior fighting power near towers and pushing power are just a bonus.

You don't have to remove cc if your carry is fast enough to dodge the cc.

If a marksman fails to build the right items in terms of lifesteal it is their fault. And Zeke's would only be really an option as 5. or 6. item in this case, basically 30 minutes into the game.