Talk:Warlord's Bloodlust/@comment-4978344-20160225221600/@comment-4978344-20160226123744

Well, the problem I see is that with a singe 15% Lifesteal item, I'd already much rather have Fervor, because I leech off the bonus damage, too.

Let's assume 200 AD and 100 Armour on target, and 10% hp.

Hitting deals 100 damage, resulting in 35 regen. If you instead had fervor, and been in battle a while (You're at 10% hp), hitting deals 156 damage, resulting in 21 regen. But that regen doesn't degrade with higher hp, and with the bonus damage you might even avoid the situation altogether. I think a Keystone that's mostly efficient when shit's gone bonkers already should reward you somewhat for going without it 2/3rds of the match.

It could give additional attack speed or apply a physical dot or make you faster, or anything, really.