User blog comment:Asfidyll/Avalon, the Weaponsmith's Experiment/@comment-13863585-20140126011522/@comment-10253076-20140126093547

All the available CC may seem somewhat redundant. But this is because it is all situational. What happens when the two abilities used for the stun are on cooldown. Therefore, use the other for a different combo. And a second follow up with another combo. Avalon was made with the idea to adapt to any situation, whatever the situation, whenever he needs it.

The CC presented and utility available to Avalon's kit is to balance out for low damage values and low scalings. All in all, you could say that though Avalon is a fighter, he does not fight out of damage like most would, but rather by manipulating the fight; changing it to suit him when HE needs it.

The available modes are to support this idea of adaptation. While both melee modes are powerful and yes, most will use them, some Avalon players might go for long range harassment. This is where the Gales come in. Each mode has their advantages, and as stated, it is up to the player to decide how to use them. Damage, mobility range and defence. Core aspects of the game, each brought to light by the three Weapons, at the price of one core.

I do understand what you mean, but if one were to look closer at the information brought forward, perhaps the balancing might not seem so redundant after all.