Talk:Jarvan IV/@comment-3166305-20120621191046/@comment-24.69.112.42-20120621202214

It is usually best to use your E+Q combo to initiate, in order to provoke people to panick use their dash and flash. In the best case you use it right after the AD carry flashes away. You can also use it to cage up bruisers and melee that are trying to get on the carry, and let your carry shoot fish in a barrel.

If someone is getting away with low health, use E+Q to get in close and then dunk them. Jarvan ult has a low cooldown so it is never a waste to use it to secure a kill.

If you have a team with strong AoE CC, it may be worth it to initiate with your ult, to pack up the enemy for your team to lay down the hurt.

Use it in a duel for added burst damage and to keep them from running away. You can also use it to run away, by ulting them, and jumping out. This is especially great when you get towerdived.

It's a unique and powerful ult with many, many uses. Just don't trap your carry inside with an ulting wukong.