User blog comment:BIA-Kaboose/The Problem Behind Balance/@comment-3466579-20131211095651/@comment-8267817-20131211132339

I understand that it is hard, hence the first two points that I made, however the third issue was becoming more of a rant because I feel that they don't care about older/lesser played champions like Shaco, Galio, Karma (the rework didn't reallt change that much), Poppy (Who Morello has said himself is OP but they don't nerf her because no one ever plays her and they are coasting until they can roll out her rework), and a few others. I don't really believe it is the kit that makes them unviable, but rather the power balance on their kit, and the actual numbers in their kit.

I was thinking as I wrote this a few changes that you could make to Shaco to make him at least half decent late game, and I came up with these;

Decieve: backstabbing enemy champions reduces the cooldown by 1 second per strike

Jack in the Box: Stealths instantly when placed, fear duration increased to 1.5 seconds (up from 1)

Two-Shiv Poison: Half of the dodge percentage towards monsters is used as a % chance to dodge champion auto attacks if the champion has been slowed by Two-Shiv Poison, passive or active slow.

Hallucinate: Clone takes 100% damage, down from 150%. Clone deals 75% of damage, up from 50%.

Of course, changing all of those would make him broken tier again like he was on release, but changing a few of these would be very nice so that late game he is better than a heavy hitting minion.