Talk:Rengar/@comment-5605969-20121023212702

I see people complaining he's OP. I see people complaining he's balanced. I say he's too strong, depending on his role. If he goes top, he's balanced. If he goes jungler, he's OP.

As all champions, Rengar has its counters. A well played Kha'zix or Udyr, and maybe a Skarner can shut him down early game in the jungle. However, the problem arrives when he reaches level 4. Rengar is strong because he can do amazing bursty ganks. And that leap helps a lot as well. But because of his early insane burst, he can normally eliminate the mid champs at ease. Even if he can't aproach bot or top, he can pick on mid to get kills and gold. Since counter-ganking depends on your position, Rengar can easily score up a mid kill, even if the enemy jungler is an Udyr, simply for Udyr not being near mid. Since after 6 he gains his ulti, you'll have to waste money on vision wards, which cost twice as much, and sometimes dont help at all.

Now, if you consider him as a solo top, then you have a chance to counter him, since you can choose a counter that'll have to deal with his burst every now and then, but not permanently.

His Ferocity is the OP factor in the game: he'll gank with 4 or 5 stacks, and you just can't avoid that. On top, you can just choose to make him use his Ferocity on something else, and burst him down after that.

Point is: Rengar is too good for the main role he takes: Jungler. I don't think such a radical nerf is the right choice. I think if the skill evolved with bonus AD, and the empowered with 100% AD, then he would be more balanced. I agree with his nerf on W, ut should be scaling, giving him a smal percentage at level 1, but going up to 15% at 5. Fell free to rage. It's my opinion, not fact.