User blog:Odisseas25/Top starting items: Discuss ALL combinations!

As you figured from the title, this post will be about EVERY starting item combination i could think off. Its for top lane, and gimmicky stuff like brawlers glove or dagger are not included. The purpose of this blog is to discuss every one of them and hopefully we can find the new most optimal item to carry while going top.

Some information before i begin: Starting gold is 475 (duh), wards cost 75 gold (double duh), pots cost 35 gold (triple duh) and the cost of 5 pots is 175 gold (quadra duh)

Now lets get into it.

1) Fairy Charm: 180g, +3 mana reg/5. Builds into chalice, philo, spirit stone and tear. Possible combinations are 1 charm 5 hp pots mp pot ward/ 2 charms 3 pots /2 charms 4 pots (wait for 25g at fountain).

2) Rejuvenation Bead: 180g, +5 health reg/5. Builds into emblem,philo, spirit stone and warmog's. Possible combinations are 1 bead 5 hp pots mp pot ward/ 2 beads 3 pots/ 2 beads 4 pots (wait 25g).

3) Crystalline Flask: 345g, 3 charges that each heals you for 120 health and 60 mana over 12 seconds. Builds into nothing. Possible combinations are flask 3 pots/ flask 4 pots (wait 10g)/ flask 2 pots ward (wait 15g)/ flask pot ward.

4) Boots: 350 gold, +25 movespeed. Builds into all boots. Possible combinations are boots 3 pots/ boots 4 pots (wait 15g)/ boots 2 pots ward (wait 20g)/ boots pot ward.

5) Cloth Armor: 300 gold, +15 armor. Builds into emblem, tabi, warden's. Possible combinations are cloth 5 pot/ cloth 3 pot ward (wait 5g).

6) Null Magic Mantle: 400 gold, + 20 magic resist. Builds into aegis, hexdrinker, mercs,chalice, wits. Possible combinations: mantle 2 pots/ mantle ward.

7) Long Sword: 400 gold, +10 attack damage. Builds into brutalixer, hexdrinker, wisper, vamp scepter, phage. Possible combinations: sword 2 pots/ sword ward.

8) Dorans Blade: 475 gold, +80 health +10 damage heals 5 with each hit. Doesnt build into anything and offers no room for consumables.

9) Dorans Shield: 475 gold, +100 health +5 armor +8 health reg/5 blocks 6 damage from champion auto attacks. Doesnt build into anything and offers no room for consumables.

10) Red Elixir: 350 gold, consume to get 120-235 health and 15 damage for 4 minuites. Possible combinations are elixir 3pots/ elixir 4 pots (wait 15g)/ elixir pot ward/ elixir 2pot ward (wait 20g).

11) 5 health pots, up to 4 wards, less for each mana pot you opt to use.

Thats all the options i could think of. Discuss.