User blog comment:Deshiba/Are you Critting me !?/@comment-5877442-20130520174741/@comment-8267817-20130521152843

Still upset that they are planning to turn Sion into a mage -_- he has a giant axe for god's sake, but anyway enough with the QQ also I kind of like the random element to it, sometimes you get a crit and it feels awesome and sometimes you don't but you still just shot someone so no biggie, making it where you have guaranteed crits every X number of attacks takes the fun out of getting a crit, if you know you are going to get one it won't matter when you do, it feels a lot more rewarding when you go to poke someone and you get a "lucky crit" (I have had people say I killed them with a lucky crit when I had like 95% crit chance, once you get so much crit chance it isn't really luck anymore) all in all I like the way crits work right now, it is sort of like playing an assassin in mentality, yeah you could build small ammounts of AD giving guaranteed damage, or you could build some crit chance and have the chance of the occasional super charged shot, it is a risk/reward play style, sometimes it works, sometimes it doesn't