User blog comment:Willbachbakal/(Item Concept) Another Look at Jungle Items/@comment-24862418-20140630070809

I think the conservation and huntsman passive at early level is not a great idea. You will need more stats for jungle survival. It's not a bad idea when some items start from 1 item. I think we should add another item for the conservation passive.

Stacking in the Gromp's delight is a great idea. But why it is the only one?

The mana generation on most items is not useful for Energy, Fury and Health. There should be items that focus on the resource they use. Energy: Like Lee Sin's passive. Fury: Taking damage increase Fury. Health: The sentinel has it.

The ward should be avaible only for the Lantern/Flare items (maybe Madred, too). I think there should be other active. Why not: AD Damage: The next basic attack will crit and deals true damage. AP Damage: Since the user is a mage, an effect like 1s Stun is okay right. Tank: Immune to monster damage for 5s.