User blog:SachmoXD/Digby - The Miner (Champion Concept)

Hey guys, i've been around looking on the website for several months now (only thought to create an account very recently). However, for a short while i've been thinking about possible champion concepts that Riot Games perhaps haven't had a look at yet. I've got a couple of ideas though this blog's focus is on an underground/earth champion who is a heavy bruiser by the name of Digby.

Let me explain the thought process behind this champion. I've been looking at the different elemental champions the game offers, mainly fire, frost, electricity, dark and light energy focused champions. What this got me thinking was why can't they introduce an earth champion? I suppose Syndra might count in some way considering that she can manipulate objects but i was thinking something more along the lines of Rammus but has the ability to go underground, it has always fascinated me with an earth champion, and i think that it can open up a lot of different concepts.

''' Now, without further ado, here is my champion concept, if you have any questions, queries or some suggestions or constructive criticism i'm open to all. I will include example damage for each ability. '''

Digby - The miner
Melee Earth Champion, Attacks enemies with his mining shovel, fists and head.

Basic Statistics, increases per level:

Health: 462 (+93) Attack Damage: 52 (+3.0) Health Regen: 5.3 (+0.61) Attack Speed: 0.662 (+2.9%) Mana: 200 (+24) Armor: 22 (+3.4) Mana Regen: 7.2 (+0.64) Magic Res.: 30 (+0.95) Range: 200 Mov. Speed: 340

Abilities:
<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Champion Passive:

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">When Digby is above ground, he receives bonus Armor and Magic Resist, but his Movement and Attack Speeds are reduced due to the unfamiliar blinding light <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">(Increases as your champion levels)

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Buffs: Armour - 6 bonus at level 1, 18 at level 18, MR - 5 bonus at level 1, 15 at level 18 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Debuffs: Move. - reduction of 8 at level 1 and 18 at level 18 Attack - 0.05 at level 1, 0.11 at level 18

<span style="font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;color:rgb(255,255,0);">Q - Dig
<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Digby channels for 0.5 seconds before he dives underground, removing his passive buffs. His next attack on an enemy will cause him to rupture out of the ground, knocking the targeted enemy into the air, and his next attack deals additional damage to the target. Regains Champion passive after 4 seconds above ground.

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">(Each second underground will cause a small rupture above ground, causing little damage to enemies)

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Note: Whilst he is underground he is untargetable, Digby can only remain underground for a maximum 3 seconds

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Cooldown: 6 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Mana Cost: 20/35/50/65 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Minor Rupture Damage (Each Second): 20/30/40/50/60 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Major Rupture Damage: 40/60/80/100/120 (+75% AP) <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Additional damage dealt: 25/35/45/55 (next basic attack only) Damage example: stayed underground max. time, hitting a champion each rupture. 120 AD, 100AP --> 180 + (120 + 75) + (120 + 55) = 550 damage to 1 target.

Damage with ult --> 550 x 1.2 = 660

<span style="font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;color:rgb(255,255,0);">W - Blind Charge
<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Digby lowers his head and charges blindly at an enemy, gaining movement speed as he runs, and knocks back the first enemy he encounters. <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">(Digby can only run in a straight line. He will raise his head and stop charging when he begins to tire.)

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Cooldown: 14/14/13/13/12 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Mana Cost: 80/85/90/95/100 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Movement speed buff: 15 per second (max range of 500, after this range, player regains full control over Digby as he gradually loses speed) <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Charge Damage: 60/85/110/135/160 (+60% AP) (+40% AD) <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Damage Example, 120 AD, 100 AP --> 160 + 48 + 60 = 268 Damage with ult --> 268 x 1.2 = 321

<span style="font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;color:rgb(255,255,0);">E - Shovel Swing
<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Digby readies his shovel then swings the flat of the weapon at the target enemy, crippling the enemy whilst dealing huge amounts of physical damage and temporarily stunning them.

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Cooldown: 10 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Manacost: 60/70/80/90/100 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Physical Damge Dealt: 60/100/140/180/220 (+130% AD) Stun: 1/1.33/1.66/2/2.33 seconds <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">DOT: 5/10/15/20/25 each second for 3 seconds <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Damage Example, 120 AD --> 220 + 156 = 376 damage + 75 DOT = 451 damage

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Damge with ult --> 451 x 1.2 = 541

<span style="font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;color:rgb(255,255,0);">R - Ultimate - Landslide
<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Digby slams his shovel into the ground causing a landslide. Tonnes of rocks crash down onto a targeted area, crushing enemies and slowing them briefly. Each enemy unit hit will receive additional damage from all of Digby's attacks and abilities for the next 4 seconds.

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Cooldown: 110/105/100 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Mana cost: 120/140/160 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Damage: 180/220/260 (+50% AP) <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Additional Damage for 8% of enemy's current hp <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Slow: 4%/9%/15% <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Damage increase: 10%/15%/20% from all of Digby's attacks and abilities for the next 5 seconds <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Range: 1750/1850/2000 <span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Diameter: 900

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">Example damage with 100 AP, 310 + 8% current hp.

<span style="color:rgb(192,192,192);font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;">1 full combo of Digby's abilities will use 2/3rds of his total mana at level 18 (Without mana items)

<span style="font-family:Verdana,Arial,Helvetica,sans-serif;font-size:12px;line-height:normal;color:rgb(0,255,255);">If you've stayed with me until now, as i mentioned if you have any suggestions just send me a comment in this blog (in particular if his damage output is too high), and i hope you've liked what you have read.