Thread:Willbachbakal/@comment-26815373-20160319214302/@comment-1330314-20160325043654

I agree, the scaling base damage on the effect isn't pretty at level 1 (it is at level 18, though). I usually try very hard to go for aesthetically pleasing numbers on concepts, often to a fault, but usually I try to have a multiple of 5 or 10 on its final endpoint rather than the first, if it can only be one or the other (as is the case here without having to resort to weird decimal scaling, or more tedious non-linear scaling, which might end up being the better solution). I mainly had in mind for the mini-slow, though the core idea is that the effect's crowd control would be a) powerful enough to be relevant at all stages of the game, and b) short enough to not perma-slow enemies who repeatedly run into her passive, even if she decides to go for a weird attack speed build in spite of her really low base attack speed. The end result is intended to be an effect that's really visible from all sides when it hits, though not something that will end an enemy in and of itself.

While it is possible to use your passive to make Oracle move her sight around, I feel a projected spirit active would be a lot cleaner, and could add a lot more two-way gameplay to the mechanic. There are a lot of effects on your kit, some of which I don't think are 100% appropriate on an oracle champion (namely, her current W), and I feel each of those effects is already extremely powerful, so you might be better off concentrating her power on slightly less stuff, but make it as powerful as you want, rather than many different effects all competing for power. Alternatively, I think you could perhaps combine Obfuscate and Fate's Edict into a single active with the effects of both, since you're going to be using them in very similar situations (e.g. Obfuscate to trap enemies, Fate's Edict to CC enemies and projectiles at the very center).

As for Oracle being able to move through terrain, I think it's justified in that she's a vision champion first and foremost, so terrain shouldn't obstruct her when she's scouting ahead. I also think it's justified for her to be seen over terrain because it lets enemies sabotage her vision quest with attacks and CC. I'm less sure about her being able to attack while flying around, though currently there's some synergy to justify it; the problem lies in how this makes her interact with melee opponents in the jungle. I'll probably experiment with cooking up a separate kit using the above two abilities and see what comes out of it, though it'll likely end up very similar to yours.