User blog comment:TMStage/Lystesa, the Setting Sun/@comment-116038-20160501203327/@comment-27859592-20160502120144

I used the lists of champions stats to create stats for my custom champions. It's quite useful.

Anyways, looking at base stats, I'd say that the health is fine, but the health modifier, 103, is pretty high, only losing to health modifier of 106. Mana's fine. Attack damage, like what Tmek said, is crazy high. The highest attack damage at level 1 is, at. The highest at level 18 is. is really high compared to those. I suggest tuning the growth number down to, say, or something.

The attack speed needs a growth number. I don't really want to desctibe it, but there's page on the wiki that I used which is here.

As far as armor goes, you should just look at other champions' armor stats. That would help. However, magic resist is different. In League of Legends, magic resistance is always -  with a  growth modifier for melee champions. Ranged champions have a flay 30 magic resist.

Base stats can sometimes be a problem. I myself had that problem when I first started making custom champions. And these problems sometimes still findntheir way into new concepta. But they're easily changed.