User blog comment:Grrrbear26/Kassadin is broken, and I have the glue!/@comment-25673970-20150213164135

Y'know, I'm kind of in two minds about this one. On the one hand, I kind of like what you've done here in terms of distributing out his power so he performs consitently throughout the game. But on the other, that's kind of the opposite of how Riot design him.

Look at Kog'Maw, for instance. Early game Kog'Maw is a relatively weak ADC who does little damage and whose poke costs a ton of mana (hi, Kass). But he has a huge power spike when he hits 6 (hi, Kass) and his late game is by far the strongest of any ADC (hi, Kass). This is how he's designed. If someone said "Hey, let's move some of Kog'Maw's late game power to the early game!" I would tell them they were stupid and shouldn't touch him. Kog'Maw is balanced because his opponents get a chance to shut him down early on, but if they don't then he will obliterate them in the endgame. Kassadin is literally the exact same. His early game... well, it sucks, let's be honest, but that's the whole point. Pre-6 Kassadin is useless and it's designed to be. He really just wants to spend the first 15 minutes cs'ing up to his RoA and as soon as he hits 6 he goes to start crushing other lanes into the ground.

If anything, I think that Kassadin needs more late-game strength, not less. My sensation playing Kassadin since the S4 rework has always been "great champ, fun as hell, love the whole teleportation thing, but why does he do zero damage?" I mean, his ultimate's damage scales off of MANA, for crying out loud. He's plainly meant to be an assassin but I just don't feel like he has the burst necessary to pull it off, especially with relatively long cooldowns on his basic abiltiies (I know 5 seconds isn't long but for an assassin who should be oneshotting it's the difference between life and death). Maybe that's just because I'm building him wrong. I don't know. Probably, because I see Kassadins wrecking face everywhere I go. But I feel like the trade-off for his super mobility is that he can't use it for anything without some allied assistance. So IMO he needs more late game damage, not less, and if that means taking even more of his early game power away then so be it, that's just how he was designed.

I'm not sure what was accomplished by moving the magic shield to his passive. I mean it's more or less the same strength (it's actually something of a nerf from levels 1-4 and levels 10-18). The only difference is you could easily waste it just by W'ing a minion or something and then your opponent AA's you once to pop it for 20 seconds.

All in all, interesting idea but I'm not sure it's in Kassadin's playstyle. Sorry for the super long post.