Talk:Jinx/@comment-5512878-20131026113041/@comment-4167645-20131027032648

The indicator makes hitting with W much harder, because theres both a charge up time and a projectile travel time. This works very well with Xerath because while he has a charge up time and an indicator screaming "RUN", he has no projectile but instead deals the damage instantly.

Enemies, instead of predicting where you'll throw ZAP, just look on the floor. If they're on the red line, they move, and stand still if they're not. For Nidalee's spear, they have to make a prediction of where you'll throw it and only have a small amount of time to make direction changes if they guessed wrong as they only find out when the projectile is already in flight. Jinx's allows them to make direction changes before the projectile is even launched.