User blog comment:XelNecra/Anonymity - The Source of all poison?/@comment-6102571-20130127160705/@comment-4131177-20130127183710

Actually i did not inted to make the personal data accessible to the players (i probably did not explain it well, let me elaborate).

The data is basically only available to admins. The idea is that you need your data to sign up. This means: if you get banned, it is not possible to just create a new account again because you would need a new data-set. And while it is not impossible to "steal data", it is still a very, very lot harder to go through such a registration process again than make up a random e-mail AD and press "register" and you are done.

Due to the running cost, it would be possible to maintain a higher focus on dealing with reported players, and getting those banned who are toxic.

Though i agree that too many people measure one's skill with ELO and KDA, i do not think that this is the major problem. Even in normal games, where elo does not play a role, a lot of hate is spread. And i have seen people argueing just because of ganks or missed BC grabs, totally unconnected to their KDA.