Talk:Soraka/@comment-26370304-20151114145714/@comment-26808509-20151115222808

Nazareadain I understand, what you want to say. It's the same Riot said when they released the new Soraka, talking about "unfun" seeing the damage you dealt disappear with nothing than some less mana for exchange but exactly that was the reason they gave her heal the health cost. And sure it is pretty easy to sustain and keep healing with the latest changes but she remains having her old trubles being an easy target and bringen herself in bad situations while healing (because of the health cost OR the close range). So in my mind the change of Grevious Wounds are completly ok. She may destroys your "making plays" plan and sustains her allys during fights or siges but remember: thats likely the only thing she can do well. She has no big damage (her bases are ok and her scalings supbar), she has no escape, her cc is avoidable and not that hard. So healing is the only thing there is for her. And Grevious Wounds just countered her whole concept instantly when Ult was on cooldown or the enemys had 2 Ignites (what happens pretty offen with all those "kill secure" supps). That was just not fair for her and she really suffered as soon as the enemy had a Morello or If someone of the enemys had GW in his kit (Kata, Varus, old MF). Remember the old days when Kata's old W reduced healing effects by 65%?

Soraka is in a good spot right now. During lane phase she can keep her ally healthy and during fights she can give her team the opportunity to stand some time longer, risking her own life. In both scenarios are plenty of counterplay given.