Board Thread:Wiki discussions and announcements/@comment-4881935-20140514222931/@comment-1330314-20140520174229

Deshiba wrote: You claim that Gold Efficiency has grounding in-game, but I still have to hear a single good argument how this incomplete data has helped ANYONE do ANYTHING in game.

That is perhaps because you have not read my post. I'd explain to you how gold efficiency is based entirely on in-game information, but post #15 already serves that function.

Putting aside the fact that asking for a feature's strategic potential when verifying its factuality is both a non-sequitur and a deliberate form of entrapment, considering your intention to remove anything remotely guide-like on the wiki, gold efficiency is a core part of competitive gameplay. Want an example? versus. To you, Statikk Shiv may seem like the clearly superior choice in all situations, but that's not the case. If you're a mid-game carry like, or , you're going to want to fill out on your build as quickly as possible so that you can rapidly assert dominance. Being the cheaper item, Shiv wins here. If, on the other hand, you're a late-game carry like, or , you're going to want to go for the most gold efficient item, i.e. the item that gives the most bang for its buck, so that you can make the most of your amazing scalings. In this situation, Phantom Dancer rises to the top. Had you not known that PD was more gold-efficient than Statikk Shiv (which someone, at some point, had to find out in order to find an answer to this choice problem), you would potentially have made the wrong decision, also influenced by the fact that Statikk tends to get picked more because it's flashier and more fun than PD.

Deshiba wrote: If you are buying stuff in game because it's more gold efficient as apposed to what you, your team or the situation requires, then you are doing it wrong.

Who said there ever was a conflict? See above for what I mean. Again, you're creating problems for yourself by imagining situations that have nothing to do with the matter at hand. At the most basic level, gold efficiency can help in choosing between two similar items: as a general rule, if you do better in the early or mid-game you're going to want the cheaper item, but if you scale best into the late game you'll do better with the more gold-efficient item. If we were to remove the cost analysis sections on this wiki, the only way a reader would be able to check an item's gold efficiency would be by getting out a calculator and starting from scratch.