Talk:VPBE/@comment-23820707-20140525111725/@comment-7095057-20140526200311

Truthfully I don't think her damage is going to be killed overly. If we were to think of one of her combos... lets take

Q > R > W > E > W (position reset) for example so a mimic Q. This is also her highest and fastest burst damage

At current, assuming everything hits that's 1420 (+320% AP) damage, which even with only 300 AP (Roughly a Rabadon and another item), means she'll completely nuke most carries down to nothing with just 1 or 2 items. At a full build, which is near 500-700 AP, the full damage from this combo is 3020-3660. That means that she can at current delete most carries out of the game, similar to a viegar but being far more mobile about it. Mitigations matter little in this sense as even if carries build MR, by the end game LB likely has a void staff to boost her damage, or worse if she decided to throw in a deathfire just for added damage.

The nerf will bring this damage to 1140 (+290% AP), which at late game with the same assumption will be 2590-3170. Not as big damage as before but I feel that this actually is a good thing to bring her in line. The nerf won't kill her gameplay. I feel like if anything it'll stop people from jumping into teams and QR'ing the ADC/Mage and hoping for a kill or doing enough to force a back.

At current LB has little to no counterplay for the person she targets. She targets you, you die to her insane burst damage. You group up? She W > Rs your team for roughly 1k damage, then hits w to get out. The only current counterplay I know of with her is to nuke her early and keep her down all game, or nuke her on sight in a teamfight, which doesn't work if the enemy team is even with you most of the time.