Talk:Lux/@comment-28642928-20190629195648/@comment-26808509-20190708185130

Shield is still stacking. What they remove is the doubled value on return and the reduce the shield duration.

Tho the shield was never the issue itself. It's strong, ye, but not the whole reason she became so effective as support. Of course aftershock was also part of all this. But the REAL reason she became this effective was a change that they made a while ago and which they revert now: The Q cooldown.

Lux' Q used to have a cooldown that scales with level and the value was even higher back then (11 seconds on rank 5 and it got reduced to 10 seconds on all level). That means that as support you could put one point into Q and leave it there, giving her a pretty potent CC on a decent cooldown. This also gives Lux the option to either may E or W first, depending on what she needs more, without sacreficing up-time on her CC.

THAT'S what made Lux support so good. The shield of course is good aswell, but not half as good if you can't max it first. Same with her aftershock, it's only so good because she can proc it reliably with the low and consitent Q cooldown.

That being said, the shield nerf on PBE is not really that bad (initial shield is stronger, doubled shield on return is removed, result is a shield with only 70 less base value but the same AP scaling) and the reason for that is, that the shield was not the problem. The Q cooldown (from 10 to 13/12/11/10/9) is actually what will her bring back in line.

Also, these whole changes are not a pure nerf anyway. They are a power shift. Her Q will have a higher cooldown early on, a better later on. Her complete shield will be weaker across the board, but the initial shield will be stronger (which helps midlane). And her R has a higher AP scaling and a lower cooldown, but with its reset removed. All of these things are actually a buff for Lux' late game. A state of the game where Lux often struggles if she didn't snowball hard.