Talk:Skarner/@comment-25807555-20141203213950/@comment-1330314-20141208235742

This was discussed a while before on GD, back when people were complaining about new 's low health per level, but the core reasoning here is that you can't just have your cake and eat it too: if you want to have a passive that gives you tons of this one stat, or makes you scale really well with that stat, then it would make sense to remove more passive power elsewhere in order to emphasize the difference. Getting this massive scaling bonus on top of strong bases doesn't really make sense, because it devalues the importance of such a bonus and, at worse, forces the scaling to be toned down, and therefore even less relevant.

I also don't think Shen is the best example here: sure, he does a lot of tanky DPS stuff, but he also has a really strong niche as a global protector and defender. Unfortunately, he's not in the best spot, but I think he could have the protector aspect of him emphasized even more. Point being, he's unique, and makes a contribution to his team that no other champion can bring. By contrast, champions like Olaf and Mundo bring nothing but tanky DPS with a bit of CC, which means that, in the end, the only real reason to pick one over the other boils down to whichever has the fattest stats and better dueling potential. They're all about fighting, but to a point where they don't really make a unique contribution to their team. This is a problem affecting a ton more bruisers, and in general they need to be differentiated more so that they all excel at something beyond just dueling power.