Talk:Lee Sin/@comment-24656071-20140308053323/@comment-9705522-20140308101024

err, 3 months for mastering lee is a damn long time. in my opinion, those changes are good. they fix the stupid stuff. lee has always been a bad design, only beaten by vi. he has too much, no downside, and his mobility is insane. so them reducing his mobility by giving lee a drastically higher manacost on w unless used on a champion, as it was intended in the first place, is great. lower damage on e is great, as it already has one of the most powerful utility spells stacked onto it. its essentially a shorter aoe wither, which cuts more as. now it deals little damage, and the slows are fixed (those were bugs, btw). q lower damage early on, higher damage late game, eh, ok. no more missing hp but instead up to 50% extra damage means its better against squishies and worse against tanks. and then the ult change. awesome. now you are rewarded for kicking the enemy into other enemies, as it was intended to be used, while dealing much less damage when kicking into your own team.

now, lets talk about what lees powerlevel will be like. his dueling is about the same with the new q damage increase. his clearing is somewhat slower, which is good, his mobility is worse, he wont be able to escape literally every situation with no problem, his ganks are weaker, his counterjungling is weaker, so overall he is just weaker. which isnt bad. him not being a top pick for once in 1.5 years is a refreshing change.