User blog comment:C9 Teemur/Paige, the Phoenix Guardian/@comment-27859592-20170216145211

Finally got around to offering my critique on Paige. Wikia kept deciding that I was being hijacked or something, and deleted my ENTIRE critique. So now I have to rewrite it.

Welp. Let’s get criticising.

Phoenixfire Ash

Nothing to touch on the original innate. The gating mechanism is kind of strange, though. Why punish Paige for simply using her ultimate? And, well, why for so long? I feel like it would be better if the no-Ash duration were lowered to around 25 seconds.

As for Paige's second innate,, I have a feeling that it is very, very powerful. By dying, Paige gives her team sight, and also gives herself invulnerability and unparelleled movement. This means that she can simply walk around the map, scanning important areas for threats, with no inherent counterplay. Additionally, it allows for incredibly fast travel back to her lane, giving her enemies very little time to clear the lane and push the wave, thus afflicting her enemies with a very large disadvantage. I would suggest giving this ability a relatively long cooldown, such as 210 seconds, to at least give counterplay against this.

Also, there is another question: will the phoenix spawn where Paige died?

Burning Breath

A skillshot that deals damage as well as damage over time, and powerful crowd control.

I'm just gonna be frank with you: I think that this ability is really, really powerful. Since you didn't exactly specify how long the DoT lasts (you didn't mention the duration of the as well), I'm gonna say that it lasts 4 seconds. Now, let's say Paige, who has bought a and has  from runes, hits an enemy with Burning Breath at level 1. The basic attack damage will be, and the ability will deal physical damage per second. Multiply that by 4 and add the initial basic attack damage, and you have a grand total of. Factor into the damage formula (let's take Paige's ), and the ability still deals 213 damage. At level 1. That's % of Paige's own health (% if she has a ). That's pretty messed up.

The key to working with DoT (for me, at least) is to take the total amount of damage the DoT (and probably the initial damage), and see whether it works or not. Burning Breath deals a total of 120 physical damage at rank 1. That number is pretty messed up; even a fully-charged at rank 1 still only deals   physical damage, which is not that much compared to Burning Breath's damage. Also, it's really hard to land. ;-;

As for the crowd control, I just have to say this: any that is above 20% and lasts over 2 seconds is pretty strong, in my opinion.

Phoenix Egg

A near-instant area of effect that lasts for  seconds. I really don't need to elaborate on that.

The buff is pretty neat, but, again, there is something that is left out: what kind of damage is the max health damage? Is it ? ? Is it ?! Readers will probably want this information (or it might just be me being really picky).

Flame Flight

So I guess this her escape tool if she's getting attacked. Other than that, I feel like this ability is sort of lackluster. I mean, the interruption part of this ability is pretty neat, but what if the phoenix isn't interrupted? It just becomes a pass-through skillshot that deals over time. Maybe you could add something interesting. I was sort of thinking:


 * The Phoenix opens its wings and prepares to fly over 1 second. After the preparation, the Phoenix flies in the cursor's direction, dealing over 3 seconds and afflicting Growing Flame to them for 6 seconds.
 * If Paige lands a basic attack on an enemy with Growing Flame, then the flame will erupt, dealing  bonus magic damage to the enemy, as well as dealing  to all enemies within a 250-unit radius of the targeted enemy.

Unleash the Phoenix

I guess this ability isn't too bad. It's definitely more balanced than some other summons (such as or ). The physical damage it deals is incredibly massive for area of effect damage, especially when its range is equivalent to range. Maybe consider buffing the phoenix's damage, but reducing the flight damage.

My thoughts

Overall, not a bad custom champion concept. It's definitely better than some of my earlier works. If this is one of your first custom champions, I won't blame you for making some numbers too strong. I was, too, guilty of such things. I remember, on one of my custom champions, where I made it potentially possible to land a -second. Fortunately, another LoLWiki user came in and pointed that out. Thanks, Poisonshark. :)

I've also noticed that her kit seems more similar to that of a, giving lots of burst damage (Use an E > W > Q > R > AA combo and see what happens), even though her main role is supposedly a. I believe that the ultimate change I mentioned above can help make her more of a again, with less burst damage, but with more sustained damage.

Anyways, if there are any questions, feel free to ask.