Talk:Kalista/@comment-26251295-20151108121611/@comment-24496127-20151112115239

How about people are obesessed with laning because it completely determines the outcome of the game in most cases?

Great, she dodges everything, lets see her dodge those jinx auto attacks that rip through her entire team because Jinx got to free farm while the nerfed 500 range Kalista sat at tower and got poked to death if she tried to leave it.

I can in fact measure by how hard Kalista hits, because if the answer is "not hard enough" then she can be as mobile as she likes, and no one would ever play her. Her independence is also tied to her auto attack range, and against anything that can outrange her she's no better than a regular adc at dodging, perhaps even worse since without extended fights her damage is close to nothing, and she has no real poke.

She relies on getting ahead in lane, or at least in a good fight for her or two. As a general counter to certain champions she has her place, but he ability to actually contribute meaningfully is entirely tied to the enemy team, and if she's left alone against most divers and isn't ahead she's screwed in most cases. Talon, Diana, Katarina, Rengar, Pantheon, Maokai, Fizz,  Annie, she doesn't kite any of them. There are many many more cases where her "Dodging everything" doesn't apply, and it would be infinitely better to have range rather than those hops, and large AoE's with range tend to hit just as easily as they would an Ashe.

Thinking about it, are we talking about the same game? A game where most characters rely exclusively on skillshots sounds pretty far off from League of legends.