Talk:Sett/@comment-32653596-20200115155639

Sett's Knuckle Down (Q) causes those two basic attacks to be unable to naturally cross 400 damage-per-hit against Monsters no matter how much Attack Damage Sett has or how much Health the monster has. This capped damage is also affected by armour. This affects the ENTIRE BASIC ATTACK, not just the bonus damage given by Knuckle Down.

There are two ways to increase the damage-per-hit past 400 on Monsters.

Critical Strikes will increase the damage as expected. When a Knuckle Down attack reaches the 400 damage cap and crits, it will deal however much Critical Strike Damage % Sett has, so 100% bonus damage (800 damage) or 125% with Infinity Edge (900 damage).

Knuckle Down's capped damage is still affected by Armour. If the monster has 0 armour, such as with Small Monsters (small Raptors, mini Krugs, small Murk Wolves), it will take exactly 400 damage per hit, assuming the attack would do damage equal to/more than 400. If it has more than 0 armour, it will take the 400 damage, and reduce it based on the target's armour. If it has less than 0 armour, such as with the Red Brambleback and Blue Sentinel, it will take the 400 damage, and increase it based on the target's armour.

Knuckle Down Critical Strikes are still affected by Armor, and will be reduced/increased based on the post-Critical Strike damage (so 800 or 900 damage will be reduced/increased).

Overkill damage does not factor into the calculations for either Critical Strikes or Armour.

I've got no idea how to condense this down into a Wiki-friendly text, so someone else might want to add this in a better way to Knuckle Down's tooltip and details here.