Talk:Kayle/@comment-5763148-20150810013450/@comment-24082016-20150810142624

You can usual handle the constant ganking with proper warding and lane control.

I start off with flask, pot and ward, Keeping the river warded as much as possible, and the tribush trinketed when I suspect enemy jungler being topside or invading jungle.

Then when I back, I get another ward and a pink. Pinking the gank route to my lane that is closest to my tower, (blueside river river/ redsidetribush), and trinket->ward->trinketing the other route. Then I do my best to extend that laning till I hit lvl 9, so i can upgrade trinket.

With proper wave control, you can set up the minions to meet at a spot in the lane that's much more preferable to you, and less gankable. Whenever you suspect the game to get too much attention up top, and that maybe pushing the wave to enemy tower is to risky of consistent strategy to pull, then actively making effort to control where the wave sits can make a huge difference in the easiness of your laning phase.

For ranged advantage matchups, this setup will be ideal and allow for likely scenarios were u'll have free harrass or winning trades, while giving limited window getting gnakedfor ganking. When they start respecting ur damage(sometimes from lvl 1, often by lvl 2), you "accidently" let them get a little cs(exit lane for a sec to ward or play coy) and push the way enough so that you can reposition it to sit at the  riverside rock wall nearest your tower, where you'll be able to zone them out or bait them in for harrass. Then you farm and hold that spot, and if your minions begin to stack hard(2-3 waves), you push your huge minion wave(from2-3 waves) to their tower, giving a tradeoff situation for the enemy who has to chose between farming under tower while getting harrassed, or try to fight you despite the huge minion wave that they may not only lose, but recieve alot of damage from.

For matchups without a true range advantage, you tend to still have a wave clear advantage(no matter what skill prioritizing, as long as you get E lvl 2), so it's best to kill of 3 of the minions of a wave asap, then force a trade of some sort(while keeping ur E timer in mind). Since they're also ranged, it's easier to cause trading scenarios, so as long as you know the right timing for provoking an exchange of blows, you should gradually if not quickly gain upperhand in lane needed to zone and cause a significantly cs advatange at the very least.

But yah, when everyone is up your butt up top, wave control is key, and your teammates doing something with ur freedom is necessary.