Talk:Kindred/@comment-16064126-20151011021743/@comment-27078052-20151014201403

I fully agree with MTmind - there's not enough Wolf in Kindred. But I have a few ideas how to restore balance here:

Attacks: Make Wolf's attacks replace every second/third AA. That would make him feel less like an addition and more like the second half of Lamb. (It might look weird with Runaan's though.)

Q: Wolf should attack the closest enemy. Simple isn't it? But in my opinion it would be very effective.

W: I'd say it's more-or-less OK as it is. Lamb makes all AA. Wolf shouldn't stand all the time in the center. That seems against him. He should chase, hunt, move around. Not patiently stand there.

E: Final strike should be a combined attack of both of them. First strike - Lamb, second - Wolf and finish it together.

R: Well... I think it should be completly redesigned. Maybe Wolf's hunt? Usable on running champs, Wolf takes Lamb with him and charges the champ dealing damage based on missing health. That's how I would see this ultimate.

That's what I have to say. I hope you find my ideas fitting to Kindred.

PS. I registered just to write this post. I'm really sad to see League's "yin and yang" so heavily unbalanced.