Talk:Renekton/@comment-4900160-20130210102451

To improve Renekton's late game, I think he needs buffs to his passive, Q, and ulti. W and E are fine the way they are now.

I suggest:

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Reign of Anger :

- ''Renekton will Generate 100% more fury from all sources when brought below half health. All of his BASIC abilities BASE cooldowns are also halved. This effect lasts until Renekton dies or exits combat (no damage dealt or received for 10 seconds)''

Cull the Meek :

- Healing cap removed

- Ratio increased from +0.8/Bonus AD to +1/Bonus AD. (Empowered version now has a +1.5/Bonus AD ratio as a consequence).

Dominus :

- Cooldown decresed to 100 seconds from 120 seconds.

- Now increases cast ranges by 150.

''- Now grants 50 additional attack range while active (new range equal 175). ''

''- As long as they receive damage from the ability, enemies are now slowed by 15/25/35%. The slow persists for 1 second after the last tick of damage received by the enemy.''

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I know these are HUGE buffs. But I have two things to say to justify them:

1°) As much as I love Renekton, I cannot deny that he falls off quite hard late game. Both in terms of damage, innate tankyness, and peeling power. The buffs to the passive and Q are here to solve the first two problems, while the added slow to the ult solves the last.

2°) As JuStTeX said, this Nasus motherfucker gets buffed like no other next patch. Considering the strong resemblance of Renekton's and Nasus ultimate, I legitimately assume that the same buffs are needed for Renek's ult as well.

Your thoughts?