User blog comment:SirAston/Thoughts and suggestions regarding Summoner Spells/@comment-8506165-20130809014416/@comment-8506165-20130809211114

" Your complaining about a mechanic that has been in the game since its inception and are more or less saying, "why should I have to learn counterplay if It shouldnt exist in the first place?""

And you're complaining about Ignite, saying it's incredibly unfair and that it's a guaranteed FB when there are ways around ignite, either through taking your own and making it an even trade, taking Barrier to eliminate 2/5ths of the damage and some of the damage they do to you while Barrier's up, or taking Cleanse which entirely removes the DoT. Or taking Teleport for if Ignite forces you out of lane. Again, what is the difference? (Aside from the fact Flash has less counters than Ignite, perhaps?) Why is Flash "so fucking cool it's disgusting" and Ignite "the definition of un-fair"? Is it the gamebreaking 5 AD/AP that you get from Ignite being on cooldown?

I think both are poor spells which generally just result in cheap plays but at least I'm consistent. You're QQing about Ignite while at the same time saying that because you like Flash no-one's allowed to QQ about that. Pick one.