User blog comment:Qwertyfatcat/A different look on Crit/@comment-5266525-20140209144011

This is the EXACT same [blog post] as one I read a short while back written by Deshiba.

I'm assuming that since critical strikes are only pseudo-random and thus the cumulative effect of RNG is almost negligible over the course of a game, it's simply not deemed important enough to change.

To add to that, it doesn't make any thematic sense for something termed a 'critical strike' to just be a straight damage multiplier for every attack rather than a lucky hit that would better fit under the name of critical strike.