Talk:V1.0.0.113/@comment-115.70.86.82-20110316043724/@comment-3213322-20110316163047

Eh, making Chronshift more of a clutch decision isn't that big of a deal in my opinion. Most of the time I feel like if my ally hasn't utilized it within about 5 seconds anyway it's not going to matter.

Time bomb kind of sucks. I'm a little disappointed that Riot has more or less abandoned efforts to have champions which excel in the early game, but I can understand the balancing and annoyance issues. I just think they should go ahead and shift the base damage scaling towards late game if they're going to continue to have issue with it.