Talk:Nocturne/@comment-95.70.155.161-20110803132157/@comment-4219452-20110805213208

^ The more you describe your argument, the more it sounds like you're treating him as an initiator, of sorts. You're making it sound like most of the time, he just runs up to somebody plainly, unloads, and kills them simply.

The guy is meant for the jungle and sneak attacks, and that's what his kit works as. That's what he does, that's why he's squishy, and that why being squishy is part of his balance. He's not meant for fully-sustained combat. He should be played as a surprise.

And skillshot for Paranoia? As it is, how would that help? Unless we took your proposed changes, which really don't fit with his concept as well as what is, there wouldn't be a need for it. And no, Paranoia is not a guaranteed kill. It's built for sneak attacks, and that's how it's meant to be used. We may be arguing too much from a team perspective, but you seem to be arguing too much from the other end of the spectrum, especially by thinking that he's meant to upfront engage others directly. He's not.