Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-4022742-20140521213712

Willbachbakal wrote: The gold value of items is based on the value of in-game items, therefore every measurement made is by nature within the in-game client. "a lot of gaps and flaws" is very vague, not to mention completely unsubstantiated, but I assume you mean that the value of certain stats is not known. It's been said a few times before, but that doesn't actually do any harm to gold value in general, since it only measures the gold value of known stats. The rest is a part of the item's unique effects and bonuses, which are accounted for in gold value measurements as a separate and unquantifiable entity. It's not vague, it's concise for what has already been said over and over... And not having all the stats does harm some of the biggest pro gold-efficiency points. Mainly that gold efficiency can be use to compare different items. Which you can't do reliably when there's stats missing.

Willbachbakal wrote: I'm not a particular fan of the whole argument that a few uncountable stats serves as justification to tear down the whole of gold value. Even if the system were far less complete than it were now, what little information it would provide would be information nonetheless, and therefore worth having on this wiki. The other problem is that evidence-based systems such as gold value are going to be, to a degree, incomplete, yet still valid, as it's a process that relies on a few minimal (yet good) assumptions and builds from there. By your rationale, science would be not worth preserving, because it still has significant gaps. You might not be a fan of tearing it down. But you are not content with it being in any place that is not the main space either. That solution would preserve it, just not in the place where everyone will see it.