Talk:Critical strike/@comment-3014924-20111121161815/@comment-75.133.147.122-20120117133343

That's all balogna. You can counter dodge the same way you counter armor... get more damage for the times that you do strike. Jaxes aren't going to stack Tabi, or they lack the HP from their passive, and therefore the max dodge you are going to see is going to be from a Jax 18% passive with 12% Tabi and runes to the max, which when added altogether is less than 40% of all attacks. You could have had the same effect by the odds stacking a 22 armor item (18% of physical damage), a 14 armor item (12% of damage) and an 11 armor item (about the 10% of physical damage from dodge runes). That's a total of about 47 armor, nearly the same armor you'd get on a Chain Vest worth 700 gold, and the Chain Vest will protect you from both autoattacks and physical damage spells. Dodge was removed thanks to a bunch of whiners.

And, for those that don't think this is accurate, the scaling of both types of defense are the same in principle, both being multiplicatively stacked. Therefore, you can have an 18 dodge item, a 12 dodge item, and 10 dodge in runes and get around 36ish dodge. You can get a 22 armor item, a 14 armor item, and an 11 armor item and get a 47 armor item, which blocks about 36% of all damage. You could even stack 47 1 armor effects on a character, and each stack would block 1% of the remaining damage each time, blocking in total around 36% of the damage. Dodge does not stack particularly well compared to physical damage, it just felt unfair to not kill something at 2 health with a dodge, yet killing something at 200 heath with a 100 damage character seems somewhat agreeable to everyone. I don't get it, but whatev's, I didn't use dodge particularly commonly anyway... because it sucked.