User blog comment:Care Level/Let's design champions!/@comment-4986183-20130822022118/@comment-9593635-20130827233356

Okay, so I retooled the passive (1) to cap damage on squishies and (2) to scale less-well with crits. If I'm fully honest, I don't expect it'd make a huge difference in play at all -- hard targets won't hit the damage cap on the passive (unless they've built armor and not health) and soft targets are still taking physical crit damage for half their health, though the difference in the passive damage might be enough that a simultaneous follow-up from, say, mid won't finish them off.

Also, ult duration is sorely crippled by using Q during the ult, and the early-game movement speed has been reduced (still won't hit Quinn levels by lategame).

How's that?