Talk:Irelia/@comment-96.233.44.240-20120528195505/@comment-4957501-20120530182518

@MKR I understand what you're trying to say and agree that these builds are well rounded, this is why I called them fine in the first place and find them reasonable, but they won't be the "best" build which is what the OP is asking for. Like you said, these builds are designed to take everything into account by late game and aren't suited for any specific scenario, but that's precisely why they're flawed in the first place. They'll work well without a doubt, but it's like being the jack of all trades. You'll do well in every given situation, but not truly great in any. This is why "fixed" builds are almost never as good as "active" builds. Say for example the enemy is running dual AP top and mid along with WW in jungle and Kog'Maw as carry. Sticking to a stale build and making equal amounts of MR and armor in this scenario would be a huge mistake, as due to the dual AP's and a decent portion of WW's and Kog'Maw's damage being magical, building extra MR would've suited your needs much more better. Things like building too much of one stat and building too much CDR does happen yes, but they can be avoided quite easily with just a little bit of planning. That's my opinion on the subject anyway, but then everyone has their own playstyle that's most suitable for them.

@OP I'm not sure I understand your question. Delaying your core means not getting the "fixed" or most common items between builds specific to champions, which are usually the most efficent for that particular champion and thus "core" for that champion, as soon as you can. It's done because sometimes getting armor so you can initiate and tank in teamfights would be more beneficial for your team as a whole than making more damage when your carries already have enough and just need protection/a source of distaction. It's also done according to the situation, say, if you're simply not doing well. If you find yourself to be underfarmed, underleveled and down a few deaths as Irelia, rushing your Trinity Force regardless would be a fairly bad idea in most cases and almost certainly either lose you the game or force your team to maybe carry you somehow and win.