User blog comment:ClayHuang158/Sidnara/@comment-3391671-20161209110239

The items I criticize in this kit is the overabundance of certain mechanics along with the typical need of description correction.
 * Most if not all of Sidnara's abilities has some form of CD reduction/reset.
 * Her abilities feature multi-hitting elements, on top of having reduced damage values beyond the first hit. It becomes an eyesore when it's applied upon more than one ability in a kit.
 * The first thing I'll criticize when it comes to names or description is the Innate, essentially because of its title "Combat Protocol." "Protocol" as a term tends to be related to either or, which Sidnara is related to neither. On top of requesting for a rename, what justifies the heightened increase in damage?
 * Sadly, Chakrams are iconic to, since the design of her main weapon is based of it. This ability also feels like Sivir's Q that flies back'n'forth. It's something new, but something about it does not seem to sit well.
 * TBA
 * For a "Marksman," Sidnara features a bit too much mobility as she has two dashes and a MS enhancer. For any Marksman primary, mobility is brief usually brief (with being an exception) and used not to chase but to reposition. Thus I believe Sidnara is more in line as a ranged Assassin/Marksman.
 * This makes me question what was your intended goal behind Sidnara. For sure, you have a descriptive inspiration, but it seems the kit falls behind in that it tunes in too much into the fantasy, giving the impression that you didn't filter through the abilities if they fit too the usual LoL template.