Talk:Kayle/@comment-12904660-20160110142319

Kayle needs a rework some say. I believe that she could use one because her kit is extremely focused around her being ranged, and when your rightious fury isn't activated you aren't playing kayle for the remaining cooldown period. As a toss in the sandbox of reworks, here is my idea for kayle.

Passive: Rightious fury

Kayle wield the The Judicator/a name for her sword. Whenever an allied champion (or herself) is engaged in combat with enemy champion(s) nearby, the sword fuels on all damage taken, enemy and allied. When enough damage is dealt or a nearby allied champion dies, the sword burst in flames causing kayle's next auta-attack to become ranged, shooting a wave of flames in a cone towards her target dealing initial true damage and over three seconds to any enemy hit. On-hit effects only apply to the main target.

Normal ability/ultimate: Intervention

Kayle creates a small zone (400 units or so)  at a targeted location. After 2 seconds, it erupts, granting full damage immunity to any allied champions inside. Enemy champions cannot see the zone until the last 0.5 seconds. This skill is free to cast and on a 30 secondish cooldown, but gains additional cooldown and drains kayle's mana based on the amount of damage it prevented.

Goal is to make intervention more powerful but requires kayle to enticipate when most damage will be dealt before most of the heavy damage abilities are cast and where.