Talk:Talon/@comment-6200344-20130919163527/@comment-9956467-20130921200318

Before any of you call me noob or anything, I am indeed a new Talon user. I decided to come up with a set that works not only in mid lane, but also for ADC Talon (yes, ballsy, ridiculous, and generally not a good idea). This build suits the recent changes better.

Start with: Long Sword/Sapphire Crystal, 2 Health Pots

Rush: Tear of the Goddess, Sheen, Boots of Lucidity

Early-Mid Game Item Finish: Manamune, Trinity Force

Mid-Late Game Suggestions: Ravenous Hydra, Black Cleaver, Frozen Mallet, Zephyr

Explanations for first two items: Although Talon has relatively low mana costs, he uses his skills frequently and is often found going OOM during the laning phase. Rushing the Tear of the Goddess allows him to quickly stack mana and grant him more time in the lane. The Sheen allows Q to deal a ridiculous amount of damage if you decide to go in for the kill early on, and slaps some extra mana on top of Talon. You then move towards the Manamune for that large early-game AD boost and get the Trinity Force for three big reasons. 1: Durability and mobility. Allows Talon to move about fairly quickly without boots and makes him a little less of a glass cannon. 2: Overall buffs. He gets some nice attack speed and a bit of crit %, so he can hit a bit harder and more often in skirmishes. 3: The passive overhauls. The Trinity Force now gives basic attacks a 200% boost, which stacks incredibly well with his Q. The other passive also allows him to stick to targets very easily and move on to double kills more smoothly. Once the Manamune is stacked out, the toggled passive causes ridiculous amounts of damage to be dealt with only two items.

TL;DR Manamune+Trinity Force is a great early-mid game item combo that grants huge damage output and dueling potential.