Talk:Camille/@comment-11218751-20161212221505/@comment-24951773-20161213104533

I started playing back when Wukong was released, where new champions were released every 2 weeks.

I don't know if there has ever been a "golden age" of champ design, seeing as how some of the older champs released shortly before or shortly after I started playing have needed substantial reworks, but I think that particularly in the past 2 years or so Riot has favored interesting and unique kits over ones that can be easily balanced, and of course something like this would happen when there are so many champions in the game and Riot wants each one to be unique.

Dota 2 can get away with having so many heroes all being really unique because the nature of the game is so different.