Talk:Bard/@comment-26034614-20150226003027/@comment-5955640-20150226012232

The heal has a charge up time and a movement speed boost and it doesn't go away so I believe it can sit somewhere safe and an ally can take it when it is at it's peak heal. It's a little too expensive though. It's kind of a weird heal if you think about it. The complete opposite of clutch and enemies can't use it. They can destroy it though.

It was very daring to create a roam support even though supports are attatched to the hip of their marksman by virtue of the marksman being the least self reliant role in the game.

I'm still trying to figure out who has the wave clear to hold the lane and how good would you have to be at freezing the lane to make this work? Will you have hurt your damage build to buy sustain items like Tear and flasks?