User blog comment:V3ctor/Rithe, the Arcane Scholar/@comment-4876475-20120302134320

Too OP for support, to weak to be useful. 30% cooldown reduction? Team-affecting passives barely give a boost to the team (Janna, Twisted, Zilean) I would say, 10% tops (and it would be an extremely powerful passive). About Essence of Fire (Q), the damage might too weak, pump it up a little more. 60 extra damage seems nice, but...for how long? how much cooldown? you must lvl that skill to be used for damage and buff - if it has a low cooldown (will be the only way a skill with such lesser damage can be useful for harassing), the buff will last just a second :/. If you make it a nice buff, you will loose the "damage" role it has. Essence of Water (W), it's slow it's powerful, make it a 30% melee top and 25% ranged. Or make a one-hit effect :/. I find the effect of Essence of Earth a nice CC as well as a nice shield, good idea. Dispel with only 120 seconds on your actual 30% just passive mastery is way too low :S.