User blog comment:DarkChaos109/Champion Concept, Would like ideas please!/@comment-79.212.103.7-20110926182347

You could expand the idea of polarity so that enemies hit become polarized (positive or negative) for a few seconds. Say "q" is a skillshot like skarners "e" but with more range, enemies hit get positive polarity and damage. "w" is like your current "q" but its not a cone. Instead its a circle around the champ in which enemies polarized positive get pulled to him and enemies polarized negative get thrown away. Additionally champs thrown away get slowed and enemies pulled towards him receive low-mid damage. "e" marks all enemies around him negative and shields himself. "r" : On activation each enemie that has a polarization and stands in x range to another opposite polarized champion gets x damage and becomes stunned.

Passive could be changed to : deals more damage or slows or stuns enemies polarized when attacking them (cannot occur on the same enemie more than every 10 secs)

But you could also stay at your current idea and give him "polarity" as a resource... Polarity is in the beginning in the middle of the bar, abilitys give him positive or negative polarity max is 3 points in each direction. Every ability which refers to it gets stronger, when he gets more polarized. So your "q" pulls/throws a longer distance and maybe deals more damage (not sure about this)

w and e abilities are polarizing in one direction and with r you can change your polaritiy to the complete oppossite

Innate: everytime you "destroy" a positive or negative polarization point through using an ability of the opposite polarity you gain bonus "x". x could be a damage buff, a movement speed buff, more mr/armor etc.