User blog comment:Care Level/Let's Talk about Melee v. Ranged./@comment-24090792-20140803162452

i usually play old strategy games like DoW and turn rates and root time ( heavy ranged weapons need 1 sec to ready the weapons in place before shooting in adition to turn rates ) are what preventing ranged squads from dominating the fields ( they stay important mind you ) as well as less effecient cc and escapes ( both longer in cd and lower in magnitude ) so playing with ranged squads in that kind of games actually REQUIRES skill unlike here in lol and those who talk about positioning, well i think its more important for mages than it is for adc because mages mostly have no sustain, lesser mobility and way longer cds on thier cc spells ( also use veigar stun to escape and you are USELESS in the next 20-16 sec unlike adc for example ez ashe cait varus jinx ) so i think it might be a good idea to give adc turn rates at least if you are not willing to nerf rtheir cc and self peel a bit