User blog comment:Willbachbakal/(Champion Concept) Meenk and Scruffy, the Big Game Hunters/@comment-25235491-20150504201609

So I was getting a look-see here and here's what I think. Overall, a very complicated but fun-looking champion. Or a pair of them.
 * P: So this guy basically has 150% AD thanks to the pet, not counting Scruffy's own attack speed. The enemy can't all-in ever because Scruffy (if he can move around on his own) can punish them. I wonder how you could control Scruffy apart from Meenk, and holding Alt would make him one of the unwieldiest champs ever.
 * Q: A great poke if you can avoid minions. The on-hit cap is useless because no minion would survive enough attacks to proc the bonus damage enough for it to get to 150, around 40% of its life.
 * W: Very interesting skill. It's a great defensive skill, provided you can use Scruffy well. The range he covers is just huge and can even save Scruffy while providing an initiate in lane. Very strong over all, I love that.
 * E: I think this is a better harass skill than Q. Better total range (counting radius, this has 1125 range), ignores enemy minions. Plus Scruffy goes on their butts. The fact that you need to pull this to get the skill's best damage promotes initiating with this skill, which is cool.
 * R: An interesting skill from the get-go. I see interesting plays like Scruffy dying just before Meenk hits 6 ata which point you can revive Scruffy right there. Scruffyport however, affords little counterplay aside from killing Scruffy, but the fact that it has double the range of Flash and slows everyone around while having a potential for big damage makes it borderline game-breakingly powerful. Well, it could be if it didn't scale on AP.