Talk:Jhin/@comment-26842651-20160214231454/@comment-27826180-20160219053921

reload time should scale based on the amount of % Damage he is receiving from the Crit+Att Speed part of his passive

Lets say you're getting a +275 Bonus Attack Damage from your passive with full build+level 18

Your reload time is 2.5 seconds I believe so it would read  his--

275 Bonus attack damage from passive and multiply that by .0025 as the ratio, that would be his reload time going from 2.5 - 0.6875 = 1.81

 It wouldn't break him early/mid game, but it would allow players to not feel completely useless and squishy as hell late game. You could not exploit it either because it would require you to build normally in order to receive any benefit.