User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-973379-20140624145524/@comment-6281696-20140624203609

Just pointing out why a full bruiser team wouldn't work, stat-wise they'd win easily. Same with the reason why melee ADC's are useless.

Point was that Mundo is capable of doing that by having an insanely effective kit offensivly. Not because he actually has a good tanking kit. Hell even his defense is just a oneskill wonder..

Those kind of items are needed, even in the seperate itemset idea, and would help. However, in the current state of the game they wouldn't be sufficient. If the items on their own are good bruisers will just abuse it by throwing one or two in. If it's required to have say 3 of those before it actually becomes good then true tanks get an awefull powercurve where they are horrendoulsy weak until they finish their 3 items. If you want an example of an item that was both an excelent defensive item & provided utility that was immeadiatly abused by bruisers just look at bulwark. Even the current Locket is regularly taken by bruisers, though since it no longer has the absolute best MR in the game like bulwark used to have it's no longer the goto item for everyone. Similarly when locket had 20 MR it was barely used because it was just a weak defensive item.

So you'd need these items to be both good on their own, to prevent tanks from having a bad powercurve, yet they need to have some massive downside or limitation that'd prevent bruisers form just throwing in one or two. And without itemsets I don't see that viably working without just limiting or punishing certain aspects just too much.