User blog comment:Craftyfirestorm77/Summoner Spells on Fizz/@comment-3466579-20130716080558

I agree on flash not being mandatory on Fizz, since he's already a high mobility champion with both his Playful/Trickster and the dash from Urchin Strike.

Ignite is just so good on Fizz because: 1) it adds some "safe" (you don't have to stay in your opponent's face autoattacking him, just throw it and run away) damage to his burst 2) you're an assassine so you need all the bonus damage you can have.

In my opinion Heal is not that good on Fizz, you'd better take Barrier. Without the related masteries (e.g. when running a 30/0/0 mastery page) Barrier has a 90 seconds lower cooldown than Heal and you can use it to prevent damage, rather then healing it.

Same goes for Exhaust. Whenever i see it used on AP champions i always feel it has been partially wasted. I mean, Exhaust is so powerful against heavy hitting autoattackers (and you usually don't find them mid) or when you don't have mobility to catch up people running away (as Fizz you have a LOT of mobility + your awesome ultimate).

Teleport can give you the chance for a powerful gank but i don't think it's that good if you only need to quickly go back to the lane, with that 5 minute cooldown!