Talk:Elise/@comment-4167645-20121103100857

With a 500AP Elise and a 2000health enemy, her Q is doing an extra 15% damage on current health.

This means dmg bonus is 300 damage. 300/500AP = 0.6. That means after the buffs, even against a full life enemy her AP ratio is still 0.6, which is lower than Annie's fireball, in a best case scenario.

Against an enemy who lost 50% of their life, ie 1000 health. Bonus damage is 150. 150/500AP = 0.33. No mage can function at 0.33 AP ratio.

I don't get it, its got afairly long cooldown, is medium ranged and single target, so why doesn't it shine anywhere. The only enemies I can see being suceptible to Elise are Lulu/Nasus/Renekton who increase their max life.