Cassiopeia/Strategy

==Strategy==

Skill Usage
Using followed by, and  can turn most early to mid game turret dives in your favor.
 * Don't hesitate to rapidly cast your spells since makes each additional cast cheaper.
 * Try to acquire 5 stacks of before casting  to lower the mana cost significantly.
 * has a slight delay; lead your enemy when targeting with to ensure the hit.
 * When chasing, be sure to use your to speed yourself up.
 * Use on poisoned stationary targets like monsters and units stunned by her  for maximum damage.
 * Using in middle of road when enemy minions are coming will slow them and deal some damage giving advantage to your minions, this tactic is best used in pushes as intentionally pushing your lane while laning opens yourself up to ganks.
 * Throwing will make enemy champions unwilling to enter that area, use this strategy to hold melee opponents away from creeps, thus reducing the amount of last-hits they can do.
 * could be tricky to use due to the mechanism of the skill and the low duration of the poison or fleeing enemies: a good solution is to change the Key Binding of the spell to automatically cast it on mouse over (smart spell casting). It's possible to Shift+E to use this tactic, but is harder in game.
 * However, getting buff on  can be a good idea, as you can have two s up at once.
 * Primarily stacking cooldown reduction is often a bad idea on . Her primary poison ability, has a cooldown equivalent to its duration, so cooldown reduction is not needed to maintain constant poison for.

Build Usage

 * Buying along with using  on a poisoned enemy gives her much more chasing potential, but don't forget hit enemy with  from time-to-time to refresh the poison and the movement speed bonus for yourself.
 * However, be aware that only slows by 15% with a . This is intentional.
 * Buy spell vamp items like to quickly restore health when hitting poisoned targets with.
 * Due to 's low movement speed, it can be a good idea to buy . This adds onto your already great ability to chase and escape.

Countering

 * If you can predict when to uses  such as at the beggining of a fight or at the end.