User blog comment:BestNaPlayer/Vemince the Winter Scavenger/@comment-26870289-20150827122230

impovement ideas:

q has too less range, you can almost only use it if an assasin jumps you. i think thats what its meant for, but heres an idea: give it more range and make the slow strenght scale with how near the enemy is, maybe a snare from some point on.

w is from winter wyvern in dota. it even is her w. why given an ability with aa-range to a mage? also he cant use an tank-killing onhit dot. mages kill squishies fast. i guess its for bullying melees even more, but bonus range is like a point and click ability in this case. imagine him maxing that. suggestion: damage flat, only one auto empowered, bonus range scales with level instead of ability rank

e reminds me of karthus. why passive movespeed? he doesnt have to kite or run in. the auradot is also not usefull for mages(karthus gets 7 more seconds) and it disables the movespeed it could use well. make it a groundtarget aoe that slows(i know we have a lot of those, but no better idea). i suggest to rework it entirely.

r has a lot of range compared to the rest of his kit while its a cool ability, its still not new(braum r, viktor w, rumble r, kennen r). my idea: target a endpoint release a avalanche in that direction (could have nami r size and braum r speed) it carries people caught with them till the end point, where it stuns them.

i cant think of anything for the passive thats not way to dota for lol,make up somthing new