Talk:Kayle/@comment-24402809-20140528082402/@comment-1905446-20140529152607

Simoncr1s, we're discussing possibilities for a rework because Kayle has high win rates and ban rates at high levels of play. She isn't at the same level as Soraka or Nidalee, but she's a likely target for a rework due to her current strength. She counters a type of champion that's very popular right now (melee assassin), so quite a few summoners are complaining about how strong she is despite there being clear counters to her as well. I think her kit is fine as it is, but I just threw in some ways that it would be possible to "nerf" what some people feel frustrating about playing against her without making her completely generic.

Silverzrishi, the weakening of her R is the main point of my thoughts, as the complaint many have about her is that granting 3 seconds of invulnerability to her ADC makes it impossible to win teamfights against a team with Kayle on it. Not allowing champions affected by Divine Intervention to interact with their surroundings would remove this supposed abuse, making her ideal target in a team fight the Tank rather than the AD Carry. It would also serve to differentiate her ult from ones like Poppy's or Zilean's, being strongest as a way to save an ally while your team regroups rather than an in-fight middle finger to the enemy team. I think having a mana cost would be good (something like 90/120/150), but the duration should be buffed to compensate for the loss of offensive utility (around 3/4/5 seconds).

One interesting change could be to make all of her abilities toggles with high ticking mana costs and no cooldowns. Reckoning could cost something like 30 mana/sec and be nothing but a slow plus increased autoattack/Righteous Fury damage to the target. Divine Blessing could be about the same cost per second as Reckoning, but grant movement speed and massive health regen while active. Righteous Fury could cost per hit or per second, possibly with a capped increasing cost if it's per hit. Divine Intervention could cost something like 100 mana/sec (though this is a terrible idea if the ability doesn't block damage in and out). I'm not sure this would be viable, but I think it would make her more unique, which is often something that's killed when a champion is reworked.