User blog comment:LivesByProxy/Mastery Redux & Game Design Theory/@comment-1330314-20160120070154/@comment-26815373-20160120182856

Thanks for the quality feedback! You are right about my masteries trying to do to much at once despite the theme of each one, and your point about visibility / clarity of what each mastery is doing is a good one and something I'll look into.

You mention mapping mastery progression onto the current summoner leveling system, and one possible solution might be to, as you suggest, concetrate my effects into narrower, but more powerful, individual masteries. If I did that, and could come up with 9 more masteries - all with cool, unique effects - I'd have a system of 1 mastery per 1 player level. Hmmm... back to work!