User blog comment:Lesdin/Maria, the Astral Keeper/@comment-3391671-20160901013800/@comment-25235491-20160902124119

... Whoa, this page is huge. Thank Green for being there and laying that in terms I can judge. (Also, I don't know jack about Bloodborne so I will not bother with talking about that.) I'm not saying this champion is a bad design - it is a very good design (the kit I mean) - I just have issues with some numbers here and there that make my eyes pop out my butt (and yes, this is a crud way of saying I might be kinda butthurt). It's a great work overall, but I can't really bring anything to it anymore.
 * That attack speed growth is obscenely low. I don't really know what's up with that.
 * The passive is really interesting. While not a sure dodge on targeted effects (looking at you, Chase999), you still have the ability to dodge clickshots. I'm not sure the cooldown should scale with Quickstep's rank (especially when she just gains it after learning Quickstep.
 * Green, you didn't indicate the recharge time on Quickstep... Though I need to know how you wrote the data this way, Lesdin plz.
 * The scalings on Hunter's Craft's strike are kinda bad early, great late. Oh, wait, she deprives herself of her ultimate while in one stance and her E with the other? You know you could just change E with the stances, so I'm left questioning myself: why did you make this design choice?
 * The E is frankly powerful. The design feels less at fault than the numbers and the stun from a gunshot ( gunshot ability doesn't stun). Add to that the max health damage.
 * Oh, a situational ultimate. But since she's a fighter, it's not this situational, because she will take damage. But the numbers, again, feel massive - this AD scaling makes full-AD Maria look scary. The fact that she gets to deal the big (really because of the scaling) initial damage with every basic attack for 10 seconds makes me feel like reproducing this parody exchange: (I apologize for the offensiveness of this parody.)
 * Count that this ulti has a very low cooldown late-game and with 40% CDR (if you manage), you can have it on a 12-second cooldown. It's active for 10 seconds.