Talk:Damage over time/@comment-62.226.51.108-20121213181252/@comment-5883057-20140104111207

It's not strange, but it is just an unfixable bug.

A DoT effect is an effect that deals continuous damage. However, the server, and your client, only allow for discrete damage values. To compensate for that, they split up the DoT in many very small parts.

suppose a DoT which deals 400 damage in 4 seconds. As it is impossible to deal this damage continually, they had a solution: dealing 8 times 50 damage. This means that the effect actually deals its last portion of damage after 3.5 seconds.

About the Nautilus shield: this is exactly what happens. A DoT divided in two ticks.