User blog comment:TheTobarMethod/Nerf Worthy Champs + Your Thoughts/@comment-6906412-20130704051432

All of these champs are balanced. Annoying at times, but balanced. Here's why:

Ryze: He is designed to be a DPS caster who provides sustained damage throughout a fight, almost like an ADC. His CDR and spell spammability is what defines him, and Ryze's scaling/damage output is what makes him, a close range mage, just as worthy as backline, higher range carries like Syndra or Lux.

Zed: His burst is part of what he does. He's an assassin, designed to dive in, annihilate one target, then die or miraculously escape. Shut Zed down early, prevent him from getting his AD items, force him to build tanky, peel for your carries, hard CC him, and you no longer have a problem. Honestly not that hard to counter.

Draven: His early game damage is what makes him such a good champion right now, but again, if you shut him down early and take advantage of the fact he has no escapes, it's an easy win. Although he has good potential to bully his lane opponents, Draven just has to be shut down or locked down in fights. I played a game as Ezreal the other day where I connected 2 or 3 creep waves late vs a Draven lane, with a few good plays from my support and jungler I ended lane phase way ahead of the Draven and he was unable to make a comeback.

Jayce: I never found Jayce to be OP in any way, even before the (relatively) recent nerfs. Sure, his ranged EQ poke is strong, but he has no hard CC on his own aside from a short knockback that requires him to be in melee form. If you miss his ranged EQ combo, you lose out on a good chunk of his overall damage, which can lead to unfavorable trades in lane or in fights. As a Jayce player myself, I feel he is in a good spot and not OP at all unless he is fed (but all champs are OP when fed).

Elise: I don't play much Elise but I don't feel like she is that big of a problem. Aside from a single target skillshot stun and a very long CD Rappel, Elise also has no CC without Rylai's. I think that 8% isn't that high damage, nobody complained when Mundo hit for 25% of current HP every 4 seconds. Elise is also relatively squishy if she goes for high damage, so a little bit of focus fire does wonders.

LeBlanc: The same thing as Zed. She is an assassin designed to burst down ONE target, then she is useless for several seconds after that while on cooldowns. Shut her down early, build Banshee's to shut down her combo, or just build tanky enough to survive her burst, and you win.

Kha'Zix: After the recent changes to his Void Spikes and Taste Their Fear evolutions, I feel like Kha is a bit more balanced. His Unseen Threat passive no longer applies to 4 or 5 targets in a teamfight with evolved Void Spikes, and it's actually worth it to evolve his Q now. Kha'Zix has been converted into more of an assassin that focuses down one target at a time rather than a fighter that can chunk multiple enemies. If anything, Kha is weaker than before.

I'm not even going to touch your "Honorable Mention" champs as none of them are even remotely OP except MAYBE Fizz on a bad day.