User blog comment:Nhan-Fiction/(Custom, Fan-made Champion) Vikki, the Gemini Witch (Ver. 6.0)/@comment-16439218-20130825031920

hey, nice champion concept. best one ive seen yet i'd say. i think though, it has a bit too much cc overall, like nearly every ability has cc in it or a buff/debuff. i think that what you should do is change one of the abilities so that they are just a damage source really. like a poke kind of ability. this could be done with the Q1, as a blind and silence on each one seems a bit random in a way, because it'd be incredibly hard to hit the enemy with the one you want. like blinding the adc or silencing the apc. you could then buff the damage and/or reduce the cooldown to make it a viable harass/ability to deal more constant damage in a team fight if playing as the ap carry.

another thing is the extra autoattack range when in the second form. with a base range of 550, 125 extra range would give 675 autoattack range, which is higher than all other champions in the game, apart from tristana (not including champions with range buffs for limited times kog/twitch). maybe reduce the base range of the champion to say, 500-525 (somewhere in there) and reduce how much range it gives to 20/40/60/80/100 say, so that you can still have a autoattack range advantage, with out it being ridiculous.

another thing is the ability damages on some of the abilities should either be increased or decreased, such as the E1 damage. i know they are meant to be all low copared to usual because of the increase in utility the champ brings compared to other champions, but a 0.3 ap ratio makes it hard to decide to play anything other than support, as ap wont scale that high, and make it able to kill champions quickly. another is the autoattack buff from the r2. the scale on it makes it pretty much so small its useless building ap for it, and all it really seems to me, is an ability to make it easier to autoattack. there are others that could be increased/decreased, but then again, this part doesnt need to be worried about much, as its only a rough draft of it all, and only meant to give an idea on how you'd play the champion.



one last thing is mainly something i need to ask you about the champion. with the valerie, and her movement, is she able to be controlled in any way, other than just in the area around you? because i was thinking if you could control her using the tab button, as other abilities with clones etc, can be controlled with that. this means you'd be able to better control her and place her to autoattack. and maybe the range on her, should be reduced so you cant autoattack poke with her from sofar away, even if the damage she deals is measly. you could also make it able to cc valerie, so some more counterplay, or at least ability to stop her autoattacking for a little while is possible (still dealing no damage to you though).





dont get me wrong by this, i think this champion is incredible. like the plays and fun i can see people having with this champion and she is very well thought out. id insta buy her if she was released, easy. i'm just trying to give some helpful feedback on what i think could be improved upon the champion :)

correct me with anything i said also, if i read anything wrong (very common for me to miss read things)