Talk:Taric/@comment-24169311-20131202000515/@comment-1330314-20131213045429

To be fair, while a fed tank may sound bad, it's a lot better than having a fed marksman or mage: tanks are designed to initiate fights, soak up all the damage, disrupt the enemy team and, if they're lucky, survive. Their damage doesn't scale too well (though it's still there), and their hard crowd control cannot be increased through items. The only thing they can build is tankiness, which is all the more a reason to focus the squishier members of their team. Marksmen and mages, on the other hand, have damage that scales very well with items, which means they can deal tons more damage and have a much higher chance of winning fights. There are also a lot of anti-tank items out there (,, , , , etc.) if you ever do choose to focus the toughest champion on the enemy team. If you're against a tanky comp, then the value of these items increases dramatically, as you'll be countering more champions (BotRK counters 's health stacking and execute, for example). If you take Tenacity items, you'd also be dramatically reducing their disruption potential. The other problem with super-tanky comps is that they're typically very slow at pushing, and so can be defeated if your own team decides to splitpush and capture objectives.