Talk:Kassadin/@comment-4372473-20140121225726/@comment-7460908-20140124182923

Granted, I haven't played as much DotA as I have League, but even so, it's hard to deny he's not meant to tear through mages like nothing. Yeah, Mana Break is a flat amount, but considering he has his ultimate, mages aren't going to want to cast too many spells against him if it means destroying their own mana pool. Unless they've got ludicrous CC (no one immediately comes to mind as far as Intelligence heroes are concerned), they're not going to want to drain their own mana pool against someone who's just going to blink in their face 5 seconds later and blow them up with Mana Void. I can't think of much aside from a decently-stacked Bloodstone that could reasonably mitigate Anti-Mage's burn.

I mean, if I'm playing Skywrath Mage against Anti-Mage, I'm not going to feel safe casting my ultimate. Missing a good 350-800 mana when Mana Void's a threat? No thanks.

Kassadin and Anti-Mage both have that freedom to jump on whoever they want and tear them to pieces, but Anti-Mage isn't going to fare as well if he jumps on someone like Sniper or Viper [for anyone who doesn't play DotA, Caitlyn and Kog'Maw, respectively]. Kassadin obliterates MVPs with ease.

It'd be interesting if they gave Kassadin skills that punished primarily enemy mages, like Mana Void or even Veigar's Primordial Burst; maybe (stupid idea #1 incoming) increasing his silences' duration based off of the enemy's AP. I know that doesn't change anything about the way he can 100-0 squishies after leaping out of the fog of war, but I'm just saying- if they emphasize Kassadin's anti-mage interactions, then maybe he'd be less frustrating to balance.