Thread:Telaruhn/@comment-7031576-20140409043255/@comment-4773210-20140417004422

Hey man, I've been really busy - sorry for not replying. In any case, he looks pretty good, and very much in line with the bruiser you're looking to create. However, I'll go through each skill and give you my thoughts:
 * Seaweed King: Not a bad passive. However, I'm really against passives that utilize brush because they're just so situational, and even moreso with water, because no map has that other than Summoner's Rift. Nidalee has a brush passive, but her kit is already OP so they gotta give her a situational passive.
 * Hurdle Shell: I have quite a few problems with this ability...
 * I like the passive in that he gains defense bonuses wearing his shell, so much ao that I'd replace Seaweed King with it. It's way less situational and Helix has more control when he gains or loses it.
 * Losing the bonuses after throwing the shell makes sense, but not DOUBLE the bonuses. Without factoring in runes and masteries, he has the potential to have very little armor and magic resist... that would make for one fragile crab!
 * While I like the idea of moving the shell with projectiles, what would be the point of it, other than to move it away from Helix? It's just not worth for enemies or allies to use their skillshots on.
 * If I may -
 * Salt Water Pinch: This is a nice ability. I would maybe make it deal bonus magic damage to the target and in an area around him, like a splash effect, making it easier to clear waves or possibly jungle. The slow would be applied in full to the main target, and half to any other enemies in th area. Make the movement speed bonus apply after every activation, it would make him that much stickier.
 * Burrow: Very nice! Though it's based off my suggestion, I like what you've done. I would increase the burrow time to 5 seconds, just so that he has more time to dig down and wait. It would also he more rewarding as he can heal more. I would also add that he is essentially channeling while he is burrowed, so it can be interrupted. I also would prefer him to knock up enemies instead of knocking them back, so that he can attack them after emerging.
 * Ancient Arthropod: I like the idea, but it just seems too similar to other model-growers, like Nasus and Cho'Gath. So I was hoping maybe I could propose a suggestion:
 * Tidal Whirlpool (Active): Helix summons a whirlpool around himself that deals magic damage and pulls enemies towards him. The whirlpool then persists for 4 seconds after, dealing magic damage every half-second to enemies in the radius.
 * I feel that Helix has great initiation in Burrow, but he has nothing to follow that up with. An ultimate like this one would make him so much more lethal. Let me know what you think!