Talk:Jarvan IV/@comment-62.0.103.199-20130212100405/@comment-199.27.75.22-20130213124614

Cataclysm actually is a unit, in the same way that Anivia's wall is a unit- that is to say, they are reskinned, unmoving, untargetable cannon creeps spawned by the game in a specific area pattern.

As you can imagine, programming the walls to be like this cause so very many glitches and unintended escapes. I have to wonder if it's actually worth it in the end, saving space like this, rather than creating entirely new functions.