User blog:Mentaljosh/Konpaku, the Gardener of Souls

''Roles: Hybrid, Melee – A true Hybrid that benefits from both attack damage and AP, built to deal damage where it hurts, but requires a tanky team or heavy CC to excel. Glass cannon with strong damage and spells, but horrible defense stats similar to Fiddle’s before the new tweaks.''

(Innate): Every 10/8/6 kills causes Konpaku to cultivate the essense of souls into a malevolent spirit that lasts for 10 seconds. This minion has 200 + (50 x level) health and deals 10 |Magic Damage|(+1% of total ability power). These spirits deal double damage to minions and neutral monsters, and slow champions by 9%.

Abscission Zone

(Active): Konpaku slashes the air with her sword, causing a shockwave that cuts a single targeted enemy, dealing magic damage. After the initial cast, Konpaku can cast again in the next 3 seconds, which changes the ability to a skill shot that deals physical damage. If the second shot hits, for the next 5 seconds she can cast a third time which will change the skill to an area of effect stun for 0.5 seconds. *Cost: 45 mana per cast
 * Cooldown: 13 seconds

Silent Nirvana
 * (Active): Creates a magical seal which blocks a single enemy ability used on Konpaku. If an ability is blocked by the seal, the enemy is silenced for0.5/1/1.5/2/2.5 seconds and is dealt damage.
 * Cooldown: 16 seconds

Spirit's Breath (Active): Konpaku charges a targeted enemy, which resets her passive's counter and automatically summons a ghost. The Spirit's Breath's passive is not active during the cooldown. Cooldown: 10000000 seconds
 * thirdinfo  = (Passive): Konpaku passively gains life-steal and spell vamp.
 * Range: 700

Ghost Slide = (Active): After chaneling for 2 seconds, Konpaku rushes forward at unimaginable speed and cuts the very fabric of the map. Enemies caught in the rush will be knocked up. Cost:''' 150 mana
 * Range: 1500

OP as balls.