Talk:Wit's End/@comment-1120494-20141212144506/@comment-15667791-20141223213124

1. The lowest amount of attack speed required on a champion to cap above their bases would be Teemo/Kennen at 205%. The only attack speed buffs that go above 100% that I'm aware of are Elise and Fiora, and both of those are for 3 seconds only. Therefore, aside that exception, no one caps with even two attack speed items, unless you force the cap with runes, and some without these buffs (Shyvana comes to mind) will need 5-6 items to cap, one likely to be Zerk boots, which are rarely good with this item, as Zerk boots are best with the evasive carry types, Wit's end best with someone who can use the tankiness. Cap is not that easy to hit unless you're flat-out digging for it.

2. HP on its own is a counter-burst. So, if you grab supplemental HP in any form (you're probably a tank/bruiser anyways), you can grab the usefulness of Visage/Veil and spike the autoattack damage at the same time. Wit's End is probably best on someone who fixes their HP woes naturally anyways because they are consistently up front, such as any jungler with the Juggernaut Enhancement, and HP tanks who utilize magic damage alongside Warmog's, Frozen Mallet, or Sunfire Cape. Wit's End is one of the worst standalone items out there, but it works well if comboed correctly.

3. BotRK is poor at finishing enemies (current HP, not max), and Devourer needs a lot of charge and a bit of a gamble on your early game not getting out of hand for autoattack champions. Wit's End, on the other hand, is cheaper than the combo, actually has damage mitigation, doesn't require charging, and increases several forms of damage on the champion with the MR Reduction.

And finally, one group of champions isn't even considered. If you run a Runaan's with it, ranged characters can add an AoE support element to their build with this, especially like Urgot with his passive, Cait/TF/Kennen with their autoattack charging synergy with Runaan's, and even Fiddlesticks (odd choice, I know) with his innate MR Reduction. 25 MR Reduction is a lot, especially considering it is worth about 1.5x as much as Armor Reduction (Armor stacks quickly...).