Talk:Twisted Fate/@comment-35229418-20141112212539

So, what about some brainstorming without any actual reason? How to make ADC viable while not touching his mid viability?

Here's what I would do: I highlited the most important parts. Q would not apply lifesteal nor Lich or Nashor's on-hits, but it would apply BotRK and Trinity's on-hits on each enemy hit. I did some maths and, comparing a 700 AP build with a BotRK+Trinity build, the opponent would need to have at least around 3050 HP to receive from the AD build the same damage he'd take from an AP, and that's without counting that Armor is usually higher than Magic Resistance.
 * now applies the physical damage part of on-hit effects on every enemy hit.
 * now the damage also scales on 120% bonus AD.

About E, it scales on bonus AD to make sure AP doesn't get touched, and 120% bonus AD on every 4th attack isn't that monstrous, especially considering that your bonus AD won't be the highest if you're going with BotRK.