Talk:Karma/@comment-24971427-20180104173830/@comment-4091261-20180106224738

Quite awkward right? Lucky she got a speed boost. The best thing to do with when you thing games are getting too long is to try and make aggressive use out of. It's suprisingly solid lockdown tool, but it is only reasonable to use before the enemies get strong enough to outdamage the healing offered by it.

Usually what unfortunately happens to is that due to the lack of resistances in her build,  feels painfully weak end game due to the heaps of damage everyone deals. She must make good use of it before it becomes absolutely pathetic. If you are fortunate, not every enemy will be epicly powerful end game and you will be able to get a good on those champions who aren't super strong yet.

It's possible to try a late-game tanky build.

She gets enough vitality to reliably with the sacrifice of painfully delayed CDR and poke damage. It's quite well rounded if have a hypercarry on your team, which gives reason to having a support mage in the mid lane.

I've definitely seen Tanky work very well. I mean, when you consider the can apply twice, it's quite significant defense. Unfortunately, this causes a sharp cut in her power which makes it difficult to farm and zone the enemy. This build relies heavily on the fact that two end game items were purchased early on, and these are the items you'll see on the endgame screen for most games.

However, a lack of CDR means endless suffering. Even though this is an late game build, I would not suggest it simply due to the lack of a CDR item early game. Due to the inability to handle all conditions sufficiently, I'd say this is along the feels like its going lines of trying to make late-game.

My verdict is that you should just use that to help you push down towers with enormous mid-game strength. Heck, try even popping an to even further aid yourself in this matter. If late game is being a pain in the ass, might as well use to end the suffering as soon as possible.

Also, try and slapping a little earlier in your build so as to eliminate enemy defenses as they are building. The time between completing and the enemies having a  item is a mighty anchor that cuts down your strength.