Talk:Irelia/@comment-186.137.66.4-20120520165119/@comment-2.102.90.51-20120521010032

I would always pick up Trinity Force over Frozen Mallet on Irelia because of her Q and Sheen. It gives amazing burst. Obviously a bruiser isn't there for bursting, and I play Irelia as anti-carry rather than bruiser.

My (final) build:

Shurelya's Reverie

Berserker's Greaves (as I said, I play Irelia as an anti-carry and the extra attackspeed takes me up to 1.8 attacks a second when fully built, which is great for destroying carries with W. I also find that tenacity is unneeded in a team fight because of her passive. That said, Merc Treads is still a great option if you don't want to be aggressive and play Bruiser).

Trinity Force (I pick up Sheen first, then Zeal, then Phage - I prefer the chasing power to the slow and health, as I usually pick up red buff at this point from their jungle).

Wit's End (I get the Recurve Bow first)

Randuin's Omen (Built from Heart of Gold, I find the active just too good to pass up)

Bloodthirster (Yup. Bloodthirster. It's a great item on Irelia in that you just don't die with your W up, and this should give you the needed "oomph" (brings you up to ~300 AD when fully stacked, which isn't hard to do as Irelia) to take out carries like a hot knife through butter. If you wanted to build bruiser, you could build maw of malmortius or force of nature (both great items on Irelia - I would prefer FoN for the chasing and passive) instead).

Runes: AS Marks, Armor Seals, AS Glyphs, AD Quints (Yes, your W hits hard. But it'll be on CD most of the time early game, so all that attack speed will go to waste if you don't have some AD to back it up!)

Masteries: 9/21/0, picking up Summoner's Wrath, Attack Speed and Armor Penetration in offense, while picking up Indomitable (GREAT for freezing a lane), Veteran's Scars, CDR and movement speed as well as Juggernaut.

Just my 2c on how I play anti-carry Irelia.