Talk:Ezreal/@comment-8506165-20130917022359/@comment-8506165-20130920055647

Oh, Vayne needs a hit with the nerf bat too. I've said as much on her page - Blade changes made her too strong. Ideally a range nerf to 525 imo, because it's that or spend all year tweaking Silver Bolts damage to actually be meaningful without keeping her at her currently too strong level. But anyway...

Trist is a hypercarry with incredibly sketchy midgame. She's rarely seen at all because although she outscales almost every ADC late it's a hell of a time getting her there. Ez is seen constantly though. This is usually indicative of a power discrepancy - if Trist is every bit as good as Ez, and just as easy to play, why aren't more people doing it?

(Also, Ez's ult has higher base damage than Trist's on the initial hit and scales with AD, hers doesn't. Not sure where you got hers doing more damage).

I'm not screaming that he's the most OP thing Riot have ever made I'm just saying that at the moment he brings a bit too much to the table by being ridiculously safe in lane - Arcane Shift is an uninterruptible blink with a shorter CD than Trist's interruptible long-CD jump, for instance - whilst still being a bully in lane able to put out AA DPS plus Mystic Shot (incl. Sheen proc) plus a fair chunk of magic damage from his ult post-6. He scales moderately well into late - not going to be doing hypercarry level damage but safety is more valued at high-level play than just straight-up damage. fell out of favour for that very reason, although I think recent itemisation changes may be enough to kick him back into higher-level viability. But I digress. Ez, in my opinion, brings too much to the table, and I thought it'd be interesting to post here and see what reaction I got. Incidentally, I was not surprised by "Please, just because you lost some ezreal, think before you speak. :D" because that seems to be the default fallback for discussing champion balance on Wikia. -_-