User blog:TNickxx/Rufus, the Shadowy Shamman

Rufus is a melee anti-mage and assassin. Can be played AP, AD, hybrid and on-hit.

(Innate): Enemy champions deal reduced damage to Rufus based on how close they are to him.

At distance of 400 and less they deal 10% less damage to Rufus. At distance of 275 and less they deal 14% less damage to Rufus. At distance of 150 and less they deal 18% less damage to Rufus.

Q: Toggle: Rufus' basic attacks deal additional magic damage, based on his maximum mana. While toggled, autoattacking champions will give Rufus an attack speed boost that lasts 3 seconds and stacks 3 times.

Cost: 70% of Damage as mana per hit Cooldown: 2 seconds Damage: 4/10/16/22/28 (+4% of maximum mana) Attack speed: 15%

W: Damages surrounding enemies. Deals additional true damage equal to 4.5% of their missinghealth.

Cost: 12% of current mana Cooldown: 16/15/14/13/12 seconds Radius: 450 Damage: 60/95/130/160/190 (+0.8 per ability power)(+4.5% of missing health)

E: Shields himself blocking an enemy spell in the next 3 seconds. If a spell is blocked other abilites have their cooldowns reduced by 2 seconds.

Cost: 40/65/80/95/110 mana Cooldown: 20/18.5/17/15.5/14 seconds

R: Releases a wave of energy in a line in front of him, damaging all enemies hit. When the wave reaches its max range Steve will teleport to it.

Cost: 75/95/115 mana Cooldown: 28/24/20 seconds Range: 650 Magic Damage: 120/200/280 (+0.7 per ability power)(+0.8 per bonus attack damage)