User:Emptylord/Champion Bank/Iris

{{User:Emptylord/Template:PageWithSidebar Version1= {{Ability frame|I| {{User:Emptylord/Template:DarwinInfo }} }} }} {{Ability frame|Q| {{User:Emptylord/Template:DarwinInfo
 * name=Iris, the Combat Medic
 * square=
 * render=Emptylord Demetry.png
 * caption= Template-filler image (by Farahboom)
 * release=Suggestion
 * attributes=Support
 * resource=Mana
 * latest=
 * movespeed=325
 * range=150
 * content=
 * name=TBC
 * icon=
 * description=
 * {{sbc|Pacify:}} Whenever Iris damages an enemy she applies a stacking debuff that lasts for 6 seconds. Upon reaching 3 stacks, an enemy is pacified for {{pp|3|1.25|1.5|1.75|1|6|11}} seconds, preventing them from attacking and casting abilities. This cannot happen again for 6 seconds.
 * {{sbc|Inoculation:}} Whenever Iris damages an enemy she applies a stacking debuff that lasts for 6 seconds. Upon reach 3 stacks, Iris becomes immune to that target for {{pp|3|2|3|4|1|6|11}} seconds.
 * {{sbc|Malpractice:}} Iris' basic attacks apply a debuff to her target for 3.5 seconds. Allies who damage marked enemies will X restore health. Iris may or may not be able to trigger the effect herself. Triggering the heal may or may not remove the mark.
 * {{User:Emptylord/Template:DarwinDetails
 * targeting=
 * Pacify
 * The stacking debuff reads {{sbc|This Might Sting:}} Stop struggling. You'll stop hurting soon.
 * The immunity-buff reads, {{sbc|Inoculated:}} This unit is temporarily immunized against Pacify.
 * additional=
 * name=Extract / Inject
 * icon=
 * description={{sbc|First Cast - Extract:}} Iris launches her syringe in the target direction, forming a tether with the first enemy hit for 2 seconds. While the tether holds, the target takes magic damage and has their attack damage reduced at 0.25 second intervals. After the 2 seconds or once the tether is broken, Iris gains the ability to casts Inject for 3 seconds. The attack damage reduction lingers for 5 seconds upon breaking the tether.
 * description2={{sbc|Second Cast - Inject:}} Iris launches her syringe into the target allied champion, forming a tether for the next 2 seconds that restores health over 2 seconds and instantly grants them the stolen attack damage for 5 seconds. The maximum amount of health and attack damage granted by Inject is based on the tether duration of Extract.

Extract will only trigger Combat Medicine once every 0.5 seconds. {{lc|Maximum AD Reduction/Buff}} 20 / 30 / 40 / 50 / 60 }} }} {{Ability frame|W| {{User:Emptylord/Template:DarwinInfo {{lc|Slow}} 20 / 24 / 28 / 32 / 36% }} }} {{Ability frame|E| {{User:Emptylord/Template:DarwinInfo
 * leveling={{lc|Maximum Damage/Healing}} 80 / 125 / 170 / 215 / 260 {{as|(+70% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Kinetic Field
 * icon=
 * description={{sbc|Passive:}} Iris reduces all incoming damage from enemy champions by a flat amount.
 * description2={{sbc|Active:}} Iris releases a kinetic pulse, dealing magic damage to surrounding enemies, knocking them away and slowing their movement speed for 2 seconds thereafter. Additionally, Kinetic Field's passive becomes an aura for the next 6 seconds, granting the damage reduction to all nearby allied champions.
 * leveling={{lc|Damage Reduction}} 8 / 12 / 16 / 20 / 24
 * leveling2={{lc|Magic Damage}} 60 / 105 / 150 / 195 / 240 {{as|(+60% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Emergency Maneuver
 * icon=
 * description={{sbc|Passive - First Response:}} Iris and her drones gain bonus movement speed while moving toward an allied champion within 800 distance.
 * leveling={{lc|Bonus Movement Speed}} 8 / 10 / 12 / 14 / 16% {{as|(+4% per 100 AP)}}
 * description2={{sbc|Active:}} Iris dashes forward in a line, shielding herself and all allied champions she passes through for up to 2 seconds. The shield strength is increased by 1% for every 0.75% of the target's health that's missing, up to 100% bonus shield.

Champion kills and assists reset the cooldown instantly. }} }} {{Ability frame|R| {{User:Emptylord/Template:DarwinInfo }} }} Version 2= {{Ability frame|I| {{User:Emptylord/Template:DarwinInfo }} }} }} {{Ability frame|Q| {{User:Emptylord/Template:DarwinInfo }} }} {{Ability frame|W| {{User:Emptylord/Template:DarwinInfo {{lc|Slow}} 20 / 24 / 28 / 32 / 36% }} }} {{Ability frame|E| {{User:Emptylord/Template:DarwinInfo
 * leveling2={{lc|Shield Strength}} 80 / 105 / 130 / 155 / 180 {{as|(+35% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Techmaturgal Repair Drones
 * icon=
 * description={{sbc|Active:}} Iris summons a number of Repair Drones that follow her for the next 8 seconds. Repair Drones will seek out nearby allied champions suffering from crowd control effects and cleanse them of all crowd control effects, and possible restore health, before returning to Iris. Drones can only see to one patient at a time and an allied champion can only be the target of one drone at a time. Drones have a base movement speed of 350 and benefit from First Response.
 * leveling={{lc|Drones}} 1 / 2 / 3
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Techmaturgal Repair Drones
 * icon=
 * description=Iris summons Techmaturgal Repair Drone every 18 seconds and can have up to 1 (+ 1 per rank in Kinetic Barrier) assisting her at any one time. The spawn timer is reduced by 4 seconds whenever she hits an allied champion with one of her abilities. Drones are attackable units.
 * description2=Drones {{tt|repair|Essentially a basic attack, except it targets allies and heals them.}} nearby allied champions, restoring 4 + (1.5 × level) + {{as|(+ 4% AP)}} health on hit. Drones gain a one-use on-hit at 100% charge that can be used on allies affected by crowd control, reducing the remaining duration by 50%. Charge generates passively and a drone's repairs will generate 5% charge, with a maximum recharge time of 16 seconds.
 * {{User:Emptylord/Template:DarwinDetails
 * targeting=
 * Drones have 3 health and take 1 damage from champion basic attacks.
 * Drones will prioritize allied champions with the lowest health (raw, not percentile).
 * Drones have a tether radius of ~1150, at which point they will run back to Iris. A drone will only blink back to Iris if she gets more than ~2000 units away.
 * Drones have a "repair speed" equal to Iris' attack speed, 325 base movement speed and 100 attack range.
 * Drones a fairly easily kited if they are trying to heal a speedy ally.
 * additional=
 * name=Extract / Inject
 * icon=
 * description={{sbc|Passive - Extract:}} Iris' basic attacks deal 10 {{as|(+10% AP)}} bonus magic damage and reduce the target's attack damage by 5 {{as|(+1% AP)}}, stacking cumulatively up to 5 times. Each basic attack against a champion will also generate 1 empowerment stack, up to 5.
 * description2={{sbc|Active - Inject:}} Iris launches a syringe from her augmented arm into the target allied champion, granting them bonus attack damage plus 5 {{as|(+ 2.5% AP)}} per empowerment stack. Activating Inject will consume all empowerment stacks. Iris cannot target herself with Inject.
 * leveling2={{lc|Base AD Bonus}} 10 / 20 / 30 / 40 / 50
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Kinetic Barrier
 * icon=
 * description={{sbc|Passive:}} Iris reduces all incoming damage from enemy champions by a flat amount.
 * description2={{sbc|Active:}} Iris releases a pulse of kinetic energy, dealing magic damage to surrounding enemies and knocking them away. Enemies are then slowed for 2 seconds. Additionally, Kinetic Field's passive becomes an aura for the next 6 seconds, granting the damage reduction to all nearby allied champions.
 * leveling={{lc|Damage Reduction}} 8 / 12 / 16 / 20 / 24
 * leveling2={{lc|Magic Damage}} 60 / 105 / 150 / 195 / 240 {{as|(+60% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Emergency Maneuver
 * icon=
 * description={{sbc|Passive - First Response:}} Iris and her drones gain bonus movement speed while moving toward an allied champion within 2000 units.
 * leveling={{lc|Bonus Movement Speed}} 8 / 10 / 12 / 14 / 16% {{as|(+4% per 100 AP)}}
 * description2={{sbc|Active:}} Iris engages the thrusters in her augmented foot, propelling her forward to the target location. Allies she passes through are shielded for up to 2 seconds; the shield strength increased by 1% for every 0.75% of the target's health that's missing up to 100% bonus shield. Emergency Maneuver's dash speed or range should benefit from Iris' bonus movement speed, either all of it or just the First Response bonus.

Champion kills and assists will reset the cooldown of Emergency Maneuver. }}
 * leveling2={{lc|Shield Strength}} 80 / 105 / 130 / 155 / 180 {{as|(+35% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=650 / See Below
 * {{User:Emptylord/Template:DarwinDetails
 * targeting=
 * Range scales with only First Response
 * Preferred range option as players only need to remember that they can dash further toward an ally, rather than having a constantly changing range.


 * Allied-direction range: 663 / 676 / 689 / 702 / 715 {{as|(+26% AP)}}
 * Range scales with all bonus movement speed
 * Minimum range: (650 + FlatMS) * (%MS)
 * Allied-direction range: (650 + FlatMS) * (%MS + 8 / 10 / 12 / 14 / 16 {{as|(+4% per 100 AP)}})
 * Speed scales with only First Response
 * Using an example dash speed of 1000...
 * Dash speed in the direction of an ally is 1080 / 1100 / 1120 / 1140 / 1160 {{as|(+40% AP)}}.
 * Speed scales with all bonus movement speed
 * Preferred speed option as running speed and dashing speed scale relatively all game.

}} }} {{Ability frame|R| {{User:Emptylord/Template:DarwinInfo {{lc|Maximum Drones}} 2 / 3 / 4 }} }} Version 3= {{Ability frame|I| {{User:Emptylord/Template:DarwinInfo }} }} {{Ability frame|Q| {{User:Emptylord/Template:DarwinInfo }} {{User:Emptylord/Template:DarwinInfo }} }} {{Ability frame|W| {{User:Emptylord/Template:DarwinInfo {{lc|Slow}} 20 / 24 / 28 / 32 / 36% }} {{User:Emptylord/Template:DarwinInfo {{lc|Charge Cost}} 25 / 20 / 15 / 10 }} }} {{Ability frame|E| {{User:Emptylord/Template:DarwinInfo }} {{User:Emptylord/Template:DarwinInfo {{lc|Charge Cost}} 100 / 50 / 33 / 25 }} }} {{Ability frame|R| {{User:Emptylord/Template:DarwinInfo }} }}
 * Minimum speed: (1000 + FlatMS) * (%MS)
 * Allied-direction speed: (1000 + FlatMS) * (%MS + 8 / 10 / 12 / 14 / 16 {{as|(+4% per 100 AP)}})
 * additional=
 * name=Kinetic Barrier
 * icon=Barrier.png
 * description={{sbc|Active:}} Iris raises a 475-radius dome around her that remains in place for a few seconds, destroying incoming projectiles and acting as impassible terrain for incoming enemies. Kinetic Barrier will possibly push/knock-out enemies within the area.
 * leveling={{lc|Duration}} 2 / 3 / 4 seconds
 * cooldown=
 * cost=
 * costtype=mana
 * range=475
 * name=Tinker / Medic
 * icon=
 * description=The timer on Iris' next part is reduced by 4 seconds whenever she hits an ally with one of her abilities.
 * name=Extract / Inject
 * icon=
 * description={{sbc|Passive - Extract:}} Iris' basic attacks deal 10 {{as|(+10% AP)}} bonus magic damage and reduce the target's attack damage by 5 {{as|(+1% AP)}}, stacking cumulatively up to 5 times. Each basic attack against a champion will also generate 1 empowerment stack, up to 5.
 * description2={{sbc|Active - Inject:}} Iris launches a syringe from her augmented arm into the target allied champion, granting them bonus attack damage plus 5 {{as|(+ 2.5% AP)}} per empowerment stack. Activating Inject will consume all empowerment stacks. Iris cannot target herself with Inject.
 * leveling2={{lc|Base AD Bonus}} 10 / 20 / 30 / 40 / 50
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Construct: Combat Drone
 * icon=
 * description={{sbc|Active:}} Iris constructs a Combat Drone at the target location. Iris can have up to 3 Combat Drones active at any one time.
 * description2=The Drone is a mobile unit that will attack nearby enemies until death, dealing 23 + (6.5 * level) {{as|(+20% AP)}} magic damage per attack. The Drone has an attack range of 575 and a base movement speed of 325. The Drone will only switch targets to prioritize an enemy champion, and will lose interest in a target if it moves more than 750 units away.
 * leveling=
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Kinetic Pulse
 * icon=
 * description={{sbc|Active:}} Iris releases a pulse of kinetic energy, dealing magic damage to surrounding enemies and knocking them away. Enemies are then slowed for 2 seconds.
 * leveling={{lc|Magic Damage}} 60 / 105 / 150 / 195 / 240 {{as|(+60% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Construct: Resupply Station
 * icon=
 * description={{sbc|Active:}} Iris constructs a Resupply Station at the target location. Iris can have up to 2 Resupply Stations active at any one time.
 * description2=Allied champions can interact with the station to begin channeling. While channeling, allies will restore 30 + (4 x level) + {{as|(30% AP)}} health and mana per second the cost of the Resupply Station's charge. Allies beyond the first will only consume half the charge. The instances of restoration and cost happen more frequently than per second.
 * leveling2= Resupply Station scales with ranks in Tinker Time!
 * cooldown=
 * cost=
 * costtype=
 * range=
 * name=Emergency Maneuver
 * icon=
 * description={{sbc|Passive - First Response:}} Iris and her drones gain bonus movement speed while moving toward an allied champion within 2000 units.
 * leveling={{lc|Bonus Movement Speed}} 8 / 10 / 12 / 14 / 16% {{as|(+4% per 100 AP)}}
 * description2={{sbc|Active:}} Iris engages the thrusters in her augmented foot, propelling her forward to the target location. Allies she passes through are shielded for up to 2 seconds. The shield strength increased by 1% for every 0.75% of the target's health that's missing up to 100% bonus shield. Emergency Maneuver's dash speed scales with Iris' bonus movement speed.
 * leveling2={{lc|Shield Strength}} 80 / 105 / 130 / 155 / 180 {{as|(+35% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=650
 * name=Construct: Relocator
 * icon=
 * description={{sbc|Active:}} Iris places a relocator on the ground. Iris can have up to 1 Relocator active at any one time.
 * description2=Allied champions can interact with the relocator to begin a 1.5 second channel. If the channel is successful, the ally will be teleported to Iris' location. A successful relocation will consume some of the Relocator's charge.
 * leveling2= Relocator scales with ranks in Tinker Time!
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Tinker Time!
 * icon=UPGRADE!!!.png
 * description={{sbc|Passive:}} Iris stores the parts to construct devices every X seconds, and can have a number in reserve. If Iris has at least one part in reserve, she can activate Tinker Time!
 * leveling={{lc|Parts Reserve}} 1 / 2 / 3 / 4
 * description2={{sbc|Active:}} Iris switches to an alternate set of abilities. Iris can re-activate Tinker Time! to return to her standard abilities, and the ability will automatically de-activate if Iris runs out of parts.
 * cooldown=
 * cost=
 * costtype=

Questions: Version 4= {{Ability frame|I| {{User:Emptylord/Template:DarwinInfo }} }} }} {{Ability frame|Q| {{User:Emptylord/Template:DarwinInfo }} }} {{Ability frame|W| {{User:Emptylord/Template:DarwinInfo }} {{User:Emptylord/Template:DarwinInfo }} {{User:Emptylord/Template:DarwinInfo }} {{User:Emptylord/Template:DarwinInfo }} }} {{Ability frame|E| {{User:Emptylord/Template:DarwinInfo }} }} {{Ability frame|R| {{User:Emptylord/Template:DarwinInfo {{lc|Health Restored}} 40 / 70 / 100 {{as|(+ 35% AP)}} {{lc|MAXIMUM HEAL (∞ HITS)}} 200 / 350 / 500 {{as|(+ 175% AP)}} }} }} Other constructs:
 * Should Iris' devices recharge or should Iris require to replace them?
 * Should Iris be able to recharge her devices? (She is not able to blink to herself, after all, so for the Relocator this could be a channeled-interaction; or simply by standing nearby.)
 * Should Iris only be able to cast one of her Tinker abilities per activation, as with UPGRADE? The cooldown would be lower.
 * Should Iris only be able to cast X of her Tinker abilities per activation, and have a stock system similar to old-Mantra? Iris can only switch to her Tinker abilities if she has stock. "Iris stores the parts to create a device
 * Should Relocator have a maximum range?
 * Tinker Time! could be made a basic ability that uses the Pick-A-Card mechanic - flicking between blueprints until reactivated, and then she can place the device she selects?
 * name=Acronym that serves as Drone's name
 * icon=
 * description=Iris is accompanied by a Techmaturgal Repair Droid that {{tt|repairs|Essentially a basic attack, except it targets allies and heals them.}} nearby allied champions, restoring 4 + (1.5 × level) + {{as|(+ 4% AP)}} health on each hit. NAME gains a one-use on-hit at 100% charge that can be used on allies affected by crowd control, reducing the remaining duration by 50%. Charge generates passively and NAME will generate 5% charge on-hit, with a maximum recharge time of 16 seconds.
 * {{User:Emptylord/Template:DarwinDetails
 * targeting=
 * Drones have 3 health and take 1 damage from champion basic attacks. NAME is not an attackable or targetable unit.
 * NAME will prioritize allied champions with the lowest health (raw, not percentile).
 * NAME has a tether radius of ~1150, at which point they will run back to Iris. A drone will only blink back to Iris if she gets more than ~2000 units away.
 * NAME has a "repair speed" equal to Iris' attack speed, 325 base movement speed and 100 attack range.
 * NAME is fairly easily kited if he's trying to heal a speedy ally.
 * additional=
 * name=Extract / Inject
 * icon=
 * description={{sbc|Passive - Extract:}} Iris' basic attacks deal 10 {{as|(+10% AP)}} bonus magic damage and reduce the target's attack damage by 5 {{as|(+1% AP)}}, stacking cumulatively up to 5 times. Each basic attack against a champion will also generate 1 empowerment stack, up to 5.
 * description2={{sbc|Active - Inject:}} Iris launches a syringe from her augmented arm into the target allied champion, granting them bonus attack damage plus 5 {{as|(+ 2.5% AP)}} per empowerment stack. Activating Inject will consume all empowerment stacks. Iris cannot target herself with Inject.
 * leveling2={{lc|Base AD Bonus}} 10 / 20 / 30 / 40 / 50
 * cooldown=
 * cost=
 * costtype=mana
 * range=
 * name=Tinker Time!
 * icon=UPGRADE!!!.png
 * description={{sbc|Active - Version 1:}} When first activated, blueprints will flash over Iris's head in the following order: Combat Drone, Kinetic Barrier and Relocation Pad (repeating). Iris can reactivate Tinker Time! to select the highlighted blueprint, gaining the ability to construct the chosen device for the next 6 seconds. Iris has 6 seconds to select a blueprint.
 * description2={{sbc|Active - Version 2:}} Tinker Time uses the click-and-drag selection interface introduced by Smart Pings. Drag-left and release for the Combat Drone; drag-up and release for the Kinetic Barrier; and drag-right and release for the Relocation Pad. Dragging down or releasing without dragging will cancel the selection without putting the ability on cooldown. Alternatively, a fourth construct could be added. When using Quick Casting, you will automatically construct the device {{tt|on-release|The device will be constructed at the cursor's location where you activated Tinker Time!, not at the cursor's location after dragging.}}.
 * cooldown=
 * cost=
 * costtype=
 * name=Construct: Combat Drone
 * icon=
 * description={{sbc|Active:}} Iris constructs a Combat Drone at the target location. Combat Drones are mobile units that attack nearby enemies until death, dealing 23 + (6.5 * level) {{as|(+20% AP)}} magic damage per attack. Iris can have up to 3 Combat Drones active at any one time. The Drone has an attack range of 575 and a base movement speed of 325. The Drone will only switch targets to prioritize an enemy champion, and will lose interest in a target if it moves more than 750 units away. The drone takes {{tt|modified damage|10 from minion and small monster attacks; 20 from champion and large monster basic attacks; 30 from area of effect abilities; 40 from single target abilities and epic monster attacks; 100 from Tower attacks.}} from all sources (excluding true damage).
 * name=Construct: Kinetic Barrier
 * icon=
 * description={{sbc|Active:}} Iris throws down a device at the target location that projects a barrier over the surrounding area, intercepting incoming projectiles. Iris can have up to 1 Kinetic Barrier active at any one time. The device loses charge whenever the barrier intercepts a projectile and is destroyed upon reaching 0 charge. Minion and small monster attacks will only drain half the charge; and tower attacks will drain 100 charge. Attacking the device {{tt|directly|Either from inside the barrier or with a non-projectile based attack.}} will drain 50 charge.
 * leveling={{lc|Charge Lost Per Projectile}} 50 / 33 / 25 / 20 / 16
 * name=Construct: Relocation Pad
 * icon=
 * description={{sbc|Active:}} Iris places a relocation pad on the ground. Iris can have up to 1 Relocation Pad active at any one time. Allies can interact with relocation pad to start a 1.5 second channel, and will be teleported to Iris' location if the channel is successful. Each relocation will drain some of the Relocator's charge.
 * leveling={{lc|Charge Cost}} 100 / 50 / 33 / 25 / 20
 * name=Emergency Maneuver
 * icon=
 * description={{sbc|Passive - First Response:}} Iris and her drones gain bonus movement speed while moving toward an allied champion within 2000 units.
 * leveling={{lc|Bonus Movement Speed}} 8 / 10 / 12 / 14 / 16% {{as|(+4% per 100 AP)}}
 * description2={{sbc|Active:}} Iris engages the thrusters in her augmented foot, propelling her forward to the target location. Allies she passes through are shielded for up to 2 seconds. The shield strength increased by 1% for every 0.75% of the target's health that's missing up to 100% bonus shield. Emergency Maneuver's dash speed scales with Iris' bonus movement speed.
 * leveling2={{lc|Shield Strength}} 80 / 105 / 130 / 155 / 180 {{as|(+35% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=650
 * name=Adrenaline Rush
 * icon=
 * description={{sbc|Active - Version 1:}} Iris grants all allies in the target 175-radius area a boost, increasing their attack speed and causing their attacks to restore health for the next 8 seconds.
 * description2={{sbc|Active - Version 2:}} Iris grants all allies in the target 175-radius area a boost, increasing their attack speed by 100% and causing their attacks to restore health for 8 seconds. The attack speed boost decays down to 0% {{as|(+15% per 100 AP)}} over the duration, and each consecutive attack will restore 20% less health than the last.
 * leveling={{lc|Attack Speed}} 40 / 65 / 90 %
 * leveling2={{lc|Health Restored}} 40 / 70 / 100 {{as|(+ 35% AP)}}
 * cooldown=
 * cost=
 * costtype=mana
 * range=650
 * {{sbc|Relocator - Active:}} Iris places a relocator on the ground. Allied champions can interact with the relocator to be teleported to Iris' position. The relocate takes 18 seconds to recharge, affected by cooldown reduction.
 * {{sbc|Relocator - Active:}} Iris places a relocator on the ground. Allied champions can interact with the relocator to begin channeling. After 1.5 seconds, the ally will be teleported to Iris' position.
 * {{sbc|Repair Drone - Active:}} Iris places a repair drone on the ground. Drones {{tt|repair|Essentially a basic attack, except it targets allies and heals them.}} nearby allied champions, restoring 4 + (1.5 × level) + {{as|(+ 4% AP)}} health on hit. Drones gain a one-use on-hit at 100% charge that can be used on allies affected by crowd control, reducing the remaining duration by 50%. Charge generates passively and a drone's repairs will generate 5% charge, with a maximum recharge time of 16 seconds.
 * {{sbc|Beacon - Active:}} Iris constructs a Beacon at the target location, granting sight over a large radius.
 * {{sbc|Beacon - Active:}} Iris constructs a Beacon at the target location, granting sight over a small radius (obstructed by terrain). Upon reach 100% charge, the beacon will emit a pulse that reveals the surrounding area (unobstructed by terrain). It takes 30 seconds to recharge, affected by CDR.
 * {{sbc|Kinetic Barrier - Active:}} Iris constructs a device at the target location that projects a barrier over the surrounding area for the next 4 seconds, deflecting incoming projectiles. The device has 1 health and takes 1 damage from champion and tower basic attacks.
 * {{sbc|Kinetic Barrier - Active:}} Iris constructs a device at the target location that projects a barrier over the surrounding area for the next 4 seconds, pushing out contained enemies and preventing enemies from passing into the area (this extends to blinks). The device has 1 health and takes 1 damage from champion and tower basic attacks.
 * {{sbc|Kinetic Barrier - Active:}} Iris constructs a device at the target location that projects a barrier over the surrounding area, intercepting incoming projectiles. The barrier loses charge based on the damage it intercepts and is destroyed after reaching 0 charge. Additionally, the device projecting the barrier has 1 health and takes 1 damage from champion and tower basic attacks.

Quotes

 * Upon Selection
 * "Where does it hurt?"


 * Movement
 * "Let's think this through."
 * "Trust me: I'm a doctor."
 * "Who needs my expertise?"
 * "Make every move count."
 * "Take me to the emergency."
 * "On alert."
 * "Stat."
 * "Just another day on the job."
 * "My life is in your hands, summoner."
 * "Everything is under control."
 * "Analyzing the situation."
 * "Duty calls."


 * Attacking
 * "This might sting."
 * "Ouch: that'll need amputating."
 * "Don't waste my time."
 * "Out of my way! Doctor coming through!"
 * "I hope you have medical insurance."
 * "This will make the pain stop."
 * "Complications ... They had to make this difficult."
 * "I'll send you the bill later."
 * "Time for your physical - I won't be gentle."


 * Taunt
 * "Don't you dare 'Hello, nurse' me!"
 * "That's DOCTOR Iris to you."


 * Joke
 * "All I charge is an arm and a leg."
 * "Hm? What-?! No, it's just a saying! I don't need an arm and a leg."
 * "An apple a day leads to medical staff and equipment cutbacks."
 * "Try a burger."


 * Laugh
 * Iris laughs.


 * Item Purchases
 * — "Are you all out of techmaturgal repair bots?"


 * Special
 * Attempting to cast Inject on herself:
 * "It's bad practice to partake of your own medicine."
 * Walking into an unwarded brush:
 * "Maybe we should get a second opinion?"
 * When triggers one of his  voice-overs:
 * "You sure love to hear yourself talk."
 * Taunting while Agitated (nearby Draven uses his /Taunt):
 * Iris mutters under breath, Nt nah nun, naah nun."''
 * Taunting.
 * "Did you really go to medical school?"
 * When exits a brush or breaks :
 * "Eeek! A mouse!"
 * When descends from :
 * "SPIDER!"
 * "Eeew, gross!"
 * Casting Extract on
 * "Shoo, vermin, shoo!"
 * "Gah! You'll infect something!"
 * First encountering an enemy
 * "Is that sterile?"

Skins & Trivia
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