User blog comment:Typhron/Xerath QoL changes/"Rework"/@comment-3542156-20121029224129/@comment-3542156-20121030070520

Pardon me for contradicting with myself.

Like I said before, I would rather increase his range to beyond that what other champions have. This way, it doesn't matter if he roots himself in a teamfight, since he's way out of range of anything, but retaining the fact that he is still being able to get targetted by assassins.

His passive also may look strange, but it has more logic to it than it seems. The fact that Xerath is a being of pure magic power, physical attacks have little to no effect to it. Maybe increasing the armor-per-ap ratio or changing it to a set percentage based on his level would be a nice idea.