Talk:Riven/@comment-14081808-20150113165714

Okay, here goes an attempt to make her a bit more balanced in a way that shouldn't kill her potential, but will make her much less of the team fight nightmare that keeps coming up.

The Problem: her Ult, Blade of the Exile, specifically its active Wind Slash. We have all seen the videos of it wiping out entire teams, sniping squishy targets from absurd range. But while we don't like the damage, if she didn't have it, she would probably be unplayable except as a bad bruiser with a little bit of cc, an Irelia with no mid-game power spike.

The Solution: shorten the range by ~30%.

The Reasoning: -Force her to position closer and better in order to get to the squishy and do her job. -Less potential for sniping the backline from a safe distance. -Having to get closer which allows for more counterplay/reaction time. -Rienforces her identity as a close-range fighter assassin. -Maintains her ability to solo her lane while making her teamfight potential more manageable and bearable.

Adjustments: if necessary, you might make the cone wider, but I doubt that it would be needed.