Talk:Kayle/@comment-25304344-20151123213208/@comment-26058326-20151125031905

"  I mean, you're on the Queen of Harrass and Kiting for God sake's.  How can you not see how 0Cooldown, constant reprocing Deathfire is the obvious choice."

Kek.

Deathfire, taking into consideration 5 second of fight need to have about 522 AP to do as much damage as thunderlords decree within total duration of 6.5 second, at 18 lvl. In this case, you will not survive so long as a main damage dealer in team fights, neither wombo combo champions or those with decent CC will let you do this damage so long.

The fact you are likely to ignore is that, games nowadays are extremely short, and they simply end before you will even have a chance to get fourth big item. That means, the less ap you will have, the more time you will need to benefit from deathfire touch.

I know scaling and no CD looks fine on paper, but in real game you dont have time to use that, because either you will be death or CC'ed.

Taking late game mastery in order to scale better in todays meta is seppuku. You take what will help you early game better and there any better keystone than thunderlords.