User blog comment:Hidden Sniper/Riot's hand in the meta as we know it/@comment-4794115-20120926070004

Cait's early game got nerfed because every carry's early game should be bad. That's the point of a carry.

A bad early is the only thing that makes carries hard. You need to play defensively while also getting farm.

That's how that part of the meta came in, ad carries used to go mid more often then not, but someone realized that an ad carry with a healer does better due to their ability to stay in lane and farm more, and they're more likely to survive ganks with someone who can heal.

Yes, there are items they need more of, like spellvamp, but not that many. You can't have 20 different armor pen items simply because the way armor pen works. They already have three armor reducing systems. Percentage bases and flat armor pen on your side, and armor reduction on theirs. Percentage reduces the effectiveness of flat, but percentage based shredding of armor helps flat.

Like how Wukongs Q reduces the targets armor by 30%, that's different from actual 30% armor pen.

It's the same with magic resist. Too many cooks ruin the stew, too many items ruin the game.

If riot never stepped in to buff/nerf champs, you would have even less variety. If there are say, 5 super OP champs, and riot never nerfs them, then your only hope of winning is to pick one of those 5. You'll never win if you don't, thus, every plays the same 5 champs over and over again.

The meta is player created, it will evolve as the game does. Every champion has it's place because that's the best place for them.

People QQ about the meta because they don't like to work with their team and want to play who they want, where they want, when they want.

This is a team game, built, supported and improved by Riot with the help and input of it's players. Deal with it.