User blog comment:Degritone/Imad, the Tethered Soul/@comment-26044269-20150205042204

Passive needs to be changed. Would allow so much clutch potential as of now and noone likes bs mechanics (I recommend that you change the health costs of all of Imad's abiities to % current health and have the passive heal for % maximum health).

Q health increase is bland and totally ripping off of Sion's identity. What I suggest you do is that you add it to the passive (and change it so that Imad gains bonus health from all damage sources), but remove Imad's base health increase per lvl. This would give Imad a clear disadvanatage for having such a powerful scaling potential, but also allow him to gain the satisfaction of having a permanently increasing health pool (maybe 2 against champs and 1 against minions and monsters). Plus it would be better thematically to have an interesting component to his passive rather than the plain old stat buff.

Other than that, with the exception of some values and numbers (lmao that movement speed buff on Q), I think Imad is fine as he (or she?) is. Good work.