User blog comment:Elphrihaim/Nero, the Chain Striker/@comment-83.83.53.48-20130115121750/@comment-5961106-20130116012432

Cheap? How is it cheap?

Forcing Nero to get 30% CDR was intentional, as without such a limiting factor he could get full power on his abilities' utility (which is the point of CDR), while still building his damage and healing or tank powers to maximum. It opens up multiple builds for him, allowing him to build for damage, tank, or utility or a mix of the three based on what your team needs; while all in a "fun" package that gives the player quite a deal of entertainment while adding a large skill cap to maximize crowd-control. I feel that Nero's skillset and build CHOICE is large; and because he has a mechanic from Field Charge that supports his building CDR it gives the player more choice without being overbearing. You can just neglect the Q/Q, W/W, and E/E abilities if you want and build pure tank or damage or whatever you like; but Nero's role is variable based on how he builds-- something I wanted to bring out of him; as Nero the character does similarly in my stories-- serve whatever role his team needs most.

On the other hand yes, forcing the player to get 30% CDR is a bit jerkish; but it limits his utility when build as a tank or as damage while allowing you to get lots of utility building as a utility character.