User blog comment:Wlord99/Ellaria, the Sand Phantom/@comment-7709681-20200125081559/@comment-28171995-20200130183956

Alright, I've done some further changes, a little rework so to speak, addressing your concers of the overall excess of options Ellaria has and the resulting unfairness for her opponents.

I - Has been buffed to futher force her to rely on it. In exchange the cooldown applies to everything now. I hope the movement speed mechanic is now more clear, it also has been buffed because it is restrained by the 500 units "leash" around an enemy champion, not allowing her to escape easily, but to encourage evasiveness and, especially in crowded fights, to sweep to the backline.

Q - Shifted the damage and mobility into the innate effectively promoting her to don't spam waste all charges on one target, but to instead spread the damage on as many enemies as possible. Overall the innate is now harder to proc because the mobilty only comes after procing it.

W - I'd say this version is more healthy now, of course the cc is still present, but significantly reduced on quick recasts. I still kept the invisible aspect because her E lost its camouflage. Btw just as a note, the dash/sinking animation is visible to enemies, granted they see it, but if they dont, I find its potential use as an ambush tool fair.

E - Lost its camouflage but it's cooldown was reduced in hindsight of it having a channel to be used effectively.

R - Lost its mobility in exchage for a greater effect on enemies facing it. The redundant nearsight was added so it always nearsights, even if the innate already did so (other example would be Sejuani E and R stun).

In conclusion, Ellaria is now way more reliant on her Innate and has it harder to proc it, allowing for counterplay by enemies.