User blog comment:Commander Marko/Cygnus, The Cosmic Guardian/@comment-4948122-20130203202404

I cant believe i never thought of a champion with abilyties based on galactic fenomens..youd think for a gamma ray which can evaporate earth in a blink if it hit us it would do more damage..heh.I suggest you change the abilityes to be harder to hit but more rewarding.

So i guess ill start with some suggestions.FIrst increase the stacks for the passive to 8,while it may seem a lot thise means he wont be able to use his skills in only 2 rotations,you know getting hit by 6 spells kinda sucks you know,at least this way it takes time.

About the Q,quasar,seems pretty good,maybe reduce the blind to 2 seconds,i think its aoe too so its kinda too strong to have that,so maybe increase cd by 1 second as well.

Gamma ray sucks..period,9% true damage isnt much really,i suggest adding it a delay like xeraths q or lux ult you know and then up the damage or change it to 50/90/130/170/210 base damage(true damage) and add a burn for 3 seconds that deals 0.5/1/1.5/2/2.5 true damage per second,this should balance it a little i guess and make it more rewarding,add no other scaling.

Supernova can use more basedamage too,and a larger aoe.THe hyper nova needs more mana cost(8/9/10/11/12% max mana) and also needs better ap scaling(10%-15% should suffice) and how much does the micro quasars deal ?

E has too much delay,really,maybe make it 4/3.5/3/2.5/2 seconds delay and up the range.The other one is okay.

Now the ult,Increase the cd to 200/190/180 and up the damage a LOT to 700 base damage and 180% ap scaling,also increase channel to 3 seconds.This would make it incredibly devastating if paired with some other aoe spell(amumus or galios) and making it the strongest ult in the game.Hope that helps