Talk:Nocturne/@comment-4019444-20120130184754/@comment-132.238.113.223-20120201210929

People who lane nocturne are putting to waste the fact that his gank is godly. Landing Q almost guarantees you get close enough for a kill. unless they flash, at which point u burned their summoner and you can come back in a bit to take them out. W keeps u safe from stuns that could ruin the gank, and your fear is just to ensure no escape. NEVER initiate a gank with ult unless ur trying to burst them down (if they're at like 1/4th hp) or saving a teammate. Save ult as a gap closer incase they flash

Also Might I add, Glass cannon Nocturne can two shot people but he can also get two shot. No point in making him Glass cannon unless ur pubstomping.

Jungle Nocturne -> Cloth 5hppots, wriggles, boots 1, brutalizer, boots 2, giants belt.

From there Giants belt can be warmogs, or Frozen mallet. depending on how fed you are. (if you're fed Atmogs is the way to go,) Frozen mallet really is just so u have HP and Damage and a slow to help u catch stragglers, and peel for your carry. also you won't have to build Atmas but you may if you do well from here. You can choose to build youmus eventually. but I usually build resistances or GA from here since you wont really be invincible, but you'll still be focused cuz you damage.

Team fight 101 In a proper team comp, you should never initiate, leave that to the tank. take out the carry, or force them out, (never chase too far from you're team, you have to give you're own carry support so he doesnt get raped by the tankydeeps from there team). Keep the carry alive most of the fight and you should be good.