User blog comment:Emptylord/Red Posts/Xelnath's Yorick Rework/@comment-24691969-20140316113146

After reading his thread newsoflegends I was thinking about reworking him this way. Tell me what you all think. Passive: Delay of Judgement: Yorick's summons a shielding ghoul 30 seconds, reduced by 2 seconds whenever Yorick lands an attack. Each ghoul acts as a shield that deflects damage equal to 5% of Yorick's maximum health. While any shielding ghouls are active, Yorick takes 10% reduced damage. Yorick cannot exceed having three shielding ghouls.Q: Omen of War:  ACTIVE: Yorick cleaves all enemies around him dealing X / X / X / X / X (+ X % AD) physical damage. Any champions hit will be afflicted with a spectral ghoul debuff, taking X / X / X / X / X (+ 1% of bonus health) physical damage over 3 seconds.  W: Omen of Pestilence:  ACTIVE: Yorick lobs a glob of corpse rot at a location, X / X / X / X / X <span style="color:rgb(252,138,1);">(+ X % AD)  physical damage at all enemies in the explosion and slows enemies struck by 20% for  .75 / 1 / 1.5 / 1.75 / 2  seconds. Any champions hit will be afflicted with a decaying ghoul debuff, reducing their armor and magic resist by X / X / X / X / X for 3 seconds. Slow projectile speed with large radius. </li></ul><p data-rte-new-node="true">E: Omen of Famine <ul style="font-size:13px;"> ACTIVE:  Yorick flings a clump of magical dirt in a line, dealing X / X / X / X / X <span style="color:rgb(252,138,1);">(+ X % AD)  physical damage to the first enemy hit. Any champion hit will lose <span style="color:rgb(192,51,0);line-height:16.25px;"><span style="color:rgb(213,212,212);line-height:22px;"> X / X / X / X / X (+5% of target's max health) physical damage over three seconds and is afflicted with a ravenous ghoul debuff, healing yorick for 50% of damage dealt over three seconds. If this ability does not hit a target Yorick takes damage equal to X / X / X / X / X <span style="color:rgb(192,51,0);line-height:16.25px;">(+5% max health). Moderate projectile speed. </li></ul><p data-rte-new-node="true">R: Omen of Death  ACTIVE: Yorick opens up a portal to the underworld that lingers above him for 5/10/20 seconds. While active, All allied and enemy champions (excluding Yorick) take 5% additional damage from all sources. Over the course of the abilty's duration, Yorick loses <span style="color:rgb(192,51,0);line-height:16.25px;">10% of his max health over the duration of the ability. </li></ul><p data-rte-new-node="true">Now with everything written out here is how I view these changes. <p data-rte-new-node="true">-ghouls are untargetable debuffs, but visually they look the same to provide the same cool effect. <p data-rte-new-node="true">Passive: similar to Malphite's passive, but less usable in lane. Better in teamfights/occassional fights. <p data-rte-new-node="true">Q: Waveclear and damage dealer that does additional damage to champions. Like many aoe skills, one must debate between hitting minions efficiently and damaging your enemy laner. <p data-rte-new-node="true">W: A low damage and slow-moving projectile that allows Yorick to slow multiple enemies and set them up. Allows Yorick to slow an enemy for a gank. Long cooldown and Yorick's lack of a gap closer would make this ability manageable in lane yet strong in teamfights. <p data-rte-new-node="true">E: Yorick's sustain is a skill shot. If you're good at landing it, you will heal. Similar tradeoff to Mundo's cleaver except for the fact that this ability is Yorick's only sustain in lane. Allows Yorick to play safe in lane and harass without a gap closer. Does not heal as much if it hits a minion since healing is based off the target's health. <p data-rte-dragged="true" data-rte-new-node="true">R: A global ultimate that hurts all champions more. Can be used to help lanes, but only for a small duration. Visually I imagine a red and black gate opening above Yorick's head, sucking some of his life while pulling others into it. I imagine that all champions have a black "death" ghoul around them. <p data-rte-new-node="true">Thematically I liked the four horses theme with Yorick and think it could have gone further. I think I simplified the ghoul problem, while adding skill cap, and a thematic "judgement day" ultimate to finish off the theme while solving most problems that were addressed with Yorick. <p data-rte-new-node="true">