User:Emptylord/Patch/Rammus


 * General
 * Title changed to "The Guardian of the Sands".
 * (Innate)
 * Rammus can initiate a channel by keeping the mouse button held whenever he issues a movement command. While channeling, Rammus will rapidly generate Momentum, which grants him bonus movement speed. The channel is interrupted by movement inhibiting effects instead of silencing effects.
 * After the 3 seconds or releasing early after at least seconds, Rammus will hurtle forward with a slow rotation speed. Rammus gradually loses Momentum once he starts moving and cannot  stop moving so long as he has Momentum.
 * Colliding with lesser units will them for 1 second, applying one '. Colliding with a champion, large unit or terrain will bring Rammus to a, ' his target and dealing 100% splash damage to enemies in a large area. Colliding with terrain will still trigger the splash damage.
 * (Q)
 * Rammus hurls a nova of spikes in an area about him, dealing  physical damage to the first enemy hit by each spike. Enemies champions hit will take 15% increased damage from Needle Barrage for the next 8 seconds, stacking up to 6 times.
 * Enemies will intercept multiple needles but will only be damaged once. Minions cannot intercept more than 5 needles and if the needles strike a minion, the needle will do area of effect damage that only affects other nearby minions.
 * (W)
 * Rammus curls the earth around him to form a barrier, mitigating the next 80 / 120 / 160 / 200 / 240 physical damage. If the shield is broken, Rammus will fire a Needle Barrage at no cost or affect on cooldown.
 * (E)
 * Powerball will champions hit directly (8 second per-target cooldown) and deals 30 / 45 / 60 / 75 / 90  bonus magic damage to all enemies hit.
 * Rammus erects a ramp at the target location, creating a tapered wall of terrain that is impassible to all except Rammus during . Ramps last for have 10 minutes, up to 8 at a time, and have 3 health and take /  damage from champion attacks.
 * Powerballing into a ramp causes Rammus to take to the air for a short duration, ignoring terrain and unit collision. Landing on a champion, large unit or terrain—in addition to the effects of Powerball—will surrounding enemies inward and harshly  them for a short duration.
 * (R)
 * Rammus creates an earthquake around himself for 8 seconds, dealing 65 / 130 / 195  magic damage to nearby enemies and enemy structures each second for the duration.