Talk:Renekton/@comment-37.110.90.163-20121128175254/@comment-5009341-20121129133254

^well, kind of

it is true that rene is good teamfighter, but here comes the problem:

in 3v3 u only have 3 enemies, while sr u have 5, renes ult deals great damage IF he survives long enough, but for rene to be effective, he has to stay in the middle of the fight (since all his abilities have melee range), but except from his ult health, his general defense is lower then the average bruiser AND he has to build damage if he wants to deal damage

tl;dr here is the fail:

due to his ult he needs to stay next to the enemy, but by default he is too squishy for that purpose, building full def items like nasus is no option, since ur other abilities wont do much (if any) damage at all, but if u build for damage u will blow up in 1 sec, if u try to build offtank u will end up being instakilled most of the time, cause u are still too squishy, but if u find a perfect build to counter ur enemy team u could be quite usefull

and this is the main reason why rene is so difficult to play:

u have to find that slitherthin item/runes/masteries/summonerspells/skill/tactics/playstyle -path which counters ur enemies so that u will be viable in the game, if u fuck up, ur team will be doomed to lose and carry an useless and feeding heap of reptilemeat around