Talk:Ezreal/@comment-124.169.244.153-20110528175504/@comment-124.168.246.74-20110530141524

OP here. To the Anon, I factored in the .2 AP ratio when calculating his Q. Rapacious, you provide some good points - particularly your first 2. I went with level 12 because I thought it fair to compare the way Sheen and/or Brutalizer work once you have your first damage item.

However, it may be better to compare Sheen and Brutalizer themselves, before your first damage item, to see how it benefits your early game. Rather than just pick another armour value, I made a graph comparing damage (y-axis) on your Q and AA against different armour values (x-axis). (http://i.imgur.com/dMceI.jpg)

You're entirely right - Sheen benefits your Q a lot more at lower armour values. However, look at its massive drop. The problem with choosing Sheen is that, even though it's clearly giving you a massive nuke on your Q, it degrades rapidly at 31 armour onwards. Kass has ~33 armour @ level 6 (w/ no armour runes/masteries), and 46 armour @ level 10. Sheen gives you more damage on your Q than Brutalizer all the way along, but by the time he hits level 10, your Sheen is only giving you 24 dmg more on your Q, while giving you 36 less damage on your autoattack. And good luck getting Sheen+Boots before level 6.

This, however, is coming from an AD Ez player, not an AP or hybrid player. I build Bloodthirster over Gunblade, and don't skill W at all until there's nothing else. So I find the AP that Sheen gives me approaches insignificance. I also find I don't have many mana problems with my Clarity seals.

The one problem is really build paths. When you sell something, you usually only get around 70% of your gold back, which is a loss of 400 gold on Brutalizer. Still, at the moment, I feel that Brutalizer just gives you that early-mid advantage that Sheen loses entirely by the time you hit mid game.

I need to make an account.