User blog comment:Deshiba/What if: Viktor/@comment-1330314-20140522040846/@comment-1330314-20140523005956

Writing "CALM DOWN" in full shouty capital letters is not without its irony. I also did not attack you personally. What I did attack, however, were your arguments.

It also makes no sense to compare Rengar to Viktor. Rengar has at most two builds, assassin and bruiser, both of which have the same playstyle and a strong overlap in item picks. He effectively remains the same champion. Viktor, on the other hand, is meant to have three completely different options that turn him into essentially three different champions. Since both bruiser Rengar and assassin Rengar focused on attack damage, it made sense to strip the AD per level from Bonetooth Necklace and make Rengar himself more powerful. Power Core Viktor, Gravity Core Viktor and Death Core Viktor, on the other hand, do not focus on the same stats. Even if they all build some AP at some point, only Death Core Viktor is going to heavily focus on it, whereas Gravity Core Viktor might consider focusing on items with cooldown reduction and support effects (auras, actives, etc.) without building AP at all. The same goes for Power Core Viktor, who would me more interested in health than AP when going top lane. In this case, it makes sense to give different Hex Cores different combat stats, since you're turning Vik into one of three champions from the get-go. In general, though, the whole "This champion's unique trinket got changed, therefore this other champion's unique item with a completely different functionality should be changed in the exact same way" holds no water in itself.

What I'm suggesting is not a full rework, but a modification to Viktor's passive that carries stat changes. I'm not touching the functionality of his actives. Rather, the changes to his passive require changes to Vik's base stats to work. This a logical progression of your idea. Perhaps it would be clearer if I put this into its own page, but it nonetheless builds upon your idea of turning the Hex Core into a trinket.

Also, in case I didn't indicate it, I want to remove Viktor's current +3 AP per level passive. It's actually providing a huge amount of gold's worth of stats, even though it doesn't look too impressive, and it's pushing him towards going for Augment: Death, since that's the augment that works best with it. That's actually one of the reasons I wanted to add combat stats to the Hex Core: giving different stats per Core allows Viktor to choose which stat to increment in the laning phase, and then the mid game, so it would encourage going for the Augment on the Core in question rather than for just one Core type.