Talk:Heimerdinger/@comment-88.214.160.238-20130108230227

An idea for the Heimer rework:

Q - At lvl1, the turrets are experimental. They deal damage to themselves each time they attack. This gets reduced at lvl2 and removed at lvl3, while a new tower is added. At lvl 4 the attack speed increases. At lvl5, the turrets gain a teleporter device, and Alt Q 1/2 transport them to an area of choice close to Heimer. The trick is this: the range this teleportation is allowed increases with range - At lvl5 they have 1000 leash range and 200 placement range, and with 600 AP they would have 4000 leash range and 500 placement range. The catch? Every time Heimer gets to away from the range, they self destruct after 3 seconds, not before gaining legs and searching for the closest enemy (movement speed equals 105% of Heimer's, can't attack at this point).

W - (Heimerdinger now has a sort of technie backpack) Heimer chooses an area, and three missiles leave his backpack. After 1 second they will bombard the area. If an enemy champion is there, they will target him. If they aren't, they will hit the area dealing AoE damage (smaller then the track area), less than the single target damage. Each missile deals 50% less damage than its predecessor.

E - Chooses an area and throws a grenade to an area. The grenade floats for 1.25 seconds, then activates it's propellers and rush to the area. Same effects than the current grenade, with no blind but bigger stun area.

R - basically the same with reworked stats.