Talk:Kha'Zix/@comment-1895809-20130521082727/@comment-4659858-20130521124409

If you increase overall Q damage, you have to decrease overal damage on another spell.

W poking was too easy for Kha and he didn't have enough tools and incentive to go into melee range, which is supposed to be opponent's counterplay option. Giving an extra 2 seconds to the ult and making Q an attractive damage-dealer while reducing his poke encourages Kha to go up close.

Previously, Kha's play pattern was to poke down with repeated spikes before jumping in for the kill with a EWQ combo+ult to finish off; because if he went into melee range directly he would get killed unless the target wes isolated. If that change goes live, going in with Q will be possible because you'll have more juking room and a decent reward for the risk of going melee.