User blog comment:Care Level/Fucking Sightstone, Man./@comment-1330314-20140422000422/@comment-1330314-20140422045554

Splitting the active on each item into two would be a mite complicated, especially for a combination of two items you're going to have in two separate slots most of the time (if not during the entire game). The other problem with bunching up as much of a support's mandatory items into one is that it also means you're making an item technically available to everyone provide massive amounts of utility: the current support items are already extremely good, and possibly the most powerful items in the game in terms of the raw utility they provide. The only thing preventing anyone but the support from buying these items is that the gold generation of their two lower-tier versions only functions in a duo lane. If, however, everyone had access to unlimited free wards, plus an ultra-powerful active and super-slot efficient stats on an item that costs only 3.3k gold, you'd end up with a lot of non-supports buying these and making supports comparatively obsolete. It would harm them more than anything.

Even with a unique Standard effect every 60 seconds, I would not advise tying it to a ward drop: you don't need to throw down a in the middle of a fight, and if you don't want to waste your active you'd have to withhold from warding until you use your Standard. Effectively, there is no situation in-game where you'd want to use a ward and a support item active at the same time, since both are used in diametrically opposite cases: wards are for providing long-term vision out of combat, and item actives are used in-combat for clutch plays. It would be like tying the active on to that on : sure, they're both used on AP champions, but using both at the same time would waste the capabilities of one item or the other.