Talk:Nunu/@comment-27355169-20160127193801/@comment-4091261-20160128164504

You need to have a strong sense of perspective to understand these kinds of changes. Sometimes, the changes aren't good no matter how you look at it, but understanding how these changes affect the various things in LoL is important. This is all because of one thing, synergy.

There is a strong sense of synergy within LoL and it makes any changes have compounding effects.
 * A change in affects DPS and burst with --which leads to ease of last hitting.
 * A change in cooldown drastically changes DPS and resource consumption when spamming abilities due to frequency being a rational function--the closer to 0, the closer the multiplier reaches infinity.
 * A change in resources affects the limit of how much DPS can be achieved with abilities before depleting and the time it takes to recover these resources.
 * A change in damage from abilities affects impacts the burst and DPS potential of a champion as well as the strength of penetration and /.

Every mechanic will affect at least one other mechanic in league somehow. This is why stupidly heavy changes such as the one on when he got gutted absolutely destroys champions. Rito doesn't want to destroy champions. That's why people are so pissed with them in the balance team in first place. If Rito goes all out, they will destroy champions.