Board Thread:General discussion/@comment-4881935-20121212043456

It's an underused items. No question about it. But before making random suggestions, I should point some things out.


 * For stats converted to gold value (not including armor pen), it provides around 2300 gold and around 3900 gold value when including active effect.
 * It provides 3 stats the synergizes well with each other (attack damage, attack speed, critical chance)
 * It builds off from an item that gives bonus gold

So, with that in mind. I still think that this item needs a small buff to make it viable and see use in the high leagues.

Just a suggestion that I personally think that would push it in the right direction and make it a viable melee DPS item. Ideally, it is to serve a few purposes: 1) make it cost efficient when active is off. 2) since it provides so much different stats, I tend to view this as an secondary item or utility item to boost what you already have. 3) increase sticking power without making backdooring to0 strong.

 
 * Grant it the passive ability of: Gain an additional 2 gold every kill. (Basically, it retains one of the effects of Avarice Blade)
 * Increase the base AD to 35 from 30 (Ideally, this is just to make it cost it's worth without the need of the active effect. Adding 5 damage would increase the gold value about 200)
 * Increase the duration of the active effect for melee to 8 seconds from 6 seconds (duration should be long enough for any battle)
 * Decrease the cooldown of the active to 30 seconds from 45 seconds (cooldown should be low enough for any small battles)
 * Decrease movement speed buff to 15% from 20%
 * Decrease attack speed 35% from 40%