Talk:VPBE/@comment-24951773-20160909004925/@comment-7095057-20160911031427

I think the other aspect here is that more that their goal of making Kog a massive threat in terms of power worked out too well in the case of this rework. He frankly is too strong in the early and mid game like they say.

Kog's current iteration has too many synergizing aspects on his W. The bonus attack speed, the double AS items, the bonus damage and range along with the passive attack speed all combine to make kog an insane threat even at level 1 with fervor of battle. Given he maxes his W first, it's huge range, and lack of a mana cost along with his lowered CD per rank, all of this combines to provide very simplified ways of dealing with Kog in lane, despite the fact he's supposed to be weak early: You either CC and kill him, or you get poked down and then poked out, regardless of if you're at tower or not. Due to this Kog rushes down towers really fast, making it really easy for this to spiral out with Kog rushing down the first tower in less than 8 minutes or so for the bonus gold and scaling from there.

Right now Kog only really needs to get items that provide more attack speed and on-hit effects. He has no real need for attack damage items, which means his power skipe all revolves around his ability to get attack speed. Pre-rework Kog at least had the weakness of having to deal with either mass attack speed or mass damage. If kog went attack damage, he didn't have the attack speed to make his W a large threat to champions like Braum, Leona, or Renekton. If he went attack speed, he did not have the damage to make himself a mass threat to champions like Zed or Leblanc.

While I'm sad they couldn't continue this path, it honestly makes Kog healthier I think.