Talk:Orianna/@comment-82.64.188.40-20120504024121

I feel like Orianna would need a new passive. And from my point of view, and after like 200 games with Orianna. I would trade the current passive for collision for the ball any day. Imagine if with the right amount of prediction and placement you could stop a projectile, Cait' ult, snare and such.

Well yeah I'm pretty sure this would be rage inducing and borderline OP when the player has really good prediction skill but hey, that would be hell of a passive admit it !

Of course there's plenty of things we can think to buff her but that more or less what I think would be the best to really use the concept "high risk/skill and high reward" want. Maybe a little more damage on her ratio (like 0.8 on command and 0.7 on dissonance) or ball speed increase.

Anyway, a lot of things could use some buff but in the end, the passive is the thing that bother me the most. Because at the moment it's most likely a high risk/low reward passive. You get in range to do damage but you need to stay at range for a while for the passive to charge up.

TL;DR:

The current passive seem wrong with the main concept of Orianna. They better give the ball a collision which allow Orianna to block Snare, projectiles etc with precisely movement of the ball as a new passive.