Talk:Nautilus/@comment-5077844-20141114175539/@comment-3546228-20141124034630

One thing that has always bothered me about Nautilus (and I play a loooot of Nautilus, he's my go-to pick for jungle tanks) is that he's very binary. You either gank, kill and become unkillable or you fail and never become tanky enough to not die.

Of course, the reason is his shield. If it gets nuked he can't soak, he deals no damage and he dies, that's about it. Of course he has no defensive steroids, but that's understandable since all of his abilities are CC except for his W, which is most of his sustained damage on top of a shield.

His W is kinda overloaded, but it's not his problem. It's that his damage is actually hard to read, both for the player and the enemies. If you run armor penetration runes you actually hit like a truck in early ganks. And the reason for that is actually because his passive deals A LOT of damage and Nautilus has great AD. He also gets more range (175).

Also, his W resets his attack timer, so the way to go about fights (and clearing) is, autoattack, then immediately W, then autoattack, then E. Q is entirely optional.

And about his W, being a joke lategame - imagine a Nautilus who managed to pull off amazing ganks early game, got gold, got a lead and now he has over 3000 health. That means he has over 750 shield strength every 18 seconds, and don't forget that armor and magic resist apply to shields. And that while it's active his attacks deal a substantial amount of magic damage around him.