User blog comment:Takingday/Item ideas for Melee Carries/@comment-3391671-20170116104413

I believe in the original blog from few months ago, I made pointers in how the abilities above should gear up towards melee AD carries, and specifically them. What would they benefit from the most that cannot be as easily exploited by other classes that are not a melee AD carry. As of current, the above kits do not seem to offer that aspect, and commenters such as Keith describe well how they fail to be a melee AD carry item. Progress has been made, so keep improving.

Check out existing abilities and learn from them how items are made to compliment each other and the champions that buys the item. By doing this, hopefully you understand what item/s help solidify the image of a melee AD carry.

I have to agree with Keith that the "melee only" component is nothing more than a band-aid fix in avoiding ranged ADCs from taking up these items. What most items as of late does is make ranged use of the items less effective, for example halving the amount of damage that can be absorbed by Hilted Dagger.

Otherwise, the rest has been said by everyone else below. I could offer ideas of what could be changed, but in the case of this concept, it would benefit you if you worked out the kinks on your own instead of having people offer you the ideas.