User blog comment:CLK3/What is the role of Locket of the Iron Solari?/@comment-26715431-20170429195926

If anything, Locket's Active is "OP". And I completely get it, +600 shield is sick and shuts down any assassination-attempt towards your carries and blocks SO much dmg in teamfights, but I disagree strongly to have an item in the game that "only" has an Active ability justifying every team to grab one. Same with Redemption. Other Support items need much love indeed and Riot has made the Item-pool for Supports a real mess.

I could talk about other Support items as well but I don't even know the roles they should play in our builds. The reason Locket is so popular is because it is so bad Item. Other items may be unreliable like Zeke's or feel unrewarding like Mikael's, but Locket is like the opposite: Zed tries to burst your carry and you heal/shield them + activate Locket and BOOM, ~1000 heal and/or shield. And the resistances Locket gives passively are questionable, half of the Supports "should not" need them and 60 MR is quite huge. I would rather have my resistances in Support items around 30-ish (like Athene's, Mikael's, Zeke's, even Knight's Vow...)