User blog comment:ClayHuang158/Necrius/@comment-3391671-20161016201508/@comment-3391671-20161018012515

One thing that has bothered me as I've looked at Necrius is that his kit delivers more of a support vibe than a mage. This is most possibly because, compared to other mages, Necrius features more than enough effects in his basic abilities that would allow him to support his team. This is supported by the fact that his skills are "damage enhancer," "heal," and "shield" focused, gives the notion that most of the time, he can be helping an ally. But, once again, this is just what I feel and I am aware that you've intended him to be a battle-mage who performs well in a teamfight.
 * I'm glad you liked my Spirit Fragment idea, although I feel deterred about the need of only two Fragments to attain a full Essence. I believe that he does not consume his Essence that quickly, thus I believe it should require more Fragments, such as Fragments to create an Essence. I may be misjudging his efficiency at which he uses the Essence, but once again, I believe he is able to sustain enough when in lane, and with the ult once joining teamfights.
 * First off, gotta change that reduced damage to 25% from 50%, along with the "correction" I had offered in regards to Soulless and its duration.
 * Otherwise, I don't have much to say since what needs attention are the two other abilities.
 * TBA