User blog comment:The Lost Marbles/Seles, the Shooting Star/@comment-25193301-20140802232207/@comment-5961106-20140804092559

I think that somebody misread something (and I probably did too, I kinda just woke up from a migrane)--

The inclusion of Liandry's, Rylai's, and Spell Vamp tells me that these are, in fact, things that activate on single-target abilities. This means that, if I am correct, Primus meant that these are things that should be looked at, because Asterism will activate them twice (though it won't for Liandry's and Rylai's, nor Spell Vamp).

Which is to say that these are not things that should trigger the bonus speed of Asterism, but things to keep in mind when adjusting it. Personally, I disagree as other Champions have similar effects (JAX comes to mind foremost), and for them, they do not generate 2 stacks of Guinsoo's, get 6s off of HTGB, or proc Muramana's mana for damage effect twice (though they do get two procs from the spellthief's line), which sets a precedent for it not having any double-proc properties.

Now, I think Primus misread something for their first paragraph-- Ally-granted on-hits are needed because they will activate the W's bonus speed. W's bonus speed activates EXCLUSIVELY on enhanced attacks or abilities, so the reason why those are listed is because those are effects that can enhance Seles' basic attacks.

For the second post, I don't think that Asterism's active is a pseudo on-hit, I believe it is a full on-hit effect-- it deals bonus Magic Damage upon hitting an enemy. I can't find if things like and  are negated if the attack is missed. I'm inclined to believe that they are not. Nasus, on the other hand? His Q empowerment is not lost if the attack misses, nor can it be dodged (can be blocked because it does Physical Damage and parried because parry specifically blocks on-hit effects). Blind's section under On-hit Effects says, actually, that "in most cases, one-use abilities will not be consumed until the attacker successfully lands an attack".

For The Lost Marbles, I think that the skill doesn't make sense anymore. "You gain Movement Speed whenever you hit an enemy with an ability or basic attack that receives a bonus on-attack" excludes every actual basic attack enhancement that a champion can provide; while giving a lot of item synergy.

But, more IMPORTANTLY, you wrote that "Passive on-hit effects from items... will not apply Asterism's bonus movement speed", then immediately turn around and say that "Items with on-attack effects"... and list Statikk Shiv.

Statikk Shiv is an on-hit item through and through, however it is one of the (four? lord if i know) types of on-hit effects that doesn't care if the attack itself was dodged/blocked/parried/misses and works through them. It generates the charges on-hit, and the electricity is also on-hit.

I also think that Hemoplague and Vorpal Blade do not empower basic attacks, as Hemoplague is just 'target takes more damage' and Vorpal Blade is 'hitting this enemy heals the attacker over time'. If you're including those, would attacking while buffed by, , , , , , , or the actives of , , or or the passives of , // (if charges are present), ,  (What about the   ,   ?) activated it too? I assume none of this last group do (except possibly Spellthief's?).