Talk:Conqueror/@comment-25851184-20180414033504/@comment-34768567-20180429170636

Yeah, true dmg gets past those mitigations. Mitigations scale that effective health so high but this rune leaves it as tiny as what you see is what you get.

"Example: If you have 1000 health, then purchasing 90 armor will raise your physical effective health to 1900. Enemies will have to output 90% more physical damage than usual to kill you."

At 100 armor its 2k effective from that 1000 base health, 20% of the damage is going to that 1000 so 20% is basically doubled damage because of that armor. On a squisy with the same 1000 hp pool and 50 armor ya still doing 20% directly to that 1000 but instead it's 1,500 effective, only 1.5 damage.

To be strong enough to do 100 damage you need 200AD for the tank and 150 ad on the squishy.

So, if you hit a tank for 100 (80 / 20t) you would hit a squishy for 134 or so (107 / 27t)

That's 40 dmg to effective health or 40.5 to effective health from the rune.

That looks like the break point as tanks stack more health and armor while adc will stack damage and hope base stats and level increases save them if they can't stay outta danger.

It's still 20% and ya still kil squishies faster but as a tank stacks armor/health the effecive health increase past doubled and so does that true damage that ignores effectiveness gained by mitigations.

The dangerous part is quite a few dps picks are using it. 20% off such high stacking damage carries going directly to health makes them all feel like a fed Vayne. Think about those %max health physical dmg skills going 20% true. Ow!