User blog comment:Poisonshark/Champion Rework - Twisted Fate, the Card Master/@comment-10958553-20150317012126

Few ideas to bounce of your rework.

With the E, this thing is awesome btw. I think that the last thrown card should have the full bonus effect, and the others should be halved.

EXAMPLE: activate E to start your key cards, throw blue card deal normal damage and gain half the stated mana cost, throw red, deal dormal damage and slow enemies hit for half the slow (or half the duration), throw gold card deal normal damage and stun the target for full duration.

This puts a small limit on the power of the cards, and makes the order in which you throw them more........ intriguing... You still need to make a choice, as is the theme of TF when it comes to his orrigonal Pick a Card Ability.

You could do a similar thing to the orrigonal pick a card, having it cycle through the options, and having reactivating the ability simply fire the selected card. This would reduce yoru next cast option down to two. Of course the third cast would be the most powerful using my version.

Just some food for thought. on Key Cards.

I am still a little iffy on the ult buffs. You might want to make the reveal be removed when TF teleports. I would also like to see TF's ult cooldown reduced if he doesn't teleport.

Just some thoughts on the ult.

I like the idea of E though...