Talk:Vayne/@comment-9775822-20160715033751/@comment-1920550-20160718231809

Except not...in the early days of League maybe Vayne was a beast, but as the game evolved and the meta shifted, she fell into darkness. Let's compare her to other hypercarries: She doesn't have Cait's range. Nor Jinx's AOE. Nor Twitch's assassination combo. Nor does she have Kog's range and attack speed cap break. Nor should she...she was designed to be a duelist ADC. Except that type of champion does not work.

And her weaknesses? 550 range is the baseline for ranged characters, but that's generally becuase it's supplemented with medium/high spell ranges. Vayne only has one ranged spell with the same range as her autos. In any teamfight where the enemy team has half a brain, stepping into that range is almost suicide. Especially against stuff like Viktor, Cassio, Vlad, who can melt your face off with one or two random AOE. Or if not kill you, simply keep you away from your damage dealing range.

And then we have her non-existant waveclear. And this is especially painful in a meta that highly values waveclear (Viktor, Azir, GP, Sivir, etc) because if your team falls behind, they can turtle and focus on PvE to try and stop the bleeding. Vayne has always been considered a Sivir counter due to her ability to avoid Sivir's Q, outrange her and outscale her hard. In practice what happens is Sivir will outfarm you hard and outscale you in teamfights due to her AOE crits and speed boost, not to mention she can cockblock your E. She can kill you without even getting into range of you if she gets a few crits and a half a Q on you.

She's getting one QoL change, one good buff (if she can damage towers with Q, she can become a very potent splitpusher) and a miniscule, feel good buff on her ult. If you lost against a Vayne/Janna is because you/your team missplayed those games hard in some way, shape or form.