User blog comment:RoznosicielCiast/Renori, the Mistress of Blades (reworked)/@comment-94.12.52.221-20130219225944

Passive

There should be a cooldown here, like 20 seconds or something? its a balanced passive but at lvl 1 16 armour/mres is a lot, maybe make it scale per level intead of 1,9,17 or whatever you planned for it

Q

Should be width per level on the ability, i like the passive increased attack range though but the animation would start to look stupid unless the length of her actual blade increased as you leveled the skill also maybe make it % armour pen, coz at lvl 9 (This will the the ability you max first) it would do 12 flat armour pen, maybe make it a 2, 4, 6, 8, 10% instead

W

Really dont like the stupid passive on her W, you do less damage if you dont move? Man thats pretty dumb but i do understand the concept, but you would never put any points onto W until late game. Imagine standing still to line up your ult or a Q or a E, then you do 14% less damage, thats alot.....maybe make it 3 seconds or something? also when you fight someone you generally dont move, so if she did lless damage whilst dueling thats also a huge problem. Should cost alot more mana (125?) or just scale it up per level (60/70/80/90/100), shouldnt take reduced damage when its up, also shouldnt do any damage, its a shield not an ability to kill with, if you take into account the rest of the ability its pretty OP, maybe the kockback can stay but i dont think it should do any damage (similar to janna ult). If you remove those 4 things then it would probably be a good skill

E

Not being able to do the dash through walls is super retarded since thats mainly what dashes are used for (Beside chasing people). The damage is good, the range is ridiculously high, maybe if it was like 450 range, also its alot of damage for a reletively large AOE spell, it would also be better it you could activate it again within a few seconds of casting to dash there instead of always doing it whenyou use the ability.

Ultimate

The ultimate is just plain horrendous, take away the % armour and it might be viable, in an average game you'll have a LW, BC aswell as armour pen runes and masteries, which would give you more than the 60% ignore armour would since everyone is stacking hp instead of armour in this meta. The high base damage is also bad, 550 damage at lvl 16? thats a 1/3 of an ADC's hp without the AD or the AP on top. AP scalings shouldnt be there either. VERY high AD scalings, maybe if it was like 150/300/450 with a 100% bonus AD scaling but with a 120/90/60 cooldown i reckon it would be more viable. also with the 150 range which wouldnt be hit infront of you you couldnt use it alot against some people, also a 1 second channel would make alot of sense, similar to Ez and Lux

Just my thoughts