Combat status

Combat status affects many abilities, masteries, items and more. You may be either in-combat or out-of-combat.

Items

 * is inactive while out-of-combat.
 * is inactive while out-of-combat.

Abilities

 * - While out-of-combat for at least 5 seconds, Tibbers gains bonus movement speed when moving toward Annie and regenerates per second.
 * - Evelynn becomes camouflaged after being out of combat for  seconds, regenerating  every second and ignoring unit collision. Entering combat or using an ability ends Shadow Walk, though not being seen by nearby enemy champions.
 * - Casting Consume on a large monster grants Nunu a Well Fed stack, granting him 10 out-of-combat bonus movement speed,, and increased size, stacking up to 5 times for a maximum 50 out-of-combat bonus movement speed and.
 * - Rengar generates 1 Ferocity whenever he casts a basic ability. Upon reaching 4 Ferocity, his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants Rengar  bonus movement speed for  seconds, and consumes all of his Ferocity. All Ferocity is lost after being out-of-combat for 7 seconds.
 * - Taliyah gains up to % bonus movement speed by moving near terrain or structures, which builds up over 1 second and decays over 1 second upon moving out of range. Entering combat disables Rock Surfing and places it on a 5 second cooldown. This cooldown is continuously refreshed while Taliyah remains in-combat.
 * - Deals 1 damage for it to trigger in-combat effects such as drawing turret aggro and cancelling the effects of out-of-combat abilities such as and.
 * - The current counter for the next activation of Phoenix Stance's persistent effect does not reset upon exiting combat.
 * - Mist Walkers will proceed down the lane once they enter combat in that lane, and their health will decay if they move too far from either Yorick or the.
 * - Choosing a target for leveling up can only be used out-of-combat.

Masteries






Other

 * : After three seconds into combat, the eye on its back will open. Champion Attacks against the eye deal, causing the eye to close for ~3 seconds.
 * : + bonus movement speed while out of combat. +50% while having Mark of the Elder Dragon.