User blog comment:Healingmantra/New attribute for supports/@comment-25281296-20161205180044

That's great you agree that we need a stat supports would scale off! But answering to your replies:

About balancing: That's naturally true, as bringing an attribute will always bring some mess to clean up. Granting them greater AP scaling on damaging abilities with caution and changing some AP scalings into SPI scalings would require lots of deep thinking and for sure more than this week I gave to example champion changes/item changes. No doubt about it.

About implementing: I personally think that making it flat statistic is better as you could see how much your shield is increased. Right now, if you afford, which grants +20% to shields and healing, you don't see, how much does it increase and people might not like to buy this item, even if it grants so much. Because they can't see the difference in numbers, which are clear to all players.

About increasing durations: You have a point there. I didn't think about it this way, but it really is, that I wait 2,5 seconds for to wear off. And if it would last sometimes a bit longer, because of spirit, it would lead to many misplays not only by me, but also by much more players. The purpose was to make it effective on not only supports or champions I gave changes in the "Exemplary changes" scrollbox, but also some like, whose shield's increased duration would be of use, the same goes to 's or even  of.
 * When looking at the I've written to CC duration, it would be really difficult to increase it's duration by really much (as I've given it scaling similar to damage reduction from armor/mresi with exception of multiplying the result by 30% instead of 100%), with 100 spirit you increase duration of CCs by 15%, which is not really that much. It might matter on longer disables, like  or, but mostly it won't be that noticeable. This could also work for 's stasis, since it's self-crowd control, but with  or , it becomes broken, thus should be changed/removed. As I've written, you have a point here.

About items: Since there are already some good items for supports (mostly these mentioned in the "Exemplary changes" scrollbox, plus, , and ), there wouldn't be need to add that much items for them and instead change some stats they grant into Spirit (like I did up there, not necessarily in the same way) and limit to adding two additional (again like I did up there, not necessarily these items, which are there "revived") and that wouldn't require THAT much work. More work would be actually in changing scalings of abilities I think.

About changing statistics: This is also good idea, since even rioters said some time ago (somewhere during the mage rework), that thwy wanted to make mana regen for supports and mana for mages (thus allowing mana regen to become the Spirit plus eventually transforming health regen into vitality, which would increase naturally health regen, but also power of self-shields/self-heals and so on). However, this would also cause these attributes to divide in some strange manners (I. E. grants +50% mana regen. Would it grant 10 Spirit instead and each point of spirit would increase base mana regeneration by 5%? That sounds like... a good idea (oh.)) Also, with the changes to regens, the health regen from hydras would be useful with this +10 Vitality, that could augment  or 's healing... Hey, that's great!