User blog comment:HeresyHorus/Critical Strike Chance/@comment-16597728-20140415020322

I hate to mention DOTA at this point, but their critical strike is balanced against other stats in a very simple manner: There is only one critical chance item (technically one that builds into the other, but really only one endgame slot). It only gives a 25% chance to crit on any given attack. This lies in contrast to LoL's itemization system, wherein anyone can get close to 100% crit chance while gaining significant AD, lifesteal, and attack speed. Personally, I'd appreciate itemization changes in which only Infinity Edge (and maaaaybe phantom dancer/statikk shiv) grants it, with other item options giving ridiculous and diverse benefits to compensate for the "double your attack damage" clause on every basic attack the general build gives to ADCs.

On a different note, I appreciate crits that feel like CRITICAL HITS, LIKE OH MY GAWD MY HEAD THE DUDE JUST PIERCED MY SKULL WITH A WELL-AIMED...uh... .