Talk:Viktor/@comment-20434720-20140626120129/@comment-20434720-20140703070804

Alright, so here are the main problems I was able to find in two games:

1. The MS buff from augment: power is great when you're in early laning phase and the enemy only has T1 or no boots, because you outrun them. But once they get T2 boots, you only really keep up with them, especially if, like 99% of tops out there, they have some kind of stickiness. It also falls off hard once laning ends, because it works as reverse mobility boots: it only works when you're in-combat. So good luck grouping or getting to objectives quickly. Recommend having situational last item be something with movement speed, like twin shadows.

2. Your Q range is short outside of lane. I mean, HOLY CRAP is it short. You can get kited by Caitlyn without hitting it, and even worse is that she can chase you and she will still be out of range. You don't really have any engage potential aside from flash-Q, which will get you a slow and nothing else. You can easily be engaged on by the enemy team, so you need to stick with your team or stay behind the line of wards (which hopefully you have...).

3. Your waveclear has a long cooldown, a huge mana cost, and can't usually hit the entire wave.

4. If you're going to try this build, don't cheap out on it. Customize a rune page for it that has CDR blues, because the 2 seconds of downtime on your Q MS buff WILL get you killed.

Next time I try playing Viktor top, I think i'll replace void staff with Sorcerer's Shoes - Furor. Mid-late game passive movement speed is just SO important. However I think I can still delay spending money on boots to about 20 minutes thanks to the augment.