Talk:Ahri/@comment-6061249-20150529133548/@comment-25223119-20150530033518

Charm is by far the least healthy ability on her kit. If we're going to analyze this by traditional champion roles, a champion that has high mobility and intended to have strong damage should never have CC. Half of the changes to Ahri in the past were made around Charm, where Ahri can't have all the "free" damage without landing charm. Ahri is consistently good because she's got a better version of Taunt a.k.a Charm, high damage and mobility. Take away a hard CC and maybe Riot would have never changed Ahri to the spot that she is today.

In case you don't understand what I'm saying

Tanks - High amounts of cc cause no damage

Mage - High amounts of (soft/hard) cc for lower damage or higher damage lower amounts of cc

Carry - Full fledged damage with little cc (more soft cc)

Support - High amounts of utility + cc, or high amounts cc + damage,but either way will not scale in terms of damage.

I guess sometimes you need to deviate from the usual vision of a role, so we have someone interesting like Ahri. But still, you know.

And before anyone goes HAM on me. I'm an Ahri main, I live and die for her even though my current attention is pooled on to Karma. I'm just speaking from a neutral pov. But really, Ahri could kite well even without the MS boost. S2 Ahri players should know this very well, she is very efficient with a Rylai. I'm only very upset that Riot gave Ahri a gameplay change (via her MS boost) as a result of a minor scale rework. Foxfire deserves a buff because it is the weakest ability in her kit. It outscales Charm but remember that if all 3 foxfire hits separate target, the skill itself is very underwhelming.