Talk:Elo rating system/@comment-188.178.187.14-20120130161058/@comment-188.178.187.14-20120130161507

English is not my native language, but reading this i decided to repost it, with a few corrections:-)

Here is an analogi, that will explain the challenges of relying on an ELO system for rating.

Take a good pool player and a bad pool player. Ask them to make 10 dificult shots. In this case, you are likely to be able to separate a good pool player from a bad. Now munt the pool table on a rotating devise. And recreate the scenario. It will now be much more dificult to separate the good player from the bad. Because of so many random factors.

LOL is a rotating pool table. Its not an impossible, and 100% random setup, but there is ALOT of risk events, that interfeers with a players performance. This leads to 2 conclusions: 1. You have to be VERY good to be able to separate from the bulk of the players 2. At low elo, there is even more randomness from leavers, newly lev 30ies, and demoralised players. So the pool table is spinning even faster at low level elo. There you have your ELO hell.