User blog comment:Emptylord/Blogs/Jungle Rework/@comment-3110123-20150701162640

Overall, I have to say I really like what you did with the jungle. It looks like a place where jungler-fights would be more common and it looks like teamfights in it would be more intense.

I also love how Gromp is kinda in the river, it makes more sense both thematically and strategically; the Gromp could be killed for the (improved) buff right before you gank lane, and the little froggy would definelty be a lot happier in the water rather than in the middle of dry land.

Speaking of the river, the little buff you gave the Scuttler really looks interesting and would definelty be fun to use when you need a bit more "umph" to catch the enemy jungler. Additionally, the Flowing Waters buff will generally make it easier for junglers who would rather spend their early gold on other stuff rather than boots.

The Fae buff seems like a good idea as well, though I'm not that sure how well people will take to a jungle monster that heals other jungle monsters, but it is something I've seen in DotA (the Hill Troll Priest to be specific) so it might catch on. I would certainly love to pit  in a healing contest with them, and the buff they provide would definetly benefit him.

The other buffs now make more sense, the current Wolf buff is something I've never seen used (on purpose at least). The buff you gave him would actually be useful (especially when jungling) and still provides vision (albeit in a different way). I was always bothered about how the Krug buff interacts with turrets, but the way you made it suits me just fine. And the raptor buff was something I felt was kinda useful but not too much, having it work on a charge mechanic really gives you some counter-jungling power you can relly on.

And lastly, but definetly not the least, the improvements to the tier 2 jungler items. At times I felt like I never needed anything besides Stalker's Blade, so the changes you made a very welcome in my eyes. Poacher's Knife's new ability to disable the enemy jungler's smite temporarily looks like it might be opressive, but then again as far as I know Poacher's Knife is the least favorite tier 2 jungler item so it might just work. The new passive you gave the Rangers Trailblazer with the markers might make it my new favorite Tier 2 jungle item (if it were real that is), there's just something strangely appealing about having a pet monster hunt down the enemy jungler for you. And finally the Skirmisher's Sabre change gives me the feeling that  through the jungle will be more fun when instead of monsters you begin farming enemy champions.

All in all, gg.