Talk:Swain/@comment-123.243.11.20-20101007110425

Alright, let's clear a few things up.

Torment's change has not nerfed him. The maths is pretty much the same. Phreak did some maths in this thread: http://www.leagueoflegends.com/board/showthread.php?t=278340

Obviously people can't just say "OMG OP/BAD CHAMP" after a few days of release and be correct. I myself have had a good deal of success and loads of fun with Swain. His AP ratios are actually quite good (0.2 on ultimate - per raven, so it amounts to a lot).

Many people are playing him incorrectly. He's an extremely versatile champion. Items like DfG, Rylai's, Abyssal Sceptre and even Sunfires are all viable on him. His flaw is that for his ult to be effective, he has to get in the fray. Clever positioning can preserve your life (flanking, attacking from max range of ultimate, etc).

Q is a great slow, especially if you position it so that to break the tether, they must run closer to you (which will result in ultimate face rape). Note that it's a tether from the point you cast it, and you can still move around. Ditching your raven/owl/parrot is mean though.

W is a standard snare, however easily dodged, 2 second snare if landed, with a decent AP ratio.

E is a GREAT skill, when used correctly. 20% extra damage from all of your damaging spells/attacks/ignites/items. Deathfire Grasp synergises well, but not overly so (0.3 + 0.2x0.3 = 0.36, +6% damage with Torment on), however when uses first as a part of your combo, you can drop even the tankiest champs.

R is the flaw of Swain, but provides great survivability, with a good AP ratio. The mana it uses is never a problem with his passive. The fact that you have to get close to the enemies is also a positive (Abyssal and Sunfires work great with it).

So before you make such a hasty decision on a champion, play him for a while. Try new builds, and enjoy him/her/it.

P.S. dps swain sucks