User blog:Typhron/Xerath QoL changes/"Rework"

I decided to spend an hour seeing if I could make Xerath better without changing much about him. Here's what I ended up with.

What Changed

 * Passive reworked entirely, making the old W baseline


 * Q gained a .1 bonus to AP scaling and lost .15 seconds on the delay


 * W reworked entirely, working like Nautilus's Depth Charge.
 * Added W's old Magic Pen to his R as a passive.


 * Improved E's range.