User blog comment:KROLK88/Kayle, The Judicator Rework Idea/@comment-3391671-20170703214208/@comment-5847551-20170703223725

Fixed some typos (cylinder shape I'm looking at you XD, should have been cone) and reworded the ult while making some moderate changes to it (can now use abilities during the flight and otherwise simplified it a bit so that it's less confusing)

Abilities :

Innate : You didnt really criticise me here (something new!) so lets skip that.

Q : Its intended to be released like Xerath's Q - you aim after you channel, not like Taric's. Might need to change the wording.

W : There are 2 reasons behind shield into heal:

1.Double dipping from heal power (wanted to preserve Kayle's support role) - similar to how Tahm's gray health is first increased by shield power then the healing off it is increased by heal power (making it possible to passively reach over 100% damage taken converted into healing with just 3 items)

2.Allows overhealing - for instance, you have a squishy champion whose entire health is likely to be depleted in under 1-2 seconds, so why not throw a shield on top of it before they are attacked that will also heal them if they do lose hp?

As for Hope mode double heal - she needed that boost for Hope to be comparable to Retribution. And it fits imho.

Keep in mind that Kayle is significantly weaker than currently while sitting at 0 Faith and only becomes stronger while she enters one of the modes, which won't be up the entire time. Hence I believe your worries here to be unnecessary.

E : Well..why fix what isnt broken? I feel like changing the ability in a significant way would greatly alienate Kayle players, which is something to avoid.

The splash radius is small (almost melee range only) so the heal in Hope mode doesnt have as big of an impact during the laning phase as the adc's are VERY unlikely to be standing next to each other. And if their support is next to your adc then someone screwed up, depending on who that support is.

The heal is more to give Kayle's E utility during teamfights, allowing her to impact more than just a single ally at a time.

R : Reworded and slightly reworked, though the in-built heal stays.

Thanks for the feedback, will work on it a bit more when I finish Torguth.