User:Care Level/Cho'Gath

= Rek'Sai Rework = Points of interest:
 * Void cohesion.

Passive: Feral Hunder
Uncompromising Hunger: If a foe within range can be killed with Feast, Cho'Gath uses Feast on it.

Void Hydra: Cho'Gath has two heads, and gains a shield for 25% of his maximum health per head beyond the first. When the shield is reduced below a head's threshold, that head dies. He regrows a head every 20 / 15 / 10 / 5 seconds. Each head has an independent basic attack timer, but there is a brief delay after attacking one target wherein Cho'Gath cannot attack the same target again.

Q: Feast
PASSIVE: Killing an enemy with Feast grants Cho'Gath Health and Mana, and reduces Void Hydra's cooldown. A portion of the Health and Mana gained in this way are kept permanently. Cho'Gath can store up to one charge of Feast per head. Each charge has its own cooldown.

ACTIVE: After a brief delay, Cho'Gath mercilessly bites an enemy, dealing his attack damage plus bonus magic damage based on his and his target's missing Health, and heals for a portion of the damage dealt. Slows enemies for a lot, decaying quickly.

Cooldown: 8 / 7 / 6 / 5 / 4 seconds. Range: 250

W: Feral Scream
ACTIVE:: Cho'Gath draws its heads back, then unleashes a vicious scream in a cone in front of it, dealing magic damage to and silencing enemies. Non-champions are knocked back significantly and Feared; champions are knocked back a shorter distance.

Cooldown: Whatever it was before. Range: Same same.

E: Vorpal Spikes
ACTIVE:: After a brief delay, Cho'Gath surrounds itself in Void Spikes, damaging and rooting nearby foes. For a while, Cho'Gath is especially tanky and reflects magic damage in a cone toward its attacker whenever it takes damage.

Cooldown: 16 / 14 / 12 / 10 / 8 seconds. Range: 300

R: Consume Entirely
PASSIVE:: Cho'Gath has up to 1 / 2 / 3 additional head(s) (3 / 4 / 5 heads total).

ACTIVE (close range): Cho'Gath pins its target to the ground, suppressing it. AFter a brief delay, Cho'Gath grows its maximum number of heads, knocking back other nearby foes and dealing magic damage to them. At the end of the suppression, Cho'Gath deals additional True Damage to it.

ACTIVE (long range): Cho'Gath plunges its heads into the ground. After a delay, Cho'Gath's maximum number of heads emerge at a target location, knocking back and damaging foes around the impact site. The foe closest to the center of the impact is knocked up and suspended, instead; at the end of the suspension, Cho'Gath deals additional True Damage to it.

After casting Consume Entirely, Cho'Gath gains bonus range on his basic attacks and Feast.

Cooldown: 40 / 30 / 20 seconds. .