User blog comment:Healingmantra/Chillout concept - Dingodile, Pyromaniac/@comment-25281296-20161206162617

@Tekar13:

Wasn't thinking about Batrider, but when I recall his abilities, you might be right. But there are some differences, that make him somewhat unique:
 * When Sticky Napalm does increase damage from his abilities (as far as I remember), Spray Fire augments all damage the targets take, let it be from your Meltdown or 's multum of attacks. The scaling system is different too - where you could refresh Sticky Napalm's duration, the Meltdown stacks are like separate debuffs - each with it's own duration.
 * Maybe there are some similarities, but mostly I was comparing it to / - become temporary untargetable and fly somewhere far away, maybe to escape, maybe to crash with style. Also, to differize these abilities - Dingodile doesn't leave trail of fire, doesn't burn trees/make passages through obstacles, is untargetable, can use while crowd-controlled and can crash, knocking enemies up. While both make the caster flying, it's like telling that is nearly a copy of Kardel, because both have  and long-range nuke.

@Green Moriyama:

I believe that experience is the best teacher and will try to make even greater descriptions. Since I'm pretty new and don't post that often there, I just need time to gain wisdom and knowledge about posts. Soon I'll get used to it and will make better quality posts. Just need some time! If making ranged multiples of 25 and intervals/durations multiples of 0,25 seconds is that important, I'll remember it for next time.