VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Chromas packs have been added to the store:
 * (6)
 * (6)

The following Champion skins have been added to the store:
 * (Awarded to players who earn Gold+)
 * Mesoamerican / Spirit Fire / Sun Goddess
 * Role-playing games
 * Role-playing games
 * Role-playing games
 * Role-playing games
 * Role-playing games

The following Summoner Icons have been added to the store:

Practice Tool (Sandbox Mode)

 * Coming soon.


 * Features
 * The ability to set the champion's level, grant infinite gold and reset ability cooldowns.
 * The ability to spawn jungle camps.
 * The ability to test jungler clears without relaunching the game.

Ranked Queues

 * Ranked Dynamic Queue
 * Ranked Teams
 * Solo, Group and 5-Man emblems.
 * Ranked Solo/Duo Queue (Challengers can only Solo Queue.)
 * Ranked Flex (Any number of team mates.)
 * Both Ranked Solo/Duo and Ranked Flex will utilize the current team restrictions in Dynamic Queue (e.g. one tier above and below).
 * End of season awards will be available for Dynamic, Flex as well as those that achieve in both.

Replay Systems

 * Coming soon.


 * Features
 * Highlights noteworthy sections (VOD style).
 * Records clips into video format that users can keep indefinitely.
 * Only stores games from the most recent game version (patch).

General

 * Armor Penetration
 * Flat armor penetration.
 * Lethality. Functionally identical to flat armor penetration, except that it scales with the target's level.


 * Stealth Rework
 * All existing forms of stealth now fall under on of the follow categories:

Systems

 * buffs removed.
 * Versus large monsters, now restores.
 * Recharge timer increased to 90 seconds from 75.
 * Recharge timer increased to 90 seconds from 75.


 * Plants
 * Plants spawn at specific locations around the Rift, but only a small number of an specific plant can be active in a quadrant at a time and which spawn location is chosen at random.
 * Plants can be attacked while within melee range to trigger an effect, based on the plant.
 * surrounding units.
 * Spawn at locations to provide access over walls, such as into pit.
 * Releases pollen in a direction away from the attacker that lights up a 4000-length cone for a brief duration, as well as granting unit-vision of all units, wards and hidden traps hit for 15 seconds. Moving will very quickly reduce the remaining duration of the reveal (the revealing pollen falls off, with an animation to match).
 * Produces 5 fruit that can be picked up to restore health and mana. Picking up all 5 will restore a total of (based on level) (+X missing). Each fruit eaten applies a brief.
 * Releases pollen in a direction away from the attacker that lights up a 4000-length cone for a brief duration, as well as granting unit-vision of all units, wards and hidden traps hit for 15 seconds. Moving will very quickly reduce the remaining duration of the reveal (the revealing pollen falls off, with an animation to match).
 * Produces 5 fruit that can be picked up to restore health and mana. Picking up all 5 will restore a total of (based on level) (+X missing). Each fruit eaten applies a brief.
 * Produces 5 fruit that can be picked up to restore health and mana. Picking up all 5 will restore a total of (based on level) (+X missing). Each fruit eaten applies a brief.

Jungle Camps

 * camp
 * Killing the Ancient Krug now spawns two.
 * Killing a spanws two.


 * camp
 * Both.


 * camp
 * Number of increased to 5 from 3.


 * duration increased to 150 seconds from 120.
 * duration increased to 150 seconds from 120.


 * camp
 * Gromp gains a combat bonus for the first few seconds of the fight.


 * camp
 * Both.

Champions

 * General
 * New ability icons.
 * Akali's next two attacks are empowered, the first restoring  health and the second dealing   bonus magic damage. This cannot happen again for 8-5 seconds.
 * Akali blinks to the target location (250 units) and leaves a Twilight Shroud in her wake that lasts for seconds and slows enemies within its area. While inside the shroud, Akali gains  and bonus movement speed.
 * Cast time increased to from.
 * Cooldown increased to seconds from.
 * Damage changed to   from.
 * Damage reduced to  from.
 * Cooldown flattened to 2 seconds from.
 * Cooldown is now static.
 * Damage changed to   from.
 * Damage reduced to  from.
 * Cooldown flattened to 2 seconds from.
 * Cooldown is now static.
 * Cooldown is now static.


 * (new innate)
 * Alistar gains a stack of Triumph when he stuns or displaces enemy champions, or whenever a nearby enemy dies. At 7 stacks, Alistar roars, healing himself for X and the nearest allied champion for Y (based on level). Afterwards, Alistar cannot gain stacks again for 3 seconds. The death of enemy champions and epic monsters will grant full stacks.
 * Stun after the target lands.
 * (new E)
 * Alistar tramples the ground for the next 5 seconds, dealing  magic damage per second to nearby enemies. Alistar gains a stack of Trample each time an enemy champion is damaged. At 5 seconds, Alistar's next attack against an enemy champion is empowered to deal X (based on level) bonus magic damage and  them for 1 second.
 * Cooldown:
 * Cost:
 * Cooldown:
 * Cost:


 * Slow.
 * Damage changed to from 20-190 (based on level).
 * AP ratio increased to 30% from 20%.
 * If Ekko's blink-back takes him through, he will trigger the effect.
 * Undoing a percentage of damage taken over the last 4 seconds.
 * Heal now has a ratio.
 * Heal is increased by 3% for every 1% of his health lost over the last 4 seconds.
 * If Ekko's blink-back takes him through, he will trigger the effect.
 * Undoing a percentage of damage taken over the last 4 seconds.
 * Heal now has a ratio.
 * Heal is increased by 3% for every 1% of his health lost over the last 4 seconds.


 * For clarity, Shadow Walk is a form of.
 * For clarity, Shadow Walk is a form of.
 * For clarity, Shadow Walk is a form of.


 * General
 * New ability icons.
 * Mana cost reduced to 50 from
 * Bleed duration increased to 4 seconds from 3.
 * Missing health scaling on bleed.
 * Total damage changed to  from.
 * Passive bleed is applied to all enemies Fizz passes through during and to the enemy  sticks to.
 * Fizz's next basic attack  bonus magic damage. If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to  . If the empowered attack kills a unit, Fizz refunds  and the cooldown is set to 1 second.
 * Mana cost changed to from 40.
 * Cooldown changed to from 10 at all ranks.
 * Slow reduced to 40% from %.
 * The further the fish flies, the bigger the shark that is attracted, dealing up to 300% damage, applying up to an 80% slow (double) and having an increased area of effect.
 * Base damage reduced to.
 * Maximum damage implemented at.
 * Slow reduced to 40% from %.
 * The further the fish flies, the bigger the shark that is attracted, dealing up to 300% damage, applying up to an 80% slow (double) and having an increased area of effect.
 * Base damage reduced to.
 * Maximum damage implemented at.


 * General
 * New ability icons.
 * Stats
 * Movement speed reduced to 340 from 345.
 * Base health increased to 580 from 510.
 * Health growth reduced to 82 from 83.
 * Base armor increased to from.
 * Base health regeneration increased to 6 from.
 * Health regeneration growth increased to from.
 * Catching or picking up one of her fallen Daggers causes Katarina to flourish it, dealing   magic damage to nearby enemies.
 * Bouncing Blades ->
 * Impact damage changed to  from ..
 * On-hit effect.
 * Bounces reduced to 2 from 4.
 * The Dagger falls to the ground near on the opposite side of the first target to where it struck them.
 * Cooldown increased to seconds from  seconds.
 * (new W)
 * Katarina tosses a Dagger up in the air and gains % movement speed that decays over seconds. After a brief delay, the Dagger hits the ground. You have this long to live.
 * Cooldown: seconds
 * Targeting wards.
 * Can target Daggers. Targeting a dagger will refund % of Shunpo's cooldown.
 * If she targets an ally or dagger, she will deal Shunpo's damage to the nearest enemy within a radius of her target.
 * Damage changed to   from.
 * Cooldown increased to seconds from.
 * Ticks increased to 15 from 10. Duration unchanged at seconds.
 * Damage per blade reduced to   from.
 * Maximum potential damage to single target increased to   from
 * New maximum range indicator that's visible to all champions.
 * Ticks increased to 15 from 10. Duration unchanged at seconds.
 * Damage per blade reduced to   from.
 * Maximum potential damage to single target increased to   from
 * New maximum range indicator that's visible to all champions.


 * Stats
 * Base attack damage increased to from.
 * Isolation effect is now listed in Kha'Zix's innate and interacts with each of his abilities.
 * Unseen Threat bonus damage changes to  from.
 * Cooldown increased to 4 seconds from 3.
 * Bonus AD ratio increased to 140% from 120%.
 * Isolation bonus increased to 50% from 40%.
 * Evolved Enlarged Claws ->
 * Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50. If target is Isolated, refunds 60% of Taste Their Fear's cooldown.
 * No longer slows.
 * Evolved slow reduced to 40% from 50%.
 * Isolated targets are now slowed by 80% instead.
 * Stealth reclassifed as.
 * Stealth duration increased to seconds from 1.
 * Evolved Active Camouflage ->
 * Kha'Zix gains Void Assault if he spends 3 seconds in a brush, which lingers for seconds after exiting the brush. This can only be triggered while out of combat and there is a 10 second per-brush cooldown.
 * Isolated targets are now slowed by 80% instead.
 * Stealth reclassifed as.
 * Stealth duration increased to seconds from 1.
 * Evolved Active Camouflage ->
 * Kha'Zix gains Void Assault if he spends 3 seconds in a brush, which lingers for seconds after exiting the brush. This can only be triggered while out of combat and there is a 10 second per-brush cooldown.
 * Kha'Zix gains Void Assault if he spends 3 seconds in a brush, which lingers for seconds after exiting the brush. This can only be triggered while out of combat and there is a 10 second per-brush cooldown.


 * Bonus damage based on maximum health reduced to % from %.
 * Bonus damage based on maximum health reduced to % from %.
 * Bonus damage based on maximum health reduced to % from %.


 * General
 * New ability icons.
 * (new innate)
 * LeBlanc's abilities apply Sigil of Malice for 4 seconds that primes after a second delay. Once primed, LeBlanc can use another ability to trigger the sigil and deal   bonus damage. This has an 5 second per target cooldown.
 * (new Q)
 * LeBlanc projects an orb at the target enemy, dealing  magic damage. If Shatter Orb triggers Sigil of Malice, the orb will bounce to the nearest available Sigil of Malice, dealing its damage to them too. The bounce effect is recursive and will continue to bounce so long as there are Sigils nearby. Bounces deal only 70% damage to minions.
 * Cooldown: 6 seconds
 * Cost:.
 * Damage reduced to  from.
 * Mana cost changed to from.
 * Tether indicator is now visible to LeBlanc and the target.
 * Mana cost reduced to 40 from 80.
 * (new ultimate)
 * LeBlanc primes herself to summon a Mimic. While primed, LeBlanc's gains access to an alternate kit that consists of empowered version of her basic abilities as well as a new ultimate ability, . LeBlanc's empowered basic abilities do not interact with the cooldowns of her standard abilities. Shadow of the Rose has a static seconds and using Shadow of the Rose will refund Mimic's cooldown.
 * LeBlanc very briefly and then casts an empowered version of the chosen spell, also summoning an indistinguishable Mimic that casts a damageless copy of the spell. This Mimic lasts  seconds and is dismissed if it takes single target damage from an enemy champion or turret.
 * damage implemented at.
 * damage reduced to  from.
 * damage reduced to  from.
 * LeBlanc summons a Mimic at the target location (global range) that walks toward the nearest visible enemy champion and casts a non-damaging version of LeBlanc's most recently used ability. This Mimic lasts a long duration but cannot be controlled.
 * Cooldown increased to from.
 * damage reduced to  from.
 * LeBlanc summons a Mimic at the target location (global range) that walks toward the nearest visible enemy champion and casts a non-damaging version of LeBlanc's most recently used ability. This Mimic lasts a long duration but cannot be controlled.
 * Cooldown increased to from.


 * General
 * New ability icons.
 * Ferocity
 * Maximum ferocity reduced to 4 from 5.
 * Using an empowered ability grants Rengar % bonus movement speed for seconds.
 * All Ferocity is lost if out of combat for 4 seconds.
 * Requirement to hit abilities to gain Ferocity. Battle Roar and Bola Strike will now grant Ferocity on-cast.
 * Leap range increased to 725 from 600.
 * If Rengar has been out of combat for at least 4 seconds, his next leap will grant 1 Ferocity.
 * Rengar now only gains 1 stack per unique enemy champion.
 * Stack limit reduced to 5 from 20.
 * Rengar gains  bonus attack damage.
 * Old bonuses.
 * New effect.
 * Rengar slashes all enemies in a 180 arc before piercing all enemies in an X-unit line, each strike dealing  physical damage. If cast outside of Savagery's maximum range, Rengar will lunge forward a short distance during the piercing attack.
 * Total damage changed to  from.
 * Each strike deals increased damage.
 * Total empowered damage changed to  from.
 * The non-empowered roar now heals for 50% of the damage taken (100% for monster damage) over the last seconds. Potential heal is represented as Grey Health.
 * Active armor and magic resistance.
 * Deals modified damage and can be activated while under the effects of crowd control and will remove all active crowd control effects, as well as granting him crowd control immunity for seconds, in addition to its normal heal.
 * Empowered damage changed to  from 40-250 (based on level).
 * Slow strength reduced to % from  %.
 * Slow duration reduced to seconds from.
 * Slow decay.
 * Stealth reclassified as.
 * Duration increased to seconds from 7 (or 12 seconds with 12 Trophies).
 * Fade time.
 * In-stealth movement speed increased to 40% from 15% (or 30% with 20 Trophies).
 * Rengar now only reveals the nearest enemy champion, instead of all nearby enemy champions.
 * This target is denoted with eyes above their head that is visible to all players.
 * Rengar can only trigger Unseen Predator versus the marked target (unless in brush).
 * Rengar's next Unseen Predator on his revealed target is guaranteed to critically strike.
 * Duration increased to seconds from 7 (or 12 seconds with 12 Trophies).
 * Fade time.
 * In-stealth movement speed increased to 40% from 15% (or 30% with 20 Trophies).
 * Rengar now only reveals the nearest enemy champion, instead of all nearby enemy champions.
 * This target is denoted with eyes above their head that is visible to all players.
 * Rengar can only trigger Unseen Predator versus the marked target (unless in brush).
 * Rengar's next Unseen Predator on his revealed target is guaranteed to critically strike.


 * Shaco's attacks critically strike for % damage when striking a unit from behind (200% versus monsters). This cannot happen again for 3 seconds (affected by cooldown reduction).
 * Stealth reclassified as.
 * Duration changed to seconds from  at all ranks.
 * Cooldown increased to 14 seconds from 11.
 * Free critical strike (moved to innate).
 * Shaco's first attack deals  bonus damage, which can be increased with Backstab, and reduces Deceive's cooldown by  seconds.
 * Mana cost changed to 60 at all ranks from.
 * If cast while invisible, Shaco is briefly revealed but the invisibility is not removed.
 * Hidden duration now scales with.
 * Box health increased to from 150 at all levels.
 * For clarity, Boxes are a.
 * Passive attack speed slow.
 * Passive movement speed slow increased to % from  %.
 * Active damage changed to    from.
 * In addition to dealing damage when killed, a clone now spawns 3 mini that will all trigger if one is triggered. Mini boxes deal   magic damage and cause the target to flee for  seconds.
 * AI improvements™.
 * Passive attack speed slow.
 * Passive movement speed slow increased to % from  %.
 * Active damage changed to    from.
 * In addition to dealing damage when killed, a clone now spawns 3 mini that will all trigger if one is triggered. Mini boxes deal   magic damage and cause the target to flee for  seconds.
 * AI improvements™.
 * AI improvements™.


 * General
 * New ability icons.
 * Stats
 * Base health increased to 583 from.
 * Health growth increased to 90 from 85.
 * Base attack damage increased to 60 from 55.
 * (new innate)
 * Talon's abilities Wound enemy champions and epic monsters damaged for a 6 seconds, stacking up to 3 times. When Talon attacks a fully stacked enemy, they bleed for  physical damage over the next 2 seconds. Rake and Shadow Assault will not apply multiple stacks for multiple blades, but will apply up to two stacks for the outward and inward effects.
 * Talon leaps on the target enemy, dealing  physical damage. If cast from melee range, Talon will  them instead for 150% damage. Whenever Noxian Diplomacy kills a unit, Talon restores  health and refunds 50% of its cooldown.
 * on the outward journey. Still slows on the return.
 * Small delay before the blades return.
 * Outgoing damage increased to  from.
 * Return damage increased to . from.
 * Slow increased to 40% from %.
 * (new E)
 * Talon vaults over the target piece of terrain.
 * Cooldown: seconds
 * Per-Target Cooldown: seconds A red ring will highlight used terrain to Talon.
 * If Talon breaks stealth with a basic attack or Noxian Diplomacy, the blades will converge on his target's location instead of his own.
 * Damage per hit reduced to  from.
 * Stealth reclassified as.
 * If Talon breaks stealth with a basic attack or Noxian Diplomacy, the blades will converge on his target's location instead of his own.
 * Damage per hit reduced to  from.
 * Stealth reclassified as.
 * Stealth reclassified as.


 * Camouflage ->
 * Stealth reclassified as.
 * For clarity, Noxious Trap is a.
 * For clarity, Noxious Trap is a.
 * For clarity, Noxious Trap is a.


 * Stealth reclassified as.
 * Movement speed substantially increased while moving toward enemy champions.
 * Impact stacks reduced to 1 from 2.
 * Slow increased to % from %.
 * Creates a persistent area of effect for 3 seconds that and applies 1 Deadly Venom per second.
 * Rat-Ta-Tat-Ta ->
 * Slow increased to % from %.
 * Creates a persistent area of effect for 3 seconds that and applies 1 Deadly Venom per second.
 * Rat-Ta-Tat-Ta ->


 * Stealth reclassified as.
 * Stealth reclassified as.
 * Stealth reclassified as.


 * Stealth reclassified as.
 * Stealth reclassified as.
 * Stealth reclassified as.


 * General
 * Attack animations on his base skin improved.
 * Attack animations on his base skin improved.


 * Passive attack damage.
 * Energy restoration mechanic moved to a passive.
 * Shadow duration increased to seconds from 4.
 * Damage increased to from.
 * Empowered slow reduced to 30% from 50%.
 * Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.
 * Damage increased to from.
 * Empowered slow reduced to 30% from 50%.
 * Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.
 * Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.

Consumables Items

 * Cost:
 * Places a visible ward that reveals the surrounding area. This device will reveal and disable nearby wards and hidden traps, as well as revealing.
 * Limited to 3 in inventory and 1 on the field (per player).
 * Limited to 3 in inventory and 1 on the field (per player).

Advanced Items

 * Reworked
 * +30 armor, +30 magic resistance.
 * +200 health, +100% base health regeneration, +20 magic resistance. Unique Aura – : Nearby allied units gain +10 magic resistance (1100 range).
 * +30 armor, +30 magic resistance.
 * +200 health, +100% base health regeneration, +20 magic resistance. Unique Aura – : Nearby allied units gain +10 magic resistance (1100 range).


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Grants 100% base health regen per 5 seconds if your is lower than your . Grants 100% base mana regen per 5 seconds if your  is lower than your.
 * Gain +25% base health regeneration for every +25% base mana regeneration.
 * Gain +25% base health regeneration for every +25% base mana regeneration.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Grants 15 attack damage.
 * Grants +20 movement speed out of combat.
 * Grants After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a .  can still be purchased for those who aren't feeling as thrifty.
 * Grants +20 movement speed out of combat.
 * Grants After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a .  can still be purchased for those who aren't feeling as thrifty.


 * Attack damage increased to 25 from 20.
 * Armor penetration.
 * Passive: After killing any unit, your next basic attack or single target spell deals 15 bonus damage.
 * +15 Lethality ( armor penetration).
 * +20 movement speed out of combat.
 * +20 movement speed out of combat.

Finished Items

 * Reduces the magic resist of nearby enemy champions by (700 range).
 * Increases the magic damage taken by nearby enemies by 10%.
 * Increases the magic damage taken by nearby enemies by 10%.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Healing and shielding power reduced to 10% from 15%.
 * Passive bonus attack speed increased to 20% from 15%.
 * Passive on-hit damage reduced to 20 from 30.
 * Passive on-hit damage on allies now heals them for 20 health.
 * Passive on-hit damage on allies now heals them for 20 health.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Grants 100% base health regen per 5 seconds if your is lower than your . Grants 100% base mana regen per 5 seconds if your  is lower than your.
 * Gain +25% base health regeneration for every +25% base mana regeneration.
 * Gain +25% base health regeneration for every +25% base mana regeneration.


 * Reworked
 * +400 mana, +60 armor, +30 magic resistance, +10% cooldown reduction.
 * +200 health, +20 magic resistance, +100% base health regeneration, +60 ability power, +10% cooldown reduction. Unique Aura – : Nearby allied units gain +15 magic resistance (1100 range).
 * +400 mana, +60 armor, +30 magic resistance, +10% cooldown reduction.
 * +200 health, +20 magic resistance, +100% base health regeneration, +60 ability power, +10% cooldown reduction. Unique Aura – : Nearby allied units gain +15 magic resistance (1100 range).


 * +10 armor penetration.
 * +20 Lethality ( armor penetration).
 * +20 movement speed out of combat.
 * Your next basic atatck on-hit on an enemy champion applies (120 second cooldown).
 * After 2 seconds, deals 90 physical damage. If the target is taken down before  has dealt damage, its full cooldown is refunded.
 * After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit.
 * Gain true sight for 8 seconds when spotted by an enemy ward (90 second cooldown)
 * Gain true sight for 8 seconds when spotted by an enemy ward (90 second cooldown)


 * Grants +60 attack damage and +35 magic resistance.
 * Grants +20 Lethality ( armor penetration).
 * Grants +20 movement speed out of combat.
 * Grants Channels for  seconds to gain a spell shield that blocks the next enemy ability within the next 10 seconds (30 second cooldown). Can move while channeling.
 * Grants +20 movement speed out of combat.
 * Grants Channels for  seconds to gain a spell shield that blocks the next enemy ability within the next 10 seconds (30 second cooldown). Can move while channeling.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.
 * Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * Grants +400 health, +100% base health regen and +20 armor.
 * Grants Designate an allied champion as your Partner (90 second cooldown).
 * Grants If your Partner is nearby, gain +40 armor, and +15% movement speed while moving toward them.
 * Grants If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you (, as true damage). Both effects are reduced to 6% on melee champions.
 * Grants If your Partner is nearby, gain +40 armor, and +15% movement speed while moving toward them.
 * Grants If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you (, as true damage). Both effects are reduced to 6% on melee champions.


 * Reworked
 * +30 armor, +60 magic resistance.
 * +400 health, +100% base health regeneration, +20 magic resistance, +10% cooldown reduction. Unique Aura – : Nearby allied units gain +15 magic resistance (1100 range).
 * Active shield health changed to from.
 * Active shield duration increased to seconds from 2.
 * Active shield now decays over the duration.
 * Now has a tooltip for your largest time period.
 * Active shield now decays over the duration.
 * Now has a tooltip for your largest time period.


 * Attack damage reduced to 50 from 55.
 * Magic resitance increased to 45 from 40.
 * Now grants +10% cooldown reduction.
 * +10 armor penetration.
 * now also grants 20 attack damage.
 * Now grants +10% cooldown reduction.
 * +10 armor penetration.
 * now also grants 20 attack damage.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Healing and shielding power increased to 20% from 15%.
 * Grants 100% base health regen per 5 seconds if your is lower than your . Grants 100% base mana regen per 5 seconds if your  is lower than your.
 * Gain +25% base health regeneration for every +25% base mana regeneration.
 * Unique Active:
 * Cooldown reduced to 120 seconds from 180.
 * Healing for 150.
 * Now grants 2 seconds of slow immunity to the target as well as cleansing it.
 * Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds.
 * Travel time.
 * Travel time.


 * Grants +400 health, +75% base health regeneration, +75% base mana regeneration and +10% cooldown reduction.
 * Grants +10% healing and shielding power.
 * Grants Target an area within 5500 range. After  second, call down a beam of light to heal allies for, deals  true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
 * This effect is halved if the target has been affected by another recently.
 * Grants Target an area within 5500 range. After  second, call down a beam of light to heal allies for, deals  true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
 * This effect is halved if the target has been affected by another recently.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * Total cost reduced to from.
 * +20 armor penetration.
 * +20 Lethality ( armor penetration).
 * +20 movement speed out of combat.
 * Active no longer grants 40% attack speed.
 * Active no longer grants 40% attack speed.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.

Resolve

 * Removed.
 * Removed.


 * Courage of the Colossus
 * Replaces Strength of the Ages.
 * The next time you immobilize an enemy champion (root, stun, airborne, suppression, etc), you gain X shield that stacks per nearby enemy champion. This cannot happen again for X seconds.

Upcoming Changes

 * Pentakil 2nd Album
 * Praeco has tweeted out a small teaser for the next PENTAKILL album. He also noted that the vocalist on the track is Jorn Lande.


 * Upcoming skins
 * These skins names and pricing were released on the PBE (models have not been uploaded)
 * - Upcoming Ultimate skin