User blog comment:Aldari1994/Valcurie/@comment-10768370-20170117150839/@comment-25206998-20170117171621

Thank you for taking the time to critique my champion idea and I'll try and take everything you have noted into consideration!

Passive: I'll try to add numbers to see its total damage. I was thinking as she does need sustain to add a heal component to it or to one of her other abilities.

Q: Yeah the drain maybe too much, however I'm unsure if it would be better a static number or scaled down. Also concerning the return ability I was thinking of adding a 2 second period before it is castable but I made the cooldown quite long so even though you could thrown/catch/throw quite fast after that the axe head is stuck unless you pick it up.

W: Maybe reduced cooldown to 16 and of course better scaling (all numbers are sort of guessed) I was thinking to help with sustain that the auto from picking up the axe heals you for a percentage of the damage dealt. What do you think?

E: Same again with the numbers all just made up but that really does help and also looks a lot better.

R: Yes the smog duration! I completely forgot! Also the damage increase being static and stacking would be a cool idea, I'll have to see how I can make it work. Possibly make the duration and stacks scale per level and have the damage bonus be 5/10% at all levels.

Yes! You get the idea, she is meant to be a strong tank with strong zoning and good ways to control team fights (her taunt and ulti). As for sustain, I have mentioned above some ideas where to put it however I would like your input on these ideas to try and create something better! It was supposed to be a bit simple because to be honest Riot are making things rather complicated with new champs and I want something that's simple but still quite fun and effective to play.

Lore wise, I wanted to create someone whom has been molded by the corruption of Zaun and has basically had enough with Chem Baron's being jerks and the people of Piltover looking down on them so she has rallied a massive force with the common people and is rising as a self proclaimed leader of Zaun. With this idea in mind I tried to make a character who was quite brutish and not afraid of getting her hands dirty. As for the axe yes it is a very basic design but the point being is with the way it is designed you are literally throwing the entire axe head and being left with a smaller yet faster weapon (hence the AD reduction and AS increase). If you have any suggestions on how to design the weapon i would love to hear them!

Once again Thank you for your critique!