User blog comment:Astanas7/Champion rant: Hecarim/@comment-8234800-20140222225013/@comment-8234800-20140224145425

Yes, but if you try to stick to a fleeing carry with Heca it turns into a duel situation, and in that situation Heca has absolutely nothing to offer. Your W does little in that situation, so your tankiness relies almost entirely on your itemization and base stats, and that isn't anywhere near enough to withstand a proper carry. If you just die, distracting the carry for a few seconds, that is not what you want to achieve. You should be able to either distract and hold the enemy long enough for your team to catch up (like, say, Volibear can do), or you should be able to nuke the carry down (like, say, Volibear can do). Just dying doesn't really accomplish anything. You have to realize that a team fight is, ideally, a battle of two equal forces - if you go after the enemy carry, there is an enemy bruiser doing the same on your team. If you die and he holds out because he has more tankiness than you do, and/or he even manages to destroy one of your carries, you've failed in your role and he didn't. The only way dying can turn into a victory in a team fight of equal forces is if the enemy bruiser also dies, only having been able to distract your carries for a few seconds. And then you have to hope that your carries just beat the opposing carries, because you're dead and can't help anymore.

Ideally, you should never look out to die. I've always played tanks a lot and that belief is a beginner's trap.