Ascension


 * Featured game mode for Dominion. Killing enemy champions and claiming Relics of Shurima earn points; the first team to 200 wins.
 * A sandstorm rages around the outer ring―it is not possible to leave the fountain on foot. Instead, players must teleport onto the capture points, which have been re-purposed as battle platforms, via a game mode-exclusive trinket: the Golden Ascension. In addition, recalling to base has been disabled, so you can't buy new items until you die and respawn at the fountain again.
 * At the center of the map resides the . An immobile neutral monster, killing him bestows the "Ascension" buff, which buffs and enlarges the recipient. One cannot ascend by killing another Ascended; instead, the will reappear, repeating the cycle.
 * The Ascended has no Mana and Energy costs, and their Health costs are reduced by 50%. They also receive bonus health, attack damage and ability power, +15% armor/magic penetration and +15% cooldown reduction. However, all incoming healing effects are reduced by 50% and is always visible (even while stealthed or in brush). Burn bright, burn fast.
 * Features a Shuriman-themed user interface, which displays the team scores and the current Ascended.