Forum talk:Neekerivittu/@comment-88.207.0.115-20121121025702/@comment-218.186.15.10-20121123170914

Let's pull in an example from DotA: the infamous Invoker. He has 10 abilities, but all of them are simple spells at heart - a rolling meteor, pets, knockback/ up, mana drain, stealth, global AoE nuke. Does this mean he's easy to play? After all, dropping 2 skills at once and doing damage isn't hard right? Just click and go.

Of course, Invoker's hard to use because he gives you -options-. Anyone can pick up Invoker and only use EMP/Tornado or Meteor/Deafening Blast. What differentiates the good and bad players is how they think through and apply their options. Do I want to do this at the cost of not being able to do this? Which skill is appropriate for which situation.

Zed is the same. Sure, being able to land all his skills is easy. But, deciding what skills to use at different times may not be. Harass with shadow/Q/W combo? Have your escape gone for 20s. Harass, or save energy for escape? WQ or WE? Or use both and run out of energy? Do I swap with my shadow after harassing to lay down more AAs, but risk counterplay/jungler ganks?

Zed, being an assassin, is also a very positional champion. Choosing who and when to jump in and ult requires you to think about who may stop you. Does anyone have stuns? Have they used them so I can ult in safety and not get interrupted?

This can go on, but it's pretty much the same. Not just for Zed, but all champions. Every one of them requires some level of thinking in some way, shape or form and isn't just 'roll face on keyboard for penta kill'.