Talk:Urgot/@comment-5605969-20130416205607/@comment-5605969-20130421210030

This build is focused on him getting MAX CDR, which is not hard with his current self. Passive, yes, maybe complicated.

Q: Changes must be balnced. U cant expect someone to boost a damage skyhigh just because it would be great. When you see changes, its normally a small difference like 20 or 30 base damage. You say 5% is low. 15% is low too, because it's 5% stacked 3 times. It's like saying 9,99 is a lot less that 10.

W: It's not silly. It's called balance. Look at Ashe's Q. Then think about being kited with 40% slow at level 1. Yup, balanced.

E: The nerf was 0.2 secs. The damage procs faster, meaning more burst. Also taking into account current gaming defences. If this was S2, I would buff duration. It's S3, so i nerf it.

R: His range is bad. Literally bad. This is just to give him free range, without buffing his base one.

All in all, these changes, if you read ALL (not just the damage) are balanced. The only thing we'd need to do is try them out.