Talk:Quinn/@comment-16477585-20130914005633/@comment-5605969-20130917135711

I also feel her second part of the ulti is weird. Most times i use it cuz someone flashed after I E'd, or E's on cd, and they ahve barely any hp. However, since her ulti makes her too risky, and the MS is to stick, run or roam, they just put the dmg to balance it out a bit. And it's not as bad as you might think. Sure you won't kill someone all the times, but to secure some kills it works, and in case you fail to kill them you can always AA once or twice after the ulti is off. Basically the dmg is there for her ulti to deal dmg, although I stopped using it to secure a kill when there are 2 guys near. I just use it to insta burst someone. It does well that way.

As for the Q, it's a great spell. It's thick and hard to land in lane BECAUSE it ruins all AA reliant champs. The only thing I fing awkwardly funny is that every time I need to hit someone with it to win a 1 vs 1, there is always a minion that will be in my front. Once there was a minion that left the lane and as soon as i tried to hit the enemy, the minion stood in the middle. But yeah, it's good. Also, if people find it hard to hit, just ulti and use Q when you are in their face. The enemy reacts to Quinn in 2 ways, either they try to run (and most times fail, ofc) or try to fight, also fail most times. Only a hand some of adc can beat Quinn if she's in melee. Basically casters or disengagers. The scalings are low cuz the passive is high. Quinn will most likely never be a Vayne. But the meta is ever changing. In S2, no one would think Nasus would be a top pro pick, yet it happened. Same as Ryze. Corki went missing until now, and where is Graves? Changes happen, and only Riot knows how.