Talk:Cassiopeia/@comment-5889036-20140912230408

You know what's funny? she's not even a counter to Ryze anymore because he straight up out damages her early game now with a mana crystal start. They're both hyper carries and Cassiopeia is going to scale a bit better than ryze.. but ryze doesn't have nearly as weak an early game as Cass does now. Compare her to other late game hyper carries.. she even gets bullied by Karthus now and doesn't even start getting strong til 25 - 30 mins in.

Technically she should be seeing a power spike by mid-game after at least 1 core item is built but this is hardly the case. Building a tanky sustain build on her doesn't work anymore because her damage suffers too much. You pretty much have to go cookie-cutter full glass cannon with one defensive item just like every other APC out there.. BORING!

She used to have diversity in her builds now you can pretty much rule out any item with more than 10% cdr on it. I HATE that they have made tear pretty much mandatory on her now. Building tear first on a champ is pretty much giving up any offensive lane presence you might have had. Riot wants Cassiopeia to be this late game hyper scaling carry, but she needs farm to do that.

Her pick rate is gonna go down in my opinion. At the rate she's going now with how long it takes for her to be come a threat, the other team would already have taken momentum of the game before Cass has had a chance to make any real impact.

I get that they were trying to make a trade off here, but all they did was streamline her item choices into a build that lowers her survivability and took away her lane presence. She's not a burst mage, she needs survivability to be able to kite and wear people down with her poison and E and the current items she's being forced into don't cater to that playstyle.