Talk:Wukong/Strategy/@comment-195.228.104.223-20120616162501/@comment-195.228.104.223-20120618212439

OP here again.

@ the last post: Indeed, I was only thinking about SR. In the TTL, though, there is generally even less gold to go around, on the CS, however, with the passive gold gain, TF suddenly seems like a better choice. BTW, Youmuu's Ghostblade does too, I can see myself having quite a different build on the Crystal Scar. And as for the Sheen passive, I meant once per burst (which, along with the other 4 teammates' burst, will likely kill one enemy post-teamfight). After ~10 secs, all spells are recharged, so it's another burst, another proc (if you can find an opponent you can kill, obviously - you'll probably be quite damaged after Cycloning next to all the enemies.

As for FM+Sheen a post above, well, Sheen is a bit better because that early on, the +Mana is a very useful stat too. At that point, you'l have to decide whether you want to slow your build by 378 gold (cost of Sheen minus sell price of Sheen) in turn for the burst damage. It might very well be worth it, almost all carries, for example, will slow themselves by 475g for temporary stats (2xDoran's Blade, sold back later at half price).