Talk:Lux/@comment-14347199-20140730112406/@comment-14347199-20140802031410

Lux is one of the few characters in the game that provide 100-0 burst, with almost insane utility on top of it, but I think this buff was put in place to remedy her relatively low AP ratios.

In comparison to other artillery mages, namely Xerath and Ziggs, Lux has really low AP ratios. Once you take into account that both Xerath's Q and Ziggs' Q are spammable (5 seconds and 4 seconds base CD at max rank, respectively) Lux simply doesn't have the numbers necessary to delete an enemy from the map after a certain point in the game. To further support my point, both Xerath and Ziggs have 4 damaging skills in comparison to Lux's 3.

Although Lux still remains incredibly strong, this is one of the reasons she's not seen much in competetive play, picked in 14 competitive games across both S3 and S4 and only winning 2. Xerath and Ziggs nuke harder than she does, and her utility is counterbalanced by all her skills being skillshots.

I think the 0.2 AP ratio is enough to give her that little extra oomph she needs in order to fulfill her role as an artillery. Without even looking at base damages, Ziggs can output a minimum of 1.9 AP damage - and it's all AoE! - if he hits Q, W, and R (E can provide between 0.3 to 1.5 AP damage depending on placement, so I'm not taking it into consideration, in addition to the 0.35 ratio on his next auto); Xerath can rain down 2.1 AP without even taking his ult into consideration; and Lux, before the buff, was sitting on 2.05.

With the extra 0.2 from her passive, bringing her up to 2.25, her burst will be comparable to theirs while still remaining some measure of weakness due to her higher base CDs. She's always been able to carry entire teams, but now she might be able to pick up a few more kills to show for it.

I've been playing her quite constantly since the beginning of S3, and that's how I see it, at least.