User blog comment:AHarmlessTaco/AHarmlessTaco: Teemo Rework/@comment-5588011-20160926184313/@comment-26400721-20160928033917

Hello,

As it is, Teemo hardly has an ultimate so much as a delayed 4th skill, IMO, due to its global presence and damage output. With the latter half reduced, I have simply introduced it as an early grab skill for ward coverage in the early game. Thinking along the lines of a counter early-ganking-champions-like-shaco/lee champion.

Q: I tried going for all damage coming from the passive since he uses a blowgun with poison and it doesnt make sense for one dart to do damage all at once. I have since modified the Q to enhance his damage from his passive so hopefully this looks better.

W: Numbers are flat out bad right now and I had previously considered using a roll. The concern is encroaching on Vayne's kit and moving too far from what I consider to be a unique skill. The movement toward mushrooms is resorted to detonated mushroom clouds that are left when an enemy champion walks on one. This allows Teemo to follow up more appropriately now that there is less damage on the mushroom itself.

Yes, I am aiming for Jungle Teemo, but with some support for other lanes hopefully. I have since made a larger scope change regarding the E and the R scavenge passive. It is very gimicky right now but a plausible direction.

Thank you very much for your feedback, sorry for the hasty reply. Lot's to change and I'm catching some zzz's here shortly.