User blog comment:Witchking99/Riuus, The Vermilion Royal/@comment-3391671-20160516202123

From what I can see in Riuus (and his previous iterations as Cruor) has some core aspects you want to keep. These elements can be interesting when done right, but at the current moment, Riuus's kit is looking a bit unbalanced. Here and my thoughts in regards to them, criticism or comment.
 * A dash that synchronizes with his other ability.
 * A self-buff or enemy debuff.
 * An AA enhancer
 * An ability that allows him to summon two hounds.
 * His ultimate is either self enhancer, ally enhancing or enemy dehancing.
 * The first thing that caught my eye is the resource. Why make it a different resource when... the only difference between Mana and Agony is that Agony is built through his attacks than being passively regenerated. This is especially the case since he deals enough damage to recover any lost resource. Instead of complicating Riuus's resource unnecessarily, I recommend reverting his resource to Mana and let one of his abilities use an revised version of "Agony's Banquet".
 * I believe it is in the right place to let the two hounds be the Innate to Riuus, unlike the Cruor iterations that made them temporal pets. I suggest though that they be permanent than being summoned upon max-resource. More permanent pets would be new to the Rift and something that people can play around with. But, you need to make sure they are not just Wolf-dopples, along with allowing them to interact with the kit if they are going to be an Innate (the innate should help identify the champion right?).
 * Just like with current pets such as 's Timbers, you should create a separate character box for the hounds. This way, the Innate ability box will not be a jumble of a description box.
 * The Q has an intriguing mechanic, although the way it works is for sure better on a Fighter than an Assassin (does not mean Riuus shouldn't be secondary Assassin). Aside from the scaling that maybe could be read as "Bonus Damage: 20/35/50/65/80 " to avoid confusion if the is bonus, along with a better scaling and damage model, it should be fine.
 * Scarlet Waltz... I actually think that the name can be used for the dash instead (be called Scarlet Waltz if used during the dash). An alternate name such as Scarlet Blade or something else may work better. It would require you to add an extra detail of this name change but I am sure you will be able to work it out.
 * As for the reset feature, it may be a good idea to reword it. It is alright as of now, but I believe it can be changed to clarify to people that Scarlet Waltz resets and reactivates. "If the target is killed by Scarlet Waltz, Riuus's next basic attack will also be enhanced by Scarlet Waltz for 5 seconds. This effect can chain up to two times, for a total of three enhanced basic attacks."
 * As the consequence of the reset, the CD needs to be lengthened, unless the cooldown is the after ability CD (meaning even if Riuus uses the Waltz once or kills two enemies for three enhancements, he will wait 10 seconds for it to come off CD).
 * W: TBA
 * E: TBA
 * R: TBA