User blog:Healingmantra/My vision of: Wukong

DISCLAIMER
As with other posts like this, I'm not suggesting that he needs some love (but well, this time he could have a bit). All I do is just presenting my vision, my version, my... Nevermind, that's obvious.

I am Wukong
So, I am the Monkey King, I do jump into enemy's team and knock them up. I also have a decoy that is exploited by mose users and passive that doesn't grant that much. I struggle versus any ranged hero and even can beat me on top lane. Also, when I want to play jungle, I struggle to kill the first camp.

The reason?
Wukong, even if he has some uniqueness in his hit, is struggling versus many of enemies. Also, he is easily punishable and is weaker than most other champions when he's not ahead, being also pretty strong (or very strong), when being ahead. the situation here is similar to this with Aatrox's before his changes - too strong if ahead, bad in all other cases. That's why I've decided to present you this example rework. Wukong presented here is more a bruiser than assassin he currently is, but still has great mobility (if not even better) and can contribute more to his team when out of ultimate. I've also gave him a tool for poking/farming distant minions.

Comparing abilities

 * No longer grants bonus resistances all the time.
 * Instead it grants lots of resistances and tenacity whenever his health drops below 30%, making him hard to take down, while also making it more useful when duelling in lane.


 * No longer empowers his next attack, possibly reducing potential of his basic attacks.
 * Instead it is a linear pass-through skillshot that deals increased damage to jungle monsters.
 * No longer decreases armor.
 * It can hit multiple enemies and has a range, allowing to poke enemies and farm from afar.


 * Not the image can move forward.
 * It also stuns the first enemy Hero hit.
 * It's cooldown is increased, as it's much stronger ability, that stuns and makes you invisible, allowing to move away from uncomfortable positions with much more ease.


 * Replaced with Somersault.
 * No longer grants bonus attack speed, reducing his dps potential. Was anyone building him like a carry?
 * Allows to jump twice.
 * Now also slows.
 * Doesn't need target to dash to.
 * Has longer cooldown.


 * Replaced with Nimbus Assault.
 * Now creates a clone that can tank turrets.
 * Damage dealt greatly reduced.
 * Allows to leap.
 * Doesn't make enemies airborne. He has two crowd controls in his basic abilities.
 * Now allows also to avoid incoming abilities.

Change Log
2017-07-07
 * Created