Annie/Strategy

Skill usage

 * Sometimes it is smarter to approach an enemy with 4 charges instead of 5 to appear vulnerable. You can then quickly charge the stun with . It can also allow you to break  with a weaker spell before using a spell (especially ) that stuns them.
 * As each of abilities gives a charge for  this allows  to only need 2 or 3 charges when a team fight erupts allowing  to be able to use her  and then casting your offensive abilities to then land an AoE stun on the enemy team.
 * During the laning phase, try to find a good balance between storing your stun for use and continuing to use your spells to maintain a strong farming game.
 * enables to farm very well early in the game, as well as building up  without using mana as  refunds its mana cost if it kills an enemy.
 * can quickly build up mana in items like or.
 * A good tactic at the start of a game is to use 5 times to get a stun ready before you leave the fountain. This can help turn the tide of a first battle, and aid you in getting first blood.
 * or used in combination with  results in  having an AoE stun effect.
 * Putting at least one point in early game allows  to be charged slightly faster allowing more harassment and team ganking support.
 * Always charge up before a fight occurs, the 1.75 sec stun is very effective in taking out carries who overextend or out of position.
 * can be controlled, like most pet units, by holding Alt before moving.
 * doesn't require a line of sight to be summoned, try casting it inside a bush if you know an enemy is there.
 * Storing a stun for use with can turn the tide in her team's favor.
 * As soon as you hit level 6, You can use to initiate your opponent and use  and . then finish your opponent with . This will either devastate or kill your enemy.

Build usage

 * is a very strong item on as it allows her to be very tough without sacrificing too much ability power and 's passive lets her to stay in the lane early game.
 * Building a instead will grant her more survivability since, aside from the stun from,  has no other escape mechanism.
 * is another good item for, as the health and area of effect slow can keep her alive for longer.
 * is a must for, as it raises her ability power by a substantial amount.
 * A fed is normally countered by magic resistance, building a  and    is a great item to help with enemies that have a large amount of magic resistance.
 * is a great option for when the enemy team has lots of magic damage. It provides magic resistance, but still contributes to her burst potential with AP and a magic resistance reduction aura.

Countering

 * All of spells deal magic damage, therefore any form of magic resistance will mitigate her damage significantly.
 * offers a spell shield to negate 1 spell from . Its magic resistance and health will help tremendously in surviving burst.
 * Do not underestimate the damaging aura from . The longer the fight last, the more damage you will take from it.
 * Never focus her when attacking .  has a lot of health and damage, and killing  kills  as well. Focusing  allows  to finish you off with her spells if she is ignored.
 * Alternativly, use ranged attacks and abilities to kill while keeping out of range of Annie's spells, the advantage to this being that  will most likely be easier to kill.
 * Be alert for the visual effect that appears when the stun from is ready.
 * Because refunds mana when used to last hit minions, be cautious around an  using autoattacks on minions. She is likely to have 4 stacks on  and is waiting for someone to engage her. She will cast, allowing her to stun on her next spell.
 * acts like a . Be careful when engaging her if you are using a champion that relies on auto-attack.
 * It can sometimes be hard to see the visual effect if she has her up.