Template:Data Trundle/Subjugate

{{{{{1 |Ability data }}}|Subjugate|{{{2|}}}|{{{3|}}}|{{{4|}}}|{{{5|}}} {{ft|{{lc|Magic Damage Per Second|nolist=}} {{as|{{ap|2.5|3.4|4.4%}} {{as|(+ {{fd|0.25}}% per 100 AP)}} of the target's maximum health|health}}|{{lc|Total Magic Damage|nolist=}} {{as|{{ap|20|27.5|35%}} {{as|(+ {2% per 100 AP)}} of the target's maximum health|health}}}} }}
 * champion    = Trundle
 * skill       = R
 * icon        = Subjugate.png
 * description = {{sbc|Active:}} Trundle drains the life force out of the target enemy champion, dealing magic damage, healing for the {{tt|premitigation|Raw amount of magic damage dealt before magic resistance is applied}} damage dealt and stealing {{as|40% of their armor}} and {{as|magic resistance}}. Half of the total damage and stealing is applied instantly, and the other half is applied over the next 4 seconds.
 * description2 =
 * leveling    = {{lc|Initial Magic Damage}} {{as|{{ap|10|13.75|17.5%}} {{as|(+ 1% per 100 AP)}} of the target's maximum health|health}}
 * cooldown    = {{ap|110|90|70}}
 * cost        = 100
 * costtype    = Mana
 * range       = 700
 * targeting   = Subjugate is a unit-targeted ability.
 * damagetype  = magic
 * spelleffects = dot, single
 * spelleffects-single=The initial damage
 * spelleffects-dot=The damage over time
 * spellshield = will block the ability.
 * additional  =
 * The total value of armor, magic resist and damage that will be dealt is determined at the point of cast.
 * Temporary boosts/reductions in resistances or health will affect those values if they are active before cast, but will not affect those values if they come into affect afterwards.