User blog comment:Lykrast/Tolvaj, the rogue thief/@comment-99.237.78.15-20121203003451

This guy looks like so much fun! However, I see some problems. On one hand, he has a lot of fun tools in his disposal, such as the theft of ingame items. On the other hand, he lacks a lot of damage that most skills have associated with them, not to mention that the traps have no mention of damage. The passive could be a little bit stronger for late game. Might I suggest making it a scaling skill, allowing up to a maximum of 40 at the later games? Nami is going to be giving a quick 40 move speed instantly when casting a skill to an ally. Try giving some base damage to his other skills too, like the spear throw. Having only 60% TAD scaling at early games is extremely low, even if low mana cost. Try associating some form of base damage onto that skill. Even Vayne and Draven's skills have at least a bonus of some damage even if it is percent based. The ult also has to have base damage of some sort, otherwise it would be way too chance based to be useful. Overall, nice champion design. Good idea.