Talk:Vladimir/@comment-67.248.86.64-20130129003252/@comment-4659726-20130131125928

Just because you get out of a teamfight with less than 200 hp doesn't mean that it will be true for everybody. I personally think that positioning > any amount of survivability you can build. It should be extremely difficult for the enemy to focus you specifically with good positioning and your escapes (flash/pool/zhonya's).

That and warmogs is built because people don't have naturally high hp and need some survivability. Vlad gets a decent amount of hp from AP so getting AP helps with your survivability. The opposite however is not true at all, you get minimal AP for hp.

And yes, Warmogs does give a LOT less AP and damage than other items. Even haunting guise does better at 25 AP and some hp with magic pen.

Warmogs is by no means blacklisted, however it isn't a very good idea for that much money. Including the fact that they plan on increasing it's cost by about 200g. The extra regen you get from your E only really pays for the E if you use it once every 8-9 seconds but in exchange it blocks out another item that is arguably stronger in that slot. And even then I can think of a lot of better items to take up your slots than warmogs at nearly all stages of the game that you can get a finished warmogs.

Besides boots, deathcap, and revolver which you always will have. Rylai's, Haunting guise, and Chain vest(Seeker's armguard*)/needlessly large rod (when the changes from pbe are implemented*).