Talk:Fiddlesticks/@comment-9549427-20140131104237

With the not-so-recent-anymore nerf to Fear, I feel like Fiddle is becoming less and less competitive and interesting to play. Fiddle's Ulti still being one of the best move in the game, any nerf to him seems justified, as you can't consider abilities individually, but as a part of the whole kit (if i'm not being clear enough : Fear nerfed because people can't stand being caught for 3 seconds under crowtorm).

So less competitive because abilities gets nerfed regularly (well, maybe not regularly), and there are better champs for every role in the meta. And not interesting because your only viable strat will be to lurk around waiting for a good ulti opportunity.

Suggestions (just throwing ideas, balance can only be achieved through testing, so plz no "cheeeaated!" rage) :

- making Drain immune to CC. Being forced to stay stationnary for channel is already a huge disadvantage, in a game where mobility is a key component. Fiddle Drain is literally a CC magnet. To balance: a heal that scales with your missing health at beginning of cast? (wich mean it wouldn't increase as you take damage while draining)

- Changes to Fear (becomes a skillshot) : Fiddle throw his head at a location, fearing the first ennemy champion it hits. The head remain at the location for 5 seconds. Fiddlestick can activate this ability again to blink at his head location. In exchange, ulti loses blink.

I'm not a great fan of that one; but it's pretty hard to think of a way for Fiddle to have a chance to escape ganks. Most, if not every other caster has some kind of way to escape: Ahri's dashes, veigar stun, viktor gravity field or Augment: power... Fiddle can Fear one champ, can silence both if they are melee or dumb enough to stay close to each others, try to drain to survive... but none of this is going to achieve a kill or save his life. Still, I find that giving a blink to Fiddle is quite the easy way, the dark way. I hate blinkers.

- Changes to Dark wind : becomes a circle AOE that silences ennemies standing in it (maybe making it delayed for more counterplay?). As well for farming purpose (some may argue that Dark wind already allows that, but it's definitly weak in comparison to others champ AOE, as you only hit 5 targets) as for teamfight : initially, Fiddle E could bounce up to 11 times, was nerfed, and later got the 50% damage buff vs creeps. Even if that ability has some poke potential, it's quite unreliable, as it doesn't prioritize champs, travels quite slow, and can be almost completetly negated. Making it an AOE would add some thinking about how to use and counter, and this could even justify reducing damage from Drain, as you could finally use efficiently both abilities at the same time in lane.

More to come later.