Talk:Rumble/@comment-33536623-20150130134245/@comment-10136989-20150403002320

There's a hard cap due to the maths of how slows work. Once below 220ms, it adds half of whatever your move speed would have been to 110ms. So at 220 it is 110+110, and with a 100% slow, it is 110+0. There was once a bug with Jannas W where achieving more than 1100 AP made her slow have higher than 100%, the maths broke, and it was essentially a 4 second snare with the target having 0ms.