User blog:Nuclrdmntr/Sergei, The Lightning Soldier

This is another champion concept, based on a Red Alert 2 and 3 'tesla trooper', a heavily-armored foot soldier that fires electricity at enemies.

This is also my second attempt to create a unique autoattacking mechanic. I also decided to try and create another resource system: charge.

Passive: Electrodes Primed

Instead of autoattacking, this unit, when made to autoattack, deals a percent of his total AD in damage in 0.1-second intervals. The percent dealt is based on 10% of this champion's attack speed (e.g. if this champion has 1.0 attack speed, 0.1/Total AD is dealt every 0.1 seconds). One autoattack is counted as having been dealt once 1.0/Total AD has been dealt to the target.

On-hit effects are applied similarly. If the on-hit effect deals damage, it is divided by however many ticks it would take to apply 1.0/Total AD to the target and then that damage is dealt each tick until 1 autoattack has been dealt (e.g. if this champion has Wit's End which gives his autoattacks 42 extra magic damage on-hit, and 1.0 attack speed, 4.2 extra magic damage is dealt every 0.1-second tick of damage).

If the on-hit effect is a debuff, the full effect is applied at the start of every autoattack and refreshed at the start of each new autoattack cycle.

Additionally, this unit uses charge. Each ability uses a certain amount of charge, as stated in the cost, and charge is regenerated at a rate of 1 every 500 units this champion moves, reduced by 50 every 6 levels. The maximum cap is 5 stacks of charge.

Q: Melted Slag

Passive: This unit's autoattacks apply stacks of Melted Slag to every unit he autoattacks. Each stack of Melted Slag shreds 1%, 2%, 3%, 4%, 5% of his total AD armor and stacks up to 3 times.