Talk:Kog'Maw/@comment-25532677-20160910070211/@comment-26808509-20160910194010

He allready had a unique and interesting identity as late game hyper carry that is immobile and needs to be protected in order to deal damage. Riot simply wanted to push this further and explore new kinds of game play at the same time but this created several problems.

Mainly the impossibility to balance his current W. Because of all the on-hit-effects, the double efficiency of atackspeed and the synergiez with certain supports and items, he gets out of control real quick. He also has a really warped damage curve, because runes and masteries that are meant to be impactfull in late game are allready good in mid game when his W is active. Another problem was the inefficency of his W by design - he has to stand still completly if he doesn't want to lose DPS, but no one will stay in your range if they are aware of you.

With these drawbacks it is really hard to balance the current W without making him borderline useless in unfavorable situations, since he lacks of outplay potential.

TL;DR I think the re-change is good and reasonable, since the old Kog allready was a solid, unique and balanced Champion.