Talk:Darius/@comment-4542190-20150915200532/@comment-4542190-20150916120602

It stays well over 10% which (by my book at least) is anything but negligible. Jayce's Hyper-Charge is 110% at max rank and I don't think you can call that damage negligible for example.

I think it'd be better if they made the heal scaling as well (starting from lower percentage and rising by levels of q/Darius' level) instead of flat out remove it (as I hear some others say). See, the issue with Darius atm (imho at least) is that he is strong in ALL phases of the game while others, like say, Garen, need to scale into the lategame (lvl 16 for passive to start really doing work, Judgment reaching max spins/ticks etc. And with the changes to his w (mostly) and maybe q, reaching that lategame isn't as easy as it sounds cause one can simply ruin him early)