User blog comment:Sniper430/Fixing Dominion: Hunting for Success in Failure/@comment-209.161.162.126-20120724081615

I think dominions fine as it is, it's boring as hell if I'm solo que, but witha group of friends it's more interesting then normal.

The cap time is designed to be just long enough for someone to be able to interrupt before the enemy actually captures the point. Any longer and people wouldn't be able to backdoor, which is just as much as a strategy as it is in normal.

If everyone in a 5s game gets flash, they lose. Flash is important on some characters, for positioning, and less useful on others. Ghost can be more important for characters that can't just flash in and blow their load but have to actually stick to their mark.

Same thing in dominion, sure ghost is way imprtant, but you have to actually be able to win fights, so exhaust is extremely useful, as is Garrison, people really underestimate it's power.

Whenever I go bottom, I get garrison and exhaust/flash. Since bottoms job is purely defensive with the occasional push on the enemy bot.

Quests already give a good bonus to damage and stats, what else should it give?

Getting rid of boots is just stupid. Boots aren't just used for the speed, but for the bonuses they give. If someone wants to take swiftness or mobility and sacrifice the other bonuses that can help in a fight, that's their choice.

If you go straight mobility, you need to cap more then fight or defend, that can easily be stopped by having a defender on the point that's constantly being backcapped.

It's a mode that takes more strategy and teamwork then normal, it's fine the way it is.