Talk:Sion/@comment-11294277-20140110214924/@comment-8506165-20140114192213

AD Sion's early game isn't as atrocious as everyone makes out - it's not really good, but he's not. Enrage is a pretty decent steroid early on and AA-trades aren't unusual on toplane, which also makes his passive rather more useful than it will be for... well, any other stage of the game. Once you hit 6 you're nigh-impossible to just duel 1v1 as well. His problem is his midgame where his steroid will have started to fall off and he needs to have farmed up decently or gotten some kills to be relevant in terms of both damage and tankiness (both of which he needs).

Kiting is a problem but you can build around that. You can't really deal with needing to be at a decent feed level to get past midgame on a consistent basis. Lategame? Full-built, well-farmed Sion is virtually unstoppable, with enough anti-kite preparations (hint: Zephyr gives movespeed, AD, AS, CDR and tenacity - it is your friend). It's just getting there that's the issue.