User blog comment:Emptylord/Champion reworks/Urgot the Chem Baron/@comment-24951773-20170220183925/@comment-3974211-20170220225438

The intent of Damage Control was to be his "nest" tool, or his soft-CC disengage (I didn't want him to have hard-CC) - similar to Caitlyn's traps or Kog'Maw's Void Ooze. He's slow and will spend a lot of the time immobile, so a persistent area of effect disarm seemed a nice way to implement the ability niche on him.