Talk:Diana/@comment-30824377-20170408001031/@comment-26198841-20170408012546

If the reset is changed to on takedown, then that reduces the power load of the ability leave more load to increase the damage (either through scaling or flat damage so 160/200/260 flat or increase ratio to 70-80%) if it's on kill only then it's likely to be either increased to around 180/240/320 base and/or 85-100% ration. The damage on live is lower due to the reset mechanic from q and the generally lower cd and mana cost. Which could be another way to make up for the removing the q reset, make it cheaper to cast or lower CD. So how do you want it? As it is currently or being able to explode you and your team quicker?

Personally I think that she should have a bit more interaction with the moonlight mark. So just as a rough kit example.

Passive: Lunar Mark When Diana hits a unit with a non-ultimate ability or basic attack they gain a Lunar Mark. Using an ability on a marked has an enhanced effect and consumes the mark. (4 second CD on each unit) [increases are by ability rank] Crescent Slash: Units hit are dealt bonus magic damage (10/30/50/70/90 + 25% AP)

Pale Cascade: Increases the shield amount by 10/12.5/15/17.5/20 % (this effect only triggers once per cast)

Moonfall: Enemies pulled in are also rooted for 1s

Lunar Rush: CD is reset [this will check and trigger when Diana starts the dash]

Moonfall would gain the old passive attack speed increase but is now scaling with ranks (15/20/25/30/35%)

Of course ability base damage and ratios would have to be adjusted with these changes. Think this would solidify her more as a diver than the more assassin/diver she is now.