User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-4068613-20140615123959/@comment-4068613-20140619134913

Logarithmic scaling is unintuitive, and further breaks the similarities between champions by arbitrarily giving some champions weird scalings that eventually make getting more of a stat useless.

Getting minor boosts is fine. I don't understand even the principle of "minor boosts aren't worth it". May as well remove half the masteries and every rune slot that isn't a quintessence, in that case. Why is it bad to have a little bit of a good stat?

It's more the "bruiser's can't possibly be balanced under the current system" part that I take issue with.

While bruisers are somewhat overbearing in the current metagame, that doesn't mean the entire game has to crumble and be rebuilt in order to fix it. Not only is the problem not nearly severe enough to warrant that (teams still generally only allow 1/5th -- 2/5ths to be bruisers, as the other roles are still uniquely powerful and valuable to the team in ways that bruisers aren't.)

The things true about bruiser itemization are true about literally any champion. How does your proposed change mitigate this strength of bruisers without nerfing everyone and everything?