Talk:Ignite/@comment-75.42.211.113-20120717144821/@comment-75.185.111.26-20120812004659

this is the OP again replying to the recent response.

Comparing ignite to teleport is just ridiculous. All teleport gives you is the ability to move throughout the map faster with a 5min cooldown.

Ignite gives you 5 ap/ad, free damage, true damage, and grievous wound.

Exhaust weakens problem targets, but it is only for 2-3 seconds. Being weakened for a few seconds doesn't mean you're dead no matter what. It doesn't reduce your healing, it is basically there to use to escape from a powerful opponent, or to weaken the power of an enemy ad carry (which, when exhausted, still does a f* ton of damage).

Not to mention that some champions, like swain and poppy, can further increase their free damage from ignite with the use of damage-dealt increasing abilities.

I main ap carries, and I never use ignite on them because my morals wont allow me to use something overpowered. Instead, I use cleanse to kill those dependant on ignite, but they still get the initial true damage, plus ignite is on a 30sec shorter cooldown, and the grievous wound still isn't removed. So when I cleanse I have the same stats. When he uses his op spell, he has 5 more ad, ap, and still has the grievous wound on me giving him a steep advantage.