Talk:Diana/Strategy/@comment-60.226.66.193-20120807112859

I just wanted to get some oppinions on this build before I start using it proper:

Start mana crys+2xpots>boots>Catalyst>Fiendish Codex>Sorc boots (Merc if there is a lot of cc)>RoA>Deathcap>Nashor's>GA>AUG (Last two are situational)

Runes: 9xAS Marks, 9xArmperlvl Seal, 9xAPperlvl Glyphs, FlatAP Quints

Masteries: 21/9/0, 3 points in AS and the rest caster in offence, standard jungler setup for defence

Smite/Flash for summoners with jungle route being : Wolves/Blue/Wraiths/Golems/Wolves/b/Red/Gank or continue jungling

Skill order: WQQEQR then max Q, E, W, with R when ever possible

This Build gives here a fair amount of tankiness for an assassain while not compromising too much damage. It's obviously a bitch to farm in the jungle but Diana is a lot like Noc or Riven in that if they want their top damage, they'll need kills outside of jungle farm. She has a lot of mana issues early game as you'll need both q and w to clear the jungle with any speed and health. This is an early draft build and any feedback would be appreciated.