Talk:Tristana/@comment-84.111.140.23-20120606184955/@comment-4948553-20120608121832

to the anon who commented after me

here's what i'm gonna assume about your idea

oh look, trist has AP ratios, she CAN'T be an AD carry, noo noo no, she has AP ratios, that doesn't make any sense at all

well, you see, tristana has more than just ratios to her abilities

early game, you see that flat damage? at lvl 5 you can have 300 damage burst, and if you ignite before you go in, even more burst, and at lvl 6? lvl 6? you double your damage to 600 burst

so unless you have an opponent who's gonna stay in your range against your pitiful auto attacks early game, raising Q is a little useless before lvl 5/7 (your choice on how to build her, but i go E-W-W-E-W/Q)

trist is better as a flat damage burster early game cause it really hurts and there are so few people who expect that hellish damage so early from an AD carry

however, later on, without AP ratios, her damage on her abilities will be horrible

but hey, so what? if you have so much damage from your auto attacks, why does it matter? you can build even more damage than other AD carries because your Q gives you a great AS boost, and you can jump around with a slow to chase/run/reposition - if someone get's too close for your liking, you have a knockback so you can continue to auto attack them from a safer position

not an AD carry? she's known to be one of the hardest hitting late game carries in the game