Talk:Tryndamere/@comment-33536623-20150120051852/@comment-25532677-20150209194532

I don't really find him to be OP in teamfights, though his dueling potential is a little over the top.

Which is why his split pushing is something that makes him very difficult to deal with. Certainly you don't want to send your whole team after one person, leaving your turrets and objectives vulnerable. So what do you do? You send one person to deal with it. (usually the best duelist on the team.)

And thet's where the problems come in. Due to the way Tryndymere is, he has very decent DPS, so if he is able to get in range (Which isn't hard, you're Tryndamere!) you can kiss that sweet health bar goodbye.

Now get this. Let's say, you can outburst him, or out DPS him. He still has a dash escape and/or a 5 second grace period to do whatever he pleases. THAT'S why his design is rather difficult.

Oh, and CC? Tenacity.