User blog comment:TheGreatClockwyrm/Velyn, the Spectral Lance/@comment-7709681-20190723200656

Innate - Look, I don't mind the high damage or its scaling, neither being a pass-through. Hell, could dare to say that don't mind being able to crit alongside the attack... but those trigger conditions are what truly breaks it, alongside the structure of the rest of the kit.

We're talking about a Marksman with built-in mobility, crowd control and sustain, none has all of them together and is for good reasons, namely that in them more certainly than not will innately break them (even two of those three) unless their potential damage output is significantly reduced in comparison to the rest, or that their damage paradigm isn't reliable nor DPS. This is all without considering that the rest of the kit already eases too much granting the empowered attack, so the potential one-shot is much more impactful than intended, and ends up as unhealthy.

Q - The base active is fine, though would reduce the base damage or increse the ability's cost, since at its core is a farming tool and dampering the cooldown isn't ideal. The empowerment however, that ain't right, not only improving already decent damage but adding an AoE stun.

W - I suppose the second line on the description is vestigial and accidentally left there, because otherwise is redundant with the Innate's description. Other than that, again, same problem as with Q: Base ability is fine, empowered ability is too strong.

E - This ability shouldn't be a problem, the base ability is very simple and only scales by ranks, but with the CD reset alone ends up likely as a one-hit wonder and ranked last. However, considering the empowerments that brings to the kit plus having to forms of CD reduction for itself, is too much.

R - Not only a impassable wall but also punishes passing though it... considering the rest of the kit plus creating Spirit Lances, that's going overboard, even if it means breaking the wall.

Overall, the main issues are 1) excess of CC, even for the class, 2) Innate's damage is too reliable for how potentially high can it be, 3) many elements together (namely mobility, sustain and crowd control) that aren't particularly healthy for the class they're added to, 4) the base basic abilities are fine but the empowerments are too strong.