Thread:Delucion/@comment-24981764-20150124225033/@comment-24981764-20150126015115

Yeah, you definitely bring up some of the major problems with valuing gapclosers (as well as CC). Right now I'm looking at the amount of %MS to move that distance over the combat period, meaning, if the CP is 10 seconds, then how much would you need to catch up to yourself over that time? Of course, as the CP gets closer to 0, the value of instant gap-closers skyrockets, getting closer to infinity. This is also one of the reasons why Rek'sai is so high in value right now - his ultimate gives him a ton of value, if valuing travel time in this way.

Also, without the data on the speed of dashs, I can't really integrate the difference faithfully. Right now I'm treating all dashes like blinks: instantaneous. Again, another issue, but one that could technically be filled with careful observation and measurement.

As for crossing terrain, yes, that's a big concern - right now it's treating the gap-closers as over walkable territory. I would like to get the distance to walk around the largest wall on the map (maybe baron/dragon pit?), as I could use that to increase the value of wall-jumping abilities.

For AD: yes, it has to do with attack speed, and yes, at level 1 their AD is worth less (or should be! you can select their level on the app to try it out). When you plug in items, the value of AD is recalculated, as well as every other stat. So, if you add an attack speed item, the value of AD goes up, based on how much extra damage you can do to the test enemy per every AD added. I guess I ought to clarify this on my about page! (I'm on it)