Talk:Rek'Sai/@comment-24704296-20141201095824/@comment-3974211-20141201165256


 * The game now uses a champion's level 1 as their base instead of a level 0 amount.
 * All champions have had their level 1 (base) stats raised by 68% of their per-level, effectively starting the game at level 1.68. This is with the following exceptions:
 * Base attack speed has not been changed.
 * All ranged champions, Kayle, and Jayce have had their level 1 AD reduced by 2 from the old level 0 base AD + 1.68 * AD per level formula.
 * Champions with no scaling magic resistance did not have their base MR increased.
 * Thresh, having no scaling armor, did not gain base armor.
 * The game now refers to "per level" statistics as "growth" statistics, as the amount gained per level is no longer linear. You will gain (65 + (3.5 * level))% of your growth statistic per level, so going from 1 to 2 will gain 72% of your growth statistics and going from 17 to 18 will gain 128%.