Talk:Kayle/@comment-80.239.242.30-20130128210225/@comment-58.111.211.53-20130131020508

All da Champs U;ve listed give Kayle a hard time if they are played right. But at the same time, Fiddle aside, they have no sustained damage, only burst. Meaning, after their attacks are done, u go in and rhape them. Malzahar is easy to deal with as Kayle pre-lvl 6. Once he gets his ulti and u get urs, use ur ulti when he uses W cos thats when he tends to use Suppression.

Pantheon is a gear dependant Assassin imo and his AA (sustain damage) only becomes a threat after a gear or 2. Just pop E and start hitting him. Once he comes in for his 3 hit combo, just let him do it cos u can't hit him when ur stunned anyways. Once he is done, give him a serious beating.

U know what to do against Anivia so I won't argue there. Fizz is... hmm I haven't fought against a Fizz for a long time but at the same time, I don't recall having much trouble against him. His first dash is a lock on dash and 2nd one is a sequence oriented one so if u no it's range, u can dodge it. Fizz can't deal shitt with AA until he gets a Sheen so dw too much. Just kite and make him waste his skills. Make sure that u engage him after his W is on CD. Early game u have the advantage cos all of Fizz's skills are on 10 sec CD or higher.

AS for Fiddle, His E aside, the rest of his skills have a shorter range than Kayle's and his AA range is shorter too when u trigger E. Drain aside, the rest of his skills are on a lengthy CD. Just make him waste his E so that u won't have problems casting. Or u can take the E but trigger urs before it hits u and start whackin him. Most Fiddles rank Q last cos it doesn't do anything other than increase the fear's duration. Tell me would u rank something like Fiddle's Q just for a .5 sec extension with an extra 10 MP cost per rank? I wouldn't.

Make Fidd waste his MP. All of his spells are costly. Kayle's advantage over FIdd lies in being able to outkite FIddle in almost every scenario and being more mana efficient than Fiddle. Focus on maxing E for the consistent damage and mitigating the waste of excess MP. Fidd can't do much if he has no spells to cast so make him waste em. This makes Fidd waste MP and leaves him defenceless.