Talk:Vladimir/@comment-4659726-20121010075553

Haven't posted in a while. But I'm late to the party, the nerfs to E were bad news but he is still playable. Although I have been considering that since they are nerfing his early and mid game (and harming late game as well due to bad balance decisions, increasing the scaling by 0.05 would've accomplished their mid game nerf.)...that heal is actually a really good summoner spell. Not only does it synergize with E. But it accomplishes what Vlad sets out to do early game, get to late game. Just get to it and you will bring tons of pain.

I realize that this leaves you with one less ignite but on the flip side it means vlad can and will stay in a teamfight for a really long time. And as a damage over time mage this is a good thing.

While his ult is my favorite part of his kit for being a team player skill...if it really is that unbalanced and he gets nerfed into oblivion, I would like to see a remake on it so he can get buffs to other parts of his kit. Part of the problem as well is that high elo pro players on teams make the champ seem a lot more powerful with their coordination and mastery of getting to late game. An unfortunate yet probably deserved side effect is nerfs =/ we may not like it but balancing around pro play is nessessary if riot wishes this game to become an E-sport.