User blog comment:Berryeater/Let's talk about the span of games./@comment-26378838-20160626212850

"Champions like, , , etc. Are the definition of late game, most of them are usually punished in lane, they are usually bad/terribly designed champions that relies on keeping the game stalled until they get enough farm/time. Yes, they can hard carry or create amazing plays but their play style is either too passive or they usually become useless midgame when starved which would make their lategame impossible to reach."

You'd have kind of a point here if you didn't post as examples one of the most versatile of supports in any phase of the game and one of the best marksman at taking objectives from start to end. Yes, some late game champions do need to stall the game, but to extrapolate that to say late game champions are usually bad/terribly designed is ludicrous.

"The champion I love is basically a champion I hate to have on my team in ranked as he is easily punished by every champion and will be starved on stacks/items/etc as the opposing laner (even if nasus is a slightly ahead) will know what he is doing and will always trash him in laning phase (he is also weak against ganks)."

Funny, I never had problems with laning phase ever since I learned how to farm under the tower and freeze the lane just outside of my tower's range. Junglers won't gank me due to lack of room and only diver top laners dare to attack me, just to eat a few tower shots thanks to. The only drawback is that I normally end the laning phase with less stacks than normal (but roughly the same amount of gold), however that can be easily corrected in the mid/late game.

Also, isn't punished by every top laner. I find champions like or  actually being punished by the dog in the laning phase.

"However at the same time, they scale into hard carries that can have the ability to end the game themselves but it usually takes throwing games (I consider still playing a particular game past 25 minutes is most definitely throwing) for them to shine."

Considering I had games that only ended their laning phase at 20 minutes because both teams happened to have similar power spikes, I find hilariously naive one stating that 25+ minutes are most definitely due to throwing. Again, you'd have kind of a point if you said 50+ minutes and didn't make up an arbitrarily short period that precisely excludes the time frame where late game champions start to truly shine (again, I start being the Raid Boss at the 30 minute mark and it's not because the enemy team threw the game, I simply played my cards correctly).