User blog comment:Rreflux/Gameplay update: Diana, Scorn of the Moon - v2/@comment-24971427-20190104020657/@comment-25753763-20190106164821

I think having Lunar Rush empower 3 attacks, but not have the shield could be a good idea. That way you can be sure it empowers one proc of Moonsilver Blade. It makes more sense to have the ability work well with the kit rather than first thinking of outside influences imho.

And since a shield would be pretty necessary for this kit, you could move it to Moonfall and have it increase in power based on the number of champions affected by Moonfall. This would also combo well with Pale Cascade being able to relatively easily apply Moonlight on the entire enemy team.

As an extra, you could have Moonfall also deal some damage to affected enemies, considering it only affects enemies with Moonlight anyway.

As well, I thought of a couple slight changes that may or may not be better. For instance, the cooldown returns on Lunar Rush could be put as absolute values affected by cooldown reduction: 30% -> 5 sec 15% -> 0.5 sec, but whenever you apply Moonlight to a minion rather than when you don't apply Moonlight to champions 60% -> 10 sec

And I was thinking about the ultimate Pale Cascade, though these changes are born more out of a need for nice multiples of 5 in the movement speed buff rather than any need for balance :P. Number of orbs: 3 -> 5 Movement speed per orb: 5 / 6 / 7 -> 3 / 4 / 5 (up to 15 / 20 / 25 or 45 / 60 / 75 towards champions) Damage per orb: 60 / 100 / 140 (+ 35% AP) -> 30 / 50 / 70 (+ 20% AP) This would deal less damage (maximum 180 / 300 / 420 (+ 105% AP) -> 150 / 250 / 350 (+ 100% AP)), but would be more geared towards applying moonlight and providing movement speed, which seemed to be the focus anyway.