Talk:Yuumi/@comment-26053782-20190515165617/@comment-4748826-20190517204311

I even think it should be the other way around, Yuumis ulti should do more damage the more waves you get hit by: the reduced damage from subsequent waves is there to guarantee a basic damage but punish super coordinated teams that pull off an amazing ult, however... Yuumi doesn't actually require that much skill to be played, she has only 2 skillshots and both are not hard to hit at all, IMO she should be rewarded by landing her skills consistently (if necesary, the range of the ult should be nerfed, not the damage). It is a cool ability: it requires the coordination of 2 players at the same time, so IMO the part of the ability that should be buffed is her 6 following waves, not the initial one as it requires only 1 players skill.

For example, 30/40/50 + 10% AP on the first wave but each wave deals 10/15/20 + 3% more damage that the previous one, up to 90/130/170 + 28% AP damage on the last wave, for a total of 270/370/470 + 130% over 3,5 seconds. I think thats fair. For a support that depends on ally movement, and considering its your only "hard CC" (its not even a stun actually) so you will have to blow it in order to scape most of the time I think its completly fine. Lux is played bot as well lately and her ult has a 500 base damage at rank 3, a 75% AP ratio (95% if you consider her pasive), is waaaay faster, has a huge range, way lower CD, refreshes partially on kill... both abilities are way different, but in terms of "how much damage can a support have?" this ult is underwelmingly low.