User blog comment:Krufix/Dota2 - Is it REALLY so much harder than LoL?/@comment-181.42.201.205-20130126085307

Your points barely grasp the differences between the two games.

1.- LoL has tons of stats. DotA has Str, Agl, Int, as you well said. I won't discuss this point, as it is more or less correct. However, there ARE HP and MP bonus in DotA without affecting Str or Int. Just saying.

1.5.- Builds are FAR different. In LoL, your champion is supposed to get five of six items most of the time. In DotA, as it is very situational, most of time you need two or three core items. Naix, for example: Boots + Dagger + Armlet. The rest is up to you.

2.- 'Nuff said, you are right.

3.- What? Are you telling me that that's all of the mechanical stuff?

In my opinion, LoL is far, far more mechanical than DotA.

3.1.- No alterable terrain. In DotA you can cut trees. That is a ABYSMAL difference, and any guy who says this is shit has never played DotA. Hell, have you never cut down a tree with quelling, hide from enemies doing complicated evasions and end up killing all your three chasers? Never? Really? Keep playing, then, as in LoL you do not have that possibility.

3.2.- Runes. Runes are an essential part of DotA. In LoL there are the buffs, but you always know where they are and how to get them. In DotA you do not know what rune will appear nor where it will appear (two possible points, anyways).

3.3.- Jungle. The jungle is pretty much hell with most of heroes in DotA. Few heroes can jungle at lvl 1, and you need to know how to do it (in my case, Stout Shield + Quelling Blade + Tango are the common starting items). So, Axe, Bloodseker, Leoric and Naix are the easy junglers, as you do not need to do much in order to perform well. With Sylla and Lycan you can do it, but need a bit of brains. And that's it, those are the best junglers in the game: 6 from 100~.

3.4.- Scaling and Comparison.

3.4.1.- HP & MP: Let's assume in LoL the average base HP is 450 and base MP is 200, and as for DotA, base HP is 425 and MP is 200. At level 5, average HP in LoL is about 720 and MP is about 400. In DotA, HP is about 520 and MP about 350. At level 11, average HP in LoL is about 1200 and MP is about 600. In DotA, HP is about 800 and MP about 400.

3.4.2.- Damage: In LoL abilities do a good scaling damage in most of cases, and your basic attacks help, yes. In DotA, hell, abilties do ridiculous damage (in contrast with your base HP and your poor HP regen). Like, Lina lv. 5 Q + W plus two or three attacks, and you are surely at 20% health. And if lv. 6, you are dead: 450 damage Laguna Blade.

3.4.3- Costs. In LoL, you can even spam some abilities, as your mana regen is pretty high compared to DotA. In DotA, missing an ability is wasting 100 MP that will regen in about 30-40 seconds. Really.

3.4.4- Balance. Anyone that has played DotA for 3~ months can tell you that the balance is pretty fucked up. I mean, one hero can kill an entire team, you fight imbalance with imbalance, some abilities deal 900 damage one-shoot, etc. In LoL, is really hard that you alone can defeat an entire team, you fight imbalance with nothing, abilities do need more skill from the player to hit.

3.4.5.- Gold. Hell, killing an enemy hero means about 300 gold for you (200 + 9 level) plus about 300 gold taken from that hero. Creeps give 40~ gold, meaning about 160~ gold per wave at early game. Some items are more or less cheap, some are insanely expensive (6k Butterfly, wtf). And you win 1 gold per sec.

3.4.6.- Items. Items are ridiculous in DotA compared to LoL, like Dagger, which allows you to blink. What the hell, in LoL you have Flash, which has 300 CD compared to 14 CD. Satanic gives you 25% lifesteal plus 150% lifesteal for 3 seconds once activated. You can do about 300 damage per hit with Buriza and/or MKB, which grants you insane damage output and lifesteal. Blademail returns 100% damage dealt you for, like, 5 seconds. Tarrasque heals 2% of maximum health when out of combat. Butter grants 30% evasion. Divine Rapier grants 250 damage, wth.

3.4.7.- Kills. Killing an enemy hero means 300~ gold for you, 300 gold taken from that player and 70-200 gold for allied players. Dying five times means you lose 1500 gold and the enemy team has 1500 extra gold. In LoL you can die and only give some gold to the enemies. DotA is punishes more your carelessness.

3.4.8.- Denying. For all newbie players, denying is a pain in the ass. I have solo-ed mid once in while against newbie guys. Guess what happens. Deny, deny, deny, deny. By minute three, you can be lv 4 and your opponent barely level 2.

3.5.- System. In DotA most of abilites are nuked or AoE. In LoL, most of abilities that do damage plus some other effect are skillshoots. That opens a extense gape between skilled players and newbie ones.

3.6.- Ganks. There are you, farming some gold in bot lane and keeping your distance from your enemies. Then a wild Rhasta appears with Smoke, binds you and you are disabled for 3.25 seconds. Good luck trying to get off alive.

3.7.- CC. As in DotA damage is not scalable, high cc is even "balanced". In LoL, one second disabled could mean your death. However, I'm not saying that Beastmaster blinking out of nowhere, ulting you and enemy team raping you is not... "annoying".

3.8.- Characters. In DotA, most of characters are pretty unique. I'm not saying that all characters have abilities that do not resemble or have the same effects than other characters have, but synergy is pretty much basic, which means you can do whatever you can with your hero. In LoL, characters are pretty much predetermined from the very start (not every champ, btw), and buying some items are simply a bad idea.

3.9.- Other stuff. DotA is insane and imba. I mean, with enough armor reduction you can get... 60% damage amplification? Ethereal + Lion's ult = 1200 damage? Magnus ult 4 sec disable plus gathering the enemy team in single spot? LoL, on the other very hand, is pretty much balanced, and when an enemy champ is OP, you can't do anything, except to wait for a nerf.

4.- TL;DR. LoL and DotA are different games. With a bit of brains, you can deduce that. There is not even a point of comparison, putting aside the map and bases stuff.

PS: Sorry if my english was bad.