User blog comment:SirAston/Gnar's Lore OR How Riot decided to un-lore/@comment-5035765-20140801194116/@comment-5331854-20140802100931

@Odaswifteye

Well, I lack the Season 2-and-further-ago-experience, but as far as I can see, even those with terrible lore had at least something telling about the champion that wasn't covered with the kit already.

But true enough, in-game, the backstory of a champion is non-visible (or at least minimalistic). I remember that there was a "Lore"-tab ingame when you opened the stats/tip-menu. I always thought that was stupid, though, so I'm not missing it because nobody will read the lore while playing the game. People will play the game because of the game, not because the misadventures of someone inspires them to become Diamond.

Duh.

This is an Online Multiplayer-only game where the state of the game resets after a single match, so it's obvious that there won't be a place for Lore while playing the game. Lore was optional. That's fine. The only thing is that Riot tries to raise the stacks with the lore since they cancelled Judgement and the Journal with visuals. They lack writers, but they have many talented workers in the graphics department and a good access to freelance designers. This is also a way to tell a story (remember the movie mantra "Show don't tell"), but visuals take time, both producing it and digesting it as a viewer. And that's dangerous, because after a release with all the fancy previews and reveals and such, practically no one will come back to watch it. A good example could be Yasuo now. I bet no newcomer will see his fancy "The Road To Ruin". But it is reasonable to think that they might read his lore at one point because of easy access.

And that's the real problem here: The easiest piece of background information avaible to a player might not be the best part of said info. This can be seen with Braum, where the lore is about just one of Braum's feats (although it's the most important feat, logically).