User blog comment:Lyndongwapo/Chin/Hung, the Heirs/@comment-3391671-20170605181239

Two champions in one... these typically go downhill, and for good reason. A single "champion" divided by their kit, along with the focus on their bio being halved on their shared background means they have a weaker presentation. Currently, the only champions that have successful gone duo are those who are bound beyond even familial bonds or are a tag team of different species ( and ). Even then, typically, one stars more than the other, although I find it better when they are given a balance of spotlight (which is why to me I rather call Willump because the yeti does more than enough to the kit that the kid is nothing more than a crutched boy).

Gladly, the way you implement them makes for something interesting: on the field, only one can be there, until they die. If you want to continue as one brother, you may, but otherwise you can switch for a slightly different style (hopefully beyond abilities).

However, there are few more issues. The descriptions are not entirely clear, and are likely suited to your understanding, not the basic English reader. There is also the use of Asian languages, and while it is alright to a given point, to use them carelessly can be seen as a disrespectful act; I recommend making them more alien by making them less obvious Chinese or Japanese.

Now for a quick review of the abilities.
 * Already covered the innate, but once again, I like its simplistic nature. It avoids being one of those switch passives that cause CCs to be repetitive or uninteresting. Even then, I feel something more could be done to the two in this kit.
 * Q can have some brush ups.
 * For Chin, there is no need to abruptly end the jab if an AA is initiated. Instead, you can simply make it that his next AA in X seconds is a jab in a line, like a mix of 's Q and the spear of one of 's soldiers. Having a limiting factor such as "if you attack, lose the jab" should be done only with reason, such as who gets bonuses either way with  (either attack twice for quick attacks, or have spaced out attacks for greater per-hit damage).
 * For Hung... clarifications are needed. But from what I understand, he dashes to two separate areas to deal damage in AoEs. It's somewhat new, but will need some brushing up possibly as it doesn't feel smooth.
 * W is the defensive spell of each warrior. However, there is a problem for both.
 * On top of being a dodge, healing for a percent of damage that was dodged is a strong mechanic even for the short time. If came in, even if Chin has to activate this in the time, the heal would be too strong and be dissatisfying for the guillotine general.
 * Hung's ability is more about an offensive defense, but lacks flavour in what it does. I don't have much to say, but just like his Q, Hung doesn't seem to be that fun to play in comparison to his brother.
 * A passive-only ability... haven't seen one in a while. Do you know why? Because it tends to be not so interactive. RIOT has removed persistent passive basic abilities over the years as it creates unintelligible play (which was the case with ), and not much power can be instilled into the effects. It also makes one wonder why some of these effects were not placed into the innate instead.
 * I also see that you are placing heavy emphasis on critical strike play into the twin's gameplay. But thus far, it feels forced, since the produced effects are strong (bonus magic damage + resource refill).
 * So Chin is good at molding magic energy and Hung is aggressive. A way to place personality into the abilities, but I believe this isn't the way to go. It's one other thing that can be emulated in the innate instead of removing a basic ability for.
 * Feels like a mix of 's, 's old ult, all with the brothers appearing at the other end of the AoE instead of on the first target or at where they were before. I recommend going for something more creative.
 * Also, that feels like an extra cherry on top, as in excessive.