User blog comment:GreenMoriyama/Izo, the Blizzard Prince/@comment-25235491-20160327183413/@comment-25235491-20160327205510


 * P: These are just numbers, and those can be tweaked. I think the problem is that too many aspects of the passive scale with level. Charge time, base damage, missing health damage, and slow make four things, which results in a tendency to hyperscale.
 * Q: Just so you know, I already had the Q down to the image, seeing as I'm a former BlazBlue fan, and especially a follower to Jin Kisaragi, God of Assholes. I can understand bites replenishing health, but it's not really Izo eating the enemy.
 * W: Barrier is the summoner spell, but in LoL, temporary HP are called shields. Are you by any luck a RPG Maker who's following Yanfly? (Trying to find a reason why you'd call that a barrier, might stem from there.)
 * E: It's the eternal radius/diameter phenomenon, with people calling diameters radiuses... Maybe?
 * R: You're not, technically, my AoE was meant to increase to 1200 over the early part of the duration, dangit xD! Hum, enough with the selfishness. Now, the extra effect on Crushing Bolverk should be noted on the skill itself, as this overloads the ultimate's description and makes it difficult to understand the ability. Another plus is also making us really grasp the kit synergy.