V6.20

New Cosmetics
The following Champion skins have been added to the store:

The following Summoner Icons have been added to the store:

Champions

 * Active's damage per arrow reduced to from.
 * Total damage per flurry reduced to from.
 * Active's damage per arrow reduced to from.
 * Total damage per flurry reduced to from.


 * Cooldown reduced to seconds from 13.
 * Silence duration reduced to seconds from.
 * Range increased to 650 from 585.
 * Now acquires targets post-cast rather than pre-cast (it is easier to dodge).
 * Range increased to 650 from 585.
 * Now acquires targets post-cast rather than pre-cast (it is easier to dodge).


 * New Champion
 * – Innate
 * Ivern cannot attack or damage non-epic monsters. Instead, targeting a jungle camp initiates a -second channel that, upon completion, places the monsters within a grove. Placing a grove costs and, and cannot be cast if Ivern lacks the resources.
 * The grove matures over seconds. When fully matured, Ivern can interact with the camp again to instantly free the monsters, sending them away while receiving their full  and  bounty.  a camp within a grove will instantly free the monsters, regardless of its maturity or the monster's current health.
 * If the camp's large monster has already been slain, Ivern will free the camp upon completing the channel at no cost. Similarly, the grove will instantly mature if the large monster is slain.
 * Starting at level 5, freeing the or  leaves behind a sapling that can be picked up by an allied champion to gain the camp's buff, consuming it in the process. If at least one allied champion is nearby, Ivern can pick up the sapling to transfer it to the nearest one in range. If an ally kills either monster, they also leave behind a sapling that only Ivern can consume.
 * – Q spell
 * Ivern throws a vine in the target direction, dealing  magic damage to the first enemy hit and  them for  seconds.
 * Ivern and his allies can target enemies by Rootcaller to dash to them, placing themselves at their attack range from the target.
 * 60 mana
 * – W spell
 * While in brush, Ivern's basic attacks gain bonus range and deal bonus magic damage. These bonuses persist for 3 seconds after leaving brush.
 * Ivern grows a patch of brush at the target location, the area within and around it for 3 seconds. Brushmaker spawns more brush if used near terrain or more brush.
 * Brushmaker uses a stock system and Ivern can keep X in reserve.
 * 30 mana
 * seconds
 * seconds
 * – E spell
 * Ivern gifts a seed to the target allied champion, himself or Daisy, shielding them for  for 2 seconds.
 * After the 2 seconds, Triggerseed bursts, dealing  magic damage to all nearby enemies and  them by 70% for 3 seconds.
 * 50 mana
 * – R spell
 * Ivern summons his sentinel friend Daisy, who remains on the field for 60 seconds as a controllable minion.
 * While Daisy is active, Daisy! can be used to move her to the target location.
 * 100 mana
 * While Daisy is active, Daisy! can be used to move her to the target location.
 * 100 mana


 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.
 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.


 * Stats
 * Base attack damage increased to 59 from.
 * Attack damage growth increased to 4 from.
 * Now starts the game with 5 stacks.
 * Cooldown reduced to seconds from.
 * Passive effect reworked:
 * For every large or epic monster consumed, Nunu gains 10 out of combat movement speed and for the next  seconds. Can hold up to 5 stacks that fall off one at a time and are not lost on death.
 * Recently consumed monsters will not grant additional bonuses (60 second cooldown).
 * Movement speed slow now increases to 95% over duration of channel.
 * For every large or epic monster consumed, Nunu gains 10 out of combat movement speed and for the next  seconds. Can hold up to 5 stacks that fall off one at a time and are not lost on death.
 * Recently consumed monsters will not grant additional bonuses (60 second cooldown).
 * Movement speed slow now increases to 95% over duration of channel.
 * Movement speed slow now increases to 95% over duration of channel.


 * Stats
 * Base health regeneration increased to from.
 * Cooldown reduced to seconds from.
 * Worked Ground duration reduced to 120 seconds from 140.
 * Cooldown reduced to seconds from.
 * Worked Ground duration reduced to 120 seconds from 140.


 * Heal AP ratio increased to from.
 * bonus heal against minion reduced to 35% from 50%.
 * Is now more easily avoidable. Missiles are fatter and fewer.
 * Maximum magic damage AP ratio increased to from.
 * Maximum magic damage health ratio reduced to from.
 * Is now more easily avoidable. Missiles are fatter and fewer.
 * Maximum magic damage AP ratio increased to from.
 * Maximum magic damage health ratio reduced to from.