Talk:Kassadin/@comment-26390084-20150708032833/@comment-26390084-20150709041318

Let me remind you guys again that I'm not just trying to change the numbers. It is the mechanics that I care about. My ideas may not make sense to you, so I'll explain why they make sense to me.

Q - If your opponent has better range than you do (like Xerath or Lux), you will pretty much wasting your Q on minions just to shield yourself from unwanted damage. If you have no minions to hit, such as when you're snowballing, they'll poke you to death. My suggestion is that you move his shield to other abilities so that he can pop it up when needed OR make his Q a skillshot so that he can spam it randomly and get shielded.

W -  I admit the attack speed steriod is kinda lame, but I want Kassadin to be something more than an antimage. It's like "Hey Kass, you're an assassin, but focus on mages only, okay? ". Some attack speed buff should allow Kass to play more aggressively and kill his opponent even without mana.( Wit's End, anyone?)

E - Who needs a 90% slow for 1 second? I would say that a 45% slow for ~1.5 seconds is way better for teamfights. Besides, having a spammale E gives Kass more lane pressure early game, but also forces him to manage his mana more carefully. Also, if you spam your E too much, you will not be able to slow anyone.

R - the new Rift Walk is not as OP as you think

+When you hit lv6, you'll probably have no boots, and your Rift Walk sucks. After that, you have to make a hard decision of whether to go for boots or core items first, which affects your performance of the entire game.

+Your choice for boots also affect your play style. Swiftness Boots and Mobility Boots gives more range, but no utility ( no CDR, magic penetration and attack speed). Other boots gives more offensive power, but offers the standard ~400 range only.

+You can boost Kass's movement speed to give him more range, but don't forget that movement speed get capped at certain levels (see Movement speed wiki page). Besides, if you invest too much on mobility, you'll have no enough damage to kill anyone, so that's quite fair to me.

+If you get slowed by the enemy, you have no bonus movement speed, and your Rift Walk also sucks.

+If you fear that Kass may become TF, then give his Ultimate some safety net, say " Rift Walk's range is capped at 500", for example.

Does that makes sense to you know?