Thread:Grrrbear26/@comment-26044269-20150516055631/@comment-10958553-20150517004303

Well..... This is fantastic! Ok let me start by going throught he rules section.....

So you have placed an emphasis on judges. I love this. Because all the polls say the same thing there is no real reason to have more than 2. I also like how each judge will have to put in more work. I felt like a silent spectator, but that was also because of how trampled I was with college. (I have more on this later that will fix that issue permanently.)

I like the multiplier that the judges can hand out. But X3 seems a little steep. It essencially becomes a way for judges to be like "This guy is in the winnings, and this guy isn't." which is part of it but it still feels strange.

According to the polls (which we have just learned can be scewed so this isn't the best resource) people disliked the Judges, or at least something with the way we give out points. No one really elaborated on that but it should be pointed out. Also I am against giving out free points if they are elligible for judging. It seems redundant as people will usually only win by being elligible for judging.

The secondary challenge both excites and scares me. Because it requires players to create the champion from scratch specifically for this contest (good) but at the same time it bites into the contestants creativity by applying more constraints.

Instead I think that it would be better to have the contest state that the champion must be made specifically for this contest (no way of tracking. this is mostly a suggestion) but also the Challenges should be focused on the MAIN MECHANICS of the character.

They cannot be a tiny detail in one of their abilities, it needs to be present in all forms/transformations. This should force contestants to construct the kit specifically for the contest without limiting their creativity with more and more diverse constraints.

Part of me feels like this should not be a requirement at all, that they just need to fulfill the requirement to get in, but the multiplier is based purely on their ability to fulfill the challenge.

We should also put in a scoring guide for contestants to view. IE (only with tables or something)

"Multiplier X1 to all contestants, X2 given to those who have the Challenge build into their champion as a magor mechanic, X3 the mechanic is seen throughout and is very important to the playstyle of the character." and so on and so forth with the rest of the criteria.

Plagerism... now this is.... a hard one.... Basically I would only remove a person points based on plagerism based on a BLATANT copy paste of another persons work, or BLATANTLY building a character modled after an existing champion. If you did something like "Foba Bett" (DEFINITELY NOT BOBA FETT), that could also lose you some points.

I like the idea of funneling more power to the judges, that way there can be more... feedback on why your champion did well, or aweful in this contest. We should probably use these rules, or something similar to these rules for the next CB. We could put it to a vote to the public (using people comments as votes, not the polls which are beatable)