User blog comment:ColdShowers/Nils, The Child of Light/@comment-4881935-20130314153036

I have a question, is this champion supposed to be leaning more heavily on the support role or on the burst mage role? Because depending which one it's supposed to lean towards, I have different suggestions. but to me, it looks like more supportish.

Few nitpicks:
 * That mana per level is so high.
 * You should increase the cooldown on Light Blessing as early on, it seems too good. The amount of effective health acquired by it seems high. Should be more closer to the range of 13-16 seconds.
 * Also, you should increase that AP ratio to around 30% because it scales horrible into the late game. With 30%, it would still kind of weak late game, but at least AP has some impact on it
 * How long does Nils have the aura for Aureola because if it's only 3.5 seconds, it might as well be just an AoE affect since the aura is so tiny.
 * You should also bump up the cooldown (9 seconds) on that spell since you're already granting free cooldown reduction. Also, with max cooldown, I assumed you were planning it to be "aura always on by spamming" which seems kind of stupid (to me) as that takes away any form of possible gameplay that you can have with this already passive ability.
 * Absolute Light's shred duration should just be the same length as the slow duration. Well make it a lot simpler without unneeded complications. And also, since I'm viewing this champion more as a support over caster, I think you shouldn't make the high damage so front loaded, (for example, instead, allow the damage to deal over time).
 * Also, I think the duration of the slow should be bumped up. The CC on that ultimate seems extremely weak, unless you were planning this to be a nuke, which would be odd as most of his kit is weak at bursting.

Overall: I like your champion to a certain degree. Doesn't actually seem to bring out anything that special, but the kit seems workable.

And I feel like his passive work better for a tank or fighter (though, that might be broken). But regardless, that passive seems rather unfun to play against. I think it would be better if you made it more pro-active, like Nils' attack will blind them for a few seconds, instead of having them attacking Nils.