Thread:Double Slap/@comment-3017217-20150501142244/@comment-4091261-20150502012438

I think they are concerned at how significant of an impact this creates on the meta. I believe it is plausible to switch to this format, so long as it is not .99^x, but rather .99^(0.6x).

Compare the graphs of our current system, your system, and my suggestion, 100/(100+x), .99^x, and .99^(.06x) respectively, and you'll understand my reasoning as it my suggestion makes it quite similar to our current system but with a little weaker initial resistance and stronger heavy resistance without being too overwhelming.

WardTheTriBush had a point. The largest concern with this change is the sudden importance in armor/mr shredders. Though, looking at the graphs, I do not believe his worries aren't as serious as he's making it. If using my suggested formula, 300 armor gives around 83.62% damage reduction. Normally, 300 armor gives 75% damage reduction. Against someone with a and, it drops to 175 armor which would give 65.19% damage reduction. Normally, 175 armor gives 63.64% damage reduction.

So in the end, even with a hardcore shredder, the damage reduction is STILL higher than in our current system. Any more shredding is overkill and deserves to be punished in all honesty as if it gets so bad that the enemy buys, then the tank in question should really just get health items instead of armor.