V9.14 (Teamfight Tactics)

Client

 * Reconnection
 * Reconnecting to a TFT game will no longer prevent end of game stats from being displayed.


 * Ranked
 * Ranked system introduced.
 * The ranked premade party size is now limited to three players at all ranks, and down from five below Platinum.

Game

 * Abilities
 * Abilities that target low health champions now determine "lowest health" by health percentage instead of total health.


 * Attack speed
 * All champions' attack speed ratios changed so that attack speed bonuses are now calculated based on a percent of the champion's base attack speed.
 * In short, champions with lower base attack speeds will receive less benefit from attack speed items. Certain champions and attack speed granting items have been adjusted in this patch to compensate.
 * Champion attack speed ratios is now the champion's base attack speed rather than 1.0 for all champions.


 * Champions
 * Fixed a bug where champions leveling upon combining from a shared draft selection sometimes duplicated the champion.
 * Fixed a number of bugs that would cause melee champions to AFK and stop moving.


 * Experience
 * Little Legend experience to reach level 9 reduced to 64 from 70.


 * Shop
 * When you reroll your shop after leveling up from round XP, the shop is rolled at your new level instead of your old level.


 * User Interface
 * New UI "Streak" indicator next to gold total. It displays your current streak (win or loss) and the rewards for maintaining streaks of different lengths.
 * New UI combat recap so you can see how much damage each champion deals each round.
 * New UI champion stats (attack damage, armor, magic resist etc) on their pop up inspect panel when you right click.

Champions

 * Mana cost reduced to 75 from 100.
 * Damage increased to from.
 * Damage increased to from.


 * Fixed a bug where her ability wouldn't deal damage while she was dead.
 * Now retargets her ability if the target dies during the cast time.
 * Ability now targets her last basic attack target, rather than a random target.
 * Ability now targets her last basic attack target, rather than a random target.


 * Fixed a number of bugs that would sometimes cause her ability to not deal damage.
 * No longer casts her ability at times when no enemies would be in range at start of cast.
 * No longer casts her ability at times when no enemies would be in range at start of cast.


 * Ability no longer cancels when she dies.
 * Ability no longer cancels when she dies.


 * Updated ability missile VFX.
 * Ability now plays sounds.
 * Ability now plays sounds.


 * Mana cost increased to 125 from 100.
 * Mana cost increased to 125 from 100.


 * Fixed a bug where he could hook a unit off the board if he died while casting.
 * Nearby allies are now more likely to target the unit he pulls.
 * Nearby allies are now more likely to target the unit he pulls.


 * Fixed the tooltip to properly reflect that his shield reduces a percentage of all incoming damage.
 * Damage reduction increased to % from %.
 * Mana cost reduced to 50 from 75.
 * Ability now targets the furthest enemy, rather than the nearest enemy.
 * Ability now targets the furthest enemy, rather than the nearest enemy.


 * Base health reduced to 1000 from 1100.
 * Knockup duration reduced to seconds from.
 * Knockup duration reduced to seconds from.


 * No longer casts his ability at times when no enemies would be in range at start of cast.
 * No longer casts his ability at times when no enemies would be in range at start of cast.


 * Base attack speed reduced to from.
 * Base attack speed reduced to from.


 * Tier reduced to 1 from 2.
 * Spiderlings can now gain the bonus.
 * Mana cost increased to 100 from 75.
 * Number of Spiderlings spawned reduced to 1 / 2 / 4 from 2 / 3 / 4.
 * Base health reduced to 450 from 500.
 * Base armor reduced to 20 from 25.
 * Base armor reduced to 20 from 25.


 * Base health increased to 600 from 550.
 * Increased damage threshold increased to from.
 * Execute damage multiplier increased to % from %.
 * Ability now roots targets during the cast time ( seconds) to prevent them from moving out of the area of effect.
 * Ability now roots targets during the cast time ( seconds) to prevent them from moving out of the area of effect.


 * Base attack speed increased to from.
 * Ability base damage increased to from.
 * Ability base damage increased to from.


 * Ability now applies on-hit effects.
 * Fixed a number of bugs with animations and barrel chains.
 * Base attack speed increased to from.
 * Base health increased to 700 from 650.
 * Base health increased to 700 from 650.


 * Base health reduced to 750 from 850.
 * Base armor reduced to 30 from 35.
 * Base armor reduced to 30 from 35.


 * Base health reduced to 450 from 500.
 * Base health reduced to 450 from 500.


 * Fixed a bug where her ability wasn't properly preventing enemy healing.
 * Fixed a bug where her ability wasn't properly preventing enemy healing.


 * Total base damage increased to from.
 * Base attack damage increased to 70 from 60.
 * Base attack damage increased to 70 from 60.


 * Mana cost reduced to 100 from 150.
 * Mana cost reduced to 100 from 150.


 * Second shot damage increased to from.
 * Second shot damage increased to from.


 * Ability now targets her last basic attack target, rather than a random target.
 * Now retargets her ability if the target dies during the windup.
 * Fixed a bug where she would sometimes move and change her ult's trajectory while channeling.
 * Mana cost increased to 100 from 75.
 * Mana cost increased to 100 from 75.


 * No longer casts her ability at times when no enemies would be in range at start of cast.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base armor increased to 40 from 30.
 * Stun duration increased to seconds from.
 * Number of targets hit increased to from 1 at all star-level.
 * Number of targets hit increased to from 1 at all star-level.


 * Mana cost increased to 125 from 100.
 * Starting mana increased to 75 from 50.
 * Starting mana increased to 75 from 50.


 * Burrow duration reduced to 1 seconds from.
 * Knockup duration increased to seconds from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Attack speed buff is now multiplicative; it now increases his attack speed ratio.
 * Attack speed buff is now multiplicative; it now increases his attack speed ratio.


 * Stun duration reduced to seconds from.
 * Stun duration reduced to seconds from.


 * Starting mana increased to 100 from 50.
 * Starting mana increased to 100 from 50.


 * Base attack speed increased to from.
 * Base health increased to 650 from 550.
 * Bonus attack damage while transformed increased to from.
 * Bonus attack damage while transformed increased to from.


 * (New champion)
 * Tier 2.
 * Pick a Card.png After a small delay, randomly selects one of three cards, enhancing his next basic attack to deal   and apply an additional effect:
 * Blue Card.png Blue Card: Restores  to himself and surrounding allies.
 * Red Card.png Red Card: Deals the same to enemies surrounding the target.
 * Gold Card.png Gold Card: the target for  seconds.


 * Base attack speed increased to from.
 * Base attack speed increased to from.


 * Damage to lower star champions increased to 19999 from 9999.
 * Mana cost increased to 75 from 85.
 * Mana cost increased to 75 from 85.


 * Base health increased to 700 from 650.
 * Base attack speed increased to from.
 * Mana cost reduced to 75 from 100.
 * Bounce AD ratio increased to from.
 * Bounce AD ratio increased to from.


 * Ability now applies on-hit effects.
 * Ability now applies on-hit effects.


 * Ability now applies on-hit effects.
 * Knockup duration increased to seconds from.
 * Base damage increased to from.
 * Base damage increased to from.

Traits

 * Mana burn chance changed to 25 / 50 / 85% from 40 / 60 / 80%.
 * Mana burn chance changed to 25 / 50 / 85% from 40 / 60 / 80%.


 * Golem health reduced to 2500 from 3000.
 * Golem attack damage reduced to 100 from 200.
 * Golem attack damage reduced to 100 from 200.


 * Armor buff can stack any number of times, rather than 2 times.
 * Armor buff can stack any number of times, rather than 2 times.


 * Improved visualization of Gunslinger AoE attacks.
 * Fixed some bugs where Gunslinger extra attacks could fail to fire at high attack speeds.
 * Extra units hit reduced to 1 / 2 from 1 / all.
 * Extra units hit reduced to 1 / 2 from 1 / all.


 * Average gold per chest reduced to from.
 * Average gold per chest reduced to from.


 * Shapeshifters will now gain the correct amount of health when they transform, previously they would fail to take into account the health they gained from their star level.
 * Transform bonus health reduced to from.
 * Transform bonus health reduced to from.


 * Attack speed per stack increased to 8% from 7%.
 * Attack speed per stack increased to 8% from 7%.

Items

 * General
 * All items no longer benefit from.


 * Attack speed increased to 40% from 15%.
 * Attack speed increased to 40% from 15%.


 * Enemies can now be debuffed to 0-Star units.
 * Fixed a bug where it would reset an enemy champion's level if it triggered a second time.
 * Attack speed increased to 20% from 15%.
 * Attack speed increased to 20% from 15%.


 * Starting mana increased to 40 from 20.
 * Starting mana increased to 40 from 20.


 * Effect now applies more consistently to any unit near the wearer.
 * Effect now applies more consistently to any unit near the wearer.


 * Health increased to 400 from 200.
 * Health increased to 400 from 200.


 * Revive delay reduced to 2 seconds from 4.
 * Health restored increased to 1000 from 500.
 * Now properly clears.
 * Now properly clears.


 * Attack speed per stack increased to 4% from 3%.
 * Attack speed increased to 20% from 15%.
 * Attack speed increased to 20% from 15%.


 * Fixed a bug where spell vamp was sometimes not properly granted.
 * No longer benefits from item effects.
 * No longer benefits from item effects.


 * Now deals true damage instead of magic damage.
 * Fixed a bug where it was applying 75 damage instead of 200.
 * Fixed a bug where it was applying 75 damage instead of 200.


 * Armor increased to 40 from 20.
 * Armor increased to 40 from 20.


 * Now shields the wearer and the champions two spaces to the left and right of the wearer at the start of the round, rather than ally adjacent champions.
 * Shield strength increased to 300 from 200.
 * Shield strength increased to 300 from 200.


 * Fixed a bug where targets weren't taking the correct amount of damage.
 * Fixed a bug where it would proc on basic attack hits but not on ability hits.
 * Primary target damage increased to 200 from 100.
 * AoE damage changed to 200 from.
 * AoE damage changed to 200 from.


 * Target's health ratio increased to from.
 * Target's health ratio increased to from.


 * Attack speed increased to 20% from 15%.
 * Attack speed increased to 20% from 15%.


 * Now updates in response to range changes.
 * Attack speed increased to 40% from 30%.
 * Attack speed increased to 40% from 30%.


 * Attack speed increased to 20% from 15%.
 * Attack speed increased to 20% from 15%.


 * Now triggers when reaching, rather than upon death.
 * No longer damages enemies.
 * No longer damages enemies.


 * Bolts reduced to 1 from 2.
 * Bolt damage reduced to 25% from 50%.
 * Now applies on-hit effects.
 * Magic resistance increased to 40 from 20.
 * Magic resistance increased to 40 from 20.


 * Fixed a bug where its effect wouldn't stack.
 * Fixed a bug where its effect wouldn't stack.


 * Now doubles the stat power of its sister component.
 * Now doubles the stat power of its sister component.


 * Now always hits 3 additional targets, rather than all champions in a frontal cone.
 * Now only activates a maximum of one time per launch attack.
 * Attack speed increased to 20% from 15%.
 * Attack speed increased to 20% from 15%.


 * Attack speed increased to 20% from 15%.
 * Attack speed increased to 20% from 15%.


 * Reflect damage changed to 100% of physical damage mitigated from 35% of physical damage taken.
 * Damage type changed to true damage from magic damage.
 * Damage type changed to true damage from magic damage.


 * Attack speed increased to 20% from 15%.
 * Attack speed increased to 20% from 15%.


 * Health regeneration changed to from.
 * Health regeneration changed to from.


 * Attack damage increased to 40 from 20.
 * Attack damage increased to 40 from 20.


 * Ability power increased to 40 from 20.
 * Ability power increased to 40 from 20.


 * Now only grants attack speed to champions two spaces to the left and right of the wearer, rather than ally adjacent champions.
 * Attack speed aura increased to 15% from 10%.
 * Attack speed aura increased to 15% from 10%.

PvE Rounds

 * In the event that you do not get an item during a PvE round, one of the minions, monsters, or epic monsters will now drop gold instead.
 * Dragon and Elder Dragon no longer benefit from the trait bonuses.