Talk:Yasuo/@comment-2179912-20150914234228/@comment-24496127-20150919015733

Those dashes sound worse than his current one. A Yasuo dashing against minions all day is one thing, cause he's not really doing anything, a Yasuo triple dashing against you when the dash has a Ratio? That would either be to strong, or the dash in general would need to be extremely weak damage wise because you;d have to account for the possibility of a triple dash on one unit.

I'm all for slightly nerfing his mobility, but not unless it's in a more interesting way. After all, his E is just a dash. It does crappy damage beyond very early game, and compared to every other mobility spell in the game, it trades huge damage, invulnerability, long range, freedom of movement, or whatever else Riot has put ontop of other dashes, in exchange for giving the best multi target mobility. Giving it an ammo system would seem pointless, because it would either nerf him to hell, or have no real effect just because of how much "ammo" he would need to stay viable.

After giving it a few moments of thought, If you wanted to nerf his mobility, I'd prefer if it was something as such; If Yasuo dashes through an enemy minion without dealing lethal damage, sweeping blade is placed on a 4.5/4/3.5/3/2.5 second cooldown. Increased cooldown does not apply when dashing through champions or nuetral monsters.

That would stop him from dashing endlessly and unpredictably during laning phase, while still allowing in fight mobility later on. He'd definitely need a small buff somewhere to compensate though, maybe a small total AD ratio on his E, because if he can't kill minions with it early from a reasonable level of health, this change would basically just remove dashing from his kit.