Talk:Executioner (Season 2012 Mastery)/@comment-84.3.228.104-20120205224142/@comment-207.62.237.130-20120419160141

Damage over time abilities calculate the damage they should deal each tick, thus do not require re-casting to boost the damage a target going below 40% HP takes for the remainder of the DoT.

Things which deal damage at one time will calculate the damage at the time it is dealt (delayed damage like hemoplague detonation will calculate damage at the time of detonation, so an increase in AR/MR from an ability at that time will reduce that damage)