Talk:Malzahar/@comment-5969087-20130124211759/@comment-5920585-20130125052607

Hahaha, I like your train of thought but as I said, all of that only works well in theory. Factor in a little MR and a few unfavourable situations (ult on CD) and your 1v1 potential with a maxed W falls off incredibly hard.

Take his Q, for example: sure, it's pretty hard to land in certain 1v1 situations, but assuming you DO land it, your lane opponent is silenced (and a chunk of their HP is missing) and thus you've mitigated their chances to escape considering they can no longer flash, dash or blink out of your deadly range. As for his E, that's 320 + 80% of your AP which your opponent simply can't walk away from, which is why I said that Null Zone can at times be quite hit and miss.

You've also got to consider a situation in which your ultimate isn't available: what if, for whatever reason, Nether Grasp is on cooldown. In that situation, you wouldn't be able to keep another enemy on Null Zone for more than a second at best. Having a maxed Q and E still means you're able to dish out a crap load of damage; oftentimes a simple CotV and Malefic Visions can kill a carry (with a few Voidling attacks too). As for the Gunblade, the Spell Vamp component is amazing on Malz. It's such an undervalued stat. Regarding the AD, sure, a little bit of AD for your Voidlings is a 'why the hell not' bonus (love your terminology hehe), but your role as an AP carry is to focus on building stats that are essential to you, of which AD doesn't form part. Gunblade is also freakin' expensive to build. It could still work though! But it's just not a priority and you could potentially be forsaking an item slot due to having a Gunblade for another item that could fit Malz a little better.

As for DFG...omg people literally melt before you <3

Also, please don't think I'm refuting your claims or saying that they're wrong! Everyone has varying opinions and those were just mine :P