Karma/History

Previous Lore
Main=  is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her.-



Even in her youth, Karma exhibited almost superhuman composure.

While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most.

She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: "That girl can not only weather a storm, but calm it."

Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were taken from her family's shop.

When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces.

It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands.

She was present at the Placidium, where the Elders had considered surrender until 's impassioned last stand renewed the Ionians' hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught.

For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat.

By tapping into, she discovered that she could bring great force to bear against her foes on the battlefield. She modified into lethal implements, and was tutored by  to enhance their effects.

The Noxians called her 'The Enlightened One', a nickname she embraced, and one which they would come to dread.

She joined the League to represent Ionia in the ultimate political arena.


 * -|League Judgement=
 * Candidate


 * Date
 * January 28th, 21 CLE

Karma emerges into sight on the wings of prestige. From the topmost tip of to the lowest hem of her gown, she is the perfect picture of Ionian class. She pauses, poised at the threshold, admiring the delicate ornamentation that League artisans crafted into the Great Hall. Karma has seen the Great Hall on numerous occasions, but her eyes manage to well with appreciation in every instance. As she crosses the hall, grace drips from every movement, and she wades in an air of distinction.
 * Observation

At the marble doors, she touches the frame delicately. They part gently for her, as if they were trying to match the elegance of her motion. She vanishes through the archway, and the room left behind feels emptier than it had before she entered.

The meticulous artistry of the Institute always reminded Karma, by curious contrast, of the chaos of open war. Every inset groove was, to her, the face of a lost friend. She imagined what her fallen comrades might have thought of this comparison when a horribly familiar, acrid stench stung her nose. She turned in time for a brilliant green explosion to fill her view. She swept against the blast, piercing a hole in its expanding wave. Her reaction, though immediate, only diminished the force. She focused her senses as air whipped past. Her form was steel while her hair and clothes swirled in the chaos. When the blast subsided, her once-immaculate locks hung in limp disarray and her dress was torn and caked with soil.
 * Reflection

There was something unusual about the soil - a pungent smell. Blood. She looked up, bracing for the worst. Nonetheless, she was unprepared for what she saw. No, no... not again. In front of her, as far as she could see, lay the strewn bodies of Ionian villagers. Another green explosion in the distance sent cadavers arcing through the air. The taste of salt stung her lips. She didn't even notice the tears tracing down her cheeks. She saw a shoe, much too small for any adult, raised from the ground ahead of her. A small leg extended beneath it, disappearing into the soil.

Karma snapped upright, raking the air around her with both fans. Tears and soil matted with blood flew away from her. When all settled she was transformed, emotions absent, eyes dark but calm. She was powerful, noble, the picture of dignity against a backdrop of unimaginable horror.

She strode with purpose towards a cackling figure in the distance. Its silhouette was one she could not forget: Zaun's insane chemist,. He stood behind a glowing control panel atop an armored, beetle-shaped vehicle. He gesticulated with zeal as each explosion bit the Ionian landscape. He was human, although the lacking lycanthropy did not register with Karma. She was beyond thought, beyond emotion; ready to do what she must to stop what was happening in front of her.

Zaunite shock troops assembled before her, blocking her path. A wave of her fan and they were gone, their cries muted by the roaring gust. Warwick noticed her with glee. His fingers danced across the controls and a cannon extended from the transport beneath him. It fired a sickly green stream of liquid into the air above her, where it burst like a liquid firecracker. She thrust one fan into the air above her head, blowing back a portion of the falling ooze, though far less than she'd expected. Drops rained down around her. Where the drops touched her skin, they sizzled and burned through it. Karma cried out in agony.

"Delicious isn't it, Duchess?" Warwick exclaimed. "I call it an Aerial Corrosive Mine. The acid is several times heavier than mercury, so your wind techniques won't protect you."

Karma crumpled to the ground, the acid boring into her flesh. She pushed herself up to a cross-legged meditative pose, blinked back the searing pain, and uttered a healing. The pain lessened, although it still consumed her.

"It's not meant to be fired into the air that way. I just wanted you to savor the taste. I'm afraid when I fire it directly at you, your delicate 'weapons' will be useless."

A tinny voice chirped something indiscernible from the control panel. Warwick listened for a moment, and then nodded his head. "I would truly love to play with you some more, Duchess, but there are more Ionians in need of my services." Warwick fiddled with the controls and the cannon lowered, aimed squarely at her. "This ends now."

Karma blinked. Her mind was sluggish, flooded with frantic damage reports from nerves all over her body. A single thought floated to the surface of her awareness.

I've failed.

Just as she consigned herself to join those scattered around her, a blinding ray of light descended from the heavens, landing squarely on Warwick. He screamed as his skin melted away. His body contorted, muscles bursting outward. His head and limbs stretched, yanking joints apart and forming new ones. Long claws cut through the tips of his fingers and toes. He wrenched forward, then back, and when the spasms ceased his spine was long and hunched. His high-pitched wail suddenly turned to gravel, and blue hair stabbed out from every pore of his body. He fell to the ground in a heap. The light subsided.

Not far from him, a new form lay in the mud. Karma fought her way to her feet, acid still eating into her, and stumbled to the form. There in front of her laid, the spiritual icon of her people. The Starchild had lost the celestial radiance which characterized. She lay staring upward, her expression vacant.

Reason overpowered remorse, and suddenly Karma knew she was seeing an illusion.

Soraka's gaze turned to Karma, her eyes piercing her soul for answers. "Why do you want to join the League, Karma?" The voice was sad, resigned.

"Is this vision not enough?" Karma gestured all around them. The pain was suddenly gone. "This isn't really over. These things never really end. All we can do is remain vigilant and try to protect those we love."

"Always one for a speech." Soraka smirked. "How does it feel, exposing your mind?"

"There is nothing on my mind that I wouldn't happily share with you. How does it feel, knowing what we suffered, what you chose to ignore?"

Karma was suddenly alone in the antechamber of the Institute, the doors ahead opened to the League. She appraised her clothes, which were as pristine and spotless as when she entered. With an imperceptible shift, Karma summoned her composure and marched onward.

Previous Quotes

 * Upon Selection


 * Upon Casting a -empowered ability


 * Karma chants in an Ancient Ionian dialect.


 * "Lath Rian Oune Vi !" ("Weave the threads of !")
 * "Gaen Na Kyri Vi !" ( "Reap the winds of !")
 * "Sae Eleisa Tera Vi !" ("Discover the meaning of !")

Previous Splash Art
North America=

Patch History
V6.15:
 * Base shield health reduced to from.
 * Shielding minions.
 * Movement speed bonus reduced to % from 60% (scales with rank).
 * Movement speed bonus reduced to % from 60% (scales with rank).
 * Movement speed bonus reduced to % from 60% (scales with rank).

V6.6:
 * Bonus shield increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.

V6.2:
 * Mana cost reduced to from.
 * Mana cost reduced to from.

V5.22:
 * Stats
 * Base mana regeneration increased to from 6.

V5.17:
 * Cooldown reduced to 12 at all ranks from.
 * Cooldown reduced to 12 at all ranks from.

V5.10:
 * Mantra cooldown refund on spell hit increased to seconds from 2 at all levels.
 * Mantra cooldown refund on basic attack increased to seconds from 1 at all levels.
 * Focused Resolve can now target monsters in addition to champions.
 * AP ratio increased to from.
 * Now increases the duration of root by
 * No longer causes additional damage from causing  additional damage.
 * Cooldown reduced to seconds from 10 at all ranks.
 * Cost reduced to from.
 * Shield reduced to from.
 * Now increases the primary target's shield amount by.
 * AoE shield changed to 50% of the primary target's shield amount from.
 * No longer causes damage from causing.
 * Shield reduced to from.
 * Now increases the primary target's shield amount by.
 * AoE shield changed to 50% of the primary target's shield amount from.
 * No longer causes damage from causing.
 * No longer causes damage from causing.

V5.5:
 * Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.
 * Fixed a bug where allied champions were granted the inspire portion of the shield, instead of half of the defiance damage.

V4.17:
 * Fixed a bug where the ground effect would fizzle on Karma's death.
 * Can now be primed while Karma is disabled.
 * Can now be primed while Karma is disabled.
 * Can now be primed while Karma is disabled.

V4.5:
 * Stats
 * Base armor increased to 14 from 10.

V3.8
 * Mana cost reduced to from.
 * Explosion radius increased to 250 from 230.
 * Now correctly gives vision of the unit while rooted.
 * Bonus - : Now heals Karma for 20% of missing Health immediately upon casting and another 20%  of missing health if the leash is not broken, from healing over time for 25% missing health.
 * Bonus - : fixed a bug where Defiance's mini-shields weren't applying the ability power ratio.
 * Bonus - : Now heals Karma for 20% of missing Health immediately upon casting and another 20%  of missing health if the leash is not broken, from healing over time for 25% missing health.
 * Bonus - : fixed a bug where Defiance's mini-shields weren't applying the ability power ratio.
 * Bonus - : fixed a bug where Defiance's mini-shields weren't applying the ability power ratio.

V3.7
 * Mantra Bonus - Soulflare: slow area now spawns directly under the primary target.
 * Mantra Bonus - Soulflare: slow area now spawns directly under the primary target.

V3.6
 * Damage increased to from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to 10 seconds from 12.
 * Movement speed bonus increased to % from %.
 * Cooldown reduced to seconds from 45.
 * Cooldown reduced to 10 seconds from 12.
 * Movement speed bonus increased to % from %.
 * Cooldown reduced to seconds from 45.
 * Cooldown reduced to seconds from 45.

V3.5 (Balance Updates):
 * Mantra cooldown reduction increased to 2 seconds at all levels from.
 * The detonation area now occurs at the actual point of missile impact instead of at the center of the initial target that is hit.
 * Mana cost reduced to from.
 * Now applies Gathering Fire's effect on each instance of damage dealt instead of only once on initial application, but now deals damage 3 times over the duration instead of 6.
 * Bonus movement speed duration increased to 1.5 seconds from 1.25.
 * Fixed a bug where the tooltip stated the shield was instead of its actual value of.
 * Bonus -
 * Movement speed bonus is now always 60% instead of % (based on Inspire's current rank).
 * Ally shield/haste range increased to 700 from 600.
 * Fixed a bug where the tooltip stated the shield was instead of its actual value of.
 * Bonus -
 * Movement speed bonus is now always 60% instead of % (based on Inspire's current rank).
 * Ally shield/haste range increased to 700 from 600.

V3.5: Rework
 * (Innate)
 * Reduce's Mantra's cooldown every time Karma damages an enemy with one of her abilities (Half-effect for Karmas basic-attacks).
 * (Q)
 * Fires a blast of energy that explodes upon enemy contact, dealing magic damage and slowing all enemies in the area.
 * Mantra Bonus: deals additional magic damage and leaves a circle of flame at the impact area (or upon reaching maximum range), heavily slowing all enemies inside the circle. After a brief delay the circle erupts, dealing heavy magic damage to all enemies in the area.
 * (W)
 * Links Karma to target enemy champion, revealing them and dealing magic damage over 2 seconds. If the link is not broken, the enemy is rooted.
 * Mantra Bonus: Focused Resolve deals bonus magic damage over time and heals Karma for a percent of her missing health while linked to her target.
 * (E)
 * Target ally gains a shield, granting movement speed for a brief duration and absorbing damage.
 * Mantra Bonus: the shield overflows with energy, dealing magic damage to all enemies around the shielded unit. Allied champions near the shielded unit gain half of that amount as a shield and are hasted.
 * (Ultimate)
 * empowers her next ability within 8 seconds for an additional effect.

V1.0.0.152:
 * Stats
 * Base movement speed increased to 335 from 310.

V1.0.0.138:
 * Fixed a bug where recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
 * Fixed a bug where recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.

V1.0.0.125:
 * Fixed a bug where using a summoner spell would sometimes consume charge.

V1.0.0.123:
 * The cooldown before Karma's next charge and her current stacks are now shown in the same buff.

May 10, 2011 Hotfix:
 * Fixed a bug where, , and were not gaining any effect from cooldown reduction.
 * Fixed a bug where summoner spells were placing Karma's spells on cooldown.

V1.0.0.118:
 * Now shows a cooldown timer.
 * Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast.
 * Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast.

V1.0.0.115:
 * Fixed a bug where the visual would occasionally not align with the direction cast.
 * now shows an area of effect indicator when your cursor hovers over an ally.
 * now shows an area of effect indicator when your cursor hovers over an ally.
 * now shows an area of effect indicator when your cursor hovers over an ally.

V1.0.0.114:
 * Leash range increased by a small amount.
 * Charge reload time now scales with level, changed to a second cooldown from 25 seconds at all levels.
 * Fixed a bug where the Mantra version of was not granting assists for healing allies.
 * Charge reload time now scales with level, changed to a second cooldown from 25 seconds at all levels.
 * Fixed a bug where the Mantra version of was not granting assists for healing allies.

V1.0.0.112:
 * Base heal increased to from.
 * Cooldown reduced to seconds from.
 * Base shield strength and damage increased to from.
 * Cooldown reduced to 25 seconds from 30.
 * Base shield strength and damage increased to from.
 * Cooldown reduced to 25 seconds from 30.
 * Cooldown reduced to 25 seconds from 30.
 * Cooldown reduced to 25 seconds from 30.

V1.0.0.111:
 * It now properly assigns assist markers to allies that receive the haste bonus.
 * Fixed a bug where it would break friendly spell shields and not apply the haste bonus.
 * Fixed a display bug where its beam would appear at Karma's feet for enemy players.
 * Fixed a display bug where its beam would appear at Karma's feet for enemy players.

V1.0.0.110: Added. (Original Stats)
 * (Innate)
 * Karma gains increased ability power corresponding to her % of missing health.
 * (Q)
 * Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
 * Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing health.
 * (W)
 * Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
 * Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
 * (E)
 * Karma summons a protective shield that absorbs incoming damage.
 * Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
 * (Ultimate)
 * Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.