Talk:Heimerdinger/@comment-24.146.194.181-20120512071851/@comment-5052127-20120512144844

I'm not sure what you mean by 'sustain' abilities by rockets and grenades.. unless that's some term for 'ability with a very long cooldown and high mana cost that is almost impossible to target'... and I beg to differ about the scaling.. compare them to other mage abilities with similar cooldowns and mana costs... And your argument that somehow him doing a grand total of 100 more damage with a typical burst of abilities he might get to hit with in a teamfight makes his team a lot more likely to win fights at that point in the game than him having 1000 more effective health just does not hold up to me... I find that If he lives or gets to stick around in a fight even a single second longer, his turrets ALONE will do more extra damage to the other team than he would with an extra 100 ap but either dying or having to run away a second earlier.