Talk:Gangplank/@comment-24023648-20150720073640/@comment-24023648-20150720084325


 * At lvl 1 / 7 kegs passively lose 1 health every 1 / 0.5. At lvl 13 kegs are spawned with only 1hp

I actually proposed this in the same post but edited it out because as I said that's no good enough of a change. In fact it helps the combo because you put a keg next to you, a keg between you and your enemy and then one next to the enemy and then you Q the 1st keg as it reached 1hp while the enemy can't oneshot the last keg because it didn't reach 1hp... but he can still just run away because connected kegs don't explode at the same time.