Talk:Jax/@comment-37514365-20200120124627

here's a better Jax gameplay update suggestion

Two Passives: Relentless Assault of a Grandmaster

First: Jax permanently has 10-60% attack speed scaling with level

Second: each third attack, Jax deals bonus magic damage on his next basic attack or Leap Strike

Bonus Magic Damage:40-250(50% AP)

Q-Leap Strike Now deals 40% damage to everyone near the target.

Physical Damage: 60/120/180/240/300 (80% bonus AD)(60% AP)

W-Grandmaster's Might

Passive: Jax gains Armor and Magic Resist, scaling with his Attack Damage and Ability Power respectively

Armor and Magic Resist:20/30/40/50/60 (50% bonus AD)(50% AP) Active: his next basic attack deals bonus magic damage equal to the target's maximum health

Bonus Magic Damage:50+6/7/8/9/10(+2% per 100 AP) of target's maximum health

E-Counter Strike

New effect:Stun duration increased based off how many attacks Jax dodges. No longer deals bonus damage based off how many attacks Jax dodged

Physical Damage:40/80/120/160/200 (+80% bonus AD) Stun Duration: 0.5 seconds to 1.5 seconds. capping at 10 dodges

R-Let's do this! Jax empowers himself, increasing his attack speed and removes the attack speed cap for 5 seconds. during this time, his basic attacks against champions reduce his cooldowns by 0.5 seconds.

Attack Speed gained:40/50/60%

Getting a takedown increases the duration by 5 seconds