Talk:Neeko/@comment-1920550-20181120011905/@comment-26808509-20181122020050

That's something you can't quite compare.

Smite is a third person Moba, making things like skillshots and AA's harder to utelize, because you work with perspective - means the success of the players is more skill based than champion based. There are almost no lock on spells in this game and the few that are can still be outplayed to some extend.

And Dota2's balance system is that they made everything ridiculously strong. It doesn't matter there if you mimic a "strong" champion and suddenly you play vs 2 of them, because everyone there is "strong". Plus the fact that there is a particular item that creates two mimics of the user anyway.

LoL is different. Imagine being chain CC'ed by two Amumu ults. Or playing against two Malzahars. Not to mention coding errors when there are suddenly 2 Syndras who press R. It can't be balanced with how LoL works and would be more work for the staff than it would be reward for the playerbase. Because, to be honest, having a new champion who simply can copy an allready existing champion sucks. That's a balance terror and doesn't add anything new or exciting to the game.