Talk:Nidalee/@comment-4888212-20140619090940/@comment-5319740-20140621093601

ehh, the spear's current standing doesn't matter, lucky shots just got rarer thats all.

the trap change is sweet but the removal of armor/mres reduction is awkward. i wish teemo's shrooms where like that instead of an aggravating 800 flat damage, lethal to squishies but impotent to highly tanky champions.

cougar overall damage is so bad at the moment to the point of it being on-par with irelia, which relies with heavy itemizations to boost damage considerably (TF & botrk mostly).

a good fix that i've thought:

make spear toss a channeling ability similar to varus's piercing arrow, max range, travel speed and damage multiplier increases by channel duration, base damage is untouched.

make heal an overtime heal, 400(+1.0AP) over 3seconds works better than the instant heal, it solves that "almost but too bad" scenarios where nida is left with less than 100HP and she just heals herself back a chunk of HP.

cougar transformation cooldown should be 2second because you can't use cougar->human->Q for prey->cougar without prey mark timing out before you even get near. or at least increase prey-mark to 6seconds instead of 4seconds.

takedown should have a slightly more range(300 is decent), having the name of "takedown" it should act as a Elise-style leap with a short snared (0.5sec) effect to it.

pounce SHOULD have a knockback effect imho, by logic what do you think would happen if a 800pound tiger were to pounce at you? obviously you get pushed over.