User:Care Level/Vayne

= Graves Rework = Points of interest:
 * Seriously, why can't I hold the big bow all the time?

Mechanical Changes:
No changes.

Passive: Night Hunter
Vayne gains 20 (+ 5% movement speed) movement speed when moving toward a visible enemy champion, or that champion's last-known location for up to 4 seconds after losing vision of them.

Q: Tumble / Condemn
ACTIVE (Witch Hunter): Tumble: Vayne quickly rolls toward the cursor's location, immediately firing a basic attack at her target before rolling and resetting her attack timer as she rolls.

Range: 300. Cost: 30 mana. Cooldown: 6 / 5 / 4 / 3 / 2 seconds.

ACTIVE (Demon Hunter): Condemn: Vayne rolls toward the cursor's location, resetting her basic attack timer and drawing back a heavier shot that deals 30 / 35 / 40 / 45 / 50% AD bonus damage. When fired, this bolt will knock her target back 470 units; if that foe collides with terrain, they take an additional 90 / 160 / 230 / 300 / 370 (+ 100% AD) damage and are stunned for 1.5 seconds.

Range: 400. Cost: 70 mana. Cooldown: 15 / 13 / 11 / 9 / 7 seconds.


 * Using either ability increases the other's cooldown to Tumble's cooldown.

W: Tools of the Trade
TOGGLE: Witch Hunter: Vayne draws her light bow, gaining 35 / 45 / 55 / 65 / 75% bonus attack speed. While wielding the light bow, Vayne's attacks collide with incoming champion projectile attacks, destroying both her attack and the incoming attack; two of Vayne's attacks can destroy an incoming enemy spell, but each is consumed in the process.

PASSIVE: Silver Bolts (Witch Hunter): Every third attack on the same target deals 20 / 30 / 40 / 50 / 60 (+ 4 / 5 / 6 / 7 / 8% target's maximum health) (+ 5% AD) bonus true damage; the stacks are removed harmlessly after 3 seconds, or if Vayne attacks a different target.

Cost: None. Cooldown: 0.5 seconds.

TOGGLE: Demon Hunter: Vayne draws her heavy bow, gaining 75 / 100 / 125 / 150 / 175 bonus range and 30 / 40 / 50 / 60 / 70 bonus attack damage. While wielding the heavy bow, Vayne's attacks collide with incoming champion attacks, destroying the incoming attack and reducing the damage of her own attack by 50%, and incoming spells, destroying both projectiles. Vayne's movement speed is reduced by 40% for 0.3 seconds after attacking with the heavy bow.

PASSIVE: Silver Bolts (Demon Hunter): Every attack deals 10 / 15 / 20 / 25 / 30 (+ 2 / 2.5 / 3 / 3.5 / 4% target's maximum health) (+ 10% AD) bonus true damage. If the target was marked with any Silver Bolts from the Witch Hunter, they are consumed, each dealing half of the Demon Hunter's on-hit bonus damage.

Cost: 10 / 9 / 8 / 7 / 6 mana per second and 5 mana per attack. Cooldown: 0.5 seconds.


 * Vayne's base attack speed and damage is lowered to compensate; she should attack significantly slower (but deal more damage per hit) with the heavy bow, and attack slightly faster with the light bow at high ranks (but deal less damage per hit).

E: Relentless
ACTIVE: Vayne enters stealth for 1 second and dashes toward the cursor; the dash range is extended when moving toward enemy champions or their last known locations. After dashing, Vayne's Night Hunter passive is tripled in strength, decaying to normal over 3 seconds; her next attack during this time deals an extra 1 / 1.25 / 1.5 / 1.75 / 2% damage per 2 / 1.75 / 1.5 / 1.25 / 1% of the enemy's missing health. Relentless's cooldown is decreased by 2 seconds whenever Vayne loses sight of an enemy champion, and reset on enemy champion kill or assist.

Range: 150 - 450. Cost: 50 mana. Cooldown: 10 / 9 / 8 / 7 / 6 seconds.

R: Final Hour
TOGGLE: Vayne gains stealth for 1 second when using Tumble or Condemn, and Relentless's cooldown is refreshed whenever Vayne loses sight of her target.

Final Hour's cooldown increases by 2 / 1.5 / 1 seconds for each 1 / 1.5 / 2 seconds it is active, and can be active for a maximum of 8 / 10 / 12 seconds (maximum 16 / 10 / 6 seconds cooldown). Final Hour can be toggled while on cooldown, as long as the cooldown is below the maximum; it will continue to accumulate.

Cost: 40 mana on cast plus 5 mana per second. Cooldown (between toggles): 0.5 seconds.