User blog comment:Emptylord/Custom Champion - Mutiny the Pirate King/@comment-3974211-20121023142028

The image was just a placeholder taken from an open source image host. He's a zombie pirate. The gun in the image is unfortunate, since Mutiny does not use one. I'll find another image.

I would personally describe the pet mechanic as being more similar to Elise. They are glorified on-hit effects as they only focus your attack target (i.e. they don't roam). I didn't have Elise when I created Mutiny, but with the precedent she's setting: I could give the souls a fixed damage (rather than scaling with the target). The "enslaving" feature would then be more cosmetic and as the resource, rather than being a micro-Morde (who wants the stat-stealing). This would mean Mutiny doesn't get more rewarded for killing a carry over a mage: the damage on the attacks would be fixed, it merely feels like you enslaved them (in keeping with his theme).

I'm struggling to imaging your scenario without it simply being a case of high-skilled-player curbstomps an enemy who did nothing to stop him blatantly setting up to curbstomp. Like a Zyra who you let place 4 seeds, and then you attack her and wonder why your health stopped being there. 4 seconds isn't very long. That is less than 3 auto-attacks at minion attack speed, and 1200 units of distance (approximately)... so unless you kill the enemy wave under a tower, they won't make it to tower.

I could cap his passive, but it would have to be sufficiently high to reward preping the minion wave... which defeats the purpose of capping it. 3 maybe?

- I chose terminology that already exists. "enslave" is Mordekaiser's terminology, and it's as instant as him. Or when Elise uses Spider Form. The timer would obviously start from the moment they are active. If there's an animation of them being summoned, that would be a delay. - The skeleton summoning seems like an interesting idea. - I start to realize that I answered most of these already, or made a hack at answering them. - Perhaps. - Lame.