User blog comment:Care Level/A couple of New Items./@comment-1330314-20140505171919

A few problems with this:
 * First off, the stat gain from this is a little off: for 425g, you gain 20 attack damage (plus 50 health, but that's okay). The item that offers the next biggest spike in AD is, which offers 15 extra AD for 600 gold. used to give 20 bonus AD on upgrade, and it was nerfed repeatedly because of this.
 * You've overloaded this item with different effects: not only did you add two new effects that weren't present in the original, you also added new effects to the existing passives. You have way too much going on at the same time, and you need to trim down these effects or at least combine them so that they'd be easier to grasp instantly.
 * Having an item that reduces the cooldowns on your abilities by a flat amount is generally a bad idea: champions who have effects like this (i.e. and ) have their cooldowns balanced around this. Giving a champion like  flat cooldown reduction, for example, would allow her to use  with no delay in-between casts. As said below, this effect is so powerful in itself it could incentivize champions who wouldn't benefit from the base stats to buy this item just because of the sheer cooldown reduction it gives. Basically, this has the potential to enable URF mode on a lot of champions, especially those with low-cooldown abilities.
 * Fury is effectively a Spellblade effect, with added unreliability. Hate, on the other hand, just makes the powerful bonuses on this item even stronger just by farming. You'd be better off scrapping both of these effects. If you want a new effect, try finding one that's champion-oriented, since Phage is an item that gives excellent sticking power and SotD's active allows for huge AD burst, and is thus perfect for assassination.
 * You've added a lot of complicated effects to Divinity, but you've also still kept the awful "you get nothing while this is on cooldown" effect. You'd be much better off removing this egregious effect and trim off all the additional effects from the active. You're trying to add synergy with abilities, but both Phage and Sword of the Divine are made to purely work with autoattacks. Again, if you want to add another effect, make it autoattack-based, not ability-based.

To be fair, you're working with very difficult items ( is very hard to turn into an upgrade that doesn't make bruisers overpowered, and is a terribly designed item with crippling flaws of its own), but your proposed item adds entirely new issues on top of the ones brought in by its components. There's likely a way to combine these two items into something interesting, but you need to take another look at this.