User blog comment:Orsampson123/Champion Concept - Coatzl, the Deadly Sinner/@comment-7709681-20150103200431/@comment-1330314-20150104202928

Self-punishment already tends to happen naturally when you mess up, whether it be due to the cost and/or cooldown of the abilities you used, the cost to your health when getting punished by your opponent, or even the gold and experience you give upon dying. Your Deadly Sins mechanic just screws the player over for using his abilities, sometimes in ways that don't even relate to interaction with Coatzl's opponent (the Deadly Sin on his ult, for example). If you want some kind of self-mutilating champion, that can be implemented through effects such as health costs or self-CC, but any real kind of punishment should come from getting outplayed by your opponent, not from arbitrary rules on your own kit. A better way to implement punishment would be to have your kit place Coatzl at risk, or force him to put himself at risk in order to reap the greatest possible rewards.