User blog comment:Willbachbakal/(Champion Rework) Kassadin, the Void Walker/@comment-10958553-20150304160119/@comment-10958553-20150305014455

hhmmm perhaps, but if you look at other projectile destroying abilities they hace large downsides.

Yasuo has an out rageous cooldown, and braum still takes the damage and effects.

With this Kassadin, you have low cooldown. Sure it takes good timing, but you can use a Q to just cancel an ult on a 10 second cooldown (at 1 rank). Assuming someone is targeting you, you just need to point it at them. E has the same cooldown as Q but has a large AOE. An easy back up if you miss the Q. Ult with a 7 second cooldown( at rank 1), and a long duration, you can make yourself a walking Wind Wall.

Additionally with the ult you become the best support ever. If they are sieging you just Riftwalk and zoom around the tower, destroying most auto attacks, and most spells. Block tons of damage and prevent sieging.

If I read it correctly, you lose void hunger everytime you destroy a projectile. Whenever you riftwalk in a creep wave, you will have no Void Hunger, letting you void walk for a indefinitly as it restores mana and keep the cost down. This will break all definsive menouvers. Unless you intended him not to be able to lose Void Hunger in Riftwalk, because that is what it sound like at the moment.

If that is how you intended it to be then I would definitly play your Kassadin support, build Mobility boots (you won't be dealing or taking damage while riftwallking), and build nothing but mana regen items.

Even if he can't lose Void Hunger while Riftwalking, this is how I would play him. Just full mana regen, cooldwon, and tank. I would even stay away from max mana items to optimize my mana regen against my percentages.

I actually thought up a few fixes for this.

Foremost, it should't destroy tower shots. As it is right now, it can. I know braum's can but he still takes the damage. If he was helping a siege, he could just zoom over to the victim to take that hit.

1: Make Riftwalk unable to destroy projectiles.

2: Make Riftwalk only lose Void Hunger every 8 seconds or only while not Riftwalking.

3: Give Void Stone a short cooldown, like 3-5 seconds.

4: Make Riftwalk (i would do each spell actually) only able to destroy the first champion created projectile they hit.

My personal preference would be the 4th option.

Just some thoughts to iron out the concept. Its just a really powerful mechanic and it needs some constraints. It is really good rework by the way it fixes a lot of his issues. I did post my own [http://leagueoflegends.wikia.com/wiki/User_blog:Grrrbear26/Kassadin_is_broken,_and_I_have_the_glue! fix] a while back if you didn't know. Similar stacking mechanic with Riftwalk