User blog comment:ClayHuang158/Asalind/@comment-25235491-20160403163354/@comment-27859592-20160404041620

Yeah, about that attack range...*whap* okay it's 125 now.

P: Well, I'm still sorta experimenting with this, so things will probably change to it. I increased the damage to make it more burst-like (hopefully not too much), and made it so that her Q would be able to proc the stacks. I hope that helps.

Q: I tried to use high ratios to let this ability quickly gain damage, and (kinda) balanced it out with very low base damage. However, ratios might have been too large. Just reduced them. At least it doesn't make her too powerful in the laning phase, with the damage reduction. Though, I might make it a skillshot. Just have to get the imaginary animations right.

W: Actually, a targeted ''dash. ''Not that it really changes things, anyway. Just wanted to say. Oh, yeah, I forgot to add the 40% .

E: Is that too many things on an ability? I'm thinking of changing the stealth to be more AP-friendly by changing it to. I want to let make Asalind more like a shadowy, surprising assassin which is harder to build against because of mixed damage, while  makes her deal tons of physical damage. And I forgot about soft-caps. So many things going on behind the scenes that barely anyone knows about.

R: Once again, I wanted to make the playstyle difference with AD or AP more clear by giving her ult two different uses: either dealing increased physical damage (tons of damage) and gaining movement speed, or instantly dealing a large burst of magic damage (more assassin-like).

And these names are subject to change, once I think of appropriate ones that match the personality of an assassin who thinks fighting and killing is fun.