Talk:Ashe/@comment-25122281-20150506195935/@comment-11013454-20150507081739

(I comment all the time because i'm a loser ashe fan)

I wouldn't say it's worth next to nothing. As far as 'how strong passives generally should be' it's more or less on par. It's a passive that at the very least grows with efficiency and remains constant to her playstyle throughout a game, as it now very much defines part of her uniqueness. It gives her a permant slow that grows, and some regulized bonus damage at the cost of the inability to crit nomally. Constant Regulised damage for a utlity based carry is nice, it means she has a way to do better damage alot more reliably, and we're talking about ashe here. This is the champ who's AA's are so underwelming they feel like plinking ice cubes at a dewd well into the mid game. Take into account that her regulised new passive damage synergizes alot better than her old passive with her new Q, which gains power from her hitting things. The old passive doesn't, it deflected against hitting things.

It's an improvement. It's not a massive improvement but ANYTHING is better than her current wait for a crit passive as long as it actually has something to do with being active in battle. I personally think they found a nice way to give her 'damage' without acutally giving it to her, because we will be seeing the extra damage constantly now. It will look and feel like we're doing 'more damage than we should be', even though that damage substitues crits