User blog comment:Emptylord/Custom Champion - Ferox the Deathless Prince (2013)/@comment-4708818-20130311125020/@comment-3974211-20130311130704

While attack speed may have never scaled with AD before,, and  all grant attack-speed on attacks. I honestly feared someone would have pointed out that it out-classes Jax's passive. ;)

"However, how you've correctly stated, it doesn't fit him in general. It makes him a counter APC, where he is probably more of a toplaner or possibly jungler."

Melee carries are currently considered unviable across the board. Perhaps midline is their calling? I doubt it, but the fact melee carries currently lane top and jungle is no reason to knock magic-mitigation. Nidalee, Elise, Vlad, Rumble, etc, are all popular top-laners too. ;)

"In Suggestion 1 it says (+100%AP), whereas in the description of the spell it says 20% of the mitigated damage, and in the explanation you say something else. I won't comment on these in fear of misunderstanding you."

"He heals, and gains Havoc stacks equal to 20%"... as in, converts damage taken into attack speed. Perhaps I missed a comma, or should reorder it.

"His E won't be as OP as some of you think. He's still a meelee and will probably deal most of his damage via AA. Thus, it just enables him to initiate or stick to enemies."

Exactly. While proposals to make the cooldown longer and add some sort of on-hit cooldown reduction are nice - that's Tryndamere's and Graves' thing. ^_^

"However, it is also a good escape tool. Especially in lane he will probably have full charges (unless he plays very aggressive), and thus blink a long distance, rendering most ganks useless. So, I think you should increase the CD on earlier ranks, but leave it as it is later."

I suppose I could make it longer. However, I'd like to point out that he starts on 0 charge - he has to "play aggressive" to be on full charge. But yeah, longer cooldown early game. 18 / 15 / 12 / 9 / 6? Or 22 / 18 / 14 / 10 / 6?

Good point on his ultimate. I hadn't actually done the maths - I just remember how easy Yorick's Revenant was to counter back when it had at 10% decay a second. Perhaps 5%? Perhaps I could only make it decay when out of combat. Or - so long as a nearby enemy is being damaged, it doesn't decay himself. "Abaddon's torment ravages at nearby enemies, dealing a percentage of their maximum health as magic damage. If there are no nearby enemies, Abaddon takes this damage instead." sort of thing.

"Let the flame begin"... I like it. ^_^