Talk:Viktor/@comment-4902459-20130223102907/@comment-84.251.20.14-20130227152555

Numbers can be adjusted, of course. Regarding that, I also think that the change the Augments bring isn't noticeable enough. They're cost-effective (at least early-midgame) stat sticks at best.

I would change the Augment to something that can be chosen at the start of the game for no cost and no item slot requirements. Lose the stats they give and perhaps make the Augmented effects stronger/more fun than they are now. As they are now, both W and E Augment effects are essentially raw boosts in numbers and Q Augment is really the only one that feels like it really impacts his playstyle and the item build that follows (tanky AP with CDR).

His ultimate being left out is quite weird to me. Maybe give it 3 possible different effects according to what basic ability you chose to upgrade.