User blog comment:Slashingstrike/Master Yi's Wuju Style rework idea/@comment-36072697-20180703234234/@comment-36072697-20180726135545

about zed being able to sneak a few more q/e before death mark procs, you are correct. however, 1: zed dosen't build titanic hydra, so nope, no auto reset. 2: zed is an assassin, aka, burst someone in the speed of light and go away. staying to add a few auto attacks makes it easier for the enemy to react and burst him down. 3: during the time zed adds more auto attacks, yi adds even more because of the attack speed from his ult. 4: i accounted zed's passive within the mix as 200 extra damage (aproximatively 10% of an adc's health).

same thing for talon.

for the level 1 dps, you're cheating if you're using doran's blade :p. yi is a jungler xD. and again, the boost in damage comes from the dagger itself and the q extra damage.

also, true, i didn't account for the 10% bonus ad from the passive. my mistake. ...now, calculations again (cries in silence)

you know what, no, i'm done calculating. live yi only starts doing more damage than concept yi after aproximatively 9 auto attacks, which, makes concept yi stronger against squishies since there is no way they'll survive eight autoattacks, and stronger than tanks because armor shred and even more stickiness. get my point?

also btw, no way yi reaches 400 ad with an auto attack focused build without accounting for runes.

also, after i read most of the replies i saw on this thread, they seem to all agree on one point: the ability is overloaded. i'll try to compare it to other abilities, you can maybe understand that way:

zed's q: really simple, deals decent damage.

talon's w: again, really simple, deals good damage and slows.

leblanc's q: deals damage and marks.

ekko's q: deals damage and marks.

nidalee's q: deals really good damage and marks

yi's concept e: deals true damage, marks, slows, shreds armor, buffs yi's damage, makes yi faster, gives him burst.

yi's live e: simple, buffs his autoattacks.

see my point? it is incredibly overloaded. this ability does everything at once. provides yi with an escape, cc, utility, damage, and better ganking. all in one ability. it's range is also decent, being more than any adc's range, and since it's a thrown dagger i'm assuming the skill shot would be relatively easy to land.

now, what is yi? he's a champion that farms for the first minutes of the game, until he hits his first major powerspike which is his level 6. yi's ganks are unreliable till he hits level 6 due his lack of crowd control and damage before it.

this concept, removes the dependancy on ult yi had before, and provides him with burst, aka better ganks, slows, aka better ganks, chasing potential pre-6, aka better ganks, and duelling power before he gets his ultimate.

yi's weaknesses are obvious. instant burst and hard cc, as well as a weak early game. and his strengths are obvious. insane damage and extreme mobility. what you did, was buff his strengths (mobility and damage), as well as removing some of his weaknesses (no longer weak early game, now has cc, and even tho it's just a slow, might as well be a root with how fast ferraryi runs). this generally leads to a champion becoming overpowered and hard to deal with. a yi that is a threat at every stage of the game is not fun to play against.

i hope you do get my points, since, well i wrote quite a bit. if you don't, fine, but excpect another comment, even longer than this one.