Talk:Tahm Kench/@comment-38719986-20190415133740/@comment-29964258-20190417184912

He has 1 AP ratio, so it's easy to show. At level 18, Q-Auto with nashors does 280+56 damage from the Q, with 110.4+27 damage from the auto, and + 5.25% of his health from two passive hits, for a total of 473.4 +5.25% of health damage.

With trinity, his Q-Auto does 280 from the Q, with 135.4+220.8 from the auto, +5.25% of his health (which is higher, so does 13 more damage than it does with nashors), for a total of 649.3 +5.25% of his non-trinity force HP as damage, which is ~ 176 more damage.

You could argue that the 10% higher attack speed on nashor's, coupled with the on-it would make the damage better, but trinity also rounds out this build to 40% CDR, which means more Q's, which probably means more overall damage

also, this build is bootless and armorless. I'd use the MR items situationally, I don't think you need visage and wits end (visage into poke heavy teams, wits otherwise), replace the other with your choice of boots. if you want to keep nashors because of his "AP scaling" I'd replace frozen mallet with an armor item like deadmans, raduins, or rightous glory if you want to keep health and slow. if you care more about the slow, Iceborn Gauntlet has good armor scaling, if you're ok with giving up the slow, thornmail or frozen heart can be good choices, or gargoyles into heavy burst (I think it lets you make big E shields too)