User blog comment:GutsyTick/CC: Siago, the Ardent Reinstator/@comment-7709681-20150613002342

Ok, first I'll be quick with the lore: Your prose is great, beautiful perhaps, but gives close to zero information. Is less informative than Bard's lore.

About the kit I see a few problems:


 * Innate does not make that much sense within the kit, well, attacks being threated as abilities, thus applying spell effects and being disabled only by spell-inhibiting CC is nice, but gameplay wise there's no real reason behind making them colliding skillshots nor to gain a massive yet temporal AS boost that does not enforce the kit and yet hinders the player by no AS Growth, nor mechanically-wise to apply on-attack effects (If it is a spell it cannot apply on-hit or on-attack effects, only on-spell effects, on-cast effects and pseudo on-hit effects).
 * Innate + Q is non-synergistic, because the fact that the basic attacks are colliding skillshots means that there's no need to dispell the Q by standing over it, standing in front of the anomaly is more than enough, Hell, even a mere minion standing in front of it is more than enough. I suppose you encountered this problem designing the kit, hence why E can dispell it to.
 * Q and E are near to be the same thing, the only true difference is that E doesn't need to me charged with basic attacks, and that allies that dispell the Q gain movement speed.
 * W is too similar in composition to Ekko's W, yes, I know it sounds stupid to be comparing to someone who recently got out, but feels exactly like it mechanically-wise: Passively basic atttacks deal % health damage scaling with AP under a certain circunstance, and actively creates a delayed AoE that generates CC and, if inside upon detonation, grants a shield.
 * On an additional point, I don't think you can knock-down an Airborne unit, being in-flight by mobility isn't equal to being Airborne (Unless a Caitlyn or a Ziggs are grounded by knock-down, like those of Viktor or Veigar, then does not make sense).
 * R feels lackluster and double-edged (A.K.A.: Troll potential), unless further details are made to the ability, it could be assumed that bonds allies and enemies with each other aswell, creating a unnecesary mess in fights for everyone, not to say already that it does mean that any status effect is shared amongst allies, turning any debuff and CC into AoE.