Talk:Yasuo/@comment-4636093-20131226154118/@comment-897664-20131230034026

I'd usually build Randuin if I get focused on the fight more. It makes it so that hitting you becomes counterproductive. Even if they choose to ignore you, you can dive in > activate > try to annoy people (since you can't outright kill them). On another topic, building tanky on-hit maximizes the usage of the passive and his dash midclash. It doesn't become a win-or-die situation for Yasuo and relies more on how you adapt during the fight. Pretty high skill cap so I believe the usual build will be the popular carry. Still, high level gameplay will pretty much favor that build (since a high level player made it.)