Talk:Yasuo/@comment-26203093-20160919062024/@comment-26203093-20160919182645

I'm struggling to figure out how good of an idea that actually is. I mean, it reduces teamfight impact, since projectiles are flying everywhere, so it's guaranteed to be destroyed - but I'm worried about its tuning in lower number fights and duels. Making duels easier while reducing teamfighting. That's, of course, assuming the cooldown is reduced and balanced accordingly. if he can get it up multiple times in a fight, it might still be a problem. Still, it's better than its current iteration, and him being good in low-number fights is what I thought he was supposed to.