User blog comment:Lykrast/CB1 - Celeste, the cosmic mage/@comment-533780-20150326214833

I'm commenting because you begged! But there's really not a lot I find to say. Her moves are all "ok" - nothing really stands out as being particularly good or particularly bad. She feels a lot like a Soraka clone, with tweaked mechanics but the same overall theme and flavour.

Her passive is a little confusingly worded (does she gain 3% of her own MR, or an amount equal to the 3% reduced off of the enemy? I think it's the latter, but it's not massively clear), and I think it's just too much debuffing going on - with up to 5 stacks on each enemy, it's just too many spell effects and too much maths to be recalculating every frame for such an unimpactful thing. It would be fine to simply make her spells a fixed amount of magic resistance debuff from enemies hit, and a fixed amount of magic resistance buff on allies hit. The rest of her kit doesn't really reference the Astral Burn stacks, so there's not much to lose by switching to a binary debuff/buff.

Her Q is fine, it's a pretty generic Starfall move, but for whatever reason it hits the same spot twice after a brief delay. Just for the sake of making it more interesting, the two strikes should be different in *some* way - a larger AoE for example, or different amount of damage, or a debuff on one of the two hits. Something that doesn't just make it feel like a slow and rather more generic Starfall.

Her W has a huge range, and is an almost direct copy of Bard's Q, since the counterplay is minimal and not hugely interesting - there is no decision to be made about whether or not to break the tether, you simply don't break it if you can help it. I would almost struggle to say that this move fulfils the challenge criteria myself (not that that's up to me), as it's really just a "hits you unless you dodge it" interaction - there's nothing different that happens if you don't break the tether, and staying near to your ally isn't really a significant downside. It wouldn't be right to say that Nidalee's Q for example is modified by the enemy's actions just because it only deals damage if they don't dodge it. I think this move needs to do more baseline (ie if it only hits one target), but be less punishing if the tether is broken (1.75s stun on two targets is quite nasty for a basic that could be hard to notice), and do something else interesting if the tether *isn't* broken.

E is fine too, but again it's a less-interesting copy of an already existing move (Nami's E). Transferring her self-buff to herself is a weird proposition, but the wording implies that that's what she will do on self-cast. Why not just make it a straight buff, that would then obviously stack with the Astral Burn thing. But then it still just simply does less than Nami's E. Not very exciting.

R is cool. I'm a big Command and Conquer fan, so an Ion Cannon is always nice in my books. It's essentially a global version of Viktor's ult I guess. That's fine. I think it should either home in on champions when cast (using recasting to choose a different target), or be entirely manually guided (which I think is the better choice). The hitting one spot until I tell you to move, and thereafter following one champion, whilst the same as Viktor's ult, is kind of awkward, and isn't what a C&C Ion Cannon does >_<. But it's fine, and fairly cool.

Overall, I think the champ is alright, if not hugely exciting, and doesn't really strike any interesting/unique notes for me, but is certainly well put together, well balanced, and coherent.