Talk:Soraka/@comment-3140213-20110201104353

Hopefully the change only concerned, although this is Soraka's main ability. Well, this was not exactly a base increase, since they are lowered in the two first levels. This means that Soraka actually heals less in the laning phase. The armor buff effect has been changed also. It seems more potent, but is quite shorter : don't be fooled by the raw increase, if you calculate the ratio armor/time, it's actually less than before. Then, there is the AP scaling decrease issue, from 100% to 90%. In end-game, you should have minimum 200 Ap with a. The base increase of 20 points only compensates this far. From then on, if you keep on buying AP items, you're losing some healing, although not a lot of. Overall, we could say that the ability has been nerfed. But the more important change is on the way we are going to use Astral Blessing now. Before, with a few cooldown reduction, you could keep a champion constantly buffed. You can no more. Astral Blessing became a punctual help on a champion being focused ; OK, he's healed roughly the same, and he's more protected for 4 seconds (still only from physical damage). But after this, if he's still focused, you're still on cooldown for at least 2 seconds (with 40% CR). Still these are 4 precious seconds, and this could mean a lot in a teamfight. But you'd better have a reactive team, and be reactive yourself. So a nerf in the laning phase, this is obvious. But actually this could also be an attempt to make this ability more useful lategame, allowing a potent help on allies being focused, which would be a good thing. I will have to play a bit with the new Astral Blessing before I decide if this is just a change in the way to play this champion, or an actual nerf on a champion that really did not need any.