Custom game

Custom Games are games for 10% reduced experience which allow you to test new Champion builds against players and/or bots. They can be completed very quickly and can therefore be a good source of IP.

Bot Order and Laning in Custom Games
Contrary to popular belief, it is possible to control which bot goes to which lane during the custom game set-up process. When adding bots to your custom game, disregarding any humans players on either team, the bots will go to a lane as follows:

1st and 4th bots go bottom, 2nd and 5th bots go top, and 3rd bot goes mid.

Again, when sorting this, completely disregard any human players. A player can be in any position on the team, the game will simply work from the top down, assigning a lane to each bot (hence why when you play a solo-player 5v5 custom, the lane spot left open for you will always be at top lane, since there's not a 5th bot to take that position).

Custom Game Types
Custom games are created by the playerbase, each with their own set of rules. Because they are unofficial variations of the game, following the rules is purely honor based. Popular variations include:
 * All Random All Mid
 * All Draft All Mid
 * All Yordle All Mid
 * Draft Racing
 * Hardcore PVP
 * Protect the Soraka Bot
 * Catch The Teemo
 * Catch The Yeti

All Random All Mid

 * Standard Rules ARAM NA
 * Standard ARAM Rules EUW

Standard Rules

 * No side laning/bushes/jungle.
 * No recalling or walking back to base OR only if your inhibitor is down.
 * Other healing, from skills or items, is allowed.
 * Buy items when you die.
 * Snowball items (, and ) are not allowed.
 * and are allowed.
 * No attacking neutral camps or side-lane creeps by any means.
 * No or.
 * No.
 * You cannot attack side-lane inhibitors or towers.
 * You may defend any inhibitors if tower is down.
 * You are NOT allowed to defend top / bottom in base towers, nor use them as defense.
 * Suicide. NA servers allow to be Executed by Mid Towers / Minions and once dead you are able to purchase items.
 * EU West Does not allow Suicide / Execution. If you do you are not allowed to purchase items.
 * Global suicide ( or ulting past living towers) is not allowed to go past first live tower.

Possible rules variations
If you are going to host with variations in the rules, you should announce the changes before the game starts.
 * Allowed to Heal / Purchase if Inhibitor is down and only if Inhibitor is down.
 * Suicide may not be allowed.
 * No elixirs.
 * and may be allowed (individually).  may be banned.
 * Global suicide may be allowed (independant of normal suicides).

All Draft All Mid

 * Follows the same rules as ARAM (All Random All Mid), the only difference being that the champions are select via Draft Mode.

All Yordle All Mid

 * Follows the same rules as ARAM, the only difference being all champions selected must be a Yordle (E.G, , . )

Draft Racing

 * A Game varient where the goal is to get into the enemy spawn and die via the Super Turret located in the enemy Spawn Pool. Jungling and laning is prohibited, unless an inhibitor is down and you must defend against Super Minions. The summoner spell Promote is prohibited. Also, all champions are selected via Draft Mode. Sub-Varients of this game-type include Random Racing, a varient where champions are selected randomly, and Team Racing, where you choose what champions you want to use.
 * http://draftracing.webs.com/rules.htm

Protect the Soraka Bot
Catch The Teemo Catch The Yeti
 * Game varient where all normal game rules apply, but the goal of the game is to kill, (in any way), the enemy Soraka Bot until she has died 10 times. No spells or items are prohibited, everything is fair game in this game varient. This game type is also known as "Protect the Queen".
 * This game mode has a time limit of 10 minutes in which the attacking team (the team without the Teemo) must kill the Teemo 2 times while the Defending (the team with the Teemo) must protect him for 10 minutes. While the Teemo cannot leave the jungle and must keep moving to stop his passive from activating and cannot run through mid lane but can run in between the towers or cannot go back everyone else can. Teemo also cannot recall but everyone else can.
 * [|Rules To Catch The Teemo]
 * Limit of 10 kills against the enemy's Nunu. The objective of "Catch The Yeti" is to kill the other team's Nunu while also defending your own Nunu. The first team to kill the opposing Nunu 10 times (or 5 for a much shorter game) wins. There is no experience gained from minions, including jungle creeps. This means that Nunu is unable to use his Consume, and is therefore very limited in terms of abilities. Nunu cannot return to base without giving the enemy a point.