Talk:Mordekaiser/@comment-4922088-20150915160340/@comment-26203093-20150915195111

I actually think they just homogenize it a bit and smooth it out. I like the bonus health acquired from the ult, as it grants a boost to his survival so he can gain some benefit from the ghost. but the fact that it's only bonus health means you don't get it from squishy targets, whose ghosts can end up doing absolutely nothing because they immediately die. I've actually recently been surprised at how difficult mordekaiser ends up being to play.

The W covers too many purposes; raw damage is only available if you're close enough for the aoe to overlap, save someone by popping it instantly, assuming there's anyone nearby, getting close to them or them close to you, and because of this reliance on others to get the dot, i've had times where I struggle because teammates don't let me get the benefit I need by wasting the cooldown one way or another, or not being able to figure which target is a valid target to ult; a lot of ults have a clear purpose: zeds death mark: kill the target.

morde's ult: get extra survival from the damage itself if you need immediate heal, get the adc to get the followthrough and control 2 characters for the rest of the fight, or get the tank so you can survive a bit longer. And should you use it on a less ideal target because you can't kill the most ideal one fast enough, or do you wait hoping you can get him soon enough? And can you trust your team to focus the right one? It's been a right clusterfuck figuring out this shit, not to mention actually finding the target, lately.

I feel like it's almost compensation to give him shit to think about since he doesn't have any cc, but it'd be nice if it was a smaller % of max health instead of bonus health. Then again, if the goal is to give him a bit of extra survivability when he gets the ghost, they could just heal him for the remainder of the dot. Less math involved.

And yeah, the ap gets wasted so easily.