Talk:Azir/@comment-5605969-20140909052059/@comment-24884995-20140909162528

I'm most likely going to try playing him top, just due to the fact that I think he fits top better than any other position. From what I noticed (and please correct me on this if I am mistaken), he has a rather weak early game until he is able to build a little bit of CDR. Many mid champions are notorious for easily nuking down their opponent just after leveling up all 3 of their abilities first, such as Talon, pre-patch Leblanc, and in some cases Yasuo. Since Azir's W is on such a dreadfully long cooldown early game, I can see him going against someone that he can easily counter (Yasuo) but getting destroyed early game due to his lack of mobility without proper placement of his W, Q, and E. that's just my view on why I'm attempting to play him top over mid.

As for builds, since he's going top, I'm not going for raw AP. A little tankiness is going to be needed. Randuin's, Spirit Visage and/or Banshee's Veil, along with a possible Sunfire Cape are most likely going to be my items of choice for this. As for other items, Nashor's Tooth and Rod of Ages are obviously going to be needed (with RoA giving him a little more sustain). Boots of Lucidity are also needed to compensate for the absence of Athene's. Instead of Athene's, I'm planning on getting an Archangel's Staff in order to improve his already fantastic late game and to give more power while still having a little mana regeneration to stay in lane and fights for a longer amount of time. At level 18, with a Randuin's, a Sunfire Cape, RoA, Archangel's, Nashor's Tooth, and the right runes geared toward AP, you can have approximately 320 AP while being tanky as well. It's something I would like to try when he comes out, and I think it could be pretty effective if used correctly.