Talk:Ekko/@comment-26808509-20160507233029/@comment-26203093-20160530022738

if you want to remove CC completely, increase the speed of timewinder, increase initial damage, reduce return damage. he'd basically rely on it in lane without CC.

Parallell convergence is actually redundant. The shield provides safety when he decides to go in. The stun provides safety when he decides to go in. They could make him stealth or move faster instead of stunning to make him more reliably stick if that becomes the issue - or actually return his assassin nature by making it deal damage or let his next attack deal damage.

None of these make sense, since they deliberately made an assassin with CC. The problem is he's still only an ok assassin, but has amazing CC. and he still has that CC no matter what he builds.

They've already decided on something that's a nightmare to balance, as it's conceptually basically broken if he's going to functional in one role but still be able to utilize his other parts, but since they're hellbent on having an assassin with crowd control that's supposed to still be able to deal damage, they should first of all tighten the windows of opportunity on both side - assassins tend to run a razor's edge between failure and success, ekko slows consistently, and has 2.5 failsafes.

a lot of assassins are also only rewarded with safety if they're successfull - mobility resets when they get a kill - ekko's safety is consistent.

If it's just a matter of getting ekko to build AP - which is arguably still problematic with since the elements above remain - you just move the things that tank ekko want to an acceptable level where he's functional, but reward assassin ekko with the same utility he had before once he's reached his target numbers.

In other words: if CC scales with AP, and tank ekko wants it, he can still get it if he sacrifices for it, and assassin ekko functions with AP as riot intended (though whether or not you want that is up for debate).