Talk:Draven/@comment-67.165.89.174-20120701210322/@comment-74.243.19.91-20120703103846

I play Draven myself so I'll try to offer some advice.

He is somewhat easy to use but extremely tough to master. Positioning will make or break Draven more than anything. You need to catch those axes to maintain the damage. And just because you CAN have 2 axes at once doesn't mean you SHOULD. If you are good enough to maintain it, more power to you, but 1 is enough if you keep it up.

His main steroid has a very short duration and its fairly low, but if you can keep the axes going its permanent.

Draven has shockingly high durability compared to other carried. I'm not sure why. I think he just has better armor scaling. Never ran the numbers. Point is he's pretty good at not dying.

Later on his damage is lower than 'hypercarries' like Vayne. He is also shut down by armor since all his damage is physical while Vayne has true damage. He is also weaker early than the bursty earlygame carries like Caitlyn. He's more of a jack of all trades. His damage is good all the time, but he's weaker than the top carries in their respective specialty areas.

Overall, Vayne is better if you want a late game god that can 1v1 99% of the rest of the champions out there while having the durability of wet paper, whereas Draven is better if you want an all around reliable option that can take a hit but might fall off a bit later.