Talk:Ezreal/@comment-4442345-20120510064757/@comment-69.244.210.223-20120511020858

What about Manamune on another AD caster, such as Urgot or Yorick? I see a lot of Urgot's recommend skipping the Manamune. The common argument is that "a good Urgot doesn't need the mana," which is the most frustrating thing for me to hear because it is always made no matter how I try to emphasize the point: the manamune is NOT about compensating for poor mana management. It's about getting up to 55/80 AD for 2300 gold mid/late game and give you the ability to poke as long as you need at a turret. This is a great investment before you reach 6 items. If you somehow earn 17k in a game, go ahead and sell it for an IE.

In the lane, it imposes a psychological effect that missing an E has very little importance to Urgot or that his mana cannot be outsustained. For example, normally an opponent knows that with skillful timing of CC, intermittent dodging of Urgot's E, and then some decent sustain (via lifesteal, pots, or support), they can hold with an Urgot in lane. Urgot can't afford to spam E or he goes oom. He waits on passive regeneration and levels to keep his mana up.

With tear/manamune, an Urgot can spam his E and will never be pushed out of lane unless you out-harass him, which should be impossible. For a noob Urgot, this is the only way they can be viable, for an Urgot who can aim his E well, this is a serious threat and a guarantee that you will be kicked out of lane.

The tactics of dealing with Urgot haven't caught on with a lot of people because he recently became popular, but it isn't hard. By staying at the edge of his E range, your chances of dodging his E go up a lot. If he does land one, it is possible to run out of range so that only 2 acid hunters land. You can juke in bushes and take only 1 hit. The best thing to do is CC Urgot after he lands an E. Especially if Urgot raises his shield, immediately CCing him makes all the mana wasted. Unlike the support, he won't have a philo stone to keep his mana up. If you can keep his combo down to 1/2 acid hunters, then his harass is on a similar level to Graves. Strong, but possible to sustain through, and once Urgot goes oom, he has no place in the lane with 425 range. Urgot is also easily pushed on and must expend mana to keep up, or easily poked by attacks longer than his E range such as MF's poke and Cait's AA.

Thoughts? I appreciate anyone who took the time to read all the text. Sorry it was so long, but a lot had to be written to thoroughly communicate my point of view.