Talk:Fiora/@comment-5605969-20131101204812

I love to use her. Ofc she is squishy top. Ofc there are better picks. Ofc Bla bla bla... She has her fair share of good and bad. The good in her is that, of all the melee adc, she probably has the smoothest lane. She has good trading power in lane, and at level 6 becomes a threatning towerdiver. Her passive sucks? Its great for trading. Gives you good sustain in lane. W is not that used? Actually, many top laners have AA refreshers enhancers, and although she cant block the CC, she can block the dmg (actually think she should be able to block cc, but i digress). Her E in lane isn't all that usefull. Your Q's are deadly. And your main source of dmg lane wise. Her ulti is preety neat. She is great at split pushing, and in teamfights she can be devastating as soon as she gets Hydra.

The thing i dont like about her is the lack of tools for Crit chance. We all know Crit is what differs the bruisers from the ADC late game. All ADC benefit from it to an extent. And the melee ADC normally are encouraged. Trynda's main dmg is AA, GP has OP Q, and Yi has Q and passive. Fiora? She has a 3 second E that refreshes if she kills, or half cd if she assists. She is just great at mid game and all, but late game she falls because of that. Well, we all know we dont want her ulti to Crit. With an optimal build, she can reach 300 bonus AD. Thats a 1720 ulti to a single target. But w8, it applies on hit. So if you get, by any chance, something like a BotRK, you deal even more dmg. WOW. But here's the catch. You wont catch someone alone in a TF. This is why I say it should crit. Or at least let her Q crit. Or in a diferent way (the one i think would make her R much better) make it be an auto attack. Instead of a damage attributed to it, it would instead AA 5 times. Meaning the ulti would have 100 AD scale. And if crit, 250% AD scale. So with diminished results. 500% AD scale at best, to 1 target. So that, with 400 AD, is 2000 dmg. Just 380 more than a similar build without crit. This would be an early game nerf, and a late game buff. it would let you duel more effectively, reduce lane pressure, and make her much more viable. And would let Riot tweak her kit around. And most importantly, would justify the ungodly CD on it (for a melee ADC, for the ulti it is, its CD is big. Trynda goes to 90, and he becomes Immortal. She can still die.)