Thread:Lesdin/@comment-22636720-20170210052153/@comment-27802145-20170216111304

I'm not plentiful with time so I'll give you a quick rundown of the most problematic things I can see at first glance. If you wish for an in-depth review (I usually only give these on request), please say so, and I'll get back to you asap when my schedule clears up.


 * Innate seems troubling as per the lack of any scalings. Scalings are usually more mandatory on assasins than not as they promote offensive itemizations. Also you might want to reconsider how the stacking works, as it may become too extreme as to how easy/hard it is to get those stacks later in a game (stupid allies mindlessly pushing post-early game likely won't allow a melee champ to get stacks easily).
 * The mark giving true sight, but being consumed on-hit makes for conflicting purpose, which isn't a good thing, as it makes the user have to feel the need to "sacrifice" a benefit to get another. Also, there are no abilities which grant true sight as of now after the stealth rework. Consider changing it to just a unit reveal.
 * W's nice. No immediate qualms that are major enough to warrant it being pointed out.
 * The passive is miniscule enough to be considered hidden power. You know with all that usual stuff, not strong enough to be appreciated by the user, but its existence makes it inappreciable by the opponent, no one has fun, etc. Consider removing it, and buffing the damage of something else. If you want Netzach to be a co-operative assassin, then consider reworking one of the active abilities (possible W, by giving it a different effect if it binds to an ally).
 * R seems problematic as it gives too much upfront burst with a long downtime. Consider changing the cooldowns (not fun being killed instantly with 3 shots of R, only to have Netzach not be able to do anything for a while after).