Talk:Taric/@comment-4922088-20170702204654

I do have a few opinions on these new changes, I like them overall but boy they don't help his already pretty weak early game at all.

Q stack recharge time is unchanged. The 3 second cooldown is before you can cast the spell again and does seem to work with CDR unlike Corki rockets.

I don't get the mana cost increase at rank 1 at all, except Riot being OCD about having linear mana cost increases. Rank 1 is absolute garbage now, and I almost feel you're better off putting a second rank in Q before a second rank in E just so you're not getting as robbed by the spell. If anything I could see the viablilty in maxing it first, but it would really only work if your lane partner is someone like EZ, lots of poke but no real engage.

E changes further push me to believe they want you to put an additional rank in Q before you get a second point in E. While the cooldown has gone up by two seconds at rank one, the damage increase makes the spell only deal 5 less damage than rank 2 on live, and has a stun equal to rank 3.