VPBE

Below you will find a comprehensive list of new features, skins and balance changes that are currently active in the PBE, relative to the live server. '''These changes are tentative and are all subject to change. Please do not replicate this information elsewhere on the site.'''

A change that has been reverted during the current cycle or a change that did not go live from the previous cycle are in the inactive changes section. These changes may return at a later date, but will be removed from this article if they have not been seen for one whole cycle.

New Skins in the Store
Celebrate the release of with the following Prehistoric Skins:

PVP.net

 * Mystery Gifting
 * You can now gift a Mystery Ward and Mystery Summoner Icon.

General

 * Nothing to report.

Champions

 * Debuffs the target for the ability's duration (maximum duration includes both the tether and root), causing them to take 10% increased damage from all sources (excluding true damage) for the duration while healing Karma for 20% of the total damage dealt.
 * Other allied champions will restore 20% of the damage they deal versus debuffed targets as health, respectively.
 * Other allied champions will restore 20% of the damage they deal versus debuffed targets as health, respectively.

Twisted Treeline

 * Visual Upgrade
 * Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift.
 * Purple minions remain purple.
 * now uses the buff-monster health bar.


 * General Gameplay
 * Death timers increased to 7.5 + (2.5 level) from 15 + (1 level).
 * Cumulative experience per level changed to:
 * PBE:
 * Live:


 * Altars
 * No longer grants bonus gold, ability power or attack damage.
 * Controlling one altar now grants bonus movement speed.
 * Controlling two altars now grants: "You restore on unit kill."


 * Removed items


 * Reclassified as a trinket. Free!
 * Stats removed.
 * Recipe removed.
 * No longer reveals nearby traps.
 * Grants Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. 60 second cooldown. (800 Range, 375 AOE estimate).
 * Grants Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. 60 second cooldown. (800 Range, 375 AOE estimate).


 * Now deals magic damage instead of physical damage.
 * Now deals magic damage instead of physical damage.


 * No longer grants 50% critical strike damage.
 * Now grants Critical strikes causes your target to bleed for an additional  as magic damage over 3 seconds.
 * Now grants Critical strikes causes your target to bleed for an additional  as magic damage over 3 seconds.


 * New Recipe: {{ii|Unknown due to revert, likely Giant's Belt + Crystaline Bracer.
 * Cost increased to 2500 from 2455.
 * Now grants health regeneration
 * Health reduced to 800 from 850.
 * Health reduced to 800 from 850.


 * Outer Turret
 * Now an "inner" turret.


 * Armor increased to 100 from 150.
 * Gold reduced to 100 from 150.
 * Experience removed.


 * New Outer Turret
 * A new turret has been added to the lane.


 * Inhibitor Turret
 * Armor increased to 100 from 67.
 * Damage reduced to 152 from 190.
 * Gold reduced to 125 from 150.
 * Experience removed.


 * Nexus Turret
 * Armor increased to 100 from 67.
 * Damage increased to 200 from 180.
 * Gold reduced to 100 from 150.
 * Experience removed.


 * Jungle
 * Respawn timer on monsters reduced to 70 seconds from 75 seconds.


 * {{ci|Big Golem}}
 * Damage reduced to 70 from 73.
 * Health reduced to 1240 from 1440.


 * {{ci|Golem}}
 * Damage reduced to 33 from 35.
 * Health reduced to 480 from 540.


 * {{ci|Giant Wolf}}
 * Damage reduced to 40 from 42.
 * Health reduced to 1120 from 1320.


 * {{ci|Wolf}}
 * Damage reduced to 15 from 16.
 * Health reduced to 390 from 420.


 * {{ci|Wraith}}
 * Damage reduced to 52 from 55.
 * Health reduced to 1050 from 1200.


 * {{ci|Lesser Wraith}}
 * Damage reduced to 18 from 20.
 * Health reduced to 230 from 250.


 * Health increased to 5500 from 3500.
 * Vilemaw's buff now grants a similar bonus to {{bi|Hand of Baron}} - nearby allied minions gain increased combat stats, movement speed and will {{cctip|fear|terrify}} nearby enemies minions.
 * Vilemaw's buff now grants allied players a ghostly visual overlay to the game.
 * Vilemaw's respawn timer has been added to the tab menu.
 * Vilemaw's respawn timer has been added to the tab menu.

Items

 * Nothing to report.

Inactive Changes

 * The following changes have been disabled, but have not been scrapped and are pending future release.

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Items

 * Now grants 250 health.
 * Ability power reduced to 40 from 70.
 * Magic resistance increased to 60 from 50.
 * Aura removed.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.
 * Aura removed.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.


 * Regeneration is now triggered while in combat with monsters (dealing or taking damage) instead of only when taking damage from monsters.
 * Regeneration now specifically disabled on "cowardly monsters" (i.e. ).
 * Health regeneration reduced to 6 from 7.
 * Health regeneration doubled while below half health.
 * Health regeneration doubled while below half health.


 * Cost:
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.


 * Active's duration changed to 3 seconds from 2.
 * Units hit by Randuin's Omen's Active receive the Cold Steel debuff for 3 seconds.
 * The Active's attack speed slow no longer stacks with the Passive's attack speed slow.
 * For each enemy champion hit by Randuin's Omen's Active, the owner gets 15% bonus attack speed for 6 seconds.
 * For each enemy champion hit by Randuin's Omen's Active, the owner gets 15% bonus attack speed for 6 seconds.

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