Talk:Quinn/@comment-4664737-20140409065330/@comment-24055932-20140409220056

I highly disagree - she may not be a "good adc" from traditional sight (being covered by the team and dealing ultimative amounts of damage from behind), but in the current meta most champions anyway are specialised to get TO the adc and to assassinate him. And that's exactly at what Quinn excells: She can outplay anything that wants to get close to her. May it be a Kha, a LB or even a Zed, she got the tools to either keep them on distance, or to all in against them. As fighter, Quinn is truly shit, as all she gets when entering melee mode is an ultimative gapcloser and AS and MS, but no defensive values - therefore it is much more rewarding to build her utilised in a way allowing her to play both the roles of an adc with consistent damage and an assassin who can easily burst any non-tanky champ in 1-2 seconds.

Of cause, her main deficit in the lategame is her comparative to other Ad Carries low damage - therefore you need to be a bit creative in order to stay relevant. For example, Quinn is an excellent split pusher as her being AD with AS allows for good waveclear and tower pushing while her kit gives her a high survivability, really strong 1vs1 capability, and with her ult, an escape tool / a tool to join your team.

Another option would be to perform both roles you can fill in - the first part of the teamfight you play regular adc style, deal as much damage as possible, and wait for a good moment you swap to your melee form and instagib a high priority target.