V3.15

New Skins in the Store
The following skins have been added to the store:

The following skins have been added to the store for Snowdown 2013:
 * (complete with Pix the Winged-Poro!!!!!)

The following skins have returned to the store from the Legacy Vault for Snowdown 2013:

The following skins Limited Edition skins have been brought back for Snowdown 2013, after which they will retire to the Legacy Vault:

The Vintage Treatment will be given to the formally-Limited skins, as with Harrowing 2014.
 * Gift of RP equal to the cost of the limited edition skins
 * Vintage summoner icon
 * Vintage loading artwork for the skins

The following Ward Skins have been added to the store:
 * Candy Cane Ward
 * Season 3 Ward

The following summoner icons have been added:

Matchmaking

 * Fixed a bug where "Loss Prevented" was showing up as Defeat in the post-game lobby and in the Match History.
 * New players will now have their appropriate skill level identified faster in the matchmaking system.
 * Fixed a rare bug where the matchmaker would create imbalanced matches when a player had been in the queue for a very long time.

General

 * Temporary attack speed buffs will now come into effect immediately, rather than after the next attack.
 * The following damage amplifiers no longer affect true damage:

Champions

 * Added but not enabled.
 * Added but not enabled.


 * Stats
 * Base mana increased to 250 from 230.
 * Base mana regeneration increased to 7 from.
 * Base mana regeneration increased to 7 from.


 * Texture upgrade across all skins except for Blackfrost.
 * Texture upgrade across all skins except for Blackfrost.


 * Fixed a bug where the cast range was longer than intended (625 from 650).
 * Fixed a bug where the cast range was longer than intended (625 from 650).
 * Fixed a bug where the cast range was longer than intended (625 from 650).


 * General
 * New running animation.
 * New running animation.


 * Fixed a typo in the tooltip that stated the slow duration was 3 seconds, instead of.
 * Fixed a typo in the tooltip that stated the slow duration was 3 seconds, instead of.
 * Fixed a typo in the tooltip that stated the slow duration was 3 seconds, instead of.


 * Mana cost reduced to 65 at all ranks from
 * Duration lowered to from.
 * Mana cost reduced to 100 at all ranks from.
 * Duration lowered to from.
 * Mana cost reduced to 100 at all ranks from.
 * Mana cost reduced to 100 at all ranks from.


 * Fixed a bug where revealed stealth targets did not take damage from Blade Waltz.
 * Fixed a bug where revealed stealth targets did not take damage from Blade Waltz.
 * Fixed a bug where revealed stealth targets did not take damage from Blade Waltz.


 * No longer deals reduced damage to monsters (still reduced versus monsters).
 * Fixed a bug where the first tick of damage was not happening.
 * No longer deals reduced damage to monsters (still reduced versus monsters).
 * Fixed a bug where the first tick of damage was not happening.


 * Mana cost changed to 100 at all ranks from.
 * Mana cost changed to 100 at all ranks from.
 * Mana cost changed to 100 at all ranks from.


 * The shield is now only applied to allied champions - minion and ward-targets are no longer shielded.
 * The shield is now only applied to allied champions - minion and ward-targets are no longer shielded.
 * The shield is now only applied to allied champions - minion and ward-targets are no longer shielded.


 * Fixed a bug where the slow would sometimes not reapply properly
 * Fixed a bug where the slow would sometimes not reapply properly
 * Fixed a bug where the slow would sometimes not reapply properly


 * Base damage lowered to from.
 * Range reduced to 550 from 570.
 * Base damage lowered to from.
 * Range reduced to 550 from 570.


 * Per bolt damage changed to 3-35 from 3-27.
 * Shield strength changed to from.
 * Mana cost reduced to 100 from 150.
 * Shield strength changed to from.
 * Mana cost reduced to 100 from 150.
 * Mana cost reduced to 100 from 150.
 * Mana cost reduced to 100 from 150.


 * Added a counter that shows the current stored damage.
 * Added a counter that shows the current stored damage.
 * Added a counter that shows the current stored damage.


 * Can now target any enemy/neutral target, not just champions.
 * Can now target any enemy/neutral target, not just champions.
 * Can now target any enemy/neutral target, not just champions.


 * Can no longer be deactivated. Instead goes on cooldown when used (total cooldown of Defensive Ball Curl remains unchanged, as deactivating the ability previously did not reduce its cooldown)
 * Duration changed to from
 * Mana cost reduced to 50 at all ranks from
 * Mana cost reduced to 100 at all ranks from 120 at all ranks
 * Duration changed to from
 * Mana cost reduced to 50 at all ranks from
 * Mana cost reduced to 100 at all ranks from 120 at all ranks
 * Mana cost reduced to 100 at all ranks from 120 at all ranks


 * General
 * New running animation.
 * New running animation.


 * Fixed a bug where Flame Breath was shredding armor in Dragon Form
 * Fixed a bug where Flame Breath was shredding armor in Dragon Form
 * Fixed a bug where Flame Breath was shredding armor in Dragon Form


 * Movement speed bonus changed to from 50 at all ranks.
 * Duration reduced to seconds from 3 seconds.
 * Duration for allies reduced to 8 seconds from 10 seconds.
 * Initial movement speed duration is now seconds changes from 4 seconds.
 * Cooldown increased to from.
 * Duration for allies reduced to 8 seconds from 10 seconds.
 * Initial movement speed duration is now seconds changes from 4 seconds.
 * Cooldown increased to from.
 * Cooldown increased to from.


 * Stats
 * Base movement speed increased to 340 from 335.
 * Base armor increased to 13 from 9.4
 * Base armor increased to 13 from 9.4


 * Armor scaling reduced to 20% from 30%.
 * Fixed a bug where Shatter's aura was granting 15% of Taric's armor instead of the intended 12%.
 * Armor scaling on the damage reduced to 20% from 30%.
 * Shred reduced to from.
 * Armor scaling on the shred reduced to 5% from 10%.
 * Armor scaling on the damage reduced to 20% from 30%.
 * Shred reduced to from.
 * Armor scaling on the shred reduced to 5% from 10%.


 * Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.
 * Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.
 * Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

Items

 * Now held in the trinket slot.
 * Now held in the trinket slot.


 * Cooldown lowered to 120 seconds from 180 seconds.
 * Cooldown lowered to 120 seconds from 180 seconds.


 * Cooldown lowered to 60 seconds from 90 seconds.
 * Cooldown lowered to 60 seconds from 90 seconds.


 * Cooldown lowered to 60 seconds from 90 seconds.
 * Duration of true sight buff reduced to 8 seconds from 10 seconds.
 * Duration of true sight buff reduced to 8 seconds from 10 seconds.


 * Cast range increased to 1500 from 1100.
 * Now grants sight of enemy champions hit for 5 seconds.
 * Now grants sight of enemy champions hit for 5 seconds.


 * Cast range increased to 2500 from 2000.
 * Now grants sight of enemy champions hit for 5 seconds.
 * Now grants sight of enemy champions hit for 5 seconds.


 * Cast range increased to 3000 from 2500.
 * Now grants sight of enemy champions hit for 5 seconds.
 * Now grants sight of enemy champions hit for 5 seconds.


 * No longer displays the current ward counter to enemies.
 * No longer displays the current ward counter to enemies.


 * No longer grants Bounty Hunter.
 * Now grants : You generate Conservation stacks every seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
 * Now grants : You generate Conservation stacks every seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.


 * No longer grants Bounty Hunter.
 * Now grants : You generate Conservation stacks every seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
 * Now grants : You generate Conservation stacks every seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.

Summoner's Rift

 * Assists
 * Assist gold no longer scales from 50% to 80% between 20 and 35 minutes - it's now 50% all game.


 * Super Minions
 * Damage boost to nearby minions increased to 70% from 40%.
 * Armor and magic resistance boost to nearby minions increased to 70 from 40.


 * Ancient Golem
 * Damage reduced to 60 from 65.


 * Lizard Elder
 * Damage reduced to 60 from 65.


 * Wight
 * Gold increased to 65 from 60.

Howling Abyss

 * All players now start with a.

Masteries

 * AP lowered to 6 from 8.
 * AP lowered to 6 from 8.


 * and
 * The effects have been switched - Tenacious now grants Tenacity.
 * Legendary Guardian's detection radius reduced to 700 from 900.


 * AD lowered to 4 from 5.
 * AD lowered to 4 from 5.


 * Health regen lowered to from.
 * Health regen lowered to from.


 * Renamed Runic Blessing.
 * Renamed Runic Blessing.


 * Renamed Veteran's Scars.
 * Renamed Veteran's Scars.