User blog comment:JmLyan/Elyra, the Hedron Mystic/@comment-8098035-20130412162845

I am assuming that Hedrons act similarly to Orianna's ball in that they can be launched and then picked up again at a later time. I am also assuming that they will not return to Elyra automatically at any time, and that she must pick the Hedrons up herself if she wishes to retrieve them.

Instead of giving the Hedrons a damage limit mechanic, I'd suggest giving the Hedrons their own health meters and making them affected by health items and bonuses. Also, I'd suggest giving Elyra a small amount of health seperate from the Hedrons, allowing her to use Hedron of Subjugation to escape when only having one Hedron.

Can Hedron Assault launch Hedrons that are not circling Elyra?

Hedron Switch might be a little imbalanced. With 40% cooldown reduction, she can get a Hedron back in only 8 seconds, which is essentially regenerating one-fourth of her health. However, this might be offset by the fact that she uses the Hedrons as her primary weapon, thus causing at least one of them to constantly be in danger. The active part of the ability is quite useful, and I don't see any major problems in it.

Hedron Blast is basically  without crowd-control, and it fits decently with the rest of the abilities. However, I would suggest turning it into a defensive ability, as Elyra has very little to protect herself with. In fact, her only escape tool, Hedron of Subjugation, puts one of her Hedrons in danger. I think it would work well as some sort of Hedron recall ability.

Hedron Dimension seems to be a crazy fusion of ,  and . It's nice, but I'd like to know the duration of the Spirit Form and the speed of the Hedrons. Also, are all of the Hedrons recalled to Elyra before they're launched? Or, do they travel starting from their own location? If the latter is true, then is the damage based on the total amount of Hedrons, or the amount that hit the target? It seems to be implied that damage is calculated based on the amount of Hedrons that strike a target, but I would like confirmation. In addition, Hedron Dimension might be very disadvantageous for Elyra. If she chose not to teleport, she would be stuck without her Hedrons, and have no way to attack or defend.

Overall, this is a creative, interesting concept, it just needs a bit of tweaking. I'd really like to see more information on the champion's abilities.