User blog comment:Asfidyll/Raiju, the Grandmaster's Make/@comment-27859592-20170103122003/@comment-25235491-20170103171934

Thanks for truly reacting, and well at that.

's kit is relatively old and very simple, and thus the numbers might not be the best basis to calculate off of, since they have to be relatively high for a champion as simple as him to be consistent.

As a piece of advice, you might want to have a changelog so that we know exactly what you added and took off. I see there's some %-health damage on Q and E's numbers have all been nerfed.

True damage doesn't really provide individuality; in fact, it only reduces the impact of armor and magic resistance itemization against the champion, and that's about it. I won't say it feels out of place, but it certainly does not achieve the intended goal.

I'll ask some other questions later down the line.