Talk:VPBE/@comment-24073465-20140913154802/@comment-3974211-20140914140829

Improving the incentive to be in close range is definitely a better direction for the evolution.

Random idea: The healing could always be added to the evolution, and removed from the base ability. Maybe something like:
 * Kha'Zix fires a line of spikes, dealing damage and very briefly slowing all enemies in a line. Heal removed; now passes through enemies; no longer grants sight.
 * Enemies hit by Kha'Zix's spikes give off a aura for a short duration. Kha'Zix gains substantial health regeneration while inside the aura, or heals on damage against the, whatever. No longer creates 3 skill shots; now grants significant healing in close-quarters.