Talk:Viktor/@comment-31.23.248.193-20120623193329/@comment-69.76.39.245-20120625125632

'''I like the idea. I just don't think it has to be the 'extra' effects that you listed. Just have the base stats that come with the augment scale, i.e. the health from Power to 400, the man/Cd from Gravity to 400/20%, and the AP on Death to 80 at level 18. These stats would bring them closer to the end game items while giving you an endgame passive upgrade for mid game that we all enjoy. However, if this happens they ABSOLUTELY need to nerf the base damage levels on his skills because the monster he is right now with those things he'd be re-god-damn-diculous. '''