User blog:PraYer;-;7/Yaengo, the Fluxborne

Background
Yaengo the Fluxborne is a melee skirmisher and mage hybrid that excels at dueling opponents and escaping/turning around tough situations. His kit offers multiple forms of mobility, allowing him to both stick to opponents as well as moving in and out of combat with a single spell-rotation. To counter his hyper-mobility, Yaengo doesn't have access to high, instant burst, instead relying on constant damage and combat-longevity through low cool downs and evasive/defensive abilities.

Having access to a multitude of different dashes and blinks, as well as a movement speed steroid, Yaengo is not only super sticky, but also nimble in combat. There is a restriction to each dash however, preventing him from easily accessing all his dashes at once and instead reliant on chaining the set-ups perfectly for maximum mobility and slippery, as well as damage.

While using mostly AP scalings, it is important for Yaengo to weave auto-attacks in between his ability rotations. Through his W passive, auto-attacking as much as possible even shreds the strongest tanks, who will have trouble retaliating once Yaengo slips away. This pattern of ability and basic attack weaving causes Yaengo to synergies well with Lich Bane and Nashor's Tooth, as well as Hextech Gunblade for life steal, commonly used by other skirmishers.

Instead of making him a standard AD Skirmisher, Yaengo uses AP scaling to rely more on spellcasting as its damage. Because he has access to a lot in his kit, if he were to also have high damage basic attacks, he would be unstoppable in a 1v1-scenario. He is prone to hard CC, if he wasted his W, and if he messes up his ability rotation, he doesn't have basic attacks to seal the deal. This makes him a difficult champion, but low cool downs make sure there is some room for error, as well as granting escape options.