User blog comment:Lykrast/Mysl, the psionic swordsman/@comment-70.51.91.254-20121124210803/@comment-60764-20121126071052

In no short order.


 * Illusions: It's not a grudge thing, it's a matter of the systems being different. Dota/2 and HoN are based around the Warcraft game engine (despite HoN and Dota 2 running in FPS engines), which was made for and to support RTS elements. LoL's game engine is built from the ground up and doesn't support drag/click unit control functions (closest being alt+click, which was folded into using the same button+click to be easier to use, and even then those are controlling only one unit, not 3 to infinity with chaps like Phantom Lancer), this being one of the reasons that they never ported Pricila, mind you. To this end a clone/illusion system just does not work within LoL. Let alone one that doesn't fit within it.


 * You forgot Drow. And mainly because those are characters with 2-3 passives a pop with not really any spells that help with killing/carrying like LoL (SK has a stun, Drow a Silence, and Viper a slow, all of which are more for support than dealing damage). LoL is a more ability focused and faster game that has their carries do more than just auto attack, being more carries in the vein of Meepo, Nyx, and Weaver. The closest LoL has to a caster Carry would be Invoker while LoL has Ryze. This works for each game due how the games are played each, and provide a unique experience when playing two characters that would be otherwise similar (Clinkz and Twitch, Ashe and Drow, Invoker and Ryze, Nightstalker and Nocturne, Juggernaut and Master Yi, list goes on).


 * Couple ways to explain this.


 * A large amount of LoL's populace are/were stupid and never bothered with use items, making the ones that were unique. Rather than have an item you'd use each cooldown (Mech, Soul Ring), auras and actives became passive while more focus was put onto abilities.


 * Items in LoL tend to have bigger effects/more impact due to spell scaling being a factor. Compare lolDagon to Deathfire Grasp.


 * The best on use effects per game are different. Blink Dagger to Zhonya's, for example.


 * Season 3 changes all this.

So in the end, if you want to put a dota-like summon in LoL without translating it or understanding how LoL works? The ability is better off where it fits.