User blog comment:Purebreaker/Darka, The Corrupt/@comment-14982468-20130809102642

Alright first of all. Good job for trying to make a champion concept.

But here's the thing. His passive. Not specific enough. What proc's his passive? His spells? AA? Spells and AA? There also has to be a cooldown to it, at 55% with no cooldown is too OP. Try adding a cooldown to it, and lower the proc chance on the passive.

Q: Good base damage. Now here's the thing. The AP ratio is way too high. It's also an AoE. It's gonna do too much damage end game if the enemy clumps up. There has to be a drawback to it's high AP ratio like really slow missile speed, higher mana costs, or a higher cooldown. Or simply tune down it's AP ratio.

W: Two words. Too fast. With tier 2 boots, he'll be too fast to catch and run away from. Even worse if he gets swiftness or mobility with speed buffs from ally champs. Cooldown is too short. And why does it cost no mana? Increase the cooldown and give it a mana cost. And tune down the movement speed buff. I understand that you just need to pile up hard CC to take him down, but that leaves very little counterplay against his allies because your team has to take hard CC just to stop Darka and his insane damage.

E: Yet another high damage - high AP ratio AoE spell. Just because it's range is shorter doesn't mean it's justified to let it have high AP ratios. Need to nerf the AP ratio. He will be doing too much damage even at early game. And it'll be a nightmare for others at late game.

R: Really? Another high burst spell with even more insane AP ratios. Please. The cooldown is too short at lvl 16. Shouldn't even be at 60 second cooldown at lvl 16. Nerf both base damage and AP ratio.

TL;DR

All his spells do insane amounts of damage coupled with high AP ratios. Change. Change. Change. Ult has too short of a CD. All his spells need reworking in numbers.