Talk:Thornmail/@comment-25053833-20170301071956/@comment-27004415-20170301144725

I agree this item is a solid contender as the worst item in the game stat wise, but the passive is super boring, and really feels redundant when you have sunfire cape in the game. And atm, it's easier to counter resistances than health. A change to the passive would be nice, let's hope it's going to happen with the tank update.

Personally,I would like to see a passive that works with a charging mechanism (same as sterak), with a delayed activation in the form of an aoe. Like upon taking X - Y damage (based on level) in the next 5 seconds, it grants you a magic damage (based on your maximum health) aoe that will detonate  in a small radius (350 units?) after a 3 sec delay.

The aoe is to keep things interesting offensively (and give more meaningful decision making than just standing there and reflecting damage back), the delay is to allow the enemy the possibility to dodge (making this item particularly suited for divers/vanguards), the damage based on maximum health to avoid other classes than tanks/off tanks from taking it.