Talk:Teemo/@comment-81.182.182.181-20120817235421

Soooooo many posts about AP Teemo here. I main Teemo and i have to clarify: AP Teemo is still not viable for high lvl play. If Teemo had 0,8 on-hit AP scaling, he probably still wouldn't be viable as the team's AP carry. Why? It's really simple: low range (there r a lot of other reasons too, but the range is the most important and most easy to explain).

If u build Teemo with the basic AP carry items, Teemo will be extra squishy. If u want Toxic Shot to do its damage, u have to keep shooting, so u have to be in the auto-attack range (500) all the time. But if u r in auto-attack range even once at a late-game teamfight, u will get caught and will get brusted down in half a sec. U r dead, dead carry can't carry. Any team would do that above ~1400 elo (ranked). Teemo is only viable if u give him some deffensive items like GA, Frozen Mallet, Mercury, etc. Beefy Teemo is the viable Teemo.

This recent buff (great and needed buff imo) made building hybrid items on Teemo much more viable tho': Nashor's, Gunblade and Regenbade are now decent, strong items for the Swift Scout. (Malady was always viable, Nashor's only if u used the cdr effectively, Regenblade wasn't good, Gunblade wasn't cost effective)

TLDR: A squishy Teemo can't rely on auto-attack damage (AP or AD), cause its range is too low, the risk is way to high. AP Teemo is so much fun, has strong mid game and might work in low elo or normal games, but never in high elo or tournament play.