Talk:Rengar/@comment-7920805-20160413154112

>Emp. Q initial damage reduced which translates to reduced burst damage. Makes it a bit harder to perform one-shot jumps. (I'm alright with this nerf since the Emp Q crits really hurt those braindead ADC's)

>Empowered bonus AD effect increased which means more DPS after 2 basic attacks. Crits during this state hurt more. Makes rengar better at dueling and sustained trades. Faster jungle clears when using Emp. Q. (I think Riot made a good decision in allocating the Q damage nerfing the supposably "toxic-unfair-assassin" Rengar all the while making his Q still relevant)

>Added cast time to E(.125 secs) makes it harder to land mid-air E's. Before, you could E right before the target and rooting them. After the change, doing so would make Rengar land first then throw his E.(FUCK YOU RIOT)

>E must be cast instantly after Rengar has leapt in order to root the target. The cursor must remain in the direction where Rengar has faced during the jump. Moving the cursor will whiff the Bola.( This works on max and long range jumps) (FUCK YOU AGAIN RIOT)

> If opponent moves towards you while casting E during jump, the E will fly forward and miss. E must be cast behind rengar in this scenario and in Mid to short range jumps. (THIRD TIME'S THE FUCK YOU RIOT)

> Increased notification range on his ult making it a bit harder to gank by giving his prey more time to react. Nerfed his early-mid game ganks. Nerfed his capability of hunting solo prey during late game. Efficiency of ult during teamfights is roughly the same.

>KEYSTONES. Fervor and TL.

>Fervor for toplane allows Rengar to duel most of the tanks and bruisers. Sacrifice a bit of burst damage.

>TL for toplane makes his harass game stronger. Better for bursting squishies. Sucks against tanky matchups.

>TL on jungle. Fervor sucks on jungle. I've seen some opt for Strength of the Ages but that ain't the Alpha Rengar that we love.