Talk:Fiora/@comment-4568988-20120301174034/@comment-4834593-20120301194458

LOL!!!!

You made my day right, after losing four times vs Fiora.

600-1000+ damage per auto-attack?

Let's calculate that for Tryndamere (he probably has the highest aa damage in the game).

100 Fury = 35% crit. 1 IE = 25% crit 2 PH = 60% crit 100% crit chance 2 PH = +110% as, as boots = 25% as Trynda base = 0.961 235% of 0.961 = 2.258 attacks per seconds. (he will also want some attack speed, and it's a nice way to get 100% crit) 2 fully stacked Bloodthirsters is 200 ad, IE is 80 ad, base is 138.6 (counting Q passive), say he has endless rage and is at 1 health, he gets 35 extra bonus, total 200+80+138.6+35=453.6

453.6*2.5 (all crit, IE passive) = 1134. Fiora lvl 18 base armor = 78.5. If you do not have bonus armor, you have 78.5/178.5% reduced damage, is 44.0% reduced. Means 498 damage per attack. This means a very fed Trynda (built cost 16.140 gold) who should be running, because he will die when his passive is over. And even them, 600 is not even nearly reached. And I think that you should have either Merc Threads (sp?) or Ninja Tabi as Fiora, and if you have Merc, you should really take some more armor than you have yet, because you don't have much health.

Now I think about it, most likely Trynda will deal 2.5*80/44%= 88 damage less, because he will most likely have a Frozen Mallet instead of a second Bloodthirster. You will never really see this, unless you have 1) A good Trynda, and 2) A team that is worse that everything that ever has been seen before, and that should have lost/surrendered long ago. 410 damage each strike. No 600-1000+.