Talk:Sona/@comment-25796537-20160414021333

Ive been thinking of another way Sona could be designed so that she feels more like an aura champion than she is now. However, I am not suggesting serious consideration for these ideas as I think Sona is in a good spot already, and its more about achieving thematic fantasy than game balance.

Auras: In general, I'm thinking about Sona's auras instead of granting a single effect to each ally per cast, they emit pulses of sound every second granting smaller bonuses each time. In the form I am proposing, however, they have slightly different properties to accomodate:

Q Aura: Each pulse grants magic damage, and if the champion does not use the buff before getting another one, the total buff duration on them is refreshed and is stacked (think Riven passive). the total bonus damage over the three pulses will end up being more than the Live Q buff.

W Aura: Each pulse grants a small amount of shielding (increased with missing health), and if any shield remains by the next pulse the old shielding is converted into health for the champion. Total heal+shield from all 3 pulses added up together amounts to more than Live W numbers.

E Aura: Each pulse grants increasingly more movement speed but less duration than the last. For example, the first pulse grants 10% movespeed for 3 seconds, the second grants 12.5% for 2 seconds, and the third grants 15% for 1 second. These bonus can stack.

The general trend with these aura changes make is so that allies who stay near Sona gain increasingly more benefits, which I think is what auras entail.