Talk:Jarvan IV/@comment-29932051-20170203210112/@comment-31203455-20170220095340

Ah well it would be hard to validate the purpose for the stun.

The stun prevents any action, so again, would reduce the usefulness of "trap" and remove a great deal of counterplay. The ability already succeeds if it lands at all, considering it deals such great damage.

It is also a click on. That gives an idea though; make it a ground target ability?

Those caught at the centre would become stunned while the normal "trap" would catch anyone within the outer ring?

Could force an ungodly long cooldown for just using it for mobility, or only allow the ability to be activated when a visible target is within range?

You could change the stun to a forced duel kind of stun?