User blog comment:Rowtuh/Maple, the Sin Ward/@comment-4842032-20120328202747/@comment-4842032-20120328214303

^^ Rowtuh.

The damage reduction I see as more of a dueling aid. The damage reduction would be rather poor against things like Caitlyn's Q, but if say, you were to get in a fight with her near minions, then her attacks would give you a shield to absorb minion agro. Early-game that would be the primary advantage. Late-game, when the AD carry AA's for the win, this would see more use as a 10% damage reduction.

The aura is necessary without a large buff on the heal, since a lack of anti-carry CC like stuns or entanglement makes her weak otherwise as a support. And I actually would think of her maxing it to get the AS. 35% is a big deal, and I can see it synergizing with champs that can also boost their AS to create some insane dueling damage. I think that the second half of the Gluttony should be changed. A heal + bonus lifesteal and spell vamp + mana is too OP of a sustain, even if the heal is a little low on its scaling and base heal. I don't know exactly what to change, but I would consider making it the retreat portion of the AS boost. Maybe MS and armor, so you can dash in with a quick series of AA's, then run away quickly with more armor.

The mana costs are reasonable. More so when you consider that Gluttony's active doesn't cost much after the mana regain is factored in.