User:Emptylord/Patch/Kindred

The following is a second attempt to rework Kindred in order to satisfy Riot's desire for a late-game, but without making her early game or laning potential egregious. The inspiration for this rework was the Shadow and Fortune story and how characters in-universe describe being touched by death.
 * Enchanter
 * (Innate)
 * Lamb's attacks and damaging abilities deal true damage but apply Grey Health equal to the damage dealt. If Kindred has not damaged a target in the last 3.5 seconds, Grey Health is steadily converted back into health.
 * (Q)
 * Bonus attack speed.
 * (W)
 * Renamed Hunter's Domain.
 * Wolf senses those on the verge of death. Wolf will attempt to chase enemies that fall below, acting as a compass toward the the nearest.
 * Many of his movement quotes, such as "This way, faster!", are now tied to this passive.
 * Attempting to chase low health enemies added as the lowest priority to Wolf's Frenzy's AI, meaning if no attackable targets are within the radius, Wolf will run to the edge of the area and attempt to leave.
 * Wolf's attacks dealing damage.
 * Wolf's attacks now consume of a target's Grey Health and heals Kindred for the same amount.
 * AI Improvements:
 * Wolf will no longer insist on returning to the center of the area before selecting a new target if his current one leaves the area.
 * Wolf is now better at leaping over terrain on initial activation, and will not always be pushed back onto Lamb's side if he doesn't quite reach.
 * (E)
 * Bonus damage equal to 5% of target's maximum health.
 * Wolf consumes of the target's current Grey Health. Wolf's damage is applied after Lamb's.
 * Wolf is now accompanied by a larger arrow, to signify two effects (the larger arrow deals bonus damage while wolf consumes the Grey Health).
 * (R)
 * Kindred begins channeling, marking all enemy champions for death. Upon reactivation, Kindred deals damage too all visible enemy champions within line of sight based on how long they were visible and within line of sight during the channel, up to after 8 seconds. Losing vision or line of sight to a target will halt the Mark's progress and protect them from the killing blow, but will not remove any current progress. After 15 seconds, Mark of the Kindred will fire automatically.
 * Kindred's existing innate has been moved in essence to Kalista, and her ultimate to Aatrox.