Talk:Ahri/@comment-4882515-20150117040010/@comment-25223119-20150118023410

Honestly speaking, I don't understand how not landing charm =/= not reaching desirable skillcap level. As it it alone, Ahri's Charm is easily avoidable and very slow, so people dodging it is very frequent and Ahri players should never be judged based on how well they land charms because even good Korean players fail their Charms from time to time.

As it goes, Ahri was never to be an obnoxiously high skillcap champion compared to the likes of Nidalee, Orianna or Anivia. She was hard, but she wasn't Charm Hard. She was just skillshot hard, which imo, meant that if you can 3 out of 4 skills in her kit, she was still rewarding.

As it goes, the reason I have been pushing for Rylai Ahri so intensively post-3.13 was the fact that pre-3.13, Rylai Ahri was THE Ahri to go. It helped many players landed Charm and I don't think that's a bad thing. With Charm alone, I failed my skillshot so many times due to other factors beyond my player mechanics. I don't see how using items like Rylai to help you land charm, I'd say it's good because player itemize to help them land skillshots. People complain she is so OP but they forget she's got two dodgeable skillshots. Charm may be the deadliest skillshot to land but anyone with brains won't stupidly eat that unless it's a surprise shot, which again is dependent on how well Ahri players can gauge their opponents but also on how opponents set up their defense again her.

I still think there are different areas we can assess Ahri's skillcap rather than her ability to land E. Like the fact that whenever Ahri dives in to pick off soft enemies, she exposes herself to many dangers, she needs to assess the situation and determine if she's going to use her remaining dashes to dish out damage or dash out for repositioning and survivability. Or her Foxfire, the way she places herself for the orb to target the same person, or a different target. I think these are all skillcaps on Ahri. She doesn't get the damage for free, she earns them through smart placements and choices, which has always been consistent of Ahri's development team, high risk vs high rewards or low risk vs low rewards, assessing the situation, etc.

If landing E itself is the only skillcap on Ahri, then Riot should introduce ways to increase the frequency at which players land charm whilst toning down CC duration or damage. Not increasing its difficulty even further and increasing the rewards. It'll dissuade players from learning and getting to know her.

And I disagree how people call her E the bread and butter. Her Q is the actual bread and butter *facepalms*