User blog comment:Poisonshark/Me as a champion/@comment-24862418-20140729035048

If the passive only have aggressive part, it still OP. Zed: enemies under 50% health -> 10% health ~ 250 damage and apply once. Poisonshark: no real condition: at 50% you deal 200% bonus damage ~ 800 AD per basic attack. The maximum should be around 50-80% not 100-400%. Anyway, the idea apply on attacking enemy fit a taunt tank champs more.

Overview: Too many passive. Passive: 2; Q: 2; W: shouldn't seperate into 2 name (1). Normally, a champ have 1-3 passive. And one with many passive lose some of their active or very weak active (Ashe's E gives her bonus gold but the sight isn't that powerful for an ADC).

Q: The idea is cool. I think this fit the passive more than the current one and the aggressive part should move to Q, enhance his next basic attack.

W: The passive is very hard to gains it max stack (500% maximum health ~ 5 live). And it not worth the high cooldown. Reduce the range to 500-800 unit. It encourage Poisonshark to gets close enemies. Reduce the cooldown to 15/13/11/9/7.

E: That jump is painful. Total damage: 500(+250%AD). With one or two basic attack, the target surely die. Remember that this also have CC and it is 2 dash.

R: Should be different from the Charge mechanic as it will be too difficult to remember all of them.

Overall: This champion is not balance. Some skills idea is okay but not well-made (W passive but too hard to gainded, Q mechanic but too complicated, the passive but too OP).

Suggestion: As I wrote above:

Passive: Should be the current Q (every Xs, Poisonshark gains a charge,...).

Q: The next basic attack deals bonus damage, base on the target's health.

W: Above. Fix the number in W passive.

E: Very OP and should be changed.

R: Just apply Rage or Merehate.