Talk:Ziggs/@comment-93.137.213.13-20121017211620/@comment-4925389-20121021121958

I play Ziggs, and I can say, the trolling part, not little kids, is true. If I feel like griefing mid lane, I play Ziggs. BUT if you play a champ like Kass, Kat, Ahri, Fizz, or Ez... 9/10 times you'll win due to ability to dodge bombs quicker than normal. If he doesn't get early minion feed, he's useless. I'll run down on each ability, and explain how they're annoying:

Short Fuse: 9/10 times, he's going to use it to get minion farm. Only after level 6 will you have to worry about this hitting you. Normally it's not done because it places him in attack range.

Bouncing bomb: It bounces three times... in a line... move to the side you dope! Easy dodge, not that annoying unless you get it. It's a easy dodge skill shot because there have been points it bounces OVER you.

Satchel Charge: It's another Blink. That's it. The cooldown is such that it's only real utility is to escape. Not really damage because the scaling is so low along with the damage in general.

Hexplosive Minefield: It's a small area, easy to dodge, just don't stand in it or run over it. A skilled Ziggs would try to place the mines ontop of you, but you can easily run before they're activated,

Mega Inferno Bomb: This is the only "Annoying" ability. I love it though. Pretty much though, stay out of the center and you should win. Blink and run out, you should make it since the farther away Ziggs is, the longer it takes to reach the blast zone. And if he has it up and you're running away, try to take less known paths or just stop moving, he's gonna aim it towards a normal run path to kill you.