User blog:Emptylord/Custom Champion - Dimitri the Battle Surgeon

This champion is under construction.

Demetry or Dimitri?

Dimitri, the (Something) Surgeon is a champion suggestion by Emptylord.

 Abilities Dimitri uses a unique secondary resource, Charge. Dimitri begins at 0 charges and it caps at 100. Dimitri generates charge while using Rejuvenation Bond, and it is consumed by his other abilities. On death, Dimitri loses all charge.

Dimitri uses the stance mechanic. Using his basic abilities will set off a 0.5 second global cooldown. Note that the activation of Last Stand is similar to Rengar's empowered abilities or Zyra's Vengeful Thorn. The individual skill cooldowns are irrelevant: upon reaching 100 charge, Q, W and E become available and won't go away until you cast it.

{{Ability|E {{sbc|Without Anchor - Stance:}} Dimitri's basic attacks deal bonus damage equal to 20% of his ability power. {{lc|Magic Damage}} 25 / 40 / 55 / 70 / 85 {{as|{+20% AP)}} }}
 * name = Wave of Loathing
 * icon = Emptylord_DemetryE.jpg
 * description = {{sbc|Stance Activation:}} Dimitri's anchor's next damaging ability burns for bonus damage equal to a percentage of the target's maximum health over 3 seconds.
 * description2 = Dimitri deals magic damage per second to enemies underneath the bond and in an area around his anchor.
 * leveling = {{lc|Bonus Damage}} 5 / 6 / 7 / 8 / 9 % {{as|(+0.01% AP)}}
 * leveling2 = {{lc|Upkeep Cost}} 2.5 charge per second
 * cost= 10
 * costtype= charge
 * cooldown= 6

{{Ability|R }} In this version, he has an innate for an ultimate and an ultimate for an innate (yes, that means he has his ultimate at level 1). With regard's to balance:
 * name = Rejuvenation Bond
 * icon = Emptylord_DemetryQ.jpg
 * description =  Dimitri forms a tether between himself and an allied champion, granting him access to an alternate set of stances. Dimitri can activate this ability again to select a new anchor, or can target himself to sever the bond.
 * description2 = {{sbc|Persistent Effect:}} Dimirti heals his anchor at a rate equal to his own attack speed . If his anchor is full health, Dimirti will begin generating a shield at the same rate up to 10% of his anchor's maximum health. The shield depletes over 5 seconds when Dimitri exists this stance or the bond is broken. Dimitri accumulates 2.5 charge with every instance of healing.
 * leveling2 = heal 6 + (1 * level) +
 * leveling = This ability is available at level 1. leash range 1225
 * range = 1100
 * Invulnerability: 1.5 seconds at level 1 is no stronger than abilities such as, , , and  with regards to how much damage a level 1 opponent  can actually deal.
 * Critical Strike Chance: 1.5 seconds of 100% critical strike chance is 1 or 2 attacks, depending on the carry. Everyone gets and  on their next attack!

Coincidentally, would actually be the best carry to utilize Last Stand at level 1 using  for 2.5 attack speed. Although I should note that the damage modulation of Hyper Charge still affects affects critical strikes, so he basically does 140% (ish) damage per attack (while other carries would do 200%... ish).

What I'm trying to say is: I don't think it's overpowered compared to what can be done at level 1 already.

Notes:
 * As a point of reference, heals at a rate of 17.5  per second at rank 5, not factoring cooldown reduction. Note that Dimitri's heal isn't per second, it's at a rate equal to his attack speed: so 0.8 attack speed is 0.8 times a second, or, once every 1.25 seconds. The more attack speed he buys, the more often he heals.
 * As Dimitri's abilities drain charge per second but the effects occur based on his attack speed, Dimitri makes the most of his effects utilizing a combination of ability power and attack speed: as ability power increases the potency, and attack speed increases the frequency.
 * My, my. In my attempts to create a support viable interchangeable AD/AP support, similar to Taric, I've created a true-support who can build on-hit. Although Demitir would hope Dimitir would still work as an AD or an AP.

Help Wanted
 * Should Emptylord_DemetryQ.jpg Rejuvenation Bond heal for a percentage of the targets maximum health, rather than a flat amount? At the moment, it might be too strong on squishies but useless on tanks...
 * Should Emptylord_DemetryQ.jpg Rejuvenation Bond be disruptable? For example, as with, using hard cc on Dimitri would sever the leash. This would add counter-play to Dimitri.
 * Should I rework his kit so Emptylord_DemetryQ.jpg Rejuvenation Bond can be cast on an enemyt? have an effect if cast on an enemy?
 * Should Dimitri also benefit from Emptylord_DemetryR.jpg Last Stand? At the moment I think what makes this skill distinct from because it has two effects, but they can only be used on an ally and not herself. If both Dimitri and his anchor could become invulnerable for 3 seconds, and you had a Kayle... that's three people you cannot damage. At the moment, Dimitri can still be killed.

 Quotes
 * Upon selection
 * "The war has already started, Summoner."


 * Movement
 * "Where am I needed?"
 * "Tactical decision, Summoner."
 * "Hurry, Summoner."
 * "Where are they?"


 * Occassionally while with an anchor
 * "You lead."
 * "I'll cover you."
 * "I'm your support!"
 * "If you're sure."
 * "This way?"
 * "Powering up."


 * Attacking
 * "I hope you can feel this!"
 * "Chaaaarrrrrge!"
 * "Let me at 'em!"
 * "The Evolution will fail."
 * "For the Resistance!"
 * "Die, die, DIE!"
 * "For Bandle City!"


 * Joke
 * (Muttering) "Stand still. Remain calm."
 * (Shouting) "This statement is false!"
 * "I thought you had evolved beyond this..."


 * Taunt
 * "Bite me."
 * "I dare you."
 * "Even with all your progress, you still lack skill."


 * Upon reaching 100% charge (global)
 * "I'm fully charged!"


 * Upon activation Emptylord DemetryR.jpg Last Stand (global)
 * "Go, go, go!"
 * "OVERDRIVE!!"


 * Upon death while anchored to an ally (global)
 * "Fight on!"
 * "Don't stop!"


 * Upon the death of his anchor (global)
 * (Angry) "Nooooo!"
 * "This will not be for nothing!"
 * Upon the death of an anchored Yordle (global)
 * "You did us proud!"


 * Upon the death of an anchored, , or  (global)
 * "It's hopeless!"
 * (Fearful) "No..."


 * Upon scoring a kill on (global)
 * "It's over, Viktor."
 * "This is done."
 * "You lose."


 * Upon scoring a kill or assist on, ,, , ,  or  (global)
 * (Imitating Announcer) "Shutdown!"
 * "Abominations!"
 * "Another one for the scrap heap."
 * (With regret) "What happened?..." (Anivia and Skarner only)

Trivia

 * Dimitri is inspired by Team Fortress's, and directly quotes him when he reaches 100% chagre.
 * His first joke is reference to, and is directed at the Battlecast skins.
 * His second joke is an answer to joke.
 * His special taunt, "Shutdown!", is a . It both refers to the ending of said champion's rampage, and the shutting down of a computer/machine.

 Lore

To be written.

"He's driven and determined. There's no-one I'd rather have by my side."

Relationships
Dimitri fights with The Resistance against Evolution.
 * Allies:, , and
 * Enemies:, , , , and
 * He sympathizes with and, whom he doubts chose this path.

 Artwork The artwork is not my own, nor was it created for Dimitri. When I initially created Dimitri, he was related to. I grew to dislike this, and now her lore has been remade it's now even more inappropriate. However, seeing this image inspired me. Dimitri is now a melee champion because of this image!

 Previous Version Original= Dimitri uses the stance mechanic. Using his basic abilities will set off a 0.5 second global cooldown.

Alternate Remake=

In this version, Dimitri uses two sets of stance abilities. His primary set have no cost but have no level-up incentives; so he can freely change between stance to gain passive effects. While anchored to an ally using his innate ability, he gains charge using his Q, and loses charge using his W, E and R. Dimitri cannot use his ultimate without being tethered to an allied champion.