Talk:Kalista/@comment-33536623-20150701105215/@comment-26441222-20150702201540

The number of autoattacks that crit is already a function of crit chance. If the bonus damage is derived from it, too, you're kind of double-dipping on crit, plus you have to keep track of which ones were crit and which ones weren't.

If you want to do this, why not just add an extra stack on every critical hit (so crits add 2 stacks on hit)? If they did this, and reduced the scaling a bit to compensate, while keeping the 90% basic attacks, she would have a reason to build attack speed and crit, AND it would lower her early game damage while allowing her to scale into late game.