Talk:Syndra/@comment-9775822-20131231101651/@comment-9533487-20140109052847

It's a strong ability, sure, but consider what's ACTUALLY going on when you Q+E, Paper123.

Nine times out of ten in teamfights, to get the best stun off you will not be landing that Q on anything whatsoever, forcing you to spend anywhere from 90 mana lvl 2 to 130 mana post level 9 on just your weakest damage source. So in reality, you're putting a lot of mana into just an aoe stun which people can dodge, and which takes significant setup time (comparable to a Piltover Peacemaker, but perhaps even more). If you are looking for it, it's very similar to a J4 E+Q in how you dodge it--and experience can make you pretty good at doing so.

Even though the E's cooldown does get reasonably low lategame, it's not OP, because you cannot build Syndra tanky and still be useful. If you tried using that stun far away from a fight, you will not be doing anything much besides that before you walk alllll the way into range with your pretty low MS, and if you try to use it close up, you're pretty screwed if you don't land it just about perfectly.