Talk:Ryze/@comment-26128186-20160713011438/@comment-26128186-20160714021916

@Veledwin

I'm talking about the main aspect of teleport ults: teleporting. If U get right down to it, they aren't very much different. Yeah, they do all different extra things, but the main feature of them all is teleporting.

I wouldn't really say that teleport ults are really more unique than invulnerability ults. With invulnerability ults, you have:

Kayle: Target an ally or yourself for complete immunity to dmg.

Kindred: Prevent anyone within (including enemies) from dying and healing them after its over.

Bard: Put everyone hit (including enemies) in stasis.

Tryndamere: Prevent health from going under a certain threshold and giving fury to help heal some health after it ends.

Taric: Summon up to two circles that, after 2.5 sec, grant every ally inside with invulnerability for 2.5 seconds (but still make them vulnerable to cc).

The differences here are actually fairly prominent. However, they are still similar just enough for me to think they are slightly repetitive. But for teleport ults, the core is still just "put x amount of people x distance away", through and through.

Also, I never said that teleport ults were useless. They are just really unintuitive and boring. I'll tolerate tf's, shen's, and panth's cuz they were all made a fairly long time ago, so I consider them OG, but nowadays, I feel like riot's just like "eh, just slap a tele ult an be done with it".