User blog comment:Forchar Oliath/Xenophilius, the Spirit Thief/@comment-5230261-20120709224103

Alright, thanks for the ideas! Allow me to adress them in order of appearance above.

Inherant: I like the passives. I was a bit hasty, forgot the range, but that is easily remedied, thanks for the reminder. As for the mana and manamune, I think Leyrann is right. The potential is far too great for an ad mage. I thinks lowering the mana per kill ought to be good, meaning that the max is even more inaccessable in any game at all.

As for the q, again, Leyrann has a good point. The drain is minimal, but the mana regen is supposed to balance it. You mentioned fiddlesticks, who I based this ability on. THe main difference is the fact that this has limitless potential time, therefore limitless potential draining! I might change the scaling, though, and the base damage.

The W. I was spitballing an idea here, and I get your point: the scaling on a slow is ridiculous. All things considered, this fact alone makes the ability OP. I think simply eliminating the scale is an easy remedy, although raising the cooldown might be in order as well.

As for the E, I think it works out ok. One comment says the silence is too much, another that it is not needed. This fact alone makes me think it is balanced, because different playing styles will use different tactics. The damage is fine, considering the fact that the stun is only one second.

The "ult" is perhaps my biggest concern. I hear what you're saying, Leyrann, and I know what you're talking about. This is simply the price to pay, and I think a single minion or two every minute or so won't hamper much, especially when you consider the following: I am giving him a range on it, so it will basically be a melee thing, and I think I will change it to be a percentaqe of current health rather than max.

As for the stats, I believe a simple health per level boost is in order. Bear in mind, the armor is supposed to be low, and the magic resist is supposed to be nice. An anti mage kind of character by stats.

His attack range is high, after all. I hadn't realized. The attack speed, as well. My bad. A simple debuff is in order.

Again, thanks for the suggestions, I look forward to hearing more.