User blog comment:Emptylord/Champion reworks/Sona the Maven of the Strings (Overwatch's Lúcio)/@comment-26378838-20160620133459

I don't play Overwatch, so I can't comment on how Lúcio's kit plays as and if I find that satisfying on Sona or not, but the kit presented here, while thematically more appropriate for Sona, makes her even less interactive than she already is and too -esque in gameplay.

If I were to rework Sona, I'd probably take the DJ Sona route and maker her toggle between roles as a mage and as a support with a passive (akin to Smite's Hel ultimate) with a medium cooldown and then make her kit reflect 4 major features in music: rhythm, tonality, tempo and harmony.


 * Considering rhythm relates to (ir)regular patterns in music, her support kit would need something that helps teammates to stay alive (like a or an escape tool in the same vein as  or ), while her mage kit would need crowd control for disrupting the enemy team's patterns like your suggestion for Staccato.
 * For tonality, which refers to the mode of the music, her support kit would need a buff to her allies to increase their tonality, like a heal mixed with her  basic attack boost to allies, while her mage kit would need a debuff to decrease the tonality of the enemy team, like a skillshot version of her Power Chord: Dimminuendo.
 * For tempo and its connection to speed/pace, it's obvious she would keep in her support kit but relocating the Power Chord version of that ability to her mage kit as a skillshot.
 * Finally, harmony is the linear succession of musical tones that the listener perceives as a single entity, so music can be harmonious or dissonant depending on how coherent the musical tones are. I'd actually borrow the game mechanics from WoW's Thaddius and tag either her team with harmony (support kit) or the enemy team with dissonance (mage kit), buffing her teammates overall damage if they stick close to each other or dealing magic damage to her enemies if they stick too close to each other.

I think these changes would not only give more decision-making power to Sona players, but it'd give her more defined strong and weak points other than "she pokes/heals and is squishy".