User blog comment:Kassyndra/Metel the Colorful Madness/@comment-28171995-20181012114038

I'm sorry if I'm responding that late. When I first read this concept, I had a really hard time comprehending everything, making it hard to review. But seeing how much effort you put into this with the drawing (nice btw :D) and the ability details, I just couldn't let this get no feedback.

About the kit: P: Can be very annoying and unfun for assassins or combo mages, but definitely fits the theme of a prankster.
 * I think the when triggered could be improved though because 14% doesn't sound that impactful. Maybe in return remove/reduce the passive speed when not triggered.

Q: Seems a bit complicated to read and again has a lot of potential to be annoying with its slow and short cooldown.
 * At early ranks, the base damage is too low, while the constant is a bit high, considering its low cooldown.
 * I really like the interaction with the other abilities, since the enemy has to decide whether taking the damage or the debuffs is more favourable.
 * On the other hand, I feel like the damage, especially when stacking the, doesn't feel satisfying enough.
 * Also the appears a bit over the top when both  and  already have their respective disadvantages for enemies.

Btw if you intended instead of  Fairy Ring use:

W: Solid ability, reducing enemies strength with and against
 * The additional cripple is too much, when enemies already suffer, or is too strong specifically against.

E: I'm not really a fan of this ability because it just seems confusing. This ability could mybe be replace by some type of deception, coupled with CC.
 * The whole "running towards base" thing maybe could've been replaced by a simple or . This might alter it's effect, but I don't see a use this ability right now.
 * Also the and  sound very dissapointing for you own team.
 * I can't really imagine the tether in-game.

R: Sounds interesting, though a bit strong maybe?
 * The effect radius is huge allowing for almost enough room for an entire teamfight to take place in, in which case its and  are super beneficial.
 * Long cooldown fits the impact this ability has.
 * Maybe some sort of between the edges would be nice too.

Overall, I like the way this CCC turned out, apart from the E, though of course some of its numbers and so on are debatable (but who are we to judge anyway without experiencing actual gameplay). The kit fits the archetype of a prankster very well, appearing deceivably weak, but always having tricks up his sleeve. It's really sad that something like this isn't already existing in League. The closest thing that comes to my mind is and even he isn't that much about tricks.