User blog comment:Chase999/Alleron, The Phantom Ringmaster/@comment-3391671-20150811055920

A phantom...circus. Quite an intriguing idea. A friend of mine has done a circus themed custom champion too (Niina). Now onto the...constructive criticism. Shall we alow this show to begin?

Seeing that there is no exact lore or background added to the champion, there is no need to stinge on the concept behind the champion too much, aside from making sure it fits the champions basic concept (a phantom ringmaster of a special circus).

Statistics-wise, for a marksman, Alleron boasts quite some health (the most, going above any marksman among the actual champion); on the other end, his mana pool is sour, along with his range being underpar. The range though may be part of him being an abnormal marksman, but that health...Otherwise, his damage and attack speed seem suitable, along with his armor, MR and MS.

Abilities: Before getting onto the specifics of the abilities, the kit itself leans towards more CC than actual damage (well, that passive and E boast some damage, but other skills don't have the focus if I'm reading them correctly). With all the CC and the Ult's immunity, Alleron looks to be more support than marksman. Some numbers (such as mana cost) also need adjustments, but I'll note them for individual skills.
 * Only his passive proves to be a supplimental push for him to be an ADC/marksman. And because it's quite a buff, he will see a noticeable drop in performance when he happens to be under 50%. I don't think that's a good thing.
 * His Q is his AA reset I presume; if not, then it should be fine. But, the details of this ability is restricting. It shouldn't cut the crit chance to 30% (if Alleron is supposed to be built for crit that is). The bonus damage is confusing, since I do not know if the given damage is added to Alleron's base AA damage (if so, it would be 200% AD + the specific numbers). Lastly, the stun should scale normally, going 1/1.25/1.5/1.75/2.
 * The W is a pure CC ability, slowing and silencing enemies after a delay. The damage doesn't seem necessary, since it's negligable; the AD scaling makes no sense either, since this is more like an AP skill. The mana cost also is too high for a normal ability; scale it down to 50/60/70/80/90 or something better. In trade, the cooldown may need to be extended. But for a CC skill...that slow is a bit underwhelming. Raising it to 20/25/30/35/40% shouldn't be too much of a problem, if Alleron is a support champion that is.
 * E...another unnecessary high cost skill. Lower that mana cost just like what I mentioned for the W. But I have to say...the range of that electric show is very large. Also, this seems to be a damage alternative to the W. If the damage ticks 5 times, the per-tick damage should be multiplied by five, not four, to supply the total damage (the damage calculations are also off anyways; 125 damage per tick over 5 ticks is not 300 total). Finally, the stun...too long. 3 seconds at R1 would make this ability a tool of snowballing in laning. You also forgot the light show's duration; if it's over 1 second...that's harsh. over 2 seconds...meh. Five seconds? That would be an interesting show.
 * The R...the ultimate. It's an AoE version of Kayle's ult, except with a minimal immunity time. That's one short spotlight. May need to reconsider this idea.