User blog comment:ChickenRave/Sinne, the Mourning Father/@comment-25280175-20150126210751/@comment-25280175-20150127203532

I really find his skills interesting, I would wager that ghost aspect may even one day show up on an actual champion, but the problem I still see is that a passive that grants buffs when allies die makes champions become 'revenge killers' aka people who clean up fights, something I dont think a support should ever become, unless you happen to have a 'protect the kog' team comp and everyone is a support in which case everyone else can die. The new passive is however an improvement from the previous version.

Another possible problem I can see is with his q. It is very low in mana cost and although its range is rather short, its damage at lvl 1 is very high. You now have a melee support with high (albeit not very safe) poke, and great disengage post 6 (his new ult is very very cool, reminiscent of naga sirens ult from dota)

On another note, since all (velkoz and azir excluded) ranged basic attacks count as projectiles for the purpose of wind wall/unbreakable, does that mean that an ally is immune to ranged basic attacks while under e? If yes then the problem becomes Sinne is great in trades and running from trades since you can w a running ally and their adc cant punish positioning.

I would maybe consider adding some sort of mr/armor scaling or such, his ap scalings are super duper low and its not like a support tank builds tons of ap anyway.