User blog comment:Willbachbakal/(Champion Rework) Varus, the Arrow of Retribution/@comment-1920550-20150510051944/@comment-1330314-20150510130921

I should probably list this somewhere in the main body: I always describe my thought process behind each change in the "additional info" section of each ability, and I list all of the stat changes I do for each champion in the section for their passive. In this case, I reduced Varus's range to 550 from 575, reduced his movement speed to 325 from 335, but increased his base AS to 0.668 from 0.658, and increased his AS per level to 4% from 3%.

Regarding the change to his E, the intent is to allow Varus to lay down Blight stacks with it before reactivating the AoE to detonate them. I agree Varus innately lacks the tools to lay down Blight on more than one target at a time, but then again that's not a direct impediment to his ability to deal damage as a marksman (ADCs usually focus on one target at a time), and can be itemized for using.

I also realize I have a tendency to remove stat steroids from kits, or at least reshuffle them elsewhere. In this case, I did remove all of Varus's autoattack steroids (e.g. his on-hit damage and passive), plus a bit of his base range, which would make his early game a lot more difficult, but I feel doing so would allow him to do better at the more important parts of his kit, especially since right now he does a lot of things (he's a bursty poke marksman with good DPS, crowd control and anti-tank damage).

The intent behind AP Varus is to make him the best tank-buster in the game, and while it's true that he sacrifices a lot of waveclear and DPS to do so, I think that is justified in that he'd have a ton more burst than AD Varus. Perhaps he might still not be entirely viable, especially since AD tends to outscale AP on almost any champion, but at least he'd be much better at what he specializes in than right now (on-hit DPS isn't really meant to be AP Varus's forte).