Talk:Karma/@comment-25223119-20160602044740/@comment-25223119-20160609031850

There is a serious problem if people thinks the enchanter/artillery class is acceptable just because its all about lobbing RQ as Karma, when as a matter of fact, your kit could and should allow you to do so much more. It's also a major problem if your kit design forces you to forego one option for another after 25 minutes of the game. More importantly, it goes against the design philosphy of Riot about making each ability in a champion's kit interactive and clashes with the strengths/weaknesses of the class Karma is in - Enchanter/Artillery. Funny part is, nothing about Karma's kit makes her a full enchanter nor an artillery.

Yes, I've said her basic shield does the work well, but it does not give Riot any reason not to improve her. A funny part about the discussion is, despite RQ being so underwhelming, many people feel that late game its best to RQ over RE, because the amount of magic damage you can bring is massive over the amount of shields you can provide. If you go mid, one way or the other, your support is going to run Relic/Locket to shield the carry. Your top/Jungle is arguably going to build one or two bruiser items, that means the only person you really have to focus on keeping alive is your ADC, 50% of the work covered already by the support.

So in a situation where everyone can look after themselves, its still beneficial to hit that RQ, no matter whether it chunks ADC or the tank. The zone forces the squishies to back off a second or two, buying the team to decide if they want to commit to the fight, or back off. Shielding is highly situational still especially as Mid Karma. The value of the shield has always been great, 80% is more than enough but Riot decided to give it 110% total ratio. They opt for more damage mitigated in a short burst of time than a shield that stays on long enough to take damage.

However you look at it, while RE provides a ludicrous amount of shields late game, RQ is still 50% of the decision making when teamfight happens. You want damage when you are a mid lane mage, it's always been that way. Utility Mage or not. Have you ever seen a Lissandra just using her E for utility? Nooo, of course not, if she can hold an enemy in place, she'd use that E as a supplementary damage too. Orianna will still smack the hell out of you with her Passive AAs even if she brought more utility to the table, and a Lulu is still gonna shoot glitters at you after casting all her abilities. Being a utility mage does not mean you just cast utility and back off, it just means you supply damage with utility. Damage is still first and foremost on the list. So you can't expect players to cast RE and back off.