Talk:Heimerdinger/@comment-15675781-20171211184657

When heimer was designed, LOL was still new. His role in the meta was very clear: he seiges and pushes a lane. He holds and controls territory. He pushes slowly, and he should own his turf. His turrets are fixed to the terrain, so he doesnt roam, he doesn't assist, and he doesn't wander around. (That is why the recent change to his passive, from self-heal to move speed buff, was SO WRONG)

2 little tips. First, his auto-attack with his spanner is pretty strong. Do the Spannerspam and never stop. If u have gold, buy Rapid Firecannon. It's a wierd pick for donger, but it's fantastic just for the extended range and  monster buff   on his AA. Every attack by his turrets counts towards the 100 needed to Energise. You will get kills from AA. And Rapid Firecannon synergises perfectly with Kleptomancy, if u want to get more wierder. Does nothing for his other attacks though.

Second, Donger has 2 walks. Press taunt, dance, joke (Cntrl+1,2,3) to swap.

if u want to counter heimer; focus on his TURRETS, not the champ himself. destroy turrets and heimer is crippled. And buy hexdrinker.