User blog comment:Orsampson123/Champion Concept - Coatzl, the Deadly Sinner/@comment-6719710-20150104030526/@comment-25963038-20150104091606

Q: I agree, there is some number tinkering I need to do - maybe making it a flat amount + a level bonus?

W: Yes, it is a health cost, but not based off ability rank. Plus, as I considered this health cost the deadly sin mechanic I wrote it as such. I could add it in the cost section as well - I hadn't considered it

E: No ADC wants a bruiser like Jax or Darius up in their face for a full second - it is enough time for them to unload their combo and once the root wears off they can use their dashing/CC abilities etc. to stick to him. ADCs want to kite, and position theselves so they are not caught by the enemy assassins and bruisers. That is why I perceive the E's deadly sin mechanic to not be beneficial, any improvements/ideas would be appreciated

R: I hadn't noticed that, thanks for pointing it out - I will either buff the range or nerf the AOE radius - I have not decided yet