Talk:Yasuo/@comment-9705522-20140218224216/@comment-24558666-20140222191203

What you dont seem not to realise is that no game is played without mistakes. Fact, that someone makes mistake will cause punishment, is obvius, but if enemies go in 4v5, lose 2 people, making bursters go front, incoming yasuo should not be able to punish overextending carries with pentakill.

Problem with yasuo is he has all the trick. He has AD carry specifics, double crit -> scary for tanks with 225% damage crit with 100% chance. He has tankiness from his shield, which scales scarily into lategame, making it harder to burst if he sacrifies 1 or 2 items for correct defense items, and he is also assasin - double killing squishies moment they have wrong positioning. While each of these would be OK alone, together, they forge character that is hard to counter and that you really need to burst down somehow, which is hard because of his defense mechanics(shield and wind wall). He also has insane snowballing, and while his early game is weaker, it really is too much pros with so few cons.