User blog comment:ZeloAvarosa/Urgot Rework ideas/@comment-1330314-20150203082602/@comment-25652619-20150203105844

"super-tough weapons platform who fires tons of heavy-hitting artillery" idea sounds a little quite indistinct... We have heavy-hitting artillery, it's. Urgot must be "half tank, half ADC". But designers forgot that is impossible. Champion with Leona-like sustain and ADC-like damage is unbalanced. That's why Urgot becomes "marksman/fighter". I have an idea, not good, of course: what about combine his defensive skills with "lock on" mechanic? Combine with, when shield dissipate after attack? Or increase attack speed after ultimate cast (especially, when casted in enemy team)?