Talk:Quinn/Strategy/@comment-6301771-20130710023438

Theorycrafting time: Jungle Quinn. She's got good clear times with her passive and Q, okay ganks pre-6 with her E and PHENOMINAL ganks post-6 with her Ult, her Q keeps mobs off of her if used correctly, and her W grants her both strong resistance to and predisposition towards counter-jungling.

Thoughts? Rush Wriggles, grab either Mobility boots or Swiftness, then roam around and ignore enemy wards because you're moving so fast they still don't get any warning.