User blog:TNickxx/Akh'Mun, the Terror of the Sands

Akh'Mun, the Terror of the Sands

Sandstorm (Innate): When Akh'Mun falls below 30% health he starts dissolving in sand and forms a sandstrom around himself taht deals 4% of his missing health to surrounding enemies. The Sandstorm has 5 seconds cooldown after Akh'mun reaches normal health.

AoE Radius: 225

Punishment (Q): Akh'mun will block the next enemy basic attack and reflect it to strike all enemies in front of him on his next basic attack. This deals his normal attack damage + 85% of the damage blocked to all enemies in front of Akh'Mun.

Range: 250

Cone Width: 70°

Cooldown: 10/9/8/7/6 seconds

Cost: 45/60/75/90/105 mana

Sandpit (W): Akh'Mun creates a hole of quick sand at a target location slowing all enemies above it for 2 seconds.

Cooldown: 12 seconds

Range: 500

AoE Radius: 275

Slow: 14/18/22/26/30 %

Necromancy (E): Akh'Mun summons spectral spirits to cripple his target reducing damage dealt and dealing damage over 2.5 seconds.

Cooldown: 14 seconds

Range: 450

Cost: 65/85/105/125/145 mana

Magic Damage: 80/105/130/155/180

Damage Reduction: 12/17/23/28/33%

True Terror (R): Akh'Mun gains height and damage reduction. While True Terror is active Punishment deals 100% of blocked damage and Necromancy also causes Grievous Wounds for the debuff duration.

Cooldown: 100 seconds

Cost: 150 mana

Duration: 12 seconds

Damage Reduction: 25/40/55 %