Talk:Singed/@comment-112.201.205.206-20111122123234/@comment-4068613-20111124210558

True damage and %hp do give singed some problems. 1v1, he can't take some of those AD-Carries. He can absorb the burst like a boss, and escape, but their range makes them hard to kite, and the poison is pathetic compared to their sustained attacks. In a teamfight, though, those problems are usually the highest priority anyway, and he can fling them right into his own team to handle them efficiently, leaving him free to roam the rest of the teamfight, picking off stragglers.