Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-60764-20140522014824

Reminds me of people using Damage parsers the wrong way. Numbers can easily be abused, especially if you consider the calculations vs application argument.

That being said, I want to see it myself. Riot has said before they don't like to balance things around community-made inputs such as winrates...until they started to balance around winrates.