User blog:TNickxx/Varcola, the Hybrid

Varcola, the Hybrid

Varcola is a Zilean -ish type of support and mage. She's ranged.

Vampirism (Innate): On team kill Varcola restores health to her and her allies. Varcolas team is heald for 200 + (50*level) health. The heal is split amongst alive champions.

Blood Spirit (Q):

On enemy champion cast: Removes all buffs and makes the target un-buffable for 2.5 seconds. The buffs return if they would normaly still last.

On ally champion cast: Increases targets damage output for 2.5 seconds.

Cooldown: 12 seconds Cost: 65/85/105/125/145 mana Damage Increase: 8/11/14/17/20%

Weaken (W):

Varcola blasts a target location damaging enemy units and reducing their movement speeds.

Cooldown: 10 seconds AoE radius: 300 Cost: 70/90/110/130/150 mana Magic Damage: 75/110/145/180/215 (+0.6 per ability power)

Coldblood (E):

Varcola shields a target ally champion reducing damage taken for 4 seconds. The shields duration increases by 0.5 seconds everytime it blocks a basic attack with a maximum of 7 seconds duration.

Cooldown: 14 seconds Cost: 50/75/100/125/150 mana Damage Reduction: 12/17/23/28/35 %

Necromancy (R):

Varcola instantly revives a random ally champion and grants them a movement speed boost. Cooldown: 130 seconds Cost: 125 mana Duration: 8 seconds Bonus movement speed: 15/20/25%