Talk:Viktor/@comment-6153904-20130127195231

I use Viktor as my main pretty well as he is now, but these are the only updates I would reallyl ike to see.

1. Increase either the range or shield stregnth of his Q - The range is too low for a mage like him, and the shield doesn't make getting closer to melee range worth it. This is why i never get Augment power; it's value is lower than his other augments. In addition, it wouldn't hurt to make the shield occur WHEN his q hits an enemy, instead of AFTER it rebounds to him; this causes the shield to deploy too slowly, which makes it mostly worthless when combined with the low range/stregnth. If part of these problems were fixed, it would make his Q upgrade perfectly viable, and give him the versatility that they advertise.

2. Enable Second-tier upgrades to his hex core. The item-slot they take up really does have an impact on how you build his other items, so making the hex core more powerful as the game goes on would help balance Viktor out with characters who are using 5 powerful items + boots compared to his 4 +hex +boots. The power-specific utility of the upgrades are nice, but the stats that they offer are weak, and become outdated towards late-game. The only one I think can stand up consistently is Augment death, and that just for making his E's DoT effect. (the 45 extra AP is weak) If i were to design second-tier upgrades, it would be something like this: (all costing 2000 gold on top of a slightly increased 1200 for the first upgrade)

Hex core: Bonus AP per level increased to 4 from 3.

Augement Power 2: Shield is increased to 80% of damage before reductions, health bonus improves to +450, and health regen to 15. (movement speed bonus stays the same)

Augment Gravity 2: Mana increases to +450, cooldown to 20%, and mana regen to 15. (range bonus stays the same)

Augment Death 2: AP bonus increases to +80 (not much change; this is the best one already in my opinion due to my love of death ray)

I can consider these balanced, because they would cost 3200 gold to fully pgrade, and their stats can compare to other items in that price range. These changes i've suggsted would make all of Viktor's upgrades viable, and remove his late-game disadvantage due to holding an extra item.

The only problem is that everyone who liked him before would come crawling back, causing him to be insta-locked EVERY TIME, lol.