User blog:FrigiaGlacia/Custom Champion Glacia, the Icebringer

{{champion info
 * name       = Glacia
 * image      = File:ChampionSquare.png
 * title      = The Icebringer
 * herotype   =
 * alttype    =
 * date       = (Month) (Day), (2014)
 * health     = 40
 * attack     = 10
 * spells     = 100
 * difficulty = 90
 * hp         = 400 (+80)
 * mana       = 260 (+50)
 * damage     = 52 (+3)
 * range      = 550
 * armor      = 15 (+3)
 * magicresist = 30
 * attackspeed = 0.625 (+%2)
 * healthregen = 6 (+0.6)
 * manaregen  = 7 (+0.7)
 * speed      = 340

Custom Champion of mine, my masterpiece Glacia, the Snowbringer, sadly is not a champion in League of Legends. But I would wish he would be.

Abilities
{{Ability|P
 * name = Time Walking
 * icon = Ultimate0_IceStep.png
 * description =  Once in 12 seconds, Glacia hastens himself for %40 movement speed for 1 second which decays over time. Every spell he cast when effected will increase the duration for 0,3 seconds and refresh the speed amount to %40. The buff will decrease slower or faster depending on the beginning of the extended time.

{{Ability|Q }}
 * name = Cold Lightning
 * icon = Frag11_LightningBolt.png
 * description = After .3 second delay Glacia sends a lightning which freezes and slows the enemies caught for %40 for 1.25 seconds, slow decreases to %10 over the duration. Hits with Frost Spiral refreshes its duration, and center hits refresh both the duration and the slow amount. Slow exceed %10 decreases based on the time.
 * leveling = 75 / 105 / 135 / 165 / 195 (+ %55 AP)
 * cooldown = 7 / 6.5 / 6 / 5.5 / 5
 * cost    = 60 / 65 / 70 / 75 / 80 mana
 * costtype = mana
 * range   = 1000
 * slow    = %40

{{Ability|W 1 stack: Siege Minion, Assist, Blue Golem or Red Golem kills 2 stacks: Kill and Dragon (not required you to kill the dragon) 3 stacks: Baron Nashor and towers (not required to kill baron but you actually need to be 1000 radius or closer to the tower destroyed in order to get stacks) }}
 * name = Frost Spiral
 * icon = ZPPHR_ManaSurge.png
 * description2 = After .2 second delay Glacia uses a charge to call upon the powers of ice and make an explosion of frost energy, dealing damage to all enemies in the area and refreshes the time of Cold Lightning. Explosion occurs .2 seconds after the delay, which makes it .4 second after clicking the ability. Enemies got hit by the center take %50 more damage and also get their Cold Thunder slow amount refreshed with the duration. Glacia stores charge with time or followings.
 * leveling = 70 / 90 / 110 / 130 / 150 (+ %50 AP)
 * leveling2= 105 / 135 / 165 / 195 / 225 (+ %75 AP)
 * cooldown = 1
 * cost    = 70 / 75 / 80 / 85 / 90 mana
 * costtype = mana
 * range   = 1100
 * stacks  = 3
 * charge  = 15 / 14 / 13 / 12 / 11 seconds
 * radius  = 200 radius
 * center  = 50 radius

{{Ability frame|E| {{Ability info }}
 * name = Ice Prison
 * icon = Emile674_ArcLightning.png
 * description = Glacia instantly locks an enemy and stuns it for .75 seconds and also seals them for 1.25 seconds. When sealed, the enemy can move and cast spells but prefented from teleporting / moving itself with its spells aside from Flash. Glacia can extend the duration for .25 seconds with any spell actually hit the enemy. Damage over Time spells can only trigger Ice Prison once in 1.5 second. Ice Prison debuff times cannot be reduced with tenacity. Also Ice Prison's cooldown is reduced for 1 second each time Frost Spiral hits an enemy.
 * leveling = 75 / 105 / 135 / 165 / 195 (+ %45 AP)
 * cooldown = 20 / 19 / 18 / 17 / 16
 * cost    = 70 mana
 * costtype = mana
 * range   = 600

{{Ability|R }}
 * name = Frozen Breath
 * icon = RealitySliceGrrrbear26.png
 * description = Glacia continuously damages the enemy and applies Frozen Breath, dealing damage over 3 seconds and slowing it with Cold Lightning for 0,5 second. Also procs the Time Walk and Ice Prison but only once in 1.5 seconds. If the enemy dies under Frozen Breath, Glacia gains %50 speed for 1 second which does not decay over time.
 * leveling = 150 / 200 / 250 (+ %60 AP)
 * cooldown = 120 / 100 / 80
 * cost    = 75 mana
 * costtype = mana
 * range   = 1100