Talk:Olaf/@comment-71.64.127.179-20130208015114

Olaf was overnerfed.

On Lolking Olaf has a win rate of ~40% and is now has the second/third lowest win rate among all champions. Also he currently has the lowest win rate for any top lane champion or jungler.

He already was only really viable in high elo, tournaments, and among players where you could actually initiate without  dying immediately because your teamates were competent enough to follow you. Before the nerf low elo (bronze ranked) Olafs had a win rate of 45% (which wasn't good, but high elo was better), now even high elo (platinum/gold) Olafs have a win rate of ~40% so he's not strong there either.

He's not viable across the board now. They killed his laning ability by nerfing his sustain (increasing the cooldown of w) and getting rid of his passive armor pen on his ult for dueling. They nerfed his jungling by hurting his already slightly unreliable ganking ability (it's not that it was bad, it's that you had to land a skill shot) by nerfing the slow on q. And finally, along with every other nerf, they nerfed Warmogs which was his main item in Season 3.

Olaf may be dead, but I think full tank-jungle Olaf may be the most viable at the moment (simply because his laning ability is shot, but they didn't hurt the damage on q to hurt his jungle clear times)... And then replacing ad bruiser items like Maw, Wriggle's, and Atma's (not that anyone really got Atma's anymore) with tank-health items such as Spirit Visage, Spirit of the Ancient Golem, and Randuin's.

And then instead of killing the ad carry, more of a harass and scare the ad carry out of the team fight method of fighting by chasing them around like a lunatic.

I don't know, those are my thoughts, anyone else?