Talk:Nasus/@comment-4068613-20130506064114

Good question. It's arguably both better and worse, mostly due to the difference in how players react to variable slows.

It would be better, because it means you can reach them sooner when they're running away.

It would be worse because you and your allies have less time to react and take advantage of the slow's severity.

Different because...Well, enemies are more likely to continue attacking through a diminishing slow, whereas an increasing slow prompts you to retreat until it's suddenly lifted. Good or bad, depending on context.