Talk:Poppy/@comment-27285607-20151220054334/@comment-8298553-20151220060630

I couldn't agree more. I've been playing her nonstop, trying to learn her ins and outs, and I'm enjoying the hell out of her. Her passive shield can block a surprising amount, and positioning with it can line up unexpected results. You don't NEED to stun, but it helps. If you knock your opponent into your minion wave at the right time, they'll be taking more damage than they'll want to. Q will keep them there a little longer, and do a good chunk, and the shield you might have picked up will tank any attacks from them.

And her ult is amazing. Great peel with the charged version, and with the instant, you can do a combo, smack them with the ult, and have that 1-ish second window for your cooldowns to possibly refresh on the passive and Q. And since you know where they are going to land, you can immediately hit the Q without issue. It also allows good positioning correction for your entire team when in teamfights.

Her W though... that is the skill I want to get down to an art. People underestimate at times just how valuable their jumps are for engage and disengage, and timing the W right can completely destroy any plans the enemy team might have had. Plus, there are 3 ADC's that are hurt pretty badly by it. Vayne (Tumble), Kalista (Passive, though this is more a case that it stops the first jump, so your team can catch her), and Quinn (Vault.  Debatably, this is the most devestating of the shutdowns here.  Vault not only does a jump, but it slows and knocksback whoever is hit, PLUS it marks them with Quinn's passive for extra damage.  If its blocked, NONE of that happens.)

There are other points that could be added, but I'll leave it at that for now.