Talk:Katarina/@comment-26227836-20150611001640/@comment-9705522-20150611111518

The problem is, anything that makes her resets slower, makes Katarina even less worth to pick, and means that a single CC will shut her down even harder than it already does. Its at the point where if Katarina jumps in, and a Blitzcrank simply presses R, she might as well not be in the game.

Also, if you reduce her speed, you will need to majorly buff the damage (the damage is as low as it is only because she can use it so fast). At which point she will actually be more frustrating (now a reset can kill you, if you are squishy with a banshees, at around 40-50%. If you nerf the speed, you will buff the damage, and then she will kill you at higher levels).

This is what people seem to completely gloss over. Katarinas resets, much like her ult, are LIMITERS. They are meant to reduce her damage in worst case, and increase in best case. This is actually good, as that means that if you shut down Katarina quickly (stop her ult and kill her), the damage she will have done is absolutely negligable. Now if the same happened to Annie, chances are she already used her ult, W and Q, and your team is probably half dead (the squishies) or at dangerously low levels.

This is what makes Katarina fair to play against. You have a relatively easy way of making her nearly worthless. The same cannot be said of other aoe mages. Sadly, people have selective memory. They wont remember the 20 times Katarina got stunned, killed, and did absolutely nothing in the fight. They will only remember the 1 time where everyone in their team fucked up majorly, and Katarina then proceeded to completely eviscerate their team.