Talk:Riven/@comment-4834593-20160814204358/@comment-25855686-20160816192544

interesting thread

but i feel like we are missing the point here, i'm stuck with the idea of her needing more emphasis on what of unique role she is supposed to do in top lane as a champion.

with these changes you proposed she lose aoe on basic spell (and i can agree on this) and the escape mechanism, also her only defensive device, but i dont see what she brings on the table that she isnt providing right now: she already is a mobile damage dealer but without a serious incentive to stay in combat her combo will always hit-and-run, more so if she has to build full damage to do her job, given is the only thing she has if i understood correctly.

if this is the case i'd better have her q become a triple activating aa reset that deal increasing damage each blow on the same target, w stay the same, and e become a dash that mark an enemy and increase damage toward that enemy for x seconds expandable for each q you land on the target within y seconds. just dropping random ideas now, just want to empathize that if she has to do damage, make her a long dashing assassin and be done with it