Talk:Kha'Zix/@comment-25115166-20141208192529/@comment-5211662-20141209220725

Well, if his pokes and ganks are a problem, why not just take away his ability to jungle? Just like what they did with Alistar.

I still think he should be reworked because Kha'Zix was really messed up and unless his nerfs are reverted, I can't think of any way to make him a strong pick again, at least not without making him a broken champion.

Some ideas for a rework:

1) If the poke is a problem, they could just lower the base damage and scalings of his W, then make this ability do bonus damage if Kha'Zix is in melee range. This way this ability would be less useful for poking, but more useful for assassination. Then, rework his evolved E to give him a stronger healing.

2) Decrease the isolation to 350-400 range away from allied champions and minions Then, remove the extra damage from his evolved Q and replace it with the 8% missing health damage that Kha'Zix used to have. Or better yet, add an 8% max health damage. This would make Kha'Zix amazing against tanks, and without any other extra damage on his evolved Q, he wouldn't be broken on my opinion. They would have, however, to change his unevolved Q (making it do more damage) so that it would be less dependent from evolving.

3) I also feel like the reset on his evolved E is a problem. It allows Kha'Zix to have amazing potential to clean up weakened teams late game. It also allows Kha'Zix to have too much safety on some situations. To make Kha'Zix have most of his damage back without making him too powerful, his evolved E could be changed to instead of having its cooldown completely reset on a kill/assist, it could have its cooldown reduced by 2 each time Kha'Zix used an ability.

4) His ult currently as it is, has little reason to be evolved. Kha'Zix does not really need another second of invisibility, and doesn't need an extra charge either. Most players evolve his other abilities instead. The evolved ultimate used to give Kha'Zix damage reduction, but this was too powerful. But the idea of being more durable during the ult is amazing. So the evolved ultimate could have an added effect: instead of having damage reduction, Kha'Zix could gain X extra armor and/or magic resistance during some seconds (I would like 5 seconds at least). Why this? Because armor/magic resistance can be countered by penetration, while damage reduction can only be countered by true damage.