Talk:Fizz/@comment-27105542-20160614180333/@comment-24055932-20160619114941

Any assassin has to have some kind of DPS in his kit if he can't bridge the time of his cooldowns with invulnerability/invisibility or easily escape after using his spells due to high mobility.

This is to avoid the scenario that an enemy has enough defensive values to survive being all-ined - this would leave the assassin in a defenseless state, as he'd have no damage to finish the enemy, and no spells to escape. It'd be an "either I kill you with this burst, or you'll kill me". So instead assassin get one source of DPS which promises enough damage to finish an enemy off that barely survived.

Therefore, taking out his DPS aspect is no option. So all that's there to do is balance out by moving damage from the base to the scaling, maybe even introduce scaling of the missing life factor with AP.