Talk:Shaco/@comment-96.55.104.225-20130108213430/@comment-69.203.30.29-20130109030716

play shaco if you like to juke and play mind games with the enemy

a good shaco is very aggressive but at the same time patient (boxes to set up counter jungle/escape route/ambush). it is almost necessary for him to counter-jungle because he is so strong + good at it. if you are unable to take advantage of this then you better be pulling off some decent ganks. he is item dependent and you should try and snowball 10-15 mins into game, ganking and pushing 10-20, gaming 20-30 mins.

shaco is HORRIBLE late game if enemy team is either fed or farmed. i play shaco as an assassin, i don't like survivability so i go all out damage and a GA.

your priority will be as follows: gank, counter jungle, farm.

ideally, you want to catch people roaming in the jungle/steal buffs and kill them off quickly/make them blue pill. in team fights, it's best if you can somehow use your ult as a diversion and then sneak in and attack the adc or mid. imo, don't initiate unless you are literally 3-4 lvls higher than the enemy.

i like to go wriggles/boot or madreds/mobility boots first, then rush infinity edge. while you are doing this, it is important to buy many wards so that your team can see the jungler and so that you can counter jungle. if you can't gank or counter jungle, you may want to farm but keep in mind the enemy jungler will probably be more useful than you at ganking as a result. in an average 25-30 min game you will probably use 10-15 wards

level up your Q if enemies don't ward against you so you can actually land a crit dmg attack. level up your E if you cannot get close but still want to poke enemies. the 20% crit damage runes/30% with mastery is basically another level into Q since crit damage increases 20% each point into it.

i go 2x move speed quint, 1quint 9red crit dmg runes, flat damage seals, flat attack speed glyps, and 22 3 5 masteries, but it's really up to how aggressive/passive you are as a jungler.