User blog comment:Commander Marko/In need of an idea for a Custom Champion/@comment-208.174.57.186-20121208213126/@comment-1330314-20121209052050

@Typhron: <3

@OP: In general, I'd recommend you create a mechanic that does something completely out of the ordinary, while at the same time keeping it balanced. You should also start with the kit first and then base your champion around that.

Name: Rasputin

Title: The Abomination

General lore: Noxian criminal, arrested, experimented upon, turned into living weapon. Something like that, though in the end it's obviously up to you.

Abilities:


 * Mutant Anatomy: (Innate) Any attack that would kill Rasputin heals him instead for the overkill amount (or a percentage, maybe?). Has a (very long) cooldown. (Killing a champion refreshes this effect's cooldown?)


 * Vile Spew: (Active) Rasputin vomits a pool of corrosive fluids at the target location which lasts a short time. Enemies within the pool take magic damage every second. Damage increases the longer the enemy stands in the pool (capping at a certain amount?). Pools provide vision. Low initial damage, medium range, medium mana cost, medium-low cooldown.

(Active) Rasputin's skin adapts to incoming attacks. Y seconds after casting this spell, Rasputin's armor is increased by Z% of the physical damage he took and his Magic Resist is increased by Z% of the magic damage he took while adapting. Medium mana cost, medium cooldown.
 * Reactive Skin: (Passive) Rasputin blocks one spell every X seconds (a long time).


 * Dematerialize: (Active) After a short casting time, Rasputin blinks to the target location, damaging and snaring all enemies in a short radius around him for a short duration. Can blink to Vile Spew pools even if they are out of range. Upon blinking Rasputin also takes up to 2 nearby enemy champions with him, increasing the effects of Dematerialize on them by X%. Damage dealt is magic damage. High mana cost, long cooldown, medium range.


 * Replicate: (Active Ultimate) Upon activation, allows Rasputin to replicate the last enemy ability that was used on him. The ability is X% as powerful as the original, and has its cooldown increased by Y% (this amount decreases instead of increasing). Replicate has a (high) fixed mana cost, the replicated ability has no cost, and Replicate can be used once the ability's cooldown expires.