Talk:VPBE/@comment-4542190-20160407102933/@comment-3974211-20160407134813

If the items are planned for 6.9 then that's probably going to include the whole update, surely?

RIP my Annie. Q_Q


 * Valor's Reward.
 * 15% of damage taken from enemy champions is gained as Mana. 15% of Mana spent is gained as health, up to 25 health per expenditure. Healing caps out at 166 Mana Costs, so this cap only affects Kog'Maw, Kassadin and Swain, to the best of my knowledge.
 * 15% of damage taken from enemy champions is gained as Mana. 15% of Mana spent is gained as health, up to 25 health per expenditure. Healing caps out at 166 Mana Costs, so this cap only affects Kog'Maw, Kassadin and Swain, to the best of my knowledge.


 * +25% base mana regeneration.
 * Refunds 25% of Mana spent. This passive is kept in all upgrades.
 * Refunds 25% of Mana spent. This passive is kept in all upgrades.


 * Mana Font.
 * Increases your Health Regeneration by 100% if your is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.
 * Increases your Health Regeneration by 100% if your is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.


 * +25 ability power and +250 mana.
 * Upon levelling up, restores over 3 seconds.
 * +25 ability power and +250 mana.
 * Upon levelling up, restores over 3 seconds.


 * +400 mana.
 * +100% base mana regeneration.
 * No mention of Grievous Wound.
 * +100% base mana regeneration.
 * No mention of Grievous Wound.


 * Ability power reduced to 40 from 60.
 * Mana regeneration reduced to 75% from 100%.
 * Mana regeneration on takedown.
 * Gains 15% of premitigation damage dealt to champions as Blood charges, up to . Healing or shield another ally consumes Blood charges to heal them for the charges consumed.
 * Mana regeneration on takedown.
 * Gains 15% of premitigation damage dealt to champions as Blood charges, up to . Healing or shield another ally consumes Blood charges to heal them for the charges consumed.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Spell vamp removed. NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO...
 * Your next basic attack deals bonus magic damage. 30 second cooldown, which is shared with other Hextech items.
 * Your next basic attack deals bonus magic damage. 30 second cooldown, which is shared with other Hextech items.


 * Removed.
 * Removed.


 * Active damage increased to 300 from 150.
 * Active is now a lightning bolt that instantaneously hits the target (zero travel time).
 * Cooldown is shared with other Hextech items.
 * Cooldown is shared with other Hextech items.


 * Grants +300 health, +80 ability power and +10% cooldown reduction.
 * Grants Dashes 300 units in a direction (1200 speed) and then unleashes a nova of fireballs that deal   magic damage to enemies hit. Full circle that expands outwards, similar to Riptide. Fireballs beyond the first deal only 15% damage. 30 second cooldown, which is shared with other Hextech items.
 * Grants +300 health, +80 ability power and +10% cooldown reduction.
 * Grants Dashes 300 units in a direction (1200 speed) and then unleashes a nova of fireballs that deal   magic damage to enemies hit. Full circle that expands outwards, similar to Riptide. Fireballs beyond the first deal only 15% damage. 30 second cooldown, which is shared with other Hextech items.


 * Grants +80 ability power, +300 health and +400 mana.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 15% of Mana spent is gained as health, up to 25 health per expenditure.
 * Grants Throws a ace of five piercing icy bolts that explode (when?) to deal   magic damage. Enemies hit are slowed by 60% that decays over  seconds. 30 second cooldown, which is shared with other Hextech items.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 15% of Mana spent is gained as health, up to 25 health per expenditure.
 * Grants Throws a ace of five piercing icy bolts that explode (when?) to deal   magic damage. Enemies hit are slowed by 60% that decays over  seconds. 30 second cooldown, which is shared with other Hextech items.


 * Base ability power reduced to 60 from 80.
 * Base mana reduced to 300 from 400.
 * Mana growth reduced to 10 from 40.
 * Base mana reduced to 300 from 400.
 * Mana growth reduced to 10 from 40.


 * Ability power reduced to 70 from 100.
 * Now grants 10% cooldown reduction.
 * Active cooldown increased to 120 from 90.
 * Now grants 10% cooldown reduction.
 * Active cooldown increased to 120 from 90.


 * Ability power reduced to 60 from 70.
 * Magic resist increased to 60 from 50.
 * Now grants 10% cooldown reduction.
 * Aura no longer affects minions.
 * Reduction changed to from 20 at all times.
 * Aura no longer affects minions.
 * Reduction changed to from 20 at all times.


 * Total cost increased to from.
 * Health increased to 250 from 200.
 * Magic resistance reduced to 30 from 35.
 * Magic resistance reduced to 30 from 35.


 * Health reduced to 300 from 500.
 * Health reduced to 300 from 500.
 * Health reduced to 300 from 500.


 * Combine cost reduced to from . Total cost unchanged.
 * Magic resistance reduced to 55 from 70.
 * Health regeneration increased to 200% from 150.
 * Healing amplifier increased to 25% from 20%.
 * Healing amplifier increased to 25% from 20%.