User blog comment:Commander Marko/Commander Marko's set of Custom Patch Notes! (I regret doing this...)/@comment-6061249-20140709191217

While i personally agree about nerfing, i have to ask - how is it really gonna nerf him? He's now able to do a permament toggle and his mana costs were greatly reduced for cost of some barely visible reductions.

Nerfing ? I think we're far ahead from times when she was even averagely popular. She's not strong. As far as i agree about having a painful burst, it's based on a 850 speed missile that doesn't come free in mana. In fact, is far, far overrated. But i like her gameplay since this is a perfect example of how "high risk, high reward" champion should look. Even, besides of being a lifesaver, is rather a riskful thing since you always have to bet you won't get killed when reviving.

Is even serious? ... That's the heaviest nerf idea i have ever seen, not kidding. You just went hard on almost every single thing you could. And eh, making have same cooldown through all ranks makes no sense since this is the only thing that gets improved by leveling up this ability. Just check it (you should know it already if you consider Blitzcrank as broken, btw).

Wait, so you just went hard on 's early game without giving any improvement to late heck even nerfing it? That's lel. That's very lel.

would be able to reach about 85% slow with those changes.

changes would destroy her laning and boost her late game into incredibly powered.

I can agree to changes yet my eyes begun to bleed when i seen

'''Active removed. '''

I really like the idea of 's new passive. I don't know if the numbers are fine, but it seems absolutely K for me.

Teemo

General Not getting a VU.

Beautiful ;-;

About (the "really funny" name pun by rito gems inc), i've been thinking he needs a nerf to, but rather to the bases than health scaling since it packs a punch in lane rather than in late game.

doesn't need a rework, i just think he'd need something to reduce 's damage in early game without turning him into crap.

If you wanted to make counterable you could just leave the  duration nerf since rest of nerfs doesn't really affect him, not to mention  would be upgraded only for 20 base damage increase per level. That's weird.

About remaining, either i agree or disagree, i'm just too tired to keep writing. But that's still a whole wall of feedback, hue.