User blog:KaiserLos24/Teemo Rework Attempt

Just some ideas for a Teemo rework, because we all know how much we hate the furry little assh*le.

Innate: Camouflage

- Time before entering stealth increased to 4 seconds instead of 2

- NEW: While in brush, takes 2 seconds to enter stealth instead of 4

- Attack speed bonus changed to 35/45/55/65% from 40%

(Teemo's innate can make some pretty good outplays and jukes. Now removing some of the effectiveness of his innate, but also adding some sort of reward for actually entering stealth effectively during the late-game. His innate makes him more effective while in the jungle, where there are more bushes)

Q: Blinding Dart

- NEW: Now a linear colliding skillshot instead of a single-target ability

- Magic damage increased to 90/135/180/225/270 from 80/125/170/215/260

- Range increased to 600 from 580

- AP scaling reduced to 50% Ability power from 80%

-Cooldown changed to 11/10/9/8/7 from 8 at all ranks

(I simply hate the "point-and-click for high damage" this ability has. Too simple. Too overpowered. Now the player has to actually aim for this ability to be effective. And besides, it wouldn't make sense on how you hit your enemy within a large crowd of minions in the way, right?)

W: Move Quick

- Mana cost changed to 35/45/55/65/75 mana from 40 at all ranks

(Cheap speed boost? Not on my watch. Better know when to use it wisely)

E: Toxic Shot

- NEW: Now a toggled on-hit effect

- When toggled on, each empowered attack now costs 8/10/12/14/15 mana

- Total Magic Damage over time decreased to 20/40/60/80/100 from 24/48//72/96/120

- AP scaling on Total Magic Damage over time decreased to 30% from 40%

(Free damage? Hahahahahahahaha no.)

R: Noxious Trap

- NEW: Only a maximum of 15 traps are allowed at a time. When Teemo plants a 16th trap, the oldest one will explode on its own.

- AP scaling reduced to 40% from 50%

- Slow changed to 45% at all ranks from 30/40/50%

- Charge receive time changed to 32/29/26 from 35/31/27

(With the limitation on the number of shrooms, you have to think smart on where you plant your traps instead of making a whole mine-field in your own lane. The reduced cooldown on when you get your traps should compensate)

In short, this rework aims for Teemo players to think smart when using him. Because his current playstyle is too easy, too rewarding and too overpowered.