User blog comment:Lukamarcic/3 Team map idea (lol)/@comment-112.203.254.66-20130320184404/@comment-4708818-20130321233622

Also, first ANON has some logical errors.

1.: You just declared a 15-30 minutes game as fast paced. Normal classics can take up to 30 minutes in average, and may even peak occasionally at 70 minutes. Thus, this map would actually be way more fast paced, since you will probably gain an advantage faster over the other two teams if you are winning right away. And even if it wasn't fast paced, you could work against this just buy minion and death time tweaking.

2.: It's actually rude in competitive scenes to force the losing team to watch their downfall. I know, for example, that in Soccer games you are only allowed to play the "goal scene" once per match - everything else is rude. So if a team is defeated, they should be able to leave with peace and more experience. The other two can continue their battle.

3.: You can do a workaround here: The game automatically detects the losing or winning team and spawns the Baron-strength creep to help or reward them. You could even make a nice animation there, like "Barony creep" feasting on the dragon, and if "Barony creep" is attacked while still enjoying his meal, the dragon helps theteam to defeat the "Barony creep". You could do a thousand things there. Don't think that static.

4.: Strawberries don't make good cakes. Just more sweet.

Hell, what an argumentation!

5.: A map like this has nothing to do with lore. The times of Noxus vs Demacia are over. The Shadow Isles have shown up, and all things hint that they have a plan, that will bring darkness to both Noxus and Demacia. So, if you want a lorewise reason, there you have it.

But lore... seriously mate, I've seen Mid,  Jungle,  Top,  Bot and  support. Neither did Swain or Draven kill Garen or Jarvan or vice versa, nor did Thresh try to get the souls of ally champions for his undead army...

6.: The DC problem is as annoying in normals as it would be here. May be you would be salvated from this agony much earlier than in normals, where you can struggle for a long time. DC happens and won't stop the game from being what it is. And it wouldn't stop a 3 team map from coming.

7.: The Alliance problem. Well, the capture point is a hell of a idea to work against this. It still needs tweaks, for sure, but it is amazing.

All in all... while your opinion maybe right and we all are blinded, your arguments cannot bring light into the darkness.