Talk:Janna/@comment-4221730-20130907060623/@comment-12314620-20130915092113

As mentioned Janna has practically no kill potential at all in lane. On the other hand she sets up ganks pretty well. Because of Zephyr and passive your movement speed is pretty much always faster than the enemy teams. Slow from Zephyr active and a Q is more than often enough cc to give your jungler enough time to reach your enemy.

Since you are buying a lot of wards (a sign of a good support) there might be some problems with ward placement. Try to ward the areas where you think next fight might take place or where opposing team might be going. If you are pushing warding their jungle is a good idea, I personally like to put a ward to the bush that is closest to their base or on the bot side to the T crossing leading to blue buff. In teamfight you should just focus on peeling and shielding important targets. Most times if your team wins a teamfight you will survive as well, because of your high mobility you can more than often catch escaping enemies with Zephyr and give enough time for your team to reach them and finish them off.

I recommend trying to adapt sort of a leader role in the team pingin objectives, splitpushers and pushed lanes while also providing enough ward coverage so that going to lanes feels more safe (remember: Objectives win games, not kills). Also having vision in their jungle will often let you catch lone players transitioning from one lane to another and netting your team easy gold.

If you at some point can afford it I'd lastly recommend upgrading you philo to either Mikaels or Shurelias, both are great items, though Mikaels I feel is a bit more situational and also a tiny bit harder to use well (though against some champs it's just ridiculously powerful).