User blog comment:Big Lupu/The Curse of the Supports/@comment-6334772-20130418024238

I get that it's not rewarding, especially if your adc starts to rage at you. I play support and I find it fun enough. You're not supposed to get kills, they don't need the changes you suggested. Their job is to ward and get the carry to carry. They provide utility not damage. As for Janna, Lulu and Soraka, they may not be tanky but they can still disrupt. Janna with her ult, Lulu with both her ult and W and Soraka can give one player or the entire team a second wind through her heals. They don't do damage, they provide the utility so that their teamates can do damage.

It's an assassin's job to take out the carry but you as a support or a tank should be guarding and peeling for them You shouldn't let them kill your carry. If they can do it consistently, you're not doing a very good job, unless they're fed. If the adc farmed well enough which is probably why you won the lane, you might even get a kill off the assassin. If you lose your lane, adcs still can make one hell of a comeback, I've seen it. And if they've warded, there are still ways to bypass wards and you should buy a few vision wards as well.

If being a warding machine is boring to you, don't play support. I admit it's the most boring of a support's tasks but it's still part of the job. Supports have plenty of teamfight prescence. Leona does. Thresh with his Q-Q-R combo is absolutely devastating as an initiate. Blitz who can silence an entire team and stop a teamfight before it even starts. Lulu, with a great way to lock down the enemy carry, a slow with a very good range and an ult to give an ally more health to keep fighting as well as lock down the enemy team further. Sona, with an awesome initiation. Supports have plenty of teamfight prescence. Their prescence isn't their damage but rather their utility. If you want to do damage in a teamfight you don't play support.