Talk:Yasuo/@comment-6015154-20131205033600/@comment-8267817-20131205131103

The dash actually has a longer internal cooldown than the stated numbers, you hve to finish the first dash before you can dash again, and to achieve maximum damage you must dash to 4 minions before you dash to a champion, making it very obvious that you are about to engage.

Low cooldown ultimates are the trademark of melee AD carries, but Yasuo's is very situational because it requires someone to be hit be a very specific type of crowd control or he has no ultimate, hence the low cooldown to take advantage of the fact that as far as ults go, it doesn't do incredibly high damage, rather it helps your team engage even better while still doing damage to enemies unfortunate enough to get hit by it.

From what I have seen of his gameplay on the PBE there is nothing wrong with his numbers, people just have to be smart when they fight him, be aggresive early game, keep him from farming and snowballing and it becomes a 4v5 game while he tries to catch up.