Talk:Mordekaiser/@comment-27289170-20151125233246

Can someone please update the changes that made on 5.23. I tryed editing but I am new so it didn't go well, I failed so hard :.(, any way ı wıll copy paste changes here if anyone needs them.

General
ATTACK RANGE 200  ⇒   175

Q - Mace of Spades
First hit increase, second hit the same, third reduced. Essentially x3/x3/x6 instead of x1/x3/x9 REMOVED EXPONENTIAL SCALING Successive hits no longer deal exponentially higher damage (1-3-9). Instead, the first and second hit deal equal damage (slightly less than the old second hit) with the third hit dealing double damage. FIRST HIT MAGIC DAMAGE 4/8/12/16/20 (+0.25/0.2625/0.275/0.2875/0.3 total attack damage) (+0.2 ability power)  ⇒   10/20/30/40/50 (+0.5/0.6/0.7/0.8/0.9 total attack damage) (+0.6 ability power) SECOND HIT MAGIC DAMAGE 3x first hit damage  ⇒   10/20/30/40/50 (+0.5/0.6/0.7/0.8/0.9 total attack damage) (+0.6 ability power) THIRD HIT MAGIC DAMAGE 9x first hit damage  ⇒   20/40/60/80/100 (+1.0/1.2/1.4/1.6/1.8 total attack damage) (+1.2 ability power)

W - Harvesters of Sorrow
<span class="attribute" style="box-sizing:border-box;color:rgb(119,119,119);text-transform:uppercase;letter-spacing:1px;font-size:0.65em;">ACTIVATION DAMAGE <span class="attribute-before" style="box-sizing:border-box;color:rgb(153,153,153);text-decoration:line-through;">70/95/120/145/170  <span class="change-indicator" style="box-sizing:border-box;color:rgb(136,136,136);">⇒   50/85/120/155/190

E - Siphon of Destruction
<span class="attribute" style="box-sizing:border-box;color:rgb(119,119,119);text-transform:uppercase;letter-spacing:1px;font-size:0.65em;">SHIELD GAIN ON CHAMPION HIT <span class="attribute-before" style="box-sizing:border-box;color:rgb(153,153,153);text-decoration:line-through;">15% of maximum health  <span class="change-indicator" style="box-sizing:border-box;color:rgb(136,136,136);">⇒ 15/17.5/20/22.5/25% of maximum health

R - Children of the Grave
<span class="attribute" style="box-sizing:border-box;color:rgb(119,119,119);text-transform:uppercase;letter-spacing:1px;font-size:0.65em;">IT JUST KEEPS GOING Fixed a bug where shield decay wouldn't kick in while Children of the Grave' is damaging an opponent <span class="attribute" style="box-sizing:border-box;color:rgb(119,119,119);text-transform:uppercase;letter-spacing:1px;font-size:0.65em;">HOW TO BUGFIX YOUR DRAGON Fixed a bug where Rylai's Crystal Scepter applied the full 40% slow instead of 20% for the Dragon's basic attack <span class="attribute" style="box-sizing:border-box;color:rgb(119,119,119);text-transform:uppercase;letter-spacing:1px;font-size:0.65em;">DRAGON ATTACK RANGE Now scales 500/575/650 with rank <span class="attribute" style="box-sizing:border-box;color:rgb(119,119,119);text-transform:uppercase;letter-spacing:1px;font-size:0.65em;">DRAGON MOVEMENT SPEED Now scales -50/0/50 with rank