User blog comment:Willbachbakal/(Item Concept) Fixing Mana/@comment-25228021-20151207121316/@comment-1330314-20151207140946

I agree that I might have gone a bit too far on the standardization. The main thing I'm not sure of is the normalization of mana regeneration to 1 per second, since it removes a lot of the nuance of certain champions being more or less limited in their spam versus their long-term staying potential. On the flipside, I think a lot of those differences blend together to some degree, since having a lot of mana regen also allows you to spam more, as you'd regenerate enough mana to cast subsequent spells, whereas a large mana pool also provides more staying power by default.