Ashe/Background

Lore
Main= With each arrow she fires from her ancient ice-enchanted bow, Ashe proves she is a master archer. She chooses each target carefully, waits for the right moment, and then strikes with power and precision. It is with this same vision and focus that she pursues her goal of uniting the tribes of the Freljord and forging them into a mighty nation.

As a child, Ashe was always a dreamer. She marveled at the colossal, abandoned fortresses of her ancestors, and spent hours by the fire listening to tales of the Freljord's fabled champions. Most of all she loved the legend of Avarosa, the renowned Queen of the once magnificent and united Freljord. Though her mother chided her foolishness, Ashe swore one day she would join the scattered and warlike tribes of the tundra. She knew in her heart that if her people would stand together once more, they would reach greatness again.

When Ashe was only fifteen, her mother was killed while commanding the tribe on a brash raid. Suddenly thrust into the role of leader, Ashe made the difficult decision to follow her childhood vision instead of seeking the revenge she craved. She spoke passionately against her tribe's demand for retribution, declaring the time had come to put blood feuds aside and broker a lasting peace. Some of her warriors questioned her fitness to rule and soon hatched a treasonous plot to kill the young leader.

The assassins struck while Ashe was on a routine hunt, but their plan was interrupted by the warning cry of a great hawk. Ashe looked back to see her tribesmen approaching with swords drawn. Outnumbered and overwhelmed, Ashe ran for hours. She found herself deep in uncharted territory, her weapon lost in the chase. When she heard another cry from the hawk, Ashe put her faith in the strange creature and followed it to a clearing. There she found the bird perched on a pile of stones - an ancient Freljord burial cairn. With a last glance at her, the hawk screeched and flew away. Approaching the mound, Ashe felt her breath turn to frost and an unnatural cold chill her to the bone. The stone at the top of the cairn was marked with a single rune: Avarosa.

The assassins burst into the clearing. Ashe lifted the runestone from the cairn to defend herself, revealing something hidden underneath: an ornate bow carved from ice. She grasped it, crying out in pain as frost formed on her fingers, and tore the bow from its resting place. Cold flowed from the enchanted weapon into Ashe, awakening a tremendous power that had always lived within her.

Ashe turned to face the assassins. She drew the bow, and by sheer instinct, willed arrows of pure ice to form from the cold, crisp air. With a single frozen volley, she ended the insurrection. Carefully replacing the cairn stone, she gave thanks to Avarosa for her gift, and returned home. Ashe's tribe immediately recognized the legendary weapon in the archer's hand as a blessing from the ancient Freljord queen herself.

With Avarosa's bow and her vision of peaceful unification, Ashe's tribe soon swelled, becoming the largest in the Freljord. Now known as the Avarosan, they stand together with the belief that a united Freljord will once again become a great nation.

""One tribe, one people, one Freljord.""

- Ashe

""It is our duty to speak of unity, here among the ruins of our past. Now our people stand divided, torn apart by ancient hatreds. Brothers and sisters, our enemy is not our neighbor. Our enemy is a land without law and a long winter's night. It is hunger, poverty, desperation and chaos. Look around you, these monuments from a bygone age, each older and grander than anything wrought by our hands. These are the works of a united Freljord, a fractured land that we can repair. From these ruins, we can raise a great nation. We are the people of the Freljord, and this land belongs to us all.""

- Ashe

Expanded=



Battle On The Tundra
The Freljord is home to many vicious ice storms, but none compare to the Gelid Vortex - a swirling, icy maelstrom which circles the northern hemisphere. Ashe was leading a squadron of elite archers, her closest companions, when they found themselves caught in this wintery nightmare at the end of a week-long standoff with a warring tribe. When she came to, Ashe was surrounded by the tattered corpses of friends and enemies alike. Only divine providence had spared her from the whirling shards of ice, and her hair had turned the color of the arctic tundra. Ashe never again wore the traditional Freljord White Garments of Victory.

Quotes

 * Upon selection

Classic=


 * Attacking


 * Movement


 * Taunt


 * Taunting


 * Taunting

Ashe draws back her arrow but hits her eye with it instead.
 * Joke


 * Laugh


 * Upon using


 * Battle for Freljord event start


 * Winning the Battle for Freljord

Old=


 * Attacking


 * Movement


 * Taunt


 * Joke


 * Laugh

Co-op vs. AI Responses
Match start
 * "Do your ancestors proud."
 * Vs. player or 
 * "I will face you, sister!"

Player team victory Player team defeat
 * "A battle worthy of Freljord."
 * "GG!"

Development
 was designed by Ezreal and Guinsoo.

Visual Upgrade – Ashe, the Frost Archer
Announcement made by NeeksNaman.

Summoners!

''We've just rolled out a visual upgrade to one of your favorite champions: Ashe, the Frost Archer! This upgrade includes a full overhaul of Ashe's model, as well as a full complement of new emotes and animations. Additionally, you'll see some improved spell effects, particularly on her ultimate ability, Enchanted Crystal Arrow. We've even updated the splash art!''

Here's a full list of new features coming in this visual upgrade for Ashe, the Frost Archer, and her existing skins:
 * An upgraded model.
 * New animations for Ashe's attacks, spells and emotes.
 * Improved spell effects, including an overhaul of her signature ability Enchanted Crystal Arrow.
 * Updated splash art to reflect the new changes.

We've rolled out these updates to Ashe's classic look as well as all her skins, so be sure to check out the stylish new digs in her wardrobe before you head out onto the battlefield.

Champion Update: Ashe
BY FIZZNCHIPS

''Another old timer within League’s ever-deepening champion pool, Ashe has seen almost six years shoot by with her launch kit largely intact. Until now! We’re not rebuilding her from the ground up, but we have made some pretty meaningful changes to her abilities all intended to solidify Ashe as League’s premier utility carry. Finally, we’re also sliding in a couple of small tweaks to give her opponents more ways to play against her. Here’s a rundown of her new moves!''

Passive= ''Ashe slows whoever she damages with her basic attacks and abilities. Ashe's basic attacks always deal bonus damage to slowed targets, replacing her ability to critically strike. Bonus damage increases with her critical strike chance.''
 * Frost Shot

Q= Passive: Ashe gains a stack of Focus whenever she slows an enemy, up to a cap of five stacks.
 * Ranger's Focus

''Active: Ashe gains a small amount of attack speed and applies a heavier Frost Shot slow for a few seconds. If Ashe has fully stacked her Focus, she also fires out a fast salvo of arrows with every basic attack for the ability’s duration.''

W= ''Ashe nocks several arrows on her bow before firing them simultaneously in a large cone before her. Each arrow deals damage and slows its victim.
 * Volley

[NEW] Ashe fires more arrows than before. Targets are more likely to be hit by multiple arrows, but they'll only take damage from one.''

E= ''Ashe commands her hawk to scout out an area. The hawk travels slowly, revealing areas it passes as it heads towards the target direction. Once the hawk reaches its destination, it hovers for a few seconds, revealing all non-stealthed units, even in brush.
 * Hawkshot

[NEW] Hawkshot now has a global range. Ashe can store up to 2 Hawkshots for quick use, too.''

R= ''Ashe fires a huge ice missile in a target direction, damaging and stunning the first enemy champion it hits, with the stun duration dependant on the distance the missile travels. Enchanted Crystal Arrow also damages and slows all neutral and enemy targets surrounding its victim.''
 * Enchanted Crystal Arrow

''Check out the abilities above and you’ll see that most of our changes focus on taking out the less exciting aspects of her kit. Frost Shot, for instance, was a pretty dull ability: you either had the ability on and slowed your targets while slowly losing mana, or you didn’t. At the same time, we really liked the idea of Ashe as a kind of utility marksman, someone who brings unrivalled crowd control and vision to games compared to other champs in her class. So we moved Frost Shot to her passive, simultaneously kicking her old toggle to the side while opening up her Q for something new. Ranger’s Focus fills the gap, providing Ashe with incentives for staying in combat (versus her old passive, which literally rewarded you for not attacking), and giving her a decent spike in damage when she handles her Focus stacks effectively.

As for the other part of her passive, removing crit strikes from a marksman might feel unintuitive - they’re pretty central to a bunch of basic attack damage dealers - but Frost Shot still rewards Ashe for building crit. Thing is, instead of hoping to get the occasional nuke, Ashe players will consistently deal extra damage as they build crit, and even more damage when they build that old staple of hers: Infinity Edge.

The changes to Ashe’s passive and Q enhances her basic attack-focused gameplay during all stages of a game. She shoots things, builds up Focus, then uses Ranger’s Focus to deal extra damage alongside her basic attacks. That left Volley too strong, so we tweaked it. We gave Ashe more rounds in her Volley, so if she’s able to cast it from distance, she can theoretically hit more targets and instantly fully stack her Focus. However, to compensate, we retooled the ability so that enemies and neutral targets are now much more likely to absorb multiple arrows. Old Ashe could fairly reliably hit enemy targets through their minion wave, something that’ll be much harder to pull off with the updated ability. This means enemy frontliners can get up in Ashe’s face now and reliably tank every Volley round for their backline squishies. These changes should emphasize Volley as a tool for Focus development and crowd control rather than raw power and poke, and although it’ll be less of a threat during laning, the ability will have a bigger presence in teamfights, particularly when Ashe positions herself correctly. Finally, we took out the old Hawkshot passive because it basically gave Ashe a bunch of invisible power. Instead, we gave her tangible power by significantly improving her E active! Turning Hawkshot into a global ability - and allowing her to store multiple charges - gives Ashe and her team an immediate and immense vision bump, particularly when the enemy team’s effectively killing your network of wards. By firing out multiple Hawkshots, Ashe can use their vision to scout out Baron and the surrounding brush for signs of impending Fnatic-style brush baits. You now have no excuse for facechecking!

Ashe heads out onto PBE today. Take her for a spin and let us know your thoughts on the Frost Archer’s new kit! For more champion update team news, head over to the gameplay and balance subcommunity!"''

Previous Lore
Hide= Old lore= One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of "The Frost Archer" the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the late Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is.

Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people.

""It's a good idea to spread out. Ashe can hit five birds with one arrow.""

Previous abilities
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