User blog comment:R E W S/Koto, The Rock Former/@comment-123.122.95.26-20121125142114

Good idea, like the summoning thing, but a few points

1. If he has to use a skill as a klling blow, it's quite hard to get golems, especially with only 2 kills that deal damage. You might want to consider changing it to 'if he secures the kill through any means'

2. ? You might want to think about reducing the intial health of max golems, and do they heal upon level up? And is it 100% of their max health or is it the difference in health between the levels.

3. You need a new mechanism for securing golems, otherwise his ult is useless early game if he's playing in a solo lane. He sounds like a bruiser to me, a good tanky solo top, but you need to post stats of the golems, are they supremely tanky? Can they be controlled with Alt-Click? Or are they like Malzahar's Voidlings? Because then they can easily be baited between turrets and the Golems you have strived for so hard will be killed too easily

4. Final suggestion, since you have spells that increase AS and MS I would say make an extra effect on his passive, the guy gets a golem every 30 or 40 autoattacks. Just a thought