User blog comment:ClariS/A Moment for Clarity/@comment-4061583-20130419183346

I think the real issue with Clarity is that it offers very little late game, unless the team has a very mana hungry champ such as Anivia or Swain, and generally speaking most teamfights I've experienced ended quickly enough so that the mana problem rarely is an issue, and should one run out of mana, recall, grab baron, or push (as pushing requires little mana). Although this rework for clarity would add a new dynamic to laning phase and encourage aggression, I'd say it doesn't fundamentally solve the late game issue, namely that teamfights rarely last long enough for mana to run out, and poking tension periods generally mean little in terms of mana consumption.