Talk:Teemo/@comment-4022742-20131220124549

Suggested Masteries for in top lane (not getting blue buff), 21/0/9, taking in offense: And in Utility: Any and all attacks made by apply both  and  increasing his damage by 3%. Coupled with dealing another 3% damage and executioner dealing yet another 5% to anyone under 50% Hp. You would do 11% more damage as opposed to 8% with 5% more AP from.

The damage break point for when deals more damage from  as opposed to  is 300 AP, for  it's 170 AP and for  it's 500 AP. Over the average you'd need 323 AP For to out damage. This does not factor in the increased damage form auto attacks on.

It's basically an Early-Mid Mastery set-up that gives you more poke, sustain, farming and dueling power early on. It only looses out late game when you have 330+ AP from full build. If you'd were to build as a hybrid with this set up, you'd have about 350 AP with 166 AD, critical striking for 25% of the time to average out at 210 damage per attack. Thats more per attack then having 500 AP would give you with 88 damage worth of on-hit damage added to your AD for a total of 197 damage. Items used for the Hybrid build:, , , ,  (if someone knows a better one, please share)