User blog comment:Pacpac1997/Possible New Debuff Kind: Hp Freeze/@comment-2095407-20120620154449/@comment-2095407-20120621062046

Think about it. How many ultimates actaully makes kills unaviodable in real play with good jungler on ganking? Under the towers and anywhere on the map almost regardless of your efforts to survive. Even at early game. So lets count:

Cassiopea, Gragas, Xerath, Twisted Fate, Ahri, Fiora, Nautilus, Skarner, Wukong, Gayren, Karthus, Ashe, Draven, Brand, Urgot, Ziggs, Viktor, Veigar, Fizz, Tryda, Cailtyn, Lux, Malza, Sejuani, Poppy, Orianna, Kayle, Nocturne, Miss Fortune, Malphite, Kogmaw, Irelia, Jarvan, Galio, Cho'gath, Leona.

So many possibilities to score kills if played proparly. So that new "enemy" ultimate, that actually does no damage like TF's, just pure utility, score kills only if used right. Also many good tower dives get them kills if you stay under your tower, so in this new case, you'll need to retreat to your jungle for some time instead of other your tower. Not much difference in my eyes. Also if this spell had melee range to prevent abuse on enemy fountain, i can't see this be op. Only new interesting mechanic both teams would have to work with to use or counter it.