User blog:Elphrihaim/(CCC) Urbiel

- 2 - A Champion with no mobility, no dashes, no jumps, no blinks, no movement speed increases, etc.

Urbiel was VERY SLIGHTLY modified to meet this restriction. Barely at all, though.

Urbiel, Master of Entropy is a custom champion for League of Legends. Urbiel holds, in his hands, both fire and ice, with the size varying based on the situation (to improve readability).

His basic attacks fire a stream of fire and ice at the target, from his right hand. If attacking in succession, his next attack will be launched from his left, lurching over as he does so. If he attacks again, the attack will come from him slashing his left hand through the fire and ice in his right hand.

Raze's rune is a vibrant red with orange accents. The secondary component simply has it alight with flame pillars that point toward the center (making a conic appearance overall), similar to Infernal Prison (Tales of series). Freeze's initial step is a dark ice color, similar to the edges of Lissandra's ultimate (the more 'normal ice' like bit), coming out from the target point as chilly wind.

Heart of Fire has spirals of flame come out of the target, many spirals so that it happens very quickly. Frozen Tear, when cast on an enemy, puts them in an orb of ice (sorta like Annie's E, but actually completely covers them from a '3d' perspective; similar to Thresh's Dark Passage's shield

For Incarnate-enhanced attacks, the stream is only one element, larger, and more vibrant. It also travels faster, and leaves a trail of cinders/frost behind it. Flame Spires are simply cones of fire, with the edges being swirling flames (showing where the 'wall' bit is). At the base, the flames extend out more (showing where the AoE is). Frost Wave is many shards of ice, each launching high into the air as it dissipates, sort of 'riding' forward.

Traveller charges are stored on his left and right sides and simply fly from his sides to the target. Ice charges appear as small, white, glowing orbs, fire charges are hovering flames. Indignation makes heat waves, flames, ice crystals, and snow swirl around those affected (ideally, somewhat randomly too).