Talk:Kog'Maw/@comment-4636093-20140316094500

Have to say that the new Kog Q is utter dope.

It's actually a useful skill, viable to take before you're forced to. A powerful nuke and shred usable with both AD and AP KogMaw, a low static mana cost, and best of all... usable at a range further away than almost melee.

Now I think that the best build for AP Kog is max ether Q for single target damage or E for AoE, skip W against ranged matchups or take a point at level 3-4 against a melee.

While AD Kog remains mostly the same except take a point in Q at level 3-4 instead of skip it entirely like before.