User blog:Darksusanoo/(Champion Rework) Syndra, the Dark Sovereign

This is a tentative rework for Syndra, the Dark Sovereign. Loved by the community for her unique mechanical playstyle and massive burst damage, Syndra rose to prominence in the middle of Season 4 as potent midlaner counter to the reigning assassin champions due to her potent damage on low cooldowns and ability to peel and harass all in assassins. While having one of best overall midlaner kits from a mechanical standpoint, late Season 4 nerfs to her and several bugs that rose after that brought out the crucial flaws on her kit. While having high base damages and above average scalings, her mid range spells, single target ultimate and low value passive, makes her fall off hard post level 13 due to long set up times of her ultimate and the risk involving getting in such short range of a priority target, which makes her a low value choice in a game that is ever more focused in teamfighting prowess.

Not only that, but her power curve is completely opposite to what her lore and gameplay fantasy define her. In her lore, she works as this ever growing prodigy, with little to no restraint in her magical uses and grows by leaps and bounds due to this. Gameplay-wise however, she works more as a mid lane version of early Season 4 Renekton, where she bullies her opponents to death in lane and has to snowball hard from that lead in order to have an impact outside of the laning phase. And even that curve is somewhat clunky due to the low level 1 damage of her, which is the same if not lower than her basic attacks when factoring resistances.

This rework is a more low key one, focused on revamping her passive to give her new gameplay changing mechanics aswell as AP gains for each fully evolved spell. To compensate, her base damage are mostly reduced but her scalings will be increased. With this i feel like her late game power and teamfighting presence is severely increased while curbing her oppressive lane presence, and especially her full level 6 burst, which is massive and cimenting her ball manipulation and combo casting kit. Note: @Vistha-Kai, an editor of this wiki and profund Syndra lover is a guy who i've had one of my first League debates, which was about Syndra (obviously) and it was a somewhat intense and fun debate. He's probably gonna murder me on my sleep for doing this, but i would like his thoughts on the subject and this rework proposition. Also don't forget to read the descriptions for extra details.

Abilities
{{Ability frame|E {{lc|Dark Sphere Launch Range}} {{tt|1100|Estimated}} {{lc|Missile Speed}} 2500 }} }}
 * {{Ability info
 * name = Scatter the Weak
 * icon = ScattertheWeak.jpg
 * description = {{sbc|Active:}} Syndra {{cctip|airborne|knocks back}} enemies and {{ai|Dark Sphere|Syndra|Dark Spheres}}, dealing magic damage to them and any enemies with which they collide.
 * description2 = The distance of the knockback increases depending on how close the affected units are to Syndra upon cast. Dark Spheres that are knocked back {{cctip|stun|stun}} all enemies in their path for {{fd|1}} second, instead of knocking them back.
 * description3={{sbc|{{ai|Transcendent|Syndra}} Bonus:}} Scatter the Weak's stun duration is increased by 0.25 seconds for each Dark Sphere caught in the spell.
 * leveling ={{lc|Magic Damage}} {{ap|70|100|130|160|190}} {{as|(+ 50% AP)}}
 * cooldown={{ap|18|16.5|15|13.5|12}}
 * cost=50
 * costtype=Mana
 * range=700
 * {{Ability2
 * targeting=Scatter the Weak is a conic area of effect spell.
 * Scatter the Weak has always been seen as one of Syndra more controversial abilities. It's instant casting, width, area of effect and fast travel speed made Syndra's mechanical skill much easier. Add the bugs that screwed with the width of the spell and it muddled Syndra's otherwise well designed kit. By reducing the base stun duration and making it scale with existing Dark Spheres as a Transcendant bonus, the idea is to make sure Syndra sets up multiple Spheres for a mass duration stun, mostly after having picked off an individual target with her ultimate. Also i'm not sure of the width of her Scatter the Weak, but in this version it's width is 25% higher to create a middle ground between her previous base ability and empowered version.

{{Ability frame|R {{ft|{{lc|Minimum Damage|nolist=}} {{ap|210|770|330}} {{as|(+ 60% AP)}}|{{lc|Maximum Damage|nolist=}} {{ap|700|900|1100}} {{as|(+ 200% AP)}}}} }} }} }}
 * {{Ability info
 * name = Unleashed Power
 * icon = UnleashedPower.jpg
 * description = {{sbc|Active:}} Syndra's hurls all of her {{ai|Dark Sphere|Syndra|Dark Spheres}} at the target enemy champion, dealing magic damage per sphere. This also utilizes the three Dark Spheres orbiting her. Unleashed Power uses a maximum of 10 existing Dark Spheres.
 * description3= {{sbc|{{ai|Transcendent|Syndra}} Bonus:}} Unleashed Power's kills an enemy champion the cooldown is refreshed.
 * leveling ={{lc|Damage per Sphere}} {{ap|70|90|110}} {{as|(+ 20% AP)}}
 * cooldown={{ap|100|90|80}}
 * cost=100
 * costtype=Mana
 * range=700
 * {{Ability2
 * targeting=Unleashed Power is a single targeted ability.
 * And now the second core of Syndra's kit, Unleashed Power is a massive targeted nuke, that scales off how many Dark Spheres there are on the field. A very good concept, however the base damage of it is so big that with a small amount of AP, Syndra doesn't need to have that many spheres on the field to eliminate her targets. At the same time, the low-to-mid cast range and single target nature drastically reduce the effectiveness of her ultimate the longer the game goes, especially in prolonged teamfights. I wanted to maintain Syndra's mid range risk, but i wanted to give her something which she could use to impact teamfights aside from removing a single enemy target and at the same time, make sure she generates more spheres for better damage. While the effect bonus only kicks in at level 16, with some team support Syndra could potentially disintegrate an entire enemy team with multiple reseting ultimates, while empowering them with additional Dark Spheres and contantly refreshing their duration with the Q's Transcendant bonus.