User blog comment:Pjheric/Iza, the Void Ninja (temporary, editted 2nd version)/@comment-3391671-20160711062901

I saw the first version of this champion a while back. Glad to see you trying to update her, although it still hasn't fulfilled a niche or fascination; it isn't easy business, for sure.

What I will say though is that to make a good champion, not only does the kit need to sync together, the thematic that runs behind it has to be just a uniform. Why do I state this? Currently, Iza is a void ninja... yeah. Iza's concept is overly simple and does not bring out a uniqueness in her. This uniqueness was attained somewhat with her foxlings in the first version, but since you moved around them and as a result lessened their importance, I fell Iza needs to be repurposed. Being a cool ninja affected by the void does not save her.

Only pointing out the parts of her kit that could use some work:
 * The first ability you should look at is the Q, Wave of Blades. The idea of ringing bells always seems nice, but the mechanics of this Q is very plain. It is a linear AoE that applies her innate... and nothing else. How does the name pertain to the bells though?
 * E is the next ability that I believe needs some touch up.
 * This is more about appropriate text box writing over mechanics, but the passive description could be better defined. This is likely because you do not use the actual ability box, so no need to feel the need to fix it.
 * I believe the summoning of the foxes can be changed around. Instead of stating that mashing E will summon as many as you want up to six, the ability should have a simple and short cooldown that allows Iza to summon these foxlings from the Void. The E-passive already provides a longer cooldown between groups of foxling summons.
 * As I mentioned before, the foxlings felt more entailed into Iza's abilities, but now its feels like what had happened to and his voidlings. For Mal, it was a good choice, but I felt Iza's spawning foxlings through her innate was the better idea.
 * I do not understand for the foxlings to despawn when Iza loses health. I understand these foxlings are untargetable, but something else could be done instead, such as the more typical duration expiration method. Without knowing how these foxlings are affected by the other abilities and how they affect the abilities, it's hard to see how Iza could go with this ability.
 * The last place of noting is the R. A point-blank 50-75 unit radius teleport nuke... what? I say "what" in that this creates the unbalance of risk-and-reward. While some assassins should work like so, Iza needs a bit of change (or even rework) with this ult.
 * The first part is very susceptible to missing due to its small hit range, and that will cause Iza to lose that global teleport (which need to be removed; not a healthy mechanic) and the high damage you've labeled it with...
 * The second part is going to always hit. Why? Her Q is a linear-AoE, not a skillshot. Because of this, Iza is very likely to apply the second part of this nuke-ult since she will always have 6+ foxlings. A nuke, an assassin should have, but this is unsightly and ill-worked.
 * And no need to punish Iza with that 75% damage. People have always added something like that in... and it feels more like an excuse to have all the damage than being a legitimate part of the kit that makes the champion exciting.