Talk:Liandry's Torment/@comment-25693250-20150220045539

The only reason this is a bad item (for some champs, <3 Brand) is because it deals % health as magic damage, which gets greatly reduced by any champs base magic resist. So that 6%-12% health dmg  gets reduced to less than 2%-4% and thats not including health regen and other possible masteries.

maybe if they could change it to a 1% true dmg that lasts for 2(or 3) seconds and gets doubled by cc spells