User blog comment:Megames1/Against the Meta- Xerath, and More!!/@comment-3974211-20121022133150

I posted this on my own remake thread:

Possibly also augment his attacks?

Xerath's passive doesn't compliment his play style at all. I've heard rumours that Riot are planning a -esque passive, and this is my take on it. I feel flat bonus damage is more balance-able that a multipler, and is more consistent for both Xerath and his enemy. At max range, his Q and R would deal 90/130 bonus damage; and his E upwards of 60/100. This might have to scale with level, simply due to the early game potency.

Riot also stated that they are dissatisfied with the "anchor" mechanic, which was so iconic to start with. Rather than completely tweak the ability, he still enters crab-form but now feels more like : with massively slowed movement speed rather than completely rooted. I also tweaked the magic penetration to compensate the skill's ungodly cooldown (which I also lowered).

I changed the name of his innate, Ascended Form, to Arcane Grip and re-used Ascended Form in place of the name, Locus of Power.

Pre-6, he actually has nothing to follow up on the stun... so, at least make the stun do a bit of extra damage!