Talk:Singed/@comment-209.162.37.12-20110907045734

Been trying to come up with a build that includes some AD so his autoattack isn't useless, since he will pretty much always be in autoattack range in teamfights, and it would also help his split pushing ability, which is pretty bad now after his ult change, it's pretty much just an annoying distraction for the enemy team rather than a real threat to a turret.

Atma's seems like an obvious choice, but at 2355 it's too expensive in most cases, especially since 830g of that is wasted on crit %, and the bonus AD only comes when you finish the item, so it will usually be too late in the game for it to make a difference.

Phage could be good for keeping an enemy slowed while your spells are on CD, but it doesn't give too much AD for taking turrets, and the slow is too unreliable with Singed's AS, and Frozen Mallet seems too expensive to be worth making the slow reliable (might was well just get a Rylai's at that point, 40% slow is gratuitous on someone like Singed).

Sheen has some potential on Singed, I think. Only problem is he has pretty long cooldowns, and I don't think toggling poison procs Sheen (not sure about that though).

Brutalizer could work I think. It's cheap, adds in some armor pen, and more importantly, 10% CDR. And, it can be build into a Ghostblade to give you even more move speed, and enough AS to make you a real threat to turrets.

Maybe I'm trying to fit a square peg into a round hole, but I still think hybrid Singed has potential, mostly because he can split push as much as he wants deep into enemy territory while still being able to escape. Right now this strategy is just a diversion, but imagine if you could actually take turrets AND escape safely.