User blog comment:RemeranAuthor/Champion Concept Hurrrr: Frederick the Walking Arsenal/@comment-4546311-20120306165555

After doing some theory crafting and looking at these numbers, I've determined that in my efforts to make him not-broken overpowered, I've made him drastically underpowered.

I'll give him some buffs soon. Things like making his W hit the same target multiple times if he's in melee range, (only champions, mind you. No Baron in 3 seconds for you, you wiley jerk... Also only apply one stack of things like malady or black cleaver on multiple hits to the same target) increasing the damage on Rifle by a lot, and increasing the attack speed boost on pistols *even more.* Obviously needs some kind of diminishing returns damage for multiple hits to the same target, with maybe a maximum number of hits, or the minimum damage on the 9th shot could just be 0%. Something like melee-range shotgun blasts deal 250% damage sounds good because players will then run in and get themselves killed because at level 18 he has a base health of 1696 if you don't build him right. Hell, if the melee-range damage is good enough, TANK FREDERICK might also be viable.

Really looking to make him have a situation where your build really makes one skill useless and another incredibly great. For instance, if you build a lot of attack speed, you go over 2.5 really easilly when in his Q but if you don't, E is slower than molasses. Then increase the AD bonus even more for his Rifle and make the damage amazing but if you don't build any crit or attack speed, it'll be painful.

I like the way Grenade Launcher is right now. Leaving it alone.