Talk:Yasuo/@comment-24035110-20150428214159/@comment-25970203-20150508184300

I already knew this, but i did not know how badly the reduced damage on his q actually was. Realistically that doesnt entirely counter my point of "make him do significantly less damage instantly but more damage over time with survivvability like other fighters". If in two autos you get 1 crit and 1 non crit with IE on an adc realistically your damage output is approximately the two averaged out.

(100%+250%)/2 = 175%

with yasuo because he gets about 100% crit chance he actually does that 225% damage continuously. Its not to say that this legitimately happens in games, if you buy PD a normal ranged adc will do more and a shiv will make it less. However, this does not get away from the fact that yasuo, for every autoattack given, will outdamage a lot of different champions in the same amount of time. To the point that he is basically an assassin with sustained damage who at 6 items will also be tanky and have two forms of hard, but not that easily proc-able, CC(specifically his third Q and his ult). There is no way to balance that, so my opinion is let's pull him a bit out of the assassin and put him more into the sustained damage.