User blog comment:Chase999/Arcenciel, Heaven's Quintuplet/@comment-25235491-20170105181055

Game breaker detected.

The passive alone is a game-breaker, seeing as
 * You gain enemy-damaging and self-healing areas every time you take damage every
 * You counteract every instance of fatal damage every, with something that will heal you for plus all the overkill damage, which counterplays enemy champions for taking down a.

E's actual range is not indicated anywhere. Additionally, a percentage movement speed bonus should be written differently, as in  rather than %, which creates confusion: it may be interpreted as gaining 5% AP in flat movement speed.

R passively deflects ability projectiles. It's unique for sure, but I don't think it's a great idea. Also, the mana cost is very weird. The description is also grammatically incorrect - also, am I to believe that you have a 3000 range projectile that creates a 3000-range explosion? Because 3000-range AoE is extremely broken.

I'll get to a more proper comment later.