User blog comment:Purebreaker/Valentine, My Bloody Valentine/@comment-7481207-20131215110638

Her passive seems like really too powerful sustain, but at least she has no farming tool.

The Purple Vial has weird damage, it is either total damage, which makes the base insanely low but with a rather high ratio, or it is damage per second which makes the ratio go through the roof.

The Green Vial is described weirdly too. I would assume she gains the ability to stun with basic attacks within 10 seconds, rather than having a one time 40% chance of an insanely long stun, but if it is so then the stun duration is not specified.

Vial Hazard is a bit too random in general also. The Purple can aid in last hitting, but if you get one of the other it wont help with last hitting at all, which can ruin what you had in mind and somewhat force you to trade instead. While if you want the stun chance for CC and instead get the damage makes it very hard to plan your trades.

EKG Flatliner has a similar problem as Purple Vial, except that this time you clearly stated it is damage per hit, which makes the total bonus AD ratio 650%. My assumption is that the bases of those two abilities are the damage per hit and the ratio is for the total damage, causing inconsistency and confusion when reading the ability. And on that note, Checkmate Incision also has the same problem.

The ult could be ridiculously powerful if you are full premade and make sure that you all fight within the same spot, but such a tactic is already very vulnareble to AoE and means the ADC can't stay at a safe distance. It still is quite cheap if you and an enemy are the only survivors and you suddenly turn the tides by resurrecting the ADC. The damage also has an insanely low scaling. Even when building lots of AD you wont get much more than 100 extra damage from that low scaling.