Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1920550-20160422150721

TBH i enjoyed some of the smaller changes to mages, more than the big reworks.

- Annie's Tibbers can pretty much grind you to dust now and her passive clarity is much better.

- Kennen now losing the RNG to his ult is a god-send.

- Ziggs changes we're a pleasant surprise to me, since they focus him as a demolition expert and i don't think people appreciate that all that much.

- Syndra...again i actually like her passive, the only thing i disliked was that the effects themselves we're so minimal. What pissed me off was how they only changed 2 of the 4 effects and i'm hoping that subsequent patches add more effects to her.

- Xerath's ult having extra charges and the Jhin-style zoom out is super cool and with so many shots lategame...Xerath is gonna be pretty scary.

- Viktor...i don't dislike the direction...but i think the delays on him are way to big to be functional...again i'd like to see some of his power shifted into the Hex-Core upgrades and maybe make his W less clunky to use.

What i most disliked about this class rework is the lack of raw AP on items. I may be biased here since i've been playing SMITE, whose magical damage gods have access to massive amounts of magical power (AP equivalent) and very high scalings, so they hit very, very hard. Not to mention i haven't played midlane mages in quite a while, but again i think not having the option to spec into large amounts of raw AP is a fault. If i'm playing a mage with massive AP scalings, i would want the AP to fuel those scalings. While i do like the new Catalyst passive (numbers are a bit on the low side though), i dislike how they turned ROA into a base 100 AP that you have to wait 10 minutes to get.