Talk:Garen the Night of Demacia/@comment-3546228-20110816121312/@comment-98.252.26.207-20110817012826

Yeah, this is why I say don't build things like Warmog's, Sunfire and Force of Nature. You do no damage late-game. Might of Equestria's got it right, but there's still more you can do.

To keep up, Garen still needs to build damage at all stages of the game, which is why he's so challenging and fun to build.

The reason you're dying in seconds is because of diminishing returns on armor/MR. This is also why I say Force of Nature is not a great item on Garen. After 100 armor/MR, all you're doing is building to counter armor/magic penetration so that you keep around 100 of your armor and maintain that 50% damage reduction. Anything more than that is not going to help you as much as, say, building damage.

This is also why I'm leaning more towards CDR these days. Without CDR, you Judgment once and you're stuck waiting 9 seconds for it to come back, and you're either running from the battle or being slaughtered. With CDR, you can get in more Judgments and more Decisive Strikes and, most importantly, more Courages to stay in the fight and do more damage over time, as that's what Garen is: a huge, spinning DoT. CDR, I feel, potentially increases Garen's teamfight presence by a lot more than people might think.