Talk:Kayle/@comment-50.70.59.215-20130121183416/@comment-2124153-20130121195620

Lifesteal and spellvamp are sustain, not tankiness. You can combine them with tankiness to give yourself some pseudo-durability, sort of like what ADCs do with Bloodthirster and GA, but your build has neither the sustain nor the beef to do that. Kayle's base stats are good, but even with Armor/MR runes you will get exploded by crits and mages. GA is probably your best bet (Intervention on wake-up is very powerful), but you could also use a Warmog's or a BV, depending on the type of fighting that you're likely to be facing in any given match (Warmog's helps against burst and with sustain while sieging, BV will help against assassins and CC initiators, etc).

It is very dangerous to not have a Butcher item on a jungler. Don't underestimate the impact of +10-25% damage on your normal skills when it comes to Dragon or Baron control. You'd have to have a very strong objective control team (like Amumu, Karthus, Cho'gath, Nunu, etc) in order to get away with it. Spirit Stone is pretty good (more easily can give up your blue buff to the AP mid), and you may like the Wraith item for its stats (the CDR and Vamp are nice).

This is kind of a wish build on a jungle Kayle, though. Junglers have modest salaries unless they are snowballing out of control. Most of my jungle Kayle games usually end shortly after I have zerk/Nashor's and one other major item.