Talk:Warwick/@comment-180.190.39.7-20121223231141

hey guys im going to throw out an idea here, just to spice things up..

what if they add a new component to "e" that when he hits a blood scented champion, the champion gets slowed for 1%/2%/3%/4%/5% plus the percentage life below 50%. for 3 seconds, this effect cannot happen again on the same target for/before 10 seconds

for example enemy champion is at 30% health therefore when WW hits him at "e" lvl 5 enemy champion gets slowed for 5%+20% of the movespeed a total of 25% slow before computing for tenacity etc.

for variation i guess you can change it so instead of going on a different cooldown, it would be on-hit effect (for this variation you reduce the slow duration maybe to 1 or 1.5 secs) and every hit would only refresh to a new slow value and refresh the duration.

it would probably help him for those pre 6 ganks, assuming they can get the enemy below 50% hp before the enemy can get under the tower's protection. And it would still be useful post 6 and im estimating until mid game

post comments and suggestion, if you think its OP/UP please tell me why.

sorry if the wording might be bad