User blog:Mythicdarkflame/Champion concept: Parasite

NOT FINISHED

Abilities
{{Abilities


 * ver = vNaN


 * innatename = Poison Glands


 * innateinfo = (Innate): Parasite has poison glands in his fangs causing his enemy to take 20 damage magic damage and an additional 10 magic damage over the next 3 seconds and stacks up to 3 times. (Values are subject to change)


 * firstname  = Infection


 * firstinfo  = (Active): Parasite injects his opponent with 2 Small Parasites, the parasites will spawn if the target dies within 3 seconds of infection. Additionally the Small Parasites basic attacks reduces the cooldown of all Parasites spells by 0.2 seconds each.


 * Range: 250


 * Cost: 30 mana


 * Cooldown: 10 seconds


 * firstlevel = {{level up|Small Parasite damage|(+0.2 per attack damage)|10|20|30|40|50}}


 * secondname = Mindless Frenzy


 * secondinfo = (Passive): Mindless Frenzy makes every Parasites attacks to come faster with each blow and also healing him for a percentage (stacks max out at 5). Small Parasites gains half the effect and caps out at 3 stacks. Stacks lasts 1.75 seconds


 * secondlevel = {{level up|Attack speed| 5%|7%|9%|11%|13%}}

{{level up|Lifesteal| |5%|7%|9%|11%|13%|}}


 * thirdname  = Flying Charge


 * thirdinfo  = (Active): Parasite leaps through the air towards his target location dealing AoE damage and applying a slow on enemy units hit.


 * Range: 975


 * thirdlevel = {{level up|Cost|mana|50|65|80|95|110}}

{{level up|Physical Damage|(+0.5 per bonus attack damage)|100|150|200|250|300}}

{{level up|Slow Amount|25%|30%|35%|40%|45%}}

{{level up|Slow Duration|Seconds|2


 * ultiname   = Metamorphosis

ultiinfo   = (Active): Parasite undergoes a transformation causing him to take less damage and also causes him to spray poison all around him. (applying his passive)

(Passive): Parasite gains a hard exoskeleton covering his body giving him a shield for 100% of his Armor + Magic Resist


 * Cost: 100 mana


 * Radius of AoE: 350


 * Duration: 15 seconds


 * ultilevel = {{level up|Cooldown|seconds|120|110|100}}

{{level up|Damage reduction|10%|15%|20%}}

{{level up|Health Gain|300|450|600}}

{{level up|Max Total Magic Damage|840}}

}}