User blog comment:Poisonshark/Custom Champion: Win'Gul, the Otherworldly/@comment-7709681-20160410155736/@comment-25235491-20160411085448

By "the concept is intended to be oppressive", I mean that Win'Gul is meant to be a control freak obsessed with shoving the image of his absolute power just about anywhere he can -- meaning I want him to be able to bully his opponent and be proactive instead of just punishing mistakes -- though his damage is not meant to be high unless he gets to wail on your face for a while. While I like the idea of the minefield, I agree that the cooldowns are too low for it to be considered sane.