User blog comment:Emptylord/2017 Patch Notes (Unofficial)/@comment-1920550-20170804170405/@comment-1920550-20170807072231

Oww no. Under no conditions should there be more stealth added to the game. That is a truly and utterly frustrating effect with so little counterplay that the champs that have said effects have been gutted several times over.

Actually the idea i thought off after the conversation was having Liss channel the storm by immobilizing herself. Although your idea of a meter that can be filled up is also a very nice thought. Perhaps make the range around the same as Mao/Nami ult instead. Maybe make it so once the meter is filled, the storm is instantly released, so it would create a "Gnar-style" situation, forcing you to manage your meter carefully. And so what if it "places a burden on the enemy team"? With appropriate build up/drawbacks and a decently long CD, having an game-controlling ability can work perfectly, hell Noc's ultimate is proof of that, and that's a global CC basically with little to no warning. As for the idea i've had, there is a real way to play...it's called walking out of it...you don't need to create 50 different forms of enemy counterplay, if the ability is simple enough to read and has innate drawbacks to it.

And all of this is not taking into account that passive or no passive Lissandra is severely underpowered as a burst mage and her primary CC tool is cockblocked lategame by a QSS. She's arguably the worst lategame mage currently and one of the more unsafe control mages in the game. So i'd say you have quite a decent enough margin to give her kit power.

- Placing an enemy under a disabling effect generates ''Frost. At 100 Frost, Lissandra's next ability cast causes her to become Full Iceborn. ''In this form, she cannot cast abilities, slows herself by X% and channels a blizzard in a target direction (think Braum wall) that rages across a great distance for 3/3.5/4 seconds. Enemies caught inside this storm are slowed by X%, scaling up to X/X/X% and reduces vision radius down to X units (picture everything around you slowly being whited out instead of a instant black-out like Graves W or Quinn Q).

- Cooldown: 60 seconds.

- Range: 3000.

Now i avoid placing values because math isn't my thing, but you get the point. She basically becomes sorta of a turbine, blowing freezing wind down the enemy team.