Talk:Kog'Maw/@comment-4636093-20151118034842/@comment-26459891-20151119164001

I don't really think there are other ways to go tbh. On-hit Hybrid Kog. No Crits or stuff like that, just on-hit.

So far I've been playing him mid Cull or Doran first, Max R>E>W>Q. The early points on E lets you waveclear combined with your R, and by the time you're L.9, you should have a Guinsoo already so you can start maxing your W.

For his build, I have yet to decide. I'd say Guinsoo rush, then, in mixed order, Gunblade, Wit's End, Greaves, Void Staff and a defensive item or a BotRK.

Also, before I get started on my 2 cents on items, let me clarify that I believe going crit is not that worth it because of your lowered AD on W. Whereas on-hits effects are kept at full power, so stacking them makes sense to me.

So, moving onto items:

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-  wouldn't get Manamune, because while the added mana is nice, you won't be able to sustain it with all that attack speed and no Chalice / ER / Triforce

- Triforce is not that good anymore. It costs a lot more, it gives no more AP, less AD, and feels really sluggish to build.

- Runaan's Hurricane I'm unsure. Half of the item is wasted, but the extra bolts really make your team fight better.

- Blade of the Ruined King is still ok, but it's been nerfed heavily and I would personally not rush it. I woudl also not prioritize it.

- Void Staff is needed because you're gonna deal tons of magic damage, AoE and not, due to your W, Wit's and Guinsoo, and it will also make you heal much more off your Gunblade.

- Then there's Nashor's Tooth, which I believe coudl find a place in the build, possibly replacing Wit's End since you're gonna have enough AP to make it do more than 42 on-hit damage. The extra CDR could be nice too.

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Watcha think?