V9.24


 * For the patch, see V9.24 (Teamfight Tactics).

New Cosmetics
The following Champion skins have been added to the store:
 * (Limited)
 * (Limited)
 * (Limited)
 * (Limited)
 * (Limited)
 * (Limited)

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Games modes

 * New Night & Dawn Poro King coming for 9.24.
 * This Night & Dawn version of the gamemode features two new Poro Snax.
 * Dawnbringer Snax: The king will summon the blade of to hurl you into the heart of battle when you feed him these celestial treats.
 * Nightbringer Snax: The king will channel the dark winds of to disrupt and disorient your foes after consuming this bitter morsel.
 * Poro King now uses the same random-champion-select process as ARAM.
 * We've made it easier to keep track of your progress toward summoning the King with new UI.
 * All the ARAM-specific champion, item, and rune changes have been brought to Poro King.
 * Equipping certain poro icons will still change your poro followers into extra special poros.

Champions

 * No longer has a hitbox behind herself.
 * Bonus damage at max rank against minions and monsters reduced to 25% from 33%.
 * No longer has a hitbox behind herself.
 * Bonus damage at max rank against minions and monsters reduced to 25% from 33%.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * - New champion


 * Stats
 * Health growth increased to 98 from 87.
 * Base health regeneration increased to from 8.
 * Base damage increased to from.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to 40 at all ranks from.
 * Bonus resistances granted to allies changed to 12% of Braum's bonus resistances at all ranks from %.
 * Bonus resistances gained by Braum increased to 36% bonus resistances at all ranks from %.
 * Base damage increased to from.
 * Enemy champions hit in the close vicinity are for  seconds, while enemies hit in the line are  for  seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is  for the full duration.
 * The first target hit is for between  and  seconds, depending on distance from Braum. All other enemies hit are  for  seconds.
 * Base damage increased to from.
 * Enemy champions hit in the close vicinity are for  seconds, while enemies hit in the line are  for  seconds. If no enemy champions are hit in the point-blank area, the first enemy champion hit in the line is  for the full duration.
 * The first target hit is for between  and  seconds, depending on distance from Braum. All other enemies hit are  for  seconds.
 * The first target hit is for between  and  seconds, depending on distance from Braum. All other enemies hit are  for  seconds.


 * - Gameplay Update
 * General
 * New visual and sound effects.
 * Stats
 * Base mana increased to 420 from 372.
 * Mana growth increased to 25 from 20.
 * Base attack damage increased to from.
 * New ability icon.
 * Diana permanently has . After casting an ability, this bonus is tripled to for 3 seconds.
 * Diana is granted one Moonsilver Blade stack for every basic attack on-hit within seconds of each other, up to a maximum of two. At two stacks, Diana's next basic attack on-hit consumes the stacks to cleave nearby enemies for   magic damage. Applies spell effects.
 * New ability icon.
 * Mana cost reduced to 50 from 55.
 * New ability icon.
 * Mana cost reduced to from.
 * Cooldown reduced to 9 seconds from 10.
 * AP ratio per orb reduced to from.
 * Total damage AP ratio reduced to from.
 * Base shield strength reduced to from.
 * Shield now scales with.
 * (Reworked E)
 * Swapped with .
 * New ability icon.
 * Diana dashes to an enemy dealing  magic damage, resetting its cooldown if enemies are affect by.
 * seconds.
 * 825 units.
 * (Reworked R)
 * Swapped with .
 * New ability icon.
 * ,, and all nearby enemies for % for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing   magic damage in an area around her, increased by   for each champion pulled beyond the first.
 * seconds.
 * 100.
 * 225 units.
 * 475 units.
 * ,, and all nearby enemies for % for 2 seconds. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after 1 second, dealing   magic damage in an area around her, increased by   for each champion pulled beyond the first.
 * seconds.
 * 100.
 * 225 units.
 * 475 units.


 * Additional spins per attack speed reduced to 1 spin per from 1 spin per.
 * Base damage per level reduced to from
 * Additional spins per attack speed reduced to 1 spin per from 1 spin per.
 * Base damage per level reduced to from


 * Base shield increased to from.
 * Base shield increased to from.
 * Base shield increased to from.


 * Cooldown increased to seconds from 9 at all ranks.
 * Mana restored reduced to from.
 * Mana restored against champions reduced to from.
 * Mana restored reduced to from.
 * Mana restored against champions reduced to from.
 * Mana restored against champions reduced to from.


 * General
 * New visual effects.
 * New visual effects.


 * Renamed Zz'Rot Swarm from Void Swarm.
 * Renamed Zz'Rot Swarm from Void Swarm.
 * Renamed Zz'Rot Swarm from Void Swarm.


 * Stats
 * Health growth increased to 95 to 86.
 * Cooldown reduced to seconds from 12 at all ranks.
 * Cooldown reduced to seconds from 12 at all ranks.
 * Cooldown reduced to seconds from 12 at all ranks.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * General
 * Recommended items updated.
 * Stats
 * Health growth reduced 75 from 85.
 * Mist Wraith spawn rate on minion kills reduced to % from %.
 * Champion clones no longer spawn Mist Wraiths.
 * Allied can no longer kill Mist Wraiths.
 * Base damage reduced to from.
 * Damage AD ratio reduced to from.
 * Root duration reduced to seconds from.
 * Damage AP ratio increased to from.
 * Shield AP ratio increased to from.
 * Root duration reduced to seconds from.
 * Damage AP ratio increased to from.
 * Shield AP ratio increased to from.
 * Damage AP ratio increased to from.
 * Shield AP ratio increased to from.


 * Stats
 * Base attack damage increased to 63 from 61.
 * Base attack damage increased to 63 from 61.


 * Shield strength increased to from.
 * Now restores mana on attack.
 * Mana cost increased to from.
 * AP ratio reduced to from.
 * Base empowered damage increased to from.
 * Empowered AP ratio reduced to from.
 * Missile duration while reduced to 2 seconds from 3.
 * Flat adaptive force increased from.
 * Adaptive force increased to % from %.
 * Immobilizing effects on Yuumi now place You and Me! on a 5 second cooldown.
 * Now has a second channel time and can be interrupted.
 * Yuumi now detaches if her ally uses.
 * No longer uses a 2 charges system with a recharge time of seconds.
 * Cooldown increased to seconds from.
 * Mana cost increased to from.
 * Movement speed duration increased to 3 seconds from 2.
 * Bonus movement speed reduced to 15% from 25%.
 * Bonus movement speed no longer decays over the duration.
 * Base heal is no longer increased by.
 * Base heal increased to from.
 * Heal AP ratio is no longer increased by
 * Heal AP ratio increased to from.
 * Now grants to on heal for 3 seconds.
 * Base heal is no longer increased by.
 * Base heal increased to from.
 * Heal AP ratio is no longer increased by
 * Heal AP ratio increased to from.
 * Now grants to on heal for 3 seconds.

Runes

 * champion healing conversion reduced to 8% from 15%.
 * champion stack duration reduced to 6 seconds from 8.
 * champion stack duration reduced to 6 seconds from 8.


 * Now displays how much damage it has done and how many buffs it has granted.
 * Increased chance to be given when you and enemy champions are high on health. Further increased chances for  champions.
 * Increased chance to be given when low on health and below level 9.
 * Increased chance to be given when near low health enemy champions.
 * Increased chance to be given when building attack speed or attack damage.
 * Increased chance to be given when enemy champions are not within the vicinity.
 * Decreased chance to be given when in combat with enemy champions.
 * Increased chance to be given if you have healing and shielding power and are near a low health ally in combat.
 * Increased chance to be given if you have an item affected by  off cooldown.
 * Increased chance to be given if you have an item affected by  off cooldown.

Monsters

 * Headbutt turret damage changed to from.
 * Headbutt turret damage changed to from.

Howling Abyss

 * Map-specific balancing
 * Bonus damage dealt changed to +6% from +8%.
 * Incoming damage modifier changed to -6% from -8%.
 * Bonus damage dealt changed to 0% from +5%.
 * Bonus damage dealt changed to -10% from -8%.
 * Bonus damage dealt changed to 0% from -6%.
 * Incoming damage modifier changed to 0% from -5%.
 * Bonus damage dealt changed to 0% from -6%.
 * Reduces incoming damage by 5%.
 * Incoming damage modifier changed to -10% from -8%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +8% from +5%.
 * Bonus damage dealt changed to +8% from +10%.
 * Incoming damage modifier changed to -8% from -12%.
 * Reduces incoming damage by 5%.
 * Damage dealt increased by 5%.
 * Reduces incoming damage by 5%.
 * Bonus damage dealt changed to +8% from +12%.
 * Incoming damage modifier changed to -8% from -10%.
 * Reduces incoming damage by 5%.
 * Bonus damage dealt changed to +5% from +8%.
 * Incoming damage modifier changed to +8% from +10%.
 * Bonus damage dealt changed to +8% from +10%.
 * Incoming damage modifier changed to -8% from -10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to 0% from -8%.
 * Bonus damage dealt changed to -6% from -8%.
 * Incoming damage modifier changed to +6% from +8%.
 * Damage dealt increased by 5%.
 * Reduces incoming damage by 5%.
 * Bonus damage dealt changed to +8% from +12%.
 * Incoming damage modifier changed to -8% from -10%.
 * Reduces incoming damage by 5%.
 * Bonus damage dealt changed to +5% from +8%.
 * Incoming damage modifier changed to +8% from +10%.
 * Bonus damage dealt changed to +8% from +10%.
 * Incoming damage modifier changed to -8% from -10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to 0% from -8%.
 * Bonus damage dealt changed to -6% from -8%.
 * Incoming damage modifier changed to +6% from +8%.
 * Incoming damage modifier changed to -8% from -10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to 0% from -8%.
 * Bonus damage dealt changed to -6% from -8%.
 * Incoming damage modifier changed to +6% from +8%.
 * Bonus damage dealt changed to -6% from -8%.
 * Incoming damage modifier changed to +6% from +8%.
 * Incoming damage modifier changed to +6% from +8%.