Talk:Mordekaiser/@comment-24090792-20140223004924/@comment-24090792-20140223212859

ClariS : "If all you want is to make him deal more damage so you can heal more from the spell vamp, that's a completely different story of what you're talking about because increasing the damage anywhere will have the same effect."

Dude chill out, have a drink and sorry for confusing but i will try to make it clear this time

1 - i was talking about morde main role ( fighter ) being unviable because :

a - his ( somewhat ) inferior base damage and ratios ( which also translates into a bad DPS on his Q as it have a low CD ) which makes building him as fighter lacking a great deal of damage to be a threat and end up being ignored thats why people are running nukekaiser almost all the time and - if trolling - run tankaiser which is not a threat at all.

b - his lack of any CC or gap closer, which is fine as i am not a fan of giving him any of these BUT THE PROBLEM is that instead of cc and gap closers he is pictured as the hulking, murdering arraghas.... sorry, iron giant that rely on brute force instead of tricks but he doesnt live to this picture because of his lack of good base damage and ratios.

( please just look at all other offensive fighters and you will see that they all have better base damage and ratios than him AND many of them have also a kind of cc, gap closer, sheild or a combination of these )

1 - increasing the damage anywhere WILL NOT HAVE the same effect because if you increase the damage on E or R you will buff morde more toward the mage ( his secondary role and thus incourage people more to build him full AP ) path which is nice but not my main goal from this post and if you buff his W ( and his passive maybe but it will benefit tankaisers more than other roles ) you will make him generaly OP in any role he might take be it nukekaiser, tankaiser or murderkaiser so the way to increase his damage in order to make him viable as a fighter is by buffing his Q only.

what i believe is that a good ( i mean good - a total ad scaling and maybe a little buff to ap ratio to compensate the lacking of cc/mobility with DPS ) buff to his Q will make morde viable as a fighter again as it will not make him lose that so much needed damage when building that way ( HexGB + extra survivabiltiy item ) without making his mage path op at the same time