Talk:Kayle/@comment-131.252.4.4-20120604235115/@comment-2124153-20120605154627

This is an OK build, but it's a little unfocused.

I usually don't like on-hit Kayle -- as it is strictly inferior to AD Kayle -- but when coming out of the jungle, sometimes the cost-effective power of on-hit is a good choice. Junglers have limited salary, so you want the most bang for the buck. What you don't want to do, though, is mix and match. Infinity Edge is a not a good capstone to that build, it doesn't synergize with the rest of your items. It is a good item, but crit doesn't work on Wit's or Spark. You are better off building something with damage/AS, like Bloodrazor, Malady, or a Cleaver. Each of those items makes your other items more effective. Get Simoncr1s's attention... I don't think he jungles Kayle, but he plays on-hit a lot more than I do.

As an alternative, you may want to try a mobility/AD/AS build out of the jungle, which is what I run with. This build uses Vamp quints/masteries (either 21/9/0 or 15/15/0), which allows you to build double Doran's Blades for 15% total lifesteal, skipping Wriggle's entirely. Since double blades is 650g cheaper than Lantern but is still sustain-neutral, you can upgrade your boots to Bersekrer's early, and build yourself Zeal into a Phantom Dancer (max E first, you need the damage add to make an AD build work). This allows you to jet around the map at 402-414 MS, with spurts of 470+ due to self-W. Very easy to exert exert jungle control like this. Lategame you will build a B.F. Sword to maintain DPS, a potential Zeke's Herald if it fits your team (perfect if you have autoattacker in top lane and bot lane), and very late game you may upgrade the B.F. into a Bloodthirster or IE.

Jungle Kayle is secretly overpowered right now, so enjoy her while it lasts.