User blog comment:Grrrbear26/Harket, The Lancer/@comment-12136762-20130726201819

At first I honestly had no clue how this champ should be played, after spawning up some scenarios in my brain I finally understand. The concept itself is really cool, but is a bit flawed. He needs crit very badly (due to his high energy costs) and basing features like cooldownreseting at crit can be questionably luck-based. His early game can be a pain for whoever is playing him, but once he get an Infinity Edge and a Phantom Dancer he will become a monster, making him a "make or break" champ. Still, the backstab features is well restricted by energy (or luck, before 100%crit chance in back) and countering his crazy dueling potential he will really suffer from hard CC or focus in a teamfight (guess that's why he is tagged as   Assassin).

I really can't say how to balance him, or if it's even needed. Whatever, I love the idea and all it's unique features :)