User:Care Level/Ezreal

= Ezreal Rework=

Points of interest:

 * More pew pew. More synergy. W sucks.

Mechanical Changes:
None.

Passive: Rising Spell Force:
PASSIVE: Rising Spell Force: Every time Ezreal deals magic damage, his attack speed is increased by 15% for 2 seconds, stacking up to 3 / 4 / 5 / 6 times.

Q: Mystic Shot
PASSIVE: After using an ability, Ezreal's next attack will deal 35 / 55 / 75 / 95 / 115 (+ 40% AP) bonus damage. This damage can critically strike.

ACTIVE: Ezreal fires a bolt of energy in a line that will deal 80 / 90 / 100 / 110 / 120% of his basic attack damage and apply on-hit effects to the first enemy it hits.

Range: 1150.

Cost: 28 / 31 / 34 / 37 / 40 mana.

Cooldown: 6 / 5.5 / 5 / 4.5 / 4 seconds.

W: Essence Seeker
PASSIVE: Arcane Barrage: At 3 stacks of Rising Spell Force, whenever Ezreal deals physical damage with an attack or ability, his gauntlet fires an additional homing bolt at a foe near his target, dealing 35 / 50 / 65 / 80 / 95 (+ 30% AP) magic damage and reducing his cooldowns by 1 second. At 5 stacks, 2 bolts are fired. At 6 stacks, 3 bolts are fired. The same target cannot be hit more than one time unless there are no other valid targets, with each bolt striking the same target suffering a 30% damage reduction.

ACTIVE: After a brief cast time, Ezreal fires a fast-moving projectile in a line, dealing 70 / 115 / 160 / 205 / 250 (+ 40% AP) magic damage to the first enemy struck.

That foe is marked for 4 seconds, granting vision and causing Mystic Shot and Arcane Barrage projectiles to seek that foe out.

Dealing magic damage to a marked foe refunds 15 (+3% missing mana) mana and reduces Ezreal's cooldowns by 1 second.

Range: 1500.

Cost: 50 / 60 / 70 / 80 / 90 mana.

Cooldown: 9 seconds.

E: Arcane Shift
ACTIVE: Ezreal instantly blinks a short distance toward the cursor, then skids to a stop. He can attack and use abilities while sliding.

His next attack, Mystic Shot, or Essence Seeker has no cast time and deals 75 / 125 / 175 / 225 / 275 (+ 75% AP) bonus magic damage.

Range: 225 (blink); 150 (slide).

Cost: 60 / 55 / 50 / 45 / 40 Mana.

Cooldown: 4 / 3.5 / 3 / 2.5 / 2 seconds per charge; 1 / 0.8 / 0.6 / 0.4 / 0.2 seconds between activations.

R: Trueshot Barrage
ACTIVE (first cast): After a short cast time, Ezreal launches a fast-moving projectile in a line, instantly gaining maximum stacks of Rising Spell Force.

If the projectile strikes an enemy champion, that foe is marked for 6 seconds, granting vision of them. Essence Seeker, if cast, will unerringly seek out that foe.

While the mark or projectile persists, Ezreal's gauntlet stores an Arcane Barrage bolt at it 1 / 2 / 3 times per second, in addition to the bolts it would normally fire. At the end of the 6 seconds, or if this ability is recast, all of these bolts are fired at the mark.

ACTIVE (second cast): Ezreal loses all stacks of Rising Spell Force, firing 2 / 3 / 4 additional Arcane Barrage bolts per stack that seek out the mark. The same target cannot be hit by more than one bolt unless it is the marked foe.

Range: Global.

Cost: 100 Mana.

Cooldown: 80 seconds.