User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-3323227-20140608015614/@comment-3323227-20140608232251

First off Prowl is, "duh", a stealth at start but a predator on the prowl doesn't suddenly freeze in fear because they saw prey. Seriously? It already does diminish from 30% speed increase to 0% after 2 seconds. The whole purpose of the passive is to allow her to get on top of her target. There is no need to add excessive penalties to it.

Speaking of excessive penalties I read all of your suggestions from earlier and stopped after I read into your rediculous ideas for mana gating Javelin Toss. It doesn't hit quite as hard as you are giving it credit for but go ahead and keep thinkiong that way. It's split daamge now and most of it's damage is physical which is easty to build against. It also comes with a much higher cooldown and a flat mana cost that makes it punishing to overuse early game. Not to mention that it has a decaying projectile speed that makes it hard to dodge at short range(as it should be) but much easier at longer ranges.

I did, howerver, entertain your though of scaling Takedowns damage amp with rank so it doesn't hit as hard early game. I could personally care less if she had cougar at level 1. As for the hunted bonus.. do you have a better idea? I'd really love to hear one that makes sense and doesn't make takedown do even more damage.

The passive is only intended to help AP Nidalee and synergize with the attackspeed buff and give her something between spellcasts.

With bushwhack you are just complaining. I like feedback but I really don't like complaining. It's pretty obvious you hate this champion regardless of what her rework turns out to be.

Pounce and every other skill in cougar plus Javelin Toss have higher cooldowns but I'm going to assume you didn't notice that. You are again complaining and this time on an edge case scenario that requires forethought and cunning. The hunted effect you just descirbed is exactly how it works. She jumps directly towards the marked target. not past or over. you want me to rework it to jumps into?

I think we are done talking about Primal surge. You should also know that increasing the duration of the attackspeed means increasing the cooldown which I'm not up for.

Swipe is supposed to be the AD Nidalee dps ability in my remake so it's exactly how I intended it. Trinity? yes. The cooldown is high enough that it shouldn't be that big of a deal. The idea behind that is she either goes tanky CDR where the cooldown is low and she spams it with trinity. The base damage in this case is low and she doesn't get enough damage from scaling or she goes more of a raw damage build with little to no cdr and has a slightly longer cooldown but does more damage and is squishier. Abused not so much as synergy. That's like saying renekton abuses sunfirecape with his ult.

The base value of Swipes HP% damage isn't 20%... That's the 5th rank value... Still if I do change it it'll be a flat 10% instead of scaling 12/14/16/18/20% but I'll also say that it is not easy to mark more than 1 target in a short amount of time unless they are running through a minefield of traps.

I can understand the concern on Aspect of the cougar. Consider that removed.

But I do not agree on the Armor and Magic Resist. The whole idea is she is melee with melee stats and I don't want it to be a percent of bonus Armor and Magic resist because it'll either be too little or too much. and her tankiness should be predictable based on the itmes she has not on what happens when she transforms. 5/10/15/20 is miniscule lategame when you have stats from other items and not that big on a glass cannon.