Thread:Gulgolet2000/@comment-4730598-20140418205111/@comment-3329904-20140608132638

Hi Piminy! Sorry that I only now answer you.. I didn't notice that you massaged me.

Anyways, let me show you an example:

((Keep in mind that the situations I bring are from games that are played with a viable meta: 1 Top laner (Tanks or Bruisers/Fighters, most of the time- Although Assassin or Fighter carries and ADCs are sometime played in the top lane as well, like or ), 1 Mid laner (Usually a carry champion- Mage or Assassin is played in the mid lane most of the time), 2 Bot laners (One is most of the time an ADC- Also known as a ranged AD carry- and a Support, which puts down Wards, doesn't take any creeps for his carry and gaining gold by buying early support items that passively give him/her gold that can be upgraded to more powerful versions with actives- The  for any support, the  for tankier supports and the  for more AP-reliable supports, and of course 1 Jungler, whom can be played by several roles, that is farming jungle creeps and ganking other lanes and also takes  as starting item and the Summoner Spell .))

((I saw that you play tanks sometimes, so...)) You are playing tanky top lane, you wanna either duel with your lane opponent or farm creeps during the early game.

Towards mid game, you either stay in lane, facing your opponent and/or farming or going to gank mid lane, or even bot lane if you have teleport or when your lane is pushed towards the enemy base. If you gank another lane you wanna make sure you put your CC (Crowd Control; Slows, Stuns, Snares, etc.) upon the enemy carry, to make sure he won't run away easily, unless it looks like it's impossible to catch up to their carry, and then you either retreat or go for a less valuable target. During a gank you sometimes see your allies get into trouble, so if you wanna make sure that the enemy won't get close to them, and as Nautilus it's easy to do so, by "peeling" the enemy from the ally, and/or tank his (the enemy's) attacks. If you manage to get a kill off such situation, then it's great! But remember, if your ally is fed and is being chased down with low HP, you sometimes even need to give up the kills, and as I said, "peel" the enemy off him with CC, tank the enemy's attacks, and so on, cause a player who "shuts down" a fed champion is rewarded with 500 gold, which can give many advantages to that player- so you wanna avoid your enemies getting the 500 gold on an ally.

When there are teamfights during mid game and late game you wanna make sure, as I already said, to put your CC (or damage) on the most fed and/or most valuable enemy champions. Of course, don't jump into a 1v5 if your team isn't behind you and cannot engage a teamfight with you, UNLESS you can somehow delay, let's say, 5 (or so) enemies chasing down your team as they try to find an opportunity to engage a teamfight.

This is an example for a playstyle and plays you can make with tanks. If you need examples with more types of roles (carries, supports, mages..) then let me know. :)