User blog comment:BoltOfSpades/Majorka, Priestess of the Earth/@comment-25235491-20170103103431

I will not go around the lore, as this time I did read Green's comment. However, things need to be said about the kit, so here go my 2 cents:


 * Stats: Finally, someone does stats just about right for a squishy caster-support type of champion.
 * Passive: Potentially overpowered. Having access to easy heals is going to make laning against this champion a real pain. Pointing to.
 * Q: Nothing to say except for the presence of a in  lane. 600 is relatively short-range though.
 * W: Interesting ability, though it's bound to cause collision problems.
 * E: The fact that this skill features more healing makes me think this is too safe. It's a clickshot that will provide healing to your ally upon firing. Combined with Q, it's a clickshot stun. The effects should be listed better, though, as it is hard to read as is.
 * R: It's basically four different ultimates, all global. This is okay. The fact that it's all channel-based and lasts 10 seconds means it's best used from spawn, but whether close or not, this ability causes a fight to be a 5v4, so the effect has to be adequately powerful, but not too strong, seeing as it lasts way too long for that. To me, nothing warrants the increasing mana cost (most ults these days have a cost of 100 mana at all ranks). Also, the fog effect gains nothing for leveling up. It should be written as: "All enemy champions are ."

I don't think there is much of a theme aside from some abilities having 4 functions each. Clouds and weather are also not in the cords of a geomancer, and bring more of an all-of-nature feel. That, and Kindred Spirits is kind of out of thematic for an earth-themed champion as well as a nature-themed champion.