Talk:Lux/@comment-8919271-20130822201131/@comment-14347199-20130831072814

Weaker Ziggs with worse lategame? What?

The only similarities between Lux and Ziggs are AP scaling, a linear Q and an AoE E. Each character has different strategies and different skill caps.

Ziggs, when played right, has ridiculous damage potential, but Lux (as many people have mentioned) can get her entire combo off for free the moment she lands a snare.

Additionally, CDR is key in any good Lux's build. Meaning she will have 30 second ults and 6 second Qs and Es, unlike Ziggs' higher cooldowns.

The main difference in their kits is the utility. Ziggs has an AoE slow and knockup (which should be considered more of a knockback), and no teamfight presence apart from his damage. Meanwhile, Lux has a 2-target snare, an AoE slow and an AoE shield. In teamfights, Lux has the kit not only to kill the enemy carry but to peel for your own. This is why, when someone is a douchewagon and instalocks mid after I call it, I go support Lux. You're still a cc spammer with a shield, and the ult is great for securing annoying carries like Tristana.

Additionally, Lux has a longer overall range; When going against a long ranged AD or AP carry (with the exception of Xerath), she can blow them up without getting hit by a single auto/ability, while Ziggs is a sitting duck.

And the lategame comment.... no. Q -> E -> R = Enemy has no carry. This applies both to Lux and to Ziggs, so... yeah.