Talk:Garen/@comment-77.46.2.83-20120826141203/@comment-4881935-20120826184159

First, your calculations are wrong and your formula is wrong. At rank 1, it's 22.2%, rank 2 it's 25%, and rank 3, it's 28.6%. What you have is close, but I just want to correct you on it.

Second, you didn't even factor in the base damage with is a huge part of the ranking up incentive. With the base damage, and let's assume the enemy has 2000 health, it's now at

rank 1: 29% remaining health to get a kill

rank 2: 38% remaining health to get a kill

rank 3: 47% remaining health to get a kill

But these values are not constant because with more health on enemy means you need to reduce their remaining health percentage every more. And this is not even including magic resist.