Talk:Sona/@comment-24795478-20140802100346/@comment-4636093-20140802120252

So far the verdict is she's a little weaker but not much.

She has a lot less passive strength, i.e: her auras don't linger for longer than 3 seconds to give long term bonuses.

However her new auras give so much more strength while they're active. ~100 bonus damage on every ally's next auto attack? That stacks up to around 500 extra damage coming from one spellcast if she hits all her allies with it.

Her E now does something and turns allies into race cars for a short time. (Meaning it's actually worth picking up earlier than level 7).

The major problem is that she's now FAR FAR far more difficult than she was before. She can't stand a little bit away from a teamfight and faceroll the keyboard to do average. Now she has to get much closer, rely on good positioning, manage her cooldowns, target out allies for buffs and enemies for debuffs.

And well.... It's Sona.

A Sona which needs to get close to use all her skills to their greatest potential? She's going to die.

I hope they make her tankier in a future buff. They gave her so much potential with this rework, a much higher skillcap and a lot of nuances to learn about her skills, and A LOT more utility to work with when played to the best degree.

.... Or maybe I'm talking out of the top of my arse. I've seen her wreck people's faces many times so far so maybe she doesn't need a buff.