User blog comment:ClayHuang158/Tayna/@comment-3391671-20171113050046/@comment-27859592-20171116031638

I've always thought of hextech like a box of technology containing magic, which seems to be naturally chaotic and powerful (Xayah quotes).

When the villagers captured Tayna's hextech sword, the village elder quickly saw potential in the weapon, as they finally found technology that could contain the power of a rune shard without causing massive collateral damage. So the village elder infused the rune shard with the hextech sword, connecting the magic within the sword with the magic abilities of the rune shard, allowing the sword to act as a casting tool. The hextech sword itself is no longer the most important part, but the magic it can wield.

From that, I can see and agree with your point that it shouldn't really be called "hextech" anymore. However, there are two reasons why I still call it that in this blog: first, it still retains the technological part of hextech; it just has the power of a rune shard infused with it. And second... I don't know what else to call it. :P

As for why I gave her the category of  is because her kit is more like an AP assassin, but her playstyle's like a melee mage, with consistent, non-burst damage and crowd control effects. Mages are also mostly ranged, but Tayna needs to get close to deal damage to enemies.

When thinking of the animation, "Glimmerbolt's" animation was that Tayna stabs the ground with her sword, unleashing a powerful bolt of energy that strikes down to Tayna's sword, dealing damage to enemies in an area.

This is all I have to say for now. I'll be working on the kit before looking at the story, so I hope this clears some things up. Also, do you have any suggestions to keep Tayna's kit from being bloated?