V6.22/Champions


 * General
 * New ability icons.
 * Akali's next two attacks are empowered, the first restoring   health and the second attack, within 4 seconds, dealing    bonus magic damage.
 * Cooldown: seconds after the first attack.
 * Akali blinks to the target location (250 units) and leaves a Twilight Shroud in her wake that lasts for 8 seconds and slows enemies within its area. While inside the shroud, Akali gains and bonus movement speed.
 * Cooldown increased to seconds from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * AD ratio changed to from.
 * Now refunds 60% cooldown if it kills an enemy.
 * Base damage reduced to  from.
 * AP ratio reduced to from.
 * Cooldown increased to 2 seconds at all ranks from.
 * When first ranked, you start with 3 charges.
 * Base damage reduced to  from.
 * AP ratio reduced to from.
 * Cooldown increased to 2 seconds at all ranks from.
 * When first ranked, you start with 3 charges.
 * When first ranked, you start with 3 charges.


 * (new innate)
 * Alistar gains a stack of Triumph when he stuns or displaces enemy champions, or whenever a nearby enemy dies. At 7 stacks, Alistar roars, healing himself for and the nearest allied champion for twice that amount. Afterwards, Alistar cannot gain stacks again for 3 seconds. The death of enemy champions and epic monsters will grant full stacks.
 * Stun for seconds after the knock-up.
 * (new E)
 * Alistar tramples the ground for the next 5 seconds, him and dealing   magic damage every half second to nearby enemies. Each pulse that damages at least one enemy champion grants Alistar a Trample stack. At 5 Trample stacks, Alistar empowers his next basic attack against an enemy champion to deal an additional  bonus magic damage and  them for 1 second.
 * Cooldown:
 * Cost:
 * bonus attack damage.
 * Cost:
 * bonus attack damage.
 * bonus attack damage.


 * Stats
 * Base mana regeneration increased to 7 from 6.
 * Slow.
 * Damage changed to from.
 * AP ratio increased to from.
 * If Ekko's blink-back takes him through, he will trigger the effect.
 * Undoing a percentage of damage taken over the last 4 seconds.
 * Heal now has a ratio.
 * Heal is increased by 3% for every 1% of his health lost over the last 4 seconds.
 * If Ekko's blink-back takes him through, he will trigger the effect.
 * Undoing a percentage of damage taken over the last 4 seconds.
 * Heal now has a ratio.
 * Heal is increased by 3% for every 1% of his health lost over the last 4 seconds.


 * For clarity, Shadow Walk is a form of.
 * Camouflage no longer breaks upon taking damage.
 * For clarity, Shadow Walk is a form of.
 * Camouflage no longer breaks upon taking damage.


 * Cooldown reduced to seconds from.
 * Can now reactivate the ability to instantly drag Ivern to the target.
 * Daisy's maximum health increased to from.
 * Various AI improvements.
 * Daisy's maximum health increased to from.
 * Various AI improvements.
 * Various AI improvements.


 * General
 * New ability icons.
 * Mana cost reduced to 50 at all ranks from.
 * Cooldown reduced to seconds from.
 * Bleed duration increased to 4 seconds from 3.
 * Base damage increased to from.
 * AP ratio reduced to from.
 * bonus damage on bleed.
 * Passive bleed is applied to all enemies Fizz passes through during and to the enemy  sticks to.
 * Fizz's next basic attack deals  bonus magic damage. If the target has been bleeding for at least 2 seconds, the bonus damage is tripled to  . If the empowered attack kills a unit, Seastone Trident refunds  and sets its cooldown to 1 second.
 * Mana cost changed to from 40 at all ranks.
 * Cooldown reduced to seconds from 10 at all ranks.
 * Mana cost reduced to from.
 * Base slow reduced to 40% at all ranks from %.
 * The fish attach radius scales with distance.
 * The further the fish flies, the bigger the shark that is attracted, dealing bonus damage, applying up to an 80% slow and having an increased area of effect.
 * Damage reduced to  from.
 * Maximum damage implemented at.
 * Base slow reduced to 40% at all ranks from %.
 * The fish attach radius scales with distance.
 * The further the fish flies, the bigger the shark that is attracted, dealing bonus damage, applying up to an 80% slow and having an increased area of effect.
 * Damage reduced to  from.
 * Maximum damage implemented at.


 * General
 * New ability icons.
 * Stats
 * Movement speed reduced to 340 from 345.
 * Base health increased to 590 from 510.
 * Health growth reduced to 82 from 83.
 * Base armor increased to from.
 * Base health regeneration increased to 6 from.
 * Health regeneration growth increased to from.
 * Base magic resistance increased to from.
 * Catching or picking up one of her fallen Daggers causes Katarina to flourish it, dealing   magic damage to nearby enemies, as well as refunding % of Shunpo's cooldown.
 * Renamed from Bouncing Blades.
 * Impact damage changed to  from.
 * On-hit effect.
 * Bounces reduced to 2 from 4.
 * After bouncing, the Dagger falls to the ground on the opposite side from where it struck the first target, getting there in the same amount of time regardless of how many times it bounces.
 * Cooldown changed to seconds from  seconds.
 * (new W)
 * Katarina tosses a Dagger up in the air and gains % movement speed that decays over seconds. After a brief delay, the Dagger hits the ground. You have this long to live.
 * Cooldown: seconds
 * 15% damage reduction.
 * Targeting wards.
 * Can target Daggers.
 * If she targets an ally or dagger, she will deal Shunpo's damage to the nearest enemy within a radius of her target.
 * Base damage reduced to from.
 * Now scales with.
 * Cooldown increased to seconds from.
 * Ticks increased to 15 from 10. Duration unchanged at seconds.
 * Damage per blade reduced to   from.
 * Maximum potential damage to single target changed to   from
 * Maximum range indicator visible to all players.
 * Ticks increased to 15 from 10. Duration unchanged at seconds.
 * Damage per blade reduced to   from.
 * Maximum potential damage to single target changed to   from
 * Maximum range indicator visible to all players.
 * Maximum range indicator visible to all players.


 * Stats
 * Base attack damage increased to from.
 * Unseen Threat bonus damage changes to  from.
 * Cooldown increased to 4 seconds from 3.
 * bonus AD ratio increased to from.
 * Isolation bonus increased to 50% from 30%.
 * Isolation damage increased to  from.
 * Renamed from Evolved Enlarged Claws.
 * Increases the range of Taste Their Fear and Kha'Zix's basic attacks by 50. If target is Isolated, refunds 60% of Taste Their Fear's cooldown.
 * Slowing damaged enemies.
 * Evolved slow reduced to 40% from 50%.
 * Isolated targets are now slowed by 80% instead.
 * Stealth reclassifed as.
 * Stealth duration increased to seconds from 1.
 * Renamed from Evolved Active Camouflage.
 * Kha'Zix gains Void Assault for seconds in brush, which lingers for  seconds after exiting the brush. This can only be triggered while out of combat and there is a 10-second per-brush cooldown.
 * Evolved slow reduced to 40% from 50%.
 * Isolated targets are now slowed by 80% instead.
 * Stealth reclassifed as.
 * Stealth duration increased to seconds from 1.
 * Renamed from Evolved Active Camouflage.
 * Kha'Zix gains Void Assault for seconds in brush, which lingers for  seconds after exiting the brush. This can only be triggered while out of combat and there is a 10-second per-brush cooldown.
 * Renamed from Evolved Active Camouflage.
 * Kha'Zix gains Void Assault for seconds in brush, which lingers for  seconds after exiting the brush. This can only be triggered while out of combat and there is a 10-second per-brush cooldown.


 * Remount delay reduced to seconds from.
 * Bonus damage reduced to from.
 * Remount delay reduced to seconds from.
 * Bonus damage reduced to from.
 * Bonus damage reduced to from.


 * General
 * New ability icons.
 * Stats
 * Movement speed increased to 340 from 335.
 * Base health regeneration increased to from.
 * Health regeneration growth increased to from.
 * (new innate)
 * LeBlanc's abilities apply Sigil of Malice for 4 seconds that primes after a second delay. Once primed, LeBlanc can use another ability to trigger the sigil and deal   bonus damage. This has an 5 seconds cooldown per target.
 * (new Q)
 * LeBlanc projects an orb at the target enemy, dealing  magic damage. If Shatter Orb triggers Sigil of Malice, the orb will bounce to the nearest available Sigil of Malice, dealing its damage to them too. The bounce effect is recursive and will continue to bounce so long as there are Sigils nearby. Bounces deal only 70% damage to minions.
 * Cooldown: 6 seconds
 * Cost:.
 * Mana cost changed to from.
 * Tether indicator is now visible to LeBlanc and the target.
 * Mana cost reduced to 40 from 80.
 * Cooldown increased to seconds from.
 * (new ultimate)
 * LeBlanc primes herself to summon a Mimic. While primed, LeBlanc's gains access to an alternate kit that consists of empowered version of her basic abilities as well as a new ultimate ability, . LeBlanc's empowered basic abilities do not interact with the cooldowns of her standard abilities. Shadow of the Rose has a separate second cooldown and using Shadow of the Rose will refund Mimic's cooldown.
 * LeBlanc very briefly and then casts an empowered version of the chosen spell, also summoning an indistinguishable Mimic that casts a damageless copy of the spell. This Mimic lasts  seconds and is dismissed if it takes single target damage from an enemy champion or turret.
 * damage implemented at.
 * damage reduced to  from.
 * damage reduced to  from.
 * LeBlanc summons a Mimic at the target location (global range) that walks toward the nearest visible enemy champion and casts a non-damaging version of LeBlanc's most recently used ability. This Mimic lasts a long duration but cannot be controlled.
 * Cooldown increased to from.
 * damage reduced to  from.
 * LeBlanc summons a Mimic at the target location (global range) that walks toward the nearest visible enemy champion and casts a non-damaging version of LeBlanc's most recently used ability. This Mimic lasts a long duration but cannot be controlled.
 * Cooldown increased to from.


 * Stats
 * Armor growth reduced to 3 from.
 * Base health regeneration increased to 7 from.
 * Health regeneration growth increased to from.
 * Attack damage growth reduced to 1 from 3.
 * Maximum ferocity reduced to 4 from 5.
 * Using an empowered ability grants Rengar % bonus movement speed for seconds.
 * All Ferocity is lost if out of combat for 4 seconds.
 * Requirement to hit abilities to gain Ferocity. Battle Roar and Bola Strike will now grant Ferocity on-cast.
 * Leap range increased to 725 from 600.
 * If Rengar has 0 Ferocity, his next leap will grant 1 Ferocity.
 * Grace period reduced to seconds from  seconds.
 * Leap speed reduced.
 * Rengar now only gains 1 stack per unique enemy champion killed within seconds of taking damage from him.
 * Stack limit reduced to 5 from 20.
 * Rengar gains  bonus attack damage.
 * Old bonuses.
 * New effect: Grants an extra stacks of  and raises the stack limit to 6, with the 6th stack giving 21  bonus attack damage.
 * Rengar slashes all enemies in a 180 arc before piercing all enemies in an X-unit line, each strike dealing  physical damage. If cast outside of Savagery's maximum range, Rengar will lunge forward a short distance during the piercing attack also extended its reach.
 * Total damage changed to  from.
 * Each strike deals  physical damage.
 * Total empowered damage changed to  from.
 * Cooldown reduced to 4 seconds at all ranks from.
 * The non-empowered roar now heals for 50% of the damage taken (100% for monster damage) over the last seconds. Potential heal is represented as Grey Health.
 * Active armor and magic resistance.
 * Deals modified damage and can be activated while under the effects of crowd control and will remove all active crowd control effects, as well as granting him crowd control immunity for seconds, in addition to its normal heal.
 * Empowered base damage changed to from.
 * Slow strength reduced to % from %.
 * Slow duration reduced to seconds from.
 * Slow decay.
 * Empowered base damage changed to  from.
 * Stealth reclassified as.
 * Duration increased to seconds from 7 (or 12 seconds with 12 Trophies).
 * Fade time.
 * In-stealth movement speed increased to 40% from 15% (or 30% with 20 Trophies).
 * Delay between casting R and when Rengar can leap implemented at 2 seconds.
 * Rengar now only reveals the nearest enemy champion, instead of all nearby enemy champions.
 * This target is denoted with eyes above their head that is visible to all players.
 * Rengar's Unseen Predator from stealth versus his revealed target is guaranteed to critically strike.
 * Duration increased to seconds from 7 (or 12 seconds with 12 Trophies).
 * Fade time.
 * In-stealth movement speed increased to 40% from 15% (or 30% with 20 Trophies).
 * Delay between casting R and when Rengar can leap implemented at 2 seconds.
 * Rengar now only reveals the nearest enemy champion, instead of all nearby enemy champions.
 * This target is denoted with eyes above their head that is visible to all players.
 * Rengar's Unseen Predator from stealth versus his revealed target is guaranteed to critically strike.


 * Stats
 * Attack speed growth increased to % from 3%.
 * Shaco's attacks critically strike for % damage when striking a unit from behind (200% versus monsters). This stacks additively with bonus critical strike damage. This cannot happen again for 3 seconds (affected by cooldown reduction). If the attack happens to roll a critical strike regardless, Shaco's total critical damage is applied but the effect is still put on cooldown.
 * Stealth reclassified as.
 * Duration changed to  seconds from  at all ranks.
 * Cooldown increased to 14 seconds from 11.
 * Free critical strike (moved to innate).
 * Shaco's first attack deals  bonus damage, which can be increased with, and reduces Deceive's cooldown by 3 seconds.
 * Mana cost changed to 60 at all ranks from.
 * If cast while invisible, Shaco is briefly revealed but the invisibility is not removed.
 * Hidden duration now scales with.
 * Box health increased to from 150 at all levels.
 * For clarity, Boxes are a.
 * Passive attack speed slow.
 * Passive movement speed slow increased to % from %.
 * Base damage reduced to from.
 * AD ratio changed to from.
 * AD ratio reduced to from.
 * Now also deals bonus magic damage.
 * In addition to dealing damage when killed, a clone now spawns 3 mini for ~5 seconds that will all trigger if one is triggered. Mini boxes deal   magic damage and cause the target to flee for  seconds.
 * AI improvements™.
 * AD ratio changed to from.
 * AD ratio reduced to from.
 * Now also deals bonus magic damage.
 * In addition to dealing damage when killed, a clone now spawns 3 mini for ~5 seconds that will all trigger if one is triggered. Mini boxes deal   magic damage and cause the target to flee for  seconds.
 * AI improvements™.
 * AI improvements™.


 * General
 * New ability icons.
 * Stats
 * Base health increased to 583 from.
 * Health growth increased to 90 from 85.
 * Base attack damage increased to 60 from 55.
 * (new innate)
 * Talon's abilities Wound enemy champions and epic monsters damaged for a 6 seconds, stacking up to 3 times. When Talon attacks a fully stacked enemy, they bleed for  physical damage over the next 2 seconds. Rake and Shadow Assault will not apply multiple stacks for multiple blades, but will apply up to two stacks for the outward and inward effects.
 * Talon strikes his target, dealing them  physical damage. If cast from melee range, Talon will  them instead for  damage. Whenever Noxian Diplomacy kills a unit, Talon restores  health and refunds 50% of its cooldown.
 * on the outward journey. Still slows on the return.
 * Small delay before the blades return.
 * Outgoing damage changed to  from.
 * Return damage increased to  from.
 * Total damage changed to  from
 * Slow increased to % from %.
 * Slow duration reduced to 1 second from 2.
 * (new E)
 * Talon dashes over the target structure or piece of terrain, with the dash's speed based on his own movement speed. Talon cannot cast Assassin's Path on the same piece of terrain for a set duration.
 * 2 seconds
 * seconds (can be reduced by cooldown reduction) A red ring will highlight used terrain to Talon.
 * If Talon breaks stealth with a basic attack or Noxian Diplomacy, the blades will converge on his target's location instead of his own.
 * Base damage per hit reduced to  from.
 * AD ratio increased to from.
 * Stealth reclassified as.
 * If Talon breaks stealth with a basic attack or Noxian Diplomacy, the blades will converge on his target's location instead of his own.
 * Base damage per hit reduced to  from.
 * AD ratio increased to from.
 * Stealth reclassified as.


 * Renamed from.
 * Stealth reclassified as.
 * For clarity, Noxious Trap is a.
 * Stealth reclassified as.
 * For clarity, Noxious Trap is a.
 * For clarity, Noxious Trap is a.


 * Stealth reclassified as.
 * Fade time reduced to 1 second from or  seconds based on damage taken.
 * Duration increased to seconds from.
 * Movement speed reduced to 10% from 20%.
 * Movement speed is tripled to 30% while nearby enemy champions who cannot see him.
 * Impact stacks reduced to 1 from 2.
 * Creates a persistent area of effect for 3 seconds that and applies 1 Deadly Venom per second.
 * Renamed from Rat-Ta-Tat-Tat.
 * Impact stacks reduced to 1 from 2.
 * Creates a persistent area of effect for 3 seconds that and applies 1 Deadly Venom per second.
 * Renamed from Rat-Ta-Tat-Tat.
 * Renamed from Rat-Ta-Tat-Tat.


 * Stealth reclassified as.
 * Stealth reclassified as.
 * Stealth reclassified as.


 * Stealth reclassified as.
 * Stealth reclassified as.
 * Stealth reclassified as.


 * General
 * Attack animations on his base skin improved.
 * Attack animations on his base skin improved.


 * Energy restored increased to from.
 * Shadow duration increased to seconds from 4.
 * Cooldown changed to seconds from 4.
 * Base damage changed to from.
 * Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with 5 bonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.
 * Cooldown changed to seconds from 4.
 * Base damage changed to from.
 * Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with 5 bonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.
 * Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with 5 bonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.
 * Scoring a kill or assist with Death Mark or while Death Mark is active will permanently empower Zed with 5 bonus attack damage. This effect is non-stacking, but Zed will always keep the largest bonus between his current bonus and latest kill.