Talk:Irelia/@comment-5077844-20141110221718/@comment-25115166-20141117052540

Irelia's easy to play, hard to master. She's got good juking potential and gets a truly retarded amount of damage out of building trinity only. Also the heal she gets on her Hiten Style is absolutely ridiculous. Throw in a Doran Blade and she can outsustain anyone, and I do mean anyone, as long as she's not oom.

"Irelia Carries U" is definitely the go-to source if you want to learn about her. Good guides and a very responsive guy who knows all of her intricacies. imls also recently coached a Diam5 Irelia and the VoD's on his Youtube. He gives out some pretty interesting advices in it. (which I won't write down because they're not mine and you should watch his stuff)

Usual build is :

Flask against heavy poke + pots and ward trinket or green + trinket if you're on Blue side.

Against an even/advantageous matchup, it's Doran's blade, rush boots (mercs against AP or heavy CC, tabi against AD) + another Doran and build Trinity starting with either Phage (Tankiness & Stickiness) or Sheen (Squishy target with no escape)

I've seen a few people run Greaves on her, not bad if you wanna play her like a true Assassin (not recommended but dear god you'll melt even tanks) in which case usual build is Trinity + BotRK + Greaves + Youmuu + Last Whisper + Frozen Heart (yes, I did say Assassin, but FH is just too good on her and it helps murder ADCs)

Honestly, I'd recommend you go full AS + the usual MR/Armor runes. You don't need a lot of damage, even early.

Finally, I'd like to point out Irelia's a "cyclical champion", she doesn't define the meta, but the very moment it starts favoring her, she seems terribly overpowered. Other examples could be Talon who feasts on low mobility squishy mages, Fiddle who wrecks some serious shit the moment hard CC falls out of favor, Blitz and Jarvan who fail to shine in High-Poke metas, so on and so forth.