User blog comment:JohnRiddle/Orion - The Ramming Templar/@comment-50.135.212.93-20120731074459

Here is my critique of this champion.

-You forgot to include base attack range in his stats. As well, your base stats and stat gains are all over the place. I can understand wanting to be different, but 450 base mana and .18 regen gain is beyond reason.

-Q: Almost similar to Jarvan and his dash without it being in tandem with another ability. The passive also defeats the purpose of it being a dash for him. Second, you did not include the amount of the armor reduction within the ability. Thirdly, the damage and cooldown of the ability are way out of range of each other.

-W: Using the enemy armor as the damage is a good idea, but won't scale very well and makes it more for targeting the enemy tanks. This makes it limited on the use and damage as well.

-E: The idea of the ability is nice, but sounds a bit boring and the movement speed reductiong is unnessecary. Try and make it more based around the way he is facing, like him actually holding the shield up.

-R: Same as his W, as well as the armor reduction. Kinda redundant with his Q.

-Lastly, your writing and wording is a bit awkward, try to edit it a bit. As well as include the range and radius of the spell effects.

All in all, not that great or original of a champion design. The base stats are all over the place and the abilities are very weak and boring. Sorry if I was too hard on my critique.