Talk:Sejuani/@comment-5969046-20130128171359/@comment-6262834-20130201162123

I start off with wolves, and then move onto blue with a heavy leash, not smiteless, just so I take less damage. Go to wraiths then back to wolves for level 3. You should now have all skills, as your kit synergy is too good to not get everything right away.

Look for ganks at about this point, you should be out of hp pots, be somewhere around 3/4 health. Top or bottom are the easiest lanes to gank for Sej, unless the enemy midlane is pushed really far up, then just come from behind. Top is by far the easiest, your single target CC and damage early is godlike, even without red.

Gank rotation: Q -> E (Instantly after Q hits intended target) -> W -> Autos Autos Autos

Back after your first, or if everything went well, your second gank. Buy Spirit stone first, and a Ruby Crystal. Health regen pendant thing if you can afford it. Buy boots next back and start saving for your Giant's belt. Keep ganking and farming until you get your Warmog's. At this point, you can comfortably teamfight, assuming your lanes haven't fed horrendously.

Teamfight rotation is the same as gank roto, just stick to the enemy carry, (Whether it be AD or AP, Bruiser etc.) You're able to tank most of the damage fairly easily, (Again assuming your lanes did at least decent) and deal quite a bit yourself. If you keep frost on the Carry with your autos you should be dealing ~120 damage at this point.

Initiating teamfights is more of a joint effort with Sejuani, unless you can get a clear as crystal shot on their carry with your ult, you're going to need someone else to help you at least a little bit. A Taric is nice, keeping the heacy CC on their carry is never a bad idea. Don't worry about wasting your ult though, it has a relatively low cooldown. I've had it down at opportune times, but have never been without it when a teamfight's brewing.

Runes: Seals - 9 x 1.41 armor --- Marks - 9 x .87 MPen --- Glyphs - 6 x 1.34 MR; 3 x .15 MR/level

Masteries: 2/18/10; Taking extra minion damage in Offense, All health and Defensive stats in Defense, with the Biscuit and Extra buff time in Utility.