Talk:VPBE/@comment-10618458-20140621201230/@comment-10428734-20140626021519

- First problem: Ranged + Damage Immunity = broken

Ranged champions already the extreme advantage of positioning, allowing them to kite and to stay out of range of harm. In LoL, the range advantage is already so powerful that melee champions need to have completely overpowered kits just to even compete with ranged champions.

Kayle has some pretty insane ranged damage (she has more range than Sivir, actually) and a very strong slow. She can definitely kite as well as any ADC. However, she can still compete with melee champions in melee range. She negates the main weakness of range damage dealers: burst damage. She negates the only way a melee champion can kill a ranged champion: all-in.

And even worse, she can give that power to her own ADC. Damage-immune-Kayle is already terrifying. But damage-immune-Draven/Jinx/Kog/Twitch/Vayne are completely outrageous. (I still remember that old game when I ulted our super late game Twitch when he got caught during Q because of a pink ward or something. Our Twitch died. After getting a quadra.) And that is the...

- Second problem: Damage dealer + Damage immunity on allies = broken

Kayle has, innately, an amount of utility equal or even superior to hard supports. I mean, you could remove all of her AP ratios and she would still be viable because that ultimate needs nothing to do the job. You can outburst Wild Growth, you can cleanse Whimsy, you can break Black Shield... But what can you do against Intervention (if well-used of course)? Do you remember the S4 support changes? "Supports now have AP scaling utility so we have to nerf their AP scaling damage" In this case, why should Kayle keep both her support-tier utility and her carry-tier damage?

By the way, why is Kayle played as a splitpusher over (for example) Tryndamere who can push as fast, can 1vs1 better and can escape much more easily? Because she is the only 1vs1 champion in the game with non-selfish utility. This is already enough reason to call her "imbalanced".

Kayle's problem was, is and will always be Intervention, or more precisely the fact that the best support ability in the game is paired with a heavy damage oriented kit (ranged on top of that). You have two ways to resolve this problem: remove the damage or remove Intervention. Of course, changing Intervention, Kayle's most defining ability, would just be silly. So all you can do is nerf the damage until she becomes a full support.