User blog comment:ZeloAvarosa/Urgot Rework ideas/@comment-10768370-20150202112602

His Q, having a low cooldown and relatively low damage, could use an on-hit-effect but I wouldn't put in an AA-reset as it is already basically an AA.

His W, it could really use some kind of rework. I get Riot's idea to add a shield for the squishy ADC-kinda typ that Urgot is and the slow is godlike as it allows you to kite really well but a more interesting effect could be used as the shield is kinda dissapointing.

His E, there's nothing really wrong with this one. The missile speed might be a bit low but the difficulty of landing it makes it even more rewarding if you manage to land it as the armor reduction and DoT is very powerful in both 1v1s and teamfights.

His ultimate is kind of a let-down in my opinion. The effect can be devastating but it takes a lot of skill and practice to land it exactly right. It's more useful for a support-tank than for a squishy-ADC. The defense increase should stay because of his incredible squishiness but I would remove the switch.

His passive is very interesting, although it would be more capable in a support-kit. I suggest a more interesting effect, like a DoT-intensifier or an armor-shredder (might as well rework his E if you're gonna put in an armor-shredding passive).

All-in-all, I'm not really sure what Urgot is tbh. His Q and E seem very good ADC-skills while his W is more of an assassin-skill and his ultimate and passive are support-skills. In all honesty it took me a very long time to find out he was supposed to be played like an ADC. He needs and deserves a rework, but I wouldn't change his lore and character too much. It is a very interesting characteristic and could easily be implied in-game with quotes and abilities, but at this point he is more cyborg and less embittered Noxian soldier. Holding the midst between Viktor and Sion.