Talk:Kog'Maw/@comment-25620056-20150822035435/@comment-5955640-20150822042415

This is almost a riddle.

All four of those champions are different from each other with the exception of all of them being pretty strong late game although the weakest of the late game champs would be Twitch arguably.

Vayne's short range and limited options in terms of harassing opponents is mitigated by having a stealth and a knockback that can stun an opponent. Her True damage combined with certain key items lets her scale well into late game giving her the option to ''kill any one person at a time. ''

Twitch technically has a weak early game and no real form of harass or truly an escape in favor of a strong all in. With a proper setup his ult can damage and burst an entire team at once with full stacks assuming the enemy is currently preoccupied and not focusing on him.

Jinx is a champ who thrives in any given ramp up situation. Catching the enemy out and getting a chain of kills going as long as someone gets killed with her invovlement. Alternating between a very competitive attack speed and a fairly decent far range splash damage she's the full package, as long as she doesn't get caught.

Lastly Kog'maw is an extremely squishy and support dependant champ who requires protecting so that he can get to late game. Despite having a kit that almost deals magic damage Kog'maw Kog'maw shreds armor and magic resistance with increased range on activation and deals health based damage while still having one of the longer ranged pokes in the game that's not a semi global spell. ''With proper protection Kog'maw can kill you before you can even get in range to touch him. ''

If it's a matter of supports, Janna is good with all of them.

Twitch loves all in champs who can set things up while he has a mandotory stealth sequence to go through to trigger his AS activation.

Vayne prefers a long range support or a grabber support so she can get her three strikes in on the target without worrying about geuinely trading.

Jinx also likes grabbers but Nami in particular is really strong as she gets on activation mobility and several options for sustain, peel and harass for when using rockets and Zap is too expensive. Not to mention that either Q gun benefits from Nami's Tidecaller Blessing.

Lastly Kog'maw varies. You can go Lulu if you want to be more on the offensive and you think that Kog'maw's range buff will bully your opponents out of lane which combined with Lulu's harass, peel, and mobility buff from whimsy Kog'maw is mostly shored up on weaknesses within reason. But if the enemy has your number with say a Kalista Thresh combo you'd want someone like Tahm Kench who can simply escort Kog'maw in and out of fights at his discrection.

Are you trying to figure anything in particular out for the record?