Talk:Ziggs/@comment-10167113-20131215071802/@comment-20434720-20131227032213

@ Mj130013, I must beg to differ about his skillshots taking a lot of skill to land. I recently wrote a lovely wall of text about the Q in particular, and perhaps the only slightly difficult one I can imagine is the ultimate, when firing blind over long distances.

The Q is easier to land than Gragas', and that's saying something when you consider the explosion radius on it.

@ MaybeMonster, like a lot of champions, its not any one thing - damage or range - that is broken, it's both. The counterplay to his Q is dashes. Lots and lots of them. Maybe Riven could survive lane against him, but a low-mobility champion has no counterplay at all except hoping to just all-in him and pray that the enemy jungler isn't around. 850 range isn't too much - Cassiopeia's Q has the same range, if lower explosion radius - it's just that when it takes 0.5 seconds for it to detonate at target location, and ping plus reaction time mean that the average person has approximately 0.2 seconds of travel time to attempt to escape it. By comparison, i'll reference Cassiopeia's Q again, which has lower base damage albeit slightly lower mana costs. Not only is there a noticeable 0.5 second cast animation time before it actually casts, but there is a 0.6 second delay before it actually has an effect. Add on that it has half the radius, and escaping Cassiopeia's Q is a cakewalk compared to dodging Ziggs' Q.

The problem with Ziggs is that he is so safe. Against people without unlimited dashes to burn, his Q is reliable, consistent poke damage that denies farm, pushes hard, and effectively renders his lane opponent useless for the duration of laning, if not bullying them out completely. Unlike other lane bullies, he doesn't fall off all that hard, though.

Blessed are the people who can lane against Ziggs with sub-200 ping. They have a chance.