User blog comment:Lesdin/(Rework) Sona, the Marvel/@comment-27802145-20190915102958/@comment-27802145-20190915201440

@Green Glad you liked the image :) Ngl, only got onto finishing Sona b/c I was finally able to get a good render of 2019 MM Miku. The long wait involved was kind of why I was considering on getting a commission.

The rotation applies to the orientation of the 4 notes as a whole, which I've clarified on the main blog post now. It's to let the player control the orientation of the 4 notes. Although there's only 90 degrees of freedom, I thought it was still worth introducing, as self-expression from players is kinda the central point of this relaunch.

@Primus I tried making the kit as bare bones as possible due to the potential complexity of the innate. Probably why some elements are missing/reduced. Hope to hear from you again soon.
 * I agree. This is intended.
 * Ditto.
 * That's a good point you're raising, but I also feel like it's one that's more of a semantic one rather than a pragmatic one. As long as it gets the point across (which it does), I feel there's no need to change the wording here, as I can't come up with a better alternative that needs not refer to her movement speed.
 * I agree to this also. The punishment is supposed to be severe. This in ways is how I'm approaching Sona in the sense that there needs to be a rhythmic flow to the key presses. No button mashing allowed in this house. Although, I'm not sure where you got the CD from. Perhaps the deprecated effect that abilities can only be cast once per revolution? Any ways, that's gone now; basic abilities don't have cooldowns, and mashing will simply incur dozens of queued notes.
 * I believe player agency is to be made available in achieving the success of a champion and the capacity to avoid failures. If a player shits the bed, they should be punished for it. I may be inflexible for thinking this way but putting too much leeway on everything makes for dull interactions between players.
 * With regards to what I've said above, queued E's and Q's are still salvageable, in that players can utilize what effect they provide, whether they be optimal or not. I think this argument only applies to non-power chord W's, which if they do miss, it will suck grandly, but still provides damage reduction to Sona herself.
 * The player agency lies in not messing up, as I've pointed out earlier. I don't believe people should be given a chance to "redo" mistakes entirely. This is an indirect relation, but it adheres to Jinxylord's philosophy that Rengars one-shotting isolated, ill-positioned enemies is healthy for the game, in that there needs to be set a minimum threshold for what is gained and lost through player mistakes that shouldn't've happened in the first place. If your idea of player agency is to be applied here, this person who has been caught out would still be able to "redo" their mistake in getting caught, and LoL eventually devolves into a dodgeball game with people competing in pure mechanics. You mess up, you need to get screwed. How much is the real question. My answer is: enough.
 * I will increase her ulti CD.