User blog comment:Willbachbakal/(Champion Rework) Vladimir, the Crimson Reaper/@comment-1876049-20150107134522/@comment-1876049-20150107141734

Well, for starters, you could get rid of the three levels each multiplying the healing for a different amount and simply tweaking the numbers so that they still grant the same bonuses, only without the "each level multiplies the healing received by X". It seems kinda unnecessary when it could simply be "the fullest it is, the more you heal" without different calculations for each level and stuff.