Talk:Diana/@comment-25489490-20141002034430/@comment-5606883-20141013090514

"is an oddity" thats the truth if I've ever seen it lol. Personally I don't like top-lane Diana. 90% of the time you're going to be matched up against a tank or a tank-ish bruiser in the top lane (as the current meta dictates), and if you do go against an assassin, its *most* likely going to be someone who is stronger than you at all points in the game (i.e. Yasuo). Given that, top-lane Diana is forced to build tanky b/c if she tries to build damage the enemy top-laner will most likely be able to just mitigate her damage in trades and eventually win due to attrition.

Mid-lane Diana is more difficult now than it used to be but I still prefer it because I can rush RoA, then build pretty much pure damage and be able to 1v1 most midlaners (if you know Diana's capabilities) mid-game and be able to assassinate squishy carries late game while still being tanky enough to not instantly melt in team fights.

One way that I think the meta-change has benefitted Diana is in the jungle. Season 2 and early Season 3 Junglers focused on ganking at lvl 2 with just red buff or lvl 3 to snowball a lane, but now most Junglers in the current meta can't gank effectivly until level 6, and if they can gank pre-6 they usually chose to wait until atleast lvl 5 (after their first recall). This is helpful because Jungle Diana is very weak pre-6 and has almost no gank potential (if the enemy is pushed to tower you have the chance to setup a gank and run in range for your E but its unlikely that they'll be pushed up w/o a ward if your atleast Gold.) but is a surprisingly effective ganker at lvl 6.


 * Jungle Diana has actually been growing more and more on me because I no longer have to fear crippling my team by not being able to gank until lvl 6. In a normal jungle game (a few assists from sucessful ganks, farming camps regularly, and not dying before ~15min) you can get resonably well farmed, getting a Rod of Ages (my favorite first-buy on Diana) at around 13minutes which isn't bad, just a few minutes slower than a typical mid game. Also, while in the jungle, your pre-6 weaknesses are mostly mitigated b/c there isn't an enemy champion to contineously harass you from range to prevent you from getting gold.

I think Diana's new home may be in the jungle.