User blog comment:ClayHuang158/Jargan/@comment-25235491-20160322131739/@comment-25235491-20160322154029

I'm making a second comment, just to say what I would've done instead for the skills (going with a tanky AP style):
 * P:
 * Juggernaut Armor
 * Basic attacks deal bonus on-hit physical damage equal to.
 * Note: This passive would need to get a bit more interesting...
 * Q:
 * Damage changed from to.
 * Now procs on-hit effects rather than spell effects.
 * Note: Q is already a glorified autoattack, so it procs the passive, no need to add health scaling.
 * W:
 * Passive.
 * Bonus armor and magic resistance.
 * Grants a shield that protects Jargan from  damage.
 * Aura grants half the as bonus armor and, both ratios down from 70%.
 * Allies that enter the aura's area for the first time gain 50% of the shield from the ability.
 * E:
 * Channel duration changed from 0.75 second to 0 to 3 seconds.
 * Range changed from 400 to 400 ~ 1000, increasing over the ~ second charge period.
 * Stun duration changed from to ~
 * Knockback changed: Jargan knocks all enemies hit to the arrival point of the dash.
 * R:
 * Movement speed, slow resistance and health regeneration.
 * If Jargan has a shield that causes his total health (with the shield) to exceed his normal maximum health, his maximum health scalings are replaced by his current health plus the sum of all shields granted to him.
 * Note: Less complicated than it sounds, it's basically just counting shields into max health if he's full, kind of. Since he'll be generating a lot of shield, I figured I could do this.
 * Cooldown reduction cap increase changed from 20% at all ranks to.
 * Note: This is a quality-of-life nerf, just so that you won't feel a need to buy CDR to get to 65% CDR at level 6 and see it become useless afterwards.
 * Base shield and shield cap.
 * Added a 15th shield regeneration tick, so he gains a shield at the first frame of activation as well as the last one. Shield also remains for 1 second after the generation ends. Shield generation changed from to, changing the total shield generated from  to.
 * Note: Modifying how the shield works was mostly put there to emphasize the uniqueness of the shield generation. While the total shield generated is technically nerfed, the removal of the cap make the shield grow over time to become as fat as a Shen ult, except this one was generated over 7 seconds.