User blog:Emile674/Rework of Ashe - The Frozen Archer

This is a rework for Ashe, the Frost Archer, a champion in League of Legends. I think Ashe is one of the weakest AD carries and that the options offered to her are very limited. Here, I have tweaked several of her abilities to allow her to be build more efficiently. My main concern was to keep the high utility Ashe brings to a team.

FOR ALL THESE CHANGES, ASHE'S AUTO-ATTACK RANGE IS DECREASED TO 550 (from 600).

Abilities
Justification= Ashe's old passive was just weak. It was nice, but I believe that by placing Frost Shot as her new passive, it would increase her survivability. It would be great for laning and for escaping these annoying new bruisers with ton of gap closers. Old=

Justification= Placing her Volley as her new Q, I also chose to make it a viable hybrid attack. This will make items such as Trinity Force on Ashe better. On-hit items and lifesteal also become much more interesting. I increased the range slightly and made it even higher with the next ability of Ashe's new arsenal. Old=

Justification= Focus becomes her new W. This ability will now turn Ashe into the real poker she was meant to be. It will allow her more security in lane and will also grant her the ability to skip a Critical Strike item to go directly to an other item (Bloodthirster, BoTRK, Trinity, etc.) Old=

Justification= Slight tweaks here and there. No more free gold, because it was just an excuse to give Ashe means to fight against other ADC. Now, the Hawk Scout allows Ashe to roam more efficiently in the jungle and to escape if she needs to. Old=

Justification= Finally, I tweaked Ashe's arrow a bit. By increasing the minimum stun duration, I'm trying to make her stronger in lane. I increased the maximum travel range to reach the final stun duration to counter that new change. I also increased the slow at later level and the stun maximum duration to increase the impact of this ability if landed. Final change is the speed increase toward the Hawk Scout. I think this synergy would make Ashe great with low-CC or heavy counter-jungling junglers, allowing her to quickly help her teamates in a brawl. I tweaked the cooldown since the impact of the arrow is now bigger and it is easier to land/more efficient in close range. Old=

Thanks for reading, I await for your feedback.