Talk:Kalista/@comment-26034614-20150516005530/@comment-15372885-20150516174009

As it was stated, rend is like a 30% ad + 32 damage buff on each aa. It not only allows her to match, but even outdamage most adcs. The e does not only have very high damages, but also has a slow component, and quite a good one, that can be perma-applied as long as there are minions nearby, and Kalista has a runaan (yeah, for the never-ending resets). It allows Kalista to farm under tower very eary in the game, and becomes a powerful weapon in the mid to late game. This spell does not have cast time, and is difficult to dodge (need to get away from Kalista very quickly/not take attacks for a few seconds).

And for her martial poise I'm not against an adc having a huge kiting ability, as long as there is counterplay available. For Kalista, it means being able to hit her, either with an instant hard-cc, a wide-range hard-cc, or a targeted hard-cc. As soon as she gets more than 1.5 as, slows don't matter to her, as anyone that could reach her during her time slowed will only be used as a tool for her to dash. Her dash range is UNAFFECTED by slows. Only one of the 6 slows (Anivia's R, Darius's W, Malphite's W, Nasus's W and Nunu's E and R) affecting attack speed will have an effect on her. It doesn't even cost mana, and make her immune, in a way, to slows. It gives her tons of mobility, and allow her to escape from melee champs without mana/cd, not giving her any 'weak' phase. That with her range, make her someone I won't even try to get to, in teamfights, if I don't have a gapcloser/target hard cc. (She has the 5th highest base range, not taking Twitch's R, Kog'Maw's W and Jinx's Q range into account)