Talk:Named item effect/@comment-192.219.237.56-20130218072903/@comment-3974211-20130218074424

I followed the item overhaul quite extensively, and I only remember them saying that named passives were being introduces as a form of global-unique. "Unique" and "Named" are two different mechanics - for example, Haunting Guise stacked with Blackfire Torch until they patched Blackfire Torch like 2 patches later (and named it Eyes of Pain). Using a global-unique passive implies that there was a need for it to be globally-unique - i.e. multiple items.

I could be wrong though. This is just my understanding.

Some named effects are clearly for flavour - such as Spirit of the Lizard Elder and the GP10 items.