Talk:VPBE/@comment-4270771-20150121210113/@comment-1330314-20150122003136

I think these changes are fantastic. is one of the assassins out there with the heaviest ability overload and the least counterplay, and his WEQ burst deals so much damage that he rarely ever needs to use his ultimate to kill squishies in the late game. It's also good that they're removing the Grievous Wounds on his W: not only is it completely unnecessary to Fizz's playstyle or power, the effect itself is generally unhealthy, and I hope it disappears from 's ult as well and eventually gets phased out completely.

I actually think Riot could go even further by changing his E. Right now, it's an ability so overloaded with mobility, utility, CC and damage that Fizz has no choice but to max it first most of the time, and I think it would be better to completely remove its damage and CC and make it a pure mobility/untargetability spell, with the CC/damage being moved to his other abilities (his W, for example). In compensation, it could receive a much lower mana cost and a much lower cooldown, and Fizz could instead end up with much more damage over time, which I think would be the healthiest he could be. Fizz has so many tools that enable him to dance around his enemies, avoid their attacks, and jump in and out of fights that I think it makes sense to encourage him to focus more on whittling his targets' health down with autoattacks and Qs than have him kill champions in a single rotation. That way, he'd be able to kill consecutive targets a lot more easily, and have tons more maneuverability, while also presenting his opponents with more windows of vulnerability to exploit.