User blog comment:Willbachbakal/(Champion Rework) Lee Sin, the Blind Monk/@comment-5266525-20140919015805

Some minor notes I picked up on the first few runthroughs of this:

1. I strong disagree about the identity you've chosen to enforce for Lee. Early game power is what he is best known for - stealing epic monsters just simply doesn't exist and his utility is something I don't feel as if should be a major part of his concept at all.

If a player wants to steal Dragons, Barons and buffs, they'll pick Nunu or Cho'Gath. If a player wants loads of utility, they'll pick a tank or a fighter who isn't nearly as prone to falling off if he doesn't get fed early like Jarvan or Trundle.

2. Innate description should be reworded to state that it's the cooldown of the primary ability being reduced, not the secondary one (ie. if I use, cooldown is reduced instead).

3. I feel you've gone way too far in nerfing the cast window for his Q2/W2/E2. Having only two seconds to cast them means it is physically impossible to use both autoattacks before the timer runs out unless you have a large amount of bonus attack speed (which you will not have early game as it's upwards of 50% you need). It would be actively encouraging players to waste their passive in order to cast spells which is both horribly unintuitive and results in a gigantic nerf to his jungling beyond the extent that you might have wanted.

3. I'm not sure this was your intention but Lee Sin's poke just got a huge buff with this rework. The base damage and ratio of his Q1 just got boosted by around 50%. It's now comparable with Jayce's Q on a lower cooldown in exchange for less range and AoE.

5. If you dislike true sight (or the system in general) then I don't think Lee Sin is the place to start reworking it. Lee occupies an almost exclusive niche of being one of the best stealth revealers in the game and I don't think this should be removed.

6. Switching the dash from W1 to W2 is fine on paper but I couldn't agree to it in reality as doing so badly messes with player muscle memory.

7. I feel E's slow and base damage simply scales up too hard. This goes hand in hand with my disagreement on how his utility should be handled but I do feel like even putting that aside this slow is just too strong for being an unconditional 350-radius slow. Call it gut instinct.