User blog comment:Alien Paranoid/Cho'Gath: Champion rework/@comment-3391671-20161107021413/@comment-3391671-20161119023701

Even if you are alone, I'm sure you were aware of what's the image behind Cho'Gath. The same goes for previous large reworks such as and. But take note, they didn't only look at their kit but also their theme/background. Thus, I feel that you only touched on the kit-side of Cho'Gath (through your experience), while barely tapping on his actual thematic side, even though you claim to have provided aspects of his "scary" features.

While I do not look into reworking current champions, I wouldn't ever let my own playstyle of the champion rule over how a champion should be reworked. Personally, doing so will not only create a personalized rework, but also one that may not be favored by all for good reason. Thus, as much as you are Diamond player, I've never found that Cho'Gath should take on that role of being a Warden, since in some ways, it defeats his theme of being a monster. Their most effective role (especially if it's not their intended role) doesn't have to be the center of the rework.

Therefore, I will admit that my critique will not be in line with your thoughts, as my opinion of the kit conflicts with your vision of it.

P: I'm glad you liked my idea in that you would like to integrate it. But reflecting on what changes you have made, I believe that the "chunks" parts does not belong. It overlaps with. Simple as that.
 * If this is your idea of making the passive interactive, I can understand, but I believe you do not need to go that far. A passive/innate can be simple and yet provide a depth to the champion. Adding more mechanics to a champion does not always equate a deeper depth of their theme or kit.

Q: As mentioned before, I cannot give an honest opinion of this ability since above being a newly introduced ability, it conflicts with my idea of Cho'Gath. Even if the dash isn't that great, that AoE is excessively large. If you intended it to be for re positioning, something else could be implemented instead.
 * A charging monster (not demon) may be scary, but I don't know if this is an impactful way of implementing such an ability thematically...
 * As for your reasons for self-CC:
 * Larger creatures may have to expend more energy to move their body, but it does not mean that they will get exhausted faster, since their larger body at the very least gives him more "space" to store that stamina.
 * I'm not fond of the idea of self-compensation, since you said yourself that this ability is more about repositioning. In the end, I do not believe the effectiveness of this ability requires a self-CC in the first place. Brainstorming, to go please~

W: "Current HP is there for the same reason as % max. HP in Ult (Tank buster), % missing HP could be used for securing kills against all enemies." This explanation alone demonstrates my observation that you were simply looking at Cho'Gath's kit from a kit perspective and didn't look into his thematic side.
 * Practical? In the case of a game, the kit is the "practical" side and the theme is the theoretical side.
 * Nonetheless, I don't get the terrified = silenced aspect, even if silence is already prevalent in his kit.
 * The similarities to is in the facing mechanic. I do not believe that a different set of CCs makes it "different enough," especially when a unique mechanic is at hand. Similarities as there may be, that facing mechanic has been unique to Cass (yes,  has it too, but let's not be stingy on this detail); don't compare  to.

E - TBA

R - TBA