User blog comment:Lukeatlook/Pogoda, Lady of the Seasons/@comment-5001455-20130320224945

I like the ambition you have here, but I think the practical elements are too wonky. It is important that a character is understandable, meaning allies and enemies alike can tell what's going on. I am someone who has a Dota background, so I have played as and against Invoker. He is the epitome of "a lot of skills in one kit" in the MOBA universe.

I think your moves need to come together a lot more versus just having a lot of skills in one kit.



Kiya, the Fervor of the Sands. 

And yes, I realize Kiya has a lot of stuff going on for the A Version, but her moves have simple base uses (e.g. Q is a skill-shot) with a toggle effect with the item to access specific effects.