Talk:Mordekaiser/@comment-4499945-20131219030133/@comment-4372473-20131221113804

Hypothetically Morde pushes hard. If he is past the halfway point, with no incoming minions on his side, using Tinfoil Teleport would barely move him away from danger.(I suggest no ward hopping.)

The spell is only usable on allies, so the only way he is going to get near people in a teamfight would be having a hard engager. He still has no CC so running is always an option. Also once he is there, he has no choice but to fight.

Channel time would make it incredibly clunky and unusable. A slow travel time would be acceptable. Creeping Death itself takes a while to reach a distant target. His arrival location is well broadcasted.(Unlike Safeguard). Another option would be to kill the minion he chooses to TinfoilTele too, as that would cancel the effect.

He still has the same weaknesses as Creeping Death's cooldown is very long, he still pushes hard, it dosnt save him that well, and he completely lacks any CC.