User blog comment:EliteMadness/Custom Champion - Vane/@comment-38393713-20190218084731/@comment-7709681-20190218175936

> ''The whole point of killing someone in the game is to get ahead. The innate just rewards you for getting kills. I am not sure why you think the bonus from the stacks is too OP. At the highest level of play (top challenger and LCS) there are very few kills, if any before the main fight that decides the games Victor. Now, ofcourse in Bronze where there are ussually over 100 total deaths in a 30 minute game, Vane is going to be alot stronger, but thats because Vane is a snowbally champion.''

I don't mind infinitely increasing passives, I mind the rewards. And I know the more competitive the enviroment the lesser the endgame's KDA, hence why the low amount that I used in my first comment (6 kills and 7 assists, participating at taking bot and mid, taking one of each big neutral monster once) and even then the end result is too high, also doubt you should argue about rewarding kills when Vane doubles its starting bonuses just by ranking R which halfs the amount of stacks to reach the unfairness cap.

No champion gets to 100% (or more) lifesteal and spellvamp innately and without items, nor the ability to permanently outrange everyone even from outside of the screen and for very good reasons, the potential of doing so is unfair. Right now the only one of the three that's moderately balanced out is the damage option, even that would argue scales to high specially when paired with W (and render's R's damage reduction useless). Again, don't know how that doesn't disturbs you.

> ''I am also not sure why you think W has 0.8 cooldown at 45% cooldown reduction. It can have only 8.8 seconds in the very best situation with 45% cooldown reduction (the cooldown starts once W ends, not at the cast of W.''

The time window is the minimum cooldown (factoring CDR) minus the duration of the effects. 8.8s CD minus 8 seconds duration on the buff is a 0.8s time window. And don't expect me to assume for said calculation that the cooldown starts once the buff ends as there's no mention of it anywhere up until you comment it.

> Vane has base autoattack range of 425 which means if he picks The scientist as his innate, he wont have the range to autoattack people far away while healing at the same time.

Didn't noticed you reduced its range, and that raises the the unfairness cap to 14, but still argue that in order for the range bonus to be fair has to have a maximum cap and not infintely increasing (same as with Kindred). Again, I know the bonuses don't stack, but don't say the attacks cannot heal when you can itemize to heal from your attacks while having the range bonus, as even the slightest amount of heal is effective on a champion that can potentially attack you from outside your screen.