User blog comment:Poisonshark/My idea of a melee carry: MM, the Death Dealer/@comment-7709681-20140801155857/@comment-25235491-20140801173835

The analysis doesn't belong to me. Please thank Willbachbakal instead, for having a good idea of what a real melee carry is.

If it looks like a poor man's Yasuo, it's because Yasuo feels like they overcompensated his lack of range.

For the kit, I copied a lot off of Yasuo, I admit. The guaranteed crit is a more "sure" version of Yasuo's passive doule crit chance, with actual reward for building crit chance. The armor pen on bonus armor only is to still not shred natural tanks. His multitude of gap-closers is my way of giving him the ability to hit a rival marksman (watch out because he has no escape beyond busting his ult for no damage like a spaz). The slows are really there just to say that he has a little bit of soft CC so he can stick to his target, and the "ability denial" is something that might be more comfortable to the purists since spell shields already existed before. As the Rengar passive, yes I did a copycat, but it's the only way I know to give range to melee autoattackers.