Talk:Zac/@comment-7006769-20130317054248

So i could finally FINALLY test him. And i dont think top is an option. At least not in his current state.

Passive:

His health blobs are far to spread out to collect them so you lose a ton of health when you use your abilites. And even if you pick them up you probably wasted more time and took more damage because you walked around like a moron getting hit by the enemy. So picking up those blobs should be MORE rewarding. Also the time that is needed to respawn when you died is too long. Its really not that hard to kill the little blobs in 8 seconds.

Q:

Definfetly needs less cooldown. I mean its like a Maokai Q and actually costs a ton of health. And it doesnt even have a knockback in melee range. So either increase the damage to focus on the burst or decrease the CD to focus on the utility.

W:

Is a cool skill but i dont know... it just feels meh. Mainly the radius that pissed me off. It felt even less than Amumu E. So increase the radius and id be happy. The rest of the skill is decent.

E:

Maybe it was the lag on the PBE or idk what but it canceled a few times when i didnt want it to. Rest is fine. Good range, good damage, cc on impact and actually pretty short cooldown at higher levels.

R: Love it. Only thing that bothers me is the absurd AP ratio in comparison with the base damage. Make it at least 30% please

So IMHO he is a bit too weak in his current state. YES I KNOW its PBE hence the CURRENT STATE. His kit looks great on paper but ingame it all feels clumsy and just meh. Next step is testing jungle. So this was all for top.