User blog comment:Emptylord/Blogs/Upcoming class rework/@comment-5035765-20160603204411/@comment-3974211-20160604065438

I didn't say they were the same role, I said they had the same definition.


 * Tank - Durable champions that focus on disruption rather than damage.
 * Disruptors - Champions that disrupt.

Sure, maybe it's a poor choice of name - but that's the point of me complaining about it! I'm also complaining on principle of defining a tank by their ability to disrupt at the exclusion of all the tanks that don't disrupt - Volibear, Mundo, etc ("bruisers" from back in the day). When someone says "we need a tank" they mean someone who can take damage, which is currently 3 subclasses divided across 2 arch-classes. And when someone says "we need CC", this should be a sub-type at best because the types of champions that might get picked (especially if it's the support being asked) will vary from Nautilus, Leona, Thresh, Morgana, Zyra, etc. The class structure isn't organic and it won't be implemented verbally as part of team construction.

Champions who hold and disrupt terrain/locations is a viable subclass, but it's not the same gameplay as CC. This is why I moved them to a "Captain" class (which is perhaps not the best choice of name, but I digress). Perhaps Captain would be better as a sub-type like Disruptor, though.


 * Subtypes / Specialist Types
 * Captain - Area control
 * Disruptor - Crowd control
 * Poacher - Jungle _control_ (not just ability to jungle)

... Since these classes don't fit into the Tank / DPS / Support trinity, and can have members from each of them.