Talk:Gangplank/@comment-33536623-20150813114440

I PLACE A EXPERIMENTAL GP BUILD

The build is as follows: Boots of luncidity, Tri force, IE, PD, Dead mans plate & SV This build in the end game (I used a generic AD page with AD armor & mr as well as a AD caster mastery page) grants 30% cdr, 3k health, 65% crit chance, 300 ad & 130-150 armor & mr in the end, as well as lots of passive effects that work together to make this Bruiserplank work. In my games, I often an able to finish the build easily thanks to me usually ending with threehundred farm from barrles & plunder, sheen helps alot as you can use it to double barrel a minion wave effectively plundering the wave adding to the bank, before sheen you need to use your barrels to make a advantage by shooting barrles that are about to lose its second health point & placing another barrel close to them to do parrrley damage, then use the MS & slow for a free passive proc. This build works its way into whats basically farming a tonne in the midgame as well as making your presence felt through your global ult & teleport & then late game with massive AOE crits. It has no sustainability but since GP doesnt use alot of mana & you have a good amount of CDR you can use your heal to regenerate, but its not going to constantly heal you like lifesteal would, so if you want lifesteal a BT can replace PD if its needed.

The build works together as a strong threat pass the mid game, it grants lots of ms allowing you to catch up to opponents as well as having a nice mix of health & damage, I find that Dead mans plate's effect is much better than say Randuins or FH since you dont want to be the tank in the battle, you want to be a beefy & flighty critmonster. Something important to learn is to set off kegsplosions quickly enough to not let them get disarmed, timing parrrleys onto barrels that are just losing their second health then quickly using barrles to set up a string crit is what you need to do to win a fight.

On a side note, never ever get Fire at will, its pretty useless since its effect kicks in near the end, which only adds damage, at least Deaths daughter is instant & does true damage