Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-24981764-20150124223050

In absense of a way on this site to dynamically value items, I would prefer #5. Then again, I don't know the extent of the ability to code on this site, so maybe something like being able to select a champ and browse as that champ would be possible. THEN you could look at stat value in terms of the amount of change in damage over cost. For defensive items, one could have a dummy enemy and look at it in terms of damage mitigated over cost. Again, I programmed this kind of solution externally on the website on my profile, but I realize that it's not a native solution. In absense of a way to replicate these same kind of dynamics, then yes, the cost analysis is an imperfect way of handling this. But due to all the problems with it, I would again put my recommendation towards #5, so that people could look at it if they choose to look at that an item from that angle.