User blog comment:LegendSpartan1/Zac Rework/@comment-1330314-20150114065108

I don't really agree with these changes. is meant to be a disruptor/initiator tank, who jumps into the enemy team, breaks them up and pushes them all over the place, but you're making him a pull champion, which doesn't really work with the rest of his kit (he's good at pushing enemies away from him, not towards him). Zac is not in a state that needs a rework: reworks are done to champions who are unhealthy in one way or another (e.g. pre-rework ), and often not too good at fulfilling their intended gameplay/thematic fantasy. Zac has a clear thematic niche (crowd-busting initiator tank) and has healthy gameplay; he just needs a few well-placed buffs to shine.

Personally, I'd emphasize the power of his disruption by making his knockback a lot larger. If you want Zac to be a better ganker, perhaps you could make his E knock enemies back further the longer it's charged. That way, a successful jump could knock his target back into an easier ganking spot.