Talk:Vayne/@comment-91.90.15.54-20110516122017/@comment-3985944-20110516184624

While I understand that Olaf doesn't deal % true damage, you do realise that the % damage is actually holding Vayne back until end game, when people actually have enough hit points to make this damage worthwhile. I've already done the math below (twice). The fact that this damage is % true damage and only really starts to hurt untill level 15+ against tanks doesn't do Vayne any good as compared to an Olaf who should be building his carry by early/middle game. I'd much rather pop out of the bush with flash and kill a low squishy with one level 5 Reckless Swing then chase them down the lane for 8 seconds trying to proc 3 Silver Bolts, allowing them to do any of the following; flash, ghost, exhaust, etc.

I understand that % true damage would be very devestating against tanks if a Vayne were allowed to just sit there and auto-attack you for like 10+ seconds, however if this is the case your team doesn't know what they are doing. Since her characters range is literally always 555 (Tumble is rooted in AA range, Silver Bolts is AA range, Condemn is 555 or >, Final Hour provides a steroid to AA damage) there shouldn't be any reason that someone on your team can't reach her. Try working on your team composition and throw another single-target engager on your team to counter a champion like this. Examples include.. Akali, Ashe, Caitlyn, Evelynn, Irelia, Jax, Kassadin, Kog’Maw, LeBlanc, Lee Sin, Malzahar, Master Yi, Miss Fortune, Poppy, Renekton, Ryze, Shaco, Sion, Teemo, Urgot, Warwick, and/or Xin.