Thread:ClariS/@comment-3017217-20141026134417/@comment-3017217-20141028214805

I am not trying to deny that Adding 1 point in Armour will give you 1% of your base health. It always will!

But 10 / 1000 > 10 / 1010

I am saying we cannot add and we should rather multiply

I repeat : Fractions are able to give much smaller values than whole numbers

98% Damage reduction -> 4900 but 99% -> 9900

Damage taken only halved when the respective Armour got multiplied by 9900/4900=2.02040816327 not just 2

We should not consider damage taken because it is never 0 neither on the current formula nor on my requested one

(0.9900990099 ^ Armour)

because we would need Armour = ∞  but Infinity can only be approximated AD Infinitum

"effective health" multiplier should be the one rather being used.