Talk:VPBE/@comment-36072697-20190814054601/@comment-26245168-20190819234709

The thing is, Garen's kit in no way has ever benefitted from attackspeed at all. This change just feels forced in order to make Garen more complex than he needs to be.

One thing will always persist on Garen and that's that he has a difficult time reaching his targets. Unless they buff his Q movement speed or give him more tankiness, that will always be the case. Giving him more damage will not remedy that, just force him to play a more assassin like playstyle that just doesn't fit on Garen. Increasing the cooldown of his W and taking away the armor that he gets from his passive just reduces his ability to charge midfight to a priority target and ignore all other sources of damage, which he is supposed to do and has always done.

Garen has always been able to practically shred through the targets that he needs to kill, tanks and adcs alike. Giving him more damage isn't going to make him more effective at killing when he never had a hard time killing when he actually reaches his target.

This playstyle and build path they're forcing down the throats of Garen players is just plain retarded and thank god it's just experimental. If they need to nerf him just decrease his base ult damage and leave it at that.