Talk:Wukong/@comment-4210249-20110727180928/@comment-3325853-20110727201628

Actually in team fights I use more as a hit-n-run chaos maker.

I'll E in to some good target, auto attack it, then Q for a quick second attack. Then if they are about to turn on me or my team isn't there quite yet, I just W and back off with the stealth/distraction. Shortly after stealth wears off, E is back up so I can go in again on same target or go to a completely different target (thus kiting anybody who moves in my direction initially). Again of course auto + Q auto on the target. Since I won't have W up this time, I will use R if they collapse on me or a teammate needs peels. After R finishes, basically E is back up again...so I can again kite dash across the fight or chase down someone trying to flee....also W is back up soon so it's kind of all over again.

So it's basically a hit-n-run style....landing big damage on select targets E+auto+Q (esp with trinity procs each time)....pseudo-CCing them via stealth and kiting if they try to focus me....and providing additional damage and aoe CC for peels with ult once the fight is fully commited....and still having the ability to chase down someone or just keep fighting. I want to be tanky though to absorb all of the AoE going off, damage while I'm ulting, and making sure that a single CC doesn't force me to instantly remove myself the fight or die.

I also run exhaust/flash for more chasing/kiting and as another mid-fight disruption/peel.