V4.8

New Skins in the Store
The following skins have been added to the store, but are not yet available:
 * (1350 )
 * (975 )

PVP.net

 * Featured Game Mode
 * One For All: Mirror Mode
 * One For all with a catch: all ten players play the same champion.
 * Voting is now anonymous.
 * For 150 RP players can purchase a Battle Boost, which unlocks all skins for the nominated champion FOR EVERY PLAYER as well as a one-game IP boost.

General

 * Tower Aggro
 * Turret aggro should, once again, only be lost if its target moves out of range, dies or becomes untargetable.


 * Fixed a bug where entering stealth or activating would cause turrets to lose aggro, even if you remained in range.

Twisted Treeline

 * Turrets
 * Turret damage increased by 10% (to match Summoner's Rift).
 * Heating Up amplifier increased to 25% per shot from 20%.
 * Cap increased to 75% from 60% to accomodate.
 * Base armor and magic resistance increased by 75.
 * Backdoor Plating bonus reduced to 75 armor and magic resistance from 150.


 * Jungle
 * Big Wraith health increased to 1000 from 550.
 * Little Wraith health reduced to 350 from 380.
 * Big Wolf health increased to 1150 from 650.
 * Little Wolf reduced to 400 from 430.
 * Big Golem health increased to 1250 from 850.
 * Little Golem health reduced to 500 from 550.

Champions

 * Mana cost reduced to 100 from 120.
 * Mana cost reduced to 100 from 150.
 * Mana cost reduced to 100 from 120.
 * Mana cost reduced to 100 from 150.
 * Mana cost reduced to 100 from 150.


 * Cast range increased to 175 from 150.
 * Cast time reduced to 0.25 seconds from 0.5.
 * Cast range increased to 175 from 150.
 * Cast time reduced to 0.25 seconds from 0.5.


 * Fixed a bug where
 * Fixed a bug where
 * Fixed a bug where


 * Mana cost reduced to 100 from 150.
 * Mana cost reduced to 100 from 150.
 * Mana cost reduced to 100 from 150.


 * Fixed a bug where Aqua Prison could stun targets who were suppose to be immune to crowd control.
 * Fixed a bug where Aqua Prison could stun targets who were suppose to be immune to crowd control.
 * Fixed a bug where Aqua Prison could stun targets who were suppose to be immune to crowd control.


 * These changes were implemented last patch, but were missed in the patch notes.
 * These changes were implemented last patch, but were missed in the patch notes.


 * Fixed a bug where Pantheon was able to take damage and cast abilities ~0.5 seconds before he lands - Pantheon will now be untargetable until he lands and will only be able to cast abilities once he's landed.
 * Fixed a bug where Pantheon was hitting the ground 0.5 seconds before the damage was dealt.
 * Fixed a bug where Pantheon was hitting the ground 0.5 seconds before the damage was dealt.


 * Fixed a bug where Arctic Assault was failing to knocked up champions above a certain size.
 * Fixed a bug where Arctic Assault was failing to knocked up champions above a certain size.
 * Fixed a bug where Arctic Assault was failing to knocked up champions above a certain size.


 * Damage lowered to 40 / 65 / 90 / 115 / 140 from 60 / 95 / 130 / 165 / 200.
 * Astral Blessing's on-hit CDR increased to 5 / 8 / 11 / 14 / 17 % from 5 / 6.25 / 7.5 / 8.75 / 10 %.
 * Enemy cast now costs 50 mana.
 * Astral Blessing's on-hit CDR increased to 5 / 8 / 11 / 14 / 17 % from 5 / 6.25 / 7.5 / 8.75 / 10 %.
 * Enemy cast now costs 50 mana.
 * Enemy cast now costs 50 mana.


 * Targets temporarily immune to Bear Stance now utilize the ring-indicator, as with Yasuo and Braum.
 * Targets temporarily immune to Bear Stance now utilize the ring-indicator, as with Yasuo and Braum.
 * Targets temporarily immune to Bear Stance now utilize the ring-indicator, as with Yasuo and Braum.

Items

 * (Crystal Scar/Twisted Treeline version)
 * New Nearby stealthed enemy traps are revealed.