User blog comment:RoznosicielCiast/Hez, the Mercury Witch/@comment-24430045-20140904032932

Interesting idea with the resource, but it will make zoning extremely effective. Champions with similar mechanics usually have some method of making collecting easier (Thresh and his lantern collecting souls, for instance). Otherwise, the opponent only needs to play hyper aggressive to completely dominate lane. Being zoned from her own resource and only method of sustain...it'd be broken, I think, against the player. Again, I like the idea of it and used a similar one for an old champion concept I did, but without some sort of mechanic aimed at assisting her collect the resource, then it's safe to say it'll break her laning phase. Heck, might even break her late game too, where her teammates HAVE to let her kill the CS if they want her to be of any use. Anyone who has ever played SoloQ ever knows that teammates are hardly ever so generous or intelligent.

I like the Q. Another idea I once considered. That range is too high, though. Larger than the vision radius, I think. General rule of thumb is keep ranges within about 1000 units, 'cause the vision range is only about 1200 if I'm right. The unseen threat is the most frustrating to counterplay.

Probably not on purpose but Hez's W is extremely similar to Azir's R. Just replace "pass-through" with "colliding" and "knocked back" with "stunned" and it's virtually the same. Also, if you lower the range of the Q and let it interact with the terrain created by this ability, that could be an interesting and unique mechanic. Perhaps change how the terrain is spawned and how it interacts with enemies to make it stand out more, rather than drawing the comparison to the Azir ult.

Uh, E cooldown is a little high but I suppose I can see why that is. Not much else to say here, which I suppose is my critique of this ability? Kind of bland. Maybe this is where that mechanic to pick up mercury can be? Like, the dagger can collide with mercury blobs and instantly recovers it, as well as lowering the cooldown of this ability (so it collecting blobs doesn't limit her damage and farming ability).

The wording on the ult baffled me and I'm not entirely sure what it does. All dashes pass through terrain so I'm not sure why that's pointed out...the reflecting off the wall mechanic still makes sense, at least. I'd just clarify a bit more on what the move does, and what it's purpose is in the kit.

Otherwise, I like the ideas present here, and I gotta say I like how the lore is presented. Reminds me of the Narrator from the Bastion. Good work all around, I'd say.