User blog comment:BlitzerRyuusei/Kiria, the Storm of the Blades/@comment-1330314-20140228202217

You've spent an enormous amount of time working on this champion, and it's great that you finally brought Kiria to your blog. Here are my thoughts:
 * The idea of a sword-based/AD mage is a great idea, though your lore needs to make sure it's going on a theme completely different to, who's also the Will of the Blades.
 * Having utility that scales with AD is interesting, but having it interact with life steal and spellvamp is problematic, and overall your kit has too much utility alongside too much damage already, even without the AD ratios. Your kit has a total ratio, along with 3.2 seconds of hard CC and 8.5 seconds' worth of slows. Just to compare, high-damage assassins have just a little over  in their burst ('s burst, for example, has a  scaling), and high-CC champions have only slightly less CC than Kiria does ({{ci|Nautilus has about 4 seconds of hard CC and 2 seconds' worth of slows, and {{ci|Leona}} has about 3.25 seconds of hard CC), though they have far, far less damage to compensate. You need to decide whether to focus on the damage (which I recommend) or the CC, and trim down the rest.
 * Kiria's Q and W are too similar in both function and style. Both are waves of swords that apply hard CC and deal AoE damage. You should delete one or the other.

Emblem of War is a great support-oriented ability, and a nice boost to Kiria's own AD. Two things: first off, you should mention that the bonus doesn't stack with itself (since it could otherwise), and secondly you should really tone down Kiria's AD per level. This is a boost to her base AD too, so by all rights her AD gains should be sub-par, yet she gains 4.6 AD per level, more than any other champion. This also gives her a level 18 base of AD of 129.8, also more than any other champion. With her passive, this gives her a base AD of 154.29. You've also given her the best base attack speed, which means she gets crazy autoattack-based damage output alone. You can keep the attack speed, but her AD per level needs to be below average to compensate for the power given through her passive (which is already super strong due to its interaction with allies).

Between Swordsweep and Heartstrike, Swordsweep looks like you could do without. It overloads Kiria's kit with both damage and hard CC, and doesn't really add anything to her gameplay. You should replace this with an ability that comboes off of Kiria's Heartstrike intead: right now, Kiria has no clear comboes (aside from using all of her CC at once), so you should find an ability that either encourages or rewards Kiria for using her other abilities properly.

Heartstrike scaling with AP as well as AD is fine (assuming you intent Kiria to do well with {{ii|Sheen}}). Having it apply on-hit effects, however, not so much, particularly as you've already overloaded its power by giving it both a stun and a slow. I suggest you turn Kiria's Q into some kind of autoattack-based ability or autoattack enhancer, if you want her to do well with on-hit effects. Having an AD ratio on the slow is also problematic: supports with utility ratios have to trade off valuable bonuses when building AP, namely aura and buff items, since they don't deal much damage, yet building pure AD on Kiria gives her tons more damage and more utility. Unless you plan on Kiria having to make a heavy tradeoff to get strong CC, I suggest you take the AD ratio out of the slow.

Bladed Aegis has a great core concept (shield + lifesteal to encourage champions to fight). However, you've also overloaded it with lots of other effects. While the damage would make sense on a bladed shield, it's also awkwardly implemented, and is really not necessary considering your champion deals tons of damage already. The spell vamp also doesn't look like it fits: sure, your champion has AD ratios on her spells and this could benefit mages, but its synergy with bruisers would be particularly scary (bruisers have generous base damage, and so would end up becoming even harder to kill while still dealing a lot of damage), and its own internal synergy with Kiria's kit doesn't really make sense (her abilities are pretty safe to use already and she's meant to be a squishy mage, so she doesn't need spell-based sustain). The biggest problem I see, however, is with the lifesteal scaling with AD: lifesteal already scales by nature with AD, since getting X more AD means you'll get Y% of that in healing every time you autoattack. Having the utility itself scale means that each point of AD (and your champion already gets a lot of free AD) scales quadratically with the ability. With 400 AD (more than feasible) you get 46% free additional lifesteal (and spell vamp, too). You need to tone down the base life steal and remove the AD ratio.

Storm of Blades is a nice concept for an ultimate. The main issue I have with this, however, is that it provides 1.5 seconds of hard AoE CC but is also really easy to land. If you want to give it a large AoE and make it castable from a distance, you need to remove the hard CC, and if you want to keep the root you need to make the ability far more difficult and risky to land.

Overall, you have an interesting concept for an AD mage, but you've overloaded your kit with pretty much everything a champion could need (Kiria has tons of damage, sustain and crowd control). I recommend you figure out what Kiria's core playstyle is (how risky is she supposed to be? What's her combo? What do you want players to achieve with her?) and cut out everything that doesn't work directly towards that.