User blog:Lykrast/Pick Champions, pick 5 spells

This is a complex idea, but that could be awesome... in a certain extend.

So you pick your champ, but THEN you pick a passive from the champions you could have pick (including the one you actually picked), then 3 basic spells (does not need to be a Q, a W and a E, can be a QEQ or a WEE), then an ultimate. There would be some restrictions though.

Remember : it is not meant to be balanced ! Hide= Restrictions=


 * If picked, you can only choose spell that either cost energy, health or nothing.
 * Cost and replenish mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Only triggers your owns.
 * Cost mana if picked with a champion that uses mana.
 * Only triggers your owns.
 * Only triggers your owns.


 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.


 * Reduce all costs, not just mana costs.
 * Reduce all costs, not just mana costs.


 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.
 * Also benefits from an ally's.


 * Also benefits from an ally's.
 * Also benefits from an ally's.


 * If picked, you can only choose spell that either cost health or nothing.


 * All 's spells can be picked like human form's could.
 * This spell cannot be picked.
 * This spell cannot be picked.
 * This spell cannot be picked.
 * This spell cannot be picked.


 * If picked, you can only choose spell that either cost health or nothing.


 * Will only empower, and.
 * Cannot be picked if you haven't picked any of those spells.
 * Cannot be picked if you haven't picked any of those spells.


 * Also benefits from an ally's.
 * Also benefits from an ally's.


 * All 's spells can be picked like 's could.
 * This spell cannot be picked.
 * Also benefits from an ally's.
 * This spell cannot be picked.
 * This spell cannot be picked.
 * This spell cannot be picked.
 * This spell cannot be picked.
 * This spell cannot be picked.
 * This spell cannot be picked.


 * You will be asked to pick another passive if you didn't picked.
 * Will only empower, and.
 * Cannot be picked if you haven't picked any of those spells.
 * Will only empower, and.
 * Cannot be picked if you haven't picked any of those spells.


 * Movement abilities cannot be used during its duration.
 * Movement abilities cannot be used during its duration.


 * If picked, you can only choose spell that either cost health or nothing.


 * Increases attack range by 400 (still 525 for or any other 125 range champion).
 * Melee champions are considered ranged while under its effects.
 * Melee champions are considered ranged while under its effects.


 * If picked, you can only choose spell that either cost energy, health or nothing.
 * Replenish mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Active triggers also with an ally's.
 * Cost mana if picked with a champion that uses mana.
 * Doesn't place any if you haven't picked it.
 * Active triggers also with an ally's.
 * Cost mana if picked with a champion that uses mana.
 * Doesn't place any if you haven't picked it.
 * Doesn't place any if you haven't picked it.
 * Doesn't place any if you haven't picked it.


 * If evolved, doesn't procs if you haven't picked it.
 * Evolutions points can only be used on, , and  itself.
 * Evolutions points can only be used on, , and  itself.
 * Evolutions points can only be used on, , and  itself.


 * Melee champions are considered ranged when their range exceed 300.
 * Melee champions are considered ranged when their range exceed 300.


 * Works with any ability.
 * Works with any ability.


 * If picked, you can only choose spell that either cost energy, health or nothing.
 * Replenish mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * also benefits from an ally's.
 * Cost mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * also benefits from an ally's.
 * also benefits from an ally's.


 * Only the caster fires if haven't be picked.
 * Pix is not moved if haven't be picked. Other effects still applies.
 * Pix is not moved if haven't be picked. Other effects still applies.
 * Pix is not moved if haven't be picked. Other effects still applies.


 * Only triggers your owns.
 * Only triggers your owns.


 * If picked, you can only choose spell that either cost health or nothing.
 * Create an additional bar for the shield.
 * Create an additional bar for the shield.


 * None of 's spells can be picked.
 * This spell cannot be picked.
 * This spell cannot be picked.


 * You gains the Ball if you pick this spell or.
 * Centered on yourself if you haven't picked or.
 * You gains the Ball if you pick this spell or.
 * Centered on yourself if you haven't picked or.
 * You gains the Ball if you pick this spell or.
 * Centered on yourself if you haven't picked or.
 * Centered on yourself if you haven't picked or.
 * Centered on yourself if you haven't picked or.


 * Doesn't refresh if you haven't picked it.
 * Doesn't refresh if you haven't picked it.


 * The passive (without active) is lost if you haven't picked.
 * Only applies if you have picked it.
 * Changes base attack range to 125, regardless of the picked champion.
 * Will change, and  if picked.
 * Changes base attack range to 125, regardless of the picked champion.
 * Will change, and  if picked.
 * Will change, and  if picked.


 * If picked, you can only choose spell that either cost health or nothing.
 * Renekton has no secondary bar.
 * This spell cannot be picked.
 * Cannot be empowered.
 * Cannot be empowered.
 * Cannot be empowered.
 * Doesn't generate fury.
 * Cannot be empowered.
 * Cannot be empowered.
 * Doesn't generate fury.
 * Doesn't generate fury.
 * Doesn't generate fury.


 * If picked, you can only choose spell that either cost health or nothing.
 * Renekton has no secondary bar.
 * Create an additional bar for Ferocity, but only if you have either, or.
 * Will only empower, and.
 * Allows the purchase of.
 * Does not generate Ferocity if you doesn't have it.
 * Allows the purchase of.
 * Does not generate Ferocity if you doesn't have it.
 * Allows the purchase of.


 * If picked, you can only choose spell that either cost health or nothing.


 * If picked, you can only choose spell that either cost health or nothing.
 * Create an additional bar for Heat.
 * Danger Zone will only empower, and.
 * Danger Zone will only empower, and.


 * If picked, you can only choose spell that either cost energy, health or nothing.
 * Replenish mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Does not lower the cooldown of if you haven't picked it.
 * Cost and replenish mana if picked with a champion that uses mana.
 * Cost mana if picked with a champion that uses mana.
 * Does not lower the cooldown of if you haven't picked it.
 * Cost and replenish mana if picked with a champion that uses mana.
 * Cost and replenish mana if picked with a champion that uses mana.


 * If picked, you can only choose spell that either cost health or nothing.
 * Shyvana has no secondary bar.
 * Will only empower, and.
 * Will empower, and  if picked.
 * 's fury generation is moved to this spell.
 * Create an additional bar for Fury.
 * 's fury generation is moved to this spell.
 * Create an additional bar for Fury.


 * Will only empower, , and.
 * You will be asked to pick another passive if you didn't picked any of those spells.
 * Can pick up your allies'.
 * Will push your allies'.
 * Only throw your owns.
 * Will push your allies'.
 * Only throw your owns.
 * Only throw your owns.
 * Only throw your owns.


 * You still gains armor per level.
 * Only pick up souls if you have picked.
 * Only deals the soul-based damage if you have picked.
 * Only pick up souls if you have picked.
 * Only deals the soul-based damage if you have picked.
 * Only deals the soul-based damage if you have picked.


 * Melee champions are considered ranged when their range exceed 300.
 * Range is Current Attack Range + 100, with a minimum of 650.
 * Range is Current Attack Range + 100, with a minimum of 650.
 * Range is Current Attack Range + 100, with a minimum of 650.


 * If picked, you can only choose spell that either cost health or nothing.
 * Tryndamere has no secondary bar.
 * This spell cannot be picked.
 * Does not consume fury, and only heals for the base amount.
 * Does not grant fury.
 * Does not consume fury, and only heals for the base amount.
 * Does not grant fury.
 * Does not grant fury.


 * Only slows if you haven't picked.
 * Also benefits from an ally's.
 * Length is equal to your current attack range.
 * Also benefits from an ally's.
 * Length is equal to your current attack range.
 * Length is equal to your current attack range.


 * Is considered a basic ability.
 * Is considered a basic ability.


 * Also benefits from an ally's.
 * Only applies if you have picked it.
 * Only applies if you have picked it.


 * Will only empower and.
 * Will only empower and.


 * will only empower if you have picked it.
 * will only empower if you have picked it.
 * will only empower if you have picked it.
 * will only empower if you have picked it.


 * If picked, you can only choose spell that either cost health or nothing.


 * Will only grants stacks of if you have picked it.
 * Will only grants stacks of if you have picked it.


 * Increases all spells' cast range by 400.
 * Increases all spells' cast range by 400.


 * Will only procs if you have picked it.
 * Does not knockback allies' target.
 * Does not knockback allies' target.
 * Does not knockback allies' target.


 * If picked, you can only choose spell that either cost health or nothing.


 * If picked, you can only choose spell that either cost energy, health or nothing.
 * Cost mana if picked with a champion that uses mana.
 * Cost and replenish mana if picked with a champion that uses mana.
 * Shadow only mimics and.
 * Cost mana if picked with a champion that uses mana.
 * Shadow only mimics and.
 * Cost mana if picked with a champion that uses mana.
 * Shadow only mimics and.
 * Shadow only mimics and.
 * Shadow only mimics and.


 * Will only triggers your owns.
 * Will only triggers your owns.
 * Will also enrage your allies'.
 * Will only triggers your owns.
 * Will also enrage your allies'.
 * Will also enrage your allies'.

So, what do you think about it ?

PS : It tooks me more than one hour to do the entire restriction list.