User blog comment:Willbachbakal/(Champion Rework) Graves, the Outlaw/@comment-1920550-20150215080204/@comment-1920550-20150215162631

I'd say the range nerf and passive are overkill because they take away too much power from "ADC" Graves and puts too much of it onto "Fighter" Graves...also the comparison to Jinx's Fishbones isn't the best since that's a toggable, mana consuming spell, so she'll never have a 100% uptime on that. The passive stats are way too high, while the range nerf was a bit too much...and it won't change the fact that it'll still be a laning passive since you'll still get blown up on a teamfight for getting on that close of a range with no tank items...i'm the first to defend Graves being an all-in "i'm gonna blow your face off with a shotgun" ADC, who has to trades security for massive AOE burst, but that could be something that could be acomplished with range nerfs to Q and R and an AOE E spell that works as an active not a passive, without having to push him out of ADC territory and into another champion class altogether...hell Quinn has mostly the same ranges as Grave (ult aside) and she's barel considered an ADC at all