Talk:Ekko/@comment-26458747-20150606205008/@comment-26458747-20150606213157

and? what about veigar? his stun is also quite hard to hit now that you have to wait 0.5 seconds for it to go, plus people inside wont get hit...yet it is a scaling stun...honestly the 2 nerfs I mentioned are valid, nobody, nobody has such a long non-ulti stun without it being scaling...dont tell me its impossible to hit, in team fights where everybody is at one place and with only 0.5 secs of warning, it is NOT that hard to hit...yes it is hard to hit in a lane, if you lane him, have you tried jungle with him and not lane? he is very strong in jungle, because team fights is where he shines and if he gets enough creeps, e.g. from jungle, instead of being dominated in a lane, then he is a beast...as I said he is risky and I think quite balanced, but these 2 things needs a nerf, you cannot have a passive like that proc every attack, take ZED for ex. his passive is very similar, smaller damage but larger tolerance (50%hp) yet it has a cooldown, why does Ekko's not have one? it needs a cooldown like everything