User blog comment:LivesByProxy/Heir To Blackblade: Fulfilling League's Thief Fantasy/@comment-7709681-20160409144158


 * Having too much of the same effect inside the kit is problematic, in this case is Nearsight.
 * Thematically speaking: Why would a thief heal allies?, gameplay-wise the heal is too big for how spammable can it get.
 * The Innate's behaviour isn't an attractive gating for how small is the bonus damage's ratio can be (but bear with me in following points...)
 * Has too much utility put into the kit, to the point that more damage cannot be added without overloading.
 * The ultimate does too much: Semi-spammable mobility, spell-shield and casting a more powerful version of the last ability received.
 * As of the 2nd to 5th point, can run the same risk as Ekko of becoming an Asssassin/Tank just by building defensively as has high base damage (on the Innate, Q and R) and enough utility to maintain relevant to enemies and allies alike.