Talk:Kog'Maw/@comment-25398475-20160524183555/@comment-5319740-20160629120151

because botrk deals physical damage, and botrk scales after your damage.

meaning, botrk becomes weaker against targets with decent armor, and news flash, even squishies have decent armor. furthermore the "damage curve" is literally exponential.

say your target has 3000HP and 100armor, a typical melee ADC. and your onhit deals about 300damage after armor/mr mitigation. (3000HP - 300onhit) * (0.06botrk * 0.5armor) = 81damage botrk (2619HP - 300onhit) * (0.06botrk * 0.5armor) = 70damage botrk (2319HP - 300onhit) * (0.06botrk * 0.5armor) = 58damage botrk (1891HP - 300onhit) * (0.06botrk * 0.5armor) = 48damage botrk (1543HP - 300onhit) * (0.06botrk * 0.5armor) = 37damage botrk (1206HP - 300onhit) * (0.06botrk * 0.5armor) = 27damage botrk (879HP - 300onhit) * (0.06botrk * 0.5armor) = 17damage botrk (562HP - 300onhit) * (0.06botrk * 0.5armor) = 8damage botrk (254HP - 300onhit) = dead target, 0damage botrk 9hits total = (81+70+58+48+37+27+17+8+0)/9 = 38damage botrk average

you see the trend? your botrk damage is too optimistic, thats already against someone squishy, let alone a tank like mundo which would have 200+ armor.