Board Thread:League of Legends discussion/@comment-3308937-20140215071853/@comment-3308937-20140215095356

This is my reply that I posted on the forums:

Boots of Lucidity

I've actually been expecting this change for a while, at least the 15>10% part, since it's the only 15% cdr item left barring Mejai's. I think many people will have trouble looking past the removal of the 5 from masteries, 20% from item, 15% from lucidity to hit 40 niche it had.

In regards to the potential 5% on some items this is kind of like something that Riot discussed way back at the end of 2010 when Randuin's went from 15% to 8%, the addition of small amounts of cdr to more items. I have to wonder though if items should be re-balanced because of one mastery and people's desire to hit 40% instead of just leaving it at 35%.

Boots of Mobility

Q_Q, my favorite support boots. I like tradeoffs so I'm happy for this change. The fact that they can completely change the way a champion is played while having next to no drawbacks was a bit of a problem.

Speaking of boots, could we see potential changes to the Captain enchantment? As is it's kind of expensive and that big 750 price tag is really off-putting for its situational benefits. Could we see the minion speed increase reduced or removed in favor of a lower cost or a stronger ally boost?

Coin line

While I like the idea behind the 5 health/minion death I'm left to wonder what's your opinion on things like in-base teamfights or built up minion waves and the potential burst health gain. I agree in that tier 2 could be too strong given the safety of the item. Since the coin line is the strongest atm I'm happy there weren't any large changes or purpose redesign. Other support items being brought up to it not it lowered down to their level and whatnot.

Spellthief line

At first glance I didn't like the removal of the AP due to the reduction in shields/heals/slows of supports but looking at it again I like that it's being pushed further as the poke item to distinguish it from coin.

I'm not sure how I feel about the minion killing penalty duration being increased. On one hand I don't like that supports are punished so much for something that usually is a result of their poking (Sona Q hitting a minion in addition to the enemy, Lulu killing a creep with her Q as she pokes, Soraka with Q, Janna with Q, etc.) but the change to charges might help balance that out as you don't feel so punished now for not constantly hitting the enemy.

The whole turret hits counting is nothing short of genius and, at the same time, so simple I'm surprised I didn't think of it myself. Overall I like everything about these changes except for the fact I can't abuse it in arams anymore.

Targon's line I don't know about the Targon's line. I think I'll have to see it in play to get a better grasp at its power and potential niche. I think Leona with the 40 flat heal starting from level one will be too strong, but that's more of a Leona is too strong atm problem than a Targon's problem.

Health crystal & sighstone

Cheaper items are always a plus for supports, definitely agree that sighstone's upgrade needs something more.

Doran's shield

With the buffing of the support starting items it's hard to see what DShield's overall power level will be now. I don't play top lane often so I can't comment onto its strength up there but bot lane I like that it isn't being completely butchered (hp5 might, as you said, be too much, maybe 8?) and is still a good potential pickup for trading supports and not just the best starting item in all situations.