Talk:Azir/@comment-25465131-20140926031316

he really needs to be buffed, compared to his hard gameplay , you don't really give enough damage in return.

also his skills needs modification, first his E , for a fragile mage that relies on his long range , what's exactly the point of (stopping) when an enemy is hit ???? giving him free kill?

E is great for escaping, and it's also difficult enough to use , but being stopped by enemy champions blows its perpous , it will be much better if this stop effect is removed and instead make this skill more like lissandra's E.

second : add the slow effect to his soliders attacks instead of his Q, this will increase his overall damage as the soliders will have more time to attack ,also it will balance his long range strategy by slowing incoming enemies azir can keep distance better.

third: unlike all the item-maipulating champions like oriana, syndra and heimi , azir is the only one that need to stop to make his items attack ,as if his mobility and keep-distance abilty is not bad enough , you can't even damage opponents if you are chased.

it will be much better if soliders attack automaticly after selecting target, without the need for azir to stop and wave like an idiot for them.

fourth:

from playing him i got them following:

- start with "tear" to sustain mana, and to build its stacks early , it works great with him as he summons his soliders all the time , also if soliders attacks are considered spells , then it may work with it as well , i don't know yet if it does , but azir sure builds its stacks faster.

- nashor tooth is nearly a must, as azir uses nearly every aspect of it , with the cool down reduction and his passive it will give 75% attack speed, AP and CDR, also abuff to azir attacks himself.

- i think raylai is a good item for him, it will increase his survivability , buff his shield , but more important , it should slow down opponents by 35% , if stacked with his Q slow effect at maximum , you will get a crawling enemy with your soliders poking him to death.