User blog comment:ClayHuang158/Sidnara/@comment-3391671-20161209110239/@comment-3391671-20161221224118

I apologize for the late response.

I presume then that she is a bit more forgiving than the latest lady of Piltover,, but still an opportunist. Unlike the named lady too, Sidnara takes her chances more than she may need to, as a scientist in blood.

Experiment with that damage formula. ;3

It does not change that the Q is also a good wave clear tool primarily. There are the likes such as who has good wave clear, but I was thinking Sidnara wouldn't try to overlap with that niche. Instead, maybe the abilities need to be switched around to formulate a more coherent kit, such as moving W to Q (since Q seems to be like Sidnara's likely main-spammer) and Q to E.

For my reply on E:
 * Chakram. Disk. BOMB... okay, what? I will be honest in that while it's true that you said that Sidnara has her special armoured suit, having a grenade within it feels rather off in the kit. One comparison I could make is that if used that second dagger. But, she's been using her rapier all this time, so why dagger on just one ability? As I already said, it's also unsightly because it's a disc armed with a bomb... which makes me wonder what Demacia wanted Piltover to make for their soldiers.
 * As for magic damage, that's understandable, but if you look at all your examples, they either have strictly scaling or a mediocre  scaling with a mediocre-high  scaling. For Sidnara, both values are relatively high and should be toned down.
 * People have informed me how distasteful mixing scalings are. I will admit that I am not the best person to ask, but at times, it gets messy, and that's all I know. I would only use both scalings in one damage under very specific circumstances.

Revised ult description:
 * "Active − First cast: Sidnara marks a target enemy champion, causing her to hone in on them for 10 seconds.
 * Active − Second cast: Sidnara dashes to the target location near the Honed In target as she throws 5 discs in quick succession in the direction of the target. These discs deals   physical damage to all enemies it passes through, stopping at the first enemy champion it strikes.
 * Enemies can be damaged by more than one disc, but subsequent discs deal 20% reduced damage, for a minimum of 20% damage. Maximum single-target damage:
 * If Sidnara does not recast Flanking Maneuver in the allotted time, the ability is cancelled and put on a 50% reduced cooldown.
 * Range: {{ap|{{tt|400|Maximum Dash Range}}|{{tt|700|Maximum Distance from Target to Cast}}|{{tt|Disc Range|1400}}
 * Speed: 1400
 * Mana Cost: 100
 * Cooldown: {{ap|100|90|80}}

This revision removes unnecessary text while making it clear how the maneuver works. I apologize for it not being in a proper ability box.