Talk:Dark Harvest/@comment-26274286-20181206064116

In my head, dark harvest is like a timer because of the cooldown, somewhat like thresh's collecting souls: the souls has an effective drop rate depending on the clock (steady gains). This differs from keystones that scales with items (snowball-ish gains). In reality, it depends more on the champion (and the player) than on the clock and so it feels more like snowballing. If I could change it, I would want it to have an expected value at certain times and exceeding value yield less dmg. That seems easier to balance but that might be just me.