User blog comment:JojobaExtract/Supporting in the current meta/@comment-5331854-20130924095324

Some people may already have said what I want to say now, but who cares? Also, it can give you even more insight on the demographic of LoL-players (and you can safely assume that most registered wikians that work on this wiki have at least some experience and insight of this game)

1) Support role is boring? Well, then, make it exciting. If you are into strategy games or Tower Defense games, then Support can be especially rewarding. It's not only about placing wards and babysitting your partner, you poke, you initiate, you defend, you disable, you get some Auras, you make sure that the ADC has a good Creep Score. Also, you generally have the most time to analyse what's happening on the minimap and also the most time to communicate with your team. Support is anything but a passive role if you do it right. It's only problem is the role description (Support... Sounds boring and undesirable in a competitive game. Call it Tactician or something like that and suddenly it's awesome) and the fact that it can be made into a passive, boring role far easier than with other roles. Notice I said "made into", because Support is pretty much exciting when you're doing it right and you don't have idiots as teammates.

2) Sadly, Supports and Junglers are stigmatized a lot because everyone applies the Hollywood Rule: The more action someone can deliver, the less he is at fault because he at least melts the bad guys' faces. It's way easier to just look at the K-D-A, CS and build than actually looking on-screen on what others are doing and when there's a dispute between Support and ADC the other people want to believe the ADC more than the other ones because "ADC are awesome in late game and it's the Support's mission to carry the Carry" (which is idiotic btw. Carries are great in lategame, but they are still good early and mid when they watch their surroundings and don't overpush their lane when there's no vision. That's what the support truly is for in the current meta).

3) The team with more vision wins, period. Also, everyone should buy wards because Support can't ward every lane AND do his huge list of other stuff at the same time. You just buy the majority of the wards (and pink wards) as a Support because the Support's skills are more about control than damage (and you can't buy control with items), so he can afford to sit on his GP5s early game and buy wards while getting boots and one or two Aura items 'till mid game.

4) What a surprise, champions can be build differently than suggested. Did you know that Blitzcrank originally was intended to be a mage-y fighter before everyone began to hook and uppercut ADCs? Zyra was originally a Mage, but she became more popular as a vision+CC Support not long after her release. So yeah, you can make Support viable in other roles just as easily as you can make other roles viable as a Support.

Ending Words) Pro Gamers define and change the meta. If you're talking about S3-meta as "the old way", then you're dead wrong. S1 was "the old way", where AD Annie was a force to be reckoned with, no kidding. So Pros are the first one to adapt a new meta, but also the first one to break it and creating a new meta from the ashes. Every playstyle has it's weaknesses and the meta is only about "the most effective way of playing in the current situation", with as much maximum reward and minimal risk as possible. But there's still a risk and it can be abused by the most savvy players, which are, unsurprisingly, pro Gamers. It happened in S2, where the meta was similar to how it is today, where asian players wrecked the competition with an extremely aggressive playstyle.