User blog comment:Parrrley/Rune Setup for S4/@comment-12314620-20140524082127

How about Movement speed quints for your tank runepage? Although indirectly, they contribute both offensively and defensively in all stages of the game. Also I think MR is kinda relevant for your adc setup. Most supports deal mainly magic damage and their damage contribution is often even higher than that of the adc in the early game. Therefore I find flat mr good for botlane since supports damage usually drops quite quickly as the game progresses. Since runes don't have that big of a late game impact you aren't really sacrificing much. Also Armor, for me at least, still feels mandatory for midlane. Yasuo, Zed, Talon etc. hurt a lot even with armor in runes, wouldn't want to face them without early extra armor. Also in traditional matchups (mage vs mage) aa:s contribute a decent amount of damage in the early game + he armor helps when you get ganked.