User blog:Willbachbakal/(Champion Rework) Rumble, the Mechanized Menace

This is a tentative rework for Rumble, the Mechanized Menace. While Rumble's sometimes surfaced as a slightly overbearing top lane bully, he's mostly harmless now, and has a pretty fun core playstyle that has attracted quite a few players, many of which have even expanded him to the jungle. So what's wrong with him? Nothing too serious, but for one, I kinda feel he doesn't fulfill his fantasy to the fullest extent: originally designed to be this jumpy, spammy bruiser-mage caster, with a focus on resource management over cooldowns, Rumble often doesn't really play into that system when he should be, overheating in all-ins and exerting a ton of power when he should be at his most vulnerable. This, in turn, has led to him receiving a stream of nerfs over time whenever he got a bit too strong in lane, often leading to changes that left him unsatisfying to play, such as the recently reverted damage reduction on his Q against minions. To a certain extent, his unique resource isn't really implemented in a manner that allows him to micromanage it even if he wanted to, as he often has no choice but to either overheat or wait an exceedingly long amount of time to avoid doing so, which eventually amounts to the same thing.

Those of you who have seen my other attempts at reworking champions on paper know that I often min-max their power in their extreme, and this is no different: the intent with these changes is to shift Rumble's focus completely on his resource and away from his cooldowns, by effectively giving his basic abilities no cooldowns at all and balancing from there. The other goal here is to move Rumble slightly away from being a battle mage, and more towards him being the game's foremost area denial juggernaut: as a close-range, durable damage-dealer based around personal combat boosts, Rumble typically comes across as a bruiser, albeit of more mage-y kind, and it's mostly the range on some of his abilities that puts him halfway between juggernaut and battle mage territory (it's also what often leads to him becoming too much of a bully in lane). One of the main changes here is a major buff to the consistency of his threat, at a cost to its range.

Abilities
What are your thoughts on this? Would a direction like this appeal to you for Rumble or possibly another champion? What do you think of a cooldown-less champion?