User blog comment:Agent Derp/Pokemon as a MOBA/@comment-5980721-20130429171647

Good idea, but needs either MUCH pre-disscussion, or mega-testing in beta.

Some Ideas about changing the game so it is similar to a MOBA, but playable:

-No "Lanes," simply one large jungle; removing "minion" problem, you just train on what you find (which may be far stronger than you, hence, you flee)

-It is a free-for-all on the base map (With maybe a "ally" button for temporary teaming [team mode is separate] This will also remove the issue of DC-ers) *There can either be stronger areas or increasingly powerfull enemies with time, or just all-randomness.

-Your "nexus" in free-for-all mode is a sort of "home tree" or.. wherever the champion came from that you pre-place on map (this is a far out "maybe/maybe-not" idea), otherwise they are hidden in pre-designated locations *Which can be entered by enemies/destroyed/stolen from.

-^cont Your base is small on map, but when someone finds the entrance the enter a new, smaller map inside it, which you have customized, and when it is entered, you recieve a warning

-^cont You can spend points or money you earn on upgrades to the "home tree" like mini-pokemon to protect it or brush surrounding it or a stronger wall or something.

-When the home is destroyed, you dont lose, but you have no where to go and regain health/sp.

-Other things you can buy are upgrades to your self (EX: +1 speed) that go up in price each upgrade or various consumables, such as evolve stones.

I know its a lot of changes.. (too many for I comment), but it can be polished and be worth actual creation. This are just some crazy thoughts- free for rejection. If asked I will explain rest in detail on a blog.