Talk:Mordekaiser/@comment-24971427-20190709123419/@comment-24971427-20190711024127

I think you're way too against the idea that he should keep his damage.

He has so many tools at his disposal already and his kit synergizes really well with itself.

-40% AP on hit damage.

-Low cooldown waveclear and burst,

-Aoe max health and scaling damage,

-30% max health shield

-Shielding increased by the damage he builds,

-Shielding increased by the damage he takes,

-Enclosed area for guaranteed burst of Q,

-Reducing the stats of an opponent's while increasing his own,

-Healing for the shielding

-Bonus move speed when chasing

-Resourceless

Short cooldown guaranteed damage and AP scaling + Max health aoe dot damage is extremely, uh. Problematic.

Karthus Q is fine because you could run anywhere and the only thing stopping you is his wall. The damage is also halved when other units are beside you.

Mordekaiser locks you in a small area AND removes all other units besides the two of you.

And if we make a comparison to Darius who's quite similar to Morde on some expects. We never see any max health damage on him.

Mord shouldn't have it for the same reason why you don't give Darius one.

Their E. They're already negating resistances, so why punish the opponent for attempting to be tanky in any way?