User blog comment:Raknut/My Nidalee rework- v1.0/@comment-6281696-20140526200404

Passive: meh, might be too much when doubled, otherwise fine I suppose. Maybe start at 75% of the value or something

Q human: AP scaling seems fine, not entirely sure though. Any ratio close to a 100 or higher tends to end up being a bit too powerfull. AD scaling definitly too high. Or well, it'd depend on how much AD she will actually build, glass canon AD values this would be too much given its range, bruiser values it'd be acceptable.

Q Cougar: Maximum damage seems on the high side, other than that I much prefer these kind of scalings over % missing/total hp...

W Human: Again heavily depends on how much AD/AP She actually gets, duration of the penetration might be a bit long given how short the average fight lasts (though that's more an issue within lol than within this skill...)

W cougar: Maximum flat damage seems high, range seems extremly high. Combined with her spear this could easily lead to even more obnoxious chases than you have currently. The CD idea is interesting, but might end up being extremely troublesome to manage.

E human: The heal is going to allow her to basicly ignore any harrasement in lane and jungle as a mage, even without any AP it seems extremely powerfull. Perhaps increase its values but only have it work on large minions/creatures and champions? Does it proc in cougar form?

E cougar: AD scaling might be too high, especially in combination with AA's reducing the CD. Would be fine if her AA's didn't do damage. Kind of a general issue with AD based mages really...

R: Those amounts of damage reduction are going to make her too tanky. Not because she'l go full tank but because you'l get these obnoxious glass canons that'l survive increadibly bad plays thanks to free damage reduction. Perhaps have cougar form give her say 5/10/15 + 10% bonus MR & Armor, it'l avoid abuse by glass canons but will still provide her with the needed defenses.