Talk:Atma's Impaler/@comment-5266525-20130720003242

I doubt this item will ever be viable without a significant statistics buff, not with how the contradicting way it works now.

The scaling with 1.5% of maximum health supposedly promises to the player that getting this when nearly full built will provide the largest benefit to you, and buying it early is wasting potential. But paradoxically, the item itself gives such little gold's worth of stats that it cannot possibly compete with true lategame items for slot worth, making Atma's a trap item no matter when you buy it.

I think if it's going to be improved, it should have it's stats increased greatly and have its recipe cost increased by an even greater amount, and possibly buffing the ratio as well. If that passive is going to stay the item can never be cost efficient and not be broken.