User blog comment:Accrepower/Becoming very confused here../@comment-5015210-20121231112926

Actually, I've been still seing jungle Karthuss and, for the first time ever, Viktor jungle (!), jungle succesfully. So, how bad the new jungle acutally is? My guess is that the meta is much more fixed then we thought; that fixed that the players have hard time adapting to changes. We know how players would lose the will for jungling after they get countered at the start. Complete mindblock. 'My route is broken.' Players will have to put more thought into it then before.

In a more then few jungles I've played I found the jungle to be relatively the same. The only key difference is that the leash/pull is not what it used to be but is what it actually is; pulling aggro. The new way to, well give a hand to your jungler, is to let them tank the golem/lizard and help them bring the creep to enough health so they can Smite. Costs the jungler a little health but, hey, they did say the jungle will be harder. Also, the new item set for junglers is a must if you want to have an fluent game. Makes them creeps like puding. It's always good to start with a Machette. And it's only tough foir the first few levels and gets easier as you transition into mid game thanks to Spirit Stones.

Currently, there is no reason for your team not to 'leash'. They don't have to put themself in danger at all. I bet they've also tried the new jungle and know that the only way to start at golem/lizard is by the method mentioned above.

For the unorthodox junglers, like Nasus (I loved jungling with Nasus, great Q damage by level 10 + no danger of putting yourself at risk + natural sustain), I've already mentioned a Karthuss and a Viktor doing pretty good.

IMO this jungle change is a good way to make the jungler more involved into the game, not just standing by the wolf camp and autoattacks. Also, the rest of the team appreciates the jungler more the before. But still, I find other roles to be much tougher. I think they have to make the junglers more scary; not the jungle itslef, so no one would dare to enter enemies jungle and counterjungle (like getting counterjungled by enemy Tristana bot, man how disgracefull) and make ganking more risky but also more rewarding.

Honestly, I don't find the state of the jungle problematic. I'm more concerned about the state of the role of a carry.