VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Champion Skins have received new artwork:
 * (Alongside )
 * (Alongside )

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

PVP.net

 * Champion Select
 * Can now sort champions by name / mastery / favorite while in champion select. Can also sort by champion with which you haven't gotten an Hextech Crafting chest.
 * Role filters (tank, assassin, ...) have been replaced with position filters (top, mid, jungle, ...).


 * Emotes
 * Emotes are new type of cosmetic that can be purchased in the store.
 * Similar to Pings, emotes can be accessed via a pop-up radius that is triggered using a hotkey, and causes the Emote to flare-up similar to Champion Mastery.
 * Up to four emotes can be equipped at a time, which can be done via the Emotes tab in the Collection.
 * An additional, Thumbs Up emote is always available.
 * An additional two emotes can be equipped, one for start of the game and one for the end of the game, which will be triggered automatically.

Champions

 * Whenever Brand kills an Ablaze unit, he restores.
 * Whenever Brand kills an Ablaze unit, he restores.
 * Whenever Brand kills an Ablaze unit, he restores.


 * - Relaunch
 * General
 * Title changed to Agony's Embrace from the Widowmaker.
 * Complete visual upgrade across all skins.
 * New artwork for, and , as well as updated  artwork.
 * New voice over.
 * New lore.
 * Stats
 * Base health increased to 572 from 531.
 * Health growth reduced to 84 from 90.
 * Base health regeneration reduced to from.
 * Health regeneration growth increased to from.
 * Base attack damage increased to 61 from.
 * Attack damage growth reduced to 3 from.
 * Base armor increased to 28 from.
 * Armor growth reduced to from.
 * Base movement speed reduced to 335 from 340.
 * (Innate)
 * (Q)
 * (Q2)
 * (W)
 * (E)
 * (R)
 * (R)


 * Target's health ratio changed to from.
 * Target's health ratio changed to from.
 * Target's health ratio changed to from.

Items

 * Health increased to 200 from 150.
 * Maximum stacks reduced to 20 from 30.
 * Maximum health gained from killing units reduced to 100 from 150
 * Maximum health gained from killing units reduced to 100 from 150


 * Health increased to 450 from 400.
 * Base AD increased to 50% from 30%.
 * only.
 * shield now starts decaying after seconds.
 * 30% base AD.
 * 30% Tenacity.
 * 30% base AD.
 * 30% Tenacity.

Game

 * User Interface
 * In-Game_Runes.png Players can now view all their runes, and read their associated effects, in-game via a button adjacent to Show All Stats below the Champion Portrait. This feature is currently very bugged.


 * Loading Screen
 * Each player's two Paths choices is now displayed beneath their Keystone.

Champions

 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Stats
 * Base health regeneration increased to from.
 * Initial damage AD ratio increased to from.
 * Initial damage AD ratio increased to from.
 * Initial damage AD ratio increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Minimum base damage increased to from.
 * Base damage increased to from.
 * Minimum base damage increased to from.
 * Minimum base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Damage increased to from.
 * Damage increased to from.
 * Damage increased to from.
 * Damage increased to from.
 * Damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Target's maximum health ratio increased to from.
 * Maximum shield strength increased to from.
 * Base damage increased to from.
 * Target's maximum health ratio increased to from.
 * Maximum shield strength increased to from.
 * Target's maximum health ratio increased to from.
 * Maximum shield strength increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Empowered damage increased to from.
 * Base damage per hit increased to from.
 * and
 * Base damage increased to from.
 * Base damage per hit increased to from.
 * and
 * Base damage increased to from.


 * Base damage per strike increased to from.
 * Base damage increased to from.
 * Base damage per strike increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Shield strength increased to from.
 * Base damage increased to from.
 * Shield strength increased to from.
 * Shield strength increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.

Items

 * Cooldown increased to 92 seconds from 90.
 * Cooldown increased to 92 seconds from 90.
 * Cooldown increased to 92 seconds from 90.
 * Cooldown increased to 92 seconds from 90.




 * and upgrades
 * Bonus damage increased to 30 from 25.
 * Now grants 20% bonus Attack Speed for 2 seconds.
 * Now grants 20% bonus Attack Speed for 2 seconds.


 * and upgrades
 * Damage over time increased to 35 (max ) from 25.
 * Health restored over time remains 25.
 * Health restored over time remains 25.


 * - New
 * Put yourself in for  seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into, which cannot be activated but can still be upgraded. Future purchases are also broken.
 * Put yourself in for  seconds, rendering yourself untargetable and invulnerable for the duration, but also unable to move, attack, cast spells, or use items during this time. Transforms into, which cannot be activated but can still be upgraded. Future purchases are also broken.



Runes and Masteries
See Runes (Season 2018) for full article.
 * Mastery Trees.
 * All existing runes. Past tier- and tier-3 purchases will be compensated.
 * 60 new Runes, split into 5 Paths.
 * Precision icon.png Precision (Improved attacks and sustained damage)
 * Domination icon.png Domination (Burst damage and target access)
 * Sorcery icon.png Sorcery (Empowered abilities and resource manipulation)
 * Resolve icon.png Resolve (Durability and crowd control)
 * Inspiration icon.png Inspiration (Creative tools and rule bending)

Summoner Spells

 * Level Requirements
 * (ARAM) increased to 6 from 1.
 * increased to 9 from 6.
 * reduced to 7 from 8.
 * reduced to 9 from 10.
 * (ARAM) increased to 6 from 1.
 * reduced to 9 from 10.
 * increased to 7 from 6.

Upcoming Changes

 * Swain VGU teaser.jpg VGU
 * Next VGU after.


 * Champion reworks
 * (early season 8)