User blog comment:NicknameMy/Mordekaiser, the real bruiser/@comment-25003900-20150203201206/@comment-3493296-20150203205848

Well, the problem is, there shouldn't be 1 super cost efficient item that makes 1 champion completly useless in many ways. Sure, you can buy Quicksilver to counter Zed, but the MR would be wasted. Also, Zed can easily kill targets even without the proc of his ultimate. Now for Mordekaiser, he is all about his ultimate. Mordekaiser without his ultimate is practically a nearly nonexistant factor, especially considering my type of rework. That is like cleansing away with QSS a Karthus ulti. That also isn't possible. However, does it have counters? Of course, Banshee's, Hexdrinker, heals, shields... Mordekaisers ultimate in my rework basically has the same counters, so why let QSS remove it?

QSS is in general a very unhealthy item for the game as it adds too much counterplay which rends certain champs completly useless, while beeing a super cost efficient item. It should have a respectable price like 3000 gold with rather weak stats for what it does, similar to how GA is balanced.

Of course, people can see things this way and that way. I understand that you like the current playstyle of Mordekaiser. My problem with it is, it just doesn't fit the identity of a champion. If you look at Mordekaiser's style, having a huge mace and being in a fully metal armor, does it really fit to him to stay in the back, poke people down with some magic maces coming out of nowhere? I don't really think so. If I look at Mordekaiser, I would think about him as someone who wants to get into the middle of everything, soak up the heat from there, getting stronger the closer he gets to his enemy and if he reaches him, he is sure to be dead. That is the definition of a brusier and not a poke mage, hence my designed rework.

Passive that works now with monsters so he can bully those around as well, a big power swing if he gets close and uses his mace, dealing devastating damage. A shield, that makes him near to immune to taking damage if he can get close to you while hurting you hard. A resource of shield if he is a bit far away. And finally, a ultimate, that spells doom for the enemy he targets.