Talk:Heimerdinger/@comment-72.253.3.24-20120620080353

I played herm from lvl 1. Its a good thing when I was introduced to the game, he was free that week. Fell in love instantly.

Im lvl 30 now, and while AP herm is good, the trouble is the fact that he needs to be close to the fight in majority of situations. Here is the reason why.

Turret placement in battle require him to get "close" to the thick of it. Placing turrets before a battle causes the enemy team to go somewhere else to fight, losing turret ammo count for another good 30-50 sec.

Rockets have 1000 range, but to hit 3 or 5, you need to get a little closer. Lets not forget the fact it will hit enemy creeps if you are close to them. Yeesh.

Grenades, farther away, the harder it is to aim. Simple.

So... I've been purely building heimer to be a bit more tanky, reduce his AP and complement it instead with magic penetration. I think it works better that way.

How do you guys play heim? Personally glass cannon is no go for me.