Talk:Lux/@comment-4530717-20130316174201/@comment-88.195.178.83-20130323183702

The knockback had nothing to do with it. It was simply up way too often (36 seconds with max CDR) so you could severely hurt people in a siege situation and have it available for the teamfight that could erupt sometime after. Incidentally, something that Lux does with lesser cooldown and even better damage. Zing.