Talk:Udyr/@comment-69.142.0.105-20130127183844/@comment-5.83.71.124-20130127225719

Spirit of the ancient golem all the way, unless you're facing heavy AP comps. Then get Tenacity from Merc's and invest the SotAG slot in something more useful, like Banshee's veil.

Basically, every single Udyr player plays him in it's own way, so there's no consensus on what is core. That's because Udyr is extremely flexible, he can be built in tons of different ways and as long as it fits the player behind the champ, and as long as that player is skillful, many different Udyr builds can still be viable.

However, there are some minimum requeriments for a full build:

·Minimun of 3000 HP and 1'3 AS (Without Monkey's agility/Tiger stance).

·Always get Tenacity and a slowing effect.

·NEVER get crit chance items. Don't worry about your damage output, Udyr's kit make it naturally higher than common, so you don't need to build AD straightly, and AP should be get just "accidentally" if anything.

·About defenses:

a) Against balanced teams, get around 150~200 Armor and Mres, or more. Raise it by +10~15 for every 1000 additional health over the minimum. Get an antiDPS effect (Tabi, Randuin's, FH) and an antiburst effect (BV, MoM).

b) Against heavy oriented teams, get around 200~250 or more Armor or Mres (Leave the other at it's natural minimum), depending on what's the enemy team oriented towards. Raise it by +15~20 for every 1000 additional health. Get two antiDPS effects against heavy physical oriented comps, and two antiburst effects against heavy magical oriented ones.

Generally speaking, if you respect that, anything else should be left to your skill with him. As I said, Udyr doesn't really has a core, so exploit that in your favour.