Talk:Skarner/@comment-3035733-20130730200826/@comment-7619298-20130802082502

I'm super excited and I love Skarner.

They are shifting around a lot of stuff.

Current iteration: Q: - slow removed W: - attack speed buff removed - cooldown nerf reverted back to 14 seconds - shield increased - speed buff increased (up to 50% increased movement speed) - speed buff ramps up over 3 seconds and stays at maximum for 3 further seconds E: - slows 40-80% slow for 3 seconds - now grants attack speed buff - no longer heals - no longer a projectile and works like Vi's E now - mana cost reduced R - snares the enemy upon activation, so they can't flash away - whoever pulls the trigger first -> more reaction based

My opinion:

Buffs: - slow does not need to be preloaded on minions anymore + better percentage -> better ganking - breaking shield does no longer remove his attack speed buff -> more damage - shield gets harder to break and is up more often -> better tankiness and mobility - shield's movement speed is buffed even before the ramp up time is taken into account - E no longer useless and probably the second skill to max - better dueling, because of attack speed buff now always has the same duration

Nerfs: - mid game tankiness slightly decreased if maxing E second - no longer access to permaslow early game -> will still have it late game with maxed cdr and some attack speed - can no longer heal himself late game -> not a big deal, because current E is a useless mana hog anyway