Talk:Swain/@comment-24191440-20150226065611/@comment-24055932-20150302135221

General champion mechanics like when to move in, how to act vs. different opponents don't count under skill cap for a champion but rather as general knowledge. Any tank, assassin and bruiser needs to know when to engage. The only way to "feint enemies into your snares" is by slowing them with Q - there's no skillshot that would force them to dodge into the snare. Not that much skill there. Stupid enemy ≠ stupid champion. A stupid enemy is one that gives you opportunities to harass him and that let's you hit your W.

Ever played Swain vs. Yasuo? There's no other skill than E that would ever bait Yasuos wind wall. If he gets baited to use wind wall for a freaking AA, then congratiulations on your Freelo. Just tell him ALT + F4 adds RP to his account. Dodging tornadoes is a fine thing, but getting poked down by his long range skill shouldn't be a problem to begin with. The one big problem you encounter with Yasuo is that your kit doesn't stop him from engaging onto you and that he has enough sustain to dare this engage. And once he's on top of you, there's no way he won't out-dps you. If Swain could actually freeze his lane where he wants to, he could play it safe. But Swain lacks waveclear and Yasuo therefore has total control over the lane-push.

Swains Q might ignore the wind wall, it though has a maximum tether length. Above it, any damage will be lost. So if you (as I think your hinting at) max Q first, you 1. cut your damage, 2. get another problem, named tether length. Simply casting your Q at max range will result in getting out only a partial of your damage, but going closer to Yasuo means making the engage even easier for him.