Talk:Teemo/@comment-24036535-20150804024756/@comment-24055932-20150805173343

Well, unluckily that was possible even before. The invisibility engage gave you a few seconds of counter-free attacking, which unless you were behind, ended up being a safe kill.

As far as I'm conceirned, they heavily redesigned his kit, though not in a way I would actually like. It's an obvious problem that the opposite team can not thoroughly clean all mushrooms. So now, with a 900 range, or just a 600 range, any movement of a team as 5 with low distance between the members is heavily punished, should just one of them trigger a shroom, dropping every single team member to 80% HP or less. Now imagine the enemy team rushing baron - the shrooms can either secure it or add a free pentakill for the other team. Additionally, Teemos kit was significantly improved for splitpushing: Your shrooms now offer great waveclear, making any 4vs5 defense way easy, and towerdiving a matter of suicide. The change to the passive is obvious at it is, no need for further explanation.

As somebody who had with the "old" Teemo already 17/6 in W/L I'm terrified what he will be capable off with the new kit...