Board Thread:Wiki discussion/@comment-4664737-20130314035209

I already posted this long wall of text and was adviced to move it here. Please share me your own opinions after reading this. Thank you very much and have a nice day.

I think Quinn and Valor's only weaknesses are their squishiness and their lack of a proper burst and escape mechanism. Early on, their laning phase is quite hard (Make it VERY hard if you know what I mean). I think Riot's reasoning behind her easily countered skills are as follows:

Harrier: The main reason why Quinn hurts early on. This pesky skill really gets on your nerves when she combos it with Vault (Yes, I'm looking at Quinns who love to beat the shit out of Supports). This provides a steady source of bonus damage AND IS THE REASON WHY THE REST OF HER ABILITY RATIOS SUCK. MY SUGGESTION: Make another passive for Valor while Tag Team is acive. The loss of a passive hurts while a squishy ADR changes in to a squishy mobile melee bird. A nice boost in Armor and Magic Resistance would do the trick.

Blinding Assault: Well, the blind's all there is to it. This makes it both a strength and a weakness. You can trade with people early on and come out ahead if you do land it. But because of the blind, you can't expect it to scale well with AD. Yup, the blind's all there is to it. (Look at Teemo) (Facepalms) Safely put, a point on this is well enough and can leave it to max later. MY SUGGESTION: Make this ability work on and hit on Champions only if possible.

Heightened Senses: It's good but not that good. There's some utility in the form of a reveal but there's no proper AS buff to it. This is meant to work together with Vault. MY SUGGESTION: Increase the duration of the AS buff or include an MS buff as well.

Vault: This is your so-called "gap-closer" although I reckon people will argue with that. It puts you on a risky position as well as the jump puts you on melee range. The rewards? An instant burst potential as Harrier is applied on your target (And AS buff with Heightened Senses). MY SUGGESTION: Make her immune to damage and crowd control while jumping. Increase the cooldown or decrease the slow to balance that?

Tag Team: "Tag Team". Yeah, right. Your neat last hit skill, escape skill, movement skill, and ult rolled in one. FOR THE LOVE OF GOD, THAT COOLDOWN. Do you expect ADRs to invest in CDR? Possible. Quite possible. As Valor, your Q becomes an area damage and blind, you W an area reveal and contant AS buff (Absolutely lovely) and your E becomes a slow gap-closer. MY SUGGESTION: I'm sorely tempted to suggest that both Q and E become gap-closers and W's area reveal be increased significantly. But I guess that's just my dream. LOWER THE MOTHERF-ING COOLDOWN!!! 