Talk:Ezreal/@comment-3471264-20110716215943/@comment-2124153-20110718213608

I haven't liked Essence Flux since they made the AS boost additive rather than multiplicative (which was a huge kick in the nuts, and something that most people aren't even aware of to this day). The debuff part is still good, but how many serious DPS autoattackers are on Ezreal's team besides himself? That limits its potential. I also don't like the idea of giving every skill and its mother an AD ratio, particularly because of the consequences that one will have for AD Ezreal's laning phase (even if you give W a 40% AD ratio, you can make it hit measurably harder early on with runes and Doran's).

Anyway, I don't understand the "damage falling off" argument. Ask Ashe how she feels about her damage output (yes, I know that she is picked for her utility: I am making a point). I think that ranged carries should have things that differentiate them from each other, and I'm perfectly OK with Ezreal's niche as as highly-mobile guy with solid DPS and a nice poking game. Arcane Shift is really pretty sweet when you compare it to other similar abilities, in my opinion, because of how well it works with CDR and Mystic Shot.