User blog comment:Emptylord/Champion reworks/Quinn and Valor, Demacia's Wings/@comment-1330314-20150616120311

Your new kit looks really nice! There's a clear distinction between Quinn's kite- and harass-heavy marksman playstyle and Valor's assassination power, with a strong common theme running through both. The change from a blind to a disarm on Quinn's Q is also something I really agree with, since I think Blind is a mostly confusing and redundant effect. Here's what criticism I have:
 * True damage on the passive feels a bit much, even if the numbers are adjusted to the damage type. It would help bypass armor on tanks, but would not hold up too well to health-stacking, and in bot lane might be a bit too good at chunking squishies. I also feel you should tie in the damage increase to Tag Team, which overall wouldn't make much of a difference, but would emphasize the importance of ranking up Quinn's ultimate.
 * I feel Lacerate and Dive should have their positions switched, so that Q would be a consistent CC move whereas E would be a mobility move either away from Quinn's opponent or towards Valor's target.
 * Leveling up Valor doesn't provide any bonus to Piercing Screech. Considering both Quinn and Valor are single target-focused and can apply Birds of Prey's damage freely, I think the Vulnerable effect here doesn't add much at all, and should be removed, with Valor instead being able to gain vision across the full area of effect (2100 range, in your kit), and still be able to passively track targets as well. However, I think you could improve both abilities' scaling by having the range of both effects increase with rank (so Quinn would be able to send Valor farther and farther away, and Valor would be able to reveal larger and larger areas).
 * Disengage should probably fire bolts as linear colliding skillshots, similar to bolts, instead of prioritizing enemies. You also gave Lacerate's slow one rank too many. :P
 * While this is probably mostly due to my own preferences, I'm not a fan of stat boosts on champion kits. While the movement speed bonus looks alright (even then, though, it would likely be better as a percentile boost, and one only available to Valor out of combat), I don't think the attack speed boost contributes much to Quinn or Valor's kit, and at worst it might anti-synergize with Disengage, since Quinn would receive the boost after using the ability that scales with it. I think an 8-second cooldown might work best here, and you could even have Birds of Prey applications on enemy champions/large monsters reduce Tag Team's cooldown by something like 2 seconds.
 * I'm not entirely sure about the setup here, but I think it might be worth giving Quinn and Valor separate cooldowns, considering Quinn might otherwise have trouble disengaging from targets after diving them with Valor.

That aside, though, you've put a lot of thought and love into this, and the ideas you're proposing would significantly improve Quinn and Valor. One of Quinn's biggest issues right now is the lack of consistency and synergy in her kit, and your rework solves that completely.