User blog comment:Sahathai/Isis,the Spellcrafter/@comment-11434673-20130920201656

First off, nice concept. The design of this champion is nice, however there are some problems.

Fusing Magic: Fusing Magic deals extra damage equal to 15 * level (15, 30, 45, etc). At level 18, just with one toggle active, it'll deal 270 additional damage. With two, it'll deal 540 additional damage. An increase of (at most), 70 mana to deal over 7 times the cost as added damage, which seems a bit much. Also, Fusing Magic should read: "Her Send deals additional _ magic damage per toggle." (Seeing how Send is the only spell that she actually casts).

Send: Looking at the mana cost, I saw that it increased by +8, +7, +8, +7 from the 60 at level 1. If you could make it a constant 8 or 7 across all levels, that'd be nice. At most you'll be increasing or decreasing the mana by 2 (so overall it wont make or break), or you could just increase the base to compensate for this. Just to clarify Send's cooldown. With 40% cdr (which is easily aquired), it'll have a cooldown of 3 seconds. With any two toggles, it'll have a cooldown of 9 seconds. 9 -40% = 5.4 seconds. Her mana costs (with two toggles active at once, at level 18) are 90 + 30 + 40 = 160 (Q+W+E) and 90 + 30 + 30 = 150 (Q+W+R).

Weighted Air: Could you scale the cooldown increasement over the 5 levels like: Additional Cooldown to Send: 3/2.75/2.5/2.25/2 seconds.

Puncturing Stream: I understand when you have just this toggled, but what do you mean by AoE (when you have two toggled). Does it deal the damage only around the target instead of in a line, or does it make the line larger to hit more like an AoE? Why doesn't it add cooldown to Send?

Placebo: First off, I think the name of the ability doesn't fit what it actually does. It should be changed to more reflect the theme of the character. Anyways, I think that, even if you spammed for days without any CDR, you would get very much from the passive. She's meant to be played as an AP champ, which means she wouldn't have a lot of AD (99 base at level 18) so she'd be getting about 9-10 health per attack. But since that passive only works while her Send is on cooldown (which is 3 to 5.4 seconds worth of time) I dont see much use in gaining so little. Can you please explain why this was put in, please and thanks. For the toggle. When she has Weighted Air active, does she gain the magical damage and healing instead of the spell vamp? Also, does Weighted Air's effect still work when both at active? (BTW, inside your show details, you have it stated at 10% spell vamp but say its 20% on your ability). Does using Placebo with Puncturing Stream not gain her any additional benefits (other than passive and both the toggles) like Weighted Air  does?

Again, a rather nice champion concept and design. There are a few english errors (probably in mine too) within your abilities, but overall really good. Look forward to seeing changes made to this champion.