User blog comment:Healingmantra/My vision of: Evelynn/@comment-26815373-20161113230639

So, I really like the proposed niche for her but I don't think your execution is ideal. As Clay mentions, it promotes really harsh and unfair gameplay for her prey. I think she loses out on a lot of great design space that she previously had (her perma-stealth passive being super unique, only one of two instances of it in the game).

I think giving letting her get stacks on everyone she kills (or participates in killing) goes against your mission statement and Evelynn's theme. Evelynn would seek out one target and kill them over and over again (torture, as you say), so then why does her passive need to affect everyone? I think a cleaner way to do this might be something like 's Mark, but then that would make both of them less unique, in a way.

I like that you kept her Q and her E, and I approve of the heal on E. Her R I'm less thrilled about (tbh, I've never really liked Eve's R, and this seems like a twist on that) but I want to know what you think about something like this:

"" Evelynn removes herself and the target enemy champion from the map for 3 seconds, placing themselves in an exact shadow replica with no other units. During this time, Evelynn and her target are completely undetectable and untargetable to all units on the map, and at the end of the duration both emerge back at their current location. ""

I can't (don't) want to see Eve with any other ability, because I think that ability there is a close and precise to her fantasy / theme as Riot could get.

Basically, it would make clever use of the Fog of War / invisibility to create the appearance of her and her prey being in the dark. Something very similar happens during but I think the short-range single-target nature of the ability (implying she has to 'hug' or embrace her foe) is different enough from Noct's to allow it's existence and it would emphasize her character to the max.