Fiddlesticks/History

Previous Lore
There is a valley, just on the sandy edge of the Tempest Flats. It is said that a powerful witch lives there at the very bottom - all by herself, but never alone. It is said that she commands the powerful magics that circle and batter this place. She transforms the energies into semi-living souls, trapping them inside bodies of carefully crafted scarecrows. The witch has kept to herself for many long years. That is, until a few months ago, when she sent one of her creations out to warn the rest of the world. Leaving the valley in the middle of the night, shambled across the desert and into the neighboring realms. He and  all who look upon him with his wickedly crooked smile. For he is the Harbinger, bearing news of impending doom.

Previous Splash Art
North America=

Patch History
V6.10:
 * General
 * After 5 seconds of not moving, Fiddlesticks will become a scarecrow.
 * Number of bounces reduced to 6 from 7.
 * Number of bounces reduced to 6 from 7.

V6.9:
 * General
 * New ability icons.
 * Standing still or channeling for seconds grants Fiddlesticks % bonus movement speed, that lasts for  seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
 * Range reduced to 525 from 575.
 * Cooldown now begins at the end instead of at the start.
 * Cooldown reduced to from.
 * Bounces increased to 6 from 4. 7 potential targets up from 5.
 * Maximum single target damage increased to  from.
 * New priority:
 * Target of . The target of Drain is now virtually guaranteed to take maximum damage.
 * New target.
 * Random target.
 * (R)
 * Now casts at maximum range if cast beyond maximum range.
 * Pings "On My Way" to allies.
 * Random target.
 * (R)
 * Now casts at maximum range if cast beyond maximum range.
 * Pings "On My Way" to allies.

V6.1:
 * Mana reduced to from.
 * Mana reduced to from.

V5.22:
 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 56 from 59.

V5.3:
 * Tether range decreased to 650 from 700.
 * Tether range decreased to 650 from 700.

V4.21:
 * Dealing magic damage or casting applies Dread to enemies, reducing their magic resistance by 10 for 3 seconds.
 * Will now prioritize enemies that have not yet been hit.
 * Silence duration increased to 1.25 seconds from 1.2.
 * Targets can now only be silenced once.
 * Silence duration increased to 1.25 seconds from 1.2.
 * Targets can now only be silenced once.

V4.19:
 * Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
 * Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.

V4.15:
 * Tether range increased to 800 from 750.
 * Refresh rate increased to seconds from  seconds.
 * Overall damage remains unchanged.
 * Fixed a bug where tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time.
 * Fixed a bug where tether would occasionally snap prematurely if an opponent moved out of a specific range within a certain window of time.

V4.5:
 * Stats
 * Base armor increased to 15 from 11.
 * No longer applies to targets who can't see Fiddlesticks.
 * No longer applies to targets who can't see Fiddlesticks.

V4.3:
 * Now causes target to flee away from the source at reduced movement speed.
 * Cast range increased to 575 from 475.
 * Cast range increased to 575 from 475.
 * Cast range increased to 575 from 475.

V3.15:
 * Mana cost reduced to 65 at all ranks from
 * Duration reduced to from.
 * Mana cost reduced to 100 at all ranks from.
 * Mana cost reduced to 100 at all ranks from.
 * Mana cost reduced to 100 at all ranks from.

V3.10:
 * No longer reduces, , or magic resist.
 * No longer reduces, , or magic resist.

V3.6:
 * Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life.
 * Fixed a bug where Fiddlesticks would not immediately attack his target after successfully channeling Drain Life.

V3.03:
 * General
 * Several of Fiddlesticks' effects have been upgraded.

V1.0.0.152:
 * Stats
 * Base movement speed increased to 335 from 310.

V1.0.0.149:
 * Fixed a bug where it would interrupt Fiddlestick's autoattack.
 * Fixed a bug where it would interrupt Fiddlestick's autoattack.

V1.0.0.140:
 * Now deals 50% increased damage to minions.
 * Now deals 50% increased damage to minions.

V1.0.0.123:
 * Autoattack missile speed increased to 1750 from 1500.
 * Ability power ratio reduced to from.
 * Cooldown increased to seconds from.
 * Base damage reduced to from.
 * Fixed a bug where it would sometimes disappear when Fiddlesticks died.
 * Fixed a bug where it was sometimes bouncing 4 times instead of 5.
 * Base damage reduced to from.
 * Fixed a bug where it would sometimes disappear when Fiddlesticks died.
 * Fixed a bug where it was sometimes bouncing 4 times instead of 5.

V1.0.0.121:
 * Fixed a bug where could instant-kill people under some circumstances.

V1.0.0.120:
 * Range increased to 475 from 450.
 * Heal is no longer reduced if the damage done to the target is shielded.
 * Base damage increased to from
 * Ability power ratio per second increased to from.
 * Channel duration reduced to 1.5 seconds from 2.
 * Ability power ratio per second increased to from.
 * Channel duration reduced to 1.5 seconds from 2.
 * Channel duration reduced to 1.5 seconds from 2.

V1.0.0.116: (Rework)
 * Stats
 * Base armor increased to 11 from 4.75.
 * Armor per level increased to 3.5 from 3.
 * Movement speed increased to 310 from 300.
 * Mana cost reduced to from.
 * Range increased to 575 from 525.
 * Ability power ratio increased to from.
 * Damage to heal ratio reduced to % from 100%.
 * Leash range decreased to 650 from 700.
 * Base damage adjusted to from 100.
 * Ability power ratio increased to from.
 * It now bounces 5 times at all ranks from.
 * Cooldown adjusted to seconds from 14 at all ranks.
 * Projectile speed decreased to 1100 from 1200.
 * Base damage per second reduced to from.
 * Ability power ratio increased to from.
 * Cooldown reduced to seconds from 150 at all ranks.
 * Base damage per second reduced to from.
 * Ability power ratio increased to from.
 * Cooldown reduced to seconds from 150 at all ranks.
 * Cooldown reduced to seconds from 150 at all ranks.

V1.0.0.111:
 * Stats
 * Base magic resistance reduced to 30 from 35.

V1.0.0.107:
 * Cooldown changed to seconds from 12.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.

V1.0.0.105:
 * Now immediately applies to the surrounding area after using it.
 * Now immediately applies to the surrounding area after using it.

V1.0.0.104:
 * Increased the damage to from.
 * Reduced the cooldown to seconds from 10.
 * Ability power ratio increased to per second from.
 * Duration reduced to 5 seconds from 6.
 * Cooldown reduced to 13 seconds from 14.
 * Cooldown reduced to 13 seconds from 14.
 * Cooldown reduced to 13 seconds from 14.

V1.0.0.103:
 * Cooldown reduced to 10 seconds from 12.
 * Mana cost reduced to from.
 * Cooldown reduced to 14 seconds from 15.
 * Cooldown reduced to 14 seconds from 15.
 * Cooldown reduced to 14 seconds from 15.

V1.0.0.101:
 * Now grants assists.
 * Now grants assists.

V1.0.0.83:
 * Tooltip fixed to show the correct magic resistance reduction value.
 * Silence duration reduced to 1.2 seconds from 1.5.
 * Reduced the number of bounces to from.
 * Missile speed increased to 1200 from 800.
 * Ability power ratio reduced to from.
 * Missile speed increased to 1200 from 800.
 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.

V1.0.0.79:
 * Silence duration reduced to 1.5 seconds from 2.
 * Silence duration reduced to 1.5 seconds from 2.

V1.0.0.70:
 * Fixed bug resulting in longer silence durations than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version.
 * Fixed bug resulting in longer silence durations than intended. It now silences for 2 seconds per bounce which is a lower disable duration than the previous version.

V1.0.0.63:
 * Stats
 * Movement speed increased to 300 from 290.

V1.0.0.61:
 * No longer begins channeling if the target is shielded.
 * No longer begins channeling if the target is shielded.

V0.9.25.34:
 * Total damage changed to from.
 * Total damage changed to from.

V0.9.25.24:
 * remade
 * Is now a magic resistance AoE debuff.
 * Duration reduced to seconds from  seconds.
 * Cooldown reduced to 12.5 seconds from 15.
 * Maximum duration reduced to 6 seconds from 8.
 * Cooldown reduced to 12 seconds from 15.
 * Damage reduced to 100 from 115.
 * Silence reduced to 0.75 + (0.75 per bounce) seconds from 1 + (1 per bounce).
 * Cooldown reduced to 15 seconds from 18.
 * Now targets a location to teleport to when channeling completes, it works like a built-in blink.
 * Silence reduced to 0.75 + (0.75 per bounce) seconds from 1 + (1 per bounce).
 * Cooldown reduced to 15 seconds from 18.
 * Now targets a location to teleport to when channeling completes, it works like a built-in blink.
 * Now targets a location to teleport to when channeling completes, it works like a built-in blink.

V0.9.22.15:
 * Stats
 * Base damage increased to 47 from 45.
 * Base health reduced to 470 from 480.
 * Damage increased to from.
 * Damage reduced to 115 from 135.
 * Ability power ratio increased to from.
 * Number of bounces increased to from.
 * Silence modified to 2 seconds + (1 per bounce) beyond the first.
 * Number of bounces increased to from.
 * Silence modified to 2 seconds + (1 per bounce) beyond the first.

June 12, 2009 Patch
 * No longer ignores magic resist.
 * Damage increased to from.
 * Damage increased to from.

June 6, 2009 Patch
 * Cast range reduced to 525 from 600.
 * Fixed an edge case bug that allowed it to continue after dying.
 * Damage reduced to from  (still penetrates immunity). (This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon).
 * : miss chance modified to 10% at all levels from %.
 * Damage reduced to from  (still penetrates immunity). (This is a temporary fix, we intend to remove the immunity penetration and increase the damage soon).
 * : miss chance modified to 10% at all levels from %.

May 29, 2009 Patch
 * Cooldown increased to 15 seconds from 12.
 * Cooldown increased to 15 seconds from 12.

May 23, 2009 Patch
 * Fear duration modified to seconds from.
 * Received a new particle to better express its use.
 * No longer penetrates magic resistance.
 * Damage increased to from  (overall damage increase vs. minions, overall damage decrease vs. champions).
 * No longer penetrates magic resistance.
 * Damage increased to from  (overall damage increase vs. minions, overall damage decrease vs. champions).

May 15, 2009 Patch:
 * Updated recommended items.

May 1, 2009 Patch
 * Damage type updated, it should now be back to its power level of a week ago.
 * Damage type updated, it should now be back to its power level of a week ago.

April 25, 2009 Patch
 * Updated recommended items.
 * Damage to minions increased to 135 from 120 per bounce.
 * Damage type changed to make it work like other abilities of its type.
 * Duration reduced to seconds from.
 * Damage type changed to make it work like other abilities of its type.
 * Duration reduced to seconds from.
 * Duration reduced to seconds from.

April 18, 2009 Patch
 * Cooldown increased to 14 seconds from 12.
 * Range decreased to 450 from 500.
 * Break range decreased to 700 from 800.
 * Damage dealt to champions increased to 135 from 120 per bounce (it still deals 120 to minions).
 * Break range decreased to 700 from 800.
 * Damage dealt to champions increased to 135 from 120 per bounce (it still deals 120 to minions).
 * Damage dealt to champions increased to 135 from 120 per bounce (it still deals 120 to minions).

April 11, 2009 Patch
 * Added a 50% slow.
 * Damage increased to 120 from 100.
 * Ability power ratio increased to from.
 * Damage increased to 120 from 100.
 * Ability power ratio increased to from.

Alpha Week 6:
 * Stats
 * Attack range reduced to 400 from 480.
 * Base health increased to 500 from 480.
 * Tooltip now shows the proper ability power bonus.
 * Damage increased to 100 from 85.
 * Damage increased to from.
 * Damage increased to 100 from 85.
 * Damage increased to from.
 * Damage increased to from.

Alpha Week 5:
 * Stats
 * Health gain per level increased to 57 from 52.
 * Base health increased to 480 from 455.
 * Damage increased to from.
 * Ability power ratio increased to from.
 * Ability power ratio increased to from.

Alpha Week 4:
 * Fixed a bug with the particle effect.
 * Mana cost increased to from.
 * Drain amount changed to from  per second.
 * Ability power ratio increased to from.
 * Damage dealt to each target decreased to 80 from 100.
 * Damage per second increased to from.
 * Ability power ratio increased to from.
 * Damage dealt to each target decreased to 80 from 100.
 * Damage per second increased to from.
 * Damage per second increased to from.

Alpha Week 3:
 * Fixed a bug that occured when Fiddlesticks died while channeling.

Alpha Week 2:
 * Fixed tooltip typos for, , and.