Talk:Nasus/@comment-24.23.136.250-20110705224310/@comment-50.103.51.148-20110713213444

Nasus is one of the rare, true "Fighter/Mages" in LoL, and IMO, is in dire need of a remake for at least one of his skills.

Most people play him as a tank, yet... -He gets Yiff Strike, er, Siphoning Strike. A one-hit-wonder. That's useless without freefarm. -He has an incredibly weak AoE magic damage spell. (easy to avoid, low damage, high mana cost. It has one purpose). -He has the best Single Target Slow in the game. -His Ultimate might as well just be an extension to his melee attacks given its PATHETIC range. This combined with his passive is why he's played like a tank in some manner.

Of course, his worst problem is that his skills do not synergize with each other apart from Wither, and you can easily beat Wither with either Tenacity or a Banshee's Veil.

Nasus is hanging on by a thread in terms of viability. He contributes little to no synergy to a team that couldn't be found elsewhere and better. His ONE dominant strategy is easily countered by a multitude of heroes who also play in lane. His skills, in a vacuum, are solid (except Spirit Fire. Which sucks hardcore, yet is necessary for softening up mobs for farming Q). As yet more specialized champs are released, expect Nasus to fall into the absolute bottom tier of champs. In fact, he should be there already, but his stats are just stacked enough to keep him around.

Really though; he's borderline awesome and despite all of what I just said, I still play Nasus. He just needs some tweaks to his current skills, and how they interact.