User blog comment:IlLusion01/August - the Lone Wanderer/@comment-3391671-20160301130422

I'll pass on names and titles as those are areas of improvement. It's also a subjective opinion that they do not seem to attract my attention.
 * The Innate for sure is interesting and has its way with balance. But as Primus mentioned below, with the other abilities not costing mana, it's obsolete. Maybe add mana costs, or just change August into using ammo instead of mana. The other issue is the damage, where the critical damage modifier is not explained (is it just doubled like normal crits?) along with the the amount of damage that can be dealt late game.
 * Q is pas mal but doesn't feel too bland. It aids August in inflict damage to enemies and hit marks during his R.
 * W becomes te problem, since from theway I read it, it is the lane clearing ability at no mana cost. Even if minions do not stay clumped, if the explosion radius is large enough (there is none displayed at the moment), then applying a second later on will be simple.
 * E is an intriguing ability and does seem to have some uses, such as becoming a "wall" to skill shots. But, it does not seem to fit into August's kit both in concept and playstyle. As much as it can be used to be aim enemies far away through a Q, it just doesn't sit well into August's kit.