Talk:Urgot/@comment-5300011-20140127043728/@comment-8506165-20140205113605

"It just strikes a nerve when I see Urgot played wrong (even by pros)"

"my build on him is

3x Red Pot and Short Sword > 2x Pick Axe > Zeal >  Swift Shoes > Upgrade to Last wisper > Upgrade to Phantom Dancer

> Upgrade to Frozen Mallet > Maw of Malmortius >  Atma's Impaler "

Uh...

Well, honestly, it's not the worst Urgot build I've ever seen, but... It's still not good.

"Don't knock this build on him until you try it. It does alot more damage then you think with his kit and will still be an ADC threat with a cost less then the normal Marksmen build, it works. "

I don't need to try it, having screwed around with Urgot builds for several months on end to produce ones that actually work to some degree (hell, I've even played jungle Urgot in normal for a joke and won hard). I know that the damage will still be okay-ish thanks to Whisper and Maw, but there's no way in hell it's "ADC threat" level damage - particularly as it'll fall off late-game when ADCs are meant to be at their best. I also know that you've sunk a lot of gold into crit on someone whose AA range is too craptastic to make incredible use out of it, and... Atma's Impaler? Really? It's not very good, you know. It only gives 45 armor for your defenses, and the bonus AD you get from it is outclassed by... well, near enough every complete item in the Attack Damage section of the shop. You also have no mana/mana regen items making your spells prohibitively expensive late, making you even more irrelevant.

so yeah please stop building that it makes good urgot players sad :-(