Talk:Rabadon's Deathcap/@comment-177.32.29.127-20121030081424/@comment-186.213.149.5-20121218182015

Raw stat high tier items are bad. Rabadon purporse is giving huge AP, and no special effects.

That's like Infinty Edge for AD carries; instead of them getting nice effects like Mercurial (cleanse), Bloodthrister (lifesteal), Phantom (mobility, collision ignore), Sword of Divine (burst damage), etc... they are forced to waste one slot just for pure increase in damage.

Compare that with Support itens: They can choice between AoE haste, map scouting tools, AoE slows, targeted-cleanse, team shield, etc... They gain new abilities that gives more flexibility to their kits, not just "here is +500 HP +30 armor + 30 mr +30 ap, slammed on your champion, have fun".

Not only the later are boring, they harm item build development, because the only choice you can make is "what mathematically gives the highest stat effectiviness in this situation". And when there is a high tier item whose purporse is "most AD, most AP, most HP, etc" they tend to be much stronger than similar itens, just because they have nothing else to contribute.

An item does not need to give active abilities to be "good". The most basic example is the Bloodthrister, that althrough being a non-brainer in AD carries, is still a more interesting choice than Infinity: you essentially gain the ability to heal from your autoattacks, changing the dynamics of poke, farm and push. Another example is Tear of Goddess: it frees you from mana constraints, changing the way you employ your abilities.

Instead, AP should be more plentiful in other items rather than smashed on Rabadon, and mages' base damages and scalings rebalanced to proper values. This way, instead of "when will I get Rabadon?", the question becomes "which item I will pick?", because depending on the game that could change a lot.