Talk:Armor/@comment-89.156.3.186-20121220152350/@comment-4881935-20121220183457

Sorry if I sound stuck up or anything, but u have to understand, ur not the first, of even the tenth person, to have claim that armor has diminishing returns and then use the math wrongly to prove the point. I will state this right here right now, the percentage value of how much armor reduces physical damage does not increase at a constant rate, but that doesn't have to do with the 'diminishing returns' because from a self view point, we see armor has a constant rate of buff for the wearer. Hence, the value of it does not diminish.

Anyways, to what you asked.

So assuming your opponent has 1000 health, with 0 armor. And let says say you have 25 armor reduction, so you reduce his armor to -25.

Following the the formula how damage is calculated, we use:
 * Damage multiplier = 2 − 100 / (100 − Armor)

And with -25 being our value for armor, the damage multiplier is 1.2. In other words, it reduces damage by -20% or -0.2.

So, with that value, and using the same formula I used in my last post, we get,


 * (Damage required to kill target) x (1 - damage reduction) = (Target's Health)

Plug in values and we get:
 * (Damage required to kill target) x (1 - (-0.2)) = (1000)
 * (Damage required to kill target) = (1000) / (1.2)
 * (Damage required to kill target) = 833.33 = Effective Health.

I hope that's what your asking for. If not, I'm sorry.