Talk:Gangplank/@comment-87.18.102.46-20110722035041

Tonight I decided to try a new build for Gangplank, an off-tank one to be exactly.

I used Wriggle's Lantern, Mercury's Tread, Warmog's Armor, Atma's Impaler, Wit's End and Frozen Mallet. I used also Ghost and Clarity (before starting blame, I want to notice that without any mana item the pirate has mana troubles from the start to the end of the match. Or at least it's so for me), 23/6/1 masteries and Armor Penetration and Magic Resist for level runes (I have only these and I need IP to buy Cho-Gat :P).

I just did only a match, so I'm still working around the build and every hint is welcome, but it was very nice. I started bad because I was trying to understand what I can or can't do with this build and Tryndamere with Swain against in lane surely not helped. Around mid game I was 2/7/8, but after finished Warmog and Atma's Impaler the pirate became a pirate war machine, I finished 8/7/26 and there wasn't any chance to kill me. The enemy team wasn't light damage and cc, they had Tryndamere, Swain, Mahalzar, Nidalee and Taric, but everything worked good.

At the end you have about 230 damage plus Wit's End bonus, Raise Morale and Grog Soaked Blade, about 3.5k hp, 150+ phisical and magic resists, slows like hell and the build is quite cheap to do, only Warmog's Armor and Frozen Mallet are expensive, so it's easy to finish.