Talk:Sion/@comment-5494818-20140614152029/@comment-20434720-20140719212528

Well, if you're used to using abilities a lot, yeah his mana costs are pretty high. Try not putting a point in W until later. And since you're maxing E first, you should only really be using Q as an escape or for a sleazy eazy peazy trade (I don't recommend doing this until you have tiamat / some levels on you).

8 second cooldowns really aren't that long. Especially on the stun, once you max it.

Sion has an escape in the same sort of way that Cho'Gath has an escape: hard CC. Someone comes to gank you (and you didn't have a ward for some reason)? No problem, you should have flash / ghost and your Q, and worst case scenario you should only have to use one summoner.

No, he actually isn't the #1 most kiteable champ in the game. At least he has a ranged CC... compare to other champions who have no gap closers AND no CC. Like... Mordekaiser.

I will agree that the health drain hurts, but by the time you have a vamp scepter it's negated, and prior to that your base health regen should be handling most of it. Starts that use a lot of sustain are great on Sion, like crystalline flask, cloth 5, even a doran's blade will go a long way.

Sion has problems with champions with strong early games (surprise, most champions who don't have strong early games have problems against them), but as long as you take a more passive approach, avoid early trades, by your first-second back you should easily be able to turn the tables on them - your 1v1 scales up a lot faster than Nasus', just make sure that you can run away during their ignite.

I disagree with your labelling of Sion as "useless" (bet you guessed that). He's an effective duellist with clear strengths (large auto attack damage and super-strong 1v1 with ult, point-click stun) and clear weaknesses (like ordinary mortals, he has to get where he wants to go by walking. Gross) who can also work in teamfight scenarios, forcing the enemy team to focus him because he deals high damage while being able to take a lot of damage while healing himself and his team for a lot. He is excellent for barons and dragons, can very easily follow up on any CC and cc-chain an enemy to a quick and painful death, can take towers quickly, can effectively 1v2 in many cases, and gets a lot of free health.