User blog comment:BaneOfOlaf/Heeler/@comment-5860569-20130303122301

Let's see:

As others said, there's only two spells you can proc spell vamp off. Beside that, 20% free spell vamp is kinda too much early in the game. Take Morgana for example - she only gains half of that at level 1.

His Q is a simple autoattack reset, and it's pretty bland.

W seems to miss a Level 1 Value. Also, Bonus Ability Power to nearby allies that scales with AP? That's pretty broken. Let's assume he has 300 AP - With the scaling, it'd be bonus 180 to every nearby ally + the base value. Self-AP Buffs should be not more than 60-70, while buffing allies should not be bigger than 40. Also the cooldown is 3 (which is very low) and the buff itself is missing a duration.

Simple leap ability with added cc - but it seems so bland again. And the cooldown is too high.

The ult pretty much makes him invulnerable for a whole teamfight when he has a decent amount of AP - and it's on a short cooldown for an ult, so he'd have it every teamfight.

Lets say he has 300 AP (again) - This would result in 195 bonus Armor and Magic Resistance. Heck he could go glass cannon with items like Zhonya's Hourglass or Deathfire Grasp, and result with 600-700 Ability Power and not die. Actually, lets say he has gotten something like Rod Of Ages or Rylai's Crystal Scepter for the health. He is very, VERY squishy (he has even less health than Sona starting at level 5).

600 Ability power would result in 390 bonus Armor and Magic resistance. With Rod of Ages, he would have 1800 Health. If that isn't kinda broken, I don't know what is.

Another remark - no champion starts with 35 Magic Resistance and gains 2 bonus magic resistance per level. Fix it so it's 30 (+1.25) as this is the usual magic resist gain melee champions have. His base attack damage is pretty high - nerf it down a bit.

You should nerf the scalings down in general. I hope I could help.