Talk:Nasus/@comment-4636093-20151213013726

Right now I'm a bit strapped for time (12 hour nightshifts until Christmas) so can't really make a long blogpost with this, so was hoping to just leave it here. I had an idea for a mock fan-rework of Nasus, something to make him harder to hard-counter but easier to soft-counter if you know what I mean. Less "Enemy Nasus is fed and we only have 1 dedicated CC-bot on our team? time to surrender." and more "Enemy Nasus is fed? Wow our 1 dedicated CC-bot is going to have to work hard to win this one."

Passive: Wither.

Nasus' attacks and spellhits against enemy champions inflict stacks of wither. When they have 3 stacks of it on them they have heavily slowed movement speed (based on Nasus' level) for a duration and then can't be affected by more wither stacks for a while. They can only gain one stack per second.

Q: Siphoning Strike.

Nasus empowers his next auto attack to do bonus damage. Killing a unit with this spell perminantly increases the bonus damage and reduces the cooldown of this spell to 2 seconds. (cooldown increased to 10-6 seconds from 8-4).

W: Soul Eater.

Passively causes Nasus' auto attacks against targets slowed by Wither to restore 4% of his maximum health over the next 3 seconds (heal buff refreshes with more attacks).

Active causes ..... [unfinished] very probably includes the attack speed slow which Wither no longer grants.

E: Spirit Fire

Very probably unchanged... it's a good ability and would allow Wither stacks to be applied at range. But probably make the Armor Shred percent based instead of flat.

R: Fury of the Sands

Nasus grows larger, gaining maximum health for the next few seconds equal to a base amount plus half of his current Q stacks. And also summoning a sandstorm around him which does percent health damage to enemies and causes any enemy with Wither's slow on them to be slowed for much more (this is the other place the attack speed slow could be given, if not on W). (No longer increases AD, it's unneeded with utility elsewhere).