Talk:Nasus/@comment-23838403-20150501062127/@comment-23838403-20150507070959

lets get this clear: This is just me theorycrafting a anti-kite/damage build for bruiser nasus which can work for either splitpushing or teamfights. Its not what i ACTUALLY build in game.

That said, looking back, I can see that there are quite a few problems with this (mainly the fact that it helps you catch one kitey champion in a teamfight/attack the front line or split push. And in trying to do all three roles it pretty much fails to be very good in any).

That said, this would only really have been viable if you're ahead, and you need to carry (nasus doesn't carry hard enough without at least one damage item imo).

Also I know I could have taken 20% or 15% (my current runes/masteries)CDR from my runes/masteries, however it's my personal preference to include 3% lifesteal for that tiny extra bit of sustain in lane (yes, I know how crappy that 3% extra is, call me stupid if you will, but it's my preference and i've gotten used to it). Thinking back, that and the fact that I didn't want to waste any CDR was why I chose 10%.

Finally, just as my own opinion, I think randuins is (while there are better choices) a decent item on nasus. It helps to stop ADC's from kiting you and just gives you that extra little bit of utility in teamfights. Wither-Randuins-Wither-RG-Wither will perma slow one champion for around 20 seconds (less if they have tenacity). I wouldn't get it just because a team is AD heavy, I would get it if the enemy has a lot of kite (though righteous glory is a far better item now), especially if they have someone like kalista.