Board Thread:Wiki discussions and announcements/@comment-4698489-20150808195101/@comment-4698489-20150809231939

I understand the value of taking up less space, but wouldn't you agree that compactness is secondary to clarity and ease of use? The other reason you give for FlipText is "showing how one value evolves." That sounds mildly impressive but I don't see how it actually achieves anything. Instead, having different values side-by-side for comparison seems a lot more useful as it doesn't require you to keep 5+ values in mind as you go back and forth.

Also don't forget that I'm not arguing against FlipText in general. I just want essential information to not be placed under FlipText so there's less frustration and confusion. This sentiment is already present as part of the template and I quoted it directly earlier.

I also already suggested a change for Varus Q. Instead of having the charged damage under FlipText, we can put the reduced damage from pass-through. This takes exactly the same amount of space but gives all of the essential information upfront.