User:PaperTree/Hevel the Mana Elemental

Hevel the Mana Elemental
Story:(optional)

Hevel was a discolored mana potion who sat at the store for over 3000 champion games. while waiting to be bought, he slowly absorbed the mana residue from cast spells. As he absorbed this mana he began to grow and develope some thought. Soon enough he burst from his bottle and became what he is today. Being made of pure mana he can easily manipulate it for some devestating effects.

Stats(optional)
Attack Damage- 30 + 3 per level

Attack Range- 500 units

Attack Speed- .657 attacks per second

Movement Speed-375

Health-500 +50 per level

Mana- 700+ 75 per level

Manaling(Innate)
After absorbing X amount of mana, hevel creates a manaling at the targets location for Y seconds. Manalings are stationary and deal 1/8 of hevel attack damage as a mana burn effect. If target has no mana then they deal 1/4 of his attack damae in magical damage

Burden(First Active)
Hevel links himself with up to X nearby targets. for 10 seconds the mana cost of spells is increased by X%. the extra cost is considered a mana drain.

Overload(Second Active)
Hevel attempting to be nice returns X amount of mana to the target enemy hero. The sudden surge of mana creates an intense pain dealing (1/y)*each mana point gained in damage.

Mana Tendrils(Passive)
Every 10 seconds up to 3 mana tendrils form from Hevel and move in a straight line towards enemy heroes. If they connect the hero begans to lose X MPS(Mana per sec) until they cast a spell. If at any point their mana reaches 0 the tendrils punish the target and deal Y damage.

Plane of Mana(Ultimate)
Hevel channels for 2 seconds. after this time he becomes immobile for up to 7 seconds. during the time hevel summons a portion of the plane of mana to the field. while enemies are in the plane, they lose X MPS, additionally they have a Y% chance(equal to Max % of mana missing thus if a hero is missing 50% of there mana they have a 50% chance to be pulled in) to be pulled closer towards hevel.

Synergy/Skill usage(Optional)
1. Innate works well with all skills giving him some damage other than mana drain

2. Burden + Passive makes it harder for the enemy to cast a spell and remove the tendril

3. Plane of Mana + Innate the rapid mana loss from nearby heroes will create a massive number of manalings, these combined with the pull effect can deal devastation damage to both the targets health and mana

4. Tendrils + Plane of Mana by creating a pull effect it is much harder to dodge the tendrils

5. Tendrils + overload, when the target reaches 0 mana they take decent damage, upon casting overload they take a huge amount of damage this is major spike damage.