Talk:Graves/@comment-4636093-20151029132146

If this rework has taught me one thing it's that: If I have a great idea for a mock champion rework I should actually post it. Because chances are that it'll inadvertently end up being almost identical to what Riot decides on themselves.

The same thing happened with Sion.

Might as well give the notes here for what I thought of. It was heavily based on his appearence in the New Dawn cinematic (which now that I think of it is probably why it's so similar...)

Passive: Buckshot.

Graves' auto attack range is increased to 600, however any auto attack fired from beyond 300 range deals only 50% damage. In addition to this Graves charges up for up to 2 seconds in between auto attacks, close range shots do bonus damage based on how much charge he had on impact, long range shots splash damage based on how much charge he had. (So a slower attack speed equals more charge)

Q: Powderbomb.

Tosses a grenade in a line exploding if it hits a champion or at the end of its range. If it hits terrain it causes an explosion but also bounces off at an angle and its range is reset. (So you can doubledonk champions who're standing next to a wall by hitting them with both explosions. He uses this on Nautilus in New Dawn.)

W: Smokescreen.

Unchanged.

E: Double Barrel.

Graves dashes forwards, instantly resetting his auto attack timer, fully charging his passive and gaining armor and MR for his next few shots. (Once again, a slower attack speed means that he has the resistance boost for longer)

R: Feeling Lucky?

Passivly gives Graves bonus crit damage. Active: Graves slows his own attack speed massivly for one shot, using this shot on an enemy champion in short range stuns the enemy for the duration of his auto attack windup and the attack is guaranteed to crit. Using it on a long range champion slows them instead. (He uses this on Katarina in New Dawn)