Talk:Urgot/@comment-4636093-20160115020800

Well I don't really know. I started playing Urgot about 2-3 weeks ago when I wanted to try and design a fan-rework for him. Definitely the hardest champion to pinpoint a power fantasy for which I've ever tried to. On one hand he's a long distance artillery mage, on the other hand he's a bruiser which swaps himself into the enemy team to start fights. It's an incredible dissonance which makes absolutely no sense when you think about it and one side of it would have to vanish in any coherant rework...

The issue is when I started to fall in love with him... It's been more than 30 games in a row of playing him and I'm still hooked head over heels. And I've started to like every single piece of his kit, and every single interaction he has. His lock-on combo gameplay, his tanky bruiseryness, his swap ult, his 2 auto attacks, his poke range, his spam-casteryness, his flexibility in what he maxes second, his synergy with basically every single AD or tank item in the game, his ease of last hitting, his lane bully power. I've even started to like his weaknesses such as how he's extremely combo reliant, completely immobile and has been fitted with the highest tech in skillshot magnets you can possibly find. I've even started to like that range dissonance which I set out to obliterate.

And the worst thing is that, I first started playing him because he is the ONLY artillery champion left in the game. I absolutely hate what happened to Xerath in his official rework, turning him from an artillery mage into a poke mage, they are NOT the same thing and do NOT have the same playstyle. It would be a disservice to Urgot and the entire game if his artillery-ness got removed and we lost a unique role from the whole game entirely. And yet now I find that it is the part of him which I would cry the least about if it got removed. I find I like his swap + permaslowing short ranged dual auto attacking gameplay more than I like his long distance poke harrass gameplay.