User:Emptylord/Patch/Ezreal

Version 1= 2=
 * (Innate)
 * After casting an ability, Ezreal gains the ability to cast Mystic Shot for 3 seconds. Mystic Shot has no internal cooldown.
 * Ezreal fires a bolt of energy in a line, dealing 10 / 25 / 40 / 55 / 70  physical damage to the first enemy hit and applying on-hit effects.
 * Range reduced to 1000 from 1150.
 * (Q)
 * Ezreal unleashes three magical bolts that converge on the target locations and fan beyond it up to a maximum range, with each missile dealing  to the first enemy hit.
 * (Q)
 * Ezreal generates a stack of Rising Spell Force for 6 seconds whenever he lands an ability, up to 5.
 * Ezreal unleashes a homing bolt of arcane energy at the nearest enemy, dealing 75 / 125 / 175 / 225 / 275  magic damage. Ezreal will unleash an additional bolt per stack of Rising Spell Force.
 * (W)
 * Ezreal unleashes an orb of arcane energy that deals 70 / 115 / 160 / 205 / 250 magic damage to enemies it passes through. If Ezreal blinks into the path of the orb, it detonates, dealing its damage over a wide radius and restoring 42 / 69 / 96 / 123 / 150  health to surrounding allies. Enemies cannot be damaged twice.
 * (E)
 * Damage.
 * (R)
 * AP ratio reduced to 75% from 90%.
 * Base damage reduced to 150 / 300 / 450 from 350 / 500 / 650.
 * Damage reduction per enemy hit increased to 15% from 10%.
 * Non-champions no longer diminish the damage dealt.