Talk:Bard/@comment-6281696-20150314092401

God I wish they'd put the utility bit of his passive into his leveling and not in the collection of chimes, having to wait 10 chimes to get a increase for his fairly small offense takes ages. Especially early on when getting to the next level is a massive relative increase (hell the first damage upgrade almost doubles the damage his meeps do, and the second one against gives like 60% more damage). Plus, half the time getting to the things is a pain to begin with, nothing quite as fun as a chime on the other side of the map. It makes his powercurve so increadibly spikey in between the amount of chimes needed and the often fairly large gaps between gathering them.

Also, can we please get some way to reduce the CD on meeps below 8 seconds? Those initial few attacks are fairly decent, amazing even late game (and outright ridiculous if you rig the game to last long), but after that he feels like a dead weight since fights rarely last long enough to actually get a charge again (let alone a second or third time). Can't we have it influenced by CDR, or every AA reduces it by 1 sec or just something.