User blog comment:Elphrihaim/(CCC) Alenda, the Sureshot/@comment-4296199-20130408000134/@comment-5961106-20130408032520

She can't increase her attack speed beyond once per second at maximum range; and that's if her normal attack speed is capped (2.5 attacks per second).

And actually if you stay out of teamfights your damage is basically negligible, you can only damage enemies via your E and even then it's still a slow-moving skillshot.

While she would be relatively un-fun for enemies when played that way, she would be un-fun for the player as you wouldn't be able to deal damage; only adding 11% damage on top of maybe a lucky E.

However, she definitely could be played to rely on her Passive to snipe down a bit of enemy health; but honestly-- the farther back she is the less impact she has; double-so since I nerfed her Innate range from 1175 to 862.5 and her Q 0% range from 3200 to 2400.

And yes, she'd be strong in a jungle fight as it would make it harder to dodge the E... but again, if she's so far back like that then she's vulnerable to enemies coming from the sides, which can be solved with the W... but wait, if you do that now you can't utilize your W to support your allies, which leaves you forced to get in closer to be able to use your Q and AA; which will actually leave you somewhat vulnerable (850 range is only two gap-closers away from 0 range)-- and leaving your AA to be heavily lacking in dps, so you really should get closer.

Basically, with Alenda, you trade off damage for safety. Heavily.