Dragon

The Dragon is a neutral Minion who Champions can fight to gain gold and experience. It is a powerful and dangerous monster that can blow fire on its enemies to cause damage over time and reduce attack speed. The Dragon is the second most powerful Minion on Summoner's Rift, and it gives global 190 gold to the killing team, as well as 25 gold and additional experience to the killer and nearby allies. The Dragon spawns at 2:30 at the start of the game and respawns 6 minutes after being killed!

Background
The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of Champions, and yet it is he that still thrives in the depths of the Rift.

Strategy

 * Controlling and killing the dragon can lead to an experience and gold advantage for your team.
 * The 190 global gold is equivalent to approximately 7-8 creep kills for everyone on your team. So killing the dragon is roughly equivalent to killing 38 creeps (6 whole waves) and distributing the gold equally.
 * When killing the dragon, check that the enemy team has not warded the area to avoid ganks.
 * Try to keep the a ward in the river near the dragon to know if it has spawned or is being killed.
 * This ward also provides vision of enemy champions switching between the middle and bottom lanes.
 * Most junglers will kill the dragon.
 * The jungler may require help from the bottom lane champions.
 * This is why the top lane is solo with a jungler rather than bottom.
 * If an enemy champion goes missing bottom, they may be killing the dragon.
 * At the dragon is a good time to attempt to gank the enemy jungler (and then steal dragon).

History

 * V1.0.0.108
 * Global gold reward reduced to 190 from 240.
 * Magic resistance increased to 30 from 0.
 * The on-hit burning debuff now affects the target of his attack but nobody else (previously it afflicted enemies in a cone but ignored the attack target).
 * The burning debuff now also reduces attack speed by 20%.
 * Updated the tooltip to reflect that the Dragon no longer grants global experience.
 * V1.0.0.107
 * The dragon no longer gives any global experience. Instead, it now rewards the killing team with 240 gold each, while the person scoring the killing blow still receives the 25 gold.