Talk:Teemo/@comment-112.207.152.247-20121023014956/@comment-186.28.76.247-20121023234532

he's a viable support. Sure you don't have heals or cc, but the idea of teemo support is not to support the carry by healing or sustaining, he's more the support type of harrasing so hard the enemy adc so your carry has a relaxed farming and laning. If you accomplish to do so, the adc carry will be too scared to come close (because the idea is to ALWAYS throw a q into his face everytime he tries to last hit) and if he and the enemy support do, just throw q to him, wait a few seconds and then throw exhaust and bingo: the enemy adc damage is almost zero for like 3 or 4 seconds.

Plus, teemo's global taunt really exist: the jungler or the adc will try to attack you rather than your carry, which can lead them into a good bait if your carry is smart enough. Just get heal for good baits and exhaust for destroying the enemy adc's damage. If they attack your carry, do the q+exhaust combo to the one that does the most damage (exhaust then q works better if the jungler is fast enough). Another good part of teemo support is that you have more wards than the other supports (shrooms and conventional wards).

The bad part is that after the laning phase is over, you're just useful for putting shrooms and wards eveywhere for an excellent map vision for your allies, for baiting enemies or for q+exhaust'ing the enemy adc in teamfight (pretty hard as teemo support tends to be very squishy). Your damage in teamfights is very ignorable.