Talk:Thresh/@comment-6061249-20140420233506/@comment-6281696-20140421115936

Blitz's grab is significantly more deadly as it's much easier to land thanks to the faster animation and blitz's ability to sprint and followed up by again easier to land CC and more burst (if you time your flash or dash or jump correctly you can completly avoid flay.. like everything Thresh does it has a stupidly long animation) plus, blitz's grab is more disruptive as it pulls you much further than even thresh's hook + flay combined do.

Leona is tankier, at least until very very late game, and forever against mages & her single target CC is much better. Thresh's damage is severly overrated as it has no synergy with anything in his kit or build (as a support as least.. which is also the reason it won't ever get buffed as a buffed version would make him rather powerfull with some bruiser items).

The only thing that truly shines is dark passage, and even then it requires a significant deal of coordination and luck for the pull to actually be effective (players not reaching the lantern cuz they get killed/cc'd, people fleeing from thresh so he can't throw it at them, people standing so close to thresh it doesn't serve much of a purpose... it might be one of the more powerfull non-ultimates, it also requires the most coordination)

Thresh is fine.. in fact there are places where he rather needs some buffs. Most supports and (proper) tanks do as they have some odd weaknesses that really need fixing, but won't ever happen as it goes against riots philosophy of tons of damage and "making plays", plus it'd also end up buffing bruisers making them even more of a pain to deal with.