Turret

Turrets, also called towers, are heavy fortifications that block the advance of enemy minions and champions. Turrets are one core component of League of Legends. They deal damage to enemies and provide vision and general control of the battlefield to their team. Champions must destroy enemy turrets to push their assault into enemy territory. Turrets target one unit at a time and deal heavy damage.

There are 11 turrets per team on, 7 on , and 4 on.

General Information

 * The following information is for Summoner's Rift turrets.

Turrets have 1095 sight range, 775 attack range and deal physical damage. They grant their team, allowing it to see all traps and stealth units within their vision range.

There are four kind of turrets depending on their location:
 * Outer towers: Located in front of the inner towers.
 * Inner towers: Located in front of the inhibitor towers.
 * Inhibitor towers: Located in front of each inhibitor, guarding the entrances to the base.
 * Nexus towers: Located in front of the nexus, there are two of them.

Towers can only be targeted and damaged if they are the first structure standing in their lane. Turrets located behind the first standing structure are invulnerable and untargetable until the first one is destroyed. Inner towers only become vulnerable when their outer tower is destroyed, and inhibitor towers only become vulnerable when their inner tower is destroyed. Nexus turrets are invulnerable and untargetable until at least one inhibitor is destroyed. If a turret is destroyed while one of its shots is in mid-flight, that shot will not deal damage. Turret shots travel at a speed of.

Aura effects do not affect turrets.

Turrets count as terrain, even after they are destroyed. Any abilities that interact with terrain, such as or, can be used on them.

Turrets deal modified damage to minions.

Turrets fall apart as they take damage.

Turret Rewards

 * Destroying a turret grants global gold and local gold.
 * Global gold is given to all champions in the team that destroyed the turret.
 * Local gold is shared with all nearby champions when the turret is destroyed.
 * The first turret killed yields split between nearby champions.
 * Champions within 2500 range who assisted in a turret takedown count toward turret gold distribution, including first turret bonus.

Turrets
Summoner's Rift=


 * -|Twisted Treeline=


 * -|Howling Abyss=

Turret Passives/Items
Turrets have a pseudo-inventory that can be viewed, with each pseudo-item explaining a specific turret mechanic.


 * 50% damage reduction from all sources, this effect expires after 5 minutes. (Reduction applies before armor.)


 * +30% armor penetration.
 * Turret attacks cannot be dodged, except by spells where a champion becomes.
 * Turrets gain 40% damage each time they strike a champion, up to 120% bonus damage.
 * This effect doesn't reset when switching targets.
 * Resets 3 seconds after the last shot has hit a champion
 * Resets 3 seconds after the last shot has hit a champion


 * Reduces incoming damage by % and becomes immune to true damage when no enemy minions or are nearby.
 * This reduces the effectiveness of backdooring (pushing without minions) compared to conventional pushing. Pets, traps , and monsters (brought by ) do not deactivate this passive.
 * This reduces the effectiveness of backdooring (pushing without minions) compared to conventional pushing. Pets, traps , and monsters (brought by ) do not deactivate this passive.


 * Can see invisible units within 1000 units.

Attack Prioritization
Turrets attack the first enemy unit that comes into their range and continue attacking until that unit dies, leaves attack range, or stops being targetable thanks to abilities or items. When the current target is lost for whatever reason, the turret selects a new target. If several targets are in range, the turret chooses its new target following this priority list: However, if an enemy champion deals damage to an allied champion who is within 1400 range of a turret, the turret switches targets to attack the enemy champion. The damage dealt by the enemy champion can come from any source (pet, aura, item, etc.). Turrets don't attack enemy champions who use non-damaging spells, like . They will however attack them if the spell or attack is blocked (by a spell shield or ability effect) or if the attack triggers combat effects.
 * 1) The closest.
 * 2) The closest targetable Trap (e.g. ).
 * 3) The closest enemy Pet (e.g. ).
 * 4) An effectively random enemy siege minion or super minion.
 * 5) An effectively random enemy melee minion.
 * 6) An effectively random enemy caster minion.
 * 7) The closest enemy champion to the tower.

Damaging Turrets
Turrets are invulnerable to most champion abilities. Exceptions include as or. Basic attacks don't apply health based damage modifiers and critical strikes, unless otherwise stated.

Damage to a turret is based on plus the higher of bonus attack damage or 60% of. When a champion with AP more than double his bonus AD attacks a tower he triggers Ability Power damage conversion. This means that all the damage of the attack is converted to magic damage (rather than physical). Turrets are vulnerable to and.

Strategy

 * Turrets can be used to create a choke point for traps such as, especially in the smaller area closer to the wall, as minions will not normally walk through that area of the lane.
 * On Summoner's Rift, during the early game melee minions usually die to two turret attacks and one champion auto attack, and ranged minions usually die to one turret attack and two champion auto attacks. Knowing this is useful to last hit minions that are being attacked by a turret.
 * Destroying the five stacks of grants a total of  (1605).

Trivia

 * is effective at the start of the game, but it plays an animation of gaining the turret plating from 0:25 to 0:32.
 * On Summoner's Rift, an outer turret that loses 4 stacks in short period of time, with 5 champions nearby, will have 560 armor and magic resistance.
 * The icons for turrets' passives/items are reused from previous game assets.
 * uses the icon of, an alpha item with unknown effects.
 * uses the icon of, an alpha item with unknown effects.
 * uses the icon of, a removed turret buff.
 * uses the icon of, a removed item.
 * uses the icon of, a removed summoner spell.

Media
Gallery=