Talk:Blade of the Ruined King/@comment-132.190.92.85-20130308013413/@comment-190.80.50.4-20130309222930

it was always physical damage, the 5% atleast

the difference is the 15% of max enemy health now is affected by damage mitigation

since lifesteal is a necessity for lane sustain its basically a must for adc now is it gonna b BT or botrk? botrk fits into the kits of certain ADC such as vayne and kog which scales alot better w/ AS than AD. not saying they wud get 5 items thats purely AS w/ no AD but this allows them to have more AS in their build since its usually something along the lines of boots,AS item (pd or statikk), penetration(cleaver or LW; mostly LW), IE, defensive item, and life steal item (not in this order but the final build is something along these lines unless u need a QSS or something vs a malz or ww dat jumps on u)

then; there is also the situation where u get teams which are too dumb to peel for u then the active will


 * 1, damage the enemy


 * 2, heal urself for that damage; they will have a larger health pool so that 15% max health after armor/ArP etc. will heal ur char for quite a bit


 * 1) 3 slow enemy so you can kite better


 * 1) 4 speed yourself up so you can kite better

+ ur dps compared to a BT wouldn't be far off

the nerf was needed, it was just plain op b4, by end game enemy bruisers usually ahve around 3k hp which will automatically dmg them for 450 and heal urself for that amount, and the item gold effiency was super efficient even without its op passive/active. i was expecting them to nerf the 15% to current instead of max health