User blog comment:Typhron/Warwick "Rework"/@comment-99.52.96.241-20121201013512

Personally, I've always played ww as moreof an assassin/tankshredder than a tank. My complete build being something like madrids, sorc boots, malady, wits, black cleaver, and a situational. (guardians, hextech, blood cup, ect) Sure survivablity's low, but then again, I said assassin. Anyways I reaaally appreciate trying to veer him from being a tank with claws. But something that I've always noted, is that; when the going gets tough, WW really doesn't have much team fight presence. Couped with his mana pool limitations and low q range, you're really limited on options when the other teams bumrushing your inhibs. I do really like old passive/q and old e/w combine idea. Taking appropriate numbers into consideration. Would really freshen him up. As for the ult, I'm kind of a fan of it's current form. A savage lunge (often in enemy lines) that also cc's him fits quite well into his ravage-y lore/character. His E doe... I've always ind of been at a loss for what to have it as. A range spam takes away from his character, but also solves the defensive team fight presence problem. But I like the dash idea. That solves the range issue, without actually giving him a ranged attack. I feel like that'd also make up for his pre-6 ganky faults. Would combining the aoe suggestion with the roll be too much? Maybe take away the second lunge option, but include a slowing debuff? That way it'd be similar to nidalee's pounce. But with a cc add on, and.. obviously a mana cost/higher cooldown. The ganks. The ganks. That'd still leave your options limited when the other team's going after your inhibs with baron. But, maybe that's something you're just gunna have to know you signed up for when you lock in. Whatdya think?