User blog comment:Alien Paranoid/Cho'Gath: Champion rework/@comment-3391671-20161107021413/@comment-26902312-20161125121844

Hello, sorry for late answer.

When I started to work on this rework, I thought Cho'Gath's theme is as simple as it looks like. Just some unknown monster from the Void. After reading his new updated short bio, " Cho'Gath, an alien creature of malice and violence, causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself"  I think (subjective opinion), this kit fits  him almost perfectly.

I don't think that doing fanmade rework can be done without implementing your own subjective ideas, experience etc. It has to represent your direction. Yes, I could take into account a lot of his current aspects (AP builds, immobile monster) but these things were the last I wanted to preserve. I always use Gragas's rework as an example. His role was AP mid mage, glass cannon, he could 1-shot you at 1000+ range with two abilities, farm and wave clear for days. Majority of people played him this way. But Riot saw Gragas as a Tank - Vanguard, who should be played as initiator. They nerfed his AP ratios, burst, increased delay on his abilities = community cringed, but they realised that there is better way to play Gragas (his current state). He is   played  mostly as a full tank in the jungle for 2 years.

Anyways, Warden is just a subclass category. I wouldn't take it seriously. It just represents/shows the best use of a certain champion (mostly for beginners). But if I look at this rework, his kit, damage, durability, most similar champions to this rework are Alistar, Maokai, Poppy, Shen; they are wardens, but you can build damage on them, you can initiate with them, you can play them top/jungle/bot even mid. But mostly, their best strengths are durability, ability to peel, ability to lead a charge. If Warden doesn't sound scary for a monster, you can think of Cho'Gath as a guardian of the gate to the Void. As a final boss in DOOM who stands between you and your destination.

About his passive, "chunk" is just a word that helped me to express what I wanted to say. It has a lot of differences that except I used "chunk" and you pick up something, it's different. It works with basic attacks not abilities, it has CD, "chunks" last longer, you don't have to fight for them, "chunks" cannot be destroyed, plus it has other stuff built in it (damage, bonus dmage, damage against towers). Also it would be visually more brutal and appealing. Again, there are a lots of abilities that are in its core exactly the same; if it fits the champion, give it to them (AA reset is one simple mechanics, but is used a lot and has many visual approaches).

I also won't talk about the things that conflict with mine and your idea of Cho'Gath since you are right, we would just argue why something is bad or good again and again. Your suggestions are on point but in the end, I would have to remove a lot of stuff, which I don't want to. In Q, self-CC is something experimental, not inherent. Gragas had self-CC in W which was removed later on.

Back to similarities, if there are maximum of two champions with something similar (Cass/Cho -facing mechanic, Cho/Zac - picking stuff to heal, Cait/Graves - self-knock back) it won't ruin the game by itself if it fits the champion.