User blog comment:Qwertyfatcat/A different look on Crit/@comment-24527719-20140209233604

Can't the whole situation be revamped to use the system that Ashe uses?

for example... have items that give +X% crit instead give X charges to the "crit" stack with every attack. When you reach 100, you deal a crit. It should be a rather painless conversion... a 10% crit item would add 10 stacks, so every 10 swings, you would crit, which works out to 10%. Seems like a pretty straightforward way of handling the issue without any serious changes to the system. Any abilities that affect crit chance can instead affect the number of stacks that are put on (eg if something doubles crit chance, you just put twice as many stacks on...)

Seems like a pretty straightforward solution to me!