User blog comment:D3Reap3R/Project: The 6 Point Star Rating System/@comment-569195-20110324011012

It's an interesting concept. This needs to be different from riots rating system which it appears to be. You need to clarify each category so that people know how to judge a champion on different aspects. For example is defense the ability to take dammage and keep going or the ability to escape ganks. There are pleanty of champions that are very difficult to kill because they allways get away but if you can stun and focus them they drop like flies. Mabe adding and escape category would be useful.

If your intention is to help people counter champions you need a few other pieces of information. You need to say weather their damage is mostly magic, mostly physical, either(they can choose) or both. That way people can decide what types of defensive items to buy. Also having a category for CC's would be useful. A low rating could correspond to a minor slowing effect while a high rating could be access to several stuns.

The more categories you add the more complicated this becomes but i think it would be more useful. I would split each of the main categories so you go from 3 to 6.
 * Ofensive -> Physical damage, magic damage
 * Defensive -> Toughness, Escape mechanisms
 * support -> Healing/protection/buffs, Crowd Control

I like the actual difficulty category as many powerful champs are complete rubbish in the hands of an inexperienced player. However are you including their difficulty in the overall rating. I thing difficulty should either not effect the champs rating or reduce it. The best champ is one who is powerful and easy to play.