User blog comment:LivesByProxy/Let's Talk About Urgot/@comment-26378838-20160514114221

I've been thinking of an Urgot rework that stays true to his anti-marksman marksman behaviour that avoids the need of going off-tank.


 * Passive: (New) Zaun Artillery Nullifier
 * Whenever an enemy champion is hit by at least 5 of Urgot's basic attacks and abilities, it'll be for 2 seconds.


 * Acid Hunters: Increase the mana cost by 50% but make them proc on-hit effects (like Iceborn Gauntlet or Frozen Mallet, among others). Make them also refund half of the mana spent if they it a target.


 * Terror Capacitor: Considering a capacitor is an energy accumulator, it should have an initial shield that scales with but that grows with  with the more projectiles are thrown towards Urgot. When 10 projectiles are thrown (with crits counting as two projectiles), Urgot unleashes an AoE.


 * E: (New) Corrosive Bolt Augmenter: Along dealing phisical damage over time and shred the target's armour with a mix of and, it'll also double the range of Acid Hunters and make them pass-through skillshots akin to   Q (so no more point-and-click triple Q's of doom); it'd also make the AoE  from the W expand towards whoever procced it (excepting ults, or else  and others would be very pissed off.


 * R: (New) Hyper-Kinectic Hexplosive Surprise: The first part acts like his current ult, a suppress that pulls a target towards Urgot position; the catch here is that Urgot isn't teleported to the target's original location, but instead a clone of him that prioritizes the nearest enemy champion and explodes in 8 basic Acid Hunters that fly in a circle and have their damage increased by 50/100/150% depending on rank. The pull range also had to be increased to 1250 units at all ranks to avoid the short range mess that is the current ult.