Ahri/Development

Special Champion Sneak Peek - The Nine Tails Fox
By Average Gatsby

Summoners!

Occasionally we debut future champions a bit ahead of time because we’re super excited about them and we just can’t contain ourselves!

Let us introduce you to our take on the Asian legend of.

We think her combination of strength, beauty, power and grace will yield a fun and amazing champion to play! While she is very early in development, here’s a little sneak peek at what she’ll be able to do:

Based on the story of a fox who wanted nothing more than to become human, this champion will be a ranged caster who utilizes her to decimate her opponents on the battlefield. She’s going to be extremely agile and versatile, using her nine tails to in and out of combat with style and grace. She will also make use of her, where she will summon balls of fire which will seek out and destroy nearby enemies.

She’s very early in development, so as always her abilities and artwork are subject to change, but we hope you’re as excited about her as we are!

Mechanics Preview - Ahri, the Nine-Tailed Fox
By Ryan 'Morello' Scott

Greetings Summoners!

Back in the end of September, we announced The Nine Tails Fox much to the excitement of our community. Well the time has finally come and after much anticipation, we wanted to reveal the gameplay style for Ahri, the Nine-Tailed Fox.

gameplay style revolves around mobility and managing position to aim her spells. When played properly, Ahri darts around teamfights, picking off wounded stragglers and harrying soft enemies.

This is largely accomplished through her, which allows her to dash multiple times before going on cooldown. Ahri can either use all three quickly to chase, burst, or escape, or she can spread out their uses to keep enemies guessing and juke around the battlefield. Combining this with her high magic damage and her ability to lock enemies down, she can strike from unexpected angles or bait enemies into over-committing to disadvantageous situations.

Ahri's major gameplay decisions are based on her assessment of risk/reward. Her burst is high, but must be in short range to maximize it. This creates a dynamic that requires her to endanger herself to reach full potential. Play it safe and have more light damage, or commit and go for the kill? Use your dash for damage, or save it for escape? The choices are constant with these opposed strengths and weaknesses.

Her kit is really designed to appeal towards opportunistic players who prefer characters with a lot of action, and especially players that like to lull enemies into overconfidence, only to capitalize and punish them. Ahri's dangerous, seductive nature is something we're happy to deliver for players who like to toy with their enemies before destroying them.

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