Talk:Singed/@comment-26399677-20150514180314/@comment-4888212-20150902131019

it makes sense.

you get a 0.33 modifier if its AoE

and u can get a(nother) 0.33 modifier for a dot.

so if something would be a aoe dot (cass), it would be only 1/9th as strong.

this way, you get a 1.0 and a 0.33 modifier, making it 0.33 as effective as the number of %spellvamp you got.