User blog comment:Lyndongwapo/New Game Mode:Mix Mash Champion/@comment-26263213-20150508101125

About spell's cost, those spell cost which is in heat, energy, fury and etc. they are considered as no cost in game. Spell which are in mana cost are been considered.. But those abilities which are granted effects that based in the fury and heat for example(like tryndameres Q which varies in the fury, Rumbles heat which are varied the increase of damage in heat and etc.) are depend on what type of champion passive they choose. Example: If they choose the passive of rumble (Junkyard Titan) the heat are been triggered on using spell and the effects are also been in amplification but testing if the target is been silenced and pending for test if the gauge will be replaced into Heat instaed of mana...aaahhh so much idea, I cannot manage myself!! If there are more suggestion and any comment for improvisation I will make some "Nerf" just like the Urf did. Ps: Check also my grammar..so rubbish I think.sorry