Talk:Ekko/@comment-4490419-20160812101433

Honestly, when a character has this many skillshots and so much CC potential and every other mechanic under the sun, it's just frustrating to play against. Hell, it's frustrating to think about. Even if he's technically balanced, Riot still screwed up his kit design by adding just too much to it.

I feel his design started off as an attempt to make a fighter/assassin champ that was "sticky" in a Skarner-esque way (who's design ended up being a failure by Riot's own flimsy standards) and also had a time-rewind mechanic like Weaver from Dota 2. They outlined a basic kit, but then, in classic Riot fashion, they decided that his time-rewind ultimate should also be an AoE nuke skillshot of sorts to separate the "good Ekko players from the great Ekko players", where they have to decide to dive the enemy team or a tower to get a kill or use the teleport+heal to avoid a gank OR DO BOTH AT THE SAME TIME BECAUSE WHY NOT. Then Riot realized his abilities would need to be skillshots, mostly, to make up for their CC power without gimping their damage (clearly, 2 really annoying AoE skillshots was sufficient skill-ification)... AND THEN they decided his kit wasn't assassin-y enough and gave him execute damage... AND THEN he needed to have a shield for getting hit by his own skillshot for "teh playz" because no one was ever frustrated by similarly skillful Riven and her stupidly scaling shield.