Talk:Volibear/@comment-173.180.154.18-20120117105917/@comment-173.180.154.18-20120117113004

As for the W nuke being nerfed, I don't think it's all that bad... consider a "normal" (i.e. no stacking six warmogs) build, taking the highest HP items while still trying to consider a relatively balanced build...

Any boots HP item: Warmogs (1270 HP) Armor item: Sunfire Cape (450 HP) Magic Resist item: Banshee's Veil (375 HP) AD/cc item: Frozen Mallet: (700 HP) ASPD/AP item: Ionic Spark: (250 HP)

That's a total bonus health of 3045, and brings his HP up to a whopping 5033, not counting runes/masteries. At this point, it would have given 609 bonus damage to his W originally, 548 before the patch, and 456 after the patch... reducing for armor (considering a champion at level 18 has approx. 75 (plus or minus 15) armor without considering any armor items), it deals about 408 damage to HP. Considering a champion has an average of 2000 HP, as that reaches closer to 0, Frenzy will approach a limit of +100% - 817 damage... However, we're looking at the % point where this damage will outrght kill someone, which means they'll have to be below 800 health left... This will regularily happen at about 30% health. If it was still at 20%, this would probably be very close to 40% health.... not much of a difference in the end, There may be some close calls some times, maybe you could have killed someone a little easier had it been 20%, but the difference is so minor it's not worth worrying about too much.