User blog comment:Astanas7/Champion rant: Hecarim/@comment-5877442-20140221142421

I agree with some points.

His passive is pretty bad as aside from the burst you get from your E, it offers very little AD, meaning tiny gold value in turn. Also, I don't get why it has to scale with levels - MS is a pretty expensive and hard stat to get so it's not like you're gonna get a ton of MS early game, making Warpath especially useless then.

Q's fine - you shouldn't be using it if you're not in range anyway.

W is fine I feel as it's primary purpose is just periodic sustain when clearing. In a teamfight, it means you simply can't die for 4 secs. I would like the cd to be shorter though, but that would obviously mean it would have to be toned down somewhere else.

E's cd is too long I think, especially for someone who is "meant" to build and use MS effectively. you get to use it once in a while and, although the damage is decent, it's nothing special. You're completely right in saying I'd rather play Rammus if I want a fast and mobile jungler.

Ult is also ok, but I think the cd should be reduced too, as similarly powerful ults all have a shorter cd. It's very high reward actually - landing this on 5 enemies will almost guarantee a won teamfight with all the follow up he has.

What I don't get is why a bruiser/tank who should revolve around MS is the best teamfighter in the game. Surely a mobile, fast jungler should be catching people out on their own and make them have no escape from his insane MS, rather than staying in one place and fighting enemies.