User blog comment:Commander Marko/List of Viable Junglers/@comment-10880231-20140113235102

Uhm... maybe it's because I lack the right runes for it, but I kinda fail to understand the sustain Numbers.

Some Junglers I'd consider relatively save are stuck at 6-7 sustain, and Brand gets 6?

I mean...IF I go for Spell Vamp Quints and Mastery for 9%, wouldn't that make most APs just as viable?