User blog comment:VuLinhAssassin/Another Thing to Make LOLWikia Becomes More Interesting/@comment-1990160-20150216031650

Riot hates lore.*1

* imo** ** In the opinions of others, the changes have been nothing but positive. They would argue that the old lores were unoriginal rehashings of fantasy/RPG tropes, that newer champions no longer fit the "evil bad-ass warrior" mold or whatever.*** *** Though the lore of League of Legends (the League of Legends) was never amazing, it provided a coherent narrative justification upon which the game finds its foundation. The gradual reduction/retconning of old lore will supposedly be followed by "something better", something about how players directly control / are the character. I don't believe that there's a good way to institute this, but that eventually it will change, only to be remembered by some bitter few.**** **** Rest In Peace: gold per 10 stacking, Gangplank minion denial, masteries that improve summoner spells, Fortify, Soul Shroud, Atmog's bruiser meta, dodge, the Journal of Justice, champion judgments, Deathfire Grasp, Vilemaw, Young Lizard, Runic Bulwark, Wriggle's Lantern & Feral Flare, Force of Nature, Leviathan, Wight, Meki Pendant, winter Summoner's Rift / Twisted Treeline, patch notes not accompanied by a commenting system shamelessly borrowed from Reddit, AP Tryndamere/Yi, Eggnivia, hidden passives, cosmetic buffs, heal-bot-Soraka, old champion icons, the other old champion icons, the really old champion icons, old ability icons, older ability icons, Season One meta, old champion backgrounds without location-based retcon-tie-ins (Shurima, Shadow Isles, Freljord), per-level stat scaling, single linear recommend item path, champions that weren't affected by mobility/resource/knockup creep, regular champion releases, achievement system, old summoner icons, etc. 1 Fanfiction/fluff has no place here.