User blog comment:Poisonshark/Custom Item: Eunju's Spear/@comment-27802145-20161214084624/@comment-25235491-20161214094236

@Lesdin: @Green:
 * I do not quite think the item's healing is sufficient at the moment you buy it to the point that it overshadows lifesteal. Besides, lifesteal is for offensive purposes and is for cushioning the damage taken beforehand, meaning both serve different but equally important purposes: I wouldn't want the diver just having  as a sustain source, as it is nowhere near enough to teamfight even after successfully diving and gaining the burst heals from . That thing wears off quickly if you smack the enemies hard enough.
 * Replacing by a  would cause the recipe's total cost to be reduced to . At this point, I might as well make Eunju's Spear an item that builds into other items, which is what I wanted to avoid.  is another thing, and it could make the item less accessible.
 * You heal for 50% of the damage your attack deals, not 50% of current stacks. I think this is the mistake you're making. If you have 3 stacks (somehow) and deal 100 damage to an enemy, you're gonna use up 50 stacks - or rather, it's gonna try to get 50 stacks, you only had 3.
 * Well, if you two are agreeing on that, I may have to change the stats. Still, I think lifesteal on this item serves its own purpose, so I will think it over before simply wiping out as you suggest.
 * That's pretty much how the stack consumption works. I suppose I need to clarify the description or emphasize it.