User blog comment:Aciong forCE/ Lost of early game support ward wars and early defensive gameplay + the solution/@comment-24315274-20140106204852

Honestly, im not sure that the perfect solution has been found to the broke-as-hell support dilemma yet. I was recently watching a streamer complain about the jungler items. For early lane pressure and dominance, for some junglers, you might want to buy dorans items, perhaps to bulk up 's weak early game or start dorans blade on while running hybrid pen reds and quints for super strong ganks. Yet the new jungle items, since they effectively are GP10s, make more gold the longer they stay in your inventory which encourages junglers to rush the item or threaten to be gold starved. Back in S3, on a ranged support like id usually start faerie charm, wards, and pots and rush the philo stone and sightstone. But since the GP10 is a starting item, its really encouraged to take it from the base which denies your lane some vision for the hope that your pockets will be overflowing with gold on your first back for all your warding needs. Oftentimes I see supports with quints other than gp10 because the gold starvation problem has decreased with the vision decreases too which proposes another sort of conundrum: say I'm, do I start AP quints or GP10 quints? do I get spellthief or faerie, wards, and pots? If I go GP10 and spellthief, I can ensure my midgame cash flow for those wards. If I go AP and wards, i can be extremely aggressive early game, but rely on kills and assists to get the gold flow started. It also may be a good thing that these gp10s do exist, since now supports aren't forced into the mobi boots, ruby sightstone, pink wards, green wards role and still be expected to pick up philo stone and aegis somehow. It does diversify builds somewhat, giving more options and build paths, but I don't like the fact that the gp10s discourage other starting purchases.