Talk:Diana/@comment-24284598-20150808191656/@comment-24036535-20150808202931

She has four, her passive, Q, W, and R. Four.

Umm, I have no idea how a runeglaive and trickster's would cause her to do 1600 damage, that's just not true.

She has 110 from those items, plus 20-40 from runes/masteries, for a total of 150 AP if we're being generous.

Diana's complete rotation deals 380% of her AP if she get's off a passive proc, two ults, all three orbs on the same target, and a runeglaive proc, which would, btw, render her completely helpless as she'd have no ult to continue fighting with, and no escapes in the first place.

With 150 AP, and that full rotation, which she really can't get off in 1 second, she deals a total of 570 damage from her ratios, plus 440 from her rank 3 double ult, 210 from her rank 5 orbs, 200 from her rank 5 Q, 250 from her level 18 passive, and 104 from runeglaive's base AD. That's 1564 damage, assuming she got off all of her damage perfectly and she is level 18, it also doesn't not take into account magic resist, which would be at bare minimum, 30, taking the total damage down to about 1200.

So no, she didn't, because under perfect circumstances, she can't actually deal all of that damage to you in the first place, let alone 1 second.