User:Care Level/Riven

= Riven Rework = Points of interest:
 * Increasing build options.
 * Decreasing ult/flash reliance.
 * Quality of Life.

Mechanical Changes:
Resource bar changed from "manaless" to "Resolve", using a display scheme similar to Rengar's Fury, that shows Riven's passive Unwavering Resolve charges at a glance.


 * Gives more information to both Riven and her opponents; this ties in with her ultimate change.

Passive: The Arts of War
The Arts of War are a set of (potential) passives:

Unwavering Resolve: Whenever Riven uses an ability, she gains one charge of Unwavering Resolve and an additional charge for each enemy champion damaged, up to a maximum of 6 charges plus an additional 2 maximum charges per charge of Shattered Exile; consuming stacks deals 15/20/25/30% (per stack expended) of Riven's total AD as physical damage. Up to three stacks are consumed on hitting with a basic attack.


 * A minor tweak to Riven's current passive.
 * Hitting things with abilities is rewarded with additional passive stacks; essentially, using an ability and hitting nothing will generate the rough equivalent of half a stack of her current passive. For laning, this changes almost nothing as long as Riven is consistently landing her damage, but this change can dramatically increase the amount of passive charges she gains during teamfights.  In a nutshell, she will do less damage with her Unwavering Resolve if she uses her abilities purely to gapclose without hitting targets, but has the capacity to deal slightly more damage if she's consistently landing her abilities.
 * This is mainly a QoL change, but also ties in with her ultimate changes.
 * As before, Unwavering Resolve's damage is applied after critical strike modifiers.

[Possible:] Runic Blade: Riven uses no magic, but her blade does. Riven's basic attacks, Unwavering Resolve charges, and damaging abilities deal 30% of her Ability Power and 4% of her bonus mana as bonus magic damage.
 * Creates viability for certain new itemizations: Gunblade, Sheen-based builds, Frozen Heart, Rylai's, etc., but, overall, AP Riven should deal less damage than AD Riven, and should remain not-viable.
 * Note that she still does not use mana for anything; this change was largely intended to make Sheen and Gauntlet viable item choices.

[Possible:] Courage and Caution: Riven gains bonus movement speed [adjusted based on her abilities' cooldowns]; this movement speed is reduced for each of her abilities currently on cooldown.
 * Implemented ideally, this should make Riven equally as fast as she currently is while spamming her abilities, but without having to spam her abilities; while spamming, she should move equally as fast as she does currently. This is purely a QoL change, as it doesn't affect her net movement speed; she just gains it without having to mash Q.

Q: Broken Wings
First and second uses: Riven dashes toward the cursor, slashing enemies in front of her to deal 25/50/75/100/125 (+0.6 per bonus attack damage) physical damage. If Riven's Unwavering Resolve is fully charged, Broken Wings does not generate additional charges, but instead deals Unwavering Resolve's damage to enemy champions struck. Third use: Riven jumps toward the cursor, dealing 50/75/100/125/150 (+1.1 per bonus attack damage) physical damage in a wider area and knocking foes away from the impact. This slash will not generate bonus Unwavering Resolve charges per champion struck, but does not consume charges and will always apply Unwavering Resolve's damage.

Broken Wings can critically strike.

Cooldown: 14/13/11/10/9 seconds. Cooldown between uses: 1.3/1.1/0.9/0.7/0.5 seconds.


 * Doesn't markedly increase her damage done unless she has full stacks of Unwavering Resolve, which should only ever happen in large or very extended fights; in small fights, Riven deals comparable damage or less with her abilities because she still essentially (1) gains the same number of Unwavering Resolve stacks (or fewer) with abilities and (2) still essentially consumes the same number of Unwavering Resolve stacks with autoattacks.
 * Loads more of Broken Wings' damage on the final strike, where it (1) looks like it belongs and (2) gives more opportunity to react.
 * Opens possibility for melee-carry build: Infinity Edge, Phantom Dancer, etc. ADCaster-build Riven and ADCarry-build Riven would do approximately-equal damage because (1) her AD ratios remain amazing and the rest of her abilities cannot crit, (2) her passive, a major component of her damage, cannot critically strike, and (3) crit items don't come with CDR.
 * [Possible:] Queue system enhances the fluidity that her kit was designed for.

W: Ki Burst
No changes.

E: Valor
Riven dashes toward the cursor, gaining an absorption shield that dissipates after 2.5 seconds, absorbing up to 60/90/120/150/180 (+0.75 per bonus attack damage) damage for the duration. While the shield persists, Riven gains a charge of Unwavering Resolve whenever her shield takes damage from an enemy champion. When the shield dissipates, it deals damage equal to the shield amount to nearby foes.

Cooldown: 11/10/9/8/7 seconds.


 * Largely unchanged, except that it can potentially generate much more passive charge when entering a team fight; it is also more offensive and slightly less defensive (some of the shield has been axed in favor of damage), which hurts Riven's escape mobility while augmenting her offensive mobility.

R: Shattered Exile
Passive: With each rank, another portion of Riven's shattered blade is restored, granting her up to 5% bonus Attack Damage and an additional 3% bonus Attack Damage per charge (maximum 1/2/3 charges). Additionally, Riven gains 1 bonus Unwavering Resolve charge per charge of Shattered Exile whenever she uses an ability. Active:
 * First use: After a brief cast time, Riven leaps to target enemy champion, the runes on her blade blazing with power and doubling Shattered Exile's passive bonus for 8 seconds. Riven can activate this ability again during the duration as long as she has Shattered Exile charges remaining.
 * Next use (if Riven has more than one Shattered Exile charge): Extends the duration of Shattered Exile by 4 seconds and empowers Riven's next Broken Wings, causing it to send out a shockwave in front of her that deals an additional 80/120/160 physical damage and consumes one charge of Shattered Exile and up to 4 charges of Unwavering Resolve, dealing its full damage to foes struck.
 * Last use (if Riven has only one Shattered Exile charge): Extends the duration of Shattered Exile by 4 seconds and empowers Riven's next Broken Wings, causing it to send out a shockwave in front of and around her that deals an additional 160/240/320 physical damage and consumes all remaining Shattered Exile and Unwavering Resolve charges, dealing its full damage to foes struck.
 * No use (if the ability is not activated again for the duration): Riven sends out a shockwave around her, dealing 80/120/160 physical damage and consuming one charge of Shattered Exile and up to 2 charges of Unwavering Resolve, dealing its full damage to foes struck.

Shattered Exile always consumes Unwavering Resolve charges before consuming Shattered Exile charges (and thereby decreasing the Unwavering Resolve cap) and does not generate Unwavering Resolve charges under any circumstances.

If a Shattered Exile charge is used to empower Broken Wings and Shattered Exile is activated again before Broken Wings is used, a second use of Broken Wings will be empowered. If only one Shattered Exile charge is active, only the final strike of Broken Wings will be empowered; if 2 charges of Exile, the final two strikes of Broken Wings; three for three.

Charge rate: 60/40/20 seconds. [Charge timer starts whenever charges aren't full and continues until they are.] [Charge time is affected by CDR.] Cooldown (between initial activations): 70/60/50 seconds. [Obviously, this doesn't matter at rank 1.] [The cooldown begins as soon as the dash portion of this ability is activated.]


 * The active and passive components have been somewhat swapped; Riven would gain bonus power through Shattered Exile until she used the execution, not just immediately before it.
 * While the "execution" is not strictly bound by how much health the target is missing, it is decidedly a combo-finisher: the more you've used your abilities, the more charges you will have, and so the more damage your ult will do; it only follows that, since you've been using abilities, your targets have lower health to correspond.
 * Gating Shattered Exile's damage on Broken Wings' usage forces it into a much more aggressive all-in role.
 * I'll have to crunch some numbers to make sure that she's not doing significantly more damage than she currently is, but I think that this Riven would (1) have a higher skill cap, (2) feel much more fulfilling to play, and (3) not be totally dependent on Flash to engage.