User blog comment:AwesomeBathtub/An idea for a Karma rework/@comment-6061249-20130129172834/@comment-5419795-20130129185243

The reason I made this page is because when I've played Karma she seemed... situational, at best. Very fun to play, but she doesn't fill a standard role easily, mostly because to really do anything she needs mantra stacks, which take a while to charge up even with max CDR. So I had an idea to split her utility and damage into two stances, which I thought would be a good way to solve some of her issues. Of course, I didn't change the values on her abilities because I have no way of knowing exactly what impact this change would have. Maybe she would need some base/ratio/cooldown/whatever buffs, but I just felt like sharing my interesting idea with the LoL community.

TL;DR I wanted to share my idea. Riot is already working on Karma so I seriously doubt it matters. Whatever.