Mana

Mana is the resource of some champions necessary to cast most of his/her abilities. The mana pool is represented by a blue bar below the green health bar and two numbers ( # / # ) in the middle of it. The first one is your current amount of mana and the second refers to the maximum amount you can store. Mana regenerates over time and this rate can be increased with masteries and items.

At level 18, the base mana pool ranges from 's to 's.

Maximum mana has a gold value of per point. Mana regen has a gold value of per percent of base mana regen per 5 seconds.

Manaless
The following champions do not use mana and are referred to as manaless:
 * (uses )
 * (uses energy )
 * (uses )
 * (has abilities without cost)
 * (has abilities without cost)
 * (has abilities without cost)
 * (uses energy )
 * (uses energy )
 * (uses )
 * (has abilities without cost)
 * (has abilities without cost)
 * (has abilities without cost)
 * (has abilities without cost)
 * (has abilities without cost)
 * (uses energy )
 * (has abilities without cost)
 * (has abilities without cost)
 * (uses )
 * (has abilities without cost)
 * ​ (uses )
 * (uses energy )

Champion abilities

 * restores when picking up a chime.
 * grants a shield that absorb up to health when dropping  for up to 10 seconds.
 * refunds its mana cost plus when killing a target.
 * regenerates every second, after being out of combat for  seconds.
 * restores and  against champions.
 * deals +  +  magic damage, up to  +  +  magic damage at 4 stacks.
 * grants a shield that absorb up to 20 + (5Ryze's level) at 5 stacks for  + ( rank) seconds.
 * deals +  +  magic damage.
 * deals +  +  magic damage.
 * deals +  +  magic damage to the first target hit. Other targets hit will suffer  +  +  magic damage.
 * grants him equal to.
 * restores every second while being within range of a Crystal Spire controlled by his team.
 * restores 9 + (Swain's level) mana upon killing an enemy or structure, and upon champion takedown.
 * grants a shield that absorb up to +  +  health for up to 7 seconds.
 * grants % increased mana regeneration for every.

Items

 * grants ability power.
 * restores every 5 seconds, and restores  on kill or assist.
 * restores every 5 seconds.
 * restores and  4 seconds after taking lethal damage.
 * grants attack damage.
 * grants attack damage. Unique Passive – Single target spells and attacks (on hit) on champions consume  to deal  as physical damage.
 * restores every 5 seconds.
 * restores against monsters.
 * grants ability power. Unique Active – : Drains  to shield yourself for an equal amount plus 150 for 3 seconds.

Masteries

 * will restore once every 5 seconds.
 * restores and  upon killing or assisting on a champion kill.

Ways to restore mana
A champion's mana can be restored in several ways:
 * Mana regeneration
 * Using a or.
 * Returning to the spawning pool, which restores a percentage of your maximum mana per second.
 * Having the buff, which can be obtained by slaying the  or by slaying an enemy champion that has the buff.
 * The passive effect of, and.
 * Using.
 * Using on.
 * Slaying a monster that has Healing Sigil (,, , and ).
 * Killing a unit while in possession of at least one.
 * Killing a unit while having mastery active.
 * Triggering the on-hit effect of.
 * Obtaining kill or assist when possessing.
 * Obtaining kill or assist while having mastery active.
 * Picking up a Health Relic on the Crystal Scar, Twisted Treeline or Howling Abyss.

Abilities which restore mana

 * refunds  if it kills the target.
 * restores per kill.
 * restores  plus  when it kills a target.
 * refunds if it kills the target.
 * restores every second, after being out of combat for  seconds.
 * refunds if it kills the target.
 * refunds if it kills the target.
 * restores per hit while in.
 * , while toggle off, restores upon killing an enemy.
 * active restores on hit. The value quintuples against enemy champions for a maximum of.
 * restores per enemy unit that dies while having this ability on them.
 * restores whenever it successfully blocks an ability.
 * restores upon killing an enemy or structure, and  upon champion takedown.
 * restores upon hiting an enemy unit or structure with this card.
 * refunds  if he fails to fire after four seconds of channeling the ability.
 * grants % increased mana regeneration for every.
 * restores  every 12 seconds on a basic attack. The amount of mana restored is doubled if the attack target is a champion. This does not apply to structures.
 * refunds  if he fails to fire after 3 seconds of channeling the ability.

Increasing mana
Several items and runes can increase the total mana of a champion. This statistic scales additively, which means that each bonus point acquired is directly added to the mana pool.

Champion specific items

 * increases his maximum mana by 10 per level.
 * increases his maximum mana by 15 per level.
 * increases his maximum mana by 20 per level.
 * increases his maximum mana by 25 per level.

Masteries

 * increases your maximum mana by.

List of champions' mana

 * Manaless champions are not considered in this list.

Ability cost increasing with rank
Only abilities costing mana Hide= Show=

Ability cost decreasing with rank
Only abilities costing mana

Trivia
[Last updated 4/9/2015 on patch 5.17]


 * The maximum attainable mana is  with at level 18 if he has:
 * 6 or 6   (or any combination of both)
 * a full Rune Page with runes
 * his own maximum mana
 * 3 points in the mastery


 * Relevant mathematics:


 * Mana

Mana Mana Maná Mana Mana pt-br:Mana Мана 魔法值