V7.14

New Cosmetics
The following Chromas packs have been added to the store:
 * (Aquamarine, Citrine, Pearl, Rainbow, Rose Quartz, Sapphire, Tanzanite and Turquoise)
 * (Amethyst, Citrine, Emerald, Ruby, Sapphire and Turquoise)
 * (Catseye, Citrine, Peridot, Rose Quartz, Ruby, Sandstone and Turquoise)

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

The following skins have received some VFX/Texture changes:

PVP.net

 * Nothing to report.

General

 * Lethality
 * Flat armor penetration changed to scale with your level instead of your target's level.

Champions

 * Damage reduction increased to % from %.
 * Duration increased to seconds from 7 at all ranks.
 * Damage reduction increased to % from %.
 * Duration increased to seconds from 7 at all ranks.


 * Stats
 * Attack speed growth reduced to 2% from 4%.
 * Attack speed growth reduced to 2% from 4%.


 * Mana cost reduced to 60 from 90.
 * Base damage reduced to from.
 * Silence duration increased to seconds from.
 * Cho'Gath's basic attacks each launch a volley of spikes in a line, dealing  magic damage and applying spell effects to enemies hit.
 * Cho'Gath's next 3 basic attacks launch a volley of spikes in a line, dealing   magic damage and applying a decaying over the next  seconds slow of %.
 * 30 mana.
 * seconds.
 * Cho'Gath's basic attacks each launch a volley of spikes in a line, dealing  magic damage and applying spell effects to enemies hit.
 * Cho'Gath's next 3 basic attacks launch a volley of spikes in a line, dealing   magic damage and applying a decaying over the next  seconds slow of %.
 * 30 mana.
 * seconds.


 * 20% bonus attack speed.
 * Casting an ability grants her 20% bonus attack speed for her next 3 basic attacks.
 * Restores mana when on every cleaving strike.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to from.
 * Increases the attack speed gained from to %.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to from.
 * Increases the attack speed gained from to %.
 * Increases the attack speed gained from to %.
 * Increases the attack speed gained from to %.


 * Bonus movement speed reduced to from.
 * Gaining dance movement speed bonus while in the area.
 * Bonus movement speed reduced to from.
 * Gaining dance movement speed bonus while in the area.
 * Gaining dance movement speed bonus while in the area.


 * Bonus effects at level 16.
 * Health regeneration changed to from.
 * Out-of-combat timer changed to seconds from.
 * Health regeneration doubles to while below.
 * Cooldown reduced to from.
 * Damage reduction increased to % from 30% at all ranks.
 * Duration changed to 3 seconds at all ranks from.
 * Damage reduction is doubled to 60% for the first seconds. Drops to 30% thereafter.
 * Grants 60% Tenacity for the first seconds.
 * AD ratio increased to % from %.
 * Damage reduction is doubled to 60% for the first seconds. Drops to 30% thereafter.
 * Grants 60% Tenacity for the first seconds.
 * AD ratio increased to % from %.
 * AD ratio increased to % from %.


 * - New Champion
 * Kayn wields an ancient, sentient weapon, that battles with him for control. Dealing damage against champions causes them to drops orbs that are automatically collected upon leaving combat, filling a bar above Kayn's portrait.
 * Once the bar is full he can choose to either be overwhelmed by or expel him to become the, based on whether he has damaged more  or  champions, respectively. Once primed, the other option becomes available after 4 minutes.
 * The transformation can only be performed by interacting with their portrait while on the summoning platform, permanently changing their abilities.
 * Kayn's basic attacks and abilities deal of post-mitigation damage as bonus magic damage, lasting for 3 seconds upon entering in combat with an enemy champion, refreshing after 8 seconds out of combat with them or by using Umbral Trespass.
 * Rhaast heals for of the post-mitigation damage that he deals with spells against enemy champions.
 * Kayn dashes forward, dealing  physical damage to all enemies he passes through before flourishing his scythe, dealing the same damage again to surrounding enemies.
 * Reaping Slash is unchanged.
 * Both instances of Reaping Slash's damage are modified to  physical damage, capped at  against monsters.
 * Regardless of the form, both instances of Reaping Slash deals 55 bonus damage against monsters.
 * 50
 * seconds
 * After a short delay in which he can't perform any other actions, Kayn performs an upwards sweep with his scythe, dealing  physical damage to all enemies in a line and  them by 60%, decaying over  seconds.
 * Blade's Reach's range is increased by 200, deals bonus damage and the  decays over 2 seconds. Additionally, Kayn conjures a living shadow at the casting position to perform Blade's Reach in his stead, allowing Kayn to perform other actions.
 * Blade's Reach enemies for 1 second.
 * seconds
 * Kayn gains 40% bonus movement speed, is and can ignore terrain collision for  seconds. Immobilizing effects will interrupt Shadow Step. Kayn heals himself for   health upon moving through terrain for the first time and, if he's not in combat with enemy champions, Shadow Step's duration is increased to 5 seconds. Entering combat with a champion after the effect is enhanced reduces the remaining duration to  seconds.
 * Casting Shadow Step removes, additionally if Kayn enters terrain at least once, Shadow Step will be improved for the remainder of its duration to grant 70% bonus movement speed and make Kayn immune to.
 * Shadow Step is unchanged.
 * 90
 * seconds
 * Kayn basic attacks and abilities against champions apply Umbral Trespass for a few seconds.
 * Kayn infests a marked enemy champion for up to seconds,  and becoming untargetable for the duration. Reactivating Umbral Trespass ends it earlier.
 * Upon reactivation or at the end of the duration, Kayn wrenches himself free from their body in the cursor's direction, dealing  physical damage to the target.
 * Umbral Trespass gains 200 bonus range and emerging from the target resets cooldown.
 * Umbral Trespass damage is modified to deal physical damage, and heals him for.
 * 100
 * seconds
 * Kayn infests a marked enemy champion for up to seconds,  and becoming untargetable for the duration. Reactivating Umbral Trespass ends it earlier.
 * Upon reactivation or at the end of the duration, Kayn wrenches himself free from their body in the cursor's direction, dealing  physical damage to the target.
 * Umbral Trespass gains 200 bonus range and emerging from the target resets cooldown.
 * Umbral Trespass damage is modified to deal physical damage, and heals him for.
 * 100
 * seconds


 * Self-slow reduced to 30% from 60%.
 * Self-slow reduced to 30% from 60%.
 * Self-slow reduced to 30% from 60%.


 * Stats
 * Base health increased to 610 from.
 * Health growth increased to 90 from 82.
 * (New Innate)
 * Moving near to an enemy or allied champion grants Singed a stacking 20% bonus movement speed for 2 seconds (10 second per-target cooldown) ( range).
 * AP ratio increased to from.
 * Base damage reduced to from.
 * The trail no longer disappears when Singed leaves enemy vision.
 * Mana cost reduced to from.
 * Cooldown changed to seconds from 14 at all ranks.
 * Slow changed to 40% at all ranks from %.
 * Adhesive duration reduced to 3 seconds from 5.
 * Applies.
 * Mana cost reduced to from.
 * Mana cost reduced to 100 from 150.
 * Stat bonus increased to from.
 * Mana cost reduced to from.
 * Mana cost reduced to 100 from 150.
 * Stat bonus increased to from.
 * Mana cost reduced to 100 from 150.
 * Stat bonus increased to from.


 * Stats
 * Base mana regeneration increased to from 5.
 * Mana regeneration growth reduced to from 1.
 * Mana cost changed to from.
 * Now has a 3 second cooldown. Recharge time unchanged.
 * Base heal per charge changed to 30 at all ranks from.
 * Health ratio per charge changed to from.
 * Maximum charges changed to from 3 at all ranks.
 * empowered attacks reduces Starlight's Touch's recharge timer.
 * empowered attacks now grants 1 charge of Starlight's Touch.
 * Cooldown changed to seconds from 15 at all ranks.
 * Base damage increased to from.
 * Stun duration changed to seconds at all ranks from.
 * Cooldown changed to seconds from 15 at all ranks.
 * Base damage increased to from.
 * Stun duration changed to seconds at all ranks from.


 * Stats
 * Movement speed increased to 355 from 345.
 * Renamed to Inner Beast from Monkey's Agility.
 * Maximum stacks increased to 5 from 3.
 * Stack duration increased to 7 seconds from 5.
 * Stacks are only generated while in combat.
 * +5 bonus movement speed per stack.
 * Attack speed per stack reduced to 4% from 10%.
 * Stacks now grant 4% cooldown reduction and.
 * Maximum stacks now grants 20% attack speed, 20% cooldown reduction and 30% base attack damage from 15 movement speed and 30% attack speed.
 * Cooldown reduced to 5 seconds from 6.
 * Attack speed duration increased to 6 seconds from 5.
 * DoT base damage increased to from.
 * DoT AD ratio changed to from.
 * DoT duration increased to 6 seconds from 2.
 * Damage increased by 6% per stack of Inner Beast on application.
 * Refreshing the DoT no longer instantly applies remaining damage.
 * Cooldown reduced to 5 seconds from 6.
 * Cooldown reduced to 5 seconds from 6.
 * Aura base damage changed to from.
 * Aura's damage scaling with.
 * Aura's damage now scales with.
 * Aura duration increased to 6 seconds from 4.
 * Cone base damage reduced to from.
 * Cone's damage scaling with.
 * Cone's damage now scales with.
 * Cone damage increased by 6% per stack of Inner Beast on application.
 * Aura's damage now scales with.
 * Aura duration increased to 6 seconds from 4.
 * Cone base damage reduced to from.
 * Cone's damage scaling with.
 * Cone's damage now scales with.
 * Cone damage increased by 6% per stack of Inner Beast on application.


 * Ghouls now immediately attack upon dash.
 * Ghoul base damage changed to from.
 * Reaction radius increased to 1400 from 1000.
 * Cooldown reduced to seconds from.
 * Maiden health increased to from.
 * Cooldown reduced to seconds from.
 * Maiden health increased to from.
 * Maiden health increased to from.

Items

 * Quest rewarding you with an.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.


 * +35 armor.
 * Upon being hit by a basic attack, reflects 20 magic damage, inflicting on the attacker for 1 second.
 * Builds into.
 * Upon being hit by a basic attack, reflects 20 magic damage, inflicting on the attacker for 1 second.
 * Builds into.


 * Attack damage reduced to 55 from 65.
 * Lethality increased to 18 from 15.
 * Grants 10% cooldown reduction.
 * +20 out-of-combat movement speed.
 * Nightstalker damage changed to from 75 (+ 200% Lethality).
 * Nightstalker damage type changed to physical from true.
 * Unseen delay increased to 5 seconds from 4.
 * Nightstalker now by 99% for  seconds.
 * Tooltip now mentions how much armor the item's lethality is currently negating.
 * Unseen delay increased to 5 seconds from 4.
 * Nightstalker now by 99% for  seconds.
 * Tooltip now mentions how much armor the item's lethality is currently negating.


 * Grants 250 health.
 * Lethality increased to 18 from 15.
 * +35 magic resistance.
 * +20 out-of-combat movement speed.
 * Tooltip now mentions how much armor the item's lethality is currently negating.
 * +35 magic resistance.
 * +20 out-of-combat movement speed.
 * Tooltip now mentions how much armor the item's lethality is currently negating.


 * Quest rewarding you with an.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.


 * Quest rewarding you with an.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.


 * After killing any enemy, your next damage spell will deal 50 bonus physical damage (30 second cooldown).
 * +20 out-of-combat movement speed.
 * Poaching cooldown reduced to 40 seconds from 50.
 * Transforming into having a cooldown.
 * Transforming into having a cooldown.


 * Health increased to 400 from 350.
 * Health increased to 400 from 350.
 * Health increased to 400 from 350.
 * Health increased to 400 from 350.


 * After killing any enemy, your next damage spell will deal 40 bonus physical damage (30 second cooldown).
 * +20 out-of-combat movement speed.
 * Cooldown between large monster takedowns.
 * Tooltip now mentions how much armor the item's lethality is currently negating.
 * Tooltip now mentions how much armor the item's lethality is currently negating.


 * Attack speed reduced to 30% from 35%.
 * Dealing 65% bonus damage to minions.
 * Damage to minions reduced to from.
 * Damage to minions reduced to from.


 * Quest rewarding you with an.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
 * Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.


 * Armor reduced to 75 from 100.
 * Grants 250 health.
 * Reflects 15% of the physical damage taken from basic attacks and on-hit effects back to its source as magic damage.
 * Upon being hit by a basic attack, reflects magic damage equal to 25, inflicting on the attacker for 1 second.
 * When hit by basic attacks, source's attack speed by 15% for 1 second.
 * Reflects 15% of the physical damage taken from basic attacks and on-hit effects back to its source as magic damage.
 * Upon being hit by a basic attack, reflects magic damage equal to 25, inflicting on the attacker for 1 second.
 * When hit by basic attacks, source's attack speed by 15% for 1 second.


 * Attack damage reduced to 55 from 60.
 * Total cost increased to from.
 * Combine cost increased to from.
 * Out of combat movement speed increased to 40 from 20.
 * Lethality increased to 18 from 15.
 * Active movement speed increased to 40% from 20%.
 * Active movement speed now decays to 20% over the duration.
 * Tooltip now mentions how much armor the item's lethality is currently negating.
 * Tooltip now mentions how much armor the item's lethality is currently negating.

Jungle

 * Can now target "Medium" monsters.
 * Can now target "Medium" monsters.


 * (Medium-sized)
 * Classification changed to "Medium" monster from "Small" monster.

Summoner's Spells

 * Tooltip now lists that it excludes airborne effects.
 * Tooltip now lists that it excludes airborne effects.