V1.0.0.61

PVP.net version 32

 * Fixed a bug where players were not transitioning from champion selection to the game.
 * Localized Champion "Choose Me" sounds for foreign languages.
 * Greatly reduced network traffic of the PVP.net client in certain situations.
 * Fixed unlocalized Text in the "Recently Played" Section of the Buddy List.
 * Fixed a bug where a player would receive a maestro error when entering champion select.
 * Fixed a bug where a players status would not set default to online on login.
 * Loading immediately after log-in has been optimized further.
 * Fixed a bug in Champion Select, where no masteries were being displayed in the mastery overlay.
 * Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section.
 * Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
 * Added the Winter Version of Summoner's Rift to Normal Games. You will randomly receive this map when matched.
 * Fixed a bug where players could not see their teammates when invited to an arranged team.


 * Note - All masteries have been reset.
 * Known Issue: In some rare cases, editing masteries during Champion Selection will return an error.

League of Legends version 1.0.0.61
New Champion - 
 * Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
 * Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
 * Activation - Udyr gains a temporary shield that absorbs damage.
 * Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
 * Activation - Udyr gains a large movement speed increase for a short duration.
 * Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
 * Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
 * Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
 * (Innate) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
 * Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
 * Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
 * (Innate) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.
 * (Innate) - Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.


 * : *Bug Fix* Cooldown is no longer reduced by some abilities e.g., , etc.


 * Fixed a bug with which caused it to deal too much damage.
 * damage reduced to 75/100/125/150/175 from 100/120/140/160/180.


 * Slow Duration reduced to 2.5 from 3.
 * Fixed a bug with where some buffs caused the Cooldown to reset infinitely


 * Damage reduced to 250/425/600 from 300/500/700
 * Max Stun Duration reduced to 3.5 from 4.5
 * Slow Duration changed to 3.5/3.5/3.5 from 3/4/5
 * Slow Duration changed to 3.5/3.5/3.5 from 3/4/5


 * Updated Recommended Items.
 * will now fire directionally, even if targeting a point outside of the cast range.


 * Ability Power Ratio reduced to .2 from .25.
 * Ability Power Ratio reduced to .7 from .75.
 * Cast Range reduced to 950 from 1000.


 * Blind Duration reduced to 3 from 4.
 * Cast Range reduced to 900 from 1000.


 * will now fire directionally, even if targeting a point outside of the cast range.


 * no longer begins channeling if the target is shielded.


 * Slow % reduced to 40/50/60 from 40/55/70.
 * Damage reduced to 140/200/260 from 160/220/280.
 * Healing reduction effect increased to 65% from 50%.
 * Duration increased to 10 seconds from 8.
 * Healing reduction effect increased to 65% from 50%.
 * Duration increased to 10 seconds from 8.


 * Cooldown reduced to 17/14/11/8./5 from 21/17/13/9/5.
 * Cleave % increased to 60 from 50.
 * Duration to power up reduced to 3 from 4.
 * Updated damage per second values to 25/35/45/55/65 from 20/25/30/35/40.
 * Ability positions were modified: is now Q,  is now W.
 * Ability positions were modified: is now Q,  is now W.


 * Ability Power ratio increased to .25/.5 from .2/.4.


 * Ability Power Ratio reduced to .8 from 1.


 * : Bouncing Blade healing reduction effect increased to 65% from 60%.
 * : Bouncing Blade healing reduction effect duration increased to 10 seconds from 8.


 * (Reworked Innate) - When Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
 * 's additional damage while Holy Fervor is active now accounts for damage dealt from AP.
 * Increased attack speed per level to 1.65 from 1.5
 * Cooldown increased to 90/75/60 from 75/60/45
 * Duration decreased to 3/4/5 seconds from 4/5/6
 * Duration decreased to 3/4/5 seconds from 4/5/6


 * Mana Cost increased to 60/70/80/90/100 from 60/65/70/75/80.
 * Attack Speed Reduction modified to 30/35/40/45/50 from 20/30/40/50/60.
 * Reduced Malphite's base Armor to 7 from 20.
 * Increased Malphites base Armor per Level to 3.75 from 3.
 * Increased Malphites base Armor per Level to 3.75 from 3.


 * No longer stuns if the buff is cleansed.
 * Stun Duration reduced to 1.5/2/2.5 from 2/2.5/3.
 * Cooldown increased to 100 from 90.
 * will now fire directionally, even if targeting a point outside of the cast range.
 * will now fire directionally, even if targeting a point outside of the cast range.


 * 's tooltip will now display the amount of bonus damage he's acquired.


 * Fixed an issue that would cause to be removed by /.


 * New Innate: : After casting a spell all other spells have their Cooldown reduced by 1.5 seconds.
 * Base Damage changed to 70/105/140/175/210 from 60/110/160/210/260.
 * AP Ratio reduced to .45 from .8.
 * Gains additional damage from 10% of Ryze's maximum Mana as opposed to 12% of his current Mana.
 * Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8.
 * Mana Cost reduced to 50/65/80/95/110 from 60/90/120/150/180.
 * Duration reduced to .8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3.
 * Mana Cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
 * Cooldown reduced to 14 from 16.
 * It has a new implementation - now a regular skill.
 * Bounces a static 5 times between minions, enemy champions, and Ryze.
 * Damage is 50/70/90/110/130.
 * AP ratio is .33.
 * Applies a stacking -15 Magic Resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
 * Cooldown is a static 9 seconds.
 * Mana Cost is 60/80/100/120/140.
 * Range is 700.
 * Missile speed drastically increased.
 * New Ultimate: :
 * It is a self targeted instant cast buff that lasts 8 seconds.
 * It gives Ryze 60/100/140 additional AP and grants all of his spells 65% AoE damage.
 * It has 60/50/40 second Cooldown.
 * It costs 0 Mana..
 * It gives Ryze 60/100/140 additional AP and grants all of his spells 65% AoE damage.
 * It has 60/50/40 second Cooldown.
 * It costs 0 Mana..


 * Magic Resist increased to 100 from 50.


 * Spiral Blade is now called.
 * It now deals 10% reduced damage with each target hit (40% minimum).
 * Base Damage increased to 75/125/175/225/275 from 75/100/125/150/175.
 * It now fires directionally even if targeting a point outside of the cast range.
 * Duration reduced to 3 seconds from 8 seconds.
 * Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15.
 * Restores 150 mana on successful spell block.
 * damage reduction on bounce decreased to 22% from 25%.
 * Restores 150 mana on successful spell block.
 * damage reduction on bounce decreased to 22% from 25%.


 * Now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration).
 * Mana Cost modified to 80/100/120/140/160 from 60/90/120/150/180.
 * Health per level reduced to 67 from 70.
 * Magic Resist reduction per stack reduced to 8 from 10.
 * Magic Resist reduction per stack reduced to 8 from 10.


 * Bantam Trap is no longer affected by, and Sow the Wind.
 * Bantam Trap Poison Duration reduced to 4 from 5.
 * Fixed a bug where several spells would show a particle as they passed over Bantam Trap.
 * Ability Power Ratio reduced to .8 from 1.
 * Blind Duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5.
 * New Passive, : if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.


 * Passive component no longer deactivates when on cooldown.
 * Healing reduction effect increased to 65% from 50%.
 * Healing reduction effect increased to 65% from 50%.


 * It now activates on critical strikes as well as kills.
 * It now provides 4 Attack Damage and 1.5/2.25/3/3.75/4.5% Critical Damage per stack.
 * Cooldown changed to 12 from 30/25/20/15/10.
 * Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack.
 * Each time you gain for the first time, you gain 2 stacks instead of 1.
 * Ability Power ratio increased to 1.5 from 1.
 * Health cost changed to 25 from 20/25/30/35/40.
 * Fixed a bug with that caused the tooltip to show no Health cost.
 * Range reduced to 660 from 1150.
 * Damage changed to 60/105/150/195/240 + 50% of Tryndamere's Attack Damage from 110/165/220/275/330.
 * Health Cost reduced to 40/50/60/70/80 from 30/60/90/120/150.
 * Cooldown is now reduced by 2 seconds each time you critically strike.
 * It wil fire directionally even if targeting a point outside of the cast range.
 * Duration reduced to 6 from 7.
 * Cooldown reduced to 120/100/80 from 160/120/80.
 * Reduced number of s gained on activating to 4/6/8 from 3/6/9.
 * If Tryndamere is below 5% health when ends, it will heal him to 5%.
 * now increases Tryndamere's Critical Chance by 0.3/0.4/0.5% per 1% Health he is missing.
 * Cooldown reduced to 120/100/80 from 160/120/80.
 * Reduced number of s gained on activating to 4/6/8 from 3/6/9.
 * If Tryndamere is below 5% health when ends, it will heal him to 5%.
 * now increases Tryndamere's Critical Chance by 0.3/0.4/0.5% per 1% Health he is missing.


 * Duration reduced to 4/5/6 from 4/6/8.


 * Added listing as an Assassin, removed listing as a Fighter.


 * no longer detonates if the buff is cleansed.

Summoner Spells

 * Range reduced to 450 from 1000.
 * Cooldown reduced to 3 minutes from 6.
 * It now pops incoming projectiles when used.
 * It now gives you 7 bonus damage to minions while off cooldown.
 * It no longer does splash damage, but will do splash damage when improved by the corresponding mastery.
 * can now be cancelled.
 * (Clairvoyance Mastery) now properly adjust cooldown.
 * (Cleanse Mstery) no longer affects cooldown.
 * (Heal Mastery) changed to 30 second Cooldown reduction on from + 10 x lvl HP.
 * provides 2 seconds of debuff immunity after cast.
 * (Heal Mastery) changed to 30 second Cooldown reduction on from + 10 x lvl HP.
 * provides 2 seconds of debuff immunity after cast.

Items

 * New Item - :
 * Combine: Negatron Cloak + 900g.
 * Stats: 50 Magic Resistance.
 * Active Ability: Clears all negative debuffs from the owner. 150 second cooldown.
 * New Item - :
 * Combine: Longsword + 750g.
 * Stats: 10 damage.
 * UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
 * New Item - :
 * Combine: Ruby Crystal + 600g.
 * Stats: 215 Health.
 * UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
 * Changed Item - :
 * Combine: Amplifying Tome + 1000g.
 * Stats: 20 AP.
 * UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
 * Magic Resist Aura reduced to 25 from 40.
 * Armor Aura reduced to 25 from 35.
 * Damage Aura increased to 10 from 8.
 * Health increased to 300 from 285.
 * : Updated the 'builds into' information to reflect item recipe changes
 * Passive Health Restore on Level Up reduced to 300 from 425.
 * Passive Mana Restore on Level Up reduced to 250 from 325.
 * Health reduced to 325 from 400.
 * (new item): Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health.
 * Lifesteal increased to 18% from 15% and increased the duration of Executioner's Mark to 12 seconds from 8 seconds.
 * Executioner's Mark healing reduction increased to 65% from 40% and it now deals 4 damage per second.
 * (new item): Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration.
 * Attack Damage reduced to 35 from 40.
 * Madred's Bloodrazor % Health Damage increased to 3% from 2.5%.
 * is now UNIQUE.
 * : Updated the 'builds into' information to reflect item recipe changes
 * Cast Range increased to 600 from 300.
 * Magic Penetration increased to 20 from 15.
 * (new item): Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing.
 * : Updated the 'builds into' information to include Executioner's Calling.
 * Cast Range increased to 600 from 300.
 * is now UNIQUE.
 * Gold per 10 items no longer display a +x Gold over the Champion although they are still granting the Gold.
 * is now UNIQUE.
 * Gold per 10 items no longer display a +x Gold over the Champion although they are still granting the Gold.

General

 * Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
 * Gold while dead has been re-enabled.
 * Ambient gold gain on Summoner's Rift Summer and Winter dropped to 6.5 per 5 from 7 per 5.
 * Ambient gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5.
 * Fixed an issue in the tutorial where the store had no collision boundaries.

Minions

 * Melee minions gain 2 additional Armor every 3 minutes.
 * Melee minions gain .5 addition Magic Resistance every 3 minutes.
 * Melee minion gold on death increased to 22 from 20 on Summoner's Rifts and to 26 from 24 on Twisted Treeline.
 * Caster minions gain .5 additional Armor every 3 minutes.
 * Caster minions gain 2 additional Magic Resistance every 3 minutes.
 * Caster minion gold on death increased to 16 from 14 on Summoner's Rifts and to 19 from 17 on Twisted Treeline.
 * Cannon minions gain 2 additional Armor every 3 minutes.
 * Cannon minions gain 2 additional Magic Resistance every 3 minutes.
 * Cannon minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline.
 * Super minion gold on death increased to 27 from 25 on Summoner's Rifts and to 32 from 30 on Twisted Treeline.

Towers

 * All tower ranges increased to 750 from 700.
 * Tower target acquisition is now faster.
 * Tower base Health reduced to 1200 from 1400.
 * Fixed a bug that was granting turrets an additional bonus 50 Armor and Magic Resistance.
 * Reduced backdooring defenses to 150 Armor/Magic Resistance from 200 Armor/Magic Resistance.
 * Damage scaling per hit increased to 15% from 10%.
 * Damage scaling max cap increased to 175% from 155%.
 * Damage scaling cap when switching targets increased to 130% from 125%.
 * Turret Armor and Magic Resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.

Baron Nashor

 * Reduced Global Gold to 300 from 400.
 * Moved Local Experience to Global Experience.
 * Reduced Total Global Experience to 900 from 1200.
 * Exalted with Baron Nashor is no longer given to dead players.
 * Exalted with Baron Nashor is no longer absorbed by.
 * Exalted with Baron Nashor Max Damage/Ability Power reduced to 50 from 60.
 * Exalted with Baron Nashor bonus Damage / Ability Power reduced by 5 for the first 35 minutes.
 * Reduced Health Regen % per 5 to 3 from 3.5.
 * Reduced Mana Regen per 5 to 15 from 17.5.
 * Fixed several exploits with killing Nashor from out of range.

Hotfix

 * The Bug of Tryndamere getting a 12:1 AP ratio was fixed latter that night.