Talk:Akali/@comment-25855686-20160128052200/@comment-25855686-20160131124834

my point is not about how much damage a spell pull off per use, cause this would flattern the discussion on "what deal most damage".

the point is how a spell work into a kit economy. In kat's case she

1. can use W completly free (no resources at all)

2. can proc Q mark having an effective interaction between the 2 spells

3. hitting champion grant a speed boost that she can use to chase or kite

4. dont stop her from doing anything, not hindering her mobility nor her dps.

Crescent slash is inferior design-wise under all the above circumstances PLUS it deal physical damage either forcing you to hybrid penetration marks or not having penetration at all in a otherwise completly magic damage champion.

it would take very few to make this spell decent to good, just remove cast time and lock in animation (so i can autoattack-proc q while doing it) and add some interaction with rest of kit, like energy restored if cast inside W and hit a champion, or increased damage in the same situation, or a slow. atm is just...too flat