User blog comment:Bobulator2/Forbes, Eater of Worlds/@comment-3391671-20161120031258

A disease based champion? Cool, was waiting for one ever since Trundle became a Freljord troll. Now for comments:
 * You attempt to create an effect of disease through the innate, and while not bad, I don't think it's balanced for what it does. A reduced 80% of healing is very powerful, since it would make healing into a task to heal.
 * Instead, make the damage scale a bit over levels instead of being a flat 9, along with decreasing those healing reduction scalings. Reducing the capability to heal can be powerful, so having it bump up 20% every 3 levels is rather strong. % would do better.
 * As for the method of removing the disease, I believe that more can be done to make it interactive, especially with how 10% is plain dull. What I had in mind is that the heal should be flat instead of being based off the champion's health. Yes, a meatier champion may be weighed down by a disease in the likely case, but I would think squishier champions should be more susceptible to it instead. Making it flat ( would fit this better.

And as for the rest... incomplete champion. I would usually say, "this champion will likely be deleted," but for now I will say not. Instead, next time, complete the kit of the champion before posting them, either on a word doc or in a in the wiki. If you ever need help, just say the word.