Talk:Skarner/@comment-25187669-20140909225556/@comment-35229418-20140915140145

Well, it's honestly a difficult question to answer. IMO it could have been good before, but now Skarner's AP scalings are kinda low (both Q ratios literally halved, E went down from 70-75% to 40%). Also, there's the itemization problem: Iceborn doesn't give a lot of armor, so I'd want something stronger than Sunfire to compensate as my second armor item. Besides, you'd need another item for CDR unless you buy Ionian Boots, but I don't really like them on Skarner.

Skarner really relies on his base numbers for damage: highest base AD which already works wonderfully with Sheen, and SotEL improves both AoE and single-target damage with its passive DoT (applied by Q and IBG) and its 30 bonus AD, which is perfect with IBG/Trinity. I like Wit's End on him for this and other reasons. Also, notice how his offensive abilities (passive, Q and R; E is more utility than anything) already have great base damage.

I'm very happy about how Skarner turned out as a base numbers reliant bruiser. I was one of the people that suggested to lower his ratios to make up for the utility gain - though I really doubt they read my comment, it's probably been more luck than anything. We all know how Skarner was when he had higher ratios: first feast-or-famine, then low stickiness.

As a last thing, I noticed after every game I played with Skarner that I deal way more physical damage than magical damage.

P.S. Forgot about the jungle item for fast clearing. Well, the fact is simply that Skarner already has very high clear speed.