Talk:Ezreal/@comment-80.15.143.26-20120607131059/@comment-5151680-20120608043748

@Interceptor402, who came to a build conversation with the intention to bully the other speaker into submission. Which will not work btw.

For starters, our definitions of crowd control are diffrent, and while your definiton makes no sense, I will agree to disagree.

Seconds, If you encounter an enemy team who is heavily dependant on landing basic attacks, ezreal's W will just about cut their AS in half, thus cutting their damage output virtually in half, and thus cutting their lifesteal gains in half. More than in half if you run a Frozen heart with AP ezreal, which I always do.

I find if funny that you, who I've seen praising the utility of his W in many posts on this page, more so than any other commentor in fact, can't understand the usefulness that a midlane champion can get out of it. The notion just belwiders me.

Now against a team who isn't heavily AS reliant. Say the bot lane AD carry is the only one who relies on AS. Top is an AD caster and jungle is a tank alistar. Then no shit, AP ezreal's W is useless, and playing him as an AP mid is an unwise choice.

But on a team where WW, udyr or nocturne is the jungler, and say top lane is a tryndamere, or fiora, and hell, especially if they also have a support voli, or something of the sort, that AS debuff is going to WRECK the enemy team, to the point in which them engaging you at all will cause their death, while also giving your botlane hypercarry AS buff so that they can just rip into the enemy team. At this point, I would consider that debuff to become a very large CC. You find the enemy carry, you reduce their attackspeed to half, and you watch as they get torn apart by you and your team.

And just like a well placed Ezreal W, a well placed ahri charm or Victor gravity vortex have their place in a team fight, and can do many bad things to an enemy team.