Talk:Fleet Footwork/@comment-26203093-20190226061114/@comment-27915839-20190426235920

Your comment about Kassadin isn't the whole truth. In my honest opinion, his FF build wasn't toxic or unfair to play in the metagame at that time. The same was for Kai'Sa. Both of them (surprisingly the father/daughter conversation I wasn't expecting) had other alternate builds that were performing just as well. (PTA & Electrocute).

Here is a direct quote from Riot in their Patch 8.23 notes:

"Now that mages aren't punished for going into Precision (via an unfavorable attack speed path bonus), we're pulling back on the AP incentive we added to Fleet Footwork earlier in the season."

The problem with the AP reduction was they lowered it to a ratio that didn't equal the AD ratio. First it started at 20% then got buffed to 40%. After Riot removed the critical strike bonus to healing, they buffed it to 50%. But I think it would have made sense to lower it back to 40% because 30% bonus AD =/= 30% AP.

For example take Transcendence. Where "currently" every 10% CDR excess is 12 AD or 20 AP (buffed is 18 AD or 30 AP). According to this logic, every 0.6 bonus AD should equal 1 AP. However that's not the case with Fleet Footwork since if you had 100 AP you heal an extra 30 HP. Also, with 100 bonus AD you would heal an extra 30 HP (increased to 40.5 with Stormrazor).

This causes an issue where most AP champions would rather take other keystones from other paths since you will never get the same healing value from an AD champion because they don't need as much AD to match your AP & could just get a Stormrazor to get more healing than you could.

Oh and the 50% AP was super OP on Veigar since you could easily get over 1k AP and heal for 500+ health per proc. Now it's just 300+ HP per proc & it feels very underwhelming.