Talk:Gangplank/@comment-82.5.83.123-20120623233914/@comment-67.142.166.20-20120625230302

GP can be played as an AD Carry as long as your team is sufficiently tanky enough to survive in teamfights. GP can't get caught or fight in the heat of the battle, so he is forced to parrrley from a distance until the enemy is caught out of position, in which he can move in and engage. He has a decent ability of being able to kite and shrug off CC, but ranged carries have the advantage of being able to do damage while not puting themselves in danger.