Talk:Fiora/@comment-26203093-20160903123301/@comment-28977071-20161126064344

That might be me, sorry for triggering you -_- Welcome on the boards, huh.

Yes, the juggernaut should not be by definition be mobile, however, they can, which is the problem behind their balancing imo. Just take /// on any of your juggernauts and watch how impertinently mobile they can be. Their trademark is possessing both the superior defense and offense once they get to you. That's why I consider to be the subscription on that trademark- it let's you fully focus on amounting the large amounts of, while still hitting both goals, powerful defense and offense. Hence such juggernaut itemization path is supposed to cut them off from investing into mobility. But in practice it fails to do so. Not only that there is no way of improving the pool by summoners so it naturally incentivizes to consider the above-mentioned mobility summoners. Even the sortiment of items offers some nice buys:, or even  if one can utilize the excess. And I'm still not including the masteries because both and  are positioned competitively with some sort of defensive alternative. But there are still and  left.

As a result, why'd one build an immobile juggernaut with both powerful defenses and offenses, when the environment does allow them to build a mobile one instead with very little pay-off.. The price of losing on offense/defense power is so small compared to much-needed mobility that the contradictory mobile juggernauts seem to be the winning class by natural selection. This is felt especially intensively on ARAM where I personally feel like taking a juggernaut with is a must and far more beneficial than taking  (except for  on tanky champs that have dash-dependant combos, like, of course).