Talk:Taliyah/@comment-26058326-20160529031025/@comment-26808509-20160530123741

@ Nedek

I was only repeating what RiotZenon said about the exact same question at Taliyahs post-release boards where the same question poped up and I partly agree with him, cause the W E combo infact is really devestating. I don't know if you saw it until now are were able to do it aswell, but it really does burst. Hitting your E on someone who is infront of you to slow him, then W'ing him into the traps, followed by the second detonation of E does a chunk of damage, especially if you allready have some items. It deals up to 200% of your AP as damage (depending if you hit the second detonation or not), displaces the enemy maybe forces a flash/heal/whatever.

And yes, W has a lot of counterplay, but he talked about why and compared it to chogath's Q. He said, Cho'Gath has a 0,5 cast animation, followed by a 0,5 delay, so he has to predict where the enemy will be in 1 second. Taliyahs W has almost no cast animation (like 0,25 seconds and you CAN move after this, you just can't cast spells) and the indicator pops up almost immediatly where she placed it, then she has a delay on this spell which is about 0,85 seconds (the 0,25 is allready involved ), so she has a shorter delay on the spell than compareable spells. "So yes, the enemy gets more time during which they know where you cast the spell, but less overall warning that you cast the spell at all. Part of our reaction time is registering that an event even took place, so effectively her W should be about as easy or hard to land as Cho'gath's Q." - RiotZenon

Oh yeah, and the reason for the non-vektor casting is that they want to give the player the whole 0,85 seconds to decice in which direction you want to throw them and don't have to decide at the beginning of the spell. Has pros and conts I guess.