User blog comment:Baam25th/Enchia, the Thunderbird/@comment-4842032-20120416050255

First, really well-written, especially the background.

Tips/Advice/???

1. E needs a lot less scaling for each champion. 600 base damage at 1.0 scaling (hit all 5) is an ult, not an E. If you are set on keeping the same damage stats, make the final damage be based on how close the enemies are once the buff ends. So if they manage to split up after you hit them, they take much less damage.

2. You might want to specify a situation for the Ult. Is he invulnerable while flying or is he untargeteable (more realistic, if you're basing this off of Pokemon's Fly), or is he some sort of hodge-podge of the two, immune to ground attacks but not things like Heimerdinger's rockets? Other question: does he leave a shadow or some kind of indicator on his former location and/or his zone of attack?