User blog comment:Lesdin/Alanor, the Adroit/@comment-25235491-20161212202927

I finally surmounted my insane hatred for the character you based this design off of after a few hours, which I hope allows me to comment as my usual self - as in, the PS you know. I have only a few things to criticize, because the visual work (which I must apparently credit Emptylord for) is absolutely astounding. The problem is, with the art and the visual presentation, we don't have the singlest clue what to expect until we get to the abilities right there. Since I'm still completely lost on the champion type and I feel like the pretty page design is hiding some serious lackings. Also, just to be a hypocrite, I don't like being threatened by a signet.
 * Passive:
 * I feel very uncomfortable with the sheer range the passive gives. Simply by maxing W and building crits, you can get massive true damage from 1200 range, on a very short cooldown with enough crit chance. I think you just gave me a great idea on how to rework crits, though.
 * The normal sight range is 1400, I'm sure... Well, sure that one of us is mistaken at the very least now.
 * Q:
 * My only gripe with the ability is that the shield scales on distance travelled. Very personal, so feel free to ignore.
 * I also fail to understand how striking the heart of an enemy is supposed to give you a shield, but I may be overstepping my boundaries.
 * W:
 * I don't understand a thing about this ability. Does the time you spend mid-air not interrupt Alanor's movement or something? That's the only thing that would excuse such a high-cooldown.
 * I'm sure that there's better things to scale World Piercer's damage off of than this skill's rank, though that's an incentive to max out this skill for sure... just not quite in the most fun way to me.
 * As an addendum, the numbers within the skill scale hard enough, and vision is a powerful tool...
 * E:
 * Frankly, this skill doesn't even closely pique my interest. I was sure you were heading for a melee/ranged carry-type character, but I'm not sure such a skill is a fit for this class. Then again, I've had no primer, so even after re-reading I'm still trying to guess what you're aiming at here.... :/ I feel like the ability is a sore thumb, seeing as it lacks any tie-in to the other skills, which makes its relative weakness as a skill design striking since I think it barely fits with the rest of Alanor's abilities.
 * R:
 * Am I the only one to think the name doesn't fit the skill?
 * So it's a long-charge and relatively short-range massive damage blast, with a relatively short cooldown too. I feel kinda meh about it, simply because it's the hit-or-miss type.
 * Wait, why would Tylane need a relaunch?