User blog comment:Vitios/Vulcan, the Artificer/@comment-69.119.114.73-20121118040337

So.. to put this in perspective.. 40% CDR gives the Q a cooldown of 3.6 seconds. If the knock up is 1.5 seconds, then you have enemies knocked up for 5/12 of the time. without cdr, 1/4 of the time. Combined with the other ccing abilities, you have a compeltely ridiculous amount of interrupt and crowd control.

Is the channel a true channel, where an instant silence will cancel? Or is it just a long cast time, like Ezreal's ult, which cannot be interrupted.

Why isn't there a scaling of any kind on the spider mine? I don't see a reason not to. In terms of variety, the Q and E in hammer form seem somewhat boring, as they are both just hitting the ground with the hammer. Might I suggest a kind of fire related ability? considering his name is Vulcan.

And it is possible to keep the passive activated indefinitely with AS or high CDR.

When you say increased/decreased AS, do you mean a percent of his total after items and level bonus, or before, like bonus as from items? Same with the ms decrease, is it a slow, or will say, 31% MS yield a positive overall?

Is it intentional that all of the Hammer abilites have low(ish) cds, while the Creation abilities have very high cds? The Tool Q has a non linearly scaling cd, and some other abilities don't scale linearly in their damage.

How high is the AS of the turret?