User blog comment:Willbachbakal/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-25343084-20150906155338/@comment-1330314-20150907144146

Ezreal's Q is considered a balanced, powerful ability in the context of his whole kit, and I think the main error you're making here is that you're comparing two effects in a void. On a normal hit, Cait's attacks would scale less than Ezreal's, and her passive is both more difficult to use and more telegraphed than Ez's abilities. Ez also has multiple sources of damage that he can use while moving, whereas Caitlyn has one source of damage she has to be completely immobile to put to full use. Headshot is ridiculous, but I think it's also acceptable, considering Caitlyn has literally no other way to supplement additional damage. Cait can definitely focus tanks, but then she'd be taking longer to hit enemies who'd be much more adept at blocking her damage, and would leave herself vulnerable to all other sources of threat for longer, so there's a legitimate tradeoff.

I also disagree that Perch carries no tradeoff, since no matter its cooldown there is always a major disadvantage in either case: if you unperch to reach another position, you could activate Perch immediately after, but while doing so you'd have terrible combat capabilities (you also can't move and focus targets at the same time, by Headshot's very design, so your concern of not being able to "fire from the hip" is already satisfied). If you perch, you'd have great reach and potential damage, but would also be completely immobile. has a similar and less pronounced model on her Q, and it's considered a legitimate tradeoff. was nerfed because he is intended to be a DPS champion and had too much poke, whereas the above Cait rework is intended to give her long-ranged DPS and burst, so I don't think that argument applies here.