User blog comment:LivesByProxy/Ward Variety & Sight Options/@comment-4664737-20160327143754/@comment-26815373-20160331214235

I like a lot of these ideas! The only difficulty is finding a name to match!

1. Useful, but potentially difficult to outplay naturally. Does the enemy have any tell-tale sign of where the ward is? Can they see the 'field of vision' that the ward gives off?

2. Really cool! Personally, I think there's enough overlap with your 5th ward that they could be one-in-the-same. The idea of a 'cowardly' ward comes to mind. It 'flees' to another bush if you attempt to clear it!

3. So it's a trap, which I like, but how can the enemy outplay it once it's 'on' them? Certain mechanics from other games come to mind where you have to 'shake off' the monster / enemy with movement.

4. Seems like it could be an outright champion ability. We don't want it to conflict with, so it would have to be smaller than them.

5. See my comment on your 2nd suggestion.

6. The ocklepod is sooo cool! I like this effect, but since I want to keep things unique, finding some way to differentiate it from the Ocklepod (even if we never see Ocklepod again) is important. Hmmm...