User blog comment:Asfidyll/Averyth, the Riftblade Hunter/@comment-11434673-20131118181838

Saboteur: As stated below. You might want to scale the damage it deals over the 18 levels, kinda like Riven's Runic Blade.

Riftblade's Curse: This is a pretty nice ability. You should reduce the AD ratio some (to like 85-90% total AD) or change it to bonus AD. The secondary effect is bugging me. Why does it blind from a back hit but stun from a front? I would figure it'd stun from the back and blind from the front (or at least not stun). Also, can you change up the heal... to me, it seems a little out of place and really, really weak. 30 health per second for 3 seconds is 90 health... At level 9, most champions will be dealing way more than 90 damage per attack, so this heal is almost worthless. So can you explain as to why you have it in here?

Bladedancer: Okay, okay. This ability has WAY too much cost for any type of bonus. Making it cost mana and have a duration is just fine. In fact, I think thats what you need to do here. 5% of your maximum health will really weaken your ability to fight. Also, I feel like this ability should have a passive attached to it (much like Master Yi's Wuju Style). Activating the ability gives you greater stats, while the passive will increase your power outside of this burst of power. Passive: Gives 6/7.5/9/10.5/12% movement speed and 10/13/16/19/22 bonus AD. Active: Increases MS by 12/16/20/24/28% and AD by 15/25/35/45/55 for 2-3 seconds. Or something like that, ya know. (Cosmetics: When active, dark blade circle Averyth, spinning around her as she fights).

Sentinel's Mark: First off, you should reduce the range on this ability and make it a targetable (that way its not up to "luck"  to see who gets targeted by this when you are in a team fight). Also, you should increase the cooldown at all levels. 14/13/12/11/10 seconds is more reasonable. Redo the mana costs to remove the .5 from the levels (you cant use half a mana point). For the damage and other effect. You've a typo with the damage. It should read: Deals X damage over time, not per second. Swain's Decrepify and Torment are abilities that deal damage per second and damage over time, respectfully. The difference, damage per second only deals it damage as long as the target is in range, like Amumu's Despair. Damage over time will deal its full damage even if the target moves away. This ability reads that they will take the damage no matter how far away they are. The amplified damage should either scale differently. To make it not like another Talon's Cutthroat or Swain's Torment, you should do something unqiue. Either change it to increase the damage her next ability, her next passive, resets her passive for this target or change the % increased, but I will leave that you to you.

Example: Deals 30/75/120/165/210 (75% AP) over 6 seconds instead of 5/12.5/20/27.5/35 (75% AP) per second (which causes the 75% to be times by 6 making OP abilities OP).

Blades of the Rift: Well... This ability is really complicated. First off, you don't need a passive to say how she gets her charges. Its part of the whole ability (Excessive Force, Noxious Trap and Missile Barrage). From the way the ability sounds, it kinda sounds like a reverse Dark Passage. You cast it on a target or location and you can teleport to that (insert anime reference here) dagger by clicking on it. The problem with an ability like that on a champion with a blink strike already is that they'd have two of those abilities, which is never good. If you could think of something else (I do like to concept, but it is really complicated) that does the same, or roughly the same, thing then I think this champion would be more solid.

Stats: A tad too much starting health (Champions health). Also, if you are to change Bladedancer, make sure you reduce her base MS (she'd still have roughly, if not more, the same MS once she takes a point or two into it). Between 330 and 335 is where she should sit with the change (6% of 330 is 19.8 (20)% MS gain so she'd actually have 350 MS).

With all that said, I look forward to seeing what others have to say about the idea. Good luck!