Talk:Tristana/@comment-176.10.220.37-20120504101702/@comment-81.226.176.44-20120510120740

Qan you keep saying late game. I was saying the abilities need to be more useful early and mid game when they actually have relevance. AD carries generally don't use abilities that aren't steroids late game.

DevaBusStation i don't really feel that skill is a good argument for balancing champiuons. I've seen people do well with Evelynn does that mean she's balanced? No because that same player could have done even better with a more balanced champion. You're saying someone with good resource management doesn't have those problems but I'm saying she needs her abilities to use fewer resources. During laning she gets outpoked by most carries as she only has AAs and her E, even the carries with weak early games have some form of poke; Vayne has tumble to deal bonus damage and Kog'Maw has his bio-arcane barrage while Trist really only has her E which is on a high cooldown and a fairly high mana cost. Mid game she starts transitioning towards using mostly her AS steroid and using her rocket jump and ult situationally while other carries still have some poke in their abilities due to their range on the other hand Trist starts outranging her only form of poke in her E (which is low range already during early laning). When you only have abilities to provide utility they need to have lower cooldown and mana cost as otherwise you have no reason to use them outside of when they're entirely necessary or other carries simply become better.