User:Emptylord/2017 Patch Notes/Items


 * General
 * Armor and Magic Resistance now show the amount of damage reduction gained from purchases in brackets, as with % Base Mana Regeneration. For example: +30 Magic Resistance (12.5%).

Reagents

 * Removed


 * Combine cost increased to from.
 * Total cost increased to from.
 * Armor reduced to 30 from 40.
 * Blocks the next basic attack that would deal more than (before reductions). This cannot happen again for 25 seconds.
 * Blocks the next basic attack that would deal more than (before reductions). This cannot happen again for 25 seconds.


 * Available on all modes.
 * Recipe: +  +  =
 * +25 Magic Resistance and +25% base health regeneration.
 * You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 5 per second if you have not taken damage from an enemy champion in the last 9 seconds.
 * You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 5 per second if you have not taken damage from an enemy champion in the last 9 seconds.


 * Slows the movement speed of nearby enemy units by 25% for 2 seconds. 60 second cooldown (700 Range).
 * Slows the movement speed of nearby enemy units by 25% for 2 seconds. 60 second cooldown (700 Range).


 * Now available on all modes.
 * Recipe: +  +  =
 * +180 health and +50% base health regeneration.
 * Gain 30% movement speed for 3 seconds. 25 second cooldown. Nearby enemy spell casts reduce the cooldown of Battle Cry by 1 second.
 * Gain 30% movement speed for 3 seconds. 25 second cooldown. Nearby enemy spell casts reduce the cooldown of Battle Cry by 1 second.


 * Magic resistance reduced to 25 from 30.
 * Creates a spell shield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown.
 * Creates a spell shield that blocks the next enemy ability within 1.5 seconds. 45 second cooldown.


 * Grants +100% base health regeneration.
 * Grants Unit kills restore.
 * Grants +100% base health regeneration.
 * Grants Unit kills restore.

Finished Items

 * For the next 4 seconds, you gain Grey Health equal to 20% of damage taken (post-mitigation). This is increased to 50% while Stone Skin is active. After the 4 seconds, you restore health equal to your Grey Health.
 * The healing is also triggered upon taking lethal damage, whichever happens first.
 * The healing is also triggered upon taking lethal damage, whichever happens first.


 * Gain for every  resisted by any means. Lasts for 4 seconds and stacks with no upper limit.
 * Gain for every  resisted by any means. Lasts for 4 seconds and stacks with no upper limit.