User blog comment:ArtMaster7/Pisces Terrors of the Deep Sea/@comment-3391671-20160726183936

I do not believe I made any critique on the kit for the last blog, so I'll do so here.
 * If you don't mind a blunt question, but is English not your first language? It seems apparent due to the recurring grammar errors and other areas of mistakes.
 * In contrast, some of the abilities uses terms such as "tangent" that could confuse some of the less versed wikians; of course, not all league players (and the critics here) are incapable understand what those terms mean, but for the better, they shouldn't be used. An image or simplified diction would make it easier for others to understand and for you to explain how these abilities work around.
 * It seems that liquefying and electrifying are two important aspects of the kit to allow Pisc and Sces to deal maximum damage as a Mage/Mages. But, the issue I find is that these aspects are rather scattered about the kit, making it unclear of their function. This should be much more clarified in their Innate instead of being scattered, such as stating "Pisc's abilities liquefy enemies for X seconds while Sces' abilities electrifies them, deal increased damage." The current description only outlines what happens if a liquefied enemy is electrified.
 * The second part of the innate also troubles me in that it creates a "burden of knowledge." In order to use Pisces to the best, I need to know both how the kit operates with them together and when one is dormant. The latest champion that features two "entities", w/Skaarl, avoids this by making it that not all of his abilities do not get affected when Skaarl runs away; we know that most of his abilities overall work in the same way. I understand from a thematic aspect, you are making up for when one of the fish are missing, but it does not help the ability boxes looking rather packed.
 * Q operates as a typical oil-then-fire mechanical, using the basic parts of liquefying an enemy to then electrocute them.
 * So Pisc's part of the ability makes his (?) next basic attack into a unit-targeted skillshot? But may I ask? Why are there two cooldowns?
 * I've noticed throughout the kit, too, that some elements are missing. For example, in this Q, the slow strength is missing. Check and clear your kit to see if there is anything missing.
 * W: To be added.
 * "Force of Psices"... An ability that technically applies the liquefy and electrocution effect automatically with its two waves. This is another one of the abilities that makes me feel that two effects has to be clarified in the innate more.
 * More TBA