User blog comment:Nhan-Fiction/Help Me Design a Combat Medic Custom Champ (With Artwork)/@comment-31743069-20170415004158

Most healing supports like Sona, Soraka,Nami,Bard, stay behind .Iris, as a combat medic,  is supposed to  fight on the frontlines (at least that's what battle/field medics do). Her syringe gun shows this excelently, as she wouldn't be able to use it on people who are far away. This means that in combat, if she wants to heal the frontline (which would fit her thematically), she needs to be close to the tank. But being closer to the frontline means she's closer to the enemies, too, who'll naturally want to focus her down,so she needs some  way to survive.

There are 2 ways I can think of to determine whetever she's on the frontline or not.

1-Enemies around her. Naturally ,the closer she is to to her team's frontline, the closer she is to the enemy team, too. So, I'm thinking something like h er heal increases in strenght based on enemies near her. I'm thinking of a mediocre heal,which would gain something like a  20% boost to the healing value for each enemy champion within x units.

2- And I think this would be a relatively unique  way to determine if she's on the frontline or not, is that her heal increases in strenght based on her target's resistance. So, if she  is healing her tanks and fighters(her frontline), then she'll heal them more than if she heals her carries. The problem is that this would weaken her in laning phase, where she would heal her carries for  a relatively low amount compared to other healing supports.

Both of those,along with her low range heal, would 'force' her to  do her role as a combat-medic and heal on the frontline, instead of comfortably sitting back ,safe from all harm.

Now, onto her abilities. The robot is quite a nice touch. GreenMoriyama said that he would like her to be able to heal even while not in lane. I was thinking of a passive that does  this utilizing the robot. I have an idea, with multiple variations.

Idea 1 :  'When Iris recalls or dies, her  companion, [insert name of med-bot here] stays behind. Allies can click on him, with a 5 sec cd for each individual champion, to  get  assisted for a low-moderate amount,based on missing health. Colectively, he can only be clicked on 3 times,before his batteries deplete and Iris will have to energize him .If Iris presses her recall while already recalling, she'll take her companion with her instead of leaving him in lane. The med-bot has 3 health (modified ,like wards),and will die if killed ,respawning together with Iris at the base. Iris can right click to pick him.

Now, onto the " assist". This could be something like a heal, or a shield, perhaps even a movement speed buff. It could be based on the rest of her kit. Onto the energyze part. I was  thinking of 2 ways to energize him : Either Iris has to take him with her to the fountain, or she could spend 25% of her max mana to restore 1 charge, needing 75% to restore him to his full 3 charges. Now that I think about it, her med-bot would basically be something like a  refillable potion. Also, if he gets energized by Iris' giving him her mana, then right clicking him AFTER he is picked up will consume 25% of Iris' mana to give him 1 charge.

For her Q, I was thinking  something along the lines of : "Iris gains a stack every x seconds, up to a max of 10. When Iris uses her ability on an ally, she injects them with her Syringe gun, healing them every 1  second for X amount + a percentage of their armor and magic resistence, [OR increasing the healing   to ~ 1% of their max HP every second for each nearby enemy champion] and consuming 1 of her charges, as long as she is within   ~ 200 range of the ally. " First, this would force her to stay on the front line for a prolonged amount of time, but heals her target for a HUGE amount if she suceeds in staying close to them, and the tank, in turn,  manages to protect Iris and draw aggression away from her. Now, the 2 options I talked about for making her healing be worth the risk of going to the frontlines. In the first case, the tankier her target ,the more healing she does. When you look at the second time, you would think " But that's broken! She could heal 50% of a  tank's health in ONE ability". And while yes, she could POTENTIALLY do that, it would require her to be near 5 enemies AND close to her tank,  for 10 seconds, without either her, the tank, or any of the enemies dying. Let's be honest, that scenario would never happen,so there's nothing to be worried about.

Numinous J Mentioned Vi's scrapped ability of reflecting abilities. Seeing the Robot having a little door on it's belly gave me an idea. What if Iris was the combat medic, and the Robot was supposed to defend her while she's doing her job? So,then, I had an idea. Her W :" Iris targets a direction, in which the robot opens his belly door. The next enemy  ranged ability ( skillshot or not, think Ryze E or Ezreal Q) coming from said  direction will be absorbed and " stored "by the robot inside his belly. Pressing the  ability again within 4 seconds will make the robot fire the spell back towards its caster."

This would be a cool idea to make the robot feel more than just a " Floaty thing around her" .It would make  the Robot feel important,like it had a role to play in Iris' job.It would,in addition, 'force' her even more towards the frontlines, as that's where it's easier to absorb skillshots (unless you're in bronze where your ADC jumps  behind the enemy frontline to try to 1v5 the  enemy carry, dies miserably because he doesn't understand that in a teamfight ,carries DON'T kill the other carries as soon as they see eachother, and then flames the team for not peeling. )  This might need some adjustments, tho. Reduced damage and crowd control reduction, perhaps? We all hate Yasuo for  blocking all those ults, imagine Iris sending back an Ashe/Ezreal/Jinx ult. Now THAT would make people rage.

Her E should be something for moblity, as she wouldn't really be able to survive otherwise, even with her little robot. She's a squishy on the front line, after all. Moreover, her 2nd artwork, which I very much like, shows that she's somebody who's in a hurry and doesn't care much for technical stuff, but rather, practical, seeing as how she just threw her papers  on the floor.

Perhaps something like : "Upon activation, Iris gains 20% decaying movement speed over 5 seconds for each nearby  enemy champion.   This is not as exciting as her other abilities, for 2 reasons : First, her  passive, Q and W are already very strong. Making this something very strong would just make her plain out broken.  The second reason is that I'm simply out of ideas. I won't mind you  suggesting a different ability not just for the E, but for ANY of her abilities. She is, after all, something we all work on together.  The movement speed would also make her  survive on the frontlines better, because she gains more MS based on nearby enemies, but won't be so good if she stays behind.

Now her R. I wouldn't really want to go into this ,because her whole theme and lore isn't that well decided, so to say. Most of the time, a champion's ultimate represents them thematically. Tahm Kench's Ult shows how he can take people to where they want him to. Ekko's ult shows how he  breaks time. Kindred's shows how they are life and death. Taliyah's shows how  strong her powers over earth are. I would want her R to be something thematically strong, too, and as such, this ability could easly not fit anymore if her lore/theme gets changed in any way.

An ability which might not suit her that well thematically, and might put  her totally out of balance ,but an interesting way to revive people as people here noted they wanted her to, would be this :

R : "When an ally dies, they are instead  knocked " unconscious" for 10 seconds or until an enemy attacks them them 3(+1 times for every 100  armor and MR the ally has). Channeling for  3(-0.5 for every 100 armor and magic resist the target has) will revive them  with  health that's equal to  20% of their max HP+ the sum of their armor and magic resist.  Once Iris starts channeling, she  can't stop unless either she or her ally dies.

<p style="font-weight:normal;">This is a kit I came up with in about 30 min-1 HR, and also, my FIRST EVER KIT DESIGNED, so I'm free to any criticism and any " OMG SHE'S SO OP" comments I might get. Constructive criticism, of course, not the " omg ur so bad go kill  urself fag "  comment. Yes, she looks very strong on paper, but ALL her power is SITUATIONAL  and puts her at a great disadvantage,  not being as  tanky as a tank, yet needing to stay on the front line.

<p style="font-weight:normal;">Her Passive can only be used 3 times, before she has to either sacrifice most of her mana pool or take it back next time she recalls.Her Q might heal a lot, but only on tanks, and only if she stays close to  them for a prolonged period of time.

<p style="font-weight:normal;">Her W can only block skillshots from 1 direction, and only the first one. She can also only fire the attack back to the caster, so she can't use it to kill other enemies. Her E requires her to be near  as many enemies as possible for maximum effect, and her R needs her to channel for  a long period of time  to revive an ally. But overall, most of these abilities reward her for staying on the frontline and taking  care of the tank, making her combat-medic role and theme work out to some extent. As I said ,however, this is my first kit, I'm aware that I probably completly ruined the balance of this champion ,but it was fun trying to help out with some ideas.