User blog comment:Darksusanoo/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-4996845-20150517142746

While I agree that Cait's currently not in a good spot to be for a number of reasons, I must say that the way you go about it isn't quite to my liking.

- The innate is interesting mechanics-wise, but pretty counter-intuitive to me. The player should have enough of an incentive as it is to be as far away from the front line as possible, without a passive that punishes the enemy back line for actually doing their job and staying back.

- You yourself notice that Q by itself makes for a drop in DPS late-game. And what do you do? Maintain the cast time when in the ult stance (which you should be in when a teamfight happens) to make sure it remains so... while removing it while out of stance so that dodging it in lane becomes even more of a pain in the behind.

- In the same strain you make a W that you get the most out of if carefully placed - which of course takes time to do. Especially that an ADC needs more nuke/poke spells.

- Removing the damage on E is a step in the right direction, but you don't seem to compensate for it in the rest of the kit.

- As pointed out by previous commenters, the conditions to fire off an ult are... woozy, to say the least. On one hand, it usually means you won't be able to ult when you need to early game, on the other, you'll be ulting after every skirmish later on, which is insane combined with the damage you gave it.