Talk:Kha'Zix/@comment-35229418-20150427175338/@comment-9705522-20150428154113

I like the second version more, simply because its cleaner. Of course, the numbers are still odd, Id first actually try out a 10% increase (which raises the final one to 2.08 per bonus AD, which I think is still reasonable). But i agree with the sentiment.

I think that Q having fairly low damage while not being isolated is actually a good idea, as it incentivizes isolation further, something we should be pushing for, to cement his identity, so an increase to the base damage might not be good (if I understood you correctly).

W needs some major changes, I do have some ideas, but without testing them, its hard to evaluate them.

Indeed, that is hard, but perhaps there are ways to go about it. Perhaps W could have some new functionality to combine with Q, which makes maxing either of them first a valuable strategy, but its hard to evaluate.