Talk:Minion Dematerializer/@comment-33841634-20171202172701

Zaun Ticks or (Shuriman Scarabs) Minion Dematerializer

Start the game with [3?] Zaun Ticks that permanently convert an enemy lane minion after a brief delay (1.5s flee, I mean old "flee" where the unit runs around like crazy). Zaun Ticks are on a (30s) CD PER LANE. All gold gained by the minion goes to the champion who converted it. Enemy champions get (X%) kill gold on converted minions. KEEP: Kill gold and experience for conversion/kill, does not work on super minions REMOVE: Increased damage Pros -great early game for winning trades, pushing an empty lane, getting first tower -can give your lane opponent a gold advantage (read: good risk-reward trade off)-see minion run around like crazy (fun and CLARITY!!!) Cons -scales poorly late-may be too safe for lane squatters and too harsh against some champs

This change adds a early mini-game component of "hard lane departure penalties." Solo laners run the serious risk of losing lots of farm for roaming and backing against this rune. Junglers can also utilize this rune to hold lanes. "Per lane" cooldown prevents double/triple conversion abuse case. Shoot me some props Rito if you like. Also I has much more ideas too heh heh...

Please upvote on this page: https://boards.na.leagueoflegends.com/en/c/gameplay-balance/f6mplEym-minion-dematerializer-rune-in-the-inspiration-tree-needs-a-buff