Talk:Dr. Mundo/@comment-5660237-20151001015134/@comment-27004415-20151001220649

I think you keep forgetting that a) e is always maxed last on dr mundo; b) 100 ad (up to 200) has always been one of mundo's feature, since the beginning, it still doesn't make him a strong pick even with a magic damage component added to it; c) aa reset (every 6 seconds) is nice in lane but how is it supposed to make any difference in teamfights where mundo usually gets kitted/cc/zoned.

Mundo has 2 weaknesses : not good at trading in lane, and doesn't scale well in the mid/late game teamfights. Thing is those buffs (w and e) will improve his trades in lane, but won't make him scale better in the lategame. However, you can already compensate your weak early laning phase by safely farming with q (and he's one of the best at csing under turret). So theses changes are fixing a problem that doesn't need fixing but won't fix the real issue for mundo, the mid late game tf.