Talk:Fizz/@comment-5211662-20140418054500

Am I the only one who plays AD Fizz?

This build is very obscure and almost no one plays him such way, but AD Fizz is a lot stronger than it seems to be, and late-game on my opinion he is arguably stronger than AP Fizz.

While AP Fizz is a squishy assassin with burst damage, AD Fizz is an off-tank with DPS damage based on the target's health. That's why he is strong. Not only that, AD Fizz is not only a bruiser, he is a mobile bruiser, something that is very rare to happen. Being mobile means that he can stick to its targets better. This means that AD Fizz can avoid being kited like most bruisers are.

I generally build Blade of the Ruined King due to its synergy with W. W does damage based on missing health, while BotRK does damage based on current health. Also, the first does magic damage while the second does physical damage, meaning that it's difficult for the opponent to counter this sort of damage. After that, I build Trinity Force for the Sheen passive and all cost efficient stats. Then, I build 2 tank items (Randuins Omen and Banshee's Veil most of time) and then another item between Frozen Mallet, Maw of Malmortius, or Last Whisper. As for the boots, Sorcerer Shoes to deal more damage with W, or Mercury's Treads to reduce CC.

With this build, Fizz can still kill squishies, but this time, by abusing his DPS and tankyness. He is also better against other bruisers due to its DPS and mobility.

While the damage potential on his E and his ult are wasted due to not building AP, E is still a useful escaping tool that can also serve to dodge attacks during trades, and his ult can be used for various purposes, to start teamfights, to be yet another escaping tool, or even to deal the finishing blow to weakened enemies (the base damage on his ult is still very high).