Talk:Cassiopeia/@comment-20434720-20140917040252/@comment-25432881-20140917222740

I find she is best in team fights at melee range in order to land her ult on the whole other team. And I do so* because coming out ahead in team fights is one of the most important things late game. Compared to that the ability to kill anyone 1v1 is practically meaningless unless the other team has really poor team work and let you pick them off. 1v1 prowess is for laning phase, not end game.

I have not run out of mana with her since the patch after getting seraphim's embrace. In teamfights I burn more mana, but not all of it. However, the one situation I would run empty late game pre-patch was cleaning up hordes of supers after a team fight, and now I do not run out in that situation.

I still use the same build as before and eventually do more damage**, but overall I do less damage per game as my main damage items pretty much always get completed later than before due to less ability to keep the lane off my turret without getting killed early (or running out of mana even faster) and I have fewer games where I get early kills and when I do it is mostly due to my jungler ganking well and not my ability to kill the enemy.

For reference my build is Seraphim's Embrace, Rylas, Torment, Sorc boots, Zhonyas Hourglass, and Banshee Viel.


 * Unless I know my team's frontline is made of tissue paper and will go under too fast, in which case the game is doomed to be lost regardless of how I play.


 * Or so it appears based on bot games where it is not hard to get fed and snowball.