Thread:Double Slap/@comment-3017217-20150625141131/@comment-4091261-20160628175734

Conflict of interest. The Exponential Function offers a vast insignificance of Flat Armor/Magic penetration.

0.99^0 - 0.99^(0.65*19)= 11.67% Damage Increase

100/100 - 100/119 = 15.97% Damage Increase

A whole 4% decrease from the current standard. It's also equally as inconsistent as the current system of flat penetration as there is an irony of building Flat Penetration being stronger later on, but Percentage Penetration being the strongest. There is no more reason for Flat Penetration to exist, because getting. Rather making it a 19% increase means that:

0.99^(0.65*19)(1.19 - 1) =  16.78% Damage Increase

It surpasses even the old standard of Damage Increase as well as gives value to dropping enemy and  as low as possible. The Exponential Functon suffers a flaw on the penetration side that the more penetration is obtained, the less effective it becomes. Causing the product to become a product of another formula alleviates this issue.

Even if you wanted to use penetration for farming, the increase of going negative is still lower than the increase of having a completely seperate multiplier.

0.99^(0.65*-19) - 0.99^0 = 13.22% Damage Increase