Talk:Bard/@comment-26090928-20150225134519/@comment-26090928-20150225152744

I don't think it's necessarily a problem either, but in terms of game design it feels questionable. If you're intentionally not meant to be able to hit your cap for the sake of balance why not just lower the cap? At least that way you have the satisfaction of reaching it.

On the topic of Veigar, while his cap is very difficult to hit he simply gains AP, while Bard gains new effects continuously in increments making them slightly different. Secondly building Veigar's stacks are reliant on landing Qs and champion kills, so the more skilled (or lucky) a Veigar player you are the faster you can stack. As Bard's passive stands now there's a hard limit dictated purely by the length of the game for how quickly you can stack them.

I have a strong feeling we don't have all the info about the chimes. In the reveal we see Bard collect several chimes relatively close to each other. Whether that's a common occurrence in game or not and its only a demo has yet to be seen. Perhaps we're misinterpreting the description and every 50 seconds an additional two chimes appear on the map, the amount of chimes that appear growing exponentially.