Talk:Nautilus/@comment-84.108.113.177-20130302204115/@comment-5489694-20130303024733

He's only really susceptable to being bullied before like lvl 5 so it's not to bad.

His ganks are cool but his lockdown is very short. He has a lot of mediocre cc's in his kit but it's not to bad. The main issue with his kit (while jungling) is that you sort of need to max Titan's first and it doesn't contribute much to ganks. If he were able to max Riptide and still do well his ganks would be a lot better.

He's more of a teamfight jungler to me, his kit does extremely well there, his ganks aren't bad but they're not stupendous. Cho does everything he does (besides Dredge) better until teamfights because Cho's knockup is Riptide and Depth Charge combined pretty much; it has a short cd, is aoe, and has range.

If the cd on Naut's passive were like 9 seconds or had a decreasing cd based on level it'd help him a lot. That or increasing the snare duration a bit. If the base slow on Riptide were increased to 40% I think it'd help a lot also.

He's not bad, he's sort of average all around to me, but I'd pick Sejuani over Naut because her ganks are better to me while still having comparable teamfight presence as Naut.

If you're thinking about buying him and are kind of stingy with your Ip I'd wait to play him like 5 times on a free week, whenever that comes up, shouldn't be that long I think.