Talk:Gnar/@comment-25381422-20140903145206/@comment-6281696-20140903195950

It's fairly decent in terms of ratio's, bit mega Gnar isn't one of those champions that walks around with a Hydra and a black cleaver like junk like Lee sin do. So even if the ratio's aren't awefull he won't ever come close to their values. Also, practicly speaking he only has 2 basic skills that are usefull for killing stuff (Hop really only functions for the utility not to mention that CD).

And again, the stats he values in either form vary too much. He doesn't have a nice consistent strong aspect to focus on due to the transform. E.g. Renekton can take a hydra and be done offensivly and then focus on CDR/defense, yasuo takes a Randuins and in between his natural defenses he's mostly done defensivly, maybe add in a MR item but the rest can focus on offense, Gnar can't do that in any aspect. Offensivly mini can get away with just a botrk, but mega can't capatalize on that. Mega would like a Hydra, but that doesn't do much in mini. Defensivly mini has his range & mobility to avoid a lot and can be relativly squishy, but in mega he's going to be blown up immeadiatly if you do that. His movement in mini is good, and adding in say a Zephyr to improve that seems good, but in mega doing that would only make him average-ish because of how slow he is in that form. There's just no stat that consistently shines for him. Which makes itemizations increadibly annoying. It also doesn't help that certain combinations of stats are stupendously complicated to get and that he really wants these combinations (e.g. CDR being difficult to get on defensive items if you don't want to have a frozen item because of the waste of mana, or AS basicly being impossible with defensive focussed items).