User blog comment:Emptylord/Champion reworks/My Assassin Update/@comment-3391671-20160817095946/@comment-3391671-20160821005155


 * Yes, you do answer my thoughts. Casting it for only 1 second is not enough to tranverse terrain, in my opinion too. I also believe that to use this ability to its best, he has to travel through the thicker bits of terrain, which would easilly deplete his Mana, even for an ability that should be so draining.
 * The current possible passive is fine, although having 2 casts all the time also works instead of the scaling one.
 * I was also confused by my own explanation, to be honest. But to clarify what I have in mind, E when no Shadows are active would allow for Zed to cast a Shadow at his current location and on a shorter cooldown; unlike his two other possible Shadows, this Shadow is duration locked and can use as many abilities as possible in that given time. He can use this Shadow to either setup a possible escape choice before walking into a fight or to spawn an extra Shadow if he is jumped with no Shadows available (going for a W->E combo to incoming enemies with the enhanced slow). this may eventually fulfill that 4-Shadow onslaught.
 * Does Feint count as one ability cast for the Shadows?
 * So a difference of dealing with spells and dealing with magic damage. Got it.
 * The current has her basic attacks dealing    as bonus magic damage, not dealing 6%  more damage. Thus, she deals  at.
 * If you are changing it so that her basic attacks also deal by percent than straight from AD, best do that.
 * DOTA still follows the night-n-day cycle.
 * I presume, similar to DOTA, there will be an effect ( and/or sound) indicator that tells the player when the cycle is shifting to Night or Day. A visible clock would for sure be necessary too, maybe fit at the bottom-right.
 * I may have read the page right before you had reverted the change. I too like the idea of a line-of-terrain.
 * As of now, Dark Frenzy does in her live version. It's just that in your kit, it doesn't, and I forgot to apply that.
 * If you want to go for that slash-then-splurt effect, I've got nothing to tell you. I just wonder how the damage is calculated: does the total damage increase by 100% per 60o?
 * I don't know about dueling, as I tend not to fare well when playing with her and dueling an enemy champion, but the abduction idea does keep in line with her possible theme. And as you say, it is for sure a better version of the old ult, without the whole "I chose you... to troll everyone else".
 * Thank you for the explanation. Much appreciated.
 * As of now, Dark Frenzy does in her live version. It's just that in your kit, it doesn't, and I forgot to apply that.
 * If you want to go for that slash-then-splurt effect, I've got nothing to tell you. I just wonder how the damage is calculated: does the total damage increase by 100% per 60o?
 * I don't know about dueling, as I tend not to fare well when playing with her and dueling an enemy champion, but the abduction idea does keep in line with her possible theme. And as you say, it is for sure a better version of the old ult, without the whole "I chose you... to troll everyone else".
 * Thank you for the explanation. Much appreciated.
 * Thank you for the explanation. Much appreciated.