User:Lesanthosxia/Deus, Entity of the Unknown

Deus, Entity of the unknown.
''There was no warning, and even the unstability of Mother Earth has eased for quite a while... yet, a strange anomaly occured: a sudden dimensional rupture ripped apart a hill, completely devastated it into a flat terrain. People of Runeterra witnessed this event, yet no one dare to venture into the anomaly's pulsing presence... until, a strange mechanical being appeared within the anomaly and dispersed the pulsing threat. ''

Deus champion details:
 * Deus will have either high spell cost, or low mana capacity than most Mage champions, to balance out his spamming ability. I'm also considering another resource method that is similar to the ninja's energy gauge, but that will take even longer, so it'll be on hold.
 * Deus' life will be on a "average" gauge, so that he would still need a bit of tankiness in terms of its' item.
 * I'm still quite unsure of how to set his cooldown, since that would most likely affect in nerfing his debuff durations.
 * Deus' movement speed will most likely be 305.
 * Difficulty gauge will definitely be maximum, just like Orianna and Cassiopeia.

Attributes: Mage, Melee.

The following spells are in the order of: Innate, Q, W, E, R.

Polarity Magnetism (Innate):

''Deus posses control over magnetism to the extent that he could even affect individual molecular activities. By switching it's polarity, Deus is able to enhance his own strength in the battlefield. '' Ability Detail: (Polarity Magnetism)
 * Every 3rd spell/skill Deus activates will first switch his polarity status.
 * "+" increases Deus' damage dealt by 5%.
 * "-" reduce all damage Deus take by 5%.
 * The spell which changes the polarity status will directly be affected by the changes immediately.
 * Debuff will be identified as a small glowing blue "+" or red "-" on affected enemies.


 * 1) True damage is not reduced by "-" polarity status in any circumstances.
 * 2) If Deus' current status is 2nd count of "-" polarity status, the next spell (with the exception of Reversal ) will be treated as "+", and Deus' polarity status will become "+".

Static Torrent (Active):

''By colliding two waves of molecular anomaly in line waves, Deus creates a torrent of static electricity which speeds up if it comes in contact with a solid object, until the torrent dies out by expanding all it's energy. ''

Mana cost: 70/85/100/115/130

Cooldown: 9 sec Ability Details: (Static Torrent)
 * A straight line skill shot that hit up to 3 targets.
 * Deal 90/120/150/180/210 magic damage to affected target. This spell gain 0.6 damage per AP.
 * Projectile speed starts at 800, increased by 160 after every target hit.
 * Maximum range is 1000.
 * If Deus' current status is "+", inflict "-" status on enemy affected and causes a 1 sec stun to it.
 * If Deus' current status is "-", inflict "+" status on enemy affected and silence them for 0.5 sec.
 * Polarity Status buff last for 3 sec.
 * Spell vamp effect is 33% for every target hit.
 * 1) Projectile speed can be increased by 2 times, up to a maximum of 1120 after it hits the irst 2 targets.
 * 2) This skill proc Rylai's 15% slow for 1.5 sec.
 * 3) This skill have a brief cast time of 0.2 sec.

Reversal (Passive/Active):

By releasing an outburst of electro-magnetic pulses in sequence and reversing his Polarity Status simultaneously, Deus causes a violent pulse of shockwave which damages enemies and causes a certain demise on them.

Mana cost: 90/100/110/120/130

Cooldown: 12/11/10/9/8 sec Ability Details: (Reversal)
 * Passively +1/1.5/2/2.5/3% to both "+" and "-" effect.
 * Upon activation, instantly switch the polarity status on Deus. However, the activated spell effect is based on the current (before switching) polarity status.
 * "+" will detonate all nearby "+" and "-" debuff and causes "De-magnetized" for 5 sec, which reduces all damage dealt by the affected targets by 25%. Detonation causes 50/80/110/140/170 magic damage, increased by 0.5 damage per AP.
 * "-" will pull nearby enemies within 450 AoE towards Deus, and inflict them with "-" status. Deus causes 20/40/60/80/100 magic damage per sec for 3 sec to enemies with "-" within 400 AoE. This damage is increased by 0.3 damage per AP.
 * Polarity Status buff last for 3 sec.
 * This ability will not affect the current spell count on the Polarity Status, and reverse it directly after the spell damage resolves.
 * Spell vamp effect is 33% for either effects.
 * 1) Activating Reversal when you have "-" on count 2 will cause it to proc the effect of a Minus-Reversal, and switching into "+" count 2 polarity status.
 * 2) The Passive increment is affected by Neutron Field.
 * 3) This skill instanty resolves after it has been activated, hence no cast time.

Neutron Field (Active):

''Deus' power doesn't only lies within magnetism, but even the strength to break down matters up to atomic levels. By disturbing neutron particles within a specific zone, anyone who stray into it will be suffering from longer periods of disonnance. However, activating this causes Deus to be more vulnerable as well. ''

Mana cost: 140

Cooldown: 30/27/24/21/18 sec Ability Details: (Neutron Field)
 * Cast an AoE of 1100 for 6/7/8/9/10 sec, which double the effect of all "+" and "-" status on Deus. Deus' movement speed will gain a 10/13/16/19/22% bonus while remain in the field.
 * After activating this spell for the first time, you can activate this spell again 0.5 sec later to detonate the "Neutron Field" and causes all enemy champions within the AoE excluding Deus, to receive a "Neutronized" debuff, which increases duration of all debuff by 5/10/15/20/25%, excluding suppresion and knock-up. This last for 4 sec.
 * Deus will also receive a "Neutron power-down" debuff, which increases his damage taken by 20%, for 4 sec, only upon detonation though.
 * 1) The speed buff on Deus while it stays within Neutron Field will refreshes itself every 0.5 sec, and buff last 1 sec.
 * 2) Polarity Status effect increment only affects Deus' damage output/intake.
 * 3) Neutron Field allows all "+" and "-" buff on enemies to be longer, up to a maximum of 3.75 sec.
 * 4) "Neutron power-down" debuff increases all damage after armor and resistance reduction.
 * 5) If Deus activate Neutron Field, but does not activate the detonation, he will not receive the self-debuff.
 * 6) This ability have a brief cast time of 0.5 sec.

Invoke (Active):

''While being able to causes polarity defects on the enemies, Deus is able to make further use of those who survived these polarity defects: by detonating them with his own resonance. ''

Mana cost: 150/225/300

Cooldown: 120/110/100 sec Ability Details: (Invoke)
 * Channel for 0.5 sec, and instantly appear at the targeted location, up to 800/1000/1200 range away.
 * Upon appearing, purging all enemy in 550 AoE, causing 100/200/300 magic damage to all enemies affected. This damage is increased by 1 per AP.
 * In addition, place a "+" or "-" debuff on enemies, depends on Deus' current polarity status.
 * After that, 1.5 sec later, detonate all polarity debuffs within 800 AoE and causes different effects.
 * Every "+" debuff will causes 100/140/180 magic damage, and stuns for 1 sec. This damage is increased by 0.5 per AP. All "+" debuff is consumed if this effect resolved.
 * Every "-" debuff will causes 80/120/160 magic damage, and slow for 20% for 2 sec. This damage is increased by 0.4 per AP. All "-" debuff is consumed if this effect resolved.
 * If there is both "+" and "-" debuff, instead of the above effect, both debuff merges and causes another debuff "Molecular Damage"
 * "Molecular Damage" causes 60/110/160 true damage per sec, last for 4 sec, increases all damage taken by 5/7.5/10%, and reduce all damage dealt by 10/15/20%. This true damage is increased by 0.2 per AP. Upon inflicting this debuff, that target is stunned for 1 sec, and slow for 20% for 2 sec
 * Spell vamp effect is 33%.
 * 1) This spell mainly consist of 2 parts: the initial effect, and the after-effects.
 * 2) Initial effect is the initial magic damage that will cause the polarity status on the enemies.
 * 3) After-effects is 1.5 sec later, which detonates all enemies' polarity status and apply the debuffs.
 * 4) "Molecular Damage" have priority of taking place first, however upon merging the "+" and "-" status, both 1 sec stun and 2 sec slow still occurs. However, the slow will always be 20% and unstackable.
 * 5) The stun and slow in "Molecular Damage" take place together, so the actual slow duration is only 1 sec, after the stun ends.
 * 6) Stacking amount of "+" debuffs does not give more than 1 sec of stun.
 * 7) Similarly, stacking amount of "-" debuffs do not give more than 2 sec of slow. However, the slow itself is stackable, up to a maximum of 3 stacks.

Many changes tentative to Deus, and still got quite some balancing to do. This champion need quite some planning ahead of it's assault, and would require a lot of calculations, but probably would be rather fun. I'm planning to make him into a Mage-type, but at the same time I was thinking of implementing something like a "Tank" type role, which would require a lot of make-over and possibly a whole new champion instead.

Nevertheless, do comment on how do you think this idea is.

Note: It is not impossible to get both "+" and "-" debuff on 2 or more enemies, but it'll be difficult. Therefore considering that "Molecular Damage" is difficult to achieve, it may be viable to buff it more, but it depends on "Invoke" cooldown.

Change log:
18 Oct 2011: 19 Oct 2011: 20 Oct 2011:
 * Deus completed with basic spells and skills concept.
 * General Ability details added
 * Polarity Magnetism now shows a debuff icon on affected enemies.
 * Static Torrent stun increase to 1 sec from 0.5 sec.
 * Neutron Field now does not affect allies, but however give Deus a debuff that causes him to take increased damage.
 * All spell vamp effect now follow the basic spell vamp rule.
 * Mana cost and Cooldown added.
 * Added damage per AP into "Invoke" as it was missing that earlier.