User blog comment:Wlord99/Fiddlesticks Rework/@comment-25235491-20161021130700/@comment-28171995-20161021180434

First of thank you for your feedback. This is my first rework so of course it´s not perfect.

P: I don´t really think that this is overpowered considering you have to wait 2 seconds in brush and be out of combat. The only purpose of this is to make his ganks more efficient. I agree 2 fears are to much so lets say his Q and passive share the same on-target cooldown. What "fake counterplay" you mean? current Fiddlesticks can too walk straight towards melee champions and fear them, with both slighly more range and longer duration.

Q: Yes Soulfragment are important! You gain them by draining enemies with his W(per second drained, forgot to write it). There is not much decision making with his Q, its off out of combat to generate crows and (can be baited by forcing fights) on to help him in combat. It´s a unique way of infinite scaling and i don´t think it will end up with Fiddle only out to get more soulfragments.

W:tethers stack up on the same target to deal more damage. Stealing on Thresh "niche"... nah. Shares  the word soul yes. Effect similar but not identical. Cost is high since he has infinite scaling and a tear would be more than enought(e.g. cassiopia E cost)

E: It´s very similar to janna Q except it does Dot and can last longer then 3 seconds. So i gave it mana costs which ramp up over time. the "dash" is strong i know and its only tentative.

R: Is meant to be a way of repositioning the R slighly.

This Fiddlestick Rework makes Fiddle a late-game carry without having him being dependent only on his R like he is now. He´s very mana hungry and has more utility, but still his damage isn´t overtuned since he has infinite scaling.