Talk:Kayle/@comment-24082016-20150903032908/@comment-25447003-20150903134905

I believe Riot should keep focus on champions like Azir and Kalista, who get banned pretty often in competitive plays since they have good damage (insane DPS if fed), also have the abilities to engage and disengage quite reliably, can pull out some fancy "outplay"s like assassin champions.

Hence those champs should be treated as Kassadins - "high skillcap champions" who are nerfed near the ground so that they have like 49% win-rates in competitive plays (and 45% elsewhere).

And the simple champs like Kayle, Garen, Ashe or Warwick are fine to play "for fun" - they are perfectly balanced most of the time, I would say. They can be used by many ELO tiers (maybe except a few very high level), can be fed enough to carry or can be "useless feeder" sometimes, or just so-so. They are fine where they are, no need to buff or nerf (although sometimes they can get buffed for fun - when their popularity plummet).

There are also the "niche" champs like Nasus, Shaco, Heimerdinger, Tryndamere or Swain... whose "main" players are just a few and some slight buff/nerf don't change much in popularity; and the win-rates varies a little depending on the popularity of "meta" champs. These are fine and balanced in their own way.

Back to the main topic, Kayle's last nerf ( -5 base AD ) hurts my play a bit. To think it is equivalent to 100AP as compensation for the 5% AP back to E dmg, its cost is probably 3000 Gold early (those 100AP items). If got ganked early and lost 1 kill it would take a quite for Kayle until she get her power-spike (after 30 mins?).

Maybe Kayle is just good in capable hands (and my hands are not good, unfortunately). I hope Riot don't have to nerf the Devourer as it would affect Kayle more than Yi (who is buffed unnecessarily in 5.17), or some tanky junglers who are quite good with Devourer - namely Shyvana, Vi, Volibear, Skarner - seems a little "unknown" at this moment.