Talk:Heimerdinger/@comment-5068528-20130410205231

Here's an idea for a quick ulti change:

On first level R, no change to it. Second level of R instantly gives back a turret charge, third level R gives back both charges. Swoosh a second turret wave for teamfights, making their squishiness less of a problem, without strengthening his early game.

Still a problem is the low range of Q. He cant put them far enough away from himself to really put them "into the action", while playing more long-range artillery with W and E. Maybe while R is active, the placement range is doubled.