User blog comment:Shinen-san/Shard, the Broken Reflection (anti-magic support champion concept)/@comment-1330314-20150520011532

This is an extremely well-crafted kit. You had a very clear goal in mind when designing these abilities, and it's clear you've taken great care to give Shard counterplay, something a lot of custom champion designers gloss over completely. In addition, Shard's skillset follows a clear thematic, and one that hasn't yet been touched in-game at all. The only part of this kit I'm not a fan of is the ult: there are already a few champion clones in the game, being the closest to this, and  ult is so confusing even without the damage redirection that this kind of effect would likely not work at all, even if it's thematically appropriate. Here are my thoughts on your abilities:
 * Mana Leak looks like a really good way of encouraging Shard to put himself in risky positions in order to cast more spells, and synergizes really well with his attack-baiting playstyle. The only way I think this could be truly improved would be to make the mana restoration instant.
 * Razor Burst looks like a pretty good area denial ability. I'd recommend changing the initial damage from physical to magic, though, reducing the mana cost scaling (130 mana is a bit much, even with Mana Leak), and increasing the ability's cooldown to around 10 seconds (with maximum CDR you're going to have overlapping shard zones).
 * I like how Pain Link works, and it would provide a great opportunity for both Shard and his allies to defend themselves against burst while still spacing out their sustain. I think changing the healing to a base amount plus an AP scaling might work better, though: Shard is a relatively squishy caster support, and he's going to be supporting equally squishy marksmen, whereas maximum health scalings would benefit tanky champions more, so it would likely be better to have the heal scale with AP. Having it also increase based on missing health would also allow the healing to be more powerful in clutch-save situations without providing too much pervasive sustain.
 * Glass Aegis looks perfect. The mana cost might be a little high, but the ability looks amazing in every other respect.
 * As mentioned above, I don't think an ultimate like this would work, since clones themselves are generally hard to read, and the damage redirection would add even more difficulty to that. I think there are a lot of other ways you could implement an anti-burst ult, though: going with your reflection/redirection theme, one potential ult you could have would be to make Shard channel for a few seconds, absorb all incoming enemy spells and attacks completely, and end up with a castable nuke whose damage would scale with the damage absorbed.