User blog comment:GutsyTick/Casliva, the Emancipator/@comment-7709681-20150206021255/@comment-26044269-20150206030223

She can be stopped from attacking man lol. It just says she can't be interrupted (as in during the animation itself stuns, knockups, etc wont stop the attack from completing).

Besides, other adcs have ratios up to 120% bonus ad to 220% bonus ad on normal abilities (lucian and trist) with GOOD BASE DAMAGE EARLY. All of Casliva's abilities with bonus ad scaling have a piss poor base damage of 40 at level. This was done in order to give her a monstrous late game at the cost of both sacrificing the ability to move AND having a poor ass early game (basically the idea was to have an adc which could scale up to late game in order to be, as what you've stated, an artillery machine that requires cover from allies).

Now please don't mistake this as me being 'rebellious' to your ideas and recommendations. It's just that what you've stated above were basically all done with meaningful intention. The only thing imo which makes what you've said completely OP is the tone in which you were saying them in (as in listing all the maximum capabilities of a champion with the aim of making it sound OP).

I mean, even I could do that if two were to play at this game; Casliva is useless because her only real passive splits her damage into a poor 50% AD, Q has abominable base damage for an adc, W is only real mobility skill and has a short range of 375, E slow even decays over the duration, has no real defensive skills or stat boosts but requires to be rooted to pump out actual adc-tier damage and even then requires heavy setting up with Q and E to do significant damage, all the while being very prone to burst assassins such as rengar, khazix, leblanc, etc (because of being rooted).