Talk:Sejuani/@comment-15244341-20130831151401/@comment-8468980-20130905183653

"Rumble isn't as Tanky as Sejuani so he ain't as good as her at taking damage pre lvl 6. His Scrap Shield only lasts like 1-2 seconds."

As opposed to Sej's shield that lasts longer? She gets 4 more base armor, plus a Graves like passive that requires her to be AAing something. That's it. In terms of shrugging off damage, Rumble's kit wins.

"Anyone with common sense would just save their damage for him when they wear down."

As someone who has played Rumble, I know that an opponent who allows me to harass with flamespitter un answered simply because they're afraid I'll Scrap shield their return damage has already lost. I hold on to scrap shield till I know I'm going to take damage, or I use it to get to enemies who have an HP disadvantage already to zone them out.

"Not to mention Sejuani's can spam her spells without any self silence should the need arise, bar early MP costs"

Going OOM in no time flat is a pretty definitive self silence actually. Sej can't spam spells without blue buff or sustain. Any Rumble player can manage heat to maximize not just spell usage but Danger Zone damage too.

"and her Dash Tech is more reliable in that it acts as both an escape tech and Gank boosting, raising ur chance of killing ur lane opponent"

It also has more than twice the base cooldown of Scrap Shield. Silly akuma, I'll just max that spell first! Really? You'll max a spell you're using primarily for its utility first on a lane that lives and dies on harass? I'm not sure that's going to work out for you. I think you'd lose trades almost out right.

"Finally, Sejuani has a more reliable pre lvl 6 CC. Rumble's are all telegraphed so they are dodgeable."

Completely agree. Fortunately, Rumble's increased MS, shield, and flamespitter means he doesn't really need that much CC at all since he can just cast, keep up, and shield the return.

The thing about solo top lane is that you give them to champs who scale better with the benefits associated with the lane. Quicker leveling and access to farm means you want champions who scale reasonably well with item damage, or have a solid bruiser kit that can rely almost purely off of kit and base damage from level ups.