User blog comment:Lesdin/Tylane, the Furor of Thousands/@comment-3391671-20160406212203/@comment-27802145-20160408100142

Feel absolutely free to post the idea if a suitable one does come to mind. I'm entirely open to suggestions as of now, but to be honest with you, I don't think having one or two 'limiters', if I may call them, on a kit is a bad thing, as long as it's not too oppressive in effect. I think the current melee aspect of Exert Crimson is a good way of forcing Tylane to get into melee if he wishes for some hard cc, as the rest of the kit entirely lacks hard cc. This doesn't mean Tylane can't be adaptable in his build paths, and if he were to go more of a marksman build, he wouldn't be oppressed by it, but it would mean he would have a harder time pulling off charms with safety.

Also apologies for omitting a response regarding the scalings of W. Originally the kit had some minor interactions with dealing %health damage to enemy champions, hence why I made the damage type %current health. The scalings were just there as to allow Tylane to benefit a bit more off of Baron Buff and maybe Rageblade, or other items which provide both AD and AP (maybe gunblade?). After the changes to the passive though, the %health damage is unnecessary, so I'll be changing it to a flat value which scales off of only AP.

As for W's damage, I guess in a hypothetical situation, yes, it could stack, although I severely doubt it would be a viable strategy. Staying in fountain and just increasing W's range could be a possible grieving method, but as mentioned by Riot themselves, if a person wanted to grief, it doesn't matter their champion's capacity.

Regarding the ultimate, I've got to say it's a bit challenging trying to mimic the original TTW in a game like League. I'll do some more thinking about it, but regardless of what the ability ultimately ends up being, I appreciate the suggestions.