User blog comment:GutsyTick/CC: Viden, the Seeress of Death/@comment-7709681-20150823205354/@comment-26044269-20150824052130

Yea, about the utility scalings, I promise you it can be explained.

See, I've recently binging on Tank Ekko lately, and as abusive as it may appear to the majority of the community, I personally think it's most fun I've had in a while playing a tank. And the reason why, or at least in my opinion, of why Tank Ekko is still alive is because of his static utility, and how they, by nature, do not scale according to AP.

While I may like Tank Ekko, I, in no way whatsoever wanted Viden to be able to be made the subject to the same kind of abuse if she were to be in a real game scenario, and hence the AP scalings in utility to give players more incentive to build assassiny instead of tanky. But as for them making Viden a bit too excessive, I totally agree; I might as well just remove them, it's not like Viden's ever actually going to be in the real game anyway.

Also, with the advantage of hindsight, I 100% agree that the kill + assist reset mechaninc on ult is just wierd. I must've been totally drunk on Tankko when I wrote that bit up.

In Viden's defence however, I think Incendo is the facet of her which gives her identity as the seeress of death; the ability to kill anything shouldn't be taken lightly, and as much as it's hard to convey it into a balanced kit in a MOBA game, I believe removing or changing it entirely would ruin Viden's appeal and overall theme.

Furthermore, I might as well take this opportunity to just say thank you. I remember the first concept I published here, and as awesome exotic as it may have been, you gave valid feedback to it, and you've aided me in understanding game balance ever since then. Don't wanna sound cheesy, but you know, thanks for being that guy who helped out the newby.