User blog comment:Asfidyll/Raiju, the Grandmaster's Make/@comment-25228021-20170104171505/@comment-25228021-20170105113620

As much as you think he is a fighter, I can assure you that the only thing that would make him that is his melee range. I don't think Riot would go around calling Annie a fighter if she was melee. She would still be a mid-range mage, and your champion is no different, as he lacks any incentive to actually fight enemy champions up close.

His passive is just a zoning tool. The damage is just an annoyance, but it is also spread out over 8 seconds if you want the maximum amount of damage for each singularity. It also artificially bloats the damage of his other abilities by getting singularities near his opponents. And it still lacks information about the singularity spawns. As to add insult to injury, the lines serve no purpose other to say the singularities are linked, and the connection range is kinda low, you'll get what I mean later.

I love the idea of his Q, but it still has a few problems. The mana cost scales up so bad you end up wondering if leveling this up is actually a good idea, but the worst thing is, with the singularity displacement, it might knock nearby singularities out of connection range, disabling both.

It's good that you addressed my point with W, but it could be explained in a clearer way: "[...] the next 3 singularities within range during the next 3 seconds" is a lot shorter, and clearer than the entire line of text you wrote to explain the same. The threat of this skill also makes the passive extra bad, for being its more interactive and impactful brother.

As far as his E is concerned, I think you reacted a little too quickly and now it looks lackluster as hell. The cooldown reduction thing fails to add anything meaningful (and it has nothing to do with the fact that the numbers are too weak, especially early), the stun is short and doesn't scale with levels, neither does the cooldown get down. The damage is also weak, and overall it just feels kinda bad. The fact that even energy lines that are completely unrelated to the singularity grabbed by E still stun looks unfair, and the ability in general could use some rethinking.

I think you've also been reacting too quickly to my comment (and maybe others) for the ultimate. Just adding a few lines at the end surely isn't the best way to fix stuff. The singularity might not run out anymore, but reducing its duration to zero by dashing to it is still very possible, and it is the most frustrating thing players could face while playing him.

Also, that AD/AP reduction is what I called it: a band-aid, added with literally nothing to justify it. If you want your champion to survive when he is in, this is not the way to go because what will he do? Run away until his cooldowns are up or he dies, with or without the debuffs.

But at least it means that you realized how his kit clashes with any fighter identity he could have. As of the current state of his kit, he is some weird malfunctioning hybrid between a combo/burst mage and a fighter, that lacks the callings of either. I think you should change a few things around to fully push him into one of those two directions. Any of them can work, it's up to you.