Talk:Sion/@comment-13263575-20140707231704

Rework idea (I didn't want to hurt the two things I and I guess most other people love about Sion, his immense health bar and his extreme life steal).

Passive. Cannibalism

Sion permanently increases his maximum health by 3 whenever he kills a unit with either his attacks or abilities (doubled against champions and large units).

Q. Maim

Sion's next basic attack within the next 5 seconds deals additional physical damage equal to a percentage of the target's maximum health and maim's the target reducing healing effects by 50% while increasing Sion's healing effects by 50% for 4 seconds.

Damage: 4/6/8/10/12% maximum health

Mana cost: 35

Cooldown: 12/11/10/9/8

W. Juggernaut

Slows all enemies in an 600 radius 40% for 4 seconds.

Sion gains 20% crowd control reduction and 10% movement speed and an additional 5% crowd control reduction and 2,5% movement speed per stack. Stacks are gained each time Sion receives player based damage. Lasts 8 seconds or until Sion hasn't taken damage in the last 4 seconds.

Mana cost: 40

Cooldown: 32/30/28/26/24

Max stacks: 2/3/4/5/6

E. Warmonger's Instinct

Sion leaps a set 700 distance foward dealing physical damage to all enemies in the area and stunning them. Each champion hit reduces the cooldown by 2 seconds (minions reduce cooldown by 1 second instead).

Damage: 80/135/190/245/290 (+ 40% bonus AD)

Stun duration: 1/1,2/1,4/1,6/1,8

Mana cost: 55

Cooldown: 12

R. Bloodshed

For 20 seconds, Sion gains bonus lifesteal and 50% attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt.

Mana cost: 100

Coodown: 90 Bonus life steal: 50/75/100% Heal to nearby allies: 25/37,5/50% Aoe heal radius: 200