User:Care Level/Mundo

= Mundo Rework = Points of interest:
 * Thematic consistency.
 * Jekyll/Hyde.
 * Being fucking scary in general.

Mechanical Changes:
No changes.

Passive: Toxic Blood
PASSIVE: Whenever Mundo takes damage, foes in a cone in the direction of the damage source are take a small amount of magic damage and are poisoned, dealing damage over time and reducing their AD. Any foes that lifesteal or spellvamp from Mundo have the poison applied regardless of their location.

Q: Heavy Cleave / Cleaver Toss
Passive: You have bonus AD and attack range while holding your Cleaver. In Grotesque Form, your attacks do not have a health cost while wielding your Cleaver. Mundo has bonus movement speed while not holding his Cleaver.

Normal Form: Heavy Cleave
ACTIVE (with Cleaver): After a short channel, deal physical damage to foes in a line in front of you, rooting them. This embeds your Cleaver in the ground.

ACTIVE (without Cleaver): After a short channel, free your Cleaver from the ground.

Range: 425. Cost: 40 Mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

Grotesque Form: Cleaver Toss
ACTIVE (with Cleaver): Throw your cleaver in a line. The first target struck and targets immediately behind it take physical damage and are knocked back, then rooted. Your Cleaver is embedded in the first foe struck and not killed, slowing it. The Cleaver can be stuck in terrain or in the ground at its target location.

PASSIVE (without Cleaver): Attacking the foe with the Cleaver embedded in it deals additional physical damage and pulls that foe toward you.

Range: 425. Cost: 40 Mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

Normal Form: Expanding Blood
PASSIVE: You regenerate a fixed amount of Health plus a percentage of your *current* Health over time.

Grotesque Form: Wild Blows
PASSIVE: You attack with such force that you damage yourself in the process. You gain bonus AD and armor penetration based on your Health, but you lose a percentage of your Health on-hit.

ACTIVE (with Cleaver): After a brief delay, gain a buff that affects your next attack. This attack deals additional damage and knocks your target back.

ACTIVE (without Cleaver): After a brief delay, gain a buff that affects your next two attacks. These attacks each deal additional damage and knock your target back, but you suffer an additional health cost.

Cost: 40 Mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

Normal Form: Avoid
ACTIVE: Jump a short distance toward the cursor. Distance is increased while not wielding your Cleaver.

Range: 425. Cost: 40 Mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

Grotesque Form: Wild Charge
ACTIVE (first activation): Perform a short dash, knocking foes aside, then gain ramping movement speed for a short duration. You can reactivate this ability during the duration.

ACTIVE (second activation): Jump forward a distance based on your movement speed, dealing physical damage to and knocking up foes at your final location.

Range:. Cost: 40 Mana. Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

R: Mad Science
PASSIVE: You gain 50% benefit from bonus Health and 70% benefit from bonus resistances while in Normal Form, but 150% benefit from bonus Health and 130% benefit from bonus resistances while in Grotesque form.

Normal Form: Grotesque Form
ACTIVE: After a short channel, transform into Grotesque form, retaining the same percentage of current health. In Grotesque form, you have bonus attack attack damage, attack speed, damage reduction, and tenacity, but reduced movement speed. This ability activates instantly if you are below 25 / 30 / 35 / 40% Health.

Cooldown: 8 / 7 / 6 / 5 / 4 seconds.

Grotesque Form: Normal Form
ACTIVE: Revert to Normal Form, retaining the same Health percentage.

Cooldown: 2 seconds.