User blog comment:Alvaroxdm/Bwainz the Vengeful Zombie/@comment-89.171.139.226-20120321124219

The passive doesn't say "drains max hp" so I understand it drains based on current hp? If so then maybe it is balanced... But if you actually meant "max hp" then it is way too strong. Also, what does exactly "drain" mean? What kind of damage is that? Magic? I sure hope its not true damage, then it would be even more ridiculous...

Q - the base damage scaling with level is plain horrible. It is virtually worthless to level this up for only a 20 dmg increase.

W - interesting but its usability might be lower than you think. I assume that burying takes some time to set up like most traps do. Lets say its 1 second. That means it is very hard to use it in a teamfight, where people keep moving. They will probably just run away from you before you can unbury and disable anything. So to sum it up in one sentence - might be cool for setting up traps but useless in a teamfight. And teamfights decide the game.

E - Is haunt just like ahri's charm? I don't really understand why would you call this haunt though. If something was haunting me I would run the fuck away from it, not towards it. Anyway a 4 second hard CC on skill which also does damage is way, way too much.

R - The passive is okay I guess, but the active is nothing new at all. It is exactly the same as Zilean's ulti, except you can cast it only on yourself. I think the ulti could be way more interesting, its a thing that usually defines the character so if it is boring the whole champion seems "meh".