User blog comment:GutsyTick/Asiris (Rework of Zamael/Zar'Kas)/@comment-7709681-20150129144342/@comment-26044269-20150130081155

Oh my. I see how that could be pretty misleading.

The % health componenets are % of Asiris' health, not the targets'.

Btw, could you please elaborate on how I have supposesdly increased the amount of CC Asiris has? All I've done is added an individual ability that can be activated by casting two seperate abilities at the same time (a bit like Yasuo's Q and E mechanic). It states that doing so however puts both of the activated abilities on cooldown.

Also I'm not sure what you mean when you say that I have managed to increase the on-hit damage. From what I'm seeing I've only made it more difficult to proc the on-hit damage by making it require an ability to deal damage, and the damage hasn't even been changed?