V9.7

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Healing increased to % from %.
 * Cooldown changed to 7 seconds at all ranks from.
 * Duration changed to seconds from 10 at all ranks.
 * For the duration of World Ender, has no cooldown and casting  resets  cooldown.
 * No longer revives him upon taking lethal damage.
 * The Blood Well stores all healing he receives during the duration of World Ender and heals him at the end of the effect or upon taking lethal damage depending on how filled the Blood Well is.
 * For the duration of World Ender, has no cooldown and casting  resets  cooldown.
 * No longer revives him upon taking lethal damage.
 * The Blood Well stores all healing he receives during the duration of World Ender and heals him at the end of the effect or upon taking lethal damage depending on how filled the Blood Well is.


 * Stats
 * Health regeneration growth increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Cooldown reduced to 7 seconds from 9.
 * Cooldown reduced to 7 seconds from 9.
 * Cooldown reduced to 7 seconds from 9.


 * Damage increased to from.
 * Minimum bonus attack damage increased to from.
 * Damage increased to from.
 * Minimum bonus attack damage increased to from.
 * Minimum bonus attack damage increased to from.


 * Cooldown reduced to seconds from.
 * Bonus resistances per kill increased to from.
 * Maximum bonus resistances increased to 50 from 30.
 * Total unit kill required reduced to 150 from 160.
 * Active duration reduced to seconds from.
 * Total unit kill required reduced to 150 from 160.
 * Active duration reduced to seconds from.


 * Stats
 * Armor growth reduced to 3 from.
 * Base attack damage reduced to 50 from 52.
 * Attack damage growth reduced to 2 from.
 * Mana cost increased to from.
 * Base movement speed reduced to % from %.
 * Mana cost changed to from.
 * Movement speed AP ratio increased to from.
 * Mana cost changed to 60 at all ranks from.
 * Bonus magic damage reduced to from.
 * Bonus magic damage now scales at.
 * Mana cost changed to 60 at all ranks from.
 * Bonus magic damage reduced to from.
 * Bonus magic damage now scales at.
 * Bonus magic damage now scales at.


 * Cooldown increased to seconds from.
 * Cooldown is 50% lower while in form.
 * Cooldown increased to seconds from.
 * Cooldown is 50% lower while in form.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Stats
 * Health regeneration growth reduced to from.
 * Base health regeneration reduced to from.
 * Minimum AP ratio per second reduced to from.
 * Minimum AP ratio per second reduced to from.
 * Minimum AP ratio per second reduced to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Cooldown reduced to seconds from.
 * Base stun duration increased to seconds from.
 * Cooldown reduced to seconds from.
 * Base stun duration increased to seconds from.
 * Base stun duration increased to seconds from.


 * Bonus movement speed increased to % from %.
 * Cooldown reduced to seconds from.
 * Bonus movement speed increased to % from %.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Stats
 * Base health regeneration reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Cooldown increased seconds from.
 * Base damage reduced to from.
 * Cooldown increased seconds from.
 * Cooldown increased seconds from.
 * Cooldown increased seconds from.


 * Cooldown increased to seconds from 14 at all ranks.
 * Mana cost increased to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * Base damage reduced to from.
 * Base damage reduced to from.

Items

 * Bonus damage to minions and monsters increased to 300% from 200%.
 * Bonus damage to minions and monsters increased to 300% from 200%.


 * Ability power reduced to 10 from 15.
 * Ability power reduced to 10 from 15.


 * Total cost increased to from.
 * Combine cost increased to from.
 * Attack speed increased to 50% from 40%.
 * Magic resistance increased to 50 from 40.
 * Now grants 5% bonus movement speed.
 * Basic attacks deal . While, heal for 33% of this effect's damage dealt, increased to 100% for.
 * Basic attacks deal.
 * Basic attacks (on-hit) grant and reduce  for 5 seconds. Both effects stack up to 30 magic resistance.  only steal 3 magic resistance per basic attack, up to the same cap.
 * Basic attacks (on-hit) grant and reduce  for 5 seconds. Both effects stack up to 30 magic resistance.  only steal 3 magic resistance per basic attack, up to the same cap.

Runes

 * Bonus resistances changed to from.
 * Damage no longer scales with and.
 * Damage no longer scales with and.


 * Maximum damage increased to 15% from 12%.
 * Maximum damage increased to 15% from 12%.


 * Health ratio increased to from.
 * Health ratio increased to from.


 * Collect 1 Eyeball per champion takedown, up to 10.
 * Gain per Eyeball collected, up to.
 * Completing your collection awards an additional.
 * Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and ward takedowns, up to 20. Gain per Eyeball, up to . Eyeball Collection has a 10 second assist timer.
 * Completing your collection awards an additional.
 * Collect 2 Eyeballs from champion kills and 1 Eyeball from champion assists and ward takedowns, up to 20. Gain per Eyeball, up to . Eyeball Collection has a 10 second assist timer.
 * Completing your collection awards an additional.
 * Completing your collection awards an additional.


 * When your wards expire, they leave behind a Ghost Poro, which grants over a 450-unit area for 60 seconds.
 * Nearby enemy champions scare the Ghost Poro away.
 * Gain for every Ghost Poro spawned, up to 10, for a maximum of.
 * After spawning 10 poros, additionally gain.
 * Entering a brush instigates a 1-second channel that, upon completion, swaps your current trinket for a . You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage. The Ghost Poro can be placed at your feet, granting over a 450-unit area for 300 seconds, or until you place a new one.
 * If an enemy enters brush with a Ghost Poro in it, they scare it away, making it ping its team and putting it on a 60-second cooldown.
 * Whilst either you or your Ghost Poro is in enemy territory, gain.
 * Entering a brush instigates a 1-second channel that, upon completion, swaps your current trinket for a . You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage. The Ghost Poro can be placed at your feet, granting over a 450-unit area for 300 seconds, or until you place a new one.
 * If an enemy enters brush with a Ghost Poro in it, they scare it away, making it ping its team and putting it on a 60-second cooldown.
 * Whilst either you or your Ghost Poro is in enemy territory, gain.


 * Additional health after 120 minions or monsters increased to from.
 * Additional health after 120 minions or monsters increased to from.


 * Ultimate CDR per stack increased to 3% from 2%.
 * Maximum ultimate CDR increased to 20% from 15%.
 * Maximum ultimate CDR increased to 20% from 15%.


 * Scoring a on an enemy ward summons a friendly  in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
 * Gain for every Zombie Ward spawned, up to 10, for a maximum of.
 * After spawning 10 Zombie Wards, gain an additional.
 * Zombie Wards grant over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
 * Killing a Zombie Ward will grant.
 * Scoring a on an enemy ward summons a friendly  in its place (10 second assist timer), and your next damage against an enemy champion deals  bonus magic damage. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
 * Zombie Wards grant over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
 * Killing a Zombie Ward will grant.
 * Scoring a on an enemy ward summons a friendly  in its place (10 second assist timer), and your next damage against an enemy champion deals  bonus magic damage. If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
 * Zombie Wards grant over 1100 units, are visible to the enemy team, have 1 health, last for 120 seconds and don't count towards your ward limit.
 * Killing a Zombie Ward will grant.

Howling Abyss

 * Murder Bridge event
 * You can now ban 5 champions per team.
 * Minion changes
 * From game start to 15:00, minion waves spawn every 25 seconds. At 15:00, spawn rate begins increasing at a linear rate, capping at 25:00 when they'll spawn every 15 seconds.
 * From game start to 15:00, minions have 325 movement speed. At 15:00, they start gaining movement speed every minute until 20:00 when they'll have 425 movement speed.
 * From game start to 15:00, champions deal 10% more damage to structures. At 15:00, that value increases linearly until 25:00 when they'll deal 30% bonus damage to structures.
 * Damage from champions further than 900 units away is reduced by 15% (this excludes ultimates and damage over time abilities). This effect has a small visual indicator when this triggers.
 * New summoner spell:
 * Shields you for health. After  seconds, the shield expires and  towards your fountain while being  and  (180 second cooldown).
 * The dash range is increased on.
 * Removed summoner spell:
 * New item:
 * 45 attack damage, 40 armor.
 * Upon taking lethal damage, removes all crowd controls, refreshes your basic abilities cooldowns, while also becoming for 4 seconds, after which you die (210 second cooldown).
 * Can no longer be activated if you've been damaged in the last 3 seconds.
 * Bonus movement speed while in walls increased to 250 from 125.
 * Cooldown increased to 80 seconds from 60.
 * Warmog's Heart healing per second changed to from.
 * Healing reduced to from.
 * Bonus gold reduced to from.
 * Mana restored reduced to from.
 * Ultimate cooldown refund reduced to 6% from 10%.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to 15 seconds from 20.
 * Cooldown reduced to 25 seconds from 60.
 * Cooldown reduced to 30 seconds from 60.
 * Cooldown reduced to 30 seconds from 60.
 * Stats gained every 7 minutes from every 10 minutes.
 * Triggered attack bonus health increased to 10 from 5.
 * Ranged champions triggered attack bonus health increased to 6 from 3.
 * Initial cooldown reduced to 8 minutes from 10.
 * Bonus health per stack increased to 5 from 3.
 * Additional bonus health threshold reduced to 80 minions or monsters from 120.
 * Boots granted at 8 minutes instead of 10.
 * Initial cooldown reduced to 4 minutes from 10.
 * Initial cooldown reduced to 2 minutes from 3.
 * Damage dealt reduced by 5%.
 * Increases incoming damage by 5%.
 * Increases incoming damage by 5%.
 * Damage dealt reduced by 5%.
 * Damage dealt reduced by 5%.
 * Damage dealt reduced by 8%.
 * Damage dealt reduced by 8%.
 * Damage dealt reduced by 8%.
 * Increases incoming damage by 5%.
 * Damage dealt reduced by 5%.
 * Damage dealt reduced by 5%.
 * Increases incoming damage by 5%.
 * Damage dealt reduced by 8%.
 * Damage dealt reduced by 10%.
 * Reduces healing done by 25%.
 * Damage dealt reduced by 8%.
 * Increases incoming damage by 5%.
 * Damage dealt reduced by 5%.
 * Increases incoming damage by 8%. Doesn't apply to .
 * Damage dealt reduced by 15%.
 * Damage dealt increased by 12%.
 * Decreases incoming damage by 8%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 5%.
 * Damage dealt increased by 12%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 12%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 15%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 8%.
 * Damage dealt reduced by 10%.
 * Reduces healing done by 25%.
 * Damage dealt reduced by 8%.
 * Increases incoming damage by 5%.
 * Damage dealt reduced by 5%.
 * Increases incoming damage by 8%. Doesn't apply to .
 * Damage dealt reduced by 15%.
 * Damage dealt increased by 12%.
 * Decreases incoming damage by 8%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 5%.
 * Damage dealt increased by 12%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 12%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 15%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 8%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 15%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 8%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 8%.
 * Decreases incoming damage by 10%.
 * Decreases incoming damage by 8%.
 * Decreases incoming damage by 8%.

Practice Mode

 * Two new buttons for Practice Mode:
 * Fully stacks any items.
 * Win the game.