User blog:WAFnuke/Hydall,The nature Remmnant

Hydall,The Nature Remmnant

Primrary:Tank Secondary:Mage

Passive:Stone Spirit Whenever Hydall  scores a kill,he gains permament 40 maximum health.The current health percentage stays the same.

Q:Rammstein

Hydall Turns himself into a rolling stone,dashing in a front line and damaging the first enemy hit and enemies wihin 400 range of the enemy hit.The enemy is stunned for a short duration and takes magic damage. Enemies around the stunned enemy are slowed by 40%,

Cooldown:18/16/14/12/10

Cost:70 mana

Range:600

Stun:0.5/o.7/1/1.2/1.4 seconds

Magic damage:120/140/160/180/200  (+70%AP)

W:Tower of Spirits

Hydall turns himself into the Tower Of Spirits,gaining Massive attack damage,flat armor penetration,Autoattack range,but  being unable to move or cast spells for 8 seconds.While this spell is active,Hydall can reactivate the abillity to switch to his normal form and gain movement speed bonus for a small duration.Also,he gains damage reduction.

Bonus Attack Damage:70/100/130/160/190/ (+ 30%AP)

Armor Penetration percentage:14/15/16/17/18%

Bonus autoattack range:600 (from 125)

Damage Reduction:30/40/50/60/70%

Cooldown:40

Cost:120 mana

Bonus movement speed:70

E:Nature's Punish

Hydall's Fists grow,and he deals additional magic damage to his enemies with his autoattacks while the duration of the spell is active.

Duration:6s/7s/8s/9s/10s

Bonus Magic damage:20/30/40/50/60 (+2% Maximum health)

Cooldown:12

Cost:40 mana ---

R:Judgement of Nature

Hydall traps a nearby enemy in a stone,stunning them and dealing massive damage to them.

Stun duration:1.4s/1.5s/1.7 s

Damage:200/300/400(+50%AP)

Range:345 ---

