Talk:Armor/@comment-98.218.151.42-20120211050119

The whole "effective health" section should be removed, as it is confusing and misleading. This effective health does not need to be healed, is not useful for truedamage or damage from magic sources, and doesnt really serve any purpose but to muddy the issue.

To better explain the "diminishing returns myth", it would simply make more sense to explain it in terms of "incoming damage mitigated". Lets say that 300 armor reduces damage by 80%, and that 350 reduces it by 85%. It looks like only a 5% increase, but compared to the 20% you were taking, and the 15% you are now taking, you increased your survivability by 25% with 50 armor.

It will continue this way indefinitely-- when you have 99% reduction, and you increase it to 99.5%, you really increased survivability 50%.