Talk:Kayle/@comment-4612150-20120409073122/@comment-1157851-20120411162945

Magic damage on-hit add some magic damage to autoattack, so it's like AD even if you can't stack the same item... oO Anyway, it's enough 40 damage per 1k health, it's already combined with +40 AD, +40% AS and +25 armor, it would be OP with more damage. And don't forget: armor is easier to get than magic resist. Carries can carry because they rely on a DPS damage (autoattacks), right? Magic damage on-hit build rely on autoattack, so the only real problem I see is that in a team you can't just focus on magic damage. Maybe I need to do some maths so we can finally seeee! Any idea on how handle crits in a graph of over time damage?