User blog:Rowtuh/Ambrosia, the Artful Wildcat

Ambrosia, the Artful Wildcat is a champion design in League of Legends.

She wields a beaten revolver in one hand, and a smooth throwing knife in the other. Besides her clothing, she dons a metal vest and an amount of hextech jewelry in her piercings.

Abilities
{{Ability frame|Q| {{Ability info }} {{Ability info {{lc|Bonus physical damage}} {{ability scaling|{{ap|20%|25%|30%|35%|40%}} AD}} }}
 * name=Leaden Metal
 * description={{sbc|Passive:}} Ambrosia's attacks deal bonus magic damage. This damage is increased by 1% for every 1% of the target's missing health.
 * leveling = {{lc|Bonus magic damage}} {{ap|8|11|14|17|20}} {{ability scaling|(+ 30% AP)}}
 * name=Iron Knife
 * description={{sbc|Active:}} Ambrosia gains bonus movement speed for 4 seconds. Her next Ambidexterity-enhanced attack in the next 5 seconds deals increased damage.
 * leveling = {{lc|Movement speed}} {{ap|8%|11%|14%|17%|20%}}
 * cooldown={{ap|9|8|7|6|5}}
 * cost=35
 * costtype=mana

{{Ability frame|W| {{Ability info }} {{Ability info {{lc|Heal}} {{ap|4|7|10|13|16}} {{ability scaling|(+{{ap|15%|20%|25%|30%|35%}} damage dealt)}} {{lc|Slow amount}} {{ap|15%|20%|25%|30%|35%}} }} }}
 * name=Cutting Eye
 * description={{sbc|Passive:}} Ambrosia gains additional attack range.
 * leveling={{lc|Bonus range}} {{ap|10|15|20|25|30}}
 * name=Sharp Edge
 * description2={{sbc|Active:}} Ambrosia further increases her attack range for 3 attacks. These attacks heal her for a base value plus a % of the damage dealt, slow the target for 1 second, and reduce the cooldowns of her other basic abilities by 1 second.
 * leveling2={{lc|Bonus range}} {{ap|10|20|30|40|50}}
 * cooldown=14
 * cost={{ap|45|55|65|75|85}}
 * costtype=mana

{{Ability frame|E| {{Ability info }} {{Ability info }} }}
 * name=Dirty Work
 * description={{sbc|Passive:}} Ambrosia gains bonus movement speed for 3 seconds upon delivering a killing blow. Double this bonus is instead granted for 6 seconds on a player kill or assist.
 * leveling={{lc|Movement speed}} {{ap|10|15|20|25|30}}
 * name=Scapegoat
 * description={{sbc|Active:}} Ambrosia blinks to a nearby location, leaving a rapidly crumbling decoy of herself at her initial location for 3 seconds, and slows those around the decoy on cast by 55%.
 * leveling={{lc|Slow duration}} {{ap|0.5|0.75|1|1.25|1.5}} seconds
 * cooldown={{ap|21|19.5|18|16.5|15}}
 * cost=95
 * costtype=mana
 * range=450

{{Ability|R| }}
 * name=Wildcat
 * description={{sbc|Active:}} For 7 seconds, Ambrosia enjoys increased attack damage and 15% bonus critical chance. These bonuses are doubled for an Ambidexterity-enhanced attack. Receiving a kill or assist during this time refreshes the cooldowns of her basic abilities.
 * leveling={{lc|Bonus attack damage}} {{ap|10|25|40}}
 * cooldown={{ap|80|75|70}}
 * cost={{ap|80|55|30}}
 * costtype=mana

Discussion
The easiest way to describe Ambidexterity's behaviour is as follows: Boom, boom, boom-shk, boom, boom, boom-shk. Note that "shk" is used here to refer to Ambrosia throwing a knife, and the knife attack does not count towards Ambidexterity stacks. This way is probably more enjoyable to play against.

Ambrosia/Wildcat is designed to revolve around her Ambidexterity passive and heavy aggression. She begins the game having a very low range, though this slightly improves as the game goes on.

With Iron Knife, quick trades are encouraged after getting two Ambidexterity stacks from minions. With Leaden Metal, she deals increased damage to low-health targets, encouraging early aggression.

With Sharp Edge, she forces and wins or recovers from trades. With Cutting Eye, she becomes relatively safe only as the game progresses.

With Scapegoat, she leaves no trace of herself at the crime scene. With Dirty Work, neither will her enemies.

Wildcat encourages her to play aggressively and focus on using Ambidexterity upon the correct targets. If the aggression succeeds, she can use Iron Knife with Dirty Work to start in on another target; she can use Sharp Edge and Scapegoat to ensure she can maintain her offense or to escape silently.