Talk:Pantheon/Strategy/@comment-25301945-20151112135550

So after a few matches fiddling with the new mastery trees, I think it's safe to assume that, barring any crippling nerfs, Warlord's Bloodlust will be THE go-to keystone mastery for Pantheon players, at least in lane matchups.

Why? Two words: Certain Death. With guaranteed crits on enemies below 15% HP Warlord's Bloodlust essentially becomes a much, much better version of Feast, having a 2-second cooldown and effectively healing for 30% AD per hit. This is huge because lack of sustain has historically been one of Pantheon's most glaring weaknesses, especially when matched against tanky/sustain champs that nullify his ability to poke/trade - with proper use of Warlord's Bloodlust, lane phases against the likes of Cho'Gath, Renekton, Darius, etc. suddenly become a lot more bearable. As an added bonus, the heal stays relevent throughout the entire game, and combined with the Dangerous Game passive in the Cunning Tree as well as the new Death's Dance item, gives Pantheon surprising staying power both in lane and during any fight that runs down to the wire.