Talk:Pantheon/@comment-3238314-20110528110400/@comment-3238314-20110531135722

I'm also thinking of a proper mastery and rune set, but so far I'm a little stuck between going 21-8-1 for the extra crit damage(It's actually very useful) and 11-18-1 (getting crit chance, improved exhaust, and armor penetration in offense, armor, mres, phys reduction, some dodge, extra hp, and the ability power and ad increase. So far I'm favouring the 3rd, because it's gonna help you survive through early much better. Runes, i think arpen marks, mana per level seals (he's mana hungry) and magic resist per level, with flat hp quints are pretty ok. I'll write further thoughts here