Talk:Miss Fortune/Strategy/@comment-190.30.179.171-20110622201550/@comment-216.115.162.81-20110822055216

^ She's not meant to be an escape artist, she's meant to hunt down and kill. Comparing her to other carries in the sense of survivability, of course she has fewer options but shes not meant to escape, shes there to put bullet holes in people and she does it much better. Lets compare her to other carries.

"Q is a great nuke, its not skill-shot like Caitlyn's and it scales with her AD unlike Teemo. It also applies on-hit effects, making it deadly with red lizard buff. "W's passive is good for a little poke damage early game and its active is pretty much Tristana's Q and active E combined. "E is an aoe slow, it's more reliable in targeting as a CC rather than placing traps like Caitlyn and Teemo. It doesnt put her in danger like Tristana's W. And on the note of Tristana, her ulti is often misused and messes up your team's skillshots. And lastly, Ashe can reliably CC better than MF, but there are ways to avoid getting hit from her W and if you in some freak way miss your ulti or it gets blocked by spell shield you'll feel the pinch. "Finally the the ulti Bullet time. It destroys people in team clashes. Doesn't require targeting an enemy like Caitlyn's or Tristana's which allows you to shoot into fog of war, doesnt get blocked by the occassional wrong target like Caitlyn/Tristana/Ashe, and actually scales with AD unlike Teemo/Ashe/Tristana.

In summary, she has more damage output than most typical ranged carries, save maybe Corki and on-hit-effect Kogmaw, at the expense of fewer utlity options. All carries are squishy, learn to keep an eye out for gank and stop complaning she dies easily compared to others.