Talk:Reinforced Armor (Season 2013 Mastery)/@comment-130.234.181.219-20121205111138/@comment-173.21.88.62-20121209022700

I doubt it's something THIS drastic. Masteries and runes tend to be extremely small, trivial boosts. If anything, this means a bruiser with the 2 points in crit damage increase (10%) would be negated. Or a better example, an adc with IE getting 50% bonus damage would be knocked down to 40% bonus damage. So basically a few points of damage knocked off, not 50 or more.

Don't really know the math off the top of my head, but I'd assume normal crits are a 100% bonus by default. So 200 = 400 if it's a crit. Or 500 with IE. Now if we knock off 10% before the calculation, that would be 380 for normal, 480 with IE. So 20 solid points of damage regardless since the calculation is based off the base damage not the damage AFTER critting.

Someone care to delve into crit mechanics since I'm speculating?