Talk:Rumble/@comment-3532889-20120214044125/@comment-87.152.219.164-20120215032201

i wonder when people will realise that spellvamp is and has already been extremely bad for him. How is 20%*33%=~7% spell vamp per target (except harpoon) supposed to give him any improved survivabilty? you would get like 70 hp for dealing 1k dmg which is just so bad. Getting a random health item will make him live for so much longer and for the same reason, it won't boost his sustain significantly. As for the lane-healing strat with harpoons: your team will love your tf usefulness.