User blog comment:ClayHuang158/Asalind/@comment-25235491-20160403163354/@comment-25235491-20160404143353

While you should think this before posting, it's actually a fine idea to have a design direction in your head. For all this "killing is fun" though, maybe this champion doesn't offer the most "fun" approach to killing people. You're making me think you want an assassin with a personality kinda like. Here's a tiny rework idea (for the names, your champ made me think of "Surprise You're Dead" by Faith No More, so you get rock references): With that kit, she kinda subs as a fighter, with the passive being more self-centered, as the idea of her should be around how much fun she's having.
 * P: Progressive Rock: For each enemy champion hit by a basic attack or a Nine Inch Nail, Asalind gains a stack of Beat. At 3, Asalind gains movement speed while moving towards enemy champions, and her next basic attack deals 1% increased damage for each 1% health the target is missing.
 * Q: Nine-Inch Nail: Asalind aims towards target enemy champion and tosses a knife towards them. The toss can be delayed for up to 2 seconds. The knife deals physical damage, decreased by 10% for each enemy unit hit. Cannot deal less than 60% damage.
 * Note: Not much to change on this one, since she's the type to jump on people. I'd certainly remove the AP scaling though, but why not have a bit of versatility...?
 * W: Junkyard Dog: After 1.5 second of not being hit (to a maximum of 6 seconds after cast), Asalind enters stealth. While stealthed, she gains bonus movement speed. If she exits stealth by performing a basic attack, it deals extra physical damage and slows the target.
 * E: Alternative Current: Asalind jumps to the target enemy unit, dealing magic damage and gaining bonus attack damage against the target for the next 3 seconds. The bonus is increased by 1% for each 1% of the target's missing health after damage application.
 * R: Live-wire: Asalind gains attack speed during 8 seconds, during which basic attacks refresh the cooldown of her basic abilities by 1 second and apply a stack of Thin Red Line (max.3). Once during Live-wire, Asalind may cast Dead on Time.
 * R2: Dead on Time: Asalind blinks to target enemy champion, dealing physical damage, plus % missing health damage based on the number of Thin Red Line stacks. If Dead On Time kills the target, Asalind refreshes the duration of Live-wire and all her basic abilities' cooldowns.