Talk:Sona/@comment-201.238.66.246-20110119164518

Quite a good hero, but alongside Soraka-the both of them can carry a team in their own rights very well. Sona's range and personal party heal which scales quite well is great for keeping your partner alive in a lane and at the same time, providing a necessary escape and her dmg aura is absolutely wonderful for tower pushes and team fights. As a Sona, you should be able to learn to harass at range with positioning of her auras and at the same time: escape if they decide to chase you. An escape-master Sona is a hero that will be the gem of her team for support and patch-heals and the absolute BANE of the enemy who will rage when they can't reach her and her team takes out anyone harassing her. I use Clairv and Ghost when I play since I go Mana Regen yellow, pure Ability Power red and scaling AP red w/scaling AP Quints. CDR comes with item builds ingame. Clairv helps prevent bush facechecks and nothing makes the enemy RAGE knowing you just scouted their jukk and gank and stopped a possible team death and keep eyes out for solo lane champs to prevent them getting snuck up on. Merctreads and Ghost with her speed aura ensures a very speedy exit and re-entry to the battle and where possible-even you can be a bait or draw a hero out of/into a team fight chasing you.