User:KeithCornell/CPN:Champions9


 * Mana cost increased to 80 from 60.
 * Maximum range decreased to 800 from 1000.
 * Cooldown increased to 10 seconds from 7.
 * Damage modified to  from.
 * Slow removed.
 * Now grants Olaf % movement speed when moving towards his axe.
 * Cooldown refund on catching the axe decreased to 3 seconds from.
 * : Reworked.
 * Olaf enrages, gaining a bonus . Attacking enemies or casting Undertow cause him to lose 5% of his current health but gain 30% movement speed, decaying over 1 second.
 * : Retooled.
 * Renamed from Reckless Swing.
 * Cost modified to from.
 * Cooldown increased to seconds from.
 * Olaf's next basic attack causes him to dash to his target and deal   bonus true damage. Note: The added health cost from Vicious Strikes counts for Thunderous Drop's damage.
 * Passive removed.
 * Duration increased to 8 seconds from 6.
 * Attack damage and movement speed removed.
 * Now grants Olaf % armor and magic resist.
 * General:
 * Base health decreased to 571 from.
 * Base health regeneration increased to from.
 * Base mana increased to 323 from.
 * Base mana regeneration decreased to from.
 * Attack range decreased to 125 from 150.
 * Attack damage increased to 56 (3) from . Attack damage at level 18 increased to 107 from .
 * Armor increased to 28 (4) from . Armor at level 18 increased to 96 from .
 * Now requires 5 hits from basic attacks or abilities.
 * Now blocks all physical damage up to 1 second after Pantheon suffers physical damage from enemy champions, turrets or large minions/monsters.
 * Turrets deal a percentage of their damage through Aegis Protection equal to their armor penetration.
 * Mana cost decreased to 30 from 45.
 * Cooldown increased to seconds from 4 at all ranks.
 * Range increased to 800 from 600.
 * Now is a skillshot (Missile speed: 1200) and is considered a ranged basic attack.
 * Damage modified to from.
 * Mana cost increased to 70 from 55.
 * Damage type modified to physical from magic.
 * Damage modified to  from.
 * Now behaves as an auto-attack reset, and applies on-hit effects instead of spell effects.
 * Dash duration fixed to second.
 * Now only stuns on impact of the target is still in range.
 * grants bonus critical damage equal to and applies to all basic attacks and basic abilities.
 * Mana cost increased to 70 from.
 * Cooldown increased to from.
 * Damage per strike modified to from.
 * Total damage modified to from.
 * No longer deals decreased damage to non-champions.
 * Each strike now applies on-hit effects.
 * Mana cost is only paid when Pantheon jumps.
 * Damage type changed to physical from magic.
 * Damage scaling modified to from.
 * Maximum damage is now reached 200 units or less away from the landing point.
 * Channel time before jump decreased to 1 second from 2.
 * Blink replaced by a dash. Delay from jump to fall increased to seconds from.
 * Now has a -second recovery time after landing. Pantheon cannot move but is immune to CC while recovering.
 * Slow modified to % depending on the distance to the impact point, decaying over 1 second, from 35% for 1 second.
 * Range increased to 700 from 525.
 * Cooldown set to 8 seconds from . (It can now be reduced by cooldown reduction.)
 * Critical strikes now decrease Harrier 's cooldown by 2 seconds.
 * Quinn's basic attacks against Vulnerable enemies critically strikes them for base critical damage.
 * Cost increased to 70 at all levels from.
 * Range decreased to 1000 from 1025.
 * Radius decreased to 200 from /
 * Increases critical strike damage by %.
 * Bonus attack speed and movement speed removed.
 * Active now marks the nearby enemy champion with the lowest health as Vulnerable and grants % movement speed for 2 seconds.
 * Knockback removed.
 * Return dash range decreased to 425 from 525.
 * Movement speed decreased to % from %, but it now ignores caps.
 * Leap range decreased to 450 from 600.
 * Now grants vision of enemy units' silhouettes if they are in range of Rengar's leap.
 * Leap now keeps Rengar immobile for second after attacking his target.
 * Rengar now gains 1 Ferocity when hitting units with is abilities, up to 5. Rengar loses 1 Ferocity every second after not dealing or taking damage in the last 5 seconds.  allows Rengar to keep his Ferocity even out of combat.
 * Rengar gains one trophy for each unique enemy champion he has scored a takedown on, and gains as bonus attack damage.  grants  as bonus attack damage.
 * Pierce removed. Rengar will still move forward if Savagery has been cast outside of its maximum range.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Slow modified to a 90% slow decaying over seconds, from a % slow for  second.
 * Can only be used while out of combat.
 * Increases critical strike damage by %.
 * Bonus attack speed and movement speed removed.
 * Active now marks the nearby enemy champion with the lowest health as Vulnerable and grants % movement speed for 2 seconds.
 * Knockback removed.
 * Return dash range decreased to 425 from 525.
 * Movement speed decreased to % from %, but it now ignores caps.
 * Leap range decreased to 450 from 600.
 * Now grants vision of enemy units' silhouettes if they are in range of Rengar's leap.
 * Leap now keeps Rengar immobile for second after attacking his target.
 * Rengar now gains 1 Ferocity when hitting units with is abilities, up to 5. Rengar loses 1 Ferocity every second after not dealing or taking damage in the last 5 seconds.  allows Rengar to keep his Ferocity even out of combat.
 * Rengar gains one trophy for each unique enemy champion he has scored a takedown on, and gains as bonus attack damage.  grants  as bonus attack damage.
 * Pierce removed. Rengar will still move forward if Savagery has been cast outside of its maximum range.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Slow modified to a 90% slow decaying over seconds, from a % slow for  second.
 * Can only be used while out of combat.
 * Leap now keeps Rengar immobile for second after attacking his target.
 * Rengar now gains 1 Ferocity when hitting units with is abilities, up to 5. Rengar loses 1 Ferocity every second after not dealing or taking damage in the last 5 seconds.  allows Rengar to keep his Ferocity even out of combat.
 * Rengar gains one trophy for each unique enemy champion he has scored a takedown on, and gains as bonus attack damage.  grants  as bonus attack damage.
 * Pierce removed. Rengar will still move forward if Savagery has been cast outside of its maximum range.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Slow modified to a 90% slow decaying over seconds, from a % slow for  second.
 * Can only be used while out of combat.
 * Projectile spawns just in front of Rengar rather than just behind him.
 * Slow modified to a 90% slow decaying over seconds, from a % slow for  second.
 * Can only be used while out of combat.
 * Can only be used while out of combat.