User blog comment:Sagee Prime/Nidalee 2.0/@comment-13073376-20130723063625

Okay, so in exchange for lowering the damage on Javelin Toss you've given her massive buffs to everything, pretty much.

The passive I'm actually okay with, though. Responsive turning in particular seems like something that should just be a feature of the champion without needing to be specifically mentioned in their passive, and the gradually increasing MS from a lower base makes up for the increased cap on the bonus.

Javelin Toss - now does less damage. In return though, you've given her a constant passive 30% AP scaling on AAs. Yeah, other champs have constant (i.e. non-active) AP scalings on AAs but most of them have an entire ability dedicated to this - the one exception I can think of is Miss Fortune (and Jax, but that's only every third attack and is his freaking ult). You've given her comparable scalings on an ability with two actives. Also added hard CC on both.

Takedown - identical to previous, but now with AP scaling to boot (on an ability that scales total AD and therefore doesn't require any to be specifically built to still be vicious) and hard CC.

Bushwhack - another free passive steroid on all AAs. Kayle's passive, but better, on another ability with an active as well. Also has hard CC in exchange for a slight damage nerf and slight nerf on the reveal duration. If she is to have hard CC I agree this should be one of the abilities to have them though.

Pounce - base damage nerfed but now has hybrid scalings as well as a range increase on a champ who's already arguably one of the best chasers in the game - a 300-range jump with a 4s cooldown does not need further buffs to be a powerful tool.

Primal Surge - higher bases, same scalings, can no longer heal others but now has an AS-increasing /aura/ - Warwick's W with a slightly lower AS value in exchange for a powerful self-heal. Yowch.

Swipe - lower base damage, but now has bonus AD scaling as well as higher AP scalings than prior. Actually the base is significantly lower so I find this much more reasonable than your other "balancing" on the abilities but given how much of a late-game monster this Nidalee would already be the higher AP scaling really isn't needed.

Aspect of the Cougar - now this, I find the most ludicrous part of it all. Free damage reduction "to reward Nidalee players that can stance dance to fully utilize Nidalee kit"? That should be its own reward if the kit's done well. But you've specifically gone and made it full-on ridiculous by making it so this is just a free defense boost when she's CC'd by specifying she can activate it while stunned, silenced or suppressed. Why should a champ who's already DPS-resistant due to superb mobility and kiting potential get an anti-burst tool like that? "Hooray, we pinned Nidalee down with our stun- oh no, she's shrugged off 20% of all our damage while she was stunned for no fucking reason and survived and now she's cougaring away." Sounds reasonable.

Annnnd on base stats we have a 50 range increase in human form because the free AP scaling on auto-attacks and extra bonus damages from building AD just weren't enough to reward her for AAing, dammit.