User blog comment:Benicioneto/Vi Rework/@comment-3974211-20150421143545

The concept is interesting, although her Empowered Excessive Force seems... lacklustre. Perhaps the empowered version could knock-back non-target enemies?
 * Excessive Force - Vi empowers her next attack, causing it to deal bonus damage to her target and all enemies in a cone behind them.
 * Explosive Force - Vi empowers her next attack, causing it to deal bonus damage to her target, as well as damaging and knocking back all enemies in a cone behind them.

Also
 * I think Assault and Battery needs to be... reworked slightly to compensate the fact it's now on a 40-ish second cooldown.
 * I think that Overcharge shouldn't be available at level 1. In my opinion, it should be like Heimerdinger and not Karma.
 * Triggering Denting Blows should reduce Overcharge's cooldown.

Maybe rework "Overshield" into "Bullet Proof" - "Vi gains invulnerability from oncoming damage for the next 3 seconds, as well as decaying movement speed bonus." Each of her "ultimates" should have a distinctive reason to activate it - I imagine Vis would activate Bullet Proof to chain it with Vault Breaker (so rather than using Assault and Battery, for example). Then, Assault and Battery could lose its immunity to crowd control OR allow enemies to dog-pile her ("Enemies other than Vi's target will be picked up, slowing Vi down and reducing Assault and Battery's damage. Upon reaching her target, Vi deals damage to all nearby enemies - knocking her target up and other enemies aside." Perhaps, if 3 enemies dog-pile Vi during her charge - the ability is cancelled.)