User blog comment:Willbachbakal/(Champion Rework) Kalista, the Spear of Vengeance/@comment-12443575-20150718073420/@comment-1330314-20150718081443

I should probably specify that upfront, since several users have previously mentioned the lack of an immediately visible rationale. I do keep the ability details section for spell info, but as a rule I use the "additional" section for my rationale rather than subtler details on an ability's functionality, particularly since I can explain those there too. The alternative would be to put that stuff on a tabber, but I feel the current format is more compact and efficient. It might be better if I added some sort of disclaimer to indicate where my explanations are, though.

Also, thank you for the feedback, both on the page's format and on the rework! As you might have read by now, I have pretty mixed feelings surrounding Kalista. On one hand, I hate her on many different levels: I hate her bloated kit, I hate having to play against her as a melee champion (I also tend to mostly play melee tanky junglers, too, so I might be biased), I hate being her support and being yanked around and stunned against my will (she really treats her support like a slave), and I even hate her lore and personality, both of which are insipid, generic and horribly underdeveloped. On the flipside, I think some of her most ridiculous mechanics are also incredibly cool and full of potential for fun, and I'm amazed that she hasn't broken the game far more than she did. One of the core goals was to keep as much of what's considered "broken" on her as possible, including her perma-dash and infinite Rend stacking, and try to condense it into a kit with more direction and options for everyone, including Kalista herself (though meaningful options, and not just extra mechanics to create the illusion of depth, which is the issue with a lot of CertainlyT's champions).