Talk:Azir/@comment-24211677-20140828163613/@comment-24967087-20140828191634

His mana costs feel really good actually. Summoning soldiers often (For utility) is encouraged by making it cheap to cast and Q is a reliable skill (Low CD) which is emphasized as a spell to not use lightly by giving it punishing mana costs.

You can summon soldiers to last hit more easily, reposition your soldiers multiple times during an engagement (Making Azir not completely defenseless if after his first Q) but at the cost of your mana pool (Because Q is a powerful spell, like it or not, it is basically as if Heimer could dash his turrets yo your position at will).

His E feels highly situational for repositioning, but is mostly just an escape tool (W summon soldier, Q move soldier to desired destination, E target soldier for a clean get away). I was surprised his E was not as convenient of an escape I initially thought it would be. Azir is mobile, but he feels like a slow mage which must think in advance.

As for scaling, I still have no opinion on it yet (His lvl 1 damage sure is weak though, I'm liking it so far).