User blog comment:Numinous J/Benji, the Menace on Wheels/@comment-1330314-20160524213922

I love the core concept for this champion, and I think you have a brilliant idea for a duo-roaming support. Every ability here is thematically appropriate, including for a yordle, and the kit as a whole synergizes naturally really well with itself. Benji's core gameplay touches on a unique niche no other champion really achieves (i.e. giving allies tremendous roaming power), and looks like it could bring something completely fresh to the game. Here's what criticism I have:
 * I think you could drastically simplify Benji's car mechanic. At its core, Hextech Drivinson is about letting allies roam around with him, and Benji himself is basically useless without it, so I'd say you could easily have just as much gameplay (if not better gameplay) if you just completely integrated the Hextech Drivinson into Benji, i.e. no longer making it a separate object or giving it its own upgrades, but instead giving Benji normal base movement speed, plus bonus movespeed out of combat, ranged attacks, and allies the ability to ride in Benji's sidecar by right-clicking him (though perhaps they shouldn't be able to attack while doing so).
 * My recommendation for Obfuscating Headlight would be to make its cone duration scale with rank (i.e. instead of 2 at all ranks), but otherwise there's not much to criticize here; this is a pretty sweet ability.
 * Oil Spill's core mechanic is brilliant, though I'd clean up the oil effect a little (and perhaps remove the dash and simply make Benji drop oil at his location). I'd make the debuff conditional only upon staying inside the oil spill, and I'd probably remove the damage amplification (which is massive), as the base effect looks pretty strong enough on its own. If you need to make the ability scale, I'd target the bonus movement speed on allies, or amp up the spill's movement penalty (e.g. make it apply a decaying slow every time enemies try to move in a new direction to mirror its momentum effect).
 * I don't quite understand Pack-A-Punch's base effect: does it lock enemies in place relative to Benji's position, or does it pull them directly to him? The ability looks interesting, though I personally feel it would be thematically appropriate for it to only fire directly behind Benji, and to tether enemies to him at a fixed distance for a limited duration (i.e. tethered enemies can't move farther than the fixed distance, and if Benji moves past it, he pulls them with him, which would also synergize even more with Oil Spill).
 * Burning Drift looks like the ability in Benji's kit that could use the most work. What exactly is it meant to do relative to the rest of his kit? Why the three casts? I think this ability could be simplified to a massive current-health damage flame at the back of Benji's vehicle for a short duration (plus a movement speed boost), which would also synergize with his other abilities.