Talk:Darius/@comment-24896347-20150902124622/@comment-24896347-20150903090347

I guess you could call it overkill, but surprisingly, a ability that can heal for a total of 30% missing health, deal about 400-500 damage at like 20-30 minutes, has a like a 3-4 second CD as well as low mana cost doesn't really have a downside to it. Well I guess you can say the fact that he can't do anything while charging it a downside, but either than that theirs nothing.

Oh by the way, if he gets blood rage, he can potentially apply 5 bleed to all champions on the enemy team with 1 Q. Also, with the massive bonus AD steroid he gets from his Q, that will scale with his Q to do about 600-700 damage on the blade. Short range doesn't matter, it is a massively overloaded aoe spell and it needs a bit more downsides. The movement speed reduction may not be necessary, since they could just work on changing blood rage.

If his Q didn't apply 5 bleed instantly during blood rage, I wouldn't be typing this comment right now. Seriously, as soon as he gets blood rage not even an ad carry can do anything, as long as he lands his Q (quite easy) he will kill everything. If the enemy team tries to stop him then hes gonna apply 5 bleed to all of them. Fun as hell, but needs some tweaks, wasn't the best of reworks, he feels much more toxic then before.

Well its good he can flash Q now, it should have been like that from the start anyway.