User blog comment:Chase999/Raphael, The Archer of Heaven/@comment-10768370-20150422123932

His passive seems nice, although it could use a static cooldown and a range-indicator similar to abilities (The |range = thingy) and you could make it look fancier by making it

His Q: You've given Next a capital while it should be next. inflicting is missing a capital and should be Inflicting. Whith should be with as well. About the mechanic: You might make it a decaying speed boost, also the boost is not stated and is it Movement Speed or Attack Speed? Additionally you could make the damage scale like and make it look fancier by

His W: I think you mean "Raphael shoots an arrow into the sky" rather than "Raphael releases an arrow above". You might wanna reduce duration before effects to 0.5 seconds. It also does not state how much Allies' damage increases or how long the Fear duration is. The damage could be scaled like

His E: You should change the description to "Raphael dashes into the target direction" rather than "Raphael dashes towards a direction". It also does not state how big the Movement Speed boost is nor does it state the duration of the Movement Speed Boost or Unit Collision. You also forgot a point and a capital (Enemies instead of enemies). The damage could scale like

His R: Change the description to "Raphael temporarily becomes a seraphic warrior, gaining the following effects." Lower the mana cost to 100 mana. Also change the scaling to make it fancier, change it to