User blog comment:Degritone/Pred, the Spirit Novic/@comment-3391671-20170105103108/@comment-25364408-20170107025229

Then would you like to remove the fighter tag from Diana? I would, too, and re-label her correctly as a Slayer/Mage, like LeBlanc, but that is irrelevant. What about most of the tanks, they rely on abilities to deal damage, should we re-label them as mages? No? Then what about the ones that scale with AP and practically require abilities to deal damage like Maokai and Cho'Gath? No? What about all AD casters? Many champions rely on abilities to deal damage. That doesn't mean they are mages. Rumble can do hardly any damage without his ult and Q, but he's not a pure Mage.
 * 90% slow for 3.5(!) seconds, which you have one frame to actually get.
 * It's, so it has a base damage, but it can still be increased with an item like Sterak's, and any other item they release that increases . I literally could have figured out the actual numbers and said increased by increases, such as Sterak's, but this way is less effort and is easier to read.
 * I mean, there's technically a second CD.
 * Zac's Q and W, Poppy's passive, Q, and cast of ult, Ivern's entire passive, Q, E, and R, just some examples of flavor text in the abilities.
 * I just put abilities down in the order that I think of them. Except ults. They go on R.
 * I did think of splitting the passive into three parts, where Q gives the slow resist, W gives the Damage reduction, and E gives the tenacity, which I will do now.
 * Read the ability. Does it state it turns off Spirit regen? And yes, that is what the ability does. That is what you use it for, damage and speed. Does it say it does anything else as an active? No? Then why even say that you would only use the active toggle for its purpose?
 * Indeed. So are the damage scalings on his passive and the regen amounts per second. Good job, you figured out how to spot non-linear things. Zilean and Garen passives say hi.
 * Congratulations, you found out how to play against Pred, whether or not you realized it. The same way you play against Gnar, but much less annoying: When their !fun! bars are low, they're vulnerable.
 * x% of percent means 100 increases whatever by x%. x% of current means 100 increases whatever by x. You don't get confused when they do similar things with things like Malz E vs. Malz R, do you?
 * Again, you already figured out the magic way to play against him. Why restate it?
 * I wanted it to be 0, but then I thought "meh," and gave it 1, just to make it have a base amount at rank 1.
 * I'll assume you meant ult. And yes, it gives him 5 seconds of guaranteed strength once every 120-21.5 seconds, based on CDR, ability rank, and how many bolts from his passive hit enemy champions during and after his ult.