User blog comment:Emptylord/Custom Champion - Senna the Lantern's Light/@comment-7709681-20170616012828/@comment-26263213-20170617210017

@emptylord: I have an idea for his other freed up slot of spell if you would merge his Q and W..Take it or leave it..

For his W and E: First..Jaunt will be placed as normal spell And Second..an activated spell that transfer the buff or debuff to the tethered ally or enemy respectively.

And for his Ultimate: a spell that displaces the tethered unit in the target position..this is also helpful for better positioning the damage/heal and to avoid his Innate:Ultimate at waste..And as I perceive this is very critical situation and its innate must highlight its presence..but the problem is if there is two tethered (in ally and enemy) this ultimate is also nothing..

By the way, I like the Innate:Ultimate style with the complement of tether. One thing that makes him very simple is his Q,W,E, they have similarity it either heal or damage then generates instability..