Talk:Sejuani/@comment-1348270-20151128074329/@comment-24385282-20151223043208

This is actually a really good build. AS is totally undervalued on Sej, especially given the powerful Wit's End + Immolate item (in this case Cinderhulk isntead of Sunfire Cape). In the early game, AS is better than ability damage because you'll be going tank and have under 10 AP. 2% bonus ability damage will barely amount to anything whereas the extra attack speed your runes and masteries give in the early levels give 1-3 extra attacks per camp, way more damage and faster clears for earlier ganks and more gold overall.

In the late game, 2% bonus ability damage still barely means anything, probably less than 10 extra per ability. But your basic attacks are still powerful, especially with Wit's End, giving way more damage per attack than your extra ability damage could overcome. And there's no argument about abilities being easier to attack with than autos since all of Sej's abilities melee-ranged except for her ult, which is strictly an engage tool, or her E, which requires you to get in melee range to activate first, anyway.

Plus, more attack speed with Wit's takes your enemies' armor away for your AP carries' abilities and your own magic damage from abilities plus Cinderhulk plus basic attacks. And you don't have to wait for 4+ seconds being useless for your team except as a meatshield since your autos deal more than they would with a typical tank build. All in all, a very good build even though it seems kinda weird given the attack speed you buy that is generally not a powerful stat on Sej.