Talk:Heimerdinger/@comment-6153904-20130324175715/@comment-5052127-20130326023839

His rockets prioritizing champs was tried... it was WAY overpowered. Agree on the turrets, but the problem there is they can't figure out how to make them significant late game without being totally overpowered in lane.

Grenade... it's speed would be ok if it did more damage, had better range, and a slightly larger stun radius... then you could lead people with it better, speeds not an issue if you can predict their movement... and the slow speed actually helps in some cases... this is what it had before he was nerfed...but again, the extra range and reliability on stun made it overpowered in lane... he was pretty much always able to nail anyone trying to harass him or hit his turrets... they couldn't quite balance it for both early and late.

Ult: Yeah, it lost a lot of utility when they severely weakened his turrets and reduced their range, since the slow now covers a much smaller area, and people who are slowed are taking a lot less damage from the turrets while they are in it, the upgrades to his rockets and greande really don't make up for it, and i agree are inconsistent.. The cooldown reduction is actually crap... it's just an artificial way they can make his cooldowns much longer early to help limit his early power... His abilities all have their base cooldowns raised to make up for it, so that he only really has normal cooldowns late game.