User blog comment:Degritone/Wdrei, the Jumbler/@comment-26378838-20160708231235

You know what, that passive (with some number tweaks) would make a fun game mode. Marksmen rushing, making everyone his biatch,  buying so many mana items that even  would blush, the hilarious possibilities!

That said, the passive would never fly in the game due to its lack of clarity. Even if you knew Wdrei's passive, your first reaction to seeing a + build isn't certainly to build mixed resistances to avoid being vaporized by the absurd offensive stats those two items would have.

The rest of the kit suffers too from this lack of clarity. The ranks are uneven in the basic abilities (Q and E has 5 but W has 6, the Q has a ton of projectiles but only a select few will actually do damage, the W as a debuff that can be attributed randomly and the ult doesn't seem to do anything else but troll the shit out of other players. Oh, and that execute on E... too damn strong, you need to castrate those numbers if you want to keep that as a basic ability and not an ultimate on a 200 sec cooldown.

I get the feeling you want to deliver a champion based on chaos, but trying to fit such a concept in a game that doesn't like chaotic gameplay without proper care is kind of counterproductive. Maybe if you take an approach that puts emphasis on chaos as something that disrupts patterns rather than "lol, randomness!" Wdrei would become more functional as a champion.