V1.0.0.103

The Harrowing

 * Limited edition Holiday Runes.
 * Some sinfully sweet editions of your favorite in-game consumables.
 * Frighteningly festive costumes for your minions.
 * A sinister overhaul of Summoner's Rift featuring a more nocturnal motif.
 * A terrifying new login to get you in the mood.
 * Limited edition champion skins for a few League favorites who're really in the spirit this Harrowing!

PVP.net v1.21.16

 * The Store and the Journal of Justice will now glow when there is new content available.
 * Fixed a bug where Ranked Games were showing up as Normal Games in the Match History.
 * Fixed a bug with the Ticker where new messages would not show up properly on login.
 * Fixed a bug with the Ticker where it would show up when no message was posted.
 * Fixed a bug where PVP.net would sometimes be delayed in restoring after a game was finished.
 * Fixed a bug where users could not remove a private chat once it had been opened.
 * Fixed a network issue that was causing some performance related issues in PVP.net.
 * Fixed a bug at the End of Game screen that was causing odd player list orders when someone would leave the room.

Champions

 * : Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
 * : Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
 * : Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
 * (Ultimate): After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.
 * (Innate): Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.


 * Stats:
 * Health per level increased to 70 from 65.
 * Base damage increased to 48 from 45.


 * cooldown reduced to 16/14/12/10/8 from 18/16/14/12/10.
 * duration reduced to 2 from 2.5.


 * Stats:
 * Mana per level increased to 40 from 36.
 * no longer uses (or refunds) Blitzcrank's mana when it is activated.
 * Cooldown reduced to 15 from 20.
 * Mana cost reduced to 75 from 90.
 * Now reduces movement speed by 75 instead of 25%, which also fixes an edge case bug.
 * Cooldown reduced to 30 from 40.
 * No longer targets stealthed units.
 * Cooldown reduced to 30 from 40.
 * No longer targets stealthed units.


 * Cooldown reduced to 9 from 10.
 * Mana cost changed to 90 at all levels from 80/90/100/110/120.
 * is now classified as an area of effect spell for the sake of items like or.
 * is now classified as an area of effect spell for the sake of items like or.


 * mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.
 * mana cost reduced to 60/70/80/90/100 from 60/75/90/105/120.


 * Stats:
 * Base health increased to 500 from 475.
 * Health per level increased from 86 to 76.
 * Mana regen per level increased to 0.4 from 0.25.
 * Base mana regen increased to 5 from 3.85.
 * tooltip clarified to explain it does not work on neutral minions.
 * Fixed a bug where you could stun towers.
 * Fixed a bug where autoattacking would break stealth even if the attack was cancelled.
 * no longer has back facing requirement in order to gain the extra effect.
 * Lifegain changed to a flat 350/500/650 upon kill or assist.
 * Active now has a 90 second cooldown and refreshes whenever an enemy champion dies.
 * Additional note: these changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design.
 * Active now has a 90 second cooldown and refreshes whenever an enemy champion dies.
 * Additional note: these changes do not represent the final remake on Evelynn. These are simple usability fixes for her current design.


 * ability power ratio increased to 0.7 from 0.6.
 * abiilty power ratio increased to 0.8 from 0.7.


 * Cooldown reduced to 10 from 12.
 * Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
 * cooldown reduced to 14 from 15.
 * cooldown reduced to 14 from 15.


 * mana cost increased to 70/75/80/85/90 from 60/65/70/75/80.
 * mana cost increased to 80/85/90/95/100 from 70/75/80/85/90.
 * Mana cost increased to 100/150/200 from 100/145/190.
 * Duration reduced to 2 from 2.5.
 * Duration reduced to 2 from 2.5.


 * can no longer damage invisible minions or objects like wards.


 * Cooldown reduced to 11/10/9/8/7 from 12/11/10/9/8.
 * Now slows attack speed by 20/25/30/35/40%.
 * cooldown reduced to 25 from 30.
 * cooldown increased to 7 from 6.
 * no longer slows attack speeds.
 * no longer slows attack speeds.


 * Recommended items updated.
 * tooltip updated to show health gained from each source dynamically.
 * Cast time reduced by 20%.
 * Travel speed increased by 20%.
 * Ability power ratio reduced to 0.7 from 0.8.
 * Now only deals damage to a single target rather than to an area of effect.
 * Now resets Jax’s autoattack timer when cast.
 * Damage increased to 75/110/145/180/215 from 40/60/80/100/120.
 * Ability power and damage ratios increased to 0.4 from 0.2.
 * Mana cost reduced to 20 from 35.
 * Cooldown increased to 9/8/7/6/5 from 5 at all ranks.
 * Tooltip corrected to accurately state it deals magic damage.
 * Fixed bugs where incorrectly did less damage when used at the same time as  or each 3rd  strike.
 * damage increased to 80/110/140/170/200 from 80/100/120/140/160.
 * New Active: Grants 20/35/50 + Jax's dodge percent in bonus magic resistance for 5/6.5/8 seconds upon activation.
 * Costs 80 mana.
 * Cooldown of 60 seconds.
 * Buff icon now dynamically shows the number of stacks which Jax is benefitting from.
 * Tooltip correctly indicates that Jax gains up to 10 stacks of.
 * Cooldown of 60 seconds.
 * Buff icon now dynamically shows the number of stacks which Jax is benefitting from.
 * Tooltip correctly indicates that Jax gains up to 10 stacks of.


 * Now allows all spells to be free to cast while defying death.
 * Fixed several usability bugs.
 * mana cost reduced to 20/26/32/38/44 from 20/28/36/44/52.
 * cooldown reduced to 18 from 22.
 * cooldown reduced to 18 from 22.


 * cooldown reduced to 12 from 15.


 * now fires blades at three targets at all levels.


 * Fixed several bugs with to be more consistent.


 * cooldown reduced to 8 from 10.
 * cooldown reduced to 130/115/100 from 140/125/110.
 * Fixed a bug with causing it to look like it had shorter range than it actually did.


 * mana cost reduced to 80/90/100/110/120 from 90/100/110/120/130.
 * mana cost changed to 90/100/110/120/130 from 80/95/110/125/140.
 * range reduced to 700 from 750.


 * maximum movement speed bonus reduced to 70 from 80.
 * bounce range reduced to 500 from 575.
 * Range reduced to 1400 from 1500.
 * Scaling reduced to 40% of attack damage per shot from 45%.
 * Scaling reduced to 40% of attack damage per shot from 45%.


 * hitbox size reduced.
 * ability power ratio reduced to .8 from 1.
 * Ability power ratio reduced to 0.9 from 1.
 * Damage reduced to 175/250/325 from 175/250/350.
 * Damage reduced to 175/250/325 from 175/250/350.


 * now resets autoattacks.


 * Base damage increased to 49 from 46.


 * now resets autoattacks.


 * Stats:
 * Movement speed increased to 310 from 305.
 * Base Mana regen increased to 4.5 from 3.75.
 * cooldown reduced to 10 from 11.
 * Cooldown reduced to 14 from 15.
 * Now scales on 10% of Rammus's total armor.
 * Mana cost reduced to 50/60/70/80/90 from 50/65/80/95/110.
 * Fixed several bugs with it to make it more responsive.
 * Mana cost reduced to 50/60/70/80/90 from 50/65/80/95/110.
 * Fixed several bugs with it to make it more responsive.


 * Cast range reduced to 400 from 500.
 * Can no longer be cast inside walls.
 * Can no longer be cast inside walls.


 * Stats:
 * Magic resistance reduced to 30 from 35.
 * Base health increased to 448 from 429.
 * Health per level increased to 82 from 78.
 * mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
 * cooldown reduced to 10 from 11.5.
 * Cooldown reduced to 100 from 120.
 * No longer has a cast time or animation.
 * No longer has a cast time or animation.


 * No longer has a cast animation.
 * Shield reduced to 110/160/210/260/310 from 120/170/220/270/320.
 * Shield reduced to 110/160/210/260/310 from 120/170/220/270/320.


 * Mana return increased to 150 from 125.
 * Cooldown reduced to 22/19/16/13/10 from 28/24/20/16/12.
 * Attack speed bonus increased to 30/60/90% from 25/45/65%.
 * Now provides 1/3 of the attack speed bonus to allies as an aura.
 * Attack speed bonus increased to 30/60/90% from 25/45/65%.
 * Now provides 1/3 of the attack speed bonus to allies as an aura.


 * regen increased to 300% from 250%.
 * Ability power ratio increased to 0.9 from 0.75.
 * Fixed a bug where Decrepify would slow through Highlander or Ragnarok.
 * Fixed a bug where the damage portion sometimes would not stop after leaving the area.
 * ability power ratio increased to 0.7 from 0.5.
 * Damage increased to 75/115/155/195/235 from 72/110/148/186/224.
 * Ability power ratio increased to 0.8 from 0.6.
 * Damage increased to 75/115/155/195/235 from 72/110/148/186/224.
 * Ability power ratio increased to 0.8 from 0.6.


 * Mana cost increased to 80/95/110/125/140 from 70/85/100/115/130.
 * Heal reduced to 60/100/140/180/220 from 70/110/150/190/230.
 * Heal reduced to 60/100/140/180/220 from 70/110/150/190/230.


 * Stats:
 * Base movespeed increased to 305 from 300.
 * Base damage reduced to 47.5 from 51.3.
 * Damage per level reduced to 3.0 from 3.3.
 * Recommended items updated.
 * Fade time reduced to 2.0 seconds from 3.0.
 * Being invulnerable will now prevent Teemo from camouflaging. Specifically, and 's effects will block Camouflage while they are active.
 * Recalling and ing will now prevent Teemo from Camouflaging.
 * Duration reduced to 1.5/1.75/2/2.25/2.5 from 1.5/2.0/2.5/3.0/3.5.
 * Cooldown reduced to 8 seconds from 10.
 * It will now cancel autoattacks in progress when the blind is applied.
 * 's tooltip will now update to display the effects of cooldown reduction.
 * Per tick damage reduced to 6/12/18/24/30 from 8/14/21/28/35.
 * On-hit damage increased to 9/18/27/36/45 from 8/14/21/28/35.
 * : (Revamped)
 * Teemo now gains a "stored mushroom" charge every 30/26/22 seconds. Maximum three charges.
 * Each cast requires and consumes a charge.
 * Time to gain a charge is reduced by cooldown reduction effects.
 * Time to gain next charge does not progress while you are at maximum charges.
 * Teemo always has two charges stored upon reviving at base.
 * Cooldown on placing a trap reduced to 1 second from 20.
 * Damage changed to 250/475/700 from 350/500/650.
 * Teemo always has two charges stored upon reviving at base.
 * Cooldown on placing a trap reduced to 1 second from 20.
 * Damage changed to 250/475/700 from 350/500/650.


 * Cooldown reduced to 12/11/10/9/8 from 14/13/12/11/10.
 * Damage per stack increased to 5 from 3.
 * Cooldown reduced to 8 from 9.
 * Area of effect increased to 225 from 185.
 * Cooldown reduced to 8 from 9.
 * Area of effect increased to 225 from 185.


 * 's damage/mana return increased to 40/60/80/100/120 from 30/45/60/75/90.
 * 's damage/mana return increased to 40/60/80/100/120 from 30/45/60/75/90.


 * now has a range indicator.
 * now has a range indicator.
 * duration reduced to 6 from 8.


 * Removed "Recommended" tag.
 * can no longer lock onto invisible minions or objects like wards.
 * will no longer lock onto invisible minions or objects like wards.


 * now removes most positive buffs from your champion when it activates.
 * For example, 's, 's , and ' will now be removed.

Items

 * now removes most positive buffs from your champion when it activates.
 * For example, 's, 's , and ' will now be removed.
 * unique armor penetration now functions with abilities (but still not against turrets).
 * has a new recipe: +  +  + 485 gold. Stats remain unchanged.
 * recipe price lowered to 375 from 425.
 * recipe price increased to 550 from 500, total price unchanged from the previous patch.
 * : (remake)
 * Recipe changed to: +  +  + 550 gold = 1825 total cost.
 * Base stats changed to +50% attack speed, +25 ability power.
 * Unique Passive changed to: Your physical attacks shred your target doing 20 magic damage and reducing their magic resistance by 6.
 * Magic resistance reduction stacks up to 4 times.
 * Combine cost reduced to 980 from 1100.
 * Base stats increased to 920 health from 770 health.
 * Bonuses now cap at 450 health and 15 hp/5.
 * UNIQUE Passive changed to: Permanently gain 4.5 health and .15 health regen per 5 sec per minion kill. Champion kills and assists grant 45 health and 1.5 health Regen per 5 sec. Bonuses cap at +450 health, and +15 health Regen per 5.
 * unique passive tooltip clarified to state that it adds to your bonus attack damage.
 * Base stats increased to 450 health, 525 mana and 60 ability power from 360 health, 425 mana and 50 ability power.
 * Bonus cap reduced to 180 health, 200 mana and 20 ability power, from 270 health, 300 mana and 30 ability power.
 * cooldown reduced to 105 seconds from 120 seconds.
 * Fixed a bug that allowed it to be affected by cooldown reduction.
 * cooldown reduced to 105 seconds from 120 seconds.
 * Fixed a bug that allowed it to be affected by cooldown reduction.

Runes

 * Lesser Mark, Mark, and Greater Mark of Desolation armor penetration reduced by 15%.
 * Lesser Mark, Mark, and Greater Mark of Strength damage increased by 200%.
 * Lesser Mark, Mark, and Greater Mark of Might damage per level increased by 35%.
 * Lesser Glyph, Glyph, and Greater Glyph of Strength damage increased by 200%.
 * Lesser Glyph, Glyph, and Greater Glyph of Might damage per level increased by 35%.
 * Lesser Seal, Seal, and Greater Seal of Strength damage increased by 200%.
 * Lesser Seal, Seal, and Greater Seal of Might damage increased by 35%.
 * Lesser Quintessence, Quintessence, and Greater Quintessence of Desolation armor penetration reduced by 15%.

General

 * Zooming in will now match its previous functionality where scrolling results in zooming in instead of zooming out.
 * Summoner no longer breaks stealth.
 * Updated selection radii for a number of champions.

Skins

 * 's size has been increased.

Misc

 * 's graphics remade.
 * Distortion effects added.