Thread:Numinous J/@comment-3391671-20160727190527/@comment-26378838-20160728145654

Mea culpa, mea maxima culpa, I honestly forgot to add my full opinion on Oonoki. Life happens, I guess, but I'll deliver what I promised:


 * Heavy Fat: I'm not sure why Oonoki still only gains and not  as well. I guess it makes sense thematically (his fat being like armor), but the rest of the kit is rather agnostic when it comes to tankiness, so the discrimination on the passive seems odd.


 * Forceful Palm: Now that it has a use for the pseudo-knock back of the passive, it not only gives some reliable CC to Oonoki (his active knock back is very useful, but can backfire is not used properly), it also distinguishes it more as an ability of its own.


 * Ritual Salt: The only nitpick I can make here is the . I know it's primary use is to boost Oonoki's tankiness, but why have such a low ratio if he's going to build very low amounts of, if any?


 * Deceptive Clap: I don't get this ability's component of making enemies face Oonoki for a split moment. It sounds like a, but why that and not a or ? As it is, such component only has use for a teammate.


 * Uo'muso Beat Down: What can I say more than it's a good ability, it makes sense thematically and functionally and the healing isn't too strong so the enemy can leave the ring without much remorse, so the counterplay is healthy.