User blog comment:Poisonshark/Custom Champion: Win'Gul, the Otherworldly/@comment-7709681-20160410155736/@comment-7709681-20160410232153


 * I believe that, if the steroid isn't significant enough, you either buff it or scrap it, but you cannot do the first without aggraviating the kit, nor the later without apparently regretting it.
 * You cannot justify Q's and W's power just by having a longer cooldown at early ranks, if it ends up in multiple tethers that stun you and a constantly slowing minefield that nukes then isn't healthy in design, specially when you can get Rylai's on top of it and the Q+W+AA facilitates this scenario. Also, that 4s cooldown on both can end up in 2.2s with 45% CDR.
 * 1 Essence upon hitting champions, plus 2 upon scoring takedowns within the E, that makes 3 per champion hit that dies within the area.
 * You're right on R, hence why I pointed it out ("mechanically underwhelming but numerically overwhelming"), but giving such a passively uninteractive boost for such time isn't fun to play with or against.
 * Arguing that the concept is intended to be oppressive isn't a good sign. If the only options that the opponent has are avoiding you and kill you without you noticing or face you unable to do anything against you then the gameplay isn't right.