User blog comment:Cybersteel8/New Atma's Impaler suggestion/@comment-16597728-20140719211336

As someone who stubbornly continues to build this item despite its obvious lack of competitive viability, I'm glad there are others out there who think about this item. That said, I'm not sure if your suggestions reach the core problem with the item: It only reaches its true effectiveness long after its base stats are outclassed by more expensive items.

I agree with you: Atma's needs more base stats (and a higher total cost) to augment its late-game role. Personally, I liked the Avarice Blade build path simply because of the bonus gold. The trick is to find out which little base item best melds with the Chain Vest and the Avarice Blade to reward max-health stackers without giving anyone else much reason to use it.

Here are some of the ideas I've had over time:

Add a Ruby Crystal and 100g to the combine cost, and slap 200 base health on the thing;

Add an extra Cloth Armor and bump the armor up to 65-70;

Add Phage and 300g to combine cost for AD, health, and Rage;

Add Brutalizer and 500g to combine cost to add CDR, AD, and armor penetration.

Whatever happens to it needs to leave Atma's on the fringe of the game though. I would hate to see it become another short-lived and quickly-removed fad.