User blog comment:PolishTrollek/PolishTrollek/ Aeon, the Master Tracker/@comment-25235491-20160405085440

This champion is kind of not right. All the ability names are a bit bland and convey little flavor.
 * Stats: MR does not work that way. It's a flat 30 or 32.1 (+1.25) no exception. With the current paradigms, this guy should have 30 MR. Also, no movespeed why?
 * Passive: So if you get Fang to attack, this guy has 120% AD and 150% max health, and Fang only has a 10-second death timer ever? Wow.
 * Q: Why does the cooldown have 6 ranks while the skill only has 5? That aside it's uninteresting (free armor pen passive and true damage skillshot) and pretty overpowered, plus lack of synergy within the skill. Plus, applying on-hits to everyone the bullet hits is potentially OP (there's a reason only procs on-hits on the enemy closest to ).
 * W: Might just be too good. You have an evolved sweeper trinket that places a 2-minute ward, on a way shorter cooldown than trinkets and 1000 range. It's good that vision is explored, but it looks so overdone that it overrides trinkets and Sightstone in terms of utility.
 * E: Finally, kit synergy. Free attack speed for Fang is kinda sad. The base damage too is kinda sad, but if Fang hits, they're going for a ride with this massive damage amplifier, on top of the free armor pen from Q's passive. Frankly, too much damage.
 * R:, with increased damage on the first target you hit for the lulz. Once again, another damage increased damage effect that might just be the one that makes facts go to light. You only seem to have bothered about dealing tons of damage and didn't think about basic utilities such as movement, crowd control, and making the kit interesting.