Talk:Liandry's Torment/@comment-5319740-20141014130747

i tried computing potential damage contribution of liandry...

imho against a 2000HP target liandry would deal 40(80) damage per tick and thats ignoring every other damage you dealt and assuming the target had a perma 2KHP and no MR to begin with.

to point out lets say we go with teemo's mushies, which deals lets pick the typical target of 2000HP, ignoring all other items, runes, masteries and pent, whatever... just lets look at liandry's contribution against a 0MR target. take note that liandry deals damage twice per second for a total of 6ticks. lvl5 mushies = 112.5damage + 12.5%AP 1 second 2000HP - 112.5 - 6.25 = 1881.25HP 1881.25HP - 2%HP(37.625) = 1843.625HP 1843.625HP - 2%HP(36.873) = 1806.752HP 2 seconds 1806.752HP - 112.5 - 6.25 = 1688.002HP 1688.002HP - 2%HP(33.76) = 1654.242HP 1654.242HP - 2%HP(33.085) = 1621.157HP 3 seconds 1621.157HP - 112.5 - 6.25 = 1502.407HP 1502.407HP - 2%HP(30.048) = 1472.359HP 1472.359HP - 2%HP(29.447) = 1442.912HP 4 seconds 1442.912HP - 112.5 - 6.25 = 1324.162HP 1324.162HP - 2%HP(26.483) = 1297.679HP 1297.679HP - 2%HP(25.954) = 1271.725HP remaining liandry ticks 1271.725HP - 1%HP(12.717) = 1259.008HP 1259.008HP - 1%HP(12.59) = 1246.418HP 1246.418HP - 1%HP(12.464) = 1233.954HP 1233.954HP - 1%HP(12.34) = 1221.614HP 1221.614HP - 1%HP(12.216) = 1209.398HP 1209.398HP - 1%HP(12.094) = 1197.304HP total liandry passive damage = 327.696 damage
 * Magic Damage per Second: 50 / 81.25 / 112.5 (+ 12.5% AP)
 * duration 4 seconds

i dunno, for a single item to contribute 300+ potential magic damage is insane, just saying.