User blog comment:Rowtuh/Toil, the Burdenkeeper/@comment-4593717-20130317233929/@comment-1618239-20130318215453

Assuming level 18 and only one target, Toil will deal 75 + (75*0.5)*4, or 225 + , damage per second. If present, he'll instead deal 75 per second to each of five targets. (Note that before 6, he will deal 45 per second to a single target; and from 6-10, 90 .)

Relatively comparable champions to the latter include:

160 per second to all targets

90 to three targets

180  to all targets (plus initial damage of 300 )

Finding champions with damage-over-time area of effect ultimate abilities on a low cooldown is a bit difficult, so you have my apologies at the lack of similarity on the last.

Relatively comparable to the former are such as:

100 / 160 / 220

Actually, I don't have any more here. ;/

But I am pretty sure that (225 + ) * 4 is 900 + (not ). Though I do agree that perhaps this should be toned down, given the cooldown (50% successively for each additional Skull?), we also have to remember that firstly, this is over 4 seconds (that's a very long time to not be targetted by anyone else - reference and ), and secondly the rest of his abilities are mostly low-damage (70% to 80% is typical of a mage's W and E; Toil has 60% on both, with a slightly higher-powered Q).

Note that all these other champions also have no conditional state on their damage. For Toil's damage output to be optimal, he must maintain the health of 5 Skulls - which aren't defended by their untargetability-on-damaged ability while Scorched Earth is active.

All of that said, I think you have a valid disagreement (there seems to be something wrong), but you're looking at the wrong issues.

It's not that he has a stun and a snare in his kit - it seems to be that they're both accessible in the same combo, and not only that, but that they're both reliable.

It's not that he can do a lot of damage - because so can Cassiopeia - but both that he can do it on a whim and that it doesn't seem to scale down as you focus the effect more.

I suggest that a set of changes be made to his kit such that he only has the ability to apply 1 hard CC in any combo, and that only once Scorched Earth is cast. Additionally, his ability to deal a large amount of damage to a single target should be toned down. Finally, I just don't like Burden Mind all that much and I want to have it changed to something better.

What do you think of that?