User blog comment:Turret49/Coward/@comment-10958553-20150223053223/@comment-24678672-20150223063915

Oh man, this definitely wasn't ready for others to comment on yet, haha.. This page is really WIP.

I'll answer your question though, at the moment I have the idea of Courage having a slow passive gain while near at least 1 allied champion or tower, and a counterpart slow passive reduction while out of combat. (therefore you need to be in combat under tower or with a teammate to passively gain courage) I also think she should gain a small amount of courage when a nearby enemy unit dies, and lose the same amount when a nearby allied unit dies. (this should even out in laning phase for the most part, but helps keep up courage with jungle monsters and lane pushing)

The main source of courage is Priority Target's Active, to promote interaction with the enemy laner/s. you're fighting the want to flee from the enemy champ when Cautious, and when Reckless you're gaining more confidence while fighting but would rather stay and fight than run away.

Because of the nature of Cautious/Reckless, I don't want the player to feel like once that line is crossed into Reckless territory there's little way back out again, that's what "Don't hit me!"'s cost is for, giving you the flexibility to go straight back to Cautious as a way of escape if you're not too Reckless. If you *are* already at high/max courage, the enemy laner will know you have little way of an escape, and can ask for help from a teammate since you're being so Reckless.

At the moment I think the numbers on the kit are weak, but making this was mostly about the mechanics and concept of the kit.