Talk:VPBE/@comment-12727893-20141011143712/@comment-1330314-20141011214909

So far, there hasn't been any mention at all to rune changes, so for the moment at least they still give a flat amount of regen.

If the changes to item-based regen to go through, I think it would make sense to convert all regeneration increases to a percentage and simplify "base health/mana regen" to just "health/mana regen", since there'd be nothing more to avoid scaling with. If there happens to be some kind of an exception, such as with the new Dragon buff, I think that should multiply off of the percent regen increases. Runes should definitely be converted to provide percent regen to avoid providing too much of an early game advantage, particularly as Riot is taking even greater steps to mitigate early game snowballing.