Talk:Malphite/@comment-78.92.250.103-20120813152238/@comment-80.15.143.26-20120818022359

stacking armor on malph?

you don't do that anymore with 0.3 as leyrann said:

you go sorc boots/ abyssal/sunfire cape as core

( i like to take a doran for mana regen and haunting guise for aditional tankiness and spell pen,  works wonders, randuin is also awesome  to use right after ult)

the thing is his teamfight potential is huge :  ult + Q+E on carry = carry out of fight ( not instagib but   too crippled to deal real damage and will have to run for his life ) if you catch 3 peeps or more in the ult  it's pretty much freewin teamfights, with R+E and SF cape  you deal huge aoe damage, his W and passive also allow him to tank really well,  and to dive easily

his laning is pretty strong, vs bruisers even with gap closer he can win trades easily with Q because if they dash on you  you're much faster with Q  and when they're melee E for more damage,   his Q deals really big damage for a poke  also.

in lane it's pretty simple : Q poke till mid-life  > ult + Q +E + ignite then W to finish with AAs

also on ganks from jungler his slow + ult  makes   running away really hard  and when ganked he can flash ult    which  makes him travel a huge distance

there's also the fact that he can get free kills mid if not warded, he can ult from bushes to  the middle of the lane , so you can  R + E+Q the mid , with your mid's burst it's easy to get kills

the real issue with malph is that he can engage  from far, nuke and  is freaking tanky

he's still counterable top though

the best is lee against him imo, he does deal physical, but wiht maxed shield  he can heal  poke without issues and negate some of it , his mobility makes ganking him hard, and the fact he uses energy  means malph will run oom while lee can stay in lane  until he decides to back

cho is good too, warwick also

teemo can be nice with some lifesteal, but squishy at the begining so he'll die everytime jungler ganks when malphite has his ulti up.