User blog comment:Nazareadain/Lenaieka, Protector Itinerant/@comment-26203093-20160420094224/@comment-1330314-20160421224413

What I and others are trying to point out is that these "accents" are detrimental to your champion and its clarity, and that it's difficult to understand what you want your champion to do because your champion does everything. There are ways to implement the "kinaesthetics" and "readability" you talk about without turning every ability description into a small novel, and if you can't decide on what you want your champion to do, it would be better to split up your kit into different possible avenues instead of lumping everything into one big mechanic soup. I don't understand why you'd refuse to listen to "generalist" topics when that same criticism is targeting the most glaring flaw in your design. Again, you have a great core concept for a champion, as well as cool mechanics (I personally really like most of the basic Q and W), and I'd love to understand Lenaieka better, but I still don't have a clear picture of what she's supposed to do, and it's clear you don't either. Try splitting the above kit into as many as you like, except with each ability set reduced to its barest essentials. Do you want an aggressive melee ally protector? That's kit 1. Do you want a duo duelist? That's kit 2. Do you want a hypermobile lockdown bruiser? That's kit 3, and so on. You probably have enough material here for 2 or more very well-developed champions, but again, sometimes less is more, and you're likely to get more depth and fun from a simple kit than one filled to the brim with overlapping (and sometimes contradictory) mechanics.