User blog comment:Shikitora/Lunasa, the Tide of Ambition/@comment-6006137-20131221130517/@comment-6006137-20131221213854

You're taking it from the wrong direction.

Champions that gain range by any means are always designed to be able to stand in Melee and fight, aside from those who already had some range past 500. Kayle has enough defences, Riven and Aatrox are still effectively Melee and Valor has more burst to assasinate, unilke Quinn. If you design a Marksman, you absolutly MUST give him means to effectively stay in range whenever he/she wants to. Right now, Lunasa will die in every teamfight because she has to play as an melee ADC, not as the ranged you aspire her to be.

Let's go on now. Having three stuns on a carry is very... difficult to balance. Most don't even get 2 (Go home ) and if they do, it's usually not that powerful as you hand her. Aside from multiple issues your kit has.

Q is a Vayne Tumble/Condemn in one, it feels very uninspired and terrible for someone who doesn't always have the range to follow up. You'll likely save it as a escape tool.

The W is a weird Jayce Energize that is way too powerful, the cooldown NOT justifying it.

You'll rarely be able to use Boundunless you pull of Extinguish first, since you other abilities are very awkward. It also feels like you should be able to Bound first, THEN Extinguish. That is because you would first cripple someone before you kill him, it's easier.

Void Dire... Damn this is a weird deformation of Sejuani's Glacial Prison. It feels weak and short ranged and if you get the clutch, it's way too strong (3 sec stun holy SHIT). Again a save for disengaging.

Overall, if we were to release Lusana nto the League, she'll fail horribly bot before people realise how broken she can be as support/Tank Toplaner and then either abuse this to hell or forget about her.