User:Care Level/Ice Mage

= Ice Mage = Points of interest:
 * Unique movement paragigm.
 * New and unique elements.
 * Stronger when behind, weaker when ahead (anti-snowball).

Mechanical Details:
RESOURCE: Mana.

Passive: The Long, Icy Road
PASSIVE: The Long, Icy Road: Ice Mage gains mana per unit of distance traveled.

Q: Ice Beam
ACTIVE: Ice Beam: Ice Mage channels for 2 seconds, dealing magic damage to foes along a target vector. Affected foes are slowed, decaying over 3 seconds. Foes caught in the beam for more than a second take additional damage and are stunned.

Range to center: 700. Vector length: 400. Magic damage per second: 60 / 85 / 110 / 135 / 160 (+ 45% AP) Slow: 40 / 45 / 50 / 55 / 60% Stun duration: 1 second.

Cost: 70 mana. Cooldown: 7 seconds.

W: Path of Ice
ACTIVE: Path of Ice: Creates a path of ice in a line; Ice Mage dashes toward the end of the path, but can still attack and cast spells freely. Path of ice can be recast in a cone at the end of the current path, causing Ice Mage to continue onto the new path. Any foes caught in the path while it's casting take magic damage and are rooted; the path is impassible for 1.5 seconds after it is cast.

Dash range: 300 Dash speed: 150% movement speed on first cast, +10 / 15 / 20 / 25 / 30% per subsequent cast, increasing up to 5 times. Cone spread: 20 / 25 / 30 / 35 / 40 degrees. Magic damage: 100 / 150 / 200 / 250 / 300 (+100% AP) Root duration: 1.5 seconds

Range: 300 Cost: 60 mana for first cast; 30 / 25 / 20 / 15 /10 mana for subsequent casts. Cooldown: 12 / 11 / 10 / 9 / 8 seconds; cooldown begins when Ice Mage stops casting Path of Ice.

E: Shatter
PASSIVE: Bitter Chills Ice Mage's basic attacks deal bonus magic damage. Whenever Ice Mage deals magic damage to a foe, he applies a stack of Bitter Frost for 3 seconds, up to 5 total. Each stack slows affected foes.

Magic damage: 10 / 15 / 20 / 25 / 30 (+ 15% AP) Slow: 5 / 6 / 7 / 8 / 9%

ACTIVE: Shatter: Removes all stacks of Bitter Frost from nearby foes, dealing magic damage to them. Shatter also removes any other forms of CC applied by Ice Mage's spells.

Base magic damage: 60 / 85 / 110 / 135 / 160 (+ 45% AP) Magic damage per stack: 10 / 15 / 20 / 25 / 30 (+ 15% AP)

Range: 900 units. Cost: 70 mana. Cooldown: 12 seconds.

R: Deep Freeze
ACTIVE: Deep Freeze: Ice Mage channels for 2.5 seconds, then freezes an area, dealing magic damage to and stunning foes in it.

Magic damage: 300 / 400 / 500 (+ 100% AP) Stun duration: 2 seconds.

Range to center: 600 Diameter of AoE: 500 Cost: 150 mana. Cooldown: 90 / 80 / 70 seconds.