Talk:Rengar/@comment-4709478-20130923192934/@comment-8506165-20130924065651

Figures, they nerfed him out of the jungle with Rengar now risking death on his first clear, and now they're trying to force him back in because they designed him as a jungler and he's going to stay there whether he likes it or not, dammit.

Bonetooth Necklace changes really suck imo. It's now a case of "I can get the most out of Rengar's kit provided I buy an item that only gives me 28 AD and bonus jungle damage in terms of stats". (I missed a couple I know, but MS when out of combat and health back on kills isn't that great when you're actually jumping someone/something to try and kill them). So you have a choice of buying a really stat-weak item and getting things like the full leap range and MS after leaving brush for chasing, or buying something that's actually stat-efficient and missing out on all of those. :\

It's a shame, the other changes actually look really cool, pending numbers. Bola Strike being a skillshot in exchange for more damage seems fair and having the choice between multiple empQs or one and then an empW or something adds more depth to his gameplay. And being able to use any skill empowered regardless of how you're skilling them individually seems good - kinda like Karma's Mantra, you never lose out never mind which skill you need to empower.

Anyone know if his base stats are getting any changes, incidentally? He gets pretty badly beaten up by jungle creeps at the moment, if they're trying to push him back to the jungle they really need to sort out his first clear. My friend jungles Rengar and gets terrified if people aren't coming to leash for him.