User blog comment:Mellowbloom/Boone, the Desperado (WIP)/@comment-4966790-20130404032831

Passive is ok, Q seems good if you can hit both shots, cooldown seems high at earlier levels. Maybe increase base dmg and use bonus AD scaling? W is interesting, so he is like Nautilus or Thresh with his lasso? E seems random, a magic damage ability with no other effect on a carry? Maybe give him a steroid or make it physical? Ult seems good, I'd decrease CD on each rank by 10secs as carries do not build CDR, and make the first slowing effect to hit him scale with ranks< by this I mean "the next skill to hit him in the next 30/25/20 seconds". Something like that for late game potential.