User blog:LATnik7/Rammus rework

Spiked Shell Rammus receives bonus attack damage equal to 25% of his armor. Powerball *Cooldown: 10 Active: Rammus enters a rolling ball state for up to 6 seconds, constantly accelerating from an initial bonus 15% move speed up to a bonus 165% move speed. While in this state, Rammus cannot attack or use Puncturing Taunt. Activating Defensive Ball Curl or re-activating Powerball during its duration will end the effect instantly.
 * Cost: 70 / 80 / 90 / 100 / 110 mana

Upon colliding with an enemy unit, all nearby enemies are briefly knocked back, take magic damage, and are slowed for 3 seconds afterwards. Rammus reverts to his normal state as well. if you use the Tremors in powerball during its toss up Rammus (as Zac) distance of your MS in the direction to cursor, increasing radius damage and slow in the landing site  Defensive Ball Curl *Cooldown: 14 <span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Active: Rammus enters a defensive stance for 6 seconds, increasing his armor and magic resistance and dealing magic damage to enemies whenever they use a basic attack against him.
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">Magic Damage:  15 / 20 / 25 / 30 / 35 <span data-parsoid="{"stx":"html"}" style="color: #97FC97;">%MS
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">Slow:  15 / 20 / 25 / 30 / 35%
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase"> IMPACT RADIUS:  200 (estimate)
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">Knock back distance: 100 (estimate)
 * <span style="color:rgb(187,187,255);font-size:12px;font-weight:bold;line-height:14.462499618530273px;text-transform:uppercase;">RADIUS(ULT): 300
 * <span data-parsoid="{"stx":"html"}" style="color:#bbf"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Cost: 40 <span data-parsoid="{"stx":"html"}" style="font-size:95%;text-transform:uppercase">mana

<p data-parsoid="{}">Defensive Ball Curl will end if Powerball is activated during its duration. <span data-parsoid="{"stx":"html"}" style="display:inline-block;color:#9797fc;font-size:140%;font-weight:bold">Puncturing Taunt *<span data-parsoid="{"stx":"html"}" style="color:#bbf"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Range: 325 <p data-parsoid="{}"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">PASSIVE:  Attack Rammus  reduce armor for  1. 25<span data-parsoid="{"src":" ","srcContent":" "}" style="line-height:16.25px;" typeof="mw:Entity">  / 1. 5<span data-parsoid="{"src":" ","srcContent":" "}" style="line-height:16.25px;" typeof="mw:Entity">  / 1. 75<span data-parsoid="{"src":" ","srcContent":" "}" style="line-height:16.25px;" typeof="mw:Entity">  / 2 <span data-parsoid="{"src":" ","srcContent":" "}" style="line-height:16.25px;" typeof="mw:Entity">  / 2. 25  seconds.
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">Armor & Magic Resist: 40 / 55 / 70 / 85 / 100 (+0/5/10/15/20% armor item)
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">Magic Damage Returned: 15 / 25 / 35 / 45 / 55 <span data-parsoid="{"stx":"html"}" style="color: #EFF002;">(+ 10% armor)
 * <span data-parsoid="{"stx":"html"}" style="color:#bbf"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Cooldown: 12
 * <span data-parsoid="{"stx":"html"}" style="color:#bbf"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Cost: 35 / 40 / 45 / 50 / 55 <span data-parsoid="{"stx":"html"}" style="font-size:95%;text-transform:uppercase">mana

<p data-parsoid="{}"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Active: Rammus taunts an enemy champion or monster, reducing their armor and forcing them to attack Rammus for a few seconds. <span data-parsoid="{"stx":"html"}" style="display:inline-block;color:#9797fc;font-size:140%;font-weight:bold">Tremors *<span data-parsoid="{"stx":"html"}" style="color:#bbf"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Cooldown: 60 <p data-parsoid="{}" style="font-size:13px;line-height:1.5;"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Active: Rammus creates an earthquake around himself, dealing phisical damage to units and structures within 300 range each second. Tremors does not hinder Rammus' actions.
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">Armor Reduction:  4 / 8 / 12 / 16 / 20
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">Duration: 1.25 / 1.5 / 1.75 / 2 / 2.25
 * <span data-parsoid="{"stx":"html"}" style="color:#bbf"><span data-parsoid="{"stx":"html"}" style="font-weight:bold;font-size:89%;text-transform:uppercase">Cost: 100 <span data-parsoid="{"stx":"html"}" style="font-size:95%;text-transform:uppercase">mana

<p data-parsoid="{}"> Initially Rammus gets 8 / 9 / 10stacks, each pulse spends one stack, each attack Rammusa restores one stack, each attack enemy with armor debuff Passive E(does not matter whom he hits) restores one stack. pulse frequency increases over time (for each next spent  5%   time   less  than the previous one) because E = minus armor. AA and R = phisical damage.
 * <span data-parsoid="{"stx":"html"}" style="font-weight:bold;color:#bbf;font-size:89%;text-transform:uppercase">PHISICAL Damage Per pulse:  50 / 75 / 100

becouse Passive = bonus AD, not bonus phisical damage each attack(on-hit) = more effective for crit

Phantom dancer = crit(more effective AD with passive) AS(more stacks restore per second=longe time ult=more ult damage, and more DPS with bonus AD) MS(+damage Q)

becouse Q = top1 buff for movement speed in game = damage Q %ms Rammus

also his W gives bonus resistes with items

resistes Rummus 18lvl at Summoner Rift: <span data-mw="{"caption":"<span class=\"ajaxttlink\">Spirit of the Ancient Golem ","attribution":{"username":"Lykrast","avatar":"http://img3.wikia.nocookie.net/common/avatars/thumb/e/e8/5686533.png/16px-5686533.png","title":"Spirit_of_the_Ancient_Golem_item.png"}}" data-parsoid="{"optList":[{"ck":"width","ak":"20px"},{"ck":"alt","ak":"alt="},{"ck":"caption","ak":"Spirit of the Ancient Golem"},{"ck":"link","ak":"link=Spirit of the Ancient Golem"}],"cacheKey":"","img":{"h":20,"w":20,"wdset":true}}" style="white-space:nowrap;" typeof="mw:Image"> <span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[212,273,2,2]}" style="white-space:nowrap;">Spirit of the Ancient Golem's  <span data-mw="{"caption":"<span class=\"ajaxttlink\">Thornmail ","attribution":{"username":"IONDragonX","avatar":"http://img4.wikia.nocookie.net/__cb1376417338/common/avatars/thumb/2/27/1327452.png/16px-1327452.png","title":"Thornmail_item.png"}}" data-parsoid="{"optList":[{"ck":"width","ak":"20px"},{"ck":"alt","ak":"alt="},{"ck":"caption","ak":"Thornmail"},{"ck":"link","ak":"link=Thornmail"}],"cacheKey":"","img":{"h":20,"w":20,"wdset":true}}" style="white-space:nowrap;" typeof="mw:Image">  <span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[140,181,2,2]}" style="white-space:nowrap;">Thornmail  <span data-mw="{"caption":"<span class=\"ajaxttlink\">Randuin's Omen ","attribution":{"username":"Kaori Emora","avatar":"http://img3.wikia.nocookie.net/__cb1356918022/common/avatars/thumb/7/7c/5570875.png/16px-5570875.png","title":"Randuin's_Omen_item.png"}}" data-parsoid="{"optList":[{"ck":"width","ak":"20px"},{"ck":"alt","ak":"alt="},{"ck":"caption","ak":"Randuin's Omen"},{"ck":"link","ak":"link=Randuin's Omen"}],"cacheKey":"","img":{"h":20,"w":20,"wdset":true}}" style="white-space:nowrap;" typeof="mw:Image">  <span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[160,206,2,2]}" style="white-space:nowrap;">Randuin's Omen  <span data-mw="{"caption":"<span class=\"ajaxttlink\">Boots of Mobility ","attribution":{"username":"Kaori Emora","avatar":"http://img3.wikia.nocookie.net/__cb1356918022/common/avatars/thumb/7/7c/5570875.png/16px-5570875.png","title":"Boots_of_Mobility_item.png"}}" data-parsoid="{"optList":[{"ck":"width","ak":"20px"},{"ck":"alt","ak":"alt="},{"ck":"caption","ak":"Boots of Mobility"},{"ck":"link","ak":"link=Boots of Mobility"}],"cacheKey":"","img":{"h":20,"w":20,"wdset":true}}" style="white-space:nowrap;" typeof="mw:Image">  <span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[172,221,2,2]}" style="white-space:nowrap;">Boots of Mobility homeguard

<span data-mw="{"caption":"<span class=\"ajaxttlink\">Phantom Dancer ","attribution":{"username":"Kaori Emora","avatar":"http://img3.wikia.nocookie.net/__cb1356918022/common/avatars/thumb/7/7c/5570875.png/16px-5570875.png","title":"Phantom_Dancer_item.png"}}" data-parsoid="{"optList":[{"ck":"width","ak":"20px"},{"ck":"alt","ak":"alt="},{"ck":"caption","ak":"Phantom Dancer"},{"ck":"link","ak":"link=Phantom Dancer"}],"cacheKey":"","img":{"h":20,"w":20,"wdset":true}}" style="white-space:nowrap;" typeof="mw:Image"> <span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[160,206,2,2]}" style="white-space:nowrap;">Phantom Dancer   <span data-mw="{"caption":"<span class=\"ajaxttlink\">Guardian Angel ","attribution":{"username":"Kaori Emora","avatar":"http://img3.wikia.nocookie.net/__cb1356918022/common/avatars/thumb/7/7c/5570875.png/16px-5570875.png","title":"Guardian_Angel_item.png"}}" data-parsoid="{"optList":[{"ck":"width","ak":"20px"},{"ck":"alt","ak":"alt="},{"ck":"caption","ak":"Guardian Angel"},{"ck":"link","ak":"link=Guardian Angel"}],"cacheKey":"","img":{"h":20,"w":20,"wdset":true}}" style="white-space:nowrap;" typeof="mw:Image">  <span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[160,206,2,2]}" style="white-space:nowrap;">Guardian Angel = 220armor 40MR= bonus 44armor 8MR at 5rank W

<span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[160,206,2,2]}" style="white-space:nowrap;">TOTAL:

Armor= 90base + (100base W +44bonus W +13runes +25mastery +220items)*1.05mastery=512

<span class="ajaxttlink" data-parsoid="{"stx":"html","dsr":[160,206,2,2]}" style="white-space:nowrap;">MR= 52.5base + (100base W +8bonus W +24runes +2mastery +40items)*1.05mastery=235