User blog comment:EliteMadness/Custom Champion - Vane/@comment-38393713-20190218075248/@comment-38393713-20190218154548

I am thinking about a bomb that activates 2.5 seconds after planting it, then there's 5 seconds for which the damage the bomb does increases.

Then theres another 2.5 seconds after which the bomb automatically detonates.

>You can detonate the bomb manually 5 seconds after planting it

and >The bomb automatically detonates 10 seconds after planting it. The damage begins 2.5 after planting it, so detonating it early does no damage.

I am also thinking about having the bomb detonate itself multiple times over 3 seconds (every 0.5 seconds).

The damage will be split to the targets hit by the detonation radius, eg if the bomb deals 100 damage, if there are 2 champions, it will deal 50 damage to both of them, if there are 5 champions it will deal 20 damage to each one of them.

After the second detonation, the damage the bomb does decreases by a certain amount if there arent enough champions hit by it. eg:

first detonation : 1 champion reguired

second detonation : 1 champion reguired

third detonation : 2 champions reguired

fourth detonation : 3 champions reguired

fifth detonation : 4 champions reguired

sixth detonation : 5 champions reguired

If there arent enough champions, the damage decreases by 10% for each champion missing.

If at the sixth detonation there's only one champ inside the detonatio radius, the bomb damage will decrease by 40% aka it will deal only 60% damage.

assumig the bomb does 100 damage per detonation, it will deal 600 damage in total in all 6 detonations.

If i wasnt clear enough, let me know and i'll try to explain it better.