Talk:Aurelion Sol/@comment-30517000-20170201060944/@comment-31203455-20170201124735

Shadowlord723 is right about the Samurai buggering your poor A. Sol. The Star Dragon has a very obvious weakness and that is anything within his orbit range.

Yasuo also has rather unfair damage and A. Sol is a squishy mage same as the rest of them, so Yasuo will have an easier time cutting your health bar down with just auto attacks.

If you can, try and pop his passive with your orbit (passive or extended). One of the main reasons Yasuo can get away with the crap he can is because of his shield, so getting rid of that will make him think twice.

Poke with auto attacks and passive but be careful of minion aggro. Save your mana for stuns.

Get boots quickly so you can reposition or gtfo after stunning him.

Play safely but not submissively. If you can freeze the lane close to your tower, this allows you some defense against dives.

However, get a Zhonya's to help avoid against those disgusting out-of-turret-range ultimates.

A lane on your side of mid is easier to gank, so co-ordinate with your Jungler with crowd control.

A stalled lane is better than a fed lane. Keep Yasuo in lane and just focus on farming and staying alive. If he stays, he isn't roaming, allowing your other lanes to make gains with less fear of a "pleasant" visit from mid.

If he does roam, punish him: push. Warn your other lanes and make sure they keep wards up. Keep your own wards up in case he cycles back around abruptly.

While stupid, anything to slow him is great. It may be utterly dumb to do so, but trying Hextech Gunblade and/or Frozen Mallet alongside Rylai's, Zhonya's and a decent pair of boots could help you make Yasuo's life harder. That said, probably would not work! ^^

In the end, Yasuo is an actual hard counter to your A. Sol on top of being a general disaster of a balance example, so actually winning lane should be dropped for surviving and holding ground instead.