Talk:Miss Fortune/@comment-16257908-20170311004932/@comment-26808509-20170318131336

Well with the upcoming changes the player is rewarded massivly if you lan a crit Q, with even more damage than before all these changes. The Q's bounce dealt 160 + 100% AD damage before and could crit for 150%, so it dealt 240 + 150% AD. If these changes come live, the Q bounce will deal 100 + 100% AD damage and crit for 200 + 200% AD (+crit modifier) and with about 70 AD you will deal more damage with this version, even more with some additional AD and infedge.

I see your point, the first and second bounce deal the same damage outside of the crit factor and that encourages players to use it blandly as an AA reset, but bouncing it off of low life enemies still gets rewarded. Also the Q now can crit without killing the first target based on your crit chance and this supports this AA reset kind of use on it.

My problem with this change is that it will be a clear buff and make lethality aswell as crit MF much stronger, even stronger than both versions were before the nerfs. It's like they wanted to nerf her into the ground for the time of one patch and then buff her into the sky for the next one. They wanted to adress her early levels, because her Q can be opressive at times and the nerf did this just fine, it was even too much. But this change will turn it around again and give her too much power again. They should have just increased the AD scaling, not the base damage, to keep her early levels a bit low, but give her a better scaling.