User blog comment:Typhron/Typhron, Marty Stu/@comment-1330314-20121209223604

I love your champ's passive. I don't understand why you made it cost a percentage of his mana rather than a fixed mana cost, though. The same goes for his E. I'm a little confused by the tooltip: it says "1/2/3% of total AD of his maximum mana" is dealt as additional physical damage. Is it a percentage of his max AD, a percentage of his max mana, or both that are added to his autoattack?

The Q is fantastic for both assassins and carries alike, what with the chasing capabilities it offers. The damage scaling is pretty good too, though it may even be a bit lower than what you'd want.

The Seal idea is also great, with each one offering an advantage in different situations. You may want to make the differences between them more pronounced, though, since right now they're just different ways of dealing damage. For example, you could make one give you extra lifesteal and another slow the enemy down, so that instead of having three damage stances you'd have one damage, one utility and one sustain stance.

Dark Prayer's sort of like an extreme version of Master Yi's W. The spell block it gives is a great trade for the negative effects you'd suffer from failing the spell.

The ult you gave him is amazing, though the damage it's supposed to deal is tiny. You may want to actually multiply the AD scaling by 2, quintuple the base damage and slightly increase the bonus damage stacking. Your champ suppresses himself after casting and will likely attract the attention of every enemy around him, so you may as well beef up his damage, namely since the mana cost scales pretty quickly (you also added the max mana cost as 600. If the cost caps at 5 stacks the max cost will be 500).

Overall your kit works incredibly well. You also went pretty modestly on the ability damage and scaling, so unlike a lot of champion concepts you just have to increase your champ's damage to put him on the same power level as the others.