Talk:Fiora/@comment-26203093-20170213161204/@comment-27004415-20170215135257

I'm gonna be quoting you jsut so you you can see that you're contradicting yourself :

"You already have normal %MH Damage types that the fair counter is Armour or Magic Resist  but then you have armour penetration and magic penetration to counter that counter"

Now I took sion for a particular reason : if you think about it, once your opponent and yourself reach 6 items, almost any type of damage becomes a %health damage since it will always do the same amount of damage (with the exception of innate stats boost/ stack mechanics). However in theory sion is always reducing the value of any given damage since he can infinitely stack health. Now is it fair he should be the only able to do that? Or is it fair that infinite scaling exists in this game? The answer is who cares since in reality he's not even close to broken. What makes any "mechanics" fair or not are the numbers put into it. If a Fiora's vital hits for 15%MHTD of a 6 items adc, it's still less than a jayce that can delete 50% of the same adc with one q. Now how is an adc supposed to feel counter that since he can not build resistances/health?

So at this point you're saying that %MHTD is unfair because it can render health/resistances null when in fact you're not talking into account the concept of effective health, that can be boosted by healing/shields/lifesteal.