Talk:Tristana/@comment-24496127-20141107011214/@comment-7095057-20141114175937

The problem I have with trist's recent "nerf" is that it doesn't affect her late game all that much. Yes it affects her early but with her Q power increased at max level with base stats she's at 1.67 AS instead of 1.71, which is barely a huge difference. The only real substaintial nerf to trist is the duration of her q being shortened.

What makes this funny is that it's the exact opposite of what they did to Graves, who got a AS per level nerf, then a base AS nerf, and then they finally nerfed his E to be less AS on the basis that "A shotgun shouldn't be firing that fast" which is fine but Trist is weilding a cannon so I dont quite see the reasoning behind buffing her Q's AS speeds. It's like Riot was afraid Trist would fall off if they kept it as is.

But I disgress.

The main problem with Trist is her safe playstyle compared to other ADCs. Her ult CD is low enough to blast any cham that jumps her. Her rocket jump allows her to jump over huge walls. As a result she's by far one of the hardest adcs to catch.

Her power is fine, as that's mostly all items and I have no issues with her damage as a carry as it's basically just auto attacks.

What I think WOULD put trist more in line would be to cut back on her safety. This would mean:

Reducing the launch of her W (Something like 600)

Increasing her ult cd and/or reducing the knockback (I'm for reducing the knockback to 500/600/700. It shouldn't be so long that a RW means that there's no way you're catching her. It should still be a safe get away but not perfect)

A 700 range champion with a 1000 range knockback ult and a 900 range jump honestly is WAY too much, no matter what someone says. There is no champion in the game that can even get close to the range gap that has.