Talk:Elise/@comment-15667791-20151218044915/@comment-15667791-20160121194014

Elise doesn't have farm problems, and your magical damage isn't going to outperform physical by much when it's all said and done. Even with the level 18 attack speed bonus in consideration, Skittering Frenzy still over doubles her attack speed with all bases accounted for. That's physical damage, too, and more physical than magical [(200 + 333% bonus AD) AP to match physical damage]. Her AP ratios are nice, but overspending on those leave her a bit strung out come endgame, a bit of a one-hit wonder, if she gets that hit in.

On top of all of that, the main point is to accentuate the duelist in her. As a single-target champion, she gimps pretty hard on getting optimal placement, and doesn't have the best options for doing so (compared to most mobility champions, especially assassins). The speed is the important part of the equation, and is also quite helpful in a jungle she basically clears without a problem with her base stats in the first place.

That said, I have somewhat moved on from this build. I have kept Phantom Dancer, but have started using Luden's to make the speed something absurd, while also accentuating her base damage and AP. Phantom Dancer is far too valuable as a duelist item, though. After getting those two items, I'm basically free to tank as much as I please, with CDR considerations, of course. *She really doesn't need the damage if she lands all her base damage appropriately.*