Kha'Zix/History

Patch History
V6.6:
 * Cooldown reduced to 3 seconds from.
 * Cooldown reduced to 9 seconds from 10.
 * Cooldown reduced to 9 seconds from 10.
 * Cooldown reduced to 9 seconds from 10.

V6.2:
 * and
 * Can now be buffered mid-jump so that can cast it slightly before landing.
 * If attempts to cast both  and  while mid-air, he'll buffer only the last one he attempted to cast (not both, that would be too much)

V6.1:
 * Faster attack frame on empowered auto attacks. They are currently slower than his normal auto attacks.
 * Explosion radius increased to 275 from 225.
 * Range increased to 700 from 600.  range is unchanged.
 * Explosion radius increased to 275 from 225.
 * Range increased to 700 from 600.  range is unchanged.
 * Range increased to 700 from 600.  range is unchanged.

V5.23:
 * Stats
 * Base armor increased to 27 from 24.
 * Mana cost reduced to 20 from 25.
 * Mana cost reduced to 20 from 25.

V5.21:
 * Isolated enemies indicator improved for and  skins.
 * Isolated enemies indicator improved for and  skins.

V5.11:
 * Isolation radius reduced to 425 from 500.
 * Isolation radius reduced to 425 from 500.

V5.8:
 * Base heal increased to from.
 * Base heal increased to from.

V4.20:
 * Cooldown increased to 10 seconds from 8.
 * Cooldown increased to 10 seconds from 8.

V4.18:
 * Damage reduced to from.
 * Damage reduced to from.

V4.12:
 * Base damage increased to from.
 * Base damage increased to from.

V4.9:
 * General
 * Bugfix: Fixed a bug where this champion's recall animation would occasionally cancel.
 * Damage reduced to  from
 * Damage amplifier against isolated targets reduced to 30% from 45%.
 * Damage versus isolated targets reduced to  from
 * No longer adds additional damage based on the.
 * No longer adds additional damage to non-isolated targets.
 * Now causes Isolated targets to take an additional (10level) + physical damage.
 * Total isolation damage changed to + (10level) +  from   +.
 * Now deals 20% bonus damage to monsters.
 * Now deals 20% bonus damage to monsters.
 * Slow increased to 50% from 30%.
 * Now Kha'Zix grants sight of champions hit for 2 seconds.
 * No longer grants 50% damage reduction while stealthed.
 * Now deals 20% bonus damage to monsters.
 * Slow increased to 50% from 30%.
 * Now Kha'Zix grants sight of champions hit for 2 seconds.
 * No longer grants 50% damage reduction while stealthed.
 * No longer grants 50% damage reduction while stealthed.

Twisted Treeline and Crystal Scar only:
 * Damage amplifier against isolated targets reduced to 30% from 35%.
 * Damage amplifier against isolated targets reduced to 30% from 35%.
 * Damage amplifier against isolated targets reduced to 30% from 35%.
 * Damage amplifier against isolated targets reduced to 30% from 35%.

V4.8
 * Bug fix where Evolved Wings had a longer cooldown than Leap.
 * Cooldown to from.
 * Cooldown to from.

V4.7:
 * Isolation radius increased to 500 units from 350.
 * Turrets now count as allies when determining whether a target is isolated.
 * Recast window increased to 15 seconds from 10.
 * Cooldown between casts increased to 2 seconds from 1.
 * Recast window increased to 15 seconds from 10.
 * Cooldown between casts increased to 2 seconds from 1.

V4.5:
 * Stats
 * Base armor increased to 19 from 15.
 * Bug Fix: Activating will no longer break stealth.
 * No longer reduces damage from towers.
 * No longer reduces damage from towers.
 * No longer reduces damage from towers.

V4.3:
 * Bonus damage reduced to 6% from 8%.
 * Max damage against monsters reduced to 100 from 200.
 * Bonus AD ratio reduced to from.
 * Kha'Zix now ignores unit collision while stealthed.
 * Now increases stealth duration by 1 second.
 * Kha'Zix now ignores unit collision while stealthed.
 * Now increases stealth duration by 1 second.
 * Now increases stealth duration by 1 second.
 * Now increases stealth duration by 1 second.

V4.2:
 * The Crystal Scar-specific changes now also apply to Twisted Treeline.

V3.13:
 * Evolving will now also increase the slow to 30% from its standard 20%.
 * Evolving will now also increase the slow to 30% from its standard 20%.

V3.11: Crystal Scar only
 * Isolation damage reduced to 35% from 45%.
 * Missing health damage reduced to 6% from 8%.
 * Missing health damage reduced to 6% from 8%.
 * Missing health damage reduced to 6% from 8%.

V3.8:
 * Isolation bonus now increases damage by 45%.
 * Evolution adds (can be further increased by Isolation).
 * Now slows targets hit by 20% for 2 seconds.
 * Mana cost reduced to from.
 * Bonus damage ratio increased to from.
 * Evolution no longer consumes or applies.
 * Can no longer be cast during.
 * Damage reduction while in stealth increased to 50% from 40%.
 * Can no longer be cast during.
 * Damage reduction while in stealth increased to 50% from 40%.
 * Damage reduction while in stealth increased to 50% from 40%.

V1.0.0.154:
 * Damage reduced to 15-190 from 15-220.
 * Slow reduced to 25% from 35%.
 * Bonus attack damage ratio reduced to from.
 * Isolation bonus attack damage ratio reduced to from.
 * Bonus attack damage ratio reduced to from.
 * Isolation bonus attack damage ratio reduced to from.

V1.0.0.152:
 * Stats
 * Base movement speed increased to 350 from 325.

V1.0.0.148: Added
 * (Innate)
 * When Kha'Zix is not visible to the enemy team, he gains Unseen Threat, causing his next basic attack against an enemy champion to deal bonus magic damage and slow.
 * (Q)
 * Deal physical damage to a single target. Damage against isolated targets is significantly increased. Kha'Zix passively marks enemies that are isolated from nearby allies.
 * Evolved Enlarged Claws: Increases damage to isolated targets even further. Kha'Zix also gains increased range on both Taste Their Fear and his basic attack.
 * (W)
 * Kha'Zix fires spikes that explode on contact, dealing physical damage to all nearby enemies. Kha'Zix is healed if he is within the explosion radius.
 * Evolved Spike Racks: Causes Void Spike to fire three projectiles in a cone. Spikes will also apply Unseen Threat to all enemies caught within the area of effect.
 * (E)
 * Kha'Zix leaps to an area, dealing physical damage to enemies in the area he lands.
 * Evolved Wings: Increases Leap's range dramatically and causes a kill or assists to refresh the cooldown of Leap.
 * (Ultimate)
 * Each rank of Void Assault allows Kha'Zix to evolve one of his active abilities, granting it an additional effect. Upon activation, Kha'Zix enters stealth and gains Unseen Threat, increasing movement speed. Kha'Zix can cast Void Assault again for a short time after activation.
 * Evolved Active Camouflage: Allows Kha'Zix to cast Void Assault three times over the course of its duration and reduces any damage he sustains while in stealth.