Talk:Talon/@comment-10618458-20140121201509/@comment-5257443-20140123203501

Actually if we watching on Zed and Talon, lets imagine Talon with energy. So we might imagine:

Mercy restores 20/25/30 energy, when you hit target that is slowed, stunned, immobilized or suppressed.

Q Cost:  50 / 45 / 40 / 35 / 30 energy

W Cost:  100/ 90 / 80 / 70 / 60 energy

E Cost:  40 / 35 / 30 / 25 / 20 energy

R Cost:  0 / 0 / 0 energy

(Numbers are random, but balanced..in some misterious way, trust me lol) Seems nice, but why do we need this? If you wan't spam you abilities with Talon aka RAKE-PUSH-TO-DEATH, this is so wrong game scenario.

Second way, make Talon manaless as his girlfriend Riven or Katarina. And again spam spam spam unnecesary push, some kill, again CD, repeat, repeat. To much power i can say. With enregy at least we must wait a little to regen energy back if you just 'raking' all day. p.s. ''When i started play Talon after 10+ games, actually i wanted him to be manaless. But when he was just released he had so strong mana regen, so he could just spam it and regain fast enought (like Vi)''. ''This was strong and he got balanced nerf. ''And since that time TALON requires some SKILL from player! He must think, calculate, be better than enemy. This is a big buff to player's mentality :)

TLTR:  Talon is in good spot now and always was. Talon need to be mana-champion for better controling of your own game (this is not mean, that you are weaker that same types of assassins, like K6,Zd,Pnt). If you don't forget, that you passive actually HURTS and must be used, you will never have problems with tanks and late game...and even def items.

_^   \m/