Thread:Emptylord/@comment-1330314-20150127034026/@comment-1330314-20150129013556

I'd be on board with status effects! Stuff like poison, chill and Grievous Wounds do have their own significance, even if they're not actually CC types. Either way, you could argue for (it's useful to know what they do) or against (they're not crowd control) them, though I'd personally really like to see tooltips indicating what they do.

Going back to Flee and Charm: is the slow included in the effect (i.e. Flee and Charm are always expected to implicitly slow), or should the slow be considered an additional effect on top of the forced movement? If the former, we should indicate that the slow portion of the effect is resisted by Highlander, and if the latter, we should indicate that the effect also slows, with all the associated effects and resistances.