User blog comment:Shaw Fujikawa/Custom Champion - Jodric, the Shock Trooper/@comment-1330314-20140212142921/@comment-5266525-20140212195649

It's extremely unfortunate timing that you make a comment saying that you are critical of the heat management when I just went over him earlier today and reworked that management. :P

That being said, I disagree on most of your statements on heat management. I feel as though gaining heat on autoattacks is the better option both thematically and gameplay-wise, since it allows for skilled play when it comes to maintaining heat levels with his Q. I don't find the idea of a skill revolving purely around managing your resource to be terribly arbitrary given how that resource plays such a major role in how well you do, much like Rumble. The old system of tying heat to spell usage felt horrible since you'd only need to throw your spells out and have no need to manage any resource for the rest of the teamfight.

I do think that removing the innate bonuses when he toggles Q on to be needlessly harsh and counterintuitive, though and should probably remove it. I will crank up the heat loss on it as well to not encourage simply toggling it on and off constantly to stay at high heat.

I agree his health regen is too high. I'd simply never noticed it before and wouldn't have let it through had I done so.