Talk:Karma/@comment-25223119-20160602044740/@comment-27877809-20160608211448

You said it yourself, that her presence as a mage in the lategame feels non-existent. The task of a traditional mage in the late game would be to burst down a squishy target, and that is something that Karma can not do. Sure she can still chunk down an Adc with a RQ, but then she's a sitting duck while waiting for her q to come back up (assuming you can't just walk up and w them).

Late game revolves around making picks, taking objectives or straight up team fighting, and in most cases it is (or should be, depending on your elo..) highly unlikely that you will have free line of fire on the enemies backline. That's where Karma  has a strong point in my opinion, because you can support your own frontline with your shields, perhaps help your team engage with  RE, while still having the option to throw a nice RQ if you see an opening. That's what I meant with being able to adapt. And while her basic shield sure is good enough, I wouldnt underestimate the power of her Mantra'd shield, since it's basically twice as good as the normal one on the priority target, let alone it is AoE and let's not forget the AoE movement speed as well. That's why in most cases you will see Karmas in the late game opt for RE instead of the other Mantras.

Also I do not agree, that her kit has lots of faults. It may not be the most interesting kit in League, but it works. Only her w feels very boring and bland to me, so I wouldnt mind if they changed it.