Talk:Irelia/@comment-3259258-20121202031803/@comment-4834593-20121202205058

You really seem to hate Irelia, don't you, Zilla? You're now comparing Olaf and Irelia? Let's compare full skillsets.

Irelia: 6 second cooldown dash, cooldown resets if she makes a kill with it, and only then, no scaling, except for base damage, 13 (26 when activated) health back on every autoattack, 75 true damage on every autoattack when activated, 2 second slow or stun, depending on who has more health. Only stun for escaping, as in chasing, you have more health than your enemy. 4 low damage (together one moderate-high damage) skillshots that slightly sustain yourself for their damage dealt. Does not suffer as much from cc as most champions. Is not immune though.

Olaf: Up to 100% bonus attack speed, ranged slow with cooldown of 8 seconds, reduced by 4.5 when used right (no need for kill or something like that). Normally permaslow. Has no scaling, except for base damage, but is AoE. 35 bonus attack damage, 21% life steal, 21% spell vamp, 1% of maximum health in attack damage when activated. Longer duration than Irelia has. When you have ~120 AD, every autoattack while this is active will heal as much as Irelia with activated W. 300 true damage nuke on 4 second cd. That's about as much true damage as Irelia deals if she has 2.0 attack speed. CC immuinity, 60 armor and 60 magic resist for 6 seconds, 30 armor penetration.

Now, let's see what equal each other out. Both Q damages and cooldowns equal each other out, Irelia has dash, Olaf has AoE and slow. I think we could agree Olaf does better. Now, Olaf's true damage is better than Irelia's true damage, however, Irelia has about 30% more sustain (don't forget Olaf, even without bonus AD from items, gets 35 AD to reach the same amount of health per autoattack back as Irelia, not counting % max health AD). This makes Irelia slighty win this one, by, say, 20% more sustain, when 10% sustain is equal to the outdamaging Olaf does in true damage (or do you say you normally see Irelia's walk around with 2.0 attack speed?). Say, that cc immunity every teamfight and cc reduction in general also equal each other out. I in fact would say Olaf is stronger here, but opinions can differ. Irelia has her stun/slow left, Olaf has his attack speed, armor penetration, armor and magic resist left.

Now, if you call Irelia OP, but Olaf not, 20% more sustain, a stun/slow and a dash are better than an AoE slow, up to 100% attack speed bonus, 30 armor penetration, 60 armor, and 60 magic resist.

See? Irelia is not that strong.