User blog comment:XelNecra/False Friends - SS/Mia/@comment-83.40.27.3-20130208091802

I agree that MIAs are bad. Both calling them and expecting them. For me it is like this:

- Ping>MIA. We're all humans. Even thought we must look at the map before doing something aggressive sometimes we just tunnel into kill chances or csing. Because of that, if you pay attention to your lane, it's usually good to ping your lane if you miss your oponent. It's like a 1s wake up call and may or may not dissuade your team mates from overextending and giving a kill/assist to your enemy lane. Also, pinging directions if you saw the enemy leave is also good.

- Everyone is responsible of their own life and lane, but everyone as a team is responsible for the victory. That is, if I'm top lane and I draw the attention of 3 guys and nothing happens in any other side of the map (top, mid and jungle on the same lane opens up a world of opportunities to get global gold and push lanes) I won't blame you for the ss, but for freezing the lane and doing wraiths while I juke them all or die for nothing.

- Even thought calling MIA is kinda useless for me (I think it's the excuse of the weak) trying to point obvious roams when you see that a lane has no vision and it's under the enemy tower is usually beneficial for everybody.

- Also: Punish. This game is about management. Manage your lane pressure, manage your mana/cooldowns, manage your gold... If you let someone pushing you to tower and roaming for free you're not cost-effective for the team, your pressence in that lane is not more important than a caster minion. If you can't deny/fight your oponent then provide vision and punish any move out of the lane.