User blog comment:Lykrast/Custom patch notes/@comment-5670872-20140328140847

I like some of them, like Anivia QOL and Rammus' one. However I don't like the one Urgot received in this custom patch notes. This change basically forces him to build Sheen somewhere during the game. Something, what I can't agree with. Let me share my thoughts on Urgot:

First of all, he's not a damn Marksman. He's AD Caster, who's job is to bully enemies early on. With the slow from his W, armor penetration from E, damage reduction from Passive and damage from Q he should be able to be outside of melee range all the time while being able to hit with AAs to proc eventual Sheen procs (if he builds it). I see how it would open the possibilities (1200 range IBG slowing field spam? Sure thing) but that would eventually turn him into Blue Ezreal v2.0, with much less mobility. If I were to give him any change, i'd increase his AA range to 450/500. I look at him like on Xerath, but AD: Immobile siedging mashine.

By no means I mean offence to you - I just want to express my opinion on this nerf. Also please note that I'm not an Urgot player yet. However I have gotten interested in him some time ago and currently I'm collecting IP to buy him.