Talk:Kayle/@comment-76.2.108.91-20120820215204/@comment-2124153-20120821184810

The jury is still out on this one. I've played with it a few times, but in non-ideal scenarios.

If you specifically build AS/AP, it seems to work pretty well, because the AS allows you to really leverage the AP ratio on Righteous Fury. The added damage to Q and the extra heal on W is just a side bonus to that. It's hard to maximize the bonus damage on Q because of Rageblade mechanics, and the 35% ratio on W ensures the heal doesn't amount to that much (Nashor's + maxed Rageblade only turns the 240 heal into a 295 heal.. significant, but not otherworldy awesome).

I will say that hybrid has the best AOE damage of all builds, though. AP is twice as cost-effective as AD for the splash portion, so it's un-matched for wave-clearing and general teamfight damage against multiple opponents. It DOES fall off late, like all non-crit builds do, but adding a Gunblade keeps you relevant for a while. It has a simliar transition game to on-hit builds, but trades away single-target power and decent durability in trade for AOE damage, pushing power, and sustain.

A good build includes Guinsoo's Rageblade. I am not sure where Nashor's fits, but it's core on her (offense will stalls a bit if you rush it too fast). Berserker's for boots, ofc. Late-game you want to add a Revolver item, either a Gunblade or Will of the Ancients.

tl;dr, seems legit to me, still need to play with it though.