Talk:Heimerdinger/@comment-6000413-20130712144036/@comment-5052127-20130720153808

Ah yeah. that was part of a different set of changes, over 6 months before his real nerfs.

While the turrets ratio was reduced, their cooldowns were halfed, and the bases left almost the same, but they also lost their automatic champ priority... still it is true that if he can waveclear consistently enough (not likely now, but this is only because his waveclear is one of the things they had nerf majorly back in S1), or his enemy makes themselves vulnerable, he can get more damage from his new ones in lane (MUCH more actually, since in lane most of the damage is that base, as you point out didn't get much reduced).

I think the main reason for them having decent base damage though, is that it is the only poke he is likely to be able to land in lane, and still carries a hefty cooldown. It's something that most champs can just sutain through and ignore. Compare it to Annie's Disintegrate... with its 4 second cooldown and 90% ratio, and nearly as good bases. She has to get a little closer, but she can keep throwing that over minions, Heimer has to wait a much longer cooldown AND for an opportunity to hit you with them.