Talk:Bard/@comment-7709681-20150226184300

A few answers Riot gave about Bard:


 * R:
 * Only affects targetable units, thus, structures such as the Fountain Turret or the Gates are unaffected. The sole exceptions are Inhibitors, Nexuses and their respective duo of Turrets (At least not the two of them at the same time).
 * The only form that a valid unit isn't affected by it, beside not being in the impact area, is if this is Unstoppable/CC Inmune. Ignores Spell Shields.
 * E
 * The projectile in question, if it collides with terrain, won't stop until it reaches a valid exit point, without a range cap. The projectile's range is rather short.
 * Is an interactable units, thus, it won't accidently suck players into it.
 * Units travelling are not untargetable nor invulnerable.
 * It doesn't eliminate terrain, the entrance and exit points are still valid terrain for abilities.
 * Can work againts enemy Gates.
 * Currently doesn't work against artificial terrain created by players. Oddly enough, the Q does work against them.
 * You can lock people in place by creating artificial terrain at the exit point.
 * For the dummies and curious, Bard can consume W on himself.
 * I:
 * Riot doesn't see as wrong the spawn rate of the Chimes.
 * They are programmed to spawn at Bard's vicinity.
 * They have their own Minimap icon, visible for both allies and enemies.
 * They don't grant sight.
 * Their default yellow icon turns orange when they have 30 seconds left of lifespawn.