User blog comment:Centuriarch/Cerris, the Lancer/@comment-24801274-20140526071433

If you dont mind I will suggest some tweaks.

For his Q i feel like it would be better to make it somewhat like Irelia's equilibrium strike, but in this case, pulling a unique mechanic. The closer the enemy is to Cerris in the cone, the more silence they would get, and further away from him it would instead stun them, with a longer time the further they are. This would help him with picking up distant kills, or otherwise outdueling someone up close with the silence.

His W, combined with those mechanics applied on the Q, would combine really well together.

His E's armor reduction could be instead turned into a percentage to work better in team fights (around 10-20% would do) and the slow should be made to decay over time, lightly only not too heavy, or otherwise lowered to 1.5-2 seconds because at its current state it would easily be the best non-ulti AoE slow in the game.

And I have a minor concern with that ultimate. Does it have a duration, or are you stuck with the effect until that really low cooldown is over and you can flip again? It would be unusable for anyone building him heavily tanky, because it would remove that tank factor almost completely by giving him a massive weakness. An ult should NEVER impair you. You could remove the damage taken increase, and make the passive multiplier to 1.25/1.5/1.75 because at rank 1 it would be highly inconvenient since it wouldnt have any real multiplication.