User blog comment:SirAston/Theorycrafting: New Phage/@comment-8100976-20130830151741/@comment-8100976-20130830170632

I actually don't see the inherent issue with leaving avarice in. You're are right though, the biggest overlap becomes with Triforce if you leave all of those in (but Triforce shares lots of things for a reason). I can see the sort of overlap (zeal items should be giving crit) but I would contend that is not a hard-fast rule (lich bane for instance gives movement speed). Instead if this version of the Executioner's Calling existed the questions of note are: 'who builds it, why do they build, who does it counter?'

See, I view Executioner's in this light as an offensive solo-lane AD item. You could put it on Gangplank, you could put it on Zed, you could put it on Rengar or perhaps Tryndamere. I don't like the idea of putting (lots of) tanky stats on an offensive item (I think the movement speed buff pushes it inherently into that category). Phage already has a 'high health' alternative in Frozen Mallet after all and I argue that the design in the items is like this: One Item that takes the concept to 11, (lich bane (burst proc), mallet (tanky/slow), and phantom dancer (movement, crit, AS)) and one Item that grants more utility (iceborn gauntlet (semi-tanky, slow-proc aoe), staikk shiv (wave clear), this item (bully potential?)). Those are just my thoughts though.