Talk:VPBE/@comment-25075290-20180601043250/@comment-25075290-20180601073627

I've always felt like that 10 more MS helped me a lot at trading with autoattacks or kiting in general. It can make a few difference at hitting or not hitting your opponent. Especially when all my opponents are running it, my only choice is to pick it up as well if I wanna keep up. Both the most popular and highest win rate rune setups have Celerity after all.

Higher movespeed is also the reason why, say, and 's range feels more than it actually is (because of the former's passive and the latter's W).

But with Celerity's MS being halved the laning phase issue could be solved.

Let's make an example: usually ADCs sit at either 325 or 330 MS., and  have 330. , and  have 325. Currently if the lower MS group takes Celerity they jump to 335 MS. If the other group wants to keep up they have to take it too, going up to 340 MS.

This creates a MS creep that does essentially two things: it forces everyone to use that rune and it makes ADCs much better at kiting. While the first hampers diversity, the second actually makes it a pain for junglers and mages to gank, to the point that they're always asking the laners to engage even if they're in a situation where they'll risk dying, while following the ganker's engage would let them live.

Now, having Celerity grant 5 MS would push the 325 group up to 330. The 330 group will be matched but they're not losing their advantage, so Celerity would be much less worth it. Junglers average at 340-345 MS if I'm not mistaken. Mages average at 330-335 MS. This means that with current Celerity some junglers are actually losing their edge in movespeed and Mages are being surpassed. With PBE Celerity, junglers are ganking a target that has 10-15 less MS than them instead than 5. Mages are ganking a target that has 0-5 less MS than them instead of one that actually has 5 more MS than them.

God, that ended up longer than I wanted, as usual. Sorry for that.