User blog:Emptylord/Custom Champion - Averdrian the Mind of Oblivion

''Many have looked up at the stars and wondered what mysteries the unknown holds. But few would think that there are those above who look down at Runeterra and wonder the same.''

Averdrian is a anti-caster, who specializes in recoiling and mitigating damage. The, you could say.

His attack animation is not conventional in the sense that his attacks fly from his avatar, but rather, Averdrian makes broadcasting motions with his hands that conjures an astral bolt to appear at random about his target before flying at it (typically coming from a direction that is facing away from Averdrian). This is merely an aesthetic, and does not effect attack conditions.

Averdrian best counters high burst or damage over time champions, his most potent manoeuvres being to Consume Spirit against a weak target and then use Lockdown.

Recent Changes:
 * Averdrian is no longer manaless. Averdrian's abilities now have mana costs.
 * Averdrian is now a mana-tank, similar to Ryze, Blitzcrank and Singed (more so Ryze).

Astral Barrier as an... Activable Innate= Like, Averdrian's Astral Barrier replaces his basic abilities whenever Astral Barrier isn't active. The cooldown of Astral Barrier and his basic abilities are independent of each other.

2-part Ability=

 Old Versions Innate=

Level-1 Ultimate=

In this version, his ultimate and passive of the previous version have been switched. Additionally, Astral Barrier now scales with current mana instead of maximum mana.

Notes
 * Only a single enemy can be marked with Plight at any one time, like with Silver Bolts.
 * Spell Shields will block the placement of the 6th mark. Again, as with Silver Bolts (if you have a spell shield, the triggering of the true damage will be blocked).
 * Spell Shields will not block the first 5 attacks, nor will it block any damage dealt by the beam (which is considered persistent area of effect damage).
 * Quicksilver Sash will remove the "Locked On" debuff. Without a target to follow, the beam will remain stationary for the remaining duration.
 * At 500 mana, Consume Spirit will replenish 34 / 37 / 40 / 43 / 46 mana per enemy hit on-cast and will replenish this again per enemy with each tick of damage. At 10% spell vamp you will be healing for one-third of this (due to being an AOE ability).



Basic Ability=

In this version, I have made both Astral Barrier and Astral Beam activatable abilities.