Talk:Kindred/@comment-25837934-20161102045738/@comment-24496127-20161102084515

My issues with questionable design aside, Kindred is weak right now. Her counterplay (aside from wards) is to either have your jungler there and fight 2v2 since Kindred's early game is weak if you can catch them, or to just peace out if you see yourself getting marked and play life a bitch for a bit. Their diving ability plummets to almost nothing if you aren't low, so as most champions you're pretty safe if you just freeze the wave near your tower.

If they gank you without marking you, it's actually not too bad of a death if you get caught without wards. Kindred doesn't scale without marks, I would go so far as to say that they're basically a quarter or a champion if they don't have at least 3 by the ten minute mark. If they put you behind, just be useful where you can, play smart, and the fact the enemy has a Kindred should eventually give you an advantage. Unless they're one of the few really good Kindreds that float around.

Kindred is like a Warwick, the champion can get out of hand with some luck, but they're so predictable in what they need to do to get to the point where they're strong that you should be able to shut them down.