Talk:Stacking/@comment-173.13.129.180-20111102000129/@comment-4087140-20111102002831

This is a good question. The ability wording on the wiki hints at additive increase, and I have yet to find any increasing value that stacks multiplicatively (Dodge, for instance, is a decreasing value, since you multiply factors that are less than 1). One way you could test this is to note your current health regeneration (higher it is, the more accurate the results), then cast Tides of Blood four times and note your regeneration again. Divide the second value by the first, and if it comes out to 1.36 instead of 1.32, then the healing increase stacks multiplicatively. Feel free to do the calculations yourself, or if you'd like you can just put the numbers up here and I can do the calculations :). Thank you for bringing this up!