User blog comment:ErdamonPL/Odium - the Cursed Renegade/@comment-25003900-20140811191606

Looks like a great champion idea, I would be thrilled to play him as he fits in with the style of a lot of my favorite champions. He appears as though he'd be a really solid top laner, potentially mid laner, as well as the possibility for some jungle application, and versatility is something I value highly in champions.

The only thing I'd suggest is doing a slight tooltip clarification. For Etheral Flame I can't tell if the repositioning is supposed to cost dark energy as well. This seems very similar to Orianna's Command: Attack, which subsequent casts to also cost mana, but being that they're also a bit different, since your projectile movement is on a projectile that isn't permenant, I wasn't sure if it'd be a potential of burning 120 dark energy or, just the one time with two free movements. I'm assuming you intended it as a one time cost given that you can only store up to 100 dark energy per your champion's stat worksheet, but he does have massive potential for fast energy regeneration due to his passive so I figured I'd ask.

Also I'd suggest a tooltip clarification for Horrid Mutilation, the below is a bit confusing to read.

"Horrid Mutilation deals bonus magic damage on the next tick of bleed for each 200 / 275 / 350 / 425 / 500  - 25 per 50 AD  Health Points lost, stacking indefinetively or until Horrid Mutilation's damage over time ends."

Does this intend that for every 200hp that the target is missing you get the extra 10 damage on top of the 2% of missing health? So if they were missing 600hp you would get 2% +30 per tick?

Also if you had say 200 AD with the same 600hp missing it would be 2% +60 per tick?

I'm a bit tired so it might be obvious and I'm just missing it, it so I apologize, but either way I appreciate your reponse.