Talk:Vel'Koz/@comment-1853032-20140217134047

Let me just clear up the confusion here once again since my last post got buried -

His ratios are low because he has massive CC. He's slow, because he has high base damages, massive CC, and stupidly long range. Think ezreal/lux. He also hides his "low scaling" with a repeatable True Damage burst every time he gets a three-hit harass/combo off on someone.

Similarly, before you go all "hurddurr glass cannon" and start arguing with each other over what he's supposed to be - he's not supposed to be anything. He's tweaked as such he can almost literally do anything including AD due to how well his auto animation works. (Still wouldnt recommend it, he has very low AS growth)

What do we see, when we take the MIDDLING AP ratios, harass-based CD and mana costs, massive CC /potential/, and massive burst /potential/?

Yes, you can build him glass cannon, he'd work much in the way as a Lux, due to the ridiculously high range of his spells.

But you could also build him as a bruiser, almost a ranged chogath, due to the -15 CD spells(This includes his ammo system) and above-average CC. Cooldown reduction is not bad on this bad, in fact due to his CC and ammo system it's stupidly powerful.

He can go either way, and due to how he works remains flexible throughout the game - his true damage will /help/ mitigate magic resistance and low-AP values during the earlier stages. It wont cover it, but it'll help.

But he can consistently build as either an disruptive tank or high-cc glass artillery. It's your choice, and it depends on who you're up against. Think about the situation, every single game is different and you must remain fluid in your build choices.

Master him, and you'll do quite well indeed. ~Adieu