Talk:Ezreal/@comment-8121733-20160115205358/@comment-4091261-20160127005927

I refer to skills that utilize combos to pull off their damage skirmishing and tools that are one-shot nukes that don't require anything but a point in the right direction pokes.

Many champions have a hybrid of both, I mean each spell has a different effect to it and champions have different spells. There are three different types of the mix:
 * Lane Bullies-Champions who poke and then skirmish as a finisher.
 * Artillery-Champions who skirmish and then use long range pokes as a finisher.
 * Champions who poke and skirmish at the same time with a safety mechanism to make good trades.

I think it is important to make this observation, because champions are very flexible. It's difficult to put them in one category. That said, I wouldn't place completely in the role of as a poke champion.

Even then, most champions utilize the third option with either of the two former options simply because they have support as their safety net. I'd say that is both a lane bully and a poke champion. Not one or the other, because he does both at the same time. always pokes, but he can also skirmish or just use his ultimate poke as a finisher.

In the end, the play style is what determines this. I mean, can open a fight with his ultimate as much as  and  can. The same is true the other way around when finishing off fights. I mean, if you play as if you were a lane bully and an artillery champion, that's perfectly possible. The way how is as common as getting fed. So it's not really a good idea to just throw categories onto champions, because champions are flexible like that.