User blog comment:Willbachbakal/(Champion Rework) Rumble, the Mechanized Menace/@comment-1920550-20161003023000/@comment-1330314-20161003033457

I fail to see how SMITE or Paragon's third-person perspective, or really any of their features, would be relevant to a Rumble rework, or at least the above version. What your argument boils down to is that League is a game where everyone has a basic attack, and so removing Rumble's basic attack wouldn't work, which I think could have some weight. However, I completely disagree that League has a "more closed and conservative framework", and arguing that a new feature cannot exist on that assumption is setting yourself up for failure. League innovates all the time, and features that were once considered impossible or broken, such as a kit with four different sources of crowd control, a team-wide dash , advanced minion-mancing or unlimited manaless magic damage  keep getting added to the game and expanding its design possibilities.

With that said, I can understand where you're coming from when you say that the above Rumble's damage application might be a bit too restricted. Perhaps it would be better, even necessary, to have Electro-Harpoon deal damage, if only to simulate basic attacks and poke/last hit from a distance. As for limiting his mobility or defense, though, I completely disagree that he'd be too restricted, and in fact he'd have more freedom to move around or protect himself, as his mobility and defense tools would have no cooldown (both also let him have more of both, situationally). In fact, I'd worry more about him being potentially too good at escaping ganks, since he'd get to shoot himself towards his tower with 30%+ bonus movement speed for 5 seconds, which is a huge bonus, especially in the early game. For sure, he'd be more vulnerable overall, due to his shorter effective range, but then again, that's standard fare for Juggernauts, who still survive quite well, and even now Rumble usually sticks fairly close to his opponent in lane and in combat.