Talk:Critical strike/@comment-99.114.72.194-20111103013442/@comment-4087140-20120127075520

116.3 base AD. Rank 5 Siphoning Strike grants a base of +110. A critical strike by default grants +100% to normal AD. So the least amount of damage you could do on a crit (before armor) is (116.32)110342.6.

Now add Infinity Edge, Trinity Force, and several dozen Siphoned minions. +110 AD from the items makes 226.3 AD. Criticals then grant +150% damage, and Trinity Force adds on another +150% of base AD, Siphoning Strike adds a base +110 and the farmed minions adds another +300 (for example). (226.32.5)(116.31.5)4101150.2 damage.

Hit a jungle mob with Spirit Fire and their armor will go down to at most &minus;20, granting +16.7% for a total of 1314.9 damage.

Now, this is all speculation, to be honest. I just assume that people only really notice the enormous crit numbers when killing a mob; when ganking or going into a teamfight, you're generally more concerned with healthbars and positioning and everything like that. This is just a possible reasonable explanation for why you can get such high numbers.