User blog comment:Lyndongwapo/Stroe, the Noxus' Hero/@comment-3391671-20170219135238

Another great Hero of a kingdom. If you don't mind the bluntness, but I don't expect much, especially because in Noxus's case, we already have. Even if it's against the void king, I find it strange that this hero is an assassin, who are usually underground and thus would avoid receiving a name such as "hero."


 * Aside from another copy-paste stat, I know of no assassin champion with such a low amount of movement speed.
 * While mini-games have been introduced into some champions, this kind of precision mini-game is a no-go. has a precision game built into her kit, but it does not need to be as accurate as this. If this effect was live, then high ping players would not be able to use this effect to its fullest. I believe Dozen Silent Blade needs something else for the reason.
 * As for the other effect, there is a need for clarification. You write "Stroe's abilities fully relies on Silent Blade," which would usually imply that Silent Blades are part of the cost of using abilities. However, it does not seem to be the case, so I recommend rewriting the description. The idea of picking up blades have been grossly overdone, so I will admit I do not appreciate the effect either.
 * Before moving onto the abilities, I notice every ability has a passive component. This is where I ask to reconsider how this kit works, since no champion should have all their abilities with passive components, as it's a setup for poor design concepts and extra fluff. Yes, they are all off-cooldown effects, but that only means that Stroe has access to something of the likes of a second ability for each ability. If you thought this would make the kit unique, I will sadly claim that it is not. It actually takes away the magic of having off-cooldown effects; imagine if 's abilities had off-cooldown effects too. That sure would bloat the kit, right?
 * The passive of Swift Release later on gives Stroe more range than the active effect. I believe it would make more sense if throughout, it was flat at grant 450 range to grant the same 600 range.
 * "This will deal Physical damage then blade leaves in place on impact to unit, fail to hit any unit does not leave a blade." While the later part is understandable, the former is redundant in the effect it offers, compared to the Silent Blade innate. Does this mean that he drops two blades if the ability lands, since the innate drops a blade on cast, not on hit?
 * I advocate another denial to Sharp Blow’s passive, primarily because it's simply a . With how Kat works, I do not want to see another champion who can jump around just because blades are set up. And from the wordings, there is simply a cooldown in jumping to the same blade, not in how often Stroe can blink.
 * I also find the ability's name to be off from what this ability does. There is nothing "sharp" about this ability, even if you refer to how Stroe stabs the ground with the blade.
 * "This will also leave a Silent Blade in place." is redundant again. There must be a need to review your own kit before releasing it if there is this much avoidable redundancy.
 * Ranges again are in 25 or 0.25 increments, so that AoE will need a modification to abide by this guideline.
 * Haul’s passive effect greatly conflicts or synergizes too well with the passive effect of Swift Release. Both requires the need to stand on a blade, with the Q granting a dash and a bit of damage while E here crits. Even if both cannot occur at the same time, with Q taking priority, I find it dissatisfying that two passive effects have the same prerequisite (standing over a blade).
 * Huh... what? Stroe pulls all available blades towards him? Why? I'm terribly confused on how this ability even comes to thematically. Plus, that buff is lackluster. Period.
 * An auto-synergy with E's passive. While I do encourage synergy within the kit, this is a very blunt and borish way in doing it so. Admittedly, I am not pleased.
 * Distribution of Death’s active effect also falls below the line of what I dub the WOW factor, in that it is not ult-worthy enough. It's an on-active delayed physical damage on champions + and nothing more. It could prove powerful enough, but I find that it does not serve to being called an ult.

Again, I am not entertained by the concept. This time, because I cannot feel a theme going for Stroe aside fro mthe "twelve blades," I criticize the make of the kit. To which, I find is not satisfying at all, due to its on-cooldown effect which you abused in an attempt to make the kit seemingly unique, which it didn't.

And as always, do not post concepts twice (or more) in a row, as it only creates a build-up in the front page CC list, along with showing divided attention to your concepts.