Talk:Heimerdinger/@comment-24086627-20131026040049/@comment-4952847-20131027074804

Its cooldown is fairly short given the potential damage output he can deliver for it.

His Apex Turret is potentially:

1820 + 4.62AP from its attack, assuming 1.75 attack speed, plus

1125 + 2.4AP AoE output from laser, assuming 3 hits.

Enemies wouldn't want to be around this thing, so it's like an ultimate zoning skill with a good potential of netting kills if he can catch people stranded, at only 36 seconds CD with max CDR. What that really means is a well placed turret can mess up the enemy's positioning every single teamfight.