User blog comment:GutsyTick/CC: Viden, the Seeress of Death/@comment-4290320-20150828103226/@comment-4290320-20150829063316

"If you can't explain it simply, you don't understand it well enough." - A. Einstein

A concept can be 'top-tier' and easiliy understandable while also being cool (I think this is a good example of that, ignore my slight egoistic nature but I just woke up 30 minutes ago).

As for things that I find somewhat unneeded, the whole 'after 10 seconds, they're vulnerable' part of the passive. It feels like a more overloaded Quinn passive (to some extent). The ability itself is nice, but it's a bit too much for the player to focus on.

The potentially 'infinite' delyay on Ward is also something that is out of the ordinary. CC-less teams can essentially nullify her W (I'm going to assume Red buff counts, but it still makes it situational).

Here's what I would do with the W:


 * Have the safeguard block the next immobilizing crowd control effect after a delay of 1 second ( Effect lasts for 1 seconds). Each instance of damage from a single champion increases the delay by 0.5 seconds, with damage instances from non-champion units increasing the delay by 0.25 seconds. After the effect, Viden gains a shield which decays down to 50% of it's original value during the first 3 seconds. If Viden successfully blocks hostile immobilizing crowd control, she additionally gains immunity to immobilizing crowd control effects for 3 seconds, even if the shield has been destroyed during that time.

This form of the ability is better as a reactionary tool and can be useful even if the enemy team lacks crowd control or simply doesn't use it as means to take her out of a fight. An ability that functions decently against everyone while making Viden 'unstoppable' if she uses it to it's full potential.

The kit's fantastic. All it needs is some minor work and you've got yourself a lovely champion.