Talk:Ezreal/@comment-99.60.197.45-20120715154250/@comment-3238314-20120715210842

"Except 70% of the team gets mr per lvl" Like the mid, the carry, and the support? Because i'm counting 40%.

"the average ammount of armor is close to equal to the average ammount of magic resistance" bullshit, armor is more abundant both in items and in base stats. getting both abyssal and force of nature on a squishy would almost be equal to getting frozen heart on a medium armor gain champ.

"Dealing two types of damage isn't a handicap" it actually is, considering your main damage skills are mystic shot and essence flux. There's R and E, but R is an ultimate, while E is hardly usable as a damage tool. So for most of your spam, the damage will come from Mystic shot, whose damage gets incredibly blocked by butt tons of armor, and a couple of W shots. Opposed to this, other mages don't have the problem of facing butt tons of armor to get their damage through, and purchasing voidstaff improves ALL their skills, not just the one that's on a fairly large cooldown. The idea that having both magic and physical damage makes your damage harder to counter is indeed valid, but only early game. Late game, having both types of damage only matters if you're still ahead of the enemy team, otherwise it's worse, because you can't itemize for penetration.