Demacia

Demacia is a strong, lawful society with a prestigious military history. It values the ideals of justice, honor and duty highly, and its people are fiercely proud. Demacia is a self-sufficient, agrarian society, with abundant, fertile farmland, dense forests that are logged for lumber, and mountains rich with mineral resources. It is inherently defensive and insular, partly in response to frequent attacks from barbarians, raiders and expansionist civilizations. Some suggest that the golden age of Demacia has passed and unless it is able to adapt to a changing world - something many believe it is simply incapable of doing - that its decline is inevitable. Nevertheless, Demacia remains one of the dominant powers in Valoran, and boasts the most elite, well-trained army in all of Runeterra.

Lore
Demacia is a proud, lawful kingdom with a prestigious military history. Founded as a refuge from magic after the Rune Wars, some might suggest that the golden age of Demacia has passed, unless it proves able to adapt to a changing world. Self-sufficient and agrarian, its society is inherently defensive and insular, valuing justice, honor, and duty above all else.

Other Related Champions

 * killed parents.
 * took the life of a famous Demacian stage performer.
 * attacked a Demacian settlement.
 * stores several World Runes inside a petricite forest in Demacia.
 * was killed by and slew King Jarvan I.
 * is nemesis.
 * is a former Demacian knight turned Targonian Aspect.
 * is a wanted man in Demacia that was tasked with capturing.
 * killed and imprisoned
 * attacked a Demacian soldier.
 * is antagonistic towards due to rumors of the latter's relationship with.

Provenance
The history of Demacia and its culture stems from the cataclysm of the Rune Wars. Where survivors who fled from the conflict had ventured into the west of Valoran with the hope of establishing safety away from the chaos. Some say it was while a cult of dark mages terrorized these displaced survivors, that they hid in an ancient and petrified forest where the sorcerers that chased suddenly found their magic was made ineffective by the strange woods. Deciding to take advantage of the unique power from this environment, these vagabonds set up a permanent residence.

Eventually, knowledge of this curious new realm reached other refugees, who came seeking asylum and solidarity from the magic that was ravaging the rest of Runeterra. Within a short time, the united settlers had built themselves a sizable community, allied under a new nation they would come to call Demacia.

Winged Protectors


Many refugees fled the horrors of the Rune Wars. One such refugeee were Kilam and his twin daughters and. Hailing from Mount Targon their father sought a safer life for his daughters, after their mother Mihira became and ascended host of the Aspect of Justice. Several years have past and the conclusion of the Rune Wars, one day the sisters have received their mother's from the sky and with which they unlocked their celestial powers, becoming additional ascended hosts for the Aspects of Justice. Together, they vowed to protected their new home of Demacia.

Battle of Zeffira
and flew to aid the people of Zeffira. While Kayle was busy dealing with the frontline attack, Morgana learned of a hidden wave of enemies attacking the city and left the frontlines to aid the citizens. After the battle Kayle lost trust in her sister for leaving her on the battlefield.

Battle of the Winged Sisters
Warriors flocked to Kayle’s banner at Silvermere’s Peak, where she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor. Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt.

Gradually Kayle’s followers started to resent Morgana. Kayle’s protege, Ronas, attempted to imprison Morgana for her actions, which resulted in his death.

Kayle consumed by rage, looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade to defend the innocent bellow. The Battle raged on, ruining the city and killing numerous of its inhabitants, until it was abruptly halted by their father’s anguished cry.

With the death of their father Kilam, both Kayle and Morgana left Demacia. isolated herself near the slopes of Mount Targon, seeking perfect celestial clarity. remained at the outlying wilds of Demacia where she rectifies wrongs she sees fit on an interpersonal level as the Veiled One.

Petricite Colossus


Quick to discover their homeland was rich in natural resources, the development of infrastructure for new cities and farmlands grew exponentially. But with progress and wealth came adversaries to the fledgling kingdom, ensuring that Demacia was at constant odds with ambitious conquerors.

Yet there would be no fear of invaders capitalizing on magical warfare, and so Demacia's small but elite infantry would always have the advantage when threats took place in their homeland. But not every battle took place within the kingdom's protective boundaries, as the most cunning enemies would attempt to draw out Demacia's army where they would be far more susceptible to arcane attacks. Seeking out a means for more advanced protection, the leaders of Demacia enlisted Durand, the greatest artisan of the time, to sculpt a mobile instrument that could be useful in wars set abroad. Later unveiled to be a statue titan, shaped in the form of half man and half raptor- like the Silverwing's native to the highlands. Proven difficult to transfer in and out of Demacia but unquestionably effective once it was out on the battlefield, the Colossus has been used when necessary ever since.

Death of the King
More than a century ago, Noxus expansion brought the empire forces dangerously close to the lands protected by Demacia. On a their nations first and legendary clash, the King Jarvan I went at war with Noxus for the sourthen lands.

But Noxus wouldnt bow, the war hero charged against the demacians, with the only true focus of killing their king. Jarvan's royal guardsmen believed they could halt his charge. They were wrong. He cut them down, one by one, until only and the king remained. Battered and fatigued, Sion continued the fight the king. He battled Jarvan beyond the point of breaking and was finally bested… but not beaten. With his dying breath, he locked his fingers around the king's throat and broke the will of a nation. The Demacian King, Jarvan I, was dead.

Noxian Invasion
When the Demacian  received the honorary rank of general, he marched to the lands beyond the Argent Mountains, to bring stability to the almost lawless frontrier created by Noxian presence. In response, the newly estabilished Trifarian Legion was sent to the Gates of Mourning, an standing outpost close to the westernmost Noxian border.

After Diadoro from the Dauntless Vanguard held the Gates of Mourning for an entire day, they fell to the Trifarian Legion. When word came that the Gates of Mourning had fallen, Jarvan resolved to drive onward into Noxian territory, against the advice of his lieutenants. Inevitably, with the battalions spread so thin, Jarvan was encircled and defeated by Noxian warbands before he even reached Trevale.

Refusing to surrender, the prince and a handful of other survivors fled into the forests, only to be hounded for days by the Noxians. Eventually, pierced through his side by an arrow, Jarvan collapsed into the shade of a fallen tree, where he would be saved by a.

The supposed death of the prince affected all of Demacia, the king Jarvan III was in grieve and Garen blamed himself for what happened, using all of his funds to aid the family of the fallen soldiers. He was recognized by the king himself for this demonstration of the demacians ideals.

Unshackled


Raised in one of Demacia’s lesser quarters, Sylas of Dregbourne has come to symbolize the darker side of the Great City. As a boy, his ability to root out hidden sorcery caught the attention of the notorious mageseekers, who eventually imprisoned him for turning those same powers against them.

Over the years after apprehending numerous mages for the order, Sylas began to doubt Demacian ideals as he began to notice numerous mages amidst its population, some of which were high nobleman protected by their status.

Those doubts finally bloomed in one deadly, fateful event, when Sylas and his handlers encountered a mage living in hiding in the countryside. After discovering it was only a young girl, Sylas took pity on her. When he tried to shield the child from the mageseekers, he accidentally brushed against her skin. The girl’s magic rushed through Sylas’s body—but rather than killing him, it shot forth from his hands in raw, uncontrolled bursts. It was a talent he did not know he possessed, and it resulted in the deaths of three people, including his mageseeker mentor.

Knowing he would be called a murderer, Sylas went on the run, and quickly gained notoriety as one of the most dangerous mages in Demacia.

Though he was still just a youth, when Sylas was eventually apprehended he was sentenced to life imprisonment.

He languished in the darkest depths of the mageseeker compound, forced to wear heavy shackles of magic-dampening petricite.

After fifteen years, a young volunteer from the Illuminators named began to visit him. Over time the two forged an unusual and secretive bond. In exchange for Sylas’ knowledge of the control of magic, Lux educated him about the world outside his cell, and brought him whatever books he desired, one of which was the Manuscript of Durand.

The artisan's work was the foundation of Demacia's defenses against malicious sorcery. But Sylas analyzed that Petricite was not recorded to actually suppress magic, but to absorb it—meaning that it was possible to expel the magic stored within his restraints. All he needed was a source of magic: a source like Lux. But she never visited Sylas again. Her family, the immensely powerful Crownguards, had learned of their contact, and were furious that Lux had defied the law to help this vile criminal. Without explanation, Sylas was to be swiftly executed.

On the scaffold, Lux pleaded for her friend’s life, but her cries fell on deaf ears. As the headsman pushed past her to raise his sword, Sylas managed to touch against Lux with his chains. As he had predicted, her power surged into the petricite shackles, ready for him to unleash—and with that hijacked magic, Sylas blasted his way free, sparing only the terrified young Crownguard.

Having now broken free, Sylas lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.

Turmoil


A month after Sylas's escape, Demacian mageseekers have began to systematically gather and imprison or exile all known Mages within Demacia.

Young and old, dangerous or benign, every person with even a trace of magical abilities were taken away from their homes and families. These drastic decisions lead to of numerous revolts across the Kingdom. The people demanded their loved ones to be returned to them.

One such similar instances happened in Meltridge. A diplomatic convoy from Arbormark was being escorted to the capital by the Demacian military and the Mageseekers. When they reached Meltridge, they were ambushed by the local villages demanding retribution for the capture of one of their beloved residence. Kyra was discovered to have had faint traces of magic within her at a very young age, but up until escape of Sylas she was not deemed any threat to the nation.

Despite a small fight erupting, further escalation of violence was averted by the quick actions of a soldier named Cithria who stopped the fighting and promised the parents of Kyra that she would do anything within her power to bring their daughter back to them.

Locations
The Kingdom of Demacia (commonly referred to as Demacia) is a nation located in the Western part of Valoran, sharing its borders with Freljord and is close to bordering with Noxus. The currently well known locations encompassing Demacia are:

The Great City of Demacia
The largest city in the Kingdom. The capital, located in the western part of Demacia, is the main political, cultural, religious, military, economic and educational center of the country. Demacia sees itself as a shining beacon of hope for humanity, and as such, the nation and its Capital are the visual representations of this concept. Towering spires punctuate its skyline; Petricite (a pale, magic-resistant stone) and marble are the materials of choice.The noble houses that reside within the city include,  and . The Royal Palace of House is from which the king of Demacia reigns. The city also has a barracks and a penitentiary, like most cities throughout the kingdom. The Capital itself sits next to a natural port overlooking the Conqueror's Sea, with the majority of the surrounding towns resting on a plateau.
 * The Citadel of Dawn : Situated in the center of the capital, it is the main palace of Jarvan Lightshield III.
 * The Grand Plaza: Situated out front the Citadel of Dawn in the heart of the Great City is a wide, open courtyard welcoming mass crowds to applaud those honored by the crown.
 * The Hall of Valor : The Throne Room, where fallen Demacian Warriors are remembered for their sacrifice.
 * Temple of the Lightbringers: The Temple is situated in the royal palace grounds of the Citadel of Dawn.
 * The Golden Round: A large and lavish theater where royalty come to watch its numerous plays. Magga, a famous actress, once played on its stages.
 * Alabaster Library: The Library is one of the most beautiful houses of knowledge in all of Valoran; according to Taric, it houses the poetry of Tung among its many works.
 * The Circle of the Illuminators: A clandestine order headquartered in the city, the Illuminators are one of the few groups in Demacia where mages are accepted; members are tasked with protecting the kingdom's borders. One of its members is.
 * Mageseekers Complex: A large headquarter for the Mageseekers, this building stands out because of its impressive colossal marble eagle standing in top of the building. It also houses Demacian mages which are imprisoned and locked in order not to wreck havoc and destruction in the Capital. It also houses the infamous.
 * Arcane Registry: A large library which houses magical tomes and books.
 * Memorial Road: A pilgrimage road where Demacians give honor to their fallen from numerous wars.
 * Galio Monument: Situated on the Memorial road, it is the resting place of the colossus known as.

North Demacia
Other known locations in north Demacia are: Rocky Highlands, Bloody Wall, Raptor Aerie, etc.


 * Fossbarrow: Located in the far north of Demacia, bordering with the Freljord. The town is named after the Demacian hero Fossian Crownguard, whose tomb is near the town itself. It was the site of a horrific incident between the Dauntless Vanguard and an unknown that threatened the town. The town occupies the banks of the Serpentrion, a thundering river that rose in the mountains and snaked to the western coast. The town’s walls of polished granite follow the line of the hills, and the buildings within are wrought from stone, seasoned timber and bottle-green roof tiles. The tower of a Lightbringer temple is located in the eastern part of town. The current Magistrate of Fossbarrow is Lady Giselle.
 * Fossian Crownguard’s tomb: Location where possessed a child which was later saved by.
 * High Silvermere: It is a large city in the rocky highlands of northern Demacia. It is known as the City of Raptors, due to its large native population of silverwing raptors. The original Crownguard family mansion is located in High Silvermere, at the foot of Knight's Rock.
 * Petricite Grove: One of many similar forests in Demacia, it is the location of the rare petrified flora with magical absorbing properties.
 * Demacian Vault: Deep beneath the ancient petricite groves, Ryze has found a forgotten vault where the volatile energies of the World Rune shards can be safely contained.
 * Uwendale: A remote mountain hamlet in the northeastern hinterlands of Demacia, Uwendale was the birthplace of and her brother Caleb. It is a thriving town of hunters and farmers, protected by mountain rangers expert in intercepting and killing any monsters that come down from the high peaks to hunt. The nearby towns harbor wyverns, rabid wolves, and bandits, though these foes were once thwarted by an.
 * Zeffira: A great old city in the mainland of Demacia, it is here where Kayle and Morgana where raised by their father. Its possible that this is where the refugees built their very first settlement and became Demacia's very first capital, but later destroyed by the battle between the Two Winged Sisters. This city is as large as the Great City.

East Demacia


Other known locations in east Demacia are: East Wall, Fields of Brashmore, Gates of Mourning, Greenfang Mountains, Serpentrion River, Golden Crossing, Wardens Wall, Palsfield, etc.

South Demacia
Other known locations in south Demacia are: Westerlay, Andras, Evenmoor, Lower Demacia, Cloudwoods, Vaskasia, Terbisia, South Wall, etc.


 * Needlebrook: Isolated from most Demacian settlements by the Argent Mountains, this town was the first refuge of the famous actress Magga after her previous companions' murders.
 * Jandelle: A settlement located to the east of Demacia city. In the Day of Lost Light, a Noxian assassin struck down Castle Jandelle’s commander. The killer escaped battalions of knights dispatched to capture him, but and  tracked and killed the assassin after a night of lethal traps, counterattacks and ambushes. She returned with the assassin’s blade, earning the nickname, Demacia’s Wings.
 * Wrenwall: Castle Wrenwall was built in the Argent Mountains as a safe haven for refugees during the cataclysmic upheaval of the Rune Wars. This was where and  slew the black dragon known as Yvva.

West Demacia
Other known locations in west Demacia are: Westerley, Dawnhold, Whiterock, ect.
 * Edessa: The closest of four nearby, clustered towns to Demacia City, located in the north-east part of Demacia on the banks of the Serpentrion River.
 * Lissus: The third of four clustered villages, and the third stop on the way from Demacia City to High Silvermere.
 * Pinara: The second of four clustered villages, and the second stop on the way from Demacia City to High Silvermere.
 * Velorus: The closest of four clustered towns to High Silvermere.

Wildlife
The land and coastal territories have an assortment of astounding creatures, like the massive Tuskvore. There are also more mundane animals like bats, ravens, seagulls, and wolves.

Crag Beast


Giant boar-like creatures. Crag Beasts are often sighted in the countryside where they frequently attack Demacian settlements. They're adorn large tusks and sharp fangs. Their outer shell is protected by a thick layer of rocky-like skin which protects them from swords, spears and other weapons. The only place where their skin isn't as thick is at their belly region. Their soft skin, inner organs, and blood are of a blue-ish colour. Their size ranges from a house to a large tower. , Keeper of the Hammer of Orlon, once saved an entire settlement from one of these beasts.

Silverwing Raptors
Griffin-like creatures native to the high crags of northern Demacia, raptors are voracious predators. Only a few individuals have been known to befriend and ride these beasts. These riders serve in the Demacian military, scouting and harassing the enemy lines. When they have yellow and blue feathers, but when they reach  they gain their signature silver grey and blue feathers.

Tuskvores
Predatory killers from the Demacian hinterlands known for their thick hide, the long razor-horns that crown their head, and a ferocious temperament. brother Caleb was gored to death by one of these. A year later, she herself nearly met the same fate before being saved by.

Wyverns
Wyverns are members of the dragon family that are often mistaken for their due to their similar appearances. The distinguishing features of a wyvern is that it only has two legs and one pair of wings as opposed to the four-legged dragons. They are often spotted attacking the Demacian countryside and are a frequent threat to villagers.

Culture
General=

Demacian Dogma
""Demacia must lead by example.""

From the natural sanctuary of western Valoran an ambitious new nation was built, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole. Yet despite the country's noble beginnings the ideals of Demacia has twisted over the centuries, they're still driven by a common cause to disseminate benevolence and order for the betterment of their country. While priding themselves as the moral vanguards of Valoran, with their strength, courage and unity. But have adopted seemingly draconian measures to ensure that their moral code remains the only code by which one may live and prosper within the kingdom.



Crime in any form is harshly punished: there are no misdemeanors within Demacia. Some detractors of Demacia (who criticize far from the reaches of the nation) claim this as proof of its inherent hypocrisy. Demacians counter this argument by pointing out that their justice system incorporates benevolence and mitigation into its verdicts. No one is punished without fair and just consideration of the circumstances involved. While others may continue to criticize the harshness of Demacian law, the Demacians stand by their convictions.

Demacian Trepidation
Magic is particularly rare in Demacia and in the wake of how the country was formed, its people have been raised on folk tales about dark mages and powerful magic that had almost destroyed the world. Naturally they have become suspicious of its power in all forms. Where this fear in destructive magic has even extended to distrust in foreign people, which has flourished an insular nation that refuses to be inclusive with the rest of the world. The Laws of Stone dictate that any citizen or foreigner accepted inside the walls of Demacia if a mage are not allowed to use their magical abilities.

The nation hides an ever growing mage population by removing magical individuals from public society. Those discovered with the "affliction of magic" are ether expelled from Demacia, turned to the Kingdom’s Mageseekers, or the Illuminators, secret orders tasked with guarding Demacia of magic. The unfortunate ones such as rebel mages are placed in secured Petricite prisons specially designed to nullify magical abilities of its prisoners. Some mages were able to brake out from prison after realizing Petricites true capabilities such as. These rebels have started a Mage Revolution to topple the tyrannical anti-mage government. Due to stricter actions against even the least magically gifted, many families and communities have also rose up against the nations archaic laws and regulations.

The kingdom of Demacia was founded by refugees fleeing the Rune Wars' cataclysmic upheavals; as such, Demacian nomenclature reflect her founders' diverse backgrounds. However, Demacia has become culturally unified as time went by.
 * -|Languages=


 * Toponyms:
 * Demacia: The Kingdom's, etymology unknown
 * (W)Edessa: (< possibly  βέδυ "water" < PIE *gʷheid- "to swell, to flow, to drip")
 * Fossbarrow: * + * "waterfall height"
 * Jandelle: יהחנון Yehoḥanan " is gracious" + *daljō
 * Lissus:
 * Pinara: ( "round", further origin unknown)
 * Silvermere: *silubran (non-IE loanword) + *
 * Uwendale: possibly * + * (> *daljō "dell")
 * Velorus: vellus "" (, from PIE *h₂welh₁-)
 * Wrenwall: wrandijô (unknown origin) & Latin vallum.


 * -|Objects=

Architecture
Demacian architecture is inspired by the Winged Sisters, mainly by ,and is defined by its simplistic and yet elegant design. Buildings have vast courtyards, with lavished gardens and masonry. Other wealthier buildings have massive interiors, with sculptures seemingly part of the buildings foundation. Large Petricite living trees are cut down, mixed with limestone to create a strong construction material. Most buildings are reinforced by petricite. The magic-nullifying substance is used as a tool while strengthening the structure, is primarily used to ward of any magic from the area where building is located in.

Clothing
Demacian clothing uses the nations iconic blue, white and gold colours. Mostly inspired by and its simplistic, elegant, and conservative architecture and the smoothness of petricite.

Demacian armor and weapons are made out of Demacian steel, sometimes referred to as silver steel or rune-steel. This perfected alloy of steel is highly regarded across Runeterra. It is rumored that Demacian armorers quench the metal in blessed waters, to offer protection from magic in battle.
 * Sunsteel: Metal from which armor is made.
 * Bluesteel: Metal from which armor is made.

Manuscript of Durand
The ancient manuscript of Durand stores the collective work of one of Demacia's most respected engineers and crafters. It has detailed blueprints on how to create numerous Petricite infused tools, objects, and buildings, as well as sketches of animals and demons such as.


 * Sigils: Sigils and crests of organizations such as The Illuminator Order & The Order of Mageseekers where designed by Durand.
 * : Commissioned by the elders of the Kingdom, the sculptor was initially built by Durand as a petricite shield for the military. The great winged statue would become vital to the defense of the nation throughout its history, also serving as a symbol of Demacia's might across Runeterra. After centuries of "eating magic" from countless battles, the sculpture became sentient. However it was only able to experience the breath of existence while in presence of sufficient amount of Magic, otherwise Galio would turn back to his dormant state with what he refers to as "a deep slumber".
 * Prison Shackles: Engineered by Durand, the and  are built to incapacitate mage prisoners, as well as to focus a persons magical energy for those that know of Petricites capabilities such as.

Tools

 * Demacian Weaponry: Made from Demacian steel, silver steel or runesteel. The design ethos of Demacia is elegant, yet minimalist and austere. Its weapons, just like its armor, are not overly ornate.
 * Petricite: A magic-dampening material used in Demacian military, it is also utilized in architecture and tools for its white, elegant appearance. The early settlers of Demacia encountered petrified forests that could dispel magic. Combining lime, ash and the fossilized bark from ancient trees, they created a resistant material called Petricite. With this innovation, the white walls of Demacia were established and eventually a mobile petricite . However, Petricite is not indestructible, and Noxus have Basilisks (and ) big enough to besiege most city walls.
 * -|Mythos=

Lamb and Wolf
The are both known in Demacia, though Lamb is definitely more venerated than Wolf. When the final moment comes, it is said a true Demacian will turn to Lamb, taking her arrow.

The Protector
One of two guardians of Justice worshiped in Demacia. Bringer of Justice, also known as is seen as the judge, the jury, and the executioner of the unjust and wicked.

The Veiled One
One of two guardians of Justice worshiped in Demacia. Sword of Shadow, The Veiled Lady, also known as is seen as the one gives mercy, absolution, atonement of those that wish to atone for their past sins. Demacians also pray that their deceased find a safe passage to her shortly after death.


 * -|Festivals=

The Festival of the Slayer
A celebration to honor a who saved numerous Demacian farms and villages from wyverns, rabid wolves, and bandits. Although this revered warrior had chosen to remain anonymous, that didn’t stop the villagers from celebrating "his" deeds. This slayer had been spotted near the town of Uwendale, leaving the first eyewitness accounts of "his" appearance. To commemorate the hero's bravery a stone statue was erected in "his" honor.

Government
General=

Ruling Monarchy
""Scarlet vow / One pledge to king and realm / When shadows are found / Arise gilded crown / True justice abound.""

- Demacia Rising

Demacia is a constitutional monarchy, where the King of Demacia serves as the head of state and an elected council serves as the legislative body. While the king is a strong ruler, he is kept in check at least partially by the Demacian Council. The current King of Demacia, Jarvan III (Jarvan Lightshield the Third), works earnestly with the Demacian Council to ensure that the sanctity of the kingdom remains pure and true. Since the rule of Jarvan I, there has never been an attempted coup or rebellion of any kind in Demacia. The king serves not only as the political leader of the country, but also as the commander-in-chief of its military. Numerous territories controlled by the Kingdom are known as the Protectorates.

Noble Houses
As a monarchy, Demacia is governed by various royal families, regulating the nation primarily as members of the Demacian Council. While many of the Noble Houses have ruled for generations, they are treated as any other citizen under the nation’s strict laws and are not exempt from them. They may even be treated more harshly under the law as they are meant to serve as shining examples of how Demacian citizens should conduct themselves, publicly and privately.

Magistrates
Magistrates are the provincial rulers of Demacia. They are tasked to enforce Demacian rule in cities or villages outside the capital.


 * -|Military=

The Demacian military is one of the strongest in all of Valoran, and until recently it was the only force capable of holding back the hunger of the military machine that is Noxus. Noxus has been the sworn enemy of Demacia since both settlements were founded hundreds of years ago. Their conflict is, at its core, a moral one. With such a night-and-day division of moral philosophy between Demacia and Noxus, it is not hard to see why Demacia views its military requirements as a vital necessity for survival. Every Demacian citizen is required to serve in its military for no less than three years. Even after this time, most Demacians remain on active status in the nations military reserve.

Demacia's army is often outnumbered, but is arguably the most elite, well-trained army in Runeterra. The resolve of Demacia's military is alternately celebrated or despised, but always respected. Their "zero tolerance" moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender by example. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus.

As an indoctrination tool, the Demacian military utilizes The Measured Tread, a handbook which outlines the nation's ideology. Quotes from the book include:


 * "Death is inevitable; one can only avoid defeat."
 * "To fight for justice in the name of Demacia."
 * "Victory for our allies, defeat for our enemies, and justice for all."
 * "When Demacians march forth, ridding Valoran of the evils of selfishness and greed under the pristine banner of justice, we know who we are and what we fight for, unapologetically."
 * "In our eternal forward march, we must stomp out evil all across Valoran wherever it may grow. Leave no stone unturned: the roots of one ignored weed will inevitably corrupt the whole of the garden.”

Crown of Stone
The Crown of Stone is a ceremony that demands a dishonored soldier ascend Mount Targon. Known to all as a death sentence, few mortals have survived the climb. It was traditionally used by the dishonored to simply flee Demacia and make a new life in exile. is among the few who decided to follow the rules and ended up not only surviving the climb but being chosen as an Aspect of Targon, becoming the Aspect of the Protector.

Military Members
Organizations=

Dauntless Vanguards
The Dauntless Vanguards are an elite order of warriors tasked in tackling the most dangerous missions in Demacia as well as beyond. Each of their members are one of the most well trained soldiers in the Kingdom, being adept with numerous weapons as well as having a wide knowledge of battle tactics and warfare. is the current leader of the Dauntless Vanguard (previously it was his aunt, Tianna Crownguard) is also tasked at protecting the future King of Demacia,.

Illuminators


The Illuminators are a charitable religious order of Demacia working to help the sick and the poor. The Illuminators have been secretly recruiting people with magical abilities and helping them conceal their abilities from the public. became a volunteer in the ranks of the Illuminators, aiding people in need, even prisoners such as before his escape.

Mageseekers
The Mageseekers are a order which primary task is to locate and secure any magical individual in the country. They are also tasked at accompanying any envoys outside of Demacia who are known to have magical abilities during their stay in the kingdom. If "magical affliction" is noticed in children, they would be taken away from their families and ether locked up or given the opportunity to work as Mageseekers themselves. was once a Mageseeker, being convinced by his parents to give himself up to the order. His magical talents were proven useful in tracking down and securing numerous mages until the young mage eventually rebelled against the order and decided to protect and fight for his fellow mages. Currently the Mageseekers are also tasked at rounding up or killing any rebel mage as well as apprehending their leader Sylas.

Arbormark
The Arbormark have long been allies of Demacia. As a small nation between Demacia and Freljord, they have been instrumental in protecting the kingdoms borders. While the nation does have high ranking officials with magical abilities, they are well protected and guarded during their stay in the Kingdom so long as the abide by the Laws of Stone.

Freljord
Over the centuries, Demacia has received many attacks from Freljordians, those attacks have been growing on number and strength recently as two new leaders rise to power. The Winter's Claw led by Sejuani are united by warlike tradition and raid the borderlands for survival. Meanwhile the Avarosan tribes led by Ashe were able to form alliances with the rich sourthen tribes though promises of conquest, one of the earliest of those promises led to an attack at Dawnhold that was held back by Varya of the Dauntless Vanguard, her twin brother also from the Vanguard, Rodian would answer the attack setting the Avarosan capital, Frostheld, ablaze. The tension between the two nations isnt likely to diminish anytime soon.

Noxus
Noxian hostilities towards Demacia, and vice versa, run deep. Having fought at least two wars with each other, the two nations are political, military and ideological rivals and see each other as a threat. The death of King Jarvan I Lightshield at the hands of, a General of Noxus, is celebrated as a national event in Noxus. Tensions between the two nations have not changed and will likely not change until one of the two factions gives up.

Palclyff
Demacia has long protected neighboring city-states and nations from onslaught of invading armies such as Noxus. In compensation they are used as buffer states between larger nations and Demacia. Some Demacian traveling actors frequently visit perform in Palclyff.

Piltover
Demacia isonalist politics put them as one of the few major nations that dont allow official trade with Piltover, however on hidden black markets citizens from the two nations still trade with each other.

Mount Targon
Demacia has had a long reverence for Mount Targon itself. It is unknown to what extent is the relationships between Demacia and the Mount Targon tribes, only that Demacia has a ceremony known as the "Crown of Stone" that demands a dishonored soldier to ascend Mount Targon. One of the only known soldiers that survived this ceremony to become an Ascended is. Both and  are two Ascended who hail from Mount Targon but have made historical and cultural mark upon the nation since its inception.

Trivia
General=


 * The name Demacia possibly puns on δῆμος demos "people" and  decem "ten".
 * Demacia's namesake seems to be a toponym, Δρυμαλία, a former municipality of the island of , probable namesake of Noxus.
 * currently keeps the belonging to Demacia's founder Orlon, possibly based on real-life  < Proto-Germanic *Hrōþinanþaz "famous & daring".
 * The kingdom's motto is, "Demacia: Now and forever."
 * features it as while moving.
 * A common battle cry among Demacian soldiers is (naturally) "Demacia!"
 * The stress accent of the name Demacia falls on the second syllable /dɛ̝ˈmɑ:sɪ.ä/ De-MAA-sih-ah.
 * Prior to the retcon, was kidnapped by Noxus and supplanted by  (featured in the Journal of Justice - Issue 25: War in Kalamanda).
 * Demacian architecture was inspired by real life,  and  (mainly Mediterranean and Adriatic architecture).
 * It is also possibly inspired by from  books.
 * Demacian colors are blue, white and gold.
 * The Crest for Dauntless Vanguard Crest icon.png the Dauntless Vanguard was previously the old canon Crest of Demacia.
 * In the ancient manuscript of Durand, several blueprints sketches can be seen:
 * , the Demon of Secrets;
 * Concepts of Demacian buildings.
 * Crest of the Illuminator Crest icon.png Illuminators;
 * This crest is the same one as with Elementalist profileicon.png Elementalist Lux.
 * Crest of the Mageseeker Crest icon.png Mageseekers;
 * , the Colossus of Demacia;
 * , currently in use by ;
 * , currently in use by.
 * ,, , , and are Demacian artifacts.
 * Aegis of the Legion and Randuin's Omen bear the crest of the Demacian Dynasty.
 * Gargoyle Stoneplate was inspired by


 * -|Skins=

Media
Music=
 * Related Music