Talk:Feral Flare/@comment-24795478-20140508124746/@comment-5319740-20140511195434

no i think it could work as some sort of trick with jungling, a chunk of heal would still be worth it imho.

although having 200hp heal for every kill would make it too abusable, maybe 50hp for lesser monsters and minions, 200hp on large monsters, wagons and champions.

with this in mind, champions with aoe could instantly benefit from the heals, for champions with single hits it might be on their advantage to kill the lesser monsters first.

on another note, 10heals per attack would heal you for about 80HP against large monsters, well except the buffs which could effectively reach as much as 15hits for soft hitters.

plus this could work to the enemy jungler's advantage, if they had made all jungling sustains this way it would actually promote counter-jungling better since junglers would be vulnerable without adequate sustain.