User blog comment:LivesByProxy/LBP's Design Challenge - The Smuggler's Passage/@comment-26378838-20160222183954/@comment-7709681-20160222191549

I like the first innate (despite I would preffer some form of active control somehow) and the second could go somewhere else.

As for the basic abilities, without counting The Smuggler's Passage, All-Seeing Eye counters the penalty of the aforementioned ability, and Mental Mirror requires more details of behaviour, but can already say that make it unit-targeted for the effect that provides lacks of counter-play, beside the kit not having much to provide beside the ultimate.

Also, both Walk Into The Unknown's and Mind Flay's aren't good ideas due to their random and uncontrolable behaviour.