Talk:Graves/@comment-7881237-20140920123718/@comment-7095057-20141107092453

He's somewhat of an anti ADC imho (Or at least how I play him) due to his burst damage. Even behind, as long as there remains a squishy in a teamfight he can burst with just a bfs and pickaxe, he still poses a threat, and that's what I mean.

From personal experience I have more games where I lose lane with graves, but even with lanes lost, a few "bad" teamfights ended with me just picking off kills on mid or the support to the point I eventually just caught up through those kills and overtook the ADC (This was normally a Vayne or a Kog, who mean little if I QR them in the beginning of a fight, which I have a habit of doing)

Of the carries you listed, most of those actually get shut down in lane, or at least used to against graves. This doesn't even get into the fact that graves can eventually handle any of those when on even terms. The only one I doubt he'd be good against is Trist, but trist has always countered him.

Again this is mostly just simply my experiences. I can't recount a game where I've lost against a Vayne late game as graves, simply for the fact he can burst as hard as he does.

So I suppose my point is his threat even if he loses lane is his burst and team presence even if he loses. He doesn't need a whole lot to deal damage early on and he has enough base damage to pick off kills in mid game off his base damage alone. Most other adcs don't have this, so that's why I say he can rebound well, as opposed to a shut down jinx or vayne. This just gets worse when you give him targets without high mobility, which is his biggest issue in laning phase: Something that avoids his burst damage.