User blog comment:Raknut/My Nidalee rework- v1.0/@comment-6281696-20140526200404/@comment-6281696-20140526204846

Mmm, I know. Values can always be changed, LoL just seems to heavily favor high numbers on everything so I'd like to point that out whenever I get the oppertunity ^^.

Issue with pounce is mostly that I suspect people will end up abusing it to basicly flee as opposed to engage. Also at that range it's liable to make her into another glass canon assasin showing up out of nowhere which is a playstyle I despise, not enough reaction time if someone appears out of nowhere and effectivly kills you in 1 second..

Missed the proc in cougar form, my bad. Issue here is mostly that she'l also hit much harder than Cho & Irelia. The fact that you can't harras Cho & Irelia out of lane is off-set by the fact that, at least early on, they aren't the strongest duellers and rely on time-outs so they can regen and continue the fight with more HP than the opponent. In the case of Nidalee she'd have both the damage to outduel someone and the sustain to outlast their harras. Limiting it to only big minions might allow for more counterplay because the actual healing has larger caps & you could potentially deny it.

Damage reduction in Cougar form is fine, and I like that it requires her to actually fight. However it's not just the numbers, I think that a flat value will be abused by assassins. Which is why I'd say make it dependent on her bonus armor/mr. That way she is required to build at least some defenses in order to really benefit from the defensive bonusses and can't just go glass canon rambo without caring too much about anything.