User blog comment:ClariS/My Champion Remake: Kayle/@comment-86.29.128.242-20120407172700/@comment-4881935-20120408205130

Now, first off, I didn't change her E at all for this reason. Her lost in the amp damage is offset pretty well with the increase damage. 6,7,8% increase damage is really not a lot when you actually look at the number. Let's say with righteous fury, Kayle deals a total of 100 damage, (70 AD plus 30 magic). 8% increase damage is only 8 more damage. This isn't a huge increase early game damage. The boost base damage on Q overshadows this so much more. What I did made her early game even stronger, not weaker.

With the increase slow per hit, you 'train' way easier, but the best thing about it is that it is good late game as well, unlike currently where it drops off hard by mid game.

Yes, I will say that I love the satisfactions when I used the ultimate perfectly, but then I realize that even with perfect timing, it can be still unforgiving if your opponent just stop attacking the person. That's why I don't love the huge risk when attached to the ultimate. I want that great satisfaction that doesn't depend on how your opponent reacts when they see u use it.