User blog comment:LivesByProxy/Summoner Spells Redux/@comment-3110123-20151226192757

I rather like the way you are taking this, I see you are opting to make every other Summoner Spell (or should I just call them "Spells" now since Summoner's don't take any part in their casting anymore?) viable, including Barrier (making it more effective against ranged attacks, meaning ADC's and Supports might use it more often), Clarity (I can totally see this being used to counter Teemo in the mid lane, plus instant CD is always welcome, though I think 25% right off the bat might be too much), Divination (I don't think I've ever seen anyone use this, it's just not worth it when Farsight Alteration is a thing, but you adding True Sight to it might make it see some uses). I also like how you gave the Heal more healing and removed the movespeed (I'd also recommend adding the "removes Grievous Wounds" function which Soraka's wish recently lost, make it a good counter to Ignite) and how changed up Ghost to be more ghostly.

On other notes you have some good ideas for returning Stifle, though I am not so sure about Revive (since you basically made it into an instant Chronoshift with triple the cooldown). I'm also not that sure whether or not Haste would be used that often, but I can see how it can be useful sometimes (just try to imagine it on Kallista). And lastly, Garrison, the Dominion-only Summoner Spell, the way you worded it sounds like you want to add it to other maps (since Towers =/= Capture Points), generally I really like the idea, it is basically a big ol' middle finger to any siegers and tower divers, definitely something we need in S6 with all the tower-stomping buffs Riot threw at us.

Anyways that is my opinion on the subject. To summarize: I like everything you did here, but I'm still feeling skeptical about Revive and Haste, that new Spell of yours. That is all.