Talk:Kassadin/@comment-15280970-20140802084023/@comment-6061249-20140804125109

The problem is clear.

I've been always saying that Kassadin is impossible to balance. You just can't balance a spammable gapcloser. This is simply impossible. You will either end up with him being OP or nerf the numbers soooooo low that he won't be simply playable anymore. If he would reach the 50% win rate point, he would actually continue to rise and fall across the win rate curve and become almost never picked.

When Kassadin was considered as strong at low tiers, he was already ABOVE 60% WIN RATE AT DIAMOND/CHALLENGER. NOT FOR ONE DAY. HE WAS LITERALLY THERE ALL THE TIME. +60%. MORE THAN SIXTY PERCENT.

Then nerfs came. And not just nerfs. Literally, nerrrrrrfs. But those cannot hit the point since Kassadin is mechanically abusable. He's not really about nuking or something. It's all about how much safety his mechanics provide. The godlike killing power is just a slight mix to taste of the victory. As you stated, Kassadin, even though hardly limited by mana, also has a literally OP mana gain ability. And the Riftwalk. The goddamn Riftwalk.

So now, imagine if all champions in the game gained access to low cooldown Flash with bonus range and damage. Insane, right? That's Kassadin. It's exactly this. We may speak about how its mana cost rises to insane amounts, but let's be honest, how many times do you need to use Riftwalk to achieve what you want to? In most cases it will be twice. Literally, if used properly, Riftwalk almost never requires more than two or three casts.

Some people may think he in fact lacks a real ultimate. The nuking thing. The problem is, he doesn't need one.