User blog comment:XVayNNe/Kachypra the Archer of Death Concept/@comment-25235491-20160103110930

Welp, a few thoughts... Here, you have a few thoughts. Keep on working on it though, I trust this concept can become good with a bit extra work.
 * That passive relies on way too much randoms. If you get really lucky, you can get 2 Skeletons out of two minions, call it an outplay, etc... But the fact that Skeletons' attack speed and range, plus their movespeed is barely even explored, well... and that 25% chance for their attacks to go off, well... Bad passive imo.
 * Q starts the abilities that have names that are not in tune with the champion design. "The Archer of Death" made me expect some sort of Shadow Isles stuff. Not "Strike When Ready". That's a quote from, by the way.
 * Also, use the "|description2=" notetag when doing a skill with a passive and an active, as to skip a line between both parts. Clarity is important.
 * Once again, the lack of data on the Skeletons... makes this skill near-impossible to judge. But with no skeletons, this is useless, with 2+ you suddenly get a permaslow. Heck, the Skeletons only appear when they attack on top of that, which completely kills counterplay to it. With 5 Skeletons, you suddenly start dealing extra magic damage, well... that's weird for a marksman to get AD-scaling magic damage from an autoattack...
 * W, aside from its name, is really overpowered. At level 1, you get a 0.85 second stun, with multiple extra stuns applied with a delay if you have skeletons. If there's only one champion "near" the arrow (range detection is imprecise, again) and you have 5 Skeletons, he'll get focused by the FIVE Skeletons for the ability's base damage plus 30*5=150% of it, equals 250% of the ability's already high-scaling damage. Such a catch happens and you deal  physical damage. This is MASSIVE. Like ult levels.
 * Now I notice another error: the damage indicators should not be written  physical damage. Should be written like this   . Not using lc notetags because they'd start wrecking the format on this post and it's already bad enough...
 * E adds yet another passive, which scales weird on top of that (because of the number of targets) which really makes every other level near-useless for it. But late-game, this is INSANE. Every Skeleton attack deals 80% damage to 3 extra targets? Daaaayum this looks strong.
 * Now the active, which is really hard to understand. Basically, your arrows stick into the opponent like Kalista sticks spears in them, and you also deal more damage. And at the end, the arrows bounce to other enemies dealing your full AD in damage? Once again, I'm unsure about stacking damage being so healthy for a champion, but there it's the only thing this champion has. Damage damage damage damage, and the occasional Q permaslow.
 * R once again scales super-hard with your Skeletons. It's unlikely someone gets hit by the full ult, but once again I don't know if the Skeletons are stationary or stay attached to the champ while she can move freely, etc... But with 5 Skeletons, that's 50 arrows. The opponent can take a bajillion damage outta this. . Heck, the first salvo already deals this divided per 10, and guess what it's still strong, mostly because a 175% AD long-range smack is not quite the definition of balance. Count that with the range it has, escaping that is kinda hard if not by sidestep, and you'll get hit by more than that on your way out.