Talk:Orianna/@comment-4843765-20120407051704/@comment-4843765-20120416184646

"Offensive potential" amounts to more than numbers. As I stated, Lulu's superior kit gives her the edge. In practice, Ori's main source of damage will come from her Q and E and occasionally R and auto-attacks. Assuming you can successfully hit Ori's combo (a task in of itself given "The Ball's" wonly flight mechanic, W and R's poor range) your damage will definitely surpass Lulu. Consider, though, that for (marginally) less damage Lulu brings an arrary of disruptive abilities that offer great team utility. And this is precisely the role that Ori and an AP-oriented Lulu fill: utility/dmg. It is simple fact that Ori's damage tapers off as a game drags on (given her lower ratios compared to other hard-hitting AP champs) and her utility becomes more prominent in her gameplay. This is no different for Lulu. For Lulu, though, less damage is offset by superior utility. Ori definitely brings utility but compared to Lulu she undeniably comes up short. In sum, the difference in damage output becomes negligible by late-game (where both champs will deal damage but nothing noteworthy) and utility becomes a greater asset. Unfortunately for Orianna, Lulu edges her out in this regard.

On the issue of cooldowns, the differences are again quite negligible. Ori's CDs: 4, 9, 9, 90secs; Lulu: 7, 9, 9, 80secs. As you can see, Orianna technically wins due to a lower CD on her Q. However, the 3 second CD difference is negligible given that "Glitterlance" can slow a target by 80% for 2 secs and that it is nearly guaranteed to hit after "Help! Pix" (which lasts for 6secs). Moreover, Lulu's many disables help to negate her marginally higher cooldowns since she can keep an enemy within range long enough for her CDs to refresh. In any case, if you're harping about CDS you've really ran out of things to critique since both champs have average to below-average CDs.