User blog comment:JmLyan/Alundre, the Magnificent Alchemist/@comment-1330314-20130714233816/@comment-7481207-20130715144831

The only way I see to fix Mix without changing it far too much is to give each item an individual effect when mixed and then simply combine the effects of the items used. However, there are still bad things about that approach:

Players would still have to memorize what effect each item has.

What would happen if a positive effect is mixed with a negative effect? Would you target an ally or enemy? It could be ground targeted and apply positive effects to allies hit and negative effects to enemies, but that would remove the possibility to have strong single target effects like the elixir and ichor combinations. Those would be insane on AoE.

That said, I made the Oracle's combination far too strong, especially on SR where you can use Extract + Health Pot for a total cost of 46 gold due to the high discount on Mix only items. I'll find a better effect for it and buff the Flask combination to better match the high cost combinations.

The Poro-Snax is mostly a joke, but it can be used for early advantage in aram or later on with an AP build to get high damage.

Besides, if you think Mix is too complicated, you should see some of my other champions (one of them has a total of over 120 abilities!). I tend to make very complex abilities that wouldn't really work in LoL due to the fact that they aren't actually going to be in the game.