User blog comment:Glop48/Champion Revamp : Avasha,The Vampire Bladesmaiden/@comment-6365781-20130208000812

I like the champion but as she stands, she seems very underwelming. I'm assuming she is supposed to be Almost a huntress, stalking her prey as a vampire would do. However, sticking to her target is not the problem but it looks like getting to her target is. I'm assuming with how her passive looks, she would probably be played as a top, but also most likely Jungle as well.

Because of this I would suggest some change some things, if I may present. Her passive doesn't make much since as it stands. The lifesteal does and the increased strength does as she is a vampire, however the " gives her natural 12 lifesteal and increases all lifesteal she gets by 2" does not. I'm assuming that is 2%. But adding 2% to lifesteal I feel doesn't make much since. Or, why she only gains lifesteal; spellvamp makes just as much since as lifesteal. And to what extent do these apply; does it apply on the Vamperism mastery in the Utility tree? What about Runes? I think adding just a flat amount of Lifesteal (and possibly spell vamp) from the initial part of the game and having the empowerment passive OR scaling amounts of lifesteal and spell vamp that scale ever so slightly with levels.

I think her moves, over all, seem odd or underwhelming in small respects. Her vampiric bite, first I think should have the ability to steal life (either as the spell itself, spell vamp passive would solve that as the spell is itself or it benefits from lifesteal). Second if she was a jungler or even in lane, the slow should be stronger or she should get a jump/dash with the ability. For example, Lee Sin's Cripple starts off with a 20% slow that eventually has a 60% slow and that's a slow of both attack speed and movement and reveals. Finally, as I feel this is more crucial to her kit, I think the cooldown should be decreased.

Next, her siphoning blade passive doesn't make much since when there is already vampiric bite, but I can see why you would want to stray from making it too much like Trundle's Bite. I would almost say switch the two parts of the ability and maybe add a bleed to it (much like Talon's or Darius's), which makes more since to have them leave trails, or have the blood trails work somewhat like Nocturnes, duskbringer, increase Avasha's movement speed much more than noc's when she is on them, however, have the trails quickly dissipate, like she has blood lust.

Her shield is interesting, but kind of plan. It would be interesting if she had a shield that actually punished people for breaking it (something that only is close to it from Diana's....ish). Like its the small shield amount like currently is, but if the shield breaks, it does an AoE that also does a status effect, like a fear, or possibly a new status called disgust (Old Blood was just splattered at their face, so they are disgusted), where in the hit run in opposite direction from Avasha. However, to give enemies the insitive to break the shield, it also gives an effect like now of increased AS to Avasha or maybe like doubled Lifesteal or something. So they either risk Avasha regaining too much health or they take AoE damage (would also be useful for jungling then as the monsters would break it).

Finally, I like her Ultimate. Have you thought of what kind of pattern it would be in (AoE around Avasha, Cone in direction, etc.)? I would say it should have a cast animation too.

Wow, this is long but I want to help and give feedback. Also, I just thought of an idea that might work well with the vampire theme. What if Avasha ran on something other than mana or Health, but instead used her abilities from a "Blood Storage," A bank kind of like mana or rage or etc. but instead of her naturally gaining Blood, she gains small amounts from each auto-attack (which could also heal her slightly, instead of having Lifesteal or spell vamp) and then on each kill of a unit, she gains a larger portion (and even larger from champions, and also healing her more). Then all of her abilities run off of blood that she has stored up (and they cost, about as much as they do now, but she can store like 400 or so blood). You could even have some of her abilities buff her blood pool, with maybe Siphoning Blade on how much she gets per strike, Vampiric Bite doing something weird and actually allowing her to use it on Allies (and take some Blood from them; more than the ability's cost; would also allow, if she can drain enemies too, for that ability to heal Avasha), Blood shield might not do anything to it, but then the ultimate could add larger capacity for Blood with each rank as well as everything else.

Well, long post is long. I'd be happy to do more feedback/brainstorming help and I hope this feedback was helpful.

Cheers