User:Chase999/Sandbox2

Passive: The Domain of Erebus

Crystals of Darkness: These crystals (Formerly Holding Light) hold within it darkness that it uses to create the domain of Erebus. Erebus instead of getting trinkets will use Crystals of Darkness that give 1 charge every 60 seconds at a maximum of 2 charges. These crystals can be disabled by skills used by enemy champions. these crystals cannot be destroyed and have a health bar that will cause it to deactivate removing the domain. Erebus can attack the crystal till its full health or target the crystal the trinket item to reactivate it. Enemies within the area get a voice alarm 3 seconds before the domain activates for them to get out. it takes 4.5 seconds after the crystal has been placed for the domain to activate. the crystal can be placed on top of allied turrets or destroyed turret bases to create a fortified Crystal domain with health equal to the towers.

Erebus' Domain: Enemies upon stepping into Erebus' domain will immediately get a verbal warning to get out of the area. Erebus and his allies also have sight over every enemy unit that enters the Domain. Enemy champions that go within  the domain will lose the sight given to them by allied champions outside of the domain and vice versa. Also Please note that the champion will no longer appear in the mini-map of his allies while in the area and will not receive notice if the ally dies nor can he write in chat while he is in the area.

Outside Domain

Active: Devourer of Light

Erebus' next attack injects darkness into the system of his target, dealing damage whenever the target moves and dealing double that damage when the target activates a skill. this lasts for 3 seconds

Active: Dark Barrier

Erebus' creates a shield that grows whenever taking magical damage, the duration of the shield is refreshed whenever magical damage is dealt. While the shield is active his basic attacks deal damage based on the Shield's amount.

Active: Shadow Purge

Erebus shoots energy at a direction, upon hitting an enemy champion they are knocked back and upon successfully hitting an enemy champion, Erebus blinks towards the closest active/inactive domain. if no domains are on the field then the second part will not activate at all. if the target hit is not an enemy champion the energy explodes dealing additional AOE damage and leaving an area that deals damage per second for 3 seconds.

Inside Domain

Active:  Imprisoning Charge

- Erebus charges towards a direction slashing all enemies in the way and marking them with "Prisoner of the Dark". Prisoner of the Dark imprisons all enemies within his Domains, while active all enemies are grounded.

Active: Wicked Impact

- Erebus jumps upward and drops down where he knee strikes at his location. if Erebus hits an enemy they are dealt damage and are stunned but if Erebus hits the ground he is dealt damage is slowed.

Active: Nefarious Strike

- Erebus' next attack deals bonus damage and causes Erebus and his target to switch places causing the models to be back to back. this reset's the auto-attack timer

Active: Penalty Game

Erebus marks his target dealing damage per second, the mark will proc after getting hit 3 times by Erebus dealing damage based on the target's missing health, if the mark is procced within the domain of Erebus then the damage is doubled.