User blog comment:Shadowlord723/Randall - The Arcane Spellmaster/@comment-25403955-20160915215445/@comment-3391671-20160916110002

Made a similar statement below:


 * "What you can do is have given types of spell have special effects. Spells that simply grant effects to Randall would also be expended to allies nearby for 50% effectiveness ( would basically double apply its effects on allies for a total of, the same as if being applied to self); movement spells may stay the same as you had described for them; offensive spells such as and  would also apply to applicable enemies nearby the target for 50% of the damage; the rest you can imagine. This would cut down how much Spellmaster's Knowledge describes."