Talk:Diana/Background/@comment-4410088-20130108033329/@comment-5606883-20130212132208

Well, thats your opinion now, isn't it?

You and others think she deserved the nerfs, and more, while I and many others like me think that she was overnerfed. Diana went through ALOT of patches without being changed in the slightest, then all of her damageing abilities were lowered. After that, she went on for months without being touched by Riot's balancing team.

Suddenly, the tournament is here. Diana appears and pro players are doing pro things with her...surprise surprise! And now that pro players are doing good with her, Riot nerfs her so much that she has a lower win-rate than Karma.

After Diana fans expressed their sadness/anger/confusion on the fourms, Riot -slightly- restored her ulti range. It is still less than her Q's max range. And now that Diana can be played in ranked games and die every 4min in lane because of her lack of mobility (which her skill set -revolves- around) people like you are getting mad and are now saying she is OP again.

You see how there is a conflict of opinions here? I firmly believe that after Diana's first nerf (which really lowered her damage output) made her 100% balanced. She has 100s of counters in the mid lane, so ranked play should be easy as hell against her if you would take 5minutes to learn the champion or even ask someone who -does- know the champion so you can find out good counters.

Its the same problem that everyone has with a new champion, nobody knows how to counter them because they're new- so since they got beat in lane by a champion that automatically marks that champion as "OP" or "broken" which is just moronic in my opinion. Learn to counter and you will always win a lane, wanna know why I always choose Kayle against a Darius solotop? Because she shuts him down -hard- and he is appearently one of the most "OP" champs out there. Not very OP if I have 80CS and a kill while he is running around behind his minions with 30CS and a death.