Talk:Pantheon/@comment-26040142-20150304215716/@comment-25310654-20150312004641

I build him as a Bruiser(2-3 AD and the rest tank). This is a standard build: Start "The Brutalizer", but don't finish its tech tree(it will become a "Black Cleaver" later). Buy boots. After that Get a "Last Whisper" and a "Randuins Omen" for both heavy damage and defense. Then I get "Mercury Treads". Then I usually finish the "Black Cleaver" and then start a "Maw of Malmortius" for damage and survivability against the AP carry. Finally I get a "banshee's veil" so I can initiate every fight and not get CC locked.

Recap of standard build: Brutalizer - Last Whisper - Merc treads - Randy's - Cleaver - Maw - Banshee

If im behind I get a "sunfire cape" instead of the "Maw of Malmortius" so I can be even tankier. But usually get 3 AD and 2 tank items with boots so that you can take advantage of Pantheon's HIGH AD ratios. If you are REALLY ahead, a "Ravenous Hydra" is a nice idea too for some.

Skills are leveled depending on the role. Jungling panth should max Q first for clear( his E does such little dmg vs camps early on) and max W next so your stun/passive is up a ton.

In laning roles, level Q and E evenlyBold text, but finish maxxing E first bc the 2x dmg from E vs tanks or midlaners is evil. Q will always be powerful in lane, but once laning phase ends, E will be more useful bc his shorter ranged harass is not as useful as his AOE in teamfights/skirmishes. And E snowballs hard if given some love, so plan ahead by setting E up to be maxxed first. Max W last in lane.

His combo most of the time is QWEQ, but WQEQ is also good in certain situation. Fit Auto attacks in between your W and the next ability cast.