Talk:Urgot/@comment-26144012-20151012184047/@comment-4843765-20151013152753

The only "buff" I recall is the change to Q where it will refund some mana if it kills a target. Of course this was a marginal buff with very little impact to his overall viability. Urgot isn't played because he is a middling to terrible champ. The jauggernaut train exacerbates Urgot's weaknesses as he does not fare well against uber tanky champs (who conveniently deal respectable damage despite not having to buy many damage items), especially HP stack.

The new items provide Urgot some viability but his overall kit is still a delimiting factor. I mean why choose Urgot when there's Gnar? Gnar has same auto attack range as Urgot in Mini form while gaining far more passive tankiness. On top of this, Gnar fares much better against tanky enemies thanks to "Hyper." And, honestly, Gnar's Hop and Mega-Gnar knockback is effectively similar to Urgot's ult in terms of repositioning and disrupting the enemy. But of course Gnar's is superior since it is AoE and can potentially stun a whole team.