Talk:Taric/@comment-26203093-20151012113048/@comment-14081808-20151025165623

@Nazareadain @Odaswifteye Sorry about the delay. Deaths in the family. But it seems that most of my work has been done for me. :P

IBG solves EVERY problem I have ever had with Taric and gives him EVERY stat he could want. Literally. What you're going to say then is that you don't get to build it in game, to which I say... that's up to you. I've built it every game and done wonderfully. I just don't rush/finish my FotM until I finish my IBG. Depending on the course of the game and the enemy jungler, I usually grab a Sightstone before I do, but my income item can rot for a while for all I care once it's up to Targon's Brace. Why? because it doesn't offer you anywhere near as much utility as IBG.

+50% health regen (to +100%), +1 dot on passive, +325 health, +10% CDR, Deadly Phalanx

VS

30 AP, 60 Armor, 500 Mana, Spellblade damage when blade weaving, AoE slow, +10 CDR

The benefits of having FotM are mostly for your own survival. Yes, you have Spoils of War, but you have a limited amount and if you run out there's no way to force it to be able to save someone in a clutch moment. Deadly Phalanx? Sure, at level 6 will save your ADC for 4 seconds from ~150 damage. Half of the shield's utility is almost completely lost anyway unless the jungler is involved AND is melee, since it's unlikely to damage anyone.

You know what you could do if you had mana and your heal maxed? Heal +220 and/or stun the enemy jungler or ADC an extra FIVE TIMES. AND if you have Armor (from Glacial Shroud) and/or damage (from Sheen), they will be thinking twice about doing any of that in the first place because you WILL collapse on the enemy ADC and they WILL need to peel back or they WILL die. And the more armor you have, the less damage your ADC takes thanks to your passive.

TL;DR: FotM helps YOU survive much more than your ADC (heal on timer, paltry shield unless you can build tanky which supports dont get a chance to). IBG helps your ADC survive with more heals (from more mana), better counter aggression, and better W.