User blog comment:Xyclone010/Urgot Rework Idea/@comment-24792363-20140708171009

I think the resistance reduction with his current level of protections is a little much, you're giving him the same mitigation stats as a tank, while leaving him with a damage reducer on his autos, AND you're shredding the swapped enemy's defenses? His ult now is balanced because it has a fair risk/reward ratio. he can't use it without some other disruptor to follow up because even with the armor and mres he's vulnerable being out of position like that. with this offensive buff to his ult, it spells pretty much instant death to the swap-ee, whereas before the enemy team had some change to counter-engage before their adc got blown up in two seconds.

yes, the lowered Q damage would slightly decrease his early game edge, but when you consider the fact that he can now maintain his lock-on missiles with his autos, it doesn't seem like all too much of a nerf. he can hide behind creep waves, trade one auto, then retaliate at a ridiculous range

but both of those issues are nothing when you compare the fact that his E will now at max level deal 330 damage over time with the INSANE AP scale of 180% and a 90% freakin slow.

urgot will have changed into a 100% ap-nuker who only autos to proc lichbane and get the lock-on for his Q. his playstyle will become: a. build zonhya's hourglass b. pop noxian c. ult their carry d. pop the hourglass and watch as their whole team melts

lols, you could melt their whole team under a freakin turret with practically zero damage taken and your team would have to do nothing.

even if their tank got beefy enough, you could swap on him to shred his resists, buy a liandry's mask, and watch as he's stuck in your slow-burn