Talk:Skarner/@comment-3238314-20110810151240/@comment-3238314-20110810155018

His damage is underwhelming because he's a sustained damage sticky champ.

Let's take Q for example. 80 + 80 base damage at lvl 5, with 0.8 bonus AD scaling and 0.4 AP damage. That in itself is not really good for nuking, right? Now add 40% CDR to the equation, and about 2.0 attack speed.

You can now use Q every half second.

His stats are a bit underwhelming because his passive is insane. With max attack speed, You'd blow 7 seconds off any cooldown in 2 seconds (5 from attacking, 2 from the time that passed during attacks) when attacking a champ. This is really fierce, and skarner's advantage comes from having his skills fully ready for any team fight, and spamming them like crazy (ultimate @ lvl 3 with 40% CDR is 54 seconds. You blow 4.5 seconds every 2 seconds at max AS on minions. Ultimate is back every ~13 seconds.

The only problem comes from finding a optimal way to itemize.