User blog comment:Usiar/Actual Gameplay Requirements for Ranked?/@comment-2248060-20130119070953/@comment-3067750-20130119072932

Themguyman, leave the theorycrafting out. Also, thanks for pointing out the error i made in the champion count. However, it doesnt change the question or the reason for it.

Sure, someone might play 16 champions in the time it takes them to go from 1 to 30 once or twice but thats not really the problem looking to be solved. The problem is people who instalock the new champion they just unlocked or that was just released in a ranked game with absolutely no clue how to play it.

Granted, Riot initially stated that newly released champions will be disabled for ranked queues until their first cycle into the weekly rotations the week after their release.

Yes, you can be that guy who gets insanely lucky and has a team that carries you every game while you go something like 0/8/2 the each time as your team's AD Carry, when you're doing the X amount of games played (or won) requirement, but thats of course where the reporting feature in League comes into play. As you consistently getting scores of 0 to 2 kills, 8 to 12 deaths, and maybe 1 to 3 assists across 10+ games kind of shows some bad intentions there. (Which is why i said to leave the theorycrafting out at the beginning)