User blog comment:ZPPHR/Zane/@comment-173.189.222.5-20121108222429

I just cant get behind this.

Ability ranks: Why not just give the abilities 5 ranks, like udyr? It would kind of make you choose a little more, but the way it is, the last levels feel kinda pointless.

Passive: I just find this passive a little crazy numbers-wise. Free 20 ap out of the gate ( plus runes, masteries, items, etc ) just seems strtange to me. but what really bugs me is the sheild. Buy a rabadons and become indestructible every minute!

Q: The on-hit damage is too high for a skill that also increases attack range. Speaking of the early attack range bonus seems just a little short. I dont know much about the actual ranges in LoL but 20 doesnt seems like much.

W: These stats seem more like an april fools joke. All the health that you get from this is insane if you build like a semi-durable mage.And healing for 14% of all that!? This is going to float him through the laning and teamfights no problem. Plus a PERCENTAGE DAMAGE to the opponents HP whenever you activate it? This is the thing that makes me shudder about this guy.

E: Compared to his other abilities, this sucks. What exactly is he going to do with that bonus attack speed? cant proc Q or W. Only real reason to use it is for the movement speed bonuses and reductions.

R: This ability will win teamfights. Do 100% of an ap carry's ap to them in addition to your damage!? This is designed to kill carries. Hit them with bonus bounces from passive then one-hit-KO with 1 AA.

In conclusion: This is essentially a super version of udyr that runs off ap and AA. Im not trying to hate, im just saying that you may want to check all the stats on this.