Talk:Malzahar/@comment-24.150.233.43-20130205225450/@comment-88.186.19.90-20130207171914

AD malz is a tank that relies on CDR and armpen for his damage and that works beautifully in push and poke compositions. I cannot stress that enough: you NEED to build tanky, because voidlings provide no sustain and need time to hit things.

You start with a Doran's (ring or sword, up to you) then build a brutaliser, a Muramana, Black Cleaver, then something like Banshee's Veil+Randuin. I don't lke banner of command, make the support get it.

What you basically do is ruin your opponent's laning phase like you usually do with Malz, except instead of dealing the damage with your vision you deal it with your vision+voidlings. There's no real secret to it, you cast until you have a voidling ready and if you see an opportunity you zone the opponent with a vision+AAs. You max E (to push the lane and harass harder) then Q (because 3 second silence OP) then W (because %health damage is only good later on if you don't build AP).

During teamfights, you stand behind your initiator and spam your vision on anything you can cast it on. If you are pushing a tower feel free to use W to zone the enemy so your voidlings can poke the tower down (they do it REALLY well), but keep your Q up. Once a side initiates (hopefully not on you because you are the offtank), you hit as many people as possible with Q, then throw all the spells you have off cooldown then ult the potentially most annoying target in the enemy team that's within range. Once your ult ends, you cast the spells that went off cooldown and you AA.

casting spells is more important than AAing because you don't crit (so your AA damage isn't that good), and it allows you to spawn more voidlings for more damage (they probably have a higher AS than you do anyway).