Talk:Healing/@comment-173.206.129.0-20130311141437

Removing spell effects that are implemented as Health Regeneration effects (Sadism, Duelist, Meditate, Vorpal Blade, Chosen of the Storm, Happy Hour). Sorry, when I made the page, I wasn't aware those were Regen effects. They may not have been, at the time.

The difference between self-Healing and Health Regeneration seems much less now than it once was; the only real difference now is that Health Regeneration only ticks every half-second, while most self-heals tick as soon as they apply (on autoattacks, ability activation, etc). Effects are applied consistently to both, with Grievous Wounds and Crystal Scar and so forth.

Heck, Health Potions are now implemented as increasing Health Regeneration, and I think RoA/Catalyst do as well, though they're for a limited duration, and aren't described as such.

On the other hand, a "Restoring Health" page would probably be way too bloated, so the distinction isn't TOO awful.