User blog comment:Emptylord/2017 Patch Notes (Unofficial)/@comment-1920550-20170804170405/@comment-1920550-20170807045313

Maybe have it work like funnel that barrels down a lane? As in you pick a lane (or you activate it via a channel, by remaining still for X seconds) and the storm flows down said lane (similar to how Blizzard is visually in Pokemon Stadium games) similar to the giant lasers in Nexus Siege.

As for the stun component, i feel like if you make the build up into the stun slow enough and the CD decently large between activations i imagine you could balance it out. But perharps your idea (nearsight and slow) is better, although i feel like a growing slow would be better to mimic the conditions of slow dwinfling away while being caught out in white-out storm.