Talk:Malzahar/@comment-82.113.121.208-20130118154709/@comment-5920585-20130124064934

Actually, considering every single one of Malz's abilities proc spell vamp, it's quite a good investment. Consider this: during most teamfights, the average Malz player is able to land a CotV on a number of his opponents and throw a Null Zone beneath their feet. They're both multi-target abilities, so sure, the amount of health gained is diminished (33% of SV) but this is greatly offset by the fact that you're dealing heavy damage to so many enemies. Now that spell vamp has been tweaked to proc fully with DoTs, you're easily able to outsustain your lane opponent via smart usage of Malefic Visions; it also synergises with the mana that is also regained each time the DoT passes from one enemy to another.

On the contrary, spell vamp is a wasted stat on a select number of champs, but certainly not Malz. Of course, it's certainly not a priority on Malz (like most other champs) but it's definitely not a stat to be undervalued. In fact, only yesterday I played a ranked game with an opposing AP Yi (curse them all) and I was able to essentially mitigate his harrass completely simply by acquiring a revolver and applying Malefic Visions to a subsequent minion wave. I'm quite against buying health pots so frequently and find the sustain afforded by a Crystalline Flask to be too trivial. Sustaining consumables become redundant pretty much as soon as the laning phase is over so being able to heal any damage you might have taken with a relatively cheap item is nothing to take lightly. Malz deals immense damage; the sustain afforded by a revolver (and subsequently a WotA; 80 AP certainly contributes to your potential to carry) is, in my opinion, fantastic.

Might I also add: taking damage is not indicative of playing poorly. It's quite silly to even insinuate that.