User blog:Emptylord/Class Reworks - Itemization Follow-up


 * The following can be considered a Sandbox, except I'd like feedback on my direction.


 * Moving (5 per 100 units) and casting (10 per cast) generates charges, up to 100. When fully charged, your next ability costs no mana and deals 30 bonus magic damage to the first enemy hit. This damage is doubled versus minions and monsters.
 * Moving (5 per 100 units) and casting (10 per cast) generates charges, up to 100. When fully charged, your next ability costs no mana and deals 30 bonus magic damage to the first enemy hit. This damage is doubled versus minions and monsters.
 * Moving (5 per 100 units) and casting (10 per cast) generates charges, up to 100. When fully charged, your next ability costs no mana and deals 30 bonus magic damage to the first enemy hit. This damage is doubled versus minions and monsters.


 * Moving (5 per 100 units), casting (10 per cast) and being near to an allied champion (5 per second) generates charges, up to 100. When fully charged, your next ability costs no mana and creates a brief aura that restores to nearby allies as well as granting them  for 6 seconds.
 * Moving (5 per 100 units), casting (10 per cast) and being near to an allied champion (5 per second) generates charges, up to 100. When fully charged, your next ability costs no mana and creates a brief aura that restores to nearby allies as well as granting them  for 6 seconds.
 * Moving (5 per 100 units), casting (10 per cast) and being near to an allied champion (5 per second) generates charges, up to 100. When fully charged, your next ability costs no mana and creates a brief aura that restores to nearby allies as well as granting them  for 6 seconds.


 * Moving (5 per 100 units) and casting (30 per cast) generates charges, up to 100. When fully charged, your next basic attack deals 100 bonus magic damage in an area around your target and replenishes.
 * Moving (5 per 100 units) and casting (30 per cast) generates charges, up to 100. When fully charged, your next basic attack deals 100 bonus magic damage in an area around your target and replenishes.
 * Moving (5 per 100 units) and casting (30 per cast) generates charges, up to 100. When fully charged, your next basic attack deals 100 bonus magic damage in an area around your target and replenishes.


 * Moving (5 per 100 units) and dealing ability damage (10 per instance) generates charges, up to 100. When fully charged, your next ability costs no mana and deals 100 bonus magic damage to the first enemy hit as well as up to 4 enemies around them.
 * Moving (5 per 100 units) and dealing ability damage (10 per instance) generates charges, up to 100. When fully charged, your next ability costs no mana and deals 100 bonus magic damage to the first enemy hit as well as up to 4 enemies around them.
 * Moving (5 per 100 units) and dealing ability damage (10 per instance) generates charges, up to 100. When fully charged, your next ability costs no mana and deals 100 bonus magic damage to the first enemy hit as well as up to 4 enemies around them.


 * Moving (5 per 100 units) and casting (10 per cast) generates charges, up to 200. Striking at least one monster with an ability will generates 20 bonus charges. Your abilities will expend 100 charges to cost no mana and deal 50 bonus magic damage to the first enemy hit as well as up to 4 enemies around them, doubled versus monsters.
 * Restore over 5 seconds whenever you takedown a large monster.
 * Moving (5 per 100 units) and casting (10 per cast) generates charges, up to 200. Striking at least one monster with an ability will generates 20 bonus charges. Your abilities will expend 100 charges to cost no mana and deal 50 bonus magic damage to the first enemy hit as well as up to 4 enemies around them, doubled versus monsters.
 * Restore over 5 seconds whenever you takedown a large monster.




 * Magic Bolt is now an active.
 * Magic Bolt is now an active.


 * Attack damage removed.
 * 10% cooldown reduction
 * You restore health equal to 100% of the ability damage you deal. Healing from Spell Vamp cannot exceed 120 + (10 × level) over a 30 second period.
 * 10% cooldown reduction
 * You restore health equal to 100% of the ability damage you deal. Healing from Spell Vamp cannot exceed 120 + (10 × level) over a 30 second period.




 * Moving and attacking generates charges, up to 100. When fully charged, your next attack does bonus magic damage.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack does bonus magic damage.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack does bonus magic damage.


 * On-hit damage changed to magical from physical.
 * On-hit damage changed to magical from physical.


 * Your basic attacks deal 20 bonus magic damage on-hit. Consecutive attacks against the same target stack this damage, up to 3 times.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack deals 100% splash damage (50% for ranged champions) and applies on-hit effects versus every target hit.
 * Your basic attacks deal 20 bonus magic damage on-hit. Consecutive attacks against the same target stack this damage, up to 3 times.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack deals 100% splash damage (50% for ranged champions) and applies on-hit effects versus every target hit.


 * Moving and attacking generates charges, up to 100. When fully charged, your next attack benefits from bonus range and deals bonus damage.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack benefits from bonus range and deals bonus damage.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack benefits from bonus range and deals bonus damage.


 * Moving and attacking generates charges, up to 100. When fully charged, your next attack is guaranteed to critically strike and deals bonus magic damage to your target and up to 4 nearby enemies.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack is guaranteed to critically strike and deals bonus magic damage to your target and up to 4 nearby enemies.
 * Moving and attacking generates charges, up to 100. When fully charged, your next attack is guaranteed to critically strike and deals bonus magic damage to your target and up to 4 nearby enemies.


 * Moving and attacking generates charges, up to 100. When fully charged, your next 3 attacks occur in the span of one attack at maximum attack speed (for an effective attack speed of 7.5). The flurried attacks are modified to deal only 50% damage, but otherwise behave like standard attacks.
 * Moving and attacking generates charges, up to 100. When fully charged, your next 3 attacks occur in the span of one attack at maximum attack speed (for an effective attack speed of 7.5). The flurried attacks are modified to deal only 50% damage, but otherwise behave like standard attacks.
 * Moving and attacking generates charges, up to 100. When fully charged, your next 3 attacks occur in the span of one attack at maximum attack speed (for an effective attack speed of 7.5). The flurried attacks are modified to deal only 50% damage, but otherwise behave like standard attacks.