Talk:Karthus/@comment-15280970-20140605080134/@comment-8468980-20140622080216

"Dying in teamfights isn't bad (even good if you managed to eat enough cc and damage so you die instead of an ally)"

Dying in teamfights limits Karthus's role to 7 seconds of stationary Q casting or an ult that may or may not be appropriate. It's not a good thing, death is simply less inconvenient compared to other mages. Dying early in a team fight still significantly limit Karthus' damage out put, especially if the enemy team backs off and then re engages with shurima's.

"So champions without the range to harass someone under tower (like yasuo or other melees) do give him an easier time"

While there are some melee champs that go mid without much mobility most do posess some and this extends their effective range. If you think Yasuo's range is one Q length, you haven't played against one that knows how to E to minions properly.