Talk:Tryndamere/@comment-178.41.110.48-20120625103942/@comment-62.1.128.49-20120628143142

I second the above poster. Last-hitting easy? At the time this post is written, 50%+ of LoL's champions are designed to disrupt and punish last-hitting. Including frigging Sorakas, Sonas, and Kayles. (O.o) Only one third of LoL champions total have abilities and kits that have nothing to do with real disruption/punishment of enemy last-hitting. The way I feel it, you shed blood and sweat and tears of agony to sucessfuly last-hit 4 out of 6 minions each wave if you don't push intentionaly, 3 minions at most if you decide to berserk-push AND last-hit for gold.

The only time you can last-hit without stress, during early-game, for 3 minutes utmost, is if you ward BOTH possible invasion/ganking points AND the enemies are visible in minimap, busy somewhere else. That's very rare. Without both wards it's very risky. Without any wards it's pure suicide.

Tryndamere is a pure melee squishy REGARDLESS of items, who depends on farm much more than his fury-based fighter cousins, and is basically screwed if he's out-farmed. Not so coincidentaly, he is one of the most powerful bullies/harassers vs. farm-dependant opponents, but ONLY if he's tanky/escapy enough AT ALL times to intimidate his oppoent into little mistakes here and there.

A boot+1/BFsword Trynda early game vs. a philo-stone Pantheon or a bl.wand/cloth-armor Sion is FINISHED early game, and DONE for the rest of the game. By the time he farms infinity and has around 80/90 armor, 50/60 MR, Sion's W and Cho'Gath's ulti will castrate him in a very embarassing way and he'll be the 2/9 "help noobs!" cry-baby of his team.

Ug.