User blog comment:IsGamer13/The Dimensional Admin/@comment-24946635-20140810071713

First off, i want to congratulate what I think is a genuinely new concept. I'm talking about that passive. The whole idea of frequently modifying your character's abilities and stats (although it's kind of similar to Udyr) has never been taken to this level, especially since you include weaknesses in the modifications.

I really like how the gameplay style his abilities indicate matches his basic character; he observes and occasionally steps in to intervene.

I do have some criticism that I hope is constructive.

There is a clarity issue I see here. Do the buffs and nerfs from his passive affect themselves? An example of this point is Marksman, where you increase Attack Speed based on Attack Damage, but then the effect also lowers Attack Damage. Another example is the passive on Tank, where you lower Ability Power, but the effect's duration is determined by Ability power.

So do the changes made by his passive affect the passive itself, like how Akali's passive affects itself? (Akali gains AD from an item, then she gains AP from the AD, and then gains AD from that AP, and then gain AP from that AD .... and so on) Given the novelty and such, I hate to say it, but I doubt that this character would ever see meta play, for these reasons:

1. He is a late-game monster but an early-game pushover. Current meta is forcing out mid-laners with bad early games and/or no escapes. He has no escapes. He doesn't even have a strong slow. It would be gank city the entire laning phase.

2. He would snowball like a monster if he started, but has no real potential to start snowballing. He doesn't have Crowd Control or spammable spells or powerful spells for early-game. His shortest lvl1 cooldown is 20 seconds. Maybe a skilled player would have him switch to marksman mode to land an AA or two as the poke method, but that would take a ton of timing and skill. Even that method has a 14 second cooldown, unless he can inspect the enemy marksman as well as his own, in which case it has an optimal cooldown of 6.5 seconds.

3. Lol is not about to create a character with 3 ultimates. E is most similar to Urgot's ultimate, but is in fact more powerful, since it allows you to act while invulnerable. It's also comparable to a split Kayle ultimate, where both she and the target are invulnerable for less time.

W is another ultimate. It reminds me a lot of Brand's ultimate, which bounces from champion to champion and does a lot of damage to each champion it hits.

R is the third ultimate.

I don't know how much you think you can change him without ruining his core character, but good luck. I recommend shorter cooldowns, lower scaling, and removing his E or making a new E and making E his ultimate.

Good luck. I think it's a cool idea.