User blog comment:Mentaljosh/Konpaku, the Gardener of Souls/@comment-4546311-20120424130302

(Innate): Reduce the HP on her passive down to 100 + 10*Level, increase the damage to 15 + .1 AP, and then make it last for 20 seconds instead of 10 seconds, remove the slow, and make it work on every minion kill. Minion kills will refresh the ghost's 20 second duration and heal it for 20, but after the ghost times out or dies, there'll be a 30 second cooldown before a new ghost can appear.

It's ridiculously weak right now because 10 minion kills at the early game is an eternity, and at the late game, it'd be too hard to predict when your passive is about to come off every 6. You don't want passives that make farming a bad idea under circumstances.

(Q): Abscission Zone's mana cost is too high unless you're going to give her Mage mana. I don't see any base stats up here so I don't know if it'd be a problem or not.

(W): I like Silent Nirvana. Like it a lot. I would like to recommend that it also knockback the enemy, but not deal any damage. You should have it so that while in Silent Nirvana, Youmu takes a stance and cannot move for the duration of the ability, similar to her counters in the fighting games. This would make it only work on targetted abilities, skillshots, and AoEs but not abilities like Caitlyn's traps or Teemo's mushrooms unless they intentionally placed them right ontop of you. Would work on Veigar's wall if he dropped it on you, etc etc. This would actually have the beautiful effect of giving Konpaku a unique spellshield. You have to hit her with it on purpose. The only person who'd be messed up by this would be Karthus but fuck Karthus. Maybe the knockback could only occur if Konpaku is in a range or something like 1000 distance.

(E): ...I'm assuming that cooldown is... not what you meant to write. Also, this move just feels thematically out of place. I think you'd be better off doing away with this ability completely. The passive can stay but I'd recommend changing E to something else. For example, you could change E to an ability that only works if you have a Ghost from your passive out.

(R): Make it do 15% diminishing damage to multiple enemies hit, down to a minimum of 33%. Also, make the damage a little weaker but shave 10 seconds off the cooldown on all ranks. If you've ever played Scarlet Weather Rhapsody or Hisoutensoku, you'd know that Youmu's runpasts are not very good in terms of damage, but she builds meter really fast, so I'd imagine weaker but with shorter cooldowns would be a good move for this ultimate.

So far I like the character. Everything could use improvements~