Talk:Karthus/@comment-76.21.69.1-20111026082506/@comment-4344970-20111027163640

Yes it is actually quite good if used correctly. I have a friend who got tired of being stuck in low ELO and started playing Karthus and has only lost about 2 games out of 20 so far. I believe his build is Manacrystal+2pots>boots>Tear>Sorcs>WotA>Deathcap>Archangel's. He tells me he's been experimenting with getting Zhonya's before deathcap and it's working out fine, Zhonya's is an extremely strong item on Karthus due to the nature of his passive and how his spells work.

Essentially the idea behind Revive+Tele Karthus is, you will die, but it won't really matter because Karthus' passive allows him to be a threat in teamfights and farm lanes in a very efficient manner regardless of whether he is alive or not, he just can't be the first to die every teamfight and you should be fine. Die in teamfight after doing tons of damage>your team lost>revive+teleport to ward>enemy is weak as hell>do cleanup job>push lane>get tower>U MAD BROS?????

it's really quite sinister because even if you die early game with some frequency, if you outfarm everyone (which is easy with karthus), your enemies will find that a teleport+revive karthus who knows what he's doing is going to be an extremely difficult enemy to deal with.