User blog comment:Baristar/Custom Champion, Alice the wonderful Lass/@comment-3391671-20160712063905

I will admit, I am a man who is not exactly fond of characters that are satanic or evil. I am not trying to say that all evil characters should go to hell, but to me, when most people create such characters, there is a hole to their reason when they are not created well: why are they evil? You can ask the same as to why someone is good, but I follow that people hold inherent good foremost before inherent evil. People will love them though, and I cannot deny that.

But what you do with Alice is intriguing. A backstory of being a test subject may not be exciting, but there is potential in where you are bringing Alice from. She's a child who had become twisted by this Spirit Stone, being able to unshape the reality of the world into her favor. There are many parts of the backstory I would like to nitpick (such as grammar), but that would be salt onto what I had said above than productive criticism.

Just like with any champion creator, custom champions will be hit or miss. One concept seems boorish, while others will be attention-catching. As you may understand from my words, this concept here is much more intriguing than what you have offered before, either because previous ideas did not hold my interest or because they were poorly built. And here is Alice, something that has the right potential.

Onto abilities:
 * The passive will need some uniqueness added to it since it's nothing more than an AA enhancer that deals more damage to enemies who have been attacked by allies recently.
 * Flavour text. If I haven't said so before, avoid flavour text where necessary in ability boxes. I'll point this out for other abilities as I do see them in the others.
 * Recheck the descriptions. There may be some missing words that causes the writing to seem incomplete.
 * The first thing that comes to mind when reading Q is about the "projectile": does it go the full length or does it stop where indicated? I ask because it seems that the enemy champions can destroy the package when it collides with them, making it impossible for Alice or allies trigger the second damage. Because of this, I believe this ability may need a bit of review for better mechanics.
 * Flavour text again. The extra effect can be summarized as "Enemies affected by Misuse Package will be affected by the latest CC Alice has been afflicted with in the last X seconds for up to 1.5 seconds."
 * This extra trigger, as interesting as it could be, may need some changes to better Alice's characteristic of misshaping the world.
 * "Paint them Red"? I won't ask where the naming came from, but as for the ability itself, I feel this is better as a targeted-AoE than a point-blank-AoE. Alice is a Support/Mage (Although I believe she should be a Mage before a support), and from what I can see, Alice would not be fit for getting close and personal with her enemies.
 * Thus, I advise making 400 the cast range and give a radius that is no larger than 200 radius. There isn't too much that is troubling about this ability otherwise.
 * E is a jumbled mess that can be minimized into one simple ability box than two split messes.
 * Passive will simply indicate that the active effect switches between each form every time it is casted.
 * The Active part will start with how Alice casts magic on herself, changing her size depending on what form it is. The Growth form (going with simple names here) will grant her damage resistance in trade of reduced total movement speed, all while being disarmed. The Shrink form will grant the opposite, which are receiving more damage, more MS and being silenced. All of these modifiers will be shared between each form.
 * The reason for these suggestions is because of all of the defensive value you had placed in Alice's growth form, which you will never see in one ability for a champion: bonus health (basically a shield), CC resistance and a large damage resistance to top it off. You may believe the disarm made up for it, but I would say not.
 * Instead, what this suggestion offers is to grant some offsets that are equal and reasonable. She will receive a 25% damage modifier with a 25% movement speed modifier. The larger/smaller sizes will have gameplay use, as growing in size allows Alice to take a hit for an ally, and shrinking will help herself avoid being hit by skillshots and AoEs.
 * Lastly, flavour text. Where? The active names! Upelkuchen and Pishsalver may sound cool... but why would I care!? These can instead be used in her quotes.
 * The last item to come upon is the ult. From what I see though... it will need more added to it. It's unique for sure... but something feels missing from it. It's underwhelming most because when used on an enemy, it can be easily unveiled if the targeted champion says "I'm not bot. That's a fake." or put a cursor over disguised Alice to find out she's target able.
 * Clarifications can be made in what is copied to Alice instead of sticking them in the ability info bullet points that not all people reads. As of now, I would only think that Alice takes her target's appearance and nothing else.
 * From a personal standpoint, I feel this ability should be global. Why? Alice is taking on the appearance and stats of an enemy champion, and she will be easily exposed when in battle, using this ability. OF course, she could use it in the fray, but from what I see, it would feel much more thrilling if she could target any champion (dead or alive), channel over X seconds as she takes on their form and is able to walk around for 30+ seconds in this disguise!
 * With this suggestion, the duration of the disguise should be increased to the following: Alice is able to take up the targeted form for 30+ seconds. If she enters battle with an enemy champion (not neutral units; maybe towers included?) during this duration, a separate timer will tick, allowing her to only take this form for no more than 6 seconds. This duration refreshes if she exits battle for more than 3 seconds.
 * This allows Alice to enjoy her new "skin" for a while instead of wasting it in the heat of battle. This is especially the case if she is facing a team of AD champions that would make her items and abilities much less effective. She can opt out to use this ult for the utility than the combative advantages.
 * Last to say, review the numbers. Some don't scale linearly, as they should. there's been a few exceptions, but from I've seen, numbers should be linear regardless unless they have a good reason why.
 * Yes, I hate 's uneven scaling in his passive.