User blog comment:Numinous J/Benji, the Menace on Wheels/@comment-3391671-20160525210212/@comment-26378838-20160527111146

Get Your Motor Runnin' :
 * Will change the name of the upgrades tab to Hogtech Upgrades to maintain his tie-in with Piltover mostly intact.
 * I'll maintain the entering range because that is part of his supportive playstyle, to give an escape tool to marksmen that lack it or allow champions like to have their positioning skills further enhanced by dashing and hopping to the sidecar.
 * But good thing you reminded me of placing a cooldown on the sidecar entering, forgot about it completely. 2 seconds might be a bit too low but I'll definitely add a cooldown once I study the possibilities of a shorter or longer CD.
 * Considering you mentioned acceleration, there is no need to have an activation timer on the MS boost after being out-of-combat, it just needs to start at 0%.
 * Speaking of acceleration, it'd work better if it acted in a exponential way rather than linear and have the same ramp-up time through all the levels (3 seconds), because it'd be jarring to me having to wait longer to get a certain speed when the vehicle is the same.
 * Will had on abilities details how much MS% he'll have each second through the levels.

Obfuscating Headlight:
 * I thought I was clear in the tooltip, it instantly deals damage to the targets hit by the cone, meaning it only deals damage when the player presses Q; if I intended it to deal damage when enemies enter the cone, I'd denote that in the tooltip by adding Enemies that enter the cone are also damaged by the ability.
 * It enemies facing Benji while the cone is active (meaning enemies that enter the cone are also affected), but the effect lingers even if the enemies exit the cone, because in real life you'll still be blind as a bat after getting a strong light in your eyes even if you immediately face the other way.
 * I might reword the tooltip if it lacks the clarity needed.
 * I plead "it was a gaming wizard" on the damage: he needs it for solo top play since that's his main damaging/wave clearing tool.

Oil Spill:
 * Will reduce the duration and width of the slippery path.
 * Even though you didn't mention it, I'll add how much it takes to do a 180 degree turn while in the Oil Spill, to match the clarity I'll add to his passive.