User blog comment:Fredy-san/Switch, The Arms Master/@comment-27802145-20170902013537/@comment-24659969-20170903132136

Hmmm at first I was thinking that Switch gonna be some kind of ranged heroes with sort of "attachment" toggle abilities; The hero got some kind of variable hand cannon which can be modified with the toggles.

Was though like his Q enables fire bullet which creates a small DoT damage on every attack but lowers your range since the bullet is heavier, W enables siege mode which increases your defense and range but roots you in place and such. E enables  Enabling two or more toggles will multiply the mana costs. Giving it title "Gun master" or such; But somehow sounds too basic, people would just activate all the toogle skills and somehow not looking good perhaps.

Then was though idea of an ability toggled into three types. That was the moment I am changing from ranged to melee; The idea is the champion got a gun which can change around. But we already got Jinx for that. As for melee, we got Udyr but the skills are lacking in that all Udyr skills are not really different from one to others. Wanted it to be a little be more variant instead all skills just same "Walk to enemy hero and hit"

Thus I took Invoker reference from Dota2 where all his skills are really different fron one to others. But know that hero is one of most difficult thus I am looking for a way to reduce that difficulty,

Then I took another reference from another game where it got a hero which can switch around the hero weapon and each weapon gives different effects to the abilities, eg if you attach X + Y weapon your ability becomes A while X + Z weapon becomes B ability.

After reading your comment, I gave some though that actually I could just remove the active item part, it would limit the concept into 6 active and 6 passive instead. Would be easier to design around less skills I guess?

It is different compared to other heroes with shapeshifting ability (mercury guy, forest girl and spider queen) in that the change of abilities is not limited to just one ability.