Talk:Sejuani/@comment-5077844-20141202231358/@comment-9048637-20141207085217

That... wouldn't really make sense. The point of the slow resist on Sejuani's passive is to make her sticky, to help her chase, not to make her able to run away better. Plus it would remove gameplay from the passive (which it really doesn't need, since it's already a rather low-key 'ball of stats' passive): Sejuani no longer gets rewarded for successfully getting onto her targets, she just starts charging and if they do anything but turn tail and flee as fast as they can, she gets her armour and slow resist.

As for MR... eh. Don't really see that it needs it. The armour is mainly there to help her in the jungle, and obviously the only monster that deals magic damage on Rift is Baron. And in terms of champion fights, the passive feels like something that's meant to help make Sejuani more and more scary the longer a fight goes on, whereas most magic damage comes in the form of burst.