Talk:Kayle/@comment-4881935-20130118012005/@comment-2124153-20130118162843

^ The flaw in your logic -- and this is the reason that I asked you to do the math -- is that you're not taking into account the fact that your damage tends to accelerate as you push someone closer to 0 Armor/MR. You get more damage per point of reduction, the further that you go. This effect of the damage formula tends to counteract the diminishing returns on %pen/reduction.