Talk:Kha'Zix/@comment-8733289-20141112020250/@comment-9705522-20141114195609

The problem is, when it comes to Kha, Riot has even less clue than 95% of the players. Considering that they called Kha'Zixs damage before patch 4.3 "too high", while it was the lowest out of literally every assassin, thats a huge feat. In reality, fixing Kha is the easiest thing in the world. Revert each and every single change since, and including patch 4.3. Boom. Fixed.

But, no, they wont do that. They seem to have one very unreasonable rule. No matter how hard they fuck up, once a change is out, it will never be reverted, no matter how bad it breaks the game/champion.

But if we were to fix Kha by Riots rule, its also doable. Remove reveal on W, make the slow of evolved W 40% that decays to 20% over the duration. Buff Isolation range to make it a reasonable 350, or maybe even 300. Buff unevolved isolated Q in damage so its not utterly useless until you get the evolution, and to finally give you some choice, instead of the current forced W E Q evolution with no valid variation. Something like 200+5*Khas level+2.1 per bonus AD for the unevolved Isolated Q.

With the reasonable isolation range, the unisolated damage can also stay the way it is. And then make R a viable evolution. Not sure how, but it should work somehow.

With this, the entire reason Kha is picked competitively (and in solo Q), which is utility and nothing but utility is gone. His poke isnt a problem, considering its along the weaker ones. His maximum damage would stay the same, which is to say closer to bruisers than assassins when isolated, and somewhere along bruiser level when unisolated (With an assassin build, of course). His early power wouldnt rise much, as you rarely get isolated unless you make a huge mistake. And his assassin side would finally be worth the title of assassin, unlike now where the best way to describe Kha is "assassin with utility instead of damage".