User talk:San Tou Long/Coronach/@comment-25050130-20150507122945/@comment-1330314-20150508101220

That is something you're largely going to have to decide on your own. Start with a theme or niche that interests you (e.g. "I want to make an anti-magic tank!"), and see what interesting abilities you can blend together to form a unique, cohesive and fun-looking kit. Focus on general gameplay and ideas first, and numbers later: an awkwardly-balanced ability with perfectly adapted gameplay for your champion is better than a perfectly-balanced spell that has no place on your concept's kit. If you'd like more help brainstorming concepts and abilities, feel free to drop a message on my wall, I'd love to help.