User blog comment:Tommyboy5555/Zilla, Shadow of the Grave/@comment-3391671-20160421002007/@comment-28260972-20160426010059

Excellent comments! Thanks for the feedback. My bad on the format. I'll try to do better on that going forward. (you know how those noobs are...always having to set 'em straight!)

I figured her base health would be somewhat low, which would make her somewhat slow early game but with a high curve toward tankiness.

Her 'thornmail' passive would be a very low 'reflect' damage...but I can see how that could be too much of a disadvantage to those going against her. I like the 95-45% (based on level) heals her idea. It gives her the tanky edge without crippling those going against her.

Death's Call is pretty beastly...perhaps too beastly. How about when she returns to her etheral form she loses the amount of health sacrificed. For example: In a life pool of 1000HP say she's at 750 HP when she casts Death's Call she returns to her etheral form with 250 HP (750 HP to rise again). If she cast's while at 200 HP she returns to her etheral form at 800 HP (200 to go to rise again). Probably a better way to word it but hopefully this makes sense. Also I didn't intend any channel when going back into the grave, this would be instant (uncastable while stunned). Possibly longer CD's on this.

All thoughts/suggestions welcome! Thanks for your input.