Talk:Taric/@comment-78.185.207.70-20130302004432

It feels like now you can build anything with taric. Armor, mr, cdr, ap, mana, health, even attack speed. But each one of them has half-assed ratios by themselves, so you need to pick 3-4 stats to build. W has more damage, but less viable than maxing Q first now, due to its lower supportive value (armor provided to allies dropped drastically.) So they really reduced taric's early game presence, but added to his late game. Though the increment is much less compared to decrement of early power IMO. It is nerf, but a soft one.

Rework of the passive? It has nothing to do with "balancing early-game presence" and adds nothing to "late-game presence" Seriously, how many hits can you manage to land on a enemy champion at late game? Should you even be trying to AA enemy champion, or position yourself better to land your skills and item actives better? Old passive was intented to be used outside the teamfight, to regen a little bit mana, while the new one was intended to... last-hit better? Do more (questionable) damage? It is a nerf, not a hard one, but utterly meaningless one.