Talk:Veigar/@comment-5077844-20150602203901/@comment-6281696-20150612152019

O yes, the meta-game is always a factor. But outside of some very peculiar games like deck-building games it's never the focus. However, the more hardcounters exist the more the focus goes to the meta-game. And usually it's just not that interesting when compared to the actual game, which is one of the reasons why I usually dislike them. The meta has it's place, but it should mostly be something that comes relativly naturally. Otherwise the metagame becomes the actual game.

As for skill being the hardest counter, the issue with hard counters is that once you get past a certain level skill becomes largely irrelevant. If someone can instantly kill you, you can't really do much, if your damage doesn't get past his regen you can't do much, if the other guy does 10 times your dps you're probably going to lose unless you have 10 times the defenses, someone stunlocks you, outranges you, is 10 times as fast, all of these are things that you yourself have relativly little control over and where skill is thus largely irrelevant. And that's frustrating.

As for the one champion that counters everything being worse.. yea sorta, but that's mostly because it's just considerably more noticable. Hard counters are only better if they happen to counter something you don't particularly like anyway.