Talk:VPBE/@comment-33536623-20150820061821/@comment-3974211-20150820122512

Gypsylord wants critical strikes to be an every third attack feature.
 * Every champion's basic attacks and sources of ability damage will apply Critical Strike stacks for 3.5 seconds. At 3 stacks, the target will take Critical Damage. Alternatively - basic attacks and abilities are separate.
 * Champions have no base critical damage.
 * The frequency is not affected by basic attacks that hit/attack multiple times (e.g., , and  will not cause you to crit faster).
 * Passive damage over times will not generate any stacks (e.g. and ), but persistent damage over times will (e.g.  and ). Stacks will not accumulate faster than every 0.5 seconds.
 * Splash damage on attacks will not generate stacks on secondary targets (e.g and.
 * Most champions will accumulate critical strike stacks on multiple targets; but some will only prime critical strikes on a single target, while others will prime critical strikes on themselves.
 * Critical Strike Chance and Critical Strike Damage runes removed.
 * now reduces the damage from "critical strike effects by 20%".


 * Items
 * removed.
 * Cost reduced to 500g from 830g.
 * Grants Critical strikes deal  bonus physical damage.
 * (Example late game AD crit item)
 * Grants Critical strikes deal  bonus physical damage.
 * Grants Critical strikes will now occur at 2 stacks.
 * (Example late game AP crit item)
 * Critical strikes will echo outward, dealing 100 damage up to 3 nearby enemies. This does not deal extra damage to your target. This damage applies spell effects.
 * Your critical strikes deal bonus damage.
 * Your critical strikes deal bonus damage.
 * Your critical strikes deal bonus damage.


 * The follow champions now interact with crit:

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 * Aatrox will prime critical strikes on himself rather than his targets and will critically strike on every third attack even if he changes targets or en-mass with his abilities.
 * Aatrox's critical strikes will...
 * When used in conjunction with his abilities, Blood Price will only be charged once - not per enemy damaged.
 * Aatrox's critical strikes will...
 * When used in conjunction with his abilities, Blood Price will only be charged once - not per enemy damaged.


 * No longer applies bonus damage to frosted enemies.
 * passive removed.
 * basic effect removed.
 * Ranger's Focus 2.png Ranger's Focus empowered effect (now the norm) can now only be activated within 3.5 seconds of critically striking an enemy.
 * Activating Ranger's Focus will reset all her critical strike stacks and prevent her from critically striking for the duration.
 * Damage per flurry increased to from.
 * Ranger's Focus 2.png Ranger's Focus empowered effect (now the norm) can now only be activated within 3.5 seconds of critically striking an enemy.
 * Activating Ranger's Focus will reset all her critical strike stacks and prevent her from critically striking for the duration.
 * Damage per flurry increased to from.


 * Caitlyn's critical strikes deal bonus damage to champions (doubled versus minions and monsters) and benefit from 50% bonus-armor penetration.
 * Caitlyn's critical strikes deal bonus damage to champions (doubled versus minions and monsters) and benefit from 50% bonus-armor penetration.
 * Caitlyn's critical strikes deal bonus damage to champions (doubled versus minions and monsters) and benefit from 50% bonus-armor penetration.


 * Diana will prime critical strikes on herself rather than her targets - i.e. she will critically strike on every third attack even if she changes targets. Of her abilities, only will generate Moonsilver stacks but none of her abilities can deal critical damage.
 * Diana will prime critical strikes on herself rather than her targets - i.e. she will critically strike on every third attack even if she changes targets. Of her abilities, only will generate Moonsilver stacks but none of her abilities can deal critical damage.
 * Diana will prime critical strikes on herself rather than her targets - i.e. she will critically strike on every third attack even if she changes targets. Of her abilities, only will generate Moonsilver stacks but none of her abilities can deal critical damage.


 * Ekko's critical strikes deal bonus magic damage and slow the target. This damage applies spell effects. Additionally, Ekko gains bonus movement speed whenever he critically strikes a champion.
 * Ekko's critical strikes deal bonus magic damage and slow the target. This damage applies spell effects. Additionally, Ekko gains bonus movement speed whenever he critically strikes a champion.
 * Ekko's critical strikes deal bonus magic damage and slow the target. This damage applies spell effects. Additionally, Ekko gains bonus movement speed whenever he critically strikes a champion.


 * Gangplank's critical strikes deal bonus physical damage.
 * Gangplank gains bonus 20 / 30 / 40 / 50 / 60 % movement speed for 6 seconds and grants half that amount to nearby allies.
 * Gangplank's critical strikes deal bonus physical damage.
 * Gangplank gains bonus 20 / 30 / 40 / 50 / 60 % movement speed for 6 seconds and grants half that amount to nearby allies.


 * Mini Gnar's critical strikes deal bonus magic damage equal to a percentage of the target's maximum health and grant Gnar bonus movement speed.
 * Mini Gnar's critical strikes deal bonus magic damage equal to a percentage of the target's maximum health and grant Gnar bonus movement speed.
 * Mini Gnar's critical strikes deal bonus magic damage equal to a percentage of the target's maximum health and grant Gnar bonus movement speed.


 * Jax's critical strikes deal bonus magic damage. This damage applies spell effects.
 * Active removed.
 * Passive removed.
 * Active removed.
 * Passive removed.
 * Passive removed.


 * Kassadin's critical strikes deal bonus magic damage and restore a percentage of his missing mana. Mana restored is increased versus champions. This damage applies spell effects.
 * Active removed.
 * Kassadin's critical strikes deal bonus magic damage and restore a percentage of his missing mana. Mana restored is increased versus champions. This damage applies spell effects.
 * Active removed.


 * Kennen's critical strikes deal bonus magic damage and apply a.
 * Kennen's critical strikes deal bonus magic damage and apply a.
 * Kennen's critical strikes deal bonus magic damage and apply a.


 * Master Yi will prime critical strikes on himself rather than his targets and will critically strike on every third attack even if he changes targets or en-mass with his abilities.
 * Master Yi's critical strikes deal bonus damage and apply bonus on-hit effects.
 * Bonus critical damage removed. Alpha Strike can apply Double Strike instead.
 * Master Yi's critical strikes deal bonus damage and apply bonus on-hit effects.
 * Bonus critical damage removed. Alpha Strike can apply Double Strike instead.
 * Bonus critical damage removed. Alpha Strike can apply Double Strike instead.


 * Nocturne's critical strikes deal bonus physical damage. Additionally, Nocturne's critical strikes deal  splash damage to surrounding enemies and restore health per enemy hit (including his main target).
 * Nocturne's critical strikes deal bonus physical damage. Additionally, Nocturne's critical strikes deal  splash damage to surrounding enemies and restore health per enemy hit (including his main target).
 * Nocturne's critical strikes deal bonus physical damage. Additionally, Nocturne's critical strikes deal  splash damage to surrounding enemies and restore health per enemy hit (including his main target).




 * No longer guarantees a critical strike.
 * Shaco's critical strikes deal bonus damage. Physical on basic attacks and magical on Shiv/Boxes.
 * The clone's attacks share the same critical strike counter as Shaco's.
 * Shaco's critical strikes deal bonus damage. Physical on basic attacks and magical on Shiv/Boxes.
 * The clone's attacks share the same critical strike counter as Shaco's.
 * The clone's attacks share the same critical strike counter as Shaco's.


 * Shen's critical strikes deal bonus magic damage and restore energy.
 * Shen's critical strikes deal bonus magic damage and restore energy.
 * Shen's critical strikes deal bonus magic damage and restore energy.


 * Tristana's critical strikes deal splash damage to units 185-units from her target, decaying down to  to enemies within 185 and 385 units of her target.
 * Tristana hurls an explosive charge at her target that explodes after 4 seconds, dealing physical damage in an area. Applying Explosive Charge will reset Tristana's critical strike counter against the target. Basic attacks against the target will increase the damage dealt by Explosive Charge by 50% and critical strikes will detonate the charge early.
 * Tristana's critical strikes deal splash damage to units 185-units from her target, decaying down to  to enemies within 185 and 385 units of her target.
 * Tristana hurls an explosive charge at her target that explodes after 4 seconds, dealing physical damage in an area. Applying Explosive Charge will reset Tristana's critical strike counter against the target. Basic attacks against the target will increase the damage dealt by Explosive Charge by 50% and critical strikes will detonate the charge early.


 * Tryndamere's critical strikes deal physical damage for every point of Fury.
 * No longer generates bonus Fury on critical strikes.
 * Tryndamere's critical strikes deal physical damage for every point of Fury.
 * No longer generates bonus Fury on critical strikes.


 * Twisted Fate's critical strikes apply bonus magic damage. This damage applies spell effects.
 * Twisted Fate's critical strikes apply bonus magic damage. This damage applies spell effects.
 * Twisted Fate's critical strikes apply bonus magic damage. This damage applies spell effects.


 * Varus' critical strikes apply Blight, a non-stacking debuff. His abilities will detonate the Blight to deal a percentage of their maximum health.
 * Varus' critical strikes apply Blight, a non-stacking debuff. His abilities will detonate the Blight to deal a percentage of their maximum health.
 * Varus' critical strikes apply Blight, a non-stacking debuff. His abilities will detonate the Blight to deal a percentage of their maximum health.


 * Vayne cannot prime critical strikes against multiple targets.
 * Vayne's critical strikes deal true damage equal to a flat amount plus a percentage of the target's maximum health, in addition to critical strike damage from items.
 * Vayne cannot prime critical strikes against multiple targets.
 * Vayne's critical strikes deal true damage equal to a flat amount plus a percentage of the target's maximum health, in addition to critical strike damage from items.


 * Vel'Koz's basic attacks will not generate stacks toward critical strikes nor can they critically strike, but will refresh the timer.
 * Vel'Koz's basic attacks will not generate stacks toward critical strikes nor can they critically strike, but will refresh the timer.
 * Vel'Koz's basic attacks will not generate stacks toward critical strikes nor can they critically strike, but will refresh the timer.


 * Vi's critical strikes...
 * Vi's critical strikes...
 * Vi's critical strikes...


 * Xin Zhao cannot prime critical strikes against multiple targets.
 * Xin Zhao's critical strikes will knock his target into the air for 1 second. This has a per-target cooldown of for 9 / 8 / 7 / 6 / 5 seconds.
 * Xin Zhao's next three attacks deal bonus physical damage and reduce the cooldowns of his other spells by 1 second.
 * Xin Zhao's critical strikes restore health.
 * Xin Zhao's critical strikes will knock his target into the air for 1 second. This has a per-target cooldown of for 9 / 8 / 7 / 6 / 5 seconds.
 * Xin Zhao's next three attacks deal bonus physical damage and reduce the cooldowns of his other spells by 1 second.
 * Xin Zhao's critical strikes restore health.
 * Xin Zhao's critical strikes restore health.


 * Yasuo critically strikes 2 stacks. With Infinity Edge, Yasuo will always critically strike.
 * Yasuo's critical strikes deal bonus physical damage.
 * Yasuo critically strikes 2 stacks. With Infinity Edge, Yasuo will always critically strike.
 * Yasuo's critical strikes deal bonus physical damage.
 * Yasuo's critical strikes deal bonus physical damage.