Talk:Cassiopeia/@comment-28606070-20160531105239/@comment-26203093-20160531200259

It's actually best for poke, since it can rarely be combo'd to proc thunderlord, and you just attack in intervals. Because there's no way to accelarate DFT, though, and fights get exponentially shorter as the game goes on, plus damage early is always better than damage later - just ask assassins - thunderlords and even windspeakers blessing might be better. when you're healing for 65 per cast of E, plus 20 if you've got rod of ages, you're getting 6.5-8.5 extra health per cast, or 13-17 health per second windspeaker - you should consider that value increased by resistances. with the same AP required to get that health DFT will get you... 25 damage per second, which you should consider is reduced by resistances.

TL gets you 220 up front damage. The fight needs to last 8.8 seconds for deathfire touch to catch up - I don't know about you, but that's too long if you're not completely controlling the fight. if you've got double the AP, which is at around 800, instead of what was 400 earlier, it takes 5.2 seconds.

To me, that's still too long. Storm raider's surge is such a variable talent, I can't gauge it properly almost ever, but it's probably better than any of these lategame, as you usually need the burst to compete in lane early, but the value that damage provides later is pathetic compared to viper strikes for 500 damage every half second. since she gets her own speed boost from Q, there might be some synergy, though she's interrupting her movement to cast, letting her reposition might be more valuable than most people think. God damn Jhin gets boots of swiftness - maybe storm raider's like that for cass.