Board Thread:Wiki discussions and announcements/@comment-4698489-20150808195101/@comment-4698489-20150809005135

For something like Varus W, having the toggle is fine since the damage at 3 stacks can be calculated from the damage per stack so the information being hidden is non-essential. Varus Q is different since, as already mentioned, it doesn't get modified by a straight percentage multiplier. Thus the maximum damage values are very much essential and should not be hidden.

If you look at the standard practice guidelines on this page (Template:FlipText), the only part that needs to be changed is to not use FlipText to hide "the greater of two values." The example currently listed there is another example - having the percentage health scaling of Warwick's Q be hidden is just silly when that's essential information for understanding the ability, more so than the flat minimum damage.

Also, at the bottom of the template page it explicity states, " if you're hiding useful information then don't use this template. This template is for presenting alternate information, not for reducing content." In both the case for Varus Q and Warwick Q the information being hidden is not alternate information, but useful and essential information.