Talk:Rengar/@comment-15999869-20130820063302/@comment-6029866-20130820085442

Some pretty interesting ideas there :D

I don't think they're actually reducing his overall damage - if anything, Scarizard has mentioned that he's increasing his overall sustained damage while reducing burst. They're actually going to bring back stealth too (yay!).

I actually like your idea of implementing BTN's passives into his ult, as I never built BTN on Rengar more than twice in all the games I played with him. I feel that it's kinda a waste of space and a liability if you don't perform as well as you should. Of course, it would need to be balanced, but it's a good start.

Then again, Rengar's ult always seemed like a glorified gap-closer/juking tool to me, and I don't think it actually needs a change (although I would LOVE a cooldown buff).

On the contrary, I think the only issue with Rengar is that he unloads too much damage in just 3 attacks, and that's the problem, not the invis part - the invis wouldn't even be a problem if Rengar took longer to unload his damage onto you, allowing you to fight back or potentially escape. It's especially funny when you have a Tiamat as you can almost insta-kill squishies at decent amounts of HP early to mid game.

Plus, I love the invis simply because you can play mind-games with your opponent, like faking an escape into the fog of war before going invis and jumping your chaser with a double Q + Ignite, or pulling off awesome jukes.