User blog:Braineel/Scarab, the Beetle Blademaster

Intro
Hi. I'm Braineel. Like many others; I play League of Legends. Like many others; I like to theorycraft new champions. Like many others; I have no imagination or sense of game balance. You, like many others, like to read things that other people post, and tell them all about how it is "FAKE AND GAY", and "GARBAGE". Now that we know each other, I move on to why I posted this, and what it is.

As you've probably guessed by now, this is a champion concept. I don't know why I make them, and I probably never will. It's fun, I suppose. I just want some help balancing the kinks out of this concept; I know it's unbalanced and unfair, and I want to make it not so. I don't know why. That's also fun, I suppose. As an intro to this champion, he is intended to be a tankydeeps with strong initiation and strong teamfight presence, but a weak early game and no lane sustain to speak of. If any part of his kit or stats seems to stray from that, please let me know your opinion on the matter. "GARBAGE" is not a helpful opinion, as it refers to the whole. "his Q si fak and gay" is a much more helpful opinion, as it refers to a part of the whole. See how that works?

I've attempted to achieve my intentions through a combination of high base stats and skill damage, with little cc and a negligible mana pool. This should encourage builds with items such as, and. Scarab should be jungle-viable, with primary locations in top lane and 0cs bottom. Again, please let me know specifically if any part of his kit seems to ruin these intentions, in your opinion.

Finally, I'm sorry if my dry "wit" has found anyone closing this blog post early out of distaste, and I apologize if my walls of text drive you away like so many gazelles from a lion. I assure you it's only because of your lack of taste, and is certainly in no way my fault. Your failure to detect sarcasm is also your own fault, and you should most certainly consider seeing a doctor about it.

Scarab, the Blademaster Beetle

 * 551 +86 HP
 * 2099 HP @ 18
 * 226 +39 MP
 * 928 MP @ 18
 * 6.50 +0.70 HP5
 * 19.1 HP5 @ 18
 * 7.85 +0.05 MP5
 * 8.75 MP5 @ 18
 * 51 +3.3 AD
 * 110.4 AD @ 18
 * 0.625 +3.8% AS
 * 1.029 AS @ 18
 * 11 +3.8 Armor
 * 79.4 Armor @ 18
 * 30 +1.25 MagRes
 * 52.5 MagRes @ 18
 * 125 Range
 * 125 Range @ 18
 * 315 Movespeed
 * 316 Movespeed @ 18


 * Notes: I really tried to limit Scarab's mana pool. As you will soon see, his skills are on the powerful side, and Scarab shouldn't be able to spam them early. Natural tankiness is through the roof, with a huge AD pool as well. Also, I'm fairly certain 315+0=316. Care to prove me wrong?

Q - Frenzy
(Active): Scarab performs a frenetic spin, hitting all nearby foes and healing.


 * Physical Damage: 80/110/140/170/200 (+0.8 bonus AD)
 * Heal: 30/60/90/120/150 (+0.3 AD)
 * Range: 300
 * Cooldown: 9/8/7/6/5 seconds
 * Cost: 75 mana


 * Notes: Strong heal, high early cost. Might be unbalanced in teamfights, but doesn't seem too overly powerful to me.

W - Bladed Armor
(Active): Scarab can activate Bladed Armor to block the next spell to strike him within the next 0.5 seconds, receiving no damage.

(Passive): Basic attacks striking Scarab return true damage to the attacker. This passive effect does not take effect while Bladed Armor is on cooldown.


 * True Damage Returned: 20/40/60/80/100
 * Cooldown: 20/18/16/14/12 seconds


 * Notes: GARBAGE

E - Fortify Exoskeleton
(Active): Scarab fortifies himself, receving less damage for a duration, and knocking back nearby foes.


 * Damage Reduction: 5%/10%/15%/20%/25%
 * Knockback: 55
 * Duration: 2/3/4/5/6 seconds
 * Range: 200
 * Cooldown: 18 seconds
 * Cost: 65/75/85/95/105 mana


 * Notes: Standard thing to have on any tanky champion. Some kind of interruption, and a way to take less damage.

R - Blinding Assault
(Active): Scarab blinks to a target position, dealing physical damage to all foes between his starting position and ending position. Frenetic Assault can be cast once more within 5 seconds before going on cooldown.

All foes hit by Blinding Assault are slowed for 3 seconds.


 * Physical Damage: 75/150/225 (+0.65 AD and 0.5 AP)
 * Slow: 20%/30%/40%
 * Range: 525
 * Cooldown: 160/140/120 seconds
 * Cost: 200 mana


 * Notes: Has a channel time after the blink, during which the attack is performed. Nerf Irelia.

Innate - Swarm
(Innate): Scarab gains a Swarm stack upon taking damage from any source, increasing his movespeed by 4% and his attack speed by 5% for 5 seconds. This effect can stack up to 5 times.


 * Notes: Continuing to take damage does refresh the stacks. I have nothing to say about this, really. Neither should you. If you do have something to say, it is doubtless because you are an inferior human being as compared to myself.

Special Thanks
I'd like to give special thanks to User:NeonSpotlight and User:TehAnonymous for their wonderful blogs (Styles, NeonSpotlight's Compendium of Editorial Knowledge) which helped me in my endeavors to craft this blog page. Thank you.