Thread:Emptylord/@comment-1330314-20140525210334/@comment-1330314-20140607015054

I have a rough draft for Thane's kit:

Passive - Blessing of the Storm God: Thane gains a charge every time he damages an enemy champion with an ability, storing up to five charges at once. Thane's next basic attack gains bonus range per charge, causing him to dash to targets outside his melee range, and consumes all charges, dealing bonus magic damage per charge (scaling with total AD, all other magic damage scales with AP).

Q - Thunderclap: Thane marks a target area, and after a 0.5-second delay a thunder bolt strikes it, dealing magic damage to all enemies it hits and silencing them for 0.5 seconds. After a 0.5-second static delay, Thunderclap can be cast again at no cost within the next 2 seconds, and then once more.

W - Electrical Orb: Thane projects a slow-moving ball of electricity that travels forth. All enemies in contact with it take magic damage every half-second and are slowed for 1 second (slow scales with rank). Casting Electrical Orb again stops the orb in mid-air. Orb fades after 3 seconds. Thane can attack the orb with basic attacks or spells, causing the orb to detonate, dealing the attack to all enemies in its explosion radius, along with bonus magic damage and a 2-second slow (same amount as the previous slow).

E - Static Shell: Thane shields himself for a base amount plus a percentage of his bonus health for up to 4 seconds. Additionally, Thane fires bolts of lightning at nearby enemies every second for 4 seconds, dealing magic damage and stealing a flat amount of armor and magic resistance (scaling with maximum health).

R - Power Overwhelming: On the first cast, Thane channels for 1 second, infusing himself with lightning. If the channel is successful, Thane gains 5 charges of Lightning: casting Lightning consumes a charge and fires forth a bolt of thunder, dealing magic damage to the first enemy it hits and applying a slow (increasing with rank) that decays over 1 second, bouncing to the nearest enemy and the one nearest to the next target. Subsequent Lightning casts will refresh and increase the slow. Lightning can be fired continuously, consuming a charge every half-second.

Wang2Dog suggested that Thane should be a tank/fighter/mage, and so I wanted to make all three playstyles viable:

Tank: Though the above kit makes Thane a bruiser rather than a "true" tank, the focus here would be to disrupt the enemy team with continuous, strong AoE CC and harass the enemy back line, in a manner similar to and. His ult is meant to let him initiate by charging up stacks of his passive before letting him dive the enemy team, using his E to protect himself while shredding the defenses of those around him. The slow on his ult and Q let him hold enemies down, and accurate timing of his W should help disrupt casters, while his passive gives him the sticking power he needs.

Fighter: Probably just a bruiser build with a bit more damage items, but the main gist of the playstyle is that AD Thane would constantly be in the thick of the fight, using his spells for the CC and the charges they add to his passive, allowing him to deal vastly increased DPS and stick to priority targets. In exchange for a lack of sustain and ability-based scalings, AD Thane should excel at mobility, crowd control and hybrid DPS.

Mage: Thane's spells are all ranged (save for his E), which means mage Thane would actually tend to stick to the back line and unleash massive CC and AoE burst, using his E if caught. Unlike AD Thane, who'd use Electrical Orb mainly as a point to jump to in the middle of a fight, AP Thane would use it to multiply the AoE potential of his spells (Using Thunderclap on the orb silences all enemies in the radius, for example).

In general, Thane would do well as a top laner (AD/Tank), mid laner (AD/AP) or jungler (AD/Tank), and could potentially go into a fourth AP bruiser build. What do you think?