Talk:Zed/@comment-6281696-20141008150409/@comment-6281696-20141009204954

O come on, even shielding counts as damage stopped? That whole tooltip is completly wrong then...

Also, why not just make the skill just kill anything that isn't going all in on defenses, it's not like anything squishy stands even the most remote chance of fighting back outside of a handfull of very specific items/mechanics assuming the zed is even remotely capable, not without a considerable amount of protection from other characters at least. Really wish we'd move away from flashy "plays" and the notion that if a counter exist something is "balanced" cuz the game is slowly becoming more and more ridiculous because of absurd things like this....