Talk:Mordekaiser/@comment-11556861-20150910163538/@comment-26001789-20150910184158

The whole thing about Old Mordekaiser was Burst One-Shot combos with DFG and generally being stupid strong as a pusher SoloLane bully. Since DFG was removed, a lot of the damage of Mordekaiser was gone and some of his reasoning to pick him was just not there anymore. Even if you tried to argue why Mordekaiser as a SoloLane Pusher would be good, his itemization was really weird because you also want to be able to deal damage and not just kite away after a few rotations, you wanna have a reason to use the shield and auto as well spellcast and Old Mordekaiser needed a lot of items to be effective. He was also a lot of "unfun" because even if you managed to get to him, he would just burst you down, gain a lot of shield + health thanks to spellvamp and then kill you after you wasted cooldowns on him really fast.

What they wanted to give the New Mordekaiser is basically a "ramp up" in damage. Like Old Mordekaiser could just do E-R-Flash-Q on you and you would just die instantly but with the New one, they wanted to make a character that you could see when it was ok to fight him and when was it not. That's why most of his damage is in his Q which is Melee and why it takes 3 hits to bonk you. However, if you wanted to make a character like that, you also wanted him to be able to take hits. So they just made Mordekaiser able to build tanky and not lose any damage for the extent that he doesn't have any innate CC in his kit. No jump, no dash, no slow, knockup, stun or even a displacement. He runs at you, clobbers you a few times and then laughs while having your ghost.

The problem right now is not about how much damage he deals, but how much punishment he takes just to bring him down. His W generates a lot of shield when in Melee and it heals him for a lot, his armor is a lot especially considering he has essentially two health bars and it takes a while to kill him even if he doesn't have any spellvamp(or is generally bad with spellvamp) and because he builds tanky and doesn't lose damage, his itemization is cheap meaning that in the BotLane, where they also want him to be played, he has a lot of advantages against more Damage oriented characters.

Honestly, let's just wait to 5.18 and see how he plays. His W right now is what breaks him.