User blog comment:Witchking99/Avis, The Assassin of Justice/@comment-7709681-20160401035746

That Innate passive can either be too oppressive or too invisible to be appreciated, either way, I believe isn't a good design and should scrap the ability.

As for the rest of the kit, I particularly like the idea of making abilities scale with takedowns, but if I had to disagree with something is R's design: A true damage nuke that either blows you to oblivion hardly or you manage to survive and the next cast becomes a more powerful nuke, even without increasing takedowns, and grants bonus gold. It actually rewards more failing it than suceeding with it. Otherwise, Q's is healthy by itself.

W seems uninteresting as it is a toggle that hinders more than helping: A ranged slow in exchange of gutting part of your damage output. E is another ability beside the Innate that should be scrapped entirely: An excess of CC in every possible outcome from your opponent (being far away and attempting to escape) which also disable any escapes over the duration, that results in an ability that can only be overcomed by not being hit by it in the first place, which isn't healthy design.