Tahm Kench/Strategy

Support
makes for a fine support thanks to his unrivalled ability to save his marksman from otherwise impending death. Once he’s wobbled into lane, his main role is to stick with his lane buddy, making sure they’re safe and able to farm at will. If the enemy manages to slow or stun his ally, Tahm Kench simply Devours them before heading to safety. The effect lasts longer than most crowd control abilities, so even if the enemy team manages to land a perfect catch on the River King’s marksman, Tahm Kench effectively cleanses it before repositioning somewhere safer. What’s more, should he end up on the receiving end of enemy attacks as he waddles away, Thick Skin’s passive offers the River King plenty of regenerative support. Finally, even if the enemy team commits to trading in lane, Tahm Kench can turn his attention to the enemy damage dealer, slathering them up with his passive before Devouring them to create a super powerful - albeit temporary - two vs one scenario.

His versatility really shines in ganks, too. Aside from offering his ally the same unmatched protection during enemy ganks, he can get pretty mouthy in allied ganks, too. Meandering out of lane under the pretense of warding, Tahm Kench can meet up with his jungler before using Abyssal Voyage to set up a gank.

Solo Lane
Tahm Kench is tanky enough to take a licking as well as give one, so he's best positioned amongst his minions when he heads to a solo lane. From there the River King’s free to last hit and trade with his opponent as he sees fit. The thing to remember with Tahm Kench is that even when he goes even in trades, he wins thanks to Thick Skin’s passive, which regenerates enough of the River King’s health to make otherwise questionable trades more palatable. If it looks like the enemy’s trying to all-in him, Tahm Kench can Devour his enemy for a burst of damage and some uninhibited healing, or, if he hasn’t applied enough stacks of his passive, activate Thick Skin for a life-saving shield.

But how does the velvet-voiced monstrosity actually fight? Well, most of his early poke and harass comes from Tongue Lash. Fishing for direct hits on enemy champions, or better still, pulling off the stun, should give Tahm Kench the edge in most of his tank battles. But once he’s fully applied An Acquired Taste to his snakebit target, he has far more tricks to show them than a measly stun. Devour is a deeply versatile ability that gives the River King options aplenty, even during the early stages of the game. He can munch down on his lane opponent as they push up to the tower, then, with clever timing, spit them out behind his tower just as it obliterates the last of the minions. Better still, Tahm Kench can Devour his enemy as his jungler comes in for a gank. His hapless victim won’t see their approaching death thanks to the greatly reduced vision they suffer from while inside, and once they slip back out of the monster’s maw, they’ll struggle to do anything other than… well, die.

Skirmishing
Even as early as level six, Tahm Kench can start freely roaming, using Abyssal Voyage to quite literallydive behind unsuspecting enemies. Thanks to his expansive gut, Abyssal Voyage also gives the River King the option to bring the party with him as he ults around. He can, for instance, buddy up with his nearby jungler and ult over to mid, setting up a quick three versus one scenario. Even if their target flashes to their tower, Tahm Kench can lead the tower diving incursion, using Thick Skin to absorb the tower’s shots while his allies secure the kill.

These tactics have legs around neutral objectives, too. By ulting with his own jungler, Tahm Kench can quickly reposition to baron or dragon to stall or steal the enemy team’s kill. Once they arrive, the River King’s role is to annoy his enemies with Tongue Lash while keeping Devour at hand if his allies get dangerously low. Thick Skin plays its part here, shielding Tahm Kench’s muculent form from excessive heat should he draw it. When the time comes, all he has to do is Devour the enemy jungler and lurch away from the objective - even though they can still theoretically smite inside the River King’s belly, junglers can’t ever smite the things they can’t see.

Teamfights
Tahm Kench becomes quite the champion connoisseur as the two teams come together, with a role that revolves around one fundamental culinary question: who does he eat? As the fight starts breaking out, he needs to carefully watch as the health bars begin dropping, smacking approaching enemy damage-dealers with Tongue Lash to slow or, if he’s been busy with his basic attacks, stun them. Positioning’s key here, too: if he situates himself in the enemy team, Tahm Kench is perfectly placed to disrupt and otherwise annoy the enemy team’s most powerful champions. Using Thick Skin’s shield to absorb damage should keep the River King ticking for long enough to fully stack An Acquired Taste, after which he can lunch. Pulling a powerful enemy out of a closely-contested fight, even for a few seconds, will often completely turn the tide, allowing Tahm Kench’s allies to take down - or mop up - the enemy team before the loquacious amphibian vomits out the final vestige of the enemy team. It’s not pretty, but it’s pretty damn effective.

Alternatively, Tahm Kench can stick to his backline and peel for his allies while aiming his ingestive instincts closer to home. Tongue Lash’s slow will buy his backline seconds against approaching killers, but if even that fails, Tahm Kench still has a trick up his sleeve… scales… whatever. See, once most marksman get caught by the enemy team, it’s curtains for them, but not with the River King on their team. By sidling up and Devouring his ailing ally, Tahm Kench can quickly reposition and deposit them somewhere safer. Immediately back in the fight - and with the enemy assassins and fighters rid of their precious gap closers - Tahm Kench and his ally should be safely squared away to wreak havoc from afar.

Build usage
Due to his high bonus HP scaling on his ult's passive and his comparably low mana costs and cooldowns one would build him similar to Doctor Mundo, with a hp-based build. Your core two items would be a Spirit Visage for the heal on your Thick Skin and a Righteous Glory to help you avoid getting kited. An offensive item to consider would be Frozen Mallet to give him the sticking power that he simply lacks while giving him a large amount of health. An Iceborn Gauntlet can also be considered due to the low cooldowns on his Tongue Lash and Thick Skin, however since it doesn't give him health and he doesn't need the mana or CDR badly Frozen Mallet is generally a better item for him. All of the other items that give health and resistances, such as Sunfire Cape, Randuin's Omen, and Banshee's Veil also work well on him.