Talk:LeBlanc/@comment-28465461-20170216070242/@comment-31203455-20170217132716

Well tanks are naturally tanky, but its changes to the game as a whole that benefit them. They don't need an AD/Armour item, because for some tanks, a buff to health items gives their abilities more bite.

Runes and Masteries are universal for everyone, and even going a short way down red tree (considering many assassins/burst champions go fully down blue) gives tanks a good deal of free damage.

In the end though, all tanks (currently) are the same; blunt bricks with different shaped silhouettes. One of the reasons I like poppy because she is small and doesn't look like a tank so much as a bruiser. When I can say that Zac is a "unique" tank even with his limited complexity (not difficulty) then it shows how same-same tanks are. Go in, maybe cc, AoE damage, face tank damage as you either rush the lines or defend your own.

Tanks are ever present because they are reliable. They are reliable because they have little intricacies that could make or break them in the patch notes.

We need more AD Tanks though (and supports to put that in there) and I want to see Galio given a good update so you have an dedicated option against bursty Lux and safety Leblanc.