User blog comment:Persephone04/Redefining The Utility Tree/@comment-25003900-20141113173706

Now I'm not positive on how exactly you mean Necromancy to be, whether 1 digit being considered as say 1 second or say 1%. If you intend it to be seconds it might need to be tuned down a bit I'm not exactly positive what that would look like, perhaps every 5 minions, so as not to overload hte reductions. As if you have entire waves dying by you in the early game as you typically do, you've got 6 seconds off your abilities right at the start of the game, ramping up to a big spam fest. Imagine Brand with virtually no CDs, stunlock spamfest into oblivion.

I very much like the inclusion of All-seeing Eye, as well as All Prepared, and the Warding specific section, maybe it'll convince my team to ward a little more. I shouldn't be a mid laner with more wards than my jungler and support combined. Low Elo FTW.

Your Gold Generation masteries are excellent, the only thing I'd like to see included would be the current Scavenger perk. Supports like Leona would be gone otherwise as they support through CCing the enemy to oblivion.

All in all your masteries are interesting and would actually warrant consideration from roles other than support, which sounds like that was your goal in the first place. The indirect benefits of the Utilities tree have always been something that I tried to dabble in, but unfortunately in lane there generally isn't any real reason to pick them up, the biscuit can be handy, as well as the buff extension, since I do play mid lane, but typically I'm better off just working with the standard offensive and defensive trees, at least as they stand currently.

I'd really like to see a lot of your changes come to fruition with the coming season.