User blog comment:Manafai/Beatrix - The Coordinator/@comment-3391671-20170118140737/@comment-3391671-20170121005437

I apologize for being harsh with words, but I simply did not brush off the lore which I indulge myself into. Thus, I appreciate the fact that you accept the criticism I have offered, staying mature of the subject.

As for making good storytelling, it can be subjective at times, but there are few things I can say. Here's a quick rundown:
 * Consistency: Make sure that information displayed in lore is consistent throughout. If a champion is going to be the son of a rich man, keep him as such unless plot development changes that.
 * Continuity: Events should connect to each other. "Things happen" or other ambiguous writing "techniques" should not be implored as it is considered as poor writing or laziness. If something is going to happen, it should have intention and not be an empty plot device.
 * Uniqueness: Cliche may be cliche, but make sure to build around content with actual ideas that distinguishes it from other stories.
 * Grounded: While readers can suspend their disbelief to believe the unreal, do not let yourself go loose into fiction. Have most if not all items explained in the story as to why they happen. It may seem great that someone can defeat a hundred enemies, but it's rather disconnected if we do not know the origins.
 * Logic: When having characters or a world unfold, make sure events are taken because the cast/setting willed it. A desert will not suddenly become flooded, nor will a kind character suddenly choose to be evil.
 * World building: Don't let a story be stale. Build outwards! The story should expand on one part of the world (in this case, Valoran) and not be a simple explanation of a character's one-sided personality. Anyone can try to describe what a person does, but to show what the world does in reaction to him or her... that is much more convincing of what this person is like.

There are many other writing tips, such as taking care to have right grammar, and to construct a core theme first. However, the above are what I find some people missing the most. Stories for younger audiences, and those by amateur works, will lack certain aspects of the above, and from what I've seen, without most if not all of them, the story lacks the right writing magic.

If you want an example of a cohesive story, look up one of my more critiqued works, Izo. He too started with, but as you might see in the comments, with a few sparks of good advice, he has a story that is much more credible.

TBA