Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1920550-20150512114111

I was thinking in terms of making her resets more spread out. My basic idea for her Q was that she could throw up to 3 daggers as skillshots that could reduce the CD's on her basic spells by 1 second each if she could land all 3 of them on enemy champions and if she could land all 3 she could reset her ultimate, but it's vague so far.

As for Brand. I was thinking about focusing his kit into more of a zone control system, by making his Q a line piercing shot along with a new passive, although i'm not sure on a good E spell. The basic idea of said passive is that his spells generate patches of seared ground (Q is a trail, W is a Morgana-esque W per-say, etc) where people who walk on top of them take a DoT. The pure burst damage would be reduced to prevent overkill on waveclear. The ultimate would be an explosion that would stun enemies and empower the DoT from the patches into Equalizer levels of damage or even higher. It's a thought, as i want an interaction between the passive and ult, though if you have a better idea i'm all for it. While visuall awesome, fire-themed champions are a bit limited to develop gameplay wise.