Talk:Heimerdinger/@comment-4689006-20111223172539

Was thinking about how he needs to be buffed, and thought maybe could change his ult to something else. Considered suggesting it on the forums, but wanted to post it here first, just to get an initial reaction. Command post Heimerdinger lays down a turret (called the cp after this) that has 1.5 damage, armor, and magic resist of a normal turret. Health is 200 * current level of ult. All units within (however far it is Teemo's auto attacks can reach) of the cp receive (2.5 * current level of ult + 1) to health regen, as well as increased armor and magic resist. Within this area heimerdinger can lay down (1.5 times level of ult rounded up) turrets. The other two may be placed within this area, or not, for a max of 7. Heimerdinger can still only store enough parts for two at a time. The cp cannot be placed within firing range of either an allied or enemy turret. If an enemy champion or minion enters firing range of the cp, the healing buff is removed from all allies and minions, and it will begin to attack the nearest enemy champion, dealing magic damage. Any champion suffering a last hit within firing distance of the cp will restore 20% of the cp's health. If the cp is destroyed, the resulting explosion will deal damage equal to 50% of the remaining health of all units allied with heimerdinger within twice the normal range of the cp. The area inside the cp will be visible to all units on the map, both allied and enemy, from the time it is constructed until after it explodes. Three minute cooldown, takes 20% of total mana.

Thoughts?