User blog comment:Blackthifer/Peep the Whistleknight/@comment-1330314-20160131200323

Arrow of Time is still one of my favorite online games, and I loved the arrow customization, soundtrack and visual style for each time period. I really like that you've tried to bring Peep to League of Legends format, and it's fantastic that you brought his arrow customization mechanic at the core of his gameplay, though I think the current implementation could use some adjustments.

Right now, besides case-per-case issues that may cause problems in-game (e.g. applying on-hit effects to multiple enemies at once per attack, potentially stunning enemies for seconds every  seconds, etc.) and scaling problems (does Peep build AD? AP? Attack speed? What about crit?), you could probably try to encourage more use of combos with your arrow effects: right now, you have a lot of effects that achieve similar effects (e.g. Q giving your arrows AoE, W providing damage over time, E providing crowd control) and will inevitably blend in somewhat, and bar the AoE application of W and E effects there isn't really this deeper synergy going on, nor is Peep really rewarded for doing too much out of the ordinary. Going with the original game, perhaps you might want to encourage Peep to stand completely still, and thereby reinforce his identity as a marksman who can supplement cool effects with every arrow, including powerful crowd control. I'm not personally a fan of the ultimate, as I feel it wouldn't be as fun or as visible as it would appear on paper, and I'd instead recommend you either add one of Peep's special powers from the game (e.g. an AoE shield, short-ranged invisibility, repulsion...) or some other time-based effect.

With that said, you've got an awesome theme and a really interesting core mechanic already. It's good to see the classics resurfacing on here. :)