Talk:Aatrox/@comment-24823977-20140620164428/@comment-10428734-20140815123057

That would be awesome but the problem is: LoL has absolutely NO concept of vertical position. Collisions are two-dimensional. In that case, how to accurately differenciate what you can be jumped over and what cannot?

Let's admit that Aatrox can Q over Rupture. Can Pantheon W over it? Can Riven Q over it? They are all jumping, right? Can Aatrox Q over Curse of the Sad Mummy? It appears to only affect the ground, right? Can Pantheon W over Moonsoon? Can Riven Q over Tidal Wave with the right timing? Does Tristana jump high enough to dodge Rocket Grab? Ashe's arrow? Glacial Prison? Honestly, it looks like she does. Can a small champions like Teemo walk "beneath" a knocked up enemy? What about Cho? That would be a nightmare to balance.

This does not take into account the fact that the height of a jump varies during the jump itself. Imagine that you are landing on a Rupture: it looks like the spikes are touching you but you haven't completely landed yet. Technically you are still in the air. Should you dodge the knock up?

All those cases might seem very warped and unimportant but they can still happen and make a difference in game. Therefore, you cannot answer these questions by "Oh, well, it depends". I can already see the forums full of complaints.