User blog comment:ChickenRave/Rubbie, the Gold Catcher/@comment-26163398-20150604165501

I feel like the passive should be changed. I've done a little math and you're only really getting 1 gold per minion the enemy kills, unless you have some rounding rules. Honestly it seems fine if not weaker than some other things such as and. A full shutdown of an ally with 2 or more enemies will only give 37 - 38 gold(37.5). It feels like its not going to be much of a difference. Of course, only gameplay testing will give us an answer for sure if it's balanced.

The E could use some rescaling. At rank 1 its doing 60% of your AD which is pretty weak with no base. But at rank 5 it's doing 180% of your AD on a 2 second cooldown with at least 1 item giving you AD if you max this first. Most AD ratios like this are either scaling with bonus AD or non targeted damage over time. Maybe give it a lower increase in scaling, increase cooldown, or static scaling with a base damage? Not all at once though.

Finally, my last complaint would be the R. Global range isn't the best thing for this. You can contribute to a teamfight without being there which isn't something I feel a carry shoud do. Also gameplay problems can arise from this, like someone might disconnect which effectively makes you have no ultimate.