User blog comment:Telaruhn/Aldric, The Elder Guardian/@comment-4773210-20140409044820/@comment-3974211-20140410040737

Most supports have a one-point wonder - you can't require them to invest in every skill. The only reason to rank Leona's Shield of Daybreak is the damage, no? You could make Protect's range scale - so he invests to allow him to reach further.

Scratch the cooldown-refreshing on Protect/Guardian's Seal.

To recap my current thoughts:
 * Guardian's Seal now has a standard cooldown instead of a per-target timer - like (i.e. "His next ability...").
 * Guardian's Seal will not trigger unless Aldric hits at least one ally (allows for some degree of choice to when his passive triggers, unlike, which is hard to rely on).
 * Perhaps, Protect can trigger Guardian's Seal even if Aldric target's a non-champion unit - but only if it's off cooldown.
 * Alternatively, Protect can now only target allied champions (at the moment targeting minions serves only as an escape mechanism, which a Leona-class support probably shouldn't have).
 * Perhaps changed Protect's range to 500 / 600 / 700 / 800 / 900.
 * Protect is no longer a fixed-range dash (people won't invest in it if it means flying miles away from your ally when you don't want it to).
 * Protect still causes you to dash through your target, appearing ~100 units beyond them.
 * This is entirely optional though, and I not necessary at all. Heck, having such low range on the early ranks almost forced him to max it first - which only leads to the opposite problem.
 * Protect's cooldown now adjusts more sharply with rank (e.g. 24 / 21 / 18 / 15 / 12 seconds)