User blog:Tylobic/Patch History Standardization

This blog contains all the information you need to be able to edit a patch history correctly. If you notice anything missing or that you would like to add, tell it in the comments.

Right words
The following words should always be used:
 * increased
 * reduced
 * changed

The following words should be avoided:
 * lowered
 * decreased
 * modified

General informations

 * Every change has to end with a period.
 * Every decimal number needs to be using the  template.
 * Every change gives first the new value and then the old value, like this:
 * Movement speed bonus increased to from.
 * The word "reduced" is used when the new value is less than or equal to the old value.
 * The word "changed" is used when the new value is nor less than or equal to nor greater than or equal to the old value.
 * The word "increased" is used when the new value is greater than or equal to the old value.
 * A change can either begin with:
 * Nothing, if the change is "simple" and is just values changing, or something that cannot be categorized as one of the following.
 * , if the ability has received a new effect (new ratio, crowd control, added increased damage if "condition", or clarity improvement).
 * , if the ability has lost an effect (removed ratio, crowd control, mechanic, etc.).
 * to notify a bug fix that has been corrected.
 * to notify an undocumented change (ex: Not written on the official patch note, but actually in the game).

Categories for champions

 * Stats
 * Changes in stats only.


 * General
 * General changes or bug fixes to the champion.


 * Changes or bug fixes to a specific ability.
 * Changes or bug fixes to a specific ability.


 * General
 * Changes or bug fixes on a specific champion skin.
 * Changes or bug fixes on a specific champion skin.


 * Changes or bug fixes on a specific ability on a specific champion skin.
 * Changes or bug fixes on a specific ability on a specific champion skin.
 * Changes or bug fixes on a specific ability on a specific champion skin.

Stats
The difference between base, growth and per level should be clear. Base health is the amount of health a champion has at level one. Growth is used when referring to the values used in a specific formula after V4.20 where stats increase rapidly at later levels (see Champion statistic). Per level is used for patches before V4.20, when stats increased linearly with level. This is why health growth is different from health per level.
 * Stats
 * Health reduced to 520 from 560.
 * Health per level increased to 80 from 78. ( if after V4.20, else)
 * Stats
 * Base health reduced to 520 from 560.
 * Health growth increased to 80 from 78.

Health and mana regeneration (base and growth) are shown as value per 5 seconds.
 * Stats
 * Base mana regeneration increased to from.
 * Mana regeneration growth increased to from.
 * Stats
 * Base mana regeneration increased to from.
 * Mana regeneration growth increased to from.

Ability ratio
When the change is only about a specific ratio change, do not use parathesis if there no base damage or another ratio just before:
 * AP ratio increased to  from.
 * AP ratio increased to  from.
 * AP ratio increased to  from.
 * AP ratio increased to  from.

Try to separate base damage from ratios:
 * Damage reduced to  from.
 * Damage reduced to  from.


 * Base damage reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.