Talk:Aatrox/@comment-Maxgess-20130526164508

What if when using his ult, he fills his blood well by a % per enemy champion hit? Something like 10/15/20% per enemy champion hit. That way he gets the most out of his passive and some defence against being bursted down as soon as he dives in. I still miss the whole "gains health per champ hit" thing but I suppose they could change it to something more like "gains 150/225/300 max health +20/30/40 per enemy champion hit" really just lowering the numbers a touch, so at most he could increase his health by 250/375/500. Not too much but also not too little. Just shairing my thoughts, like everyone else.