User blog comment:Nukecarrier333/Kaliki, The Tiki God/@comment-8285703-20130805154943

My plan was, for Kaliki to be able to use his abilities, he would need to have tikis active. So they would not have a duration, but they could be destroyed. Although if the player were to want to move the tiki, that would be difficult, advice here would be greatly appreciated. I wanted to make a difficult champion with high payoff. I am not saying he is not broken, he obviously is, I was just thinking that Kaliki would have to keep his tikis alive if he wanted to cast spells. If this is too absurd, I can definatley change that and have the tikis themselves apply minor bonuses, as well as the spell. I realize that keeping tikis alive could be rather ridiculous, I just thought high skill high reward type thing. I will definatly change his base stats as said, thank you for that insightful comment Willbachbakal, truly helpful in de-flawing Kaliki. :)