User blog comment:Steelside/Controlling My Rage/@comment-201.66.138.24-20120601171919/@comment-3156280-20120606142852

The queue is designed in such a way as to force a 50% Win/Loss ratio. For many players, this can mean inconsistency. Winning a game, then losing, and then winning the next. For me, and I feel most players, it's more about 'streaks'.

You get a streak of games, winning like 8 out of 10 of the games you played, if not all of them, then the matchmaking actually starts putting you up against enemies at or above your level, where you actually have to compete for a win instead of facerolling 25 to 2, 20 minute surrender. But what happens? Your team gets facerolled 25 and 2 and you end up with a 20 minute surrender. Game after game, for a seemingly endless streak of losses. Every tick up of your loss count makes you grow more and more frustrated with the entire system. The frustration is because the players you were versing in those 20 minute surrender games, there in bot lane, were at your level, so you couldn't wreck them so hard they want to uninstall. You had to farm and rely on junglers to get shit done, unless your comp was superior, in which case you'd have chances to zone them and maybe even get a kill.

But in all those losses, maybe your top was feeding super hard, over and over, and keeps overextending, never buying wards for himself, over and over, like he's expecting it to work every time. Maybe their jungler is wrecking yours and he's underleveled, or he died do an invade or he tried to gank and failboated all over himself. It's almsot always SOMETHING in those seemingly evenly matched games that makes you win, or lose. Very rarely we get actually close games, and i feel it's mostly because if the game isn't 100% faceroll alot of people don't want to play because they feel like they lost already, even if you're only down 2 kills.