User blog comment:DexterWolf/Custom Champion (Noland - WIP)/@comment-24862418-20140928093638/@comment-24884995-20140928194846

That is a good idea for his passive, but I put the "..." in there to try to say that I was going to be adding another part of the passive (sort of like Hecarim's, who ignores unit collision no matter his speed and gains a percentage of damage based off his bonus movement speed).

However, just for balancing purposes, I want to try to avoid giving him a passive that grants more movement speed. He already has a passive on his E that grants him movement speed based off of the number of unconsumed x stacks. I feel like a passive that gives even more base movement speed would be a bit unbalanced.

However, since he is a tank, I was intending on giving him a passive that would compliment that tanky trait. The Tenacity idea is definitely good, but I'm not sure it should scale off movement speed since he already has a passive on his E that compliments that. Though I do think I'll have it scale off of another tanky trait (max health, resistances, etc.).

The initial effects of E is what makes it different from R. That, and R has multiple uses, being an on-hit effect that knocks the target up or a single target dash that applies the number of x stacks he has. His E is meant meant to give Noland enough speed, especially early game, to be able to use his ult. Both have CC, yes, but one of them gives a percent damage increase while the other one deals actual damage and additional CC, based on if Noland is using the first part of his ult or the second part.

I am rather hesitant to give him an AoE CC ability due to the fact that he is infinitely scaling, but I might decide that it is the best course of action since he is a limited infinitely scaling champion damage-wise.

Thanks for the suggestions; I think it's a good chance I'll use the tenacity passive idea. If not, something to perhaps give him some sustain during the laning phase. Please let me know if there's anything I failed to address :)