Talk:Critical strike/@comment-98.196.163.6-20130324141923

THIS PAGE NEEDS TO TALK ABOUT PSEUDO RANDOM DISTRIBUTION, HONESTLY HOW IS THAT NOT ON HERE ITS KIND OF A BIG DEAL!

the game uses a systemn called pseudo random distribution to calculate critical strikes, essentialy the way it works is your % chance for a crit to occur starts out lower than what your crit chance is suppose to be, you gain crit chance every time a crit doesnt happen, and lose crit every time a crit does occur, this leads to a lower chance to crit twice in a row, and loweres you chance to go into crit "droughts".

an article can be found here http://www.create-games.com/article.asp?id=1957

an example of pseudo random distribution in action is lets say you have a 20% chance to crit. on the first swing your chance is acutaly adjusted to 5.57% behind the scenes. if a crit does not occur your chance rises to 11.14% if nothing still it increases again to 16.71%, and again to 22.28%, 27.85%, 33.42 and so on and so forth, when a crit does occur you drop back down to 5.57% and the whole thing starts over. the average is still 20% but your chances of back to back crits are or long periods with no crits is significantly lower.