Talk:Kayle/@comment-24402809-20140528082402/@comment-1905446-20140528091956

At max cooldown (just Nashor's Tooth and Ionian Boots with 4 points in the offensive mastery tree), R's cooldown is 36 seconds. Many fights last this long, allowing a proactive Kayle to ult her initiator at the beginning of a fight and still have an ult to throw on an ally as the fight winds down to prevent their death more directly. Similarly, some Kayle players save the heal until someone is badly hurt rather than using it as soon as you aren't wasting any power by using it. I only ever have 35% CDR if the game is crazy long or I'm crazy fed and have swapped out my Ionian Boots for a DFG.

The last second heals and ults may be flashy and get you more praise from your teammates, but flashy doesn't win fights or games in most situations. Of course I'm still working on my skills myself, but I learned pretty quickly that allies will begin to pull back if you wait too long on the ults or heals, making them waste time by switching between attacking and running away. Most Kayles I've seen are also pretty selfish about their speed boost when chasing even when an ally is ahead of them.

Like a few other champions (Teemo and Ashe come to mind), playing Kayle well is deceptively difficult despite her simple kit. All that said, I'm all for increasing initial cooldowns and letting them come down to the current times when they're maxed. This would also alleviate some of her early game mana problems, if not quite in the way that most Kayle players would want. Keeping the heal cooldown low would prevent her from becoming completely useless as a support (though she's an extremely niche pick as it is, and would probably lose most of her viability if she couldn't harass so well with her slow and AoE).