Talk:Evelynn/@comment-26128186-20151012031818/@comment-25932195-20151020125209

I've been playing Eve for about 3 years as one of my mains. The reason why she is seen in so many roles is because her kit is very vague. It has 2 spells both of which scale off BOTH ap or ad, an ult with no scaling sans how many enemies are hit, and her passive even scales with mana. She's very frail, and makes a great engage tool with her stealth and ulty, thus the tankier builds, but also can put out a ton of damage if full AD or AP.

The thing with Eve is to be flexible to your team comp, and the enemy's comp. That starts with a generic rune and mastery page. My page for jungling is flat AD reds, armor yellows, and flat AP blues and quints, my masteries are 21/9/0 with attack speed, no creep damage, the Ad & ap/ lvl, and flat ad & ap masteries, executioner, and hybrid penetration. This gives me enough damage early on to be a threat, a lot of clear speed, and allows me to go anywhere with my items. I've got AP, i've got AD, and -/21/- isn't needed to be tanky.

Being good with Eve is knowing what's needed to screw up the enemy team. Burst mages? Challenging smite and being slightly tankier. Dual ADC comp (be it marksman and a crit stacking melee, or whatever) Randuin's, Thornmail, Ninja Tabi. Azir doesn't like facing Frozen Heart, or Maw of Malmortius. If you want help in game, I'm on the NA server as ImaginaryNumbers.