Talk:Vayne/@comment-30932578-20170419032218/@comment-26203093-20170513201409

No. You're making too many assumptions.

Lucian's hardly impossible to balance. All you need to do is start with an intention. Riot just tends to start thematically which was "highly mobile gunslinger" and has them spending years figuring out what they want his strengths and weaknesses to look like.

That's still a number. range and speed of his dash, uptime of the ability, base movement speed, and weighing that vs base damage and scaling is how you decide when, where, and why he's strong.

Q could deal anywhere from 0.5% to 20% true damage and still be balanced in the kit.

R Again, if it has 0.5% max hp dmg and 5% bonus armour penetration - the AD would be prefered even against the tanks.

The main issue is you don't know the tuning and breaking points. You just assume they'll be put beyond them by default. "  And, if you want numbers, I'm sure it would be around  7% of the target's maximum health, if not more   "

Why? Just why? Why even assume? Why should I accept this number? You pulled out of thin air. These aren't his numbers. These are yours. And they're not even juxtaposed against any other numbers which is highly relevant to the health of a kit. Plenty of champs have currently lopsided abilities and numbers. I could just point to sejuani's E and say she needs a buff because look at how awfully low that number is. But they work in regards to her kit.

Why not 3.5%? Why immediately go for the number you'd assume is OP? Why are you inventing numbers so you could call this kit OP?