User blog comment:Willbachbakal/(Champion Rework) Elise, the Spider Queen/@comment-25115166-20141221143546/@comment-1330314-20141221150923

Web/Q/E into Spider AA + Q was actually the core combo I was balancing the above abilities around. My numbers might likely be a bit too high, but the combo alone is meant to be hugely powerful and satisfying. The amount of crowd control and damage my Elise can pull off isn't just dependent on skillcap, but also on interactivity: whereas current Elise has a ton of free poke, easy on-demand damage and no real way of "missing" her abilities beyond her human W or E, my Elise's burst is completely dependent on landing her abilities in Human Form, all of which can be dodged, cancelled or escaped from. There is very little on my Elise kit that is guaranteed to land, which is why I think she can afford to have so much power.

While my Human Q doesn't have a slow (it decreases vision, though), I think it's important that it carries some serious CC if you complete the channel. By contrast, the above Web would be something you might just accidentally step into, and so should have the weakest crowd control out of all of her abilities. While such an ability would likely be more versatile than her current Volatile Spiderling, I don't think it would really add that much complexity: if anything, Elise's kit is a bit simpler, what with it being tied together with a combo that should, ideally have a clear flow (prep target in Human Form -> Spider AA, Q, attack until Spiderlings detonate then Q again). I also think it would make more sense for her to have it in Human Form than Spider Form because, aside from the CC/utility versus damage/mobility dichotomy I want to clearly escablish with her forms, I think her Human Form should be about her setting up traps for her enemy to fall into (or a web, in general), whereas her Spider Form should just be about eating her victims alive.