User blog comment:Zilla4444/Sunfire Cape Remake Suggestion/@comment-2095407-20120624173355/@comment-2095407-20120624200443

Dude... If cape would do like 2% of enemy's max health per second it would barely catch up with old passive. And would be way weaker early game. Something like 3-4% of enemy's max health would not make it total crap early and would be a bit buff later. But that would make it crap against creeps and minions. So...

Thing is we need better passive for late game to make it more cost efficient. For being usefull as damage it needs to scape with something. Scaling with your own health is not fare for stealthers and such. Scaling with max health makes is pathetic against minions. So some kind of idea to make it work towards cost efficiency. I think item should be same for all tanks whatever they are building. Best compromise here would probably make this passive deal true damage. 40 true damage per second would be truely cool and more efficient. Not a buff for minion and jungle clearing but definetly buff for late game when everyone gets risistances.

40 true damage as percentage on health pools:

40 = 2.6% x 1500

40 = 2% x 2000

40 = 1.3% x 3000

40 = 1% x 4000

As you see health percentage is really small. I see is to be really fair trade for tank or bruiser to get this not too cheap passive that does its stated damage no matter what.