User blog comment:Lilxtiger/Ashe - Rework/@comment-25003900-20141027163733

I'll be honest, while Ashe isn't super relevant in the current meta I don't think she really needs a rework.

I can see how people would want her back into the frequently played category, but in my opinion she's just a stepping stone champion like many of the 450IP champions are. Other than Ryze, Mastery Yi, and to some degree Warwick, none of those champions are really that relevant beyond starting out in the game because they are used largely to teach people the game, so they're very easy to play. Sure there's people to specialize, like Annie bot for example who plays Annie in Challenger, I'm sure there are others who specialize and play specific champions that are rather easy, but any examples escape me currently.

People who play these easier champions in higher elos tend to have specialized in them and fall into that category of having "mastered" the champion, so the easy to learn (less relevant after starting out), but hard to master (relevant only because a person is so proficient with the champion) applies directly here. I enjoyed Ashe as a champion back when I was first starting out and learning the game, then I found other champions, ones I liked more and were more interesting to play. Ashe is deliberately boring and has little to help her escape ganks specifically because she was intended as a learning tool and little more than that.

I do want to slightly justify a post below that stated that the snare would be a bit toxic. W slows for 2 seconds, AA at 100 focus for another second, snare for 1.5 seconds, for another W of 2 seconds. That's a total of 5 seconds slowed by 40% and 1.5 seconds of snare. So that's 6.5 seconds of CC excluding her R, which she likely initiated with and stunned for between 1-3.5 seconds, or at least a 50% slow for 3 seconds. This equates to a potential of a full 10 seconds of CC possible from a single champion. If you didn't initiate with R you could even restart the chain and end up with longer CC.

The argument to the above is that requires her to be in late game and she starts out weak. Sure that's right, but late game when death timers take 3 lifetimes and a single death can obliterate a teamfight and end games. This makes the changes exceptionally toxic. R Q combo is 5 seconds of hard CC and if you're team has even the slightest bit of focus, the whole game is over for the enemy team especially when that combo hits a critical target, enemy carry, often times the jungler has huge influence, you get the picture.