User blog comment:Nhan-Fiction/Help Me Design a Combat Medic Custom Champ (With Artwork)/@comment-3391671-20170221123833

Oh, hello Nhan-Fiction. Glad to see you around. Your Illaoi post a few weeks ago was a delight to read, so I'm glad to see your vigor for custom champion has not waned, even if your willingness to be on the wikia has here and there.

Tridan has taken some of what I would like to say, since I too admire the amount of time and work you place in your champion.

A combat medic is definitely something we, if not everyone, desires to see on the Field of Justice. We have ardent support-fighters who can defenitely offer a heal or two, but none fills the bill. I look forward to seeing what Iris can become in order to fulfill this project you've started on.

Without trying to cover what Triden has already offered, I took my time to look up what combat medics are actually like, verse their video game counterparts. Not that I lack knowledge, but as you may know, we sometimes have differing opinions of what a specific archetype may do, even if similar definitions.

In the real world, they are the front line troops who have experience in first aide and the such. When there is no doctors around to attend to the wounded immediately or stabilize those about to face trauma, these are the soldiers who will be there to relieve them in the meanwhile. The "combat" in their name represent their role in being in the frontlines, where infantry are most likely to be injured in head-to-head battles.

In games, they see a similar role in that they are the healers who ward away damage and heal those in need, sometimes even being granted easier access to revive spells (at a cost, of course). even though entitled "combat," they have limited offensive option and specialize in being the best anti-attrition healers; if need be, they are offered a reliable peeling tool too. They are also evasive & mobility, since especially in melee battles, they have to dive in to help their allies.

Because of the above, it is obvious people may call the combat medic of the game, but I'm sure some already would disagree. Plus, her gameplay is not as defensive as described, and her W can be the bane of her plays if not use wisely. A Combat Medic seems to provide on much safer platforms, in trade of having any offensive powers, which also means they are poor at dueling even other healers of the game. They can prevent the damage, but they are like how tanks are to fighters: can take a few more hits, but cannot deal enough damage. At least, that is how I envision what I had researched =3=

Otherwise, I would not like to let those beautiful illustrations of Iris to go to waste. Let it be the root of her backstory and kit, such as including the fact that she has a med-bot and that she's from Piltover.

One idea that comes to mind that should be in her kit would be a heal that has more impact on a single individual that can increase in effectiveness the less spammed. does a similar job, but because of its AoE nature, having it too strong would make it somewhat game-breaking.

On the other end, I would like for Iris to be able to offer healing even when not in lane. The style  perform this well in their own way, but there must be another way to provide this kind of support. At the moment, I happen to lack the ideas to provide this effect. Maybe have Med-Bot tag onto an allied champ upon death to provide help even in death?

For now, that's all that is on my mind. I just hope more joins the band-wagon, since a community effort is for sure something that can pull together a wholesome project.