Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-24981764-20150124044623

Since november I've been working on a web app that will solve this very problem. You can find it here: www.theworldwithin.org/LoLValues/www/. It uses my own custom approach to valuing each stat, and you can read in detail how I calculate the value for every stat, here: www.theworldwithin.org/LoLValues/www/about.html. Basically it's a tool where you can add items and runes to a champion, and see how the values on every item/rune change, every time you change the build, or other factors like the combat period (default 10 seconds), or if you're factoring in AoE or not. The main approach I take to valuing is to reduce things, wherever possible, to changes in effective HP, which is one of the few things I use the shop value of, 2.6667 (it could be lowered to be more realistic, perhaps, but it's mostly used just to compare, and so it's somewhat arbitrary what it is). So CDR, for instance, is based on the increase in damage, on average, that 1 CDR will give the champion against an enemy (the target enemy is also adjustable). Anyway I encourage you to check it out, and I'd be glad for any feedback. Maybe it would be good for me to post a link on this page? I'm not sure, yet, but I could. I feel like this will be a very valuable tool for all players looking to optimize their builds and make informed in-game choices.