User blog comment:DBinitiate/Shuuda, the Sojourner/@comment-4834593-20121001201338/@comment-3542156-20121002031050

First of all: It was never my intention to put up something that was too overpowered. But I do agree on me having no balance at all with this one.

I do agree on much of your reasoning though, but can't Anivia's wall be considered CC as well?

The W ability is rather more balanced in my opinion. The difference with the summoner spell Teleport is that Teleport can be cast on any allied minion or turret. The gates would be fixed to two points and can be destroyed, which means that placing one at your opponent's spawn has absolutely no use since it would be almost immediately taken down. Furthermore, I thought of it as either a spawn-to-lane or lane-to-lane travel, since only two gates can be active at the same time.

Thanks for your review. I never expected it to be correct the first time... To be honest, this character's Q didn't deal damage at first.