User blog comment:Takingday/new item ideas for melee ad carrys/@comment-25235491-20161130170949

Here's my thoughts about the Hilted Dagger, as it is the base for the rest. Now for the upgrades... While the idea is clear from the title, the presentation, form and substance, feels a bit lacking. I also perceive a lack of purpose with the upgrades (except Kofi's, that just feels completely different). I might be repeating some of Green's points from the comment below because I don't read other people's comments so as to post my opinion raw. If you see redundancy, please act accordingly.
 * 1) Usually, melee-only items are based off of Tiamat and therefore have a major reason to be melee-only ( on a ranged champion borderlines between the lolz-inducing and the stupid), and with the stats and the passive I don't see why this item would be melee-only.
 * 2) Stacks decay? But at what rate?
 * 3) I don't sure this is the way to go towards fighting marksmen. Considering you need to autoattack as often as they do for 5% damage reduction, you're better off splashing an armor item on your build. If stacks were not consumed, this item could be good, but the problem between melee and ranged carries is not rewards, it's that melee carries are inherently riskier due to lack of range.
 * 1) Why does  change all its values when the item is upgraded? Duelist's Blade even features a nerf, with stacks decaying earlier.
 * 2) Another global point...
 * 3) Why 3 different upgrades? What kind of champion is each of them targeted to?
 * 4) Duelist's Blade
 * 5)  feels pretty damn pitiful. I'll point you to Green's comment below.
 * 6) Kofi's
 * 7) It loses  for some reason. This is a flaw.
 * 8) It also loses Recurve Bow's passive despite building from it. This is another flaw.
 * 9) * As a rule of thumb, the only passives or active that you should lose are stat passives that the upgrade fully covers. (Example: An item that gives 20 AD and has a passive that gives 20 AD under specific conditions can lose the passive if its upgrade has 40 [or more] AD.)
 * 10)  feels like a weird name, and there's a lot about it that rubs me the wrong way: we're expected to do 3 casts within 3 seconds, the range is not even indicated, and 160° is near a half-circle.
 * 11) That last item
 * 12) Why upgrade off of  of all things?  is the  upgrade for the "burstier" kind of AD carries (unless you're  who can simply spam ), so trying melee carries with that is not exactly the best direction to go to; heck, it resembles an assassin item more than a carry item.
 * 1) Why upgrade off of  of all things?  is the  upgrade for the "burstier" kind of AD carries (unless you're  who can simply spam ), so trying melee carries with that is not exactly the best direction to go to; heck, it resembles an assassin item more than a carry item.