Talk:Kai'Sa/@comment-25489490-20191219201018

Her Ult is overloaded right? 70 second cooldown is too low lategame and 2500 range. That's 700 more range than max rank Zac E lol.. I think It should be like 1400 all ranks.

She feels like a champion that should have to choose between her "3 potential identies" of like Mage Sniper, Close Range AD Nuke, and "Standard" AS ADC. But instead she just does all 3 every game. I think she should be rewarded more for staying to one playstyle in a match rather than all 3 as there are a lot of different jack-of-all trades adcs and Kai'Sa seems to be designed in the aspect of "choosing" your loadout or someshit. I think she should evolve one ability at level 6 and be stuck with it for the rest of the game, special bonuses would be added to her kit as she gets more of the stat that lines up with that playstyle route. Like AP route at 100 ap gives her w it's current effects, at 250 ap it lowers the cooldown by 4 seconds, and at 500 ap the ad scale on w is removed and ap scaling is jumped to 100%. something like that(also increase mana cost for ranking it lol). For AS route her E at 150% bonus AS(items ofc) would grant 2% current health physical and 2% current health magic damage on-hit, healing for half of that damage. At 200% bonus AS(items ofc) would allow her to break attack speed cap for duration, gives +30% more AS and she shreds 2% armor and mr on-hit stacking up to 20%, lasting for 6 seconds. Her evolved q could start sending out more and more projectile rain based on bonus ad that actually can miss and just shoots in the general vicinity of the target.