V5.17

New Cosmetics in the Store
The follow Champion skins have been added to the store:
 * PROJECT skins

The following Summoner icons have been added to the store:

PROJECT Event

 * PROJECT Sync
 * The following in-game event has been added.


 * Your team earns 1 Sync point for each player with Optic Enhancer Wards and 2 points for each PROJECT skins.
 * 2 Sync Points - Your team's Champions and Minions now spawn into the game with a PROJECT animation.
 * 4 Sync Points - Your team's Melee and Caster minions have donned a PROJECT outfit.
 * 6 Sync Points - Your team's Siege and Cannon minions have donned a PROJECT outfit.


 * PROJECT First Strike
 * The PROJECT skins will be enabled in the store on September 8th.


 * Purchasing one of the (new) PROJECT skins during the first week of release will permanently unlock exclusive loading screen cards. (Offer ends September 15th 23:59 PDT).
 * Unlike other skins, PROJECT Fiora, Leona, Lucian and Zed will not go on sale at  for the first week of their release.
 * The Fiora, Leona, Lucian and Zed skins will go on sale for for the third week of their release: September 17th 00:01 to September 24th 23:59.

HUD

 * Spectator HUD
 * Reskinned to match the in-game HUD.


 * New Features
 * Toggle to enable ability costs in the Interface menu.
 * Restored health/resource bar animations (toggled from the Interface menu).
 * Restored the custom augment/evolution mechanics for Viktor and Kha'Zix.
 * Surrender box is now smaller and slightly transparent.
 * Ability icons now briefly flash when their cooldown is reduced by another effect.


 * Bug Fixes
 * Chat box position no longer resets between games.
 * The missing indicator no longer covers the respawn timers.
 * Champion passive icons now grey out while on cooldown.

Champions

 * Stats
 * Movement speed reduced to 325 from 335.
 * Additional damage per soldier removed. The slow is still reapplied.
 * will no longer cause a damageless attack to occur alongside his soldier attacks that applies on-hit effects to Azir's target.
 * will now cause his soldiers to attack twice.
 * Fixed a bug where two soldiers attacking slightly out of sync would each deal full damage, even on a single attack.
 * Fixed a bug where Azir would stop dashing upon collision with the soldier even if the soldier was still moving.
 * Fixed a bug where units would sometimes be knocked back too far.
 * The wall is now more forgiving to units that appear inside the wall when attempting to blink over it.
 * Soldiers not connected to the formation due to terrain causing them to be pushed to the side will now dissolve upon the wall being fully formed.
 * Fixed a bug where Azir would stop dashing upon collision with the soldier even if the soldier was still moving.
 * Fixed a bug where units would sometimes be knocked back too far.
 * The wall is now more forgiving to units that appear inside the wall when attempting to blink over it.
 * Soldiers not connected to the formation due to terrain causing them to be pushed to the side will now dissolve upon the wall being fully formed.
 * Soldiers not connected to the formation due to terrain causing them to be pushed to the side will now dissolve upon the wall being fully formed.


 * Mana cost reduced to 90 at all ranks from.
 * Cooldown reduced to from.
 * Mana cost reduced to 90 at all ranks from.
 * Cooldown reduced to from.
 * Cooldown reduced to from.


 * Bloodrage renamed to Noxian Might.
 * Fixed a bug where summoner spells were disabled during the wind-up.
 * If the empowered attack scores the kill, Darius refunds 30 mana and 50% of the cooldown.
 * Fixed a bug where summoner spells were disabled during the wind-up.
 * If the empowered attack scores the kill, Darius refunds 30 mana and 50% of the cooldown.
 * If the empowered attack scores the kill, Darius refunds 30 mana and 50% of the cooldown.
 * If the empowered attack scores the kill, Darius refunds 30 mana and 50% of the cooldown.


 * Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe.
 * Starting at 150 stacks and for every 100 stacks thereafter, an announcement will appear in allied chat stating the fact.
 * If Draven cashes in at least 150 stacks on-kill, an announcement will appear in allied chat stating the fact.
 * Starting at 150 stacks and for every 100 stacks thereafter, an announcement will appear in allied chat stating the fact.
 * If Draven cashes in at least 150 stacks on-kill, an announcement will appear in allied chat stating the fact.


 * AP ratio increased to 35% from 30%.
 * Active base damage reduced to from.
 * Active Ability power ratio increased to from.
 * The damage amplifier now only affects magic damage (no longer affects physical damage).
 * Active base damage reduced to from.
 * Active Ability power ratio increased to from.
 * The damage amplifier now only affects magic damage (no longer affects physical damage).
 * The damage amplifier now only affects magic damage (no longer affects physical damage).


 * Delay between casts implemented at 0.25 seconds.
 * Armor penetration reduced to 50% from 60%.
 * Delay between casts implemented at 0.25 seconds.
 * Armor penetration reduced to 50% from 60%.


 * Stats
 * Movement speed reduced to 340 from 345.
 * Movement speed reduced to 30% from 35%.
 * Fixed a bug where the attack wasn't triggering against structures
 * On Crystal Scar, Howling Abyss and Twisted Treeline, Garen gains twice the resists per kill (0.5).
 * Controlling Garen with attack commands while spinning will now make Garen path slightly closer to his target.
 * On Crystal Scar, Howling Abyss and Twisted Treeline, Garen gains twice the resists per kill (0.5).
 * Controlling Garen with attack commands while spinning will now make Garen path slightly closer to his target.
 * Controlling Garen with attack commands while spinning will now make Garen path slightly closer to his target.
 * Controlling Garen with attack commands while spinning will now make Garen path slightly closer to his target.


 * General
 * Updated recommended items.
 * Percent health damage reduced to at all ranks from.
 * Percent health damage reduced to at all ranks from.
 * Percent health damage reduced to at all ranks from.


 * Increased the refresh rate. Allies moving into or out of the area will gain/lose the effects more abruptly.
 * Base range reduced to 850 from 1100.
 * Range increase per second increased to 35% from 20%. Maximum range remains roughly the same.
 * Heal per second Ability power ratio reduced to from.
 * Total Ability power ratio reduced to from.
 * Range increase per second increased to 35% from 20%. Maximum range remains roughly the same.
 * Heal per second Ability power ratio reduced to from.
 * Total Ability power ratio reduced to from.
 * Total Ability power ratio reduced to from.


 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.


 * Passive damage reduced to from.
 * Passive cooldown per target increased to 10 from 6.
 * Cooldown increased to from.
 * Passive cooldown per target increased to 10 from 6.
 * Cooldown increased to from.
 * Cooldown increased to from.


 * Cooldown reduced to 12 at all ranks from.
 * Cooldown reduced to 12 at all ranks from.
 * Cooldown reduced to 12 at all ranks from.


 * Mana cost reduced to from.
 * Secondary target will now receive full damage and snare duration.
 * Mana cost reduced to from.
 * Secondary target will now receive full damage and snare duration.


 * Cooldown increased to from.
 * Cooldown increased to from.
 * Cooldown increased to from.


 * Emotes
 * Dance animation speed now scales with Master Yi's current movement speed.
 * Fixed a bug where and  were not reducing Alpha Strike's cooldown.
 * Fixed a bug where and  were not reducing Alpha Strike's cooldown.
 * Fixed a bug where and  were not reducing Alpha Strike's cooldown.


 * Tooltip updated to indicate that the second shot critically strikes on-kill.
 * Tooltip updated to indicate that the second shot critically strikes on-kill.
 * Tooltip updated to indicate that the second shot critically strikes on-kill.


 * Ghosts now use Mordekaiser's level to calculate their base stats.
 * Ghosts now use Mordekaiser's level to calculate their base stats.
 * Ghosts now use Mordekaiser's level to calculate their base stats.


 * Revival effects will now break the tether upon being triggered (e.g. Guardian's Angel).
 * Range increase to from.
 * Range increase to from.
 * Range increase to from.


 * Stats
 * Attack speed increased to 0.644 from 0.625. Attack delay reduced to from 0.
 * Attack speed increased to 0.644 from 0.625. Attack delay reduced to from 0.


 * Fixed a bug where Olaf was considered.
 * Fixed a bug where Olaf was considered.
 * Fixed a bug where Olaf was considered.


 * Bonus Fury generation upon removed.
 * Bonus Fury generation upon removed.
 * Bonus Fury generation upon removed.


 * Base Heal reduced to from.
 * Base Heal reduced to from.
 * Base Heal reduced to from.


 * Fixed a bug where Skarner would gain the bonuses even if his target resists the stun/suppression.
 * Fixed a bug where Skarner would gain the bonuses even if his target resists the stun/suppression.
 * Fixed a bug where Skarner would gain the bonuses even if his target resists the stun/suppression.


 * Duration of debuff when applied by basic attacks increased to 7 seconds from 5.
 * Enemy champion regurgitate range increased to 200 from 100.
 * Duration of debuff when applied by basic attacks increased to 7 seconds from 5.
 * Enemy champion regurgitate range increased to 200 from 100.
 * Enemy champion regurgitate range increased to 200 from 100.


 * Cooldown adjusted to from.
 * Cooldown adjusted to from.
 * Cooldown adjusted to from.


 * Fixed a bug where an additional Shuriken would sometimes not appear if cast too quickly after.
 * Fixed a bug where an additional Shuriken would sometimes be thrown if was cast quickly enough affect Razor Shuriken.
 * Fixed a bug where triggering a revival effect (e.g. Guardian Angel) would prevent Zed from reactivating Death Mark.
 * Fixed a bug where the shadow created by Death Mark would sometimes last indefinitely.
 * Fixed a bug where triggering a revival effect (e.g. Guardian Angel) would prevent Zed from reactivating Death Mark.
 * Fixed a bug where the shadow created by Death Mark would sometimes last indefinitely.
 * Fixed a bug where the shadow created by Death Mark would sometimes last indefinitely.

Items

 * Fixed a bug where it was granting 250 health.
 * Fixed a bug where it was granting 250 health.