Thread:Delucion/@comment-3017217-20150125120827/@comment-24981764-20150126065334

Ntoulinho wrote:

What happens when the denominator(Cost) equals zero in the second ratio? Wouldn't it mean that that choice is compulsory? This creates many falacies. Yes, we're only takling about when the cost is great than zero. Otherwise it comes down to pure benefit value comparison between the things that could go in the same "slot" - this is what I use to compare rune values, for instance. But items are not based solely on a slot (unless you have high enough gold), so I feel like benefit/cost is necessary. Cost/benefit wouldn't work for items because many items in many scenarios have 0 benefit, while no buyable item has 0 cost (trinkets are a matter of slot, not cost).

As far as the comment you referenced, that's what my app handles, although there may be errors in the order, and it doesn't use out-of-combat stats unless the items benefit is solely out of combat (then I include it just for reference). I suppose I could provide a checkbox for when you're in/out of combat, but that would require a lot of extra effort, when sticking to in-combat stats seems solid right now for determining value, since it's in combat that an item's value is truly tested. Of course, this is kind of just an excuse, and having a switch between in and out of combat might be ideal, despite the work. It just doesn't seem high on my priority levels for this app