Talk:Leona/@comment-26612064-20160815075302

In theory, Incandescence should cause the overall damage to be higher IF you were only comparing single-target damage. The AP scaling is pretty absymal considering it only applies to 3/4/5 hits from THE ULTIMATE. It should scale at a higher rate than every hit with Nashor's Tooth, surely?

I'm the sort of person that really doesn't like Riot or anyone else pushing champions into specific roles and treating it like they should be completely unviable in any other role, even at sub platinum levels. I don't really like the idea of any champion's passives entirely focussing on helping allies with no direct benefit to themselves.

Example of what I would like changed:

Change Sunlight so that instead of only allies being able to trigger the bonus damage, only allies can trigger it on champions, but Leona as well as allies can trigger it on minions and monsters (maybe something like 25% bonus damage to at least the latter, so has she has some hope of clearing on her own without things like Relic Shield or Sunfire Cape, should a person happen to want to try her in any role but support).

At the very least, it could be that half of the damage can be triggered by Leona, but the remaining half can only be activated by allies. I prefer the passive didn't directly make the champion support-only though, seeing as champs having a bunch of CC and significantly lower damage output tends to stick them in that category anyway.

If it is considered desirable for support characters to be able to help allies at their own expense (granting damage to be activated by the ally rather than themselves, granting kill gold to their ally after personally executing a minion), these effects should be kept on items and masteries, not the champions themselves.

It is very dull to limit champions to only the roles Riot apparently wants them to have a hope of playing in.


 * Fantasises about playing Cinderhulk Jungle Leona, triggering sunlight against a Murkwolf camp (say with Immolate) after hitting them with W or E (Not the Cinderhulk synergises as well as Sunfire Cape would).

Actually, I also don't like the changes to her Shield of Daybreak because yes, they allow her to stun even more often but at the cost of yet more mana (Seriously, why does zenith blade even cost 60 mana?), further enforcing this shitfest of a Crowd Control Meta we are currently in. Burst damage squashes squishies because (IMHO) champions are generally too squishy without getting tank items, tank items are possibly too influential, tank champions get high base damage or just whack on a Triforce for damage based on their high base attack when they have little or no AD/bonus AD/AP scaling.

It just seems like the tank meta it sort of still around, but it's more to do with the items and the survivability of all champions (and the nexus tbf..) just seems to flimsy, meaning the CC too often = sudden death.

[ Anticipating "Dream on!" and such responses D':  ]