User blog comment:Emile674/Rework of Ashe - The Frozen Archer/@comment-6301771-20130409182036

Making Frost Shot her passive is a good idea, and having the duration increase with each successive hit is pretty smart. I think it should be set at a constant 15%, however. She already has absurd kiting potential, and a 25% slow is just too punishing.

Volley applying on-hit effects is a good change. Upping its already insane range isn't. Ashe already has some of the best poke in the game as long as minions aren't in the way, upping that range to completely out-range turrets without any chance of retribution is a bad idea.

Focus's passive is laughable. Tiny bonus crit chance and only if not dealing with a melee target? Active is an interesting idea, but giving her 675 range is a bit much, and as I've said, Volley doesn't need any more range. It's already insane. In addition, Riot doesn't like adding crit chance directly onto champions, makes early skirmishes very uncertain for both sides. Ashe's old passive gave her crit chance for only one attack, which gave her decent poke but didn't make fighting her a gamble.

Movement speed boost just seems a bit...silly to me. Plus, setting it on such a short cooldown opens up a host of problems, namely wards become somewhat irrelevant. Just chuck a bird out in that direction every now and then. Personally, I'd much rather see her with something more interesting to do with her bird than have it just be a bad clairvoyance clone. Perhaps make it a flying pet that can go through terrain and see a large area, but could be shot down by enemies that could detect stealth. Makes more sense than a bird-based magic missile.

Despite the minor changes, arrow is pretty much the same as before. An omni-range threat that turns situations around...or misses hilariously.

Overall rework is fairly solid, though could use some more tweaks to bring her up to the quality of champion we expect nowadays.