User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-24905320-20140616103305/@comment-24905320-20140616124833

I feel like the only role that currently seems to be underperforming are tanks. But my question still is unanswered: Why are tanks even played in todays metagame if they are heavily outclassed by tanky bruisers? (Are they really?) And if there is no real reason to play these kinds of champions, can we not fix this issue with smaller changes to the item system? I am thinking about Items that increase in effectiveness the more defensive stats you have. Currently the only Items I know of are Randuins (active), Atmas, Warmogs and Face of the Mountain (kind of). But why not invent an Item that acually REDUCES your offensive capabilities through skills and attacks (should not affect things like thornmail) while greatly increasing your defenses based on how much defense you already have? This would help true tanks that rely on utility to get the job done, while not helping champions that like building a mix of stats, and it would not benefit damage dealers that want to increase their defenses at all.