User blog comment:Mellowbloom/Boone, the Desperado (WIP)/@comment-4973753-20130402043446/@comment-7699142-20130402101807

The passive definately needs some changes now I think about it, though changing him to an assassin might be a good move in addition. Any idea on more appropriate scalings for that?

Yeah, very similar the grab, but with the max range needing a few seconds wait to hit. I gave it a shorter cooldown to offset that and it's lower range overall in comparison to rocket grab, but I'm going to tweak that some as Ranthai down there mentioned, and maybe increase the drag distance tomake it more worthwhile.

That's more or less what it does, heh. I think I just worded it badly. I'll rewrite it to something a bit clearer.

And yes, that's what it does. I'll clear that up a little. I was thinking of moving the passive component onto the active too, but I'm not sure if that would make it a bit overpowered.