Talk:Aftershock/@comment-36002403-20180705110141

I dislike this rune in many ways.

On the paper it looks quite op; you gain a lot of Armor/MR + deal bonus damage with moderate scalings and a reasonable cooldown.

But practically it just doenst feel impactful at all, at least on the most champs. Since the most cc's in the game maybe last for 1 - 2 seconds almost everyone can outrun the damage aspect of this rune, so they could aswell remove it in my opinion. Also the 2.5 second Armor/MR boost feels so underwheliming considering you maybe made a super engage with a 5man cc - you will only benefit a single second from the boost.

Only champs with chain-cc and/or hard engages can make a proper use of this rune so basically this rune is exclusively for maybe 5 champs in the game and still they might use another more impactful rune. Acane Comet for example is a more common pick on a lot of cc heavy champs and feels way more statisfiying.

My thoughts/suggestion for improving this Rune:

- reducing the cdr each time you immobilize an enemy champ by 2 seconds

- reduce the bonus Armor/MR you get for triggering this and increase the duration to 4 seconds

-  reduce the damage and make it scale with bonus armor/mr instead of ad/ap so people who shouldnt run this rune cant abuse it with Rylais/Frozen Mallet builds

or: - completly remove the damage and add a small area of effect around the cc which provides for you and your allies a slight buff/boost (Maybe slightly Movespeed, small Shield or a small amount of damage reduction)

If they would chang eit to something like this than CC champs get rewarded for frequently hitting their cc, it would be an option on a lot of other champ and even would become a viable solo lane rune and it would better fit into the resolve theme.