Talk:Vayne/@comment-212.253.29.111-20110516160804/@comment-89.153.33.206-20110517124037

To my fellow contributer regarding Kog'maw. a) it's an active, it requires activation and has a cooldown b) it's defensible, the 6% become 3% with 100 MR. Even with around 30 (which is admissible for champs who buy 0 items) it gets you 25% reduction hence 6 becomes 4. c) where the hell do people get the "36 hits to kill"? I've seen it repeated here. 100/8 (the value at level 5) is 12.5, so in 13 hits thou art dead. d) the reasoning "flat is better" is extremely limited. Flat is better sometimes, % is much more reliable. Sure, if you're facing a 1400 HP veigar, 100 flat damage will hurt him a lot more than 4% (56) [I'm using olaf and vayne values at level 1 for the skill] but if your opponent is a 4k hp mundo suddenly the 4% (160) are better. And this is hardly a fair comparison as Olaf's is almost melee, has a build in CD, requires activation and mana and hurts himself.

I hope my calculations will please Captain Nuthak with whom I may not agree (I believe you are somewhat skewering the data to prove your point) but who I respect in the way he clearly and cleanly demonstrated his point.

To say that vayne is up is mental. As to her being op, while I have not tried her, and the number I have faced is not enough to form a firm opinion, but right now I am clearly hovering on the op side of things. She brings too much, too much mobility, too much burst, too much dps... The bolts are not THE problem, but they are one of the. You can build her full tank and AS, get her to 2.5 AS and you're doing an average of 6.7% true health damage per second from the passive alone. Factor in your other skills and even base ad damage, and it starts looking as a bit too much. Build her to kill, and have fun winning games.

Cheers