Talk:Evelynn/@comment-98.190.159.170-20121021051105/@comment-4929329-20121022003102

Evelynn would be fine if she didn't have as much AoE and ability to escape/ambush as she does. Each individual part of her is fine, but put together, you really do give her almost everything. Tankiness, % of Max Hp damage, Magic damage, Lich Bane gives physical damage, passive mobility, active mobility, partial CC removal, good base stats, good scalings, good base damages, pretty good cooldowns, AoE damage, single target damage, manageable mana costs, good ranges for a melee champion, multi-purpose spells, the list goes on.

At first, you think: Oh, so she's just kinda good at most things. Then, you realize that there are little utility parts of her spells that cover her weaknesses. I have been pointing out for a VERY long time that Evelynn has many strengths. Then Riot changes her Q so it can last hit, passive and W so they save her from common counters to roamers (slows and green wards), her E so it gives an AS steroid, and her ult is replaced with an AoE ult/shield. All Evelynn lost was the old stealth and Armor/MR shred. She GAINED slow removal, AoE damage, a shield, mana regen, and a much better Q.