Talk:Evelynn/Background/@comment-122.59.207.171-20120709002639/@comment-5268794-20120718061419

Evelynn works better as a Hybrid champion. Her AP isn't broken, just unbalanced. Her Hate Spike has a [0.42] AP ratio due to having such a short cooldown, however the base damage is not enough to make up for the AP. Therefor, Hate Spike is rather a weak ability late game, and is only used to proc Sheen/Trinity Force/Lich Bane. Early game, Hate Spike does actually do damage, however.

On her Ravage, the AP is exceptional with a [1.0] ratio. You can use this tool to make her an extremely effective "burst" champion. However, Ravage has a decent cooldown, and late game it won't make up enough damage alone. By building hybrid, you get the bursty opening of Ravage and a slightly stronger (though not much) Hate Spike, while still being able to fire off procs with fast AS (Trinity Force [+ Phantom Dancer optional]) and deal average melee damage (Trinity Force [+ Infinity Edge optional]). Due to procs of (Trinity Force) you will be dealing extra damage every spell cast + hit (CD: 2 seconds) which makes up for the average damage and makes it mild-high, though still not "very high."

The opening with Ravage will take out enough HP that you should be able to get kills on squishies with this build. Note that Evelynn is an assassin, and does not focus on tankier champions. The MR/Armor shred will also contribute to your damage with both Hate Spike and basic attacks, however if you need to you can finish off with Ravage. Shadow Walk should give you enough surprise that the enemy won't be expecting it and frantically has to push keys for about a second or two (sort of like a stun, but in real life), and will also apply a slow to said champion making it harder for them to run away which allows you to fire off your combo.

Although, with the rework, this entire playstyle is...obselete...and probably will not work due to less surprise with Shadow Walk (being a passive), and having Ravage scale with both [AP] and [AD]