Talk:VPBE/@comment-5877442-20140628123222/@comment-3974211-20140629233327


 * Hunter's Machete.png Hunter's Machete
 * Basic item (365g).
 * Economy item (limited to one).
 * Your basic attacks against monsters deal 15 bonus magic damage and restore 5 health.
 * You gain 20 bonus gold on large monster kills.


 * Removed.
 * Removed.


 * Stinger item.png Stinger
 * Recipe: Hunter's Machete.png Hunter's Machete +
 * +20% attack speed
 * Your basic attacks deal 15 bonus magic damage and restore 5 health. The bonus magic damage is tripled against monsters.
 * You gain 20 bonus gold on large monster kills.


 * Baron NashorSquare.png Nashor's Tooth
 * +40% attack speed, +10% cooldown reduction and +50 ability power
 * Recipe: Stinger item.png Stinger +
 * Your basic attacks deal 15 bonus magic damage and restore 5  health. The bonus magic damage is tripled against monsters.
 * You gain 20 bonus gold on large monster kills.


 * DragonSquare.png Dragon's Claw
 * Recipe: Stinger item.png Stinger +
 * +40% attack speed, +10% life steal and +30 attack damage
 * Your basic attacks deal 15 (+Feral stacks) bonus magic damage. The bonus magic damage is tripled against monsters and will apply life steal. Kills, assists and large monsters slain grant Feral stacks.
 * You gain 20 bonus gold on large monster kills.


 * Empowered Bulwark.png Hunter's Spikeshield
 * Basic item (365g).
 * Economy item (limited to one).
 * When neutral monsters attack you they bleed for take 5% of their maximum health (max. 125) as magic damage over 3 seconds. This cannot deal lethal damage. Additionally, you regenerate 20 health and 15 mana over 5 seconds.
 * If you have not damaged a neutral monster in the last 15 seconds, you will begin generating conversation stacks every 0.75 seconds (up to 60). Killing a large monster will consume all current conversation stacks and grant 1 bonus gold per stack consumed.


 * Quill Coat item.png Quill Coat
 * Recipe: Empowered Bulwark.png Hunter's Spikeshield +
 * +20 armor
 * YWhen neutral monsters attack you they bleed for take 5% of their maximum health (max. 150) as magic damage over 3 seconds. This cannot deal lethal damage. Additionally, you regenerate 40 health and 30 mana over 5 seconds.
 * If you have not damaged a neutral monster in the last 15 seconds, you will begin generating conversation stacks every 0.75 seconds (up to 60). Killing a large monster will consume all current conversation stacks and grant 1 bonus gold per stack consumed.


 * Ancient KrugSquare.png Krug's Stonemail
 * Recipe: Quill Coat item.png Quill Coat +
 * +20 armor, +200 health and +10% cooldown reduction
 * Increases your bonus health by 25%.
 * When neutral monsters attack you they bleed for take 5% of their maximum health (max. 200) as magic damage over 3 seconds. This cannot deal lethal damage. Additionally, you regenerate 60 health and 45 mana over 5 seconds.
 * If you have not damaged a neutral monster in the last 15 seconds, you will begin generating conversation stacks every 0.75 seconds (up to 60). Killing a large monster will consume all current conversation stacks and grant 1 bonus gold per stack consumed.


 * Spirit Stone.png Hunter's Pendant
 * Basic item (365g).
 * Economy item (limited to one).
 * Against monsters, you deal 10% increased damage and restore 6% of damage dealt as health and 3% as mana.
 * Undecided gold generation passive.


 * Priscilla's Blessing.png Spirit Catcher
 * Recipe: Spirit Stone.png Hunter's Pendant
 * Against monsters, you deal 20% increased damage and restore 6% of damage dealt as health and 3% as mana.
 * Undecided gold generation passive.


 * Red BramblebackSquare.png Brambleback's Flare
 * Recipe: Priscilla's Blessing.png Spirit Catcher +
 * +50 attack damage, 10% cooldown reduction and 10 armor penetration
 * Your physical damage deals 15 as true damage over 3 seconds.
 * Against monsters, you deal 20% increased damage and restore 6% of damage dealt as health and 3% as mana.
 * Undecided gold generation passive.


 * Blue SentinelSquare.png Sentinel's Gaze
 * Recipe: Priscilla's Blessing.png Spirit Catcher +
 * +80 ability power and 10% movement speed
 * Whenever you score a kill, assist or slay a large monster, your cooldowns are reduced by 4 seconds.
 * Against monsters, you deal 30% increased damage and restore 6% of damage dealt as health and 3% as mana.
 * Undecided gold generation passive.

I want Warden to promote creating pressure - maybe he it generate stacks when you damage an enemy champion, or something. Or maybe the same as conservation except it's charged by movement instead of time. Or maybe a Statikk Shiv like effects and have it do both - movement and damage against champions.