User blog comment:Shigfugjum/CB1 - Kyalith, the Mage-Eater/@comment-26188361-20150322014325/@comment-24420226-20150322050853

Wait, the E still says Toggle? Dammit, I missed that. I reread this like 5 times too. It is supposed to be an active.

The Q is consumed when a champion walks over it (like health relics or Caretaker's Shrines). I wanted to create a sustain ability that had a lot of interactivity in lane, and used the Health Relics from Howling abyss as inspiration. I've seen people flash for those things, even when they are not low, just to deny people.

What do you think the Q needs? Should the Q be more rewarding for people to pick up, to make people want to figth over it? Should it be more random with how it is placed? Should it be easier to destroy?