Talk:Ekko/@comment-24324564-20150719143718/@comment-4270771-20150803093248

Ekko wasn't meant to be a 100-0 burst character. Riot specifically said that several times. He was meant to be a "skirmisher" doing a lot of hit-and-run plays and having strong sustained damage (which he does). You don't have to 100-0 someone with Ekko. You're not supposed too. You're supposed to 100-30 them and let your W passive take over with the obcene execute damage it does. With only 400 AP his W will do 30-40% of their max HP in magic damage just from 3 auto attacks.

He is meant to be a very high-risk, high-reward character, and he is. His ult does insane damage.....but is really hard to land. His W is an outrageous 2.25 second stun in a huge aoe (I don't know what planet you live on that you think his stun is short).....but it's really hard to land. He has huge sustained damage.........but is difficult to play well. This high risk/reward playstyle makes him rather inconsistent by himself, which will likely keep him out of pro play, where consistency is everything. But he is not nearly as bad as you think he is. His W alone is team-breaking, with even moderate wombo set up, you're whole team is given free range to do whatever they hell they want. And from the sound of your complaints you don't know  the value of using it or his ult as a zoning tool, for which is is very useful. There is almost no easier way to herd the enemy team where you want then using W in a small space, the threat of getting super-stunned makes them very pedictable for the rest of your team.

Ekko is a lot of fun, but he can't 1v5 or insta-kill like some characters can, so stop trying to play him that way then complaining when it doesn't work and calling the character weak. I find that with the support of a competent team Ekko is an extremely good character to enable his team and be enabled by them, kind of like a conduit for his whole team, and posesses a lot of outplay potential.