Talk:Kindred/@comment-26370304-20151114131655/@comment-24496127-20151115030626

Cool, I was just looking for something mindless to waste my time responding to. Kindred is really strong early game but falls off rather hard late game. She actually doesn't even have mobility to chase beyond a very limited area, not to mention her short range. If you wanted to make a removal change to her mobility you'd have to compensate with a buff to her range and potentially give her a more long lasting slow. It would require overhaul beyond that of simple number tweaks to allow for kindred to continue to function in the game. Now, her E is strong early on but doesn't actually scale super well later into the game. If you were to remove the hp damage it would need to have some sort way to scale into the late game because it would lose a pretty huge amount of it's strength early game, thus leaving the skill in general feeling underwhelming, not to mention if she didn't have mobility it would be a challenge to even get into range to use it. I think you need to put some more thoughts into your posts in order to balance a champion, nice suggestions though, you should buy yourself a sticker for effort!