Talk:Draven/@comment-33536623-20150227020800/@comment-10253076-20150509005507

Though I am being a bit biased as I am a Draven main, I would say that each has their own benefits and losses. Lucian is meant to be a bursty caster ADC, while Draven is built around being a more steroid based, high risk-high reward gameplay.

With Lucian, his Q constantly relies on a target to fire off, which personally I don't like, but good Lucians will make good use of; his W is a great scouting tool (which Draven doesn't have, unless you plan to knock an enemy out of the bush with his E) and he has a pretty decent escape. Though his 'Dulling' is a disappointment, it can still work in Lucian's favour. Mana costs are okay, but due to his bursty nature, you'll find yourself stranded as well. His builds are rather straightforward, but his damage doesn't really shine until mid-late game, with some exceptions based on the skill and build of the summoner playing him.

With Draven, if you miss catching his axes in the early-mid game, that's a lot of damage potential lost to you for 12-9 seconds. Even if you do, the constant usage of his W will be mana draining, and there's always the possibility of being stranded without mana (having played with a Reaver, though it is more rewarding on Draven than on most other champions, I still prefer the more damage based side of Draven's possible builds). As previously said in other replies, Draven's potential scales slowly with attack speed, but his damage more than makes up for it. With a Doran's Blade and an active Q, that's a powerful 82.65 damage per basic attack. His R is fun to use, especially when you finally get the timing right to have the damage just nick the champion twice, without giving them any time to escape. His E makes for decent escape, as well as for a powerful engage, which Lucian does not have.

My staple build for Draven tends to follow Infinity Edge -> Bloodthirster -> Phantom Dancer/Stattik Shiv OR Berserker's Greaves (either order doesn't matter) -> items for the situation, for example Banshee's Veil for magic resist, Guardian Angel if you keep dying in the late game, Mercurial Scimitar to avoid those stuns and slows; etc. Personally, this build follows a high early damage output and if played correctly, I dominate the mid-late game constantly. However, I will admit, this build really does rely on a high early cs and a need for early kills, as this build is actually quite a snowballing way to play Draven, relying highly on his Qs and his steroid to provide the attack/movement speed required for those early kills. That's just how I play Draven though. Hasn't failed me yet....