Talk:Bard/@comment-25855686-20150315032817/@comment-6281696-20150315103532

So far I have to agree, though I'd like to add he's also disturbingly slow for someone who has 3 seperate skills to boost his speed. His passive drops of when entering combat, shrines he needs to stand still to create them, nullifying the speedboost when used on himself, and since enemies can follow through his E even that doesn't work. In every match I had so far if I was spotted by basicly any opponent it meant I was dead because I didn't stand a chance in hell at running away (even when activly slowing and stunning). Add in how squishy he is, and how low his own damage output, and roaming on your own becomes a massive danger as you get pummeled by the first thing you encounter. But of course the chimes spawn all over the place, so you can either choose between staying in the safety of your lane with an underpowered passive, or try and gather them and most likely die horribly.

Also, his passive needs a way to reduce the spawn time on meeps, with a large number of chimes they do start to become fairly decent, though this scaling is increadibly spikey, but once the meeps have been spend his attacks are utterly irrelevant, even for a support. And he's sure as hell not going to survive the 8 second wait for another meep given how squishy he is.

Anyways pro's of bard: Meeps scaling is interesting, and the only skill on a support I've seen capable of dealing "relevant" damage with a single hit late-game, though unless you have an ungodly amount of chimes you won't be a threat on your own since meeps are his only real source of damage, and even if you have all of em ready you're not going to kill any champion. Making fights against squishy's rather weird as you initially hit like a truck and then proceed to do basicly nothing whatsoever.

Con's: Basicly everything else.