Talk:Nunu/@comment-31543294-20180718133124/@comment-26539937-20180807051234

this is a terbile idea, what would ultimately happen is that nunu would become a toplaner exclusive to take advantage of being a tank with ranged capabilities, there's no reason to give a jungler range on their auto attack simply because you want to. this MIGHT work if both forms were melee but at that point it would be smarter to just make each one act like yoricks Q in  a way.

the idea would be that under certain circumstances if a certain ability is on cooldown you can use a different ability by pressing the same button. that being said you could also just remove nunus blood boil and keep the absolute zero as the ultimate and make blood boil a toggle ability that gives different stats or effects based on how its toggled.

i personally believe that the best way to rework nunu would be to make him a better counter jungler but removing blood boil and giving a short dash that goes over walls and gives move speed. i believe that nunu should interact with jungle camps more or alternately get something from counter jungling or cause the enemy jungler MORE trouble by counter jungling.

i would say that they should make it so that when nunu kills a monster camp, new monster immediately spawn to take their place, these monster dont go away until killed and don't give exp or gold.

they should also give him a short dash (same length as the long dash on rivens Q and aatroxes umbral dash) so that he can escape from people finding him in the enemy jungle.

as well as this they should give him an AOE attack on a basic ability so that he can clear camps more easily. and they can make that ability also cause a slow so he can gank somewhat.