User blog comment:Deathkin12/Champion Concept: Vespa, the Queen Bee/@comment-5481392-20120906125217/@comment-5481392-20120906134533

Ult is much better now, base damages are still relatively high: 250/500/750 but I think that would be fine, even necessary because it requires a relatively long time - 15s. The real danger in it now is the ap scaling. If you do the math it adds up to 15 damage per ap (5 bees * .3/ap * 10 attacks) scaling up to 45/ap at max rank. Since you could realistically apply honey to just one target, its a little scary the kind of damage you could get. I think maybe 6/8/10 bees doing 8 (+0.05 per ap) damage every second for 10 seconds might be more balanced.

that gives 480/640/800(+3/4/5 per AP) over 10s. I based these numbers off of the scaling for victor, losing a little base damage as a trade-off for the heal, but you get better ap scaling. It might be worthwhile to address the RNG aspects of this ult mechanic as well: for instance, how the bees move and target enemies can cause them to focus on minions rather than champions, making your damage unreliable. If it were a simple aoe damage with bonuses on honeyed targets or something like that it would be more reliable. It would also make this balancing issue much easier, because you wouldn't have so many intangibles to try and account for.

I might not fully understand the W. As I read it its sort of like kennens lightning rush with a fixed path and a stun. Can it hit multiple times? is it a channeled spell how could you chase with it if it makes you go in a circle unless you intend to just run a half circle and cancel?