User blog comment:Willbachbakal/(Item Concept) Another Look at Jungle Items/@comment-7709681-20140630041607

There was an idea that I always wanted to see on the, perhaps won't work, but: What if the magic damage/health restoration is not only dealt on-hit but on single-targeted/multi-targeted abilities? (Note: Not AoE, multi-targeted; like or  if for jungling comes to be)

Of course that a cap would be needed to prevent having an excesive health sustain, and would be curious to know the interaction with single-targeted DoT abilities (E.g.: or, if for jungling comes to be). I mostly thought that for Tank an AP junglers, but I don't know what would happen once upgrated.