Talk:Udyr/@comment-5209745-20130405134405/@comment-5172617-20130406141309

+1 to the Turtle Guy (name too complicated).

Maxing turtle early is really awesome. You can bait people forever and mess their life so hard. The mana loss is sad but the true strength of this spell has always been the shield. Basically, in a situation where you're taking continuous damage, this spell is nearly a 220 heal every 6 seconds that is boosted by resistances (and not reduced by ignite or similar stuff). In a teamfight where AOE spells and flying projectiles come from every direction, this can have a tremendous impact. Activate it 3 times and you negated 660 damage after resistances. It's also very useful against DOTs or delayed damage (yes Kharthus).