Talk:Shaco/@comment-27019624-20160302052558/@comment-26815373-20160304070117

No. If anything, I'd rather his Q have a higher cooldown (more counterplay, less BS) and see him get some compensation like better scaling on his Q damage (the modified crit damage % increases based on AD and / or AP). I also think it would be cool if he got a bonus cooldown mechanism based on enemies that saw him go into stealth (y'know, cause he Deceived them) - everyone says his Q should reset on kills, but that's boring and OP.

Far as his W is concerned, I'd just like to see them last longer, and maybe have the ward-like 3 HP bar, where any source of damage counts as 1 hit. 'Storing charges' and 'box limits' - ideas I see everywhere - are not particularly elegant or cool changes (IMO).