Talk:Fizz/@comment-68.195.173.35-20121102074212

I used to play fizz a lot, and i've been playing since summer. He was the second champion I bought, even bought all three of his skins (and I only have 4). I love the guy, but I feel I get countered easily, espicially in draft pick/ranked. I still get last pick, but its hard to play against some mages (as crazy as that sounds) like leblanc and usually the tanky AP type, such as gragas and swain. Nowadays whenever I play him I either do amazing, or do very poorly. A lot of people interpret fizz as a unrealiable champion. I find farming a bit hard, its either I E (take a poke or something) or Q to a champion or minion and then if its a champion there's always the chance they cane outplay you, because you have to dive minions, even though you have the passive (taking less damage from basic attacks) and then if I q to a minion i'd usually take a poke. and if there's a mage stun such as veigar, you won't have time to E, and even if I did, I lose 90/100/110/120/130 mana, which is helluva lot early/ealy mid game. personally I'd want something like a lower mana cost and get the double use of q (like irelia), I think I got it too

Q- Urchin Strike

30/35/40/35/50 mana

Cooldowns 10/9/8/7/6

Range 575

(Same description ACCEPT)

If urchin strike is used to a target above 50% health, it can be used again before going onto cooldown. If the second use of urchin strike kills an enemy champion, the cooldown on W is refreshed

What I wanted to do, is say you're in a team fight, you save ulti, dash to their front line (usually their tank) dash to their ADc, or important target in that fight you can properly aim ulti at a high-prioity target, making them take the damage/slow and winning team fights, in exchange for that, I wanted the AP scale lower (+40% of AP) which I think is fair.

And the cooldown refresh for W would allow to again, dash to a tanky champion, kill a high priority squishy, and then burst down their tank/off-tank. which I find that to be useful because like most assassins, if a champion can survive their burst they cant do much else.

In exchange, have the cooldown for W longer, (15 seconds)