Talk:Fortify/@comment-2019046-20130417091450/@comment-2223363-20130909013616

It's not only a balancing issue. Riot hates turtling, and they've been working to reduce turtling cases which makes games long and boring. As with the Twisted Treeline fountain changes, removing fortify reduced the defensive power a team had which allowed for them to heavily counter backdoors.

Flash is in a different situation. Although most players pick it as a spell, Riot can't simply remove it from the game. It has become a staple, a free get away ticket or a kill securing tool. It gives the required dash to balance champions with and without dashes. Riot nerfed flash during Season 2 by reducing it's range by 25, and that was already noticeable (you could flash over more walls and it has become harder to wall jump certain walls). Without flash, the community would fall, and champions without a gap closer / blink / dash would be heavily crippled.