Talk:Nasus/@comment-4636093-20130925022241/@comment-8267817-20131002125657

I'm not saying that team fighting and pushing is bad, just I dislike how it used to be somewhat balance, you would farm up for a bit, get a few items and then transition to a different part of the game, and then you would eventually reach team fight stage, and none of the stages of the game seemed to last "too" long, of course the "too long" is my thought on it, but they also were not near non existent, with the constant map pressure everywhere for both teams in the form of assassins being all over the place, it makes it where you have to be so cautious unless you are an assassin that the game is no longer easy to pick up and play, it is becoming a chore to simply play the game, because there are almost no matches where you can just hang out and do as you please for more than 2 seconds at a time.

Basically, to sum it up, League is becoming stale because they are trying to force assassins and high burst damage on their new characters, without any regard to older champions that either can't survive this assassin onslaught, or be able to have a decent chance once a single kill has been awarded to the enemy team. The game now is very easy to snowball on most champions that have been released lately/are being played a lot lately because of their high burst damage, notice Tristana adc is being played less and less, while people like Caitlyn, Graves, and Blue Ez are showing up because they can jump out of a bush, wreck someone and leave.

No one has patience anymore, games used to be 30-45 minutes on average, lately it has dropped to 90% of games are a surrender at 20 because X assassin snowballed.