Talk:Warwick/@comment-8921599-20150205030850/@comment-8921599-20150208232427

I was trying to come up with a way for his passive to not be detrimental to him because he can't turn it off, I thought just if hes visible was fairly balanced but maybe just if his a certain distance away from his target he becomes visible to them? possibly a mix of both.

I thought it would be ok because Q is pretty much his sustain ability, he also doesn't get max value out of it until he ranks his ult, I could make it more so that it's more equal to his old passive scaling. Also I didn't raise the range on his Q.

I could change the bleed to maybe true damage instead it's just I wanted the bleed to feel impactful and missing health seemed the most fitting. I think if the values are done well then Max health and missing health together can be fine.

I made his Ult like that so if you use it to escape then your getting a huge cooldown on it, I added a buff if Warwick missed his Ult which should help it.

The passive wasn't intented to let him run away, I accidently put 2.5 seconds of movement speed instead of 1.5, this is just meant to make him feel like he won't stop once he has tasted your blood.