Talk:Skarner/@comment-4035707-20140426040352/@comment-20434720-20140504062748

So what you're saying is... they're lowering cooldowns, removing his passive (except for on Q), replacing it with Kennen or Vel'Koz's passive, and thereby (most likely) overall decreasing the Scorpion's total potential?

Did nobody else do the math and see how his W can have an effective 3 second cooldown? Or how his slow can have a 70%+ uptime? That is what his current passive enables. What the people *apparently* want, though, is a generic "throw in damage and/or CC into passive".

Now this is just my opinion, so take it with a grain of salt... but it *looks* to me like they're trying to turn him into another generic average-potential average-difficulty bruiser. Homogenization is the term people use to describe it. It seems to happen a lot. It *looks* like they're effectively saying "People keep complaining about Skarner, nobody wants to try playing him as he is now, people do not complain about, say, Jax or Renekton, people want to play them as they are now. Therefore we should make Skarner more like them. He needs another targeted CC and more sticking power (x% MS buff, y% slow, and stuns in between)."

It feels kind of like how it would if Riot said "Malzahar's W is too dang stronk/hard-to-utilize/feast-or-famine.  So instead we'll change it to a flat DOT with a slow. That won't be generic, boring, or exactly like tons of other champions, right?" Sure, it would be less feast-or-famine, and would likely have lowered damage. But if every champion has a safe, standard, easy-to-utilize kit, it's just distressingly boring. Imagine if every champion was brought to the safety/reliability level of Ziggs, Nidalee, Renekton, or Caitlyn. Every game would be a drawn-out snorefest of farming because there are no interesting game mechanics, everyone is simply "average", and nobody is really capable of anything in particular.