User blog comment:Poisonshark/Custom Champion: Mima, the Yellow Channeler/@comment-27802145-20160721112109

The ultimate seems to conflict with itself as to what its purpose is.

The damage doesn't scale off of missing health, or isn't increased by missing health, plut it boasts a hard aoe CC, making it an excellent initiator in partial summation, but then in turn it costs 100 Fury. To cast it in the beginning of a fight would sacrifice too much of Mima's power in the later, whilst using it as a finisher would entirely waste the aoe CC capable of dictating the outcome of crowded fights.

I get that abilities don't have to be entirely exclusive as to what its purpose is, but I don't think an ability should feel wasteful to use in any given situation. An ability should have an ideal scenario in which it could be used to its full potential, but still be able to be used outside of said scenario, usually with penalities.

The current ult however makes it wasteful to use it in any situation, with it also having no 100% ideal scenario to expend it on. This, in my opinion, is bad design, and I feel that you should probably change it up a bit to give the ability a clear sense of direction.