Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-24073465-20150126202906

Double Slap wrote: In all fairness, my suggestion doesn't even require the notion of gold efficiency to work. My suggestion is a mere solution to how we are unable to account for conditions within items.

In terms of gold efficiency however, that is a touchy subject. After much pondering, I've been sided towards the notion of gold efficiency. I just feel with the lack of our ability to apply items to gameplay, gold efficiency doesn't amount to much at all in effect. Well, this discussion is on Gold efficiency...your plan of accounting for conditions within items is related to this (and I feel it would use a similar formula) but, here we're kind of focusing on gold efficiency at the moment....

And I believe that while gold efficiency itself might be comparitively minor, it can still be calculated into a broad formula tieing it in with how effective it would be depending on champ, opponent, items, etc...and this is also the formula you seek, just one step behind the efficiency part...