Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-4091261-20140522045932

Please no. Seriously, no. Gold Efficiency is perhaps a factor of determining the power of certain items but it is precisely what the name suggests: how efficiently are you spending your gold on said item? The problem with Gold Efficiency isn't it's concept, it's that it's too basic. Gold Efficiency should be more specific they argue, albiet it is much more difficult to put it into application than for me to simply suggest it.

Think about it for a second, why is it so hard to just simply judge an item based on it's efficiency? Cause the efficiency is all it shows! It assumes that you are utilizing each and every one of your stats with . Surely enough, the statistics of exactly how much each stat is worth is there and surely enough, it explains how much an effect has to be worth to be efficient... Actually some people are just stupid.

Everything we need to know that is missed with gold efficiency is literally already there for us, yet people typically rush through and look at just look only at a simple statistic they can grasp. It's like judging a mobafire guide based on it's summoner spells. The wiki is an in-depth guide to explaining these things yet if people choose to ignore the information laid in front of them and rely on one statistic, it really is their fault. In regards of specification, the reason it is so difficult is simple: every champion applies each statistic in a different way. Measuring the degree of usefulness of a statistic is very difficult becaues of the many factors considered in using it. Let's try attack damage as a factor, very simple right?

''Well then, what is attack damage? Well, it's a boost to your autoattacks right? Good good, now how well can you apply autoattacks then? Welp, what's your range? What's your attack speed? Oh the enemies running away, what is your movement speed? Ok, now what else does attack damage do? Well, it is used in atack damage ratios. Well good, good. So is it total attack damage or bonus attack damage? What kind of spell is it, point-and-click, skill shot, ground-targeted? What's the range on that spell? What's the cooldown on that spell? Oh and don't forget, what's the channel time on that spell? Does it cost mana? Rage? Energy? Health? If so how much resources does it consume? How long does it take to cast? How far does it travel if it's a projectile? What's the speed of the projectile? Does it deal damage over time or is it a nuke? Can your spell be interupted? If so, how much damage is mitigated; all, half, etc? Does the spell deal physical damage or magic damage? How is it affected by your armor penetration/magic penetration and the enemys' armor/magic resistance? Or is it true damage and ignores all those traits?''

You see that up there ^ those are all the things you should be thinking of when determining just how efficent you are using your attack damage. Then you look at how that pans out with the gold efficiency of the attack damage items you build. But remember  THAT'S ONLY ATTACK DAMAGE. If you truly want to find the efficiency of every single item, you have to think through this process for every single statistic. And when you are done with that, you gotta do analyze the unique effects the item gives too. Be glad it's as simple to understand as it is, cause making it more specific would make it a lot more complex.