User blog comment:NeonSpotlight/NeonSpotlight's anniversary AMA/@comment-26815373-20161231194214/@comment-3308937-20161231205703

1. Never really had an interest to. I can do big picture stuff (themes, general kit ideas) or small picture stuff (fine tuning someone else's champ's numbers) but doing both together is outside my grasp.

2. A lot of the archetypes/fantasies I want to see already technically exist, just in a way that I think could be improved on or don't fully meet expectation. Since I almost entirely play magic-based champs my list is as follows:


 * Time Mage: Potential spells being reverting a percentage of health changes a unit has undergone in the last x amount of seconds (kind of like Rengar's new W), Chronosphere from Dota, an AoE slow/haste zone (like a stronger Ori W), Death's Dance passive (% of damage taken is converted into damage over time) or just prevent taking damage for x amount of seconds then take a % of the damage prevented in one big burst.


 * Lightning Mage: Actual lightning, with arcs and chains and whatnot.


 * Water Mage: There's tons of possibilities for this, one of which would use an elementalist lux-esque system of starting with a base element (water) and then evolving into steam/storm (more offensive based) or ice (more defensive based).


 * Holy/divine/faith based mage/support - Again, lots of material for Riot to work with, could work on miracles (long cd, high effect spells), could build faith through seeing others take damage and then use that faith to condemn their enemies or support their allies, etc.

3. I haven't played a game on summoner's rift in a long time so I can't really comment on the current state of vision but overall I like the overall idea of what Riot is doing, whether or not the specifics are there or not I can't say.

4. Could include them in the message that new users receive when they create an account. A custom content guide could be placed in the little box that holds the preloads when creating a new blog.