Talk:Stacking/@comment-173.13.129.180-20111102000129/@comment-5425711-20121029015612

So I tested this myself.

I did the test in the proving grounds, but the 20% healing reduction from the proving grounds aura should not affect (i tested this too).

So, at some point i had lvl 5 tides of blood and 5.3 base health regen per second. With 4 stacks of tides it went up to 7.0, so thats (roughly) a factor of 1.32, not 1.36, meaning it stacks additively and not multiplicatively. It is not possible that the proving grounds aura is affecting the results since for it to affect, the debuff should be additive with tides of blood. In that case, if ToB were additively we would have a 1.4 factor and if ToB were multiplicatively we would have a 1.45 factor, none of them near to the 1.32 i got.

But then something REALLY weird happend. I decided to test too how spirit visage interacted both with tides of blood and with the proving grounds aura. I bought the spirit visage and my hp regen went up from the old 5.3 to 6.1. Thats a 1.15 factor, what means it is multiplicative with the aura.

BUT, when i stacked four times tides of blood, having the spirit visage, my hp regen went up from 6.1 to 7.9. Know what? thats a 1.295 factor!!! How the hell can you have a reduced healing increase effect from tides of blood when buying an item that increases the healing effects???

In case spirit visage had acted multiplicatively (which i think it should) with tides of blood it should have been a 1.518 factor, and so 9.26 hp regen. If it had been additive, it should have been a 1.47 factor, which gives 8.97 hp regen

Any clues on what the fuck is going on here?