User blog comment:Emptylord/Blogs/Time-themed abilities/@comment-5514182-20131220064303/@comment-8100976-20131222054335

@Willbachbakal: I find it odd though that for all of Zilean's powers that he has no heal whatsoever. I agree that it somewhat breaks his current theme but I do think that turning back time (and reversing wounds) or accelerating healing would be one of the things time magic would be best for.

As for Delay Doom I can't speak of external games as League is pretty much the only MOBA I've played (or looked into); I would counter that supposition though with "I am not an English major" and that I likely lack the eloquence to convey all of the info in a concise fashion, I suspect Riot would be better suited to compressing my overly-wordy statement into something people could understand. I believe there are likely a half-dozen mitigators that one could use to convey the DoT and what is occuring; from particle effects, to sounds, to the counters we see for every buff and debuff. I would contend that as the game moves on that Riot is already introducing more 'complicated' mechanics. Yasuo's Last Breath seems to be a perfect case-in-point. I agree that flat damage reduction doesn't make much sense without some twisty time-magic or something; frankly I don't think it's very Zilean.

My final thought is; why pigeon hole him simply to the current abilites known? Considering Zilean is likely quite a major rework would it not make more sense to handle him as the Xerath rework is being handled? Keep the theme and archtype, rework everything else from the ground up. After that fashion I don't think that anything should be tossed out of hand including a hard-CC of somekind; especially given Riot's current design philosophy of moving away from soft-CC (or at least to extremely strong soft-CC).