User blog comment:Lesdin/Adara, the Calamity Adherent/@comment-27802145-20161024092012/@comment-3391671-20161030050148

Harnessed damage, for what you were trying to implement, was for sure a unique idea. But for Adara, who you had introduced as this menace who would slowly bring impending death to her enemies the longer a fight lasts, the change to making her burst was seemingly out of left field. I liked the niche that while she has the inherent weakness to burst champions, she has her own way of countering them by appointing Shiva in the right direction. Making her burst blew away this magic as it simply made her a burst mage who countered burst... which could applied to another champion on another day.

You tried to make sure Adara was an OP tank, even with the scaling. I believe it's just another case of "creator tries to accommodate, but rolls a 1/1 and fails." Once again, what you had created makes for a good idea for a unique burst mage, but for Adara and how you advertised her, I wish to keep with a mage who does better in long fights.

I'm glad you took my ideas well. As I see with Adara now, her skills are much more and do what they were made to do. I had a different idea for the, but I believe the way you took with it is much better.

I will say that the change from to  for champions does make spice it up, even if it's not that much of a big spice. It's heading in the right direction. I would say one half of my brain would also say, "make all damaged enemies receive a mark where her abilities deal bonus damage to them," but please, don't listen to that side of my mind which loves to overload the champions.

Onto lore though... I like it. As you say, its as short as would be expected of a small project, but it does its job of creating a base for Adara. It may be a typical looking type of lore piece, but it's vibrant with lovely details nonetheless, and it's a worthwhile read.