User blog comment:GreenMoriyama/Izo, the Blizzard Prince/@comment-3391671-20180322115857

Patch V4.00 - Kit Rework!!

After much review, including feedback by fellow custom content creators, Izo has received a refreshed kit that hopefully gives him ore interesting tools to use. Props to users like Lesdin for their suggestions.

There was a small patch (V3.06) prior to this one in an attempt to streamline and, but they were not as fruitful in my own opinion. Thus, a kit rework had gone underway seeing some elements of the kit being stale or not adaptive.

Otherwise, below is the usual rundown of patch notes:
 * Let's start with the kit I so talk about. Three of the five abilities had changes, major enough altogether that I would call this patch a "rework." These would be, and.
 * This innate used to be a more plain "Per enemy, I can slash them for extra and wait around either for the CD or a reset." This wasn't inherently bad, but didn't play to some fantasies desired of the kit, such as -synergy. The new Frozen Edge, while it doesn't play just yet to the -synergy I mentioned just now, does inspire some more interesting interaction as a . Instead of going for pokes, Izo is pushed to engage enemies properly. Especially with enemies who can be hard to stick to, the extra  will prove useful instead of possibly wasting  for stickiness. Let's not forget though, there have been some renewed built-in kit synergy, whether if it be for the better or the worse.
 * With some notes included from patch V3.06, Crushing Bolverk used to deal ... which didn't sound wrong, as being bitten by two pieces of iceberg fangs must be physically painful. Yet, in a -centered kit, Crushing Bolverk just felt like the odd-one-out. The aspect also, while something not exactly present in League, was not enticing for what it was, as it was forgiving  in how you could hit multiple enemies for a good heal. Therefore, Crushing Bolverk has become magic damage and sports a heal much in line with other, where the heal heals by a percent based off the champion's missing health, not directly healing that percentage. This heal also caps out at 75%, maximizing its potential early than feeling like some small heal was wasted at lower levels of current health.
 * Both this ability and the next, Frosted Coating, now feature mixed scalings, something I had been avoiding in fear of backlashes... however, those fears were probably exaggerated. Thus, to see how well it'll fare, I've added them to these two ability, as I would like to facilitate an Izo who may want to try a bit at bettering their than just their.
 * As the ability within the kit that felt the least perfected, a new direction was needed to make the ability better. was added in for the pizzazz, but in truth, as others have pointed out either in the comments or in the chats somewhere, it proved to be a part of the dash-and-slash combo that didn't feel "right." But... when Lesdin said to go for a "three-slash" attack to demonstrate his finesse, I didn't mind moving Frosted Coating from being able to apply CCs on its own. If anything, his idea was meant to work better with the new Innate and R. With the refresh on detonating the Innate, Izo can use this dash more, although its cost has gone up and its supposed damage threat reduced to one-hit per activation.
 * This ability has been untouched... I don't think I need to say much else than how, with the changes made to the ult, I had to do the same with this ability's interaction with said ult. Thus, using Glacial Spire has a much reduced CD if used during the ult.
 * The ultimate is the prize of any good kit, and I too liked the "Hoarfrost" concept with Field of Rime. But, with the new design in the Innate, and to Lesdin's suggestion, I decided that Izo should just be able to deal magic damage for the duration of the ability. To spice it up of course, and make a call back to the max health damage he could deal with Hoarfrost, detonating the Innate or using W's new "Vibrant Hoarfrost" will inflict that max health damage. In some way, with this change, "Hoarfrost" ascended to "Vibrant Hoarfrost" and has become a more active part of Izo's kit than being a gimmick within the ult alone.
 * One other dramatic change was the radius of this ability. To keep this simple, it was heavily criticized for its range, and a similar to . Thus, the size had been reduced, as it wasn't exactly necessary to make it that larger; 900-radius is still a large area to make for Izo's hunting grounds.
 * Izo's base statistics have seen a rise in numbers too. Why did I push this change? In observation of some of the champion statistics, Izo was losing out in a handful, although he had his good shares. But compared to others of his class (/), it felt he wasn't getting much base. Of course, I may just be bad at base values, which I may be, but I chose just to be the bold anyways. The base stats are after all just base stats, and can be easily adjusted.
 * Some good quotes were added with the rework mentioned above. I also took the chance to improve some of them, even if they desynced Bolverk's spoken lines from what is written in the list. Hopefully, Takahiro will come with a new recording for Bolverk. :3
 * One very apparent big change is the Full Metal skin to Program. I know well that unless I get assets/fanart that illustrates Izo in these skins. But I still want to push as if he did have these skins. As for the change itself, Full Metal felt rather empty for a skin; only there to pay homage to Hakumen. But with Program, not only will he remain looking like so, but I've hopefully developed an intriguing subplot of the Program-Project lore.
 * Other than those above, I believe there were some format changes and new trivia. But that's all for now.

Thank you for reading through this extensive patch note. In future updates, I hope to update other aspects of the page, such as the itemization in light of the renewed kit. I would like to also modernize the format of the page to make it closer to how sections like bckstory and trivia are in their own tab than everything lined down the page, on top of writing out more of those backstories.

Otherwise, look forward to what Izo will have on the next patch!