User blog comment:Braumissomanly/Whats with all the percentage damage?/@comment-8506165-20140822051429/@comment-25003900-20140825132840

While I do agree that a lot of percentage health damage can be very detrimental to the game, I personally play tanky top laners and junglers, it is also a way to balance a bit. I have played several games building tanky Nasus. Warmogs and Frozen Mallet are two of the pinnacle items of that build because of all the health that you end up building. Combine that with a few hundred stacks on your Q and you're a super tank that pumps out frightening damage at the same time. I had an enemy team with no % health damage, so all I had to do was waltz up to the tower, pop my ultimate, and punch the tower in the face a few times. I then had so much health remaining I could turn to the two enemies I was tanking in addition to the tower and crush the both of them with a few more attacks. While it was hilarious from my standpoint I know I would have been furious if I were either of them. That kind of tankiness is actually toxic to the game.

As was stated below it also slowed up the match by quite a bit. My amount of tank, allowed me to 1v3 and tank tower with no issues, but it still took about an hour to finish that game, it was next to impossible to kill me, so they'd CC me every opportunity that they got. Nasus is actually more of a bruiser than a tank, but his kit allows full tank and he'll still pump out bizarre damage at the same time.

I'm of the belief that pure tanks will never leave the meta simply for the fact that they come with tremendous amounts of CC, in addition to having the necessary abilities to initiate and disengage fights. Sure some bruisers and supports have that ability, but none of them have it as effectively as a full tank does.

Nautilus for example being my current favorite for tanky junglers, walks around with a snare, knockup, stun, pull, and a slow in his kit. No bruiser will or ever should have a kit packed so full of CC, because of the damage they're able to put out.

So in short, tanks will always have a place, while some percentage damage is necessary to prevent League of Warmogs, I do agree that so much of it prevents tanks from being able to be as effective as they need to be, but not completely useless.