User blog comment:Fredy-san/Switch, The Arms Master/@comment-3391671-20170901204225/@comment-24659969-20170901235759

I haven't yet determined the stats and detailed stuffs. I intended to have the concept of Switch being agile fighter type, not taking much beating.

In my plan at first, most of Switch skills are typically short ranged, only reaching 250 to 400. Only two of the skills has range of 500 (passive WW throwing axe) and either 650 or 700 for QW throwing spear skill shot. His skills damages are also averagely low. Meaning Switch will be more utility based hero. Perhaps I could say he would become like a short ranged mage instead.

As for the pros and combo mashing, I tried to reduce that by plenty of long cooldowns for basic skills and the dual mana bar. You have to pay attention which mana bar going empty first. Maybe should I change it into energy instead to restrict more?

The concept is gonna be very long thus it is why for now I don't use template first. I write down the sum of concept first to hear opinions whether the idea fits or not before continuing.