User blog comment:Lykrast/Custom patch notes/@comment-6061249-20140328205106

Urgot change ROCKS. That's honestly good thing.

Rammus and Anivia ones are good ideas too.

However, the changes to Nidalee... Man, i know you want to make her more rewarding for good plays, but it's not really good idea. Despite how good is the player, just think about that - it's just slow skillshot that is quite easy to dodge. In short, you added some more damage to near max range hit, which is hardest to do. I really get the idea to make laning against her less like "watch out for the spears, watch out for the spears", but... what she has besides that until midgame? Before enough time passes to unleash the power of cougar form (and it's not right after hitting 6th level), she is all about spears. Its cost can't be too high simply because it's not like you're gonna hit the target every time. You can always try aiming near minions to get a safety hit in case, but... Who the hell overcomes minions when playing against Nidalee?

And on-hit spells. Well, if you miss an skillshot, you lose mana. Then why shouldn't you be punished for unproper usage of on-hit spell? There is seriously no reason for those changes. It's like almost every other spell - use it good or suffer the cooldown, risk and cost.