User blog comment:ClariS/The Fallacies of Item Efficiency/@comment-50.103.37.165-20130304193945

Quantitative analysis looks (on the surface) more appealing than Qualitative.

I think that's the driving force of the fallacy at work. Gold-Efficiency is just the latest buzzword in a long list of recursive justifiers.

Nevermind that build-based Theorycrafting draws far too many assumptions about the state of a game in something as varied as LoL to begin with (I could rant about bad item builds and the need to recognize the situation all day, but I relent).