User blog comment:Krufix/Pink ward mechanics rework/@comment-3329234-20120414190452/@comment-4861674-20120414204731

Woohoo thanks for referencing my blog, took me a while to compile the info.

As for your idea, it's actually not bad in my opinion. It reminds me of the stealth mechanic used in the Starcraft games, where cloaked units cannot be targetted/attacked/etc. but the player can tell their presence due to the distinct "blurriness" they give off.

This idea fits well with their philosophy of preventing ward sweeping from being detrimental to gameplay.

The only problem I can think of is it may not fit too well with the stealth remake. If we take that into account, all champions can detect Twitch/Eve at short range already, which makes the item passive redundant) It could also potentially weaken short-term stealthers by making their ambushes less effective (ex. You'd be able to "feel" their presence as they cloak into a bush).

The active is a good idea, as it would allow vision denial only at certain locations rather than pretty much anywhere a character goes.