Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150623160438

Having crits happen at 10 autoattacks may not be the best idea from a gameplay perspective, imo. If it's 10 consecutive autos, it's something you're never going to achieve even in the late-game with tons of attack speed, and if it's a mechanic akin to, then it would risk seriously skewing lane dynamics by giving every AD character some degree of additional burst, and all ranged characters more poke.

I find it interesting that crit items in Smite are tied to AD, and I would very much like there to be more AD/crit items available. In general, from what you're saying it feels like ranged AD caster builds are more viable in Smite than they are in League, and I would like LoL's marksmen to have more viable CDR-based builds ( could help in achieving that, although the item's pretty terrible right now). I'm personally not a fan of resistance penetration/reduction, but it would be nice to see marksmen toying with stats in a way that is more tailored to each specific champion, rather than going for a generic AD/crit/attack speed blend. We already have marksmen who scale better with AD or attack speed than others ( scales super-well with raw AD, for example, whereas is great with attack speed), yet currently they tend to follow really similar builds, so it would be worth enabling more variance to the amount of each stat marksmen can spec into, along with the bonuses associated with each item.