Talk:Taric/@comment-25532677-20150109184239/@comment-22338397-20150118122349

When Taric's mana on-hit passive was changed to the current armor/cdr on-hit, his winrate (mostly toplane) was actually very high for some time. The problem is that Riot traded out most of his early-game power (the flat armor to allies, the stun duration and cd at earlier ranks) and ap ratios and railroaded him into that health+armor+cdr build and THEN decided to tone down it's numbers anyway, without compensation.

The Ryze-like flat CDR passive has immense potential for a champion with a heal, ally buff, enemy debuff, targeted CC and a crazy teamwide steroid, but he needs a lot stats to actually make use of it. Like Ryze he needs 40% CDR as soon as possible to exploit the flat CDR from the passive and also needs a good chunk of mana to be able to keep spellweaving. However, being melee without a gapcloser, he also needs movement speed to make use of that passive, lots of armor for defense and scalings, health for the heal and survivability and most likely some magic resist too. When gets those items though, he becomes a nearly unstoppable stunlock pain-train, on par and perhaps situationally better than Maokai, especially against a high-physical low-kite enemy team and with a team that makes good use of the AP/AD aura.