User blog comment:KeithCornell/Champion Concept - Amaia, the First Woe/@comment-27802145-20160626233110

Just on a personal note, I cannot figure out for the life of me why people watch Jeremy, let alone like him. The 'extensive' research he claims to do is non more than a couple of Googling, and his self-proclaimed title of League expert really rustles my jimmies. I've also heard of past incidents of him acting negatively, or even aggressive in-game; his online GamingCurious persona totally contrasting his real personality.

But anyway, enough of my rambling on Jeremy. What deserves more attention from me right now is this champion concept.

I won't go through the kit by firstly listing what the actual abilities do (and to the people who do, stop). That's what third-rate reviewers do, in their ignorance of the fact that stating an ability's effects doesn't actually help the conceiver at all.

What I will be doing however, is comparing Amaia to other champions currently in the League, as you have not stated anywhere explicitly that Amaia is a 'joke' concept, or a 'one-shot'. In other words, I will be taking it as that you wish for Amaia to be in the actual game, despite the abysmal chance of any custom concept being accepted into the game. This implies that for all facets of Amaia to be passable, they have to be at least somewhat unique.

This of course, means that Amaia not being able to gain bonus attack speed (in addition to conversely gaining bonus AD) from items/runes/etc conflicts with Jhin's identity of a steady, but lethal shot. I doubt the crossing identities would cause for too much of a problem in the actual game, but it would certainly raise an eyebrow as to if Amaia actually needs to be in the League. Basically, just by putting this effect into the passive, you've reduced a portion of Amaia into a shadow of Jhin, and that by no means, is an entirely good thing.

Furthermore, although this more of a personal thing, I think that the switching around of W and E's bonuses are called for. The repercussions of not may be more of a thematic issue, rather than a gameplay one, but the implications of Amaia's aforementioned abilities not feeling right are still there. I've merely raised this as a more personal issue however, simply because I believe that a champion 'feeling' good isn't too critically dependent of its quality.

And lastly, the same issue as the first again with the R, except this time it crosses over with just more than one champion, or rather to be specific, Kog'Maw and Lucian. I will write more to elaborate later; a bit strained on time atm