User blog comment:Lykrast/Aur, gold's master/@comment-3974211-20121201123650/@comment-3974211-20121201172309

"Because you can just instakill anything that isn't a building, champion, dragon, nashor, vilemaw, elder lizard or ancien golem. I'm going to increase that damage."

So? Wow, I can instakill a 300-400 health minion, wolf, wraith or golem. I'd rather have a skill that does half the damage on an 8 second cooldown (Olaf) and just use it twice...

"I think you should, so you will see what's a real item dependant, hard or easy hero (Tinker for item dependant, Skeleton King and Viper for easy, Invoker and Meepo for hard)."

Your inability to explain a mechanic is not a reason for me to play a game. I looked up the Invoker on the DotA wiki, and I fail to understand what you mean by item dependence or how it is relevant to Aur.

In League of Legends, stat/item dependence refers to a champions lack of base-damage/utility: most carries possess this. Aur is a particularly good example of a bad level of item dependence - he has less damage than Ashe and none of her utility. Why would anyone pick him? Currently - because he earns gold insanely quickly and items cost less.

Anyway, I can see an argument coming so I'mma just startover.

My opinions:
 * He needs damage. Gold Spray seems a logical place to add damage.
 * Bet
 * The duration should be massively lowered to add an element of skill to using the ability.
 * Remove the ability to gain gold for an ally dying. It promotes intentional feeding.
 * Remove the ability to gain gold for an enemy killing. This is an example of an "anti-pattern", which Riot has deemed a toxic mechanic (you're punishing the enemy for scoring a kill).
 * Midas Touch
 * The cooldown is too long. Whole your justification is fair, it would do better to remove the instakill because the ability would be better for it. Nunu can instakill minions and monsters with Consume and he can use it regularly; Master Yi can instakill minions and monsters and he can use it regularly.