Talk:Gnar/@comment-20434720-20140806215444

Gnar at a first glance: Overloaded kit. Even by shape-shifter standards, this is just too far. Every ability has a damage portion and a secondary effect... in his first form. It's not just a boomerang that hits as hard as an auto attack with a decent base damage and a potentially short cooldown, it's ALSO a slow. It's not just a massive jax/vayne-like on-third-hit effect damage chunk, it's also a large movement speed buff. It's not just a % User health damage ability, it's also a dash ("he'll have no escapes" yeah right...), AND also an attack speed buff. It's not just a large AOE CC nuke, it also increased W from a large movement speed buff to a MASSIVE movement speed buff!

But there isn't even a damage increase when switching to the slow mega gnar! This is less of a "learn to use both forms correctly" champion and more of a "use mini gnar until you have to use mega gnar, then run away, then use mini gnar again". Mini gnar does far more damage, is vastly more mobile, and has most of the same utility, missing only out on a point-blank AOE stun.

I thought Gnar was supposed to do most of his damage in mega-gnar form? Ult aside, it really doesn't seem like there is any reason to use mega-gnar aside from being forced to, which isn't right.