Talk:Malzahar/@comment-4948122-20120520181302/@comment-166.248.67.170-20120523035448

by that theory, anivia is also stupid slow, and doesn't deal stuid damage like malz. So, why do we see them both in pro play? (notably, by aAa's MoMa, and Fnatic's Shushei[not so much Anivia here])

Yes, malz is annoyingly slow. Yes, his ulti kinda sucks in teamfights, and QSS does nerf it pretty hard. But why are you using it in teamfights anyway? You'll get almost as good damage off by letting your e jump targets, and dropping w and q on the enemy team every time they're off CD. And, guess what, this way, you don't have the entire enemy team melt your face in 3.5 secs!! Morde, however, is not played much in the IPL, and loses alot of lanes in soloq. Malz only loses lanes against cass, and even then, a good malz player can win it.

So, to run down your points:

1. He's slow.--- So is Anivia. In fact, she's SLOWER! But, she pops up in more pro games than malz here. Point is, he offers so much dmg, and such good scaling, he's worth it because of his sheer damage output.

2. His ulti is bad in a teamfight.-- Okay but w and q have huge range, and deal massive damage with all the farm you get. I use his r for ganks, or in safe situations. I don't really care if my enemies buy a QSS, because i'm penetrating the MR, and even if they stop my ulti, i'm still hitting the entire team for ~ 600 damage every 10 seconds! And, i've got way more range in doing so!

in short, Rethink the concept of the "meta". IT accounts for what would be perfect. What would, without human error and in a perfect scenario, be good. But, human error makes Anivia's wall a gamechanger. It makes Malz's long range pokes and ability to predicty your laning opponent + jungler work. The meta exists to give us an idea of what we might try to construct, but every game is different, and mobility isn't an asset if your Malz opponent across that mid has 100 more CS than you do in the first 15 mins.