User blog:One Hundred Souls/Loose Concept - Drexler, the Grey Goo

Greetings! This is my idea for a champion. As you can see, it's more of a concept of a concept, and is a rework of a previous concept I did...so yeah that's that! I want him to be a shapeshifting champion, a la Elise/Nidalee/Jayce. His main roles will be jungler tank and assassin mage. I'd like some feedback on the ability concepts before I start doing the math on his numbers...so lemme know what you think! :D

== Lore ==

In the citystate of Zaun, science is allowed to do as science pleases, and Drexler was one of many to take advantage of the leniency. He aimed to perfect "nanohextech", a swarm of microscopic machines that would have a variety of uses in medicine and in battle. As his work neared perfection, Drexler attempted to turn on his creations. Unfortunately, he underestimated their capacity. They chewed through their containment, consumed whatever they could, and replicated uncontrollably. Before he could escape, Drexler too was absorbed. However, by some miracle, the scientist retained his consciousness. This resulted in the nanobots recombining into a body for Drexler, and housing his soul. When Drexler gained control, it didn't take long for him to realize that his new metal body was a gift from his creations. With his newfound power, Drexler set about improving his technology and showing it off to the brightest scientific minds. All the greatest scientists could be found in the League, so that is where Drexler went.

== Abilities ==

Passive: Surplus Mass - Drexler has no mana meter, and casts his abilities from health. In lieu of a mana meter, Drexler instead has a Surplus meter. When at full health, Drexler can use his healing abilities to build surplus, and cast his abilities from that Surplus.

MELEE MODE

Q: Infect/Return to Me - Stabs into the enemy, injecting nanobots into their body. Within five seconds, the ability can be recast as "Return to Me" to pull the enemy to Drexler. "Infect" costs health, but "Return to Me" returns the health and an addiotional surplus.

W: Shredding Spin - Transforms his arms into chainsaws, and spins his torso, damaging enemies in a radius around him. Lasts three seconds, and deals damage per second. The ability cost is healed by the first damage tick, and Drexler is healed for the following hits, with the third hit healing for a lesser amount. Enemies within the radius are slowed.

E: Drilling Pierce - Transforms his arm into a massive drill and charges forward, damaging enemies he passes through.

R: Shapeshift - Activating "Shapeshift" switches him between two modes. Melee Mode has faster move speed, greater defenses, and stronger basic attacks. As long as his abilities hit, Drexler can heal for more than the cost of his abilities.

MAGE MODE

Q: Launch Claw/Ravage Them - Charges and fires his floating claw, which deals damage to the first enemy it hits. Within five seconds, the ability can be recast as "Ravage Them", dealing damage and reducing the enemy's magic resist.

W: Massacre Saws - Turns his floating limbs into buzz saws and fires them at foes. The saws fly forward in a "V" formation, damaging all enemies they pass through before stopping and dissapating.

E: Implant Bores - Drexler's floating limbs bury themselves into the ground, forming square trap on the ground. If an enemy champion steps in the trap area, the limbs spike up out of the ground and stab the enemy, snaring them briefly. Takes a short time to prime, a la Yodle Snap Trap and Flame Chompers.

R: Shapeshift - Activating "Shapeshift" switches Drexler between two modes. Mage Mode increases auto attack range, dishes out greater damage, and possesses greater crowd control.

== Ability Details ==

* Shapeshifter:  Drexler's Melee Mode body is humanoid, with his upper arms and legs being disproportionately thin. When he switches to Mage Mode, these thinner sections disconnect, and float above his head (kind of like Irelia's floating blades). These floating limbs change into various geometric shapes when not in use and Drexler's entire body floats, with only his head and torso being connected by his neck still. This is what allows him to use his "extra" parts offensively, and also why his attacks cost health in Mage Mode but don't heal him: he is expending mass to attack, instead of just reshaping the mass to attack like with his Melee Mode.

* Melee Mode (in general): I couldn't think of clever names for the different Shapeshifter modes (or even the Shapeshifter move iteself...) so this one is a placeholder. The Melee Mode is supposed to function as a tanky jungler role, mainly dishing out CC to secure gank kills. There's a number of different combo opportunities with these abilities, and can be up to the player to decide which CC move and gapcloser is best for when.

* Melee Mode Q: It's a single target spell from within melee range (Spider Elise Q, Kha'Zix Q, etc.). The pull portion I'd like to be relatively small, stunning for MAYBE half a second and repositioning the enemy a little. Probably the same distance as Naut's Q but without pulling Drexler to the foe.

* Melee Mode W: I'd like for it to function somewhat similarly to Garen's E or Shyvana's W. He can't autoattack while using it, but I want it to slow enemies that are hit. The slow is refreshed for each "tick" of damage, so it lets Drexler stick to enemies and keep them close for his Q, if need be.

* Melee Mode E: A dash that damages enemies between point A and B. There's not much to say here, it's a pretty standard gapcloser. I was thinking of having it be charged like Vi's Q without the CC, but having two charged abilities on one champ felt wrong, not to mention the spell would be nearly indentical to Vi's. I'm a bit between on this ability, I'm thinking about what else I could do with it and could really use some ideas.

* Mage Mode (in general): His main purpose in this mode is to dish out single target damage, either to weaken up his enemy for the friendly gank or to take out carries in teamfights. His E and Q can only hit one enemy, so I figure his spell combo would be "E > Q > Q > W".

* Mage Mode Q: This one charges like New Xerath's Q and Vi's Q, but with a colliding linear skillshot. Can be blocked by minions, and reactivated like Melee Mode's Q but with no CC and addtional MR shred to set up the damage for the W.

* Mage Mode W: This one I'm also "meh" about. I need it to be the primary damage dealer of the combo, taking advantage of the defense shred on the Q, but I can't think of anything to make it more interesting. Subject to change, and in need of better ideas.

* Mage Mode E: Something to hold the enemy in place for the spell combo. I figure the trap area should be a bit bigger than a single Flame Chomper's AoE, since it's just one move without much damage behind it.

== In Conclusion ==

That's my idea, I hope you guys like it and can help me really solidify some numbers! Thanks for reading! :D