Talk:Nasus/@comment-5284325-20130128044557/@comment-24.88.89.72-20130128083314

yeah they gotta do SOMETHING to speed that grind up. I mean, considering the direction riot is trying to take LoL in (that of speed and aggression, not so much lane freezing and stalling for late game and turtling) Nasus needs some changes (not necessarily buffs) so he is safe to wander a little more and not have to be so dependant on a good farm in order to scale for late game. While everyone else is engaged across the map and having fun and playing LoL he's sittin alone in lane, Q last hitting everything. TBH, i think the balancing issue for Q is similar to Thresh's soul harvesting. Because it's infinate you can't make it crazy quick or easy, but because you depend on it to the point that it can make you completely worthless to your team should you fail it has to be relevant all game while simultaneously not being a chore. Perhaps they could do as they've done with Thresh in this instance (i.e early on his souls give him a 1:1 ratio in returns but by late game it takes 2 souls to = 1 bonus armor/ap) so perhaps lower ranks would grant higher stack yeild? (e.g. 10/8/6/4/2?) that way you are trading off base damage with stack size per kill, but not such a trade off that people could leave it rank 1 and it be more POWERFUL than ever ranking it up, globulously.