User:Emptylord/Patch/Jax


 * This rework is based upon my custom champion, Zargonil.


 * (Innate)
 * On every fourth consecutive attack, Jax performs a spinning strike that deals physical damage to all surrounding enemies. Spinning Strike can critically strike and critical strikes will trigger Spinning Strike, resetting the attack counter.
 * (Q)
 * Jax uses a unit within 250 range as leverage to leap toward the target location, dealing 25 / 60 / 95 / 130 / 165 physical damage to all enemies surrounding him upon landing as well as the leveraged unit, if an enemy.
 * (W)
 * Triggering Spinning Strike grants 20 / 25 / 30 / 35 / 40 % bonus attack speed for 3 seconds, stacking up to 3 times.
 * Jax's next 3 attacks have 450 range and cause him to somersault to a location on the far side of his target.
 * Ability to attack during the effect. Can still trigger Nimble Strikes, but the attacks deal no damage and do not trigger other attack/hit effects.
 * Damage when the ability end.
 * While active, Spinning Strike will increment and trigger when hit by an attack (excluding lane minions).
 * Jax gains 30 / 40 / 50 % damage reduction and crowd control reduction for 6 seconds. Basic attacks extend the duration by 0.5 second but cannot exceed 6 seconds on the timer.
 * Jax gains 30 / 40 / 50 % damage reduction and crowd control reduction for 6 seconds. Basic attacks extend the duration by 0.5 second but cannot exceed 6 seconds on the timer.
 * Jax gains 30 / 40 / 50 % damage reduction and crowd control reduction for 6 seconds. Basic attacks extend the duration by 0.5 second but cannot exceed 6 seconds on the timer.