User blog:Madrigal39/Archon, The Night's Ferryman

Hey summoners,

This is my first champion concept and i'm quite new to LoL, so if its too unbalanced or anything, please put your suggestions in the comments below.

Right, let's get started!

Archon, The Night's Ferryman

Bribe (Innate)                                                                                                                                                      For every enemy unit killed, Archon regains 6.5 health and earns 5 gold.

-Nightfall                                                                                                                                                           Archon attacks the target enemy unit, dealing 50 magic damage per second for 2 seconds, after which he stealths for 3 seconds. Cost: 35 mana                                                                                                                                                        Cooldown: 7 seconds                                                                                                                                            Range: 35

-Reign of Night                                                                                                                                                       Archon increases his damage by 30% and his armor by 45 for 7 seconds. Should an enemy champion be killed while Reign of Night is active, Archon refreshes this duration. Stacks 3 times. Cost: 50 mana                                                                                                                                                        Cooldown: 20 seconds

-Nyctophobia                                                                                                                                                               Archon fears a target enemy champion. The target flees away from him, leaving a River of Night. Enemies who touch the River will be damaged with 40 true damage. This effect stacks 2 times. Additionally, Archon gains 35% armor while on the River. Cost: 55 mana                                                                                                                                                           Cooldown: 30 seconds                                                                                                                                                 Range: 30

-Night's Ferry                                                                                                                                                       (Innate) -Archon empowers himself, gaining 25% additional armor and 20% movement speed. Active -Archon summons his ferry, teleporting to a target location. Upon arrival, he deals 35% additional damage to all enemies and is untargetable for 3 seconds. In a time limit of 10 seconds, Archon can target enemy champions, dealing 125/120/115 addiotional magic damage before cooldown. Cost: 90 mana                                                                                                                                            Cooldown: 45 seconds

Once again, please put your suggestions into the comments below and thanks for looking at this concept!