User blog comment:NicknameMy/How to be a Lifesteal Tank, the Sion/@comment-4881935-20130807175056/@comment-4881935-20130807181756

You realize that base damage doesn't just include level 1. Base damage is just damage you get without the need of acquiring items. And it's strong because you don't need to go offensive to make it more powerful. I guess the more better way to phase it is, omg, he has only defensive scaling. He is going to be annoying to face once he starts building items.

As I said in my second paragraph, his first few level will be bad, but realizing that I didn't noticing you attending him to be a jungler... his early game won't be that bad. But after those levels, he is a pain.

And you realize how annoying it is to constantly have to kite and CC a tank during an entire battle. That's not something people want to be doing. They want to focus on the high damage dealers who they can kill quickly, not the bruiser who is designed to absorb a lot of the damage. That's exactly counter-productive for any team and completely against

And kiting and CC is literally the only thing keeping the current AD sion from being overpowered, but in that case, he isn't as tanky and has mana to manage. In your case, you'r giving him tons more free tankiness, basically begging him to just build more tanky.

His overall outcome will just be like a Oalf or Mundo. They either are great and just destroy teams because no one can stop him, or he just be a meat shield who can't damage people fast enough... but he does have a stun that is on low cooldown... so that's make him even more annoying.