Talk:Mordekaiser/@comment-31872076-20171029203740/@comment-29964258-20171103121729

The problem with taking away champion enslavement entirely is that Riot will probably not like making a character they are trying to push into a duo lane have an ult that only works well in the jungle.

Also the ghosts already get a portion of his health and 100% of his bonus AD. If you wanted to make the jungle ghosts stronger, giving them his Base AD would not be a terrible idea, because it is so high.

Just casting your ult on a minion wave to convert large amounts of them after a time would raise even larger issues. For example, you could convert an entire enemy wave into allies to take down their tower. Another potential issue is that if enslavement is based off of time, you do not kill them, cannot kill them because you are on their team, and the opponent can kill them to get more gold than they gave you (as any amount is greater than 0).

The ability to control minions is actually a very strong ability. I have been thinking of a champ concept that involves this, and I run into issues such as that people could forcibly hold minion waves back to always fight at a number advantage, then take tower with multiple waves at once. Also, although individual minions, although their damage is low, two whole minion waves can do a lot of damage when they all fight one target. Also it is simply not feasable to lug twelve minions around wherever you go, because you cannot walk through them, so telling all of them to stand on top of someone would result in them being immobilized because there are too many hitboxes in the way.

Enslaving jungle monsters could work if you got some buff for the weaker camps, or enslaved the entire camp at once, not just large monsters, However it would not be a viable replacement for enslaving champions.