User blog comment:BlitzerRyuusei/Kiria, the Storm of the Blades/@comment-1330314-20140228202217/@comment-1330314-20140301032449


 * To be fair, most mages have crappy mobility and squishiness, but even then they still have to decide between lots of damage or lots of CC. Since you're creating an AD mage, you should put lots of emphasis on risk-versus reward and encourage her to autoattack.
 * Making Swordsweep a ground-targeted AoE sounds nice, though you should try blending it into the rest of your kit as much as possible, and make sure this ground-targeted AoE doesn't give Kiria too much safe damage. I would really advise against making this another hard CC ability, since even with the removal of the hard CC on Kiria's W and R she still has more crowd control than any other marksman.
 * 's armor gains per level aren't the highest in the game, either. In fact, his base armor is lower than most champions, and is lower than practically every other tanky champion. Having your damage scale with total AD instead of base AD already allows your champion to scale well without items. If you really want strong bases on your abilities, buff the bases, but don't give Kiria massive base AD when she's already super-strong everywhere else. It also sort of conflicts with your passive: what it's saying is "Kiria scales really, really well with AD", but you're having it grant huge amounts of free AD from her bases alone. As a marksman, Kiria already has free tankiness and sustain rolled into one, along with heavy CC. The only other marksman with that privilege is, and he was nerfed to oblivion because of that. Kiria's base stats should not be this strong when her abilities are already extremely powerful.
 * Seeing as your champion's AD and should be autoattacking anyways, having Heartstrike apply on-hit effects looks like too much free power. If you really want to give the slow an AD ratio, then you're going to have to seriously tone down the damage of the ability instead. By stacking AD, Kiria already gets tons of damage through both autoattacks and spells, and has more crowd control than any other AD champion. If you want to make her utility-based, you need to give her weak base stats and spell-based damage to force her to deal most of her damage through autoattacks.
 * The problem with the lifesteal ratio itself scaling with AD is that it will scale exponentially, which is generally terrible unless you intend your champion to be a hypercarry (which isn't the case here, since Kiria already has strong base stats and spells). A healthier way of implementing this would be something along the lines of: "While the shield holds, basic attacks heal the bearer for ". You'd still get the AD-to-utility ratio and the interactivity, except it wouldn't hyperscale. It also has the benefit of working equally well on every champion, since right now your shield only truly benefits the marksman. That way, you could also enable this on Kiria, as right now it's a little weird for her to not benefit from the bonuses of her own shield.

The changes you've implemented are great, and a big step towards improving your concept. What remains, however, is that your champion is still lacking a defined combo or playstyle, and still has too much damage coupled onto her strong utility. She may be designed as a mage, but as a marksman she gets all the damage of an ADC with the peel, sustain and general utility of a support. You need to find a way to decouple the two, or at least make sure Kiria doesn't deal too much spell-based damage if you want to keep her CC.