User blog comment:Shikitora/Lunasa, the Tide of Ambition/@comment-7709681-20131221235005

I have ambivalent motions over this design, for there are abilities that are underpowered or balanced as there are overpowered.

Must point out before begining with the comment itself that most ADCs (Including ) have only soft CC while those who have abilities with hard CC are completely situacional ( must be stacked, requires the target to collide with terrain,  is a skillshot and  are absolutely avoidable, only to be damage if well placed) or are single targeted; but mostly have only one ability to apply them ( applies on all the abilities, but is an unique source of hard CC; no variable individual stuns), while you granted all of Lunasa offensive abilities a stun, each one with variable durations.


 * Underpowered/Balanced: Weaver Stance, Impact's active (parcially), Extinguish/Bound and Voir Dire


 * Overpowered: Impact's passive and Broadhead Barrage


 * Notes: The innate passive is weird but yet promotes a pacient and metodic player, still is problematic that the bonus damage only triggers against stunned champions, not because of the low damage it deals (Understandable because of Q's active), but because of the first note: All the offensive abilities have a stun; but its sincerely balanced, but underpowered if not properly used.

Q's passive is overpowered because you're granting it to an ADC; as its main source it will be maximized first, in conjuction with maximized you'll have and ADC that has 31% Armor penetration without items. In contrast, Q's active is properly done except for its disables, once again I come with the stun problematic; what you could do is to eliminate it and reduce the knockback distance.

W has the same problem as the Innate passive, depends of stuns to be effective, and even it that case is excesivebly high.

E is the only ability without flaws, and I congratulate you for it, this is the only ability that seem to actually deserve the stun.

R's main problem is that has is that deal minor damage for the cooldown it has, which would be by far the highest in the game, surpassing (200/180/160 CD), additionally, if the cooldown comes to be for the possibly high stun,   does magic damage that scales with AP and can stun up to 3.5 seconds.

I hope this help you somehow, as you have explained that is your first design.