User blog comment:ClayHuang158/Necrius/@comment-3391671-20161016201508/@comment-27859592-20161017102751

Thanks for commenting, GreenMoriyama.

I was kinda thinking of changing up the passive, and how Necrius gains Spirit Essences. You give a pretty good idea, and it works pretty well, too.

Oh, and as for the Spirit Essence upon returning to base, I guess I didn't make it clear enough. I was thinking of what you said though. Welp. Time to listen in English class more. :D

Talking about Necrius's Q, Abate, it is more or less his primary source of damage (except for his ultimate), but I'll be changing it up a bit really soon to allow it to be more mage-friendly (which is his primary role). The half damage was sort of a flavor thing (how, because the target has already lost part of their soul, they can't be affected as much), which is why the rather high base damage is therewell, high in my opinion.

On to his W, Rejuvenation. As I said in my reply to Willbackbakal, it's his healing ability and primary supporting ability. I'm still thinking as to what I can do to make it better though. Might change it up some other time.

The movement speed portion is yet another part of his mage playstyle, allowing players to use this ability not only as a heal, but to catch up to enemies as well.

This is all I have to say so far, so I guess I'll end it here (that is, unless you reply).

And again, thanks for commenting!