Talk:Kalista/@comment-25172943-20150901145102/@comment-6281696-20150903162225

Only downside is that there aren't that many broad AoE CC's, or even broad AoE attacks for that matter... and they frequently have some other downside making it unreliable (e.g. cho's knock up is fairly slow, giving her plenty of time to jump away). It simply makes her annoying to deal with... As for grabs, can't say those feel particularly better for dealing with her, though I suspect they're on average wider and quicker than most attacks so that probably helps.

On the whole she's a fun idea, but it just doesn't feel right given the limitations of the engine.. like quite a lot of the newer ideas and champions to be honest...