User blog comment:Slashingstrike/Vampirizer/@comment-15077371-20160827161416/@comment-3391671-20160828041443

So... innately, this item (Vampirizer) offers a permanent as true damage on-hit, agreeable amounts of, a large  boost, and an active which offers a  version of 's  and  actives, plus heightened "lifesteal" (this AD component being enhanced by 2% for every ...).

Couple things that would make this item a bit much is just how much and   this ability can inflict. Other items for sure builds well with its own stats, but when you look at the stats offered by Vampirizer and its active, he at least gets true damage + armor-ignoring 10% life steal. The life steal isn't an issue, although it becomes one with the true damage portion.

I will mention again: why does this item have AS on it? I'm aware that it would make the active so much better, but for such an item, AS is more of an extra stat that overdoes the ability if the true damage doesn't already do it. Have you looked at Gold Efficiency for these item too?


 * Before applying the, Vampire Sword is gold efficient.
 * x =
 * x =
 * The 15 stat will have to be at least be more than  in order to make Vampire Scepter Vampire Sword gold efficient.
 * Thus 1 is supposed to be at least  . Due to its effects, this gold cost makes "health stolen" overly cost efficient (as in, it's unjustifiably good).
 * more TBA