Talk:Taric/@comment-24971427-20170726102516/@comment-4091261-20170803195802

One way to make and  work is to build them together. What you would do is build >  >.
 * 1) will be the waveclear for when early game ends with  being the damage support during laning phase.
 * 2) Once mid-game starts you will rush > in order to try and take down the turret during a splitpush.
 * 3) Getting and  will allow for the smooth transition of  for teamfighting expectations. Avoid getting  as  is rushed at this point, making the gains of  minimal.

While does seem to be an awkward finisher for this combo, upon realizing that it is the second highest  item in the game, there is little to complain about. What you are looking for is not the strong sustain, but rather the strong survivability, i.e. perseverance. The excessive focus on as a finisher for this build will exemplify this. The early game will synergize very well with.

When the build is complete, damage resistance will be necessary. is the mandatory item while any  item is plausible due to  ratios.