User blog comment:Whatthefak/Custom Ballance Changues/@comment-25003900-20140918162203

Looking at these changes here's the impression that comes across.

"I play Akali and want to be completely unstoppable at 6. The fact that 1 in every 10 people get away from me when I all in is absurd, I want them to be completely dead no matter what, unless they're a super tank like Nasus after popping ultimate. I also really like Ashe and her ability to be a sniper in game, I just wish I could see if people where in a specific place before I try and snipe them across the map, so I want global vision, but in order to not come across as such I'll put down a number, even though it's absurd. Also I want to make sure that when I hit someone with my ultimate there's no way they're going anywhere and it's an absolute guaranteed kill. Also when playing Ashe I have issues with the enemy Blitzcrank supports killing me by pulling me. Skill shots are difficult to dodge so instead of moving from side to side I want it to only happen once in a fight, and I'll be able to escape without worry that he'll pull me back. In addition I think that since he's defined by being a guaranteed kill on pull, I should eliminate that and make it so that I can escape the death really easy. His silence will be half of the duration it takes his pull to bring you into the enemies, that way you can immediately flash away from it and not be as concerned with dodging skillshots, since you can just get away. I also turned his pull into an ultimate so that I can get through the laning phase with no issues since he won't even have it until level 6. Overall Blitz OP, riot pls nerf. Buff Akali to make her even more faceroll easy than she is, and Ashe so I can guarantee kills instead of relying on skill."

So let me critique this based on what I'm reading. You want Akali to have an additional charge of Shadow Dance, even though it's next to impossible to get away when she all ins as it is. You have to be joking. If anything she needs nerfed due to the fact of how face roll easy it is to play her, and how as soon as she has a single kill she begins to snowball so out of control it requires constant jungle ganks to shut her down hard enough to get back out infront of her.

For Ashe, you're literally taking the skill out of being ablle to read enemy movements, and giving her global vision so that you can get those across the map snipes that people pull off. We don't want the opportunity to miss something like that, when it's such a game changer. Plus if it doesn't kill them, it then carries a 70% slow so that even if they survive, they're dead because they can't go anywhere.

While you're nerfing Blitz, you should also make Thresh's hook his ultimate, Nautilus' anchor pull his ultimate, and Leona's ability to pull herself to you her ultimate, That way you can try and justify those skillshot abilities having a 50 second cooldown as well. Why not nerf all supports that can change the game with a skillshot into such oblivion that they're useless?

Honestly, dodge the skillshot, it's not hard if you pay attention and actually bought boots. Boots are only 325g, buy them, they're helpful, they let you dodge skillshots. I shouldn't have to go into this, but I will anyway. Skillshots are called skill shots, because they require skill to work properly, when you have the skill to hit them, they have big effects because as a SKILL REQUIRED SHOT, they have a high risk of missing, and thus are given a high reward. Making a simple skillshot, like Blitzcrank's pull an ultimate ability, makes it so that nobody ever plays him anymore, because he's useless until he hits 6. If he is ever played again after that, it'll be somewhere else, because having a support that doesn't have any real use until they hit level 6, is pointless. You might as well double ADC the lane. Also don't just reply with that cut and paste, bs, "you can't make everybody happy" statement, this is just you wanting to nerf the crap out of a champion that gives you problems, and buff your favorite champions.