Talk:Kayle/@comment-112.205.36.245-20130107235739/@comment-158.181.91.168-20130108221434

I'm using life steal quints instead of attack speed. Ad quints are also fairly efficient, but I like to keep my W at level 1 and max Q second for the better ganks. With life steal quints you can do that and sustain without the need of blue buff.

My build as of right now is a kinda ad heavy build with hybrid penetration.

1. Machete + 5 pots

2. Berserker's Greaves asap

3. Spirit Stone

4. Stinger (don't upgrade it to Zephyr right away, because you only gain 10% attack speed by doing so)

5. Brutalizer if doing well, otherwise Pickaxe

6. Get Blade of the Ruined King, Zephyr, Black Cleaver and Spirit of the Elder Lizard in any order (Zephyr against cc, BC against armor, Lizard if you are farming, BorK if they stack hp early)

7. As a last item I get Voidstaff, if they are really heavy on magic resist or Liandry's (most of the time)

Advantages of this build:

- can kill very tanky targets (dual penetration + two hp scaling items) without needing to build crit (crit items don't have cdr on them)

- can sustain very easily through BoRK

- does a ton of damage to Dragon/Baron

- BC helps your team

- true damage on Spirit of the Elder Lizard procs on all targets you hit with E

Disadvantages:

- weak burst

- very weak W

If you are building spell vamp you can sustain with an ap build, but with my build you don't need to waste stats into mana regen. Also you don't need defensive items, because BC and Zephyr give you long enough time to ult yourself and kill anyone who decides to dive you.

Why magic penetration? Even if you build ad, Kayle still does a ton of magic damage, but most of the time Liandry's + mastery + passive should be enough, because it is not as cheap to build anymore.