User blog comment:Willbachbakal/(Champion Concept) Skjold, the Shield Warrior/@comment-5088437-20130121012350/@comment-1330314-20130124062658

This is pretty pointless, but responding anyway:

Abilities like 's passive show that it's possible to reduce cooldowns while they're in action, so I don't see why that wouldn't apply here. There is also no more "double resource management" as there is for or even.

Also, notice the fact that at the start Skjold has only one ability, and the only other way he can gain Rage is by taking damage. Since at this point he would have very little mitigation, his passive would actually be fairly weak at this point.

The feast versus famine nature of this is actually what I think would make Skjold more fun. Hear me out: for any other tank, their greatest strength is initiating, blowing all their cooldowns and then sitting on the enemy's carry while protecting their own. Until the next teamfight, they're pretty much useless. With Skjold, however, his playstyle encourages him to play the first few seconds of that teamfight right and, if he succeeds, he gets to last longer than any other tank, at the cost of failing hard if he doesn't initiate well.