Talk:Diana/@comment-25489490-20141002034430

Lunar Rush, Diana's ult, should only remove the moonlight debuff of the target she jumps to.

This allows a good Diana to use her jump on multiple targets in a three second window. But only if, she managed to get that good of a crescent strike to land. Many melee mages like Dianna have similiar damage but, she lacks mobility.

Imo, it would also be fair to have her crescent strike cooldown be reset on a kill. Take a look at akali or khazix, and they have kill-resets on their mobility abilities. The difference here is how well Dianna makes use of the moonlight debuff, and requires a little more skill to flow her resets.