User blog comment:Lyndongwapo/Yin, the Delinquent/@comment-27109417-20160912070618

This once seems to be a pretty unique champion as well as being incredibly strong. He doesn't seem to have a good amount of counterplay with his damage potential and cooldowns.

Passive:

This is a unique mechanic I am interested on trying out. Sort of reminds me about a skill I am thinking of adding onto my next champion concept (no I didn't copy you, it just reminds me of the skill). But anyways, the fact that a copy of yourself will repeat your actions brings out a new fighting style.

Q:

This skill is definitely quite strong early game. A great damaging ability with a strong movement speed + slow is great for 1v1 potential and chasing opponents when they try to run away from fighting you. Even with the low cooldown, it will definitely be your bread and butter. However, at max rank, an ability that deals a maximum of 320 (+150% AD +60% AP) physical damage when including Repeat every 6 seconds is too strong, especially when having max CDR on this guy, don't you think so? Perhaps you can nerf that a bit.

W:

I also like this unique mechanic. You can definitely set up plays with this ability, like hiding it in a bush or behind the enemy, and instantly detonate the stun when you and the enemy are near it. However, the fact that it's initial stun is 1 second makes it impossible to avoid the Repeat stun (unless you got spellshield or you are playing Irelia). Not really much counterplay if you get caught in the first stun. Perhaps you can slightly reduce the first stun duration by a little bit to make it more balanced, otherwise people will be dealing with a 1.25 - 2.5 second stun, which is already a lot in the game (close to a Morgana stun).

E:

This is one incredibly strong ability. And I mean OP STRONG. Basically from what I see, every 3rd basic attack will apply a short knockback followed by Repeat's knockback. Even though the distance is short, it is still a knockback, which can disrupt opponent's actions every couple seconds. Build a good amount of attack speed items on him, and basically you got yourself an endless cycle of knockbacks EVERY HALF SECOND!!! And the cooldown too. Max rank is 4 seconds? That's incredibly short that even the nullified passive won't be nullified AT ALL!!! Full CDR and attack speed this guy, and you've got a Piltover Clown who escaped from a circus and is performing his juggling act with a hammer by using an enemy champion as a ball! Either look at it that way, or see it as a Jayce who took an overload of URF Drugs and is waiting to be put back into an asylum. My point is, definitely nerf this ability to give other champions breathing room.

R:

Definitely an incredibly strong ability (but not as strong as a crazy Piltover Clown's juggling act). This can definitely allow you to strategize on how you want to set your abilties up. However, if you do the math (not gonna do it since there are numerous ways to calculate this), you'll be dealing an insane amount of damage every 20 to 30 seconds (full CDR is 11 to 17 seconds). Along with that damage, you've got some strong cc with it which can most likely stack with each other. I would say a good way to balance this is to reduce it's damage potential, keep it at up to 3 Repeated abilities, and/or increase the cooldown of the ultimate.

Overall:

Like I said, an interesting champion which looks fun to play. HOWEVER, he does seem a bit broken with his short cooldowns. I would recommend nerfing him, perhaps his cooldowns, in order to balance him out (not that RIOT has a good idea on how to balance). Cuz if building full CDR, AD, Health, and/or Attack Speed, he's pretty much unstoppable. But I do like his champion idea. Looking forward to reading some more designs.