Talk:Kassadin/@comment-58.187.10.30-20120107142847/@comment-88.186.19.90-20120107231539

Extended range flash every 4 seconds was too much, especially since flash was nerfed.

A good Kassadin was litteraly unchaseable and was borderline OP, it refreshed too fast, hard countered any attempts to chase, and you couldn't escape at all in any possible way or form (you could bypass turrets entirely in lanes, and when the lanes weren't pushed even go get them under the nexus double turret and escape alive).

Getting 40%CDR meant you were almost 100% safe because your silence lasted as long as riftwalk CD, so you could rift in, deal your insane damage, rift out and zone the opponent till you could start again withought him being able to do anything (appart from autoattacks). That was almost a hard counter to every champ in the game (even AD carries can't kill you if they only land 3 attacks) and wasn't particularly difficult to pull off.

I think they should increase his damage a little bit, especially on his nether blade which is borderline useless and maybe his void sphere to make up for the range nerf which was necessary but set him back a little too much in my opinion.