User blog comment:Emptylord/Class Reworks - Itemization Follow-up/@comment-5035765-20160512211319/@comment-5035765-20160514223611

So screw hybrids because Riot moved the best thing for on-hit champs onto a hybrid item and on-hit champs got ratios so they wouldn't have wasted stats? Maybe it's because i'm an Eve player, but this just feels like you're punishing one group of champs (actual hybrids) for the crimes of another group (on-hits). But eh, whatever...

No, you turned Gunblade into WotA in almost every way except name. What does Gunblade give? AP, AD, Spellvamp, and LS, with a slowing active. What did WotA give? AP, CDR, and Spellvamp. What does your Gunblade give? AP, CDR, Spellvamp, and a slowing active. It's a WotA you can shoot people with. And even though it may sound weird at first, there are more champs who build Gunblade than build WotA, thanks to it being hybrid. PLUS, the active on it is way more useful on the kinds of champs who build it than those who built WotA (short ranged assassin-y types who like being in the enemy's face but don't really have quiiiiite enough natural sticking power).

Riot doesn't make a whole lot of offensive AP CDR in general because it'd be a buff to certain glass cannon mages who REALLY don't need it (ya know, like Lebonk or Fizz). Fully offensive CDR in general isn't great because like... you can have a crapload of damage on your abilities, or you can cast your abilities a lot. You can't have both, so you have to sacrifice damage to build CDR. The only acceptable exceptions are short ranged champs, who tend more to the AD side (which is why AD has more offensive CDR). Also, those who focus on CDR tend to have good base damage, while those who focus on stacking AP tend to have good ratios... it'd be an unnecessary buff to the latter category.

Sona has a whole kit dedicated to dry humping your lanemate. Most supports do not, so it's a nerf on the item for them. Hell, it's a bad idea to stay that close to your teammate in general, since a lot of CC has an AoE, and thus staying close together can easily lead to a Double Kill... Even Sona doesn't have to be piggybacking the ADC all the time, as she just has to touch them with the aura for the full effect. It's a thing that a lot of non-supports don't totally get, hahaha...

Also, my problem isn't with "mage" supports, it's with mage """supports""". This means crap like Brand or Annie, who have one CC and good bases, so they're played support... and then often force traditional supports out of botlane because why would you ever pick someone who does low damage, some CC, and maybe some healing, if you can get the same thing but with high damage from someone who's supposed to be mid with a few cheap items?

Oh, you're going to do support items, too? Just fix the CDR problem and it'd probably be fine.