Talk:Evasion (Season 2012 Mastery)/@comment-216.254.194.156-20111222213612/@comment-24.160.66.34-20120524035652

Let me preface with: No, I don't think this mastery is especially good. Anyway.

The 1000 damage argument is a dodgy one, and is naturally biased. Why?

Effective Health. If you have 1000 health, your enemy is going to have to burn through all your resistances or simply do more damage. Every champion has a base level of Armor and Magic Resistance which will reduce the damage they take.

For the sake of argument, let's say there is a Leona. This Leona has 2000 health and she's being attacked with 3000 magic damage. This Leona also has 100 magic resistance(which is actually a lowball estimate considering every champion starts with at least 30 MR and Leona's shield gives 70 MR and AR at Rank 5 - anyway).

According to this graphic, 100 magic resistance would grant Leona exactly 50% magic damage reduction. 3000*50%=1500 damage. So this 2000 health Leona, though she took damage well above her health, survived.

What does this mean in relation to the earlier "1000 health" argument? Well. If we assume that the 1000 damage was the actual damage taken(after resistances) and was subsequently reduced by 3% - thus reducing 30 damage - then we have something interesting. By reducing that 30 damage, Leona is effectively left with 60 health.

So comparing this to Veteran's Scars, which gives 30 health(60 effective) - the mastery isn't off health-wise. To say that it's completely useless would be understating it.

Ofcourse it has its downsides. Foremost, it only works against a small subgroup of abilities; and it costs 3 points which could be better spent elsewhere; it's also in the same tier as indomitable which works wonders early game.

Sorry for such a big post. Also -thanks for reading.