User blog comment:Emptylord/Champion reworks/Corki the Daring Bombardier/@comment-4952847-20130627023423

I feel like he can use heat, but the numbers you put up are kinda awkward. For instance he isn't going to overheat from any abilities except W, if he uses a Q, 6 shot ulti combo he'd still only end up with 80 heat built up.

Also his Q is kinda overbuffed, 925 range + 250 aoe = 1175 max range, that's only 50 less than his ulti's. While his ulti's Big Ones has a weird scaling... Corki has 102 base AD at level 18 so it's kinda like his normal rockets deal 282 + 100 per bonus AD and his Big Ones deal 270 + 150 per bonus AD... just something I'd like to point out.

Also I'm not too big a fan of the Gears of War type reload on his ulti, not that it's a bad idea, it just creates a big gap between good and great Corki players (and latency too) based on a somewhat gimmicky mechanic.

Also there's no great tradeoff for Corki. Silencing him for 6 seconds kinda just ends there, it does no harm unless he's in desperate need of Valkyrie to escape yet it offers no bonuses too. There's no incentive to keep regulating his heat as well, whereas Rumble's spells are stronger in the danger zone.

I feel like if you're playing with heat, you can apply danger zone bonuses to all his skills.

Tossing out some ideas:

His passive grants no damage by default, and deals a bonus 7.5% AD true damage in the danger zone. When completely overheated it deals 15% AD true damage. Q applies a burning DoT to enemies hit when overheated.W deals bonus damage / magic damage per tick when overheated.

E can only be cast in the danger zone.

R becomes big ones in the danger zone instead of on a snap reload.