Talk:Kha'Zix/@comment-5211662-20140701033924

I was just thinking... They could nerf the reset on his E... if they did it, Kha'Zix wouldn't simply be able to jump, kill, and escape, he would have to be very careful and choose the right target, if he leaps on the wrong target or wrong situation he would die and have no other escape mechanism other than his ult, which can't be used to jump past walls.

If they nerfed this mechanic I am sure they could revert most of his damage nerfs, since he would be able to assassinate, but would have to be very careful choosing when to assassinate.

Look at Zed, he is a lot more powerful than Kha'Zix, but if he doesn't correctly use his Living Shadow, he will die before being able to kill, and if he uses Death Mark, even on the correct target, but he is about to die because of nearby allied champions protecting the target, Zed will have to choose between dying (he may or may not be able to kill his target, but will die either way) or escaping without being able to kill his target.

I think this because the main reason why I think people were saying Kha'Zix was too OP was because he could leap, assassinate, and leap again to escape, or to assassinate another target (thus creating an snowball effect). To "solve" this problem, Riot nerfed Kha'Zix' damage, but this is not the correct solution to his problem. By taking out it's ability to leap after killing an target, he will have to think twice before going for a kill. This will allow Kha'Zix to have all his power back since he will be able to assassinate a target, but with a lot more risk involved on this assassination, thus achieving the balance that Riot wants on Kha'Zix.

TL;DR: Increases Leap's range by 300 (900 total range), and causes kills and assists scored by Kha'Zix to refresh Leap's cooldown. (Take out the "and causes kills and assists scored by Kha'Zix to refresh Leap's cooldown" and revert the damage nerfs, then Kha'Zix will no longer be weak but will be balanced)