Talk:Zyra/@comment-26808509-20180406183401/@comment-26808509-20180415151157

It has been a major complain from the Zyra playerbase for quite some time now actually. Ever since the rework her plants are incredibly voulnerable to AoE effects and although they changed the plant live over and over again, this never really changed. The only difference was that W used to give Zyras plants extra HP, allowing them to tank 3 instances of AoE effects instead of 2. Doesn't sound like a big difference, but believe me it is.

I see the reason why AoE's deal half the health of a plant. Zyra can summon them frequently (if she's getting kills) and scattered all around the battlefield. BUT the plant AI has been downgraded so heavily, that Zyra has to either hit an AA or the spell so the plants actually target her enemy and with her Q pretty simply dodged AND with a mediocre range it's not that simple if you are midlane and in danger to get bursted yourself. Unless you take the risk to AA, but neither during teamfights nor during trades in lane this is an option most of the time. Basicly that's one of the reasons she rather goes botlane than midlane, because she has backup there and can lead her plants.

And with this terrible AI and her terrible Q I simply don't think her plants should be able to shut down that easily. AoE Dots or AoE with multiple instances just kill plants in two ticks and that's stupid. Straight up. Normal Dots only apply 1 damage per tick and to my mind AoE Dots ann AoE's with multiple instances should do to. Or maybe not 1 but 2. Plants would be able to tank 4 ticks of AoE Dots and 2 Ahri Q's. And keep in mind that in Teamfights there are more than one AoE effect flying around.

But I doubt Riot will ever do this. Another idea from the community was to give Zyra some kind of health or AP scaling on her plants.