Talk:Skarner/@comment-4022742-20150301113904/@comment-4022742-20150306142145

Attack Damage, Critical Strike and Lifesteal will allow you to duel in a way that the AP-based fighter can't sustain, because the AD route will not require you to have mana to duel.

With Juggernaut getting more attack speed and a faster clear speed isn't optimal. Your role as a tank is to go in and disable a target so that your carry can kill it. Leveling E first will help you slow more and better, securing that kill. Using Q for clear speed sounds like you are spamming Q to kill camps ASAP. Which you shouldn't do, because more auto attacks means faster recharge of your ult. Just getting 2 points in Q and using camps as a recharge resource is better for your role.

The choice between Fighter or Tank should be made depending on your team composition. If you have a tank in the top and bot lane it wouldn't make much sense to go juggernaut, in which case Devourer or Warrior are viable options, since your prime damage is still Auto Attacks. In that situation, the mid-game drop wouldn't really matter, because there's enough CC for you to apply more of it safely.