Talk:Azir/@comment-26433170-20150608192528/@comment-5663971-20150610032046

It's not a bug, per se.

When Azir's wall is created, it is coded as an impassable terrain in the pathfinding code of the game, thus, right clicking beyond it causes your champ to creath a path around it, avoiding it completely.

When the path you've created is already made before the wall, then the champion tries to get through it, getting knocked back in the process, or, if untargettable, passing through.

Vladimir in pool form takes into account impassable terrain when moving(not sure of the pathfinding refresh rate), but the interaction MIGHT be the same as other walls(anivia, jarvan and trundle), or different, since Azir's impassable wall is created when the phalanx is only already settled.