User blog comment:Mineko Charat Lucky/Touhou LoL - Hina, the Hidden God of Flowing Dolls/@comment-180.194.248.13-20121217214038

The concept is really similar to the map from wc3, DotS. Well anyway

Passive:

I'm not really feeling it. It doesn't feel OP or UP though It feels kinda weird. She's a champion who supposed to be protecting and taking damage for her team. If it were I think a passive aura that debuffs nearby enemy champions base stats by X.

Q:

I  think 100(+5% bonus HP) is a bit too big. at Lv.5 you got a 500 shield that also has resistances not including the +5% from your bonus health. With 2k HP at Max rank, you get 500+ (100 per doll which also has resistances!). Tone down the numbers a bit like 50+(2.5 or 3% Bonus HP).

W:

Like Q, tone down the numbers, specifically the amplification. 25% is too big. Anyone would drop like a minion with that.

E:

You seriously don't want your allies don't you? Rather than taking all the damage yourself, how about a portion of it. With your Q + E, your carry would be too safe from anything. Something like 6/12/18/24/30% damage is transfered to Hina. Also rather than transfers CC, why not let Hina give Tenacity to the targetted ally? I think it's more balance that way.

R:

Nothing to comment. Looks really cool like the one from DotS if it has the same functionality.

Also for something to add. It seems the only viable lane for her is solo-top or some-sort of support, though support means less farm which Hina needs to let her tank during clashes.