User blog comment:Commander Marko/Aur'Rax, Predator of The Void/@comment-201.80.21.140-20121115133820

LoL is meant to be an easy to play game, so I would suggest an decrease on the overall numbers(slight decrease, both on hunger decay and gain on minions deaths).And adding a minimal gain for just attacking a minion.This ajustment would make sustaining his hunger a lot easier to players since the original one doest allow you to sustain if u don't last hit the minions.30 secs per wave= 6x2.5=15 Hunger Gain per wave and 1x20=20 hunger decay per wave.

Champions rule of thumb on LoL is how easy they are learn and play, and newer players would basicly just kill themselfs on lanes, specialy players who are new to mobas and players who are bad at last hitting, since its required to farm at least 2 minions to sustain your hunger per wave.

Loved the idea though, but I think that making AA giving you Hunger makes it also better since you can reduce the effect of minions dying aroud you or last hitting them, that way u can easily keep yourself starving while farming effectively while at the same time being an easier champ for newer players since they can only AA to sustain themselfs.

Yeah, I think the base damages are a lil off, I hate champs the require skilling a partilar skill to be more effective, the steroid skill on this guy is also the one with the highest base damage.But considering some champs like darius and annie, its kinda LoL's style to make some "Less effective" skills.Maybe you would like to check that.Maybe. But my main suggetion is the one on his passive since on higher level of play you would never get the bonuses from hunger since you would be last hitting all the time.But if U can think on another way to fix it at the same time making it easier for new players that is better than mine, go for it.