User blog comment:GreenMoriyama/Izo, the Blizzard Prince/@comment-3391671-20160418084953/@comment-3391671-20160619192622


 * P: Although this may be an unfair comparison, but LoL has a  that have more than 3 scaling values (or complications) in their passive. I do not feel that Frozen Edge is so complicated in comparison.
 * I do not disregard your opinion though.
 * W: 2 seconds was my though, or even a little less while scaling a bit. As for redundant refreshing, I will have to think about it. I don't think it's that bad of redundancy, but it could receive a bit of tweaking.
 * R: The root was readded without much though, a mistake on my side. I agreed from a thematic standpoint, it felt better to have a root on activation. It will need a reduction in duration at the last. Still, I look at how it used to deal damage before, which made it a part-spoof of . In regards to the perma-slow, some have said that it's not too significant, but I don't have much to say in that regards.
 * % maximum health damage does not seem as "useless" as you claim, since it can be inflicted up each enemy champion, while also being reapplicable on a champion up to two more times for a total of % maximum health damage. If that seems to minuscule still, I don't mind trading some of the active's CC to raise the damage a bit; since you ask not to though, I'll just have to consider what to take out of the CC before thinking about increasing damage.

Even if the popular opinion says so, I always wish to hear every little opinion, big or small, so that there aren't any loose ends. It may not seem apparent in my replies, but every opinion counts, even if they don't end up in the patches.