User blog comment:Sjjtitan2019/Itemization and Build Paths/@comment-24315274-20140106214142

I'm not really sure what the point of the blog is. There are many items in the League of Legends and itemization is one of the most important aspects of League. Nevertheless, there seems to always be a "correct build".

If I play I'm probably going to struggle to break even in lane due to my weak early unless I have a strong support who can combo off my high damage and low survivability. Therefore, I'm going for the late game items which provide the most stats for the least item slots. > because I'm going for high DPS, not burst. > because % health does more as the game goes late, as well as the synergy with Vayne's kit. for those huge crits, but no b/c it is a strong item in the midgame and does less as the game progresses.

Very different from would be a  build. Since Quinn has an execute and high chase potential on her ult, she is extremely good with bursty AD items. creates magic damage lightning that can crit, especially bursty with an. procs offer additional burst, sticking power, damage, and some durability. And helps her early game dominance as well as her midgame roaming strengths.

As for APs, Lux and Karthus' builds differ immensely. While on Lux I want CDR and mana regen from a or, Karthus Qs are already spammable, so much that you may immobilize yourself from trying to cast them. Also, the damage tick from his DoT cannot be shortened by CDR. Karthus does more with the >> rush.

There are also niche items such as which probably should only be built on  in the current meta. It provides a lot of nice stats cheaply and in small, affordable pieces (cough cough, ), but its stats are otherwise wasted on others.

And then the tanks do some of the most important itemization. If I'm playing, my abilities cost 4% current health and my blobs heal 4% max health and therefore create a net health gain which is super strong with since it increases the healing as well as giving CDR (especially useful for manaless champs), health, health regen, and magic resist. But while the visage is a pretty godly item, I'd never build it when the enemy has an all AD comp, it would be a waste.

I understand your frustration how some items are always built while some sit neglected. It's also true how some items are almost manditory if you are playing a damage role such as   or for APs and  or  for ADs since armor/magic pen is such a rare stat. But one good thing about League is it's a game of innovation (     ?).