V4.5

New Skins in the Store
The following skins have been added to the store:
 * (975 )
 * (1820 )
 * New classic artwork

The following ward skins have been added to the store:

PVP.net

 * Game Lobbies
 * When the creator of a game lobby transfers ownership to another player, their status will now change to "Creator" rather than "Joined".


 * Team Builder
 * Captains now see a spinner animation when friends in the group are still determining their spec
 * Captains can now invite friends to their group before determining their own spec
 * Friend invite statuses are now properly updating

General

 * Gold pop-ups now have a coin icon instead of the letter "g".
 * Crits now use an explosion icon in place of the "!".
 * Multiple bug fixes to vision and brushes.
 * Standing in a brush should now grant vision of the entire brush, even around corners.
 * Wards in a brush should now have sight of the entire brush, even around corners.
 * "Black spots" should now be removed.


 * Attack damage lowered to 110 from 145.
 * Basic attacks no longer slow attack speed.
 * Dragon fire damage changed to from 60.
 * Dragon fire now reduces the target's damage by 20% instead of slowing their attack speed.
 * Now gains 13 armor and 5.85 magic resist per level after level 9.
 * Now gains 13 armor and 5.85 magic resist per level after level 9.

Champions

 * General
 * All champions have had their base armor increased by 4, with the exception of.


 * Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
 * Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
 * Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.


 * Now deals a tick of damage when cancelled.
 * Now deals a tick of damage when cancelled.
 * Now deals a tick of damage when cancelled.


 * No longer applies to targets who can't see Fiddlesticks.
 * No longer applies to targets who can't see Fiddlesticks.
 * No longer applies to targets who can't see Fiddlesticks.


 * Stats
 * Base movement speed reduced to 330 from 340.
 * Base attack damage reduced to 55.5 from 55.78.
 * Attack damage per level increased to 3.5 from 3.375.
 * Magic resist per level increased to 1.25 from 0.
 * Now restores 4% of his maximum health instantly, instead of 2% over 4 seconds.
 * Now has an internal cooldown of 8 seconds.
 * Damage reduced to 80 / 120 / 160 / 200 / 240 from 85 / 135 / 185 / 235 / 285.
 * Duration for the cask to explode automatically reduced to 4 seconds from 5.
 * Cask will now highlight its maximum range while idle on the ground.
 * Attack speed slow removed.
 * Now slows movement speed by 30 / 35 / 40 / 45 / 50 %.
 * The damage will now ramp up to 120 / 180 / 240 / 300 / 360 and the slow to 45 / 52.5 / 60 / 67.5 / 75 % over the first 2 seconds, as the alcohol "ferments". The barrel will change color to indicate that it is fully charged.
 * Cost reduced to 60 / 65 / 70 / 75 / 80 from 80 / 90 / 100 / 110 / 120.
 * Cooldown unchanged.
 * Cast range reduced to X from 950.
 * Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second. Upon finishing his drink, Gragas' next attack within ~5 seconds will deal 20 / 50 / 80 / 110 / 140 bonus magic damage. Gragas gains 10 / 12 / 14 / 16 / 18% damage reduction for 3 seconds starting from the moment he starts drinking.
 * Gragas can now move during the channel.
 * No longer restores mana nor grants attack damage.
 * Damage reduction duration reduced to 3 seconds from 20 seconds.
 * Damage reduction is now applied instantly rather than after completing the channel.
 * Channeling for the full duration now empowers his next attack.
 * Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 25 at all ranks.
 * Damage changed to 80 / 130 / 180 / 230 / 280 from 80 / 120 / 160 / 200 / 240.
 * No longer slows movement speed.
 * Now briefly knocks back and stuns all enemies hit for 1 seconds.
 * On-hit cooldown reduction reduced to static 3 seconds from half.
 * Cost reduced to 50 from 75.
 * Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
 * Damage reduced to 200 / 300 / 400 from 200 / 325 / 450.
 * Now briefly knocks back and stuns all enemies hit for 1 seconds.
 * On-hit cooldown reduction reduced to static 3 seconds from half.
 * Cost reduced to 50 from 75.
 * Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
 * Damage reduced to 200 / 300 / 400 from 200 / 325 / 450.
 * Damage reduced to 200 / 300 / 400 from 200 / 325 / 450.


 * Cost reduced to 40 from 50.
 * Cone damage changed to 200 / 280 / 360 from 250 / 350 / 450.
 * Cost reduced to 40 from 50.
 * Cone damage changed to 200 / 280 / 360 from 250 / 350 / 450.
 * Cone damage changed to 200 / 280 / 360 from 250 / 350 / 450.


 * Laser beam recharge time increased to 16 seconds.
 * Health now scales with 55% AP at all times from 5-40% based on level.
 * Basic attack damage changed to 12 / 18 / 23 / 29 / 34 from 15 / 18 / 23 / 29 / 34.
 * Laser beam damage changed to 40 / 60 / 80 / 105 / 130 from 50 / 75 / 100 / 125 / 150.
 * Basic attack AP ratio reduced to 30% from 33%.
 * Laser beam damage reduced to 200 / 270 / 340 from 225 / 300 / 375.
 * Laser beam no longer recharges twice as fast.
 * On-hit charge generation increased to 20%.
 * AP ratio reduced to 70% from 80%.
 * Laser beam no longer recharges twice as fast.
 * On-hit charge generation increased to 20%.
 * AP ratio reduced to 70% from 80%.
 * AP ratio reduced to 70% from 80%.


 * The walls are now better aligned.
 * The walls are now better aligned.
 * The walls are now better aligned.


 * The ability will now only go on cooldown when the rocket is created - dying while casting will no longer put the ability on cooldown.
 * The ability will now only go on cooldown when the rocket is created - dying while casting will no longer put the ability on cooldown.
 * The ability will now only go on cooldown when the rocket is created - dying while casting will no longer put the ability on cooldown.


 * Bug Fix: Activating will no longer break stealth.
 * No longer reduces damage from towers.
 * Bug Fix: Activating will no longer break stealth.
 * No longer reduces damage from towers.
 * No longer reduces damage from towers.


 * Cooldown increased to 14 seconds from 9.
 * Cooldown is now reduced by 50% if the target was an allied champion (including self).
 * Shield duration lowered to 4 seconds from 5.
 * Will now only shield allied champion targets (can still target any ally).
 * Buff duration reduced to 4 seconds from 5.
 * Will now only shield allied champion targets (can still target any ally).
 * Buff duration reduced to 4 seconds from 5.
 * Buff duration reduced to 4 seconds from 5.


 * Stats
 * Base health regeneration reduced to 7 from 9.
 * Bonus defenses reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
 * Bonus defenses reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
 * Bonus defenses reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.


 * Damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 130 / 180 / 230 / 290.
 * Sight duration reduced to 4 seconds from 6.
 * Will now only shield allied champion targets (can still target any ally).
 * Sight duration reduced to 4 seconds from 6.
 * Will now only shield allied champion targets (can still target any ally).


 * New attack priorities:
 * Attack the target of Nether Grasp.
 * NEW: Attack the nearest champion with Malefic Visions.
 * Attack the nearest non-champion with Malefic Visions.
 * Attack the nearest enemy.
 * Bug Fix: Voidlings will no longer continuously switch targets if there are multiple targets with the same priority.
 * Attack the nearest enemy.
 * Bug Fix: Voidlings will no longer continuously switch targets if there are multiple targets with the same priority.


 * Now displays the current bonus on its buff icon.
 * Damage to first target changed to 20 / 35 / 50 / 65 / 80 from 25 / 60 / 95 / 130 / 165.
 * Damage to second target changed to 40 / 70 / 100 / 130 / 160 from 30 / 72 / 114 / 156 / 195.
 * Criteria for 2nd target selection rework.
 * Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
 * Will then attempt to find a target immediately behind the target, to avoid cases where it looks like it should have bounced to them.
 * Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
 * Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
 * Will then attempt to find any target within a 90° cone.
 * Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
 * Cooldown reduced to 7 / 6 / 5 / 4 / 3 from 9 / 8 / 7 / 6 / 5.
 * Passive now deals bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12  bonus magical damage.
 * Maximum damage changed to magical damage from 20 / 30 / 40 / 50 / 60  magical damage.
 * Attack speed bonus changed to 20 / 30 / 40 / 50 / 60 % from 30 / 35 / 40 / 45 / 50 %.
 * Grievous Wounds duration reduced to 2 seconds from 3.
 * Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
 * Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
 * Tooltip updated to clarify that there's half a second delay.
 * Area of sight increased to match the area of damage.
 * Slow increased to 25 / 35 / 45 / 55 / 65 % from 20 / 28 / 36 / 44 / 52 %.
 * Cooldown reduced to 14 / 13 / 12 / 11 / 10 from 15 at all ranks.
 * Duration increased to 3 seconds from 2 seconds.
 * Total damage is unchanged.
 * Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of.
 * Damage per wave changed to 50 / 75 / 125 from 65 / 95 / 125.
 * Now applies the passive on Impure Shots (not the active Grievous Wound).
 * Duration increased to 3 seconds from 2 seconds.
 * Total damage is unchanged.
 * Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of.
 * Damage per wave changed to 50 / 75 / 125 from 65 / 95 / 125.
 * Now applies the passive on Impure Shots (not the active Grievous Wound).
 * Now applies the passive on Impure Shots (not the active Grievous Wound).


 * General
 * New recommended items.
 * New recommended items.


 * Will now block any attack of a champion, large monster or large minion attacks, instead of attacks that deal above a certain value of damage.
 * Will now block any attack of a champion, large monster or large minion attacks, instead of attacks that deal above a certain value of damage.
 * Will now block any attack of a champion, large monster or large minion attacks, instead of attacks that deal above a certain value of damage.


 * Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600.
 * Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.
 * Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600.
 * Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.


 * Stat changes:
 * Health increased to 525 (+90) from 520 (+85).
 * Item reclassified as a trinket and is now free. It is available in four different versions:, , and Green (for maps where sight trinkets are unavailable). Upgrades at 6/20 Trophies.
 * Attack damage and attack damage per level removed.
 * Trophy passive given the name "Mementos of the Hunt". All trophy bonuses changed.
 * 3 Trophies - Rengar gains flat movement speed while out of combat or while in brush.
 * 6 Trophies - range is increased by 125.
 * 12 Trophies - stealth duration is increased.
 * 20 Trophies - 's bonus movement speed is doubled.
 * Trophies are no longer lost on-death.
 * Time to trigger increased to 3 seconds from 2 seconds.
 * Damage changed to 20 / 40 / 60 / 80 / 100 from 30 / 60 / 90 / 120 / 150
 * Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 8 / 7.5 / 7 / 6.5 / 6.
 * Bonus attack speed removed.
 * Savagery can no longer be triggered on towers.
 * Bug Fix: The ability's damage is no longer affected when the attack critical strikes.
 * Damage changed to 10 + (10 * level) from 30 / 60 / 90 / 120 / 150.
 * Attack speed changed to 47 + (3 * level) % from 60 / 70 / 80 / 90 / 100 %.
 * Attack speed duration increased to 5 seconds from 4 seconds.
 * Now also increases his AD by 10 % for 5 seconds.
 * Cooldown reduced to 12 seconds from 15 / 14 / 13 / 12 / 11.
 * Bonus defences adjusted to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
 * Bonus defenses now last 4 seconds increased from 3.
 * Bonus defenses are now granted regardless of whether Rengar hits an enemy.
 * Bonus defences are now increased by 50% for every enemy champion or large monster hit.
 * Cooldown reduced to 12 seconds from 15 / 14 / 13 / 12 / 11.
 * Damage changed to 25 + (15 * level) from 50 / 80 / 110 / 140 / 170.
 * Healing reduced to 8 + (4 * level) from 20 + (10 * level).
 * Bonus healing per 1% of missing health increased to 6.25% from 1%.
 * Now a linear, collision skill shot instead of a targeted ability.
 * Range increased to 1000 from 550.
 * Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 105 / 150 / 195 / 240.
 * Slow increased to 60 / 65 / 70 / 75 / 80 % from 50 / 55 / 60 / 65 / 70 %.
 * Cooldown reduced to 10 seconds from 12 / 11 / 10 / 9 / 8.
 * Damage changed to 30 + (20 * level) from 60 / 105 / 150 / 195 / 240.
 * Snare duration increased to 1.75 seconds from 1 second.
 * Bonus movement speed while stealthed reduced to 15% at all ranks from 20 / 25 / 30 %, and now only applies while moving toward an enemy champion.
 * No longer grants ferocity generation while stealthed.
 * Now grants 25 / 35 / 45 % bonus movement speed and ferocity generation for 5 seconds after exiting stealth.
 * Enemies are now made aware when Rengar is within 1000 units of them, similar to.
 * Cooldown lowered to 120 / 95 / 70 from 140 / 105 / 70.
 * Damage changed to 30 + (20 * level) from 60 / 105 / 150 / 195 / 240.
 * Snare duration increased to 1.75 seconds from 1 second.
 * Bonus movement speed while stealthed reduced to 15% at all ranks from 20 / 25 / 30 %, and now only applies while moving toward an enemy champion.
 * No longer grants ferocity generation while stealthed.
 * Now grants 25 / 35 / 45 % bonus movement speed and ferocity generation for 5 seconds after exiting stealth.
 * Enemies are now made aware when Rengar is within 1000 units of them, similar to.
 * Cooldown lowered to 120 / 95 / 70 from 140 / 105 / 70.
 * Enemies are now made aware when Rengar is within 1000 units of them, similar to.
 * Cooldown lowered to 120 / 95 / 70 from 140 / 105 / 70.


 * Bug Fix: Activating will no longer break stealth.
 * Activating will no longer break stealth.
 * Bug Fix: Activating will no longer break stealth.
 * Activating will no longer break stealth.


 * Card selection window reduced to 6 seconds from 8.
 * Card usage window increased to 6 seconds from 4 seconds.
 * Card selection window reduced to 6 seconds from 8.
 * Card usage window increased to 6 seconds from 4 seconds.


 * Armor reduction reduced to 10 / 15 / 20 / 25 / 30 % from 30% at all ranks.
 * AD ratio reduced to 110% from 120%.
 * Armor reduction reduced to 10 / 15 / 20 / 25 / 30 % from 30% at all ranks.
 * AD ratio reduced to 110% from 120%.
 * AD ratio reduced to 110% from 120%.


 * Stats
 * Attack range reduced to 550 from 575.
 * Attack range reduced to 550 from 575.

Items

 * Cast range increased to 2500 from 1500.
 * Evolved cast range increased to 3500 from 2500.
 * Vision duration increased to 2 seconds.
 * Vision duration increased to 2 seconds.


 * Cast range increased to 4000 from 3000.
 * Vision duration increased to 2 seconds.
 * Vision duration increased to 2 seconds.


 * Bonus movement speed increased to 20 from 15.
 * Bonus movement speed increased to 20 from 15.


 * Bonus movement speed increased to 10% from 8%.
 * Cost reduced to 600g from 750g.
 * Cost reduced to 600g from 750g.


 * Cooldown reduction for Ghost/Flash/Teleport reduced to 20% from 25%.
 * Now grants the following buffs:
 * - Movement speed bonus increased to 40% from 27%.
 * - Now grants 20% bonus movement speed for 1 second after use.
 * - Now grants 30% bonus movement speed for 3 seconds after use.
 * - Now grants 30% bonus movement speed for 3 seconds after use.


 * Cost reduced to 475 from 650.
 * Cost reduced to 475 from 650.


 * No longer instantly restores your health and mana when you return to the fountain.
 * Now restores 35% of your missing health and mana per second while on the fountain.
 * Still grants the bonus movement speed; both bonuses are lost if you've dealt/received damage in the last 6 seconds.
 * Still grants the bonus movement speed; both bonuses are lost if you've dealt/received damage in the last 6 seconds.


 * Maim now tracks the number of large monsters slain.
 * Maim now tracks the number of large monsters slain.


 * Maim now tracks the number of large monsters slain.
 * Maim now tracks the number of large monsters slain.


 * Now transforms into upon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation).
 * Now transforms into upon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation).


 * (new item)
 * Evolved from.
 * Stats: 15 attack damage and 35% attack speed.
 * Retains the 30% bonus gold passive.
 * Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.
 * Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item. This is intended.
 * During the preseason, this passive was supposedly going to be given to a remade . For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per champion kill/assist and large monster kill) health - e.g. at 87 kills/assists/large monsters slain, you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).


 * Butcher bonus damage reduced to 20% from 30%.
 * Butcher bonus damage reduced to 20% from 30%.


 * Recipe: + 515g = 950g
 * Stats: 30 ability power
 * Unique Passive: +5% movement speed
 * Unique Passive: +5% movement speed


 * New Recipe: +  + 850g = 3000g
 * Total cost unchanged.
 * Total cost unchanged.


 * New Recipe: +  + 630g = 2400g
 * Total cost increased to 2400g from 2000g (1800g on Crystal Scar)
 * Ability power increased to 80 from 50.
 * Magic resistance reduced to 0 from 40.
 * Cooldown reduction increased to 10% from 0%.
 * The ghouls will now attempt to return to the caster if they do not find a target within the 5 seconds, each still capable of slowing enemies they hit. Each ghoul that returns to the caster will reduce the cooldown of this item by 40 seconds.
 * The ghouls will now attempt to return to the caster if they do not find a target within the 5 seconds, each still capable of slowing enemies they hit. Each ghoul that returns to the caster will reduce the cooldown of this item by 40 seconds.


 * Recipe: +  + 390g = 750g
 * Stats: +8 mana regeneration
 * Unique Passive: +10% cooldown reduction
 * Unique Passive: +10% cooldown reduction


 * New Recipe: +  + 630g = 2200g
 * Total cost unchanged.
 * Total cost unchanged.


 * New Recipe: +  + 585 = 2200g
 * Total cost increased 2200g from 2000g
 * Mana regeneration increased to 15 from 10.
 * Mana regeneration increased to 15 from 10.


 * Recipe cost increased to 515g from 315g.
 * Total cost increased to 2200g from 2000g.
 * Ability power increased to 50 from 40.
 * Ability power increased to 50 from 40.


 * Recipe cost increased to 385g from 185g.
 * Total cost increased to 2200g from 2000g.
 * Health regeneration lowered to 20 from 25.
 * Health increased to 500 from 375.
 * Health increased to 500 from 375.


 * New Recipe: +  + 480g = 2500g
 * Total cost increased to 2500g from 2000g.
 * Ability power increased to 80 from 50.
 * Mana regeneration removed.
 * Mana regeneration removed.


 * New Recipe: +  +  + 600g = 1900g
 * Total cost reduced to 1900g from 1950g.
 * Armor removed.
 * Now grants 20 magic resistance (total of 40 including the aura).
 * Now grants 20 magic resistance (total of 40 including the aura).


 * New Recipe: +  + 50g = 2800g
 * Total cost increased to 2800g from 2550g.
 * Health increased to 400 from 300.
 * Armor reduced to 0 from 20.
 * Now grants 20 magic resistance (total of 40 including the aura).
 * Now grants 20 magic resistance (total of 40 including the aura).


 * New Recipe: +  + 250g = 950g
 * Total cost reduced to 950g from 1350g.
 * Armor reduced to 20 from 45.
 * Mana reduced to 250 from 300.
 * Mana reduced to 250 from 300.


 * Total cost reduced to 2900g from 3300g.
 * Armor reduced to 60 from 70.
 * Armor reduced to 60 from 70.


 * New recipe: + 280g = 1000g
 * Total cost unchanged.
 * Total cost unchanged.


 * Combine cost increased to 650g from 550g.
 * Total cost reduced to 2600g from 2900g.
 * Armor increased to 100 from 95.
 * Attack speed reduction reduced to 15% from 20%.
 * Attack speed reduction reduced to 15% from 20%.

Masteries

 * On-kill health restored increased to 3 from 2.
 * On-kill health restored increased to 3 from 2.


 * Range increased to 1100 from 900 (to match ).
 * Range increased to 1100 from 900 (to match ).

Runes

 * Greater Seals
 * Armor reduced to 1 from 1.41.
 * Scaling Armor increased to 3 (at level 18) from 2.7.
 * Health increased to 8 from 5.35.
 * Scaling Health increased to 24 (at level 18) from 19.44.
 * Health Regeneration increased to .56 from .43.


 * Greater Glyphs
 * Scaling CDR increased to 1.67% (at level 18) from 1.11%.
 * Scaling MR increased to 3 (at level 18) from 2.7.
 * Mana Regen increased to .33 from .31.
 * Scaling Mana Regen increased to 1.2 (at level 18) from 0.99.


 * Greater Quintessences
 * CDR increased to 2.5% from 1.67%.
 * Scaling CDR increased to 5% (at level 18) from 2.5%.
 * Attack Speed increased to 4.5% from 3.4%.
 * Lifesteal reduced to 1.5% from 2%.

Summoner Spells

 * Color changed.
 * Color changed.


 * Damage reduction increased to 50% from 30%.
 * Attack speed reduction reduced to 30% from 50%.
 * Cast range increased to 650 from 550.
 * Cast range increased to 650 from 550.


 * You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount.
 * Range increased to 700 from 600.
 * Cooldown reduced to 240 seconds from 300.
 * Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.
 * Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.


 * Grants sight of the target for the duration (doesn't reveal stealth).
 * Grants sight of the target for the duration (doesn't reveal stealth).