Talk:Diana/@comment-25715295-20150404083104/@comment-18046109-20150410121234

I play a lot/some (I like to say I main her, but then I'm like, oh wait, Maokai :D) Diana, and to be honest, I feel like there's three things that I can't stand/do anything about when I'm playing Diana.

1. Do Not Get Greedy

Tower diving Diana in general, is a terrible idea. Not only does she have a pull, but she can also negate AD champs with her W. I got fed against a Yasuo because he tried to dive me, then their jax tried to dive me to. I survived both, got a double, and snowballed :D

2. Avoid Trading Pre 6

In extended trades, Diana will win. From her passive, pull, and shield, it's must easier to get yourself killed, than it is to kill Diana. A thing to remember is that the majority of her damage is from her passive. If she rushes sheen, play cautious.

3. You Need CC

Try to play champs with some sort of hard CC. This will limit Diana's potential. She get's close and you're TF? Yellow card. This limits her potential. Silences are also useful.

In General

1. Weak early game, abuse it, call ganks often. (Hardest I've had was against a Volibear jungle. Tanky enough to dive, the throw can mess me up hard.)

2. Avoid AD mids. I completely tore a Riven apart with one kill, shoved the wave, and rushed my Sheen. She didn't stand a chance, and if it's an AD mid that's predictable, like Yasuo, (ok, he q'd twice, he can knockup in next say, 3 seconds.) or Riven (k, she just dashed to close distance, I shield her Q) remember that a good Diana will ALWAYS shield your main burst, unless CC'ed.

3. Watch her autos.

Even pre 6, it's important to note when Diana's passive is up, and when it's down. If she just used it on a minion and your a melee mid, go in for a trade. If she just auto'ed twice without procing it, don't go in unless you want to die. Post 6, it's even more important. I can stack my passive twice, then jump on you for massive damage +lich bane proc.

4. Be Careful In The Jungle

If you're fighting Diana in the jungle, try to avoid fighting where there is a camp on the other side of a wall. If a Diana is losing a fight, she can just Q over the wall, get sight of the monster, ult over (if it's up) and then just run away. Of course, wards help.

Hope This Helped :D