User:Clessenur



Intro Welcome to alpha state of greatest custom patchs note anyone will ever make.

If the items seem familiar it's because 90% of the ideas are stolen from LukeatLook.

Masteries and Runes

Items Ability Items


 * Recipe: +  + 335g (950g)
 * +30 ability power, 25% base mana regeneration
 * +5% movement speed


 * Cost unchanged (1100g)
 * +15 magic penetration


 * Recipe: +  + 290g (1175g)
 * +25 ability power, +25% attack speed
 * Basic attacks deals 5 bonus magic damage on hit and restores 5  health.


 * Recipe: +  + 550g (1385g)
 * +20 ability power, +200 health
 * +15 magic penetration


 * Total cost increased from 2100g to (2200g)
 * +60 ability power, +100% base mana, +10% cooldown reduction
 * +6% movement speed
 * Your heals and shields on another unit grant them 25% attack speed for 6 seconds. This does not include regeneration effects or effects on yourself.


 * Cost unchanged (2300g)


 * Recipe: +  + 620g (2300g)
 * +80 ability power, +10% cooldown reduction
 * +10 magic penetration
 * Summon a haunted obsidian that curses all nearby enemy champions with Doom debuff. Doom amplifies all damage they take from your team by 10%. 120 second cooldown (1100 range)(700 radius).
 * Ghostly Pillar has 600 health, 100 armor and 30 magic resistance.


 * Combine cost decreased to 580g from 880g (2400g)
 * +60 ability power, 35 magic resistance, +50% base mana regeneration, +10% cooldown reduction
 * Restores 2% of missing mana every 5 seconds.
 * Restores 15% of your maximum mana on kill or assist.


 * Recipe: +  +  + 705g (2400g)
 * +70 ability power, +200 mana
 * Your magic damage ignores 50% of target's bonus magic resistance.


 * Cost unchanged (2440g)
 * +60 ability power, +50 magic resistance
 * Reduces the magic resistance of nearby enemies by 20%. (700 range)


 * Recipe: +  + 630g (2400g)
 * +80 ability power, +50% base mana regeneration, +10% cooldown reduction
 * +10% movement speed
 * Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow their movement speed by 40% and reveal them for 2.5 seconds. Ghosts that fail to find a target return to the wielder, reducing the item's cooldown by 40 seconds each. 120 second cooldown.


 * Recipe: +  + 250g (2450g)
 * +50 armor, +40 ability power, 300 mana, 20% cooldown reduction
 * Nearby enemy spell casts restore 2% of your missing mana (700 range)


 * Unchanged (2500g)


 * Combine cost increased to 540g from 740g (2600g)
 * +60 ability power, +400 health, +400 mana
 * On leveling up, restores 150 health and 200 mana over 8 seconds.
 * This item gains 15 health, 15 mana and 2 ability power every minute, up to 10 times.


 * Unchanged (2700g)


 * Recipe: +  +  + 60g (2800g)
 * +60 ability power, +50% attack speed, +10% cooldown reduction
 * Basic attacks deal 30 bonus magic damage on hit and restore 5  health.


 * Recipe: +  + 865g (2850g)
 * +40 ability power, +300 health, +50% mana regeneration, +10% cooldown reduction
 * +15 magic penetration
 * Dealing spell damage applies a damage-over-time effect that deals bonus magic damage equal to 2% of the target's current health per second for 3 seconds. This bonus damage is doubled against movement-impaired units and capped at 100 damage per second vs. monsters.


 * Recipe: +  +  + 830g (2900g)
 * +400 health, +40 ability power, +20% cooldown reduction
 * Minion and monster kills lower the cooldown of this item by 2 seconds (8 seconds for large minion kills).
 * Gain 40 ability power and 15% spellvamp for 8 seconds. 120 second cooldown.


 * Cost unchanged (3000g)
 * Magic resistance increased to +30


 * Combine cost reduced to 850g from 950g, but total cost unchanged (3000g)
 * +80 ability power, +200 mana, +50% mana regeneration
 * +5% movement speed
 * After using an ability, your next attack will critically strike. 2 seconds cooldown.
 * Your critical strikes deal bonus magic damage equal to your +


 * Combine cost reduced to 500g from 800g (3100g)
 * +60 ability power, +50 attack damage, +15% lifesteal
 * +15% spellvamp
 * Your basic attacks and single target spells against champions reduce the cooldown of this item's active by 3 seconds.
 * Fire a shell, dealing 100 magic damage to first enemy it hits and slow the enemy champion's movement speed by 40% for 2 seconds. 60 second cooldown. (700 range)
 * The active has been buffed a bit, but it's now a projectile so it will miss if you don't aim it.


 * Recipe: +  +  + 100g (3100g)
 * +50 armor, +85 ability power, 200 health, 300 mana
 * +10 magic penetration
 * Dealing spell damage slows the target's movement speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).


 * Unchanged (3300g)


 * Recipe: +  + 750g (3300g)
 * +120 ability power, +50% base mana regeneration
 * +5% movement speed
 * Create a zone for 15 seconds that reduces magic resistance of all enemies within by 5% per second, stacking up to 6 times. After leaving the zone, the stacks persist for 1.5 seconds. (1000 range, 800 radius) 90 second cooldown.


 * Combine cost increased to 940g from 840g (3400g)

Critical and Attack damage Items


 * Recipe: (700 gold)
 * +20% critical strike chance


 * Recipe: + 400g (850g)
 * +20% attack speed, +15 bonus magic damage on-hit


 * Cost unchanged (1000g)
 * +30% attack speed
 * Basic attacking gives you +1 armor penetration and 1% movement speed for 3.5 seconds. Stacks up to 5.


 * Recipe: +  + 200g (1100g)
 * +30% attack speed
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.


 * Cost unchanged (1200g)
 * On spellcast, for 10 seconds, your next basic attack critically strikes. 1.5 second cooldown.


 * Recipe: +  + 590g (1300g)
 * +20 attack damage, +200 health
 * +10 armor penetration


 * Recipe: +  + 556g (1337g)
 * +25 attack damage
 * +10% cooldown reduction, +5 armor penetration


 * Recipe: + +250g (1450g)
 * +25 attack damage, +10 life steal
 * Your basic attacks (on hit) and single-target spells against champions reduce the cooldown of this item by 2 seconds.
 * Throw a dagger, dealing 100 magic damage to the first enemy it hits and slow the enemy champion's movement speed by 25% for 2 seconds. 90 second cooldown. (600 range)
 * No longer just a simply clickable, but a projectile you have to aim.


 * Recipe: +  + 645g (1700g)
 * +30 attack damage, +25% base mana regen
 * Your basic attacks restore mana equal to between 2% and 6% of the physical damage dealt, based on your missing mana.


 * Recipe: +  + 400g (2250g)
 * +50% attack speed
 * Your basic attacks deal magic damage equal to . This effect can critically strike, dealing magic damage equal to.


 * Recipe: +  + 485g (2360g)
 * +30 attack damage, +30% atttack speed
 * Your basic attacks and abilities ignore 50% of target's bonus armor.


 * Recipe: +  + 790g (2440g)
 * +30 attack damage, +30% attack speed, +15% life steal
 * Your basic attacks deal in physical damage (60 max vs minions and monsters). This effect can critically strike, dealing  in physical damage.


 * Cost unchanged (2400g)
 * +70% attack speed, +3% movement speed
 * Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 physical damage and applying on-hit effects. If no secondary targets are found the bolts fire at the primary target, dealing bonus 20  physical damage.
 * Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 physical damage and applying on-hit effects. If no secondary targets are found the bolts fire at the primary target, dealing bonus 20  physical damage.


 * Recipe: +  + 525g (2500g)
 * +30 attack damage, +30% attack speed
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
 * Autoattacks and champion abilities grant +3 armor penetration and +3 magic penetration for 8 seconds (stacks up to 5 times).
 * Falling below 50% health grants +10% life steal and +10% spell vamp until out of combat. 30 second cooldown.


 * Recipe: +  + 750g (2500g)
 * +50% attack speed, +6% movement speed
 * Moving increases your critical strike chance by 1 per 100 units. This bonus is reset once you critically strike.
 * Your basic attacks deal 25 bonus magic damage on hit. On critical strike, you deal bonus 100 magic damage to up to 4 targets.


 * Recipe: +  + 500g (2600g)
 * +40% attack speed, +30 magic resistance
 * Your basic attacks deal bonus 42 magic damage on hit and steal 5 magic resistance from the target for 5 seconds(stacks up to 5 times).
 * Removes all debuffs from your champion and reduces the duration of crowd control by 25% for 3 seconds. 90 second cooldown.


 * Recipe: +  + 1000g (2600g)
 * +50 attack damage, +20% critical strike chance
 * Your critical strikes reduce enemy champion's bonus armor by 10% for 4 seconds. This effect stacks up to 3 times.


 * Recipe: +  + 613g (2650g)
 * +30 attack damage, +20 critical chance
 * +10% cooldown reduction, +10 armor penetration
 * Critical strikes lower the cooldown of this item by 3 seconds.
 * Gain +30% attack speed, +10 armor penetration and 15% movement speed for 6 seconds. 45 second cooldown.

{{ii|Executioner's Calling}
 * Recipe: + {{ii|Cloak of Agility} + 550g (2700g)
 * +30 attack damage, +30% critical strike chance, +10% lifesteal
 * Drain target champion dealing in physical damage(min. 150) and healing you for the damage dealt. Additionally you steal 25% of their movement speed and inflict Grievous Wound on them for 3.5 seconds. 90 second cooldown. (700 range)


 * Recipe: + + 1000g (2800g)
 * +35% attack speed, +35% critical strike chance
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
 * Your champion ignores unit collision.
 * +25% critical damage


 * Cost unchanged (2900g)
 * +30 ability power, +500 mana, +50 armor, +10% cooldown reduction
 * After using an ability, your next basic attack critically strikes and deals bonus magical damage equal to your crit modifier to surrounding enemies, creating a field for 2 seconds that slows enemies inside by 30% (2 second cooldown).
 * Your critical strikes deal magical damage equal to


 * Recipe: +  + 480g (2900g)
 * +30 attack damage, 50% base mana regen, +250 mana
 * Your basic attacks restore mana equal to between 2% and 6% of the physical damage dealt, based on your missing mana.
 * Gain attack damage equal to 2% of your maximum mana.
 * Grants +4 maximum mana (max +750 mana) for each basic attack, spell cast, and mana expenditure (occurs up to 2 times every 8 seconds). Transforms into Muramana at +750 mana.


 * +30 attack damage, 50% base mana regen, +1000 mana
 * Your basic attacks restore mana equal to between 2% and 6% of the physical damage dealt, based on your missing mana.
 * Gain attack damage equal to 2% of your maximum mana.
 * Single target spells and attacks (on hit) consume 3% of current Mana to deal bonus physical damage equal to twice the amount of Mana consumed.


 * Recipe: +  + 814g (3000g)
 * +30 attack damage, 50% attack speed, +10% movement speed
 * +10% cooldown reduction, +5 armor penetration
 * Reduces the duration of crowd control by 35%.


 * Recipe: +  + 380g (3100g)
 * 50 attack damage, +250 health, 10% cooldown reduction, +10 armor penetration
 * Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times.


 * Cost unchanged (3200g)
 * +50 attack damage, +35 magic resistance
 * Grants +1 attack damage for every 1% of missing health, capped at 65 Attack Damage.
 * Upon taking magic damage that would reduce health below 30%, grants a shield that absorbs 400 magic damage for 5 seconds (90 second cooldown).


 * Unchanged (3300g)


 * Recipe: + +  + 350g (3500g)
 * +80 attack damage
 * +20% lifesteal
 * Your life steal overheals you, converting the excess healing into a shield that absorbs up to 50-350 damage and decays when out of combat for 25 seconds.


 * Combined cost reduced to 700g from 900g (3500g)
 * +80 attack damage, +30 magic resistance
 * Removes all debuffs from your champion and grants +50% movement speed for 1 second. 90 second cooldown.


 * Combined cost reduced to 475g from 645g (3600g)
 * +80 attack damage, +20% critical strike chance
 * Your critical strikes deal bonus damage equal to


 * Combine cost increased to 203g from 78g (3803g)
 * +30 attack damage, +30% attack speed, +30 ability power, +300 health, +300 mana, 3% movement speed
 * +10 armor penetration
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
 * After using an ability, your next basic attack will critically strike. 2 second cooldown.
 * Your critical strikes deal bonus damage equal to.


 * Recipe: +  + 150g (1250g)
 * +200 health, +35 magic resistance
 * Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.


 * Recipe: +  + 800g

(1900g)
 * Magic resistance increased to +30


 * Recipe: +  + 700g (2200g)
 * Stats unchanged


 * Recipe: +  + 450g (2300g)
 * +40 magic resistance, +100% base mana regeration, +10% cooldown reduction
 * Removes all debuffs from an allied champion. 180 second cooldown (90 when used on yourself)(500 range).
 * Restores 15% of your maximum mana on kill or assist.


 * Combine cost reduced to 500g from 700g (2300g)
 * +450 health, +300 mana, +100% base health regeneration
 * On leveling up, restores 150 health and 200 mana over 8 seconds.
 * Grants +60% Movement Speed to you and nearby allies when moving towards enemies or towers for 3 seconds. When this speed boost ends, it emits a shockwave, slowing nearby enemy champions by 80% for one second. 60 second cooldown.


 * Recipe: +  + 650g (2350g)
 * +600 health, +20% critical strike chance
 * For 5 seconds you are immune to knockbacks and knockups and gain 15% increased size. 60 Second cooldown. Critical strikes increase the duration by 2 seconds, up to 10.


 * Cost unchanged (2450g)
 * +100 armor, +400 mana, +10% cooldown reduction
 * Reduces the attack speed of nearby enemies by 15%. (700 range)
 * Slows the movement speed of nearby enemy units by 40% for 2 seconds. 60 second cooldown (600 Range).
 * If used with Iceborn Gauntlet, the active will be disabled.


 * Unchanged (2500g)


 * Unchanged (2600g)


 * Recipe: +  +900g (2700g)
 * +50 armor, +350 health, +300 mana, +20% cooldown reduction
 * Reduce damage taken from critical strikes by 15%


 * Recipe: +  + 700g (2700g)
 * +40 armor, +400 health, +100% base health regeneration
 * Grants + 30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
 * Deals 15 + as magic damage per second to nearby enemies (400 range).


 * Combine cost lowered to 650g from 700g, total cost unchanged (2750g)
 * +450 health, +55 magic resistance, +10% cooldown reduction
 * Increases your self-healing, health regen, life steal and spell vamp by 20%
 * Grants 200% base health regeneration for 10 seconds after taking damage from an enemy champion


 * Combine cost lowered by 50g (2800g)
 * +70 armor, +450 health
 * When hit by basic attacks, reduces the attacker's attack speed by 15%.
 * For 1 seconds give allied champion a shield that intercepts oncoming ranged basic attacks. 60 second cooldown (600 range).


 * Unchanged (2800g)


 * Recipe: +  + 1270g (2900g)
 * +50 armor, +35 magic resistance, +50% base mana regeration
 * Restore 2% of your missing mana per 5 seconds.
 * Revives your champion upon death, restoring 30% of your maximum health and mana after 4 seconds of stasis. 5 minute cooldown.


 * Combine cost increased from 50g to 150g (2900g)
 * Shield yourself and nearby allied champions for 5 seconds, absorbing up to 20 damage. 60 second cooldown. (600 range)
 * Magic resistance increased to +30

Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.
 * Recipe: +  + 650g (2900g)
 * +40 armor, +40 magic resistance, +300 mana, +10% cooldown reduction
 * Grants a shield equal to 10% of your maximum health for 5 seconds. While the shield persists, nearby allies take 25% reduced damage from abilities. 90 second cooldown.


 * Recipe: + {{ii|Negatron Cloak} + 820g (2920g)
 * +40 ability power, +50 armor, +50 magic resistance}
 * Increase your maximum health by 15%.
 * Reduces the strenght of slows by 25%.


 * Recipe: +  + 800g (3000g)
 * +450 health, +40 magic resistance, +300 mana
 * Grants a spell shield that blocks the next enemy ability. This shield refreshes after no damage is taken from enemy champions for 40 seconds.
 * On leveling up, restores 150 health and 200 mana over 8 seconds.
 * Grants 150% base health regeneration for 10 seconds after taking damage from an enemy champion.

Support Items
 * +10 movement speed, +25% base mana regeneration
 * Being near a minion death without granting the killing blow grants 2 gold and heals for 5 health.

regeneration You may only be in possession of 1 Gold Income item.
 * Recipe: +  +  + 140g (865g)
 * +15 movement speed, +50% base health regeneration, +50% base mana
 * Being near a minion death without granting the killing blow grants 4 gold and heals for 10 health.

You may only be in possession of 1 Gold Income item.
 * Recipe: +  + 635g (2200g)
 * +20 movement speed, +10% cooldown reduction, +100% base health regeneration, +100% base mana regeneration, +2 gold per 10 seconds
 * Grants nearby allies +40% movement speed for 3 seconds. 60 second cooldown. (600 range)
 * Being near a minion death without granting the killing blow grants 4 gold and heals for 10 health.

You may only be in possession of 1 Gold Income item.
 * Recipe: +  +  + 755g (2400g)
 * +20 movement speed, +200% base health regeneration, +100% base mana regeneration, +200 health, +2 gold per 10 seconds
 * Channel for 2.5 seconds then take damage equal to 20% of your current health and create a portal between the targeted location and your location for 5 seconds. (750 range) 240 second cooldown.
 * Being near a minion death without granting the killing blow grants 4 gold and heals for 10 health.


 * Unchanged (365g)


 * New Recipe: +  + 320g (865g)
 * +200 health, +50% base health regeneration

You may only be in possession of 1 Gold Income item.
 * New Recipe: +  + 485g (2200g)
 * +500 health, +10% cooldown reduction, +100% base health regeneration
 * You shield the target ally for 10% of your maximum health for 4 seconds. After 4 seconds, the shield explodes, dealing magic damage equal to +, regardless of if the shield remained intact. 60 second cooldown.
 * Melee autoattacks execute minions below 400 health. Killing a minion by any means heals yourself and the nearest allied champion for 50  health and grants them gold equal to the kill. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges.

You may only be in possession of 1 Gold Income item.
 * Recipe: +  +535g (2400g)
 * +45 armor, +350 health, +150% base health regeneration
 * Grants +30% bonus movement speed that builds up over 2 seconds when near turrets or Void Gates.
 * Shrouds target area with fog that obscures all enemy vision from the outside and renders allied champions invisible to minions, turrets and wards for 4 seconds. 90 second cooldown (700 range, 1000 radius)
 * If you attack tower during this time it will see you, but only you. The shroud won't be removed until an enemy champion steps into it.
 * Melee autoattacks execute minions below 400 health. Killing a minion by any means heals yourself and the nearest allied champion for 50  health and grants them gold equal to the kill. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds for a maximum of 4 charges.

You may only be in possession of 1 Gold Income item.
 * +10 ability power
 * Your next damaging ability or autoattack against a champion or structure will deal 10 additional damage and grant 10 mana and 10 gold. You generate one charge of Tribute every 10 seconds, storing up to 3. Killing a minion disables this passive for 12 seconds.

and grant 15 mana and 15 gold. You generate one charge of Tribute every 10 seconds, storing up to 3. Killing a minion disables this passive for 12 seconds. You may only be in possession of 1 Gold Income item.
 * Recipe: +  +320g (865g)
 * +20 ability power, +25% base mana regeneration
 * Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage

You may only be in possession of 1 Gold Income item.
 * Cost unchanged (2200g)
 * +60 ability power, +10% cooldown reduction, +50% base mana regeneration, +2 gold per 10 seconds
 * : Fire an ice lance that detonates at the target location, dealing 50 (+15 per level) magic damage to enemies and slowing them by 80%, decaying over 2 seconds. 60 second cooldown. (850 range, 225 radius)
 * Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 15 mana and 15 gold. You generate one charge of Tribute every 10 seconds, storing up to 3. Killing a minion disables this passive for 12 seconds.

You may only be in possession of 1 Gold Income item.
 * Recipe: +  + 535g (2400g)
 * +40 ability power, +25 magic resistance, +100% base mana regeneration, +2 gold per 10 seconds
 * Restore 20% of missing health and 40% of missing mana to target ally. 90 second cooldown.
 * Restores 2% of missing mana every 5 seconds.
 * Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 15 mana and 15 gold. You generate one charge of Tribute every 10 seconds, storing up to 3. Killing a minion disables this passive for 12 seconds.

You have to possess a Gold Income item to buy this item.
 * Cost lowered from 800g to (400g)
 * Holds 3 charges and refills upon vising the shop
 * Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


 * Recipe: +  + 400g (1200g)
 * +350 mana, +5% cooldown reduction
 * Holds 6 charges and refills upon vising the shop
 * Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


 * Recipe: +  + 400g (1200g)
 * +300 health, +5% cooldown reduction
 * Your Vision Wards have 2 more health and Stealth wards have 15 second increased duration.
 * Holds 4 charges and refills upon vising the shop.
 * Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.


 * Recipe: +  + 400g (1200g)
 * +35 ability power, +5% cooldown reduction
 * This item's active has 20% increased cast range.
 * Holds 4 charges and refills upon vising the shop
 * Consumes a charge to place a Stealth Ward that reveals the surrounding area for 3 minutes. A player may only have 3 Stealth Wards on the map at one time.

Jungle Items


 * Upgrades Smite to Scavenging Smite. If Scavenging Smite is used on a large monster in the enemy's jungle or in the river, the recharge cooldown is halved. Upon killing the affected monster, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds.


 * Upgrades Smite to Blasting Smite. Blasting Smite deals 50% splash damage to all surrounding minions and monsters, stuns all damaged units for 1.5 seconds and restores 15% of your missing health and mana. Buffs harvested with Smite last 20% longer.


 * Upgrades Smite to Challenging Smite. Challenging Smite can target enemy champions, marking them for 6 seconds. Marked enemies are revealed (does not reveal stealth), take (54 + 6 × level) true damage over 3 seconds from your basic attacks and deal 20% reduced damage to your teammates.


 * } Upgrades Smite to Chilling Smite. Chilling Smite can be cast on enemy champions, dealing (20 + 8 × level) true damage and stealing 20% of their movement speed for 2 seconds.


 * Recipe: + 650g (1500g)
 * +40% attack speed, +30 on-hit magic damage
 * Scoring a champion kill or assist will increase this item's on-hit magic damage by 2. Killing a large monster will increase this item's on-hit magic damage by 1.


 * Recipe: +  + 50g (1500g)
 * +550 health, +100% base health regeneration, +10% cooldown reduction
 * Duration of crowd control is reduced by 35%


 * Recipe: + 163g (1500g)
 * +35 attack damage
 * +10% cooldown reduction, +10 armor penetration


 * Recipe: +  + 80g (1500g)
 * +60 ability power, +50% base mana regeneration, +20% cooldown reduction
 * Restores 15% of your maximum mana on kill or assist.


 * Places a Stealth Ward that lasts 60 seconds (90 second cooldown).

At level 9 this item upgrades can be upgraded to
 * Upgrade costs (250g)
 * Places a Stealth Ward that lasts 180 seconds (120 second cooldown).
 * If your inventory is full, you can stock up to 3 Stealth Wards and 1 Visions ward into this item. The Vision Ward and Stealth Wards take priority over the item's own active.

Trinkets


 * Reveals small location within 2500 range for 3 seconds (120 second cooldown). Enemy champions hit will be revealed for 5 seconds. This does not affect stealth champions.

At level 9 this item can be upgraded to
 * Upgrade costs (250g)
 * Reveals small location within 4500 range for 3 seconds (90 second cooldown). Enemy champions hit will be revealed for 5 seconds.
 * If your inventory is full, you can stock up to 3 Stealth Wards and 1 Visions ward into this item. The Vision Ward and Stealth wards take priority over the item's own active.


 * Summons a drone at the target location for 6 seconds (400 range). The drone reveals and disables all invisible traps wards within an 400-unit radius. (120 second cooldown).

At level 9 this item can be upgraded to
 * Upgrade cost (250g)
 * Summons a drone at the target location for 8 seconds (600 range). The drone reveals and disables all invisible traps and wards within an 600-unit radius. (80 second cooldown). Additionally, your champion gains true sight for 8 seconds.
 * If your inventory is full, you can stock up to 3 Stealth Wards and 1 Visions ward into this item. The Vision Ward and Stealth wards take priority over the item's own active.

Champions