User blog comment:Makbloo/Kion Ara The Sacrifice of the Void (Kassadin's daughter)/@comment-201.47.224.99-20120611021125

Base stats analysis:

She has very low amounts of armor/health for a melee champion, similar values to the ones of a mage. She actually got lower defensive stats than Evelynn or Master Yi, what will make laning with her hell. The low health regen, while you have to take some blows in your face to harass/farm (if we ignore E, more on it later), futher exacerbates the problem. Even through, it doesn't contrabalance the OP spread all around her kit.

Her attack damage is huge, and her attack speed is solid. With her Q passive, her damage should be respectable, yet not higher than of a carry since her attack speed doesn't cut it enough and her Q stutters her autoattacks. Perfect tuning. The high base speed further fits the squishy assasin with high damage theme.

For her manacosts, I don't get it: if anything, they should increase per level, not decrease. Her pool is low, and you punish it when she mostly needs it (early game), not when she will abuse it (late game). She has rather good base mana regeneration, yet it still doesn't contrabalance early game the fukload of energy she needs to scratch someone. The high MP5 per level is redundant as manacosts are non-existant late game for her.

Ability analysis:

Innate. She only has a single spell and it's AoE (lol at the mage attribute), making it look randomly tackled into the kit... unless you mean her Q transforms her autoattack into a spell like Poppy's or Morde's Q. In that case, this means she has respectable lifesteal from spammable Q; With gunblade+wota aura, it would become insane. Late game, stun and nuke her or die, basically (think of akali, except now akali can permastun you). Not that amazingly strong on itself, but can become a problem if she build tanky.

Q. 33.333...% cdr = permastun against single target (actually a little more CDR will be necessary to factor in the attack animation). Against Mercury Threads users, with 40% cdr she can continuosly stun a single target for 72.222...% of the time (in practice, it will actually be much worst, because the target won't be able to channel up anything or finish a single autoattack/cast animation, and will stutter when attempting to walk, going nowhere). The damage/scaling is not a problem, the stun with that cooldown is.

W. Being a passive ability, I don't understand why does it have a mana cost. Don't you mean W is a toggle, and the effect can only trigget when it's activated? Anyway, you should put a duration in the Stealth, like 2 seconds or something; otherwise, you can simply cast Q and become permanently stealthed as soon as level 2; presuming you wanted it to be a passive short duration stealth like Vayne's tumble instead of Twitch caliber invisibility. Pretty annoying with high CDR, but easily counterable by Oracle's in teamfights. The highest problem, however, is the dueling power it gives, and the fact that she can force duels pretty often with her kit.

E. Let's compare Annie's incinerate, Heimerdinger's Hextech Micro-Rockets and Kion's E: As we can see, Kion's E is ineffictive for harrasing... except it's not. First of all, it has a HUGE range, and autolocks champions, so if you want to farm, you basically has to eat every E slow she throws into you. If, for any reason, Kion max E first and she takes a Doran's ring, as soon as she hits 5 you are going to get harassed, with no retaliation, every 7 seconds.
 * Incinerate's base damage per mana point spent: 1.42 / 1.78 / 2.06 / 2.28 / 2.45
 * Hextech Micro-Rockets 1.30 / 1.59 / 1.76 / 1.88 / 1.96
 * Kion's base damage per mana point spent: 0.88 / 1.25 / 1.73 / 2.28 / 3.23

It would be strong against solo tops with no sustain (with hard CC on top to ganks, yay!), but the best use of it, strangely enough, would be in a duo lane: the damage to mana ratio is per champion hit; So, as soon you're laning against two people or more, you got the most mana efficient harass in the game, that does not push minion waves. That, combined with stealth to dissengage and stun, makes her a funny support.

Mockeries aside, you could remove the damage and it would still be an awesome AoE sppamable slow full of utility ability: The range is so huge it basically means most enemies are going to get slowed during a teamfight, with ridiculous cooldown if you spec CDR. Since the utility does not scale well with level (2 less seconds of cooldown at 5 and more targets, and that's it), most people would simply level it up once.

R. Passive: I presume that, on third activation, the champion gets marked, and if you order autoattacking him with the mark, you will dash to him as long he is 300+ units away from you. How the fuck you activate a passive? This problem aside, since you can permastun someone, you just screwed someone's chance of escaping, since if he ever manages to run away from your grasp, you WILL jump to him. And again. And again. And again. And... (Akali is jealous) Basically, she has no counter: not even flash protects you if she carries some wards. GG

Acitive: TF's ult was heavily nerfed because it was global and allowed him to go anywhere and gank/split push with impunity. Your ult is basically that, except it's team wide, has a port back imbued (so not only being able to go anywhere, you can also CALL your team from anywhere, say, fountain or an enemy gank), and has no channel between porting (so you can GLOBAL JUKE, YO). Late game, global team positioning on 60 seconds cooldown, go! This spell is overkill.

Conclusion:

I'd build her like Darius/Skarner/Hecarim, mostly tanky, with lots of CDR and a pint of damage. She would be an unstoppable tanky dps, with maybe less than average damage/tankiness but with HUGE utility (stealth initiation with endless gapclosers, permastun on carry for win, AoE spammable slow, global team teleport; you can't initiate on her team, she can initiate wherever pleases her), while I judge that you intended her to be some sort of assasin/carry with strong support assets.

The weak early game doesn't balance it out, because she has sustain and can be specced defensively to afk farm or can jungle. In fact, let's talk about her jungling: she lacks AoE, which makes her slow, but she has sustain and can stunlock highly damaging enemies, making it rather sustainable (she would be heavily blue dependant, however). Her ganks would be above average (you only need a single point in E and W to maximize your ganking potential, allowing you to max Q freely).

I can see, however, she beeing played as a squishy, building hybrid for huge dipping into AD while being an all around disrupting plague, althrough she would have problems with Oracle's, and would fail hard in clustered teamfights since she would pretty much be vaporized with CC on her. She would still be a beast with the whole global teleport thing and endless split-push/pummeling anyone on 1vs1 who attempts to stop her.