Talk:Varus/@comment-26489540-20151115133032/@comment-26489540-20151115202809

@Henrebotha the build is working as far as i can tell, and as for deathfire touch over thunderlords decree, thunderlords has a 30 sec CD, whereas deathfire is applied at only half effectiveness, but its every time i use Q, which as far as i can see is a lot more damage over multiple q's. Also, thunderlords is on the third hit, which requires extended poking to even work, and scales with 20% bonus AD, whereas Deathfire scales with 25% bonus AD at half effectivness. Finally, id much rather have 7% ArPen than 3+0.3/lvl ArPen for a total of 8.4 ArPen @ 18. Whilst the flat pen may be slightly better than percent armor pen on low armor targets, ive got a Youmus for that.

Burst? What are you on about? I'm playing sustained poke at max range. As for (I can only assume) the choice between LDR/MR or BC, BC gives you 20% CDR, capping me out.

The problem with building other crit items is that they normally dont give high AD/ArPen, if any at all, which are the stats I want. Triforce is wasted because it gives irrelevant stats (AS/Crit) a poor amount of AD and im not going to be using spellblade or its version of rage hopefully (they require autoing, my goal is to win the fight from out of auto range). Simarlarly, i dont want ER because it doesnt have the same snergy it does with other champs, in that im not stacking crit and im not autoing that much - Im building as a pure poke machine, an Artillery piece so to speak. If it gave mana without requiring crits (say on dealing physical damage) id be far more interested. I build BT because it gives high AD and because whilst autoing isnt what i want to do, the onhit from Muramana and my high Ad does mean I am able to lifesteal alot if i get into range, giving me a little more survivabiltiy in the less favourable scenarios. Other than stats that benefit my ranged poke, I just want to be able to survive through any misplays on my part or good engages from my opponents. Hence i normally run Merc scim as my defensive, and Flash/Ghost as sums, and distortion enchant on boots. With sums on a 230/171 second cooldowns respectivly, and Youmuss and merc scim in items, and Ult on a 42s cooldown, and E giving a strong slow, I have pretty good ability to disengage/escape etc, keeping at the range im comfortable at or getting out all together. If things really go south, Muramana and Youmus might give me the damage and AS that combined with my lifesteal from BT and MS will let me survive.

So in essence, the build revolves around a few things. AD, CDR, ArPen and Mana, followed by survivability. Which is pretty much what all the items i mentioned provide, in one way or another.