Talk:Xin Zhao/@comment-4929329-20120402191839/@comment-4568988-20120404064503

Malphite still has a better team fight ult and it's quite common for Malphites to have one AD item (like Atmas, because it gives both armor and AD) to take advantage of his AD steroid. Malphite can still slow Xin's AS as well and just because his armor won't stop WIt's End, Xin's autoattack base and his Q base is still being heavily mitigated.

Riot really just overnerfed Xin. There's not question about that and people should stop looking for excuses to justify them. They should have gone one of two ways. Nerf the duration of his CCs (TTS throwup and the duration of the slow on Audacious Charge) OR nerf his ult and general damage. Instead they derped it up and nerfed both. The issue was release Xin was that he had too much damage to 1v1 against and also too much CC to run away from. Nerfing CC duraiton would have meant that you can escape him if you can't kill him and but still engage him when you have the advantage. Nerfing only his damage meant that 1v1 him early-mid game wasn't instant-lose for Xin's opponent but with his CC he could still be rewarded with kills when he is fed and has an item advantage. Nerfing both means that there's no reason to run from him and he can't keep you engaged even when he does have the advantage on you.