Talk:Twisted Fate/Strategy/@comment-68.4.34.162-20120709221508

Pure AD and AP TF are weak late game. I've played 100+ games with TF and found that late game opponents will either focus everything on you at the start of team fights (AD) or evade you until you've attempted Gold Card and Wild Card to strike (AP).

Berserker's Greaves, Rabadon's Deathcap, Lich Bane, Malady, Hextech Gunblade, The Black Cleaver

This combination provides a good spread in your AD, AP, Attack Speed, Lifesteal, and Spell Vamp. The Malady and Black Cleaver reduce enemy Magic Resistance and Armor on each auto attack. Only having the Gunblade limits the number of active abilities amoung your items to one and that active causes damage and brief crowd control to the target.

This combination works best to keep your enemies off balance. Even if they decide to counter your AD with pure armor builds, you'll still have your AP items to counter them. And vice verse with the AP vs. Magic Resist builds.