Thread:Accrepower/@comment-60764-20121112163329

"LoL ain't balanced dumbass. Not losing gold when you die and short cooldowns is too overpowering actually. Map in Dota is 3x the size of summoners rift and warding is difficult and expensive and supports suffer so much level and gold gap. Never say Dota is overpowering. Guinsoo himself never said that and he was the lead creator of Dota Allstars itself. -_-" Was requested to be removed for verbal abuse and the like. Namely for the choice of wording. I feel I should comment on the content itself personally, this being just between you and I.

> Not losing gold when you die and short cooldowns is too overpowering actually

Cooldowns aren't so much a problem in either game, as they're balanced around each character appropriately. Someone like Dazzle can chain slow/stun people, but it doens't matter too much 'cause of how some characters can 'dodge' it.

>Map in Dota is 3x the size of summoners rift and warding is difficult and expensive and supports suffer so much level and gold gap.

Map size is actually the same, Dota's map (especially Dota 2's) feels bigger due to how few characters have high movement speeds. Lack of Recall/blue pill makes the whole feel larger, too.

Warding/playing support isn't hard in Dota/2 either. The sweet spots one MUST mark are highlighted/engrained into the map textures. One could argue that having only 2 wards make them more costly, but still.

> Never say Dota is overpowering. Guinsoo himself never said that and he was the lead creator of Dota Allstars itself. -_-

Dota has it's own balance issues from time to time. Before Silencer got a skill remade he was an Semi-carry/Support that didn't fit anywhere due to having the weaknesses of both worlds. Characters like Clinkz are objectively bad and characters like Anti-Mage are hated due to their insane scaling (even Dota players dislike Anti-Mage).

At the end of the day, while both games have origins with Dota the two are different games (LoL shaped around the patch/game when Guinsoo was working on the game and Dota 2 being more what the game ultimately became).

Just my 2 cents on the matter. 