Talk:Diana/@comment-25660105-20141119190314

I've never played Diana, and I'm gonna try it to see if I can validate this hypothesis, but so far, my assessment is that she's a late game champion. She gets a power spike when she gets her ultimate (hell every champion gets a power spike with ther ultimate, that's why it's an ultimate), but there's a difference between champions that can use their ult, and champions that are defined by their ult (e.g. Katarina, Akali, Tryndamere, etc.) Some champions can do very little before they have their ultimate, and that's okay because it's a valid weakness. If you can outplay champs like these before they get their ults, you usually end up in good shape. It seems to me that with Diana, her unique "moonlight" debuff, just doesn't have enough in her kit to exploit it. It grants vision, which is good because if you hit your opponent with it and they back off, you can tell whether they simply retreated to the their tower, backed, or if they're roaming. Other than that, however, her Q doesn't seem to do anything until you have her ult. This is not the case with other champions defined by their ults. A skilled Katarina can poke with her Q for days. Akali uses her Q to farm and poke until she gets her utlimate and shits on your face. Tryndamere can go in for farm and E out, then Q to heal if he takes too much harass. Her E and W seem to have nice synergy, and she seems like she could be really bursty at high levels, but you basically have to max her Q first even though it's (almost) useless until level 6. I mean, it does a respectable amount of damage, but she just needs more in her kit to abuse "moonlight".