Talk:Grasp of the Undying (Season 2016 Mastery)/@comment-26203093-20151229012326

I understand why the 4 second cooldown is there, but it's killing its value compared to the other masteries. It makes me wish they put it on an ammo system that increased with levels, or a decreasing cooldown as you levelled. The numbers just aren't good enough. I know a lot of people complain whenever they see this, but if they made it true damage it'd make it more valuable to juggernauts who almost don't care who their target is so long as they're attacking.