Talk:Darius/@comment-24896347-20140813050642/@comment-6061249-20140815175050

This is enforcing way too much defenses. Don't get me wrong, since all of mentioned items are between great to acceptable, just not together in one build. You said it's focused on using Crippling Strike, but the point is, no build ever for Darius should be focused like this - if you focus on this, your laning phrase will be simply underpowered, same goes with midgame, and those two are the moments when you can do most. It makes you really tanky, but also it doesn't really amplify your damage, unless you get into really close range and get some time to hit the enemy. And this is the main problem - in late game, once you get someone pulled, either your team already secures the target, or your pull begins the teamfight. And at this moment, you want the target to die as fast as possible, since the rest of their team is moving onto you and your mates. The problem is, such build grants enough tankiness, if not even a bit too much, but not enough damage. Late game, differently to what most of players say, is the point where you MUST pump attack damage into your items or else you'll end up in dealing damage only by ulting. And that, is unacceptable. (lel-ing at full tank Darius players)

The usual build is just a lot better. I would just propose to switch one of the tanky items to Frozen Heart, which gives you a lot from its stats, and the attack speed reduction aura is just tasty for a fighter like Darius, which oftenly stays in the center of the battle.

Just a side note: I think that people really overrate Trinity Force for Darius. It doesn't do that much as it's expected to do.