Board Thread:Wiki discussions and announcements/@comment-3308937-20140417171343/@comment-3271569-20140418114245

X + (Y × [level - 1]) is what I currently use to calculate the attackspeed in the tool. It's actualy more correct since: Level 1: X + (Y x [1 - 1]) ; X + (Y x 0) ; X + 0 = X

This formule only works if the level 0 value never ever get displayed anymore However you can still do something like this: if (level == 0) { result = X - Y } else { X + (Y × [level - 1]) }