Talk:VPBE/@comment-24951773-20160909004925/@comment-3974211-20160909013513

I think the problem was more that it went exactly as intended - but rather that they've decided that the "intention" wasn't a good idea. I'm not sure how I feel. I really like Kog'Maw's place in the roster and I wish they could find a way to give him more pronounced weaknesses. Maybe convert his W into and actually make him immobile? Thus, positioning is important and thus increases the risk attached to the reward. Forcing him to move puts the ability on cooldown, which increases his opponent's choices.