Talk:Skarner/@comment-24063440-20140119024158/@comment-5117630-20140119075851

Are these PBE changes very recent, or were these the old ones from back when? Because if they are, I'm super uncomfortable with these changes.

I get the feeling that Skarner was sort of built with the diving permaslow monster that he is now. Run in, grab, Q once, drag back, Q some more to make the get away harder. By replacing it with AS buffs instead of slow, I, at least, lose my motivation to even use Q, aside from getting more damage out there. Erm, let me explain.

When you think about it, Skarner is a hybrid champion. However, ALL of his abilities scale with AP, and only one with AD. And since bruisers and AD carries tend to use auto attacks and scale off of AD, AS works. However, Skarner is NOT an AD Bruiser. The only motivation for using Auto Attacks would be for his passive and last hitting, or using the spellblade passive on Trinity. So, if you're a Skarner, building AD is the only way to make full use of this new attack speed. But you won't, esp. not with ALL abilities scaling with AP. You'll be building tankiness and maybe a smidge of AP to do what I feel Skarner is best at: disrupting. Skarner is best at home popping his shield, charging into the enemy, and causing chaos. Strong AoE + R + the slow for anyone left is horrifying to watch if done correctly.

Putting it the slow on his Q, however, is even worse. I mean, sure, it's now ranged, but since most people think of him as a jungler (which I feel he isn't. At least, not an amazing one), I decided to compare it to another CC E: Elise's cocoon. A quick stat check, and I realized Cocoon has the same Cooldown, longer range, equal mana at rank 3 and LESS beyond that, and only a little bit less duration, making it easier for elise to jump on the target. So why would you choose between two primarily AP champs with two ranged CC E's,  except one is better in almost every category? I mean, you wouldn't use E for the measly damage it deals.

And, looking through the changes, I have another gripe with it. The ramp up on the W. It seems like it'd make him slower rather than faster. But eh it's a tiny gripe.

I'd feel way better if, like suggested in the past, his E was reworked into something that didn't conflict with his kit, since it feels like it's own little pile of sand miles away from Isle Skarner.

...I might just be rambling, and I may have no idea what I'm saying. But I'm still not happy about that.