User blog:Arcaneelf/Ranged, Carry, Callum the Marksman

Callum the Marksman

Attributes : Ranged, Carry

Base stats:  Health = 400 [+70] HP regen = 3 [+0.70] Mana = 200 [+30] Mana regen = 6 [+0.7] Range = 500 Damage = 55 [+3.5] Attack Speed = 0.666 [+3.1%] Armor = 15 [+2.7] Magic Resistance = 29 Movement Speed = 350

Abilities: Marksman principle [Default Passive] : Callum will block a status ailment towards him once every 1 minute, and if a spell is blocked, he will gain 40% Attack Speed and 10% Movement Speed for 3 seconds

[Q] Eagle Eyes [Passive] : Callum can further his attack range but with movement speed drawbacks. Range increases = 50/100/150/200/250 Movement Speed Reduction= 5%/10%/15%/20%/25%

[W] Power Shot [Active] : A powerful 1 second shot that will knock the champion back and damage it, when the champion hits a wall or collided with another champion, both will be stunned for 1 second and both will be damaged for the collision.

Cooldown = 25 seconds Cost = 95 Mana Initial Physical damage = 30/60/90/120/150 [+80% Attack Damage] Physical damage on collision = 15/30/45/60/75 [+55% Attack Damage] Range of Knockback = 50

[E] Explosive Arrow [Passive] : Callum arrow that will do an AOE damage on impact.

Splash AOE = 200 Splash Damage = 30%/35%/40%/45%/50%

[Active] : Callum activated the Explosive Arrow that will give a higher AOE damage for 8 seconds. The Passive is deactivated during cooldown

Cooldown = 45 seconds Cost = 200 Mana Splash Damage = 100%

[R] Penetrating Shot [Toggle] : Each basic attack will deal true damage only to the initial target. Explosive arrow does not stackable with this skill, nor Tiamat.

Cost = 50/70/90 Mana True Damage = 20/30/40 [+2 True Damage per 100 AP]