Talk:Ohmwrecker/@comment-3529242-20141120113747/@comment-1330314-20141120202637

Riot used to dislike splitpushing, because it was a strategy that required little effort, yet exerted a ton of map pressure and was hard to mitigate, as a champion whittling down a lane would eventually get to the inhibitor. Now that inner and inhibitor turrets are equipped to deal with splitpushing, and that the jungle has tools to mitigate the strategy, it's a valid, though more difficult, strategy, and so can now have items cater to it. It's a story similar to counterjungling and hard farming, both of which were, until now, heavily discouraged due to how they weren't well implemented in the game.