Talk:Leona/@comment-168.8.249.173-20130314182404/@comment-24.114.23.235-20130315185757

You can start boots, a ward and a pot if you're planning to go all in at level 2-3 or something. The extra movement speed can help engage and secure a kill. However I don't recommend it, because you'll be susceptible to ganks when your 1 ward eventually runs out if you don't manage to get that early kill. I usually start rejuvenation bead (for an early philo stone), 3 wards, 2 pots or rejuvenation bead, 2 wards, 1 vision ward for bush control and a pot. Locket is indeed a very good item to rush since it's very cost effective and gives you HP and CDR (not to mention the active). Get Merc's if the enemy team has a lot of cc and Tabi if they're an ad heavy team. Get sightstone obviously for the health and wards. Get a bulwark if the enemy team has a lot of magic damage to help your carries out. I wouldn't advise rushing shurelyas but if your team is dominating and you can use the extra engage potential (shurelyas + ult for example) then go ahead. You could also get twin shadows for the same reason. You could also get a zeke's if your team could use the life steal and attack speed (e.g. jungle noct, ad ezreal, top zed). If the enemy team is ad heavy, you have a lot of options: you can get sunfire cape to do more damage, randuins to slow the entire enemy team when you jump in and slow the enemy ad's attack speed, frozen heart for the CDR and passive, or ice born gauntlet for the AOE slow.

TL;DR Boots: Tabi (ad), Merc's (cc/magic damage) Core: sightstone/philo/locket Against ad comps: FH, randuins, sunfire cape, IBG Against magic damage: bulwark Initiation items: Shurelyas, twin shadows Other options: Zeke's (playing with ad heavy comp)