Talk:Galio/@comment-30843848-20170308111541/@comment-3391671-20170309043120

I agree with Herzog that the innate isn't entirely ideal in clearing waves. I would prefer using Q to do that in the early game.

As for the R, the advantage it has in lieu of its limitations (targets where the ally was, not global) the duration of its flight-then-slam is a tad shorter than and , at roughly 2 seconds verse 3.5 and 3 seconds respectively. Plus, visual-wise, being able to fly high into the air before going in for a Meteor Smash has its own appeal compared to hopping into the heavens (only to come down a second later in a mighty knee slam) or weaving signs as you channel your ninja-teleport.

In regards to W, the description needs to be update to note the usual "cannot use AAs or spells during channel." It isn't even possible to interrupt the channel unless you prematurely activate W again; pressing any other ability will not auto-interrupt the channel.