User blog comment:Shadowknigh799/Tsxyn, the stealth illusionist/@comment-25235491-20171123121652

So much is wrong with this design...
 * That passive makes everything that champ does invisible (not invincible), not only to the enemies for no counterplay (1), but also to your allies for no teamplay (2). Horrible design because of the clarity issue exposed below.
 * Q has a freaking mana burn, something Rito themselves said they will not do. (3)
 * Also, "champion loses"... what? (4)
 * W is oddly worded, the text description says it's a direction-targeted skillshot, yet the mention of "target range" means it's a unit-targeted clickshot.(5)
 * E is invisibility that doesn't break on attacking and casting — that's a sin. The thing is, that's so OP that the duration has to be extremely short. How much attacks and abilities do you expect to go off in 1 to 1.6 seconds? I'll answer that for you: 1. (6)
 * R is pretty boring considering how some other empowerment ultimates such as or  work. (7) Also, it's a shield on an . (8)
 * Empowered Q deals damage out of nowhere. (9)
 * Empowered W (for some reason it's written "empowered R") reduces armor for some reason. That champ is an AP assassin, so that's just padding. (10)
 * The champion idea gets things wrong. In fact, due to his only mobility being a movement speed boost that lasts for barely over 1 second, I don't think this champ is any good at ganking. (11)
 * Enemies can hardly dodge a well-placed spell? You mean enemies can't dodge at all. You can't dodge what you can't see. (12)
 * A 100-unit knockback isn't going to do much as far as distance goes, seeing as that distance is known as "1 ". And Teemo's not big at all. (13)
 * E would only be any good for dodging if it didn't have any cast time — but this would have to be mentioned somewhere. (14)
 * Also, you won't be assassinating enemies you can't get in on, and with at best 55% bonus movespeed for 1.6 seconds. (15)
 * Ult doesn't grant any extra form of crowd control so... blatant lies. (16)
 * Low DPS because only two skills do damage? You mean low burst, right? (17)
 * Ult during E? Sure, stay in place during the duration of your only get-in card. (18)

BONUS ROUND


 * Q's damage goes up by 30 for ranks 2 and 3, 40 for ranks 4 and 5. (19)
 * That champions loses thing... goes up by 3% for ranks 2 and 3, 4% for rank 4 and 5% for rank 5. (20)
 * Which doesn't even fit the previous awkward scaling. (21)
 * W's scaling would be perfectly linear if it dealt 210 damage at level 4, so... why's it 230!? (22)
 * E's duration goes up second for ranks 2 and 3, but only  second for ranks 4 and 5. (23)