User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-5168889-20140621222406

you seem to be constantly tying to reinforce that thought that you aren't limiting options but you still are, you want to give everyone the option on what role they want to play, and then when they pick, FORCE them to build it the way that you think is right. "you can still break the meta" but when you try to break the meta, be sure to follow the meta ok? It's important that when you're breaking the meta that you follow the rules of the meta breaking meta. Are you freaking kidding me? It seems that your system simply stagnates a role to being defined by the system instead of by the community. If you want forced meta in your game, go play SMITE they forced meta on their users so that "ap" characters are incapable of buying ad items, and then made it so their regular attacks scale off of ap and so that and ad scalings they had became ap scalings to some degree, and vice versa for ad chars with the exception of he basic atk thing because that was how it was before the change anyways. all i see when i see that change or this proposition for one is the idea of forcing characters into molds of what the develloper deems correct.

You will probably retort with a statement about how "you can choose whatever role you like" but that doesnt change the fact that once you choose what role you want that the system then sucks dry a good 60% of your strategic options in the build department. Just because an item is strong on a character does not infer that the item system must force players to build a certain way to avoid them building said strong item on their champion of choice without having to completely throw away the items that would round out the character in the other direction (what was that you like this one offensive item? well then, now you have to build like a glass-cannon if you want to build it, sucks to be you! :D).

i understand that their are items that are incredibly strong on certain character, but that's just an intrinsic characteristic of the system of having characters with an in game customizable inventory of stat boosting items, if you want to avoid that, go play heroes of the storm, that game has not items, problem solved. This game was designed around these concepts and they are deeply ingrained with the game and its community whilst there have been item overhauls in the past, they have never changed things so drasticly as to change the nature of how items work, like you suggest in this proposition, you highly risk alienating a large portion of the community to quell the bitching of the few.

There will ALWAYS be dominant picks for items on characters, so long as items still exist, or until a single item build is forced upon you or that the items are so similar that you could buy the same item for all your slots and it would be just as effective as any other buildpath. Your solution does not only just leave this "problem" that you perceive unsolved, it alienates groups within the community.

So, if you beleive that this game is intrinsicly flawed due to it's item system i make to you propositions, these propositions aer simply suggestions that may be to your liking, feel free to ignore them.

but if you truly beleive that this proposed system is the ONLY way it should ever be : 1) find a moba that uses a similar or identical system, and play it.  -or-  2) make your own moba, make it this way.

i hope you have wonderful day, if you are offended or feel antagonised by any of my comments i apologize, such effects were not intended, i simply wanted to share my view on this system of yours and how i feel about the item system as it is currently.

tyvm for your time,

GL HF!