Talk:Warwick/@comment-31244537-20170206094249/@comment-31203455-20170206112940

While Ashe and (especially) Vayne are annoying, you can't really condemn them for having the ability to keep overwhelming damage at bay.

I have been in your situation and my first bit of advice would be items; Frozen Mallet, Deadman's Plate, randuins active, swifty boots, BotRK active, and Phage passive could help you stick to a target after an initial engage.

Blood Hunts limitations allow some counterplay while also giving you thought for pause while playing WW.

It would be highly unfair if yet another ADC-buggerer was able to dash in, fuck up or otherwise let you go and then make up for it with a speed steroid. It wouldn't be right if you could get onto a target that easily in a fight.

On your end, the lock out only lasts a short time and the speed buff can be great, so back off for a few seconds to allow the lock to come off. If you don't have that time well then better planning is needed in the future!

It also seems a bit logical too. Warwick has no time to stop and catch a scent when he is constantly moving, has his mind on other things and is in what would be a maelstrom of scents and smells for any dog/wolf/man/bear/pig/thing in a chaotic combat environment which would make picking out 1 scent trail.

And before you say that he can see them, Blood Hunt relies on blood. Even at full health, all ADCs will be pissing themselves so violently that blood would be available. WW would still need to sniff it out though...