Talk:Kayle/@comment-24053145-20150628032656

Exact wording of new kayle E.

"Passive: Kayle’s basic attacks deal an additional 10/15/20/25/30 [ +0.15 AP] magic damage on hit.

Active: Kayle increases her Attack Range by 400 for 10 seconds and the passive bonus is increased to 20/30/40/50/60 [ +0.25 AP] magic damage on hit.

In addition, enemies near her target take 20/30/40/50/60 [ +0.25 AP] [ +.20/.25/.30/.35/.40% AD] magic damage on attack."

Important changes:

1: Kayle now passively does half her E's damage when it's not on, and the entire AoE damage. This should help her push/last hit/jungle clear and be less mana intensive. Possible issues for lane Kayle auto pushing waves, but that's more or less always been an issue, so whatever.

2: Her damage to her primary target (both the passive and the active damage) are now on-hit (Probably.  I'm just going off the wording here, if a PBE player would check mechanically that would be nice.)  This means a few things. Rylai's and spell vamp won't apply to the primary target, but sated devourer (new item) SHOULD double her E bonus damage to the primary target every other hit. Overall, a large buff if you go devourer, nerf if you go spell vamp or rylai's, and no significant change if you don't use any of these.

3: The AoE portion of her E (which now procs for full damage even when her E isn't active) is still an "on-attack spell", so will heal for 33% with spell vamp and apply the AoE rylai's slow. No change other than it's always on.

Devourer Kayle will be a force to be reckoned with. Sated devourer will deal 90 average damage per attack (It doubles every second attack's on-hit effects, so it does 60 damage then 120). 90 on-hit + 50% attack speed is, by itself, a very impressive item. But it also doubles her E to primary target, adding 30 [+0.125 AP] damage to the E, essentially a better version of Nashor's Tooth's on-hit. If you bought both Devourer and Nashor's (Super ramp Kayle), your AAs would deal 90 (devourer) + 90 (E) + 22.5 (tooth) [ +0.25 AP (E) +0.125 AP (Devourer) + 0.225 AP (Tooth) = 195 [ +0.60 AP] on-hit. That's more than pre-nerf magus + tooth kayle, but less AoE and healing/Q damage.

I'd have fun with jungle kayle before devourer is nerfed in 2 weeks like every other flare/devourer buff.