User blog comment:Ahri-chan/A concept on co-op vs. AI/@comment-25003900-20150106170830

While I don't think this is a bad idea, in fact I rather think it would be good to have better scaling difficulties for players to advance though. I too don't like the level restrictions as I know there can be skill gaps between players of the same level depending on what all they've done to learn, if they accelerated at all, all that kind of stuff. Furthermore implimenting Jungle bots would be next to impossible and here's why.

As a jungler myself I know that from the beginning of the game you're continuously making varying choices about what you're going to do. Do I invade or not? If yes, do I invade red or blue? Do we fight if there are people there? Is my team's level 1 stronger than theirs to win such a fight? If no, do I go to my red or blue? Do I start Krugs or Gromp instead?

In order to program a bot to jungle you'd have to give bots a set path which can be interrupted by counter jungling and cause mass confusion for the program. By the time you had something that could react to counter jungling and properly smite steal as well as contest and counter jungle itself, you could have done so much else for the game that it's almost wasted efforts. Plus with all the jungle changes you have to go through and update every single jungling bot all over again. It basically creates the need to have full teams dedicated exclusively to maintaining the jungle bots. Not to mention that you could still abuse the bot pattern and as a jungler invade the buff you know the jungle bot doesn't start with 100% success every time, no potential for a ward to see you do it and have them react, no potential for them to counter invade because they saw your invasion.

The other ideas, great I'm all for that, but I don't think jungle bot is viable, or potentially even possible in all honesty.