User blog comment:Healingmantra/New attribute for supports/@comment-25281296-20161209144353/@comment-5035765-20161212081827

" that the duration of shield doesn't matter when   Primordial Burst  is flying straight at you. "

-well, actually, it can, it changes the reaction time you have to have... but that's neither here nor there, as i said nothing about changing the duration of the shield, but the uptime of the spell to cast it, which DOES matter, as you can block some earlier damage in the fight with one cast, and then later also block some of the Primordial Burst with another (though Primordial Burst isn't the best example, given that a Veigar with half a brain would save it for a sure kill, given it's high-burst execution, but whatever)

" note that utility class is supposed to bring utility and it doesn't always mean crowd control "

-I know this. it's also shields and healing... but CC is the more common part of it BY FAR, so it teeeends to be counted more.

" it's not her job to poke or control with   Howling Gale, like in example   Morgana  does with   Dark Binding . "

-Weeeeeell... that's debatable. Janna can actually use Howling Gale offensively, instead of just disengage. It made her kinda TOO good for a while, making her picked fairly often in tournaments, hahaha... She can also poke with Zephyr (though it's a slight risk, as it removes some of her movespeed... though that can be alleviated with CDR).

" One other thing: Supports should not scale only off cooldown reduction "

-They don't, they just scale off it better than most champs, as they tend to be there more for their utility than their damage. Supports all have a secondary class that gives their other scaling (usually Tank [health/armour/magic resist scalings] or Mage [AP scalings]). And as I said earlier, the other classes tend to not focus on CDR primarily, as there are other items that build up their power better that need to be focused on first.

Though that in particular might just be me being old fashioned and thinking of times where CDR was... less convenient for everyone involved.

" And they spells do not become stronger with items they buy.   They are casted more frequently, but it doesn't make you even feel better at all. "

-Well, that's kinda obvious. Supports aren't made to scale well with items, as they get very little money under normal circumstances. Making it so supports require items would make them feel like a homeless diabetic (needs expensive stuff to survive, but can't really afford it). Also, I'm fairly sure that second part is just an opinion, as having your spells up more means you can help more, which makes me feel better because i'm more useful using my CCs and stuff multiple times in a teamfight rather than once.

"Another: buying cooldowns require you to buy mana regen"

-I guess it's a good thing many support items have mana regen, then, huh? And that Riot aims most mana regen at supports (while normal mages get mana, promoting a burstier playstyle).

" Supports will shield from 1 attack from tower. Which is nothing later on. "

-Okay, I'm getting the feeling that maaaaaaaybe you just don't like supports, LOL.

ANYWAY, with that out of the way, I'm gonna put out something that might make Supports' love of CDR make a little more sense... They are made to support Marksmen, who tend to be DPS champions, not Burst champions (there are some exceptions, but they're the odd ones out, as Marksmen by their nature are autoattack reliant for their damage). Thus, Supports need to be equipped for long fights instead of short ones... which for a spell-casting champion means they'll want CDR (especially since they tend to not be able to afford damage).