User blog comment:SirValentineTM/Seshiro the Survivor/@comment-178.84.22.57-20120612101826

Very refreshing concept, I thank you for your effort.

About the soul system I would suggest to let him get more souls/kill-in-the-area or make him get souls per last-hit only, like the passive of veigars Q. I haven't thought a lot about the dps-scaling per soul though.

Twilight soul: Do you mean like the blind of Graves' smokescreen?

Dawn Prison: I suggest to make the second spell, the prison, cost mana too and lower the base damage of both.. Otherwise you get a skill that MAY deal 500 (+ 0.5 per AP, + 0.5 per soul) magic damage. About the cc I think it's too much. I suggest to either remove the blind or the stun.

Sentencing Rain: Imo it's too powerful. I suggest to lower the base damage and ability ratio but maybe keep the soul ratio the same. Also the mana cost is quite low for a skill that does that much damage.

I hope my feedback helps :)