Talk:Heimerdinger/@comment-24.146.194.181-20120512071851/@comment-5052127-20120512201930

I do acknowledge what you are saying... and actually up until about 2 weeks ago, I thought exactly the same as you, i rushed rabadons on him, got exactly the items you said (except i'd often just buy a dorans ring instead of chalice, since chalice didn't build into anything i always thought of it as situational, though it does give him a good advantage vs a lot of mids early on i will admit,. i just found it falls off later and i tend to sell it when i get another mr item... The grail will change my mind though I think.)

I JUST started trying RoA, expecting it to be horrible as I always thought like you that it would gimp his damage too much... but actually I find the build really helps, I prefer being beefy so i can turn around and destroy junglers or anyone else that tries to gank me with ease instead of having to muck around with running away, hoping they can't cc me and instagib me before i get to safety, and then trying to nail them exactly with grenade when they are under my tower.

His damage compared to the other build is really not hurt as much as you'd think, as you really are only talking about a difference of like 50 AP and even that only for a few levels (omg my rockets hit for 300 instead of 320! Oh wait, they have a little MR too, my rockets hit for 225 instead of 240!.. OMG! 15 damage! what a HUGE difference!) Even with turrets firing the whole time and a full volley of his skills the damage difference really does end up being a grand total of like 100 damage over an entire cd rotation, less vs anyone with any MR, even if it's just treads or MR runes, do the math if you don't believe me. Or just try it and see...

Anyway, I respect your opinion, I shared it until very recently, but I have just found that I like having lots of spare mana to use on farming/resetting lane/pushing/harassing as hard as possible. I like having the life to be able to endure poke/harass/incidental aoe from other team while i position myself and my turrets in a teamfight without having to worry about dying instantly to anything anyone does to me after that. I like the extra kills I have found that I get by being able to live and keep doing damage for a much longer time, and I have found it really helps Heimer to be tanky so that he doesn't die instantly to any assassin who decides to look at him without a chance to fight back just because he has no mobility, no escape, most of his kit's damage tied up in turrets (which do nothing if he falls over as soon as someone touches him without even a chance to activate hourglass), and the rest in abilities with long cooldowns.