User blog comment:Qwertyfatcat/A different look on Crit/@comment-24124762-20140209035906

My way of fixing it would be a small rehaul of the crit items, every item would have a 'crit activation counter', the lower the crit chance on an item - the higher the amount of hits required to activate the crit part of the item, for example, a 15% crit item would need 5 autoattacks to activate (broken broken broken), you would have to manually press the crit item slot button to activate the crit and your next attack, no matter when you perform it will always crit, from that point on the counter goes to 0, you can have multiple crit items in your inventory, but you spend all crit charges when you ACTIVATE an item, the crit hit doesn't count as a hit towards the counter.

It would make ADC'ing an a bit more skillful type of champion to play as you'd actually have to pay attention to your crit availability. This whole mechanic can obviously be tweaked if someone has a better vision for it.