V9.3

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Stats
 * Health regeneration growth increased to from.
 * Passive healing no longer heals for % of the physical damage dealt to non-champion. Now only heals on damage to champions.
 * No longer uses a 2 charges system with a recharge time of seconds.
 * Cooldown increased to seconds from.
 * No longer uses a 2 charges system with a recharge time of seconds.
 * Cooldown increased to seconds from.


 * Stats
 * Base health regeneration increased to 6 from.
 * If cast at, no longer heals for.
 * Cooldown increased to seconds from.
 * Akali is no longer hidden from turrets when shrouded.
 * Cooldown increased to seconds from.
 * Akali is no longer hidden from turrets when shrouded.
 * Akali is no longer hidden from turrets when shrouded.


 * No longer minions or monsters for  seconds.
 * No longer minions or monsters for  seconds.
 * No longer minions or monsters for  seconds.


 * Total damage reduced to from.
 * AP ratio increased to from.
 * Mana cost increased to from 70 at all ranks.
 * Base damage per second reduced to from.
 * Mana cost increased to from 70 at all ranks.
 * Base damage per second reduced to from.
 * Base damage per second reduced to from.


 * Now consistently follows cursor targeting.
 * Now consistently resets.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Bonus AD ratio reduced to from.
 * AP ratio increased to from.
 * Base damage reduced to from.
 * Bonus AD ratio reduced to from.
 * AP ratio increased to from.


 * General
 * Updated visual effects.
 * Updated visual effects.


 * Stats
 * Health growth increased to 95 from 85.
 * Attack damage growth increased to 5 from 4.
 * Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 5 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia gains bonus attack speed per stack, up to . At maximum stacks, Irelia's basic attacks deal   bonus magic damage on-hit.
 * Irelia gains 1 Ionian Fervor stack for every enemy champion hit by her abilities, or if she hits at least one non-champion, stacking up to 4 times. Ionian Fervor lasts for 6 seconds, with basic attacks against champions and large and epic monsters refreshing the duration. Irelia's basic attacks deal  bonus magic damage per stack, up to  . At maximum stacks, Irelia gains  bonus attack speed.
 * Minion bonus damage increased to from.
 * Base damage reduction increased to 50% from 40%.
 * Damage reduction now only applies to physical damage.
 * Minion bonus damage increased to from.
 * Base damage reduction increased to 50% from 40%.
 * Damage reduction now only applies to physical damage.
 * Damage reduction now only applies to physical damage.


 * Mana cost increased to from.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.
 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.


 * General
 * Updated visual effects.
 * Updated visual effects.


 * General
 * Updated visual effects.
 * Updated visual effects.


 * Minimum base damage reduced to from.
 * Cooldown increased to seconds from 11 at all ranks.
 * Minimum base damage reduced to from.
 * Cooldown increased to seconds from 11 at all ranks.
 * Cooldown increased to seconds from 11 at all ranks.


 * General
 * Updated sound and visual effects.
 * Updated sound and visual effects.


 * and
 * Plant base damage reduced to from.
 * Plant base damage reduced to from.

Items

 * - Returning item
 * 20% critical strike chance.
 * Basic item.
 * and.
 * and.


 * Attack damage reduced to 60 from 75.
 * No longer grants 300 mana.
 * Now grants 25% critical strike chance.
 * Mana refund on basic attacks increased to from.
 * After casting your ultimate, your next basic attack on-attack within 10 seconds grants for 6 seconds (30 second cooldown).
 * Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.
 * Mana refund on basic attacks increased to from.
 * After casting your ultimate, your next basic attack on-attack within 10 seconds grants for 6 seconds (30 second cooldown).
 * Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.


 * 80 attack damage, 25% critical strike chance.
 * deal 225% damage instead of 200%.
 * 70 attack damage.
 * Doubles your critical strike chance.
 * When champions, converts  to true damage.
 * attack damage increased to 110 from 100.
 * 70 attack damage.
 * Doubles your critical strike chance.
 * When champions, converts  to true damage.
 * attack damage increased to 110 from 100.
 * attack damage increased to 110 from 100.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.


 * Attack damage increased to 20 from 10.
 * Unique passive armor penetration increased to 20% from 10%.
 * Attack damage increased to 20 from 10.
 * Unique passive armor penetration increased to 20% from 10%.
 * Unique passive armor penetration increased to 20% from 10%.


 * Combine cost reduced to from.
 * Total cost unchanged.
 * Attack damage increased to 45 from 40.
 * Attack damage increased to 45 from 40.


 * Combine cost reduced to from.
 * Total cost unchanged.
 * Attack damage increased to 45 from 40.
 * Attack damage increased to 45 from 40.


 * Attack speed reduced to 30% from 45%.
 * Critical strike chance reduced to 25% from 30%.
 * Grants and +7% movement speed while within 550 units of a visible enemy champion.
 * Grants 12% damage reduction against the last enemy champion you basic attacked (lasts for 10 seconds and refreshes with each basic attack).
 * Basic attacking a champion grants and 7% bonus movement speed for 2 seconds.
 * If you would take damage that would reduce, you first gain a shield that absorbs damage for 2 seconds (90 second cooldown).
 * Grants 12% damage reduction against the last enemy champion you basic attacked (lasts for 10 seconds and refreshes with each basic attack).
 * Basic attacking a champion grants and 7% bonus movement speed for 2 seconds.
 * If you would take damage that would reduce, you first gain a shield that absorbs damage for 2 seconds (90 second cooldown).


 * Total cost reduced to from.
 * Combine cost increased to from.
 * Critical strike chance reduced to 25% from 30%.
 * Critical strike chance reduced to 25% from 30%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Critical strike chance reduced to 25% from 30%.
 * Movement speed reduced to 5% from 7%.
 * Movement speed reduced to 5% from 7%.


 * Now available on Summoner's Rift.
 * 60 attack damage, 20% cooldown reduction, 250 health.
 * After casting your ultimate, your next basic attack on-attack within 10 seconds grants for 6 seconds (30 second cooldown).
 * Gain 50% bonus attack speed, and basic attacks refund 20% of your remaining basic abilities cooldowns on-attack.
 * 60 attack damage, 10% cooldown reduction, 200 health.
 * Reduces damage from champion attacks and abilities by 20, capped at 70.
 * While within 500-units of at least 3 enemy champions, basic attack to gain (90 second cooldown).
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.
 * 60 attack damage, 10% cooldown reduction, 200 health.
 * Reduces damage from champion attacks and abilities by 20, capped at 70.
 * While within 500-units of at least 3 enemy champions, basic attack to gain (90 second cooldown).
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.


 * Total cost reduced to from.
 * Combine cost increased to from.
 * Critical strike chance reduced to 25% from 30%.
 * Attack speed increased to 40% from 35%.
 * Attack speed increased to 40% from 35%.


 * 55 attack damage, 25% attack speed.
 * Moving and attacking generates Energize stacks, up to 100. When fully , your next basic attack gains.
 * Your next basic attack deals 50 bonus magic damage on-hit.
 * Your  effects have all of their increased by 30% and also  for 40% decaying over 1 second.
 * 60 attack damage, 35% attack speed.
 * If you haven't cast your basic attack for seconds, gain.
 * Your next basic attack critically strikes for damage and grants 20% bonus movement speed for  seconds.
 * Your  effects have all of their increased by 30% and also  for 40% decaying over 1 second.
 * 60 attack damage, 35% attack speed.
 * If you haven't cast your basic attack for seconds, gain.
 * Your next basic attack critically strikes for damage and grants 20% bonus movement speed for  seconds.
 * Your next basic attack critically strikes for damage and grants 20% bonus movement speed for  seconds.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Combine cost reduced to from.

Runes

 * Slightly Magical Boots base arrival time increased to 12 minutes from 10.
 * Slightly Magical Boots base arrival time increased to 12 minutes from 10.