Talk:Heimerdinger/@comment-100.2.219.98-20120929030739/@comment-98.235.228.126-20121016190245

It sort of speaks to the changes to the summoner spells from Season 1 to Season 2 as well - they really don't like the turtling style of gameplay. They want that to be a risky proposition, one where you have to actively maintain map control and keep your team in the game long enough to do the standard "feed carry, win" DOTA scenario. Which is probably one of the reasons Fortify went away.

I think Heimer's suffering has primarily been related to this move to high-risk/high-reward aggression. Pre-nerfs, Heimer could be incredibly aggressive in bullying and dominating his lane at basically no risk. It doesn't connect quite to their design goals for how the game feels in moment-to-moment play. I'm interested to how they'll (if ever) adjust him for this new world of higher aggression.