User blog comment:LivesByProxy/Heir To Blackblade: Fulfilling League's Thief Fantasy/@comment-26203093-20160922074744

There's a lot of fun here and I like the pacifism and playstyle focus, however, the total lack of combat focus, as thematically fitting as it is, and I actually like it, you'll find most abilities, even when their primary focus is utility, still have damage components to them because it's easier to tune performance as a result.

Tuning a character who provides income their whole team is hard - not so much in terms of performance, but how they've struggled with passive characters in the past. Also, the passive; I can tell you right now, you're going to have to readjust it completely. even if stasis means they're immune to damage, there's nothing to stop it from being immediately reapplied, and have her whole team collapse on them. It's going to need a reapplication CD like nautilus's root.

There's also how random cc is something games over the years have avoided. You want them to be conditional, not actually random if you want to avoid frustration, especially in competitive games.

What I like best is the idea of setting up shop in the enemy jungle for various reasons; the infiltration aspect. I'd rather her chests rewarded her with xp in the enemy jungle to provide that incentive, than team gold. I also get the image of running along walls and chucking rocks at at the laners before running away, being a nuisance more than anything.

Maybe make her objective focused, to emphasize the thief part - or criminal part, I suppose, since the first thing that came to mind was make her pacifistic, as in not made to fight champions, but perform acts of vandalism as structures on a regular basis, or throw caltrops to make getting to objectives harder, while providing her general safety to do so.

Then again, these would be my goals, maybe not yours. But I feel like the money cashes are there almost as an answer to the question "well, how does she actually contribute?"