Talk:Magic resistance/@comment-77.60.135.244-20120508115103/@comment-4087140-20120509102114

Er... you're missing the point. In order to make the denominator equal to 0, you'd have to have &minus;100 MR, but the denominator of the damage multiplier is only equal to (100MR) when MR is 0 or greater; when MR decreases below 0, the equation changes to something else, so the denominator never ends up reaching 0.