User blog comment:GreenMoriyama/Judaeth, Messenger of the Limbo/@comment-25235491-20160615122647/@comment-3391671-20160714050447

Yes, it's a parallel plane. Almost a plane for ghosts. Glad that was cleared away.
 * P: A built in Deathfire Grasp? Well, in some way, I can see where you get that thought, but it's not as powerful as the actual one, right? As for making it only damage on exit, do you mean that Judaeth is marking an enemy for pending damage? That doesn't sound like a bad idea. The damage on both entree and exit is something carried over from Warframe; as much as I would like to keep it, once again, it's not necessary (I could add damage to Banishment... do you think that's alright?).
 * Q: This skill is dependent on the Limbo, but from what I see, you are missing out on what it potential can do in the early game. Pop Banishment on the minion line, and the enemy team is vulnerable to Dimensional Bullet. As much as it would benefit him if he also applies Banishment on the enemy champion, that's a risk he has to take.
 * W: The passive will be moved to the E. Honest to god, it's been mentioend one too many times that I'm annoyed I didn't do it in the first place.
 * As for hard CC, I refer to the Hard CC under the Disruption category. I'll see to making it clearer, though.
 * E: That health regen will be changed, especially with the movement of the W passive to this E. The healing will be applied to Banishment instead.
 * Rift Surge does also need some review and reworking for sure. You are right that the 140% damage is overkill, although it's supposed to compensate for having only one damaging non-ult ability.
 * R: In one way, it is a high-risk high-reward ability, but it also functions as an area of denial. But I do not believe that 1.5 seconds is too long, as it's just enough time to escape, yet not escape if unprepared. The stun will be lessened though so that it won't be too strong of a CC.

I hope that the next workings of Judaeth will be more pleasing >.<