User blog comment:AlexHawks/Karma rework - A closer view./@comment-3308937-20130412202133

"Old Karma was really strong"

Yep, that's why she was a complete joke, up there with Heimer and old Eve, right?

"Karma could AOE heal, while AOE bursting whole enemy team, while being really tanky, while dissing out tons of damage"

Her AoE heal sucked, her AoE burst was mediocre at best, she had no innate tankiness and her damage sucked.

"She was a great splitpusher thanks to her Q and E (mantra)"

She was an ok pusher, not a great splitpusher. Shen, Master Yi, TF and Nid are great splitpushers, old Karma was not. She had no mobility, she had no way to take down turrets, she had to use all of her spells just to push meaning if someone came up behind her after she just used 3/4th of her kit she was a sitting duck.

"She could have 2 mantras with a much shorter cooldown, which made her extremely interesting to play."

Not really. Her bonuses for Mantra were bland and boring. You either mantra'd Q for a heal or mantra'd E for damage, there wasn't really any decision making to be made and the results of using your "ultimate" did not feel great.

"She had the strongest shield in game, which could protect from 4-5turret hits at max rank"

Good for her, she also had one of the weakest Qs in the game without mantra, no real ultimate, no hard CC and an extremely lackluster W.

"She had a great passive, providing her alot of AP, while her new passive is only a buff to the ultimate."

AP means next to nothing when you only 2 skills you can even use it with.

"she can be viable again"

She wasn't viable 9 times out of 10 and it disturbs me that so many people have the train of thought that old Karma was this powerhouse mage with no weaknesses and no flaws and saw tons of competitive play.