Talk:Viktor/@comment-178.166.54.236-20120606084426/@comment-82.47.159.170-20120606231841

Well, sometimes it's just a visual bug and sometimes the damage is not applied although it clearly should have gone through the target. It's very noticable, when you aim it at a wave of creeps and instead of taking out three melee minions you take down only two while the middle one is left alive. It looks kinda stupid.

There are definitely some fixes that should be introduced. It would be nice to get some numbers tweaking too. Currently Viktor is extremely fun and strong in unorganised solo q games, but he will not be viable in competitive play until they increase his range. Sure, the increase in range would have to be combined with burst reduction (which would be insane at longer range), but I think all Viktor players would be happy with such trade.

I personally thought the AoE stun should be permamently increased. This would make Viktor more safe during his contribution to team fight (much like other ap carries are safe now). Augment: Gravity could be reworked to give greater radius of AoE stun instead of increasing its range. I think this change would make Viktor more viable in general and it would make the blue augment more useful too.