Kennen/Strategy

== Strategy ==
 * During the early game, can be excellent for spotting enemies hiding in the brush. Due to Kennen's use of energy instead of mana, the Shuriken can be easily spammed to spot foes. You just need to listen for the on-hit sound effect to know they're there.
 * Using to dodge skillshots and run away is a good idea.
 * can be used to initiate fights with its energy return component, allowing him to use other abilities afterward.
 * You can land an initial debuff on an opponent with, and then add to it with.
 * Using after players have 2 stacks of  is an easy way to stun.
 * While in form, Kennen cannot perform normal attacks, however he can perform all his spells.
 * ,, and are effective items on Kennen. If Kennen is played as a caster,  is useful for increasing the amount of damage he does, especially since his  can be used every 3 seconds. If Kennen goes for a DPS build,  is an overall great item on him.
 * Kennen is a great minion killer if you use combined with.
 * Gaining any amount of Spell Vamp can allow Kennen to easily gain his health back by farming using . and.
 * is a very good item to put on an ability power Kennen, allowing him to initiate and use his ultimate in the middle of a team fight without being focused.
 * can be very good with his, since you can get very fast to any opponent and slow him this way, and once slowed your target can be comboed easily.
 * can be coupled with the summoner spell to move at very high speeds, with Kennen's stun this is excellent for chasing.
 * is one of the best harassment skills in the game. Getting one level of and then maxing  allows Kennen to maintain 2  stacks on enemy champions, as well as effectively harassing them.
 * AP Kennen build's prove to be very useful. With the AP build, Kennen can not only harass, but also be a legitimate damage dealer. Early game, grabbing Amplifying Tome allows Kennen to use his, combo to do some serious damage to squishies and really annoy the early bulky champions. While late game, after attaining  or  his ultimate becomes more than just a utility stun.
 * Giving Kennen is good for the passive effect of his  as it gives him some AP to deal more damage with spells.
 * Having at least one rank of early game can allow you to escape, initiate, and harass more effectively.