Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1920550-20160503125813

The entire of DOTA 2 is a massive burden of knowledge...to this day i have no idea how they scaling systems work...have you read the reactions to their newest patch (6.87)? Everyone went bananas.

As for the on-hit builds, the problem is you also need the proper reasons to justify such variety...different enemy types with different item builds. ATM on-hits are about the best lategame form of DPS (arguably also the slowest one to scale up) and they are target agnostic. But also deffensive itemization shouldn't have such immense self-synergy (items that provided resistances, should perhaps provide more resistances, but have lower health pools, while items that have no resistances should give more health for example)