Board Thread:League of Legends discussion/@comment-26390084-20150515162826



Hello  fellas, my name is Peter, and like you, I love playing LOL. Today, I'm here to share with you some of my suggestions to improve mine, and probably your, favorite champion: Shen - Eye of twilight. For me, Shen is a cool champion. The reason why so many people dislikes him is because he's so boring to play, like that Ryze. Speaking of Ryze, he recently received some tweaks on his passive that really changed his play style, putting him in the spotlight once again.

Though not that optimistic on the case of Shen, I still hope that Riot Games  will get off the couch and actually try to do something :D

1) Ki Strike : Each time Shen uses an ability, his next basic attack within 3 seconds deals 「  4 + (4 × Shen's level) 」 (+ 10% of Shen’s maximum health) as  bonus damage and restores 10 / 20 / 30 Energy.

 Cooldown: 5.5 seconds

 Note:  This is better for Shen, because Ki Strike can now deal good damage regardless of how Shen is built: tank, bruiser, ADC or support. It benefits him more, though, if players choose to go tank, because of the HP scaling.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman";mso-bidi-font-family: "TimesNewRoman"">2) Feint: <span style="line-height:16.5pt;font-size:10.5pt;font-family:Helvetica,sans-serif;"> Shen channels for up to 2 seconds, during which he is protected by a shield that absorbs the next incoming source of damage. If the damage received is less or equal to the value of the shield, the shield immediately dissipates, releasing a shockwave that deals magical damage within 500 range. Enemies near Shen will take 100% damage, while those near the edge take 50%.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;">_Shield value: 60 / 100 / 140 / 180 / 220 <span style="font-family:Helvetica,sans-serif;font-size:10.5pt;line-height:16.5pt;color:rgb(0,112,192);">(+ 60% AP)

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:"TimesNewRoman"">_Magical damage: 45/75/105/135/164 (+ 45% AP) (+50% of damage absorbed)

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:"TimesNewRoman"">_Maximum Magical Damage: 75/125/175/275 (+75% AP)

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:"TimesNewRoman"">_Minimum Magical damage: 32.5 / 62.5 / 82.5 /132.5 (+32.5% AP)

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"> <span style="font-size:10.5pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman";mso-bidi-font-family: "TimesNewRoman"">Note: <span style="font-size:10.5pt; font-family:"Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman"; mso-bidi-font-family:"TimesNewRoman"">This will give Shen more team-fighting and solo-dueling potential, though some defense is sacrificed, but it doens't matter because he's a tanker. The new Feint allows him to push/defend turrets more effectively, something Shen is lack of. It also encourages building more AP items on Shen, which will in turn, empowering his whole kit.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman";mso-bidi-font-family: "TimesNewRoman"">3) Shadow dash: <span style="font-size:10.5pt; font-family:"Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman"; mso-bidi-font-family:"TimesNewRoman""> Shen dashes forward, auto-attacking all enemy champions he hits. All enemy champions successfully attacked by Shen will be taunted by 1.5 seconds, and Shen recovers 40 energy per enemy hit. All taunted enemy deals 50% less damage on Shen during the taunt duration.

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"><span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:"TimesNewRoman"">Cooldown: <span style="font-size:10.5pt;font-family:"Helvetica","sans-serif";mso-fareast-font-family: "TimesNewRoman";mso-bidi-font-family:"TimesNewRoman"">16 / 14 / 12 / 10 / 8

<p class="MsoNormal" style="margin:12pt0in;line-height:16.5pt;"> <span style="font-size:10.5pt;font-family: "Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman";mso-bidi-font-family: "TimesNewRoman"">Note: <span style="font-size:10.5pt; font-family:"Helvetica","sans-serif";mso-fareast-font-family:"TimesNewRoman"; mso-bidi-font-family:"TimesNewRoman""> This is probably the best idea on Shen. Since Shen needs to successfully attack his target to taunt his enemies, the taunt can be prevented by parrying (Fiora) or blocking (Pantheon). If Shen is blinded during the dash, he will miss all the targets, which makes Teemo and Quinn a counter to Shen. The good news is, since he auto-attacks every champion that he passes by, Shadow Dash will now apply item passives, like Trinity Force’s Spellblade, Frozen Mallet’s slow and Shen’s Ki Strike. Also, since considered as a basic attack, Shadow Dash cannot be blocked by Banshee’s Veil. Did I mention that Shadow Dash applies critical strikes as well? <ac_metadata title="Time to give Riot Games a push" related_topics="Shen"> </ac_metadata>