User blog comment:GreenMoriyama/Raymond, the Traceur Policeman/@comment-7709681-20160805200055/@comment-3391671-20160807002626

My direction with the Q was to reward Raymond for staying in the fight and pulling his AAs on the enemy. But with the way you explain, it seems I overlooked how unhealthy it has come to.

Do you have any suggestions of what could help tone it down while still keeping the intended effect? I was thinking of extending the cooldown a bit more, similar to 's, along with reducing the duration of the two buffs. A static cooldown could also work, but...