Talk:Nidalee/@comment-91.181.236.63-20121006194333/@comment-3323227-20121007175525

lol most of the statistics I have seen have Nidalee hovering between 45-49% win ratio.

As for ClariS perhaps you outta have a chat with Brackhar. None of the information I gave was misinformation and was exactly how Brackhar had intended but in the light of certain(sustain and meta) changes Nidalee doesn't mesh well with the game in her current state.

Chankodi as for what you said about Nidalee and other bruisers and her ap combos. See all those bruisers you brought up. They all may have AP scaling just like Nidalee does but even without AP those abilities have bonus effects that scale in "usefulness" outside doing damage or they do damage in a way that makes them great either way. Udyrs stance dance and various effects he gets from changing stance turtle=sustain, bear=mobility&CC, Tiger=single target big damage, Phoenix=AOE damage. Then you have poppy with ridiculous mobility, CC, and %hp damage, and tons of damage reduction and immunity. Warwick has high chasing power, Suppression, %hp damage, and a team attackspeed buff along with lots of sustain. I could go on all day but lets look at Nidalee now. her two strong abilities are just raw damage and they scale with separate stats, W has almost all her utility alone in both forms pounce and traps, and then you have her heal and swipe, heal has attackspeed that is only strong on AD nidalee unless we are talking about towers and swipe is just poor scaling raw damage.

If her AP scaling and poor implemented utility weren't a problem I would say that a rework isn't needed but it needlessly difficult to use Nidalee to her full potential and it isn't a player skill problem. You just almost end up not using most of her kit. Now this isn't for a direct comparison but look at jayce. His kit is fully synced up to where he can fully utilize everything with little difficulty and he scale off of AD with one ability that scales off of AP. That funny AP scaling ability has a purpose outside doing damage and that is free mana but they didn't think twice about giving it a high base damage. This just makes me sad. :/