Talk:Mordekaiser/@comment-25837934-20150910194850

Good job, Riot! You just nerfed Mordekaiser even more... you have cut his W's damage in half, lowered his sustain from minions by 50%, lowered the sustain from champions by 33%. Actually, if you look at his W, the sustain was cut even more. Now it has a health cost, a very high health cost: 25 - 65 (rank 1 - rank 5). What's the point of trying to sustain through a 65 health cost? Even sustaining through early game is going to be difficult now.

If you were to try to sustain in lane at level 1, go up to two minions (which is now the max number you can heal from), and use W, then reactivate it. You will heal 25% of 50 (12.5) off of each minion (12.5 x 2), which is 25 health. How much health do you gain from this if you include the health cost? 25 - 25... I wonder.. you get 0 health in lane now. If you were to somehow get close enough to the enemy champions bot lane early game (good luck with that), then you could heal 100 health (50 x 2), then throw in the health cost; 100 - 25 = 75 health. That's pretty good, but considering that you had to get close enough to both enemies, it's not worth it. You probably took more damage getting up to them than you healed.

If you wanted to heal lategame from minions, you could heal a total of 65 (+7.5% AP). Meanwhile, with Vlad's main sustain tool, it's on a 4 second CD, and heals 55 (+25% AP), and it's also single target, meaning spell vamp will work well. I'm not complaining about Vlad, but why give a sustain skill a health cost and less healing versus minions when Vlad has a low CD sustain that works well against minions without a health cost.