User blog comment:Degritone/Tonan, the Essence Thief/@comment-3542156-20141117122544

I won't join in the whole "Mana burn is bad" thing. As a matter of fact, the mana burn on this champion actually does have counterplay. As long as only one champion is caught by the trap, it can simply pick up the orb and continue.

Instead, I got a few other points.

Q:

A shield every 5 seconds is basically Malphite that always goes up, even when under attack. However, the shield strength is significantly lower than Malphite, so I guess it's alright.

W:

Oh, hi there, non-ultimate global range. Yeah... You may want to change that.

E:

Oh, you didn't want a damage over time effect on you for once? Well, too bad. 10 second DoT effects are rare. Ask Mordekaiser, he is the only one.

R:

Someone had to have a steroid + damage again... Is a steroid like Singed not good enough? Did you think that the bonus to AP and Mana doesn't grant any damage? Let me give a few changes I would do here:

1. Tonan empowers himself, granting him bonus ability power, mana, armor and magic resistance for 3 seconds. When this effect ends, he releases all of his remaining mana, dealing magic damage to all enemies near him and restoring mana to all allies near him based on how much mana he had left when the effect ended.

2. Tonan empowers himself, granting bonus ability power, mana, armor and magic resistance while rapidly draining his mana. While this ability is in effect, he deals magic damage to enemies near him and restores mana to allies near him. (The ability should last about 10 seconds with full mana.)

What I'm basicly saying with these changes is that his current ultimate has great rewards for a low risk.

I have read someone once say in a comment on custom champions: "If it looks weak, it's balanced."