Talk:Malzahar/@comment-26131206-20160719143529/@comment-26203093-20160720080956

700 + 210 bonus AD damage at max level for nocturne IF he can land his auto, with a pretty telegraphed dash considering the whole screen changes colour and a dash he can be knocked out of after the shield absorption. Yasuo has like 100 base plus 365 of total AD and that's almost every second. and still an absurd threat range even if he doesn't have guaranteed targeted dash because of the safety of windwall, ridiculous dashing and a tornado which combined with his ult, or the ult of plenty of others, is way more of a death sentence than what nocturne does.

Or compared to zed, who has basically the same base damage, and roughly 400 bonus AD scaling, and a damage amp which messes with the damage chart considerably because of penetration double dipping, and amping botrk, and hydra if present, isn't preventable during his dash, and has a fallback safety plan and 5 times the effective range.

For somebody who has to risk so much more when going all in - he really should be able to do it more reliably - at least later, early when there's not that much risk for peel, sure, guaranteeing kills is a problem. Nocturne's kit isn't strong enough early to warant his fall off, though. Especially when it doesn't seem to apply to the same degreee to his peers.