VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE, relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. Please do not replicate this information elsewhere on the site.

A change that has been scrapped will be stricken through, while changes that have been temporarily reverted will be moved to the inactive changes. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics in the Store
The following Champions skins have been added to the store:
 * (Awarded to Gold+ Players)

The following Chroma packs have been added to the store for :
 * (N/A, N/A and N/A)

The following Summoner icons have been added to the store:

PVP.net

 * Summoner's Rift Development Map
 * As with last year, this alternate version of Summoner's Rift is likely for testing the Preseason Changes.


 * Masteries
 * Visually upgraded Mastery Tree assets have been added to the client, but are currently not active or visible.
 * Included in the new assets is a two-long arrow (e.g. from first row to third), but such an asset would not be used in the current system.
 * Some of Season 3's mastery icons are included in the new assets.


 * Splash Art
 * Swain OriginalSkin Centered.jpg "Centered" versions of every Splash Art have been added.
 * They do not replace the current Splash Arts, but are currently not used.
 * The centered version of seems to be based on a new splash Art, not his live Splash Art.
 * Some outdated centered Splash Arts (for, and some others) and centered Splash Arts from Chinese server are found.

Champions

 * Clone will now possess copies of, and.
 * Clone will now possess copies of, and.
 * Clone will now possess copies of, and.


 * Passive miss chance versus minions and monsters.
 * Passive now reduces the attack speed of minions and monsters by %.
 * Clone will now spawn with a random facing direction.
 * Shaco can now see the remaining duration of his clone.
 * Clone will now possess copies of, and.
 * Clone will now spawn with a random facing direction.
 * Shaco can now see the remaining duration of his clone.
 * Clone will now possess copies of, and.


 * Clone will now possess copies of, and.
 * Clone will now possess copies of, and.
 * Clone will now possess copies of, and.

Items

 * Nothing to report.

Summoner's Rift

 * Basics
 * Starting gold increased to 500. Starting item costs rebalanced.
 * have been removed. Champions now gain a similar bonus starting at 20 minutes.
 * A new icon that will appear next to your level that indicates if you're on a killing spree, and updates to reflect how valuable you are to kill.

Jungle

 * Armor reduced to 10 from 20.
 * XP reduced to 90 from 100.
 * Gold increased to 58 from 36.
 * Gold increased to 58 from 36.


 * Health reduced to 375 from 400.
 * Magic resistance increased to 10 from 0.
 * Armor decreased to 0 form 8.
 * Armor decreased to 0 form 8.


 * Armor reduced to 10 from 20.
 * XP reduced to 90 from 100.
 * Gold increased to 58 from 36.
 * Gold increased to 58 from 36.


 * Health reduced to 375 from 400.
 * Magic resistance increased to 10 from 0.
 * Armor decreased to 0 form 8.
 * Armor decreased to 0 form 8.


 * Magic resistance reduced to -10 from 0.
 * Damage reduced to 75 from 83.
 * XP reduced to 140 from 150.
 * Gold increased to 81 from 60.
 * Gold increased to 81 from 60.


 * Attack range reduced to 150 from 190.
 * Damage reduced to 75 from 83.
 * XP reduced to 190 from 200.
 * Gold increased to 86 from 62.
 * Gold increased to 86 from 62.


 * Health reduced to 500 from 540.
 * Magic resistance increased to 0 from -10.
 * Damage reduced to 32 from 35.
 * Armor reduced to 0 from 12.
 * Armor reduced to 0 from 12.


 * Attack range increased to 175 from 125.
 * XP reduced to 132 from 142.
 * Gold increased to 68 from 53.
 * Gold increased to 68 from 53.


 * Health reduced to 380 from 420.
 * Armor reduced to 0 from 6.
 * Armor reduced to 0 from 6.


 * XP reduced to 130 from 140.
 * Gold increased to 62 from 41.
 * Gold increased to 62 from 41.


 * Health reduced to 225 from 250.
 * Armor reduced to 0 from 5.
 * Armor reduced to 0 from 5.


 * - NEW MONSTER!
 * The intent behind this monster is to give objectives in the upper half of the map and remove some of the "Top Lane Island" gameplay.


 * Spawns in the pit starting at 4 minutes and respawning every 5 minutes.
 * Despawns at 19:45 unless in combat; hard-despawns at 19:55 no matter what.
 * Encounter details:
 * Hard hitting melee attacks.
 * Takes 35% reduced damage from ranged autoattacks.
 * Attacks against Rift Herald's eye deal as bonus true damage (only attacks from behind while eye is open, which opens every ~3 seconds).
 * Rewards:
 * 50 global gold to the killing team
 * Grants to the killer for 120 seconds.
 * 10% increased damaged (except true damage) and 40 bonus movement speed.
 * Enhanced recall.
 * Grants nearby minions 's offensive bonuses with additional attack speed, but none of the defensive bonuses.

Champions

 * Stats
 * Base attack damage increased to 56.51 from 51.89.
 * Attack damage growth reduced to 2.26 from 2.85.
 * Base mana increased to 280 from 231.8.
 * Mana growth reduced to 32 from 35.
 * reduced to % from %.
 * against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as and . Her bonus damage hasn't changed.
 * Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's to % and trigger . The slow decays to the standard amount over the duration.
 * Cooldown.
 * Cast Ranger's Focus at less than 5 stacks.
 * or granting . Basic attacks only.
 * 20% increase of.
 * Activation consumes all stacks and Ashe will not generate stacks while the effect is active.
 * or granting . Basic attacks only.
 * 20% increase of.
 * Activation consumes all stacks and Ashe will not generate stacks while the effect is active.


 * Niche: Zone Control Marksman
 * Niche: Zone Control Marksman


 * Stats
 * Base attack damage increased to 55.66 from 50.04.
 * Attack damage growth reduced to 2.18 from 3.
 * Base attack speed reduced.
 * Caitlyn now starts the game with 11% bonus attack speed at level 1 to off-set the base attack speed.
 * 50% Bonus Armor penetration
 * Against champions, Headshot deals 1% bonus damage for every 1% of Caitlyn's critical strike chance.
 * Caitlyn's next attack against targets in a  or  by  gains 650 bonus range and is guaranteed to apply Headshot.
 * Projectile is now narrow until it hits its first target, after which it opens to its normal width.
 * Base damage increased by approximately 20%.
 * Damage now falls off quicker per enemy hit.
 * Magic Damage.
 * Now utilizes a stock system. Maximum charges are.
 * Duration reduced to 90 seconds from 240.
 * Being now grants an immunity to further traps placed at that location for ~4 seconds. This immunity is lost if you leave that location.
 * Damage reduced.
 * Net range reduced.
 * Net speed reduced.
 * Net width reduced.
 * Damage reduced.
 * Net range reduced.
 * Net speed reduced.
 * Net width reduced.


 * Niche: Magic Damage Marksman
 * Niche: Magic Damage Marksman


 * General
 * New ability icons.
 * Stats
 * Base attack damage increased to 56 from 51.24.
 * Attack damage growth reduced to 2.5 from 3.
 * Base mana increased to 280 from 231.8.
 * Mana growth reduced to 34 from 37.
 * True damage.
 * Corki's basic attacks deal 110% damage that is split to deal half physical damage and half magic damage. Life steal will apply to both damage types. The 55%:55% modifiers interact with, and , while other "bonus damage" effects are applied as normal.
 * (W1)
 * Range reduced to 600 from 800.
 * is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Deliveries are at 5 minute intervals or have a 5 minute cooldown. Collecting The Package grants Corki  and grants him the ability to cast.
 * (W2)
 * Corki flies ~1800 units forward in a line, dropping bombs that knock aside enemies and leave a burning trail for 5 seconds. The trail enemies while dealing    magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
 * Damage increased to  from.
 * Damage type changed to half physical and half magical from all physical.
 * Shred reduced to from.
 * Now also reduces enemy's magic resistance.
 * Base damage reduced to from.
 * Now also reduces enemy's magic resistance.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Stats
 * Base attack damage increased to 56 from 51.24.
 * Attack damage growth reduced to 2.91 from 3.5.
 * Base mana increased to 360.56 from 310.56.
 * Mana growth reduced to 39 from 42.
 * Attack frame improved by 30%.
 * Attack speed growth reduced to from.
 * Missile speed reduced to 1600 from 1700.
 * Missile speed reduced to 1600 from 1700.


 * Stats
 * Base attack damage increased to 55.66 from 50.24.
 * Attack damage growth reduced to 2.41 from 3.
 * Base mana increased to 360.6 from 310.6.
 * Mana growth reduced to 42 from 45.
 * On-hit CDR increased to seconds from 1 second.
 * Cooldown increased to seconds from.
 * Cooldown increased to from.
 * Cooldown increased to seconds from.
 * Cooldown increased to from.
 * Cooldown increased to from.


 * Niche: Shotgun Marksman
 * Stats
 * Base attack damage increased to 62.83 from 54.21.
 * Attack damage growth reduced to 2.41 from 3.1.
 * Armor growth increased to 3.4 from 3.2.
 * Magic resistance growth increased to 1.25 from 0.
 * Movement speed increased to 345 from 330.
 * Attack range reduced to 425 from 525.
 * Graves' delay between attacks scales better with attack speed than is conventional.
 * - New Innate.  repurposed into .
 * Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Enemies hit take damage plus  damage for every bullet to hit them beyond the first. Damage scales with level. On-hit effects are applied to each enemy damaged but enemies will only suffer on-hit effects once per attack. Critical strikes fire 4 additional bullet (+2 more with ). Graves is not guaranteed to hit his target.
 * After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves' bonus attack speed (slightly) reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from  will interrupt Graves' reloading.
 * fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
 * One-use on-hit effects like are applied to the first enemy hit, as with.
 * - New Q.  repurposed into .
 * Graves fires a powder round forward in a line, dealing damage to enemies it passes through and leaving a trail of powder on the ground. After a 1 second delay or if the round strikes a wall, the trail ignites dealing damage to enemies along the powder line and in both directions perpendicular to the round's detonation.
 * Cooldown increased to seconds from.
 * Persistent . Now only slows on impact.
 * Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
 * Attack Speed bonus.
 * On-hit CDR reduced to 0.8 seconds (doubled on champions) from 1 second at all times. Occurs up to once per target, but can happen multiple times per .
 * Instantly loads 1 Shell.
 * Resets Graves' attack timer.
 * Now grants for 4 seconds, increasing Graves' Armor and Magic Resistance. Hits attacks against non-minions extend the duration and stack the resistances, the no upper limit. Destiny can trigger the stack generation multiple times if multiple champions are hit.
 * Graves is substantially on-cast.
 * Resets Graves' attack timer.
 * Now grants for 4 seconds, increasing Graves' Armor and Magic Resistance. Hits attacks against non-minions extend the duration and stack the resistances, the no upper limit. Destiny can trigger the stack generation multiple times if multiple champions are hit.
 * Graves is substantially on-cast.
 * Graves is substantially on-cast.


 * Stats
 * Base attack damage increased to 58.46 from 53.04.
 * Attack damage growth reduced to 2.41 from 3.
 * Increases Jinx's total attack speed by 15%.
 * Chaining Get Excited! now stacks the bonus attack speed. Movement speed only resets.
 * While the bonus attack speed is multiplicative with other bonuses, it stacks additively with itself (i.e. the second stack causes a total increase of 30%).
 * reduction stacks additively with Get Excited! (i.e. the 15% reduction is mitigated by one stack of Get Excited!).
 * Duration increased to 6 seconds from 4.
 * Reduces total attack speed by 15% while active.
 * Duration increased to 6 seconds from 4.
 * Reduces total attack speed by 15% while active.
 * Reduces total attack speed by 15% while active.


 * Stats
 * Base attack damage increased to 62.92 from 57.5.
 * Attack damage growth reduced to 2.91 from 3.5.
 * Base attack speed increased to 0.694 from 0.658.
 * Attack speed growth reduced to 2.8% from 3.3%.
 * Jump distance scaling with Boot Tier.
 * Jump distance now scales with total movement speed - i.e. is affected by all hastes but also .
 * Jump distance scaling with Boot Tier.
 * Jump distance now scales with total movement speed - i.e. is affected by all hastes but also .


 * Niche: Glass Cannon Marksman
 * Niche: Glass Cannon Marksman


 * General
 * New ability icons.
 * Stats
 * Base attack damage increased to 54.46 from 49.04
 * Attack damage growth reduced to 2.41 from 3.
 * Base health reduced to 517.76 from 546.16.
 * Health growth reduced to 82 from 87.
 * Attack speed adjusted.
 * Passive's attack speed increased to % from  %.
 * Range increased to 1175 from 975.
 * For the next 6 seconds, Kog'Maw gains bonus attack range and his is doubled, as well as increasing the cap on his attack speed to 5 attacks per second. During this time, Kog'Maw's attacks only deal  but deals bonus magic damage equal to  and applying other on-hit effects at full effect. The 60% damage modifier interacts with,  and .
 * Note: It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
 * Duration reduced to 6 seconds from 8 seconds.
 * Bonus range at early ranks reduced to from.
 * Cooldown reduced to seconds from 17 at all ranks.
 * Mana cost increased to 40 from 0.
 * Damage changed to   from.
 * Bonus damage against champions.
 * Now deals 2x damage to targets between, and 3x damage to targets below.
 * Cost increased to 50 mana from 40.
 * Cost per additional cast increased to 50 from 40.
 * Maximum cost increased to 500 from 400.
 * Additional cost duration increased to 10 seconds from 6.
 * Cost increased to 50 mana from 40.
 * Cost per additional cast increased to 50 from 40.
 * Maximum cost increased to 500 from 400.
 * Additional cost duration increased to 10 seconds from 6.
 * Additional cost duration increased to 10 seconds from 6.


 * Stats
 * Base attack damage increased to 59.46 from 52.04.
 * Attack damage growth reduced to 2.41 from 3.
 * Base mana increased to 348.88 from 298.88.
 * Mana growth reduced to 38 from 41.
 * Attack Speed scaling. Time to be honest to what he builds and balance his ultimate around that, rather than his ultimate being weak due to the possibility of a build that never happens.
 * Now fires bullets.
 * Attack Speed scaling. Time to be honest to what he builds and balance his ultimate around that, rather than his ultimate being weak due to the possibility of a build that never happens.
 * Now fires bullets.


 * Niche: WOMBO COMBO Marksman
 * Niche: WOMBO COMBO Marksman


 * Stats
 * Base attack damage reduced to 46 from 49.54.
 * Attack damage growth reduced to 1 from 3.
 * Base mana increased to 325.84 from 275.84.
 * Mana growth reduced to 35 from 38.
 * (new innate)
 * Miss Fortune's attacks deal bonus damage and mark her target. Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
 * The mark system will interact with but is specifically disabled from interacting with.
 * On-kill bonus bounce damage is no longer classified as a critical strike.
 * On-kill bonus bounce damage reduced to 50% from 150%.
 * (new W)
 * After 5 seconds of not taking damage, Miss Fortune gains 25 Movement Speed. After another 5 seconds, this bonus increases to.
 * Grants % bonus attack speed for 3 seconds and primes the full bonus from Strut. Love Taps extend the duration of the bonus attack speed by 0.8 seconds (doubled for Love Taps versus champions).
 * Costs 30 mana.
 * 8 second cooldown.
 * Range increased to 1000 from 800.
 * Maximum duration increased to 3 seconds from 2 seconds.
 * Damage changed to  from 50 / 75 / 125.
 * Number of waves increased to from 8 at all ranks.
 * Each wave now has a chance to critically strike for bonus damage.
 * Damage changed to  from 50 / 75 / 125.
 * Number of waves increased to from 8 at all ranks.
 * Each wave now has a chance to critically strike for bonus damage.


 * Niche: Mobility/Roaming Marksman
 * Niche: Mobility/Roaming Marksman


 * Stats
 * Base attack damage increased to 56.46 from 51.04.
 * Attack damage growth reduced to 2.41 from 3.
 * Damage changed to from 25 - 215.
 * Updated AI.
 * Cooldown flattened to 8 seconds but is now modified by Quinn's Crit Chance.
 * renamed Aerial Assault
 * Damage changed to   from.
 * Deals 1% increased damage for every.
 * Maximum damage implemented at.
 * No longer.
 * The projectile marks the enemy it collides with as . Still does AOE damage.
 * Cooldown is reduced by 50% if at least one target dies.
 * Faster projectile.
 * Narrower projectile.
 * Cost reduced to 50 mana at all ranks from.
 * Passive movement speed increased to % from 20 flat.
 * Passive duration reduced to 2 seconds from 3 seconds.
 * Dash speed increased.
 * Backflip AI improved.
 * Slow duration reduced to 1.5 seconds from 2.
 * Range reduced to 675 from 700.
 * After a 2 second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast Skystrike, which will be triggered automatically by her next attack, Aerial Assault or Vault. Taking champion, turret damage or an immobilizing effect while channeling or while with will end the effect prematurely and place it on a 3 second cooldown - without triggeting Skystrike.
 * Cooldown reduced to 0 seconds from 140 / 110 / 80
 * Cost changed to mana from 100 at all ranks.
 * Movement speed adjusted to 70 / 100 / 130 % TOTAL movement speed (multiplicative). We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
 * Damage reduced.
 * Damage is no longer modified based on the target's missing health.
 * Cost changed to mana from 100 at all ranks.
 * Movement speed adjusted to 70 / 100 / 130 % TOTAL movement speed (multiplicative). We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
 * Damage reduced.
 * Damage is no longer modified based on the target's missing health.
 * Damage is no longer modified based on the target's missing health.


 * Stats
 * Base attack damage increased to 57.46 from 52.04.
 * Attack damage growth reduced to 2.41 from 3.
 * Base attack speed reduced to 0.625 from 0.66.
 * Cooldown now begins on-cast instead of after when all attacks are used.
 * Cooldown increased to seconds from.
 * Buff duration reduced to 4 seconds from 6.
 * Cooldown increased to seconds from.
 * Buff duration reduced to 4 seconds from 6.


 * Stats
 * Base attack damage increased to 56.96 from 51.54.
 * Attack damage growth reduced to 2.41 from 3.
 * On-hit CDR for cooldown.
 * On-hit CDR for Rapid Fire when attacking.
 * Cooldown reduced to seconds from 20 at all ranks.
 * Base damage changed to from.
 * Damage increase per stacks.
 * Cooldown is also reset if a fully charged hits a champion. This is in addition to on-kill.
 * Now detonates instantly on 4th stack.
 * and can apply stacks.
 * Missile speed increased to 2400 from 1800.
 * Now detonates instantly on 4th stack.
 * and can apply stacks.
 * Missile speed increased to 2400 from 1800.
 * Missile speed increased to 2400 from 1800.


 * Stats
 * Base attack damage increased to 55.46 from 49.04.
 * Attack damage growth reduced to 2.41 from 3.
 * Cooldown resets when an enemy champion affected by dies.
 * Entering stealth now cancels Twitch's current autoattack order.
 * Duration reduced to 5 seconds from 7.
 * Cost reduced to 100 at all ranks from.
 * Cooldown reduced to 90 seconds at all ranks from.
 * Casting Rat-Ta-Tat-Tat no longer breaks stealth.
 * Twitch is now guaranteed to critically strike for the duration.
 * Damage fall-off per enemy hit increased to 30% from 20%.
 * Minimum damage reduced to 35% from 50%.
 * Twitch is now guaranteed to critically strike for the duration.
 * Damage fall-off per enemy hit increased to 30% from 20%.
 * Minimum damage reduced to 35% from 50%.


 * Now also reduces target's size.
 * Bonus Armor and Magic Resist.
 * Now grants % damage reduction.
 * Bonus Armor and Magic Resist.
 * Now grants % damage reduction.
 * Now grants % damage reduction.


 * Stats
 * Base attack damage increased to 54.66 from 49.04.
 * Attack damage growth reduced to 2.41 from 3.
 * Base mana increased to 360.48 from 310.48.
 * Mana growth reduced to 33 from 36.
 * Now displays max. spread range to Varus and his enemies if there is at least one tendril.
 * targets now gain 3 stacks of over the duration.
 * Damage reduced to from.
 * targets now gain 3 stacks of over the duration.
 * Damage reduced to from.


 * Stats
 * Base attack damage increased to 55.88 from 50.46.
 * Attack damage growth reduced to 1.66 from 3.25.
 * Base mana increased to 348.88 from 298.88.
 * Mana growth reduced to 38 from 41.
 * Empowered attack timer increased to 7 seconds from 6.
 * Percentage increased to % from %.
 * Base damage.
 * Now has a minimum damage of.
 * Percentage increased to % from %.
 * Base damage.
 * Now has a minimum damage of.

Items

 * Tag Glossary
 * - Self explanatory.
 * - Treat as new item - the item appears as shown. Previous effects not listed have been removed.
 * Neither - Only things that have changes are listed. If another effect the item has is not listed it hasn't been changed.

''Please note that some "increased" and "decreased" may be reversed to what is reflected in the changes. There are a lot of changes. ''


 * Removed from the store
 * ( is the recommended alternative, but there's no equivalent replacement)
 * (replaced by, and )
 * (replaced by )
 * (merged with )
 * (built into the fountain/base)
 * (adjustments made to champions who needed them)
 * (now an upgrade for )
 * (wards can still be planted from other sources)
 * (Summoner's Rift only; active is now on )
 * (now an upgrade for )
 * (wards can still be planted from other sources)
 * (Summoner's Rift only; active is now on )
 * (wards can still be planted from other sources)
 * (Summoner's Rift only; active is now on )
 * (Summoner's Rift only; active is now on )

Starting Items

 * - NEW ITEM!
 * Costs.
 * Grants +5 attack damage and +3 health on-hit.
 * Grants 1 bonus gold on minion kills up to 100. Upon reaching the cap, you gain a bonus 300 gold.


 * Cost increased to from.
 * Attack damage increased to 8 from 7.
 * Health increased to 80 from 70.
 * Health increased to 80 from 70.


 * Cost increased to from.
 * Cost increased to from.


 * Flat mana regeneration removed.
 * Now grants +50% base mana regeneration.
 * On-kill mana restore increased to 4 from 3.
 * On-kill mana restore increased to 4 from 3.

Potions and Elixirs

 * Cost increased to from.
 * Limited to one type of Healing Potion.
 * Limited to one type of Healing Potion.


 * - NEW ITEM!
 * Costs.
 * Limited to one type of Healing Potion.
 * Grants Consumes a charge to restore 100 Health over 10 seconds. Holds up to 2 charges that refill upon visiting the store.


 * - NEW ITEM!
 * Limited to one type of Healing Potion.
 * Grants Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants  for the duration. Holds up to 3 charges that refill upon visiting the store.
 * Spells and attacks burn enemy champions for 5 - 10 magic damage over 3 seconds (based on level). Bonus damage is halved on AOEs and DOTs.
 * Corrupting Potion can be used even at full Health and Mana.
 * Corrupting Potion can be used even at full Health and Mana.


 * - NEW ITEM!
 * Limited to one type of Healing Potion.
 * Grants Consumes a carge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
 * Grants Consumes a carge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.


 * - REWORKED!
 * Cost reduced to from.
 * Grants +300 health, +25% Tenacity, Increased Champion Size and Path of Iron for 3 minutes.
 * Moving leaves behind a path that boosts allied champion's movement speed by 15%.
 * Level 9.
 * Limited to 1 Elixir effect at a time.
 * Limited to 1 Elixir effect at a time.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Attack damage increased to 30 from 25.
 * Bloodlust healing increased to 15% from 10%.
 * Bloodlust healing increased to 15% from 10%.

Basic Items

 * Cost reduced to from.
 * Cost reduced to from.


 * Critical strike chance increased to 10% from 8%.
 * Critical strike chance increased to 10% from 8%.


 * Cost reduced to from.
 * Critical strike chance increased to 20% from 15%.
 * Critical strike chance increased to 20% from 15%.


 * Cost reduced to from.
 * Attack speed reduced to 12% from 15%.
 * Attack speed reduced to 12% from 15%.


 * - NEW ITEM!
 * Costs.
 * Grants 15 ability power, +25% increase health from healing potions and +100 mana.
 * Grants Grants +2 ability power per Glory.
 * Grants Grants 3 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory. Lose 6 Glory on death.
 * Builds into: .


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost increased to from.
 * Cost increased to from.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Mana increased to 250 from 200.
 * Mana increased to 250 from 200.

Advanced Items

 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Health increased to 225 from 200.
 * Health increased to 225 from 200.


 * - NEW ITEM!
 * Grants +25 attack damage.
 * Grants +10% Cooldown Reduction.
 * Builds into:, , . and .
 * Builds into:, , . and .


 * - NEW ITEM!
 * Grants 15 attack damage.
 * Grants Physical damage inflicts  on enemy champions for 3 seconds.
 * Build into: .
 * Build into: .


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * - NEW ITEM!
 * Grants +10 attack damage.
 * Grants Your attacks deal 1% bonus damage for every 50 maximum health your target has more than you, up to 10% at 500 health different.
 * Builds into: 
 * Builds into: 


 * Combine cost increased to from.
 * Total cost increased to from.
 * Armor increased to 25 from 20.
 * Armor increased to 25 from 20.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Combine cost reduced to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * - NEW ITEM!
 * Grants +15 attack damage and +150 health.
 * Grants Killing a unit permanently grants 5 maximum health, stacking up to 30 times (150 health).
 * Builds into:, and .
 * Builds into:, and .


 * Combine cost reduced to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * - NEW ITEM!
 * Grants +15% attack speed.
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks deal 30 bonus magic damage on-hit.
 * Builds into: and .
 * Builds into: and .


 * - REWORKED!
 * Grants +25 attack damage.
 * Grants Your physical damage ignores 30% of your target's bonus-armor.
 * Builds into: and .
 * Builds into: and .


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Magic resistance reduced to 40 from 45.
 * Magic resistance reduced to 40 from 45.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Attack damage reduced to 15 from 20.
 * Attack damage reduced to 15 from 20.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Health regeneration reduced to 125% from 150%.
 * Health regeneration reduced to 125% from 150%.
 * Health regeneration reduced to 125% from 150%.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Attack speed reduced to 25% from 30%.
 * On-hit damage increased to 15 from 10.
 * On-hit damage increased to 15 from 10.


 * Ability power reduced to 20 from 25.
 * Armor reduced to 20 from 30.
 * Armor reduced to 20 from 30.


 * - NEW ITEM!
 * Grants +20 attack damage.
 * Grants +10 Armor Penetration
 * Grants After killing a unit, your next basic attack or single target spell deals 15 bonus damage.
 * Builds into: and .
 * Builds into: and .


 * Ability power removed.
 * Now grants 10% cooldown reduction.
 * Mana increased to 250 from 200.
 * Now grants 10% cooldown reduction.
 * Mana increased to 250 from 200.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Magic resistance reduced to 35 from 40.
 * Magic resistance reduced to 35 from 40.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Attack speed increased to 50% from 40%.
 * Attack speed increased to 50% from 40%.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Attack damage reduced to 30 from 40.
 * Health regeneration reduced to 50% from 100%.
 * removed.
 * Health regeneration reduced to 50% from 100%.
 * removed.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Armor reduced to 40 from 45.
 * Armor reduced to 40 from 45.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Attack speed reduced to 15% from 20%.
 * Critical strike chance increased to 20% from 10%.
 * Movement speed is now a unique passive.
 * Movement speed is now a unique passive.

Finished Items

 * Total cost reduced to from.
 * Total cost reduced to from.


 * Attack damage increased to 55 from 40.
 * Health reduced to 300 from 400.
 * Attack damage increased to 55 from 40.
 * Health reduced to 300 from 400.


 * - NEW ITEM!
 * Grants +65 attack damage and +10% cooldown reduction
 * Grants Dealing physical damage heals for 12% of the damage dealt. Healing is one-third effective for area of effect and multi-hit effects.
 * Grants Stores 20% of damage taken before resistances. You take 20% of the stored damage every second. Tracks magic and physical damage separately; does not affect true damage.
 * Grants Stores 20% of damage taken before resistances. You take 20% of the stored damage every second. Tracks magic and physical damage separately; does not affect true damage.


 * - REWORKED!
 * Grants +65 attack damage and +20% critical strike chance.
 * Grants +10% Cooldown Reduction.
 * Grants Grants 1% Cooldown Reduction for every 1% of your Critical Strike Chance from sources other than Essence Reaver, up to 20%.
 * Grants Critical strikes restores.
 * Grants Critical strikes restores.


 * Attack damage increased to 35 from 30.
 * Health reduced to 650 from 700.
 * Attack damage increased to 35 from 30.
 * Health reduced to 650 from 700.


 * Combine cost reduced to from.
 * Total cost increased to from.
 * Stacking passive is now unique.
 * Stacking attack speed increased to 8% from 4%.
 * Stacks now also grant +3 attack damage.
 * While you have 8 stacks, you gain.
 * Base attacks deal bonus magic damage equal to 20  to your target and nearby enemy units.
 * Base attacks deal bonus magic damage equal to 20  to your target and nearby enemy units.


 * Combine cost reduced to from.
 * Total cost increased to from.
 * Ability power removed.
 * Armor increased to 65 from 60.
 * Cooldown reduction increased to 20% from 10%.
 * Cooldown reduction increased to 20% from 10%.


 * Attack damage reduced to 65 from 80.
 * Attack damage reduced to 65 from 80.


 * Now grants 10% cooldown reduction,
 * Movement speed increased to 7% from 5%.
 * Now grants 10% cooldown reduction,
 * Movement speed increased to 7% from 5%.


 * - NEW ITEM!
 * Grants +40 attack damage.
 * Grants Your attacks deal 1.5% bonus damage for every 50 maximum health your target has more than you, up to 15% at 500 health different.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.


 * - REWORKED!
 * Grants +55 attack damage, +50 magic resistance and +10 armor penetration.
 * Grants Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs 300  for 5 seconds. (90 second cooldown)
 * Grants When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
 * Grants When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.


 * - REWORKED!
 * Grants +20 ability power and +200 mana.
 * Grants Grants +5 ability power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
 * Grants Grants 4 Glory for a champion kill or 1 Glory for an assist, up to 30 Glory. Lose 8 Glory on death.
 * Grants Grants 4 Glory for a champion kill or 1 Glory for an assist, up to 30 Glory. Lose 8 Glory on death.


 * Grants +75 attack damage, +35 magic resist and +10% life steal.
 * No changes to.
 * Grants +75 attack damage, +35 magic resist and +10% life steal.
 * No changes to.


 * - NEW ITEM!
 * Grants +40 attack damage.
 * Grants Physical damage inflicts  on enemy champions for 5 seconds.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.


 * - REWORKED!
 * Attack speed reduced to 40% from 50%.
 * Critical strike chance reduced to 30% from 35%.
 * While within 500 units of a visible enemy champion, you gain 12% bonus movement speed and can move through units.
 * You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
 * You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.


 * - NEW ITEM!
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.
 * Grants Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.




 * - REWORKED!
 * Grants +35% attack speed, +30% critical strike chance and +5% movement speed.
 * Grants When basic attacks, bolts are fired at up to 2 enemies near the target, each dealing . Bolts can critically strike and apply on-hit effects.
 * Grants Basic attacks deal 15 bonus physical damage on-hit.
 * Grants Basic attacks deal 15 bonus physical damage on-hit.


 * Enabled on Summoner's Rift.
 * Total cost increased to from.
 * Total cost increased to from.


 * Attack speed reduced to 35$ from 40%.
 * Critical strike chance increased to 30% from 20%.
 * Movement speed reduced to 5% from 6%.
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.




 * Health increased to 450 from 400.
 * Health increased to 450 from 400.
 * Health increased to 450 from 400.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Now grants 10% cooldown reduction.
 * Ability power removed.
 * Attack damage reduced to 25 from 30.
 * Attack speed reduced to 15% from 30%.
 * Critical strike chance increased to 20% from 10%.
 * Movement speed reduced to 5% from 8%.
 * Mana increased to 250 from 200.
 * Mana increased to 250 from 200.


 * Attack damage increased to 65 from 30.
 * Critical strike chance removed.
 * Attack damage increased to 65 from 30.
 * Critical strike chance removed.


 * Ability power reduced to 80 from 100.
 * Armor reduced to 45 from 50.
 * Armor reduced to 45 from 50.

Economy & Vision

 * Cost reduced to from.
 * Cost reduced to from.


 * Ward duration adjusted to 60 - 120 based on level from.
 * Ward charges increased to 2 from 1.
 * Recharge time adjusted to 180 - 120 based on level from 120 at all levels.
 * Recharge time adjusted to 180 - 120 based on level from 120 at all levels.


 * - NEW ITEM!
 * + Level 9
 * Grants the following compared to :
 * Cast range is increased by 650%.
 * Farsight Wards lasts until killed and do not count toward ward limit. Not specified if Farsight Wards have a limit.
 * Recharge time reduced by 66%.
 * Ward is visible, has only 1 health and cannot be targeted by allies. No teleporting!
 * Charge limit reduced to 1.


 * Cooldown adjusted to 90 - 60 based on level from.
 * Cast radius now increases gradually with level from.
 * Scan radius now increases gradually with level from.
 * Fixed a bug where some stealthed traps weren't being revealed and disabled.
 * Pings if it detects an enemy unit that you do not have visible of.
 * Pings if it detects an enemy unit that you do not have visible of.


 * - NEW ITEM!
 * + Level 9
 * Grants the following compared to :
 * Duration increased to 10 seconds.
 * Scanner now follows the caster.
 * Cast range removed.


 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges that refill upon visiting the shop.
 * Charges reduced to 3 from 4.
 * Ward duration reduced to 150 seconds from 180.
 * No longer grants Ward Refresh or Ghost Ward.
 * No longer grants Ward Refresh or Ghost Ward.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Health increased to 500 from 400.
 * Grants Item active cooldowns are reduced by 10%.
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Ward duration reduced to 150 seconds from 180.
 * No longer grants Ward Refresh or Ghost Ward.
 * No longer grants Ward Refresh or Ghost Ward.


 * Cost reduced to from.
 * Now grants 2 gold generation.
 * Now grants 2 gold generation.


 * Now grants 2 gold generation.
 * Now grants 2 gold generation.
 * Now grants 2 gold generation.


 * Health reduced to 450 from 500.
 * Now grants 2 gold generation.
 * Health ratio on heal removed.
 * Shield detonation damage removed.
 * Shield detonation now slows surrounding enemies by 40% for 2 seconds.
 * Shield detonation now slows surrounding enemies by 40% for 2 seconds.


 * - NEW ITEM!
 * Grants +500 health and +100% base health regeneration.
 * Grants Melee autoattacks execute minions below 400  health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 4 charges.
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.


 * Cost reduced to from.
 * Gold generation removed.
 * Movement speed removed.
 * Favor gold increased to 4 from 3.
 * Favor gold increased to 4 from 3.


 * Gold generation removed.
 * Movement speed removed.
 * Favor gold increased to 6 from 4.
 * Movement speed removed.
 * Favor gold increased to 6 from 4.


 * Gold generation removed.
 * Movement speed removed.
 * Favor gold increased to 6 from 4.
 * Active cooldown increased to 60 seconds from 40.
 * Active cooldown increased to 60 seconds from 40.


 * - NEW ITEM!
 * Grants +200 health, +2 gold generationm +150% base health regeneration and +150% base mana regeneration.
 * Grants Grants  and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.


 * Cost reduced to from.
 * Tribute gold increased to 8 from 5.
 * Cooldown changes to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
 * Cooldown changes to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".


 * Mana regeneration increased to 100% from 50%.
 * Tribute gold increased to 15 from 10.
 * Cooldown changes to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
 * Tribute gold increased to 15 from 10.
 * Cooldown changes to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".


 * Mana regeneration increased to 150% from 50%.
 * Tribute gold increased to 15 from 10.
 * Cooldown changes to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
 * Previous active removed.
 * Now grants Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 2.5 seconds. 60 second cooldown.
 * Now grants Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 2.5 seconds. 60 second cooldown.


 * - NEW ITEM!
 * Grants +200 health, +25 ability power, +2 gold generation and +150% base mana regeneration.
 * Grants Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant . This can occur up to 4 times every 30 seconds. Recharge timer is superior to .
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.

Jungle Items

 * - REWORKED!
 * Cost reduced to from.
 * Grants +8% life steal versus monsters.
 * Grants Basic attacks deal 20 bonus damage on-hit versus monsters. Killing large monsters grants 15 bonus experience.
 * Purchase limitation removed.


 * - NEW ITEM!
 * Costs.
 * Grants +150% Mana Regeneration while in the Jungle
 * Grants Damaging a monster deals 20 bonus true damage over 5 seconds while restoring 20 health over 5 seconds. Grants 15 bonus experience from large monster kills.


 * - REWORKED!
 * Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
 * Grants Basic attacks deal 20 bonus true damage versus monsters. Damaging a monster restores 30 health over 5 seconds. Killing a large monster grants +30 bonus experience.
 * Grants.
 * Limited to 1 Jungle item.
 * Limited to 1 Jungle item.


 * - NEW ITEM!
 * Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
 * Grants Basic attacks deal 20 bonus true damage versus monsters. Damaging a monster restores 30 health over 5 seconds. Killing a large monster grants +30 bonus experience.
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges that refill upon visiting the shop. The Warding passives from other items take priority over this one.
 * Limited to 1 Jungle item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Jungle item.
 * Limited to 3 Stealth Wards on the map at a time.


 * - REWORKED!
 * Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
 * Grants Basic attacks deal 20 bonus true damage versus monsters. Damaging a monster restores 30 health over 5 seconds. Killing a large monster grants +30 bonus experience.
 * Grants.
 * Limited to 1 Jungle item.
 * Limited to 1 Jungle item.


 * Total cost changed to from.
 * Total cost changed to from.


 * Total cost changed to from.
 * Total cost changed to from.


 * Tier-2 + +  +  =  (from )
 * Ability power reduced to 40 from 50.
 * Mana increased to 250 from 200.
 * Mana increased to 250 from 200.


 * Tier-2 + +  =  (from )
 * Attack damage increased to 65 from 45.
 * Armor penetration removed.
 * Armor penetration removed.

Masteries

 * Overview
 * Three new mastery trees: Resolve, Cunning and Ferocity.
 * Each tree has 6 tiers of masteries, with each tier consisting of 2 masteries (except tier-6 that has 3).
 * The tiers alternate between 5-rank effects and 1-rank effects and you can only invest a maximum of 5 points in 5-rank tiers and 1 point in 1-rank tiers.
 * 1-rank tiers are now completely mutually exclusive.
 * 5-rank tiers have 5 points to allocate, allowing for 5 - 0, 4 - 1 and 3 - 2 splits between the two options.
 * In order to progress through the tiers you must fully invest in previous tiers.
 * In light of the above, the standard mastery split is now 18-12-0 or 18-6-6 (compared to 21-9-0 on live).

Resolve Tree

 * Tier 1
 * Grants hp/5.
 * Increases bonus armor and bonus magic resistance by %.
 * Tier 2
 * Grants 12 movement speed in Brush and River.
 * Reduced damage from Champion and Monster basic attacks by 2.
 * Tier 3
 * Incoming health restoring effects and shields are increased by %.
 * Increases maximum health by %.
 * Tier 4
 * Reduces the cooldown of your summoner spells by 15%.
 * Grants +50% base health regeneration. This is increased to +200% base health regeneration while below.
 * Tier 5
 * Grants % Tenacity and Slow Resist.
 * Grants armor and magic resistance for each nearby enemy champion.
 * Tier 6
 * (Keystone)
 * Your next basic attack against champions restore (halved for ranged attacks). This cannot happen again for 4 seconds and can only happen while in combat.
 * (Keystone)
 * Killing a siege minion and large monsters permanently grants bonus health: 20 for siege minions and 8 for large monsters. This bonus is capped at 250, after which you will 100 health whenever a nearby siege minion dies.
 * (Keystone)
 * Grants 4% damage reduction, which is doubled while near an allied champion. While above 15% of your maximum health, 8% of damage dealt to your nearest allied champion is redirected to you.
 * Grants % Tenacity and Slow Resist.
 * Grants armor and magic resistance for each nearby enemy champion.
 * Tier 6
 * (Keystone)
 * Your next basic attack against champions restore (halved for ranged attacks). This cannot happen again for 4 seconds and can only happen while in combat.
 * (Keystone)
 * Killing a siege minion and large monsters permanently grants bonus health: 20 for siege minions and 8 for large monsters. This bonus is capped at 250, after which you will 100 health whenever a nearby siege minion dies.
 * (Keystone)
 * Grants 4% damage reduction, which is doubled while near an allied champion. While above 15% of your maximum health, 8% of damage dealt to your nearest allied champion is redirected to you.
 * Grants 4% damage reduction, which is doubled while near an allied champion. While above 15% of your maximum health, 8% of damage dealt to your nearest allied champion is redirected to you.

Cunning Tree

 * Tier 1
 * Grants % bonus Movement Speed while out of combat.
 * Basic attacks and single target spells deal bonus damage to minions and monsters.
 * Tier 2
 * Buffs granted by jungle monsters last 5% longer, including Epic Monsters and River Shrines.
 * Your potions, flasks and elixirs last 10% longer. Additionally, your are converted into  that instantly restores an additional 20 Health and 10 Mana when consumed. Consuming charges from refillable potions will also trigger this effect.
 * Tier 3
 * Deals % increase damage to champions below.
 * Once every 5 seconds you regenerate.
 * Tier 4
 * Gain each time a nearby minion is killed by an allied champion and  each time you hit an enemy champion with an attack or deal ability damage (5 second per target cooldown).
 * Champion kills and assists restore and.
 * Tier 5
 * Grants + (level) armor and magic penetration.
 * Grants % cooldown reduction as well as increasing the cap on cooldown reduction by the same amount.
 * Tier 6
 * (Keystone)
 * Dealing 30% of a champion's maximum health within 2 seconds grants you 35% bonus movement speed for 3 seconds. 10 second cooldown.
 * (Keystone)
 * Your 3rd attack or spell on an enemy champion shocks the area around them, dealing (10level) Magic damage to enemies in the area (30 second cooldown).
 * (Keystone)
 * Your heals and shields are 10% stronger. Additionally, your shields and heals on other targets increase your target's armor and magic resistance by 15% for 3 seconds.
 * Grants + (level) armor and magic penetration.
 * Grants % cooldown reduction as well as increasing the cap on cooldown reduction by the same amount.
 * Tier 6
 * (Keystone)
 * Dealing 30% of a champion's maximum health within 2 seconds grants you 35% bonus movement speed for 3 seconds. 10 second cooldown.
 * (Keystone)
 * Your 3rd attack or spell on an enemy champion shocks the area around them, dealing (10level) Magic damage to enemies in the area (30 second cooldown).
 * (Keystone)
 * Your heals and shields are 10% stronger. Additionally, your shields and heals on other targets increase your target's armor and magic resistance by 15% for 3 seconds.
 * Your heals and shields are 10% stronger. Additionally, your shields and heals on other targets increase your target's armor and magic resistance by 15% for 3 seconds.

Ferocity Tree

 * Tier 1
 * Grants % bonus attack speed.
 * Increased ability damage by %.
 * Tier 2
 * Melee champions deal an additional 3% damage while taking an additional 1.5%. Ranged champions deal and take an additional 2% damage.
 * Killing a unit restores 20 health. 20 second cooldown.
 * Tier 3
 * Grants % life steal and spell vamp.
 * Grants attack damage and  ability power per level, for a total of  attack damage and  ability power at level 18.
 * Tier 4
 * Killing an enemy champion permanently increases your damage by 1%. You can only claim this once per enemy champion.
 * You deal 2.5% increased damage to targets with impaired or inhibited movement.
 * Tier 5
 * Grants % armor penetration.
 * Grants % magic penetration.
 * Tier 6
 * (Keystone)
 * Critical strikes heal for 15% of the damage dealt and grant 20% bonus attack speed for 4 seconds. 2 second cooldown.
 * (Keystone)
 * Your basic attacks and spells grant you a stack of Fervor for 5 seconds, stacking up to 10 times. Each stack adds 1-8 bonus physical damage to your attacks versus champions (based on level).
 * (Keystone)
 * Your damaging abilities cause enemy champions to take 5 bonus magic damage over 3 seconds. AOEs and DOTs deal 2.5  bonus magic damage over 1.5 seconds, instead.
 * Grants % armor penetration.
 * Grants % magic penetration.
 * Tier 6
 * (Keystone)
 * Critical strikes heal for 15% of the damage dealt and grant 20% bonus attack speed for 4 seconds. 2 second cooldown.
 * (Keystone)
 * Your basic attacks and spells grant you a stack of Fervor for 5 seconds, stacking up to 10 times. Each stack adds 1-8 bonus physical damage to your attacks versus champions (based on level).
 * (Keystone)
 * Your damaging abilities cause enemy champions to take 5 bonus magic damage over 3 seconds. AOEs and DOTs deal 2.5  bonus magic damage over 1.5 seconds, instead.
 * Your damaging abilities cause enemy champions to take 5 bonus magic damage over 3 seconds. AOEs and DOTs deal 2.5  bonus magic damage over 1.5 seconds, instead.

Summoner Spells

 * Cooldown increased.
 * Cooldown increased.

Upcoming Changes

 * The following changes have been teased by Riot to be coming to the PBE in the upcoming cycle.


 * Champion select asset leaked, similar to prior to his release.
 * I'm not a fan of lectures; broken bones are a better teacher.
 * I'm not a fan of lectures; broken bones are a better teacher.
 * I'm not a fan of lectures; broken bones are a better teacher.


 * Wolf can now hunt, which will continue beyond 6 stacks.
 * Wolf can now hunt, which will continue beyond 6 stacks.
 * Wolf can now hunt, which will continue beyond 6 stacks.


 * Soon
 * Just shy of Sion-tier.
 * the only ability staying, at least without substantial changes.
 * Alistar/Maokai-tier VU.
 * New Innate, Q and W - new abilities serve a similar purpose but in a more interesting way.
 * Largely unchanged E and R.
 * Heal is staying and he won't be out-healed by Gangplank any more.
 * Still retains an element of stat buffing.
 * Heal is staying and he won't be out-healed by Gangplank any more.
 * Still retains an element of stat buffing.
 * Still retains an element of stat buffing.


 * Skins
 * The Victorious skin of Season 2015 will go to.

Inactive Changes

 * The following changes have been disabled, but have not been scrapped and are pending future release.