Thread:Willbachbakal/@comment-26815373-20161022033632

Also, I was rereading your 'Another Look At Vision' (again) and I just came to the realization that 1) removing SightStone (as you suggest) would be good for the game, and 2) you're line here: "The current vision system is one defined by hard counters with gameplay focused exclusively around the interaction between a couple of items, rather than between wards and players" just hits it home - this is still the case, no? 