Board Thread:Game discussion/@comment-124.148.133.176-20130226090738/@comment-161.53.243.70-20130228152902

Take a look at some MobaFire guides and you'll notice that most of the builds are more or less the same. There's the typical AP carry build (Rod of ages, Rabadon, Rylai), the typical AD carry build (BF sword, Bloodthirsters, Phantom dancers), the typical tank build (Giant's belts, Warmogs, Randuin).

When you try a champion, first go through his abilities and ask yourself which abilities you can benefit from the most. Let's look at how I decided for my Nautilus build: His Q is only for utility. Moving on. His E and R aren't strong enough imo to prioritize building AP. However, E has a shorter cooldown than W, so some people might prefer to focus on tanky AP. I prefer to focus on W. W gives him a shield which scales on health and some aoe damage until the shield is broken. Thinking this sounds like a pretty neat ability, especially in jungle, I decide to buy health (to make the shield more durable, and because Naut is a tank) and a cheap attack speed item so I can hit more targets until the shield breaks, also to make better use of my passive. Wit's end is a nice item I like to get if the enemy's AP champion is becoming a problem, because it not only gives me attack speed, it also gives me magic resist, which is perfect for my role as a tank.

Often you'll have to chose which part of the champion you want to focus on the most and which part you want to ignore and then look which items best combine what you're going for.