V1.0.0.118

Champions

 * : Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
 * : Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
 * : Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
 * (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.
 * (Innate): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.


 * Run animation has been updated.


 * Stats:
 * Armor per level increased to 3.3 from 2.8.
 * Attack speed per level increased to 2.75 from 2.35.
 * Attack range increased to 125 from 100.
 * : cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18.
 * Slow increased to 25% at all ranks from 15/20/25%.
 * Cooldown reduced to 120/115/110 from 120 at all ranks.
 * Cooldown reduced to 120/115/110 from 120 at all ranks.


 * Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5.
 * Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60.
 * : shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250.
 * : damage reduced to 200/325/450 from 200/350/500.
 * Fixed a bug where caused a hitch the first time it was cast.
 * Fixed a bug where caused a hitch the first time it was cast.


 * no longer locks Jax, allowing him to cast spells while leaping.


 * It now shows a cooldown timer.
 * Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast.
 * Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast.


 * Duration reduced to 7 seconds from 8.
 * It no longer reduces your respawn time.
 * : ability power ratio reduced to 0.6 from 0.7.
 * : ability power ratio reduced to 0.6 from 0.7.


 * Energy costs on all spells reduced to 50/30 from 60/40.
 * : shield no longer restores energy when the shield is destroyed.
 * : range increased to 450 from 400.


 * : recharge rate reduced to 10 seconds from 12.


 * : teleporting behavior improved to be more consistent when near walls.


 * Stats:
 * Attack range increased to 425 from 400.
 * Attack missile speed increased to 1200 from 1100.


 * : base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
 * Base damage reduced to 150/250/350 from 150/300/450.
 * Fixed a bug where it caused a glitch the first time it was used.
 * Fixed a bug where it caused a glitch the first time it was used.


 * Fixed a bug where being cancelled immediately could deal more damage than intended.


 * Fixed a bug where casting from max range would sometimes fail to stun or damage the target (unrelated to terrain).


 * Pathing size has been reduced.
 * Fixed a bug where the particle was lasting longer than intended.
 * Fixed a bug where the particle traveled further than the actual projectile.


 * Base damage reduced to 10 from 15.
 * Bonus damage now scales off 8% of his bonus health instead of 3.5% of his maximum health.
 * : base damage reduced to 50/90/130/170/210 from 50/95/140/185/230.
 * : base damage reduced to 50/90/130/170/210 from 50/95/140/185/230.


 * Sona will no longer automatically acquire attack targets when is charged.


 * Fixed a bug where the particle for could queue up in the fog of war.


 * Twisted Fate will no longer automatically attack targets when is locked. (Removed)


 * Fixed a bug where didn't show its damage type in death recap.

Items

 * New Stat: Tenacity
 * Tenacity reduces the duration of stuns, slows, taunts, fears, snares, sleeps, silences, blinds and immobilizes by 1% per point. Multiple Tenacity effects do not stack, but Tenacity does stack multiplicatively with other CC reductions like 's, 's and 's.


 * New :
 * Recipe: +  + 200 gold.
 * 20% attack speed.
 * 20% critical strike.
 * 25 tenacity.
 * New :
 * Recipe: + 400 gold.
 * 25 health regeneration per 5 seconds.
 * 20 mana regeneration per 5 seconds.
 * 25 tenacity.
 * New :
 * Recipe: + 430 gold.
 * 50 ability power.
 * 25 tenacity.
 * Reworked: now grants 35 Tenacity instead of the previous 35% Crowd Control reduction.
 * Reworked:
 * No longer burns mana, but still deals 42 magic damage on each hit.
 * New Passive: attacks increase your magic resist by 5 for 5 seconds (stacks 4 times for maximum of +20 MR).
 * Combine cost reduced to 550 gold from 700.
 * : on level-up passive changed to restore 250 health and 200 mana over 8 seconds from 250 health and 200 mana instantly.
 * now retains 's passive when upgraded, with both remaining Unique so they cannot stack.
 * : area of effect magic damage per second reduced to 35 from 40.

Summoner Spells

 * : cancel delay increased to 1 second from 0.5.
 * Fixed a bug where the mastery didn't include mana gained from buffs (for example 's bonus mana from, .)

General

 * Turrets will now correctly respond to calls for help when an allied champion who is Taunted, Feared, or Stealthed is attacked.
 * now ignores debuffs if you are too far away to engage him. Notably this will prevent Heimerdinger from stacking the armor and magic resist reduction debuff from his turrets.
 * Added a gray version of the charging/cooldown icon for the following spells/passives/items: 's, 's , 's , 's , 's , 's , 's , 's , and.
 * Fixed a bug that was causing the line missile targeting display to be offset on the following spells: 's, 's , 's , 's and , 's , and 's.

Interface

 * New color scheme for the overhead bar of the player's champion

Patch Preview video
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