Talk:Deadliness (Season 2012 Mastery)/@comment-4834593-20120610150250/@comment-98.71.72.112-20120906002700

Imo, the melee carries that build crit (Gangplank and Tryndamere are who I'm thinking about specifically here) kinda need critical strike runes to make their early game a little better. Critical strike marks and quints and an Avarice blade/Zeal are about 30% crit chance if my math is correct.

Especially early game, crit runes are useful but crit masteries (4 percent?) aren't.