Talk:Shaco/@comment-188.250.112.187-20120529001609

I think I found out where his late game uselessness comes from. What I have moticed is that shaco is expected to constantly gank, and with good reason, but that leaves him little clearing time for jungling. A good shaco knows you need to pull ganis in sucession so that the other laners can't get wards, but these constant ganks makes him lose much farm, resulting in a really underleveled shaco, even if fed.

And this is the part where I tell about my build and everyone thinks I'm a noob. You see, after Wriggles I tend to get the Tiamat. It gives shaco clearing times faster than Lee Sin, and combined with a Bloodthirster (I get it next) allows him to farm easily and clear the jungle so fast that he can gank and still farm enough to avoid falling hard. Then, after the Guardian Angel, you discover your true function: being a jester, a trickster. Use the clone to initiate the right by damaging their team, use the Q to place boxes in the middle of a fight almost unnoticed, get yourself priorityzed instead of the carry (your annoyingness will make this mandatory) and my favourite: be pursued, hide in a bush, clone yourself, tell the clone to keep moving and use Q, make the clone slower so it blows on the carry's face, and kill the most isolares target if possible. Bam! Pro initiation.

After the mid-late game, and during the late-ultra late game, it's all to you. Feel too squishy? Buy a Frozen Mallet. Too slow? PD. Want to disrupt and deal even more AoE? Ionic Spark. Super damage? Infinity Edge. You have to adapt to the adversaries. In the last part of the game, a Shaco with this build will be an excellent backdoorer, a godlike pusher and cleaner, a disruptor, an initiator, a pursuer and an AoE high damage dealer. And with that, you just fucked the entire enemy team and got a good laugh. Works 4 out of 5 times, when you actually get to pick Shaco. 1900 ELO to anyone curious.