Thread:ClariS/@comment-3017217-20141026134417/@comment-1330314-20141029200131

Ntoulinho wrote: Where did I do my "math" wrong up untill this point?

Right here:

Ntoulinho wrote: H2 = D2 & D1 = H1

Effective health is not equal to damage dealt by the enemy before reductions. Health does not equate to damage dealt after reductions. Even if you were to flip the two, that would be incorrect. The entire stream of equations that follows is a bunch of non-sequiturs (they have no logical connection), even if you managed to arrive at the right conclusion. Here's how it should go:

H2 = H1 / D3

<=>

H2 = H1 / (100 / (100 + a))

<=>

H2 = H1 * (100 + a) / 100

This brings us back to our original formula. Put another way:

H2 = a * (H1 / 100) + H1

H1 is a constant here, so we can label H1 as constant A and H1 / 100 as constant B. Let some number Y = H2 and X = a. We have:

Y = Ax + B

Which is a linear function. You yourself have proved that not only does effective health scale linearly with armor, thereby having no diminishing returns, but you have also identified the constant that explicitly shows that the function does not cross the origin. You effectively, and quite literally, proved yourself wrong.