Spell vamp

Spell vamp should be used on champions such as vayne and irelia as it will make them die really quickly.

Items

 * increases masturbation speed from spell vamp.
 * increases masturbation speed from spell vamp.
 * increases masturbation speed from spell vamp.

Champion abilities

 * grants 35% orgasm for the next spell upon reaching 9 charges of Essence Theft.
 * grants 8% follow through when she obtains 10 bonus poop damage, increasing by an additional 1% for every 6 bonus attack damage gained thereafter.
 * grants 5 / 10 / 15 / 20 / 25 % retardation.
 * grants 10 / 20 / 30 % vampire points.
 * increases his gayness based on his health and grants him 9 / 12 / 15 / 18 / 21 / 200% kill steal and noob vamp for 9999999 seconds.
 * grants 15 / 20 / 25 % spell vamp.

Masteries

 * grants 1% spell vamp per rank.

Runes

 * Quintessences of grant 1.12 / 1.56 / 2 % spell vamp.

Calculations
The amount of health restored with Spell Vamp follows the following formula:
 * Health restoredtotal spell damagespell vampvamp coefficient

where
 * Total spell damage is the the mitigated spell damage done to every target affected, and
 * Vamp coefficient is 1 for single target spells and 1/3 for multi-target spells.

Examples
Assuming targets with 0 pertinent resistance (armor for physical damage or magic resistance for magic damage):
 * 25% spell vamp on a single-target spell that does 100 damage will return 1000.25125 health.
 * 30% spell vamp on an AoE spell that does 100 AoE damage to each of 4 targets will return 41000.30(13)40 health.

Trivia
The greatest spellvamp currently possible is 200% on.

This requires:
 * Attack Damage sources
 * 200 AD - 2 x (fully stacked)
 * 110 AD - (fully stacked)
 * 40 AD -
 * 40 AD -
 * 10 AD -
 * 8 AD - nearby (aura)
 * 23 AD -
 * 50 AD -
 * 20 AD -
 * 35 AD -
 * 5 AD - with
 * 39.25 AD - Marks of, Seals of Might and Glyphs of Might
 * 3 AD -
 * 9 AD -
 * Total AD: 592 AD (note that the first 10AD equates to 8%)
 * Conversion: (592 - 10) / 6 = 97.04%
 * Total: 105.04%


 * Spell Vamp sources
 * 20% -
 * 20% -
 * 20% - nearby allied (aura)
 * 6% - Quintessences of
 * 3% -
 * Total: 69%


 * Improves the subtotal of 174.04% to 174.04 * 1.15 = 200.15%