User blog comment:BoltOfSpades/Kole, Piltover's Eyes/@comment-26378838-20151124185357

Honestly, this kit needs serious buffs to be considered the least bit viable late-game instead of being a Lvl 6 champion with 18 levels worth of experience.

1) The passive's utility is barebones. Not only a decent player should be able to predict a 4-second window of pathing, if the enemy goes over a wall with Flash or a dash ability it becomes pointless. You should consider something truly inovative with the vision granted by the passive, like Riot did with Rek'Sai.

2) This kit is WAY too reliant on basic attacks to be reliable late-game. Shouldn't his Q and his R be able to do damage to allow Kole to do something when he's not in AA-range? Speaking of damage:

3) Add damage ratios and reduce the cooldown of his Q to be spammable (and also lowering his slows to prevent a broken ability). There are AA-reliant assassins like Master Yi, Vayne and even Twitch, but they all have the ability to do burst damage, which Kole sorely lacks.

4) Which type of damage does his W deal? Physical, magic or true damage? It's very important to see if it needs a ratio or not.

5) If Kole is meant to have AD ratios, I would never build PD on him, much less have it as an essential item. His E maxes out AS and, with full CDR, is up 10 out of the 16 seconds of its cooldown, so half of PD's value would be lost. Kole's build should be similar to Jayce's, with a Manamune to increase his really small mana pool and had an on-hit effect, Ionion Boots to increase CDR, BC for the movement speed buff and Armor Shred, a BT for sustain and IE for damage and crit.