Talk:Irelia/@comment-7511848-20130525053539/@comment-4834593-20130525100337

Buy her. She's still really strong (despite what some people say).

Early you can best build a Trinity Force. Some prefer Blade of the Ruined King, but I feel like it makes you just a bit too squishy. It's a good item later though.

Most likely you'll want some tankyness after Trinity Force. If that's the case, build either Warmog's Armor or Guardian Angel. You can buy the other one directly after, or build them later in the build. A full build without those two means you're doing something wrong though. They're just too good to pass on with Irelia.

After that, you can best buy attack speed. The best choices will normally be Trinity Force, Blade of the Ruined King, Wit's End and Zephyr. You can maybe also buy a Frozen Mallet, Randuins Omen or Sunfire Cape if you want even more tankyness.

For boots, the Tenacity from Mercury Threads combined with your passive is too good not to take. If you buy Zephyr, you can sell them for Boots of Swiftness, Boots of Lucidity or Berserker's Greaves. Normally you'll want Homeguard enchantment, but in some cases Furor or Alacrity will also be nice.

For summoner spells, Flash, Ignite, Teleport and Ghost are the ones you should consider. Or, of course, Smite if you're jungling.

You should take Q on level if just going to lane, or E if you are invading. You can also wait in lane and take E if the enemy jungler ganks before you are level 2.

After that, max W first, and of course a point in R whenever possible. You can max either Q or E after that. Q grants you more mobility and more stickyness against dashes, whereas E gives a longer slow or stun. This depends on personal preference.

For masteries, you'll normally want 9/21/0, though, if you're really agressive in lane (once you know how to play Irelia her laning isn't nearly as bad as people make it out to be; sometimes it is even possible to do something crazy like killing a Warwick at level 2, before you even have your W), you can also go 21/9/0. For jungle you'll most likely want 2/7/21. That's what I use, at least, and it works well for me.

For runes, use AD or AS marks, Armor seals, Magic Resist per level glyphs and AD, AS, Life Steal or Health quints. If you got a lot of rune pages you might also want to make one where you have armor per level seals and magic resist glyphs for lanes against APs.