User blog comment:Willbachbakal/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-25228021-20150906115021/@comment-1330314-20150906184658

I think the focus mechanic should work in such a way that players could be able to move around and dodge it without blowing a gapcloser (which could be done by adjusting the width of the "cursor"). The indicator would be especially important for the purposes of her ultimate, where even if an enemy doesn't immediately react to being focused, they'd at least be able to anticipate the shot. I also deliberately gave Cait heavy stat modifications to give her more pronounced strengths and weaknesses, and I think they're justified here: Cait has no damage other than through her autoattacks, so she deserves to have super-high attack damage growth (she also has a lot of drawbacks to her autoattacks, too, so she deserves to have higher AD to compensate for missed attacks). Having terrible base range is justified too, I think, since Cait has huge reach (plus pretty good innate mobility without Perch), so she should be terrible at fighting and moving at the same time, as would any sniper.