User blog comment:Jens Ingels/The support item rework (suggestion)/@comment-24420226-20150505142307/@comment-3271569-20150505151215

Actualy it might even go that the sightstone is compleetly removed from the game. I give a fell reasons why this would be more healthy for the game:
 * Fighter & Tank junglers are the two classes that can work with a sightstone in their inventory. This overal promotes more support oriënted junglers in the meta moving the jungler in a more support oriënted role. By the removal of the sighstone, carry jungler will have to worry less that they are not supportive enouge. The now jungle provide a lot of utility to the team. Reducing this utility could ballance this out.
 * Junglers that want to get the sightstone. Useable have the resources faster to get it than the support. Adding a lot of pressure to the support to get the sighstone early (& so sacrifice combat stats)
 * The sighstone is a extreem snowbally item even so snowbally that 2 roles prefer to rush it (jungle & support). Even when the meta shifted into more carry oriënted junglers their is still a large open support for them (hello Nunu). Nothing is more disturbing to lose vision controle from someone that emptying their sightstone in your jungle. 3 wards in your jungle often require add least a pink and a upgraded red trinket to clear it. By the time you reclaimed your jungle their is already an objective lost in the process and even when you try to contest that area you just don't have the resources to cut through another ward that they might have in their inventory.

I don't want to see the effect of the sighstone entirely be removed. That's why I added the ward recharge on the 2th sightstone upgrade. This would help in defensive situations but reducing the effectiveness in offensive ones.

I don't it's a good idea to determ your backs on a empty sighstone. Their are plently of situations (a vision for example). That can let you run out of wards in no time. Just because these sightstones exist. A support should be more with his team than fighting for vision controle. Currently it's exactly the opposite.

I can agrea whe need more non-cdr items. But in the case of these rebrand item I would highly discourage this. Most of these items (even the actives) are build arround the concept of having cdr. And in these cases it could hurt them in the progress. If some cdr should be removed than I can only see an option on the tier 3 income items:
 * {{ii|Targon's Brace + {{ii|Crystalline Bracer}}
 * {{ii|Frostfang + {{ii|Aether Wisp}}
 * {{ii|Frostfang + {{ii|Aether Wisp}}

But I don't think this would be worth changing.

Non cdr support item like {{ii|Righteous Glory}} is something really need for support but I won't cover these things in this topic. If I could give some examples than:
 * {{ii|Liandry's Torment}} = {{ii|Blasting Wand}} + {{ii|Fiendish Codex}}
 * {{ii|Twin Shadows}} = = {{ii|Blasting Wand}} + {{ii|Aether Wisp}}
 * ITEM A = {{ii|Haunting Guise}} + {{ii|Blasting Wand}}
 * ITEM B = {{ii|Raptor Cloak}} + {{ii|Blasting Wand}}
 * ITEM C = {{ii|Haunting Guise}} + {{ii|Kindlegem}}

But that's for another topic.