User blog comment:Typhron/Typhron, Marty Stu/@comment-1330314-20121209223604/@comment-60764-20121210030739


 * Still working on the wording. But it's essentially "part of his maximum mana equal to a part of his AD". Say he starts the game with a Longsword, his max mana (At the time) being 200. 0.55% (1% of his AD) of his maximum mana (200 at level 1) is done as physical damage (which is...1 extra damage. At level 1). But again, the wording still needs work.


 * On that note, I made it cost a % of his max mana for a reason: So it can't be gamed by mana regen and other effects. Suppose later in the game he has 300 Damage and 3000 mana (pretty much fully built). 9% (3% of 300 AD) of his max mana (300) is around 270 extra damage per attack. This is done on purpose to give the proper carry feel, if you will.


 * To my knowledge carries aren't supposed to rely on more than one of their abilities often for damage, 'lest their special like Ryze, Graves, or Vayne. It's meant for early game halp and late game clearing. But...I could tweak it a tad, if it really needs it.


 * W could be tweaked a little, as you say. Was trying to avoid giving too much while promoting a playstyle for stance dancing AND staying in the right stance at the right stance.


 * E is indeed as you say. Seemed to happen by accident, as the channel time is also lower than Yi's, but punishes the user greatly for using it wrongly.


 * R's Kassadin's ult in a smaller/yet more manageable portion due to the fact that it can proc on hit effects (Typhron's passive and seals) and can coincide with Typhron's auto attacks. I probably should raise the scaling a bit, or tweak damage across the board.

Thanks for the feedback as well. I believe I'll apply it immediately! :D