User blog comment:RoznosicielCiast/Jenthra, the Crystal Queen/@comment-1330314-20131220025048/@comment-6061249-20131220082626

I'm going to do some changes later, because some of the numbers are indeed quite insane when i look at it now.

Whole concept was intended to be high risk high reward (forcing yourself to stay in one place for more attack speed, getting high damage while also dealing damage to yourself, having to channel for a short time), so some mechanics have to stay in their ridiculous form, and other will be changed. I just don't have time for it now.

However, thanks for lots of feedback (that's quite a huge wall of text)!