Talk:Yasuo/@comment-15280970-20140702022301/@comment-5057599-20140705011955

Yes really. The fact that you can use the dash on the same minion every 6 seconds instead of 10 makes a huge difference in terms of engaging potential, juking and even survivability since you'll build flow quickly. Also the lower static cooldown makes chain E's come instantly and much faster without the 0,5 sec delay. The base damage on E was also much higher, 100 base on Q vs 300 base on E at max stacks. The type of damage is irrelevant since you don't itemize for penetration until way later.

LeBlanc and Lulu have much more trouble dealing with a Yasuo maxing E compared to Q. Once you start preparing an engage and get close to them they can just polymorph/chain/slow and back away from the minion wave. Now your window of opportunity is gone and you have to wait a bunch of time before you can use the creep wave again, at which point their spells are up too. So it's not 'moreso'. Doesn't matter if your Q does 80 more damage if all you're doing is trying to hit the 3rd active at a distance because you can't even reach the enemy laner to make use of the others in the first place.

Crit is always relevant because Yasuo with the right setup already starts with 10% and gets more in his 1st or 2nd trip back. You get high amounts of crit on Yasuo way before maxing anything. Zzz...

Bischu doesn't max Q, he always puts at least 3 points on E, and then he either maxes Q or E. Same for Dade. Maxing E or at least putting 3 points was always THE optimal way to play Yasuo.

To further prove my point, here's Bjergsen on Yasuo vs Leblanc on Challenger solo queue: http://www.youtube.com/watch?v=U2pNAZdbdxM

He maxes E in this match-up exactly because of the reasons I stated above and dominates LeBlanc because of it, regardless of being camped by the enemy jungler.

It's probably not a good idea to max E now, but it certainly was before. The best idea actually. It's still worth putting a couple of points though.