Talk:Gnar/@comment-24578590-20140817114146/@comment-10428734-20140824102719

LoL is entirely balanced around the fact that there are 2 ways to build a champion: very tanky but dealing very low damage, or very squishy but dealing very high damage. That's because stats scale so well with each other. You can't be a tank and a carry at the same time, that just won't happen.

No matter the champion, late game the 3 most effective builds are full AD, full AP and full tank. There's nothing in between. I mean, once everybody is full-build, any non-carry should sell any damage item for tankyness: you don't deal damage anyways, you're just a meat shield, so try to be the biggest meat shield possible.

However, Gnar cannot realistically go full AD because he needs tankyness to be useful in teamfights. That means he has to go full tank. But then his mini-form becomes lackluster. The problem is: his 2 forms are not only different, but contradictory. Each form would require completely different builds and benefit from completely different stats. You have 3 options:

- Focus on mini, be strong in melee, get %@?#ed the moment you transform. Not recommended, just play any standard ADC instead.

- Try to balance Mini and Mega. This will fail for the reasons above: instead of being strong 50% of the time and totally useless otherwise, you will just be weak 100% of the time.

- Focus on Mega, be useless in mini, be useful in mega. In terms of late game power, this is the best option, however it requires extreme Rage management since you will NEED to be in Mega form to do anything.

Just give up the mini-form completely. It is only useful in the early laning phase. Learn how to be in Mega for every teamfight. It is pretty frustrating to play: you feel like any other tank-initiator could do the same thing without having to deal with those problems.