Talk:Zac/@comment-8506165-20141213034041/@comment-8506165-20150109030906

He was fine on release - hell, he was really strong, although it was arguably his toplane presence that made him pick or ban rather than his jungle. So I don't think the problem is that his kit isn't in some way strong. The problem is that in response Riot gutted his base regen and made his chunks way harder to pick up, which isn't too bad early on from a design point of view at least, but now when a teamfight starts Zac has to jump in to the middle of the enemy team, ult, and then... proceed to kill himself with every ability cast because it shreds through his health about as fast as a Liandry's Torment burn. He can't pick up his chunks very well any more - they just fly too far away. It was that change that completely gutted him and reduced him to the sorry state he is now, with a bottom 10 pickrate and winrate.

Does chucking more CC into his current kit help with that? Not really, imo, he's just not designed as a strong CC bot. He either needs a way to sustain more in fights or more damage so that he has more impact in them and can hopefully end them before he dies, especially as he'll often bait his team into a bad fight with his engage at the moment. I think the easier of those to implement and playtest is giving him some more damage so the unkillable toplane Zac doesn't become a problem again.

The last "buff" was terrible though - you displace them so far away that your second bounce will often not hit and thus you lose even more damage, and you'll often knock people to unfavourable positions thus making your CC less reliable. Greatest nerf buff ever, right?