User blog comment:LivesByProxy/Ward Variety & Sight Options/@comment-27802145-20160226194126

I don't consider myself very knowledgeable in game design, nor this field, so I don't feel like I should critique this, but I do have a couple questions I would like answered.

Firstly, the function of the Observer. I can visualize a ward which provides vision in a straight and indefinite line, but I'm a bit confused as to how this would be properly utilized half the time. Most champions with blinks would of course not bother even showing themselves, but I think the real problem is with how "thin" the "straight beam" is. Now this may just be a personal thing but I often find myself ignoring important information given by my wards during laning phase due to being semi-incompetent, but I digress. What I mean to say with the aforementioned is that sometimes, due to the lack of a visual/audible ping (which IMO needs to be on all wards that are not in the player's screen) I sometimes don't intake the information granted by normal wards due to them only being accessible by the minimap, and for a short time as well (most junglers take ~4 seconds to bypass wards before being directly in lane). Now if I have trouble with intaking information from normal wards just with the minimap, then surely I would never buy this ward as a non-pro player who lacks an absolute awareness of the minimap 24/7? This of course, just may be me, but I am more than sure that I'm not the only person who would think this if Observer wards were to really be released.

Secondly, the Beacon. This may also be a personal thing, but I'm not really a fan of these 'burdens' placed on players for the sake of creating gameplay (ie. Rek'Sai tunnels, Skarner spires), with the gold they give as petty compensation for their efforts. I personally believe these 'burdens' literally just play out as burdens, forcing players to do whatever they require to do when shown these objects, lest they be at an absolute and unconditional disadvantage. It literally nigh forces people into completing chores, and doing that with vision wouldn't be fun in my opinion. But as this is just a personal view on things, I would like to hear as to why you (and Will apparently as shown below) think these sorts of objectives are fun.

Personally if I were to rework the vision system, I would simply add in the snitch at a reduced cost (maybe 30g for 3 minutes), with the visual/audible ping being included in all wards and for them to trigger when a player does not have their screen directly on the ward. This would cause for the information provided by wards to be absolute, and I think most people would appreciate it as well.