User blog comment:Nearthel/Hemet, the Great Game Hunter/@comment-1330314-20161014231031

As much as I love the idea of implementing a Marksmanship Hunter in League, I think your kit doesn't really deliver enough in the way of bold, new effects, or a fully consistent theme. To me, a Marksmanship Hunter is supposed to be this precise, long-ranged, sniper-like character, who comboes different shot and ammo types together to hunt down big game. There are elements of this in Hemet's kit, but he doesn't feel like a true sharpshooter, and his kit looks like it mostly boils down to 4 different nukes, which is acceptable in World of Warcraft, a game dependent on multi-ability rotations and large spell repertoires, but not in League of Legends. Here are my thoughts on Hemet's abilities:
 * Bombardment is a good example of how certain rules and principles can apply for one game, but not so much for another: in WoW, crit on abilities is normal and acceptable, because every character has so many different abilities, several of which are on very low cooldowns, that ability crits are bound to happen with some regularity. In League, though, you only have access to a handful of abilities, all of which have a pretty meaningful cooldown, so making them rely on critical strike chance to deal bonus damage tends to not work out well (look at how unstable crit is just because of his Q and E). I'd recommend you find another innate that would work better for League. For example, trying to implement Disengage as an innate could add in some of the kiting flavor of ranged Hunters.
 * I take issue with Aimed Shot in that it doesn't actually require the player to aim, which is kind of like problem of being a sniper who does very little actual sniping. I recommend you turn this effect into a skillshot and just bake the slow into the standard shot. Making Hemet immobilize himself before choosing when and where to fire the shot could convey the idea of aiming the shot better, too.
 * In World of Warcraft, Multishot is fine to have on a sharpshooter because you'll be dealing with lots of adds anyway and can't have a purely single-target spellbook. In League, though, your champion needs to be much more specialized, and so you can't really add a shotgun-like ability to a kit that's meant to be mostly about long-range damage, or vice versa. I recommend you find a new ability here, ideally something that's not just another nuke.
 * Hunter's Mark is core to the playstyle of Marksmanship Hunters, and translating it to armor penetration is a great idea. However, the auto-targeted nuke is really antithetical to the idea of a character who's meant to encourage precision and focus. If you were to play up Hunter's Mark a little more and just make it a more interactive passive, you'd have a perfectly fine ability here.
 * A Murder of Crows might be an ability from the Marksmanship Hunter's spellbook, and given the context of Hunters in WoW, it makes sense, but here, it doesn't, seeing how Hemet's strength is mainly supposed to rely on his gun and shooting skills (I also personally don't see Hemet Nesingwary summoning up birds to fight). I'm not quite sure which Hunter ability should replace it, but something related to big game hunting would be appropriate here.

After all that's been said, I'm kind of surprised you decided to do a Marksmanship Hunter kit, out of the class's different specs. We already have two sniper marksmen in the game, plus many other marksmen whose strength comes mainly from a powerful weapon, so Hemet might already find his own niche crowded out, despite the character's iconic status in WoW. Had you tried to implement a Beast Mastery Hunter, with a kit revolving around pet-mancing, or even a Survival Hunter, with a kit mostly reliant on traps and explosives, plus maybe some pet synergy, you would've likely had much more opportunity to introduce something truly new. I recommend you give this more thought: again, WoW has a rich set of characters, themes and fantasies that could make for really fresh and outstanding kits in LoL, but to really make these concepts pop, you need to make them do things that truly stand out, instead of just grouping up a bunch of abilities that translate more or less well to League.