Talk:Sejuani/@comment-5605969-20130227224356/@comment-190.224.155.48-20130228111617

Amumu can entagle a whole team preventing the ad carry and autoattack champs to do anything during a teamfight( the same ammount of time sejuani stuns a carry amumu makes them useless only letting them use their non-escape abilities but for a WHOLE team), also destroying their positioning. Naut gets +10% of his maximum health, which is pretty useful(think about it, a tanky nautilus normally has 2700-2800 health, but he'll have arround 150 armour so he'll have 75% physical damage reduction, he will gain 270/280 actual health with his shield, BUT that shield has ALSO effective health, when you do the math he'll get +490 extra health!, that is more than a sunfire cape), besides having a whole ton of cc and pretty decent damage. Cho has got the potential for the highest ammount of health in the game, an aoe silence, knockup, slow, and pretty masive true damage. Sejuani deals a lot of damage for a tank, BUT most of that damage is over time!(being the W her main damaging tool) and also has very powerful cc, but if the enemy team focuses her she will die a lot easier than any other tank in the game, if she builds offtank she will deal MOAR damage but will last even LESS, sejuani can't deal the right ammount of damage to be as squishy as she is, making many other offtanks more viable options, she is also not tanky enough to compensate for the ammounts of damage she deals, making any other tanks more useful.