User blog comment:Ralattt/Arif, the Shurima Slaver/@comment-9245010-20130805203653

Let me take a look at this:

He is an AD jungle/support, but I guess he is pretty nice on sololanes too. He has really low mana costs on his basic abilities, but with a huge one on his ultimate, making him quite blue/manareg undependant. Let me run through his ability kit one by one:

Innate -  some nice AD redu, allows him to outtrade most champs and act as a quite viable ad supp. The scaling is nice, but at high AD it may be quite low (at 300 AD its -30 AD for all enemies in a teamfight, which is a bit too impactful), and the range is really really big, allowing you to basically deny the enemy from AD to lasthit of harass without even getting into danger. Consider capping this (maybe by level), and reducing the range.

Q - A health% long-range finisher/harass tool, with some bleed on champs. However, there are some problems with this skill: first of all, the range: 800 range for such an impactful skill is just overpowered. You have a gap-closer. Make him a bit dependant on it, so he will have some ways to counter. Then, the balancing: too low CD and too high damage (both the impact and the bleed, it totals at 210 + 60% Bonus AD + (15 + 1/33 Bonus AD)% which woukd be good if it were an ultimate. But every 4 secs (2.4 with CDR cap), dealing this high damage is too strong. You should reduce HP% to ~6-8% at rank 5, reduce the bleed flat, and increase the CD to be ~8 sec at rank 5. You should also cap the damage, this is the third point. HP% damages are capped for a good reason, making an uncapped high % damage ability with low CD (such as this), would make Baroning unbelievably easy. Which is bad. Cap this and nerf hard, and it is okay.

W - Steroid aura with an immensly high range. You should reduce that. The MS boost is actually higher than the MS boost from Sivir's ult (and that is an ultimate, so...) and while the % AD increase is a great idea, as it synergises with his other abilities 20% bonus AD for an ADC is a bit overpowered. You should give it some classic aura tweak (half effect for other champs), reduce the buffs anyways, reduce the range, and maybe give it some more mana cost, but that is just optional :)

E - 2 sec bind with a semi-gapclose/semi pull. I love the idea of this ability much, and it gives really much utility to the champ. Both the range and the damage is good, the scaling is nice. an overall great abilty

R - Lack some detail: Passive increases range to what? Slowing attack speed by... ? You should clarify these. About the effects, i'm not sure, a stun+ silence (and AS slow too) for 3 secs can lock down any AP assassin for too much. And it can affect the whole enemy team. You should remove that post-silence + AS reduction, or the stun, and give it some damage, so it will not be too impactful (Sona has a 1,5 sec stun in an AoE, and that is considered a teamfight-breaking ult).

Overall, I love the idea of an AD support, and this is really nice and crative, and I like the concept much, but the numbers ruin it all :(

And as per usual, these are suggestions, free fell to take or throw them away. I'm not English, my grammar sucks, and I'm only doing this to improve the concept. Oh, and I do not care about typos :))