User blog comment:GreenMoriyama/Izo, the Blizzard Prince/@comment-3391671-20160328235017/@comment-25228021-20160330165121


 * Honestly, I would do both. Maybe I would counteract that by having a stronger slow. As for CDR, you need to see what would be Izo's itemization options for it. Athene's? Hard to believe on a bruiser... Death's Dance? That's an awful lot dedicated on AD... Frozen Heart? Well I guess but as an armor item it's a bad rush. Iceborn Gauntlet? Better not because of the conflicting passives. Lich Bane? Nashor's Tooth? While both wouldn't be too bad on him, with zero tank stat, it's gonna be hard to get. His best CDR purchase is by far Frozen Heart. Also "buff a part to nerf another" is just not always the good way. I'd rather nerf first then buff than do both at the same time.
 * The fact is, this ability does scale better, but in the process it became the only thing you want as AD Izo, and a one point wonder only good for its heal as AP Izo. You can keep the heal if you want, it's just as relevant as the heal on Darius's Q, really. It makes sense for a bruiser to sustain himself. I'm just not a fan but I respect the fact that you want it to stay. I guess in the end it's this that sets it apart from Yasuo's Q.
 * I would have this slow decay as well, because this way, attacking Izo a second time reapplies the slow's full effect. But either way, it' gotta remain short just to give the opponents options. Letting them choose between an engage and a pick is not valid counterplay.
 * I don't know who you're playing against, but any decent player can avoid Dark Matter a good 95% of the time. The problem is not about it being a damage ability, because it doesn't need to be. The fact is: for what it does, it doesn't feel reliable enough that you'd want to blow 70 mana on it, because missing it feels so punishing. So I fear it would only be good up close, despite by all means being his best ability to make picks.
 * Well, 15% is deceptively strong, since it's the self-slow on Vi's Q. I would make it 10%. As for Hoarfrost, I simply don't like the fact that popping it gives a slow that essentially says "Your passive, except better". On the other hand, I'm not too worried about Izo's jumping around since his dash does not have that much range, can only be used once per enemy, and most often said enemies will be grouped. If you hit an enemy ADC with this, I'mma say it straight, he deserves to die for such a dumb move.

So, with all this talk, I'm gonna ask you too if you'd like to see my take on Izo.