User blog comment:Emptylord/Blogs/Upcoming class rework/@comment-1330314-20160611121557/@comment-3974211-20160611131806

The WoW comparison was a retroactive comparison due to it being a more prominent/relatable analogy - it'd probably be more accurate to just say Blizzard's approach, in general, since Heroes of the Storm was my primary inspiration and was reinforced by Wow and Overwatch. 2/3 are PVP and it does translate well to comp-construction in all 3 cases.

@Slayers - Slayer's overarching definition might be weak, granted, but I feel the subclasses are quite well-defined and could easily suport "class-targeted" reworks. You wouldn't get a "Slayer rework", you'd get a "Mage rework" or "Ranger rework" - and specifications of AD Rangers could be made, which I don't think highlights a flaw with this style of class system (I mean, the last rework we had was immobile mages; and Juggernaut wasn't a class when Riot reworked them).

@Fighters - They are perhaps most easily defined as simply being fighters, in what people understand fighters to be. They brawl, skirmish, etc. I wanted to avoid saying "in the fray" champions because there are mages that excel at being near their enemy; and I somewhat preferred my old system where I had skirmisher as a sub-class of Slayer because Vayne is definitely a better Skirmisher than a Ranger; but I think there is a distinctions between champions in the Fighter class and the Slayer class, even if I've poorly defined it.

@Specialist is primarily a secondary attribute, but there are some champions who are wholly defined by a specialist attribute. I tagged Jinx as a demo not only because of the high DPS but because her kit rewards her for sieging. Saboteur is perhaps a bad mix of different types of ability, and since I dissected Riot's Disruptor class for the same reason - perhaps I shouldn't have both types of champion in the same category. It's currently a mix of area controllers/deniers (primarily non-CC, "Obstruction") and Wind Wall/Unbreakable. I'm not actually sure why I included the second form of "denial" (by literal definition), thinking back. Yasuo, at least, creates a freestanding wall that does create a non-CC denial area. Karthus could perhaps be in this category, too, actually.