User blog comment:JBox2D/Talon's Passive/@comment-24420226-20140218203840

I agree Talon needs fixing. Late game with 3 or 4 completed items, he's still a monster and can blow up priority targets just as well as any other assassin. I think rather than changing his passive to make his damage output more apparent, give him more utility and survivability to match current assassins like Lelanc or Zed while, something like:

Talon gains n% movement speed and n% damage reduction for each nearby impaired enemy champion.

A little similar to Darius's passive, i suppose. This would synergize with his slow and silence, allow him some inter-team synergy, and give him a fighting chance to position properly in more chaotic team fights while not taking away the inherent vulnerability to cc assassins should have.