Talk:Ziggs/@comment-44521797-20191206011121/@comment-26808509-20191207125840

Actually no. For a long ranged finisher, Ziggs' R deals WAY too much damage as it is literally able to oneshot people in the later stages of the game. Other long ranged ults, that are actually meant to finish off targets, are not able to do that unless you go a very unusual build path (Cai's R would need a full Lethality build, Ezreal's R would need a full AP build, Xerath's R can only do that if you hit every single missle wich is quite hard to do, Lux' R is almost impossible to hit on a not CC'ed target).

Ziggs' R is NOT a long ranged finisher. It never was supposed to be. Of course you can use it as such, but it will be quite easy to dodge. What it's actually supposed to be is a teamfight breaker and an objecitve winner. Throwing it into a group of enemies will result in them either scattering into all directions, which can autowin teamfights by fcking up their positioning, or them losing about half to 3/4 of their HP, which will also autowin a teamfight. This makes Ziggs' R a complete teamfight winner in confined spaces such as the jungle or in dragon/baron pits or in wombo combos if your team has sufficient CC. THAT'S what Ziggs' R is supposed to be. It's strength lies in its zoning potential more than its reliability. Cause if it hits, it hits hard. And the enemies know that and have to play around it. Ziggs is a poke + zoning mage after all.