VPBE

I thought I'd keep track of the current PBE status (an amalgamation of Surrender@20, basically).

Available in the Store

 * New Skins


 * Lunar Revel 2013
 * 5 new Summoner Icons
 * 2 new Ward Skins

PVP.net V1.XX

 * Extensive overhaul to the Ranked system.

Champions

 * Quinn is a champion name that appeared in the game files. This could be nothing, and could be a codename even if it is something.


 * Full visual upgrade on all skins and a new voice over
 * Tibbers now features a unique appearance in each skin, including Red Riding Annie and Gothic Annie.
 * New splash artworks for Classic and Gothic Annie.
 * New splash artworks for Classic and Gothic Annie.


 * Base Mana reduced to 200 ( +40 per level ) from 240 (+40 per level ).
 * mana cost increased to 120 mana at all ranks from 110.
 * mana cost increased to 120 mana at all ranks from 110.


 * silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.3/2.5/2.8/3 seconds
 * silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.3/2.5/2.8/3 seconds


 * mana cost increased to 80/85/90/95/100 from 60 at all ranks.
 * mana cost reduced to 50 at all ranks from 65.
 * mana cost reduced to 50 at all ranks from 65.


 * duration reduced to 5 seconds from 6 seconds.
 * now deals 10% less damage for each unit it passes through up from 8%
 * now deals 10% less damage for each unit it passes through up from 8%


 * base damage lowered to 60/85/110/135/160 from 60/90/120/150/180.
 * AP ratio increased to 2 from 1.75
 * damage reduction duration reduced to 1.5 seconds from 3 seconds.
 * damage reduction duration reduced to 1.5 seconds from 3 seconds.


 * energy cost reduced to 0 from 50/45/40 energy.
 * energy cost reduced to 0 from 50/45/40 energy.


 * Heal increased to 200/350/500/650/800 from 140/280/420/560/700.
 * Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110.
 * AP ratio reduced to 2 AP from 4 AP.
 * Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110.
 * AP ratio reduced to 2 AP from 4 AP.


 * will now grant 6 bonus damage if it scores the kill on a champion, large minion or large monster.
 * will now grant 6 bonus damage if it scores the kill on a champion, large minion or large monster.


 * now shields for 60/95/130/165/200 up from 60/90/120/150/180.
 * now shields for 60/95/130/165/200 up from 60/90/120/150/180.


 * Base Movement speed increased to 350 from 340.
 * Bonus movement speed lowered to 8/9/10/11/12% from 11/12/13/14/15%
 * Bonus attack speed lowered to 25/30/35/40/45% from 25/35/45/55/65%.
 * Duration lowered to 12 seconds from 15 seconds.
 * Bonus attack speed lowered to 25/30/35/40/45% from 25/35/45/55/65%.
 * Duration lowered to 12 seconds from 15 seconds.


 * 's slow now decays over the duration.
 * cooldown increased to 16 at all ranks from 12 seconds.
 * no longer grants passive Armor penetration and instead grants 10/20/30 armor pen while Ragnarok is active.
 * no longer grants passive Armor penetration and instead grants 10/20/30 armor pen while Ragnarok is active.


 * New dance on.
 * Passive slow reduced to 10/15/20/25/30 from 20/22.5/25/27.5/30
 * Active slow reduced to 10/15/20/25/30 from 20/22.5/25/27.5/30
 * range reduced to 400 from 500.
 * Active slow reduced to 10/15/20/25/30 from 20/22.5/25/27.5/30
 * range reduced to 400 from 500.


 * 's on-hit cooldown reduction while is active is reduced to 2 seconds from 2.5.
 * 's on-hit cooldown reduction while is active is reduced to 2 seconds from 2.5.


 * will now grant 2 / 3 / 4 / 5 / 6 bonus health if it scores the kill on a champion, large minion or large monster.
 * will now grant 2 / 3 / 4 / 5 / 6 bonus health if it scores the kill on a champion, large minion or large monster.


 * mana cost reduced to 50 at all ranks from 80 at all ranks
 * active damage increased to 110/150/190/230/270 from 110/140/170/200/230
 * active damage increased to 110/150/190/230/270 from 110/140/170/200/230


 * (Active) will now grant 2 ability power if it scores the kill on a champion, large minion or large monster.
 * (Active) will now grant 2 ability power if it scores the kill on a champion, large minion or large monster.


 * shield amount changed to 32/50/68/86/104 ( +.26 AP ) from 40% damage dealt.
 * Note that this is still 40%, but it no longer takes into account resistances.
 * Note that this is still 40%, but it no longer takes into account resistances.

Items

 * Notable
 * Recipe: + 385
 * Total cost lowered to 820 from 1000
 * Mana regeneration removed
 * Mana regeneration removed


 * Bonus health lowered to 380 HP from 400
 * Value of health reduced: most upgrades now cost more or provide less health to accomodate
 * Value of health reduced: most upgrades now cost more or provide less health to accomodate


 * Recipe: 2x +  + 125
 * Total cost: 1160
 * Grants 30 Armor and 25 AP
 * Unique Passive: Killing a unit grants .5 bonus armor and ability power. This bonus stacks up to 30 times
 * Unique Passive: Killing a unit grants .5 bonus armor and ability power. This bonus stacks up to 30 times


 * General
 * (accommodating Fiendish Codex change)
 * Total cost reduced to 2600 from 2800


 * Total cost increased to 3200 from 3000
 * Total cost increased to 3200 from 3000


 * Health reduced to 200 from 250
 * Armor reduction reduced to 5% each stack from 6.25% each stack but now stacks 5 times instead of 4 times
 * Armor reduction reduced to 5% each stack from 6.25% each stack but now stacks 5 times instead of 4 times


 * Total cost reduced to 2360 from 2400
 * Now builds out of +  + 890g
 * Now builds out of +  + 890g


 * Total cost increased to 3300 from 3000
 * Now builds out of +
 * Ability power increased to 120 from 100
 * Ability power increased to 120 from 100


 * HP regen increased to 8 per 5 from 5 per 5
 * HP regen increased to 8 per 5 from 5 per 5


 * Total cost lowered to 3000 from 3100
 * Total cost lowered to 3000 from 3100


 * Health lowered to 400 from 425
 * Health lowered to 400 from 425


 * (accommodating Fiendish Codex change)
 * Now builds of of +  +


 * (accommodating Fiendish Codex change)
 * Total cost lowered to 2270 from 2500
 * Mana regen removed


 * Total cost increased to 1550 from 1330
 * Health increased to 360 from 300
 * Health increased to 360 from 300


 * Now builds from Ruby Crystal + 475 gold
 * Total cost increased to 950 from 700
 * Health increased to 180 from 100
 * Health increased to 180 from 100


 * Total cost decreased to 2300 from 2400
 * Total cost decreased to 2300 from 2400


 * Total cost decreased to 2300 from 2400
 * Total cost decreased to 2300 from 2400


 * Total cost decreased to 1565 from 1965
 * Total cost decreased to 1565 from 1965


 * Total cost decreased to 700 from 800
 * Total cost decreased to 700 from 800


 * Total Cost increased to 2650 from 2500
 * Total Cost increased to 2650 from 2500


 * Total cost decreased to 3903 from 4200
 * Total cost decreased to 3903 from 4200


 * Now builds from, and TWO
 * Total cost increased 2830
 * Total cost increased 2830


 * Now builds out of and a
 * Total cost increased to 3410 from 3100
 * Ability power increased to 120 from 100.
 * Ability power increased to 120 from 100.

Co-op vs. AI

 * Bots can now speak in all chat.

User Interface

 * A total of four pings now appear in the game files: Come Here, Get Back, MIA and OMW. These are currently not active.
 * New call-outs on destroying basic towers, inhibitors, inhibitor towers, or Nexus towers.
 * A new crowd control indicator that can be disabled in the Interface options. The indicator is a white bar that appears under your health/mana bar: showing what type of CC and it drains to demonstrate the duration.