Talk:Tristana/@comment-3316187-20140920140246/@comment-5878487-20140924041941

my problem with tristana is it's hard to take full advantage of her kit with any one build. ap trist can't do much with the passive or AS steroid, while ad trist doesn't make use of the 330% ap scaling of her combo; basically, you can either do nothing but aa enemies all game, or instagib the first person you get vision of, jump away, and be useless for 36 seconds. imo no one should be able to instantly kill an enemy with two buttons(as rito would say, "lack of counterplay"), or carry without using any abilities(who needs "mastery" when all you have to do is right click?). The op parts of her kit are passive(permanent range longer than rank 5 fishbones should not be possible) and ult(150% ap scaling on a 60 second cooldown is something most casters would be jealous of; the fact that it's nearly impossible to avoid since it's one targeted projectile with no interruptable cast time makes it broken). decrease range per lvl, add ap ratio to basic attacks, nerf ap ratio on ult and add ad ratio instead, and everyone's happy. well, maybe not happy, but at least more balanced. who knows, maybe someone would even build her hybrid. since I already referenced two design values, I might as well relate the other two: ap trist lacks clarity due to buster shot, explosive shot, and her aa all having similar particles/sounds while doing very different amounts of damage; ad trist removes meaningful choice as she is always superior to similar alternatives(namely kog'maw and twitch).