Talk:Gnar/@comment-24704296-20140823204039/@comment-6281696-20140824165258

I actually saw a considerable amount of people complaining Yasuo was "weak" because his knock up is soooooooooo easy to dodge, so they couldn't engage.. basicly the same group of people who claim Nidalee's spear should hit for 2K cuz you can dodge a lot of them ,ignoring that hitting once is all it takes and eventually you will hit.

As for Braum, he has some glaring weaknesses though those are mostly due to riot's design philosophy with respect to liking massive damage numbers (consistent poke just ruins him completly due to riot's hate of proper sustain that isn't in some contrived way "active"), suppose some people might have called him UP because of that.

As for Gnar, although his lack of early game power is a massive issue, and probably the biggest flaw, I'd still say his build and unreliable transformation remain somewhat of a problem even late game. Late game he feels a lot better than early, but it remains awkward against balanced teams (e.g. mix of squishy and sturdy, magic and physical and so on). For example during one game I faced a maokai, the squishies I did decent damage to, Maokai I could duel in mini thanks to my W, in mega however I could swear he was healing for more than I did damage. The reason for this is that mini benefits loads from AS, but mega wants high AD and penetration, and that's a combination you're not going to get with only 1 or two offensive items and as a tank you're not going to get more. A (naive) solution would be to have the damage part from mini's W remain active in mega so that building AS works for both forms, it'd make his build less of a mess.