User blog comment:JmLyan/Shanoa, the Glyph Master/@comment-9245010-20130512132238/@comment-9245010-20130512195243

So, first of all, sorry for my last post being so agressive and toxic, it wasn't meant to be like that :)

Let's see it again:

Her passive has its only uses with her Q as far as I see, which means, this way it could also be the part of her Q. What about her passive glyphing the ability she takes first after the CD, and giving resistances for a short time based on the spell? So, for example if she's hit by a Kha W, she gains X bonus armor. If she's hit by a magic damage ability, she gains some bonus MR. If hit by a true damage spell (for example ahri's Q backwards), she gains a temporal absorb shield. This would not reduce the enemy's poking strength on the long run, nor make her much stronger in teamfights, but would make bursting her much harder, and would grant her some benefit from her passive rather than just being part of her Q's mechanism.

Her Q - passive is awesome, makes her last hitting smoother, good for a melee Ap caster. The active is, I dunno, it still gives me the creeps a bit. Mimicing an ultimate and unleashing it stronger, well, I think I should look into it a bit to see if there's anything Imba with it. As far as I see, the problematic ones may be Karth ult, Syndra ult (how would it work btw?), Feast (also, would it give stacks?) and Veig ult, the high damage ults with the actual 20% increasd damage would be too devastating imo. Another question is ability scaling on it. So, e.g., a malph E would scale from Shanoa's or Malph's armor? Or a nasus' Q would gain bonus damage based on nasus' farm with it? Also a question would be toggleable abilities (like swains's ult). Would it be like, you can activate it once, and then when you turn it of, you lose it, or what? So, I think you should clarify this and maybe (really maybe) disable her from stealing ultimates.

W - a nice spell, I guess in teamfights she would use E to reposition for her W. I think you should give it more scale and range, but make it that one champ can only be damaged from one fireball. this way she would have some poke without Q, but it would ruin her "I go into your face and FIREBALL" style, which would I miss. Maybe a standard range increase would do, I'm not sure. Mana cost can be a little lower.

E - A really nice spell for escaping, repositioning and reengaging. Some QoL changes could include the ability to end the spell earlier, jumping down there. Also, being immune to something, does it mean that when she flies over a cho's rrupture, she does not gain nor the effect, nor the damage, nor the slow, but would still store it? This way she could "capture' spells intentionally, which I would like. Also, you could make any form of hard CC remove this, as you cannot really fly while stuuned :), it would also make some effective counters against her.

R - Now I see there's no free kill, is nice when focused down. The only problem is mostly the typo that it deals 100% of her max hp as damage. That way a shield or even her base resistances would save her from dying :) . Also, considier that her level 6 would be weaker than most of her lanemates, but I think her Q (which can actually now mimic ulties) balances that out.

All in all, I really like her design as a champ, and her Q makes her really adaptive :)