Talk:Zeke's Herald/@comment-4612150-20120707235005

All the stats look good for fighting people. Health is good for taking more damage, attack speed for dealing damage, cooldown reduction to use your spells more frequently, and lifesteal to quickly replenish one's life. In short it doesn't have any useless stats. Lifesteal is a good thing because by mid or late game if you have even 200dps and 12% lifesteal, then that means you're regenerating 24 health per second you're attacking. In comparison, 15hp5 from a regrowth pendent would take 8 seconds to regenerate the same amount (though you can do it while not attacking). The main flaw of the item in my opinion was always that I didn't like trusting my allies or helping them get kills. It's not the most efficient item if you just want increased damage for yourself. But if there are 2 other autoattackers on your team, then every large teamfight, then it's a very cost efficient item just like any aura item.