User blog comment:Aldari1994/Ester Amorte, The Voodoo Huntress/@comment-25235491-20170217192007/@comment-25206998-20170218211207

Thank you for your criticism!

Stats:

Will change the MR growth and the AD as well to be a bit better

Passive:

Alright I can see your point. I do feel the 10% is a bit low (maybe even unnecessary). However I do feel the AP scaling isn't so OP. First you can't trigger it on EVERY attack (like {{ii|Nashor's Tooth}) and it has a rather long time, even after you pop it from an ability, before you can trigger it again. A good example to show is. This triggers just by changing targets and can pretty much double your attack damage, so I feel its not as OP as you think. As for the Curse I thought maybe it could also give you for it duration (taken away from the E).

Q:

A is described as being a Large Toad monster. Voodoo practice is commonly depicted with Toads being used for practice. I thought that link was pretty clear. Eh, it's is a pretty boring skill shot without the Curse but there's a lot more boring skill shots in a lot of other kits (yeah I know its no excuse I'm just saying it does have something extra inside of it.) The could be scaled better I do admit to that. And as it stands I like the concept and idea behind it in lane, if you get Cursed you will want to avoid the Gromp. One way I see to improve is if it only attacks the enemy you hit (so if you hit a minion it won't go for champions and they can avoid it easier) as well as no explosion damage (way too much rolled into a single skill)

W:

This skill I had a choice between. The other Idea was basically a Corpse Explosion. Enemies left corpses for a few seconds, you used the skill and it would blow up corpses (if you were Cursed, something else would happen e.g. feared) As it stands the skill is pretty overblown and not much going for it so lots of improvements to be me I suppose.

E:

As for the name, it was named after the book 'Mumbo Jumbo'. It features a heavy emphasis on Voodoo and I thought its simple terminology that people could understand. The skill was inspired by the idea of Voodoo Dolls, cursing you enemies. Don't know why I added in a defense for a Marksman, maybe added since she has no mobility at all. Another idea I had for this ability was a sort of, If a nearby all takes damage you take a percentage of that damage of magic damage (if you are Cursed you are ). Not sure how well the synergies' with her kit though.

R:

Sorry didn't add a speed its meant to be a slow skill shot, nothing so fast that the enemy cant react to it. The ability is supposed to bring her kit together, if she catches you out with this then you're gonna need to run or she'll get you with everything she has. However once she's done that she's gonna need to disengage quick or be caught herself with no mobility to assist. Numbers can be tweaked, but I feel the damage over time could be improved with something more interesting (maybe autos deal more damage since you can't proc the passive)