V5.8

New Skins in the Store
The following skins have been added to the store:

The following Chroma packs have been added to the store:
 * Chroma skins are recolored variants to a champion's classic or purchasable skins. These are available in packs of 3 for 590 .



The following Summoner Icons have been added:

Client

 * Quick Casting
 * You can now choose to use Quick Casting or Quick Casting with Indicators on a per ability/item/spell basis, rather than either being on-or-off.
 * There is an option to quickly enable either feature for all abilities, in addition to disabling.
 * There is a new option to have casting ignore HUD elements.
 * Abilities that can be cast using the minimap will still be able to use the minimap, regardless of this preference.
 * Allied targeted abilities will still be able to use allied portraits, regardless of this preference.

Champions

 * Texture Rebalance Part 10 (Final)
 * - Classic, Spellthief, Sorceress, Commando, Imperial and Steel Legion.
 * - Ravager
 * - Classic, Noxus, Lollipoppy, Blacksmith, Ragdoll, Battle Regalia and Scarlet Hammer.
 * - Classic, Mad Hatter, Royal, Nutcracko, Workshop and Asylum.
 * - Classic, Ironscale, Boneclaw and Darkflame.
 * - Classic, Happy Elf, Recon, Badger, Astronaut, Cottontail, Super and Panda.


 * Range increased to 1000 from 950.
 * Projectile's speed increased to 1550 from 1500.
 * Tooltip now displays the current amount of active shrines.
 * Projectile's speed increased to 1550 from 1500.
 * Tooltip now displays the current amount of active shrines.
 * Tooltip now displays the current amount of active shrines.


 * Tooltip now displays the total amount of health restored.
 * Health restoration increased to the full health cost on-kill.
 * Tooltip now displays the total amount of health restored.
 * Cooldown reduced to from 75 at all ranks.
 * Health restoration increased to the full health cost on-kill.
 * Tooltip now displays the total amount of health restored.
 * Cooldown reduced to from 75 at all ranks.
 * Cooldown reduced to from 75 at all ranks.


 * Hitting an enemy champion now grants Evelynn bonus movement speed for 3 seconds, stacking up to 4 times. This is in addition to reducing the ability's cooldown.
 * Hitting an enemy champion now grants Evelynn bonus movement speed for 3 seconds, stacking up to 4 times. This is in addition to reducing the ability's cooldown.


 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Damage reduced to  from.
 * Damage from bullets beyond the first increased to 50% from 40%.
 * Maximum damage increased to  from.
 * Damage from bullets beyond the first increased to 50% from 40%.
 * Maximum damage increased to  from.


 * Base heal increased to from.
 * Base heal increased to from.
 * Base heal increased to from.


 * Minimum damage decreased to  from.
 * Damage now ramps up more quickly, with the maximum damage and time to reach maximum unchanged.
 * Minimum damage decreased to  from.
 * Damage now ramps up more quickly, with the maximum damage and time to reach maximum unchanged.


 * Ally-casting has no cast time.
 * Self-casting the ability now grants Creeping Death to the nearest ally champion.
 * Ally-casting has no cast time.
 * Self-casting the ability now grants Creeping Death to the nearest ally champion.


 * Cooldown increased to 16 seconds from 12 seconds.
 * Cooldown increased to 16 seconds from 12 seconds.
 * Cooldown increased to 16 seconds from 12 seconds.


 * Stats
 * Health Growth reduced to 90 from 96.
 * Self-casting the ability now grants Blood Boil to the nearest ally champion.
 * Self-casting the ability now grants Blood Boil to the nearest ally champion.
 * Self-casting the ability now grants Blood Boil to the nearest ally champion.


 * - Rework
 * Stats
 * Base Mana Regen. reduced to 5 from 6.
 * Mana Regen. Growth increased to 1 from.
 * Base Health reduced to 506 from.
 * Health Growth reduced to 75 from 86.
 * Armor Growth reduced to from.


 * Ryze's spells grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3 (1 per ranks) seconds, gaining a shield that blocks damage, and causing his spellcasts to reduce his other spells' cooldowns by  cooldown (), able to be brought to a minimum of  seconds.
 * Ryze's spells grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3 (1 per ranks) seconds, gaining a shield that blocks damage, and causing his spellcasts to reduce his other spells' cooldowns by  cooldown (), able to be brought to a minimum of  seconds.


 * No longer passively grants % cooldown reduction.
 * Targeting type changed to a linear, collision skill shot from a unit-targeted ability.
 * Range increased to 900 from 625.
 * Base damage increased to from.
 * Ability power ratio increased to from.
 * Mana ratio reduced to from  at all ranks.
 * Mana cost reduced to from 60 at all ranks.
 * Cooldown increased to 4 from.
 * Cooldown increased to 4 from.


 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mana ratio reduced to from.
 * duration changed to from.
 * Cooldown increased to from 14.
 * Cooldown increased to from 14.


 * Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds (stacking up to 3 times). After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealingbonus damage and further reducing their magic resistance per bolt that returns.
 * Base damage reduced to from.
 * Ability power ratio reduced to from.
 * Mana ratio increased to from.
 * Max. damage to the original target increased to   from.
 * Magic resist reduction changed to % from.
 * Magic resist reduction now stacks up to 3 times.
 * Projectile's speed increased to 1400 from 1000.
 * Cooldown reduced to 7 from 14.
 * Cooldown reduced to 7 from 14.


 * Now passively grants % cooldown reduction, and increases duration by  seconds.
 * Duration reduced to from.
 * Cooldown changed to from.
 * Cooldown changed to from.


 * Shield's health ratio reduced to from   at all ranks.
 * Second cast's cooldown increased to 3 seconds from 2.
 * Enemy champions killed by Unstoppable Onslaught will not stop his charge. This did not make it in V5.6 due to a bug where damage could be dealt multiple times to enemies not hit.
 * Second cast's cooldown increased to 3 seconds from 2.
 * Enemy champions killed by Unstoppable Onslaught will not stop his charge. This did not make it in V5.6 due to a bug where damage could be dealt multiple times to enemies not hit.
 * Enemy champions killed by Unstoppable Onslaught will not stop his charge. This did not make it in V5.6 due to a bug where damage could be dealt multiple times to enemies not hit.


 * New Effect: The charge's detonation now deals % bonus damage for every 1% of Tristana's Critical Strike Chance, stacking additively with the 25% bonus damage for every attack against the charge.
 * New Effect: The charge's detonation now deals % bonus damage for every 1% of Tristana's Critical Strike Chance, stacking additively with the 25% bonus damage for every attack against the charge.
 * New Effect: The charge's detonation now deals % bonus damage for every 1% of Tristana's Critical Strike Chance, stacking additively with the 25% bonus damage for every attack against the charge.


 * Easter Egg
 * Using while being affected by  or  will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".
 * Using while being affected by  or  will grant Twisted Fate the cosmetic debuff "Destiny, Interrupted: Betting blind. Literally".


 * Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.
 * Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.
 * Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.


 * Flow capacity increased to'from'.
 * Flow capacity increased to'from'.
 * Flow capacity increased to'from'.

Items

 * Now builds from +.
 * Recipe cost reduced to from.
 * Recipe cost reduced to from.


 * Now builds from + Jungle Item.
 * Recipe cost reduced to from.
 * Recipe cost reduced to from.


 * Tooltip updated to specify that the ward is now untargetable by allies.
 * Tooltip updated to specify that the ward is now untargetable by allies.


 * - Not intended for V5.8.
 * Regeneration is now triggered while in combat with monsters (dealing or taking damage) instead of only when taking damage from monsters.
 * Regeneration now specifically disabled on "cowardly monsters" (i.e. ).
 * Health regeneration reduced to 6 from 7.
 * Health regeneration doubled while below half health.


 * Cost:
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.


 * Recipe cost reduced to from.
 * Recipe cost reduced to from.


 * New Recipe: +  +  . Total cost unchanged.
 * New Recipe: +  +  . Total cost unchanged.


 * - Not intended for V5.8. ''
 * Active's duration changed to 3 seconds from 2.
 * Units hit by Randuin's Omen's Active receive the Cold Steel debuff for 3 seconds.
 * The Active's attack speed slow no longer stacks with the Passive's attack speed slow.
 * For each enemy champion hit by Randuin's Omen's Active, the owner gets 15% bonus attack speed for 6 seconds.


 * Now builds up from +  +.
 * Total cost increased to from.
 * Grants 10 bonus physical damage on-hit.
 * Grants 10 bonus physical damage on-hit.


 * Health reduced to 600 from 650.
 * Health reduced to 600 from 650.


 * Total cost increased to from.
 * Recipe cost reduced to from.
 * Grants 10 bonus physical damage on-hit.
 * Bolts' base physical damage moved to the Unique Passive.
 * Bolts' base physical damage moved to the Unique Passive.


 * New Item Icon.
 * Recipe changed to +  from  +.
 * Recipe cost reduced to from . Total cost unchanged.
 * Health increased to 400 from 200.
 * Attack damage reduced to 40 from 50.
 * Cooldown reduction increased to 20% from 10%.
 * No longer grants + 10 Armor Penetration.
 * Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times.
 * The passive is now unique.
 * Now provides Rage.
 * Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.
 * Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.


 * (Dominion & Twisted Treeline)
 * Recipe cost increased to from.
 * Total cost increased to from.


 * Recipe cost reduced to from .Total cost unchanged.
 * Recipe cost reduced to from .Total cost unchanged.

The Howling Abyss

 * New loading screen.
 * New summoner spell: /  (Same behavior as  / ).
 * Visual Upgrade to the Nexuses, Inhibitors and Minions (to match Summoner's Rift).
 * Note that Howling Abyss is still Blue versus Purple, and so the Red assets have been recolored appropriately.
 * removed.
 * and added.
 * Skin Boosts: At the cost of, a player can grant everyone on its team a one-time random skin for the champ they're using that game. Additionally, the benefactor earns 200 IP, while teammates get 100IP.