Talk:Urgot/@comment-26842651-20151022225051

They should just reduce urgot's range to 100 tag him as melee and allow his q to apply on-hit effects again, and give him a new ulti to further support his playstyle, maybe an ulti with a passive:

Passive- Every 8/7/6 seconds or neutral/enemy death in 1000 range you summon an experiment to fight for you up to a max of 3/4/5

These experiments have a range of 500, apply your on-hit effects (So if you use triforce they all have their own sheen proc for that single attack) and deal 10/15/20% AD+1% mana per attack

On cast (2000 range) you lob these experiments dealing 100/200/300 (3/4/5% mana) per experiment to targets in the path as true damage and marking them for 10 seconds which greatly extends your q range to 3000 for 5 seconds hitting a mark target for the first time extends this timer by 2 seconds

If anything I would tone down the number quite a bit but I think such changes would make his kit more fun.

However he has no CC aside from shield slow, and no engage but further poke which will require setup