User blog comment:Willbachbakal/(Champion Concept) Burke, the Apothecary/@comment-24419193-20140211190801/@comment-1330314-20140212105009

Thank you for the review and constructive criticism! To explain some of my reasoning:

First off, very few abilities have no damage scaling at all, and just because Burke is a support, it doesn't mean he shouldn't have scaling damage. I thought of having the Plague reduce armor and MR, but effectively that's pretty much the same thing as increasing incoming damage, and so I changed it to that. The AP scaling on the damage increase is there because I want AP builds on Burke to scale in utility (since Burke's melee and is thus putting himself at risk by building AP).

Regarding his W, every skillshot gapcloser either roots or stuns the target as they get pulled. I wanted to try something different by having Burke blink to his target and start paralyzing them with his E, which already gives him a lot of crowd control.

Regarding his ult, I feel it's not entirely unviable: the initial heal is quite strong (about equivalent to the base heal on 's ultimate), and the target gets Mundo-level health regen for the next 10 seconds. Obviously, that's not going to hold up to extreme burst, but usually you'll be resurrecting someone after the enemy team expended their burst (on you, at the very least).