Talk:Banner of Command/@comment-25489490-20170425113916

Use this on caster minions. It has effectiveness lost when used on Seige(or Cannon) minions due to the seige shield buff wasted. Turrets target in order: Seige, then Melee(since they are closer) and then Caster minions last. The same is true for when lane minions hit each other to a degree as well. If the wave pushes to tower, the Caster minion will be the one to have by far the most time to attack a turret and therefor the most damage.

However, If you just want a wave to push it'self in fast, The melee minion will tank a lot of damage for the wave from the front with about double health and extra armor, and has a lot of attack speed for the bonus ad buff to output much more damage to their minions over the caster minion.

Almost never use on a Cannon minion, unless it's a Baron boosted Cannon minion, then it's very good. If you have a cannon minion, it's better to have the cannon minion tank for the Caster minion to do extra damage, since the cannon minion already has a ton of health and the defense buff overlap.