Talk:Sivir/@comment-115.64.177.102-20120216095448/@comment-50.44.15.7-20120217231406

Marks (in order of usefulness): Armor Penetration, Attack Speed, Attack Damage (flat) Seals: Armor, Health (either flavor) Glyphs: Magic Resist (scaling or flat) Quintessences: Move Speed, Armor Penetration, Health (Flat) and a slew of others specific to the champ.

Carries want the basics and some durability because the less time a carry spends dead, the more time they can farm, and later, kill. Also, because carries are commonly the first targets in teamfights right next to mages.