User blog comment:Lukeatlook/Pyro's Item Overhaul 5 - Supports and the CDR Overload/@comment-5266525-20140719194404/@comment-5266525-20140725062813

The real question you should be answering is, "Would a game balanced around diminishing CDR be better or worse off than a game with a hard 40% cap?" and not, "How hard would it be to implement?"

My point with such a change is NOT so that the cap is higher. It's point is that people don't feel like they're wasting potential by buying an item that sets them over the cap. An arbitrarily set CDR 'peak' set by mathematics and imposed by players really wouldn't be as clear-cut in its wastage as said straight hard cap.

I did suggest an overall nerf to CDR numbers in consideration of balancing over 40%. That way, it's less easy to get high CDR using just a few big ticket items and buffs (like it is with Athenes, masteries and blue buff right now for 35% CDR) but people have the option of investing in lots of items giving small amounts of it without necessarily throwing away gold.