User blog:KaiserLos24/My Champion Concepts: Dravion, the Dracocentauri

Draconian Counter-Defense (Passive)
After every 5th basic attack, Dravion blocks all enemy attacks with his shield and deals damage to the enemy he is currently attacking depending on its current maximum health.

Spear Throw (Q) / Dragonborne Arrows (Passive)
Spear Throw: Dravion hurls his spear, dealing splash damage when it hits an enemy unit. Dravion will start attacking with his bow until he retrieves his spear. If Dravion retrieves his spear over 10 seconds after casting, he is healed for a small amount and gains 5% movement speed. Cast this skill again to retrieve his spear.

Dragonborne Arrows: All of Dravion's long-ranged basic attacks ignore 2/3/4/5/6% of the enemy unit's armor.

Wings of Ishtarr (W)
Dravion flaps his wings, pushing all enemy units in front of him in the direction this ability is cast and causes him to jump backwards a short distance. If this ability is cast closer, the enemy is pushed back farther and is stunned for 1 second.

Furious Charge/ Dragon Missile (E)
Furious Charge (Melee): Dravion charges forward, damaging all enemies in his path. Dravion also blocks all attacks coming from his left, but recieves 5% more damage to attacks coming from his right while casting.

Dragon Missile (Long-Ranged): Dravion fires a great arrow that explodes when it hits an enemy unit or has reached its maximum range. This ability deals 10% more damage to enemy structures (Turrets, Inhibitors etc.)

Halley's Comet (R)
Dravion jumps high into the air with the help of his wings, making him untargettable for 1 second. Afterwards, he flies down and thrusts his spear unto an enemy unit, dealing physical damage. Dravion must have his spear to cast this skill.

I think this champion feels like another Pantheon or something. So I'm open to suggestion and stuff :3