User blog comment:ClariS/Why Xerath's Passive is Bad/@comment-141.136.247.196-20130318144506/@comment-89.80.9.19-20130319020223

Lmao poster. Saving his life? With 400 AP this passive grants Xerath 60 armor. Come on. How could it save anyone's life. This will make Kha'Zix hit one more time.

And ANYWAY, you are completely missing the point here. Like, you're 100km away from it.

The point is, YES, this is a good passive. But why is this "tanky" passive on the only hero based on out-ranging every other heroes so he wont be closed? Of course he can get engaged, he's not blasting from his fountain, he can be countered (otherwise, he would be completely broken and would ruin every games). But then again, why does the passive grants him survivability when the gameplay was intended to be "be so far that the ennemies can't reach you, don't ever take a hit"...

As said, many many times (but it seems you cant read properly), the passive is good. But, it doesnt fit the hero's role. It wont change your gameplay, it wont change your build, it wont change the way you place yourself in a teamfight. So why did they put it on him?

A real passive should fit with the hero, like dealing more damages according to the distance you hit from. (don't tell me it's broken or imbalanced when I didn't tell any numbers, it can be totally balanced depending on "how much damages" etc). And by that, I mean, why not giving him MORE damages when he's CLOSER to his target, so heroes like Shaco/Rengar as you mentioned, will think twice before going melee with you. (Just like Ryze)