Talk:Armor/@comment-188.104.215.156-20110916023732/@comment-155.56.68.215-20110916135051

Why you make an easy dimishin return effect:

Damage Multiplier = 100 / (100 + Armor)

to an abstract construct like "effective health" which makes Armor linear at the costs of a fix health? you don't really understand but take this as background for stupid logic? I don't get it... really.

Just take this:

Damage Multiplier = 100 / (100 + Armor)

See how your Damage Multiplier / Per Armor point decrease with every 1 Armor you add to it.= Dimishin Return.

Whats so difficult to understand? Why do you think

Increasing Armor from 0 to 50 is as good as from 50 to 100 when its not? I don't get it really?