Teleport

Teleport is a targeted summoner spell. It is used to quickly travel from one location to a friendly turret, minion or ward anywhere on the map. It is not stopped like upon damage, but can still be disrupted by hard crowd control abilities such as stuns, roots, and silences. Teleporting to an allied minion or ward will make it invulnerable for the duration of the channel.

Strategy
Teleport is great for ganking if the enemy commits to a fight and is around friendly minions or turrets. Teleport is also used to quickly switch lanes to defend an unguarded tower. Another use for teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible.

Targets
In addition to any friendly minion or turret, Teleport can be used on a number of allied structures and creatures. These include:
 * Wards like and  will be revealed to enemies for a few seconds.
 * Destructible traps like and . They do not become invulnerable, but if they are destroyed during the teleport, the champion will still arrive at their original position.
 * Pets like, , , , and.
 * Zyra's plants (and even her seeds) and Elise's spiderlings can also be teleported to.
 * zac's bloblets that form upon death from . Teleporting on a will make them invulnerable, preventing them from taking damage. This way, zac can safetely revive. However, he won't revive until the teleport ends.
 * Zyra's plants (and even her seeds) and Elise's spiderlings can also be teleported to.
 * zac's bloblets that form upon death from . Teleporting on a will make them invulnerable, preventing them from taking damage. This way, zac can safetely revive. However, he won't revive until the teleport ends.

However, Teleport does not work on:
 * Indestructible traps like and.
 * Champion copies like and.

Patch history
Teleport Teleportation Téléportation Teleportacja Teleport