V10.1


 * For the patch, see V10.1 (Teamfight Tactics).

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Stats
 * Movement speed reduced to 325 from 330.
 * Base health reduced to 500 from 530.
 * splash damage reduced to 75% from 100%.
 * splash damage reduced to 75% from 100%.
 * splash damage reduced to 75% from 100%.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Wall duration increased to 5 seconds from 3.
 * Base damage increased to from.
 * Wall duration increased to 5 seconds from 3.
 * Base damage increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * General
 * Recall voice over lines restored.
 * Recall voice over lines restored.


 * Can no longer pull spirits of targets protected by.
 * Can no longer pull spirits of targets protected by.
 * Can no longer pull spirits of targets protected by.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Phantom Hits now properly triggers Grandmaster's Might and apply Grandmaster's Might stacks.
 * Phantom Hits now properly triggers Grandmaster's Might and apply Grandmaster's Might stacks.
 * Phantom Hits now properly triggers Grandmaster's Might and apply Grandmaster's Might stacks.


 * Stats
 * Health growth increased to 100 from 89.
 * Armor growth increased to 4 from.
 * Armor growth increased to 4 from.


 * Stats
 * Base movement speed reduced to 335 from 340.
 * Base movement speed reduced to 335 from 340.


 * Duration reduced to 4 seconds from 5.
 * Bonus movement speed reduced to 3% at all levels from.
 * Duration reduced to 4 seconds from 5.
 * Bonus movement speed reduced to 3% at all levels from.


 * Now also empowers abilities to deal bonus magic damage and apply the slow.
 * Empowered area-of-effect abilities only deal of the bonus damage to non-champions.
 * Now also empowers abilities to deal bonus magic damage and apply the slow.
 * Empowered area-of-effect abilities only deal of the bonus damage to non-champions.


 * - New champion
 * (Innate)
 * (Q)
 * (W)
 * (E)
 * (R)


 * Stats
 * Health growth increased to 100 from 95.
 * Armor scaling increased to from.
 * Magic resistance scaling increased to from.
 * Base damage increased to from.
 * Magic resistance scaling increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Now gains 5 bonus armor and magic resistance for every her team slays.
 * now grants increased Fury generation instead, equal to the amount of ultimate cooldown reduction.
 * Health ratio increased to from as.
 * Monster damage cap increased to 150 from 100.
 * Health ratio increased to from as.
 * Monster damage cap increased to 150 from 100.
 * Monster damage cap increased to 150 from 100.


 * Stats
 * Base health reduced to 525 from 585.
 * Health growth increased to 115 from 95.
 * Base armor reduced to 27 from 32.
 * Armor growth increased to 4 from 3.
 * Base magic resistance reduced to 32 from 39.
 * Magic resistance growth increased to from.
 * Maximum charges increased to 3 from 2.
 * Effect radius reduced to 300 units from 400.
 * Primary target damage AP ratio increased to from.
 * Now gains while he has a charge.
 * Damage to secondary targets now executes minions below 25 health.
 * Cooldown increased to seconds from.
 * Lash base damage reduced to from.
 * Lash AP ratio reduced to from.
 * Detonation base damage increased to from.
 * Detonation AP ratio increased to from.
 * Detonation damage against minions and monsters increased to 60% from 45%.
 * No longer slows on detonation.
 * Slow duration reduced to seconds from 2.
 * Slow strength reduced changed to 25% at all ranks from %.
 * No longer resets Sylas' basic attack timer.
 * Cooldown reduced to seconds from.
 * Mana cost increased to from.
 * Damage is no longer increased by 50% against targets below.
 * Damage AP ratio increased to from.
 * Healing is no longer increased by 75% if Sylas is below.
 * Healing is now increased by.
 * Base damage increased to from.
 * Now heals off of any target, instead of only against champions.
 * Base heal reduced to from.
 * Heal AP ratio increased to from.
 * No longer resets Sylas' basic attack timer.
 * Cooldown reduced to seconds from 14 at all ranks.
 * No longer shields for  against magic damage for 2 seconds upon dashing.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Can no longer cast while dashing.
 * Lock out after dashing reduced to seconds from.
 * No longer resets Sylas' basic attack timer.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Can no longer cast while dashing.
 * Lock out after dashing reduced to seconds from.
 * No longer resets Sylas' basic attack timer.
 * No longer resets Sylas' basic attack timer.
 * No longer resets Sylas' basic attack timer.


 * General
 * New visual effects.
 * New visual effects.


 * Cooldown reduced to from.
 * Blight stack detonation cooldown reduction reduced to 3 seconds from 4.
 * Cooldown reduced to from.
 * Blight stack detonation cooldown reduction reduced to 3 seconds from 4.


 * Is now during the entire animation.
 * Currently, she can be during the uppercut animation.
 * Is now during the entire animation.
 * Currently, she can be during the uppercut animation.


 * Cooldown and mana are no longer cosumed if the target dies before the animation finishes.
 * Cooldown and mana are no longer cosumed if the target dies before the animation finishes.
 * Cooldown and mana are no longer cosumed if the target dies before the animation finishes.


 * Voice over lines restored.
 * Voice over lines restored.
 * Voice over lines restored.
 * Voice over lines restored.
 * Voice over lines restored.


 * Vine Lasher slow reduced to 25% from 30%.
 * Slows from multiple Vine Lashers stack up to 2 times.
 * Vine Lasher slow reduced to 25% from 30%.
 * Slows from multiple Vine Lashers stack up to 2 times.

Items

 * Passive no longer activates with self shields.
 * Passive no longer activates with self shields.


 * Attack damage reduced to 25 from 35.
 * Health reduced to 100 from 150.
 * Now grants 100% base mana regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Ability power reduced to 25 from 40.
 * Now grants 100% base health regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Now grants 50% base mana regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.


 * Now grants 50% base mana regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.


 * Now grants 50% base health regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Now grants 25% base health regeneration.
 * Now grants 25% base health regeneration.


 * Now grants 50% base health regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.


 * Ability power reduced to 45 from 60.
 * Health reduced to 100 from 150.
 * Now grants 100% base mana regeneration.
 * No longer receives diminishing gold from excessive minion kills.
 * No longer receives diminishing gold from excessive minion kills.


 * Now grants 25% base mana regeneration.
 * Now grants 25% base mana regeneration.


 * Now grants 25% base mana regeneration.
 * Now grants 25% base mana regeneration.


 * Now grants 25% base health regeneration.
 * Now grants 25% base health regeneration.


 * Now grants 50% base health regeneration.
 * Quest gold required to upgrade to increased to  from.
 * Quest gold required to upgrade to increased to  from.

Runes

 * AD per Eyeball collected increased to from.
 * AP per Eyeball collected increased to 2 from 1.
 * Maximum Eyeballs reduced to 10 from 20.
 * Eyeballs per takedown reduced to 1 from 2.
 * Eyeballs per takedown reduced to 1 from 2.


 * Cooldown for champions reduced to  seconds from.
 * Cooldown for champions reduced to  seconds from.
 * Cooldown for champions reduced to  seconds from.


 * No longer applies burn damage.
 * No longer applies burn damage.