User blog comment:Lilxtiger/Ashe - Rework/@comment-25115166-20141026202430/@comment-24036535-20141026210121

Ashe is in no way a hypercarry, she has one of the lowest DPS of any AA oriented carry in the game, losing to Caitlyn because of Cait's passive.

The chain CC isn't THAT much, you have 6.5 seconds during which you aren't going to be snared (AA oriented ADCs never get CDR unless they choose Youmuu's, which is only 10%), and then 2 seconds during which they are not slowed, meaning, over 8 seconds, assuming perfect chaining, a target will be rooted for 1.5 seconds, slowed for 2 more, nothing for 2 seconds, slowed for 2 more, then .5 seconds until a root, and the cycle repeats, and, as I said, assuming PERFECT chaining, and being hit by W twice.

Ashe's Q, W, and passive are arguably the only skills of hers which need changing, the passive for obvious reasons, her Q because permaslow = nofun, and her W because its totally outclassed by her AAs late game. The rework here make it so her W is a viable skill later in the game, and so she can still be the Queen of the Freiljord and kiting.

In no way does a .5-1.5 snare make a champion ungankable, at all. Even if its point-click, it still enables initiating by any jungle ganker with a gapcloser, (use it before she AA's,) or ambush ganks. Simply walking behind her in lane will do the trick as well.

Also, in what way is she not supposed to easily set up ganks? One of the few ADCs with an initiate aka global 1-3.5 second stun, and a permaslow, ISN'T supposed to be able to set up ganks?