Thread:Caporai/@comment-5473848-20121017061036/@comment-3286233-20121017103414

It sounds complicated but I asssume it can work similar as Sona.

After you go into one of these stance (QWE), for a duration (let say Q - Pe'Ris) Pe'Ris has 6 seconds to cast one of his own 3 basic spells from QWE. After using it, it will go back to (QWE - stance list) similar as Sona.

So basically:

Passive is granted from of these stance activated, which gives Void Creature an extra effect

Void creature have at first 3 stances to go with (QWE) (R is transformation which further boost one of these stances while getting power as well from the two stances, can be activated again for tri breath)

Casting one of the stances will turn "QWE - stance" to "QWE - spell", like selecting Q-Stance will make kit go "QQ, QW and QE" which is Q's abilities. "QR" will cancel the Q-stance and make the kit back to "QWE - Stance"

Here's my idea for the void creatures (kit-wise) :

Regular stance: (Appearance is depended which stance has been last used.)


 * "Q - Stance: Pe'Ris"


 * "W - Stance: Don'Gier"


 * "E - Stance: Ge'Vaar"


 * "R1 - Transformation to Cerberus" (Effects depend on which stance is on, also QWE-spells are refreshed and activated.)


 * "R2 - Tri-Breath (Also ends Tri-Stance)"

Q Stance: Pe'Ris (Persistence effect for 6 seconds, which means you have 6 seconds to use these four abilities)


 * "Q - Spell"


 * "W - Spell"


 * "E - Spell"


 * "R - Cancel Q - Stance" (Although Pe'Ris apeearance will remain in Regular Stance until W or E Stance has been activated.)

W Stance:Don'Gier (Persistence effect for 6 seconds, which means you have 6 seconds to use these four abilities)


 * "Q - Spell"


 * "W - Spell"


 * "E - Spell"


 * "R - Cancel W - Stance" (Although Don'Gier apeearance will remain in Regular Stance until Q or E Stance has been activated.)

E Stance: Ge'Vaar (Persistence effect for 6 seconds, which means you have 6 seconds to use these four abilities)


 * "Q - Spell"


 * "W - Spell"


 * "E - Spell"


 * "R - Cancel E - Stance" (Although Ge'Vaar apeearance will remain in Regular Stance until Q or W Stance has been activated.)

abilities are

Regular: Q W E R1 R2

Q-Stance: Qq Wq Eq Rq

W-Stance: Qw Ww Ew Rw

E-Stance: Qe We Ee Re

Total 17 abilities (7 of these are stance swapping or cancel stance)