Talk:Viktor/@comment-8100976-20140127092331/@comment-8100976-20140127185404

Well, they both have a giant hitbox in all fairness, surprisingly the ability details for Viktor's field does not list the field's actual AoE. And for the blink/flash out I actually would argue given the (relatively) short cooldown that I don't really mind the lag time. Flash out? Alrighty, you spent that panic button, next time you're in even more trouble. The only real exception to that I can think of is Ezreal with Arcane Shift (maybe Lucian with Relentless Pursuit's with slow removal and all). I know that's not every marksman with an escape, bear with me.

The thousand gold I'll give you; it's an obvious sink but I don't really know if that is a massive deal. It kinda depends on your team in a lot of ways I feel. If you're grabbing objectives a thousand gold sometimes feels like it just happens to appear in your pockets, other times it feels like that insurmountable mountain to climb

I've thought of a handful of other fringe benefits to Viktor support. Rarely does a support reach six items and as such Viktor's passive rarely hinders him, it is otherwise free AP and the stats you get from the upgrades are fairly cheap for what you get. Viktor's ability to catch an enemy out of position is extremely powerful, a ranged 812 AoE Slow/AoE Stun is excellent for setting up a skillshot of doom. Viktor's Gravity Field is an extremely strong siege defense crusher, a well positioned Gravity Field can zone a team from a tower with very little lost in the grand scheme of things due to it's short cooldown. Gravity Field also plays into a disengage style of play (consider Talisman of Ascension and Gravity Field) by being a presistent zone for about...3 seconds. Viktor's Gravity Field has a cooldown when maxed (with 40% CDR) of just under 8 seconds; the persistent zone is 3 of those seconds potentially (question: when does cooldown for Gravity Field begin, at placement or expiration?) leaving a potential 5 second downtime. A five second cooldown on an AoE Slow/AoE Stun at 812 range (plus size of hitbox).

Okay, that's my case. Would love to know if you disagree and why! ^.^