User blog:Ravica/Beleth, Claw of the Void

''I didn't bother with the lore part or exact numbers; only playstyle. Feel free to suggest some in the comments though. He has wings though, possibly Balrog-like (LotR).''

Beleth, Claw of the Void

Passive: Negative effects applied on enemy champions within 300 range from Beleth last 10% longer

skill Q: Single target skillshot that deals medium magic damage over time for 2 seconds. The countdown for this effect does not decrease while the target remains within 300 range from Beleth, to a maximum of 10s. Skillshot range and speed are like ; cooldown is ~10s, manacost is low.

skill W: Beleth immobilizes himself for 3 seconds or until reactivated. In this state, his body forms an impassable wall. He takes 30% reduced damage from behind but 50% additional damage from AoE effects due to his exposure. (Like any champion, but unlike temporary terrain, enemy skillshots hit him while allied ones pass through). Medium mana cost, cooldown 15-11s.

skill E: Target allied champion gains a spellshield that blocks the next (single) ability for 3s and has 12/14/16/18/20 spellvamp and lifesteal while it lasts. Beleth also gains half of these steals if not cast on self. Cooldown is reduced by 7s if shield was popped. Medium mana cost, cooldown 14s.

skill E: For 1.5 second, target champion (friend or foe) goes into ghost mode. This suspends all positive and negative effects for the duration, reduces all damage dealt or recieved to zero, silences them and let's the champion walk through walls (and units)*. Targeted allies gain 20% speed while enemies lose 20%. High mana cost, cooldown 20s. This has a clear visual effect (white/semi-transparent).

''* Champions can only walk through walls that have terrain on the other side. They can only enter the wall in the first second, and will automatically move to the side if they are still inside it after that time.''

skill R (utl): On first activation, pushes nearby enemies away by unfolding wings, dealing minor damage. Can be reactivated within 5s to fly towards target location at 650 range (like ), dealing medium damage and interrupting and immobilizing enemies within 150 range for 0,75s + 0,25s per enemy champion hit. Cooldown 50s for jumping or 5s (10s total) for only first activation.