User blog comment:Takingday/Item ideas for Melee Carries/@comment-25228021-20170122172350/@comment-3391671-20170203235533

Keith takes exactly my thought with what has been among the updates. I'll also restate what I had said before:

"''What would they benefit from the most that cannot be as easily exploited by other classes that are not a melee AD carry. As of current, the above kits do not seem to offer that aspect, and commenters such as Keith describe well how they fail to be a melee AD carry item. Progress has been made, so keep improving.

Check out existing abilities and learn from them how items are made to compliment each other and the champions that buys the item. By doing this, hopefully you understand what item/s help solidify the image of a melee AD carry.''"


 * Define your goal.
 * you've done this by stating how you want to make an item or item line that is geared specifically to melee carries.
 * From this goal, what items do melee AD carries seek for?
 * What stats do they need? Obviously . But what else? Do they rely on ? Not really. How about movement speed? Maybe...
 * On the other end, what do they not need?
 * As melee AD carries, something like shouldn't be present, at least not in the first place. Do they need ? Maybe, but they are melee carries, not your typical fighter.
 * In order to make the item specifically for melee AD carries, identify what other classes would attempt to abuse the item, list what they require and then make a purposeful but not blunt implementation that will create an anti-synergy with these other classes.
 * You've gone through criticism that the items can be abused by ranged carries. So, how would you take care of that? What do range  carries do not need in their build, but melee ones would need? How about attack speed; will the ranged champion receive too much from bonus attack speed?

Make up the plan and take it slowly. Tossing ideas left and right is the same at trying every solution, but wasting time when you could have slowed down to conserve the time. Know well that making more edits in a short amount of time does not equate to better success; the quality of these changes is more important than the quantity.