User blog comment:Megames1/Changes to Champions that would make them better/@comment-46.249.162.198-20121122202439

Akali - I hate fighting against her already she does a lot of damage and is easy to snowball with at lower ELO (which I am at and I realise I don't understand how to counter her other than Oracles and Vision Wards)

Xerath - Quite a nice change, it would definetely make his abilities more responsive and would let you hit your abilities easier, though Xerath is unique as he is a mortar more than he is a mage.

Sivir: I played Sivir not so long ago, her Spell Shield is already strong, the only change she might need is either an increase to mana regen, mana or decrease of manacosts since the mana it costs to poke others in lane is hard to recover unless you are facing Taric or laning with Soraka.

Fiora: She doesn't need that change at all, just make it to grant her lifesteal for every attack and make it stack 4 times if attacking champions. The lifesteal would be about 2/3/4 and I don't think 8/12/16% lifesteal will change a lot, also will make her ultimate more viable while not having a Bloodthirster.

Kennen: I have to strongly disagree with this, as a champion who has no mana (energy instead) a lower cooldown is a big change especially if the ultimate can change a fight, also Kennen tends to build Zhonya's Hourglass/Wooglet's Witchcap quite often just because the invulnerability makes the ultimate very strong and he can get the cooldown reduction with the new S3 DFG.

Master Yi: Could be nice. Would definetely tone down his early game mid harass, ARAM harass. Also would stop him from freely using it to murder all minions in laning phase so he can just push the tower down ASAP before he becomes sucky in the game.

Nocturne: I find no reason in this change, the spell is made so you couldn't get countered in your ganks and if it's on a lower cooldown it doesn't matter since you won't gank every 18 seconds, also if the reason is so you can use it twice in a fight then remember that fights in LoL tend to take about 15 seconds sometimes longer but mostly 15 seconds..

Sion/Poppy: The cooldown starts at start of spell is nice, but I don't think it is really fun when a Poppy double Qs you ;P We don't want Rengar 2.0 on Poppy. Sion is fine as he is in my eyes no changes required he's not underpowered but not so overpowered too. The power of countering Sion comes from Grievious Wounds (Morellonomicon, Ignite, Executioner's Calling can all do that) Though a team which can't slow down Sion will proboably get backdoored, ignore the Sion till he gets 2 towers, he'll have about 250 CS and you won't kill him unless you have tons of CC to keep him from attacking and lifestealing.