Talk:Pantheon/@comment-99.237.102.134-20110711234822

My panth build:

Start regrowth pendant, to boots+ HoG first trip back, Sheen+ phage second trip, finish trinity, wardens mail and bf sword, finish randuins+ bloodthirster, last 2 slots are free. My endgame items usually look like this: Trinity Force, Merc Tread, Randuins, Bloodthirster, Frozen Mallet, Black Cleaver(or Madreds) or if I need tankier Trinity Force, Merc Tread, Randuins, Force of Nature, Frozen Mallet, Black Cleaver(or Yomuus)

Trinity Force is needed, Jump + AA= ~400 damage, q+ hit=~ 400 damage, Randuins for the slow, Black Cleaver for ArP and attack speed. Using this build you won't die in 3 hits. You'll do sustained damage instead of burst. You can still rush and wreck their squishies though.

Why Frozen Mallet and Trinity?

Hp for the FoN, and it makes it impossible for anyone to get away from you, barring flash and or other spells(Leblanc's triple flash)

Summoner Spells: Choice of Teleport, Ignite, Flash, Ghost.

I usually get Teleport and Ghost or Teleport and Ignite. This lets me push for towers, defend, and still get to teamfights. With my survivability, I usually just need ghost to catch up to squishies that escape.