Talk:Malzahar/@comment-3237597-20140326155737/@comment-4963923-20140327050243

"What if Malzahar's Nether Grasp was a "5 nearest enemy targets" abilties, then there'd be no complaints of lack of mobility during ultimate. haha"

That would be OP...you're basically forcing the enemy team to buy QSS which can add up to 7750 team gold.

"I think one way to improve his ultiamte is to allow him to cast Call of the Void and/or Null Zone but still be entirely snared/rooted for the duration. How would thins affect, mainly, balance?"

'''So what you're saying is that Malzahar should be able to cast his other abilities while he is supressed and within range? If that is the case, in my opinion that would not balance anything, if anything that would be broken. You suppose to cast Null Zone before Nether Grasp to maximize damage. As for Call of the Void, you either cast it at the start of your combo (to silence the enemy so they are not able to flash out your combo), or at the end of the combo (to finish off the enemy).'''

"What if they increased the minion's resistances slightly, and have the minions cast Nether Grasp on the closest enemy champion affected...... the damage the minions deal to the enemy will be shared in this case (halved). With 3 minions (Thriced) with 4 (Quartered)."

'''Its a nice idea I give you that, but is there a reason behind as to why you want to add more complexity to his kit? His kit seems to be fine. And his voidling are useful enough if you manage and learn how to use it properly. And in competitive plays, it is difficult enough to position yourself in team fights especially if your team doesn't have strong CC. Unless your idea somehow improve that, then please elaborate.'''