League of Legends Wiki:Chat/Logs/27 August 2014

 [01:06]  So, yeah [01:06]  He's not easy, and doesn't seem to have a hard cc [01:06]  Aside from his ult, which has a 525 cast range. [01:12]  So his attack range is 525? [01:12]  Are you still streaming? [01:15]  im pretty sure it is [01:15]  I'm not anymore. [01:15]  But yeah, attack range, W cast range and R cast range are all 525 [01:17]  The ebst burst damage he has comes from hitting with Q. R is a nice bonus, but it only helps with positioning. [01:17]  https://pbs.twimg.com/media/Bv_TTtQCIAEc9zN.jpg [01:19]  ...Renekton's apparently getting a visual update [01:20]  not just a texture update [01:20]  new model, newly recorded lines [01:21]  Whoa [01:21]  I smell a Freljord-style Shurima redo [01:22] <Willbachbakal> They've been hinting at it too [01:22] <Willbachbakal> Btw you were right, there's no real point to leveling W early [01:22] <Willbachbakal> The base damage increases with level, not rank [01:22] <Typhron> Yep [01:22] <Typhron> I thought that was apparent [01:23] <Willbachbakal> I thought the base damage increased by 15 or something when looking at your stream [01:23] <Typhron> It basically got biggerbetter with every level [01:23] <Typhron> But [01:23] <Typhron> Q can be spammed as long as there are minions [01:23] <Typhron> W can go as low as 3 seconds to recharge, leading to 4-5 out at the ame time [01:24] <Willbachbakal> Isn't the lowest W cooldown 4.8 seconds? [01:25] <Willbachbakal> 4 soldiers seems like the hard cap [01:25] <Typhron> I thought so too. It seemed to go under that when I had max cdr [01:25] <Typhron> On that note [01:25] <Typhron> He's an ad ap in that he scales really well with as, but to a soft cap where ap becomes more desirable. Like Akali. [01:25] <Typhron> With AD instead of as, I guess. [01:25] <Willbachbakal> ? [01:26] <Willbachbakal> Oh [01:26] <Typhron> To that end [01:26] <Willbachbakal> I don't think you really should itemize for AS on him though, aside from Nashor's and perhaps runes/masteries [01:26] <Typhron> Ionian boots is good on him because it takes up a boot slot as opposed to any other slot would for ap. [01:27] <Typhron> He gets up to 80% AS from his passive [01:27] <Willbachbakal> Eh, I'd still go for Sorc Shoes and fill the CDR gap with runes [01:27] <Typhron> I tried sorc boots [01:27] <Willbachbakal> Have you tried scaling CDR quints with that? [01:27] <Typhron> With all the items he does need, sorc boots ended up taking an item slot [01:27] <Willbachbakal> He needs boots, though, and Boots of Lucidity are kinda crap [01:28] <Typhron> On him? [01:28] <Willbachbakal> On anyone, including supports [01:28] <Willbachbakal> Not that Azir's a support [01:28] <Typhron> ms, 15% CDR, 30% AS, and free slot to increas ehis dps. [01:28] <Willbachbakal> Although... [01:28] <Willbachbakal> Yeah, but you can get that with just quints [01:28] <Willbachbakal> And the Sorc Shoes plus Haunting Guise lets you deal true damage to squishies [01:29] <Typhron> How much do quints give? [01:29] <Willbachbakal> Or almost [01:29] <Willbachbakal> Scaling CDR quints give 15% CDR at level 18 [01:29] <Typhron> At level 18... [01:29] <Willbachbakal> Which is 0.83% CDR per level [01:29] <Willbachbakal> And gives you 1.67% extra AS per level [01:29] <Willbachbakal> You don't really need the CDR early [01:29] <Typhron> At level 9 or 10 you want to switch to AP [01:29] <Willbachbakal> But Azir explodes late game with CDR [01:29] <Typhron> level 18 is far too far [01:29] <Willbachbakal> I'd say the reverse [01:30] <Willbachbakal> Try building AP early and then switching to AS/CDR [01:30] <Willbachbakal> AP allows you to poke and trade better early [01:30] <Willbachbakal> Plus you make more out of your mana [01:30] <Typhron> That ended up being about as effective as [01:30] <Typhron> Not at all [01:30] <Willbachbakal> Have you not tried poking with W + Q? [01:30] <Typhron> As I said, he has a low range on most of this things. [01:30] <Willbachbakal> Not if you move his soldiers around [01:30] <Willbachbakal> I noticed you didn't autoattack from a distance when you could have [01:30] <Typhron> You can't move your soldiers outside of Q [01:31] <Draven, the Glorious Executioner> So [01:31] <Draven, the Glorious Executioner> Azir [01:31] <Willbachbakal> You can move your soldiers a little further up than your autoattack range [01:31] <Draven, the Glorious Executioner> I need him [01:31] <Willbachbakal> ikr [01:31] <Draven, the Glorious Executioner> Also hi [01:31] <Willbachbakal> Hiya! [01:31] <Typhron> No...you can place them, then cast Q. That I was doing [01:31] <Draven, the Glorious Executioner> All aboard the hype train.................... [01:31] <Willbachbakal> Yes, which allows you to autoattack further [01:31] <Typhron> Q? Has a max range of 800 when casting away from him. [01:31] <Willbachbakal> My point is [01:31] <Willbachbakal> You summon a soldier [01:31] <Typhron> It also has a 1 second cast time. [01:31] <Willbachbakal> Move him with Q [01:31] <Typhron> W has a 0.5 second cast time. [01:31] <Willbachbakal> Then use it to either zone out your enemy or trade safely with them [01:32] <Willbachbakal> That's fine, because you can still control territory [01:32] <Typhron> You are not listening to me. [01:32] <Willbachbakal> It's like The Ball [01:32] <Typhron> No [01:32] <Typhron> See [01:32] <Typhron> He has [01:32] <Typhron> channel times on his abilities [01:32] <Typhron> That he has to remain still to cast [01:32] <Willbachbakal> Yes, but he can stand back as he does that [01:33] <Typhron> At 525 range [01:33] <Willbachbakal> And if his abilities miss, he can still zone out his enemies [01:33] <Willbachbakal> He can still attack from his back line [01:33] <Typhron> Mostly [01:33] <Typhron> W's attack range is only like 400-50 [01:33] <Willbachbakal> His Q also has the range of Ori's Q, so it's not all bad [01:33] <Typhron> *500 [01:33] <Willbachbakal> Isn't it 525? [01:33] <Typhron> 525 to CAST [01:33] <Typhron> 500 for the minions to attack [01:33] <Willbachbakal> I mean they autoattack like him [01:33] <Draven, the Glorious Executioner> Why does his voice sound like something fromm a dubbed mecha anime :V [01:34] <Typhron> With mandatory cast times. [01:34] <Typhron> He's fun [01:34] <Typhron> But he's not fast and loose like Ori [01:34] <Willbachbakal> I wouldn't call Ori "fast and loose" [01:34] <Typhron> Well [01:35] <Typhron> He's sure not as fast as Ori [01:35] <Typhron> If that's any indication to what he plays like [01:35] <Willbachbakal> That dash doe [01:35] <Typhron> Q's dash stops when it hits an champion [01:35] <Typhron> Or a jungle creep [01:35] <Willbachbakal> Yeah, but you were moving from one end to the map to the other in ~30 seconds with it [01:35] <Willbachbakal> Ori's a lot less mobile than that [01:36] <Typhron> I thought I explained that. [01:36] <Willbachbakal> Point being, CDR early isn't as good as AP [01:36] <Typhron> See, they "stop" after reaching the maximum range of where he casts. He pulls them from all over the map, but they only go as far as 800 range away from him. [01:36] <Typhron> CDR early, no. But Sorc boots are crap on him [01:36] <Willbachbakal> I know that [01:37] <Willbachbakal> What I mean is that by the end the dash is so cheap and so good that you can zip around at will [01:37] <Willbachbakal> I don't think Sorc Shoes would be bad on him, seeing as he can't go full AP to get the most of his damage [01:37] <Willbachbakal> Or survive [01:38] <Typhron> He doesn't need to go full ap. At least not early. But holy crap [01:38] <Typhron> Sorc boots ended up being more of a liability than anything else. [01:38] <Typhron> Well [01:38] <Typhron> Not as much as Athene's. [01:38] <Willbachbakal> How comd? [01:38] <Willbachbakal> *come? [01:38] <Typhron> You'd think it'd help him. [01:38] <Willbachbakal> I mean, in the end you could always get Merc Treads [01:38] <Typhron> No [01:38] <Typhron> Maybe [01:38] <Typhron> ...NBut still [01:39] <Willbachbakal> Just replace whichever quints you use with scaling CDR and choose your boots from there [01:39] <Typhron> While I was building to do damage, since he's much more steady damage than burst, I saw that I had ran out of room for ap and CDR [01:39] <Typhron> Why? [01:39] <Willbachbakal> You don't need to be too good early [01:39] <Draven, the Glorious Executioner> hi dragon [01:39] <Typhron> Sorc boots [01:39] <Dragonzzilla> It's ironic. [01:39] <Willbachbakal> Yo Zilla! [01:39] <Willbachbakal> I don't think you should be going full damage either [01:39] <Willbachbakal> Getting CDR quints lets you get a RoA [01:40] <Willbachbakal> And Rylai's + Liandry's seems core on him too [01:40] <Draven, the Glorious Executioner> Hmmmmm [01:40] <Willbachbakal> He looks like he has marksman levels of late game scaling [01:40] <Draven, the Glorious Executioner> How much less do the sun disc's hurt thna an actual turret [01:40] <Draven, the Glorious Executioner> hi raku [01:40] <Typhron> Rylais? Not sure [01:40] <Typhron> Liandry's? That was a fucking game changer. [01:40] <Typhron> Sun disk hurts like an actual turret. [01:40] <Willbachbakal> It lets your soldiers slow enemies and doubles Liandry's damage. [01:40] <Typhron> Except it doesn't stack damage [01:41] <Dragonzzilla> That people question and call out Riot for Azir's turret-raising passive. "Who came up with this shit?" "So OP." People don't want creativity. And I also find it funny how normal people would make an idea like that, and get laughed out of the room. [01:41] <Willbachbakal> If only for 15% [01:41] <Typhron> The soldiers slow anyway [01:41] <Typhron> The slow just sucks. [01:41] <Willbachbakal> It doesn't look noticeable, but you kited a lot better with it [01:41] <Willbachbakal> It also increases Liandry's damage by quite a lot [01:41] <Typhron> It's a 1 second slow is why [01:41] <Willbachbakal> Even without that, the health and AP is good on him [01:42] <Draven, the Glorious Executioner> hmmmmmmmmmm [01:42] <Draven, the Glorious Executioner> Nashor's Tooth [01:42] <Willbachbakal> A 1 second slow you apply like a perma-slow [01:42] <Typhron> 1 second [01:42] <Typhron> On a 4 second cooldown with max cdr [01:42] <Willbachbakal> Every 0.5 seconds [01:42] <Typhron> The chare is very useful. [01:42] <Typhron> Charge, rather [01:42] <Willbachbakal> The autoattacks apply spell effects, remember [01:42] <Typhron> For repositioning [01:43] <Dragonzzilla> And finally, Renekton is GREEN. GREEN. Instead of goddamn black. [01:43] <Willbachbakal> Racist. [01:43] <Typhron> He also sounds like Garrosh Hellscream. [01:43] <Typhron> But yeah. Azir [01:43] <Typhron> He's like Ori mixed with APAS TF [01:43] <Willbachbakal> Can you still access the PBE? [01:43] <Typhron> Yes? [01:44] <Willbachbakal> Try him with scaling CDR quints :P [01:44] <Typhron> I was just trying to do another a thing a friend hounded me on. Everyone yelling down my [01:44] <Typhron> Oh god [01:44] <Typhron> Look [01:44] <Willbachbakal> No worries if you don't wanna [01:44] <Typhron> CDR quints aren't going to be that good on him, okay? Mostly because the scaling AS is a nice thing, but most ap casters usually get scaling health. [01:44] <Typhron> Sorry for sounding miffed but jeez, listen. to. me. [01:45] <Willbachbakal> He's not your typical AP caster tho [01:45] <Typhron> He's already very squishy [01:45] <Typhron> VERY [01:45] <Typhron> Squishy [01:45] <Willbachbakal> He doesn't exactly qualify as a full caster either [01:45] <Typhron> With short range [01:45] <Willbachbakal> But that's the point [01:45] <Willbachbakal> With the quints, get a RoA [01:45] <Willbachbakal> Instead of having to waste an item slot for CDR [01:45] <Typhron> Switching to quints which won't take their full effect until LATE late game is suicide. [01:46] <Typhron> He isn't your typical caster, no. he's like [01:46] <Typhron> Well, I just said what he's like. AS/AP TF and Orianna. [01:46] <Typhron> Sorry, again. [01:46] <Willbachbakal> But they don't really work in the same way either [01:47] <Typhron> I'm just losing my patience because everyone is trying to tell me soemthing I've alreayd tested. [01:47] <Willbachbakal> On the first few hours of Azir being on the PBE [01:47] <Typhron> Or when I'm doing something else. [01:47] <Typhron> Yeah [01:47] <Willbachbakal> You haven't seen it all yet, friend [01:47] <Typhron> I do think E and R need to have slight range increases. [01:48] <Willbachbakal> I think he might actually get nerfed [01:48] <Typhron> Maybe [01:48] <Willbachbakal> 280% AP per autoattack is scary [01:48] <Typhron> Yep. [01:48] <Typhron> Oh, one other thing [01:48] <Typhron> Not sure if it's a bug or not [01:48] <Typhron> He can't walk past his minions [01:48] <Willbachbakal> Sounds like a bug [01:48] <Willbachbakal> They're meant to be untargetable [01:49] <Willbachbakal> They're implemented as NPCs, which is probably why they don't ignore unit collision [01:49] <Willbachbakal> While they fix that, though, try bodyblocking your opponents with them :P