Talk:Evelynn/@comment-218.186.15.10-20121021043513

Just a suggestion, how would it be if her ult now had a scaling of 1%AP + 1.5% AD, while her shield now had a base of 225 at rank 3 and had a 0.3AP + 0.45AD scaling?

From what I see, most of her damage late-game currently comes from her ult+DFG combo, which shreds about 60% of the HP of most enemies (realistically). Maybe if she had better AD scalings and a stronger Q (kinda like how Garen's spin has better ratios the more you level it up), people would play her how Riot had intended her to be - a high DPS chaser who beats you into oblivion with AA and Qs.

Nerfing DFG and her ult was understandable, but it didn't really take into account why so many people played her this way. Playing her AP provides the safest and most efficient way to play her - as a burster. AD Eve can work, but suffers from the curse of the melee carry. I haven't tried Hybrid after her rework, but my guess is that she will still act like a melee carry and suffer from the same problems. It's not easy to catch all 5 enemy players in an ult, and Eve will end up getting a 600~900 HP shield most of the time, which melts in 2 seconds if the enemy is smart enough. Therefore, playing as a melee ranged DPSer just isn't as good as playing a ranged AP burster.

Perhaps if we buffed her Q ratios and gave her shield a AP + AD scaling, it would allow her to actually survive long enough and do enough damage to rival the traditional burst mage she's played as now.

TL;DR: Playing Eve as an AP burst mage is more efficient and safer than playing Hybrid/AD, so players should be given more incentive to build as such, instead of simply nerfing her DFG+ult combo. The nerf was sorta needed, but such a heavy nerf needed something else to balance it out and encourage people to play her as what Riot had intended her to be.