User blog comment:LadyArisha/Champion Concept: Ari - The Crimson Brigade General/@comment-3391671-20160703135717

First off, make sure ot remove the "blog posts" category off the page. Custom champions are separate from normal blog posts to prevent front page blog clutter.

As for the concept, I will be a bit bold in that Ari as a concept feels weak in certain places. Of course, it mostly comes into hand because there is no lore given to her, but there are most surely other reasons.
 * Her name is close to an existing, and seemingly will be pronounced in a similar way. I am also an offender of this with one of my whose name sounds close to , but I make sure that they are separate in pronunciation (saw-na/sah-na vs. so-na).
 * Before going into depth with the kit, the idea of switching between a greatsword and sword-shield is not new. This is most especially the case of a "stance"-style switch (technically, Ari would be a transform champion though); I recall seeing this idea in the last few months. It's a given since there are so many people creating these custom champions, but if the execute with these themes are not strong, your presentation will be bland.
 * To simplify, the theme is not original, and sadly you did not make up for it with some unique mechanic design.
 * Her ability kit, as I mentioned before, does not offer anything new or unique that would spice her up.
 * Innate just offers stat steroids depending on which weapon she holds, along with a passive stat boost that do not exactly make much sense why they activate/deactivate.
 * Q: As of late, many people do not like it when an ability box looks like a hunk of text, and I do agree to that. It creates a knowledge-burden for the player to know how to play the champion; this mostly applies to Shield Bash, which has too much going on.
 * The Greatsword side is no more than a conic version of 's Q with a hint of too.
 * W: From a page design standpoint, you shouldn't switch which side is on top (here, I thought Greatsword would remain top with Sword-Shield being on bottom). It may be a simple fix, but it does frustrate people regardless.
 * As for the ability effects, I will say Steel Defense (Steel Wall?) is unique in that it has a counterplay aspect. But for simplicity and for better mechanic, I believe that this ability should offer a shield instead of the AR/MR buffs, as her innate already offers those. When that shield breaks, then the cooldown is increased by 25% (making it go from 16 to 21... is rather odd). Healing should be counted per second, not every 4 seconds.
 * When making abilities with transform champions, the QWE need to correspond with each other. What do I mean by correspond? Each ability has a consistent theme in both stances. Q is attack, W is defense, E is utility, for example. While most of LoL's champions do not follow this, from what I've seen, champions with consistent and clear themes in both forms are easier to play and appeal better. has this following.
 * E: Parrying and countering with a greatsword? As much as this is a fantasy game, I do not believe that champions who wield such heavy blades should counter as if they are using a saber. To some, it's cool, but to others, it's just unjustified wow-factor.
 * As for the Sword-Shield aspect, I believe some changes should be made since it looks similar to current abilities ('s came to mind first), along with needing a few text changes to make it look presentable.
 * I was not paying attention to this until now, but the number scalings are horrendous. Numbers are numbers, but LoL in general follow a linear scaling where numbers scale at the same rate; when they don't, there tends to be a design reason. Otherwise, scalings such as 15 / 25 / 55 / 85 / 100 / 180 are not appropriate and need to be rescaled to the likes of 15 / 40 / 65 / 90 / 115 / 140.
 * R: Just a form changing ability... that is boring. Technically, this ability could have everything written in the Innate, and the Innate can be something else.

I know it is better for one's growth to receive comments that offer ideas than those that point out the mistakes. But currently, I do not know in what direction you wish to build Ari as a champion. For now, you should tap into what makes her a unique and interesting champion in LOL and present that at a later time.