User blog comment:KeithCornell/Champion Concept - Yurgen, the Evolutionary/@comment-3391671-20160823070146/@comment-25228021-20160827143327

So, before you get to see this page again, I will explain my rationale between Yurgen's changes, mostly buffs. I always meant for Yurgen to be able to deal consistent damage in teamfights. The resets were mostly meant to compliment his combos rather than his teamfighting though: the "ideal" initiation being Proton Q → wait → Electron E (stun) → Electron Q (reset) → Proton E (possibly stun again), then W, whichever one you prefer, my pick would be Optimal Mode because now that you have initiated, you need resistances to not just blow up. In this situation, Proton Q is still up for the sustain when you need it. This is in an ideal situation, because Yurgen needs to land delayed skillshots.

He's got a lot more combos, because while I had meant his skills to resemble and complement their counterparts (Proton and Electron Q or E), the Electron Q → Proton E combo you mentioned got me to realize I had missed out on the most interesting things.

Now I wonder though: should I make using a Proton ability switch both Q and E to the Electron ones, or just keep it as is? It makes it a bit easier to manage, but it might be a bit unintuitive. I'd like to hear your opinion on it, since I can't really make up my mind on it just yet.