Talk:Lee Sin/Strategy/@comment-190.162.214.239-20120627221900/@comment-121.134.192.197-20120702125855

Armor yellow Mr blue is good

Usually AD or ArP reds+Quints

AD when you need more burst and better last hitting, esp. if you know you're going to be pushed to turret

ArP when you are going to fight face to face more

Health regen and MS quints are also good, health regen if you will have a lot of trades over a long time. MS if they have kiters(Ashe, kog, etc)

Mercs and FM are usually top items for lee

Atmas not as good after nerf.

Warmogs not as good after nerf. If you have mallet you shouldn't build warmogs, if you have warmogs you shouldn't build mallet

IE-BT is better because it gives you more AD scaling for your spells and sustain. IE's crit is not as good on lee when it is more expensive

Randuins is good on lee especially if you have bought an early HoG.

Good end game build is Mercs/BT/LW(Last whisper)/Randuins/FM/GA

Randuins or GA could be a MR item if their AP is a big threat or if they are running double/triple AP