Board Thread:General discussion/@comment-88.186.19.90-20120928173807/@comment-4022742-20120929141838

I prefer the way it is now since it looks more uniform to other numbers, for example:
 * Attack speed boosts
 * Movement speed boosts
 * Skill description numbers (deals XX% more dmg/ Heals for XX% of dmg done)
 * Item description numbers (next attack deals XX% extra dmg)

Having the damage multiplier put in just decimal numbers looks weird compared to the rest. Please leave it as is...