Talk:Vladimir/@comment-24795478-20160513201746/@comment-28433324-20160518131451

Changing his E's cost to % of current health would not automatically mean that the spell would deal damage based on % current health. The cost and damage scale the same right now but there is nothing that prevents Riot from creating a situation where E's cost would be  2.5% to 10%  CURRENT HEALTH  and  it's damage still being  To clarify how I percieve what  TacoParadox is suggesting is that the damage scaling, written above should remain the same but the cost should change.
 * MINIMUM MAGIC DAMAGE:  30 / 45 / 60 / 75 / 90 (+ 2.5% maximum health)  (+ 35% AP)
 * MAXIMUM MAGIC DAMAGE:  60 / 90 / 120 / 150 / 180 (+ 10% maximum health)  (+ 70% AP)
 * What this discussion should be about is whether or not such a change would make vlad more or less balanced. Neither of us, as far as i know, have insight in the coding of the ability regardless of what text is displayed when hovering above the ability and thus a discussion about it here is redundant.