User blog comment:Parrrley/Furio - The Burning Ascendant/@comment-24186528-20140422075623

Overall Comments:

I think the fire-tank-mage concept is good, but there's already Brand, but he's not a tank. I suggest scaling down the passive's damage. 3% of Max health means that he basically counters all Marksmen as the passive acts as a thornmail, only stronger. Might want to look into that. Here are some changes I suggest:

Passive: Deals magic damage to the aggressor. Scales with LEVEL, not target's max health.

Q: Dash range too long. 1000 units is basically from the Fountain to the Nexus!! 425 or 400 range is more than enough.

W: Having a shield after every attack the enemy deals to him is WAY too strong. I suggest changing his passive completely. His passive should be: Furio converts a percentage of his Ability Power into magic resist. 5/10/15/20/25% AP into MR. The Active of W is a neat concept. No further comments on that.

E: Good damage, but should be harder to land, like create a 0.5 sec delay, so players will be rewarded for dodging the large amount of damage from his E. You may also want to make it a bit like Rumble's Ultimate, but only 3 shots. Mana cost balances the high base damage. Good balancing.

R: Rito, pls nerf. 70% AP scaling with 400 base magic damage is very very strong...i suggest nerfing the base damage to 150/200/250. 400 magic damage with 70% AP will just delete a Marksman in a teamfight.

OK now that I've said my peace, I think he is a good concept, late game powerhouse like swain, although his early game may suffer abit due to his melee range and difficulty to land his E. Balancing is abit off, but overall, I see him as a High risk, High reward champion.

P.S. I love the quotes. Couldn't get enough of it. :D