User blog comment:Deshiba/Solo Queue: Item Choices./@comment-4290320-20130723085311

I won't sue you, I play Galio too. Only in the mid lane. ;)

Now if we enter the topic, I believe that getting the right items for your team can mean something. Truly something. It CAN turn the tide, hence in solo queue I always try to item counter their team. Sadly, it's only me that does it on our team, maybe with a few exceptions.

I remember on of the matches nearly everybody on their team either had a Warmog's Armor or Frozen Mallet. So, you could imagine my team's situation when we had no spells that dealt damage eqaul to a percentage of the enemies' maximum health, so...

Some lanes were losing, our jungler was pinned down a lot, bot's support fed and the AD Carry, well, had somekind of score of 4/2/2 I believe. I was Ziggs in mid lane (<3) and was up against Ryze, I think. Technically, I am his counter in a way, and the fact that their enemy jungler did gank, I still managed to get two double kills off of them, with one time dying due to Gankplank's ultimate.

My score was 6/2/1, our AD Carry managed to improve to 5/2/4, and our jungler destroyed WW when he was on low health in the enemy jungle. And the next moment, I see them building tanky. The top lane Elise came, and she had about 2600 Health. I was surprised. Warwick and Gankplank had about 3000 health each. So, I bought a faithful Liandry's Torment. It was the perfect counter item for an 'AP Carry' like me. So, we had a teamfight at the lower river, at our blue. Me and my team came, and we initiated. We took down their ADC, with me securing the kill with Ziggs' passive and Lich Bane combo. I started to launch my bombs on each of the fleeing enemies, quickly burning their HP to make room for the real hurt. The spider and the pirate flashed over a wall, at low health, but a good Mega Inferno Bomb stopped them in their tracks, killing both of them and granting me a triple kill, with an earned bounty of 1422 gold. Our ADC locked on their support, and the support was no more. I took out my last Bouncing Bomb, and with the combined damage from both the Lich Bane proc and Short Fuse made short work of Warwick.

We scored an ace! We returned to base, went Baron, and won another teamfight, a 1 for 4 exchange. Our support sacrificed herself to protect our ADC and, apparently me, I guess. I took out her killer, as an act of vengeance. It took me about 30 seconds to finally catch their Elise, and a little Satchel Charge helped me a bunch. Then we pushed, with Warwick overwhelmed, he couldn't defend the enemy Nexus by himself. We won, and it was all thanks to the items we used (Our Jungler bought Executioner's Calling so he can negate their healing).

Well, that's my story.