Talk:Ashe/@comment-24299177-20150507092306/@comment-11013454-20150507192339

here's the thing tho.

You don't fix what isn't broken.

Ashe's ult is a global giant arrow that can do betwene 250-600 magic damage and stun a target for 1-3.5 seconds.Very straight forward and gets its job done. It's one of the things she's most known for and the part of her kit nobody has a qualm about because of how impactful it is, often starting an engage or catching a fleeing target as well as being a makeshift stun for escape if it's up. They didn't change it because it doesn't need to be changed, it's not the reason ashe needed reworking. it's a good solid ability. It doesn't need to be better, especially since they've added offensive power to the rest of her kit.

What i meant by 'it's not a damage/execution ability' is that it's not designed to be one. Sure it does damage but frequently your not ulting because you neccesarily need the damage, your ulting because theres something that needs to stay put for a while so. Compare that to ezreal for instance, his ult pierces and has an AD scaling with the AP scaling so it's meant to deal a large amount of damage to as many targets as possible. Jinx's does up to 35% of your missing health plus 450 odd at base. THose were made to drop your hp. Ashe's was made to catch you somewhere and give anyone 3.5 seconds to take care of you.

It already synergises btw. It applies frost which gives her a stack of focus as well, which ashe can use to start crit striking her target faster. THere's literally no reason to give it a extra damage component on top of this and in most cases, if it depends on the frost being on the target, it wont be used when your sniping something. It will help you finish someone off sure and help you duel better but again, it can't be 'that good' because it's already 'very good'