User blog comment:Telaruhn/Dolomitak, The Bone Shaman (REMAKE)/@comment-4881935-20120402170509

Just some more random thoughts that appeared now after re-looking at this huge set of changes.


 * HAHAHAHAH! Why is someone both tauted and blinded. You just made the person missed all 100% of their attacks. This spell CC might as well be a drag like 'charm'. But overall, I think it's fine.


 * Her Q's passive bonus magic damage is still too high for my liking since it has an activation part that has a hard CC attached to it. Sticking to what I said earlier, it needs a base damage reduction at max rank or AP scaling nerf.


 * I didn't think you were just going to removed the whole leashing concept, but since u did, that 2.5 second snare is a bit too much, plus the base and scaling damage. The no risk and no counter play aspect to for her E makes it too good for the damage it does, scaling, and utility it has. All three values it has to go down a bit to make it more balance.

Lastly, I didn't realize you were trying to make a AP DPS fighter. For some reason, I always thought the champion you wanted to make was more cloesly to that of Rumble who is a close range mage, but I guess I was wrong.

Oh well. If your trying to create a AP DPS fighter, here's a few suggestion that I would think will help.


 * Change your Q activation. Remove the knockup and replace it with spell vamp, or some form of health being healed. I perfer spell vamp since it requires the player to make the more use of AP. I also want the knock up removed because ur other two spells already has strong CC on them.


 * Change your innate passive to more inforce the ideal of AP attackspeed champion. I don't know what it could be, but think hard and I'm sure you're get one that is good. Let the passive be the core of your champion, instead of just some tact on effect because you want him to solo top lane.

But, yeah. There's my opinions for you again.