Talk:Gragas/@comment-24055932-20140405064227

Now as he got legitimate but still good ratios he gets tons of extra effects... whoever thought of this rebalancing should be fired -.-

His early game just got such a major boost, with signficiantly improved CC, a way better all in, and an awesome capability to chain his spells, allowing for ridiculous damage per combo.

He'll now need to apply DFG to squishy targets, but once it is on them, q-r-combo technically should still wreck any target the pre-nerf-Gragas would have killed with it.

With his new improved slow, any barrel is now a high danger zone, as its slow will either force you to walk around the barrel zone or bait out your mobility. If you got none, you will get catched, and either you'll die or your team will have to start a teamfight. This means, he can now prepare you for a perfect ultimate, displacing your into the enemy team without you having just a single escape spell left.

A very positive aspect on the nerf is the change to his damage reduction - he now has to use it smart to lower your burst, instead of just permanently having it activated, and especially increase the risk when staying close to the enemy for an extended duration.