Talk:Thresh/@comment-24474109-20140406204852/@comment-6281696-20140418174730

Basicly all advantages/disadvantages of Thresh compared to other supports. They all have considerable advantages over him given the right situation:

Leona's CC is considerably better, especially single target, for most of the game she is a lot tankier. Similarly her damage is much higher until late game. His free stats simply take waaaaaaaaaaaaaaaaay too long to overtake her in that respect. As for her damage, the frequent stun will probably push her over his dps for most of the game. Thresh is better at disengaging though and leona can't poke at all, just all in

Lulu has considerably better buffs, has a stronger shield unless you happen to hit your entire team with it just before a massive AoE, again has better damage and poke for most of the game. better poke More slows & an easier to hit stun. Works less well as a bodyguard though

Nami has better buffs, stronger heal than his shield, especially when it starts bouncing, AoE Stun that is easier to hit than his hook, slow that can be applied through allies. better poke More damage until very late game. Works less well as a bodyguard though

Taric has a stronger heal, more frequent heal, free armor, has more armor until very very very late (especially when allowed to just build armor) more buffs, easier to hit stun, more frequent stun. Armor shred. However taric has bigger mana issues, less damage, less total CC, can't poke at all. Basicly

Sona: better buffs, more frequent heal, weaker than his shield though. Weaker overal CC, unless she uses her ultimate less CC. Better poke, better damage till late game, faster. Squishier. damage drops of without any AP.

Soraka: Much better heals, free mana, better Damage, especially when you start AoE'ing, better poke, better sustain, better buffs. No real CC, squishier if she isn't allowed to heal herself. Can't engage or disengage damage drops of without any AP.

Janna: better poke, better shield, better buffs, easier to hit CC, similar level of CC if not better when her whirlwind is spammed, heal. Squishier, damage drops of without any AP.

Blitzcrank: more disruptive grab, bigger burst, better single target CC, faster, easier to hit with, tankier for the most part due to his passive (as long as he isn't oom at least...) better damage until late game, More mana issues, can't disengage, weaker AoE CC

All mages pretending to be support (E.g. lux or morgana or Annie): Equal CC in laning situations worse in time fights ( laning fights just end in 5 seconds which kinda negates his advantage cc wise) considerably higher damage, especially when allowed to build AP, much better poke. Squishier.