Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-4091261-20150126045910

Delucion wrote: Being able to view cost efficiency in a comparison table between items might be the best way to make this aspect of the cost analysis accessible to users. (Bold to emphasize the new suggestion, lol) Nice app. Since nobody seems to have questioned it, I'll make that first bold move. This is to emphasize any assumptions your app makes to allow experimentation.


 * What condition of fighting is the player in within the "combat-period?" My assumptions are that the player is going spam-ham and is using all their spells at 100% efficiency. Maybe even more so if this ignores the fact that a champion is unable to cast a spell and auto-attack at the same time and cast multiple spells simultaneously.
 * What is the accuracy of the spells and autoattacks? Am I to assume that the spells and autoattacks are landing 100% of the time?
 * How is the dynamic of range calculated? Range not only being in movement speed, but also the range of spells and autoattacks.
 * Is vision a factor in this app? Am I to assume that I can see my enemy clearly 100% of the time? I assume that I do because ranges on autoattacks and targetable abilites would reduce drastically otherwise.
 * Is terrain a factor in this app? I am assuming that terrain is disregarded as the movement speed formula from jumps and knockbacks becomes too variable if terrain is added.

I will stop here, as the other questions such as enemy champion abilities are obviously not integrated into this app due to the inability to select an enemy champion.

I believe that in order to fully take off items is to have champions formulated down from their hitbox to their ultimate ability in order to apply the item's abilities and conditions to the various scenarios they undergo. Then we are able to deal with things like vision, terrain, unit collision, and minions/monsters. I've been asking for something like this for a long time. This is perhaps the first time we have made a step in that direction.