Talk:Aatrox/@comment-LATnik7-20130603154227/@comment-LATnik7-20130603162655

English ver.:

Hello people, what do you think about:

Blood Well (passive):  Aatrox uses an ability that costs health, he stores 70% of the health cost into his Blood Well. The maximum amount of health the Blood Well can  store is equal to 30%max HP. If Aatrox has not dealt or received damage in the last 5 seconds, he begins to rebuild their lives at the expense of passives in the amount of 3%lost HP. Plus permanently lose 2% of the current passives.

As soon as you receive a fatal blow, you're instantly resurrects, but your max HP after revived equal current passive (at the time of death was 500fury = revive with 500HP as max HP and current HP), and eventually die, maybe in the form of passive lifesteal and spellvamp does not work and 2Spell switches to damage ver (you can not switch).

Dark Flight: the same jump, but not all the toss in the center, instead it taunt the nearest target for 1sec, and imposes on it a debuff on 2.5sec - е nemies deal half damage to HP Aatrox and 50% to fury Aatrox while they are taunted. Example: Aatrox have 2000HP and 100fury, jump spends 200hp and gives 140fury. enemy which was taunted deal 300damage

100 +140-300/2 = 90still have a fury.

2000-200-300/2 = 1650still have a HP.

RANGE: 650 CD: 16/15/14/13/12 COST: 10% of the current HP.

MAGIC DAMAGE: 70/115/160/205/250 (70% AP)

Blood Thirst (Spell 2 heal ver.):  Aatrox heals himself on every third attack  HEAL:15/24/33/42/51HP

+5%AP + [0-30%] AP, depending on the current % fury.

+0.5%lost HP + [0-3%]lost HP, depending on the current % fury.

Blood Price: (Spell 2 damage ver.): Every third attack deals bonus magic damage equal to 60/95/130/165/200 (35%AP). COST: 3.5% of the current HP

Blades of Torment: RANGE: 1000 CD: 12/11/10/9/8 COST: 5% of the current HP MAGIC DAMAGE: 75/120/165/210/255 (60% AP), does only 75% damage to creeps. 40% SLOW DURACTION: 1.75/2/2.25/2.5/2.75sec.

Massacre: CD: 100/85/70 COST: ~ 50% of the current passives.

for 4s increases our AS at 25/35/45% +9/12/15% bonus for each piqued enemy hero. Zip 50% of current spending Fury this number of passives during 4s and dealing magic damage to all around in the amount of rage spent on ult. One-time activation of the damage done by 15% of current HP(with cap vs minions). Also gives 175 attack range.

Example: we 2000HP and 600fury after activation 300fury change color to gray (the red part is lost by 2% from the current number in seconds and out of combat, gray no. But gray as red increases heal 2spell), we begin to lose by 75gray fury per second.

After 3sеc when we left 500HP we used Q:300+300*(4-3)/4+500*0.10*0.7= 410fury of which 75gray.

Thereafter enemy killing Us= instantly resurrected from 410HP(not 335 - number red fury, 410 - number full fury(red and gray).

Thus spell cost is quite not 50% of the current fury, he quite 12.5% of fury at the time of activation per second, for 4sec.