Talk:Diana/@comment-25855686-20170630225952/@comment-4888212-20170707001826

actually diana is pretty good in the jgl, the free 20% AS are nice for early clears.

i am okay with the changes, it means she will be a bigger threat to tanks and fighters, who she can fight over a prolonged amount of time, by timing her abilities in a way she usually wouldnt, to maximize the bonus AS to get more passive hits in, while preserving her assassin playstyle against squishy champs.

i dont really agree with riot, who want to make her even more autoattack reliant. there are enough lethality AD assassins, so why make diana another autoattacker, she is fine as she is.

even tho her kit is fairly simple, it takes a good amount of finesse to use her right in teamfights, as overextending onto a carry (lee syndrome: hit Q, go in), more often than not results in a death for diana instead of her intended target. seeing ins and outs like Q-WR the carry and R out on the enemy engaging tank are situations you cant rely on, and take alot of practise to see and use.

sure, hourglass works, but the ADC will have GA too then, and you will simply exchange your hourglass active for the GA, but you will come out of the golden state earlier than the GA revive, and most likely be bursted down by the entire enemy team, resulting in a 4v5 for your team.

i think riot should keep her assassin gameplay style, while giving incentives to using her passive when it is actually needed.

i havent heard about the mana changes, but those sound awesome and much needed