User blog comment:Doctursea/Weakest of their league/@comment-5194571-20121029233907

Alongside Lulu, Karma is my main support. She is NOT weak, in my opinion, but in fact REALLY, REALLY strong. The thing with Karma is that due to just not really fitting in with the aggressive support, tanky support or sustain support meta, she isn't used. Karma is a direct balance between the three, and as a result, the most complicated. Because she's in the middle, and because she's the hardest to use, Karma is not picked over other supports. The snowballs more into people never bothering to learn what Karma actually does. (I make an effort to play every champions so I know how to use and how to lane against them.) Most people don't do that, hence they see a Karma on their team and go "OOOOH Karma! Sucks...."

Story of me playing Karma: A while back at 1.2k elo, I was playing my first ranked. I think the first pick on the enemy team was trolling, because they banned all supports. I was forced to support and the only one I was left with was Karma. That was fine because I like and understand Karma. My team, however, did not. My tank didn't wait for me to shield them before initiating, my carry raged at me for not stunning the enemy carry in lane, they raged at me for not healing them every time Q came off cooldown, not realising the heal had an ammo system, they stood still when I bonded them. And worst of all, when were were running from a lost teamfight, I bonded the allied Shaco, but he stealths, breaking the bond. He got away, I died. I was the one to blame according to them. Moral of the story? Karma is team-dependent: she relies on the knowlege of your allies.

Xerath, Xerath, Xerath... All he needs is a range buff, particularly on his E. Problem is that he will be able to harass for free while nobody else will be able to if his range os overbuffed. The suggestion you linked to was decent, though not to my liking.

I think Varus is quite weak right now. His damage as a carry doesn't meet that of other carries, his ult is really good, but kinda hit-and-miss. Literally. I don't see all that much damage coming from the Blight gameplay either. Sad, 'cause he's my favorite AD carry. He's just outshined at the moment because everyone loves carries with escapes, something he does not have. Varus should be rewarded with extra damage by staying in a fight to make up for his lack of escape. Perhaps % arpen gained the longer you charge Q, on-hit Blight damage amplification based on currently applied stacks and some sort of damage modifier on E depending on the targets hit would be nice. I think then those kind of players that are only interested in doing as much damage as possible might pick him up. Carries are to safe right now imo.