Talk:Miss Fortune/@comment-16257908-20170311004932/@comment-31373932-20170320185149

But that's what I'm trying to say,leave Double Up's shot and crit bounce inchanged and just slightly increase the damage from a regular bounce. Here's my idea:Q shot's damage: 20/35/50/65/80(+85%AD)(35%AP) (same as live). Q crit's damage:20/35/50/65/80(+85%AD)(35%AP) X2. Damage can be increased by IE(same as live). Q regular bounce damage:20/35/50/65/80(+85%AD)(35%AP) X1.2, which then equals to 24/35/60/78/96(+102%AD)(42%AP). All I want is to make Double Up's bounce, no matter it crits or not, to be superior then the shot in terms of damage. XXFeatherPawXx I actually have the opinion with u about the change in the PBE,I also think that the change in Double Up is a little bit too overpowered, and thus I think that RIOT should only implement changes to a regular bounce,but not the shot nor the crit Q. The reason behind is because since MF's release, her Double Up's bounce always deals more damage then the shot. Although currently a crit Q can accomplish the very same thing, but I do think that a regular bounce can actually do so as well. But of course, like we have discussed before, a buff to MF's base stat can already help her a lot. Making her base AD and AD scaling to the same borderline as other markmen(increasing her base AD from46 to 55 and AD scaling from 1 to 2.41) can already act as an indirect buff to her Q( and her passive and R). But as always, it's just my idea.