Thread:Double Slap/@comment-3017217-20150625141131/@comment-4091261-20151122225910

Oh, you simplified. That makes much more sense. I was calculating 0.993488574^(-0.65X) which repeated the constant power.

Well, the logic is sound then. I suggest showing the multiplicative inverse calculation for EHP with the new formula and restating that you want to change the damage multiplier formula to 0.993488574^a as a conclusion. It's so that people don't get lost within the calculations and forget what the initial purpose was.