Talk:Mordekaiser/@comment-180.194.29.252-20121025153846/@comment-62.1.226.174-20121104181001

With all due respect, as far as Mordekaiser is concern, you should view health regeneration as you would mana regeneration on mana using champions.

This being said, I am NOT a fan of builds/build orders or preselected items, so I am not a fan of Force of Nature as a "must" or a "core" or whatever. BUT:

Wherever you read "health regeneration" on any item/rune/mastery, it is also treated as "mana" regeneration for Mordekaiser. Sure, Spell Vampirism is much more practical, but it's a Magic stat that is not available item-wise at the start of the game. Health regeneration is a Defense stat that IS available at the start of the game and functions as both a "health" and "spell-fuel" regeneration for Mordekaiser.

Since Spell Vampirism is NOT available item-wise at the beginning of the game, you should be aware of what actually offers you Spell Vampirism in stead: 1) Quintessence of Transmutation and 2) Transmutation utility mastery.

Be well.