Talk:Rakan/@comment-26203093-20170410164721/@comment-26203093-20170411074623

Ekko was supposed to deal damage but had heals, shields, mobility, and cc just like this guy. Ekko was not an assassin at launch.

Rakan won't need to build health when he gets basically potentially 50% AP/second in heals and shields. The fact that he's traded damage for heals and shields and applies them to allies in trade of what ekko would've had in damage shouldn't be a comfort; it should be a concern: look at any heals and shields in the game - look at their cooldowns and their ratios. They're like that for a reason. They're inherently better than damage because they scale with resistances, and being able to keep alive people who usually wouldn't be able to in the same circumstances can seriously mess with the dynamic of the game:

Somebody you're supposed to be able to engage on and nuke down suddenly survives instead?

And there's also how they've dealt so badly with sustain in the past they basically didn't want it anymore; why soraka's heals have such a cost. Depending on how reliably Rakan can apply his Q - which given how he can shield dash twice to safety, I think he can take more risks than most, he can bring team sustain back as an issue.

And like how ekko could build tank and maintain his cc and augment his durability, Rakan can build items for damage while maintaining his supporting and own sustain.

All my speculation is based on information as presented here. If it's wrong, just ignore me. But I assume auto attacks still apply the cdr. as it's usually "when attacks and abilities deal damage"