Talk:Sanguine Blade/@comment-6301771-20130321054533/@comment-6016076-20140505083445

AD casters have traditionally had a weakness to CC and targeted team focus. On Dominion, and TT, frequent skirmishes are much more common than huge 5 vs. 5 teamfights, which means powerful ults are often not available, and ganking much easier. On Howling Abyss, team comps are impossible which robs a team of coordinated tools to stop an AD Caster.

This gives AD casters, who have high burst and usually very low cooldowns and strong escapes a significant advantage on these maps. Besides that, Van Damm's Pillager and LW and BC all still exist, which are either the same or provide equivalent AD to a lot of the items on SR. Youmuu's Ghostblade is often typically stronger on these maps as well because resists are less prevalent since games are shorter. AD casters aren't as disadvantaged as they may be made out to be.

That said, I understand the sentiment that it might feel bad not having an item that seems purposefully suited to your needs; however, this does not exist on SR either, for although BT provides a lot of AD, it also provides lifesteal, which is, like Van Damm's Pillager, not optimally suited to AD Casters either, but marksmen.