Talk:Vayne/@comment-5077844-20150901203547/@comment-24496127-20150901225538

Her synergy with all types of supports definitely makes her early game feel less punishing than it should be, especially considering her ability to outshine most marksman come mid game as long as she went even, but I'd say her biggest problem is more so her lack of reliance on a team compared to every other marksman, and superior damage.

I mean, she scales with every stat better than most marksman, has really good self peel, and can get away with building almost no AD early on because of her Ultimate, which also heavily increases her ability damage.

I've played like 50 games of Vayne in ranked at a mid platinum level, and despite my belief that I have a decent understanding of the game, Vayne's ability to be so dominant has always been curious to me, because I just don't know what nerf could possibly make her not strong without being too overkill. Every ability she has is good, and all of them are potentially too good. I tend to avoid saying anything on it because it always comes off so scatered. There's just too many ways to try and change her that would arguably make her better balanced.

For example, you can say her self peel is too strong, and hit her condemn knockback, and either stealth duration, or tumble cooldown, that's one way that I would agree with.

You could say her tank shredding is too strong, and reduce the numbers on her true damage. Perhaps make it scale with AD to reduce the effectiveness of BotRK rushing. I would also be fine with that.

You could decide to cutback on her assassin playstyle and just nerf her AD scalings and the amount of free AD that the ultimate gives, meaning squiishy characters won't die to her in three hits anymore.

You could even just say she's fine as is with abilities and scaling, and nerf her so hard early in means of base stats that a Leblanc could solo her at level one. That's honestly the laziest way, but I'd even be fine with that.

My point is, there's just so many ways to change her to make her have clearer weaknesses, and make picking her less situational. To me, that shows too much power in her kit, and not just to her synergy with supports being the problem.

Besides, how do you hit specifically Vayne's synergy with supports? Unless you mean making her more reliant on their peel and the like, because it's not like she really does anything but use them as a meat shield to farm until either she can hit a stun on their engage if it's good, or just get to a point where she has a bork and can win most fights. Point is, it's not like she does something that specifically interacts with them that you could nerf.

Maybe she could be given an aura called "hypercarry" that reduces her teamates damage by 50%?