Talk:Ziggs/Strategy/@comment-190.75.20.191-20120206061110/@comment-70.190.1.94-20120207222201

Every caster can generate a bunch of AP from AAStaff, it can give the largest AP boost in the game with some bonus mana built up. Having only 1 ability with an even remotely low cd means it will take you far too long to reach any reasonable number of charges though, and for most of the game you will be much weaker than if you'd just skipped the tear. When you buy that tear your opponent will be buying damage (or mr, or something else that will actually impact combat) items, and they will be the one instantly bursting you down in mid game (while still having as much [or more] mana as you thanks to blue). If your team can carry you into (very) late game you could end up pretty strong.