User blog comment:Darksusanoo/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-4996845-20150517142746/@comment-4996845-20150518080749

I'm not against Cait utilising skillshots. Hell, I think that would make her much more fun to play both with and against. It's the way you go about it.

- For the Q, you should take missile speed into consideration. It's far easier to dodge a skillshot launched from further away than in point-blank. In essence, what you do here is make in-stance Q pretty unlandable AND even more painful to the DPS than it is now - all the more reason NOT to use it late-game. All the while, removing the delay and damage drop per hit would make laning against Cait a LIVING HELL, as there would be little to no counterplay to her insane Q and AA poke.

- The W will be in the same vein, since it has no delay whatsoever. Also you seem to suggest that the ricochet shots would be pass-through skillshots, that intended? If so, that's EVEN MORE POKE in lane that's virtually unusable in a teamfight.

- A 3200 range, 1500+ damage targetted nuke that's castable like every 15ish seconds? With the AA range, there will be absolutely no reason whatsoever to fire off even a single skillshot. Instead you will right-click the tank, build up stacks and then fire the ult at a squishy. Rinse and repeat and win.

So tell me, how would this remedy Cait's current problem - insane early game and a dreadful falloff late. As I see it, it would make her early even more hellish, all the while making her even more of a one-trick pony late.