Talk:Vladimir/@comment-24795478-20160513201746

Current vlad feel so bad and unrewarding to play. Weaker passive. Overall weaker Q just to get a tiny shotrt window of limited power that can be foreseen 10s ahead. Weaker W. E ends up killing him with that %hp cost more than damage dealt to enemy due to their MR, punishs him for building any tank stat but HP while dealing pathetic damage and easily telegraped. Meaningless buff to his base stat from lvl 1->6, and a noticable nerf after that.

The only 2 significant things in this update are +4 AD for easier last hit under turret, and R heal.

I hope they reduce the cost of E to current HP instead of max, and increase the duration of bloodrush. The trade off is too big for such low reward.