Talk:Health/@comment-5877442-20160218233934

I've had a thought. Barring abilities/items which scale off max health, is buying health inefficient?

After you lose your health, it does absolutely nothing for you. So, after losing 380, your Giant's Belt is a dead item. Meanwhile, resistances work every time you take damage.

Sure, health helps to deter burst and resistance penetration, and raises effective max health just like resistances, but it does nothing when it's gone. (For example, a jungler takes a camp and is on 80% health. Their Ruby Crystal is useless in a combat situation, whereas their armour is still fully functional, relative to health.)

Of course, it's a dumb idea to not get any health, but should one prioritise resistances over health? I think I'm using some flawed logic (perhaps health gives its benefits upfront, while resistances work over a long time); can someone confirm/clarify the situation?