User:Care Level/Lee Sin

= Lee Sin Rework = Points of interest:
 * Why is he not blind? Please.

Mechanical Changes:
No changes.

Passive: Sight Beyond Sight
Lee Sin's vision range is severely limited. However, Lee Sin can hear enemy movement, attacks, and abilities through the Fog of War, revealing their source. Enemies moving in brush have their location revealed only. The range of Sight Beyond Sight is extended significantly when Lee Sin is stationary.

Q: Sonic Wave / Resonating Strike
ACTIVE (Sonic Eyes): Sonic Wave: Lee Sin claps his hands, projecting a wave of sound in front of him. Enemies in the cone 40 / 60 / 80 / 100 / 120 (+ 20% AD) physical damage and are silenced and revealed for a duration based on Lee Sin's level of Sonic Eyes.

Range: 1100. Cost: 20 energy. Cooldown: 7 / 6 / 5 / 4 / 3 seconds.

ACTIVE (Sonic Hands): Resonating Strike: Lee Sin performs a leaping kick toward the cursor, stopping at the first enemy foe within 300 units of his destination and dealing 60 / 100 / 140 / 180 / 220 (+ 140% AD) physical damage to it. If that foe was within 300 units of Lee Sin's starting location, that foe is knocked back 900 units, dealing the same physical damage to foes it collides with and knocking them aside.

Range: 900. Cost: 60 energy. Cooldown: 8 seconds.

W: Way of the Unseeing
PASSIVE: Flourish: aft

TOGGLE: Sonic Eyes: Lee Sin uses sonic attacks, revealing his enemies' weak spots. Every fourth basic attack on the same target will silence that foe for 0.25 seconds and reveal it for 1.5 seconds. Whenever Lee Sin uses an ability, all foes within a small range of him are silenced for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds and revealed for 2 / 2.5 / 3 / 3.5 / 4 seconds. His next attack on a foe revealed by Sonic Eyes critically strikes; if he is in Sonic Hands stance, this effect also deals bonus physical damage equal to 4 / 5 / 6 / 7 / 8% of his target's missing health and can be triggered by his abilities as well as his attacks.

TOGGLE: Sonic Hands: Lee Sin uses martial arts to strike lightning-fast blows. He has 20 / 30 / 40 / 50 / 60% bonus attack speed, and every fourth attack on the same target knocks that foe back and stuns it for 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds. After using an ability, Lee Sin's passive attack speed is doubled for his next 4 attacks, and each attack will move him up to 50 units toward his target.

Cost: None. Cooldown: 0.5 seconds.

E: Tempest / Safeguard
ACTIVE (Sonic Eyes): Tempest: Lee Sin slams the ground, dealing 60 / 95 / 130 / 165 / 200 (+ 90% AD) physical damage to foes in an area around him. Affected foes are silenced and revealed for a duration based on Lee Sin's level of Sonic Eyes, and slowed by 70 / 75 / 80 / 85 / 90%, decaying over the duration of the silence. Enemies in the center of the impact are stunned for the duration, instead.

Range: 350. Cost: 80 energy. Cooldown: 10 seconds.

ACTIVE (Sonic Hands): Safeguard: Lee Sin dashes toward the cursor, facing the enemy nearest his destination and gaining 30% frontal damage reduction and a shield that absorbs up to 60 / 95 / 130 / 165 / 200 (+ 60% bonus AD) (+ 80% AP) (+ 10% maximum Health) damage for 2 seconds. While the shield persists, Lee Sin intercepts projectiles. The first time the shield is damaged, foes in front of Lee Sin are knocked back a short distance.

Range: 700. Cost: 50 energy. Cooldown: 7 seconds.

R: Dragon's Rage
ACTIVE: Lee Sin launches a powerful roundhouse kick

Range: 375. Cost: None. Cooldown: 90 / 75 / 60 seconds.


 * Sanctuary both provides melee Kayle with the tankiness that she needs to stay in the fray while also bolstering allies' defenses based on Kayle's own missing health. While, in some cases, this might create a "focus Kayle" teamfight mentality (that she might die, thereby ending her shielding aura), her Intervention active discourages this and instead changes the optimum strategy to "Do NOT focus Kayle first" (which keeps her health high, and so her defensive aura low), which is the sort of deterrent that melee carries have been demonstrated to benefit immensely from (i.e. Aatrox, Tryndamere).