User blog comment:IllYaoiSpeculation/Lily, the Stormbringer/@comment-3391671-20170115083935/@comment-31038700-20170121172136

I've let this page sit for about a week while I pondered the mechanics I put in, taking into consideration some of the points you've made. Some suggestions for improvements instead of just criticisms would've been nice, but I'm not an idiot, and came up with some on my own. I'm fairly set on the Random Charge mechanic, but numbers could definitely need tuning. 20% is suuuuper low, and the modifiers would need to be lowered in return for increasing the base. But the mechanic is there, that's the important part, right? :P

Some lore would go a long way to establishing an identity and some of the mechanics in the kit, and I'll be sure to put that in when I write it out of my head.

I've changed a few words in the innate to make Aftershock bolts more interactive, rather than random, which was absolutely a weak point. As for the two passive damage buffs, Shock is a reliable burst, partially for Arc's waveclear aspect, and Charge is only applied through W and is solely an increasing modifier for the Random Charge amount. I'm also unsatisfied with the 3rd part of the innate, and will probably end up removing it completely, or replacing it with something more interactive, like a power incentive for playing in a particular way. Any ideas?

Also, my Comments section. I don't know if it was there when you made your review, but it explores interactions and applications more thoroughly and less formally.