Talk:Orianna/@comment-174.115.130.200-20111213205328/@comment-89.75.167.175-20111219201231

I think her mediocre damage is fine because of her other unique traits. First, her spells have no casting time. She can toss the ball, shield herself and allies, blast dissonance and do whatever without ever having to stop dancing like most other casters have to (which in many situations is hazardous). Second, with clever play, her effective spell range is around her leash range, which exceeds the regular AP nuker's range by about a third. By cleverly using protect, hiding the ball in brushes/towers/walls and throwing it behind herself at those chasing her (or her team) she can effectively harm enemies and buff allies at ranges no other caster can. Her utility greatly exceeds that of most nukers. Veigar for instance can only, every ~10 seconds with max CDR, stun someone who steps into the edge of his E and that's it. Brand can only stun someone who gets hit by his dumbfired Q and that's it. Orianna can shield allies, give them MR and Armor, haste them, slow enemies, knock enemies about (interrupting channeling, dislodging enemies from/towards your party/tower or their tower, as you see fit) as well as scout brushes with her Q.

She really is very strong. Not as a *nuke*, but as a caster in general, doing a shizzton of support-type stuff while doing damage to the enemies and debuffing them. Nothing wrong with her imo.