V5.22/Items

Removed

 * (replaced by )
 * (replaced by, and )
 * (replaced by )
 * (merged into )
 * (adjustments made to champions who needed them)
 * (now an upgrade for )
 * (wards can still be planted from other sources)
 * (Summoner's Rift only; active is now on )
 * (now an upgrade for )
 * (wards can still be planted from other sources)
 * (Summoner's Rift only; active is now on )
 * (wards can still be planted from other sources)
 * (Summoner's Rift only; active is now on )
 * (Summoner's Rift only; active is now on )

Starting Items
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 * The following are considered to be Starting Items:
 * (Dead-End)
 * (Dead-End)
 * (Dead-End)
 * (Dead-End)
 * (Cannot be purchased alongside )
 * The following are affordable consumables to supplement your Starting Item(s):
 * (Dead-End)
 * (Dead-End)
 * (Dead-End)
 * (Cannot be purchased alongside )
 * The following are affordable consumables to supplement your Starting Item(s):
 * (Cannot be purchased alongside )
 * The following are affordable consumables to supplement your Starting Item(s):
 * (Cannot be purchased alongside )
 * The following are affordable consumables to supplement your Starting Item(s):
 * The following are affordable consumables to supplement your Starting Item(s):
 * The following are affordable consumables to supplement your Starting Item(s):
 * The following are affordable consumables to supplement your Starting Item(s):
 * The following are affordable consumables to supplement your Starting Item(s):
 * The following are affordable consumables to supplement your Starting Item(s):

Beginner Items

 * - Added
 * Costs.
 * Grants +5 attack damage and +3 health on-hit.
 * Grants 1 bonus gold on minion kills up to 100. Upon reaching the cap, you gain a bonus 300 gold.


 * Cost increased to from.
 * Attack damage increased to 8 from 7.
 * Health increased to 80 from 70.
 * Health increased to 80 from 70.


 * Cost increased to from.
 * Cost increased to from.


 * Flat mana regeneration removed.
 * Now grants +50% base mana regeneration.
 * On-kill mana restore increased to 4 from 3.
 * On-kill mana restore increased to 4 from 3.

Potions and Elixirs

 * Cost increased to from.
 * Limited to one type of Healing Potion.
 * Limited to one type of Healing Potion.


 * added
 * Costs.
 * Limited to one type of Healing Potion.
 * Grants Consumes a charge to restore 100 Health over 10 seconds. Holds up to 2 charges that refill upon visiting the store.


 * added
 * Limited to one type of Healing Potion.
 * Grants Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants  for the duration. Holds up to 3 charges that refill upon visiting the store.
 * Spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds (based on level). Bonus damage is halved on AOEs and DOTs.
 * Corrupting Potion can be used even at full Health and Mana.
 * Corrupting Potion can be used even at full Health and Mana.


 * added
 * Limited to one type of Healing Potion.
 * Grants Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
 * Grants Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.


 * Cost increased to from.
 * Now grants 300 health.
 * Slow resistance removed.
 * Slow resistance removed.


 * Cost increased to from.
 * Ability power increased to 50 from 40.
 * Ability power increased to 50 from 40.


 * Cost increased to from.
 * Attack damage increased to 30 from 25.
 * Bloodlust healing increased to 15% from 10%.
 * Takedowns no longer extend the duration.
 * Takedowns no longer extend the duration.

Basic Items

 * Cost reduced to from.
 * Attack damage reduced to 40 from 50.
 * Attack damage reduced to 40 from 50.


 * Cost reduced to from.
 * Cost reduced to from.


 * Critical strike chance increased to 10% from 8%.
 * Critical strike chance increased to 10% from 8%.


 * Cost reduced to from.
 * Critical strike chance increased to 20% from 15%.
 * Critical strike chance increased to 20% from 15%.


 * Cost reduced to from.
 * Attack speed reduced to 12% from 15%.
 * Attack speed reduced to 12% from 15%.


 * added
 * Costs.
 * Grants 15 ability power, +25% increase health from healing potions and +100 mana.
 * Grants Grants +3 ability power per Glory.
 * Grants Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory. Lose 4 Glory on death.
 * Builds into: .


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Mana increased to 250 from 200.
 * Mana increased to 250 from 200.

Advanced Items

 * Total cost reduced to from.
 * Aura magic resistance reduced to 10 from 15.
 * Aura magic resistance reduced to 10 from 15.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Life steal increased to 10% from 8%.
 * Life steal increased to 10% from 8%.


 * Health increased to 225 from 200.
 * Health increased to 225 from 200.


 * added
 * Grants +25 attack damage.
 * Grants +10% Cooldown Reduction.
 * Builds into:, , . and .
 * Builds into:, , . and .

- UNDOCUMENTED.
 * Total cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from
 * Total cost increased to from.
 * Total cost increased to from.


 * re-added
 * Grants 15 attack damage.
 * Grants Physical damage inflicts  on enemy champions for 3 seconds.
 * Build into: .
 * Build into: .


 * Combine cost decreased to from.
 * Total cost reduced to from.
 * Ability power reduced to 25 from 30.
 * Ability power reduced to 25 from 30.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * added
 * Grants +10 attack damage.
 * Grants You deal 1% increased physical damage for every 50 maximum health your target has more than you, up to 10% at 500 health different.
 * Builds into: 
 * Builds into: 


 * Combine cost increased to from.
 * Total cost increased to from.
 * Armor increased to 25 from 20.
 * Armor increased to 25 from 20.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Combine cost reduced to from.
 * Total cost increased to from.
 * Attack damage reduced to 20 from 25.
 * Magic resistance reduced to 30 from 35.
 * Shield strength changed to 110 to 280 based on level from 250 at all levels.
 * Shield strength changed to 110 to 280 based on level from 250 at all levels.


 * added
 * Grants +15 attack damage and +150 health.
 * Grants Killing a unit permanently grants 5 maximum health, stacking up to 30 times (150 health).
 * Builds into:, and .
 * Builds into:, and .


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * added
 * Grants +15% attack speed.
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks deal 30 bonus magic damage on-hit.
 * Builds into: and .
 * Builds into: and .


 * reworked
 * Grants +25 attack damage.
 * Grants Your physical damage ignores 30% of your target's bonus-armor.
 * Builds into: and .
 * Builds into: and .


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Magic resistance reduced to 40 from 45.
 * Magic resistance reduced to 40 from 45.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Attack damage reduced to 15 from 20.
 * Attack damage reduced to 15 from 20.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Health regeneration reduced to 125% from 150%.
 * Health regeneration reduced to 125% from 150%.
 * Health regeneration reduced to 125% from 150%.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Attack speed reduced to 25% from 30%.
 * On-hit damage increased to 15 from 10.
 * On-hit damage increased to 15 from 10.


 * Armor reduced to 20 from 30.
 * Armor reduced to 20 from 30.


 * added
 * Grants +20 attack damage.
 * Grants +10 Armor Penetration
 * Grants After killing a unit, your next basic attack or single target spell deals 15 bonus damage.
 * Builds into: and .
 * Builds into: and .


 * Ability power removed.
 * Now grants 10% cooldown reduction.
 * Mana increased to 250 from 200.
 * Now grants 10% cooldown reduction.
 * Mana increased to 250 from 200.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Magic resistance reduced to 35 from 40.
 * Magic resistance reduced to 35 from 40.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Attack speed increased to 50% from 40%.
 * Attack speed increased to 50% from 40%.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Attack damage reduced to 30 from 40.
 * Health regeneration reduced to 50% from 100%.
 * removed.
 * Health regeneration reduced to 50% from 100%.
 * removed.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Attack damage increased to 15 from 10.
 * Life steal increased to 10% from 8%.
 * Life steal increased to 10% from 8%.


 * Armor reduced to 40 from 45.
 * Armor reduced to 40 from 45.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Attack speed reduced to 15% from 20%.
 * Critical strike chance increased to 20% from 10%.
 * Movement speed is now a unique passive.
 * Movement speed is now a unique passive.

Finished Items

 * Total cost reduced to from.
 * Total cost reduced to from.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Health increased to 500 from 450.
 * Magic resistance increased to 70 from 60.
 * Magic resistance increased to 70 from 60.


 * Attack damage increased to 55 from 40.
 * Health reduced to 300 from 400.
 * Attack damage increased to 55 from 40.
 * Health reduced to 300 from 400.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Passive damage reduced to 6% from 8%.
 * Passive damage reduced to 6% from 8%.


 * Attack damage reduced to 75 from 80.
 * Life steal is no longer unique.
 * Attack damage reduced to 75 from 80.
 * Life steal is no longer unique.


 * Total cost increased to from.
 * Total cost increased to from.


 * added
 * Grants +65 attack damage and +10% cooldown reduction
 * Grants Dealing physical damage heals for 12% of the damage dealt. Healing is one-third effective for area of effect and multi-hit effects.
 * Grants 12% of damage taken before resistances is dealt over 5 seconds instead. Tracks magic and physical damage separately; does not affect true damage.
 * Grants 12% of damage taken before resistances is dealt over 5 seconds instead. Tracks magic and physical damage separately; does not affect true damage.


 * reworked
 * Grants +65 attack damage and +20% critical strike chance.
 * Grants +10% Cooldown Reduction.
 * Grants Grants 1% Cooldown Reduction for every 1% of your Critical Strike Chance from sources other than Essence Reaver, up to 20%.
 * Grants Critical strikes restores.
 * Grants Critical strikes restores.


 * Attack damage increased to 40 from 30.
 * Health reduced to 650 from 700.
 * Attack damage increased to 40 from 30.
 * Health reduced to 650 from 700.


 * Total cost increased to from.
 * Armor increased to 60 from 50.
 * Magic resistance increased to 60 from 50.
 * Magic resistance increased to 60 from 50.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Stacking passive is now unique.
 * Stacking attack speed increased to 8% from 4%.
 * Stacks now also grant +3 attack damage.
 * Stack gain from ability casts removed.
 * Melee basic attacks now grant 2 stacks.
 * While you have 8 stacks, you gain.
 * Base attacks deal bonus magic damage equal to 20  to your target and nearby enemy units.
 * Base attacks deal bonus magic damage equal to 20  to your target and nearby enemy units.


 * Combine cost reduced to from.
 * Life steal removed.
 * Spell vamp removed.
 * Grants You restore health equal to 15% of damage dealt. This is one-third effective for area of effect and multi-hit.
 * Cooldown reduced 30 seconds from 60.
 * Reload passive removed.
 * Reload passive removed.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Ability power removed.
 * Armor increased to 65 from 60.
 * Cooldown reduction increased to 20% from 10%.
 * Slow zone radius is no longer smaller on ranged champions.
 * Slow zone radius now scales with.
 * Slow zone radius now scales with.


 * Total cost reduced to from.
 * Attack damage reduced to 65 from 80.
 * Attack damage reduced to 65 from 80.


 * Total cost increased to from.
 * Total cost increased to from.


 * Now grants 10% cooldown reduction,
 * Movement speed increased to 7% from 5%.
 * Now grants 10% cooldown reduction,
 * Movement speed increased to 7% from 5%.


 * added
 * Grants +40 attack damage.
 * Grants You deal % increased damage for every 50 maximum health your target has more than you, up to 15% at 500 health different.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Total cost increased to from.


 * - REWORKED!
 * Grants +55 attack damage, +50 magic resistance and +10 armor penetration.
 * Grants Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs up to 300  magic damage in the next 5 seconds. (90 second cooldown)
 * Grants When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
 * Grants When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.


 * reworked
 * Grants +20 ability power and +200 mana.
 * Grants Grants +5 ability power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
 * Grants Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory. Lose 10 Glory on death.
 * Grants Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory. Lose 10 Glory on death.


 * Grants +75 attack damage, +35 magic resist and +10% life steal.
 * No changes to.
 * Grants +75 attack damage, +35 magic resist and +10% life steal.
 * No changes to.


 * Total cost increased to from.
 * Magic resistance reduced to 35 from 40.
 * Magic resistance reduced to 35 from 40.


 * Total cost increased to from.
 * Total cost increased to from.


 * added
 * Grants +40 attack damage.
 * Grants Physical damage inflicts  on enemy champions for 5 seconds.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.
 * Grants Your physical damage ignores 40% of your target's bonus-armor.


 * Attack speed increased to 50% from 40%.
 * Attack speed increased to 50% from 40%.


 * Total cost increased to from.
 * Total cost increased to from.


 * reworked
 * Attack speed reduced to 40% from 50%.
 * Critical strike chance reduced to 30% from 35%.
 * While within 500 units of a visible enemy champion, you gain 12% bonus movement speed and can move through units.
 * You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
 * You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Health increased to 450 from 400.
 * Health increased to 450 from 400.


 * added
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.
 * Grants Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.


 * Can no longer be purchased by ranged champions.
 * You can now freely exchange and .
 * Can no longer be purchased by ranged champions.
 * You can now freely exchange and .


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Ability power increased to 80 from 60.
 * Ability power increased to 80 from 60.


 * reworked
 * Grants +40% attack speed, +30% critical strike chance and +5% movement speed.
 * Grants When basic attacks, bolts are fired at up to 2 enemies near the target, each dealing . Bolts can critically strike and apply on-hit effects.
 * Grants Basic attacks deal 15 bonus physical damage on-hit.
 * Can no longer be purchased by melee champions.
 * Can no longer be purchased by melee champions.


 * Total cost increased to from.
 * Health increased to 500 from 400.
 * Magic resistance increased to 70 from 60.
 * Magic resistance increased to 70 from 60.


 * Attack speed reduced to 35% from 40%.
 * Critical strike chance increased to 30% from 20%.
 * Movement speed reduced to 5% from 6%.
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.
 * Grants Moving and attacking builds charges. At 100 charges, your next attack is Energized.
 * Grants Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.




 * Total cost increased to from.
 * Health increased to 500 from 450.
 * Health increased to 500 from 450.


 * Health increased to 450 from 400.
 * Can no longer be purchased by ranged champions.
 * You can now freely exchange and .
 * Can no longer be purchased by ranged champions.
 * You can now freely exchange and .


 * Combine cost increased to from.
 * Total cost increased to from.
 * Now grants 10% cooldown reduction.
 * Ability power removed.
 * Attack damage reduced to 25 from 30.
 * Attack speed reduced to 15% from 30%.
 * Critical strike chance increased to 20% from 10%.
 * Movement speed reduced to 5% from 8%.
 * Mana increased to 250 from 200.
 * Mana increased to 250 from 200.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Health increased to 850 from 800.
 * Health increased to 850 from 800.


 * Total cost decreased to from.
 * Total cost decreased to from.


 * Total cost increased to from.
 * Magic resist increased to 40 from 30.
 * Attack speed reduced to 40% from 50%.
 * On-hit damage reduced to 40 from 42.
 * On-hit damage reduced to 40 from 42.


 * Attack damage increased to 65 from 30.
 * Critical strike chance removed.
 * Attack damage increased to 65 from 30.
 * Critical strike chance removed.


 * Armor reduced to 45 from 50.
 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost reduced to from.
 * Health regeneration reduced to 125% from 150%.
 * Health regeneration reduced to 125% from 150%.

Boots and Enchantments

 * Total cost increased to from.
 * Attack speed increased to 30% from 25%.
 * Attack speed increased to 30% from 25%.


 * Total cost reduced to from.
 * Enhanced movement increased to 65 from 60.
 * Enhanced movement increased to 65 from 60.


 * Total cost reduced to from.
 * Cooldown reduction reduced to 10% from 15%.
 * Reduces the cooldowns of Summoner Spells by 10%.
 * Reduces the cooldowns of Summoner Spells by 10%.


 * Total cost reduced to from.
 * Tenacity reduced to 20% from 35%.
 * Tenacity reduced to 20% from 35%.


 * Total cost increased to from.
 * Armor increased to 30 from 25.
 * Armor increased to 30 from 25.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Summoner cooldown reduction reduced to 15% from 20%.
 * Flash movement speed reduced to 20% from 30%.
 * Flash movement speed reduced to 20% from 30%.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced to from.
 * Cost reduced to from.

Economy & Vision

 * Cost reduced to from.
 * Cost reduced to from.


 * Ward duration adjusted to 60 - 120 based on level from.
 * Ward charges increased to 2 from 1.
 * Recharge time adjusted to 180 - 120 based on level from 120 at all levels.
 * Recharge time adjusted to 180 - 120 based on level from 120 at all levels.


 * added
 * + Level 9
 * Grants the following compared to :
 * Cast range is increased by 650%.
 * Farsight Wards lasts until killed and do not count toward ward limit. Not specified if Farsight Wards have a limit.
 * Recharge time reduced by 60%.
 * Ward is visible, has only 1 health and cannot be targeted by allies. No teleporting!
 * Charge limit reduced to 1.


 * Cooldown adjusted to 90 - 60 based on level from.
 * Cast radius now increases gradually with level from.
 * Scan radius now increases gradually with level from.
 * Fixed a bug where some stealthed traps weren't being revealed and disabled.
 * Pings if it detects an enemy unit that you do not have vision of.
 * Pings if it detects an enemy unit that you do not have vision of.


 * added
 * + Level 9
 * Grants the following compared to :
 * Duration increased to 10 seconds.
 * Scanner now follows the caster.
 * Cast range removed.


 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges that refill upon visiting the shop.
 * Charges reduced to 3 from 4.
 * Ward duration reduced to 150 seconds from 180.
 * No longer grants Ward Refresh or Ghost Ward.
 * No longer grants Ward Refresh or Ghost Ward.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Health increased to 500 from 400.
 * Grants Item active cooldowns are reduced by 10%.
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Ward duration reduced to 150 seconds from 180.
 * No longer grants Ward Refresh or Ghost Ward.
 * No longer grants Ward Refresh or Ghost Ward.


 * Cost reduced to from.
 * Now grants 2 gold generation.
 * Now grants 2 gold generation.


 * Now grants 2 gold generation.
 * Now grants 2 gold generation.
 * Now grants 2 gold generation.


 * Health reduced to 450 from 500.
 * Now grants 2 gold generation.
 * Health ratio on heal removed.
 * Shield detonation damage removed.
 * Shield detonation now slows surrounding enemies by 40% for 2 seconds.
 * Shield detonation now slows surrounding enemies by 40% for 2 seconds.


 * added
 * Grants +500 health and +100% base health regeneration.
 * Grants Melee autoattacks execute minions below 400  health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 4 charges.
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.


 * Cost reduced to from.
 * Gold generation removed.
 * Movement speed removed.
 * Favor gold increased to 4 from 3.
 * Favor gold increased to 4 from 3.


 * Gold generation removed.
 * Movement speed removed.
 * Favor gold increased to 6 from 4.
 * Movement speed removed.
 * Favor gold increased to 6 from 4.


 * Combine cost reduced to from.
 * Total cost increased to from.
 * Gold generation removed.
 * Movement speed removed.
 * Favor gold increased to 6 from 4.
 * Active cooldown increased to 60 seconds from 40.
 * Active cooldown increased to 60 seconds from 40.


 * added
 * Grants +200 health, +2 gold generation +150% base health regeneration and +150% base mana regeneration.
 * Grants Grants  and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.


 * Cost reduced to from.
 * Tribute gold increased to 8 from 5.
 * Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
 * Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".


 * Mana regeneration increased to 100% from 50%.
 * Tribute gold increased to 15 from 10.
 * Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
 * Tribute gold increased to 15 from 10.
 * Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".


 * Mana regeneration increased to 150% from 50%.
 * Tribute gold increased to 15 from 10.
 * Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
 * Previous active removed.
 * Now grants Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 4 seconds. 60 second cooldown.
 * Now grants Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 4 seconds. 60 second cooldown.


 * added
 * Grants +200 health, +25 ability power, +2 gold generation and +150% base mana regeneration.
 * Grants Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant . This can occur up to 3 times every 30 seconds.
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Gold Income item.
 * Limited to 3 Stealth Wards on the map at a time.

Jungle Items

 * - REWORKED!
 * Cost reduced to from.
 * Grants +8% life steal versus monsters.
 * Grants Basic attacks versus monsters deal 20 bonus damage. Killing large monsters grants 15 bonus experience. Damage type matches the triggering attack and will benefit from life steal.


 * - NEW!
 * Costs.
 * Grants +150% Mana Regeneration while in the Jungle
 * Grants Damaging a monster applies, which deals 20 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 15 bonus experience.


 * - REWORKED!
 * Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
 * Grants Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
 * Grants.
 * Limited to 1 Jungle item.
 * Limited to 1 Jungle item.


 * - NEW!
 * Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
 * Grants Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
 * Grants Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges that refill upon visiting the shop. The Warding passives from other items take priority over this one.
 * Limited to 1 Jungle item.
 * Limited to 3 Stealth Wards on the map at a time.
 * Limited to 1 Jungle item.
 * Limited to 3 Stealth Wards on the map at a time.


 * - REWORKED!
 * Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
 * Grants Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
 * Grants.
 * Limited to 1 Jungle item.
 * Limited to 1 Jungle item.


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased to from.
 * Attack speed reduced to 40% from 50%.
 * Attack speed reduced to 40% from 50%.


 * On-hit magic damage increased to 60 from 50.
 * On-hit magic damage increased to 60 from 50.


 * Tier-2 + +  +  =  (from )
 * Ability power reduced to 40 from 50.
 * Mana increased to 250 from 200.
 * Mana increased to 250 from 200.


 * Tier-2 + +  =  (from )
 * Attack damage increased to 65 from 45.
 * Armor penetration removed.
 * Armor penetration removed.