User blog comment:Lyndongwapo/Neko, Manipulator of Souls/@comment-7709681-20170516213333/@comment-26263213-20170516225435

This is very hard to explain..my words are limited so please underatand this one..

Her maximum health will be divided into 10 so it means she has the same health aspect with others. So if she has 1000 maximun health, each mini health bar have 100 health.

It same thing goes with mini health bar it acfs as a normal health bar, if she take damage the health bar looses health. The thing that makes peculiar is "how does it behave on its depleting styles"...I will create an example: Neko vs. Caitlyn, Caitlyn uses basic attack on Neko that deals 100 damage. If Neko has 150 amount of mini health bar, health bar looses 100 damage leaving it into 50 amount of health. Then Caitlyn uses auto-attack again dealing same amount of damage. Mini Health bar is reduced by 50 health causing it to deplete then the Exceeding damage which is 50 amount of damage will not further affect the next mini health bar..Im sorry I cannot explain it clearly and comprehensible manner

Neko has no problem in gaining Bonus health, if she gain maximum health mini health bar will auto-adjust its amount. For armor and magic resist since she has 0 amount of armor and magic resist, all of the damage she takes will never be reduced in order for compensation with her divided health..because if I will include her defenses this would be a great nightmare so I make her very squishy that all damage she take, makes it true damage...For yhe items about bomus armor and magic resist came from the item is what I forgot..this will take days before I rework her for better result.

As I explain above she is neither squishy nor tanky. I made a thing that simply breaks the statistics styles of LOL..if it seems unhealthy maybe I can consider it and I will try to rework her.