User blog comment:Supp0rt4n00bz/Something about champion design/@comment-6435632-20130729201454

As someone who loves monsters and mostly plays them in League... I'm sorry but your criteria is arbitrary.

Kog'Maw is a horrible example of a humanoid champion. Yes, he has arms and legs. That does not make him humanoid. His body is grossly misshapen by "human" proportions, and he's basically very, very little more than a walking head and stomach.

There are a lot of humanoid champions and League but I don't care because a high number of them are anthropomorphic, not strictly humanoid. Aatrox is not a human. Kha'Zix is not a human. Rengar is not a human. Renekton is not a human. I could go on. Yes they all basically carry themselves like people (although that starts to deviate heavily when you look at Kha'Zix's posture), but they have many bestial aspects. Trying to limit inhuman characters to only things that totally define human posture is ridiculous. As it starts League has a pretty awesome selection of non-human characters, far more than I would have expected to be honest. And the list of intelligent creatures that don't mimic a human's frame at all was always going to be small. Would it be as cool if champions like that were numerous?

You're also ignoring the totally animal forms of Nidalee and Elise. =P