Talk:Riven/@comment-24241876-20150914020723

To be honest, I don't really mind that she deals so much damage, or that she has an AD-scaling shield, although, that is also a part of the problem that I'm describing.

She has two AoE hard CCs, and there is nothing gating them other than her rather short CDs, even shorter once she gets hold of some CDR.

It's her CCs that allow her to deal so much damage in trades, as well as not really allow for her opposition to fight back. When accounting for the time your are CC'd, and the time her shield protects her, how much time during that trade are you actually dealing damage to Riven? It allows for her to really screw with melees. On the flipside, those who can keep their distance and kite (Vayne can do this, although you must be mindful of E CD, same with Quinn) have a much better time against her.

That being said, giving her a resource could help alleviate the problem of oppressing melees, but some issues could arise.

Riven with Mana? Well, maybe. Some couple comments below suggest that forcing her to buy mana regeneration would be just the thing they need to tone down her early game, although that might just make her unplayable if she relies too much on it, considering how much she uses her abilities. It can always be adjusted, though.

Fury/Rage? I guess that could be implemented, but how would it interact with her skillset?

Energy? That actually doesn't seem like a bad idea, although I'm only looking at it based on other energy champs. Energy-gating is a good way to limit her extended-trades/DPS while not really having her rely too much on resource regeneration.

Health? Now, THAT would be interesting, if not funny, watching Rivens slowly start dying because they keep spamming their abilities too much. Might also affect her abilities to roam if the HP cost is not worth it for travel.

tl;dr: She could have her abilities be gated by something other than cooldowns to help tone down her oppresive trades.

Just a couple of thoughts floating around from me.