Talk:Yasuo/@comment-5077844-20150115143641/@comment-7760473-20150119101425

Switching AD ratio from Bonus to Total as I said nerfing base damage of 50/75/100 would give more damage at all ranks, more early game, less end game. Also nerfing the Armor Penetration duration to 3/4/5 seconds wouldn't make more damage on early Q OP because he is not going to deal what you can define true damage for 15 seconds anymore.

What I mean is, if you are skilled enough to go in and take kills/disrupt enemy gameplay giving a vantage to your team in a small time frame, then ok, good for you and your team, instead if you do a bad engage it's a bullshit you can simply jump out the fight and go back in melting people with the Bonus Armor Penetration for 15 seconds. If you lose your chance you have to pay for it otherwise I want 30 seconds cooldown and 50% Bonus Magic Resist Penetration on Cassiopeia, Fiddlesticks, Nunu, Viktor and Vladimir's ultimates, first champions with an all-in ultimate coming to my mind.