Talk:Kha'Zix/@comment-8921599-20141205200159/@comment-25115166-20141208193657

That's the old Riot way of doing things.

"Nerf everything in a champion's kit, over and over again. Pinpoint the REAL problem after 3-4 nerfs, but then not revert the older unnecessary nerfs."

Just ask Kassadin mains. Q got nerfed, E got tweaked in a bad way, R's damage got nerfed. And when Riot found out the main problem was R being to spammable? Well let's nerf that and THEN leave everything we fucked up untouched.

As for Lane Kha, there were a series of nerf that made him shit :

First was isolation range being reduced (or the opposite, Idk how to say it). It became nearly impossible to isolate someone in lane, as it went from "punish someone out of position" to "punish someone who's so far away from lane he was certainly going to roam".

Then, towers were counted as allies, meaning you didn't benefit from isolation on towerdiving, and thus destroying Kha's great diving ability (not saying he's not still a great diver, but that was pretty bad)

After that, and imo the biggest nerf to Kha overall : the Q nerf. If you weren't around for s3/early s4, here's how it was : the evolved + isolated damage you have NOW is what an unevolved + isolated Q used to give before. And there was a 8 or 6% missing health finisher on the evolved Q. Combine that with Kha's dives and you had yourself a monster. Made worst by the fact that his evolved R effectively halved turret damage for a while.