User blog comment:Slashingstrike/Nerante - the Devil Hunter/@comment-25235491-20161123164446/@comment-25235491-20161125191859

It's not just that. I'll add that once again you are providing little in the way of answers. You can charge Q > emp.E> Soul Snatcher (with 110 energy gone, you regen 33, meaning you have 123), release Q, W (With E putting me right up in their face, I can follow with that.)> emp.Q. > Another Soul Snatcher. While this is a longer window, this reaches the true limit of the damage.
 * Emp.E deals 280 physical damage.
 * Soul Snatcher deals physical damage plus  true damage.
 * Release Q deals 140 physical damage.
 * W deals 150 physical damage.
 * Emp.Q deals 140 physical damage, with the enemies having 20% less armor due to W.
 * Second Soul Snatcher, deals like the first: physical damage plus  true damage.
 * Total damage: 710  physical damage plus  true damage. Assuming cast times as normal, this all can happen in the span of around  second. Bonus AD just scales the burst combo so hard that despite whatever you wanted him to be, people are going to play him as a full-AD assassin and instadel whoever they feel like.