Talk:Aurelion Sol/@comment-27993288-20191112025647/@comment-26808509-20191202125347

Soooo... firstly, the mini rework indeed shifted his power away from roaming and more into his 1v1 and laning phase. No one denies that.

However, your points wether ot not Aurelion Sol is a suited roaming champ are... pretty bad and partly just wrong. Let's first see what a roaming champion defines: fast waveclear/shovng power, map mobility, some sort of CC or damage. These are the 3 core aspects and to be categorized as one you absolutely need all 3. You need to be able to shove in the lane so you can leave, you need map mobility to get to other lanes AND back to your own so you don't lose too many minions, and you need either sufficient damage or CC to secure the kills on the sidelanes (otherwise you are too dependant on your sidelanes to set it up for you).

And Aurelion has all of these traits. Before the rework they were developed a bit stronger, no doubt. But with his passive and W he still can push very well against most other midlaners, at least in the early levels, his E gives him very well map mobility and with his Q he has a pretty good tool to secure kills. And he can do this as early as level 3, which very, VERY few champions can. The only other character who can shove in and roam that early is Taliyah. And her map mobility is weaker than Sol's pre 6.

He is still a pretty good roaming champion. And not only this, because of the changes that the min rework introduced, he now also is a passable 1v1 champ and can contribute to teamfights just fine, because he is now focused on short trades instead of prolonged fights, means dipping in and out of the range and waiting for good opportunities for Q and R is way stronger than it was before.

I also disagree with the bad scaling, because you have to take into account the whole combo of a champ. And since A'Sol is now able to hit at least 3 stars in quick succession after stunning with Q and then slowing with R, his total AP ratio in a combo is at 247.5%. Electrocute, GLP/Ludens/any other item not even counted. And that's pretty, PRETTY good. In comparison, Orianna deals with her combo 220% AP. And A'Sol's W cooldown is so low in the late game that it's pretty much a toggle, means hid damage goes through the roof if he is allowed to go on after his combo.