Talk:Quinn/@comment-4664737-20160705044503/@comment-26203093-20160708062614

in this case it just means that you have a mathematical flattening curve as crit increases instead of a linear reduction to the cooldown of the passive. if it was linear, 100% crit would reduce the cooldown to 0 (100% uptime), unless there was an express minimum value, such as with cooldown reduction (40% max reduction).

Calling it diminshing returns, however isn't entirely correct since diminishing returns means the value decreases, the value being crit, but it doesn't actually decrease, it's constant, due to being relativistic to the CURRENT value, instead of an ABSOLUTE value.

But that's about deciding the framework. Like standing in the centre of a circle, the any point along the edge is always a constant distance from that centre; but standing on the edge, follwing a point along the edge until it comes back to you, means its distance to your own point on the edge has diminishing returns until its distance vector actually becomes negative and starts coming back, even if it's always moving forward along the line.

As such, armour and resistances actually has diminishing returns, because they have diminishing value relative to the CURRENT value, but are constant to the ABSOLUTE value. EG, going from 1 armour to 2, is a doubling in armour, and a great investment relatively, but it's still just a 1 point value difference. Once you already have 300 armour, though, that 1 point of armour has one threehundredth of it's original value compared to its CURRENT value. in absolute terms, it's still just 1 point of armour.

This is notoriously difficult to explain without drawing, but sometimes you just need to get your nerd on.