User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-6281696-20140612232226/@comment-6281696-20140614113238

He did? How long ago was that? I can't even remember that anymore. Anyway, the point stands, it should be something to pay attention to.

heimer's turrets are placed 450 Shacos boxes at 425 Caits traps at 800. Teemo as said has 230 Zyra's seeds 850. Can't think of any others that quickly that are static.

Zyra's makes sense as she then needs to hit it with other spells before it does anything particularly usefull, and they aren't really the same kind of long lasting trap. And just the seeds can't be used to harras.

Cait's is less offensive as on it's own it doesn't hurt that much since hse doesn't have any AP to back it up.

Given that nidalees trap actually does damage on it's own the range seems, well, a bit large. It's mostly those moments where you're awkwardly standing around trying to poke or get an oppertunity to engage where she just places those things all over the place and you eventually run into one where they are annoying/toxic. When a jungler runs into it when trying to gank it isn't a problem.

Also, nidalees is the only one with Shaco's that isn't limited by some ammo system. To be honest the way the skill works in your rework it's quite similar to shaco's boxes, and those only have like half the range.

As for teemo, yea he needs a rework. Though I don't consider him so much toxic as just increadibly underwhelming and inconsistent depending on how lucky he is in terms of being focussed/traps triggered. He's either increadibly squishy, or has little damage, most of the shrooms just time out if he's dominating and if he's pushed back he can't place anything in usefull positions. I actually like him in terms of mechanics. The idea of leading someone into a proper ambush is appealing. In practise it doesn't really happen though.