User blog comment:Tridan V2/Custom Darius Rework/@comment-24795478-20140413151242/@comment-10768370-20140416092252

I will explain to you:

About the passive: You say that Crit Chance-items are not viable for Darius. I refer you to, and. They all give some combination of Attack Damage, Armor, Crit Chance and Armor Penetration. All 4 stats I think are useful and viable for Darius.

About his Q: I agree on the damage part, I will buff it in a moment. About the knockback, he only knocks someone back 50 units. That is less than half of the range of a melee basic attack. I mainly added the knockback to disable the enemy for a split second to enter your combo.

About his W: That was a visual mistake I made, it's fixed now :)

About his R: I nerfed the damage and exchanged it for range. I'll nerf the range a bit but I'm not planning on making his play style more cooperative since I think the current kill-for-2nd-ulti mechanic is ok.

About the Overall changes: I really think this could work for Darius. Remember that his E needs a viable enemy champion to dash to so it isn't that viable as a gap-closer. His ulti is his only real gap-closer as enemies can quickly recover from a 50-units knockback. They can't, however, if you manage to enter your complete combo. Right now he has a more dynamic play-style with some more jungle-potential.