User blog comment:Asfidyll/Valerion, Dragon of the Earth/@comment-24501229-20140620193610/@comment-10253076-20140620230200

Concerning his Power mechanic, which was actually the beginning inspiration for this entire concept, I wanted to make his abilities rely solely on the distance that he has to cover. However, after your pointing out of its flaws, I will see to it immediately, as well as his passive, which I will admit was my greatest concern in balancing.

The difference in Es is intentional, as I believed that of all his abilities, if his Es shared cooldowns, it would make him completely overpowered.

After some thinking, I will make it so that no target may be impaled twice, and I will lower the diameter on the spikes.

Yes, his E is made to confuse allies once surprised, which is what Valerion is best played as.

The ult I was having great worries about. I was comparing it with the ults of Nami and Rumble, and was trying to find a value that was best suited for a Dragon of the Earth. But balancing must always come first to avoid a complete power shift. I will see to it immediately.