User blog comment:SirAston/Thoughts and suggestions regarding Summoner Spells/@comment-8506165-20130809014416/@comment-5331854-20130810015624

While I'm all for a good discussion, this is getting a bit out of hand, so let me tell you my thoughts about this and hopefully defuse this bomb right now. Just read the whole comment first please.

@Unevent: Tobar is not a hypocrite when he says he likes Flash and dislikes Ignite. The only connection between these spells are their popularity, but for different reasons. Ignite is a notorious execution skill which won't have dedicated counters in early (unless you have a nearby healer, shielder or get the "Single Digit Luck"-card), heck, it's true damage, generally hard to counter. Flash is a notorious versatile movement tool for escaping, setting up a kill, traversing walls. You know, doing nice stuff. I can see his point.

@Tobar: Flash is cool, we get that. But his versatility, the fact that Riot BALANCES everything around Flash... That's disruptive. Why even give us a choice and not hardcode Flash, like Recall? The point is, Flash is optional, but at the same time mandatory. Flash is so disgustingly versatile that it misses the point of spells.

@Both of you: I like Flash, don't get me wrong, it's a very cool mechanic. I dislike Flash as a Spell, since it's good on almost every champ in almost every build. All summoner spells have a place and fulfill a niche that balances out a kit because it gives something the kit is lacking or makes the kit stronger. Flash is out of place because it's just so good and you don't really lose something because every other spell is rather specific. It's so versatile, only a major rework can help, we know that more CD won't make it less attractive. I don't want Flash to be removed, that's the wrong direction, but it needs to be a spell no longer. Let it be an item or hardcode it and open up the 2nd spell slot for different stuff.