Talk:Sejuani/@comment-5077844-20141122083307/@comment-9048637-20141125143412

They are buffs, albeit modest ones. Her sustained damage is now just better, though she does trade a bit of up-front damage for it. It's also a slight buff to her CC (new Permafrost has better up-time to down-time ratio at all ranks). And it does clarify her skilling - W is now your exclusive damage tool, Q is your hard-CC and mobility, E is your soft-CC. (Previously, Q second was non-negotiable because it was also a really great damage tool. Now, I'll still probably favour Q second just because more hard CC is good, but there's a better argument for E second.) Related to that, shifting pretty much all her damage to W should help her clearing (since you maxed that first in the jungle anyway).

As for her early ganks, if anything they'll be buffed. The E duration nerf doesn't really affect much since it hasn't really been good to max E first for a while now, so in practice, what you're getting in ganks is E on a slightly shorter cooldown. And once enemies get to 1,000 health, you're actually doing more up-front damage than currently until you've maxed your second skill. (Due to the fact that you're maxing your %-health earlier, which breaks even with the current flat damage on W's AA at 1,000 enemy HP, at all ranks.) So yeah, ganks certainly shouldn't be worse, if anything they'll be better. (Hell, even if you do max E first - the cooldown scales so much that you may now actually get two Es off in a gank. It depends, of course, and if you do max E first, I suppose her ganks will be worse early unless you do get the second E. But frankly, if you're maxing E first, unless you're ganking 24/7 I don't see how you're clearing in decent shape.)

All in all, I think I'm in favour of these changes. We'll see how they pan out, though. If nothing else, they're not live yet.