Talk:Irelia/@comment-10950351-20130617004932

Recently I've been running a build; tanky ap/as Irelia. It's been working fairy well, mostly thanks to the recent change to Nashor's Tooth. As we all know, Irelia scales quite nicely with Attack Speed, due to the nature of her W. It is a fairly dominant stat. Next to this, building defenses and health contributes to Irelia's survivability, which allow her to stay in the fight longer.

But how does AP through Nashor's contribute? Well, it adds to her burst and sustain - namely through her AA's, E and R. Her Ultimate scales quite nicely with AP, adding in damage and liferegen as she gains AP. Her E has a notable scaling as well. Lastly, Nashor's adds AP scaling to her AA's, to give the much needed dps next to her burst.

Mostly, I've been going for an early game Spirit of the Ancient Golem + Stinger, alternating between Speed and Tabi depending on the matchup. This gives me the tenacity, regen, health and a nice 20% cdr. Next to this, Stinger is quite cheap in delivering a good amount of AS.

Mid game, securing some extra defenses through a Giant's Belt is a priority, after which I go to complete the Nashor's. Afterwards, the Giant's Belt can be turned into a number of different items, depending on the situation, e.g., Rylias, Randuins, Sunfire. Of course, it can also be left in favour of an early Liandry's or Hourglass. It depends on the team and game.

In the end, you're left with the same damage potential on W, due to your AS. However, you gain a more comfortable buildpath to said AS, and extra burst on two of your abilities. Lastly, CDR is in easier supply, which will increase the utility Irelia can bring to a team.

What do you think? I am open to all advise and critique, especially from seasoned Irelia players. :)