Talk:Jax/@comment-5.83.71.124-20130213075043

I feel that Muramana+Iceborn gauntlet+Athene's unholy grail actually has the potential for being a great lategame combo on Jax. +67 AD +100 AP, up to 141 on-hit magic damage which actually takes advantage of hybrid pen runes... Not to mention the extra tankiness of +60 armor and +40 mres with the 30% CDR of IGB+Grail which lets you spam W like a boss while slowing them with the on-hit damage of IGB. Also, thanks to Mura+Grail you'll always have enough mana regen to keep the on-hit damage of Muramana high.

Problem? You're not going to build these after Merc's/Tabi+Guinsoo's+Gunblade, ofc, but Muramana requires a early rushed Tear of the goddess, which already slows you enough. You don't really need to build Manamune early, but the Tear alone can be a nuisance when building him. Not to mention that Warmog's, GA, Runic bulwark, and Randuin's are better tanky options, and that it's pretty rare to be in a game that extends enough to get a full build.

Solution? Maybe this is a good combination for Twisted treeline. You can start with the Tear, leave it as it is for later, and if the game overextends (Note: An overextended game in TT is shorter than in SR), punish the enemy team with this combo for not surrendering earlier. Also, TT provides tons of free stats due the altars, so it's easier to make this work there.

Thoughts?