Thread:Willbachbakal/@comment-26815373-20160319214302/@comment-1330314-20160327082842

My main issue with Fate's Edict's spot in Oracle's kit is that its overall theme of time manipulation is only indirectly relevant to her: as a seer, Oracle's more about predicting fate and having a unique perception of time, space, etc., and not necessarily manipulating those forces herself, imo. An analogy would be to have, say, gain an ability that makes her play like a cat burglar: sure, she tracks down criminals and her nemesis is a master thief, but that doesn't mean she has to be one herself. In terms of an overall gameplay theme, I feel Oracle should be more about manipulating allies and enemies in ways that aren't so much her outputting raw magical power as it would be her "revealing" their fate or otherwise using her seer powers to peer into time, space and each champion's destiny (hence the delayed autoattack gameplay -- she essentially predicts an enemy's demise).

Onto the individual questions: 1) I'm not fully sold on the idea of a blink, and I feel Oracle herself should seem like a weak, almost harmless character to others -- she's not powerful because she can initiate from across the map or physically dominate opponents, her power comes from her unique foresight and her ways of applying it. A gapcloser with a potentially long range is also an expensive ability to have in terms of power allocation, and you're already giving Oracle a lot of power through her sight projection, so you should only add it if you're absolutely sure it plays an important part in her playstyle. I'm also not sure how it would fit with her current abilities -- what does Oracle do after she teleports in? Does she even want to get near combat? 2) That sounds absolutely fine. 3) If you want something less cosmic, "Psychonaut" could work, as psychonautics describe an altered state of consciousness for purposes of deeper spiritual vision (the Double Fine video game also kicks ass). "Clairsentience" and the original "Third Eye" could also work.

If I do make a version of Oracle, I'll link to your concept in mine, as your champion idea and kit are what led to the above two abilities, and will likely lead to the rest. Weirdly enough, even though I usually start with kits and focus solely on those, in this case I actually ended up thinking a lot about her character, where she'd be from and what would be her drives, particularly since she'd be omniscient or nearly so.

As for the many different effects you'd like to have, I'd say many of them could potentially be repackaged in another kit under a different theme, and still provide awesome or even better gameplay. You're probably going to be making more kits further along the way, so you don't need to put every good idea you come up with on the same champion, and the themes you have for Oracle are vast enough to warrant many different champions (look how many champions we have that are just based on ice). In fact, I think you're combining multiple themes on Oracle that could probably deserve their own niche, since on one hand there's the whole seer archetype that obviously fits her, and on the other she's also this psychic with powers based on her mind and manipulating the minds of others. Perhaps you could try stripping Oracle down to a purely sight/vision/fate-based kit, and perhaps even add a few effects from there, and create a Mesmer-type character where you could go ham on the mental manipulation effects and "true" psionic powers, as opposed to other forms of magic. Even then, there are so many different archetypes within the "psychic character" umbrella that you could even create multiple different kits from that starting point too.