Talk:VPBE/@comment-7709681-20150409201455/@comment-1920550-20150409231147

From where i see it, they've condensed Ryze's power into phases. Given how the Ult and passive duration scale in the same way, it stands to reason that your meant to combine both of the effects, which will result in him going URF mode for those 3-6 seconds and then he goes on a downtime. The Q being a skillshot, i'm ok with since the increased range will make it a nice poke spell and i'm not a fan of full point-and-click spell kits.

However my gripes with this rework are: the passive CDR on the ult...i get that they want to push Ryze away from Frozen Heart but why not 25% for example? That way you could get Ionians and not overcap the CDR. It makes itemization somewhat awkward. Also the passive. Why decrease it CDR, when you already have to use a full spell rotation to proc it and it only lasts for 6 seconds in the lategame? Why add a reverse scaling on top of a passive with an already restrictive power lever as that. Make it a flat 3 seconds for instance.

From what i see his gameplay pattern will likely be similar to mid lane Vlad, but with more up and downtimes where he becomes more of a mixed scalings (AP/Mana) AOE burst mage with slightly higher durability, rather than a unkillable hypercarry mage/tank. It's a nice direction, aside from certain gripes. ROA and Seraph's will likely be still core, but i'm guessing his build will shift more to that of other ROA/Seraph mages like Anivia, Karthus and Cassiopeia. Plus i'm guessing that with his passive, ult and Seraph's, he'll still be very durable and his burst damage will scale better with items if he mixes AP and Mana.