Talk:Rift Scuttler/@comment-10428734-20141011110406/@comment-3974211-20141017025553

I think that there should be some counterplay to the sight it grants, given it has potentially 50% uptime (assuming the same team keeps claiming it, and it can be instakilled by smite - which, yes, requires to "waste"/"hold on to" smite in order to kill it - but it lasts long enough Smite will be up twice in the mean time).

Maybe, "Enemies can stand in the shrine to have it time-out at double speed" or "While an enemy is standing in the shrine, its sight radius is substantially reduced" (i.e. so the support could stand on the shrine to remove vision of Dragon's health bar while its team is killing dragon).