User blog comment:AlacrityAPT/Champion Concept- London, the Gem Crafter/@comment-63.139.194.254-20120905152206

Gems on W are not balanced with themselves, let alone the game. Purple is pure damage, while blue/green are sustain and orange is utility. orange should do the least damage, purple the most. As others have said it's pretty much tf but on roids.

innate is like ranged diana innate but with more damage and stacking a gem proc with the 4th hit on innate will do ridiculous aoe burst.

q is inescapeable by many champs and cc's for much longer than an ultimate should. Compare to J4 ulti: 3.5s barrier and 200+1.5 bonus ad (at level 1). You have 3s barrier with 65+.6ap+.5ad+whatever the explosion damage is. Which means at level one it will do ~100 damage assuming ap quints and masteries and 50 base ad, plus whatever your explosion damage is. Basically at champion level 3 you have a full blown jarvan ult - dafuq?

ult at level 1 does 220 + 1.6ap plus a 2s root, it's zyra on crack, and nearly undodgeable unless you whiff (.5s to dodge, compared to zyra's 2s to dodge and only a knockup)

e has very high damage potential if all gems hit - too high - and has cc.

You have a cc heavy burst caster with higher damage output than anyone in the game. OP as hell