User blog comment:Blackthifer/Shivaerus the Swordmage/@comment-3391671-20170117020855/@comment-3391671-20170118151532

I do agree that a mage who imbues a sword with magic is different fro ma magic swordsman. My apologies on that end.

Nonetheless, I still believe this concept treads on a bound that needs good execution. Many mages could likely make their blade more lethal by casting a spell on it (but of course don't see the value of it since they are likely not knowledgeable in the way of the blade), so you still need to step up the game in make Shivaerus a Swordmage of battle mages. Gladly, that idea of making Shivaerus lose dps after each ability was not kept, as I would have questioned that heavily.


 * Magic damage is usually powerful early game, so complaints may come from that way. So be careful how you tweak those numbers.
 * So it's the later (the multiplier). Thank you for the clarification.
 * The issue with maintaining the stacks is the same thing has: they both trigger this on basic attacks .  still have their basic attacks at their disposal without needing to waste their  with, so I will say your statement does not feel like it holds actual relevance to the issue I point at.
 * If Shivaerus's blade sharpens with magic, I would actually have Shivaerus gain magic penetration for every spell casted. Wouldn't that make some sense?
 * Aside from promoting a hybrid style, I actually feel that you should focus more specifically on the fact that Shivaerus is a unique mage-fighter who deals enough damage through his spells and magic-enhanced blade. The blade itself is not sharp in the first place, and you should not try to emanate that part as much, in my opinion.
 * Although has a longer range with his, there is more benefit in being to cast the ability more often with no cost. I'm not asking you for a 12+ second ult because of the restrictions of needing to hit a target, not just any terrain.
 * While Q is commonly the most spammy ability of the kit, it also is supposed to feature the champion's character or be their main damage ability. is more susceptible to using his W & E than using his Q, if you did not notice.
 * So the majority of this ability's reasoning is tied to the old kit. Understandable.
 * A mark can be justified in that Shivaerus focuses his mana to see the magic signatures of a target, casting a hex on them so that the signature is temporarily exposed, but at the cost of being a bit "blinded" due to not focusing on other enemies, thus reducing his damage.
 * Otherwise, I do not have any direct ideas on what to do here.
 * I can understand that you want to stay relevant to Shivaerus being an AA based champion. If you are worried about that, maybe it's possible to make it so that the first enemy champion hit is affected by on-hit effects, and if not already, reset his basic attack counter. If you still don't find those as solutions... well, something can be done >.>
 * True stealth, or to be more correct Invisibility, would make Shivaerus dangerous if he could slash his enemies without them knowing where he is. Of course with true sight wards, he would be exposed. Some balance may need to be made to make sure his stealth is not too strong, and his exposed self isn't so... exposed. I would like to hear you finding a solution to this.

I apologize once again for making that slight mistake in regards to the theme. I do not believe it was that much off the mark, but I made sure to make my analysis above based on the corrected findings.

I apologize for rubbing off as negative, as I am well aware that I can become critical, thus also harsh and negative when looking at concepts. I rather not sugarcoat items too much, as it would be the same as turning a blind-eye to certain things I disagree with. Even then, I should make sure at the least, some of my criticism has more positive backings and promote development more than they do currently.

I look forward to the improvements, so let me know when a nice update for Shivaerus comes along.