Olaf/Strategy

Skill usage

 * Because of effect,  is one of the fastest junglers in the league, and the slow effect of  allows him to gank as early as level 4 with a good rate of success.
 * fulfills many aspects of utilities for.
 * It's a very useful chase ability, because of its own cooldown reduction (if you can pick it up while chasing). thrown at the shortest distance will allow  to instantly pick up the Axe activating the cooldown reduction of 6 seconds.
 * It's also a great initiate ability because it slows the enemy. Most skill shots are limited to one target but can pass through all the units in its range. You can also use it to harass effectively because of its ability to pass through minions.
 * Due its high mana cost in exchange for little damage, is not suited for harassment. It should be saved up to slow ganked enemies. However, when having good mana reserves, and cooldown reduction, it is good to spam it for damage, as it can be a 0-1 second cooldown AoE spell.
 * will receive the damage buff from . However, using this strategy repeatedly has a high mana cost.
 * when thrown into brush will reveal a small portion of it, use this to your advantage to check for enemy champions.
 * damage output isn't very powerful during early game, as he has no abilities to keep his enemies in place and his doesn't heal enough to keep him alive. Aside from an early surprise attack from the brush, a laning  should focus on last-hits for gold and staying in the lane. Ideally, he should aim to spend some time in the jungle.
 * can combine, , and at low life to become deceptively strong.
 * After purchasing health items, deals significant damage while  is active.
 * can be used either as an initiating ability, as a defense ability in battle or as an escape ability because of the immunity to crowd control effects.
 * Armor penetration (from runes and items) in addition to makes him a powerful DPS character.
 * Using an ability like at low health can allow you to live even longer due to its damage-reducing effect.
 * When playing, try to drag games into late if you don't feel you have an advantage. Once he gets his full build, He becomes nearly impossible to stop.

Build usage

 * and are great items for  to have. The extra health causes  to deal more damage. The slow from the mallet also increases  chasing ability along with  allowing  to kill an escaping enemy with ease.
 * While not being a staple Item on him, some builds could make use of to increase the damage gained from  and.
 * has no dash ability, so purchasing or using  or  can help him escape or initiate battles easier.  is an option as well, as it gives 40% movement speed for 3 seconds, HP and HP/5 and Mana/5, dealing with any sustainability problems. However, always consider that the bonus is lost faster.