Thresh

Abilities:

( Passive ) Keeper of Souls Thresh collects the souls of dead enemies by walking near. Souls permanently grant Armor, Magic Resistance, and ability power.

Champions and large minions always drop a harvestable soul. Small minions ojnly sometimes drop a soul.

Thresh does not armor and magic resistance per level.{| align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin:0pxauto0.5em;padding:4px;color:rgb(68,68,68);font-family:Ubuntu,sans-serif;line-height:18px;text-align:center;"
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 * class="tr-caption" style="margin:0px;padding:0px;font-size:10px;"|Values are tentative but atm they give 1.00, .99, .98 etc per soul
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( Q ) Shackle Passive: Deal 0.5*AD-1 magic damage on each hit that builds up when not attacking. This value is equal to total souls collected plus up to80/110/140/170/200% of attack damage, based on the amount of time since his last attack.

Active: Grab an enemy, then pull them to you or leap to them. Throws out his scythe, dealing 80/110/140/170/200(+0.5*AP) magic damage to the first unit hit and pulling them toward him for 1.5 seconds.

Reactivate this ability to pull Thresh to the bound enemy.( W ) Lantern Toss Create a shielding lantern that an ally can use to dash to you. Throw the Lantern to a point. If an ally near the Lantern clicks it, they pick it up and Thresh pulls both back to him.

Additionally, allies who come near it gain a shield lasting 6 seconds that absorbs up to 60/100/140/180/220(+0.4*AP) damage. Allies can only receive the shield once per cast.( E ) Sweep Knock nearby enemies in the direction of your choice. Deals 65/100/135/170/205 (+0.4*AP) magic damage in a line beginning behind him. Enemies hit are pushed in the direction of the swing, then slowed by20/25/30/35/40% for 1.5 seconds.

Cast forward to push; cast backward to pull.( R ) The Box Trap enemies inside walls that slow and deal damage if broken. Creates a prison of spectral walls around himself. Enemy Champions who walk through a wall suffer 250/400/450 (+1.0 AP) magic damage and are slowed by 99/50% for 2 seconds, but break that wall.

Once one wall is broken, remaining walls deal half damage and slow duration.