Talk:Zyra/@comment-14081808-20150609170916/@comment-9533487-20150610020833

If the enemy team doesn't have large aoe, they'll probably have a hard time killing the plants. It does suck that the plants can get aoe'ed down so fast (and without the enemy team necessarily trying to), but that aspect is apparently hard to fix without making the plants too hard to kill even when the enemy team is trying to--depending on the comp I mean.

It isn't difficult to set it up where your plants get the buff from your ult. Maybe you didn't know that the plants get the buff even if you cast your ult before they spawn? As long as you Q/E a seed before the knockup part of the ult, it will gain the buff. Any plants in the ult when you cast it also get a refresh on their duration (which is super cool when the enemy doesn't bother trying/isn't able to attack your plants, so you could get almost 20s out of them).

If you aren't nearby an active plant and don't have one or two stored, though, try to avoid fights--simple as that. Zyra's damage is mostly the plants; the other spells hurt but aren't strong enough by themselves to match up to other champions. To best get your damage off, generally you don't want to seige--instead you'd bait fights/take objectives to force fights, let the opponents seige you instead if you're behind/wait for their engage. Ambushes are fun but unreliable. Of course, anyone could probably also tell you the wonders of being a Zyra with flash+ult up when the enemy team all decides to cluster...that happened once under my mid turret, so I instantly soloed their whole team for a quadra (their Yi popped ult so I couldn't kill :/ ).