Talk:Sion/Strategy/@comment-564231-20141201211941

As being one of my main since his rework, Sion is deceiptively powerful.

On laning phase, you can boost either Q or E, it depends on the match-up:

If you can zone your opponent, Q is good, along with some AD items (60% to 180% AD scaling...), but remember it is mana relient so don't use it to wave clear.

If your opponent is a ranged or uses skills that allow him not to be in melee (Rumble), the E is extremely powerful. Remember that when they see a sion top, the opponents tend to automaticaly build armor, if they intended to rush defensive items... BUT E and W both do magic damage, and if you boost them first, you might really make your lane opponent cry.

Sion is a bruiser, and so he can have 1 or 2 AD items, coupled with some defensive items. But you can make him a more beefy tank with one... AP item: Liandry's torment.

If you rush it first item, you slow will deal more damage (AP scalling, even if low, and magic penetration), and add more damage. And remember that the passive works on EVERY SPELLS, whether they are magical or physical (very handy to know).

The Sion build will depend on your team composition, and of course what you are facing.

Regarding the runes / masteries, i use a common full AD marks/quint, armor seal, and MR/lvl, and a 12/18/0 when dedicated more on offense, or 4/26/0 if i have to peel like crazy for my carries + rush for liandry's

Please feel free to tell me if I am out of my mind in your opinion, but I won almost all my match-ups and games thanks to those builds.