Talk:Deathfire Grasp/@comment-4636093-20120504063836/@comment-24.243.122.193-20120523105944

It's all about the component items. Moreso, it's about the ease of fitting the component items into a proper build order. Before DFG required that you spend 1145 gold on Fiendish Codex, the component items of which are cheap and made for early game. You can't really fit that into a mid game item build, and waiting for the full amount of gold for the Codex isn't a very good option either. On a champion that doesn't use mana it was an itemization nightmare.

Now you can sit on the blasting wand while waiting for the gold to complete your DFG, a much more attractive prospect that doesn't gimp your mid-game damage.

The damage nerf is noticeable, but not huge. It was also necessary, knowing that DFG would see increased usage. Before it was a niche item that was rarely bought, so its damage was tolerated; it wouldn't be tolerated now that it is being widely used.

In conclusion: yes, DFG's stats were nerfed a tad, but the better itemization path and increased champion usage pool makes it a welcomed buff that made the item into more than just a niche item Veigars buy to do stupid damage.