Talk:Gnar/@comment-7460908-20140908180827/@comment-12314620-20140910213348

Still mini isn't his only form and although he isn't as good at simply trading with aa:s as Vayne is his boomerang has longer range meaning that he doens't need to put himself to risk for farm and can harass from a safe distance resulting to free damage instead of simple trades (compared to Vayne who doesn't have any influence outside the bubble that is her aa range). Note that Q also has a slow attached and you can use it to scout bushes.

Gnar in mini form is also considerably better at escaping than Vayne since Gnar can wall jump, has aoe slow and speed boost from W if he somehow manages to proc it while running (for example on minions by hitting one with Q, AA, E for double jump and W proc). And I would go as far as to say that if Gnars numbers were balanced around only mini he would be much better at splitpushing and playing in comps who want to kite around opposing team than Vayne is while obviously being a worse duelist and teamfighter.

But sure I agree. Vayne is strictly better than Gnar if just in mini form which doesn't really say anything considering the fact that mini is just ~half of Gnars kit.

Sure Cho hurts most squishies with his ultimate. I think that if he manages to consistently hit you as Gnar with his rupture you deserve to get killed since you are provided great tools to deal with him (resourceless, % hp damage which isn't that hard to proc with the help of your slow, speedboost for escaping/chasing after proccing W and even E if you can't dodge a rupture otherwise).