VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE, relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. Please do not replicate this information elsewhere on the site.

A change that has been scrapped will be stricken through, while changes that have been temporarily reverted will be moved to the inactive changes. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics in the Store
The following champion skins have been added to the store:
 * Valentine's Day 2016

The following Chroma packs have been added to the store for :
 * (N/A, N/A and N/A)

The following Summoner Icons have been added to the store:

Hextech Crafting

 * You will earn a Mastery Chest whenever you or a member of your premade party earn an S-, S or S+.
 * You can only earn up to 4 Mastery Chests per month. This is shown in the Champion Profile.
 * You can only earn 1 Mastery Chests per S-ranked champion per year.
 * The content within a Mastery Chests is not tied to the S-ranked champion.
 * Mastery Chests can also be purchased in the store for.
 * Purchased Mastery Chests do not count toward the earned limit.
 * You have a chance to earn Keys with each matchmade victory, with an increased chance the more players in your premade party.
 * Keys can also be purchased in the store for.
 * Keys unlock Mastery Chests at the Hextech Crafting Table, which earns "Loot". Loot is a general term for Rare Gems, content-specific Shards, Champion Essence and Cosmetic Essence, including the possibility for multiple (although you'll never only receive Essence).
 * Rare Gems grant a Chest and Key.
 * Is this all Rare Gems grant or is it a random rarity?
 * Shards are 1-week rentals of specific content, which must be redeemed to begin using. Each shard resembles is a glassy portrait of a specific champion or cosmetic.
 * Essence is a form of currency, explained below.
 * Contains all your Shards and Permanent Cosmetics, and displays your Essence in an interface similar to a store.
 * Existing cosmetic content will appear in your inventory - i.e. cosmetics obtained before Hextech Crafting was released.
 * Existing champions do not appear in your inventory, only Champion Shards.
 * Shards or Permanent Cosmetics can be disenchanted into the appropriate Essence (Champion or Cosmetic).
 * 3 Champion Shards can be combined to create a random, permanent Champion.
 * 3 Cosmetic Shards or permanent Cosmetics can be combined to create a random, permanent Cosmetic.
 * Champion Essence can be used to upgrade a Champion Shard into a permanent unlock.
 * Cosmetic Essence can be used to upgrade a Cosmetic Shard into a permanent unlock.
 * Champion Essence can be used to upgrade a Champion Shard into a permanent unlock.
 * Cosmetic Essence can be used to upgrade a Cosmetic Shard into a permanent unlock.

Mysterious Announcer

 * The following "Announcer" lines have been added to the client, in the same style as the Ancient Ascendant:
 * "I'm running out of heroes."
 * "I wish they'd give up trying to stop me, but I can understand their position."
 * "Well, that wasn't the hero."
 * "They try to knock me down, but I have a low center of gravity."
 * "I got lucky. You'll get me next time."
 * "Annnddd, my search continues."

The speaker is. The map/game mode the announcements are connected to are currently unknown.

PVP.net

 * Team Builder Draft
 * Chroma packs added.

General

 * Nothing to report.

Champions

 * Highlights
 * Nothing to report.


 * Energy restoration increased to 40 at all ranks from.
 * Dash speed increased to 2000 from 1600.
 * Energy restoration increased to 40 at all ranks from.
 * Dash speed increased to 2000 from 1600.
 * Dash speed increased to 2000 from 1600.


 * Pulverize can now be activated during to immediately go off upon arrival.
 * Pulverize can now be activated during to immediately go off upon arrival.
 * Pulverize can now be activated during to immediately go off upon arrival.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Slow duration increased to 2 seconds from.
 * Slow duration no longer increases with ferment time.
 * Cooldown reduced to from.
 * Slow duration no longer increases with ferment time.
 * Cooldown reduced to from.


 * Detonation bonus AD ratio reduced to % from  %.
 * There is now a second delay for the detonation when it strikes terrain (changed from instant).
 * True Grit duration increased to 5 seconds from 4.
 * There is now a second delay for the detonation when it strikes terrain (changed from instant).
 * True Grit duration increased to 5 seconds from 4.
 * True Grit duration increased to 5 seconds from 4.


 * Maximum stacks increased to 8 from 6.
 * Attack speed reduced to % from  %.
 * Maximum attack speed increased to 28-88% from 24-84%.
 * Passive AP ratio reduced to 60% from 70%.
 * Maximum attack speed increased to 28-88% from 24-84%.
 * Passive AP ratio reduced to 60% from 70%.
 * Passive AP ratio reduced to 60% from 70%.


 * The second instance of healing is now also triggered when the target dies (in addition to if the tether is unbroken).
 * The second instance of healing is now also triggered when the target dies (in addition to if the tether is unbroken).
 * The second instance of healing is now also triggered when the target dies (in addition to if the tether is unbroken).


 * Base damage reduced to from.
 * Bonus AD ratio increased to 80% from 70%.
 * 80% damage penalty versus minions.
 * Bonus AD ratio increased to 80% from 70%.
 * 80% damage penalty versus minions.


 * Passive heal now scales with.
 * Every third attack is now also guaranteed to with modified critical damage ( %).
 * Passive heal now scales with.
 * Every third attack is now also guaranteed to with modified critical damage ( %).


 * Sweet spot damage increased to from.
 * Sweep spot AP ratio increased to 110% from 90%.
 * Damage reduction to outer targets increased to 33% from 20%.
 * Damage changed to  from.
 * Damage reduction to outer targets increased to 33% from 20%.
 * Damage changed to  from.

Items

 * Tooltip now states Immolate is inactive while out of combat.
 * Tooltip now states Immolate is inactive while out of combat.


 * - NEW ITEM
 * Grants +75 attack damage and +5% movement speed.
 * Grants +10 Armor Penetration
 * Grants Your next basic attack versus an enemy champion applies Nightfall. 120 second cooldown.
 * After 2 seconds, deals physical damage equal to 90 . If you score a takedown on the target before Nightfall ends, the cooldown is reset.
 * After 2 seconds, deals physical damage equal to 90 . If you score a takedown on the target before Nightfall ends, the cooldown is reset.


 * Combine cost increased to from.
 * Total cost increased to from.
 * Slow decreased to 50% from 75%.
 * Slow decreased to 50% from 75%.


 * Cooldown reduced to 40 seconds from 60.
 * Cooldown reduced to 40 seconds from 60.


 * Total cost reduced to from.
 * Health increased to 500 from 450.
 * Health increased to 500 from 450.


 * Deals 50% bonus damage to minions and monsters.
 * Deals 50% bonus damage to minions and monsters.


 * Total cost reduced to from.
 * The combine costs of the following items has been reduced to keep the total cost the same:.
 * The combine costs of the following items has been reduced to keep the total cost the same:.

Masteries

 * Ferocity
 * You gain a stack of Thirst every second. grant 8 additional stacks over 2 seconds. At 30 stacks, your next attack against a champion consumes your Thirst stacks and grants you  on the triggering attack and your next 2 attacks.
 * You gain a stack of Thirst every second. grant 8 additional stacks over 2 seconds. At 30 stacks, your next attack against a champion consumes your Thirst stacks and grants you  on the triggering attack and your next 2 attacks.

Upcoming Changes

 * The following changes have been teased by Riot to be coming to the PBE in the upcoming cycle.


 * Soon
 * General
 * New splash art across all skins (with the exception of, and )
 * New splash art across all skins (with the exception of, and )


 * Heal is staying and he won't be out-healed by Gangplank any more.
 * Still retains an element of stat buffing.
 * Still retains an element of stat buffing.


 * General
 * New splash art across all skins (with the exception of )
 * New splash art across all skins (with the exception of )


 * General
 * New splash art across all skins (with the exception of )
 * New splash art across all skins (with the exception of )

Inactive Changes

 * The following changes have been disabled, but have not been scrapped and are pending future release.