User blog comment:Emptylord/Champion reworks/Corki the Daring Bombardier/@comment-9245010-20130629230725

As I firstly read through the idea, my thoughs instantly went for searching for potential hidden OP synergies etc (^^) - "Oh, its just free Aoe poke every 8 secs for medi-high damage, infinite sustain,   and after all, a manaless adc? It saw it pretty broken on the irst glance. But then, I actually stopped this and started imagining a manaless adc IN ACTION. Yes I've been thinking abut this pretty much, how it would have the poke advantage, make soraka useless next to it and that it would need to have shorter range and lower damages (which you did quite well on the second version :)   ).  So imagining this little beast in action:

Level one, he begins to lasthit and spam Q (must-have level 1 ability) on every occasion, as its heat decays faster than its generated, and has a range of 1175 (somewhere betwenn EZ and Cait poke). As it grants vision on hit, it can be used the check bushes but due to its small radius, its hard to land.

Level 2-5 He puts points into his escape and farm/push abilities. He may rank Q resulting in higher poke or W reulting in better laneclear, but I think Q has clear advantages. He has about the same escape ability as ez, so its kinda ok. At level 5 he engages on the enemy, who has much lower HP due to the constant poke (~120-150 dmg every 8 secs). He still relies on the support's CC for this. It's okay.

Level 6, he gets MOAR poke. :( He nnow can check bushes more easily (R, if hits Q). After a Quick reload he has immense kill potential, with gap closer he may even kill without supp, but it may depend on Quik Reload (lets call it QR, 'kay? :) ). His 60% increase on ASafter Overheat (which he will, spamming his abilities), is kinda strong, and he has almost unmatched kill potential on this level amongst adcs.

Level 7-11, first teamfights break out, he grabs pure AD (crit if W benefits) and with a BT and some  bonus ad he can deal (with a rank 3 W) 6-7 * (33+40-45) damage (=438-54 unreduced damage). add his Q for ~300 unreduced damage. Its okay, a bit much, but not that bad. With autoattacks, he is simply one of the strongest adcs at this point, after overheat he spams the rest of his Ulties (he have already shot some if he manages to use E to reduce the heat)

At level 11-18 he grabs his final build of shoes LW IE and doublethirster his 300 bonus AD causes his W to shred for 7*(53+120) which is 1211 unmodified. just from W. at final build he deal so much damagdóe with abilities, that the AS steroid does not matter. He realises he would be better as an ad caster, and does so next game.

So, after all, I would like to advice some humble changes, not to his sustain, but to his kit:

Passive is heat generation, at 50, he gains the AS buff, at 100, overheat, gains old passive ( abit stronger / with added flat damage). This would result in adc corkis (what is the plural anyways? ^^) rushing overheat for more damage with AAs, utilizing every skill they can. It would also bring back the old passive, and we DO love true damage :)

Q needs some increased CD to compensate the lack of mana costs. Damage is fairly good, maybe nerf it with a flat 5 or 10.

W is amazing as it only deals high damage over time, but it deals HARD damage. In addition, it no longer rewards Corki players for staying close longer (as it did with armor shred). However, the heat management is good, and the lack of armor reduction makes it somewhat balanced. Just nerf scale so he will not be and ad caster :)

E is great as it is. Large CD to compensate no mana, but i think it needs just a bit higher CD. I don't want blue build Corkies running around :)

Ulti is very crative, I like the reload system, just the lack of reloading at any time kills it a bit, nóbut anyways, it reduces poking, and adds more front-loaded damage

TL;DR: I love it, just fear he would be played as an AD caster, as he does more damage with abilities than with AA