Talk:Hecarim/@comment-4131177-20130315081718/@comment-4952847-20130315085417

Half of it is to do with the fact that a Hecarim has to build tanky to survive in a fight, so he doesn't actually have a lot of bonus AD to scale off of. Top that with the fact that even the squishy ADC will build a survival item some point in the game, his Ramage will suddenly become a lot less threatening.

The other half is that when there's a sudden phase to turn small scale skirmishes to full-on teamfights, Hecarim may end up having to rely on hit-and-run rather than his most effective chase-and-cull tactic, reducing his potential output by a wide margin.