Vayne/Strategy

Skill usage

 * For best burst damage try combining the third hit from and the bonus damage from  in the same attack.
 * If you are afraid of retaliation against your harassment try this combo, auto attack > > auto attack >.
 * can be used to dodge skillshot abilities. is also effective at dodging delayed damage abilities like  or.
 * If you're fighting near an allied turret, try to behind the opponent and then  them into your turret's range. Same can be done to push an enemy towards your team.
 * Don't forget that only works facing the enemy and with that combined with your ultimate makes it very hard for the enemy to escape you.
 * Activating to triple the bonus movement speed from  is an effective way to catch escaping enemies.
 * Don't overestimate mobility.  bonus movespeed gives you no bonus while running away from enemies, and  doesn't go on cooldown until you actually attack an enemy which essentially adds 6 seconds of cooldown that you can't reduce with cooldown reduction when you are using it to run away.
 * cannot cross several wall terrains (though it can cross ).
 * 's extra damage only activates upon attacking enemy units, not structures. But the buff from allows Vayne to quickly dispatch towers and inhibitors.
 * You can escape in the midst of a battle by using and  to stealth and confuse the enemy. It is recommended to change direction than the one you where running in or to chose a alternate route.
 * It is recommended to bring the Summoner spells and/or  as she has no method of escaping other than using  in conjunction with  stealthing for only 1.5 seconds. Her  does not tumble very far. She does not gain bonus movement speed from moving away from the other enemy champions. These two summoner spells can also help with chasing enemies as well. Since she is squishy, it is highly recommended to use those.
 * One of the above can be substituted for . If you are stunned or are focused down with Crowd Control like you can escape without taking as much damage as you would have and may even be able to come back in and position yourself again in the teamfight so that you won't get focused.
 * will stun the target if it hits a terrain, a turret, an inhibitor, or a nexus, but will NOT stun with or.

Build usage

 * Adding or  can add some significant burst to.
 * Vayne has zero abilities which scale with AP, so consider this fact when deciding what order to buy items in.
 * Purchasing is a good idea when facing teams with heavy array of crowd control abilities.
 * benefits with increased attack speed and  with increased critical strike chance.
 * together with can devastate her enemies, as both scale off of the target's maximum health.
 * Buying is also viable, because it can work well with her  and  combo.
 * Activate before attacking, so that you can gain the armor penetration and your attacks can not be dodged.
 * Her third attack and 's passive (fourth attack) together, can produce a significant non-physical damage output.
 * Due to dealing true damage, Vayne does not need to purchase  to deal with tanks, she only needs to buy more attack speed.
 * Buying combined with  and  might seem like overkill, but it allows Vayne to chase down even the slipperiest champions like  and.
 * Note: alone give her a total speed of 395, at which point the movement speed bonus from  hits the diminishing returns boundary and you get only 35 bonus movement speed instead of 40.
 * Not exactly; the diminishing returns mark only affects percent movespeed increases, so you get 440 movement speed, but it greatly decreases the effectiveness of and.

Countering

 * Engaging in one-on-one combat is almost always a bad idea once she gets all three of her basic abilities, and engaging her at all requires you to be absolutely certain you'll be able to either get the kill or make her run away. If you begin the engagement and she starts to overwhelm you, you most likely will not be able to escape unless you can  over walls or have your own dash. Thus, you should never engage unless you are absolutely certain you can defeat her.
 * Even at low health, can keep her distance from melee champs and tear their health down without much retaliation. As such, going toe-to-toe with her as a melee champion is a very bad idea, unless you have a champion like  that can close the distance without getting knocked back and put out good damage, or, who specializes in countering DPS champions with his . Even  would have difficulty fighting her with her  doing true damage, and  is usually pretty squishy until later levels, so unless you can also inhibit her attack speed or completely overpower her, engaging her as a melee champ is not recommended.
 * In most situations, should be the primary target in team fights. Her DPS is very powerful, even against tanks. She is also adept at escaping and avoiding damage, so coming in from behind with a gank is highly recommended.
 * is one of the few hard counters for right now, as her damage relies heavily on her auto attack  and her  to help her avoid getting hit, so  with his attack speed slow to counter her, movement speed slow to counter , and intimidating damage output can be an effective force against her, particularly if he has some help (preferably good DPS).
 * A champion with a suppression, self heal, and/or one that specializes in focusing on one enemy, like for example, can also be very effective in countering her.  can make it much easier to focus her in team fights, and as long as she has her  off cooldown, he can even 1v1 her as long as he can heal quickly enough and keep her close.
 * When playing a mage, getting off your own harass/combos when she tries to get hers off is mandatory. Allowing her to take shots at you and not retaliating will allow her to whittle you down and either force you to recall or be slain. A champion like is a great laning counter to her, as he is specialized in taking down aggressive laners and can, with proper placement of skillshots, shut down an opponent while dealing great damage.  should always be prepared to stun and run,  to root, slow, and/or, etc.
 * Taking a with you or activating a  is useful against  as her stealth will be useless.
 * When building defensive items against, consider that utility will often be more useful than armor or health, as these won't decrease damage from silver bolts. As such, effects that slow attack speed, like , , and , or damage return on hit may be more effective. Note that, while  does not return  damage, it will still return damage for the other attack damage portion of it.

Champion spotlight
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