Board Thread:Wiki discussions and announcements/@comment-3308937-20140828121932/@comment-1888392-20140901011621

If I might suggest, an overhaul to the content of Strategy could be done. This'll probably change nothing, but I'm trying.

Or we could just have a guy overseeing the revamp of the Strategy pages. Some useful tips and tricks can be found in them.

Ability Uses
Hide= Q= is 's first and most important ability. Not only does it increase your lane sustainability, but gives you more attack damage plus a bonus in accordance to your missing health. In short, the less health has, the more damage he deals. W= 's true strength lies in its utility. In addition to dealing damage, it allows to pass through enemy units and terrain, including walls and turrets, making it an incredibly useful ability. E= is 's debuff ability. Although it doesn't help deal damage, it still has its uses, as it automatically effects enemy Champions within its radius without needing to be aimed. R= is what makes so deadly. Though the invulnerability period is short, the few seconds it buys is sometimes enough to turn the tide of battle. Try to delay its activation as long as possible, as you can still lose health while it's active. Delaying it is also a very effective way to cause an enemy Champion to over-commit to killing you. It is, however, always better to activate it a moment too early than a moment too late ―while both can lead to your death, the former reduces the chance of being killed by a high damage burst.
 * Given its passive effect, synergies well with, which prevents him from dropping below 1 health, giving him a massive bonus to his attack damage.
 * If you're running low on health, head toward a wall and spin through it. The longer it takes your enemy to walk around the wall, the better. But if you're caught in an open field and can't reach a wall, spin anyway, as it will put more distance between you and your pursuer.
 * If you have no chance of running way, it's sometimes better to turn around, activate and attack your pursuer, especially if they're alone. In-turn, if they start running away, press the assault and keep using  to close the distance. With luck and a proper build, you'll be able to kill at least one enemy Champion, and possibly even survive, if either your team helps or your enemy was alone.
 * Alternatively, can be a great offensive weapon, if used correctly. Thanks to its rapid casting time and range, you can use  to position yourself, initiate ganks, and chase down fleeing opponents.
 * is also effective against minions, as it damages multiple targets at once and generates more Fury for . The more enemies you spin through and kill, the more Fury you'll get.
 * If you're taking down a weak enemy tower and see an enemy Champion moving toward you, you can use to both run away and damage the turret even further. With proper timing, you'll both destroy the turret and put some distance between yourself and any possible pursuers.
 * Keep in mind that always reduces the enemy's attack damage, regardless if the slow is applied or not. This makes it an excellent ability to use in a team-fight. In addition, it can also be used during the laning phase to decrease an enemy Champion's attack damage ―causing some of their last hits to fail, if well timed.
 * is an excellent anti-jungle/ganking tool, as it doesn't need to see an enemy Champion in order to affect it. If an enemy Champion is hidden, but within range, the ability icon will go from grey (unusable) to colored (usable). This can be very effective when walking through an enemy jungle, allowing you to gank enemy players.
 * {sbc|Offensive Uses:}} 's offensive application can be used to devastating effect. In addition to making you immortal, you'll receive a massive boost to your current Fury upon activation, drastically increasing your critical strike chance and overall damage output. Ideally, you'll want to be in melee range when you activate it, so you don't waste time chasing your opponents. Even if you don't kill your opponent, can force them to retreat.
 * also makes an excellent one-on-one dueler, as his high damage output can demolish enemy Champions. You can also activate it whenever you're being chased in order to turn the tables, and possibly even kill your pursuer.
 * can save if the going gets tough. If you think you're going to die, activate it, then  over a wall. By following it up with, you'll hopefully have enough health to survive any damage over time effects you currently have and enough distance to safely recall to base.