Talk:Vayne/@comment-189.73.139.84-20120801130613/@comment-4743916-20120811065408

In my view of hypercarries, it's a carry that is ridiculously influential in fights through utility and/or dealing great damage. Kog hypercarries with his DPS and has one of the highest DPS's as a ranged AD while his barage is on. Tristana hypercarries because she has the longest natural range in the game at level 18 and has a great toolkit for utility in teamfights. I consider Ashe a hypercarry because she forces enemies to either stomp the fight or get permaslowed while attempting to escape from the other half of the team they couldn't kill. She forces the playing field into an all in for the enemy because of her AoE slows.

Vayne is basically a 150 less range Tristana that deals a little less than Kog Maw (do the math and you'll see the huge difference in their damage) and puts all her safety into her 1.5 second stun that has a 425 range, which is far below the average range of a gapcloser. She doesn't have any lategame scaling because her ultimate gives flat AD and is gimped by detection while most higher level teams run as a standard, her silver bolts are gimped by the current FH meta, and her tumble doesn't go any faster than 1.5 attacks per second.