User blog comment:ClayHuang158/Tayna/@comment-3391671-20171113050046

To be brief, the concept has potential, and the storytelling could use improvement (seriously? making people hostile like they are barbarians!?)... but the kit is probably where Tayna falters. A simple rundown states that too many parts of hte kit intertwine through the oversaturation of synergy, the aspects being the Blades and the Magus Bubble. I may have mentioned that a kit needs synergy, but this is a bit too much, seeing that you have Magus Bubble intertwine word-by-word, making abilities overly bulky with text. If I had to mention what this kit reminds me of, it would be an overbloated, and as you may know, that is a double-criticism: thematically it reminds me of Riven while there is just too much going on in each aspect to understand how to use them without missing out on one critical aspect.

Other parts that bother me are Magus Bubble and the knives in W. These may be because of the lack of explaining where they come from, but all that I/we know is that Tayna is in possession of a rune-turned-hextech sword. I wouldn't call Tayna an Advocate until the story represents that, since all I see is a woman who wants to have vengeance on Demacia for discriminating her. That should be clarified before any other weapons is added into Tayna's arsenal; if her main weapon is that runic sword, it better be much more core than floating blades.

I can only hope someone can come in to give a second dimension to criticizing Tayna, but for now, I will approach eventually what can be improved of Tayna thematically and in-story.