Thread:Willbachbakal/@comment-1920550-20161003011221/@comment-1330314-20161013213405

I remember the Talon rework that we spitballed together and you produced, and your idea for his E did make him very roam-oriented and capable of using terrain. From the sound of it, there's a possibility something like that might appear in new Talon's kit.

As for the plant system, I think this is probably my least favorite new system in the history of the game. Granted, plants are apparently a lot less RNG than the videos made them out to be, so it won't just be random bullshit thrown in to mess up fights, but really, they don't look fair or very fun. I get that Riot wants to get more per-game diversity from the map, but unless they make plants game-changingly powerful, which would be atrocious, this system isn't going to add that much more variance.

What also pisses me off is that Riot does acknowledge that their game tends to stagnate in-between major updates, yet has recently taken the approach of just throwing more systems on top instead of actually examining and fixing what's causing repetition. I think one of the biggest causes of stagnation at this point is the positional meta centered around a marksman-support duo bot lane, which has remained largely the same for most of the game's existence and continues to constrain choices in team comps and viable champions, but despite many ongoing player complaints, that's not being touched. I also don't think the Drake changes ended up really adding diversity to the game either, and before that the Smite buff system didn't really work out either, which is why I'm glad that they're removing it.