User blog comment:Big Lupu/The Curse of the Supports/@comment-8139443-20130418015815

I think you miss an extremely important point about playing a support - they are NOT meant to get kills (unless you are EdWard and play for Gambit...) and they are NOT meant to carry (or even win 1v1s for that matter - unless you are playing an untraditional support like Leblanc as seen in LCS).

If you want to be getting lots of kills then obviously you shouldn't be supporting. In terms of late game, supports generally don't fall off as much as you would expect. For example, those with CC like Alistar are sometimes able to intiate a fight. Lulu's ult is useful as a health boost to an ally likely to die or again as CC. Sona's ult - intiation (often coupled with Flash). And the list goes on.

Oh and Lol is very much a team game. So being a ward machine I guess is part of the gameplay. If you think its boring - don't support. Either way, supports are always able to pull off cool plays with their skillsets depending on the champ. In terms of rewards, you get tons of assists.

You also talked about how 'medium-strong assasins' (I'll take that as all assasins in general) are able to kill ADCs. Well firstly (during the early-mid game) they shouldn't be able to if you (as the support) are always with the ADC, and also helping out with CC or heals whenever possible. You should have warded your lane to prevent ganks from assasins anyway. Late game (during a teamfight), the ADC should be protected by the tank (often top laner and/or jungler). Generally assasins don't do well in teamfights because of so much CC which locks them down. ADCs when protected do constant damage to the enemy teams which wins teamfights. So being a good support definitely helps.

Buffing supports makes them very OP as another comment says (Jk44).

Sorry about the long response - but it was needed for a long blog.