Thread:Nhan-Fiction/@comment-4881935-20121031223207/@comment-4881935-20121108035359

so after reading this new rough draft, I still have a few questions and concerns on these abilities.

For W, on come you changed the item upgrade to increase the stack gain per attack from just increasing the max stack. Increasing the max stack seemed a lot better in my opinion, and the being able to gain 2 or 3 per attack seems way too high. In fact, there isn't anything to stack anymore if you gain 50% of the stack in 1 hit. Kind of make the whole concept of 'stacking' pointless.

On E, Why does the duration increase with more champions nearby. That makes no sense to me. An aura itself is already best used with more people benefiting from it, so using it on fewer already makes it less effective. You're just pushing it more into being less effective with less champion. Another thing, I would think having the shield duration last as long as the duration would be nicer. And I personally don't like the upgrade item effect. Unless you're going to make the aura range small in the beginning, I still would find it better to increase the duration of the aura with each upgrade.

For R, I still say having a single slow (like an aura effects around the cat) would be better and just have the amount be high, like around 60% without stacking... at all.

Item. You should lower the upgrade cost to like around 600 and 1000. I think that would fit more better for the 'support' role.