User blog comment:TheTobarMethod/Gold and Income Overhaul?/@comment-7627698-20130624094029

What about champions that live off the time it takes to reach late-game? Specifically Nasus, Thresh, and Veigar. These champs need the long game times to reach their hyper-carry/hyper-tank status.

Reducing the overall game time would require these champions to gain stacks on their abilities much faster - which in turn could have catastrophic results on the laning phase. If Veigar reaches end-game levels of AP - EARLY GAME - he'll just be able to one-shot people mercilessly as soon as he hits 6. Nasus would become unstoppable from the get-go, and Thresh would be nigh unkillable.

And what if a game drags on? Currently, a well farmed Nasus will have anything ranging from 700+ damage on his Q about 40-50 mins into a game. What if a game reaches that point with your changes? 2k Nasus Q's at 40 mins?

These champions won't be viable if left unchanged, and have the potential to become WAY too powerful if addressed.