Talk:Nasus/@comment-4636093-20151213013726/@comment-24882239-20151217193431

I like a decent amount of this, espeically the change to wither. The fact that it requires Nasus to get in range, and THEN do something, rather than just get in range is perfect. I was thinking you could make the active on his new W like the Pupeeters Glove from Black Market Brawlers. "Enemies currently affected by wither/have a stack of wither are pulled [Small Distance] towards Nasus." It would mostly be a one point wonder good for canceling channels for the most part, but it may be useful when you are hunting stragglers in a teram fight, or for a quick (small) disruption in a team fight with E->W (if this idea of his e stay, I have another one down below), which a fast Yasuo could also use to ult off of.

The change to his Q is a straight buff to a decent Nasus, since CDR will be more effective and the net CD short. Don't have enough of an idea on the numbers to know if this is a good or bad thing.

His E is the part I am most iffy about. As of now, it feel more like a spell that gets the job done rather than have any interesting game play around it. A different idea for it is "Nasus creates quicksand in the target area.  Enemies have reduced movement speed while moving away from the center (increased the closer to the center they are), and have their armor reduced by X-Y% (increased the closer to the center they are)." This would allow for a new type of Zone Control in the game that still has ample out play potential, and it would give Nasus some nice Utility while behind. It would also make it so his Wither wouldn't be getting free stacks from his e (encouraging Nasus to get close to  use that passive). No more E->W combo like I said above, but this spell is a lot more interesting. Might be too complex though, since just looking and figuring out how much you would slow based on the path you are taking might be a bit much.

I like what you are doing to his R. Making his stacks define his tankiness and damage, which will be eneded since this Nasus doesn't have that free lifesteal. I feel like their is probably a better idea for a Nasus ult out there other than "Free stats with some AOE DOT", but I can't think of it either, and making more play around his passive would be fun.

I like your idea over all, and I am sorry for kinda hijacking it. I really hope they implement that Wither change, since his current one feel horrible to play against and not that rewarding to play with (or rather it is far too rewarding for doing next to no work).