User:Care Level/Graves

= Diana Rework = Points of interest:
 * Change Diana from "Fighting Assassin" to "Fighter or Assassin".

Mechanical Changes:
No changes.

Passive: Double Barrels
After not attacking for 4 / 3 / 2 / 1 second[s], Graves' next basic attack will grant him 100% bonus attack speed on his next attack.

Q: Buckshot / Solid Slugs
TOGGLE: Buckshot: Graves loads his shotgun with Buckshot, causing his attacks to splash around his target. Graves' attacks deal up to 20 / 25 / 30 / 35 / 40 (+ 20 / 25 / 30 / 35 / 40% bonus AD) bonus physical damage, decreased based on Graves' distance to his target.

TOGGLE: Solid Slugs: Graves loads his shotgun with Solid Slugs, causing his attacks to shred armor on hit, stacking indefinitely. The first stack shreds 15% armor, and each stack is half as effective as the last. Graves gains 100 / 125 / 150 / 175 / 200 bonus range while using Slugs.

Toggling ammo has a short cast time, during which Graves can move freely, and refreshes Double Barrels upon completion.

Cost: 20 mana per Slug. Cooldown: 1 second.

W: Smoke Grenade
ACTIVE: Graves fires a smoke canister at the target area, dealing 60 / 110 / 160 / 210 / 260 (+ 60% AP) magic damage upon landing and creating a smoke cloud that grows from 300 to 450 radius over 6 seconds. Enemies passing through the smoke cloud receive a debuff for 3 seconds that slows them by 25 / 30 / 35 / 40 / 45%, reduces their vision radius to 750 / 700 / 650 / 600 / 550, and deals 20 / 25 / 30 / 35 / 40 (+ 10% AP) magic damage per second.

Graves can store up to 2 Smoke Grenades, and Smoke Grenade has a 2-second reload time between activations.

Range: 950. Cost: 70 / 75 / 80 / 85 / 90 mana and one Smoke Grenade. Charge time: 15 / 13 / 11 / 9 / 7 seconds.

E: Brawl
ACTIVE: Graves charges toward the cursor, colliding with the first enemy unit. He deals 80 / 130 / 180 / 230 / 280 (+ 100% AD) physical damage to and knocks back enemies in front of him, stunning them briefly. Brawl resets Graves' Double Barrels passive.

After dashing, Graves gains 10 / 15 / 20 / 25 / 30 bonus armor and magic resist, increased by 30% for each enemy champion within 500 range. These bonuses last until Graves leaves combat.

Brawl's cooldown is decreased by one second whenever Graves lands a basic attack.

Range: 525. Cost: 40 mana. Cooldown: 12 seconds.

R: Collateral Damage
ACTIVE: Graves fires a heavy explosive shell in a straight line, blasting away enemies in front of him and pushing him 125 units backward. The shell deals 150 / 300 / 450 (+ 150% AD) physical damage to any non-champion enemy it passes through, as well as the first champion it collides with.

After hitting a champion or reaching the end of its range, the shell explodes, dealing 200 / 275 / 350 (+ 120% AD) physical damage in an 800-range cone behind the target and reducing the bonus armor of all targets struck by 20% for 4 seconds.

Range: 1000. Cost: 100 mana. Cooldown: 100 / 90 / 80 seconds.