User blog comment:OromisMasta/Custom Champion - Xel'Naar, the Void Parasyte/@comment-3391671-20170708064122

If were to offer a terse comment before a much longer, careful review: too much information jam-packed into this kit, and walls of text and stats that does not look appealing. Beginners will surely not touch this champion, unless this champ is meant to not be beginner-friendly.

To exapnd quickly on what I mean, there is a lot going on because primarily, there are two kits in one, on top with a good handful of abilities that are overloaded (primarily Q and E). It is understandable that you want any champion to function in given ways, but when the complications go this far, there is a need to shred some of the not-so-muscles of this body. The divided kit also causes there to be a slip of preference, where if one part of kit is usable enough on its own (as in has enough power budget), then the other will be neglected, as observed in Thezanman's comment. I too agree that Drone mode works well enough on its own, mostly due to being offered too many tools (has too much interaction between allies AND enemies).

This custom champion does look interesting, but I feel the implementation sort of trods on the Overmind theme without actually making good use of it. You tried to implement a character from a MOBA, and it sadly didn't work well due to the differing dynamics that you may not have been able to compensate for enough. What could have been more interesting than creating a whole kit for the Overmind theme was to make it more of a smaller aspect: Overmind allows Xel'Naar to use allied champions in range to be his Beacons to cast his primary set of abilities; enemies will see a mark above such champions to know that Xel'Naar is aiding said champion, but is also close enough, likely hiding his core body remotely.

I'll go into more later, but just know this is what is on my mind at the time of this post.