User blog comment:Xyclone010/Kog'Maw Rework Idea/@comment-7118467-20140610120315

3 things:

1) I don't quite understand how the Q active works, could you explain that?

2) The W health cost is miniscule and already a bit of lifesteal will mitigate the cost. Maybe change it to max HP?

3) Kog'Maw still has no reliable escape(I know, he is all about long range combat and staying safe while farming champs), so I have 1 recommendation: How about making it so that the E becomes a skillshot AoE (Like Corki's Q) that slows enemies in the area and increases his movement speed while walking on it?