V7.1

New Cosmetics
The following Chromas packs have been added to the store:
 * (Amethyst, Aquamarine, Citrine, Emerald, Obsidian, Pearl, Rose Quartz)

The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

General

 * Revealing on-hit effects
 * Many effects and champion ability tooltips updated to mention or change terminology to "True Sight" (which reveals invisible units) instead of just "reveal", either in context of granting it on target or being revealed by it. This is largely a follow up to stealth/vision changes in pre-season.

Monsters

 * Experience reduced to 200 from 210.
 * Experience increased to 20 from 15.
 * Experience reduced to 200 from 210.
 * Experience reduced to 35 from 45.
 * Experience reduced to 7 from 15.
 * Experience increased to 35 from 15.
 * Experience reduced to 200 from 210.
 * Experience reduced to 35 from 45.
 * Experience reduced to 7 from 15.
 * Experience increased to 35 from 15.
 * Experience reduced to 200 from 210.
 * Experience increased to 35 from 15.
 * Experience reduced to 200 from 210.
 * Experience reduced to 200 from 210.

Champions

 * Stats
 * Health growth reduced to 85 from 95
 * Duration reduced to seconds from.
 * Duration reduced to seconds from.
 * Duration reduced to seconds from.


 * Damage changed to  from.
 * Cost reduced to from 40 at all ranks.
 * Damage changed to  from.
 * Cost reduced to from 40 at all ranks.
 * Cost reduced to from 40 at all ranks.


 * Passive is no longer disabled while Rend is on cooldown.
 * Number of units required to refund the mana cost reduced to 1 from 2.
 * Passive is no longer disabled while Rend is on cooldown.
 * Number of units required to refund the mana cost reduced to 1 from 2.


 * Instances of damage reduced to 2 from 3. Damage unchanged.
 * Shield reduced to from.
 * Instances of damage reduced to 2 from 3. Damage unchanged.
 * Shield reduced to from.
 * Shield reduced to from.


 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
 * Each time an enemy is struck, further hits deal 25% less damage (minimum of 50% damage).
 * Successive maelstrom hits against the same enemy deal an additional 10% damage for each hit they've already suffered from this storm.
 * Each time an enemy is struck, further hits deal 25% less damage (minimum of 50% damage).


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Second shot AD ratio increased to from.
 * Base damage increased to to from.
 * Second shot AD ratio increased to from.
 * Base damage increased to to from.
 * Base damage increased to to from.


 * Shield duration reduced to 3 seconds from 5.
 * Uncharged spell now deals 50% reduced damage.
 * Shield duration reduced to 3 seconds from 5.
 * Uncharged spell now deals 50% reduced damage.
 * Uncharged spell now deals 50% reduced damage.


 * Bonus movement speed reduced to % from %.
 * Shield changed to from.
 * Bonus movement speed reduced to % from %.
 * Shield changed to from.


 * 20% bonus damage against monsters.
 * 20% bonus damage against monsters.
 * 20% bonus damage against monsters.


 * Max rank bonus effect changed to "Deals 20% bonus true damage" from "Grabs 2 additional spheres near the target".
 * AP ratio reduced to from.
 * Base damage reduced to from.
 * Cooldown increased to seconds from.
 * AP ratio reduced to from.
 * Base damage reduced to from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Stats
 * Base mana regeneration increased to from.
 * Mana regeneration growth increased to from.
 * Heal increased to from.
 * Heal increased to from.
 * Heal increased to from.

Items

 * Listing "having vision" while target is marked.
 * Listing "having vision" while target is marked.


 * Tooltip now explicitly states you can only be linked to one.
 * Tooltip now explicitly states you can only be linked to one.


 * Active Void Gate duration and cooldown reduced to 120 seconds from 150.
 * Health growth reduced to 0 from 50.
 * Current health decay per tick increased to from.
 * Structure damage increased to from.
 * Killing Voidings increases creep score by one.
 * Structure damage increased to from.
 * Killing Voidings increases creep score by one.