Talk:Yasuo/@comment-5159141-20131202180220/@comment-1330314-20131202195024

Swap out the scaling MR glyphs for flat MR, as the increased starting magic resistance is a lot more valuable. Armor seals are usually the best, but scaling health synergizes with your MR if you're against an AP champion.

As for the crit chance/damage runes, I wouldn't recommend them, as you can easily obtain the crit chance you need through items. Crit isn't really good early, and actually makes for choppier last hitting. Instead, I recommend full attack speed marks and quints, which will substantially reduce the cooldown on your Q.