Talk:Garen/@comment-28465461-20170227025328/@comment-24496127-20170301055203

Beyond any of those issues, the entire design here makes no sense, not thematically, and not for gameplay.

The rng on the E is just awful design. You should never have to pray to rnjesus to get a kill or make an escape. A Garen hitting E, getting lucky, and zooming away with 500+ ms, would actually just be stupid. Not to mention it makes his main damage tool into a gapcloser.

The passive actually isn't bad as far as the in combat part goes, and I think with appropriate numbers, it could be a fun mechanic that rewards him sticking to fights, especially if he lost it if he wasn't the one attacking, that makes a very clear weakness in a really strong passive. The out of combat part is bad. Awful, even. You're just giving him free stats. There's no rhyme or reason for it, and it would be better to just make the rest of his kit better so that he doesn't win fights by pure statistical advantage.

Q would be garbage in most situations. The AD reduction is too situational, the lack of movespeed means you need to basically pray to rnjesus that your E gives you movespeed to get it off, and the whole second part is unescessary and would just add to a kit that's got an enough stuff in it that would make CertainlyT cream his pants...then again, he designs cohesive kits, so I doubt he'd enjoy this that much.

W triggers me. Not just because there's no reason for Garen to have a true combo with WW, not just because WWQQ would be the most toxic and antifun combo in the game whenever someoneone managed to get close, but because someone getting knocked up by a sword swing, no matter how powerful, is quite literally the dumbest thing I can imagine artists portraying. A swing that hard would cut someone in half, not throw them into the ait. Everything else I said is still a problem though, and knockup gating in a kit in general is something that I would argue heavily against.

R...no.

I really do like the in combat passive though. Good idea, worth discussing.