Talk:Alistar/@comment-24430045-20140622055840/@comment-4929329-20140624045407

Lol, well... his headbutt had its range and movespeed were momentarily nerfed (it's back to what it used to be), and the base damage of headbutt was lowered by 30 to make it less lethal, and his passive used to deal a bit more damage as well. One thing that made it harder for Alistar in general is that his heal mana cost went up a LOT from 28 to 40 at rank 1, which made him seriously blue buff dependent and hurt his jungle immensely. Since it was the easiest way to get his passive to go off, it was also a source of significant damage as the damage was doubled against minions/monsters.

http://leagueoflegends.wikia.com/wiki/V1.0.0.142

through

http://leagueoflegends.wikia.com/wiki/V1.0.0.146

were the patches that nerfed him consecutively.

Essentially, he had a 650 range gapclose with headbutt + pulverize combo, and he could towerdive before he even got his ult due to natural bulk, and dealing with him was hard given that his disengages are pretty darn powerful (think what happens with Reverie [now Talisman] with Randuin's Omen...) his base damages were high so he could stomp you to pieces, and you couldn't really hurt him back.

It might be possible to pull that sort of thing off again since the jungle is easier than it used to be and has items to help with the mana issues that junglers can have, but I haven't tried it :P