Talk:Heimerdinger/@comment-5068528-20130107163231/@comment-149.241.56.16-20130107215939

while i like the idea i dont think it should be done with heimer, rather i think this should be a new champ with a different W and E but the Q and R more or less as you're described.

somesort of insectoid hive mind mother creature, low mobility but defensive, increase the number of scouts you can have active to 4-5 and let her accumlate them like heimers turrets up to a cap of 6-7 which charge from enemy units dying(have this be his passive)

E have some sort of active aura for team fights, the hive mother broadcasts a screeching wail, disturbing enemy units and champions, slowing attack speed and increasing the cooldown on abilities by 0.5 seconds.

W, have it consume drone charges like Q would but instead of drones have her place hives, visable attack-able towers that buff allied units and champions near them with increased armour, increased MR and passive health regen(move his old passive here), make it so that the effects cant stack but do linger for 5-10 seconds after leaving the hives vacinity.

i'd also say tweak his R from as you suggested, call it "symbiotic parrasite" and have it work like you said but haveit so that if the champion with symbiotic parrasite kills or assists with the kill of an enemy champion the parasite gains bloodlust, causing a violent transformation in the host doubling the normal effects and adding carapace, making them invulnerable to damage and unable to die for a few seconds.

very defensive, map aware, buffer type support

and now that i've gone completely off topic from heimer and probably horribly mutilated your original idea i shall go