Talk:Avarice Blade/@comment-4068613-20140508171408/@comment-10428734-20140706131728

The problem is that you don't feel that the gold income actually matters. You don't even care about gold income when you buy this item, you buy it as a casual component for SS/Youmuu, exactly like you would buy a Cloak or a Pickaxe, and you upgrade it as soon as you can without worrying about losing the passive. Because the passive is weak, compared to the power of a completed item. If SS was built from Cloak, you would just buy Cloak and forget that Avarice ever existed.

I think they should remove the GP10 but increase the gold per unit kill to 5.

That way, the item would give more gold if you can farm at least decently well (only 6 cs per minute to break even, something that any carry should reach), it would feel more useful (GP10 is invisible and hard to notice, gold per kill has a clear display effect) and give more rewards from farming as much as possible (which fits the «greed» niche better).

In fact, the non-sense is that mid game items (e.g. SS or EC) are built from this while late game items (e.g. PD or IE) are built from Cloak. It does not really promote making use of the passives.

I think Riot keeps this item underwhelming to prevent bot lane from becoming an afk-farm lane. However, I don't think it's necessary, considering how any aggressive lane can force trades (that the Avarice ADC is very likely to lose) and effectively shutdown this kind of strategy. If splitpush is a tolerated strategy, why shouldn't powerfarm be another one?