User blog comment:Jake.butdorf/Obliviana the elemental Archmage/@comment-60.234.246.85-20130303220959/@comment-5217288-20130303232652

I've based this spell off of sephrioths ability in Kingdom Hearts 2. I wanted to match it was equally as i could although he doesnt use mana and the timer cooldown for the coding was like 45 seconds. So i estimated what would make it work, But at a cost. This spell would be for A: Surviving if you get turret dived at low hp. B: Quickly slowing an enemy about to run due to the heavy slow. or C: attempting to use in the middle of a teamfight and hopefully having enough mana for 4-5 seconds. To maximize it's patential you would have to use your passive to try to increase the range before hand and then Using it along with the ultimate. The only problem is if there is anything left standing at the end, your most likely going to die unless you brough an Athena's unholy grail which would limit you from getting other items.

Anyway, recently I've been debating between the whole Dissapearing thing and changing it to "Takes 25% damage" instead.