User blog comment:Care Level/Quality of Life: Riven and Nidalee/@comment-6582248-20131021013846/@comment-9593635-20131021042414


 * "[...] but the dashes like this difference between good players and bad players"

I feel like you didn't even read what I said, because I already addressed this:

"I mean, let's explore the idea that "making it hard to do means we can make it stronger": if we changed Sona's passive to "Bach You: if you play 'Christ lag in Todes Banden' using Q, W, E and R, the enemy teams' inhibitors are all immediately and irrevocably destroyed", at least a few summoners out there will learn how to do this reliably and, when that happens, it's still broken. The same could be said about Riven's and Nidalee's awkward targeting: the only power difference between Nidalee being able to always pounce where her summoner wants and only sometimes being able to is that one is always broken and one is only always broken for some players."


 * "And remember that raw move speed is very different to a dash, with a dash you can jump walls and ignore minions. this mechanic makes Riven and Nidalee unique and makes it difficult for bad players of them to ignore ganks."

Again, already addressed:

"Increase these champs' actual movement speeds to match their artificially-inflated "spam on recharge" movement speeds; additionally, reduce their movement speed whenever their dash is used (until it comes back off of cooldown), such that there is no net reward for spamming the abilities, but all of the current movement perks are essentially retained."

If you use Pounce/Broken Wings to walljump under this suggestion, you move slower afterward. You don't actually get anywhere (except over walls) faster.

I'm not sure what you were saying about Jax; since he can't Leap anywhere he wants, he kind of doesn't apply.