Thread:UnusedName/@comment-24345141-20140415230303/@comment-7803293-20140418221216

Wow, that's ... nice to hear I guess ! :D Well, Diana jungle might be my most played champ (along with Quinn), and after some time, here are my thoughts:

- Diana has to act like an assassin what EVER happens. Only situation her goal would not be to burst the focused champion down would be when there's an opportunity to land a four/five men's E that would break a teamfight and make you win. Indeed, you have a huge surprise effect (R-E-Zhonya is an engage that has three upsides : it's targeted so unmissable, long ranged, and incredibly fast and unpredictable : however, it lets you with very few damage for the rest of the TF, so use it wisely when you're sure that your team is gonna follow , and follow with enough damage). In any other case, diana's goal is - after poking as long as the situation allows - follow the engage by securing a Q on the focused champion, then burst him down.

Build has to stay coherent with this playstyle, but keep in mind that nothing is definite in building a champion. What i mostly do though is : 21/9/0 with hybrid pen reds, flat armor yel, AP/lvl blue, and MS quints (runes are truly a matter of pref, these are just an exemple that I find efficient ;-) ), then buy machete 5 pots with yellow trinket. Why yellow trinket ? Because you're not gonna even try to gank before level 6, so by then, yellow trinket will be more useful to assist your team in warding and preventing you to get counterjungled (cause losing a blue buff with Diana can be fatal , really). When I run low on mana , I usually have >1200 gold (only by farming !) and 1 (or zero, depends) health pot left. Then I back, i buy the spirit stone, a doran ring (really useful if u intend to give most blues to your mid), speed boots, a ward, a potion, and i sell my trinket for the red one.

From then on, classic build looks like : spectral wraith spirit, sorcerer boots (@homeguard or furor, which is very useful), zhonya's hourglass (these three are core imo) , then i often go hyper-offensive (cause it's the only way diana's efficient) , with Rabadon (gives your shield a god damn scaling), Lich bane (incredibly underestimated on her, the MS stat and the passive are just purely awesome to burst , chase, gank , and of course splitpush , ALWAYS buy it if you get the opportunity, it's even more useful than a rabadon if u snowball ! :) ). Last item is always situational : GA is great on assassins that sometimes engage, but so is Randuins, Banshee can do wonders, and Abyssal is a very good buy too. At that time I also consider selling my Spectral for a void staff (mandatory once you're late game).

Diana is very efficient in general because she is a very polyvalent champion : if you take a closer look you will realize that she is the only champ in the game to combine mobility, AoE hard CC, AoE damage, tankiness, and still being called an assassin. This is why Diana is like no other champion (I frankly don't understand those who compare her to Akali, for example). Nonetheless, as with each champion, she works best with and against certain teams.

Enemy team would better be like that :

- Both bot laners are squishy and with a bad disengage potential : indeed, Diana's main force during ganks is her damage. The goal when you gank with Diana is to kill, and to kill as fast as possible. ADC's with mobility are not a problem though, you have more mobility than any of them if you land your Q's. So I would say for example that Zyra, Cait, Jinx, Fiddle, Karma, Sona, Lucian ... are all easy bot laners to gank. To be honest any adc besides vayne (with stealth and E) are quite easy to deal with, and they are your targets during ganks. However, ganking a lane with a Thresh or a Nami/Janna can be lots of pain.

- Jungler has no tendancy to counterjungle much. As I said, losing a blue buff at the wrong moment can be the worst thing to happen.

- Squishy team in general.

Your team would better be like ... the exact opposite :D

- A heavy CC, hard-initator support AND top if possible : for example, malphite, Thresh, Leona, ... are all very great allies to have.

- Mid that can deal heavy damage, if possible AD (as you are already a big magic damage dealer, team doesnt need two), and that has the mobility to follow your mobility during ganks. Perfect champion to have as midlaner would be Yasuo : he matches all criteria, and icing on the cake, he can combo his R with your E. Zed is splendid too, huge mobility and, just as you, he is all about dishing the maximum damage in a second.

- OR, mid that can setup a gank for you with CC's. : Morgana , even Lux, Lulu, even Ahri with her Kiss , all that works quite well too.

- An ADC that can handle is own safety alone, or more or less. If you pay attention, in such scenario as i describe you, the supp and the top bot initiate a fight, you and the mid follow the engage to either assassinate or CC-lock a target, and the adc ... might be left alone. This is why adc's that can, just as the rest of the team, have the most mobility are prefered. But honestly, any ADC can make it. It's always nice if he has nice damage because damage is your best friend during ganks, always keep that in mind. You're not here to CC and peel like a sejuani or a Maokai could do. Your ganks are supposed to last a couple of second, and you should know at the very first moment that you begin ganking if it will succeed or fail.

Here you are, sorry for the wall of text ! :D