Thread:Double Slap/@comment-27660359-20160910150737/@comment-4091261-20160910161950

embodies quite a few niches in his abilities. His being the strongest  DPS poking ability in the early game, with only  beating it with enough CDR--which is why Blue  is popular. His is an incredibly safe  shredding ability. Finally, his is a suppression. Despite the niches he follows, there are two champions I can think of that are fairly similar to him in gameplay: and.

was actually reworked to be similar to, but as a marksman. Due to edgey style of only being able to deal good trades at maximal range, he was considered the only true Artillery champion in the game. As such, the massive DPS output idea was taken advantage of with with the doubled  potential. That said, having a less became a less tanky version of  that utilizes an execute instead. is fairly easy to play by design. The only issue is that everyone will constantly be diving making him very vulnerable to assassins and mages.

Unfortunately this is an issue that cannot resolve effectively due to his lack of  synergy. That said, even though he is easy to pick up, it is an entirely new skill to survive with.

also suffers this same issue, however he manages it easier than. shares the same kind of DPS poking ability as with his. It is fairly difficult to utilize perfectly due to its delay and isolation condition for maximum damage. However it is very worthwhile since the DPS potential he has for his lay waste is exactly the same as the damage you see on it, because the cooldown on the ability is exactly one second.

Due to the level of spammability and the persistent cost on, which makes farming ridiculously easy with  if you decide to put a couple points in it,  has a very high synergy with --which is similar to. Since is found to be a very powerful item on him, he also gets the  to deal with mages. On top of this, is also powerful due to his ability to keep  running while in. This allows to be a much safer version of. Oh and the is always fun to use.

That said, they are both very similar to. An immobile damage dealing monster. The main difference being that handles assassins easily while  and  has some troubles with them.

is hilarious. I always think of the spooky summons as and. His gameplay is unbearably slower than his old version, but his pushing is much more powerful. just cannot teamfight anymore. No matter what I try, it is too difficult to teamfight with him. The plus side is that it is ridiculously easy to push with him. So anyone who does not even care for teamfights can play him even better than. He's nothing special, but he gets the job done.