Talk:Ezreal/@comment-3471264-20110716215943/@comment-3238314-20110718225950

You don't necessarily use it having plenty of auto attackers on my team in mind. It's great when dueling the enemy dps, but it's true utility comes in taking towers, dragon, nashor, and helping your team mates get buffs faster, and concerning the last one, without accidentally stealing them. Also, if you can catch your team's meele dps, and the enemy's ranged and/or meele dps, it's a pretty considerable shift in damage.

Concerning damage falloff and Ashe, she has a nice spread on her offensive skill, and since it's useful mostly for utility than damage, you can safely build crit chance and crit damage on Ashe, which makes her auto attack make up for any lack of actual skills. She also can keep her target in range for a high ammount of time.

I'm actually having corki in mind when saying this, because he builds similarly to Ezreal (in the sense that both don't prioritize crit builds), yet has more team utilty and burst potential.

Basically, right now mystic shot, if you fall a bit behind with farm, or if you reach late game, basically starts to feel like a scratch to enemies that get some armor, and this is strange for carry-like behaviour on champs. I feel it needs just a 0.1 or 0.2 extra scaling on AD or ap to solve this.