Talk:Serrated Dirk/@comment-26612064-20160722121126

I'm pretty surprised to see that no one has before mentioned this in the comments, but seeing as Serrated Dirk is the item from which the flat Armour Penetration gold value is derived, yet the bonus on-hit(-after-kill) damage is being ignored when calculating gold values/efficiency, Armour Penetration is realistically being overvalued.

On-hit damage is normally calculated at 25 gold value per point of damage on-hit, so Serrated Dirk would have an additional gold value of (15×25=)375 when making a basic attack or single target ability after killing a unit.

This wiki doesn't tend to arbitrarily decide values, but just to be informative, some potential alternative values could be as follows:

If on-hit(-after-kill) damage is valued at 1.6667 per gold, 1.667×15=25; (400-25) remaining gold value ÷ 10 Armour Penetration = 37.5 per point of Armour Penetration.

If on-hit(-after-kill) damage is valued at 5 per gold, 5×15=75; (400-75) remaining gold value ÷ 10 Armour Penetration = 32.5 per point of Armour Penetration.

If on-hit(-after-kill) damage is valued at 10 per gold, 10×15=150; (400-150) remaining gold value ÷ 10 Armour Penetration = 25 per point of Armour Penetration.

If on-hit(-after-kill) damage is valued at 15 per gold, 15×15=225; (400-225) remaining gold value ÷ 10 Armour Penetration = 17.5 per point of Armour Penetration.

It is worth considering that other offensive items' gold efficiency values may be overvalued due to not having the on-hit(-after-kill) damage of Serrated Dirk while taking the full supposed gold value of 40 gold per point of Armour Penetration into account.