User blog comment:Slashingstrike/Master Yi's Wuju Style rework idea/@comment-3578129-20180617144841/@comment-27859592-20180620161120

Slashingstrike, while you are correct that  are meant to be tank-shredders, this proposal does not really fulfill that. If someone were able to shred even a tank, then, normally, they would have no problem one-shotting a squishy target. That's why most skrirmishers rely on different ratios such as or. Normally, squishy targets and ADCs don't have mush or, and so these ratios don't do as much as the pure damage output from a skirmisher's other attacks. However, against tanks, physical damage is replaced by these ratios as most effective. This is a balance that allows skirmishers to exist in a (semi-)balanced state without becoming massively overpowered.

Moving to your proposal, let's see what you want to add. Flat. This won't hurt tanks as much, but would shred through squishies even more than does now (which is pretty fast). You want another gapcloser, increasing the amount of gapclosers has to 3 (Q, R, and now E). The only negative is that deals less  per attack, but this is shadowed by the fact that  will now have an even easier time stickig to opponents, which he already does surprisingly well. In short, your proposal trickles down to a straight buff.

There's a reason that people are afraid to buff. The champion, if he snowballs, is able to almost one-shot AD carries while having almost no way for his victims to escape-- and I main ADC; I would know. As for tanks, it only takes a bit longer for his insane damage output to shred through them, too. However, he does have one weakness: hard crowd-control. That is the one thing that players can counter with. However, with your proposal, the champion will now have ranged damage (which is, so he can much more safely output damage from afar, staying away from crowd-control, before charging in.

is a tough champion to fix, in my opinion, with his entire kit revolving around autoattacking and movement speed. This leads to a very hit-or-miss champion: either he gets ahead or he falls behind. This change, however, does not really fix the issue. It simply covers up his weaknesses, making him even stronger.