User blog comment:Mellowbloom/Boone, the Desperado (WIP)/@comment-4973753-20130402043446

Personally, I don't like the passive: it kinda hinders his potential as a Carry. I've noticed his low cooldowns, though. Have you considered tweaking his AD Scalings and turning him into an AD Assassin instead?

The Corral skill looks good; I trust it kinda works like a Blitz Rocket Grab, correct? Might help with ganks and for preventing enemies from running away. Dynamite seems good, also provides dynamic gameplay, but the range while the dynamite is in flight is kinda confusing. I'm gonna base this suggestion on Anivia's Q: why not turn it into a pass through skillshot that deals no initial damage but deals AOE damage and effects upon the second cast or on maximum range?

Finally, the ultimate is a bit confusing. If you mean that the next 3 skills that he uses will become homing projectiles on targeted enemies,, then it's an interesting idea.