User blog comment:LegendSpartan1/Zac Rework/@comment-25980715-20150107041204

Zac doesn't need a rework, nor would any of this solve any of the problems he has.

- Q Change: They'd nerf the damage, which is already low enough, in order to add that utility. This change would alse remove his ability to poke and abuse his lane opponent, not to mention the whole pulling thing would be a fine gateway for your lane opponent to outtrade you entirely.

-W Change: He already gets bigger with health. Also, would this remove his % damage? Because if it does, then you should reconsider what youu deem useless if you think free AD, which scales with nothing in his kit, more valuable than % damage. Free stats is also hidden power, which is against Riot's balance philosophy. I'd also like to point out that the total gold value he'd get out of that skill alone is 4720g. You can't just give a hero almost 5k gold in free stats...

- E Change: It doesn't need a higher AP ratio, it's already 70%, which is pretty hefty for an AP tank.

- R Change: The range could be no greater than his current W range, which is 350, and even then it's not really needed. You can get all of the damage from his ult with the current range on it.

-Passive Change: The only this you changed here is the % he gets back, and by one percent. His ability costs are alreday 4% current health, and his passive gives him 4% max health back, which is an enormously underappreciated amount of sustain. ( At 6th level, without accounting runes or masteries, each bloblet heals for around 40 hp.)

Final thoughts? Unnecessary and largely poor changes to a hero that doesn't need them. Sure, he's a niche pick, but that doesn't warrant turning him into whatever this is...