User blog comment:CrazyMori/One the Improbable/@comment-122.106.33.58-20130315091609/@comment-5859769-20130315100423

I just typed up a massive comment here, and then hit backspace, which seems to have removed the entire history of the comment haha. Here we go again.

One only has 1 ability that displaces her opponent, Mona Lisa Overdrive. The dash does not have the utility of a Riven dash, and does not have the range of a Vi dash. The dash also knocks the opponent slightly away from you, about 75. This is a very small distance, for reference, Lee Sin's Dragon Rage moves an enemy champion 1200. This means that this is more of an interrupt rather than a traditional stun. It is also a target only ability with only 450 range. This means that for it to be most effective, it will need to be used in conjunction with her Zero History.

Zero History seems like on paper it has a very long range blink, but consider that you blink to a moving projectile, not a fixed location. This means that the projectile has to move from where One currently is to its destination. As such, the blink's range increases over time, but you cannot instantaneously blink to the maximum range, and will instead have to wait some time. Similarly, the line behind it takes time to move to its full length. There will only be very rare situations, if ever, that the damage over time from Zero History will do its maximum damage, especially since it does not come with any form of crowd control like many similar skills, such as a slow. As mentioned, the cooldown is also very high, and is similar to a Darius E or Diana R in cooldown length and leveling. It will have to be used as carefully as those two similar abilities.

I've definitely considered ending the damage over time line of Zero History on the blink, and an earlier iteration had this feature, but Mokou and I considered it a bit awkward. It means that her initiation damage becomes weaker by...initiating. It also means that there's less finesse with properly knocking them back down the line by blinking behind them and then Mona Lisa Overdriving them backwards slightly.

The ultimate is...well, the easiest comparison is Teemo. Teemo's ultimate can literally cover an entire map, has a slow on any given proc which does not slow over time, and which lasts for twice as long. The slow also instantly refreshes on a contact with a second mushroom. Aleph, comparitively, can only be in one location at a time, with a much longer cooldown than Teemo's mushroom refresh, and a fairly small amount of base damage. Aleph will only become powerful when One has build a significant amount of AD. This makes her a stronger assassin, but a weaker bruiser.

As such, her ultimate needs to be used extremely carefully. In lane, it can be used to stop a jungle gank, for example, but it does directly less damage than a Riven or Darius ultimate, both similar to the AD assassin/bruiser build, and has a much longer cooldown than a Kayle ultimate, which can similarly stop a gank cold. It also will only stop the gank if they happen to go through the ward, which means you must make a decision between warding a smart location for vision, on the assumption that the enemy will use that route, or instead ult safely in lane, but get no vision from it.

As a further subtlety, keep in mind that her character model visually changes when Aleph is deployed. This means that anyone on the enemy team will easily be able to tell about where Aleph is if you have it, leave their vision for a second, and then return to lane without Aleph. It will take a decent amount of thought to place Aleph in intelligent locations that the enemy will be forced to fight at, such as river brushes, dragon/baron entrances, and red/blue buffs. These are areas that will give you vision, but also have a significant chance for a fight. Then, you'll need to find ways to bait the enemy team into the Aleph, and any good enemy team will be careful of baits if they don't know where Aleph currently is located haha.

And yeah, I know the lore is silly. I'll make more champs with more serious lore in the future, don't you worry.

Also, the names of the abilities are all direct references to William Gibson novels, which is mostly what this style of character has come from (cyberpunk). So the names have plenty of thought behind them, don't worry.