Talk:Skarner/@comment-26001789-20160511205740

http://boards.na.leagueoflegends.com/en/c/developer-corner/T5MTYIIt-followup-skarner-juggernaut-update

So Riot has sparked interesting in a following of Skarner's rework from the Juggernaut Update. The basically have said that, while they like that Skarner power is all around centered in control of Neutral Objectives(Buffs, Dragon, Herald and Baron) as well as his power being gauged in relation to how difficult it is for Skarner to get in close(so if you get in close to him, you basically get steamrolled), they don't like how they tried to force Skarner into being a Juggernaut, since they think his actual role is more of a Traditional Tank.

They also consider the Spire MiniGame too meaningful and thus, likely to reduce the impact of them. However, they have said that if all of the Skarner problems are "Spires are dumb" then it's not meaningful discussion. There is work to be done outside of the Passive and thus, they will make it so that it's ONLY Skarner that has to think about them rather than all other 9 players around him. Thus, Spires stay but are only a concern for Skarner.

Most likely Skarner will be moved towards a Pure Tank with a Fighter kit, rather than a Fighter with Tank qualities, thus, making him less of a Juggernaut, as well as reduce his dependency of snowball to win.

Likely he doesn't get the full relaunch now if this ends up working for him, meaning he only gets Full VU rather than a Full VGU