Thread:Yeti07/@comment-27734516-20170311130255

Now that riot aim to make tank champions harder with diffirent initiations on team fights. May I suggest few of my ideas that might help them with their goals. I'll start with the tank champion that are too basic with CC so simple that you dont have to think any other way to play it in teamfights. Amumu of course is not that bad at dealing AoE damage when it comes to team fights and just fine to be called tank because of he's hard big head diving on a whole enemy champions, but hes skillset were too easy and theres nothing so unique for the players to enjoy him. So im suggesting to add a effect to his E and R that interacts with his Q. Im lame at naming things so ill just make it simple, bands for bonds is an effect that comes when amumu hits the enemy with E or R. Whenever any enemy champions with a stock of bands for bonds are near to the target hit by amumu's Q they will be pulled out to its location, that way you can think of tactics to pull out ADCs or burst champs that are being protected by tanks while they are trying to escape or making distance to teamfights. On damage scaling may i suggest that the Q's damage scaling will be reduced greatly but the AP ratio will increase very slighty, it is for the trade off for full AP items instead of tank item. His W will reduce its AP ratio but put a weak slow in it. The cooldown of his E now will be 5 in any level but reduce its cooldown by 1 for every enemy champion hit. Visual Update is recomended as well to catch up with his friends(?) on league of legends. I hope you notice my idea and make use of it.👍🏻 