User blog:Commander Marko/Champions from League in a different game?

Good News!
Yes, I am back after a long, long time. But, you're here due to the title, so let's cut to the chase, shall we?

Explanation
The sequel of the original Kingdom Rush has finally been released for PC, so for people like me who don't like/don't have an iPad, this is a glorious event. I fell in love with the game, and even more with the (currently 9 on the PC version, 4 more for the IOS/Android versions) unique heroes.

Fact is, the heroes of Kingdom Rush are quite similar to those of League. Of course I am speaking of the gameplay mechanics and basics about their 'level-up' system.

As explained on the Kingdom Rush wiki: ''The skill system for heroes is revamped in Frontiers. The most significant change is that now hero level ups are permanent instead of temporary like in the original game. Each level up gives the hero three hero points which can be used to upgrade the hero's skills much like stars for towers. Each hero has five primary (level-able) skills; some of them can also have an innate secondary one. Upgrades only directly affect skills - stats generally cannot be upgraded.''

So, special units that the player can control, all of them having five (primary) abilities? And all of these characters level up, getting stronger? This creates some interesting gateways.

The Basic Idea
So, I would like to propose a somewhat, fun idea/task. Can we imagine our beloved Champions in the League to enter the kingdom of Lineria (I believe that is how you, spell it?) and fight for who know's what purposes?

However, there have to be some modifications, so they can properly fit it. Here are the 3 primary rules I would like to point out:

1. Most ultimates may/will have to be toned down to a certain level that they have equal/slightly higher damage/utility/etc. in comparison with the other skills/abilities. (Ex., )

2. Various abilities (including passives) may have to be changed or slightly modified. Simply because such mechanics don't fit in the game/seem to complex. (Ex., , )

As such, 'problematic' abilities may be solved by replacing them with the two most common skills among the Heroes: Toughness (increases Health by a flat amount) and Swordsmanship (increases attack damage by a flat amount).

3. Logic check. are immune to poison, fly and  don't feel much. Several characters will have secondary abilities that act like minor passives.

A lovely example
Tip: The number '10' shows the number of levels (in the system KR:Frontiers uses).

So, without further ado, I shall show you, fellow readers an example:



Aatrox,

The Darkin Blade (Warmonger would be a more fitting title in the Kingdom Rush universe)

Stats:

Health: /

Attack Damage: /

Armor: /

Attack Speed: /

Skills:

Blood Well

Aatrox permanently increases his attack speed by 15/35/55%.

Blades of Torment

Aatrox sends forth a surge of power, dealing 60/120/150 damage to all enemies hit.

Blood Thirst/Blood Price

When above half health, Aatrox's third attack deals 40/60/80 damage at the cost of 10/15/20 of his own health. When below half health, Aatrox's third attack heals him for 20/25/35.

Toughness

Aatrox's health is increased by 30/55/80.

Dark Flight

Aatrox leaps forward, dealing 34/60/86 area damage and stunning enemies hit for a short period.

Conclusion
So, I hope you like this idea. I would love to hear feedback from you guys/gals, and I might come out with a full list in the future.

P.S. I am open to suggestions for an alternative title for the 3rd skill. :P