Talk:Blitzcrank/@comment-1818317-20150827004442/@comment-25617207-20150912223707

So, Blitzcrank players shouldn't be rewarded for landing a difficult skillshot? And a mispositioned player shouldn't be punished if the enemy sees it? In laning phase, all you have to do is stand behind your minions and not get hooked. I mean, most ADCarries have a dodge in their kit, you shouldn't be getting hooked in the first place if you're playing well. But if you're beside your minions and you keep putting your skills on cooldown and the enemy sees an opening, then yeah, Blitzcrank's going to get you. But so is Bard, Braum, Thresh, Nautilus, and Morgana (!), for example, not to mention not-so-meta picks like Kennen, Lux, or Brand.

Blitz's mana pool is worth 3 pulls at the moment. Vayne's is worth 7 Tumbles. Lucian's is worth 7 Relentless Pursuits. Graves's is worth 8 Quickdraws. And this is at lvl1, the higher level you are, the more dodges you get, and Blitz will grab you less and less.

The truth is, Blitz's mid game is depressing. He's one of the best champions in the game for roaming and picking off enemy champions, and that's something you're going to have to learn how to deal with, because that's all he does. He's nearly useless in teamfights, apart from a 0.5 seconds AoE silence. Not even close to Braum's ult, or Nami's, or Zyra's, or Sona's, or Janna's, or Morgana's, or almost any other support.

So, to sum it off, if you're playing against Blitz, try to:

- learn how to position yourself correctly;

- avoid wandering around the jungle without vision (WARDS WARDS WARDS);

- watch out for roams (WARDS WARDS WARDS);

- get a poke-heavy support like Sona or Zyra to shove him out of lane;

- get an ADC with plenty of dodges like Vayne or Ezreal;

- force teamfights in the late game. Blitz will be looking for someone to pick off, don't give him that chance.

If you do all of this and Blitz still gets you, then just lose gracefully, say "GG WP", and accept that that Blitz might be better than you, because that's also a possibility.