User blog comment:Witchking99/Catus Lepus, The Tricky War Hare/@comment-22636720-20160410082032/@comment-3391671-20160411091604

Your claims do clarify their origins of being story characters than characters made for the game; while you didn't clearly mention their inspirations within the other champions, you do say so above in your own "general thoughts" section.

But the one thing that does not ring clear is your reasoning to replace skills. A character's identity is based on their well-being at a given time; an ability from one's early life and another from their late life are abilities that signifies a different identity of the same character. It is in their posession at different times/moments of life, but that does not justify that they have access to it as a champion, a character that signifies one slice of their lifetime.

From my understanding, you change these according to what others deem as "good" or "bad". A wide array of skills they may be, but are they all significant skills that identify a character? A skill set tends to capitalize on a character's most principle or iconic portions; it is true some champions have potential sets of other abilities, but the kit chooses the most important. If you believe some skills may not receive as good of a rep from the public, then mention somewhere in the comments potential skills so that commenters may know what the characters may have in store. It does not change thought that having too many skills at their disposable adds too many niches that drown each other out.

If you believe that swapping out abilities to fit the audience's need is the best, I cannot stop you from that. Just don't let the public sway how your characters should look like in skill asset...