V1.0.0.151

New Skins in the Store
The following skins were added along with this patch.

Season 2 has officially ended

 * Eligible summoners will receive loading screen borders, profile banner trims, forum badges, and the skin immediately.
 * Summoner Icons will be distributed over the next week.
 * Elo ratings have been compressed towards 1200 and system confidence in ratings has been reset.
 * Placement matches must be completed before Elo will be visible again.
 * Ranked stats have been cleared and archived under the "Season 2" option in the drop-down.

Champions

 * Pending the completion of some further testing on PBE, Zed will be released at a future date.


 * Pyroclasm can no longer bounce more than 5 times.
 * Pyroclasm can no longer bounce more than 5 times.


 * Ability power ratio increased to 3% per 100 Ability Power from 2%
 * Ability power ratio increased to 3% per 100 Ability Power from 2%
 * Missile speed increased to 1450 from 1300.
 * Now reveals the target if it hits.
 * Bonus magic damage per attack ability power ratio increased to 0.3 from 0.2
 * Missile speed increased to 1450 from 1300.
 * Now reveals the target if it hits.
 * Bonus magic damage per attack ability power ratio increased to 0.3 from 0.2
 * Bonus magic damage per attack ability power ratio increased to 0.3 from 0.2


 * Ability power ratio increased to 0.3 from 0.15.
 * Bonus damage no longer hits inhibitors or the Nexus.
 * Bonus damage no longer hits inhibitors or the Nexus.


 * Initial damage reduced at later ranks to 60/90/120/150/180 from 60/95/130/165/200.
 * Damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200.
 * Damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200.
 * Damage reduced at later ranks to 40/75/110/145/180 from 40/80/120/160/200.


 * Mana cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120.
 * Mana cost reduced at later ranks to 80/85/90/95/100 from 80/90/100/110/120.


 * Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.
 * Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.


 * No longer reduces armor.
 * No longer reduces armor.


 * Tooltip now states the correct ability power ratio at 0.6.
 * Tooltip now states the correct ability power ratio at 0.6.


 * Tooltip now describes the correct behavior in regards to mana restoration.
 * Tooltip now describes the correct behavior in regards to mana restoration.


 * Now has a new particle for maximum stacks.
 * Tooltip now describes the correct behavior in regards to delay before entering invisibility
 * Tooltip now describes the correct behavior in regards to delay before entering invisibility
 * Tooltip now describes the correct behavior in regards to delay before entering invisibility


 * Mana regeneration increased to 1% from 0.75% per 1% Mana missing.
 * Mana regeneration increased to 1% from 0.75% per 1% Mana missing.


 * Now fears minions and monsters for 3 seconds instead of 2.
 * Now fears minions and monsters for 3 seconds instead of 2.


 * Now properly procs spell vamp and other effects (e.g. Rylai's slow).
 * Now properly procs spell vamp and other effects (e.g. Rylai's slow).


 * Now works properly with life steal.
 * Now works properly with life steal.


 * Now deals 150% damage to structures.
 * Now deals 150% damage to structures.


 * Now breaks immediately when cast on an enemy champion.
 * Now breaks immediately when cast on an enemy champion.

Items

 * New Recipe: +
 * Total Gold Cost: 2950 (combine cost: 700)
 * +70 Ability Power
 * +250 Health
 * Unique Passive: +15% Cooldown Reduction
 * Unique Passive: +20 Magic Penetration
 * Unique Passive: Your spells burn for an additional 5% of the target champion's maximum Health in magic damage over 3 seconds. Each second burned consumes a charge. One charge is generated each second.
 * Now available on Twisted Treeline and Crystal Scar.
 * New Recipe: {[ii|Amplifying Tome}} + +
 * Total Gold Cost: 1920 (combine cost: 200)
 * +50 Ability Power
 * +300 Health
 * Unique Passive: +10% Cooldown Reduction
 * Unique Passive: +10% Movement Speed
 * Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
 * Reduced health by 50
 * Reduced armor penetration by 5
 * New Recipe: +
 * Total Gold Cost: 3500 (combine cost: 1200)
 * +100 Ability Power
 * +50 Armor
 * Unique Passive: Increases Ability Power by 25%
 * Unique Active: Places your champion into Stasis for 2.5 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown).
 * Now available on Twisted Treeline and Crystal Scar.
 * Removed from Twisted Treeline and Crystal Scar.
 * Removed from Crystal Scar.
 * Removed from the purchasable item list on Twisted Treeline.
 * Now available on Twisted Treeline and Crystal Scar.
 * Removed from Twisted Treeline and Crystal Scar.
 * Removed from Crystal Scar.
 * Removed from the purchasable item list on Twisted Treeline.

General

 * Ignite is now only castable on enemy champions.
 * Champion passives will now have their cooldowns represented on their passive icon.

Co-op vs. AI

 * Twisted Treeline bots should now favor defending their base over taking altars.
 * Twisted Treeline bots no longer get stuck at the summoning platform when an inhibitor is under attack.
 * Custom game Summoner's Rift bots now use the same push logic as beginner Co-op vs. AI bots, which should address several issues of bots getting stuck on the map.
 * Added a pathing workaround to prevent Summoner's Rift bots from getting trapped in certain areas of the map (e.g. Baron pit).
 * Battle Training bots should no longer get stuck during the tutorial.

Twisted Treeline

 * Reduced starting damage, increased his starting health, and reduced his health scaling.
 * Slightly tweaked walkable space in several areas to allow over walls.
 * Brush beside altars removed.
 * Altars now unlock at 3:00 minutes instead of 2:00.
 * Altars now grant a 3 gold bonus per kill, down from 4.
 * Minion base gold rewards increased by 1 to compensate.
 * Jungle monster gold and health values rebalanced.

Crystal Scar

 * Reduced passive mana regeneration.
 * Increased mana gained from Health Relics.
 * Changed windmill rotation speed so gears no longer clip.