Talk:Vladimir/@comment-3238314-20110122230845/@comment-3238314-20110125150049

Ahem. The problem placed on the forums was that Q is a no risk high reward ability, while E is a dead ability. By buffing E, we would actually make it more used, as it's AoE, and Q would switch to primarily a healing ability. Also, most people complain about pool, so i suggested making it into something that would allow less annoyance. It was also specified that his play style is very bland and requires little strategy, so i offered some mechanics that can spice things up. To be honest, I'm dissapointed that the first commentor: I don't mind criticism, but before you do so, at least try to properly read and understand my ideas before commenting blindly to your own strawman. For better undestanding's sake, the purpose of these suggestions are to: He will be reworked anyway, so instead of raging on me for proposing something new that in theory would get rid of his current issues, why not deal with it and help out?
 * Says this would make him have 0 moves that are effective because no one uses E when I clearly stated that E should get a buff that would make using it EFFICIENT, giving him another useful ability
 * He calls all the ideas retarded while only providing arguments for 2 very small parts of them.
 * Make Vladimir more difficult to play, but more rewarding to master
 * Make his Q a less "No risk, high reward" ability, which will focus more on healing, BUT WILL STILL DEAL NICE DAMAGE;
 * Make pool less "OP" seeming, so it would allow for shorter cooldowns
 * Revive his E ability, which no one uses at all anymore, into an ability that is more rewarding to use, but egads, it's retarded to have an extra functional ability
 * Include some nice shiny new mechanics that will reward the player for his hard work and eliminate the passive bland playstyle.