Board Thread:Wiki discussion/@comment-4881935-20130327060139/@comment-4593717-20130408025422

The5lacker wrote:

I only wish I could believe that.

Regardless, as I've said, Radius has two major advantages:

1. Max Effective Range

2. Consistancy (I.E. literally everything else is a radius, therefor for easy of use everything NEEDS to be radius.)

Considering the number of abilities that have radius calculated around the edge of a champion, it cannot be relied upon for "Max Effective Range" on anything besides skills such as. Also, what is "everything else" (besides hyperbole on a nonexistant concept).

The5lacker wrote:

If everything was radius, I could easily interpret radius as the size of abilities. Given these are all numbers anyways and I can't think of anyone who's memorized every measurements in League or doesn't use the targeting reticules in game, I can't actually understand this point. At all. If everything was range, comparing abilities would be easy. that's what I'm looking for in a wiki. The ability to pull up a large array of information and compare it. I can see what happens in game. Every ability happens to have a convenient indicator of its area that everyone can see, and no one is cross referencing Wiki information against a calculated position of their champions.

People who don't use the in-game reticles: SMART. CASTERS.

Also, you're right, nobody memorizes the numbers, but they get a rough idea of what the numbers are implanted in their brain so that they can recall the size of skills roughly. I do this when Smart Casting skills such as.