User blog comment:UsoppThePotato/An idea for critical strikes./@comment-16737371-20131003144624

I do not belive the Crit system needs to be changed. building 100% crit is not a good move enless you are tryndamer bc even if you almost never crit, building alot of DMG still does more then building 100%. the only reasone i gab any crit at all on some ADC is bc of the attack speed, but on the current Meta for adc you use Trinity-Force more then you crit..... sooo  crit chance isnt even something you think about on ADC.

To give an example of why crit doesnt matter as much, i play Urgot alot and i do not build any crit at all i go straight AD items i still burst just as hard as some one that built some crit.

Overal building straight ad still comes out to the same DMG as building some DMG and some crit beacause of the fact that its a CHANCE. The fact that it is a chance it why it is fair, if you make it a straight DMG modifier then you make crit for some champions way more powerful than it would ever be to an ADC/Makrsman.

Think what this change would do to Master Yi and Ezereal's Q

Ezereal's Q would one shot its targets bc it counts as a basic attack but doesnt apply crit.

Master Yi already increases his AD by 10% if you built him 100% crit with an IE and had crit Runes and the mastery that adds 10% crit DMG you are talking about 210% DMG bonus to every attack

(you could have trinity force in that build too and that adds another 200% Dmg boost).

Master Yi also does 20% of his dmg in bonus True DMG to so he would be doing more then 100 true dmg a auto attack along with 800+ dmg.

not to mention with this change Crit Runes would be so over powerd its not even funny.