Talk:VPBE/@comment-29921907-20170729175642/@comment-6301771-20170807142145

When you make a champion with as little counterplay as Cait, you're gonna have to make 'em crap to be fair. Until they're willing to change her traps, she's going to remain impossible to balance.

My personal solution: Make it possible to attack traps to clear them. 3 ward-health, but give them  so they can still catch people off guard, or  if they're in Bushes. Cait gets to keep her high zoning potentially without being able to place a half dozen traps everywhere willy-nilly, with the only way of clearing them being taking a to the face.