User blog comment:Airclever/CCC4: Asylia, the Silver Gunslinger/@comment-10958553-20140710192826/@comment-6006137-20140710195039

That is how I deal with the chellenge. The rules are that the skills must be spamable, gain or lose power by spamming them and in case they do gain power, punish them from overusing it.

By adapting a special resource system instead of Mana, I effectivly created a Rumble idea. But I wanted it to be different, so my solution was to split them and make it work like Jinx' Pow-Pow. Abilities are thus tuned on 2 Power, with Asylia experts thus being able to handle 3 Power and gain that advantage it brings. If you ue a 4Powered skill, you Overload and lose ALL Power. A punishment sure, but what if you used it to prevent another skill from overloading? Asylia offers this gameplay.

I ended up rambling about Asylia's Power mechanic instead of really thanking you that you like it, if you read this before I posted it, I'll give you some (constructive) critism on Haux.