Talk:Sion/@comment-112.202.8.88-20121019010630

I just played Sion again and noticed... how his model just looked awful, Also randomness of his passive is just meh luck, How about a constant block of 1.75% his current hp which makes him sturdier at the start of the battle than the end where he relies on his lifesteal. Note doing the numbers for every 100 hp he would block 1.75 damage, on 1000 hp the first strike will be reduced by 17.5 then he will block lower amounts as his life lowers, at a hp of 3000 he would block 52.5 damage on the first strike then lower amounts as the fight continues, At higher hp he relies on feel no pain at lower hp he will use his great lifesteal. by the time he reaches 3000hp everyone should be able to deal more than 52.5 damage Im sure. at a theoretical 10k hp with enrage he will block 175 damage on the 1st strike compared to the 1k crit ad carries should have by then this isnt alot, Also the mechanic should work before any reduction so [damage - Feel no pain] - further reductions