User blog comment:KeithCornell/Champion Concept - Amaia, the First Woe/@comment-27802145-20160626233110/@comment-25228021-20160627155822

You know, despite similarities between Amaia and other champions, the fact is that having a single part of their kit being similar is far from their entire identity being the same. For Jhin, it's to emphasize his "every shot counts" feel, the fact that he shoots little, but he shoots with lethal precision. For Amaia, it's to put emphasis on the fact most of her weapons are heavy weapons (grenade launcher and machinegun), or precision weapons (both of her rifles). I know it's close in the case of her rifles, but Amaia doesn't share Jhin's other quirks, and still would play very differently, because of the rest of her kit.

Switching W and E's bonuses would feel sort of weird, mostly because the grenade launcher is her only way to clear waves reliably. If you are talking about the bonus AD versus bonus-armor penetration, it's more about gameplay. The grenade launcher in practice deals more damage to everything, and so does the sniper, except buying armor mitigates its damage properly so Amaia cannot just poke frontlines into submission before the fight even begins.

As for the ultimate, it shares traits with a lot of ultimates. Jhin's, Vel'Koz's, and Lucian's come to mind, but Kog'Maw's? Never saw that one coming.