User blog comment:GustavoNuncho/No Role, and no meta./@comment-91.150.221.224-20130206144945

I'll just paste this here. Just posted this elsewhere but I think it's even more relevant in this place.

''I'm all for discovering, breaking the mold, innovation and all that jazz, but it has to be done with purpose, merit and, first and foremost, the team's consent. I've played a game where a Draven insisted on going mid with a bruiser-ish build he briefly explained - and 3 of the 4 remaining team members were intrigued, so we made it happen and won by a landslide. Maybe it was the power of surprise, maybe just matchmaking disparity, or maybe the build actually works - you be the judge, give Frozen Mallet Draven mid a shot and see for yourself. Don't be your team's only AD carry though and make sure you inform them. We had a Caitlyn too in that game, handling the usual bottom lane business. ''

''I'm sick of people arguing that the meta is some sort of enslavement. It isn't. It is a language. (Meta, motherfucker! Do you speak it?!). Its purpose is easing communication, which is what this game boils down to. If you fail to communicate with your team, the loss is your fault. Perhaps your team was counting on the massive damage output when you first-picked Vayne. Oh, you're going Atmogs...well, shoot :|''

TL;DR: do what you want indeed, but inform your team pre hoc and don't mistake dilettantism for innovation.

The gimmick builds you've mentioned are gimmick builds for a reason - they're easily countered, ineffective past a certain skill level or need a specific team setup. So make sure you're in position to go for that gimmick build of your choice: it isn't out of its skill league, the obvious counters are absent or can be coped with otherwise, and your team is willing to build around you.