User blog comment:Lilxtiger/Ashe - Rework/@comment-25115166-20141026202430/@comment-25115166-20141026220253

I have no idea how you can think Ashe isn't an hypercarry. Or you don't know what the word means. Ashe is very much a hypercarry, because she can 1v5 a whole team. (R, slow from W with the Q toggled, AA, that's 1v5 material and it happens in an INSTANT) Very few ADCs can do the same without some solid team support.

I'd rather have a permanent slow than get slowed + snared, the meta is full of dashes and escapes right now, so a snare would be more broken than an everlasting slow, all the more on a champ with such HUGE kiting potential.

"In no way does a .5-1.5 snare make a champion ungankable, at all." wat.

A snare doesn't make someone ungankable? Let's break it down in a few points.

1 - A snare disables any gap closer (the only exception that comes to mind would be J4's E+Q)

2 - A snare is instant, obviously. So it is faster than most gap closers (blink not included), which means it'll stop them IN THEIR TRACKS, not even letting them get in melee range, which most junglers are, and few ADC rival Ashe's range during early game.

3 -  A snare is an easy way to set-up, not only ganks, but supports followup. Hooks, Stuns, another Snare, you name it.

So you're trying to tell me, between a slow which is countered by gap closers or longer range or a snare which is basically countered only by range, you think a straight up snare isn't better?

Ashe is easy to gank for already, I'll give you that. Thus she totally needs to be able to follow up an hypothetical slow by a snare and then a stun. Great design.