User blog comment:TheGreatClockwyrm/Kubri, the Last Hearth/@comment-35930747-20190818213626/@comment-40234871-20190823223201

General number work includes increased mana costs and lower base damage on Q. Did some QoL stuff clarifying how hearthstones work and how much total healing you can get from a Hearth.

Reduced range of as well as removed heal over time from ult and simply added a heal based on the current rank of Hearths to preserve thematic. True sight duration reduced on E. 'Hide' duration on Hearths now scales up with rank.

I feel as though these changes would meaningfully incentivize hypothetical Kubri players to choose which ability to max, because he doesn't really have a 'weak' ability that he in every situation wants to give up points in, and all have effectiveness that is really dependent on levels.

I think I may have misworded my statement. Certainly I'm using the LoL Wiki for my designs and should be constrained by a lot of rules League has set out for design, given that they are the largest and most successful MOBA as well as home to lots of cool and creative designs. What I mean is that my designs are not necessarily designed wholly with League in mind. I see them all constituting a diverse pantheon of characters that could perhaps exist in another game together with different systems of play. That being said, I of course try to maintain counterplay and workability in a LoL environment. I try and consider things that would break League and work around things to make them healthier or more intuitive, for instance, the Hearthstone mechanic and how it interacts with Baron recall.

To point towards a few of your more specific criticisms - hearthstone only works on unempowered recalls, although I apologize for not initially clarifying that as well as I could have. Comparisons to Rek'sai tunnels seem appropriate, although her tunnels are over twice as long and cannot be destroyed at range. Hearths are rather easily destroyed, as they in no way deter enemies from approaching them. They also have a long on-target cooldown, much longer than tunnels (I also remind you that only Kubri and Kubri alone may fast travel with Hearths, which destroys his entry hearth in the process, potentially screwing over a nearby fleeing ally).

Thank you again for the continued feedback!