User blog comment:Alien Paranoid/Volibear: Champion rework/@comment-28465461-20161114152518

To all due respects, this suggestion will make volibear much worse than he will be (or is?) already. Volibear loses strength of the ages/fevor of battle mastery. Season 7 pretty much kills volibear now. The idea is not bad but here is something that can be done

-The passive is somewhat a nice idea, but it either should do true damage or scale off of the amount of damage he took within a certain abount of seconds.

-He needs to scale off of AD now to help him cater to the changed keystones, grasp of the undying is pretty nice for laning, but it would be nice if Q and W scale off of his total AD. This is coming from a volibear main.

Here is something I would like to suggest.

Innate passive: when  Volibear's  health drops  below 30% maximum health, Lightning Bolt strikes at  Volibear's  current location, dealing  70 - 274 (based on level) plus 12-30% (based on level) of premigitation damage taken  magic damage to all enemies (within 500 range) and then  regenerates   30% maximum health  over 6 seconds.

Q:  Volibear gains bonus movement speed (by 20  / 25  / 30 / 35  / 40%)  f or the next 4 seconds, doubled when moving towards a nearby visible enemy champion. For the duration, Volibear's  next basic attack damage  deals bonus physical damage (by 5 0 / 100 / 150 / 200 / 250 plus 20% of total attack damage)  and flings  his target over and behind himself.

(He will keep the movement speed buff duration even if he manages to flip his target)

W: Volibear passively g ains bonus attack speed (by 4  / 9 / 14 / 20 / 30 % per stack)   for 5 seconds every time he lands a basic attack, stacking up to 3 times. At 3 stacks, Volibear  gains the ability to cast  Frenzy. When activating this ability after the 3rd hit, he  bites the target enemy, dealing them physical damage by  60 / 110 / 160 / 210 / 260 40% of bonus attack damage plus 20% of his bonus health.

 Cooldown of this ability is reduced by 1 second every time volibear  lands a basic attack.



 E:  Volibear gains immunity to crowd control effects (for 1.25/1.5/1.75/2 seconds). If the roar effects a minion, lane minion, monsters or elite monsters will be feared for 3 seconds. If the roar effects an enemy champion, volibear steals their total attack damage by 5/6/7/8/9/10% and deals bonus magic damage by 5/6/7/8/9/10% of their total AP.

(He loses his magic damage on using roar alone, instead he can do more magic damage with his ultimate)



R: Volibear deals magic damage (by 70 / 125 / 170) to up to 4 nearby enemies for 12 seconds, Volibear's basic attacks deal the same damage as bonus magic damage that bounces to up to 3 nearby unaffected enemies. Additionally for 4 seconds volibear gains lightning armor which deals magic damage (20/40/60) to enemies within his 200 range for each second. Everytime volibear scores a take down on an enemy champion extends lightning claws and lightning armor duration by 3 seconds (lightning armor cannot refresh if the duration ends before scoring a takedown).

(He loses AP ratio for dealing more damage damage just by being nearby his enemies.