Talk:Twisted Fate/@comment-4501291-20111004175100/@comment-1537578-20111005204149

I believe your problem is that you are looking at TF as an AD carry, while many TF players admit that AP is the way to go.

1. Gotta admit the passive is no game-changer. But when did dragon kills and the passive become mutually exclusive? You can have both.

2. Exactly why TF isn't a good AD carry, but does fine as AP.

3. If played as AP, he isn't much squishier than most mages.

4. Crap skill? It has great range, low cooldown, and the best thing is its damage does not get reduced passing through units. This makes it awesome for harassment during laning. Mana cost early game is remedied by blue card. Late game isn't an issue at all. And during team fights, it has the chance to hit multiple enemies for full damage. It is useless only if you build AD. For AP, it becomes your bread and butter.

5. PaC takes some getting used to, and can sometimes cause you deaths when you pick the wrong card, or couldn't get gold in time. But depends on how you look at it, I see it as 3 skills packed into 1.

6. Bonus damage, attack speed, and CDR, all rolled into one. Not too bad I say.

7. Can Noc's ult reveal enemies on the map? You fail to see the dual usage of TF's ult. When used at the right time, you can save teammates from being ganked, or gank an unsuspecting enemy. In one way, it is even better than Noc's ult. By ult'ing to a nearby brush, the enemy will have no time to react, while Noc's ult basically declare to the world a gank is incoming.