User blog comment:Witchking99/Judgement, Assassin of Justice/@comment-7265200-20130507035611

Your idea is great, and I like the creativity, but you need to address the fact that this champion is so far beyond overpowered, the concept itself can probably never work. It disregards the use for buying items, and in the case of any high kill game, your champion will one-hit thier carry, then one-hit the rest of thier team. It will become a legitimate tactic to feed and then win by default. If you used the marks for the passive only, and perhaps increased AD by 1 per mark, along with something like increased health regen upon the death of an enemy. This may be a better use of the idea, whilst your abilities scaled off your AD.

Moving scaling to AD, you will find your champion is very much like Lee Sin, so I suggest you look at his damage and scaling for ideas of a balanced damage output. Aside from that, relying so  heavily on true damage will mean you need to nerf your damage far harder, as it means you'll be hitting through 100% of people's armor, even if they've got a full build of expensive items, just so they can stay alive - to compensate, you can't really have hard-hitting true damage attacks.

For the true damage ult, I suggest you take a look at Cho'Gath's ulti, it's around the same type of ability. You can probably grant yourself slightly greater damage on the ult, or a secondary effect, as Cho has the stacks he gains from ulting. Perhaps you could have your ult apply three marks to a target, and hit as much as Cho's?

Anyway, goodluck with the designing, I really like your champ concept.