User blog comment:Takingday/new item ideas for melee ad carrys/@comment-3391671-20161130110218

If you don't mind me being critical on value:

Hilted Dagger: Gold Value= +  +  =  Comment= Redirect grants temporal forms of resistance to damage, most beneficial not in a direct duel with another melee champion. AA resets, and high in general, synergizes with this item, especially when being a melee support bot. This thought makes me wonder if this item was really geared to melee carries. IF it's meant to be a tool for such champions to combat ranged ADCs, it is strange in the fact that this most likely is an item used in the early game, and even in the midgame, wouldn't be held for any longer until enough gold is accumulated for the upgrades.
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 * Without Redirect, Hilted Dagger is gold efficient.
 * The passive, Redirect, has to reach the worth of  for Hilted Dagger to be.

Duelist's Blade: Gold Value= +  +   +  =  Comment= Some of the same arguments in regards to Redirect from Hilted Dagger, but I question why you change some values around, such as lowering the decay duration from 6 seconds down to 4 seconds. The idea of consuming stacks to gain MS is nice, but I will say it doesn't feel characteristic beyond being a way to stick close to one's target. A briefer window of power (5 -> 2 seconds), with a shorter cooldown (30 -> 15 seconds), will create more importance in the use of Rush.
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 * Without Redirect and Rush, Duelist's Blade is gold efficient.
 * The passive, Redirect, and active, Rush, have to reach the worth of  for Duelist's Blade to be.

Kofi's Swift-Edge: Gold Value= +  +  =  Comment= I will admit, my first thought was, "Who's Kofi!?" But hopefully, its a "random" name to place on this weapon.
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 * Without Deflect, Kofi's Swift-Edge is gold efficient.
 * The active, Deflect, together with its passive have to reach the worth of  for Kofi's Swift-Edge to be.

Now what is the radius of this 160 "deflect" cone? For ability projectiles, does Deflect not destroy the projectile but only reduce the damage? Is there is a cooldown between uses?

Weighted Blade: Gold Value= +  +  =  Comment= Same question as before, but why the changes of values? Why not keep them at 6 instead of nerfing their values?
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 * Without Redirect and the active (Brutal Force), Weighted Blade is gold efficient.
 * The passive, Redirect, and the active, Brutal Force, have to reach the worth of  for Weighted Blade to be.

Next auto attack... in how many seconds? A picky question, but many enhanced auto attacks has a window so that champions do not simply tap the item whenever its up but actually think before activating it. Who knows, you activate it, but don't want it to stay active later.