User blog comment:Runaround/Champion Concept: Kohyou, the Cursed Swordsman/@comment-4973753-20130401123645

I'd suggest fixing the hunger debuff or balancing it. Kudos for a very interesting concept, but he's gonna have problems with surviving there. I think the debuff will kill him if he should tower dive.

Just my suggestion to balance the debuff. Why not give him Scarlet Blade's a basic attack lifesteal as a passive effect that grows with each level, then make his reach increase when toggled? Now, I know it sounds like Irelia's Hiten Style, but with Hunger replacing his resource, I think he badly needs this one. And I think the idea doesn't go against your goal of building a champ encouraged to keep attacking.

My other suggestion is turning  the whole concept upside down and turning Sated Blade(Maybe rename it into "Satisfaction") into a resource. He's still essentially a cooldown champion, and when his Satisfaction bar is depleted, his skills won't require resource, but "Hunger" kicks in, increasing his damage, but draining his HP at an alarming rate. Right after stopping from using skills, his Satisfaction bar will continue to increase, and the Hunger debuff will finally be removed after Satisfaction reaches maximum.

Sorry for my ramblings, but whatever way you go with Kohyou, I'm with ya, Runaround!