Talk:Shaco/@comment-27019624-20160302052558/@comment-24385282-20160304233804

@LivesByProxy:

I had this idea for a update awhile ago, when I was trying to think of some QoL buffs for our favorite Demon Jester without going full-rework.


 * Jack in the Boxes health reduced to 6 from 150.
 * [New] Jack in the Boxes take reduced damage from all sources:
 * 1 damage from small monsters,, , and the first two ticks of AoE DoT abilities (the rest deal no damage)
 * 2 damage from champion pets, AoE abilities, and from the first tick of single-target DoT abilities (the rest deal no damage)
 * 3 damage from large monsters,, , and champion single-target abilities and basic attacks
 * 6 damage from turrets,, and
 * [New] Upon receiving nonlethal damage, arming Jack in the Boxes will hide, entering stealth and becoming immune to damage but will be forced to continue arming for the next 2 seconds.

In all honesty, the last bit is only because I'm super salty about people getting my Boxes destroyed before they've even gotten a chance to stealth. However, if they kill it in one blow or when it comes out of stealth after already fully arming, they can still take out the Box before it can do anything to them. Basically, marksmen and mages would no longer get to just hit the Box once or twice and kill it right after I place it, but it can still be made useless if it's outplayed.