Talk:Nautilus/@comment-24636938-20140916143210/@comment-5266525-20140918165412

FYI, the correct spelling is Veigar.

If Vi walks in on almost anyone doing their red with their abilities on cooldown, let alone a tank, it's gonna be onesided. That itself's not indicative of tanks being underwhelming, especially since a lot of tanks are perfectly capable of fighting back and/or stalling you if you make the mistake of engaging before they've burned cooldowns.

That being said, your original point was that there's no point in picking tanks period when fighters exist and this obviously meant that tanks needed more buffs. My counterpoint is that the problem was with fighters and not tanks, that their role is ill-defined, their capabilities in general do not leave much room for exploitation and they have too many job requirement overlaps with dedicated tanks. You don't counter that by pointing out that tanks lose in 1v1s to fighters, because that's seriously skewing an example in your favour.