User blog comment:Krauserlols/Nop his ult still sucks/@comment-620927-20130618024635

I've yet to see an Aatrox win in any of the games I've played. As expected, he gets shut down by any form of CC and sustain equal to or greater than his own. His passive is helpful, but as of yet nobody seems to use it properly for much of anything, and it's just a glorified Guardian Angel effect, if even that. The built-in sustain and the amount of sustained damage he can push out with his Q and E is definitely good, but it's nothing worth writing home to mom about.

His ult isn't a problem spot, but it's not nearly as strong as any comparable champ's ult. The AoE damage is pathetic, and it only helps to draw unnecessary attention to himself. The attack speed is bound to be good by virtue of him being an auto-attack champ, and the increased range feels weird, yes, but it isn't the worst addition to his kit.

I think if the extra range is such a big deal, then Riot should make it a persistent passive effect on his ultimate that scales more slowly, but doubles when you pop R, and give him a fair boost to it so it looks more like this:

75/100/125 Passive, doubled when active to 150/200/250 for 12 seconds.

It definitely feels weird to give extra AA range to a champ, but I think it's a cool idea if you do it right. As for the AoE magic damage and the bonus attack speed, I can't comprehend ways to fix them. But I think there's something in the idea of increasing his attack range. If Tristana can do it passively, why can't Aatrox do it for proper investment of his ult?