User blog:KROLK88/Custom Champion : Torguth, the Living Mountain

This is a custom champion

Abilities
{{Ability frame|W| {{Ability info
 * name = Shield Charge
 * icon = Blood Rush.png
 * description =

{{sbc|Channeled:}} Torguth charges forward, holding his shield in front and accelerating as he goes. Enemies hit pushed along. Torguth can deactivate the ability to jump into the air before smash down with his shield, stunning himself and enemies hit and dealing physical damage. While charging, Torguth gains additional damage resistance. physical damage {{ap|80|120|160|200|240|}}{{as|(+80|90|100|110|120% AD) {{lc|Stun duration}} {{ap|1 second}} {{lc|Effect Radius}}
 * leveling =

{{lc|Damage resistance}} {{ap|25%|}}{{as|(+5% per 100 bonus armor)}} {{lc|Charging Speed}} {{ap|100% of Torguth's MS|}}{{as|(+20 per 100 distance travelled)}}
 * cooldown = 16/15/14/13/12
 * range   = 700/800/900/1000/1100
 * cost   = 100
 * costtype = Energy

}} }} }} {{Ability frame|W| {{Ability info {{sbc|Passive:}} Each time a crowd control effect other than {{cctip|slow}} or {{cctip|cripple}} is applied on Torguth, he gains tenacity, stacking up to 10 times. Torguth draws power from his wounds, restoring a a percentage of his health depending on his current Unyielding stacks and consuming them. While this ability is on cooldown, Torguth's energy regeneration is reduced by 50%.
 * {{Ability details
 * targeting=
 * additional=
 * name = Unyielding
 * icon = Brutal Strikes.png
 * description =

{{lc|Tenacity per stack}} {{ap|1|1.5|2|2.5|3}}} {{lc|Heal per stack}} {{ap|2% of Torguth's maximum health}}{{as|(+1% per 200 bonus armor)}} {{lc|Maximum Heal}} {{ap|20% of Torguth's maximum health}}{{as|(+1% per 20 bonus armor)}}
 * leveling =
 * range   = Self
 * cooldown = 22/20/18/16/14
 * cost =
 * costtype = NO COST.

}} }} }} {{Ability frame|R| {{Ability info
 * {{Ability details
 * targeting=
 * additional=
 * name = Mighty Toss
 * icon = Colossal Smash.png
 * description =

{{sbc|Active:}} Torguth grabs an enemy champion and, after 0.5 second, tosses them a short distance into a direction of his choosing, dealing physical damage. If used on an enemy that is suffering from, its duration is extended by 2 seconds. If tossed champion collides with terrain then he is also stunned and dealt additional damage. Can be casted during Shield Charge without ending the channel. {{lc|Physical Damage}} {{as|(+50% bonus armor)}} additional physical damage on colliding with terrain
 * leveling =

stun duration

toss range {{ap|300}}
 * cooldown = 90|75|60
 * range = 200
 * cost = 100
 * costtype = Energy

}} }}