Kalista/Development

Kalista, the Spear of Vengeance revealed
Treacherously murdered, rose as a specter, twisted by the horrific power of the Shadow Isles. In death, she offers Runeterrans a proposition: to the Spear of Vengeance and she will exact retribution on your betrayers.


 * Abilities

Items= Kalista offers a pact to an allied champion, should they agree, the item is consumed and the pair are Soul-Bound for the remainder of the game. When accepted, the binding enables, a passive on , and allows Kalista to use when she unlocks it.
 * The Black Spear

Rather than cancelling the basic attack animation, a move order hops Kalista in the direction of the click after she completes her attack. Kalista leaps farther when moving away from her target.
 * -|I=
 * Martial Poise

Kalista hurls a spear, damaging the first enemy struck and adding a stack of. Pierce also procs.
 * -|Q=
 * Pierce


 * -|W=
 * Sentinel
 * Soul-Marked - When Kalista and attack a minion, monster or enemy champion at the same time, they deal.
 * Kalista commands a sentinel to keep watch over an area. The sentinel patrols back and forth in a line a few times. Vulnerable to attacks from behind, sentinels see in a cone in front of them and scream if they an enemy champion.

Kalista's basic attacks and the spear from lodge in their target for a short time. Rend causes her to rip the spears from her enemies, them and dealing increased damage for each spear rent from the target. Rend's cooldown resets if it secures a kill on an enemy unit. The spears stack infinitely, only disappearing if Kalista fails to keep up her assault.
 * -|E=
 * Rend

Kalista repositions next to her, making them untargetable and disabling their spells. During Fate's Call, Kalista's gains a new ability, which allows the  to dash in a target direction,  enemies they strike.
 * -|R=
 * Fate's Call


 * Gameplay



Kalista is a marksman who cooperates with her to deal substantial sustained damage, access her full repertoire of abilities and wither her enemies under her relentless assault. Kalista's potential is unlocked by solid communication and cooperation with allies rather than raw mechanical skill. While still capable in her own right, Kalista misses out on 's bonus damage and effective use of her without direct cooperation from.


 * Laning



In lane, Kalista follows the familiar marksman pattern of farm and harass with one important difference: makes kiting part and parcel of her kit. With it, Kalista can reposition after every basic attack, hopping in and out of danger to attack opponents and gain superior positioning. allows Kalista and her to speedily crush down each minion, forcing their opposition to farm under turret and nearly guaranteeing a level two ding ahead of their opponents. With the lane pushed, Kalista can send a up the river to keep watch for incoming threats. This ability takes some vision pressure off her support, allowing both to spend less time at base and more time dictating the pace of the lane.

For trading, Kalista lands to proc, poking with terrifying speed. While Kalista decides when to answer, her , often a support, ultimately decides where it'll make its impact. If either Kalista or her land significant crowd control on an enemy champion,  makes the perfect tool to damage and lock down enemies, setting Kalista up to sling the fatal spear.

Without massive range or a reliable escape, Kalista relies on backline positioning and attentive protection from her allies. Before any teamfight breaks out, Kalista should use to try to spot out sneaky enemies on the edges of the fray. With the battle underway, Kalista metes out strong, consistent punishment with basic attacks, staying safe with precise management of. Given time and dependable peel, Kalista's spears rocket from the backline of every skirmish and teamfight. The damage and add up quick, making Kalista a decisive executor with.
 * Teamfights

The 's versatility makes it good for peel, a wombo starter or a rescue for your - used to its full potential, it can be all three. Against dive comps, a timely stops a chase dead in its tracks and serves as a counter-engage for your team to follow up. If Kalista's is caught out, a quick  spirits them to safety, burning whatever crowd control the enemies expended and offering the option of dis-or-re-engage. Brave Kalista players (and braver ) can kick off wombo-combos or follow up on a hard initiation, creating the space Kalista needs to clean up the fight from the back lines.




 * Synergy


 * Champion Insights
 * Kalista, game design by CertainlyT

Champion diversity helps us accomplish one of our key goals, that each game of League feels different than the ones before it. Just as important as champ diversity is player diversity. Some opponents are risk-averse, some fight early and often. Adjusting to the unique rhythm of each game is critical to success. But League is a team game. Reading and reacting to your allies' demeanor is equally important to victory. is for players who enjoy or want to improve at taking the pulse of teammates and working together toward a win.

As designers, we are constantly trying to help players succeed. Building scenarios that overwhelm or confuse players is simple, laying the foundations for success is the challenge. As such, Kalista highlights the cooperative end-state in which she and are most likely to succeed and offers a tool kit to enable players to reach that state.



It is important to light up the right paths for players, to make the unseen momentarily visible. A champion's focus is an opportunity to let the player grow their general skill in that area so that they can bring that strength to bear in other contexts. Consider the jungle for a new player: they're not likely to see the value of farming it, of denying farm from the opposing jungler and of doing all this while controlling larger map objectives. 's is an amazing tool for jungling that emphasizes a successful way to play. Mastering teaches the player how to jungle, enabling him to succeed on other champions in that role.

Now think of this in terms of Kalista's focus on facilitating cooperation:


 * Soul-Marked - If Kalista and attack an enemy within one second of each other, they deal  to their target.
 * Soul-Marked - If Kalista and attack an enemy within one second of each other, they deal  to their target.

is designed to reveal effective duo-lane teamplay. Often in bot lane, a fight devolves into two 1v1's happening near each other, rather than a 2v2 that's won through cooperation between allies. 's passive emphasizes what's often the optimal play in these situations: focused fire.

Equally important to helping the player understand the criterion for success is giving them the tools to get there. Tools to cooperate are interesting in that they include more than just formal power. In this vein, Kalista's kit endeavors to facilitate teamwork by resolving incentives for selfish play and visually communicating intent.

Think of the active on, it relieves your support (and likely ) of some pressure to keep up vision. That way they'll more often be available to work together to deal bonus damage and wreak havoc with. This sort of design allows us to emphasize tighter, more consistent teamwork without making Kalista so communication dependent that you practically need to play in the same room as your.



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