User blog comment:MetalBiM/Bollo, the Fake Ninja/@comment-24251238-20140404072709

Hm, Im not too good with numbers when it comes to this stuff but it doesnt seem too bad to me. Abysmal early game due to passive but a potentially strong late game, kind of reminiscent of pre-rework kass.

Maybe have the stun scale with level, i feel like a 2 second stun is too OP early game, make it more like fids terrify scaling.

The healing seems too much, if i am understanding it right, maybe make it a percentage of the damage you take, for both you and allies, moreso like Alistars. You make it seem its like an instant GA, opponant bursts you to quarter health, but then you gain all of it back, AND give the same amount to allies. Teamfights would be way too skewed.

I would suggest making the passive have a cap on how much you can store, that scales as you level. Or putting it on a static cooldown after the stored number hits zero. I feel like lategame it would be too strong during team fights if you build some CDR (which is given to many tank items) you can use his healing ability at least twice in a teamfight. Having it on cooldown would help early game as well i feel, because it seems like it only synergyzes with his heal, and once the heal goes on cooldown, then he is taking unnecessary damage for no reason with no way to come back. Most champs would jump over that and destroy him early game.

As far as the stats go, 10 armor is pretty shitty especially due to that passive. i say give that a buff, but again, i am shit when it comes to stats and numbers so this could be fine, it just seems low to me.

I also think the cooldowns on the abilities are just too high. Take the other champs that use energy (with the exception of Lee Sin, the most balanced champ there is). They all have ONE ability that exceeds 10 on cooldown, while the others dont break 9 (generally excluding ultimates). All of your cooldowns exceed 10, which makes his early game even that more damning.

I think you should take into consideration where on the map this guy is going to go. To me, he feels like a top laner. His passive makes him way to weak to poke for him to be support, Obviously cant be ADC, cooldowns seem too high and passive gives no sustain for jungle, and passive makes him too weak to AP carry burst in the mid lane. I guess i put him top lane because its where he wouldnt be the weakest, but with what he has now he would be dumped on by the meta top laners like renek and shyv.

All in all I dont think this is a bad start, and you have given this much thought. Dont be afraid to give your creation a little bit of power, just because something is good on a champ doesnt always make it OP. I hope this helps, honestly its the first time ive done a critique like this and i hope i didnt make myself sound like too much of an ass if anything i said was wrong.

Goodluck to you in the future.