Talk:Elise/@comment-5605969-20150630005715

So not only is Runeglaive potentially getting buffed next patch, but we are getting the devourer enchantment changed/buffed.

So for those of you who dont know, Devourer starts with 30 on hit magic damage, and you gain +1 for each large monster and champion you kill (it says takedown, so dunno about assists) and +5 for each epic monster you kill (not sure if team related or if you have to give it the finishing blow). At 30 stacks, the item becomes Sated, dealing 60 on-hit magic damage and every other auto attack (every second auto) procs on hit effects twice.

So this could actually work in favor for tanky jungle elise, if you decide you want more damage than tankiness, but not full AP. Paired with Wit's end, Elise could end up doing up to 364 on hit magic damage. Basically, on the first auto (E passive up) you'd deal 80  from passive. 60 from Devourer and 42 from Wit's End (and heal 20 HP). On the second auto you'd deal 160 from passive, 120 from devourer and 84 from Wit's End (and heal 40 HP). This would mean 182 on first auto, and 364 on second auto, for an average of 273 on hit magic damage. and up to 200 more with spiderlings. Not to mention the 30 heal per auto. She could become quite the threat. Sadly, she would also be weaker due to the abundance and popularity of Randuins Omen and Frozen Heart, but that's for another day, and you can also buy those items. That's the nice thing about this build. 2 items make your base. And you end up with 100% bonus AS, and 30 to 55 MR, and can shred up to 25 MR. With Magic pen boots, 40 mr is ignored. You can go for Blade of the Ruined King for hybrid and more on-hit damage. Gunblade for more sustain (though spellvamp doesnt apply on on-hit effects, so there's that). All in all, it can open a nice niche for those who play the game for fun. Any thoughts?