User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-973379-20140624145524/@comment-973379-20140625170311

Those items are meant to be 4-th or 5-th items(cause before that point tanks and bruisers have similar(tanky) build and similar strenght). So where bruiser build 1-2 offensive items and scale with them(tankyness * damage = win), tanks build this "utility-tank" items and scale with them as well, while bruiser, if he build this, will sicrifice a damage item(and, well, will not scale in terms of dmg) or tank  item(and blow up in teamfight even faster). Concepts I have in mind are something like "Armor of the Lord Protector - 65 armor, +20% total armor, redirect 20% of all damage taken by nearby allies to the item holder"(2500 gold -price and numbers are just taken from the head and should be changed) or "Void amulet - 50 magic resist,  toggle: weaken holder(-25% damage dealt by him) to supress all magic in area around him, enemy spells casted in area do 20% less damage and the caster is silenced for 1 sec, but only once every 12 sec for a same champ"(numbers, again, random). What do you think?