Talk:Renekton/@comment-79.119.87.42-20120405222038/@comment-93.207.115.112-20120407025858

i totally agree with second post. if you dont get your kills in early game you won't make your comeback and become a burden to the team. thats because this guy has probs with his item build. you need to build too many things because he has no steriods for AD or AS but needs both to deal dmg and get fury so his skills get stronger. without fury his skills are all far below from average skills of other meele champs. on top that u need some CDR otherwise you cannot use your skills often enough and for example the stun which is in my op the only good skill in late game is not ready to interrupt some skills or disturb the enemy carry. so the problem is: you can't allow yourself to get one tanky item on him because you need all that AD/AS to deal dmg in late game because of lack in steriods and on top of that u need CDR which results in even less dmg and less tankyness. as a glasscannon meele with no sustain u end in feeding when you are not fed enough to kill the enemy before he can kill you. his scaling is just to worse and one stun with some average dmg can't win the fight alone while you are a glass cannon, which even the ult can't change. in addition in late game when ganks and teamfights are more often you dont have time to generate fury on minions so you need to activate your ult early in fights to get fury. thats another reason why you need cdr: no ult = to less fury in ganks/teamfights for a good (average) duration stun. he lacks too much cc to be build tanky.

its not renek is far too weak in my op. i like him the most of all meele champs i played so far. but again you will never make a comeback after a bad start and its nearly impossible to turn tables when you had a good start but the rest of the team didn't. he has no big impact on the result if the game goes long.