Talk:Aatrox/@comment-33235263-20171002160033/@comment-28977071-20171016042709

on the guy sounds original and good for some situations (e.g. split-push), but I still wouldn't truly count it towards tankiness. Its defenses are more of a duelling / 1vs1 kind, it'd tank less then 20% of enemies' team damage as long as one've attacked some frontline non-carry as last, yielding less then damage reduction in teamfight (which is still arguably significant).

I still appreciate the item's defensive potential in duelling, I just don't think that it is suitable on frontline bulks (in the context of teamfight) as its design makes the passive much less gold-efficient. "Tankiness" should be able to almost passively soak up lots of damage in most 1vsN situations, and the item just doesn't count enough towards such goal.

Other than that, I have no argument about the suggestion..