Talk:Master Yi/@comment-178.166.24.118-20130103011950/@comment-4834593-20130103133739

AP Yi is viable because of his cooldown reset. Imagine that you have a squishy team. That'll happen sometimes, mostly in Solo Queue. One person of your team gets to half health. AP Yi jumps in and kills him, bringing two others to half health, and the tank to 80%, he Alpha Stikes again, kills those two, brings the last one to half health and brings the tank to 60%, he then uses Alpha Strike yet AGAIN, kills this last squishy and the tank to 40%, while all his abilities are ready. This takes two seconds, and at any point he could've used his Lich Bane if he hadn't gotten a kill.

Now, of course this is a best-case scenario, but you got a few ways out of you don't get a kill. First, you can use Meditate. As long as you're not cced, even a full build AD carry can't kill you because you heal too much while having 300 bonus armor and magic resistance. When you ARE cced, well, that's what Zhonya's is for. Notice that Alpha Strike cooldown can become as short as 6 seconds, which means that, if you start meditate one second after your last Alpha Strike, it's ready when you come out of meditate. Another way out (which doesn't work against hard cc) is just ulting and running. Noone can catch up to you, nothing is wasted with that 60-75 second cooldown. Also, if you're low on health and chased, and you can't run despite your ult, because of hard cc, use Alpha Strike. It might actually net you a kill, allow you to meditate, then get more kills.

Also another difference with Rengar is that Rengar had a 2.0 burst and then nothing for a long time, also with small AoE, while Yi has a huge range poke with 1.0, and cooldown reset whenever he made a kill, not to mention a 4.0 heal scaling. And Kog is viable AP, so I guess I don't have to explain anything there. And Lulu was never meant to be played mid, she had like, one good offensive AP scaling while her whole kit was support-based?