Talk:Twisted Fate/@comment-27044349-20151004135354/@comment-27044349-20151017175337

@Planters Let's give ADC\AD a rest, mistaked AD TF for ADC TF in my reads. Still weird to me, because both AD and ADC relies on their physical damage output, and nothing in Attack Damage Carry reminds me of relying on AA, or at least using AS\ARPEN\CRIT items.

`Changing it from magical damage to physical destroys the damage output of AP TF`, can't we just give it both damage? Same as his E. IMO hybrid is inferior so maybe it will be good, I tried starting with AP item and game later with AD item, and both of these game I felt non-existant/fragile character. (If you have good hybrid guide, then I will let you change my mind) This change may make those 3 builds viable and balanced.

I think 100% AD BOUNS is enough IMO, it's as if you do less than one AA. If you compare Zed to TF, then 100% AD BOUNS is even inferior. Zed can poke from 1500 units (W+Q) with a faster missle speed, and if the target is near and got slowed, you can do much more with two Qs (Shadow's Q) and one E.

What I said in the previous paragraph is intended for this, too. TF is arguable about being the best poker. To use Q's range potential you need unfocused opponent (beyond 700 units it's hardly undodgeable if you are focused), if not then you need to set your gold card (takes time), and before that find a good position for reliable escape. I still prefer TF for another long-ranged poker, because when fusing skill and TF you can do amazing things, even when you are naked with no escape.

Like I said in the second paragraph :), just add physical damage to Q, and don't change it's magic damage.

By the way, I want to know what you think about the hybrid being buffed like that, and whatever hybrid is inferior in those 3 builds.