Kalista/Background

Kalista is an eternal spirit of retribution, who possesses a cold-burning hatred for all betrayers, deceivers, and traitors. In life, she was a legendary warrior, but while trying to avert tragedy she was betrayed and slain by those she trusted most. Now, she is an undying entity that can be invoked to exact vengeance, but only at great cost: the supplicant’s soul becomes forfeit, bound to her for eternity.

Lore
Prologue= (Waiting Update...)

Quotes

 * Upon selection


 * Upon starting a game on Summoner's Rift


 * Upon starting a game on the Twisted Treeline


 * Upon starting a game on the Howling Abyss


 * Attacking


 * Movement


 * Joke


 * Taunt


 * Taunting an enemy


 * Taunting an enemy


 * Taunting an enemy


 * Taunting an enemy


 * Taunting an enemy


 * Taunting an enemy


 * Laugh


 * Upon casting


 * Upon casting


 * Upon casting


 * Upon casting


 * Upon killing


 * Upon killing the


 * Upon buying


 * Upon buying


 * Upon buying


 * Upon buying


 * Upon purchasing


 * Upon using The Black Spear.png Black Spear


 * When an Oathsworn ally dies


 * When an Oathsworn ally triggers passive


 * Upon placing a


 * Upon casting



Development
Kalista is designed by CertainlyT.

Pre-Release
Seven of the League's champions have been shrouded with black mist on their official League of Legend's pages, which has been associated with their betrayal due to the same mist appearing in later teasers regarding the Mark of the Betrayer:
 * The Black Mist
 * Cassiopeia for her betrayal of
 * Hecarim for his betrayal of his former masters/allies. (Hecarim did not fight for the Shadow isles before his death)
 * LeBlanc
 * Lissandra for her betrayal of the Freljord
 * Twisted Fate for his betrayal of
 * Xerath for his betrayal of
 * Zed for his betrayal of and his order


 * Mark of the Betrayer


 * OCE Facebook Teaser

League of Legend's NA Facebook later posted the same image, with the caption: "We are vengeance."

Champion Insight
""Champion diversity helps us accomplish one of our key goals, that each game of League feels different than the ones before it. Just as important as champ diversity is playerdiversity. Some opponents are risk-averse, some fight early and often. Adjusting to the unique rhythm of each game is critical to success. But League is a team game. Reading and reacting to your allies’ demeanor is equally important to victory. Kalista is for players who enjoy or want to improve at taking the pulse of teammates and working together toward a win.

As designers, we are constantly trying to help players succeed. Building scenarios that overwhelm or confuse players is simple, laying the foundations for success is the challenge. As such, Kalista highlights the cooperative end-state in which she and her ally are most likely to succeed and offers a tool kit to enable players to reach that state.

It is important to light up the right paths for players, to make the unseen momentarily visible. A champion’s focus is an opportunity to let the player grow their general skill in that area so that they can bring that strength to bear in other contexts. Consider the jungle for a new player: they’re not likely to see the value of farming it, of denying farm from the opposing jungler and of doing all this while controlling larger map objectives. Nunu’s Consume is an amazing tool for jungling that emphasizes a successful way to play. Mastering Nunu teaches the player how to jungle, enabling him to succeed on other champions in that role. Now think of this in terms of Kalista’s focus on facilitating cooperation: Sentinel

Passive: Soul-Marked—If Kalista and her ally attack an enemy within one second of each other, they deal bonus magic damage to their target Soul-Marked is designed to reveal effective duo-lane teamplay. Often in bot lane, a fight devolves into two 1v1’s happening near each other, rather than a 2v2 that’s won through cooperation between allies. Sentinel’s passive emphasizes what’s often the optimal play in these situations: focused fire.

Equally important to helping the player understand the criterion for success is giving them the tools to get there. Tools to cooperate are interesting in that they include more than just formal power. In this vein, Kalista’s kit endeavors to facilitate teamwork by resolving incentives for selfish play and visually communicating intent.

Think of the active on Sentinel, it relieves your support (and likely Soul-Bound) of some pressure to keep up vision. That way they’ll more often be available to work together to deal bonus damage and wreak havoc with Fate’s Call. This sort of design allows us to emphasize tighter, more consistent teamwork without making Kalista so communication dependent that you practically need to play in the same room as your Soul-Bound.

We’re psyched to see what you make of Kalista. Let us know what you think below!""

- CertainlyT, Kalista's lead designer.