V4.14

Champions

 * To be released.
 * To be released.


 * General
 * Updated recommended items.
 * Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits).
 * Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits).
 * Gragas now always travels the full distance in the direction of the cast (still stops on first target he hits).
 * Stack duration increased to 20 seconds from 12.
 * Stack duration increased to 20 seconds from 12.
 * Stack duration increased to 20 seconds from 12.


 * Stats
 * Known bug: attack speed per level increased to 2.5 from 2.2. To be reverted.
 * Known bug: attack speed per level increased to 2.5 from 2.2. To be reverted.


 * Stats
 * Base movement speed reduced to 325 from 330.
 * Armor and magic resistance shred reduced to 12/16/20/24/28% from 20/22/24/26/28%.
 * Armor and magic resistance shred reduced to 12/16/20/24/28% from 20/22/24/26/28%.
 * Armor and magic resistance shred reduced to 12/16/20/24/28% from 20/22/24/26/28%.


 * Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120.
 * Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120.
 * Mana cost reduced to 80/85/90/95/100 from 80/90/100/110/120.


 * Stats
 * Base health regen increased to 8.95 per 5 seconds from 6.95.
 * Shield duration reduced to 2 seconds from 4.
 * No longer reduces enemy attack speed (reduced to 0% from 20/30/40/50/60%).
 * Shield duration reduced to 2 seconds from 4.
 * No longer reduces enemy attack speed (reduced to 0% from 20/30/40/50/60%).
 * No longer reduces enemy attack speed (reduced to 0% from 20/30/40/50/60%).


 * Cooldown reduced to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4.
 * AP scaling reduced to from.
 * Slow increased to 30/45/75% from 20/30/40%.
 * AP scaling reduced to from.
 * Slow increased to 30/45/75% from 20/30/40%.
 * Slow increased to 30/45/75% from 20/30/40%.
 * Slow increased to 30/45/75% from 20/30/40%.


 * No longer removes slows.
 * Cooldown increased to 18/17/16/15/14 seconds from 14/13/12/11/10.
 * No longer removes slows.
 * Cooldown increased to 18/17/16/15/14 seconds from 14/13/12/11/10.


 * Decayed slow no longer scales with ability power (reduced to 0% from 13.3% per ).
 * Movement speed buff duration reduced to 3/3.5/4/4.5/5 seconds from 5 at all ranks.
 * Mana cost reduced to 65 at all ranks from 65/70/75/80/85.
 * Movement speed buff duration reduced to 3/3.5/4/4.5/5 seconds from 5 at all ranks.
 * Mana cost reduced to 65 at all ranks from 65/70/75/80/85.
 * Mana cost reduced to 65 at all ranks from 65/70/75/80/85.


 * Damage changed to 10(8level) from 10(10level).
 * Damage changed to 10(8level) from 10(10level).
 * Damage changed to 10(8level) from 10(10level).


 * Stats
 * Movement speed reduced to 335 from 340.
 * Cooldown increased to 10 seconds from 9.
 * Cooldown increased to 10 seconds from 9.
 * Cooldown increased to 10 seconds from 9.


 * Cooldown reduced to 7 seconds from 8.
 * Healing amplification increased to +1% per 2% missing health from +1% per 2.5% missing health.
 * Cooldown reduced to 100/90/80 seconds from 120/100/80.
 * Healing amplification increased to +1% per 2% missing health from +1% per 2.5% missing health.
 * Cooldown reduced to 100/90/80 seconds from 120/100/80.
 * Cooldown reduced to 100/90/80 seconds from 120/100/80.
 * Cooldown reduced to 100/90/80 seconds from 120/100/80.


 * Fixed a bug where Shen would occasionally fail to teleport to his protected target for no reason.
 * Fixed a bug where Shen would occasionally fail to teleport to his protected target for no reason.
 * Fixed a bug where Shen would occasionally fail to teleport to his protected target for no reason.


 * Burnout can no longer be extended past its intended maximum duration through the use of Dragon's Descent.
 * Dragon's Descent's Flame Trail damage tick increased to once every 1 second from every .75 seconds.
 * Burnout can no longer be extended past its intended maximum duration through the use of Dragon's Descent.
 * Dragon's Descent's Flame Trail damage tick increased to once every 1 second from every .75 seconds.


 * Initial movement speed bonus duration increased to 2/4/6 seconds from 2/3/4.
 * Initial movement speed bonus duration increased to 2/4/6 seconds from 2/3/4.
 * Initial movement speed bonus duration increased to 2/4/6 seconds from 2/3/4.


 * General
 * Visual update.
 * Aura radius on each of Sona's abilities reduced to 350 from 1000.
 * Aura duration changed to 3 seconds from indefinite, but increases by 0.5 seconds each time she tags an ally.
 * Texture upgrade to all skins and a texture upgrade to her hair and weapon.
 * Stats
 * Base armor increased to 15 from 12.
 * Base health lowered to 353 from 380.
 * Health per level increased to 77 from 70.
 * Hymn of Valor bonus damage reduced to 50% from 100%.
 * Active base damage reduced to 40 / 80 / 120 / 160 / 200 from 50 / 100 / 150 / 200 / 250.
 * Sona and allies touched by the aura will deal 20 / 30 /40 / 50 / 60 bonus magic damage on their next auto attack within the next 5 seconds.
 * Cooldown increased to 8 seconds from 7.
 * Heal reduced at early ranks to 25 / 45 / 65 / 85 / 105 from 40 / 55 / 70 / 85 / 100.
 * Heal is now modified by 1% for each 1% of the target's missing health.
 * Sona and allies touched by the aura gain a shield that mitigates the next 35 / 55 / 75 / 95 / 115 damage for up to 1.5 seconds.
 * Mana cost increased to 70 / 75 / 80 / 85 / 90 from 60 / 65 / 70 / 75 / 80.
 * Cooldown increased to 10 seconds from 7.
 * Sona gains 13 / 14 / 15 / 16 / 17 % bonus movement speed. The bonus decays down to the aura bonus over 3 seconds.
 * Allies touched by the aura gain 10 / 11 / 12 / 13 / 14 % bonus movement speed for 1.5 seconds.
 * Cooldown increased to 12 seconds from 7.
 * Ranking up Crescendo increases the strength of Sona's auras and Song of Celerity's self buff.
 * Hymn of Valor: + 10 / 20 / 40 extra on-hit magic damage.
 * Aria of Perseverence: + 10 / 20 / 40 extra shield.
 * Song of Celerity: + 2 / 4 / 6 % bonus movement speed.
 * Animation updated to clarify that it's a skill shot.
 * Animation updated to clarify the area of the effect.
 * Ranking up Crescendo increases the strength of Sona's auras and Song of Celerity's self buff.
 * Hymn of Valor: + 10 / 20 / 40 extra on-hit magic damage.
 * Aria of Perseverence: + 10 / 20 / 40 extra shield.
 * Song of Celerity: + 2 / 4 / 6 % bonus movement speed.
 * Animation updated to clarify that it's a skill shot.
 * Animation updated to clarify the area of the effect.


 * Now only shields the first ally to be near the Lantern in addition to Thresh.
 * Fixed a tooltip bug that listed Flay's slow duration as 1.5 seconds instead of 1 second.
 * No longer deals additional damage to opponents that break extra walls beyond the first.
 * Fixed a tooltip bug that listed Flay's slow duration as 1.5 seconds instead of 1 second.
 * No longer deals additional damage to opponents that break extra walls beyond the first.
 * No longer deals additional damage to opponents that break extra walls beyond the first.
 * No longer deals additional damage to opponents that break extra walls beyond the first.


 * Slow duration changed to 1/1.5/2/2.5/3 seconds from 2.5 seconds at all ranks.
 * Active magic damage reduced to 80/125/170/215/260 from 110/150/190/230//270.
 * Slow duration changed to 1/1.5/2/2.5/3 seconds from 2.5 seconds at all ranks.
 * Active magic damage reduced to 80/125/170/215/260 from 110/150/190/230//270.
 * Active magic damage reduced to 80/125/170/215/260 from 110/150/190/230//270.


 * Now shows a line indicator in addition to circle indicator while charging.
 * Cooldown reduced to 110/90/70 seconds from 120/105/90.
 * Now shows a line indicator in addition to circle indicator while charging.
 * Cooldown reduced to 110/90/70 seconds from 120/105/90.
 * Cooldown reduced to 110/90/70 seconds from 120/105/90.


 * Stats
 * Attack speed per level increased to 4 from 3.1
 * Fixed a bug where Tumble had an extra ratio while Final Hour was active.
 * Bonus attack damage increased to 30/50/70 from 25/40/55.
 * Fixed a bug where Tumble had an extra ratio while Final Hour was active.
 * Bonus attack damage increased to 30/50/70 from 25/40/55.
 * Bonus attack damage increased to 30/50/70 from 25/40/55.


 * Missile width increased to 88 from 65 to match visuals.
 * Range increased to 1550 from 1500 to match visuals.
 * Missile width increased to 88 from 65 to match visuals.
 * Range increased to 1550 from 1500 to match visuals.
 * Range increased to 1550 from 1500 to match visuals.


 * Shield duration reduced to 1 second from 1.5.
 * Cooldown reduction from attack speed reduced.
 * Minimum cast time increased to .18 seconds from .13.
 * Attack speed needed to achieve minimum cast time unchanged (+114%, or +60% from items at level 18).
 * Fixed a bug where Steel Tempest's whirlwind was dealing instant damage in the area of a normal Steel Tempest cast as it was traveling out.
 * No longer passively grants bonus Flow from dashing.
 * Attack speed needed to achieve minimum cast time unchanged (+114%, or +60% from items at level 18).
 * Fixed a bug where Steel Tempest's whirlwind was dealing instant damage in the area of a normal Steel Tempest cast as it was traveling out.
 * No longer passively grants bonus Flow from dashing.
 * No longer passively grants bonus Flow from dashing.


 * Cooldown increased to 120 seconds at all ranks from 120/105/90.
 * Cooldown increased to 120 seconds at all ranks from 120/105/90.
 * Cooldown increased to 120 seconds at all ranks from 120/105/90.


 * Fixed a bug where Time Bomb's explosion ignored spell shields.
 * Fixed a bug where Time Bomb's explosion ignored spell shields.
 * Fixed a bug where Time Bomb's explosion ignored spell shields.

Items

 * Item upgrade order in the store rearranged to make it more intuitive.


 * Shield recharge time increased to 40 seconds without taking damage from enemy champions from 25.
 * Shield recharge time increased to 40 seconds without taking damage from enemy champions from 25.


 * Active cooldown increased to 90 seconds from 60.
 * Active cooldown increased to 90 seconds from 60.


 * Magic resistance reduced to 20 from 25.
 * Magic resistance reduced to 20 from 25.


 * Active cooldown increased to 90 seconds from 60.
 * Active cooldown increased to 90 seconds from 60.


 * Gold per 10 seconds reduced to 2 from 4.
 * Gold per 10 seconds reduced to 2 from 4.


 * Gold per 10 seconds reduced to 2 from 4.
 * Gold per 10 seconds reduced to 2 from 4.


 * Cooldown reduced to 90 seconds from 120.
 * Cooldown reduced to 90 seconds from 120.


 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.


 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.


 * Summoner's Rift only: Added a buff to the buff bar counting your number of Feral Flare stacks.
 * Summoner's Rift only: Added a buff to the buff bar counting your number of Feral Flare stacks.


 * Bonus movement speed increased to 10 from 0.
 * Mana regeneration reduced to 5 per 5 seconds from 7.
 * Mana regeneration reduced to 5 per 5 seconds from 7.


 * Ability power increased to 100 from 80.
 * Health reduced to 400 from 500.
 * Health reduced to 400 from 500.


 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.


 * Fixed tooltip bugs.
 * Fixed tooltip bugs.


 * Stacks lost from dying at 20 stacks increased to 7 from 6.
 * Stacks lost from dying at 20 stacks increased to 7 from 6.


 * Bonus movement speed increased to 20 from 0.
 * Health regeneration increased to 15 per 5 seconds from 10.
 * Cooldown reduction reduced to 10% from 20%.
 * Cooldown reduction reduced to 10% from 20%.


 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.
 * Now correctly lists the Spellblade passive as having a 1.5 second cooldown.

Search Terms

 * Searching for "Yellow" will bring up all Totems.
 * Searching for "Red" will bring up all Lenses.
 * Searching for "Blue" will bring up all Orbs.
 * Searching for "Green" will bring up Sight Wards.
 * Searching for "Pink" will bring up Vision Wards.

Summoner Spells

 * Damage reduction reduced to 40% from 50%.
 * Now reduces target's armor and magic resistance by 10.
 * Now reduces target's armor and magic resistance by 10.


 * Heal amount reduced to 90-345 (7515level) from 95-475.
 * Heal amount reduced to 90-345 (7515level) from 95-475.

General

 * New players will now sometimes see a tip at the end of game screen to introduce the concept of last hitting.
 * Improved match loading speeds by 10-30%, particularly for older machines.