Talk:Runic Bulwark/@comment-141.210.85.39-20130319214430

I'm not exactly a fan of the changes to Runic Bulwark. It was a standard item on all of my tank champions (junglers and support in particular) as it provided adequete tankiness as well as a valuable team-wide aura. By reducing the amount of Health it grants I feel it doesnt have a place on non-supports anymore. The patch changes claim that this was to reduce the price and allow supports earlier access to it, however they actually made it less gold efficient than before by not reducing the price proportionally.

I may simply have a biased view of the changes because my favorite champion is Nautilus, and the changes to Runic essentially equates to me having 100 less health end game. The original gold cost was hardly an issue, as I frequently have fat stacks of ganking cash. I can understand the changes from the perspective of a support I suppose, but I think the item was fine before.

The obviously OP minion aura, while clearly a powerful effect, is already fulfilled by Banner of Command, and does not fix the reduced effectiveness of Runic's role as a team fighting and 1v1 item. I wish they had just left it alone.

On a similar note, why did they nerf Randuin's? It was a cost inefficient item anyways, and was only useful on someone with a taunt or other aggro drawing capacity. The changes to attack speed are not explanation enough for that needless alteration.

- Ulfgar Torunn