Talk:Kog'Maw/@comment-3093118-20110516072836/@comment-142.179.36.148-20110517013012

I do think Ap works with normal pub, as people tend to care less about their squishies. that 2% extra max health isn't that impressive. The ap scaling is too low. Sure, you do 8% max health, but you also have to look other way, you don't have the AS that AD kogs have. AD kogs can easily attack twice as fast. Meaning that they do 6% x 2= 12% and you do 8%. Another thing about its ult is that its got an extremely terrible AP scaling, and I think everyone agrees. For example, AD kog's ult would do 400 magic dmg. An Ap kog with AP of 500 would do 550 magic dmg. That 500 ap converts to only 150 magic damage. Remember, when you talk about "80% magic damage from bio-arcane", that means you are fighting exactly like an AD kog, relying on your W to do most of the dmg. The only difference is that you build - % max health and magic res. reduction whereas AD stacks AS and magic res. reduction (At least I think both AD and AP kog needs to get malady since its so cheap and useful). However, I do agree with you that AP does give kog more utilities to survive in the beginning as Kog is rather weak on early levels. For me, I deal with dasher with exhaust and flash, especially exhaust. It can almost be used as a lure. I have done it multiple times where dashers like akali dashes right into me only to be exhausted but could not run away from me and my uber range (I found most dashers getting ghost walks and ignite for some reason). The whole problem with kog is that its both team dependent and item dependent. Without the team's protection, its nothing. Without its items, its nothing (other casters would have at least have some utilities like cc).