Talk:Future's Market/@comment-27544025-20171123052954/@comment-27544025-20171128201626

You can't take the passive gold generation into account, because you get that without Future's Market as well. The gold generation from Kleptomancy also can't be taken into account, because it's a cost/benefit you have to weigh between taking Kleptomancy or any of the other keystones.

You might want to re-check your math on Magical Footwear, because you're objectively incorrect.

As for being unable to buy boots, that's not an issue for 99.9% of situations. You won't be backing before 10 minutes unless you've scored some kills (in which case the reduced MS obviously isn't a problem), or if you're getting stomped on (in which case the extra MS isn't going to help, for obvious reasons). In those 0.1% of situations, you're still better off with another trait in another tree entirely anyways, because you're not going to be getting benefit from Future's Market's gold disadvantage if you're getting counter-picked anyways.
 * +300 gold for the boots
 * +50 gold for the discount on upgrade
 * +120 gold for the bonus movement speed