Talk:Urgot/@comment-4022742-20150309112847/@comment-4636093-20150312203231

Giving him Melee auto attacks while retaining the same functionality on his other skills could be a problem. Right now Urgot has got 2 ranges he works with, Long range where he pokes with Qs and Shorter range where he combines his auto attacks with his Q for high dueling power.

Would need some large buffs to his Q to make up for the loss of DPS of him being melee. ADs in general should auto attack for at least 1/3 of their damage, and the problem of balancing a melee for long range poke would be that if he's viable long range, anyone who gets into melee range of him will pretty much instantly die.