Talk:Orianna/@comment-4717259-20120710195117/@comment-82.252.170.49-20120711023708

I've got to agree here. Even though I don't really understand the change on her ultimate (= little comparison with similar ultimate in term of utility & damage https://dl.dropbox.com/u/22707688/comparison.jpg Gragas, Leona, Orianna).

The whole gameplay feel a lot better, you can spam way more, the damage of dissonance are now average with others AP Mage and the rework of clockwork windup works wonder. Building her AP with a little more attack speed (PD for example) will give her a nice mobility as a nice use of her passive which deal a really good amount of damage.

With all these modifications, you may need to adjust how you play her. Orianna seem almost balanced to me. We just need some kind of modification for her ultimate. Maybe make the stuns back or give it more damage or something, or even reduced cooldown. People usually say her ultimate is fine enough because of her utility. Since the last patch the stuns is not applied or not really. I can't really say. 120 second cooldown for barely moving people around the people, eventually outside of the dissonance. That may be too overkill.

Just my two cents of course. See you on the game !