Talk:Thresh/@comment-95.208.7.52-20130125161051/@comment-94.214.148.76-20130125181939

He doesn't need to charge his attack. At 100 souls (don't know if that's likely or not). His auto attacks will deal 100 bonus magic damage. If you can hit 2 times every second that means 200 magic damage. Sure if you have 100 AD you also get 200 bonus damage from it, but it's not optimal to only poke in teamfights.

So assuming you hit 15 times in 10 seconds, with 100 souls that's 1500 damage. If you hit once a second that's 1000 even if you proc the bonus twice you only deal 1400 damage.

My point, the on hit becomes quite strong as you gather souls. Reducing magic resist with malady wouldn't be a bad thing. Besides malady also increases magic damage dealt on hit.

With only 100 souls malady and wits end (50 ap for easy calculation) malady will add 22.5. So that makes 164.5 magic damage per hit. Without the loading hit.