Talk:Kayle/@comment-5015210-20160529135743

I wonder what you Kayle mains think about my build. I did this in 6 ranked games so far, won 5 of them, and pretty much carried, playing top lane, and mid in one game.

Berzerker's Boots, Black Cleaver, Wit's End, Guardian Angel, Runaan's Hurricane, Rylai's Crystal Sceptre.

Black Cleaver and Wit's End are the core of my build, for apparent reason: the defense shreds. Depending on who I'm up against, I rush either of these two items. Wit's End is IMO better option regardless of the matchup.

My goal was to make Kayle one of those MMO character fighters with massive defensive shreds and utility during raids. Playing Kayle this way I actually feel like whatever I do I am doing what is best for my teammates. Guardian Angel is there primarily as a fallback for if an ally you ulted doesn't know how to take advantage of the 2.5 seconds invulnerability, or you just know they have enough damage to demolish the enemy while GA resurects you.

I was surprised to see that Kayle's ranged attacks proc Runaan's Hurricane. I opted for RH to distribute the defense shreds further to other nearby enemy champions. In the end, point of this build is not to deal the most damage (even though in several games I was the one with most damage on my team), but to allow your team to deal the most damage possible. Statistically, with fully stacked Black Cleaver along with fully stacked Holy Fervor results in 45% amor reduction! Tank meta? Nah ... With fully stacked Wit's End and fully stacked holy Fervor you reduce magic resistance of the target by (enemy_mres *15%)+25 which on an enemy with 100 mres (point after buying mres becomes less effective) results in 40 mres reduction, which in turn causes the enemy to take 37,5% reduced magic damage instead of 50%. And with Runaan's Hurricane this spreads up to two more enemy champions. Put in there a few AoE heavy champions like MF, Brand, Anivia, Yasuo, Amumu, etc. you get yourself very short and very succesful teamfights.

Rylai's is there again for obvious reasons, chasing and kiting. It works exceptionally well, applying a full slow on your primary target and partial slow on surrounding enemies. It disrupts enemies engaging and disengage potential.

Honestly, I feel like this is a great build, if you know how to play the game. It's a build you can really carry with, without actually going glass cannon.

Again, I would like to point out that the purpose of this build is not to deal the most damage, but to make the most out of Kayle's kit.