Talk:Fiora/@comment-26203093-20170213161204/@comment-31203455-20170216153143

-- Just plugging this into the right place. Daft mistake.

Selfish in what way?

Oh, I never said I was an angel (though maybe that is why I maybe can't die?) but I am not the one using someone's social life as an attempt to draw blood. Petty is how low and bland you are going with your jabs.

Why are we even sitting here hitting each other with hand bags like to old women?

--

Well KuraiAssassin, maybe because Percentage Maximum Health True damage as a damage type mechanic offers no way reducing its effect. %MHTD is unfair because you are forced to take the assigned percentage of your maximum health as damage without the ability to lower the volume of that damage.

You argue that such a one-sided damage type is fair because of its application, but in the end you are balancing the application of an unfair mechanic.

Like saying a ravenous man-eating attack gopher is safe because you have it strapped to a stick. Its not. The bugger is still angry and dangerous. And what happens when the stick sways?

Vitals might be the best available (as of now) application mechanic for the %MHTD mechanic, but it doesn't make %MHTD any less one sided.

At least with flat true damage you can alter the percentage health lost with increased maximum health.