Talk:Armor/@comment-25244029-20140730105831/@comment-4087140-20140801011200

@Claris: That's precisely the misunderstanding I'm talking about. That's not what diminishing returns actually means. Diminishing returns looks at how much of X you put in versus how much Y you get out of it. For example, say you plant trees in your backyard, and at first, planting 1 seed gives you 1 tree. However, if you start getting too many trees, you need more seeds to get each tree because they are getting crowded. Another example is if you have mechanics working on a car. Eventually when you have too many people, they can't actually fit near the car, so adding another person no longer adds one person's worth of work.

There is one instance of diminishing returns in League of Legends, which is movement speed. At first, 1 point of movement speed gives you 1 point of movement speed. If you get too high, though, 1 point starts becoming 0.8 points, and eventually 1 point becomes 0.5 points. That is diminishing returns.

If putting in 1 point returns 1 point, and always returns 1 point, that is not diminishing returns.