Talk:Lee Sin/@comment-24795478-20150612141239/@comment-6281696-20150727164143

@Schteltzer that's the issue with like 90% of the champions in this game.. they get ratios that assume certain types of builds, e.g. a lot of "tanks" have surprisingly high ratios so a single item would be sufficient to keep their damage relevant. But because riot doesn't want to restrict itemization people then just build a load of offensive items and you get stuff like this lee sin who just twoshots everything without any real oppertunity to react to, just look at the time the average kill took in that clip, so the lack of defenses doesn't even remotely matter... And the game is littered with abusive/unbalanced builds like this.

The only role/class for which riot attempts to stop this is supports where they managed to immeadiatly go to the other extreme by making items feel borderline useless because the ratio's are just too insignificant to be usefull with an item or two. Which results in the awkward situation where supports frequently lose a 1v1 while the support has a massive advantage (e.g. support starts at 100% health, opponent 10%) because the target just melts their face off instantly while the support can't do anything noticable on his own.