Talk:Skarner/@comment-94.6.98.252-20120907182321/@comment-202.92.128.224-20120911032449

Aye. Am just gonna toss these ideas out of my head o_O

a. The next basic attack of every fractured target will heal Skar for flat HP (+ap ratio) instead of damaging him.

Reasoning: This provides another layer of survivability, especially if you can parry an ad carry. The heal can be negligible; you just want to parry attacks and push through the front lines. Looks OP, but just how many targets can you actually hit with E?

b. Fractured targets have their movespeed slowed, or at least charge up Skar's Q. If Skarner hits a champion with E, he will gain increased movespeed.

Reasoning: You can now actually initiate with E instead of just using it whenever you can't do anything else.

c. Fracture procs his passive on CHAMPIONS ONLY.

Reasoning: Fracture will now have a use against champions, without being too op when used for farming creeps (Impale would be available every time otherwise).

d. The first enemy champion hit with E will be "leashed" by Skarner. As long as Skar stays within a certain range of this target (or after x seconds), Impale's cooldown will be reduced by a second, every second. If Impale was off cooldown in the first place, Skar can instead E again to finally Impale the target. This will still act as if Skar used R, only that it can be cast over a longer range (according to the leash's current range upon cast).

Reasoning: E will now help in reducing ult's cd even though you are not attacking during a clash (say, when you are somehow kited which would rarely happen anyway). It also helps when you were somehow peeled away from your target; as long as the leash is maintained, you still get to impale your target from miles away. I don't like this idea personally, though; too op.