Talk:Veigar/@comment-25532677-20170915232349/@comment-31543294-20180102083738

My idea for Veigar's rework:

Passive:Pure Evil

Phenomenal Evil: still the same as before, NEW Part of passive: Merciless; Veigar's abilities apply a stack of Mercy, if Veigar strikes an enemy affected with Mercy, the debuff is consumed to deal a percent of the enemy's current hp as magic damage: DAMAGE:1%-18% +(1% AP).Veigar can apply 3 stacks of Mercy, if it does apply. then the next basic attack would deal 10-25% of the opponent's max hp as True Damage.

Q- Baleful Strike: Veigar unleashes a bolt of dark energy, dealing magic damage to 2 enemies. upon hitting 2 enemies or if it reaches the end of it's range. it stops for a brief moment and explodes, dealing magic damage to all enemies struck Passive:still the same DAMAGE:90/110/130/150/170 (+20% AP)

W-Darkest Matter PASSIVE:Veigar constantly unleashes an aura of Dark Energy that deals magic damage. DAMAGE:5/7/9/11/12(0.5% AP) per tick Range:800 units ACTIVE:after a 1.25 second delay, Lands Dark Matter in an area, dealing massive magic damage. then an impassable matter of dark energy is left, slowing down enemies near it. Damage: 100/130/165/190/215(100% AP) magic damage Slow:10%/12.5%/15%/17.5%/20%

E-Event Horizon after a 0.5 second delay, summons a pentagon of walls that stuns anyone who tries to leave, after the durations ends, everything inside the hole are dragged to the center of the hole. Size is increased by 250 units per 50 AP

R-Doom Desire PASSIVE:Upon getting a kill or assist,his next 2/4/6 basic attack deals bonus magic damage and deals damage in an area, Damage: 100/200/300(10% AP) Veigar channels for 0.75 seconds, then unleashes a massive burst of space energy, increasing it's damage the longer it travels. once it reaches an enemy Champion or it travels way too far. it explodes. dealing massive magic damage, increasing damage based on the enemies missing health and stunning all enemies hit for a long time. applies 3 stacks of Mercy. Damage: 150/300/450 (50% AP) to 500/750/1000(150% AP) Damage is further increased by 10% per 400 units travelled