Talk:Fizz/@comment-25940261-20150519130353/@comment-24036535-20150523144401

I agree on the idea of reworking the assassin role in general, though I doubt it would actually happen. Just because the best solution is different, but unlikely to happen, doesn't mean we can't suggest/make changes in the event it doesn't happen, and to be honest, I have serious doubts that Riot will rework an entire role, at least not for a very long time.

So why not add more depth (he) to Fizz's gameplay? Simply removing the scaling CD from his E would do so. Fizz would need to make a choice, use ult, and if he hits it, he doesn't need to use his E to kill his target, but instead to escape, that's the reward for landing his ult, or if he misses, he messed up and is forced to use his E, not to escape because it has an increased CD, but to get to/kill his target. Or if he doesn't want to use his ult to kill a target, he needs to make that sacrifice.

Essentially this would add a decently long window to react to Fizz ult (hello peel), or Fizz would be forced to almost certainly sacrifice himself to get the kill, but remove that window of reaction time since he didn't use his ult. And if he misses, his loss, he missed the ult, punished for it.