User blog comment:AcesRockz/Faedryn, Strider of Bandle City/@comment-3391671-20160409184044/@comment-26424623-20160412062752

Oops, that was my mistake. I had the numbers for the passive backwards in my head. Sorry for the confusion. I had the intention of making the passive and Q speed buff more easily accessible late game and not allowing players to abuse the passive heal of her E since she heals whenever her passive is fully stacked.

As for the trail markers, I've decided to stick to torches from now on. LBP's suggestion of making them 'relightable' adds a new layer of mind games when playing around them: enemies can look out for them and prepare their own vision for anybody that wants to rekindle any torches currently out. Extending the recharge time also promotes this as Faedryn can't spam torches in the early game for vision domination in tandem with her mobility. Though a heal with relighting a torch seems a bit too much considering the utility it already provides to Faedryn and her team.

With the current kit as it is, I feel that she fills out to be a roaming fighter jungler or roaming map control support. This feels much more satisfactory than shoving her into fighter/support strictly.

Thanks for the feedback and critical reviews! They are always a big help and keeps me motivated on shaping out this champion more and more.