Thread:Willbachbakal/@comment-24795478-20150827174133/@comment-24795478-20150828160253

Uhm, the reason i think they should be labeled maximum instead of total because unlike, for example  which has a constant DoT or which has a constant damage tick, and  have different value between the initial and the subsequent stack. Pratically, Total damage for should be triple the base damage as there is 3 instances, which mean 600 + 90% AP, but infact maximum damage on is not that value. It's somehow similar to, Total damage is 420 +120% AP, but on a single target the damage is only 224 +64% AP.

On case, the damage is stack up through attacking, similar to other stack mechanics (e.g  and i think it's best to labeled it maximum.

In hindsight, i think Total damage is for abilities which don't rely on caster doing a thing to stack up the damage ( for example is just thrown out and nothing else) while maximum is for abilities that can behave differently base on caster acting ( for example  require him to stand near target ). What do you think?