User blog comment:MrPervSan/The 'Not-So' Followed Meta/@comment-4131177-20130219172027

No offense. Just explaining stuff (!) and sharing my point of view (what you asked for). You should read it.

Just a little correction, so we can get that out of the way

Metagaming [... is the use of out-game information or resources to affect one's in-game decisions.]

In Game-Design, "Meta" itself is more often described as evolving state of play (2:50, you should watch it).

Your definition, and the fact that you want to explain people that Metagme "implies (simply) what is the correct things to do for anything", makes the missperception of that term among vast major parts of the community even worse. Actually, Metagame is not that thing at all (as i said, no offense, no ranting, no insulting, just correcting that lil missinformation).

Look at Starcraft 1. Starcraft 1 has a set list of strategies, every decision you make is just an action that has proven to be the perfect action at the given time or is a mere direct reaction to what tactic the enemy uses. That's why Starcraft 1 does not have a metagame anymore. Starcraft 1 is only about APM (actions per minute), and executing strategies as fast as possible. If you guys keep complaining about the Metagame, go and try to play Starcraft 1, try to get past beginner level, and then you will feel why Metagame is one of the best things a game can have.

With that out of the way,

now to the point about thr alternate supports and ADCs.

I do not disagree with you there, it can work and i also enjoy playing my AD-Orianna now and then.

But to make this clear: choosing a champion is not an issue about "it works", it is an issue about "i can maximize this champion's potential". Sure, Pantheon support works. But you can as well put a pantheon on Top lane. Let one pantheon run on the bottom lane, and the other one on the top lane, and then let them 1v1 later. I know who will win. So, putting pantheon on top lane is more effective for pantheon then putting him on bottom lane (you can not disagree with this).

Keep reading please.

Now, imagine a lategame. One team has a Sona, and one team has a panth who is, lets say, around support level +1000 Gold because he gets a kill or two due to his nature (thats -1000 Gold for your own team's ADC usually, but lets act as if that would not be relevant). Enemy Sona didnt get any experience, she is 4 levels behind. Now a teamfight erupts. Who will be more useful? A pantheon with a single target stun and a feed that is inferior to even the jungle, or a Sona with a massive AOE stun burst and lots of auras for her team?

You can argument now that you make a "kill lane" and keep killing the enemy ADC to compensate for that lack of utility you would have to accept as a trade-off  for picking pantheon bottom. But every team with just some brain would laneswap the bottom lane with the mid lane instantly, or switch their playstyle in a lane that makes it impossible for the bottom lane to get kills. Yes, noobs don't do that, but even mediocre players will. Then, at the end of the laning phase, you will have 1 ADCs with okay-farm accompanied by a support that does not need any gold to fulfil the role, and the other team will be stuck with 2 mediocrely-fed champions, which is an ADC with feed inferior to the enemy ADC, and one other champion, lets say Rengar, with such low farm that his damaging abilities will be outclassed by any champion except for the support.

I think you see where i am going. Yes, you can play Darius on bottom, but unless the enemy is retarded you will benefit more from an actual support as those do not necessarily need anything to scale while Darius NEEDS tankyness or damage. And anyone who would fail versus a kill lane would fail versus a normal lane as well (because they obviously have some heavy flaws in their decision making when loosing versus a kill lane). So why pick a kill lane that would work in, lets say, 60% of the games (at low skill levels) when you can instead just pick a support+ADC matchup that would work in, elts say, 80% of the games.

About Kayle ADC: It has been tried a lot, but the problem is with her W. Unless she builds full CDR (does not fit into any ADC-Build i came to now yet), she can do some damage but will eventually be melee for some time. Since it is the ADC role to forego any defensives and build pure damage (which is unarguably needed), she would flap flap around for 4-6 seconds in which she would not be able to do anything. That is a lot in League of Legends. In lower matches, you might just be able to complete a teamfight during the duration of W, but as soon as you reach a level where players know what "disengage" and "waiting till they have cooldowns" means, you will be at a constant disadvantage because you will loose every trade, and every teamfight that lasts longer than 10 seconds.

Hope this gave you a different perspective.