Talk:Poppy/@comment-5889036-20130919112546/@comment-8267817-20130930121836

The thing about Poppy is that even without the stun if she can use her full comb or just hit minions before diving in on a tankier opponent, she can minimize damage to herself while getting in good poke with her Q thanks to it resetting her AA timer, a lot of the time you can just keep up the harass on them if you start with health/mana regen pendants and some potions you should have the sustain to continue poking them down until they are forced to back out or fight to the death, which thanks to her innate and her passive on P.O.D. (the skill not the band) she will typically win in a fight against someone dependant on auto attacks and AD abilities, unless they have more poke than you do in the form of ranged poke, then you will typically suffer early game, but a lot of the time your opponent will get cocky and take the tower then leave, if they do that farm like mad, if they don't grab a couple jungle camps, if your jungler isn't a dick then they will realize that you need it a lot more to reach late game hyper carry status, and they will also get more time where they are open to gank if one of their camps becomes yours.

Not saying that the plan is flawless, but I have rarely lost using these tactics assuming my team does decently well in regards to farm, I don't particularly care if they die a few times, if their farm is high there is no difference.