User blog comment:Lykrast/Masteries x10/@comment-24057740-20140820110918

So if you add 10x to everything you should do things different for Masterys, that reduce something. You can't just say hmm 10% * 10 = 100%. Let's think different about it.

If you reduced your summoners CD by 10% the new base is only 90%. So the next reduce should only be 9% (for the *2 case). the new base would be 81%, so the next step would be 8.1%. The next base would be 72,9% usw... (do this then times)

90% -> 81% -> 72,9% -> 65,61 -> 59,049 -> 53,1441 -> 47,82969 -> 43,046721 -> 38,742049 -> 34,867844 ~ 35% left so 65% should be the 10% reduce x10.

You should do the same thing with tenacity and other multiple stuff that reduces something. (maybee even with Dangerous Game because it reduces your lost life percentaged).

After this it should be still crazy, but a bit more balanced. Noone wants to see a char that flashes all over the map + can't get CC'd + can instantly tp home. Or a char, that chain dfg's you to death.

(oh yes reduced recall should be also only 5s less. You don't want to give everyone the option to instant teleport.)