Talk:Varus/@comment-178.166.54.236-20120627100502/@comment-50.103.5.55-20120629171429

Manamune is not very time-efficient on most (nearly all) AD-carries. That's the biggest problem. It works for only a select few champsions, because it's just not a good damage item all-around.

Grabbing a BF sword will add a very strong, flat boost to your damage for less than a Manamune, which helps immediately with farming if nothing else.

Manamune requires you to build Tear early, which while cheaper than a BF Sword, won't do ANYTHING for your farming and last hitting (which, as an AD Carry is what you must focus on. That and surviving). Hence, why most carries stack Doran's Dagger+Boots instead of building anything else.

Varus is...in a weird place for Manamune. He has high AD Ratios and is highly skill-dependent compared to most AD Carries (only competiting with Ezreal and maybe Corki for mana-dependency).

But unlike a champion like Urgot (or Ezreal, though I maintain that Manamune isn't as good as typical AD carry items on him either), Varus doesn't "spam" his abilities, so the growth of Tear's stacks is hindered greatly, making that item even more of a liability.

Remember: From Tear of the Goddess onward, your farming is being hindered SIGNFICANTLY (at least two Daggers worth) until you get enough for Manamune and something like BF-sword for Bloodthirster or Infinity Edge.

Blighted Quiver helps counteract this somewhat, but only if you focus on it early (1/3/1 for the first 5 levels)

Really: Riot needs to increase either the static damage boost on Manamune to something like +30, or (more ideally) increase the passive from 2% to 3% max mana (but they don't want to because Urgot is a top pick currently).