Health regeneration

Health Regeneration (also known as HP5) is a statistic similar to Mana Regeneration which determines the amount of health a champion regenerates over a five-second period. This happens in half-second intervals. Health regeneration is considered to be a form of healing for the purposes of healing increases or decreases, and for the sake of the "Healing Done" stat at the end of game screen. Each champion starts with a certain base rate of health regeneration, which increases by a small amount at each level-up. It can be further increased by a variety of items, abilities, masteries, runes and neutral buffs, as detailed below. Health regeneration stacks additively, meaning that each bonus point acquired directly affects its statistic. This is true whether the bonus is a flat value or percentage-based.

Gold Value

 * Flat Health Regeneration has a gold value of per point.
 * Percentage Health Regeneration has a gold value of per point.

Champion Abilities

 * regenerates each second.
 * causes him to regenerate over 12 seconds.
 * allows him to regenerate per second after not taking damage (excluding minions) for   seconds.
 * increases the health regeneration of nearby evolution turrets and allied champions by.
 * restores +  health per second for up to 4 seconds. The healing effect is increased by 1% for every.
 * marks its target for 5 seconds; champions who damage the marked target heal for +  over 3 seconds.  heals instantly for  of the total health regenerated instead if he kills a target with.
 * increases his health regeneration by for 25 seconds.
 * increases his healing and regeneration by . This buff lasts for 10 seconds and stacks up to 4 times.
 * can regenerate over 6 seconds once every two minutes when his.

Masteries

 * increases health regeneration by .4/.8/1.2/1.6/2.
 * heals for every 5 seconds.

Neutral buffs

 * The buff grants health regeneration equal to  per 5 seconds for 2 minutes.

Trivia
[Last updated 30/8/2015 on patch 5.16]


 * What may be the highest health regeneration attainable is  HP per 5 seconds, with 's passive,  and his ultimate,  which both scale with.

must:
 * Have all runes and masteries
 * 9 Scaling Marks of Health
 * 9 Scaling Glyphs of Health
 * 9 Percent Seals of Health
 * 3 Percent Quintessences of Health
 * Have the best and  items:
 * 4
 * 1
 * 1
 * Have consumed one
 * Have consumed an
 * Possess the.
 * cast by a with the maximum amount of ability power.
 * Be close to a, to be under the effect of.
 * Be in combat with a jungle monster, to benefit from the item passive.
 * Hit a target marked by ; Shen must have the maximum amount of health possible (he won't benefit from  because of  being on cooldown).
 * Be at the lowest amount of health possible
 * Use.


 * Relevant mathematics:


 * AP
 * Health((()))
 * Health(())
 * Health regen((1)) hit points restored in 5 seconds.
 * That is  HP in one second.

Health regeneration Lebensregeneration Regeneración de vida Régénération de points de vie Regeneracja zdrowia Восстановление здоровья 生命回复