User blog comment:Zulfurya/Rin, The Revered Inventor's Assistant/@comment-3391671-20180206042037

To be terse on my current thoughts of this kit, I find that there may have been too much focus on the Glider aspect. It makes Rin unique, but for some reason... there is a lack that the kit will be used well in gameplay. Q sounds over essential to the kit that having it be optional is out of question; without Q, she can't effectively use her innate. Of course, we have and his  that has a similar effect... but you could say that compared to Rin, Yorick does not always activate the rising of the dead with his Q as Rin may open her glider.

One thing unique you could go for is that Q is already ranked, but one thing: at rank 0, it does not have access to its other effects, such as hopping on top of enemies or half-eighting or even Pursuit. Essentially, the Glider acts like an actual glider until you put a point into Q, as putting a point can be the same as activating the engines of the Glider to perform all those actions.

The other thing that has bothered me may be the balance of Pursuit and its stats. The range seems long, and the use of magic damage on what I would assume is more of a attack is bothersome. Certainly, some in-game attack modifiers deal magic damage where it may not make sense, but here... unless Rin is using some Hextech barrier to shield her from the impact, I'm a little lost in why the magic damage is that necessary. Yes, she seems to be made to be like an Slayer... but even then...

Lastly, I don't know if Skirmisher is the right classification for Rin, both in theme or in the kit. This is because, while I can see Rin being a duelist of some kind, contradictory to that, her kit lacks early enough resistances that would allow her to duel. Even after having a rank in Barrel Roll!, the cooldowns aren't short enough to give her that dueling edge as a Skirmisher, so I recommend looking back at the kit, no matter how nicely knit it may be. If anything, I would look to toning down that focus on all her abilities being empowered by Gliding, or focusing on it, and give her a feel that she can do something outside the Glider. She is an apprentice of, so I expect she can tinker for herself some contraptions that can be used outside her Glider. Make sure not to let high dreams of fansizing roost you down in missing the essentials of a kit, even if you are twelve or forty-two.