Talk:Vayne/@comment-3276188-20110531080307/@comment-98.251.8.172-20110601062704

It doesn't matter if it's an exaggeration, that much true damage every 1.2 seconds is too powerful. And let's be honest, you're going to max her attack speed with that monstrosity of a skill. It needs to be subject to some sort of damage reduction. An average build will end in the 2.5-3k range, so let's assume 2.5k. That's 200 true damage roughly every second. Versus the 300 magic damage from Bloodrazor, landing at roughly 150 with the average magic resist floating around, totaling 380-430 damage against most champions every three attacks (assuming roughly 100 armor and magic resist), which occur at 1.2 seconds. And that's before the raw damage from her attacks, which will be in the 210 damage range, assuming an unstacked Bloodthirster. So, still assuming 100 armor and magic resist and 2.5k health, our champion will take 105 damage per hit, 200 true damage and 30 extra damage per three hits, 50 magic damage per hit, and an extra 156 per two seconds from tumble. That means it'll take Vayne roughly four seconds of attacking to kill our champion, assuming no crits, a bloodrazor and infinity edge, and max attack speed. But wait! We forgot to add in an impale, which we will generously assume -doesn't- stun us. Now she needs right at 2.75 seconds of attacking to kill us. And now we can add in her ultimate, bringing our time to die to just above 2 seconds. Huzzah, balance. I'm going to go not play until people forget about her now.