Talk:Vladimir/SkinsTrivia/@comment-4089407-20111201000022/@comment-77.249.233.124-20120318162816

I agree he's put a lot of thought into it and it's not all bad, but moving the heal component from an active ability to a passive one really doesn't look like much of a solution to me. I mean he'll probably still need to play passively early and spellvamp will still be the core of his itemization. I think spellvamp will always be core on him as long as his spells cost HP to cast, because recovering the HP costs is just too vital for his survival. Also the fact that his ult won't grand the rest of your team extra dmg just seems like such a big loss that he simply won't be viable in team fights. The only reason vlad works in team fights is because of his ult, he can't do enough damage on his own to defeat multiple enemies, I mean ToB is nice and all, but it doesn't do nearly enough damage to be a real danger (just look at what other mages can put out in AoE dmg).

Also, I personally think he's fairly balanced as he is now. Sure he might not be for high elo competitive play, but so far I haven't had any problems playing him in normal games, against certain champs he even feels OP.