Talk:Anivia/@comment-26808509-20170221165825/@comment-26808509-20170222163031

A really small AoE that has no effect if the enemies don't stand onto eachother. Also, saying that Anivia doesn't offer sustained damage is pretty hilarious. Q is the only thing that encourages a combo mage kind of playstyle, while her ult is a toggle AoE DoT and her has a fairly short cooldown. Sure thing, her Q is powerfull and can turn the tides of the game, but that doesn't mean that she should stay back and wait for it's cooldown after it's fired. A good placed ult can dish out huge amounts of damage in teamfights, even more with deathfire touch.

I'm not talking about laningphase here, there is no doubt that Thunderlords is better early on. That's the case on every champion. Was like that when these masteries came out and probably will allways be like this. But in teamfights and in sieging scenarios, Deathfire is more potent than Thunderlords. Alone with. lets say 2 seconds of ult (maybe you blocked the enemy inside of it with W, maybe he was CC'ed) and her E, Deathfire Touch would allready deal 12 + 37,5 % AP additional damage and that's only if the enemy can escape after that combo without getting hit by your stun and that overshines Thunderlords at level 18 with around 650 AP or at level 11 with 400 AP. Not to mention that everyone else in your ult will burn aswell and it doesn't have a cooldown.