User blog:Willbachbakal/(Summoner Spell Concept) Streamlining Summoner Spells

Out of all of LoL's novelty features at launch, summoner spells have been one of the most successful systems around. Bar a few tweaks, removals and graphical updates, summoner spells have largely stayed the same since Season 1, which is good, considering they bring tremendous amounts of gameplay for relatively little complexity. However, the system isn't without its issues, many of which have remained unanswered for years. Here are the changes I propose:

Core Changes=

Changes

 * ,, and  removed.
 * All remaining Summoner's Rift summoner spell cooldowns increased to 300.
 * , and  range changed to 550, calculated edge-to-edge.
 * All summoner spells are available at level 1.
 * Various spells adjusted.
 * New summoner spell, : become immune to damage and crowd control for 2 seconds. 300 second cooldown.