Talk:Talon/@comment-10618458-20140916142514/@comment-6916359-20140916153542

Riot is more against the idea of assassin being able to blow their full combo on you, and all you can do is sit there and hope they don't have the damage to kill you. Talon has huge design problems as both a heavily AOE oriented assassin, and any interaction with him boils down to 'does he have the items to kill you yet? if yes, he kills you indescriminately while you can't do anything, if no, he's probably just going to run away with his R, but you have the chance to kill him after the fact.'

Should he get some compensation for these changes? I think so. But that doesn't mean the direction they're moving talon is a bad one. In his live state, Riot is never going to let him be a viable pick for long because of the lack of interaction when they want to focus on a champion having counterplay before, during and after (or at least 2/3 of these things) they interact with you. Right now counterplay prior to an engage against talon is currently to stay outside of 800 range of him. During is nonexistant, and ater is 'try to catch the stealthed champion with an MS boost.' which is more of a guessing game than anything else. If these changes go live, they open up an opportunity for him to become a strong champion with less polarizing balence, and reach a healther form in the game overall.