Talk:Vladimir/@comment-76.6.47.229-20110624034313

Well, this nerf is annoying, but to be honest ive been having very little trouble working around it. The real nerf (as any competant vlad can tell you) was the 1 second cd addition to q, however this only comes into play as a deciding factor in 1 situation, fighting 1v1 at high lvls or away from lane. Considering vlads 1v1 ability was never his best area anyway and late game vlad (in my opinion) is best spent throwing aoe themed fun all over the other team, it hasent hurt me too much, although obviously it has hurt the situations where i DO need to fight a 1v1.

As for the buff on the early ranks, this has actually helped me a good bit so far. This extra damage means vlad gains 105 hp on his enemy every time he uses q at level one, which allows him to trade blows 1 for 1 with literally any champ and end up on top. If you take advantage of this advantage very early, you can set yourself up to keep the enemy on the dfensive through the rest of the pre lvl 9 laning phase and negate vlads overall weakness during most of the laning phase.

Overall, im seeing this more as a tweak than a flat nerf, while im going to have to manage my mid-game more cautiously, there was the badly needed early game buff to offset it