Board Thread:General discussion/@comment-5419934-20121223143249/@comment-1920550-20140215175457

Vistha-Kai wrote: I run AP/level Glyphs, flat AP Quints, 21/0/9 masteries.

6. Archangel's Staff.

This plus AP pot equals to 820 AP. As ultimate with 7 spheres does 1260 (+ 1.4 AP) damage before resistances it is 1260 (+ 1148) = 2408 magic damage with this build. That is, however, an extreme case, because window for 7 sphere ult is very short. Average ultimate takes 6 spheres. It's 1080 (+ 1.2 AP) = 2064 magic damage before resistances. Then there are those damage amplification masteries. +4.5% (+9.5% if target is below 50% HP) more damage. Did you know that: with above build Unleashed Power is available ever 48 seconds?

And no, I don't like items with actives, DFG forces me to walk into range of every bruiser and assassin's dash in the game - that's the last thing you want as Syndra. Also Seraph's gives me just as much if not more AP and that shield saved my life more times than I can count. But here's the thing that's messing with me...by running AP/level glyphs, you're basically abandoning any form of defence on Syndra, since the glyphs are usually used for magic resist. And to form Seraph's is tricky in the Rift, even if you rush the Tear in the early game, unlike ARAM. Plus i always mention DFG, not only for the damage and active, but for the extra CDR...which helps in having more balls on the field. With 30% CDR (from DFG and Athene's) you can have your Q up every 2,8 seconds..with a blue you max 40%, it's 2,4 seconds...so you can have 7 spheres on the field on a more even basis and 6 almost always...plus by using the Ionian boots, while the CDR is nice, you forgo the key magic penetration from sorcerer's which with the Void Staff helps break through those pesky magic resistances...also like everything else on Syndra, if you take the DFG, you have to time the active...me and my friends tend to use it after, we've smacked the guy with the slow or stun. Plus the DFG range on the active is the same as the one on Unleashed Power (after Syndra's passive aplies) and longer than Scatter the Weak. (DFG =750, U.Power = 675/750, Scatter the Weak = 700)...you already have to get close to use those anyway.