Talk:Ornn/@comment-31827536-20171205132523/@comment-29964258-20171205142429

I don't know if the mask passive stacks, but the cooldowns are all named unique passives, so they will not have separate cooldowns.

The taunts and fears question is weird, because they are affected by tenacity, but they still move. However, I believe the game to consider immobilization to not be "doesn't move", but rather "can't issue movement commands", which is an important distinction becuase it means that fears and taunts should proc the bonus damage as well as having an extended duration