User blog comment:JmLyan/Magnus, the Attractive/@comment-25080119-20140619022510

I have an idea, give him a skill that really shows how magnet works like "If cast upon a unit with positive polarity you push them back but if it has a negative polarity you pull him in"

Then a skill that can make you move towards or away from the target depending on its polarity.

Then a passive that grants both negative and positive polarity, alternating for every skill or AA you hit them with. First hit gives the unit Positive polarity then second hit gives them Negative polarity. Either way, they deal bonus magic damage.

Well those are my ideas for a Magnetic champ.

p.s. I thought "The Attractive" really meant... well, handsomely attractive :)))