Talk:Jarvan IV/@comment-4499945-20120731233708/@comment-4929329-20120801052503

^Yeah, because you're always going to be able to waste half of your skill set just to escape something that you had to initiate. Oh, that's right, you have to use EQ to get yourself into a fight because the CC from the knockup is required... well, you're out of luck unless something miraculous happens.

I take Flash Ignite, I was a long time skeptic of Flash and told people to take Ghost. Jarvan has good base movespeed and usually gets movespeed items, so Ghost is not needed.

Exhaust seems fine to me, but I rely on Jarvan's burst and CC over someone randomly diving me at my tower, barely able to kill me and get away with it, dying thanks to Exhaust. I would say the only reason you pick this spell is because you don't like W. Seriously though, nothing is wrong with it, as there is no such thing as too much CC.