User:Care Level/Alistar

= Akali Rework = Points of interest:
 * Thematic Ties.

Mechanical Changes:
None.

Passive: Triumphant:
Triumphant: Whenever an enemy unit dies near Alistar, if he is idle, he lets out a triumphant roar, healing himself for 20 / 40 / 60 / 80 (+ 2% missing Health). This amount is doubled for large minions and monsters and multiplied by 5 for enemy champions. Whenever Alistar is healed in this way, nearby allies gain half of that healing.

If Alistar is not idle when Triumphant Roar would occur, the effect can be postponed up to 4 seconds.

Q: Pulverize
ACTIVE: After a short channel, Alistar jumps a short distance, dealing 60 / 105 / 150 / 195 / 240 (+ 100% AD) physical damage to foes around him, knocking them up for 1 second and stunning them for 0.5 seconds upon landing.

Range: 225 (jump); 365 (effect radius). Cost: 65 / 70 / 75 / 80 / 85 Mana. Cooldown: 14 / 13 / 12 / 11 / 10 seconds.

W: Headbutt
ACTIVE: Alistar charges a short distance at a targeted foe, dealing 30 / 85 / 140 / 195 / 250 (+ 120% AD) physical damage and stunning knocking it back. If that unit collides with terrain, it takes the same damage again and is stunned for 1.5 seconds.

Range: 450 (charge), 650 (knockback). Cost: 65 / 70 / 75 / 80 / 85 Mana. Cooldown: 17 / 16 / 15 / 14 / 13 seconds.

E: Trample
PASSIVE: While Alistar is idle and Trample is ready to cast, Trample builds up range and power. This power slowly diminished while Alistar is moving, and lost completely if he attacks or casts a differnt spell.

ACTIVE: After a short channel, Alistar charges in a chosen direction, building speed; he can slightly alter the direction of his charge over the duration. During the charge, he deals 20 / 40 / 60 / 80 / 100 (+ 40% AD) physical damage per second to enemies near him. If he collides with an enemy champion, he knocks it back up to 3 times over 3 seconds, dealing 20 / 40 / 60 / 80 / 100 (+ 80% AD) physical damage each time.

Alistar can not attack during Trample, but he can activate his other abilities, ending Trample.

Range: 400 - 800 (trample range), 300 (splash radius), 175 (each push). Cost: 60 / 55 / 50 / 45 / 40 Energy. Cooldown: 7 / 6 / 5 / 4 / 3 seconds.

R: Unbreakable Will
ACTIVE: Alistar breaks free of all crowd control effects on himself. For 7 seconds, he takes 70% reduced physical and magic damage and has 60 / 75 / 90 bonus Attack Damage.

Cost: 100 Mana. Cooldown: 120 / 90 / 60 second(s).