Talk:Champion statistic/@comment-87.52.58.119-20130205135428/@comment-6071253-20141231014533

Dodge was also a big part of Sivir and Udyr's kits. Udyr used to gain dodge % as part of Monkey's Agility. Switching stances made Udyr able to dodge, at launch up to, I think, 24% and then eventually as low as 20% after balance changes. Combined with tabis and Dodge runes and Udyr was kind of an auto attacker's nightmare. Mind you, back then, fewer champions had abilities that scaled off of Attack Damage that weren't also basic attacks of some kind. Even if you gave Udyr this ability again, Skillshot or targeted-skill AD champs would still deal lots of damage to him, as it didn't give you the ability to dodge single-target spells. Sivir's Fleet of Foot gave her, I think, movement speed every time she dodged an enemy attack. So you'd use dodge runes and Ninja tabi to give you randomly increased mobility.

RNG isn't the worst thing in the world, but it was frustrating in this situation. Unlike critical strike, no one could achieve 100% dodge (for obvious reasons) and whole swaths of champions easily ignored it. It's a neat idea that I would like to see implemented in champions besides Jax (Counterstrike is a little weird, and the only reason it's called "dodge" in the tooltip is because of the legacy of Counterstrike being a passive %boost to Dodge).