User:Poisonshark/Sandbox4

Stocking custom patch notes.

Health and mana regeneration

 * Health regeneration and mana regeneration changed to regeneration per second instead of per 5 second. Regenerations don't take effect until 5 second after leaving a fight (dealing or taking damage). Mana regen also stops occuring when using a spell, no matter whether or not it hits an enemy.
 * Critical strikes are no longer random. As a consequence, critical strike chance is naturally removed from the game.
 * Now, champions have a hidden critical gauge that caps out at 100 (with the items that grant increased critical strike chance now reducing the size of this gauge instead, with 100% critical strike chance effectively giving a max critical gauge of 0, thus guaranteeing a critical hit). From the moment minions start spawning, this gauge fills at the rate of 1 per second (except while in the fountain). On-hit, champions charge 10 points of this gauge.
 * reduces the accumulated critical power to zero.

Attack speed

 * No more bonus attack speed gained by growth. Attack speed gets a flat increase by level instead.

Rune System Rework
Runes will be refunded, because of the major system overhaul in the plans.
 * 3 Marks
 * 3 Seals
 * 3 Glyphs
 * 1 Quintessence
 * 1 Enchant (new type of rune, will be introduced later and provides extra effects)

Masteries Changes
TBA Masteries will contain upgrades for summoner spells.

Summoner Spell Changes
All summoner spells are now available from level 1.
 * : Now also reduces the cooldown of all the user's on-cooldown abilities by 50%, with nearby allies having their cooldowns reduced by 25%.
 * : Now also gives 100% slow resist.
 * : No longer grants movement speed. Now gives 30% damage reduction for one second.
 * Movement and attack speed reduction increased from 30% to 50%.
 * Armor and magic resistance reduction removed.
 * Reduction of damage dealt increased from 40% to 50%.
 * : Protects the user from crowd control effects from shielded spells, even if they break the shield.
 * : Crowd control reduction replaced by crowd control immunity.
 * : Channel time reduced from seconds to  seconds.
 * : Range reduced from 425 to 400.
 * : inflicted by this spell reduce all incoming healing by 50%.
 * is removed from the game. (see Item Changes > Jungle Update)
 * is removed from the game. (see Item Changes > Jungle Update)

Jungle Update

 * Added Deals  true damage to target monster or enemy minion.
 * Added Deals  true damage to target monster or enemy minion. Can also be cast on an enemy champion, dealing  true damage instead. Enemies hit by Challenging Smite deal 20% reduced damage to the user, and take 10% of the damage they take from the user as true damage over 2 seconds. This effect lasts 3 seconds.
 * Added Deals  true damage to target monster or enemy minion. Can also be cast on an enemy champion, dealing  true damage instead. Any enemy hit by Chilling Smite is slowed by 20%, and the user gains double of the movement speed the target lost by this effect. This effect lasts 3 seconds.
 * Added Deals  true damage to target monster or enemy minion. Can also be cast on an enemy champion, dealing  true damage instead. Enemies hit by Challenging Smite deal 20% reduced damage to the user, and take 10% of the damage they take from the user as true damage over 2 seconds. This effect lasts 3 seconds.
 * Added Deals  true damage to target monster or enemy minion. Can also be cast on an enemy champion, dealing  true damage instead. Any enemy hit by Chilling Smite is slowed by 20%, and the user gains double of the movement speed the target lost by this effect. This effect lasts 3 seconds.
 * Added Deals  true damage to target monster or enemy minion. Can also be cast on an enemy champion, dealing  true damage instead. Any enemy hit by Chilling Smite is slowed by 20%, and the user gains double of the movement speed the target lost by this effect. This effect lasts 3 seconds.

Champion Changes
Well, let's just say that Morde bruiser botlane hasn't worked out in a balanced way.
 * -|A=
 * Attack speed increased to % from % for every 1% in his Blood Well.
 * Now the attack empowerment wears off after 6 seconds of not attacking. Toggling now resets the attack count.
 * heal changed to from   tripled when under 50% health.
 * Cost changed to from   health.
 * Bonus on-hit damage changed to  from   (quadruple the health cost).
 * Reworked. Now every 9th hit from an ability heals her for . This ability resets to 0 if Ahri didn't hit with an ability in the last 9 seconds.
 * Range reduced to 800 from 880.
 * Can be re-cast while the orb is travelling to have it travel in target direction after reaching the end of its first trajectory. This recast goes 400 range instead of 800. If the orb is over 1000 units away from Ahri, it immediately starts returning to Ahri.
 * Movement speed.
 * Reworked. First cast stores 3 Fox-Fires, and gives Ahri a burst of movement speed during which she is, and stores 3 Fox-Fires that can be shot during the next 9 seconds.
 * Now has to be recast once per flame to throw them. They can either be thrown in a direction or targeted to a champion that she damaged once within the last 3 seconds (with increased range), in which case they do 50% damage to everyone it goes through.
 * Damage changed to from.
 * Detonating the mark now deals as much damage as the initial phase.
 * Detonating the mark restores 60 energy, up from 40.
 * No longer slows enemies in the shroud.
 * Movement speed boost no longer decays.
 * No longer applies spell effects.
 * Applies on-hit effects only on a target with a.
 * Recharge time increased to from.
 * Cooldown increased to from.
 * Can be cast during the cast time of to delay the  until after the headbutt.
 * passive removed.
 * Cost reduced to 100 mana at all ranks from mana.
 * Annie now loses 1 stack per second after 6 seconds without casting an ability.
 * Tibbers deals physical damage instead of magic damage with his basic attacks.
 * : Ashe gains armor penetration when using basic attacks on enemies within the revealed zone.
 * CC duration changed to /  /  from 1-.
 * Stars damage changed to
 * On-activation cost removed.
 * Passive removed.
 * Damage increase changed to from 50%.
 * Slow changed to a decaying 99% slow from 25%.
 * Removed: cumulated soldier slow. Subsequent soldier hits refresh the slow.
 * Passive attack speed modified to for each active and stocked soldier, from.
 * Soldiers' basic attacks deal physical damage instead of magic damage.
 * -|B-C=
 * Renamed from Mana Barrier.
 * Blitzcrank now shields himself upon expending mana for plus, decaying over 3 seconds. If an allied champion within 200 range takes damage, it's absorbed by Blitzcrank's shield instead.
 * Damage reduced to  from.
 * Range increased to 1000 from 925.
 * Blitzcrank now can only pull an opponent a maximum of 650 units.
 * Movement speed bonus changed to from  decaying to 10% over the duration.
 * Attack speed bonus decreased to from.
 * Underdrive slow changed to a slow that gradually ramps up to 99% before decaying, from 30%.
 * Bonus damage changed to magic damage from  physical damage.
 * Removed passive.
 * Activation magic damage is now done over 2 seconds. Silence procs if a champion enters the area of effect even after the activation.
 * -|D-E=
 * Renamed to Mundo.
 * Changed. Mundo gains movement speed whenever he heals himself by the effects of his abilities, lasting 2 seconds and decaying over the second second (Note: Mundo Mundo!).
 * Cost increased to health from  health.
 * Damage changed to, dealt as a bleed effect over 2 seconds.
 * Cost refunds are treated as healing.
 * Missile speed reduced to 1500 from 1850.
 * Crowd control duration reduction.
 * Cost removed.
 * Mundo now nullifies his health regeneration to deal magic damage around himself.
 * Magic damage is now  per second, doubled if only one target is in range.
 * If Mundo scores champion takedowns, he stores Agony stacks that wear off after 12 seconds. Upon toggling Burning Agony off, he consumes the Agony stacks to heal himself for for each Agony stack consumed.
 * Mundo stores Masochism stacks whenever he takes damage (max 100). Basic attacks give him 2, abilities give him 5 and ultimate abilities give him 15. Masochism stacks decay at a rate of 5 per second if Mundo did not take damage in the last 3 seconds.
 * AD increase changed to increased by 1% for each Masochism stack from  increased by 1% for each 1% health he's missing.
 * Removed cost.
 * Reworked. Mundo now regenerates over 3 seconds whenever he deals damage during the next 12 seconds. Sadism's effects do not effect and are not effected by.
 * Are now guaranteed critical hits with modified damage instead of dealing bonus physical damage.
 * On-target cooldown removed.
 * Ekko now gains 1 stack of Z-Drive whenever he moves 250 units, and half the mana costs of his abilities are gained as Z-Drive stacks.
 * No longer grants bonus attack speed. Instead, enemy champions hit are marked for 5 seconds, taking higher damage from Ezreal's basic attacks. Attacking a marked champion refreshes 's duration.
 * -|F-G=
 * Removed from the game, can be seen in the blue team's shop on Summoner's Rift.
 * Untargetability ends as soon as Fizz is on his pole. Wile under crowd control, Fizz stays on his pole, recasting it automatically in the direction of the cursor if timer is up.
 * Reworked
 * Mana cost removed.
 * Now uses a stock system. Gangplank stores 1 bullet every seconds, with a maximum of 5.
 * Static cooldown of 0.5 second added.
 * Magic damage per wave reduced to  from.
 * Slow changed to 50% decaying over second from 30% during  second.
 * Fury gain upon damaging enemies with basic attacks or removed.
 * Fury generation upon dealing or taking damage removed.
 * Gnar now generates every second unless he's been out of combat for 3 seconds.
 * Mega Gnar duration changed. Instead of a flat 15 seconds, Gnar now loses 5 Fury every half-second, starting 3 seconds after the transformation. Mega Gnar gains 5 Fury each time his abilities damage an enemy champion, only applying once per ability, and he also gains 3 Fury every time he uses a basic attack.
 * Base movement speed bonus reduced to 10 from.
 * Bonus attack speed removed.
 * Bonus attack range reduced to 225 from.
 * Mega Gnar's base health reduced to 610 (+ 100) from 610 (+ 108).
 * Base health regeneration increase removed.
 * Mega Gnar's attack damage reduced to 57 (+ 5) from 57 (+ 5.5).
 * Base magic resistance increase reduced to 2.1 (+ 1.25) using normal growth from.
 * Range reduced to 950 from 1100. Return range decreased from 3000 to 2500.
 * Physical damage reduced to  from.
 * Slow now decays over 2 seconds.
 * Boomerang catch cooldown reduction changed to a flat 3 seconds at all ranks from %.
 * Physical damage changed to  from.
 * Unlike, slow does not decay.
 * Reworked.
 * Gnar passively gains a boost of movement speed that decays over 3 seconds whenever he damages an enemy champion while Hyper is off-cooldown. (This cannot stack with itself, with further applications overwriting the active boost.)
 * Gnar gains bonus attack speed for the next 3 seconds, and doubles this skill's passive effect while this effect lasts. (Cooldown is shared with Wallop.)
 * Stun duration reduced from to 1 second seconds.
 * Range reduced to 375 from 475.
 * Bonus attack speed removed.
 * Slow increased to a 99% slow that decays over 1 second from 80% during second.
 * now only applies Crunch's area of effect at the final landing point.
 * Range reduced to 375 from 475.
 * Slow is changed to the same as except it decays over 2 seconds instead of 1.
 * Impossible to cast abilities during the dash.
 * Removed passive.
 * : Gnar's Fury starts decaying seconds later (after being out of combat for Mini-Gnar, and after the transformation for Mega Gnar).
 * Range increased to 600 from 590.
 * Removed AP scaling.
 * Now applies a 0.5 second stun with the knockback instead of applying a slow.
 * Wall collision damage removed.
 * -|H-J=
 * Changed. Hecarim constantly leaves a trail behind for 2 seconds, that grants allied champions movement speed as long as they're walking in its direction.
 * Nerfed.
 * New passive:
 * Irelia's basic attack deal bonus true damage and heal her for the same amount. If Irelia has a lower life percentage than the opponent, this effect is increased by 3% for each 1% difference, to a maximum of 150% increase (at 50% life difference, deals ).
 * Irelia also gains bonus attack speed for every visible enemy champion in her sight range.
 * Refunds its full cost on-kill. Now also does so upon champion takedowns.
 * AD ratio reduced to from.
 * New W:
 * (Cooldown: seconds)
 * Irelia protects herself against crowd control for the next 2 seconds, increased by 0.5 second for each enemy champion around her. For each instance of crowd control she blocks, Resolute Stand's cooldown is reduced by 1 second.
 * Now heals Irelia for 25% of the damage dealt to champions.
 * Healing from minions and non-large monsters removed.
 * Can no longer target turrets.
 * No longer grants attack damage.
 * Rework incoming. Meanwhile, Jaxed.
 * 's bonus attack damage changed to from.
 * -|K=
 * Removed several parts.
 * Basic attacks only deal 90% AD base damage.
 * Decreased wind-up reduction.
 * Dash distance reduced to from //.
 * now does not lock the target or have them perform their death animation. Instead it simply flashes the target's screen red as if they had taken damage.
 * Physical damage decreased to  from.
 * Now can also proc Soul Mark, with doubled damage.
 * Renamed from Sentinel.
 * Kalista gets kill credit from kills done by an ally's Soul Mark-enhanced attack.
 * Sentinel now marks the opponent with Soul Mark as well as revealing them.
 * Renamed from Rend.
 * Stack limit reduced to 3 from 254.
 * Base damage reduced to  from.
 * Additional spears no longer deal reduced damage.
 * Resets removed.
 * Oathsworn's abilities are replaced by the dash. Right-clicking now allows them to move around Kalista.
 * Dash range reduced to from 1200 at all levels.
 * Cooldown increased to 120 at all levels from.
 * Knockup duration reduced to from.
 * Added base damage equal to
 * Kled has health growth. Skaarl has health, but takes 1 damage from everything like a ward (except Skaarl also facetanks abilities).
 * Untargetability on dismounting.
 * Kled's base movespeed while dismounted increased from 285 to 325.
 * Dismounted movement speed boost while moving towards champions changed to from.
 * Dismounted attack range decreased to 175 from 250.
 * Courage gain for dealing damage against champions reduced to 5 from 15.
 * Skaarl return health increased to always full from.
 * Removed Frayed Nerves.
 * Removed radius decrease.
 * Slow now decays over 2 seconds instead of lasting second.
 * Damage reduced to from.
 * Pellets beyond the first deal 25% damage, increased from 20%.
 * Courage gain per pellet that hits champions reduced to 3 from 5.
 * Physical damage reduced to  from.
 * Re-cast cannot go through terrain.
 * AD scaling on shield replaced by a scaling.
 * Physical damage modified to  from.
 * Knockback and damage no longer scale on travelled distance.
 * Reworked.
 * -|L-M=
 * Now is a skillshot. Range increased to 900 from 625.
 * Cost reduced to 70 mana at all ranks from mana.
 * Leaves a trail in a larger area around the shard's trajectory that slows enemies and increases Malphite's movement speed. Movement speed modifier increased to from.
 * Cost removed.
 * Passive only grants armor while the skill is off-cooldown.
 * Armor scaling on active increased to % from 10%.
 * Cooldown begins after the active wears off.
 * Renamed from Ground Slam.
 * Damage reduction removed.
 * Critical hit bonus damage reduced to 50% AD from 60% AD.
 * Cooldown now is no longer reduced by cooldown reduction, instead being reduced by 5% for every 20% bonus attack speed, capped at 40% (increased to 60% during ).
 * Doesn't reduce its cooldown with basic attacks.
 * Applies on-hit effects instead of spell effects.
 * Target selection prioritizes champions, but does not go inside turret range unless the target is in kill range.
 * Now reappears near his last target instead of the first.
 * Cost removed.
 * Cooldown reduced to from 35 at all ranks.
 * No longer resets Master Yi's autoattack timer.
 * Has a minimum channel time of 1 second.
 * Damage reduction only applies during the first second of channel.
 * True damage reduced to  from.
 * Goes on cooldown after the active effect expires. Cooldown reduced to 14 at all ranks from.
 * Now says "Watch and learn." if he uses this near an enemy.
 * Now says "Let this be a lesson to you." if he kills an enemy while this skill is active.
 * Passive changed. Now basic attacks reduce the cooldown of all his basic abilities by second.
 * Movement speed boost increased to from.
 * Changed. Hecarim constantly leaves a trail behind for 2 seconds, that grants allied champions movement speed as long as they're walking in its direction.
 * Nerfed.
 * New passive:
 * Irelia's basic attack deal bonus true damage and heal her for the same amount. If Irelia has a lower life percentage than the opponent, this effect is increased by 3% for each 1% difference, to a maximum of 150% increase (at 50% life difference, deals ).
 * Irelia also gains bonus attack speed for every visible enemy champion in her sight range.
 * Refunds its full cost on-kill. Now also does so upon champion takedowns.
 * AD ratio reduced to from.
 * New W:
 * (Cooldown: seconds)
 * Irelia protects herself against crowd control for the next 2 seconds, increased by 0.5 second for each enemy champion around her. For each instance of crowd control she blocks, Resolute Stand's cooldown is reduced by 1 second.
 * Now heals Irelia for 25% of the damage dealt to champions.
 * Healing from minions and non-large monsters removed.
 * Can no longer target turrets.
 * No longer grants attack damage.
 * Rework incoming. Meanwhile, Jaxed.
 * 's bonus attack damage changed to from.
 * -|K=
 * Removed several parts.
 * Basic attacks only deal 90% AD base damage.
 * Decreased wind-up reduction.
 * Dash distance reduced to from //.
 * now does not lock the target or have them perform their death animation. Instead it simply flashes the target's screen red as if they had taken damage.
 * Physical damage decreased to  from.
 * Now can also proc Soul Mark, with doubled damage.
 * Renamed from Sentinel.
 * Kalista gets kill credit from kills done by an ally's Soul Mark-enhanced attack.
 * Sentinel now marks the opponent with Soul Mark as well as revealing them.
 * Renamed from Rend.
 * Stack limit reduced to 3 from 254.
 * Base damage reduced to  from.
 * Additional spears no longer deal reduced damage.
 * Resets removed.
 * Oathsworn's abilities are replaced by the dash. Right-clicking now allows them to move around Kalista.
 * Dash range reduced to from 1200 at all levels.
 * Cooldown increased to 120 at all levels from.
 * Knockup duration reduced to from.
 * Added base damage equal to
 * Kled has health growth. Skaarl has health, but takes 1 damage from everything like a ward (except Skaarl also facetanks abilities).
 * Untargetability on dismounting.
 * Kled's base movespeed while dismounted increased from 285 to 325.
 * Dismounted movement speed boost while moving towards champions changed to from.
 * Dismounted attack range decreased to 175 from 250.
 * Courage gain for dealing damage against champions reduced to 5 from 15.
 * Skaarl return health increased to always full from.
 * Removed Frayed Nerves.
 * Removed radius decrease.
 * Slow now decays over 2 seconds instead of lasting second.
 * Damage reduced to from.
 * Pellets beyond the first deal 25% damage, increased from 20%.
 * Courage gain per pellet that hits champions reduced to 3 from 5.
 * Physical damage reduced to  from.
 * Re-cast cannot go through terrain.
 * AD scaling on shield replaced by a scaling.
 * Physical damage modified to  from.
 * Knockback and damage no longer scale on travelled distance.
 * Reworked.
 * -|L-M=
 * Now is a skillshot. Range increased to 900 from 625.
 * Cost reduced to 70 mana at all ranks from mana.
 * Leaves a trail in a larger area around the shard's trajectory that slows enemies and increases Malphite's movement speed. Movement speed modifier increased to from.
 * Cost removed.
 * Passive only grants armor while the skill is off-cooldown.
 * Armor scaling on active increased to % from 10%.
 * Cooldown begins after the active wears off.
 * Renamed from Ground Slam.
 * Damage reduction removed.
 * Critical hit bonus damage reduced to 50% AD from 60% AD.
 * Cooldown now is no longer reduced by cooldown reduction, instead being reduced by 5% for every 20% bonus attack speed, capped at 40% (increased to 60% during ).
 * Doesn't reduce its cooldown with basic attacks.
 * Applies on-hit effects instead of spell effects.
 * Target selection prioritizes champions, but does not go inside turret range unless the target is in kill range.
 * Now reappears near his last target instead of the first.
 * Cost removed.
 * Cooldown reduced to from 35 at all ranks.
 * No longer resets Master Yi's autoattack timer.
 * Has a minimum channel time of 1 second.
 * Damage reduction only applies during the first second of channel.
 * True damage reduced to  from.
 * Goes on cooldown after the active effect expires. Cooldown reduced to 14 at all ranks from.
 * Now says "Watch and learn." if he uses this near an enemy.
 * Now says "Let this be a lesson to you." if he kills an enemy while this skill is active.
 * Passive changed. Now basic attacks reduce the cooldown of all his basic abilities by second.
 * Movement speed boost increased to from.
 * Physical damage reduced to  from.
 * Re-cast cannot go through terrain.
 * AD scaling on shield replaced by a scaling.
 * Physical damage modified to  from.
 * Knockback and damage no longer scale on travelled distance.
 * Reworked.
 * -|L-M=
 * Now is a skillshot. Range increased to 900 from 625.
 * Cost reduced to 70 mana at all ranks from mana.
 * Leaves a trail in a larger area around the shard's trajectory that slows enemies and increases Malphite's movement speed. Movement speed modifier increased to from.
 * Cost removed.
 * Passive only grants armor while the skill is off-cooldown.
 * Armor scaling on active increased to % from 10%.
 * Cooldown begins after the active wears off.
 * Renamed from Ground Slam.
 * Damage reduction removed.
 * Critical hit bonus damage reduced to 50% AD from 60% AD.
 * Cooldown now is no longer reduced by cooldown reduction, instead being reduced by 5% for every 20% bonus attack speed, capped at 40% (increased to 60% during ).
 * Doesn't reduce its cooldown with basic attacks.
 * Applies on-hit effects instead of spell effects.
 * Target selection prioritizes champions, but does not go inside turret range unless the target is in kill range.
 * Now reappears near his last target instead of the first.
 * Cost removed.
 * Cooldown reduced to from 35 at all ranks.
 * No longer resets Master Yi's autoattack timer.
 * Has a minimum channel time of 1 second.
 * Damage reduction only applies during the first second of channel.
 * True damage reduced to  from.
 * Goes on cooldown after the active effect expires. Cooldown reduced to 14 at all ranks from.
 * Now says "Watch and learn." if he uses this near an enemy.
 * Now says "Let this be a lesson to you." if he kills an enemy while this skill is active.
 * Passive changed. Now basic attacks reduce the cooldown of all his basic abilities by second.
 * Movement speed boost increased to from.
 * Critical hit bonus damage reduced to 50% AD from 60% AD.
 * Cooldown now is no longer reduced by cooldown reduction, instead being reduced by 5% for every 20% bonus attack speed, capped at 40% (increased to 60% during ).
 * Doesn't reduce its cooldown with basic attacks.
 * Applies on-hit effects instead of spell effects.
 * Target selection prioritizes champions, but does not go inside turret range unless the target is in kill range.
 * Now reappears near his last target instead of the first.
 * Cost removed.
 * Cooldown reduced to from 35 at all ranks.
 * No longer resets Master Yi's autoattack timer.
 * Has a minimum channel time of 1 second.
 * Damage reduction only applies during the first second of channel.
 * True damage reduced to  from.
 * Goes on cooldown after the active effect expires. Cooldown reduced to 14 at all ranks from.
 * Now says "Watch and learn." if he uses this near an enemy.
 * Now says "Let this be a lesson to you." if he kills an enemy while this skill is active.
 * Passive changed. Now basic attacks reduce the cooldown of all his basic abilities by second.
 * Movement speed boost increased to from.
 * Now says "Watch and learn." if he uses this near an enemy.
 * Now says "Let this be a lesson to you." if he kills an enemy while this skill is active.
 * Passive changed. Now basic attacks reduce the cooldown of all his basic abilities by second.
 * Movement speed boost increased to from.
 * Movement speed boost increased to from.
 * Cost changed to from  health.
 * Bonus damage changed to  from   . Third hit bonus damage is still doubled.
 * Attacking now resets the buff timer.
 * Cooldown begins after the buff wears out or the third attack is landed.
 * Passive removed.
 * Cost changed to from  health.
 * Can no longer be bast on minions.
 * Added 20% damage reduction while active.
 * Magic damage per second reduced to  from.
 * Movement speed bonus changed to 20% of Mordekaiser's movement speed from 75.
 * Second cast damage increased to  from.
 * Second cast heal removed.
 * Second cast now the enemies to melee range of the center of the circle over 0.25 second. They're stunned for 1 second instead of they're inside both circles.
 * Deals 50% more damage to minions.
 * Non- ghost leash range increased to 1400 from 1150.
 * -|N-Q=
 * Now grants stacks from enemies killed by other on-hit effects that empowered the attack. (ie killed by 's or  effects, or 's .)
 * No longer grants % of the damage it deals as bonus attack damage. Now grants 3 Siphoning Strike stacks for each enemy killed during the ultimate (doubled to 6 for champions), even if they were not killed by Siphoning Strike.
 * Now no longer grants attack damage while on the trail.
 * -|R=
 * Going to be reworked.
 * OK.
 * -|S=
 * "For my next trick, I will disappear!" Removed from the game.
 * -|T=
 * Grey health decays at a rate of 5% current grey health per second.
 * Reworked.
 * -|U-V=
 * Abilities now have interesting actives.
 * Now resets Udyr's basic attack timer.
 * Grants Udyr a spell shield upon activation.
 * Udyr now dashes in target direction.
 * Udyr now prepares a burst of flames, dealing magic damage in an area around him 1 second later.
 * Rework incoming.
 * Range reduced to 1400 from 2000.
 * Now increases 's range by 100 if cast towards enemy champions.
 * Bonus range increase tripled to 300.
 * No longer resets Vayne's auto-attack timer or empowers Vayne's next autoattack.
 * Passive damage reduced to from.
 * Now has a stocked (stocks a Silver Bolt every seconds) active auto-attack reset that deals   bonus physical damage and instantly gives 2 Silver Bolt marks, dealing  extra true damage if the target had 4 marks.
 * Now a pass-through skillshot.
 * Range increased to 800 from 550.
 * Knockback modified. Target now travels all the way to the end of the projectile's range.
 * Projectile stops upon colliding with a second champion as well as upon colliding with a wall.
 * Damage increased to  from.
 * Collision deals no damage to the initial target, but colliding with a champion deals damage to the other champion.
 * Cost increased to 100 mana from 80.
 * Complete rework incoming.
 * -|W-Z=
 * ""Rito is reworking him, why should I?""
 * -|S=
 * "For my next trick, I will disappear!" Removed from the game.
 * -|T=
 * Grey health decays at a rate of 5% current grey health per second.
 * Reworked.
 * -|U-V=
 * Abilities now have interesting actives.
 * Now resets Udyr's basic attack timer.
 * Grants Udyr a spell shield upon activation.
 * Udyr now dashes in target direction.
 * Udyr now prepares a burst of flames, dealing magic damage in an area around him 1 second later.
 * Rework incoming.
 * Range reduced to 1400 from 2000.
 * Now increases 's range by 100 if cast towards enemy champions.
 * Bonus range increase tripled to 300.
 * No longer resets Vayne's auto-attack timer or empowers Vayne's next autoattack.
 * Passive damage reduced to from.
 * Now has a stocked (stocks a Silver Bolt every seconds) active auto-attack reset that deals   bonus physical damage and instantly gives 2 Silver Bolt marks, dealing  extra true damage if the target had 4 marks.
 * Now a pass-through skillshot.
 * Range increased to 800 from 550.
 * Knockback modified. Target now travels all the way to the end of the projectile's range.
 * Projectile stops upon colliding with a second champion as well as upon colliding with a wall.
 * Damage increased to  from.
 * Collision deals no damage to the initial target, but colliding with a champion deals damage to the other champion.
 * Cost increased to 100 mana from 80.
 * Complete rework incoming.
 * -|W-Z=
 * ""Rito is reworking him, why should I?""
 * -|U-V=
 * Abilities now have interesting actives.
 * Now resets Udyr's basic attack timer.
 * Grants Udyr a spell shield upon activation.
 * Udyr now dashes in target direction.
 * Udyr now prepares a burst of flames, dealing magic damage in an area around him 1 second later.
 * Rework incoming.
 * Range reduced to 1400 from 2000.
 * Now increases 's range by 100 if cast towards enemy champions.
 * Bonus range increase tripled to 300.
 * No longer resets Vayne's auto-attack timer or empowers Vayne's next autoattack.
 * Passive damage reduced to from.
 * Now has a stocked (stocks a Silver Bolt every seconds) active auto-attack reset that deals   bonus physical damage and instantly gives 2 Silver Bolt marks, dealing  extra true damage if the target had 4 marks.
 * Now a pass-through skillshot.
 * Range increased to 800 from 550.
 * Knockback modified. Target now travels all the way to the end of the projectile's range.
 * Projectile stops upon colliding with a second champion as well as upon colliding with a wall.
 * Damage increased to  from.
 * Collision deals no damage to the initial target, but colliding with a champion deals damage to the other champion.
 * Cost increased to 100 mana from 80.
 * Complete rework incoming.
 * -|W-Z=
 * ""Rito is reworking him, why should I?""
 * Passive damage reduced to from.
 * Now has a stocked (stocks a Silver Bolt every seconds) active auto-attack reset that deals   bonus physical damage and instantly gives 2 Silver Bolt marks, dealing  extra true damage if the target had 4 marks.
 * Now a pass-through skillshot.
 * Range increased to 800 from 550.
 * Knockback modified. Target now travels all the way to the end of the projectile's range.
 * Projectile stops upon colliding with a second champion as well as upon colliding with a wall.
 * Damage increased to  from.
 * Collision deals no damage to the initial target, but colliding with a champion deals damage to the other champion.
 * Cost increased to 100 mana from 80.
 * Complete rework incoming.
 * -|W-Z=
 * ""Rito is reworking him, why should I?""
 * Complete rework incoming.
 * -|W-Z=
 * ""Rito is reworking him, why should I?""
 * Complete rework incoming.
 * -|W-Z=
 * ""Rito is reworking him, why should I?""
 * -|W-Z=
 * ""Rito is reworking him, why should I?""
 * ""Rito is reworking him, why should I?""
 * ""Rito is reworking him, why should I?""
 * ""Rito is reworking him, why should I?""
 * ""Rito is reworking him, why should I?""
 * ""Rito is reworking him, why should I?""
 * ""Rito is reworking him, why should I?""

- PS