Talk:Lux/@comment-25532677-20170715020948/@comment-26808509-20170718102700

Her Q cooldown goes down on early levels and her returning shields value is doubled if she hit the ally with the outgoing shield before. Not game breaking if you ask me. It doesn't solve any of her problems and at best is a buff to her supportive nature than to her in general. But yet again, a buff is a buff right?

To be honest, I like the buff to her. She isn't really weak right now but she isn't strong either and it isn't only her. Practically every artillery mage. With the changes that made lethality items OP again (hi Duskblade) and all these MR item tweaks, artillery mages lost any form of relevance. Damage is for the most part all they have. Their utility is below average, they don't have any kind of survivability (Lux shield aside, but it isn't good at this point either) and their zoning is just meh, they are relying on their damage just as much as Assassins are.

With Lux' buffs to Q and W, Xerath's buffs to W and R and Zigg's buff to his W, we may actually see them midlane again. Cause all these buffs are making them stronger in the things they are supposed to do good: Lux can support her team better, Xerath can snipe better with his ult and Ziggs can destroy tower more frequently.

And just by the way, Adaptive Helm is getting buffed too, so I wouldn't worry about it too much. Not game breaking, as I said. But hopefully game tweaking. Slowly I'm sick of the Yasuo, Riven, Zed and Ori meta.