Talk:Hecarim/@comment-64.198.244.3-20120422030009/@comment-169.231.6.171-20120429133206

The comparison between Skarner and Hecarim is completely fair, because their abilities do the same thing. They have AOE jungle clears/bread and butter damage, speed steroids, and high sustain against stationary targets. Their ultimates are also meant to initiate fights.

Skarner's abilities simply are better in almost every way. He has better durability, damage, steroids, and better crowd control. Hecarim only has a slightly easier time initiating with his ultimate, but that can't be the only reason you play a champion. Skarner's ultimate isn't necesarily worse, because it's on a lower cooldown and has a more powerful effect on the target he chooses to grab.

Who cares if Hecarim is fast? He hits you once, you walk away, and nothing happened because his damage output and lockdowns are bad. His ganks are really really situational pre-6 because they almost completely require you to gank from behind, otherwise he's ridiculously easy to juke. The only time he can really gank is if a lane is really really overextended and he needs serious amplification from teammates to either give damage or lockdown. Probably both, because he sucks at both of them, because he can really only just hit you once most of the time. And what about Skarner ganks? If he gets amplified by teammates or sees a lane ridiculously overextended, you probably DIE because Skarner's permaslow and steroids are just super strong. Especially if he can save Flash to counter your flash.

Yes Hecarim does have the potential for better level 6 ganks because his ultimate is a good initiation, but that doesn't make him better than Skarner. Hecarim practically NEEDS his ultimate for his ganks to do much of anything by himself. Skarner does sometimes have trouble getting close, but the difference is it's a lot more rewarding to get close with Skarner than it is to get close with Hecarim.

And Hecarim teamfights better than Skarner? Not even close, unless he basically lands a 5 man fear. Again Skarner is tankier, does more damage, and has better crowd control options. When Skarner gets close, not only is he doing a lot of damage to a lot of people at once, he's SLOWING them. Hecarim does mediocre damage when he gets close and is awful at peeling or locking down targets. Yes Tri Force helps Hecarim work around that problem, except it's actually a significantly better item on Skarner due to his scaling. And Frozen Mallet? Skarner still scales with that item better than Hecarim too, so Hecarim's lack of crowd control options is just generally a really really bad thing for him.