User blog:Nhan-Fiction/(Champion Remake) Fiora, the Grand Duelist



(Art by Hylednia.)

A Darling Duelist
Hello there,.

This isn't my first remake attempt with my favorite champion in the game, but I strongly believe is a few tweaks and reasonable buffs away from being completely viable in the current state of League of Legends. No joke.

However, as much as I love as a champion, it is clear she has some glaring flaws that need to be addressed, particularly in the laning phase. Like, don't get me wrong. When starts to snowball during a match, she is quite deadly and can take down just about anyone with ease. The real problem is getting there.

As a mana-based, non-tanky, AD-focused champion with no crowd control moves to her name, it can be tough to play as at times. For instance, whenever I even consider busting out in ranked games, I have to make sure I have a team composition that makes up for 's shortcomings (such as an  for hard CC).

Not to mention, it is easy to counter with picking tanky champs like  or stacking armor during the laning phase. All of this makes it difficult for to get the snowball rolling. Therefore, it becomes hard for her to carry out her job as an AD assassin, which is to kill people.

Nonetheless, is certainly playable in her current state. A lot of players are content with a champion being playable, but compared to dominating solo laners like and other popular choices running rampant, it makes me feel sad I cannot pick my favorite champ more often.

My remake won't be groundbreaking by any means, but I think simple, small touches will spruce up while still maintaining most of her current design and play style. I based this remake primarily with playing as a top/mid laner.

Abilities


Note: All numbers can be changed. The concepts are key.

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Below are the current numbers of, with the old and new versions for comparison.

This is assuming stacks are at the maximum amount of four.

As you can see, the current scales laughably into late game.

Now let's take a look at my proposed remake at my initial numbers.

The initial health regen value starts off the same, but then the scaling becomes significantly higher as the game progresses.

In addition, take note that the health regen duration gets naturally cut in half (from 6 to 3 seconds) to match with the faster-pace battles of late game.

After all, no one has time to wait around for health regen to kick in for a whole six seconds.

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Final Thoughts


(I seriously feel super guilty for not getting the Headmistress skin when it was sold during that particular Halloween season, but this was at a time I didn't like at this point. >.>)

Thank you,, for checking out my "rework" of , my favorite champion in LoL.

My attempt with this remake was to shore up 's iffy (at times) laning phase by making her able to bypass tough defenses while still representing the "Grand Duelist" title. Overall, all of my remake ideas would help her scale more consistently into late game and thus continue to be relevant for her team. I wanted to have to do a lot more damage as an AD carry/assassin while still stressing her all-in style of play.

Honest feedback about your thoughts on this "rework"/ in general would be appreciated.

Have a wonderful day, !