User blog comment:Snes/A Rework of the CDR System/@comment-184.175.18.10-20120619080906/@comment-4900160-20120619163236

Snes is right about how CDR currently works, but I disagree about the nerf he proposes for several reasons:


 * 1st: The fun factor = CDR is a stats that allows the player to spam his abilities. That's a fun mechanic and a nice way of increasing a caster's DPS (Increasing the rate at which Ez can fire his skillshots increases his DPS but is funnier and requires more skill than a pure AP buff from deathcap. Spamming is fun, I like spamming


 * 2nd: Autoattackers already scale much better into late game tha casters, regardless of how CDR currently works. If you nerfed it, caster would become even less powerful and autoattackers would rule even more. I dislike the way AD carries work in this game, and to me it's the least interesting class (farmfarmfarmfarmraperaperaperape). Some will say "positionning is harder than it looks blah blah..." well that's true, but it is exactly the same for an AP carry, if not harder (AD carries are basicallly a moving deathzone on the Rift, because AAs need no aiming skills at all. By late game, nothing can 1v1 them apart from a few specific chars).


 * ON THE CONTRARY: if it were up to me, I would increase the CDR cap to 50% and increase the number of item providing it. AD casters are a fun but almost inexistant class in this game. That's sad.

(I would also remove crits, but that's another story ^^)