Talk:Elise/@comment-188.79.85.182-20130327071321

Insanely overpowered. What else can I say? Can play everywhere in the map being almost absolutely uncounterable; does her job well buying just about any item, even with no items (I'm looking at that Elise support murdering a Malphite 3 levels ahead -Elise 6, Malphite 9- that had a Chalice -supposedly her best counter, magic resist- with no offensive runes, masteries -I checked in that same game and she didn't have AP; maybe Magic Pen., but not AP- or items whatsoever that happened recently in LCS as someone already noticed in this same comment box).

I'd really like to have an explanation as to why Riot, as evidenced not only by this, seems to deliberately break the balance of the game. Maybe they are just ignorant, unexperienced and are bad at balancing a game? Maybe they deliberately make certain champions at a time to be overpowered to increase RP sales and when they begin to decrease they nerf into oblivion said champions to make the community happy again and repeat the circle buffing / remaking / releasing other champions overpowered again? Or maybe, as I read some time ago in a Stonewall article, they fear that the game becomes stagnant and artificially change the focus of the metagame so that players can find new and exciting things to try in the game instead of getting bored and ending up playing a lot less or not playing at all, resulting in potentially less RP sales?

I don't know but it really bothers me that it has to be this way when this game sure's got some potential to be competitively interesting. It's really a shame that the focus of the developers is, wherever it actually is, certainly not about balancing the game, but rather to make it more profitable in terms of RP sells and/or stream spectators (an example of the latter: their increasing efforts of making the game more and more about killing and short games and less about sustain and passive strategies, making it more "exciting" for potential spectators or even people not yet playing the game to make it look more interesting while they are actually killing the depth of the game by doing this).