Talk:Crowd control/@comment-4937115-20121021041759/@comment-4937115-20130312231116

Ok. New idea. Make a new category of CC. It is basically the merging of airborne and suppression, and includes nothing more and nothing less than all effects unreduced by tenacity. It should have 3 subcategories:

-Suppression: Disabling of all actions that is channeled by the caster, therefore lasting as long as the caster continues to channel.

-Knockup: Simple disabling of all actions

-Forced Displacement: Disabling of all actions coupled with moving the target (knockbacks, pulls, flings)

I think this type of categorization pleases everyone?