Talk:Kayle/@comment-173.180.154.18-20120616203444/@comment-173.180.154.18-20120616205228

Of course, this doesn't work, there are flaws, mainly:

It's unfocused. On-hit works because you're building a crazy amount of on-hit damage, malady, wit's end, madreds, etc., but hybrid builds will try to take one or two of these, and fit in some AD items, and usually a nashor's tooth...

but this still isn't optimal, when you build items to make AD work, each item contributes to making that damage exponentially higher, building an AD item or three, infinity edge, bloodthirster and black cleaver/last whisper, will, for example, take the damage to, say... 300-400. crit chance from infinity edge and phantom dancer will take that damage and nearly triple it to 750-1000, armor pen letting you keep it to those high numbers as much as possible, and the attack speed will let you deal that damage at a much higher rate, with lifesteal that only really procs from this damage that you're dealing.

If you go for AD/on-hit combination, you're losing on most of the items that make that crazy amount of damage possible. The post below for example has -tons- of attack speed, which is great, armor shred, great, a bit of damage, but -no- critical chance at all, at most you're looking at about 250 damage per swing? First, the lifesteal is going to nab you back MUCH less health per swing, you won't be getting anything from the on-hit damage.

On one hand, you are getting more survivability from wit's end, nashor's tooth is providing more cooldown and utility, and you'll be getting more attack speed much more easily - which is a potent steroid for her attacks, sure...

but it's just not coming close.