Talk:Kog'Maw/@comment-25128098-20140706001902/@comment-3316187-20140801145855

First of all, the major change that made him viable was the no mana cost on W, with this, you don't need to worry about using the others skills and then been unable to do shit cuz you have 500 and loose a LOT of your dps without the W damage, or been zoned in lane so easily. After this change some kogs started to show, me included. I started to play with him more after this.

And Then the Q change, before, kog had pretty much only 3 skills, his Q was used for last hiting and for the passive pretty much, rarely you had the chance to use it, and not only it now makes more sense with his kit but it is a % reduction, this is really efective against tanks, and well, if you are a Kog, you will be hitting tanks almost all the time cuz, you know, you are one of, if not THE best tank melter.

And of course the items change, BT nerf was a hit on all the others that are used to be good against him, and the trinity buff(this is kinda old but yeah it is included) and the BorK changes(i will not call it nerf but not a buff either) made him even more powerful against tanks, the IE now grants the hyper carrys even more power, and he is a hyper carry so yeah, i think that's it.