Talk:Hecarim/@comment-83.82.192.239-20120728105223/@comment-3477331-20120729010309

I played around with runes and masteries. I tested >10 Armor Pen 9.6 AD<, >8.5 AD + 6% lifesteal 16 AD< for runes and 3/18/9, 15/15/0, 0/21/9 and 5/24/1 for masteries. I wrote down the HP I had at 4 mins (having Q on two procs for blue, using w twice on red and waiting for it before doing wraiths)

Result: Lifesteal runes suck on Hecarim, 10 Armor Pen + 9.6 AD work best. The combo which left me with the most HP at 4 min was 10 Armor Pen + 9.6 AD (flat armor seals and mr/lvl glyphs) with 5/24/1 masteries. 3/18/9 was a bit worse (20~30 hp). Both mastery builds include the flat AD Mastery, both hp masteries, armor mastery. both(!) flat damage reduction masteries, the damage reflection mastery, the hp regen mastery, the initator mastery (2/3 in build two) and the flash mastery.

Do you "need" the mana from utility? cause otherwise I'd say screw those 2% movementspeed and go for 5/24/1. Bit more offensive and defensive power than your masteries + better first clear.