Talk:Teemo/@comment-199.72.20.10-20110919153517

So I was theory crafting starting builds this weekend...

The problem is that building Teemo for early damage is incredibly risky because he's got low range, low durability, and is also quite slow early on. So how do you increase his survivability without sacrificing damage? Here's what I came up with, and it worked better than expected over several games...

Runes: Magic Penetration quints, reds, and blues, and Health Regeneration / Level yellows. Mastery's: 9/18/3 Items: Doran's Shield Boots Malady Boots -> Berserker's Greaves Phage Wit's End Phage -> Frozen Mallet Abilities: R > E > W > Q The health regeneration from shield, runes, and mastery's lets you easily shrug off typical harassment. You still have to be wary of burst combo's, but can hang back to recover from those as well. The magic penetration (almost 20) makes the damage from Toxic Shot hit hard. After a couple of ranks, you'll come out ahead in most exchanges (particularly with the auto-Q-auto combo).