Talk:Xerath/@comment-34037140-20180111073754/@comment-27121990-20180117105632

Chill, you make Zigg look like he is trash compare to Xerath,when to be true it's not that bad. The only real down sides are the lading Q proplem and that early game Zigg has mana proplem,but after lost chapter you should not feels the different anymore.

The Q proplem is not even that bad, before lv 9 zigg Q will always have a noticable shorter CD, and he doesnt even need to slow him self to charge it to the maximum, much more safer then Xerath. Overall, i think it's a good trade.

The linering effect that you look down is attually the best part about that skill. It zone out people for a long time, and with cap CD you can always keep it on the battlefield.

Have you seen the lock down potential of Zigg with his minefield, that is his lockdown skill, not satchel. You use satchel for disengage or make play by knock enemy back to your team, which Xerath stun can't.

Finnally, you forgot about the different between their ulti. Zigg ulti WILL hit atleast 2 people in a team fight if not more, and even if they are not in the middle (which to be fair not even that hard to aim unless they are on the rear of the ulti range and it's costed to much time to land) that still does a hugh load of damage. Meanwhile if you land 3 shot of Xerath you already a god. And not to forget, Zigg can use his ulti anytime he want, while Xerath has to step back and aim, losing his Q dps or fires it at the end of combat when most likely he don't have vison on enemies anymore.

TL'DR: While both of them are poke champ, their kit work really differently.