Talk:Renekton/@comment-97.104.225.81-20120806042626

What about this?

[QUOTE]Slice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage. Hitting an enemy grants the ability to use Dice for 4 seconds. Additionally Enemies hit have 10 / 15 / 20 / 25 / 30% reduced Armor for 3 seconds. Dice can be cast for 4 seconds after this skill is used.

Dice: Renekton dashes, dealing 30/60/90/120/150 (+0.9) physical damage. Additionally Enemies hit have 10 / 15 / 20 / 25 /30% reduced Armor for 3 seconds. (Armor Shred is re-applied) [/QUOTE]

This would would make Renekton work more fluidly with his combos while staying consistent in laning phase and mid/late game. Removing the "If he hits a target he gains the ability to use Dice for 4 seconds" to being able to cast Dice freely after Slice will make him a much better escaper or chaser outside of the laning phase. With proper timing, a skilled player can shred a person's armor for 6 seconds which is fitting for his long cooldown.

The only problem I am running into is what would replace Renekton's Rage Dice. I was thinking of 8% of their target's health as additional damage to make this used to finish a person whereas you would use Rage in your stun to bring down a person's health bar. If not then maybe just additional damage with Attack Speed/Damage debuff.