Talk:Syndra/@comment-112.198.135.187-20120909173504/@comment-86.148.205.72-20120909202206

With enough CDR, you can twice in one CDR cycle, assuming that the W cooldown applies on cast, not on the release of the object. At 40% CDR:

0.0: Q for Sphere, E

1.0: W first sphere and hold.

2.4: Q  (Expires 8.4)  1 active

4.8: Q  (Expires 10.8)  2 active

5.0: W release first sphere  (Expires 10.0)  3 active

5.8: W second sphere (2.4 seconds remaining)  2 active

7.2: Q (Expires 13.2)  3 active

9.0: W release second sphere  (Expires 11.4 seconds)  4 active

9.6: Q (Expiration irrelevant)  5 active

<10.0 R for 8 spheres total, then E for full burst.

Total damage maximum @ level 18: 5 x 253 (+0.575AP) [1265 (+2.875AP)]

2 x 240 (+0.7AP) [480 (+1.4AP)]

8 x 180 (+0.15AP) [1440 (+1.2AP)]

2 x 250 (+0.4AP)

Final total: 3685 (+6.275AP)  w/ 500 AP, 6823 (Rounding up) damage, of which 4783 is AoE, spread over ~10 seconds.

If the W doesn't start CD until after release, then the combo ends at around 7.5 seconds, and removes 1 Q, W, E and R sphere [Total of 913 (+1.825AP)] for damage of 2772 (+4.45AP), w/ 500AP, 4972 damage, of which 2998 is AoE, spread over ~7.5 seconds.