Thread:Willbachbakal/@comment-1888392-20150516155041/@comment-1330314-20150517003922

I agree, Bard is squishier than I think he should be, but I think his Q is already very good at peeling, so it doesn't really need that much reach, especially since you can use your Meeps to slow down targets and set them up for a Q combo. If there's one thing that really need improving on him, though, it's his W: while his shrines are amazing early on, they really suck in the late-game, where nobody has time to wait 10 seconds for them to develop, and when they're usually just used as instant heals. I feel the shrines really need to grow a lot faster in the late game, and while Bard should be incentivized to lay them a little ahead of himself or his target, I feel they should be made a lot more clutch (having them charge up to full strength in 1 second sounds fine in late-game teamfights).

Onto Malphite, I feel you're going a bit too far with your changes: sure, Malph doesn't really have the most exciting kit, and I think a lot of his power is diluted due to his W, which really doesn't fit, and his Q, which is a point-and-click nuke that can't be made too strong. However, I think his passive is great, since it allows him to hold up against poke, and he has the potential to be turned into a great tank, rather than a bruiser. While I'm not a fan of attack speed reduction in any form (it's far too specific to truly make a reliable impact against all champions, and tends to only screw over marksmen and bruisers in the early game), I like the idea of Malphite charging up his E. If I had to take him in a certain direction, I'd focus on making him good at disabling targets and situationally absorbing a ton of damage, while emphasizing his own slow speed and low immediate reach without his ult.