Talk:Diana/@comment-25368309-20151130224144/@comment-24036535-20151201020555

I think you're missing out on something though, and as a Diana player, this is really important.

Diana is one of the few champions who suffers from 6 item syndrome. Yes, Diana can easily get 40% cdr with a Nashor's and a mana item, but that cuts either her overal damage or tankyness out, if she opts for a Nashor's and any other CDR item to fill out her build, then she only has three item slots left, two if she went for Runeglaive, leaving Abyssal and Zhonya's.

Do you see the problem here? I do, she has no major damage items, Nashor's and Abyssal give decent AP, Zhonya's plenty, but she might lose out on Lichbane, Rabadon's, Luden's Echo, high end damage items for her. Her dash is nice, but she isn't going to be in most fights for 9 seconds, so she needs the reset for it to work, and landing those's Q's on a valuable target isn't easy unless they are very out of position.

Diana's only means of avoiding responding to damage is to take it, a well timed Zed ulti can negate meaningful damage, and while Akali/Rengar/Talon stealth is counterable, it's still a response.

Diana getting off her passive before being focused down is honestly a little too rare to be usable in her burst, it's just so  difficult to time landing a Q, Engaging a target, AND keeping your passive at two stacks it usually only happens by mistake, or in a last ditch effort to kill the enemy.

Shield is situational when escaping, probably not when engaging. (If your enemy is dumb enough to pop your shield orbs when chasing you, they don't deserve the kill).

Diana's full burst is iffy, because it's not guarenteed that all her orbs will detonate on the target, they can pop on her way in, it is certainly not guarenteed that she'll get a passive proc off before she dies, hence leaving her with about...

640 base+ 190%+Luden's if she got it (Therefore no universal tankyness or no 40% cdr) and/or Lichbane/Runeglaive.

But bare minimum guarenteed is 640 +190% +Situational offensive items+Situational Orb/passive damage.

Ekko has a stupid amount of burst in his kit, with even more reliability and a higher scaling instant shield a stun and a huge heal/dash/AoE nuke. It's not very reliable, and doesn't make him OP however.