Talk:Zoe/@comment-27105542-20171209185835/@comment-7709681-20171230200834

CertainlyT is an amoral force of chaos born to doom us all:

Cannot be good because his designs are selfish and intended for personal enjoyment only so they are terrible to play against and exploit teammates rather than incentivise teamwork.

Cannot be bad because in most cases has pushed the game to evolve to new focuses and mechanics, such as it happened with Thresh upon release who was way ahead of his time design-wise (but bonkers nonetheless) and created the basis of an entertaining support fantasy that thankfully we have today.

He has done a better job with reworks than new champions, and still in most cases he was put on a leash so the designs didn't go out of control. For instance he hates how Warwick ended up like, because was distant of how he intended him at first, as the co-designer had to remove a lot of content from it to actually be fair, one of the reasons he departed from the VGU teams: He doesn't like to be on a leash, and ironically Warwick is his most balanced and entertaining release thus far as it remains untouched by patches.

Zoe shouldn't have been designed, period. It resurrects the "one-shot wonder" fantasy that Riot has learned from the past to not do again as it happened with pre-rework Nidalee.

Sure, the broken parts of the spears were removed (Damage increase didn't had a cap and was based on distance away from Nidalee, not distance traveled, so walking opposite to the spear increased the damage dealt), Zoe cannot become a cosmic cougar to gap-close you and one-shot from melee range nor has the hyper-mobility or the human counterpart's health sustain, but now was granted a target lockdown to ease targeting, and a very forgiving one to say the least, which eclipses any of these other missing elements.

Imagine the idea of letting pass approval the following: The kit is designed to be casted from safety (still having bonus damage from Innate and W's passive to defend herself...sort of), filled with a pair of long-ranged colliding skill-shots designed to one-shot anyone they touch who's only counters are body-blocking and vision (with vision being countered by casting distance and body-block being irrelevant if unseen), and still one has a short cooldown and the other forgives missing and can refund its cooldown, has a spammable gap-closer who's main purposes is increase her only combo's damage further, and an ability based on RNG.