V1.0.0.152

Patch V1.0.0.152 was the first patch of Preseason 3. It brought about a massive overhaul on items, the Summoner's Rift jungle, masteries, summoner spells and runes.

New Skins in the Store
The following skins were added along with this patch.

PVP.net V1.72

 * Recommended Items no longer appear in the Champion detail pages. This change does not affect the information displayed on the League of Legends website or the in-game store.

Champions

 * Stats:
 * Base attack damage increased to 59 from 56.
 * Attack damage per level increased to 3.2 from 3.


 * Shield amount increased to 100/150/200/250/300 from 80/130/180/230/280.
 * Shield amount increased to 100/150/200/250/300 from 80/130/180/230/280.


 * Stats:
 * Base armor increased to 25 from 21.
 * Base health regen increased to 8 per 5 seconds from 6.


 * Stats:
 * Base armor increased to 24 from 21.
 * Duration increased to 6 seconds from 5.
 * Duration increased to 6 seconds from 5.

Gold adjustments

 * Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
 * Melee Minion:
 * Base gold value reduced to 20 from 22.
 * Ranged Minion:
 * Base gold value reduced to 15 from 16.
 * Siege Minion:
 * Base gold value increased to 40 from 27.
 * Scaling gold value based on time increased to 1 from 0.5.
 * Minion gold values now update more often on a 90 second interval instead of 180.

Kill and Death streak adjustment

 * Kill Streak bonus now caps at 500 Gold, down from 600 Gold.
 * Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
 * Example: A player with a 4 kill streak will be worth 500 gold - compared to before which required an 8 kill streak.
 * Example: A player with a 4 death streak will be worth 126 gold - compared to before which required a 6 death streak.

Assist Gold

 * The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.

Jungle

 * Overview
 * Initial difficulty of all jungle camps has been increased.
 * Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
 * Scaling difficulty and rewards of the primary jungle camps have been significantly increased.
 * Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
 * New jungle items have been added to the store and old jungle items have been adjusted.
 * Leashing has been changed.
 * Jungle monsters now attack the closest target rather than chasing their original target.
 * Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
 * Jungle monsters now deal 50% bonus damage to non-champions (ex: Malzahar's Voidlings, Shaco's Jack in the Box).
 * The "Banking" system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed.
 * Base Health increased to 900 from 550.
 * Health per minute increased to 40 from 31.
 * Base Attack Damage increased to 35 from 24.
 * Attack Damage per minute increased 0.7 from 0.44.
 * Base Gold increased to 44 from 40.
 * Gold per minute increased to 0.65 from 0.43.
 * Base Experience increased to 153 from 128.
 * Experience per minute increased to 2.3 from 1.5.
 * Movement Speed reduced to 443 from 510.
 * Critical Strike damage reduced to 150% from 300%.
 * Base Health reduced to 300 from 360.
 * Health per minute increased to 25 from 16.5.
 * Base Attack Damage reduced to 8 from 14.
 * Attack Damage per minute increased to 0.43 from 0.286.
 * Base Gold reduced to 4 from 5.
 * Gold per minute increased to 0.081 from 0.054.
 * Experience per minute increased to 0.32 from 0.2136.
 * Movement Speed reduced to 443 from 510.
 * Critical Strike damage reduced to 150% from 200%.
 * Base Health increased to 750 from 400.
 * Health per minute increased to 39 from 28.
 * Base Attack Damage increased to 35 from 25.
 * Attack Damage per minute increased to 0.75 from 0.5.
 * Base Gold reduced to 25 from 33.
 * Gold per minute increased to 0.72 from 0.48.
 * Base Experience reduced to 103 from 105.
 * Experience per minute increased to 2.1 from 1.4.
 * Attack Range reduced to 300 from 650.
 * Base Health reduced to 250 from 275.
 * Health per minute increased to 18 from 12.1.
 * Base Attack Damage reduced to 10 from 17.
 * Attack Damage per minute increased to 0.33 from 0.2195.
 * Base Gold reduced to 3 from 4.
 * Gold per minute increased to 0.054 from 0.036.
 * Base Experience reduced to 15 from 22.
 * Experience per minute increased to 0.16 from 0.1064.
 * Base Health increased to 1000 from 950.
 * Health per minute increased to 48 from 37.
 * Attack Damage per minute increased to 1.6 from 1.05.
 * Base Gold increased to 45 from 40.
 * Gold per minute increased to 0.8 from 0.38.
 * Base Experience increased to 137 from 117.
 * Experience per minute increased to 2.4 from 1.55.
 * Movement Speed increased 350 from 300.
 * Attack Range increased to 150 from 100.
 * Magic Resist reduced to -10 from 0.
 * Base Health increased to 500 from 450.
 * Health per minute increased to 37 from 25.
 * Attack Damage per minute increased to 1.3 from 0.84.
 * Gold per minute increased to 0.23 from 0.15.
 * Experience per minute increased to 1.6 from 1.08.
 * Movement Speed increased to 350 from 300.
 * Attack Range increased to 150 from 100.
 * Magic Resist reduced to -10 from 0.
 * Base Health increased to 1500 from 1350.
 * Base Health increased to 1500 from 1350.
 * Base Health increased to 300 from 250.
 * Base Health increased to 3500 from 3200.
 * Health per minute increased to 240 from 220.
 * Attack Range reduced to 350 from 500.
 * Base Health increased to 8800 from 8000.
 * Health per minute increased to 140 from 125.
 * You can find full details on the jungle changes in the Pre-Season 3 website, located here.
 * Base Health increased to 1500 from 1350.
 * Base Health increased to 300 from 250.
 * Base Health increased to 3500 from 3200.
 * Health per minute increased to 240 from 220.
 * Attack Range reduced to 350 from 500.
 * Base Health increased to 8800 from 8000.
 * Health per minute increased to 140 from 125.
 * You can find full details on the jungle changes in the Pre-Season 3 website, located here.
 * Base Health increased to 8800 from 8000.
 * Health per minute increased to 140 from 125.
 * You can find full details on the jungle changes in the Pre-Season 3 website, located here.

Twisted Treeline

 * Increased low level death times and slightly decreased high level death times.
 * Reduced the amount of experience split by two and three nearby players.
 * Clarified the mana regeneration bonus on the altar tooltips.
 * Tweaked Altar vision rules:
 * Neutral altars will no longer grant vision.
 * Stealthed champions can no longer capture altars.
 * will be revealed if within 300 distance of a capturable altar (this is to allow her to capture altars without expending spell cooldowns to forcibly remove herself from stealth).

Items

 * Reduced magic penetration from 20 to 15.
 * Decreased maximum charges from 25 to 18.
 * Decreased the duration of the burn effect from 3 to 2 seconds.
 * Increased the delay between charge gains from 1 to 1.5 seconds.
 * Increased the burn amount from 1.67% to 1.75% of max health per second.
 * Fixed a bug that caused the first tick of burn to not consume a charge.
 * New Recipe: +
 * Total Gold Cost: 1250 (combine cost: 150)
 * +25 Attack Damage
 * +20 Armor
 * +12% Life Steal
 * Unique Passive: Your basic attacks against minions and monsters have a 20% chance to deal 200 bonus magic damage.
 * Unique Active: A stealth-detecting mist grants vision in the target area for 10 seconds (1 minute cooldown).
 * Temporarily disabled (conflicts with new ).
 * Temporarily disabled (conflicts with new ).
 * The following new Season 3 items are disabled:
 * (reworked)
 * and its upgrades
 * (reworked)
 * and its upgrades
 * and its upgrades

Crystal Scar

 * Increased global mana regeneration aura from 1.5% to 2% bonus regeneration per 1% of mana missing.
 * The following new Season 3 items are disabled:
 * and its upgrades
 * and its upgrades

Proving Grounds

 * The following new Season 3 items are disabled:
 * and its upgrades
 * and its upgrades

General (Stats)

 * Movement speed:
 * Movement speed bonus on all boot items has been reduced by 25.
 * Base movement speed on all champions has been increased by 25.
 * Basic cost for stats:
 * Attack damage has generally been made cheaper by roughly 5 to 10%.
 * Attack speed has generally been made more expensive by roughly 20%
 * Armor and magic resistance has generally been made more expensive by roughly 10 to 20%.
 * Basic items have had their statistics and gold values adjusted to match.
 * Premiums for Tier 3 items:
 * Gold premiums on Tier 3 items have generally been reduced across the board. This means that the deeper the build tree - generally the less statistics the item gives or the more expensive it will be compared to before.
 * Penetration changes:
 * Percentage penetration now applies before flat penetration. This means that combining the two statistics will amplify the effect of both - compared to live which reduced the effectiveness of both.
 * armor penetration reduced to 35% from 40%.
 * magic penetration reduced to 35% from 40%.
 * magic penetration reduced to 15 from 20.
 * magic penetration reduced to 15 from 20.

Items

 * Removed
 * The following items have been removed and items that built out of them have had their recipe changed:
 * Reworked:
 * The following items have been changed and have had their passives and statistics modified:
 * New items:
 * The following items are new and will be available on Summoner's Rift:
 * Jungle-Focused:
 * Support-Focused:
 * Attack-Focused:
 * Defense-Focused:
 * Charged Items:
 * Boot upgrades:
 * All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
 * : Increases movement speed by 15.
 * : Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
 * : Your, and  cooldowns are reduced by a percentage.
 * : Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 * : Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
 * You can find full details on the items on the Pre-Season 3 website.
 * New items:
 * The following items are new and will be available on Summoner's Rift:
 * Jungle-Focused:
 * Support-Focused:
 * Attack-Focused:
 * Defense-Focused:
 * Charged Items:
 * Boot upgrades:
 * All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
 * : Increases movement speed by 15.
 * : Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
 * : Your, and  cooldowns are reduced by a percentage.
 * : Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 * : Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
 * You can find full details on the items on the Pre-Season 3 website.
 * New items:
 * The following items are new and will be available on Summoner's Rift:
 * Jungle-Focused:
 * Support-Focused:
 * Attack-Focused:
 * Defense-Focused:
 * Charged Items:
 * Boot upgrades:
 * All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
 * : Increases movement speed by 15.
 * : Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
 * : Your, and  cooldowns are reduced by a percentage.
 * : Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 * : Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
 * You can find full details on the items on the Pre-Season 3 website.
 * Attack-Focused:
 * Defense-Focused:
 * Charged Items:
 * Boot upgrades:
 * All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
 * : Increases movement speed by 15.
 * : Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
 * : Your, and  cooldowns are reduced by a percentage.
 * : Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 * : Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
 * You can find full details on the items on the Pre-Season 3 website.
 * Charged Items:
 * Boot upgrades:
 * All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
 * : Increases movement speed by 15.
 * : Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
 * : Your, and  cooldowns are reduced by a percentage.
 * : Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 * : Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
 * You can find full details on the items on the Pre-Season 3 website.
 * : Your, and  cooldowns are reduced by a percentage.
 * : Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
 * : Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.
 * You can find full details on the items on the Pre-Season 3 website.

Summoner Spells

 * Now available on Summoner's Rift and Crystal Scar.
 * Cooldown increased to 210 seconds from 125.
 * Shield amount reduced to 95 + 20 per level from 100 + 25 per level.
 * increases the shield amount by 20 instead of reducing the cooldown by 20 seconds.
 * Shield duration reduced to 2 seconds from 4 seconds.
 * Duration increased to 5 seconds from 4.
 * Cooldown reduced to 60 seconds from 70.
 * Radius reduced to 1200 from 1400.
 * now maintains sight on units revealed by Clairvoyance for 5 seconds instead of extending the duration by 2 seconds.
 * Now restores 40% maximum mana to you and nearby allies.
 * now increases the mana restoration by 25%, up from 20% (total 50% max mana to you and allies).
 * Now reduces attack speed by 50%.
 * Movement speed reduction reduced to 30% from 40%.
 * Now reduces all damage dealt by 30% from 70% for attacks and 30% from abilities/items.
 * Cooldown increased to 300 seconds from 265.
 * is now calculated after other cooldown reductions.
 * Health restored per level reduced to 15 from 25.
 * Amount allies are healed for increased to 100% from 50%.
 * now increases your champion's max health by 5 per level instead of increasing the amount by 10%.
 * Cooldown increased to 300 seconds from 270.
 * Cooldown increased to 210 seconds from 180.
 * Disabled.
 * Now always increases your movement speed after reviving.
 * now grants bonus health after reviving instead of a temporary speed boost.
 * Disabled.
 * Cooldown increased to 300 seconds from 270.
 * Cooldown increased to 210 seconds from 180.
 * Disabled.
 * Now always increases your movement speed after reviving.
 * now grants bonus health after reviving instead of a temporary speed boost.
 * Disabled.
 * Now always increases your movement speed after reviving.
 * now grants bonus health after reviving instead of a temporary speed boost.
 * Disabled.
 * Disabled.

Masteries

 * Masteries have been reworked.
 * All Mastery Pages have been reset.
 * You can find full details on the new masteries on the Pre-Season 3 website.

Runes

 * Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).
 * Lesser Mark of Armor Penetration:
 * Armor Penetration reduced to 0.72 from 0.93.
 * Mark of Armor Penetration:
 * Armor Penetration reduced to 1 from 1.29.
 * Greater Mark of Armor Penetration:
 * Armor Penetration reduced to 1.28 from 1.66.
 * Lesser Mark of Magic Penetration:
 * Magic Penetration reduced to 0.49 from 0.53.
 * Mark of Magic Penetration:
 * Magic Penetration reduced to 0.68 from 0.74.
 * Greater Mark of Magic Penetration:
 * Magic Penetration reduced to 0.87 from 0.95.
 * Lesser Glyph of Magic Penetration:
 * Magic Penetration reduced to 0.35 from 0.38.
 * Glyph of Magic Penetration:
 * Magic Penetration reduced to 0.49 from 0.53.
 * Greater Glyph of Magic Penetration:
 * Magic Penetration reduced to 0.63 from 0.68.
 * Lesser Quintessence of Armor Penetration:
 * Armor Penetration reduced to 1.42 from 1.85.
 * Quintessence of Armor Penetration:
 * Armor Penetration reduced to 1.99 from 2.59.
 * Greater Quintessence of Armor Penetration:
 * Armor Penetration reduced to 2.56 from 3.33.
 * Lesser Quintessence of Magic Penetration:
 * Magic Penetration reduced to 1.11 from 1.21.
 * Quintessence of Magic Penetration:
 * Magic Penetration reduced to 1.56 from 1.69.
 * Greater Quintessence of Magic Penetration:
 * Magic Penetration reduced to 2.01 from 2.18.
 * Lesser Mark of Hybrid Penetration:
 * Armor Penetration reduced to 0.5 from 0.56.
 * Magic Penetration increased to 0.34 from 0.32.
 * Mark of Hybrid Penetration:
 * Armor Penetration reduced to 0.7 from 0.74.
 * Magic Penetration increased to 0.48 from 0.44.
 * Greater Mark of Hybrid Penetration:
 * Armor Penetration reduced to 0.9 from 1.
 * Magic Penetration increased to 0.61 from 0.57.
 * Lesser Quintessence of Hybrid Penetration:
 * Armor Penetration reduced to 0.99 from 1.11.
 * Magic Penetration increased to 0.77 from 0.72.
 * Quintessence of Hybrid Penetration:
 * Armor Penetration reduced to 1.39 from 1.55.
 * Magic Penetration increased to 1.09 from 1.01.
 * Greater Quintessence of Hybrid Penetration:
 * Armor Penetration reduced to 1.79 from 2.
 * Magic Penetration increased to 1.41 from 1.3.

General

 * Fixed a bug that causes projectile-based skillshots to not appear when fired out of the fog of war (ex: ).
 * The Nexus turrets in the Crystal Scar and Proving Grounds will now kill invulnerable units.
 * Updated all bots' items, masteries, and summoner spells to account for Season 3 changes.
 * Improved bots' summoner spell logic and made usage consistent across all bots.
 * Fixed how custom game Twisted Treeline bots adjust to players' laning decisions.
 * Spells that target your own champion will now put an outline glow around your champion.
 * Unbound default key bindings for 'Toggle Health Bars' and 'Toggle Minion Health Bars'
 * Champion passives will now display their cooldown time over the passive icon.

Spectator Mode

 * Retreat pings will now be team colored in spectator mode.
 * Target pings will now only last 6 seconds in spectator mode.
 * Directed camera algorithms have been improved.

Undocumented Changes

 * Updated classic splash art and icons for, , , and.
 * Minor changes to square.
 * Changed the particle of.
 * enabled on Summoner's Rift.