User blog comment:Deshiba/Are you Critting me !?/@comment-3466579-20130519124711

In my opinion, your new critical hit system will actually be worse then the current, random one. I mean, i always get angry when someone kills me with a critical hit because of the luck factor, so to say, but this rarely means anything more then a SINGLE kill. It happens! Try to see the critical hit system from the opposite point of view: even if your attacker has 90% critical chance, there's still 1 chance out of 10 of him not critting, which could save your life.

In the laning phase, with your critical hit system people will just auto attack minions until they have a readied critical hit, then they may decide to hit you. 33% critical hit chance: 1 hit out of 3 will be a critical one, so i just attack minions twice, then i attack you, and so on. On your champion this will be the same as having a 100% critical hit cance. Pretty bad, huh?

Moreover, in a 1vs1 situation it would be just too easy to know when the critical "big damage" is coming: i'll just save my shield for that hit. You can't even be sure that your critical hit will be ready when you just need it, let's say, to finish someone off, so the "12hp left - if only i had a critical hit" argument isn't really true.

I don't like luck in games, in general, but in League of Legends critical hits are managed quite well, since they're not overpowered as in other games (ever tried Team Fortress 2? A critical rocket / grenade in the face?) so i don't see a need for a change in their mechanics.