User blog comment:Poisonshark/Custom Champion: Haramn, the Demon Warmonger/@comment-17706421-20151211171721/@comment-25235491-20151211193308

You complain too much. While some of your points are true, I'd advise you reevaluate before running your mouth off. Let me illustrate. See the difference? GreenMoriyama bothered to actually talk about things instead of calling everything OP. You're sounding like the people who are never happy and complain that something is OP whenever it is noticeable. Now for counter-points.
 * Good criticism: "a scaling cap may be necessary for the heal as Haramn can heal himself for between 100 and 150, plus 100% AP, at rank one by using this skill on minion blobs"
 * Criticism that looks like whining: "W has too much power in it, even for an ultimate. And he is able to cast it whenever he eats a minion ? BIG NO."
 * A passive doesn't per se "need to change", unless it is anti-fun, which it is not. Heck, it provides opponents with free opportunity to attack, especially early.
 * Q has no cost, sure, but the damage is actually kind of sub-par, and yeah, the armor steal is strong. But call that free harass, when the cast time alone gives any champion the time to walk up to Haramn and smack him. You're not looking ridiculous, I assure you.
 * W is far from having the power of an ult. At max level, it deals 100% AD + 80 + 15% maximum health, with double his natural lifesteal. This is far less powerful than an ultimate unless you're packing a full-lifesteal build or something.
 * E is a linear area of effect with barely even good range, plus it's sidesteppable like anything else. Though pull-in + movement speed steal is kinda strong, not to mention the healing, I agree.
 * R isn't that strong for teamfights. You get to stick to enemies, but that's it. Plus, with 35 bonus AD and 40% lifesteal, your ADC will get more from it than you. This is far from a 600 stack Nasus who actually deals 600 damage every 4 seconds.