User blog:Sifter66/Champion Prices

Hello Everyone,

So, today I want to talk to you about the way champions are priced. I understand that newer champions are priced higher, because well, they're new. However, this made me ask the question: Is that specific champion's price is reasonable in relation to their kit?

All players have their own main champions, however not everyone has the money to purchase them straight away and may be required to earn a lot of IP just to buy one champion. So, I propose that champions should be priced, not based on their release date, but rather on their difficulty level and attributes.

Basically, easier to learn champions with simpler kits are priced lower, while the more harder champions with more complicated kits are priced higher. This allows the champions, who require more skill, learning and risk, to gain more reward from playing them and making the IP used to purchase them more worth.

Of course, various champions would need to have their prices adjusted relative to their difficulty and kits, but this would not necessarily be a bad thing.

The other more simpler option would be to simply have all champions priced the same (meaning higher priced champions would be cheaper, but lower priced are more expensive)

What are your thoughts?