Talk:Karma/@comment-4117463-20160201095855/@comment-1905446-20160225195123

I've played most champions in the jungle, and Karma's one of the hardest.

If you can't get a strong leash, bring normal jungler runes (AD+AS+AR) instead of trying to bring AP or penetration. Start Q and don't empower W except against Scuttler because you'll mitigate more damage with ult+Q than you'll heal with ult+W in almost every situation. One exception is when both you and the large monster are low, you can get a quick +40% HP if you don't need the damage from your empowered Q to kill it. Watch HikashikunLoL's first clear kiting in one of his videos on YouTube, this will show you the basics of how to take minimal damage from the monsters with the new patience system. Essentially, drag the camp almost to reset range in one direction, CC the big guy, run toward the other side weaving autos and repeat.

You basically get three ults in your first clear if you go for a full one. Ult+Q on the first camp, no ult for the second, ult+Q or ult+W for the third depending on how well you've been kiting, and ult+Q for the fifth. Or you can do two half clears, with two ults in the first half and one in the second with another ult coming up around the time you'll be looking to gank.

Karma's heal scales with HP and you can bet someone's going to try to counterjungle you, making Strength viable. Deathfire's fine, but Karma doesn't have ratios that incentivize her to build lots of raw AP, instead focusing on penetration, so I prefer Strength. I guess Stormraider could work since ult+Q will probably proc it on most squishies, but she already has a speed boost so it's not so necessary. I haven't really tried Thunderlord, but I could see it working better in the jungle than lane since she'd be all in almost every time she saw an enemy.

It's been a couple months since I played her in the jungle (it was on runeglaive), so I'll test it out and try to remember to check back with my thoughts in 6.4.