User blog:Oslah/Ideas to improve Garen

What's the problem with Garen?
As everyone who plays Garen a bit (or looks at his kit and thinks about it for a moment) knows, he only has like one main strategy when dealing with enemys:

- run up to the enemy

- spin

- try to do a or back off

This includes a few decisions by the player:

- do I just to be faster or do i wait for a slow to cleanse?

- do I need to activate ?

- where to position while

The problem is, as soon as a part of his strategy doesn't work (e.g. Garen gets outtraded while spinning or he can't back off) he has only little to no options left to deal with the situation.

How to improve Garen?
Garen needs changes to his kit that allow more decisions and more options in a fight.

With the Juggernaut Update Riot already tried to include some more decisions Garen has to make:

- do I on a single enemy to deal bonus damage or do I  on multiple enemys?

- do I do the whole or do i cancel it early to get the reduced CD?

- do I try to the villian or is there another more valuable/reachable target?

So my idea is not to give Garen more raw power, but some new mechanics the player can use when doing it right or reward him for certain decisions.

My ideas:
Idea 1:

new effect: Upon hitting an enemy champion, who is not "already quiet", with, its CD gets reduced by 0.5 sec OR 1-CDR sec per nearby enemy champion new effect: Hitting an enemy champion (except the villian) with debuffs them with "already quiet" for  CD sec.

Idea 2:

new effect: Also breaks free from roots new effect: Successfully removing a root or a slow greater than 70%, gives an additional 15% Movementspeed when facing towards an enemy champion

Idea 3:

new effect: While active, reduces slows by an absolute 10/15/20/25/30% e.g., Garen may be able to ignore slows that are weaker than 30%

Idea 4:

new effect: While active, a single CC can't affect Garen for longer than 1 sec

Idea 5:

new effect: On activating, gain an additional 1 sec buff that reduces incoming damage by 30%

Idea 6:

new effect: Upon finishing/canceling the spin, Garen gains bonus Movementspeed based on how many ticks hit atleast one enemy champion OR new effect: Upon finishing a complete spin with every tick hitting atleast one enemy champion, Garen gains bonus Movementspeed

Idea 7:

new effect: Upon finishing a complete spin, both CD and  CD get reduced by 0.5 and 1 sec respectively per spin-tick that hit an enemy champion OR new effect: Upon finishing a complete spin with every tick hitting atleast one enemy champion, CD and  CD get reduced by 0.5*#spinticks and 1*#spinticks sec respectively

Idea 8:

new effect: Enemys not hit by the inner circle take bonus damage

For those concerned about buffing Garen
I don't want to straight out buff Garen. If he gets some new options, his current power could be split up for those. If Q-E-R isn't his only option anymore, his damage could be nerfed so Q-E-R won't kill any squishy (who hasn't got a shild, lifesteal or 1 defensive item) anymore.

So, what do you think about my ideas, or do you got some ideas of your own? Feel free to comment and share your thoughts.