User blog comment:QuantumRandomGenerator/Aokaria, The Blade That Shapes/@comment-3391671-20170125061553

Not to be rude, but although it describes one aspect of Aokaria, "This champion is designed as a fighter/assassin that struggles in the early game, but strives in the late game." explains nothing of Aokaria otherwise. This is most due in part to how uninteresting the idea is, as it is already featured as a basic element for many other champions of the same or similar composition. The same applies to the title... which is rather ambiguous. Is it a blade that changes shape, or is it one that shapes other things? Aside from that, while there do exist bland title in the League, please make something a little more exotic than this.

Before being picky about your kit, I advise that you do some league research. I notice how you are not using terms that pertain to what is used in League champions. They are not as bad as calling champions "heroes," but they are noticeable and common. I also recommend this page for you to know the wiki better.


 * Stats: For a Fighter/Assassin, I find that Aokaria has a little bit too much health and health regen. And although the growth of his mana & regen are abysmal, I believe no non-Mage/Support should have over 400 mana at the start. I will withhold my remark about the high melee attack range, but I question why Aokaria's AD is low for a Fighter/Assassin. As is alright. Once again, while the growth of armor is on the lowest end of the spectrum, that base is not something to be seen on an assassin.
 * Innate: I would like to speak up on about titles, but I will wait for the lore to come in in order to make just criticism about whether or not the ability names are fitting.
 * There is a lot that can be trimmed down with this ability. While I am not fond of how this innate works (essentially three separate on-hit effects that hit at different scores of a target's life), the damage dealt is essentially 3.6% to 6%   at 60% to 100% health; 3%   at 30% to 60% health; finally, 4.2%  to 6%   at 30% to 0% health.
 * To be simple, it's just a lot of description with no deeper value. Not exactly exciting, neither would I think of reacting with any of these values mindfully. "Oh, someone is now below 30%. I can deal my bonus 4.2% to 6%  ..."
 * Once again, I will not say anything further as I know nothing of Aokaria's theme, and his "purpose" helps close to nothing in helping think of what kind of innate would suite Aokaria.
 * Q: I do like the sweetspot mechanic that would require the player to position themselves to deal maximum damage, but the description can be streamlined. As of now, it's a total mess. Let's not forget, it's not following the proper format of ability descriptions and also is missing some important details.
 * I will say that the ability already benefits enough from providing enhanced damage upon landing in the sweetspot, so I would avoid the effect.
 * From what I read, the center of the Impact Zone is 300 untis away from Aokaria's starting location?
 * W: If you want to create a passive with toggleable effects, I advise dividing the description between the solidly passive effects (every three hits mechanics) from what is affected when you toggle the ability (the direction of the sweep). I like the idea of being able to change the way you sweep... but sadly, it does not make up for how bland the rest of the ability is.
 * "...deals bonus damage, grants movement and attack speed..." Too many bonuses in one ability, and this mars the purpose of this ability. This is most especialyl for how you grant both bonus damage and attack speed, which innately helps Steel Flow re-proc itself and just double up the damage.
 * From what I can see, you made this ability something similar to 's new Q, unless that was not your intention at all.
 * I do not believe that Aokaria will be able to reach the 18 AAs in time to be able to use the totality of this passive effect effectively. Yes, it grants him damage, MS and AS over time, but will he even have the time to get to that 6 stacks?
 * I also notice that the stacks climb a bit too steeply, as it eventually grants 120% AS in the end in ideal situations. I would advise that each stack scaled lower, such as %. As of now, the speed bonuses break what is usually implemented: most abilities grant less MS bonus than they would an AS bonus.
 * E: I do not see a reason why to suddenly grant both options when under a certain amount of health. Also, Aokaria is screwed with ADCs in regards to this ability, and as a Fighter/Assassin, it means that E becomes much less significant when trying to go assassin.
 * Something that also does not sit right with this ability is its theme: "weapon breaker." As of now, it does not seem to hold an actual binding to the kit and is just a random ability on Aokaria.
 * R: Let's see... let's just say that until I know Aokaria's lore, this "Thousand Cuts" ult is not as awesome as it could be. Also, the ability uses incorrect terms to describe certain effects, such as "granting" and "impervious."
 * "Aokaria strikes the many weakpoints of his target, dealing true damage every 0.5 seconds over 3.5 seconds, causing them to be slowed and unable to be healed or shieled during this time. Nearby enemies will also be marked, but only take half the damage and slow."

All I can say is that I'm not really up with this kit. Aokaria seems like some whacko who swings blades fast and such. On top of that, his kit is muddled with lots of passive boosts, and does not exactly exemplify his Fighter/Assassin category. I will let you know that you should probably wait for me to respond when I see the lore, but as of now, aside from the special effects of Q & E, I'm not impressed.