Talk:Soraka/@comment-8733289-20141005072727

I pretty much dislike the rework, heres why. Passive : Sees a dying teamate? Run to it at full speed so you can both die together Starcall : Average reworked spell, but the sweet center point is too small. And shouldnt it at least slow people hit by the outer ring by at least 10%? like Xerath's W? It feels useful only when you hit things in the center, the healing can be easily overlooked since its really mediocre and it pretty much won't help towards the health cost in W. Astral Infusion : I down my hp to up your hp while being close up in harms way so we can both die together, or I can be your sacrificial lamb. Equinox : No one ever gets caught in the root, unless you are CCed while standing in the center of the circle. Pretty useful against sitting duck waveclear mages, otherwise, no. Wish : Now this is a really good spell now since it will always heal for the full amount thanks to the added benefit of grevious wounds removal effect. Overall I feel that she still have the same issues in lane if not worse, pre rework you could heal off most damage you or your adc took, now you just kinda chunk yourself while your adc gets chunked. Teamfight is better with the 2 sec cd heal whilst standing beside your adc, but most assassins I believe can still outdamage your heals pretty easily. Also no more mana restore. No more MR shred as well.