Talk:Maokai/@comment-66.153.242.167-20110218064618

I've done roughly 10 games with him now...3 as tank *didn't do all to well* 3 as tank/mage *about the same as tank* then 4 with AP/CD mage *Fun as hell and good* I think they originally wanted him to be like AP nunu or a mix match singed... Him being melee really feels out of place though.

Once you get 40% cdr and roughly 300-400 ap he's a beast late game and is easily able to burst most squishies down. His ulti when you have enough mana regen PULSES in team fights.. Every time the damage cap is reached BOOM to everyone inside of it. It is really op if the people don't move out of it but normally it's a bit lackluster due to it's low damage. The non scaling 20% damage reduction sounds nice on paper but in practice isn't to noticable *except on heavy tanks* It's useful for a save every now and then from massive burst *think ap nid spear max range* but most damage just isn't high enough to notice the 20% damage cut.

His sapling is really his bread and butter as ap and farming tool in general while his shockwave is like a shotgun when up close. I found as ap toss a sapling then do charge /shockwave and it can usually burst squishies down in 1 go *or with major damage*.

Tbh I find him best as a ap support mage character.... Tank wise he don't take focus fire good enough and as hybread he just doesn't do anything he has no real middle ground.