User blog comment:Tsunderemio/Sona Rework Concept/@comment-5035765-20161121060101/@comment-3391671-20161121100118

Over the last few days, I've been trying to work the kit out, but as Iffem says, the kit is too complicated. Even if Sona were to be pulled off the "recommended for starters" list of champions, I believe that this kit would prove to be too weighed, introducing builds that would be abusable, some that people will smurf with, and finally a kit that could be hard to balance.

Over being a "spell-order" kit, this is better said to be a potion-made kit, in that the order of the invoked spells does not matter. For someone playing music, this isn't the best way to go, since strumming three cords on an instrument in one order (Q-Q-E) is not the same as another (Q-E-Q). Thus, thematically, this kit already falters.

Then, what about a rhythm game? Rhythm games are overall nice, but I do not believe we require that kind of complication in a kit. One can enjoy rhythm games, but with the need to move the champion in the meanwhile along with other factors, with cooldowns to boot, this idea wouldn't be an entertaining rhythm game, especially for LoL.

Lastly, if you do not mind my entourage of criticism, I do not believe that just because a character from another MOBA justifies placing them into League. Yes, at times, it can be possible, but DOTA and LOL work on different styles. From what I know (and believe), DOTA is more simplified and loves to pull to extremes. Meanwhile, League gears itself into having compelling lore here & there while providing that supports those themes.