User blog comment:Witchking99/Skorn, Angel of Victory/@comment-25235491-20171104113840

Just a few cents here...
 * Being a and a  at the same time feels a bit awkward considering that as a  he'll want to get all up in the enemy team's faces and as a  he'll want to stay close to his allies to protect their faces — which is a double duty that can't be accomplished without being in two places at the same time.
 * On first glance at the stats, Skorn looks like a, with absurdly high health, health regen, and AD growth. All of this on 345 movement speed.
 * The passive makes him even more considering that he basically heals for 1% of his max health per second (comparison:  used to heal for %) until he's healed 20% of the damage he dealt. Scaling on both basic attack damage and maximum health really feels like a.
 * Q's passive is the famous "scumbag crit", except he gets to lane with 20% crit, 60% late-game.
 * W for, huh? That aside, this ability is super-hard to use: he needs to use it twice to actually give more than health regen to an ally. The self-heal makes the component only an addendum of sorts that makes him perform slightly better.
 * E's radius is XBOXHUEG! 525 is massive. Contrast 's 175 radius. If that measly 300-range blink was supposed to be Skorn's asset though, that's a mis-shot. The real calling card of this ability is the huge area of effect potential  with enough crit chance.
 * R is... weird. Flipping damage around into healing is potentially a bigger game-changer than Kayle's ultimate (except he can only save himself). But that aside there's not much to it.

TL;DR version: /? Nope, that's a with one attempt at fitting each of these classes.