Talk:Gold efficiency/@comment-24281669-20170103021942/@comment-29964258-20171129154443

I feel like this would be better understood if it used Deathcap as an example, because better understood by more players, even if in that case Stat X = Stat Y = AP, and some people might have trouble comprehending that Stat X and Stat Y are the same when it is generalized agebraically.