User blog comment:Johnarch77/Eires the Corrupted Angel (Champion Concept Reworked)/@comment-27802145-20170816072808

Having read into the kit a bit more, I'm going to be honest in saying that I feel there are a lot of mechanics which could've been implemented better.

Let's start off with the fundamentals.


 * The first thing anyone should've noticed as problematic is the innate. It rewards the Eires for being hit with CC, and penalizes the enemy for landing their CC, which should come off as a design fault to anyone when laid out like this. In fact, the modified duration would even allow Eires to be even incentivized to be struck by CC on purpose, which is totally bizarre, if not unacceptable.
 * If, as I suspect, your intentions with the passive was to allow Sugaek some sort of autonomous expression, you should merge the effects of the passive and W together, or outright redesign them into one definitive ability which is both appreciable, and fair to play against.
 * A proposition of a possible iteration, if I may.