Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-26815373-20160512160729

That actually sounds like a better way to do it. Well played.

As far as 'Sixth Sense' goes, I'd like to see something more unique. Functionally, as I mentioned, the ability is super similiar to Quinn's W. I'm fond of the 'ghostly footprints' idea but I think that's way too strong to be a passive effect (i.e. always on). IMO, the entire ability should be an active that does the 'ghostly footprints' thing and lasts a moderate duration, or maybe a toggle. However, an ability that just 'shows ghostly footprints in a huge range' seems a little underpowered for a basic ability active. Maybe while active or toggled on it would offer some other bonus?

Apprehend is fine, I was just trying to picture how his chain / rope looked on him. Is it part of his character model? How does he carry / wield it? Is it wrapped around his torso? Bundled up and carried in his hand? Does he 'conjure' it? Or is it a piece of hextechnology? These are all really important questions! x.x