User blog comment:TheTobarMethod/Gold and Income Overhaul?/@comment-6906412-20130623212943

Look at the game Smite for an example here. A much faster paced game where "supports" are on equal ground as the carries since Smite focuses more on kills than farming by making the passive gold gain increased and kills give more gold. By decreasing the value of minions, the lane phase is much more kill and gank-intense, bringing towers down more quickly and resulting in earlier teamfights and thus an earlier "lategame."

I think that instead of increasing minion gold, increase passive gold gain and the gold from assists, so supports (and low-farm junglers) can stand on equal ground with top, mid, and bottom lane carries in terms of items.