User blog comment:Witchking99/Skorn, The Angel of Justice/@comment-3391671-20170629145454/@comment-9155327-20170630135135

Lore:
 * Continuity Comment: They were under the presumption that a person's hereditary traits could changed based on the way teach them after birth. this worked out on some occasions, just not for Skorn, thus was considered a failure.


 * Lore and Concept: Yeah, sorry for giving you unnecessary information, I'll add more of who Skorn is based on the question you have given.


 * Herotype and Alttype - I put the Hero type as Fighter and the Alt-type as Diver as it seemed as if that was correct so if I was wrong my apologies.

Kit: Innate:
 * Innate Misunderstanding: I think you may have something wrong here with the way you describe it it seems like 70% Lifesteal over 10 seconds when, in reality, regardless of how much the bar is filled will consume 10% of the Maximum Just Victory, I guess that is my fault for not adding maximum.


 * Number Saturation: The reasoning behind 3000 is the fact that this ability consumes 10% of the Maximum bar per second to heal Skorn for 10% of the Maximum Bar. What does this mean? It means it heals Skorn for 300 Health per second. What does it mean again? it means as long as Skorn has less than 300 health the bar will never consume itself, but I guess it would be too harsh to give Skorn that so I'll scale it. starting at 1000 scaling to more or less 3000.

Q Ability: I guess you are right, so I'll move things around and hopefully it will seem better as I improve this character.

W Ability: I have hopefully cleared up any misunderstandings about this ability. The description should give a clear understanding on the mechanics of the ability to allow you to fully understand the current state Skorn is in.

E Ability:


 * Dash on Heal: You are partially correct, the thing is I wanted Skorn to be prone to kiting while be able to kill off Kiters at times when he needs to. I actually wanted to put him under Juggernaut for this reason. But I guess it was wrong of me, to apply this effect to a diver in the first place

R Ability:
 * Other Complaints, with the changes i have made to Skorn's E the other complaints should have died down if not

The R ability, Hopefully it is a little better from the Old one. the bonus effects should help in creating a better atmosphere for Skorn while in battle