User blog comment:Willbachbakal/(Champion Rework) Nocturne, the Eternal Nightmare/@comment-4022742-20150512063038/@comment-1330314-20150512104532

I don't think committing to fights really makes sense on Nocturne even now, since most of his abilities offer a lot of power on high cooldowns, and his ganks are meant to be very bursty. The fact that, as an assassin, he's forced to fight like a bruiser come late-game, is one of the reasons why he can't do as much as he could. The above kit is designed with a hit-and-run playstyle in mind, hence why Noc gets a lot of out-of-combat movement speed.

I also disagree that Terror's Embrace would become irrelevant, since it's pretty similar to, right down to how Noc can use his ult to enable it. I made a blog post about how I think wards should be visible, but even with the current warding system, the limited amount of wards everyone can lay down and the availability of counter-warding tools means Noc can still thrive even against a highly organized team, though he'd have more trouble.

I don't think it's really the smartest thing to compare Noc's kit to Shaco's, not just because Shaco has an even more antiquated kit, but also because my version Noc's kit doesn't work like Shaco's at all: Shaco is a champion who specializes in trolling enemies, with a kit that lets him waste a ton of his opponents' time late-game. My version of Noc is meant to be a champion who's great at setting up ambushes which, in the end, is what you'd want out of any assassin. I removed his ability to overwhelm his target with steroids and spell shields because I don't think those are interesting, appropriate to his theme, or even that healthy, considering the spell shield nullifies counterplay against his point-and-click E. In the end, if no surprise-based kit has worked so far in League, I think that's just one more reason to implement one that does work.