Talk:Warmog's Armor/@comment-5266525-20130223144848/@comment-4659726-20130224052944

Put warmog's cost back to 3000 gold = somewhat balanced.

Make hp regen passive scale based on level = more balance for midgame.

0.083% per level = 1.5% at max lvl.

Avoid nerf to champs like mundo who need it, balance the cost along with other hp items, and in general make it less of an obvious choice. I don't see a problem with building hp as the main defensive stat since that comes with it's own weaknesses, its just that it needs to have varied choices besides warmogs.

Hp's weaknesses = Enemies with lifesteal and spellvamp heal more since they do more damage to you, current hp shred items which are being constantly buffed, and enough armor/magic pen = true damage.

I personally like it better this way since resists stack with shields, and hinder lifesteal and such. Making it somewhat harder to counter besides using the other type of damage or building a lot of armor or magic pen.