User blog comment:GutsyTick/CC: Siago, the Ardent Reinstator/@comment-6292556-20150615105438

Okay, I must admit I'm really confused with how Siago works (Maybe because of your beautiful description for each ability). If I understand correctly:

Passive causes hir attack to be interceptable and is treated as spell. Second passive places a charge on an enemy affected be hir ability. When (s)he attacks enemy with 3 charges on, (s)he gains a temporal, fading, stackable burst of attack and movement speed.

Q place a 'cosmic turret shrine' on the ground for 10 seconds. Siago can attack this cosmic turret shrine to charge it. After a brief delay, this cosmic turret shrine will fire a projectile in the same direction as Siago's attack projectile which trigger it. This cosmically mysterious projectile hit all enemy in its path and can trigger another cosmic turret shrine in its path. Enemy hit by multiple cosmic ally mysterious projectiles takes reduced damage from those beyond the first. This cosmic turret shrine can also be dispelled by someone walking over it. Siago's allies can dispel it only when out of combat to gains a small amount of out-of-combat movement speed. Enemy can dispel it whenever he wants and will be revealed. Siago can also dispel it with his E.

W is like Leona's ultimate if I understand correctly. Enemy in the outer ring are knocked down (I'd rather say, pulled down) if they are airbourne. Enemy in the inner ring are knocked up. Siago can stand in an impact to deals damage.

E detonate a very small area and deals damage which can be reduced if it is to damage more than one enemy. It also can dispel cosmic turret shrine to reveal enemy inside small area.

R passive adds bonus magic damage to hir abilities when Siago hit a revealed enemy. It can be activated to empower hir next spell, linking all enemy in THAT ability's AoE together. Linked enemies share damage and healing.

Hir theme of a renewer and being a rival of Bard really interest me but hir abilities are, I don't know, impractical? Could you explain how (s)he will be played in a real game theoretically? Also I want to know where these cool ability names come from.