Talk:Vayne/@comment-4915885-20120909114054/@comment-178.214.36.16-20120911171624

Well, I think Vayne's low win ratio comes from: 1. Early-midgame dominant burst AD-carries being preferrable in the current meta. Thus, better players tend to pick Ez\Corki\Graves just to be effective. 2. Vayne is relatively hard to begin with and master with. She has considerably short AA range and very weak early game (thx to meta). You need to play really passively or, as it was said above, rely upon your support. To some extent she have no reliable procast. It is, just compare her Q+E combo with something like Ez's Q+W+E or Graves' Q+R. Furthermore, when you play Vayne, it's essentially that you'd be forced to constantly change your position and so on. There are many other AD-carries who require much less skill to be successful with. 3. As any other lategame AD-carry, she needs some brains in her team. Team has to defend her because lategame is all about instagibbing. Lose your position and you'll be dead in a glimpse of an eye. Kog'maw suffers some similar problems. In his case, though, his poor mobility is countervailed with an incredible AA range. As I said, LoL is not about lategame carries now. 4. And yeah, Vayne is hard-countered with Malphite/FH/Randuins or any form of AS-reduction. Thus she is highly situational pick and should stay the one whilst there aren't some qualitative skill-set changes. Any quantitatively changes would make far lesser impact on her winrate\popularity unless it is something which is not severe buff on her Condemn or AA range buff.

Huh, sorry for the wall of uncoordinated text.