Talk:Ahri/@comment-24324564-20150711184450/@comment-5475313-20150725074142

I'd say you're just not used to her. I've been playing Ahri since I started league, and she DEFINITELY has damage. You want to abuse the early game advantage, since your opponent most likely will not have MR, meaning your early Q's will deal minimum 80 damage if you hit both travels of the orb, at least 15-20% of their health depending on who you're facing.

Mechanics like hitting your charm for a W, Q combo and hitting with the end of your Q are both things that take practice as getting used to the range and repositioning with her temporary Mov. speed is also quite important. (Seriously though, when you hit with the end of your Q, a HUGE chunk of any given carry's health disappears.)  Aiming your E through bad enemy positioning or through flash charming also takes quite a bit of skill to execute. Hitting charm is no longer a nessecity since her 20% damage increase is gone, but it still helps on account of its .5 AP ratio.

I also suggest taking Luden's over Rabadon's first since the extra mov. speed does help a bit and the cost and damage vs. rabadon's is better for early trades. Also, try auto'ing the enemy when they farm. Compared to a lot of mages, Ahri has pretty good AA damage, so it's worth doing it if you can. She might not be a high meta pick anymore, but she still has use in competitive play and such on account of her constant True damage, her hard E CC when she can land it, and is virtually ungankable on account of her insane mobility now existing in two of her skills rather than her previous 1.