Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-3391671-20160510213920

In response to your points in order:
 * Glad to hear that you like the passive. I thought the MS/AS crossover may not be as favourable, but it seems it is alright.
 * Crowd Control can always have its CC changed. I had it made into a stun since Sixth Sense used to be another CC ability with knockback components. Thus a mini-knockback or a slow shouldn't be a problem.
 * A note (which I will make for each of the abilities and when the concept is released): This ability used to have a passive component, which bloated Raymond's kit. It allowed him basically apply a Ravenous Hydra AoE every first hit and third hit after  style. Not a good idea, so it was for sure scrapped.
 * I had other ideas for Freerunning's passive, and a Statikk Shiv or Dead Man's Plate version is for sure the highest alternative. I just wish to note that I wanted the passive not to scale with the ability but with the champion's level (wanted to try it with one of my champions in the basic abilities >.<).
 * Sixth Sense is the newest ability of the kit, not originally part of Raymond's kit when I took him from the Concept Journal. The only purpose as to why I had added this ability is to tap into a part of his theme that he is a Traceur, able to detect and find anything in his vicinity. And of course, it seems like I overdid it and may need to change it to something.
 * Sixth Sense used to be an ability called "Hurricane Dash" which allowed Raymond to leap at a target (or leap forward in a linear dash), effectively dealing minor physical damage while swinging them back to Raymond's original position while slowing them for a few seconds. This exemplified Raymond's ability to chase, but it also contained elements Raymond already had (CC, dash), creating overlaps in his kit. It also didn't feel like it had much use outside of chasing.
 * The ult, Apprehend, was also a possible candidate to be this E, but you could say I felt that it was better placed as an ult since there have been so many champions with a roping-related basic ability.
 * Apprehend's "chain" can always be something else, just to let you know, whether if it's a rope or whip. I just used "chains"... just because :/ Otherwise, the purpose of Apprehend is to again exemplify his ability as a Traceur. His backstory/lore will include this rope of his; I just didn't think about it when giving the synopsis above.
 * I will agree to a given extendt that there is still a disconnect. I tend to work with linear/branching stories, so I am not going to be able to provide the parallel storyline (at least an adequate one) that had been discussed by others in the other thread. As for an up-to-11 component... I will digress that as for now, I don't have something that will do that just yet. I will probably need the push of the community, in the same way was able to become a more fulfilled champion. Who knows, that approach may not be as good of an idea, but gotta try what I need to try.

I thank you for your two-cents nonetheless.