User blog comment:DBinitiate/Shuuda, the Sojourner/@comment-94.194.236.139-20121001195454

This Champion isn't thought out. I mean, for starters, the innate is ridiculous. I mean, having a free-life with a four minute cooldown? Seriously? It's basically a way more OP version of Anivia's egg, and that can be attacked and has a 5 minute cooldown (I think 5 minutes). So, no, that has to change completely. No free-life, no teleporting to your Summoner platform. The only way in which that could be implemented is having a reduced death time, but even then...

Again, the Q. That could easily be someone's ultimate... oh wait, Urgot's basically. The huge range it's got means that you can just teleport an enemy under a turret without much risk to yourself. Plus the magic damage on top? Wow, that is too much. The ratio at 0.8 as well isn't very well thought out. Even the cooldown is too low - all it means is that you can, basically, keep an enemy on your side of the lane and they can't do anything about it. Overall, not a very well thought out move.

The W gate idea... hmm. I don't know... there's already the teleport summoner spell for that. This just makes your team have a free teleport, so they can then have another spell instead.

The E has been done in other champions, so there's not much I can say. But, the cooldown is too long - it should be nearer to 14 seconds, and the damage reduction is too much. They already are immune to basic attacks, they don't need 50% damage reduction as well. Max 20%.

The Ulti... I sure hope that this isn't too OP as well.

Overall... this champion is way too OP.