Talk:Heimerdinger/@comment-5068528-20130107163231/@comment-5068528-20130107194830

Im sorry but it isnt about just raising his damage capabilities. Its about changing his gameplay (dynamic) as thats what riot doesnt like. It wasnt like with eve and twitch where they didnt know how to balance the stealth characters, the issue wasnt with the stealth aspect itself. With heimer, the issue is exactly the basic gameplay - stationary, defensive poke warfare, bullying the enemy laner out and then push the tower down. I proposed a way to radically change his basic gameplay, retaining the poke aspect but taking away his stationary towers. They're toxic in early gameplay and useless in late gameplay. You cant tweak the numbers on the skill as you wont make it good. Lower the base dmg and raise the ability ratio? That makes him weaker early game but still useless late game. Its just a skill that sucks. Lets make a heimer without turrets.