User blog comment:Chase999/Renia,The Halberdier/@comment-11434673-20131127085730

Well... You asked for it.

Craze: Okay. Why, if I may ask, does this champ gain a bunch of attack damage each time she is attacked but almost no AS? Poppy's Paragon of Demacia gives her only 3.5 attack damage per stack, stacking 10 times, for a max of 35 damage and at level 5. Craze, can give that much within 1 second of each minion in top lane attacking you once (for a total of 36 damage). Now, you should A) Scale it over the 18 levels (3/4/5/6 attack damage at levels 1/6/11/16) or B) Scale some kind of cap (3/4/5/6 stacks at levels 1/6/11/16). This prevents gaining free damage just from being attacked. Also, let me show you what 0.1% attack speed is of 0.67. 0.1% of 0.67 gives you 0.0067 attack speed. Even with 10 stacks of this, it'd only give you 0.067 attack speed (you gain more from masteries and runes). EVEN at 100 stacks, thats only 10% attack speed! At level 18, she has 0.99 attacks per second. With 10% (100 stacks), thats only 1.09 attack per second. You need to rethink how this passive works, because right now, its is very OP.

Power Hit: Now, this is an interesting ability. I think you should remove the flat heal (50 health is nothing on someone with 3000) and have the missing health % scale with AD. This will do two things. It'll make her early game a little weaker while giving her a much stronger late game (if she builds damage (which it looks like she will) she'll gain more healing). Reduce the damage it deals (thats a lot of damage for a basic attack modifier). Also, you should also remove the second healing part. 5% of her missing health is probably more than 50% of the damage she deals, anyways. Scale the cooldown on the ability (slightly higher cooldown at low levels with a slightly lower cooldown at higher).

Clean Sweep: Meh. This ability is very, VERY, boring. The damage is way to high. 120% of her total AD... in an AOE... that slows... Xin Zhao's Audacious Charge doesn't even scale off of AD but slows. The cooldown should be higher at lower levels and lower at higher (15/13.75/12.5/11.25/10). The range should be higher than her attack range (it'd hardly ever hit if it was her exact attack range).

Bleeding Wounds: Is kind of a misplaced ability. Honestly, with this ability, it'd be better to remove and rethink of a replacement. I'll try to help you with a replacement.

Unstoppable Might: Kind of another misplaced ability. The duration is really, really short, and does it give you increased flat damage or just increased % damage?

Stats: You can increase the movement speed to about 335-340 (she has no gap closers and barely one slow so having slightly higher MS is fine). Melee range varies. Some champions have different attack ranges (175 or 150)  while others have the lowest (125). If your champion is melee, it needs to be one of the three and this depends on what type of weapon the character uses. Using a giant column as a weapon would give you 175 range, while a sword would only be 125 (changing depending on what type of sword). You might also want to increase the base armor a few points (no more than 3 but no little than 1). I suggest you check out this page -> Base champion statistics for details on numbers.

Background: "The Unstoppable Force" is trademarked by Malphite... Sorry.

Now, normally I wouldn't do this, but I do like a concept around a soldier (halberdier). There are many options you can go into here. You can do a more Leona style soldier, where she helps fights along other fighters and provide support, or you can do a Garen style soldier, where he goes ham and does his own thing. For the former, making a passive that is a sort of "protective shield", gives buffs to allies under her abilities, would allow her to easily fit that role. While the later, giving her a skill set similiar to what she has now, but changing up how it works (like instead of a bleed, add a gap closer). If you need more help, I will keep an eye out for updates. Good luck!