User blog:KeithCornell/Custom Patch Notes

Everyone has done this, so it's high time I did it, isn't it?

''All aboard the buff plane! Since has become so dominant since its introduction on the Rift, it's time for other playstyles to also take a trip to competitivity, allowing for the diversity we have been promoting so vehemently. Junglers shall not be the only subject of this patch, even though they are majorly affected, so brace yourself because we're reaching supersonic speed!''

Stats

 * A few stats have been updated in how they work. Read here for more information.

Game

 * Maximum champion level increased to 21 from 18. All basic skills have one more level. This is still in the works, we just feel like we'd inform you.

Runes and Masteries

 * Overhaul of the rune system coming soon™.


 * Masteries provide a lot of invisible power, so we're removing them until further notice.

Champions

 * : Due to the changes for attack speed, Aatrox needs some changes to abilities that grant him attack speed. We're taking this opportunity to move some of his power around.
 * Maximum attack speed changed to 50% at all ranks from %.
 * Enemies too close to Aatrox are knocked a short distance away from him.
 * Both now apply their effects every attack.
 * now applies an extra 6/7/8/9/10% lifesteal. Life regenerated by Blood Thirst is increased by 1% for each 1% health Aatrox is missing.
 * now takes 1% of Aatrox's current health and deals double this amount as physical damage.
 * Slow increased to 70% from 40%. Slow now decays over the duration.
 * Slow duration increased to//// from ////.
 * Particles updated for both activation and enhanced auto-attacks.
 * No longer grants attack speed.
 * Now grants 20/25/30% movement speed.
 * Slow duration increased to//// from ////.
 * Particles updated for both activation and enhanced auto-attacks.
 * No longer grants attack speed.
 * Now grants 20/25/30% movement speed.
 * Now grants 20/25/30% movement speed.


 * (Champion changes are to be featured on corresponding champion rework pages. The pages will be linked here when we are done. Soon™.)

Items

 * Due to being so strong at everything tanks need as well as providing extreme scaling lategame, the other jungle items needed to be brought up to par. Other items have been changed too, to give laners ways to not be mere spectators of the junglers' constant evolution.

|-|Hide=
 * -|Jungle items=
 *  has been taken off of the Summoner Spell list, where it was preventing junglers from having a meaningful choice.


 * Gold on large monster kill increased to 20 from 15.
 * Passive health restore increased to 10 per second from 7.
 * Passive mana restore increased to 5 per second from 3.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * New UNIQUE Active - Smite: Deals true damage to target monster or enemy minion, based on champion level. Cooldown, recharge time and maximum charges unchanged.
 * New UNIQUE Active - Smite: Deals true damage to target monster or enemy minion, based on champion level. Cooldown, recharge time and maximum charges unchanged.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Chilling Smite deals true damage to champions.
 * Chilling Smite deals true damage to champions.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Challenging Smite mark duration reduced to 5 seconds from 6.
 * Challenging Smite now deals 20% of your damage as bonus true damage to the marked enemy.
 * Challenging Smite now deals 20% of your damage as bonus true damage to the marked enemy.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Scavenging Smite bonus gold increased to 30 from 20.
 * Scavenging Smite bonus gold increased to 30 from 20.


 * Passive health restore increased to 20 per second from 10.
 * Passive mana restore increased to 10 per second from 5.
 * Passive is active upon dealing or receiving damage from monsters except the.
 * Blasting Smite health and mana restoration removed.
 * Blasting Smite now refunds 15 seconds of its cooldown if used on a monster.
 * Blasting Smite now refunds 15 seconds of its cooldown if used on a monster.


 * : Tanks could do with just the bonus health, as the late Spirit of the Ancient Golem can attest, or the Immolate passive. Granting both in one go was overkill.
 * Removed.
 * : Reintroduced.
 * Health decreased to 400 from 500.
 * Now grants +25% bonus health.


 * -|Critical Strike Items=
 * Since critical hits have been removed, items associated with it have to change.


 * : Removed.


 * : Removed.


 * : Repurposed.
 * New recipe: + 400 gold = 850 gold.
 * Now grants +15% attack speed and +5% movement speed.


 * New recipe: +  +  + 740 gold = 3800 gold (Due to 's cost increase).
 * Now grants +30% attack speed and 10 on-hit physical damage.
 * Now grants +30% attack speed and 10 on-hit physical damage.


 * : See section.


 * See section.
 * See section.


 * : Has its own section.


 * New recipe: (see the  changes in the Other items section) +  + 700 gold = 2700 gold
 * Armor penetration removed.
 * Cooldown reduction increased to 20% from 10%.
 * Now grants +20% attack speed and +10% movement speed.
 * Now grants +20% attack speed and +10% movement speed.


 * See section.
 * See section.


 * -|Trinity Force=
 * New recipe: + 750 gold = 1200 gold
 * New UNIQUE Passive - Bravery: Moving builds Bravery charges. At 100 charges, your next skill hit expends the charges to deal 100 bonus magic damage.
 * New recipe: +  + 300 gold = 2500 gold
 * Attack speed increased to 60% from 40%.
 * Movement speed decreased to 5% from 6%.
 * New UNIQUE Passive - Bravery: Moving build Bravery charges. Basic attacks build 10 Bravery charges and deal 10 magic damage to up to 4 nearby targets. At 100 charges, basic attacks or skill hits expend the charges to deal 100 magic damage to up to 4 nearby targets.
 * New recipe: +  + 750 gold = 2800 gold
 * Movement speed increased to 10% from 5%.
 * New UNIQUE Passive - Bravery: Moving builds Bravery charges. Basic attacks grant 10 Bravery charges. At 100 charges, your next basic attack expends the charges to deal 200 bonus magic damage.
 * New recipe: +  + 750 gold = 2800 gold
 * Movement speed increased to 10% from 5%.
 * New UNIQUE Passive - Bravery: Moving builds Bravery charges. Basic attacks grant 10 Bravery charges. At 100 charges, your next basic attack expends the charges to deal 200 bonus magic damage.


 * New recipe: + 800 gold = 1200 gold
 * Ability power removed.
 * Now grants +10% cooldown reduction.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.
 * No longer grants ability power.
 * Cooldown reduction increased to 20% from 10%.
 * Spellblade damage changed to 75 (+4level) magic damage. Cooldown removed.
 * Now grants 10% cooldown reduction.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.
 * Now grants 10% cooldown reduction.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.
 * Spellblade damage changed to 50 (+3level) magic damage. Cooldown removed.


 * New recipe: + 800 gold = 1200 gold
 * Attack damage decreased to 15 from 20.
 * Combine cost increased to 950 gold from 825. Total cost unchanged.
 * : Reintroduced and repurposed.
 * New recipe: +  + 700 gold = 3300 gold
 * Grants +500 health, +30 attack damage, 150% base health regen and +50 magic resist.
 * UNIQUE Passive - Rage: Dealing or taking damage grant 20 bonus movement speed for 3 seconds. Nearby unit deaths grant 60 bonus movement speed instead. Rage applies to allies within 600 range, but the bonus decays over the duration.
 * Grants +500 health, +30 attack damage, 150% base health regen and +50 magic resist.
 * UNIQUE Passive - Rage: Dealing or taking damage grant 20 bonus movement speed for 3 seconds. Nearby unit deaths grant 60 bonus movement speed instead. Rage applies to allies within 600 range, but the bonus decays over the duration.


 * Total cost decreased to 3603 from 3703.
 * Ability power removed.
 * Health and mana increased to 300 from 250 and 200 respectively.
 * Now grants 10% cooldown reduction.
 * Movement speed increased to 9% from 8%.
 * New UNIQUE Passive - Bravery: Moving, attacking or casting skills builds Bravery charges. At 100 charges, your next skill hit expends the charges to deal 100 magic damage in a 250-radius area.
 * Spellblade damage changed to 100 (+5level) magic damage. Cooldown removed.
 * Spellblade damage changed to 100 (+5level) magic damage. Cooldown removed.


 * -|Other Items=
 * Combine cost decreased to 650 gold from 820. Total cost unchanged.
 * Legion aura base health regen increased to 100% from 75%. ''(Also applies to )
 * Legion aura base health regen increased to 100% from 75%. ''(Also applies to )


 * : Now builds from Pickaxe. Long live accessibility.
 * New recipe: + 725 gold = 1600 gold.


 * Immolate damage increased to 10 ( level) from 5 ( level).
 * Immolate no longer deals bonus damage to monsters.
 * Immolate no longer deals bonus damage to monsters.


 * : R.I.P. leetspeak. Also, R.I.P. "The".
 * Cost reduced to 1150 gold from 1337. Combine cost reduced to 430 gold from 617.
 * Armor penetration removed.


 * Total cost increased to 800 gold from 600. (Combine cost increased to 50 from 20).
 * Base health regen increased to 100% from 50%.
 * Base health regen increased to 100% from 50%.


 * : Reintroduced.
 * Damage changed to 20% of target's maximum health over 4 seconds from 15% instantly.
 * Doom changed to 50% bonus magic resistance shred from taking 20% more magic damage.


 * : Being so cheap and weak made it extremely cost-inefficient.
 * Cost increased to 350 gold from 180.
 * Base mana regen increased to 50% from 25%.


 * : Now builds from Blasting Wand. Long live accessibility.
 * New recipe: + 740 gold = 1600 gold.


 * Combine cost decreased to 350 from 520. Total cost unchanged.
 * Combine cost decreased to 350 from 520. Total cost unchanged.


 * Combine cost decreased to 500 from 700. Total cost unchanged.
 * Combine cost decreased to 500 from 700. Total cost unchanged.


 * Cost increased to 350 gold from 180.
 * Base mana regen increased to 100% from 50%.
 * Base mana regen increased to 100% from 50%.


 * New recipe: +  +  + 315 gold = 1900 gold
 * New recipe: +  +  + 315 gold = 1900 gold


 * : It will protect you for a time, but when it grows tired of you, who will protect you from it? It does grow tired of you pretty fast, though.
 * Health increased to 1000 from 800.
 * Now grants 200% base health regen.
 * New UNIQUE Passive: When you take damage, your health regen still considers you out of combat for 5 seconds. After this duration, you take true damage equal to 50% of the health regenerated by this effect. (The tooltip show the damage as 50% hp regenmax health / 100) This passive is disabled until you exit combat.


 * : New legendary tank item!
 * Recipe: +  + 900 gold = 3200 gold
 * Grants +350 health, +50 armor and +50 magic resistance.
 * UNIQUE Passive - Cold Steel: Enemy champions' basic attacks targeting you decrease their attack speed by 20% for 1 second.
 * UNIQUE Active - Quicksilver: Removes all debuffs affecting your champion and grants total crowd control immunity for 1 second. 90 second cooldown.


 * : This item is extremely good in its current state. Maybe a bit too good. It provides extreme power with its 120 ability power, plus the armor and active are both lifesavers. Its build path was supposed to make it hard to build, but it is still seen on every mage champion with few exceptions if any. The item's identity being tied to its active, we made it a more defensive option.
 * New recipe: +  + 500 gold = 2650 gold
 * Ability power reduced to 70 from 120.
 * Armor increased to 70 from 50.
 * Now grants 300 mana and 10% cooldown reduction.