User blog comment:Shaw Fujikawa/Custom Champion - Neie'Va, the Void Plaguebearer/@comment-60764-20121211182830/@comment-60764-20121211215657


 * People seem to forget that a Passive is just that: a PASSIVE. Something a character/player will do without thinking and scaling/adjusting with the character's strength accordingly if at all (if it needs it, that is). To that end I don't hate the idea of active or permanent mitigation, so long as it's within reason.


 * That's wrong in every sense. Riot and other companies that do competitive stuff (and myself) always look to how a game can evolve through mechanics. This includes how a player can use their enemies abilities to their own advantage (such as wasting cooldowns, baiting, goading, etc). To that end most on hit abilities aren't fire and forget (as they are usually activated with exact timing, such as ), counter play itself not being hard to balance/do. To that end, this character's Q is essentially "I hit stuff for massive damage and get damage reduction in return", with their being no drawback for using it every cooldown. Stack cooldown reduction and you've essentially given the champion something way too balanced in their favor. [|For more on Counterplay (given given Riot themselves), just click this link].
 * My complaint on W was merely a matter of context, as I said. Along with some balance problems.
 * Keep the synergy on E, just make sure the numbers are correct.