User blog comment:Nhan-Fiction/(Custom, Fan-made Champion) Kiya, The Feline of Fervor/@comment-77.97.71.67-20120803233333/@comment-5324023-20120805045641

Okay. Let's take these on then, TheShaco420

1) AA doesn't reduce cooldowns. Ability casts do.

2) Nothing is exactly original in this game, just mixing and matching old mechanics to do new things. There are occasional exceptions to this rule (Orianna) but generally, Riot tends to keep things inside the box. We're not trying to reinvent the wheel, or invent the hovercraft. We're just taking existing debuffing mechanics, and creating a champion specialized for that.

Yes, I realized that with her kit, she could essentially shut down every champion type. It's her job to shut down their damage. However, it's also why her AP ratios are as low as they are. Because I didn't want her to be able to disable people AND nuke them. It's a team game, leave the damage-dealing to teammates.

Also, compare her mana costs to her total mana pool. With a few rotations you can only cast your spells so many times without running dry. As far as the attack speed steroid goes, it may be a little high, but comparable with other champions that do the same thing. All of her shields together would have roughly the AP ratio of a Janna shield, on a comprable total cooldown. Maybe the bases need to come down a bit at level 5, though.

3.) The story itself has gone through multiple revisions. That's not really my part of the project, so what I can say about it is limited.

4.) This is a website for people who enjoy League, are enthusiastic about League, and want to learn more about League. Some who want to make champions FOR League. If this isn't the right place, what is?