User blog comment:Dragonzzilla/Fuse Champions/@comment-12443575-20140317011436

Oryndra, the Dark Lady of Clockwork

I: Oryndra is accompanied by 3 balls that can be manipulated with her abilities. Balls around her recharge at a rate of 1 ball per 4 seconds; other balls have 6 second life span.

Q: Oryndra sends a ball at the target location. The ball remains for 4 seconds; reactivating the ability causes the ball to move to Oryndra, dealing damage to all enemies in the path.

W:

First cast: Oryndra takes the target ball. If no target specified, Oryndra uses one of the balls that orbit her.

Second cast: Oryndra tosses the ball to a target location.

Third cast: Oryndra commands the ball to emit a pulse that slows and damages enemies and hastes allies.

E:

Ally cast: Oryndra surrounds target ally with all of her balls, shielding the ally.

Ground or enemy cast: Oryndra does Syndra's normal E, sending forth all the balls that are orbiting her in addition to all the balls lying on the ground.

R: Oryndra bombards target enemy champion with all of her active balls; the last ball to hit the enemy emits a shockwave that flings enemies towards the last ball.