Talk:Yasuo/@comment-26452692-20151126143155/@comment-26222017-20151126151727

I hate the fact that in order to nerf Yasuo, they will nerf him indirectly instead by reducing power from mastery and items, and not the champ himself (which sucks).

Tbh there is a few things right now that can balance Yasuo without hurting other champs.

Makes his crit multiplier scales by level instead of a constant x2 (1.49 at level 1, increase by 0,3 every level, which means at 18 he still have x2 crit) to makes him the late game monster he is.

Secondly, I think that sweeping blade should have a constant 0.5 CD on all level (which does hurts his mobility, but he can still function) or gives it a limit (6 dashes within a seconds).

Thirdly, reduce Last Breath's Armor Penetration to 30/40/50%. Which means it's not much of a difference late game, but nerf his early game enough. Also reduce its cast range if it's not his own knock-up (which means less wombo combo initiations).

Finally, I guess his Wind Wall should only block a certain amount of projectile (5-6) and then break,