Fiddlesticks/Strategy

Skill Usage

 * Keep in mind that your passive can be seen when your enemy is close enough, even when you are in a brush.
 * is very useful early game. If you are laning with a mage or caster, this will allow you to push your lane much better.
 * with is an amazing combo that can turn the tables in a fight. To make sure that the enemy stays where you want it to,  them against a wall, where they will be under heavy fire and under control.
 * If you use on enemies that go into stealth or flash,  won't stop channeling until they go out of range.  also continues through 's  and 's.
 * Use to rack up many minion kills and try to use  primarily on siege minions to get the maximum health gain.
 * When two enemy champions are chasing you, use to silence them both. This will lead to your easy escape.
 * Casting other abilities, getting silenced or stunned while using will stop channeling and start its cooldown.
 * can be used after casting to quickly jump into an enemy or group of enemies. Two flashes are twice as effective.
 * Coordinate with your teammates when you use in order to maximize the damage. It synergizes well with abilities which provide Area of Effect crowd control.
 * Consider using him as an assassin. Sneaking up on an enemy champion then using, , and maximizes damage.  is most useful for silencing enemy champions as it only does weak damage to non-minions. You can also initiate a fight by teleporting over the wall and bursting your combo onto the enemy team.
 * allows to jungle gaining health each time he takes damage by neutral creeps.

Build Usage

 * Buying will maximize your damage with, as your enemy is slowed when trying to escape. It will also help your ultimate to maximize damage and also be an AoE slow in large team fights leading to advantage.
 * If you are being targeted by the enemy team during, you can use 's active ability to avoid taking damage without ending the Area of Effect effect of.
 * Magic penetration is often the most useful stat to build on because late game magic resistance tends to heavily mitigate his damage.
 * is a relatively slow jungler and it can be hard to gank until you reach level 6 and get . Consider buying to help switch between farming while your  is on cooldown and ganking.
 * can work well with his passive, you can decrease the enemies' magic resistance up to 30 MR.
 * A allows  to heal a lot more with  meaning that he can put more points into other abilities.

Countering

 * deals most of his damage from his and  meaning that hard CC like a stun can stop most of 's damage.
 * When starting a team fight try to save your ability with CC that can interrupt channeling abilities.