User blog comment:Masterzach32/Clovis, the Assassin of Demacia/@comment-24574897-20140310184415

I'm not sure if you intended on creating a balanced character that would fit into the game or just a character for fun. If it's meant to be competitive... oh boy.

First off the passive is stupidly strong. it has twice the power of that of Brand. Now this doesn't necessarily have to be wrong, if it were difficult to apply or had some kind of cooldown. This passive doesn't have either. it's WAY to easy to apply for the power it gives. which ties in to my second point.

Build in CDR. Having your cooldowns reduced is nice but this is overdoing it greatly. normally spells which have VERY low cooldowns tend to be weak (Ryze Q is 160 base, Yasuo Q is 100 base). This is obviously because you get to use them more often. in the case of Throwing Knife(Q) it is out of control. being in melee range basicly allows you to do 230 (+120% AD) PER SECOND. Yasuo's Q does only 100 (+100% AD). Do you see how unbalanced this is? Add to this that Yasuo can only use his Q in melee range, this spell has the luxery of being cast from 700 units. If you want to keep the range/melee difference you should make it similar to Nidalee's spears. dealing more damage the farther they go, in melee range their damage will be low but also spammable. I would suggest something like 50-250 (+110% AD). with base damage increasing based on travel time (max 250).

To keep this somewhat short, They can't run does not make your character a marksman (as stated as secondary). Death walk is very similar to Renektons Slice 'n Dice. It also allows for a 4 second silence which is kinda broken.

The Ult is very similar to Corki's Ult. Not sure if it would be possible to implement such similar ult. the idea is fine though.

Hope the comment was helpful. it might've given you some insight on how you should balance your champion next time :p