User blog comment:Mr Lovely/Baby's First Crystal Scar/@comment-3358335-20110923180207

Asp's $0.02. Champs with short cool downs on ults and/or skills do well. Also a bit of meat. With the innate armor and Magic Pen just from being the map, HP seems go farther than some of our standard resistance builds. Also AOE, global, and extreme long range skills have an advantage. There is lots of motivation for getting CDR on champs. Seems that the mid game pubstompers really have the advantage.

Champs I have seen do well and/or I have done well with. Akali - Mid Game pubstomper. Not much to add.
 * Renekton - two AOE spells. An AOE ult. Tough as nails.
 * Blitz - Great pusher, yanks those sentinels off the pad and chaos ensues. Short cool down on ult.
 * Fiddle - Tankey fiddle with bouncey crows. He makes a surprisingly good sentinel
 * Teemo - Not just as a runnner. His mushrooms can seriously disrupt the other team. Stick them on all the footpads and watch as the other team gets slowed rather than a speed buff.
 * Ryze - Probably the best caster I see in this. He is usually beefy enough to last, plus his short cool downs give him a casting advantage.
 * Kog'maw - Another mid game pubstomper. Tons of range that can be used safely from the tower. Or seiging.
 * Karthus - Karthus has always been tough to kill near towers, and he is a fantastic sentinel. His ult is just gravy.

Champs I think should do well:
 * Kennen - My experiment with Kennen failed hard, but it seemed like he could do well from the few games I rolled him out. He needs a bit more beef than I think I put on him. Another AOE sentinel. Also I would suggest changing the skill up order to focus E rather than W.
 * Ezreal - Skill shot poke with good range. He should be a good runner or Siege expert. Haven't seen him used effectively.

Champs that fail.
 * Kayle - Kayle has an AOE sword, so maybe she could do well, but again, she needs speed, and a bit more meat on her build.
 * Veigar - I don't think you can make Veigar Viable. His Cool Downs are just too long, and he's too squishey.

So the most effective things I have seen is:
 * Meat
 * CDR
 * Movement speed steriods/items
 * Displacement abilities (Poppy's charge, Blitz's grab, etc)