User blog comment:Nearthel/Garlad, the Sniper/@comment-27002630-20160314094007

I agree with Chase999, it's too OP in MOBA games. Anyway, these are my suggestions on the skills.

Passive: Pretty looks like Kha'Zix's a lot. 200 range increased is a bit too much as he already has 600 base range. Well the base range is fine, since it is still shorter than what Caitlyn has. But it should be something better than this. We already have Rapidfire item which increases the range. I suggest armor penetration is better since he is so fragile against tank and assassins in early gaming.

Q: The most OP thing in this kit. One second cooldown, crit damage, and a very low cost is already not fine. Additionally, there is no option that it could lock the target if you hold the cursor to it for a period of time in MOBA games. If I were you, I will give a very high cost (110 mana at SkillLv.5), 10 seconds cooldown at max level, and crit deals 30% less damage. But what I will add is that basic attacks reduce the skills cooldown by 1 sec. That's way more better.

W: This skill reminds me of SWTOR sniper class so much. It looks nice, but the no cost is OP. For me, is should be active instead of toggle. The barrier should lasts about 10 seconds at max level, and after he exits cover for 1 second, he could reactivate again with no cost to take cover again. For the cost should be a bit high, as same as the cooldown.

E: It is nice, but it really looks like Heimerdinger's grenade. Additionally you didn't indicate how much range is the center of explosion. You could say, for instance, center radius is 150 range. But well, try add some effects that is more different from other champions' skills.

R: The passive is a bit overpowered, since he already has a good Q skill and a long range. For activation, it's a bit OP too, but not much. What I understand is it works like Oracle Alteration trinket item, that scans and reveals surrounding unseen units as red figure. Well that's fine, but not the duration cooldown and the cost scaling. At max level he could spam this skill to search the enemy for killing and escape. That's really comes imbalanced when comparing to the no cost at max level.

Overall, he really cannot be present in MOBA games. Even the most OP and high range MOBA game like Smite won't accept this. Besides, if the player cannot play this champion well, he will be the most feeder of the game bacause he has no movement speed and relies on stun and the barrier. He could still get killed easily by AP Ezreal, Veigar, Malzahar, and Fiora, without anything to counter. I suggest you should improve, or rework it. Or else keep in mind when creating new custom champions that it's MOBA, not shooting or RPG. Anyway, try to study more about LoL champions, and you will make yours better.