Talk:VPBE/@comment-4068613-20140506155023/@comment-3974211-20140509131619

The issue with diminishing returns on Thresh is that it made it pointless to collect souls late game, which ruined the fun of the ability.

To have Feral Flare's farming aspect fall off late game wouldn't be such an issue - since jungling generally falls off lategame (or, at least, the jungler's claim to the jungle does). It would actually help solve the issues of "omg stop taking my jungle!" if late-game stacks weren't worth much.

"Passive - Maim: Basic attacks deal 25 (+dynamic number) bonus magic damage and restore 10 health. Minions and monsters take triple the bonus magic damage. Passive - Feral: Champion kills, assists and large monsters slain will grant Feral stacks, which increases the damage dealt by Maim. The first Feral stack is worth 2 additional damage, with the amount of additional damage diminishing by 0.05 for every stack gained thereafter down to a minimum of 0.5 (or even 0.25) per stack."