User blog comment:Willbachbakal/(Champion Rework) Rumble, the Mechanized Menace/@comment-1920550-20161003023000/@comment-1920550-20161003040137

The SMITE and Paragon examples is to point out a basic notion. The more open your base framework is, the better you can build more extreme features into it without having it disrupt the game's balance as heavily. And no matter which way you spin it, almost all of your examples have warped the League gameplay in one way or another, usually forcing severe post balancing changes. The example that i was trying to make was that your Rumble kit under League's frame is too game warping. A parallel in LoL is Kog pre-revert with so much power packed onto it that the rest of the kit was reduced to bare bones and even then he was either useless or game warping. You have too much damage focused into a short ranged source and have the rest of your kit working as full utility.