Talk:Kayle/@comment-80.15.143.26-20120713182043/@comment-2124153-20120713183422

Things on-hit is better at: transition to midgame, cheaper, a bit tankier due to Armor/MR/HP from the usual picks, and better at shredding for the rest of the team (with Malady/BC).

Things AD is better at: AOE damage, pushing power (waves, towers), mobility (Zeal/PD), lategame DPS (AD/crit/AS scaling), sustain (lifesteal).

I prefer AD, since it can carry, but both are legit. And as you know, hybrid and AP Kayle are god-awful. As for splash on E, it doesn't crit. You basically take 40% of her total AD and add it to the splash as magic damage; crits only work on the primary target.

Fun trivia: Kayle's splash hurts towers if you attack a minion that's right next to it.