User blog comment:Willbachbakal/(Summoner Spell Concept) Streamlining Summoner Spells/@comment-25228021-20161017195159/@comment-1330314-20161018145046

I should probably mention map change ideas in another blog post (and perhaps after preseason hits), but I think there are some improvements that can be made to the blue and red buffs, among other things. For example, one of the issues with blue buff specifically is that it lets mid laners win by attrition, instead of letting them do more exciting stuff. Mana regen + CDR + AP is great for poking, but not the best for encouraging hard engages, and often just leads to whichever laner who has the advantage to push the other one out even harder.

Another problem with both buffs is that all of their power is spread over their full duration, which doesn't make for the most visible power expression. Red buff, for example, has both a perma-slow and a true damage burn, which are hugely powerful, but since both of those are always-on, it's sometimes difficult to tell just how strong the effect is. Basically, jungle buffs in general likely need to be concentrated into effects that provide opportunities, rather than just a power boost across the board.