Talk:Armor/@comment-25177390-20140714064355/@comment-4087140-20140715034754

Just about, though I feel like it could be arranged a little nicer.


 * DPS'AD'AS(1CSCCSD)/(1+Armor/100)
 * ArmorArmorcurrent(1ArPen%)ArPenflat

This assumes that Armor ≥ 0, which simplifies things. It also uses critical strike chance, critical strike damage, and percent armor penetration as decimal values for simplicity.

I can't quite place where the 0.06 is coming from in your equation, though. It seems to be implying a global 6% armor penetration.