Yasuo/Strategy

Build usage
is usually played as a solo laner, mid or top. Alternatively, he can be the AD carry bot lane or the jungler, but neither is recommended due to the difficulties. As a damage source for his team, Yasuo can quickly become lethal by purchasing crit chance, attack damage and attack speed.

Because will double his crit chance and his  may crit, every item that provides crit becomes more gold efficient in his hands than any other item in the game.
 * and together is all that is needed to reach 100% crit strike chance. At a combined cost of 6600 gold,  can reach this mark somewhere in the mid-game. This is faster than any other carry.
 * Alternatively,, and six GMarks (2).png Greater Marks of Critical Chance will also total 100% but at a cost of 6300 gold. Because Statikk Shiv is built from , this could be the fastest path possible due to the bonus gold generation.
 * has major synergies with (Q) by providing crit chance, attack speed and the lightning passive. The crit chance is doubled to 40% by  and Q can crit. The attack speed reduces the Q's cooldown. The Shiv charges itself as an on-hit effect and the Q applies those to each target hit. When the Shiv is fully charged, the lightning is also an on-hit effect, so the Q can proc the bolt.
 * ,, and   would also give you 100% crit chance as well, though the cost is relatively high (10003 gold in total). It provides you with stats suited for a more ability based playstyle.
 * Since he has no natural form of sustain, can make good use of attack speed, needing sticking power, and would benefit from % damage as an assasin,  provides all these traits and would be very beneficial.
 * Due to his short range, being melee with high mobility who could use even more mobility, can make good use of attack speed, and is susceptible to crowd control,  is also highly recommended.
 * Note: a combination of, ,   in total would give him 24% extra movement speed, which is actually 84 extra movement speed of his 350 base movement speed, which would give you mobility than a   with   bonus (which only gives you only 75 movement speed), so you can afford to sell your boots later if you need an item providing more damage/tankyness.
 * Due to potentially high attack speed and crit chance late game, easily apply on-hit effects, and an ultimate that shreds 50% bonus armor for 15 seconds, a  and/or  would allow you to shred armor very, very fast so either one or both is also highly recommended.