User blog comment:Deathkin12/Champion Concept: Quill, the Puppet Master/@comment-4120665-20121229224708/@comment-5297851-20121230042149

I took in your suggestions and here are the changes I implemented:

Passive: Increased cooldown but increased duration, and is now affected by CD Reduction. By doing this, it'll be more useful in later phases of the game but would take time to recharge. Also the 70% of stats would mean reduced AP, thus reduced ability damage which caused the abnormally high AP scalings in the Puppet abilities.

Q: Reduced Puppet scalings

W: Reduced Cooldown for multiple uses while heroes are bound. Also reduced Scalings and damage.

E: Reduced ABility scaling and damage in all ranks.

(To be Continued...)