Talk:Kha'Zix/@comment-5211662-20140321073328

I've seen people here on the comments, saying that due to recent nerfs, in terms of gameplay Kha'Zix is now better treated as a fighter than a pure assassin.

In fact, on most of my recent battles as Kha'Zix, I had to built somewhat tanky in order to survive and actually do some damage. I've never expected that I would need to do that before. I generally do three damage items (Ravenous Hydra, Last Whisper, The Black Cleaver) then I build tanky items, such as Spirit Visage and Randuin's Omen. (this is not counting boots, of course) - Everytime that I build Kha'Zix as a pure assassin, with the above damage items that I've cited, but with more damage items instead of tanky items (for example: Maw of Malmortius, The Bloodthister, Trinity Force) and only one defensive item, even if I have much more burst, I die on teamfights before I can even take advantage of that burst. Each time that I do that on Kha'Zix, my tendency is to explode on teamfights before I even could do any meaningful damage, even if I had Guardian Angel. Tired of this, I tried to leave the last two item slots to defensive items. Even though I did less damage, at least I could do that damage without instantly dying. In fact, the fact that I was building Kha'Zix in a way that he was not squishy, meant that if the enemy team was focusing me, I would still do meaningful, non-ignorable damage to them, and if the enemy team focused me, they would be punished for not focusing the more squishy targets.

The problem is that when I do that, I am still not pleased with the damage that Kha'Zix do if built this way. When I build tankyness, Kha'Zix is still strong, but not enough to instantly kill squishies without relying on the team's damage. When I build more damage, Kha'Zix is even stronger, but he is instantly killed before he can even do any meaningful damage.

How exactly Kha'Zix turned into a fighter as some people say here?