Talk:Tristana/@comment-24339294-20140101202341/@comment-3308937-20140101214713

She's more reliable when used as an ad carry, using her high spell damages early game to help her win lane and then she relies on her auto attack range, jump, knockback and the 90% attack speed steroid on her Q to completely wreck the enemy team with her auto attacks once she's built up a couple ad items (Infinity Edge, Phantom Dancer/Stattik Shiv, Bloodthirster/Blade of the Ruined King and Last Whisper). Currently she isn't in the best of spots though because her early game isn't as good as other carries like Lucian, Sivir and Jinx and her mid-game, when teamfights start but before she finishes her 3rd major ad item, is pretty bad compared to pretty much every other carry. She still has one of, if not the strongest late-games for an ad carry but getting there can be a bit of a problem.

Now, onto AP Tristana. It's definitely a possibility but it is much riskier than AD Tristana and is oftentimes looked down upon due to a lot of her damage coming from a spell that puts her in melee range of her opponent and most of her damage being invested in one combo. Here's a montage video of what AP Tristana can do and this is from a diamond 1 player so don't let people try and tell you she's only good at stomping low levels/elos: http://www.youtube.com/watch?v=vbiamuvUg_A. When played AP she works best at completely eliminating one target from a fight and then abusing the reset on her rocket jump to move around and deal damage. It's definitely viable but it takes a while to learn when best to engage and to get a feel as to how to teamfight as her.