Talk:Kalista/@comment-25562166-20150312012600/@comment-6281696-20150312212658

The dashing isn't just difficult to balance, it's an outright idiotic idea. Even under normal circumstances people bounce around like morrons, add in a dash like this and aiming just becomes a complete joke thanks to spikey and almost random movement you have to somehow predict. It looks flashy, but in terms of actual gameplay it's just silly...

As for her damage, her damage is stupid, fortunatly so is the damage of like 99% of the champion roster with 99% of the common builds since mobas obsess over offense, so she isn't much of an outlier there.

THe wards make for an increadibly powerfull tool, not just because of being wards, but because they're one of the few active scouting abilities. Which is massivly powerfull when used correctly. Not to mention they have a massive effective area and duration, I don't think anything can really compare in terms of sight at the moment. Plus, the amount of money you can potentially save with it is just absurd during the laning phase, though this last advantage probably becomes less at higher levels of play.

As for the AoE knockup, in coordinated fights this is one of the most overpowered things they could come up with. Anything that provides complete protection from attacks is in LoL, simply because the average fight lasts like 2 seconds. Even without the knockup it's pretty much guaranteed to have a massive effect on the fight. On a sidenote, the hell is this kind of ability doing on a ADC, doesn't fit the role even remotely.