Talk:Gnar/@comment-20434720-20140806215444/@comment-24430045-20140806225434

You're right about the kit being overloaded. It has just a little too much going on, but it is all deceptively simple, and I don't think you give Mega Gnar enough credit. His damage is much more burst oriented, and it is quite the burst if he hits it all. With the boulder, he can even chip away at fleeing enemies (and many will flee from him). The thing with Mini Gnar is that he has access to two active abilities, while Mega Gnar has four. You won't always feel "stuck" as Mega Gnar, and Mini Gnar has to be a bit more reliable since the player will be in that form for a vast majority of the time. A good Gnar player will adapt to the transformation, to the nuances of its unpredictability, and even be able to control when it happens a bit better.