Talk:VPBE/@comment-3208819-20160505120216

After a few games zyra's gameplay seems more like a nerf on support,

mid(haven't tried yet but still the kit seems unreliable), while her jungle potential is now possible.

So what's new:

BASE HEALTH 479 ⇒ 499 ,20 more hp..."OK"

BASE MOVEMENT SPEED 325 ⇒ 340 (good buff fixes her earlier problems but does it really? since the alacrity boots were removed ok 475 gold loss but in general it was like a buff of 475 gold efficiency + some early survivability)

•her new passive is unreliable since it is random ok you have more plants but for what reason they deal 50% less damage to 1 enemy, what about Yassuo ,now he will outplay all team just because plants everywhere =D

PLANT HEALTH 6 ⇒ 4 (nerf... come on feed the enemy with those 10 gold per plant good even a ridiculous nerf) PLANT DAMAGE 23-140 (at levels 1-18) ⇒ 19-127 (at levels 1-18) (nerf...) PLANT RATIO 0.2 ability power ⇒ 0.15 ability power (Again nerf...)

•her Q doesn't deal that much damage now

DAMAGE 70/105/140/175/210 ⇒ 60/90/120/150/180 (nerf)

RATIO 0.65 ability power ⇒ 0.55 ability power (nerf)

•her W doesn't add much and overall her plants must be combined together(w/passive) to deal some damage which again is random. W

SEED LIFETIME 30 seconds ⇒ 60 seconds (good buff mini ward which is great) REMOVEDCOOLDOWN REDUCTION No longer grants cooldown reduction (The passive seemed a bit useless anyway 10% cd at max level previously so it doesn't change much since it was last spell skilled)

NEWMAXIMUM PLANT HEALTH 10/20/30/40/50% (now the plants are less tankier in general but get to the point of 6 health, what is the point in this since the damage and the time-spawn for it now is unreliable ,even the malzahar's voidlings and yoric's ghouls are better)

So from my perspective her new kit is like a BIG Nerf and less interesting to play

Ω Good Job RIOT =(