User:Care Level/Titan

= Titan = Points of interest:
 * Giant unstoppable monster.

Mechanical Details:
RESOURCE: None.

Notes:
Titan's base movement speed and attack speed are the worst in the game. He moves about half as fast as other champions, and it takes him a solid three seconds per attack, on average.

As compensation, his other stats are massive; he cannot be effectively dueled at any stage of the game. He is the raid bossiest raid boss.

Passive: Immovable Object
PASSIVE: Immovable Object: Titan ignores unit collision; other units are pushed aside when he moves. Titan is unaffected by crowd control. Whenever Titan would be pulled, the enemy is pulled, instead. Whenever Titan would be pushed by a melee attack, his attacker is knocked back, instead.

Q: Titanic Impact
ACTIVE: Titanic Impact (first activation): Titan hefts his club, channeling for 2 seconds to ready it.

ACTIVE: Titanic Impact (second activation): After a 1-second delay, Titan strikes a target area, dealing physical damage in a wide line, stunning struck foes.

Range: 700. Physical damage: 300 / 350 / 400 / 450 / 500 (+ 200% AD) Stun duration: 2 seconds.

Cost: 30 mana. Cooldown: 3 seconds.

W: Seismic Toss
ACTIVE: Seismic Toss (first activation): Titan attempts to grab a target foe, carrying it; if the foe moves outside of the casting range during the cast, this spell fails. Titan may move freely while holding his enemy, but he cannot use basic attacks. The held enemy may attack as usual, but cannot move. The target is released if Titan takes a certain amount of damage.

ACTIVE: Seismic Toss (second activation): After a brief delay, Titan hurls his target away. If that foe hits terrain, it takes physical damage and is stunned; if it hits another foe; if it strikes other foes, they all take the same damage, but are not stunned.

Throw distance: 900. Physical damage: 100 / 150 / 200 / 250 / 300 (+120% AD) Stun duration: 1.5 seconds.

Range: 200 Cost: 120 mana. Cooldown: 12 / 11 / 10 / 9 / 8 seconds.

E: Indomitable
PASSIVE: Titanic Protection: Titan takes reduced damage from all sources, has massive health regeneration, and is immune to crowd control. Whenever he would take hard crowd control, this passive is removed for that duration.

Health regeneration: 2% maximum health per 5 seconds plus 3 / 4 / 5 / 6 / 7% missing health per 5 seconds. Damage reduction: 50 / 55 / 60 / 65 / 70%

R: Giant Stomp
ACTIVE: Giant Stomp: Titan channels for 2 seconds, then stomps, dealing physical damage to and knocking back nearby foes.

Physical damage: 100 / 150 / 200 / 250 / 300 (+120% AD)

Diameter of AoE: 400 Cost: 70 mana. Cooldown: 12 / 10 / 8 seconds.