Talk:Lee Sin/@comment-25393872-20140907013348/@comment-6281696-20140913151716

With respect to the "saying lee is OP is underestimating the others" remark. He is OP, however, this is a basic balance approach that Riot uses, if everything's OP then it all ends up being "balanced" in a way. Essentially half the character roster is OP in some aspect or another really. Though personally it's a way I dislike as it ends up with a lot of extremes and hard counters, which I find uninteresting.

Anyway, back on topic of Lee. The issue is the same that Tryndamere has. They both have weaknesses, they both have ways of being countered, but the amount of effort it takes to counter them is vastly bigger than the amount it (feels like) it takes them to be effective. As such when losing to them they nearly always feel like it was a "cheap" win. Because of this you can nerf lee into the ground, but as long as his values remain decently viable you'l keep this cheap feeling because his kit requires tremendous effort to counter. As an example take peeling Lee sin. The guy has 2 gapclosers on low fairly CD's, and a third on a long CD if you count flash, and high movementspeed, which already means most characters can't really peel/kite him because very few characters have the CC required for that. It just makes it feel hopeless because you know that even if you do dodge his Q and hit him with a slow of your own chances are he'l still catch up within moments. And that goes for pretty much all of his kit. Yes others have aspects in which they are stronger, but they also tend to have much better defined weaknesses that can actually be taken advantage of. Lee just kind of doesn't have any.