Thread:Lesdin/@comment-3391671-20160912054757/@comment-3391671-20160914051230

I will agree that you have the knack for kit building and design; as much as I esteem for being better than the majority of what I find here on the wiki, making admirable kits is not my greatest trade. If I have not humbled myself enough, there have been times where I wasn't able to understand the mechanics or design within a kit, when others caught on better.

Even when it comes to character design, I only go so far. and have shown that you can draw up a good narrative. Let's not forget what I praise you most about: the layout of most, if not all, of your concepts. They've been nothing short of dazzling and beautiful, making the act of reading nothing of a labour.

I will offer what I can when it comes to BlazBlue, but take my word that you will be the foundation of Konoe, of Project IX. I am just the accompaniment piano to your violin... if that makes any sense. >.>

Hopefully, the exams went well for you. I really appreciate taking time to take apart my passive and place your personal twist to it. It really needed. On top of that, the ability images look lovely. :3


 * From what I see so far, my first disagreement comes with the cooldown. It's not that it is too long or too short, but the fact that it is static for any amount of charges casted. This could be a personal preference than a fair mechanic, but as I displayed in my iterations, the cooldown is based on how many charges were consumed. Even at 1 charge, it will be a decently long cooldown, but I wouldn't like all ranges of charges consumed should have the same cooldown.
 * This could lead to superfluous scaling, but wished to let you know what was on my mind. I notice that I may have persuaded myself against this idea while typing, but wanted to keep it so that my previous thoughts do not become moot.
 * I'm all about "" scalings! \o/
 * The same follows for the damage, as it would be make a little more sense if it scaled up with how many charges are consumed. As much as the reward for consuming more charges is these extra effects (will it include increased damage?), having it flat throughout the charges doesn't feel satisfying, at the least to myself.
 * I appreciate the increase in the decay. "5" was just a temporal number I stuck to my iteration and in no way represented how long I wanted the decay to be.

In the end, I believe you may have over simplified Konoe's gameplay, since Myriad seems to be nothing more than a damaging spell with potential effects. Of course, it still gives the impression of "mixer-mage," but for now, you may removed too much of the mixing fantasy. In BlazBlue, as you may already know, Konoe is truly flexible (both offensively and defensively), and yet this iteration entirely removes that flexibility by making it one linear spell with applied effects. We don't need all 20 spells, but if that damage is static, the charges feel only as important as a topping on Myriad Flare (love the name). Overdoing it will remove Konoe from being the primary influence, right?

To say though, the passive is already starting to come together. And in only the span of a few days! \o/ I will say, I'm loving this collaborative effort already.

On the other hand, should I start on brainstorming what her background will be in the LoL-verse?