User blog:Benicioneto/Jax Change

Abilities
{{Ability|I }}
 * name          = Relentless Assault
 * icon          = Relentless Assault.png
 * description   = {{sbc|Innate:}} Each of his basic attack grants him {{as|{{pp|6|3.5%|5%|6.5%|8%|9.5%|11%|1|4|7|10|13|16}} bonus attack speed}} for {{fd|2.5}} seconds, stacking up to 8 times for a maximum of {{as|{{pp|6|28%|40%|52%|64%|74%|88%|1|4|7|10|13|16}} bonus attack speed}}.
 * description2  = {{sbc|Grandmaster at arms:}} If Jax would take damage from an enemy champion or monster, gains a shield for {{pp|6|40|50|60|70|80|90|1|4|7|10|13|16}} {{as|(+ 20% AP)}} {{as|(+ 14% bonus Health)}} for {{fd|2.5}} seconds.
 * description3  = Each time Jax hit an enemy champion with his basic attacks or casting abilities,  Relentless Assault's cooldown is reduced by 1 seconds.
 * static        = {{as|{{pp|6|20|18|16|14|12|10|1|4|7|10|13|16}}
 * targeting     = Grandmaster's Might is self-buff on-hit effect.
 * damagetype    =
 * spelleffects  =
 * onhiteffects  =
 * spellshield   =
 * additional    =
 * Relentless Assault's stacks fall off one at a time every {{fd|0.25}} seconds after not basic attacking for {{fd|2.5}} seconds.
 * Relentless Assault's stack generation will be triggered when attacking structures.
 * Jax keeps generating stacks of Relentless Assault, even if his attacks are getting {{ai|Counter Strike|Jax|dodged}} or if they {{tip|Blind|miss}}.

{{Ability|Q }}
 * name          = Leap Strike
 * icon          = Leap Strike.png
 * description   = {{sbc|Active:}} Jax channels for up to 4 seconds, increasing Leap Strike's damage and {{tip|stun|stun}} duration over {{fd|1.25}} seconds. Jax retains the ability to move, but {{tip|slow|slowing}} himself by 15% for the duration.
 * description2  = Jax dashes to the target location, dealing physical damage to all nearby enemies and {{tip|stun|stunning them}} for {{fd|0.5}} seconds.
 * description3  = The damage and {{tip|stun|stun}} duration increased by {{pp|type=channel time|11|0%|10%|20%|30%|40%|50%|60%|70%|80%|90%|100%|0|0.125|0.25|0.375|0.5|0.625|0.75|0.875|1|1.125|1.25|formula=10% per 0.125 seconds. This is capped at 1.25 seconds.}}.
 * leveling2     = {{st|Minimum Physical Damage| {{ap|35|60|85|110|135}} {{as|(+ 65% bonus AD)}} |Maximum Physical Damage| {{ap|70|120|170|220|270}} {{as|(+ 130% bonus AD)}} }}
 * cooldown      = {{ap|12|11|10|9|8}}
 * cost          = {{ap|75}}
 * costtype      = mana
 * target range  = 750
 * effect radius = 150
 * targeting     = Leap Strike is a ground-targeted area of effect.
 * damagetype    = physical
 * onhiteffects  =
 * spelleffects  = aoe
 * spellshield   = will block the ability's damage.
 * additional    =
 * Jax can use summoner spells or his other abilities during Leap Strike's channel, but cannot attack.
 * Leap strike's cooldown start on cast.
 * Leap Strike can be used to launch Jax over walls.
 * Jax can reduce Leap Strike's {{tip|slow}} with {{mi6|Swiftness}} or {{ii|Boots of Swiftness}}, but cannot remove/reduce it with {{si|Cleanse}}.
 * Will be disabled if Jax is {{tip|ground|grounded}} by {{ai|Miasma|Cassiopeia}}.
 * Leap Strike is automatically canceled when the channel ends.
 * Leap Strike will go on a 3 seconds cooldown and refund Jax 50% the mana cost if the channel is interrupted (does not apply when reaching full duration).

{{Ability|W }}
 * name          = Empower
 * icon          = Empower.png
 * description   = {{sbc|Active:}} Jax's next basic attack within 10 seconds will deal bonus magic damage.
 * description2  = Each time Empower hit the same target consecultively {{tt|within 3 seconds|any source of damage refresh the duration}}, its damage is increased by 50%, up to 100%.
 * description3  = Empower resets Jax's autoattack timer.
 * leveling      = {{st|bonus magic damage|{{ap|20|40|60|80|100}} {{as|(+ 20% AD)}} {{as|(+ 50% AP)}} }}
 * leveling2     = {{st|Second hit damage| {{ap|30|60|90|120|150}} {{as|(+ 30% AD)}} {{as|(+ 75% AP)}} |Third hit and beyond| {{ap|40|80|120|160|200}} {{as|(+ 40% AD)}} {{as|(+ 100% AP)}} }}
 * range         = {{tt|175|Basic attack range}}
 * cooldown      = {{ap|7|6|5|4|3}}
 * cost          = {{ap|30}}
 * costtype      = mana
 * targeting     = Empower is an on-hit effect.
 * onhiteffects  = The damage will be mitigated if {{ai|Counter Strike|Jax|dodged}}, {{ai|Aegis Protection|Pantheon|blocked}} or if Jax is {{tip|blind|blinded}}.
 * damagetype    = magic
 * spelleffects  = single target
 * spellshield   = will block the ability.
 * additional    =
 * Empower has no cast time and does not interrupt Jax's previous orders.
 * Each enemy has its own counter and they dont reset if Empower hit different targets.
 * Empower does not affect structures.
 * Empower's cooldown begins on-hit.
 * Empower will cause {{ii|Muramana}}'s to trigger twice with a single basic attack.
 * Empower converts Jax's basic attack into magic damage.
 * Including {{tip|critical strike|Critical strikes}} and Spellblade effects (namely {{ii|Sheen}}, {{ii|Iceborn Gauntlet}} and {{ii|Trinity Force}}).
 * Does not affect life steal or spell vamp calculation.
 * Does not affect physical damage on-hit effects (like {{ii|Recurve Bow}} or {{ii|Tiamat}} and their upgrades).

{{Ability|E {{st|Bonus Physical Damage Per Hit| {{ap|10|15|20|25|30}} {{as|(+ 10% bonus AD)}}|Maximum Physical Damage| {{ap|100|150|200|250|300}} {{as|(+ 100% bonus AD)}} }} }}
 * name          = Counter Strike
 * icon          = Counter Strike.png
 * description   = {{sbc|Active:}} Jax enters a defensive stance for up to 2 seconds, reducing physical damage from basic attacks by 100% and area of effect abilities by 25% for the duration.
 * description2  = At the end of the duration or if Counter Strike is activated again, Jax {{tip|stun|stuns}} all nearby enemies for 1 second and deals them physical damage, increased by 20% for each attack dodged, up to a maximum 100% increase.
 * leveling2     = {{st|Minimum Physical Damage| {{ap|50|75|100|125|150}} {{as|(+ 50% bonus AD)}} }}
 * effect radius = 150
 * cooldown      = {{ap|16|14|12|10|8}}
 * cost          = {{ap|50|60|70|80|90}}
 * costtype      = mana
 * targeting     = Counter Strike is a point blank area of effect ability.
 * damagetype    = physical
 * spelleffects  = area of effect
 * spellshield   = will block the ability.
 * additional    =
 * Counter Strike has no cast time and does not interrupt Jax's previous orders.
 * Jax cannot dodge turret attacks.
 * Counter Strike cannot be reactivated for 1 second after casting.
 * Counter Strike is not a channeled ability.
 * Jax will still dodge attacks and stun opponents when the duration ends even while being disabled by crowd control effects.
 * Counter Strike will also dodge spells that can trigger on-hit effects.
 * Also avoids their crowd control effects, except {{ai|Rolling Thunder|Volibear}} and {{ai|Devastating Charge|Hecarim}}'s {{tip|airborne|displacement}}.
 * These dodged abilities will count towards Counter Strike's increased damage.

{{Ability|R {{st|bonus magic resistance| {{ap|30|50|70}} {{as|(+ 20% AP)}} }} {{sbc|Grandmaster's Might's passive:}} {{sbc|Grandmaster's Might's active:}} }}
 * name         = Grandmaster's Might
 * icon         = Grandmaster's Might.png
 * description  = {{sbc|Passive:}} Jax deals bonus magic damage to the target on every 3{{sup|rd}} basic attack within {{fd|2.5}} seconds.
 * description2 = {{sbc|Active:}} Jax empowers himself for 15 seconds, gaining bonus {{as|Armor}} and bonus {{as|Magic Resistance}}.
 * description3 = While Jax is empowered, his Grandmaster's Might's passive and {{ai|Empower|Jax}} deal half their damage to all nearby enemies around the primary target.
 * leveling     = {{st|bonus magic damage| {{ap|100|175|250}} {{as|(+ 80% AP)}} }}
 * leveling2    = {{st|bonus armor| {{ap|30|50|70}} {{as|(+ 50% bonus AD)}} }}
 * cost         = 100
 * effect radius = 175
 * costtype     = mana
 * cooldown     = {{ap|120}}
 * targeting    = Grandmaster Assault is on-hit effect and self-targeted buff.
 * damagetype   = magic
 * spelleffects = single
 * onhiteffects = The bonus damage will be mitigated if {{ai|Counter Strike|Jax|dodged}}, {{ai|Aegis Protection|Pantheon|blocked}} or if Jax is {{tip|blind|blinded}}, but not the area of effect damage from adjacent units.
 * spellshield  = will block an enhanced ability, but not the area of effect damage from adjacent units.
 * additional   =
 * The bonus damage will cause {{ii|Muramana}}'s to trigger twice with a single basic attack.
 * Grandmaster's Might's stack generation will be triggered when attacking structures.
 * The bonus damage will not affect structures (although the sound effect will be played).
 * Grandmaster's Might has no cast time and does not interrupt Jax's previous orders.
 * Grandmaster's Might's bonus resistances are calculated on-cast and adjust dynamically.
 * Grandmaster's Might's passive and {{ai|Empower|Jax}} will still apply full spell vamp to the original target, and 33% to the splash damage.
 * flavorsound = {{sm2|Jax.taunt.ogg|"Who wants a piece of the champ?!"}}