User blog comment:KaiserLos24/Zilex, the Dreaded One/@comment-4846081-20140503205412/@comment-7709681-20140505040735

I've had an idea. May be risky, but with a bit of common sense at its balance may make it work: What if instead of lifesteal per AD you grant him health recovery increase (e.g.: pasive effect) per AD? do not make it scale too fast, but make it scale good. such way it doesn't reach that ridiculous amount of lifesteal.