User blog:LosingSide/Asura, Wrath of the Fallen

Tags: Bruiser, Melee, Fighter

Abilities:

Innate - Beyond Furious

Passive: Asura gains 3 Fury from landing basic attacks and 1 Fury each second when within 250 units of enemies.

Asura's Fury consumes his mind and allows him to deal more physical punishment. Upon gaining Fury from basic attacks, Asura's attack damage will increase by 2 / 5 / 7% for 2 seconds (stacks 3 times). LVL 1, 6, 12

[Q] - Chakra Shot Active - Asura hops forward and throws a dense chakra ball in a target direction to deal 35 / 50 / 65 / 80 / 95 (+.65 per bonus attack damage) physical damage. Chakra Shot hits up to 3 enemies with each successive enemy receiving 15% less damage. This skill deals 2x damage to enemy champions.

Cooldown: 3 seconds Cost: 10 Fury "Hop" Range: 200 Missile Range: 850

[W] - Transcendent Techmaturgy Active - Asura shatters his techmaturgic exoskeleton in a small radius, slowing nearby enemies by 10% for 4 seconds. During that duration Asura cannot receive lifesteal, spellvamp, or health regeneration. Asura permanently gains 2 / 3 / 4 / 5 / 6 points of health for each enemy champion or jungle creep slowed in the blast.

Cooldown: 7 seconds Cost: 14 / 20 / 26 / 32 / 38 health

[E] - Incoherent Speed Passive - Asura's next basic attack will be deal an additional 20 / 30 / 40 / 50 / 60 (+0.15 per attack damage) physical damage if his Fury is over 75 points. 5 second cooldown He gains 1 / 1.5 / 2 / 2.5 / 3% armor penetration (max 12 stacks) for every second his Fury is 100 and decays at a rate of 3% when below 100.

Active - Asura's gains an Incoherent Speed stack of 3 / 6 / 9 / 12 / 15% movement speed after each successful basic attack on an enemy champion within 3 seconds (max 3 stacks). Asura converts the gained movement speed into Fury after the 2 seconds.

Cooldown: 17 / 16 / 15 / 14 / 13 seconds

[R] - Burst Mode Active - At 100 Fury, Asura channels for 2 seconds to activate Burst Mode. Asura will grow 4 additional arms that boost the power of his active abilities. His Fury will decay at a rate of 18% each second and using abilities can lengthen this duration. Ability enters cooldown at 0 Fury.

---> Chakra Shot <span style="color:rgb(43,43,43);font-family:'GillSansW04','GillSans','GillSansMT',GillSans,Calibri,'TrebuchetMS',sans-serif;font-size:15px;">- Asura can shoot another  Chakra Shot<span style="color:rgb(43,43,43);font-family:'GillSansW04','GillSans','GillSansMT',GillSans,Calibri,'TrebuchetMS',sans-serif;font-size:15px;"> in a target direction within 1.5 seconds of successfully damaging an enemy champion and gains 20 Fury if the second blast damages an enemy champion as well.

---> Transcendent Techmaturgy<span style="color:rgb(43,43,43);font-family:'GillSansW04','GillSans','GillSansMT',GillSans,Calibri,'TrebuchetMS',sans-serif;font-size:15px;"> - Receiving damage during your exoskeleton's downtime will stir your health to regenerate 10 / 20 / 30% faster for the duration of Burst Mode as long as your exoskeleton is back up. Stacks 3 times.

---> Incoherent Speed<span style="color:rgb(43,43,43);font-family:'GillSansW04','GillSans','GillSansMT',GillSans,Calibri,'TrebuchetMS',sans-serif;font-size:15px;"> - Holding this ability will send Asura into overdrive, matching the % increase of his movement speed with a % increase on his attack speed.

<span style="color:rgb(43,43,43);font-family:'GillSansW04','GillSans','GillSansMT',GillSans,Calibri,'TrebuchetMS',sans-serif;font-size:15px;">Cooldown: 120 / 110 / 100 seconds