Talk:Jax/@comment-77.100.244.225-20120402122803/@comment-3165723-20120411003635

EWWQ for no early gank or EWQ for early gank. He's actually got pretty good jungle sustain despite not having healing, his E can avoid a pretty good amount of damage.

I like to grab Lantern early because you get the jump-to-ward ability with Q and it gives you actual sustain. I'm debating whether or not getting an early revolver instead would be better tho, since his auto attacks aren't that powerful.

To gank, activate E just before getting in range of Q, jump, then early-activate E if you need to lock them down immediately or wait for a few seconds to get the bonus damage from minions.

His ganks are actually pretty strong.

His counterjungling is also decent-amazing depending on who you're against. Someone auto attack heavy is going to be shutdown by your E, someone who doesn't depend a lot on auto attacks won't be bothered too much by it.

His transition (basically how well he does in teamfights in comparison to how well he jungles) is okay, he's not the best team fighter around but he's more anti-carry than straight up bruiser (we can't all be both *cougholafcough*)