Talk:Gnar/@comment-4636093-20140730031431/@comment-7709681-20140730034549

That's what I was afraid off when editing this page, in order to make this unstable kit (Understand by "Unstable" as unable to control when to transform, which is one of the main problems) it was needed to add big damage numbers for the later-game, but that may not be enough because of notable problems:

In ranged form you have a early horrible harrassment, if you don't catch that boomerang I'll bet he'll even have a horrible time farming, and his only hope for being useful in ranged stance is his W.

In melee form you lost you relatively impresive mobility and poke to become a bulky fighter, the boulder may be satisfactory, but unless you're able to engage fast enough against the target by stunning it with W's b*tchslap, the target will run away, mostly because of the short range of the E

In teamfights is obvious that his main (And only) utility is his ult. and that is if he is in melee form for that to happen.

Nonetheless, despite saying that "big numbers aren't enough", he will be supremely strong only if a great player is behind it and, because of this same reason, he may pass underplayed once the "new champion hype" goes off.