User blog comment:GreenMoriyama/Izo, the Blizzard Prince/@comment-7709681-20160326174343/@comment-3391671-20160326183235

The original kit that I worked with (from the "Journal") was filled with that. Seems like I didn't tone it down enough when I attempted to diversify and delivery a unique kit.

I presume the elements you refer to are the ones you mentioned before, which are the slows and the missing health ratio on damage inflicting skills, yes? I don't see where health sustain is too much of a problem, but I'll take it that Q has too much "let's get you healed" in it.