User blog comment:Chase999/Oleander, The Poisonous Ranger/@comment-3391671-20160812122523/@comment-3391671-20160817221851

As long as you switch around the abilities and conform to making Basilisk a core item, I do not think it is OP. But if you do not make it a central concept/niche for Oleander, then it does become OP. Do you understand what I mean by that?

If that's the case, it would be better to have "Poison"'s damage be reduced but the Innate stacks more of it per-hit (for example, one stack now only deals but each AA hits for 5 stacks, Basilisk only applies 2 throughout the ranks; 90% AD is an unhealthly large increase in AA damage). Balances would have to be made, but it would also mean that you do not have to opt for using two different "poison" effects.

I believe I got my words mixed up, with E being a somewhat new ability and W being just a newer version of itself. I apologize for the confusion. But if you want a wave clearing Marksman, I would like to see one who can do so without relying on an AoE ability, as some wave clearing freaks do as of late. To see a champion who AAs away a wave of Minions (probably through his Q) would look more impressive than him create a cloud of poison.

Use cctip templates when inserting CCs into the ability boxes. Makes it easier to identify and understand what a kit provides without needing to read word by word. Otherwise, you only have to state "Entangle" which covers both and. No need to outright state "strangling" here. Oh yes, range is missing.

For R, I recommend the following: Oleander targets an enemy champion, inflicting physical damage based off how much damage of "Poison" they have left. This does not consume the stacks of "Poison" on the target. Physical Damage: (+ % of current stored "Poison" Damage)


 * This reformation or clarification of the ability makes it so that AD simply affects the whole ability while the ability doesn't amp up the AD's worth in return.
 * To compare, 75% of  compared to  + 75% store damage. If Oleander has 250 total AD, 150 of which is bonus, and the enemy has 200% AD stored damage (3 stack of "Poison" with 1.00 AS) the current Ult would deal 200% x (75% + ) = 200% x 90% = 180% AD = 450. With my damage model, this would be set clear to 150 + 150% AD = 375.
 * Why is this better? It helps making balancing the ability easier. When you have that "1% per X bonus AD" scaling, you have to lower it enough so that it won't be OP and that can be sour. The damage model I provide makes it much more clear of what you can deal than having scaling make it complicated in how to calculate the total damage.
 * "Stored Damage" is technically "Pending Damage" that "Poison" has yet to inflict, and would help make it clear to enemies on their health bar (and as a little indicator above their ability boxes) of how much damage they will be receiving in the end. This would also help Oleander see how much this ult would deal: if at rank 1 (50%), then he knows that he would at least deal half of the pending damage bar.

The sentiments I speak of wouldn't be directed at you, since I know that you are a considerate although a bit person at times. It's just that I'm not a fan of privileged characters who can do what they are great at ; any conflict they face, they have some sort of plot armour. Even if they don't have plot armour, they are given. This character preference is also prevalent in my passion of being a lover of anime/manga (ie. an Otaku); such who are like such do not fit my taste and I am not afraid to point fingers. People still like such characters, and opinions are opinions, but those characters leave a bitter impression that I do not wish to dismiss/forgive so easily.

This carries onto what I was saying about dark organizations or evil characters. I like some of them, not because I look deep into them and think "oh, he's really evil to the core" but more so because their simple appearance invokes their nature off the bat without baiting readers with a story; they are not asking you to relate to them, but just enjoy how dark and evil they are. An LoL example would be, and outside of LoL, I do have an interest in the Joker, even though I know close to nothing of what he does with Batman in the DC universe (if I knew more though, it might change my opinion of him, so I'll keep it to what I know of him through Heath Ledger); and no,  is not an auto-favorite because of Joker references.

I still won't say what I believe would be offensive (not to you but some others), but as you may have seen with my champions, a simply villainous and powerful character does not suffice since anyone given those traits can do just the same. If you find that even as a villain, they still struggle with what made them a villain... that little human-like quality makes me more comfortable than believing "Oh, can't identify with this guy. He's not like me... he's not even human." The above may be what you want to add to your story. If you want some people to like a character for more than their thematic outlook, make sure that they are a relatable character; as much as I would like to be a man who knows his poison and can scoff at enemies as I only skim them by the cheek... that would be just boring.