V4.4

Champions

 * Base damage reduced to 80 / 115 / 150 / 185 / 220 from 85 / 125 / 165 / 205 / 245.
 * Ability power ratio increased to from.
 * If Disintegrate kills its target, the cooldown is reduced by half (in addition to refunding the mana).
 * Base damage reduced to from.
 * Ability power ratio increased to from.
 * Base damage reduced to 175 / 300 / 425 from 200 / 325 / 450.
 * Ability power ratio increased to from.
 * Ability power ratio increased to from.
 * Base damage reduced to 175 / 300 / 425 from 200 / 325 / 450.
 * Ability power ratio increased to from.
 * Ability power ratio increased to from.


 * AP ratio increased to 80% from 60%.
 * AP ratio increased to 80% from 60%.
 * AP ratio increased to 80% from 60%.


 * Base damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 80 / 120 / 160 / 200.
 * Max damage to monsters reduced to 50 / 75 / 100 / 125 / 150 from.
 * Base damage reduced to 60 / 100 / 140 / 180 / 220 from 60 / 110 / 160 / 210 / 260.
 * Max damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
 * Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 seconds at all ranks.
 * Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
 * Max damage to monsters reduced to 50 / 75 / 100 / 125 / 150.
 * Stun duration changed to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.5 seconds at all ranks.
 * Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
 * Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.
 * Cooldown reduced to 26 / 23 / 20 / 17 / 14 seconds from 26 / 24 / 22 / 20 / 18.


 * AP ratio increased to 40% from 20%.
 * AP ratio increased to 40% from 20%.
 * AP ratio increased to 40% from 20%.


 * Active AP ratio increased to 25% from 15%.
 * Active AP ratio increased to 25% from 15%.
 * Active AP ratio increased to 25% from 15%.


 * General
 * New champion select quote.
 * New champion select quote.


 * General
 * Visual upgrade that applies to all skins.
 * New voice over.
 * New icons.
 * New lore.
 * Stats
 * *Movement speed increased to 340 from 335.
 * Heimerdinger now spawns with maximum ammo count.
 * Turret health now also scales with ability power at an increasing ratio.
 * Turret's basic attacks now generate beam charge.
 * Cooldown reduction no longer modifies beam cooldown.
 * Turret's basic attacks now generate beam charge.
 * Cooldown reduction no longer modifies beam cooldown.


 * General
 * New particle effects.
 * Stats
 * Attack range increased to 150 from 125.
 * Now also allows Kassadin to perpetually ignore unit collision.
 * No longer converts the reduced damage into attack speed.
 * No longer silences, but will still interrupt channeling.
 * Base damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 110 / 140 / 170 / 200.
 * Ability power ratio increased to from.
 * Now also grants Kassadin a shield from the next 40 / 70 / 100 / 130 / 160 magic damage for 1.5 seconds.
 * Revised Passive: Kassadin's basic attacks deal 20 bonus magic damage on-hit.
 * Revised Active: Kassadin next basic attack deals 40 / 65 / 90 / 115 / 140 bonus magic damage and restores 4 / 5 / 6 / 7 / 8 % of his missing mana, increasing to 20 / 25 / 30 / 35 / 40 % of his missing mana if the attack is against a champion. The passive and active damage stack.
 * Mana cost reduced to 0 from 25.
 * Cooldown reduced to 6 from 12 seconds.
 * Damage reduced to 80 / 105 / 130 / 155 / 180 from 80 / 120 / 160 / 200 / 240.
 * Damage changed to 80 / 100 / 120 from 80 / 100 / 120.
 * Maximum empowerment stacks reduced to 4 from 10.
 * Empowerment stack bonus damage changed to 40 / 50 / 60 from 50 / 55 / 60.
 * Empowerment stacks now increase the costs double the mana, changed from 100 mana.
 * Empowerment stack duration increased to 12 seconds from 8.
 * Effective mana cost: /  /  /  /
 * Base cost lowered to 75 from 100.
 * Cooldown increased to 7 / 5 / 3 from 7 / 6 / 5.
 * No longer restores 50% of the mana cost if the ability strikes a champion.
 * Empowerment stacks now increase the costs double the mana, changed from 100 mana.
 * Empowerment stack duration increased to 12 seconds from 8.
 * Effective mana cost: /  /  /  /
 * Base cost lowered to 75 from 100.
 * Cooldown increased to 7 / 5 / 3 from 7 / 6 / 5.
 * No longer restores 50% of the mana cost if the ability strikes a champion.


 * Bonus AD ratio reduced to 130% from 150%,
 * Damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 100 / 130 / 160 / 190.
 * Isolation damage increased to 50% from 45%.
 * Damage reduced to 70 / 90 / 110 / 130 / 150 from 70 / 100 / 130 / 160 / 190.
 * Isolation damage increased to 50% from 45%.


 * Casting style changed to a skill shot from a targeted ability.
 * Ranged increased to 925 from 625.
 * Damage changed to 80 / 130 / 180 / 230 / 280 from 60 / 110 / 160 / 210 / 260.
 * Shred increased to 20 / 22 / 24 / 26 / 28 % from 5 / 10 / 15 / 20 / 25 flat.
 * Cost increased to 60 from 50.
 * Cost lowered to 0 from 50.
 * Cost increased to 60 from 50.
 * Cost lowered to 0 from 50.
 * Cost lowered to 0 from 50.


 * Stats
 * Base AD reduced to 47 from 50.
 * Mana cost increased to 70 from 50.
 * Damage reduced to 50 / 110 / 170 / 230 / 290 from 80 / 135 / 190 / 245 / 300.
 * Range reduced to 850 from 900.
 * Minimum damage reduced to 50 / 70 / 90 from 125 / 175 / 225.
 * No change to maximum damage or bonus damage based on missing health.
 * Minimum damage reduced to 50 / 70 / 90 from 125 / 175 / 225.
 * No change to maximum damage or bonus damage based on missing health.
 * No change to maximum damage or bonus damage based on missing health.


 * Mana cost lowered to 45 from 55.
 * Upkeep cost lowered to 30 from 35.
 * Mana cost lowered to 45 from 55.
 * Upkeep cost lowered to 30 from 35.
 * Upkeep cost lowered to 30 from 35.


 * Damage to first target changed to from 25 / 60 / 95 / 130 / 165.
 * Damage to second target changed to from 30 / 72 / 114 / 156 / 195.
 * Criteria for 2nd target selection rework.
 * Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
 * Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
 * Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
 * Will then attempt to find any target within a 90° cone.
 * Mana cost lowered to 55 from 70 / 75 / 80 / 85 / 90.
 * Cooldown lowered to 7 / 6 / 5 / 4 / 3 from 9 / 8 / 7 / 6 / 5.
 * Passive now deals bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12  bonus magical damage.
 * Maximum damage changed to magical damage from 20 / 30 / 40 / 50 / 60  magical damage.
 * Attack speed bonus changed to 20 / 30 / 40 / 50 / 60 % from 30 / 35 / 40 / 45 / 50 %.
 * Grievous Wounds duration reduced to 2 seconds from 3.
 * Mana cost lowered to 30 from 50.
 * Cooldown lowered to 15 / 14 / 13 / 12 / 11 from 16.
 * Damage per wave reduced to 45 / 75 / 105 from 65 / 95 / 125.
 * Now applies the passive on Impure Shots (not the active Grievous Wound).
 * Cooldown lowered to 15 / 14 / 13 / 12 / 11 from 16.
 * Damage per wave reduced to 45 / 75 / 105 from 65 / 95 / 125.
 * Now applies the passive on Impure Shots (not the active Grievous Wound).
 * Now applies the passive on Impure Shots (not the active Grievous Wound).


 * Cooldown lowered to 18 from 22 / 21 / 20 / 19 / 18.
 * Shield increased to 15% of his bonus health from 10%.
 * Cooldown lowered to 18 from 22 / 21 / 20 / 19 / 18.
 * Shield increased to 15% of his bonus health from 10%.


 * Damage changed to 20 / 40 / 60 / 80 / 100 from 60 / 90 / 120 / 150 / 180.
 * Healing changed to 3 / 3.5 / 4 / 4.5 / 5 % from 5% at all ranks.
 * Healing (against champions) changed to 12 / 14 / 16 / 18 / 20 % from 20% at all ranks.
 * Fury damage changed to 30 / 60 / 90 / 120 / 150 from 90 / 135 / 180 / 225 / 270.
 * Fury healing changed to 6 / 7 / 8 / 9 / 10 % from 10% at all ranks.
 * Fury bonus no longer shreds armor.
 * Fury bonus now slows enemies hit by 25% for 2 seconds.
 * Fury bonus no longer shreds armor.
 * Fury bonus now slows enemies hit by 25% for 2 seconds.
 * Fury bonus now slows enemies hit by 25% for 2 seconds.


 * General
 * New champion select quote.
 * Damage reduction per target increased to 15% from 10%.
 * Mana cost increased to 60 from 40.
 * Mana refund increased to 80 / 95 / 110 / 125 / 140 from 60 / 75 / 90 / 105 / 120.
 * Mana cost increased to 60 from 40.
 * Mana refund increased to 80 / 95 / 110 / 125 / 140 from 60 / 75 / 90 / 105 / 120.
 * Mana refund increased to 80 / 95 / 110 / 125 / 140 from 60 / 75 / 90 / 105 / 120.
 * Mana refund increased to 80 / 95 / 110 / 125 / 140 from 60 / 75 / 90 / 105 / 120.


 * Base health reduced to 390 from 411.
 * Base health reduced to 390 from 411.


 * Cost lowered to 0 from 50.
 * Cost lowered to 0 from 50.
 * Cost lowered to 0 from 50.


 * AP ratio increased to 50% from 40%.
 * AP ratio increased to 50% from 40%.
 * AP ratio increased to 50% from 40%.
 * AP ratio increased to 50% from 40%.
 * AP ratio increased to 50% from 40%.


 * Per-target stun immunity timer reduced to 5 seconds from 6 seconds.
 * Per-target stun immunity timer reduced to 5 seconds from 6 seconds.
 * Per-target stun immunity timer reduced to 5 seconds from 6 seconds.


 * Texture upgrade to his classic skin.
 * Texture upgrade to his classic skin.


 * Minimum damage changed to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170
 * Maximum damage changed to 100 / 150 / 200 / 250 / 300 from 100 / 160 / 220 / 280 / 340
 * 0/50/100/150/200 Bonus AD neutralizes the base damage nerf for both base and charged damage.
 * Cooldown increased to 140 / 110 / 80 from 130 / 105 / 80.
 * 0/50/100/150/200 Bonus AD neutralizes the base damage nerf for both base and charged damage.
 * Cooldown increased to 140 / 110 / 80 from 130 / 105 / 80.
 * Cooldown increased to 140 / 110 / 80 from 130 / 105 / 80.

Crystal Scar

 * The following changes will only affect the Crystal Scar.


 * Base damage lowered to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
 * Cooldown increased to 85 / 75 / 65 from 75 / 65 / 55.
 * Base damage lowered to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
 * Cooldown increased to 85 / 75 / 65 from 75 / 65 / 55.
 * Cooldown increased to 85 / 75 / 65 from 75 / 65 / 55.


 * Each soul is now worth 4 stacks of Damnation.
 * Each soul is now worth 4 stacks of Damnation.
 * Each soul is now worth 4 stacks of Damnation.

Items

 * Spellblade now deals instead of 50.
 * Spellblade now deals instead of 50.


 * Maim now tracks the number of large monsters slain.
 * Maim now tracks the number of large monsters slain.


 * New recipe: +  + 50g = 750g (increased from 700g)
 * No longer grants 20 armor.
 * Now grants 15% attack speed.
 * Maim healing increased to 8 from 5.
 * Maim now tracks the number of large monsters slain.
 * Maim now tracks the number of large monsters slain.


 * New recipe: +  +  + 140g = 1650g
 * No longer grants 20 armor.
 * Now grants 12 attack damage.
 * Attack speed increased to 30% from 20%.
 * Maim's on-hit healing increased to 12 from 10.
 * Bonus gold from killing monsters reduced to 30% from 40%.
 * Now transforms into upon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation).
 * Bug: The counter on Wriggle's Lantern will not update to include large monsters slain with Hunter's Machete and Madred's Razors until after you obtain your first stack (e.g. it will jump from 0 to 8 after your first wraith camp).
 * Bug: The counter on Wriggle's Lantern will not update to include large monsters slain with Hunter's Machete and Madred's Razors until after you obtain your first stack (e.g. it will jump from 0 to 8 after your first wraith camp).


 * (new item)
 * Evolved from.
 * Stats: 15 attack damage and 35% attack speed.
 * Retains the 30% bonus gold passive.
 * Basic attacks deal 100 (+3 per champion kill/assist and large monster kill) bonus magic damage and restore 12 (+1 per champion kill/assist and large monster kill). Enemy champions take only one-third of the bonus magic damage (33 + 1 per).
 * Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item. This is intended.
 * During the preseason, this passive was supposedly going to be given to a remade . For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per champion kill/assist and large monster kill) health - e.g. at 87 kills/assists/large monsters slain, you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).


 * Trinkets
 * Trinkets are now disabled for the first 120 seconds (2m), increased from 90 seconds (1m30).
 * Trinkets are now only disabled for 120 seconds upon being sold, lowered from 180 seconds.

Summoner Spells

 * Channel duration reduced to 3.5 seconds from 4 seconds.
 * Channel duration reduced to 3.5 seconds from 4 seconds.

Masteries

 * Nothing to report.

Upcoming

 * The following changes have been teased by Riot, but are not yet active on the PBE. For upcoming content that doesn't have any immediate release date, please see: Future Content.


 * Skins
 * Emptylord Fizz VoidLoading.jpg
 * appeared in the game files (name only, no visual assets)
 * Mardi Gras skin (although it could be ).


 * Rune Overhaul
 * The primary goal for runes is to tie marks, seals and glyphs to the specific wants and needs of various champion roles in League - similar to how masteries are used. Going forward, this creates a stronger association between marks and offense, seals and defense, and glyphs and utility. — RicklessAbandon


 * General
 * Runes that are removed will be refunded. In the instance of a rune moving from one type to another (say, Seals to Glyphs) - the original rune will be deleted-and-refunded, and a new rune will be introduced at the same price.
 * Scaling runes now break-even at a lower level (currently level 9).


 * Marks
 * Marks/Reds will now be the primary source of all Offensive bonuses (not just AD-related stats)
 * I would wager that the Primary AP runes will now be Marks, rather than Glyphs.


 * Seals
 * Seals/Yellows will now be the primary source of all Defensive bonuses (not just armor and health)
 * New "Hybrid Mitigation" Seals


 * Glyphs
 * Glyphs/Blues will now be the primary source of all Utility bonuses (rather than mage-related stats and MR)
 * Gold Runes are now Glyph-exclusive, rather than Seal-exclusive.


 * Quintessences
 * 1 Quintessence will now match 3 Primary Marks/Seals/Glyphs for all stats (changed from 2-4). Essentially, a set of quintessences functions as a second set of Marks, Glyphs and Seals.


 * Crystal Scar
 * disabled.
 * New Revive Trinket:
 * Revives the user and grants them bonus movement speed for a short duration. No cooldown between uses, but requires charges to activate. The item starts with 1 charge and you earn an additional at level 9 and 14, but can only hold a maximum of 2 charges (use them or you lose out).
 * Unlike Summoner's Rift, there is no initial cooldown on Trinket usage. There are plans to test disabling trinkets until after the windmill fights.
 * Cooldown, movement speed, recharge levels, etc, are all open to testing.
 * Plans to add multiple Revive Trinkets with different passives.
 * Plans to address other summoner spells.


 * General
 * Bug Fix: Skills/items should no longer go off in the transition between two crowd control effects if their durations overlap (i.e. chained). This is a fairly long-standing bug, but became particularly noticeable on Yasuo's release as it occurs frequently between his ultimate and the airborne-effect he's targeting.


 * Bonus attack speed now increases to % from 40% at all levels.
 * Damage changed to 15 / 35 / 55 / 75 / 95 from 50 / 80 / 110 / 140 / 170.
 * Assuming you're maxing Sonic Wave first, the effective damage including Lee Sin's base AD is:  (+2.88 per level thereafter).
 * Damage changed to 15 / 35 / 55 / 75 / 95 from 50 / 80 / 110 / 140 / 170.
 * No longer deals bonus damage equal to 8% of the target's missing health.
 * The damage is now modified by 0.5% for every 1% of the target's missing health, for a maximum of 22.5 / 52.5 / 82.5 / 112.5 / 142.5.
 * The new bonus damage equals as 8% of the target's missing health against enemies with 94 / 219 / 344 / 469 / 594 total health. The new bonus damage is better against enemies with less than the aforementioned amount of health; and worse against target's with more.
 * Cost increased to 100 from 50.
 * Now refunds 50 energy if cast on an allied champion (including self).
 * Damage changed to 25 / 50 / 75 / 100 / 125 from 60 / 95 / 130 / 165 / 200.
 * Now deals physical damage instead of magic damage.
 * The slow now decays are more fluidly (currently only decays once per second).
 * Damage to target/enemies hit by the target changed to 50 / 150 / 250 from 200 / 400 / 600.
 * The target now takes 25 / 75 / 125 bonus damage each time they hit another enemy champion.
 * Maximum damage on 5v5: 150 / 450 / 750.
 * Maximum damage on 3v3: 100 / 300 / 500.
 * Now deals physical damage instead of magic damage.
 * The slow now decays are more fluidly (currently only decays once per second).
 * Damage to target/enemies hit by the target changed to 50 / 150 / 250 from 200 / 400 / 600.
 * The target now takes 25 / 75 / 125 bonus damage each time they hit another enemy champion.
 * Maximum damage on 5v5: 150 / 450 / 750.
 * Maximum damage on 3v3: 100 / 300 / 500.
 * Maximum damage on 5v5: 150 / 450 / 750.
 * Maximum damage on 3v3: 100 / 300 / 500.


 * Stat changes:
 * Base health regeneration increased.
 * Health regeneration per level increased.
 * Ferocity
 * Max Ferocity lowered to 4.
 * Ferocity will now reset after being out of combat for 12 seconds.
 * Item reclassified as a trinket and is now free.
 * Available in, and . Unknown if it replaces the existing trinkets, or is in addition to.
 * Attack damage and attack damage per level removed.
 * All trophy bonuses changed.
 * 3 Trophies - Rengar gains flat movement speed while out of combat or while in brush.
 * 6 Trophies - range is increased by 100.
 * 9 Trophies - stealth duration is increased.
 * 14 Trophies - now grants the bonus movement speed while stealthed.
 * Damage slightly reduced.
 * Cooldown lowered to 3 seconds from 8 / 7.5 / 7 / 6.5 / 6 %.
 * Attack speed buff lowered to 15 / 20 / 25 / 30 / 35 % from 30 / 35 / 40 / 45 / 50 %.
 * Damage now scales with level instead of rank (overall slightly reduced)
 * Now grants substantially increased attack speed.
 * Cooldown reduced to 12 seconds from 15 / 14 / 13 / 12 / 11.
 * Bonus defences adjusted to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
 * Bonus defences are now increased by 50% per enemy champion hit.
 * Damage now scales with level instead of rank.
 * Now a linear, collision skill shot instead of a targeted ability.
 * Rengar now gains bonus movement speed while moving toward an enemy affected by Bola Strike.
 * Range increased to 1000 from 550.
 * Damage increased.
 * Slow reduced to 40 / 45 / 50 / 55 / 60 % from 50 / 55 / 60 / 65 / 70 %.
 * Slow no longer decays.
 * Cooldown reduced to 9 seconds from 12 / 11 / 10 / 9 / 8.
 * Damage now scales with level instead of rank.
 * Snare duration increased.
 * Consumes all current ferocity on activation.
 * Duration reduced to 7 seconds from 10.
 * No longer grants bonus movement speed or ferocity generation while stealthed.
 * Now grants movement speed and ferocity generation for 5 seconds after exiting stealth. The bonus movement speed decays over the duration.
 * Cooldown reduced to 9 seconds from 12 / 11 / 10 / 9 / 8.
 * Damage now scales with level instead of rank.
 * Snare duration increased.
 * Consumes all current ferocity on activation.
 * Duration reduced to 7 seconds from 10.
 * No longer grants bonus movement speed or ferocity generation while stealthed.
 * Now grants movement speed and ferocity generation for 5 seconds after exiting stealth. The bonus movement speed decays over the duration.
 * No longer grants bonus movement speed or ferocity generation while stealthed.
 * Now grants movement speed and ferocity generation for 5 seconds after exiting stealth. The bonus movement speed decays over the duration.