Talk:Katarina/@comment-27355169-20160829005534/@comment-26808509-20160829213238

The whole class rework aims to do the oposite from downfall and they try to redesign the assassins. As you said, killing someone faster than he can react is an intpattern in the game, it's pretty toxic to be honest. They will shift the class from "oneshot the enemy adc asap" to "mobile damage dealers that take some skill and prediction". You could say, they want to shift the focus from damage to mobility (in most cases). And they will still be different to diving fighters because they deal more upfront damage, are squishy and have escape mechanics for compensation.

Also they aim to redesign the stealth mechanic, but we don't have any Information about this yet. Maybe they will make it similar to Heroes of the Storm, where you can see the contours of the invisible enemies, but you really only see them if you seek for them and if you concentrade on other things, you won't notice them. But well, we will have to keep calm and wait for it.