User blog comment:Lukeatlook/Never Go Full Meta/@comment-5266525-20140713165912

I'm a little confused here. The conclusion you seem to be hinting at is that a static metagame will end up being the death of LoL itself after the Korean scene discovers all the optimal strategies, but you already brought up Starcraft, which is still quite alive and kicking today.

In any case, I feel it's a combination of a game's approachability and its depth that gives a game longevity, not necessarily just depth. You can't sustain a competitive scene without viewers and potential future competitors, after all. Competitive Pokemon's been a thing almost since the first games were released despite like 90% of the roster being completely and utterly useless and certain strategies being considered mandatory for success.

I can't see DotA ever really eclipsing LoL for popularity