Talk:Ashe/@comment-24971427-20180507132511/@comment-26808509-20180510124547

@TAGDavid of course it's all preference. If you prefer the low cooldown build it's completly fine and I feel with you, because it will recieve a harsh nerf with the new itemization. But maybe that would be a good time to rethink that all.

To your arguments:

Lack of Mobility is of course an issue for Ashe and Fleet Fotwork somewhat solves this issue, but for one, this rune is getting nerfed aswell and I allways take Inspiration second with magical boots and approach volcity to compensate that. The attackspeed from Lethal Tempo, especially with the buffs it recieved, are much more valuable for Ashe in combination with her Q.

W falls off in late even if you get a lot of cooldown reduction. It's base damage is pretty low, not comparable to MF's Q ore other spells like this. It's literally only a long ranged, AoE autoattack that isn't able to crit and can be blocked by a frontline. The only thing I use it for is to slow enemies in the distant to activate approach volicity. The only way to fix that I see is to make it interact with her passive. That enemies that are allready slowed take increaded damage from it. Then it would be worth to build around it.

It's not the only thing she can do, but the strongest thing DPS wise. With the proper itembuild and her Q, Ashe is on the high end of DPS among the ADC's, because she amplifies her attack damage twice. Her Q increases her AA's damage to 125% and that's multilied by her passive. And unlike other ADC's she isn't any luck reliant with her damage, neither early nor late.