Thread:Willbachbakal/@comment-6016076-20140628232622/@comment-6016076-20140629102802

That's a great point about the AS runes. The correct items could align this better. I think this approach sounds like a lot of fun and makes sense. So the last problem to rectify here is the performance difference between utility and base damages. With tank-scaling:

A tank becomes tanky and offers superior CC

A bruiser becomes tanky but has higher base damages (usually means more effective early game).

So even if we allow a tank to scale into his item, what's to say a bruiser won't be preferrable along this item route, where early game presence is considered a paramount attribute in a jungler? This overlap has been the crux of the issue for why tanky junglers are being overshadowed by bruisers.