User blog comment:JBox2D/Tank killers/@comment-6061249-20140225153656/@comment-24090662-20140225171414

I've got one in the works but it's not a coherent idea.

I've got an ability which does a small amount of true damage per autoattack, which is increased by the target's armor in the same way it would reduce physical damage.

I've got a %hp nuke which does magic damage based on armor, and physical damage based on mr.

I've got a slow which increases based on maximum health.