User blog comment:BlitzerRyuusei/Kronid, the Dragonborn Emperor/@comment-10958553-20131209012142

Although the souls dropped need to be changed around quite a bit, I think that this is an interestign idea. Fact of the matter is, this champion will have a semi-flat ability curve. And this is a problem. Even if he won't hit level 18 as fast as your enemies you may have all 12 ranks in. (speaking of which is that intentional?)

Now the problem with this is that leveling up won't increase anythign except your base stats.

What I suggest, is that the damage of all of your spells scale with level, and the CC, AOE, and other factors be increased by the ranks in said skill. Sinse you only have 3 ranks per ability they should have some effect, just like your level.

Dragon Aspect already has this style of leveling (except the damage) but you could definitly do the same with Q, W, and R.

I suggest that the ranks in Q increase the distance of your cone, the ranks in W increase the stun from 1 second to 2 seconds instead of range (a nerf yes but i think it nessessary).

The ranks in R should definitly increase the durration and movement speed of this dragon, as it makes it more useful and damaging.

One more thing to think about is leveling up your inate passive. This has not been seen in league. it could scale 1/1.5/2% maximum health.

Remember. This is YOUR champion so you obviously have last say, but These are some suggestions that need to be addreased as you cannot abandon the leveling system.