User blog comment:Healingmantra/Bugarn, the Gorilla King/@comment-27109417-20160930054401

After the changes you made, I like his new kit better. His passive is really interesting for having a gorilla to come out and help fight for you, which brings out the feeling that he is the king of gorillas and having them protect you from anyone who is threatening. I just have two things which I would like to change about Bugarn.

1. As a fighter/tank, I believe that his AD ratios on his Q and W are extremely high. Those ratios are gonerally found in assassin type champions. Having a champion which has great survivabilty yet deals extreme amounts of damage seems a bit unfair to go against, don't you think? Perhaps you can reduce the ratios a bit.

2. I would increase your E cooldown to a minimum of 18 or 20 seconds at rank 5. The fact that he reduces physical damge by 36% and negates CC within 4 seconds for an ability with a 12 second cooldown is too overpowered and provides little counterplay. If the 12 seconds was a static cooldown, meaning it cannot be reduced by any means, then the cooldown is fine. However, since it seems to be a normal cooldown, then it can be further reduced with full CDR, specifically 45% CDR. With 45% CDR, this ability will have a 6.6 second cooldown! That means that there is only a 2.2 second window for him to be CC'd and actually damaged! Even Olaf's ult, which also negates CC, has a 44 second window for him to be CC'd, making him more balanced than Bugarn, despite still being strong in game.

Other than these, I like the champion concept you can up. Just some tweaking and balancing and he's good to go :)