User blog comment:Nhan-Fiction/(Custom, Fan-made Champion) Sylphie, the Butterfly Faerie/@comment-1330314-20130520011707

I'd happily be the first to review your new champion. As always, you've put an incredible amount of detail into Sylphie's presentation. Her lore is really interesting, as is her kit. Her lines are well voiced (you've improved a lot over the course of your champions) and fun to listen to, and the puns are, well... to be expected, but also funny. Hextech Sylphie looks equally amazing, and looks like a perfect fit for your champ.

On to her kit. I understand the numbers are less important than the actual effects, but I'll nonetheless try to point out where I see imbalances:

Shifty Sprite as an idea is brilliant. However, I think the numbers are a little strong. Firstly, I think the model size reduction duration should be a lot shorter. In gameplay terms it'd be great at allowing her to dodge skillshots, which also means 2 seconds of enhanced dodging abilities upon every spell cast would make give her too much of an advantage against skillshot-based champions. In the laning phase, where every skillshot counts, this would also tip the scales way too much in Sylphie's favor. Her movement speed boost is also too strong: at low levels it's essentially a free miniature Ghost (like you said) and at higher levels it completely trumps the summoner spell. Lowering the base speed bonus to 10% and incrementing by 5 each time would be more reasonable.

Butterfly Kisses' expanding effect is interesting. The projectile speed is a little too fast, and the magic resistance shred is also too powerful (Morgana's, which requires the enemy to stand in the pool, shreds a maximum of 40 MR). The laughing effect is interesting and appropriate for the ability, but in gameplay terms a little awkward. If you or your teammates hear an enemy laughing in the fog of war, would you really be able to use it to locate them? Would it help in landing skillshots or pinging their direction? You might as well have the butterflies grant vision on the target, and reduce the effect's duration.

Sparkly Twirl's passive tenacity has a lot of problems: first of all, it's way too strong, giving more tenacity than on its own. Secondly, the way you've designed it means Sylphie will essentially have permanent maximum stacks, even if she's being attacked. Sylphie already has enough juking power as it is with the rest of her kit, so you don't need this.

The active component, on the other hand, is pretty good, and fits her kit perfectly. You may want to rectify the scaling on the reduced magic damage, however (45% instead of the 60% it's currently displaying).

Faerie Rush/Confuse is also a unique and cool ability. Two things, though: firstly, you may want to modify the damage and scaling a bit on the two components: either change the AP ratios or the damage distribution, in in any case make sure the ratio is the same between the two (i.e., if you want Faerie Rush to have 25% AP scaling and Confuse to scale with 75% AP you need to have a 1:3 ratio on the base damage as well). The sprite clone idea may also be a little reduntant: what exactly is their use? You say they're there to confuse enemies, but wouldn't Sylphie's targets be able to find the correct version of her anyway simply based on her positioning? If you're trying to make her less detectable, you may as well give her a small amount of invisibility alongside her clones, as with, and.

Bloomsday/Flower Power is a great ultimate. Design-wise, it's amazing. Again, though, your numbers are a little off, namely with Flower Power: as a secondary component to an ultimate, you really don't want to have it cost mana. Instead, you should make it free and instead have Bloomsday's mana cost increase, as with almost every other mana-based champion's ultimate (only energy-based champions have decreasing costs, and that's because their energy supply is static. Mana champions have increasing costs to account for their growing mana pool). The decreasing cooldown is in my opinion unnecessary, as it simply makes an already powerful ultimate grow exponentially. The stealth component also makes your ability more or less encompass 's ultimate, so you'd be better off removing it. Considering you'd be able to cast Flower Power about four times, your maximum damage to any single target (or to every member of the enemy team, for that matter), would be, enough to kill them on this damage alone. You're going to have to seriously tone down the damage, especially since your ultimate already gives huge amount of utility. The slow is also too strong, even if it lasts 1 second.

Overall, Sylphie's kit is fantastic and unique, and her abilities looks like they'd work really well together. Your main problem, aside from one or two innate flaws, is that you've been a little too generous with the numbers. Great work as always, Nhan!