Talk:Lissandra/@comment-5663427-20131202202158/@comment-8506165-20131204152134

She's kinda underpowered imo.

She has to build tankiness in order to survive the fact that she's virtually a melee mage with her short spell ranges (particularly the PBAOE on W) but her ratios don't reflect this. Her base damages are pretty poor too. Yeah, she's got some utility, but it's not actually that much - you have one AOE snare, a single-target slow, and a single-target stun with an AOE slow. I mean, can practically match that by buying a Rylai's - AOE stuns with more frequency than Lissandra's single-target stun, and AOE slows, including a slowing aura on Tibbers. But Annie does far more damage. The only thing Liss really brings to the table over other utility mages is mobility with E, but that's not game-changing enough particularly given her aforementioned short range.

So yeah, I'm really not sure why Riot decided to nerf her damage in the patch after she was released, particularly given she wasn't particularly a FOTM champion even immediately after she was released. At the moment in terms of raw power there's really no reason to pick her over, say,, who brings about as much utility with much more damage and from a ridiculously long range to boot.