User blog:Xyclone010/Xyclone Ability Bank

This blog is a note-to-self. Some new champs idea and skill ideas are gonna posted here before posted outside.

Passive
Aura Passive:

Offense Passive:


 * Lucky: After using a spell, you gains Luck. Luck increase crit chance. All Luck is consumed after a successful crit attack.


 * Frostbite: Your spells deal increase damage base on the move speed CC status. X% for every 1% slow. Stun, root are counted as 100% slow.

Defensive Passive:

Utility:


 * Miming: Your next spell have no animation, gives it totally stealthy. Medium cooldown (40-80). Using a spell that hit reduce the cooldown.

* Overlook: Your sight is over wall and sight range is increased per level.

Skills
Damage


 * Death Mark: After Xs (5-10) the target gets damage base on the distance between you and the target. Can be consider as DoT.


 *  Draw a Card: Gambling theme: After 5 times activate, your next activation have addition effect base on the 5 cards status. Base on Poker (Pairs/ Full House/ Flush).

Shield


 * Healing Shield: Create a shield. After X seconds, the target heals for % of remaining shield. Can be changed to: the heal begins at the beggining, healing 10-20% remaining shield every second.


 * Tauting Shield: Ice-theme. Attackers on the next X seconds get atk speed reduce and Speed reduce.


 * Venomous Skin: Poison-theme. Attackers takes damage over second. Count as poison. If it is a passive, the damage don't attract turret aggro.


 * Courage: You create a shield, decrease damage taken. After a short duration, % of the damage reduced damage enimies around the target.


 * Mirror Shield: You reflect all direction skill that can pass you (Ex: Lux second binding but not Morgana binding, Lux/Ez's ultimate but not Ashe/Draven/Jinx's ultimate).

Utility


 * Mirror: You change into the target champion, gains 40% bonus stat from the target and all your spells are temporary replaced by your target's.

Resource


 * Mana Manipulation: You switch mana and health. Skills now cost health and mana decrease when you takes damage. Can be consider for an item active.


 * Mana Burn: Deals DoT on a target. The DoT is increase whenever that target mana is consumed. If the target doesn't use mana, the damage is increased.

Crowd Control


 * Overgrowth Vines: Root and deals DoT on a target. If the target dies during the next Xs, root and deals DoT a nearby target. The spell duration rapidly repeated until one target survive or there is no more targets around.

No Category


 * Telepathy You link to a target champion. % of damage taken is share to the other. If it is an ally, it won't take the damage. The target has your buff (ally)/debuff(enemy).

Upcoming Champs
Cassiopeia Rework

A Shield Support

A Stance ADC