Talk:Wriggle's Lantern/@comment-128.101.170.171-20100807182704/@comment-64.141.43.130-20101007184251

Madreds is not so much for tanks as for HP stacking characters. Yes it will tear a part that idiot Chogath with Rod of Ages and Warmogs with no MR. Yes it would be pretty stupid to focus him first. But you do want to kill him eventually, preferably before that leviathan gets to 20 stacks.

That does not make Madreds useless against "squishies". AP carries will frequently get Rod of Ages, Rylais, or both. Maybe a Haunting Guise too if they get Merc treads instead of Sorc boots or see your team with "some" (not a lot of - void staff) MR. That puts a caster with average base health over 3k HP at lvl 18. You would need an item with 120 + 30 = 150 damage and 40% attack speed to rival the performance of Madreds vs that target. Even vs a mid game caster with 1500 hp the item is worth 90 damage and 40% attack speed. That's already more damage output than a fully stacked Bloodthirster and will only improve in performance the longer the game lasts. Same goes for Mallet rushers like Olaf or Xin, or Sunfire stackers.

Sure it is magic damage and does not benefit from Lifesteal. But Lifesteal will not really keep you up in a team fight. I find a Bashee's Veil will get you more survivability at that point. Your job is to first shut down their carry (ult, then exhaust), second to kill the carry with the assistance of your team. If you survive beyond that, it's gravy. What will be left to clean up? The tank, which you are perfectly suited for.

I find stacking lifesteal to be just begging to get stunned / snared / kited. Your Q is magic anyway, and heals you plenty. Your only source of significant physical ability damage (ult) adds plenty lifesteal of its own. Your passive gives you healing every attack, not based on your damage done. It scales with attack speed not damage, just like the Madreds passive. So play to your strengths. Rush Madreds and boots, get a veil, and enough attack speed to hit 2.5 attacks per second with rank 5 W up. Throw in a Frozen heart to spam Q more, keep W up almost constantly and further disable their melee carries. The armor on it is a nice bonus too.

For the attack speed, all it takes is Madreds itself, Sword of the divine, and attack speed Marks+Quints for 2.467 with Hunter's Call up.