Talk:Manamune/@comment-86.171.60.114-20120124111457/@comment-75.133.147.122-20120203121536

@ anon /w link Those numbers are pretty cute, but far from accurate. Ryze's AP ratios are somewhat cruddy already to make up for the fact that his passives make the skills quick-cast, and his ultimate will boost the heal and splash from those skills, not his standard attack. Furthermore, if Ryze were to spam his skills at 40% cdr (like every Ryze should be by the time he has a full tear), he would get off 8 Q skills, and nearly 3 of his W and E over 15 seconds without taking his passive into account in the least. Add the passive, you theoretically can use QWEQ in about an instant, since Q's cooldown is lowered to 2.1 seconds and W & E remove 2 seconds from that from his passive. 2.1 seconds later you Q again leaving 3.3 seconds on W and 4.3 on E from their 8.4 second cooldown after CDR. 2.1 seconds later you use a 4th Q, then basically immediately follow with W & E & Q again, giving you those 5 Q's and 2 W's and E's in less than 5 seconds compared to your 15 seconds. Then you suggested that 7 auto-attacks would do 900 extra damage from manamune damage, equivalent to over 125 AD on each attack. Yeah right, and good luck hitting 7 times in that 9 spell, 5 second spurt. You make up numbers, they're bound to fit how you want them to. If you go strictly by additional mana and go by his base attack at level 18, assuming he gets off 5 attacks in 5 seconds, which couldn't be done even without casting spells in between, 100 mana gives 2 AD to Manamune which is 10 total damage for that time period. 100 mana gives 3 to AP to Archangels which adds (5 x .2 x 3) + (2 x .6 x 3) + (2 x .35 x 3 x 3) which is approximately 12.9 damage, and Ryze's E reduces magic resist and his ultimate makes it rediculously better than that. Note that Ryze's real form of damage comes in his mana reserves as well, and other champions have even better AP ratios to take advantage of and wouldn't get Manamune's mana properties boost in skill damage.