Talk:Miss Fortune/@comment-22964237-20131224231155/@comment-16257908-20131225000330

In terms of damage, it's one of the strongest Ultimates if, and only if, (almost) every single wave of bullets hit.

The bad part about her Ultimate is that Bullet Time is easily avoided/blocked and, especially, simply because a common Marksman build won't let it truly shine.

The sad part about Miss Fortune's kit is that it really doesn't synergize with itself. Impure Shots grants small additional magic damage that won't make much of a difference against 3K health gargantuans. It has a steroid that buffs MF's AS by 50% max, but since her AS is not very good anyway most of the times, almost every other Marksman will out-DPS her.

Make It Rain deals almost 0 damage if no AP investment was made and to have the great slow you'd need to rank it, which is a bad idea.

Double Up and Bullet Time are the only skills that actually make some sense. A powerful nuke that scales with Total AD with a very small cooldown that increaes even more in damage if you get a decent AD investment.

Bullet Time is "almost" the same thing, it scales with AD.

I hope this time I make this clear to everybody that thinks that MF is great; she is, no doubt about it, but her kit doesn't synergize. She has an AD nuke, AP/Slow, small AS steroid/magic damage and powerful teamfighting potential with only one skill. Every individual skill is good, but in terms of kit she just can't. She can't use all of her spells to at least 50% of their power, she either builds pure AD and relies on Double Up and Bullet Time or she builds Marksman, relying on auto-attacks with a mediocre AS steroid and much weaker teamfighting potential.

Feel free to call me whatever you want.