Talk:Tryndamere/@comment-25837934-20151108060105/@comment-5955640-20151108062034

I don't know. It's still random as the name suggests. The only way to fix that would be to no longer make it random but a matter of stacked certaintity. You hit a person X amount of times and then it would crit based on your chance which would just be a static number.

Instead of 10% crit chance it's 99 hits and 100 hit you crit. 100% crit and the tenth hit always crits.

I imagine it becomes less interesting for a lot of champs that are dependant on crits for damage. Bonus AD would be dominant as crit would no longer have a chance of going off frequently and the stacking of crit would vary between nebulous and constant.

Not to mention that it would be one more counter to keep track of.

The marksmen will live I believe. But what would happen to champions like Tryndamere who live and die on crit damage to make up for soaking the entire battle field to get in one hit?