Thread:Willbachbakal/@comment-3391671-20160702091838/@comment-3391671-20160704100111

I had been in much need of a champion creator when witnessing people claiming: "But you can only do so much with lore and kit. Without the model, visuals and animation, it's hard to see how this champion will really do on the Field of Justice." I too agree, and not all of us has access to someone who can provide good visuals or animations; even if we do, it's usually because you paid for it (as I did with Sauna) or you had an artistic friend who was willing to do it for you. Even then, you don't usually get the full package of splashart, animations ideas and model altogether; in most cases, it stops at the first. But with the champion creator tool, the later two will not be an issue anymore. It may not offer the flavor of what the actual champion will look like due to constraints of what a user may be offered for particle/skin animations, but movement, build and other aspects that are simpler can be demonstrated.

Before going onto my thoughts in regards to what you had just said, I did want to counter-argue some of the claims made in the old blog. Some will be obvious, but it is always to state it than assume that it's fact when opinion. Want to skip?= Or not.=
 * "The creator will be heavy on the servers." For sure, it may become heavy, but Riot could make it that the program runs on your own PC with a customized & simplified Field of Justice, especially if you are going solo-testing. If you create a game, you have to specify that it uses custom champions before opening the game to public or your friends.
 * Riot has enough funds to create more server space specified for something like a creation kit Field. Even if they don't, they can limit how many games can be initiated at the same time globally; if you want to make a game when the server is packed, you can opt to supporting the game yourself (or have someone else with better connection do that). If those don't work, then just go solo on your own network.
 * "You need to create new code for new animations." With a creation kit, people can volunteer to create new codes for new animations. You can then pick them up from a "shop" (likely on the LoL shop) that is very much like picking up mods for games such as Fallout 4. If you have animations you are not using anymore (and they are for whatever reason taxing your server), then you can remove them like a file on your PC.
 * As you mentioned in the blog, Riot can by default add all existing animations into the kit. They may even add the old derpy animations just for the lols, or to appease people who want to create troll champions with Jesus-tier kits. I'll explain later how these animations can be adapted to different models.
 * "What is the economic value?" You mentioned it already, and I've consulted with friends who knows what creation kits have done: they have economic value for sure. How? Even if Riot puts in a lot of money into the creation kit, the creation kit itself will attract attention from people. LoL already is a popular game, but that doesn't mean it can be anymore popular, right?
 * It is true though that it shouldn't come completely free. Riot could add some new animations, models, items and whatnot that are not in the actual game, having those cost a bit of RP to purchase. This could be bypassed by volunteers making the above on their own, though. Otherwise, if someone wants to have PROJECT performing 's ult... I'm sure they will buy the skin so that they can use it in the creation kit >.>
 * "Limit to stats so champions cannot be OP." Straw man argument. Creation kits has always invited people who just want to troll with the setup, and the same applies here. As mentioned and supported in the original blog, if someone wants to make a Jesus Champion, they can. But, that just means no one would like to play with them, and fighting OP with OP will easily become boring. With the creation kit and its game server not affecting rank and points, there would be no value in creating OP champions aside from trolling or... what else? Making fake screenshots of 's AAs with the power levels of 9000?
 * Some people mentioned balance, and that can be done just by critiques. Nothing can be perfect, and if any custom champion were to be added to the actual game, they would have to go through the "balance" of Riot HQ. Otherwise, we the community can only do our best to balance the kit through criticism and opinions. "Numbers are numbers," I will claim.
 * "Riot do not have the funds to make one." That is in the past now. Maybe it was true back in 2012, but Riot has risen up and gross over a billion dollars as of now. A good informant among my friends says that Riot has enough money to swim in, and from what I see in the data, a creation kit is not a dream as of now.
 * "They could spend the money on something else, such as a new map." A creation kit is not necessarily like creating a new map or two. Of course, those would be for sure welcomed, but a creation kit as of now will be a new way to attract the attention of the people, along with using old parts from existing data. As mentioned before, it won't be as costly people may claim it to be.

TLDR: A creation kit is viable.

I agree animations create the feel of the kit, improving the players performance if the abilities and their animation flow together and strong. But let's not pull our heads on something that hasn't even started.

For starters, you'll just have a customization for the champions model. As you explained in your original blog, it will feature lists per category for both the model and the ability animations. What I had in mind is that, as mentioned, Riot adds what they already have for models and animations, then add some more for variation. For example, they could create a couple more models for human champions that don't exist in the League yet. The same applies for weapons. Animations will be harder to determine, but they will have similar proceedings.

Restrictions will be made though. Certain models will not be compatible with certain animations or weapons. For example, you will not be able to use animations for anything that does not use its models or anything similar (yordle or giants). You can still use certain weapons with some animations, but they will just look odd (one example being one I gave above: 's being used with 's ). Volunteers can make adjustments to these models and make it so that they can adapt to certain models.

If you are one who is not able to program or not have the means to get such a system, then that's when you have to substitute the animations for lesser desired ones (sadly); you are already given the creation kit, so rejoice that you can animate your champion now.