User blog comment:Chase999/Raphael, Heaven's Archer/@comment-9155327-20170713222411

I'll scratch your back, will you scratch mine?

Kit:

General Comment: This guy's kit confuses me, at first glance, I thought he was an AOE healing marksman but then when you see all his abilities. it starts to become more and more vague. I think the reason for this is his synergy with a defensive stat, that being of max. health and an offensive stat, that being of critical strike chance. One used for Tanks and Bruisers and the other, more commonly used for Marksmen and other special cases.

Passive: Healing Assistants
 * This ability, on a marksman, is so out of place. No, not on the kit itself but for the class because this causes Raphael to immediately prioritize two stats that have no item together and that's critical strike chance and health. this causes his build to be immediately split into two, Health and Critical Strike Chance.


 * My problem here is mainly due to, if Raphael doesn't build critical strike chance, then his passive is worthless. but if Raphael doesn't build health then he only gets a small consistent heal, which is by my standard at least very unrewarding.

Active: Arrow of Penance Change that damage to Bonus Damage, The only reason I see for adding that Critical Strike thing is that you want him to kite or get away from people when he hits it. So I prefer that you remove that effect and turn it into a passive+active skill somewhere along the lines of moving it to W would make more sense. The damage from this arrow though is a little dis-concerning, do you know how much is 20% of the target's maximum health looks like? Maybe Nerf this ability to 20% of the target's missing health than max. health or better yet, change it to his own max health, to turn him more bruiserish.

to be Continued...