User blog comment:Akiwasha/Champion Suggestion: Latria, the Holy Court/@comment-4842032-20120411034515

I'm going to go on a limb and assume that you don't speak English as your native tongue. For readability, here are my interpretations of your abilities. I'd recommend that you take these and use them as your explanations.

Q. (Active) : Deals physical damage to target and steals AD, armor, and MR for a duration of 5 seconds.

(Second Active) Latria can cast Q a second time within 5 seconds to replace the steal with a spell shield, which will last for 5 seconds. If Latria does not cast a second time, the original duration is extended by X seconds.

W. (Passive) Latria gains bonus health regen (%) as a percentage of his missing health.

(Active) Latria sacrifices his own health to unleash divine energies, healing an ally or damaging an enemy. For the next 15 seconds, Latria may cast the spell up to 3 additional times (paying the full cost each time). After 15 seconds, the ability goes on cooldown. Damage/Heal power scales off of AP and Latria's % of missing health. Damaging has less total power than Heal.

E. (Active) Latria grants an ally bonus Armor and MR as a % of Latria's own defensive stats. Additionally, Latria creates a leash to the ally. Until the spell ends or the leash is broken, a percentage of damage dealt to the ally is transferred as magic damage to Latria.

R. (Active) Latria channels for X seconds to create the Sanctuary aura. Enemies affected by Sanctuary are feared and move away from the center. Every second of chanelling costs Latria a % of his health as true damage, dealing the same flat damage as true damage to all enemies in the Sanctuary (this damage does not proc spell vampirism).