User:Emptylord/Patch/Jayce


 * General
 * Ranged form.
 * ,, and
 * Abilities now use standard 5-5-5-3 skill point structure, including his ultimate not being available pre-6.
 * (Innate)
 * After activating an ability, Jayce gains 40 bonus movement speed and maximum attack speed (2.5) on his next 3 attacks within 3.5 seconds. These attacks deal a modified damage. This damage stacks additively with critical strikes.
 * (Q)
 * Target input changes to ground-targeted from unit-targeted.
 * Dash style changed to be similar to - i.e. raises into the air and then slams down.
 * For some skins, the animation could be similar to 's rocket-powered Guillotine. However, his classic skin could just use his taunt animation - slamming the handle of his hammer into the ground.
 * Base damage changed to 20 / 65 / 110 / 115 / 200 from 30 / 70 / 110 / 150 / 190 / 230.
 * (W)
 * Passive.
 * Jayce's basic attacks for the next 4 seconds create a static discharge that deals 25 / 42.5 / 60 / 77.5 / 95  magic damage to all enemies within 285-units of his target.
 * Now deals physical damage instead of magic damage.
 * Damage changed to from.
 * the target.
 * Now very briefly his target.
 * Now damages and all enemies within a cone behind the target.
 * (Ultimate)
 * Jayce unleashes an orb of electricity that detonates upon hitting an enemy champion, structure or terrain, dealing 150 / 250 / 350 physical damage to all enemies in the area of the explosion. The orb's damage and missile speed will rapidly increase by 40% over the first 1 second of travel, for a maximum of 210 / 350 / 490 . The orb will damage to minions and monsters that it passes through.
 * The radius of the explosion is increased by ~41% if the blast strikes a structure or terrain, but the damage does not carry through terrain.  will trigger the terrain effect.
 * Basic attacks reduced the cooldown of Shock Blast by 1 seconds.
 * Range: Global
 * Cooldown: 15 seconds
 * Cooldown: 15 seconds