User blog:Whatthefak/My custom Balance Changes

ChampionsEdit
[1] Aatrox
 * We Decided to Buff Aatrox's Ultimate  [2] Massacre,  because we wanted to make this Ability more Powerfull, because we love you, Aatrox Players.
 * [3] Massacre (R) Bonus Range Increased to 175 / 195 / 215 (325 / 345 / 365 range) from 175 (325 range)

[4] Anivia​ ​
 * We Wanted to make Anivia more Powerful when she is on [5] Rebirth and with her  [6] Frostbite spell
 * [7] Rebirth's Cooldown Reduced to 200 seconds from 240 seconds
 * [8] Rebirth Seconds of Survivality changed to 5.4 from 6 seconds
 * [9] Frostbite (E)  Magic damage increased to 75 / 105 / 135 / 165 / 195 (+ 75% AP)  from 55 / 85 / 115 / 145 / 175 (+ 50% AP)

[10] Caitlyn
 * Caitlyn needs to be the best Sheriff of Piltrover, so we wanted to do a high kit buff on her spells
 * [11] Headshot  bonus phisical damage increased to 100% of her attack damage  from 50% of her attack damage.
 * [12] Piltover Peacemaker (Q) Range increased to 1600 from 1300
 * [13] Piltover Peacemaker (Q) Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6
 * [14] Piltover Peacemaker (Q) PHYSICAL DAMAGE  increased to 70 / 100 / 130 / 160 / 190 (+ 150% AD)  from 20 / 60 / 100 / 140 / 180 (+ 130% AD)
 * [15] Ace in the Hole (R) Range increased to 2500 / 3000 / 3500 from 2000 / 2500 / 3000
 * [16] Ace in the Hole (R) Now [17] Caitlyn will deal 300 / 575 / 800 (+ 250% AD)   when you hit the champion that you focused or 250 / 475 / 700 (+ 200% AD)  to the enemy that intercepted the bullet.

[18] Karthus
 * Karthus is very Squishy in game, so we wanted to make his ultimate  [19] Requiem more... hmmm. overpowered :).
 * [20] Requiem (R) Now, the damage will get increased by 5% while how far the enemies are from [21] Karthus and, if Karthus kills a Champion, he will get +5 HP and MP (Max 500 HP and 700 MP)

[22] Lux
 * Lux is a very powerful magic champion, so we wanted to make her more viable for Lux players, because they requested this buff, and there it is :).
 * [23] Illumination Magic damage is based now on 30 (+ 45% AP)  from  10 + (10 × level)
 * [24] Final Spark (R) Range is now 3000 / 4000 / 5000 from 3000 range
 * [25] Final Spark (R) MAGIC DAMAGE  increased to 400 / 500 / 600 (+ 110% AP)  from 300 / 400 / 500 (+ 75% AP)