User blog comment:Lykrast/Aur, gold's master/@comment-1330314-20121130210533/@comment-5686533-20121130221543

Q : I must think about it some hour, going to see that tomorrow

W : well, it's kind of unreliable, because the damage/heal only trigger if the target gets a kill before dying or getting an assist... so...

E : "(negative cooldown starting at 1.6k+ gold)" you didn't understand ! " The cooldown is reduced by 1 second for every 20 gold spent or gained. " shoud I add "during the cooldown" to be clear ?

R : why would I cap it against monster ? Why can't we shrud off huge damage to monster and there is always a cap ? But I'm maybe going to rework it, see tomorrow (french hour).