User blog:Katgar/Pagle the Gold Miner

Champion, the Title is a champion in League of Legends.

Abilities
{{Ability|P Pagle passively gains bonus 1 gold per sec for each 400g he currently has up to a maximum of 2.5 per sec.
 * name = Experienced Miner
 * icon =
 * description = Pagle gains 75 bonus starting gold.

{{Ability|Q Half the Gold is refunded if the sack hits a target.
 * name = Sack of gold
 * icon =
 * description = {{sbc|Active:}} Pagle throws a sack of gold in a target direction dealing a percentage of that targets current health as magic damage and slowing the target by 30% for 2 sec.

{{lc|Heal}} {{ap|5|4|3|2|1}} {{as|(+ 10% AP)}} }}
 * leveling = {{lc|Damage}} {{ap|9|9.5|10|10.5|11}} {{as|(+ 10% Gold)}}
 * cooldown = {{ap|7|6|5|4|3}}
 * cost    = 40
 * costtype = Gold
 * range   = 900

{{Ability|W
 * name = Passive & Active Ability
 * icon =
 * description = {{sbc|Passive:}} This is the description for W's passive ability. This showcase the basic layout for an ability with a passive ability.

}}
 * description2 = {{sbc|Active:}} This is the decription for W's active ability with bonus health scaling and mana scaling.
 * leveling = {{lc|Passive}} {{ap|1.5|1.75|2|2.25|2.5}}
 * leveling2= {{lc|Active}} {{ap|10|20|30|40|50}} {{as|(+ 10% bonus health)}} {{as|(+ 10% max mana)}}
 * cooldown = {{ap|20}}
 * cost    = 100
 * costtype = mana
 * range   =

{{Ability frame|E| {{Ability info }}
 * name = 1st Ability with Multiple Effects
 * icon =
 * description = {{sbc|Active:}} This can be the first part of the ability, or first set. This also showcase defensive scaling.
 * leveling ={{lc|Damage}} {{ap|100|150|200|250|300}} {{as|(+ 50% bonus armor)}} {{as|(+ 50% total magic resistance)}}
 * cooldown = {{ap|8}}
 * cost    = 140
 * costtype = mana
 * range   = 1500

{{Ability info }} }}
 * name = 2nd Ability with Multiple Effects
 * icon =
 * description={{sbc|Active:}} This can be the second part of the ability, or second set. Without any scaling, this is how any ability will look like. It is also possible to have scaling within the description such as: {{as|50% total AD}} or {{as|100% max health}}.
 * leveling =
 * cooldown = {{ap|15|14|13|12|11}}
 * cost    = 0
 * costtype = mana
 * range   = 0

{{Ability|R }}
 * name = Ultimate
 * icon =
 * description = This is a blank example.
 * leveling =
 * cooldown =
 * cost    =
 * costtype =
 * range   =