Talk:Cheap Shot/@comment-33678511-20171117160708/@comment-5256197-20171117174729

I was just doing some testing of my own.

DOT's with slow (Swain Q, and everything with Rylai's) do actually proc it by themselves. Nauti E will also proc it if the target gets hit it twice. So its not the 'imparing ability' that can't proc it, but rather the singular instance of the damage to the target.

Somehow Vlad E does proc it, like you said. Maybe it's coded like the extra hits don't do damage, but are still hits, or the slow is applied beforehand... Lux or Bard Q's do not proc it by themselves, though.

Malz's Rylai-powered Voidlings do not proc it either. Neither does Heimer's turret pellets (the big beams will). Zyra's Plants do actually proc it, it makes her damn good with the rune - one plant can proc it twice! (which I love).

Lux E also procs it by itself, because the slow and the damage are different components of the spell, so she is pretty good with it too (which I hate).

Silence and blind will also count as an impairment. I'm guessing Trynda W without the slow is not a "real" status effect, it just shaves off some stats.

Last thing I tried was Graves AA with Mallet, which produced some super random results. About one out of five auto's made it proc, and I had more procs the farther I was from the enemy.