User blog comment:Slashingstrike/Nerante - the Devil Hunter/@comment-3391671-20161122014157/@comment-3391671-20161125094123

Your explanation sadly complicates the combo mechanic. Let me offer what I had in mind, along with how your explanation dabbles my understanding.

My thought of the system (bold is action taken):
 * All basic abilities have 6 seconds.
 * You use Q, putting Q on normal cooldown, but causing W and E to become enhanced. Use enhanced W.
 * After using enhanced W, both W & E are back to normal, while Q is still on cooldown. Normal W & E are available.
 * Use normal E, causing E to be on cooldown, but Q to be accessible. Enhanced W is on cooldown, so cannot be used.
 * Use enhanced Q. Now, Q still has 1 to 2 seconds of cooldown left, while E is still on a 4 second cooldown. W is the only option.
 * Use W, causing E to be enhanced, whereas enhanced Q is still on cooldown. Use enhanced E.
 * Then the cycle returns~

Basically, I thought (note: I thought) that this kit offered two sets of abilities, interchanged with every ability use. You would go from normal to enhanced and back to normal, on and on, gated by resources. You would have cooldowns, but if spaced out enough, one could string the abilities over and over.

Looking at your attempted explanation, that is not the case. Basically to say, the abilities have shared cooldowns with their enhanced counterpart. Simple as that.

AS for your reply to the combo system, why do you want it to be activation based, not on-hit based? From a designer's standpoint, making the enhancement activation based on the abilities' activation gives less initiative to land the ability properly. For some, this may cause players to use E more as a dash than a valuable damage inflicting ability. I'm aware you may have done this on purpose to allow Nerante to cast Q, then W or E, then use the active part of Q, but I don't think this is the way to go with the ability. If he is to be a skirmisher, it would make more sense if he is empowered by landing an ability in battle.

"Soul Swipe" or "Soul Snatcher" don't sound that bad. How about those? It mostly lies in the word you use and if it brings up a strong image. Sadly, "grab" is a and doesn't bring that strong image I mentioned.