User blog comment:Emptylord/Custom Champion - Behemoth the Earthbreaker/@comment-3974211-20170501112809

Made some changes:
 * Volatile Bulwark now has a pre-mitigation damage scaling, meaning tank-stat purchases will increase the number of times the innate will trigger per health bar. I opt'd against having the damage scale. While triggering the effect can have visual and audio cues, I didn't think having variable damage would communicate well (stack counters like Nasus are good only because they only go up in damage). For clarity, damage is not counted during the 3 seconds - the counter is reset after exploding.
 * I came up with a new E ability, Bulldoze. Telegraphed delays on dashes are relatively unexplored, at the moment, but I thought it fit the paradigm for good Tank design (something Riot praised Sion for, and something I think Sion does really well).
 * In light of Bulldoze, though, I changed his classification from a Juggernaut-Warden to a Warden-Enforcer. For those who don't know my custom class structure, you can read it here, but basically Enforcer is the combination of the Diver and Vanguard classes.
 * I also opt'd to make Shatter an autotargeted ability, rather than targeted, but have an opponent-interactive means to direct control it (as well as the less interactive use of his Ergokinesis ability, should he choose to). Sure, this forgoes a little bit of his power fantasy (including the description, "paths toward", I was trying to give the impression of intelligent lightning - a visual indication of Behemoth's control over energy) - but the new format is probably healthier for a melee champion's poke ability.