User blog comment:Nazareadain/Lenaieka, Protector Itinerant/@comment-26203093-20160420094224/@comment-26203093-20160421221727

A lot of the abilities have accents to them for multiple purposes outside of straight functionality.

1 - readability. activating E should trigger an animation, but the fact that she also moves faster is a clear indicator that she's about to jump on you, and then you also know that her ability has a down time.

2 - kinaesthetics - a 1 second speed buff isn't going to make that much of an impact, but it feels like you're charging at someone, and it's better than increasing the range of the dash for somebody who essentially feels like a juggernaut when fighting with a partner.

3 - readability again, the rooting in hold the line is so you understand not to try to dash away becuase you'll hit a wall that's about to be produced. It's a miniature root, and for the enemy's benefit more than her own. It's like calling the slow on trundle's Q redundant with frozen pillar.

I could actually simply omit that information like riot has, but for purposes of understanding a champion that doesn't actually exist, things like how the ability even targets has to be displayed, which significantly fattens the text.

They're also bloated because:

4 - balance issues and purpose - If I made the shield stronger based on target's health instead of granting additional resistances, the difference wouldn't actually be significant because resistance are ususally larger in difference than health pools, and should still affect how lenaieka builds, if it simply granted damage reduction, instead of resistance trading,  which targets to pick for different situations would be more moot. I'm thinking of different ways of handling it - but it has nothing to do with the conversations at hand.

Lenaieka has multiple mobility abilities - they each serve different purposes. Like ekko's 2.5 slows. One is a skill shot for slowing, both for chasing and running, the other is a passive to trigger to let him stick, the other is a field to keep them in there for the short duration before he triggers a stun. Same effect, different purposes. Basically the same for Lenaieka, except I didn't want her to slow multiple targets, unless they've literally walked into it - refering to hold the line - because I don't want her to lock down enemy teams - which is btw, why tank ekko was and is a thing - I wanted her to be able to reliably navigate the teamfight, which is why her ult grants her speed when surrounded by enemies.

Again, I could have given her another dash, but that would defeat the purpose of making sure she can be locked down.

The overloaded kit can't be used all at the same time. You have to decide whether or not to use a point of retribution and which ability you want to spend it on. The abilities share cooldowns. Even if you have the point, you can't cast oath of protection and excommunication. It's like using karma's ult, without having to use the ult, and instead of amplifying, completely changes the abilities.

She's not intended to be a support in any other way than that she's stronger with a partner. She can't make any plays happen, and she can't effectively peel for anyone. She brute forces and the shield practically disappears if her partner leaves her side, meaning she pulls them into danger in order to defend them. Thresh is safe. Sona's safe. Again, this is more like playing with a leona with conditional lockdowns and half the durability, but 3 times the aggression and damage scaling.

It should be closer to playing with illaoi than playing with leona, because to effectively get on a target, she needs her partner to lead or get hit, unless the enemy practicall walk up to her. Everything she's able to do is dependent - heavily dependent - on distance. distance to enemy, yes, but also allies. She actually isn't designed to have enough inherent durability to keep trading in lane, either and has to make the enemy shift focus to her ally on occasion to be effective.

If you want to counter her, there are multiple options - simplest are peel or separate her.

Also, it's bloated because I have multiple avenues I can move her down which I normally would have tested before deciding, depending on what feels good. In other words, unfinished.

For example, the movement speed from her passive. Could be completely pointless and unecessary, or makes her a fun captain to lead the charge with, despite her lack of personal mobility, or is just fun to have and play around with.

Let me just TL;DR this: I just don't care about opinions on generalist topics like "unbloat it."

If you have something to criticize in the context of what I want the champion to do, that's fine. Otherwise, I see your concern but they don't change anything.