User blog comment:Leyrann/Tha'vor, the Blade of the Void/@comment-9558107-20130514205428

The one thing you missed in your scenario is that is not how team fights go. For this scenario I'm going to say he and the team he is on is targeting Ashe, Ahri would work as well. That Ashe Arrow and Amumu ult, they hit you at the same time, cuz you chain CCs, not train them. He pops 1. Ahri is not focsuing him, focusing the enemy AD most likely or AP even who I don't need to even say so her charm is tossed if not, he pops 2. Ali comes in to head but while mumu bandage tosses, Ashe is frost shotting. He pops 3. While he was being focused, you're Akali is dead, Ashe is 25% because there are 4 other people on the enemy team, and Ahri has used her CC. So Tha'Vor may die, but then his GA comes in, and that kill on Akali resets his ULT so he pops out of the bandage and charm on him with that and kils Ashe. She did get one more frost shot on him though so he Ults that away again. That is 5 CC removals. In about 15-20 seconds. Now say his team is Kassadin, Cait, Sona, IDK Sejuani cuz she got a remake. Akali died when she got danced to death, Kass's silence shut off Ahri's jumps so she already used her Zhonya's to not die. He is also the reason Ashe is at 25%, dat Force Pulse. Everyone is slowed cuz Sej came through and did her thing. And Ace in the Hole can def kill Ashe, while Tha hasn't used his flash or exhaust yet.

You see, what I mean? 3or more charges is worth more than 6 seconds of immunity because most CC is going to be used in the first 5-6 seconds of a team fight anyway. This isn't even counting him using or having randuins, BotRK or his summoners spells. The fact that he can remove CC so often means he must always be focused. Olaf can be run from by that team, and after the CC comes back up, in the 15-20 second fight, he gets kited, he is not a focus. Hell you may even make him pop ult with a bandage toss and a charm and disengage just to weaken him then come back in. Same for Ali. This guy pops one Ult proc, he still has 2, will get another in a few seconds, and it has a reset on it.

As far as AoE slowing fields, I'll go with blue build Ezreal as an example, simply because he is the FotM. With flash, and hitting his Q once, BBE is dead. BBE doesn't really do any damage. Especially not to what looks like a melee assassin. Now I will assume that since Ez will be hiiting his Q, Tha will hit his as well. One Q and he is on him, Ez uses, cleanse and E to move away, Ez hits with his Q and an Auto but gains Randuins slow. Frozen fist gets popped off. 2 procs left. Flashes up, to Ez who AAs and flashes away, shoots Q hits, walks forward procs Ult but since he has a higher base MS Ez isn't getting away really. Ez hits Q, Tha hits Q and Randuins, BotRK and starts AAing. Still has 1 proc left and Ez is basically dead. Ez uses his BotRK, and AAs while moving away but Tha uses his last proc and also Exhausts EZ who's cleanse is not yet up. Ez dead, Tha takes maybe 30-40% damage, or Ez is able to E away in time with 10% hp, and has to go back and heal while Tha makes the game a 4-5 for a bit. Slowing Aoe's are good, but 3 procs of that are and a faster base MS is better. Especially when you have higher health, defense, scaling MR and all other sorts of goodies.

Again, he is really good, but giving him a summoner spell on a 15 second cool down is a lot. That is why Shaco's deceive keeps getting nerfed. Having flash up every 10 seconds is ridiculous. I know this doesn't reduce the effectiveness of CCs, but with his short dash, and a gp close/snare that is up every 4.8 seconds with max CDR means if both are hitting all skill shots BBE has a very tough time getting away from him. And that build is all about kiting.