User blog:Emptylord/Champion reworks/Elise the Spider Queen

''Elise was released under advertisement of a champion that can switch between a regal mage or a deadly spider assassin on a whim. Like all transform champions before her, she struggled to strike a balance between having access to 6 abilities early game and lacking the power-spike/big-finisher of an ultimate - either doomed to fall off as the game transitioned into late game or to be hit by the nerf bat. Unfortunately, she fell into the latter category and after a long series of nerfs to her damage, mobility and durability - she's been left in a spot where she's almost exclusively played as a tank. Similar to Ahri, I feel Elise needs to take a few steps backward and for a new direction to be chosen for her balance changes.'' Rebalance= Mage (Arachne)= Duellist (Arachne)= Frenzy (Gnar)=
 * I fall short of ideas in this category. Some of the damage nerfs could be reverted with the removal of Deathfire Grasp.
 * Visual Upgrade
 * Elise's two forms have been merged into a single champion.
 * Elise's Spider Form quotes are now triggered while in combat, as with . A selection of her Spider Form's movement and attacking and can be heard locally by all players during.
 * (I)
 * Elise and her spiderlings' basic attacks apply stacks of webbing to their target for 3.5 seconds. Upon reaching 3 stacks, the target is stunned for 1 second. This cannot happen again on the same target for 8 seconds.
 * Targets will not generate stacks while immune.
 * (Q)
 * Elise launches a blast of poison at the target enemy, dealing magic damage equal 60 / 100 / 140 / 180 / 220 plus 8% of her target's current health. Damage is capped against monsters.
 * Elise laces the target spiderling with poison, creating a venom-gorged that chases down nearby enemies (prioritizing champions). Volatile spiderlings explode on contact with an enemy unit or after 3 seconds, dealing 75 / 125 / 175 / 225 / 275  magic damage to all enemies in an area.
 * Cooldown: 6 seconds
 * (W)
 * Elise places a spider nest at the target location that spawns a Spiderling every 6 seconds, up to a maximum of 3. Spiderlings will move to defend Elise while she is within 1300 units of the nest. Spiderlings are untargetable units that deal magic damage on their attacks and apply spell effects as a damage over time.
 * Spider Swarm uses a stock system: Elise will periodically store a nest and can hold up to 2 nests. Elise can have a maximum of 4 nests on the field at any one time.
 * Spiderling Damage: 10 + (2.5 x level)
 * Recharge time: 90 / 75 / 60 / 45 / 30 seconds
 * Cooldown: 30 seconds
 * Nests have 4 health and take 1 damage per second from being stood on by a champion and 5 damage from turret attacks.
 * Spiderlings have the following attack priority:
 * Enemy champion's Elise has damaged in the last 3.5 seconds
 * Elise's attack target
 * Enemy champions damage Elise
 * Enemies attacking the nest
 * The closest enemy to the nest
 * Spiderlings cannot move more than 1300 units from its nest but will persist for 6 seconds after the death of their nest. This does not apply to Volatile Spiderlings.
 * (E)
 * Elise hurls a globule of webbing toward the target location that rapidly expands into a wall while in flight. If the webbing collides with an enemy while in flight or an enemy walks through the wall once it is standing, it will collapse coating all enemies in a wide area with web: slowing their movement speed by 99% that decays over 1 second and causing enemy champions to leaving behind a trail of webbing for 5 seconds. Elise and her spiderlings gain 10 / 20 / 30 / 40 / 50 % bonus movement speed and immunity to slows while on the webbing, as well as sight of coated enemies.
 * Walls last for 4 minutes and Elise can have up to 4 at a time.
 * Cooldown: 14 / 13 / 12 / 11 / 10
 * (R)
 * Elise ascends into the air for up to 5 seconds, becoming untargetable as well as gaining unobstructed sight, the ability to ignore terrain and unit collision and 40% bonus movement speed. Elise gains the ability to cast Descend for the duration. If Elise does not cast Descend, it will go off automatically directly beneath her after 5 seconds.
 * Cooldown: 150 / 110 / 80 seconds
 * Unobstructed sight refers to the ability to see into brush and over terrain.
 * The ability to ignore terrain collision does not extend to the edges of the map.
 * While using Rappel, Elise cannot attack, cast abilities, activate items nor use summoner spells.
 * (R)
 * Elise lunges at the target location in sight, dealing 150 / 250 / 350 magic damage to all enemies in an area on impact.
 * Visual Upgrade
 * Elise's two forms have been merged into a single champion.
 * Elise's Spider Form quotes are now triggered while in combat, as with . A selection of her Spider Form's movement and attacking and can be heard locally by all players during.
 * Stats
 * Range reduced to 125 from 500.
 * (I)
 * Elise's basic attacks deal bonus magic damage for every 2.5 % of her target's current health, for a maximum of  bonus damage against full health enemies.
 * (Q)
 * Elise and her spiderlings lunge at her target for a venomous bite, dealing magic damage equal to 60 / 100 / 140 / 180 / 220 plus 8% of her target's missing health. Damage is capped against monsters.
 * Cooldown: 6 seconds
 * (W)
 * Elise and her spiderling's basic attacks apply stacks of webbing to their target for 3.5 seconds. Upon reaching 3 stacks, the target is stunned for 1 second. This cannot happen again on the same target for 8 seconds.
 * Elise and her spiderlings gain 60 / 80 / 100 / 120 / 140 % bonus attack speed for 3 seconds. While active, Elise heals 4 health when she or her spiderlings attack.
 * Cooldown: 12 seconds
 * (E)
 * Elise hurls a globule of webbing toward the target location that rapidly expands into a wall while in flight. If the webbing collides with an enemy while in flight or an enemy walks through the wall once it is standing, it will collapse summoning two untargetable spiderlings for 8 seconds and coating all enemies in a wide area with web: slowing their movement speed by 99% that decays over 1 second and causing them to leaving behind a trail of webbing for 5 seconds. Elise and her spiderlings gain 10 / 20 / 30 / 40 / 50 % bonus movement speed and immunity to slows while on the webbing, as well as sight of coated enemies.
 * Walls last for 4 minutes and Elise can have up to 4 at a time.
 * Spiderling Damage: 10 + (2.5 x level)
 * Cooldown: 14 / 13 / 12 / 11 / 10
 * Spiderlings have the following attack priority:
 * Enemy champion's Elise has damaged in the last 3.5 seconds
 * Enemy champion's coated with webbing
 * Elise's attack target
 * Other enemies coated with webbing
 * (R)
 * Elise ascends into the air for up to 5 seconds, becoming untargetable as well as gaining unobstructed sight, the ability to ignore terrain and unit collision and 40% bonus movement speed. Elise gains the ability to cast Descend for the duration. If Elise does not cast Descend, it will go off automatically directly beneath her after 5 seconds.
 * Cooldown: 150 / 110 / 80 seconds
 * Unobstructed sight refers to the ability to see into brush and over terrain.
 * The ability to ignore terrain collision does not extend to the edges of the map.
 * While using Rappel, Elise cannot attack, cast abilities, activate items nor use summoner spells.
 * (R)
 * Elise lunges at the target location in sight, dealing 150 / 250 / 350 magic damage to all enemies in an area on impact.
 * Coming soon.