User blog comment:Numinous J/Gwenaël, the Shot in the Dark/@comment-3391671-20161012061445/@comment-3391671-20161015174121

Well... that's an interesting reason to create a champion. I definitely haven't run into a glitch that inspired me in creating a kit around it. But from you say, your experience with this vision-challenged Varus did translate well into what is above. You just need to explain how "vision" operates for Gwenael, since what I had imagined was something similar to 's burrowed state (or at least I need to reread the ability box better >.>).

As for Kyrie, as much as that video did show what you wanted out of the ability, I'm still not sold on requiring a million arrows in the ability, when a consistent AoE would provide. Nonetheless, this ability just needs some discussion upon it to make the ability... more suitable, since I do not believe the 22 arrows barrage isn't actually LoL-like.

The would make the ability too consistent for allies, and I've become a little undecided on what would be better for the ability. The knock forward could provide some interesting gameplay, but on the other hand, I believe the movement speed would be a better help since the idea of a bomb for all allies doesn't stick well in my head...

My attention now veers to the W and that extra effect on the active portion. I comprehend what's going on... but I feel that is an extra tidbit that can be simplified. Also, the damage of the splintering becomes rather minuscule that it's pointless.

While it's justified that you won't find too many enemies close to a wall, the 550 range on collision for Q is rather large in my opinion. Widen the cone and shorten the radius. I also am not fond of that true damage value, but that's just me peeving over true damage that is above 100.