Talk:Olaf/@comment-3578129-20110817143748

This guy seems very UP to me.

Comparing to other fighters/carries:

Udyr: Fast jungle, high burst damage (tiger + 3rd phoenix), stun, movespeed buff - very good for early ganks.

Warwick: passive lifesteal (no need of buying LS items), so you can focus on AS and surviveability, movespeed buff, supress (!!!) - good for early ganks.

Jax: stun, gap closer, passive surviveablity (more damage items).

Trynda: OP 60% slow, gap closer (no one can escape), crit buff, OP undying rage (can deal damage even if already "dead").

Gangplank: passive slow, movespeed buff, slowing ult (no one can escape), ranged nuke, anti-CC.

You see those melee carries have everything to catch enemy and not allow him to flee. What does Olaf have?

- Crappy 40% slow skillshot (you can miss) - 6-second lifesteal (with no AS buffing ability except his passive, but when you are low on HP, you can be easily nuked down by any mage) - True damage, also damages self. Waste. Melee carry is supposed to deal physical damage, btw in the late game this is useful only against tanks. - Anti-CC for some seconds. Looking at the fact, that olaf has nearly no slow/gap closer ability, this is absolutely useless too, because targeted enemies will just run away from him and CC him when his ult ends.

Fail champ. Needs serious buffs.