User blog:CheIIy/Champion draft idea - A water based champion

Champion draft idea - A water based champion.

Just drafting the abilities and their numbers. Not the background lore, champion statistics etc. Not using names for the abilities and hero unless I produce a full draft. Will be designed as a champion were mana and ap is used to + his abilities. The mana can be removed if the values are changed. Values can also be changed if it makes the champions damage output to high/to low.

I will provide a fully drafted idea if I get feedback.

Innate - XXX gives out a aura ( 550 range), which restores 0.5/1/1.5% of each friendly champions mana every second. 1% starts at lvl 8. 1.5 starts at level 14.

Q - Summons a wave which slows any enemies that pass through it by 3/6/9/12/15%. Will be controlled using the same way Rumbles R is used. Range will be 625. Wave length - 250/275/300/325/350. Mana cost - 85/105/125/145/165. Base magic damage - 85/115/145/175/205. Plus ratios will be + 0.04 per max mana and +0.45 ap. Cooldown - 10/9/8/7/6 The wave will move at 800 speed.

W - Summons two balls of water to fire in a straight line. (Skillshot) One on each side of the hero and the head directly forward. Damage from each ball 75/110/145/180/215. Range 950. Missile speed 900. Cooldown 8/7.5/7/6.5/6. Mana cost 70/90/110/130/150. Scaling + 0.035 per max mana + 0.4 ap.

E - Creates a column of water at the location. The inside will be large enough for a champion to be trapped inside. It will be passable. Enemies will take magic damage if they remain inside of it, and when they enter/leave. Column diameter 200 ( A champion can fit inside a circle that large cant it?). Damage inside it - 20/30/40/50/60 a second, damage from touching the edge - 25/40/55/70/85 a second. Scaling + 0.02 per max mana, + 0.2 ap. Cooldown - 16 (1,2)/15(3,4)/14(5). Mana cost - 75/100/125/150/175. It lasts 4 seconds. Range to center of the aoe 900.

R - Basically summons a water elemental at the target location. Deals 60/140/220 magic damage at the target location. Castable range is 600. Scales with +0.02 per max mana and +03 ap. Diameter of the aoe circle is 175. It has a ranged attack of 45/70/95 magic damage. Attack range is 575. Armor and mr is 65 at all 3 ranks. It has 800/1100/1400 hp. Their can multiply elementals up at a time. For each one alive, XXX gains +2/4/6% damage increase on all its damage output from all sources originating from XXX. Each water element last for 60 seconds. Spell cooldown is 60 seconds ( So with CDR you can get up to two out a time) Spell cost - 5%/10%/15% of max mana

Please tell me what you think. Any faults in its design, ratios, costs etc. (Sorry if it looks messy. I rushed writing it.)