Talk:Yasuo/@comment-6000413-20140921233913/@comment-5319740-20140925132435

some of his idea might not be so bad, making sweeping blade cost flow would make it have some sort of cap.

if they were to inverse the properties of "flow" and his "resolve" passive, it would be an 'ok' change.

like if they make resolve trigger regardless of flow amount and scales with flow's quantity, but to limit flow's consumption, it'll consume only 50% of the current amount of flow. and adding a 5second cooldown will minimize it triggering at a very low amount of flow.

then add this to one part that sweeping blade costs 0 + 100perstack (e.g. 0 -> 100 -> 200 flow consumption) of flow so successive sweeping blade would burn through flow. since sweeping blade generates an average of ~7% of max flow per use, it'll cost a lot less than what it appears to consume.

so lets say lvl18: resolve - absorbs damage equal to 50% of current flow amount multiplied by 2 (e.g. @200flow = 200shield absorb or @470flow = 470shield absorb). if this were the case - at full flow you can cast roughly 3 sweeping blades in succession(doing nothing else but dash and without walking). the disadvantage of this is that engaging with low flow would mean your shield would be weaker, and you can't cast as many sweeping blade. a potential fix to possible issues such as the inherent nerf to his shield would be to increase flow generation from 1% of max per 46units, to 1% of max per 30units. this will cause him to generate more flow at a shorter walk distance, and sweeping blade to recover roughly 14% of his max flow per cast. where as having a 350movement speed (no boots) will generate 55flow per second at level18. which means it'll take 6seconds of continuous walking at 500movement speed to fill up his flow from 0. where as sweeping blade would now be usable for up to 5 successive casts.