Talk:Lee Sin/@comment-24896347-20140722073410/@comment-24896347-20140722101450

Yes it enough reasons lol.

But still in all honesty lee does have rather ad scalings, lots of sustain, mobility and low cooldowns plus aoe true sight and slows.

In my opinion the only way they can actually balance lee in any sort of way because of the reasons you have this is what i thought of as a nerf:

Q: reduce that damned scaling by 30% for both parts of it (because apparently 100 flat damage and 180%bonus af plus percentage at level 1 is balanced)

W: wards= untargetable to jump (no more of this ward hopping over wall stuff if you get caught and you aint got allies around your fault) but more shield given roughly 20 more each level.

E: i dont see any problem just reduce true sight duration by like 1 second because trust me true signt may not seem like much but oh boy trust me its something.

R: leave the flat damage all ultimates have high flat damage heck even naut ult does (jk) Just nerf scaling by about 40-60% and increase cooldown by about 15 seconds every level and because i do not want this to be nerfed to much increase cast range by 60.