Talk:Poppy/@comment-24042737-20140216004131/@comment-5209745-20140224185219

I disagree about somethings, while I agree on others, Kenshigo.

Firstly, it's true that it is easier to sustain yourself as AD than as AP, but one way or another, Poppy's laning phase is going to be equally horrible. I don't say this just because now I play AP Poppy, let me reminder you that previously I've been a tanky and hybrid Poppy player. One way or another, the best scenario you can hope for is to not have your turret down at the 10 minute mark.

About the burst, CD issues, and the "what if your ult is not on" scenario:

Your burst is NOT the same when going AD as going AP. You're going to reach 400 AP with AP masteries (Arcane blade included), AP quints, Nashor's, LB, and Rabadon's (Or Wooglet's+Altars in TT), which will be a minimum of 1190 brute damage with E > LB > Q, up to 1900 depending on if you are able to do the wall slam and the target's health. You would need AD masteries, AD quints and reds, BT+IE and be extremely lucky with your crit (Sword of the divine, perhaps?) in order to make as much damage with the same sequence. As you see, you don't need your ult to do reliable damage with AP Poppy, and with Gunblade she gets decent sustain.

Of course AD Poppy has better sustained damage, but unless she can assure that she's always going to crit, AP Poppy will have a better chance to at least score one kill, again, supposing that she's able to do the stun part.

Maybe AD/hybrid is better for SR, and AP/hybrid is better for TT,  but again, no build is basically better than the other, it's about your playstyle, and the advantages of the map you're playing in.