User blog comment:GreenMoriyama/Izo, the Blizzard Prince/@comment-7709681-20160331023408/@comment-7709681-20160331220059

Weird, I can visualise it without problems. Oh well...

I didn't meant to make it hybrid, but rather being magic damage oriented, with the interaction with Q being a reward for not consuming the Innate with a basic attack, and also because having that much sustain on a spammable ability is a bad idea.

As for the shield's damage mitigation: I have to disagree with the current iteration as an slowing aura is also a bad design idea as it leaves your champion without much to do to escape from Izo.

And yes, I thought that he threw his sword with the ability, as such I saw fit to disarm him for the duration. Also, I stated Boreas on both the E and R because is intended to be casted from her position, meaning that if E is in flight Izo could cast R from the sword's location.

R is intended to be weak because is utilitarian in my iteration: Harshly slowing people inside (As GM's current ultimate does) and persistently applying the Innate, on top of halving the cooldown halved (to avoid having the ability being reductable by CDR, which isn't a good idea for how good the Innate can be).

The R's passive is intended with a single purpose: Avoid having to marks that do the same thing, dealing damage based on the target's health and harshly slowing. In order to streamline both of them I thought of a middle point and having one rather than two marks.

At it's best, the only thing I would support is getting rid of my iteration's damage convertion, W's damage reduction and get rid of the R's DPS and make it Burst again. I made this in order to simplify the kit the most possible and avoid redundancy (The two damaging marks) and convolution (slows everywhere)