Talk:Madred's Bloodrazor/@comment-6930888-20130305081633

Hi.

I see the problem with the synergy for champs other than Teemo, Kog'maw, Shyvana, WW, but why not: - make the item cheaper - maybe make the passive do physical instead of magic damage and tweak the %-number up or down but leave it scale with max health - optionally remove the armor and tweak the AD or AS - or make the passive a small, small aura so it's not only for on-hit champions and attack speed (similar to Amumu's tears or Shyvana's flames) - or remove the passive and instead give it a single-target-active which scales physical and magical damage higher for a certain time frame. This should be counterable with Armor or Magic Resistance.

Many ways to tweak this item. Just wonder why Riot does not want to have an item with "max health" scaling damage, anymore. To me, that's the better key to an anti-health item than "current health" damage, more so as "current health" damage %-numbers tend to be higher and therefor hurt squihsy targets more when they have full health (hard harrassing/kiting before teamfights).

Also, wouldn't the item be great on champs like Lee Sin, Kha'Zix, Rengar, Darius, etc? Not all of them go on AS for the on-hit effects but they do auto attack between using AD abilities.

Best regards, arbine