User blog comment:Double Slap/Zara, The Cryptic King/@comment-26203093-20161005203435/@comment-4091261-20161005221400

Defintely have a point with Dota 2. This would mesh in a lot easier over there.

The reason why he's an assassin tank and a zoning juggernaut currently is actually due to his Runic Redux. It takes a whole 4 seconds to complete and the rune is visible for the whole 4 seconds. The channel time is 2 seconds which then gives him 2 seconds of untargetability, in which he reappears at the rune's location. I think I worded it in an extremely poor manner now that I'm looking at it again.

The tremendous zoning potential of it is the reason why I consider him a zoning juggernaut. The fact that he has tremendous burst in general and can put himself in a very good position is why he's an assassin tank.

I do agree with the stun duration. I'll try to cut its base duration across all ranks to hell, because I want a very good reason to rank it up at all. In terms of base damage, at what stage of the game would you consider it high? I'll try to adjust it in a way so it is not unfairly overbearing. It defintely is an experimental concept and I'm wondering if pushing this to its limit can truly create the affect of having a champion completely reliant on gaining level leads.

In regards to the scaling range, I think its reasonable so long as the stun durations are kept at a fair level. With 4 seconds of warning time, I could only imagine the most hardcore engage making it even possible for it to hit anyways. Especially against marksman who keep a massive distance away in general.