Talk:Diana/@comment-1666421-20141215100818

What if Moonfall was able to affect enemies further away if they had the Moonlight debuff?

In other words, Moonfall would have two ranges: 350 and, say, 500. Every enemy within the shorter range would get pulled, as well as Moonlight-debuffed enemies within the longer range.

It would give Di some more ways to use Moonlight. It would also restore Moonfall to a more useful state, without making it as OP as it was on her release.

It could also force her to make decisions about how to use her debuff, especially if Moonfall also consumes the debuff: do I target single enemies and dive them assassin-style, or do I sit in the front line and lock down the enemy team? And it would help cement her identity as a chase-oriented fighter.

Thoughts?