Talk:Heimerdinger/@comment-89.131.56.159-20120928152628

I don't think there is a real need for a complete rework. I like my Heimer as it is, and I think a small buff to his abilities would be enough to make him competitive again. Those would be my suggestions, or something on these lines:

· Turrets: I think they are too easy to destroy, getting rid of a very important part of his dmg. Maybe their health should scale with Heimer's, the same way their damage scales with his AP. That way items like Rylais' o RoA would become more valuable to his kit.

· Rockets: Here's the major change. I think he should always fire all 3 rockets, and if there are less than three targets in range, the closest one gets 2 rockets (or all 3 if that target is alone), with a dmg reduction of course, each additional rocket only doing 25% of the original damage. This way, if someone fights Heimer in a 1 vs 1, with no minions around, rockets would do 150% dmg to him, or 200% dmg if ult was activated, which I don't think is excessive considering other ults, like Veigar's, can almost one shot a large numer of champs. Also, this would not be much of a change in teamfights, but would help with short-range champs just jumping on Heim and bullying him 'cause they outdamage him by far, even with turrets deployed.

· Grenade: maybe its speed should go up a bit, or just leave it like it is now.

· Ult: It shouldn't require Heimer to stop walking to activate. As his only escape tool, when being chased and relying on turret slow, the fact you have to stop to activate it most times negates the advantage it provides and you get caught anyways. In every other situation, stopping or not makes no difference, but being so slow and squishy, it would help him to stop being the easiest champ to gank.