User blog comment:HeresyHorus/Critical Strike Chance/@comment-4652200-20140414184219/@comment-24090792-20140414203613

because this game is based around team comps and a circle of balance between several classes like : class A have an advantage ( advantage NOT hard counter like : imma go ballz blazin and steam roll yo a** whenever i see ya and ya cant do s**t about it while i roflmao ovah yo corpse ) over class B, class B have an advantage over class C, class C have and advantage over class A and by having crits work as they do now, as well as assassins, they break the circle so hard but when you read my changes correctly, you will see that they will still be as effective as before BUT only against what they are supposed to counter NOT everything.