User blog comment:Rowtuh/Toil, the Burdenkeeper/@comment-4593717-20130317233929/@comment-4593717-20130318155330

I think that the clarified E is still too strong. There's just way too much CC here for how high his AP ratios are. Perhaps, instead of a snare, make the scorched version have a 99% slow (this makes you immobile, just capable of using blinks, such as Flash, to get away).

Innate - My reasoning. The problem with the inate is that the skulls will block incoming skillshots unless focused beforehand. As we know, AP casters that use skillshots do not have a good auto-attack speed or animation. Therefore, they will take forever destroying the skulls and not be able to do damage for that duration, allowing them to get nuked during the duration. I have other suggestions to fix this issue:

1. Make them take damage from, but not block, skill shots.

2. Make them not block skill shots.

3. Make them have a scaling amount of health, so that way AP casters can use their spells to nuke the skulls instead of laving to AA them forever. My suggestion for health would be the same as a caster minions would be at that point in the game.