Talk:Gnar/@comment-4167645-20140902172240/@comment-9728354-20140903003550

IMO Mega Gnar is not supposed to deal damage, it's supposed to wreck enemies' position and, alike a cc support (Leona, Thresh, Naut and many others) kill the teamfight. After that he can use his low-CD AoE Spells to help push the lane for victory, and all the mobility you need for those two is in your hop/crunch engage. Also, as his ult is only used for the first purpose, and since there will be a rough 40-50 sec window between transformations (unless you push for god-knows-how-long), his ult will be available a bit after a new teamfight can start (Again, if you're pushing as if your life depended on that you might as well have to start a TF without your ult, but that is very improbable). Yasuo's ult is low-CD'ed because it doesn't deliver half the cc of Gnar's and it only needs a knockup, wich himself can deliver in less than 5 secs.