Talk:Kayle/@comment-1034201-20140318085219/@comment-1034201-20140325071049

I think I picked up AD Kayle as soon as gunblade was nerfed (who used to remember when it was 60AD, 75AP, 20% lifesteal, 25% soul-vamp that wasn't unique - so thank Riven for abusing it), so it was defintiely before when Dyrus made it a thing (never followed tournuments back then). It was done mainly on Dominion since I knew Kayle had a somewhat early dominant game so she was able to farm up the ADC items needed without being blown up by bruisers.

Nowadays, my ADC build on Summoner's Rift is a standard ADC build -> longsword/ 3pots, Beserker's Greaves /PD (as 2nd and third, seqence is relative to gold), IE, upgrade longsword to BT, LW, Zephyr, sell boots for second PD. Mercury Schimitar is situational. I hit 30% CDR by end game (10% from Zephyr, 10% from quints and 10% from elixir. Maybe 10% more if I get my hands on blue).

Runes are flat AD reds (used to run AS reds), scaling armour yellows, scaling CDR blues and LS quints (may look into changing them for CDR quints instead).

Reading up on some of your previous posts, I may swap out the Beserker's Greaves for Ionian boots. Zeke's Herald is definitely an interesting suggestion; might rush that from  my early longsword. I suppose with enough discipline, Youmuu's Ghostblade may also be an interesting alternative - activate it when Kayle is in melee form before a fight and then committing to viciously kicking ass for the next 6 seconds.

However, do note that:

A) I rarely play this anymore - AS/AP just provides so much more utility (that W, drools), but ADC Kayle provides probably the highest 1v1 damage (compared to other Kayle builds) while having an invulnerability that messes up nearly all other champions that wishes to duel her. it's only used during premades where I know 'adc main' plays adc (she has a terrible, terrible habit of feeding), which means a second fed adc is usually appreciated.

B) The distinct lack of early CDR is mainly because I would use this build in the jungle where the CD on E is far less detrimental when you are travelling from camp to camp and allows you to build up that CDR over the course of the game. In this case, longsword is switched out for hunter's machete which is then usually built into Wriggle's lattern. I generally consider an unviable strategy since this encourages a hard farm in the jungle while leaving relatively weak ganks for your lanes.