Talk:Kassadin/@comment-4372473-20140121225726/@comment-9705522-20140124151105

actually what you say is wrong. and thats the problem. kassadin has the same problem as antimage in dota 2. they are both intended as mage counters, but in both cases thats not the only thing they are good at, and in case of antimage they arent even the best targets. why is that? you said it yourself. antimages mana burn is a static amount. mages have higher manapools. meaning your manaburn wont really put a huge dent in their manapool. or basically, it takes a lot longer to get them to low amounts or even 0. tanks on the other hand are just as reliant on abilities as mages are (what does an earthshaker with no mana do? or a magnus?), but have much lower manapools. meaning antimage can make them useless much faster. and he isnt only good against mages, he is good against anyone really. a hard carry with a low cooldown blink who can make tank useless. sure, his ult wont deal a lot of damage to tanks, but your ult is a finisher anyway. kassadin is similiar. he is intended as a mage counter. only problem? he is good against much more than just mages. its more that he is good against anyone who uses/is reliant on abilities. in lol thats literally everyone. adcs cant use their escapes/selfpeel while silenced. any caster becomes useless. tanks cant use their utility and are only meatbags for those 2.5 seconds. you can ruin initiations with that spell. also, magic damage isnt mage-only. shyvana, mundo, warwick for example. the problem with making kassadin being an anti-mage niche is creating said niche. manaburn screws over tanks most. silence screws over most people, and especially ad casters. magic damage reduction would cause other problems. something that MIGHT work is a reduced magic damage aura, but we had that and that was underappreciated. thats the thing. tanks and mages are often essentially the same, the only difference is one is more damage-centric, one is more defense-centric. anyway, the nerfs got changed again. the increased manacost at lvl 3 is only 150 instead of 200 now. but in order to basically force you to actually level it (because otherwise leveling it wouldnt be too atractive) they also reduced the basic damage. aaaand then they also increased the stack duration to 12 seconds. i have the feeling that they have no clue how to balance kassadin and are just trying out whatever they have, because eventually it might work. on a neat sidenote he has new particles that are quite neat.