Talk:Miss Fortune/@comment-26808509-20170223073543/@comment-31373932-20170223152414

I understand what's in your mind. I have also met a few MF players that just dominate the lane after successfully landing some crit Q bounces to me  so I can understand the frustration you have. But this doesn't happen often as the MF player do need to get some items on their first back(a serrated dirk or a bunch of longswords)to actually start dealng insane damage with Q crit bounces. Before their first back to get items the damage from her crit bounces is actually not very impressive. I think the reason why RIOT  decide to remove it is because people are not respecting  the damage potential from her Q and  are not trying their best to avoid it. Double Up acts like a mini game between the MF player  and their opponent. It's one of her core identity(punishing foes that hide behind minions) and of the reason that makes her a champion that is fun to play. I do respect your idea that Double Up has overperforming this function and leads to frustration.But I still think a few number tweaks can work fine as well, such as reducing the Q crit bonus dmg from 150% to 120%,which can also reduce the reward from landing Q crit bounces for the MF player. There is no need to remove it completely.