User blog comment:Emptylord/Custom Champion - Averdrian the Mind of Oblivion/@comment-173.72.35.138-20120410162821/@comment-3974211-20120410170537

"A fine concept, though a bit overpowered, in its present state. The overall idea is creative, unique, and interesting."

Cheers. :)

"Astral Shield itself is a very powerful passive... its uncertain if one should try to burst his shield down quick, or trick him into triggering his abilities prematurely"

His shield is essentially Mantra on Karma, except he requires it rather than it being an option. So, as far as an innate ability goes, making it powerful seemed justified. In case you didn't know, Averdrian is a cancelled champion whose ability names are all we know. I could, in theory, make Astral Barrier a level-1 ultimate (like Mantra), and then give him a weaker passive called "Astral Beam". But, mega-death-lazers?! You got the key mechanic down to a tee, though. As with any shield champion: do I break it, or make him break it prematurely?

"I would suggest having the shield size scale with mana...give him some reason to want mana-related items."

I'm not entirely sure what I think of this. As he doesn't currently use mana, I don't see why I'd want to make him want to buy mana. This would be like giving Mordekaiser a mana scaling? Also, current mana or maximum mana? The current state is similar to why Urgot's ultimate gives him armor and magic resist... Averdrian's archetype wants him to stay out of the fight, but his kit needs him to be near the enemies. Thus, I was rewarding him for buying durability.

"Detonate may bar him from using his abilities for several seconds, but his enemies can be disabled almost as long thanks to the silence (or even longer with cooldown reduction). "

Cooldown reduction wouldn't effect the Astral Barrier timer (unless you meant the ability-usage).

"This wouldn't be a problem, except that it deals rediculous amounts of burst damage, and I could easily see him being just being used as a hit-and-run Detonate bomber."

The base damage is considerably lower the Karma and Sion's shields. He only becomes a high burst champion through use of Lockdown. He's punishing people for trying to kill him. I could tweak the damage to bonus shield ratio... saying it allowed to myself, soaking 300 damage is easy. Perhaps if I make it 20-60%. Thus, he has to soak 500 damage to deal 300 damage. Maybe even lower than that.

"Assuming it shares the original's cooldown time, Lockdown (alternate) is also viable. I don't know if it is supposed to be presented as a toggle ability or just a cancelable one, but the cooldown is neccesary to prevent it from being 'ability immunity'."

Ah, nope. Both abilities were suppose to have the same cooldown. My bad. Lockdown (alternate) wouldn't be a toggle. You can merely revert the effects, and then it goes on cooldown. Once it blocks a spell, the Astral Barrier is destroyed and you have to wait for a new one. If you choose to revert it, the skill still goes on cooldown. But given the 12 second cooldown, regardless of which you do, you still have to wait a minimum of 12 seconds to attempt to block another spell.

"Consume Spirit (original) has a number of problems. Essentially, for as much as 5/6ths of the fight (or all of it, with cooldown reduction) the opponent cannot deal damage to Averdrian without doing the same the same amount to himself. "

It really depends. The effect of Consume Spirit only persist while an Astral Barrier is active. The base shield is 240 at level 18... damaging yourself for 240 damage is worthy price to pay? Of course, if Averdrian uses Lockdown, then the shield lasts for 1.5 seconds on top of the 240 damage. And then it also increases the shield strength. You can always break the leash. It's an anti-taunt... causes the team fight to separate.

Rather than your solutions, how about simply reducing the recoiled damage to a percentage? Or similar to Rammus' Ball Curl. He reflects a fixed amount of damage every time he takes damage.

As for Astral Barrier, I'll just tweak the speed. The damage is less than Viktor's Chaos Storm (at present), and I didn't really want it to be a zoning tool (as that is, again, like Viktor's Chaos Storm). It was suppose to be a remote-controlled gank. Also, a mega-death-laser! :)