Talk:Yasuo/@comment-1330314-20141203190919/@comment-1330314-20141205224937

It's difficult to judge your statements individually when you repeat yourself across all of your comments, in spite of the replies people give you. It's alright to make a point, as long as you're engaging in genuinely two-sided conversation, and not just reiterating the same point until the other people in the discussion just give up.

I disagree that a more frequent shield would make Yasuo more difficult to poke, provided he has much lower health regen. Yes, he'd be able to block attacks more frequently, but his opponent can still pop his shield and then follow up with damage that would stick a lot harder. Lack of innate sustain is also an acceptable weakness on him, I think, since he already has so many tools to absorb damage (weren't you complaining that he had no weaknesses?). I think it's fine for Yasuo to be bad in the match-ups he's already bad at, particularly since the champions he suffers against early on (poke and harass-heavy ranged champions) tend to be the champions he does really well against in the late game, and I think the tradeoff would be worth it: Yasuo would have a harder time recovering, which is good as his recovery pattern is currently fairly easy (too easy, according to you), but a stronger/faster shield would allow him to do better when entering teamfights, which he's meant to be good at. Again, this is meant to be a nerf to his early game, not a buff.