Talk:Camille/@comment-6719710-20161122124645/@comment-2179912-20161123115718

It's not like she needs to. Passive plus CotC plus W heal plus her initiation capabilities can make any target's life a living hell. She's a diver, and divers are not tanks. They're meant to do damage.

Rito's system is actually very accurate:

Assassins: fastest burst, best mobility, complete glass cannons. Cannot take a hit whatsoever. Their damage is almost entirely frontloaded, so they can only oneshot and run. They work best alongside teams that can create distractions for them to strike. (Talon, Kha, Zed)

Skirmishers: practically melee adcs. Excellent mobility, extremely high DPS that's almost burst, also very fragile but they have situational defenses to survive in fights. They work best alongside pure tanks/supports that can protect them while they go ham. (Fiora, Yasuo, Yi, Riven)

Divers: what we used to call Bruisers. Medium mobility, usually just for the initiation. They have enough damage to be threats, but they're not priority targets. They are tanky enough to fight alongside the tanks and hold the frontline after diving in. They work best with a squishy backline that cannot afford to take any damage. (J4, Kled, Irelia, Xin)

Juggernauts: The opposite of an assassin pretty much. They have no mobility whatsoever and very limited CC so they can't really hard engage. However their damage output is backloaded and it's absolutely insane if you don't kite them. They're a perfect frontline for a high-utility team. (Darius, Garen)

Vanguards: The offensive one out of the two pure tank categories. Disruptive divers with extremely high CC but no real damage output. Excellent for initiation. (Leona, Nautilus, Amumu, Sejuani)

Wardens: The purely defensive tanks, they are excellent for peeling for their team while soaking up all the damage for them. They also have CC but it's better suited for disenage instead of engage. (Taric, Alistar, Braum)

Balancing these roles is all that matters for good comps. All teams need some melee fighters, and there is an entire spectrum of damage-dealing, CC, mobility and tankiness- but they have to be built correctly to work. You cannot have a tank Riven or Talon, or a full AD Braum. Same way divers need a mix of damage and tankiness.