Talk:Madred's Bloodrazor/@comment-5.83.71.124-20121120065428

Another proof of how Riot doesn't haves a clue about what to do to overhaul the game for season 3.

First of all, let's analyze the item: Gives armor, AS, and AD. What does smell this like? You're right, this smells like JUNGLING. So, let's give it a 4% magic damage on hit based on the target HP. Cool, great for jungling (I'll discuss the retarded damage cap later). So, if everything about this item is correct, why has this always been a noob-trap? Well, just look at its price, then look at Force of nature's -a CORE item on any respectable HP tank- price. Yes, this has never been a counter to HP stacking tanks because they have a cheaper, way effective counter, so any carry building it and thinking that s/he was going to knock-down the tank was just throwing money down the toilet.

But wait, now that they're removing Force of nature (Which, is another big mistake), what do we do with the Bloodrazor? LET'S REMOVE IT TOO HERPA DERPA. Because, you know, it's not like the damage cap should've been meant for players instead of monsters, and that's incorregible, so let's just go straight a sea of retardness and just remove another item.

Never good enough to bring down HP tanks, and because a stupid mistake, never good enough for soloing jungle bosses. RIP Bloodrazor.