Talk:Miss Fortune/@comment-98.197.22.154-20120423012604/@comment-173.242.247.69-20120423073000

I always go with Q because it is its strongest at early game, having the highest base damage of any ability that deals on-hit damage even before bouncing, and doesn't scale as well with AD like other similar abilities.

That's really just the tip of the iceberg though. It is long range harass, has no windup time, and even deals the bonus damage from the Impure Shots passive when you fire it at someone.

Get good at bouncing it during laning phase and she has one of the best harassments in game AD carry wise durning laning phase. One of the most overloooked things about it is Double Up is the only AD carry skill that actually PUNISHES you for hiding behind minions by dealing more damage. Ashe - blocked by minions. Cait/Sivir/Varus - deals reduced damage by # of targets hit. Everyone else has their own reasons, but you hopefully get my point.

To finish it off (and two things I really wish someone would add to the damage info on these two spells) is the max damage they deal.

Double up damage on bounce/second hit: 28.75/69/109.25/149.5/189.75 (+0.8625 Per Attack Damage)

Impure Shots damage on fourth hit: 24/32/40/48/56 (+.2 Per Ability Power)