Talk:Warwick/@comment-18470289-20130911020128

A suggestion to the Blood Scent(E passive): make it reveal any champ that receives any type of damage in the radius of the skill for x seconds, and reduce de number in percent of hp for the permanent reveal; with the reveal for receiving damage (loosing blood) make it easier to ww counterjungle and the permanent low hp reveal retain his thirst for blood and chase power. Tweaks in the range, hp percent and reveal time are welcome. Discuss