Talk:Ezreal/@comment-3238314-20110313211200

the one thing that bothers me right now is mystic shot's scaling into late game. It starts out pretty ok, i can deal about 100 damage early game (i enjoy shaving 1 bar of life off squishies), but the late game scaling without any ad items is subpar to other abilities of the same strength. At lvl 9, without any AD items, it would deal about 184 damage. Caytlin deals 300 damage with her shot and no extra AD. The mechanics are different, sure, but it's far more rewarding to land hers, and while it has a small rev time, it passes through minions and has a larger hit box. I think Ezreal needs some attention in this matter.

My focus is not necessarily on the scaling, but on the base damage, which is little enough to cause a bit of problems into late game, so i'd enjoy a faster progression from lvl 3 to 5 in damage, ending at about 180 or so, which would give it 250 damage with no ad. I think it's reasonable.

Let me know what you guys think.