User blog comment:Telaruhn/Dolomitak, The Bone Shaman (REMAKE)/@comment-4881935-20120401224940/@comment-4773210-20120402025414

You always seem to know what to say... The thing is, I'm trying to play it safe here. The reason I failed the first time making this champ is because I was a little ambitious and too focused on using heavy CC, which resulted in making a mage more reliant on range.

So, I decided to start over, looking at the skills that were counterproductive. For me, Sketetal Cage was the only ability that suited the playstyle I wanted, as a gap-closer of sorts, so it was kept. Everything else was altered in some way. The innate passive was kept for a while, but it focused too much on building AP, so it was replaced soon after I made this blog post.

Gnarled Staff is essentially Clobber without that knockback, which pretty much made it lose any sort of interesting qualities to it. I maybe could have changed it to a knockup...

Now that I'm thinking of it, I may combine the passive of Gnarled Staff with the active of Boneshaker, making room for a new ability... I'll probably remove the reduction of the cooldown through autoattacks, so that the knockup isn't as spammable, and I'll probably remove the passive while the ability's on cooldown. We'll see...

I'm also not really liking the changes I made to Skeletal Cage, so it may go back to the way it was. And I may just remove the slow that happens before the snare, and do something like lower the opponent's magic resist for the duration of the entire ability, but only by a marginal flat amount.

The old ultimate was too complicated for its own good, and it wasn't useful for the melee-mage I wanted to make. It got trashed for something that increased survivability (which she seemed to be lacking the first time around) as well as offensive capability (in her autoattacks, hence attack speed boost).

Anyways, within all the changes, it looks as if there's nothing interesting or unique. I'm fine with that, since I'm not really trying to reinvent the wheel or anything here. It probably comes off a little boring because everything I did to make it interesting was counterproductive for what the role I wanted this champion to serve.

Her role seems pretty simple to me: and AP solotop/jungler. She has a gap closer and an interesting CC ability that also allows her to close the gap and is good for ganking. She builds off well with AP and attack speed, and with he passive and ultimate, she can sustain well in lane on her own and can be rather tanky if need be. But you've given me a lot to think about, and now with the possibility of a new ability, it looks as if I'll need to find something interesting and unique to the table without being counterproductive.

As always, thanks for the feedback :)