User blog comment:ZPPHR/Lyle/@comment-5238542-20130405153549/@comment-5638912-20130405170400

I increased his base health and decreased his gain per level. At level one, he will have 240 health and 365 mana, making it 605 (possible) hit points. I don't want him to be too tanky, cause he's a mage and I want him to think whether stay behind his team and attack, or go in for it. I also lowered his mana costs, you're right on the ability spam (hope they're reasonable now). Recommended items updated as well.

Thanks for the feedback, if there's something else I'd be glad to read about it. :D