V1.0.0.140

New Skins in the Store
The following skins were released along with this patch.

The following skin was released with V1.0.0.139, but it was not made available until Wednesday, May 23rd.

PVP.net V1.60

 * Normal Draft Mode
 * Normal draft has changed so that premade groups are not prioritized over solo players.
 * Solo players have a 20% chance of being the team captain with banning powers and first pick, regardless of the premade status of the rest of the team.
 * If a solo player is not team captain, the player will be given a random slot in the pick order.
 * If players group up before a game, their host absorbs all of their chances, i.e. the host of a 4-man premade has an 80% chance to be captain.
 * Ranked Solo/Duo Queue
 * The Free to Play rotation has been removed from Ranked Solo/Duo Queue.
 * Unlocked champions that appear on the Free to Play rotation will still be playable.
 * You may now rename your buddy groups by double-clicking the name of the group.
 * Fixed a bug where some buddies would appear to be level 0 with no information.
 * Fixed a bug where the sound at the end of champion select would play too loudly.
 * Fixed a bug where swap offers in champion select would persist into your next game.

Champions

 * (Innate): Darius aims his attacks strategically, causing his target to bleed. This effect stacks up to 5 times.
 * : Darius swings his axe in a wide circle. Enemies struck by the blade take more damage than those struck by the shaft.
 * : Darius' next attack severs a crucial artery. As the target bleeds out, their movement and attack speeds are slowed. Crippling Strike's cooldown is lower the more bloodied the target.
 * : Darius hones his axe, granting him passive armor penetration. When activated, Darius sweeps up his enemies with his axe's hook and pulls them to him.
 * : Darius leaps to an enemy Champion and strikes a lethal blow, dealing true damage. This damage increases for each stack of Hemorrhage on the target. If Noxian Guillotine is a killing blow, its cooldown is refreshed.


 * Ashe's art update:
 * New model for.
 * Updated and improved models for, , and.
 * All new animations for base and skins.
 * Updated splash art.
 * : now displays total gold retrieved by the skill in the tooltip.
 * Adjusted projectile speed to match the basic attack projectile speed.
 * Fixed a bug where attack frame was slower than the basic attack.


 * Fixed a bug where Caitlyn would appear to attack during.


 * Added red/green rings to indicate which targets will be affected.
 * Launch delay reduced to 0.65 seconds from 0.7.
 * Launch delay reduced to 0.65 seconds from 0.7.


 * : health gained reduced to 40/50/60% of maximum health from 40/55/70%.


 * : now deals 50% increased damage to minions.


 * Fixed a bug where would prevent Fizz from casting spells for longer than intended.


 * :now displays total gold earned by the skill in the tooltip.


 * : damage to minions increased to 66% from 50%.
 * : now requires less distance traveled to get the full effect.


 * Damage adjusted to 80/125/170/215/260 from 80/130/180/230/280.
 * Ability power ratio reduced to 0.5 from 0.6.
 * Ability power ratio reduced to 0.5 from 0.6.


 * Health per level increased to 90 from 82.
 * Travel speed during increased.


 * : spell vamp reduced to 10/15/20% from 10/20/30%.


 * Fixed a bug where would continue to deal full damage on subsequent hits to slow immune targets.


 * : fury-enhanced swipe trail is now properly red.


 * : now shows total gold earned by the skill on a per-unit basis on the buff tooltip.


 * Fixed a bug where did not take critical damage modifiers into account.

Items

 * NEW :
 * +80 ability power.
 * +36 magic resist.
 * +15 mana regeneration per 5 seconds.
 * UNIQUE Passive: 15% cooldown reduction.
 * UNIQUE Passive: Restores 12% of your maximum mana on kill or assist and increases your mana regeneration by 1% per 1% mana missing.
 * : movement speed reduced to 12% from 15%.
 * : movement speed reduced to 6% from 8%.

Summoner's Rift Graphics Update

 * New textures across the entirety of Summoner's Rift.
 * Changes to the color palette to differentiate the upper and lower jungles from one another.
 * A new shopkeeper has arrived to service all your champion's item purchases.
 * New animations on many monsters including, the , and.
 * HUD now displays the number of creeps you have killed.
 * Minimap has improved so that map icons and player icons display more clearly.
 * Significantly improved game performance on low end machines and at lower quality settings.
 * Improved the visual quality of the in-game HUD.

Co-op vs. AI

 * Bots will no longer kill themselves by chasing enemies onto the summoning platform.
 * Fixed a bug where did not learn all of his abilities.
 * Fixed a bug where would occasionally get stuck toggling  repeatedly.
 * Fixed a bug where Bots would use on knockup, and knockback abilities.

Spectator Mode

 * Spectators can now view the spectator UI and use Timeshift controls after the game has ended.
 * Spectator Mode will now run at full speed when alt tabbed in windowed or borderless mode.
 * The mouse cursor will now hide in spectator mode after a period of inactivity.
 * The spectator HUD will now remember chat visibility settings between games.
 * Significantly reduced CPU usage of the Featured Games module.
 * Improved the algorithm for selecting Featured Games to include more Normal and Ranked Team games with extremely skilled players.
 * Fixed a bug that caused Featured Games to occasionally show completed games.
 * Fixed a bug where fast forwarding up to live could break spectator mode.
 * Fixed a bug that could cause Directed Camera to miss kills in some situations.

General

 * Towers will now alert you with a tone and a particle when you are being targeted.
 * Added a confirmation dialog for the quit button in champion select for Custom Games.
 * All spells attempted to be cast while under the effects of crowd control (stunned, snared, etc.) will now cast immediately at the end of the effect.
 * Improved particle scaling on characters like or.
 * Fixed a bug where players could not spam emotes to their heart's content.
 * Fixed a bug where units would remain highlighted after death.
 * Fixed a bug where inputs made while the shop is open would translate onto the battlefield (unintentional pings, pathing, etc.).

Undocumented Changes

 * now reveals Nunu if channeled in brush.