User blog comment:YourPrivateNightmare/Next please/@comment-8267817-20130423141756/@comment-8267817-20130425182456

Well I finally saw a quinn yesterday as an AD carry with leona support, and as I predicted they got stomped by vayne and nunu, vayne then smashed the laning phase and roamed like a mad hobo, destroyed mid lane (we had a lux) then she cam top lane and killed me (I was Sion, with 246 CS to boot, enrage on since spawn and I was destroying Rammus) but she 6 hit me after wall stunning, and then she just assassinated anyone that left the base for any reason (except once when I snuck out and killed dragon and blue buff for more shields to clear the waves) which further supports my theory that Quinn would make a much better bruiser than AD carry because her range blows compared to many AD champs and her main utility is a skill shot while most other AD carries have at least one seek out heavy damage/utility skill, e.g. Ashe's Q, Draven's spinning axes, Sivir's ricochet (it is an empowered auto attack so I count it), the list goes on and on, and while quinns slow is half decent, it doesn't do much damage (if any) other than placing her passive mark on them which as a bruiser still does decent damage, the other problem I have with Quinn is her ult makes her melee, and as a glass cannon AD carry, this is just an overall bad plan unless it is a 1v1 fight, in which case the extra move speed and attack speed is good, but in a team fight situation the second you ult everyone knows that you are going in for better or worse, and they can just wait for the initiate then pile onto her and she is done, all that damage wasted, but as a bruiser she can be the initiator and do so safely and do her damage and right before death/escape she can smash her ult again (or it could run out of time) do the extra damage as an execute skill and actually help the team.

Sorry for the QQ here but I just really hate when peole make stupid decisions about the most obvious things (obvious to me anyway)