Talk:Tristana/@comment-34037140-20180211200311/@comment-26808509-20180508071714

Because the "safety" of her W is tied to a long cast animation, followed by an even longer travel time in wich she can't attack. Unlike other mobile ADC's (Vayne, Lucian, Ezreal) she locks out her self from attacking for a really long time if she chooses to use her W.

Additionally Tristana's early isn't really strong. She has an incredibly low range to begin with, long cast animations and the disadvantage of her not being able to freeze the lane because of her E passive. Tristana is able to scale like a monster because of her burst, combined with her steroids and her potential mobility. The increasing range in har passive makes sure that her early game can be weak to compensate that.

If you'd take away her increasing range, you'd also have to increase her base range (to something like 550 or 575). That would result in her late being a little bit less safe, but her early being safer (more range to trade AA's or to farm without being beat to death). And that in return would give her more potential to snowball if she gets some kills early. And trust me, you don't want that on an ADC that can demolish towers in the matter of seconds.