V5.16

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New Cosmetics in the Store
The follow Champion skins have been added to the store:
 * Arcade skins
 * Academy skins
 * Academy skins
 * Academy skins

HUD

 * Remaining cooldown is now prioritized over all other abilities states (e.g. out of mana).
 * Greyed out icons are now slightly less grey.
 * Darkened level-up icons for abilities which can't be levelled up.
 * Brightened minimap.
 * Scoreboard now displays a ? for champions that aren't visible.
 * Reduced whitespace around minimap.
 * Scoreboard no longer costs the chat window.
 * Surrender bow no longer covers allied frames.

Champions

 * Healing changed to from 2 + level.
 * Healing changed to from 2 + level.
 * Healing changed to from 2 + level.


 * Stats
 * Health growth increased to 106 from 102.
 * Dash speed reduced to 1200 from 1500.
 * Improves the window of reaction for enemies. Remember Headbutt isn't a homing dash and can miss if enemies move significantly.
 * Improves the ability to chain with, particularly at high latency.
 * Improves the window of reaction for enemies. Remember Headbutt isn't a homing dash and can miss if enemies move significantly.
 * Improves the ability to chain with, particularly at high latency.


 * Stats
 * Armor growth increased to from.
 * Armor growth increased to from.


 * General
 * Fixed a bug where and  could not move their Azir clones.
 * The target of Shifting Sands will now always move to the middle position.
 * Aside from above, Sand Soldiers will now always attempt to move the closest possible position within the formation from their current position, regardless of whether another soldier is also attempting to move there.
 * Fixed a bug where Sand Soldiers would sometimes spawn when cast on a turret and vice-verse.
 * Fixed a bug where Arice! could target turrets from a much further range than intended.
 * Range reduced to 1100 from global.
 * Collision radius reduced to 150 from 200.
 * Fixed a bug where enemy champions sometimes wouldn't be knocked back.
 * Fixed a bug where cloned champions ignored the wall.
 * Range reduced to 1100 from global.
 * Collision radius reduced to 150 from 200.
 * Fixed a bug where enemy champions sometimes wouldn't be knocked back.
 * Fixed a bug where cloned champions ignored the wall.
 * Fixed a bug where cloned champions ignored the wall.


 * Stats
 * HP growth increased to 89 from 85.
 * HP growth increased to 89 from 85.


 * Armor growth increased to 4 from.
 * Armor growth increased to 4 from.


 * Armor growth increased to from 4.
 * Armor growth increased to from 4.


 * General
 * Recommended items updated.
 * Stats
 * Attack range increased to 175 from 125.
 * Attack damage growth increased to 5 from.
 * Health growth increased to 100 from 93.
 * Armor growth increased to 4 from.
 * Base attack speed reduced to from.
 * Attack speed growth reduced to 1% from %.
 * Updated ability icon.
 * Damage changed to Physical from Magical.
 * Total base damage per stack reduced to from . Bonus AD ratio unchanged.
 * Total base damage reduced to from
 * Movement speed speed bonus per Bleeding champion.
 * Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to, Darius enters a Bloodrage for 5 seconds, gaining bonus attack damage and applying max. Hemorrhage on-hit.
 * Now has a seconds time delay and displays its effective radius, including Blade and Handle areas. Darius can move during cast time.
 * Blade damage changed to  from.
 * Darius heals for for every enemy champion hit by the Blade, up to 3 times.
 * Handle damage changed to  from.
 * Handle applying.
 * Mana cost reduced to 30 from 40.
 * Bonus physical damage changed to at all ranks from.
 * percentage increased 90% at all ranks from %.
 * duration reduced to 1 second from 2 seconds.
 * Cooldown changed to seconds from 8 seconds at all ranks.
 * Mana cost reduced to 30 at all ranks from.
 * Attack speed reduction.
 * Cooldown reduction per stack on-target.
 * Cast time reduced to seconds from.
 * Range reduced to 540 from 550.
 * Now  enemies   90% for 1 second.
 * Fixed a bug where enemies would be in if they escaped the area during the cast time.
 * Base damage reduced to from.
 * Subsequent Noxian Guillotine casts are free to cast.
 * Upon executing an enemy champion, all nearby non-champions become for a few seconds.
 * At rank 3, Noxian Guillotine no longer costs mana.
 * Mana refund on-cast.
 * Base damage reduced to from.
 * Subsequent Noxian Guillotine casts are free to cast.
 * Upon executing an enemy champion, all nearby non-champions become for a few seconds.
 * At rank 3, Noxian Guillotine no longer costs mana.
 * Mana refund on-cast.
 * Mana refund on-cast.


 * Base current health ratio reduced to 4% from 8%.
 * Base current health ratio reduced to 4% from 8%.
 * Base current health ratio reduced to 4% from 8%.


 * General
 * Recommended items updated.
 * Stats
 * Health growth reduced to from 96.
 * Attack damage growth increased to from.
 * Armor growth increased to 3 from.
 * Attack range increased to 175 from 125.
 * duration reduced to seconds at all ranks from.
 * Movement speed duration reduced to from.
 * If the attack is used on champion, it will have a small dash attached to it, similar to and  - moving Garen 50 units closer to his target than his attack range.
 * 20% armor and magic resist increase.
 * Unit kills permanently grant Armor and Magic Resist. This bonus is capped at 30.
 * Active no longer grants Tenacity.
 * Base damage changed to from.
 * Attack damage ratio changed to  from.
 * Judgment deals 33% bonus damage when striking only one target.
 * Single target damage:.
 * Cooldown reduced to 9 seconds at all ranks from.
 * Cancelling Judgement early will now refund cooldown equal to the remaining duration.
 * Instances of damage over the duration changed to based on level from 6 at all ranks. Total duration unchanged.
 * 25% reduced damage to minions.
 * 20% while spinning through minions.
 * Updated ability icon.
 * The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of  deal  as bonus true damage versus Villains.
 * Demacian Justice's Active deals true damage versus Villains.
 * 20% while spinning through minions.
 * Updated ability icon.
 * The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of  deal  as bonus true damage versus Villains.
 * Demacian Justice's Active deals true damage versus Villains.
 * Demacian Justice's Active deals true damage versus Villains.


 * Now scales with.
 * Damage increase per stack now scales with  per stack.
 * Now scales with.
 * Damage increase per stack now scales with  per stack.


 * Stats
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Dash speed increased to 1450 from 1300.
 * Dash speed increased to 1450 from 1300.
 * Dash speed increased to 1450 from 1300.


 * Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
 * Enemies hit by the kicked enemy take bonus physical damage equal to.
 * Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
 * Enemies hit by the kicked enemy take bonus physical damage equal to.
 * Enemies hit by the kicked enemy take bonus physical damage equal to.


 * Stats
 * Armor growth increased to from.
 * Armor growth increased to from.


 * Self cast now also heals Lissandra for, increased by 1% for every.
 * Self cast now also heals Lissandra for, increased by 1% for every.
 * Self cast now also heals Lissandra for, increased by 1% for every.


 * Second shot damage increased to from.
 * Allies can trigger the bonus movement speed for Lucian.
 * Movement speed increased to from.
 * Movement speed duration reduced to 1 second from 2.
 * Mana cost reduced to 50 from 60.
 * Movement speed increased to from.
 * Movement speed duration reduced to 1 second from 2.
 * Mana cost reduced to 50 from 60.


 * General
 * Recommended items updated.
 * New ability icons.
 * Ability VFX updated.
 * Stats
 * Base health reduced to 525 from 555.
 * Health growth reduced to 73 from 80.
 * Health regeneration increased to 4 from.
 * Health regeneration growth reduced to from.
 * Armor growth reduced to 3 from.
 * Attack range increased to 200 from 125.
 * Attack damage growth increased to 5 from.
 * Base attack speed reduced to % from %.
 * Attack speed growth reduced to % from 3%.
 * Attack frame improved but no longer scale linearly with attack speed. This is the same as and .
 * Movement speed reduced to 325 from 340.
 * Shield will no longer decay while below 25% of maximum shield.
 * Shield generation reduced to 25% from 35%.
 * Shield decay changed to from.
 * Maximum shield changed to from 90(30Mordekaiser's level).
 * Cooldown changed to from.
 * Cost reduced to from.
 * Now empowers his next 3 attacks, dealing bonus magic damage.
 * Each attack deals the bonus magic damage of the last.
 * 1st Attack:
 * 2nd Attack:
 * 3rd Attack:
 * Max:.
 * No longer modifying the attack to deal magic damage.
 * Removed. Replaced with .
 * Even with allies present, Mordekaiser gains full experience from minions he kills.
 * Mordekaiser marks the target allied champion for 4 seconds, granting them both 75 bonus movement speed while moving toward one another. While within 250 units of each another, a cloud of metal shards will surround both of them and deal  magic damage per second to nearby enemies.
 * Maximum potential damage of . The damage areas DO stack.
 * Mordekaiser constricts the metal shards, ending the effect to instantly dealing  magic damage to the nearest 3 enemies as well as restoring   health for each enemy hit. Healing versus monsters and minions is only one-third effective.
 * No cost.
 * Cast range: 1000
 * Cooldown:
 * Base damage reduced to from.
 * Now scales with.
 * Cooldown reduced to seconds from 6 at all ranks.
 * For each enemy champion hit, Mordekaiser generates 15% of his maximum shield.
 * Range increased to 675 from 650.
 * Damaging the will Curse it for 10 seconds.
 * Activation/DOT damage increased to % from %.
 * Leash duration increased to from 45 at all ranks.
 * "Mordekaiser will enslave the soul of Cursed units for X seconds whenever his team scores the takedown."
 * Range reduced to 650 from 850.
 * Enslaved Soul now has 100% of its hosts stats.
 * Enslaved Soul no longer gains a percentage of Mordekaiser's AD and AP.
 * Enslaved Soul now gains and.
 * Enslaved Souls can now dance.
 * Fixed a bug where Spoils of War was not granting Mordekaiser gold/creep score for minions it executes.
 * "Mordekaiser will enslave the soul of Cursed units for X seconds whenever his team scores the takedown."
 * Range reduced to 650 from 850.
 * Enslaved Soul now has 100% of its hosts stats.
 * Enslaved Soul no longer gains a percentage of Mordekaiser's AD and AP.
 * Enslaved Soul now gains and.
 * Enslaved Souls can now dance.
 * Fixed a bug where Spoils of War was not granting Mordekaiser gold/creep score for minions it executes.


 * Base movement speed bonus increased to 60 from 40.
 * The bonus movement speed is doubled for allies hit by.
 * Base movement speed bonus increased to 60 from 40.
 * The bonus movement speed is doubled for allies hit by.


 * The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from .
 * The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from .
 * The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from .


 * Stats
 * Armor growth increased to from.
 * Armor growth increased to from.


 * Stats
 * Armor growth increased to from.
 * Return damage to attackers increased to from.
 * Return damage to attackers increased to from.
 * Return damage to attackers increased to from.


 * Cooldown increased to from.
 * The damage zone now starts 150 units closer to the starting location - it currently overshoots your target location. While this reduces the effective maximum range, this is a buff for most user-cases.
 * Cooldown increased to from.
 * The damage zone now starts 150 units closer to the starting location - it currently overshoots your target location. While this reduces the effective maximum range, this is a buff for most user-cases.


 * General
 * Recommended items updated.
 * Stats
 * Health growth reduced to 90 from 96.
 * AD growth increased to from.
 * Attack frame improved.
 * Attack frame now scale less efficiently with attack speed. This is the same as and .
 * Removed. Replaced by, and integrated into .
 * Updated ability icon.
 * Skarner's presence causes a number of Crystals to spawn. Crystals can be captured by standing on top of them, which remain captured indefinitely. Capturing a Crystal solo earns, or split evenly among all who assisted, grants  over the area for  seconds and prevents it from being captured by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent the opposing team from capturing it.
 * While near captured Crystals or a Crystalized enemy, Skarner gains Crystal Charge - Gains 100 movement speed and attack speed, as well as restoring  per second.
 * Neutral zones are unable to be captured until 1:30 minutes.
 * and have unique models for their Crystal Spires.
 * Physical damage changed to from.
 * Magic damage changed to  from.
 * Cooldown reduced to seconds from  at all ranks.
 * Charge duration reduced to 4 seconds from 5.
 * Cooldown reduction effect against non-champions reduced to seconds from  seconds.
 * Mana cost reduced to mana from.
 * Stacking movement speed and attack speed bonuses.
 * Base shield values.
 * Now scales with . Ability Power scaling unchanged.
 * Enemies afflicted with  or   grants Skarner  and reduce  cooldown, both equal to the disable's duration.
 * Enemies hit by Fracture are afflicted with for 5 seconds, causing Skarner's next basic attack against them to deal  additional physical damage and  them for 1 second.
 * Missile speed now decreases for each champion hit.
 * Can now hit a maximum of 6 enemies.
 * Cost changed to 55 mana at all ranks from.
 * Cooldown increased to from.
 * Magic damage reduced to from.
 * Mana cost reduced to 100 at all ranks from.
 * Cooldown changed to seconds from.
 * Now deals bonus bonus physical damage on both instances.
 * Bonus magic damage vs. targets with.
 * Cooldown increased to from.
 * Magic damage reduced to from.
 * Mana cost reduced to 100 at all ranks from.
 * Cooldown changed to seconds from.
 * Now deals bonus bonus physical damage on both instances.
 * Bonus magic damage vs. targets with.
 * Bonus magic damage vs. targets with.


 * Stats
 * Armor growth increased to from 3.
 * Now prioritizes champions over minions.
 * Enemies regurgitated are now stunned for 0.25 seconds.
 * Warning particle for enemies now only appears during the 0.5 second delay.
 * Enemies regurgitated are now stunned for 0.25 seconds.
 * Warning particle for enemies now only appears during the 0.5 second delay.
 * Warning particle for enemies now only appears during the 0.5 second delay.


 * Stats
 * Armor growth increased to from.
 * Armor growth increased to from.


 * Fixed a bug where knocking Teemo out of a brush didn't break stealth.
 * Poison now reveals enemies damaged.
 * Slow no longer decays over time.
 * Poison now reveals enemies damaged.
 * Slow no longer decays over time.
 * Slow no longer decays over time.


 * Stats
 * Health growth increased to 93 from 89.
 * Health growth increased to 93 from 89.


 * Mana cost reduced to 40 from 60.
 * Attack damage increased to from.
 * Mana cost reduced to 40 from 60.
 * Attack damage increased to from.
 * Attack damage increased to from.


 * Reactivation delay reduced to from.
 * Range of secondary bolts increased to 1100 from 900.
 * Reactivation delay reduced to from.
 * Range of secondary bolts increased to 1100 from 900.


 * Bounce range increased to 500 from 330.
 * Activating Thunder Claws now triggers the lightning chain effect originating from himself to hit up to 4 nearby enemies.
 * Bounce range increased to 500 from 330.
 * Activating Thunder Claws now triggers the lightning chain effect originating from himself to hit up to 4 nearby enemies.


 * Range increased to from.
 * Range increased to from.
 * Range increased to from.


 * Reactivation delay reduced to seconds from 1 second.
 * Reactivation delay reduced to seconds from 1 second.
 * Reactivation delay reduced to seconds from 1 second.

Items

 * New Items
 * (New Item)
 * Recipe: +  +  =.
 * Grants 500 health and +25% base attack damage.
 * The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by, but will not affect abilities with bonus-AD ratios.
 * Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage.
 * Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.


 * (melee only) (New Item)
 * Recipe: +  +  =.
 * Grants 400 health, 50 attack damage and 100% base health regeneration.
 * Basic attacks deal 5 bonus physical damage on-hit and 40  physical damage to other enemies in a cone behind the target. (385 range).
 * On your next basic attack, Cleave deals 40 physical damage to all target in a larger cone. Damage does not stack with Cleave. 20 second cooldown.
 * Activating Crescent resets your autoattack timer.


 * General
 * Enabled on Summoner's Rift.
 * Armor reduced to 50 from 55.
 * Armor reduced to 50 from 55.


 * New icon.
 * AP per level reduced to 1 from 3.
 * Now grants (10level) mana.
 * Now grants (10level) mana.


 * Flat ability power removed (previously 20).
 * Flat mana removed (previously 150).
 * Scaling ability power reduced to 3 from 4.
 * Now grants (15level) mana.
 * Now grants (15level) mana.


 * Flat ability power removed (previously 40).
 * Flat mana removed (previously 300).
 * Scaling ability power increased to 6 from 5.
 * Now grants (20level) mana.
 * Now grants (20level) mana.


 * Flat ability power removed (previously 60).
 * Flat mana removed (previously 500).
 * Scaling ability power increased to 10 from 6.
 * Now grants (25level) mana.
 * Now grants (25level) mana.


 * Magic Resistance
 * Cost reduced to from.
 * The following items (not otherwise mentioned below) have consequently had their total cost reduced by :
 * The following items (not otherwise mentioned below) have consequently had their total cost reduced by :


 * New recipe: +  +  =
 * Total cost reduced to from.
 * Now grants 100% health regeneration.
 * Aura magic resist reduced to 15 from 20.
 * Aura health regeneration removed.
 * Aura health regeneration removed.


 * Cost reduced to from.
 * Now grants 100% health regeneration.
 * Aura magic resist reduced to 15 from 20.
 * Aura health regeneration removed.
 * Aura health regeneration removed.


 * Cost reduced to from.
 * Now grants 100% health regeneration.
 * Aura magic resist reduced to 15 from 20.
 * Aura health regeneration removed.
 * Shield increased to 75-345 from 50-230.
 * Shield duration reduced to 2 seconds from 5.
 * Shield duration reduced to 2 seconds from 5.


 * Magic resistance increased to 40 from 35.
 * Magic resistance increased to 40 from 35.


 * New recipe: +  +  =
 * Total cost reduced to from.
 * Magic resist increased to 60 from 55.
 * Magic resist increased to 60 from 55.


 * Total cost reduced to from.
 * Magic resist increased to 60 from 55.
 * Health regeneration increased to 150% from 100%.
 * Health regeneration increased to 150% from 100%.


 * Armor
 * Health regeneration increased to 150% from 100%.
 * Point Runner maximum speed reduced to 20% from 30%.
 * Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
 * Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.


 * Total cost increased to from.
 * Base health regeneration increased to 150% from 100%.
 * Point Runner maximum speed reduced to 20% from 30%.
 * Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
 * Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.


 * Total cost reduced to from.
 * Point Runner maximum speed reduced to 20% from 30%.
 * Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
 * Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
 * There is now a counter that tracks total gold earned.
 * Empowered Void Spawn resistance scaling removed.
 * Empowered Void Spawn damage now scale with.
 * Empowered Void Spawn damage now scale with.


 * Total cost reduced to from.
 * The following items (not otherwise mentioned below) have consequently had their total cost reduced by :
 * (Crystal Scar/Howling Abyss)
 * (Crystal Scar/Howling Abyss)


 * Total cost increased to from.
 * Total cost increased to from.


 * Total cost increased from.
 * Armor reduced to 90 from 100.
 * Armor reduced to 90 from 100.


 * New icon.
 * Total cost reduced to from.
 * Health reduced to 400 from 500.
 * Armor reduced to 60 from 70.
 * 10% reduced damage from . This affects the total attack damage dealt by a critical strike, not an additive 10% reduction in their critical strike damage.
 * Active slow duration changed to a flat 4 seconds from 2  seconds.
 * Active slow duration changed to a flat 4 seconds from 2  seconds.


 * Total cost increased to from.
 * Reflected damage reduced to 15% from 30%.
 * Reflected damage now deals bonus damage.
 * The armor ratio will be affected by armor reductions down to 0 armor - i.e. will reduce the reflected damage by reducing your bonus armor. Negative armor values will be treated as 0. Armor penetration will not affect the ratio.
 * The armor ratio will be affected by armor reductions down to 0 armor - i.e. will reduce the reflected damage by reducing your bonus armor. Negative armor values will be treated as 0. Armor penetration will not affect the ratio.


 * Health
 * Health increased to 400 from 300.
 * Bonus health reduced to 15% from 25%.
 * Bonus health reduced to 15% from 25%.


 * No longer grants Valor's Reward.
 * No longer grants Valor's Reward.


 * Total cost increased to from.
 * Now grants 200% base health regeneration.
 * Passive removed.
 * You gain Warmog's Heart once your maximum health exceeds 3000.
 * If you have not taken damage in the last 8 seconds, you will restore every second.
 * If you have not taken damage in the last 8 seconds, you will restore every second.