Talk:Custom game/@comment-4709478-20130901055809

The lack of a "ARAJ (All Random, All Jungle)" bit in here is troubling. It pretty much works like a Deathmatch, and is the opposite of ARAM.

For the SR version: You can't kill any towers (unless the enemy team does not surrender), lane minions, and you can't syphon EXP from lanes. All items that aren't allowed in ARAM aren't allowed in ARAJ, additional items that aren't allowed are: Wards, Spirit items, Madred's, Wriggles, Hunter's Machete, and Sightstone. Only one Smite and CV per team is allowed, Revive isn't allowed, while Teleport is. Teams aren't allowed to kill Dragon until all members are level 6 (DC'd players do not count toward this). Victory status: Kill X number of enemies (can't be more than 100 kills), and/or kill Baron X number of times (can't be more than 3 times).

For the Dom version: All members of a team must stay in the "Fog of War" area in the center. You are not allowed to leave the center, no matter what. Only GA isn't allowed. Players are allowed to pick up a Stornshield whenever they can. Victory status: The first team to reach the last 100 health of their nexus via kills (or whatever point the health of a Nexus stops dropping from champion kills), loses. If that team doesn't surrender, the winning team is, thereby, allowed to cap all turrets.