Dragon


 *  For other uses, see Dragon (disambiguation)

For the buff granted by Dragons see:

Dragons, also known as drakes, are powerful monsters that can be found in. Their camp is located in the river alcove on the lower right side of the battlefield.

Lore
are winged, elemental-breathing reptiles that can reach near-giant sizes over their long, long lifespans, they are the indisputable ruler of the skies. Both fearsome and majestic, dragons have a society that revolves around strength and might and because of their egoistic and narcissistic pride, mixing their blood with that of races outside of dragonkind are seen as an abomination, a cancer that must be eradicated utterly. Many dragons persecute such defiled creations and their perpetrators to no end, a thing that, and her deceased father found out firsthand.

The most powerful dragons have World Rune shards within them, which gives them their elemental powers.

Types of Dragons
There are five types of dragons:
 * ,, , and drake.

The first four types are globally known as Elemental Drakes, which permanently grant a stack when slain, granting various effect based on the dragon killed. The grants a temporary buff called. Elder Dragons beyond the first for the same team grant, which is twice as effective and lasts twice as long.

All dragons are between levels 6 to 18 and all of their attacks are ranged.

Cloud Drake=

Cloud Drake has the fastest movement and attack speed, delivering high DPS to single targets while being better at chasing than other dragons.


 * -|Infernal Drake=

Infernal Drake deals AoE attacks, but can otherwise be considered the most generic of the elemental drakes.


 * -|Mountain Drake=

Mountain Drake has slow, AoE, hard hitting attacks. It has the greatest health, armor and magic resist of elemental dragons. Its significant toughness makes it harder to secure, giving the opposition a longer opportunity to contest.


 * -|Ocean Drake=

Ocean Drake's auto attacks the target's movement speed by 30% for 2 seconds. This limits its target's ability to disengage quickly, making it more vulnerable to ambush. Getting this drake to attack an enemy for the slow can be potentially useful during a fight.


 * -|Elder Dragon=

Dragons are among the most powerful neutral monsters in Summoner's Rift. Slaying a dragon grants the team one of the buffs. The levels of dragons range from 6 to 18. ''The scent of chaos fuels the flames in the heart of the Dragon. Drawn to this war-torn land, the mightiest of beasts has settled deep within the Summoner's Rift, awaiting the next great war. To those who wake this slumbering ancient, beware: for his sharp teeth and suffocating breath have been tempered by the bravest of champions, and yet it is he that still thrives in the depths of the Rift.''
 * Background

Shared Combat Mechanics

 * When a dragon starts fighting, it takes flight, nearby enemies.
 * Dragons have 30% armor penetration.
 * The basic attacks of dragons deal bonus physical damage equal to.
 * Dragons have a called, which grants them a buff against enemies with Dragon Slayer stacks. This buff gives 20% bonus damage and 7% damage reduction per stack. This does not apply to the Elder Dragon.
 * If the team that slays a dragon has a lower average level than that of their opponents, Dragon grants per average level difference.
 * Bonus experience is sharply increased for the lowest level members of the team, equal to 15% per number of levels behind the dragon squared, up to a maximum of 200%.

Spawning Mechanics
At 5:00 into the game, an elemental drake of a random type spawns in the dragon camp. If it is slain, another random elemental drake spawns after 5 minutes; this continues until the game reaches 35 minutes. The same type cannot spawn more than 3 times. After 35 minutes have elapsed, the next dragon with be the. If it is killed, another spawns after 6 minutes, and so on.

The next dragon to spawn has their insignia noted in both the spawn timer and the wall of the alcove.

Strategy

 * Killing dragons is one of the main tasks of the . They often require assistance from their team, particularly from the bottom or middle lanes. This is the reason why there are usually two champions in the lower half of the map. It's easier for the jungler to kill a dragon with two allies instead of one to back him up.
 * When a team attempts to kill a dragon it usually gets weakened during the fight. Due to the nature of the dragon pit, the team attempting the kill has limited escape paths. For this reason it's usually a good idea to gank the enemy team when they're trying to kill a dragon. A good gank may score several kills, steal the dragon kill, or both.
 * Finish off dragons (and other epic monsters) with, or other true damage abilities (e.g. or ). These abilities deal a lot of damage in a single hit, which makes it very difficult to steal the kill.

Tips to prepare dragon ganks

 * Have a ward in the river close to the dragon camp entrance that provides complete vision the pit, this will reveal enemies attempting to kill the dragon while also spotting enemies standing guard at the entrance. The is a good way to ward Dragon, but while it provides vision in front of the dragon pit, it fails to provide vision inside the pit itself.

Tips to prevent dragon ganks

 * Use a or  to check for wards before attempting to kill a dragon, do not destroy wards unless you absolutely must eliminate their vision.
 * Eliminate the bottom lane enemies and then attack the dragon with the help of your bottom lane teammates. The enemy middle lane and jungler are usually not strong enough to fight three champions at once.
 * If you are, lure the dragon out of its pit. This makes the dragon chase you into the river, making it harder for the enemy team to steal it by engaging over the wall of the dragon pit.

Dragon Recommendations
is useful for both teams regardless of their gold lead or deficit; leading teams can create pressure, split push, and rotate around the map faster for positioning, while trailing teams can still use it to expand vision, respond to split pushing, and position defensively.
 * Even with a single stack, Cloud Drake can be very powerful in split push compositions, especially if it's denied to the enemy team.

is considered by many players the strongest dragon due to its raw power boost. If viable, contest the dragon at all cost.
 * In the early game, the percentage increased won't make a difference, but the Infernal Drake's  late game power is massive.

is very powerful for siege compositions looking to take objectives, it also makes easier to secure.

is deceptively powerful during the laning phase; the healing during downtime allows less assertive laners to extend their presence where they otherwise couldn't.
 * Another benefit of Ocean Drakes is the ability to mitigate damage against poke comps, forcing the enemy team to spend more mana and delaying or even preventing potential flanks.
 * When stacking multiple Drakes, try and play them to your team's advantage (e.g. multiple Infernal for team fighting, multiple Cloud for roaming and split pushing, etc.).

Trivia

 * Dragon is the only neutral creep in the game with scaling and  (after level 9).
 * A layer of Elder Dragon’s roar came from using a violin bow across chicken wire and a trashcan.
 * If and Elder Dragon have a 1v1 fight at Baron pit, Baron Nashor will lose.
 * Elder Dragon’s HP regen is so high (250 HP per second) that Baron can’t even deal damage to him.

Media
Music=
 * Related Music

Patch History
Drache Dragón Dragon Smok pt-br:Dragão Дракон Dragon