User blog comment:Nuclrdmntr/Nitaus, the Peacekeeper/@comment-3391671-20160627040649/@comment-5263329-20160627101925

I whipped up the lore in about 5 minutes and in all honesty I myself think it's bad. I do need some new lore that perhaps fits better with this guy but I've no ideas on me at the moment...

I planned to make the innate be the foundation of this champion. Juggling of the shield to enable highs on your part while giving opponents counterplay (kite him and destroy his shield) was the basis of this champion's kit. That being said, I feel like streamlining his kit further by removing Power Rising' and drastically reducing the out of combat requirements for his shield to recharge would emphasize the focus on his shield management and small burst trades before backing off to restore his shield.

He's actually a fighter/tank, not a fighter/marksman. I mistakenly put marksman in the secondary slot. Honestly, I wanted this champion to be a juggernaut, not a marksman, which is why I added all the extra damage to allow him to build like Darius does while still dealing damage, but after thinking about it a bit further it just adds too much bloat to the concept and power can be added in other ways. Now, the passive is still complicated to manage but now there's only one thing to focus on.

His Q already applies up to two stacks of Q, but I personally think making it a multi-cast ability helps this issue somewhat; it still keeps the fantasy of hitting multiple targets but allows him to also focus fire on one which is what I imagine this ability will mainly be used for while also allowing him to mind-game opponents a bit by holding on to his 2nd charge and using it unexpectedly. The flavour text has also been streamlined (removed) and it now applies all on-hit effects.

Since his abilities are tied in so heavily to his shield, I decided that for now, making him resourceless is best since his resource basically is his shield and juggling another would possibly be too complicated. His W allows him to regenerate his shield in more extended fights but since he has no mobility, this can be played around with more range.