User blog comment:Shaw Fujikawa/Lore Rewrites - What Can We Expect?/@comment-5556439-20130509141456

But thats the point of some of the more mysterious lore. Its there to make you wonder, that isnt all too bad.

Honestly, I prefer the quirks and off-ness of champions such as Zilean and Sion to the mega-web of story-lines intertwined with something like The Freljord. Yes, the themes and major events in the lore are nice and all, and also give the game some depth,  it can become a little much if they start to relate alot of things together and/or gives characters relations to Valoran past a certain point. I mean, the continent isnt that big at all so champions like Skarner, Malphite, Kayle and Morgana cant really have a place since everyhwere else has been covered, and there is basically an official map of Valron showing that these champions simply cant fit into the world.

And FORCING them to fit into the world by making something like "Ezreal was digging somewhere he shouldnt have(like always) been diggina dn uncovered a massive monolith of rock, when the rock came in contact with his amulet it awoke and attacked him--" is just plain boring and generic as all hell. So I think keeping other-worldly lore is necessary for the sake of opening space. It also gives color to the game instead of making everything revolve around itself, if that makes sense.