User blog comment:Numinous J/Dir'Rak, Paragon of Entropy/@comment-26815373-20170503061017

Hmmm... without any picture or narrative bits, it's hard for me to imagine who / what Dir'Rak is. I'd guess a void creature of some kind? Regardless, I love the use of icons! Well done. Also the ability names are pretty creative even if they don't fully mesh with her gameplay and theme in my mind. But about her gameplay...

I think her Q is pretty neat. Powerful, but neat. We don't really have anything like that yet IIRC, but I think it could be worded better. (The only CC you appear to have left off is and ?) Her Q is spammable enough to also be a sort of AoE control spell, even if it doesn't hit.

I really like the idea of W. As the target gets further away, the radius of the AoE increases, no? I like it. The conditional stun is fine, damage can always be adjusted.

Her E is a bit odd. I like how she has this mana theme that doesn't step on 's toes. I really wish Riot would let 's restore mana at the cost of a % of her mana, but until they do that design space is free for the taking. Dir'Rak does an OK job with it.

Her R is kinda plain but it's functional. Deals damage and CC's. I wonder if it's a bit too reminscent of 's R to be feasable. I'm also not sure why she has it at level 1...?

Her passive is kinda boring, as it's basically just a stat conversion clause + defining her tertiary resource. Again, I do like that she plays with mana regen and mana as a stat she cares about. It also looks like you're missing a word in your sentence about 'Entropy' : "The mana costs of Reactivity Remembrance and Sea of Entropy by 1% per  Entropic Charge ."?

All in all, not bad? As a paper kit she works, but I'd like to see her get fleshed out some more. Remember, it's all about DNA:

Design. Narrative. Art.

You've got the 1st one down. Keep going.