User blog comment:Mashad'q/Shen Rework ( New )/@comment-1330314-20141111185025

Thoughts:
 * As with what Emptylord said, with energy per level that only goes up to 250, you're not going to be having that much variance with it, so all the energy ratios to your spells say "This spell has bigger base values" without actually adding real interaction.
 * More to the point: why even have energy scale per level in the first place? Unlike mana or flow, energy is meant to represent the same thing at all points of the game. The only way you should be able to manage your energy more freely should be through decreasing energy costs on your abilities, not increasing energy.
 * Generally, your scalings are awkward: you tried to shift away from AP as Shen's primary source of ability scaling, but now what remains of his AP ratios are not worth adding at all. You want Shen to primarily benefit from health, AD and attack speed, but his shields don't scale at all while his AD scalings are terrible.
 * If there was something I'd remove from, it would be the heal over time, and not the instant heal. Shen's group-enabled healing is tiny and hard to notice at all points of the game, even if it carries a lot of power, while the instant heal on kill is what allows Shen to survive the laning phase in top lane. If you had to change something, you should focus on making the heal over time more noticeable, at least in teamfight situations.
 * The steroids you've added on W are unnecessary (Shen doesn't need to be a racecar, particularly since he has a dash already), and the current passive where it helps reduce the cooldown on is fine. Perhaps you could encourage building attack speed elsewhere, instead of giving some to Shen right off the bat.
 * There is no reason to have hybrid damage on E. deals hybrid damage because it applies both spell effects and on-hit effects, both of which Fizz uses, but here it adds nothing. You'd be better off removing the magic or physical damage entirely and keeping just one damage component.

I understand that you want to make Shen more unique, but shifting his scalings to his energy values would just affect his numbers without actually influencing his gameplay. You wanted to shift Shen away from AP and onto AD, but Shen is one of the few AP bruisers around, so changing his scalings just for the sake of uniqueness in this way would in fact make him less unique. If you want to rework Shen, I suggest you look at what he's doing that could be improved, or what he's doing that doesn't make sense for his theme or gameplay, or what he's doing that's potentially unhealthy for gameplay. Fixing his issues (which might involve removing stuff, or adding more counterplay to parts of his kit) will allow you to make him more powerful at what he's meant to be really good at (and then again: what is he really good at? What's his niche?).