User blog comment:JAlbor/Community Thoughts on Ward Changes/@comment-24170284-20131117021219/@comment-1330314-20131117044013

The thing is, the current vision game is detrimental to supports and to gameplay in general. Right now, it's not about smart use of vision items or team contribution to map vision, it's about the support spending all of their minuscule income on pink wards and Oracle's Elixirs to have total map vision and blind the enemy team. Having invisible pink wards means that they are a straight upgrade to green wards, and so there is no real strategy to ward use: if you have the money for it, pink wards will always beat green wards no matter what, so the support has to stock up on pinks and put them everywhere. Warding in high elos right now is so important it trumps even standard support items, and severely hinders supports' already weak power growth.

The issue I think a lot of people don't get is that the new vision wards are not meant to be used in the same way as sight wards: sure, you can lay one in the open, but anyone out of your reach can take it down if you're too far away from it or can't dominate the area. It's a vision item that's only meant to work in areas you have control over, which means that if you want to protect yourself against ganks from invisible champions you're gonna have to lay a pink ward closer to yourself, perhaps in the river bush. Right now the challenge in the vision game is to choose what vision trinket to use to counter your opponent. Laners will likely get a Warding Totem, but any jungler now can get a Sweeping Lens to clear wards, though it would make them less effective at counterjungling for lack of a free sight ward. It's not just invisible junglers who can clear wards, and considering the huge ward inflation these changes will bring I don't think it's a bad thing.