User blog comment:Dracko40/The Angry Illithid: "Will matchmaking ever find true balance?"/@comment-3334534-20110207145652

Hey Dracko, if you don't mind me asking could you explain your udyr jungling strat in detail. I myself have started jungling with him recently and I am still exploring the different possible ways of jungling routes with him. As far as I know however, you don't really need blue all that desperately in order to phoenix jungle with him, using turtle to occasionally recover mana...

Now more to the subject you discussing. One major problem the non-ranked match making has is matching a team of 3-4 premade with 1-2 single queue players. When that happens you never know what you are going to get. Quite often I see people who are having a friend play with them in order to teach him the game or something. That leads to having 2-3 lv30 players and 1-2 lv12 or something of the sort. The game probably doesn't have enough match data for low level players to make a valid assessment on their skill in comparison to Lv30 players and thus the match up inconsistencies arise. Moreover, since those lv12 are playing with friends who are lv30 they are likely to have higher than their actual skill rating because of getting carried a lot by their more experienced friends.

The major problem I see with match making is the ELO system itself. The system was meant for a 1v1 rating, it was balanced for that purpose and was developed for that purpose. Now, to use that system in rating 5v5 is just absolutely retardo in my opinion. Why? well if you have 1 good player and 4 bad players going against 5 average players, their averaged ELO could be the same, but the outcome of the game will be pretty obvious as 1 player is not going to win the game if rest of his team is bad. And the funniest thing is after that the person with high elo would loose more points than all the low elo people on his team, because his team was expected to win because average elo was higher than the other team. Basically applying a concept developed for 1v1 to a 5v5 is just plain wrong and impractical, and I believe that is the major problem why match making is as it is today.