User blog comment:Poisonshark/Custom Champion: Folby, the Magiforger/@comment-5588011-20161212231812/@comment-25235491-20161214102352

I don't take offense to the comment itself, I just took offense to how opinionated and unconstructive it was. You presented your opinion, but you basically just said "X sucks"-type stuff with no constructive criticism, and missing the point for half the stuff. Also, ignoring comments isn't my type when it's more than 10 lines. In fact, I've been spending half of my comments giving you advice on how to comment better.
 * The main point is not just getting the armor onto the enemy - not anymore since the passive can stick the armor onto an enemy. The ultimate is a largely-empowered version, still. Like I've said, an enabler for punishment - AoE punishment, which Folby kinda needs to do damage in a teamfight. I didn't quantify the damage yet - the champion is still in the middle of a rework - but it's supposed to scale on armor much like much of Folby's damage, actually.
 * You know the shield doesn't last forever, right? It lasts 3 seconds (which I should really reduce to seconds to avoid the 50% uptime late-game). The cooldown may be reduced later on, but nonetheless, it's not like everyone can be shielded at the same time. Also, you're judging numbers, but you could've suggested a buff on Q or whatever.
 * I've told you what the purpose of the dash was. It's not meant to be used whenever you can. Otherwise you're meant to save the ability for when you can use it well.
 * Potential 2300 range, you're missing the conditions here, like it's easy to do. You need to stick the armor on an allied champion, get them as far away from you as you possibly can (1500 leash range) and fire the Q away, which may put your ally in danger instead.
 * Adding to that, Folby is a defensive champion. His mobility option is for defensive purposes, as its best use is to use yourself as cover for your ally (or run away with them if they've already escaped and not you).
 * Once again, the dash is a last resort move, not something you're supposed to do every time you can. Folby should stay at poking range or ADC attack range from the enemy team - this is why Folby basically gains ranged attacks as part of his ultimate.
 * Folby is not 100% tank, he's a support first and foremost. His utility and build are tank-oriented, but he's not going to be anywhere near as tanky as an actual tank.