User blog comment:Commander Marko/Commander Marko's set of Custom Patch Notes! (I regret doing this...)/@comment-24023859-20140709135810

I'm curious behind your reasoning for nerfing champs like Lux, Volibear and Ezreal. I don't see them getting picked up quite often (With the exception of Ezreal's rising popularity due to his blue build becoming somewhat viable again), so wouldn't nerfing them just make them even more discouraging to pick up? Namely, these changes I'd like to have more reasoning to:

Lux's Final Spark no longer ignites Illumination. Sure, her combo can be pretty brutal, but also reliant on her landing her Q to land the rest of the combo safely, and you really don't have time to pop basic attacks in between abilities, causing you to miss significant portions of damage, or having to choose whether you use your E or your R as your main damage when performing your combo. (I like the passive scaling with AP though)

Volibear's W's bonus health ratio reduced to 12.5% from 15%. Bonus health scalings are rather unreliable and require items to be effective. Besides, it's cooldown and 3 stacks-requirement hinder the ability even further. In a fight, you either bite an enemy early in order to peel, or you wait your time to execute a priority target, which are usually protected with CC, which Volibear doesn't handle that effectively with, at least in my opinion, leaving you somewhat vulnerable after using it.

I could be just speaking aloud my personal biases, but meh, it's just me wondering and wanting some insight on what others think :p