User blog comment:Kind-Hearted-One/Champion Descriptions: Let's do this/@comment-24430045-20150728215754

I'm thinking adding in each champion's weakness is redundant, unless it is a spell with a particular kind of counterplay (like Gangplank's barrels).

The reason I say this is because most champions' strengths and weaknesses are determined by their role. Tanks lack damage, fighters are easily kited, assassins are very high risk, marksmen are squishy and supports are almost useless by themselves. Pointing out these weaknesses for every champ (as it is pointed out for Kog) would quickly lead to repetition. If the reader wants to learn about playing against a champion or a champ's specific shortcomings, they're better served in the "Strategy" tab methinks.