Talk:Warwick/@comment-8921599-20150205030850

My theoretical Warwick rework that I felt like making.

Blood scent: RANGE:  1500 (+175xlevel)

Warwick gains sight of any enemy champions or large monsters in range that are below 50% or that he has damage in the last 2.5 seconds, if he has sight of an enemy he gains a 30/40/50% (at levels 1/8/16) increase in movement speed. Enemys have a marker above there head if Warwick is visable to them and tracking them down.

Hungering strike: RANGE:  400  COST:  75  MANA  COOLDOWN:  12 / 11 / 10 / 9 / 8

Active: Warwick strikes out with both his claws dealing physical damage for the greater value of 30/50/70/90/110 (+ 40% bonus AD)  or 4/5/6/7/8% Max Health (+ 40% bonus AD)  twice, each attack applies on hit effects including this abilitys passive.

Passive: Warwick basic attacks deal 3/5/7/9/11 (+2 per rank of ult) extra magic damage while healing him for the same amount, this can stack up to 3 times and stacks last 4 seconds.

Hunters Call: COST:  35  MANA  COOLDOWN:  24 / 22 / 20 / 18 / 16

Passive: Warwick passively gains 10/15/20/25/30% attack speed

Active: Warwick howls releasing the beast within him tripling his passive attack speed and giving him 10/12.5/15/17.5/20% damage reduction for the next 6 seconds.

Crippling Bite: RANGE:  400  COST:  80  MANA  COOLDOWN:  16

Active: Warwick takes a bite out an enemy champion's leg dealing 40/70/100/130/160 (+ 50% bonus AD)  physical damage and making them bleed for 2.5 seconds dealing an additional 4/5/6/7/8% of the targets missing health as magic damage and slowing them by 20/25/30/35/40% for the duration.

Infinite Duress: RANGE:  800  COST:  100  MANA  COOLDOWN:  200/180/160

Active: Warwick lungs in a given direction, if Warwick collids with an enemy champion Warwick channels for 1.5 seconds suppressing them for 1.8 seconds while he slashs and bites them. Warwick deals  30 / 50 / 70  (+ 40% bonus AD)  physical damage each strike for 5 attacks, for all intents and purposes these attacks count as basic attacks applying all on-hit effects and Warwick gains 30% lifesteal for each attack.

If Warwick aims in the direction of an enemy champion then the cooldown for this ability is halved even if you did not hit an enemy champion.

Pretty quick write up but I think I got everything across, tell me what you think.