V6.4

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE, relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. Please do not replicate this information elsewhere on the site.

A change that has been scrapped will be stricken through, while changes that have been temporarily reverted will be moved to the inactive changes. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics in the Store
The following champion skins have been added to the store:

The following Summoner Icons have been added to the store:

General

 * Co-Op vs AI
 * The following bots have been added:, , , , , , , , , , and.

Champions

 * Highlights
 * New Short Bios
 * (he is now a "Celestial Aspect" of the War God, similar to Leona and Diana)
 * (he is now a "Celestial Aspect" of the War God, similar to Leona and Diana)
 * (he is now a "Celestial Aspect" of the War God, similar to Leona and Diana)


 * Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes. The charm will not take effect until the dash completes, duration permitting.
 * Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes. The charm will not take effect until the dash completes, duration permitting.
 * Fixed an inconsistency with other similar crowd control effects - no longer interrupts dashes. The charm will not take effect until the dash completes, duration permitting.


 * Flurry duration increased to 5 seconds from 4.
 * Stacks now decay one every 4 seconds, instead of all at once.
 * Flurry duration increased to 5 seconds from 4.
 * Stacks now decay one every 4 seconds, instead of all at once.


 * Bonus damage changed to   from % increased damage.
 * Cooldown reduced to from.
 * Bonus damage changed to   from % increased damage.
 * Cooldown reduced to from.
 * Cooldown reduced to from.


 * Cooldown increased to 120 seconds from 80.
 * Cooldown increased to 120 seconds from 80.
 * Cooldown increased to 120 seconds from 80.


 * Cooldown increased to from.
 * Cooldown reduced to from.
 * Cooldown now starts after the two hits are spent or the buff wears off.
 * Cooldown reduced to from.
 * Cooldown now starts after the two hits are spent or the buff wears off.
 * Cooldown now starts after the two hits are spent or the buff wears off.


 * per kill reduced to 4 from.
 * per kill reduced to from.
 * generation reduced to 1 every 2 seconds from every 1 second. This for non-Summoner's Rift maps only.
 * Max. charges changed to 3 from.
 * Recharge time changed to seconds from.
 * Upgrades' cost reduced to 250 from 500.
 * Passive component.
 * Recharge time changed to seconds from.
 * Upgrades' cost reduced to 250 from 500.
 * Passive component.
 * Passive component.


 * Stats
 * Base health regeneration increased to 6 from.
 * Health regeneration growth increased to from.
 * Base armor increased to 22 from 20.
 * Base movement speed increased to 330 from 325.
 * Base movement speed increased to 330 from 325.


 * Mark's AP ratio increased to from.
 * Consecutive bounces' damage reduction.
 * Mark's AP ratio increased to from.
 * Consecutive bounces' damage reduction.


 * Stats
 * Base attack speed reduced to from.
 * Bonus damage cap against non-champions reduced to 60 from 100.
 * Bonus damage cap against non-champions reduced to 60 from 100.
 * Bonus damage cap against non-champions reduced to 60 from 100.


 * Range reduced to 1200 from 1400.
 * Range reduced to 1200 from 1400.
 * Range reduced to 1200 from 1400.


 * Stats
 * Base health regeneration reduced to 7 from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Base value increased to from.
 * AP ratio increased to from.
 * Now utilizes stock system, storing up to two charges.
 * Recharge time implemented at 5 seconds.
 * Cooldown reduced to 0 seconds from 10.
 * Cost reduced to 10 from 20.
 * duration reduced to 2 seconds from 3 seconds.
 * If cast while at 2 charges and the first charge causes you to, you may cast a second charge while . Charges generated while overheated cannot be cast.
 * Cost reduced to 10 from 20.
 * duration reduced to 2 seconds from 3 seconds.
 * If cast while at 2 charges and the first charge causes you to, you may cast a second charge while . Charges generated while overheated cannot be cast.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Now affect neutral monsters.
 * Now affect neutral monsters.
 * Now affect neutral monsters.


 * If Sivir her target, the bounces will also critically strike.
 * If Sivir her target, the bounces will also critically strike.
 * If Sivir her target, the bounces will also critically strike.


 * Base shield reduced to from.
 * base damage reduced to from.
 * Base shield reduced to from.
 * base damage reduced to from.
 * base damage reduced to from.


 * General
 * Base damage increased to 54 from 52.
 * Damage reduction reduced to 5% from 15%.
 * Duration increased to 3 seconds from.
 * Stacks up to 3 times.
 * Base shield reduced to from.
 * Duration reduced to 5 seconds from 7.
 * ratio.
 * Can now be cast while channeling.
 * Enemies within 375-range from Urgot on the arrival point are for  seconds, excluding his target.
 * ratio.
 * Can now be cast while channeling.
 * Enemies within 375-range from Urgot on the arrival point are for  seconds, excluding his target.
 * Enemies within 375-range from Urgot on the arrival point are for  seconds, excluding his target.


 * Base damage reduced to from.
 * Base explosion damage reduced to from.
 * Base damage reduced to from.
 * Base explosion damage reduced to from.


 * Active's attack speed bonus reduced to % from %.
 * Passive's AP ratio reduced to from.
 * Active's attack speed bonus reduced to % from %.
 * Passive's AP ratio reduced to from.

Items

 * Movement speed reduced to 60 from 65.
 * Movement speed reduced to 60 from 65.


 * Passively generates 1 maximum mana every 8 seconds.
 * Passively generates 1 maximum mana every 8 seconds.


 * Tenacity increased to 30% from 20%.
 * Tenacity increased to 30% from 20%.


 * Toggled effect is now a passive - i.e. always active, except...
 * Passive is disabled while below.
 * Bonus damage only triggers versus champions.
 * Bonus damage only triggers versus champions.


 * Movement speed reduced to 7% from 10%.
 * Movement speed reduced to 7% from 10%.


 * Health reduced to 400 from 500.
 * Health reduced to 400 from 500.
 * Health reduced to 400 from 500.

Masteries

 * Ferocity
 * (New Mastery, tier 2)
 * Damaging enemy champions causes them to take 3% more damage from your allies.


 * Gain bonus Life Steal versus champions, and half as much versus minions. The amount of Life Steal gained caps-out at, but does not scale linearly.
 * - ~1%
 * - ~8%
 * - 20%
 * - 20%