Talk:Kha'Zix/@comment-8733289-20140619121602

I have an idea of a kit that might solve abit of Khazix's issues (or introduce more problems). I feel that if Riot wants Khazix to be that assassin that is focused on picking off isolated targets, they should emphasize more on the isolation mechanic other than just having it implemented on 1 ability. These are my thoughts

NEW* Passive: Isolation - Enemies that have no allies (allied champion and turret) within 500 range are marked with Isolation. All of Khazix's abilities against isolated enemies deals 20% bonus damage

20% bonus damage on all of Khazix's abilities seems abit high, but remember isolation is a situational mechanic. This will further enforce Khazix as an assassin that preys on isolated targets. Numbers can always be tweaked.

Q: Taste Their Fear - Passive: Removed

NEW*: Now additionally applies Unseen Threat to Isolated enemies

Evolved Enlarged Claws: No change

Will get to the Unseen Threat part later

W: Void Spikes - NEW*: Now additionally applies Unseen Threat to Isolated enemies

Evolved Spike Racks - No change

E: Leap - No Change

Evolved Wings - No Change

R: Void Assault - NEW* Passive - Unseen Threat - Khazix deals bonus 50/75/100 Magic Damage and slows his target's                                                                                               movement speed by 20% on his next basic attack

NEW* Unseen Threat - Khazix will now only gain charges of Unseen Threat when he activates Void Assault

Evolved Active Camouflage - No Change

I am basically giving him the Skarner treatment. Just my 2 cents, all comments and criticisms are appreciated.