Talk:Diana/@comment-24036535-20150823035204/@comment-11025032-20150904230149

I've been playing Diana with Devourer since season 4 (well, Wriggle at that time), and it can be strong, especially since they added the Sated Devourer for passive every 2 aa. But even while playing Devourer, i build nearly full AP on her as the 0.8 AP ratio on passive is quite strong. I'm usually playing her with Nashor's Tooth (AP, AS, CDR), Wit's End (AS and 'pene' for the on-hit magic damages), Hextech Gunblade (gives the sustain you need + active slow and burst to help on kills), Rabaddon (more AP) and on last item either Rylai (bit of tankyness and slows on spells and aas with passive), Lich Bane (more burst, but only on one aa though), Zhonya (tankyness and avoids getting insta-ed) or Guinsoo's (AS, AP, AD + more sustain when you're low, it's the best to have more dps). Think of it as the more ap you've got, the more damages you've got on passive, so AP + AS means a lot of damages and a lot of passive procs (you should have 600+ damages on passive with 2.00+ AS once full build).

You're still an assassin with this build, just think Yi : High sustained damages. Only things that will make you useless are getting focused and cc. You can 1v1 most of the champs, biggest problem being some bruisers (Irelia, Udyr, etc...). Biggest con of this Diana (compared to the classic burst Diana) is that it takes a bit more time to kill a carry and you're more likely to get stopped, but the biggest pro is that you've got no down time as even without any cd, your primary source of damages (passive) is always present.