User blog comment:Emptylord/Sandbox/Custom Patch Notes/@comment-4068613-20140214033305/@comment-4068613-20140314164950

First: You did clearly propose something that could not be represented by "double" or "by half".

Second: I am proposing that you worded this mechanics stupidly when you called it "crit", because it requires additional effort to overcome the definition that every gamer knows for the word.

Third: The layer of confusion granted by varying AP ratios is significantly mitigated by the clear presence of discrete numbers when you mouse over the ablities (something a player inevitably does at the point when they're still confused by game mechanics).