User blog comment:CuddlemyBunny/Mira (Custom champion)/@comment-3391671-20151004054047

Hopefully a brief comment, here is what I would like to mention about this custom champion: As much as you say this champion is a WIP, unless you were expecting someone to help you out with this during the time of the post, it may have been best to develope this champion out of being a simple WIP before posting her (?) at all.
 * I won't mention anything about the basic stats due to how they are purely numbers, especially because of the lack of identification of being classed "tank", "support", etc.
 * Her passive has two sour spots: It mentions too many things that can be shortened down (Primus has done some tuning below). Second, the cooldown on ally death is something I can't fathom the use is for. It punishes for failure to keep allies alive, especially since the healing modifier is actually significant at the minimum.
 * You can technically troll by hurting allies, even if you can heal more than you hurt them (the heal on allies is rather minimal and the hurt on enemies is even more miniscule in value). And if they are close to being dead...well, say hello to assisting your enemies. Mundo has this concept (his ult), but it's a self-buff that heals a lot more than the cost of using it. Also, on-target cooldown is rather pointless since both timers are relatively the same amount.
 * W is a mix of being Mira's (Cersai's?) main damage dealing ability...that deals a lot of damage. Of course, it doesn't look at that bad at rank 1, but at r5... 450 + 95% AP and 3% of mana is rather big even if there is a high mana cost and cooldown (cooldown is confusing too). The dash/blink potential range is superior to most basic abilities for no apparent reason...
 * The first for E is alright, but the second one is no different than a cheap add-on that isn't much effective. You make note of "enemies" but this E will never mark more than 2 enemies at once, or even 1 actually.
 * The ult is rather salty. Better to say that concept-wise, it doesn't fit the theme, and the attachment to Q seems forced (trying to make a weak ability usable through another ability is sort of...).