User blog comment:DoctorAsawa/New Summoner Spells Maybe/@comment-5009341-20121025102515

good idea, ur suggestions seem valid, but they should be rather unique item abilities (i really like them, even though they should be tweaked a bit)

for S3 riot should focus on fixing all the nonviable summoner spells:

heal, cleanse, surge, promote, clairvoyance

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heal: make it so that is less affected by the grievious wound debuff from ignite and other abilities (25%-40% not 50%), make so that it also heals for maxhealth or even better missing health

e.g.: 25 heal per level + 15% of missing health

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cleanse: removes all cc, depending on the cc-debuffs u were afected while u cleansed u will be immune to cc for 1-2 seconds

e.g.: cleanse, then 0.5 sec cc immune +0.25sec for ever cc-debuff while cleansed (caps at 3 seconds of total cc-immunity)

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surge: increases the baseAS by 0.1 attack per sec rather then %bonus, gives %bonus on AP, duration should be adjusted

e.g.: a champ with 0.655 baseAS will have 0.755 baseAS; gives 20-60 AP +10% increased AP

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promote: u will be able to control the minion (similiar to annies tibbers), but the minion is not able to leave the lane

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CV: gives assissts, will also reveal a small path between u and the area u casted it to