Talk:Skarner/@comment-24634861-20141224063618/@comment-35229418-20150101194309

If I were you, I'd try making it AS vs AD instead of AP vs AD, so that Q's AS boost is useful in both cases. Making the AD version more orientated towards ult and teamfights and the AS version better at 1v1 and splitpush may be a good idea. I mean, what would you build on him if you were going AP? You still have to build some resistances and HP because you can't afford to get blown when you're ulting someone. Probably the best would be something like Magus-Sorcerer's-Rylai-Sunfire-Abyssal-Zhonya. This reminds me of Elise's fighter build, and, well, we know what happened then.

Anyway, I'd still leave Impale dealing magic damage. About Q, remember that it's easier to reach high AP values rather than high AD, so if you want the damage to be the same, the AP ratio should be lower. And then, consider that base armor is always higher than base magic resist, so even with equal values of damage the AP would be better. Last but not least: specify if Q, W and R scale with total AD or bonus AD. Having them scale on total AD would cause a nerf on their base values because his first jungle clear would be too good otherwise (which means getting nerfs somewhere else).