Hecarim/Strategy

Skill Usage

 * restores health when nearby enemies take damage, including damage dealt by allies. Cast this during a large fight to maximize Hecarim's survivability.
 * deals more damage based on the distance traveled. Try using or summoner spells such as  or  to maximize this damage.
 * will also increase his bonus attack damage from
 * On builds where Hecarim stacks movement speed to get the most out of the bonus from, don't forget that slows will GREATLY reduce that bonus damage, making and/or tenacity very beneficial to combat this.
 * Activate just before you use . This provides incredible synergy.
 * will gain bonus damage from the distance traveled during.
 * Hecarim can use the knockback from immediately after the forced flee from  to amplify the distance which Hecarim pushes his foe.

Build Usage

 * Since Hecarim's passive,, grants him extra Attack Damage based on bonus movement speed, and as such a short cooldown,  is an essential part of his build for both its movespeed bonus and  passive.
 * Since it provides bonus movespeed for, makes a better magic resist/attack damage hybrid than  for Hecarim.
 * While defensive boots may be necessary for Hecarim in most games, being a melee AD character, in games where Hecarim can afford to build more offensively, his passive makes  and  stronger offensive options than  or.
 * Being a melee, AD champion who gets bonus AD from bonus movespeed, the active on can prove to be especially potent on Hecarim.
 * Despite everything mentioned above about the virtues of building bonus movespeed on Hecarim, it isn't really necessary to stack movespeed on him. Even with only a couple bonus movespeed items, Hecarim can get a large bonus from runes, masteries,, and support champions with hastes, such as  or anyone holding a.
 * grants healing for hecarim based off of damage dealt to enemies within the area of effect from any source. This healing can be boosted from .  Also, without some Magic Resist and Armour, the healing granted by this ability alone won't give Hecarim the ability to tank for his team.

Countering

 * grants Hecarim a high amount of sustain, allowing him to be very resiliant to being worn down, but he lacks outright tankiness, heavy burst can kill him before he has a chance to regenerate his lost health.
 * Hecarim's ultimate causes opponents to flee in terror. Spread out to reduce his power in fights.
 * Hecarim will often attempt to land behind you with to push you towards the rest of his team.  Using, or any ability with a blink when you see him activate the ability can actually cause Hecarim to push you away from his team.

Champion Spotlight
http://www.youtube.com/watch?v=6DVGJm-u6To