Talk:Xerath/@comment-4741157-20140201122233/@comment-24042737-20140202041713

Ya'know Orianna, Lux, Xerath, and Ziggs have lots of similarities. Two forms of CC, a slow and a hard CC, spammable skills and they have mana problems. They all have skills which could be dodged and, like all champions, can be CCed down to be countered. So why do they also have the also share passives that encourage being in auto attack range? Because it seems that mana constraint and having skills that can be dodged isn't enough counter play. The only difference is that Xerath has an ult that can be devastating to the Xerath if it was cancelled, but practically it'll be used when picking an enemy off which most likely means that enemy players shouldn't be in range to stop him.

And Annie doesn't need a rework because she doesn't have a danger zone of 1000. Current Xerath can stun and kill anyone in a 1000 radius, Annie can only kill in a 600 radius. Sorry if range isn't important enough to you that you don't think it should come with weaknesses. Oh and flash is a summoner spell, it's not really a counter since it'll save you only every five minutes, at most.