Talk:Nautilus/@comment-94.71.233.83-20120610105946/@comment-4952847-20120612061723

If you found the first reply hard to read (no offense to first anon but I really did), I'll sum it up a little.

Jungle route goes from blue to red. You can skip minigolems and go straight to ganking after you have red because minigolems hurt and are tanky early on.

Skill sequences for me as a jungle Naut is EWQEER, with a point in each skill by level 3 because they're all awesome, and maxing E first for the early burst damage and slow. Alternatively because E's cooldown is static, and it is dodge-able, you can consider having 1 early point in E and max it last.

As soon as you'd started ganking you can ditch the jungle until all 3 of your lanes are ungankable (so long as you don't forget to smite the big wraith for the gold every now and then). Initiate with Dredge Line, if it hits, a quick Riptide, then before the slow runs out, normal attack. After level 6 you can initiate with Depth Charge. Remember to wait for the enemies to land before you Dredge Line them back to maximise the duration of CDs.

I tend not to get Wriggle's Lantern but rush Philosopher's Stone and Heart of Gold. These give me the gold I need when I ditch the jungle and roam. I start with Cloth + 5 pots, then regular boots, then PS HoG then go back to decide which boot upgrade I need.

End game build would consist of something like Ninja Tabi / Mercury Treads, Randuin's Omen, Shurelya's Reverie, Force of Nature and Sunfire Cape (basically all tank items).

Depending on whether your support is doing well, you should attempt warding as a jungle Nautilus. Saving up a 6th item slot for wards if you deem yourself tanky enough with 5 items will make late game roaming a lot easier for your team. This applies to normal games as well.