User blog comment:JBox2D/Sheraze: A zone control mage with a twist/@comment-24036535-20141008014527

I would say the sub ability in her innate is kinda... Meh...

Maybe you could just have her Q be a go to ability? Similar to Yasuo's, Syndra's, or Nasus' Q, or Azir's E? Center of her kit, has utlity, empowers other abilities, needs it to exist.

On her ult... I think it has it's own issues... seeing as it IS very easy to get around, but an AoE resist reduction could be rather... Powerful... And Amumu's ult has a 1 or 2 second stun, and is FULL AoE, plus easier to set up with a lower cooldown, difference is champion type. I think a different take on it would be better, so all her Shadow Flames can be used effectively. Maybe all flames in the center will create a weak line to the nearest vertex flame? This way the damage can go off, albeit lowered and without a stun. I also believe walking over a vertex flame itself should deal double, well, everything if you're that stupid or if the caster is THAT smart with his/her placement. This can reward good plays, and great plays very well.

Finally, I think Sheraze should get some kinda of buff within the gate, I thought maybe free cast Q's with a .5 second CD? So long as she remains within the gate of course, this gives her the option to either make a huge gate, so she can CONSTANTLY cast her Q's as the fight moves around, but loses the gate's other utility for the most part, OR she makes a tiny gate, losing the free Q utility, but getting a lot from the gate itself.

Oh, and to comment on the build, I disagree, her prescence seems to be largely focused on DoT, so a Liandry's/Rylai's could do wonders, possibly replacing Void Staff/Morello/Archangels.