User blog comment:ClayHuang158/Tayna/@comment-3391671-20171113050046/@comment-3391671-20171124114031

No worries about late responses. We all have things to attend to.


 * Still haven't answered my question about how the physical damage is applied. Surely I can imagine that Tayna thrusts in a direction, and at most the sword reaches 175 range, but you need to describe that in the ability. Don't assume that readers will know what" hit by the blade" would mean. However, removing the sounds alright.
 * Repositioning? For what? If you wanted to grant Tayna repositioning for her innate, that's a bit of a flawed mindeset. Why? It's essentially giving her the free key to moving around the battlefield, when in truth, it isn't required by her through a dash. If you want her to be a little bit more mobile, I would advise a short burst of movement speed or an enemy-targeted dash a la style, as a free-target dash is asking for her to use it more as a wall-hopping escape tool. Ie, a disengage tool than a repositioning tool.
 * You've also placed that CD refresh again. Haven't I told you enough there is no need to bloat a kit with details that are nice to have, but aren't required? "Hitting enemies with the bonus magic damage" sounds rather easy to execute if she's a, so take into consideration if she's getting easy pickings or not.
 * Reduced mobility? I still see that lingering MS buff on W that doesn't feel well-knitted into the kit. If this was me, I would instead tie this MS boost to Q, seeing that Q also sends out a Runesword. Having it on W has no tie for its existance. Champs like have a similar issue (having a passive that isn't tied to the active effect), so I wouldn't point fingers to them as a reason why such effects exist.
 * If you think it is overpowered, which the is, you can shuffle its effect around. But consider, is a knockback needed in the first place? How about a  that occurs only when Tayna is within the zone, and otherwise the orbs' detonation only causes damage (this is what I meant by conditional; the requirements are on Tayna, not on her victims). Tayna is a, so a pull may work better than a push, no?
 * Not to say that you aren't thinking enough, but take a moment for your to think these through. I typically don't want to feed ideas to content creators, as they need to grow as creators and find out the ideas themselves, not be spoon-fed them. And you are surely a content creator with potential ideas. Don't waste them without thinking through the many steps and criticism I've offered you over the last year or two.
 * Glad you put a duration... but did you consider that the conditions for getting a Runesword is "Tayna casts an ability" and that E can be cast every 6 seconds at the cost of only ? As I mentioned before, you can either add a duration or go for making more specific conditions in gaining Runeswords. As long as Runeswords can be gained easily with that E, I would advise having Runeswords around for 5 seconds max, and that they fall off one by one after every 2 seconds instead of them all falling off at once.
 * And grace to removing that R passive. It looked like extra baggage, seeing Tayna hold more Runeswords.

As mentioned before, I'll proceed to commenting on the lore up top. But as a fair warning, while much has been improved, there are still some issues with the lore, so be ready for a few rough words, if that helps.