User blog comment:Mineko Charat Lucky/I propose that Flash should really be reworked/@comment-6486964-20130809222708/@comment-5556439-20130810031238

See, its not about it being a bad idea, its about it being necessary.

The best way to see the impact of such is to play DOTA.

Blink Dagger vs Shadow Blade are the big 2 arguments for hard engages and heros like Shadow Fiend, who HAVE to get really close to the enemy team to get off their full damage potential. Why? SB gives you temporary invis plus amovement speed boost when activated, but if you break the invis your next auto gets extra damage. Blink Dagger gives a free Flash but is un-usable for 3 seconds if you take damage.

The argument is: Do you risk your Shadow Blade engages being countered by Dust of Appearance(AoE reveal consumable) or Gem of True Sight(Oracles Elixir) or do you just use Blink Dagger to jump in combined with Black King Bar(Any priority target buys this) to be magic immune while initiating?

Flash vs Stompers is comparable. Do you use a free summoner spell that has a massive CD that the WHOLE enemy team knows you no longer have so your much more vulnerable? Or do you buy a item that gives MS and a better Flash, but you dont get the benefit from other boots? While ALSO forcing you to take up an item slot, so you can no longer sell boots for Zephyr on an ADC, it cripples AD Carrys. They are both weak and strong respectively.

The problem however, is that right now we dont need it to be removed when comparing "Meta to Mechanics". Its actually REQUIRED in this Meta. Yes it does make sense when you look at the usage of Flash on a pub level but you have to remember that there arent many other uses for it early early on. Season 3 promotes early pre-6 aggression and snowballing a lead then leading into early tower pushes. Flash makes this easier because of the safety it provides, but its false safety as you should treat it like a one time thing. So its a double sided blade, and only bad players will let someone just get away with burning flash as many people here are insisting happens all the time (also this seems to be the only argument against keeping it).

Stompers is a much less balanced concept because it (honestly) restricts you to a purchase that improves and decreases your game quality with it, but HEAVILY subtracts from the game without it. It does one of these while being abusive because the CD would have to be shorter to account for it being an item. It punishes you even FOR using it for reason I wont go into as this is already long as all hell. Whereas Flash is less detrimental and actually frees up decisions because all of the other spells except Barrier/Ignite are situational and only utilized fully under certain circumstances.

Overall, it is needed in this Meta and for now theres nothing wrong with keeping it, yes it would promote safer play and make you manage your existence on your team more but it wouldnt overhaul the game heavily like many say it would. If anything the implementation of Stompers would make the game HARDER(and not good hard) right now because Carry's(specifically) both AD and AP alike are weaker than they were last season, so taking away that 6th slot from more offense or defense would make them even less powerfull. Not to mention the fact that having a blink is too good to pass up so it would pigeon hole you into its purchase. (For most players anyway)

The only "truly" balanced Flash would be a Flash imbedded in the Mastery Tree that would be the same as our current one but un-usable unless you had the mastery for it. I would love to go into a massive amount of mechanical detail and what we deem as "abusive" but this is already too long and I would need to make a video to FULLY explain why I think Flash should stay.