User blog comment:N1ghtSt0rm 22/Just Some Questions An Experienced Noob Has.../@comment-25003900-20140811183121

Well I'll also weigh in from the experienced noob point of view I can't add much to 1 and 2 that wasn't stated below, so I'll add in starting at number 3.

For Flaming I know my personal issues stem from the fact that I'm a very competitive person so I greatly enjoy winning and dislike losing just as much. I find that if I make mistakes I can often understand why I did them, or when friends I'm on skype/teamspeak with make mistakes we can talk about what went wrong and how to fix it, but when some random player (further referred to as "randy") makes a mistake and you want to tell them what they did wrong, but figure they understand like you do, then go straight in and make the exact same mistake, it's much more difficult for me to communicate the problem to them through typing, which also takes time, which is frustrating. Also you might look at the mistakes that the randy is making and view them as completely stupid, obvious things that shouldn't have happened. For example when I play support I frequently have ADCs that try and tower dive at level 1 and 2, and naturally die. Repetition of these same problems actually begins to anger me because their mistakes, which I've tried to help them correct, are still being made and it basically throws the game for the rest of us that may have been performing just fine. It probably wouldn't anger me as much if they had listened to what I had said, but the fact that I offered advice, without being arrogant and insulting, and they refused to take the advice infuriates me.

In short, the reason for my flaming is my success being tied to other people who might not be performing well and cost me wins. Don't get me wrong I'm not saying every loss is their fault and that I'm never at fault. Sometimes I do stupid things and sometimes the enemy team is just better, but when you have people throwing the game for no reason other than lack of ability and/or inability to listen/take advice, it tends to push my buttons pretty hard.

Ranked takes so much emphasis because in most cases you suffered through the grind of garbage games, and managed to pull enough success out to advance in ranks, most ranks don't matter much, but once you get above say gold 3, you actually start getting a bit of respect from the community as getting much above gold 5 is actually a pretty substantial feat and requires a good bit of skill. Now this can obviously be defrauded as you can see by your friend who got carried up to wherever he is by his brother. However, typically those people get flushed back down into the dredges where they belong eventually. There's a lot of people who hate ranked because early games and lower elos (Below gold typically) are filled with trolls, afkers, leavers, extremely toxic people, and all sorts of other undesireable groups of people, thus being dubbed Elo hell. A lot of these people begin to get flushed out as you ascend to the higher parts of bronze, at least from what I'm told, I haven't had the stones to go back in and finish my provisional matches just yet due to those wonderful groups of people.

Innovation is definitely a sign of progress, and it's not that so many people reject it so much as the only people you really hear from are those with immense displeasure from the type of innovation. For example, Riot recently put in jungle timers, and as a result you had a massive uproar from a number of junglers who had committed the times to memory, because that process was no longer important making the time you had put into it obsolete. Now granted even more people had jungle timers plugged into their screen somewhere, so it was sensible to include the jungle timers, but jungle mains saw a lot more competition for their role because so many more people were now able to jump into jungle with less fear of screwing up. I personally found it a wonderful addition to the game.

The introduction of champions such as Yasuo and Braum have seen a lot of dislike from members of the community, again most of the people who expressed opinions were those who disliked it. People who like a change may voice their opinions, but are far less likely to do so than people who vehemently reject the particular innovation (Props for word usage in original post btw.).

Also a lot of hatred people have for innovation with champions is because Riot has had a bad track record of releasing new champions only to have them be immensely overpowered in comparison to the other current champions, it's not necessarily a result of the innovations themselves.

In all honesty after trying both I've found Yasuo and Braum to be two of my favorite champions to play, they're just a lot of fun. I'm rather excited as the trend they've been setting with champion releases is more technical and higher skill capped champions, which is quite a bit of fun for an experienced noob like myself who enjoy champions like Yasuo, Draven, etc. I tend to call them High Risk High Reward champions, because if you screw up, you can throw the game, but if you pull it off, you walk through the enemy team.

Anyway I hope I provided a bit of clarification on your questions.