Talk:Tryndamere/@comment-50.53.137.54-20130204063009/@comment-92.36.20.191-20130205220144

Tryndamere's defining advantage is still guaranteed critical strikes, not only high AP ratios and the fact that he is manaless. Yi's kit also suggests of using AA's a lot along ith abilities, but he can do well with full AP because of refresh mechanic and autotargeting nature of Alpha strike.So I think it is good to go with AP early (Lucky pick ans Avarice blade are indeed good starting items), then switch to ASPD/CDR, then more AP and then switch to AD items. In the end it will be IE, BT, Nashor's tooth, Boots of Lucidity, Rabadon's Deathcap and PD. This gives something around 800 damage on AA's with 1,6 ASPD, 900 heal (with full fury), 800 damage on E every 2-3 seconds (because of critical strikes) and full CDR (with Gunblade instead of Rabadon AP part will be stronger, healing with buff will be over 1000). Also ability to stay in battle without relying only on AA's/ultimate for damage/survival, or to disengage, heal and go back whenever you want.

Like with Yi, AP is supplementary in core idea of the kit, but ratios make even slightest investment in AP VERY noticeable. You can go with full AP (with less success than YI), full AD (pros and cons are well known) or hybrid and be more versatile. Just remember that termin hybrid =/= Rageblade, Gunblade and the rest of their kind, it means that you build AD and AP and refers only to the build itself.