Talk:Nasus/@comment-33536623-20150616040536/@comment-1330314-20150616121035

I feel Nasus is a fun raid boss in a teamfight setting, where each side has multiple options to either enable him or lock him down while focusing him. However, I agree that fighting Nasus when he's strong in a 1v1 feels miserable, because he can very easily reach you and chunk you down while taking very little damage. More than that, though, I dislike his early farming playstyle, which I find fairly low on interactivity (he plays the same regardless of how much harass you land against him, and he actively avoids reacting to you during that time, so winning or losing lane against him doesn't feel like a show of skill and tends to be a steamroll either way). Overall, he's kiteable in a team setting, and his tankiness still has an upper limit, but he needs to have weaknesses in duels as well. Allowing him to scale to raid boss levels of power in a manner that promotes laning interaction, instead of actively discouraging it (by having Nasus always gain 6 stacks when Q-ing the enemy champion, for example) would go a long ways towards making him more fun to deal with.