User blog comment:KetakuShai/Riven Rework/@comment-10428734-20141105183923/@comment-4834593-20141105190835

I don't really like your ideas for several reasons.

1. In my opinion, adding a "cooldown reduction on basic attack" mechanic is a bad idea for Riven, considering it would encourage building attack speed, while Riven currently thrives (and imo should thrive) on building pure AD.

2. Your Q damage change could only work if bonus AD was changed to total AD. Otherwise it would deal like 20 damage in the early game.

3. Actually, W isn't meant to be your main damage. It's meant to be a crowd control, while your Q deals the damage. Having W deal the damage would be very counter-intuitive.

4. How is the E scaling too high? I could list a billion mages with at least .5 AP scaling on their shield, and you can get about twice as much AP as you can get AD.

5. R duration reduction feels really bad in my opinion. 12 seconds is not long enough for most fights, while it's intended to do so, just like Renekton and Nasus ults.

6. Mana costs on one of the most clearly non-magical characters in the game feels off to me. I mean, even with someone like Olaf you could at least argue he uses some berserker-magic to gain life from attacking opponenents, but Riven's just swinging a sword all the time (or throwing away a few broken parts of it). The only thing that could be called magical about her is her sword reforging.

7. Riven can't get a kill if the opponent knows how to stay back. I can snowball a bit in Platinum, but the kills don't come easy.

8. I disagree with your opinion about manaless. It's sometimes not balanced well, but that's not because it's bad by design.