Talk:Heal/@comment-95.87.207.56-20110111024537/@comment-3358335-20110126233450

I have always thought that was wierd as well. But this is how I imagine it plays out. You're a noob, You use heal because it is recommended, makes sense, seems to work, and requires very little explanation. You get a few games under your belt and you try the other summoner spells. Ignite, exhaust, and flash are particularly effective. Heal suddenly seems quaint. You get play lots and lots of games and suddenly you realize that there is a time and place for most of the summoner spells. That some compliment different champions and playstyles more than others. Even Heal has it's place and is incredibly useful.

I know that on more than one occassion my team has gotten out of a team fight with most of the enemy dead, but we are too beat up to push a tower. I pop that heal spell and suddenly the entire team is able to charge back into the fray and sure enough that tower drops.