Talk:Jayce/@comment-95.136.81.95-20120928235408

Jayce's Strenghts are his weaknesses His E+Q is so fast, it either hits or misses. No chance for kiting, poking needs to be precise, otherwise the missile speed will ensure that it just goes straight through the enemies when they were accidentaly heading in the projectiles path. (Cannon Mod) W attack speed is so great it ensures that he is locked to the ground for a second, meaning he is vulnerable to focus (Cannon Mod) Q is a powerful AoE damage and initiation skill, but it also contains his slow. Jayce's niche in teamfights is Q'ing, E'ing the initiator away and waiting for the enemy to try to disengage to spread free damage with cannon mod. When he Q's, focus him and force him away, then immediatly change the focus to the enemy carry. (Hammer mod) His E deals a lot of damage, but it's also the skill which provides him forced repositioning. Meaning, when he engages, if the initiator sticks to him and forces him to use E, the bruiser can just waltz in and blow him away (Hammer mod) Finally, E has both mobility and damage amplification. Jayce's main strategy is using E+Q combo to damage from afar, then expect the team to try to retreat for him and his team to use acceleration gate to initiate flawlessly. Just make the tank place himself in a way which will block the Shock Blast (works better with big tanks, like Nautilus, Sejuani or Cho Gath) and then let the enemy recieve that wonderful CC that they are going too fast on your direction to dodge.

Learn Jayce's power, and you will learn his downfall.