Ultra Rapid Fire



Ultra Rapid Fire (U.R.F.) is a Featured Game Mode that was first introduced for April Fools' Day that, in a nut shell, grants all players 80% cooldown reduction and removes ability costs. The mode has since been succeeded by All Random Ultra Rapid Fire (A.R.U.R.F), which follows the same gameplay but now utilizes the All Random draft type instead of Blind With Bans.

Current Features

 * Map:
 * Draft:
 * Includes the Reroll Bench.
 * Players have access to champions from the last 3 Free Rotations plus any owned champions.
 * Features:
 * buff
 * Champion cannon: Just outside each fountain is a champion cannon that you can jump in and use to launch yourself great distances across the map. The cannon can help you get to the action in an instant, but aim carefully, enemies will get a warning that you're dropping in. The champion cannon deals magic damage upon landing.
 * Minion gold: When minions die you get a chunk of gold whether you last hit them or not. Additionally, last hitting a minion grants more gold.
 * Early surrender: Can now unanimously surrender at 8 minutes, or normal surrender at 10 minutes.
 * Early homeguard: Homeguard is enabled from the start of the match.
 * disintegrates at 6:00 instead of 14:00.
 * : Direct healing effects are only 50% effective at the beginning of the game, increasing by 1% every 30 second, up to 100% effective at 25 minutes.
 * : The AD/AP/Health ratios of certain shields has been halved
 * Items disabled:
 * Summoner Spells changes:
 * Charge rate reduced to 30 seconds from 75 seconds.
 * Cooldown between charges reduced to 10 seconds from 15 seconds.
 * Disabled.
 * Jungle changes:
 * Initial spawn reduced to 10 minutes.
 * Grants both the and spawns a  when slain.
 * Do not spawn.
 * Initial spawn reduced to 6 minutes.
 * Slaying the Elder Dragon grants 1 stack of each element.
 * Note that the scoreboard cannot display more than 6 icons corresponding to slain dragons. This is a UI limitation; all stacks are still effective.
 * Is limited to 3 of each, or will it continue to stack for further kills beyond the buff description's UI limitation?
 * (and Empowered) persists death.
 * Burn damage reduced to 30 (+15 per Dragon Slayer stack), for a total of 90 on first kill.
 * reduced to bonus true damage to structures and epic monsters.
 * (kills beyond first)
 * Burn damage reduced to 90 (+15 per dragon), for a total of 210 (2 elders) and 270 (3 elders).
 * Note that the scoreboard cannot display more than 6 icons corresponding to slain dragons. This is a UI limitation; all stacks are still effective.
 * Is limited to 3 of each, or will it continue to stack for further kills beyond the buff description's UI limitation?
 * (and Empowered) persists death.
 * Burn damage reduced to 30 (+15 per Dragon Slayer stack), for a total of 90 on first kill.
 * reduced to bonus true damage to structures and epic monsters.
 * (kills beyond first)
 * Burn damage reduced to 90 (+15 per dragon), for a total of 210 (2 elders) and 270 (3 elders).
 * Burn damage reduced to 90 (+15 per dragon), for a total of 210 (2 elders) and 270 (3 elders).

Golden Spatula Club

 * Golden Spatula Club : This is a new club membership that lasts for the duration of the event. Joining grants you:
 * 1 random individual skin boost every game.
 * 1 additional reroll each game (maximum allowed is still 2).
 * 3 new randomized champion finishers. The more people on your team that are members, the fancier your finishers will be.
 * Special minion taunts.

Finishers

 * Players who are part of the Golden Spatula club will trigger one of 3 unique Finishers, chosen at random, whenever they score a takedown on an enemy champion.
 * Equipping any of the following summoner icons will cause the corresponding Finisher to trigger.

Champion Specific Changes
As balanced changes from previous events have been observed in-game despite not being documented by Riot, all possible recurring changes have been listed below and appropriately denoted. The reason for distinguishing these changes is that the values listed are those from previous event notes and may not reflect the current value.

Note that any cooldowns detailed below are as they appear in-game (i.e. they are not reduced by Ultra Rapid buff to a lower value).


 * Awesome Buff
 * Damage dealt increased by 20%.
 * Decreases incoming damage by 20%.
 * Awesome Buff
 * Damage dealt reduced by 8%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Decreases incoming damage by 10%.
 * Awesome Buff
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 10%.
 * Headbutt's stun now ends as soon as the target reaches the end of its movement arc.
 * Duration reduced to.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Cooldown set to 60 seconds.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Star count increased to.
 * Limited to 3 Sand Soldiers active.
 * Charge cooldown set to.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Decreases incoming damage by 10%.
 * Meeps thresholds reduced to one each 2 Chimes from each 5 Chimes.
 * Meep respawn time set to 6 seconds.
 * Stun duration reduced to 1 second.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 25%.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Respawn timer reduced to 1 minute. Initial spawn timer unchanged.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Stats
 * Base movement speed increased to 345 from 335.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * The second cast can be used 10 times during the recast period.
 * Cooldown reduction on abilities reduced to seconds from.
 * Stats
 * Health growth reduced to 60 from 85.
 * Awesome Buff
 * Attack speed growth reduced to % from %.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Awesome Buff
 * Damage dealt reduced by 10%.
 * Awesome Buff
 * Decreases incoming damage by 10%.
 * Damage dealt increased by 10%.
 * Stacking cooldown reduction effect removed.
 * Cooldown begins after the empowered attack is used or times out.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt increased by 5%
 * Decreases incoming damage by 15%.
 * Awesome Buff
 * Damage dealt increased by 5%
 * Decreases incoming damage by 10%.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 15%.
 * Shield AP ratio halved.
 * Cooldown is only reduced by 60% to 4.8 seconds, rather than 80%.
 * Stats
 * Base health reduced to 550 from 592.
 * Health growth reduced to 60 from 85.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Stats
 * Attack damage growth increased to 7 from.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Shield AP ratio halved.
 * On-damage cooldown reduction reduced to 0.5 / 0.75 / 1 (still halved on basic attacks).
 * Stats
 * Base health reduced to 450 from 528.
 * Health growth reduced to 65 from 87.
 * Awesome Buff
 * Damage dealt reduced by 15%.
 * Shield AP ratio halved.
 * Cooldown is set to 3 / 2 / 1.
 * Maximum Riftwalk stacks reduced to 2.
 * Stats
 * Base movement speed increased to 345 from 340.
 * Health growth increased to 105 from 92.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Decreases damage taken by 10%.
 * Cooldown while in set to 0.5 seconds.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Awesome Buff
 * Damage dealt increased by 5%
 * Decreases incoming damage by 10%.
 * Shield AP ratio halved.
 * Shield AP ratio halved.
 * Awesome Buff
 * Damage dealt reduced by 8%.
 * Limited to 5 Saplings active.
 * Awesome Buff
 * Increases incoming damage by 5%.
 * Damage dealt reduced by 5%.
 * Cooldown begins after the dash.
 * Shield gained based on damage dealt reduced by 25%.
 * Mordekaiser has the Shield Embargo buff, but his maximum shield has observed to be unaffected.
 * Awesome Buff
 * Damage dealt reduced by 8%.
 * AP ratio halved.
 * Shield health ratio halved.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Nunu may recast the ability 10 times before it's Willump's Turn.
 * Shield AP ratio halved.
 * Stats
 * Base movement speed increased to 340 from 335.
 * Base health increased to 600 from 565.
 * Health growth increased to 105 from 95.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 25%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Shield AP ratio halved.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Stats
 * Base health increased to 600 from 570.
 * Health growth increased to 100 from 85.
 * Attack damage growth increased to from.
 * Base armor increased to 38 from 33.
 * Attack speed growth increased to 3% from 2%.
 * Awesome Buff
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 20%.
 * Shield AD ratio halved.
 * Stats
 * Base health reduced to 550 from 589.
 * Health growth reduced to 65 from 85.
 * Awesome Buff
 * Damage dealt reduced by 10%.
 * No longer silences Rumble.
 * No Danger Zone bonuses.
 * Shield AP ratio halved.
 * Slow no longer stacks.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 15%.
 * Awesome Buff
 * Damage dealt reduced by 8%.
 * Limited to 6 Boxes active.
 * Shield health ratio halved.
 * Cooldown begins after the dash.
 * Shield AP and Health ratios halved.
 * No longer reduces its cooldown on-hit.
 * Stats
 * Base health reduced to 460 from 480.
 * Health growth reduced to 50 from 77.
 * Armor growth reduced to 3 from.
 * Global cooldown set to 0.5 seconds.
 * Base damage reduced by 50%.
 * Shield AP ratio halved.
 * Cooldown is only reduced by 60%, rather than 80%.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Stats
 * Base movement speed increased to 340 from 335.
 * Base health increased to 600 from 538.
 * Health growth increased to 120 from 102.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Decreases incoming damage by 25%.
 * Cooldown is only reduced by 60%, rather than 80%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Shield ratios halved.
 * Limited to 12 Mushrooms active.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Gains 3 souls per pick-up.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 15%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Decreases incoming damage by 10%.
 * Awesome Buff
 * Damage dealt reduced by 8%.
 * Stats
 * Attack damage growth reduced to 3 from 4.
 * Base attack damage reduced to 63 from 68.
 * Health growth reduced to 70 from 85.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Decreases incoming damage by 10%.
 * Stats
 * Health growth increased to 105 from 95.
 * Base armor increased to 38 from 33.
 * Armor growth increased to from.
 * Magic resistance growth increased to from.
 * Awesome Buff
 * Decreases incoming damage by 15%.
 * Cooldown set to 60 seconds.
 * Stats
 * Base health reduced to 550 from 582.
 * Health growth reduced to 60 from 85.
 * Awesome Buff
 * Damage dealt reduced by 10%.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Cooldown increased to seconds.
 * Stun duration reduced by seconds.
 * Cooldown increased to seconds.
 * Awesome Buff
 * Damage dealt increased by 10%
 * Shield AD ratio halved.
 * Stats
 * Base health reduced to 550 from 589.
 * Health growth reduced to 65 from 85.
 * Awesome Buff
 * Damage dealt reduced by 10%.
 * No longer silences Rumble.
 * No Danger Zone bonuses.
 * Shield AP ratio halved.
 * Slow no longer stacks.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 15%.
 * Awesome Buff
 * Damage dealt reduced by 8%.
 * Limited to 6 Boxes active.
 * Shield health ratio halved.
 * Cooldown begins after the dash.
 * Shield AP and Health ratios halved.
 * No longer reduces its cooldown on-hit.
 * Stats
 * Base health reduced to 460 from 480.
 * Health growth reduced to 50 from 77.
 * Armor growth reduced to 3 from.
 * Global cooldown set to 0.5 seconds.
 * Base damage reduced by 50%.
 * Shield AP ratio halved.
 * Cooldown is only reduced by 60%, rather than 80%.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Stats
 * Base movement speed increased to 340 from 335.
 * Base health increased to 600 from 538.
 * Health growth increased to 120 from 102.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Decreases incoming damage by 25%.
 * Cooldown is only reduced by 60%, rather than 80%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Shield ratios halved.
 * Limited to 12 Mushrooms active.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 10%.
 * Gains 3 souls per pick-up.
 * Awesome Buff
 * Damage dealt increased by 10%.
 * Decreases incoming damage by 15%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Decreases incoming damage by 10%.
 * Awesome Buff
 * Damage dealt reduced by 8%.
 * Stats
 * Attack damage growth reduced to 3 from 4.
 * Base attack damage reduced to 63 from 68.
 * Health growth reduced to 70 from 85.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Decreases incoming damage by 10%.
 * Stats
 * Health growth increased to 105 from 95.
 * Base armor increased to 38 from 33.
 * Armor growth increased to from.
 * Magic resistance growth increased to from.
 * Awesome Buff
 * Decreases incoming damage by 15%.
 * Cooldown set to 60 seconds.
 * Stats
 * Base health reduced to 550 from 582.
 * Health growth reduced to 60 from 85.
 * Awesome Buff
 * Damage dealt reduced by 10%.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Cooldown increased to seconds.
 * Stun duration reduced by seconds.
 * Cooldown increased to seconds.
 * Awesome Buff
 * Damage dealt increased by 10%
 * Stats
 * Attack damage growth reduced to 3 from 4.
 * Base attack damage reduced to 63 from 68.
 * Health growth reduced to 70 from 85.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt reduced by 5%.
 * Awesome Buff
 * Damage dealt increased by 15%.
 * Decreases incoming damage by 10%.
 * Stats
 * Health growth increased to 105 from 95.
 * Base armor increased to 38 from 33.
 * Armor growth increased to from.
 * Magic resistance growth increased to from.
 * Awesome Buff
 * Decreases incoming damage by 15%.
 * Cooldown set to 60 seconds.
 * Stats
 * Base health reduced to 550 from 582.
 * Health growth reduced to 60 from 85.
 * Awesome Buff
 * Damage dealt reduced by 10%.
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Cooldown increased to seconds.
 * Stun duration reduced by seconds.
 * Cooldown increased to seconds.
 * Awesome Buff
 * Damage dealt increased by 10%
 * Awesome Buff
 * Damage dealt increased by 20%.
 * Cooldown increased to seconds.
 * Stun duration reduced by seconds.
 * Cooldown increased to seconds.
 * Awesome Buff
 * Damage dealt increased by 10%
 * Awesome Buff
 * Damage dealt increased by 10%
 * Damage dealt increased by 10%

Rune Specific Changes

 * Substitutions
 * is exchanged with.
 * is exchanged with.
 * is exchanged with.
 * is exchanged with.
 * is exchanged with.
 * is exchanged with.
 * is exchanged with.


 * Changes
 * Cooldown reduced to 12 seconds from 45.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Bonus damage per soul reduced to 2 from 5.
 * Cooldown reduced to 10 seconds at all levels from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to 25 seconds from 60.
 * Cooldown reduced to 10 seconds from 20.
 * Buffed probabilities commensurate with game speed increase.
 * Boots granted at 6 minutes instead of 10.
 * Biscuit interval reduced to minutes from 3.
 * Initial cooldown reduced to 2 minutes from 4.
 * Initial cooldown reduced to 4 minutes from 10.
 * Cooldown reduced to 15 seconds from 35.
 * Triggered attack bonus health increased to 15 from 5.
 * Ranged champions triggered attack bonus health increased to 9 from 3.
 * Cooldown reduced to 30 seconds from 45.
 * Initial cooldown reduced to 6 minutes from 10.
 * Cooldown reduced to 10 seconds from 15.
 * Cooldown reduced to 30 seconds from 60.
 * Cooldown reduced to 30 seconds from 60.
 * Stats gained every minutes instead of every 10 minutes.
 * Initial cooldown reduced to 4 minutes from 10.
 * Cooldown reduced to 15 seconds from 35.
 * Triggered attack bonus health increased to 15 from 5.
 * Ranged champions triggered attack bonus health increased to 9 from 3.
 * Cooldown reduced to 30 seconds from 45.
 * Initial cooldown reduced to 6 minutes from 10.
 * Cooldown reduced to 10 seconds from 15.
 * Cooldown reduced to 30 seconds from 60.
 * Cooldown reduced to 30 seconds from 60.
 * Stats gained every minutes instead of every 10 minutes.
 * Cooldown reduced to 10 seconds from 15.
 * Cooldown reduced to 30 seconds from 60.
 * Cooldown reduced to 30 seconds from 60.
 * Stats gained every minutes instead of every 10 minutes.
 * Cooldown reduced to 30 seconds from 60.
 * Stats gained every minutes instead of every 10 minutes.
 * Stats gained every minutes instead of every 10 minutes.
 * Stats gained every minutes instead of every 10 minutes.

Buff History
ARURF 2019= [Source: Star Guardian Urgot] ARURF 2019 (Twitter Teaser)= [Source: The Fourth Item on That One List on the Internet (Scientists Hate It!)] ARURF 2018= [Source: This Winter Wonderland Made Possible By Players Like You!] ?= [Source: No No No! Please Don't Shake the Poro!] URF 2017= [Source: I Learned How To Do This At Space Wizard School] URF 2017(?)= [Source: WELL WOULDN'T YOU LIKE TO KNOW] URF 2015= [Source: Kittens, the Wellspring of All That Is Good in This Dark and Blighted World] NURF 2015= [Source: Look Before You Leap] URF 2014= [Source: Dark Voodoo Magicks]
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Sources of bonus attack speed are doubled on Ranged champions, 1.5x on Melee champions
 * Critical strikes deal 25% additional damage
 * Health costs reduced by 50%
 * This unit deals X% of its normal damage (when applicable)
 * This unit receives X% of its normal damage (when applicable)
 * Your attacks have a small change to rework Ryze
 * Takes 30% reduced damage from Unicorns.
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Sources of bonus attack speed are doubled on Ranged champions, 1.5x on Melee champions
 * Critical strikes deal 25% additional damage
 * Health costs reduced by 50%
 * This unit deals X% of its normal damage (when applicable)
 * This unit receives X% of its normal damage (when applicable)
 * This unit want sto be an astronaut when it grows up
 * Please do not feed the manatees (unless you have ice cream sandwiches)
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Sources of bonus attack speed are doubled on Ranged champions, 1.5x on Melee champions
 * Critical strikes deal 25% additional damage
 * Health costs reduced by 50%
 * Current Forecast: Chilly, with a moderate to high chance of violent death
 * +13 to Certainty... I think?
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Sources of bonus attack speed are doubled on Ranged champions, 1.5x on Melee champions
 * Critical strikes deal 25% additional damage
 * Health costs reduced by 50%
 * This unit deals tons of damage.
 * Every third hit will deal 100% of the damage it was going to do.
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Sources of bonus attack speed are doubled on Ranged champions, 1.5x on Melee champions
 * Critical strikes deal 25% additional damage
 * Health costs reduced by 50%
 * Participation Bonus: Activated!
 * +1 Really Useful Tooltips
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Sources of bonus attack speed are doubled on Ranged champions, 1.5x on Melee champions
 * Critical strikes deal 25% additional damage
 * Health costs reduced by 50%
 * 40000 Potato Affinity
 * This unit wants to be the very best, like no one ever was.
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Sources of bonus attack speed are doubled on Ranged champions, 1.5x on Melee champions
 * Critical strikes deal 25% additional damage
 * Health costs reduced by 50%
 * This unit deals tons of damage.
 * Damage received by champions not in this game is reduced by 200%.
 * Mana and Energy consumption increased by 100%
 * +200% Cooldown Inflation on Abilities, Activated Items and Summoner Spells
 * +50% Anti-Tenacity
 * +225 Movement Speed Reduction
 * +200% Delay between basic attacks
 * Critical strikes deal 50% of total attack damage
 * This unit critically strikes on 150% of its attacks
 * Protection against superfluous decisiveness
 * This unit is vulnerable to consequences
 * Mana and Energy consumption reduced by 100%
 * +80% Cooldown Reduction on Abilities, Activated Items and Summoner Spells
 * +25% Tenacity and Tenaciousness
 * +60 Movement Speed and Speed while Moving
 * Doubles bonus attack speed on Ranged champions
 * Ranged champions gain 25% critical strike damage
 * +35% Dinosaur Resistance
 * Keep out of reach of designers and people who like sane tooltips
 * This unit is currently able to traverse the Abyss

Unveiling the future of League of Legends (N.U.R.F.)
By Paul 'Pabro' Bellezza



"What we’re calling New Ultra Rapid Fire raises the stakes by delivering a slow, sophisticated, and stoic strategic showcase that tests teams’ abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times." Continue reading for more on the most intense gamemode yet: N.U.R.F!

Almost one year ago, we debuted a new way to play League of Legends in a silly, fun game mode that turned competitive balance on its head in celebration of the yearly troll-fest known as April Fools. While we were ultimately kidding, many of our designers saw the opportunity to work on a true evolution of League gameplay inspired by URF. After reviewing player feedback and hammering out brass tacks, we felt confident we created the most refined gameplay experience League has inspired yet, all in time to iterate in preparation of the next competitive season.

What we’re calling New Ultra Rapid Fire raises the stakes by delivering a slow, sophisticated, and stoic strategic showcase that tests teams’ abilities in new and dynamic ways while not restricting the highest tier of play to those with sub-millisecond response times.

Normally, a League match is a fast-paced slugfest that ranges from top to bottom lane and across Summoner’s Rift. We want to broaden the pool of high-level talent to include expert tacticians previously excluded by something so trivial as the necessity of hyper-twitch reflexes.

There’s a lot to talk about, but with the entirely accidental leaks of some New Ultra Rapid Fire assets, we thought it’d be better to just show you. Tomorrow, we’ll release the proverbial kraken known as New Ultra Rapid Fire to live servers.

Here’s a preview of some of the gameplay refinements coming tomorrow night when New Ultra Rapid Fire debuts:


 * +100% mana and energy cost on all abilities
 * +200% cooldown inflation on abilities, items and summoner spells
 * +225 movement speed reduction
 * +200% delay between basic attacks
 * Critical strikes deal 50% of base AD
 * Units critically strike on 150% of attacks
 * Abilities - 100% increased for Mana and Energy consumption.
 * Cooldown reduction - 200% Cooldown Inflation on abilities, activated items, and summoner spells.
 * - 50% increased crowd control duration (excluding airborne and suppression).
 * Movement speed - 225 Movement Speed Reduction.
 * Attack speed - 200% delay increase on basic attacks.
 * Critical strike - Critical strikes are modified to deal and all champions have 150% critical strike chance.

Will the upper limit of the potential for human competition skyrocket with the introduction of New Ultra Rapid Fire? Can you rise to the resulting challenge? Can a mere man defeat a manatee? When it comes to League of Legends, that last answer is indubitably yes, but no matter. The gauntlet is thrown. Hoist it at thine own risk.""

BY L4T3NCY "Heya guys,

I want to jump in an give a little more design context as to why we moved in the direction we did for New Ultra Rapid Fire this year. We've always mentioned that we want to "improve and innovate" on each mode before it comes back, not just release the same thing. There will always be things that could have been done better, and this way we can tweak and improve them to provide a better experience than the 1st time around.

We heard you guys loud and clear that you didn't want Ultra Rapid Fire on Howling Abyss, so we've kept New Ultra Rapid Fire on Summoner's Rift. SR has more strategic choice designed into it anyway, which is given even more importance in NURF mode.

Positioning in team fights, choosing when to go for objectives (if at all) and minion wave management is crucial. NURF mode punishes mistakes pretty hard (which conveniently ends games quickly and prevents them from dragging on too long). Your League play is going to level up."

Trivia

 * Mana is not considered to be expended for the purposes of (i.e. you do not restore health), but is for the purposes of  (i.e. you can increase your maximum mana for  or.
 * does not grant any shield. This is likely a bug caused by the fact no mana is consumed, and so none is converted into a shield.
 * Cooldown Reduction cannot be increased beyond the 80% granted by the Awesome Buff.
 * will grant adaptive stats for cooldown reduction purchased in excess of 80%.
 * is completely useless except on champions using.
 * On the 2014 version, a champion must have had sufficient maximum mana in order to activate the ability. Realistically, only pre-rework was affected and the ability would toggle-off once the cost scaled beyond Swain's maximum mana. As of 2015, ability costs are now removed.
 * The name, Ultra Rapid Fire, was likely chosen because its initials spell, Riot's April Fool's mascot.
 * The "This unit is currently able to traverse the Abyss" is possibly a reference to Dark Souls, where the player requires to equip a certain item to traverse "The Abyss" and fight a certain boss. The Abyss is also another name for The Void.
 * The initial event was meant to end on April 7, but was extended to April 13 due to the positive feedback. They also disabled the use of more champions.
 * "Defeat" is replaced with "2nd Place" in the post-game lobby.
 * This change was also present in-game when the Nexus was destroyed in early versions of URF, but was removed when Riot updated the game client's announcement assets.
 * The "TONS" feature of the 2015 iteration of URF was also reflected in the death recap, showing, for example: : TONS (50%).

Media
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