User:Oinkypiggy

:: Invite Me ! ::
I mainly play Support, AP, AD ranged "meta-wise". I've been playing for a while now. ~2000 games.

My mains meta-wise... Though, I don't mind not following the meta. Norms or Ranked.

IGN: Main - "iMooCowz" :::::: Secondary - "OinkyPiggy"

Support:

, ,

AD Ranged:

,,  ,

 AP Mid:  ​

,, ,

**  Primary Class : Bot Laner.

** Secondary Class: Mid Laner.

K ill lanes are always so exciting.

:: Skins ::
xx

:: Favorite Champs ::
Have been playing her since the time she was considered "weak" & "UP". How can such a range on a ranged dealer be UP?

Awesome and spammable range, harass, and cc. High power, high range ultimate AND laugh. Again, h ave been playing her since the time she was considered "UP" and "useless".

Huehue farm and sustain. Huehue ult. Really can't get "shut down".

He is just fun to play. Good throughout entire game also.

:: Mordekaiser Guide ::


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Starting item: &  //  &

Initial items to rush: then.

>> Rush into even before  if you started with ... unless you find the  really necessary. Your initial items should depend on your expected opposing laner.

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Build into: then.

>> is the only decent item that gives AP and HP for Mordekaiser imo. Mordekaiser does need some HP and the slow effect is nice too. Also, I think beats  due to cost, but follow your personal preferences.

<><> Get a before  and  if you think you will need to carry real hard to gain victory or if you know you will just outright dominate. potential is very underestimated by most players.

<><> Assuming you are mid, (you should be btw) farm the. You should ask permission from your jungler tho...

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Then depending on the enemy team:, ,.

>> Only get the if the opponent team never focuses you in teamfights or if you think you are tanky enough. As long as no one on the opposing team is really fed, you shouldn't need the typical or. Also, although is quite useful for its HP regen and MS boost,  is pretty bad on Mordekaiser imo since it gives no offensive capabilities despite its cost. Plus, your passive doesn't benefit from.

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Very end game: Get or  depending on your preferences. Another isn't bad also.

>> Your end-game build should allow you to easily kill opposing carries. Soo at least one is a must. If one superbly fed Ranged AD or AP Carry is destroying your team, you are probably doing it wrong.

<><> A fed opposing carry (especially AD), can become a great asset in teamfights.

<><> Obviously switch out your for  if CC is killing you.

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I get at level 1. Then, level 3 and level 1  by level 5. is really underestimated.

Then just follow R > E > W > Q. Q before W though only if you are facerolling already. The early lets you farm really safely. It also denies harassment efficiently. Just get into the minion's face, farm, repeat. Hit the opposing laner with you skills if you can while farming. It shouldn't be too hard to do. But, focus more on farming than harrassing.

:: Theorycraft ::
Why aren't, , and/or cores on champions that can easily get the stacks?!

For example...

Though, is really subpar imo.
 * 
 * 
 * 

 "The Go To Builds" - These item combos are too good.




 * / +  ==== Not anymore, Atma's Nerf...

Favorite "Troll" Builds


 * AP with.
 * AS / On hit.

:: LoL Should Have... ::

 * A "Vaccum" Ability - DoTA: Dark Seer == ??? == Orianna?
 * A "Hex" Ability - DoTA: Shadow Shaman/Guinsoo Staff == DONE == "Lulu has joined the league"
 * A "Chronosphere" Ability - DoTA: Faceless Void
 * A "Rupture" Ability - DoTA: Bloodseeker
 * Better/More BGM Options.
 * More item upgrade paths!! Especially for these items.

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= == DONE == ""

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