User blog comment:Johnarch77/Thrender the Element Master/@comment-25345941-20161001111739

Innate Updated.

Old Innate: "Elemental Cycle- Every 120 seconds, Thrender finishes an Elemental Cycle which has 4 phases and has no fixed sequence. Each phase lasts for 30 seconds, during which Thrender and a specific ability is empowered."


 * Fire Phase- (effect is the same but base and scaling damage is increased by 5.)


 * Wind Phase- (effect is the same but added a secondary effect while in combat.)


 * Water Phase- (effect is changed from basic attacks that slow to health regeneration. The change is to give a clear and distinctive identity to Thrender when water is selected as a principal element.)


 * Earth Phase- (effect is the same, nothing has changed.)

As the new innate's name "Elemental Identity", each element gives a clear identity to Thrender when chosen. Fire improves Thrender's DPS, making him a good damage dealer. Wind improves Thrender's movement and attack speed, making him a roamer and his secondary role, FIGHTER, may become his primary role. Water gives sustain to Thrender, improving his laning and can make him a good jungler. Earth improves Thrender's durability in battle and can make him a Mage/Tank.

Because of the new innate, people can choose many different playstyles and diffrent build paths, making him a very versatile champion.