User blog comment:Nabukad/A question: Why so sexually attractive females?/@comment-5556439-20131002134830/@comment-5331854-20131004105123

Lara Croft is the most famous example from the 3D-era (especially since her bust size is so big because someone messed up the model and the devs liked it, but that's another story), but certainly not the origin. Heck, I don't even consider Samus to be the origin of oversexualized women and you wanted to speedrun the game as soon as you learned about the stripping woman back then. This is especially true if you think about what most one-man/small japanese game studios produced for the PC 98-series in the 80ies (the keyword here is "Hentai RPGs").

Back to the main topic: Of course there are characters who are based on seduction and when it's explained enough, then it's somewhat okay. Characters who are seductive to survive or for a living are actually a good basis for a character with a strong personality. The thing here is "theming" and an orphaned, mute girl with a one-of-a-kind string instrument and a somewhat emotional story has a theme that clashes with an outfit that makes players being grateful for having a bird-view on her at all times. While her level of sexiness is lower than that of Ahri, for example, it is still over-sexualising because that low level is still not fitting to the personality. That's also why Ahri and Evelynn tend to be acceptable while Miss Fortune is seen as a pure slut.

Regarding Jinx: She may not be attractive, but she's still sexy in her own way. She has a "Don't care, just wanna have fun by creating havoc and chaos"-attitude and her visual style is on par with her personality, making her one hot chick even if you wouldn't be attracted to her (Attraction and Sexiness are two different things in the end, otherwise magnets would be more sexy than every girl in the world.)