Talk:Xerath/@comment-5282654-20120711193242

I think they should make his passive revolve around his seige capabilities. While in seige mode he generates charges/ammo for his ulti to a max or 3-5. Kind of like hes absorbing energy from the ground when he is in seige mode. Make the casts have the same internal cooldown in between. This will encourage players to be in seige mode, how Xerath was designed to be played.

Maybe make his passive something like:

PASSIVE

'Increase range of spells by #% while Locus of power is active.

Every # spell cast while Locust of Power is active, Xerath will generate a charge of Arcane Barrage, stacking up to a maximum of #.'

OR

PASSIVE

'Increase range of spells by #% while Locus of power is active.

Xerath gains a charge of Arcane Barrage for every # seconds in Locus of Power. Charges stack to a maximum of #.'

Then change his W to:

LOCUS OF POWER

'Xerath anchors himself to the ground he is standing on for up to # seconds granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 0.5 seconds of casting it.

Cooldown: #

No mana cost'

OR

'TOGGLE ON/OFF Xerath anchors himself to the ground he is standing on, granting him bonus magic penetration. Upon disabling this ability, Xerath gains 35% movement speed for 2 seconds. He can deactivate the ability at any time after 1.0 seconds of casting it.

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">Global CD: #

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">Initial Mana cost: #

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">Additional mana cost per second: #'

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">Maybe make Locus of Power a toggle spell with a mana per second cost and CD similar to Swain's ultimate IF this creates a problem regarding duration time and getting enough stacks or the fact that theres no mana cost on his W.

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">Give each charge a static mana cost instad of the current # of mana for the 3 charges combined. This would avoid ultimate spamming.

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">These are just a few examples of the possibilities they could implement to make Xerath's playstyle more suitable, without damaging his kit too much, at the same time not making him too overpowered. Limits to mana, delay on casts and delay on animation/impact damage of his ultimate will keep him from being too strong of a champion.

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">This also brings more decision making when it comes to Locus of Power, prioritising being in seige mode to gain more charges of his ultimate.

<p style="margin-top:5px;margin-bottom:5px;color:rgb(0,0,0);font-family:verdana,arial,helvetica,sans-serif;font-size:small;line-height:normal;">NA - Träume