Thread:Telaruhn/@comment-7031576-20140409043255/@comment-4773210-20140417154329

Well, the idea behind Burrow is that he can't move, since he's channel-healing, similarly to Master Yi's Meditate. Reactivating the ability at any time during the channel will allow him to dash to the target location.On the other hand, allowing him to move while burrowed would be cool, but we might have to remove the heal as a result. It's ultimately up to you - would you like him to be able to move while he's burrowed?

I like the new passive, but the wording just seems a little convuluted. Allow me to rephrase it, along with rephrasing the other skills. I'm also going to start adding costs, cooldowns, and ranges, for balance purposes.

Mighty Conch: Helix wears a mighty removable shell. While the shell is on, he gains 10/20/30/40 armor and magic resist. While the shell is off, Helix gains 15/20/25/30% bonus movement speed and 35/45/55/65% bonus attack speed. Helix's shell automatically returns to him after it has been off for 6 seconds.

Shell Hurl (Active): Helix removes his shell and throws it, dealing 80/115/150/185/220 (+50% AP) magic damage in a line. The shell remains there for 6 seconds, acting as impassable terrain within a 65-unit radius for the duration. Helix can also pick up the shell while it has been thrown.
 * Range: 950
 * Cost: 60/65/70/75/80 mana
 * Cooldown: 14/13/12/11/10

Salt Water Pinch (Active): Helix's next basic attack deals 40/70/100/130/160 (+30% AP) bonus magic damage to the main target and enemies around it. The target is also slowed by 40/45/50/55/60% for 2 seconds, applying half that amount to other enemies in the area.
 * Cost: 45 mana
 * Cooldown: 10/9/8/7/6

Submerge (Active): Helix burrows into the ground, channeling for 5 seconds, and healing himself for 40/55/70/85/100 (+30% AP) every second over the duration. After a 0.5 second delay, Helix can activate this ability again during the channel duration to emerge at the target location, dealing 70/105/140/175/210 (+40% AP) magic damage in a 200-unit radius and knocking up targets hit.
 * Range: 700
 * Cost: 80 mana
 * Cooldown: 24/22/20/18/16

Elder Leviathan (Active): Helix summons a whirlpool around himself, dealing 100/175/250 (+65% AP) magic damage and pulling enemies hit towards him. The whirlpool remains for 4 seconds, dealing 25/40/55 (+10% AP) magic damage every half-second for the duration. I think we have a decent skillset so far! I kind of want to see some more synergy with his passive in other skills... We can discuss this further. What do you think?
 * Range: 550
 * Cost: 100 mana
 * Cooldown: 130/115/100