Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1920550-20160617175038

So here's the thing...in terms of champions Nocturne is part of a group i like to calll "The Night Terror Siblings", comprised of himself, Evelynn and Fiddle. All 3 of these guys have some sort of thematic overlap, with a focus on being fear-based creatures of the night. You could even add Warwick to that group and have an entire pantheon of supernatural, folklore-style, Halloween themed creatures in League.

So point A is to create thematic distinction between them. While a unique ability, Nocturne's ultimate (the nearsight portion) feels more suited to a champion like Eve, a night hunter type creature and perhaps could even function as a workaround to her stealth mechanics so i want to push Noc into a different direction and leave the day-night mechanics to Eve. Also he competes with Fiddle in the fear department both from a theme and from a mechanical standpoint and generally comes up short. So the idea is to laser focus him into being the concept of a nightmare, or even a Night Terror. Now most people tend to associate nightmares to fear, and this is correct, but a nightmare causes more than just fear in the emotional spectrum...sometimes it doesn't even cause fear, but a sense of mental anguish, distress and paranoia.

Point B his gameplay. The way i see it, as a living nightmare Noc has to be 3 things...terrifying, ethereal and relentless, he has to defy the notions of physical boundries and the idea that just because you placed a wall between yourself and him, doesn't mean you are safe, thus causing a constant state of paranoia. Another wrong notion is that nightmares only come at night...they come when you fall asleep. With that in mind i have 2 core ideas:

- One is an ability where Nocture can jump inside an ally, concealing himself and them jump out. A whole new take on the "depth torpedo" tactic.

- The other set of changes works around to a similar idea of the Nightmare/Dream Eater abilities in Pokemon. In this case it means replacing Noc's fear with a unique form of CC, which i'll refer to as sedated, where individuals are stunned but if they take damage from sources other than Noc, the stun is broken and make it so Noc's damaging abilities are empowered when used against individual that are ''sedated. ''Thing is everytime i try to execute the concept i can never quite get a satisfying result...

The base idea from a mechanical standpoint is to convert Noc into a more ability-based assassin but with some conditions to offset a potentially massive burst power. That way you could remove certain things in his kit, such as the odd heals and steroids and the spellshield which make no sense in my head. In a nutshell remove the more fighter aspects of his kit.