User blog comment:SirAston/Yig'Sor, the Eternal Hive/@comment-9245010-20130805222632

A really nice, creative and interesting concept, let me take a look:

Basically, as she uses Voidwings ( Malza's Voidlings approve ^^), I find mana a bit unneccecary. I mean, shy would you give her a second resource? Anyways, it's kinda interesting. The passives on every ability are great, not that impactful (except the bonus armor/mr maybe), and her whole kit is strange. The bonus effect on max rank is from Syndra, hope she agreed that you can borrow it, or I would run before she reaches me :). Anyways,I guess she would be a bruiser/tank based on her kit, and I guess she would be viable in both the jungle and on sololanes. Let me take a look on each individual skill:

Innate - So, spawning cute voidies is great. I mean, we all love Voidlings and Kog and Cho, they are cute and lovely! Sorry, back to balancing: I find the spawning rate way too high (even with her E), as she consumes 2 of them on every single auto attack. She annot save them, as they are automatically consumed. Also, you sghould clarify the bonus damage/Voidwing. It's great nevertheless, but the high CD may ruin it, especially on earlier levels, as they are consumed on last-hitting too. Maybe only spawn them on attacking champs, or when E is active? You should take a look on this.

Q - Passively it grants a visual slow, which is quite unimpactful in this form. 10 MS removed is not that much, but for free, let's say it's okay, but you should consider doing something with this. Actively its a targeted slow, based on her Voidwings, which is a great idea, but due to the slow generation of them, and the fact that they are consumed by AAs, it is highly unreiable in this state. Also, the flat damage is too low, and the scale is a bit high, consider looking at other champs for reference. Range is okay in my opinion.

W - The passive MS on max rank is great just okay, it is nice and well recieved. The bonus resistance is nice, but at max rank and voidwings it's 50 armor and MR. Passively. It may be too much  (but you will barely have some voidwings, so it is okay this way). The active has a nice idea, but the CD is too low, and the mana cost is too high. Consider increasing CD, heal amount and buff duration, so the mana cost would fit. So this way she won't have too much healing potential with much mana, but would not run out of mana too fast.

E - Passively increases your exeptionally low Voidwing (they take way too much time to write down :S ) generation rate. But only while in brush. At max rank, it increases further, but is still to low to compensate. But it's the problem of the main generation rate, the idea is nice. Active flat is okay, scale is low, and the % bonus damage is a nice idea (does that increase the Voidwings' damage?). CD and debuff duration may be too high consider lowering both, so the skill will be more reliable.

R - A nice ability which kills all Voidwings (poor thingies, I feel sorry for them :S ) but grants a massive steroid. The amounts are nice, but the max amount is too high (also it'smaximum and not total amount),  but without Voidwings, it's useless (and you won't have many of them). Consider giving it a base duration not scaling with Voidwings consumed, but lowering overall duration. You are also unable to utilise your Q and passive while you ult, so you will not have any CC, which may be bad.

Overall, I love her, but she needs some tweaks, especially the generation rate should be improved much. I also miss something with all the Voidwings swarming out and dealing damage. It would be really nice. (maybe after death all the remaining Voidwings swarm out to deal damage? Just for me? Pretty please? ^^). Nevertheless, it's a great concept, and I enjoyed it much :)