Talk:Kassadin/@comment-26838478-20150805221018

I'm happy to see him getting AP scaling back on his rift walk, but in order to keep the damage from being overbearing, the base dmg on his ultimate should be lowered from 360 at 4 stacks to 240 OR lower the AP ratio from 0.2/0.1stack(60% ratio at 4 stacks) to 0.1/0.1stack (50% 4 stack)...

He also needs some changes to his base stats--Higher HP per level, Lower armor per level but an increase in base armor (overall decrease in level 18 armor -- forces him to build more armor), and he needs some form of MR per level. He is meant to be an anti mage and needs to be forced to build armor since he is supposed to have decent immunity towards magic damage, which he used to have but now only has his PASSIVE to resist SOME damage.

Instantly giving him 60% AP ratio on a high base dmg ultimate with a 2 second CD late game is not a good choice -- the AP ratio should be lowered to 50% OR the base damage needs to go from 360 to the lower 200s

Kassadin's main weakness is the fact that his primary role is pretty weak compared to how it's supposed to be. Give him MR per level, but not the full 1.25 per/lv amount... something like .75 will suffice on him. He needs higher base armor (by 4~8) and a lower armor per level so that he is kited towards having to build armor and not MR, giving mages a chance to force magic pen on him. His HP should he increased per level from +78 to +84 (an increase of 108 at max level to compensate for most of the HP taken from RoA so that he can still have some beefiness)