User blog comment:CLK3/What is the role of Locket of the Iron Solari?/@comment-26815373-20170503052739

I find it strange that doesn't have 10% bonus shielding power a la  and  as part of it's stats. Redemption does, but it only heals. Ardent Censor kind of heals but doesn't shield. IDK, I'm not a professional game designer, but IMO Riot's design sense is weird sometimes.

Here's what I would do:

+10% CDR +10% Shield Strength Unique Active: [Cool Name Here] - Grants a decaying magic shield to nearby allies and yourself for up to 2.5 seconds, absorbing up to 70 - 400 (based on level) damage (90 second cooldown) (600 range).

Rationale: Locket had the MR aura for 3+ years when they decided to removed it. Replacing it with the shield active was fair, but normal shields are better than magic shields in every way except that magic shields prevent CC IIRC. This unique active is something of a compromise and an attempt to give Locket it's own niche. You grab Locket if you're facing a ton of CC and. And it's shield strength modifier synergizes with itself. It's useful, but not every team needs to grab one, nor will every support be 'required' to get one.

I also think could be given a similar treatment, and be made totally unique to Locket's build-path, as  is to.

So would look something like this:

Unique Active: [Cool Name Here] - Grants a decaying magic shield to nearby allies and yourself for up to 2.5 seconds, absorbing up to 50 - 250 (based on level) damage (90 second cooldown) (600 range).

I would also rework a few other items, but especially : Recipe: + +  +

Unique Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 - 250 (based on level). Unique Passive: Harmony - Gain +25% base health regeneration for every +25% base mana regeneration. Unique Active: Consume all charges to heal yourself for that much HP.

These changes make it a more sustained healing item for self-centric mages. Which is appropriate I think.