Talk:Kha'Zix/@comment-5211662-20140506205359/@comment-4698489-20140506235137

These are almost all pure buffs, so what are you going to take away to make up for them? Otherwise, you're not only making fighter Kha'zix more viable, you're also making assassin Kha'zix stronger.

I think decreasing his scalings is a pretty bad idea since his only ability with significant AD scaling is his Q. 20% AD might as well not exist and 100% AD is pretty average since it's equivalent to 50-60% AP. As for bonus AD vs total AD, the only difference is that total AD gets bonuses from every level up because your AD increases per level. Changing his Q to a total AD scaling would change very little - the most likely outcome is that he'll have a slightly weaker Q at level 9 in exchange for a slightly stronger one at level 18.

More important though, I think the problem here is that his kit and theme is one of an assassin, and making him into a viable fighter just wouldn't work very well. Isolation damage bonus, long-range jump with reset on kill, and stealth+movespeed boost are all key to his identity, and they are all assassin mechanics, not fighter ones. If you want to make him a viable fighter, you either have to replace those mechanics with fighter ones, which basically makes him no longer Kha'zix, or add fighter mechanics on top of them, which gives him an overloaded kit and makes him incredibly difficult to balance. Neither of those situations sound like fun.