Talk:Gragas/@comment-5686533-20140322131103

According to my preferences, I would use this skill build :
 * Early level of both (easily trigger  for lane sustain at no cost, also scales by itself due to health scaling) and  (escape + mobility + disable)
 * Max, cause it deals lots of damage and slows good
 * Then, a little more mobility and more damage
 * And finally, cause there is nothing left