Talk:Vayne/@comment-7524647-20131126002328/@comment-9048637-20131127165313

If you hate bringing up winrates, why do it?

The problem with winrates is that they don't take into account the overall skill levels of the players. By this, I mean that popular champions like Vayne tend to get picked a lot "'cause they're OP", meaning that a lot of the people picking them don't really know how to play them (or often the game in general) and so end up losing anyway despite their cool, broken champ. It works the other way, too; I imagine that someone like Galio probably has a pretty high winrate just because the few people actually playing him tend to be rather good with him, since they're dedicated enough to keep playing him despite popular opinion decrying him as an underpowered champion.

I still say Vayne is a bit too strong at the moment. She's not impossible to deal with, but she has a lot of things going for her at the moment that other marksmen don't have in such abundance, balanced by relatively few weaknesses. I'm not one of the ones who claims that she's inherently broken, but a nerf or two remains in order. I'll say it again: I think a range nerf could bring her into line perfectly, solidifying her as a hyper-carry and forcing a higher level of skill when playing her while not affecting her potential to deal out nigh unparalleled single-target DPS (which I have no problem with! It's just that at the moment I don't feel it's balanced appropriately by other weaknesses).