User blog:Willbachbakal/(Champion Rework) Nocturne, the Eternal Nightmare

This is a tentative rework for Nocturne, the Eternal Nightmare. Despite being an old champion, Nocturne brings a completely unique and game-changing contribution to the table, namely his vision denial through. However, he's also weighed down by pretty typical design issues for a lot of earlier champions: despite being listed as an assassin, his kit doesn't fully work like an assassin's, and instead has a lot in common with fighter kits (sustain, autoattack-based DPS, steroids, hard crowd control, a lack of proper escapes...). On top of this, a lot of his power is placed into stat boosts, and the end result is a champion who's incredibly powerful early on (he has great clears and killer ganks, and is a phenomenal duelist), but who scales poorly into the late game, not just because of his power distribution, but also because the assassin/fighter blend of his kit ends up with him not doing too well at either role (building tanky means his damage falls off hard, and building damage means he dies far too quickly). More than anything, Nocturne needs to become either a full fighter, or a full assassin.

On top of this, I think Noc deserves to develop his theme more: he's meant to be a living nightmare, and he definitely delivers when activating his ult, but he's otherwise not too scary when he just walks over to hit people. The intent of the kit below is to try and get closer to the feel of a horror champion, with emphasis on him staying out of sight of his opponents and jumping out of the shadows to finish them off. I'd like to keep a lot of stuff from his kit, including his hard crowd control and autoattack dependence, while making him much more of an assassin.

Abilities
How do you like these changes? Are these appropriate to Nocturne's theme? What about his gameplay? Do you think Nocturne would work better as a pure fighter, or a pure assassin, and is this set of changes the right direction for him?