Ward


 * This page is for the deployable units. See also:, (Passive) and Ward skins.

A ward is a deployable unit that removes the fog of war over the surrounding area.

Usage

 * Wards have many sources, but the most common will be those deployed by expending charges on the trinket or via the  consumable item.
 * They are only available on Summoner's Rift.
 * A ward's vision does not extend into brush or over terrain.
 * The sight from wards is classified as allied vision, and will be lost while under the effects of . This includes wards that YOU placed.
 * Wards take 1 damage when hit by a basic attack, regardless of the attack's damage or on-hit effects. Abilities that grant attack resets or effects that cause you to hit twice will allow you to kill wards faster.
 * As of V6.13, attacking a ward will no longer classify you as entering combat. For example, you will retain the bonus movement speed from, and.
 * As of V7.16, passively generated one-use on-hit effects, such as, or , will not be consumed when attacking wards. Some cases were not added until later and other missing cases should be reported as a bug.
 * Activated on-hit effects and attack resets, such as and, will still be consumed as the player is choosing to prime them.
 * will not be consumed when attacking wards.
 * will also not reset the bonus damage when attacking wards.

Playing Against

 * reveal and others wards within their.
 * will and  stealthed wards within its radius, and highlight visible wards as a red silhouette. Note that the drone can see  and over terrain.
 * grants of Wards hit for 12 seconds.
 * Ward Rubble.jpg When a ward is killed, times-out or is replaced, they leave behind for 5 minutes. This can be used to gain knowledge of the enemy's warding habits.
 * Certain characters with attack-timer refreshing abilities can clear wards in the moments after they are placed.
 * can auto-attack then use.
 * can use along with an auto-attack.
 * can auto-attack, then use or  and his passive, on the next auto will strike twice.
 * can auto-attack followed by, or use a Fury-enhanced cast of Ruthless Predator by itself.
 * can attack, activate and use, and immediately attack again. However the third attack is not automatic and must be ordered by the player.
 * can use while in Cannon form to gain maximum attack speed for 3 attacks without the need to reset the attack timer.
 * can utilize his passive and an extra basic attack after, providing that the passive is triggered before or after the singular basic attack.
 * ,, can be used to dash to allied wards. This can be used to move over walls, chase enemies, or escape.

Types of Ward

 * Classic Ward.png


 * Trinket ward.png


 * Control Ward.jpg


 * Farsight Ward.jpg


 * Ghost Poro.png


 * Zombie Ward.png