User blog comment:Braumissomanly/Whats with all the percentage damage?/@comment-8506165-20140822051429/@comment-24896347-20140822103517

I do understand that % damage is needed to stop league of warmogs, (used to do it in season 3, was so troll how i had 5k hp and they had no percent damage and i could never die lololol). But the thing is adding to much percent damage champions overthrows and can make items fall out such as high hp giving items like and. Not to mention it removes mostly tank like champions from the game, especially ones that rely on having huge amounts of hp to even deal damage e.g Shen, Nautilus, Maokai etc.

Percentage does manage to keep league of warmogs out of the game, but it makes tanks start to fallout of the meta and certain items to also fall out. Building resists also does not help much because pretty much anyone who wants to pierce through armour or mr can just take or  and just pierce through armour or mr like its nothing, top that up with some armour pen or mr pen runes including some items like.

Basically no matter how you put it, tanks are way to weak for meta right now, countered to easily, damage is to low, and can barely do anything to help. Sure they offer cc and can be a meatshield (mundo,Nautilus) but they will not deal enough damage to even help.

Basically, adding to much percent damage always, has a cost.