User blog:Jdh3nz/Sion rework

My old one was pretty bad, so I decided to make it a little more simple.

Passive: Leech life Sion permanently increases his maximum health whenever he kills a unit with either his attacks or abilities. HEALTH GAINED PER KILL: 4.0/ 4.5/ 5.0/ 5.5/ 6.0

Q: Axe of the ancients Active: Sion furiously throws his axe (skillshot) damaging foes and slowing the first target that's hit by 30%,35%,40%,45%,50% for 4 seconds. Other enemies hit behind the first target are slowed by 25%. Damage:70 / 115 / 160 / 205 / 250 (+100% bonus AD) Cooldown: 11|10|9|8|7 Cost:5% of current health

W: Death's caress Active: Sion surrounds himself with a shield which absorbs 100/150/200/250/300 (+.075 Max HP) damage and gains a movement speed buff of 10%, which becomes 15% when an enemy has their back turned for up to 10 seconds. After 4 seconds, if the shield has not been destroyed, the ability can be cast again to explode and deal physical damage depending on how much damage the shield had absorbed, to surrounding enemies, also removing the movement speed buff. It will explode automatically after the 10 seconds have passed, and the shield absorbs more damage the less health sion has. Shield strength/Damage:100/150/200/250/300 (+.075 Max HP) Cooldown:15/14/13/12/11 Cost: 10% of current health

E: Revenge Passive: Sion permanently gains a attack damage buff of 20 / 25 / 30 / 35 / 40. (No cost since it's a passive)

Active: Sion's next basic attack deals bonus damage and causes the enemy to bleed for 3 seconds(Like darius's passive) <span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">BONUS PHYSICAL DAMAGE: 20 / 40 / 60 / 80 / 100% AD <span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">Cost: 5% of current health <span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">Cooldown: 6 at all ranks

R:<span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;"> Cannibalism <span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">Active: For the next 18 seconds,Sion gains bonus lifesteal and attack speed. Additionally, Sion's basic attacks will heal surrounding allies for a percentage of the damage dealt. <span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">Lifesteal/Attack speed:50%/75%/90% <span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">Cost: None <span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">Cooldown: 100/80/60

<span style="color:rgb(43,43,43);font-family:'GillSansW04',GillSans,'GillSans','GillSansMT',Calibri,'TrebuchetMS',sans-serif;font-size:15px;line-height:21px;">These are my ideas for how I imagine sion's rework to look like, being a fighter and a tank while trying to fit the current meta