Talk:Vladimir/@comment-15077371-20160320111040/@comment-24385282-20160410220026

The temporarily invulnerability and massive health regen via and  bonuses in combination with  and  with the bonus HP from his conversion passive turn him into quite the tanky beast. Even if you aren't counting the items, his free stats and easy health restoration plus to dodge or negate a ton of damage while healing a bunch back up still make him extremely difficult to kill, in more of a tank fashion than fighter fashion imo.

Typically, the sustain that requires damaging enemies is viewed as the fighter's version while free health regeneration and tons of innate health or shields are the tank's version. But Vlad gets his sustain in such a free, constant manner on top of the innate bonus HP and % increase for regen. Add on a cheap way to fully negate some damage that gives a self-centered AoE slow and free spell vamp, plus an ultimate that allows his allies to deal more damage and he feels a lot more like a tank than fighter to me.