Talk:Master Yi/@comment-1327452-20130618203719

Like DeMi189 says, it is important to READ the upcoming CHANGES to Yi :

http://na.leagueoflegends.com/board/showthread.php?t=3567137#38878287

Alpha Strike now scales off TOTAL Attack Damage (no AP) and deals physical damage. Hitting an enemy will reduce the cooldown of Alpha Strike - while critical strike will add MINI-CRITS to the skill based on your critical strike chance and damage. (sounds like Panth/Corki)

Meditate has changed from a flat armor / magic resistance boost to a % Damage Reduction. It also restores more health the lower health you have - meditating at lower health will provide a bigger damage buffer / health restore in general than meditating at high health.

Wuju Style has been changed from a flat boost to a % boost in TOTAL Attack Damage. (unlike Zed, this is Total, not bonus) Wuju's style's active now deals True Damage based on a % of his Total Attack Damage.

Riot compensated some of this early damage loss with an increase in base statistics and survivability.

Highlander now has a passive/active component - the passive restoring basic cooldowns on kills and assists - while the active keeps the speed benefits that the original highlander had. Note, however, that Highlander will not reset itself passively or actively.

Double Strike has been retuned as a building-up paradigm. Every 4th attack, Master Yi's next attack will strike twice for 100% damage and 50% on the second hit - but he must use this additional double strike within the next couple of seconds.

-(Keep in mind that these can still change before the patch)-