Talk:VPBE/@comment-26489540-20151101155735/@comment-24474109-20151105142813

Well, I just wanted to add that Riot didn't do that on purpose it's just that a human simply can't react fast enough to attack-move hence the "virtually", it is technically still possible just not for the common human. And I personally don't think it's gonna change a lot about Kog'Maw playstyle (except for the spell-weaving part), you just need a good peel support as you already do, so Nami, Janna, Sona, Lulu, Braum etc. not someone that dives in one the enemy team like Leona. I doubt that Juggermaw comp is that necessary if you have really good positioning (like Twitch who is also incredibly easily jumped on so he needs to position well).

I think it's what Riot wants to achieve with making Kog'Maw the glass-cannon of all glass-cannons, pumps out huge amounts of dps but trades survivability to do so.

I feel like Kog'Maw is almost the opposite of Kalista, Kog'Maw's kit revolves entirely around damage (resist shred, max health damage, true damage, spammable long range spells and attacks), even his passive does damage which is rather rare for an ADC, but in-turn has to lose survivability (mobility, hard cc). Kalista's kit, on the other hand, revolves entirely around survivability (infinite mobility, a soft cc, one AOE hard cc), but in-turn has to lose out on damage (only two low damage spells, R has no damage, attacks only deal 90% AD).

I guess they're the two ends on the spectrum of ADCs and Kog'Maw's rework is reinforcing this idea.