Talk:Viktor/@comment-85.225.51.153-20121029155624/@comment-3419132-20121029183104

Well what people don't factor in about each Augment is two things. For Augment: Death at level 18 the overal AP is 99 which is very good. With all the Augments in General there is the direct synergy each on has with Viktor's ult.

Augment: Power

The increased Surviabilty and mobility allow Viktor to not only survive even further, espeically during the mobility you are given the shield, it allows him to keep pace with his ultimate. Since the Singularity's speed is driven by its proximity to Viktor if he can keep pace with it, then its chasing potential is enhanced greaty thus granting vital ticks from the ult that would have possibily been avoided.

Augment: Power

Viktor's mana costs are quite high considering his E and ult. Thus mana and mana regen help a lot. The addition range on Gravity field help set up kills and initate team fights as well as give added time on escapes. With his Ult, Augment: Gravity allows a very safer ult execution as the range allows you to safely walk up and obliterate anything. Also, the CDR it gives will help as Viktor's ult has quite a high cooldown.

Augment: Death

Finally, Augment: Death can greaty increase your damage output on Death Ray but also overall as the AP it gives, along from the inate amount from your passive, improve the rest. With his ult, the additional AP is a direct damage increase, but the additional Burn from Death Ray give Viktor a burst AND DPS presence meaning once he uses these two abilities he will still deal a massive amount of damage whilst waiting for cooldowns.