Talk:Ryze/@comment-4900160-20150110015841/@comment-24055932-20150111062926

Every champion is designed to have strengths and weaknesses. If you have no mana, you got other weaknesses to cover.

Riven has no spammable harass (means a damage spell on 4 second CD), extremly low innate health regen, and is heavily dependant on her cooldowns. She furthermore has no long dash while being melee and having to be on top of the enemy.

So everytime she uses a spell to farm, you can punish her. If you can work around her shield (which isn't hard), you can poke her down. If you got just a bit of CC, you can mess up her ability-chaining. If you can stay on range, she's useless.

But to address your points:

2) So that makes those champions what? Tank-carries? That's just as awesome as AoE-assassins (aka teamwipers). Dps and tankiness are a combination that should only be achieved by pure melees. put it on a ranged champion, and you've got heavy balancing problems

3) Normal Ap's also could do with flat mana. It's just the %CDR being too good to skip, so they pick mana-regen-items. Ryze simply has the option to pick up %CDR from other items as well.

4) If you stack mana though, you'll never run oom. While being a disadvantage while laning, afterwards it for usual is even an advantage (besides having more items to choose from). For example Ryze can make tremendous use of item effects that revolve around mana. Once he has Seraphs, building mana means for him building damage, damage and tankiness all at once.