Talk:Galio/@comment-69.243.201.42-20110105232858/@comment-88.240.20.37-20110110001859

I'm still using Galio as my main, but this was much more than just a slight nerf. Bonus damage of his ulti cut down by %40 while still needing 8 attacks to reach that amount, and you can hardly capture more than 2-3 people (and usually not AD/As chars) with your ulti except for very rare occassions. He has very high spell costs for his mana capacity, too little shield duration, and other problems.

Yes he has good AP ratios, but even if you go full AP items, you won't be dealing half as much damage as an Annie. Problem is that, most of the time you can't even go full ap because even if while going AP, you'll have to buy at least one or two tank items because of your ulti mechanics. I still usually do wonders with AP Galio when there's a Shen on team, but nerfs have indeed made Galio a lot less viable. If he goes Tank, he's just worse than a Shen or Rammus, if he goes AP, he's worse than... well, every other caster in the game. He only becomes good at the hands of a very tactical player who can make great skillshots and make us of a hybrid galio in very certain situations. But when flash gets removed, he'll be even less viable. Then honestly I don't think he'll be playable unless he gets some buffs again.