Talk:Rammus/@comment-3493296-20170505154708/@comment-7709681-20170506210505

Yes, I see that as fair, he as a tank got straight buffed, the only thing I'll miss is the Armor Red.

We're looking at the same patch-notes, no need of sarcasm. All changes made him a better tank.

Q can be interrupted, but now is more spammable and gets to move faster with a bigger slow. Also be countered by spell shields.

W's slow is understandable from a thematic perspective (he resembles an armadillo, and they're slower in all four), and gameplay wise is a hefty downside, but with the higher resistances bonus goes great. What I only dislike is the damage nerf, could make the Innate's damage increase scale with ranks rather than being fixed.

The Innate's damage is higher than the bonus AD he would get before, but lower on-being hit damage for W. W's is more important, but again, a proper price for higher resistances.

As said before, I'd preffer if E rather increased the taunted champion's AS. But again, looks good in paper, temptative in practice.

As for you calculation tantrum: It must be so hurtful to gain that amount of resistances with the new itemization changes. Items on him as Thornmail and Dead Man's Plate (for Armor) and now Banshee's and Abyssal Scepter (for MR) grant him enough if not more for your explained caps, and he gets a higher damage output in the process (The on-hit damage, the bonus MS, the bonus on-being hit damage, spell shield and magic damage increased for everyone on your team), and now we have some bullshit as Gargoyle Stoneplate to add into the mix.

He scales better in damage and defense into the late-game, but requires more time to do so and not as easily as before, because before was effortless, which was Riot's objective: to make tanks greater tanks by building as intended, because before there was no incentive to build differently from a fighter and just stack health.