User blog comment:Crystal Guardian/Baluord, the Guardian Of The Seas/@comment-67.175.109.92-20120513072025

10 second stasis. That's not OP at all. I'd say that the duration should scale on a .1 or maybe .25 sec basis per level up. Otherwise, he gains the ability to immediately run in take all the burst, stasis himself, and then let his team mop up the rest. Also his possive has insane scaling and range. Build GP5's and just play out the game until your passive hits for 50% base AD + 60 damage. His torpedoes make for another concern. They give him an instant team stun on the enemy team and combo ridiculously well with his stasis. He runs up and does his tanky thing, stuns, stasises, and then ults to help chase the remains. His Ult brings up a gameplay concern. What happens if he's not in a lane? What if he's in the Jungle, or at base? His Q also presents a concern. It has knockback, and is on a one second cooldown. He can never be turret dived as a result, because he can just tap Q all day for both the extra damage, knockback and Trinity Force/Lichbane procs.