User:Lukeatlook/Template:Items/Components/AD


 * Removed.
 * It could function as a cheap but very much not slot efficient item. Something to buy when you're behind in lane and you don't care about slot efficiency. I'll give it some thought. An example build would be +  20 AD 20% AS item with GP10 farming passive that doesn't build into anything.
 * It could function as a cheap but very much not slot efficient item. Something to buy when you're behind in lane and you don't care about slot efficiency. I'll give it some thought. An example build would be +  20 AD 20% AS item with GP10 farming passive that doesn't build into anything.


 * +30 attack damage (+5)
 * Lifesteal removed
 * Deals 100 magic damage and slows the target enemy champion's movement speed by 25% for 2 seconds. 90 second cooldown. (450 range)
 * Builds into and . No longer builds into.
 * BotRK retains its % health damage, but no longer has the active. This item builds into EC, which gets the BotRK's active, and Entropy, which has a new slow effect.


 * +30 attack damage (+5)
 * Armor penetration removed
 * +10% cooldown reduction
 * Builds into:, , and
 * This is labeled now as "AD Caster item" for both melee and ranged champions. Separating armor penetration and cooldown reduction helps smooth out power curves of AD champions.


 * New item (melee only)
 * +25% attack speed, +25% critical strike chance
 * Reduce damage from area of effect abilities by 10%.
 * Builds into: and
 * I'm not gonna hide it - I'm trying to make melee carries a thing. I don't have a clear genius idea how to do it, but this is a good start.


 * New item
 * +20% attack speed
 * +15 bonus magic damage on-hit
 * Builds into:, , , , and
 * This item could be summed up with "We fix Wit's End", but it also gives foundation for on-hit as an item class. If the on-hit synergy becomes too strong, this passive could become named and unique between items.


 * +20 attack damage, +200 health
 * +10 armor penetration (new)
 * Builds into:, , , and
 * This change resembles how Haunting Guise works. You dump part of the gold into not-so offensive stats. Flat armor penetration now doesn't stack between the items, allowing for high amount on one item without having to account for a full build - resistance penetration is more effective the more of it you have.


 * New item
 * +30 attack damage, +25% base mana regeneration
 * Your basic attacks restore mana equal to between 2% and 8% of the physical damage dealt, based on your missing mana.
 * Builds into:
 * Component for the reworked ER. Provides mana regen when it's needed instead of way later. If too problematic in lane, can be replaced by a single 


 * Removed.
 * Replaced with Malady on Nashor's and with reworks of Brutalizer and Zeal on Zephyr.
 * Replaced with Malady on Nashor's and with reworks of Brutalizer and Zeal on Zephyr.


 * +30% attack speed (+10)
 * Critical strike chance and % MS removed
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions. (new)
 * Builds into:, , and
 * Doubleswords are now truly doubleswords. Or doubledaggers, to be precise. The Rage passive moves here from Phage. Zeal still increases your damage output by the same amount.