User blog comment:EternalLurker/Warden, The Sentry/@comment-1609638-20130412194608

Initial math done; numbers set. Feedback welcome. Living Missile is insanely versatile, and intended to be, so if it's too strong nerfs should preferably be done to the numbers rather than to the concept itself. Throwing caster minions towards an enemy turret to draw its aggro before you turret dive should still be a thing.

Thinking Execution Decree should be 150 cooldown instead of 140 (given the inherent refresher) and the duration 2/2.25/2.5 instead of 2/2.5/3.