User blog comment:TheTobarMethod/Nerf Worthy Champs + Your Thoughts/@comment-8267817-20130707181054

In my personal opinion, Ryze is a monster at all stages of the game (though most people don't realize his most damaging spell is actually his E if you use it properly) and could take some nerfs and still be viable.

As for Akali, her passive is a bit unfair when you think about it, she gets extra stats when she buys stats, she is the only (I believe) champion that buys offensive stats, and then gains even more offensive stats, other champions (Volibear, Olaf, Vladimir, Xerath, Galio, etc.) buy either offensive or defensive stats, and gain the opposite kind of stats for it, except I guess Nautilus builds health and it gives him more effective health thanks to his sheild, but let's face it, Nautilus is only good in the jungle anymore in 99% of games because most new champions that are played have much better base damage than him.

A champion I would personally like to see nerfed is Darius, yeah I know Darius OP Q.Q, but seriously, 9 times out of 10 as soon as he hits level 6 he gets a kill, if someone hits half health around a Darius they die unless they have like 7K health or something, 6 passive stacks and his ult is an insane ammount of true damage, being that at level 16 it will do a 640 true damage nuke assuming you have 0 AD other than base damage, but let's think, most people who play Darius will at least have Ravenous hydra and Frozen Mallet by then, so that is another 153 true damage roughly, not to mention some will build a Warmog's and Atma's by then, but I don't feel like calculating anymore, so let's say a 793 true damage almost instantly from nothing but items, even though full AD rune pages are common these days, I won't go into that. Also from the 6 stacks of bleed and the above items, the bleed alone will do upwards of 300 damage, because for some reason his bleed scales, his W allows him an AA reset, as well as at max rank it basically auto crits because it will do 200% of his AD guaranteed, so effectively, he pulls you in with E then smacks you 3 times basically, spins on you, while you are slowed he hits you twice more and then slam dunks you, the only champs I have played in a while that can survive that sheer burst damage, and the bleed afterwards are: Dr. Mundo, Full tank Olaf, Full tank Nautilus, and  Garen thanks to damage reduction for everything but the ult and the ability to break the slow.

OK, now that I am finished complaining about the burst on an extremely tanky champion, I will do it again, Dr. Mundo has incredibly high damage for his survivability, %health on cleavers that are spammable AND slow people is a bit rediculous, also CC reduction on him is fairly high with his W on, and Masochism at rank 5 gives him a whopping 100 AD minimum, which is when he has full health, throw some tank items on him and then an Atma's/Ravenous hydra combo at the end and he becomes an unstoppable juggernaut that heals a few thousand health in 2-3 seconds. I think I've made my point here.

The only real problem with Draven is that the hitbox for catching axes is fairly large, and if done correctly you can throw 3 or 4 in a row depending on the situation, and the extra damage from spinning axe can crit, the only reason his bleed is a real problem is that people seem to forget about it at times, giving you the occasional kill when if they had used their health potion they would have survived.

These are my personal opinions, if anyone cares to discuss them I will be around for a little bit, but I do actually plan to go play a few games so I may not respond immediately, I apologize for the wall of text here.