Talk:Azir/@comment-6301771-20140827030330/@comment-1330314-20140827063709

I'd say would be a better choice than, considering that Azir's mana problems are only relevant in the early game and he kinda needs raw health as soon as he can. As an alternative, I think it would be a good idea to get CDR runes instead. One build I had in mind was to pick scaling CDR quints along with the 5% from masteries, and either attack speed or MR glyphs plus the standard armor seals/magic pen marks. For masteries I'd take this to make the most of his playstyle (you could also take 3 points out of and into, I think). With this, you'd get 20% CDR at zero items, which would allow you to build +  +  +  +  + /.