Talk:Mordekaiser/@comment-33172118-20171016085456/@comment-32617634-20171025213706

I agree that Morde has somewhat of an identity issue, such as he's labeled as a Juggernaut but often he has to build high amounts of damage to gain the tanky-ness from your passive. While most Juggernauts such as Darius, Garen and Nasus have high base damage/scaling damage which don't require much to any offense stats (like AD for Nasus, cause you know stacks). They can build one or two damage items and then go full tank and still be a large threat with some form of CC or speed boost to help them manoeuvre better, while Morde lacks any of that (Well apart from the W speed boost) and just has to sit back poking with E and hope your opponent is stupid enough to try and jump onto you.

I've tried building Morde as more of an off-tank and that just makes the Guy feel lack-luster, you can get fairly tanky with it and you can deal some decent damage but the problem is, is that he doesn't provide anything else. Yes you maybe be fairly tanky with more damage then others, but he then lacks any CC and you kinda feel like a less useful Rumble.

I do hear that most of Morde's problems came from when they gave him a mini rework which they wanted to push the Big Guy into a duo lane.

When they finally get around to reworking Morde (which might be sometime since I believe Swain is next on the rework list, and then apparently Irelia is gonna be after Swain, and then it might be Aatrox possibly) I think they need to focus on focusing the identity of Morde as a proper Juggernaut top lane, but maybe still could preserve his ability to go Mid lane as Morde counters most assassins quite hard.