Talk:Skarner/@comment-5605969-20140707153322

So can someone explain me how the new changes to skarner are not straight nerfs?

For starters, the loss of his old passive, even if the base cooldowns were lowered, is heavy. Most times, one could gank, go back, do half a jungle, and have ulti again. And when chasing, should u be able to constantly aa teh enemy, then his shield and slow could theouretically beocme permanent (with 20% CDR i was able to constantly chase someone at level 12, with perma shield).

Not only that, but he lost so much damage on his dueling ability Q. Scalings cut to half? Base reduced, now even more? I dont remember the values, but i did the math, and you eneded up losing quite a bit of damage.

I liked Skarner cuz he was unique. He was a tanky oriented bruiser who was the BEST sheen user in the game, and wasn't forced to go tank. But now he even has must rush items (IBG). I like the stun, and if well managed can do surprisongly good damage with ulti, but i just feel the damage values were fine. I mean, you are suppose to be a threat, or at least menacing.