Talk:Urgot/@comment-31203455-20170710091321/@comment-3391671-20170711214847

Empty had suggested his own idea for the bisected fatty, and it was close to this. I had first rejected it, but as of now, I like the way both Empty is taking this and how RITO took him. He was kind of stale meat as the butcher, so letting Draven somewhat take up his full job was surely the good move as you say.

More legs does do Urgot well, but I feel in his model, they are a bit too under him. Don't know how else I can say it, but the legs feel cluttered beneath him.

His iconic gameplay may have been removed, but it also means it can be reserved for another champion another day. Aspects of his kit may seem generic, but I find the combination refreshing and intriguing too. My issues are with his E and R. The E helps with his new passive, but a dash and throw-over a-la- is surely uninspiring. His ult is a beast... but I worry that percentage is a bit too high, as I will continue to say. I also find it a bit too flexible, since it seems to ignore resistances when calculating its execution, making it powerful on tanks who happen to be placed under the threshold.

"Lock on" is definitely lacking. Would be nice if this kind of effect had more interactions beyond just one ability (feels like it only works together with W). For example, they can let Q home on a locked on champion beyond the ability's normal range (not homing in the sense of following the target, but surely reaching where they were when the ability was casted). This would be a call back to his soon to be old kit's Q.