User blog comment:ClayHuang158/Furior/@comment-3391671-20160307193049/@comment-27859592-20160308020936

I'll change things to make them more balanced.

As for the ability changes, I like your ideas. The original ideas were a bit rushed, and are far from perfect. The passive was a bit overpowered, so your idea of increasing the damage the more hits are landed works better than instant punishment.

I'm also considering giving him an attack speed boost in his Q. That would work.

Overall, your ideas are pretty good, and I am open to criticism and thoughts.