Talk:Kayle/@comment-4612150-20120409073122/@comment-1157851-20120411193657

Magic damage on-hit and AD scale both with AS and penetration... Oo the only big difference is that AD scale with crit, life steal and abilities too. To protect against an AD carry you just need one OP counter, especially now after the little nerf to life steal: thornmail, and that's not because of the cheap armor bonus. So you have a chance to build against the damage of a fed AD carry even after he got his % pen item, but magic damage is less counterable, no high HP can stop this and 50% of champs have a fixed base 30 MR. Of course if you consider a full build, the total cost is much higher in an AD one, so it must be stronger at that point. The problem is I can't even remember the last match where I got full build since I reached level summoner 30... xD and you know, sometimes it's better counting on a early strong advantage than a late strong advantage (like flat runes vs level scaling runes). In the end, I just think the point at which magic damage on-hit fall behind AD is very more late game than where you think, so I ask... any idea on how handle crits in a graph of over time damage? :D