Talk:Galio/@comment-170.235.0.110-20110204184859/@comment-174.57.25.48-20110207233111

tbh, it should be clear by now that balancing a champ has more to do with usage than with genuine quality of said champ.

they look at how frequently a champ is used and them match it to its peers. if higher, then nerf, if lower then buff. MMOs do this too, actually determining the quality of a champ is difficult and subjective for developers (especially those who rely on a tester pool of about a hundred or so complete "yes-men"), so instead they make decisions not unlike steering a boat. Blunt changes are made in an attempt to send a champ in a general direction, going back and forth until they reach a vague "balance" point, this point changes often (like the sea) because of other champ changes, player opinions, and new champs.