Board Thread:Wiki discussions and announcements/@comment-3974211-20160811212848/@comment-3974211-20160811234339

The problem is that the "worst case" is becoming the common case. Gangplank, Kled, Aurelion, etc. It's reaching the point where almost every new and reworked champion if featuring abilities with nonsensical arrays of numbers in their range information (a field that was designed to hold a single variable; the same variable displayed in-game on-hover).

Your design principle of creating a "cheat sheet" fails when additional user-input is required to see the information (i.e. hover-over) - this defeats the purpose of it being "minimalistic". You cannot have the page open on your second screen, on your mobile or printed out and be able to know what the information means (and two of those platforms it's not even possible to see the hover information). It is not presented in a way that is helpful to the average users or the hypothetical user you've designed this system for - i.e. it's an inconvenience for 100% of viewers. In fact, the lack of mobile-friendliness is something that is a major issue given the majority of readers now use mobile platforms.

The compromise I would suggest is a complete revert to the in-client hover range being the only range listed by "range", using in-line information for other important ranges, and then expand on the Ability Details capability to list number-crunching information (such as missile speeds, missile widths, etc).