User blog comment:TheTobarMethod/My Personal Patch 3.XX/@comment-6061249-20131029221227/@comment-6061249-20131029230548

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I hate Fizz too, but this is a stright overnerf. It would be fine except Seastone Trident's base damage reduction.

For Shaco, this range was reduced mostly because it was goddamn iritating to chase him in early game. Almost no way to catch, and with current range it's still hard to do, but he can't pass through huge terrain elements and is still easier to catch.

Gragas is already underpicked and not really strong to be honest. Those changes wouldn't put him in better place, it rather moves him to quite tough (passive change) and underpowered at same (ultimate scaling nerf, huge cooldown increase on Body Slam). Though, honestly i don't know too much about Gragas, but come on - this is noticably wrong change.

Karthus and his Requiem is already hurt-a-lot stuff in early and late game. Increasing its damage won't do any good, because instead of placing Tear equipped Karthus at more sure position, it would force players to build RoA even more in order to throw in more damage and maximalize the potential.

Annie changes are fine.

Once again, i hate Kassadin too. But, hey, it's an incredibly huge nerf. You literally give him no damage in early game, turning it into hell bad minutes of game, while if he anyway manages to get fed, late will be almost same. Rift, Burst, Rift.

Lucian change is purely nonsense. Try to hit something with thin laser that has 0.75 cast delay. Almost impossible.

Zed's change is reasonable and good. I'd just propose to change the cap to scaling per Death Mark's level.

+1 for seeing the true terror of Fiddlesticks. Still, 2 seconds kinda hurt in first minutes of game. 1.6/1.7/1.8/1.9/2 would be fine i think. And small note - biggest benefit of upgrading Terrify was fear duration increase. Setting it as flat would cause upgrading to only reduce the cooldown and increase mana cost. Durr.

Nocturne, movement speed boost change: LOLNOPE i wouldn't ever extend in lane due to fear of being ganked so hard. Unspeakable Terror change: This is already hard to apply (for most champions ofc). Of course i get the idea of giving more movement speed to compensate, but Duskbringer buff would not not only compensate - it's an simple strong buff.

Spirit Visage is popular. But hardly cutting of health component might be a bad idea. You might fully remove health regen, but don't touch health value please.

Aegis/Locket: Good change.

Cape: Toggling is something we all want i guess, but damage and range change is pointless.

Crippling Dagger idea: Absolutely no. We've got already Ignite on every possible lane (right now even enforced for junglers and supports), health regen champs are already countered, and getting this item would close the laning for such champs from the very beggining of the match.

Calling's buff: Fine. Makes it actually worth a slot.