Thread:Willbachbakal/@comment-1876049-20160511183024/@comment-1330314-20160511234105

That sounds fantastic! I know that New Orleans has an incredibly rich culture, but I never did proper research on the city, and my knowledge of its history and voodoo comes mostly from fiction that is likely to be inaccurate on the subject.

In the cast of Zyra's changes and her plants, I wanted to bring her closer to being able to properly support, even at the cost of her burst, which I think was never worth having on her. There are literally dozens of mages who are designed to burst down enemies with satisfying nukes, but Zyra has a unique pet mechanic and should be putting it to full use. Ideally, it shouldn't be a question of removing agency from her, because she should always have at least a few plants around her at any given time, and her spawning algorithm should be tuned until she gets at least a minimum of plants when and where she wants. Basically, she does technically deal guaranteed damage with her abilities, except it comes from her plants, rather than an immediate nuke.

I feel the case of immersion doesn't hold all that well for League, whose gameplay holds realism secondary to functionality (e.g. dealing magic damage headbutts), though in the case of Janna and Soraka in particular I think their abilities could always have art/animation tweaks to convey their lack of damage. I don't think Janna's tornadoes especially convey the idea of dealing damage, at least not as much as being able to lift enemies in the air (they're not map-sized hurricanes with objects flying at high speed inside them, for example), and in Soraka's case her star could probably be tweaked to be softer or otherwise less threatening, though its slow would remain as part of its threat.

And thank you! Message me on my wall anytime you want to discuss anything, including your concepts. By the way, how's progress on the champion description project? I feel like I can power through another batch if we decide on a common theme.