User blog comment:NicknameMy/The S4 jungle, some changes which are needed/@comment-5824171-20131124173112/@comment-5824171-20131127020640

Ok I don't think you got what I was saying. Maybe they got it wrong, but the way you're trying to get it done is wronger. It means EVERY JUNGLER has to play the same way. Also I've played a number of jungle games with SosW and done pretty well for myself so screw ya. And JUNGLER ITEMS ARE MEANT TO HELP IN THE JUNGLE THAT IS WHAT THEY ARE FOR. INCREASING JUNGLE EFFECTIVENESS. Making the point that they "Don't have a use outside of the jungle" is pointless because they're not MEANT to have a use outside the jungle. Other than the stats, they're there to make sure the jungler can farm up enough to get his game and ganks going, not make him awesome everywhere.

Riot may have wanted to give as much farm to junglers as laners, and failed, but making the one, far more stably available resource give as much as 20% higher yield to people with a single item is going to cause junglers to snowball ridiculously in the midgame, when (As I did mention if you bothered to read correctly) lanes are ebbing and flowing and become a very fluctuating source of  income. The jungle is a much more stable source, so if one item MUST be gotten to make any use of it whatoever, it's going to create a forced meta that means unless everyone intending to farm effectively gets that item, they fall behind the jungler. Look at your stats. The lantern gives 60% extra everything from jungle creeps. That might seem small in theory, but think about it. That 60% with each and every monster kill adds up, and fast. A few minutes in the jungle with that item and they've rocketed past their allies, becoming the powerhouse long before the rest of the team is able to catch up. That's presuming lanes remain stable enough to farm reliably. Which, in an ideal game, might happen. Alas, no game is ideal.

I think with a few tweaks so it was less "Junglers now become gods" and more "Junglers are shinier than they were and now on-par with laners" this might have potential, but you are demonstrating why it is that Riot hasn't gotten it right yet. Because trying to balance an aspect of the game to be at the same level as a very different aspect of the game is extremely difficult to get right. Oversights like the stability of the source availability can make something overpowered or scale too quickly, whereas getting the stats too low or too high can also cause it to be underpowered. Personally I think all Riot need to do is tweak stats somewhat, but even that is difficult to get correct. Don't underestimate just how hard Riot's job is. Trust me. I'm a video game design student.

Also "Because all other suck like hell." is not a valid reason for disliking something. Stats, boy, give me stats! Why does it suck? Don't be lazy. Oh and don't "Pff" me. If you're going to have a debate then don't make it seem like you're dismissing the other person's points. It's demeaning and makes you look like a jerk. Which I'm sure you're not, my good sir...