Talk:Malady/@comment-216.16.224.122-20100831180152

Malady's recipe has changed if you haven't noticed (Anonymous), making it more conducive to an early aquisition item. 1290 gets you 12% lifesteal and 30% attack speed, the final 600 gives you +20% attackspeed, 3% lifesteal and the stacking damage bonus.

Show me an item for 600 that gives you that kind of damage bonus. The point is, this item is easy to make and very dangerous on the right hero and in the right hands.

Udyr in tiger stance with a malady is very painful, especially if you see him at level 6 or 7 with this item and a set of boots.

When the opponent has very high armor, a starks won't do much to increase your damage output, where a malady still will. Also, Starks won't do much for champions with low damage auto-attacks, so again Malady wins.

I guess my point is this; there are no truly bad items in this game, they all have a purpose and don't work for every hero. Those who get Malady on a hero with no synergies are inexperienced or stupid. All items, at all stages of the game, must be purchased with the following in mind;

- what stage of the game am I at? (early, mid, late) - what stat(s) do I lack, given my current items, masteries, sorceries and runes? (attack speed, damage, armor, mr etc) - what items and sorceries do the opposing team's players have? - who is my main target and how can I generate a weakness?

You can't counter everyone, but knowing what works with your hero and what works against others is paramount. Your ability to make smart purchasing desicions quickly will result in a stronger overall game for you, and hopefully your team.