User blog comment:Chase999/Netzach, The Progeny of Destruction/@comment-25235491-20170210162721

Before I do anything bigger on the comments, I will say that I just now noticed that this is supposed to be a sniper. With no tools to have any efficiency beyond 675 range. In fact, this champion behaves the part of a primary fighter and secondary marksman because of Q, rather than the opposite.

Now onto the patch notes.
 * I'm pretty sure the bullets would be a lot better if they scaled on the target's health rather than Netzach - and far more thematic for him to have enemy health scalings.
 * Zephon's bleed is still too strong. At level 1, it gives 40 extra damage to autoattacks, which means a simili 85 AD. Way too much for this level as one-auto trades are in your favor.
 * Why would Q have a cost that ramps up so high?
 * The new cooldown reduction encourages Netzach to KS like a toxic f*ck, for little effect.
 * If it should work on minion kills, word this differently. Like "The cooldown on this skill is reduced by 1 second everytime Netzach kills an enemy unit (or assists in the death of an enemy champion)."
 * W has pretty OP base damage at level 1. 100 damage at level 1, with potentially infinite extra damage, is big for a level 1 ability.
 * E is kinda overkill considering you have to change the position of an ally. CCing allies (here a ) does not make for a fun champion.
 * Also, 20% amplified magic damage on one target was, which was a item. Now compare to your skill, where you get to deal 20% amplified damage on everyone.
 * This ult just scales super-hard, especially the cooldown and autoattack damage reduction.
 * and (I take it that you mean interrupt by disrupt) on every autoattack makes your champion horrid to play against, since you cannot attack if Netzach's attack speed gets high enough ( is enough with a level 2 ult).