Talk:Zac/@comment-4022742-20130322093000/@comment-4022742-20130322130142

You take 1 Spell Vamp Quint to supplement your Vampirism and make it a round 5 instead of 3. It also makes it 25% combined with SotSW or 12,5% for AoE it really helps you out early/mid game because you don't absolutely HAVE to pick up your blobs this way.

And as for masteries, when you go 18/12 you get a lot more durability that makes clearing faster and gets you out of there with more health. Sure you have 4,5% less movement speed but you'll be able to tank a little more. Besides, between your gap closer, slow and red buff do you really need that extra 15 movement speed?