Named item effect

Named item effects function similarly to unique effects, except that the effect is unique across any and all items which provide the named effect. Similar effects that do not share a name will stack, such as Quicksilver and.

Awe
Awe grants bonus stat based on your, while also refunding a part of your mana spent.

The following items grant Awe:
 * – Refunds 15% of mana spent.
 * – as attack damage. Refunds 15% of mana spent.
 * – as attack damage. Refunds 15% of mana spent.
 * – as ability power. Refunds 25% of mana spent.
 * – as ability power. Refunds 25% of mana spent.

Battle Cry
Battle Cry is an active ability that grants 30% movement speed, 20 armor and magic resistance for 3 seconds (25 second cooldown).

The following items grant Battle Cry:

Challenging Smite
Challenging Smite

The following items grant Challenging Smite:

Chilling Smite
Chilling Smite

The following items grant Chilling Smite:

Cleave and Crescent
Cleave causes the champion's basic attacks to deal physical splash damage to units around the target. Crescent is an active effect that causes the champion to either deal physical damage in an area around them, or enhance the effects of Cleave.

The following items grant Cleave:
 * – Basic attacks deal to units around the target – ( near the edge).
 * – Basic attacks deal to units around the target – ( near the edge).
 * – Basic attacks deal 5 + bonus physical damage on-hit and 40 +  physical damage to other enemies in a cone behind the target.

The following items grant Crescent:
 * – Deals to units around you – ( near the edge) (10 second cooldown).
 * – Deals to units around you – ( near the edge) (10 second cooldown).
 * – On the next basic attack, deals 40 +  physical damage to all targets in a larger cone (20 second cooldown).

Cold Steel
Cold Steel grants the user an effect that on being hit by basic attacks, reduces attacker's attack speed by 15% for 1 second.

The following items grant Cold Steel:

Conduit
Conduit grants the ability to bind to target ally (60 second cooldown).

The following item grant Conduit:

Critical Vision
Critical Vision causes your critical strikes to bleed for additional magical damage over 3 seconds and are revealed for the duration of the bleed.

The following items grant Critical Vision:
 * – magic damage over 3 seconds
 * – magic damage over 3 seconds
 * – magic damage over 3 seconds, but doesn't reveal the target for the duration

Crushing Blow
Crushing Blow causes your basic attacks to discharge all Momentum, dealing 1 bonus physical damage per 2 stacks. If 100 stacks are discharged, damage is doubled to +100 and the target is slowed by 50% decaying over 1 second (melee only).

The following item grants Crushing Blow:

Deadly Phalanx
Deadly Phalanx is an active ability that shields the wielder or an allied champion for for up to 4 seconds. After 4 seconds, the shield explodes to slow nearby enemies by 40% for 2 seconds (60 second cooldown).

The following item grants Deadly Phalanx:

Do or Die and Dread
Do or Die grants Glory for champion kills and assists and reduces Glory upon death. Glory is utilized by Dread to gain ability power and sometimes a special effect upon reaching a threshold.

The following items grant Do or Die:
 * - Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory total. Lose 4 Glory on death.
 * - Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory total. Lose 10 Glory on death.

The following items grant Dread:
 * - Grants +3 ability power per Glory.
 * - Grants +5 ability power per Glory. Grants 10% movement speed if you have at least 15 Glory.

Dreadnought
Dreadnought causes Momentum stacks to build while moving, up to 100, granting up to 60 bonus movement speed. Momentum quickly decays while under any other form of crowd control, and slowly decays while slowed..

The following item grants Dreadnought:

Echo
Echo Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal bonus magic damage to the and summon up to 3 lesser bolts that target, prioritizing enemies damaged by the ability and champions over minions.

The following item grants Echo:
 * – 100 magic damage
 * – 60  magic damage

Energized Strike
Energized Strike grants the user bonus magic damage on hit on Energized basic attacks.

The following item grants Energized Strike:
 * – 40 bonus magic damage
 * – bonus magic damage
 * – bonus magic damage to up 5 nearby units, increased to  against minions

Enhanced Movement
Enhanced Movement grants the user bonus movement speed.

The following items grant Enhanced Movement:
 * – 25
 * – 45
 * – 25, increased to 115 when out of combat for 5 seconds
 * – 55
 * – 45
 * – 45
 * – 45
 * – 45

Eternity
Eternity transforms 15% of damage taken from champions into mana. Also transforms 20% of mana spent into health, up to 15 per cast (toggle spells heal for up to 15 per second).

The following items grant Eternity:

Executioner
Executioner grants the user the ability to inflict on enemy champions upon dealing physical damage.

The following items grant Executioner:
 * - lasts 3 seconds.
 * - lasts 5 seconds.

Eyes of Pain
Eyes of Pain grants 15 magic penetration.

The following items grant Eyes of Pain:

Favor
Favor grants gold and heals each time a nearby enemy minion dies that you didn't kill.

The following items grant Favor:
 * –, 5 health.
 * –, 10 health.
 * –, 10 health.
 * –, 10 health.

Firecannon
Firecannon causes your next basic attack to deal bonus magic damage on-hit, that gains 35% increased range (max +150 range) and can be used on structures.

The following item grant Firecannon:

Guinsoo's Rage
Guinsoo's Rage causes every other basic attack to trigger on-hit effects an addtional time.

The following item grant Guinsoo's Rage

Harmony
Harmony grants either 100% base health regeneration if your current health percentage is lower than your current mana percentage, or either 100% base mana regeneration if your current mana percentage is lower than your current health percentage.

The following items grant Harmony:

Hextech Items
Magic Bolt makes damaging an enemy champion with a basic attack shocks them for 75 – 150 (at levels 1-18) bonus magic damage (40 second cooldown, shared with other Hextech items).

Fire Bolt makes your champion dash forward and unleash a nova of fire bolts that deal 75 – 150 as magic damage (40 second cooldown, shared with other Hextech items). Champions and monsters hit by multiple fire bolts take 20% damage per additional bolt.

Frost Bolt fires a spray of icy bolts that explode, dealing 100 – 200 magic damage to all enemies hit (40 second cooldown, shared with other Hextech items). Enemies hit are slowed by 65% decaying over seconds.

Lightning Bolt instantly deals 250 as magic damage and slows the target champion's movement speed by 40% for 2 seconds (700 range) (40 second cooldown, shared with other Hextech items).

The following item grant Magic Bolt:

The following item grant Fire Bolt:

The following item grant Frost Bolt:

The following item grant Lightning Bolt:

Icy and Icy Zone
Icy slows an opponent's movement speed. Slows from items with Icy do not stack with each other (only the strongest slow will apply).

The following items provide Icy:
 * – Slows target of champion's basic attack by 40% for seconds (30% on ranged attacks)
 * – Slows by 30% all anemies in an area created after applying.
 * – Slows all enemies hit by your spells by 40% for 1 second (40% for seconds on single target spells, and 20% for 1 second for multi-hit or damage-over-time spells and pets).
 * This passive is not labeled as Icy, but behaves as if it was.

Immolate
Immolate deals magic damage to surrounding enemies every second in a 400-radius.

The following items provide Immolate:
 * – Deals magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.
 * – Deals magic damage per second to nearby enemies. Deals 100% more damage against monsters.
 * – Deals magic damage per second to nearby enemies. Deals 50% bonus damage to minions and monsters.

Lament
Lament grants the user 12% damage reduction against the last enemy champion hit (ends after 10 seconds of not hitting).

The following item grant Lament

Last Whisper
Last Whisper grants the user bonus armor penetration.

The following items grant Last Whisper:
 * – 30%
 * – 45%
 * – 45%

Legion
Legion is an aura that grants nearby allied minions and champions magic resistance in a 1100 range.

The following items grant Legion:
 * – 10
 * – 15
 * – 15

Lifegrip
Lifegrip is triggered once Lifeline activates. It grants +10% spell vamp and +10% life steal until out of combat.

The following items grant Lifegrip:

Lifeline
Lifeline grants you either a magic damage shield for 5 seconds if you would take magic damage that would leave you at, or either a shield based on.

The following items grant Lifeline:
 * – shield strength (90 second cooldown)
 * – 300 + shield strength (90 seconds cooldown)
 * – Upon taking, triggers (45 second cooldown)

Mana Charge
Mana Charge increases the user's maximum mana, upon casting spells, for a maximum of 2 times every 8 seconds. This caps at 750 bonus mana.

The following items grant Mana Charge:
 * – 8 bonus mana every spellcast or mana spent
 * – 4 bonus mana every basic attack, spellcast or mana spent, while also passively generating +1 mana every 8 seconds.
 * – 4 bonus mana every spellcast or mana spent

Mana Shield
Mana Shield drains to shield the user for 150.

The following item grants Mana Shield:

Omnivore
Omnivore instantly heal for 15% of all damage dealt, including physical, magical and true damage. Area of effect damage only heals 5% for every unit affected.



Point Runner
Point Runner causes your champion to build up up to 20% movement speed bonus while near turrets (including fallen turrets).

The following items grant Point Runner:
 * – Also work while near Void Gates
 * – Also work while near Void Gates
 * – Also work while near Void Gates

Progress and Glorious Evolution
Progress allows to upgrade one of his abilities. Glorious Evolution automatically upgrades.

The following items grant Progress:

The following items grant Glorious Evolution:

Promote
Promote is an active ability that transforms a nearby minion to a more powerful unit, and granting it immunity to magic damage. This Promoted minion credits the user for all the kills it obtains. This effect has a 120 second base cooldown.

The following item grants Promote:

Prospector
Prospector grants 150 additional health.

The following items grant Prospector:

Notably, this effect is exclusive to Dominion-only items.

Quicksilver
Quicksilver is an active ability which removes all crowd control. This effect has a 90 second base cooldown.

The following items grant Quicksilver:

Notes:
 * Quicksilver will not remove persistent areas of effect.
 * If Quicksilver removes, the user will gain immunity to that instance of the skill.
 * Quicksilver detaches the effect of, prevents it from reattaching to the same champion, and removes the initial slow, but conveys no immunity to the damage, knockup/knockback, and AoE slow when the ability goes off at the end of the delay period.
 * Quicksilver's interaction with leashed effects is somewhat complex, and it would appear that each is coded individually:
 * Will entirely remove:, ,
 * Will remove the crowd control:, ,
 * Secondary effects, such as damage over time, will continue until you "break the leash" (i.e. get out of range). Note that does not have a maximum leash range and the secondary effect can/will activate regardless of whether or not you are still under crowd control.
 * Will not remove:, ,
 * This includes any damage it applies and secondary effects.

provides a similar effect, allowing you to remove crowd control from the target ally. Note that does not remove damage over time or other debuffs, and it cannot be activated while unable to activate abilities (such as a ).

Rage
Rage causes basic attacks to grant 20 movement speed for 2 seconds on-hit. Kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed bonus is halved on ranged champions.

The following items grant Rage:
 * (also grants 60 movement speed when scoring an assist on cleaved enemy champions)
 * (also grants 60 movement speed when scoring an assist on cleaved enemy champions)
 * (also grants 60 movement speed when scoring an assist on cleaved enemy champions)

Shiv Lightning
Shiv Lightning causes your next basic attack to deal bonus magic damage to up 5 nearby units, increased to  against minions.

The following items grant Shiv Lightning:

Shock
Shock is a passive effect that causes your single target abilities and basic attacks on champions (on-hit) to consume to deal  as physical damage. This effect only activates while the caster have greater than.

The following item grants Shock:

Slow Resist
Slow Resist causes all slows on the champion to be reduced in effectiveness by 25%.

The following item grants Slow Resist:

Spectral Waltz
Spectral Waltz grants 7% movement speed and while within 500 units of a visible enemy champion.

The following item grants Spectral Waltz:

Spellblade

 * Spellblade may also refer to the item,, or the Spellsword mastery.

Spellblade causes your next basic attack to deal bonus damage after using an ability ( second cooldown).

The following items grant Spellblade:
 * – Next basic attack deals as  to surrounding enemies, and also creates a field for 2 seconds that slows enemies inside by 30%. The zone has a radius of 180  units.
 * – Next basic attack deals +  as.
 * – Next basic attack deals as.
 * – Next basic attack deals as.

Notes:
 * In the event you own multiple spellblade items, only one attack bonus applies, to which the order of priority is:
 * ,, , and.
 * For channeled abilities (such as ), the buff effect timer will start at the beginning of the cast, not after the ability successfully cast off or ended. Leaving the player with less time to proc the effect.
 * The area of effect slow is not considered part of the "Spellblade" effect, and is instead classified as Icy. If you own both and a higher priority Spellblade item (i.e.  and ), you will trigger the higher priority's damage component while still triggering the area of effect slow.
 * Abilities that apply on-hit effects such as and  can trigger the damage and slow effects when the ability hits.

Spoils of War
Spoils of War: Melee autoattacks execute minions below a certain amount of health. Killing a minion by any means heals yourself and the nearest allied champion and grants them kill gold. These effects require a nearby allied champion and consume a charge.

The following items grant Spoils of War:
 * – Execute minions below 200 health ; heals for 20 health ; has 2 charges, and a 40 second recharge time.
 * – Execute minions below 240 health ; heals for 40 health ; has 3 charges, and a 30 second recharge time.
 * – Execute minions below 400 health ; heals for 50 health ; has 4 charges, and a 30 second recharge time.
 * – Execute minions below 400 health ; heals for 50 health ; has 4 charges, and a 30 second recharge time.

Stasis
Stasis is an active ability that puts your champion into, making yourself invulnerable and untargetable, but also renders you unable to perform any actions for seconds.

The following items grant Stasis:
 * (shares the same effect, but it is not specified in the description)
 * (shares the same effect, but it is not specified in the description)

Sterak's Fury
Sterak's Fury grants increased size, +25% additional base attack damage, and a rapidly decaying shield for.

The following item grants Sterak's Fury:
 * – Upon taking at least damage within 5 seconds, gain Sterak's Fury for 8 seconds (45 second cooldown).

Tenacity
Tenacity reduces the duration of all crowd control effects, except for, and  such as Knockbacks, Knockups and Pulls.

The following items grant Tenacity:
 * – 30%
 * – 35%
 * – 25% (Consumable, lasts 3 minutes)

Notes:
 * Crowd control reduction stacks multiplicatively.
 * Until patch V1.0.0.118, Tenacity was an unnamed effect unique to . In the aforementioned patch, the effect was promoted into a champion statistic and three additional items were added: (removed item),  (removed item) and . Tenacity from multiple sources did not stack, similar to . With the Season Three item overhaul and the introduction of named item effects, Tenacity was reverted to an item effect. In V3.01, all sources of crowd control reduction were changed to say "Tenacity" and Tenacity was reintroduced as a champion statistic.
 * Tenacity DOES NOT reduce the strength of slows, only the duration.
 * Tenacity does not reduce the duration of suppression, knockups or knockbacks. also ignores Tenacity when taunting enemies.
 * Until Season Three, Tenacity's in-game icon was the same as the icon used for and  passive. Between the introduction of season 3 changes and V3.01, it shared the same icon as the  mastery. As of V3.01, it no longer has an icon in the buff bar.

Tooth and Nail

 * Tooth allows the user to deal 25 magic damage over 5 seconds while restoring as much as health while damaging a monster.
 * Nail grants 20 bonus damage on-hit versus monsters.
 * Tooth and Nail grants 20 bonus on-hit damage and applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health.

The following items grant Tooth:

The following items grant Nail:

The following items grant Tooth and Nail:

Trap Detection
Trap Detection reveals nearby enemy traps that are stealthed.

The following items grant Trap Detection:

Tribute
Tribute: Damaging an enemy champion or structure deals additional damage and grants the wielder gold. Tribute can be triggered up to three times every 30 seconds.

The following items grant Tribute:
 * – 10 additional damage, . Passive is disabled for 12 seconds after killing a minion.
 * – 15 additional damage, . Passive is disabled for 12 seconds after killing a minion.
 * – 15 additional damage, . Killing a minion does not disable the passive.
 * – 15 additional damage, . Killing a minion does not disable the passive.

Warding
Warding grants the user a number of charges, which are refreshed by upon returning to the fountain. You can consume a charge to place a at the target location. A player may only have 3 Stealth Wards on the map at one time.

Both Sightstone items share the same counter for the number of charges and active wards.

The following items grant Warding:
 * – 2 charges.
 * – 3 charges.
 * – 4 charges.
 * – 4 charges.
 * – 4 charges.
 * – 4 charges.

Warmog's Heart
Warmog's Heart restores per second if the champion hasn't taken damage within 8 seconds.

The following items grant Warmog's Heart:
 * - unlocked upon reaching 3000 maximum health.

Wind's Fury
Wind's Fury causes basic attacks to fire bolts at up to 2 enemies near the target, each dealing physical damage.

The following items grant Wind's Fury:

Archive

 * Archive (Removed named effects)

Benannte Gegenstandseffekte Efecto de objeto con nombre Именованные эффекты предметов Named item effect