User blog comment:ArtMaster7/ArtMaster7/Graulas the Ferocious Chimera/Champion Concept/@comment-3542156-20140910145920

A chimera is a cool concept to have in the game. The classic roleplaying chimera is one with the heads of a lion, goat and dragon, it's body being half lion, half goat and with the wings of a dragon and a tail that's a snake. When I looked up it's origins, it turned out it was originally a lion with the head of a goat on its back and the tail ending in the head of a snake. Aside from those two, the term 'Chimera' often indicates a hybrid of 2 or more creatures.

I'm not sure which you were going for, but looking at the skillset I think it's the mythological one, which indeed puts the focus on fire based offense, as the Chimaera was an omen of natural disasters (with a focus on volcanic eruptions) and was capable of breathing fire.

As for the abilities...

Innate Passive:

Nothing wrong here. It's a nice basic attack buff, going as far as being able to deal 200(+100% AP) when built and played right.

Q:

The low scaling is in line with the idea of it being an damage over time centered ability. might be a good idea to add the area of effect for the damage over time component of the spell, since Graulus' W, Igniting Bleat, does mention an area.

W:

For poke damage, this spell will cause a 450(+100% AP) damage in return for two skills on cooldown. Aside from that, you will most likely cause only 1 flame to explode. In my opinion, this skill isn't one I would personally invest many points in untill late game.

E:

Depending on the expansion speed of the wave created by this skill and the missile speed of Chimera's Flame, you can just use this skill and right after throw a flame to your target to ensure immobilization. Of course, because of the low damage, this isn't very useful as a damage ability.

R:

One of my main problems with this ultimate is the fact that you have no control over where the flames go. On top of that, the ultimate's range pretty much forces you to stand in near the enemy to deal damage, which is far from ideal considering Graulus isn't exactly capable of good mobility. If you want to keep this ultimate, you either need to change his kit to reflect the melee nature of Flaming Coat or make it so that you can control where the flames go to. (for example, targetting a cone in which the flames are randomly sent so that they do not overlap)