User blog:NicknameMy/Garen changes for more balance and interactive gameplay

List of changes

 * Health changed from 616.28 (+ 84.25) to 615 (+ 85).
 * Attack Damage increased from 66 (+ 4.5) to 68 (+ 5)
 * Armor increased from 36 (+ 3) to 36 (+ 4)
 * Movement speed duration increased from to 3.5
 * Silence duration changed from 1.5 at all ranks to
 * Bonus physical damage changed from  to
 * Fixed a bug where effects wouldn't apply correctly.
 * Passive resistances removed
 * New Passive: Garen reduces incoming physical and magic damage by 15% from champions outside of 450 (edge to edge) range.
 * Number of Spins changed: to
 * Damage changed from  to
 * Now always deals 33% increased damage against monsters
 * Critical strikes now double the attack damage ratio instead of multiplying it by 1.5.
 * Armor Reduction changed from 25% after 4 hits to 5% per hit, stacking up to 6 times.
 * Now is refreshed by any kind of Garen's damage.
 * Villain-Mechanic removed
 * Damage changed from  magic damage to  physical damage#
 * Now is refreshed by any kind of Garen's damage.
 * Villain-Mechanic removed
 * Damage changed from  magic damage to  physical damage#
 * Damage changed from  magic damage to  physical damage#

Decisive Strike and Judgment damage analysis
Google Docs