Talk:VPBE/@comment-26441222-20151104040122/@comment-4996845-20151105110212

Unless I'm mistaken, it's like this: the game calculates the damage taken the moment you're dealt it - that's when the counter resets. In a way, the passive gives you something of "temporary HP" that you lose over time as the damage takes hold. I doubt that counts as damage by itself so it shouldn't interrupt Strut, Tag Team or Recall.