Talk:Fiora/@comment-4881935-20120908211052/@comment-176.100.196.11-20121014110328

^ Interesting idea but I'm afraid that changing all of that would just be too much.

Q - remember that it has a double cast and that it procs movement speed boost from her E, being able to use it on minions and wards would suddenly give her too much escape.

W - this is your most interesting idea, making this ability counter every attack for like a 1 second would make her more durable in teamfights. It would need to have way higher cooldown though (making it less useful for duels) but I could see this work. Any change to her W is kinda tricky though, because a big part of this skill is the passive AD boost. The active can't be too strong when the skill also has a good passive.

E - Eve's frenzy breaks slows because her ability is all about movement, it doesn't give anything else. But for Fiora this is mainly about the attack speed, the movement speed doesn't even kick in unless you make autoattacks or lunges. So this change just doesn't really fit the skill. And anyway I personally never had too much problems with slows on Fiora, you have a double dash, movement speed boost and ultimate to close in on opponents.

R - you didn't say anything about this one, but I personally think it deserves some more love because it really doesn't do all that much damage. The cooldown should go down and maybe I'd throw in the ability to cast it even when CC'd, because I've had enough situations when I couldn't even cast my ulti because the enemy team just blew me up during all the CC they threw at me.