Thread:KeithCornell/@comment-3391671-20170122074651/@comment-25228021-20170122164250

I'll make it short: the issues have been alleviated a lot, but I think they're still here.


 * I still don't really get why leveling up Sauna's ultimate helps her gain more Fury with basic attacks. It doesn't really carry a lot of flavour or gameplay. You might want to take away the "second part" for something more interesting.
 * Q is still kinda bland. I'm not sure what it's supposed to do. The only thing I can think of is it helps her proc Cleaver in the case she builds it. It's also strange having an AA-modifier that costs Fury, because it's going to give some right back.
 * W only has little issues. I would have its passive maxed at 3 stacks rather than 4 (especially since thay only last 3 seconds), and I would cap the channel at seconds instead of 5. I would also take away the duration increase on the active. Make it last 3 or 4 seconds all the time. Because the shield won't care about the duration (in melee range, it gets popped fast), and the movement speed is kinda treading on Shyvana's toes, on top of not being really useful.
 * I still think % Fury costs are bad. Also the channel/knockup cap thing is sorta bad, because now the optimal channel duration is second, for 50 Fury consumed. So the cap has no need to be mentioned because it's simply the highest possible value. The simple fact that I need to calc for this is a tell that it's not clear enough.
 * R has the same issues it always had and her entire kit is suffering from.

TL;DR: Weird stuff, and so. many. delays.