Board Thread:Wiki discussions and announcements/@comment-1876049-20150731182500/@comment-1920550-20150810014452

I did and you continue to ignore it...i gave a full list of reasons backing Cho's description. Aside from that you have to factor Kog's much superior range and thus ability to kite melee characters (including Cho to hell and back) partially over-rides his lack of movespeed and escape tools plus he is still mentioned as an immobile character being on of his primary weaknesses. Cho on the other hand can't kite anyone, can't escape unless burning Flash and his engage tools are extremely telegraphed. If you ever read the Rioter forums and posts, the community and the Rioters agree that Cho is meant to be a slow moving behemoth, it's what he was designed as.

Twitch is mentioned as fragile not squishy. There's a difference. Not all squishy champions are inherently fragile. Why? Because they have some sort of ability that can at least partially detter or counter act a hostile engage. Self peel, instant burst, mobility spells, lockdown CC. Ahri has 3 of the 4 parameters here. Thus she has the ability to instantly evade and counter-engage on an attacking foe, making her much less fragile than Twitch. Twitch on the other hand, has none of the parameters noted.

In the hypercarry category he's the most AA dependant champion, with his only burst spell being severely AA reliant meaning that even with attack speed his burst is still delayed when compared to the burst of conventional casters. On the other hand you have Vayne, a less fragile character due to her self peel and mobility. And the fact that in the lategame she can kill any non-tank with single Silver Bolts proc. Draven with AD, crit and his Q can 2-shot most squishy characters. Jinx has more on-demand AOE and burst overall.

As for the rest you i won't go over it again. This is a matter of you having a subjective view of your own and ignoring alot of what's already been said here.