User blog comment:Emptylord/Sandbox/Custom Patch Notes/@comment-1330314-20130815135343/@comment-1330314-20130815160153

Thanks for uploading the above!

Unless that's the way it's already implemented, TF's passive could benefit from Pseudo-Random Distribution, where in this case not getting a good bounty would increase the odds of you getting a higher amount until you do. It would still seem random (and fit his theme) while more or less guaranteeing you won't get a random stream of 1s or 6es.

For an alternative to Cannon Barrage, I'd have to give more serious thought to this, but what do you think about the following: change the ult so that it works like a much larger version of, by having every enemy in the targeted area take damage when a cannonball impacts regardless of its location? Obviously, the damage per cannonball impact would have to be reduced, but in the end it'd have the same effect (slow + sight + massive damage over time) and the same feel (cannonballs dropping randomly everywhere) while smoothing out the damage output and making the ability more reliable.