Talk:Zac/@comment-75.151.228.13-20130319171736/@comment-4659726-20130320061847

Hm, my opinion is for jungle. 9/21/0 (magic pen and AP, you don't really need stuff in utility as much since you already have slows/knockups/more knockups).

Attack speed marks, armor seals, mr/lvl glyphs, movespeed quints.

Good items on him would include, sunfire, warmog's, abyssal scepter, Zhonya's, and Liandry's. Other good items are Rylai's, Bulwark, and Locket. I am a bit wary of spirit visage because you still have to pick up blobs and that isn't as good as having innate sustain. Same with either of the spellvamp items since they contribute nothing concrete(that can't be mitigated by mr) in terms of stats. Not to mention your AP ratios aren't that high and your skills are AoE.

As for first rush items? Probably depends on the game but you most likely will sit on a spirit stone just for the jungle and sell it when you don't have space. Early items you may consider may include Guise and seekers. Early big items you want to finish might be Warmog's/Sunfire.

It really depends on how the game is going but I feel that a Warmog's should be enough to cover your hp costs with mild picking up of blobs (as in not going out of your way to do it).

This is all "Probablys" and "maybes" and obviously you build depending on what your enemies build/play but...since you are a tanky AP jungler items such as Abyssal/Liandry's help with AP and damage. Items like Sunfire and zhonya's work well with those items since you want to stay in the fight as long as possible and they both contribute to tankiness with a bonus for Sunfire doing extra damage because of all your magic pen.