Thread:Double Slap/@comment-3017217-20150625141131/@comment-4091261-20160714192651

Here is an example of writing with a focus on emotions.

Tanks in this game are cloudy. If crowd control was the way to define a tank, then why do assassins exist that have crowd control such as and ? Also many disruptors have CC as well. What makes a tank special in regards to this CC at all? Oh, that they can survive better?

Well tanks are only good for their mid game, because any champ that has shredding can destroy a tank's early game and get  or  to crush the tank's late game. Even then, the massive amounts of lifesteal some champions have make them feel even tankier than tanks themselves.

There needs to be a set purpose for survival. Heck, some assassins with lifesteal survive better from burst and sustain damage than Tanks. What's the point of having a tank if an assassin can outclass that tank? This is the very reason why abominations like Tank Ekko exist and AP Master Yi existed. Tanks simply don't do their job because there are many other champions who do their job even better than them. Tanks need to gain a solidified role as there is absolutely no champion in the game that has the role of a Tank without a secondary role. If a tank is known for their survivability and CC, then a tank should have survivability and CC that is unique and transcends every other class in the game.

My vision for a tank that has no secondary class would have per level scalings for damage on every ability rather than increasing damage output every rank--to remove focus on ranking ability for damage and only focusing on the CC aspect for ranking up an ability. The tank would have absolutely no AP nor AD ratios on his/her abilities.

The tank's passive would have an effect that justifies the purchase of only tankiness, perhaps a % damage resistance every time the tank uses an ability.

There would be a resetting gapcloser that has a small knockup attached to it. The knockup duration would scale with armor. The gapcloser would reset and refund costs if it killed an enemy.

There would be a shield that will stun enemies in an AOE field around the tank with a range dependent on the amount of shield remaining. The shield value will scale off of magic resistance.

There would be a heal that heals a percentage of the tank's health and has decreasing costs for the heal based on % missing hp. This will also grant the tank a buff that increases movement speed with exponential decay. The movement speed would scale off of the tank's health.

The ultimate ability would increase the tank's armor and magic resistance while having a buff that causes cooldowns on all basic abilities to reduce based on the number of times champions are knocked up, stunned, suppressed, and knocked back. If the shield was persistent while the cooldown was reset, then the next shield would add onto the previous shield and reset the shield duration.

The vision I believe in is a tank whose whole purpose of buying tankiness is to increase the crowd control the tank can pump out. This tank's entire purpose is to throw as much crowd control on the enemies as possible in a teamfight, as throwing more crowd control allows the tank to throw more abilities that pumps out more damage and healing. The tank enraptures this feeling by physically transforming the gold expenditure for tanky stats into the crowd control and movement speed obtained. Increasing ranks have no focus on damage and can then be changed for purposes that can make the tank more powerful late game through more powerful ratios and lower cooldowns. While uses his tankiness in a method that protects, this tank focuses on the fundamentals of being a tank, i.e. to CC. The tank also accomplishes this in a way that would feel incredibly impactful as the monstrous CC that would occur in the teamfight where the tank uses the ultimate would be destructive.

This tank would not be classified as a fighter, because the persistent DPS the tank offers is limited only through the ultimate buff. The tank would not be classified as a support, because everything the tank does is not specifically selfless. The tank needs to farm in order to take advantage of the reseting gapcloser; and the tank wants to maintain a high shield value to do more damage and stun more people. To top it all off, the tank has persistent % damage resistance which causes his tankiness to ascend over any other champion. Having tanks reach this level is the ultimate goal I envision, however for the current tanks to reach this level, there needs to be a fix in the system of damage multiplier.

Tanks have a muddied purpose due to their primary purpose constantly being stolen by types of champions. With other champions serving the purpose of a tank better than some tanks already, there needs to be a distinction between the tanks. I wish for all tanks to eventually use their tankiness to serve their purpose, but for tanks in general to have a clear distinction, there must be a benefit for tanks to be tanky in the late game. With armor/magic penetration, and health shredding it is a quite difficult life for tanks. This is why I am persistently proposing an exponential increase in the damage multiplier formula.

This is an example response to Riot FeralPony. Notice that the thesis is an emotional one: tanks in this game are cloudy and need fixing. It revolves around the emotional aspect that there is a confusion as to why a tank should be played. There are even glimpses of credibility as this references issues of champions gone wrong. There is a sense of logic, but the logic doesn't need numbers and it uses emotional feeling as the structural foundation. Heck you could post this yourself after you revise this in a way that fits your beliefs. However, this essay does not have a question, nor can it fit in the tiny 300 character limit.