Talk:Rumble/@comment-72.91.120.202-20130124232919/@comment-68.109.110.108-20130126063755

Those stats are plenty reliable, he's been high in the top ten for months, I can't remember the last time he WASN'T in the top 10.

Seekers armband, a new armor + AP item, will push him out of control. It's like AP's answer to hexdrinker, and he will begin DOMINATING lanes which he previously could be outtraded in, like Riven. Combine that with the nerfs of his most effective counters (Riven last patch, Olaf next patch), he's only going to get stronger.

The combined effects of his current strength, increased itemization, and nerfs of counters will leave him with a win rate potentially hitting 60% (It's currently somewhere around 56-57%). Once a champion wins 60% of their games, nerfs are garenteed. That's release zyra level, pre-DFG nerf eve level, pre-Black cleaver nerf Talon level. Rumble's a bit underground, but he'll get populat again. He hit 60+% Before his flamespitter and danger zone nerfs and after his bugfix on his Q. Predictibly, he was nerfed.

I main rumble, but simply put, he has no TERRIBLE lane matchups, he can win vs. Darius/Wukong/Jayce/Olaf/Whatever people claim counter him. Combine that with absurd snowball potential, great roaming potential, strong pushing and an absurd teamfight, and literally the only thing he lacks is hard CC. Thanks to the warmogs meta, Hard CC isn't the name of the game, High sustained damage and tankiness is. It's why Olaf is so strong, and rumble is like the AP version of Olaf, trading diving potential for AoE and range (Which means he doesn't NEED to dive).

I dislike it as much as anyone else, but rumble is going to get a fair amount stronger, then get nerfed. HOPEFULLY it will be a minor nerf which steers people away from him and gets him back in his current sleeper status, like the last nerfs to flamespitter did, but guttings do still happen.