Talk:Lux/@comment-5284325-20121216103413/@comment-92.36.71.98-20121220002218

E+ Q + R + AA +ignite (if you have it) + detonate E + AA. if an enemy start casting spells while being inside E (if he thinks he can kill you) you may cast W after E, that way you'll get whole bonus. Detonate E just after you fire an AA before it reaches the enem. If they are snared for 2 seconds they'll not even get a chanse to flash away. at level 6 with Q1 W1 E3 R1 and 50-60 AP it is over 1000 raw damage and 200 bonus health.

In general, E makes Q easier to land, if you see them getting out of it's radius but sure that Q will hit them even if they,ll speed up you can detonate E before they run out. If they are snared inside of E it is the best scenaroi anyway.