Talk:Twitch/@comment-4929329-20120720075848/@comment-4442345-20120720084819

1.+

2.-

He's on the right track. Atm I feel he is a bit weak. One or two changes to my complaints and he'd be in a very nice spot imo.

1) Expunge is physical. Not every champ in the game gains MR. Most players also use flat armor seals, which means more damage reduction early on. Also, MR is harder to itemize than Armor. Your choices for getting armor are vast and typically give you something very useful. Nice choices include, Frozen Heart, Atmas, Ranumen's Omen, etc, all of which have nice additional effects. For MR they are alot fewer, and the amount of MR gained is also less. Even with Last Whisper, people who build one or two armor items will still have over 50% resist due to how much the items give. Magic damage is better on the "average" champ. LW or not.

2) He has fade time on his Q. Look at the remaining stealth champs we have. Wu, Shaco, Talon, etc... They all have something in common. Their "Strategic" stealth is GOLD. You can use it to escape OR retreat. With Twitch's fade time going up to 3 seconds, this makes it a very inconsistant and flawed by design stealth. Especially when your "Strategic" options are, only one, to use it to engage. Reducing or eliminated the 3 second cap via leveling up the skill, or just removing/reducing it would help. It has a very high cooldown after all (more than shaco's), so you can only use it one way or the other, so why is it so fail on the escaping side?

3) Spray and Pray is a One-point-wonder skill. All you get by leveling it up is 8 AD. You don't get increased time, decreased mana cost, just the AD and slightly less cooldown. This is sad for an Ultimate Ability. I'd rather have more stealth+attack speed steriod for attacking on his Q, or more slow for ganking on his E, than ranking up my ultimate.

4) The scaling on Expunge seems off. I don't know. Pre-rework, when you hit expunge on a fully stacked target, it was like BAM! Now it's almost like a fizzle. I think they should fix the scaling on it. Perhaps by using total AD rather than bonus. Like (+.15 of total attack damage) per stack.