User blog comment:Emptylord/Champion reworks/My Assassin Update/@comment-24951773-20160812030807/@comment-3974211-20160812045735


 * @Fury - Perhaps it could retain the name, "Ferocity". All other forms of "Fury" have unique names in the gamefiles, so there's no official requirement for them to have the same name since they aren't technically implemented as a universal mechanic (like Energy).
 * @Akali - Sort of like that, I guess, except it's not true stealth. Vision in the brush will reveal Rengar, as if he were in a brush.
 * @Thrill - I'll be curious to see what Riot's stealth rework actually amounts to, but as it stands: Stealth + Engage isn't fun. Unless Riot's rework to stealth manages to make the relationship non-binary, I would rather give him "stealth" that isn't attached to his Engage and just give him an insane threat generation ultimate.
 * @Cutthroat - That's more my prediction for what Riot's going to give him than something I would have ever given him before hand, but I think it suits their goals of keeping his damage mostly unchanged and giving his enemies a window to react, without his damage just affecting everyone nearby. That is to say, he abducts someone in order to kill them privately. And all the while it's not technically a dash or blink, since Riot said his E won't be either.
 * @Shadow Assault - I intend for the animation to look semi-stealthy, but more for visual flare. Perhaps just making it a fairly low, non-stock cooldown could work - but I sort of wanted him to be able to dance around the battlefield a bit more than a one-time cooldown. The projectile destruction might in deed be overkill, since having him dodge around projectiles is assassin-y enough - but I sort of wanted the idea that he's cutting down Ashe's Enchanted Crystal Arrow out of the sky rather than merely dodging it. He has a cape made of blades, he should be able to hurt people behind and perform circular-saw movements... I was also motivated to make him distinct.
 * @Fizz - The intention was solely to remove his execution-DOT and extend his burst window, as with the other assassins. The intent of the execution threshold was to let you know there's no point running - since it just kills you instantly. However, I think I would need to make the ability's damage and the execution threshold the same for this to be wholly applicable gameplay... hmm. But that was the point anyway. It's basically like a Time Bomb that you know won't kill you if you get away, and I thought that might make him less frustrating to play against. The changes to Playful / Trickster were to make using it for mobility less powerful, so that he should sacrifice damage if he wants to escape.
 * @Kassadin - The intent was a tried-and-tested mechanical shift from a point-click to a skill-shot, with appropriate gameplay changes attached. He now has more things he can do, and enemies have more ways to react. I also followed Veigar's example and removed the Top Trump aspects of his kit that just out-right trump other casters (i.e. punishing enemies for casting spells as well as the magic-damage reduction), as well as making his interrupt require him to put himself in a bit more peril. He still has the capacity to abuse mages, but it now requires him to be proactive rather than it being a fact of locking in Kassadin.
 * @Kha'Zix - I moved the heal to his innate, which I made trigger versus monsters, to off-set the W change. The E change was because his base Leap range just feels punishing for no real reason and it's really difficult for both Kha'Zix players and his enemies to accustom themselves to. The reset is an insanely powerful effect in its own right since it's an escape, and I'm fairly confident it's the reset that gives him the level-11 power spike (and not the bonus range).