True damage

True damage is one of the three types of damage in League of Legends, the others being magic damage and physical damage. True damage ignores armor and magic resistance.

Blocking true damage
Abilities or summoner spells which deal true damage are still blocked by effects that prevent damage such as the passive on or, and Standard Attacks which deal additional true damage are still capable of being blocked by. will block all damage to a target champion, including true damage. Before the removal of Dodge, both true damage as an on-hit effect and true damage on standard attack were capable of being avoided completely if the standard attack was dodged.

Mitigating true damage

 * Ways that grant a "damage reduction" will not diminish true damage.
 * True damage will not bypass absorption shields that block all kinds of damage, but it will damage the shield.
 * Magic-only shields such as and the passive on  will have no impact on true damage.

Champions who deal true damage with standard attacks

 * (active only)
 * (active only)

Champions who deal true damage with abilities

 * (upon retraction)
 * (only to minions or neutral creeps)
 * (to himself and his target)
 * countdown before detonating deals 6 true damage. (The purpose of this is to pull tower aggression.)
 * countdown similar to.
 * countdown before detonating deals 6 true damage. (The purpose of this is to pull tower aggression.)
 * countdown similar to.

Summoner spells

 * (only to minions or neutral creeps)
 * (only to minions or neutral creeps)