Talk:Yorick/@comment-27355169-20160122002948/@comment-1330314-20160122005742

I think there's probably still merit to the idea of summoning a horde of ghouls, it's just that Yorick really needed a lot more to become a genuinely interesting and engaging champion. For one, he's a pretty clear example of a Juggernaut, yet it's only last year that Riot started looking into the subclass to make it truly work, so there was probably a whole lack of items and other systems to support his overhaul.

I think another big issue that likely halted the rework is that Xelnath's spitballing was just that: spitballing. For champions like Xerath or Gragas, who needed only a few clear changes to make their kits healthy, that was fine, but for Yorick, a gameplay rework wouldn't be enough, no matter how intensive it would be. Yorick's problems aren't just with his gameplay, they also involve his core theme and identity (is he a necromancer who lets his ghouls do the heavy lifting, or is he a beefy bruiser who gets a helping hand from his undead pets?). Picking a direction that doesn't align with the wishes of the community would lead to a very unpopular release, even if the rework in question could be perfectly fine on its own (e.g. Karma), so it's likely for the better that he put the rework on hold and let the more recent champion overhaul team do a much more in-depth job.