User blog comment:Sagee Prime/Nidalee changes I would like feedback on/@comment-2019837-20110318084813/@comment-3323227-20110318130443

In the chaos of a team fight where it is meant to be most effective it will be very hard to land it on the right target. I'm a long time Nidalee play so I'm going to say now that early game spam and maxing of Javelin toss is the sign of noob Nidalee's. You are more effective by healing and auto attacking early game using the brush to lose aggro. watch some of my livestream videos and you will see my early game tactics with Nidalee. This doesn't Make Nidalee a must be hybrid either. he choice is completely there for hybrid, AP, or AD. This mearly mkes both hybrid and AP more viable. Javelin toss is actually weaker early on aside from level 1 having plus 5 damage and the interrupt will only be useful on a channeling enemy that isn't blocked by other enemies. This isn't a point and click spell so it will not be easy and most skills will finish channeling before the javelin makes it anyway unless the enemy is channeling in your face. I would understand it being too strong if it was some kind of hard CC but it is a mere instance, a tenth of a second that this skill will remove from your being able to cast spells. Its only purpose is as disruption and makes Nidalee ore dynamic. My problem with current Nidalee is she is high risk and low reward. This is aimed at making her high risk but high reward an improving late game. This remake drops her potential burst at level 6 by about 130 damage and that's if you land max stacks before getting takedown on an enemy. This makes her skill ceiling and skill floor higher and rewards those that can land max stacks. If you don't land max stacks at level 6 you damage will be even lower. Nidalee's burst was about 430~ and is now about 300~ so I may have made her too weak.