Talk:Tryndamere/@comment-203.218.213.126-20120515040525/@comment-88.102.160.74-20120515130117

^ And with a very good reason! Carry gameplay in team fights is basically only about positioning because they are extremely vulnerable to burst damage and nearly any offtank/ap carry/tank/assassin can take them on 1on1 and either kill them outright or damage them heavily. Now imagine someone that squishy has to enter the middle of the team fight to do damage. What the hell do you think will happen? Have you seen how long Ashe lasts when she gets pulled by Blitzcrank? About as long as a melee carry in a team fight I am telling you.

Melee carries are just bad. They cant deal constant reliable damage in a team fight like ranged carries, they are pretty weak early game and simply fail to be a significant threat in any organized team fight. Besides, one of their most important item (BT) got nerfed pretty significantly lately making them even less viable.