Talk:Spirit Visage/@comment-3486816-20110815232445

You pay only 108.43 for the passive provided you make use of all the other stats. For scaling heals, the passive becomes more cost effective than more of whatever it scales with when it'd cost you more than 108.43 gold invested into that statistic to increase the heal by 15%. In those terms, it's cost effective on pretty much anyone with a heal right now (AP costs about 20 gold per point, meaning you'd need to increase your heal by more than 15% with only 5 AP; even Nidalee's 1.25 ratio won't do that; 5 AP would increase her heal by 6.25 whereas SV with no AP would increase it by 27 at rank 5). For health-scaling heals, health costs around 2.5 gold per point, meaning it'd need to be more effective than about 44 health. On Maokai, it becomes more cost effective at around 20 health... wow. The only issue is that the statistics it provides are so low that it's not worth keeping later game.