Talk:Ziggs/@comment-4929259-20120821013201/@comment-216.46.26.130-20120823162937

Ah! so many questions.

First off, Ziggs is a blast to play. If you buy him, buy him for fun.

He is a long range nuker, once you learn how to use his Q, you can hit people over creep waves and even from outside their vision. He needs to be played agressivly and is very good at it. I find Ahri's and Lux's are always a fair fight, and often demolish a Swains, Fiddle (zigg's w inturrupts channel spells), and any medium range casters. As long as you know how to play ziggs and never stop being agressive you can keep most mid champs zoned out. Most Ziggs players use their W and E as escapes, but where they really shine are in zoneing out your enemy and forcing him to stand where you want him to stand to land your Q. Ziggs is vulnurable at close range so instead of saving those abilites to escapse, use them to keep the enemy off of you and you will have a great time in lane.

The most grief I have as ziggs is when an ap assasin goes mid. Kass and Katrina especially becuase they can bypass my q, hop over e or w and take ziggs out at close range. Fizz is a direct counter to ziggs for this same reason.

Ziggs is not team dependant and in the mid game can often hold a tower, solo against 2 or 3 enemy champs. In team fights a good ziggs (especially a ziggs with blue buff) is almost op in his ability to spam huge dammage bombs with Q, almost impossible to miss when you throw it into the enemy team, and splitting them up and keeping them split with his w and e.

I like to build Ziggs for late game so I conserve mana early game and avoid using my q to farm, only harass and build towards late game items.