User blog comment:AHarmlessTaco/AHarmlessTaco: Teemo Rework/@comment-24862418-20160926021422

E is too weak, while passive and R is too complicated. Should consider move R first passive to E, and allow E to collect those resource. Don't know what does this rework did.

Passive Kumungu Toxins damage is not clearly described.

Teemo doesn't need nearsight. Although it would give him some synergy.

Q description: "apply Kumungu Toxins" is redundant, consider Q itself is apply in the next basic attack, which already apply Kumungu Toxins.

E should be a channel spell (similar to Varus), considering Teemo has stealth, he can channel it in stealth. Range increase from 400 to 800/950/1100/1250/1300 over 2s. Damage increase from 40/45/50/55/60% AD to double over 2s. So it means that stealth helps him channel but doesn't have to be the deciding factor. E is also a spell to apply his passive and Q in large range, so base damage doesn't need to be high.

Your E is just as weak as a normal attack with larger range, yet can miss. Ezreal Q damage is a lot, yet it increase his passive stack, with very low cooldown and low mana cost. I think you should decrease mana cost, not increasing them, like: 40/30/20/10/0. Cooldown decrease to 14/ 12/ 10/ 8/ 6.