User blog comment:ZPPHR/Evan/@comment-1330314-20150214060423

I really like this kit! One Minded, especially, is one of the best and most original mechanics I've seen for a mind-based champion. Here are my thoughts and suggestions:
 * Mind Sense is a fantastic bit of utility, but I feel having enemy detection (even if it's not sight) as a permanent passive would make it hard, if not impossible, to gank Evan and his marksman. I think it might be better to gate it in some manner, e.g. forcing Evan to stand stock still and concentrate for a few seconds (which would synergize with One Minded). On the flipside, this means you could make the detection range scale up to crazy levels later on.
 * Mind Read, on the other hand, is really meh, and I think you could get rid of it and buff the rest of his kit instead. 6% passive damage reduction isn't really impactful or full of gameplay, and it's only loosely connected to his theme as a telepath.
 * Mind Blast is the weakest active in Evan's kit, and doesn't really contribute much. I'd say you could bring it in line with the rest of his kit by making it a skillshot with higher damage that interrupts channels or silences the first enemy it hits (Evan's messing with their mind, so they should be dazed or incapacitated in some way or another). As for the One Minded bonus, the simplest effect you could have, instead of increasing the Host's stats, would be to have the victim take increased damage (scaling with AP) from the Host for a couple of seconds (you'd effectively be working in tandem with your Host to mark enemies for death).
 * I really love the idea of being able to cloak allies, as risky as it may be to implement. I think you can refine this a bit more by having Evan cloak a single ally and himself, rather than multiple allies at once, and make the stealth unrestricted (so it would work a bit like . I think you could also make the stealth duration scale with AP.
 * Having a shield that knocks enemies back is a support's dream. However, I'd have the knockback activate upon casting the shield, rather than upon it breaking, as it could then provide instant peel (which would be helpful if your carry just got dived by an assassin, for example). The One Minded bonus looks a bit weird, though. It looks like it's designed to cater to tanky Hosts, but I don't think it would be particularly clear or effective. I also think you could be a lot more creative with this (for example, you could have the shield create an actual barrier at the Host's location upon casting that blocks projectiles).
 * One Minded is an amazing ability, and the core mechanic of linking with an ally is perfect. Some minor criticism:
 * I think you should have One Minded drain mana as long as Evan remains linked to his Host, since right now he could very well hang back and just perma-link to his Host for extended periods of time, despite the leash range. Using the ability would also create tremendous pressure around his Host, since they'd be two champions rolled into one. In exchange, though, the initial cast could cost a lot less. I also think the cooldown should start once Evan breaks the link with his Host.
 * I'd remove the on-death effect, since killing Evan would be the only way to prevent him from linking to his allies (it would be sort of like allowing to keep on channeling  after being interrupted).
 * The stat additions are a little weird (why give his Host movement speed?), and I think it might be worth giving the Host more damage instead of mobility (e.g. "the Host takes reduced damage and deals increased damage, with a modifier of ).

Overall, your kit has tons of flavor and originality, and it looks like it would also create some really amazing gameplay! Evan has a clear theme, a clear gameplay niche and awesome mechanics.