User blog comment:ClayHuang158/Edas/@comment-25235491-20160717142632/@comment-27859592-20160717155302

Ohhhh, so that's why I felt like I was missing something...my bad.

As I was saying, I'll be making plenty of changes over time, so any criticism or comments are welcome.

P: Thanks for pointing that out. I'll try to find appropriate numbers to try and make it more balanced. Definitely lowering damage.

As for the Q, it was a simple active that would cause Edas to slash 5 times, moving forward 30 units each time. Damage-wise, I tried to look at other sources of damage-over-time, such as  and. However, I'll have a look to see if I gave him too much damage in this ability.

W: I added the health sacrifice because I wanted to make it so that, when the ability was active, Edas would be able to gain bonus shield with his basic attacks. But, I forgot to add it. As for the punishment, I wanted to make it so that, by activating Power Surge, Edas would have to commit more or less fully to a fight, and he would be rewarded for it if he did.

E: Yeah, I know it feels bland and just stuck on. This ability is probably gonna be changed in some way eventually that sticks to the theme more.

R: The main part of the ability is probably the blink and the bonus empowered attacks. The physical damage is there because I imagined it to sort of explode outward upon hitting the ground in a sort of shock wave. Also, empowered attacks are actually the bonus attacks from Edas's passive, and I made it more recognizable by naming the empowered attack a Charge Strike. Hopefully that helps a bit.