Talk:Diana/@comment-24724753-20150730081812

Now that they removed the AoE from Runeglaive, its pointless to keep the Jungle item lategame and not replacing it with Lich Bane. Diana hasn't got any problem in sticking to targets and deals a lot of damage in a very short timespan, making Chilling and Challenging smite useless. The sustain from Trailbrazer is useless after lvl ~10 and i wont even talk about Poaching, nobody builds that crap. Lategame smite is best used to steal/secure epic monsters. It feels a lot better to have 30 extra AP and 20% bonus Spellblade AP ratio plus some useless mana at the cost of an useless Smite upgrade, in-combat with monster regen, 10% CDR and a 25% base AD ratio on Spellblade.