User blog comment:Telaruhn/Aldric, The Elder Guardian/@comment-3974211-20140407132635/@comment-3974211-20140408022613

Continuing on the Sacred Hammer comment - I think having the ability to push someone 1100 units away is flat-out overpowered. To put it in perspective, Tristana's ultimate only knocks targets back 1000 units at rank-3 (level 16) - and it's on a 60 second cooldown. You could rip-off Stand Aside and have it knock-aside enemies hit, or maybe just have it knock-back slightly (like Thresh's Flay or Maokai's Arcane Smash) - so it shunts all enemies in a line (still a powerful interrupt).

I'm not sure if you're going for a Thor vibe - but perhaps throw it out, and reactivate it to pull it back? It deals damage both ways; slows on the way out; and knocks-toward on the way back.