User blog comment:JuneReil123/Rito, the Clairvoyance... Rito/@comment-12049719-20140520020448/@comment-3974211-20140520145939

Clairvoyance must tell enemies they are visible. If you are activating Clairvoyance to scout then enemies should have the option of running to tower - that adds a zoning element to the skill, which is power in its own right. If you are trying to use Clairvoyance aggressively, then the enemy shouldn't have time to get to the tower.

Do you honestly think that skills like Gate, Thrill Of The Hunt and Blood Scent would be balanced if enemies didn't know they were revealed?