Talk:Lich Bane/@comment-10880231-20140415040517

I get why it was nerfed, a EZ with 1.15 ratio on Q is quite broken, but I think taking out the 75% base ad (roughly 75 damage on most champs interested in using it) and give it a .6 ratio and another 20 AP would be fair enough when keeping in mind that Trinities passive actually does roughly 220 damage on most champs interested in using it without depending on any other offensive items.

As-is, Ez' Q would gain about 202 damage from trinity's passive, plus 30 from the AD part and 12 from the AP part = 244 damage.

From Lichbane, his Q would get ~75 from the LB's AD passive, plus 72 from the AP part = 147 damage, this leaves a gap of 97 damage which require additional 87,3 AP only to reach the same level as trinity's passive.

Yes, I do know his other skills do work with AP, and with Rabadons things look different. What I'm getting on about is that it's stupid to nerf a Mage's item with the justification that it's OP in a game where any bruiser gets a item that does almost the same damage on top of a very gold efficient item.

Furthermore if the argument is "but you build LB on a mage because of the AP" yes and no, actually most mages don't build it because the AP value alone is fairly low and their AA-Range puts them in great danger, and Ez' Q is a skillshot that very well can miss. Not to mention the fact that the reliable damage output of a ADC with crit rate surpasses it with ease in damage per hit AND attack rate.