User blog comment:Nhan-Fiction/(Custom, Fan-Made Champion) Kiya, the Fervor of the Sands/@comment-1330314-20121219142929/@comment-1330314-20121226205028

Alright then. So, taking a look at Wondrous Scepter's stats, at level 18 we have:
 * +360 Health (pretty good)
 * +216 Mana (Eh. Legendary items usually give at least 250 mana)
 * +20% CD reduction (Very nice)
 * +20 Gold on kill or assist aura (A dream for any support)
 * Assorted ability bonuses

What it's lacking, apart from a beefier mana bonus, is some kind of "grand finale" that would make an upgraded Wondrous Scepter totally worth investing in for the late game. For example, you could make it infuse Kiya's next ability with the same ability of the previous color that was used upon activating Wondrous Scepter, with an internal cooldown to prevent abuse.

To clarify: imagine Kiya's Wondrous Scepter is currently set to red and used an ability in red mode. Upon switching to blue, her next ability would have the combined effects of red and blue modes. Staying in blue mode would not incur that effect again. However, if Kiya doesn't use any blue abilities and switches directly to gold, her next ability would have the combined effects of red and gold. So, basically, the last ability Kiya uses "imprints" its color on her scepter, which then applies to the next ability she uses. With a sufficiently high cooldown, this could allow her to literally double the effectiveness of her abilities at crucial moments without overwhelming anyone.