V7.3

New Cosmetics
The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

Hunt of the Blood Moon (Assassin Mode)

 * Hunt of the Blood Moon is a 5v5 game mode on Summoner's Rift. Two teams of Assassins compete, sacrificing the opposition in an attempt to secure the Blood Moon's blessing and briefly gain the power of a demon. The team most successful in gaining said favor wins!


 * Mechanics
 * First team to obtain 350 points wins. You can earn points in 3 ways: sacrificing enemy champions, enemy spirits, and Demon Heralds.
 * Killing an enemy champion grants 5 points.
 * Spirits of the Blood Moon will passively filter into both teams jungles. Hunt down the enemy team's spirits and sacrifice them as well to earn 3 points.
 * Demon Heralds will periodically spawn in both sides ( and pit). Killing a Demon Herald earns 25 points.
 * Killing 3 enemy champions without returning to base or dying will grant the buff, which grants invisibility, increased movement speed and enhances your next attack to deal  . Lasts for 45 seconds or until your next basic attack or ability.
 * Minimap indicators in both teams' jungles will light up to indicate the number of spirits in that half of the jungle. A maximum of 8 will spawn at a time.
 * Gold and experience are flatlined, and respawn timers are reduced across the board.
 * Passive gold generation is about per 10 seconds and only starts at 1:00.
 * Champion kills grant no experience nor gold.
 * Lane minion spawns have been disabled, and turrets are invulnerable.
 * The game begins with no outer turrets. At the 6 minute mark, the inner turrets will collapse as well.
 * Most defensive items have been removed from the shop.
 * All champions start at level 3 and will be affected by the, granting 50% cooldown reduction on active items and summoner's spells, and while of combat, also grants increased movement speed, mana regeneration, and ultimates cooling down faster.

Only the following champions will be available in Hunt of the Blood Moon:
 * Restricted Champion Pool

Champions

 * Bonus damage on second hit reduced to 80% from 100%.
 * Slow reduced to 80% from 90%.
 * Mana cost increased to 70 from 50.
 * Stun duration reduced to seconds from 1.
 * Now only grants if she hits an enemy champion.
 * Mana cost increased to 70 from 50.
 * Stun duration reduced to seconds from 1.
 * Now only grants if she hits an enemy champion.
 * Now only grants if she hits an enemy champion.


 * Cast range increases with Cho'Gath size.
 * Spikes size increases with Cho'Gath size.
 * Cast range increases with Cho'Gath size.
 * Spikes size increases with Cho'Gath size.
 * Spikes size increases with Cho'Gath size.


 * Daisy's bonus resistances reduced to from.
 * Daisy's bonus resistances reduced to from.
 * Daisy's bonus resistances reduced to from.


 * Base damage reduced to from.
 * Mana cost increased to 55 from 40.
 * Bonus AD ratio reduced to from.
 * Mana cost increased to 55 from 40.
 * Bonus AD ratio reduced to from.
 * Bonus AD ratio reduced to from.
 * Bonus AD ratio reduced to from.


 * Bonus AD ratio reduced to from.
 * Cooldown refund reduced to 45% from 60%.
 * Bonus AD ratio reduced to from.
 * Cooldown refund reduced to 45% from 60%.
 * Cooldown refund reduced to 45% from 60%.


 * Base damage changed to from.
 * Base damage changed to from.
 * Base damage changed to from.


 * Dash range reduced by 50.
 * Grants him crownd control immunity for seconds.
 * Duration reduced to seconds from.
 * Grants him crownd control immunity for seconds.
 * Duration reduced to seconds from.
 * Duration reduced to seconds from.
 * Duration reduced to seconds from.


 * Duration increased to 7 seconds from 5.
 * Duration increased to 7 seconds from 5.
 * Duration increased to 7 seconds from 5.


 * Stats
 * Base attack speed reduced to from.
 * Base movement speed reduced to 340 from 345.
 * Base movement speed reduced to 340 from 345.


 * Stats
 * Base attack damage increased to 55 from 52.
 * AP ratio increased to from.
 * Base damage increased to from.
 * Crimson Rush's bonus damage reduced to 85% from 100%.
 * Base damage increased to from.
 * Crimson Rush's bonus damage reduced to 85% from 100%.


 * Mana cost increased to 70 from 60.
 * Mana cost increased to 70 from 60.
 * Mana cost increased to 70 from 60.