Talk:Syndra/@comment-218.186.15.10-20120923040506/@comment-218.186.15.10-20120923083521

Well, her Q can be thrown by her W to slow enemies, and her E can be used to push them away. With 30~40% CDR, her Q will have a cooldown of ~2.5s, W will be at ~5s, and E will be at ~9s. 200+ damage every 3s is going to hurt a fair bit, and coupled with another 200+ damage slow every 5s, she can kite people quite well actually. E is used when enemies get too close and it pushes them really far (not to mention another 70+ damage).

I just like how she plays with max CDR, as her lack of hard CC is made up for through her constant DPS and slows (and if enemies try to dodge her Q it's even better for controlling space).

She's not the kind who punishes you for getting into her face, but rather acting as a very prominent annoyance. With enough coordination, enemies are going to be suffering trying to dodge her spells while fighting at the same time. Of course, Syndra does have the issue of range, which I think is the only glaring issue with her, but with proper positioning, it's going to be tough for the enemy.