Talk:Sion/@comment-10428734-20140322155204

My idea:

- MR per level removed. Base AS slightly improved.

- Passive: Changed to: +0.6/0.8/1 (levels 1/7/13) MR per 1% missing health.

- Q: CD reduced to 10->6 seconds. Damage changed to 75->275 (+100% bonus AD) (+75% AP). Stun duration reduced to 0.5 second, but the target is slowed by 50% for 1.5 second afterwards. Probably less frustrating to play against than a full 1.5s stun.

- W: Shield increased to 100->300 (+10% bonus health) (+100% AP). Damage scales with the duration (10% of the shield value per second: minimum 40%, maximum 100%). CD increased to 20 seconds but starts directly on cast.

- E: Reworked: HP on kill moved to a passive. (did you even toggle it off anyways?) Bonus AD removed. New active (16/14/12/10/8 second CD, 40 mana cost): Grants 20/25/30/35/40% MS and 80/90/100/110/120% AS for 4 seconds, but increases damage received by 40/35/30/25/20%. 12/10/8/6/4 second CD. Activate it at the right moment and own like a boss, or activate it at the wrong moment and be *****d.

- R: AS removed (moved to E). AoE heal radius increased to 600, but the farther your allies are, the less they are healed. CD reduced to 50 seconds. Duration reduced to 10 seconds.