User blog comment:JmLyan/Roon, the Wielder of Relics/@comment-7709681-20151217201941/@comment-7709681-20151218144430

I think your kit is simple, but has enough text to make it look complicated... don't put words in my comment. oHo

The cooldowns are indirectly reduced by AS, due to stat convertion, but no direct interaction with any aspect of the kit, hence the critique. Is not like Yasuo's Q, Azir's Sand Soldiers (Along with the removed passive component of the Innate), Lucian's previous R scaling or any champion that reduces cooldowns on-hit, you simply get a needed statistic from one that you do not (Beside the 0.49%-8.28% CDR you innately get per level).

If the idea was to make all basic abilities to function like basic attacks, why not just make him not have basic attacks, to compesate? And I firmly believe that still is better to have a single crit. strike modifier for a single ability or the entire kit, and state that all basic abilities apply on-hit effects instead of spell effects.

And there's no incentive for the different stats towards the crit. strikes, you get chance and they deal more damage, specially when all interact with lifesteal and only Q interacts with bonus crit. damage.

However, I must give you right about the Total AD scalings, if the idea is to make a champion who's basic abilities are his basic attacks.