VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Stats
 * Base health regeneration reduced to 3 from 8.
 * Base movement speed reduced to 335 from 345.
 * Now heals for bonus damage dealt.
 * No longer inflicts against enemy champions, reducing healing and shielding by 40% for 3 seconds.
 * Static cooldown reduced to 15 seconds from 25.
 * Attack frame adjusted to match other basic attacks.
 * Cooldown is reduced by 2 seconds when Aatrox casts an ability or hits a champion with the edge of.
 * Cooldown is reduced by 2 seconds when Aatrox damages a champion with a basic attack or an ability or when he hits an enemy with the edge of.
 * Damage reduced to from
 * Maximum bonus damage against monsters reduced to 100 from 400.
 * Base damage increased to from.
 * Cooldown reduced to seconds from.
 * Cooldown now begins after the most recent sequence finishes.
 * Maximum time between casts reduced to 3 seconds from 4.
 * Slow strength changed to 25% at all ranks from %.
 * Cooldown increased to seconds from.
 * No longer grants for  seconds.
 * Healing increased to % from %.
 * Cooldown reduced to seconds from.
 * Healing changed to all non-periodic champion damage from physical champion damage.
 * Cooldown reduced to seconds from.
 * Cooldown now begins on cast.
 * No longer removes buffs during revival.
 * After seconds, Aatrox unleashes his true demonic form for 10 seconds,  nearby enemy minions for 3 seconds, and gaining % bonus movement speed, decaying over the duration.
 * While transformed Aatrox gains increased size and, and receives % increased healing.
 * With each enemy champion takedown, World Ender is extended by 5 seconds, refreshing its effects, up to the original amount. Additionally if at least one champion has been taken down, if Aatrox takes lethal damage, he will revive over seconds, during which he is,  and  by 99% and healing for.
 * After seconds, Aatrox unleashes his true demonic form for 10 seconds,  nearby allied and enemy minions for 3 seconds, and for the first second gaining  bonus movement speed.
 * While transformed Aatrox gains increased size and, refreshing the bonus movement speed when out-of-combat with champions and turrets.
 * Aatrox generates Blood Well equal to over the duration. Taking lethal damage during World Ender revives Aatrox over  seconds, during which he is,  and  by 25% and consumes the Blood Well to recover the same amount in health. While reviving,  recast timer is locked.
 * After seconds, Aatrox unleashes his true demonic form for 10 seconds,  nearby enemy minions for 3 seconds, and gaining % bonus movement speed, decaying over the duration.
 * While transformed Aatrox gains increased size and, and receives % increased healing.
 * With each enemy champion takedown, World Ender is extended by 5 seconds, refreshing its effects, up to the original amount. Additionally if at least one champion has been taken down, if Aatrox takes lethal damage, he will revive over seconds, during which he is,  and  by 99% and healing for.
 * After seconds, Aatrox unleashes his true demonic form for 10 seconds,  nearby allied and enemy minions for 3 seconds, and for the first second gaining  bonus movement speed.
 * While transformed Aatrox gains increased size and, refreshing the bonus movement speed when out-of-combat with champions and turrets.
 * Aatrox generates Blood Well equal to over the duration. Taking lethal damage during World Ender revives Aatrox over  seconds, during which he is,  and  by 25% and consumes the Blood Well to recover the same amount in health. While reviving,  recast timer is locked.
 * While transformed Aatrox gains increased size and, refreshing the bonus movement speed when out-of-combat with champions and turrets.
 * Aatrox generates Blood Well equal to over the duration. Taking lethal damage during World Ender revives Aatrox over  seconds, during which he is,  and  by 25% and consumes the Blood Well to recover the same amount in health. While reviving,  recast timer is locked.


 * Cooldown increased to seconds from.
 * Maximum duration reduced to seconds from.
 * Cooldown increased to seconds from.
 * Maximum duration reduced to seconds from.


 * General
 * New visual effects.
 * New visual effects.


 * General
 * New visual effects.
 * Shield strength changed to from.
 * Detonation base damage reduced to from.
 * While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal   magic damage to marked enemies.
 * While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every seconds, dealing   magic damage.
 * Detonation base damage reduced to from.
 * While Static Field is off-cooldown, lightning charges Blitzcrank's fists, marking enemies he basic attacks, stacking up to 2 times. After every 1 second, 1 mark is consumed to deal   magic damage to marked enemies.
 * While Static Field is off-cooldown and Blitzcrank is in combat, he fires a lightning bolt at a random visible enemy within a 450 radius every seconds, dealing   magic damage.


 * General
 * New visual effects.
 * New visual effects.


 * Blade base damage increased to from.
 * Healing increased to from.
 * Blade base damage increased to from.
 * Healing increased to from.


 * Stats
 * Base attack damage increased to 58 from 55.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.


 * Damage amplification per stack reduced to 5% from 10%.
 * Minimum base damage reduced to from.
 * Maximum base damage reduced to from.
 * Minimum base damage reduced to from.
 * Maximum base damage reduced to from.
 * Maximum base damage reduced to from.


 * Stats
 * Base health reduced to 570 from.
 * Base mana reduced to 300 from.
 * Base mana regeneration reduced to from.
 * Bonus shield per champion reduced to at all ranks from.
 * Cooldown increased to 12 seconds from 11.
 * Bonus shield per champion reduced to at all ranks from.
 * Cooldown increased to 12 seconds from 11.
 * Cooldown increased to 12 seconds from 11.


 * General
 * New visual effects.
 * New visual effects.


 * No longer grants bonus armor and magic resistance while active.
 * Now grants bonus armor and magic resistance while active.
 * No longer grants bonus armor and magic resistance while active.
 * Now grants bonus armor and magic resistance while active.
 * Now grants bonus armor and magic resistance while active.


 * First mark increased to 3:15 from 2:05.
 * First mark increased to 3:15 from 2:05.
 * First mark increased to 3:15 from 2:05.


 * Base damage increased to from.
 * AP ratio increased to from.
 * Base damage increased to from.
 * AP ratio increased to from.


 * Base damage increased to from
 * Base damage increased to from
 * Base damage increased to from


 * Shield strength reduced to from
 * Cooldown increased to seconds from
 * Shield strength reduced to from
 * Cooldown increased to seconds from


 * Stats
 * Base attack damage reduced to 62 from 70.
 * Base health increased to 540 from 480.
 * Base armor increased to 32 from 29.
 * Base magic resistance increased to 32 from 30.
 * Magic resistance growth increased to from.
 * Dash speed increased to 1850 from 1500.
 * Now has a second cast time where Rakan cannot cast  or.
 * While active, can now buffer.
 * Can no longer use and  while active.
 * Charm duration increased to seconds from.
 * Bonus movement speed increased to 100% from 50%.
 * Bonus movement speed upon collision with an enemy champion increased to 200% from 150%.
 * Duration reduced to 3 seconds from 4.
 * Colliding with multiple enemy champions now refreshes the bonus movement speed.
 * Bonus movement speed upon collision with an enemy champion increased to 200% from 150%.
 * Duration reduced to 3 seconds from 4.
 * Colliding with multiple enemy champions now refreshes the bonus movement speed.


 * Stats
 * Base attack damage reduced to 64 from.
 * Attack damage growth reduced to 3 from.
 * Cooldown increased from seconds from.
 * Base damage reduced to from.
 * Cooldown increased from seconds from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * General
 * New sound effects.
 * New sound effects.


 * and control wards now reveal boxes rather then trigger them.
 * and control wards now reveal boxes rather then trigger them.
 * and control wards now reveal boxes rather then trigger them.


 * Stats
 * Attack speed growth increased to 3% from 2%.
 * Bonus health ratio increased to from.
 * Bonus health ratio increased to from.
 * Bonus health ratio increased to from.


 * Cooldown changed seconds from 5 at all ranks.
 * Rejuvenation's heal over time on Soraka is now front loaded, healing more at the beginning of the effect and diminishing over the duration.
 * Rejuvenation heals over 12 ticks, with the first 4 each healing for about 15% of the heal, the next 4 ticks for about % each, and the last 4 for about % each.
 * Rejuvenation duration increased to 5 seconds from 4.
 * Base self-healing increased to from.
 * Self-healing AP ratio increased to from.
 * Base damage reduced to from.
 * Rejuvenation now grants % bonus movement that decays over the duration.
 * Rejuvenation no longer grants 10% bonus movement speed when not moving towards enemy champions.
 * Cooldown reduced to seconds from.
 * Mana cost increased from 70 at all ranks.
 * Base damage reduced to from.
 * Cooldown reduced to seconds from.
 * Mana cost increased from 70 at all ranks.
 * Base damage reduced to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Stats
 * Base health increased to 600 from 540.
 * Health growth reduced to 100 from 102.
 * Base movement speed increased to 345 from 335.
 * Bonus magic damage changed to at all levels from.
 * Slow duration increased to 2 seconds from.
 * Cooldown changed to seconds from 5 at all ranks.
 * Missile range increased to 850 units from 800.
 * Slow strength increased to % from.
 * Now for 95% and  Tahm Kench if he devours an allied champion.
 * Mana cost increased to 100 from 60.
 * Now refunds 50% of its mana cost on devouring an enemy.
 * Cooldown changed to 20 seconds at all ranks from.
 * Projectile base damage reduced to from.
 * Regurgitate damage changed to  from.
 * Percent of grey health converted into healing increased to % from %.
 * Damage converted to grey health increased to % from %.
 * Mana cost reduced to 0 from 50.
 * Range changed to units from.
 * Cooldown increased to seconds from.
 * Percent of grey health converted into healing increased to % from %.
 * Damage converted to grey health increased to % from %.
 * Mana cost reduced to 0 from 50.
 * Range changed to units from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * - Gameplay Update
 * Stats
 * Base mana regeneration increased to from.
 * Mana regeneration growth increased to from.
 * Mana growth increased to 25 from 20.
 * Base attack damage reduced to 51 from 54.
 * Attack speed growth reduced to 2% from %.
 * (Reworked innate)
 * Swapped with .
 * Teemo's basic attacks their target, dealing   magic damage on-hit and   magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the  duration.
 * Toxic Shot's venom intensifies when reacting with other effects, increasing its damage by 50%.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * AP ratio reduced to from.
 * Now counts as a for the duration of the blind.
 * New animation for blinding melee and ranged targets.
 * No longer breaks stealth.
 * (Reworked E)
 * Swapped with .
 * After a 2-second delay, Teemo becomes indefinitely if standing still or in brush, and can move up to  Teemos while out of brush, but any non-periodic damage from champions will break him out.
 * Teemo can see 25% farther while stealthed.
 * Upon breaking Guerrilla Warfare, Teemo gains % bonus attack speed for 3 seconds.
 * While on cooldown, standing in brush will tick down Guerilla Warfare's cooldown faster.
 * 50.
 * seconds.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.


 * Bonus attack speed per stack increased to % from %.
 * Maximum bonus attack speed increased to % from %.
 * Bonus attack speed per stack increased to % from %.
 * Maximum bonus attack speed increased to % from %.

Items

 * - Removed
 * Removed from the game.

Runes

 * Bonus armor reduced to 70 at all levels from.
 * Now scales with.
 * Bonus armor is now capped at.
 * Bonus armor caps while having bonus armor.
 * Bonus magic resistance reduced to 70 at all levels from.
 * Now scales with.
 * Bonus magic resistance is now capped at.
 * Bonus magic resistance caps while having bonus magic resistance.
 * Shockwave damage no longer scales with and.
 * Shockwave damage health ratio increased to from.
 * Shockwave damage health ratio increased to from.


 * Damage reduction increased to from.
 * Damage reduction increased to from.


 * Bonus movement speed effectiveness reduced to 7% from 10%.
 * Now additionally grants 1% bonus movement speed.
 * Now additionally grants 1% bonus movement speed.


 * Damage increased to from.
 * Damage increased to from.


 * Bonus armor and magic resistance after 10 minutes increased to 9 from 8.
 * Bonus armor and magic resistance after 10 minutes increased to 9 from 8.


 * Now also grants bonus adaptive stats when your Ghost Poro spots an enemy champion.
 * Now also grants bonus adaptive stats when your Ghost Poro spots an enemy champion.


 * Free boots time increased to 12 minutes from 10.
 * Takedown timer reduction increased to 45 seconds from 30.
 * Takedown timer reduction increased to 45 seconds from 30.


 * Bonus movement speed increased to 9 from 8.
 * Bonus movement speed per stack increased to 10 from 8.
 * Maximum bonus movement speed increased to 59 from 48.
 * Maximum bonus movement speed increased to 59 from 48.


 * Damage increased to from.
 * Damage increased to from.


 * Healing reduced to from.
 * Cooldown reduced to 10 seconds from 20.
 * Cooldown reduced to 10 seconds from 20.


 * Bonus attack damage per percent CDR in excess increased to from.
 * Bonus ability power per percent CDR in excess increased to 3 from 2.
 * Bonus ability power per percent CDR in excess increased to 3 from 2.


 * Ultimate CDR per stack increased to 4% from 3%.
 * Maximum ultimate CDR increased to 25% from 20%.
 * Maximum ultimate CDR increased to 25% from 20%.

Summoner's Rift

 * Respawn time increased to 3:15 from 2:00.
 * Respawn time increased to 3:15 from 2:00.

Bots

 * removed.

Skins

 * On January 27th, a new /dev diary video about Skins in Season 2019 was released with the following content:
 * The return of popular skin lines like PROJECT, Arcade and Star Guardian.
 * A new Shonen Anime inspired skin line featuring a new champion.
 * Other music-inspired skins like K/DA.
 * Unknown upcoming skins for (legendary),  &.


 * A Little Demon skin for, which was decided based on a vote.

Chromas

 * and Honor 5 chromas

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * New Yordle support champion (Yuumi) from Bandle City.
 * New solo-lane AD champion from The Jungle.
 * New non-traditional champion.

VPBE VPBE VPBE pt-br:VPBE