VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

General

 * Loading Screen Update
 * New champion's border and information display.
 * New team text chat.
 * New team voice chat, with voice control.
 * New information about the loading game.
 * New gameplay tips about the map played.
 * Summoner spells and keystone rune now display a tooltip when hovered over.
 * Can now click any player to see their honor, ranked armor or level border, and champion mastery. You can only see your teammates' border and icon, not your opponent's, but you are able to see your opponent's champion mastery and honor.
 * Your summoner's name is now displayed in gold.
 * Teammates are always at the top and enemies at the bottom.
 * New indicator showing which part of the map your start on.

Champions

 * Base duration increased seconds from.
 * Maximum duration increased to seconds from.
 * Base duration increased seconds from.
 * Maximum duration increased to seconds from.


 * Total base damage reduced to from.
 * Basic attack at 5 Trample stacks damage reduced to from.
 * Total base damage reduced to from.
 * Basic attack at 5 Trample stacks damage reduced to from.


 * Now grants assists on reveals if the target was previously unseen.
 * Now grants assists on reveals if the target was previously unseen.
 * Now grants assists on reveals if the target was previously unseen.


 * Minimum recast time reduced to seconds from.
 * Minimum recast time reduced to seconds from.
 * Minimum recast time reduced to seconds from.


 * Base damage increased to from.
 * Reduced damage beyond first enemy increased to 40% from 33%.
 * Target range increased to 3500 at all ranks from.
 * Reduced damage beyond first enemy increased to 40% from 33%.
 * Target range increased to 3500 at all ranks from.
 * Target range increased to 3500 at all ranks from.


 * Mana cost increased to from.
 * Total base damage reduced to from.
 * Mana cost increased to from.
 * Total base damage reduced to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Bonus movement speed duration increased to 2 seconds from.
 * Bonus movement speed duration increased to 2 seconds from.
 * Bonus movement speed duration increased to 2 seconds from.


 * Cast time decreased with.
 * Cast time decreased with.
 * Cast time decreased with.


 * Stats
 * Base attack damage increased to 67 from 62.
 * Attack damage growth increased to 4 from.
 * Attack speed growth increased to 4% from %.
 * Base damage increased to from.
 * Now deals 50% to Epic Monsters.
 * No longer gains bonus attack damage while near her Oathsworn.
 * Now deals 50% to Epic Monsters.
 * No longer gains bonus attack damage while near her Oathsworn.
 * No longer gains bonus attack damage while near her Oathsworn.
 * No longer gains bonus attack damage while near her Oathsworn.


 * Stats
 * Base health regeneration reduced to 6 from 8.
 * Base health regeneration reduced to 6 from 8.


 * General
 * Spell buffering logic adjusted to include casts more smoothly.
 * Teleport time reduced to 0 seconds delay from . Total cast time of seconds unchanged.
 * Teleport time reduced to 0 seconds delay from . Total cast time of seconds unchanged.
 * Teleport time reduced to 0 seconds delay from . Total cast time of seconds unchanged.


 * Stacks gained from killing champions, large minions and large monsters increased to from.
 * Stacks gained from killing champions, large minions and large monsters increased to from.
 * Stacks gained from killing champions, large minions and large monsters increased to from.


 * Base damage reduced to from.
 * Secondary base damage reduced to from.
 * Base damage reduced to from.
 * Secondary base damage reduced to from.


 * Stats
 * Base attack damage increased to 69 from.
 * Health growth increased to 95 from 90.
 * Armor growth increased to 4 from 3.
 * Base health regeneration increased to 9 from 7.
 * Health regeneration growth increased to from.
 * Now grants an additional and  from all sources.
 * effect modified:
 * When Ornn reaches level 13, he will upgrade any eligible items into Masterwork items for himself, up to a maximum of 2. For each level after 13 (level 14, 15, 16, 17, and 18), Ornn can upgrade an item for an ally by going near them and clicking and them, up to a maximum of 1 per ally.
 * When Ornn reaches level 13, he and each of his teammates can purchase upgrades. Each player may only have one  upgrade at a time.
 * items no longer have an upgrade cost:,  , and.
 * ,, , and.
 * damage increased to from.
 * Base damage reduced to from.
 * Mana cost reduced to 45 from 55.
 * Slow reduced to 40% at all ranks from %.
 * Magma pillar delay reduced to 1 second from.
 * No longer grants a shield for for  seconds.
 * Is now for  seconds.
 * Duration reduced to seconds from 1.
 * Cooldown changed to 14 seconds at all ranks from.
 * Target's maximum health ratio increased to  from.
 * Mana cost changed to from 50 at all ranks.
 * Knockup duration increased to seconds from 1.
 * First cast slow now scales with the distance traveled by the element, with a minimum of 10%.
 * Second cast knockup duration is now reduced to 50% on subsequent targets after hitting an enemy champion.
 * Mana cost changed to from 50 at all ranks.
 * Knockup duration increased to seconds from 1.
 * First cast slow now scales with the distance traveled by the element, with a minimum of 10%.
 * Second cast knockup duration is now reduced to 50% on subsequent targets after hitting an enemy champion.
 * First cast slow now scales with the distance traveled by the element, with a minimum of 10%.
 * Second cast knockup duration is now reduced to 50% on subsequent targets after hitting an enemy champion.


 * Stats
 * Magic resistance growth reduced to from 2.
 * Stab damage to minions and monsters beyond the first reduced to 30% from 50%.
 * Base damage reduced to from.
 * Stab damage to minions and monsters beyond the first reduced to 30% from 50%.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Stats
 * Health growth increased to 105 from 88.
 * Armor growth increased to from 3.
 * Base magic resistance increased to from.
 * Magic resistance growth increased to from.
 * Resistance linger increased to 3 seconds from 2.
 * Base damage increased to from.
 * Lash base damage increased to from.
 * Stun duration reduced to 1 second at all ranks from.
 * Base damage increased to from.
 * Target range reduced to 560 from 750.
 * Lash base damage increased to from.
 * Stun duration reduced to 1 second at all ranks from.
 * Base damage increased to from.
 * Target range reduced to 560 from 750.
 * Target range reduced to 560 from 750.


 * Stats
 * Base health increased to 610 from 580.
 * Target's health ratio increased to from.
 * Target's health ratio increased to from.
 * Target's health ratio increased to from.


 * Boomerang's damage is now only reduced when hitting non-champions instead of all units.
 * AD ratio increased to from.
 * Passive bonus attack speed changed to 45% at all ranks from %.
 * AD ratio increased to from.
 * Passive bonus attack speed changed to 45% at all ranks from %.
 * Passive bonus attack speed changed to 45% at all ranks from %.
 * Passive bonus attack speed changed to 45% at all ranks from %.


 * Active minimum base damage increased to from.
 * Active maximum base damage increased to from.
 * Active minimum bonus AD ratio increased to from.
 * Active maximim bonus AD ratio increased to from.
 * Cooldown reduced to seconds from.
 * Active maximim bonus AD ratio increased to from.
 * Cooldown reduced to seconds from.


 * Active minimum damage increased to from.
 * Active maximum damage increased to from.
 * Base damage increased to from.
 * Active maximum damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * cooldown now reduced by 50% when Final Hour is active.
 * cooldown now reduced by 50% when Final Hour is active.
 * cooldown now reduced by 50% when Final Hour is active.


 * Stats
 * Base attack damage increased to 65 from 63.
 * Base attack damage increased to 65 from 63.


 * Root duration increased to seconds from 1.
 * Base damage increased to from.
 * Damage being increased by.
 * AD ratio increased to from.
 * Damage being increased by.
 * AD ratio increased to from.

Items

 * Heal and shield power increased to 10% from 8%.
 * Heal and shield power increased to 10% from 8%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * Unique cooldown reduction increased to 10% from 5%.
 * Unique cooldown reduction increased to 10% from 5%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * - Added
 * Only available while is on your team. Limited to one  item.
 * +700 mana, +95 armor, +20% cooldown reduction.
 * After using an ability, your next basic attack within 10 seconds deals on-hit bonus damage ( second cooldown).
 * Triggering Spellblade also deals  to enemies surrounding the target and creates a icy zone for 2 seconds, which  enemies within by 30%. The zone has a radius of 180  units.
 * Triggering Spellblade also deals  to enemies surrounding the target and creates a icy zone for 2 seconds, which  enemies within by 30%. The zone has a radius of 180  units.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * - Added
 * Only available while is on your team. Limited to one  item.
 * +120 ability power, +850 mana, +10% cooldown reduction.
 * Grants an additional 10% cooldown reduction.
 * Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal to the  and to 3  enemies, prioritizing enemies damaged by the ability and champions over minions.
 * Gains charges upon moving or casting. At 100 charges, the next instance of ability damage you deal will expend all charges to deal to the  and to 3  enemies, prioritizing enemies damaged by the ability and champions over minions.


 * - Added
 * Only available while is on your team. Limited to one  item.
 * +55 attack damage, +40% attack speed, +12% life steal.
 * Basic attacks deal, with a minimum of 15 damage against all targets, and a maximum of 60 damage against minions and monsters.
 * Deals and steals 25% of the target's movement speed for 3 seconds (550 range) (90 second cooldown).
 * Deals and steals 25% of the target's movement speed for 3 seconds (550 range) (90 second cooldown).


 * Heal and shield power increased to 20% from 15%.
 * Heal and shield power increased to 20% from 15%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * Combine cost reduced to from . Total cost unchanged.
 * Combine cost reduced to from . Total cost unchanged.


 * Heal and shield power increased to 10% from 8%.
 * Heal and shield power increased to 10% from 8%.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * Total cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Combine cost reduced to from . Total cost unchanged.
 * Combine cost reduced to from . Total cost unchanged.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).


 * - Added
 * Only available while is on your team. Limited to one  item.
 * +75 attack damage, +10% cooldown reduction.
 * +25 Lethality.
 * +40 movement speed out-of-combat.
 * Gain +20% movement speed for 6 seconds (45 second cooldown).
 * Gain +20% movement speed for 6 seconds (45 second cooldown).


 * Conduit basic attack burn damage reduced to from.
 * Conduit basic attack burn damage reduced to from.


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Can now only be obtained if forges the item (for himself or for another ally).
 * Can now only be obtained if forges the item (for himself or for another ally).

Runes

 * Bonus movement speed effectiveness increased to 10% from 8%.
 * Bonus movement speed effectiveness increased to 10% from 8%.


 * Bonus attack speed changed to 110% from.
 * Attack resets increase the attack limit by 1.
 * Attack resets increase the attack limit by 1.


 * Base damage increased to from.
 * Base damage increased to from.


 * Rune Shards
 * Offense attack speed shard increased to 10% bonus attack speed from 9%.

Summoner's Rift

 * Turret
 * Outer turret armor and magic resistance after falloff increased to 40 from 0.
 * Turret destruction and first turret local gold is divided among nearby champions and nearby assisters for the turret kill.

Champions

 * Slightly longer time delay before she stealth.
 * Spells partially through their cast time will complete instead of cancelling against Akali.
 * Akali shimmers briefly after stealthing.
 * Spells partially through their cast time will complete instead of cancelling against Akali.
 * Akali shimmers briefly after stealthing.


 * Stats
 * Base movement speed reduced to 330 from 335.
 * Base health regeneration increased to 7 from.
 * Health regeneration growth increased to from.
 * Base armor increased to 30 from 26.
 * Karma gains a charge every 7 seconds, up to a maximum of 3 charges. Karma's abilities and basic attacks against enemy champions and large monsters consume a charge to reduce cooldown by  seconds.
 * Karma can see an indicator for her allies' total basic ability cooldowns.
 * Karma reduces cooldown by  seconds every time she damages an enemy champion with an ability, halved to  seconds on her basic attacks.
 * Bonus damage increased to from.
 * Bonus damage AP ratio increased to from.
 * Detonation base damage reduced to from.
 * Detonation AP ratio reduced to from.
 * Renamed to Spirit Bond from Focused Resolve.
 * Cooldown increased to 16 seconds from 12.
 * Mana cost increased to 70 at all ranks from.
 * Base damage per tick increased to from.
 * AP ratio per tick increased to from.
 * Can now target an allied champion to reduce each of their basic ability cooldowns up to 10 seconds over the duration of the tether.
 * Reduces the target allied champion's basic ability cooldowns by an additional seconds and also restores.
 * Healing per tick changed to  from.
 * Base shield strength increased to from.
 * Shield AP ratio increased to from.
 * Bonus movement speed bonus reduced to % from %.
 * Shield percentage changed to (75% split across all nearby allied champions) from (30% to all nearby allied champions).
 * Bonus movement speed changed to (75% split across all nearby allied champions) from (100% to all nearby allied champions).
 * Base shield strength increased to from.
 * Shield AP ratio increased to from.
 * Bonus movement speed bonus reduced to % from %.
 * Shield percentage changed to (75% split across all nearby allied champions) from (30% to all nearby allied champions).
 * Bonus movement speed changed to (75% split across all nearby allied champions) from (100% to all nearby allied champions).
 * Shield percentage changed to (75% split across all nearby allied champions) from (30% to all nearby allied champions).
 * Bonus movement speed changed to (75% split across all nearby allied champions) from (100% to all nearby allied champions).

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * 1) 'Locked away, with no release date in sight.'


 * Update Schedule
 * 1)  and  (Joint Update)
 * - Visual and Gameplay Update
 * - Visual and Minor Gameplay Update ( and )

VPBE VPBE VPBE pt-br:VPBE