User blog comment:Willbachbakal/(Champion Rework) Kassadin, the Void Walker/@comment-10958553-20150304160119/@comment-1330314-20150305022236

My Void Hunger stacks are only consumed upon nullifying champion projectiles. I feel that there can be a distinction here, because champion projectiles are always far more visible than minion projectiles, and are thus always the focus of attention. Unlike, which is instant and easy to position, Kassadin's projectile-nullifying abilities either have a delay ( seconds on his E and ult), or are slow and narrow (his Q), which means that most of Kass's utility is anticipatory and not reactive (he has to predict his opponent's moves, and can't easily nullify projectiles as a knee-jerk reaction), and is also heavily telegraphed.

My point here is that I don't specifically want to prevent tank or support Kass builds from happening. However, I only think that capitalizes on one aspect of his kit (projectile nullification), and inefficiently at that, when his main assassin playstyle would make full use of his entire kit. Sure, he has massive power over ranged champions and ranged abilities, but that power is also heavily telegraphed, so it can be outplayed, and carries large costs (Kass is extremely squishy and is forced to stay in fights for extended bouts of time). No matter how you'd build him, he'd always have valid tradeoffs to his power, and a healthy playstyle.