Thread:PrimusMobileVzla/@comment-3391671-20150827003614/@comment-7709681-20150827013301

Well, I read it, the complains about it that I have is that both W and R feel overloaded (But should be easy to solve because is by free stats), and E feels lacking in counterplay, but the fundamental concept of the aforementioned abilities (Specially the W sincerely), aswell as her Q (Which sounds splendid) are nice.

Just requires some changes here and there, mostly due to the obscene amount of free stats the kit grants (2 sources of MS, AS, Tenacity, Armor and Magic Resist, aswell as other passive effects such as the ability range increase, on-hit damage and the ignorance of unit collision), and too much CC for the amount of damage that she can dish out. That's all actually, for the rest I believe that is easy to balance and quite refreshing from the rest of the concepts published (But also 1111kkkk spamming concepts hasn't helped either).

And, well... this is unconfortable, but I was making you a Source Code in secret. >-<