Talk:Kassadin/@comment-24851634-20141122085216

I don't agree with so much of what is being posted here. I do think that Kassadin is weaker post-rework than pre-rework (duh) but that was very needed. He is balanced right now and I think that the biggest problem with him is the difference in his ultimate management. Before the rework, there was not a huge amount of difference between a great Kassadin player and someone who just picked him up. Silence, burst kill, and out. Easy as that. Now, he is much different to play. He feels more rewarding to play properly, like shielding incoming damage with his Q; landing a W with low mana and then getting enough to cast a spell, which kills your opponent, that kind of thing. Sure, his ult doesn't do much damage. No one plays ADC Ezreal because his E hits hard. Its a supreme reposition spell that allows you to do the rest of your damage. Speaking of damage, his damage his fine where it is. If you play him correctly, his power curve should start ramping up in the early mid game, just in time for you to pick up roaming kills and snowball to what still is one of the scariest late game threats out there.

Starting with Doran's Ring probably will run you out of mana if you poke with your Q constantly off of cooldown (which I advise doing), so starting Flask instead will give you more Q's and overall more lane prescense over a little early-game burst which won't take anyone by surprise anyway. From there, rushing a RoA means no more mana problems. Then, Deathcap or Hourglass depending on magic or physical lane opponent and magic pen boots. Roam a bunch, but don't overuse your ult until you are fighting.

tl;dr He is meant to be more challenging, but overall more rewarding to play. I think that Riot did a fine job with this champion.