User blog comment:Blurghblah/AD Caster Item Suggestion/@comment-4881935-20120701213644

Now, I agree that I would love to see a viable strong AD caster item, but these are not ideal (At least to me).

1) Having such a high AD on the item is problematic because this creates the opening for AD carriers as there is nothing wrong in the item that will make AD carries from wanting to grab the item. AD carriers does not need this, and this would cause another huge shift in balancing for them to account for this item.

You might say, "there is cooldown, which would deter them," and I will rebuttal saying that, "that statement is false." And the reason is, AD carries do benefit from cooldown, it's just there isn't a viable item out there currently that provides cooldown reduction without having to sacrifice tons of damage. Besides, people like "Zergling Porn" already prefers playing AD carriers very caster like, meaning, it shows that Carries can be viable as a caster with the proper items.

2) Reach of the Accursed is ridiculously overpowered. In stats alone, it grants over 4000 worth of gold. Now add the boost spell damage, and slow. I can say, it is well worth over 5000 gold. Besides, Cutlass is actually worth around 1825 gold, not evening including it's passive, so it's not cost ineffective.

3) It shouldn't grant every 'needed' stat for caster in one item. Basically, you are forcing champions into having only one build now as this becomes a 'must needed item' instead of a 'I want this item'. I have my problem with Deathcap already because of this, but seeing how establishes this game is, I'm not expecting any tweaks to the item as that would mean huge for all AP items.

This my one of my mean quirk when I read items suggestion like these. People try to fit in every last stat that they want into one item. I say, that is just wrong.

Look at AD carries builds, they don't posses anything like that. IE gets AD/Cric, BT gets AD/liftsteal, and BC gets AD/AS/plus ARmor shred. Look at Caster, they basically only have Deathcap as their high tier item, and that only grants AP. After that, they have to build around that to fill other needs like cooldown/mana/mana regen...etc.