User:KeithCornell/CPN:Champions4


 * Mana cost decreased to 50 from 65.
 * Cooldown decreased to seconds from.
 * Flee duration decreased to seconds from.
 * : Now a continuous channel.
 * Now keeps channelling as long as the ability isn't interrupted.
 * Mana cost modified to 20 per second from.
 * Cooldown modified to seconds from.
 * Damage per second decreased to  from.
 * Now applies 100% spellvamp at all ranks, up from %.
 * Tether range increased to 700 from 650.
 * Mana cost decreased to 50 at all ranks from.
 * Damage decreased to from.
 * Ability power ratio increased to from 45%.
 * Silence duration decreased to second from.
 * Damage against minions and monsters increased to 200% from 150.
 * Now deals 50% damage to targets it has already hit.
 * Blink range increased to 1000 from 800.
 * Duration decreased to seconds from 5.
 * Damage per second decreased to  from.
 * Maximum damage decreased to  from.
 * Now ticks every second.
 * General:
 * Health regeneration decreased to 4 from  . Health regeneration at level 18 decreased to  from .
 * Mana increased to 320 (40) from (37). Mana at level 18 increased to 1000 from .
 * : Retooled.
 * Fizz's slipperiness and sharp reflexes allow him to mitigate 15% of the damage from projectiles that hit him.
 * Cost increased to 70 mana at all ranks from.
 * Now behaves as an auto-attack reset.
 * : Retooled.
 * Mana cost removed.
 * Fizz's basic attacks deal 20 bonus magic damage.
 * Fizz's trident now periodically charges a poison, dealing magic damage 3 seconds after being applied. Cooldown:  seconds.
 * Cost decreased to 90 mana at all ranks from.
 * Range increased to 450 from 400.
 * Dash speed increased to 1800.
 * Damage decreased to  from.
 * Fizz can only stay on his trident for second.
 * If unused, Fizz automatically casts Trickster in the same direction as Playful.
 * Fizz can cast Trickster by right-clicking, like.
 * Range decreased to 800 from 1275.
 * Missile speed increased to 1600 from 1300.
 * Slow decreased to % from.
 * Damage amplification removed.
 * Shark apparition delay increased to 3 seconds from.
 * Knockup duration decreased to second from 1. Knockback duration for secondary enemies decreased to  second.
 * General:
 * Attack speed growth increased to 2% from.
 * Armor growth increased to from.
 * Fury gain over time modified to per second for 2 seconds doubled to  per second for 2 seconds if he is in combat with an enemy champion, from  over 3 seconds.
 * On-hit Fury gain removed.
 * Fury decay timer decreased to 5 seconds from 13.
 * Gnar now retains his when transforming from Mini Gnar to Mega Gnar, from healing for the amount of maximum health he gains.
 * Mega Gnar and Tired Out durations both decreased to 10 seconds from 15.
 * Mini Gnar bonus movement speed removed.
 * Mini Gnar attack delay decreased to from 0.
 * Mini Gnar attack speed modified to (4%) from a  to 99% bonus attack speed.
 * Mini Gnar total range modified to 450 at all ranks from 400 to 500 (based on level).
 * Mega Gnar base health bonus decreased to 60 (35 growth) from 70 (43 growth).
 * Mega Gnar base attack damage bonus decreased to 6 (2 growth) from 6 ( growth).
 * Mega Gnar base armor bonus decreased to 3 (1.25 growth) from to 38 (based on level).
 * Mega Gnar base magic bonus resistance decreased to (1.25 growth) from  to 38 (based on level).
 * Attack damage ratio decreased to 100% from 115.
 * Range decreased to 1000 from 1100.
 * Return range decreased to 2000 from 3000.
 * Cooldown decreased to from.
 * Slow now steadily decays over the duration.
 * No longer deals damage on the return.
 * Enemy champions that have not been damaged by Boomerang Throw can catch the boomerang on the return.
 * Cooldown refund modified to a flat 5 seconds from 45 (5 rank)%.
 * Applies a slow twice as strong as Boomerang Throw's, increased from applying the same slow.
 * Cooldown refund modified to 10 seconds from 60%.
 * Applies a seconds per-target cooldown, refreshed by 1 second for each auto-attack from Gnar.
 * Movement speed modified to a flat from 30 (15 rank)%.
 * Range decreased to 425 from 475.
 * Attack speed removed.
 * Bounce range now equal to the first jump's range, decreased from 475.
 * Health scaling removed.
 * Now applies a ratio.
 * Slow now decays over the duration.
 * Now applies a 80% slow decaying over 2 seconds, increased from second.
 * Gnar can queue up abilities during Crunch, instead of using them during the jump.
 * only applies Crunch's area of effect at Mega Gnar's landing location.
 * Mini Gnar passives removed.
 * Cast time increased to second.
 * Damage modified to  from.
 * Slow removed.
 * Stun duration decreased to second from.
 * Enemies now take 100% more damage when hitting a wall, increased from 50%.
 * Maximum damage modified to  from.
 * Health restore increased to from 4.
 * Cooldown increased to seconds from 8.
 * Cooldown is no longer static.
 * Mana cost increased to 80 at all ranks from.
 * Range decreased to 800 from 850.
 * Missile speed decreased to 800 from 1000.
 * Delay before explosion decreased to 3 seconds from 4.
 * No longer grants sight.
 * No longer deals decreased damage to minions.
 * Slow modified to a % slow decaying over 2 seconds.
 * Fermenting increases the slow's duration instead its strength.
 * Mana cost increased to 50 from 30.
 * Cooldown increased to seconds from.
 * Damage reduction removed.
 * Now has a scaling.
 * Percentage health damage increased to from 8% at all ranks.
 * Maximum damage to monsters increased to from.
 * Renamed from Body Slam.
 * Damage decreased to from.
 * Cooldown decreased to seconds from.
 * Stun duration decreased to second from 1.
 * Cooldown reduction on hit removed.
 * Now knocks minions and small monsters aside and keeps running.
 * Flash now properly interrupts Body Slam.
 * Range decreased to 1000 from 1150.
 * Projectile travel time decreased to second from.
 * Knockback and stun duration decreased to second.
 * No longer grants sight.
 * Reworked. See here for more information.
 * Delay before explosion decreased to 3 seconds from 4.
 * No longer grants sight.
 * No longer deals decreased damage to minions.
 * Slow modified to a % slow decaying over 2 seconds.
 * Fermenting increases the slow's duration instead its strength.
 * Mana cost increased to 50 from 30.
 * Cooldown increased to seconds from.
 * Damage reduction removed.
 * Now has a scaling.
 * Percentage health damage increased to from 8% at all ranks.
 * Maximum damage to monsters increased to from.
 * Renamed from Body Slam.
 * Damage decreased to from.
 * Cooldown decreased to seconds from.
 * Stun duration decreased to second from 1.
 * Cooldown reduction on hit removed.
 * Now knocks minions and small monsters aside and keeps running.
 * Flash now properly interrupts Body Slam.
 * Range decreased to 1000 from 1150.
 * Projectile travel time decreased to second from.
 * Knockback and stun duration decreased to second.
 * No longer grants sight.
 * Reworked. See here for more information.
 * Knockback and stun duration decreased to second.
 * No longer grants sight.
 * Reworked. See here for more information.
 * Reworked. See here for more information.