User blog comment:Typhron/Warwick "Rework"/@comment-4881935-20121112191321

i find your innate passive very very useless as Hunter's Call kind of does it, making his passive repetitive.

Don't like the oringal innate passive being on Q, as that is a lot of extra power and I don't like seeing champions having more than 1 passive ability in their kit.

I do like how you added Howling Call with Blood Lust, seems kind of fitting but numbers serious needs to go down because you added the two together. Also, it being a passive effect (the vision), you can't have it at 50% because that's too easy to reach, granting him way too easy vision without much work.

Having a CC removal on just a plan attack ability is weird as this means ur forcing urself to cast an attack ability to just remove CC, meaning like 80% of the time, you won't be making use of all the effects at once.

Also, ultimate numbers should go if you want to keep that cooldown reduction effect.

Overall, me hate new innate passive because it gets overlapped by W, Q shouldn't have an passive because it's already really good (but it can still have that max stack effect), E has a weird mechanic attached to it, and ultimate is meh.

Needs a lot of tonning down because I know someone already mention that he has two free abilities attached to his kit now.