Talk:Jax/@comment-71.231.244.113-20120130030430/@comment-3014924-20120201133229

Most things looked strong on paper. But in play, it works not that great.

The 100% dodge for 1,5 sec usually means 1 or 2 blows. In a team fight, you melt against casters anyway.

The sure stun was not so sure. Most just predicted the stun and dodged it.

Then the ultimate. Ultimate numbers. Yeah. But he had no build-in survivability so I had to pick defense/offense combo items. Which meant my ultimate was my main steroid. And with the long cooldown, I felt weak for some time. Add to that that I could take a stun (hence reducing my ultimate offensive).

I don't mean you couldn't do well but the skill cap to get something correct was just high. And I don't think his efficiency skyrocketed.

Jax is the kind of character that will always get OP-screams. Any snowballer will suffer of that review. Because, if he fails, people think "I just did well". If he snowballs, they only remember that "wow this char is just OP". 1 strong result for 2 failures actually means the char is weak. But all that is remembered is the strong one.