User blog comment:Care Level/Let's do Custom Champs, Again./@comment-7709681-20150115014722

Dumb questions:

Why would you give either %Health true damage on a pass-through skillshot and AoE on a semi-spammable basic ability with AoE soft or hard CC, a stat steroid and a shield that scale with missing health, which contradict her nature of innately being able to heal to an ADC

Why would you give a single champion two heals, with one of them healing non-targeted enemies, and other depending of how dead they are (A downgrated version of Soraka right there), a global disable and a overload of CC all over the kit (Two Slows, one linear and other global, Stun, two Knock Back, Silence, and Blind) to a support?

In general, why would you want a champion to buff enemies (At least early game, that is), give an overload of CC and, most importantly, grant so much scalings based on the user's missing health when this doesn't have control over the sustain, and once granted control brutally diminishes her scales?