VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * No longer has a -second cast time.
 * If Master Yi has struck less then the maximum amount of targets and there are no eligible targets nearby, he strikes the same target for 25% damage before checking again. These minor strikes deal damage instantly.
 * Duration is now always seconds, rather than depending on the number of targets.
 * No longer has a -second cast time.
 * No longer gains while off cooldown.
 * Bonus movement speed changed to % bonus movement speed from % multiplicative movement speed.
 * Base duration increased to 9 seconds from 7.
 * Takedown duration extension reduced to 5 seconds from 7.
 * No longer gains while off cooldown.
 * Bonus movement speed changed to % bonus movement speed from % multiplicative movement speed.
 * Base duration increased to 9 seconds from 7.
 * Takedown duration extension reduced to 5 seconds from 7.
 * Takedown duration extension reduced to 5 seconds from 7.


 * Cooldown reduced to seconds from 13 at all ranks.
 * Cooldown increased to seconds from.
 * Cooldown reduced to seconds from 13 at all ranks.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * - Gameplay Update
 * Stats
 * Base mana regeneration increased to from.
 * Mana regeneration growth increased to from.
 * Mana growth increased to 25 from 20.
 * Base attack damage reduced to 51 from 54.
 * Attack speed growth reduced to 2% from %.
 * (Reworked innate)
 * Swapped with .
 * Teemo's basic attacks their target, dealing   magic damage on-hit and   magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the  duration.
 * Toxic Shot's venom intensifies when reacting with other effects, increasing its damage by 50%.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * AP ratio reduced to from.
 * Now counts as a for the duration of the blind.
 * New animation for blinding melee and ranged targets.
 * No longer breaks stealth.
 * (Reworked E)
 * Swapped with .
 * After a 2-second delay, Teemo becomes . Invisibility lasts until he casts a damaging ability, receives non-periodic damage from a champion or moves more than units. Movement within a brush is not counted.
 * While invisible, Teemo's sight range is increased by 25%.
 * Upon breaking Guerrilla Warfare, Teemo gains % bonus attack speed for 3 seconds.
 * Guerrilla Warfare's cooldown refreshes twice as fast while in a brush.
 * 50.
 * seconds.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.


 * cooldown reduction reduced to % from 50% at all ranks.
 * Cooldown reduced to seconds from.
 * cooldown reduction reduced to % from 50% at all ranks.
 * Cooldown reduced to seconds from.


 * - New Champion
 * (Innate)
 * (Q)
 * (W)
 * (E)
 * (R)

Items

 * Phantom hit frequency increased to every third attack from every second attack.
 * Armor penetration increased to 15% at all levels from.
 * Magic resistance penetration increased to 15% at all levels from.
 * Magic resistance penetration increased to 15% at all levels from.

Champions

 * New VFX glow when the shield is about to regenerate.
 * Malphite's size now scales with bonus armor, capped at about 350 bonus armor.
 * Range increased to 700 from 625.
 * Missile speed increased to 1400 from 1200.
 * Cast time increased to seconds from.
 * No longer steals the target's movement speed for % for 4 seconds.
 * Now grants % bonus movement speed for 3 seconds.
 * Now the target for % for 3 seconds.
 * Missile now spawns from his right arm rather then from behind him.
 * (Reworked W)
 * Renamed to Thunderclap from Brutal Strikes.
 * Malphite's next basic attack deals   bonus physical damage on-hit. Additionally, for 6 seconds, Malphite's basic attacks also deal    physical damage in a cone to units behind his target.
 * Thunderclap resets Malphite's basic attack timer.
 * For 6 seconds, Malphite's basic attacks deal   bonus physical damage which splashes to enemies around his target.
 * New VFX crater on impact.
 * Thunderclap resets Malphite's basic attack timer.
 * For 6 seconds, Malphite's basic attacks deal   bonus physical damage which splashes to enemies around his target.
 * New VFX crater on impact.
 * New VFX crater on impact.


 * Health ratio now scales for.
 * - Rework
 * Zac bounces 4 times, gaining bonus movement speed as he does so but becoming unable to use basic attacks,, or  for the duration.
 * Each bounce deals  magic damage to all nearby enemies,  for 1 second and subsequently  them by 20% for the same duration.
 * Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not them.
 * seconds.
 * Zac squishes himself down while charging for up to seconds, during which he is, and  by % any enemies standing on top of him.
 * Zac nearby enemies 275 units over 1 second and deals   magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him,  them towards the target location. While flying through the air, Zac is immune to.
 * Upon landing, nearby and transported enemies take the same magic damage and are by 25% for  seconds.
 * 300.
 * seconds.
 * Zac squishes himself down while charging for up to seconds, during which he is, and  by % any enemies standing on top of him.
 * Zac nearby enemies 275 units over 1 second and deals   magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him,  them towards the target location. While flying through the air, Zac is immune to.
 * Upon landing, nearby and transported enemies take the same magic damage and are by 25% for  seconds.
 * 300.
 * seconds.
 * seconds.

Howling Abyss

 * Map-specific balancing
 * Damage dealt increased by 5%.
 * Reduces shielding done by 8%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 8%.
 * Decreases incoming damage by 8%.
 * Bonus damage dealt changed to -10% from -8%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 5%.
 * Reduces shielding done by 15%.
 * Healing done modifier changed to -15% from -25%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 8%.
 * Damage dealt increased by 5%.
 * Reduces shielding done by 15%.
 * Healing done modifier changed to -15% from -25%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 8%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 8%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.

Bots

 * removed.

Skins

 * On January 27th, a new /dev diary video about Skins in Season 2019 was released with the following content:
 * The return of popular skin lines like PROJECT, Arcade and Star Guardian.
 * Other music-inspired skins like K/DA.
 * Unknown upcoming skins for (legendary),  &.


 * A Little Demon skin for, which was decided based on a vote.

Chromas

 * and Honor 5 chromas

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * New solo-lane AD champion from The Jungle.
 * New non-traditional champion.

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