User blog comment:Lilxtiger/Teemo - Rework/@comment-26870289-20150812052454/@comment-5588011-20150812121600

Yeah Teemo can have three charges.

Mhm the idea was that Teemo's role becomes more of a vision control, the vision is still given when the slowing spores are released. Perhaps the DOT -> On-hit isn't needed but I feel it gives Teemo some love late-game for those DPS builds, when you go assassin the one AA you make has a high impact due to the Lichbane.

The idea of the Q was that it added some way for the enemy to defend against it, though to compensate I forgot to add some range to the projectile. The idea is that if Teemo can't hit the enemy he can do a barrel roll to get into position, then perhaps barrel roll out. I should really change the mana cost of that too to make that a thing.

Thank you for the suggestions!