Talk:Ryze/@comment-25532677-20160715165847/@comment-4636093-20160715183257

One of the goals of the rework was to make him not have a single combo. Now he has several depending on how tanky or damagey he wants to be. They all lead with Q because it resets.

Highest damage is QEQWQEQ, just fit a Q in between every spellcast so that you always benefit from the reset. You don't get any shields or long duration roots with this one.

If you do want a shield then throw QWEQ..EQ, you lose a Q but you get the shield and the movement speed boost.

Alternatively you can cast QEWQEQ which does slightly less damage than the above but you root them for 2 seconds instead of only 1, and you still get the shield.

For teamfight AoE you start to add delays and also throw spells at different targets. QEWQE(you can now optionally Q someone else)...EQ. The snare will keep them in place for long enough for your E to come off cooldown and you will chunk down everyone who's standing next to him. If the target is already CCed by another ally or otherwise won't be moving much, you can throw in another Q in between that EW.

Lane harrass would involve throwing a lot of Es to bounce them off of minions, and when it hits the enemy champion using the full burst combo mentioned first or QWQEQ if they're a mobile assassin who you need the earlier snare against, or WQEQ if you need the empowered snare (for example if your junlger is ganking). Try to keep E debuff on the enemy as much as possible.

If you need to waveclear then QE...EQ on the minion closest to the centre of the group and it should take out a huge chunk of them if not every minion.