Talk:Jax/@comment-5969087-20130309170726/@comment-108.230.107.21-20130312083021

Jax kit is uniquely good in some cases because of the following

1.  high damage and gap closer, aoe stun

Jax has a wonderfully high damage kit like Fiora. He has trouble sticking to targets like fiora, but if the opponent fights it out, his attack speed passive and ultimate just ramps up damage and he can use E and R to negate damag, stun and if they run, he can leap strike them and activate actives on them. What makes this deadly is if the aoe stun from his e hits two targets that can be severly wounded, the team fight is over, similar to a weak riven stun.

2. survivability

Jax can leap strike to any allied minion or ward close to him like Lee Sin, thus he can cheaply go through walls and escape ganks that normally would require flash like Gragas. His R means that he can build damage items and still take massive burst damage. His E means that auto attack spamming Jax in poke trades is dangerous and can result in the enemy champion taking more damage instead (AD carries and melee AD carries specifically)

3. itemization

You can build any type of damage on Jax and it will still make Jax dangerous. What changes is how he is played. Much like how Ap and Ad sion have different playstyles.

Ap jax plays like an assassin like Kassadin or Fizz,

Ap/ Ad hybrids and pure ad Jax play like Bruisers.

It's impossible for a squishy to counterbuild a jax thus, if the enemy builds more armor, the ad carry has lost a slot and jax can switch to ad/ ap hybrid immediately, or just ap.

4. Jax's weaknesses

Jax simply has no way of sticking on his targets after leapstrike, a Serious defect, but it can be compensated with items. Jax has an incredibly difficult time fighting teams of tanky champions that itemize amor and mr resistances at the same time. 1 tanky character might be no match for Jax, but a team of them leaves no target for Jax to focus, which results in a brawl of attrition in which Jax will lose because he'll eventually eat some form of crowd control at a critical moment.

Comparisons

Trynd and Jax have similar playstyles and can escape easily and negate damage. But Trynd can only build ad viably and how well he does is proportional to how many kills and gold he can get, something that can be guranteed to be almost zero if a jungle decides to focus on that lane. Without items, as when trynd begins a game, Trynd can be a sitting duck

Jax is kit reliant, his items don't matter nearly as much until mid game, where it does matter. The result is Jax is strongest at level 3, when he has Q W E and Jax stays strong mid game items or not.