Talk:Azir/@comment-26128186-20151129222216/@comment-5955640-20151129232610

DPS that's this guy, he's a marksman, Mage. That's him again he's a mage all right. Bruiser. No Sir. Not him. Tanky. Absolutely not. Espescially with that shield removal.

Safe distance? His cast range to summon a sand solider is a 450. He can command them from up to 800 range but the initial summoning is short and ontop of that you can't use E offensively at all unless you plan on going full ham and push an entire enemy team into your team or under a turret. The wall of soliders do give allies a speed boost when it's cast but yep. It's mostly utility.

Sand Turret has to be thoughtfully applied so it's not wasted. Basically it's to cover your back or hold a line but no enemy team is going to be threatened by your turret. Its only when you and a couple other people are defending it does it defend you.

There's no champ that fits all those things to be honest. Tanky bruisers are all Juggernauts and fighters wearing armor.

DPS are all marksmen. Doesn't matter how and where they play. That's the main characteristic of that class.

Mages are almost everyone that does mostly magic damage while not being tanky.

I can almost fit your requirements such as Rumble who can be a tanky bruiser mage or Maokai but they don't really have DPS.

Mage DPS is again Azir, DPS bruiser would be Jayce and Gnar but only in mega form.

Tanky bruiser would be any of the Juggernauts.