User:Care Level/Caitlyn

= Caitlyn Rework = Points of interest:
 * Decreasing lane strength by increasing counterplay.

Mechanical Changes:
None.

Revolver: Runeterran Roulette
One of every 6 of Caitlyn's attacks will deal 50% bonus damage. This cannot occur again until her series of 6 shots has finished, but the counter is reset if she swaps weapons.


 * Caitlyn can, in theory, hit twice in a row with this passive, but it will mean that the 5 attacks before and after the procs will not trigger the passive.

Rifle: Sniper's Focus
Rifle: If Caitlyn remains unseen by the enemy team for 8/7/6/5 seconds, she gains 20/25/30/35% bonus AD and 30/50/70/90% bonus critical chance. This effect ends if she becomes visible to the opposing team.

Revolver: Doubletap
Caitlyn's next autoattack with her revolver deals 30/50/70/90/110 bonus physical damage; this damage is increased based on the target's missing health. Resets Caitlyn's autoattack timer.

Cost: 30 mana. Cooldown: 7/6/5/4/3 seconds.

Rifle: Piltover Peacemaker
First cast: Caitlyn begins locking on to an enemy, immobilizing herself. Over 2 seconds, the aim of this skill shrinks from a narrow cone into a thin line. This projectile can critically strike.

Second cast: Caitlyn fires a single narrow, 3000-speed projectile anywhere in her targeting cone that deals 60/100/140/180/220 (+150% AD) physical damage if it hits. The projectile deals 50% less damage for each champion it passes through, down to 30% damage.

Range: 1300 Cost: 50/60/70/80/90 mana. Cooldown: 10/9/8/7/6 seconds/

Revolver: Long Gun of the Law
Caitlyn swaps to her Rifle, gaining 175 attack range (700 total) and 10% bonus AD, but losing 25% attack speed. Her first shot with her rifle has 50% bonus attack speed.

Cost: None. Cooldown: 1 second.


 * The attack speed slow is calculated from her base attack speed, excluding the bonus from The Quick and the Dead, if she has it.

Rifle: The Quick and the Dead
Caitlyn swaps to her Revolver, losing her bonus range (to 525) and AD, but gaining 25% attack speed. This ability resets Caitlyn's autoattack timer.

Cost: None. Cooldown: 1 second.


 * The attack speed bonus is calculated from her base attack speed, excluding the penalty from The Long Gun of the Law.

Revolver: Arrest
Caitlyn throws handcuffs toward the cursor, slowing the movement and attack speed of the first enemy champion hit by 30/40/50/60/70% for 2 seconds. If the handcuffs hit, she then dashes 200 units away from the cursor while firing a shot toward the cursor that strikes for 30/40/50/60/70 (+90% AD) and can critically strike.

Handcuff range: 650 Bullet range: 1350 Cost: 50 mana. Cooldown: 12/11/10/9/8 seconds.

Rifle: Yordle Snap Trap
Caitlyn sets a trap at target location that arms after a brief delay. Enemy champions who come within 67.5 range of the trap will detonate it, becoming rooted and taking 80/130/180/230/280 (+60% AP) magic damage over 1.5 seconds. The trap also grants true sight of the target for 9 seconds.

Caitlyn can set up to 3 traps and each lasts 4 minutes. Traps are visible to both allies and enemies. If she sets a trap when three are already placed, the oldest trap will deactivate itself.

Range: 800 Cost: 50 mana. Cooldown: 20/17/14/11/8 seconds.

Revolver: Smokin' Aces
Caitlyn gains 40/55/70% bonus attack speed for 6 seconds. Additionally, whenever she attacks, she shoots an additional bullet at a nearby foe, dealing 70% damage. When Caitlyn strikes a champion, she gains 15/20/25% bonus movement speed for 3 seconds; if she kills a champion, she gains twice that amount and the duration of Smokin' Aces is increased by 2 seconds.

Cost: 100 mana. Cooldown: 90/75/60 seconds. Shares a cooldown with Ace in the Hole.

Rifle: Ace in the Hole
Caitlyn channels for 4 seconds to line up the perfect shot at incredible range, after which she fires a 2000-speed homing projectile at her target, dealing 300/400/500 (+200% bonus AD) to the first champion that it hits. The projectile will continue flying toward its target, but its damage is reduced to the damage it actually dealt (after armor/shields/etc) and further reduced by 50% each time it strikes a champion.

Range: 2000/2500/3000 Cost: 100 mana. Cooldown: 90/75/60 seconds. Shares a cooldown with Smokin' Aces.