User blog comment:Witchking99/Lillia, The Floral Princess/@comment-26815373-20160311161017

I think a lot of the text in her passive is unnecessary. I'm also having difficulty imagining how it works - you talk about how her abilities 'release' her leaves / petals, instead of auto-attacking, but then define rules that make her projectiles operate very similiar to basic attacks. You even say that they "fling themselves at enemies dictated by Lillia" which sounds like right-clicking. Also, judging by her cooldowns, this is going to make her damage output weird as she can only 'attack' every few seconds (after she uses an ability?). Not interrupting her movement comands sounds cool though, and could probably be smoother / better than Kalista's passive.

Her Q, W, and E all work fine (though her W seems weak, offering only utility) but don't really break the mould or do anything exciting. Her R reminds me of a similiar move from Pokemon, and is really odd with a tiny cooldown, but a very long 'charge' time unless she has tons of CDR. >.>

But what I really want to talk about his her flavor / theme. As a custom hero concept for your personal pleasure, she's not bad. As a serious attempt at making a League of Legends champion, I think she needs work. We already have Zyra as our plant-lady, even though there is some design space left there. She's also a princess which League already has (talking about Ashe).

I do like that she's a dancer, and her emphasis on flowers (where as Zyra is mostly just thorns and vaguely-defined plants) but IMO, she needs something more, whether it's artwork to really help 'sell' the character, or maybe a new, super cool ability. I think what she really needs though, is thematic difference from Zyra if you're serious about making her a LoL champion.