Talk:V1.0.0.106/@comment-131.6.84.110-20101201030228/@comment-131.6.84.110-20101201050437

The one thing I want for x-mas is a Heimer buff. Here's my idea for a buff that would make him viable in the top teir again. Here is all the work done for Riot, just plug it in guys! (changes in CAPS) (Innate): Heimerdinger gives nearby allied Turrets and Champions 10 (lvl 1) / 15 (lvl 6) / 20 (lvl 11) / 25 (lvl 15) health AND MANA regeneration per 5 seconds.

Q (Active): Stays the same but adds: Heimer gains a "stored turret" charge every few seconds. Maximum two charges. Each cast requires and consumes a charge.. Charge Receive Time: 30 / 27 / 24 / 21 / 18 seconds. (Effected by CDR like Teemo's of course)

W (Active): Heimerdinger fires 3 long range rockets that hit the NEAREST THREE ENEMY CHAMPIONS OR MONSTERS. (Prefering champs like Sona's Q)

E - Fine the way it is actually

R - (Passive): Cooldown reduction. (Active): All active Evolution Turrets are healed for 100% of their maximum health and also fire movement slowing frost shots for 10 seconds AUTOMATICALLY TARGETING ENEMY CHAMPIONS WHEN WITHIN RANGE.

There, Heimer fixed and made viable but not OP. I think this fix would make him a real support mage like he should be.