User:Emptylord/Patch/Zed

Rework= Relaunch=
 * General
 * Skirmisher
 * (Innate)
 * Zed's basic attacks will execute targets below 50 health. At level 11, the base execution threshold increases to 200 for lesser minions and monsters. Scoring a unit kill or champion assist by any means will restore 35 energy.
 * (Q)
 * Shurikens beyond the first dealing only 50% damage.
 * Shadow shurikens deal only 50% damage.
 * (W)
 * Restoring energy for landing both copies of an ability against the same target.
 * Reactivation now costs 35 energy.
 * (R)
 * Storing magic damage.
 * Reactivation now costs 35 energy.
 * General
 * Mage
 * (Innate)
 * Whenever Zed casts an ability, he creates a shadow at his current location. Zed can have up to shadows active at a time, with the oldest being replaced when exceeding the limit. Shadows will mimic Zed's ability casts, dealing only 40%  damage.
 * (Q)
 * Shadow Shurikens now deal damage as per Living Shadow's effect.
 * Restoring energy upon hitting the same enemy more than once.
 * (W)
 * Zed dashes to the location of the target shadow and empowers his next attack to deal bonus magic damage equal to and restore 35 Energy.
 * Cooldown: 10 / 9 / 8 / 7 / 6
 * Cost: 35 Energy
 * (E)
 * Zed now creates an area of shadow that persists for 2 seconds, slowing enemies within the area. The slow zones will stack.
 * Shadow Slashes now deal damage as per Living Shadow's effect.
 * Cooldown reduction on W for hitting champions.
 * Restoring energy upon hitting the same enemy more than once.
 * (R)
 * Passive bonus attack damage.
 * Passively increases Shadow's damage by 5% per takedown with Death Mark.
 * No longer creates a shadow as per its own effect.