Talk:Hecarim/@comment-173.174.230.50-20120701064653

After some time ive reached a conclusion.... HECARIM IS BALANCED (or close to it....)

Passive: AD from MS is not really a big deal, but ignoring unit collison is a nice boon for a no-range champ like hecarim

Q: the damage reduction vs minons is on there for a reason, if it did full damge it would surpass skarner's because its more spammy, and possibly surpass shyv's W, plus you can use it on the move so you can stay on your target

W: words fail me on how awesome this is in teamfights, when you succesfuly launch yourself into the enemy team and your team is smart enough to follow up, your health will shoot up from half to full (literally, its happened to me before) however its meh anywhere besides that, but it does keep hec healthy

E: this is the only ability i feel is lacking, 24-16 second CD on hecs only gap closer besides ult? really riot? T_T. Its like a weaker version of powerball and headbutt in one ability

R: its base dmg is not very scary at level 6, but dear god does it jump, 150-500 damage is an awful diffirence just needs stronger early damage and a little less damage per level,

Hes item dependant? not in my experience, his only necesarry damage item is a trinity force, sometimes just a phage /sheen for mid game, the rest of his item slots can be used for pure tank/bruiser items based on personal preference

tbh idk why i posted this,guess im just stating an opnion and leaving it for discussion, sometimes i forget people besides me play him Q_Q