Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-24981764-20150124214845

Ntoulinho  :  Hah, well, my reply was deleted due to it including a link to third-party software, but you can find the link in the history of this thread, if you want to find it. Maybe I can put it on my wiki page, too? Anyway, like I said, my app aims to address all these issues of valuing that have been brought up here, including things like synergy. Abilities of champs and items are programmed in, too (45 champs so far, and all completed and some basic items). Of course, there are some things that are still very difficult to value, and oftentimes I go with the most optimal scenario (like for Randuins, it calculates the value if the enemy is actually hitting you), but I feel like getting as close as I can can give a pretty good estimate, after which one can think about the strategic element of certain choices. For instance, if 3 items all have around 1000%-1500% gold efficiency, the one at 1500% might not be the most strategic choice, but at least when you get the one at 1000% you know you're still getting an item that's high in terms of its efficiency.

Anyway, please don't delete this post! No link here - I'm just trying to contribute to the discussion surrounding this issue of Gold Efficiency. At the very least, I'm saying that a programmable solution is possible, and secondly that I've already put in the work to make that solution as much of a reality as seems reasonable to me.

Edit: Ok! The link is on my profile page in the "About me" section. Remember to check out the about page for all the details for how I handle valuing things! Again, my hope is that this adds to the discussion.