Talk:Warwick/@comment-9705522-20131102223926

now, for everyone who actually plays warwick jungle, from what we know the s4 jungle might actually be a good buff to jungle ww. now, what happens? a lot of things. first, trinkets. everyone can get a free ward/clairvoyance early on. what does this mean? early ganks are harder to pull off. second, early kills and fb give less gold now. so early ganking is less attractive. then we also have stronger monsters, making jungling harder, but ww with his sustain should have little problem. then we also have the wight, the new fourth non-buff camp, a huge monster that is pretty much like blue/red. lots of hp, high damage, hard to kill. but it gives a great amount of gold and exp, and can be done when all other camps are cleared. this is good since ww is best in single target clearing, giving him yet another edge, especially since his sustain will keep him high. but thats not it. jungle farming also gives more gold and exp now. also we have the new level system, which means that jungle monsters spawn with levels dependent on the average lvl of players and adapt gold and xp rewards depending on the level, but dont change this level until they spawn again. in other words, if you dont clear them, you get less gold and exp later. this means staying in the jungle is better, and warwick is really good at that. and to top it all off, the new wriggles, which gives attack speed, armor, the current passive plus 10 heal on hit, a ward, and the new sexy passive of getting 40% increased gold from jungle monsters. this gives you a lot of bonus gold from an item you would want to pick up anyway probably (sotag got nerfed). now this means that you can stay in the jungle and farm to 6, then gank and get back to farming, and not be doing worse than enemy junglers that constantly gank.