User blog comment:QuantumFeint/About how Fearless went full Urgot with Sona/@comment-5077844-20140729140052/@comment-24558666-20140729160518

I dont think you understand what word "carry" means. It means to hold something in order not to fall. In game jargon, it means to be have as much impact on victory/lose as other player. Sona does that with Auras and powerchord diminuendo or tempo. Sejuani (and Leona) with CC. Thresh by distruptions/cc/peel.

As support, with good items, like Mikhael and Locket, you can save important person/people, or with Aegis/Locket can make them more magic-resisty by only staying close to them. You dont have to dish out damage to carry, you can carry by increasing damage thanks to people staying alive for few seconds longer or having them not die at all.

That is what old sona does differently than other supports - by auras, but new Sona does technicaly same as other supports. Good support can carry even if your allies are... well, of disputable intelect, because they can do job in lane by harassing on their own or cc-ing into harass chain, which makes time to harass quite obvious. Sona does not have such thing. You can't force your adc to help you harass and not waste your precious buff on minion. Hell you can't even make him run to you for buff, that requires you to come to meelee range to him. It is too dependent on skill of your lane partner, and leaves you no true decisions.

As old sona, if trade went bad, you played passive, and if full hp, you were harassing and game was shifting between passive and active play for you. Your adc helped you trade if they traded back. Now, you cant really harass on your own, due to reduced damage and longer power chord rotations. Now, your utility is too much ally dependent. That is my problem. Your efforts can be wasted by allies much more sucessfully, having them being able to completely negate almost anything you do for them. That sucks.