Board Thread:Game discussion/@comment-6110700-20130207032959/@comment-74.138.74.38-20130218103131

So far every game I've played ADC Thresh has beeen immensely good. You just have to be careful early game, since you lack the armor of a normal ADC (making you ever more susceptible to the enemy) and your range is lacking in comparison to most. However, as most others have pointed out, you rely on his Q's passive for damage output. Just wait for it to charge, sneak in, drop a basic attack on their carry. The easiest way to draw the guaranteed first blood with ADC Thresh is to get into the bushes on their end, wait for your support to initiate (works better with supports that have early game stuns, snares, pulls, etc.), follow up with your pull, blow your passive, ignite, and flash for the last auto attack if you can get the kill. Otherwise, wait patiently for the opportunity to initiate. Thresh's passive armor gives him a massive advantage over the enemy ADC if you farm souls correctly, and using the lantern almost ensures saftey while doing so. Another thing to keep in mind, the enemy doesn't have to come to you, you can go to them. Unlike most pulls, Thresh can activate his again to pull to the enemy, at which point they are stunned for a significant amount of time, and you can further prevent escapee by pulling them to you with his E, since most people seem to forget that it is a pull OR a push, not just a push. It also applies knockup, rendering the opponent(s) basically silenced and immobilized, during which time you can wreak havoc with auto attacks, and drop ult to secure a severed getaway plan for the enemy. If you know how to efficiently utilize his skills, Thresh can be a very competitive ADC, but he has to be taken lightly, and not forced through the game, since it takes a while for him to stack high auto attack damage. Like most have pointed out, his damage doesn't reach the tier of say Ashe or Graves or MF, but he is really good at keeping enemies on lock down, and that is what gives him his advantage. Along with that passive armor, you can deal up to 800+ damage with his skills, shield yourself for a couple hundred, smash the enemy for another 500+ with his Q passive (which, while it cannot critically strike, can be activated ALONG with a critical strike, dealing upwards of 1.2k+ damage for initiation) and meanwhile you can tank quite effectively as well. Regardless of how you look at it, the potential is there if you know what you're doing. If you treat him like every other carry, yeah it won't work, go figure. But, if you tend to his needs as a carry, he will provide, and he will succeed quite effectively. Just my experience with him, thus far. Have about an 85-90% win rate with Thresh, and if not a win, I have a positive K/D.