Talk:Cassiopeia/@comment-6719710-20160506102447/@comment-24055932-20160508225554

A 6 item build is good and all, but that's minute 50 or so for Cassio. One of the major keys for success for Cassio is getting this transition right:

In the early game she needs to be a strong DPS mage with high all in potential. Then, in the middle game she has to be a bruiser - ideally before the carries get /.

And that's it, because in lategame, Cassiopeia is a lost cause. She can be an antitank, or a rather averange member of the team, but both ADC's and mages will have outscaled her by then. Even old Cassiopeia with multiplicative interacting Rabadon/passive/Dragonbuff scalings couldn't stand her ground against ADC's at this point. (Yes, I know atm it's actually that she has her highest winrate at 40+, but that's simply because the majority of players still build her AP'ish magish, resulting in terrific winrates before)

So, what am I actually getting at? Mainly this: Don't aim for 6 an item build. Aim for a 3 item + 3 item parts build. And utlize a purposeful build, not a counter-build (that's one of the fallacy's of mages nowadays).

My build at this point is Tear, (Blasting Wand), Catalyst, (Null-magic/Cloth-armor), RoA, Sheen, Archangel's. [Core] Then I build towards IBG, Spirit Visage and Void Staff.

The build still has its problems, i.e. IBG in component form granting low armor, Spirit Visage granting no CDR in component form (Spectre's Cowl), either very late CDR or pens. However, it seems to hit the timings nicely (armor & MR), provides a slow and feels like having sufficient damage while being consideratly tanky.