Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1330314-20160605080320

Is a marksman really defined by the fact that they rely on the attack damage statistic? I mean, the stat itself has a connection to marksmen, because by nature it increases basic attack damage and basic attacks are the medium through which marksmen convey their power, but really what defines a marksman is that they output constant damage from a distance. That's why Azir, Teemo and even Cassiopeia are judged to be marksman-like in some respect. Ultimately, it comes down to the different effects associated with AD and AP items that you'd want to get to in crafting an AP marksman versus an AD marksman, though that will always be inherently more difficult because most users of AP play with burst, with items to match, whereas AP marksmen would be DPS-focused. In the end, though, it's perfectly possible to have AP marksmen, and in fact there are valid reasons to have some around (you get to make them run on rules a marksman could have, but normally wouldn't because they'd have to conform to AD itemization)

I think whichever reason that prevented BotRK's damage form being max health no longer applies now, and I'd personally be in favor of changing its damage to max health (if perhaps a lower number) because current health damage only exists for stuff that's meant to soften up targets before a real fight, and autoattacking is that actual combat. In the end, though, I feel BotRK has design problems (e.g. that 20 AD that has nothing to do with its identity) that will prevent it from being as perfect as it could be, and the only way to fix that would be to change its recipe. I think the item could be like Bloodrazor not just as a max-health damage item, but one that's also purely attack speed-based.

You're also right, my starting point was that AD and AP Kog were basically the same fundamental playstyle (and I think there's some grounding to that opinion) and I built his kit from there. To be honest, what I'm probably missing is the exact point of distinction between AD and AP Kog, and the moment I'd be aware of that, I could have a much better understanding of how to design his kit in a way that would include both of those playstyles.