User blog comment:LivesByProxy/LBP's Design Challenge - The Smuggler's Passage/@comment-7709681-20160221153413/@comment-7709681-20160222010509

@ LiveByProxy: Because Dawngate didn't had a Nearsight debuff; however, they did play with Vision.

There was a Assassin / Fighter called Faris, an android who had as an ultimate a targeted DoT in the form of a salvo barrage that revealed the target, and allies could interfere with the targeting by stepping inside the ally's sight range, in exchange of becoming a new target for the ability, then all salvos would fire equitatively between targets.

There was a Mage / Support called King of Masks, a master of ceremonies (for eldritch horrors), who had a dash that empowered his next basic ability and, if said dash or any of his now empowered basic abilities was casted within a champion's sight range, he could cast the dash again (the dash with empowerment) for a few seconds.

There was a Marksman / "Support" called Nissa who had as a innate passive a pretty squirrel that, once she passed through a bush, would sit on the bush and act akin to a Pink Ward and, if 2 minutes passed or Nissa went too far, the squirrel would return to her.

There was a Tank / Support called Raina that had an ability that would passively grant her resistances, and actively sacrifice said resistances in exchange of marking a target, causing it to be revealed and receive increased damage, while she received reduced damage from her front.

There was a Marksman / Assassin called Ronan, a gunslinger otter (don't ask >->) who had as an innate passive bonus sight range for his wards, and had unobstructed vision (could see through terrain and bushes).

There was a Lizard-Man (who was pretty much Dawngate's Lee Sin) who had Lee Sin's Q... except that was pass-through and could be re-activated again once for each revealed enemy (including non-Shapers).