User blog comment:Willbachbakal/(Champion Rework) Varus, the Arrow of Retribution/@comment-25228021-20150501160206/@comment-25228021-20150503164633

E would not be so much of an exploit, it's just that unlimited range gives unnecessary safety, and I just don't like it.

AP Varus's autoattacks can actually do noticeable damage with just Nashor's Tooth and Wit's End, that's probably the only thing you're taking from him, and as much as it is not his strongest point, it's a thing I would've liked to stay, because apart from his ulti, AP Varus only has % health damage, which has its limits, especially now that you absolutely need to reach lategame to get the most out of it instead of level 9.

Also, in my opinion the new W won't buff AP Varus that much because it's going to be hard to land it twice in teamfights. The refresh on Blight detonation won't help that much, I feel.

To avoid sounding so negative (I actually like a good amount of the ideas), I'm going to actually give suggestions:
 * First, I'd make Desecrated Ground deal DoT because consistently proccing Blight is going to be useful. Currently AP Varus feels inconsistent to me, if you miss the detonation because the opponent dashed out, you're useless for 10 seconds or so.
 * The attack speed scaling on the charge might be a bit too easy. Considering Varus has +68% attack speed at level 18, you only need 82% more to cap the charge. I know you're not supposed to build more than 2 AS items at best, but this is bit too much in enforcing the meta in my opinion. Maybe lowering the effectiveness of it and capping it at 0.5 second to charge instead of one would be better?
 * If the ulti managed to snare two secondary targets but a third one dodged it, dodging the tendrils from the two secondary targets is going to be something out of Touhou. It's just a fun fact, I don't think it's worth a change, maybe the secondary tendrils should be thinner than the main one?