Talk:Akali/@comment-25489490-20180804130815

I really dislike how powerful akali's new kit is inherently for it's simplicity, but at least riot understand that most of their recent champions have been a little bit over-complicated. This time it's different :). Akali's new passive seems a bit complicated- but in action, it basically only flows into her hit-and-run -> re-engage repeat playstyle-kit seamlessly. And it forwards a mastered akali play while still doing something for new users. (and doesn't heavily punish unbeknownst enemies which is really,, REALLY good design IMO.)

Apparently you are able to locate where Akali is in her shroud somehow even if you can't target her. If so, her shroud really isn't as broken in general, only at making your tower a fucking useless rock. Which really is a gigantic note though. Even if Zed has multiple ways to reset tower aggro, at least he has spent his dodge abilities. Not true for Akali, she has 4 dashes between e and r.

Also why does her E have infinite re-activation range when Lee Sin's q is not? I don't mind I just am a little baffled.

She has way too much damage, maybe? I think it's because her passive has zero cooldown. That is just stupid imo. It's probably her largest damage source over a fight, but at least it accentuates her themes and playstyles. It needs some perspective of a nerf though; I'd just make it have like a 10 second static cooldown which is lowered by doing things regarding to her combo options. As it is she can just spam(as in somewhat back-off, but at insane speed) inside of her shroud and re-engage for a stupid burst over and over. At least I love that a counterplay option is to hug her to death. Makes certain melee champs have a huge potential to give her a great dicking hahahahahaha.