Talk:Renekton/@comment-93.199.57.248-20121012105734/@comment-4929329-20121015050043

Renekton just seems like a goopy mess of "well this is balance but this is... well, it's just terrible!"

So, he's 100% melee. All right, well, does he have tankiness? Yes, but it has a CAST TIME and is locked away in his ultimate's ACTIVE. If they want Renekton to stay as an all melee champion, they should at least make it so he can be tanky.

His Dash and Stun deal the most amounts of damage... but not his nuke/heal? Well, I suppose that might seem fair, until you realize that the heal is %-based. So if he tries to gapclose with E and misses, he loses out on something like 1/3 of his damage. This is just not OK. You can't have E stay the way it is. It's also pretty tricky to stick to someone and cast E for a second time unless they Flash or something.

So E doesn't really work, Q doesn't deal enough damage later on to work, and W deals a great amount of damage in a short amount of time with a STUN, isn't it awesome? NO, because it has a HUGE animation and the cooldown is massive for most of the game because you have to put ranks into E so you can actually dash once and a while.

Renekton's current kit provides him with no practical tankiness, very short range burst that's dependent on a resource he has issues managing, a stun/nuke that leaves himself vulnerable, a heal that doesn't really heal during late game because its scaling and base damage is pathetic. All the ult really does is empower an attack after a long time and deal some mediocre AoE damage.

Then people come and tell us that Renekton's kit is fine and he doesn't need to be changed.