User blog comment:ClariS/A Sivir Change/@comment-1881059-20130916233936

Holy Moly people think alike. I was working on some lore ideas for a while (http://forums.na.leagueoflegends.com/board/showthread.php?t=3847998) but started thinking she needed much more than just VU and lore stuff--so I have a huge mechanics section written, and it seems to be very similar to yours. I like the mana changes on Q, and the CDR changes were the same as mine. I don't think the damage reduction for mid game is quite necessary, but it makes sense in my mind. W mana makes sense, but I really think the ability needs to be changes as a whole (I do love it, but it's waayyy old). The E is literally exactly what I've been contemplating on her E (passive, scaling mana, CD on sucess) so kudos on that--the only thing is I feel like one sucess should equal one (or almost one) boomerang. 25 mana early game (even with 60 mana Q) doesn't really make sense to me. The 3 to 2 change is slightly abitrary-- right now there's no point in having a spell shield last 3 seconds if it's only going to block an ability for .5, so a 3--> 2 change wouldn't necessarily be a buff or a nerf unless there was some extra zoning potential the E could have during those seconds. I'm not sure about the CD reduction time for E. I feel like it should be fairly low late game (on sucess) getting it tolike 7-8 econds or so--without making it completely OP/anti-mage. This would be awesome. random ideas for E; CDR reduction on sucess scaling with rank. Beginning CDR beginning at activation. Just some  super tentative/random ideas (haven't put any of those into my QoL).

I'm of the opinion that Sivir is a good champ-- however, for the S3 meta, she's not an good ADC (per se) and I think some tweaks and slight rework we can change that. She has to keep her same playstlye --the fusion between chaser, kiter, and teamfight orientation, but do in a way more fluid way. My email is liosrakia@gmail.com if you want to exchange ideas and see my reasoning more. Note also that the numbers are fairly tentative--but there's some aspects that I want to keep (ie: the AD scaling rather than bonus AD--that way rushing those flat AD items on her won't be as important, kinda brining her into step with other ADC's item scaling without destroying the power of that early AD).

Qol/Tweaks with some ideas for larger changes:

Like yours, this is presented in parts-- some parts may need to be removed, and some parts may be good but need adjusment. The point of this is that I believe that these attributes together (with a lot of tweaking) would help her character--that the sum is greater than it's parts-- but if there's some part you like/hate don't diss the whole thing :)

500 range to 525. base mana increased  to 216

Q: 100% AD scaling, base damage 20/55/90/125/160, cooldown 12/11/10/9/8, damage reduction changed to 15% per additional target hit--not just per target. This means an "perfect" hit can do 200% damage, not 180%-- also, if you hit someone at 100%, and then it goes through 2 minons, (75%), assuming it doesn't hit any additoinal targets, it will do 75% to those 2 minions and the champion. A 10% projectile speed increase seems reasonable to me. Currently it's ~1350--bringing it up to 1485. (-415 Varus Q)

W:  No QoL, just some other ideas: Shift W from the most simplistic auto-attack reset in the game to an more inherent ability to Sivir. It would accomplish same roles but better--may have to be changed so it's not OP for sieging/and so on. It would also give ADC scaling. Would aim for Burst early, hard DPS/AoE harder mid to late game.

Idea1: Every fourth hit does bonus damage and applies some type of on-hit affects. Toggling it changes to every fourth hit bounces. Unfortunetly, this removes the burst/poke potential. Lack of mana plus strong ADC scaling on the AoE could be a problem

idea2: Every (x) seconds, Sivir's next auto-attack is stronger (against champions only)--it can crit, and applies and procs sheen, and may have increased range--preferably no visual indictaor for the enemy. [would change playstyle too much]. The CD is reduced per target hit--however, I am undecided if it should be against champions, minons, turrets, or all. At max rank with (for example) 9 second CD and 2.0 attack speed, it would take 3 seconds to reset the CD. With 30% CDR, current Bouncing Blades is at 2.1--for purposes of Triforce procs and general comparison. Lack of mana cost and lack of an AoE is a problem. An "activatable" portion, may fix this, hopefully emphasizing the easy acess to AoE whenever Sivir wants it, but making it a little more creative in use: On-hit bounces for (X) seconds, "strong" auto-attack would bounce rather than single target damage, (possibly for limited duration), every third/fourth could bounce (limited duration?).

E: My basic QoL is very similar to yours: Increase CD but decrease CD on sucess, change mana to scale with level. I was thinking % based, but that would probably be rank related, and I'd rather have it more reliant on level rather than the rank of the ability, so I like yours. Giving Sivir her passive on Shield sucess makes so much sense to me--even an little extra speed boost (on top of passive) would make sense. Movespeed could then be used either defensively (more like E's primary role) OR it could be used offensively to engage or chase (someone shoots a spell at you to slow you down but they're out of range of Q; Ez tries to poke you in lane, you gain movespeed and mana and can dodge his next abilties.

other ideas: Sivir E is primarily defensive sustain and zoning tool--offensive stat don't really belong here, and I'm glad you didn't add any. The 3 seconds should really matter--discouraging people from attacking her when it's up. Like--  "if we attack her with a spell now, we're going to get poked," remaining defensive but giving some offensive attributes. On sucess could give a Q/W (old or new)  reset;  or in general re-activating this ability after sucess  for an defensive ability focusing on an "keep away from me!" idea rather than being focused on n all-in potential and engage opportunities (like Noc and Jax). An re-activate ability would probably lose the CD reduction, making it sometimes a dangerous option to re-active.

R: Not really QoL. That being said this one was fun. I'm sure you noticed there's a lot of potential power in that QoL/ideas that I've presented. This would be in tradeoff for a weaker active. However, the active would be getting a lot of it's power back through an "inherent" passive from the ultimate to increase her overall capabilties. This would mostly revolve around her chasing nature, making her gameplay really fluid by combining auto-attacks and abilties. Such as; if you use this ability in this way within X seconds, this effect will happen. Keep in mind that this is all SKILL based. It can potentially make her very strong-- but will just be a kinda "meh" for a poor player. The inherent passive rewards skills in comboing based on Sivir's current gameplay--also note that many of the suggestions for Q/W/E would come from the R itself (such as E's "counterattack").

Q: bonus damage for double strike  against a champion (scales with Q, R, AD or level?). Could also reduce CD. Could act as a crit for purposes of inf edge.

W: Could interact with Q--such as W "strong" attack could travel "with" the Q for bonus damage if done correctly. Could apply armor shred or other effects with it's interactoins. Would have some interaction with "normal" auto-attacks (it itself is an auto-attack, so makes sense).

E: "Counterattack--Resets W, Resets Q, allows an extra Q to be sent if E is reactived---etc. The bonus movespeed/passive in the QoL could come from this.