Talk:Jhin/@comment-26203093-20160114131219/@comment-2179912-20160114143437

It could be, but in its current iteration I think Cait's is better for her. Someone walked too close to you, you start raining crits on him from 650 range and he walks away. He's one good shot from dying, and you can (1) pick a positionally based targeted shot that does very good damage but is blocked by other enemies, or (2) a 4-part ulti where you need to aim correctly at least 2 times to kill the target and can be blocked other enemies.

Cait's ulti is very well suited for her gameplay. They step on a trap? Headshot > E > Q > Headshot > Ace in the Hole = kill. Imagine doing Headshot > E > Q > Headshot > Curtain Call. It would be very impractical and offer nothing. Cait can just calculate her damage and ulti in a moment's notice. Her ulti will always do X damage, so just poke them down with your massive range and snipe them when they run. You don't even have to move, per se -- that's what Cait is all about. Setting up and acting like a long range turret, with her traps keeping her safe.

Curtain Call needs to be planned for max efficiency and Jhin's kit forces him to either start from far and go in after, or vice versa -- and his traps are more like letters a killer leaves where he predicted you would run, rather than area denial traps like Teemo's (you're afraid to move) or Cait's (you can't pass through here or you'll eat a 1200 dmg headshot).

Even though Cait is an old champion I feel with her new changes she makes very good sense and she's the best in her role. Jhin is not gonna replace Cait in the comps that compliment her best, but rather he makes her role a bit more specific as we don't have just 2-3 long-range ADCs anymore.