User blog:AnAvFe/UDG Abilities





Penance: The next basic attack lunges at the target, dealing an additional 1/1.1/1.2/1.3/1.4/1.5% (+0.75% AD) of target’s max health as physical damage for every kill they have, and 0.5/0.6/0.7/0.8/0.9% for every assist with a minimum of 2% and a maximum of 40%. Uses current health if a bound champion is nearby, and increases min. and max. to 4% and 60%

Vampiric Aspect (Passive): Attacks heal heal for 4/5/6/7/8% of your max health. As long as bound allies are around, attacks also heal for 30/35/40/45/50% damage dealt and all heals nearby bound allies for the total amount. 4 second cool down. CDR is only 50% effective on Vampiric Aspect.

The Deal: Urazmus leaves a ghost where he is for the next 12 seconds and gains +30/45/60% movement speed. The next time he damages an enemy champion, both him and the target blink back to his ghost and are both suppressed for 4/5/6 seconds. The enemy is invulnerable for the duration. Bound allies in the area are given a chance to teleport to you. If any do, 200/175/150 Helping Hand stacks are applied to the enemy champion and the suppression and invulnerability are ended. If none do, you deal 300/350/400 physical damage to them after the suppress.