User blog comment:GerkIIDX/Faulkner/@comment-24.190.86.148-20121031173515/@comment-888100-20121103175541

First off, thanks for your thoughtful criticism. This is more help/input than I've ever gotten in my year+ on the official forum's champ concepts board.

That said...this is my first attempt at using the new-style Champion Capsule template thing, and I made a lot of technical mistakes (e.g. accidentally leaving in the five-tier mana cost listing for his ult, which should be no cost at all, and three if it wasn't free.)

re: The ult - The original intent was to it to be relevantly strong early on and sort of fall off late game, trading sheer damage output for the ability to inflict a triple AoE stun that draws in enemies which, properly placed, could close the deal on a teamfight. I believe I was also worried about a fully-stacked-arcanic ult (which hits three times and does about 230% of the single-hit damage) as being near-facemelting levels of burst damage against one target, let alone all in an area (chain-stun notwithstanding.) That said, a bit of strengthening certainly wouldn't hurt.

AD ratio isn't something to concern yourself with if you're going AD on the guy - the idea, on paper anyway, is that he can either be played physical or AP/AS hybrid-esque. Q is a "for AP" ability, contrasted with the W skewing in favor of AD builds. E is AP-only but favors infighting, whereas R is fun to be had for all.

Anyway, I fixed all the technical errors (I think) and will give more thought to the composition, particularly his ult and its ratios. Again, thanks for the feedback; it's most appreciated, and I hope you come back sometime and see this, realizing how helpful it's been. Super-long post over.