Talk:Kha'Zix/@comment-35229418-20150427175338/@comment-35229418-20150428140732

The original idea was to just increase the AD ratio (and consequently the isolated AD ratio), but it ended up with some weird numbers (I like round numbers really), and I thought adding a flat increase could raise its unisolated damage enough without making the isolated damage too close to the evolved damage. But I also think it's not a very elegant solution, so I'd just make the ratio go higher with ranks if that's fine too (something like 120 / 129 / 138 / 147 / 156% as base and 156 / 167.7 / 179.4 / 191.1 / 202.8% for isolation), which would only be a very slight buff for isolation damage but an 8% nerf for base damage.

Oh yeah, I also considered making evolved Q raise the base damage too, but I don't know how good that would be, since I was actually looking for a way to deal decent damage while being able to evolve W first (more focused towards jungling of course).

There's also the possibility of making evolved W deal something like 60% extra damage if Kha'Zix is within the explosion range (so, proccing together with the heal), but I'm afraid that could make Q somewhat useless.