User blog comment:Jens Ingels/Support Health Itematisation/@comment-26815373-20151114073635

I like both items. Finding the right names (so as to cast them in the right light) might be difficult.

I think the hp regen on Item A could be 100% without be outrageous.

On Item B is there a reason Valor's Glory doesn't restore mana? Also, personally, I'd leave the % movement speed at 5, or, alternatively, have it as a unqiue passive with some cool effect.

In regard to what VV said about the relationship with AP and Health on certain champs, I think the problem goes deeper than that. AP in this game just scales with stats. It does not scale with the actual particles effects, range, or size of an ability. Could you imagine if Morg W's AoE actually increased in size based on AP? Or Janna's Tornado? Or Nami's W's number of bounces? If the actual 'support' champs had power in duration, magnitude, distance, and time, rather than power in damage, then the game would be much healthier as a whole. Janna and Lulu would still deal damage, but not like Annie and Brand. The AP and Health would be good on all of them, but for different reasons.