User blog comment:Slashingstrike/Master Yi's Wuju Style rework idea/@comment-36072697-20180703234234/@comment-15077371-20180713153645

>he dosen't even need to land his dagger if he's playing an attack speed focused build

Have you tried to kill someone without Wuju Style active? How will he do true damage then? He needs to land the dagger to gain Wuju Style otherwise he loses damage and becomes less of a thread. Saying that he doesn't need to land the dagger is like Playing attack speed Soraka cause he wont gain Wuju Style

> Another thing is, he can build defensive items. i mean, what's stopping him from building them

What stops Ashe, Janna, Kennen, Malzahar and so on from building defensive items? You mean Melee champions that rely on their basic attacks and are in the middle of the fray should not build defensive items?

Tanks scale better with defensive items since they scale with defensive items – champions like Taric, Volibear, Malphite and so on. Master Yi's does not scale with defensive items. If he wants to deal damage he must to build the damage

Wuju Style does not have any flat values and I think I did reduce Yi's DPS a bit

Live wuju true damage 50 (+35% bonus AD) per auto


 * 20 / 22.5 / 25 / 27.5 / 30% per auto


 * 50 / 60 / 70 / 80 / 90% per cast

Unlike Live which Wuju Style is not a skillshot, Wuju Style requires you to land a skillshot (Wuju Dagger) to gain the benefits so I do believe I raised Master Yi skill floor a little bit. If you miss the dagger you don't gain any benefits so you do significiently less damage. Have you tried to kill someone without Wuju Style active?

>I just wanted to show that it created an alternative assassin playstyle for Yi

So he will be squishy and you will be able to burst him does easier. I don't think he will do as much burst as brand, zed or talon. Wuju Style is split on 2 parts – Passive and Active. The active part is initial damage which is a bit higher but I think it's far from one-shot. Other part is the sustain damage which is much lower compared to live version (50 less true damage on hit)