User blog comment:Jake.butdorf/Obliviana the elemental Archmage/@comment-50.113.44.235-20130305061408

Way, way, way too bipolar. Gorgeous artwork though.

Her E for example. She couldnt even use it early game, and the damage would be totally pathetic, but late game with a 500+ AP build and an Seraph's + Muramana? She would be hitting for 2000 damage 7-15 times per second in an 800 radius. Add to that that it's totally random if you get splattered across the map or not (Old school GP ult) and just this skill plus R make her scaling and luck based-ness just totally ridiculous. I would reccomend seriously toning down the mana cost, scaling, and scaling per level while making the strike radiuses bigger and with a set number of strikes per second. It also needs a better base for low levels, otherwise this will be that skill that you don't even put a point in until late game when everything else is about maxed. Her Q has the same problem, it's totally random-depending upon how often and where lightning strikes- you could rape a whole team at level 1 with it, or have it be useless at level 18 versus a single level 1 champion.

Problem, she's ridiculously mana dependant, this isn't a bad thing, but it's kind of like, if she levels and doesn't build mana items but stacks AP, she could splatter ulted alistar instantly without even any counterplay, but she'd also go totally OOM in 2 seconds flat (not even exaggerating). Alternately, if she goes with something like Seraph's/AUG/Manamune/Rabadon's/Zhonyas/Sorcs, she could very concievably keep her super OP passive up forever, two shot everything from 1100 range with a nice R+W+W in about 4 seconds flat and rinse and repeat. There's just a point where she goes from being shit to diamonds all the sudden once you stack just the right items and enough levels.

Problem, there's the problem that all 3 of her activatable spells seem to be huge AoE effects centered on her. Basically, if you can outrange her Q in the late game even if she has her passive stacks (Lux and almost no one else would live long enough) you could splatter her, but inside that, you're pretty much slowed and knocked up permanently (not exaggerating) while taking insane quantities of damage, and even if you flash+blink to her, she just toggles R+E and dissapears from the map while watching you vaporize like a droplet of water in hell (or not even get hurt if you're somewhat lucky). If she actually has cast ranges on top of her AoE sizes, she's even more insanely OP late game, and her passive it totally, blindingly ridiculous, because it adds 1000 range by itself to anything with both a cast range and a radius.

Problem, she scales way too many different ways. She scales in bases, she scales in AP (incredibly well to be honest, her scaling goes up to a sickening and flat insane 7.2 per AP) she scales in CC duration (although you didn't tell us how long the knock from W was) and in CC strength (WTF Q why you no scale 1-2 ways instead of 6?!?! [base+AP+radius+slow duration+slow strength+Cooldown] her E sucks more at level one than a jet plane full of vacuum cleaners flying through a tornado that's falling into a black hole, then asplodes the entire universe in one cast late game), she scales in range, both on the abilities themselves per rank, and potentially two different ways on her passive as well, her E scales its own AP scaling with ranks, and her ultimate doubles all her other spells while toggled if she has enough stacks on it.

Problem, I have to say that her passive is totally and completely insanely overpowered from level two onwards. With her Q and W (no one wants E until late game/full build and even then you don't need it), if she has stacked enough mana regen (actually not that much) after about a minute, her passive suddenly has her harassing you and pushing the entire lane and there is NO answer to it apart from immense, world-shaking, flat broken amounts of sustain, because she's way, way out of range, outranges your turret, is spamming slows and knocks on you, and can't even miss you because it's all PBAoE abilities with immense radiuses. This is even assuming that you didn't forget to add a cast range to some of your abilities (your wording for her passive leads me to believe that at least one of her spells has a cast range other than PBAoE) she could pretty much be playing mid lane and pushing the side lanes depending upon what that cast range was (I wish I was exaggerating...) as long as she can keep her passive stacked.

Finally, her ult. At level 6 she will have to cast 8 abilities to double the next one (~11% increase in overall power, tiny), however, at level 16+? She has no problem using it for nearly 40% of her abilities. It's too much scaling with too little base for ANY kit, period. It's next to useless at level 6, but at level 18 with good mana regen items and full per level mana regen runes? Nothing keeping her from just stacking her Essence of the Arcane to full all day long by spamming her W every time it comes off CD, untill she's full.

Concept is good, lore is good, art is AMAZING, but your numbers REALLY need someone good with math and familliar with the game to look at them for a while and average them waaaaay out.