User blog:Emptylord/Archived/PBE Patch Notes (Preseason 3)

Last PBE Patch: November 20th (second one)

PVP.net Changes

 * Friend Notes feature
 * Runes are now named based on the stat they provide.
 * For example, "Marks of Desolation" are now "Marks of Armor Penetration".

Masteries

 * Please select the following tabs to view the Season 3 mastery pages.

Hide= Offensive=
 * List of Masteries
 * Summoner's Wrath
 * Fury
 * Sorcery
 * Butcher
 * Deadliness
 * Blast
 * Destruction
 * Havoc
 * Weapon Expertise
 * Arcane Knowledge
 * Lethality
 * Brute Force
 * Mental Force
 * Spellsword
 * Frenzy
 * Sunder
 * Archmage
 * Executioner

Please mouse over the infobox for details.

Defensive=
 * List of Masteries
 * Summoner's Resolve
 * Perseverance
 * Durability
 * Tough Skin
 * Hardiness
 * Resistance
 * Bladed Armor
 * Unyielding
 * Relentless
 * Veteran's Scars
 * Safeguard
 * Block
 * Tenacious
 * Juggernaut
 * Defender
 * Legendary Armor
 * Good Hands
 * Reinforced Armor
 * Honor Guard

Please mouse over the infobox for details.

Utility=
 * List of Masteries
 * Summoner's Insight
 * Wanderer
 * Meditation
 * Improved Recall
 * Scout
 * Mastermind
 * Expanded Mind
 * Artificer
 * Greed
 * Runic Affinity
 * Strength of Spirit
 * Biscuiteer
 * Wealth
 * Awareness
 * Vampirism
 * Explorer
 * Pickpocket
 * Intelligence
 * Nimble

Please mouse over the infobox for details.

General

 * New user interface.
 * New particle effects and animations for most items and buffs (if not all).
 * Some offensive auras now also apply a particle/mark to enemies being affected by it.

Champions

 * All champions have had their base movement speed increased by 25.
 * (Innate): Allies hit by Nami's abilities are granted bonus movement speed.
 * (Active): Nami hurls a bubble that damages and stuns enemies hit.
 * (Active): Nami fires a surge of water that bounces between allied and enemy champions; healing allies and damaging enemies.
 * (Active): Nami empowers herself or a target allied champion to deal bonus magic damage and slow with their autoattacks.
 * (Ultimate): Nami unleashes a tidal wave that deals magic damage and knocks up enemies in a very long and wide skill shot, and slowing them.
 * Please refer to her article for specific information.
 * Base attack damage increased to 56 from 53.
 * shield strength increased to 100 / 150 / 200 / 250 / 300 from 80 / 130 / 180 / 230 / 280.
 * Base armor increased to 21 from 17.
 * Base health regen increased to 7 from 5.
 * now lasts 6 seconds, instead of 5.
 * Base armor increased to 20.5 from 17.5.
 * Base armor increased to 21 from 17.
 * Base health regen increased to 7 from 5.
 * now lasts 6 seconds, instead of 5.
 * Base armor increased to 20.5 from 17.5.
 * Base armor increased to 20.5 from 17.5.

Overview

 * Basic Stat Valuations have Changed.
 * This means that the amount of statistics you get per point of gold has shifted.
 * Attack Damage is generally cheaper from 5 to 10% across all items.
 * Attack Speed is generally around 10 to 20% more expensive than before.
 * Armor and Magic Resistance is generally around 10 to 20% more expensive than before
 * Many items have had their statistics slightly adjusted around this fact.
 * In general, high-end item premiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
 * Game mode specific items are no longer visible outside of their respective game modes.

General

 * Offensive Auras are now consistent at 700 range.
 * Defensive Auras are now consistent at 1100 range.
 * ,, , , , ,  and
 * Penetration
 * Flat Penetration items have had their values reduced.
 * Percent Penetration items have had their values reduced.
 * Slowing Effects
 * Global Slow particle now appears faster
 * Slow effects on /  now have reduced effect when used by ranged characters.
 * Slow durations on /  /  reduced slightly.
 * Spell vamp and life steal only heal for 50% on area of effect damage.
 * This is improved from 33% on spell vamp.
 * This is a new feature for life steal, which previously had no diminishing effect.
 * This is a new feature for life steal, which previously had no diminishing effect.

Available Items

 * Due to the sheer number of changes, I have tabbed the content. Apologies to Firefox users whom I've been informed this formatting is not compatible.


 * Please note that I coined the term "Godlike". Godlike items are upgrades of Legendary items, and such a tier doesn't exist in Season 1 and 2.

Hide= Basic items=

Basic Items

 * +80 health
 * +10 attack damage
 * Passive: Your basic attacks restore 5 health each time they hit an enemy.
 * Passive: Your basic attacks restore 5 health each time they hit an enemy.


 * +80 health
 * +15 ability power
 * +3 mana regen
 * Passive: Restores 5 mana when you kill an enemy unit.
 * Passive: Restores 5 mana when you kill an enemy unit.


 * +100 health
 * +5 armor
 * +5 health regen
 * UNIQUE Passive: Blocks 6 damage from champion basic attacks.
 * UNIQUE Passive: Blocks 6 damage from champion basic attacks.


 * 400g
 * 8% critical strike chance
 * 8% critical strike chance


 * 720 gold
 * +40 armor
 * +40 armor


 * 730 gold
 * +15% critical strike chance
 * +15% critical strike chance


 * 300 gold
 * +15 armor
 * +15 armor


 * 225 gold
 * Passive: Starts with 3 charges, charges refill when you go back to fountain.
 * Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.
 * Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.


 * 400g
 * +12% attack speed
 * +12% attack speed


 * 1000 gold
 * +400 health
 * +400 health


 * 300 gold
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 10%.
 * UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.
 * UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.


 * 400g
 * +10 attack damage
 * +10 attack damage


 * 810 gold
 * +45 magic resist
 * +45 magic resist


 * 400g
 * +20 magic resist
 * +20 magic resist


 * 950 gold
 * +30% attack speed
 * +30% attack speed


 * 180 gold
 * +5 health regen
 * +5 health regen


 * 700 gold
 * +100 health
 * UNIQUE Passive - Refresh: Starts with 4 charges and refills each time you stop by your shop.
 * UNIQUE Active - Ghost Ward: Consumes a charge to place a for 3 minutes. You may have a maximum of 2 wards from this item at once.
 * UNIQUE Active - Ghost Ward: Consumes a charge to place a for 3 minutes. You may have a maximum of 2 wards from this item at once.


 * Cost only changes
 * now costs 1550 gold
 * now costs 875


 * No change

Advanced items=

Advanced Items

 * 2650 gold
 * 70 ability power
 * 45 magic resist
 * UNIQUE Aura: Reduces the magic resist of nearby enemies by 20 seconds.
 * Recipe: +
 * Recipe: +


 * 800 gold
 * +10% critical strike chance
 * UNIQUE Passive - Avarice: Gain an additional 4 gold every 10 seconds.
 * UNIQUE Passive - Greed: Gain an addition 2 gold whenever you kill an enemy unit.
 * Recipe:
 * Recipe:


 * 1337 gold
 * +25 attack damage
 * UNIQUE: +10% cooldown reduction
 * UNIQUE: +15 armor penetration
 * Recipe: 2 x
 * Recipe: 2 x


 * Cost: 1200g
 * +200 health
 * +300 mana
 * UNIQUE Passive - Valor's Reward: On levelling up, restored 150 health and 200 mana over 8 seconds.
 * Recipe: +
 * Recipe: +


 * 880 gold
 * +35 magic resist
 * +7 mana regen
 * UNIQUE Passive - Mana Font: Increase your mana regen by 1% per 1% mana you are missing.
 * Recipe: +
 * Recipe: +


 * 3000 gold
 * +100 ability power
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Active: Deals 15% of the targets maximum health as magic damage, then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 650 gold
 * +20 armor
 * UNIQUE Aura: Nearby allied champions gain 7 health regen.
 * Recipe: +
 * Recipe: +


 * 1000 gold
 * +30 ability power
 * +6 mana regen
 * UNIQUE: +10% cooldown reduction
 * Recipe: +
 * Recipe: +


 * 1500 gold
 * +300 mana
 * +40 armor
 * UNIQUE: +15% cooldown reduction
 * Recipe: +
 * Recipe: +


 * 2600 gold
 * +50 armor
 * +30 magic resist
 * UNIQUE Passive: Revives your champion upon death, restoring 30% of your maximum health and mana. 5 minute cooldown.
 * UNIQUE Passive: Revives your champion upon death, restoring 30% of your maximum health and mana. 5 minute cooldown.


 * 2600 gold
 * 30 attack damage
 * 40 ability power
 * UNIQUE Passive: Your basic attacks or spell casts grant you 4% attack speed and 4 ability power for 8 seconds. This stacks up to 8 times.
 * UNIQUE Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat. 30 second cooldown.
 * Recipe: +
 * Recipe: +


 * 1485 gold
 * +25 ability power
 * +200 health
 * UNIQUE Passive - Eyes of Pain: 15 Magic Penetration
 * Recipe: +
 * Recipe: +


 * 1350 gold
 * +25 attack damage
 * +25 magic resistance
 * UNIQUE Passive - Lifeline: If you would take magic damage that would leave you at less than 30% health, you first gain a shield that absorbs 250 magic damage for 5 seconds.
 * Recipe: +
 * Recipe: +


 * 3800 gold
 * +70 attack damage
 * +25% critical strike chance
 * UNIQUE: +50% critical strike damage
 * Recipe: +  +
 * Recipe: +  +


 * 765 gold
 * +25 ability power
 * UNIQUE Passive - Lucky Shadow: Gain an additional 4 gold every 10 seconds.
 * Recipe:
 * Recipe:


 * 2135 gold
 * +40 attack damage
 * UNIQUE: +35% armor penetration
 * Recipe: +
 * Recipe: +


 * 700 gold
 * +25 armor
 * UNIQUE Passive - Rend: Your basic attacks against minions and monsters have a 25% change to deal 300 bonus magic damage. Additionally, each basic attacks deal 10 bonus true damage to monsters.
 * Recipe: +
 * Recipe: +


 * 2035 gold
 * +25 ability power
 * +45% attack speed
 * UNIQUE Passive: Your basic attacks deal 15 + 10% of your ability power as bonus magic damage.
 * UNIQUE Passive: Your basic attacks reduce enemy magic resistance by 4 for 8 seconds (stacking up to 7 times).
 * Recipe: 2 x +
 * Recipe: 2 x +


 * 400 gold
 * UNIQUE Aura - Mana Warp: Nearby allied champions gain 6 mana regen.
 * Recipe: 2 x
 * Recipe: 2 x


 * 1465 gold
 * +200 health
 * +20 attack damage.
 * UNIQUE Passive - Icy: Your basic attacks have a 25% chance to slow your target's movement speed by 30% for 2 seconds (20% slow for ranged attacks).
 * Recipe: +
 * Recipe: +


 * 700 gold
 * +7 health regen
 * +9 mana regen
 * UNIQUE Passive - Transmute: Gain an additional 5 gold every 10 seconds.
 * Recipe: +
 * Recipe: +


 * 1660 gold
 * +45 magic resist
 * UNIQUE Active - Name Missing: Removes all debuffs from your champion - 90 second cooldown.
 * Recipe:
 * Recipe:


 * 3200 gold
 * +120 ability power
 * UNIQUE Passive: Increases ability power by 25%.
 * Recipe: +
 * Recipe: +


 * (ranged only)
 * 2750 gold
 * 70% attack speed
 * UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your attack damage. These apply on-hit effects.
 * Recipe: 2 x +
 * See the item page for full details.


 * 1300 gold
 * +300 health
 * UNIQUE Passive - Refresh: Starts with 5 charges and refills each time you stop by your shop.
 * UNIQUE Active - Ghost Ward: Consumes a charge to place a for 3 minutes. You may have a maximum of 3 wards from this item at once.
 * Recipe: +
 * Recipe: +


 * 1260 gold
 * +200 mana
 * +25 ability power
 * UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to your base attack damage (2 second cooldown).
 * Recipe: +
 * Recipe: +


 * 800 gold
 * +14 health regen
 * +7 mana regen
 * UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 15%.
 * Recipe: +  +
 * Recipe: +  +


 * 2200 gold
 * +45% attack speed
 * UNIQUE Passive: Kills or assists halves this item's cooldown.
 * UNIQUE Active: Gain 100% attack speed and 100% critical strike chance for 4 seconds or 3 critical attacks. While this item is on cooldown, it does no give attack speed. 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 700 gold
 * +250 mana
 * +7 mana regen
 * UNIQUE Passive - Mana Charge: Each time you cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at 750 mana.
 * Recipe: +
 * Recipe: +


 * (melee only)
 * 2300 gold
 * +50 attack damage
 * +15 health regen
 * UNIQUE Passive - Cleave: Your attack deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
 * UNIQUE Active - Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
 * Recipe: +  + 2 x
 * See the item page for full details.


 * 2200 gold
 * +100 armor
 * UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage.
 * Recipe: +
 * Recipe: +


 * 1100 gold
 * +50 armor
 * UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 20% for 2 seconds.
 * Recipe: 2 x
 * Recipe: 2 x


 * 2650 gold
 * +1000 health
 * UNIQUE Passive: Restores 1.5 of your maximum health every 5 seconds.
 * Recipe: +  +
 * Recipe: +  +


 * 2200 gold
 * +40% attack speed
 * +20 magic resist
 * UNIQUE Passive: Your attacks deal 42 bonus magic damage.
 * UNIQUE Passive: Your basic attacks increase your magic resist by 5 for 5 seconds (stacks up to 4 times).
 * Recipe: +
 * Recipe: +


 * 800 gold
 * +10 attack damage
 * +10% life steal
 * Recipe:
 * Recipe:


 * 2295 gold
 * +70 ability power
 * UNIQUE Passive: 35% magic penetration
 * UNIQUE Passive: 35% magic penetration


 * 1175 gold
 * +18% attack speed
 * +10% critical strike chance
 * +5% movement speed
 * Recipe: +
 * Recipe: +


 * Cost only changes
 * now 1250 gold
 * now 1200


 * No Changes (to total cost, stats and effects; recipe cost may have change)

Legendary items=

Legendary Items

 * 2150 gold
 * +250 health
 * +20 armor
 * +20 magic resist
 * UNIQUE Aura - Legion: Nearby allies gain 10 armor, 15 magic resist and 10 health regen.
 * Recipe: +  +
 * Recipe: +  +


 * 2700 gold
 * +250 mana
 * +50 ability power
 * +10 mana regen
 * UNIQUE Passive - Insight: Gain ability power equal to 3% of your maximum mana.
 * UNIQUE Passive - Mana Charge: Each time you cast a spell or spend mana, you gain 5 maximum mana (3 second cooldown). Bonus caps at 750 mana.
 * UNIQUE: Transforms into at 750 bonus mana.
 * Recipe: +
 * Recipe: +


 * 2800 gold
 * +60 ability power
 * +40 magic resist
 * +15 mana regen
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Passive: Restores 12% of your maximum mana on kill or assist.
 * UNIQUE Passive - Mana Font: Increases your mana regen by 1% per 1% mana you are missing.
 * Recipe: +
 * Recipe: +


 * 2300 gold
 * +45 armor
 * +15% critical strike chance
 * UNIQUE Passive: Gain attack damage equal to 1.5% of your maximum health.
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +50 ability power
 * +30 armor
 * UNIQUE Aura - Valor: Nearby allies gain 10 health regen and nearby allied minions deal 15% increased damage.
 * UNIQUE Active - Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns.
 * Recipe: +
 * Recipe: +


 * 2500 gold
 * +300 health
 * +300 mana
 * +45 magic resist
 * UNIQUE Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 25 seconds.
 * Recipe: +
 * Recipe: +


 * 1925 gold
 * +40 attack damage
 * +10% life steal
 * UNIQUE Active: Deals 150 magic damage and slows the target champion's movement speed by 30% for 2 seconds - 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3000 gold
 * +250 health
 * +50 attack damage
 * UNIQUE: +10% cooldown reduction
 * UNIQUE: +15 armor penetration
 * UNIQUE Passive: Dealing physical damage to an enemy champion reduces their armor by 7.5% for 4 seconds. This stacks up to 4 times.
 * Recipe: +
 * Recipe: +


 * 3000 gold
 * +70 attack damage
 * +12% life steal
 * Passive: Gains 1 stack per kill, up to 30. Each stack grants +1 attack damage and +0.2% life steal. Half of the current stacks are lost upon death.
 * Recipe: +
 * Recipe: +


 * 1100 gold
 * +10 health regen
 * +15 mana regen
 * Your, and  cooldowns are reduced by 20%.
 * If you gain 3 levels while holding Eleisa's Miracle, you gain all the effects of this item permanently and the item is consumed.
 * Recipe:
 * Recipe:


 * 1900 gold
 * +25 attack damage
 * +15% critical strike chance
 * UNIQUE Passive: Your basic attacks inflict grievous wound on enemy champions for 1.5 seconds.
 * Recipe: +
 * Recipe: +


 * 3400 gold
 * +40 ability power
 * +500 mana
 * +60 armor
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage that also damage surrounding enemies. This attack creates a field for 3 seconds that slows enemies inside by 35% - 2 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3100 gold
 * +90 armor
 * +400 mana
 * UNIQUE: +20% cooldown reduction
 * UNIQUE Aura: Reduces the attack speed of nearby enemies by 20%.
 * Recipe: +
 * Recipe: +


 * 3300 gold
 * +700 health
 * +30 attack damage
 * UNIQUE Passive - Icy: Your basic attacks slow your target's movement speed by 40% for 1.5 seconds (30% slow for ranged attacks).
 * Recipe: +
 * Recipe: +


 * 1700 gold
 * +45 ability power
 * UNIQUE Passive - Lucky Shadow: Gain an additional 4 gold every 10 seconds.
 * UNIQUE Aura - Mana Warp: Nearby allies champions gain 6 mana regen per 5 seconds.
 * UNIQUE Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% - 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3000 gold
 * +80 ability power
 * +250 mana
 * +5% movement speed
 * UNIQUE Passive - Spellblade: After casting a spell, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown.
 * Recipe: +
 * Recipe: +


 * +425 health
 * +35 armor
 * +10 health regen
 * UNIQUE: +10% cooldown reduction
 * UNIQUE Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 + 10 per level damage. 60 second cooldown.
 * Recipe: +  +
 * Recipe: +  +


 * 2100 gold
 * +250 mana
 * +10 attack damage
 * +7 mana regen
 * UNIQUE Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
 * UNIQUE Passive - Mana Charge: Each time you attack, cast a spell or spend mana, you gain 4 maximum mana (3 second cooldown). Bonus caps at 750 mana.
 * UNIQUE: Transforms into at 750 bonus mana.
 * Recipe: +
 * Recipe: +


 * 3200 gold
 * +55 attack damage
 * +36 magic resistance
 * UNIQUE Passive: Gain 1 attack damage for every 2.5% of your maximum health you are missing.
 * UNIQUE Passive - Lifeline: If you would take magic damage that would leave you at less than 30% health, you first gain a shield that absorbs 400 magic damage for 5 seconds.
 * Recipe: +
 * Recipe: +


 * 3810 gold
 * +60 attack damage
 * +45 magic resist
 * UNIQUE Active - Name Missing: Remove all debuffs from your champion and grants 50% movement speed for 1 second - 90 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2200 gold
 * +300 mana
 * +40 magic resist
 * +9 mana regen
 * UNIQUE Passive - Mana Font: Increases your mana regen by 1% per 1% mana you are missing.
 * UNIQUE Active - Removes all stuns, roots, taunts, fears, silences and slows from a target ally and heals them for 150 + 15% of their missing health. 180 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2200 gold
 * +75 ability power
 * +12 mana regen
 * UNIQUE: +20% cooldown reduction
 * UNIQUE Passive: Dealing magic damage to an enemy champion below 40% health inflicts grievous wound to them for 4 seconds.
 * Recipe: +
 * Recipe: +


 * 2500 gold
 * +50% attack speed
 * +65 ability power
 * +10 mana regen
 * UNIQUE: +20% cooldown reduction
 * Recipe: +
 * Recipe: +


 * 2900 gold
 * +70 ability power
 * +200 health
 * UNIQUE Passive - Eyes of Pain: +15 magic penetration
 * UNIQUE Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effects.
 * Recipe: +
 * Recipe: +


 * 2850 gold
 * +350 health
 * +300 mana
 * +55 armor
 * UNIQUE Active: Prevents the closest enemy tower from attacking for 2.5 seconds. 120 second cooldown. This effect cannot be used against the same tower more than once every 7.5 seconds.
 * Recipe: +
 * Recipe: +


 * 2800 gold
 * +50% attack speed
 * +30% critical strike chance
 * +5% movement speed
 * UNIQUE Passive: Your champion ignores unit collision.
 * Recipe: +  +
 * Recipe: +  +


 * 3100 health
 * +500 health
 * +70 armor
 * UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attack's attack speed by 20% and their movement speed by 10% for 1.5 seconds.
 * UNIQUE Active: Slows the movement speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 armor or magic resistance you have. 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3500 gold
 * +75 attack damage
 * +15 health regen
 * +10% lifesteal
 * Passive: Damage dealth by this item applies life steal.
 * UNIQUE Passive - Cleave: Your attack deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
 * UNIQUE Active - Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
 * Recipe: +
 * See the item page for full details.
 * See the item page for full details.


 * 2800 gold
 * +450 health
 * +450 mana
 * +60 ability power
 * Passive: This item gains 20 health, 20 mana, and 2 ability power every minute, up to 10 times.
 * UNIQUE Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.
 * Recipe: +
 * Recipe: +


 * 2100 gold
 * +250 health
 * +10 health regen
 * +10 mana regen
 * UNIQUE: +10% cooldown reduction
 * UNIQUE Active: Nearby allies gain 40% movement speed for 3 seconds. 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +500 health
 * +30 armor
 * +14 health regen
 * +7 mana regen
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 250%.
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +50 attack damage
 * +14 health regen
 * +5 mana regen
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
 * UNIQUE Passive - Incinerate: Basic attacks and damaging abilities (excluding damage over time) burn the target for 15-66 (based on level) true damage over 3 seconds.
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +40 ability power
 * +10 mana regen
 * UNIQUE: +20% spell vamp
 * UNIQUE: +10% cooldown reduction
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
 * Recipe: +
 * Recipe: +


 * 2200 gold
 * +50 magic resist
 * +200 health
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Passive: Increases incoming healing and regeneration effects on yourself by 20%.
 * Recipe: +
 * Recipe: +


 * 2500 gold
 * +40% attack speed
 * +20% critical strike change
 * +6% movement speed
 * UNIQUE Passive: Moving and attacking builds static charges. At 100 charges, your next attack expends the charge to deal 100 magic damage to up to 4 targets. This damage can critically strike.
 * Recipe: +
 * Recipe: +


 * 4200 gold
 * +30 attack damage
 * +30 ability power
 * +30% attack speed
 * +10% critical strike chance
 * +8% movement speed
 * +250 health
 * +200 mana
 * UNIQUE Passive - Icy: Your basic attacks have a 25% chance to slow your target's movement speed by 30% for 2 seconds (20% for ranged).
 * UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base attack damage - 2 second cooldown.
 * Recipe: +  +
 * Recipe: +  +


 * 1600 gold
 * +15 attack damage
 * +30 armor
 * +10% life steal
 * UNIQUE Passive - Rend: Your basic attacks against minions and monsters have a 25% change to deal 450 additional magic damage.
 * UNIQUE Active: Places a . 3 minute cooldown.
 * Recipe: +
 * Recipe: +


 * 1900 gold
 * +50 ability power
 * +20 magic resistance
 * +5% movement speed
 * UNIQUE Active - Hunt: Summon's 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, the slow his movement speed by 40% and reveal him for 2.5 seconds. 120 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2700 gold
 * +30 attack damage
 * +15% critical strike chance
 * UNIQUE: +10% cooldown reduction
 * UNIQUE Passive: +20 armor penetration
 * UNIQUE Active: Gain 20% movement speed and 40% attack speed for 6 seconds (melee) or 4 seconds (ranged).
 * Recipe: +
 * Recipe: +


 * 2450 gold
 * +250 health
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Aura: Nearby allied champions gain 10% life steal and 20 attack damage.
 * Recipe: +
 * Recipe: +


 * 2850 gold
 * +20 attack damage
 * +50% attack speed
 * +10% movement speed
 * UNIQUE: +10% cooldown reduction
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
 * Recipe: +
 * Recipe: +


 * No changes

Godlike items=

Godlike items

 * 2900 gold
 * +40 attack damage
 * +10% lifesteal
 * UNIQUE Passive: Your attacks deal 4% of the target's current health in physical damage and heals you for half the amount (120 max vs. minions).
 * UNIQUE Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.
 * Recipe:
 * Recipe:


 * 3400
 * +45 attack damage
 * +65 ability power
 * +10% life steal
 * UNIQUE: +20% spell vamp
 * UNIQUE Passive: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds.
 * UNIQUE Active: Deals 150 + 40% of your ability power as magic damage and slows the target's movement speed by 40% - 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * Transforms from upon reaching full charge (750 bonus mana)
 * +1000 mana
 * +20 attack damage
 * +7 mana regen
 * UNIQUE Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
 * Toggle: Your single target spells and attacks consume 4% of your current mana to deal twice the amount as magic damage.
 * Toggle: Your single target spells and attacks consume 4% of your current mana to deal twice the amount as magic damage.


 * Transforms from upon reaching full charge (750 bonus mana)
 * +1000 mana
 * +60 attack damage
 * +10 mana regen
 * UNIQUE Passive - Insight: Gain ability power to 3% of your maximum mana.
 * UNIQUE Active - Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds. 120 second cooldown.
 * UNIQUE Active - Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds. 120 second cooldown.

Consumables=
 * 3200
 * +400
 * +20 armor
 * +30 magic resist
 * UNIQUE Aura - Legion: Nearby allies gain 10 armor, 30 magic resist and 10 health regen.
 * Recipe: +
 * Recipe: +

Consumables

 * 250 gold
 * UNIQUE Consume: Grants 120-235 health and 15 attack damage for 3 minutes.
 * UNIQUE Consume: Grants 120-235 health and 15 attack damage for 3 minutes.


 * 250 gold
 * UNIQUE Consume: Grants 25-40 ability power and 10% cooldown reduction for 3 minutes.
 * UNIQUE Consume: Grants 25-40 ability power and 10% cooldown reduction for 3 minutes.


 * Now lasts 5 minutes or upon death.
 * Now lasts 5 minutes or upon death.


 * Free from the Utility Mastery Tree.
 * Consume: Restores 80 health and 50 mana over 10 seconds.
 * Consume: Restores 80 health and 50 mana over 10 seconds.


 * Free from the Utility Mastery Tree.
 * Consume: Places an invisible ward at the target location for 60 seconds.
 * Consume: Places an invisible ward at the target location for 60 seconds.


 * No change

Boots=

Boots

 * UNIQUE Passive - Enhanced Movement: 25 movement speed.
 * UNIQUE Passive - Enhanced Movement: 25 movement speed.


 * 900 gold
 * 20% attack speed
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.


 * 1000 gold
 * UNIQUE Passive - Enhanced Movement: 45 movement speed, increased to 105 if you have not taken damage for 5 seconds.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed, increased to 105 if you have not taken damage for 5 seconds.


 * 1000 gold
 * UNIQUE Passive - Enhanced Movement: 60 movement speed.
 * UNIQUE Passive - Slow Resist: Reduces the potency of movement slows by 25% (stacks multiplicatively with the Relentless mastery).
 * UNIQUE Passive - Slow Resist: Reduces the potency of movement slows by 25% (stacks multiplicatively with the Relentless mastery).


 * 1050 gold
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.


 * 1200 gold
 * +25 magic resist
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).


 * 1000 gold
 * +25 armor
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Blocks 10% of damage from champion basic attacks.
 * UNIQUE Passive - Blocks 10% of damage from champion basic attacks.


 * 1100 gold
 * UNIQUE: +15 magic penetration
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.


 * Upgrades - Adds a unique passive to your tier-2 boots:
 * 475 gold - : Grants +15 bonus movement speed.
 * 475 gold - : Decreases cooldown of, and  by 25%.
 * 475 gold - : Whenever you are at fountain, you instantly gain full health and mana, and gain a 200% movement speed boost that decays over 8 seconds (4 second on Crystal Scar).
 * 650 gold - : Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds.
 * 750 gold - : Allied champions running toward you gain 8% bonus movement speed. Nearby minions gain 25% bonus movement speed.

The same five upgrades are available to any of the tier-2 boots. These are termed "tier-3" boots, although I dislike using the term as many players will confuse this to mean they are getting more. Augmented Boots still retain their tier-2 bonuses.

For example, you may see champions with:

Removed Items



 * Unknown Status
 * Definitely disabled in Summoner's Rift
 * Supposedly available in Twisted Treeline to build . But the Pillager is currently disabled.
 * Supposedly available in Twisted Treeline to build . But the Pillager is currently disabled.

Twisted Treeline

 * Excluded
 * and all upgrades
 * and all upgrades
 * boot enchantment
 * , as it is Summoner's Rift's version of
 * and all upgrades
 * No longer available
 * due to remake
 * due to remake
 * due to remake
 * due to remake

Dominion

 * Excluded
 * and all upgrades
 * and all upgrades
 * boot enchantment
 * , as it is Summoner's Rift's version of
 * and all upgrades
 * and all upgrades

Other Items

 * Magic penetration reduced to 15, from 20.
 * Maximum charges reduced to 18, from 25.
 * Duration decreased to 2 seconds from 3 seconds.
 * Damage modified to 1.75% per second from 1.67% per second.
 * 3.5% in total, down from 5%. Net loss of 1.5%.
 * Now generates charges every 1.5 seconds.
 * Bug fix: First tick will now correctly consume charges.
 * Bug fix: First tick will now correctly consume charges.


 * The following items are OLD VERSIONS that were accidentally bundled into the patch. They will NOT be released as they appear. I'm putting them here only to let you know Riot hasn't forgotten about Viktor. "Sorry for exciting you guys..." Source
 * Evolution: Power Storm
 * Total Cost: 2000 gold (1000 upgrade cost from )
 * 3 ability power per level
 * +40 ability power
 * +30 armor
 * +30 magic resist
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35% (stacks multiplicatively with other sources of crowd control reduction).
 * Augment : Viktor gains 20% movement speed while the shield holds. Additionally, the device will bounce back to his target after shield Viktor to deal 40% additional damage.
 * Augment : Damage over time deals 50% more damage and heals Viktor for 15% of the damage dealt.
 * Evolution: Gravity Storm
 * Total Cost: 2000 gold (1000 upgrade cost from )
 * 3 ability power per level
 * +40 ability power
 * +25% cooldown reduction
 * +12% movement speed
 * Augment : Has 20% longer cast range and has no cast delay.
 * Augment : A target that is damaged for the first time by Chaos Storm will be silenced for 2 seconds.
 * Evolution: Death Storm
 * Total Cost: 2000 gold (1000 upgrade cost from )
 * 3 ability power per level
 * +70 ability power
 * +30% magic penetration
 * Augment : Deals 30% additional magic damage over 3 seconds and moves 30% further.
 * Augment : Deals 20% more damage on the initial blast.
 * Augment : Deals 20% more damage on the initial blast.


 * No changes to:

Jungle Rework (Summoner's Rift)

 * Leashing has been changed
 * Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
 * Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
 * Jungle monsters now deal bonus damage to summoned minions
 * Initial difficulty of all jungle camps has been increased
 * Overall camp Health has been increased
 * Camp difficulty and rewards have been re-distributed more into the large monster in each camp
 * The largest monsters at each camp are generally more resilient but also hold most of the rewards
 * Scaling difficulty and rewards of the primary jungle camps has been significantly increased
 * Health and Attack Damage growth per minute significantly increased
 * Gold and Experience growth per minute significantly increased
 * Overall rewards have been re-distributed between the 3 primary jungle camps to better match their difficulty and convenience
 * Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
 * Golems and Wolves are more difficult and are worth more
 * New jungle items have been added to the store and old jungle items have been adjusted
 * - new jungle starting item that builds into and
 * - jungle item geared towards casters and tanks that has 3 upgrade paths
 * and have been modified to build out of
 * The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
 * Wolves
 * Critical Strike damage bonus reduced to better normalize damage output
 * Movement Speed slightly reduced
 * Wraiths
 * Reduced their vulnerability from enemies that engage them from outside of the camp
 * Camp has been repositioned
 * Big Wraith’s Attack Range has been reduced
 * Golems
 * Movement Speed and Attack Range increased to reduce vulnerability from kiting
 * Magic Resist reduced to negative values

Summoner Spells

 * Newly available
 * Shields self for 115-455 damage based on level for 2 seconds.
 * 210 second cooldown
 * 210 second cooldown


 * Modified
 * Reveals a small area of the map for 5 seconds.
 * Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
 * Radius and cooldown modified as well
 * Radius and cooldown modified as well


 * Replenishes 40% of your own and 40% of nearby ally's maximum mana.
 * 180 second cooldown.
 * 180 second cooldown.


 * Reduces the target's movement speed and damage by 30% for 2.5 seconds, and slows their attack speed by 50% for the duration.
 * Reduces the target's movement speed and damage by 30% for 2.5 seconds, and slows their attack speed by 50% for the duration.


 * Cooldown increased to 300 seconds from 265 seconds.
 * Cooldown increased to 300 seconds from 265 seconds.


 * Heals yourself and allies for 90-345 health based on level.
 * 300 second cooldown.
 * 300 second cooldown.


 * Cooldown increased to 210 seconds from 180 seconds.
 * Cooldown increased to 210 seconds from 180 seconds.


 * Cooldown reduced to 520 seconds from 540 seconds.
 * Cooldown reduced to 520 seconds from 540 seconds.


 * No change


 * Removed

Map Changes (Summoner's Rift)
Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team"

Screenshots courtesy of Surrender@20.