User blog comment:Porchmunkyforlife/Karach/@comment-24420226-20140409211948

So let me see if I got this right: the goal for this guy is to get in the middle of a teamfight, toggle his ult on, and try to sustain his ult for as long as he can. Sounds a lot like Swain. Lucky for you, I like Swain.

As note, he doesn't really have a passive. You used the space for the passive to describe how his resource works, which is fine, but he doesn't seem to have an actual passive ability that directly impacts other's gameplay. If you go to Rumble's or Tryndamere's pages, their actual passive ability isn't their unique resource (though it is tied to it). You might consider having a passive that rewards building tanky as you think he should be, maybe like bonus Darkness regeneration scaling off of bonus or HP or bonus resistances.

The numbers on his abilities don't really say 'AoE Tank-Mage' to me. He actually looks to do a ton of damage if built like an AP Assassin, so everyone will probably immediately gravitate towards that approach. On that note, you might want to pull some power out of his other abilities. I would say nerf the scalings but keep the bases high.

The size of the Ult AoE is pretty big. I understand that the damage decreases with distance, but I think that tightening the size would justify buffing the damage, which overall would make it more important (and more rewarding) for staying as close to the priority targets as possible. Otherwise he can kind of kite around the edge and throw spells to do all the damage he needs to.

To close out I will say that this concept does look like a lot of fun to play. I guess the reason I'm so critcal of what you wrote down is because I really bought into the concept, and would love to see it get polished.