Talk:Swain/@comment-15667791-20140902054756

DFG + Torment values are wrong, at least by description, but most likely by maths. If it were additive, it would be 28 / 31 / 34 / 37 / 40%, and multiplicative makes the rate even larger, thanks to the percentages that are above the flate 100% mark (for instance, 120% * 120% = 144% = +44% --- 80% * 80% = 64% = -36%). The correct values should be above the 40% maximum from pure addition, but 36% is the highest maximum at the moment.

You do NOT invert the values as was done for these values:

(100% - 8%)*(100% - 20%) = 73.6% -> -26.4%

(100% - 11%)*(100% - 20%) = 71.2% -> -28.8%

(100% - 14%)*(100% - 20%) = 68.8% -> -31.2%

(100% - 17%)*(100% - 20%) = 66.4% -> -33.6%

(100% - 20%)*(100% - 20%) = 64.0% -> -36.0%

Again, these are WRONG. When you deal 20% more damage, you deal 100%, plus 20% more of that 100%, making 120%. When you deal 8% more than that, you deal 120%, plus 8% more of that (120% * 8% = 9.6%), making a grand total of 29.6%. The correct math is as follows.

(100% + 8%)*(100% + 20%) = 129.6% -> +29.6%

(100% + 11%)*(100% + 20%) = 133.2% -> +33.2%

(100% + 14%)*(100% + 20%) = 136.8% -> +36.8%

(100% + 17%)*(100% + 20%) = 140.4% -> +40.4%

(100% + 20%)*(100% + 20%) = 144.0% -> +44.0%

That is how to correctly combine percentages multiplicatively.