User blog comment:Willbachbakal/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-6295292-20150905212819/@comment-1330314-20150905213632

Thank you for the feedback! It's not written on the main page, but if you check the ability details I'd like to increase the projectile speed to all of Caitlyn's autoattacks specifically to make her ult more accurate. The intended projectile speed is 4000, meaning that one of her bullet could travel from one end of Summoner's Rift to the other in about five seconds.

As for the true damage, it would only apply to targets marked by Headshot, so there'd be a pretty large overall difference: if you do manage to snipe the target you've marked from a distance (and who'd see that they've been marked, too, so they'd be warned to dodge incoming shots or seek an ally), you'd be able to deal massive damage, but if the ability hits any other target, it's just a basic attack (marksmen basic attacks are powerful, but not as strong as an ult nuke in most cases). Essentially, the counterplay to the ability as a marked target should be to either dodge the shot (and you'd have enough of a warning to do so most of the time) or move towards allies so that they'd heavily mitigate its damage, and stacking defenses as a squishy shouldn't be the go-to means of countering Caitlyn, especially as armor would counter her fairly well already.