VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE, relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. Please do not replicate this information elsewhere on the site.

A change that has been scrapped will be stricken through, while changes that have been temporarily reverted will be moved to the inactive changes. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics in the Store
The follow Champion skins have been added to the store for The Burning Tides:
 * Bounty Hunters
 * Smugglers
 * Misc
 * Smugglers
 * Misc
 * Misc
 * Misc
 * Misc

The following Chroma packs have been added to the store for :
 * (N/A, N/A and N/A)

The following Summoner icons have been added to the store:

The following Announcer Pack has been added to the game:
 * Male Pirate/Bilgewater Resident - currently only enabled on Matchmade ARAM (Butcher's Bridge).
 * Includes quotes for Summoner's Rift, Twisted Treeline, ARAM, Crystal Scar and Spectator.
 * New announcements for successful surrender votes and victory.
 * New announcements for when your structures are under attack (not just when they die).
 * New "encouraging" quotes for the losing side when the enemy scores a kill (e.g. "Make them pay!").
 * Alternative quotes for classic lines (e.g. "Twice the bounty!" as well as the standard "Double kill!", or "Your matey's feedin' the fishes" as well as "Your ally has been slain").
 * Lots and lots more fun stuff (e.g. "You've been marooned!" for when you're the last man standing, and "You call that a kill?!" when you score an unworthy kill).

Note that the new Announcement pack may not be available for purchase - but due to the scope of the content, while it may be available for free during the Burning Tide event, it may be made available for purchase (or as an alternative) after the event.

Butcher's Bridge (Bilgewater)
Information=
 * A re-skinned version of the Howling Abyss map.


 * The setting is an ancient temple built into the side of a mountain (red base) with a bridge leading to its entrance, which a huge city built up around. Even the bridge is mostly held together with wood.
 * All in-game assets updated to be appropriate for Bilgewater's including: rotary cannon-turrets (i.e. they visually rotate to face their target), inhibitors, nexii, collapsing bridge assets, brush, health shrines, etc.
 * Poros have been replaced with little land-piranha.
 * Greyor is replaced with Bubbs, a little fellow who is funding a submarine expedition and wearing diving gear.
 * Lyte is replaced with Finn, a stocky fisherman and his market stall of hauled merchandise.
 * He alludes to a mysterious Her, a dangerous being of the seas:
 * Background scenery now depicts a Bilgewater city including sharks in the river, moving ships, opening and shutting gates, hanging fish (and more curious monsters).
 * / reskinned - You now throw an  and dash as a (rather large, compared to the snowball) pirate ship.
 * / reskinned - You now throw an  and dash as a (rather large, compared to the snowball) pirate ship.


 * Butcher's Bridge offers no new gameplay versus Howling Abyss and is entirely a cosmetic feature.

Gallery=
 * The new map will be available (and replace Howling Abyss) toward the end of summer as part of a Bilgewater event: Burning Tides. Note that showing us the map early (i.e the map's beta test) is advertised as a "spoiler free" feature of the event, and that if you want the story to be a surprise you shouldn't follow future PBE releases leading up to the event.
 * Riot is currently exploring options for what to do with the map post-event. The most popular comment on the reveal is already "Have the map be selected randomly when you queue for a matchmade All Random game", as was the case with the old Autumn and Winter skins for Summoner's Rift. Custom games allowed you to choose.

Summoner's Rift

 * Shark!
 * Sharks will spawn in the bottom-lane vista if you have a full team of Bilgewater champions/skins.

Black Market Brawler

 * Purchase illegal Black Market items and use golden Krakens (unique currency) to recruit new Brawler minions as you vie for dominance on Summoner's Rift.
 * Players: 5v5
 * Map: Summoner's Rfit
 * Pick type: Blind Draft
 * Notes: and  disabled.


 * Krakens.png Krakens
 * Unique currency used to hire mercenary "Brawler" minions. This is earned in addition to .
 * Earn 1 Kraken every 60 seconds.
 * Earn 2 Krakens for champion kills.
 * Earn 1 Kraken for champion assists.
 * Each allied player earns 1 Kraken for epic monsers.
 * Earn 1 Kraken for large monsters in the enemy's half of the jungle.


 * Structures
 * Destroying inhibitors now buffs your Brawler minions instead of summoning super minions.


 * Brawlers
 * Brawlers cost 5 Krakens to purchase - you can only have one. They cannot be sold.
 * Once hired, Brawlers will accompany each minion wave that spawns on your lane.
 * You can improve your brawler in the store by purchasing a, or , which cost Krakens. Ability upgrades listed below. Each brawler can be upgraded a total of 9 times, with 3 improvements in each area, for a total of 90 Krakens.  Stat modifications are relative to...
 * Level 1 costs 5 Krakens — Ability upgrade, +10 AD or +100 HP.
 * Level 2 Costs 10 Krakens — Ability upgrade, +20 AD (total 30) or +200 HP (total 300).
 * Level 3 Costs 15 Krakens — Ability upgrade, +30 AD (total 60) or +300 HP (total 600).
 * - Melee Tanky Siege
 * Initial Hire: 25% reduced damage from enemy turrets.
 * Level 1: 175% damage to enemy structures (75% bonus). Every 10 seconds (after breaking), gains a shield that mitigates 100% physical damage from the next next champion/turret attack.
 * Level 2: 250% damage to enemy structures (150% bonus). While the shield is active, takes 35% reduced damage from minions.
 * Level 3: 325% damage to enemy structures (225% bonus). The shield cooldown is reduced to 3 seconds and the damage reduction from minions is increased to 60%.
 * - Melee Champion Pursuer
 * Initial Hire: 100% bonus attack speed.
 * Level 1: Upon aggroing an enemy champion, it will pursue them endlessly. Attacks against champions grants 100% movement speed and.
 * Level 2: Each attack against a champion applies a mark. At 3 marks, deals 300% damage.
 * Level 3: Spawns two razorfins spawn each wave.
 * - Ranged Champion Harass
 * Initial Hire: Each attack splits to fire a minor bolt at up to one enemy champion within 150 range of the attack target. The minor bolt is modified to deal only 50% damage. Similar to .
 * Level 1: +100 attack range. Attacks against champions grant 20% attack speed for 3 seconds, up to 150%.
 * Level 2: +100 attack range (200 total bonus). Attacks against champions deal 150% damage (75% to secondary targets).
 * Level 3: +150 attack range (350 total bonus). Now fires a minor bolt at every nearby enemy champion. Attacks against minions now deal 150% damage, too.
 * - Ranged Support Utility
 * Initial Hire: Shields target allied minions from the next 100 magic damage for 10 seconds. 10 second cooldown.
 * Level 1: +10 MR. Spawns a moving Clairvoyance every 30 seconds that grants vision after 4 second delay.
 * Level 2: +10 MR (20 total bonus). Base shield improved to 250 from 100 and has a 4 second cooldown.
 * Level 3: +10 MR (30 total bonus). Clairvoyance cooldown reduced to 10 seconds and delay reduced to 2 seconds. Sight duration and distance travelled increased by 50%.

Hide= Show=
 * "Black Market" Items
 * Recipe: +  + 1000 = 2800g
 * Stats: 580 health and 50 armor.
 * You build Momentum stacks while moving, up to 100, granting up to 60 bonus movement speed.
 * Basic attacks discharge all Momentum, dealing 1 bonus physical damage for every 2 momentum.
 * "There's only one way you'll get this armor from me..." - forgotten namesake
 * "There's only one way you'll get this armor from me..." - forgotten namesake


 * (Melee Only)
 * Recipe: +  + 300g = 1460g
 * Stats: 20 attack damage and 10% life steal
 * Basic attacks build Flesh charges. At 5 charges, you gain the ability to cast Flesheater.
 * Rip the flesh from the target enemy minion, dealing 200 true damage to the target and healing you for 50  health, as well as permanently increasing this item's AD by 1.
 * "No need to sharpen after use."


 * Recipe: +  + 380g = 1800g
 * Stats: 50 ability power, 100% base mana regen and UNIQUE: 20% cooldown reduction.
 * Stats: 50 ability power, 100% base mana regen and UNIQUE: 20% cooldown reduction.


 * Recipe: +  + 400g = 1850g
 * Stats: 400 health, 100% base health regen and 10% cooldown reduction.
 * Binds yourself to the target allied champion for the next 3 seconds, redirecting 60% of all damage dealt to them to yourself. 30 second cooldown. Pre or post mitigation damage?
 * "Battle is not a test of strength. It is a test of will." - Buhru Proverb
 * "Battle is not a test of strength. It is a test of will." - Buhru Proverb


 * Recipe: +  +  + 695g = 3200g
 * Stats: 60 attack damage, 15% critical strike and 12% life steal.
 * Basic attacks apply a Sand mark on the target, revealing them for 3 seconds. Only a single enemy can be marked at a time.
 * Blinks 350 units directly away from the Sand Marked target. 60 second cooldown.
 * "Shurimans exploit every aspect of the desert."
 * "Shurimans exploit every aspect of the desert."


 * Recipe: +  + 765g = 3000g
 * Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
 * Gain 20% movement speed for 2 seconds when hitting an enemy with a damaging spell.
 * "Walking our path, you make fast progress."
 * "Walking our path, you make fast progress."


 * Recipe: +  + 765g = 3000g
 * Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
 * Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 10 times.
 * Deals 100 magic damage plus 20 per stack of Pox to all nearby enemies affected by Pox, and restores  for every stack of Pox on damaged enemies. 60 second coldown.
 * "Wealth, land, secrets, love: how little they cherish when their bodies betray them."
 * "Wealth, land, secrets, love: how little they cherish when their bodies betray them."


 * Recipe: +  + 250g = 2200g
 * Stats: 250 health, 25 magic resist, 50% base health regen and 20% cooldown reduction.
 * Restores 2% of your missing mana every 5 seconds.
 * Basic attacks mark champions with a string for 6 seconds, which breaks if they move more than 1000 units away.
 * Pulls all marked champions up to 250 units toward you. 45 second cooldown.
 * "Perhaps reading this wasn't your idea."
 * "Perhaps reading this wasn't your idea."


 * Recipe: +  + 765g = 3000g
 * Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
 * Gains charges upon moving or killing enemies, up to 200 charges. Attack structures expends 50 charges to deal 100 bonus true damage.
 * "When all their works have crumbles, their hearts will be laid bare."
 * "When all their works have crumbles, their hearts will be laid bare."


 * Recipe: +  + 300g = 1635g
 * Stats: 40 ability power, 25 magic resist and 50% base mana regen
 * Restores 2% of your missing mana every 5 seconds.
 * Gain 30% movement speed and 10 mp5 while in the river.
 * "News travels fast along the Ionian riverside."
 * "News travels fast along the Ionian riverside."


 * (Boot Enchantment)
 * Costs 600g.
 * Grants.


 * Recipe: +  + 215g = 2115g
 * Stats: 60 ability power and 400 health
 * 15 magic penetration
 * Teleports to the target ally and takes on their appearance for 30 seconds. The disguise is broken upon casting a spell or attacking. 90 second cooldown.
 * "Faces can not but lie."
 * "Faces can not but lie."


 * Recipe: +  + 675g = 2000g
 * Stats: 30 attack damage, 20% attack speed and 4% movement speed
 * Basic attacks grant Malice charges for 3 seconds upon hitting an enemy. At 3 stacks, you gain maximum attack speed but your attacks deal 50% reduced damage.
 * "That is not the pounding of the rain."
 * "That is not the pounding of the rain."


 * New economy item - 365g. Cannot be built alongside other economy items.
 * Stats: 5% cooldown reduction and 25% base mana regen.
 * Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (total of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
 * "Profit makes fast friends."
 * "Profit makes fast friends."


 * Recipe: + 500g = 865g
 * Stats: 10% cooldown reduction and 50% base mana regen.
 * Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (total of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
 * "Partners in crime."
 * "Partners in crime."


 * Recipe: +  + 635g = 2100g
 * Stats: 20% cooldown reduction and 150% base mana regen.
 * Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 gold for every 4 damage absorbed for a maximum of 150 per cast (max of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
 * "Theft is better with accomplices."
 * "Theft is better with accomplices."


 * Accommodation
 * The Brawlers and Black Market items appear as separate tabs in the store - i.e. Brawlers, Recommended, All Items and Black Market.

HUD
Information=
 * New HUD
 * The champion portrait, experience bar, level, stats and items has been merged with the ability bar in the center.
 * The stats section can be hidden and minimized by clicking on the champion's portrait.
 * Cooldown and attack range are now displayed in the stats section at all time.
 * Pressing C will expand the stats section, rather than open a new pane.
 * Buffs and debuffs now appear side-by-side above the ability bar.
 * Item cooldowns have been removed from the buff bar, as the item section is now in the center of the screen.
 * The creep score, KDA and team KDA has been merged with the minimap.
 * Allied portraits are now above the minimap.
 * The green dot that signifies if an ally's ultimate is ready now fills up to signify cooldown.
 * The respawn timers of dead enemies will appear above the allied portraits.
 * Target frames (the information you get when you click on a target) now displays creep score and KDA.
 * There is now an icon to denote abilities that you have insufficient mana to cast or are disabled by crowd control.
 * Channel bars now display the remaining seconds to one decimal place.
 * You can still move the minimap to the left side.

Gallery=
 * New Scoreboard
 * Scoreboard now shows allies and enemies side-by-side instead of top-and-bottom.
 * You can now reorder players on the scoreboard.
 * Allied summoner spell cooldowns are now tracked.
 * Scoreboard now tracks towers destroyed.
 * Scoreboard now tracks Dragon Slayer stacks as a number.


 * General
 * respawn timer will update for the non-killing team the moment they see an enemy with or the empty pit.
 * respawn timer is updated for both teams when he dies, regardless of sight.

Champions

 * New Short Bios


 * Similar to recent stint on the PBE, ricklessabandon will be performing some rapid-prototyping of Azir's kit - starting with an extreme.
 * Similar to recent stint on the PBE, ricklessabandon will be performing some rapid-prototyping of Azir's kit - starting with an extreme.


 * removed.
 * Base damage reduced to from.
 * Azir gains % bonus attack speed.
 * No longer knocks up the first champion hit.
 * No longer grants Azir a shield upon hitting a champion.
 * Azir gains % bonus attack speed.
 * No longer knocks up the first champion hit.
 * No longer grants Azir a shield upon hitting a champion.
 * No longer grants Azir a shield upon hitting a champion.


 * Mana cost reduced to from.
 * Cooldown reduced to from.
 * Mana cost reduced to from.
 * Cooldown reduced to from.
 * Cooldown reduced to from.


 * Stun duration increased to seconds from.
 * Cooldown reduced to from.
 * Damage type changed to magical from physical.
 * AP ratio increased to 15% from 10%.
 * Movement speed increased to 355 from 345.
 * Fixed a bug which caused Spiderlings to not move or attack for 4 seconds after the first cast of Rappel.
 * AP ratio increased to 15% from 10%.
 * Movement speed increased to 355 from 345.
 * Fixed a bug which caused Spiderlings to not move or attack for 4 seconds after the first cast of Rappel.


 * Base damage reduced to from.
 * Slow increased to % from  %.
 * Base damage reduced to from.
 * Slow increased to % from  %.
 * Slow increased to % from  %.


 * AP ratio increased to 50% from 40%.
 * AP ratio reduced to 60% from 90%.
 * AP ratio increased to 50% from 40%.
 * AP ratio reduced to 60% from 90%.
 * AP ratio reduced to 60% from 90%.


 * General
 * Complete visual upgrade featuring a re-imagined model as well as new animations, sounds and voiceover.
 * Stats
 * Base damage reduced to 56 from 62.
 * Base health reduced to 710 from 712.
 * Health growth reduced to 79 from 81.
 * Health regen growth reduced to 0.6 from 0.75.
 * Base mana reduced to 282 from 282.2.
 * Base mana regen reduced to 7.5 from 7.675.
 * Attack speed growth increased to 3.2 from 2.75.
 * Base armor reduced to 26 from 26.044.
 * Armor growth reduced to 3 from 3.3.
 * (Innate)
 * Gangplank's next attack ignites the target dealing bonus true damage and grants bonus movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire and grants the same bonus movement speed. Parrrley cannot activate Trial by Fire.
 * (Q)
 * Killing units also grants Silver Serpents, a unique currency that can be spent to upgrade Cannon Barrage.
 * Mana cost reduced to 50 from.
 * Mana refund changed to 25 from.
 * (W)
 * Heal adjusted to   from.
 * Cost adjusted to mana from 65.
 * Cooldown reduced to from.
 * (E)
 * Gangplank places a powder keg at the target location that he can attack to detonate, splashing  to surrounding enemies and slowing them for a short duration. The damage benefits from 60% armor penetration and champions take bonus damage. If detonated by, Gangplank will plunder from all enemies slain. The explosion sets off a chain reaction that explodes other nearby kegs - but the damage does not overlap. Enemies can also attack the kegs to safely destroy them (worth gold).
 * No cost.
 * (R)
 * Now fires clusters of 3 waves every 2 seconds, for a total of 12 waves over an 8 second period (changed from 7 waves over 7 seconds).
 * Now by 30% for  instead of 25% for the duration.
 * Damage per wave changed to  from.
 * Cooldown increased to from.
 * Gangplank has access to three unique items that can be purchased with Silver Serpents, a unique currency.
 * An initial, mega-cannonball precedes the barrage, dealing and  enemies by 60% for  seconds.
 * Allies within the area gain 60% bonus movement speed for 2 seconds.
 * Launches 6 additional waves.
 * Allies within the area gain 60% bonus movement speed for 2 seconds.
 * Launches 6 additional waves.


 * General
 * Complete visual upgrade featuring an upgraded model as well as new animations and sounds.
 * Secondary targeting paradigm improved (again).
 * If the first shot kills the target, Double Up deals 50% bonus damage to the second target. Uses the crit animation.
 * Cooldown reduced to 12 seconds from 16.
 * Now instantly readies at full power.
 * removed.
 * Duration reduced to 2 seconds from 3 seconds. Maximum damage unchanged.
 * Slow adjusted to from.
 * Tooltip updated to indicate its bonus magic damage.
 * Duration reduced to 2 seconds from 3 seconds. Maximum damage unchanged.
 * Slow adjusted to from.
 * Tooltip updated to indicate its bonus magic damage.
 * Tooltip updated to indicate its bonus magic damage.
 * Tooltip updated to indicate its bonus magic damage.


 * Stack duration decreased to 6 seconds from 10 seconds.
 * Damage reduced to from.
 * Initial damage reduced to  from.
 * Secondary damage reduced to  from.
 * Damage reduced to from.
 * Initial damage reduced to  from.
 * Secondary damage reduced to  from.
 * Secondary damage reduced to  from.


 * Damage increased to from.
 * Cooldown reduction from.
 * Passive health ratio increased to % from  %.
 * Cooldown reduction from.
 * Passive health ratio increased to % from  %.
 * Passive health ratio increased to % from  %.


 * Cooldown increased to from.
 * Health cost increased to from.
 * Cooldown increased to from.
 * Health cost increased to from.
 * Health cost increased to from.


 * AP ratio increased to 70% from 50%.
 * AP ratio increased to 70% from 50%.
 * AP ratio increased to 70% from 50%.

Items

 * Jungler mana regen increased to 4 from 3.
 * Jungler mana regen increased to 4 from 3.


 * Gold generation increased to 10 from 2.
 * Gold generation increased to 10 from 2.


 * Gold generation increased to 10 from 2.
 * Tribute damage reduced to 10 from 15.
 * Tribute gold increased to 12 from 10.
 * Tribute gold increased to 12 from 10.


 * Gold generation increased to 15 from 2.
 * Gold generation increased to 15 from 2.


 * No longer converts the attack to deal magic damage. Only the bonus damage is magical.
 * AOE component now only triggers on monsters.
 * After using an ability, your next basic attack deals 100% base AD bonus magic damage. (1.5 second cooldown). Versus monsters, the bonus magic damage splashes to surrounding enemies and you restore.
 * After using an ability, your next basic attack deals 100% base AD bonus magic damage. (1.5 second cooldown). Versus monsters, the bonus magic damage splashes to surrounding enemies and you restore.


 * Armor penetration removed.
 * 6% of the physical damage you deal to a target is dealt again as true damage over the next 3 seconds. This damage stacks cumulatively.
 * Armor penetration removed.
 * 6% of the physical damage you deal to a target is dealt again as true damage over the next 3 seconds. This damage stacks cumulatively.


 * Reworked into.
 * Grants 250 Mana, 35 Armor, 50 Ability Power and 10% Cooldown Reduction
 * Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). This effect is similar to .
 * When within 1000-units of each other, you and Conduit will generate 1 charge every second, up to 100, with a bonus 4 charge on-attack and 10 on spell cast. At 100 charge, your next instance of damage grants you and your Conduit 20% increased Ability Power and 50% Critical Strike Chance for 6 seconds.
 * Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). This effect is similar to .
 * When within 1000-units of each other, you and Conduit will generate 1 charge every second, up to 100, with a bonus 4 charge on-attack and 10 on spell cast. At 100 charge, your next instance of damage grants you and your Conduit 20% increased Ability Power and 50% Critical Strike Chance for 6 seconds.

Upcoming Changes

 * The following changes have been teased by Riot to be coming to the PBE in this cycle.
 * Nothing to report.

Inactive Changes

 * The following changes have been disabled, but have not been scrapped and are pending future release.

{{Scroll box|1=

General

 * Pathfinding
 * Complete re-write of pathfinding-related code to make the system more predictable and forgiving, helping alleviate a lot of creep blocking pains. This should vastly improve:
 * Collision with overlapping units, if you've ever seen someone get "stunned" by a ward or krugs (effectively granting a ghost-like effect allowing you to get free).
 * How units path through packs of other units, such as a huge minion waves.
 * Relating to the previous, predicting locations where you may soon get stuck and avoiding it (game-of-chicken preventing).

Items

 * - Iceboxed
 * Now grants 250 health.
 * Ability power reduced to 40 from 70.
 * Magic resistance increased to 60 from 50.
 * Aura removed.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.


 * - Iceboxed
 * Availability: Summoner's Rift
 * Cost:
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.


 * Regeneration is now triggered while in combat with monsters (dealing or taking damage) instead of only when taking damage from monsters.
 * Regeneration now specifically disabled on "cowardly monsters" (i.e. ).
 * Health regeneration reduced to 6 from 7.
 * Health regeneration doubled while below half health.
 * Health regeneration doubled while below half health.

}}
 * Active's duration changed to 3 seconds from 2.
 * Units hit by Randuin's Omen's Active receive the Cold Steel debuff for 3 seconds.
 * The Active's attack speed slow no longer stacks with the Passive's attack speed slow.
 * For each enemy champion hit by Randuin's Omen's Active, the owner gets 15% bonus attack speed for 6 seconds.
 * For each enemy champion hit by Randuin's Omen's Active, the owner gets 15% bonus attack speed for 6 seconds.