User blog comment:Psychofreak2/Kagami The Mirror Demon/@comment-3391671-20161017014404/@comment-3391671-20161022113303

No need to apologize. Just for me, it felt awkward to review a champion whose theme overlaps with a recent one. If you were not aware of Hakura's presence, then all the more so that you do not need to apologize. It still intrigues me that both you and Witchking take your aspiration from popular manga series... which is not bad. Just another point of interesting overlap.
 * Before, there didn't seem to be a description of how Mirrors are stored, but now it shows it recharges every 8 seconds. I thank you for that.
 * I'm bothered that these stats are given to Kagami when she is supposed to be a Mage/Controller. Being punished for the misuse of resource through the stripping of their resistance is more akin to Fighters, not a Mage.
 * If you want to show that Kagami has a glass-like defense (fragile?), then use W. It is already trying to represent that, so no need to have the Innate be that.
 * While the recent stat increase for PBE may disagree,  should either be flat 30 or 32.1 (+ 1.25). Since Kagami is ranged, she should stay with 30.
 * Cannot give much more feedback on the Q since my main gripes of this ability still remain.
 * I do not see the threshold... lost in formatting?
 * "Most shields give no fair counterplay aside from the option of trying to dissipate it or not attacking it." People are aware of this fact, but it's an accepted "counterplay" as the initiating champion is creating a temporal meatshield. But the effects attached to the shield are a different story.
 * Effects such as and 's shields grant an effect to the target. This effect does not create any direct bitter experience to enemies, as attacking the shield fulfills the final goal of dissipating the shield.
 * On the other hand, the idea of having a effect is what makes bitter counterplay. If an enemy attacks the barrier, they are punished for attacking. This is different from the above since the effect is caused by the enemies' initiation, not the allies. "I got hurt because I hit his shield. But it's fair if I get hurt if he hit me." This line may not be the best example, but hopefully you get the idea of what is good counterplay and what is not.
 * For now, E is the least roped in ability into the kit. After reading your explanation, it does have better thematic purpose, but as of now, the kit requires a bit more work done to make it synchronize and be an intriguing kit. Until then, I cannot give decent feedback on E either.
 * I do not have any bright ideas on what could be a replacement ult, but if you believe you can keep it in... I won't tell you otherwise. I would think of something else as it lacks impact as an ability. If I do get any ideas, I'll let you know.