Talk:Jarvan IV/@comment-49.176.3.70-20121221082301/@comment-4929329-20121224233828

I was in a 5 man queue, and our AD Carry player joked about playing tryhard, so I picked Karma, and he picked MF. By lv4-5, their Pantheon ganked, the 3 of them focused me while I put down the AoE, and though I died, MF got the triple, making her 6/1/0 early in the game. While Karma has an awful transition to late game, she can farm for items and pick up the pace to become, in my experience, the best team fighter to exist, as she can prevent enemy initiates from killing people, allow her entire team to kite and chase after this event, trap enemies (sometimes this acts like an initiation as her Spirit Bond is hard to escape) and deal some damage of her own in an AoE. Depending on her build, she empowers her W or E, but when her team is low, she spends a charge on Q.

In this respect, I have seen Karma to be a peeler (if you don't think so, then you have no idea what a 40% slow/haste does), can make basically anyone tanky, and with E, her early game can be quite formidable. She lacks hard CC, however.

Synergy is yummy. I might have to try Orianna one of these days.