User blog comment:Emptylord/Champion reworks/My Mid Year Mage Update/@comment-24862418-20160323095821

Vladimir: My direction is to make Vlad a Darkin. His power is increased as his health is lowered.

Passive: Vlad gains bonus CDR and increase his CDR cap base on his missing health. For every 6.67/5/4/3.33% maximum health missing, he gains 1% CDR and increase his CDR cap by 0.5s. Max: 30% CDR and +15% max CDR.

Q: Cooldown changed to 8 at all ranks.

Vladimir  drains the lifeforce of the target enemy, dealing them magic damage and healing himself 15% of damage dealt over 3 second. If the damage kills a unit, he gains a stack, increase the healing effect by 0.75% of damage dealt. (Ex: After 100 unit killed this way, he gets 90% healing from damage dealt over 3s).

Damage change to: 80/110/140/180/220 (+50 % AP) (+10% missing health).

W: No longer slow enemies. Take away health ratio from damage.

Bonus: Gain 15/ 18/ 21/ 24/ 28% healing effect during the 2s. This bonus is doubled if Vlad's health is lower than 40% max.

Bonus: Enemies inside get a debuff: Reduce their healing by 30%. The debuff is doubled if Vlad's health is lower than 40%.

E, R: Your version.

I know that Vlad isn't the one that needs CDR, but then, I want to amplify his strong point: High sustain (Q), Hard to kill (W) while still dealing not-so-bad damage.

His early game is still very bad though. Even a little bit worse. I want to shift him to late game a bit more, and also his sustain by introduce the new stack system. Keeping farming, Vlad now can reach over 100% healing from his Q.

Moving the increasing heal effect from E to W, to increase the important of W. Vlad is strongest when he is low on health. His spells are on low cooldown. His Q deals more damage. During laning phrase, it also means he heals more, deals more damage and stacking stacks faster. His W can trigger the buff and debuff stronger, which is very good to combined it with his R.