User blog comment:The Lie is a Cake/Would a (public) party system for PvP work in League?/@comment-5556439-20130530061433

They have already discussed this type of "Role Check" system many many times now and they have ultimately decided that they dont want to go with it. As far as a "Party System" goes, it is possible, and its not that bad of an idea, but a entirely new network and web of executives and protocols would have to be made for matchmaking for this to work as intended. That networking thing takes a longlonglonglong time to be "stable" and ran on PBE. Even then it could be MONTHS before its released on live. Look at the TT, it was on PBE during October. We got that map almost 1.5 months after it was on beta, thats just a map. Imagine what a new matchmaking system would be like, and how long it would take to implement stablely.

You also forget, that a "Elo" check would need to be made, that way you dont have people get randomly paired with others due to just chance. I dont want my ADC who just randomly wanted to play ADC that game, to be trash and fall behind while my other teammates chose their best role and are doing fine. Also if my party is on average about 1550 Elo I dont want others to show up being 1100...because thats their skill level. Not the fact that thats just their rating at that moment. If you have 3 players with 200 wins in Silver 1, you dont want a guy with 5 wins in Silver 1, as they were most likely just seeded into that division, because they won a few matches and got some lucky carries. Not because they are worthy of the rating.

Its a very complicated ordeal and frankly isnt needed. If someone plays good and helps out the team, theyre honored. If 2 people really liked each others playing and had great synergy, they add each other, it takes care of itself really.