User blog comment:Alphagray/Warwick, The Blood Hunter (Rework)/@comment-10958553-20130822174100/@comment-6071253-20130822201540

I had a lot of thoughts on the idea of "Wounded." I'm not quite sure. I want to say, since there's a big penalty to its range (1450 is a lot smaller than even its rank 1 range on live), I'm inclined to make it easier for Warwick to "sniff out" the damage. The range is actually that small on purpose, because that narrows in on where things could be taking damage.

But I want it to work on essentially Enemy Champions and Large Monsters. Not minions or small monsters. So, Buff Monsters, Dragon, and Baron + the enemy team. I don't think I want minion damage to count as damage that Warwick gains a stack of Blood Scent from, nor would I want small wolf/wraith/lizard damage to trigger that sort of thing.

My thought was that it instead reveals enemy champions and large monsters "In Combat" within range? Here "in combat" having the traditional meaning of taking or receiving damage of any kind.

Proposed revised wording:

Warwick is driven into a frenzy by the bloodshed of battle. Whenever a nearby enemy champion or large monster takes damage from an auto attack or spell, Warwick gains a stack of Blood Scent for 4 seconds. Each stack grants Warwick 8% movement speed and 3% increased healing effects. At 7 stacks, Warwick howls, locking his stacks for  6  /  9  /  12  seconds and revealing nearby enemy champions and large monsters while they are in combat. (up to 1450 range). Warwick cannot gain more than 1 stack per 1.25 seconds.

I also increased the duration of the Blood Scent stacks so that it's easier to get another stack before the first one wheres off.

Also, it's important to note that Warwick gains a 56% movespeed buff or 196 movespeed with no items when his passive is maxed. Is that way too much? I guess my feeling is that he doesn't get it for very long (it would ramp up over 8.75 seconds as he got closer to a target, and then lock for another 7 seconds), so he ought to be flying...

But if he charges his ult for the duration and gains 8 more stacks, that's 120% movespeed buff. That's a faster wolf. That's a really fast wolf. I'm thinking I should change it to flat 15 movespeed. That's mobi boots when stacked. Then it would exceed a lot of other chase-y junglers, but not by a ridiculous amount.