Talk:Teemo/@comment-67.169.207.175-20110413063621/@comment-69.47.96.28-20110415000909

The quick move nerf was bad because it hurts teemo in regards to darting in and out of areas. Teemo has pretty bad range and having quick move as an escape was necessary and with its short cooldown you could get out of harms way in a teamfight and then chase someone down on the other team if they were getting away. While you will no longer be able to lead the chase against the enemy you still can get out if the first bad spot

The increased cd on shrooms was just stupid becuase the issue is the amount of time between shrooms taht tehy should have focused on by changing it from a one second cooldown to even a 5 or 6 second cooldown they would have made it so teemo's bd ability would be hurt since he could not lay shrooms at chokepoints.

Overally the nerfs are not that serious - they hurt him a lot. But he is still viable imo but AP is unplayable