Talk:Warwick/@comment-86.110.170.230-20101110084531/@comment-86.110.170.230-20101112090004

this strategy requires your team to fight defesivly, dont make stupid mistakes. and slowly retreat under your tower.

when under tower, your team have some space to push and strike on opportunity. By that time, WW should be breaking side tower. enemy, seeing that, probably will send one or two champs to punish WW.

and after that your team is at advantage (4vs4+tower or 3vs4+tower) and can push/kill.

im not saying that your team should be pushing, killing or wreaking havoc. it should just disrtakt and wait for enemy to make mistake.

afterall WW usefullness in team clashes/standings is low(the only usefull team ability is Hunters Call, which only usefull on dps chars). hes best at fast,suprize strike(ganking) and finishing wounded. and destroying towers with mages/nukers with his Hunters Call.

good WW will strike and retreat. and he`s SO GOOD at it that enemy will think twice before going solo. and after that WW dominate the map.