Talk:Urgot/@comment-31855258-20170514173948/@comment-31728603-20170707215012

I wonder if his Q could crit how that would change alot of things... essence reaver and crit based build would be more viable and mana sustain would be fixed with itemization.

perso I was going both Tear(muramana) and essence reaver with DD and runaan...

runaan just make his passive spread in close combat along.

or if frozen mallet would slow target of physical damage rather then AA more like DD and Black cleaver, that would make some more item useful to him.

the new urgot seems nice but the spammable Q adc caster is gone now and the armor shred passive, now he become an AoE based ADC, his ult is just a remnant of the E+Q combo long range.

Urgot was fun to play in ARAM and I still think that they should only had changed his useless ult.

and make his Q crit, and that would had fix many issues.

his R might have been the new W(with the leg AoE innate integrated into it) of the reworked urgot and it would have been a better fix... a second shield and aoe to use when engaged in. the remaining kit would had keep being a zone/poke oriented build.

so the champ would had stay much of the same.

I hate when they change something completly instead of making a new champ, like they did with galio.