Talk:Singed/@comment-50.137.63.100-20130317110106

I don't know how well Singed will be able to lane after the base damage fling nerfs, but it's understandable that they're nerfing it. Singed doesn't have a weak early game when he can buy 9 potions and burst for ~200 damage at level 2 with almost no fear of being harassed in return (if singed is doing it right). I don't think they need to nerf the ap ratio though.

I think harming flings ability to nuke in mid game by lowering the ap ratio is a mistake. The ability to repostion an enemy is one of the strongest abilities in the game, and by removing the damage from that Riot is taking away a choice that a Singed can make, flinging to do heavy damage to a squishy, or flinging to abuse repositioning. Ideally, Singed's would always choose to abuse repositioning, but now there's no choice at all. Even inexperienced Singed players will realize that fling is best used for it's repositioning, which means there will be less chances for Singed to make a poor fling, and fewer chances for the enemy team to capitalize on that. I think by making that damage weaker, you're going to cause Singed players to be even more aware of the effects of repositioning on fling, which will make Singed even more of a threat. Or maybe they'll still try to nuke an enemy Jarvan down with fling and accidentally toss them right on top of their own adc in the process, I can't be sure.

Honestly, it might be best just to play Singed in the jungle after the fling nerfs. AoE slow, capable of repositioning enemies, tanky enough to survive dueling and hard to pin down, and has a fast clear time. He seems like a solid jungler with decent ganks and decent farming. I'll still try Singed top, but I'm already starting to think Singed is going to excel in the jungle if he can't trade well enough in lane early game. Not to mention he can build tenacity on a jungle item, leaving him open to purchase Boots of Swiftness or Ninja Tabi, which helps balance out that R nerf.