Talk:Xayah/@comment-26090928-20170425072550

I think there's an error in the bladecaller maximum damage calculation. Bonus damage is 0.5% per every 1% of crit chance, so the maximum bonus damage is 50%, or 50/60/70/80/90 + 60% bonus AD is minimum and 75/90/105/120/135 + 90% bonus AD is maximum.

Using this calculation here's a list with some helpful stats.

Blade Caller Damage Array:

Every individual point of crit chance increases blade caller's damage by 0.5%, up to a maximum of 50% bonus damage at 100% crit. Also, be aware that blade caller does not in any way generate critical strikes, and crit damage does not interact with blade caller either. It merely has totally linear damage scaling with crit chance.

0% crit chance: 90 + 60% bAD 1 Feather 243 + 162% bAD 3 Feathers (required to root target) 360 + 240% bAD 5 Feathers (ult then E) 495 + 330% bAD 10 Feathers(when damage per feather plateaus at 10%) 9 + 6% bAD for Additional feathers beyond the first

20% crit chance (IE) 99 + 66% bAD 247.3 + 178.2% bAD 396 + 264% bAD 544.5 + 363% bAD 9.9 + 6.6% bAD

50% crit chance (IE+PD) 112.5 + 75% bAD 303.75 + 200.5% bAD 450 + 300% bAD 618.75 + 412.5% bAD 11.25 + 7.5% bAD

70% crit chance (IE+PD+ER) 121.5 + 81% bAD 328.05 + 218.7% bAD 486 + 324% bAD 618.25 + 445.5% bAD 12.15 + 8.1% bAD

80% crit chance (IE+ 2 Zeal) 126 + 84% bAD 340.2 + 226.4% bAD 504 + 336% bAD 693 + 462% bAD 12.6 + 8.4% bAD

100% crit chance (IE+ER+2 Zeal OR IE + zeal + Zeke's Harbinger proc) 135 + 90% bAD 364.5 + 243% bAD 540 + 360% bAD 742 + 495% bAD 13.5 + 9% bAD