User blog comment:Jdh3nz/Sion rework idea (2)/@comment-5670872-20140512045034

As Xyzdragoncannon said, the ultimate isn't balanceable. Sure, increased lifesteal is nice. However these amounts are just SICK. It's either sink or swim, when you're ahead you don't die. Ever. But when behind you can't really make a good use of it, since it relies on items (especially ones with crit%) to give a huge boost to survivalibility.

As of now Sion's either a melee carry or a burst mage, both of which don't really make a sense given his character. Undeads should be slow, and just for the sake of balancing, they should slow enemies too.

My idea is to completely change the ultimate into Devourer-like one (or Pudge-like one, since DotA2 is based off from HoN anyways... j/k).

It would be a toggle spell which would have a % health cost. let's say... 2% max hp/sec. During that time he'd deal 4/6/8% of his current hp/sec. Also, to enable him a way to survive (damaging oneself and enemy's damage is a LOT) he'd receive additional 25% lifesteal. Also while the skill is toggled on, he's slowed for 15% and enemies in range are slowed for 20/25/30%. This would enable him to have stickness he needs while refining his fantasy of being lifesteal fighter.

The range would be like 350 units, so that adds another counterplay to him: if you juke him well, you win.

Sure, that would force players to build him bruiser (tank killing himself in 50 seconds? no, thanks), but I think that it's better then what we have now.

Of course, numbers can be changed, but you should know the general feel of this idea.