Talon/Strategy

Skill usage

 * most crucial stage of the game is his laning, where he needs to build an advantage over the enemy either through items or kills.
 * does benefit greatly from a solo lane and obtaining his ultimate faster, but his purely offensive kit can make it difficult to lane versus many champions without support. The champion he tends to do best against one-on-one are the squisher types, like mages or carries, his high burst damage easily overwhelming them.
 * is your best tool in the lane, allowing to last-hit and harass from a decent range.
 * allows to deal more damage with each auto-attack on enemies that are affected by crowd control effects, therefore, laning with a champion that has decent early crowd control such as  will benefit Talon's early damage. Please note that at higher level games, Talon is exclusively a solo lane champion.
 * high burst and goes hand in hand with most jungler's CC effects.
 * 's harassment combo in-lane is followed by  and . This does good damage and the silence and slow help prevent retaliation.
 * Try to perform this at least once prior to reaching level 6, so as to force opponents out of the lane due to the threat of dying to.
 * is a hard champion to catch. Use to slow pursuers, and  for the stealth and high movement speed. Change your path direction during stealth to juke and confuse your enemies. But keep in mind that the enemies can see where your blades travel when your stealth ends. So using the ability just to run can sometimes be better than running into the enemy jungle while trying to juke the enemies.
 * can be used to ambush enemies behind thin walls, if they are close enough and you have line of sight. Alternatively, you can use on a minion near an enemy champion for a quick entry into battle.
 * resets the autoattack timer, so use this ability after autoattacking to gain 2 hits in sucession.
 * The bonus damage from can be used on turrets.
 * Use in conjuction with  and  to maximize 's damage potential.
 * can be used both defensively or offensively. It can be used as either a tool for chasing an escaping champion or escaping a gank.
 * It is difficult to utilize the movement speed of  to its fullest due to the small range of the radius, however. It is more likely the movement speed will be helpful to quickly get in range of a target to use  on than simply running around should you wish to hit an enemy with  twice.


 * One way to ensure 's return hits your target is to use, immediately ending the stealth and positioning yourself such that the blades are guaranteed to hit.
 * basic move combo requires him to activate then closing the gap with  which will devastate an enemy. If this does not completely anhiliate an enemy continue with  to chase an enemy and if they still have not died, finish them with.
 * reveals an enemy champion so be sure to use it on stealth champions such as an enemy, , , , et cetera.
 * does not reveal stealth champs in a usual way (as, and , etc.).The target will leave a blood trail which can be helpful if facing champs with short stealth abilities . Also you can use it on champion to prevent him or her from hiding in bush.
 * When you are ganking/chasing enemy that has or a similiar escape tool (,  etc.) dont use your  immediately, but simply run near him until he wastes his ability. However, be careful when he can jump over walls as you need vision of them to blink to them with.
 * A good way to use your combo is to activate then  so that  is active during your ult. Use  to jump to an enemy then immediately toss out  so that when you hit with  you get maximum burst. If you need to after that, then tag them with Ignite or chase until they die.

Build usage
will benefit well from damage items since all of his abilities scale with bonus attack damage.

Top 3 damage items


 * 1)  is the one of the core items in your build (maybe even the first after boots) as it grants you the highest amount of attack damage possible, allowing  to farm minion waves easily with  early, and lifesteal for sustain.
 * 2)  is your second top tier item because Talon can stack all BC's stacks in seconds. Physical damage-over-time abilities will apply one stack on every tick. Which makes Talon's Q's DoT even more superior.
 * 3)  is the best armor penetration in game. It makes sense to buy it even if the enemy don't have so much armor (more than 100).
 * is another great choice if you want to add some crits in Talon burst or just make him more auto-attack reliable.
 * can be very useful for, but you should buy this if you really sure that you need and you can use this item very well. This is a very underrated but very good item.

Boots


 * You can choose between, , or  depending on the team you're facing.  is good choice when you are roaming between lanes and focusing on ganks.
 * . As a caster, as fast you get you spells, the more damage you can deal. So this is your best "damage" boots.
 * . Pick when facing a team with a good amount of crowd control that can lock down.
 * /. God-mode boots if you are roaming between lanes and focusing on ganks (Actually, this is what Talon can do almost perfectly). Сhoose those boots that more suited to your style, and don't forget, that Boots of Swiftness have nice anti-slow passive.
 * may not be that beneficial to as the majority of his damage doesn't come from autoattacks but from his abilities. You really don't need this much.

Detailed synergy Note that this does not include damage amplification from and, which could be added by  or. Also take into account that if you do this combo fast enough the second 'sheen-effect' could not been applied.
 * Talon can stack extremely fast (Q - 4 stacks, W - 2 stacks, R - 2 stacks). With high enough armor penetration combined with, Talon's Rake deals almost pure damage in lane. This is especially effective against armored enemies.
 * Talon can use /  active as bonus burst damage. Also take in advantage that 's active resets the autoattack timer. Use this trick with  to gain 4 hits in succession. Also  active and passive effects generates 's stacks at all targets that it hits.
 * Talon can use for more burst damage. This is a part of Talon's "Shadowstab" combo, which includes:,  + AA, ,  + AA

Defense/Passive/Alternative style of game

 * An early or  can help  greatly if you spam mana like a maniac, the regen granting both sustain with health regen and more freedom to use his abilities with mana regen. You can sell it later or make  for team or  for "under turret ganks". As for  it can successfully transform into  or  if you have too much CC against you but don't want build.
 * The and the legendary items it builds into,  and, are useful for adding a slow to proc 's  passive.
 * is worth considering, as it grants survivability and a slow that allows him to constantly proc his  passive. Do keep in mind that  is an assassin with a lot of escape spells, so your gold is probably better invested in damage rather than health, at least in early to midgame.
 * Buying a or  will greatly improve 's burst, due to his low cooldown on his.
 * Although 's base attack damage or attack damage at level 18 isn't very high, he is one of the strongest champions to build when combined with his  passive.
 * Keep in mind that none of 's abilities will benefit from ability power even though, the mana and the passive from and later  can make the items well worth it for.
 * Combination of and  will make you tough enough to participate in teamfights without any problems. When you get focused,  will prevent your death, with a little help of your team. However attack damage is a first priority before getting much more tanky items.
 * is a excellent item for the endgame (but still situational), granting a good amount of survivability alongside a fair amount of extra attack damage.
 * is a cheap early game choice when laning against bursty champions such as, which can be upgraded later in the game into a .

Countering

 * All of damage output is physical damage, investing in a  or  early (and higher-value armor items later) can significantly reduce his damage.
 * Buying a tenacity item such as, or maybe a damage reduction item like , will make less useful.
 * is fairly squishy and vulnerable to harassment during laning phase. Use this to your advantage but be aware that his and  can easily turn the engagement in his favor.
 * reliance on burst damage is a heavy weakness against targets he can't quickly kill. Fighter champions tend to beat, being durable enough to survive his combo and do enough damage to deal with 's squishy self afterwards - fighters with innate sustainability abilities in particular will survive combo and then just heal themselves back up.
 * It is recommended to engage when you think his  is on cooldown as it is his only escape mechanism. As  is his only escape mechanism, an  can help your team focus him.
 * Investing in True Sight items might be worth it to prevent from escaping ganks or initiating on squishy allies of high priority for the team.
 * Watch out for his and  combo. It can deal significant damage and combined with  and his passive  will deal significant amounts of damage within a few hits. Zone him when you can and press the advantage.