User blog comment:Alartan/IP - are influence points a problem?/@comment-4636093-20150410202719/@comment-4091261-20150414173453

I honestly don't know what to feel about IP income due to the lack of an IP sink, but I thought of a little idea for an IP sink.

While I think IP -> RP is nice in a way. I still think it is still finite in the end. It may still be an incredibly extensive amount of time to buy everything RP based with an IP -> RP conversion, but it is possible. I also think it might discourage some purchases due ability to essentially get, "free money." I feel some instant gratification would be nice, to contrast all the powering through games to get some runes. I'm thinking of using skins, for one game, by spending IP.

Making skins available for use with IP is a simple way to give instant gratification without changing a lot. The catch would simply be that it can only be used in one game. So, if anyone likes the skin and doesn't want to spend a metric ton of IP just to have it all the time, they can buy it with RP. It would be a good way to allow people to use the skin without feeling bad about buying it later. There are a couple of other examples where this could be useful, although it all boils down to one thing: it's infinite. It's an instant benefit and will always be available to use. Only people who have a metric ton of IP will utilize this, because it would be a huge waste to spend IP that could be used towards champions and runes on a skin that lasts only one game. It's a solid IP sink.