User:Emptylord/Patch/Nidalee


 * AP ratio increased to 50% from 40%.
 * No longer deals modified damage based on distance travelled.
 * Now deals between as bonus damage based on distance travelled.
 * Maximum damage changed to 50 / 75 / 100 / 125 / 150  from 150 / 225 / 300 / 375 / 450 . Damage reduced versus targets with less than 1000 / 1500 / 2000 / 2500 / 3000 health.
 * No longer deals 33% increased damage versus Hunted targets.
 * Increased damage versus low health enemies now only applies if the target is Hunted, otherwise the damage is no longer modified.
 * Damage.
 * Reduced cooldown mechanic improved to 1.5 / 1 / 0.5 / 0 from 1.5 at all ranks.
 * Cooldown reduction mechanic is now static (unaffected by CDR).
 * Heal removed.
 * Basic attacks while the effect is active will restore 10 / 20 / 30 / 40 / 50 health. Health restored is halved versus minions and cowardly monsters.
 * Attack speed is increased to 30 / 45 / 60 / 75 / 90% while below half health.
 * Nidalee will now always gain the effect regardless of who she targets, as with.
 * Swiping a Hunted target will deal 1% bonus damage for every 1% of the target's health that's missing and slow them by 50% for 0.5 seconds.
 * Basic attacks while the effect is active will restore 10 / 20 / 30 / 40 / 50 health. Health restored is halved versus minions and cowardly monsters.
 * Attack speed is increased to 30 / 45 / 60 / 75 / 90% while below half health.
 * Nidalee will now always gain the effect regardless of who she targets, as with.
 * Swiping a Hunted target will deal 1% bonus damage for every 1% of the target's health that's missing and slow them by 50% for 0.5 seconds.
 * Swiping a Hunted target will deal 1% bonus damage for every 1% of the target's health that's missing and slow them by 50% for 0.5 seconds.