User:Lukeatlook/Template:Items/Arpen

Flat penetration
Phage upgrades, pick one. Or pick more than one and let the armor penetration go to waste, that's still an option.


 * +50 attack damage, +300 health (+100), +10% cooldown reduction
 * +10 armor penetration
 * Dealing physical damage to an enemy champion reduces their armor by 5% for 4 seconds. This effect stacks up to 5 times.
 * Now with a smooth buildpath. Reeeeeally smooth. Health goes up by 100, cost goes up by 200. Since LW is gone and the flat armor penetration doesn't stack between the items, it shouldn't be too much.


 * +50 attack damage (-5), +300 health (+25)
 * +20 armor penetration (new)
 * Slow the target enemy champion's movement speed by 25% for 2 seconds. Hitting the target with a basic attack will refresh the slow, up to 5 seconds total. 90 second cooldown (700 range) (reworked)
 * Now available on Summoner's Rift as one of the Phage upgrades. The functionality is simple - you slow the target with the Bilgewater active (with longer range), and if you catch up and hit the target, the slow lasts longer.


 * +30 attack damage, +600 health (-100)
 * +10 armor penetration (new)
 * Your basic attacks apply a 20% slow for 2 seconds. (nerfed)
 * Doubles the strength of this item's passives for 10 seconds. 60 second cooldown. (new)
 * This is better suited for fighters than carries, but I guess it could still be utilized when in need for high health.


 * +30 attack damage, +30% attack speed, +30 ability power, +300 health, +300 mana
 * +10 armor penetration
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions.
 * After using an ability, your next basic attack will critically strike. 2 second cooldown.
 * Your critical strikes deal 200% of your base attack damage.
 * Trinity Force now has 3 components, 4 passives and 5 statistics. Spellblade procs are functinally unchanged by themselves, but they don't stack with crit chance now. Higher crit modifiers will be applied, though, so if you have IE, Spellblade will deal 100% of your bonus AD if it's higher than 200% of your base AD.


 * +30 attack damage (new), +300 health (+50)
 * Cooldown reduction removed
 * +10 armor penetration (new)
 * Grants nearby allies +10% lifesteal. (1100 range)
 * Reduces the armor of nearby enemies by 10 for 5 seconds and grants nearby allies 10 atack damage per enemy affected for 10 seconds. 60 second cooldown (700 range)
 * There's a clear tradeoff in building this item - you won't get full effect from other Phage upgrades. The active is a giant "WE GO IN" signal. The range of the effect isn't enough to reach your AD Carry, but for a pair of diving fighters it's helluva effective.

Heavy penetration

 * +30 attack damage (-10), +30% attack speed (new)
 * Your basic attacks and abilities ignore 50% of target's bonus armor. (reworked)
 * A big flag "This is for the carry. Don't you touch it, Mr. AD Assassin". This allows the fighter items be better without having to take this one into consideration every time.