Talk:Grasp of the Undying (Season 2016 Mastery)/@comment-7709681-20160131224522/@comment-27791130-20160213184938

Easy fix: You "Steal" 7% of your max health as magic damage and heal for the amount dealt, instead of dealing 3% of your health as magic damage and healing for a completely independent 3% of your hp.

This would do two things: Make the ability more effective against squishier and lower MR adc's, and second make your heal dependent on your ability to zone enemy threats as a tank, which rewards positive play more so but still deals a nice chunk to tanks despite not healing as much.