User blog comment:ErdamonPL/Atem - the Outworld Explorer/@comment-24271119-20140528190204/@comment-7709681-20140528194432

@ ErdamonPL: I think they won't accept it, despite saying that the kit needed to be builld around, only the invulnerability component was accepted, not amplifiying nor dealing damage with the ability.

About the kit:

I  - I find partially bad that he passively (not bad) and effortlessly (thats bad) gains ability power, that under the context of his abilities he effectively increases his offense, defense and utility by just playing, not killing, helping or purchasing items

Q - Not too much to be said except is too similar by itself to, but completely changes with Spoils of Knowledge.

W - This ability can become unintentionally toxic, trolls would take their wounded allies and just toss them into the enemy team (just like similar abilities inside DotA / DotA 2).

E - 3.5 Seconds cooldown for an ability with hard CC looks bad, even if you mitigate the damage of the ability. Isn't better to just increase the cooldown to not mitigate his damage output, eliminate the knockout to maintain the cooldown, or even make the knock out the empowering effect?

R - Partially Faceless Void's ult (doesn't stun anyone inside or whom cross it) that deals and potentially amplifies damage, the only chance of survival is to simply not die during those 7 seconds.