Talk:Trundle/@comment-76.118.51.6-20110110054844/@comment-128.208.83.119-20110118215744

This build is pretty meh - it makes sense for lane, I guess. Jungling Trundle has no need for the mana or mana regen early on thanks to blue buff, so you can get better items on him. Late game he has plenty of mana in his pool for a couple teamfights, and you can always go pick up a blue buff real quick.

I build Wriggle's Lantern first, obviously. Followed by Mercury's Treads. Next I usually break up my build a little - I grab an Avarice Blade, then build a Frozen Mallet. I then build the rest of Yomuu's Ghostblade. At this stage I can generally take any physical carry or tank one on one and walk away healthy, and this is where the build splits a bit (actually it splits at the Brutalizer, if I'm having income problems I hold on to the Avarice Blade a little longer).

Against an AP heavy team, I build a Hexdrinker and a Wit's End. If I'm absolutely slaughtering, I build an Infinity Edge and a Phantom Dancer. If I'm doing well but not slaughtering, I'll grab a Bloodthirster or two. If my team has a good physical carry or the other team is stacking armor, I build a Stark's Fervor. If our tank is failing, I'll build tank - FoN, Thornmail, or Guardian Angel.

If the game goes long enough, I generally replace the Wriggle's lantern with a Bloodthirster.