User blog comment:Xyclone010/Galio - Rework Ideas/@comment-4022742-20150521121433

P: Moving the passive over to is a less then optimal solution. A more elegant way is to do what a Rioter mentioned about the plans for Galio. Which is to move the resistance scaling directly into the skills allowing for 2 things:
 * Granting Galio a meaningful passive.
 * Balancing of the MR scaling per skill.

Q: There aren't a lot of slows that slow over 40% out of the box, all that do come with heavy preconditions. For example; Compared to these, Galio gets a 60% AoE Ground-targeted skill-shot on level 1. It's too overpowered.
 * his 70% slow decays over the duration, is a single target line skill shot and his only lvl 1 damage skill.
 * her 60% slow is melee range and single target.
 * his 60% slow is an AoE ground-targeted skill shot and requires charging up from 40%.
 * her 50% slow is an AoE untargeted skill but requires people to be tagged with frost before hand which means she's going to be melee before 6.

W: Bulwarks defense is already near broken, giving him even more at the cost of changing the self heal is unbalanced. However applying the runic skin to his targeted ally so it heals them is something that is lacking from the current Galio.

E: You have a formatting issue on this skill: "reducing their armor resistance for 4 second." Not sure what I am to make of the actual rework on it though. I like the reduction that you put on there (wish it included armor), but I dislike that it's only a self-buff now.

R: Nothing but a damage increase the more Galio gets hit. Functionally this changes nothing for him, I see no need for this as the ult is already plenty strong.

TL;DR: I like the healing solution you did with bulwark and the passive, kudos. I'm torn about the Storm, it has some merit but I think I'd prefer the E as it is. The Q and R are fine as they are, your balance is Overwhelming. Look into moving the MR scaling directly into his skills.