Talk:Vladimir/@comment-10146000-20130528175957/@comment-10146000-20130531171156

Thinking about the beginning I created a alternative build for stronger early game and simultaneously the best chance of growth (this factor possessed secondary weight compared with the first). The masteries 9/16/5 with life regen and % increase of life (and the other masteries points are common), increased movespeed and reduced cast from the two teleports (you never know when it will be useful (though master mind is welcome)) and common offensive masteries (putting one point for impruve ghost).

The runes: Red penMagi, Yellow flatArmor, blue cdrFlat, and 3 large % life (the idea of %life comes from the "combo" with the masteries of percentage increase, the greater efficiency of hp on "little" damage from flat AP in the beginning of the game, and vlads passive increases much more life than ap and turns him into a "meat shield", and from my concept of always use Great runes thinking on late game, then % > flatLife > APflat)

Use teleport and ghost as summoner spells

The first item is Dorans shield always (a boot if your enemy is AP or garen or something like that) and this build is primarily for top, the game should be at the beginning defensive increasing gold enough to buy 5 pots -> in the case of out lane (there the teleport) -> then allowed a more aggressive game, the items are partially free, taking a sorcerer and a Hextech, remember pick up auras for allies can force you to sacrifice other items would have a better synergy with Vlad ... The best items in my final opinion without help allies with auras would:

Spirit of the Spectral Wraith, Rabadon, Void Staff, Zhonya, Twin Shadows, lich bane

These items give great AP, movespeed (like lvl2 boots), considerably sustain, cd reduction, CC with spirits, Stasis, exellent synergy with active lich(you have 2,5 seconds of cd on transfusion), and % magic penetration, reasonable source of armor and mr. However, the amount of life would average compared with other builds (medium not low as it will gain more than 10% of life from quints + masteries + generous amount of ap + flat life from defense masteries)

And then what do you think?