Talk:Zed/@comment-3546228-20150923141912

I don't understand why the most popular nerf idea is "passive works only on champions", given that it will do next to nothing to reduce Zed's farming capabilities in lane. If anything it will make jungle Zed unplayable and we really don't want to give Riot ideas to destroy fun alternative builds.

What I personally would do to nerf Zed is just normalize the passive on-hit cooldown to something like 16 seconds at early levels (so he can't repeadetly proc it on enemies early game) down to 8 seconds later in the game (to make up for the early game hit). Why? Because that's how I win 80% of my lane matchups - I just go Long Sword 3 pots and run into my lane opponent with E to shred them down, then heal back up with pots and get first blood.