Talk:Yorick/@comment-25364408-20151116000754/@comment-25364408-20151218145923

Because I had done math in the past that showed that Titanic > TriForce > IBG in Burst and TriForce > Titanic > IBG in DPS. It's currently outdated and I plan to redo the math after I am done with finals, which I am currently at. And your job in team fights is to be on the enemy's biggest damage dealer, usually the ADC, to get them out of the fight. The easiest way to do that is to burst them down and kill them in one W-E-aa-Q-Titanic and do so in less than one second.

Grasp is ok, but I find, personally, that bursting the important ones out in less than a second is more important than healing for a %hp every 4 seconds, especially since, with so much AD, E heals you for a ton on its own, and that specific build assumes they have a burst Mage and at least two champs that require attack speed. Of course, not all of those items will be chosen every game.

Though, especially in this meta, the best plan of action is split pushing top lane. Again, burst > sustain when it comes to fights around towers. You want to get the enemy out of the way so you can freely take a tower, and being able to either outright kill the enemy or get them to back in less than a second helps taking towers. And burst especially helps in 1v2/3s in that you can get rid of the, say, Jinx in less than a second and out DPS the, say, Malphite and Lee Sin.

Although, the TriForce/Titanic/IBG math is outdated, and as such, I will redo it, then redo this set of math based upon which is found to be the best. And I mean best as in either the burst way outweighs the DPS loss, as with the previous math, the inverse of that, or one is just flat out better than than the rest in terms of both DPS and burst.

But until sometime tonight, Titanic > TriForce > IBG as the build definer.