User blog comment:Ironjoebob7/Scorch - the Death Keeper/@comment-6292556-20131008135743

"Another one called himself the man of death. Why don't you seek peace and ascended to heaven? Listening to my teaching may help.

Soul Stealer power depends on your team's advantage. Its cooldown is missing. Please keep your power under League's standard or you may ended up in hell, or heaven if you learn my dogma.

Burn Babe Burn? I'd rather retired from death keeping than have an ability in that name (AU: It's cool, but unfitting). Damage is too low for someone uses power of hell.

Your Soul is Mine deals what damage on passive? True? Physical? Magical? And its active deals way too low damage and cost too high, both mana and cooldown. Healing amount is what on the left, right? So it maybe fine.

Impalement's cooldown is too long and cost too much mana. That's it. You are a very weak reaper.

Get Over Here is... Well, how can you hook enemy but not allied, or its function is the same as that one I encounter on another universe? Damage is weak and should have Impalement damage 'added' instead of 'replaced'.

You are the assassin that I cannot fear. You lacks mobility, burst. Should you're primary role be Fighter and secondary be Support, or vice versa. Even Jungler can fit your role perfectly.

Remember, playing with death always have terrible result.

PS. Sorry for your family. I guess you no longer can have nice dinner."

- Stacy