Talk:Evelynn/@comment-4929329-20130323064532

Now that I've played Evelynn enough to get back in touch with why Riot decided to nerf Evelynn's Q mana cost, ult range and change the damage from Max to Current health, I think I'll explain:


 * Raising the cost on Q forces Evelynn to use it sparingly in lane, in other words, you have to manage her to have enough farm to reach late game in due time.


 * Lowering ult cast range prevents Evelynn from abusing her ultimate's slow, and forces her to stay closer to her team if she wants to help them initiate.


 * Increasing Ult CD means that Evelynn can't just gank or duel people all the time, which is reasonable.


 * Changing the ult from Max to Current Health turns it into a choice: Do I want the shield NOW, or the maximum amount of damage? You can also factor in the slow it provides if you're not sure.

Riot wants Evelynn to be powerful during the late game. So much so that she can kill enemies in mere seconds - a feat which almost no other small CD caster shares with her - and she can just escape basically whenever she feels like it. Her ultimate is not really supposed to be that useful early in the game because you can't hand a champion massive amounts of early game power while still giving them extreme presence during the late game. For those of you that say her ultimate is a "utility move" that's not really true, but the slow on it really isn't for Evelynn. It's there for ganking earlier in the game, sure, but later on, it gives your team momentum. What I mean by this: the % is so large that it lets your team walk in circles around your enemies, which is like rooting them all. This is great for positioning, as well as giving Evelynn a shield and dealing some decent damage and stacks for her movespeed.