User blog comment:Darksusanoo/(Champion Rework) Talon, the Blade's Shadow/@comment-25003900-20150327160119/@comment-1920550-20150327165127

I'm glad that you enjoyed my vision of Talon.

Here's the thing....i dislike physical damage bleeds, especially on high burst assassins... the damage curve is awful, going from oppressive in the early game to useless in the lategame. On Talon i can generally 100-0 targets before the bleed duration is complete and in cases i can't the bleed itself doesn't deal enough damage to finish my target with out throwing an Ignite on top of it. The only AD scaling bleed that "works", and i make liberal use of the word is Darius' passive and only because it's magic damage and becuase it amplifies the ultimate damage.

Lastly, the reason i madé the cooldown só big (it's actually lower than that of other charge system champions such as Akali, Corki, etc ), is because you start with 4 dashes and because you aren't meant to spam them. You need to plan, posítion and aim before you throw the dagger, i cannot emphasize this enough. Also given how the new Q works as a finisher\execute, you can max E second and itemize CDR to reduce the charge cooldown (with the "Spiderman" system you can roam much easier, forgoing Mobis for Íonian boots and because of the spell weaving burst you can get max damage efficiency out of Black Cleaver's passive armor penetration stacks instead of a Ghostblade's flat pen while maintaining the CDR from the Brutalizer)