Talk:Yasuo/@comment-1330314-20141203190919/@comment-1330314-20141203201228

Complaining endlessly about how supposedly broken and overpowered Yasuo is on his talk page isn't going to convince anyone, YPN, nor will it lend you any credibility. Yes, it's true that his late game is strong (as it should be, since he's a melee carry), and that he has a good fallback strategy. That doesn't mean he's good at everything, nor that he has "so much free damage" (all of his damage can be avoided or stopped and is mainly autoattack-based). You may not want to listen to this, but I'm proposing to nerf Yasuo's early game. I want damage against him to stick in lane so that he has to depend more on his inbuilt defenses, which is pretty much the deal with Riven, who also scales extremely well (not to mention has more mobility, crowd control and burst than Yasuo), and Rengar, whose late-game damage and stealth allows him to burst down anyone on his own. In exchange, I want Yasuo to survive better in teamfights, which is something he should be able to do but can't do as well as he should.