User blog comment:Ysana/Second Champion Concept/@comment-5230261-20120708201520

I'll admit, a fair champion design. I think the inherant is a mite powerful, a bit too long on stealth, but other than that... Well, the life steal is a bit much, as is the attack speed. Suddenly he is back to near full! I think Volibear's passive is annoying... imagine this.

The ult confuses me. The mighty damage potential leaves enemies vulnarable to aoe, but the potential damage after even a few seconds vastly diffuses it. Better, I think to deal flat damage along with the fear, but lessen the fear significantly. Imagine a team fight in which all of the opponents are useless for 5 seconds. You kill them all without hesitation! And, worst case, you just leave with your six seconds of stealth.

The w is a bit up, but only because of the number of stacks. I would say decrease the stacks but increase effectiveness, or simply give armor as well. Taking that many hits would seriously hamper you, especially considering minions can't do it. Alternatively, you could make it so that whenever he damages, the stacks go up.

The e is potentially worthless. A knockback is good, but imagine a pull? What if he pulled them in, lining up his ult very nicely! Perhaps he could gain armor based on champions hit, so he doesn't immediately get killed upon activating.

As for the q, besides the name I like it. Slowly and Painfully? He dashes in and kills them swiftly! More like Quick and Painless. But I like the ability itself! A dash to close distance as well as a short snare to stop them in their tracks. I would almost suggest a slow instead of a snare, or perhaps a silence, but simply increasing the snare might do it as well.

Bear in mind, I've had my first champion design call OP into oblivion, so I don't know that my suggestions are viable. Good luck, though!