Thread:ClariS/@comment-3017217-20141026134417/@comment-3017217-20141029092145

b=0 if the line passes throught the start of the axis

Willbachbakal wrote: '''The argument that the Damage multiplier/reduction curve is concave is also weak, and has been previously disproved: damage amplification/reduction is merely a function with an inverse relation to effective health, which is the true determiner for the returns brought by resistances. It is concave for the same reason 1/x is concave: if a function is linear then its inverse will be concave, and looking for linearity in an inverse function would only prove that what you're looking for does not have constant returns.'''

This is says EVERYTHING!

Nonetheless an inverse function IS still a function. I consider that which multiplies the Effective Health the output and not the BONUS Effective Health.

Imo the output is the x1.01 Effective Health and not +10(+1%, + Health x 0,01) Effective Health.

If you had 10.000(x10) Health the Bonus effective health would be 100 but the effective health multiplier WILL always stay x1.01 Ceteris Paribus or not

Damage Reduction =100 / (100 + Armour) is that which Riot gives us it HAS diminishing returns and that which I requested to change

The multiplicative inverse of damage reduction (100 + Armour) / 100 = multiplier to the effective health

The inverse function of that multiplier is Multiplier x 100 - 100 and this IS linear(it does not touch 0,0 but who cares) but neither I nor Riot(seemingly) considers it the output.