Talk:Lux/@comment-4644013-20140213191520/@comment-4922088-20140218104340

Unfortunately... yes it would be too much.

As fun to play as Lux is (she's easily one of my top 5 favorite champions) her level of toxicity is extreme. No other champion in game has the mix of long range utility and damage she does. Yes Xerath/Ziggs heavily out damage her and Zyra/Lulu offer far stronger utility at comparable ranges no one has the anti-counterplay level Lux offers.

Lux fishes for death with Q, landing that on any fragile chamion is just doom on assassin levels. Mix that, her range, and her ability to shrug off a good deal of harass you can manage to land on her (heaven help you if you're a DoT based champion fighting Lux) makes her extremely toxic to deal with for a massive chunk of the champions in league.

Honestly, she's probably as balanced right now as she can be. The only thing that can Riot can do to make both her damage and utility viable, while not insufferable, is gate it with long cooldowns. Considering Lux is the ONLY mage in League with an entire kit containing spells where no base cooldown is under 10 seconds it's pretty obvious they've already got this covered. Adding more damage would mean Riot would either have to strip some utility or further increase her cooldowns. Neither of which would make having more damage feel satisfying.