Talk:Vel'Koz/@comment-28427549-20160510172549

I don't really like the changes to vel'koz. The fact that you have to use your other abilities before using your ultimate limits your ability to safely use the laser in team fights and makes you expose yourself more than before in order to research targets or else your ultimate is pretty bad. Your laning is similar but after 6 you are much less of a threat to mobile mages, before you could land one Q and threaten with a ~1k damage ultimate, now you have to land 3 (much more difficult against something like zed or ahri) and its only doing ~600. Your damage with 3+ items is higher against researched targets but realistically you are only going to be proccing your passive against 1 or 2 enemies and your aoe damage potential is noticeably lower.

They said that his waveclear was a problem so they reduce his W ap ratio but then give his passive an ap ratio when all your normal waveclear methods involve proccing your passive. Nice logic there Riot. I'm pretty sure these changes were just a justification to nerf vel'koz, which is fine since his winrate was really high but I really hate how they shifted his focus from being the highest aoe damage control mage to being much much more focused on bursting single targets in a combo.