Talk:Veigar/@comment-5172617-20150310111734

What I'd like to have on E would be a gravitational push (or pull, whatever): when an enemy is in the circle and is trying to move in the direction of the center of the spell, he suffers a slow. It has no effect when he's moving in the opposite direction of the center. It would be like a force pushing you towards the sides. It leaves counterplay and you would have to place your zone stragegically and not only the closest to the walls. That would help with dark matter landing and it really fits thematically.

Some others random ideas:

Make the slow scale with the proximity to the center: the closer you get to the center, the harder the slow is.

At the end of the spell, the walls collapse, dealing damage to nearby enemies (so you can avoid it if you're far enough from the walls).

When enemies shoot any projectile through the wall, they take damage.

Of course, I don't imagine that all the ideas should be implemented together.

Also, I feel that the ult isn't that interesting in its current state but I don't have that much ideas to replace it.

Just one: remove the AP scaling from enemy champ and increase its damage by a percentage for each spell from veigar that hit the target in the 4 previous seconds (max 3 stacks). For example if you hit Q and E on a target then R the target, you would get 2 stacks of damage amp for R.