Talk:Karma/@comment-7460908-20140325054021/@comment-4636093-20140331154733

If "hard CC" means something that will stop channels then that's a really useless description which isn't even relevant unless you're facing someone who uses one. No-one can call Kassadin's new Q a hard CC with a straight face.

I use the term "hard CC" to mean something which stops you from doing whatever you wanted to do. And the definition changes depending on who you're playing.

A silence is a much harder CC against an Orianna than it is against a Tryndamere.

A blind is the opposite.

A stun or knockup is always a hard CC (unless you are someone with an incredibly long non-interuptable cast animation like Ezreal or Lux ult and using that eats up all the stun duration).

And a snare is a hard CC against anyone who wants to move. Basically that's everyone ever... If you get hit by a 3 second Morgana snare then it HURTS LIKE CRAP unless you and your opponant were just standing there autoing each other anyway.

And while I wouldn't really class a slow as a Hard CC in most cases like getting hit by a Rylai's or Twitch cask or Varus soil. Certain slows are powerful enough to be honorary hard CCs, things like Zilian's slow or Lulu's Q and Nasus' Wither. Unless you're Master Yi then these things are powerful enough to kill you.