Talk:Force of Nature/@comment-8468980-20130716013926

magic damage and physical damage is typically dealt differently.

ADCs need good positioning and then chip (or chunk if fed) away at an opponent with little need for CDs and mana.

Meanwhile, magic damage relies on managing mana cooldowns and dealing damage in cycles.

If a mage blows all of their CDs and still doesn't kill you, you have a great window of opportunity to wreck them or escape, this isn't the case with ADCs.

What does this mean? It means that HP made a little bit of MR go a long way, and HP works against protecting all sources of damage, so hp stacking with mercs, and aegis / SV / Abyssal / Wits along with scaling glyphs was a strictly better MR route than FoN in S2. HP is *still* a good way of mitigating magic damage, unlike the superb HP countering item Bork, Liandry's is VERY situational. It works off of spell casts which means it's still limited by mana and cooldowns.

FoN wasn't taken out because it was OP, it was taken out because it was something of a noob trap item on 90% of champs who want tanky items.