User blog comment:LivesByProxy/Proposed Vision Alterations/@comment-12049719-20150804005819/@comment-26815373-20150804105247

in response to areyou23: That's a good point you make, and I agree having imperfect information makes the game much more exciting and challenging.

I imagine vision would still be gated by a 2 or 3 ward limit (that's a total ward limit, no discerning between different types) and 1 trinket per player. I would also like to see (I think) stealthed wards become visible at an extremely close range (i.e. should you pass directly over them, or your champion model contacts the ward model). This would require people to be creative (and careful) with their ward placement.

And the goal here is to increase the number of vision options available, particularly for dealing with stealth in a way that doesn't gimp it (i.e. wards with weaknesses, conditional, etc.), not necessarily to increase the amount of information (map vision) teams can possess at any one time, though I see where it could cause concern...

Thanks for bringing my attention to that issue. I'll keep working on it.