Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-4881935-20140522191212

Hmm, even if a Riot member were to declare attack damage to be worth 1000g per AD, we can’t use that. A part of gold value is that you actually have to buy something at that price, so we can’t have a baseline that no item in the game is anywhere close to the ‘claimed’ gold value. Without the item, the comparison means nothing because the number is based off of nothing factual.

And the thing about comparisons, to truly and accurately make comparisons, all possible ‘unassigned’ variables must remain the same at all times. If not, we have an unknown value that we have no idea how to adjust for. This makes any answer with these unassigned variables nothing more than a guess (which we aren’t suppose to be doing on this wiki).

This is why we can’t define active, passives, and auras, nor the stats that those effects grant. We can’t ignore these mechanics and conditions because they have their own value. The only reason we can do base stats is because they all function identical, permanent with no additional interaction with the game other than what the stat requires.