Talk:Garen/Strategy/@comment-24774649-20140409173238/@comment-24648781-20150725112822

Agreed with PatMcGryon below me. Warmogs on Garen, while it synergizes well with his passive, is not really effective after all, mostly because of 3 reasons:

.) You want to be in the fight, where your passive is off anyways.

.) You want resistances more than base health, because otherwise, every adc/top carry with a blade of the ruined king/liandry´s will just slice/burn through you like butter.

.) You want damage. That is actually the biggest reason. You want damage, otherwise their whole team is just going to ignore you, finish off your team - since you can´t do anything to prevent them from doing so - and then kill you last.

My preferred build path for Garen actually looks a little something like this: Start off with Dorans shield and pot or cloth and five, depending on your lane opponent (if you think you can go full on agression early, start with longsword and three pots, works too.)

- first back should give you either Phage or Hexdrinker (again, depending on your lane opponent) and lvl1 boots as well as one or two wards and maybe one or two pots. (prioritize wards over pots since Garen is so vulnerable to hard cc)

- second back, either complete the BC or get the Phage if you went Hexdrinker before, get tier 2 boots (either armor or mr, depending on what you need), get one or two wards again.

- Third back, either Hexdrinker now BC finish now along with more health to be built into Randuins Omen/Spirit Visage

- Continue in this fashion. Final Build looks a little something like this: Black Cleaver, Malmortius Maw, Randuins, Spirit Visage, Last Whisper to top it off. Preferred boots then are Merc Threads for the tenacity.

(Alternative build that i´ve also played and rekt with already: BC, Malmortius, Frozen Mallet, Randuins, LW, Merc Threads - it´s the "you can´t run from me" Garen XD)