Thread:PrimusMobileVzla/@comment-27802145-20160411124633/@comment-7709681-20160425230039

Just before I start with the kit: I didn't balance it myself, I got helped by Willbackbakal. And trust me, is the only one I can trully say that he knows exactly how to balance.


 * Dmitri should not have the same health sustain as Vladimir, and yet I must solve how to help his sustain now that Spell Vamp is removed and he doesn't use Mana to take advantage of the new Eternity passive from all Catalyst-based items.
 * As for the Innate itself, not only I had to gave him an incentive to put him at close combat, but also to not overload the kit. A simple AA-steroid is healthy enough to improve his gameplay here (also contrasts with him being a fighting monk who uses blood as an extension of his own physical attacks, rather than puncturing his foes like Vladimir with a gesture of hands). And your suggestion makes his Innate's progression to be non-linear to be non-linear, which isn't ideal for the case.
 * Consider that he's a shapeshifting champion still, making all his abilities cost 5-10% of current health may result on him being too fastly at low health. However, must admit I like your suggestion here.
 * Anima Flux isn't intended for champions, that's why is like it is, but both as a tool of farming and to avoid the health cost, else Dmitri has to cast it over himself (which would demigrate his already questionable health sustain). The idea is to be akin to Gnar's Innate or Rek'Sai's W: A clear ability with significant effects on each version of itself, that is both non-oppressive against enemies and isn't dumb-witted for the player itself and, most importantly, define clear weaknesses and strenghts to each kit.
 * As melee, he's a front-line disabling tank, who thrives with mobility in riskful health, with health sustain to support his playstyle. His extreme control (Lee Sin's R as a basic ability and leaving 5v4 fights against the enemy team) depends of the Burden mark from Tidal Vitalis, which means that don't hitting at least one enemy results in a punishable time window, likely the only one that the opponent can use against him. This is his gating against an otherwise too well-rounded kit.
 * As ranged, he's an aggressive DPS AoE mage, meant to harrass and damage from afar in exchange of being inmobile and with circunstantial tankiness that helps him to survive most lethal scenarios, but always lacking sustain to support extended usage of this kit. This is his gating against sitting on this safe and bullying side of his kit.
 * Must clarify something: His second Q, Tidal Vitalis, applies the Burden debuff, without it his melee kit is nearly useless (He could only cast Sanguine Surge once, then he has nothing to do except his melee attacks). Cannot cast W nor R without it, and cannot have the build in CDR from E without it. This is his gating against him abusing of ranged AoE CC, an spammable untargetable dash and the most powerful disable of the game ( Using a foe against their allies ).
 * Is an untargetability that's only spammable nearly dead (As the CDR only triggers against targets damaged by Tidal Vitalis), understand aswell that this is not much to survive as to reposition himself and cover a larger area for Tainted Bloom (Which deals no damage without Sanguine Surge). As a result of this, he may used to disengage once, but engage with style.
 * The clarity of Tainted bloom is that is entirely defensive when there's no blood trails in the field, then becomes sightly offensive that rewards him with more defense (As the combined playstyle of both Es allows him to reposition him for a better cast, which increases his survival the more target are hit, and the more targets are damage the more you help your allies to kill).
 * As with Haemokinesis and Sanguine Surge, Cruor Bond can only be cast on champions damage by Tidal Vitalis (Which can only damage a single champion per cast) and, although the range is global, the actual cast range is as long as his Q's projectile. Is global to allow his ultimate to be cast regardless of the enemy's position (As the Burden debuff softly reveals), which will always be close to him.
 * During the channelling, the only form to interrupt the ability is to reactivate it or being affected by ability-inhibiting CC. Any issued movement, casting or attack command will not interrupt him, rather issue it through his possessed champion with the basic tools of the target. The target using attack commands is to recreate the sense of the opponnent trying to fight against the possession (Again, as it happens in Avatar with victims attempting to fight against their possessor). It's a fight for control (And to still give the opponent chances against Dmitri, as it still can use Summoner Spells against Dmitri and his allies).