Talk:Pantheon/@comment-70.79.143.203-20111019033827

I can't understand the general view the community has on Pantheon right now. People often say stuff like "E hits like a wet noodle" "poor lategame" "terribad scaling" "not enough items for AD casters for him to be useful" "has to be played with atmog's to survive in teamfights". I agree that Pantheon isn't top tier right now, but he definitely doesn't deserve to be looked down upon like this. I mean Talon right now is definitely top tier, higher ELO players pick him all the time. Yet when you look at the numbers, Pantheon has about the same total scaling and total base damage on his abilities as Talon (ignoring the fact that some of the abilities are AOE). Maybe Pantheon can't afford to build complete glass cannon damage (cough, BT stacking) like Talon, but all this talk of "poor scaling" and "weak damage" is just BS. As for items, no one ever mentions hexdrinker, or just atma's by itself, everyone is just "ATMOGS!!!!@!@!#". If you need health, get double doran's blade + phage, or even health quints, that'll give you all the health you need until late game, when you have enough AD items to do serious damage and can afford to upgrade phage into a Frozen Mallet. Personally I think Pantheon only needs these changes to make him better: Higher base mana and mana per level. Higher base damage and damage per level. Decrease mana cost of Stun from 70 - 60. Decrease cost of ultimate from 150 - 100. Slight increase in range (450 so it's triple his auto-attack range?) and cone width of Heartseeker strike (if it has smaller range than most other cone abilites, then it should have wider width to compensate like Kassadin's E).