User blog comment:ClayHuang158/Tayna/@comment-3391671-20171113050046/@comment-27859592-20171117040047

I guess magic is the fuel for hextech. Nevertheless, the rune shard is what's providing most of the magical ability. The magic from the shard just connected with the magic inside the hextech sword, turning into a casting device of sorts (like a staff). Maybe one reason why people don't really do that is because runes are not something that most people in Valoran would want to toy with?

Also, I call her an "Advocate" because she's working to get Demacia to change its mind about magic, and not shun it. As for the hextech, as I said above, the hextech acts as sort of a device to cast the magic.

Speaking of roles, I decided to put her in the role, since she doesn't exactly have the mobility, burst damage, and ability to jump on people like  do. Instead, she has pretty consistent damage and a bit of crowd control, so I felt that she'd be more suited as a mage. Still feels kinda weird to put her in there though.

I made a few changes to her kit in an attempt to simplify it:


 * Instead of having a different effect for each ability, I decided to experiment a bit and made it so that, upon reaching rank 5, each ability grants the Magus Orb a little (or not-so-little) bonus. I felt that that would streamline the kit a bit more, while also putting more emphasis on proper placement and positioning.


 * I renamed W again, though it's not too much of an improvement. At least it fits what the ability does more, though.


 * Aside from that, I tuned the numbers a bit to focus her damage more on the Runeswords, though there were overall buffs to her Q as well.


 * Speaking of the Q, I mainly put the there as sort of a flavor thingyou can't expect a (kinda sorta not really anymore) hextech sword to stab an enemy and not deal physical damage. However, I did that and also put an AD ratio in the innate, just in case someone wants to play an AD Tayna. 'Cos build diversity :P.