Talk:Tristana/@comment-25223119-20150320153400/@comment-1920550-20150320174534

Some roles come more naturally than others...it's a fact. In terms of being ADC, the point is dealing as much damage while taking as little as possible. Example Lucian in lane vs Tristana...you are guaranteed to lose a trade if he Q-doubleAA on you because of the massive burst...however he needs to Q through the minion wave to damage you and the Q had a delay and you out-range him from level 1...bait that cooldown, then harass back with E, a few AA's then fall back and keep farming...same with Graves, although his Q is harder to dodge because of the AOE...also learn how to farm under the turret...because Trist is a late-game scaling ADC, her laning power/waveclear isn't so good without a few levels and AD from items, although your E passive may help...that being said pre-rework her levels 1-5 we're worse because of her lack of AD scaling spells, her tower pushing power was much weaker but her late game was much stronger due to the higher range her passive provided and the longer duration of her Q...if you ever played Jinx, you'll see they both scale at an equal rate...

From what you said sounds like your team had a bad engage...while the ADC has to pump the maximum sustained damage on as many available targets as possive, if the damage carries aren't properly focused they'll shred your team faster, as the proper frontline champions are equiped to tank absurd amounts of damage (Sion is near indestructible if he can snowball, Trundle is a Titan-level sustain tank)...teamfights generally revolve around killing or disabling the most enemy champions ''in the least amount of time. That's why champions like Kog'Maw are risky to play for example...his range, tank-shredding power and DPS are through the roof, but his lack of peel, mobility and squishiness means he's the quintessencial glass cannon, emphasis on glass'' who needs an extreme protective comp (though truth be told Kog can be the only damage carry in a team comp, but if that comp can protect him properly he can out-damage the entire enemy team by himself)

Annie is...tricky...she has overwhelming burst and instalock power, but she's short range, squishy and binary (i.e she needs Flash, Tibbers and her passive to be up at the same time, meaning her playstyle is always the same)...supports like Morgana, Karma and Zyra can poke and harass her down, force her to blow her Flash defensively or one of her other spells to trade back...and yes sometimes it's better to recall when low, than overstay in the lane for a few CS, though even that can set you behind if you do so often...