User blog comment:Zilla4444/Update for Executioneer's Calling and Avarice Blade/@comment-5045559-20120610184617

"The active does NOT affect "additional health" such as that granted from..." -> You mean the passive.

Version 1 is not worth its cost imo, 2 gold on every cs is like getting an extra cs every ~10 or more? I can see the farm-accelerator concept though, could actually bring changes to AD meta (which is ultra boring atm, IE PD BT LW no matter who your AD champ is, rinse and repeat like a goddamn bot) but i think u don't pull it off right on either version.

Because version 2 requires 5 AAs on the same target, pretty much impossible in teamfights, and has an ultra-overpowered active (interrupt any channeling ult/spell) that should never be added to any AD carry item.

Back to version 1, it actually has quite a lot of effects. That on-hit is the perfect complement to MBR, i think too strong (contrary to the version 2's one).