Talk:VPBE/@comment-24896347-20141229062112/@comment-3974211-20141229111510

I would imagine that they will eventually lower the cap but have it scale with AD. At the moment AD only helps him hit the cap quicker, meaning standard one-damage-five-tank-item builds will permit him obscene sustain while also having absurd tankiness - meaning he'll basically turn into old-school Mordekaiser (invulnerable in a 1v5 due to sustain versus multiple targets, while also being an insane duelist 1v1).


 * For example
 * Healing cap changed to 100 / 150 / 200 / 250 / 300 from 150 / 225 / 300 / 375 / 450.