User blog comment:Willbachbakal/(Champion Rework) Nocturne, the Eternal Nightmare/@comment-33536623-20150511001048/@comment-1330314-20150511004557

His passive is technically "hidden" power since he has to be literally out of his enemies' sight to access it, but the point to it is that it would allow him to set up excellent ambushes and surprise enemies with his positioning. I concepted these abilities with a jungler Noc in mind, since he's mainly a jungler now, and I think that would help him roam in the mid- to late-game, though his early game roam would actually be weaker (his passive would mostly only work in bushes, and he'd otherwise have less movement speed than he has now). I intended for Noc's E to synergize with his passive, and while it's likely the weakest link in this kit, it would still work with the rest of his abilities pretty well. I would also be wary of his W damage, since it's an on-hit effect: not only does he deal bonus physical damage to his main target, he can also deal more damage with his W than  can do with three applications of.

Also, what about double innates and the number 3? I do feel I've sometimes fallen into patterns with the numbers on my kits, but are those things I do too often, or just general League design features you're mentioning?