User blog comment:JBox2D/Sheraze: A zone control mage with a twist/@comment-7709681-20141007000142/@comment-24090662-20141007003702

I'm thinking of removing the Flame creation from Q, I was just playing around with the idea of generating them when an enemy champion is hit by X ability. I'm also going to modify Q a bit, I agree it's a bit too complex. Past that, the reason I put the Flame creation on an innate ability was said above: I didn't want to have an ability which was just "low cooldown damage and create a flame" which would ultimately have to be there if I were to devote a passive ability to flame creation. And even then, all that really does is cut down on the ways they can be manipulated for no reason. Basically, the way she creates Shadowflames is exactly the same way that Earth Spirit creates his totems in DotA: an innate ability which only creates them and does nothing else.

There are definitely similarities to Syndra, which I outlined, though I think they're different enough. It's not like she's actually going in the game. This is actually a league-related adaptation of something I'm hoping I can fit into a game I've been working on. But basically, Syndra mainly just moves her balls around and doesn't really have to think all that much about carefully positioning them, and she has abilities without sphere up anyway. Sheraze is entirely reliant on her flames and positioning them to accomplish anything: she's much more zone-based than Syndra is.

I think that while she's definitely complex, she's still simple enough to actually use in a game. A lot of the complexity of the abilities was me being obsessive about specifying every detail. Her kit is basically just this:

1) Create Flames

2) Destroy them for some AoE damage

3) Do a lot of damage in a line between two flames

4) Move them for a bit of damage

5) Create a giant box

The usage of the ult would definitely be diffciult, but just think of it this way: you arrange flames to approximately surround an area, then press R: the ability does the actual setting up of walls and all that for you, and then you've just got a Veigar E that does damage.

What do you think would make her unrewarding or unentertaining to play? Aside from being difficult, I think that she would actually be pretty fun. Landing Q isn't that hard and the damage is definitely there. Landing E is easy. Landing W is quite difficult, but using it properly results in a huge amount of damage, in an AoE, with  a huge slow. It's hard and you're rewarded greatly for doing it. To me, her 'high points' while playing would be doing things like landing a perfect W from long range, pulling off combos after using E to get flames in position, and trapping a whole team in your ultimate.