Talk:Jax/@comment-3165723-20120111062420/@comment-3165723-20120112061723

RNG is stupid. No matter how you look at it. It removes a GREAT deal of skill away from the game. This is kind of stuff is the reason why LoL doesn't do as well as an E-sport as games like SC2. It's not about countering, as crit builds usually don't need to be countered directly since they require you to be squishy. It's the fact that it's RNG based.

The way i see it could be changed is instead of it being based on a percent chance, they could make it an "every X amount of attacks, the next attack does double damage." This way there's at least some way of knowing when you're going to be taking damage. Champs like Gangplank being able to walk up to you with 500 health left mid game and happen to get lucky enough to kill you with what should have been a poke is just stupid and broken. It also makes AD carries considerably less effective than they could be in early and mid game.You have a BT and one PD midgame and thus have to pray that you hit enough crits in a team fight to kill someone. You can't honestly tell me that isn't broken.