User blog comment:BIA-Kaboose/The Problem Behind Balance/@comment-24242333-20131211145617/@comment-1330314-20131211202713

Balancing LoL around casual play would be a terrible idea. Getting to know the game's mechanics makes it a lot more interesting, and dumbing them down would make it boring for everyone, including perhaps casual players, as it would also flatten the learning curve (nothing much to learn, no real progress to be made). There's also a whole slew of fun and interesting mechanics that good players simply know how to use better (skillshots, for example), and changing them for the sake of casual players would irreversibly damage the enjoyment taken in mastering said mechanics. Additionally, a lot of the balancing strictly affects competitive play: low-elo players could probably not care less about Vayne's recent nerf to her Condemn, but in high-elo play it seriously curbed her overwhelming strength.

The thing is, League of Legends isn't designed for purely casual play. Sure, there are champions that are easy to learn ( or, for instance), but that doesn't mean every champ has to be. Each League tier has its own set of preferred champions, and it's large enough so that there's variety in every one. If you can't master certain mechanics, then you're going to have to accept the fact that you're not going to be able to play certain champions as well as others, but that doesn't mean Riot has to bring the game's complexity down for it. A lot of champions may feel undepowered to you, whereas in fact they're both extremely good and difficult to play. In which case, either learn their mechanics properly or pick other champions.