Talk:VPBE/@comment-24474109-20141127132646/@comment-1330314-20141127161606

The change is more of a bug fix than a real buff. One major issue with Azir's dash right now is that activating it on a soldier from a distance causes him to walk towards it a little before dashing, which makes little sense and causes his E to feel pretty clunky. His dash already has a natural range limitation (the maximum range before his soldiers dissolve to sand), so it makes sense to use that instead of adding another limit.