Talk:Taliyah/@comment-26420279-20160520040540/@comment-24496127-20160523232139

No, often I'll concede that a champion is passable and playable as they are even if they still a little weak, but Taliyah is just straight up awful at doing anything useful aside from possibly a good ultimate, and feeding. Her W is too small to be good for catching people and too low ranged, her Q range is too low to be poke and has laughable damage with anything less than five perfect hits, her e is super short ranged and delayed damage, and even if you combo all the skills together perfectly, you'll at best be able to burst an enemy support.

She doesn't have poke, burst, disengage, any tools to actually stop assassins, enough sustained damage to counteract those facts, and aside from a few cool wall tricks that I enjoy, I can think of absolutely no reason to even try playing her in a serious game. I've never felts so entirely useless other than when I played Taliyah, and think she is currently a waste to pick over any other midlaner in the game. I seriously feel like a spectator that can make walls, because you just can't do any damage to tanks in a teamfight, and you can't get in range of the carries to dive, and you can't....win.

Jhin is an example of a champion being weak on release. He wasn't great, but over eight games I made him work and got a 50% win rate with decent stats. Taliyah is a champion being unplayable on release, and I honestly think I'd take a 4v5 over having her on my team in patch 6.10.

At least an afk can't accidently get you killed while trying to ult in to help.