Talk:Orianna/@comment-24215867-20131210035418/@comment-5761259-20131210045851

They key is knowing ball range and kill potential. You don't just 100-0 someone as Ori. That would be cool, but she brings too much to the table to have that kind of damage. Instead, you need to poke to half from as far away as you can (when it means not missing cs), hit six first and get the kill. You can 50-0 just about anyone cuz cooldowns are so low, but you don't duel as Ori. Keep in mind that your autos hurt early. You can cs with them no sweat and harass them without using mana. You have pretty big range so your goal is not trade, but harass. You don't duel, you make them too low to farm comfortably.

Against an AP mid, you want at least chalice if not Athenes rushed usually. It gives her everything she needs. Death cap, void next is ideal because she's pretty safe usually so defense isn't super high priority. You want some, but you aren't a Cho mid. If against an AD mid, you need to be very careful. Like most mids, she has a lower end Armor. Get a Seeker's or Zhonya's quick.

Play into the mid and late. You have good wave clear and great AOE. Your goal is two things. Push as 5, and fight as 5 in the jungle. Because of your AOE and dispalcement the confines of the jungle are to your advantage. If you can get two or more people in your ulti, it's worth and usually leads to a catch. Of course, if you're behind you should be using your wave clear to stop pushes not push yourself cuz turtling OP.