Talk:Nami/@comment-175.141.139.246-20121215202737

Now that i think of it, her Q is kinda like Heim's grenade difficulty with a smaller AoE and a ground marker that alerts enemies. Its travel time is very problematic and the range isnt long enough so you could hit fleeing enemies very much. 1.25secs of stun is fantastic but with that cooldown you may only cast this 2-3 times with max 40% CD, without CD or too little of it may very well be 1 cast hit or miss.

Her passive is practically a 9%(or less) MS buff lasting 1.5sec. The very best u can achieve is probably 4.5second (maybe 6.0sec if Q is used but thats retarded). Its so underwhelming you wont feel the difference. It also means that it will not aid you in escapes or innitiates at all, it just speeds you at rather inconsistent intervals.

Her heal/damage is weaker and have less effective range than most harass supports and  sometimes functions inconsistently with the bounce mechanic and champions leaving the range while spell is still in effect or the heal doesnt come back to you but to someone else (the btm lane ally carry for example).

If you try to 'sustain' yourself and an ally and done correctly it gives 2.85health per mana. Sona (lets take her for an example) can make a 3health per mana and cooldown quicker plus MR+AR. If its the 'harass' that you're interested. Sona has 7.69damage per point of mana, Nami has a pathetic 3.5.

Mana effeciency of Nami's 'Ebb and Flow' Damage+Heal mechanic compared to Sona's one casts of Q and W? For 2 bounces of damage and that 1 heal its 3,5dmg+1.4heal(as states above) per mana. Sona, respectively, is 3.4dmg+1.6heal(Sona heals herself naturally and cant be turned off) per mana. Also note that Sona has a longer range, Powerchord passive and the Aura buffs that are not taken into account.

Tidecaller's Blessing her E is almost non-existant most of the times unless u max it up very quickly but nontheless will still greatly diminish in mid-late game. If u leave it at 1 point its practically a very useless skill. Keep in mind that having 3 autoattacks empowered does't mean a definite 3seconds of 35% slow, factors such as the target's range, attack and move speed, melee/ranged orientation all come into consideration.

Ultimate is fine but enemies can still fight even under the effects of a crippling slow, and many champions dont even need to walk when they have multiple dashes or just 1 decisive dash. The knockup part only serves to ministun channeling spells. IMHO only THIS spell defines Nami from other supports. The rest of her kit seems wobbly.

Sorry if my rant sounds impolite but Nami isnt living out the hype i thought she would and to the contrary she feels very underpowered in my eyes. That 6300 IP saved up could have been for Lulu instead. Pls convince me otherwise.