Talk:Yasuo/@comment-26869721-20170125163931/@comment-26203093-20170202130832

Overload describes how many different things you can do with a kit. An ability with multiple perfieral mechanics doesn't mean it's overloaded; it just means it's complicated. Take malzahars W. For all that's written in that wall of text, it's still a minion spawning ability with added aggression based on proximity. All it does is deal damage. It doesn't make you be able to tank, cc, burst, bob and weave, gain map control, siege, and support. He's still a low mobility mage.

And for all the number manipulation yasuo has it doesn't change how you play him in the least.

Ekko, on the other hand, made to be an assassin, yet had all the mobility of a skirmisher, the range, aoe and zoning capabilities of a sieger, the cc of a tank, and the durability one, the burst was only moderate to that of an assassin, but also had the combined low cooldowns to have the damage of a fighter, combined with the cc, also made him a duelist because he could control the pace of a fight.

He excelled at everything. That's a overloaded kit.

Hell, you can even look at karma, extremely simple abilities, but too multi purpose. Q has long range, large aoe, low cooldown, and even ok CC. It's a burst tool, a siege tool, and a dps tool. Then she has a shield to protect herself and allies, making her hard to kill, making the burst range difficult to gauge, and if you don't kill her, she roots you in place, and can even heal back up making her a sustained fighter. It makes her have no real weakness outside of diving her as a team since it's not clear whether to run at her or whittle her down from afar since both options have issues.

Syndra is equally dichotomous, because despite her inherent squishiness, charging at her as an assassin can have you ulted and locked down as easily as if it was malzahar, but then followed up with burst, cc and peel. And that's not even what she does well; she can keep an entire team at bay and bombarded by herself outside of the mere presence of allies because she has sustained aoe, stun, knock back, slow, and the constant threat of burst.

That's an overloaded kit.

Yasuo has a tiny aoe knock up and an ult as a follow up to add to it. The wind wall can fuck up a team fight, but you have to get in to do so.

Basically, he can choose between damage and tank. Not exactly an impressive comparison. As for the armour shred on the ult; it's to make who their targets are, less important; they're skirmishers, not assassins. It's why fiora has true damage, and riven has point blank CC.