User blog comment:Slashingstrike/Nerante - the Devil Hunter/@comment-25235491-20161123164446

It seems that the name is evocative of the amount of work put into the champions - which is, sadly, not much by the looks of it. The name is a mere portmanteau. Now onto the actual champion: I'm sure there is a lot that can be done to make this concept better - as I'm barely sure of this design's niche - why should I pick this guy over my man ?
 * I think you do not know many aspects of formatting, as your leveling tooltip shows. You need to use physical damage  to get the following example: physical damage
 * As a light fighter, he should only get clutch defensive abilities for short amounts of time, not free resist scaling that lasts 10 seconds.
 * 1) Free resists don't relay very interactive gameplay, and it is relatively boring.
 * 2) The fact that his resist bonuses scale with what he builds means that they won't be maximized by building as a light fighter.
 * 3) Lasting 10 seconds is very much not short. It's a full teamfight.
 * The passive is a broken version of Rengar's Ferocity system, as this concept allows for SEVEN abilities to come out within a short period of time. Counting bonuses every empowered ability cast, that counts as a lot of power coming within a short period of time -- oh wait, the ability costs are so high that he can't really bust out more than two abilities, with no form of energy restore without E.
 * Almost everything is badly written. "Using basic ability will Empowered next basic ability for 3 seconds." is not correct English. It should be "Using a basic ability will empower the next basic ability within 3 seconds.", for one example.
 * should be worded differently, as in "[...] the next basic attack will deal true damage, increased by 1% for each 1% health Nerante is missing, and heal him for the same amount". This would make it much clearer, and the damage remains the same -- if it wasn't meant to be this way, you should've worded it so.
 * "Nerante charges Demonic Energy into his sword for in between 1 and 2 seconds." How long exactly? Is it a fixed second? If it's not, what does it depend on?
 * It's awkward that the charge empowers and not the release, which allows for a wonky charge-emp.W-Soulgrabber-release combo.
 * Non-empowered W is very boring. Empowered W may be strong.
 * E passive scaling with missing energy is very awkward.
 * Otherwise the empowered E damage looks a bit OP but that's numbers.
 * Healing scaling on AD is a bit problematic to have, but Fiora has it, so eh.
 * This ult kinda makes Soulgrabber OP if it releases extra Qs that deal damage.