User blog comment:Kashicorn/SURRENDERING/@comment-74.101.120.60-20130313224502

In public matches where the majority of the team is random (so, not pentaqueue or triple) the teamwork is likely to be much less in synch. Some teams simply won't mesh, and that's when coming back becomes very difficult. Coming back from a game without some lucky break like an enemy DC usually relies on excellent teamwork to outplay the enemy in an engagement allowing you to push or winning a teamfight because your teamcomp is very well suited to the late game. At very high level play or very low level play, it's really quite possible that the next teamfight will swing in either team's favor. However in the giant swath in between, it usually comes down to who's got more gold assuming that teamwork is a negligible factor and that the teams are equally skilled in terms of individual and team skill.