User blog comment:TremendousDerp/Zambunel - The Armament of Destruction/@comment-4296199-20130418154204

yeh, I can see that you're new at this. Passive is a little too good of a sustain, considering all you have to do is be there and healing for the kills your allies do. Maybe weaken it when allies kill the target, otherwise there's no incentive for people to have him actually kill the target.

Q is op. I understand that you want a low CD move like cass or syndra, but a 1.2 second CD is way too short. The damage is even pretty freakin' high with that skill as well.

W doesn't really mesh in well with his kit considering that it's an offensive move with short range. Considering that his kit is designed for at least 700 range, this move would be risky to pull off unless using the ult.

E is a good skill, but the overall kit makes this skill a bit too strong. Considering that Q has a .65 ap ratio, W has a .5 ap ratio and ult has .8 ap ratio, he's got too much ap ratios in his kit, not to mention the base number is pretty damn high as well. You'll notice that the characters with above average base damage and ratios typically have less offensive skills in general. AP Yi has the Alpha Strike as his only offensive skill, Nunu has Iceball and ult but no other offensive move, you get the idea.

R is ridiculous. He gets to pop in from a huge distance, does huge damage and stuns people around him. He also channels this for 1.5 seconds. For that kind of ult, having that short of a channel time allows easy escapes and the 0.75 second warning barely lets them escape in time. The damage is huge combined and there's so much utility in that move.