Talk:Zac/@comment-81.233.229.237-20130326223014/@comment-69.141.8.150-20130326225340

"Why not nerf the base dmg on the ult and buff the scalings instead?"

This is like asking to be forced to buy both damage items and tank items on a tank.

High base values at the cost of lower ap values is exactly what you want on a tank (especially a team fight disruption tank who can initiate like Zac). Zac's primary damage spells (Q and W) are extremely short ranged, he's not really well suited to building much damage. He's also a non-assasin jungler, don't expect to consistently be able to have gold to buy damage items in this role.

Instead, he will build tank so that he can sit his fat ass on top of enemies and simply spam his percentage-max-hp aoe and pop his higher base damage ult on them. These values are PERFECT for tanks and bruisers since they dovetail with their desired builds 100%.