Talk:Cassiopeia/@comment-25532677-20141207194218

I was thinking something like this:

Noxius blast remains the same, but instead of giving you a MS buff, champions take bonus damage if they are moving, dealing more based on their current MS.

Miasma has a lower base damage but having a max hp % damage, Damage is capped Vs. Monsters. It also applies a MR debuff that increases over time the longer they remain in miasma. Miasma slows enemies over time.

Twin fang's base damage is decreased, but deals .5% more damage for each 1% of their missing health. Twin fang also applies a mark, Cassiopeia gains a movement speed buff when she runs towards targets marked with twin fang.

Petrifying Gaze remains the same.

As for her passive:

Cassiopeia passively gains 1 stack every 6 seconds, killing an enemy champion rewards you with 10 stacks while assists reward you 5.

At 100 stacks: Cassiopeia heals for 10% of all poison damage she deals, twin fang heals her for 10 + (15% of her AP)

At 250 stacks: Cassiopeia is granted a 20% ability power increase, along with regenerating 1% of her maximum mana every second.

At 500 stacks: Cassiopeia's poison damage is incread by 15%. Cassiopeia is awarded Serpent's Embrace, and builds stacks to Serpent's Embrace for kills (10 stacks) and assists (5 stacks), but no longer earns stacks passively. Every stack of Serpent's Embrace increases Cassiopeia's Ability Power by 1.