Talk:Garen/@comment-81.51.86.82-20120814102309

Passive : -3 sec

=> nerfed

Q spell : -1 sec of silence at early ranks, +20 base damage at rank 5, slow purge add => great nerf of early and mid game

=> because Garen have no dash for end-game and not the best burst of tanks => nerfed

Z spell : buff 20% armor / RM instead of 25 points. In end-game ~ +15 armor and +10 RM shield duration and effect (add crowd control resist) buffed as well

=> buff

E spell : 630 base damage with 4,2 AD ratio sup change for 260 base damage and 3,3 AD ratio total. Speed of Garen reduce by 15% when you touch a minion (overnerf with Q spell duration nerfed ...)

Early game damage are littlely nerfed (30, 40 damage total

End-game damage are nerfed, look that :

Actual with 200 AD bonus : 630 + 200x4,2 = 1470

After the "buff" with 312 AD total : 360 + 312x3,3 = 1389,6

=> strong nerfed

Ultimate : lose 20 sec CD in early, win 20 sec CD at the end :

=> With magic resist stacked in end-game, his ultimate was bad at this moment, and between 2 fights in end-game, all wait theirs Cds so :

=> little nerf

Explain me why Riot hate this char ? Imo he need a new passive ...

When i see Riven with more AD ratios, 4 dash, 2 AoE hard CC, one great AoE finisher, a strong spammable shield and a bonus of damage after every spells used + hard buff of AD on ultimate, i don't understand why Garen don't receive a better buff. I can take Renekton, Jayce, Darius or Lee for the same exemple.

Lord Sushi, Garen main player 1900 Elo 3vs3

Please Riot, buff his spin and change his passive.