Talk:Janna/@comment-24101298-20131027214025/@comment-5859660-20131110102656

When playing AP Janna, main damage of your team will be in AD, as you are 1/2 mage, 1/2 healer.

AP Janna fits well with a tanky team. If you have 2 melee AD fighters, your shield will protect them from every fight (and it's very OP, think of a garen having extra 700 health/5 sec, refresh in 6 sec with 40% CDR). But on ADC, no matter how much AP you have, your shield breaks in 2 seconds.

DO NOT use Q to initiate. You position your Q when your tanky fighters immobilize the enermy team (think of it like GP's big AOE). Try to hit all enermies in one go. Your enermy will be amazed by losing 1/4 of their health with >1 sec knock-up, which is game turning. Then you heal your whole team after the fight and pushed a turret. AP Janna gives sustain, not damage.