User blog comment:Willbachbakal/(Champion Rework) Vladimir, the Crimson Reaper/@comment-24501229-20150103074852/@comment-1330314-20150105161623

"After thinking about it more, I think this version has a problem- it fundamentally changes Vlad's core gameplay and build."

I don't think this is necessarily a problem. My main complaint with Vlad is that his gameplay has far too little decision-making and interactivity, so if my rework didn't change any of this, it would be a failure right from the start.

"There is simply no real reason to build health anymore. His passive made building health very cost effective, and AP gave him more health as well."

Except current Vlad can just get free health with a full AP build anyway, whereas my Vlad can only increase his inbuilt sustain by building health. If anything, my version of Vlad has many more reasons to build health, and those reasons are far more meaningful than current Vlad's.

" Tides of blood requires Vlad to be relatively close to enemies to hit, so he needed to be more tanky."

Tides of Blood has a range of 610, whereas Corrupted Blood is a skillshot with 700 range, which is the same range as his ult. This would bring no change to his combat range. On top of this, my Vlad needs to be at 450 (autoattack) range in order to use his passive, so if anything he'd have to get even closer to his opponent.

"Gameplay wise, this vlad would stay at range, kiting enemies while firing his spells. With the root effect, he would most likely destroy champions without good sticking power."

If he were to kite his enemies without closing in for an autoattack, he'd be forgoing a huge portion of his damage via his passive, and would continuously drain his own health without being able to heal back up. Even at maximum cooldown reduction, the root is seconds every  seconds, and itself carries a windup time of  seconds, so even against the likes of  or  you're not going to be able to perma-kite them.

"Considering more magic damage dealt will stack his passive faster, AP indirectly translate into more healing even without the help of bonus health."

Which is why you should consider purchasing both AP and health. Even so, more health will always translate into more sustain than a full AP build, since you can only heal for a limited amount on any champion: whether you're full AP or full tank, you can only fill your meter to full three times on any target. If they themselves have sustain and get to heal over time, that would only favor tanky builds over damage builds, since the former would involve longer fights than the latter and would therefore grant more overall healing. Therefore, whereas AP will let you heal faster, health will invariably heal you for more.