Talk:Quinn/@comment-188.55.149.216-20130222182910/@comment-4834593-20130224092639

^It's just that it deals more damage if enemy has less health. Why put a cap on it when you don't have to?

You can also say, you deal 100% damage, increased by 1.5% per 1% of health missing, maxing at 33% health and 200% damage, but why not keep it going and deal 250% damage if the enemy has 1 hp?

And that's why it works the way it works.

Also, about Wind Slash, that is actually an exception.