Talk:Leona/@comment-4046013-20120509045256/@comment-155.69.2.10-20120513032645

I'm not an authority on Leona, but I pretty much main Support/Tanks, so I'm just going to give my word. Oh, and if you're the tl;dr kind of guy, you shouldn't be here in the first place.

As a before-note; Honestly, it doesn't matter too much what you level up first because you'll reach level 2 in several minion deaths. Read on if you care anyways.

I typically start with Q for Leona, and it's been working pretty well for me so far. I level Q first, E second, and then Max W before going back to Max Q. W is Leona's best spell; the damage is minimal, but it gives her some amazing Armor and Magic Resist meant for a tank without a full build. I've seen the other reasons here on why to go for W first, and they seem pretty solid, but this is my reasoning.

Firstly, Double Golems; The Jungler can donate them to bottom lane since very few start there and they have a nice around one minute respawn time. Usually, the support leashes them while the AD Carry kills them. Since they can be leashed a total of 2 times before they reset, it gives enough time for the Carry to eliminate them. The stun buys more time before they have to be leashed by the Carry. This is usually done since the two golems easily give more experience and gold than the one or two minions lost in lane while you do that.

Secondly, like one of the commenters above me said, W is the "stay back while my carry farms" spell. The fact is, Q provides much more than W or E does early game. A smart Carry stays back until he/she sees a minion get low, goes into kill it, and gets out before getting harassed by the enemy. With that, there really isn't a need for a "bodyguard" to ward off the enemies. In fact, if Leona has to W everytime her carry farms, she's going to be mana drained. You don't even have to use the Q; the enemy knows it's there, and won't move in while the threat of being stunned under minion aggro and the enemy carry's attacks is looming over their head.