User blog comment:CLK3/The direction with Juggernauts...?/@comment-24057740-20150922104413/@comment-26715431-20150922140913

First of all, I have huge problem understanding ADC's who get infinite mobility (Kalista/Vayne) and Assassins who have way too safe/strong escapes (Fizz/LeBlanc/Zed etc...). That's my problem with high-mobility champions. And in my opinion that is unfair element with certain champions (Flash cooldown on others is ~5min). Okay?

Dead Man's Plate and Righteous Glory give Tanks a better chance of getting to their targets, and I'm okay with it... But I am not cool with 4k Tank (with sustain/shields total closing 6k), running with those Items, bursting my ADC down to 1/3rd HP and then dropping the Execute. Okay...? My ADC's are not capable to deal enough of damage to take that giant down? I may land a single stun/snare but it's not enough to kite the unstoppable force. How do I deal with them?

Righteous Glory and popularity of Sivir didn't raise Bruiser's popularity too much? What then? Hah.