User blog comment:NaruHina00/Xzarghar/Champion Info/@comment-8003359-20130422190621

What's up dudeman. Interesting DoT champ you got here. Just a couple questions and comments on his abilities (dont care that much about base stats):

Pass: It kinda deals no damage. Let's take Rengar for example (lowest hp5/hp5 per rank) where at level 18 he has 13.44 hp6 (since Xzar's dot is per 6). In order to just negate that normal regen, Xzar would need a combined 1344 ap/ad. Though you can stack to 5 times, darius' level 1 Hemorrhage deals 12 over 5 secs, completely overshadowing Diseased Flesh. I think you should up this 2%. Yes it seems like i was complaining a lot just to increase it by a measely percent, but it makes a big difference. --> also what kind of damage is it? I'm assuming magical?

Q: That's kinda crazy. I'd increase the AD scaling and obv reduce the flat damage to somewhere around nidalee swipe thing.

For the W and E, I'd redo them both. So to save you from some ranting I'll exclude my comments.

R: Rediculously overpowered. Though, with the current 1%, it may not do that much, but still it can ks and then ultra kill someone. I think you should remove the first actve. Make it a passive of some sorts. Something like --> everytime Xzar is attacked, the attacker gets a stack of "infected flesh". Every 3|2|1 stacks of "infected flesh" turn into "diseased flesh".

--> for the Supertoxin active: Range is good (i think). I'd get rid of the AP scaling and not have any scaling at all. Maybe have an initial damage hit, but I kinda really like it as is. Sort of like doom from Dota. Though What i'd add is maybe a % debuff to accept more damage from all sources (5|10|15%). Though, that might be too powerful, so making it magic damage instead of true might balance that out.

Anywho, interesting idea sir.

Cheers,

Simon