User blog comment:Chase999/Levi, The Bladed Lunatic/@comment-3391671-20170814171633

Seeing that I had reviewed Levi's older kit, I will be taking that into mind with this review. First off though, I will say there has been some improvements, but also some setbacks. Some of these setbacks are due to comparisons between my old review and my newest opinions. Due to the lack of theme in the old Levi, my review there will be solely on how well he is presented here.

Theme-wise, you've done well in giving Levi a twisted personalities. There are aspects I might criticize, but they are closer to word choices, grammar and other nitbits that can be brushed up over time. The writing is also good, and just need improvements as you narrow down certain aspects. For example, the way the story unfolds for Alice is a bit stalled in that it does not feel "emotional." Levi was traumatized in ways, right, by his lover's death... also, I just hope the blondie with blue eyes is not... ...

As for the kit, here are my thoughts:
 * Looking back at what I had said for Levi as the "Blade Juggler," there are still some prevalent issues. For example, his passive still has the problems it had: too similar to passives of other champions, such as . Health costs on a champion who is typically fragile as a Marksman by title.
 * I: This innate holds couple issues.
 * There is a reason why champions have an AS cap. So that they do not look like a blur, throwing their bodies around like a rolling thunder. In ways, as a mechanic, this is a worse offense for custom champions than the more popular "champ cannot gain ."
 * Disregarding that high base value (50%? Have you ever considered balance?), the second part of the passive essentially works as an AS version of 's passive,, with no upper cap stack. I'm sure I do not need to explain the issue with unlimited stacks, especially when they can be transferred; this is overly powerful in a minion wave.
 * As of now, on-hit effects like these have been exhausted of interest by the live champions. It would be best if these effects are much more impactful than being so passive. For example, Levi's marks champions, and on the third stack of that mark, they are consumed to grant Levi a large boost in AS. That is much better off, and gives better emphasis of his lunacy being explosive than being passive.
 * Stacks dropping off one by one is something not often done, so I can understand Witchking's little motion of "wow" to it... but to apply it to something that lasts at least 5 seconds is a bit unfair for other champs who have stacks drop off instantly once the duration is over.
 * Q: I'm rather... unsure of how to rate this ability. However, first off, that health cost has to go. On a champion who is not Fighter or the likes, a health cost on an ability, especially a toggle, is a detriment. Having this, along with the "no on-hit" aspect (crits are not on-hit), be ways to outway the amount of damage this ability can inflict is a no-go.
 * On the other way, unlike, if Levi does build lifesteal... this ability is overly powerful. That missing health scaling is also something absurd in value, so would recommend lowering it (observe other champs with missing health scalings).
 * Why is the base damage 50 (that's high)... and redundantly 50 throughout the ranks? If the value does not scale up, there is no need to list them up as such... Although in the first place, it's best that it scales in some way, even if it may be 5 damage per rank...
 * W: Even as a skillshot, I find this ability to be... something that would make dueling in a ranged fight against him rather unbalanced, if not outright impossible. As Withcking points out, this ability makes the health cost on Q no more than a pinch... thus making too much of a kit compensation. Basically, you cover up weaknesses where you shouldn't, even though I don't agree on what weaknesses and drawbacks you have assigned to Levi.
 * Also, I reject the "magic -> true" conversion, as that essentially is giving Levi 100% MR penetration. This is no funny joke, Chase.
 * E: This ability is another one that shouldn't be in-game, especially on a Marksman: damage immunity. Even if you limit to phsyical damage, he receives no unit collision and movement speed, making him... yes good at positioning, but in an intuitive way. I understand the thematics behind this ability, but there is a line you have to draw as a content creator.
 * The movement speed scaling is also questionable, as it's flat values with an scaling...
 * R: The... knife component of this ult (as in the passive) has no reason to be there. There are champions who have other prerequisites than the CD, but that is offer the ult a second requirement. For example, with Lesdin's Maria, her ult has a very short cooldown but a large health requisite. This second aspect is the actual cooldown, letting the CD be more like an assurance tool in case Maria meets the health requisite in time. Yet here, the knives will always be ready before the end of the cooldown. Even without any AS built, Levi will have full knives within ten seconds at all ranks... the CDs are much longer than that.
 * The active portion of this ult suffers from many issues. On-click target for a high damage ability = little to no counter. and  have been anti-fun for these aspects. The multi-dagger aspect makes  not so effective. Make the  argument all you want, that is applicable to all champs. For this ult, Levi can deal a potential of  at max rank Q and R...

The above have made me wonder where your mind was in regards to balance. The abilities abide to theme a bit too much, with obvious flaws in how they were thought out. I still do not see a clear unique niche in the kit, and would recommend starting from there.