Talk:Ekko/@comment-24430045-20151001155846

So I couldn't really get AP Ekko Jungle to work for me, I think his lack of sustain made early ganking tough, and having so much damage gated behind the ult was just not working for me. Instead, I began running AD On-Hit Jungle Ekko...and it is glorious.

Rush purple smite and devourer, smack all the jungle creeps with your giant ice lolly, and still have enough HP to help snowball lanes. Ekko's ganks are actually pretty amazing, once you get the hang of his W that is. E onto enemy, Q for slow, apply passive through basic attacks, stun with W, smack to death.

But that could be said of AP Jungle Ekko, what's the benefits of AD On-Hit? Well, as the Strategy page notes, his passive and W-Passive make his basic attacks pretty strong. Add onto that the power of Sated (not necessarily just for the Phantom Hit, because I think the passive is bugged and doesn't trigger the on-hit effect every two attacks reliably), Triforce and BotRK, and AD Ekko can duel really well, sustain in the jungle a lot better, and so on.

Also it's Ekko so it's really fun to play. I end up mostly just using his R for "I'm outta here, not even close baby" situations, especially tower dives (which I like to do alot because I am reckless). But yeah, if you own this champ I'd recommend trying this. Build goes as follows:

Purple Smite/Devourer, Situational boots (usually merc threads), Trinity Force, Blade of the Ruined King, then two tank items of choice. I like Frozen Heart/Deadman's Plate for armor, and Spirit Visage/Banshee's Veil for magic resist. The order for Triforce/BotRK can be mixed up, I tend to go BotRK if I'm behind so I can farm the jungle more safely and rush Sheen/Triforce if I got snowballed. The Sheen powerspike is so legit.

Anyway, just wanted to share that insight into AD On-Hit Jungle Ekko's viability. Oh, almost forgot:

TL;DR Building Ekko as an AD/On-Hit champ in the jungle is viable and fun.