Talk:Irelia/@comment-3514681-20120418092026/@comment-58.38.233.122-20120419084619

Not exactly true. Yes Irelia have a great kit, this is undeniable, but she still gives up some. First of all, Irelia's late game is pretty mediocre due to lack of scaling, aoe damage, and utility. ALL of Irelia's skills are self centered, and her main source of damage (W) has no scaling what so ever. Irelia's CC reduction is sort of off set by the fact that she is squishier than most bruisers even with items, because she does not have any direct damage mitigation skills. If she have had more burst damage, her 6 second gap closer would be OP as hell, but sadly she does not, and almost all of her damage is sustained damage, meaning she needs that stickiness to be much of a threat.

She kind of is a jack of all trades, but master at none.

Regarding to Irelia's laning phase post nerf, even morello think it might be a big problem and is going to look into it. After the nerfs, any skilled player that know Irelia well will crush you when you are at the weakest (1-4) while you cannot fight back at all unless your laning opponent is nasus. Even after level 4, you cannot sustain enough and the opponent will still crush you in lane if they know how to abuse your weaknesses. Also usually if you are fighting against a smart opponent, you would already start to be zoned and behind when you hit level 4. If you use W active to heal and hit minions, a smart enemy will go reckless after your w runs out as now they have a 9 second window to do whatever they want against you with you not being able to do much to them.

All this aside, Irelia is still very viable sub-1.5k as most people don't know how to counter her. Also remember this, whatever problems you have will be amplified the higher you climb, and once you reach high enough even more problems would pop out.