Talk:Sivir/@comment-68.100.132.110-20111129200953

Mixed feelings about this patch. Sivir is no longer a super-pusher/crap carry, now she's an okay pusher and an okay carry.

The new passive is... alright. It's good for chasing and killing low-health champs, but... she's not exactly geared for that assassin-type role.

W is interesting. It's bad because it's not a super-farm toggle anymore, but you see results from level 1. IMO it needs a mana cost reduction. Has anyone figured out if the 25% reduction on subsequent target is multiplicative(75% on 2nd, 56% on 3rd, 42% on 4th, 32% on 5th), or do targets 2, 3, 4, and 5 all take 75% damage?

Otherwise, I like this patch. Sivir was definitely broken and needed fixing.