User blog comment:ClayHuang158/Jargan/@comment-25235491-20160322131739

I gotta comment this rework. Good to see someone who reacts to criticism, this fast at that! I congratulate you on the fact of doing this alone.
 * Good changes on the stats.
 * With the gutting of Jargan's AD (by the way, changelog says 53, stat sheet says 54), I suppose he was really meant to be a full-blown tank, more so than even a bruiser. His HP is still 2nd-highest at level 1, his health growth is still 4th-highest, for the 3rd-highest health at level 18.
 * Back to the AD though, he might just look too weak early. No pure melee champion has AD this low at level 1. gets  soon enough, and  and  have ranged stances anyway.
 * Armor is still incredibly high at level 1, even though its growth is a bit weak so it's fine. Smells a champion that will dominate early but at least he'll fall off later, rather than a champion that will buttpound the enemy early and go on to be unstoppable.
 * For this passive change, it's a step in the right direction, but I'm not sure it's useful to keep, especially considering this champ already has high armor to begin with. The bonus autoattack damage is still high at 2%, which makes the AD nerf a good thing since early-game with no extra you still have 12 bonus damage, leading us to 66 damage on autos, which is pretty strong.
 * I'm not sure the nerf to Q was good though. Nerfed range, increased cooldown, and nearly-irrelevant shield nerf. The skill in general is pretty bland so you might just want to concentrate on what you want to accomplish with the skill.
 * I'm unsure about keeping that passive on W. Sure you nerfed it, but the fact is, by getting health, you still gain damage, armor and magic resist for free. And if by gaining AP, you gain health, well...
 * I don't know if you've heard of a + 5, but this would be core due to how strong this guy would become. The 2500 Health on the 5  is only icing on the cake, with just 50 bonus damage on autoattacks, 30 armor, 22.5 MR. (Don't worry, it's not over yet). You get 972 AP from 5 stacked  and , meaning the passive gives you 243 max health, on top of the 240 you get from naturally having W maxed, making 483 max health, which gives 9.66 damage on autoattacks, 5.796 armor and 4.347 MR.  While the scalings start getting pretty low at this point, it's still pretty aggravating that this build hits a total of 5256 max HP, and 972 AP, 123.596 armor, 80.247 MR, which also gives you 105 bonus damage on autos, for building tanky AP.
 * Also, scaling bonus armor and MR on maximum health on top of the passive makes it look stacked (considering how high the scalings get). Calculate with the above build, and you got 291.6 armor and magic resist from using the skill with the massive AP. 70% of that (204) going to allies, no less.
 * The E name was a rhetorical question. However, I'm still going by this best-case scenario exposed before and... the stun lasts 7.25 seconds (turns out, you didn't write down the cap you added in the changelog :/, you cap the stun duration at 133 AP). Along with 240 + +  = 980 magic damage. I think the nerfing was mishandled a little, here.
 * As much as the rest of the kit sounded broke with AP... this one is useless with the other build, except of course for the potential 65% CDR with the Intelligence mastery. I still think there is too many extras on it, such as the health regen and massive movespeed boosts.