Talk:Pantheon/@comment-8468980-20140323160157

Anybody who is confused why Panth's recent jungle success is leading to pretty harsh nerfs has a poor grasp of League in general.

The Spirit stone changes allowed a few champs with rather poor early clears and no-existent jungle sustain to exist as junglers. Kayle, Wukong, and Pantheon are some of the more popular of these champs. Pantheon's current kit and game scaling are a problem for a viable jungler. Why is this? The three key problems are:

1. Panth's CC is a non-skill shot stun that also allows him to close the gap. If the enemy is moderately over extended in lane, they have just lost 50% hp and flash, or have given up a kill to Panth.

2. Post level 6, Panth's ult allows him to pressure any lane from a VERY long distance. Good players are not only thinking about their lane while playing, but also potential threats. Panth's current ult allows him to be a factor in all lanes at all times once he hits six.

3. Panth snowballs well. Alone, this isn't neccessarily negative, but it makes every early kill that much more punishing considering how easily he can gank due to the two amazing ganking tools at his disposal.

Older League players may recognize the combination of these three elements in another popular jungler. That's right, release Nocturne was pretty crazy in his ability to rely on global pressure, non-skill shot hard CC, and great scaling but was nerfed pretty hard. Guess what? He's still viable and works well as a bruiser even.