User blog comment:Emptylord/Caitlyn the Chief of Police/@comment-7709681-20180706200607/@comment-7709681-20180707043459


 * If the attack enters on cooldown, that personally is a reload, and if is meant to depend of single shots does make sense. That's how mechanically works regardless of wording, I'd think of overheating and venting it out if she worked based on Heat like Rumble.
 * Understood the HotS analogy, what I meant with "set her AS to 1 and be reduced based on the % increase from the AD bonus" as you're technically setting her attacks to that amount, but yes shouldn't be affected by Cripple CC.
 * Honestly If you want her to work with an unique identity that differs from Jhin, you have to start by not making her work under the same parameters that he does or anyone else for that matter. On such case, taking an Ashe-esque approach is a good start.
 * What I meant in mentioning the lack of damage dampering is that as for the lack the limitations on her crits she benefits more from them than Jhin, specially having a bigger AD buff than him. Surely the current Crit dampering on the Exploration iteration is a good start, but exchanging the damage increase of crits for static armor penetration is problematic now under the "lack of rank incentive" section.
 * The mobility isn't bad, is that feel it exists to make the ability more flavorful, doesn't add up to this iteration's gameplay, setting an area to snipe from does.
 * The concept of actions not breaking stealth is a sightly personal bias, but making it Camouflage instead of Invisibility is more harmful than helpful (which is what Akali and Shaco have) as just being withing sight radius compromises her and considering she's setting up in a narrow target location. Also, thematically speaking isn't befitting that just being near the hiding spot without a clue (yet) of where it is suddenly makes you know where it is.
 * First, the mention of "Maxing Q and leveling up for R" was strictly to the rework, genuinly didn't thought about most champions working like that, which is funny. That being said, is not bad to have a "one-point wonder", but ending up with more than one isn't healthy in LoL as most abilities have incentives by rank so having static values across a kit means you access your power budged earlier than everyone else, but now that you mention HotS I'm no longer surprised that your design philosphy is inclined to work akin to how leveling and ranking works there.