User blog comment:Lyndongwapo/Sikh, the Quest Trader/@comment-25235491-20170128135555

Sin counter go!
 * 1) The title "Quest Trader" is not exactly befitting of an assassin.
 * 2) His "lore" is just saying that he is an assassin for hire, which is just not very interesting...
 * 3) What is a Majeda Twin Knife?
 * 4) The skill names are just like the lore, very lacking in actual flavor (barring Majeda Faces, which suffers from a lack of explanation).
 * 5) The passive should be worded differently. "Sikh do the well-polished dual strike" is grammatically-incorrect natter - e.g. it's unnecessary.
 * 6) The correct way to word it would be "Sikh strikes enemy champions twice, dealing  damage and applying on-hit effects with each strike."
 * 7) You could also use a "|customlabel = On-target cooldown" and "|custominfo = 10" to convey the skill better. It is an on-target cooldown.
 * 8) Q has highly OP potential, seeing as you have long-ranged flashes available (though the delay mitigates this somewhat), but the level 1 value is horrible and it can only be used for hit-n-run at best. I wonder what happens if, during the delay, you move away from the target point too much for the range to actually cover the blink.
 * 9) You may like to bold the skill name in the descriptions.
 * 10) W's description is too flavorful, with the first sentence of each variation being entirely purple prose and things that would belong in a strategy tab.
 * 11) Stealing stats over 4 seconds makes the skill sound very awkward. What happens when you strike the enemy champion twice within 4 seconds?
 * 12) Blue Knife proccing spellvamp rather than life-steal is actually a nerf - and a bad idea on an assassin. However, the magic damage on every auto is atrociously big.
 * 13) * For comparison, deals 15  bonus magic damage. This skill, at level 1, deals 10.
 * 14) "Silence the target in over a duration" means nothing. You should say "Silence the target for a duration."
 * 15) A movement speed boost does not "decrease", you should say the boost "decays" over the duration.
 * 16) This ultimate being a mostly passive effect with nearly no impact until you're full stuff.
 * 17) The bonus gold is too hard to actually quantify. Besides, this means this champ has to kill a unit every 4 seconds to make it worthwhile. As Green said, this champ has no burst, meaning it's going to be very hard to even have 2 stacks up.
 * 18) Being full stuff means the game has gone on for way too long already.
 * 19) Kill target is randomly chosen.
 * 20) Not "Heroes". The correct term is "champions".
 * 21) All of that just to get a seventh item, with a cooldown of 30 seconds (gets more OP on items with longer cooldowns on actives).
 * 22) Most ultimates should cost 100 mana. 200 mana, for an item active, is way too high a cost. Rating of the ultimate: Way too complicated for a meh effect.