User blog comment:Toppoo1234/Shaco rework idea/@comment-24036535-20140408032709

This isn't really a rework, its a ton of minor buffs to a champion who really doens't need them. His damage also got buffed with his passive applying to abilities as well, meaning traps consistently deal 20% bonus damage, thank you fear.

You gave an already slippery champion an improved escape mechanism with the new Q, with lower cost and CD.

His W already has rediculous jungle power, and increased the number of traps he can use, something which already means an easy firstblood or first clear in the jungle.

E is now just kinda, really toxic, perma slows aren't fun, but a 3 second permaslow? That's just mean, especially with the reduced CD on the active. His sustain is reduced because you removed the miss chance, but lets me honest, that is the only nerf given here, and his traps pretty much make up for it.

Making Shaco explode on death with his ult is just...

Dumb, it means he can ult, rush someone with an AP build, and hit them with an E, then either kill them outright, or let them kill Shaco and the clone, either way, ts 300% AP, plus any other damage he got off, almost ensuring a kill. This gives AP Shaco way too much power, just kamikaze on the enemy ADC with your ult, they'll be better off running than trying to focus you down, they'll probably take less damage in the end.