Talk:Cho'Gath/@comment-8733289-20150424014143/@comment-6061249-20150517035740

most likely had it programmed in this way to be able to catch enemies by the end of 's range when they are moving. Very important against picks like or, literally being the essence of those matchups. In overall, it's needed to make it possible to catch in-air targets with this pull's delay. The problem begins when someone blinks out of it for a far range, because it doesn't look natural (look! a 1k range hook!) and in fact destroys the outplay potential. Catching enemies when they slightly move out of range is okay IMO and makes outplays possible (and as i said, is vital in several matchups), catching enemies when they blink is basically defying gravity and questionable in terms of gameplay healthiness.

Same goes for. The damage should be followed up for a small distance, allowing some extended play, and should be denied while blinked out / completely outranged.