User blog:Chosmoss/Custom Balance Changes

(Warning: This was written by someone who is not fully fluent in English! Sorry!)

Hey! Studying the game of balancing is one of my hobbies (strange, no?), so I decided to make a list of changes trying to increace champion diversification. I would love tlak about the changes =)


 * Base damage increased to 75/115/155/195/235 from 75/110/145/180/215.
 * Slow increased to 45% from 40%.


 * Missile speed reduced to 800 from 850.
 * Slow increased to 25% from 20%.


 * Wall length changed to 500/575/650/725/800 from 400/500/600/700/800.


 * Damage increased to 80/110/140/170/200  from 55/85/115/145/175 .
 * Bonus damage reduced to 70% from 100%.

's base attack damage increase to 54 from 51.
 * Mana cost changed to 100 + 10/30/50/s from 75 + 20/40/60/s.
 * Damage per second increased to 85/135/185  from 80/120/160 
 * Slow increased to 25% from 20%.
 * Range increased to 650 from 625.


 * Damage changed to 8%  from 10%.


 * Inicial AP ratio increased to ' from '.


 * Slow reduced to 20%/25%/30%/35%/40% from 24%/28%/32%/36%/40%.


 * Damage increased to 80/125/170/215/260  from 60/110/160/210/260 .

's health per level increased to 79 from 75.
 * Bonus shield increased to 40/95/150/215  from 30/90/150/210 .

's base health increased to 595 from 577.8.
 * Wall length reduced to 800/875/950/1025/1100 from 800/900/1000/1100/1200.
 * Magic resistence reduction increased to 15%/17.5%/20%/22.5%/25% from 15%.

's base health per level increased to 88 from 85.

's base health regeneration reducted to 5.5 from 6.17.


 * (New) Now only can be canceled if taking damage from champions.
 * (New) Strut's bonus moviment speed is halved while dealing damage.
 * Time withou taking damage reduced to 3 from 5.
 * Mov. speed gain changed to 25 + 8/s to 14/s.


 * Range reduced to 625 from 650.
 * First target Damage changed to 30/50/70/90/110  from 20/35/50/65/80  .
 * Second target Damage changed to 50/85/120/155/190  from 40/70/100/130/160  .
 * Bonus damage reduced to 40% from 50%.


 * (Removed) No longer trigger.
 * Passive magical damage increased to ' from '.
 * Attack speed reduced to 30%/35%/40%/45%/50% from 30%/35%/40%/45%/50%.

's attack speed per level increased to 3.5% from 3.38%.
 * No longer increases max. stack limit.
 * (New) Miss Fortune gains movement speed equal to 3x the number of stacks she inflicts with Bullet Time. Lasts till she loses  movement speed.


 * Damage increased to 14/20/26/32/38 from 12/18/24/30/36.


 * Mana cost reduced to 50 from 60.
 * Invisibility delay if damaged reduced to 5 from 6.

base movement speed reducted to 340 from 350.
 * Mana cost recuced to 100 from 150/125/100.


 * (New) Now gives 10/15/20 mov. speed while in dragon form.


 * (Removed) No longer deals increased damage to minions.


 * Bonus Damage reduced to 2.25% from 2.5%.


 * Base damage increased to 20 - 200 (13 + 7/8/9/10/17) from 13 - 192 (6 + 7/8/9/10/15)


 * Heal increased to 40/60/80/100/120  from 30/50/70/90/110 .
 * Damage redution increased to 30%  from 20% .
 * Damage redution duration recuced to 2s from 3s.


 * Cooldown increased to 140/125/110 from 140/120/100.
 * (New) If sona damages an enemy champion with before casting Crescendo, stun duration on that champion is increased by 33%.


 * Range reduced to 950 from 970.
 * Damage increased to 80/120/160/200/240  from 70/110/150/190/230 .


 * Heal reduced to 120/145/170/195/220  from 120/150/180/210/240 .


 * Duration reduced to 1.25 from 1.5.


 * (New) now heals  as additional heal.


 * Shield reduced to 65/85/105/125/145  from 90/120/150/180/210 
 * (New) Shield strength is increased by 50% when dashing towards monsters or enemy champions.


 * Damage Changed to 40/60/80/100/120  from 20/30/40/50/60 .


 * Passive bonus attack damage changed to 10%/12.5%/15%/17.5%/20% from 5%/10%/15%/20%/25%.
 * (New) Now zed's shadows deals bonus damage equal bonus attack damage.


 * Missle Speed increased to 1750 from 1700.
 * Explosion radius increased to 250 from 240.