Talk:Kayle/@comment-68.80.233.141-20130115104750/@comment-68.80.233.141-20130116022508

More to the point, now that I have sleep, it would seem that 2.0 AS or more would entirely negate Liandry's on E's AA, since you are attacking under every .5 seconds, and it takes .5 seconds to proc Liandry's. Therefore, any consistent auto attacking would not allow a Liandry's proc.

As it stands, I'm aware that SSong's Liandry's build is for nuke/support/poke in a teamfight, rather than carry-esque dps.

I also no longer prefer Gunblade over Rageblade, at least until a late game swap out. I did in S2, always hated Rageblade. However, I did a whole lot more to look into my Kayle build when I was considering AD vs AP. Rageblade fully procced is, stat for gold, the most efficient item in the game. It suits my playstyle. Heals sustain, while the proc under 50% works exceedingly well for my bait and ult playstyle. As I said, I used to go Gunblade. I'm finding Rageblade to currently be superior at a lesser cost, especially with AS that Gunblade does not have.

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To Interceptor: More Mpen is always possible. There is, of course, no static build for Kayle, and she can adapt to almost any opponent. Malady + Liandry's was my inherent swap out of Sorc boots + Liandry's. It trades immediate Mpen for Mpen over time, with more sustain dmg for an AAing build. I have, in no sense, less Mpen than SSong. However, if I find myself going against higher MR, I'm looking forward to the Mpen of Sorc/Malady/Liandry's. I was testing it and it's scary. The question is should I always build it over zerkers. I'd definitely have to swap AP quints for AS.

I have to disagree with you on the AD vs AP sustain though. I understand that AP doesn't crit, but ithere are several points that weigh into this.

1. Armor is a lot easier to builld than MR, with higher health synergy to S3.

2. You're right, AP can't crit. It's a weigh out between point 1 I made (Phys vs Magic dmg), Q's added damage, and the higher AS certain AP builds provide naturally.

3. AD costs more than AP. The 70% ratio I mentioned essentially makes AP as cost effective for auto attacking as AD.

4. The AP carry I propose has the sustain of an AD and then some. Heal's keep not just you, but everyone in the fight. The single target focus is on par through Passive, Q, and Malady.

The overall playstyle if different, but the damage is a contender.