Talk:Ashe/@comment-26941996-20151201052118/@comment-26837195-20151201054522

Things can get more complicated than this if the answer to my question is yes:

Does IE increase critical strike damage for Ashe, along with the normal bonus damage? i.e. (hehe) Ashe's dcrit strikes go from 100% AD with a doubled slow to 150% AD with a doubled slow.

If so, crit chance starts to fall off above 50% if not for the extra total scaling from 100% per flurry (115/120/125/130/15% AD) but at the same time chances below 50% are more likely to produce more average damage than without Q.

The reason for this is: Statistically (thus assuming the most likely scenario always happens), when testing for a chance above 50%, it will start towards 100% success then lower down and end at a proportion of the chance to succeed to the chance to fail.

(e.g. at 80% success rate, if a test was done once the most likely outcome would be a success, leaving it at 100% times successful. If the test was done 10 times, it would most likely fail 2 times and succeed 8 times. This is worse than before.).

The reverse applies for chances below 50%.

(e.g. at a 20% success rate, if a test was done once the most likely outcome would be a failure, leaving it at 0% times successful. If the test was done 10 times, it would most likely fail 8 times and succeed 2 times. This is better than before.).

Now, for things like essence reaver regen and slows which have the same value regardless of the AD, it would be fine (succeeding 8 times > succeeding 1 time), but since each arrow deals less damage (thus giving less crit damage, which in turn means you have to crit multiple times (around 4?) to get an amount equal to a single crit from a non Q empowered arrow), this is not the case.

I honestly can't find any references to whether IE increases crit bonus damage for Ashe as the update was so recent