Talk:Health/@comment-25416123-20141010000043

I'm new here, so I don't want to just jump in and start editing every little thing, but I have a proposal for a more concise formula for Effective Health.

Currently we have listed these 3 formulas: The problem with the current formulas is that they don't offer a way to account for both damage modifiers and resistances. They also imply that only damage reduction is factored in, which completely disregards effects that increase incoming damage; specifically Double-Edged Sword.
 * Physical Effective Health = Max Health × (1 + (Armor / 100))
 * Magical Effective Health = Max Health × (1 + (Magic Resists / 100))
 * Effective Health = Max Health / (1 - Total % Damage Reduction)

My proposal is this: Where "R" is the generic variable for either resistance (Armor or Magic Resistance) and "DM" is the colective damage modifier (all direct damage modifiers added multiplicatively).
 * Effective Health = Max Health  × (100 + R) / (100  × DM)

The steps that led to this conclusion were fairly straightforward, but I can expand my math if necessary.

Thoughts?