Talk:Hecarim/@comment-200.195.189.233-20130221221442/@comment-5426276-20130224182514

With the change, you only need 1 point to get the full heal effect of 20%. And actually, the heal cap doesn't mean anything in the jungle. Note that his Q deals reduced damage to "minions and monsters". However, his heal is capped against minions, but not monsters. So the healing cap only affects lane Hecarim; for the jungle, W is a 1 point wonder. This means that you can invest points in Q and E instead.

If anyone can prove that the heal from both minions and monsters is capped, then his ability description is incorrect.