User blog comment:Benicioneto/Dr. Mundo Rework/@comment-3391671-20180407072724/@comment-3391671-20180418080848

I don't know what was your direction with some of these changes, but the following bothered me the most.
 * While Dr. Mundo could fit into the idea of being a, I find that his lore, thus theme, should be re-explored first. He's a bit of a sorry mess because he's one of the vile creations of early LoL lore, on the same level of old imo. But if you are going to reclassify him into a Juggernaut... it needs to properly reconnect to at least a theme he exhibits and dropping the rest of the bad baggage (for example, keep his hulk-ness but remove the SM factor).
 * The Butcher should be on the Q, not the innate. The Butcher is only affected and interacts with Q, and there is no necessity to have it outside Q. If the idea of a Cleaver in an enemy can be initiated by other abilities, maybe (this is the case with as seen on his ability page). But here, that is not the case.
 * The Butcher also does not feel entirely interactive, as it's nothing more than a glorified Q debuff with damage, heal and.
 * E is looking out to be an oddball. Sure, Mundo has it on his ult, but consider the fact that Juggernaut shouldn't have reliable mobility. Even in the case of, his mobility tool is actually a damage tool, on top of having only 30% bonus MS for seconds... which aint much especially in the early game. Sure, you have the passive that gives some damage based on health... but that's a bit of a bandaid carry over from Mundo's current kit, and the active itself doesn't feel right for a Juggernaut.