User blog comment:Wario1226/Opinions on Dominion?/@comment-5781707-20130828040900

Dominion meta is not very well defined, I rebember reading a huge and espectacular post at LoL forums about it, I rebember that Revive, yes Revive is a must spell, kills are not extremely importatn ( very low gold, short respawn, you only kill so that you can peacefully make a single capture) so flash is pretty much worthless. Garrison can be very useful if you are short ranged, allows a very longe range point interruption or to dive easily. Ghost is also good as fuck to get to one point that is about to get captured (if it alredy started to get capp'd you are unlikely to get in time)

MOst team composision are somewhat unstable, i HOPE you know that dominon is played with 1 single champion going to the bot "lane", that champion is eighter an early and fast all-in monster  or an insane pusher. One good example is Heimerdinger, if you dont match him with someone you can kill him really fast ( like rengar) he is ging to death-push your bot, and can defend it 1vs3  as he can combine  double+ turret+ R+ cap point tower+ Woogle ( pretty easy to build and rush) stasis to murder the other team. On the other hand you can pick for exmple Urgot you can put insane presure early on and kill his opponent & cap. Malza is  a good blend of both, he pushes extremely hard and in the instant he hits 6 he can instakill his opponent, same with Cho.

To TOP 4 champs go top, usually no one knows (or no one cares) what to pick; they simply pick the champ they like.To cap The Windmill you are going to need some early powah, so  2 early murder fighters are very well welcome ( Like the angry crocodile), then a mage who can put out considerable burst (mages defend points extremely well too, due to overall resistance to getting dived and good range) or an assasin that does the same (preferably magical based) last champ is debatable. Some say ADC/Marksman are a piece of shit that only works if fed. They are not entirely wrong, ADC's are super easy to dive (turret diving is key in dominion) as only a handful can cripple you hard enoght to survive, and thats a single or 2 man dives ( in dominion 2 man dives are the most commun, one netralises the other kills or they kill fast and then cap fast), they have no chance in team wide dives, only fighters and some mages withstant a chance. In fact, support are more welcome than ADCs in dominion, notorious for been able to stand to very long sieges thanks to their heals & shields, due to the agressive gameplay supports are going to build like mages, so their heals & shield are gettign outrageous, yeah that guy particulary gets bursty and healish. Their powerfull CC makes them complicated to dive or suicide to dive if they have a bruiser as a companion ( fear Win Shao and mighty Janna, Lulu is more nightmarish than Nocturne)(Ah but dont pick Thresh,  no time to pick soul D: they same goes for nasus veigar and sion). Mele ADC are quite more effective here too, you can swap for a fighter if you are confident to cap the windmill fast. They can build fast by capturing or simply waiting and get very powerful very quickly.

Dont forget clever stragegies, like picking a long ranged or blinky champion to hide in the bursh behind the Windmill, make your enemy think you recalled, just to SURPRICE MODAFAKA, Fiddle, Kassadin or Ahri are good to kill a single capturer or 2 at the best. Xerath may burst down 3 without getting out of his safy brush, same for Lux.

Oh I almost forget, you can also swap those 2 fighters for tanks too :), Rammus speed is overwhelming and just too good for backdooring, same for Hecarim, and Malphite/Galio can defend a point for ages. Karma is pretty good here too, her team wide speed up is great for the very start and her long ranged Q help a lot