Talk:Critical strike/@comment-3014924-20111121161815/@comment-143.238.18.132-20120202100355

mathematically that makes sense however it doesnt always pan out that way. in theory your concept is right provided you have enough hp to make the odds right. if you roll a die it has a 1/6 chance to land on any number however if you roll it 6 times only its not guranteed every number will be rolled. it might take 100 rolls or more to get the ratio of 1:6 for each number so unless you if one of the number can be considered your dodge chance in which is understated and it keeps landing on that then in that situation you would keep dodging. like how you count cards in black jack the deck is either heavy or light and its only gonna keep following the trend thus if you creep and no dodge comes out the deck is heavy for dodges to come out the next time you get hit it only gets heavier everytime you dont dodge. armor adds 1% effective hp but the damage is received regardless as compared to a dodge complete miss. most champions also have higher attack speed towards the end enabling them to hit faster, faster hits = more dodges as it has more attempts which is a hard counter for fast hitters. hitting harder does counter dodge to a certain extent but that would mean you hit slower less attempts = less chance to dodge however imagine if you try 4 hits and all of em are dodged which took at least 4 secs. this is what you would call pawned