User blog comment:Rreflux/Gameplay Update: Diana, Scorn of the Moon/@comment-3391671-20180628021752/@comment-35376733-20180705101247

@PrimusMobileVzla

Not a dumb question at all! It definitely made me think. Making bonus AS scale with AP would mean Diana would only need to build AP. That would make her more snowbally, so in that case it would be best to increase the scaling with levels, actually. Diana doesn't need more incentive to build AP.

As an AP Bruiser the lack of support to them is on their offensive, not their defensive, as there are the likes of Abyssal Mask, Rod of Ages, Rylai's, Liandry's, Zhonya's, Protobelt, Adaptive Helm, Wit's End and Banshee's Veil, to not mention synergy with Reforged Runes.

This is defenitely true. It is not that defensive effects of bruiser items are more powerful than those on AP items, just rather that some unique effects for bruisers could be useful on Diana, the best examples being Essence Reaver and Conqueror.

Obviously, lethality items would still be pretty useless on her, but I didn't want to make her scaling too confusing (also converting lethality for example) or open her up too ALL items, just give her a few extra, mostly fun, options.

Also, you have to consider the cost efficiency of AD converted to AP

If this would be implemented, the scaling has to be adjusted based on the impact of AD ites, but I can't calculate this.

The purpose is definitey not to shift Diana into an AD bruiser: the only idea behind the passive damage conversion is for niche AD options, and it is not core to the gameplay update. I could remove it as well, but I think it could be very cool.