User blog comment:Double Slap/Zara, The Cryptic King/@comment-26203093-20161005203435

Well this is problematic. I don't even really understand how runic redux works, but the defensive scaling aoe, high base damage, and stun duration makes the ability look broken. There's a reason range isn't stat affected; range is the first thing that affects how playing against a character feels, and if you don't have time to run out of his ability even after 2 seconds because of how large the aoe is, and get stunned for a whole 2.6 seconds, it's problematic.

The hard flat scaling is more reminiscent of DOTA2 the lol, honestly - DOTA2 loves extremes. And on the other end, you're probably too conservative with the scaling on the Q. If not for the ridiculous CDR scaling and spam of it, that is.

I feel like it's an experiment in scaling vectors rather than a focused champion.