User blog comment:Chase999/Tabbris, The Devil's Champion/@comment-27802145-20170605131727

As said by WitchKing below, it's good to see you back Chase. However, I must say that after such a wait, one would've expected a lot more from you. Tabbris at first glance already suffers from an underdeveloped fantasy, with an inefficient and almost redundant kit to boot. Let me walk you through the most glaring of issues I see with the kit.

Innate is technically a double passive, and whilst double passives are by no means inherently unhealthy, it is because of the quality of these passives that the innate proves to be twice as badly implemented as it would've been otherwise. One effect provides Tabbris with 15 bonus on-hit flat at all levels with no scaling whatsoever (I'm aware that it also provides bonus effects for some of the abilities but this doesn't change my argument), which ultimately proves to be very uninteractive and, dare I say, painfully boring. The other effect is a pseudo-ammo system, which is more of a gating system that's just been tacked on there from what I'm seeing, as it affects Tabrris' gameplay in no form other than being an early gating of basic attacks, as per the flat cost and the means of restoring it.

Another issue I will now raise before going onto the other abilities is their naming. Was it really necessary to have them all in Irish (or whatever it is)? While it may sound cool to some, for most who aren't able to appreciate it or simply just don't speak Irish, it inhibits them from understanding what the ability is supposed to be called/do/its identity, since basically they're dealing with something whose name they don't even comprehend. Another term, though I do not mean to throw it around lightly, is that the naming of more than one ability in a language that isn't English on an English Wiki is just pretentious design; almost as if done by someone who doesn't entirely speak the foreign language either, but just stuck it on there because "it sounds cool".

Now if I may shortly add, Q is a glorified auto-attack reset with also an uninteractive effect and odd scalings. There's a reason why most people aren't fond of and its tendency to spread like wildfire... W, yet again, is a steroid passive which I've no idea what it does in detail because of the odd name (and because the effect's not actually described beyond flavour text in the ult). E's passive also furthers my point on the gating system being redundant, if not outright meaningless. E's active may be the only ability that seems to be done to somewhat of an acceptable standard, as it provides an meaningful window of power, in addition to bolstering Tabbris' power against fleeing enemies via guaranteed crits (this may be a bit overtuned, but in a wreck of a kit like this that is the least of your worries). And... the ult. Well, I think you'll be able to figure out what's wrong with the ult simply from the points I've raised concerning the basic abilities.

All in all, Tabbris is a glorious mess of some great potential as of now. A hindered character fantasy, incomprehensible ability names (to most), very odd scalings, uninteractive abilities, and so on... Take what I and others have to say on board, and start scraping out the smaller issues out first, whilst improving Tabbris as a whole later on. I'm sure with time you'll truly be able to express The Devil's Champion.