Talk:VPBE/@comment-33536623-20150805103003/@comment-35229418-20150806115859

Rek'Sai can put the tunnels where she wants, and enemies can go where they want - nothing will stop them from finding your tunnels eventually. Yeah, Skarner's mechanic is gonna be easy to counter even for brainless players - but when the players have a brain, the two are equal. Rek'Sai gets easier to counter while Skarner stays the same. Hell, I can even use the inverse argument and say that the bronzest Rek'Sai would put the tunnels in obvious places, while a stupid Skarner's shrines don't change position. Using player ability to judge a champion's kit is pointless because, otherwise, champions like Katarina would suck or be OP depending on the situation. And yes, player ability also includes enemy players, not just who plays the champion in question.

If you treat Skarner's player and his enemies (and, for the same matter, Rek'Sai's player and her enemies) to be of equal ability, the two champions will be the same. They're stupid? Rek'Sai doesn't know where to put tunnels, but enemies don't know where to search for them. They're smart? Rek'Sai knows, enemy know. Skarner's situation, on the other hand, is always that both he and his opponents know where shrines are.

A real problem would be that Rek'Sai's tunnels are a maximum of 8 while Skarner's shrines are 6. But Rek'Sai takes time to get them all, and rarely has 8 on the map. Similarly, Skarner takes time to conquer all the shrines (less time actually since also teammates can do it) and probably will rarely have all of the 6.

AS is just a way to deal more damage. It could be bonus AD and it would be the same thing. I don't see people complaining that Q giving Skarner AS is useless, why should it be when given by shrines?

Skarner will never get Rylai simply because it's equal to Trinity Force and Iceborn Gauntlet in stickiness, and outclassed by them in damage. Getting it along with one of the two is pointless either, since once you have your completed Sheen item you won't need Rylai.