User blog comment:Cie Qyu/Mia, the Half-Undine/@comment-16210885-20130911211746/@comment-7782501-20130912013820

Thank you for your input. Dont worry about "harsh" feedbacks, i don't mind that. it's always better to see things from other people's point of view.

Regarding Water Chakram, thanks for pointing out the missing slow duration. I didnt even realized i missed that out.

As for the W, think of it of something similiar to Malzahar's Call of the Void (the silence skill, in fact, this is where i drew inspiration from. ) Merging waves has no cast time and has a rather slow projectile speed (think Anivia's Q). i actually had to versions of this skill:

First version: targeted area with small projectile width

Second version: Targets the area in front of Mia with a bigger projectile width, and slows instead of stunn.(knockbcak still included)

As for Rippling Veil, i have to admit its too versatile and random to have the enemy cast. I'll be removing that. For the ally cast, this is how it works: Ally gains 320 hp shield. Mia pays the spell cost with a bit of health(might change to mana). If the shield suffers 80 damage, both the shield and Mia recieves damage. What i wanted to potray is the giving of her health to act as a shield. she suffers damage instead of her ally, hence the need for the boost in the defenses and regen.

As for the dome, i'm not sure how you arrive to the conclusion that the diameter's 1400 when i specified that its 700, but oh well. And yea, i do think the number's a bit low for a temporary aegis/shurelia thingy.

I actually had another idea for the ulti though, here it is:

Water Spout: Mia channels for 1 second and summons an impassable water spout that deals magic damage and slows it's surrounding.Enemies caught in the center of the eruption are briefly knocked back. Last 7 seconds. (basically a souped up version of trundle's pillar of ice)