Talk:Blitzcrank/@comment-8205494-20170814224337

P: Hextech Supercharger: Casting a spell grants a stack, each stack grants 10% attack speed and 5% move speed for 5 seconds, max stacks 3. When at three stacks, casting another spell triggers Overdrive, doubling the bonus' (60% attack speed, 30% movement speed) and empowering his base abilities for up to 10 seconds while in combat (min 5 seconds) before resetting.

Q: Rocketpunch: Blitzcrank Launches his hand forward in a line, stunning the first target hit for one second. After .5 seconds (or immediately for non-champions) he can reactivate this ability at no cost to rapidly draw them to him. Overdrive bonus: RocketGrab: projectile speed increased and pull is instant.

W: Emergency Barrier: Blitzcrank shields himself for a small amount for 4 seconds (base + 50% total armor/magic resist ?). Overdrive bonus: Repair Protocol: While the shield maintains, Blitzcrank gains a large boost to his health regen.

E: Power Fist: Blitzcrank powers his fists up, causing his next two basic attacks to deal modified damage at a rapid pace and slow his target for 1 second. Overcharge bonus: Power Combo: The damage delt is increased and the target is knocked up for 1 second. Basic attacks reduce the cooldown of this ability.

R: Static Burst: Passive: Blitzcrank's basic attacks deal bonus magic damage on-hit (disabled while on cooldown). Active: Blitzcrank releases a huge wave of static electricity, dealing damage and silencing all enemies in an area around him.

Probably a bit overloaded but at least it's something right? By adding a delay to the pull (on contact) it gives the opponents a chance to react somewhat (cleansing the pull or somesuch) and allowing more power to his other abilities.