Thread:NicknameMy/@comment-5366157-20121020070454

I am very impressed by one of your Yi reworks, your AP/AS Yi rework in particular.

Your ideas are very creative, unique, and sound remarkably fun!! I would be so pleased if Riot reworked Yi in a similar manner.

May I recommend some changes that may be made to the model? Though this hypothetical rework will most probably never affect change, it is still a fine gem of theorycrafting.

AP/AS Yi is certainly something different, since AP/melee is something that is boasted only by one other character, Diana. I have two immediate issues with this, the itemization, and the neglect for his AD roots. First of all, his itemization may end up being very straight-forward, either standard caster with some AS, or a collection of the typical on-hit items, a new Yi should be multi-faceted and exciting and should boast exceptionally different builds and playstyles, making him a proper hybrid which can strive as either AD, AP or a combination of the two should be an option! This of course ties into my second point, which is Yi's legacy. Master Yi has always been THE melee AD character, so entwined with the idea of physical damage that he is truly the League's melee AD archetype. As part of a remake, Yi should be introduced to radical change to keep his flavor strong, though we should not be so quick to drop his AD aspects.

Here's an idea maybe you could consider, maybe Wuju Style should be made as a toggle that switches him between two distinct AD/AP fighting styles! Wuju style would have passive on-hit effects that complement AD and AP and affect Wuju shield as well! Here's a possible mockup

Wuju Style (Aspect of the Warrior):

Yi gains a small amount of movement speed when he AA's, and he double-strikes more often. Wuju shield blocks physical damage, scaling would be fair/low and would scale solely with AD

Wuju Style (Aspect of the Poet)

Half of Yi's AA dmg is turned into magic, a small percentage of double-strike's damage is converted into healing. Wuju shield blocks magical damage and prevents CC effects while it lasts, scaling would be very low and would scale solely with AP

AD steroids should probably be left without scaling, since scaling steroids would either be too meager, or too overpowering. I personally feel it is something that should be left alone.

Alpha Strike and Highlander could perhaps have different effects depending on which style Yi is utilizing. Highlander is also probably better off without change, since such CC prevention on someone who deals so much damage would not only be dangerous but, also an un-fun opponent; people don't like being killed by raw AA's without ever having a chance to mitigate them.

Wuju style could be implemented in the same way Jayce's hammer/cannon mode is, or it can be leveled up like an ordinary spell. If done in the latter fashion, maybe wuju shield would be like Aspect of the Warriror'rs shield, only with weaker scaling.

Once again, very nice work with this remake! Stellar ideas, and fun mechanics. Hope you see this soon, I would very much like to talk to you about your little creation. :D If you would like to ever contact me on league itself, my name is Strangework

Cheers!

Strangework 