User blog comment:Lukeatlook/Never Go Full Meta/@comment-5686533-20140715133732/@comment-4813965-20140716124713

That was a logical shortcut on my behalf.

Traps are balanced around vision and reaction. You need to be able to see the trap and avoid it. If it's placed under your feet, you can't avoid it, so you're given time to do so.

Jinx's are a good example. Without delay, it would be a skillshot snare. It's balanced around being a trap - enemy should be abe to avoid it. COUNTERPLAY.