Nasus/Strategy

== Strategy ==

Skill Usage

 * Paying attention to last hitting with will have a large impact at the end of a game. This ability should be your main concern if you are planning on building DPS.
 * If you are laning against one or two ranged champions, they will often keep you away from last hitting minions with . If this becomes too much of a problem, request a lane change or set up a gank to gain a leveling advantage.
 * is one of the few champion abilities that works on a turret. Use it deal extra damage in a short time.
 * is a good way to keep your enemies away from farming.
 * can be built as a melee DPS, a health tank, or a hybrid. See what your allies are building to decide which path to build.
 * Be careful using when tower hugging. It may cause the creeps to go too far away for you to safely last hit with.
 * Remember that in the laning phase will usually keep your enemies away from farming, so be sure you have the mana to use it often.
 * The free lifesteal given by his unique passive allows to buy health first, use your passive to keep you alive.
 * 's ultimate shouldn't be used at the start of fights, because it will usually cause your enemies to flee. Delay its use and use to catch your enemies.
 * is countered quite stronly by . If possible, choose a target not wearing them to wither.
 * can be used to escape as it also gives a massive health boost.
 * A team with can kill Baron Nashor earlier because his  and passive Life Steal from  lets him tank and dps it much easier.

Build Usage

 * can take and deal huge AoE damage with, however it will not grant bonus damage scaling damage when the splash damage causes the kill.
 * Smart items to buy on are  and, due to their proc on  they will greatly increase your damage output.
 * While not suited for every game or setup, possesses a decent ability power skill set. He relies heavily on his ultimate, AoE and slow to deal damage.
 * Another setup that tends to work well with him is specializing in lifesteal items, where you can easily build up 80% plus lifesteal by late game (which often makes it so you end up victorious in 1v1 or tower pushing since you heal so readily). However, this setup tends to be weaker in early game.
 * Another build is focusing around physical damage. This makes very strong, and with many last hits on minions it can take half the HP of some champions.