Talk:Annie/@comment-26969916-20151026154608/@comment-3576572-20151030153456

As someone who only plays Annie for 2 years now I can understand what you guys meant. The thing is, Annie has 2 problems:

1- If you have a lower range(melee) in the early levels she is going to bully you so hard with Q and AA, there is no counterplay for that besides Flask and passive play.

2- After 6, if she gets damage enough to kill you with one combo and have flash, you are dead. If she does not have flash you have to play very carefully because Tibbers AOE is 725 range and gets a lot of players offguard.

Annie is a burst mage and I don't think that this is a problem, in fact this is what is cool about her, she is this small child that cannot be understimated because she can explode you with her big ass fire bear.The problem is that she punishes people so hard for entering her range without having resistances to survive the burst, there is no counterplay inside her range if you are not a tank, and being a tank is no counterplay.

We have come to a point in league of legends that point and click or instant nukes should not exist, they are good against high mobility targets but can be too toxic in other situations. Veigar's R is another exemple of how awful it can be.

For the fun of it, let me propose some inicial changes. The ideia is to keep Annie a burst mage but moving the major part of her burst to the ult, making Tibbers a real menace to be avoided,

Q - Ap ratio reduced, bigger range, now a skillshot.

W - Ap radio reduced.

E - removed, now gives a small burst of speed for a short duration.(effect on tibbers) She can have a cool fire animation in her feet.

R - Now have a big ratio in tibbers AA, Aura have a better ratio and range but only activates when annie uses a skill, now a skillshot.

So, what do you think?