Talk:Varus/@comment-24486730-20141101124343/@comment-8468980-20141116180955

"Also, yes, Varus isn't a beast against all the things that kill ADCs, but no ADC is."

Aside from the ones with higher burst, mobility, and self peels that do not involve Ulti length CDs.

" A well placed Hail of Arrows is really effective at keeping Varus safe from less mobile bruisers in combination with his range (fairly high, and unlike Kog'Maw it always stays like that)."

Who needs CC against less mobile bruisers? I'm not trying to be mean. Plus Kog's already scary to tanky champs, he gets a nuke that shreds mr and armor, AA range boost, max hp on hit damage, and a long range nuke in the form of his ulti.

"Also, Varus' should be picked for his poke, not his anti-tank/duel capabilities."

He's a solid siege comp ADC, no disagreements.

"Plus he isn't bad against tanks."

He is one of the few ADCs that do not get some sort of mobility steroid or escape skill and unlike Ashe he cannot perma slow (not like Ashe is particularly very viable in any event) and doesn't get the bruiser shredding kit features that Kog gets.

"He is better against them than most ADCs, actually, just not as good as Vayne or Kog. "

Vayne and Kog get neat features that allow them to bypass tank stats (as does Twitch and Corki) but those aren't the only advantages ADCs can leverage against tankier melee champs. Higher AA range and mobility boosts allow them to kite and deal damage safely as well.

"He also beats both Kog, Vayne and Trist (post nerfs) in lane."

He aboslutely has a great laning phase, but "late game" ADCs don't get trounced in lane like they used to anymore. BT no longer lets lane bullies get everything they need in one package. IE got buffed and attack speed got a little cheaper, allowing champs who get free stats in their kits "turn on" more easily.