User blog comment:Degritone/Wowser, the Graveyard Spectre/@comment-25848405-20150610162818/@comment-7709681-20150610165934

That graveyard feels poorly designed. On one hand the user is unable to wallk away of the perimeter, making him perhaps the easiest target to lock-in in the game, on the other hand, as you said, can traverse the map with an uncapped free blink.