User blog comment:ClayHuang158/Edas/@comment-3391671-20160718020133/@comment-27859592-20160718042354

Thanks for the criticism.

Anyways, from what I calculated, Edas will be dealing. This definitely makes him good early game, because most others would deal around (with  base attack speed). It might be a little too good, so I'll be making changes to the damage. I want to keep him at a set attack speed, to make it feel like it was something of a set program or something of the sort.

Blade Flurry's damage is actually not as high compared to, which deals 280 total. Might be looking at the wrong champion though?

Huh. How you talk about Power Surge definitely got me thinking. I'll look more into it and make changes. First off, I was thinking of changing the heal into an armor/MR boost or damage reduction. That would make it less used as an under-turret heal and more of an ability used in a fight. Also, I might switch the current health numbers around. Dunno if that would help. However, maybe I'll just remove the current health because now there's no real reason to pop it when not in a fight. Hmm...

As for the E, yeah, I definitely want to change it. Maybe I'll take the bomb idea and make it deal damage and leave behind an area which speeds up Edas's movement speed when inside for a while? Sort of like Worked Ground, but in a selected area.

I don't know what I should do with the ult. Maybe magic damage would fit visually, but I'm still trying to imagine it without a blink. However, it might take a while to think of a new ultimate that still fits with the theme. I'll try it though.