Talk:Diana/@comment-24805267-20140412003626/@comment-10198490-20140723235617

Diana's kit's got Spirit of the Spectral Wraith written all over it as far as jungle item goes. Though there can be situations where Spirit of the Ancient Golem makes more sense (needing tankiness early and lots later on). Nashor's Tooth is only OP on Diana if your opponents are dumb enough to try and duel a Nashor's Tooth equipped Diana. Smart opponents won't do that for you. Even before the nerfs Lich Bane wasn't actually all the strong on her either (she clusters her abilities in a way that makes chaining LB procs difficult), furthermore, slots in a proper build for purely offensive items are at a premium for Diana.

Her lack of escapes combined with frankly pretty modest burst means she has to stay in the fight to really deal damage. This means she NEEDS enough tank stats to get the job done. At the same time, her AP scaling is really very good keeping her CDs in mind. So this makes AP items with defensive stats extremely desirable on Diana. I regularly at least 3 of the following items on her: Abyssal Scepter, Athene's Unholy Grail (less desirable after the MR nerf), Liandry's Torment (rarely), Rod of Ages, Rylai's Crystal Scepter, Zhonya's Hourglass (stable for me on her). I usually only have room for boots and 1 purely offensive item (Void Staff or Rabadon's Deathcap based on MR levels and when I can afford to buy that pure offense item).