User blog comment:Lykrast/Random changes about summoner spells/@comment-4921386-20130824211843

Ew.

The first spell is stupid. It offers no counter play or any interesting tactics, and is an entirely cowardly spell. Not really interested.

Fortify was removed because it stagnated games- bringing it back doesn't really change anything, and forcing your allies to have it go on CD is kind of trolly and stupid, since no one will ever pick up more than one fortify on a team, unless someone is trolling.

I personally think that Rally would be too strong in early group seiges, especailly if a team chained rallies together ( as was the old rally 5 man tower push strat). Outside of cheesing, it again doesn't really offer much of anything interesting, and will probably need to give much lower values if its going to be an aura attached to the user.

Eyes of Sight is incredibly powerful, since it allows you to ward drop globally. It also entirely obsoletes Clairvoyance, so I'm going to vote against this one as it stands.

Stasis is actually the only one I like, since I think it brings a lot of interesting opportunities for baiting and outplaying, though I'm not very keen on giving that power to champions early in the game, and I shudder to think about the awful things slippery ADC's can use this spell for.