Talk:Twisted Fate/@comment-24363589-20140911055917/@comment-24586863-20140911143347

You can find mine here:

http://www.lolking.net/summoner/euw/48087738#runes

I should probably change my Quints, but the rest is pretty standard: magic pen, magic resist and AP. Whether you want scaling or flat is a bit of a personal preference. I prefer flat AP, because I will buy lots of AP anyway, and flat gives me a bit more in early game. Magic resist becomes more important in later game, so I take scaling there. Magic pen could go either way, I took flat. Movement speed Quints would give a lot of mobility, which you are lacking especially in early game. I feel that I really need boots to be able to dodge enemies like Xerath and Ahri. Even so, I don't think spell vamp is the worst you can have on TF, since you'll be using abilities most of the time anyway (for example with instant waveclear with Q + Red)