Talk:Kayle/@comment-17609523-20140117112422/@comment-24142954-20140122090433

No, Hextech is just all around awful on Kayle.

Not counting resistances, Gunblade gives you +98 damage per auto-attack assuming you also buy Dethcap (if you don't build Dethcap, then your damage from Gunblade is worse). A 120 AP item like DFG would give you 98 damage per auto-attack (yes the damage comes out to be nearly identical, with the decimal points in favor of DFG) assuming you also buy Deathcap (and you should always be building Deathcap on AP Kayle). So even before I say anything else, Gunblade is at best equivelent to DFG. But it gets worse: DFG gives you more magic damage per auto-attack, and MR is more expensive than armor and you will be building mpen (Sorc's + Void). Gunblade gives you +134 damage on your Q, while DFG gives you +164 damage on your Q. Gunblade gives you +66 damage on your Lich Bane, DFG gives you +122 damage on your Lich Bane. Once fully built, Gunblade's active will do 395 damage (I'm assuming the rest of your build is good). Once fully built, DFG's active will do 1017 damage (total). DFG also costs 400 gold less, and gives 10% CDR. The slow from Gunblade is also bad, as slows stack very poorly. If you Q someone who has tier 2 boots, their movement speed is *aleady* below the softcap. Extra slows will accomplish basically nothing. Now, you could use your gunblade after the 3 second slow from Q runs out. But here's the thing: in those 3 seconds, you can close so much gound with Q+W that you will actually put yourself 200 units *ahead* of your target. No, really. Even if they flash they can't get themselves out of range, and that's without the "help" of Gunblade.

(((380*1.3-490) * 0.5 + (490-415) *0.8+415)-((380*.45)/2+110))*3-650 is the full equation for the q+w movement speed calculation, btw.

Gunblade is just plain bad on Kayle.

>Stop looking at an item from just the statistical portion.

Gunblade is nothing but stats. Even its active is just damage + % slow (which is yet another stat).