Talk:Xin Zhao/@comment-97.124.113.151-20120327054751

Wall of text incoming.

My proposal for Xin changes:

Abilities:

Q: Change his Q to an AD steroid for the next three hits with a knock up on the third hit and change the scaling to 10/30/50/70/90. That would solve the problem with his Q decreasing his crit damage.

W: Right now his W is okay, but it should reduce its own CD on each AA at the cost of a longer base CD somewhere around 28/26/24/22/20.

E: His E is honestly fine, as its the only gap closer with a built in AOE slow. The point of the skill is to close the gap between you and your target and to allow you to get off your knock up, not to deal tons of damage. The only thing i would possibly consider is decreasing the mana cost to 60.

R: The % health damage should be reduced to 10% but be changed to true damage, and the base damage is fine as it is. What would be a very nice addition to his R is an AOE knock back with the knock back distance equal to the enemy's total armor and magic resist. In team fights squishies would get knocked a short distance away, offtanks would get knocked a moderate distance away, and tanks would get knocked far away. Positioning would be an important factor for this skill as nobody wants to fling the enemies tanks and offtanks at their team, but it would be a great skill for disrupting a teamfight. The bonus armor and magic resist should be removed entirely.

Base stat changes:

Attack Speed: .670 (+2.75%)

Why would all of this be a good change?

The proposed changes would make his early game only slightly weaker, while making him scale better into late game. The goal of all these changes is to make Xin an autoattacking machinegun that can last in a team fight. His W will be up almost all of the time with some additional AS and a little CDR provided the enemy lets you smack them around, which means you can knock up enemies 3/4 times each team fight. His changed R will also help improve his team fight presence. He won't do tons of damage from his abilities. He won't do tons of damage because of how hard he hits. But he will deal tons of damage simply because of how often he is hitting you.

tl;dr Make his early only slightly worse and improve his late game by letting him slap shit with rapid fire AAs.