Talk:Warwick/@comment-26431983-20151009032522/@comment-26431983-20151009193111

@Odaswifteye

I've been think over what you said. What about moving his passive as his Q's passive? Both are about hitting the enemy for magic damage while healing WW at the same time. The passive AA damage could be based off AP while the Active is off of AD (still doing magic damage becuase that's what WW is: an on-hit magic dealer). Simply put, WW would do more damage on active AD and heal more on passive AP. It would open up a possible new passive, much like his lore partner, Soraka.

I still standby what I said about his e: a delay on the signal for enemies.

As for his w, hmm.... it's a steroid which it's primary function is to boost WW and secondary function aid nearby allies with a lesser boost. Hunter's Call feels like an adrenline rush right before/during a fight, that has medium/long resting period. Steelluck (talk) So why not make it like like Shyvana's Burnout? While nearby allies get their half% boost for the 6 seconds, WW can prolong his boost by aa up to cap (example: each aa grants 1 addition second to a cap of 4 for a max of 10 seconds). Adjust/increase the mana cost accordingly, reel back the boost percentage just a tad, and keep the current cooldowns the same but the ability itself will go on cooldown once the boost finally ends for WW. It can be countered/balanced by having WW getting CC'd preventing him from using his aa's. Steelluck (talk) An alternative instead of aa's, it could be like Sona's ability aura circle thingy. WW is a wolf, and wolves hunt in packs. Using w with allies around would prolong (only) WW's duration by an addition time (example: 1 additional second for each nearby champion up to max of 10 seconds).

His r, ult, uh... It's got its niche: it's a lockdown. It's good, but because it's not really interactive, it is not great. I don't know what else could be done to improve it.