Talk:Kayle/@comment-5668616-20140701221520

ok i figure out how riot should rework Kayle:

passive: same

Reckoning  RANGE:  650  COST:  70 / 75 / 80 / 85 / 90  MANA  COOLDOWN:  8   MAGIC DAMAGE:  50 / 90/ 130 / 170 / 210     SLOW:  35 / 40 / 45 / 50 / 55%   MISSILE SPEED:  1500

ACTIVE:  Kayle blasts a target enemy, dealing magic damage, slowing its movement speed for 3 seconds and applying a stack of   Holy Fervor,  also reduce the armor/magic resist gained from Righteous Fury for 3 seconds, but remove the bonus amor/magic resist gained by righeous fury. Kayle can cast Reckoning on herself which would cause her to snare herself but create an aoe slow that has the radius of 300. she can stay snared and aoe slow will persist for as long as she wants and the cooldown will go off only when she starts moving again. enemies will be slowed as long as they are in the slowing radius and 2 more sec after walk out of the aoe slow. Kayle cannot attack and can only cast Intervention when she is snared.

Divine Blessing   RANGE:  1000   COST:  60 / 70 / 80 / 90 / 100  MANA   COOLDOWN:  15

HEAL:  50 / 90 / 130 / 170 / 210  (+ 50% AP)    MOVEMENT SPEED:  15%  <span style="font-size:12.800000190734863px;color:rgb(151,252,151);">(+12% per 100 AP)

ACTIVE:  Blesses a target allied champion, healing them and increasing their movement speed for 3 seconds.

<span style="color:rgb(151,151,252);font-size:18.399999618530273px;font-weight:bold;white-space:nowrap;">Righteous Fury   <span style="font-size:11.199999809265137px;white-space:nowrap;color:rgb(151,151,252);">COST:  10 MANA, and 7 more mana each subsequent swing within 4sec, mana stacking will reset after 4 sec if not swinging. <span style="font-weight:bold;color:rgb(187,187,255);font-size:11.199999809265137px;text-transform:uppercase;">BONUS MAGIC DAMAGE:  20 / 30 / 40 / 50 / 60  <span style="font-size:12.800000190734863px;color:rgb(151,252,151);">(+ 40% AP)   <span style="font-weight:bold;color:rgb(187,187,255);font-size:11.199999809265137px;text-transform:uppercase;">MAGIC SPLASH DAMAGE:  20 / 30 / 40 / 50 / 60  <span style="font-size:12.800000190734863px;color:rgb(151,252,151);">(+ 40% AP)   <span style="font-size:12.800000190734863px;color:rgb(252,138,1);">(+ 20 / 25 / 30 / 35 / 40% AD)

<p style="margin-top:0px;line-height:1.25;list-style-type:none;"> Toggle ON:  Kayle ignites her sword and becomes ranged, granting her bonus magic damage on her attacks and increasing her attack range by 400 ( 525 total range ). Additionally, attacks on non-tower units damage other enemies within 150 range of the target.

<p style="margin-top:0px;line-height:1.25;list-style-type:none;"> TOGGLE Off:  Kayle's melee attack will restore her 5mana per swing, and gain 1.6/ 3.2/ 4.8/ 6.4/ 8 armor/magic resist per swing, stack up 5 times. the bonus  armor/magic will persist for 2 sec after Kayle toggle on Righteous Fury then disappear.

<p style="margin-top:0px;line-height:1.25;list-style-type:none;"><span style="color:rgb(151,151,252);font-size:18.399999618530273px;font-weight:bold;line-height:22px;white-space:nowrap;">Intervention  <span style="font-size:11.199999809265137px;white-space:nowrap;line-height:22px;color:rgb(151,151,252);">RANGE:  1050    <span style="font-size:11.199999809265137px;white-space:nowrap;line-height:22px;color:rgb(151,151,252);">COOLDOWN:  105 / 90 / 75    <span style="line-height:22px;font-size:11.199999809265137px;white-space:nowrap;color:rgb(151,151,252);">COST:  40% of Kayle's current mana

<p style="margin-top:0px;line-height:1.25;list-style-type:none;"> ACTIVE:  Kayle bathes a target ally champion or herself in holy light, rendering the champion immune to all damage for a few seconds.

<p style="margin-top:0px;line-height:1.25;list-style-type:none;"> ok the above reworks on Kayle are absolutely perfect. Riots need to implement these changes so Kayle can be a true multi-role AP bruiser at the same time not OP like she is right now.

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