Talk:VPBE/@comment-24951773-20150915210448/@comment-26441222-20150921011908

To be fair, the employees working on those skins don't necessarily have the relevant skillset to be working on those "core features" instead. However many employees they may have, finding the right ones, with the right skills, to do a very specific job is not always easy. And the ones they do have that would be capable of it likely have a lot of other things on their plates as well.

The only thing they could do to cut back on skin production would be to lay off some of their artists. But I don't think they're exactly broke. Continuing to keep those artists on the staff and employed does not prevent them from hiring programmers, for example, so long as those programmers are actually available to be hired. Even if they do, though, it would require time and resources to bring new programmers up to speed with respect to their existing code base (and a complete rewrite of the client would be an even larger undertaking). Producing a video game is not as simple as just arbitrarily allocating resources where you think they're needed. There are a lot more hurdles than just getting your priorities straight. Especially in fields that require skill and experience, adequate human resources don't just magically pop up when you wave a dollar around.

Besides, skins are most of their revenue, and basically the reason the game continues to exist. If they cut back on skins, they have less money for everything else, too, and that would just be counterproductive. I agree that there are a lot of things Riot could and should be doing to improve the game, but making fewer skins is not going to make progress towards any of them.