Talk:Master Yi/@comment-4696002-20130806123845/@comment-7095057-20130806233324

Let me rephrase it this way then with an example:

Lets say Meditate freezes buff times like you suggest.

Yi's team is in a teamfight, Yi's highlander is going to run out because he casts a bit early, and nobody has died on the enemy team yet. His Alpha Strike is say a second or 2 from CDing again. He meditates to stall Highlander on it's last 2 seconds, and stalls until Alpha Strike is up. He comes out, Alpha strikes, lands a kill and his highlander is extended, where as it is currently he'd do the same thing but he'd lose highlander due to time.

Basically what I was trying to get at was that freezing his buffs just buffs yi. As he is now it's something players have to consider when they use their ult. They are timed, and meditating to tank hits or stall for cds is going to cut down on those buffs. If it's changed to freeze buffs, there's no punishment for using Meditate right after ulting. He can ult, alpha strike, and then if he's being focused, tank the team (Somewhat) with meditate without losing any time on Highlander or his E.

I'm gonna stand by my original comment that Yi's meditate should be for clutch moments like surviving ults, tanking that killing tower shot after a dive, or surviving against a tower dive. It may not quite synergize well with the rest of his kit but hey: Neither does Graves' smokescreen, Jayce's W's (Yes both of them), and a few other champs.

And yes I agree base values on his E are fine. It's the scaling that's too strong. Base wise matches Irelia honestly.

As for that build. It's the Glass cannon build. As a personal note I'd forgo Bloodthirster myself for Viel or Frozen Mallet, but as some have mentioned, most Yi's wait until it's time to cleanup a teamfight, not go in first thing. Thus Glass Cannon works well when a Q auto lands them a kill per champ.