Talk:Yasuo/@comment-26869721-20170125163931/@comment-31203455-20170214101551

Discussion chains get to a point where writing down your response is needed before scrolling back up!

Anyway, I find it hard to call Randuin's Omen a proper Anti-Crit item, since the crit damage reduction is small and more of a foot note effect. Randuin's Omen is not a dedicated Anti-Crit item and it only gets the title because it is the only we currently have. It's like calling a dolls house on Mars a "building" because it is the only structure on the planet (on not under the surface. Conspiracy).

The game is quite bursty nowadays. Everything blows each other to bits within seconds. There is no need to have hour long slugfests or worse, a stagnant tank meta, but reducing that damage in LoL would allow for a lot more skill input. Not just "avoid instant death, apply instant death". Reducing crit would be one such way of letting fights last past the 1 second mark.

Give me an Anti-Crit champion then. Someone who is immune or punishes the use of Crit if an item would be unfair. Its already unfair that crit chance seems to be the only way ADCs can build now, despite attempts to change that.

@ Nazareadin - That is kind of funny, considering damage dealers can build void staff, Last Whisper, Black Cleaver and all the Lethality items from the get go (without breaking from build path) and make Tanks useless in the same way. Not really fun to watch an opponent build armour pen to counter your defense against their original AD that they are also adding to with the damage component on all mitigation penetration (name for a band) items.

@ DoubleSlap - Well considering the vastly varying success of Riots champion and gameplay changes, I worry for poor Galio and Urgot.

Anyway, Yasuo is "managed" by shear fan-wank popularity. Popularity spreads notoriety so a champion will be played by potatoes that couldn't win even with a full True Damage Karthus (if that nightmare was a thing).

Winrate Statistic says nothing about how many people who played Yasuo lost because of being a potato, playing with potatoes, playing against better players or genuinely lost due to Yasuo's capabilities. What happens to the Yasuo who massacres his way through the enemy team, but never pushes and lets the enemy backdoor, despite going 27/3? Does that show a good Yasuo Player, someone abusing easy mechanics or a lose because they were shit? You can't tell.

I'd vote for swapping out Winrate for K/D/A. A champion can do well but be brought down by teammates. A champion can also carry a bad player.

Yasuo just has too many beneficial mechanics to prop up an already strong Fighter/Slayer kit.