Board Thread:Wiki discussions and announcements/@comment-3308937-20140828121932/@comment-3974211-20140909003006

BlackSmith wrote: Emptylord wrote: Showing the level 1 value in a position where it could be understood as the "base" value would make more sense for the regular reader, as it would contradict how we present all other per-level information (such as in abilities). Ability info starts from first rank, nothing else is showing zero level info except the champion basic box. Numbers that no one will ever see when playing the game. Level 1 values are the base as you can't play level zero champion.

How about all of Rengar's empowered abilities - e.g. 47 + (3 × Rengar's level) %. Level 0 is required for that formula to be correct - otherwise we would have to put 50 + (3 x (Rengar's level - 1)).

"The purpose of level 0 is to show you the per level."

"knowing you'll gain 80 health on level-up has strategic value"

"knowing what you gain per level is (in my opinion) useful information - since (+80) isn't listed anywhere else in the article"

I then quoted myself, saying "The purpose of level 0 is to show you the per level." for a second time.

I shall word it differently, in case those four examples of my reasoning were too complex: it shows the amount of a particular stat you will gain on level up, which is useful for things such as ability scalings, managing your health in fights, etc.

I then also specified the additional reason that it is required for the Javascript to function.