User blog comment:LivesByProxy/Mastery Redux & Game Design Theory/@comment-24385282-20160122181002

I actually really like these masteries. Though of course some could use some balance changes and be specified towards specific goals (i.e. why does give random magic resist?), I really like all of these masteries being more interactive and not forcng players to get certain masteries in a tree in order to put points into the ones they actually want. This seems much more customizable and would likely allow people to really make off-meta picks work by tailoring exactly what it is that they want to do on their champion.