Talk:Gangplank/@comment-26459891-20150921202639

May God have mercy of my soul for proposing a change that isn't a direct nerf to Gangplank, but I've been playing him intensly since 5.14, and there is one thing that buggers me the most: the Plunder passive on his Q.

TL;DR I'd like GP's Q not to have the extra-gold-per-kill scale with levels, and to give more gold for cannons and big jungle creeps, to normalize it with other farm-to-stack spells.

Long version: so, what they essentially did is take a side farming minigame on his Q, and made an essential part of his kit, which heavily influences his playstyle.

What they did not do, however, is changing it a tiny bit, except for the addition of Powder Kegs. I believe they could make the Plunder value not scaling with levels, so that GP could actually have choices based upon his lane matchup. Right now you have to upgrade Q for the Plunder passive, but you only get 100 extra base AD which can't even crit anymore, so potentially having the plunder per level removed, you could choose to max your E first or perhaps your W, for sustain.

Also, it'd be nice if it gave more gold for cannons and big monsters, because right now the farming minigame is pretty boring, especially early on, and perhaps it could give some power back to jungle GP.