Talk:Azir/@comment-26034614-20150901201037/@comment-24496127-20150903082005

You're once again completely ignoring the range that Azir has, and that he has his ultimate basically in every teamfight anyway. Bruisers getting on him is supposed to kill him. It kills basically every long range mage that gets caught without their defensive spell. What you just aren't looking at is that Azir's maximum attack range is about 1200 to deal consistent soldier damage. Xin Zhao's charge is 600 units. The only excuse for a Xin ever getting on top of an Azir later game is if he flashes, and even then he wouldn't quite be in range if the Azir was kiting.

He's not supposed to "fight back" if a bruiser gets to him. he's supposed to either ult them away, or if he scewed that up, die a horrible death. As is, he has mobility unlike most other mages, so the dying thing doesn't always happen as is, if you want him to fight them in melee range, there's the problem right there, you want him to be strong without playing to his strengths. HIs range is how he fights back against them, not by jumping on them back, that's a situational thing at best, and was too easy to do in those situations with the cc.

You undermine your own words when you ask how an Azir with 1200 or so range is supposed to deal with a bruiser with a 600 range gapcloser now that he can't just tank their damage to the face and outdamage them like he used to. Especially considering he does in fact have an ultimate that completely blocks those, yet you still want more ways for him to punish people for ever playing a melee bruiser in a game against him.

The game has to have win scenario's for both parties, and as is, the only win scenario for those characters are the Azir making a mistake in his positioning or kiting. They need to be enabled through Azir's actions. So basically, if they're really giving you a problem,

"Git gud."