User blog comment:MrSuperSpy/Seannamus, the Aquatic Android/@comment-26044269-20150129005447/@comment-25519324-20150129113437

Thanks for the elaborate feedback/criticism, and just like you said (Firstly, I accept all of your opinion about this concept), I will disagree with some of your points and I'll also agree with some of them.

Q. I'd like to adress the problems with Seannamus's Q and his theme overall. He is intended to be a long-range physical damage caster, and not your typical ADC that autos a lot and casts a spell now and then. The charging ability of the Q is there to increase his safety during late game where he's weakest but to also buff his early game where he's strongest. Since he relies so much on winning the lane phase, why not help him with that because he's so weak in the other phases? Although, the charging duration is a little if not a lot of a problem in terms of DPS - reducing that might be useful, thanks for pointing it out. And about the "why isn't it total AD instead of bonus AD" thing, imagine he does have total AD and gets fed from his early game bullying - he'll wreck face with 200-300 (+80-100% AD) rockets on a 1 second cooldown (ultimate first cast) and then blow you up with a water bomb, he doesn't even need other spells - just the Q. The numbers do need a little tuning though, even I calculated them to be a little underwhelming.

W. Yeeee u right, I got a little carried away with the range here :3. Mostly because I don't use knock-up abilites in my concepts... :D

E. The E isn't finished! I'm sorry I was in a serious hurry when I was making this concept, and since it was the last ability I made I kind of just glued it on. It's supposed to be a damage amp with CC tied to it, but I ran out of time and couldn't finish the code - will get to it right now though.

R. The bonus AD and the cooldown resetting - yes, they're really oppressive and I just now realized that, thanks for pointing another mistake out :D; but about the CDR I think it's just fine, maybe a little number reduction, but without it the ultimate will feel very very underpowered.

And lastly the passive - it's made solely for on-hit pressure during the lane phase and team trading in the late game. The first part doesn't need a buff or a nerf, since that'll reduce his options for when to use his ultimate (considering he doesn't have 500 bonus AD or something).

Finally, I wanna thank you for taking the time of your day to read my concept, I seriously appreciate it a lot, and you've even posted a very very long feedback comment about it. Thanks again and have a good day :))