Talk:Kayle/@comment-30205098-20161209141056

What do you guys think about this kind of rework on her, making her melee with some funny mechanics? My idea of rework is following:

Her stats would not change, expect attack speed being removed, gain mres per lvl. Her movement speed is 335 base, but also scales with bonus attack speed 1/2 of it transfers into movement speed in units. She walks on the ground when she is running at the speed until 410 units, above that she is flying.

Passive - Stealing 5% per hit of mres and armour from the enemy with the most resistances (works on monsters and minions), stack up 3 times to 15%.

Q - Kayle can no longer auto attack, instead she swings her sword into mouse direction with 90* angle, dealing 40 / 55 / 70 / 85 / 100 magic + 110% total AD + 0.5 AP, damage changes its type depending on the amount of total AD and AP whichether is higher. Cooldown: 1.5 seconds, Cost : none, Cast time: 0 sec, however each attack will stop her movement.

W - No changes to heal, movement speed changed into flat unit bonus: 10 / 15 / 20 / 25 / 30 +1 unit per 15 AP, Cooldown: 16 / 15 / 14 / 13 / 12, Cost : 80 mana, range does not change.

E - She empowers her next attack to deal additional  60 / 110 / 160 / 210 / 260  + 80% bonus AD + 0.6% bonus AP, damage type depends on the damage type of the swing. Cooldown : 8 sec, Cost : 100 / 90 / 80 / 70 / 60 mana.

R - After brief while (1 second delay) she makes herself immune to damage for 3 / 4 / 5 seconds, or ally for 1.5 / 2 / 3 seconds. Cooldown: 100 / 90 / 80, Cost: no cost. Range: not changed.