V5.20

New Cosmetics in the Store
The follow Champion skins have been added to the store:

Maps and Modes

 * Summoner's Rift
 * Jungle Patience
 * Monsters can now be re-aggro'd as soon as they've returned to their idle positions. Previously had to heal to 90%.
 * Out of patience health regeneration is now substantially increased, returning to the normal rate once they've returned to their idle position.


 * One for All
 * Returning to Summoner's Rift this patch! (Original, non-mirrored version.)

Champions

 * New champion. (For real this time.)
 * New champion. (For real this time.)


 * Soldier starting position increased to 325 units behind Azir from 175 units.
 * Soldier starting position increased to 325 units behind Azir from 175 units.
 * Soldier starting position increased to 325 units behind Azir from 175 units.


 * Blade width reduced to 220 from 270.
 * percentage reduced to 40% from 90%. Duration unchanged.
 * Blade width reduced to 220 from 270.
 * percentage reduced to 40% from 90%. Duration unchanged.
 * percentage reduced to 40% from 90%. Duration unchanged.


 * Interval improved to every half second from every second- i.e. it drains half the current cost to deal half the current damage every half second. Tooltip has been updated to reflect the changes.
 * On-cast, Dr. Mundo's next basic attack has 25 bonus range and deals as bonus physical damage.
 * Resets the attack timer.
 * Cost isn't deducted until the attack is used.
 * Timer on bonus AD doesn't begin until the attack is used.
 * Resets the attack timer.
 * Cost isn't deducted until the attack is used.
 * Timer on bonus AD doesn't begin until the attack is used.


 * Now costs 40 mana.
 * Now costs 40 mana.
 * Now costs 40 mana.


 * Victory Zone's duration changed to 1(1 hit) seconds from 5.
 * Victory Zone's duration changed to 1(1 hit) seconds from 5.
 * Victory Zone's duration changed to 1(1 hit) seconds from 5.


 * There is currently a bug where melee oathsworns must attack a marked target twice to trigger the bonus damage.
 * There is currently a bug where melee oathsworns must attack a marked target twice to trigger the bonus damage.
 * There is currently a bug where melee oathsworns must attack a marked target twice to trigger the bonus damage.


 * Arm time reduced to 1 second from 1.5 seconds.
 * Recharge time reduced to seconds from.
 * Arm time reduced to 1 second from 1.5 seconds.
 * Recharge time reduced to seconds from.


 * Stats
 * Base attack damage reduced to 50 from 53.
 * Base attack damage reduced to 50 from 53.

Art

 * Splash Art and Loading Screen Updates.

Items

 * - ICEBOXED
 * Total cost changed to (combine cost )
 * Now grants 250 health.
 * Ability power reduced to 40 from 70.
 * Magic resistance increased to 60 from 50.
 * Aura removed.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.


 * Passive stack limit removed. Accidental change.
 * Passive stack limit removed. Accidental change.

Upcoming Changes

 * The following changes have been teased by Riot to be coming to the PBE in the upcoming cycle.


 * Wolf can now hunt, which will continue beyond 6 stacks.
 * Wolf can now hunt, which will continue beyond 6 stacks.
 * Wolf can now hunt, which will continue beyond 6 stacks.


 * Zilean generates (Xlevel) bottled experience every 5 seconds. : This has no impact on Zilean's standard experience gain. When he has enough bottled experience to finish an ally's level, he can right-click them to impart it - also granting Zilean the same amount. Zilean cannot impart bottled experience while in combat or to targets in combat. Upon reaching level 18 himself, his bottled experience will be worth twice as much to his allies.
 * Improved attach logic.
 * Tweaked animation timing.
 * New particle effect for when the bomb binds to a target.
 * Improved attach logic.
 * Tweaked animation timing.
 * New particle effect for when the bomb binds to a target.


 * Soon
 * Just shy of Sion-tier.
 * the only ability staying, at least without substantial changes.
 * Alistar/Maokai-tier VU.
 * New Innate, Q and W - new abilities serve a similar purpose but in a more interesting way.
 * Largely unchanged E and R.
 * Heal is staying and he won't be out-healed by Gangplank any more.
 * Still retains an element of stat buffing.
 * Heal is staying and he won't be out-healed by Gangplank any more.
 * Still retains an element of stat buffing.
 * Still retains an element of stat buffing.


 * Pre-Season 2015
 * Marksman Reworks (similar scope to the Juggernaut rework).
 * Base stat/growth sweep across all marksmen.
 * Bunch of new skills/mechanics.
 * Almost full overhaul to items - more slot competition.
 * Some new ones.
 * Some modified old ones.
 * update.
 * Updates to critical strike items.
 * - Improve downtime early game for opponents to react to her; improve her niche's relevance lategame, likely with changes to trap/net.
 * / - Too much overlap in playstyle and strengths/weaknesses
 * - Includes long overdue bug fixes.
 * - Probably removed.
 * - More upgrades. With that said: Riot doesn't want it to become something that must be purchased first by supports or something cost efficient enough we see it in every lane.
 * - Probably removed.
 * - More upgrades. With that said: Riot doesn't want it to become something that must be purchased first by supports or something cost efficient enough we see it in every lane.
 * - More upgrades. With that said: Riot doesn't want it to become something that must be purchased first by supports or something cost efficient enough we see it in every lane.


 * Skins
 * The Victorious skin of Season 2015 will go to.

Inactive Changes

 * The following changes have been disabled, but have not been scrapped and are pending future release.