Talk:Elise/@comment-33954966-20190801035045/@comment-26808509-20200125141425

She's just so dependant on itemazation, runes and meta. Individual buffs to her spells rarely make a viable, most of the time it's changes to the runes/items and champs around her that move her in and out of the meta.

That's mostly due to the fact that the emphasis in her kit is early pressure. She has good base damages with her percentage HP damage (which is early on stronger than flat base damages in most cases), the spiderling damage and her own on-hit damage. She has a single hard CC that, in the early game, is rediculously effective. She has a form of utility that allowes for dodging, chasing, in rare occastions escaping and diving under turrets. She has sustain. And most importantly, up until level 6 she has double the amount of available spells than her opponents.

The numbers in her kit don't really matter at that point. This kit alone and how it's build up make her strong early on, however it also scales horribly into the late game (human E becomes pretty weak later on by being blockable by a tank or quite easily dodgabe and it doesn't bring anything else than a stun; her AP scalings are all bad except for human W, her spider E has too long a cooldown to give her actual survivability in teamfights, ect.).

That means meta wise, she is highly dependant on putting on early pressure, otherwise she becomes useless pretty fast (means tank metas and scaling metas are not for her). Itemwise she absolutely needs items that give her fast, flat damage and not high AP values. That's mostly flat pen, the Runic Echo proc, stuff like Liandrys burn. Flat damage that adds to hers without being dependant on high AP values. And runewise it's pretty much the same, everything that gives her flat damage and movementspeed.

These three factors determine wether she is good or not. Not her own numbers for the most part.