Talk:Heimerdinger/@comment-4680018-20120421004601

My rework idea for Heimerdinger:

General:

Base movement speed increased to 305.

Armor growth increased to 3.5 per level.

UPGRADE!!!

Cooldown: 100 / 85 / 70

Passive: (Will no longer give percentage cool-down)

Turret Bonus Magic Resistance and Armor: ( 5 / 15 / 25 )

New Turret Stockpile Timer: 23/ 21/ 19 (affected by cooldown reduction)

Max Nuber of Turrets:  2/ 2/ 3                                                                                             (He has a maximum of one turret until Rank 1; At Rank 2 he will spawn with two turrets)

Active:

Heimerdinger ’s turrets are instantly healed to 100% and for the next 6 seconds they will shoot faster ( 30% / 40% / 50% attack speed bonus). In addition he will now fire 5 Hextech Micro-Rockets that prioritize champions, and his CH-1 Concussion Grenade have a 25% increased radius of effect.

H-28G Evolution Turret

Rank 3: Green turrets: gain an additional 80 health.

Rank 4: Blue turrets: have passive slowing shots (15% speed reduction)                             

Rank 5: Red turrets: now apply 50% splash damage. The slow will only affect the target it is actually shooting, not every target within the AOE

Health: 260 + (23 * level)

(Will gain a 40% attack speed boost for the first 6 seconds after placement)

Hextech Micro-Rockets

Cost: 65 / 75 / 85 / 95 / 105 (Mana)

Magic Damage: 85 / 135 / 185 / 235 / 285 (+0.60 per ability power)

Cooldown: 11 / 10 / 9 / 8 / 7 (Seconds)

C H-1 Concussion Grenade 

 Cost:  80 / 90 / 100 / 110 / 120 (Mana)

 Cooldown:  12 / 11 / 10 / 9 / 8 (Seconds)

 Magic Damage:  80 / 135 / 190 / 245 / 300 (+0.70 per ability power)

Projectile speed: 875

Everything else about Heimerdinger will remain the same.