User blog comment:LivesByProxy/Oracle, the World's Witness/@comment-1330314-20160321154803

It's amazing to see how much work you've put into Oracle, and I completely agree that League of Legends deserves to have a champion based completely around vision. Riot has also recently said the same in considering the possibility of a spotter-type champion with a budget dedicated heavily to vision, though they also mentioned how niche such a champion would be (more niche than ).

Looking at Oracle's new kit, I love the focus on her unique vision, and all of her abilities stand out in a very good way (they're unlike any other ability in the game and look genuinely fun and engaging, for the most part). Her ultimate looks especially fascinating, though I'd probably have to see it in play to fully understand it. Here's my criticism of her new kit:
 * I said this before in my post below, but I'm still unsure of how Oracle's on-hit magic damage really contributes to her kit or playstyle. The same goes for the true damage on Hypgnosis, too, which also looks a bit low on interaction. I understand it's especially difficult to make such a utility-heavy champion scale at all, let alone be able to deal some baseline level of damage, but surely there must be better ways of giving her some damage (making the very center of her movable sight radius deal continuous damage, for example).
 * Now that your concept has matured a fair bit more, you might want to look at your champion from multiple different angles. For example, a potential issue you might want to consider is that of counterplay: would playing against Oracle be fun and satisfying, and if not, how would you make it fun? For example, to avoid Oracle just remote-controlling people from a distance, you could have her sight work through astral projection, and have her projection walk around like a moving Illaoi spirit (it could also tie into Sanctuary). How you want to give Oracle damage will also likely tie into this.
 * Not criticism per se, but you've made a very brave decision to make a manaless support, among many other things. I personally thing current champion design is way too bogged down with champions in certain roles being essentially forced to run on mana, even when it's not necessary (RabidLlama's quote for giving Aurelion Sol mana costs was literally "Things cost mana 'because video game'"), and I think Oracle is a perfect example of a support that wouldn't really need to use mana, despite an overwhelmingly large number of support items primarily contributing mana regeneration.
 * Obfuscate is a wonderful ability, but I'd probably seriously reduce its duration. You're basically applying a very large, localized blind to the target area, which can make or break fights even when applied for a few seconds, let alone 30 or more. I'd personally reduce the duration significantly, remove the AP scaling here (it overlaps in purpose with the CDR) and instead look for something that would make the ability more engaging from a moment-to-moment perspective (for example, you could allow Oracle to recast the ability within multiple times to apply smaller blinds to enemies and deal them magic damage).
 * Fate's Edict looks similarly fantastic, though it looks like it steps a little into time manipulation, which might not be Oracle's core theme. More specifically, and this is a problem with Obfuscate, this ability doesn't look like it would "solve" most situations or outplay opponents, even when you do catch enemies or projectiles. Overall, Oracle doesn't need to be about clutch plays because she has this unique, far more global awareness of both time and space, and so is likely more about strategy and enacting plans that only reveal themselves later, but here she might need to play into that more and have something that lets her create those plans, instead of applying some more (albeit original and interesting) crowd control to an area you're likely going to cover with Obfuscate anyway.
 * Hypgnosis could be almost perfect, you just need to give Oracle's opponent opportunities to outplay the ability, particularly now that this ability can be used without a mana cost. Having Oracle seek out her target in order to damage and stun them could probably lead to some interesting cat-and-mouse gameplay, which would also play into her overall theme of area control through vision. If you give her alternate sources of damage you could also reduce the instance here to lesser amounts of magic damage.
 * As with Obfuscate, extending Sanctuary's duration with AP might not be the best idea, as it could boost its uptime even more to unpleasantly high levels (the base duration also looks a fair bit too high). The ult's cooldown also seems really low for something so potentially far-reaching and impactful, and I wouldn't be surprised if it were given a minimum base cooldown of 100 or more. Other than that, the effect itself is completely out of this world, and I'd really love to see it in action.

You've put in a ton of love and work into Oracle, and it shows. She is by far one of the most original champion concepts I have seen on this wiki, and her theme of vision is a goldmine that has been exploited so little by Riot and most other content creators. You've done an amazing job with her, and I look forward to seeing how you explore vision in the future.