Talk:Thresh/@comment-6000082-20131030001855/@comment-498605-20131030053823

[Zenon on Reddit]:

"The attack wind up is the time between right clicking an enemy within your attack range and the exact moment the damage lands. That time frame is important because once the damage lands you can cancel the rest of your attack animation without losing anything (for instance by right clicking on the ground to move somewhere).

Your attack wind up always scales with your attack speed; basically, the more attack speed you have, the sooner you can cancel your attack animation without losing the damage. This is one of the main reasons it's so hard to be like Doublelift; proper "orbwalking" at 2.0+ AS is really damn hard.

Thresh doesn't really need this, and I believe CertainlyT is experimenting with this change on Thresh because it's least likely to introduce a big distortion in terms of power here. What this means is that basically as Thresh gains AS (from levelups, most likely) his attack wind up is no longer shortened as aggressively as used to be the case. Theoretically if you built a lot of AS on your Thresh, this would be a massive nerf, but if you're building a lot of AS on your Thresh, I don't think there's anything we could do to make your Thresh any worse ;P

TL;DR: Thresh's orbwalking scales more poorly with Attack Speed."