Talk:Dr. Mundo/@comment-4022742-20150321132642/@comment-5289193-20150323004844

There are a few problems with it. First of all, Mundo does not like AD, and doesn't scale well with it. If you're going for auto-attack damage, you want attack speed, or at least crit (or both), maybe even a hydra (anything that actually benefits from his bonus AD). As for the lifesteal, mundo deals mainly magic damage if you hit his cleavers, especially if you build a sunfire and/or thornmail. In fact, considering his magic damage, it's usually optimal to get magic pen marks, which further increases his magic damage and in light of all this, as well as the synergy with cleavers, liandry's is actually a strong offensive option (considering it also gives a decent 300 hp). Point being, mundo doesn't really like lifesteal.

All of this means that the AD and lifesteal are largely wasted, but more importantly, you could have invested in hp and resists instead so as to super-tank longer to pump out your insane base damages and spam slows. If you do want more damage, then liandry's is always a much better damage item, or even a trinity force if you are auto-attacking a lot (helps you stick really well with the movespeed and phage, gives you attack speed and crit for your huge ad steroid, sheen procs off of cleaver spam, still gives you hp for some defense, the ad and ap aren't completely wasted either), and you should only consider offense if you're ahead enough to afford trinity along with a couple solid hp+resists defensive items anyways.

All of this being said, it could still be good if your entire team just benefits massively from the aura (e.g. master yi jungle, vayne adc, zed mid, leona/other strong engage support) and you are not ahead enough to justify buying selfish offense.