Board Thread:Game discussion/@comment-6005258-20130320100733/@comment-6005258-20130322110143

I don't see it as something as exremely easy.

Please reread my suggestion. First, 300-400 radius aoe isn't that big(except at 375 onwards then you can consider it pretty big). The blob wil move at a reduced MS meaniong you wouldn't get it "instantly" and as a byproduct, if you run away from the blob chances are you'll outdistance it and will disappear before it even reaches you. Fifth, even though this reduces your predictability, the enemy would still be able to predict your movements as you wil try to pick up the blobs.

To address your statement about team fights here is my reply:

The blobs wouldn't land near you you will still hvae to move, your skills wouldn't be "free" it sill costs you health and it will still have a cooldown. Second, you wouldn't be able to pick up your blobs if you just stand there spamming your abilities you would still have to approach them, and chances are they/it wouldn't be at the direction which would be convenient for you, lastly in a team fight I don't think you'll have time to pick up your blobs unless they land at your feet(within 300-400 range of your champion I believe it will land somewhere around 550-600 away from the target you damaged.

Thank you for your reply. It led me to think that the pick up AOE radius should be smaller. So now how about 250-325 range.

At Anon: That is a nice idea. The player would have to decide whether it would be worth the risk to pick up the blob or not. He would have to weigh what he got against what he'll get left with.

Note: I believe you mistake my suggestion ofr another one. My suggestion is that the blobs will only move towards you when you get to a certain range around them. In my suggestion, the blobs wouldn't move towards you at the exact time they spawned or dropped. Again, thank you Deshiba   for your feedback. Anyway, what would be your suggestion then Deshiba? Do you have another idea, please do share, just for our entertainment. ;]

PS: I believe this thread doesn't mean much as it is very unlikely that the Riot LoL dev team would pass by here, no?