Talk:Shaco/@comment-4019444-20110815042322/@comment-3486816-20110815213149

AP is either a noobstomper or a trollbuild. As for building him, you can go on-hit to take advantage of his clone, IE/AD to take advantage of his Q, or Trinity Force to take advantage of his Q (which does well-ish early game, but isn't as good later since it doesn't scale like IE/AD). The advantage of the On-hit or Trinity is that it allows you to build a bit tankier. He's played as a jungler and he excels at harassing the enemy jungler with boxes and sudden deceive crits while they're at low health, as well as at ganking overextended laners with his permaslow, stealth, and high damage output. Later game, however, he's usually too squishy to really participate in a teamfight as anything other than a finisher. Most people will play him as a split pusher by warding the jungle with wards and boxes and then pushing a lane until someone either chases him or he gets a tower down. His ability to escape easily makes him pretty good at this, but your team has to be able to take the 4v5 (which they'll only be able to do if you ganked or counterjungled really well). In my experience he's probably the most meticulous champion in the game; if you fail in the slightest, you're screwed pretty quick; but then again he does have the tools to really excel if you don't make mistakes.