Talk:Azir/@comment-6281696-20141006150059/@comment-6281696-20141007074858

Hence the proposed limitation of say only attacking 3 times before needing a new order, or having the summoning of the soldiers already do some damage. Yes it would make him easier, and if done badly rather opressive. But in his current form he feels so clunky, especially with the focus on twitch plays that this game has. A champion relying on well thought out strategies that take a moment to set up simply ends up being awkward because half the time the fight is over before he actually starts doing anything usefull.

A proper bullet hell however gives you considerably tighter controls and predictable enemies that don't randomly teleport and fire across the screen, or even worse behave irrationally and suicidally. As such the dodging and weaving there becomes a test of reflexes. In lol both aiming and dodging is more dependent on luck than anything else. And before anyone starts moaning, yes of course there is some skill involved in aiming/dodging, however most of it is just blind luck. Just look at the amount of times a minion moving 3 pixels for no particular reason ruined your skillshot or the random walking about people do when in a deadlock caused you to miss because it's freaking random. The only ones against who dodging genuinly becomes a thing are attacks with extremly long animations and some long range attacks at max range since there is now enough time to actually see and react to the attack as opposed to just having the luck that you happened to start moving a bit earlier.