Talk:Yorick/@comment-26842651-20151023005429

IMO

Yorick should lose his current passive and instead have the ghost as his new passive, and all ghouls mark a target for different effects when an you or an ally champion hits them (Ghost's marks are uniquely on CD per target for 6 seconds) (only way yorick can trigger his marks are to use an ability)

Ghouls will have 35% of your hp and an additional 10/20% of your mana as HP

Q- AA reset and you vanish  (like shaco's ulti)  for .25 seconds then hit the target dealing 4 0/70/100/130/160 (20% Total AD) as physical damage if target is marked you deal this damage again as magic damage

You summon a ghoul that deals 80% of your base ad as physical damage and applies on-hit effects, It marks a target; once hit shields the attacker and you for 30/60/90/120/150 (5% HP) if you hit it you get double this amount 60/120/180/240/300 (10% HP)

W- (Range 800) You launch a wave of ghouls forward slowing targets in the area by 20/25/30/35/40%) for 1.5 seconds. Dealing  60/95/130/165/200(100% AP) as magic damage, if any target hit is marked this skill will channel for 2 seconds dealing 120/180/240/300/360 more magic damage over the duration and stunning all targets in the path for 1 second (you can pivot while channeling like a stationary rumble flamespitter) (Hits 3 times per second)

You summon 2 ghouls that release pulses instead of attacking which slow enemies in range(They always try to move within 75 range of the target) by half the amount and deal 60% base ad as physical damage and mark targets when triggered silence the target for 1 second

E-You deal  55/85/115/145/200 (100% Bonus AD) as magic damage to the target and if a champion you heal for 40% of the damage done, if the target is marked this does physical damage and you heal for 25% of the damage done (regardless of champ or minion/monster

You summon a ghoul which deals 12% base ad and heals you for 20% base ad every attack and marks a targat when proc'd deals 15% of their max hp as magic damage and heals the attacker by the raw damage amount

R-  same as before except always 50% HP