User blog comment:JBox2D/Diana Rework/@comment-7709681-20141015160410

The rework is nice, and I must congratulate you for the effor; but overall you just boosted her numbers, when the rework's idea that Riot aims for is not to change the kit just for the sake of it, but to give her a clear role identity.

Right now, she stands either as a tanky AP assassin without disengage or an almost CC-less on-hit AP bruiser, with your proposal you're actually eliminating the flaws she has in both poles (Assassin side has more utility, earlier mobility, and a reliable disengage; Fighter/Brusier side now is even more tanky, has a reliable form of CC, the on-hit damage got improved due to AS increase, and now has a more powerful engage mechanic, be this the ultimate).

By the way, I suppose you took the ultimate from here, I don't mind it if you did, but at least give some credit in such case.