User blog:Waitseno/Workshop - (Champion) Hy-ru, Fay of Runeterra

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"WIthin this cauldron lies the greater mystery humans can never forefend. I represent my liege, I am Hy-ru, the last fay you will remember!" - Hy-ru, upon being questioned of his identity by Caitlyn, the Sheriff of Piltover.

Hy-ru, the Fay of Runeterra; Melee, Fighter

His name spoken as "Hee-roo", the fairly short confidant of fairy tales does not hide his presence, only the force he has left from the children who still believe. Hy-ru is based upon the concept of "Four-Leaf Clover", yet with no basis of luck in his stride. His focal point is of a Unstoppable Force both in overall gameplay and in live teamfights. Armed with a magical cauldron, there is no stopping the little man to out-luck everything he faces without major difficulty; he can sprint miles, disappearing from sights of your scopes if you blink for a second. Perhaps he may seem the runner, but make no mistake!; He may be able to take off from a fight with high speed, but he can also take a fight a mile away, to you!

ABILITIES
 * Passive, Golden Mystery
 * Hy-ru's cauldorn generate mysterious energy in itself, gaining stacks of Fayth, a special stat exclusive to Hy-ru that empowers all his abilities. Additionally, Hy-ru gains additional gold per 5 seconds. The amount of gold gained increases per level.
 * Fayth stacks in the same fashion a Manamune would, by performing any attacks or abilities it will increase it's quantity.
 * Exception is that Fayth also increases based on the amount of gold Hy-ru gains from his passive.


 * Active (Q), Token Spin
 * Hy-ru spins in a circular motion, flailing the cauldron with a 450 degree hitbox.
 * 450 degrees as to say that Hy-ru hits the same opponents in front of him twice.
 * Token Spin possesses no base damage, but applies Hy-ru's Attack Damage to the radius. Applies Lifesteal, scales with Fayth.


 * Active (W), Stage Sprint
 * Hy-ru sprints in one direction, running till the end of it's range. If he collides with terrain, or an enemy, knocks Hy-ru and the enemy away equal short distances (not the walls though).
 * Stage Sprint deals no damage
 * Stage Sprint does not cross over walls.


 * Active (E), Fairy Buckler
 * Hy-ru lifts his cauldron, activating a spell shield for himself. If the spell shield is broken, Hy-ru gains CC reduction, and a damage dispersing aura.
 * CC reduction scales per ability level
 * Damage Dispersing Aura (DDA) scales with ability level, Ability Power, and Fayth.
 * Said DDA deals magic damage.
 * "I got you now!" - upon spell shield being broken.


 * Active (R), Spectrum Overdrive
 * Hy-ru links himself to the Elements for a nearby second, warping himself and his cauldron to target location. Hyru stomps the ground with fairy might upon arrival, slowing enemies hit and damaging them.
 * Spectrum Overdrive can jump over walls.
 * Spectrum Overdrive deals magic damage, scales with Ability Power, and Fayth.