Thread:Willbachbakal/@comment-1920550-20161003011221/@comment-1330314-20161013221559

I think the Kog issue just came from his rework just not being well-implemented: for sure, he abused on-hit itemization, but that was intended in his rework. What really didn't work was that his W concentrated all of the power of his kit into very powerful, very reliable long-ranged DPS. If each individual shot were less reliable, i.e. ground-targeted or the like, he would likely not have needed a revert. At this point, though, reverting him to a previous stage was likely better than leaving him in his current state during Worlds and changing his kit more heavily later on.

I agree with you that several game systems would need to change for marksmen to no longer dominate at all times, though. I don't think the problem is specifically with how marksmen scale with AD, but rather how currently non-marksmen need ridiculous tools to be able to accomplish the same function, e.g. Yasuo, and yet still can't compete with them. One of the big problems is that ranged at this point really dominates over melee in every aspect, which the plants will only make worse, and if that were solved then fighters would be able to compete for the DPS niche. I'm not entire sure how to solve that, but I'm leaning towards just giving every melee champion a huge increase to their base movement speed, along the lines of +50 to even +100 movement speed.