User blog comment:Lesdin/Adara, the Calamity Adherent/@comment-27802145-20161024092012/@comment-27802145-20161026023621

Totally agree with you regarding me having given too much power to the innate. I'd managed to fine some time to take a good look once again at the innate's scaling, and it came to me that things were obviously a bit too much, given LoL's fast/dynamic nature.

As can be seen above, changes have been made to largely nerf the innate, but still give incentive to Adara to block damage, other than for the benefit of, well, blocking damage. The new innate should function better against burst damage, and will reward Adara for pulling off good blocks with coordinated Q or E casts.

E's cooldown reduction was to compensate for her decrease in power, though some may argue that before this change it was still unneeded. I'm sure I'd managed to hit the sweet spot for the amount of power Adara's innate gives her this time around, so the cooldown reduction should be fine.

As for the 100% AD on the ultimate, it's just there to give some sort of base damage, regardless of how much damage the innate's absorbed, which also scales per level, without having to get too finicky about scalings. This also allows Adara to benefit just that bit more from Infernal Drakes/Baron/etc.