User blog comment:FelixFortuneForsFortuna/Draco, The Burning Aegis/@comment-3391671-20160729041149

Please correct me if I am mistaken, but the kit has some semblance to a character from the game Warframe, and to be more specific, this character being Ember.

To compare and contrast:
 * Their passives are the distinguishing feature from each other, with Ember having a buff-on-being-inflamed type of passive, while Draco’s is a heal-on-kill passive.
 * Draco’s innate is overpowered and abusable due to being a maximum health heal and having a simple objective. Being a mage, he has enough damage to take out enemy unit to recover health. It's a heal that rewards better than any current champion that has such a heal-through-battle passive (save for ). Find an innate that is better incoporated into Draco’s kit.
 * Their Q's are both flaming blasts that function as a skillshot. They both also splash in a small radius, dealing more damage if the meteor/blast hits a target.
 * I will mention for other abilities, but some of the descriptions are not as clear or are worded in ways that could be simplified. For example, instead of claiming " If the Meteor collides with an enemy, the enemy is dealt damage before the explosion occurs. The Enemy that takes Collision damage will not take Explosion Damage," it is better to state "When Draco Meteor hits a target, the target is dealt enhanced damage." This would signify that the target is not also dealt the explosion damage, since it's noted that instead the "explosion" damage they receive is enhanced.
 * W was a blatant reference to Ember's Accelerant in name; this was the name that had me start connecting the dots. Otherwise, it's apparent in how they work that they are both damage-enhancing utility abilities.
 * In contrast to Ember's point-blank casting, Draco's Accelerant has the advantage of being able to choose a location instead of being a persistant effect on enemies hit by the cast. This changes the class focus of Ember's Bruiser-Mage mix into what Draco now seems to be a Mage-foremost, Fighter-possible. The only reason he's even a "fighter" is that his attack range is and the accompanying  scaling.
 * I notice how you are abusing the scaling numbers, with any ability at least having four scaling values, with the most being six on Burning Perimeter. Not only is this unnecessary, but also means that the ability becomes that much more stronger; for every scaling value, the ability is that much more effective. This also leads to making the kit hard to balance if there are too many scaling values to accommodate for, thus it's better to cut down which ones scale and add which ones don't. I suggest cutting the number of scaling values per ability by two.
 * E is the next ability that hinted at the . It's a circular ring that deals damage to enemies who cross into the ring (and in Draco's case, remains within the vicinity), along with that knockback on cast.
 * I presume you wanted to go with a bit of "originality" by making it so that enemies within the AoE would receive damage, unlike Ember's Fire Blast that only damage when you cross the boundary.
 * This ability is one of the ones in the kit that show how powerful the kit is. Why? This ability has little counterplay:
 * The damage isn't so troublesome, but the area is covers (and the damage it deals) makes it a serious zone of attrition... that can size up to some of the ults. It may not reach that level, but with how it's as large as 's, I advise the tone down in scaling as I mentioned above.
 * The knockback is one huge disengage that so many champions would be envious of. With the large radius (and the rather short cooldown), Draco would be able to break teamfights and channeled abilities without a sweat. To say, would be quite envious of this basic ability; while her  has a larger radius and, this Fireblast is one semi-spammable ability if those values are kept.
 * duration of the Damage Overtime is missing. The same applies to some of the other abilities.
 * Do I have to repeat what I've been saying for the last few main bullet points? Yes? Well, here's another look-alike, as Draco's ult seems to be an enhanced version of Ember's ult. Why enhanced? On top of having a / style AoE of damage and an undeniably large AoE it covers, it also features the on-ability-hit effect that old used to have for his ult. This not only makes it uninteresting, it also means that it's unjustified.
 * The mana cost per second (along with the cooldowns) is very uncostly, especially with how its value decreases over the ranks. The initial cost of 100 does offset it, but Draco can essentially keep this ability active, even going back to fountain to replenish all the mana before returning to battle.
 * One thing I am grateful about your kit design is that they are all linear scalings. There has been some non-linear scalings (mostly exponential in nature) and I tend to see them as unnecessary if not outright wrong.

When modelling a champion after a character from another game/universe, it is always respectful to mention somewhere the aspirations so that people do not blatantly claim that you give no credit to the former or stealing ideas. At this point, it would be even better if you said this champion was an Ember-ripoff instead of remaining figuratively silent about it.

As much as I would like to take Warframe-spoofs and do what I did with AyyLmaokai's Zarakiel (and reforming them into ), I can't submit to doing so when I already have another concept that has been very much delayed.