Talk:Evelynn/@comment-90.53.237.159-20120722130950/@comment-115.85.33.137-20120722173230

^E dealing physical damage seems a good idea.

my list of changes she needs:

+3 ad / -0.2 ad per lvl (nerf by 1.6ad @ lvl18)

+0.02 base AS / -0.3% (better scaling with AS items, bad AS overall without AS items)

+5 armor / -0.3 armor per level (nerf by 0.4armor @ lvl18)

passive : rearm time less 2seconds when inside bushes

(Q) hate spike : wider hit range, but slightly shorter range.

(W) dark frenzy : [remake] (total of 15 stacks upon activation that decreases by 1 stack per 0.2 second until the default max 5 stacks)


 * secondname = Dark Frenzy
 * secondinfo = (Passive): Evelynn's spell hits on enemy champions grant her bonus movement speed for 3 seconds. This effect stacks up to 5 times.
 * secondlevel =
 * secondrows = 2
 * secondsinglepic = yes
 * secondinfo2 = (Active): Evelynn removes all slows affecting her and gains additional 10 stacks that decays over 2 seconds. Champion kills and assists refresh Dark Frenzy's cooldown.
 * No cost
 * Cooldown: 20 seconds