Talk:Udyr/@comment-4834593-20130222100422/@comment-5.83.71.124-20130223142949

Never played him top, so I can't talk about it. About jungle, you should leave Q at rank 3 and max the rest. You're blue reliant, so have your blue warded by your teammates or invade the enemy blue with them. He's pretty good at counterjungling, better than at ganking in fact. Other than that, and the fact that if you're experienced you shouldn't need to start with the Machete, he's pretty much like anyother jungler. He's good in early and lategame, but watch your back in midgame.

There's no consensus about what Udyr builds, because although he's item reliant, he's more likely to rely in your skill. That's because he's flexible as f*ck, probably the most flexible champ in the whole game, lots of Udyrs can build different things, and still be viable. Only thing that most Udyrs all agree is that he's runepage is MS quints, AS reds, armor yellows and mr/lv blues. However, after so much time reading this page, I can tell you there are some minimum requeriments that a lv18 full build should reach without stances (Just with items and runes+masteries):

·Minimum 3000 HP, 1'3 AS, Tenacity, and a slowing effect.

·Don't worry about AD, Udyr already has high innate damage. Never build crit chance or arpen/mpen, and if you get AP, get it "accidentally", like in Tri-force.

·For defenses, against balanced teams you should have around 200 armor and mres, one antiDPS effect (Tabi, Randuin's) and one antiburst effect (MoM, BV). Against straight teams, get 250 armor or mres (According to the enemy damage) and two antiDPS/burst effects (Accordingly too).

Respect that, and the rest should be up to your skill.