User blog comment:Qwertyfatcat/Wukong buff idea/@comment-25970203-20151212214055

So I dont see why any of these changes are necessary. Looking at win rate wukong is fine. Looking at all other details, damage delt, kills, gold earned, overall placement amongst champions, wukong is fine. The current passive allows wukong to enter teamfights and be effective going full damage, your new passive does not which means wu would have to build near full tank. Problem with that is most wukongs build near full damage which means you are shifting the entire scheme of the character away from his current strength. The new damage reduction mechanic would help to make him even more oppressive in a teamfight which is really unnecessary as his ultimate already goes a long way towards keeping him relevant. In short it's an overcomplicated way of adding unnecessary power to the kit. Nothing new or interesting to work with, just raw power.

The slow on his crushing blows is so irrelevant until you hit a pretty high rank its not worth putting on for most of the leveling and even when you get max it doesn't seem too important in making a drastic change in the overall course of the game. Once again irrelevant and unnecessary. The MS buff on the clone skill would be nice but would also give more unnecessary power that is not currently needed. It could make a great buff if he ever became UP.