Talk:Twitch/@comment-26632205-20150710131249

I think the real problem Twitch has is simply staying initiated without help of utility and cc from allies once his ult is activated. I find it that very often, Twitches that ult never really get to use it for long before an enemy gets out of their range. Not to mention, Twitch will stop moving because the enemy is always in range, so the distance only grows. I'd recommend adding a stacking speed buff to his ult that increases his movement speed for a short time every attack, to a cap. This would not onl make his ult more reliable and less situational, but would also give him a means to escape without giving his too much mobility. The movement speed per attack could be maybe around 10/15/20 for 1.5 seconds that would cap when stacked to 30/30/40. This way the attacks don't give him too much movement speed early game unless he knows how to kite and attack often, and the second rank does not change the amount of movement speed the the amount of attacks it takes to get there. Let me know what you guys think, Thanks