Talk:Graves/@comment-25254389-20150127052555/@comment-26001789-20150128080106

He has insane all-in potential combined with burst and sustained damage thanks to Quickdraw AS Steroid and AA Reset mechanics. Combined with Buckshot Max. Damage output up close and Collateral Damage AD Ratios, his low range and long cooldowns only serve to marginally make him weaker and weaker if he doesn't get ahead or he lacks any way to kite away from a bad fight. Had he had better range or shorter cooldowns, he would either kite away too easily or become a bursty AD Caster that could have a Damage rotation of an Assassin/Fighter.

His lackluster passive is also another way to keep him down, well, in Teamfights and Lategame. In lane, that passive is super broken as it is.