Talk:Braum/@comment-4499945-20140603223734/@comment-6281696-20140604115522

The reduction in his damage is painfull, but that's more due to Riot's inability to give tanks relevant but not too much damage... Tends to either be the case that tanks hurt too much, or might as well not bother attacking at all... Frankly a better idea would've been to simply encourage people to actually get some sort of defense as opposed to lowering his damage so complete glass canons aren't afraid of him...

The reduction on his E has a similar issue.. the only reason it needs to be lowered is because it's mostly used on glass canons who have no sodding defense to begin with in which case he suddenly doubles their stats which is indeed a bit powerfull... if the game hadn't revolved so much around glass canons it'd been perfectly balanced, even a bit on the weak side scaling wise .20% is fairly dissapointing if 200 is already extremely high.. and having an expensive item add 1 or 2 points to the effect is just well, lame. Especially when taking into account the prevalence of penetration meaning it's often more like 0.5-1.5 points which is just insignificant.

He won't be weak by any stretch, but I don't think it's the correct thing to change...