Talk:Vladimir/@comment-4094339-20111127054738/@comment-74.197.144.85-20111128052547

Another thing to note. Most of the damaging spells and autoattacks in this game are targeted. That is, they cannot land if they cannot target their target, such as when your target walks into brush. Being untargetable stops, negates, or otherwise protects this champion from most spells and all autoattacks in the game. It doesn't matter if it was already in the air when the enemy champion became untargetable, it is completely negated, screw you to the highest power. And, best of all, Fizz can negate your most powerful abilities all the time while escaping, due to the combination of wall dash, low cooldowns, and it being tied to a mana resource as opposed to a manaless resource. Mana means that Fizz can get a Tear of the Goddess, or alternatively blue buff, and negate the cost associated with this ultimate level ability while taking advantage of the inherently lower cooldowns that being a mana champion provides. While comparable to an ultimate in power, it has a fraction of the cooldown and cost. This is balanced.