Thread:Double Slap/@comment-3017217-20150625141131/@comment-4091261-20160824161030

People are very sensitive to written statements in general. Without the body language and tone, it is impossible to specify which methods people intend to use if posting a normal dialogue into writing. Thus the result is that the reader is influenced by every single connotation of the words simultaneously.

Both are not okay due to the extreme negative connotations they both bring up--faggots are quite literally the twigs used for campfires in reference to how homosexuals were burned alongside heretics and witches. Unfortunately, people feel more comfortable, even engaging in negative activity, when multiple people are doing it: jumping on the bandwagon.

People have mitigated their usage of the word "faggot" due to the LGBT community growing and shutting them down. However, this unfortunately means that they make cancer the new trendy insult due to having a much more severe negative connotation. It's fairly sad that people feel the need to invoke negative connotation to diffuse their frustrations through "curse words." It places a terrible stereotype and sets people legitimately associated with the word in an "out-group." In other words, shunned and cast away by society.

Of all people to be labeled with a curse word, people with cancer should not be. This unconsciously causes people who use the word cancerous to synonymize cancer with a bug that is meant to be squashed. By labeling a person as cancerous, instead of the disease, the person is shunned and ridiculed and this is definitely not okay--especially since cancer is actually inevitable for every person who does not prematurely die to other causes.

Unfortunately, an area with great frustration is in competitive gaming. The must be a winning and a losing team every single game. Having a 50% rate of loss within the game causes great frustration that causes people to feel the need to diffuse their anger through negative behavior through actions and words. It takes supreme motivation to overcome this, and not everyone has that. Thus, it is incredibly difficult to remove this negative behavior entirely due to the nature of frustration in this game.

Only removing the tension of being on the losing team, having a homosexual orientation, and being diagnosed with cancer can mitigate this. LGBT is there for the homosexuals. Multitudes of doctors are there for the cancer patients. However, nobody is there for the losing team. In fact, people are punished for enacting in negative behavior which further exacerbates the frustration. This design flaw in the game is what I postulate to be the root of this negativity.

Repetition through getting multiple chances to play again has the frustration that causes the focus to be less on the actual results of the game and more on the growth and descent after every game. This means that people who are static with their gameplay will always succumb to the frustration. Mitigation for this is through growing by becoming a better player.

Unfortunately, another frustration is through the statistic of win rates for performance. The standardization of winning as doing good implies that losing means not doing good--even though this is not true. The only way to overcome this frustration is to lose gracefully. To experience the game itself and learn as well as having fun while losing mitigates this immensely. Proof that this is an issue is through the honor system. When it was popular, how many people did you see have the honorable opponent banner in comparison to the friendly and great leader banner?

What is ironic is that the frustration of repetition makes the frustration of win rates worse. By ignoring the results of the game makes it very difficult to focus on the actual events and instances of fun within the game. Competitive games in general give up on this issue and cast away people who don't do good in the game like a contest. Losers are placed in an out-group and are never encouraged to grow on their own. In part that it is difficult to create a system that encourages people without being corrupt. Thus the only way found to fix this is through community. Having a strong foundation of friends to encourage each other is the only way to get better.

Even more ironically, the frustrations of this game actually discourages people to play together. It's funny how people move onward to Overwatch when the same result is inevitable over there. In competitive team games, people tend to blame each other for failures severely and it even breaks friendships.

That said, there is no current foundation set to ease these frustrations. Thus the frustrations remain and continue to be emotionally demeaning for the everyone. I personally can't think of a way to fix this without having respect for your enemies--which is not coming anytime soon with the offensive language in the community.