User blog comment:PhantomCruise/Champion Concept: Ashinax, The Blade of Shadows/@comment-67.247.66.253-20120619024558

Passive is far too advantageous. The heal isn't bad, but knowing if the enemy has vision on you, i.e. knowing if an area is warded, is too much of an advantage.

Also, Hunter's Sense should be reworked into a passive ability, that grants movement speed based on number of heroes nearby.

Parry Strike levels should be toned down, more like 45/55/65/75% damage return, and perhaps a lower base cool down. Parry Strike/ Counterstrike would also work better as a timed passive; procing every so many seconds on an incoming attack.

The ultimate should work on a timed basis, entering Ashinax into a new form for a set amount of time (Shadow Form or something like that). The cooldown lessening mechanic is a bit imba, and there shoud be an afixed cost.

Otherwise, I certainly like the idea, and an ability set swapping mechanic is certainly different. Keep it up!