User blog comment:Care Level/Ability Concepts/@comment-5883057-20130924201233

I also have some ideas.

idea for an ultimate:

you instantly gain 1000-2000 maximum health (so for example 500/1500 hp becomes 2500/3500 hp). After some time, you lose the same amount (so 2500/3500 hp becomes 500/1500 hp again). This ability cannot reduce your current hp below 1 (VERY important).

And a mechanic (for an electricity based champion):

When you cast an ability, you gain some voltage: positive or negative, depending on your stance. Your abilities depend on your stance too (eg when in positive stance, you become more offensively, and in negative stance, you become more defensively). And now the twist: when at max voltage, you can empower one ability (for four seconds after cast (0.1s internal cd)), and after doing so, you switch stances.

But i just discovered that was not the point of most comments. SO WHAT. I'll just add it.