User blog comment:ZPPHR/Lyle/@comment-7843206-20130405171248

Champion idea has a good base idea but i feel this wont work in lol. He has some good abilities and i like the flow of the character but theres too much damage mitigation; he basically starts with more health than the enemy; that alone leads to an unfair advatage; but this leads to too much ability to trade as once he get catalyst or chalice he becomes too regenny in lane; not only does he get the amazing regen of catalyst btu he gets a total of 500 hp; basically 4 times what singed gets from the mana portion. Then chalice gives him for 800g almost the same as the passive from warmogs. It creates a very difficult champ to balance; and it seems hes balanced over the fast that once he goes oom hes useless; which is bad. You've created a champ thats a god in lane and in trades but in teamfights once focussed cant even retaliate other than aa's; and hes not even given a steroid to imporve those aa's when hes oom; so once hes been poked enuf in a standoff mid; or just after a teamfight breaks out; or if hes caught out and has to flash away; once his "shield" aka his resource to do damage is depleted he becomes useless. Its like if giving morde a base amount of shield and making him use it to cast spells; because once he takes enuf damage he cant cast anymore spells; i like the concept of using mana as a shield but it either should be an active like seraph's embrace, where it persists for a duration or an amount of mana; because the constant effect makes him too strong early and, unless built with only mana items; possibly weak-useless lategame. Other than that i think the rest of the kit flows nicely and i like the fighter types which he is; could use some form of cc as melee without cc or dashes, some way of catching up or sticking to an enemy generally dont work well in the current state of the game with the strong ad tops and ad assassins/poke mids. But because everything seems built around mana and his passive from my perspective it would need basically an entire overhaul; or just switch mana with fury like trynd or like mordes shield but it has a base amount with base regen possibly; but the thought of giving someone double the hp gain basically would break some items on him; and the need to have mana at all times makes him overly reliant on building mana items which severly hinders item build; all in all though good start to a champ concept, sorry for long winded post gl with the champ and have a good day man.