User blog comment:Grrrbear26/Need help with a custom champion/@comment-1330314-20140919081518

Thoughts:
 * The tribute mechanic looks interesting, in the sense that it rewards your champion for getting attacked, but currently your ultimate has a huge lack of counterplay, in which you force everyone in an inescapably large radius to either make you more powerful (not a good thing for them) or make them deal themselves damage (also not a good thing). A better way to implement this would be to have your champion gain easy access to taunt (though without stepping on and to implement Tribute as a bonus to you whenever an enemy champion damages you (perhaps large/epic monsters could count as well). Since currently the Defiance mechanic is hanging in the air, here's what I suggest:

Innate - Infinite Ambition: Enemy champions who damage [NAME] pay tribute to her, donating her a portion of their armor and magic resist, lasting X seconds and stacking up to Y times per enemy champion. Additionally, [NAME] has access to a unique item (with your specifications).

And then give your champion taunt on another ability to make use of that. Keep in mind this will make your champion a tank more than a fighter.