Talk:Vayne/@comment-8506165-20130813175111/@comment-9048637-20130828025314

I come at this from a similar angle: I like Vayne, and I don't think she's in impossible-to-handle OP territory (like a certain bladesman we could name), but I do think the BotRK rework, while in itself a good thing, has made her just a bit too strong. If the ult nerf proves insufficient, though, I think there is one other nerf that could work quite well: reduce her range to 525. Currently, one of Vayne's drawbacks is meant to be that she's short-ranged for an ADC, but that's not really true - she's perfectly standard right now, just not Caitlyn or Varus. If her range was brought down, that argument would hold water. 525 is manageable; Graves and Quinn do it just fine, and while they're different kinds of ADCs to Vayne, they are still ADCs. Hell, Kog'maw even manages with 500, and he's another hypercarry, though admittedly he has a pretty vicious ranged steroid to use for trades.

Actually, now I think about it, the Quinn comparison might be the better one. Kog compensates for his short AA range by having long ranges on his abilities; Graves compensates with his passive and burst potential. Quinn, however, compensates primarily with mobility, and that I think is how Vayne would compensate too, and also why a range nerf wouldn't hurt her as much as it might hurt a lot of other ADCs. Of course, it would still make Vayne's laning phase a bit more dangerous - but then, that's the point, to make her a true hypercarry once more by making her early game weak while retaining her late game power. Late game would also be a bit more difficult, but again: mobility. Vayne is already meant to be one of the most positioning-reliant ADCs; this would simply solidify that as a reality.

So yeah, in conclusion, I think this could work. I've no doubt some people would call foul, but I don't think it's undeserved. Vayne would still be an absolute monster late game able to put out the sort of damage unrivalled by anyone save possibly Tryndamere. She'd just have to work a bit harder for it, rather than the current state of affairs where it's basically GG once she gets her BotRK unless she's being played terribly or the enemy is counterplaying her very specifically.