V1.0.0.135

New Skins in the Store
The following skins were released along with this patch: The following skins were released with this patch, but are not available for purchase yet:

PVP.net v1.55
Ranked Teams
 * Fixed a bug with the background on the Team Invite popup.
 * Fixed a bug where Team status would be missing on the Team Profile.
 * Fixed a bug where Ranked Team specific notifications would not send properly.
 * Fixed several bugs with client side stat calculation and display.

Champions

 * (passive) - Fiora regenerates health over 6 seconds each time she deals damage. Striking champions will cause this effect to stack up to 4 times.
 * - Fiora dashes forward to strike her target, dealing physical damage. Fiora can perform the dash a second time within a couple seconds at no mana cost.
 * - Fiora's Attack Damage is increased. When activated, Fiora parries the next basic attack and reflects magic damage back to the attacker. Works against champions, monsters, and large minions.
 * - Fiora temporarily gains additional Attack Speed. Each basic attack or Lunge she lands during this time increases her Movement Speed. Killing a champion refreshes the cooldown on Burst of Speed.
 * (ultimate) - Fiora dashes around the battlefield to deal physical damage to enemy champions. Successive strikes against the same target deal less damage.


 * mana cost increased to 28/41/54/67/80 from 20/35/50/65/80.
 * mana cost reduced to 100 from 150.
 * damage increased to 10-27 per second from 10-23.


 * Base damage increased to 56 from 54.
 * Armor per level increased to 3.4 from 3.1.
 * mana cost reduced to 100 from 150.


 * damage range increased to 600 from 575.


 * Fixed a particle issue with (Hotfixed 2/21).


 * Fixed a bug where passive attack canceled if the buff ran out during the attack animation.


 * base damage increased to 50/80/110/140/170 from 45/75/105/135/165 (Hotfixed 2/21 due to an unintended nerf in the Nautilus patch).


 * Now additionally grants vision while in flight to its destination.
 * Now starts its cooldown when cast rather than when detonated.
 * Cooldown increased to 10 seconds from 9.
 * Now displays a buff showing how long will last until it automatically detonates.
 * Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards.
 * can no longer use while casting.
 * Now grants vision of the affected area during the spell and vision of enemy champions hit for a short duration afterwards.
 * can no longer use while casting.


 * now shows a cooldown timer.
 * Area of effect radius on impact increased to 325 from 300.
 * can no longer while using.
 * Fixed a bug where would seem to hit the target but would not cause the effect.
 * Fixed a bug where would seem to hit the target but would not cause the effect.


 * now shows a cooldown timer.


 * now has a passive cooldown timer like and.


 * Damage increased to 80-260 from 50-210.
 * Scaling changed to +1.0 bonus AD from +0.5 total AD.
 * Base cooldown reduced to 8 seconds from 10.
 * Cooldown reduction for picking up the axe reduced to 4.5 seconds from 6.
 * now provides 30/45/60 Armor and Magic Resist instead of 20/30/40 flat damage reduction.
 * Movement Speed increased to 325 from 320.
 * Movement Speed increased to 325 from 320.


 * now shows you over its icon how many stacks you have.


 * Fixed a few bugs with ability sounds.
 * The following changes were hotfixed out on 2/21:
 * Base armor reduced to 19 from 23.
 * health scaling lowered to 1.5% from 2%.
 * Energy cost increased to 50 from 40 at all levels.
 * Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270.


 * Health per level increased to 82 from 77.
 * passive component now shows a cooldown timer.
 * arm time reduced to 1 seconds from 2.


 * cast range increased to 625 from 600.


 * Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
 * Slow duration reduced to 1.5 seconds from 2.
 * Damage from 2nd and subsequent mines reduced to 40% from 50%.
 * Fixed a bug where Mad Scientist skin was leaving particles on the map (Hotfixed 2/21).
 * Fixed a bug where Mad Scientist skin was leaving particles on the map (Hotfixed 2/21).

Items
attack damage increased to 40 from 30.

General

 * Improved minimap visibility of turrets in Colorblind Mode.
 * Colorblind announcement colors now reference blue (friendly) and purple (enemy) teams
 * Important items purchased by your team will now be called out in chat (Aura items, Sight and Vision Wards, top tier items, etc)
 * Champion Kill messages are now more specific
 * You can now activate a timestamp for game chat in the options menu
 * When colorblind mode is activated, movement cursor is included with new color scheme (was not before)
 * Announcer callouts no longer reference blue team/purple team, and instead should reference friendly/enemy team (ie. A friendly inhibitor is respawning soon/the enemy inhibitor has respawned)
 * Champions will now attempt to run home immediately when disconnecting, rather than attempting to Recall
 * Small monster camp sigils now restore up to 30 Mana in addition to Health
 * Small Golem camp
 * Movement Speed increased to 300 from 180
 * Medium Golem base damage increased to 59 from 54
 * Fixed a bug where whisper messages were the wrong color

Co-Op Versus AI

 * Added bot to the roster of bots in Co-Op versus AI.
 * Improved bots' ability to last hit and reduced how much they push their lanes.
 * Reduced the amount of gold given to bots on Summoner's Rift Intermediate.
 * Added the ability for bots to call for help from nearby bots.
 * Improved the precision of skill shots and ground targeted AoE abilities.
 * Minor bug fixes with, , and bots.

Art

 * Fixed animation bugs on the following skins: