User blog comment:Poisonshark/Custom Champion: Win'Gul, the Otherworldly/@comment-1330314-20160411102054/@comment-25235491-20160412163553

Fun fact, I created Win'Gul before knowing. You can see that I started Win'Gul's design 4 days before Aurelion Sol came out. That aside, I'm taking a tiny bit of time to think things through -- there's also the fact that I'm also getting very busy in the near future. Originally, I wanted this apeshit factor on his ultimate, not just Voidbringer. Given how fast Win'Gul can reach 10 Essence, I think making Voidbringer too strong would result in something that would look like, except ugly. Off to work -- and to play the game.
 * I think I'm at least going to remake Voidmaker. You know, originally he didn't have the restriction of not gaining Essence by his own casts on Voidmaker, but I deemed it overpowered.
 * I wanted Q to be more unique than a 1.5 second tether, considering that's not a very unique thing, so I made it 3 seconds. Considering the difference between the ability's range and the tether-break range, I felt like giving people a chance to break it.
 * Well, I wanted the explosion to be there and punish people who'd disrespect the space control of the prophecies by walking through them to pummel Win'Gul regardless. Also, I'd need an idea of what you mean by "aoe spell absorption", since I just can't picture it in my head. But yeah, this ability is meant to be shoved everywhere.
 * Well, for World Eater's Voidbringer effect, it's a remnant from his original idea where he'd hyperscale into oblivion (this originally was his passive). This is 's turf, but I felt like seeing Win'Gul get some infinite scaling, though with conditions that make him nowhere near as infinite as Veigar. Reducing cooldowns while in Dragon Form is Red's turf, where all his abilities have halved cooldowns. Void Dragon was meant to start being less about the usual threatening and more like wrecking face, with his abilities being meant to have a lot more damage -- that'd be more the idea. Win'Gul is not a spammer in my mind (except when he wants to shit prophecies all over the Rift), more of a guy with whom every shot counts.
 * The Universe was originally just visual design, becoming that kind of walking turret of doom with 6 orbs around him firing for him. It's a show of power. As for your suggestion, well, I don't think it would be easy to handle compressing the entire map, though this gives me ideas about a battle arena with wraparound effect.