Talk:Warwick/@comment-25532677-20170127035159/@comment-4091261-20170127220950

One thing I seriously suggest is / put level runes. If already using the Mr per level runes as a jungle that is good. However, investing in the per level will help a lot for tankiness.

has high resistance scaling due to the multiplicative scaling of his already existing damage resistance and the large amount of sustain in his kit. The damage resistance also gives him synergy, but the sustain is used much more frequently. This means his tankiness gains from resistance soars high above. The problem here though is that a unique powerful combo on him is that +.

Skimping out on the damage gains from that item combo is simply not an option given how his sustain is largely based on the damage he deals. That said he cannot invest in that resistance that he scales well with early game. Normally this wouldn't be a problem, but we is a problem is this lack of power typically stretches into mid game, which is simply unacceptable. Fortunately, switching to per level fixes that.

By switching to per level resistances, it allows him to innately scale higher than before when mid game hits. This means that he will gain much more tankiness in the teamfights that are actually important to him.

Normally, he doesn't need the flat resistance early on because his sustain is simply excessive defense for him. So shifting the resistance gains later on is extremely beneficial, and he does not even need to change his own build in game to feel these effects.