User blog comment:Aznkidd/Celist, The Crescent One/@comment-10253076-20140125201710

Celist seems rather interesting, and seems to be much of a reflection on my own concept: Artemis, the Lunari's Salvation; albeit with a much more supporty theme. A few comments I would like to add:

1. For the passive, I assume the cooldown is applicable to both parts of the ability. Because if the movement bonus is triggered on every basic ability use, that is basically an almost semi-perpetual movement bonus. Perhaps a cooldown on that? Just as well, 25% speed for 1.5 seconds if on a cooldown is a bit underpowered. Therefore, a slightly higher base movement speed to compensate would be better. However, you do not seem to have any base values, which makes balancing a little less easier.

2. Your scalings are just a tad off. If her Q was one of her only damaging abilities, then I would gladly accept the scalings and base damage for it. However, this is not the case. I then think that he scaling on her Q should be brought lower, or the base values.

3. Her heal seems a little overdressed. It's incredibly powerful and has a high scaling to match haphazardly. See Taric's Imbue and Nidalee's Primal Surge for reference. Where one has a high base but low scaling, vice versa applies. You might want to change either value for Celist. However the cast range seems highly conditional, like a mini Monsoon. Maybe even shorten the range if you don't ant to change the values?

4. One aspect that overall affects your concept is the armour and magic resist bonuses. If all used on a single target, that's 225 armour/magic resist plus a 235 shield (equipped with a high scaling). That's an absolute crapload of defence. With that sort of defence, a Syndra could just happily walk into a 1v5 battle without getting so much as a scratch. Perhaps make it so that this bonus cannot stack with bonuses from any other ability?

5. The naming of the abilities might need a change or two. Perhaps Moonrise for the E, Moonlight's Twirl for the W, and; Celestial Dance for the ultimate. Otherwise it just seems a tad monotonous.

Overall though, I love where this concept is going, and it just needs a few touch ups as every concept does. Nice work :)