Talk:Viktor/@comment-6153904-20130314041813

I hadn't thought of this before, but what if Viktor's Augments have their stat-bonuses scale with his level?(just the stats, not the "30%" effects)

For example, instead of his Power augment giving him +220 health and +6 healthregen immediately, you could have it give him +22 health and +0.85 regen per level, so you end up with +400 and +15 late game or something like that.

With that kind of scaling, you could make his augments more powerful late-game without raising their price or adding a second level to them; plus, having him get stronger over time during the course of the game fits into his "GLORIOUS EVOLUTION" theme.