Talk:Nautilus/@comment-2257477-20120211164712/@comment-160.5.232.116-20120211171334

How are the skills recycled? Some have similar mechanics, but they are still unique. You do know that there is a limit on ideas right? How can they create a totally new mechanic for a spell? We have targeting, straight line, cone, AoE, simple click and it happens (not sure what to call it), wave spells (spells that move forward and continue moving forward after hitting something), etc. Then we have the status ailments that are available to us in this game, like Grievous Wounds, Poison, etc. Everything in this world is inspired by something, sometimes it isn't obvious, but there is a limit to imagination, despite how much we can imagine.

The Q is one of the few skills that interact with terrain. Vayne and Poppy are the only other champions who can, and even then the mechanic is completely different. and it provides a way of closing the gap between enemies by meeting the enemy in the middle.

The W is a spell that is situational, whether you use it for the shield or for the damage increase. At the most, this spell is a cross between Sion and Miss Fortune's spells... but still, this scales off HP and the bonus damage disappears after the shield is gone

The E is completely unique, I don't know any other spell that works like that. Where you cast it around you and waves of water splash up slowing enemies at different ranges (by this I mean, the distance between Nautilus and the enemy). Plus it only explodes once at each given distance.

The R is one of the few targeting-damaging spells in this game (by few I mean compared to the hundreds of other spells we have). Furthermore it affects other people as well. That is pretty unique in terms of LoL. At most, this spell is most similar to Taric's stun... but even then that skill doesn't knockup and damage any passing units.