User blog comment:Willbachbakal/(Champion Rework) Nocturne, the Eternal Nightmare/@comment-25228021-20150509162236

Man, you are doing a lot of those lately.

Honestly, though, I don't like the rework all that much, even though I will admit that it definitely helps what you are trying to emphasize, and as such is much better thematically coherent than the original.

My problems with this are simple:
 * 1) Please document base stat changes. I know you made some.
 * 2) His passive's description got me confused for a while. Then I figured it out and suddenly I like it.
 * 3) Q is a ten-second cooldown instant-stealth skill. I understand that he'll be easy to locate but being unable to be targeted is a strong point and may warrant making him squishier, especially with the reset.
 * 4) For W: Missing health dependent damage is usually calculated individually and I'd like it to stay that way. It's honestly not even needed because the AoE auto-attack is still very strong, and small monsters would just be 1-shotted by this seeing as they often have 20 to 25% of the big monster's health, except maybe the Krug.
 * 5) I don't know where to get with the new E. The active feels underwhelming, and the active looks really strong considering how often Nocturne could be able to proc it. Ignoring unit collision also is redundant with Q's total collision removal.
 * 6) R I'm pretty fine with, but lategame it becomes obscenely strong. 8 seconds of vision denial could be the definition of meta-breaking. Also, since it doesn't have any damage attached to it, I think reducing its cooldown early might be in order.

Apart from that, the extreme kit synergy and the general way this rework has been brought together is great. Heck you've managed to make me interested in something I usually dislike! Great job.