Talk:Kha'Zix/@comment-5224716-20140914141949/@comment-1330314-20140917143223

Kha'Zix was initially nerfed because he was too much of a fighter. Overall, he was overpowered, and so his damage nerfs were warranted, but his ultimate also gave him damage reduction while active, so he ended up being surprisingly tanky in teamfights and therefore could just kill anyone he wanted more or less unhindered. After the damage reduction got removed from his ultimate, Kha got a few buffs here and there, in particular to his evolved W which was almost never picked. Problem is, the current implementation of Evolved Spike Racks makes Kha'Zix a safe poke champion when he's meant to be a risky all-in assassin. Ideally, Kha should be using his spikes immediately before, during or after a heavily involved fight, but right now it's all too easy for him to evolve W and spam it for easy ranged harass and waveclear.

That said, I'm not a fan of removing Kha's power now. It would be a much better idea to just change the way Evolved Spike Racks works so that it encourages him to dive in, rather than just nerf the champion because of one problematic ability.