User blog comment:Deshiba/What if: Viktor/@comment-24792363-20140630175932

though there are many valid issues below this comment, I strongly support the spirit of this blog. though it's impractical to deprive viktor of his trinket, there needs to be a rework that involves freeing his 6th item slot. viktor is basically non-viable for really high ranked matches solely because his kit involves losing an item slot for a passive. this item is good as it gives him a damage boost early game without any loss of gold, and a cheap upgrade to boost his damage greatly early-mid game. rengar's tooth aint too bad because it can stack high enough to be worthy of an item slot, as items with high amounts of ad especially early-mid game are highly sought after. but with viktor this occupied slot hampers his ability to reach his true capacity as a late-game ap hypercarry with this diminished full build. riot has basically designed its high ranked matches around late-game and then forced this particular character design to function largely on the first 30-40 min. though all games don't last that long it's still a fairly large hindrance.

Garen doesn't have to carry a sword, sona doesn't have to carry a harp. why can't this "item" be entirely reduced to the passive icon, and be treated as a non-slot gold upgrade for its secondary purposes. it just doesn't seem fair that syndra can upgrade all of her abilities and khazix can evolve most of his abilities, and viktor has to sacrifice space in his tiny bag for something that's comparable to their upgrade yet screws him over in the very long run.

I think an effective way to deal with this is to buy a "hextech upgrade package" which can only be purchased once per game, and is consumed to upgrade his mech-tech. a consumable would completely avoid the clunky waste of space and still allow riot to have a gold-cost associated with the passive.