Talk:Elo rating system/@comment-132.3.61.68-20110321201644/@comment-3014924-20110322111604

I don't believe in that ELO Hell story. Actually, I'm quite certain that it is wrong. It's fairly easy to understand where it comes from. There is a large part of the LoL community that think they are good at the game. So if they can't beat the 1200-1300ELO mark, that's because they are unluncky with their picks. But thruth is, you're ELO starts to stabilize after 20-30 games so if you're stopped at a certain mark, it's not unluck, it's just your true level. I've seen a guy picking last, taking Teemo in a team somewhat squishy team when we needed a tanky DPS Carry. We lost and he blamed the others for beeing noobs. I don't think that such a guy understand that he is faulty for the team's failure, EVEN IF he died slightly less than the rest of the team. I've watched High ELO games where the top player asked for lane change cause his opponent had a perfect counter of his character, when I didn't even noticed he was dominated. I know who my character will struggle against. I have no clue about the other characters I don't play with. I can't (unlike high ELO players) ask for perfect lanechanges that help the team out. My ELO is 1200 after 130 games. It's my current level. If I go into the Solo-Queue gamefinder, I will be with other 1200 ELO players Solo-Queue. In Normal, some guys try out new characters. So my 1200 mate can actually be a way worser with his char than his ELO says he's supposed to be. That's not the case in Ranked. So I will, statistically, play in average with players of my level. Some will perform better/worser, depending on their state, teams, characters. But in truth, if I don't break the cap, it's because I'm just not better than that.