User blog comment:Shinen-san/Shard, the Mirrorborn/@comment-1618239-20120418160854/@comment-4996845-20120418223935

The point of the innate is not to make the character revolve around it like Morde and Fury characters do. It's to make certain item choices as viable as they are to other supports, effectively making mana regen remain "ability cost replenishment" and mana "ability cost pool". This is particularly the case for Philosopher's Stone and Shurelya's Reverie. In other words, the innate is not meant to make the brunt of Shard's defences - just contribute to them.

I corrected the mistakes, each damage scaling was meant to be ap - I didn't want to mingle support and ad. As for the Q - if you look at the ability carefully, you'll notice it scales with both AP (increasing the damage flat-out) and bonus HP (more HP means having a lot of hp missing is not that much of a problem)

As for the E, I decided to nerf it. I agree, it might be slightly anti-fun... but heck, many abilities are, and it's in no way as pain-free as many of them. Note that the stun from it is easily avoided by switching focus - unlike, for example, Taric's E - and its long cooldown makes skill an important factor in its effectiveness.

And for the ult... how hard would it be to understand "if Shard starts looking like your char, stop attacking him immediately"? If the effect is clearly visible, i see no point to make an ult simpler just because it'll be easy to understand.