Talk:Elise/@comment-5077844-20150525114552/@comment-16257908-20150527172801

Elise was built wrong. Not item-wise, but scaling wise. It makes no sense! If Elise is dealing some damage, she's not tanky, if she's tanky (which she can't really tank at the end of the day...) she does 0 damage. If they want AP Bruiser Elise to actually work, which it should, increase the base spell damage. If they don't want higher AP ratios (so people don't wreck mid lane with her), just increase the base damage. I still think the mana cost on Q is stupidly high for what it offers. It's magic damage, she builds almost no AP if she decides to go Tanky, and has a 180 base damage...

Her W is fine, it deals a lot of damage, but its explosion radius should be a little wider (but I still think 100 mana is WAY too much).

Her Spider Q is cool, but I'd rather see something like, increased range against Champions with less than X% current health, so she could actually catch someone after Cocoon, they could even reduce the base damage.

This must be just me, but her Spider E has a very long CD at early levels...

Oh well, I hope Rito changes something on Spider Lady. ~