Talk:Hecarim/@comment-31.54.68.40-20121223185649/@comment-5287086-20121224110403

Well, nerfing the cooldown on W takes a lot of his tankiness away in an extended teamfight. Part of what I play him for is initiation, and to hold the attention of the enemy team while mine catches up. If I can't regain enough of that damage back, I'll be doomed for the rest of the teamfight. Besides, if the CD on his healing ability gets nerfed, so does his jungle. :/