Talk:Nidalee/@comment-24509120-20140406180050/@comment-7460908-20140414052215

If you make it into an execute, how does she get her target low enough to utilize it as en execute? Besides, she already has an execute in her kit: Takedown. If we can imagine for a second that her kit has a cohesive flow/combo to it, it would be Javelin Toss>Aspect>Pounce>Swipe>Takedown. But like I've said before, her ideal cases are contradictory: "Javelin Toss does maximum damage at the highest possible range, and I can follow that up with the missing health damage from Takedown! Which needs to be used at... point-blank range. But that's okay, because I have a gapcloser that can put me... a quarter of the distance I need to close."

One mechanical change I was thinking of for Javelin Toss was a higher base CD, with the CD reduced based off of the distance of impact- so in other words, hit the max range spear to queue up another, miss completely and you're useless. At the very least, it would gate her based off of player skill, but she would need other aspects of her kit shifted around so as to make up for the discrepancy.