Talk:Vladimir/@comment-220.255.2.135-20110831110611/@comment-165.82.109.216-20110905014552

Allow me to point out that the "measly" one second reduced his OVERALL LANING DAMAGE/HEALING by 25% (which is utterly unprecedented in terms of a pure numbers tweak) when the cd was 3 seconds he spells would do (for the sake of argument well use 100 for the base damage) 400 damage every 12 seconds (4*3 sec cd=12 sec and 4*100 dmg=400). Now, because he only gets 3 casts off in the same time, he only does 300 damage. To illustrate further, this is the same effect as if they brought q's overall damage down to 165, and didnt change the cd. That kind of a nerf is overkill, especially when its the only real source of damage (outside of ults, ofc, but his ult is weaker than it should be too) a champ has before teamfight phase