User blog comment:JohnRiddle/Orion - The Ramming Templar/@comment-5352068-20120801002150/@comment-3048506-20120801095709

I just updated Orion according to some of your suggestions.

I used your statistics cause they are far more balanced than mine. :D

But i didnt changed to much of his abilities borrowing a few stuff from yours.Yours are ok but i think you made him a little OP.I should explain what changes i did and why i kept some of the old stuff.

(Passsive) - I like the idea of an aura but not by nerfing the enemy champion more than helping you team.His passive is much more like wukongs exept wukong gain armor according to allies nearby for himself.I tossed away the +MagicResist causse its not needed but I kept the bonus armor per nearby champs to get the hole "Skylar" effect.(Skylar=protection/gving shelter).It's basicly a combination of Wukong's and Soraka's passive.I didn't want to make him a second Rammus(based on his armor to attack.)

Q - I used your "Lance charges".Hitting 3 times it was briliant.But that's why i had to keep the passive of this ability otherwise he is too OP.I like it cause it's like Riven's Q.But i fount the slow effect a bit unecessary.He already does damage and knocks back in-between units.Too many CCs would made him unbeatable.There was a suggestinion in LoL's forums about that ability that a realy liked.Thea fact that he is charging to a target and everything else are knocked around causes the hole "battering ram" concept so i keep it as it is.I also renamed the ability to "Rampage"

W - I realy liked you passive idea.It makes him more tanky but knocking back the enemies Orion is facing its kinda obvious so I didn't consider it in the desciption.I also didn't put the canselation of the speed buff cause i think it would not play along with his combos.

E - Well....i had to disagree with the reduction of damage to be taken only from one direction.I beleive it would made him more complicated to hundle during a gang or a battle plus the convertion of damage wouldn't work so well with only one direction.This is his major tank ability and i redused the movement speed to 20% cause 30% was too much.

R - I reaaly liked the idea of Orion charging to the enemy and consider it carefully.It is based on the battering ram concept but i wanted his ulty to causes an utilyty to the team that why i decided to make it a skillshot like ezreal's and Ashe's.Plus the spectral ram that he is summons is part of his lore.Imagine something like Hecarim's ulty (only a skillshot) but instead of spectral riders he summons a spectral ram.The ram runs through the hole lane effecting any enemy champ it hits.