User blog comment:Ysana/Your Friend, Your Dearest/@comment-35019468-20140326021315

This is quite disturbing... and mind-breaking. It wouldn't be out of place in the SCP Foundation. Anyways...

Passive: I think this would be more balanced and less confusing if the duration didn't scale. Also, the concept of an autoattack with no damage brings a whole host of other problems.

Q: A one-second stun (practically) within a large range is rather... unbalanced. (Unless it also applies to allies, which is what I'm guessing is going on here.) Also, Nevermind doesn't need a mana cost.

W: Doesn't do enough damage. It could probably do a bit more damage without being overpowered, even if it's true damage.

E: It's very likely that the teammate you use this on will accidentally consume the buff by moving. This ability puts the burden of knowledge on your ally to use it correctly, which isn't good.

R: Radius is too large, which is somewhat balanced by its high cooldown.