User blog comment:Ralattt/Boris, the Big Game Hunter/@comment-10958553-20131119211328

Art of the hunt needs a slight change. Instead of true sight he should reveal nearby stealthed champions. True sight allows you to reveal wards and traps. Also you can increase that durration. I suggest starting at 3 and ending at 5. (The cooldown would start after the effect ends of course)

Tracking should be kept as is. It is well balanced utility and focusing.

Point blank needs a higher cooldown as it is your only defence mechanism. The cooldown will allow this marksman to be safe forever and always. I suggest a scaling cooldown to reward players for leveling it up. 14/12/10/8/6 That way if you are attacked by two champions, they can actually kill you.

The ulti needs a nerf. Turret range is 775 and he would be able to out range them at level 12. The maximum you can increase his range would be 224 (up to 775). Even Twitch can't out range turrets with his ulti. You also need to factor in his passive for this. At 25% increase in attack range you need to have this attack range increase end at 25 (up to 575) so that you can't outrange a turret (A fully stacked passive would give you 774 attack range). This would make the ulti's buff seem somewhat useless for increasing attack range.

Maybe you can make it increase the passives bonus? Make sure you do some calculations to prevent outranging turrets.

I was about to have a problem with the ulti's stealth but the fact that 700 range defeats it is okay. It does mean that you can bypass wards, but still I don't mind.