Talk:VPBE/@comment-24795478-20140606163103/@comment-1330314-20140607175434

Riot's design philosophy has evolved a great deal over time, and is still developing even now. A lot of the issues they're tackling are new territory, and sometimes lead to hidden issues that they weren't aware of. Skarner's initial rework flopped because his perma-slow was the central strength to his kit, and hid the fact that the rest of his abilities were so lackluster that the removal of the mechanic crippled him, even though it made him a far healthier champion. Skarner's new rework is taking that into account and giving him better CC. Feral Flare is usually the kind of item you'd see in preseason, and consequently had the same kind of balancing that got very quickly adjusted to reasonable levels. Kha's nerfs are deserved as, despite the previous nerfs, he's still pick-or-ban status and remains overwhelmingly strong. Riot is a team made of humans, so it would be unreasonable to expect a 100% success rate, but you also need to distinguish between "changes that are bad" and "changes that I personally don't like".