Talk:Olaf/@comment-5259099-20131104072804/@comment-4372473-20131104220829

I was aware you were talking about jungle Olaf(Which isnt that good.) HIs mobility and damage is pretty crap in jungle scenarios. All you have are auto attacks and a mediocre nuke. Due to having no form of mobility, after throwing the axe you still have to waddle over to an enemy to throw it again allowing plenty of time for escape. He clears very well however(Thus I stated the Season 4 jungle may help him get the much needed goal to become not suck.)

He has itemization problems now, Before he could build cheap tank/cdr items and put out enough damage to be a threat. Now he has "Melee Carry" syndrome. He needs damage(ArPen, AD), Tank(Health, Mres, Armor), and CDR to be worth a shit. If you build full tank you do ignorable damage with your Q and "Meh" damage with your true damage. So you pretty much sit there and tickle people and then die because the ADC will lifesteal that petty damage.

Laning Olaf is absolutely awful. He no longer has incredible harrass and bully potential his old E gave him. I almost feel gimped if I max E first. Q is good at farming but pushes the lane and costs boatloads of mana. Its damage is pretty bad. It used to be good damage when he had free ArPen.

His R passive stats are nice at padding one of his itemization flaws, but trading one for the other is a pain in the ass when you want to ignore CC. It does give counterplay which is cool.(Kill useless Olaf.)

If his E was tweaked slightly his laning wouldnt be horrendous.