User blog comment:Ricoindigo/WORK IN PROGRESS : Mage update patch for Season 6/@comment-7709681-20160127172514


 * 1) Cassiopeia:
 * 2) * General:
 * 3) ** Her character is one treacherous, venomous snake that also takes inspiration from the Gorgons, and her theme is a DoT-oriented DPS mage / hyper-carry with AoE damage and the only champion to interact with the Poison debuff in the game.
 * 4) ***Grant her a defensive tool that rewards her for her short-ranged playstyle.
 * 5) ***Take her Poison interaction and make it more impactful.
 * 6) ***Consider whether her DPS orientation should be expresed by DoTs or by Spammable spells, as the current kit rewards the later.
 * 7) ***Give her more presence in teamfights as the hyper-carry she's meant to be.
 * 8) ***She's pretty much a Gorgon... should behave like one (Perhaps without the bow, but you get the point).
 * 9) * Problems:
 * 10) ** Innate:
 * 11) *** Is simply invisible power that you don't appreciate, two stat boosts and an on-hit heal for E, to say the least.
 * 12) *** The milestone system just makes it tedious to become rewarding. It's not to say that is bad or underwhelming, but something better and, God permits, entertaining could replace it.
 * 13) ** Q & W:
 * 14) *** Are pretty much the same spell, and for the same purposes (Zoning), but W expands and slows, and Q doesn't expand and grants MS.
 * 15) ** E:
 * 16) *** Is too efficient, and has too much happening in it, requires few action to gain extremely rewarded (0.5s CD, 40% damage amp. for Q and W, restoring health and mana)
 * 17) *** Is in a limbo that, although it does help her as a DPS Mage, is not a DoT, and her current kit promotes it as her core ability.
 * 18) *** Should be considered whether or not the upcoming kit must focus on this ability.
 * 19) ** R:
 * 20) *** Feels underwhelming for how powerful is meant to be, with its short range and conditional CC (For an ultimate ability).
 * 21) * Proposed Solutions:
 * 22) ** Get rid off from the f*@k#ng Innate!, and give her something that fits her playstyle and actually is playable, even better, something that makes her Poison debuff playful.
 * 23) ** Make her innate the current W, to trigger as a reward of Poison interaction.
 * 24) ** Speaking of Poison interactions, snakes are venomous (Direct application), not poisonous (Indirect application), and are commonly to paralyze, stop coagulation or even cause necrosis... the Poison, beside the "W turn Innate", could give some utility by hindering the opponent somehow, or even ease their death.
 * 25) ** Thanks to the aforementioned, free W's space to give her a defensive tool with some utility, possibly inspired in her Gorgon character... plus applying the Poison debuff somehow. Is a non-damaging debuff that is commonly tied to DoTs, make it for once not be tied to one should not be difficult.
 * 26) ** Change how E behaves, move the sustain into the new W, and get rid of the damage amp. (As of the new proposed Innate).
 * 27) ** Increase R's current range, and... I actually don't know what else could be done to improve it. oHo