User blog comment:Krankenheimer/Critical Strikes/@comment-4881935-20140418223214

I'm start this by saying, they have literally only removed 1 random mechanic and that was dodge. All other random mechanic haven't been touched yet (though, I'm pretty sure Sion's passive will get changed).

And to follow up with that, why does everyone always ignore all the other issues that involved dodged. Yes, dodge was removed due to part of it's randomness, but it was also removed for other reasons.

The biggest difference between critical hit and dodge is that 0% is not the opposite of 200%. In fact, here is a better way to phase it to reach my point easier, the opposite of doubling something is not nothing. The polar opposite of doubling is halving something.

And this is where the biggest issue about dodge came. If a champion got too much dodge, they literally became a hard counter all markmens because the markmen could do nothing to combat this dodge. The only option was to buy 1 certain item in the game and only that 1 item. Because of this, dodge was slowly phased out from the game until it was easy to remove.

So for critical chance, armor is still equally as effective against critical strike no matter how much critical strike chance they acquire, unlike dodge where getting to much dodge devalued all the AD/AS/Critical strike chance/life steal that champion had to zero.

So I'm gonna repeat myself. Where is this large scale issue about critical strike chance that requires it to be changed? It's random and what else? What else is so awful that it demands it needs to be deleted.

And lastly, my first suggestion is to not call it critical strike because that goes against a common term that anyone who have played any tabletop, videgame, or roleplaying game have ever defined it. It's like telling someone that dodging an attack only reduces the damage by 30%. It goes against common sense that have been established in the real world for ages.