User blog comment:KeithCornell/Turret Changes/@comment-4091261-20161115175641

I'm having trouble accepting your Penetrating Bullets change. I know that one of the big bonuses to going for is the ability to withstand turret fire. However, if there a buff to for tanks to focus on consuming turret fire, this change can be plausible.

Causing turrets to shift towards offense from defense is a good direction. I think the increased capability of dealing with monster waves will create a higher priority of sieging which I find to be a good change of pace to the game. The current process of having waves of minions beating up turrets rather than champions themselves is not a particularly interactive strategy and it exacerbates the problem of. This change would force a champion to splitpush in order to actually destroy a turret if they want to use a monster wave and I think that is a lot better than the current iteration.

These changes are fairly focused and prioritize a mid-game push when a lead is gained. Heck, the extra attack damage on turrets later on would make it easier to deny enemies if players do get a lead. I support this change, but again, there needs to be compensation for tanks who focus on their ability to towerdive like and.