Talk:Warwick/@comment-24951773-20170110233127/@comment-26001789-20170111023723

The current Ult has one purpose and one purpose only. It locks someone down for a beating.

The new Ult can be used as a Gapcloser, either by marking an enemy and innitiating or to finish someone off. It can stack with his E and allows him to have a backoff if it misses. Being a skillshot allows him to bypass terrain. The dash makes him invulnerable to CC, which gives him pseudo Invul. frames and while he still can be interrupted, the duration is not so much the concern, as it is to dodge it/body block it, which makes it an interesting tool for enemies to play around. It heals for 100% of the damage dealt, which makes WW have a great comeback if he is already in a losing fight, not like this wasn't an option before but it's interesting he now heals for whatever number pops in the Supress rather than "He gains some Lifesteal that scales off his own On-Hit effects".

It's also the only other Supression that isn't a Point n Click, so it gets some cool points even if you think it's about as interesting as the old one.