Talk:Tryndamere/@comment-99.240.60.236-20110501191851

I absolutely despise Tryndamere's design. His ultimate and scaling creates a dull hit-or-miss character – if he is levelled, has got a bunch of physical damage items and ultimate available against a team that isn't quite so crowd-control heavy or has very much durability between them, he'll tear through the enemy as if they weren't even there and eliciting FFFFFFFFFFFFFFFFFFFFFF from those playing against him. If not, he will struggle to survive, let alone do damage, likely eliciting a similar reaction from his player and team. Proper positioning is unlikely to help him do well or get killed less, as his melee attack range and squishiness without his ultimate will require him to use his Spinning Slash to either survive or get in range – from that, he will either do nothing in a teamfight or faceroll an enemy team unprepared, with the latter being very unlikely considering his squishiness yet again without his ultimate.

He really needs to be changed to have a much more interesting and variable (based on player use, I don't mean “make critical striking more random”) potential. Because right now, having him in a match means one side is probably not going to find the match very entertaining.