Thread:Deshiba/@comment-6016076-20140527061534/@comment-4022742-20140527131418

Diminishing returns are an economical term, correct?

The definition of diminishing returns "is the decrease in the marginal (per-unit) output of a production process as the amount of a single factor of production is increased, while the amounts of all other factors of production stay constant."

If we take the set up for acquiring armor this leads to 3 factors: Gold, Armor, Percent Damage Reduction. Per definition of diminishing returns the amount of Gold and Armor stays the same while the Percentage Damage Reduction diminishes, Correct?

Even the price increase per Percentage Damage Reduction increases at 20G/%DR, where at some point on the chart, buying health will be more efficient because the gained EHP/Point for HP will be higher then the EHP/Point for Armor, Correct?

I am well aware that the resilience increase in EHP will be linear, but that doesn't change anything for the diminishing returns on armor on its own. This is the same claim that Willbackbakal is making towards Gold Efficiency, where GE should be looked at in an isolated environment. That buying AP on Vayne will not get the items worth that GE implies is according to him Irrelevant.

I'm just using his own logic to point out how hypocritical the whole ordeal is. When looking only at armor