Talk:Vayne/@comment-178.166.24.118-20130221012226

Base AS buffs are welcomed, but it's not like she was the only carry to get them (Tristana, Ashe). Mana cost decrease on Q is decent, but her E still takes almost half the mana bar to use at lvl 2 or lvl 3.

Riot is giving Vayne these random minor buffs but they don't adress the real issue: the fact that she can't lane for shit and gets dumped by anything with half a brain. It doesn't matter if her late game true damage is strong when people don't even get there. And even if she somehow does get to late game it won't make a real difference because the lack of range compared to other carries just makes her blow up after getting CC'ed. She can't really survive with a bruiser on top of her with Randuin's, Warmog's and a BT. And yeah, asking for peeling in solo queue is like... boxing with shadows? Huehue.

Bot lane these days is just insta-pick Ez/Cait/MF with an aggressive support, rush the tower, force an early teamfight and settle the game at 30 minutes. 45% win rate speakes volumes no matter what people say. It's almost the same as Heimerdinger and Poppy, who are deemed unviable.

Possible solution that would increase Vayne's viability by a huge margin:

1. Give her the same base range as Varus. Probably the fastest and easiest buff. People might think 25 range is not that big of a difference, but in reality it's a huge buff. If you're playing against any 550 range carry it would be easier to poke them with one auto and not get retaliation (unless they use an ability with longer range). Late game it doesn't make that much difference, but this would be amazing in lane.

2. Buff her ult into giving 50 extra range for the duration aside from it's current bonuses. Her laning stays the same but her lvl 6 becomes stronger on all-ins when champions like Cait, Graves or MF get huge burst ults. In the ult animation she uses the crossbow to autoattack during Final Hour so it makes sense to give her extra range based on that. 600 would be the difference between effectively dueling a bruiser late game or getting man moded by a random Xin or J4.

3. Nerf W to do only the % damage with no base. In exchange give her better base stats, at least on par with Ashe (more HP, more armor) and revert all nerfs from patch 1.0.0.132 (better passive, extra 0,5 sec stealth duration on Q and 10% more damage on Q). This is a straight lane buff where W isn't very strong yet.