Thread:Double Slap/@comment-3017217-20150501142244/@comment-4091261-20150514154426

Ah, there we go. I felt something was off. After I thought it over, I remembered that there is no way it would give 193% and 243% health. Well, normally it actually gives a 112% ratio. This would give it a 112.65% ratio, which is MUCH more reasonable--though, seemingly nonexistant. I think that the only real use fo % health runes is to obtain powerful lategame health as the scaling health quints are terrible. Though I would consider a %health seal buff. For a %health seal to overpower a scaling health seal, it requires 4800 health or more. This is an insane investment in health that I wouldn't expect any bruiser and only select tanks to obtain. This actually makes scaling health seals and %health quints reasonable when under the 4800 health threshold. I think a buff from .05% to .5/9%(0.055 repeating) isn't a huge stretch and would make percentage health runes a bit more reasonable by dropping the threshold to 4320 health. Still something only an ungodly tank would get, but would make it easier for them to get significant health.