User blog comment:Emptylord/Custom runes - New Sabotage Path, plus other tweaks/@comment-24420226-20171207212648/@comment-3974211-20171208082638

Well, my first response is "why should their be 'good' early magic resistance"? There's not exactly 'good' armor options, either, and Marksmen can kill you just as fast. Base AD and base damage on rank-1 abilities is actually very close to one-another this season, yet champions already have more MR and Armor.

My second thought is that the issue of "poke" or "harass" is separate to whether or not it's magic or physical damage. is meant to be the rune you pick-up versus attrition, so I think I would look to buff that rune if such was necessary - and given the runes is relatively unused at the moment, perhaps that would even be a good place to start. Perhaps the effect shouldn't have a considerably higher base value (or even just a base value) - such as 20-50 over 10 seconds. Given the base damage of, say, an Annie Q is 75, "reducing" it by 20 once every 10 seconds would net more effective damage reduction.