User blog comment:Deshiba/No counterplay/@comment-1330314-20140515231813/@comment-4022742-20140519161428

Even though you have to attack a target 3 times, that's not really hard to do with Vi. And to get 10%+ Max health damage, 20% Armor Reduction and 50% attack speed for that is kind of over the top. Vayne is able to deal 8% max health true damage with a similar mechanic. She doesn't increase damage on that target for the entire team and get attack speed for it to make it easier to reapply that damage again.

On top of that getting 2 displacement Crowd Control abilities and an AoE attack timer reset... There's a power spike in her kit that can't be denied. We just disagree where it's at which is fine. I personally would remove unstoppable from her ult and shift the attack speed from her denting blows to her ultimate and extend it to 8 seconds. I think either of our solutions would gimp her enough to be on par with other bruisers.

As for my projection on Vi vs WW I kind of expect both of them to not use their ults, but with that Vi's Shield and Vault breaker will definatly help out sustain warwick, together with Hydra and Excessive force she has enough aa resets to out damage the warwick more then the sustain lack. When there's minions or other champions nearby it's not even going to be a contest seeing as the AoE life steal should be plenty to see her trough. New warwick still has to be released, don't think its going to be in his current form though...

Personally I find both Hecarim and Malphite to be a bit boring and more of a 1-trick pony then an actually fun to play champion. When you compare their role and impact to similar champions you end up with and  who do rely on their ultimate abilities to hard initiate. But are still capable to do so without them, hitting Amumu's and Sejuani's Q's is quite rewarding and effective. Where Malphite is more static and just a lump of stone without his ult. Hecarim is better off in that regard with his Q-spam and AoE Sustain.