User blog comment:ClayHuang158/Necrius/@comment-3391671-20161016201508/@comment-3391671-20161024160713

Things to change:
 * As referenced many times before, the MS on W and the damage reduction on E are superfluous/feel like add-ons. I can see where you might see them as thematic, but I believe they only lob an extra line or two with little reason.
 * Instead of writing for almost every ability "cannot be cast with 0 Essence," have the innate have "All abilities except Abate cannot be cast when at 0 Spirit Essence."
 * I still feel a delay on E would suit the "place spirit into ground" theme, as it wouldn't be instantaneous, right? It would also telegraph what Necrius will be doing, which gives for balanced/fair counterplay.