User blog comment:Numinous J/Gar'Kor, the Void's Legion/@comment-7709681-20151207014040

I don't find much grace upon the kit, I understand that is difficult to create a micro-management kit without overloading it, but I feel this doesn't fullfill that fantasy, specially if you want him to be a jungler, since the micro-jungler so far are Elise and Illaoi.

Going on the Workers, the core of the kit, the bonuses they offer are extremely powerful, specially if they're stackable.

He could go tank and still do great damage thanks to the Workers, specially when their resistances scale equally to the player, and would grant too much sustain, make his abilities spammable, excellent defense reduction and what could possibly be the most annoying revival passive in the game, specially if you can add Guardian Angel and Zilean to his team (With a saving grace of 10s between revives, on top of GA and Zilean, could revive 6 times at its best).

There's no insentive of ranking towards the Workers, as a single point on each ability makes them fully empowered, and they make jungling too safe as they tank for you. Additionally, the ultimate is too powerful damage-wise: Even without building damage, Q and E will deal 5x their damage at its best, and the second active of the ult can deal 4x its value when each is grouped properly.

As for he kit itself, it feels unhealthy: A damaging skillshot with sustain (Unhealthy as it help too much with his extreme jungle sustain), a long-ranged gap-closer w/ AoE hard CC, an effective damage amplification (And may God have mercy if the Fear stacks when multiple Es strike the same targets) w/ AoE nuke and an ability that does not enrich nor bring something unique to gameplay (The W, as makes you vulnerable, unable to act other than to move, use E or deactivate the ability. Also, is anti-synergystic that consumes mana per units traveled and yet grants high bonus MS, specially as the mana restoration from the Workers is lost).