Talk:Vladimir/@comment-6000413-20130826142120

I still don't understand why everyone seems so willing to build spellvamp on Vlad. I mean, it's not useless, but I dont' find it more important than on other AP champs.

Even at 20% spellvamp and fully stacked tides you would get an effective lifesteal of 26.4%. That would apply fully only on Q, while on the other spells you get the reduced value, let's say 9%. Even at maximum stacks, tides of blood on a 100 MR enemy would make you regain 14.5 + 2%AP HPs per enemy hit. At the cost of 140 HP. Even hitting 3 enemies, that's not much.

The only real advantage would be on Q, where, on the same 100 MR enemy, you could regain 30 + 7.5% AP. That's less than half the original Q heal: 72 + 33% AP.

Moreover, consider that spellvamp items are not very efficient on Vlad (no need for mana regen and AD and the spellvamp from WotA is wasted on the pool) and with that money he could buy more AP and HP, form more damage and survivability. And CDR, probably the most important stat on vlad.

If there's some point I dont get, feel free to comment.