Talk:Irelia/@comment-28624975-20180613004232/@comment-3391671-20180622093403

While a overloaded kit is surely not good, and leads to the imbalance of "can do everything," it would be nice if you could offer a few more bits of insight on why you believe this. Not that I (or others) don't understand, but a relatively simple comment like the above not only is an oversimplified topic starter, but feels like a throw away line that can be said by both people with proper insight or just a bad day against said champ.

For example, I'd reconsider the stat wheel at the top of the page. Does Irelia really have 2/3 Utility? Utility is defined as the ability to aide allies, and Irelia does not have any such tools. Thus, I find that as a Diver, she plays properly that she's a bit of a lone warrior; crowd controls are separate from utility.

Meanwhile, what I feel that Irelia has too much of is the defensive capabilities she has at her behest. It may only be a and a brief moment of Damage Resistance, but both are upwards scaling with decent base values, and may offer a bit too much even for a Fighter. I also find that her Innate can stack up too quickly, even if it is meant for a teamfight; in some way (and tell me wrong about this) she doesn't feature as much weaknesses no matter the composition. also feels like it reaches a bit too far, and may give way to being able to access the passive of her.

There is much that I wish RITO would do, as I tire of the "they are human" argument, as some changes, while game-changing, don't feel responsive enough. Priority to bigger games like the pro-league is understandable, but if possible, it should not be at the cost of lower end players. But we can only push by being constructive instead of being simple with our insults.