Talk:Elo rating system/@comment-99.252.57.235-20110827172752/@comment-95.85.135.237-20110915102617

The fact about the carries is that you actually have to be extremely fed,and most of carries cannot carry the bad team...teamwork does,if you need to be the leader,then be it...help your bad teammates,don't rage if they kill steal you,it's a team game...and still I disagree with carries being able to carry out the bad team...tried that,failed...you get extremely fed,but you can't jump in and do a penta since most of the carry builds are concentrated around being a glass cannon...I prefer support,Sona especially,and rarely lose when I play her...change the tide of battle,help your teammates,show them that they can rely on you...most of people really underestimate support characters,which is the most common mistake...just my personal opinion,and my personal experience tho...

Carry: 30% / 70% (if you lower enemy morale so they surrender) Tank: 50% / 50% (you can still be decent tank and killing machine) Support: 90% / 10% (helped out teammates,saved them number of times,change the tide of battles nearly all the time,literally lead team to victory,as weird as it sounds)

Procents on this one based on win / lose ratio...the fact is that carry might,but most of time won't carry you,since when people feel overpowered,they start getting greedy,and die in progress...usually,if you carry them,when you die,it's all over for your teammates...

Tank rarely dies,and can dish out good damage,but can't be considered as the leader,and people won't listen most of the time...

Supports,with my personal best win / lose ratio,are underestimated,and most of people don't play them because they find them weak,and usually rage about it...how much I've heard,no support,they suck,noob,if you die I report...and when I save their asses number of times,it's completely different story...especially when they win because they get fed because of me...