User blog comment:Umbralis/Heidt, the Gun Emperor/@comment-25228021-20141020180114/@comment-24023859-20141020180912

That idea was solely based on Heidt granting a defense ignoring buff upon using his Meteor Stream, and it also gave it a nice niche as a League spell. I forgot to change the penetration count from 5 to 10 when I changed the amount of waves, my bad. Yes, they're meant to block projectiles, but nothing says you can't have something to remove them prematurely. Would you prefer the spell to shred armor with every wave, causing it to multiply it's own damage against targets it hits, or have it have the ability to nullify the effects of two spells in the game that would wear out soon anyway?