Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-1330314-20140521192306

ZFlash wrote: Some stats are totally overpriced and increase the cost-effiency of some items unreasonably: mana, hp5, mp5, ms, cdr... This leads to absurb item comparisons (e.g. According to this wiki, Visage is 60% more efficient than Banshee and Heart is 30% more efficient than Randuin, which are both absolutely false)

Actually, the gold value to pick ratio here is not entirely inaccurate. Spirit Visage is so cost-efficient it's picked on champions with no sustain just for the stats. In fact, its cost efficiency became a problem when it still gave +20% cooldown reduction, so it got toned down. Banshee's Veil is far more situational, and has its power focused into its shield: it can be a lifesaver, but it can also not be particularly useful at all. Stat value is one of the reasons Banshee's has a ~5% pick rate while SV has a ~8% pick rate.

Similarly, although Randuin's is an amazing item in itself, a large portion of its power comes from its active. What the cost analysis is telling you is that if you're just trying to get as many stats as you can, you're better off taking Frozen Heart, whereas Randuin's can contribute a lot of crowd control at the right time.

ZFlash wrote: Last thing. There is no strictly "gold-ineffective" item in LoL. Any item can be more valuable than another depending on your champion, your current build, your playstyle, your enemies, their playstyle, the way they build, whether your are ahead or feeding, whether it is early game or late game... If an item was overly cost-efficient, Riot would already have nerfed it. If an item was overly cost-inefficient, Riot would already have reworked/removed it.

There are counter-examples to this, the most notable one being. It's an item that only gives stats, including via its passive. On its own, it's hugely gold inefficient, and will be gold-inefficient on most champions until they reach level 13. However, it also has the potential to give massive amounts of free attack damage, one of the most expensive stats around, to the point where it becomes far too gold efficient. Back when its effects were stronger, its gold efficiency caused so many problems (namely, it was part of the whole Fratmog's meta in season 2 that made all bruisers overpowered) that it got nerfed to uselessness.