User:Jens Ingels/common.js/lolbox.js

$( document ).ready(function {

if( $('#champion_info').length ) {

//Prepare Arrays var name = ["Health","Health regeneration","Mana","Mana regeneration","Range","Attack damage","Attack speed","Armor","Magic resistance","Movement speed"];

//Test Load Function $( "#Strut" ).append( " Test " );

//Def Classes $.each(name, function( index, val ) {

loc = $( "#champion_info-lower td span a[title='"+ val + "']").parent.parent.next; valueCode = val.toLowerCase.replace(/ /g,"_"); value = loc.html; $( loc ).addClass( "data-" + valueCode ); defCode = value.replace(/\(.*?\)/, ' $& '); $(".data-" + valueCode).html(defCode);

});

//Add buttons $( "#champion_info-lower td:nth-child(2) table th").append( " Lv default 1 2 3 4 5 6 7 8 9 10 11 12 13 <option value='14'>14 <option value='15'>15 <option value='16'>16 <option value='17'>17 <option value='18'>18 " );

callBase = function(value) { mainVal = $( ".data-" + value ).contents.filter(function {        return this.nodeType == 3;         }).text; mainVal = parseFloat(mainVal); return mainVal; };

callPlus = function(value) { plusVal = $( ".data-" +value+ " span" ).html; plusVal = plusVal.substring(1, plusVal.length-1) if(plusVal[plusVal.length - 1] === '%') { plusVal = parseFloat(plusVal); plusVal = plusVal/100; }        else {           plusVal = parseFloat(plusVal); }        return plusVal; };

health = { base : callBase("health"), plus : callPlus("health"), backup : $( ".data-health" ).html };     health_regeneration = { base : callBase("health_regeneration"), plus : callPlus("health_regeneration"), backup : $( ".data-health_regeneration" ).html };     mana = { base : callBase("mana"), plus : callPlus("mana"), backup : $( ".data-mana" ).html };	     mana_regeneration = { base : callBase("mana_regeneration"), plus : callPlus("mana_regeneration"), backup : $( ".data-mana_regeneration" ).html };     range = { base : callBase("range"), plus : callPlus("range"), backup : $( ".data-range" ).html };     attack_damage = { base : callBase("attack_damage"), plus : callPlus("attack_damage"), backup : $( ".data-attack_damage" ).html };     attack_speed = { base : callBase("attack_speed"), plus : callPlus("attack_speed"), backup : $( ".data-attack_speed" ).html };     armor = { base : callBase("armor"), plus : callPlus("armor"), backup : $( ".data-armor" ).html };     magic_resistance = { base : callBase("magic_resistance"), plus : callPlus("magic_resistance"), backup : $( ".data-magic_resistance" ).html };     movement_speed = { base : callBase("movement_speed"), backup : $( ".data-movement_speed" ).html };

$( "#lv" ) .change(function {

getLevel = $("#lv").val; getLevel = parseInt(getLevel); if ( getLevel == 0 ) { sendA = health.backup; sendB = health_regeneration.backup; sendC = mana.backup; sendD = mana_regeneration.backup; sendF = attack_damage.backup; sendG = attack_speed.backup; sendH = armor.backup; sendI = magic_resistance.backup; }        else {        sendA = health.base + health.plus * (getLevel - 1); sendB = health_regeneration.base + health_regeneration.plus * (getLevel - 1); sendB = (sendB).toFixed(2); sendC = mana.base + mana.plus * (getLevel - 1); sendD = mana_regeneration.base + mana_regeneration.plus * (getLevel - 1); sendD = (sendD).toFixed(2); sendF = attack_damage.base + attack_damage.plus * (getLevel - 1); sendG = attack_speed.base + attack_speed.plus * (getLevel - 1); sendG = (sendG).toFixed(3); sendH = armor.base + armor.plus * (getLevel - 1); sendI = magic_resistance.base + magic_resistance.plus * (getLevel - 1); }        $( ".data-health" ).html(sendA); $( ".data-health_regeneration" ).html(sendB); $( ".data-mana" ).html(sendC); $( ".data-mana_regeneration" ).html(sendD); $( ".data-attack_damage" ).html(sendF); $( ".data-attack_speed" ).html(sendG); $( ".data-armor" ).html(sendH); $( ".data-magic_resistance" ).html(sendI);

});  }

});