User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-3323227-20140608015614/@comment-6281696-20140610145206

yea.. it gets rather confusing like this, bit much scrolling.

I don't like the mobility creep going on lately. In comparison to some other champions she's indeed not extremely fast (Udyr will probably still outrun her). But the average support for example is utterly screwed when trying to chase or escape from her. Simply dislike that champions are either loaded in terms of mobility or got close to nothing. Thus I want some sort of way to prevent her from just running around with a (near) constant buff from prowl + the movement buff from cougar + constant pounces + the buff from trinity/lich bane both of which will be popular on her + everything else she can possibly get.

As for the hunt also influencing her human form, it can be used to gate spears into needing multiple hits which reduces her spammy & toxic nature. Which I think should be the main focus of the whole rework as one of her biggest issues is how utterly stupid she is with the constant spamming of spears. The other skills in the way I suggested can be "active" in cougar form, so it makes sense to have those still work with it.

Dripping wound would work too, assuming it comes at the cost of other stuff being weaker (e.g. dripping wound with her current spear values would still be silly..). Also, personally I hate most true damage, but if it's stacking physical or magic damage, possibly scaling of of AD/AP it'd be good.

The point of stacking is to gate her spammyness. It'd actually require her to set up fights with multiple attacks instead of just oneshot one kill (or well, one spear -> one cougar combo one kill). Utility I still think is possible depending on which skill exactly (e.g. pounce would not get a bigger bonus from multiple stacks, but traps could slow longer or more if it hits someone with stacks)

I mean that she'd need to actually hit MULTIPLE spears in a short time interval, unlike now where 1 spear is more than enough to win a fight really. Spamming it like now wouldn't work as half the spears would miss, and the occasional spear that would hit wouldn't be so devestating. I hope that made that point clearer. THe rest of the alinea I agree with, just that even if her spears aren't massive nukes but just average poke, the safety is just so powerfull it'l be abused.

Those examples all have a shorter range & are easier to catch, and individual spells hit less ridiculously hard. At least compared to the current iteration. But yes they can all potentially become toxic in the same respect.

As far as I viewed her traps they are just simple things made from bits of wood & string. The type you use to catch rabbits not a beartrap. And those kind of traps don't do much more than just catch the rabbit, it dies of starvation/exhaustion (or the hunter coming to pick it up). Hence my focus on CC and dislike of them doing damage. And for that matter, why can she place traps at a distance that's larger than she can throw her (basic) spear? If they could only be placed in melee range it'd be more acceptable as they can no longer use it for that passive harrasement style where they just put the thing all over the place until eventually it hits.

As I said before, just giving her spellvamp/lifesteal that isn't reduced for AoE's and works on all sources of damage is going to be overpowered. Or it's going to be such low values that single target it'l be irrelevant without massive chunks of damage. Which is why I suggested it on kill, possibly in conjunction with hunted buffing it. THe passive attackspeed was as a replacement of the current spell, as said I don't really like it's short duration + high value.

5 seconds is not long.. the thing is spammable... It's an execute, executes should not be spammable, ever. Kind of defeats the point of it being an execute. At least 5 seconds is what the skill still says above. Outside of a CD reset when preys are taken down with it I can't really think of anything utility wise to add to the skill. Executes generally don't come with utility, after all the fight is supposed to over once they are used.

You had swipe with a CD reduction on AA, resulting in a constant CD of 3.5sec at max level with no extra stats. Which makes it well, perfect for Trinity. A CD reset on hitting preys means you can reset it once and quickly get some burst, but you don't get the same perfect, borderline broken, synergy with trinity. Though I understand how it can appear contradictionary at first glance ^^

Could be, I just despise the current dominance of glass canons. Everything dying instantly isn't particularly interesting. Hence my insistance to encourage defenses in some way... Also, I'm getting tired of getting my damage nerfed on certain tanky supports because noone can be bothered to build defenses so even my puny damage hurts like hell.

Hp shred on takedown won't make sense, it's an execute, an execute with % current hp would be rather counterintuitive. As for swipe, I like the current version you have now, though it seems rather damage heavy now. Is the hp shred still supposed to be on it or did you forget to remove the bonus from prey when changing it?