User blog comment:Lesdin/Tylane, the Furor of Thousands/@comment-3391671-20160406212203/@comment-27802145-20160407071349

I'm pleased that you appreciate the formatting. Whilst it wasn't the most taxing thing I've ever done, it sure was tedious getting everything formally sorted out, so it's good to hear that yet another likes the presentation.

Now excuse me for only providing the briefest of replies, but I've got to go somewhere quickly atm, so I'll make sure to lengthen this comment if need be when I return.

My intentions to preserve the melee aspects of Tylane were to highlight how he should be played as a hybrid of fighter and marksman, but not either of them exclusively. I could've potentially just highlighted his arquebus mechanics more, but that would make his melee aspects feel more like a burden, rather than a part of him. I didn't want the 'would be player' to feel like they're being limited, simply due to how the kit was designed.

The MS boost of Torrid Heaven is provided while Tylane is inside a boundary, and the damage is only applied when someone steps over the boundary. Blinking to not contact the soul fire will result in no damage being taken. Also, thank you for pointing out the missing detail regarding increments of radius increase. The info has been added. I've also used your idea of the fire 'dissipating' as well.

The minimum duration of a boundary is by default 2 seconds. This is the duration which Tylane can cast a boundary and leave it, without exhausting it. E merely increases the base duration by another 2 seconds.

Your take on TTW is definitely interesting and personally I think it's better than my take on the ability. I'll make sure to edit in a variant of what you've proposed later on. Most likely though that I would somehow have to limit the damage when bullets stack on a target.