V9.15


 * For the patch, see Teamfight Tactics:V9.15.

New Cosmetics
The following Champion skins have been added to the store:
 * (Limited)
 * (Limited)
 * (Limited)

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Monster cooldown refund reduced to 50% from 60%.
 * Health ratio reduced to from.
 * Monster cooldown refund reduced to 50% from 60%.
 * Health ratio reduced to from.
 * Health ratio reduced to from.


 * Cooldown now scales with cooldown reduction.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Bonus armor per stack increased to from.
 * Bonus armor per stack increased to from.
 * Bonus armor per stack increased to from.


 * Bonus shield strength reduced to from.
 * Bonus shield AP ratio reduced to from.
 * Bonus shield strength reduced to from.
 * Bonus shield AP ratio reduced to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Base root damage increased to from.
 * Base root damage increased to from.
 * Base root damage increased to from.


 * Base damage increased to from.
 * Minimum base damage increased to from.
 * Base damage increased to from.
 * Minimum base damage increased to from.
 * Minimum base damage increased to from.


 * Stats
 * Base health increased to 550 from 518.
 * Health growth increased to 90 from 87.
 * Damage AP ratio increased to from.
 * Damage AP ratio increased to from.
 * Damage AP ratio increased to from.


 * Base damage per shot increased to from.
 * Base damage per shot increased to from.
 * Base damage per shot increased to from.


 * Slow increased to % from %.
 * Base damage increased to from.
 * Cone damage now properly applies burn.
 * Base damage increased to from.
 * Cone damage now properly applies burn.
 * Cone damage now properly applies burn.


 * Bonus movement speed increased to 40% from 35%.
 * Bonus movement speed increased to 40% from 35%.
 * Bonus movement speed increased to 40% from 35%.


 * Bonus AD ratio reduced to from.
 * Now gains  Element when dashing towards a Health Relic on.
 * Damage is now.
 * Cooldown changed to seconds from 100 at all ranks.
 * Now gains  Element when dashing towards a Health Relic on.
 * Damage is now.
 * Cooldown changed to seconds from 100 at all ranks.
 * Cooldown changed to seconds from 100 at all ranks.
 * Cooldown changed to seconds from 100 at all ranks.


 * Base shield strength reduced to from.
 * Base shield strength reduced to from.
 * Base shield strength reduced to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Target range increased to 725 from 625.
 * Target range increased to 725 from 625.
 * Target range increased to 725 from 625.


 * bonus true damage increased to 30% from 20%.
 * Base damage per sphere increased to from.
 * bonus true damage increased to 30% from 20%.
 * Base damage per sphere increased to from.
 * Base damage per sphere increased to from.


 * Wall increased damage 150% from 100%.
 * Wall increased damage 150% from 100%.
 * Wall increased damage 150% from 100%.


 * Target range changed to 5000 at all ranks from.
 * Target range changed to 5000 at all ranks from.
 * Target range changed to 5000 at all ranks from.