Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150625041626

The so-called conditionality of those effects (which really aren't that conditional, especially since Jayce can access both his resistance reductions and percent-health damage on demand) does not prevent them from having tools that are specifically aimed towards dealing more damage against tanky targets. On top of their burst capabilities, they are also capable of inflicting huge amounts of poke and DPS, both of which are effective against tanks. Where are you even getting this impression that they struggle against tanks? If it's just personal experience, I can just counter that with my own experience playing as Varus or Jayce, where I've had consistent success against tanky opponents.

The crucial difference between the model I'm proposing and the current system is that it allows for more item diversity, which at some point was the topic of this exchange. Not being forced to buy the same item every game means champions could then have the option to buy something else instead, and therefore have more room to try out different builds and items. If it weren't for Last Whisper, for example, marksmen would be much more willing to try out items like, or The Black Cleaver, all of which are potentially really interesting picks that struggle to fit in extremely rigid marksman itemization.