User blog comment:KROLK88/Igzurhn,The Mana Manipulator/@comment-24377865-20140717153343/@comment-24464243-20140717215549

I'm ... not entirely sure why you posted this if you knew it was horrible, then.

Regardless, having extreme strengths balanced by extreme weaknesses - which I don't really think this guy has - isn't really something you can do with MOBA characters since someone's going to figure out how to abuse the strengths while mitigating the weaknesses. A 60 second stun is far better than actually killing someone at Level 6 - so you've effectively knocked the target out of the game longer than you would've if you used your entire combo as a 100-0 assassin, using an ability that requires one of their teammates to bail them out.

So, basically, you get Level 6, click on the enemy laner, and unless their jungle comes along fast enough or you're bot, they basically die with their respawn timer set to 60 seconds minimum. Except it feels even worse than dying, because their champion is there, but they can't do anything because the champion is stunned at their own fountain for a ridiculous amount of time.

Additionally, this guy can go pure CDR and tank and still end up with a ton of mana, especially thanks to his innate. Looking at his scalings on his ultimate, it's absurd how powerful it is. You could easily get 6000 health on the thing and make the stun last for 140 seconds, while knocking its cooldown to 72 seconds. Nearly only a minute. Meanwhile, his damage doesn't really suffer since he can still do 570 magic damage with a single spell that now has a cooldown of 3.6 seconds and apparently can have its range extended to seemingly infinity if the player is good enough at controlling the orb ... maybe, it's kind of hard to tell with how vaguely its written. Not to mention, a Wind Wall that blocks 1480 damage, reflects enemy damage, and has a cooldown of 6 seconds with max CDR ...

I do like the concept of the orb spell, though I'm not sure how well it could be executed since there's seemingly no way to turn it off. But maybe give it a range limit like Tibbers and base his kit around it? It'd end up similar to Orianna in concept, I suppose, but depending on how you execute it you could probably realize the potential Lulu has with Pix but doesn't go for. Aka, give him another skillshot or two and make him primarily about manipulating his orb to make his attacks difficult to dodge or to increase their damage by hitting the target with both projectiles.

By the way, 700 range is pitiful for a skillshot. 1000 is close to the norm, Lulu's Q of 925 is actually kind of short.