Talk:Nautilus/@comment-174.100.232.248-20120211231643/@comment-160.5.232.116-20120212001457

First of all... that grammar and lack of punctuation killed me... If you aren't a native English speaker, I am sorry about this. I just wanted to mention it because I found it hard to understand what you're saying. Mostly the part about Ziggs (I am not sure whether you think the spells are like Ziggs or not)

- Ok, first of al his Riptide is nothing like Tremors. This is what Xypherous basically said... Riptide is a series of waves that gush out around him. The riptide remains in place, it won't follow/stay on Nautilus for the whole duration. He casts it and it stays in the place it was cast (whereas Tremors stays on Rammus even if he moves). Furthermore the riptide waves appear at different ranges around the centre (tremors affects enemy in the entire enemy at the same time).There is a very short delay between each burst, meaning that if you run away from the centre, you can potentially get hit by all the waves (also implying that you can only get hit by one of the waves, unlike Tremor that lasts a long time). Xypherous explained it like this, where N is Nautilus and the numbers represent where the waves burst from.

N-1-2-3

- The passive is nothing like Ziggs's passive. Ziggs passive just deals extra damage based on his AP every 12 seconds, where the cooldown gets reduced by 4 seconds after every spell cast. Each of Nautilus's attacks trigger the passive, but this works on each unit once. Meaning that you can potentially trigger it on every unit in the vicinity once every 12 seconds. Oh and it immobilises them. That is sooo different from Ziggs

- His ultimate is very different from Ziggs's ulti. It is a homing spell that follows the enemy around. Even if you blink/teleport passed it, it will still follow you. It deals damage to every enemy that gets hit along the way and knocks them up. That is pretty unique.

The spell isn't much like Blitzcrank or Amumu grabs/bandage. The only similarity between them is that they displace the enemy and himself by throwing a skillshot. Nautilus basically combines these two if you hit an enemy, but it adds a new effect where it interacts with the terrain. That other effect is unique since he moves towards it and it lowers his cooldown (only lowers cooldown on terrain I believe)

But I do agree with you about the combo of Depth Charge, Dredge Line, Shield then Riptide. It is a good ganking combo due to the CC it gives, but Xypherous also mentioned that Nautilus has really slow attack speed and movement speed. So he can't really kill any enemies on his own.