Talk:Olaf/@comment-3213212-20101214125016

* Vicious Strikes health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5% * Vicious Strikes base damage changed to 10/17/24/31/38 from 12/18/24/30/36 * Ragnarok damage reduction reduced to 20/30/40 from 25/45/65
 * Undertow now deal physical damage instead of magic damage

This is well.. wow. An actual nerf to Olaf, who is, in my opinion, one of the most balanced Champions here. Aside from huge survivability nerf - not only Ragnarok but also nerf to some defensive items, Elixirs and Phantom Dancer - taking away 2/3 o the Health scaling from Vicious Strikes kinda takes away the point of getting HP items to boost his damage (and combining this with Atma's Impaler), and on the other hand offers no real counterweight - early game base Damage got nerfed and at rank 5 we've got laughable 2 AD. I'm not sure what was Riot's idea here, but I'm quite sure that they've actually crushed the uniqueness of this skill and made it actually.. pointless. By leveling it up to level 5 you will get some Life Steal, useless Spell Vamp (since now Olaf doesn't have any Magic Damage), laughable 38 AD and *5* AD for every 1k of your Health. Huzzah.

As rare as he was already, on my ELO level at least, I expect to see Olaf even less often. His damage got nerfed hard, to the point that every other possible AD self-buff is far better - 100 AD for Mundo with almost 100% uptime, passive 65 for Sion, passive 35/70 when activated for Master Yi - I doubt that some lifesteal you can get from a Vampiric Scepter and completely useless Spell Vamp will cover for this. Shame on you, Riot - not for a nerf in general, but for making nonsense changes that will render one of Olaf's skills completely useless.