Talk:Kog'Maw/@comment-108.76.70.231-20120229195537/@comment-62.244.135.79-20120305223728

you are retarded dude, and showed ure total troll, if you consider on-hit do worse damage than ad, and consider it not useful, second thing is who (except tanks) stacks mres? if they stack hp, even better. on-hit is actually magic.dmg based carry, so that means if the same team got good ad carry/or two of them, nobody will stack more than 100 mres, other ap's or ad's don't have money or slots for magic res items until the very end if they feel they got too little amount. As i mentioned earlier, dps potential of on-hit is the greatest from all builds, and he has most defense from them all, only lacking long sustain from lack of life.steal BUT, noone goes damaged into fights, so quick refilling to base isn't a problem, because you won't be the only one doing so, and no team initiate fights without everyone. As it goes for stacking magic res, i also mentioned it, as on-hit koggy can nullify 83 magic res, so even carries with bought negatron cloak will have 0 m.res against him. on-hit version has even more magic penetration than ap version, and he can spam his ulti as good as ap, but ap lacks of defense and damage output if not counting ulti, on other hand, on-hit has 2hit per sec as, 140ad, 62 extra magic dmg, and his 10%life shredding. As it goes for poking/getting kills earlier, AP has an easier task, because of rylais slow, but later, in team fights, you can do as a good dmg taker, he is not so weak in defense as other carries/ap's, AND also, if opponents tank/offtank is a big threat cause fed/or too much cc, on-hit koggy can burst him as quick as other carries. Lets start an example, tank 3500 hp, 150 armor and mres, on-hit koggy needs 6 sec to take him down, so your retarded arguments are invalid