User blog comment:Lesdin/Maria, the Astral Keeper/@comment-27802145-20160911125232/@comment-3391671-20160914091159

This comment in itself is somewhat of a change log, so I believe it's excusable to not insert one into the blog itself since the design is all experimental. As long you don't remain simple with the explanation (AD was increased, Slow was reduced) and actual note for the most part what values were changed to what value, this is good enough.

Now, onto what has been changed, I'm glad to see that you had taken up Will's recommendation in moving the Innate to Q and adding a new Innate overall. From my understanding, the new innate provides Maria with a form of sustain that supports the pro-dueling nature of her kit. It also allows her to be good against burst champions if she plays her cards right.

A few items in this new passive caught my attention. The first is the base consumption on-hit that reduces itself by half at level 6. Why is this the case? Is it to place more intiative for the player to rely on the enhanced below 40% health or Bloodbath effect, or is it more to grant pre-6 Maria the sustain that she needs?

I was also peeved with the description, thinking it needed clean-up, although admittedly, I am not able to make it any more better than how it is now (except by lengthening its description).


 * Basic attacks and Hunter's Craft’s toggle attacks against enemy champions expend  . This is increased to 20  if Maria either is below 40% maximum health or has Bloodbath active.  is expended when consuming a Viscerally Embrace' mark.
 * Expending heals Maria for the same amount over 2 seconds.

The other changes were more for balancing, but that addition of a ... 20% for 1 second? Do you not think that's superfluous? I'm aware you do not want to go for a strong CC, but 20% for that short of a time will have little difference from not being applied.

So   to    is not noteworthy?

I'm still here, waiting to see what Ecila has to offer. ワクワク（＠. ＠）