User blog comment:Yarrghman/Zosimo, the Wrathful Harpy/@comment-7843206-20130405193542/@comment-6353331-20130405204809

Thank you for all the feed back:


 * Zosimo isn't reliant on her secondary resource to do damage. Over a long fight, she can generally get enough Fury to keep her using abilities, but never enough to spam. I re-worked W to give it bonus Fury based on stacks.
 * Not being able to cast spells isn't the same as useless- especially for an ADC.


 * In Q- as with all gap closers, they double as gap makers. I boosted its range slightly: but the main point is that is rewards risky play (much like W). Also, its base damage and ratio have been increased.
 * You spotted a typo: I meant to have that at 10 bonus Fury.


 * Speaking of her W...
 * It does actually do more good than harm- it makes Zosimo a better duelist. The longer she stays in combat, the more (glass)-cannon like she becomes: hitting harder, but less often, and she can disengage if she needs to. Again, a reward for a risk (this one just takes longer than Q).
 * However, this wasn't quite as apparent as I'd liked, and I make the benefits more helpful, and its detriments slightly less so.
 * For another representation of this kind of play, see 's W


 * On her E- the cooldown works because the marks last for 15 seconds, and the bonus damage can't be applied unless its active is used. Reveals are also very potent tools, and I want its CD to better represent that.


 * On her Ult
 * Another reveal! And a RIDICULOUS cooldown to (somewhat match). I do agree with your comment on the damage though- it is now down to 40% at all levels, and the stun duration increases with rank instead. This was supposed to be a sort of combination between ' and 's Ultimates. Other than AD carries are generally void of an initiation (for longer ranges) and I wanted to extend that particular pool.