Sion/History

Previous Lore
"For Noxus, death is a promotion." -



Prior to the creation of the League of Legends, the city-states of Demacia and Noxus were locked in a brutal series of on-again-off-again wars that spanned the course of centuries.

Both powers sought an advantage over the other, but Noxus was the city-state willing to forego conventional morality to achieve its goals. Only brute strength and the will to use it mattered to Noxus, and this is best exemplified in the murderous warrior,.

Used by the Noxians as a human battering ram, Sion would be sent thundering ahead of Noxian troops. He would mercilessly slaughter foes with his large double-bladed axe,. His complete disregard for caution ultimately cost him his life, as he was captured and summarily executed by Demacian forces.

The Demacians thought that the beheading of Sion would be the end of his bloodthirsty ways. Death, however, was merely the beginning of Sion's rise to power. The famed Noxian assassin,, recovered Sion's remains and Noxian necromancers reanimated the behemoth to serve Noxus once again.

Sion's reanimation actually bestowed new powers on him and increased the potency of his existing abilities, making him even more of a terror to behold on the battlefield. The Noxian High Command had a powerful new weapon in their hands - one they have brought to bear as a champion in the League of Legends.

Even though Sion's increased powers would make him a powerful tool for the High Command's use outside the Fields of Justice, Noxus no longer risks losing one of their greatest champions in the League to chance or circumstance; Sion's days as a front-line fighter for Noxus' military conquests are at an end.

Previous Abilities
1st=


 * -|Alpha=

Previous Quotes

 * Upon Selection


 * Attacking/Movement


 * Taunt


 * Joke


 * Laugh

Previous Splash Art
North America=

Patch History

 * V6.17
 * General
 * New splash artwork for, , and.
 * "Snap-casting" now properly deals damage in the minimum area of effect, rather than the larger "fully charged" area.
 * Fixed a bug where launching a minion while it's knocked up by sometimes caused the minion to deal no damage to units it passed through.
 * Fixed a bug where launching a minion while it's knocked up by sometimes caused the minion to deal no damage to units it passed through.
 * Fixed a bug where launching a minion while it's knocked up by sometimes caused the minion to deal no damage to units it passed through.


 * V6.12
 * Can no longer restart in a different direction by pressing +  during Decimating Smash's channel.
 * Can no longer restart in a different direction by pressing +  during Decimating Smash's channel.


 * V5.23
 * Stats
 * Attack range increased to 175 from 150.


 * V5.22
 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 42 from 45.
 * Fixed a bug where airborne minions wouldn't take any damage.
 * Fixed a bug where airborne minions wouldn't take any damage.


 * V5.10
 * Fixed a bug where Unstoppable Onslaught was scaling with the target's bonus attack damage instead of Sion's.
 * Fixed a bug where Unstoppable Onslaught was scaling with the target's bonus attack damage instead of Sion's.


 * V5.8
 * Shield's health ratio reduced to from   at all ranks.
 * Secondary cast cooldown increased to 3 seconds from 2.
 * Secondary cast cooldown increased to 3 seconds from 2.


 * V5.6
 * Damage to monsters reduced to 80% from 90%.
 * Bonus damage dealt by the projectile unit reduced to 30% from 50%.
 * Total damage dealt to secondary targets reduced to  from.
 * Bonus damage dealt by the projectile unit reduced to 30% from 50%.
 * Total damage dealt to secondary targets reduced to  from.


 * V5.5
 * Mana cost reduced to at all ranks from.
 * Minimum AD ratio increased to 65% from 60%.
 * Maximum AD ratio increased to 195% from 180%.
 * Mana cost increased to from 35 at all ranks.
 * Mana cost increased to from 35 at all ranks.
 * Mana cost increased to from 35 at all ranks.


 * V5.1
 * Fixed a bug where if Sion was killed while affected by a healing debuff (ex. Grievous Wounds), he would revive in his zombie form with reduced health.
 * Fixed a bug where if Sion was killed while affected by a healing debuff (ex. Grievous Wounds), he would revive in his zombie form with reduced health.


 * V4.20
 * Stats
 * Health regen growth reduced to from 1
 * Initial health decay changed to 1 + (1level) from 2level.
 * Health decay growth changed to (level) from level.
 * Health decay growth changed to (level) from level.


 * V4.19
 * Stats
 * Health growth increased to 73 from 70
 * Health decay's scale changed to champion level (2level first tick, increasing by level per tick) from max health (0.5% max health first tick, increasing by 0.4% max health per tick).
 * Fixed a bug where wasn't working while Sion was in his passive zombie state.
 * Mana cost reduced to from.
 * All crowd-control types now correctly refund Decimating Smash's cooldown to 2 seconds when they interrupt Sion while he's charging up.
 * Health gain from large units increased to 10 from 8.
 * Mana cost reduced to from.
 * Mana cost increased to 35 from 25.
 * Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts on them.
 * Mana cost reduced to from.
 * Mana cost increased to 35 from 25.
 * Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts on them.
 * Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts on them.


 * V4.18
 * Full Relaunch
 * Title changed to from
 * New models and textures for all skins
 * New Classic artwork
 * New animations
 * New voice-over
 * New lore
 * Sion turns berserk once he loses all his health, gaining a full life bar along with significant attack damage, attack speed, and lifesteal as he bleeds out. His abilities are all replaced by, which gives him a huge but brief movement speed boost. Sion dies once his health drains out.
 * Sion plants his feet, rooting himself as he winds up and swings his axe in a broad area before him. Decimating Smash deals increasing damage the longer it's charged, and once it's at least half-charged, knocks up all caught enemies when unleashed.
 * Sion earns bonus max health every time he kills a unit.
 * Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by Soul Furnace 2.png reactivating the ability.
 * Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
 * Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can Unstoppable Onslaught 2.png cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.
 * Sion creates a bloody shield around him. If the shield stays intact for its duration, it explodes, dealing magic damage to all nearby enemies. Sion can also detonate the shield early by Soul Furnace 2.png reactivating the ability.
 * Sion bellows in a target direction, damaging, slowing, and shredding the armor of the first enemy struck. If Roar of the Slayer hits an enemy minion or jungle monster, Sion's scream also knocks them back a significant distance. The thrown minion or monster then damages and slows all other enemy units hit.
 * Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can Unstoppable Onslaught 2.png cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.
 * Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can Unstoppable Onslaught 2.png cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.
 * Sion starts charging in a target direction, building up speed as he moves and trampling enemy minions along his path. He can Unstoppable Onslaught 2.png cancel his charge early, at which point he slams the ground, dealing area of effect damage to all nearby enemies. Otherwise, Sion charges an extremely long distance, only stopping once he hits an enemy champion, wall, or reaches the end of his charge. If Sion charges into an enemy champion, he knocks them up and deals area of effect damage; if he hits a wall, Sion stuns himself briefly and deals area of effect damage around him.


 * V4.5
 * Stats
 * Armor increased to from


 * V3.01
 * Per-kill bonus health doubled against champions, large minions, and large monsters
 * Per-kill bonus health doubled against champions, large minions, and large monsters


 * V1.0.0.152
 * Stats
 * Movement speed increased to 345 from 320


 * V1.0.0.129
 * AP ratio reduced to from
 * AP ratio reduced to from
 * AP ratio reduced to from
 * AP ratio reduced to from


 * V1.0.0.125
 * Stats
 * Mana increased to 200 from 175
 * Mana growth increased to 40 from 25
 * Attack speed increased to from
 * Magic resistance growth increased to from 0
 * Movement speed increased to 320 from 315
 * Health cost mistiming (resulting in health drain from )
 * Health cost mistiming (resulting in health drain from )


 * V1.0.0.123
 * Consuming health if Sion cancels his basic attack early
 * Consuming health if Sion cancels his basic attack early


 * V1.0.0.120
 * Heal being reduced by shields blocking damage while active
 * Heal being reduced by shields blocking damage while active


 * V1.0.0.115
 * Stun duration reduced to seconds from 2
 * Stun duration reduced to seconds from 2


 * V1.0.0.113
 * Stats
 * Health reduced to 507 from 577
 * Health regen reduced to from
 * Health regen growth reduced to from
 * Shield reduced to from
 * Damage reduced to from
 * Damage reduced to from


 * V1.0.0.105
 * Projectile speed increased to 1600 from 1100
 * Tooltip displaying incorrect damage values
 * Tooltip displaying incorrect damage values
 * Tooltip displaying incorrect damage values


 * V1.0.0.103
 * Shield reduced to from
 * Damage reduced to from
 * Cast animation
 * Cast animation


 * V1.0.0.96
 * Tooltip not calculating cooldown reduction
 * Tooltip displaying incorrect shield value (0 instead of the intended )
 * Tooltip displaying incorrect shield value (0 instead of the intended )


 * V1.0.0.87
 * Having to toggle off then back on after rank-up to receive the bonus attack damage
 * Having to toggle off then back on after rank-up to receive the bonus attack damage


 * V1.0.0.83
 * Stats
 * Movement speed increased to 315 from 310
 * Damage reduction chance increased to 40% from 20
 * Cost reduced to 100 from 120
 * Cost reduced to 100 from 120
 * Cost reduced to 100 from 120


 * V0.9.25.34
 * General
 * Secondary and critical strike animations updated
 * Reactivation delay increased to 4 seconds from 2
 * Cost increased to from
 * Tooltip updated
 * Tooltip updated


 * V0.9.25.24
 * Can be reactivated after 2 seconds
 * Cooldown changed to 8 seconds after duration ends from 16
 * Cooldown changed to 8 seconds after duration ends from 16


 * V0.9.22.15
 * Stats
 * Movement speed increased to 310 from 300
 * Damage increased to from
 * Shield increased to from
 * Damage increased to from
 * AP ratio increased to from
 * Cooldown reduced to 16 seconds from 20
 * Cast time
 * Cooldown reduced to 16 seconds from 20
 * Cast time
 * Cast time


 * V0.8.21.110
 * Bonus attack damage increased to from
 * Bonus attack damage increased to from


 * June 19, 2009 Patch
 * Bonus attack damage reduced to from
 * Bonus attack damage reduced to from


 * June 6, 2009 Patch
 * AP ratio reduced to from
 * AP ratio reduced to from


 * May 15, 2009 Patch
 * General
 * Recommended items updated


 * May 9, 2009 Patch
 * Stats
 * Attack delay reduced to from
 * Health regen increased to 2 from
 * Health regen growth increased to from
 * Increasing maximum health on-attack
 * Heals nearby allies for % damage dealt
 * Toggle-on health cost changed to per-basic-attack from per-second
 * Killing units while active permanently increases Sion's maximum health by
 * Toggle-on health cost changed to per-basic-attack from per-second
 * Killing units while active permanently increases Sion's maximum health by


 * April 18, 2009 Patch
 * Damage reduction reduced to from
 * Bonus attack speed increased to 45% from 30
 * Bonus attack speed increased to 45% from 30
 * Bonus attack speed increased to 45% from 30


 * April 11, 2009 Patch
 * Stun duration reduced to 2 seconds from
 * Tooltip not displaying per-rank cooldown ( seconds)
 * Tooltip not displaying per-rank cooldown ( seconds)


 * Alpha Week 7
 * Stats
 * Health growth reduced to 100 from 106
 * Range reduced to 525 form 600
 * Cost changed to from 80 at all ranks
 * Cost changed to from 80 at all ranks


 * Alpha Week 6
 * AP ratio reduced to from
 * AP ratio reduced to from


 * Alpha Week 5
 * Stats
 * Movement speed reduced to 300 from 310
 * Explosion particles
 * Explosion particles


 * Alpha Week 2
 * General
 * Basic attack timing