Talk:Tryndamere/@comment-3017217-20140213125652/@comment-6281696-20140216153531

Go to the Kha page, I posted a build with which I managed 3043 damage in a sub-optimal combo not taking into account masteries/runes/crits, it's more than possible, before damage reduction of course. It's two or three posts down at the moment. Feel free to prove me wrong.

The issue is that tryndamere doesn't really have counterplay (or even much play). Kiting doesn't really work as he is faster than virtually anyone, CC doesn't really work as no single champion has enough CC, killing him doesn't really work as he goes immortal. However, if you do manage to lock him down Trynda is basicly useless, which is indeed why the higher ranks just use him for split pushing and avoid teamfights, his few weaknesses are basicly non-existant in 1v1 and his strengths are very clear there. And yes within the meta of the game he's fine. Mostly because half the champions are also broken in some way or another. His particular brand of broken is just more obnoxious than most as it is extremely forgiving of bad play as you can see in the example I gave, whereas the others usually get punished for screwing up.

As for the tanks you listed, those are all bruisers with the exception of mundo. Pretty much all of them have 2 or 3 damage items late game. Proper tanks would be Thresh, Taric, Leona & Rammus and a handfull of others. Basicly champions who's main mechanic is staying alive. To put it into perspective: Rammus has 1 ability with the sole purpose of offense, his ulti, the others are mobility, CC, and defense. Even his passive simply encourages defense. Renekton has 1 ability who's main purpose is defense: his ulti, the others are damage + sustain, damage + CC, damage + mobility. Thresh has no actual offensive abilities, they deal damage but with awefull ratios and meh baselines, he has 3 abilities that focus on CC & 1 that is a shield/mobility for others ( even the main point of his wall is to stop people from passing through, not to actually kill them with it). Shyv has no defensive abilities with the exception of a handfull of free stats, everything else is just damage or mobility + damage. Do you see the'difference I'm trying to point out? Now the issue isn't that those simply outdamage the true tanks. The issue is that the true tanks aren't actually tankier than these tanky bruisers due to how the diminishing returns work. Damage wise they are obviously outclassed. And utility wise, well because fights are over so quickly anyway they don't really have an advantage. It's the same reason Annie works as a support, early on stuff dies so quickly that her 2 second stun is basicly as good as leona's CC simply because leona doesn't get to use her CC multiple times and show of that hers is better, the fight has ended long before her utility starts becoming an advantage over Annie's.