User blog comment:MendoMan56/Xod-Holder of the Sharda Blade/@comment-3391671-20160407051254

If you don't mind how rude this next comment may seem, but I feel the dullness from Nixel (aside from his name that does not sit in bland-row). Aside from lacking base statistics, Nixel lacks an overarching theme that would tie his kit together.


 * Ability names aside (which are all sadly overly simple):
 * Aside from the silence, the bonus magic damage of Blaston (Bastion?) is nonconforming to items (aside from AS that helps apply it more). It feels insignificant at early levels and slightly amiable later on.
 * Slash... is just a way for Nixel to hit an enemy a bit away. Nothing else...
 * "Blade Dash: Nixel dashes with his blades..." This is a redundancy when it comes to descriptions. Otherwise, it deals magic damage (why?) and can e reduced to 0 cooldown if used on a minion squad.
 * While the passive is in its own way unique, trouble comes with the active. Once again, if minions attack Nixel... he can sustain without attacking. Not only that, but the shield provides a buff to Slash for no reason.
 * Number scalings are unbalanced (should stay consistant throughout). Otherwise, 30/40/50% armor shred would make Nixel a teamfight nuke for allied AD assassins; even if the duration were to be 3 seconds, it would be pointless for enemies to build armor if Nixel blasts it off with an instant AoE.

Overall, Nixel suffers from a lack of theme along with abilities that do not serve to synergize with each other in a constructive manner. Blade of Peace? For now, I cannot say Nixel is a "Blade of Peace".