Talk:Taric/@comment-24971427-20170630091639/@comment-26203093-20170630113856

I like that he's going to be more effective in his intended role as a juggerhealer. I was hoping they'd keep the bonus healing ratio higher so that it makes sense to build health for healing, although 1% of total means you'll effectively always have get more out of the ratio due to base health. In practice it actually means AP is better on him now while building health is worse for healing.

The ease of gaining charges now is going to be great, though. it gives him proper sustain to execute on his role - which he needed personally, but I'm worried the potential increase in team-wide healing is going to become excessive.

I mean, it's a 150(+1% max health) heal with a 100% AP ratio on a double aoe that's already the size of a lane at 5 stacks.

Looking at it as 50 (just to include base health at 20), plus 20% AP as an aoe heal per hit - that's ... pretty much only penalized by mana at this point.

The E scaling change also means potentially better ease of ability chaining when CD goes down.

I'll be playing the shit out of him.