User blog comment:Sir.chloroplast/A crazy Champ idea/@comment-1330314-20130816155628

A review, as promised!

Your champ's base stats look fine, although you gave him a huge amount of mana, along with great scalings.

Storm Cell is a great concept for a laning passive, but right now it's incredibly weak: at level 18, 3% bonus health and mana regeneration per 5 means your champ regenerates an extra 0.09 health and 0.1 mana every second. Also, how long does the bonus last?

Lightning Javelin looks like a versatile and fun ablility, but right now it has a lot of problems: first of all, what's with the mana costs? At level 1 he uses nearly half his mana to cast a javelin and then the cost decreases with rank? Decreasing costs are only for energy champions, everyone else has either static or increasing costs. Secondly, the phrasing in the description is confusing: why is the slow in the description different to the slow in the leveling box? Why is the slow duration indicated as a percentage? How does Treboadas dash to enemies while his ult is up? Is the splash effect with Call of the Storm up different to the base one? The base damage across all ranks is also too high (the max base damage abilities like this usually do is 80 at rank 1 and 280 at rank 5): perhaps you could move some of that damage onto his ult?

Deafening Thunder is a great initiation tool, offering good disruption and damage. Aside from the very large range, I can't find anything to criticize.

Cloud Cover suffers from Lightning Javelin's backwards mana costs (it costs more than half of Treboadas' initial mana to cast this ability) as well as a glitch in the cooldowns (12.5 instead of 12). Other than that, the concept looks fun to use, works great for a tank and seems fairly balanced.

Call of the Storm is an amazing concepts, but it has a few issues: first of all, its mana cost is beyond huge, costing about 60% of Treboadas's entire mana at level 6. Ultimates are supposed to be relatively cheap, so that you don't feel bogged down by mana costs. The other issue is that your storm is far too short-lived for Treboadas to use his empowered abilities properly. Turning it into a toggle in a manner similar to (and consequently drastically reducing its cooldown and mana cost, instead having it cost mana over time) would make it a lot more useful. For a storm that already silences enemies and empowers Treboadas's abilities, a slow and reduced vision (which he can apply through other abilities already) feels like overkill.

You have a lot of solid ideas there, and for a first champ this is fantastic, but there are a few basic issues with your champ that can be easily solved. Once you take care of them, your champion will be truly amazing.