User blog comment:Typhron/Fiora QoL changes/@comment-5955640-20130820035307/@comment-60764-20130820080118

THIS is a comment I like very much. Read the whole thing and I quite agree with it. And to that end I thank you for this feedback. \o/


 * Went into this thinking it'd be easy as shifting some power and giving her a couple things to help her fufill some rolls would help her, as she is based off the old Yi to a degree. Apparently not~


 * With this QoL thing (which seems to be turning into a rework) I didn't highlight her that flaws in her current kit. Reason being: they work for and against her. They're her counterplay, they are how you beat Fiora as well as how they guide you to PLAY Fiora. Taking those away would turn Fiora into another champion entirely, and if one goes that far it may be in either the right or the wrong direction. That doesn't detract from everything you said, as it's what places her in her unfortunate state meta-wise: She's a character is how better at lower tiers, but easily shut down at higher ones and in organized play. Balanced, but cursed for being so.
 * I also disagree with your assesment about Blade Waltz. It's not an ability that you would use in a team fight as it would displace you all over the place due to it's randomness. Against fewer targets you KNOW you're going to hit an enemy at least once, even with reduced damage (If they're only struck twice with a rank 3, it's still 625 damage without considering her AD). Where Yi's is used to start a fight and stay in it, Blade Waltz is used to end it.


 * NO ONE seems to like the health regen passive due to it's low-ness and arbitrary feel. Problem is for a LOT of her game she needs it, being her only sustain option early game for a lot of her rolls. Finding a replacement for such isn't that easy as well, sadly. For example:
 * Thought about giving her an ability that would give her passive life steal or passive life steal per stack. That wouldn't quite be useful due to the value being either too high or too low no matter what % it is.
 * Thought about an ability that would "explode" at the end of it's duration, giving her health once combat ended or when it reached full stacks. Problem with THAT is that it's dependent on her leaving combat fully (when she's an aggressive character) and may heal for too much or too little if poorly constructed.
 * Thought about taking abilities from other champions. That may not work so well due to lack of synergy with her kit without proper context (in other words, you shouldn't slap shit on shit and expect it to be gold).
 * Thought about many 'failed' experiments that Riot has been using here and there, such as unique items per character, passive 'free power', high regen options...none of which work due to Fiora being Fiora.

To that end, it's not something I've been thinking about lightly. It's an oddly useful useless ability that everyone hates to love. To that end it needs to work in the sense that this isn't an all around 'rework'. If it was there would be far more liberties available.


 * I like the idea of Sidestep (thought about doing that with Battle Tendency) but it falls into the same problem her Reposte currently has. It's a situational defense skill that can't save her from a couple things due to being thematic. She parries a basic attack, any attack, but she can't do anything against a spell or a skillshot that may hit for less (or against characters that can hit twice or with something twice her 'dueling' theme doesn't even apply). Opting in for a more universal option seems like a better, less headache inducing idea but...That really depends. There's also that, despite being negligable damage, there is some damage in her W that needs to be resituated somewhere.


 * If Fiora gets rebranded as a recommended champion, also, she'd still need to have some of her abilities changed. It'd also need some context, too. I'm not sure how people would take it overall, though.


 * Could change Lunge to be contextual in design. A bit like Riven's Broken Wings.