Thread:Willbachbakal/@comment-6016076-20140628232622/@comment-6016076-20140701101429

Hey so what are common tanky junglers?

We have Zac, Maokai, Nautilus, Rammus, Shen, Sejuani, maybe some others?

Using Stonewall's tier list, I noticed that these junglers all suffered from either or both of poor dueling and waveclear. I had two ideas pop into my mind just now for the tanky jungler item, no idea if they are any good!

1) A warding totem that provides a buff to that jungler's stats within its range.

2) A unique passive on the item that scales damage vs. monsters with % Current HP.

The first option is a way to help tanky junglers be more resilient to invades. If it's on a 90 second cooldown, it will hopefully be difficult to abuse as a counterjungling tool (maybe! haha). Nunu would need a nerf here.

The second option is meant to cater to something all of the tanks have in common: superior defensive steroids. With the exception of Lee Sin, this should help make tanks deal more damage whereas other classes using the item will deal less damage.

You already touched on the approach each jungler item should take, here's my opinion on their overarching role in the game:

AA) The highest scaling class that takes time to ramp up. Needs a lower presence early game (ie. less damage) with higher sustain.

AD) The worst scaling class with the best early game.  Bruisers already have the best early game with their base numbers; let's embrace it.

Tank) The most reliable scaling class.  They need some method of improving jungle clear that other roles can't benefit from.

AP) I don't know yet.  That's next step!  This is a broad group.  What AP junglers are "allowed?" Are burst mages allowed, or more sustained DPS like Fidd, or both?  What AP junglers have we even had in the past?