User blog comment:FelixFortuneForsFortuna/Draco, The Burning Aegis/@comment-28298814-20160729115728/@comment-1330314-20160729122332

As a note, porting a champion from one game to another game can be interesting, if only because it's a good exercise in analyzing how the rules and gameplay foundations change with the transition (Warframe is PVE and is about killing lots of enemies as a hyper-mobile ninja/mage/warrior, League of Legends is a PvP game where most combat revolves around single, powerful targets). My main criticism with Draco's previous kit is that it was mainly a bunch of PBAoEs that didn't feature much interaction with his opponents, a problem that somewhat persists in the above kit. Here are my thoughts:
 * The three separately named damage over time effects are essentially the exact same DoT, and will inevitably overlap when you use your abilities on the same target. I'd recommend condensing them into one effect and finding a new hook for your ultimate, which doesn't feature the most interesting combo mechanic ("throw everything in one go and ult for more damage"). A passive like this also means you'd want to avoid DoTs on other abilities, namely Draco's W and E, as you'd otherwise end up with a lot of continuous damage from different sources that would be difficult to identify, or at least separate into its component effects. I don't know how intentional this is, but I really like how you gave Draco a tiny mana pool but a really generous mana restoration effect, which would make for a very combat-focused playstyle and would discourage "safe" poking, so good, active gameplay.
 * Tabaret's Phoenix is a good, simple ability, though the wording is bizarre. Just say "the first enemy hit takes bonus damage" and list that bonus (i.e.  in the above case), with perhaps the compounded damage as well, or at least switch around the order of the first hit damage or succeeding damage to match the description.
 * Wrath of Surgos is a DoT that's already somewhat redundant because of Draco's passive, but beyond that also doesn't really do anything interesting: what does this ability do for this champion besides pile on more fire? What kind of unique combos could you pull off with this ability?
 * Rays of Fira is basically a Wrath of Surgos centered on Draco, which could be more interesting due to how it makes for more controllable area denial, but also less interesting because there's less counterplay to avoiding it because of Draco's own movement. Again, what does this ability do for Draco's kit beyond just add damage? Pure damage abilities can be fine, but they need to be really distinct and have a unique gameplay hook (e.g. spears dealing more damage with distance,  using an enemy as a proxy for a longer-range nuke), and neither Draco's W nor his E really achieve that.
 * Whereas the original ult looked like a copy of Ember's World on Fire, Draco Destruction looks a lot like Saryn's Miasma, also from Warframe. At this point it's pretty clear you play that game (the name "Draco" would also make that somewhat obvious), and there's no shame in admitting it. An ult like this could be interesting, but would be more appropriate if Draco's abilities were harder to hit, which isn't really the case when all of his abilities are AoEs with, apparently, mostly just standard cast delays. It's generally difficult to do a fire champion in League when there's already one and a half (i.e. and, who also both happen to be bursty mages), but if you want to go with a flame warrior theme, I'd recommend more kinetic abilities, i.e. effects that would rely on Draco attacking enemies directly and burning them through a combination of spells and weaponry (he's melee, after all), instead of just casting a ton of spells on them and pressing R. If you want more inspiration from Warframe, take a look at Silva and Aegis, the flaming sword and shield combo. You could also look back again at Ember and try to implement her self-immolation passive in some way, which could introduce this cool gameplay where Draco would have to make tradeoffs between survivability and raw power.

In the end, your kit has potential, though you've chosen a subject that's much more difficult that you realize (unique and interesting fire champions are hard to do), and fallen into the easy implementation of fire as an AoE DoT, which doesn't work all that well in the above version of Draco's ability set. I recommend you spend more time thinking about this and developing a champion that really stands out.