User blog comment:Elphrihaim/Clarivoyance...?/@comment-9048637-20130806162226/@comment-6061249-20130807023215

I've heard about removing flash countless times. And you know what? No. Never. This spell is not a problem. Somebody flashed out of your gank? Gank again in next minute, flash has 5 minutes of cooldown. Or instead of whining all the time, consider using goddamn Ghost/Exhaust. Those two mostly counter flash effectively (exception is while enemy flashes back to the tower in early game or over wall). I mean, come on. There are lots of ways to counter it, not to mention that it's simply NOT easy to use. Of course it's simple to flash over wall. And what then? You are out of this spell for five minutes. Five. It means you have to think before flashing, and it's insanely easy to see that at least half of flash uses are wrong. Like fail flash at wall. Flashing even if it's not needed. Flashing even if it won't change the situation.

I'll say that again - whining about flash while not being able to counter it with other spell means your words are pointless. Flash is very good spell. But insanely easy to counter in countless ways. Any champion built-in mobility enchancer or gapcloser is enough. Your champion does not have one? Use your own flash. Or instead of picking trash ignite every time while not supporting/jungling/adcarrying (YES! There are more summoner spells for toplaners and midlaners, and you don't need to be countered to get other spell!) get ghost/exhaust. And don't even try to tell that it may be not enough. If it isn't enough, then it means that you just couldn't get the kill in any possible way, and just went crazy with the situation, describing it as "saved by flash" instead of "was far away and i couldn't reach him". Those two summoner spells may even win against a champion's own gapcloser + flash combined.

Not to mention that flash can be juked in some ways. And if used wrong, then it's just a waste of summoner spell slot for five minutes.

BTW never heard about "ignite being not fair because it extends your damage while you shouldn't reach it" or exhaust being "an free-to-take insanely strong slow for everybody, absolutely weakening any enemy you want", or teleport "giving you ability to be everywhere even if you shouldn't be there", barrier as "free extension of health" etc... But it's quite funny to see people sticking to ignite and crying about summoner spells breaking the game. To go even deeper, like flash "shouldn't be taken by champions with high mobility", same goes for ignite, which shouldn't be taken for every laner that is supposed to get kills.

TL;DR - Get ghost or exhaust instead of ignite and catch the goddamn flasher. This should work in 90% of situations. Just don't use them while enemy flashes back to his tower and you can't dive.