Talk:VPBE/@comment-24971427-20180117021056/@comment-3391671-20180119031726

I'm with TAG here, in that a Rune should not fully remove a "risk" without being an actual choice. That is unhealthy in ways, neither does it feel "intuitive." A 's main job is to initiate and draw away attention with moderately high damage and resistance, but not as much damage to "take down enemies" as you state (unless they were already at low health. s are the ones who are supposed to 100-0 in such a situation if they are successful in the risks taken.

Also, take it that something can still be unhealthy AND unacceptable if there is too much "anti-fun" going around when a kit, ability or a rune is in a position too powerful. One person complaining does not mean that everyone else haven't had the same thought; be sympathetic and consider if the person's complaint is legitimate, or close enough to it.

I find it that Aftershock, and the rest of the resolve tree, should remain geared to the (and the  class in general), even if the meta does not veer towards that direction. A Diver's survivability should remain mostly in their kit, and if they choose to get Aftershock, it should be at the cost of some of their damage; however, with the changes, Aftershock sits on the fence, but benefits the Divers much more than it should.