User blog comment:Braumissomanly/The current meta and why it sucks...a lot/@comment-1330314-20150408201316

And yet, just a few weeks ago, people were complaining about how tanks would never be able to be useful in the game. Irony is sweet.

As mentioned below, 's been nerfed already, along with the Gromp buff, but I think a lot of this complaining just comes from the sheer novelty of tanks being strong: even now, nobody really expects tanks to make a huge impact, survive for as long as they do, or deal the damage that they do. People still expect tanks to be weak, and the fact that they're super good now doesn't sit well with a lot of players. I think this is healthy overall, because despite this, matches still tend to run at the same length, and we now finally have a lot more variety in the jungle (and tanks too!), something that Riot's been trying to achieve for years now, with little success. Tanks do what they're meant to do in a manner that is both effective and interesting for everyone (the point of Cinderhulk was to add more gameplay to their tanking power via the stacking burn aura), and I think this is a huge step forward in diversifying picks.

With that said, I agree that not everything's perfect. I thoroughly dislike due to it hard-countering marksmen and other autoattackers, and there are still a couple of  effects that need retuning, which I think could also affect tanks ( would be an awesome way of dealing with heavy resistance stacking if it weren't so weirdly implemented). The upcoming changes to sound fantastic, especially against tanks, but I fear we're going to end up in a situation where tanks might end up being forced to have bloated stats just because so many items out there flat-out devalue their resistances (TBC, but also items like  and ), and vice-versa. Farther down the line, jungler diversity isn't perfect yet, as mages and AP casters are at a huge disadvantage in the new jungle: we need an era of mages just as we have an era of tanks now, with jungle items and bonuses being better-tuned to suit them (most jungle effects are on-hit, including the DoT and healing on ).