User blog comment:Tridan V2/Rogurk, Lord of the Monolith/@comment-24785464-20151115192952

I must say the concept is very interesting... the gameplay is quite similar to Illaoi's use of tentacles, or Earth Spirit from DotA.

So a monolith acts as impassable terrain, but what's their hitbox like?

The numbers look quite balanced, Ground Lock could become definitely strong in a teamfight.

He seems very Monolith-dependent, which may be an issue if no deaths happen or if the Monoliths from W spawn in the wrong position. I would say he needs to either spawn one Monolith at target location with W along with the Monolith buff effect, or spawn very close to him, by decreasing W's nearby spawn range to 400ish. And maybe be alerted a few seconds prior spawning, so that he could play around that, luring an enemy near a Monolith.