User blog comment:Gerokrat/Suggestions for Life Steal/@comment-5266525-20130926145852/@comment-4442345-20130930061945

"pretty much the most interactive form of 'survivability' ever."

Sitting at safe ranges AAing constantly, oh yeah, interactive.

"And then if they can drain-tank you, lifesteal has terrible gameplay."

He doesn't know what balance even means if he thinks it is indeed balanced after saying that. It's NOT ok if it suffers from that. It essentailly means, hey, if the opponent gets ahead, they will draintank you and you are screwed.

In his post he is talking about Lifesteal vs Armor and resistances, rather than lifesteal all around. And yeah, he's chosing to ignore the problem. There is a reason why I love playing "marksmen" more in dota than on here. You just get free sustain via lifesteal in lane and then start draintanking everything FROM EARLY ON. It doesn't play like a ranged character SHOULD.