Talk:Soraka/@comment-1818317-20150103093618/@comment-5266525-20150103211920

I don't understand your complaint of Q at all. It's delay at range makes it impossible to hit (which it doesn't, but I digress) so you want to reduce the delay... and then shrink the AoE so it's harder to hit anyways? All that would realistically do is reduce Soraka's self-healing in skirmishes and teamfights because it'd be harder to hit multiple people at once, and she's hardly the queen of drain tanking as it is.

W not healing based on her health cost is intentional so that you can't just stack a ton of health and become unkillable while also making anyone you're healing unkillable as well. A world where she can build full tank, sit back and heal and let the regen from Warmog's and all her other regen items recoup her health losses without needing to even show her face to the frontline is basically old Soraka and nobody wants that back at all.

E changing from unit-targeted to ground-targeted is just a matter of introducing more counterplay and power to it and the mana restore followed on from that, really. It's hard to reconcile two radically different purposes into the same ability and not have users feel like they're wasting part of its potential with every cast.