Talk:Hecarim/@comment-26808509-20170205182406/@comment-26203093-20170205193941

You're only referring to flashing at the last second traditionally done to waste an enemy ability in the process. It's not the end of the world that it doesn't waste his, maybe you should flash earlier so the charge possibly disappears or try countering him with something else. I know people have tended towards flash, but after the adc control meta, I'm surprised more people haven't realized the value in controlling and prolonging the fight via summoners - yes flash is great and lets you do some things you couldn't before, and grants a burst of safety when needed against certain situations, but people have gotten better in not getting into those situations to begin with, and trusting team mates with cc.

This is basically an overly long way of saying pick ghost/exhaust/other abilities for certain situations, and just trust that allies can help you in others. Ghost/flash if you still need flash is tremendously helpful when you rely on controlling range between you and your targets.

I know he's a pain when he's ahead, but even that doesn't last forever; and the value of summoners shift over the game - ghost quickly becomming prominent for a reason.