V1.0.0.145

New Skins in the Store
The following skins were added along with this patch but they have not been made available.

Champions

 * Pending the completion of some further testing on PBE, Rengar will be released at a future date
 * (Innate): While in brush or stealth, Rengar will leap at the target when using his basic attack. Rengar builds 1 Ferocity with each ability he uses on enemies. When reaching 5 Ferocity, Rengar's next ability becomes empowered, granting it a bonus effect.
 * : Rengar's next basic attack deals bonus damage and grants him increased Attack Speed for a short duration.
 * Ferocity Bonus: Rengar deals enhanced damage and his Attack Speed bonus increases.
 * : Rengar lets out a battle roar, damaging enemies and gaining bonus Armor and Magic Resist for a short duration.
 * Ferocity Bonus: Rengar heals himself for a percentage of his maximum health.
 * : Rengar throws a bola at his target, slowing them for a short duration.
 * Ferocity Bonus: Rengar roots the target.
 * : Rengar activates his predatory instincts, stealthing and revealing all enemy champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.
 * : Rengar activates his predatory instincts, stealthing and revealing all enemy champions in a large radius around him. He gains Movement Speed and rapidly generates Ferocity while stealthed.


 * General
 * Base Health Regen reduced to 8.25 from 9.85
 * Health Regen per level reduced to 0.75 from 0.85
 * Base Attack Damage reduced to 56 from 60.1
 * Attack Damage per level increased to 3.5 from 3
 * (Innate)
 * Delay increased to 9 seconds from 7 seconds
 * No longer deactivates when damaged by lane minions
 * Now displays the Health Regen gained in the tooltip
 * Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
 * Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
 * Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
 * Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
 * Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
 * Now removes slows on activation
 * Can now critically strike again
 * Buff duration reduced to 4.5 seconds from 6
 * Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
 * Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
 * While performing Decisive Strike, Garen now continues to follow his target if they are moving
 * Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
 * Damage reduction adjusted to 30% from 20/24/28/32/36%
 * Active now additionally grants 30% Crowd Control Reduction
 * Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
 * Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18
 * Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
 * Damage dealt to minions increased to 75% from 50%
 * No longer removes slows on activation or reduces the duration of incoming slows while active
 * Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
 * Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
 * Cooldown adjusted to 160/120/80 seconds from 140/120/100
 * Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
 * Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
 * Cooldown adjusted to 160/120/80 seconds from 140/120/100
 * Cooldown adjusted to 160/120/80 seconds from 140/120/100


 * Fixed: Remove Scurvy now removes blinds.
 * Fixed: Remove Scurvy now removes blinds.


 * General
 * Improved the responsiveness of his basic attacks, primarily in Hammer stance
 * Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive
 * Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive


 * (Innate)
 * Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities
 * 10/9.5/9/8.5/8 second cooldown
 * Katarina throws a dagger which deals 50/85/120/155/190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce
 * Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.2 Ability Power) magic damage
 * 4 second cooldown
 * Whirls daggers in a circle dealing 40/80/120/160/200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36/44% Movement Speed for 1 second
 * 14/12/10/8/6 second cooldown
 * Moves to a target's location. Deals 40/70/100/130/160 (+0.5 Ability Power) magic damage if the target is an enemy
 * After using Shunpo, Katarina gains 20% damage reduction for 3 seconds
 * 60/55/50 second cooldown
 * Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
 * Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds
 * 60/55/50 second cooldown
 * Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
 * Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds
 * Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds


 * Ability Power ratio increased to 0.4 from 0.2
 * Ability Power ratio increased to 0.4 from 0.2


 * Slight increase in the speed of the jump
 * Now places Pantheon slightly in front of the target instead of directly on top of the enemy
 * Now places Pantheon slightly in front of the target instead of directly on top of the enemy


 * Fixed a bug where Dragon's Descent would hitch on initial use when using skins
 * Fixed a bug where Dragon's Descent would hitch on initial use when using skins


 * Damage on impact increased to 10/20/30/40/50 (+0.4 Ability Power) from 9/18/27/36/45 (+0.14 Ability Power)
 * Poison Ability Power ratio reduced to 0.1 from 0.14
 * Fixed: Fixed a bug where the poison was lasting longer than intended
 * Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison
 * Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison


 * Fixed: Piercing Arrow no longer sometimes fires from a point above his bow
 * Fixed: Piercing Arrow now more reliably hits targets at the end of its range
 * Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
 * Missile width increased to 100 from 60
 * Increased missile visibility
 * Spread range from primary target to nearby targets increased to 550 from 450
 * Tendril break range increased to 600 from 550
 * Increased missile visibility
 * Spread range from primary target to nearby targets increased to 550 from 450
 * Tendril break range increased to 600 from 550


 * Fixed: Timeout tone will now play properly
 * Fixed: Timeout tone will now play properly


 * (Innate)
 * Now properly cancels spell casts upon activation
 * Destroying a seed no longer breaks spell shields
 * Plant selection radius increased slightly
 * Modified the vine particle to be easier to see
 * Modified the vine particle to be easier to see
 * Modified the vine particle to be easier to see

Proving Grounds

 * Nexus turrets
 * Amount increased back to 2 from 1
 * Health reduced by 900
 * Armor reduced by 20
 * Base Attack Damage reduced by 30

General

 * Friend List notes
 * Pending the completion of some further testing on PBE, Friend List notes will be released at a future date
 * Updated tooltips for Cho'Gath
 * The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
 * The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount
 * Fixed: Wraiths and Lesser Wraiths no longer state they steal life in the tooltip

Champions

 * renamed to.


 * Lore was changed.