Talk:Soraka/@comment-24549025-20160311160122

Most of what the adjusted Soraka does is actually pretty interesting, but from a few games of trying it out, several things about it continue to irritate me and strike as being the exact opposite of what Riot said they wanted to achieve — making Soraka more active in laning.

For one, the area of effect on her Q is now very noticeably smaller. It was already very easy to walk out of and bait if you had any experience going against (or playing as) Soraka, so now to land it, you have to be much closer to your opponents. (God forbid they have boots, too.) This sounds like it would achieve what Riot said their goal was, but getting close to your opponents as Soraka is basically asking to get blasted down to the point where any healing you get still doesn't make up for the retaliation you receive. She will lose trades with almost any other support, so being more involved that way is counterproductive to regaining your health.

For another, her Q no longer has the "sweet spot" effect. While it's great that it always slows, now it also does terrible damage regardless of how you hit it. Beforehand, you could actually be active in using it to harass thanks to the sweet spot, because trying to trick or force opponents into walking into it was an important mechanic. Now it's spam from turret and pray.

For yet another, Rejuvenation not stacking on at least herself means hitting multiple opponents at once has much less benefit, since the damage is (as I mentioned above) now always so poor, and the slow is lackluster until later ranks. For its pitiful size, you'd think the miracle of being able to smack more than one person with Starcall at once would give bigger dividends.

All of this combines to make Soraka want to stay farther back than ever before. I like Rejuvenation itself, and I definitely need more matches to properly test these adjustments, but some of them don't quite sit right with me yet.