User blog comment:Ultimate0/Michael, the Lost Skyward/@comment-10958553-20130813071001/@comment-15287106-20130813121705

Really thanks for the suggestions, creator's answers, here we go!

Passive: 10% base and 2.5% bonus could actually be better, so it will still buff squishies like it did before, but tanks won't be so over-buffed. I could change this, we'll see.

Q: You think i should remove the hp regen, or just nerf it? And is the armor/mr enough/too much? Maybe you're right, 5~15(+1% max hp) is too much. (Like, with 4000 HP you'll give 55 hp/5, so 11 per second, and that's alot.) Should i lower the flat bonus AND the bonus from HP, or just the one from HP? Or maybe i should just change something so that it won't look like aegis so much?

W: The idea was something "Red-like", but true damage was too much, and maybe i should nerf the slow to 12~20% from 13~25%? I added some damage to make this poor guy have something that can be useful other than buffs and other. Shaco and Ashe have both abilities that look like phage/mallet, so i didn't think it was a problem, since mine slows even less.

E: I think i don't have anything to say about this

R: I wanted to make something like "olaf+kayle", target an ally champ, immunity from cc and how about some bonus resists? Maybe i should remove the cc removal and just leave the immunity and resist?

@Cie I'd rather do like Grrrbear suggested, 10% base and 2.5% bonus. Giving 10% bonus won't do anything to squishies, since they don't have life, but since champs go around 1600~2300 hp, 10% base will give from 160 to 230, plus 2.5% of bonus.

Let's say you have 1600 base hp at 18. You'll get 160 hp from the passive.

Let's say you have 2000 base hp and 1500 bonus. You'll get 200+37.5 -> 237.5 hp from the passive.

If we use your passive, it'll be 140 for the first one, and 140+150 -> 290 for the second.

That's why i won't use flat+bonus, cause squishies won't get enough and tanks will get too much. Thanks anyway!