User blog comment:Baristar/If Rena from Elsword joins the League.../@comment-3391671-20170422135706

Although I only played it for a short while (became rather tredging after the first few areas) and may have limited knowledge or expertise on the Elsword characters, I for sure knew what feel I had with Rena as she was the one I played with 95% of the two months I played. I'll offer my opinion on her Wind Sneaker kit on a personal level, followed by a more analytical look of the kits for their value in the LOL-verse.

Wind Sneaker/Storm Acrobat: As someone who had played as the kicking brawler Rena, I find this kit somewhat lacking on the feel side. Admittedly, moving a character between games of almost different styles will lead to dissatisfying results most of the time, but even then, as someone who had gone as Wind Sneaker as a main, the kit does not emulate the same feeling as Rena would. It has the power, but not the rest of the carriage with it, as she becomes too AA reliant. The Rena I would think of is a mix of the two, with the passive emulating her combos; it may not need to modify how the AAs go, but a simple steroid does not do Wind Sneaker justice imo.

Analytical:
 * Too much power budget is given to Wind Sneaker. only on an AA with bonus effects or crit may not sound strong, but by late game, items will cover both areas. Even in early game though, her Essence Strike would give her 5 second worth of this, and from the looks of the stats, she would go from  and  up to  and, leading to a 200% increase in damage output. Let's not forget that this ability also steals "100% of her target's current movement speed"... seriously. I'm only at the first two abilities =w=
 * "An area" is rather ambiguous for Break a Leg (on top of having a rather casual name). And to let this be a 750 range ability? I would say this needs toning down, since you are also entering dangerous territory with the mechanic.
 * Too much movement denial in one kit, neither do I recall Rena being so much about movement denial.
 * Something about this ult doesn't feel like an ult. On top of that, it's missing Spiral Strike’s meteor strike element. I wonder if this was your attempt to tone down the ability for LOL, or a lack of research...
 * For Grand Archer, yet again something is lacking. The first that caught my eyes is how the passive is like. I think an increasing AA range could work based on some cumulative action. However, it is by AAs, and a slight increase of range. Even at max rank, a 100 doesn't feel beneficial. However, on the other end, receiving anymore could be of concern. On the other end, the term "focus fire" is not being emulated well, as the term is used in reference to a barrage upon a concentrated target, and in some exception can be in regards to when a single person trains their fire on a target with accuracy. To me though, in the later definition, this would either increase damage/AS over time or make it that switching targets reduces range temporarily, not increase range over AAs.
 * A few things erk me with Sharpened Arrow both personally and analytically. Personally, you might know that I do not like irregular scalings. I raise either 15 or 5 damage... which one is it!? Analytically, I would reword the part that says "amplifies the damage taken by 20%." into "receive 20% damage from Sharpened Arrow." I would also clarify how long is "recently" as it is rather vague.
 * I'm glad to see that someone isn't taking the route, as that has become pure fantasy with no deliberate reasoning. However, it does not mean I think the ability any better, as I'm not in for a backflip + archers... but alas, this is a game. What I will say is to let Rena "dodge," not block, the next damage (not just from AAs), and be invulnerable during her flip away. I also recommend making the kit more cohesive at this point, such as making it that she can reliably snipe after backflipping if you want her to play as she did in Elsword, even if this ability was not in her kit in the first place.
 * Hopscotch is nothing I would expect from Rena, neither from any champion unless it is about the given champion making short coordinated leaps. Even then, I find this ability to be terrible in what it attempts to do. It does not represent Grand Archer, a long-ranged marksman, neither is it something you would use due to the damage being fully reliant on a high scaling she would not likely collect as much. I recommend replacing this ability with something else.
 * Err... uhm. No? An AoE reveal, on top of a homing missile that is global? The setup of a three-shot-homing arrows is lackluster due to its point-and-lick nature. On top of that, the damage has a heavier scaling than its ... I'm rather disappointed that the ult of all things is leaving me this unentertained.
 * I may not have played her much, but fro ma glance, Night Watcher seems to be doing alright in comparison to the two other kits. Nonetheless, it seems like you placed too much emphasis on adding in the melee. Also, how fast is the gauge drain in the passive, as it is not stated.
 * There is much I have pointed out before, but here, some of the abilities look similar to current champions, such as . Otherwise, due to the split in the kit, the ranged side feels very uninteresting. You create kit synergy, but how often could one proc the poison->true damage combo?
 * The ult is a six-arrow poison barrage... not really as much intriguing. For Night Watcher, who is about setting the games up with her little branches/traps, there is a lack of that strategic nature here...

Overall, to be blunt, my expectations were met with what I had feared: a kit attempted, but one not fulfilled. If you were aiming to carry over Rena into this game, it did not transition well for you, although I'm aware the process isn't ever easy without innovation.