User blog comment:ErdamonPL/Feeghal - Eyes of the Depths/@comment-6292556-20131008175501/@comment-6292556-20131009170300

Oh, I almost forget!

Relentless Chase its too strong IMO. Its effect should decay over time or else he would be impossible to chase.

Bite should have better name (LOL) like Abyssal Strike or Depths Offering. Its effect is fine. Work good as both sustain, execution and jungling tool. Its cooldown might be lowered a bit, though.

Numbling Strike is great! It can use for initiation when gank. With his innate, hemay not nee to use it to chase enemy. I think it's fine.

Obsidian Spike is... well... too strong. Its damage should scale with level and has flat amount of base damage. Its active is very, very overpowered. Active damage should be like 55/70/85/100/115 (+7/8/9/10/11% missing health) or something and disable passive while on cooldown. Its scaling is fine for me. If you nerf its damage, its cooldown can be decreased to allow him performs better when jungling and dueling.

Eyes of Darkness doesn't fit him that much and if you gonna put stasis on target, why you have to slow him? I'd prefer it to be "drags enemy for X distance toward Feeghal, reduce armor and movement speed". It will fit his role better. Assassin should finish his work as quickly as possible. Putting channeling spell on him (who has two execution spells) is not very fitting.

If you gonna have it be the same, why don't remove the stasis, have Feeghal able to move with reduced movement, armor reduction while pulling, enemy can attempt to outrun pulling, Feeghal can only attack but cannot cast spells. This will make him able to keep enemy at bay while tearing it apart.

"You will be the perfect one..."

- Yves, the Tideseer