Talk:Gragas/@comment-5478645-20140117205914/@comment-8506165-20140118152813

Changed again according to Emptylord:

Barrel Roll nerf reverted. Christ. How many times do Riot have to nerf Gragas' ratios before people will see anything beyond "herp derp 100% AP AOE ult time to stack rabadons"?
 * Explosive Cask
 * Damage reduced to 150 / 200 / 250 (+60% AP) from 200 / 325 / 450 (+100% AP).
 * Mana cost is now 100 at all ranks from 100 / 125 / 150.
 * Cooldown reduced to 100 / 75 / 50 from 100 / 90 / 80.

Glass cannon Gragas really annoys me. Keeps getting him nerfed because yeah, you can blow stuff up in midgame, but it sucks so horrendously late with every single idiot-mode Gragas blowing up within about 2s of a teamfight starting, and few of them able to actually push their advantage from their gimped "I'm only good in midgame" build. Entirely selfish, shows a lack of inclination towards teamwork (never seen a glass cannon Gragas get survivability in lategame to teamfight better once they've committed to reaching 700+AP or something) and really isn't maximising his potential, although to stop people doing it they're now lowering that potential. Feh.

I liked how they did things last time, they encouraged people to play a tankier Gragas by incentivising him to use his E aggressively rather than as an escape, and shaving a little power of his other skills instead, but this is a pretty harsh straight nerf.