User blog comment:JBox2D/Zerepha/@comment-5663427-20140716145319

Oh dear...

Let's begin, Passive is NONEXSISTANT (unless you apply it to a target with 2000+ hp), seriously, I don't think that +7 movement speed for 2 seconds will turn the tides of the fights much. Q is also pretty problematic, casting it on ally is worth only if target is tank, or is a carry with about 13+ lvl, and the damage... again, if target was tank, it's broken, if a carry, exsitant only in mid-late game. Now let's take a look at enemy castOHMYGODWHATTHEHELL, seriously, instant 25% max hp damage with 50 ap at lvl 9 every 4 seconds with 40% CDR? W's damage is fine, but the cooldown isn't, it should stay at 6 seconds at all ranks, and slow should decay in my opinion, or just stay at about 70~80%. E is well, confusing, I understand that it's Braum's W granting invisibility for Zerepha and movement speed for her and her target, but... what's with that sigil part again? I understand that you can right click it to make it teleport to a target so that Zerepha doesn't teleport back, but... what's the point? While you destroy the sigil you could spent time on doing something else, like engaging on enemies with that movement speed, for me that sigil part of abillity doesn't add much to the gameplay aside from being annoying. The ultimate is... broken, you basically use it on enemy carry which turns it into sitting duck and... that's it, nothing more, nothing less. It doesn't add much to the gameplay and it's better than any kind of disengage (aside from obvious stuff like Braum's R, Grag's R + E (away obviously) or even Le Blanc tripple blink/dash (with Flash of course). Verdict: You should add more gameplay mechanics to Zerepha and balance some numbers, then I'm sure it'll get better.

4/10 Phreaks would deal tons of damage with this champion