User blog comment:Deshiba/The Ghostcleaver/@comment-5209745-20140314122506

Ghostblade is extremely situational, something that's up to both what you're building and what character are you playing with. Most of the times there will be a far better item for what you want the Ghostblade to do, since it's hardly possible that you'll want all of them. For starters, if you're playing with a (AD) caster, you'll want the Brutalizer part, but I'm pretty sure the Avarice blade part is not going to be one of your priorities, and on the other hand, if you're playing with a (AD) carry, you'll want the Avarice blade, and MAYBE the AD and arpen part of the Brutalizer, but pretty sure that the CDR is going to be wasted. Secondly, as I said in the previous paragraph, there's a plethora of items that will fulfill better what you want from the Ghostblade: *Stats/passive part: AD+CDR? TBC, SotEL, Zephyr, heck, even Zeke's seems a good choice sometimes. AD+Arpen? TBC, LW. AD+Crit? TF, IE, Executioner's, even Atma's. Arpen+CDR? TBC. Note how this is the only item that grants crit+CDR, now, who will actually want that? Keep this in mind: The only good thing this is for, is for when you want both Arpen+Crit. *Active part: This is by far the worst part. I mean, sure, it's only 45 secs CD and it grants you 20% MS. But the AS? It's actually the same as an Statikk, a bit more than a TF, and a bit less than a PD. Maybe the Youmuu's vs Statikk can be arguable, but Youmuu's vs PD/TF? I'm pretty sure those give you more overall mobility than a bursty 20% MS. Heck, I just don't get why so much people praise the active but then they spurn SotD active, while it is far more devastating and when you'll probably be using it twice in a teamfight if you know what you're doing. Overall, it feels like a bad mess, but as I said in the first paragraph, even a bad mess has it's place in this game. Yup, it depends on the character and what you're building, but it has it's place. Let's say that, per example, you want to play Gangplank as a carry. Yes "GP is not a carry blah blah blah GP is better as a bruiser blah blah blah". Now, if we're done with neglecting GP's true nature, I'll keep going with my reasoning: It's pretty obvious that GP feels like a second-tier melee carry because, well, Trynd and Yasuo can reach 100% crit without items, granting a devastating potential GP doesn't has. Or does he? Actually, although with items, GP's Parrrley grants him the same potential due gold farming. So, let's say that you go full poking with TF and Statikk in the laning phase, and that along mid game you build IE, PD and BT/Hydra for dueling. You obviously don't need boots with that build, but what now? Would you reach the crit cap with an Atma's? Or would you get what you desperately need -Arpen- with LW or TBC? Well, this is where imo Youmuu's shines, allowing you to get some arpen, and also capping your crit. There you are, now you have a melee carry that can instagib a squishy from range, with some team pressence that parallels Yasuo's and completely surpasses Trynd's. This is the only example I know about Youmuu's being useful, but I guess there might be more characters able to use it well. Although I'm reluctant about acknowledging it as even useful with Yi and Lucian, unlike what people feels nowadays. TL;DR: Youmuu's simply goes from underrated to overrated, then to underrated, then to overrated again, then... And that's how it goes.