Talk:Runic Blessing (Season 2014 Mastery)/@comment-24852230-20140423002939

While the health shield may seem to be very low in value, it makes more sense when considered in terms of gold efficiency. Each shield is worth roughly 130 gold in terms of health, and in an average game the shield would reasonably be triggered 3-6 times. That would grant 150-300 health total, a gold value of 400-800. (8g/3hp, hence using 3 and 6 for easier numbers.)

For comparison, Juggernaut grants 150 health at 5k max HP. In other trees, Frenzy at max stacks hits 500 gold value in AS, Wanderer is worth 390 gold only if your MS is at 600 (460 with Fleet of Foot), and it takes 24 kills/assists with Bandit (plus the 40g Wealth) to get 400 gold value. Each point in Legendary Guardian is worth almost much as a single Runic shield only while in the midst of 4 enemy champions (30 gold per point per enemy, 130/30 is 4.33).

Realistically, any champion going deep into Defense should get this shield unless that champion relies on regen, resurrects, or disengage power to avoid death entirely (Mundo, Zac, Singed, champs that really get a lot out of Perseverance and Second Wind). It may not seem like much, and the value does depend on dying at least a few times, but it can absolutely make sense on many champions.