Talk:Azir/@comment-6281696-20141008122236

What about giving him a permanent soldier as a guard. This one follows him around and can't get away from him except by using Q, after which he'l return to him after a short amount of time (say 4 seconds.. it's really only there to allow him to Q->E or Q->AA occasionally without having to summon an army first). Otherwise he has to stay in what's now roughly the range in which he can summon soldiers. If Azir gets in range again after the Q before the time limit ends he also starts following again. This soldier completly replaces Azir's basic AA's. And he continues fighting even if Azir isn't giving orders (e.g. stunned, or walking about) assuming the guard himself is in range of the target otherwise he obviously has to walk towards it should the range allow it. With the exception of when the last order was to stop attacking (so pressing S, Azir still needs to be able to last hit properly). Also, if he is outside of the Azir's summoning range he no longer attacks without orders. However, without explicit orders the soldier is less effective and only does say 75% damage.

That should solve a considerable amount of the clunky feeling around setting everything up as you now actually have something going on. Plus, it'd solve some of the problems he has with fighting in more mobile fights when compared to other mages who just need to fire an occasional spell instead of do at least two things before anything happens. Also, having a guard completly do his attacks for him fits his theme, and the fact that he continues to attack while stunned fits with him being a guard protecting his master. Also, there seem to be enough restrictions to stop it from being just a copy of the other pets.

Any ideas if this would make him feel better/nicer/more fun/less clunky? Obviously he still has a bunch of issues with stats & the lack of itemisation for certain stat combinations and his bugs, but at least this sounds like it should make him mechanicly more sound.