Talk:Ziggs/@comment-3165723-20120401195215/@comment-4902459-20120403073525

It is a very strong spammable skill, due to the relativly large range, im gonna check tonight with a tf to see exactly how close his range is to tf'2 wild card range which is 1450, anyway back on topic. It is spammable but your not meant to spam it whenever its off cd, generally pace yourself with it, I only let one loose if I know its gonna hit them or kill at least three minions, If you take clarity as well, with the pacing you should be able to stay in lane longer than most mids due to the range, force them to b, get free farm, then proceed to b later either once mid has been ganked by your side successfully or when you have enough for your first few items. I never have many deaths as ziggs which is surprising considering boots are my last item (fail I know but eh, more ap means more boom) I normally go back to base for first time at about lvl 8 in an average game, becasue now they are either too strong or too sustained now. Once I head back though its surprisingly painful for them due to being able to almost by a deathcap immediatly or some other really bursty item. I normally have about 5-6 deaths on 5v5 and anywhere between 1-3 on 3v3. Also, when building ziggs make room for a goddamn lich bane, his passive does great damage that stacks with ability power and with lich bane then he gets a huge boost to his damage on his next attack = to his ap. Late game I will avoid teamfights not to avoid death (well, yes to avoid death) but more importantly to be able to ninja full health turrets in three hits. One game, placed a ward in their base once all towers and one inhib were dead, proceeds to die. When I respawn teleport to ward, ninja both nexus turrets and then ninja nexus. they were not amused.