Talk:Pantheon/@comment-11149612-20140309021022/@comment-9705522-20140310202323

yasuo and kat arent played because its too easy to shut them down. the thing is, solo queue is really bad at doing that. well, until you get to higher levels. olaf wasnt nerfed because of voyboy, whoever that is, but because he was plain too powerful. the thing is, most players didnt know how to utilize that strength. similiar to zed, really. pantheon is played because he is plain broken. good damage, good initiation, safe, great ganks, good clearing, good sustain, good objective control, and global presence. now here is where you are wrong. he isnt like kha. he is like a much better kha. kha only has downsides compared to pantheon, with the sole exception of resets. but sadly those arent that amazing either. khas q isnt op. its a melee range pantheon q, that deals less damage until the enemy is either isolated or has a decent amount of missing hp. and now lets take a look at panthons e. ... it deals more than twice the damage on an aoe. yeaaah. his jump was mostly mobility. it was like kats shunpo. panth has a better jump in, a point and click stun, better damage, better tankiness, better chasing, better ganking. sure, he lacks mobility and slipperiness, but here is the thing. those can easily be countered, since kha needs a kill for resets, and with his burst he isnt capable of doing that. pantheon can build much tankier, jump in, survive and STILL DEAL THE SAME OR MORE DAMAGE. there was a decent idea on the forums actually. make his w a decently moving skillshot dash. one that cant go over walls. point and click stuns are generally a bit questionable, ones with imideate followup from one of the most threatening early champions is a bad thing. he is similiar to vi actually, only he trades the teamfighting aspects of vis ult for damage and global presence.