Talk:Malzahar/@comment-25364408-20170601232116

From a quick go in PT, here's what I feel about AD Malz: Meh.

Upsides:
 * You can permanently have 6 Boberts with 45%b CDR, 4 if you don't have an E target.
 * You can have up to 9 Boberts out.
 * You can move sooner after Q, so yay
 * You can insta-cast 3 Boberts by going E>Q>W
 * Boberts don't insta-die to Renekton, Amumu, Nasus, etc..
 * Ult now deals more damage at 6, yay

Downsides:
 * Boberts die in 1 champ AA
 * Boberts had their balls cut off, both (semi)literally and figuratively
 * No more physical damage
 * Boberts don't last as long
 * RIP early game damage
 * Ult now deals less damage to everyone later in the game

Weird:
 * Boberts don't all spawn at once, they spawn in succession, making the ability feel strange
 * The new way Q delays makes it feel clunky, though I felt that about the change to his W which gave it a CD between charges while it had charges, and found a way to use it constructively, so I dunno