User blog comment:Ado edem/Archer, the Wrought Iron Hero/@comment-4296199-20130201020611/@comment-5592451-20130201024824

Yeah... I had problems when making the passive. I had made one too complicated for lancer and was adviced to make it simpler.

Overedge together with Q puts Q a very strong skill, since there is stance system i find it too much if i put q at a very strong position(i planned to have 2 ults for the 2 stances).

Kansho and bakuya's reasoning for its rebound is from the ubw game, where if you block it, it will rebound and hit once more. i connected it with shields in this case.

Scaling Hrunting better okay now... I was thinking a bonus range of 250 and 25% bonus damage on a hit is a lot so i had to add more mana cost to it so Archer can use it in a more timely situation. But to use hrunting Archer has a 9.6-16 seconds cooldown to be able to use it again.

The stance was again from the ubw game(even tho its based on fsn, the concepts are drawn from the ubw game). It costs mana to actually change stance. And i do not want archer to keep abusing its free mana cost changing stance to abuse its power. If i review this again, i find it to be okay, since Archer has the longest cd on its changing stance skill.

Please do tell me your ideas for Archer too, i would really appreciate other people's views on this.