User:Care Level/Shen

= Shen Rework = Points of interest:
 * Make a badass ninja.

Passive: ???
???

Q: Vorpal Blade
PASSIVE: Vorpal Guard: While not attacking or disabled, Shen gains a shield that negates up to 50 / 75 / 100 / 125 / 150 (+100% AD) physical damage once per attack interval; with a chance equal to Shen's critical chance, incoming physical damage is negated completely.

ACTIVE (first activation): Shen quickly dashes in a line, becoming untargetable in the process. He stops at the first enemy champion in his path, dealing 100 / 120 / 130 / 140 / 150% of his basic attack damage and stunning that foe for 1 second. During that time, Shen channels for 1 / 0.875 / 0.75 / 0.625 / 0.5 seconds; if the channel completes, Shen can activate Vorpal Blade again.

ACTIVE (second activation): Shen can either retreat backward, resetting his autoattack timer, or dash through his target, dealing physical damage equal to his basic attack damage, again, dealing an extra 1 / 1.25 / 1.5 / 1.75 / 2% damage per 2 / 1.75 / 1.5 / 1.25 / 1% of the enemy's missing health.

Cooldown: 8 seconds. Range: 475 / 900


 * While Vorpal Guaurd is available, Shen will attempt to intercept hostile projectiles, even if targeted at other allies; projectiles affected by Vorpal Guard are destroyed. While Vorpal Guard is unavailable, projectiles will pass through Shen en route to his allies as usual.

W: Feint
ACTIVE: When Shen would next use an ability, he instead creates a clone of himself that imitates that ability cast, but with no damage or effects. After taking damage, the clone lasts for 1 second, and then is destroyed. Meanwhile, Shen is stealthed for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds, or until the clone is destroyed.

E: Shadow Dash
PASSIVE: Twilight Eye: While Shen is not visible to the opposing team, he moves 40 / 50 / 60 / 70 / 80% faster. When the enemy gains sight of Shen, he is alerted and gains true vision for 2 seconds.

ACTIVE: ???

R: ???
ACTIVE (first activation): Shen channels, increasing the range of ??? over the duration of the channel. All enemy sources of vision are revealed when they come within range; affected wards are disabled until the channel completes and 3 seconds afterward.

ACTIVE (second activation): Shen blinks to a target location near one of his allies. Shen cannot teleport into an area that the enemy has vision of.