User blog comment:Lesdin/(Rework) Rek'Sai, the Void Burrower/@comment-5588011-20170123213251/@comment-27802145-20170124231644

It seems that you misunderstand. The intention of this rework was not to shift Rek'Sai's build in any particular way, but rather her role as a champion, and hence how she plays out. You are right on the new passive being better suited for tankier builds, but the point is that I wasn't trying to eliminate the incentives for going tankier on Rek'Sai. In fact, I'm giving more if anything, since this rework is shifting Rek'Sai towards the Juggernaut/Fighter area from the Vanguard/Tank area. The two play similarly, but have very different functions and objectives.

As for the Tunnel, I'm not fully understanding what you meant with your criticism. Tremor Sense still has its normal range against Hunted enemies, albeit with an enhanced refresh rate. The function of the Tunnel allowing for enemies to be hunted is not for Tremor Sense, but rather for the DMG/MS amp, as it allows Rek'Sai to be dominant over her enemies while contesting her Tunnels. As of now, Tunnels are very monotous in gameplay, as in they only serve one function: mobility, and that enemies get rid of them asap b/c there is simply no repercussion to getting rid of one. This change makes it so that Rek'Sai really owns the tunnels, and that the enemies better steer clear from them if they don't want an angry Rek'Sai going after them.

Regarding the knock-back, it's part of my aim for decreasing Rek'Sai's CC's reliability. By giving it a knock-back on partial landings of W, it allows the enemy to counterplay the CC, while also giving Rek'Sai more potential CC as well. More extremes, more strengths/weakness, more interactivity.

Anyways, it's clear you put thought into your review, so thank you very much for that! Maybe it was my fault for not clarifying my intentions that very well, but regardless, I am NOT trying to steer Rek'Sai from building tanky. I am however, trying to steer her from being a knockup bot that she is now.