Talk:Diana/@comment-27608806-20160115231244/@comment-27608806-20160116114001

Perhaps 'broken' isn't the right word, but I always thought she offered little counter play compared to a lot of other champions. For example Zed and Fizz can be potentially evaded using Zhonya's, but there isn't really any chance of escaping Diana once she has hit you with Moonlight or sometimes even without.

As for her lack of escapes I was thinking that maybe the dash could be ground targeted at the sacrifice of a little range. I feel it could be good as she can either do the standard thing of jumping onto a Moonlight afflicted target and getting all the CDRs or if necessary, she can use it to escape from a fight while sacrificing that potential for the remaining cool down as Lunar Rush. That could possibly be a way to give her the sensible escape that she never had.

Also Nazareadain said that she is generally better as a fighter right now, and I feel that with this idea I had then she can have great success equally in both roles. For example as a fighter she could focus on strong DPS with the Moonsilver Blade's on hit damage and attack speed, or she can be that classic AP asssassin utilising the strong potential burst in her kit.

I didn't want to insult anyone expressing these ideas I have always just enjoyed finding ways to try and make champions a fun experience to play both with and against.