User blog comment:Wlord99/Fiddlesticks Rework/@comment-25235491-20161021130700

Before re-gauging this rework's power, you need to iron out the little flaws, so here we go. Overall, the scaling off of Soulfragments for crows is odd considering you need W to have any. The kit feels clunky because it's going to be very hard to spam W seeing as its mana cost ramps up drastically with ranks invested. And even when you have Soulfragments, you have to choose between keeping them for fears or burning them for crows, which makes neither feel like a great idea and gives Fiddlesticks no defined gameplay pattern beyond farming these Soulfragments. I'll be watching because this brings new things to the table and needs more work.
 * P: The duration tooltip is bugged.  gives  for the  duration. It's pretty overpowered, considering you can apply that every 7 seconds. Besides, melee champions are hard-countered seeing as none can CC Fiddlesticks to stop this fear effect, making them victims of "fake counterplay".
 * Q: We're only there and we're seeing 2 instances of fear. Also, you talk of consuming Soulfragments (really, take care of putting such a name in caps if it's of any importance, and since it is written in bold, it is important), but there is no known way of gaining them. Also, 2 fears with on-target cooldown is not a good idea. This effect and the passive's are the exact same.
 * W: Lots of tethers, and the number of Soulfragments gained is never precised. Also, stealing souls treads on niche.
 * E: Such a cost on a non-toggle ability feels out of place. As for dealing magic damage over time... who does he damage? It's never really indicated. Silence duration is also not indicated.
 * Also, apparently he gets a 1800-range dash every 10 seconds late-game.
 * R: I don't think Fiddlesticks needs 1.5 second of untargetability and invisibility.