User blog comment:Commander Marko/Custom Patch Notes (Again)/@comment-8267817-20150717231516/@comment-4290320-20150718081107

Firstly, I humbly appreciate the feedback. Now for some clarifications and such stuff:

I'm going to shortly explain for Graves and Nautilus, then move on to a lengthy-ish conversation about Ezreal.

Every single ADC/Marksman has either his support meathshielding them (Leona, Braum) or grant them shields and extra damage to help them survive by killing the enemy faster (Sona, Janna). Graves is a very interesting champ, but I feel like his passive is very easily stacked and that lets him suffer a lot less punishment early on, especially from magic damage supports and ADCs that rely on some (minor) magic damage.

As for Nautilus, I don't think that the Q changes will kill him. One very intriguing part about his Dredge Line is that the projectile speeds up at around 2/3 of the range. In other words, it just randomly gains 300 (projectile) speed which causes a lot of 'lucky' hooks (This 'luck' simply being a seemingly invisible advantage).

Now for Ezreal. He's such a gimmicky champ in every way he's built. His Q should be his primary damage source when he's building AD, but someone at Riot decided that such a spammable spell should get a 40% AP ratio. His current W on live is absolutely useless for him as an ADC, yet it deals a lot of damage when built AP. His E is very, very annoying and considered a luxury spell since a very small number of mages and marksmen have built-in blinks.

My current update for Ezreal is having his E double his critical strike chance until Ezreal critically strikes with a basic attack and Mystic shot. Mystic Shot's cost flattening at 40 Mana at all ranks, which would mean that the mana returned should be flattened to 30 at all ranks. His W would mark enemy champions and units hit (still only deals damage to enemy champs), with the mark detonating upon Ezreal hitting an affected unit with any of his abilities, dealing damage equal to 100% of his bonus AD plus a small base amount and adding a stack of Rising Spell Force. The bonus AD scaling is there so AP Ezreal's can't use abuse that part of the spell.