Talk:Jarvan IV/@comment-3485588-20110613093720/@comment-89.167.76.163-20110619183837

^ Actually. Trinity Force is a very good DPS and survivability item for Jarvan. If your games end after you get that 4-5k gold for Trinity Force and some kind of boots, that would mean you either farm very poorly or get alot of asap surrenders. Good Jarvan on a solo top or even on dual lane with a support farms like a goddamn boss thanks to high damage on his Q and if you're building some early game gold/5 items and getting assists for your team, you should be able to easily build important tank items (Force of Nature/Randuin's) and Trinity Force if the game doesn't end at 21 minutes mark.

Trinity Force proc synergizes well with your passive and can be used to effectively boost your overall damage output due to Q's short CD. It also improves your survivability and provides other utility stats like movement speed. It shouldn't be rushed though, I believe that the way to build Jarvan described in TSM's guide is very solid - early Philisopher's, 2-3 Hearts of Gold, boots of choice and either tank item (FoN/Randuin's) or Trinity Force here. It's a bit different from the guide, which says to always get the survivability item first but I think that Trinity Force can be bought earlier when fighting against weak/unorganized teams or when your team is exceptionally tanky and you need more damage early.