Rammus/Strategy

Skill usage

 * increases armor, which increase his damage due to . In other words, activating  will increase his damage by (12.5/18.75/25/31.25/37.5).
 * can be used as an effective escape mechanism. It also has a slight knock-up effect, and this allows for you to run into pursuers to momentarily disable them.
 * As speeds up continuously after the initial cast, it's sometimes smart to let it speed up in a brush before rolling at someone.
 * can be used while in to jump across a minion wave and have an instant area of effect knockback/slow effect.
 * can hit stealthed champions such as, , , or , and will do damage and knock them back. It will also work against when he's stealthed, knocking him out of stealth. This can be useful for chasing them if they go stealthed at low health.
 * You can use then use  to be at a high speed when reaching your destination.
 * can be used on enemies pushing your turret to make them attack you and causing the turret to attack them. It can also be used to take the focus off more squishy allies, allowing them to deal more damage than they would have had they been the focused target.
 * When using, you can use all your spells to keep enemies in range of this spell in order to maximise damage. This is possible because the ultimate is not channeled.
 * affects turrets, making a very good pusher, especially lategame when he can tank the turret for his team. Backdooring is a simple matter because you can easily use  to run away before enemies catch up.
 * With and  Rammus can take out neutral creeps allowing him to jungle.
 * Note that, whilst it still does damage, it does not affect  or the . It does affect all other neutral creeps.

Build usage

 * stacks nicely with.
 * Building Armor is necessary to put to good use. Having a lot of armor will still result in a large amount of damage.
 * Do not disregard building magic resistance, as your high armor stat means nothing to the enemy teams ability power casters.
 * can be helpful for laning mana issues and building magic resistance.
 * in conjunction with and  allows you to slow the enemy team heavily and make chasing easier.
 * is a very effective item on, as it reflects damage from auto-attacks (which the enemy is forced to used during ) as well as stacks with the reflecting damage given during.
 * along with can allow  to escape or get to a fight faster.