Thread:Willbachbakal/@comment-6016076-20140625164717/@comment-1330314-20140627012007

I have a rough idea for the four jungle item lines:

Hunter's Machete: the carry item and the current base component, with the percent damage increase removed. Has the Maim passive, adjusted to compensate for the loss of the 10% damage increase. Builds into Madred's Razors and then Wriggle's Lantern.

Spiteful Hide: the tank item. Would have a lesser version of the Sapping Barbs effect, then build into Quill Coat and afterwards into a renamed version of PBE SotAG (or at least an item with similar stats) to apply to the new jungle monsters, something like Cuirass of the Sentinel.

Glowing Ember: the AD fighter item. Would have a lesser version of the Incinerate passive, only exclusive to minions, and would cause them to take true damage over time, with the true damage restoring health and mana per second. Would upgrade into an AD item with a stronger Incinerate effect, let's call it Cinderling Core, and then into the new SotEL, Heart of the Brambleback, which would then apply the Incinerate effect to champions (the health/mana regen would still only work on monsters).

Infesting Mushroom: the AP mage item. Would have the 10% increased damage and health/mana restoration per damage dealt (the Butcher passive, which could probably be renamed to something along the lines of "Devour"). Would then upgrade into an AP item with a 20% damage amp (so Spirit Stone with AP), which we could call Humongous Fungus (I have no clue), and then into the new SotSW, Gromp's Delight (again, no clue).

I'll come up with more precise item descriptions later, but what do you think?