Talk:Nautilus/@comment-94.52.124.252-20120302100640/@comment-130.65.11.72-20120309214940

^First of all, let it be known that tanks don't only build magic resist and armor. Health is more important than either and will typically be prioritized unless their enemies have significantly unbalanced damage. Also, because they're building health, they tend to be less vulnerable to burst, and don't have as much general need for magic resist. If the Annie is targeting the tank, she'll be wasting her burst even if the only magic resist the tank has is from runes, masteries, and merc's. In cases where there's sustained magic damage (such as from Madred's Bloodrazor), you do force them to sink gold into magic resist in order to absorb damage effectively, so it is effective to a degree, but the reason MBR is bad is not because tanks have 150 mr every game. It's because MBR is too expensive, is tailored to bad behavior (just save your gold and attack someone else), and doesn't scale well enough. It has its place, though. If you're facing an overly tanky team where you don't have many squishy targets to prioritize, it's a useful build.