Talk:Thresh/@comment-24582296-20140223103654/@comment-6281696-20140325163246

O yes, you can do some brilliant stuff with it. However it is one of the most situation dependent skill in the game. And it's probably the only skill in the game where positioning & teamwork truly matter. For example I regularly run into junglers who just refuse to gank unless I pull them in. However it's relativly simply to make that a futile action. Given that pulling them in is pointless if I'm not already engaged/engaging or they have something brilliant to follow up with. (Simply put, little point in pulling people to engage if your opponents are half a lane away behind 3 waves of creeps...)

However I still wouldn't say it's OP, or even broken... half the champions are ridiculously mobile to begin with & the skill has enough downsides to not work as a reliable disengage/engage unless you purposely set things up perfectly like in the example you give. Plus, I wouldn't say it will win you a match, at least not in the same way say Trynda's immortality or Sona's stun would. You can save allies with it regularly, meaning less deaths which is usefull, but not nesecairly provides victory. You can pull in allies to help in a fight, but again, late game you're usually in a group anyway, making it not that good at that. By comparison, Trynda just refuses to die, so there's 5 more seconds of damage, Sona stuns your entire team, Blitz pulls you out of your team and murders you, now it's 4v5. Soraka keeps their team just alive in the teamfight and they now win. They're all things that can decide a late game team fight. I'd say the lantern doesn't so much decide the fight, as much as it allows for other clever things, such as stealing baron, or saving the Ez that's slowling killing the opponent while kiting. It doesn't so much decide a game as open oppertunities to decide the game.