User blog comment:Commander Marko/Roddus, the Colossus Titan/@comment-7709681-20140307003048

You just created a monster that, being build entirely as a tank, scales better than  into the late-game, at least he need to dedicate himself to farm, play safely and punish mistakes, to finally become a ticking time-bomb that explotes in the enemies' face for not ending the game before nor deny him farm; Roddus just punish people for playing against you.

Defense increase per damage taken with an almost non-existing cap (Late-game, build full tank and gain ~200 Defense, receive a ~1000 physical damage from a critical strike affected by and ~1000 magic damage from a nuke and you gain ~200 Defense, since the cap in this case is ~400, you gain the full bonus), magic damage that increases by the aforementioned bonuses (With the aforementioned case, it would deal ~207.25 magic damage plus the physical damage if inside the treshold), infinitely increasing source of physical damage per enemy unit that dies (Punish the enemy for farming or pushing by simply standing close to them, even by standing close to a minion wave in a solitary lane), defense reduction with scale and CC cleanse.