User blog comment:StrategicMagic/Vayne - Carry? Yes. AD? No./@comment-89.75.167.175-20120819184951

There is just one thing I want to dish out to you to reconsider.

Your "Why gp10" reasoning can be pretty much wrapped up with: Vayne is weak early, may get zoned out/ outcreeped, need moar gold, hence gp10. Then you brag for ten lines on why you want more gold. I have no objections here - there is always use for more gold, rofl.

What you don't mention in all this reasoning is: Vayne is weaker early game, but if you take away combat-oriented yellows and quints while the enemy AD enjoys additional 7 AD and 15 armor from the start of the game, you ARE DEFINITELY (or at least you are FAR more likely) to get your ass kicked out of the lane. Yes your silvers bolts don't give a dudu about his armor, but until MUCH later in the game, the majority of your damage will be physical, whether you like it or not. If you deal EVEN LESS and take EVEN MORE of it, you are going to have an EVEN SHITTER early game. Remember that 5.3 GP10 means ~ one minion every 30 seconds.

THINK if making it so much easier for the enemy to zone you out and cut off from farm completely is really worth that gp10.