User blog comment:Emptylord/Custom Champion - Mutiny the Pirate King/@comment-24.7.222.79-20121022204646/@comment-24.7.222.79-20121023080943

He really does look like your generic Pirates of the Carribean Undead Pirate spinoff spliced halfway onto GP, with two of the iconic "pet" commanding champions playstyles meshed on top of that...

Just an opinion. Maybe it's just the pic and what I'm seeing. Anyways, It's criticism in an open forum, where comments are based around opinions and playstyle theories towards his skills so try not to get so upset over it. I wouldn't post just to troll or rag on you. It caught my attention enough to read, and no, I'm not misunderstanding much on my opinion of him. The fact that minions and monster camps scale over time can lead to it being pretty upsetting/abusive combination for lane pushing or fighting off champions. ESPECIALLY early game even if it is for 4 seconds.

Here's a scenario:

Use the hollow scream on the first minion wave (clearly when at lower health) when an enemy pushes on you. Now lets say you get your minions to help defend you during this skirmish (as they often do) and now you probably fighting back against them with anywhere from x1.5 - x2.0 times the normal amount of minions, while you continue to fight them on top of your skills and maybe a lane-mate for an extra 4 seconds. You kill the weaker champion. You get another champion to fight with for 7 seconds. You'll still be outnumbering your opponent and now you have another champion to help kill their lane mate or their tower. Now maybe you get a few seconds with two enslaved champions to hit the tower. The old one dies first (naturally), then the new one gets a 7 second reign of terror.

Maybe that's an overexaggeration with the 4-7 seconds as there would probably be a delay to getting the minions to do anything of value with autopathing etc... but if that's the case then? It breaks the entire concept of his passive and therefore how you use the minions in conjunction with other skills.

Not that hard to get crazy ahead on minions, pushing, and killing other champions or destroying a tower if the minions react quickly though. Otherwise, constructively I'm just saying there's a reason why you don't see Mordekaiser ghosts at Lvl 1-5... because it would be game breaking. God forbid if you abuse that playstyle, and put stacks of Mejai's/SotO on him early.

My suggestions?

- Get VERY specific with the terminology you use for "enslave an enemy champion" since this game is very detail driven. What can the champion do? How long does it take for the timer to start? Is there a delay?

- Maybe make different idea behind his passive... like... he MAKES a skeleton crew member out of their bones or something when he kills these things. Give them their own model and life relating to his character perhaps. Personalize his passive so he doesn't seem like a Mordekaiser rip-off for whatever has a health bar. Plus that way you can just augment the numbers to something arbitrary... not necessarily with all of the monsters/champions who are constantly gaining strength and plenty of statistics over time in a game.

- Simple fix? Maybe put a level cap on the champion enslaving.

- Maybe change the mechanic on killing a champion into some kind of temporary buff for Mutiny and his pets, or you get a new class of a stronger pet.

- Forget about the gimmick of using major game-changing neutrals to your advantage as pets with Baron / Dragon.