Talk:Xin Zhao/@comment-94.134.197.6-20121127124600/@comment-5266525-20121212013821

resets your autoattack timer, increasing your damage output and simultaneously increasing the speed you increment healing counter. It has a hard CC at the end for 1 second. It has a bonus damage ratio of 20% of his total attack damage and an armor-shredding passive which makes up somewhat for the smaller initial base damage of the skill and early armor-stacking. Leveling it indirectly translates into lower cooldowns for all of his skills, including, which synergizes with in a positive feedback loop.

does magic damage, which will likely do less damage in the early game as base MR is typically higher than base armor, and it will continue to suffer this problem as the game goes on due to many top laners taking MR per level runes. It also slows your opponent, which is decidedly less useful than a 1 second knockup. It's cooldown is reduced per level but can be reduced by an identical amount indirectly by leveling Q as well.

You max Q first. There is no arguing this.