Talk:Viktor/@comment-5266525-20130916232810/@comment-20545454-20130917075534

Victor lacks something in all cases to make up for his in-game versatiliy: glass cannon can't survive or can't really 100-0 someone without exposing himself, spam Victor deals stupid damage and stays alive but needs 30 seconds to kill someone, lategame victor needs to forfeit his mobility to get on-par damage, tank victor doesn't deal enough and relies on his stun and silence to be useful, etc...

I see 2 issues with that build. First of all, Victor's mana pool is small; so he is going to be blue-buff reliant if he wants to both outpush mid and roam; furthermore, farm whores like Malza, Cassio, Morg and Anivia are going to give him a really hard time defending his tower, because he'll go OOM rapidly. Second, Victor's inherent survivability is shaky at best, since all his CC is nullified by a pair of boots, so things with a dash or mobility and a long range poke like Cassio, Morgana, Karma, Lux, are going to make your life hell, because you won't be able to stop them when they come in for the kill (morg just shields herself, runs in zig-zags up to you, then cage-pool-ult-ignite=u dead, lux just throws random cages at you until one lands and then sing-ult=u dead).

It's a good build vs most of the traditional cumbersome mages like Brand, Annie, Morde who won't be able to get in rage to kill you without eating a facefull of augmented laz0rs, but things that will outpush from safety or who will be able to reach melee range will paralyse his gameplay and will be free to gank other lanes at their leisure while Vic will recall to get his mana back.