V4.18

New Skins in the Store
The following skins have been added to the store, but will not be made available until a later date:

The following skins have been added to the store, but will not be made available during V4.18:

The following ward skins have been added to the store, but will not be made available until a later date:

PVP.net

 * General
 * Fixed a lot of the crashes issues introduced in V4.17 (which predominantly effects Max players).


 * Pando Media Booster
 * Pando Media Booster has not been in-use for a while and Riot plans to implement their own peer-to-peer technology in the future. Most players will uninstall Pando Media Boost at some point when troubleshooting problems, as it is one of the first steps Riot suggests - but the client will now detect if it is installed and recommend/grant players the option to uninstall it. For players who need Pando Media Booster for other games, there is a "Do Not Ask Again" button.


 * Suggested Players
 * The list of suggested players while building a game will now also include friends-of-friends who are available to play.

Featured Game Mode

 * Hexakill: Twisted Treeline
 * Gold and experience gain significantly increased to compensate 12 players on a 6 player map.
 * Controlling both altars will also grant a buff to your minions (bonus health and damage).
 * Minions now scale higher and faster.

League of Legends VPBE

 * General
 * Fixed a bug where life steal and spell vamp would still apply even if the attack/ability was blocked by a spell shield.


 * Co-op vs AI
 * Soraka Bot has been trained on how to use her new abilities.


 * Settings
 * Ambient sounds and Ping volume can now be controlled separately.
 * "Character Inking" can now be disabled, to improve performance (the black outline that appears around champions).


 * In-Game Announcements
 * Announcement size scaled down and moved higher up the screen.
 * Increased the transparency of the announcements' background effects.
 * Summoner names have been removed from some announcements.

Champions

 * New Splash Artwork
 * The following champions/skins have receive a new splash artwork:


 * Texture Rebalance Part 2
 * The following champions/skins have had their texture recolored to better match the new Summoner's Rift:


 * — Classic, Rusty, Goalkeeper, Boom Boom, Piltover Customs and Definitely Not Blitzcrank.
 * — Classic, Apocalyptic, Vandal and Cryocore Brand.
 * — Classic, Shadow, Masquerade and Tango Evelynn. Evelynn's textures were more significantly changed compared to other champions.
 * — Hired Gun Graves. The rest of Graves' skins were upgraded last patch.
 * — Classic, Frozen Terror, Void and Haunting Nocturne, as well as more significant changes to Ravager Nocturne.
 * — Classic, Glacial, Forsaken and Brolaf.


 * Complete relaunch (essentially a new champion) - including new model (for all skins), animations, abilities, voice over and artwork.
 * Complete relaunch (essentially a new champion) - including new model (for all skins), animations, abilities, voice over and artwork.


 * No longer grants armor and magic resist.
 * Now grants % bonus movement speed, which decays over 1 second.
 * No longer grants armor and magic resist.
 * Now grants % bonus movement speed, which decays over 1 second.


 * Now has an indicator for the range of the explosion.
 * Now has an indicator for the range of the explosion.
 * Now has an indicator for the range of the explosion.


 * Stats
 * Base attack damage increased to from.
 * Base attack speed increased to from.
 * Fixed a bug where two Azir's could summon a Sun Disc at the same time.
 * Fixed a bug where allies could use the ruins of a tower as a unit for allied-targeted dashes (e.g. ).
 * Reduced the interaction radius for summoning the Sun Disc by 20%.
 * Fixed a bug where moving inactive soldiers into combat range with Conquering Sands would fail to activate their attacks properly, causing their attacks to deal 0 damage.
 * Fixed a bug where Azir's soldiers would fail to cross a wall.
 * Fixed a bug where soldiers beyond the first were dealing no damage, rather than reduced damage. (This will be a functional buff).
 * Fixed a bug where dancing would break Azir's soldier's basic attacks.
 * Azir can now cast Shifting Sands on soldiers moving through Conquering Sands, and will follow the soldiers to their destination (unless he collides with a champion).
 * Fixed a bug where Azir would occasionally dash to the wrong soldier.
 * Fixed a bug where Azir could not cast Shifting Sands on soldiers very recently summoned.
 * Fixed a bug where the initial charge was not applying crowd control (i.e. enemies could still cast and attack while being moved). Subsequently, the charge will now correctly interrupt channels.
 * The following things should no longer happen:
 * Dealing damage multiple times.
 * Multi-bounce targets before they ever hit the ground.
 * Pin targets to walls.
 * Fail to bounce targets to the far side of the wall.
 * Break spell shields but still knock enemies back.
 * ... as well as lots of other bug fixes.
 * Dealing damage multiple times.
 * Multi-bounce targets before they ever hit the ground.
 * Pin targets to walls.
 * Fail to bounce targets to the far side of the wall.
 * Break spell shields but still knock enemies back.
 * ... as well as lots of other bug fixes.


 * Now briefly reveals enemies hit.
 * Now briefly reveals enemies hit.
 * Now briefly reveals enemies hit.


 * Attack speed buff duration increased to 6 seconds from 5 seconds.
 * AD ratio increased to from.
 * Attack speed buff duration increased to 6 seconds from 5 seconds.
 * AD ratio increased to from.
 * AD ratio increased to from.


 * Damage is now dealt per second to the entire area, instead of per cannonball.
 * Duration increased to 7 seconds from 6 seconds.
 * There is now a maximum potential damage of, changed from anything between 0  and   based on RNG.
 * Cooldown changed to seconds from  seconds.
 * There is now a maximum potential damage of, changed from anything between 0  and   based on RNG.
 * Cooldown changed to seconds from  seconds.


 * Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
 * Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.
 * Fixed a bug where Demacian Justice would cancel if Garen lost sight of his target.


 * Damage changed to from.
 * Damage changed to from.
 * Damage changed to from.


 * Mana cost increased to from 0 at all ranks.
 * Mana cost increased to from 0 at all ranks.
 * Mana cost increased to from 0 at all ranks.


 * Will now list the minimum damage in the tooltip.
 * Will now list the minimum damage in the tooltip.
 * Will now list the minimum damage in the tooltip.


 * General
 * Fixed a bug where Soraka had no recommended items in ARAM.
 * Fixed a bug where Soraka had no recommended items in ARAM.


 * General
 * Attack speed per level reduced to % from 4%.
 * Attack speed increased to % from %.
 * Duration reduced to 5 seconds from 7 seconds.
 * Attack speed increased to % from %.
 * Duration reduced to 5 seconds from 7 seconds.


 * Fixed SKT T1's logo on cloak.
 * Fixed SKT T1's logo on cloak.


 * The damage can no longer critically strike.
 * Fixed a bug where the shield would not properly break against small amounts of damage.
 * The damage can no longer critically strike.
 * Fixed a bug where the shield would not properly break against small amounts of damage.


 * Can no longer select enemies Wukong cannot see as one of the additional targets.
 * Can no longer select enemies Wukong cannot see as one of the additional targets.
 * Can no longer select enemies Wukong cannot see as one of the additional targets.


 * Base health reduced to 380 from 430.
 * Base movement speed reduced to 340 from 350.
 * Base movement speed reduced to 340 from 350.

Items

 * Cold Steel
 * BUG AWARENESS: The tooltip has been incorrectly updated to show 15% instead of the actual 10%.


 * Fixed a bug where undoing the upgrade to Ruby Sightstone would render Sightstone's active unusable.
 * Fixed a bug where undoing the upgrade to Ruby Sightstone would render Sightstone's active unusable.