Talk:Fizz/@comment-122.144.98.27-20121021220330/@comment-112.210.14.145-20121022114041

^ at the ones who replied soooo wrooongggg!!!

Fighter (also known as Off-tank ): Champions that blend the attributes of a damager and tank, combining moderate to heavy survivability with the damage of an assassin or carry (essentially half tank, half DPS). They lack the front-loaded, destructive damage of their pure DPS counterparts, but usually have abilities which increase their damage output, making them deadlier in the early game. Fighters can build to be extremely survivable, but the key distinction between tanky fighters and true tanks is that tanks are designed to draw damage and disrupt enemies, while fighters deal damage. In a team fight, fighter champions can surrogate the role of a tank or assassin, and many have powerful fight-initiation abilities.

Carry : Champions with high auto-attack damage but low defense. Most carries have skills, passive or active, that scale with their stats, such as an increase in Base Damage and Attack Speed, and rely mostly on their regular attack to dish out damage. Carry champions are extremely effective late-game at "carrying" the team to victory, either by killing off key players on the enemy team or deal large damage in team fights because they have tremendous damage output, but low defense. Due to this, they are key champions and are primary targets for enemy team. As a result, they require tanky teammates like fighters and tanks for protection as they lack survivability.

DUH!! you so don't read.... Fighters are hard to kill damagers which can also act as a tanks, while carries, contrary to what you said that they just use abilities when fighting it's alwasy a combination and most of their damage comes from auto-attacks and the ones who deals damages from abilities are MAGES