User blog comment:Aldari1994/Valcurie/@comment-3391671-20170206162543/@comment-3391671-20170213053333

I believe the duration and heal activation have become overblown. Their previous state, or rather what I had thought was their previous state, was fine as they were.

The activation duration of the gas should be reduced, since 8 seconds of continuous gas can either be rewarding or pointless. On top of that, it makes the use of the gas unintuitive if it's that long, which is why I offered the idea of having it being able to activate more often for more critical use of it. Also, you should keep the base 3 second effect duration, letting the gas reapply (not stack) the effect every second.

I was pointing out that the heal should be caused by Valcurie hitting enemies affected. She would heal too much if it's done every time an enemy is hit... which could become broken (hello, more than one enemy could be afflicted, causing more than one proc of heal per second = unintended no-brainer broken). Make sure that the heal has Valcurie take the initiative, since the first part, the gas part, is already as passive as it should be. Imagine if Mundo had the same healing on his ... not so fair, right?

For Grey-nade, the effects should be a little more extreme than how you tuned it. Evidently, you don't want her to become an actual spam-extremist with Grey-nade, but you could say that I imagine that if wanted, she could send out three 'nades in three seconds to affect as many enemies at once, or plant them out over time for prolonged effect on a more focused group. Thus increase the recharge and lower that cooldown to levels of  second cooldowns. I do not believe that or even the Grey-nade duration need to scale (too many scaling in one ability x.x), so return the former to 40% and keep the duration at 6.

If impact radius is the same as the Smog's, then all you need to write out is "impact & smog radius" in one. Also, smog & cloud is almost synonymous, so having these together is somewhat redundant. As for recharge, I mentioned raising it since the recharge determines how Valcurie will use Grey-nade. If they are available too often, there is no fear for her to spam them in the late game since they'll return every 5 seconds or so. Due to not having any costs than the Grey-nade themselves (and I do not ask to add a cost), the recharge should compensate with the likes of.