Talk:Kog'Maw/@comment-5931083-20140425012309

I tried Kog in jungle and I'd like to read especially from platinum and diamond players if it has any chance there.

Basically, it's just about farming Wriggle to Feral Flare. Once flare is stacked up, you probably have enough gold for Runaan's Hurricane and the madness begins. In my case, I have 2.3 AS after I complete next big item, Wit's End, which means I can effectively proc feral flare 7 times per second if enough enemies are nearby. Combined with some tankiness (I prefer Frozen Heart and Spirit Visage as they add up some CDR, enemy debuff and even increased healing), it makes Kog pretty hard to kill in a teamfight, if allies protect you from CC chains and/or ignite. For runes I take AS marks, AS/armor quints, armor per level seals and MR per level glyphs. For masteries I go 21/9/0 with no AD/AP at all, just for the percentages, AS and CDR. More defensive masteries might be better in some cases, though. As for abilities, I don't give any points in his E early, I just go W>Q>Q>W>Q>R>Q>W>Q for the AS and on-hit.

I used to play Kog on bot lane with similar build, just BotRK instead of Feral flare and different tanky items. In my oppinion, Feral flare is much stronger than BotRK for Kog'Maw and since it can only get stacked in jungle, I found myself playing him as jungler. The obvious downsides are - low gank potential and weak early game (invasive species like roaches are hard to expel). The strength is - Kog becomes a constant threat that can melt tanks and squishies alike while being considerably tanky himself; also, unlike Kog with BotRK, he deals mainly magical dmg, even by his autoattacks, his only source of AD being his basic AD plus the 15 from Feral flare.