User blog comment:Nhan-Fiction/(Custom, Fan-Made Champion) Kiya, the Fervor of the Sands/@comment-94.215.28.6-20121219204958

I feel that the simultaneous reduction of a defensive stat and the buffing of an offensive state will give your carry too much power when you hit lv5. Especially early game this much reduction is quite powerful combined with the ArPen already present through runes or masteries. I feel the staff has potential, but is too expensive ATM. It's giving you two stats of which the latter isn't all that desirable. Giving the staff a supporting active such as a light version of CV, Promote or some usable skill that will remain useful throughout the game and becomes better per upgrade would help. You shouldn't aim to keep it a solid item throughout the game at level 1. The problem with items like these is the exceptional game: what if my support makes 10k ? You'll be stuck with an item that does not trump what my current money can buy instead of it. Same problem as Viktor really. A 3k 6th item rapes his staff.