Talk:Fiora/@comment-60764-20130626202419/@comment-60764-20130627041034


 * Because clearly there are tons of people saying that they don't know how to play her and people aren't consistently putting up ideal builds for her.

Unabashedly speaking, that IS the problem.

Try out the Burst of Speed for yourself. It does stack to 3 when attacking turrets and inhibitors.

Also:


 * Everything else you said is pretty much what any half decent Fiora player already does... the expectation may be Zephyr.

This is true. But there aren't many half decent Fiora players because nobody knows how to play Fiora, or a melee carry for that matter.

I would also argue Hydra being a good start, and argue more against BOTRK.

Melee carries need to compensate for their lack of range with speed and distance closing, something Fiora can do easily but still shouldn't forget this timeless weakness. Hydra start and BotRK start pose two problems.


 * Hydra is a good and cheap item that provides a good amount of AD, but by the time you're building it fully you may not need it (wave clearing/counter pushing in a later part of the game). It synergizes well with Fiora's AS steriod for such, but honestly so does Tiamat. To this end starting with and remaining with a Tiamat for a good portion of the game is recommended, since the upgrade cost to Hydra is a large drop in the bucket.


 * Fiora doesn't need to rush AS items like other carries, which is a common trap for many. She'll need it later, when she's in killing machine carry mode, but she doesn't need to rush it. BOTRK is a nice item to have on her, but usefulness falls flat when not fighting high HP targets (and because it does % max health, the damage is non-lethal). Building it later, if at all, is a much better thing to do, unless you're fighting doods stacking oodles of health.

Can we say 'straightforward unconventional carry" now? :D