User blog comment:Degritone/Wdrei, the Jumbler/@comment-26378838-20160708231235/@comment-25364408-20160709011310

Indeed.

That's 5650g for 130 AD, 200 AP, 600 HP, and 27.5% crit. That makes Q deal 405 damage (which Cait's Q can beat with just a BF Sword, 1300g), W passive deal 309.5 damage (only 59.5 more damage), W active deal 254 damage (which I should decrease, holy cow, me, what were you doing while making those numbers? Even Kog would need a max health Nunu to deal equal damage, and he deals 55% AD base damage on his AAs when he can!), and E heal for an additional 4% missing health. Other than the stupid W active numbers, I only see numbers that others can achieve. And W's passive isn't even guaranteed damage. They have to actively walk into it.

The ranks were done for the same reason as Ryze and his ult/Q losing/gaining a rank. Three ranks of his ult would be even more confusing than it's supposed to be. Q's essentially just a Jhin E trap mixed with Ashe Volley. And you can just back-step/dash out of the way to avoid the damage or send it backward so others don't get damaged and/or slowed. The W debuff transfer works essentially like Runers's one-rune Entropy spell, but going wherever and has a debuff attached to it. Yeah, his ult is only useful in team fights, as it's useless in 1v1 as it does nothing. Heck, it only really starts to shine when the enemy's not organized or your team rolls with the chaos. If you activate it against an organized team, the shuffling won't do anything, because they'll all group up. Your team can help with that, though, by also being there and trying to be the ones they switch with. It would cause team fights to be played in a completely different way than normal. Poke and hard-engage + burst comps would stay the same, as they do their thing either too quickly or don't get close enough for it, but pretty much everything else would be completely thrown out the window in terms of even trying to understand how they would work. Plus he's rooted in place in the center. They could just burst him down between switches. On a target with 2000 base health and no bonus health (which only 62 champs even reach) while at max rank, it would execute at 300 health. That's just one AA. On a max health Nunu, it would execute period, sure, but that takes setup. On a more realistic tank build of ~4500 HP with ~2150 base, it would execute at 1732.5 health, which is 2-6 crits, depending on both builds. It also doesn't actually do damage unless you're under these numbers, and is essentially useless on squishy targets, as you could just AA them if they're at execute range. Vayne's W is technically more useful than the E's execute, as it actually does damage throughout an entire fight, rather than as an execute that's a weaker against squishy, more powerful against tanks, AoE, Garen ult that only does damage if it kills. I specifically tried to make sure this ability wasn't something that could realistically 1-shot anything. You'd need at least 8500 BONUS health to 1-shot anything, and that's not really a realistic health pool on anyone but maybe Sion if the game goes on for way longer than it should. It'd take 3500 BHP to execute at 50%, and you'd need to be building multiple Warmogs or not have boots to reach that.

I mainly thought of the ult, passive, and E passive all at once and wanted to finish the kit. Other than W active numbers, I tried to make it all coherently fall under an ADC who build weird and disrupts normal gameplay. His ult obviously does so, his W passive makes them have to watch out for the orbs, and Q is essentially as disruptive to movement as a Jhin E. ______________________________ W's active damage is getting reduced, obviously, and W passive orb duration is getting reduced.