User blog comment:Nelraye/Champion Concept- Irumarak, the Void Witch/@comment-1330314-20150107212232/@comment-24501229-20150108090820

Her design is in fact meant to be very reliant on synergetic abilities from allies. On her own, she doesn't bring much hard-CC to the table, but in a particular team composition she can multiply such effects. I know that the concept breaks many of Riot's tenets. She is a strategic choice during champion select only and a hard counter to some champions while nearly useless against others.

Speedbreaker is a very wonky, spur-of-the-moment ability. In fact, the whole concept was rather impulsive, written up in one sitting.

Fated End only affects enemies that are low on health or at the end of its duration. I was hoping with no additional effects, enemies would be lured in by a false sense of safety until it is too late. As an enemy standing on the AoE, you have to either traverse the large distance (800 diameter!) required to escape it, or risk the consequences. Its usage is similar to Zyra's Stranglethorns, forcing enemies to choose between a disengage or possible turn-around.

If the ability is underpowered, I would rather tune it up rather than tacking on damage.

"However, this is also the perfect opportunity for you to set up your combo: instead of having your passive extend CC, you could instead have it combo with Irumarak's abilities in some form or another to empower them (it doesn't necessarily have to be with an autoattack, either)."

This is a good suggestion, however, I was making a support CC mage. You could say that the CC extension was a core part of her identity when I envisioned her. I could turn her into a combo mage, similar to Brand or Leblanc but with her CC-chaining gameplay mechanism, which would probably produce a more balanced kit overall- at the expense of shifting her concept. There was also an idea to have abilities change CCs from one form to another, but that would just be too difficult to explain.