Talk:Lissandra/@comment-31701761-20170704152956/@comment-26808509-20170719185350

Well thats a bit much and confusing don't you think? I mean, yea, Lissandra right now isn't really a complex champion. Most of her kit isn't unique either and yet unique playsyles and complex kits are challenging and fun to play. It's what people wanna see. The only reason Lissandra can still stand with her simple kit is because of her being effective against high priority targets and mobile champions.

But making something unique just for the sake of making something unique isn't really worth it, because it mostly just seems unnecessary and too confusing. And turning Lissandras passive into a wall of text, while adding secondary effects on all of her spells definitly is such of an unnecessity.

Complexity and Uniqueness mostly are achieved with new and interesting mechanics or spell interactions and not the redefinition of existing CC effects or the complete overhaul of, well, anything. That's basicly what you call overloaded (a Q that deals X damage to the first target, Y to secondary targets, slows by A% + B% of the passive and can, under condition Z, deal P bonus damage which is reduced to T to secondary targets... and that is only one spell).

I agree with you that Lissandra could need a bit more depth in her kit. Right now she is pretty simple. You can do plays with her and she has a vary of "combos", but her mechanics are pretty simple and it doesn't take that much to play her effectivly. At least not form her mechanics (timing and positioning is another story but then again that applies for almost everyone). But I would rather have her with new and interesting mechanics than giving her the old Cassio treatment.