Talk:Urgot/@comment-31855258-20170514173948/@comment-31913588-20170618100452

Oddly enough I'd mark Urgot's biggest weaknesses in his Q, auto attacks, and stats. His AA range is pretty low, or at least it feels pretty low compared to other ADCs, and he doesn't feel tanky enough to compensate for this. Plus, his Q is highly spammable but he doesn't have a mana pool to accomodate spamming the ability as much as it feels like he should.

However, his kit's got some abilities that could be broken if he was stronger, his passive is a 15% drop in all damage your target deals, and being able to spread that across an enemy team can be brutal. His W makes his passive also slow, and his E is an armour shred, a DoT, and makes his Q's into practically single target one-clicks.

He's just got the wrong numbers in the wrong places and a kit that could be cripplingly broken if he wasn't so weak and flawed. I suspect the rework is gunna throw out almost everything there is to Urgot and make him into more of a magey, ability-spam adc.