User blog comment:Orsampson123/Champion Concept - Coatzl, the Deadly Sinner/@comment-7709681-20150103200431/@comment-1330314-20150105150845

Here are my thoughts on your current kit, and suggestions on how you could improve it:
 * Your passive needs to change completely. At best, this means Coatzl deals 30/75 more physical damage somewhere on his kit before taking 30 true damage, and at worst, this means Coatzl gets dealt constant true damage when laning or clearing the jungle. If you really want Coatzl to suffer somehow, you can go about this in several ways:
 * You can make all of his basic abilities cost health, in addition to your W. In this case, I would not advise adding a health cost to your ult, because that's not going to gate it.
 * You can give him a resource that buffs him somehow, and that he has to sacrifice in order to use his abilities. For example, say you had a resource that passively granted movement speed and resistances: spending it on your abilities would be a decision between tankiness and mobility or powerful effects, which would be a great paradigm for an initiator.
 * You could change your abilities in such a way that Coatzl reaps the best rewards when he puts himself at heavy risk (by being in the middle of the enemy team, for example). The punishment would obviously come from the negative outcomes of these plays, which could then end up being more frequent and harsher than on most other champions.
 * You could implement all of the above, though in any case your champion would likely be more of a fighter/tank than a marksman (marksmen depend on mana in order to not stay forever in lane with enough life steal). I would also still completely get rid of the Deadly Sin mechanic.
 * Likewise, Deadly Sin of Greed needs to be redone. While gold income bonuses do exist on champions ( and, for example), they tend not to bring that much appreciable power to the table. The Deadly Sin associated with it is not only anti-fun (nobody wants to lose gold), but is so crippling that you might not even be able to build a single full item if you fall behind. You need to find a proper active ability for him. Again, you can choose to make this risky or costly or whatever, but the important part is that it needs to actually be fun to use.
 * A lifesteal steroid is more or less okay, but you can do a lot better. Free lifesteal on a marksman, especially a resourceless marksman, risks bringing in serious issues of sustain (with enough sustain, your champion would never have to back). Additionally, spending health to gain lifesteal is a bit counter-productive. I think you should make your champion something other than a marksman, but I'd also make this active a lot more impactful (i.e. not just a stat boost).
 * Deadly Sin of Lust is actually a pretty good ability. The way you've implemented it, though, just makes it v2. Try finding another way to charm your enemy/enemies, and perhaps keep your enemy root as part of a larger combo with the rest of Coatzl's kit.
 * Deadly Sin of Sloth has the potential to be a great ability, but you need to flesh it out more: what is its purpose? How does it interact with Coatzl and his kit? How does it interact with his opponents? What is its biggest success case (i.e. what is the best use for it, and what rewards does it bring)?