Talk:Graves/@comment-60764-20140725145620/@comment-60764-20140725170629

He's an AD caster in a game that doesn't give AD casters much to work with, and because Riot nerfed him on both ends (as an AD caster and an ADC), it shows that he's pulled to much either direction with what limited stuff he has. When you compare that to Varus or Lucian, Graves feels lackluster despite being sort of okay, and in practice he's feels like a bit of a chore.


 * His passive provides a decent amount of defense early on, and his base stats are alright. But since those got nerfed he's not as bruiser-y as Quinn or Lucian and as the game goes on it becomes less and less relevant.


 * His Buckshot got nuetered, and no buffs can really change that. In order to get the good part of his damage from his Q you need to be on top of someone, which before he had the stats to do but now doesn't so much. Nevermind that Ad abilities on an ADC don't reward as much anymore.


 * W's circumference size got nerfed, so it's a lot harder to hit and take advantage of. It's probably the ability that's making him be so weak, because while his other abilities are clunky but functional, Smokescreen doesn't really do much of anything anymore. If it had the functionality that it had in A New Dawn (blocks projectiles from entities fired in it's range, but not out of it, still obscures vision, has the old size it had, etc), it'd be a much more fetching to use. That or something else.


 * E is too small a steriod for too little a time. Even with full cdr (and hampering the rest of your build to get that) you still have a bit of dead time. The cooldown on it's earlier ranks is murder, too.


 * R's fine. Better than fine, actually. It kills Nauts and doesn't afraid of anything.

To that end, there's better and more kinesthetically fun options to play an ADC with, while Graves is still rather functional to a degree. Will always have a soft spot for him, but I don't ever feel like playing him. :/