User blog comment:Hyperion602/DotA 2 Style Lane Setups/@comment-9280387-20131217161250

This seems interesting but the only problem is, if you have 2 supports, against a traditional league team, that's one less person that does significant damage. For example imagine having leona AND sona against a high damage jungle like master yi, or udyr. In team fights you may lose because with a melee adc like yasuo, you maye have lots of cc but if you have a tank top lane you really only have 2 people on your team doing damage, ergo the mid and adc. this 2 damage 3 tank/utility team is against a traditional 4 man damage dealing team with 1 support. This strategy would fail horribly late game against a riven top, ahri mid, udyrjungle and vayne adc for example, if you didnt comepletely poop on them in the first 10 minutes of the game. This strategy is highly dependent on everyone not feeding, and the adc having a flawless game. I'm not a "meta hugger" i actually did read all of this and consider it, and i just dont see it being successful against a traditional team. For example, what will end up happening is that you have 2 supports zoning the adc and support so much that the lane will naturally push eventually. If the enemy adc is safe enough you will force them under tower and they will lose cs, but what does that matter if you arent able to keep them from csing under tower (which they may be able to do just fine in any case) and you cant really harass them that much unless you have that poke support. Then again, assuming the poke support is able to build ap given their low gold income, it may possibly be enough to win the bot lane, but still late game if you aren't fed enough how do you expect to win team fights with 2 tanks 1 semi damage support, apc mid lane, and melee adc. And another thing with melee adc's is that they are heavily succeptible to being cc'd to the point where they are useless. Against a riven and ahri they will be able to kite the hell out of someone like yasuo or master yi.

I suppose it has some okay points but it just seems really difficult to pull off. In the end if your top lane feeds you're screwed, because against a tryndamere who sees this strat he will never ward and stay top forever because he's unkillable and can hapilly shove knowing he can poop on the top lane and there is little chance of a 2v1 knowing where everyone is because there's no hidden element that you get when you have a jungle, because they are hidden in the fog of war. It was a neat idea but i dont think it's very practical.