Talk:Anivia/@comment-26808509-20180612143309/@comment-35936550-20180620142016

As a control Anivia player, I think she's on a comfortable spot right now. The 2s cooldown buff on Q feels really good, but the extra AP is barely noticeable. The reduced CD on Q is extremely helpful during this current patch (8.12) because of the fiesta it currently is, filled with assassins and League of Dashs.

Sure, I would openly welcome a mechanic that restores mana, such as last hitting with E refunding mana, or hitting champions with empowered E refunding mana, or hitting the both parts of Q refunding mana. This would indeed open new paths to her, but only directed to burst Anivia. The items that she builds work perfectly to the control playstyle.

RoA grants massive HP, HP Regen (when spending mana) and Mana Regen (when taking damage). Archangel gives massive mana, mana regen, a great shield, and 20% CDR that contributes to controlling zones more effectively (more Qs, more Ws, more R replacements). After that, you can opt for several defensive items oriented items without losing effectiveness, like Liandry (AP, HP, max% health burn, +10% extra damage), Shurelya (AP, HP, MS and mana regen), Zz'Rot (Massive armor and MR, movespeed near turrets and gates, sieging potential), Banshee (MR, CDR, AP, spellshield), Zhonya (CDR, AP, Stasis, armor), Morello (HP, AP, Grievous Wounds, MPen).

Staying alive as Anivia, when playing as a control mage, is a must. Her R has insane base damage. You just need the mana and the survivability to keep it up.

Regarding the mana changes, learning when to R the wave, when to recall, when to TP back, when to charge tear are a must now.

She's just fine.