Talk:Viktor/@comment-174.91.80.210-20120604025050/@comment-78.88.250.94-20120604074103

"Meh he's terribly underwhelming."

I would say that you cas't play him wrong. Yes, he's not like "I come, I kill, repeat in the next 5 secs" type, but is far from underwhelming. That guy melts people and punishes mistakes (well placed W turns enemy midder's "gone too far, took hit" into "stepped too far, died from it" - I actually score kills on mid mostly like that; or just ganking other lanes).

"I think that all other ranged mages have higher range on all their spells."

Do you even tried his laser? In case you didn't know, it has to START in the shown range but can be drawn outside of it. This gives it huge range (most useful for killing enemies that try to escape or, hilariously, hug the tower). If such range is not enough, I have a tip for you - if you draw it in straight line in front of you, running in that direction allows laser to travel a little bit longer distance.

"Q shield is useless because when you charge in, you always take a hit first and the additional time for the projectile to return means the exchange is already over."

It's not a decent choice to initiate, sure, but can protect you in teamfights. I mainly use it as an additional source of damage when I try to kill, or have them stunned, though.

"Cooldowns are too long to count on using any spell more than once except in team fights, and even after landing every single ability most champions will still be alive."

Either your build lacks something, your enemies were all MRed to absurd point/were tanks, or I don't know.

Viktor melts faces quite easily. Chaos Storm followed by Power Transfer, Death Ray and (maybe) Ignite is enough to kill most people if used at the right moment, and both Storm and Ray damage more than one champ (talk about killing in teamfights). And cooldowns? I use only a few runes and a Gravity Augment and don't find my cooldowns too longish (even without blue, thats my point).

But I build him as a high utility champion (split glyphs between CDR and mana regen, goin 9/0/21 with masteries, getting Gravity Augment) and always try to catch them inside Gravity Field, so I might have some "warped" view on cooldowns.

I don't say everyone must enjoy playing with him, but he is, for sure, not unerwhelming. And I love the guy, the moment I saw him I knew he was designed for me :D