User blog comment:Dawoud621/Jhin and Riot trying too hard/@comment-26442038-20160119125653

I kinda agree with some of what you said, mostly on Riot trying too hard. Starting from around season 4, almost every champion starts getting too unique and complicated that I have to read their entire abilities more than twice because their mechanics seems a bit too different from the older champions. It's kinda hard to explain but I'll give a couple examples.

First set of examples are Ashe, Kalista, Graves, Jhin, etc and how they interact with some stats. A champion's basic attacks should deal 100%AD, crit hits 200%/250%, and crit chance/attack speed should increase the specific stat they are supposed to increase. If Riot keeps doing these to champs, maybe in the future something would use life steal to increase their damage, but basic attacks would only deal 80% damage. See how dumb it sounds? I know it's petty but the inconsistencies annoy me.

Second are the new abilities/mechanics that I would never imagine in a game. Some of these are: kalista passive, magical journey, wind wall, last breath, bard and kindred ult, azir's soldiers, poppy ult, etc. These things are too unique/weird/complicated that it does not seem like it belongs in lol. If you compare the older champions with the newer ones, you would think that they belong to different games. For me, the champions released during 2013 and some from 2011 and 2012 had the best deisngs because they brought in unique, but simple champions that feels like lol champions.

However, I'm NOT HATING on the game because I understand that Riot has to make new abilities and mechanics to make unique champions. And the things I am annoyed at are just minor things and it does not make the game any less fun. I just wish that Riot would make simpler champions again instead of overdoing it and changing some of their older mechanics or requiring me to reread the champion abilities multiple times to fully understand their mechanics.