Talk:Aurelion Sol/@comment-27386364-20160314000930

Okay, I just got done playing Aurelion Sol a few times on the PBE. I played him in all roles, and in my opinion, he does extremely well in both MID LANE and JUNGLE.

His ganks are so good that it would be a shame to confine him to just top lane, and he is alright, but not really good in bot lane.

My initial instinct was right. Luden's Echo when going Mid and Runic Echoes when going Jungle are pretty much his core damage items because the Echo passive provides even more AoE damage that synergizes with Aurelion Sol's passive, and his Q's AoE stun, and his R's AoE knockback, plus they povide some extra movement that synergizes really well with his E.

Rylai's is also a core item, since it provides you with a slow that can consistently be applied by your passive. The health helps because you do have to walk into melee range to get your W to hit.

The rest are basically magic pen items like Liandry's, Sorc Shoes, Abyssal Scepter and Void Staff. Aurelion Sol does A LOT of damage with this build, and will quite probably be nerfed.

Your laning/harrass combo would be shooting Q in the target direction and positioning your W to get multiple hits off. Remember to walk towards where your Q shoots to extend its range.

Ganking combo is Q-E and basically flying towards wherever it is your Q is moving towards. The range is insane. You can gank the middle of toplane from Gromp! Your Q grows in damage and stun radius as you move with it, so you can almost cover an entire lane's width from it if you do it right.

The key to doing well with Aurelion Sol is positioning and prediction. All of your skills, including your E, are skill shots, and your passive only has a small line where it can hit people, so you honestly want to be porsitioned well to hit multiple people with it. When your W is active, you are vunerable to melee champions, and when your W is passive, you are vunerable to range heroes. It's a fine balance to maintain during team fights.