User blog:Draven, the Glorious Executioner/Slenderman, the Forest's Shadow

Warning : This Custom Champion idea may suck. If it does, forgive me for it is my first time doing this.

Slenderman, the Forest's Shadow

 * Abilities
 * (Innate) Fear of Death : Every Slenderman damages an enemy, he applies a 1 second fear to all the targets hit. Can only happen to the same target once every 8 seconds.
 * (Q) Claws of Death : Passive : Slenderman sharpens his claws gaining armor penetration
 * (Q) Claws of Death : Active : Slenderman brutally claws his target dealing Physical damage increasing to 150% damage if the target has more than 50% current health. If the target is debuffed with Tentacle Remnant, Claws of death cleaves dealing damage to nearby enemies and heals himself for 50% of the damage dealt.
 * (W) Slenderwalk : Blinks to target location silencing enemies caugth in the area for 0.75 seconds. Enemies caught in the area while debuffed with Tentacle Remnant Recieve Physical damage and snares the target for 1.5 seconds.
 * (E) Static Sight : Deals physical damage to an enemy champion and reduces the targets Sight Range by an amount depending on Slenderman's proximity to tha target. Targets affected by Tentacle Remnant Gets slowed by 30% for 2 seconds when damaged by Static Sight.
 * (R) Tentacle Lash : Deals physical damage to all enemies near Slenderman and applies Tentacle Remnant to all enemies hit. Enemies with Tentacle Remnant applied will be dealt bonus damage and a bonus effect when Slenderman hits them with an ability.
 * Build Guide : Slenderman is built to be an AD assassin who can jungle with the fear provided by his innate ability and armor penetration from Claws of Death.
 * Strategy : Maybe tomorrow I'll continue.
 * Contribution : I'll be glad to receive comments on what the base damage and ratios on his abilities should be.