Talk:Ignite/@comment-75.42.211.113-20120717144821/@comment-80.15.143.26-20120801203656

i don't think it's OP, it may deal true damage and all but look at teleport : you can back heal and tp to lane in like 15 seconds and have a gear advantage and be full health taking the advantage in cs by zoning the other  which in the long run can  hurt a LOT the enemy laner

it can also be used from top for example to  TP bot and get a free kill if timed right

or take ghost on caitlyn ( jsut an example) : during 10 seconds you're much faster then the oponent and can  AA freely on him while chasing him  dealing much more damage then 1 ignite and then running after him like a 'tard hoping you have 5-10 more ms and might get an AA someday to finish him

it's not OP, far from it, it's especially used on ap mids to burst  people  since ghost  won't do much as AA's suck with ap mids

but i really don't think the ignite is OP

it's all about strategy

look when i fight a warwick top i play ignite flash usually

but last time i had a darius top vs my teemo i played ghost /TP: poked him   got grabed poked him  and ran with velocity and  getting out with roughly equal trade thanks to blind and AAs, we're both mid-life i back, buy  a phage tp to a creep near darius  AA him use velocity / ghost   easily  followed himto his turret and killed him by constant AA in the back, with ignite instead of TP i'd most likely have killed him and died right after from his ignite  ( sometimes i fail and get grabbed anyways when poking dat sucks XD but grab has huge CD so it's K i can poke for free for 20 seconds)

or look at i don't know... exhaust on a support bot : armor debuff + 70% less dps is ridiculous when you think about it, every summoner spell can be extremely strong used well i don't see an issue in balance between them

appart from clarity, using a summoner spell  instead of buying a tear or a RoA  and having 1 less summoner spell endgame for early game only seem dumb to me