User blog comment:ClayHuang158/Jargan/@comment-26378838-20160320201935

With Cinderhulk, Warmog, Spirit Visage, Randuin's Omen and Sunfire Cape items, the Unyielding, Perseverance, Veteran Scars and Strength of the Ages masteries, scaling health marks, glyphs and quintessences and %Health seals and, finally, the W passive, Jargan can have up to 6946 Health, which results in 393 Armor and 385 MR while W is active, a 735 HP Shield with Q and 1164 HR/5 while W and R are up and without counting Warmog's Passive. Oh and Jargan gives 275 Armor and 270 MR to his allies while W is up.

A friendly advice: whenever you try to attribute numbers to a custom champion, always look at the best-case scenario. In the case above, Jargan doesn't even need AD or AP to kill people, he just needs to be on top of them and they'll die eventually, since Jargan is virtually unkillable. You need to tone down his health, HR/5 and defenses' synergy to make him at least torelable and not a Doom Bot version of Mundo and Tahm Kench melted together.