Talk:Trinity Force/@comment-24951773-20170111210926/@comment-26203093-20170113114404

If you're still doing the same thing you were doing before you bought the items, it's not changing a playstyle.

Randuin's active gives you a goal; cc as many people as possible, or when somebody needs it. It can push somebody from running agro at the enemy to just waiting back to peel.

Rylai's turned some champions into fucking nightmare sustained cc machines and caused people to start pushing their luck to maintain it.

If you build to outstat, you take risks you otherwise wouldn't, but you don't play the situations particularly differently.

ZZ'rot changes not only how you move around the map, but how the enemy moves around the map.

But no, most items do in fact not change your playstyle. They're essentially power-curve controllers. And, honestly, it's not like they have less issues than the above; a certain stat combination makes you straight up win certain matchups. It's part of why you can't find AD/armour or AS/armour items.

So if I had to choose, I'd rather have the ones that are at the least more interesting.