Teleport

Summoner Spell=

Removed Boot Enchantment=

Teleport is a targeted summoner spell. It is used to quickly travel from one location to a friendly turret, minion or ward anywhere on the map. It is not stopped like upon damage, but can still be disrupted by hard crowd control abilities such as stuns, roots, and silences. Teleporting to an allied minion or ward will make it invulnerable for the duration of the channel, but it will not make turrets invulnerable.

Strategy
Teleport is great for ganking if the enemy commits to a fight and is around friendly minions or turrets. Teleport is also used to quickly switch lanes to defend an unguarded tower. Another use for teleport is a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible. It is also possible to use it to escape enemy champions that lack any way to interrupt channeled abbilities, such as, or with the interrupt on a long cooldown ultimate, such as , or requires an ally for the interrupt, such as. This is particularly useful for tanks without reliable escape mechanisms such as or, since they are more likely to survive the channel.

Targets
In addition to any friendly minion or turret, Teleport can be used on a number of allied constructs. These include, but are not limited to:
 * Vision Ward.png
 * Pets such as, , , ghouls, and  plants and seeds.
 * Destructible traps like and.
 * Pets such as, , , ghouls, and  plants and seeds.
 * Destructible traps like and.
 * Pets such as, , , ghouls, and  plants and seeds.
 * Destructible traps like and.

However, Teleport does not work on:
 * Indestructible traps like and.
 * Champion copies like, and.