User blog comment:PurpleWii/The Evolution of the Tank archetype./@comment-6719710-20160425153717/@comment-1330314-20160427040027

I feel taunts are the lowest form of tank-type CC, though. In-game taunt CC basically ignores the natural threat generation tanks are supposed to have and instead turns it into a forced mechanic, so players find themselves attacking the tank when they'd normally not want to, instead of trying to kill the tank as part of a conscious decision. and sort of get away with it because there's some level of gameplay to their taunts, plus they have other mechanics that let them benefit from being attacked, but on  it doesn't feel all that justified. Heck, if Rammus didn't have his taunt, and had any other kind of CC instead, he'd not even be a tank.