User blog comment:Ricoindigo/WORK IN PROGRESS : Mage update patch for Season 6/@comment-24385282-20160129231851

With your rework, I feel like a stacking  would work best on  that starts off with lower damage that increases every second it's reapplied. This interacts well both with her and her. It encourages her to tempt her enemies, decieving them into walking directly into/getting stuck in the middle of a DoT that ramps up over time.

I also think would work well on a stack system. Gain a stack every 15/14/13/12/11 seconds or so, up to 2 or 3 (2 is probably safer, she shouldn't be able to just throw these down around enemies and trap them inside a circle of 3). The damage wouldn't overlap, but the stacks would - enemies standing on two would receive 2 stacks per second isntead of 1, even though they only take the same damage per stack per second.