User blog comment:ZeloAvarosa/Urgot Rework ideas/@comment-1330314-20150203082602

I think the main thing about reworking is that you're going to need to know exactly the direction you want to take him: Urgot was originally designed to be a tank in the traditional sense, i.e. a super-tough weapons platform who fires tons of heavy-hitting artillery. End result, though, is that he's confused halfway between being a bruiser and a marksman.

Turning him into a barrage ADC implies keeping his E+QQQ combo and dropping the rest of his kit, which is a good idea, but would have to be fleshed out a lot more. His current E+Q interaction has an interesting mechanic (locking on), but the problem with it is that it also makes Urgot really oppressive in lane: landing his E allows him to spam-poke you from halfway across the lane until you retreat or die, but missing it deprives him of harass for a very long time, and in either case his Q isn't really good when used alone. I think his new kit could develop on the lock-on mechanic and develop it across the rest of his abilities. Given proper balancing, his Q could definitely apply on-hit effects and even crit, but then I'd also prevent it from being used as a non-skillshot, since doing so removes its only form of counterplay. I'd be fine if he still kept his super-low autoattack range, though perhaps you could have his autoattack range increase on locked-on targets. The idea of a marksman putting themselves at risk in order to achieve great rewards is something that hasn't been developed that much in League ( isn't a very successful marksman either), and the combination of low mobility and low range could allow Urgot to have access to tools no other marksman could have (something that could make him situationally tanky, for example, though not his current shield).