User blog comment:Nhan-Fiction/(Custom, Fan-made Champion) Kiya, The Feline of Fervor/@comment-4257067-20120727172357/@comment-5001455-20120727180835

Thank you for your input.

The fact is, I will admit that this particular skill kit is on the simple side, which is why I am considering doing another version (either 1.5 or a 2.0 with a whole new kit entirely). Regardless, Kiya's abilities were designed around a general focus (buffing/debuffing targets on the battlefield with stat increases/decreases as a support character). She has an intended focus, and thus the abilities reflect this plan of attack. Riot likes their champs to be easy to understand without a lot of complicated mechanics.

However, if you really think about it, a majority of LoL champs are inherently straightforward in what they are supposed to accomplish, respectively. For instance, who here can honestly say support champs like Sona are actually any difficult to play? You mash Q, W and E over again and then throw out an R here and there, while making sure you throw an enhanced auto-attack out when it pops up. This is Sona in a nutshell. I honestly don't even really "think" when I use Sona.

I do believe that some people get too caught up in wanting more from the mechanics that they overlook the beauty of raw efficiency from easy-to-use abilities. But don't get me wrong - I, too, love abilities that push the MOBA genre forward. I actually started with Dota first for four years before I played LoL, so I have experienced "crazy" mechanics before.