Talk:Skarner/@comment-4664737-20150829151559/@comment-4290320-20150830071814

He has clear weaknesses that are extremely easy to abuse if you've picked the right champion or you have the right mindset. Like some people have mentioned before, having wards around the Crystal Spires (specifically allied jungle and river) can allow you to see him coming and with the help of a teammate, you can shut him down early.

He can be kited easily outside of his Crystal Spires. Immobile champions may have a harder time against him, but a simple immobilizing CC or avoiding his E can result in Skarner's gank not resulting in a kill.

I feel like the best change he could get if his Q gets actual base damage, like the old iterations of it. I'd rather have it scale like this:

20 / 25 / 30 / 35 / 40 Base physical damage + 20 / 25 / 30 / 35 / 40   bonus magic damage.

The values can obviously change. The main thing is, he benefits a lot from Juggernaut items and his Q was buffed with a better scaling to compensate with losing the previous base values.