User blog comment:Willbachbakal/(Champion Rework) Singed, the Mad Chemist/@comment-9245010-20130706140712/@comment-1330314-20130707023204

Thanks a lot for taking the time go give detailed feedback!

Regarding his synergies, he actually has a lot more now: he's got his old fling-into-poison post-6, the obvious synergies between his W and his basic abilities and the implicit bonus AP synergy with every ability including his new ult. Additionally, there's the synergy between his passive and all of his basic abilities in different ways (slow+autoattack, full potion+AD stacks, increased AD on fling).

Singed's weakness against flash/dash champions and CC is one he was always supposed to have, and which this new kit actually reduces by giving him a source of ranged damage with pretty good range. On top lane, his new passive would also make him a lot better at trading, and in jungle he could rank up his Insanity potion to either amp his damage (for faster wave clearing) or gain natural tankiness (which he'd have to build currently). Basically, Singed relies too much on his Poison Trail at level 1 to be effective, and so by moving it I decided to give him more power through his other abilities. I don't think it's true that he'd suffer that much in top lane, as his Fling can deal huge damage by forcing his opponent to tank creeps. It's generally a supremely useful ability anyway on both a support or jungler Singed that can win ganks even without his old Q.

Innate: I kept all stacking bonuses on Singed to a cap of 4 as it's simpler to have everything stack up to a same number. It also highlights, as you said, the synergy between this and his W. I don't want this to activate upon spending mana, as this would just end up giving Singed a permanent free huge AD boost while running around with his Poison Trail around, instead of having to actually spend a good amount of mana instantly to unlock it. I also don't see why it's a bad idea to give AD to a tank: is also AP-based and gains free AD from his passive. In general, tanks are supposed to be in the middle of the enemy team, where they'd benefit a lot from this sort of AD bonus.

Q: I didn't want to give this too much damage, as most top champions don't have any ranged abilities to speak of anyway. The mana cost from its original version is unchanged, and its slow without stacks is only slightly less than what it currently is (at full Insanity Potion stacks, it's actually stronger at level 1 than its current iteration). If you want to close a gap, you could do what Singed currently does and throw a Lethal Concoction in front of the target and ramp up your Potion stacks for the bonus MS, and then maybe Fling so that you can land some free hits. Singed's current Q does not give him any gap-closing abilities and does not let him initiate by itself, and so I don't want to give such dramatic power increases.

W: This skill gives him up to a 20% damage increase to his basic abilities (well, a bit more with the extra AP), but they are nonetheless effective even without it. I deliberately added a high mana cost because it's currently way too easy to farm mana on Singed, to the point where mana costs are meaningless to him. If he wants to deal even larger amounts of damage (and, with this kit, a lot more so than currently), he should have to spend more mana. It also prevents him from using his W as a permanent MS/AP buff, and forces him to use it intelligently as with his new ult.

E: Well, technically, since this is an autoattack modifier, it should benefit from his new passive, as he'll autoattack the target while flinging them. All in all, this is actually a really huge DPS increase: he deals his full AD (including the AD gained from his innate) plus the ability's damage in a single hit, and it resets his autoattack counter, which also gives him a lot more pushing power (it's a bruiser's dream, pretty much).

R: You should congratulate Commander Marko for moving Singed's Q to his R, as he did so first in his own rework. Like he said, this should effectively kill Proxy Singed. You are also completely right: I added a 6-second internal cooldown to toggling his R back on, as with Swain. I may perhaps tweak this, but as this is Singed's iconic ability I really think it should be focused entirely upon damage (though it should still proc 's slow, especially as this is already the ultimate chaser deterrent.

Again, thanks enormously for the feedback! I'm still playing this new kit in my head, and it's great to see more impressions on how it'd work out.