Talk:Renekton/@comment-153.19.194.9-20120802002415/@comment-5009341-20120802153521

^well i think it was suggested over a 100 times by now (i think even far more often, then 100)

@OP: reneks current passive doesnt really fit into his kit, even after the change to what u suggested he still would be lackluster, cause his passive would still be a sustainpassive (in multiple ways:

1. direct fury for abilities, which increases his damage in longer fights (if he is able to stay at low health without dieing)

2. fury for his q, so he can heal for more (helpful if u have to play def or if u push the lane with low health, healps to regenerate faster)),

which is prettymuch the complete opposite to the rest of his kit.

so in order to unleash reneks true potenetial and actually be a treat he needs an aggressive passive, which shows the player how to play renekton (as a combo- machine and NOT AS A SIMPLE CASTER, his AAs deal quite much damage, not utilising this is 1 of the main reasons Renekton falls off or doesnt deal enough damage lategame).

So the passive should scales with the comboing of ur abilities (e,aa,q,aa,w,aa,r,aa,e,aa NOTE: u need atleast 35% AS for that combo, cause else ur AAs take too long)

i may write a compelation of positive renekton TWEAKS (not just buffs, cause he is ~balanced, which means buffs might make him OP and therefore for every positive change i suggest rene will also lose something (mainly i will make it so that u can nullify some of these nerfs by skillfully manage his abilities/combos)