Thread:Emptylord/@comment-28977071-20160823082422/@comment-28977071-20160823142249

1. Got the 'exceptions' part. But Mikael doesn't imply 'not disabled by effect'. Now Mikael and QS are treated equally in template- deceptively for new player imo. As you basically reverted that change, I won't refix it, just express my disaccord -.-

3. Soraka's silence and Cassia's ground are examples of persistent AoE CC and nature of such effects has enhanced resilience against all forms of CC counters (including reduction, resists or removal). The exception is than raised as result of persistent AoE CC, not as of difference between resists and spell shields. Except for additional ability to neutralize source of damage, spell shields are just a form of extremely short-termed resist imo: The visual of spell shield represents only a 'readiness' phase, the resist itself happens when spell shield is triggered. As spell shields cannot be triggered by persistent AoE CC, this creates different behavior (clearly self-protective mechanics, it would be a waste because of reapplication). Other players experienced that triggered spell shield behaves just like very short-timed Riposte/Void Shift, blocking all dmg and CC in very small time window. Depending on distance, interaction ended differently for Ahri's Foxfire or Lulu's Q. Got idea how to easily prove if spell shields are extremely short-termed resist- flashing with spell shield into overlapping explosive fields of Ziggs and Talyiah should absorb all explosives in closest area without taking any dmg or slow :p

Basically a wiki info that spell shields can absorb only one instance of damage is very possibly incorrect. Also the duration of the spell shield resist should be observable- by walking into Soraka's silence with spell shield on you should be silenced. If I guess it right, hitting you with her Q or any other enemy spell with both silence zone and spell shield up should create a resist window, which would be observable by 'unsilencing' yourself for a fraction of second (with silence zone still lasting).

Maybe I'm wrong about resist included in spell shields (as under block I more understand something like Braum's E). But I definitely read that, unless patched, shell shield can negate multiple instances of dmg or CC. Hence considering'em to contain a very short resist component seems legit to me.

3. Fiora's Riposte is imo correct, albeit self-root (btw missing in list of self-roots, just saying :p ). Restricted movement and no observable difference never were part of block mechanics anyway. Move blocks such as friendly Tahm's devour or Kalista's ult can also partially remove airborne effects (term 'overrule' is used, although friendly move blocks without cleansing are not mentioned as airborne's removal) without being classified as blocks (well, not that kind of block:B ).

As for 'ground' effect, I was referring to 'removal from champion' solution, not 'removal from game'. Olaf's ult also does not "remove" the zone. My intent was to provide quick info for new players how to get rid of it, even if it meant simple 'walk out!' hint.

At least that was what I was looking for in that table when I started playing. And because of that table I feared of knockups too much. I thought they were impossible to remove or reduce, people don't read entire articles all the time, that table is supposed to provide quick summary.