Talk:Skarner/@comment-25807555-20141203213950/@comment-4091261-20141208113436

While does scale poorly with lifesteal, the main aspect of the  is the aoe on every hit. Of course this can be achieved with the but because it is an on-hit effect with no triggers, this means that  can better utilize his attackspeed making attack speed items more viable. The other reason why it is important is the simple fact that damage is low. Like really low now. So, the offers an AD RATIO as splash damage. Even though the splash may seem redundant with, he can only utilize this at its fullest when he is surrounded. When he is chasing down a group of enemies though, he isn't surrounded, making the splash from minimal to the one target being chased. Therefore, the splash from extends that range and allows a group of enemies to be dealt quite a bit of damage.

With attack damage and attack speed being useful, there are only a couple items that have both at the same time. This being, , and. is great and all, but with his hybridized damage, the armor penetration is limited to the autoattacks and. Even the passive transforms the 3rd autoattack into magic damage so that attack won't benefit. is a very powerful item, but it is single-target. The special effects make it great for dueling 1v1, but the stats are so mediocre that a boost in other aspects will be hardly any notice.

I specifically stated because  still benefits massively with cooldown reduction and the tenacity allows him to build different boots. is very important for diving carries, because the damage reduction on autoattacks bypasses any percentage armor reduction since the effect itself isn't armor. Also don't forget the fact that gives the HIGHEST consistent movement speed % making roaming a lot better.

To make this clear, I never rush. Why? is all I need, the effect itself. The fact that every attack splashes is beautiful. It adds up enormously at high levels of attack speed. The build I go is:, , , , Upgrade to , , Upgrade to , Upgrade to ,. I don't even consider, I believe the splash is more worthwhile because it makes clearing speed astronomical and wipes out whole squads of champions. Also, the and  compensate for what was lost in.

Admittedly this makes him more of a Fighter than a Tank, but wasn't that what you were going on about the whole time? I do not like how energize got cut down, and it took me a while to find a solid resistance dps build. I just adapt with the changes, and fortunately this makes him as powerful as he was long ago.