User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-5168889-20140621222406/@comment-6281696-20140627161511

I'm not entirely sure if you're implying the barbarian class with a want is usefull or if he can simply use the item but it's awefull on him.

Anyway, in case you're implying he can use it but it doesn't really work. As I've said before, there are more open systems that don't use the strict division according to class, essentially everyone can wear everything. But those make sure that items come with massive downsides. E.g. heavy armor slowing you down in the elder scrolls, or heavy armor screwing over your mana regen in dragon age. And at the very least they prevent certain combinations from happening by having slots for specific items (e.g. a helmet slot a chest slot and so on) So you can't dualwield a giant claymore and a equally giant shield. None of these drawbacks hold in LoL and beyond a champion lacking the scaling to make use of say AD or armor there's no real reason to not take any given item. The worst you'd suffer is that an item isn't very efficient slotwise, but that's it.

In case you're implying you can play a Barbarian mage, it'd still fit into one of the archetypes. His actual skillset being much more important than his gear. There's a whole host of ways in which you can function as say a tank, there's no real reason why say your weapon should only work in melee range, drawing aggro & tanking damage is more than possible from a distance. Also, classes can fit within multiple archetypes, though if they can do the roles of multiple archetypes at the same time something is usually wrong and unbalanced unless it involves very specific encounters (e.g. agains the first encounter in Gruul's lair a mage could fullfill the archetype of Tank on one of those things by stealing a spell)