User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-4068613-20140615123959

I feel like this is a lot more suitable to the game than what I understood from your comments earlier. In principle, parts of it sound good. In practice, I feel like many of the concerns I brought up earlier are still valid.

The game as we have it now has the ability to address many of the problems this is trying to remedy. Instead of giving Leona a separate set of items so she can have meaningful damage from AP, why would you not just give her slightly better ratios and use the items we already have? Instead of removing Udyr's access to items that greatly improve his damage, could you not instead just nerf his base AD, or the shield that helps his tankiness scale? Why is it better to have an exclusively support item without drawbacks than it is to have an item that has drawbacks when not being played by a support?

I will admit that part of my dedication to this point is that I don't think it's the role of the game designer to keep me from playing the way I want to, but part of it is because I don't think your proposal accomplishes its task better than a fine-tuning of stats and ratios on items and champions.

The problem of champions having awesome damage while still building full tank or amazing tankiness while still building mostly damage still exist with champions that have overbearing damage or tankiness steroids. Your proposal doesn't help those cases, it only helps those cases where a champion scales very well with a single item, and that can generally be solved by tweaks instead of a complete overhaul of the item system.