Talk:Senna/@comment-30053890-20191105132423/@comment-7709681-20191105153353

Q: Why reduce Q's heal width? And changing the range to 1150 a ludicrous buff: Consider that is based on her attack range, an at most that reaches +900 in an hour long game (and is already bad she gets to outrange everyone with her basic attacks). I kind of get why the cast time change but isn't ideal, it removes incentive to build attack speed, harming her as an ADC.

W: I haven't felt the projectile to be that slow to increase the speed, moreso when is AoE hard CC on a marksman's basic ability (even if she's meant to be a support). I do agree on flattening the root duration, but would rather reduce the amount further but adding an AP scaling.

E: The ability is delicately fair enough, allowing the cast time to be reduced and reduce the duration would do harm to her as either roles.

R: Would get that the shielding beam's width gets drastically reduced (despite the idea is that it cover a lane's width), but nerfing the damage beam's width is uncalled, and reducing the speed makes it so is less likely for the damaging beam to hit distant targets. And don't get why remove the sight, since the projectile is nearly instant makes it relevant only during the cast time (1.3s).