User blog comment:LancettaBreeze/Shieki, the Astral Priestess/@comment-25281296-20160605081051

After these changes you've made, the transformation system itself is not bad now, however there are still base stats to change (try to compare them with these of Nami / Sona) and some issues with abilities:


 * In example, Evening Moon does too low for how much does it cost. Check, that earlier mentioned Sona deals 40/80/120/160/200 damage with just pressing her Q to two targets, while imbuing allies' next attack, while also costing only 40 mana. I don't see any reason, why you couldn't increase the damage dealt by this one a bit (and eventually apply another effect, like silence/slow) to sth like 60/105/150/195/240 and increase range a bit (because as your hero has 535, targeted abilities should have approximately 100 range more to match the attack range - as abilities' range is calculated from center of the model and attack range from the edge of the model that makes around 100 units of difference).


 * Another ability is her Astral Viewing - you have to put a limit on Moonlit Weakness stacks and their duration, what does the 2/4/6/8/10 in the leveling section means and how much does it empower the Changing Flow trait.


 * Probably the last one to change is her ultimate - if Changing Flow scales with the rank of ultimate, mention, what maximum level does this ability have, because there's only one right now. Plus you should give something that would make this ultimate worth leveling, in example boost to simple attack, when changing to moonset makes next attack slow (i.e. 20% for 1.25 seconds) and deal damage (sth around 35/70/105/140, while changing to sun form makes next attack deal bonus damage (in example 15/35/55/75 and heal surrounding allies (10/20/30/40 , something like it. This way you could make this ability more interessing (I fear I want to bring too much of my inventions here, remember to do listen to voice of your heart).

ther minor issue, that you have removed and scaling, with attributes section (attack/defense/magic/difficulty), you could add some to magic and substract some from attack. But do what you think will be best.