User blog comment:Emptylord/Champion reworks/Quinn and Valor, Demacia's Wings/@comment-1330314-20150616120311/@comment-3974211-20150616124222

There's actually relatively few changes between live and the proposed rework, aside from switching Valor's Vault/Blinding Assault over and unlocking the abilities at level one.


 * I suppose I could change Birds of Prey to deal %magic damage instead.
 * It was intentional that Quinn/Valor's two mobility and two crowd control skills weren't paired, given the shared cooldowns. Unless I de-couple the cooldowns, I'm not sure pairing those abilities would be beneficial.
 * Permanent unobstructed vision? Way to one-up Rek'Sai. :P A level-up incentive for both forms on W is probably required though - active ranges would be the easiest. Similar to Ekko, I feel like W's tracking range should be consistent so you can learn a feel for it.
 * I'd almost opt to remove Quinn's active so that she always has one ability in Valor form, similar to Gnar and Heimerdinger.
 * I opt'd for a middle ground. I sort of wanted to capture the feel that she can still aim while repositioning, rather than the ability serving solely to punish people chasing her. As with Piercing Light, the shots will now lead on the nearest target but are collision skill shots (effective AOE is a narrow cone). I probably need to add a bolt range.
 * The current coupled-cooldowns is based on a comparison between champions like Nidalee/Jayce/Lee Sin and Gnar - specifically, who feels more obnoxious to fight. Gnar's coupled cooldowns mean the enemy knows when he's on cooldown, without having to track 6 spells (or, in the case with Nidalee, know that she basically doesn't have cooldowns in Cougar form - and the fact she's just entered human form doesn't mean she can't turn right back and pounce on you).

Thanks, though. :)