Talk:Kassadin/@comment-27019624-20160803185203/@comment-27029062-20160825035238

@InPixelsRest

I agree that the Q is fine, but disagree that the passive is "nonsense" - the ghosted power allows Kass easier access to get behind enemy lines, especially with minions present, in order to kill the back-line. The passive resistance helps Kassadin prevent himself from being easily abused early game since he has a lack of any SERIOUS range until level 6 (max ranged ability being 650 - Q)

W - the passive was finally fixed to work on towers even if you activate it. The passive gives Kassadin a fairly strong tower-shoving potential ESPECIALLY if you have a Lich Bane. The Passive and Active stack against enemy units (except for structures), so you essentially do 70% AP scaling + both base damages at once against enemy champions.

E - it's a great tool for Kass to use to counter ability spammers like Karthus and Riven, but people that don't rely on ability activation to deal damage like Tryndamere and some ADC's can avoid triggering Kass E and abuse him. People still don't realize the counter-play potential against this ability, which is why most people find themselves crying over being bursted down when they pretty much forced it upon themselves.

R - i feel mixed about this ability. I love it the way it is, but i feel like so much more can be done with the concept to be more visually appealing and to solidify Kassadin's true identity as the one who walks within both Void and physical realm.