User blog comment:Raknut/My Nidalee rework- v1.0/@comment-6281696-20140526200404/@comment-7460908-20140526203306

Like I said, numbers are by no means final- just there to give people a general idea. The mechanics are the important thing here. Numbers I just took the live values and buffed/nerfed as necessary (case in point: Javelin Toss values are lower than those of live- only 200% cap with same bases + ratios and increased CD)

I want max range Pounce to be in the 1000 area so that she can reliably follow up on Javelin Toss. If Jav is going to be in the 1000s, I want Nidalee to be able to finish a target off with Takedown. The idea is anyone that actually properly uses her skills will be able to achieve high burst against a single target, rather than just using skills because they're there. Higher range, yes, but higher cooldown means she'll need to put more thought into Pouncing.

Primal Surge's heal is 60 health per creep wave at rank 1, assuming she gets every last hit. I tried to liken it to champions like Cho'Gath and Irelia- AP scaling is just 5 more healing with 100 AP- 25 with 500 AP. Potentially problematic, but can be reduced, and still infinitely more manageable than the live burst heal. And yes, it does proc in Cougar form, as stated "   Primal Surge's passive and active components persist through Cougar form."

Damage reduction, again, can be adjusted. My idea was that she would have resilience in duels, minor survivability as a burst assassin, but nothing that would persist while she was running from people.

I hope that clears up any issues you had- I appreciate your feedback.