User blog comment:Willbachbakal/(Champion Rework) Fiora, the Grand Duelist/@comment-6061249-20131031211308/@comment-6061249-20131101185535

I did read the concept. By "some CC dealer" i mean that i don't really like to see Fiora reworked to have some strong CC overally, not certainly aiming at your post. "different fighter" more describes what is your concept aiming at.

It is still a nerf. Let me describe why.

Passive deals enough damage to work up for base AD reduction, that's right. Yet it heals less early game, and more in late. And Fiora's passive in late game is nonexistent. Perhaps you added 1% max health damage. But really, how much is it for a melee carry which burns almost 1k health per hit?

Lunge gets nerfed for early game (almost unable to stick before 6 due to reducing her gapclosers to 1 in most cases). And nerfing Fiora's early game throws her under borders of viablity. It can be refreshed, but the thing is simple - if you use Lunge, you don't do it for damage. If you use it, you want to stick to someone running. Someone running wants to run (durr), so it's very unlikely to get hit by runner's basic attack, greatly reducing chance to use Lunge twice in chase. Refreshing mechanism is a godlike overkill! Concept above does NOT makes current cooldowns less abusive due to one slight detail - what if you build no CDR? Simply - current Fiora can Lunge twice per 8 seconds (and this is not one Lunge per 4 seconds because it does not retains its cooldown as long as second Lunge is available) and parry once per 6 seconds. Your Fiora without CDR can Lunge once per 10 seconds and parry once per 9 seconds. Riposte will refresh faster due to per hit CD reduction. Let's say - 2 attacks per second, so every second Riposte's cooldown drops by 3 seconds, making true cooldown equal to ~3.3 seconds. This means, under certain circumstances, Lunge can refresh per every ~3.5 seconds. Without CDR.

Riposte's passive has to remain, or else Fiora's damage in early levels goes down very much. She has almost no abilities (except Lunge, which is not meant to poke) to poke, so she can only force duels. And if you take her dueling power away, then her viablity is almost equal to 0. Yeah, AD gain upon successful parry. The problem is, with 13 seconds of cooldown, she will be without AD bonus for at least 8 seconds after each parry. And, what if you can't parry any attack in a fight? Not to mention how her jungling cries without stable bonus AD.

You just went mad on Burst of Speed. While i quite like the idea of bonus MS at activation, the issue is - Fiora shouldn't gain it. Whatever happens, this is not meant to catch someone - it's designed to stick to enemies. Not to mention how hard her dueling gets handicapped because of reducing starting attack speed bonus.

Ultimate almost unchanged and not really hardly affecting.

And could you explain how do those changes make her more viable/picked at higher tiers of gaming?

Side note about win rate: If you check it at LolKing, you can see that Fiora's monthly winrate at Diamond soloQ is hovering, but it's clearly noticable that average rate is ~50%. Right, her rate is sometimes going to 0% at teamQ for example, but it's because she is underpicked as heck. And if you get only one game at spotted day and it's lost, how high rate can you expect?