Talk:Zed/@comment-26410172-20150518002211/@comment-5663971-20150519034609

To a game dev's perspective, plays are supposedly moments where both of you pit your skill against each other. Crushing them beneath your superiority and rewarding you with that special feeling.

Moments where the enemy can not even try are not good for the game. The feeling where you cheat in GTA and crush pedestrians, get shits and giggles is not the same feeling Riot is going for, but the same feeling in where you win chess and such "skill-based" games.