User blog comment:Glennoble/Beranis, the Master of Elements/@comment-1330314-20140207093922

I had a concept for an elemental champion a bit like this, and it used to have an ult similar to yours. Right now, the biggest problem with your kit is that you essentially have four kits rolled into one. Sure, it works with the elemental theme, but in gameplay terms it means your opponents are going to have to memorize all twenty different effects associated with Beranis's kit. You should try to find a way to clean up the number of different effects associated with your champion.

Ethereal Form is extremely weak pre-6, and the loss of unit collision upon picking Earth Form doesn't seem like it has any reason other than for thematic effect. Until you choose an element, you're basically playing without a real passive. Ether Lance is fine, though Vengeful Spirit's passive is unreliable due to it only working at low health. Ancient Assurance is alright, but Masterful Spirit's active needs to be reduced to one effect instead of four. Again, the elemental theme is nice, but you should try to find a way to integrate them directly into Beranis's kit, rather than have him choose one of four different ability sets.