Talk:Thresh/@comment-35229418-20180328062548/@comment-25075290-20180413053155

HAH! I knew that second comment would have worked!

Anyway I can't express enough how much I agree with you about how this meta makes me feel. (Almost) all tanky supports have a relatively low general win rate. Although all of them statistically reach the same highest win rates that Enchanters reach with specific items... Maybe they're just more difficult to build. I'm still studying that.

On the range topic, it's always bugged me honestly. They really should get rid of the whole "melee until this range, ranged from this range onwards" because it doesn't really make sense. would be able to use for example. Especially after 's release and 's rework it doesn't make sense anymore since with his ult has 375 total range, which is 75 more than Rakan and 25 more than Urgot, while staying melee.

It demonstrated that Thresh could indeed be turned melee without changing his passive. Hell, even add that to or as a passive to  if 450 melee range proves to be too high (and yeah I can see it certainly would). I don't know, maybe something like "Thresh's range is classified as melee when he attacks within a certain range". Maybe make it scale with ranks or level. I mean,   that Thresh would love as a melee.