Talk:Skarner/@comment-5057599-20140623095721/@comment-1920550-20140623232427

Can even damage the carry lategame? Dude, please. Due to Skarner's base AD, with a Spirit Lizard and IBG, he can deal good DPS (which along with his Q damage is tri-hybrid damage), due to the fact that he can have almost 100% Sheen proc uptime as his Q is on a ridiculous low CD and also gives AS, which comming from a 130 base AD, does enough damage to not be ignored. Add an easily procable stun, a ranged slow and the only non-channeled suppresion spell in the game and ignore him as you'll see your entire team die. Yes his overall damages was really nerfed, however, Skarner's previous version didn't have enough tools to stick to the enemy in order to unload his much higher damage. But the point is, he isn't meant to deal damage (although he can duel very well), but to tank, peel and disrupt...and he does that very well.

Also due to the immense utility in his kit, he'll always be useful and disruptive in teamfights, even if behind. If anything, he isn't too gold/item dependent and can still have an impact at all stages of the game. Lastly, Riot isn't going to be nerfing him, since he's part of the line of Tank-Utility junglers that they are planning on buffing...seen the Maokai changes on PBE? Zac? Nautilus? Changes to tank items? If anything he'll be on the front of a new(old) line of junglers. And frankly it's gonna be a breath of fresh air, compared to the Lee/Elise jungle you see 80% of the time.