Talk:Draven/@comment-24992423-20150610064912/@comment-26001789-20150612131627

As a player who also played a fair bit of Hypercarries in Season 4, what Draven needs to be an Hypercarry is some "safety" so that building him up in the late game doesn't end up with him dying everytime.

Tristana has disgustingly long range autos and a very powerful jump. Vayne has Tumble every 2 seconds when maxed and Stealth during Ultimate, making her slippery even if squishy. Ashe has an incredibly powerful slow and can potentially kite you forever. Jinx has both long range and has two defensive kite tools as well as a reset passive.

If Draven either had an %HP Excecute or if his MS Boost wasn't so short lived and actually made up for the "sorta" RNG based mechanic of his axes, he would be considered even a pseudo-hypercarry. But he lacks safety and is walled rather easily due to mono damage output.