Talk:Taric/@comment-24795478-20160412143042/@comment-4091261-20160413185348

First things first, when I say which ability to max, I mean the first ability to max. Every ability is fine once mid-game actually comes around. However rush maxing would have to go to as of now.

There is absolutely no excuse for to be this weak in a duo lane. Normally, acceptable bases for supportive healing is per. At maximum, has  per. That is even weaker than as a self heal. Hell even at max rank, at one charge only gives  per  which is even worse than  as an ALLY HEAL. Then you have on the other hand pushing out an average  per --which is low, that's how bad  is right now.

is a good incentive to get it. But again, the he offers is useless for marksman he most likely will support, and broken for juggernauts that he should support. gives a to an ally. has a at max rank, that's what I mean by broken.

In the end, every single one of the abilities actually have poor reason to max them, because all of power is in. It's that passive that makes him strong in general. After trying many maxing paths, ex. E > W > Q and W > E > Q, they all just feel extremely weak early game. I just don't understand why his tanky abilities are such a weak influence early game. It's as if needs to sit back and stun any enemies who try to jump his ally until mid-game--which is the very same boring concept that Rito was trying to fix in the first place.