Talk:Muramana/@comment-5503479-20130217194513/@comment-5.83.71.124-20130218111556

Crit chance is something that only Ashe and Trynd have naturally. They're the only ones who can get 100% crit chance, wich should be the ideal. Others have to get as close to that as possible. And on the other hand, ADC builds are very strict, the either go:

Path A) Berserker's greaves, Infinity edge, Phantom dancer, The Bloodthirster, Last whisper, Statikk shiv.

Path B) Berserker's greaves, Infinity edge, Runaan's hurricane, Blade of the ruined king, The black cleaver, Sword of the divine.

You can't take away the AS items because without them an ADC would be too slow and unuseful for their team. You can't take away the crit chance items because without them, an ADC has nothing special compared to bruisers. You can't take away the lifesteal items because without them carries have no sustain, and every character should have a form of sustain, it's mandatory. And then, you may remove LW/TBC, but then unless you're lv>20, you'll have a hard time dealing enough damage, so armor penetration items are also pretty much necessary. Of course, you can't remove the boots!

That's why people say that Mana swords hinder the carry's ability to crit, although it should be called that it hinders the carry's ability to deal enough damage: Because there's no way to switch one item in favour of Manamune/Muramana without damaging your damage output.