User blog comment:DexterWolf/Custom Champion (Noland - WIP)/@comment-24862418-20140928093638/@comment-24884995-20140928235201

@PrimusMobileVzla

E: Speed increase, leap over target when within AA range, bonus damage for next attack based on distance traveled. (Does not apply on-hit effects).

R (Active 1): Can only be used when above 475 movement speed, replaces AA with knock up, deals bonus physical damage. (Applies on-hit effects).

R (Active 2): Leaps to a target within 700 range, dealing damage if it is an enemy and applying the number of consumed stacks of x as bonus damage. (Applies on-spell effects).

I wanted to put it simply XD But they do have some differences. R does not give speed; E does. E does not deal damage; both versions of R do. The second active of R is a single-target dash with a rather large cast range, while E is a way to get behind the target by jumping over them when within AA range. The closest similarity I can think of is the CC on E and the first R active. Stun or knock up when within AA range. (Which, might I add, I did that on purpose to give him a combo where he leaps over his target, stunning it, then he can use his ult to knock them up for even more CC. I think it would be good for ganks.)

I suppose that if multiple people think that they are the same, though, I could see if I could change it. I'd rather not make it a flat "here, have some bonus movement speed that does nothing but make you run faster" ability. It just sounds plain boring XD