Talk:Heimerdinger/@comment-174.63.84.38-20120624030044/@comment-5052127-20120624121447

Well, he was designed to be that squishy and slow originally with no movement or survival abilities, because he was supposed to be an AP carry that would build up strong defenses and then attack from long range inside of them. His ranges used to be the longest in the game, and he had more turrets, each of which was also stronger, healthier, and longer range than they are now. His grenades also used to damage towers.

Basically, the problem wasn't his damage or ranges, it was that he was too defensive and that his turret nests affected fights by towers too much, also he farmed better than anyone and destroyed towers too fast, making him a ban/pick every game. Riot said back then that he needed a rework, that his play was too passive with his kit the way it was...

They had no way to fix the fundamental problem with simple balance changes, so they just nerfed him at the start of S1 in pretty much every conceivable way to get people to stop banning or picking him, turret range, turret ratios, damage to towers, grenade ratios, ranges on rockets and grenades, finally bringing him down to 2 turrets and lowering the turrets health even more, all without giving him a scrap more health or armor or survivability to make up for any of the huge damage, range, and ability nerfs that had literally cut his damage output in half, severely hurt his farming ability, AND made his defenses a lot weaker.