Talk:Draven/@comment-24330271-20140723234839/@comment-60764-20140725141842

If Draven's Q and every other ability like it could crit like Gangplank's, it'd actually be the 2nd weakest of it's kind, but the 2nd strongest in terms of burst and sustained damaged.

First would be Nasus, because let's be honest here: endless scaling is unbeatable, and back when the base damage + the soul damage would be added to the crit modifier due to a bug, Nasus would be critting for 2.3k at the 30 minute mark at minimum, with just Trinity.

Next would be Draven for obvious reasons. ~2 85% AD mods on an auto almost every other auto attack once you get the ball rolling is nothing to sneeze at. But if you're just using the one axe it falls behind the next in line, but is still plenty potent.

Said next in line? Quinn (yes, that Quinn), with her harrier passive at a medium to high base damage + 50% bonus damage mod, every 3 seconds after the initial hit with the potential to burst due to her E. Because of the base damage Draven needs ~200 to ~250 AD match Harrier's output by level 9, and beyond that it's beyond his control. It's one of the reasons she such a good damn bully top and one of the better adcs nobody is playing.

Next you have Vayne with her 50% AD total on a 2 second cooldown. Not bad at all, but that's essentially all the ability is. Good sustained damaged added onto her auto-stuff, without any special neat tricks to double down on damage aside from what else her kit offers (more AD and an alright true damage passive, which both add more to the sustained damage).

And that's about it. Odaswifteye is right: If all these abilities did crit, they'd instagib people and would probably need to be tuned down like Gangplank's Q was.