Talk:Kayle/@comment-24.19.71.130-20121122013915/@comment-58.111.202.111-20121126093615

@Silverzrishi: AP Kayle's damage doesn't fall off late game. The damage quality is different to that of AD Kayle's. AD Kayle maximises out Kayle's 1v1 capability and pushing potential. That is what she is for.

AP Kayle is for overall Spell optimisation and Team Fight contributions. The Splash effect increases in radius for 40% of Kayle's Bonus AD and total AP. Since there is a limit to building a lot of AD, AP is the betr choice for maximising E's potential. Now with the extremely large splash radius, combined with the ridiculously high magic damage per swing, in group fights, AP Kayle is the best candidate for killing off multiple targets or weakening them enough for other high powered Champs to finish off.

Also, thanks to the E proccing Spell Vamp, all those damage on multiple targets heal her for crazy amounts consistently. As long as ur targets don't retaliate as much, Kayle would lose very lil HP in group fights that are properly controlled.

But AP Kayle is more viable in TTL and Crystal Scars cos there are more AP Items betr suited for her performances there. Though, each map requires different builds due to the items present.