Talk:Lee Sin/@comment-4167645-20160512095354/@comment-26203093-20160602233402

Lee sin's power curve is really weird because of having 2 abilities linked to a single rank, but his power falls of hard in terms of damage in the mid to late game since most of the damage he used to get - it's been reduced over several patches - was from Q which means as soon as he stopped being able to rank that skill up, his per level scaling was a little lower than some others. he starts with 100 combined damage on Q. and increased by 60 per rank. This is among the highest in the game. It's not actually high when you look at it from an individual ability per rank, but combined it was a problem. I think it was 120 at first level and then 80 per rank.

It's why I've found it odd that they haven't made it scale with base AD to give him more even scaling. It's why he just flat out stops working as an assassin after a certain point despite effectively being one earlier. He has a forced transition into fighter after a certain point and people who don't adapt to that end up being a liability - so technically his flexibility isn't really a flexibility as much as it is a forced role change half-way through.