User blog comment:Qwertyfatcat/Wukong buff idea/@comment-25235491-20151213155627/@comment-4296199-20151216152737

For passive, what would you consider to help him clear a little bit safer? At the moment it comes down to having too much of an impact in a teamfight, but having no impact anywhere else in the game. How would you considering changing him to jungle or lane better? Any thought about interactivity with the passive?

Q: The slow was meant to be low because of E. Wukong already had a surprise factor with his clone, the speed buff, and the gap closer. I wanted to add power, but wanted to make sure it wasn't too ridiculous since he also has his cyclone.

W: The speed buff was meant to help in jukes or escapes. That why it had the extra CDR for having the clone smacked around.

E: Again, didn't want to overbuff it. Lower mana cost helps in lane, and with extra buffs around his kit, I was afraid to add too much. The damage reduction was to compensate for the passive losing the flat bonus values.

R: Did it really need to be changed? It was Garen's spin to win on steroids as it was.

A shorter blog might have been a better approach to this after all. Still, I just wanted to vent these buff ideas for a while so I didn't really expect it to go anywhere.