Talk:Fizz/@comment-4773210-20130411062112

Just my two cents as a casual AP-mid Fizz player:

- As far as skill order goes, R>W>E>Q. I feel that W's power goes largely unnoticed. It's extremely helpful killing minions when laning, especially when they've been pushed to your turret. Using its active in conjunction with ignite will help win most trades. It also doesn't rise in mana when it levels up. Q should really be used to harass early on in conjunction with W, and E should only be used sparingly as escape, or to aid in a mid-lane gank with your jungler. They become more useful mid-game for ganking and split pushing, and late game when you constantly jump around teamfights, avoiding damage. Though E and Q provide great burst early on, Fizz doesn't really have the mana pool to use them effectively.

- Lich Bane is a must, and probably the item I complete first after Sorcerer's Shoes. With my runes and masteries, I have enough AP to deal more proc damage with Lich Bane (at the point when I get enough gold for it) than I do with Sheen, even with the Season 3 changes to both items. Then I build Deathcap and Void Staff  for straight up damage and magic pen, and then Guardian Angel for its life-saving passive and resistances. Abyssal or Zhonya's rounds out my build depending on the enemy team composition (they may be built earlier if I'm struggling, particularly Zhonya's with its Armguard prerequisite against an AD mid).

- AS items as are not worth it usually, because you generally only have time to R, W, Q, proc Lich Bane, and then E to escape. I don't typically itemize for health either because it gets in the way of building straight up damage, which I feel Fizz can get away with by careful usage of E. I also feel that the available AP-Health items (RoA, Rylai's, and Liandry's) don't synergize well enough with his kit to be used in most situations as an AP burst assassin. I haven't used DFG enough to give my opinion on it.