User blog comment:Sifter66/What makes a late-game champion?/@comment-24795478-20150601101514

late game powerhouse

ADC : vayne, tris, kog, twitch, draven, jinx.

APC : Xerath, lux, ori, Putin, Cass, ryze, azir kata etc

Most assassin

Fighter : gragas, jax, yi, fiora, nasus riven yasuo etc

tank : sejuani, mundo, maokai, nautilus,shen,rammus,singed. etc

The most common thing in all this champion is LATE GAME TEAMFIGHT DAMAGE/UTILITY CAPABILITY and (maybe) "weak" early game *cough*gragas*cough. But to be exact, they can dish out damage much more easily than those "fall of". Full AD yi can outplay CC, endure the burst and overpower them with sustain damage. Full AD panth? Not really. A target snare and he's dead ( not the case with yi as he can meditate while snare.

For example : Cho, garen, panth and lee sin and rengar have terrifying damage if build offensively but to deal damage they have to put themselves in danger without a proper retreat. What about jax ? Build only 2 offensive item with 3 tank item but still got significant damage. He get in teamfight with an AOE stun, resistance from ulti, and can run out with a 6 second target dash or ward hop.