User blog comment:Tridan V2/Kelstor, The Mind-Space Emissary/@comment-3391671-20160108024015/@comment-3391671-20160110104842


 * First and foremost, while not about tweaks to abilities, some of the descriptions are somewhat hard to understand. This is more about writing style, but I wished to point this out.


 * Starting from the Q, I wondered about basic questions in regards to how it limits movement. Will it remove any movement speed buffs when the enemy is tethered, or does it only affect buffs applied during the chain process? Will it also interupt/negate teleportating?


 * For some reason, my brain tells me 15% maximum health is a lot for a basic ability, but possibly you balanced that out with how it has a medium cooldown with a slight delay.
 * Also, I had a thought about the naming, that it should be one name than two. Something along the lines of "Mind-Body Break". Or even "Dimension Break" in the sense that the ability rips the physical or mental dimension out of enemies. These are just my thoughts.


 * I feel the setup for the E is a bit confusing. IMO, two hits is all that is necessary, Thus granting a maximum of three times the base damage and at least 1.5 seconds of stun (presuming that the collapse of the gates overlaps the initial stun). The later is in the case that an enemy is stunned within 0.75 seconds of the gates' collapse. These assure more consistent values, if you understand what I mean by that.


 * I'm unsure about granting Teemo stealth to allies, but that's jsut my gripe. Better than going for a typical damage buff to allies or slow enemies in the zone.