Talk:Olaf/@comment-7725850-20130814184032

IDK you guys, but the only way I could make Olaf somewhat useful for the team during TFs was building TANK/CDR and going all in, CClessly running towards enemy carry and then W + Q + E + AA + ... Other than that, I was pretty much melted by ranged attacks before even thinking to reach the carry. Q base damage was ok and it was rare to finish a game without 4.5k HP (the break-even between old W damage and new W damage).

Now we are somewhat encouraged to build more AD instead of just Tank (by my understanding, if you continue to build Olaf tanky from now on, you'll be playing a nerfed Olaf), and without a gap closer (ok, Q slow is back, but it is not THAT much of a gap closer...) you'll be melted anyway.

I'm not blindly raging about the changes, I'm trying to think a new way of playing ol' berserker, but it seems that I'm missing something here... Thoughts?