Talk:Tryndamere/@comment-32617634-20170718215811

Just to say for Starters that I don't play Tryndamere, this is just an opinion based on what i've observed in all my time.

I find his design fairly odd to be honest, I feel it's strange from a gameplay point of view to have his early game mostly based on chance. When jungling it may not make too much of a difference, but up in the top lane i feel it comes down to whether you can crit or not to out-damage your opponent.

Also another point is that Trynd always seems somewhat useful no matter how well or poorly he has done so far. If he did well then his team fight presence can be pretty high as well as beening able to pick off most champs as well. Then if he's done poorly in the laning phase he will constantly split-push side lanes with a static shiv that allows for some pretty fast pushing power. This annoyingly forces atleast one person to protect the lane and then getting rid of him is even harder without two poeple to try to lock him down due to him being fairly slipery, giving trynd's team a fairer chance in team fights.

I feel like he needs some more consistency in his early game and possibly add something like a ultimate duration scale to it like 3/4/5 seconds depending on rank. Or I suppose more radically change him somewhat into a Diver like champ and maybe get rid of his crit to substitute for something else... I don't Know.