User blog comment:TamerSpoon3/Assassin Champion Concept/@comment-1330314-20141209013714

The idea of a utility-centric assassin is a good one, but I think you need to tweak your kit a bit. For example, there is literally nothing that scales with your W or E, and true sight is not a mechanic I would recommend adding (it's a hard counter to stealth, i.e. it completely nullifies it, and hard counters aren't good). Your kit also has the issue of your assassin, a damage-focused champion, having only two sources of damage, one being his ultimate: your champion would get a massive damage spike early on, then fall off super-hard once there's no way to increase his damage via leveling up. It would be better to perhaps tone down his utility and give him other sources of damage, particularly since right now your full combo is QQQ knife spam followed by his ultimate. You might also want to explain your passive better: what's it for? What gameplay is it meant to open up as your assassin levels up and progresses to the mid and late game?