User blog comment:Chase999/Arcenciel, Heaven's Quintuplet/@comment-3391671-20170108221143

I'm sure you are aware of a couple things I'll always criticize, regardless of who you are. Until after I discuss with you about these:
 * Scalings should be linear or exponential. Seeing a sudden jump from 300, 275, 250 then 200 is unappealing and unnecessary. I'm already not fond of the 1, 6, 11, 16 level scaling, but that is too prevalent to exactly scold anyone for having them.
 * Flavour text. While you don't have the means to provide visuals (unless you are able to hire an artist), it is best to keep abilities from having too much decoration. A bit is fine, such as "XX readies his axe to swing in an arc..." but thereafter, everything if not all should be all in game language. If the flavour text can be avoided too, then do so.
 * If an ability is not easy to summarize into two, three sentences, the ability may be a offering a bit too much. There are exceptions, but if you can't find yourself explanation it briefly enough and have to rabble with a paragraph, you may want to rethink how the ability is written.
 * If you do not know how to yet, learn how to use templates such as those that colors stats blue for mana and red for health (the "as" template). They help make the ability easier to read, more organized and also overall professional in the sense.

Now, onto actual critique!


 * Nothing to complain about stats. Nothing out of the usual.
 * The passive can be summarized as the following: "Upon taking fatal damage, Arcenciel goes into for one second, absorbing absorbs all damage for duration. At the end, Arcenciel is immediately healed for  (+100% of the damage absorbed) while dealing damage equal to the damage absorbed to nearby enemies." For the range stat, add a range parameter.
 * Otherwise, I don't have much to complain about this ability, although the duration of damage absorbing is rather short.
 * I do not believe any range should span that, at least not off the bat. This comes in hand with the duration, since it eventually becomes a simple minion-wave clearer. You make the cooldown long and the cast time 2 seconds so it cannot be done in the heat of battle, but when pushing back lanes, it does more than enough of a job to clear even the largest of waves.
 * On top of that, this ability would make 's seem so dwarfed.
 * I would recommend no "damage per 1.5 second." Keep it to either half-second or per-second.
 * Explain to me what "this can be cancelled by moving out of range before the channeling ends" means, its purpose and why you added it in.
 * I find this less iconic that Rain from the Heavens and would switch this Q for the W.
 * Rain from the Heavens sounds like a very lovely ability. Thematic. One I would expect more out of though. Currently, the description needs some streamlining. Some items are left ambiguous, while other items seem overly powerful.
 * Due to the nature of the ability and the kit, I believe it is better if you specified how each ability is affected by the first active instead of saying "well, if you second activate, if it's an explosive..." This kit features only three offensive abilities, and you describe three categories already, so instead of being generalized, go for saying those ability outright.
 * Aside from no spreading to other enemies, this ability works like a self-targeted Q. It may be better if this was an AoE targeted, with intention of aiming somewhere than simply around himself.
 * I would soft scale that healing, since currently, it goes from one extreme (o%) to the higher one (100%). What would you think if 's had a scaling of % damage transition instead? That would suck early game (and essentially be used for trying to have those  appear instead, and be overpowered later on.
 * Please explain "If the ability has no Explosion, This ability will not consume mana or its cooldown." Does this mean if Arcenciel uses his ult on an enemy not affected by Divine Touch, it is the same as not using W?
 * Much can be done with this ability, since it would be so nice to see an angel knocking enemies back with the opening of their wings. As of now, it's a plain knockback+MS boost.
 * What could be done is to grant an extra effect, while improving others. "Arceniel knocks back all nearby enemies, then knocks back enemies in a targeted direction after a short delay." Akin to what has now with his, instead of a simple AoE, Arcenciel spreads his wings to knockback all enemies (not just 180 degree), there after pushing enemies back in a given direction by flapping his wings once forward (like  a bit). This would make this ability more dynamic.
 * One to three seconds of bonus MS sounds pitiful. Why would an angel keep his wings open for only that long? While you have that low cooldown, it only makes this ability insignificant as a knockback tool.
 * Uuh... I should have read the lore first since my first thought upon seeing this ability was "What... the... heck...?" and also .jpg?st=fKUo_5p4mngvwSw6szaIkw&e=1483898969 this]. I've been taken by surprise...
 * I agree with PS that the passive is simply unique in what it does, but is not exactly a good idea.
 * This combined with his Rain from the Heavens and Divine Touch makes him an artillery mage that would have too much AoE power. 1500 radius is still large. Of, course, the combo is only guarantee upon hitting a champion who is affected by Divine Touch, but nonetheless is it dissatisfying. His E and innate don't fit in because of how they seem to fit something for normal mages, similar to.
 * Once again, most of the disagreement that will come to mind is because of the conflicting image I had of Arcenciel pre-knowledge of him having a sniper rifle, and post that. I would go for a fixed base radius with an additive increase of radius based on distance, since you already push players to snipe from afar with this ability.
 * I'm also fine with spamming, but unless that ammo regain is only one ammo, I would make it so that the refund and ammo gain is half and 1 respectively. Also, talking of mana, mana cost shouldn't be like such, something along the lines of.
 * Let's not forget the projectile speed, since that is important to know about any long-distance skillshot.

If you want my two cents on how Arcenciel is like lore-wise... I flipped back in my chair, literally. From the looks of it, you were not serious in making this the actual lore, but nonetheless, I do not buy this... it's your angel though, so I will try not to do much in saying "Arcenciel should be XX." Just know that I cannot take this champion seriously enough if the lore seems a little out of whack.

Much can be done, my friend.