V5.9

New Skins in the Store
The following skins have been added to the store:


 * Playing Cards
 * Before anyone asks, is representing Hearts.



The following skins have been added to the store to commemorate the Season 2014 victors:
 * Samsung White

The following Summoner Icons have been added:

PVP.net

 * Mystery Gifting
 * You can now gift a Mystery Ward and Mystery Summoner Icon.

General

 * Combat Text
 * Major clean up to bugs and nuances.
 * Size now scales more dynamically based on impact.
 * Damage over times/multi-hits will now use a single piece of floating text that ramps up.


 * Base attack damage increased to 100 from 75.
 * Base attack damage increased to 100 from 75.

Champions

 * Ability power ratio increased to, up from.
 * Cooldown reduced to from.
 * Now has a visual effect to show it's range, visible by both self/ally and enemy.
 * Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast. 
 * Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast. 
 * Now leaves Akali 150 - 250 units on the far side of target. The distance behind the target increases the closer the target is from Akali on-cast. 


 * Stats
 * Attack range reduced to 575 from 625.


 * Gameplay rework.


 * Stats
 * Basic attack's projectile speed increased to 2500 from 2000.
 * Attack speed growth reduced to % from 4%.
 * - Repurposed Ability
 * Ashe's basic attacks and abilities apply Frost to enemies damaged, slowing them by % for 2 seconds. Ashe's basic attacks against frosted units always critically strike, dealing . Ashe cannot otherwise critically strike.
 * Notes:
 * Frosted targets are distinct from Slowed targets - only Ashe's Frost Shot can trigger the bonus damage. Other slows don't trigger it.
 * Ashe's empowered attacks (even the base with no crit chance) are classified as critical strikes for gameplay purposes and will trigger effects such as  and . As such, it is also not applied by.
 * Here are examples on the behaviour of Frost Shot's bonus damage. None of the following considers the base damage from basic attacks.
 * will deal bonus damage (10 ( (1)).
 * Adding a increases the aforementioned to  bonus damage (10 ( (1)).
 * With 100% critical strike chance and bonus critical damage, you will deal  bonus damage (10 ( (1)).
 * Critical strike damage from runes is stacking multiplicatively with Infinity Edge, rather than additively, for a maximum of 228.265% bonus damage (10 + 100*1.5*1.4551).
 * - New Ability
 * Ashe gains a stack of for 4 seconds whenever she slows an enemy, stacking up to 5 times. Ashe will not generate stacks while Ranger's Focus is on cooldown.
 * Ashe consumes all stacks to gain % bonus attack speed and increases  slow strength  for 4 seconds. If Ashe consumes 5 stacks of  on activation, Ranger's Focus will also cause each of Ashe's attacks to fire a flurry of five arrows, dealing . The flurry will stack multiplicatively with , will benefit from life steal and triggers on-attack effects five times, but on-hit effects are only applied once.
 * Cost: 50 mana
 * Cooldown: 18 seconds
 * Notes:
 * The multi-attack effect is similar to and, except that on-hit effects aren't applied by the extra attacks.
 * Triggering On Attack Effects multiple times is intentional. - namely, and . Note that Pix's cannot attack more than twice per second. 
 * On-hit effects are disabled on the latter four attacks and will not be triggered even by Runaan's minor bolts. As such, the item's 10 on-hit damage is only applied by the first attack.
 * Runaan's splash damage is affected by the damage modifier - dealing to secondary targets.
 * As with, attacks against structures will refresh the timer on Focus but will not generate new stacks.
 * The multi-attack effect will work on structures - i.e. you will plink towers faster than .
 * Range increased to 1200 from 600.
 * Arrows increased to 9 from 7. Radius is unaffected.
 * Cost reduced to 50 mana from 60.
 * Cooldown reduced to seconds from.
 * Targets can now intercept multiple arrows, but will take no damage from arrows beyond the first. Arrows beyond the first will still generate Focus.
 * Passive gold generation removed.
 * Range increased to Global from.
 * Now works with a stock system, able to hold up to two charges.
 * Static cooldown implemented at 5 seconds.
 * Recharge time increased to versus the current  cooldown.
 * No longer innately slows, but will apply slow.
 * Slow percentage effectively reduced to (+20% during Ranger's Focus)% from 50%.
 * Slow duration effectively reduced to 2 from 3.
 * No longer innately slows, but will apply slow.
 * Slow percentage effectively reduced to (+20% during Ranger's Focus)% from 50%.
 * Slow duration effectively reduced to 2 from 3.


 * Range indicator now shows the soldier's attack range at the end of the skill shot reticle.
 * Range indicator now shows the soldier's attack range at the end of the skill shot reticle.


 * Damage penalty against neutral monsters removed.
 * Mana cost increased to from.
 * Mana cost increased to from.


 * The dash range is no longer increased when moving away from the target.
 * The dash range is no longer increased when moving away from the target.


 * Base damage per second reduced to from.
 * Max. base damage per second reduced to to
 * Max. base damage per second reduced to to


 * Base damage increased to from
 * Base damage increased to from


 * Active now grants Olaf a % movement speed bonus when moving towards enemies for 1 second.
 * Active now grants Olaf a % movement speed bonus when moving towards enemies for 1 second.


 * Stats
 * Movement speed reduced to 340 from 345.
 * Missile speed reduced to 1600 from 2200.
 * Missile speed reduced to 1600 from 2200.


 * Passive's tooltip now properly displays increased duration.
 * Passive's tooltip now properly displays increased duration.


 * Now uses Tristana's basic attack cast time. (This means the spell's cast animation is reduced with your attack speed).
 * Active's damage increase per basic attack increased to 30% from 25%.
 * Max. damage increased to /    from.
 * Max. damage increased to /    from.


 * Slow percentage increased to % from %
 * Slow percentage increased to % from %


 * Tooltip updated to reflect the actual delay of seconds.
 * Tooltip updated to reflect the actual delay of seconds.

Items

 * Base damage reduced to 15 (+ per level) from 16 (+ 1 per level).
 * Maximum damage removed.
 * Previously 24 (+ per level).
 * Now deals double damage to monsters: 30 (+ per level).
 * Now deals double damage to monsters: 30 (+ per level).


 * mark duration reduced to 4 from 6.
 * mark duration reduced to 4 from 6.

The Howling Abyss

 * Damage reduced to 5(Champion's Level) from 20(10Champion's Level).
 * Now deals 15(Champion's Level) true damage upon arrival.
 * Damage reduced to 5(Champion's Level) from 20(10Champion's Level).
 * Now deals 15(Champion's Level) true damage upon arrival.
 * Now deals 15(Champion's Level) true damage upon arrival.