Talk:Gnar/@comment-12049719-20140730071835

Time to theory craft! Gonna try and find out what items to get on this guy without playing him yet.

1st Item: Trinity Force. If Gnar successfully grabs his boomerang, the cooldown on his Q is reduced by a lot, allowing him to use Spellblade effectively. With the movement speed he gets from his W, it would stack well with Tri-force passive and allow great kiting.

2nd Item: Wit's End. His W on every 3rd hit deals percent max health damage towards enemy units. With the Wit's End passive stealing away MR, it would boost overall damage. Plus, MR for those pesky AP mages.|

3rd Item: Blade of the Ruined King. Works especially well with W. He would be able to shred tanks pretty easily. And better chasing/escapes. Also sustain since he does not have any natural form of health sustain.

4th Item: Zephyr. AS, AD, CDR and movement speed. But what I think is the best part is the Tenacity it gives, allowing Gnar to get different boots.

5th Item: Any tanky health item. Since his E deals damage based on Gnar's maximum health, Gnar should be building semi-tanky anyway. Sunfire Cape or Randuin's would be a good choice for Health and armor. Banshee's Veil if the enemy team has a lot of CC and/or AP burst mages.

6th Item: Any item building out of BF Sword except Essence Reaver. ER's stats may sound nice, but the mana regen has no use whatsoever. Merc Scimitar, IE or BT would be more useful choices. But I'd go for the BT just for the lifesteal.