User blog comment:Deshiba/The preseason/@comment-5035765-20131128040908/@comment-3466579-20131129125204

Movement speed is an important stat in this game, i don't think most of the players have understood this. A lot of supports don't have gap closers and they are often out of combat: that 5% ms bonus is quite noticeable. Conversely, cooldown reduction is often overrated, in my opinion. Not only it is quite easy to reach to 40% cd cap with in game items, the increased cooldown reducion on activated items is a mere 10%, at most. 6 seconds out 60. When you have 375 ms, a 5% bonus is 19, more than the Alacrity enchantement for boots or the bonus ms from the Boots of Swiftness; 1% less than Twin Shadow ms boost.

The Runic Shield is quite poor, honestly. It would have been so much better if it just recharged each time you went to spawn, either via... death or recall, just like the Homeguard enchantment.