Talk:Hecarim/@comment-71.82.134.248-20120414043759

The healing cap per minion seems kind of stupid. I calculate that you would need 425 ap to even hit the cap, who the hell is going to build that much ap on him anyway?

My calculations are .3(damage) = 180

damage = .8*ap + 260

ap = ((180/.3)-260)/.8 = 425

Not to mention this requires an effective 600 damage done to the minion, whats the point of having it per minion when only cannon minions can survive up to the cap?

Am I off or is this just a strange mechanism to prevent AP hecarim from existing?