V5.13

New Cosmetics in the Store
The following Champion skins have been added to the store:

The following Chroma packs have been added to the store for :
 * (Marigold, Ivy and Sage)
 * (Burn, Blight and Frostbite)
 * (Burn, Blight and Frostbite)

Client

 * Patcher
 * While installing patches, the client will now state "Applying updates" rather than "Download speed 0.0kb".


 * Lobby
 * Fixed a bug where chat messages would appear in a different order for different people.
 * Decreased chat message latency.

General

 * Death Recap
 * Significant improvements.
 * Loads of bug fixes.


 * Skillshots
 * The overhaul from last patch is now active on all servers.


 * Slows
 * Slows no longer stack - only the strongest will applied. Previously had diminishing returns.


 * Items
 * Fixed a bug where on-cooldown items where not greyed out.

Maps and Modes

 * Twisted Treeline
 * Turrets
 * Outer Turret health reduced to 1650 from 1850.
 * Inner turret health reduced to 1850 from 2050.
 * Inhibitor turret health reduced to 2250 from 2350.

Champions

 * The following champions have received updated spell effects:
 * follow-up - improved particles across all skins.
 * with unique particles for
 * with unique particles for and
 * with unique particles for, and.


 * - New Champion


 * General
 * Attack animation improved.
 * Recommended items updated.
 * Recommended items updated.


 * Fixed a bug where the ability would sometimes become invisible.
 * Fixed a bug where the ability would sometimes become invisible.
 * Fixed a bug where the ability would sometimes become invisible.


 * General
 * Updated Pulsefire Ezreal's basic attack animation and visual effects to feel more responsive.
 * Updated Pulsefire Ezreal's Mystic Shot animation to feel more responsive.
 * Updated Pulsefire Ezreal's Mystic Shot animation to feel more responsive.
 * Updated Pulsefire Ezreal's Mystic Shot animation to feel more responsive.


 * Fixed a bug where the standard could be placed in walls.
 * Fixed a bug where the standard could be placed in walls.
 * Fixed a bug where the standard could be placed in walls.


 * Fixed a bug where the ability was improving at levels 5 / 10 / 15 instead of 6 / 11 / 16.
 * Fixed a bug where the ability was improving at levels 5 / 10 / 15 instead of 6 / 11 / 16.
 * Fixed a bug where the ability was improving at levels 5 / 10 / 15 instead of 6 / 11 / 16.


 * Stats
 * Base attack damage increased to from.
 * Attack damage growth increased to from.
 * Basic attacks now scale with instead of.
 * No longer can be cast.
 * Passive no longer has a damage cap against minions.
 * Damage per additional spear changed to  from.
 * No longer can be cast.
 * Passive no longer has a damage cap against minions.
 * Damage per additional spear changed to  from.
 * Damage per additional spear changed to  from.
 * Damage per additional spear changed to  from.


 * Kayle's basic attacks deal  bonus magic damage.
 * Active now states that it "increases the passive damage" to the live amount for the duration.
 * Active Ability power ratio increased to from.
 * Active now states that it "increases the passive damage" to the live amount for the duration.
 * Active Ability power ratio increased to from.


 * Fix a bug in the tooltip where stun duration is listed as 1 instead of.
 * Fixed a bug where it sometimes wouldn't apply Mark of the Storm to enemies within Slicing Maelstrom.
 * Fix a bug in the tooltip where stun duration is listed as 1 instead of.
 * Fixed a bug where it sometimes wouldn't apply Mark of the Storm to enemies within Slicing Maelstrom.
 * Fixed a bug where it sometimes wouldn't apply Mark of the Storm to enemies within Slicing Maelstrom.


 * Base damage reduced to from.
 * Maximum damage reduced to from.
 * Base damage reduced to from.
 * Maximum damage reduced to from.


 * radius reduced to 160 from 200.
 * radius reduced to 160 from 200.
 * radius reduced to 160 from 200.


 * Base damage reduced to from.
 * On-hit base damage reduced to from.
 * Base damage reduced to from.
 * On-hit base damage reduced to from.


 * Stats
 * Base magic resist increased to from 30.
 * Magic resist per level increased to from 0.
 * Root duration increased to seconds from 1 at all ranks.
 * Laugh sound effect added.
 * Root duration increased to seconds from 1 at all ranks.
 * Laugh sound effect added.


 * Fixed a bug where Skarner could stun towers.
 * Fixed a bug where Skarner could stun towers.
 * Fixed a bug where Skarner could stun towers.


 * Scatter_the_Weak.ogv /
 * Overhaul to the interaction's code to make it more responsive.
 * The stun from Dark Sphere will now be applied after the knockback completes, rather than the stun overriding the knockback.
 * The result of the changes seems to be that all stunned targets are within a radius of where the sphere stops moving.
 * and now stop moving spheres instead of destroying them.
 * Fixed a bug where you could knockback spheres being created for.
 * and now stop moving spheres instead of destroying them.
 * and now stop moving spheres instead of destroying them.
 * and now stop moving spheres instead of destroying them.


 * Fixed a bug where souls would visually fly to Thresh from extreme distances. This never affected gameplay.
 * Fixed a bug where didn't have a soul.
 * The lantern will wait for Thresh to land from Death Leap before returning to him, even if he exceeds maximum range.
 * Fixed a bug where didn't have a soul.
 * The lantern will wait for Thresh to land from Death Leap before returning to him, even if he exceeds maximum range.
 * The lantern will wait for Thresh to land from Death Leap before returning to him, even if he exceeds maximum range.


 * Missile size now scales with Veigar's ability power. This will reduce the base size of the projectile for some skins, and is capped at 1500 ability power.
 * Missile size now scales with Veigar's ability power. This will reduce the base size of the projectile for some skins, and is capped at 1500 ability power.
 * Missile size now scales with Veigar's ability power. This will reduce the base size of the projectile for some skins, and is capped at 1500 ability power.


 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.
 * Ability power ratio reduced to from.


 * Cannot be cast if it wouldn't affect anything.
 * Cannot be cast if it wouldn't affect anything.
 * Cannot be cast if it wouldn't affect anything.

Items

 * Tooltip changed to clarify that the health and mana regeneration is gained while under attack from neutral monsters instead of while in combat with monsters.
 * Tooltip changed to clarify that the health and mana regeneration is gained while under attack from neutral monsters instead of while in combat with monsters.


 * Health reduced to 500 from 600.
 * Cooldown increased to 90 seconds from 60.
 * Cooldown increased to 90 seconds from 60.


 * Unique passive now also increases outside heals (e.g. Soraka's ) rather than only self heals.
 * Unique passive now also increases outside heals (e.g. Soraka's ) rather than only self heals.


 * Jungle items
 * Base magic damage increased to 30 from 25.
 * Stacks are now grants for monster assists, as well as kills. Described as "takedown".
 * Stacks from kills/assists reduced to 1 from 2.
 * Rift Scuttler grants 2 stacks.
 * Epic monsters now grant 5 stacks.
 * Transforms into upon gaining 30 stacks.
 * You're now accompanied by a ghostly wolf companion that grows larger as you accumulate stacks. Much adorable.
 * You're now accompanied by a ghostly wolf companion that grows larger as you accumulate stacks. Much adorable.


 * Grants 50% attack speed and 60 on-hit magic damage.
 * On every second attack you are accompanied by a phantom that strikes your target. The phantom's attack deals no base damage but will apply all on-hit effects (including both champion and item effects).
 * One-use on-hit effects remain one-use. Sheen won't deal double damage.
 * CONFIRMED: Attacks that "attack" multiple times, such as and, count as a single attack for the purposes of Phantom Hit. Additionally, unlike Double Strike, Phantom Hit does not generate stacks toward itself. Standard > Phantom > Standard > Phantom... - no exceptions.
 * Phantom Hit does not count as a second ATTACK, only a second HIT. Attack modifiers will only apply once - e.g. .
 * CONFIRMED: Phantom Hit will generate stacks toward effects such as, and . Master Yi will alternate between Double Strike and Phantom Hit, due to the Phantom Hit generating double the Double Strike stacks.
 * CONFIRMED: Phantom Hit will generate stacks toward effects such as, and . Master Yi will alternate between Double Strike and Phantom Hit, due to the Phantom Hit generating double the Double Strike stacks.


 * Ability Power increased to 50 from 40.
 * Spellblade's base AD ratio increased to from.
 * Fix a bug where Runeglaive would proc spell effects.
 * Fix a bug where Runeglaive would proc spell effects.

AP Itemization Overhaul

 * Basic Components
 * Cost reduced to from
 * Cost reduced to from


 * Enabled on Twisted Treeline and Crystal Scar.
 * Cost reduced to from
 * Ability power reduced to 60 from 80.
 * Ability power reduced to 60 from 80.


 * Advanced Components
 * Combine cost increased to from.
 * Total cost increased to from.
 * Total cost increased to from.


 * Finished Items
 * - Iceboxed
 * Now grants 250 health.
 * Ability power reduced to 40 from 70.
 * Magic resistance increased to 60 from 50.
 * Aura removed.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.


 * / - (Summoner's Rift)
 * Old recipe: +  +  =
 * Ability power increased to 80 from 60.
 * Ability power increased to 80 from 60.


 * Old recipe: +  + 880g = 2700g
 * Old recipe: +  + 880g = 2700g
 * Old recipe: +  + 880g = 2700g


 * Old recipe: +  +  =
 * Ability power increased to 80 from 50.
 * Old recipe: +  +  =
 * Ability power increased to 80 from 50.


 * - (Summoner's Rift)
 * Enabled on Crystal Scar.
 * Combine cost increased to from.
 * Total cost reduced to from.
 * Ability power reduced to 100 from 120.
 * Movement speed increased to 10% from 7%.


 * Old recipe: +  +  =
 * Old recipe: +  +  =
 * Old recipe: +  +  =


 * Combine cost increased to from.
 * Total cost increased to from.
 * Attack speed reduced to 40% from 50%.
 * Ability power increased to 80 from 60.
 * Ability power increased to 80 from 60.


 * Old recipe: +  +  =
 * Passive's AP amplification increased to 35% from 30%.
 * Old recipe: +  +  =
 * Passive's AP amplification increased to 35% from 30%.


 * - (Summoner's Rift)
 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Health reduced to 300 from 450.
 * Mana reduced to 400 from 450.
 * Passive's Mana growth per minute increased to 40 from 20.
 * Total Mana increased to 800 from 650.
 * Passive's Ability power growth per minute increased to 4 from 2.
 * Total Ability power increased to 100 from 80.


 * Old recipe: +  +  +  =
 * If a spell's damage is both AoE and DoT (E.g.: ), the ability applies the Passive as a DoT.
 * Unit targeted percentage increased to 40% from 35%. Duration unchanged.
 * New particle effect added for single-target slows.
 * AoE changed to 40% for 1 second, from 15% for  seconds.
 * DoT changed to 20% for 1 second, from 15% for  seconds.
 * Summoned Minions changed to 20% for 1 second, from 15% for  seconds.
 * Note that, , , , , and  now apply Rylai's on their basic attacks, in addition to  and  (which already do).
 * DoT changed to 20% for 1 second, from 15% for  seconds.
 * Summoned Minions changed to 20% for 1 second, from 15% for  seconds.
 * Note that, , , , , and  now apply Rylai's on their basic attacks, in addition to  and  (which already do).


 * Combine cost increased to from.
 * Total cost increased to from
 * Ability power increased to 80 from 70.
 * Ability power increased to 80 from 70.


 * No longer grants 20% spell vamp.
 * Single-target spells heal for 15% of the damage dealt, and area of effect spells heal for 5% of the damage dealt. This ignores all forms of damage mitigation.
 * Single-target spells heal for 15% of the damage dealt, and area of effect spells heal for 5% of the damage dealt. This ignores all forms of damage mitigation.


 * New recipe: +  +  = 3500g.
 * Total cost increased from.
 * Total cost increased from.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Ability power reduced to 100 from 120.
 * Ability power reduced to 100 from 120.