User blog:Lykrast/Random changes about summoner spells

That's just something I would call "If I were the guy who work alone on the game, I would do that", so :
 * (optional) You can now have a third summoner spell (G)
 * New summoner spells
 * Available at summoner level 1
 * Channel for 4 seconds (2.25 seconds in Dominion) and teleport back to the respawn pool after the channel is completed. The channel cannot be interrupted in any external mean.
 * 180 sec cooldown
 * : Reduces the cast time by 0.5 second (0.25 seconds in Dominion).
 * Available at summoner level 4
 * Unavailable in Crystal Scar
 * Grants invulnerability to all allied turrets for 5 seconds. Cooldown is triggered for all member of the team who have it.
 * 300 sec cooldown
 * : Turrets attacks 100% faster for the duration.
 * Available at summoner level 6
 * Increases nearby friendly champions' attack damage by 10-35 for 15 seconds.
 * 210 sec cooldown
 * 850 range
 * : Also grants 20-70 ability power.
 * Available at summoner level 8
 * Place a at the target location that lasts for up to 60 seconds.
 * 60 sec cooldown
 * : Increase ward's duration by 30 seconds.
 * Available at summoner level 10
 * Champion becomes invulnerable and untargetable for 1.5 seconds, but is unable to move, attack, cast spells, or use items during this time.
 * 180 sec cooldown
 * : Increase duration by 1 second.
 * removed
 * 's active removed
 * Champion becomes invulnerable and untargetable for 1.5 seconds, but is unable to move, attack, cast spells, or use items during this time.
 * 180 sec cooldown
 * : Increase duration by 1 second.
 * removed
 * 's active removed