User blog:FrozenDarkness/Yeraz, Nature's Spirit

Yeraz

Passive-Life Essence- When Yeraz takes damage, allied units around Yeraz gain 3/6/9 armor and magic resist for 3 seconds(Stacks up to 3 times), and Yeraz gains half of that.

Q-Shimmer Thrust-Yeraz dashes forward, leaving behind a trail of diamond dust and dealing 60/110/170/210/240(+.6 per AP) magic damage. The trail of diamond dust heals 20/30/40/50/60(+.3 per AP) to allied units and lasts 5 seconds. Costs 30/40/50/60/65 Mana. 10/8/6/4/3 second cooldown.

W-Ring of Thorns-Yeraz raises a ring of thorns in a target area for 4 seconds.. Enemy units who pass through it are dealt 80/130/170/210/260(+.4 per AP) magic damage, inflicted with Grievous Wound, and are slowed by 25/30/35/40/45%. Costs 80/85/90/95/100Mana. 16/13/11/9/7 second cooldown.

E-Mineral Armor- (Passive) Yeraz’s armor is enchanted with minerals, granting him 3/5/7/9/11 Health and Mana regen. (Active) Yeraz’s armor bursts, removing his bonuses and giving allied units 5/10/15/20/25 Attack Damage and Ability Power, while silencing enemy units for 1.2 seconds. Costs 100 Mana. 20/18/15/13/10 second cooldown.

R-Natural Guard-Yeraz blesses an allied unit, taking their damage for the next 2/2.5/3 seconds. Yeraz gains 30% damage reduction during the duration. When the duration ends, Yeraz releases the damage, dealing 10/20/30% of it as True damage to enemy units and stunning them for .75/1/1.25 seconds. Costs 200/150/125 Mana. 150/130/100 second cooldown.

Please give feedback, its very appreciated. Ranges and radiuses will be posted when I figure out what is fair.

Lore and etc. will be posted when i write it.