Talk:Nasus/@comment-25406356-20170518145358/@comment-25406356-20170819022944

The only thing the cap does is help tanks, and the issue is that it has a scaling in the first place. if a tank is at the 240 cap even if nasus stands by them the entire duration it would only be 3600 magic damage, which sounds like a lot sure but considering its over the course of an entire 15 seconds any healing and magic mitigation completely negates it's damage for tanks. I'd like to note also you'd need at least 300 ap to even hit cap on a 3000 hp enemy. They should really just remove the damage entirely from the ult and just add some other effect like enemies around him get reduced ad and ap if they are in the aoe range, not anything huge but something. You never use the ult for the damage it deals so having damage on it is basically worthless so having some other benefit instead of damage would make it a lot better, and it might help the fact he's a low tier terror but high tier clown a bit.