User blog comment:Numinous J/Gwenaël, the Shot in the Dark/@comment-3391671-20161012061445/@comment-26378838-20161015195730

1) Sometimes glitches are good, they make you think outside of the box. But I added the explanation to the ability details section, hopefully that'll clarify what the vision is supposed to be like.

2) Modified Kyrie Eleison to be damage per second and gave it the nerf hammer to the damage to compensate for consistency.

3) Well, between the creation of Gwenaël and this post, Riot announced that next season there'll be plants that will do what Altar of Ascension does, so it'll be a thing everyone has to get used to. But now I'm undecided if I keep it part of the effect if everyone will get it anyway from somewhere else.

4) Bolstered the splintering damage in Deliverance... but what you mean by the tooltip being simplified? I tried to make it as simple as possible word-wise while still telling what it is: an on-hit modifier that shoots 3 times but with less damage that can go through the enemy lines at the cost of losing damage the further it goes.

5) Reduced the damage and range of the true damage of Smite the Wicked and widened the cone.