User blog comment:C4bal/Corki in the Tank Meta. How to./@comment-24036535-20150614163022/@comment-4091261-20150616142101

I'm not so sure about the with a  now. I mean, the item itself is useful once it's gotten, but building into it is pretty weird because of how little and  helps. It's much more difficult to autoattack enemies in the face than say... .

There is a difference between getting melted instantly and getting melted almost instantly. The difference being getting melted almost instantly means that there is room for an emergency escape like. If damage takes such a massive priority on carries, why don't they just switch out their seals and glyphs for raw damage? Oh wait, they can. What happens when they do? They get bursted instantly at the smallest catch a support makes. Damage isn't a high enough priority over resistances to allow for a change in seals and glyphs to raw damage. is a tool that ADC's have that allow them to utilize tank stats. So are and  in general. Also don't forget that and  and gives more kiting tools than  and.

The has the slow that can allow for escapes from speedy champions. What does give? Well it's what they both give, CDR. They give 30% cdr. What can that 30% cdr can go to? Oh that's right, MORE . So the amount of safety that these two items bring can't really be ignored. And safety is pretty important when there are multiple tanks diving face, wouldn't you say? and can't offer that kind of safety. What does give? Nothing. ? The same Rage boost and a little bit of percentage movement speed. Also, if there is an AD assassin on the team, I'm sure that damage drop can be excused for say... not dying 5 times?

All I'm saying is that this build can definitely work against divers as it allows to not die instantly when everyone attempts to dive him.