Talk:Olaf/@comment-3017217-20140817145118/@comment-3017217-20140821175921

Zephyr is not ONLY for the Tenacity which by itself gives me reason enough alone to buy it since I can get Tabi/Swiftness

But also it is for the Movement Speed

Now if you get Visage and Golem it is all the more reason to get Warmog's

CDR is not redundant %Reductions increase the effect of flat ones.

E is on a 8 second cooldown with 40% CDR it is on 4.8 one

An AA removes 1 second

if it is on an 8 second cooldown that is 12.5% reduction

If it is on a 4.8 one that is a 20% ONE

Same with Q

Also the guys preaching about think in terms of Effective Health rather that Damage Reduction are wrong

We are on a game community not algebra(which I am not very fond of I prefer geometry) community so I am not using any variables

but if any of you are very fond of is this equation

Effective Health = Health / 100 / (100 + Resists) or Health / Damage Multiplier

take Health being 100

compare 2 scenarios

35 Points of Resists

105 Points of Resists

The Number 35 is not random to triple it you need to add 70

1 ^ 70 = almost 100

1000 / ( 100 / 101) = 1010

1000 / ( 100 / 135) = 1350

1000 / ( 100 / 205) = 2050

If you think about adding you get 1% for each point of Resists

But think about multiplying

Tripling your Resists is not Tripling your Effective Health

1350 / 2050 = 0.65853658536