Talk:Evelynn/@comment-4717259-20120722115256/@comment-70.72.174.48-20120723191206

^ The radius of her stealth is actually fine, it keeps her limited as well as unrestricted due to the fact that it allows a gank to commence as though another champion was ganking. Here's what it looked like before as a comparison:

Eve used to stay ridiculously close around enemy champions when ganking a lane as her stealth was her Q, she acted as a walking ward and it worked seeing she was a squishy melee assasin. Whereas now with the revamp she is quickly lunging in and delivering insane amounts of damage and giving a panic factor to her ganks now. Not only is this giving her more fluidity as with movement speed, mana regen and increased range on her spells (such as hatespike) and a slow benefitted with a shield- she has a similar pattern that matches another jungler like Shyvana who has come to gank and rushes in.

What you're basically saying afterwards was that Dark Frenzy should not remove her passive effects with her active. That itself basically marks her as OP, if you're being chased by a champion or chasing yourself by popping her active on Dark Frenzy she is gaining a major movement speed bonus already while also increasing it further by Hatespike spam? That basically allows her to turn a ganking scenario on Eve backwards if the enemy champion is willing to chase even a low health Eve around while she is constantly further ahead, to the point where she lowers them to a turn backwards and kill with Ravage or Agony's Embrace.

Now she would be OP truly. Dealing such high burst damage regardless of being AP or AD as well as extreme movement speed to chase or run and a shield to wrap it all up into a ball of banned-in-every-ranked-game.

Sure Riot is not always perfect at balancing champions fully. But what you're proposing is ridiculous to the rest of the gamers out there who already think she is good or OP already.