User blog comment:Darksusanoo/(Champion Rework) Syndra, the Dark Sovereign/@comment-24385282-20150729031653/@comment-1920550-20150729033142

No apollogy required.

The sphere doesn't dissappear while she's holding it on live anyway...it's in stasis while she holds it.

The cone width is lower that the empowered live version. But getting a multi-man 2.5 second stun under this version is possive after second kill or even after the first if you can lay enough spheres in advance. However take into account her stun with a single sphere is much less potent now than on live and the general toll chain casting these spells willy-nilly will take on Syndra's mana pool. Hell a well executed Syndra combo under this version will either evaporate her mana pool or the enemy team, which ever breaks first xD.

Likewise these empowered effects will only happen at key level break points (level 9, 13, 16, 18) with Syndra requiring at least 3 of those 4 breakpoints to become a definitive late game menace. Until then her base damages are much lower (i even lowered then further after a few discussion points) and the ranges of her W and R are also slightly lower meaning she's much weaker in the early game and has to put herself in a higher risk overall.

Max CDR would be somewhat of a waste due to the constant sphere refreshes.