User blog:Asayaki/Champion idea concept - Nikolai, the Electric Battlemage

I've been having this idea up on my head for awhile now and I thought it might be cool to add "magnetism" to the League. This is my very first champion idea: Nikolai, the Electric Battlemage.

This champion is made to be more tanky and less mobility. However, he has a unique skill of repositioning enemy units as he see fits.

Nikolai, the Electric Battlemage
Mage, Tank, Support, Melee, Fighter

Base Stats

 * Health: 452 (+88)
 * Health Regen: 5 (+0.7)
 * Mana: 263 (+30)
 * Mana Regen: 7.5 (+0.5)
 * Range: 125
 * Attack Damage: 49 (+4.2)
 * Attack Speed: 0.560 (+2%)
 * Armor: 14 (+3.0)
 * Magic Resist: 30
 * Movement Speed: 315

Abilities
Innate: Tesla Gauntlets

With every normal attack, Nikolai will apply Magnetic Charge on enemy units he hit for 3 seconds. Charged units will have their Magic Resist and Armor reduced by 10 and will be affected by Nikolai's spells. Magnetic Charge is not stackable. After Magnetic Charge debuff has been consumed, units cannot be charged again for the next 7 seconds.

First Skill (Q): Magnetic Shockwave (Active)

Nikolai sends out a shockwave, dealing magical damage to enemy units in a line, applying Magnetic Charge on them. At the end of the shockwave, the shockwave will explode, dealing additional true damage. Level Up:
 * With Polarity Switch: Attract - The explosion will pull units from 200 units radius towards its core.
 * With Polarity Switch: Repel - The explosion will push units from its core 200 units away.
 * Magnetic Charge debuff will be consumed after units are repelled or attracted by this spell.
 * Radius of explosion is 150 units
 * Cost: 55 / 65 / 75 / 85 / 100 mana
 * Cooldown: 14 / 13 / 12 / 11 / 10 seconds
 * Magical Damage: 200 / 250 / 300 / 350 / 400 (+0.5 per bonus Ability Power)
 * True Damage (on explosion): 60 / 70 / 80 / 90 / 100
 * Range: 1000 units maximum

Second Skill (W): Electromagnetic Pulse (Active)

Nikolai sends a circular pulse around him, dealing magical damage to enemy units. The pulse will then return to Nikolai, dealing extra magical damage to enemy units. Same units will only be dealt 50% of the damage on returning pulse. This spell does not apply Magnetic Charge. Level Up:
 * With Polarity Switch: Attract - On returning pulse, Charged units will be pulled towards Nikolai.
 * With Polarity Switch: Repel - On inital pulse, Charged units will be pushed away from Nikolai.
 * Magnetic Charge debuff will be consumed after units are repelled or attracted by this spell.
 * Cost: 70 / 85 / 100 / 115 / 130 mana
 * Cooldown: 6 seconds
 * Magical Damage: 165 / 180 / 195 / 210 / 225 (+0.8 per bonus Ability Power)
 * Range: 350 units radius

Third Skill (E): Generator Core (Active)

Nikolai places a generator core down, buffing nearby allies with increased attack speed and movement speed for a short duration. Nikolai may then detonate the core to explode, dealing magical damage to units around the core. The core will grant sight in bushes and fog of war. Level Up:
 * With Polarity Switch: Attract - On core detonation, units up to 200 units radius will be pulled into the core.
 * With Polarity Switch: Repel - On core detonation, units up to 150 units radius will be pushed up to 200 units away.
 * Magnetic Charge debuff will be consumed after units are repelled or attracted by this spell.
 * Cooldown will only start after core detonation or core timer runs out.
 * The core can be destroyed with 3 hits.
 * Cost: 30 / 35 / 40 / 45 / 50 mana
 * Cooldown: 8 seconds
 * Core Duration: 5 seconds
 * Buff Duration: 3 seconds
 * Bonus Attack Speed: 15 / 30 / 45 / 60 / 75%
 * Bonus Movement Speed: 10 / 20 / 30 / 40 / 50%
 * Magical Damage (on detonation): 100 / 125 / 150 / 175 / 200 (+0.4 per bonus Ability Power)
 * Buff Aura Range: 1000 units (500 units radius)
 * Sight Radius: 900 units (450 units radius)

Ultimate Skill (R): Polarity Switch: Attract / Repel (Toggle)

Nikolai's backpack generator allows him to switch the nature of his Tesla Gauntlets, changing the magnetism effect in his gauntlets. Upon activation, Nikolai gains increased attack speed for a short amount of duration. Level Up:
 * On switching to Polarity Switch: Attract - Units will be pulled towards Nikolai a fixed distance of 350 units.
 * On switching to Polarity Switch: Repel - Units will be pushed away from Nikolai a fixed distance of 250 units.
 * Only units of 350 units radius with Magnetic Charge debuff will be affect by this spell.
 * Magnetic Charge debuff will be consumed after units are repelled or attracted by this spell.
 * This spell does not apply Magnetic Charge on enemy units.
 * Cost: 25 mana
 * Cooldown: 3 seconds
 * Bonus Attack Speed: 10 / 15 / 20 / 25 / 30%

Here's some extra notes:
 * 1) Nikolai is created with a AP/offtank or tank/support in mind. You can either play him as a top lane offtank or a bottom lane support.
 * 2) In case the last line of the Innate skill description is not clear enough, after consuming a Magnetic Charge debuff, the unit is invulnerable to another Magnetic Charge debuff for the next 7 seconds. This is to prevent high skilled players to entirely disable a team.
 * 3) This champion is created with a high skillcap, it will require players of certain level of skill to play him.
 * 4) In case people cannot visualize how Electromagnetic Pulse works, go look up on DotA's Lightning Revenant's Plasma Field.
 * 5) The base stats probably needs to be tweaked, same goes for the AoE radius of most spells.

Comments and suggestions are welcomed, and if this is good enough, perhaps RiotGames may take this concept into consideration.

Lore
Nikolai was once an eccentric and passionate inventor. Early in life, Nikolai was curious on how things work and would always dismantle every machinery junk he would find. However, Nikolai was naturally weak. He have a weak and fragile body when he was little, and was usually found at home, not allowed outside. Due to his frail body, he was constantly bullied by others. Seeing that he could not go out, Nikolai would stay at home and tinker with curious objects that he find in trash or nearby junkyards, and soon, he developed a passion for inventing, creating his very first invention, the power gauntlets, when he was just 8, to defend himself against bullies.

With his newfound passion, Nikolai travels to Zaun to attend the College of Techmaturgy, where he thought, he could show-off his inventions. His dream was to invent advanced machinery to aid weak-bodied people, like himself, to fend for themselves in the harsh world. His dreams and inventions were quickly overshadowed by Viktor's team. Nikolai's inventions were cast aside by many, and no one would look his way. Devastated by the event, he returned to Noxus and worked on his own inventions, with a new goal in mind. If no one would accept his inventions, he would show them how powerful his inventions could be.

He improved on his power gauntlets, to make it better fit for combat, and create a Generator Core to power his new invention, which he names Tesla Gauntlets. Armed with his new inventions, Nikolai travels to the League of Legends, to prove once and for all, that even the weakest person in Noxus, could become a champion.