Talk:VPBE/@comment-1330314-20141209053313

After doing the math, I realized the changes to Sejuani are pretty much a straight buff:

Sejuani's current full damage rotation goes up to 1130. With these changes, her full damage rotation changes to 950. Factoring in Sej's base health, this means a maximum of 1215.8. 3% max health per 100 AP begins to surpass 30% AP at 1000 health, past which it deals more damage, so by the late game that particular scaling is more than twice as valuable. Sejuani effectively scales a lot better, and has even more burst, in addition to better DPS, mana management and cooldowns. Her early clear is improved, too (she deals more damage to jungle camps overall, due to the max-health damage being moved to her empowered autoattack and her Q now dealing flat damage). The only real nerf is to the duration of her slow, but even then the decreasing cooldown on Permafrost gives it greater overall uptime.