Talk:Summoner spell/@comment-80.222.212.131-20110902144834/@comment-50.103.41.63-20110919025748

Your "strong opinion" means jack squat.

-Flash is a catch-all Chase/Escape/Initiator spell. Changing it into a movement-only spell is stupid and pointless. Why? Because you already have Ghost as a longer-range Movement enhancer spell, and Teleport as a travel spell.

-Ignite does exactly what it says it does; it deals damage and cuts heals. It isn't made for JUST one or the other.

My opinions: Ignoring the game-breaking theorycrafting for a moment: I'd like to see Flash's Base Cooldown reduced considerably, and Heal brought up to the par of the other spells so it isn't a total joke. I honestly cannot think of a situation where Heal is a strong pick in competitive games.