Sona/Strategy

== Strategy ==
 * Sona's is very strong if leveled up quickly. However, because of her lack of escape mechanisms or survivability skills, she should still be played as a support champion.
 * Sona's Ability Power ratios are good when you consider that her abilities all hit multiple targets. is a popular choice, because she will score assists by her mere presence in team fights.
 * The combination of and  gives up to 50 Ability Power and 15% Spell Vamp to her allies.
 * Stay with the team. Sona makes an excellent healer, is best used when the whole team can take advantage of it, and  lets the entire team kite. Without a teammate around, Sona is little more than an easy gank.
 * synergizes well with her abilities, as it gives Cooldown Reduction and Mana per 5 sec.
 * makes a good early game harrass.
 * Charging Sona's at base at the start of the game can lead to an advantage fighting in the brush at level 1.
 * With enough Cooldown Reduction and Mana per 5 sec, she can spam her auras constantly, activating and keeping all three auras up. (At least 5/6 of the time.)
 * Though Sona is valuable in group pushes, sustained aura rotation depletes her mana pool quickly. Taking the buff is ideal for truly making her presence felt. An alternative is  and  if the buff is needed elsewhere. (The latter is charged very fast due to her spamming.)


 * During the Laning Phase, Sona should choose her lane partner wisely. Picking a tank can allow steady leveling and pushing. Damage Dealers also benefit greatly from her auras.