User blog:Teh Grazzhopper/(Champion Idea) Flamius, the Searing Spirit

Note: This is just a basic concept, I am working on a more in-depth Champion concept about the same Champion. I know it is very plain and brief. If you have any tips I'll gladly review and maybe change my concept according to it. Btw take note I will not be online very often. And he is meant to be played as a jungler.

Passive: Scorch-His basic attacks applies scorch, which deals 10+(5xlevel) physical damage over 3 seconds and slows the enemy by 2/2.5/3%. This passive can stack 3 times.

Q: Red-hot Poker: (Active) Flamius extends his blade in a line, pulling enemies a distance towards him, applying two stacks of scorch and dealing 25/50/75/100/125 damage (+1.1AD) to all enemies. If the attack hits terrain, Flamius is also pulled towards the terrain, refunding half the mana cost.

Cost: 120 mana

Cooldown:20/19/18/17/16 seconds

W: Scorched Earth: (Passive) Flamius pernamently gains 10/15/20/25/30 Attack damage. (Active) Flamius plants his blade on the ground, scorching the earth in a line in front of him, knocking all enemies up in the air and stunning them for 1/1.25/1.5/1.75/2 seconds and dealing 50/100/150/200/250 damage (+0.5AP) During the cooldown, Flamius loses his passive boost.

Cost: 60/65/70/75/80 mana

Cooldown: 12 seconds

E: Blade Sweep: (Active) Sweeps his blade in an arch around him, dealing 20/40/60/80/100(+1.2AD) and healing for 10/15/20% of the damage done (caps for minions). Cooldown of this ability reduces by 1 second for every scorched enemy he attacks.

Healing Cap: 15/30/45/60/75 health

Cost: 50/55/60/65/70 mana

Cooldown: 9 seconds

R: Burning Stead: (Passive) Gains 5/7.5/10 lifesteal. (Active) Flamius turns into a flaming horse and charges towards an area, dealing 150/250/350 (+1.5AD) initial magic damage and applying full stacks of scorch. For a few seconds, his movement speed increases by 30/40/50% and his autoattacks will fling the enemy behind him.

Cost: 100 mana

Cooldown: 140/120/100 seconds