User blog comment:Willbachbakal/(Item Concept) A New Kind of Crit/@comment-1920550-20150702041033/@comment-1330314-20150702124733

The reason I kept Ashe's current passive and adjusted my items around it is because I think it sort of makes sense for her to have this flattened-out crit pattern. Yasuo needs his double crit passive in the end because he needs to hyperscale as a melee champion, but Ashe's passive is mostly a means of controlling her own damage. I have a hunch it was originally added to prevent Ashe from being bursty at the wrong moments, which this crit rework would mostly fix, but I feel it adds a different kind of pacing to her damage. Perhaps she doesn't need it at all with this crit overhaul, but considering she got reworked only recently (and quite successfully, too), I don't want to re-rework her either.

I didn't immediately consider, since despite likely synergizing super-well with this kind of crit she has no immediate tools for crit in her kit, but I agree that this would allow her to have some more personalized interaction with the stat (I'm also not a fan of her Q/E cooldown reduction, so I feel she could trade that off for better crit synergy). In general, I think it would be a good thing for marksmen to have unique synergy with crit, as it would reward crit builds beyond simply amplifying their autoattack-based damage.

I fixed the typo now, and the correct value for crit should be. Seeing how there are a lot of AD + CDR items I'm running into, I think you're right, and I should probably make an article specifically for AD caster items, though the only item that I didn't quite cover in that respect is, which I think will get reworked anyway. I also kept current recipe ( + ), and decreased its combine cost a little.