Talk:Leona/@comment-89.142.23.45-20120509131710/@comment-1144589-20120512051746

The most common reason people say she's underused is because she "doesn't fit the meta." I'm guessing thats because she's locked into one very specific role (support tanking) and the opponent can easily counter it since she's predictable. Not to mention her passive's a tad on the weaker side. And she depends on CDR items (partly thanks to the passive), locking her into specific builds. She's just predictable. A tank like Alistar can take on several roles easily and use several builds. But she's stuck in bot supporting and depends on a couple of key items to function properly.

Plus her damage is low. I hear this complaint a lot. Tanks like Singed, and Amumu gradually whitle down the enemy with constant and meaningful damage, Leona tickles the enemy every several seconds with tiny amounts of burst. And her ratios are so low that grabbing offensive items barely does any good. Sure she has her spammy shield CC, but other thanks have even longer CC and high damage. If we're going to see her used more, she'd going to need more damage some how. I'd suggest putting the extra damage in the passive, since that seems to be the playstyle the devs want Leona abide by. Have it scale with health or something, I don't know. Just throwing out ideas.