User blog:Typhron/Flushing Custom Champion ideas

Flush is such a fun word.

Anyhow, I'm just dumping ideas I've had/tossed around for awhile that I may or may have not decided to give up on, for one reason or another. These ideas have been rattling around in my head for awhile, but otherwise aren't going to be used or touched up upon due to how the game has changed since then and how much further along I am with my own personal knowledge of game development is. It's probably better to wipe the slate clean then cling to old models that don't work so well.

=Complete=

Bullet Bender
This character is unabashedly based off Hol Horse from Jojo's Bizarre Adventure and Mordecai from Borderlands (namely, pistol-oriented young Mordecai and not the Sniper-exclusive drunk Mordecai) in flavor and mechanics (superaimed skillshots and autos, hard to chase but not escape, Gambling a boon for higher ramp), while being made for LoLWiki's custom champion item contest. Due to technical difficulties I was never able to post (or even fine tune) the character's kit and item, while everything else was virtually finished.

The character itself is an ADC that relies on their own custom (and more expensive) version of Infinity Edge/Van Damm's

Primary stats were unfinished, but due to the movement speed increase and range increasing ult he's not unlike your standard Quinn, Graves, or Sivir, relying on other measures to poke/harass while having the utility to back it up.

Elements obviously inspired by various games here and there. As the game goes on you can upgrade the items and get to higher tiers of items. There's no scaling per level or level limit on the items, so it's possible to rush for the highest/best item if possible.

The item can't be sold, but can change your selection at the shop by purchasing any version of the item on the same tier with the current version in your inventory, effectively trading the item (there is a 100g cost for doing this, however).

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AA = Ammo Affix

(AA) 1.0=

+ 1 AD, Cheater's Arsenal Element choice effect.


 * (Costs 1 G)

(AA) MKI=

+ 15 AD, Cheater's Arsenal Element choice effect.


 * +1 gold when killing a minion or monster.
 * +10% cooldown reduction
 * (Costs 799G/ 800G Total)

(AA) MKII=

+ 40 AD, Cheater's Arsenal Element choice effect.


 * +2 gold when killing a minion or monster.
 * +15% Critical Strike Chance
 * Critical strikes, Q, and R deal an additional 25% damage.
 * +10% cooldown reduction

(AA) Infinity=
 * (Costs 1600G/ 2200G Total)

+ 70 AD, Cheater's Arsenal Element of choice


 * +2 gold when killing a minion or monster.
 * +25% Critical Strike Chance
 * Critical strikes, Q, and R deal an additional 75% damage.
 * +20% cooldown reduction


 * (Costs 2100G/ 4300g Total )


 * note!: This tier will always be -10 less AD then Infinity Edge and Van Damm's

An ammo-based skillshot system with an aiming twist (autosmartcast in nature like Vayne's Tumble), giving it the idea that it "curves". The original idea was for the bullet to be a simple skillshot that changed depending on what you chose (with E, while giving the damage from the ammo passive based on the rank of E), between the a straight shot, or a curved shot like Diana's or Beast Master's target recticle.

Additionally, if you time it right you CAN extend the range of the shot, from 800 to ~1200, although activating the ability well before the max range decreases the overall travel time, akin to Vel'Koz's Q.

Sprint and dodge, something that's a Hol Horse staple, as well as a hefty attack speed/drill bonus. Can be used offensively or defensively, containing the weaknesses of having both on the same ability (such as with Graves).

The debuff would totes say pocket sand. The cone would be about as wide as Kassadin's E.

Not much to say about this. It's a magic bouncing bullet. The damage bonus stacks additively with his ammo of choice, should you get that far.

=Incomplete=

More to come, just saving space because this took awhile to write up.