User blog comment:GreenMoriyama/Raymond, the Traceur Policeman/@comment-25235491-20160808214337

Oh, a Green champion! Welp, wild Poisonshark appears!
 * Stats: Overall fighterish, with high movement speed, though he does gain a good bunch of attack spped from leveling.
 * P:
 * I don't really like this passive. Reminds me of and I'm not sure that's a good thing. The movespeed fits the "traceur" aspect that's for sure, but maybe he doesn't need extra attack speed on top of what he'll usually gain.
 * Truly a traceur ability. Doesn't seem overpowered at first glance..
 * Q: It's funny how it's named crowd control, yet fits cause of his job as policeman. The attack speed steroid might be a little bot over the edge, considering he'll get attack speed from just about everything else in the world (AS growth, Passive's movespeed conversion...).
 * W: The bonus movement speed from this skill's passive (AND active) plus his passive risks simply going off the rails. The interaction with impassable terrain feels Parkour-esque and quite unique and interesting though.
 * E: A shield with slow resist? Doesn't look like it creates any gameplay at all and only serves as defense. Doesn't really go with the theme in my opinion, feels more like an emergency button.
 * R: OMG, is that a triple--cast hook I see? Smells massive OP-ness, let me explain.
 * First off, it's a decently-ranged shot from a champion that's going to dive anyway.
 * You get 6 to 9 seconds of 15% damage amplification. DFG gave 20%, only on magic damage, for like half of that. But that's not all about the damage.
 * Every single recast deals, amplified by 15% which makes , three times that equals . Add the skill's base damage: , and here, I get this feeling that you simply get too much damage.
 * If the enemy's near breaking the leash, recasts are a 600-unit pull. "I'm jealous"

- FreeWin, imaginary player . Here's my thoughts about the kit. The lore is nice, but nothing about a legend and I can't rate that anyway.
 * I feel that the knockup duration going up with levels is unnecessary, seeing as the skill is already pretty dang powerful. Besides, if you got'em knocked up, it's a perma-stun seeing as you can recast again before the target comes down to the ground.