User blog comment:Double Slap/Zara, The Cryptic King/@comment-27802145-20161002105400/@comment-27802145-20161002214615

If anything, I personally think you've misplaced too many of the numbers in Zara's scalings (ie. more specifically his and E's aoe scalings). They need to have a base amount in order to function, since as of now they might as well not exist in the early game.

Furthermore, the attack speed... I realized that you're trying to balance around Zara's tremendous damage, but before you claim a concept's attack speed you need to recognize all the implications of said action. This sort of reminds me of Will's Rumble rework, and in a way Zara is similar to it, in that for the purpose of balance, they both completely forfeit wave control, and ease of last-hitting. This should be pretty self-explanatory now that I've pointed it out.

Also, since Zara is also entirely based around... well, base damages, I think they could use some streamlining as well. I am in no ways some transcendent being that knows perfect balance, but what I am is adamant that the current numbers could use some serious adjusting. In fact, if I had to point out the biggest offender of this, it would be the ultimate. Say, wouldn't it make more sense if the damage also scaled per level, but ranking it instead reduced the cooldown?

In hindsight I may have overreacted a bit to seeing such a brazenly unique design, but I still think that Zara needs more fixing up than just a movement speed buff in order to be functional.