User blog comment:Lykrast/Mysl, the psionic swordsman/@comment-24.209.18.250-20121123002909

I feel like Illusory Jump is Zed inspired... :3 and increase the cooldown... you'll see why i would want this to happen in a sec :)

Also, the second half of his passive shouldn't be adding another clone on autoattack... thats just cheap... 5 clones in 2 seconds OP :3 Think about what if someone decided to build On-Hit... -_- or just attack speed...(PD,PD,PD,BT,IE,boots = dem 20 clones OP).... So just make the clones part of every ability he has, but make them target the nearest champ(or original target of spell), but each have a special effect, like for Riposte(change the name by the way), you could make it have 1.5x your defensive attributes(since its a defensive move right?) and change Fantasm so that it has a passive(id prefer not to have a non-ult ability at 44 seconds at level 1... especially if the only benefit i get from leveling it is increase duration and lower(drastically) cooldown... So make it maybe like passively give him cooldown reduction or something that will buff him a little(he Is a melee carry... or at least he sounds like one) and then reduce the clone duration to.. oh about 5-6 seconds? make the durations somewhat like Yorick's...

And on the ult... :|?

1. Lower the Attack Speed Bonus. It is way too high(even for an ult) and seeing as he can have up to 3 clones at a time(... i think... soemthing like that... :P), it could basically mean you're fighting two champions with oh... about 2.5 ATS with just Wits End...(I put the total damage from the 3 clones and said they're about equal to another Mysl(35%*3=105%)...

2. That dodge should be removed since Riot had originally intended for the dodge mechanic to be a Jax only kinda thing... and this has almost double the dodge time... as long as you are actually attacking...

All in all, I think it is a very nice champion concept, but I think he is going to be listed as an assassin... you go in, kill someone, and probably die. I asked you to increase the cd on his Q(his only true escape(if theres an enemy nearby, kinda like akali's ult)) because with all burst damage he could deal to a single target if he isnt ccd(although you cant cc his clones huehuehue) he shouldnt have a way to jump in, kill, and get out safely... and six seconds could be all you needed to get out... cuz then you're team would initiate... and they would be focused on your carry for those 6 seconds... while if it was ~10 secs, maybe they killed your teammates(bad positioning, timing, or someone was low or something) they could still just turn to you, after, and kill you. Its just so frustrating to be like 100 hp away from killing the KATARINA and then she gets the reset on her shunpo and jumps to safety... -_-

eh i dunno really... i just felt like writing :3

Again, its a really good concept, but some things need tweaking :)