User blog:ClayHuang158/Myrkur

Myrkur, the Dark Sorcerer is a champion that I made with my friend for no apparent reason.

Abilities
{{Ability|Q Aphotic Blast's active is a linear colliding skillshot. }}
 * name = Aphotic Blast
 * icon =
 * description = {{sbc|Passive:}} Myrkur's abilities will apply Dark Fire to enemy champions. Dark Fire will deal {{as|magic damage}} every second for 3 seconds, while converting 80% {{ft|{{as|(+ 1% per 40 AP)}}|{{as|(+ {{fd|2.5}}% per 100 AP)}} of the damage into {{as|his own mana}}.
 * description2 = If the target is below {{as|15% maximum health}}, the damage will be reduced to 50% effectiveness, but they will also be {{cctip|slow|slowed}} by 15% for the duration.
 * leveling2   = {{lc|Reduced magic damage per second}} {{ap|4|8|12|16|20}} {{as|(+ 3% AP)}}
 * leveling = {{ft|{{lc|Magic Damage per second|nolist=}} {{ap|8|16|24|32|40}} {{as|(+ 6% AP)}}|{{lc|Total magic damage|nolist=}} {{ap|24|48|72|96|120}} {{as|(+ 18% AP)}}}}
 * description3 = {{sbc|Active:}} Myrkur fires a dark blast in the targeted direction. This shot will pass through all non-champions and small monsters and will hit the first champion or large monster. Champions hit will be applied with 1 stack of Dark Mark. Dark Mark stacks up to 3 times and lasts 25 seconds.
 * leveling3 = {{ft|{{lc|Magic Damage|nolist=}} {{ap|60|100|140|180|220}} {{as|(+ 55% AP)}} {{as|(+ 6% current mana)}}|{{lc|Non-champion damage|nolist=}} {{ap|40|70|110|140|170}} {{as|(+ 35% AP)}} {{as|(+ 5% current mana)}}}}
 * cooldown = {{ap|7|6.25|5.5|4.75|4}}
 * cost    = {{ap|60|70|80|90|100}}
 * costtype = mana
 * range   = 850
 * targeting= Aphotic Blast's passive is an offensive buff.
 * damagetype= magical
 * spelleffects= single target
 * onhiteffects=
 * spellshield= Will block Aphotic Blast.
 * projectile= true
 * additional=

{{Ability|W }}
 * name = Dark Sorcery
 * icon =
 * description = {{sbc|Active:}} Myrkur detonates the area around him, dealing {{as|magic damage}} to and {{cctip|slow|slowing}} all enemies caught within the blast for 1 second. Enemies with Dark Mark will take increased damage and are {{cctip|stun|stunned}} instead for the same duration.
 * description2 = If Myrkur strikes an enemy champion whose {{as|current mana}} is greater than his own, he will recharge a percentage of his {{as|missing mana}}.
 * leveling = {{ft|{{lc|Magic Damage|nolist=}} {{ap|35|70|105|140|175}} {{as|(+ 40% AP)}}|{{lc|Mark damage|nolist=}} {{ap|45|90|135|180|225}} {{as|(+ 45% AP)}}}}
 * {{lc|Slow strength}} {{ap|30|35|40|45|50%}}
 * leveling2= {{ft|{{lc|Mana recharge|nolist=}} {{as|{{ap|5|6|7|8|9%}} missing mana}}|{{lc|Maximum mana recharge|nolist=}} {{as|{{ap|25|30|35|40|45%}} missing mana}}}}
 * cooldown = {{ap|12|10.5|9|7.5|6}}
 * cost    = {{ap|55|70|85|100|115}}
 * costtype = mana
 * range   = 350
 * targeting= Dark Sorcery is a point blank area of effect ability.
 * damagetype= magical
 * spellefects= are of effect
 * onhiteffects=
 * spellshield= Will block Dark Sorcery.
 * additional=
 * Dark Sorcery's effects are instant and will not interrupt Myrkur's movement.

{{Ability|E Sorcerer's Wrath's active is also a self-buff ability. }}
 * name = Sorcerer's Wrath
 * icon =
 * description = {{sbc|Passive:}} Myrkur has increased {{as|mana regeneration}}.
 * leveling = {{lc|Bonus mana regen}} {{ap|3.5|5.25|7|8.75|10.5}} {{as|(+ {{fd|3.5}}% AP)}}
 * description2 = {{sbc|Active:}} For the next 4 seconds, Myrkur's basic attacks will deal {{as|bonus magic damage}}. This damage is increased by a {{as|percentage of the target's missing health}}.
 * leveling2= {{lc|Bonus magic damage}} {{ap|15|25|35|45|55}} {{as|(+ 10% AP)}} {{as|(+ {{ap|3|3.5|4|4.5|5}}% of target's missing health)}}
 * description3 = When Sorcerer's Wrath is active, Myrkur's basic attacks will apply Dark Fire to enemies.
 * description4 = Sorcerer's Wrath's cooldown only starts after the ability is over.
 * cooldown = 8
 * cost    = 80
 * costtype = mana
 * targeting= Sorcerer's Wrath's passive is a self-buff ability.
 * damagetype= magical
 * spelleffects= single target
 * onhiteffects=
 * spellshield= Will block Sorcerer's Wrath's {{as|magic damage}}, but will not block Myrkur's basic attacks.
 * additional=
 * Sorcerer's Wrath will not cancel Dark Magic, allowing high {{as|magic damage}} in Myrkur's basic attacks.

{{Ability|R }}
 * name = Light's End
 * icon =
 * description = Myrkur channels for 1 second before dealing {{as|magic damage}} to the targeted enemy. This damage is increased depending on the amount of Dark Mark stacks currently applied, while only consuming one stack of Dark Mark.
 * leveling = {{lc|Magic damage}} {{ap|90|130|170}} {{as|(+ 25% AP)}}
 * {{ft|{{lc|Damage per stack|nolist=}} {{ap|55|70|85}} {{as|(+ 15% AP)}}|{{lc|Max. damage|nolist=}} {{ap|255|340|425}} {{as|(+ 70% AP)}}}}
 * description2 = Dusk's End can be cast up to three times within 5 seconds before going on cooldown. However, each subsequent cast costs {{as|{{ap|40|45|50}} more mana}} than the last.
 * description3 = After casting Dusk's End, the enemy will only take 50% damage from subsequent casts.
 * cooldown = {{ap|105|90|75}}
 * cost    = {{ap|100|130|160}}
 * costtype = mana
 * range   = 800
 * targeting= Light's End is a targeted ability.
 * damagetype= magical
 * spelleffects= single target
 * onhiteffects=
 * spellshield= Will block Light's End.
 * additional=
 * If Light's End is blocked by a spell shield, any Dark Mark stacks will not be consumed.
 * Light's End will consume a Dark Mark stack after calculating damage.
 * Subsequent casts have a {{fd|0.75}} static cooldown.