User blog comment:Tridan V2/Jungle Path Matchmode/@comment-10958553-20130823205639

I like the idea of a timer for the walls, I also have some of my own ideas.

No walls.

Creatures in the opposing jungle attack you on sight deal 15% more damage to you and take 15% less damage from you. Additionally they would give you 15% less gold and XP.

This would make it naturally ensafe for you in the opposing jungle and make it less rewarding to counter jungle.

Capture points in your jungle allow you to respawn. You can decapture your enemies points, but never capture them. A nearby jungle camp "protects" it. Each capture point heals you and gives you mana when you are out of combat (slowely), and act as shops.

You win when your opponents cannot respawn.

Bassically it would turn into a raid war, with many small scirmishes.