User blog comment:Deshiba/No counterplay/@comment-1330314-20140515231813/@comment-1330314-20140519165030

10% max health as physical damage is actually far, far less powerful than 60 + 8% of the target's max health in true damage. The 20% armor reduction and 50% attack speed actually means you need to keep on attacking your target to make full use of the bonuses, whereas can just keep on doing her thing and deal massive damage on each third autoattack, or just land one single combo and land the full effect. Moreover, while blowing your Q and a charge of your E can guarantee you a first proc of the effect, for the second you're pretty much confined to melee range, which is not hard in itself to disengage from. The knockback on her Q is tiny, and she needs the ability or her ultimate to get into punching range. , on the other hand, is naturally capable of sticking to her target very well, thanks to her passive and low-cooldown Q dash, and doesn't need to blow anything to land her W repeatedly and quickly. Vi doesn't naturally have continuous sticking power unless you have a red buff or the appropriate slowing item, so it's not like she can pummel her target endlessly without them being able to do anything about it.

You also misread my intentions: I by no means want to gimp Vi. She's an awesome champion, and her kit is extremely well-designed and deserves to feel strong. I just think she has too much burst, which is why it feels unfair to get killed by her after she uses her uncounterable ultimate, and I think it would be healthier for her to heavily reduce her burst and give her better fighting power over time. The advantage to the 3-punch combo is that it at least gives you time to react to it, no matter how quickly she activates it, so at least you have a fighting chance.

You're also confusing sustain and tankiness: sustain is the permanent restoration of your champion's resources over time. Health/mana regen, lifesteal/spellvamp and healing in general is sustain, shields are not, because they provide only a temporary bonus to your health. Even so, Vi's base health is 1970 at level 18, whereas Warwick's base health at level 18 is 2192. Even with 10% of her maximum health added to her health pool, she still has 2167 health, which is less than Warwick's base health. Sure, she scales better with bonus health, but she needs to purchase damage items to be useful, whereas Warwick can simply buy more tanky items and be just as strong. You bring up 's active and passive as a source of healing, but you're also completely ignoring Warwick's 80% attack speed steroid and minimum of 220 self-healing every 6 seconds. This is, of course, putting aside the 30% lifesteal he gains when using his ult. On top of that, you're misinterpreting how lifesteal works on : only the first target hit by the punch receives on-hit effects, which includes lifesteal, so the number of creeps around you is actually fairly irrelevant, since Warwick will be able to sustain far, far more regardless. Even on his new kit, which doesn't have the attack speed bonus or the life steal on his ultimate, his Q applies his on-hit healing twice and up to doubles it. Trust me, there is no feasible world in which Vi is going to outsustain Warwick without becoming unreasonably squishy. Right now, you're just trying to find reasons to complain about Vi, when she has a clear and simple problem (too much burst) that has nothing to do with what you're looking for right now.