Thread:Emptylord/@comment-24385282-20160220030505/@comment-24385282-20160221001602

I read through your comment on VPBE page, I don't really disagree with what you said there; most of it was just you explaining your comment, so I'll respond here.

Thanks for explaining this to me, I just felt targeted likely because you disagreed with a bunch of stuff I said recently. However, this only just started happening and just happened a lot, so especially when I thought you were going back on something you said previously I thought you were specifically trying to disagree with me - I was wrong. It's not your fault that I said things that you disagreed with, nor is it a problem that you responded with your own opinion, so I'm sorry.

As for : Other abilities simply don't work like her or. and for example both have animations that play during their cast time, and if enemies are in range when the animation/cast time finishes, they're instantly hit by the CC/damage, otherwise they aren't.

Incinerate (and Tibbers) on the other hand, don't. During the cast time, enemies move can freely move even when Annie's stun was up, and the animation doesn't play at this time either. After the cast time ends, the animation plays and all enemies who were in range at the beginning of the cast time are damaged/, even if they get out of range before the cast time finishes or the animation starts. Summon: Tibbers works the same way, but other AoE spells with cast times just don't. They only check to see if enemies are in range after the cast time ends, not when it begins. I'm not necessarily saying it should allow you to walk free if you get out of range before the cast time finishes, I'm saying it shouldn't let you burn a to get out of range just for you to be hit after the ability is cast - even though you are no longer within its AoE.

All I really want to see here is either you show me how Annie's abilities work consistently with others or we both agree to disagree and leave it at that.