V8.14


 * Warning sign.png This patch is not yet live. The major part of the changes are unconfirmed. Only update the info on other pages when the patch goes live.

New Cosmetics
The following Champion skins have been added to the store:
 * (Legacy)
 * (Legacy)
 * (Legacy)
 * (Legacy)
 * (Legacy)
 * (Legacy)

The following Summoner icons have been added to store:

Game

 * Last-Hit Assistance
 * On patch V8.14, if a basic attack would fail to kill a minion by 1 health or less, it will kill that minion.
 * On patch V8.15, the last-hit assistance is removed.

Champions

 * General
 * Can now toggle his wings [default: Ctrl + 5].
 * Stats
 * Base health reduced to 580 from 610.
 * First swing base damage reduced to from.
 * Minion damage reduced to from.
 * Recharge time changed to seconds from.
 * Bonus attack damage increased to from.
 * While reviving, now locks progression.
 * Recharge time changed to seconds from.
 * Bonus attack damage increased to from.
 * While reviving, now locks progression.
 * While reviving, now locks progression.


 * Mana cost reduced to 70 from 85.
 * Charm duration increased to seconds from.
 * Mana cost reduced to 70 from 85.
 * Charm duration increased to seconds from.


 * AP ratio increased to from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Base damage increased to from.


 * Total base damage increased to from.
 * Total resistance reduction increased to from.
 * Total base damage increased to from.
 * Total resistance reduction increased to from.


 * Health cost refund on cleaver hit reduced to 40% from 50%.
 * Health cost refund on cleaver hit reduced to from.
 * Health cost refund on kill reduced to 80% from 100%.
 * Health cost refund on kill reduced to from.
 * Health cost refund on kill reduced to 80% from 100%.
 * Health cost refund on kill reduced to from.


 * Stats
 * Health growth increased to 93 from 85.
 * Health growth increased to 93 from 85.


 * No longer applies bleed effect to units it passes through. Still applies the bleed to its main target.
 * Basic attacks no longer marks the target for 6 seconds.
 * Active dealing triple damage when hitting a mark-primed target.
 * Active base damage increased to from.
 * If the active doesn't kill its target, Fizz gains  bonus on-hit magic damage for 5 seconds.
 * Cooldown reduced to seconds from.
 * Mana refund increased to from.
 * Active duration before hitting a target is no longer 2 seconds instead of 4.
 * On-hit damage is no longer higher than intended.
 * No longer applies bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
 * Active duration before hitting a target is no longer 2 seconds instead of 4.
 * On-hit damage is no longer higher than intended.
 * No longer applies bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.
 * No longer applies bleed effect to the enemy the fish attaches to and all enemies affected by the emerging shark.


 * Stats
 * Base health increased to 581 from 531.
 * Health growth reduced to 84 from 88.
 * Health growth reduced to 84 from 88.


 * Tooltip now shows more details on additional spear damage.
 * Tooltip now shows more details on additional spear damage.
 * Tooltip now shows more details on additional spear damage.


 * Stats
 * Base armor increased to 26 from.
 * Base mana reduced to 350 from 374.
 * Base mana regeneration increased to from.
 * Mana regeneration growth reduced to from.
 * Splash radius increased to 300 from 250.
 * Base detonation damage reduced to from.
 * Splash radius increased to 300 from 250.
 * Base detonation damage reduced to from.
 * Base detonation damage reduced to from.


 * Stats
 * Base attack speed increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.
 * Bonus AD ratio increased to from.


 * Stun duration reduced to seconds from 2.
 * Stun duration reduced to seconds from 2.
 * Stun duration reduced to seconds from 2.


 * Spirit Blade collision slow reduced to % from 35% at all ranks.
 * Spirit Blade collision slow reduced to % from 35% at all ranks.
 * Spirit Blade collision slow reduced to % from 35% at all ranks.


 * Minimum base damage increased to from.
 * Maximum base damage increased to from.
 * Minimum AD ratio increased to from.
 * Maximum AD ratio increased to from.
 * Minimum AD ratio increased to from.
 * Maximum AD ratio increased to from.


 * Cooldown reduced to 7 seconds from 9.
 * Cooldown reduced to 7 seconds from 9.
 * Cooldown reduced to 7 seconds from 9.


 * AP ratio per fragment reduced to from.
 * Maximum AP ratio reduced to from.
 * AP ratio per fragment reduced to from.
 * Maximum AP ratio reduced to from.


 * Return base damage reduced from.
 * Return base damage reduced from.
 * Return base damage reduced from.


 * Stats
 * Base health increased to 582 from 542.
 * Health growth reduced to 84 from 87.
 * Health growth reduced to 84 from 87.


 * Target's health ratio increased to from.
 * Target's health ratio increased to from.
 * Target's health ratio increased to from.


 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Target range increased to 800 from 700.
 * Target range increased to 800 from 700.
 * Target range increased to 800 from 700.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Total base damage reduced to from.
 * Maximum AP ratio reduced to from.
 * Total base damage reduced to from.
 * Maximum AP ratio reduced to from.

Items

 * Item VFX updated.
 * Item VFX updated.


 * Item VFX updated.
 * Item VFX updated.


 * Item VFX updated.
 * Item VFX updated.


 * Item VFX updated.
 * Item VFX updated.

Runes

 * Entering brush will swap your current Trinket for a . The Ghost Poro can be placed at your feet and will provide vision for 300 seconds, or until you place a new one.
 * Whilst either you or your Ghost Poro is in enemy territory, gain or  (Adaptive).
 * If an enemy enters brush with a poro in it, they scare it away, putting Ghost Poro on a 60 second cooldown.
 * Entering a brush instigates a channel that, upon completion, summons a . You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage.
 * The Poro grants over a 450-unit area until a new one is summoned or until an enemy champion enters the brush. If an enemy champion scares away the Poro, he will ping his team and then go on cooldown for a short while.
 * 3 seconds.
 * Entering a brush instigates a channel that, upon completion, summons a . You may move while channeling but must remain within the brush for the duration and you will be interrupted by damage.
 * The Poro grants over a 450-unit area until a new one is summoned or until an enemy champion enters the brush. If an enemy champion scares away the Poro, he will ping his team and then go on cooldown for a short while.
 * 3 seconds.


 * Scoring a on an enemy ward summons a friendly  in its place (10 second assist timer). In addition, after taking down an enemy ward, your next damage against an enemy champion deals  bonus magic damage.
 * Zombie Wards are visible, last for 120 seconds and don't count towards your ward limit.
 * Scoring a on an enemy ward summons a friendly  in its place (10 second assist timer). If the brush where you killed the enemy ward already contains an allied ward, you instead gain a Zombie Ward in your Trinket Slot that can be placed at any location within the next 30 seconds.
 * Zombie Wards grant over 1100 units, are visible to the enemy team, have 1 health, last for  seconds and don't count towards your ward limit.
 * Additionally, your own wards will summon a Zombie Ward when they time-out. This does not occur if they are replaced due to the ward limit.
 * Killing a Zombie Ward will grant.
 * Zombie Wards grant over 1100 units, are visible to the enemy team, have 1 health, last for  seconds and don't count towards your ward limit.
 * Additionally, your own wards will summon a Zombie Ward when they time-out. This does not occur if they are replaced due to the ward limit.
 * Killing a Zombie Ward will grant.

Summoner's spells

 * Cooldown increased to 360 seconds from 300.
 * Canceled cooldown increased to 240 seconds from 200.
 * Canceled cooldown increased to 240 seconds from 200.