Talk:Nidalee/@comment-1853032-20140322150023

Relegating to the age old argument of the ridiculous power-pinpointing of her abilities, would it not be better just to shift it around a bit?

If we were to shift some of the damage /around/ on the spear itself, from the 0.65-1.62.5 to say something a bit more consistent, such at 0.75-1.35/1.50(being generous here) and perhaps put another 0.2 points into her trap, to make it more reliable at hurting people (and attempting to use it for harass, considering it's 18 second flipping cooldown)

Would this not be a teeny bit less obnoxious in siege-mode? Something that Nidalee is very, /very/ good at.

Of course, this is not even taking into account the possibility of an AD scaling ratio on Q, which would probably minimize the scaling on AP to be somewhere closer to 1.0(if it shows to be doing quite well consistently) or 1.2-1.3(to be a little more generous for the reduced numbers, depending on whether it scales from total, or bonus AD, or even what the ratio would be)

This would make AD nidalee a bit better in siege mode, but we may have to address some power in teamfights to make up for it since we know how flipping hard tankalee can be to kill.

Thoughts, counter-arguments ect? (not including dodge/tanks, please. This is to address a fix to the issue, not whether the issue exists in the first place. While both good points, not so much against 6 - 3.6 CD 700+ ballistic missiles)