User blog comment:Lyndongwapo/Stalus, the Hope of Crystals/@comment-25235491-20170819190621

Cameo go!
 * Crystallization seems like a pretty good effect to apply. Helps secure kills, but not that well because of the delay. Why not. I'm surprised to see this.
 * Broken Fate seems to suffer from your usual grammar issues. Thankfully the ability's workings can be understood (this time), but it should really read: "Crystallized foes take bonus damage from the first three basic attacks coming from enemy champions that hit them. The third basic attacks ends the ". Also, the cooldown workings are clunky in that there's two cooldowns to track.
 * Q doesn't mention impact radius. Also, it still mentions defense rather than armor or magic resist, and reducing whichever of the two by 35% is overpowered.
 * W is a reflector wall, which seems interesting, but as of now a reason why nobody tried is because Rito is currently unable to code that (unless proof to the contrary). Also, while the zone affected is pretty much @$$, the health of the wall means it's not really coming down ever since it can't be targeted.
 * E... well, first off I have to say Fragile Flow is a really rubbish name. Otherwise, being able to force Crystallization is pretty damn nice (potentially too strong). The range sucks, though, and the gimmick of flinging it into a wall seems kinda meh.
 * That ulti, though, is the reason we can't have nice things. It's a 800-range 6-second blind on all enemies that face him but since people HAVE to face you to attack, it's basically a perma-blind. And on top of the blind, a slow.
 * Adding to that, the additional effect (that "bright light") on Crystallization... what does it do?

It's cool that this guy has an apparent theme, but the specifics of functionality completely escape me. For a diver, this champ's kinda meh since he only has one dash with a rather high cooldown. With the CC from Crystallization, the utility from the mirror and the E skillshot, it feels like the gameplay is all over the damn place.