Talk:Critical strike/@comment-177.32.215.138-20120324114337/@comment-4087140-20120330070656

I'm very supportive of the way Dota handles critical strike; instead of it just being some statistic that all champions have, it's an individual ability provided independently by various items and abilities.

For example, you might have an ability that gives you a 15% chance to deal extra damage with your basic attacks, and an item that gives you a 20% chance to deal 80% extra damage with your basic attacks. The trick here is that, though the effects have independent chances to trigger, only the strongest one will take effect if they both trigger.

So, say you have the ability at max rank (15% chance to deal 150% extra damage), and you also have the item. There is a 68% chance that neither will trigger, a 12% chance that only the ability will trigger, a 17% chance that only the item will trigger, and a 3% chance that both will trigger. If both trigger, only the stronger effect (the ability effect) will occur, so the final table is: If you had neither the ability nor the item, you'd have 100% damage output. With just the ability, you'd have 122.5% damage output. With just the item, you'd have 116% damage output. With both, you'd have136.1% damage output.
 * 68%: No critical strike.
 * 17%: +80% critical strike.
 * 15%: +150% critical strike.