User blog comment:Nukecarrier333/Kaliki, The Tiki God/@comment-1330314-20130806211452

The changes you made are excellent! Just a thing, though: for some of the cooldowns and mana costs, the progression's a little rough. For example:
 * Hex Tiki's cooldown is . Shouldn't the second 7 be 6?
 * Hex's cooldown is and its cost is . If you want a smooth progression, they would be better as  and . If you want to avoid having .25s and .75s you could also increase or decrease the initial/final amount. For example, you could change the cooldown to  and the mana cost to.
 * Voodoo Tiki's cooldown is, which is sort of alright (but which could be better as ), but the mana cost increase per rank is , which is also a little weird. For a smoother curve, you should change the mana cost increase from to.
 * Again, Ember Tiki's cooldown would be smoother as and Conflagration's mana cost would make more sense as.
 * Wrath of the Tiki's cooldown decreases by 30 at rank 2, but by 50 at rank 3. Changing the cooldown to would smooth it out.

Other than that, everything's looking really polished! You've really streamlined his ult and passive well.