User blog comment:Asfidyll/Raiju, the Grandmaster's Make/@comment-25228021-20170104171505/@comment-10253076-20170105035652

Thank you for your comment.

I have addressed your concerns about his actual "combat type", and while I still think he remains a fighter, you are correct in stating that he is a tanky melee mage. In this regard, I would take this champion as more of a combination between  and.

As for the passive, I believe his passive actually contributes to the game, but in a way that doesn't seem so direct. Many passives are meant to be just that, "passive" and while some passives seem more gameplay affecting than others (like 's, I believe the passive I gave Orvaneth to be among the passives that work more behind the scenes than others.

I have looked into the W's detonation effect, and I have added a reactivation effect, so that Orvaneth doesn't end up zoning himself, while also allowing a window for counterplay.

His E has been the subject of continuous speculation, but after several tweaks, you may find the newer version more suitable. The ability acts to manipulate his singularities and change their position, but it is on a relatively high cooldown, and the stun effect extremely small.

His ultimate has also been addressed, and the possibility of a singularity's duration running out has been nullified; this is detailed in the description given. I placed an AD/AP reduction on his ultimate so as to increase his fighting potential in a team battle. Say that he uses his Q and E to build a chain to get into the fight. He uses his ultimate to get into the fight, and uses his W in the process for damage. But now what does he have? He's in the middle of the enemy team, all his abilities on cooldown. I placed it there to give him a little more survivability should he find himself in such a situation, or anything similar.