Talk:Nasus/@comment-220.255.4.30-20120720035245/@comment-130.234.181.219-20120720112555

Nasus isn't nearly as helpless as you think. A decent player can lane against at least Irelia, Jarvan and Malphite with next to no risk of dying. Most common top lanes can be played succesfully (=not dying more than a couple of times and getting good farm) if you're careful and there's only a handful that completely shut you down assuming equal skill level like Akali, Vlad and Teemo (unless you're below silver elo where people generally don't know how to harass).

It's even quite viable to go mid against normally annoying champions like Galio and Kassadin. Most AP champs hate laning against them, but Nasus is durable enough to ignore their harass and probably get the strongest farm in the game.

That being said, I'm not sure if I minded some changes to Nasus. Right now his kit is built so that he's weak for the laning phase, but depending on the amount of farm becomes utterly godlike or completely useless mid to late game. It's kinda annoying how as Nasus I end up either being an unstoppable hypercarry, or a complete punching bag. Increasing the base damage on his Q and maybe some other buff too but nerfing the damage per stack back to 2 might even things out to make his bad games more tolerable and his good games less op.