Talk:Anivia/@comment-26808509-20170221165825/@comment-26203093-20170222173824

I prbably should have rephrased that. Sustained siege. Teamfights usually start by people clustering which is when the engagers come in, and where you follow up, and where thunderlords procs. The first 4 seconds of which usually decide the fight. The damage from DFT here almost never matters because even if you do zone and sustained damage, first, you're catching up, second, the burst might be needed to kill someone, which saves damage to the rest of your team, and third, you have to keep people in that zone to keep it applied, and for more than 4 seconds, and your other abilities aren't large enough to make the application easier.

It's why you basically only see it on siegers. Even people who deal sustained damage in a fight, it doesn't matter; you need to apply it to multiple people, consistently over a WAY larger period of time than a typical team fight. Of course, you could always adjust these parameters; if your aoe is large enough like, say, fiddlesticks's ult, the total damage is likely more, but anivia is not a sieger. She's a zoner.

Her egg is too easily avoidable, doesn't hit enough people, too large cooldown, E is too short range, R though large, has questionable cast cost and is just walked out of unless they're herded which is why; zoner, not sieger.

Maybe you just play her better than I'm assuming, but you have to keep people in the aoe for quite a while.