Talk:Ezreal/@comment-4550042-20111024163243/@comment-2124153-20111024180637

You need to do some more reading apparently, since your post is full of bad advice.

- ArPen runes are not necessary. They are strictly better than flat AD runes overall because of Armor scaling, but AD runes have advantages they are situaitonally useful. Flat AD is better at very low levels, gives you more flexibility on your starting item, doesn't dilute the gain on LW, and boosts TB slightly. - MP/5 runes suck. Welcome to 2011. Do the math if you don't believe me. They especially suck for you since you are building a Manamune. - You say CDR runes, but you don't specify whether you build flat or scaling. - Saph + 2 pots is a hilariously rigid build. Smart Ezreal players will counter-pick their lane opponents, because he is uniquely effective at it. Cloth + 5 pots will roflstomp a physical opponent like Caitlyn, GP, Garen, Riven, etc. Mantle + 2 pots counters mages and builds into Wit's End, Hexdrinker or Merc's. Long Sword + 1-2 pots works well for extra early offense when +10 AD is huge. - Sheen is not a good first item. Ezreal's base AD is insufficient to make this really work as well as you might need it to. This might be the only thing that Rapacious and I agree on. - Hitting allies with W is not necessarily a good use of the skill. Do they even need attack speed in the first place? If you're Ezreal, guess what son, you're the team's DPS. Most of us don't really care to allow Soraka to throw extra bananas for 5 seconds. It's good for tower pushing and getting stacks on passive, but in a fight you really want to hit the enemy DPS with this move. - Flash is good, but Exhaust is debatable. Teleport also works well as a non-escape summoner skill, since you can refill for free in the lane and also respond to pushes and join teamfights quickly in lategame.

Also, you are really shooting yourself in the nuts by not getting Wriggles. You can replace it with your Bloodthirster later, you know.