Talk:Trundle/@comment-188.126.203.38-20111019204324/@comment-188.176.197.222-20111023142103

It's like you completely ignore the hefty amounts of damage Trundle does through atmas and trinity alone, while filling the rest of the item slots with defensive items. This in turn, allows him to go straight for the carries hiding in the back, splitting up the enemy team with pillar and either softening the squishies even further, or aim for indestructability for the next 6 seconds. More than enough for sowing confusing and taking out a carry. If they don't focus you, those carries are going to die quickly. Too bad CC is hampered severely on Trundle what with contaminates 40% CC reduction, coupled with with merc threads.

And really, saying Trundle is a bad ganker is really retarded. He does need red buff to gank, but so do a lot of the other junglers. Contaminate, run up and hit them until they flash, cast pillar of filth and they mostly always die. Also, Trundles late game is amazing, quite high damage + tankiness and mobility. Of course, not quite as damaging such as gangplank or other junglers, but his tankiness makes it so that he can relentlessly stick to the other teams carries, often forcing them out of the fight, while the rest of your team takes out other priority targets.