User blog comment:Care Level/MVP Status/@comment-12314620-20130825192017/@comment-12314620-20130828110544

I didn't mean MVP status accumulating over season, I was talking about LP: If you perform well in every game you will climb the ladder. I still find that in competitive environment giving players the possibility (other than performing well) to affect the speed of advancing and the "rewards" of a match is something that shouldn't exist...

And other argument about LVP: I think every one of us has those games sometimes when we know we're not performing well... Sometimes it's not even our fault and we know it, but it still feels terrible. I find having teammates flame to you stressfull enough already, combine that with the fact that you will propably lose double LP because of it doesn't make it any better...