Talk:Rammus/@comment-34037140-20180117080440/@comment-37514365-20190325140655

Hecarim's Charge: grants ghosting, synergizes with Spellblade, and has great knockback

Rammus' Ball:you aren't ghosted, hitting a unit means you stop, doesn't synergize with Spellblade, measly knockback

Hecarim's Charge is used for literally going fast as fucc boi mode, appearing suddenly from fog of war and one shotting their squishy

while Rammus' Charge is mainly used for crowd control lockdown of a single enemy