User blog comment:Numinous J/Seph & Qliph, the Shards of a Broken Mind/@comment-7709681-20160331034820

Even if a dual champion seems interesting (and like that they're self-aware of being in a game), I must say I'm not compelled by this concept:
 * Innate: I'm afraid that that the shift achieves nothing other than exchanging free statistics and ability costs, and yet Seph's stats doesn't synergyse with the kit and yet can be fulfilled elsewhere (No need of increasing your health or more health restored per second, your W has all the sustain you need) and also hinders the kit as W and R improve by it and they cannot as he's present.


 * Q: An ranged AoE Charm with a 2s duration must not exists without an excellent excuse to let it be. Else, and most likely, scrap the ability entirely.
 * W: On top of being difficult to set up this ability to work as intended for how telegraphed it is, even if I understand that the heal's condition is there to gate it sightly, still synergyses too well with Q, and yet does not with anyone else: Of the total champion roster, only 11 could synergise with him, compare it with Yasuo's 46 (And likely counting) options and you're left with a more reasonable roster of interactions.
 * E: Is nice to see Trickster's Glass' active on a champion, but this is enough utility itself to be an active of its own, and yet you have the ability to create an autonomous clone of an opponent. Additionally, there's no explanation of how the ability mimicking works.
 * R: The damage can be extremely high, and yet isn't that worthful when has three gatings (Damage increase based on cost, cooldown and being Seph), while on the flip side, for the debuff's duration the self-inflicted damage is demigrant, and is hard-countered by any resourceless champion or without any of the listed resources.