User blog comment:Poparg/Europhalanx, the elementalist/@comment-1330314-20130131061745

This kinda reminds me of my first champ, Rheya, who's also an elemental champ who can combine her abilities.

Your champ concept is a really neat idea. There are three things you might want to consider, though:
 * First, streamline your combos so that they don't require too much memorization. Right now, with your base abilities your champ has literally nineteen different abilities (20 if you count his ult). If you want to base your system off of Magicka, you could have one ability determine the firing type (skillshot, single target, AoE), another determine the damage type (damage + DoT, damage + CC or full damage) and another determine the secondary effect (AoE burn, stun, impassible terrain). There are many more ways to implement this, though, so my suggestions may not be the best out there.
 * Second, either remove the knockup from Europhalanx's E or change the stun into a slow, since as has been said below your champ has two forms of hard CC, not counting his combos.
 * Third, what do you mean by holding abilities? Do you mean abilties can be charged for increased effects, or do they add a temporary version of the elements in Magicka/Invoker's orbs? In both cases, that may qualify as a passive in itself.