Talk:Diana/@comment-1348270-20140916065638/@comment-5606883-20141006184327

Removing her shield seems like a poor decision to me. A theme of Rakkor champions (such as Pantheon and Leona) that Riot wants is for them to be all-in champions that jump into the middle of the fight and don't have an *easy* way of running away if things go bad. Basically, "all or nothing" is the main concept behind all Rakkor champions (I don't remember which Riot employee explained this, I read it on Diana's fourm when she was first released. I want to say it was Iron who said it, but I'm not sure.)

Anyways, Diana would need some sort of defensive stat booster or ability to stay in the theme Riot wants her in (and I don't think they'll change her "all in" gameplay). Leona has her W (increases Armor/MR and scales with bonus Armor/MR) and Pantheon has his passive along with his W (if timed correctly can almost instantly block 2 autoattacks, a very powerful thing to have). Diana is, at best, no tankier than a full AD Pantheon (didn't do that hp/armor/mr*level math. Don't quote me on that) so to survive jumping into the middle of a teamfight, or into the face of the enemy APC, she will need *something* to help her squishiness.

Yes, with your ult it kinda makes her like LeBlanc or Kass where "survivablity" is traded for "mobility" but, again, that would go against Riot's vision of what playstyle Diana should be.


 * Also, all Rakkor champions have a form of hard-CC to lock someone down, for Diana it was her pull. Now, her pull is very underrated. Its basically a mini Orianna ult that does no damage. You have the potential to stop multiple channeled abilities, save a low hp teammate from a pursuer, and stop your prey from running from your Lunar power!

So I think the main problem is that your abilities go against what Riot wants as her "theme" (again, to be an "all-in" champion).