Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-5266525-20140523153216

Feirund wrote:

1. Do you ever (ever) use cost-efficiency to determine your builds?

2. Do you even sodding remember the term by the time you've logged into your client?

3. Has cost efficiency changed your playstyle or itemization AT ALL and if so, how?

4. Do you even understand what building a theory is really supposed be like or do you just use this misterm of 'theorycrafting' as an excuse?

5. Do you realize that keeping it isn't just about keeping it, but also maintaining it, questionable data that people will have to busy themselves over with every change in item prices or base stat value (as determined by cost-efficiency) when the editors already have to do a lot of constant, far more relevant maintenance?

I probably should have answered to these in my first post rather just settle for the old 'it allows comparisons' reasoning. Sorry. D:

1. Short answer: yes. Long answer: you'll mainly see it being used (indirectly at the very least) when the champ in question is behind in a match. He'll get Doran's items, or if that fails he'll get aura items to stretch out the effectiveness of what little gold he does get. As a support player, I'm sure you know Talisman happens to be so powerful.

2. ... yes? :P

3. Gold efficiency is debatably something that people know about more instinctively than not. Learning about it doesn't change their playstyles because they already knew what it was, they just didn't have a name for it.

4. This probably isn't aimed at me, but I'd argue the user wasn't using theorycrafting correctly.

5. Data item templates! Aside from that, efficiency values have been studiously kept up to date with the item changes for a while now. I don't imagine there will be too many problems with it.

Deshiba wrote:

(post about armor actually having diminishing returns)

This is tangential at best to the topic but what you are doing here is basically exactly what I answered to in point 1 of my first post. You don't want gold efficiency here because it is not a measure of an item's effectiveness - something that every page gold efficiency is ever mentioned on specifically endorses the use of efficiency as only PART of the measuring of an item's usefulness.

Willbachbakal wrote:

It is ironic, though, that the person who proposed a solution with so much potential for abuse is now going back on their proposal and manipulating data when they realized that the solution, in fact, turned out to not work in their favor.

While I appreciate your... passion for the subject (I sound like a Rioter now), I'm fairly sure that this is the arrogant behaviour that Teh aluded to when he closed down the last thread about this. I'd be careful about throwing around loaded statements like this if I were you. :P

Deshiba wrote:

I have done nothing but treat Yatsura with respect and asked him several times to stop using offensive words and answer the question asked, which he refused.

What it looked to me more like was that Yatsura said your question was irrelevant ('it doesn't matter') and you said that he was refusing to be civil because of it.

If I'm having a serious discussion with someone about, say, player behaviour in LoL and suddenly I'm asked to give an explanation about why the sky is blue, am I refusing to be civil by saying that question has nothing to do with the topic at hand?