V4.18

New Skins in the Store
The following skins have been added to the store, but will not be made available until a later date:

The following skins have been added to the store, but will not be made available during V4.18:

The following ward skins have been added to the store, but will not be made available until a later date:

PVP.net

 * Pando Media Booster has not been in-use for a while and Riot plans to implement their own peer-to-peer technology in the future. Most players will uninstall Pando Media Boost at some point when troubleshooting problems, as it is one of the first steps Riot suggests - but the client will now detect if it is installed and recommend/grant players the option to uninstall it. For players who need Pando Media Booster for other games, there is a "Do Not Ask Again" button.

Featured Game Mode

 * Hexakill: Twisted Treeline
 * Gold and experience gain significantly increased to compensate 12 players on a 6 player map.
 * Controlling both altars will also grant a buff to your minions (bonus health and damage).
 * Minions now scale higher and faster.

League of Legends VPBE

 * Settings
 * Ambient sounds and Ping volume can now be controlled separately.
 * "Character Inking" can now be disabled, to improve performance (the black outline that appears around champions).

Champions

 * No longer grants armor and magic resist.
 * Now grants % bonus movement speed, which decays over 1 second.
 * No longer grants armor and magic resist.
 * Now grants % bonus movement speed, which decays over 1 second.


 * Now has an indicator for the range of the explosion.
 * Now has an indicator for the range of the explosion.
 * Now has an indicator for the range of the explosion.


 * Stats
 * Base attack damage increased to from.
 * Base armor increased to 19 from 17.
 * Base mp/5 increased to from.
 * Mp/5 per level increased to from.
 * Mp/5 per level increased to from.


 * Slight texture upgrade to classic, Rusty, Goalkeeper, Boom Boom, Piltover Customs and Definitely Not Blitzcrank.
 * Slight texture upgrade to classic, Rusty, Goalkeeper, Boom Boom, Piltover Customs and Definitely Not Blitzcrank.


 * Slight texture upgrade to classic, Apocalyptic, Vandal and Cryocore Brand.
 * Slight texture upgrade to classic, Apocalyptic, Vandal and Cryocore Brand.


 * New splash art.
 * New splash art.


 * Now briefly reveals enemies hit.
 * Now briefly reveals enemies hit.
 * Now briefly reveals enemies hit.


 * Noticeable texture upgrade to classic, Shadow, Masquerade and Tango Evelynn.
 * Noticeable texture upgrade to classic, Shadow, Masquerade and Tango Evelynn.


 * Attack speed buff duration increased to 6 seconds from 5 seconds.
 * AD ratio increased to from.
 * Attack speed buff duration increased to 6 seconds from 5 seconds.
 * AD ratio increased to from.
 * AD ratio increased to from.


 * Damage is now dealt per second to the entire area, instead of per cannonball.
 * Duration increased to 7 seconds from 6 seconds.
 * There is now a maximum potential damage of, changed from anything between 0  and   based on RNG.
 * Cooldown changed to seconds from  seconds.
 * There is now a maximum potential damage of, changed from anything between 0  and   based on RNG.
 * Cooldown changed to seconds from  seconds.


 * Slight texture upgrade to Hired Gun Graves.
 * Slight texture upgrade to Hired Gun Graves.


 * Damage changed to from.
 * Damage changed to from.
 * Damage changed to from.


 * New splash art.
 * New splash art.


 * New splash art.
 * New splash art.


 * Mana cost increased to from 0 at all ranks.
 * Mana cost increased to from 0 at all ranks.
 * Mana cost increased to from 0 at all ranks.


 * Noticeable texture upgrade to classic, Frozen Terror, Void and Haunting Nocturne.
 * Significant texture upgrade to Ravager Nocturne.
 * Significant texture upgrade to Ravager Nocturne.


 * Slight texture upgrade to classic, Glacial, Forsaken and Brolaf.
 * Slight texture upgrade to classic, Glacial, Forsaken and Brolaf.


 * General
 * Complete visual upgrade across all skins.
 * New voice over.
 * New lore.
 * New abilities, icon, animations and visual effects.
 * Stats
 * AD changed to 53 (+4) from (+).
 * Health changed to 420 (+70) from 403 (+104)
 * Mana per level increased to 45 from 40.
 * Attack speed changed to (+%) from  (+).
 * Armor reduced to 18 (+3) from (+).
 * Health regen changed to (+1) from  (+).
 * Mana regen increased to 7 (+) from (+).
 * (I)
 * Upon taking lethal damage, Sion will reanimate himself to full health for a short duration. While reanimated, Sion's health will rapidly decay but he gains massive bonus attack speed, 100% lifesteal and deals bonus damage on his attacks equal to (max 75 bonus damage against monsters). Additionally, his abilities are replaced with Death Surge, which grants him a burst of movement speed.
 * (Q)
 * Sion begins channeling, increasing the damage of Decimating Smash over the next 2 seconds. If Sion charges for at least 1 second, Decimating Smash will also knock up and stun enemies hit with the duration increasing based for between and  seconds (based on the duration of the channel).
 * Sion smashes his axe into the ground, dealing between  and   physical damage to all enemies in a square area (deals only 60% damage to lane minions). Enemies hit are briefly slowed.
 * Cost: mana
 * Cooldown:
 * (W)
 * Sion gains 2 bonus health whenever he kills a unit (8 for large units and champion kills/assists).
 * Sion shields himself from up to   damage for 6 seconds. After 2 seconds, if the shield holds, Sion can reactivate it to deal    magic damage to surrounding enemies. Bonus damage from the target's maximum health is capped at 400 against minions and monsters.
 * Cost: mana
 * Cooldown: 13 seconds
 * (E)
 * Sion roars in the target direction, dealing  magic damage to the first target hit, as well as slowing it by % and reducing its armor by 20% for  seconds. If the target is not a champion, it will be knocked back - dealing   magic damage to all enemies it passes through and slowing them for the same amount.
 * Cost: 25 mana
 * Cooldown:
 * (R)
 * Sion charges in the target direction for the next 8 seconds, during which he cannot cast abilities nor attack but is immune all to crowd control effects. Sion's trajectory will slowly update toward the mouse cursor over the duration. When Sion collides with an enemy champion or wall, he deals  physical damage and slows all enemies in a large area by % for 3 seconds. Enemies hit directly are also knocked up for  seconds. The damage increases to   and the knockup duration to  seconds over the first few seconds of the charge.
 * Cost: 100 mana
 * Cooldown:
 * Cooldown:


 * General
 * Attack speed per level reduced to % from 4%.
 * Attack speed increased to % from %.
 * Duration reduced to 5 seconds from 7 seconds.
 * Attack speed increased to % from %.
 * Duration reduced to 5 seconds from 7 seconds.


 * Fixed SKT T1's logo on cloak.
 * Fixed SKT T1's logo on cloak.


 * Base health reduced to 380 from 430.
 * Base movement speed reduced to 340 from 350.
 * Base movement speed reduced to 340 from 350.