Talk:Riven/@comment-36002403-20180918094726/@comment-31222231-20180925191716

Well the first bit of your first point is wrong so i'm just gonna ignore that. The second bit is interesting but 10 secs really is quite long compared to most toplaers q ability. Not extremely long but its a pretty normal cd for a shield. Also one point is that she has to use her shield to do a lot of her animation cancels which essentially means she uses her shield more offensively.

1-1.5 lower than average is still lower than average so I think its fair for it to still be a downside. Not the biggest but I did say that it was 'not great' as opposed to your version of it being a 'great downside' (although a couple of patches ago it really was a huge downside)

In the early game its actually very easy to stop her combo via cc. You're acting as if you can't do anything during her combo. Ther is a minimal knock-up(dodgeable with dashes) and a w which self stuns her during the stun time. I feel like you don't even try to exploit her cooldowns. like how are you gonna let a riven just body you under tower (wehre she'll have used all of her abilities) and not attempt to trade back?

Perhaps the individual game mechanics are quite simple. (I don't think so but let's just assume you're right) What is difficult is stringing them all together in even one of her combos and that takes practice. The qualities you described are qualities you need to win games... no matter the champion. If you think you can play a champion and consistenly win games without knowing how to split, roam or have map awareness you are probs going to lose regardeless of the champion. If all that was required to play riven was to be a good player in the way that you described she would prbs be pick or ban in the lcs.

Also she is on the weak side partly becuase she has one of the lowest lvl1 ad and ad growth rate in the game(out of the bruisers) so that doenst help either