Thread:Grrrbear26/@comment-26044269-20150516055631/@comment-1330314-20150516124922

I feel a recurring issue with contests like these is that, often, contestants simply address the challenge tangentially, instead of creating a kit that truly revolves around it or tries to handle it creatively. A challenge like "must have one or more effects that can be modified by the enemy's actions" can be interpreted to mean all entries must have some form of counterplay ("My champion has a skillshot, therefore they're eligible!"), and I think that reflected itself in a lot of submissions, which didn't go much further than that. I also have a hunch that many contestants often have a kit in mind before the challenge is submitted, and simply modify it a little to qualify in the competition, which I think is the wrong approach. Challenges like these are meant to encourage contestants to explore a certain quirk or idea in depth and craft a concept around that, and I don't think that's reflected well enough in the entries.

Perhaps this may be going overboard, but it might be worth having the judges score entries based on relevance (out of 5, maybe?), and use that score as a multiplier to the previous total. Imo, a decent entry that fully addresses the challenge deserves to win more than even an excellently crafted kit that barely qualifies.