Talk:Ashe/@comment-10428734-20150501140623

The W/E changes are very nice (especially the W no longer going through minions, how was that ever a thing?). Nothing to say about that.

However, I can't see the reasoning behind her new innate (the damage part) and Q, being so overly complicated while achieving nothing gameplay-wise, except giving her loads of free stats to make her DPS on par with other ADCs'.

(I remember a blog they did about Ashe -probably a year ago-, Riot had much more interesting ideas for her innate and Q, don't know why it was all scrapped)

Passive: Attacks always slow the target (no longer has to choose between slowing and saving mana, but alright), attacks always deal bonus damage to slowed targets, well, isn't that just bonus damage on every attack?

Now, the passive that makes her "different from other ADCs". Then you look at the damage calculation. Then you realize each point of CSC gives Ashe EXACTLY the same bonus damage output as any other ADC. Forget your Runaan+Cleaver builds already.

Result: It might as well be "Ashe's attacks deal 10% bonus damage and slow enemies by 5-35% for 2 seconds, unless the enemy support is Morgana."

(Bonus: As someone else said below, new Ashe is just totally useless against Morg -she was bad enough already-, as she loses both her utility and damage without being able to break the shield by herself, weren't super-hard-counters supposed to be a bad thing too?)

Q Skill: Did a simple AS/damage steroid really need a 11 line description??? Why turn her attacks into 5 projectiles if it doesn't change anything (Black Cleaver? hahaha) except bonus damage (which could just be added to a single projectile)? Why a complicated stack mechanism when you can gather them so quickly (hello Volley) it doesn't matter?

Result: It might as well be "Ashe gains 20-40% AS for 4 seconds, increasing by 20% her passive slow and dealing 15-35% bonus damage with her basic attacks unless the enemy support is Morgana."

TL;DR: Ashe always had a very poorly-designed passive and toggle, which both NEEDED to be changed. But not this way. Her old passive/Q were unique and had some "strategic" value. Now all she has is more free stats and an AS steroid (surprise!) like there are billions already.

If that isn't the kind of "balls of stats" Riot stated they hated so many times...

Will the new passive/Q make Ashe more viable? Yes. Of course, if you give 40% AS and 45% bonus damage to a champion, they will perform way better.

Is this the great rework that will make Ashe more interesting? Not sure at all.