Talk:Ezreal/@comment-24.202.22.204-20120928002802/@comment-4929329-20120929175303

Saying he has double Flash late game doesn't convince me because plenty of the other carries (Tristana, Corki) have jumps, and Vayne has Condemn as well as Tumble, with a stealth. Graves has Quickdraw to position, tankiness to endure damage, and Smokescreen to make it hard to focus him. Kog'Maw has the range to avoid getting focused, and Caitlyn has 90 Cal. Net in addition to her range. Ashe has range and a stun.

Additionally, Ezreal can't save his ult if he wants to participate in a teamfight or he just attacks too slowly due to the nature of his passive. Using an escape mechanism won't help you run from ANY respectable bruiser because Olaf will keep tossing Undertow, or Irelia will dash again, or Riven will dash again, or Renekton will dash again, or even a tank such as Nautilus will just ult you. The plain fact of the matter is that you don't have the autoattack range to act like you can still tight after you escape. You can only poke, usually because your passive might run out, which spells the END for your teamfight capacity. Other carries like Vayne have multiple steroids to help them fight at such short range, and thus they deal more damage 1 to 1 than Ez does, which is usually the point of playing an AD Carry.

I am not saying Ez is BAD, I am merely pointing out that his late game is dependent on a good ult and an enemy team that somehow fails to target you with the short autoattack range you have.