User blog comment:Ado edem/Lancer, the Blue Spearman of the Wind/@comment-5441738-20121010172050

OK, wow. That is a helluva champion. Taking things one piece at a time.

In all honesty, I don't even understand what his passive does - or does it do ALL those things at once (Battle Continuation, Divinity, Rune Magic, Target Lock, Mana Consume, Spirit Entity)? That's kinda ridiculous. Innates more than any other ability need to be simple and intuitive. All of the passives currently in the League are like this, easily grasped and not complicated. Tone things down a bit. It could be just Target Lock, since that interacts with his abilities. Actually, some of these could reasonably be moved to be part of his abilities.

Also, why do the summoner spells need a boost? There's no need for that to happen (especially not that degree of bosot for Flash) mechanically and it's strange flavorfully. I strongly suggest cutting that section completely.

Ferocity sounds good, especially combining with Target Lock. I would suggest letting the damage be higher, otherwise it's easily better to just autoattack than to use that ability at all.

Piercing Spear is great. Simple and effective.

Disengage needs to be a little more specific. Does he move by dashing or blinking? It sounds like a dash, but that's really not clear. The rest of it sounds great but underpowered.

The limitiations on the ult (with Survivor of the Cursed Spear) seem unnecessary. If anything, it would probably be better to just up the cooldown time. Also, the choice with Disengage seems unnecessary, especially as the ult seems to deal more damage and be more likely to get kills without Disengage on it even though the mana cost is higher with Disengage. How about just keeping one, cutting the chance to insta-kill, and giving it a damage boost if you have the Disengage buff on you?

I can see in a number of these abilities how you're trying to convey the idea of a knight with a lance, but I think you're really letting that flavor run away with you. There is too much complexity here, and I think that it would be a much better passive to take Miss Fortune's passive and give him a damage bonus on his first autoattack after that triggers, to give the idea of him charging at his enemies. Target Locked is good, but fails to convey that idea.