Thread:Typhron/@comment-5416973-20121120063943

Montgomery

 * Nothing wrong with the passive, it's like a diffrent spin on Akalis. Numbers might be off but I don't see a need to change.
 * The AP/AD ratios are a bit too high, maybe something like 10-20% and for 4 seconds. Increase in damage is also needed if we change the ratios, so its something like 220 at level 5.
 * I like this ability, it's an escape with a twist. Mana cost should be reversed since it can easily be used as an escape at early levels.
 * Gold gain to high, compared to Ashe its 3 times more powerful.
 * A mix between Mordekaiser and Annies ultimate? Very interesting. Is the constructs attack speed based off Montogmerys base attack speed?

Solos

 * Giving the enemy a debuff for killing a champion is never a good idea since it either turns the champion into a sacrifice or an unstoppable force since nobody wants to attack. I like the damage over time though.
 * Too short cooldown with CDR for such long duration. 12 at all levels?
 * Intresting tank ability, especially the "personal spell shield". Cooldown 15 seconds?
 * Too long duration if used with his Beacon Strike. Miss 3 attacks instead?
 * That ultimate is a gamechanger, too strong. What if allies get a shield when entering the area, the shield increases in strength the more allies you had inside the spell (A reverse Hemoplague). Allies take reduced damage when shield is in effect/or the shield cleanses all enemy magical effects on allies.

Tess

 * Intresting passive, new mechanics so I don't have much to compare with.
 * So you have to time the spell to gain maximum effect by activating it again? I found it intresting a first but then I realised it would turn into a chore.
 * Not sure about allies attacking allies. Taunt wards seems intresting though.
 * Too big area of effect, 600 for allies and 400 for enemies.
 * 15-30 spellvamp, otherwise to much. Max shield strength 650.

Karsima

 * Intresting innate, range of the aura?
 * Too strong, 450 damage over time is quite a lot.
 * Also intresting, far too complex I would wager, but still good.
 * A global Expunge eh? Would be plausible if Diviner's Reach increased the damage based of the stacks.
 * Why not, instead of reduction, Karsima gets stealth detection for like 10 seconds? 