Talk:Ryze/@comment-3974211-20160629205128/@comment-1330314-20160630155910

I agree, Ryze's live ult is utterly boring, and usually better-suited for waveclear than proper PVP combat, while also not enabling much in the way of interesting gameplay (it also heavily overlaps with his innate steroid in both function and sound). His new ult works well on a champion who really just wants to get to a specific location to unleash machine gun hell on his targets, and the removal of the old AoE effect lets his E, which was also always meant to be AoE, shine through better. The more subtle implementation of his spamminess also means he finally gets to go into machine gun mode all the time, with tradeoffs and counterplay to be had (finally, his hard CC is no longer spammable), and without resorting to awkward downtimes.

One thing I think needs to go, however, is the mana scalings. At this point, they're there only because the mana theme got slapped onto Ryze at some point and it's part of his thematic (because he's blue, I guess?), and in practice both the above rework and the previous version took great pains to discourage Ryze from truly focusing on mana. The above passive also adds some needless math and roundabout complications (AP increases mana, which increases spell damage, which is what AP does anyway), and so doesn't really need to exist.