User blog comment:Emptylord/Item reworks/Economy items/@comment-5588011-20150516215402

While I really do love the idea of alternate tier 3 support items I feel that the way you've gone about this is wrong.

I personally believe that there are certain things about the 3 support items that define them, The Ancient Coin tier having weak stats but an versatile and strong active that defines it from the Spellthief's Edge that has useful stats but a weaker active.

Dislike the Transmuation passive for the reason that it feels the same as Soraka's ult change to me. You might actually 'want' to be low so that you have more mana to constantly pump-out heals, which kind of makes the enemy think "why am i even attacking the support if they'll sustain their ADC even more in return."

Ankh of Regrowth is dying for an active that makes it feel good and I feel that it needs something to make it useful for other supports such as Leona/Braum, even though you've probably decided that the item is not for them, even though the whole thing about the Ancient Coin is it's versatility and adaptable actives and stats.

I quite like the FotM change as it adds more interactivity and is bound to be fun.

I really dislike the Triskelion as I really don't get the thinking behind the active which just feels like it was chucked in. The passive feels really weird and doesn't add any utility and feels like it was thrown to add more damage which I feel is a horrible thing for supports. I would rather have a support item that emphasised the ability to intiatiate and hone in on a single-target, like a mark that gives MS when moving towards them and is removed for a root/slow. Perhaps you were thinking of adding an alternative role for supports which would be an 'avenger' type, but if you were a support why would you even want them to die. Furthermore the full gold bonus makes it worse for enemies to die even more, it reduces the incentive to take kills which would normally be good and it makes the enemy feel "why am i even trying to kill them if the support will kill me and get them both tons of gold?"

I agree with the Execution damage changes for QoL and it helps extend the versatility of supports.

Goblet of True Ice would almost never be chosen because Mikaels wouldn't be used, mana regen is a boring, and the active is a 1 target Mikael heal and a Clarity.

I would also tune the costs to be the same as the other tier 3 support items, supports are the gold-poor role and honestly they need every penny they need. Furthermore it emphasises clarity as support players know "okay I have ____g, I can 100% get a tier 3 support item."

I like the Sightstone cost being reduced to 450g but I would really increase the condition to a tier 2 support item. It's going to be the start of season 3 all over again where you have mid-laners/top-laners getting Spellthief's/Relic and then getting a Sightstone for a cheap price.

Perhaps add an AD version of Sightstone for AD junglers since the current changes make it so that tanks and AP junglers have a clear advantage over vision. Obviously it wouldn't be useful for supports but leave the option open for junglers.

I dislike the additional passives on the Sightstone choices, I would just scrap the passives and add them to the enchantment pool as Tier 1 enchantments, leading to Tier 2 enchantments. And I would reduce the components to basic forms, e.g Amplifying Tome instead of Aether Wisp as supports will probably never get the gold to get them reasonably and reduce the cost accordingly so that the option to get this stat and this specific enchantment is possible, it feels really bad to get an item that has a stat you want but has a passive that's worse than the other option even though you know that the other option has a bad stat but a good passive and has the same core function.