User blog comment:Willbachbakal/(Champion Rework) Graves, the Outlaw/@comment-1920550-20150215080204/@comment-1920550-20150216001204

First off i took the time and realized most of the people in this page complained about your E passive...as in almost everyone...yes i adore the idea of Graves being the premier AOE burst marksman in the game, but even by design there is a thing as too much...

So let me break it down...with 450 range, you'll harrased to death by everything short of melee champions with almost no way to counter...and if we're talking about things like Jinx with Q, Varus, Cait, Trist lategame, even Ashe, you'll have an impossible time in lane...in teamfights especially you'll get blown up if focused on open spaces...if Graves' strong point is his lanning and early-to-mid power, the range nerf tears that down because you will not be able to reach the enemy ADC without getting CC'ed, bursted, etc, etc...and with no lategame to support that, Graves becomes a liability to his team...

On the other hand your E AOE can waveclear to absurd levels and with a CC heavy team on tight spaces (thick on the jungle mostly) you potentially could burst a team down so fast it could be viewed as pretty much oppressive...but the amount of conditions required for that optimal situation just isn't worth...this version of Graves is the right direction, but atm, with the overloaded E and sup-par range makes this Graves too much sink or swim and takes away at what Graves should be which is a powerful laner ADC...