User blog comment:LivesByProxy/Summoner Spells Redux/@comment-3110123-20151226192757/@comment-26815373-20151227020547

Thanks!

Personally, I never understood why Clairvoyance (my Divination) only lasted 3-4 seconds total. While it was powerful, it was not powerful enough to warrant an entire Spell slot (or even its inclusion as a Spell apparently!). My intention with this 'update' was that it function like a ward, but with a larger sight area and being impossible to clear by conventional means. For example, trinket wards last 60 seconds and have a 2 minute cooldown, why wouldn't a 30 second mega-ward have a 3 minute cooldown?

Also, editted Revive to make it function differently from Zil's Chronoshift and I made Haste due to the changes to Ghost and as a potential substitute / competitor to Flash.