User blog comment:ClayHuang158/Sidnara/@comment-3391671-20161209110239/@comment-27859592-20161212143253

I took the term "duelist" from ADC champions such as and, who I hear are called "duelist ADCs". I wanted Sidnara to be like that, though with a more diverse playstyle. I know that Sidnara lacks sustain, and that she might suffer quite a bit from that, but I think that a and maybe a  might help solve that problem.

I guess I kind of wanted a caster duelist ADC. I don't know if that kind of fantasy works without taking too much away from the ADC role, though. I'm trying to think of ways to make her basic attacks relevant to her damage, and I'm currently thinking of allowing Attack Dive's (or maybe even Flanking Maneuver's) damage to, but that would be kinda weird/ What about turning W into autoattacks?

The innate and the E are more gameplay-based abilities, but the pseudo-"lore" I was thinking about was that she is the result of a joint project between Piltover and Demacia (they seem to be on relatively good terms) to create a cost-effective yet powerful military unit (would kind of explain the mostly-offensive playstyle, the more developed technology, and yet the use of less powerful weaponry (chakrams instead of, like, guns)). However, the project was cancelled due to constant threats from Piltover and Demacia's enemies (such as Zaun and Noxus). Sidnara, the engineer behind the project, decided to keep the only prototype and continued working on it by herself, eventually creating the suit she wears in battle (and essentially in-game).

I know that Sidnara's abilities may need to be more flavourful, but I feel like they at least serve their purpose as multi-purpose abilities, right? I also know that the W is really good for mobility as well. I've increased the cooldown slightly. Dunno if that works.

As a final note, before I can think of a better version of the W and E abilities (or maybe new abilities entirely), I guess I'll just shave a bit of movement speed off of the E to prevent it being abused.