Talk:Yasuo/@comment-6319726-20131126235922/@comment-3974211-20131127203638

I didn't realize it needed to be specified for instant-skills, given they are not projectiles. So yes, I updated my rule.

However, Jarvan's Dragon Strike and Zac's Stretching Strike both look like they move. Visually, they are identical to Blitzcrank's Hook. Dragon Strike could easily deal its damage periodically (like a really quick Essence Flux), but it was the engineer/balance team that decided to make it so that all enemies take damage at the same time.