User blog comment:Xyclone010/No-mobility mage item rework/@comment-27004415-20160106153036

First I'd like to comment on your ideas. I think the first two items lack clarity in their description and/or are just too impractical (what is a friendly zone??). For Raven Scepter I thought it was interesting but then I thought about a blitz q with 20% more range and I don't it's what people want right now. Even tho it seems appealing for mages, the thing is mages don't actually care about bonus range on their abilities since they already have sufficient ability range. The problem is when the enemies get close to them. What I don't like about the third one is that it is an item that punishes assassins kit more than buffing mages really.

I think one of the main issues of the immobile mages is that they don't even have the time to retaliate in this current meta when you reach the mid game. I think riot should consider an ap version of phantom dancer, but based on thunderlord's decree charging system:

75 ap

10% cdr

50% mana regen

effect : Hitting an enemy with an ability (ability damage) or basic attack marks them with *effect* for 5 seconds. At 3 stacks, the marked enemy champions next basic attack or ability will be reduced by 10% + 1% every 75 ap.

DoTs only hit once and therefore apply only one stack of *effect*. area of effect abilities apply one stack, but can apply one stack to multiple champions hit.