Talk:Cho'Gath/@comment-28236875-20160417205954/@comment-9866292-20160423225020

Well it depends on how much successful you are at hitting all your skills, and whether your team can follow up well. I'd say that's a bit too much tankiness though, especially with only one item for CDR.

My suggestions:

-You really need boots. Merc treads are good but I enjoy going with Swiftness, it'll make you a bit faster than most fleeing champions which can make the difference when trying to catch someone in Rupture. I would swap out one of the Randuins for it, the item has 2 Unique passives (which don't stack) which means you are basically throwing gold away when you buy a second one.

-Replace the OTHER Randuin's with Frozen Heart. The health you get from your ultimate, Rod of Ages and Spirit Visage is enough in most games. Frozen Heart also helps when the enemy team is ignoring you to attack your teammates (which is pretty common when you build very tanky) by slowing their attack speed and giving you more CDR so you can disrupt with your spells.

-I'm not sure what the last item you are listing is. Could you mean Health regen instead of mana? If so I think that is Banshee's Veil. Which isn't a bad item, if the enemy team has like 3-4 heavy magic damage threats or really strong Crowd Control. Still though, I recommend you leaving the last item slot empty when you plan your build, then when you are playing try to practice buying whatever item you think gives the stats you need. Example:  The past 2 teamfights you've managed to get to the enemy midlaner and burst about 80% of their health with your spells before they escape. Rabadon's Deathcap or Luden's Echo might not be typical for your build, but in that particular game they could give your team a big advanatage by letting you one-shot an enemy champion.