Talk:Bone Plating/@comment-36002403-20180627072955/@comment-36002403-20180629081442

I believe fighters (and all other roles) can pick and benefit from at least 2 to 3 Runepaths while tanks are kinda forced to pick Resolve since its the only Runepath which gives them stats they need. And thats exactly why i really would like to see a scaling on this rune, besides inspiration all other runes/keystones scale with damage/offensive stats. So why not give this rune a scaling with defensive stats?

Its not like it would be op because as you mentioned this rune can easily be proced without doing anything at all and in the current state of the game true damage and %max HP dmg destroy tanks.

So a change to : " 10 - 30 (+10% Bonus Armor/MR) (based on level) less damage" - wouldnt change that much. Early game it would do even less, while in late game it would feel at least a bit rewarding for tanks while preventing abuse of this rune for example on champs like Soraka.