User blog:RandomGuyJunior/Rufus the neverending Warmachine

the neverending Warmachine
Looks: Heavy armored tank with tracks but no main cannon. The left track is smaller than the right and are both are covered with plates. His upper body is a somewhat humanoid turretbase with a heavy armored right arm thats mostly retracted. The face is ontop, mostly covered by a plated turtleneck, with only 2 red glowing vertical slits visible. Piltover style

Support/Tank AP

This champion focuses most on Positioning and Disrupting enemy Positioning to gain an advantage for the team or get good lineups for ultimates. I intended for low base damage with high scalings to make the champ more flexible and allow for more playstyles and combinations. But its Theme is still the Knockback and its huge effect if properly timed and combined with teamwork.

Abilities
If something is unclear you are free to ask. Here some information that may answer some of those questions.

1. Does Warmogs work normaly?

-if you have 6k health, yes. The game treats Rufus health as half for all health calculations, becouse it is.

2. Do Chained Mines more damage or is it blocked?

-only on the same explosion is damage blocked to 1 mine, so chaining knockback for more damage is possible.

3.This Champ doesnt have mobility at all.

-I am aware, thats how i made him. He doesnt need it with all the knockback, just use your head more.

4.Are you sure about him being Tank ? I feel like a lot of people are going to play him more suicidal ap

-thats the most stupid playstyle, he has no range for full ap and no mobility for being sucidal, not that i judge.