User blog comment:Xyclone010/Kog'Maw Rework Idea/@comment-24862418-20140611042208

Q: His basic attacks temporarily gains Ar and MR reduction. I will change it to % reduction later.

W: OK but then need to buff W for the cost.

E: I takes the inspiration from Karma's Q. Like C4bal said, a lot of bruiser get dash. Changing into this will cause him very weak early stage (he can't poke behind the creeps).

That's why, I'm thinking. What about this: Kog Maw uses health instead of mana. Change Q to Living Artillery. Change R to a digging underground skill, invulnerable and can move through walls; upon land, he roots himself, gaining attack speed, Ar and MR reduction.