Thread:GreenMoriyama/@comment-32109419-20160914145432/@comment-32109419-20160926145944

Well first I think you'd be interested to know that most of my kits tend to be overloaded on purpose so I can cut down on them later, still they keep - as you said - being overloaded so I appreciate any help you can offer in that regard. (you won't believe how 1st iterations of my kits look which is my purpose of my CD page to make them less overcrowded)

So first i'd be interested to work with you on Fyn (reckoning) which is the reason I asked for your help as in general :) So I'll be posting this first reply for your points on him:

His theme is supposed to be a mobile assassin which is gated by timings and decision making - which as I understand is not clearly stated in his kit at any point. For the and  part Fyn was originally only intended to have  scalings on flat damage which I have reverted him back to now. The "Burden of Knowledge" was integrated intentionally into his kit but I see now that it was way more complicated than it has to be. The passive was simplified (removing the shield part) and all text referring to it has been removed/changed accordingly. The W remains unchanged as it is quite important to his overall kit/theme but I have simplified his ultimate and made it easier to comprehend while still keeping the same themes of the marks. E got the  removed to increase counterplay.

Anyways I'd like you to take a look at him now and I'd appreciate any thoughts/criticism you'd have on him and I'd like to have your help on finalizing him until I post him.