User blog comment:ClariS/Season 3 Item Changes/@comment-4022742-20121110173450/@comment-4022742-20121110175714

Well when they removed Critical strike chance from the mastery tree that was a good thing. An overall NERF of critical strike chance but upping the damage of those items would actually be preferable IMO.

It'd be a choice between 'Do I take risks for higher damage?' Or 'Do I go for lower, reliable damage?' Which would actually make the build paths for ADC less stale