User blog comment:Lyndongwapo/Franc, the Sniper Assassin/@comment-24862418-20170913040825

Weird concept :v He is either total useless or very OP based on the enemy team comp. If you want someone that can damage from afar safely, you have ezreal, caitlyn and kogmaw. But this guy seems to be very useless in teamfight, but a pain in the ass if you cant find him. I have seen some of your concepts and suprisingly you make a champion like this.

Passive:    For someone that can extends his aa range, they usually have smaller attack range. For me, it should be 500.

 I think it should only trigger once in a while, like how Cait passive allow her to attack enemy hit by W and E.

 Suggestion: Franc knows when he can do a critical strike. Critical hits can target enemy champions further than his basic attack range,  up to 100 (+1/1.5/2/2.5(R) per 1% crit chance, cap at 100% crit chance). Enemy champion hit in this bonus range are dealt bonus damage based on the distance between Franc and his target (maximum 80% bonus AD) and be on cooldown for 6 seconds per target.

 Why? Making it this way, Franc has to find a way to find the crit hit he need, while making it a good poking tool, not a guarantee glass canon better than Kogmaw. And why scale with critical strike? First of all, I dont think this passive should scale with ally abilities, Second, there must be a cap.

 Q: Basic ability. Dont know how it should be in his kit.

 W: If he has only the passive, this skill is already OP. It is like, I know where the wards, traps and champions are. Khazix has a similar way. But he does not mark (the whole map) areas like this. He must move around, and it is required for him to incombat before knowing it. You should never do an ability like this.

 For the active part: What, two way to increase your bonus attack range? It is interesting for a concept of dodging the enemy sight and secretly attack, but not like this. Every champion can deal a tons of damage if he build damage items. And give someone the ability to deal damage freely like this? NO!

 In my opinion, it should be like this.

 Passive: Standing still for 1.5 seconds gives Franc 100% crit chance for his next basic attack in 2 seconds (10 seconds cooldown).

Active: Dash in the chosen direction and attack the furthest target champion within atk range. If W passive is not in cooldown, activate it before attacking.

This allow the poking style you give Franc. In combat rolling around to reduce the enemy team health. However, because of its random in choosing the target (or you can calculate ranges very good) and 10 second cooldown on W and 6 second cooldown on passive, it is harder to do.

E and R: I dont know if this guy is trolling or not?