Board Thread:League of Legends discussion/@comment-25967523-20150104133730/@comment-1330314-20150104201836

Bonniboy wrote: Thanks!

Well, there are some inconsistencies with what Panth can and cannot block. Some skills with physical damage will trigger the block, but still take magic damage. The Physical block can negate on-hit physical effects, but not crowd control.

This is all true, but the physical damage-dealing spells that do proc his shield are all consistent in that they apply on-hit effects, which Cait's ult doesn't do. Basic attacks that convert to magic damage are weird in that they go through his shield, so you're right that there's a level of inconsistency.

While interaction with teammates is awesome and necessary in a team game, implementing that in ability form also means granting extra power to the champion you're buffing, which may or may not be power they need. Giving Panth an allied-targeted jump means he can disengage from fights, for example, something he has a lot of difficulty doing right now and is balanced around, for better or worse. Buffing his mobility might bring about unintended consequences, such as making his early ganks too safe, for example. There are other cases like these where champions are denied buffs that would improve their gameplay just because of unintended power, such as not being able to proc her own passive against jungle monsters (it could risk over-buffing her jungle playstyle, which could lead to nerfs that would affect her laning).

It's true that Panth is mana-hungry, and his ult's mana cost happens to be above the standard (it costs 125 mana, and the standard is 100 mana), but then again he's deliberately mana-hungry, due to how oppressive he would otherwise be if his abilities had lower costs (mana is the only gate to his Q harass, for example). Adding a refund would be a nice minor buff, though again not one he might specifically need.