User blog comment:Lesdin/(Rework) Sona, the Marvel/@comment-27802145-20190915102958/@comment-7709681-20190915162631

Is strange how little the kit changed since the last time I saw it, which ain't entirely bad, since it means your mindset in regards to it didn't change much considering it already was properly healthy and cohesive... but now it has less, and previously wasn't problematic or overloaded, so why remove the allied bonuses?

Besides that, there are things didn't consider at the time:


 * Since she's very position-intensive, to the point that she depends on it to orient spells, the lack of mobility in any presentation for the purpose of repositioning seems as a heavy damper.
 * To clarify: Despite E does grant a dash, it doesn't fix the issue as you have no true control of its direction as depends on the main issue to work.
 * On a minor side-note: Besides being telegraphable for how mild the ability is yet exploitable enough due to the Innate's scaling which determines its range, I don't think it works as intended functionally-wise. I get the idea of what you want here, but how can she travel to the edge of the ability when this depends on a radius afixed around herself? Is like giving A-Sol a dash that brings him to the edge of his Outer Limit.
 * Considering the previous point, the auto-queue of unsynched spells on the next beat is more punishment on top of it all, even if their CD overall is roughly 3.5 to 1.5 seconds.
 * Because the previous beat failed and will automatically occupy the next one on the uncasted spell (and assuming that it will auto-synch too) that may not work as intended to on the new direction, you're consuming half of your action radius in the process of failure, and have no other choice but to wait and accept the results without the aforementioned agency (not being able to reliably reposition yourself) to improve the situation.
 * Considering the importance of casting in-synch, even considering the lack of important parameters here such as the orientation of the Innate's axis, the acceptable in-synch range and how much this is improved with CDR, is there really any improvement on player agency? After all the (basic) abilities will always be conic skillshots casted on an afixed cross-shaped axis.
 * On a major side-note: If you give her Ultimate Hunter (or worse yet, it plus Cosmic Insight) plus max CDR, considering the ultimate only cares for any ability to strike the Prism instead of just basic abilities, R at max rank will chain-slow and chain-stun with itself.
 * Additionally, the ability already chain-stuns with basic abilities considering the Prism doesn't consume itself upon triggering, but this also means it possibly perma-stuns with basic abilities on top of that.