Talk:V1.0.0.122/@comment-74.88.124.143-20110727033201/@comment-115.135.243.196-20110727163747

From my point of view, this patch actually brings some balance in the game. The only champ who got a real nerf is Pantheon but that is at least until his rework comes along.

Kayle's rework is neither a buff nor a nerf. The heal only have its scaling toned down, the base value stays the same when maxed out. As riot said, they want to make healing in general be used in clutch situations and not sustainability and I agree as its a right decision in order to remove passive play. The new passive, if it stays as it is, is UP. It'll be viable if the percentage is based off of all of the target's Ar/MRes and not just the base values.