Talk:Last Stand/@comment-30482738-20190228120459/@comment-4091261-20191111220315

In general, it depends on your use case. If you need to amplify your ability to kill stragglers, you would use. People like that rune better, because it can be taken advantage of rather safely and helps them kill that annoying straggler.

Unfortunately, sometimes the champion just isn't built for killing stragglers, like say you are playing or. Nearly every champion has at least one ability to help them catch their enemy, but only one ability isn't enough to make good use of {{ri|Coup de Grace}.

Theoretically, is the best rune in general since it lacks the conditions the other two have and helps in a universal issue. The one thing to keep in mind is that while this increases the damage of against stragglers, it has absolutely no effect on your utility. A champion who sucks at chasing stragglers, still sucks at chasing them with.

This is where comes in. is the exact opposite of. It is the most dangerous of them all which makes its use case extremely narrow. There is no "reliable" way to use this rune since it is designed to help you in the most unreliable situation.

It takes a dangerous mindset and a build to encourage it to use this rune.
 * 1) Eliminate the prospect of death as a concern during a fight. Your ability to battle must be independent of the thought you will die. Essentially this helps in the scenario where you realize there is no way to escape alive so you might as well keep fighting. This doesn't mean you don't attempt escape from a dire situation, rather it means that you must fight even if you die.
 * 2) It's one thing to have the proper mindset, but it's another thing to actually perform. You can talk the talk, but can you walk the walk? Essentially it means, that even with this kind of mindset, it will do you no good if you are a glass cannon. You must be tanky enough to survive and encourage this kind of behavior with sustain.
 * 3) *Contrary to popular belief, the ability to sustain yourself in a fight helps a lot more than it hurts with this rune. The reality is, that even if healing might seem like anti-synergy since it technically lowers the damage output of the rune, the extended duration brings more damage. Not only that, but the fact that you DON'T die is critical to success.