Talk:Janna/@comment-5266525-20140921104901/@comment-24423676-20140922043009

I completely agree with Italo, she's not toxic whatsoever. She has very prominent strengths with her high power shield (which should NOT be nerfed, it's the staple of her identity, it's what her kit revolves around), high mobility and great disengage potential. Her niche was never considered powerful, in fact, she's been pretty damn unpopular, but only now that hypercarries are prevalent, she's suddenly considered "overpowered" because her niche is finally being utilized.

Her powerful strengths are balanced by her undeniable weaknesses. She's extremely squishy, she has no poke, her mana costs are very high and her damage is so dismally low, EVEN with 850AP (which is my end-game build), a fully charged tornado hardly leaves a dent, I am not exaggerating. She could never 1v1 a champion and she's very passive in-lane. You're unable to poke with the tornado because it does such incredibly low damage and it's mana cost is insanely high.

I consider all her inherent weaknesses a balance for the strengths of her kit. Much like Lulu: Lots of poke, hugh mobility (115% movement speed boost for 5 seconds! [end-game]), lots of CC, nice damage, a shield that lasts longer than Janna's but on the same cooldown (can be permanently applied with CDR) and a passive that gives her carry's auto-attacks a shit-ton of damage.

While Lulu is incredibly powerful, she's not popular and I feel that she's balanced by her weaknesses. She's incredibly squishy and her mana costs are very high with only one form of hard CC which is her ultimate.

I'm completely okay with a very powerful kit, as long as it's balanced with weaknesses and counterplay.