V9.14

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Game

 * Death Recap
 * New Death Cap that shows more clear information about the type of damage taken, the fight length and the CC length.

Champions

 * Stats
 * Health regeneration growth increased to 1 from.
 * Cooldown reduced to seconds from.
 * If Aatrox takes down at least one champion, taking lethal damage during World Ender no longer revives him over seconds, during which he is,  and  by 99% while healing himself for . While reviving,  recast timer is locked.
 * Healing amplification increased to % from %.
 * If Aatrox takes down at least one champion, taking lethal damage during World Ender no longer revives him over seconds, during which he is,  and  by 99% while healing himself for . While reviving,  recast timer is locked.
 * Healing amplification increased to % from %.


 * Can now interrupt in-progress dashes.
 * Damage amplification duration reduced to 3 seconds 5.
 * Can now interrupt in-progress dashes.
 * Damage amplification duration reduced to 3 seconds 5.


 * Stats
 * Base magic resistance increased to 37 from.
 * AP ratio increased to from.
 * Cooldown changed to 20 seconds at all ranks from.
 * Cooldown now starts on cast rather than after shroud expiration.
 * Energy restore increased to 80 at all ranks from.
 * Duration is no longer extended by 2 seconds if Akali breaks and re-enters stealth.
 * No longer causes all sources of (except for  targeting) to grant  instead. Now only gains  in the shroud.
 * Shuriken base damage reduced to from.
 * Shuriken AD ratio changed to from.
 * Shuriken damage now scales with.
 * Dash base damage reduced to from.
 * Dash AD ratio changed to from.
 * Dash damage now scales with.
 * Cooldown increased to seconds from.
 * Dash base damage reduced to from.
 * Dash AD ratio changed to from.
 * Dash damage now scales with.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Stats
 * Base mana increased to 350 from.
 * Base mana increased to 350 from.


 * Maximum stun duration increased to seconds from.
 * Minimum stun duration unchanged at seconds.
 * Stun increased duration changed to from.
 * Star size growth per second increased to units from.
 * Toggle now properly stacks.
 * Maximum bonus movement speed changed to from %.
 * Toggle now properly stacks.
 * Maximum bonus movement speed changed to from %.
 * Maximum bonus movement speed changed to from %.
 * Maximum bonus movement speed changed to from %.


 * Stats
 * Base health increased to 575 from 535.
 * Base health regeneration reduced to from.
 * Ally bonus speed changed to 33% at all ranks from %.
 * Ally bonus speed changed to 33% at all ranks from %.
 * Ally bonus speed changed to 33% at all ranks from %.


 * Bonus movement speed reduced to % from %.
 * Bonus movement speed duration reduced to 4 seconds from 5.
 * Bonus movement speed no longer decays to 10% after seconds.
 * Bonus attack speed reduced to % from %.
 * Can now be recasted up to 3 times to refresh the movement speed duration and stack the movement speed effect. Can be recasted a 4th time to cancel the effect early.
 * At the end of the duration, Blitzcrank is now for  seconds..
 * Now destroys shields on affected enemies.
 * Cooldown increased to seconds from.
 * Renamed Hardwire from Static Field.
 * Now clears Blitzcrank of movement impairing effects.
 * Cooldown increased to seconds from.
 * Renamed Hardwire from Static Field.
 * Now clears Blitzcrank of movement impairing effects.


 * Stats
 * Base health increased to 575 from 537.
 * Health growth increased to 90 from 87.
 * Base armor reduced to 20 from 25.
 * No longer has minimum cast range of 500.
 * Maximum cast range reduced to 700 from 800.
 * Cooldown changed to seconds from.
 * Slow reduced to % from %.
 * Healing changed to from.
 * Healing is now only 25% effective against minions and small monsters.
 * Mana cost changed to 50 at all ranks from.
 * Can now be buffered.
 * Healing is now only 25% effective against minions and small monsters.
 * Mana cost changed to 50 at all ranks from.
 * Can now be buffered.


 * No longer takes less physical damage from basic attacks, applied before other modifiers.
 * Now takes 4 less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.
 * No longer takes less physical damage from basic attacks, applied before other modifiers.
 * Now takes 4 less damage from all sources of pre-mitigation damage, up to a maximum of 50% reduction.


 * Cooldown is no longer reduced by 4 seconds every time Galio hits a unique enemy champion with an ability.
 * Base damage increased to from.
 * Static cooldown reduced to 5 seconds from 8.
 * Bonus magic resistance ratio increased to from.
 * Cooldown increased to seconds from.
 * Mana cost reduced to from.
 * Gust base damage increased to from.
 * Self slow reduced to 15% from 30%.
 * Magic damage reduction magic resistance ratio increased to from.
 * Percentage of magic damage reduction into physical damage reduction reduced to % from 50%.
 * Base physical damage reduction reduced to % from %.
 * Physical damage reduction AP ratio reduced to from.
 * Can no longer while charging.
 * Charge can now be interrupted by crowd control.
 * Cooldown reduced to seconds from.
 * Base damage increased to from.
 * Can no longer while charging.
 * Charge can now be interrupted by crowd control.
 * Cooldown reduced to seconds from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Stats
 * Base attack damage reduced to 54 from 58.
 * Attack damage growth increased to from.
 * Base damage changed to from.
 * Bonus AD ratio increased to from.
 * Base damage changed to from.
 * Bonus AD ratio increased to from.


 * Root duration increased to seconds from.
 * Cooldown reduced to 12 seconds from 14.
 * Root duration increased to seconds from.
 * Cooldown reduced to 12 seconds from 14.


 * Now grants true sight for the duration of the .
 * Now grants true sight for the duration of the .
 * Now grants true sight for the duration of the .


 * Healing reduction increased to 60% from 40%.
 * Healing reduction increased to 60% from 40%.
 * Healing reduction increased to 60% from 40%.


 * Stats
 * Base attack damage reduced to 48 from.
 * Attack damage growth increased to from.
 * Base attack speed reduced to from.
 * Bonus attack speed increased to % from %.
 * Bonus attack speed increased to % from %.
 * Bonus attack speed increased to % from %.


 * Now reduces healing on the target by 60% for 5 seconds when pulling an enemy.
 * Now reduces healing on the target by 60% for 5 seconds when pulling an enemy.
 * Now reduces healing on the target by 60% for 5 seconds when pulling an enemy.


 * Now grants true sight for the duration of the .
 * Now grants true sight for the duration of the .
 * Now grants true sight for the duration of the .


 * General
 * New voice over.
 * New voice over.


 * Cooldown reduced to 5 seconds from 6.
 * Stun duration reduced to seconds from 1.
 * Now reduces of all incoming pre-mitigation damage, up to a maximum of 50%.
 * Bonus armor reduced to from.
 * Bonus magic resistance reduced to from.
 * No longer empowers Leona's next basic attacks to gain 100 bonus range and deal   bonus magic damage.
 * Bonus armor reduced to from.
 * Bonus magic resistance reduced to from.
 * No longer empowers Leona's next basic attacks to gain 100 bonus range and deal   bonus magic damage.
 * No longer empowers Leona's next basic attacks to gain 100 bonus range and deal   bonus magic damage.


 * Cooldown changed to seconds from 10 at all ranks.
 * Mana cost changed to 50 at all ranks from.
 * No longer doubles shield strength upon return.
 * Shield base strength increased to from
 * Shield AP ratio increased to from.
 * Shield duration reduced to seconds from 3.
 * No longer refunds % of cooldown if Final Spark hits at least one enemy champion that dies within seconds.
 * Cooldown reduced to seconds from.
 * AP ratio increased to from.
 * No longer refunds % of cooldown if Final Spark hits at least one enemy champion that dies within seconds.
 * Cooldown reduced to seconds from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * General
 * New visual effects.
 * now leaves an impact crater.
 * Malphite's size now scales with armor, capped at about 700 total armor.
 * Slow strength increased to % from %.
 * Slow duration reduced to 3 seconds from 4.
 * Malphite gains % bonus movement speed instead if movement speed stolen is lower than bonus movement speed gained.
 * Missile now spawns from his right arm rather than from behind him.
 * (Reworked W)
 * Renamed Thunderclap from Brutal Strikes.
 * Passive bonus armor reduced to at all ranks from.
 * Malphite's next basic attack deals   bonus physical damage on-hit. Additionally, for 5 seconds, Malphite's basic attacks also deal    physical damage in a cone to units behind his target.
 * Thunderclap resets Malphite's basic attack timer.
 * For 6 seconds, Malphite's basic attacks deal   bonus physical damage which splashes to enemies around his target.
 * Mana cost increased to 35 from 25.
 * Mana cost reduced to from.
 * For 6 seconds, Malphite's basic attacks deal   bonus physical damage which splashes to enemies around his target.
 * Mana cost increased to 35 from 25.
 * Mana cost reduced to from.
 * Mana cost reduced to from.


 * Base damage reduced to from.
 * Magic penetration reduced to % from %.
 * Base damage reduced to from.
 * Magic penetration reduced to % from %.
 * Magic penetration reduced to % from %.


 * Now grants true sight for the duration of the .
 * Now grants true sight for the duration of the .
 * Now grants true sight for the duration of the .


 * Stats
 * Base attack damage reduced to 48 from 52.
 * Attack damage growth increased to from 2.
 * Base attack speed reduced to from.
 * Attack speed growth increased to 3% from %.
 * Passive bonus movement speed reduced to % from %.
 * Passive bonus movement speed reduced to % from %.
 * Passive bonus movement speed reduced to % from %.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * If Poppy stops a movement ability, the enemy is and  by 25% for 2 seconds.
 * Duration reduced to 2 seconds from.
 * Bonus movement speed increased to 35% from 30%.
 * Cooldown reduced to seconds from.
 * Bonus movement speed increased to 35% from 30%.
 * Cooldown reduced to seconds from.


 * Now minions and monsters.
 * Now deals 50% reduced damage to enemies who aren't executed.
 * Now gains upon killing an enemy.
 * Now gains an additional stack of if an ally kills an enemy while inside the X.
 * Death from Below's icon is now shown on Pyke's health bar while it can be cast for free.
 * Base damage changed to from.
 * Bonus AD ratio increased to from.
 * Lethality ratio increased to from.
 * Now cannot deal damage greater than.
 * Bonus AD ratio increased to from.
 * Lethality ratio increased to from.
 * Now cannot deal damage greater than.


 * When empowered with, destroys existing shields on the target.
 * When empowered with, destroys existing shields on the target.
 * When empowered with, destroys existing shields on the target.


 * Stats
 * Base health regeneration increased to 8 from 7.
 * Health regeneration growth increased to from.
 * Movement commands are no longer cancelled if Overload was spammed during cast time.
 * No longer bounces back to its original target if is applied during its other bounces.
 * AP ratio increased to from.
 * Cooldown reduced to seconds from.
 * Now correctly applies when it bounces to a champion.
 * No longer bounces back to original target off of other targets that have Flux on them.
 * Cooldown reduced to seconds from.
 * Now correctly applies when it bounces to a champion.
 * No longer bounces back to original target off of other targets that have Flux on them.
 * No longer bounces back to original target off of other targets that have Flux on them.


 * Stats
 * Base attack range reduced to 525 from 550.
 * Health growth reduced to 85 from 90.
 * No longer stores up to 5 to empower.
 * Now permanently stores, increasing his by 5 for each  collected.
 * Collecting a now restores.
 * No longer restores upon killing a unit.
 * Bolts now always pierce through minions and stop on impact with champions.
 * Cooldown increased to seconds from.
 * Effect radius reduced to 625 units from 725.
 * Angle between bolts increased to 10 from 8.
 * No longer has a healing threshold of to cast.
 * Now doubles the health gained from for the duration.
 * Minion and monster damage reduction increased to 90% from 80%.
 * Now drains all targets within the radius, including stealthed units.
 * Can now cast after draining any amount of health.
 * No longer deals  magic damage per  up to a maximum of.
 * Now deals  magic damage plus 75% of the amount of health drained during, up to a cap of.
 * Now drains all targets within the radius, including stealthed units.
 * Can now cast after draining any amount of health.
 * No longer deals  magic damage per  up to a maximum of.
 * Now deals  magic damage plus 75% of the amount of health drained during, up to a cap of.
 * Now deals  magic damage plus 75% of the amount of health drained during, up to a cap of.


 * Stats
 * Base health regeneration reduced to 7 from.
 * Damage to minions who aren't his primary target increased to 50% from 30%.
 * Detonation base damage increased to from.
 * Detonation AP ratio increased to from.
 * Detonation base damage increased to from.
 * Detonation AP ratio increased to from.
 * Detonation AP ratio increased to from.


 * Can now heal against large monsters.
 * Now shields against magic damage for  for 2 seconds upon dashing.
 * Cooldown reduced to 14 seconds at all ranks from.
 * Mana cost changed to 65 at all ranks from.
 * No longer shields for  for 2 seconds if he hits an enemy champion or monster.
 * Missile speed increased to 2000 from 1600.
 * Knockup duration reduced to seconds from.
 * Cast range reduced to 950 units from 1050.
 * Stolen ultimate duration reduced to 90 seconds from 120.
 * Minimum enemy ultimate cooldown increased to 40 seconds from 20.
 * Cooldown increased to seconds from.
 * Bonus AD ratio conversion reduced to per  from  per.
 * Total AD ratio conversion reduced to per  from  per.
 * Cooldown increased to seconds from.
 * Bonus AD ratio conversion reduced to per  from  per.
 * Total AD ratio conversion reduced to per  from  per.


 * Abilities no longer deal bonus damage based on stacks.
 * Damage no longer stacks with stacks.
 * Health ratio increased to from.
 * Cooldown increased to seconds from.
 * No longer hits enemies in a wide arc in front of him on cast.
 * Now consumes all stacks of upon stunning an enemy.
 * Slow reduced to % from %.
 * Slow duration increased to 3 seconds from 2.
 * Stun duration increased to 2 seconds from.
 * Enemies are no longer when devoured.
 * Enemies are no longer stunned for seconds after being devoured.
 * Can now devour and.
 * Damage stored as grey health reduced to % from %.
 * Grey health healed increased to 100% at all ranks from %.
 * Cooldown reduced to 3 seconds from 6.
 * Cooldown now starts on shield destruction or expiration from on cast.
 * Damage stored as grey health reduced to % from %.
 * Grey health healed increased to 100% at all ranks from %.
 * Cooldown reduced to 3 seconds from 6.
 * Cooldown now starts on shield destruction or expiration from on cast.
 * Cooldown now starts on shield destruction or expiration from on cast.


 * No longer restores mana.
 * Base shield strength reduced to from.
 * Mana cost increased to from.
 * Empowered base damage reduced to from.
 * Empowered AP ratio increased to from.
 * Mana cost reduced to from.
 * Base heal modifier increased to from.
 * Maximum base heal increased to from.
 * Mana cost reduced to from.
 * Base heal modifier increased to from.
 * Maximum base heal increased to from.
 * Maximum base heal increased to from.

Howling Abyss

 * Map-specific balancing
 * Bonus damage dealt changed to 0% from +5%.
 * Damage dealt reduced by 5%.
 * Increases incoming damage by 5%.
 * Bonus damage dealt changed to 0% from +5%.
 * Bonus damage dealt changed to 0% from +5%.
 * Increases incoming damage by 5%.
 * Bonus damage dealt changed to +5% from +10%.
 * Incoming damage modifier changed to -5% from -10%.
 * Damage dealt reduced by 5%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to -12% from -8%.
 * Incoming damage modifier changed to 0% from +5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 12%.
 * Reduces incoming damage by 10%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Incoming damage modifier changed to 0% from +5%.
 * Damage dealt increased by 5%.
 * Incoming damage modifier changed to 0% from +5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 12%.
 * Reduces incoming damage by 10%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Incoming damage modifier changed to 0% from +5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Incoming damage modifier changed to 0% from +5%.
 * Damage dealt increased by 5%.
 * Incoming damage modifier changed to 0% from +5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.
 * Damage dealt increased by 5%.

Teamfight Tactics
Restores  to himself and surrounding allies. Deals the same to enemies surrounding the target. the target for seconds.
 * Ranked system introduced.
 * New champion:.
 * Tier 2.
 * Pick a Card.png After a small delay, randomly selects one of three cards, enhancing his next basic attack to deal   and apply an additional effect:
 * New monster round:.
 * Monster rounds now guarantee a box at the end of the round. The box can either drop a random item,, or experience.
 * New UI for damage dealt per champion during a round on the right side.
 * New UI for win/lose streak, which also indicates the gold gained per round based on win/lose streak.
 * Little Legend experience to reach level 9 reduced to 64 from 70.
 * Tier reduced to 1 from 2.
 * Spiderlings can now gain the bonus.
 * Special Ability now targets her last basic attack target, rather than a random target.
 * Star removing effect can now be applied multiple times on the same target.
 * Enemies can now be debuffed to 0-Star units.
 * Now also grants +1-Star level upon reviving, up to 4-Star level.
 * Shield no longer scales with.
 * Damage no longer scales with.
 * At the beginning of combat, all adjacent allies gain 10% attack speed.
 * At the beginning of combat, grants 15% attack speed to the wielder and to champions on the same row 2 hexes on each side.
 * Shield no longer scales with.
 * Damage no longer scales with.
 * At the beginning of combat, all adjacent allies gain 10% attack speed.
 * At the beginning of combat, grants 15% attack speed to the wielder and to champions on the same row 2 hexes on each side.
 * At the beginning of combat, all adjacent allies gain 10% attack speed.
 * At the beginning of combat, grants 15% attack speed to the wielder and to champions on the same row 2 hexes on each side.
 * At the beginning of combat, grants 15% attack speed to the wielder and to champions on the same row 2 hexes on each side.