Talk:Ryze/@comment-3457312-20110601152604

To the anon below who asked about on. It's neither a must nor a strongly recommended item, but that does not mean it is useless for Ryze. In most cases, if not all, proves to be the better item for Ryze as the additional AP benefits all his spells (particularly W and E). However, some do pick up a Manamune after getting AA Staff (and more rarely, prior to AA Staff) and/or during late-game, when Ryze' manapool is hefty, for the following reasons:
 * At 3500 mana, which most Ryze players see coming to late-game, that's a total of +90 attack damage (20 + [3500*.02]). With his level 18 base damage of 71, this is 161 AD from just one item. A luxury damage source in-between spellcasting a target.
 * Helps him burn down towers, which is very helpful if he's split-pushing a lane by himself. He's good at nuking down minion waves but usually does nothing more than tickle the tower. With Manamune, he more than doubles his AD output on a turret.
 * Increases his damage output during his cooldown phases, albeit brief. It may make the difference in a fight where you auto-attack atleast 3-4 times in-between comboing your spells.

Mostly, I see people get it to make their tower-downing capability better. However, with a balanced team you're much better off upgrading into an AA Staff.