User blog comment:Willbachbakal/(Champion Concept) Bak Mei, the Iron Fist/@comment-24420226-20150928015913/@comment-1330314-20150928111937

He'd attack structures normally, as his abilities are essentially augmented basic attacks. As for last-hitting, that was also something I'm concerned about, since there'd be a pretty significant early delay, but in the worst case hitting an ability against a minion would damage them, rather than the follow-up punch.

As for his abilities, while I'm concerned about how he'd play out overall (he has huge denial potential, which runs the risk of making him not so fun to play against due to working through nullification of enemy plays), I think the passive is justified. Essentially, Bak Mei's abilities are just autoattacks with bonus effects that are more difficult to land, so as a melee carry with a) no gapclosers or innate movement speed steroids, b) no on-demand extra damage and c) a pure focus on single-target combat, he deserves to have a suite of on-demand CC and utility, as well as the ability to move fluidly during combat. It's also worth mentioning that the above effects only last for a fraction of a second (e.g. seconds or less), so even at  attack speed he'd still have a major degree of vulnerability, and so would have to focus heavily on timing (his opponents would still have many windows to take him down, if only because his defenses are directional, too).

Also yes, hitting an enemy with an ability grants 2 Ferocity, but only if you use it successfully, i.e. you actually cancel a spell/basic attack with Q, pull them with W, or block an enemy projectile with E (I should probably restrict W even more to only grant bonus Ferocity when knocking an enemy down from a dash). The core idea is that Bak Mei's abilities only become powerful if used right, otherwise you just end up with three ways of landing a basic attack (and in a manner that can be dodged, too). He can technically start comboing enemies at level 1, but this is with the caveat that his overall damage is sub-par and there'd be a ~ wind-up on every one of his attacks, so if he does manage to unlock his ult then he'd truly deserve to use it then. Max health true damage is also not as strong early as it is late, so while being hit by his ult would be devastating, it wouldn't be on the same level as, say, a fully geared up tank in the late-game.

In general, I think a lot of the counterplay to him would be sort of the opposite of, where instead of preventing her from outmaneuvering you, you could outmaneuver Bak Mei to completely negate both his abilities and autoattacks, which would be directional and would have a (very) short effective range. If you stay right in front of him and just try to brute-force him, then sure, you'll lose, but that's exactly what he's supposed to be strongest against, whereas just sidestepping a single attack or timing your strikes right would open up a huge window to punish him in return, so pretty much every champion would have a ton of means to interact meaningfully with him.