Talk:Hecarim/@comment-7881237-20140729232624

Interesting buffs to Hecarim I have to say I'm happy but also sad.

Riot really have the strangest impression of Hecarim, like they have no idea what he truly is and just group him up with all the other fighters when in truth he is totally different breed of animal, he's a horse. Well a huge thing that sets him apart from all the other fighter junglers is his terrible early-game, it is absolutely dreadul, some of the worst dueling in the entire game and  he gets beaten by basically everyone without question and that's including tanks. His entire itemization is also incedibly strange, he values CDR over any other stat and has a set-core items that basically have to be built to use him to his full potential. What's funny Riot have only enforced this  with the previous set of massive nerfs to his cooldowns, well we won't go into that. His entire kit is about AOE team-fighting, with a heavy-emphasis on his main ability being his W turning him into a totally different beast when those circumstances arise, though proving ultimately garbage and constantly on Cooldown early-game. I mean and then you have his R which I presume to be a team fighting engaging ability when it actually proves to be rather garbage because 1. It's extremely slow, easily dodgeable. 2. The effects are totally unique in the sense they are not reliable and impossible to co-ordinate with. 3. It does magic damage. Just adding onto the strangeness that is Hecarim and his weird kit, not that I don't like Hecarim or think he is a great champion, that couldn't be far from the truth. He is my favourite champion, I just wish riot approached him differently. Ok Im done rambling, not sure what I was saying.