User blog comment:Slashingstrike/AD Armor item idea/@comment-25235491-20170323185810/@comment-25235491-20170329161247

You completely fail to get my point.

This item isn't a good concept because:
 * 1) It's geared towards both basic attacks and abilities, meaning its workings are made to accomodate both kinds of champions.
 * 2) It's overloaded with attack speed and CDR just to facilitate the stacking. Does  give you attack speed to make it stack faster? Didn't think so.
 * 3) I think it's common knowledge that a non-melee-only item that gives AD and armor risks forcing marksmen to buy this item to win trades.

You completely mistook my phrase about "it's an early item". I was talking about, not your item. And I meant early as in it was designed early in the game's existence (Were you playing when Zhonya's Ring was around? Didn't think so.).

You're saying melee champs get the stacks easier, which is wrong. They get it at the same rate, and ranged champions will get to attack earlier. At best you nerfed the armor bonus for ranged champions. Also, marksmen will build attack speed.

Yi, Jax and Xin Zhao are hit-or-miss, and the average number of autoattacks even they manage to land in a teamfight is about 6, with a best-case scenario they'd land 9 but the fullstack effect would be worthless because if they did land 9 autos they've already aced the enemy team.

Also, Graves is unlikely to build this item at all because he would take forever to stack it. Besides, the armor passive on his E has a very short duration, so I doubt that the best-case scenario can be in place.

Besides, Gnar is played top lane so of course he'd be buying a "bruiser" item like this.