Talk:Urgot/@comment-30810397-20170714014628/@comment-7709681-20170714035828

1. He's meant to build as a juggernaut, and if you use consumable on-hit effects after W that's your mistake, not the ability's design. Reducing his ASPD growth just for the sake of dealing increased on-hit damage isn't worth it, specially when his core items are great on him without hindering due to being non-damaging (Black Cleaver's armor shred and Frozen Mallet's slow).

2. Despite being hesitant aswell for the modified damage, consider that both increases the effectiveness of non-damaging on-hit effects, but also that his Innate's damage (which does increase his AD ratio) is unaffected because is an on-attack effect; as such allows his Innate's burst to trigger more effectively as he sucessfully itemizes.

3. I agree, the best for him is getting rid of the self-slow, or at least not make it reduce is base MS.

4. He shouldn't fail hard because he has spammable Q (which also slows to ease the task) and his relocating E.

5. Well, in this one I agree, would be a fair change to make the cooldown start on-cast.

6. Why would you even want to build critical strike items on him? He has better ways to deal damage as the tanky caster he is than the unreliability of P-RNG, which by the current itemization turns him too squishy for his own good.