Talk:Master Yi/@comment-4636093-20130808110819/@comment-4696002-20130809005616

Repost from a reddit thread:

He's even more binary than earlier. He either gets a few kills early and he snowballs the hell out of the game and proceeds to multikill in teamfights or he gets set back early and he is insignificant until it's 30-40 min when he catches up because he was rendered neither tanky nor damaging.

His Q either does a bit more than an auto or it chops off 1/3 of your health. His E either does nothing at all(cause squishy) or it melts your adc. His Highlander is either shut down by hard cc/zhonya/cockblock ult(kayle/zil ult for instance) for the rest of the teamfight, you get no resets and you just... die or you get multiple resets and win teamfight by yourself with the extended duration.

For starters, his Q bonus damage relying on crit was a bad move imho. One Q crit is decisive between killing someone, noone at all or the whole enemy team. This should be more consistent.

His passive procs after 3 attacks 2nd cycle and onwards. The difference in dps in cycles is significant, especially considering the E. So you survived the first few seconds to do much more damage... or you don't.

Both his Q and his E actives scaling with total AD was also a bad move; the scaling thus depends on how well Yi snowballs, which is no good.

His Meditate is utterly useless in teamfights - it can only shield you from one or two people tops; that is if their CC, Ignite is down and your health is low. Using an ult in a teamfight means your passive, E and R are all going to be down once you exit teamfight. It's got its niche uses for absorbing a nuke or turret baiting but that's it.

His whole kit screams "snowball". It would take a totally new remake to remove it since he's just release Xin Zhao/remake Kat all over again and I don't think mere nerfs are going to change the low issue pubstomp / high elo low win rate. The reset mechanic of that scale that was introduced will basically block this from happening cause it can potentially do too much, just like Katarina.

I wish to say I had ideas, but a simple auto-based champion is hard to make skill-intensive while having so many snowbally mechanics.

TL;DR - He's more snowbally and binary than before, remake enlarged that issue rather than fix it.