Talk:VPBE/@comment-24062574-20160424184909

I was pretty exited when riot decided to bring elemental dragons into the game but therefore i'm even more dissapointed by their lack of personality

Enchanting the basic attack seems like a must when bringing such a feature into the game therefore the changes that are out now feels underwhelming.

Changes what i would come up with is a way the new dragons would engage a fight (making dragon calls even more risky) :

Earth : summons a wall around the entrance of the pit for 2s+0.5s*ancient grudge stacks

Water : swamping the area slowing for 25%+5%*stack

Fire : unleashing a fireburst dealing 5%+5%*stack max health dmg

Wind : unleashing a storm pushing all enemys away and inflicting nearsight (Quinn's Q) to everyone pushed away for 1s + 0.33s*stack

Maybe my way to give those majestic creatures some individuality would make them a too high risk objective but still i don't want them to stay them this basic way.