Talk:Kayle/@comment-4094339-20120905054415/@comment-2124153-20120905172757

I have never been a fan of Q first, so I am biased against it. It's expensive, only gets a one-shot boost to DPS from the base improvement, the damage amp upgrade over the base 6% is minimal (only +4% at best), etc. It has dual scaling, but the scaling modifers don't interact with each other, and the base CD is too long for CDR to have a a significant impact in duels (given how much CDR is available early).

Righteous Fury gives you significantly better splash (since it works off all AD, not bonus), synergizes with AS for DPS, and never goes up in cost. The jump from rank 1 to rank 5 is worth 100 AP for the main target, and 140 AP for the splash at naked level 9 (because of the secondary AD effect)... per hit, not per spellcast.

I think that I'd only take Q first going mid, because of the need to fight burst with burst, but I hate Kayle mid.

Similar for me and on-hit out of the jungle, I just don't like it. I play Kayle out of the jungle as DPS/aura support, with Zeke's, a PD, and whatever AD I can scrape together (usually double Doran's). She is not a good bruiser because of the lack of hard initiation/threat, and is only an OK-ish gold/10 jungler (rescued by Intervention and her base utility).

I feel like Malady is to some extent solving a problem that was created by ignoring Righteous Fury in the first place. The difference in raw level nine splash damage between Rank 1 and rank 5 is ~35-91, aka gigantic. You're going to have camp-clearing problems when the alternate build is nearly 3x better at AOE damage.