Talk:Lux/@comment-24299177-20150823210941/@comment-25223119-20150824101311

@Johnnyboy38

That's what I meant. You were saying that you'd like Lux's ratios to be toned down a bit, and the power damage shifted to her passive right? This means skilled players who land their skillshots (and thus, passive) are rewarded with more damage instead. Am I correct?

@ZomsX

Sure, 330 isn't the highest base MS, but are you making any meaningful comparisons? If you wanna make some comparisons, at least restrict it to the pool of ranged AP mid (who hovers between 325-340). For the range and safety that Lux has in lane, 335 isn't that all bad, comparing between a Heimerdinger at 340 who has some mid-range turrets and rather easily scattered rockets. And when you compare it with melee assassins at mid, she triumps them with her range and aggressive zoning. An extra 5MS is more valuable than you think it is. By late game, with items such as Luden's Echo and Sorc Boots - Alacrity or Lich Bane even, Lux is pretty fast, fast enough to get jobs done efficiently.

Yes, Lux's strong points are still range and cc, but her mobility isn't something you'd discredit. If you're going to define roaming by ganking potential, almost every AP Mids are good at roaming (all AP Mids start leaving lanes at level 6, Lux is no different). I'm talking about roaming in the sense of traveling across the map to gank/assist, minus your mobile mages like Kassadin and Ahri, that would set someone like Lux and Ziggs heavily apart. That 5 MS is basically what makes Lux so much better at whatever she's doing. Imagine trying to ohko a low opponent from the other side of the lane, getting in to position, setting up your laser and firing it 1 second before they managed to recall back unharm,  or traveling fast enough to the dragon's pit just to snipe a low health dragon at max range, that's not something you can easily do with conventional artilleries like Xerath or mass aoe damage casters like Ziggs.

I used the Dominion video as an example because it captures the representation of a generic Lux playstyle, you have to be on the move in teamfights. And her base MS makes her that much smoother and fluid to play in fights. Coupled with her mass control from E, she moves even faster. Your base MS is still important when you run away from someone no? Another 5 MS will sometimes determine if you were fast enough to walk out of your predator's skillshot range, especially in cases where you can't sidestep quickly enough to avoid getting hit.