User blog comment:FrozenDarkness/Yeraz, Nature's Spirit/@comment-4315699-20120123222608

Looks like an alright champ, a few notes though. Q: The ability should either have an increase per level in mana or stay the same (maybe around 95) because if I can heal AND deal that much on 74 mana I'm maxing cdr right away. W: The damage on this attack might need some lowering because 220 dmg + grevious wound for 3 sec could shut down characters like Dr. Mundo who rely on their healing. E: I really like the idea of natural regen on a support because they have to spend all their resources on their carry and cant afford to keep themselves healed full all the time. I would either lower the amount of ability/damage gain on the active or reduce the stun to a less deadly cc effect, together they make a bit to much of an impact for 1 ability. R: Does the damage hitting you proc his passive? Also, the way you worded this this ability makes it seem like the damage hitting you is altered on the targets mr/armor and not your own. Is this true?

Everything else is fine in my opinion. The idea sounds like it would work well and I tried not to be overly harsh like some of the people on this forum who just trash an idea if it sounds a bit off.