User blog comment:Emptylord/Blogs/Sid Meier's Civilization: Runeterra/@comment-10768370-20160104183655/@comment-10768370-20160104224144

Yes it would be xD

Especially because I assume the goal is you can transport units between them? Because that might actually be impossible...

On the other hand, I have a couple of suggestions pertaining to the Battlecast and the Bandle City civilizations.

Firstly the Bandle City civ, I would like to propose a change to their power and units. Making their power the following:
 * Scout's Code: Once Trapping is discovered, Workers trained by Bandle City can construct Traps as tile-improvements, up to 2 hexes outside of city borders. Traps are invisible to enemy units, and last for up to 10 turns. If an enemy unit passes over the trap, it will spring. Dealing damage to enemy units passing over it every turn. Springed traps last for 3 turns until they are destroyed.
 * Unit: Swift Scout: Replaces Archer. Swift Scouts become invisible when fortified, and enemy units damaged by their attacks get dealt additional damage the turn thereafter equal to 50% of the previous damage.