User blog comment:Willbachbakal/(Item Concept) Revamping Life Steal/@comment-24036535-20150825040230/@comment-1330314-20150825235747

Nah, I completely removed the 33% AoE reduction on spell vamp, too, and gave that mechanic more tailored gates on each item. The "AD spell vamp" on ER would mostly work like spell vamp, but would provide constant sustain irrespective of targets hit, but Hydra would provide unmitigated sustain for every enemy hit.