Talk:Urgot/@comment-7992038-20140311194449

Would it be terribly broken just to have Urgot's Q apply on hit effects? I feel like that would fix many of his consistency issues. I mean, yes, there would have to be some tweaking around in other areas (passive/base stats/ability costs etc.) but the power he would gain simply by adding that attribute to his Q would make up for nearly any nerfs they would have to make.