Talk:Aatrox/@comment-The5lacker-20130528214725

The health costs based on a % of current health worked in Zac's case, but I really hope this isn't going to become the standard. It's a bad mechanic overall. I mean, are you willing to build any sort of tankiness if you have to give up 10% of it to initiate a fight? Hell no, that's absurd. Give us set numbers and we'll work around them Riot.