Talk:Graves/@comment-4116054-20111119180821

Remember when buckshot had 35% extra damage per bullet and he had a bigger range? and could stay in fights longer than most carries? the thing i hate is why and how he got nerfed, with "normal" ranged carries you're supposed to kite and stay behind your tank in teamfights, and if an assassin jumped you, you died in one second flat, RIOT tried something different, a carry that could fight ranged and didn't have to invest too much into defensive items and he could punish you for going into melee range, but if you outrange him the only thing "saving" him *somewhat* is his passive, he cant get you with buckshot if you stay away pr outrange him, its like fighting him as caitlyn right in from of him, they nerfed him by lowering the damage he does when he gets close to you and nerfed how long he can stay and fight by nerfing his passive.