User blog comment:GGooeytoe/Annwn, Master of the Wild Hunt/@comment-26870289-20150809090603

Honestly i dont want to See this guy in lane.

With the ap build he isnt going to deal dps even near azir at any point in the game unless someone is stupid enough to 1v1 him. Therefor he would also hardcounter assasins while being prone to ranged harassment. Basically a more extrem heimer.

With ad build his lane would be worse than twitch while he carries every aspect a hardcarry could wish for exept range. He would face poppy-level problems.

Also i think the hounds building up is a bad idea because imagine him splitpushing. He has max dogs always so he ll instantly kill everyone but if hes caught in the jungle he propbly cant even try to take on any assasin. My suggestion: he always has max dogs, respawns dead ones at a certain rate and his max damage gets guted too "higher than any adc but not 10 times higher" maxbe like 1.7 times standard fullbuild dps without using actives. For comparison: mf, who also has this ramp-up, is at 1.3. also they may need a bit more movementspeed exspecially after my suggestions.

I dont think you should reduce the hounds health becsuse thats what makes other pets so irrelevant. If zyra plants and heimer turrents couldnt be onecritted, they would be op. Also maybe give them some aoe migitation. For jungle i would say that monsters ignore them and turrents must oneshot it. Remeber urf ad malz solobackdooring turrents.

And yes w definitly needs a rework.

If you follow my hound suggestion, you can also tune down the numbers to a resonable amount without taking too much power from him. If you want to know a champ that makes good use of pets, take yorick late-game. They do damage and they arent instantly destroyed because he is also there and hes more threatening unlike heimer.

Overall nice idea however. Finally the swarm is coming.