Talk:Yasuo/@comment-27403317-20160807173915/@comment-24613667-20160814195527

I hate that argument against strong champs, you shouldn't have to sit in their lane for the entire game or else risk losing. Same thing goes for someone like Nasus, if you don't keep him away from farm for literally the entire game, then he just wins by default because of infinite damage. It's binary and unfair, but they'll never be changed because of the 'power fantasy'. I don't know about you, but the idea taking a machine gun to a fist fight doesn't get my rocks off, I'd rather win by genuinely playing better.

As for Orianna, it's as simple as "keep your eye on the ball". Orianna herself does nothing except auto-attack, the Ball is the source of all her ability damage. If she sends the Ball toward you, then she can't move it until her Q comes back up (6 to 3 second cooldown based on rank, usually maxed first). If she sends it behind you, expect her to recall it immediately with E (this costs less mana than Q+W and is safer against opponents with reliable poke). W is usually combo'd immediately after Q, but it costs a lot of mana, you can make her waste more if you dodge her W and act like you're engaging (force her E). She might also just leave the Ball sitting around for a while in hopes that you 'forget' about it, then either use W when you're on the edge of the radius or give it a small nudge with Q, then W. Another thing to keep in mind is that the Ball gives 10-30 armor and magic resist ONLY when it's attached to someone (Orianna or her allies), so take advantage of that when she sends it out or to an ally.

Orianna's weakness is that she's extremely reliant on cooldowns, if you can make her waste them (or just live through her damage) then you can kill her easily.