Talk:Yasuo/@comment-24496127-20151123063110

I feel like Yasuo has a somewhat inflated winrate just because people hate him so much. Yeah, I know, I need to explain.

Lately, when I've played Yasuo, I'll often have 3-5 people in my lane by ten minutes. Not even kidding. That's one way to completely shut him down, don't get me wrong, especially if you can get kills, but the thing is, they never stop coming. My last four games I've had horrible scores as Yasuo. Like, 1.5 kda type scores if that means anything, with around 7-12 deaths. Yet I won 3 out of four of those games.

No, I wasn't just carried. My teams were at best semi competent, but the enemy team was just going for me so hard that it was, in fact, counter-productive to kill me. I'd be farming bot or top, and three people would come after me instead of pushing down towers. Since I was so behind, I'd respawn before they got much and then could go again. They wasted so much time trying to keep me behind that they actually let me catch up.

It makes playing Yasuo absolutely miserable. After all, it's never fun to feed, but it's a strategy that seems to work just because of people overvaluing your death. There's a similar thing with Teemo, but it seems even more so prevelent with Yasuo.

So what should be done once you shut Yasuo down? Easy, keep wrecking him alone for a bit, then group up early and just push down the tower. It doesn't always work, but Yasuo's ability to defend a tower directly corresponds to how much presence he himself has. If you shut him down, he can't do anything but windwall, which often dangerously overextends a weak Yasuo. If he tries to split, never send more than one person to stop him unless he's grossly fed. Send someone with waveclear, or who can destroy him in a 1v1.

Just, if you want to win, don't let the game drag to fifty minutes because you take pleasure in killing Yasuo. A 0/20 Yasuo with six items is still a Yasuo with six items, and unless he's a potato he'll get there with that much time.