Talk:Kayle/@comment-25304344-20151009235227/@comment-10136989-20151022154132

Not really sure why you want her to have more AD, she had 5 ad removed a couple of patches ago because she was given more on-hit damage. 8 AD is a huge amount, putting her on par with the top 5 base AD's in the game, but as a ranged champ.

The only thing I'd like to change about Kayle is her boring passive, everything else works together well, the passive is just there and nobody notices it.

My idea would be to really play on the angel factor - giving her rewards for doing good deeds, similar to how rengar collects the trophies of his enemies for being a hunter, Kayle has a Halo of Justice. This Halo collects stacks of divine favour throughout the game with actions like healing a teammate or attacking an enemy giving a very small amount, kills/assists/towers giving a larger amount, and saving people with ultimate giving you X amount for Y amount of damage intervened, bonus if the damage would have been lethal.

This allows Kayle to fill a more support like role, and gives benefits for prefering to ult allies rather than yourself.

Once these stacks reach certain thresholds like Cassiopeia's passive, she gains bonus effects like increased splash radius on her E or an aura granting nearby allies increased healing abilities. The final upgrade gives completes her Halo of Justice giving her a Halo of Divinity, Reckoning is upgraded to Divine Judgement, now doing True damage. Or her Ultimate is now Divine Intervention, rendering the target completely immune to spells as well.

Obviously needs balance I'm not trying to Darius her, I just want a little more interaction than an on-hit shred.