June 12, 2009 Patch

Champions

 * : 1 second c/d spell which leaves a time delayed mine (deals double damage if it only hits a single target).
 * : Stretches a perpendicular wall through the target location, enemies who walk through it are slowed and take increased damage.
 * : While toggled on, Defile continually damages nearby enemies. While off, Karthus regains mana whenever he kills a unit.
 * : (Ultimate) Channeling spell, upon successful cast Karthus damages all enemy champions in the game.
 * : (Passive) When Karthus dies, he can continue to cast spells for 10 seconds after death. If he kills a champion in this time he respawns instantly at base.


 * Stats:
 * Increased Base damage from 40 to 49.


 * Reduced ability power ratio from .33 to .28.
 * Increased damage from 25/50/75/100/125 to 30/55/80/105/130.
 * Stealth can only be delayed by a maximum of 5 seconds.
 * Reduced -Armor/Magic resist from 10/16/22/28/34 to 10/15/20/25/30.
 * Stealth can only be delayed by a maximum of 5 seconds.
 * Reduced -Armor/Magic resist from 10/16/22/28/34 to 10/15/20/25/30.
 * Reduced -Armor/Magic resist from 10/16/22/28/34 to 10/15/20/25/30.


 * No longer ignores magic resist.
 * Increased damage (again) from 30/55/80/105/130 to 40/70/100/130/160.
 * No longer ignores magic resist.
 * Increased damage (again) from 30/55/80/105/130 to 40/70/100/130/160.


 * Increased ability power ratio from .5 to 1.
 * Now properly shows that it has an ability power ratio of 1.
 * Now properly shows that it has an ability power ratio of 1.
 * Now properly shows that it has an ability power ratio of 1.


 * Decreased duration from 30 to 20.
 * Decreased duration from 30 to 20.


 * Increased mana cost from 25 to 40.
 * Activating Wuju style now yields double damage instead of triple.
 * Increased base damage from 10/15/20/25/30 to 15/20/25/30/35.
 * Reduced cooldown from 40 seconds to 30.
 * Reduced cooldown from 40 seconds to 30.


 * Changed the way it works from a % chance, to every 10 hits.
 * Now can work with Absolute Zero.
 * Recoded to make the ability power increase with the duration of the channel.
 * Recoded to make the ability power increase with the duration of the channel.
 * Recoded to make the ability power increase with the duration of the channel.

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 * Stats:
 * Reduced Health per level from 78 to 70.
 * Changed to tick every second instead of every other second.
 * Reduced ability power ratio from .2 to .085 (but it occurs twice as often).
 * Consecration change: Reduced duration increase from 0/2/4/6 seconds to 0/1/2/3.
 * Reduced cooldown from 16 to 15.
 * Reduced cooldown reduction bonus from 0/2/4/6 to 0/1/2/3.
 * Reduced cooldown from 16 to 15.
 * Reduced cooldown reduction bonus from 0/2/4/6 to 0/1/2/3.
 * Reduced cooldown reduction bonus from 0/2/4/6 to 0/1/2/3.


 * Increased movement speed yielded slightly.
 * Increased movement speed yielded slightly.


 * Increased Ability Power ratio from .5 to .8.
 * Increased Ability Power ratio from 0 to 2.
 * Increased Ability Power ratio from .5 to .8.
 * Increased Ability Power ratio from 0 to 2.
 * Increased Ability Power ratio from 0 to 2.


 * Stealth can only be delayed by a maximum of 5 seconds.
 * Now deals 100% to the first target it hits (and 70% to all others).
 * Now deals 100% to the first target it hits (and 70% to all others).
 * Now deals 100% to the first target it hits (and 70% to all others).


 * : REMAKE
 * Passively gives you sight of enemies in range under 60% life, Activate to gain the movement speed boost.
 * Increased range from 1200/1800/2400/3000/3600 to 1500/2300/3100/3900/4800.

Items

 * NEW ITEM: : Top tier Health / Magic Resist / HP Regen Item with +1.5% Health regeneration when under 50% life and a 10% movement speed boost.
 * : Reduced mana restored from 25 to 20.
 * : No longer Unique.
 * : Reduced Recipe cost from 850 to 700.
 * : Gave it an additional 20% attack speed.
 * : Increased Move Speed / Attack Speed slow from 50% to 60%.
 * : Increased Magical Sight vision radius from 500 to 600.
 * : Increased Mana Regen per 5 from 3 to 5, Increased Ability power from 10 to 14.
 * : The bonus ability power based on mana is no longer UNIQUE.

Summoner Spells

 * Increased cooldown from 8 minutes to 9.
 * REWORK: :
 * Decreased cooldown from 180 to 150.
 * Clairvoyance can no longer be cast inside of terrain or see over terrain.
 * Clairvoyance can now be destroyed by casting on top of opposing Clairvoyance.
 * REWORK: :
 * Reduced range from 900 to 800.
 * Changed functionality: Flash is now cast without the need of a target indicator (i.e. it is cast towards the position of your mouse pointer).
 * Flash will automatically flash to the furthest valid range in the direction it is cast at.
 * Flash no longer has a cast time (so .5 to 0).
 * Made Rally Banner targetable (has 200 Health +25 x Level).
 * Increased range from 700 to 850.
 * Now scales with level, Heal now = 150 + 25 x Level, and heals surrounding allies for 66% (so it heals less early, and more late).
 * REWORK: :
 * No longer has cleaving attacks.
 * Now has a non stacking +30 Armor / 15 Damage aura.
 * REWORK: :
 * No longer has cleaving attacks.
 * Now has a non stacking +30 Armor / 15 Damage aura.

General

 * Optimization and Performance Improvements on most PCs.
 * Removed Brackets from champion passive information.
 * Fixed a few tooltips such as Bantam Trap, Blinding dart, Unbreakable Will, etc.
 * Units such as Bantam trap and Rally Banner should die faster.
 * Increased max cooldown reduction from 35% to 40%.
 * Fixed misc spelling errors.
 * Increased Neutral Monster respawn time from 90 seconds to 120.
 * Increased Inhibitor Respawn times from 6 minutes to 7.
 * Baron Nashor: No longer resizes when you engage him.
 * Stealth:
 * Can only be delayed for a maximum of 5 seconds.
 * No longer breaks upon using consumables.
 * Summoner Spells no longer break stealth.
 * Increased the minimum amount of gold you obtain for slaying a champion from 40% to 50%.
 * Decreased the maximum amount of gold you obtain for slaying a champion by 12.5%.
 * Reduced all Champion base Health Regeneration by 10%.
 * Monsters: Gave all non Epic monsters with 500+ HP -20 Magic Resist (Spells now deal approximately 25% bonus damage).
 * Red and Blue Cannons now have turret shield (receives 50% reduced damage from turrets).
 * Red and Blue Cannons now deal 100% bonus damage to turrets.