User blog comment:Jameslyle2/Kalypso, The Void's Regeant/@comment-5638383-20121019160215

Made some changes after a couple of guys with good intentions convinced me.

Subjects of the Void - Apparently, the amount of dmg reduction it gives is totally absurd and toned it down a bit alongside the reduction itself it gives to enemies.

None Can Escape Death - The duration of the skill has been reduced to a constant 3 seconds. And the scaling's been reduced also to encourage the use of souls to increase the DPS.

Dark Cage - Someone made a point that his "Dark Cage" gives out too much mobility and utility at the same time considering it traps the enemy within the cage of Kalypso. In order to solve this, anyone below 70% of their current health will be able to get out of the boundaries of Dark Cage. Movement speed is also reduced to 10%, forcing players to think twice before using Dark Cage for something reckless.

Pain's Suffering - Immediately at first glance for most people, this skill is a bit out of hand even compared to the others. Scaling and numbers are reduced even the DoT to reduce his Kalypso's effectiveness in 1v1 preventing a curbstomp most of the time.

Mercy of the Void - His ultimate is relatively unchanged other than the scaling and its numbers.

Cooldowns are finally implemented.