User blog comment:JBox2D/My ideal patch/@comment-13944607-20140307200613

Ahri is my most played champion, and by far my favorite, and I really don't agree with the changes here. Her current passive is her only form of lane sustain, and if you take that away from her she'll be substantially weaker as a laner. Also, you heavily overexaggerate her mana issues. Q'ing each wave once does not destroy your mana, you get stacks reasonably quickly, and a Q on the entire wave with your passive active is a big chunk of health. Of course if you spam like a madman, you're going to run out of mana, thats true for every champion. Your problem seems to be that you think of it as a passive thats supposed to be up ALL THE TIME, when its clearly not.

And the change to her ult, you fell in to the same trap that a lot of people fall in to, in that you tried to make her ability have the same mechanic as other, slightly similar ults. That's not only unreasonable, it's BORING. Noone wants every dash to work the same, every skillshot to do the same thing, and so on. They have to have these differences, or the game would be incredibly stale. That aside, her ult having its current cooldown system is completely warranted, in that its more powerful than both other dashes you mentioned. In both the case of Akali and Diana, they are MELEE, without their dashes it can be tough to stick to someone. So obviously they are going to have a lower cooldown. And Akali has the charge system, because unlike Diana and Ahri, she doesn't have any hard CC, so its very likely you'll need more than one dash available to avoid being kited. Ahri's has a higher cooldown than the others because she is a RANGED champ, and her dash is STRONGER than the other 2. All 3 of the dashes do very similar amounts of damage, yet Ahri's is also AoE. That alone justifies the higher cooldown.