Talk:Rek'Sai/@comment-4167645-20141210194451/@comment-25561936-20141212023229

This isn't actually accurate. Pantheon cannot tunnel through walls/ledges/cliffs outside of a 5 minute cooldown called Flash, knock up (which is especially a significant different because A) not affected by tenacity and B) interacts with Yasuo). She has significantly longer range (1300 on q, as well as being aoe), which means she can be a part of the poke war that often goes on before a battle. Not as easy to determine where Rek'Sai's ultimate will pop up, even worse if you have no vision of the tunnel. Rek'Sai's passive doesn't reduce damage, it heals her; a rather drastic difference?

I realize that you like Rek'Sai, but seem to believe that there isn't anything special with her kit and that the numbers are wonky. I respectfully disagree with most posters here about her numbers. At level 18, her bite does 271 true damage when at full fury with no runes, masteries or items. It has a 240% AD scaling... with just 100 AD in items/masteries/runes, it's 511. On a 12 second cooldown, it has damage comparable to Cho'Gath's ultimate, which is on an 80 second cooldown at 650 true damage. 511 is usually around 25% of mid and ADCs health pools at level 18, with just one damage item. In conjunction with her 1 second knock up and scaling on her Q, it easy to see if she manages to pull off her combo that she would easily kill an ADC. I don't think there's a damage problem here and she has a good amount of tools to also provide damage while leaving/re-engaging/disengaging. If anything, her kit fits extremely well with the mobility meta that is currently so popular and even with tank items, she'll provide a significant amount of damage, disrupt and long range poke potential. She isn't that Mundo-Maokai-esque champion that sits in melee range all day, but she also isn't that run-in-and-kill-but-die champion either, she has a nice combination of both engage and disengage and to play her properly, you have to know how to do both effectively.