Talk:Akali/@comment-26203093-20160518092419

So here's what I want:

Passive - actually like it, changes how you build and then play her, even if it's just numbers. That said, retuning would be nice.

Q - good for purposes of forcing her to get in to trade. I'm not sure how I'd want to change this, other than maybe emphasize it more without changing her towards a fighter. Maybe giving her a speed boost or even stealth on successful hit to let her get out afterwards would be nice. Would push her towards skirmisher, but might not be a bad thing.

W - Has two charges, increased recharge time, reduced duration. Instead of the speed boost, it allows you to dash to targets inside the smoke screen. Dashes towards the cursor when leaving the smoke screen. Size increases over time, and cooldown to re-enter stealth decreases as well, to make the smoke screen an aggressive zoning tool and threat, but putting herself at risk to do so. Kills grant return half a charge and reduces the cost by half, but only one can be active at a time, meaning if they've lensed or warded you, you can still get away safely via stealth or at least buy time by being smart with the screen.

E - increased cooldown and damage per rank 3 seconds at most. Grants 20-30% Damage reduction for 0.75 seconds when hitting enemy champions. Grants half of that for every additional enemy champion struck, up to 90%.

R - Lower base damage, less reduced AP scaling - new passive effect: Whenever you damage a target, you increase the damage they'll take from shadow dance by 20% while refunding 5 energy, and reducing stack recharge by 10%, up to 100% damage and 25 energy and 50% recharge.

What this means for playstyle is that you're safer and trickier to deal with in the smoke screen, even if they've revealed you. You still get locked down and bursted, but you've a risky playpattern with high reward.

Dashing into the smoke screen, you can regularly and safely use your E to reduce damage and safely reveal yourself, even in large fights, and you can either go ham if unfocused, or wait, just being a nuisance until you've built stacks and start dashing between targets for the increased damage.

You're still an assassin waiting for your opportunity, but less reliant on burst, which she never really felt like she did - more like the stickiness killed you.