Talk:Shyvana/@comment-4677525-20120308100402/@comment-50.44.15.7-20120308213626

A very good assessment. Shyvana is pure damage, both in burst and sustained, in teamfights, ganks, or in clearing creepwaves. She's unique in this role, and it's why she has absolutely no CC. She isn't an assassin, and she isn't a carry. Shyvana fits into a role that's can only be described as a "pure fighter".

Every single other fighter I can think of has at least SOME overlap with the assassin, carry or controller (aka "mage") role. Shyvana has nothing of the sort, not even a little. She lacks the damage steroids of carries, and the CC of mages, but is potentially more dangerous in general (late carries are more dangerous, as is their lot) because her offense is unrelenting at all stages of the game.

And because of that, her team needs to fill all of the roles she cannot fill more thoroughly, and to coordinate that much more. Redundant roles can more easily pick up the slack for each other, but highly specialized roles will leave larger holes in your team's potency if the champ can't deliver. On the other hand, if they DO deliver, they deliver in a big way.

If your team has a Carry as a General, Shyvana is the Marshall, and will be generally leading in damage until the very late game when the Carry takes over (this is why she's a strong jungler too).