Thread:Mineko Charat Lucky/@comment-5001455-20130221033351/@comment-5001455-20130308225858

I want to incorporate a variety of mechanics all at once, such as stealth, clone making and other elements. I technically approach designs with a Dota mindset (as in overpowered ideas) and then nerf them for LoL.

But yeah, I am thinking of making this butterfly fairy really tricky.

For instance, here is an example of a draft for her Q. --- Q - Silver Wind Active: Sylvie (filler name I just put awhile back) releases enchanted butterflies that fly forward in a line, which widen their AoE into a cone shape the farther they travel. The butterflies deal magic damage to all hit enemies and reveal them for 3 seconds, granting Sylvie a Stealth stack for each struck foe (cap of 5 stacks).

For every Stealth stack acquired, Sylvie gains bonus movement speed for 5 seconds. If Sylvie acquires at least one stack, she will fade instantly into stealth for up to 2 seconds. Attacking or using abilities will end Sylvie’s stealth. --- I have other ideas written out as well, and I am open to your thoughts on the matter. I do believe LoL is getting more complex as a game (for the better), so crazier mechanics are more than realistic and reasonable these days.

Though this is in the spirit of fun, I still think the creation process is very interesting.