Talk:Yasuo/@comment-24339553-20131226022616/@comment-24339553-20131226193001

RH, compared to SS and VS (same gold cost), brings a lot more to the table imo. The main reason I like getting a RH first is because it helps relieve some of his weaknesses, those being his worse early game (faster wave/camp clearing = faster levels/gold and faster reaching his later game) and his lack of sustain.

Comparing their potential damage: you're looking at 75 AoE AD and 12% AoE LS over 40% AS, 40% crit chance, 10 AD, 10% LS. RH and SS both have similar actives, frequent AoEs, so they match in that aspect, SS providing potentially longer range while RH needs to be melee but provides a AA refresh that also procs the AoE LS. SS's damage is something I don't like since you're only at 40% crit at this time and it isn't consistent and reliable imo (at the very least be above 1/2 chance). RH not only provides respectable damage and LS, but the damage is always consistent. Also rushing a SS first leaves you with little AD, only the AD provided from runes/masteries and your little VS on the side, so while you have frequent Qs and AAs, they are more like tiny jabs with only a 40% crit chance, crits that won't even be that good since your AD is so pathetic and since he has crit damage reduction. This also makes Yasuo a much worse trader when in his early game he should be trading more than getting into extended fights since he's pretty weak without items and so he can make use of his passive shield.

AoE damage/LS is the big reason I prefer RH over SS and VS though. With RH by your side, you'll clear waves faster than SS while also healing off them, and aslo you're free to come out the jungle camps (wraiths/wolves for mid, golems for top) in far better shape than a SS due to your shield plus AoE LS. The sustain it provides is invaluable, trading becomes better too since your shield and the LS become a great tool in trades.

The one stat SS has over RH though is the 6% MS, but it's worth trading for all the above. I know Yasuo loves MS, but look at Yasuo's kit. Yasuo already starts with a very respectable 350 MS, his E provides him some damn good mobility, and his QR (or ally stuff + R) combo has very long range and puts him into melee range at the end as well. Yasuo isn't lacking at all, mobility-wise, so waiting a bit on MS to give him other stats isn't going to hurt him that much.