Talk:Range/@comment-5211662-20180708100042

What do you think of this text for a "Strategy" section?

Strategy
Being ranged usually gives a champion significant advantages compared to melee champions:


 * They can poke an enemy that has a lower range.
 * They can farm with far more safety compared to a melee champion which would need to eat ranged harass when trying to farm.
 * They can better take towers, because they don't necessarily need to stay in range for the tower's auto-attacks, and will make it far harder for the enemy to defend them.
 * Allows ranged champions to continuously attack a champion without them being able to attack back. This is known as kiting.
 * Ranged champions have far more safety during teamfights, being able to deal damage with less risk as they don't necessarily have to get close to the enemy and risk taking all their crowd control and burst damage.

Since being ranged is, alone, a massive advantage, melee champions usually have some attributes that allow them to compensate for their disadvantages. For example, melees usually have higher base stats compared to ranged champions. They also tend to have better steroids and higher damage potential, in exchange for putting themselves at an higher risk to deal that damage. The majority of the tankiest champions are melee.

Also, many items and buffs have effects that are different depending from whether the user is ranged or melee. The melee effects are usually more powerful (for example: can only apply a slow if the user is melee).