Talk:Jayce/@comment-15280970-20161023002126/@comment-2179912-20161024094738

I agree with Dark. There is nothing more annoying than going 30-0 with a champion, and then losing the late game just because you're a Talon and the enemies have a Draven.

Power spikes should be something that happens naturally, not something that is enforced. Late game champions should not win automatically as long as they're not 0-39 at 35 minutes.

Early game champions should not win the early game automatically, but they should also not be completely useless later on even when severely ahead.

Mid game champions are basically more normalized early game champions. They're not Syndra or Pantheon early game, so they have to struggle a bit, mid game they scale well, and late game the tanks and the carries take over and they're invisible again.

Take Kha'Zix and Zed for example, typical assassins with mid-game spikes. Especially Kha is complete trash early on, and it's not like Zed is a laning phase powerhouse compared to the likes of Riven, Syndra and Cass. Then in the mid-game they start becoming powerful, they can really threaten the enemy carries and help their team close the game.

And then late game comes, and the carries can out-assassinate the assassins, the tanks are completely invincible to anything but carries and can almost oneshot, and the assassins and other id-game champions must watch from the sides cause they get swatted like flies if they try to make a play.

Sure, different powerspikes is what makes the game engaging, but it shouldn't be "Your power spike just begun. You now have 15 minutes to win the game, else, you lose."