User blog comment:Willbachbakal/(Champion Rework) Evelynn, the Widowmaker/@comment-24385282-20150917231448/@comment-1330314-20150918061648

I changed Eve's damaging abilities specifically so that she would always carry a huge amount of counterplay regardless of who she pulled into her ult, just as I designed the ult to have a lot of reliability in its activation. To fight her target, Eve needs to literally run circles (or at least half-circles) around them at point-blank range without any means of defense, and needs to be close to them at all times, so she'd be even more kiteable than she is now, and a lot more vulnerable in combat. Since removing her target would also mean removing herself, it would also never unbalance teams on demand, though it could definitely carry strategic potential when trying to temporarily remove a key member of the enemy team. In any case, each of her choices would carry major tradeoffs and still leave her opponents with a lot of options, so I think there's definitely a lot of both strategic and mechanical counterplay to the above kit.