Talk:Damage over time/@comment-62.226.51.108-20121213181252

there is something that bugs me about the "length" of LoL Dots, in that I mean their inconsistency from DoT to DoT. Most DoTs i notice deal their Ticks once APPLIED and secondly after that. The problem with that, as far as i noticed it, is that they deal the stated ammount over about 1 second less than stated.

2 easy to check (or to experience) examples:

ignite: I bet everyone has gotten at leats one kill with the initial tick of the DoT that is applied directly on cast, and everyone knows that when the Dot has expired about 85-90% you will live, because no tick will be applied even tho the DoT hasn't technically ended.

Nautilus' shield: it is stated that the damage is dealt over 2 seconds, and most that play him may already have noticed that, after the initial hit that is empowered with 50% of the DoTs total ammount, only one other tick will be applied, dealing the other half of the damage. this tick is applied after 1 second tho, so for 1 second the "DoT" sits on the enemy not causing any damage.

This does, as far as i observed is, apply on "on hit/cast" DoTs like those two examples.

it does not apply, I think, to Teemo's DoT tho, as it is a 2-part DoT, the inital damage being not linked to the DoT itself, and i am not sure about singed's poison.

so can anyone explain this inconsistency in the behavior of DoT's? It just seems to be so.. unfinalized/mixed up to me.