Talk:Tear of the Goddess/@comment-109.165.9.18-20120220202612/@comment-69.141.8.150-20120414171139

problems for Tear/Manamune/AA:

1. Base stats are not particularly very good, putting you at a disadvantage if you rush this item (unless your champ's kit relies on mana and spam like Yorick or Karthus).

2. Difficulty to charge. Tear, AA, and Manamune require you to use spells ***250*** times to fully charge (Manamune gives you 1 bonus mana every autoattack, every 3 seconds). If you're playing a mage, who this item is supposed to be created for, you should typically be saving your spells for harassing and gauranteed kills. Only champs like Karthus, Yorick, and Urgot get specifically rewarded for spamming and are able to with their lower mana costs and CDs.

3. Blue buff should be donated to the ap mid. This practice makes Tear 100% wasted gold, and if you don't uild Tear early you can't charge up the bonus mana, making AA a complete waste of gold.