User blog comment:Kagiretz/Champions Powers, Advantages and Disadvantages ( Nerfs )/@comment-5686533-20140223110003

1. Grab is often predictable and you see it coming, ward the bush and buy reflexes and you should dodge them.

2. Several carries have way better damage output than her.

3. Drain needs him to be a sitting duck that does nothing for 5 f*cking seconds, and you can cancel it by stun/silence/displacement. Crowstomr, sitting duck for 1 second then you need to stay near your target for those 5 seconds, and Fiddle is not a tank/bruiser, he is a mage, he can't take hits unless he is draining, but in this case he can be stunned or the target could run out of reach.

4. It lasts just 3 seconds...

5. With this she has kinda low attack range, but I'm not balance expert.

6. A squishy mage must jump into the enemy team, stand still for 2 seconds while she only output damage, not even a slow.

7. She don't have excellent range, and most of the time she has to sacrify her escape to deal that extra damage and proc that root.