User blog comment:Numinous J/Seph & Qliph, the Shards of a Broken Mind/@comment-3391671-20160404222704/@comment-26378838-20160405042102

Fixing a few oopsies (with the Q's ability details and the missing E cooldown), now to the review:


 * Seph and Qliph are based on the pure Sephirot and the impure Qliphot from Kabbalistic tradition; it's also a reference to Sephiroth and Jenova from FF7, with the first being driven mad by the latter.


 * If you notice, most initial stats end with the number 2 to represent the dual nature of the champion, thus the odd .002 on the AD.


 * Passive: I really wanted to keep the Doppelganger aspect of his kit because it suits the champion. Alas, it seems that I'll have to get rid of it for kit flow's sake.
 * The toggle between Seph and Qliph should be akin to, with a color-changing marker above the champion's head and with a short cooldown.
 * Seph's Sanity Fragments are akin to Essences of Shadow, only applied to basic abilities instead of the ultimate.


 * Q: Will change the duration to something more eye-pleasing, thanks for the suggestion


 * W: Imagine if you will a mini version of that spawns an identical but perpendicular version of it shortly after landing, creating a cross shape. The visual tool for the skillshot would be still a single linear vector because setting up two linear vectors would be way too confusing for players unfamiliar with the kit.
 * Will reword the slow bit.


 * E: It has different effects depending on who is in control to establish more flavoursome differences between Seph and Qliph.
 * The cap is there because melee minions would reach 2.5 AS with 100% bonus AS and caster minions would only reach 1.34 AS; that way, the poignancy of choice of minion is still there even if Qliph somehow gets over 800 AP.


 * R: Will remove the flavor text and yes, 108 is a reference to the 108 torments.
 * Yes, it is very intended that the ability deals more damage to low-cooldown abilities rather than long-cooldown abilities; not only it is to punish spammy champions with low cooldowns, it is avoid an anti-ultimate ultimate, which would lead to much frustration to whoever is in the receiving end.
 * Using your numbers, if used his Requiem after 5 Lay Wastes, he'd receive 420 base damage, while he only received 249 from the spamming vs receiving 120 damage from Requiem and 730 from the spamming with my numbers. You can see that, with the latter numbers,  would respond much quicker to the problem ("don't spam while the debuff is on") and the frequency of him being tilted for dying while trying to channel his Pentakill would be much lower.
 * I'll add an amplification cap at 8 stacks though. The multiplicative nature of the amp was getting too good after that number.