User blog comment:Healingmantra/New attribute for supports/@comment-5588011-20161210192310

I like it a lot, I don't neccesarily agree with the balancing you've done in your notes, but I 'do' enjoy the idea of a sole, cheap, buff for supports to empower their disables, shielding, etc, to promote more squishier builds than the boring Redemption -> Whatever else will make you live. (That's kind of why I dislike your new Force of nature having Health, or any defensive stat for that matter. As you can see I hate Redemption too.)

I wouldn't go as far as to completely remove AP scalings from shields, etc, I mean mid-Lux would die a slow death with sole Spirit scaling on her shield, offensive supports would suffer too. Instead I would implement Spirit as a side stat with much more higher scaling for shields, healing, etc, so the decision lays with the player instead of flat out rejecting builds and the inevitable balancing issues that would come with it.

In one of my daydreams of League I even imagined a world where Rabadon's Deathcap was removed, AP items had AP % scaling instead, and instead have a variant of Rababon's Deathcap where % scaling existed on Shielding/Healing power, but the Spirit stat seems as a much more better way of implementing % scaling.