Talk:Kayle/@comment-5077305-20120829181215/@comment-2124153-20120829211347

So, what you call "hybrid" I call AP/AS. The only reason that it has any AD in it at all, is because Rageblade and Gunblade are cost-effective for what they give, and they come with AD. If the Rageblade had +70 AP instead of +35 AD, I'd be perfectly fine with that. I actually tend to build a WotA as my first Revolver item, not a Gunblade, because the aura is powerful (AP carry wants the AP obviously, but almost everyone benefits from Spell Vamp, too) and the impact of AD/lifesteal is limited.

Zeke's is for AD Kayle. It has lifesteal, which you need strong AD to use effectively, and it also has massive overkill CDR if you are using Nashor's. You get 40% from those two items alone. I guess it would be OK-ish if you had no CDR from masteries, but still, Kayle doesn't need that much CDR.

I don't like all-offensive items, because it's team-specific if you can even survive in that scenario. If your team has nothing to peel with or protect you, going glass cannon is a horrible idea, because you will just get blown up, and your team loses the game as soon as you die. If the next teamfight is going to be the deciding one, always buy a GA for your sixth slot, because it gives you a chance to ult yourself on wake-up if you got CC'ed out of it the first time.

Malady is just an option to boost your single target damage. AP/AS is always going to suffer here, but the shred helps. Kayle doesn't have a lot of options for dealing with hard targets like tanks and bruisers. It's a "mid-game item" only in that it's more effective when people already have low MR, it doesn't suddenly fall off the face of the earth or anything. I wouldn't buy it often, but it's a cheap option if you're in base and need to fill a slot.

AD build is still the best for single-target DPS. It's now inferior to AS/AP for AOE damage, though, and was always inferior for alpha hit (Reckoning) and healing utility. The utility benefits weren't justified before, but now I feel as though AS/AP is competitive because of the splash, and the narrowed single-target gap. AP still gets smoked late when crit comes into play, but now it's actually competitive on a cost-perpective prior to that.