V9.11

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Energy restoration reduced to from.
 * Bonus AD ratio reduced to from.
 * AP ratio reduced to from.
 * Bonus AD ratio reduced to from.
 * AP ratio reduced to from.


 * Stats
 * Base mana reduced to 335 from 372.
 * Mana growth increased to 45 from 20.
 * Now has 16% bonus attack speed at level 1.
 * Attack speed growth reduced to % from %.
 * AP ratio reduced to from.
 * Now grants 20% bonus movement speed for 2 seconds after casting any ability.
 * Casting an ability no longer grants  bonus attack speed for her next 3 basic attacks.
 * Cleave attack no longer restores mana.
 * Will now consistently follow cursor targeting.
 * End of arc now reveals fog of war.
 * Cooldown reduced to seconds from.
 * Now consistently resets cooldown if is casted before Lunar Rush.
 * Cooldown no longer resets if is casted after Lunar Rush.
 * Now resets basic attack timer.
 * Reset time increased to 1 second from.
 * Now consistently resets cooldown if is casted before Lunar Rush.
 * Cooldown no longer resets if is casted after Lunar Rush.
 * Now resets basic attack timer.
 * Reset time increased to 1 second from.
 * Reset time increased to 1 second from.


 * Minimum base damage reduced to from.
 * Minimum AP ratio increased to from.
 * Maximum base damage reduced to from.
 * Maximum AP ratio increased to from.
 * Base damage reduced to from.
 * Maximum AP ratio increased to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Stats
 * Base health increased to 600 from.
 * Health growth increased to 95 from 89.
 * Base attack damage increased to 64 from.
 * Base attack damage increased to 64 from.


 * Base damage reduced to from.
 * Cooldown reduced to seconds from 8 at all ranks.
 * Mana cost increased to from.
 * Base shield strength increased to from.
 * Cooldown changed to seconds from.
 * Each Janna ability that or  an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.
 * Base shield strength increased to from.
 * Cooldown changed to seconds from.
 * Each Janna ability that or  an enemy champion airborne reduces Eye of the Storm's cooldown by 20%, up to once per ability cast.


 * Base damage reduced to from.
 * Bonus AD ratio reduced to from.
 * Base damage reduced to from.
 * Bonus AD ratio reduced to from.


 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.


 * Stats
 * No longer has additional attack speed at level one.
 * Repeated strike damage reduced to 15% from 25%.
 * Repeated strike damage reduced to 15% from 25%.
 * Repeated strike damage reduced to 15% from 25%.


 * Base damage per second reduced to from.
 * Base damage per second reduced to from.
 * Base damage per second reduced to from.


 * Healing percentage increased to % from %.
 * Healing percentage increased to % from %.
 * Healing percentage increased to % from %.


 * Cooldown now starts on cast rather than after Cyclone ends.
 * Cooldown now starts on cast rather than after Cyclone ends.
 * Cooldown now starts on cast rather than after Cyclone ends.


 * Stats
 * Base health increased to 460 from.
 * Now passively also grant to her and her Anchor.
 * Now passively also grant to her and her Anchor.
 * Now passively also grant to her and her Anchor.


 * Cooldown increased to seconds from.
 * Health ratio now scales for.
 * - Rework
 * Zac bounces 4 times, gaining bonus movement speed as he does so but becoming unable to use basic attacks,, or  for the duration.
 * Each bounce deals  magic damage to all nearby enemies,  for 1 second and subsequently  them by 20% for the same duration.
 * Enemies can be damaged by multiple bounces, with each beyond the first dealing 50% damage but not them.
 * seconds.
 * Zac squishes himself down while charging for up to seconds, during which he is, and  by % any enemies standing on top of him.
 * Zac nearby enemies 275 units over 1 second and deals   magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him,  them towards the target location. While flying through the air, Zac is immune to.
 * Upon landing, nearby and transported enemies take the same magic damage and are by 25% for  seconds.
 * 300.
 * seconds.
 * Zac squishes himself down while charging for up to seconds, during which he is, and  by % any enemies standing on top of him.
 * Zac nearby enemies 275 units over 1 second and deals   magic damage. If charged for at least 1 second before recasting, Zac instead scoops up enemies on top of him,  them towards the target location. While flying through the air, Zac is immune to.
 * Upon landing, nearby and transported enemies take the same magic damage and are by 25% for  seconds.
 * 300.
 * seconds.
 * 300.
 * seconds.