User blog comment:TeamS5/Shin Lang, the Monk Templar/@comment-1330314-20130816153204

Let's take a look:

Silencing Strike's bonus damage is far too high, even if it is for just one attack. The concept itself is great, especially for an assassin, but you need to tone it down a little.

Attack Speed and a stun are both great for an assassin champion as well, but implementing the stun as a percent chance makes it really unreliable. Instead, it would be better to change it to a guaranteed stun upon landing a certain amount of hits on the target. The synergy with Kick of the Gods is interesting, but I wouldn't recommend it, as you'd be forced to activate this to make full use of your ult, whereas it would be better the other way round.

Rejuvenate looks a little confusing at the moment: is the bonus health regen per 5 when hit permanent? Is the flat health permanent or is it just a heal? Why do the heal/bonus health and health regen not increase with rank? Why not add an AP scaling, as with all other heals?

Sweeping Kick as a concept is good, but is equivalent to 's ultimate. Increasing the range and replacing the knockback with some other form of CC would be better.

Thematically, Kick of the Gods is very similar to 's, except the base damage is really, really generous. For a champion whose theme is already close to Lee's, I wouldn't recommend giving him a similar ult.

Overall, this is not bad at all, but for the moment this looks incomplete. Aside from the problems to the templates, which I can help with if you want, your W seems to be lacking scalings. I would recommend reworking your E and R so that they'd tread less on other champions' toes, but with the above tweaks your champion would really shine.