Talk:Ashe/@comment-24055932-20150517141838/@comment-24055932-20150517195958

Hmm, okay, I see I was way too lazy there with changing it.

If Ashe crits, what happens is: It counts as critical, but deals normal attack damage. This normal attack damage is now further modified: The total damage she deals is:

1.1 * total AD + 1 * total AD * Critical Chance * Critical Damage.

Or condensed:

(1.1 + Critical Chance * Critical Damage) * Total AD

Critical Chance is by default 0, Critical Damage is by default 1. So with IE, 100% crit chance:

(1.1 + 1*1.5) AD = 2.6 AD