User blog comment:Kenetron/Craftsman Champions and Rune Crafting/@comment-6719710-20140507123023/@comment-24731985-20140507173226

let's just not talk about that Darius "rebalance" ok?

Ok, I'm not going to address the "craftsman" section, but regarding the Rune Crafting, its close to a good idea. I really don't want another  "thing" to grind for. Masteries/Xp are simple, champions aren't that bad, but runes are pricy and you have to buy a lot already. So i guess I just have some question on your idea.

Do you aquire essencences even if you DON'T currently have the associated rune?

Should essence be purchaseable in the shop with IP? (IMO, yes)

also, in my opinion, the upgraded Rune should NOT simply give more of the same stat, but rather give a small amount of scaling stat or regen of the resource in the case of HP/Mana. the above example of  +35 Health is montorous in comparison to the current +26, and if other Runes were similarly effected, it would be a massive early game power spike for those who possessed them. Admittedly, Runes alreay present an equally massive power spike early, but it is very rare that some doesn't have at least some runes. Even tier 1 runes make a substantial difference compared to none at all for a very low IP cost. (Also, I feel like the tiny outspoken group of players that refuse to buy runes in some attempted protest of their cost are very silly indeed)

Instead, I suggest something like "+26 HP and regen 0.25% of missing health every 5 seconds. (similar to preserverance mastery)  Maybe even less, not sure. Maybe the Enhanced runes give a gold discount on a specific item they are keyed to?  Maybe they have an effect that's only active when the keyed item is equipped? (i like that last one personally)