User blog comment:Obyvvvatel/Ruuvim - The Main Engineer/@comment-9245010-20130512201251

Let's see:

His passive is really nice, I like it, the mix or Veig's and heimers' :)

Q is a really nice poke/harass method, much like a nida spear. It scales from total AD, and champ's max health. It make ós this a really lethal combination, but OK for an assassin.

W is nice, for map control and trapping, juking. it does not deal significant damage, and it's good that way. I like that you cannot chainCC with them :)

E is where the problems begin. I think, when compared to garves' W (doing the same thing), this is just far more stronger. Instead of a slow it deals significant damage over time, under the 7 secs its 560 + 2.1 AP scale. Which is a bit really too strong as with some CC from the team it would destroy the enemy team quite easily.

R is an eve passive, but he does not get detected by moving close, which means he can gank way too eaysily, can place mines in the backline of the enemy, and then kill them with a Q E R combo.

The ral problem is his early game and build. Where would you play him? for mid, he needs to permaroam post6, and would lose turrets. As jungle, pre6 he has weak ganks. As support, he would hae to leave his carry at 6 for max effect. Also, building him AP would not make him deal burst damage, and building him AD would only increase his poke :(

Otheerways, he is the ultimate utility/mapcontroll champ yet :)