Talk:Xin Zhao/@comment-4929329-20120320164535

I'm going to make a frowny face now because almost no one understand how to play him. >:(

Skip over paragraphs if you don't want to read what I have potentially made very confusing... I made convenient titles

You had to go there? Comparing ww vs. Xin (I was talking about move scaling, since you said he does not scale into late game)? With examples that shouldn't happen?

I mean, seriously, I only compared his scaling to ww's and all of a sudden it's Xin v. Warwick... It doesn't matter much about the moveset, it was argued that Xin falls off late game, and so I pointed out that Warwick's skill set also worked late game, so Xin's will if properly played due to their similar scaling.

What I've been trying to tell you... Xin's moveset is spammable and is supposed to be more like passive moves with CDs, in other words, moves that are up for a duration, and are up often. Warwick's are totally different

Their kits are totally different. Warwick has 1 true gap-closer, his ult. the E is used to hunt people down, as it takes a considerable amount of time for warwick to actually reach his victim and kill them. It was argued that Warwick being able to do this late-game makes him scarier than Xin when late game the teams are roaming and either of them is supposed to soak up damage, which Warwick isn't as good at, since stuns kill his ability to do much, whereas Xin presses R and he's done his job anyways. On the note of ww's Q vs. Xin's R, Xin's R has a lot of base dmg, whereas ww's does not. ww's is single target and does not give him armor/mres.

What is Xin? He's everything. If you look up what Riot Employees say about him (Such as Morello), they will tell you this :P

Xin is supposed to be a champ that has a little bit of everything. He has an AoE slow + Dash, an autoattack steroid that lasts 3 hits, ending in a knockup, a move that gives him atk speed passively and doubles upon active, also reducing his other CD's by 1 per attack made during active, and his ult gives him armor and MRes in an AoE that does 15% of enemies' current hp + base dmg. Warwick is not nearly that complex.

In small fights, Xin does better, but not 1v1. In a teamfight, Xin can whack people around him to get his dash back up even if their carry runs away, and can ult to punish their team. Warwick can't run through an entire team after he is stunned out of his ulti and thus he's at a disadvantage. He CAN start hitting the people around him though, just like Xin, diff being that Warwick can no longer chase the carry if they decide to kite. This is also why when I play warwick, I build tanky so that I tank the stuns THEN ult. The one flaw with being tanky dps is that you can get focused into almost nothing, just so we have a common understanding that ww and Xin can both die horribly the same way. :P

In short: Warwick's kit is heavily reliant upon his ult, whereas Xin can do his job without it, if you're talking about late-game prowess. Titles for funsies!