User:Care Level/Quinn

= Quinn Rework = Points of interest:
 * Strengthening ties between Quinn and Valor while simultaneously dividing them into distinctly separate entities.
 * Enhancing Quinn's viability in her niches of lane bully and split pusher.
 * Quality of Life.

Stat Changes
Quinn's base health and health per level reduced to 80%.

Mechanical Changes:
Quinn and Valor use separate health resources; Valor's health is equal to 50% of Quinn's.


 * With the previous change, this effectively increases Quinn and Valor's total health to 120% of its previous value.

Quinn uses Mana; Valor uses Energy. If Valor is killed, Quinn does not die, but she cannot make use of Valor until she returns to the fountain. Valor is worth 150 gold when killed.


 * On one hand, this serves to emphasize that they are, indeed, separate entities working together; on the other, it allows Valor's abilities to be balanced another cost than cooldowns, without dramatically affecting Quinn's resource pool.

Quinn starts with one rank in Tag Team; it can be leveled again at levels 6, 11, and 16.

Quinn: Eyes in the Sky
While not in combat, Valor scouts the Fog of War for Quinn, periodically reporting the location of foes within 1400/1500/1600/1700 range to Quinn. Additionally, Quinn's basic attacks mark her most recent target for Valor for 4.5 seconds, giving Valor vision of her target and immediately nearby foes for the duration.

Valor: Eagle Eye
Valor ignores unit collision and gains 40/60/80/100 movement speed while out of combat that decays to 25/30/35/40% movement speed while in combat. Additionally, while flying low, Valor can see into nearby brushes, but cannot see through the Fog of War.

Quinn: Harrier Strike
Quinn targets an area for Valor; after a brief delay (0.4 seconds), Valor will swoop in, dealing 75/100/125/150/175 (+40% bonus AD) physical damage in that area and blinding affected foes for 1 second. If a target in the area is marked, Valor instead focuses his attacks on that foe, dealing an additional 25/30/35/40/45 (+15% bonus AD) physical damage and applying a half-second blind each second for 3 seconds; this effect ends immediately if Quinn marks another target.

Valor: Blinding Assault
Valor flies forward in a line, stopping when he collides with an enemy. Valor then deals 70/110/150/190/230 (+65% bonus AD) physical damage to and blinds nearby enemies for 1.5 seconds.

Quinn: Lightning Reflexes
Quinn dashes a short distance toward the cursor, dodging basic attacks for the duration of the dash. As she moves, she lines up her next shot, causing it to deal 25/70/115/160/205 (+50% bonus AD) bonus physical damage.

Valor: Prey
Valor dashes a short distance toward the cursor, dodging basic attacks for the duration of the dash. Upon arrival, Valor's attack speed is increased by 40/50/60/70/80% and his bonus movement speed is increased by 10/12.5/15/17.5/20% for 3 seconds; the movement speed stacks up to 5 times. This ability costs extra energy for each stack of Prey that Valor already has.

Quinn: Vault
Active (first cast): Quinn dashes to an enemy, knocking it back a short distance, dealing 20/35/50/65/80 (+10% bonus AD) physical damage and slowing the target's movement speed by 40%. This slow decays over 2 seconds. Quinn may activate this ability again within 2 seconds.

Active (second cast): Quinn leaps off of the target to deal the same damage again, landing close to her maximum attack range away from the target.

Valor: Harry
Active: Valor dashes to an enemy, dealing 40/70/100/130/160 (+ 20% bonus AD) physical damage and slowing his target by 60%. This slow decays over 2 seconds.

Quinn: Tag Team
Active (no target): Quinn leaps out of sight; Valor replaces her on the battlefield at her previous position.

Active (foe target): Quinn leaps out of sight; Valor descends at target foe's location, dealing physical damage.

Valor: Tag Team
Active (no target): Valor takes off with a powerful stroke of his wings; the blast pushes away nearby foes. Quinn returns to the battlefield, landing where Valor took off.

Active (foe target): Valor takes off with a powerful stroke of his wings, blowing nearby foes away as he dashes at his target, dealing physical damage on impact. Quinn lands at his initial location.