Thread:Nhan-Fiction/@comment-4881935-20121031223207/@comment-5001455-20121113073124

OK, I have sent you another draft version.

Some things:

- I made the passive heal element of the unique item apply only when Kiya gains a kill or assist in a Heal-like burst. This is to keep things more in check because I figured that ally champions healing so far away from Kiya may be potentially broken.

- Based on your suggestion, I do agree with you that Q should affect all hit enemies. However, I kept the "yellow" effect to be just a Grievous Wound and minus the bonus magic damage for consistency of the orb effects.

- I like the aspect of W's stacks boosting up Kiya's auto-attacks. For the active portion, though, I decided to keep the original numbers you suggested to keep things cleaner. It got a bit too messy with the stacks being counted to check for magic damage as well, so I think making the active portion consistent in terms of damage should be the way to go.

- E is based on what you suggested. The only real change was the obelisk being turned into an ankh.

- I added (extremely enhanced mana regeneration) as a filler thing. It may or may not be removed. I just figured that Kiya transforming should entail some kind of bonus effect that at least justifies her morphing into something else. The cat aspect is based on what you suggested.

But yeah, I was trying to think of other things that could possibly be added or removed. For instance, if the orb setting could affect Kiya's ultimate somehow, but I think this could get clunky/overpowered too quickly.

Your thoughts?