Talk:Warwick/@comment-3463132-20141209001429/@comment-24496127-20141211021534

Can't say I agree on having more suppression spells. They're only really logical to have on channeled spells that also leave the user vulnerable, not to mention they last much longer than knock ups do as well as doing damage/being really strong to compensate for the user being forced into a situation where they can't do anything.

Really it just results in a lot of point and click champs because interruptable spells, that are also damage over times if they're meant to do damage, are the only way that suppression can be balanced. Especially since skillshot damage-over-times feel completely unsatisfying when you hit them(it might as well do straight up damage). Overall, suppressions is is something that can be considered an anti-fun mechanic just in how binary it's forced to be in order to feel fair.

This is one of those times where I feel as though I explained my point in a rather subpar manner, so I apologize if you don't understand what I'm trying to state.