Talk:Bloodrazor/@comment-27386364-20160511015532/@comment-27386364-20160516023420

@Deshiba

Devourer had the advantage of scaling with monster kills. Sated Devourer (highly achievable in the first 15-20 minutes) gave a set 60 on-hit magic damage and a passive that applied on-hits a second time every other attack. It cost 2450 gold.

Meanwhile, Bloodrazor would have to attack a champion with 2000 health to get 60 physical damage. It has no other passive, so even then it deals far less damage than Devourer. It also does not synergize with other on-hit items, unlike Devourer. It also costs 2625 gold.

At 15-20 minutes no champions except tanks have that much health. At late game, only bruisers and tanks have more HP than that. Devourer/Bloodrazor  junglers' primary targets are supposed to be squishy damage dealers like ADC's, not tanks. Champions also have an easier time building armor than magic resist, so bloodrazor's damage is also easier to counter. Ranged characters like ADC's and APC's have Armor per level, but not Magic Resist per level. Also, Frozen Heart and Randuin's Omen (the attack speed counter-items) are armor items, which mean they doubly counter both of Bloodrazor's primary stats, but do not actually reduce Devourer's damage.

Tell me, at what realistic scenario is Bloodrazor better than Devourer?