User blog comment:KeithCornell/Champion Rework - Graves, the Outlaw/@comment-1330314-20150330213002

A pleasure! It's great to see more perspectives on Graves, too, since I completely agree that he has the potential to be much more different to other marksmen. Here are my thoughts on your kit (keeping in mind that I'm biased by my own version):
 * I agree with the changes to Graves's base stats, as well as the change to his armor steroid, though I'm not that big a fan of Tenacity, which just devalues often well-placed crowd control. Another way of making Graves less vulnerable to mages and tanks without a passive boost would be to give him a more active bonus, i.e. an effect that would let him react better to crowd control if he plays well.
 * Nothing to criticize on Buckshot or Smokescreen, and I completely agree with your rationale (Graves's close-range damage needs to be emphasized, and he doesn't need his utility move to be a nuke).
 * The mana cost reduction on Quickdraw would definitely help Graves dive in much more easily in the late game. I'm not too big a fan of the armor/AD steroid, since I don't think it would be immediately visible (you also already have an armor steroid on your kit, and repeating effects tends to dilute them, as is the case for or  with attack speed), but I agree that Quickdraw needs to have some kind of bonus that encourages Graves to dive into fights.
 * Collateral Damage looks great. Nothing to criticize here.