Talk:Teemo/@comment-5856583-20160520155903

My rework idea for Teemo.

Auto attack range increased to 525.

Passive: Bonus feature. If Teemo remains in stealth for at least 5 seconds, leaving bush won't destealth him instantly, but with 1 second delay.

Q: Teemo deals magic damage and applies different debuff for 1/1.25/1.5/1.75/2 seconds based on target champion primary role: Marksman are blinded, Tanks and Fighters lose 15% armor and magic resist. Mages and supports are silenced, Assassins lose 10% of damage or ability power depending on which is greater.

W: Passive movement speed unchanged, Active reworked to "Teemo jumps 200/250/300/350/400 units in direction he's facing. If he lands on mushroom, bounces the same distance. Bounces only once per skill use."

E: Removed damage over time part. Instead Teemo's auto attack refreshes Q's debuff duration (but only once per Q)

R: Mushrooms deal various damage and have various duration based on planting location. Mushroom in bases deal 10% less damage, last 10% shorter. Mushrooms in lanes have unchanged stats. Mushrooms in jungle deal 10% more damage, last 10% longer. Mushrooms in river (including Baron and Dragon pits) deal 20% more damage, last 20% longer and deal half of its total damage instantly.