Talk:Cassiopeia/@comment-4068613-20140828110833

I honestly don't understand this rework at all. I didn't even think people considered Cassiopeia a problem.

I have major issues with a passive that grants so much. It's like Yasuo all over again, the passives of four champions all mashed into one kit.

I object strongly to the free, mandatory 30% CDR you get, because it completely destroys any merit to getting items with more than 10% CDR (or slotting for CDR in runes/masteries), which makes her early game cooldown nerfs even more backbreaking.

I used to main Athene's on Cassiopeia because it gave general quality of life improvements to her gameplay all across the board, but the new kit makes that a terrible pick. Since she's now about farming quietly (and consuming nearly no mana) or machine-gunning a single enemy, the gradual mana regen is nearly irrelevant. Since she inevitably gets a free 30% CDR, most CDR is wasted. There's no reason to get it instead of, say, Abyssal or Archangel's.

The %AP boost is pointless when combined with the thoroughly crushed AP ratios on most of her abilities. The health restore on twin fang feels sloppy in an environment where champions still get obscene benefits from spellvamp, and somehow Cassiopeia can't have some.

The huge nerfs to both Q and W are unforgiving, and make laning a far less interactive process for Cassiopeia, increasing her uptime and punishing her even harder for the small mistakes.

I think more than anything else, I'm just confused and irritated that they felt the need to completely rebuild the old and unique Cassiopeia experience.