Talk:Gnar/@comment-24324564-20150618114416/@comment-26128186-20150629102332

I agree with the people here. Gnar is a great champ. This is what I usually do (though it might not be the best way, though it usually, like 99% works for me).

First, I get 9/21/0 masteries and half tank/ half attack speed runes (attack speed marks, attack speed quintessences, armor seals, magic resist glyphs is what I do currently). its important to focus on tankiness and attack speed. tankiness, cuz mini gnar is super squishy without it. Giving him more damage isn't worth it, cuz w already gives him a lot of damage. attack speed, cuz its helps with w passive proc due to faster attacking, and it will also get u into mega form faster, as well.

Also be sure to max abilities in this order: R > Q > W > E

As for builds, its fairly flexible what u can build on him, but it all depends on the enemy team line-up. But be sure to focus on tankiness with a splash of damage.

standard build (assuming their team has about Half Ad, Half AP)- I usually have berserker greaves or mercury treads, thornmail, wit's end, randuin's omen, spirit visage, and banshee's veil. You can always switch out one or more of these items depending on enemy team composition. If you laning against AD, first tank item would be Thornmail if basic attack heavy, randuins if not. If laning against AP, first tank item could be either banshees or spirit.

Why wit's end? It sounds stupid, but I actually find it fairly helpful. It gives an immense amount of attack speed (50%), gives 42 magic damage automatically on hit, grants up to 55 magic resist (which is very helpful, so it actually makes you tankier against AP), and steals up to 25 magic resist from target (which is great, due to your w passive, which deals percentage health magic damage on-hit every 3 attacks). I usually get this item first if I'm doing well or ok in lane, but u don't always have to. This is also the only the major offensive item I get. The rest is boots and tank items.

For boots, berserker greaves helps with bonus attack speed (mentioned earlier), and mercury treads can help if u find yourself struggling against AP or getting cc'ed too much or too hard.