Thread:PrimusMobileVzla/@comment-3391671-20160222082816/@comment-3391671-20160223033833


 * Character: HE is a prince, so there won't be a conflict there as much. And even though I give him a title as "prince", it's more of a battle title than an official title. He could be called "Blizzard King", "Blizzard Lord" or even "Blizzard Baron". As for who he is and what he has accomplished, those are for sure his weakspots at the moment as he has "ideals" but not ground that exactly supports it yet.


 * Innate: Duration is likely to be around 3 seconds static, with mediocre damage and slow. Recharge time will be 13/12/11/10/9/8 without being affected by CDR. Only E recharges it and R may interact with the Innate's effects.
 * Q: If the issue is the "and" part where I have both lifesteal and spell vamp, I can change some values to make a heal out of it. Possibly remove spell vamp for thematic purposes. Crit modifier will only add 40 to 60% more AD to the damage.
 * W: The skill itself is meant to be defensive. The concept is that he "reflects" damage with his weapon (a sword), and the ability itself would aid this champion in situations where he is dualing with another champion. It can be changed around, but I didn't want the ability to be a dash + shield.
 * E: The actual iteration of this ability is a little more powerful and does have similarities to Anivia's Q (pass-through damage, for example). I didn't consider them to be same due to visual differences, along with different range, "missile" speed (850 and 500 respectively) and probably a little lower mana cost. I was thinking of having it collide and activate automatically on champion/large monsters, but felt that it would make it too easy of a tool if it did that.
 * R: AoE only deals damage on activation; for the rest of the duration, the AoE only slows. Best to clarify that up. Then the second part allows the champion to dash to anyone marked (with a travel speed affected by MS) and deal max health damage/slow, along with being dealt more damage from this champion's AA. The duration for the AoE is 12 or so seconds with a MS slow around 25% while the mark's slow is harsher at possibly 60% which probably should decay over the planned 6 seconds.