User blog comment:Ozuar/Gold Efficiency on ADC's/@comment-4118289-20130504143233/@comment-7658432-20130504195544

^ This.

I'd rather hit hard than attack more per second. Every second in teamfights count and it depends whether your carry can dish out high damages per second. The goal is to hit hard, and to not stay long enough in the same position. If you can pick out somebody in 2 seconds, that's usually results in a win in teamfights.

Imagine you're Draven and of course took Spinning Axes which gives a lot of damage especially early game. What I want to do is to maximize the damage, not attack twice a second. Considering that you have Blood Rush as your next skill, I'd prefer to take Doran's for sustain and HP or a Long Sword for early BT over the Dagger.