User blog:Poisonshark/Me as a champion

Poisonshark, the Lone Loonie is a custom champion.

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Analysis / Concept= A fighter-assassin with the ability to enhance his own skills, his basic unleveled skills are very inefficient, which is why he has to take up Charge at level 2 (it's useless if it doesn't have any other skill to interact with). He is intended to be almost unzoneable and take down ADCs through a hard initiate (level 3 Hulk Jump) or superior range (Fireball). He is also very potent in sieges late-game with his ability to accumulate charges, and the nigh-uninterruptable full-Charge Rage Install. Attributes= Since he has heavily AD and auto-attack-based damage, he is classed as a fighter. But since some of his skills give him mobility and burst damage while remaining DPS heavy, he can also count as an assassin. He is a melee champion able to push, especially late-game, with either Fireball or Hulk Jump providing the most of his ability in this domain. Advanced Attributes=
 * Cooldown champion: His skills are only limited by cooldowns, despite Charge being required to make the best of them.
 * Dash champion: Hulk Jump is a huge dash with a huge cooldown.
 * Execute champion: Aggressive increases the damage of his basic attacks depending on the opponent's missing health. Rebound also triggers Aggressive twice, one for each strike.
 * Haste champion: Only on himself, but Rage Install with full charge gives him a big movement speed bonus.
 * Nuke champion: Play an AP build (preferably ASAP given his tendency towards basic attacking) and use Fireball.
 * Shield champion: His Passive reduces ranged damage dealt to him by 20%.
 * Interrupt champion: Either the stun from full-Charge Fireball or the suppression from Rebound count, or even a charged Rage Install's knockback count.
 * Knockback champion: Charged Rage Install knocks opponents back a very short dstance.
 * Suppress champion: Rebound is a one-second suppression while he hits the opponent twice.