User blog comment:Lykrast/CCC5 - Morma the craftsman/@comment-5686533-20140905143109/@comment-1330314-20140909073922

The changes look really nice, for the most part. Thoughts:
 * New Binding looks like a significant improvement. It looks like an excellent tool for forcing trades and pulling enemies out from safe spots.
 * Moving the defensive stats from Reinforce to Spell Barrier is a good move. I still think Reinforce is overloaded (why would your ADC need ability power?), but overall both spells now have much better-defined goals.
 * The change to Sprint looks nice. You still haven't given values for the damage or the shield, however.
 * Bladed Plastron is a good thematic item, and synergizes with Binding to allow Morma to provide additional damage during trades and function as a tank. However, I think you should limit the damage to basic attacks, for two reasons: the first is that, in the current setup, two Mormas who attack each other would proc their Bladed Plastrons ad infinitum (one Morma takes damage, damages the other Morma, who damages the other, and so on), and the second is that this risks making life unnecessarily difficult for mages, whose AoE spells would unintentionally proc Morma's Plastron.
 * You have an interesting way of integrating Bladed Plastron into item recipes, and some of the synergies you have (Bladed Plastron + Spectre's Cowl in particular) work really well. I have two issues with the current implementation, however:
 * Firstly, you're combining legendary Plastron variants with other high-end legendary items to produce ludicrously expensive, excessively slot-efficient mythical items. Not only would you be very unlikely to build these items, especially on the income of a tank (3000 gold is a big investment for a tank item already, considering your typical budget is 12-14k per game), but building these would give you about two and a half items' worth of stats, which Morma doesn't need, considering his second passive (he already gets more resistances than any other tank).
 * Secondly, some of the Plastron variants don't really look like something you'd build on Morma at all: Plastron of Immortality is good on Morma because it's a tank item, but Plastron of Infamy is an AP item for a champion with only one to two offensive AP scalings (depending on how you want Sprint to scale), and Plastron of Dominance is an AD item on a champion who really wouldn't want to itemize for AD.

I think you're almost there! Bladed Plastron is a brilliant item idea, and giving it its own upgrade tree adds a huge new layer of customization. However, I think you should change your approach a little: you're giving Morma a tankiness/AP/AD option, but as a support/tank Morma's typically only going to build the tanky option. Tanks already have a trinity of stats: you could try giving Morma an armor option, am MR option and a raw health option, each with its own bonuses on the side (for example, armor for anti-carry CC, MR for sustain and health for raw tankiness). You could even give each item an active. Instead of combining two legendaries, you could also just have your three mid-tier Plastrons combine with another item into a ~3000 gold item, which would be far more manageable.