User blog comment:NicknameMy/The S4 jungle, some changes which are needed/@comment-5824171-20131124173112

I think you've just picked out your personal favorite bits of jungle play and said "Everyone play like this now ^_^" And I say... No.

Every jungle item with the same gold gain ability: Screw that noise. The different jungle items having different gold gain was designed to allow people to spec their build for their style of jungle. They might gain more gold from one GolG ability than another. Keeping them all the same means that they have to play one style of jungle, which forces a conformation. Which is stupid, and you shouldn't do it.

The map change: You mentioned it was to stop midlaners stealing wraiths. Screw that noise. The midlaner taking that one camp isn't going to break the jungler's bank. It's one camp, and it allows a mid to make use of themselves when they accidentally push to turret instead of looking like a big fat lemon. I mean you gonna farm under a turret when the champ's there? No? So what are you gonna do, sit there and wait to get ganked or for the turret to push the lane back? I wouldn't. I'd take wraithes while I waited. So I'm not a target, and I'm still making use of myself. What's that, the jungler doesn't like it? Screw you, you got a new camp, go take that.

Still the map change: Keeping single-target junglers hitting one side and AOE junglers hitting the other may be good in your mind, but it effectively makes the game too easy. By forcing the jungler to have full jungle presence in order to get any decent gold gain, Riot made it challenging. You're trying to make it easy. That's wrong. This isn't a sandbox. This isn't a mod. This game isn't easy. It's hard. It keeps you on your toes. Easy mode is not an option. I'm sure there's a plethora of other problems with lining single or few monster camps on one side and AOE camps on the other, but I think I've made my point.

20% reduction except to junglers: Well in the late game, a player might choose to try to use jungle camps as a supplement to their income if regular farm isn't available. I do this regularly, when I've pushed a lane and farmed it to turret but don't have the strength behind me to follow it up and kill the turret, instead of sitting there looking (as earlier mentioned) like a big fat target, I kill some nearby jungle camps. With your changes, I would have to get a machete at least simply so I'm not wasting my time. By the time I'd be doing this, the jungler is normally powerful enough to be able to farm more or less anywhere. Later in the game, the jungle is much more untouched. Because of this, there's a lot of potential income being untapped. It could be used by champs without the option to farm without having to plop off all the way to the other side of the map, which will be cleared by the time they get there. That means only the jungler is able to reliably farm at that point. They have an almost constantly available resource that they can constantly farm. Lanes ebb and flow but jungle camps are forever. Junglers become supreme. Loss of balance, everyone wants to play jungle, GG league nice knowing you.

I dislike your idea. Perhaps others feel differently, but I dislike it.