Talk:Heimerdinger/@comment-173.77.113.212-20120731220115/@comment-72.253.3.24-20120801032707

While I agree with most of your statement, I disagree with the 3rd turret.

What he needs is a change of skill for the 4th lvl point into turrets. Instead of 125 hp (which is useless to the point where smart ppl would lvl turrets to lvl 3 then leave it there), the 4th lvl needs to scale off of herms AP or Mana.

Keep the passive, but maybe a small buff to show late game presence. Maybe not a regen giver, but a regen amplifier. (IM TALKING ABOUT MUNDO X HERM BUTT SECKS).

A little bit of speed boost and you have herm good to go.