Talk:Hecarim/@comment-6000082-20130316100737/@comment-188.129.50.173-20130316121246

I do agree that Hecarim needed a nerf, even though he's always been my favorite champion. Spirit of dread needs a higher cooldown. As much as I'm annoyed by people stupidly not igniting him, I also consider it very unfair that at max cooldown his strongest ability has 4 seconds of downtime. And don't tell me you won't be building cdr on him, every Hecarim's item in his core build gives him cdr.

What I still don't agree with, is nerfing his W down to 20%. Keep it at 30% but make it so that you only have one chance during a teamfight to use it. Or hell, lower the W and Q cap on monsters, make his early game even weaker, but keep his great late game. I also very much disagree with increasing the cooldown at earlier stages. Make the cooldown rise with levels. Now they're crippling his early jungle even more and not making up for it in lategame.