User blog comment:Witchking99/Luna, The Empyrean Moon/@comment-22636720-20160617030353/@comment-22636720-20160618070153

Her passive seems irrelevant. From the build itself this is her ONLY AP scaling. She would be building armor or magic resistance most of the time. though this is an extremely powerful passive in the first place, though it would be a very good off-meta build concentrating on only the passive it just seems out of place in her kit and would most be irrelevant unless she has AP Runes.

Her Q, The Single most powerful spell in the kit. During Late game she is basically unstoppable with ALL her Magic Resist or Armor being transferred to one or the other while being completely immune to either Physical or Magical Damage as well. THis would make her a crazy tank that you would WANT to ignore but you can't because of her annoying kit.

Her W, One of the reasons why the enemies cannot ignore her. giving this to an Allied Kog'maw, Vayne, Jinx, Miss Fortune, Tristana or Ezreal would be catastrophic for the enemy. When they do concentrate on Luna, which would take a while if they are an All AP team or All AD team or if they only have one or two AP/AD champs. this will give her team the ability to kill the entire enemy team or important targets.

Her E, the second reason she is annoying, Long range with heal or nuke. so she stays away from the battle. giving moon veil to someone and so while she is vulnerable she would go to the back switch forms and spam one of the spells. healing her allies or destroying enemies. that movement speed will also make her very hard to catch.

Her R, an AOE CC Nuke. I can imagine the devastation of this ability. Malphite, Amumu, Galio, Sol and Luna, this comp can defeat nearly anyone else. Galio or Sol will start things off with one of their abilities, followed-up by Amumu and Malphite. Sol then uses his SS then Luna uses hers as a finale. bam pentakill. thats of course if they can catch them. I can see Sol being built Full AD just to abuse his skills and the fact that Luna can protect him kinda helps with this. I mean 475 range on Sol with a melee weapon. He outranges even Urgot and thresh.