User blog comment:Deshiba/Are you Critting me !?/@comment-5266525-20130518152009

I was literally just reading the critical strike page just before I went back to the main page and spotted this. Coincidence?!

Anyway, the issue of critical strike being a random mechanic isn't nearly as serious as, say, Master Yi not proccing his Q on a bunch of creeps or Sion not blocking the damage with his passive. The difference is that a crit results in simply more damage, as to opposed to getting damage at all. And it isn't quite 100% random, either - it's like Thresh's passive that it dynamically adjusts based on how lucky you've just been with your crits.

Crit as a stat is pretty much the only thing keeping AD carries in the game, anyway. You can't remove it without also needing a massive overhaul of the game's mechanics.