User blog comment:DBinitiate/(CCC6) Gideon, The Former Summoner/@comment-7709681-20141001145421/@comment-3542156-20141001151914

Hmhm...

Well, first of all, thank you for taking your time to give this criticism. The first version of a custom champion is rarely immediately balanced, so I'll see whether your criticism is sound and change what is necessary.

Now then. I had in mind that taking summoner spells that are less useful will grant larger benefits, which is exactly why Clairvoyance, Revive and Cleanse have such a good effect.

About the points you mentioned:


 * Q + Clairvoyance is indeed meant for map awareness. Looking back at it, I'll admit that a global sight would be pretty powerful. I'm going to change it so it will instead reveal a large area around the target.


 * Q + Revive can be easily fixed if I change the wording so that it can only be applied once every 60 seconds. Aside from that, I could also add a shorter timeframe and/or lower revive health %.


 * W + Clarity is indeed meant for sustain, but only resource sustain. I might as well reduce the amount it restores.


 * W + Cleanse: How many people choose to take Cleanse? Well, since you can change it out during late-game, I guess I'll better tone it down a notch. Probably through a mark on the affected allies or a hard cap on when it can proc.

I might also increase the cooldown on his ultimate, forcing the player to choose the summoner spells carefully.

And about not being canon: Screw that! I liked the Institute of War and the League of Legends being canon... Plus, who says there's no more summoners wandering around Runeterra?