User blog:Pf987/Someone out there wanted me to do a Rammus rework? Ok.

I know no one did Q_Q

Passive, Armored Shell: Rammus’ armor empowers him. All of his damaging abilities scale with (20%???) armor, and 5% of his armor is converted into AP.

Q, I DONT FREAKIN KNOW YET

W, Defensive Formation: Rammus curls up in a ball for X seconds, raising his Armor and MR by huge % amounts. Rammus CANNOT auto-attack, or cast his Q during the duration. Any melee attacks attempted on Rammus will reflect the base damage back at them.

Note: I wanted Sanic to be a champ who can be extremely tank, and strong, but not at the same time. This ENTIRE rework came up when I was playing Sanic, and I noticed that since his W gives armor, and his passive converts it into AD, it was stupid! Rammus crawls down, going defensive, yet he STILL does the same damage, AND does even more! I wanted him to be a damage sponge during this.

E, Unarmed Assault: Can be cast in and out of Defensive Formation.

In Defensive Formation: Rammus forces all enemies within a decent range to attack him. The enemies lose all of their armor when attacking Rammus, and will stop attacking when Defensive Formation ends.

Out of Defensive Formation: Rammus sheds his shell, losing ALL of his Armor and MR. However, he gains massivly increased AD per bonus armor he shredded. Rammus can recast at any time after 2 seconds to stun himself for 1 second while regrowing his shell.

Note: This keeps the “Let Yi kill himself” mentality while you are tanky, and the other part. I think of it like in the Pokemon anime, where a Crustle uses Shell Smash to become really vunerable, but extremely powerful. I’ve tried to discourage Sanic from going full damage with this rework, and this imo is a good way to help him have extreme power spikes.

R, Shell Spikes: Rammus grows huge spikes out of his shell. For (10?) seconds, every second, a spike flies at a random unit, dealing 100% AD, X(low)% AP, and X% Armor to the enemy. Rammus can cast this during his Defensive Formation. The spikes target enemies near death, and will hit structures ONLY if there are no other enemies in range.

Note: This was originally a part of his W, but it was too overloaded imo, so I put it here. I think this is a slightly more interactive version of his current, boring ulti.