User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-3323227-20140608015614/@comment-6281696-20140608092229

Prowl: seems a bit large of a boost, especially the 30%. How about having it diminish if she is seen by the enemy? After all prowl is supposed to be stealthy.

Javalin hits way to hard, you'l just get people chucking spears. Although the AP version is at least low enough to no longer be a onehit wonder it'l just mean that she'l now chuck spears slightly longer before killing you.

Takedown again hits too hard, too early. At least in AD form. As AP it is a reasonable execute. A fix would be to make the scaling exponential so you can lower the damage early on and a longer CD so people if people use it to open with they lose their execute... simply put an execute move should not have a 5 second CD....

Hunted bonus on takedown is.. weird... does she really need even more mobility?

Passive is, acceptable.. though probably needs lower numbers given the rest of her kit. At 0.3AP in combination with the rest of her kit it sort of leaves her as a Teemo on steriods.

Trap is considerably better. Though I would just remove the damage altogether. Simply because Nidalees have the tendency to just put the thing everywhere when laning and you'l occasionally step into it which makes for really annoying harrasement. Either that, or make the casting range similar to teemo's shrooms. At least then she can't put one under your feet from halfway across the lane.

Pounce, lowering CD on kills I don't like, you could now pounce through low health minions and thus get more pounces, and she already is mobile enough without that. As for the increase in range, how about having the range increase if she jumps TOWARDS the marked champion as opposed to when she TARGETS him. The issue with targets is that the ability now has increadibly inconsistent behaviour, whereas if it is just when she goes in his direction it's more consistent for the other players to react to. And similarly a nidalee won't accidently jump less far than she intended to because her mouse was 3 pixels of. Obviously only works if the champion would be in range, not like she should suddenly jump twice as far if the guy is at the other side of the map.

Primal surge heal is still too high, at least the higher ranks. 2% isn't a big deal, but 10% free lifesteal & spellvamp that also works on on hit effects and isn't diminished for AoE is kind of a big deal... Also, in combination with cougar form even at the lower precentages she can just walk up to a minion wave & eat it and then regenerate most of her HP. How about healing a bit on killing stuff, but only in human form, or reduced heal in cougar form. It stops her from abusing cougar to quickly eat a wave and regen and it allows for counterplay by denying her kills. Maybe allow preys to also heal in cougar form.

Active: again, way too high, at least the bonus for allies. Though lowering it much will just make it insignificant. Also, casting it, then going into cougar then closing in means it's already nearly ended. How about a longer duration but much lower effect?

Swipe: CD-reduction on AA again makes this a wildly overpowered skill for AD-nidalee. Encouraging abuse of sheen, attackspeed and AD... hell this skill just begs for trinity to be abused to high hell.

Prey bonus is, surprisingly, one of the few %-based attacks I don't entirely despise. (Really hate the mechanic.. it tends to not so much counter health stacking as that it just invalidates the point of being a tank...) However, the value is probably too high, especially for AD. the AP ratio is acceptable. But the base value of 20% is just too high given that one would like to use it as an opening move. Also, depending on how easy it is to get multiple hunted marks triggered the bonus on the while might be ridiculously OP. Just once in a fight this isn't too bad, but if you can trigger it every second swipe it becomes a bit ludicris.

Heal aspect, well see comments at primal surge..

Cougar: Don't allow it to be cast while silenced/stunned/etc. The reason for this is simply because transforming cougar takes a second or so during which she can't cast other spells. If she can cast it while CC'd it effectivly negates a good portion of the CC as that internal transformation CD is now basicly avoided. Which is well.. lame..

Bonus armor/MR: an sich good, however I'd say make it a % based on her bonus armor/MR. Why? IF you just give her a flat bonus it'l encourage people to go complete glass canon and we just end up with yet another glass canon assasin that for inexplicable reasons has defensive bonusses that are high enough to allow her to jump in, delete stuff and jump out again. If it's based on her own bonus armor/MR it'l at least mean she'l have to buy some defensive items, even if it's only a chalice & a zyonha's.