User blog comment:Lykrast/Aur, gold's master/@comment-3974211-20121201123650/@comment-5686533-20121201173958

"Your inability to explain a mechanic is not a reason for me to play a game. I looked up the Invoker on the DotA wiki, and I fail to understand what you mean by item dependence or how it is relevant to Aur." These statements about the heroes in DotA I talked about were not in the case of Aur... they were just an example of... hem... what was I talking about ?

"My opinions: Going to see that tomorrow...
 * He needs damage. Gold Spray seems a logical place to add damage.
 * Bet
 * The duration should be massively lowered to add an element of skill to using the ability.
 * Remove the ability to gain gold for an ally dying. It promotes intentional feeding.
 * Remove the ability to gain gold for an enemy killing. This is an example of an "anti-pattern", which Riot has deemed a toxic mechanic (you're punishing the enemy for scoring a kill).
 * Midas Touch
 * The cooldown is too long. Whole your justification is fair, it would do better to remove the instakill because the ability would be better for it. Nunu can instakill minions and monsters with Consume and he can use it regularly; Master Yi can instakill minions and monsters and he can use it regularly."

" Remove the ability to gain gold for an enemy killing. This is an example of an "anti-pattern", which Riot has deemed a toxic mechanic (you're punishing the enemy for scoring a kill)."

"anti-pattern" ? "toxic mechanic" ? This is a psychological disable ! " you're punishing the enemy for scoring a kill" that's the point...

" Remove the ability to gain gold for an ally dying. It promotes intentional feeding" Hem... I didn't think about that...