Talk:Sejuani/@comment-7818256-20130724232356/@comment-9048637-20130726131758

Pre-rework, it scaled 18% with bonus HP on frosted enemies, yes. 16% was the post-rework pre-nerf figure.

Anyway. First off, I did like Sejuani's rework. Sure, it was already a slight nerf to her W damage, and the loss of permaslow will be mourned, but having an actual tank steroid now is good, even if it's still a relatively weak one, the change to the ult made sense in that it rewarded more skillful play, the more vicious slow on the E did a lot to make up for the loss of permaslow and, most importantly, the buffs to her Q changed it from a very weak initiator to probably her most powerful basic ability (certainly mid-game and onwards) with a tonne of utility. Besides, if you really miss permaslow that much, you can always just get a Frozen Mallet or a Rylai's, either of which is quite nice on her (though personally I still prefer Warmog's).

With that said, the post-rework nerf to her W scaling made me rather sad. She's still a strong ganking jungler, but her teamfight presence feels somewhat reduced, and her counter-jungling ability (and, perhaps more importantly, her resilience to counter-jungling) has definitely been reduced. Maybe the scaling did need a nerf, but I'll concur that it seems like a nerf too far.