User blog comment:StorocnekXx/Ashe/@comment-4231156-20130514155947/@comment-4644013-20130514161446

I understand your point, but let me explain myself: 100%AD ratio is actually bonud-AD ratio, and because of that i reduced the basedamage bei 200. Having endgame build gives about 200bonus AD, which will turn into 200 Bonus Damage on her ult, which makes up the 200 less base damage. So in fact it's rather less damage with her ult then before.

Increased the ratio on W, but decrased the base damage again. Also, in endgame, i'd rather do one more AA then casting volley, bc it "takes so long". So i increased the ratio by 10% to make up for amissing AA.

The toogled damage on her Q is, as full-AD, only a bonus of 22 magic damage. I don't think it would make such a huge difference. The point it adds doubled damage on W on the other hand could be a little bit more, you are right.

Besides, i can totally see, why a movespeedbuff seems stupid on her, but if someone would give her a blink, than she totally would be unkillable. A movespeedbuff is imo a good mix of being unkillable und alway dead. As soon as a jungler ganks in early game, you're dead. mostly. or at least i am. :D

But thanks a lot that you read the post and even commented. :) thank you!