Talk:Ekko/@comment-26808509-20160507233029/@comment-4091261-20160529201214

The focus really shouldn't be on changing damage. Any changes there would potentially ruin his identity as an Assassin. The problem with Tank really stems off of how efficient it is for him to build.

If was forced into an  Bruiser style build with something like  and, I can see him as balanced. would then be required to time his in order to make his fancy plays which meshes with  as a champion due to his increased reliance on his  +  combo.

However, the reality is that it's efficient for to build. That is due to the fact that he loses his dependency on the very unreliable shield from and that it allows him to survive burst long enough to use his  before he dies. That alongside his innately massive synergy with / from having a shield and a heal in his kit, instead opts to build pure tank. This is unhealthy gameplay because completely blocks out the complexity of kit and does so in a manner that is more reliable than   despite being an assassin.

If Riot really wasn't worried about this kind of stuff, they wouldn't have changed the almighty  since he was an incredibly more reliable version of   and even a much more useful Assassin. However, we all know that it makes no dang sense for a samurai to not even use effectively. It is the same as completely abandoning  for tankiness.

I would personally plug in a current cost where it seems to be most important for :. Thematically it could be due to his health deteriorating every time he goes back into the past. Even though that may sound a bit awkward, the mechanical opportunities that would bring is the ability to completely remove to the 20% damage taken heal to bump up the ratio to incredible levels. This is possible due to the fact that using already has a flat heal on it.

This would decrease the complexity of the numbers and would even make him fairly interesting. I would love to see the immense turnabout potential of with an enhanced ratio. This would also be balanced due to the condition that in order for to heal at a lot, he needs to be bursted a lot which should enhance the lifesaving scenario. The fact that there is still a base heal would maintain the synergy with / while a current health cost and the loss of base 20% taken healed would totally obliterate his synergy. Then would be required for  to protect himself, which is what he should have been building in the first place.