User:Sagee Prime/Custom Champions/Nidalee the bestial huntress

Goals
Rework Nidalee in such a way that preserves the core of how she plays and flows in combat while making her more efficient and reliable at doing it. The goal is to fill in many holes the champion has or at least make them smaller.

Note: The below assessment is a general assessment from me on both AP and AD Nidalee. Bias should be expected.

Remake 8
Nidalee, the Bestial Huntress is a champion of League of Legends.

Notes:
This is the culmination of all the other reworks. I like this one the most and it seem much more balanced than previous ideas. Most problems on this one can be simply solved by number tweaks.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun.


 * a few abilities apply both on hit and ability effects and this is intended so Nidalee can utilize numerous items effects she previously didn't have access to. Item slows, spellvamp, lifesteal, etc.


 * Prowling Predator: This is a rework of Prowl that is aimed at both patient hunters and aggressive in your face play styles.  Nidalee will not get the full effect of prowl upon simply entering brush and will have to wait in brush to get the old amount but longer waits will now yield much larger movement speed amounts.  The result is it isn't as good for running away(still is good) but it is great if you are attempting to gank someone and you need to get on them quickly.  You can wait in ambush and spring when the opportunity presents itself. The additional part is basically that Nidalee has next to 0 turn speed so she is able to quickly reposition her model when an enemy is behind her or after using abilities such as pounce.


 * Javelin Toss has had its high poke damage vastly reduced in exchange for utility and reliability. Damage from Javelin Toss was moved to Nidalee basic attacks and the skill has been changed to physical, had its base damage and distance scaling reduced, and now staggers enemies and applies on-hit effects.  Her basic attacks apply a percent of her ap as magic damage and since this is an on-hit effect it is applied by javelin Toss but this also scales with the distance of her Javelin toss.  This means ap Nidalee still benefits greatly from Javelin Toss especially if she utilizes Lichbane and/or Nashors Tooth but this will be more of a late game ability rather than a early to mid game ability.  AD Nidalee will rely on Javelin Toss or primal surge earlier for damage while AP Nidalee will now rely on Primal Surge plus Javelin Toss passive for damage instead of Javelin Toss only.  Javelins will be easier to land close to mid range but harder once they reach max range due to projectile speed starting faster but decaying to a slower speed.


 * Bushwack has been re-geared to work for Nidalee more than it did before but some of its power has been toned down to compensate.  It has  a flat mana cost, cooldowns per level, and Nidalee can now apply portions of the shred via basic attacks and abilities but the shred is much lower, lower base damage and the early cooldown is higher.  The sight has been changed to work with a tehter effect and a slow has been added for even more utility but enemies can now only hit one trap at a time and cannot activate another while tethered.  This will hopefully allow this ability to be a strong utility spell without it being ridiculous late game.


 * Primal Surge has been regeared to fit Nidalee pushing power but it has had some utility removed. Nidalee can no longer heal allies but she buffs all nearby allies attackspeed and in exchange the attackspeed buff on herself is increased and mana cost reduced but allies only receive half her attackspeed.  Additionally the heal has been decreased but scales off of 10% of Nidalee missing hp making it a strong spell if Nidalee goes AP or bruiser.


 * Aspect of the Cougar now ignores unit collisions due to Nidalee's poor interaction with unit collisions and the way her skills work. The armor and Magic resist was removed and instead replaced with a very short duration defensive buff that gives Nidalee momentary damage reduction.  This is meant to reward Nidalee players that can stance dance to fully utilize Nidalee kit.


 * Takedown has received similar treatment as Javelin Toss and carries the same passive effect which scales with % of missing hp instead of distance with takedown.


 * Pounce and swipe have had hybrid ratios added and now auto target nearby highlighted enemies or go straight ahead when no target is designated. This is meant to improve usability and give more options to Nidalee players.  Additionally swipe and pounce had their base damage reduced in order to include the new ad ratios plus swipe now receives a reduction inits cooldown everytime nidalee lands a basic attack.

Old:
Scrapped ideas