User blog comment:Lesdin/Tylane, the Furor of Thousands/@comment-3391671-20160406212203/@comment-3391671-20160408021514

The formatting may not have been so taxing, but for sure it provides a lovely presentation.

Brief or not, a reply is a reply. If youhad already lengthened the reply though, no difference made. A reply is a reply.


 * The reason behind asking in regards to melee was the same way how some of the others have questioned the theme in champions: what purpose does it serve? How is it supposed to fit into the kit? Etc. You answered appropriately to what I wanted.
 * I understand that you don't want Tylane to be burdened by his melee, neither remove it out (that sword isn't decoration... or is it?). But to me at the moment, Incite Blaze gives reason to the melee aspect without making it a burden, but the application in Tellurian Daemon is a limiter than an enhancer (IMO). Of course, it brings out Tylane weakness where he is weaker when kited, especially without a proper Support, but it doesn't change that it went from three Arquebus shots to two Arquebus shots with one melee strike. Melee is still a tool for Incite Blaze, now force to be part of Exert Crimson IMO.
 * In honesty though, I do not know how to offer a proper "fix" to it. It may not actually need a fix and it's just me that does not like the mechanic. If an idea does come to mind, and if you don't mind, I'll post it up.


 * More to be added in response to the below.

The MS boost of Torrid Heaven is provided while Tylane is inside a boundary, and the damage is only applied when someone steps over the boundary. Blinking to not contact the soul fire will result in no damage being taken. Also, thank you for pointing out the missing detail regarding increments of radius increase. The info has been added. I've also used your idea of the fire 'dissipating' as well.

The minimum duration of a boundary is by default 2 seconds. This is the duration which Tylane can cast a boundary and leave it, without exhausting it. E merely increases the base duration by another 2 seconds.

Your take on TTW is definitely interesting and personally I think it's better than my take on the ability. I'll make sure to edit in a variant of what you've proposed later on. Most likely though that I would somehow have to limit the damage when bullets stack on a target.