Talk:Gangplank/@comment-3493296-20150716080847/@comment-24057740-20150716100031

Glad they removed the abusive AP Gankplank (was on the same boat as AP Tryndamere) and introduced meaningfull counterplay for more power and removed abuse cases, all while his core identity is still the same. Thats what champion update or rework should be.

So what did they remove:

- Perma slow from passive

- Stats only on his E (stats only abilitys have no gameplay involved)

- High base heal on W

Things that got added:

- A passive that has a meaningfull aplictation as trading tool, that becomes a chase/escape later in the game that scales with your dmg. While it has the place of the old passive this is ther replacement of the Stats only E skill.

- a whole new E that has a lot of gameplay in it and serves as the replacement of the old passive. It is a completly new ability for lol and the whole rework is centered arround this change. More outplay potential for your opponnent -> more power in your kit.

- % missing health on W, so it is the 1 point wonder it was meant to be. A play pattern that resolves arround farming only and healing every dmg your enemy deals with maxed W is nothing entertaining at all. We already have Nasus for that play pattern and it fits way better to him then to an angry pirate.

Because of removed abuse cases and more counterplay, he got his manaisues adressed (especialy when farming), and they could add even a cool minigame into Q and his ultimate. Glad to see that the non viable Suportplank get destroyed by this changes.