User blog comment:Emptylord/Champion reworks/My Assassin Update/@comment-3391671-20160817095946

A lovely round-up of opinionated changes/reworks. Some of them, such as the adjustments for  and, are items I would truly support while others I am not as keen since I do not play  often.

High Scope

 * That Pending Damage Indicator: I WANT!! Helps see where your health will eventually lead to in the end, even if it's not truly accurate (either due to fluctuating resistances and such).
 * I don't know about the names (I would go for "daggers" than "kunai", even if one of her abilities' name is "shunpo"), but some of the items you have added to does make her a more interactive champion than before.
 * No comment on.
 * I don't know about the Rage mechanic you implemented, but otherwise, I agree with Taco that the ult would be healthier and thematic for.
 * I'm not exactly fond of the jump back idea you made for the E, but the innate you give to him does fulfill the roam-Assassin he's supposed to be (duh). The Cape of Blade for his ult isn't a shabby idea, but can't say much that I like or dislike it.

Low Scope
"If has been confirmed there will be 4 High Scope champions, with the currently-unknown fourth being an AP champion." This blog has been updated in regards to that, right?
 * Not much to say about ? I would think that you would do more to him, seeing how some of his mechanics are either clutter or not thematic. I hear (and do agree) that the passive on is one of these items. What is your opinion of it?
 * One thing for sure, I love the idea of having activate early if it can execute the target. But would it apply if the champion with such low health only enters the area but doesn't pick up hte fish?
 * I presume the shield-from- updates perpetually, with any damage taken removing the "oldest" part of the shield? It would make it better than the current "15% magic damage reduction" has, and give more reason to have mana and expend it.
 * "Void Crunch"? I would go for "Void Core" since "crunch" gives an impression of a feral beast biting on something, not a mass of energy pulling things in to crush it all together.
 * I don't know if I like the little changes you made to or if I prefer the rework version...
 * Why the changes of range for Q and E for ? Do you feel that the effects outside of their enhanced range already do enough for his evolution?
 * So how does the clone stuff work for here? >.>

Other

 * So making more AA based? I wouldn't mind, although some more modications to the kit may be necessary to make it more viable (or is the aim to remove her damage from her abilities into a bit of her AAs?).
 * Scaling heal for ? Woot woot! I will say that everything done for him looks nice and lovely. Would play him more!