Talk:Skarner/@comment-25807555-20141203213950/@comment-1330314-20141203215325

I'm actually on the complete opposite end of this. Prior to his reworks, I found Skarner awkward to play: his E heal was practically useless, his W never felt effective because he could never put his attack speed bonus to full use when initiating, and his Q perma-slow felt... icky. He didn't really feel useful when his ult was on cooldown, and he had trouble ganking effectively pre-6 due to having no gapclosers, ranged CC or burst. With the addition of the stun on his passive, I found him a lot more fun, and his strength is a lot easier to appreciate. E -> Q -> Q -> stun makes for powerful early ganks, and with the right items Skarner can tank and chase far better than he used to. He can't slow his target down permanently, but with the crowd control he has he doesn't need to.