Yasuo/Development

Yasuo, the Unforgiven, revealed
By Tyler 'RiotWenceslaus' Eltringham

dashes to solemn victory, harnessing the raw power of the wind to elevate his unmatched elemental swordsmanship. A former member of an Ionian martial school and the only student to have mastered a legendary wind technique, Yasuo now lives a tempestuous life, drifting through Runeterra as he hunts the true killer of the Ionian elder he was sworn to protect.


 * Abilities

I=
 * Way of the Wanderer
 * Yasuo's is doubled.
 * Yasuo gains Flow as he moves - the faster he moves, the faster his Flow meter fills. When full, Yasuo activates a brief shield after taking damage from enemy champions or monsters.

Yasuo thrusts forward with his sword, damaging all enemies in a line. Successfully landing Steel Tempest grants Yasuo stacks for a short period. The third stack of causes Steel Tempest to send out a whirlwind that travels in a line and sends all enemies caught . If Yasuo casts Steel Tempest during, the ability strikes all enemies immediately around him.
 * -|Q=
 * Steel Tempest


 * -|W=
 * Wind Wall
 * Dashing replenishes Yasuo's faster.
 * Yasuo creates a wall of wind that slowly drifts forward for a few seconds. The wall blocks all enemy projectiles.

Yasuo dashes a fixed distance through an enemy, dealing damage and marking them briefly. If Yasuo uses Sweeping Blade multiple times in succession, the ability deals extra damage up to a cap. Yasuo cannot use Sweeping Blade on an enemy that's already been marked.
 * -|E=
 * Sweeping Blade

Yasuo teleports to a nearby ' enemy champion, briefly them and all surrounding ' enemies mid-air as he damages them. Once he lands, Yasuo gains significant against  for an extended period of time.
 * -|R=
 * Last Breath


 * Gameplay



Yasuo's a sustained damage fighter with high, strong , and damage output that ramps up the longer he survives in combat. The tradeoff here comes in the form of low damage during Yasuo's early game.

Yasuo's early game fragility makes him a champion best suited for the shortest lane on Summoner's Rift: mid. He farms safest here, concentrating on building up his experience and gold as he itemizes his way to domination. But even though Yasuo is at his weakest in the early game, his strength and still has the potential to surprise his enemies. Yasuo can use to last-hit from a relatively safe distance, and if he needs to secure backline minion gold, quick consecutive casts of  send him dashing to and from, with  shield absorbing some of the inevitable incoming damage. Yasuo can use as a handy escape during gank attempts, too: if he's caught between the enemy melee and caster minions, using the ability to dash back towards his own turret should help dissuade all but the most stubborn of junglers from pursuing.
 * Mid lane

And when the winds change direction, careful timing turns Yasuo into a deadly accomplice in friendly gank attempts. Stacking properly and using  to toss his enemy skywards means initiation from the jungle is a relatively simple matter, and once the enemy's caught, Yasuo uses  to dash in and get to work. critical strike boost help Yasuo's attacks sting, while if he's unlocked, the additional damage and crowd control makes kills all the more likely.

A melee monster with damage that increases the longer teamfights last, Yasuo's first priority is to stack while weathering the enemy team's initial onslaught. This is where comes into its own. Carefully positioning the wall between the enemy front and back lines allows Yasuo to engage on the less threatening tanks and bruisers, generating stacks with liberal use of. Once the third cast is ready, Yasuo repeatedly uses to rush through the entire enemy line and position himself beside or behind the enemy squishies. A final casts them skyward, opening up, a lethal ability for anyone caught in the. Enemies that manage to juke away from Yasuo's whirlwind aren't necessarily safe from : any knock-up abilities can be chained with Yasuo's, making him hugely synergistic with champions like , , and. Once he's landed, Yasuo's huge bonus armor penetration, combined with the critical strike bonus from , makes short work of even the tankiest of tanks.
 * Teamfights

Media
Music=


 * Related Music