Talk:Azir/@comment-16517370-20140827222918/@comment-24967087-20140828061604

The anti turret minion is great for pushing in general.

Azir's soldiers are good for taking down turrets for two reasons (Although they do not excel at pushing):

A)  They do AoE damage meaning they can clear enemy minion waves trying to decimate your pushing force.

B)  They do a pretty nice chunk of damage to turrets compared to Azir's basic attack.

They are mediocre in the sense that:

A)  Having less than 2 soldiers up at a time, makes attacking with soldiers meaningless, since the output of one soldier is pretty close to Azir's damage output.

B)  Soldiers are extremely short lived and often can only attack twice each after being summoned (Soldiers inside enemy turret range last 4.5 seconds, and soldiers cannot attack immediately after being created, giving them too little time to attack).

Azir's strength is definitely not chipping away at towers, but he can put up a fight and take down a nice chunk in a short period (Provided he uses two soldiers at the same time).