User blog comment:Telaruhn/Dolomitak, The Bone Shaman (REMAKE)/@comment-4881935-20120402170509/@comment-4773210-20120402183820

I guess I was making changes when you made this... But the knockup has been removed on the Q so now it just damage to all enemies in the area of effect. The radius increased slightly since there's no more CC. The auto reset through autoattacks has also been re-implemented. Her Q's active is pretty weak as far as AoE spells go, so maybe I could triple the passive damage rather than just double. I want it to be her main skill and I want it to be an effective gap-closer.

I thought it might be silly to blind and taunt at the same time, especially since it's a charm or fear. But I kinda got into the whole "Blinding Rage" idea, and neither fear nor charm really works with the name of the ability.

The leashing aspect of the E was particularly useless to me, since the snare and magic damage would eventually occur anyways, and it was a little too complicated in the first place. The high cooldown it has is supposed to counteract spamming, but I guess even then it would still be way too easy to just use it whenever it was up and back off. Since I'm buffing the active on Q, the damage and ratio on E will decrease a bit. I suppose this would make it more balanced.

I guess I got a little too focused on this "mage" idea, cuz she's not really a mage anymore, she's more of an AP-DPS. I dunno. I think I'll remove the "Mage" tag.

With all this in mind, I'm looking to change the passive. I have an idea of what to change it to, and you'll see it when I do my next update.