User blog comment:Lukeatlook/Pyro's Item Overhaul 9 - The Carry Project/@comment-25785095-20141229094821/@comment-4813965-20141229121827


 * I don't like some of these changes, especially making Triforce core on almost every ADC.

Triforce as a Crit Modifier item would be kinda exclusive with Infinity Edge - only one of the two modifiers would apply.


 * Also, I'm kinda sad you did not put another gold generating item ... Like you know , to not be super behind and to have a way to still have gold if you die at level 3 ? That's like increasing snowballing my removing it's "counters". 

The goal was to remove crit from lane, so the current with crit had to go... but I guess it could be reworked into a non-crit item. I'll give it some thought.


 * I don't know why but you give to AP Champion a way to make their attack using AP ? Like ... Who will benefit of that ? Kayle and Teemo ?

Twisted Fate, Ezreal, Corki - as long as it's not broken, hybrid builds should be a possibility.


 * Also some sides note : You make a new Frozen mallet but introduce Entropy as a better item because of 20 Armor pen. Something have to be done.

Entropy is an AD item with a ranged active, FM is a health item that requires you to catch up first and then slow the target with basic attacks. Keep in mind FM will have 20 arpen when active. The Bash passive is unique, which means stacking those items isn't a good idea.


 * BT builds out of two Vamp Scepter, but having 2 vamp scepter only gives 10% Lifesteal if I remember , make it so that the build path isn't wasted.

IIRC Lifesteal is not unique.