User blog comment:KeithCornell/My changes to Regenerations and other stats/@comment-973379-20150405150822/@comment-25228021-20150407150200

I think you're kind of overreacting. 50% doesn't "almost completely" negate 200 armor, and 200 isn't even high for a late-game tank.

Also, I'm not even sure about the point you're trying to make. It sounds like at the beginning you're yelling at a horrible nerf, and then you go say that Kalista, Vayne and Kog'Maw would be impossible to face, and then you go back to saying it's a horrible nerf for AA-based ADCs, which (surprise) Vayne is, and Kalista isn't that far as well.

As for the "need to change how armor works"... no, it's just not even necessary.

As for the lifesteal, sure, Warwick has a very high base health and good attack speed, but that's what he's supposed to be: a high-sustain melee attacker. But think about it: Level 18 Warwick has 2259 base health. Level 18 Ezreal (the squishiest ADC you'll ever find) has 1844. That's not even 20% less! Considering they get to attack the same amount of times, which forgets Ezreal's range, passive and Q (more hits), and Warwick's passive (54 HP/hit at best) he heals for just about as much, if not more.