Board Thread:Wiki discussions and announcements/@comment-27802145-20191204001233/@comment-33098282-20191204205402

Because the wiki doesn't need to map 1:1 with the client.

I think it is indeed possible to build a heuristic around the "Conditional vs Sequential" distinction. Though the actual distinction might be closer to "Event Triggered vs Non Event Triggered". E.g. Demon Shade is basically just polling for ambient game state (HP). Phase Dive's Primed keyword is temporally coupled to an event which was input by the player (pressing E).

As a compromise to those who disagree, I suggest the named buffs succeed the ability description (almost like a hashtag) rather than precede. This would de-emphasize the importance of the keyword. I imagine readers would be able to infer the relationship between the buff and the rest of the ability description. E.g.

> Active: Ekko Dash dashes towards the target location. Ekko's next basic attack has Range icon 300 bonus range, deals bonus magic damage, and causes him to Flash blink to his target. The bonus magic damage is classified as ability damage.

> Buff: Primed