Thread:GreenMoriyama/@comment-22636720-20160906042435/@comment-3391671-20170124073943


 * I'll set aside my opinions on how I do not want Spires to be a Trinket. It only makesm e fixated on the wrong detail.
 * As a trinket, it may be best to go either style and adding the trinket below the kit as an individual item. No need to mark in the ability box itself how it recharges then.
 * Much can be streamlined, but this innate is straightforward with what it does: It grants Erebus a trinket that allows him to put up Spires. They don't grant actual vision, but will show if any enemy enter them, causing them to also lose shared sight. Erebus has different kits in & out of the zones.
 * What I would like to note, if I haven't said so before, is to add a grace period for the enemies. I refer to how enemies should not immediately be spotted when in the zone, neither should they lose shared sight just by entering. There should be a, since Erebus is giving a warning first. Shared sight should only be cut off to those outside the zones, not just to all allies.
 * There are hints of flavour text, but that can always be changed and rephrased. This innate looks solid.
 * More TBA