Talk:Lee Sin/@comment-6460712-20130330034535/@comment-15562896-20130406032203

His sustain in the jungle is honestly awful, he might be mobile but his damage is beyond pathetic unless built as assassin, and his only spell that is really supportive is his ultimate.

Riot justified his nerfs because "blablabla Phreak said he's a tank mage dps assassin support in the champion spotlight and it's a bit too true at the moment". Alright, that's true. But did they take into account that he never was both at the same time ?

You can build him assassin, but if you do, you're not a tank. You can build him more DPS, but if you do, you're no longer an assassin and no longer a tank either. You can build him as a tanky support, but if you do, you're neither a damage dealer nor an assassin. He was a natural early game assassin due to his high burst on low hp targets, but that's about it.

There are many bruisers out there that are actually both DPS/assassins AND tanks/bruisers at the same time. Lee is so naturally squishy (has to build really tanky) and has really meh base damage (meaning a single brutalizer won't let his damage scale for a good 25 min) that it's literally impossible to get him to fill both of these roles unless you're 50/0.

He was too popular in competitive play even though no pro really ever made him gamechanging apart from Diamondprox (I guess we could include SoAz too) and too popular in solo queue, and found an easy justification in some kind of random qq thread.