User blog comment:Emptylord/Custom Champion - Dannis the Headcracker/@comment-7709681-20150501162504/@comment-1330314-20150501171039

The reason we went for a less loaded kit was because Dannis's passive is already extremely complex in itself: not only is literally every basic attack a skillshot, it's a skillshot you can ramp up over time, so it's almost like firing a mini- Q every time you autoattack. There's also a lot he can do already with the above kit: he has massive nuke damage, on top of pretty good range, situational mobility, tank-busting capabilities and hard CC, so he doesn't need that many different effects to shine. The unique paradigm to his autoattacks already means there's potentially a lot of interesting gameplay around that (namely, winding up his autoattacks to full power), so it would make more sense to develop on the mechanics specific to him than make him do tons of stuff on the side.