Talk:Ekko/@comment-26524931-20150623160856/@comment-26524931-20150623184524

Like I said it's not that you can't counterplay him, just that it takes way more effort than it should. I disagree that he's easier to counterplay than normal assassins simply because attempting to burst him or cc lock him, which is the usual way to stop an assassin, plays directly into his hand. If he gets CCed for a few seconds suddenly his ult becomes an effortless damage threat if he isn't killed before the hard CC wears off unless everyone backs off-- CC a normal assassin that long and they're usually out of the fight, either cause they were killed or put so low they had to run.

Now you may say "well don't counter him by trying to burst him before he can burst you" then what exactly is the counterplay? Avoiding him outright doesn't work because he's still ultra mobile. Dodging his skills doesn't exactly work because their AOEs/hitboxes are too large for a team that doesn't have 5 Ezreals to be expected to dodge or not skillshots. Hitting CC to stall him and focusing on his team might be best, but that's not great either because you still setup an easy use of his ult that way.

He just creates a lot of zones that require substantially more effort to avoid than to set up. Nerf the size of his AOEs (or better yet lower the damage if you get healed more so he doesn't get an AOE nuke he didn't really have to do anything to setup) and I probably don't have a problem with him.

My main problem again is that he's more mindless to play than he really should be given the tools he has. It's very very hard to misuse his versatility-- particularly on the ult which kinda plays itself ideally without needing to set it up at all. Struggling to think of a non-contrived teamfight situation where an Ekko ult can be made to be a non-factor unless he can be killed purely through hard CC. Very few champions you can say that for and I'd argue that those champions are also poorly designed, even if not outright broken. (Looking at you here, Fiora)