User blog comment:Berryeater/League of Rework, Part 2, attributes/@comment-27080952-20160526040527

I have a feeling, bordered with certainity that you dont know what you are talking about , althought i admit , i might not be really experienced with attributes , i would like to share my opinion on your ideas:

" Health :Tanks gets the lowest base health (Due to the fact that they are meant to build tanky) marksmans get the highest(due to the fact that they are usually focused and they cannot afford to build too much defense, as assassins, marksmans, mages and supports are pretty fragile in fights, they should have enough base health to keep themselves from getting killed too quick in fights at least) "

If this should be reworked, it would be , imo , helllla unfair and unbalanced. It would shake everything for basements beceause marksmens would be tankier in early levels which would completely change, or destroy , almost most of botlanes. There is a reason why marksmens have the less hp, it's beceause their damage output in late game is really high. Take it as a trade off of defenses for offenses, if it should be reworked , we would see something , which i deem , very unhealthy which is tanky marksmens with tons of damage in late game kiting and shooting you until death. Also, imagine how this change would reshape the game , i dont think that it would be positive. My last thought about this is : It doesn't make sens for me to have tanky adc's and squishy tanks early.

" Health regen :  It should be healing based on the champion's BASE MAXIMUM HEALTH "

That's a no no for me. Although, Alistar , Darius and Tryndamere are having the biggest banana on their face you can imagine beceause those 3 guys have the highest hp pools in game. If this should be reworked, the champions with the lowest base HP would be too easy to kill and , if melee , too vulnerable to poke.

" AD: Fighters in general have the highest AD but assassins get the lowest."

Since you build almost full AD on assasins i agree, but i see a problem with it , if you give the lowest base AD to assasins , you will have to compensate with assasin items being buffed or giving them some damage amplifiers in abilities or some other form of free power  . I do not agree for fighters, it would change some fighters who have their power spikes in the mid - late game to op monsters throughout the game due to this. Jax is the one comming to my mind when thinking about this change.

"AR / MR: To reduce damage taken, tanks would have the highest AR and MR, but fighters have the lowest MR and mages get the lowest AR "

Giving tanks the lowest base HP but the highest AR and MR ? It kind of compensates for the lowest HP but it's still very very strange ... But there is a thing that i want to say : There are tanks who are good against AP teams and vice versa, this change would reshape them into almost meaningless , uniform meat shields which would kill their characters imo. Also, with this change , it would be way too easy to counter a top lane fighter , just take a mid range or artillery ap and you auto win your lane. I disagree with you for the lowest AR going to mages, mostly because of the mages are oftenly facing AD champions , so the laning phase would be incredibly difficult for them due to fact that AD midlaners have some sort of gap closers or ranged poke.

"Life steal/Spell vamp:  This should be removed, spell vamp was removed due what riot states before it got nerfed that it was unhealthy. This also applies to life steal as the items to recover from dealing damage depends on the item and some should just be reworked."

I'm sorry but i have to say it, removing life steal is a total BS. Why would you remove it in first place ? Why the LS is unhealthy ? I mean, Life Steal is an option for fighters and adc to deal damage and not die instantly , especially for fighters who have to be in front of the mages or other fighters , sometimes it's their only way to survive in a fight. Personally i dont care about the spell vamp being removed, i have never seen anyone building it in my games. But, what kind of alternative you can propose to those champion who need the life steal in order to survive in lane or jungle ? If you want them to be removed, what can you propose to Nasus and Morgana ?

"Dodge" : Although i havent played the game when the dodge mechanic was still here, i watched my friends playing LoL and they were really pissed off and frustrated whenever playing against a max dodge ennemy in face but had extreme amounts of fun when playing one. This mecanic for me is just toxic and unfair and should not be brought back for the simple reason of power it can grant a random moment of, what i would call , invulnerability.

"Crit Chance" : By capping it to 50%, you cut adc's damage output by a lot ( i dont know by how much % but it's a lot ) , you break Yasuo's legs and character , and you take The Barbarian King title from Tryndamere. This would be unfair to crit based champions and adc's in general but would be very, veeery beneficial for Mages who in late game have enough damage to one shot an adc. While the adc, would not be able.

My 2 cents on that.