Talk:Gnar/@comment-24704296-20150207215303

How about this: Make his "tired" period longer, and make his MEGA-form duration be partially dependend on if he Hard-cc's people. A hop-crunch-maybeflash-GNAR! can get you MASSIVE for long amounts of time and make you mounstress, but if your team sees Gnar is starting to change, they can back off, bait out the transformation, I'll turn back fairly quickly, and because of the longer tired duration you can engage on his team. Keeps him fun, emphasiises (english :s) his strengths and his weaknesses. DONE.

(here comes a bit of frustration that people now say that Gnar is OP while he was "shit" because of his unreliability when he was first released) And lear to pick a lane-bully into him. Most gnars in plat-5 and below have no idea what the heck they are doing and are really easy to abuse.