User blog comment:CCoville/Tankin' ain't easy/@comment-3358335-20110308193035/@comment-3334534-20110310174155

sounds very familiar. The problem with your team however - to many carries. In any moba to date, people think that if you get kills you're good, if you don't you're bad. Which is completely retarded in itself and I'm tending to think only inexperienced and low skill players think that. However, based on this popular notion, in the champion pick phase 4/5 people will pick carries and MAYBE one will bother to pick a tank. Times and times again I have proven to myself that most of the time the line-up 1tank-4carry does NOT work. What works is tank-offtank-2ap/support-1adcarry. The problem with this team however and why it doesn't happen a lot in pubs is that only off tank and the carry will be with high kill amount, the rest will have almost no kills. That is however unacceptable to general public and the picks are therefore tend to be tank-4carries as I described above. The general public tends to think that by picking a carry they will be the star of the game and get all the praise. What they often times don't bother to realize is that you can NOT carry without proper support.

And coming back to your case, 1 tank - 4 carries ends up being that the tank is actually the carry and 4 carries are supporting the tank. So, in the end, despite 4 of your partners picking carries planing to be the start of the show ended up with second roles, just because they didn't bother to think about team composition during champion pick phase.

And precisely because of all the reasons stated above and below, I try to avoid playing in solo queue and only with 2-3 friends that I know will get a balanced team. And there you will get praise and thanks for being a good tank and doing your job well. Occasionally this is achievable in a pub, but only if you get the chance of being matched up with reasonable people who are experienced and know what the roles are on any moba team.