Talk:Kayle/@comment-110.159.241.64-20120617083738/@comment-173.180.154.18-20120618064112

It's not so much that it's less popular, but the damage relies not from items that progressively enhance your attacks, but give bonuses ontop of them. The damage mid-game is exceptional, and the attack speed steroid that you can get from building four items that give attack speed gives that feeling of "melting faces" that is so fun when playing Kayle

(I think part of this feeling is brought on by a combination of the high damage bonus kayle gets from her E, very high attack speed, and other sources of damage, the visual effect of her splash, that it's a ranged attack with zero travel time, there is little delay between when you get into the range of someone, turn on your E, and start melting their health bar in a few flat seconds.)

However... the standard AD carry build also takes advantage of her ranged steroid, if not more... you don't get such an insane attack speed right off the bat, because phantom dancer and berserk greaves are likely to be your only attack speed items. Rather than the flat bonus damage you get on kayle, you get three stats that all work to make each other stronger, attack damage, crit chance, attack speed. Lifesteal from bloodthirster is another thing you don't get with on-hit that takes advantage of these three stats and the grace period of her ult to give her 3 seconds to restore her health back to full off her attacks. The higher damage is simply put to much, much better use late-game.