User blog comment:NicknameMy/Garen changes for more balance and interactive gameplay/@comment-3391671-20180302001934/@comment-3391671-20180302155612

And I recommend that you make larger edits; small edits should be marked with "small edit" which is present as a check-mark box next to the publish button.

Anyways, I recommend making an entire log on these changes. No one will know otherwise that you did have Q at a 36, 37, 38, 39, 40% scaling, and I'll be called crazy. Make the information visible that you've made changes to your own idea over time. Don't make readers work for it.

E's "18 / 22 / 25 / 27 / 28" is a forced way of assigning a weak late game. When the player chooses to rank E up, by number, each rank-up should be equal. I shouldn't be feeling cheated that ranking at 1 gives more base than at rank 5. Of course, Garen spins more later, but that's different from the damage per tick; making the AD scaling drastic is nothing more than a band-aid fix.

Once again, I recommend reading the blog I had linked.