Talk:Nautilus/@comment-1617565-20141129190532

Just a suggestion for the new jungle: Build yourself the Devourer enchant rather than Juggernaut.

[Pause for Effect]

Yes, you read that right, and here's why I'm not crazy:

1: In general, a Naut builds mostly tanky AP items, one AS item, boots and situational defense. Making this your AS item fits right in with a usual build.

2: As a tank jungler, Naut's goal isn't to stack damage stats (though its fun to do) by never leaving his jungle, it's to provide high-pressure, high-CC ganks to his laners and get them fed. With Devourer, any gank that results in kills for your team will feed you two stacks per kill, regardless of weather or not you actually landed the killing strike.

3: Getting Devourer early makes for even faster clear times (and I've found Naut's to be pretty quick already) which means you can gank more often... Or take the enemy jungler's camps and make them sad. That's fun too.

4: While the extra health and tenacity is nice, I find the overall benefit of Juggernaut to be situational at best. This is probably because other health items are pretty much mandatory on Naut, most of which provide additional benefits like Mana, AP, Armor, MR or unique passives. Couple that with the fact Merc treds exist, and I only tend to build Juggy when scrounging for cash.

5: I do understand that Rito has stated that Devourer is currently flatly overtuned, but even with the planned nerfs, the fact that Naut tends to be in the center of the fight racking up Assists honestly just means it'll take longer to get to 100+ free magic damage on hit.