Talk:Jax/@comment-72.20.128.250-20120402182659/@comment-79.131.30.98-20120407102309

Actually the besi thing about Jax is that he can deal damage, without depending on his build (AP, AD, hybrid, even tanky bruiser). If you have a more tanky champion in your team (cho, shen, malphite, udyr, singed) you can choose depending on what's lacking of your team. If you don't take a banshee's, a randuins an impaler, a wit's end boots and trinity and you 're fine. Otherwise you see what you have to counter and you build AP to counter AP and AD to counter AD. The only thing needed on him is some hp to sustain damage along with his ulti and he is fine.

My opinion for build (with changes of course depending on the enemy team)

AD Jax

Mercury's treads (the best boots)

Wriggle's Lantern (gives lifesteal very important)

Trinity Force

Frozen Mallet

Atmas Impaler

Maw of the Malmortius

AP Jax

Mercury's Treads

Lich Bane

Rabandons Deathcap

Rylai's Crystal Scepter

Guinsoo's Rageblade

Will Of The Ancients (returning health every 3rd hit and every ability)

Hybrid Jax

Mercurys Treads

Guinsoo's Rageblade

Hextech Gunblade

Trinity Force or Lich Bane

Rylai's of Mallet

Maw of the Malmortius

Runes: Armor Penetration red, Armor yellow, Magic resist blue Health Quints (tanky and AD)

Magic penetration red, Armor yellow, Cdr blue, AP quints