User blog comment:Willbachbakal/(Champion Rework) Rumble, the Mechanized Menace/@comment-368567-20161025094518/@comment-1330314-20161025190827

a constant Flamespitter mean generating Heat until Rumble can't cast his abilities and he has to wait for his Heat to decay to 0

The above Flamespitter does not generate Heat.

And why do you remove his cooldown from his basic ablities?

I removed Rumble's cooldowns in the above kit because he would be completely gated by Heat. He would inevitably forced into cooling down, whether by waiting out his Heat decay or overheating.

Let me know what you think of my version of the Rumble rework.

Morningstar looks interesting, and I like the AoE transform, though I'd have it scale with AP, rather than AD. However, I don't think it's wise to make Rumble's basic attacks generate Heat, as it would end up severely restrict his farming potential and force him to overheat no matter what.