Thread:Willbachbakal/@comment-26815373-20160319214302/@comment-1330314-20160324120552

I think the idea of forcing someone to go to a specific location might cause some gameplay issues, mainly because the options they give to the target could end up being fairly limiting, and at worst would create trap choices (e.g. being forced to go towards an omen when the area's affected by a harmful spell, as is the case on several of Oracle's abilities too, which creates a lose-lose scenario for the target and wouldn't be fun for them). Additionally, this sort of effect would only really work on champions, forcing Oracle to use "standard" projectiles for CS, wards and turrets, and risks not doing all that much in lane, where champions tend to stay in the same general area most of the time. I'd still recommend the reverse of this, where Oracle would force enemies to move out of a small area in time, and I think it would be more thematically appropriate too, since Oracle can predict the future, and would therefore "predict" the champion's position in the next few moments and challenge them to escape their fate.

And don't feel bad at all for springboarding ideas! I love brainstorming and analyzing concepts, and I really appreciate that you're discussing yours with me.

While we're at it, here's what I had in mind for Oracle's basic attack paradigm (and her innate):

The idea being that Oracle would keep enemies on their toes and still CS using the same paradigm, while also outputting a baseline amount of crowd control and scaling damage (she could use this to peel or kite, for example). "Based on the target's movement" implies the image materializes a little ahead of their movement, far enough to be dodged if the target pays close attention regardless of their speed (so the faster a target moves, the farther ahead their image will be), and at their location if they're completely immobile.

Also, going back to the idea of astral projection, here's an idea I had for one of Oracle's basic abilities, which would probably replace her W or E:

This is basically her current Third Eye passive in basic ability form. I gave the ability a mana cost and a cooldown mainly to stop her from roaming the map too freely early on (her body wouldn't even need to leave base otherwise). The reverse-Illaoi spirit damage transfer is also there to prevent Oracle from using her spirit to fight for free, while also giving her an opportunity to scale with AP, and the self-slow is a safety measure for melee champions, so that she can't abuse her mobility to kite them in spirit form. What do you think?