User blog comment:BestNaPlayer/Taktenthum the Nightmare/@comment-3391671-20150817082841

Hello. Reviewer of custom champions here.

So let's begin with Takt's (if you are fine with me shortnaming him as such) basic stats, which are noticeably a jumble. Health starts high, but scales really low, along with low health regen. Lots of mana for a fighter/assassin. His attack speed is not only the least of any champion, but lacks scaling, while his magic resistance starts and increases at an abnormal rate. Only his range is alright at 125.

The passive is rather moderate, although it can seem bitter as it only triggers so often. I would also expect this to be more of a tanks ability than an off-tanks ability.

Dusk Dash seems to be either an initiating ability or an escape tool. The bonus damage is alright, if anything. Dash distance missing.

Shadow Slash is likely a tool to have Takt critical strike more for the AS. But the ability cost to the ability's damage...those are looking a bit sour. Slash range missing.

Aura of the Dark is what I believe will be a tool that is overpowered in Takt's kit. Gladly seeing that it doesn't affect his basic attacks, it still makes all of his abilities deadly at lvl2 and above; also, it's useless at rank 1. The active even more so. For example, Dusk Dash will deal 90 + (75%AD) (85%bonusAD) at lvl2 if one rank is placed into each and Dusk Dash is active; may not be strong, but it can be a bit scary later on, especially when added to Nightmarish Death.

Finally his ult, Nightmarish Death...there is no "threshold" mechanism in LoL. If translated into LoL speak though, this attack guarantees a kill if the target is at at least 10%/15%/20% of its max HP...it doesn't deal tremendous damage, but it can be spammed if Takt applies Shadow Slash's mark...not good. The damage is also improved by Aura of the Dark, so at max...it deals 1080 (+400%AD) physical damage, and guarantees a kill at 20% of target's max health...and can be used again if the enemy had the mark. That means if ignoring armor (and mana cost), the target needs at least 2701 (+1000% of Takt's AD) health to survive Takt's onslaught...

Based on these, if toned down, Takt would be more suited to be a jungler than a fighter. He has no survivability (that passive aside) to be part-tanky.