User blog comment:Baristar/Crossover Special - Kurumi, the Code Nightmare/@comment-25235491-20170827095333

First off, I have to point out that 580 isn't a range we see often in-game (there might be one very old champion with that range), as usually range is in multiples of 25. Why go to 580 when you have the almost-identical and more streamlined 575 range at hand?

That aside, the passive is basically just a with limited targets... and if I trust you level scalings, she doesn't even leave dials until level 6 unless she dies? Honestly not a strong passive, just a second that she can use to go back to lane once she dies.

A Q that costs health and mana? I'm honestly not a fan of flat health costs that do nothing for the ability. Also, at rank 5, an 80% slow for a whooping 2 seconds basically all but guarantees a stun. At least the range is short enough to maybe warrant some of these strengths the ability has.

That W is pretty interesting, even though ultimately it's just a healing effect that scales on grey health. Also, I'm sure the damage on this ability is a bit off, as in the base numbers are too weak and a on a basic ability (even with 18-14 seconds of cooldown) is too high.

Somehow, that E has a % max health cost on top of the mana cost. If you have health costs, I suggest you stick to one kind of health costs, especially when both offer nothing to the ability. The movespeed and attack speed steroids seem pretty weak for a 20-sec cooldown. I'm also sure should read "Kurumi can't be targeted by unit-targeted abilities or basic attacks until she takes damage or uses a basic attack or ability.", and IMO this should apply to items' actives as well.

That ultimate is pretty fine, though I'm not 100% sure of it. The fact that she could have 7 clones active sometimes makes it more than scary if she gets to 7-v-1. In fact, the blink makes Kurumi a marksman who brings in her own CC (Q), self-healing (W), self-defense (E) and evasion (R). So while a Marksman, the standard Marksman weaknesses are all covered by her kit, while she leaves their usual strengths (RANGE, oppressive DPS) out the window unless her E is active and she has a few clones on hand.

Also, I just thought, her ultimate reminds me that she can bull a beta--tier blink by activating a clone from a dial way across the map and just switch places with it.

Despite some really overpowered-looking effects and the complete whiff on fitting her into the mold, this is a very interesting kit you brought there.

Congrats on the good work.

PS: I don't know about the source material, so I can't judge how fitting a port she is.