Talk:Gangplank/@comment-26967163-20150908032927/@comment-26967163-20150908111214

@Tinhboe: Thank you for pointing out a mistake into the count for Armor Penetration, it has been edited. Regarding Flat Armor runes, the reason why I suggest Health Scale per level runes over armor is the following:

Lvl 1 Gangplank has a base of 26 Armor (21% Damage Reduction).

Adding 9 Armor (from runes, excluding masteries) will give you 35 Armor (26% Damage Reduction).

Lets say you receive a Auto Attack of 75 Dmg from a champion. the damage will be:

-W/t Armor Bonus: 59,25 dmg.

-W Armor Bonus: 55,5 dmg.

-Difference of 3,75 Dmg.

Regarding Health, Gangplank has a base of 631 Health (excluding Masteries).

With Scaling Health, you will gain an extra 11,97 Health at Lvl 1 --» 643 Health.

With Flat Health, you will gain an extra 72 Health at Lvl 1 --» 703 Health.

The number of attacks needed to kill Gangplank using again 75 Dmg as Base Dmg (and DR)

With Armor: 11,37 attacks

With Scaling Health: 10,85 attacks.

With Flat Health: 11,86 attacks.

You are indeed correct regarding Scaling Health vs Armor; however, the best "survival" runes at Lvl 1 would be Flat Health Runes by little. However, late game, Scaling Health would be better as the following:

Lvl 18 Gangplank Armor: 77.

Using a base damage of 110 for opponent.

With Armor: 85 Amor (46% DR) --» 59,4 Dmg.

W/t Armor Runes: 77 (43% DR) --» 62,7 Dmg.

Lvl 18 Gangplank Health: 1974

With Flat Health, you will have an extra 72 Health--» 2046 Health.

With Scaling Health, you will have an extra 215,46 Health --» 2189,46 Health.

With Amor: 33,23 Attacks.

W/t Armor Flat Health: 32,63 Attacks.

W/t Armor Scaling Health: 34,92 Attacks.

Lastly, the Fire at Will upgrade starts to proc during the middle of the Ultimate, not right at the beginning; it seems it needs to "wind up" few seconds before dropping more barrage. Unless there is a teamfight that is deeply engaged, the opponent(s) will have time to move away from the zone before the extra barrages start. Also, Death's daughter is True Damage, bypassing Magic Resist but you do need to aim well to do that extra damage. It's up to you, I personally prefer DD over FaW.

Regards.