Talk:Fiora/@comment-26203093-20170213161204/@comment-27802145-20170214114740

Brain was turned off, my bad. At least you got what I meant.

It's true that it's impossible to itemize against % health true damage, as obviously, it will always do a certain amount of your health, whether you like it or not. But I don't understand why you say that solely due to its static nature (as in, can't be reduced), that it's not "balanced", regardless of any other factors, such as the restrictions around applying the damage itself.

Could you perhaps define your take on the term "balanced"? Because obviously no one's going to get anywhere while debating different things.