Thread:GreenMoriyama/@comment-1920550-20171006005345/@comment-3391671-20171006024058

I'm not entirely a full blown player, as I typically like to writing material over playing. If I am to play a game, I would like it so it doesn't feel bland or overly mechanical (DOTA2 felt like that the last time I played) and has more thematics or flavour. Thus, for me, I don't mind dealing damage, but I prefer being able to take a few more hits than usual and survive fights than those who are rather fragile or are risk-reward based. I don't exactly have the time to train up my skills, though I can profess knowledge.

Tanks have been my calling card for games truly due to their durability. As mentioned before, I act at times by heart and will make some risky moves, typically to aid a teammate or initiate a teamfight. My skillshots are alright, but I do not know how to do stuff such as attack-moving, thus I rather see myself being able to burn through damage and survive in the end. Which is why Fighters also come in, since some of them are durable enough, while others are too offense based for my taste. Therefore, I'm mainly top or bot.

When it comes to champs not of the roles above, that is where my imagination settles. If the champion's potential background does not call to me, or I cannot enjoy the characteristics of said champ, I am surely not going to play the champ well, as would other people. This is why I like Jhin, who has this psychotic musical background which intrigues me, and a play style where you don't need to build AS to shoot ten thousand rounds a second. Veigar is a little different since his simplicity and his peeve for "shortness" are unique and doesn't mar him together with other champs on the roster. If he does get his remake, I can see some good stuff going for him. The opposite is true that a champion can be repulsive to me if I don't find the concept/theme to be attractive. Even if a portion of it is appealing, and they are indeed a Tank/Fighter... the one little bit can mean a lot to me.

Slayers and Divers never have called to me likely due to two parts: the jungle and their high-risk-high-reward factor. The jungle does require a baseline level of "skill" and knowledge, and I've never settled on being the guy who takes care of neutral monsters, gank lanes or do counter-jungling. Never exactly appealed to me to do that, as it pulls me away from fighting directly with the enemy champs. You trailblaze, and get jumped, or jump someone, etc, etc... never interested me. Risk-reward has seemed to be the likeliness of "adrenaline rush" and "ego," which I do not find myself needing. I don't need to come into another lane as the dedicated ganker to attain respect or recognition for my plays. And in many cases, I lack the skills to overcome the high risk to attain that greater reward.