Talk:Renekton/@comment-4499945-20121022195626/@comment-5112222-20121022215533

He's manaless (blue for mid), and has AoE, one of which heals him, his clearing times wouldn't be that bad at all, if he can last hit with Q efefctively he can keep going for awhile.

His W stun synergizes with red, since it applies on-hit, and the duration let's your ally go in aggressive, go in with gap closer and stun and keep hitting for slow.

Most renekton's build bruiser anyways with FM, Atma's, MoM, Jungling items would go well for him early on.

Counterjungling may work, his Ult and W makes him difficult to keep down and very easy to maket he minions help him if you stun them at a blue or red buff. His dominance early-mid game would benefit him in the situation as well.

On the other hand, his cooldowns are massive, and his Q only heals if it kills, and since smite is usually used for the kill he has better options, his W is useless in jungle since it stuns him too. He's very easily shut down by a single ward, more so then other junglers since his gapcloser is small, and he needs to reveal himself to do it a second time.

He can just as easily be counterjungled at an important buff since he'll obviously use his abilities to go in, if he stuns he stuns himself leaving the creeps he was attacking before hand to beat him in the ass. Despite not needing blue for mana, his long cooldowns means he'd still do better with blue first round, meaning.

His ganking time is slow, he needs Q first to kill camps, but to gank he needs his W and E, meaning atleast level 3 for him to gank unless he takes ghost or flash along with smite

tl;dr he has pros and cons that makes him situational, and team-dependant for continuous working ganks, he can sacrifice jungling speed to give mid blue, and his build would not be much different. His ganks would work the same as when he's left to roam if winning top.

PS: I've never done it, just thinking logically on the subject.