Talk:Elise/@comment-31.205.13.15-20121018091635/@comment-5634028-20121018110403

My take at this type of hero would be:

Looks like: http://i48.tinypic.com/qyuvde.jpg

Abilities:

Passive: Whenever you are in a water enviroment (the river) You gain AP, 30 Move speed, Enlarge(+HP). (you might think this is OP, but how many times will you fight in water?)

Water Affinity: Whenever in water, you can go dive inside it to another location (in water)

When you dive to another location you emerge out of it with speed and strength, you knockback all enemies in your radius and deal 70/120/160/210/260 dmg (+0.7 per ap)

Wall of Water: You sap all the water from underground and you raise a wall at a target location. (something like anivia's wall) It lasts 1/2/2.5/3/3.5 seconds. Any spell that hits the wall is blocked (Example lee's Q), additionally for every spell blocked you gain 10/15/20/20/20(Effect duration increase) ap and 10/15/20/25/30 Movement speed.

Dehidration: Saps the water from a target enemy, reducing his movement speed, and stealing 30/60/90/120/160 mana from the target.

Ultimate- Water Showdown, Lishe ( his name) raises the water from the ground, creating a heavy storm over his head dealing 30/40/50/60/70 dmg (+0.1 per ap), making enemies caught Wet( slowed down by 10 % and take 20% more dmg from his spells) This effect lasts for 2/2.5/3/3/3 Seconds. Reactivating the spell at a target location will pour down all the water in an instand applying the Wet effect and dealing 200/300/400 dmg (+0.6 per ap)

What do you guys think?