Talk:Innervating Locket/@comment-76.183.177.2-20110103062411/@comment-207.81.32.143-20110104050511

It was probably for that reason.

Way too powerful on certain heroes, way too weak on everyone else.

All the nerfs were mostly aimed at Nidalee and Udyr because the passive was practically a persistent effect on them, so they balanced it to other items' level. Then they realized it was absolutely crappy on everyone else with longer cooldowns and/or inability to cast spells out of combat. And then they finally realized that the only way to fix Innervating Locket was to go back and fix cooldowns and mana usage on everyone.

They chose the easier (and most logical) way; remove it entirely.