User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-1330314-20140617111554/@comment-6281696-20140617134526

The issue with just changing ratio's is that in most cases it isn't the ratio but the mechanic that is toxic. AP trynda is toxic because he gets to have a massive heal on a increadibly short CD along with significant damage. The only way to stop that from happening is by reducing his ratio's to the point were he basicly no longer has ratio's which is the other extreme.

As for AP Leona, the point isn't to give her massive amounts of damage, it is to make items like Iceborn Gauntlet not feel like they have wasted parts. Currently that 30 AP on iceborn gauntlet might as well not be there, it's so little it isn't noticable anyway (hell if you're facing Veigar it actually makes you weaker). As for her damage, I'd like to see most supports get slightly higher damage, but that's mostly because of their complete lack of damage. I've had matches where a bruiser would just continue to take down a tower ignoring me while I attacked them and their health would barely drop, that's somewhat silly. A slight increase so you don't just tickle your opponent would be nice.

And yes, supports (and proper tanks) would benefit the most from this idea and become more powerfull, but the only reason they would be is because currently they are balanced around the notion that their items are borderline useless, which as far as I am considered just indicates the current way of balancing is bad.

As for the massive damage spikes those itmes provide, that IS the problem because it allows these champions to go otherwise full tank, yet still deal massive damage. This effectivly pushes tanks out of the meta since Bruisers just outdamage them by a massive margin & the utility of tanks does not make up for it.

As for discouraging inventive play. No it doesn't, you can still make a support build on a mage or whatever. On a seperate note, support mages are the absolute opposite of healthy, at least how they currently work. They only work by the grace of just having MUCH higher damage, which combined with the fact that the average fight only lasts like 5 seconds means their disadvantage in terms of utility never actually becomes relevant. So much higher damage + no real disadvantage in terms of utility in lane = unhealthy. The only reason they aren't constantly used is because if they can't secure several kills early on they start to drop off towards late game as they don't have the money to buy the items needed to maintain the style. Making it somewhat unreliable against players who are reasonably skilled.

If you want greater difference between tanks and bruisers you'l either need to stop giving bruisers acces to high end tank items or all tanks need to get a passive that doubles their armor and mr, because currently the difference statwise is neglectible.

Also since you seemed to have missed this: the idea is NOT to make a different item for each champion, it is to make them different for several classes with an OCCASIONAL item that is different/inaccesible for certain champions (e.g. tryndamere has no bussines using Lich bane and removing it would remove half his damage as AP which would already make him considerably less toxic)