Talk:Atma's Impaler/@comment-10428734-20140527163110

The main problem is not the crit imo (an Atma+TF build gives 25%, which is already respectable), it's the slot-efficiency. Atma is only useful when you already have some big health items (i.e. late game), but at this point it does not feel worth a slot anymore.

You don't need to reduce the health required for cost-efficiency (as stated, everyone can already reach that cap with no item at level 13): you need to increase it. Being less effective without other health items (in which cases you shouldn't be buying Atma anyways), it could receive a bit of its late game intended power back.

Price up to 2800g. Armor down to 40. Crit up to 20%. Health to AD ratio back to 2%.

Cost-efficient from 1388 health, scaling better with health/AS from then. LoL is not really late-game-oriented anymore, so I don't think Atma would become suddenly popular, but at least it would suit his main purpose better: be a situational late game item for bruisers who feel tanky enough to buy some efficient damage.