Talk:Fizz/@comment-88.207.5.35-20121112025710/@comment-5151680-20121112235737

''Thanks a lot,you gave me something to think about.Some things still seem little odd to me :1.Why hybrid pen reds,90% of fizz damage is still magic damage?...2.Why DFG? - (i loved that item but after the nerfs it seems so weak,i dont even get it on veigar until late,late game). 3.Dont you feel slow without movespeed Quints? (his speed is 310 and he should excel at getting in and out of fights,i dont feel his E will be enough to escape if he is that slow).''

All good questions.

1)

Surprisingly enough, physical damage ends up being around 35-40% of his damage output, because his Q does 100% of his AD as physical damage and the lichbane proc does physical damage. Also, he ends up basic attacking a lot in the early game. Also, hybrid pen runes are the most effecient way of getting some armor pen, while still getting a good amount of magic pen.

Hybrid pen runes are also still very viable in games where you get a void staff, where as m-pen runes lose viability once you get a void staff. However, that specific effect changes tomorrow with the Season 3 update.

2)

It is true that DFG has recieved some huge nerfs in the past couple months, but in the early game, it gives more burst than any other item of equavilent price, and it builds out of a kages, which I love. Buying a DFG early allows you to instagib someone as soon as you finish the item (around lvl 8-10, depending on the game).

Also, when you get your core 4 items (sorc shoes, DFG, Lichbane and Deathcap) you will have enough damage output to instagib someone without having to expend your ult, which allows him to use his ult for things other than damage.

3) Lichbane gives you 7% move speed once completed, and in the early game, the extra 15AP you get from the flat quints can be devastating to your lane opponent. Because he scales really well with AP.

On another note, after some practice, you will also be able to use your Q for building distance to escape, because it goes through enemies and not just to them.

As I mentioned before, when you get your 4 core items, you can usually isntagib the enemy AD carry without your ult, so you can be tricky with that, and use its slow/knockup to get out safely, and prevent damage to your team.