User blog comment:Emptylord/Red Posts/Xelnath's Yorick Rework/@comment-9245010-20130706131340

The third version would make him ultimately more usable in the jungle imo - part of the damage to the ghouls, who have lifesteal, you have lifesteal, Q hits smaller creeps ->more ghouls. Only his ganks would be bad, with the only CC on his W, but with the MS boost  and the unit collision it may be good.

The second version is more lane-oriented, but may be stronger in the jungle too. However, I like the mentality of the Third version more, as ghouls are servants an minions, and not peronal companions who revive after a time. This version, unlike the thirs, benefits from AS, but completely loses hiis peeling potential. This is more damage-oriented.

1A is a strong lane-bully, like the original Yorick. He loses his perma poke (with ghouls) and gains a fairly huge hard CC (2 sec stun is quite much). However, his Ult later becomes a steroid for the team's adc.

1B has hard CC before 6, and that gives Yorick more early kill potential. Has better lane clear too, making him an excellent splitpusher. Ultimate is really strange, as the spirits may die too easily, and hard to control, but the mechanics are awesome :)