Talk:Ezreal/@comment-77.105.51.77-20121018134000/@comment-79.175.113.242-20121020143612

OP here, if you remmember, Karthus's Wall Of Pain reduced 15/20/25/30/35 both magic resist and armor of anyone who passed through it. It was logical, if you pass through wall, it will hurt you a lot, if you already have 41 magic penetration on Karthus (21 runes, 20 shoes) you would alone ignore 76 magic resist, since most carries got around 30 and in some cases 70, you would deal true entire damage.

But now Karthus's Wall Of Pain reduces magic resist only. And it reduces it by 15%.

On Karthus page we did the math and around 250 magic resist you would reduce 35 magic resist.

So from super cool and useful spell that reduced a lot of everything, now it reduces only a little bit. From a barrier that could melt you down, they reduced it into plain simple slow debuff.

That's how bad Karthus was nerfed.

Now imagine what would happen if you remove attack speed debuf from Ezreal.

What is wrong in increasing the spell cost drastically and keeping the old spell. It would be still used but now they have to be careful not go oom in 2 minutes.