Talk:Orianna/@comment-13160526-20131018133317/@comment-24013328-20131028134327

It really is like Oda said, Assassins are hard to balance. Riot's said several times in their explanations of these changese to Assassins that there has to be counterplay. True, it's an assassin's job to jump at someone and just delete them, but that leads to toxic gameplay, because there has to be some drawback. If they can simply delete someone, what's the enemy team supposed to do? Hence, changes like the one to Zed, which allow someone with reflexes to flash out of the ult and survive the nuke. I'm not saying that was necesserily the right change, but if it wasn't then something will be done about it later. In addition, one might argue that they could change things such that an assassin can kill one target, but this avoids the issue: the assassin becomes OP when there's no way to outplay him.

Anyway, since this is Ori's page, I feel like things need to go back to her. The reason nOri isn't nerfed is something that's already been addressed. Orianna has two strengths: Teamfight Utility, and a killer Laning Phase. The reason most Ori's wind up becoming issues late-game is that they won their lane and snowballed. The other reason would be that even if Ori is underfarmed, her ult will still do what it's supposed to, it just won't hurt as much on it's own. Therefore: If you have a fed Ori, she can kill people. If you shut her down, she needs her team to help her. That's the drawback that allows her to do what she does-- she needs her team to help her. That's why she isn't getting hit with the nerf bat.

P.S. -- A high skillcap is the exact reason you're allowed to outscale other APCs. If you're difficult to use, you have to be worth learning to use. Though, apparently, there is some discussion about this idea in Riot, from what I understand, about creating skill disparities and the like.