User:Lukeatlook/Template:Items/AP/Utility

Utility
Buffs, debuffs and slows. Support items, but not only.


 * Unchanged.


 * +60 ability power (+20), +100% base mana regeneration, +10% cooldown reduction
 * +5% movement speed (-3)
 * Your heals and shields on another unit grant them 25% attack speed for 6 seconds. This does not include regeneration effects or effects on yourself.
 * In sheer stats, this becomes comparable to Athenes/Morellonomicon. If you're playing Karma, Morgana or Lulu in the middle lane, it might actually become worthwhile. Otherwise, it's still great on them in the support role.


 * +80 AP, +75% base mana regeneration (-25), +20% cooldown reduction
 * Alternative nerf to the one shipping in patch 5.1 (which increases the price to 2300g).


 * +80 ability power (-20), +200 health (-200), +300 mana (new), +50% health regeneration (new)
 * Dealing spell damage slows the target's movement speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells).
 * Part of the "Mana Scatter" project. Manaless mages looking for health should consider some of the new items - or .


 * (new item)
 * Recipe: +  + 150g (total cost: 1600g)
 * +200 health, +100% base mana regeneration, +20% CDR
 * Increase experience earned by 10%.
 * It's meant to be picked up early for the accelerated leveling, so the item is cheap, but not really slot efficient.


 * +80 ability power, +50% base mana regeneration (new), +10% cooldown reduction
 * +10% movement speed (+4)
 * Summons 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, they slow their movement speed by 40% and reveal them for 2.5 seconds. Ghosts that fail to find a target return to the wielder, reducing the item's cooldown by 40 seconds each. 120 second cooldown.
 * Basically a mage Zephyr. Situational, not as outright efficient source of DPS as Morellonomicon or Athene's, but in right situation a viable pickup. Price goes up by 200g.


 * +80 ability power, +50% base mana regeneration (new), +10% cooldown reduction
 * +20% spellvamp
 * Mages now can build it starting with mana regen. Manaless mages can't sit on Fiendish Codex, though, so that's a nerf for them - so the item's price gets 100g lower to compensate. Slot efficiency for manaless mages unchanged.


 * (new item)
 * On use: Gain 15% CDR and for 3 minutes.
 * When out of combat, your mana regen increases by 100%.
 * This one fills the niche for champions who prefer maxing out CDR over stacking AP and dealing damage to towers. Since the elixirs are a choice now, we don't have to account for every single champion taking this one.