Talk:Nidalee/@comment-9705522-20140605230912/@comment-3323227-20140606140216

It's funny because it was never the hitbox to begin with. Skillshots sit too high up on the Z-axis which apparently is also being addressed in the  Summoners Rift visual update.

I honestly hope you peopla know what a Z-Axis is. The games revolves around 3 different Axis' to communicate things viually. The X and Y-Axis are your 2D Axis' and the Z-Axis is where 3D comes into play.

Because of the angle you view the game at and how high skillshots sit on the Z-Axis you often see things that don't look right. Often dodging skillshots you'll be hit when it looks like it should have missed or it'll miss when it looks like it should have hit. Dodging north leads to you colliding with the  skillshot visual and it missing and dodging south leads to you running into the shadow of the skill and being hit even though the skill hasn't visually touched you at all.

If you have shadows turned on in your visual setting all skillshots should have a shadow and that shadow is where the skillshots shadow actually is.