Talk:Yasuo/@comment-26203093-20160919062024/@comment-26203093-20160920014240

That's actually the exact reason why I don't want health on it. I'd want it to feel like a wave of wind blowing projectiles away instead of a casual breeze lingering too long that's the thing getting knocked away. His role and already built-in viscerality - which I usually call kinesthetics - revolves around speed and reaction. That's why I'd rather have it be clutch - like fiora's riposte - than buffery like summoning a low-health braum.