Talk:Ekko/@comment-26808509-20160507233029/@comment-4091261-20160530034611

I can see why Rito wants to maintain the CC theme. While those changes would definitely mechanically solve his issues, there are thematic issues. As in the whole "time" theme is kind of lost in the since it becomes no different from your average boomerang and time stealth seems kind of a stretch while extra speed and more damage would just be redundant. However, I'm really feeling the CC with scaling.

I mean thinking about it, imagining a "time assassin" with " scaling slows" seems pretty legit. I'd still prefer the stun not having scaling since the abomination that is a glass cannon  stunning for ages far outweighs the benefits of weakening the stun for Tank. This would makes Tank a lot lighter on the slows, which he doesn't need if he's charging at their face. It also gives a lot of diversity since it makes Diver  pretty reasonable since he could do moderate slows while diving squishy enemies. While Assassin  would have the strongest slows since he focuses entirely on the squishy enemies and needs to peel away from tankier enemies.