Talk:Ahri/@comment-8733289-20140506011629/@comment-10943377-20140509000318

^ Battleman586

I mentioned that Lb's mobility spell has a lot more counter play than Ahri's ult.

Leblanc's W has a lot of other trade offs that only impact Leblanc. The problem is Ahri wouldn't have those trade offs which is why it would be bad for Ahri to have what Leblanc has.

-- Brief details on trade offs Leblanc has to deal with

Lb's W is used for 3 main things and you can really only do one of those effectively at a time. These things are Wave clear, escape and engage for her combo. She can only handle one of those at a time (unless she uses her ult) either way early on there is a decent time window to trade.

Also Leblanc's W has more room for punishment than Ahri's due to the fact Lb's W puts her very close to her enemy for them to attack or CC her while having a limited return window.

-- Why Ahri shouldn't have spammable mobility

Ahri unlike Lb doesn't have a one trick wonder spell, she has a strong wave clear spell(Q), spells to assist in escaping(E or R) and spells to assist in engaging her combo(E or R).

Basically Ahri has no reason to use her mobility spell unlike Lb and because she doesn't need to use it, it means she can abuse her ultimate a bit differently. Ahri (in op's idea) won't have a time window to use her mobility so she can constantly be aggressive and safe and she won't ever have to use her ult for anything but attacking, escaping and traversing the map. She has less counter play than Leblanc's due to being a charge system.

-- If people really want to see a more mobile spammable Ahri with out breaking her

She still requires a down time window for her ultimate and I don't think charges are a good idea.

Things that could be done. Some of the idea could be combined:

Her ult cooldown starts at initial cast not at the end of the spell. It might seem small but potentially it can be very helpful.

Killing reduces the cool down of her ultimate by a fixed amount. She is meant to be a soul stealer maybe getting a kill helps her. This has the potential to cause resets if not properly tuned and depends if resets are what people would like to see.

When you use the ultimate. Reduce the cooldown by a percentage depending on the amount of dashes not used. The amount would need testing and it might have to change to a flat amount from percent reduction.

tl;dr Sorry I like to write huge pieces of text I will try and keep things a little shorter in future. Ahri has less trade offs and dependancy on her mobility spell than Lb. As such Ahri hasn't got to make critical choices and can be very safe while being super aggressive. Limited counter play = Not fun.