User blog comment:Willbachbakal/(Item Concept) A New Kind of Crit/@comment-1920550-20150711052318/@comment-1920550-20150711080941

The focus of Ghostblade is an item that provides a potent steroid on a cooldown that synergizes with a select group of marksmen with a set of in-built steroids on cooldown or even attack speed scaling ultimates...that's one of 2 reasons you build Ghostblade is the active, the other is armor pen...the last i agree is linear an un-fun...but the active is what creates the assassin playstyle for ADC champions that makes Ghostblade a fun item. Your version is simply a shorter Ghost. Its niche revolves around the active empowering you for a short duration of time and giving you that peak of power in return for weaker power outside of it.

There are no marksmen items with any impactful actives outside of Ghostblade, hell the only thing we get is QSS for CC cleanse. Meanwhile Tanks and bruisers get Randuins and Glory, Mages get Seraph's and Zhonyas, Supports are chock-full of active items. Junglers have 4 technical variations of Smite.

Also your version of Ghostblade will in no way be considered as an IE replacement (especially your version, which pretty much increases crit frequency by 50%) or even your version of Pillager (i also find it odd how you enabled Hatchet which has a crit bleed passive on it, but not the item it evolves to and i disagree with items losing unique passives unless they build into something else of the same theme) due to it's severely reduced stats (40 AD and 10% CDR only, especially given how AD casters want high amounts of AD), and sub-par active (2 seconds worth of movespedd is way too little and short for a 60 second CD, especially since it's inbuilt CDR will only proc on the 3rd mark if it's used as a IE replacement) and no in-built synergy for casters or hybrid casters.