Talk:Renekton/@comment-112.203.46.234-20120806143320

Honestly, all the remakes here seem to have drastic changes, and IMO, Renekton just needs some QoL changes and some buffs to mechanics here and there.

Passive: Renekton gains 5 Fury per auto-attack. Renekton also gains 5 Fury upon receiving X damage. When below 50% health, Renekton gains 50% more fury from all sources.

Q: Heal cap removed. Reduced cooldown by 1 sec.

W: Reduced overall cooldown by 1 sec.

E: Reduced overall cooldown by 2 sec.

Slice: Renekton dashes, dealing damage and gaining 5 Fury per enemy hit (up to a cap of X). If Renekton hits an enemy or has 50 or more Fury, Renekton gains the ability to cast Dice.

Dice: Renekton dashes, dealing damage and gaining 5 Fury per enemy hit (up to a cap of X). If Renekton has 50 or more Fury, he reduced the enemy's armor for 6 sec.

R: Scales of bonus HP.

The main points of the changes above aim to solve Renekton's main problems ... Fury management, CDs, and late game scaling. With E being able to generate Fury as well as getting Fury from receiving damage, Renekton can better manage and generate Fury. Reducing overall CDs aim to make Renekton more in-line with other bruisers CDs. Lastly, changing scaling of R to bonus HP will somehow help Renekton deal damage even whilst building tanky.

I think Renekton does need changes, but not really drastic changes like Eve. He just needs some buffs in the right places.