Talk:Mordekaiser/@comment-8379657-20130418230837/@comment-8379657-20130420001532

Thank you all for the congratualtions. lol :D I now added the information to his general and ability details page.

In the ability details page, there was already something edited in this morning:

"The ghost will always have his base movement speed plus the bonus that Mordekaiser himself has. The boots the ghost has (if any) are irrelevant"

I replaced this phrase, because this is only true regarding the part with the boots. Morde's bonus MS doesn't matter. I always play him with MS quintessences and utility masteries and I also tested it with Lich Bane: Only the boots count for the ghost, other MS bonuses do not affect it. This may be due to the fact that boots have flat MS bonuses and items, masteries and runes have percentage bonuses, I don't know.

I just tested if the ghost is running faster towards Morde if Morde has the Captain entchanment. To be honest, I didn't think about other entchantments at all. But to answer IAmTheSpoon's question I made further tests:

The ghost is affected by the +15 MS entchantment, yes, but it is NOT affected by Furor and Homeguard. Captain improves the ghost's MS when the ghost is running towards Morde, but not the other way around.

And yes, I can confirm that it works with boots of mobility. But regarding those mobility boots, there's another strange fact: When out of combat they should give 105 bonus MS in total. Well, the ghost only gets a flat 100 MS while Morde gets 105... I don't know why this is the case, maybe there's a hard cap for bonus MS on the ghost? Seems quite strange.

Yeah, well. I always considered MS an important stat on this champ, but now I may actually consider taking those swiftness boots. :D