User blog comment:Texas Snyper/My newly drafted champion idea/@comment-209.169.90.44-20110721215729/@comment-3360527-20110724215451

Thank you for the rather detailed critique. It is very much appreciated.

About his Q: I have increased the damage on his Q spell, it should now be of nuke quality. But about the passives, I don't want them to be powerful but more so that you dont get nothing out of staying in a stance for an extended period.

About his W: I also think dodge is a little bit clunky but for the flavor of the stance, I feel that it makes sense. I do see your point about applying the dodge to melee and make it the defensive stance against auto attackers, but I would need to think of a new passive for Q. I'll see what I can come up with. However, I still like the idea of his E (water) being the anti mage stance because I see it as the water absorbing the magic and reducing its effect.

About his E: I don't like the idea of his dash being his ultimate, but would rather it be a more accessible spell on a medium cooldown because of his dependance on being within a close range. Rage of the Waters/Tidal Wave isn't a sustained healing. He has to constantly switch out and back in to get the self heal which would be costly on his mana bar. The increased regen is meant to be minimal early game, similar in scale to garen's passive. If they chose to rank up his E for better regen then they're sacrificing his early game damage. Water stance doesn't have an all mighty presence in a teamfight IMO, but meant for the small heal and quick dash to close the distance before going into the next stance. BUT if I were to make Rage of the Waters his ult I would change it up into something like this:

Rage of the Waters: Active - Bigger self heal and temp CC reduction (15/25/35%?) for 5 seconds (initiator) Passive - Tellaemen and his Tidal Wave leaves a trail of rejuvinating water behind that provides small HP regen to himself and half that to allies in the water. Tidal Wave - Increase distance, damage and cooldown.

About his R: I see where you are coming from about his earth stance. I still like the idea of the earth/rock shielding him from some damage on activate but I do see how his passive would be better served in his fire stance, could be the new Q passive. I disagree on how it would cause the "jax/kayle" problem becaues they are hybrid champs with passives that convert item stats into other stats that affect all abilities (AP->AD, AD->AP or both->HP) this is more like chogath's vorpal spikes that simply enhance auto attacks with AP. If I were to make this his E then it would go something like this:

Rage of the Earth: Active - Gains a shield for 5 seconds. Passive - Cannot recieve critical strikes. Rock Blast - Same except splash for less damage, 25-40% maybe.