User blog comment:Willbachbakal/(Champion Rework) Vladimir, the Crimson Reaper/@comment-24501229-20150103074852/@comment-1330314-20150103105833

Yeah, the passive description's a mess. I was thinking of making the damage scale non-linearly (so that it would spike at levels 6, 11 and 16), but the implementation would just blow up the template, so I think I should follow your advice and seriously streamline the description first.

While normally I'd make abilities on higher cooldowns, here I think it's critical for Vlad to have damage on a low cooldown, due to the window of time on his ult. His E deals weak damage, but becomes extremely strong in combination with his Q, so I think it's worth keeping in its current state.