Talk:Indomitable (Season 2012 Mastery)/@comment-62.228.17.249-20120102010026

Poor mastery to spent two points. When enemy Vayne hits you for 300, minus 2 damage won't save the day. You need to take 20 hits for a 40 damage mitigation. Let's say that you're tanky, enemy champion had a decent build. Being hit for 100 points of damage. After 2000 damage you mitigated 40 points. That's 2% damage reduction. However the harder hitting an opponent the worse it is for you. Graves hits for 200 damage. After 4000 dmg you mitigate 40 dmg (20 hits). That's 1%. It only gets worse from here. I won't even mention crits for this, it just gets silly. A bad mastery for tanks, might be slightly less useless if you play lets say Malph/Rammus with natural Armor increasing abilities and at very early game. Skip this if you're playing tank. Even as magic damage mitigation it fall short.