User blog comment:Shaw Fujikawa/Lontar, the Emissary of the Future/@comment-5523473-20121022100622/@comment-5266525-20121022112658

I think I made a mistake with the active on W - I copied it from Kog'Maw's W in that it's a tank-melting spell, but I must've forgotten to dial down the numbers a bit. I'm on my phone in a cafe ATM so I can't change it, I'll fix it when I get back home and get on my laptop.

There's a few things I think that Timewalk has going for it. One, it's not instant. He is untargetable, but it is in fact quite a slow dash early on (over 1 second moving when level 2 or lower), it has a horrid cooldown for a basic ability and it takes half his mana pool as a cost. This forces you to choose between playing it safe and ranking up Timewalk first or risking it and maxing Q or W for damage (I may add some extra oomph to his W passive to incentivize leveling it first).

I am considering nerfing his autoattack range, now, thanks for the idea. Initially I just stuck with 550 range as that's pretty standard for many ranged attackers, as I reasoned he would struggle a lot in positioning lategame - but really, with his damage output, does he deserve to be that safe?

I like your idea for an ultimate! It's still something I'm having difficulty installing without completely breaking him, so I grateful for your words here. The ultimate as it is basically does the same thing but it's more of a constant presence than a temporary 'Don't shoot me' neon sign like the sight of a Zilean or Tryndamere ult invokes. I'm not sure how good or bad that is yet. I'm still thinking of nerfing the ghost's duration, as it makes him too safe along with Timewalk.