Board Thread:Wiki discussions and announcements/@comment-4881935-20140227190802

Hello everyone who has any interest in this matter.

I'm making some slight modification with the way the gold efficiency is written. The intended goals is to add a bit more useful information, remove any ambiguous or implied information, but this does not mean I am planning to assign values on effects/stats/active that we do not know the value to begin with.

Here are visual examples of my intended change (NOTE: I'm only showing the gold efficiency section and not the entire page. The section that shows how much each individual stat will still exist):

Hextech Gunblade= - an item that is over efficient

Statikk Shiv= - an item with unknown stats and effect
 * The base stats are gold efficient.
 * The passive and active effect are free.

Frost Queen's Claim= - an item that is under efficient that has multiple ways of being gold efficient.
 * The base stats are gold efficient.
 * The movement speed stat and passive has a combined minimum gold value of 177g.

Atma's Impaler= - an item that is under efficient with infinite scaling
 * The base stats are gold efficient. The item is gold efficient with the following(s):
 * The passive and active effect has a combined minimum gold value of 128g.
 * The item becomes gold efficient in . Each hit will reduce the timer by, down to a minimum of.

Bloodthister= - an item that stacks
 * The base stats are gold efficient. The item is 100% gold efficient when the champion has 1204 maximum health.


 * The base stats are gold efficient. The item is 100% gold efficient with four stacks. The item is  gold efficient at full stack.

As you can, this isn't a huge change but should be an improvement. 