Board Thread:Wiki discussions and announcements/@comment-4698489-20150808195101/@comment-3974211-20150816070851

Nidalee's Q doesn't increase linearly - it doesn't increase at all for the first 500 (525? I don't recall her attack range) units, and then I'm pretty certain Riot says it's non-linear after that.

The rate Xerath's movement speed decreases is not the same rate that the range increases - you could have to say "the range increases by 86% over the duration while his movement speed is decreased by up to 50%" or whatever it is per second.

Is stating the per second improvement even helpful information for an ability that takes a fraction of a second to fully charge?

As an aside, I think maybe we should start tracking "intervals" (and maybe even better track interval delay). Some damage over times deal one instance instantly while some don't deal their first instance until 0.25 seconds into the duration... at the moment this information can usually only be derived from the total damage versus per instance damage (e.g. "well that must be happening 11 times then, despite only 10 second duration"), but I think it'd be something worth tracking (especially if we continue to get ability-damage effects that don't discriminate ability type - e.g. Pox Arcana).