Talk:Katarina/@comment-24947613-20140710040818/@comment-24947613-20140715044133

Well, not for the sake of arguing, but in search of truth..))

We have two hypothesis's:

1) first tick applies in 0.5 seconds, last tick in 3.0 . That will make faster-than-default damage impossible. But it would lead to the problem u mentioned (moving the time of 1st tick further), which had ALREADY been addressed in patches - "V3.02: Fixed damage effect not being properly reapplied on targets that already have it." and "V3.03: Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed."

which leads us to the hypotheses 2) first tick applies immediately, last tick in 2.5 seconds. In this case we have kata applyind 1st tick per dagger, leading to 10 * 2% current health procs ~ 18% of full health during ult (but less, considering ult itself deals damage).

But.. this is wishful thinking.))) In truth i see a way to prevent kata's increased liandry's burn AND avoid bugging the item: separate timers. "Invisible" one for DoT, and "visible" for duration. That  will make dagger re-apply duration, and DoT simply checks every 0.5 sec - is there duration applied? - ok, here's your 2%..