Talk:VPBE/@comment-1920550-20150722005514

Hum...facecheck impression is that this Fiora rework is much less about instant burst damage and more of a DPS, hyper mobile playstyle. Due to the way her passive works, she has to constantly be on the move, always postioning herself in the different Vital areas for the true damage proc. It makes for a very fast paced style, especially with the Q dash being non-targeted now.

My concern is the ultimate heal. If it's too weak, then why have it as a reward for such a difficult mechanic like hitting all 4 spots, if it's too strong, why would an assassin/DPS character have such a degree of utility to her?