Talk:Ezreal/@comment-151.166.15.114-20110805175306/@comment-2124153-20110808155402

^ Rapacious's advice is good for the generic case, but I'd reccommend against it as a rule, and instead suggest using something that you can more easily pivot to your advantage for specific situations. You aren't always going to be facing the same lane, obviously, so don't use the same build, either.

Run with flat AD Marks and Quints, first of all. This puts you at about 62.5 AD, which is most likely going to get another +3 from Brute Force (and with the Havoc bonus if you go that far, effectively 68 AD). This will give you enough AD to last-hit and harass with at level 1, and also more importantly it removes the need to get a crap item like Doran's Blade. From here, I would suggest one of three configurations:

1) Cloth Armor + 5 pots. Use this against heavy physical lanes.  The Armor allows you withstand physical harass plus random minion damage, and the1000 extra health from potions will let outlast the other guy(s) easily.  Hilariously effective against champions like Gangplank, you can take Parrrley to the face and not even care.  Also Caitlyn.  Also builds into Wriggles, probably Ezreal's best earlygame item.

2) Boots + 3 pots. Best against skillshot champions where you will need to juke like a mofo.  This is how you deal with Anivia, Cassiopeia, Brand, Karthus, Urgot, Orianna, etc.  Boots make it easier to force them to whiff moves, and then you Arcane Shift or Flash in for punishment while their stuff is on cooldown.

3) Meki + 2 pots, or Saph + 2 pots. Meki is better if you will be in the lane for more than 3 minutes or so (ie you don't have Teleport), Saph is better for build flexibility (allows an early Sheen if you so desire).  This build is for lanes where you don't really have any prospect of taking the other guys out, and instead need mana sustain to feed minion pushing and safe farming for yourself.  A passive Heimerdinger is a good example of this.  Or champs like Nunu or Nidalee, that can just erase your harass and sustain forever, if they so choose.

Manamune is fine, just be aware that going for it early will hurt you against aggressive champions, because they eventually start ignoring your damage output. Do, however, build it out of a Tear quickly if you decide to go for it, because the AD is significant even at low levels (usually worth about +35-40 AD by the time you can first get it, but the Tear gives ZERO so don't sit on it).

I honestly prefer Wriggles first, and I think that even Rapacious would agree with that. That item is absurdly cost-effective, as it gives all four of damage, sustain, durability, and map awareness. How can you lose?