Talk:Yasuo/@comment-30539124-20161119012315/@comment-24496127-20161123040942

It could be said windwall represents his more reactive nature to fighting, as well as some desire to protect, or even just have a moment of reprieve from the constant threats to his life (A wall does in many cases represent a more permanent safety, such as in Attack on Titan). The fact he literally builds a wall out of wind can be taken as extremely symbolic, if you think of the fragile nature of wind, as well as the fact it's his biggest protection. Despite the whole murderer thing, he's not exactly a bad guy, just often forced into situations where he ends up being the bad guy.

Thematically, I find it much harder to explain his ultimate than his windwall. Gameplay wise is where the issue with windwall is.

I question creating characters specifically to fit a persons background and personality, if you're willing to warp logic enough you can rationalize almost anything.