Talk:Kog'Maw/@comment-3134735-20101016041310

Kog'Maw is not weak. Kog'Maw is not "squishy." With my build, I increase his Health to well over three or even four thousand, while often having the greatest Attack Speed of any Champion and dealing base damage so great that I literally rip through ganks. Imperative with Kog are speed, Health and Mana Regeneration, Cooldown Reduction, and damage. Damage, damage, damage. Harass relentlessly early game using Caustic Spittle and Bio-Arcane Barrage without rushing, and take full, accurate advantage of Living Artillery as soon as it's available. Kog'Maw can outrange every single other Champion, and can do so quickly and lethally. Gaining kills in the middle lane of Summoner's Rift early game gives Kog a serious advantage in terms of Experience and Gold, if team communication is effective and ganks are avoided. Kog's Ultimate relies heavily on Maximum Mana and Mana Regeneration, and the Crest of the Ancient Golem can additionally reduce his Ability Cooldowns to allow for repetitive use of his Abilities and his Ultimate. I highly recommend building Life Steal early game, namely with Malady. Berserker's Greaves, Phantom Dancer (believe it), Infinity Edge and Randuin's Omen are necessary; Shurelya's Reverie, Frozen Mallet, Frozen Heart and The Black Cleaver are highly effective. Madred's Bloodrazor and even the Hextech Gunblade can be a lethal combination due to the additional Magic Damage of the Bloodrazor and the Spell Vamp of the Gunblade; the Ability Power of the Gunblade will grant additional damage to all four of Kog's Abilities, but it is not necessary to build Ability Power with Kog'Maw, as his speed and raw damage will eventually make him incredibly powerful if he is both played and built well. Both Ability Power and Life Steal become nearly obsolete late game if an effective and superior build has been secured, and I have personally confirmed that Kog'Maw is capable of defeating Baron Nashor completely alone if he possesses such a build. I am almost always the first Champion in the game to reach Level 18, and I gain over twenty or thirty kills per match and often finish without a single death. And while Kog'Maw is a skilled sniper, his speed and damage, paired with a build that greatly increases his Maximum Health and Armor, make him a relentless force capable of pushing, harassing and annihilating even multiple opposing Champions. Additionally, I use only Greater Runes of Malice, exclusively building base Critical Chance, which, paired with Phantom Dancer, devastatingly increase Kog's Physical Damage. Finally, Kog'Maw is not overpowered; he is simply powerful. He is a Champion whom relatively and particularly requires a considerable amount of both skill and strategy to use effectively, and unfortunately most players do not play well using him. Kog'Maw is an acrid destroyer of Towers, enemies and Champions, a tank shredder, but only if he is played very, very effectively.