Talk:Galio/@comment-11013454-20150813172655

Galio rework

Passive:Runic Warfare

>Whenever galio or allies cast spells within a certain radius of galio, he starts regenerating mana for a few seconds (say like some small percentage of his max mana) This stacks or refreshes for each person casting spells near, each champion only able to contribute one stack up to 5 stacks

>(galios spells aren't exaclty the spamiest on CD, even so he won't benefit unless theirs more people around him casting as well. He won't get discounts but it will atleast help with his mana and encourage team play around him)

Q-Concussive smite

>Mostly, except that it now stuns for 1 second. If it hits more than one target, it ministuns all the targets for 0.30 seconds instead

W-Buklward

>Active unchanged in function, possilby brought down in numbers to compensate

>Passive: Galio gains 10/20/30/40/50% of his MR as AP

E-Freedom Gale

Line skillshot unchanged

Now gives a speed buff to nearby champions around him instead of leaving behind a speed path. The closer they are to galio when he uses it, the more of the speed buff they receive(because that shit was narrow and people be blinking about nowherdays anyway. When he's playing mage and using it as a damage ability it's supportive context is just ignored)

Ult-Durand's Idol

>Changed into a low range grab channel. Galio latches onto a target enemy and links himself to them for hte duration taunting all other enemies aroudn him in the radius,rooting the target. Galio takes 50% less damage for the duration and the other half is reflected to his immobulizd target, evenutally dealing aoe damage to all units in the radius (No longer does more damage depending on how much he is hit). Galio can silenced and stunned to interrupt the chanel, but cannot be knocked up or knocked out of it.

>(This is just to make sure his ult is a permanent danger to atlest one person, and serves as giving galio an 'initiation target' should he be doing so. HE already has to get up in the enemies grill anyway to get a nice ult, and it focuses more or 'mark this one dude and disrupt the others' for your teamate to respond. THe knock resistance is just because he needs SOME cc resistance with all the CC in the game)

It's not a good rework, I know.

BUt it's something