Talk:Lee Sin/@comment-4167645-20140619150921/@comment-4167645-20140619203410

Probably not, because it was an acceptable change, and yet they won't go ahead with it. Riot has always been the type to rush into a change if it isn't drastic.

Okay, theres 2 things about Lee Sin actually, whoops.

1) His ability to freely initiate without needing to land a Q, or to make a Q extremely hard to dodge.

2) His ability to easily escape a situation the moment the tables turn. Seriously, if I worked hard to bait his Q he shouldn't be able to just retract his hand after its played.

His kit is already packed with damage, free sustain, why ward jumping too? A Zac launches in, finds out hes in a bad situation, hes punished. An Elise rappels in, bad, punished. Hecarim charges in, bad, punished. Lee Sin Qs in, bad situation, ward jump out/kick the enemies. Hes got 2 options! Most people are lucky in the situation to have anything in addition to just legging it. He is the Lulu of jungling, deals good damage yet has multiple disengage options. But Riot hammered on Lulu. Bam, glitterlance damage, mana cost, whimsy movespeed, Help Pix mana cost. And they did these same nerfs multiple times too. But touch Lee Sin's energy cost on an option they didn't even forsee when they made him? Oh no, can't do that. Make Braum, give him the option to escape from a bad situation or engage immediately? Nope, can't do that, that'd be toxic.

Maybe nerfing or removing ward jumping may not be enough, but it sure as heck would make him easier to deal with. And I'd be satisfied with just that, being able to deal with him. For now the advice I've been getting is along the lines of "Have a team that knows how to capitalise on his positioning" or "Have a team that positions to guard and counter his actions". Theres very little of "me" in the equation, and thats upsetting.