User blog comment:ZFlash/Lydia, the Faerie/@comment-10428734-20131111205805

(To the two first posts) UPDATE:

Passive: Changed to a 10% spellvamp aura. The increased health sustain is compensated by the reduced mana sustain and the changes to the E, so you can't heal with it from minions anymore.

Q: Removed the reactivation. Now it is clearly only a damage tool. Also allowed to reduce the cooldown.

W: Increased the healing against champions to 25%. The fact it is interrupted by any hard CC is enough counterplay imo.

E: Completely reworked. No longer a skillshot. Can target both ally and enemy champions. Removed the snare. The swap would be either to powerful or too gimmicky now, so I removed it too.

R: Changed the value to 20/25/30% (+2% per 100 AP). Less utility with low AP. Reduced the duration to 4 seconds so the buff/debuff decays much faster. The skill is now a burst of tankyness/penetration instead of a bonus that lasts for a whole teamfight.