Talk:Lulu/@comment-4934699-20130409152537/@comment-5955640-20130411155154

I think when it comes to these things the devil is in the details. Being popular is one thing. Being popular because players are exploiting a function or ability that enables easy play is another. Thresh and Lulu are tough suppors. But they were designed to be exactly that.

I can only assume the Volibear nerf was made because he was being used as a bottom lane support initator and it was getting a bit hard to handle. Making him easier to kite now enable the opposing support to develop countermeasures rather than just getting rushed like what was happening.

I don't remember what the Hecarim nerf was but I can only assume it was to reduce his overall gank strength. After all he doesn't come in through the river lanes. He heads through the back of the ally turret and rushes from there. You can't really see it coming so it always made for a solid gank. Which isn't good you need some sort of con to that pro.

Ezreal losing his attack speed was to balance out the fact that Ezreal has quite a lot of utility and flexibility already. And if memory serves. He still has an attack speed steroid in his abiltiies so he's all right. Ezreal doesn't fall off in late game any harder than any other carry (which really depends on whether or not the opponents have wised up and started wearing some armor).

Lulu and Thresh are popular because CC support in general is the new thing. Support Lulu is really easy to kill. Everything is still very dependant on who you use your abilties on which could vary from changing the battle in your favor to not changing anything at all.

Thresh is a more supportive alternative to Blitzcrank. You get some aspects that made Blitz so loveable a support while actually making a more vulernable champion. But a more flexible ally with multiple uses other than just initiating.

Seriously. Unless you hear about nerfs. There is no reason to expect them. And certainly no reason to worry about them. Most of them are just stat re-adjustments that don't really effect gameplay overall.