User blog comment:GutsyTick/CC: Viden, the Seeress of Death/@comment-7709681-20150823205354

Ok... I have seen this concept from the first iteration, and despite anything that I could say below, this is the healthiest iteration of the kit.

I: You see, Ius is, despite a bit lackluster and being an aura, is healthy in gameplay (In fact, if the innate was just Ius I would tell you to reduce the timer), but once you read Eggressus the Innate passive becomes too powerful. The timer reduction is way too big, and both the damage and the slow are excessive (Even if it's decaying, due to spammability). And in order to make her balanced, and yet resulted in unhealthy gameplay, both her attack range and only dispelling condition (Being affected by hard CC), which are her gatings, can be resolved with ease by tools within the kit.

Q: Must be sincere, my only complain here is the utility scaling on the slow. Considering the damage and the spammability, having the slow scale late-game on top of I and E is too much.

W: A persistent spellshield that, upon blocking CC, grants a absortion shield? Ok, perhaps is too much defense in a single ability, but I cannot think rationally since Tahm Kench's E. But the problem here is that exists within this kit, this was my second complain towards the Innate: Over the ability's duration, unless kitted (Which is hard with the tools within the kit), she has a guaranteed time in which she cannot have her Innate dispelled, and having the likes of Banshee's or Morgana's E for her would make it worse.

E: Here is the same complain with Q: The utility scaling, but here is a damaging AoE with a long duration hard CC, becoming even more lengthy towards late-game, and having I and E on top of it does not help either.

R: First the passive, which is my first complain towards the Innate: I understand that if it comes to be an Assassin she requires a gap-closer, but this beside the Q, with her attack range being her limitant towards the Innate, you grant her a spammable gap-closer, which granted the amount of CC at her disposition, makes it such that turns the only two reasonable counters of her Innate invisible in (Counter) gameplay.

And for the active: Although I am confused with how the two effects share a same active (I suppose the active effect changes depending in which state the innate currently is, else I don't know), but discarding that, I believe both present their own problems, but the one that irks me is Incendo (Because is a powerful yet simple MS boost, I'll explain why this is too much later), as turning her entire damage output into true damage makes it so she cannot be countered by resistances, and with the Innate nor does health (I may be wrong with this part, still confused with the R - Innate interaction). Now, if I said that Deviare isn't a problem per se, why still count it? The short cooldown and reset mechanic, simple as that.

Overall, I believe her balance problems are in Egressus, the utility scalings in Q and E, W and R's Passive solving the Innate's counterplay, Incendo, and both the R's CD and the reset mechanic. Nothing to say about the Lore because there isn't one, so ignore that part for the comment's sake.

Is overpowered but by sight problems easy to solve, barely close to balance. *Pls don't kill me I just gave my opinion, and understand that Internet doesn't like its inhabitants manifesting feelings ;3;*