User blog comment:TheTobarMethod/Umm Ezreal......so your a carry?/@comment-5015210-20121227122742

Ezreal is an early game bully. Max Q and E for the first few levels, get ultimate at level 6, ofcourse. Q for damage, E for lower cooldown. Q is great poke if you can take a clear shot and  a basic attack before or after casting it will drop a Vayne to 100 helath in a flash. In lane, last hit as always, do not try to harass if you can not, if they have CC support or if you do not have a CC support. If you do get involved in a brawl let them focus your support first and when thier carry commits to taking your support down, take them down. It is all about this tactic. Do not lead the charge. In teamfights, wait for their CC to go down or your CC to go down. As soon as that happens, ult them to max your passive immediately. A few crits on their carry should take it down. If you can not reach the enemy carry, land a few Qs at their team, deal as much damage as possible and focus the closest high-priority target. Make your team focus them too.

- Ez is a pain in the ass for Blitzcrank. If you get hit (not pulled) cast E. Even if you cast it in place it will negate the pull. Then you can harass him while he retreats.

- Do not try to harass with E. It's the most supidest thing you can do. It's your escape. Chase with E, escape with E.

- Do not harass with W. You'll find yourself OOM to cast Q or E in no time. Use E to help pushing a tower or to disable their carry.

- Triforce falls of late game as your basic attacks, with crits, will deal more damage then your Q so I recommend selling Triforce (if you need room for PD, IE, GA, BT, LW)

- If the enemy lane is high mobility and hard CC pair (Alistar, Taric + Corki, Tristana) get TF first for ranged harass with Q and mov spd. If it is a sustained damage lane (Vayne, Kogmaw + Soraka, also Taric and Sona) get IE or BT for higher damage output.

When you play AP or Hybrid go mid. AP Ez counters low mobility champions, like Ryze. As always save your E for escapes. And also save your mana for E. I always save enough mana for E. Get Tear. From this point you can get Muramana if Hybrid or AA Staff for AP.