User blog comment:Usiar/Actual Gameplay Requirements for Ranked?/@comment-6009998-20130122071806/@comment-3067750-20130126024337

Tassider, nothing in League's ranked system speaks of your personal skill. The only thing that speaks to that is how you performed compared to the other players even if you lost.

That said, you could be some 2000 elo player, teamed with four others who are 500 elo and still lose. However, past the binary of Win or Lose, you performed as a 2000 elo player in comparison to your team and your opponents.

The main problem intended in the topic are the people who choose to learn the champion they want to play for the first time in a ranked game. Its too common (atleast from my point of view), and is a completely garbage "excuse" for someone playing badly for either my team or the enemy team in the competitive queues.

A secondary problem is where Riot was supposed to disable newly released champions in ranked queues until their first free rotation, allowing the champion to be better balanced post-release where a higher volume of people are more likely to find different things that make that champion stronger than what may have been intended.