Talk:Yorick/@comment-25364408-20160915063818

Quick update before actually updating the LoLKing guide. I'll do that... eventually.

Runes: Same as always. Masteries: Depends, will be included with builds, since they are build specific. Builds: Need more tank: IBG + Titanic > Tank, take 12/0/18 Grasp Feel like/need more damage: TriForce + Titanic > Tank, take 18/0/12 Ferver Want/need sustain: DD + Titanic > Tank, take 18/0/12 Warlord SUSTAIN GOD: DD + Titanic + Gunblade + lifesteal, take 18/0/12 Warlord

Build up Graves, summon Walkers and either E the enemy or the casters/cannon of the wave, then attack the melee manions yourself. Using ult is highly preferential. Want to solo Herald? Sure. Want to push a lane? Sure. Want to fight a champ? Sure. Just use it for whatever.

Many of the medium matchups became hard. Many of the engagers became hard. Ranged champs are no longer between easy and medium. You can't out sustain Teemo poke anymore. You can't effectively replace an ADC anymore. You can support easier, jungling shifted power from a super easy first clear, even without a leash, to a hyper easy first clear if you got a leash.

You should start Cull + pots. Cull helps a little if behind, and helps you get your items, whether ahead or behind. Plus it's super easy to max out, and the health on hit is better than the D.Blade lifesteal until level 7 against minions. It depends on when it falls off against champions based on their base armor, runes, masteries, and build, though always at least level 10, even against a Thresh without any souls. This level only increases as champions actually gain armor.