Talk:Warwick/@comment-26034614-20150506012201

Some personal spontanous ideas:

Eternal Thirst:

Warwick's basic attacks deal 3% of base attack damage as additional magic damage and heal him for the same amount. Each successive attack against the same target will stack this amount of healing and damage up to a maximum of 3 stacks. The stacks remain for 3 seconds.

Hungering Strike: RANGE: 400 COST: 60 / 70 / 80 / 90 / 100 mana   COOLDOWN: 9 / 8 / 7 / 6 / 5 Active: Warwick swipes at a target enemy, dealing magic damage based on his bonus attack damage, also healing himself for 80% of the damage dealt.

                                                                                                                Magic damage : 「 75 / 125 / 175 / 225 / 275 」 (+ 75% bonus AD)

Hunters Call: RANGE: 1250   COST: 40 mana   COOLDOWN: 22 / 20 / 18 / 16 / 14 Passive: Warwick gains increased movement speed. Movement Speed: 2 / 4 / 6 / 8 / 10%

Active: For 6 seconds, Warwick increases his attack speed and increases the attack speeds of all allies within range by half as much. Blood Scent:
 * Attack speed: 40 / 50 / 60 / 70 / 80%
 * Ally Attack Speed: 20 / 25 / 30 / 35 / 40%

RANGE: 1500 / 2300 / 3100 / 3900 / 4700   COOLDOWN: 4.5

Toggle: Warwick reveals nearby enemy champions with less than 55% of their maximum health.

While any enemies are revealed this way, Warwick gains increased movement speed.

Movement speed: 15 / 20 / 25 / 30 / 35%

Infinite Duress: RANGE: 700   COST: 75 / 125 / 175 mana   COOLDOWN: 90 / 60 / 30 Active: Warwick leaps forward,  suppressing the first enemy hit for 1.8 seconds and dealing magic damage 5 times in 0.3 seconds intervals, also healing himself for 70% of the damage dealt. Each damaging strike applies on-hit effects, including life steal and  Eternal Thirst.
 * Magic damage per hit: 15 / 30 / 60 (+ 40% bonus AD)
 * Total damage: 75 / 150 / 300 (+ 100% bonus AD)

Write your thoughts to this, I probably forgot something.

I found it a good idea to have his Ultimate become less unavoidable and more situational usable, for example for escaping or chasing. Similiar to Gragas or Rek'Sai he would be able to use it to leap over terrain.

And let's be honest, he needs a good mobility buff.