User blog comment:Emptylord/Champion reworks/Elise the Spider Queen/@comment-25003900-20150216173425

I really like the idea of reworking Elise and utilizing her webbing as pseudo walls within the jungle, could be utilized both offensively and defensively. I'm not sure how you intended the ability to work, but I think I'd prefer being able to specifically place the wall at a location, but have it function as a skillshot to said location. It seems to me like that was your intention, but I wanted to put that out there just in case. I also think that the Mage version properly goes with her identity.

My problem is that she's starting to look kind of towards a sustained damage mage in this rework and that didn't work out so well with Azir.

I also have the issue where I really like the identity of Elise in that she contains a bit of caster action, but is largely focused on the assassination aspect of her kit. She utilizes the lockdown then a quick burst from Q and W, switching forms for immediate Q, or E and Q.

The issue that I see, is that Mage Elise fits a little better with her identity as a character, meanwhile duelist would be a more efficient (I also don't quite understand the passive on duelist it seems as though it would be a constant 40% bonus from the wording. It seems to scale dowards as they approach no HP dealing less damage kind of like the current health scalings on existing Neurotoxin? I also think it might function a bit better with AP scalings rather than AD scalings, but that's just me. I know it could get potentially dangerous, but I think it would be a good way to keep her strong throughout the game rather than that massive fall off in late game that she experiences now as I'd likely not be building much AD on her when everything else scales from AP you know?)

I'm very eager to see how the Frenzy idea comes out and will be keeping a close eye on the thread.