Talk:Mordekaiser/@comment-12727893-20140625154303/@comment-18470289-20140703220309

I am with Atan in the sense that the solution is a thematic/creative change instead of the simple give cc/mobility.

Some things that was said doesnt befits with reality. Never you are gonna burst an adc with R,E,Q because you dont have means to deliver the Q. The only situation that he can burst and adc is usig DFG,R,E hoping that he dies before someone lifts the curse.

Other thing that doesnt was considered was that he suffered a "rework" where they transferred power from his ult(from the more powerfull part of the ult, the ghost) to the Q and nerfed the shield generation of E. After the rework they nerfed even more the ranged shield gen removing bonus shield in E and halfing shield gen in minions.This shows that they focused on making Mordekaiser utilize his entire kit, that is, E and Q if he wanted to have a decent shield generation and deal damage, instead of staying in the eternal harass E to peacefully generate a shield.

Meanwhile the saw the fall of the tanks and tank itemization in the game so the fighter(more like tank) role of mordekaiser fell harsh of favor.

Seeing that happen we see that his kit was made(remade) to splitpush-duel, as he can start a duel surrounded by minions and quickly transform it in a duel without minions and with the upperhand, and his famous wave clear.

Another very important thing is that you should remember that his shield gen is gated by his cd, and in the late game whem he is meant to shine his only realiable shield gen skill in a TF scenario is E. The only situation when he can sustain his shield gen in late is when he get a bruiser/adc ghost. So without ghost, shield sucks in late game against every one that doest fight in close and personal.

So the summary of the nerf / buffs was the creation of the need to get in melee range to dish dmg, generate shield and get his ghost by himself.