Talk:Darius/@comment-26571846-20170708180834/@comment-24896347-20170711151259

Thats the thing though.

Against coordinated teams he can get shut down easily, against uncoordinated teams he can do quite a lot.

Nerfing him can put him into a position where he simply can't work even against uncoordinated teams. I know for a fact that at Platinum, im already seeing people start to play around me and easily mess me up, and with someone with 3 years experience on Darius, he is very easy to play against.

Hes strong, but I don't think hes too strong. Also tank items aren't as balanced as you say they are, they're far too cheap and too effective at the same time in doing what they do, deaths dance is also a rare purchase on Darius, since buying this item puts you in a bad situation, you're fairly squishy and a Executioners calling majorly negates your purchase.

The new rune system could push him to become a fairly strong character, but at high elo he isn't strong, and he was already nerfed for low elo players. I personally think he is fine currently. If he needed a nerf, this is my suggestion:

W no longer refreshes half the duration on a minion kill. While this doesn't look siginificant, it is, this makes killing minions under tower a bit more harder and can put him a bit behind in terms of CS.

Another nerf suggestion is:

Apprehend gives 4/8/12/16/20% armour penetration passively now. This is fairly significant, as at max rank you are essentially removing a entire level from the armour pen.

These are the only nerfs that come to mind that won't completely mess him up. Noxian might is strong, 200AD looks like a lot, but at the late late game where you can barely get the stacks onto a target without losing majority of your HP to assault from AP and ADC attack, you will die quick and that 200AD will not have any use due to kite, cc and many other factors that leave at a major disadvantage.