Talk:Twisted Fate/@comment-24023648-20140217010910

Bought this guy recently and I really like him. Too bad he isn't quite viable...

Let's analyse him a bit.

Kit:
 * Loaded Dice: gold passive, awards farming -> chance to snowball if farmed well
 * Wild Cards: 3 pass-through skillshots, low speed, medium damage, big range
 * Pick a Card: unique ability, AA enhancement, choosable effect
 * Stacked deck: enhanced AA on 4th attack and passive permanent AS
 * Destiny: unique ability, global true vision
 * Gate: long range teleport

Pros:
 * has powerful lane presence till lvl 6
 * can farm/harass/splitpush safe
 * can manage his mana well
 * can easily join fights or catch and murder retreating wounded enemies
 * provides true vision on the enemy team on demand, his greatest feat

Cons:
 * can hardly fight his lane opponents when they reach lvl 6 because he gets *no bonus damage from his ulti
 * has no gap closer aside Gate
 * has low range
 * has no sustain
 * has low teamfights utility

His 'cons' beat his 'pros' by far so it's obvious he needs a rework. Lucky, he's not a 'toxic' champion, because all his moves can be counterplayed so I see only buffs coming his way.

Long ago, this guy was considered the most powerful champion in game, a permaban. RIOT reworked him twice and has a 1% pick rate. I think they did a good job in creating a nice kit and that its viability is at hand, no need for major changes like in the past.

So I want to propose my own rework ideas. I'll focus on maintaining his core features and his bond with his lore while leaving gaps for counterplay.

First comes Loaded Dice. A chance of gaining a bigger profit? Ridiculous! He's a gambler that makes his own luck, like he says: "Never lost a fair game... or played one.". Let's make it more dynamic:

''Twisted Fate receives X stacks whenever his abilities damage an unit (the more units damaged with one ability, the more stacks). When Twisted Fate kills an enemy, he consumes his stacks and gains additional gold based on the number of stacks consumed.''

I inspired from League of Draven and adapted to Twisted Fate style of playing.

Next comes his key ability, Wild Cards. It is quite balanced in fact but there's a way to add more damage to it. Like others multiple skillshots spells (e.g.: Ashe's Volley, Lulu's Glitterlance) enemies can only be affected by one skillshot. But the only situation in which Twisted Fate would have the chance to hit an enemy with more than one Wild Card is in melee range.

Judging that he has no gap close and low attack range so no kitting ability, I think he should be granted more power in close range by making it possible to damage an enemy with multiple wild cards (diminishing returns can always be added if it's necessary). This change would be very similar to the current approach the rioters have in trying to make Graves Buckshot more powerful at close range.

To be continued.