User blog comment:Atmey/Aghanim's Scepter/@comment-24434281-20120912195419


 * Quickly read all the abilities enhances and havent read the previous comments. Sorry if something I say has been brought up and addressed before. Discussing the enhancements suggested, even though some champs probably wont buy them, I am simply discussing a "what if" without the consquences of buying this over than lets say, a blood thirster or w/e.


 * Large wall of text incoming. Is something this long even allowed?

You shouldnt decrease the CD of anivia''s egg by one minute, especially since it is a important mechanic that you are decreasing by 1/4. If she starts having her egg up one minute faster, she can easily be played more aggressively and it makes tf's more favourable for her entire team if she has egg up faster.

The scaling on Ashe's ulti isnt needed imo because its something Riot should just impliment. Old ADC's such as her and Tris lack the ad scaling that recent carries have for ap scaling which make them not as strong since they lack a stronger mid game/burst.

The MR reduction on Cass's ultimate is also something which shouldnt be put in simply because if you can hit all of their team with Blast or Miasma for 75% percent pooled reduction, which is obviously to strong. Considering that Cass is currently fotm and strong, buffing her by giving passive mr reduction since you combo needs someone poisoned is simply to strong.

With Cho, more stacks he gains 380 more hp. Not really sure if that should be changed, although with armor and mr that will give more effective FREE hp to him. Also, the amount of time the player would need to get max stacks would have risen, which might impact their play style on their farming, etc. I dont really play Cho so i cant exactly give a good opinion on how that would change him.

I am not doing any theorycrafting on this since i CBA since i dont play Corki, but i am just thinking that it would increase his dps by too much since it benefits from Apen. I understand that this is sort of ment to give them a level 4 ulti, but this would be such a sudden jump in scaling for his missiles.

Since Darius can usually get fed and the fact he is rather good at a 1v1, with this item you simply cant run away from him. And i am assuming that it would also up the scaling on his innate for the 3 extra seconds it lasts on them, otherwise it would stay the same which would most likely be the better option for balance. Doing quick number crunching i get + 14.4 damage and 1.8+ ad scaling per stack of hemorrhage if it scaled to do damage over 8 seconds rather than 5.

I understand the part about the movement speed buff on Fiddle after this ultimate so he can catch people, but you are ment to fear someone so they stay inside it and then drain or dark wind or w/e. I feel that the movement speed would just be wasted and rather situtational.

I dont understand why someone/people would take more damage with Fizz's r, and also why it is true damage, especially since it scaling (Abeit, it wont have to much of a impact) which can hit multipy people (Again, they would deserve it if they didnt move away, but if they got chain stunned and couldnt). Second reason i dont like it is the fact that Fizz is a assassin/burster, so i dont think he should be given free damage like this.

With Galio, i dont think its should be immune to cc since with its ulti, since stopping a galio ulti is part of a team fight against it. It simply makes galio easier and with it immune to cc can drastically change the out come of a team fight since you can disable a high prioty target/several of them with no chance out unless they have a QQS or you cancel.

Garens ulti promotes kill stealing and more lane dominance with a lower cd on ulti and to me makes it seem like you simply want this because Darius has it on his ulti.

Considering that Graves is a ad burster early game and a good adc carry later game, giving him free armor reduction debuff which allows everyones physical damage to do more to them is just to strong. Its simply a stronger iniative to pick Graves over other carries for a weaker Vlad ulti which applies to phyical damage. Same arguement with Corki for this.

Karthus ulti is already broken as it is, their is no reason to give it a aoe buff. I know people can simply spread apart, but what about a jungle team fight with mass cc such as Sona or Amumu. It simply makes it too strong. The amount of damage increase Karthus would be doing would be an insane amount in these sort of situtations.

With Kennens health/energy restore, i see the health as being useless since it is so little, and the energy as to much due to how fast you will be applying marks to people during team fights. It means that he wont be able to run out of energy and since Wota w/e is core on ap kennens, and life steal of course on ad kennens, it will make him much harder to kill.

They just decreased the ratio on Kog R since it was too strong. It doesnt need to be brought back. Tbh, i cant think of an alternate for what the item would do about him, other than decreasing the amount of mana per stack.

Lulu ultimate target doesnt need the bonus movement speed since they wont need it since the slow aura is already high enough. That will just make her anouying and almost 100% unescapeable.

Lux ultimate doesnt really need the lower cd since its on 24 at max, which would give it 19 with this, considering that this effective gives it +80 damage on the spell alone.