Talk:Xerath/@comment-24613667-20150111185552

Can anyone tell me how to reliably dodge Xerath's Q? The hitbox seems completely random at times due to the particle effect being fairly high off the ground, the speed and orientation of the cast, and the fact that there's no ground indicator.

It'd be really nice to see a ground indicator shoot out along the path in that (very) small delay on cast, something like energy corrupting the ground (similar to Vel'Koz's W). At least then I wouldn't feel like Xerath players are cheating as much.