Talk:Heimerdinger/@comment-72.253.3.24-20120625090201

People underestimate me, so I punish them. Simple as that.

I actually dont expect to get champion kills during laning phase. Champion kills arent even that important anyways, its equivalent to like... 12 creep kills (or so my sources say).

Generally, the peak efficiency of herm comes around 18 min - 25 min. Longer efficiency duration if Mpen and rockets are rushed.

Hes... more of a hidden damage. Think of it that way. Walk in, QQ, W, R, E, walk out. wait 6 seconds, W,E, walk out. W,E, walk out.

A good tip is to never try chase. If the nearly dead champ is out of your rocket range, and you dont have flash, YOU WILL LIKELY NEVER CATCH UP TO HIM. If you chase, you gain distance from turrets, hence, your "bouncers" cannot protect you. Nor your mates if you over extend.

But if you over extended as herm in the first place, perhaps he isnt for you and you should play a easy champ like morg or something :/

I get that hes underpowered but that doesnt mean my favorite champion is bad. Hes not, he just has a unique kit.

Another pro tip. If you have a death streak, why not try back door? Really. W, E, clear creep, walk up to tower, place two turrets, you just did like... a good 300-500 damage depending on AP. If you had additional seige minions, cool, more damage.

ANOTHER PRO TIP. Since herm generally doesnt die from team fights (if you dont over extend ya goose), and your team loses a team fight, dont stay. Go back to the closest tower with a nice HP, and hug it. Only idiots dive when Im hugging.