Thread:Porchmunkyforlife/@comment-5606883-20130207122538/@comment-5606883-20130208010529

Well, I hope I helped you with my reply! To add on to it, pre-lvl 6 is Diana's weak point. If you are vsing a burst champion, then you need to keep them close to you as long as you can. Ex: Katarina Shunpo's to you- Q ontop of yourself, activate W, and autoattack. When she is about to outrun you, use E and get more damage on her. However, if you are against a sustained DPS mid like the new bruiser mid meta, then its best to just play safe until lvl 6, recall to get an AP item or two, and try to nuke em down.

I'm sure Diana can fill that void that Malza-...er...Vlad left in your heart!

I like to build glass-cannon Diana early-mid game and switch to some sustain late game (in my opinion, its the most useful way to play her. Though my friends have proven that she is a good disrupter/tank with CDR and tanky items.)

Typical core build: Sorc shoes, Rod of Ages, Rabadon's Deathcap, Deathfire Grasp (this item takes some getting used to on Diana with its activate), Zhonya's Hourglass, and a situational item such as a Frozen Heart or Guardian Angel. Early skill order depends on whether or not your jungler is going to gank mid. If you have a gank coming, go Q - W - E, if not go Q - W - Q - E for the extra damage on her Q. Max Q > W > E and of course get her ulti whenever its up!
 * One thing that I see alot of AP mid's -not- doing now a days is building defensive. Diana is melee, so she is very vunerable to poke. So if you ever fall behind in your lane buy an early Abyssal Scepter! Very soon, their damage will be next to nothing and you'll start winning those trades :)

My Diana Mastery page is 25-2-3 getting a point in Summoner's Wrath, 3 points in Fury, 4 points in Sorcery, maxing every AP mastery and getting 3 points in Havoc. In the Defense Tree I get 2 points in Perseverance. And in the Utility Tree I get 3 points in Meditation. As for tricks with Diana...hmmm...dare I divulge my secret strategies with her? Well, since you like Diana I will :)  Pre-lvl6 is when Diana is in the most trouble. Diana can't win trades using her burst at this lvl, but instead wins sustained fights. If you and the enemy mid are equal health and he engages on you (how DARE he...) then autoattack--W--Q--autoattack  you'll soon proc your passive and the enemy's spells will be on cooldown, so they will most likely run- thats when you use E to pull them back and get another passive proc on them!  Remember that Diana is tankier than your average mid champ ^.^ Thats all that I can think of off the top of my head, but if you have any specific questions please ask them! I love to help out my fellow Diana players =D  Good luck, have fun, and make a new moon rise!
 * I currently use my Akali runepage for Diana because she benefits early-game from that extra AD (has secured me many kills when my Q would take too long to go off of Cooldown in early fights). It is 2 Greater Marks of Penetration+7 Greater Marks of AD,  9 Greater Seals of Armor,  9 Greater Glyphs of Scaling Magic Resistance,  and 3 Greater AP Quints.  The 7 AD marks can easily be substituted for full Magic Pen. marks if you want though.
 * Her lvl6+ combo is Q --> W --> R --> autoattack --> E (when they begin to run) --> autoattack --> Q --> R --> R.   A skill that you'll learn the more you play Diana is deciding whether or not to Q --> R --> R an enemy to kill them. You'll soon get a feel for her damage and know if you can finish someone off with a double ulti or not.