Talk:Xerath/@comment-88.207.80.152-20130228212211/@comment-155.33.152.197-20130324085023

As a fellow Xerath player, a single shot witha 10 second cdr at 50 mana will reduce his single combo by 30% or so. That's terrible. But that being said, this change means I can proc the stun VERY reliably (more so than proc-ing with Q as well as without worrying about wasting potential on R) VERY often (as often as the E and W CD allow; around once every 10 seconds assuming W is maxed second) from a VERY far distance.

Since the whole point behind success as Xerath beside knowing how to farm on him is whether you can land your stun and then combo a stunned target, I'd say the changes would make him very easy to play but not a threat, since he no longer can 70 --> 0 any mids.

What that change will come down to is an uber-fed execute-like jungler; ie Lee-sin, if they ever show up, which they will.

IMO, I'd still like to insta-gib the ADC at their base at the start of the fight [from my base] instead of making Xerath a no-brainer "Recommended" CC champion.