User blog comment:ClariS/A Moment for Clarity/@comment-7658432-20130415132808


 * Reads the Username code*, *Blushes*, *Realizes its a username code* :it's something:

OH well. You got me at the username code.

In my honest opinion, and assuming you're presenting this rework available only in Summoner's Rift (because having single target Clarity in The Proving Grounds is... meh.),  this wouldn't solve the current problem Clarity is facing right now. What makes it unviable is the fact that it takes a slot for Summoner Spells. Meaning you're either sacrificing a good spell or your only other means of mobility (Flash/Teleport/Ghost). The cooldown you're giving is promising but it's single target. And you're saying this is Support oriented but trading Exhaust for this won't give a higher killing potential. It's good for poking, enabling your ADC to spam/harass but it wouldn't save him from duels. Practically, the only time supports will get this is when their ADC would capitalize on poking, pushing their enemy back then farm like hell. And as a Support Spell, they wouldn't benefit from the single target nature of the skill thus making them choose if either they'll use it on themselves or their ADC. Making it AoE with that low cooldown would break laning phase. Imagine Blitz/Sona/Taric with Clarity, spamming skills all day then pop clarity then poof, instant terror lane.

Mid game comes, ADCs normally doesn't spam spells (except casters) and APCs usually have Tear/RoA/Chalice/Athene's so they can spam to their heart's content and they usually have blue buffs in their possession. So this again makes it hard to utilize Clarity properly. Especially in late games where mana is something that usually never goes out unless enemy can turtle for 10 mins.

Now I can't say what we can do to make players pick up this skill. The way you overhauled Clarity is like on the same level of Clairvoyance. Obviously has it uses, but they are somewhat limited. Good job on this blog. :))