Talk:Corki/@comment-5663427-20140301165902/@comment-5319740-20140307195406

hes actually on par with mid-tier carries like Ezreal and Graves, actually his kit is identical to them to some degree.

a high-damage poke on a low cooldown, a decent dash or flash, and an effective debuff.

with Q's current standing, along with the added AD ratio, it looks like it should be left at lvl1 for the benefit of low mana cost, the difference is 200damage.

this in exchange for W cooldown and some damage if you count that in, or E for more armor shred and a lot more damage potential.

to explain the damage difference:

lvl5 W gains 60damage per tick in comparison to lvl1, the damage rate ticks at twice per second for a maximum of 5ticks, meaning the overall damage difference will be 300damage. couple this to 12second less cooldown which can save your ars or chase some ars better.

lvl5 E gains 24damage per tick in comparison to lvl1, the damage rate ticks at twice per second for a maximum of 8ticks, meaning the overall damage difference will be 192damage. additionally lvl5 E shreds 4more armor per tick in comparison to 1armor per tick at lvl1, a total of 40armor shred can be done at maximum exposure. considering reduced armor effectively increases your other damage sources means it can potentially deal a lot more damage.