User blog comment:NicknameMy/My Taric rework, GEMS/@comment-4952847-20141120102443

I like the ideas of your abilities, but since auras are pretty much hated by everyone now, let's play with a mechanic that's not often used - here I'll say charge-up abilities - like Varus's Q or Vi's Q.

Now these abilities build up power over time, and my suggestion is kinda similar. His aura effects build up over the course of charging up, so for example: Taric activates his W: at first his allies only gain 3% of his max armor, but for each second he charges this effect builds up, to be 15% at the 5th second.

Now the twist: instead of his ability's active component also building up in power, they lose power the longer you channel your aura. In this case, he'll do less damage and give a weaker armor debuff to enemies he hit.

The logic behind this... let's imagine the gems as little fuel gauges. Now you can spend all of its power at once to gain a short but strong effect, or harness its power over time, but the power a gem can hold is finite, so you can either have one or the other, but not both.

So yeah, a Taric player would then have to decide whether it's better to deal damage now, or toss a stun now and lose the full team armor bonus. On the plus side though, it should be a lot easier to duel as Taric because you don't have to consider the buffs so much.

Of course, this way, his skills will all have to be tweaked so that the active components and the buff components of the spells are balanced. And also all the spells will need an offensive and defensive component so that the decision making is more noticeable... etc etc.