Talk:Garen/@comment-28465461-20170227025328/@comment-24496127-20170301215504

The thing is, his current passive is hardly a crucial part to either his kit, or his character. He definitely needs some way to sustain in lane because he's purely melee with no real capcloser, but the passive is just pretty bad, since it requires him to be out of combat and doesn't really help much even then. Garen's iconic play pattern is spinning like a beyblade, and the giant sword execute that actually shakes your screen it's so epic.

I'm completely fine with Q and W as they are, because they feel pretty good. Although I think a nice QOL would be to have the W actually tell you how much damage is mitigated, like the gray numbers that pop up when you hit a shield. There's no reason to change those, but the passive itself could be a chance to focus Garen's success case, which could make him easier to balance even at top level by giving him a situation in which he's meant to succeed, similar to Darius's, which is getting five stacks on someone.

Garen being continuously rewarded for being in combat through pure efficiency increase is an interesting idea, and it means it makes sense why he would be one of the squishier juggernauts at the start of a fight. It may make his W a bit too strong, but some minor reworking on the way it works could fix that.