User blog comment:TheGreatClockwyrm/Kubri, the Last Hearth/@comment-35930747-20190818213626/@comment-28171995-20190819181348

Not to be rude, but I believe this concept is too overloaded and too overpowered.

P: I think the "Home is where the Hearth is" part doesn't need much explanation as to why it is broken. It a baron buff. For "Living Flame", I would cut the movement speed and maybe realize the damage reduction part differently.

Q: It's fine, though the grounding seems unnecessary. Also the bonus damage might be too high.

W: To me just way to much. 2.5 seconds untargetability? Up to 800 range dash for allies? Heal on top? And then the global mobility? Nonono. To me this can't be an ability in any way or form. Reduce it too the healing and make it last for a limited duration like 10 seconds or something near that. Therefore make it invunerable to enemies.

E: I really don't like the bonus range for melees, but its ok. Maybe remove the bonus healing and definetely the true sight.

R: Reminds me of Kled. Also, if you take a look at the range, the global mobility is very strong comined with what his P and W already provide. Also an entire team could escape a bad teamfight with is using this, which would be more than frustrating for the enemy team, particularly melee enemies. Then theres also another heal here... Would cut that together with the knock-back on enemies, even though this ability would then be almost comletely indiffrent from Kled's ult.

Im really confused why this concept has a 1 mobility rating even though its full of it. And I don't like how many add-ons the abilites have. The one on the Q is ok, but generally I think slimer kit's are better, because they are easier to memorize and also cleaner. Thats why Riot removed so many things on Aatrox, Akali and Irelia.

I think this kit needs a re-iteration, removing many of it's extras and sharpening the in-game purpose of the champion.