Talk:Yasuo/@comment-27784028-20160212161306/@comment-4091261-20160212194737

Challenge accepted. By the looks of it, you got your offense in order with your runes, but not your defense. It also seems like you might be forgetting a mastery that will help a lot.

You want and , the flat ones. The reason why those over scaling health is because has a shield. and normally grants more power to sustain from things like, and it also affects shields as well. Since  does not scale with health at all, and  runes should be better.

You are correct with your analysis of . It really is only good for trading in lane. is a fairly good trading tool, but you need deal a to activate it, so you can only reliably use it late-early game. That is unless you force it in your kit through critical strike damage/chance runes; but I don't suggest that because, in experience, the damage output is less reliable early game due to the tornado from not benefiting from. Although there is one other mastery that doesn't have any of these problems:.

has gotten pretty useful for trading as a melee champion now. Every autoattack and spellcast that hits an enemy grants 2 stacks, so you can reach the 8 stack cap fairly quickly. It bolsters DPS fairly well so it makes people afraid to duel you, and it also maintains it's power throughout the rest of the game without having a cooldown to limit its effectiveness. You should definitely use --you have  after all.

If you just change your runes to and, you should be fine in terms of tankiness. The best mastery for you is definitely with the runes you already have. If you do these small changes, you will definitely see that you can trade very easily early game and duel just as easily as the game progresses.