Ahri/Strategy

Tips

 * Playing As
 * Use to set up your combos, it will make landing  and  dramatically easier.
 * Initiate team fights using, and chase down stragglers with.
 * enables Ahri's abilities, it opens up paths for, helps double hitting with , and closes to make use of.


 * Playing Against
 * Ahri's survivability is significantly reduced when her Ultimate,, is down.
 * Stay behind minions to make difficult to land, this will reduce Ahri's damage potential significantly.

Tricks

 * Ability Usage
 * is Ahri's main farming and harassing tool during the laning phase. The massive movement speed it grants can help avoid enemies' skillshots when trading skills.
 * An ideal early game harassment would be + an autoattack (which will proc ). This can deal quite a large amount of damage, especially on those who don't have much Magic Resist.
 * Throw backward when running to maximize the duration of the movement speed. This can help when running away or chasing an enemy.
 * 's mana cost is quite high during early game, with a relatively low cooldown of 7 seconds, so it can be tempting to spam this ability which will burn out 's mana very quickly. Therefore, it is advised not to spam this ability recklessly.
 * Use the movement speed bonus to steer the Orb on its way back should the enemy attempt to sidestep it.
 * The movement speed is also useful in escaping ganks when her ultimate is not available.
 * It is best to aim at its maximum range to ensure both parts of the ability will hit the enemy.
 * will heal Ahri for its maximum potential when used with on a minion wave. The passive helps Ahri stay in lane longer than other mid laners.
 * Late game, with enough AP, using with  on a minion wave can fully heal  without having to return to base.
 * is 's single target nuke that is best used when at close range to an enemy champion.
 * At rank 1 and 2, damage is negligible and has a long cooldown. However, beyond rank 3 it will start to put a hurt on those who dare to charge into.
 * will proc immediately should the 3 spectral flames hit the target, thus making this ability a low-mana cost harassment.
 * Maxing out first before  is not a bad idea when it comes to extreme melee matchups (e.g:, , ). The secure single-targeted damage (as the ability is auto-targeted) helps Ahri retaliate should they try to engage or juke.
 * Be wary that using at close range also puts  into risk of being disabled or worse, bursted down, as she is a squishy champion.
 * can also be used to charge up due to its low mana cost or to quickly kill 3 low-health minions (the flame will split automatically if the damage is sufficient to kill the target)
 * is 's trademark and only form of disable. It will affect the first enemy hit.
 * has a long cooldown and a high mana cost early game. Take great care when using this ability to trade with your opponent as it will burn out Ahri's mana quickly.
 * Setting up a perfect for a gank will devastate your opponent,usually resulting in a kill or at the very least force them to use.
 * can lure the enemy into your turret's range, thus favoring you in a trade.
 * Although can no longer disrupt dashes, it can still stop.
 * During teamfights, try to the enemies' carries, which will likely result in their death. Alternatively, you can use  to save your marksman(s) from diving assassins such as  and.
 * ultimate- is what makes her slippery and versatile. Use in teamfights to re-position yourself if enemies try to lock you down.
 * With 3 charges of and, can cover massive distance to close or expand the gap with enemies.
 * can dash through most walls. Use this trick to create shortcuts when chasing or escaping.
 * Focus on using to juke any incoming skillshots rather than damage the enemies as the damage of 3 dashes is still somewhat low.
 * Use the 10-second span after your first use of to wait for your abilities' cooldown then engage your enemies again.
 * In rare scenarios however, 's damage can be used to finish off low health champions if other skills are unavailable lest they away.
 * Use right where you stand (hover the mouse over your champion) to deal the immediate damage from  without putting yourself into an unfavorable position. Use this technique when your E-Q-W combo doesn't deal enough damage to kill your target.
 * Mastery Usage
 * is generally the best Keystone for, as one spell combo in lane will proc the mastery, adding more damage to her mid-late game burst combo as well as giving her more assassination potential.


 * Item Usage


 * Countering

Ahri/Estrategia Ари/Strategy