Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150515222205

That's a great question! I'd likely go for : to me, he's the champion with the most wasted potential, since he has this really cool lore but also a really generic and poorly optimized kit. From a gameplay perspective, there's also a ton of stuff he could be doing very well (e.g. drain tanking, working as a team-oriented fighter), and that could be developed further across the whole game if done right on him, but that aren't that successful, and I think it would be worth looking into the systems behind him and what could be changed so that he could become strong without becoming unhealthy. I also have no real idea how to make him work right now, and I think he'd probably be the most challenging champion to rework out there in terms of underlying mechanics.

If there's one thing I like more than analyzing and reworking champions, though, it's the collection of underlying systems in League, such as itemization and stuff like crowd control, mobility and sustain. It's generally the stuff that only gets an in-depth look during preseason (e.g. Preseason 5's Summoner's Rift and jungle item overhaul), and only moderately adjusted mid-season (e.g. the new, the changes to ADC itemization in V4.10), and I think there's a lot of stuff that could be cleaned up and brought to modern standards (a lot of old crowd control and the itemization around it don't really have that much clarity, for example). Not only would this be a positive change in itself, it would also make many other changes and additions far easier (it would be difficult to create a stealth champion now, for example, because of how stealth's in a weird spot in terms of gameplay interaction and health).