Talk:Zac/@comment-8506165-20141213034041/@comment-1330314-20150114094441

I don't think is a good model for champion design: he has little overall interaction with his opponents and contributes little besides tankiness and damage (plus a fairly small amount of crowd control). Zac has the tools to be so much more, and I think he should remain a tank. I also don't think he needs to have stronger damage, rather, he should have his strengths emphasized: his entire focus is on splitting up the entire enemy team and trying to hit as many champions as possible with his AoE abilities. He needs to be rewarded far better for hitting multiple targets at once, which would also make him a lot more relevant in teamfights.

For example, his entire kit could follow the model on his E and have him shed a blob for every enemy champion he hits per ability (so a well-placed W in teamfights could spawn five blobs instantly). I also think it would be worth seeing what would happen if his blobs moved towards him even when alive, at the cost of dropping closer to his opponents. That way, he could heal up better in teamfights without having to forgo so many blobs. Further still, I think all of his blobs could contribute to his resurrection passive, so he'd have a much higher chance of resurrecting mid-teamfight. Basically, Zac's whole success paradigm should be based on how many enemies he gets to hit with his abilities.