User blog comment:Darksusanoo/(Champion Rework) Syndra, the Dark Sovereign/@comment-24035110-20150802001556

Heard you were talkin' shit, mate.

1. Passive - In a way gaining AP for something thematically fits Syndra. Max bonus: 160 AP. About this later.

2. Dark Sphere - Syndra would require 250 additional AP to overcome base damage difference. Considering passive gives 160 AP at level 16, that's a substantial nerf.

3. Force of Will - 70 base damage nerf at the price of additional 10% AP scaling. Max rank bonus changed to a copy-paste of Ziggs' Q, except he doesn't need to hit an enemy.

4. Scatter the Weak - Again 70 base damage went out of the window except this time without any scaling compensation. Utility here went up slightly, bigger incentive to use Unleashed Power to set up a stun. Guess I count this as a plus, but plain QE got substantially nerfed. Max range stun doesn't really do anything, because Syndra already had a problem to follow up on it.

5. Unleashed Power - 33/41/44% base damage nerf at the price of rising the sphere cap to 10. No change to the scaling part. Would be nice, except first cast has a realistic cap of 8 balls(9 actually, but only for 0.2 second), due to Sphere's lifespan being reduced to 5 seconds. Reset mechanic mimicking Darius's Noxian Guillotine.

TL;DR: It sucks but the idea for the passive is somewhat alright, situational stun duration increase is also bearable, Q and W reduced mana costs would help, I bet. Otherwise not a fan.

So, when can I murder you in your sleep?

PS. Can you remind me which discussion you meant?