Talk:Jax/@comment-27386364-20160121170427/@comment-27756261-20160208013140

You didn't compare their early game power. Xin Zhao is inherently tankier than jax early (and late if you ignore skills), Xin's kit has more CC (especially early due to Jax's relatively long cooldowns), mana costs being more relatively forgiving for Xin, and Xin's damage being astronomically higher early (specifically because it is an all AD scaling, whereas Jax only has AP and BONUS AD scaling, big distinction). Xin is meant to be an early game champion that transitions into late game as a tank and / or meat shield for the damage dealers, similar to Lee Sin or the way that Master Yi is curently played. It does suck that some champions simply outscale others, but that's the way that the game is, love it or hate it (most hate it). Jax is not by any means the epitome of balance in any way, shape, or form but he does have counters that are pretty damn effective, unfortunately he also, due to the nature of dodge, has a very effective way to hit his late game. That, in my opinion is what breaks jax. The fact that he has a semi-reliable way to hit late game against certain champions and not against others is interesting, but ultimately un-fun if you lose the normal game RNG bout. If you pick Xin into Jax or get counter-picked with it, that's you own fault, probably. Jax is a late game monster, and used to be one of the scariest. He definitely can't compete against Master Yi in late game damage, and can't utilize the overpowered items in the current meta, but if the meta should change to where fighters like Irelia, Jax, and Tryndamere come back, expect to see a LOT of malphites. Because Malphite is also the essence of balance.