Thread:PrimusMobileVzla/@comment-26815373-20160223062444/@comment-26815373-20160225050406

I really like the idea of the Spirit Well, especially if it incorporates the use of minions (versus the capture points on Twisted Treeline which grant a passive bonus gold buff, for example).

The Sparks and Spiritstones sounds like a cool form of customization, but could have the downside of an opponent having a better layout than you (more sockets? better bonuses?).

Not a fan of the simplified stats, even though I think it can be a good thing if done correctly (I like how DotA2 has three 'attributes' from old-school RPGs: Strength, Dexterity, & Intelligence).

I like the implicit idea behind 'role selection' - that each player is awarded (via gold or exp) for doing what he or she should be doing (or would like to do). I made a post about how Riot's 'Masteries' should work along the same lines: actively rewarding players for playing the game properly (last hitting, taking objectives, making good trades, assisting an ally, etc.) instead of just granting stat bonuses and hoping that a player will use them well. To be fair, Riot is getting better at this, but they still have a ways to go, IMO.

The Karma System DG used, interestingly, sounds like a combo of the Honor System + Champion Mastery Grade + Chests & Essences... which means Riot is... playing catch-up. o.o