Talk:Kayle/@comment-5888252-20130222073039/@comment-5888252-20130222093039

I'm well aware of Kayle and her strengths and have been for quite some time, she's been broken for awhile.

The fact that she can be countered or beaten doesn't mean that she isn't overpowered or too strong.

Her ultimate is ridiculous game changing, with virtually no cooldown, it's duration and mana cost actually go down by ranking it up, and they are pretty damn great to begin with. It's cast range is so long Kayle can save someone without even being near the action. How can you counter this ability? It's not even like Tryndamere's ultimate, where you can rely upon burst damage before she casts it--because a skilled Kayle player knows to use it not to prevent death but to prevent burst. Thankfully you can still CC the target of Intervention--but I'm pretty sure it's toxic to gameplay if the only counter to something is "stun it to death."

Kayle has built in resistance shred for her entire team.

Her slow has almost permanent uptime, and is incredibly potent. The damage on it is fantastic, with its super high ratio and great base damage. It's range is as long as the standard ADC range. This means you can hardly kite her if you'r enot Kog'maw, Trist, or Caitlyn.

Oh, and let's not forget she has a pretty great speed up ability and heal with a great base value, with a huge cast range that also works on allies.

She can push like no other, and with just a bit of CDR has damn close to permanent uptime on that range of hers. To top it off, Righteous Fury has one of the highest Ratios for an On-Hit ability. Well, at least that means it won't apply Spell Vamp or Rylai's---oh wait, Kayle's E breaks that general rule of On-Hit's not working like that, too.

Kayle has higher base attack speed than some of the ADCs, like Graves and Ezreal, and isn't too shabby in her AS/Level.

Kayle is ridiculously broken, and it's absurd how people completely ignore this because of their favoritism.