Talk:Mordekaiser/@comment-7709681-20190531164816/@comment-7709681-20190531174335

His E too, not much for the actual damage as is the magic pen, but said penetration isn't inherently wrong. For the role he performs, is either that or bumping damage numbers, so I preffer this.

His Q is otherwise his only reliable damage source, true, but is a really good one, specially once items start adding effects onto the ability. Between the below-average-to-minuscule cooldown without casting cost, decent scaling, damage amplification and scaling per level, the only thing that actually stops it from being one of the best reliable damaging abilities in the game is range, and even that's decent.

He's meant to be an AP Juggernaut for sure, but I'd say the issue lies that currently dealing with him feels unfair in favorable cases (or rather, anything where he doesn't get kited and/or poked to death), and is either because a) the Innate's damage is too high, specially considering what itemization can help said ability do (namely, passive healing and perma-slow) or b) because it lacks cooldown and is refreshable... on a resourceless kit with decent-to-small cooldowns.