Talk:Sion/@comment-25466870-20140927224150/@comment-1330314-20140928223536

I'd personally not go for such a damage-oriented build, as Sion's role as an initiator, coupled with his massive CC and general slowness, means he's going to be tanking for the team more often than not. Even with your passive health gain, if you don't build tanky you're going to die extremely quickly, and your innate form isn't fast enough to take down too many enemies unless they're clumped together and can't move.

Though obviously almost every item is dependent on who you're facing and who's fed, my "ideal" build for new Sion would be +  +  +  +  +. I think CDR works extremely well with his new kit (he gets to output tons more CC, shield himself for insane amounts far more frequently, and travel halfway across the map every 36 seconds), and TBC in combination with FH should allow him to supplement his huge innate crowd control with additional debuffs on the entire enemy team. Hydra is core on Sion regardless of where he goes, since it gives him massive sustain, waveclear, AD and perfect synergy with his health gain. Merc Treads is a good choice on anyone who's easily kiteable, and Alacrity should provide a small boost to his initiation, roaming and fighting by making him a little less kiteable. Warmog's works because the regen will become extremely significant when coupled with his passive, and SV will augment that along with his healing (it'll also let him last a little longer when dead and in passive form). If you really need to run up to someone and kill them before you get kited, would be an adequate replacement for TBC, and  is great for making plays in teamfights instead of FH. is trash regardless of how much health Sion gains (it's still hugely slot inefficient), and shouldn't be picked under any circumstances. If you're jungling, would be your best bet (I'd personally switch Cleaver out for it, which would make you tons more tanky).