User blog comment:IlLusion01/Preston - the Sharpshooter/@comment-36072697-20180722122837/@comment-7709681-20180723010240

I don't think he's awesome, rather he's weak where he should be strong, and strong where he shouldn't.

Overall is way too passive gameplay-wise, and the gameplay that the kit provides, albeit powerful, isn't impressive. Is too polarized between being too weak and too powerful, but becomes powerful with too much ease.
 * Innate: Has a hefty cooldown that cannot be reduced by any means and passively making him miss basic attacks at close range just spells doom against any close-range/melee champion, but still is too much damage that factorizes, and that's of damage on a single hit (without counting on-hit effects such as Q's), and getting  from CDR eases itemization too much, so he just requires  to be done with it, and the cheapest and most useful way to that is //// (the minimum is  with , compared that to the current minimum of  to get  that isn't giving you max. CDR and you'll see there's a huge difference of benefits). Any excess of CDR you gain can be converted with , and ideally take.
 * Q: Too passive of an ability as the active only exists to gain charges for its passive component, and is messy design-wise that the charges are consumed by E and R, but all empowerments, specially Q's passive components, are too strong.
 * Q's passive already scales by ranks and charges, but can also and be affected by the Innate? that's up to   (+  of the basic attack) on a single strike. Consider you'd also need to count other on-hit effects and that  currently converts 15% of the aforementioned damage into.
 * Q's active isn't much and rather argue that is underwhelming, but consider too that despite being promoted with low, you're still getting a extremely low CD AA-reset so attacking slowly is an irrelevant damper, which incidentally also synergyzes well with -based items (here's where the recommendation of and/or  comes in).
 * W: Again, not a fanatic of the passive action, specially considering that this is nothing but damage, high base damage but without  isn't impactful by its own, but cannot feel that this more than are  without the chain-reaction-effect or the offensive bonuses, as still if the detonating attack is a  with the Innate and max. charges, everyone within the AoE dies of one shot, and God forbids R can trigger it too which isn't clarified.
 * E: Similar problem to W, nothing but damage, but that is until charges are consumed, then the combination of reliable CC/MS buff are too much (as pointed out seconds  and  over 2s is an overkill).
 * R: Matters not the extensive ability description, this is a global, so not impressed. Is definitely powerful, but not impressed, what I'll argue is really questionable is that there's no enlisted duration to the lootable corpse, so may aswell be indefinite which is too powerful considering it means free plus a CD reset.