Talk:Kayle/@comment-4922088-20150508093643/@comment-1157851-20150515122330

"+ her passive applies for single target (of Q or E), it does not apply for the splash of E. " The need of specify this is weird... D: anyone thought it does?

Darius has 25% ArPen persistently, Yasuo can have 50% ArPen lasting 15s - to all targets including neutral monters and structures. -> Darius is melee and it's 100% all-in, Yasuo 50% ArPen is his ult, it's not as good as normal pen because it works only on bonus armor and ArPen doesn't work on turrets, it's a rule on the turrets themself, Yasuo is an exception? Jayce can also reduce MR&AR of a target 30% after 1 hit. -> It ranges from 10 to 25 and it's not really "user-friendly". KogMaw can reduce 28% AR&MR 4 secs with his Q. -> Skillshot and limited by CD. Renekton's E can reduce AR of multiple targets (AoE) to 35%. -> Giving up sustain or hard CC. Some abilities like Vladimir's R can amplify damage 12% to multiple targets (AoE), from all sources (including monsters & turrets) in 5 seconds. -> It's his ult and it's limited by its big CD. Now... all this to say, it's a passive with 100% up time on a ranged, it benefits and scale with a DPS build.. => An attack with 150 physical dmg will benefit like 7-10 more phys dmg from such reduction. "'' Reduction and penetration funcion like an amplification of your damage.

"At LV18, a typical champion has like 80 AR, 53 MR (melee) or 32 MR (range) . " Who, what queue, what tier? Usually no one has that low resistences at LV18 usually in my little fantastic world.

"=> The gold benefit is 20x12 + 20x8 = 400, given BOTH phys dmg and magic dmg are including in those 5s to ONE target." x3 with Runaan x[number of your teammates attacking the targets]

"Hah, ... It's quite far from Last Whisper and Void Staff effects " It is indeed, as it should be for a fighter support.

"please don't spread false info " What false info? It's "Maybe not OP, but sure it's useful with the right build.", not more, not less.

"(like 3 items on her is still not enough to carry - whilst most mages just need 2 items to carry in mid game, some even just needs 1 to roam around and spread terror) " You don't have the same damage of a carry because you are half sup. Too easy to have both damage of a carry and the best anti-burst ult of the game... Riot gave you the wrong habit with some useless buff I think.