Talk:Pantheon/@comment-25301945-20140814002515

A few things I noticed about the article:

1. A few of Heartseeker Strikes numbers seem to be inconsistent - the total base damage vs. monsters and champions should add up to 159/318, respectively. is there some hidden decimal value in-game that makes the actual damage higher than stated in the tooltip, or did someone here just round the numbers up for the hell of it? Also, the range is listed as 600 in at the top of the tooltip but 700 in the "ACTIVE:" description.

2. Does anyone have more specific information about the behavior of Aegis Protection? I myself tested it with a friend, said testing was more than a year ago, so I would appreciate it if someone out there could run a few custom games to confirm as I am currently unable to play (the price of having a geriatric laptop D:). From what I remember, Aegis Protection behaved as such:

- Aegis Protection WILL block bonus physical damage from empowered attacks, such as Nasus's Siphoning Strike, Draven's Spinning Axe, Wukong's Crushing Blow, etc. (Basically if the tooltip contains the phrases "[next] attack" and "deals bonus physical damage" then the damage will be blocked.)

- Aegis Protection WILL block physical-damage abilities that apply on-hit effects, such as Ezreal's Mystic Shot and Gangplank's Parrrley. (Confirmed, I know. just restating it for clarity)

- Aegis Protection WILL-NOT block any bonus magic damage from basic attacks or magic-damage abilities that apply on-hit effects, such as Orianna's Clockwork Windup or the magical component of Fizz's Urchin Strike.

- Aegis Protection WILL-NOT block bonus true damage from basic attacks, such as Vayne's Silver Bolts and Irelia's Hiten Style.

- Aegis Protection WILL-NOT block on-hit damage-over-time effects, regardless of the damage type (Gangplank's Grog Soaked Blade, Teemo's Toxic Shot, Darius's Hemorrhage applied via Crippling Strike, etc.).