Talk:Diana/Background/@comment-5606883-20121214002025/@comment-5220316-20121216025851

they nerfed the ult range so that it has the same range as her q, minus the tiny aoe range.

let us see, as far as I know, no champion has an auto range that is as big (or is close to) her q range. which means, if the opponent stops to attack you just to trigger red buff, you can smack the guy with a q>ult combo

if you're chasing a bruiser (although I don't see a point in chasing bruisers most of the time as Diana since they're the most likely candidates of the champs that are able to flip the tables) AND they are in range of hitting you once with an auto, then you can land a q AS WELL AS the ability to land the pull.

CC i partly agree with - only because I hate being stopped mid combo. however, most of the CCs that I worry about are within reasonable range, but generally speaking, I just back off after a CC if I can't kill them in a single strike afterwards cuz usually someone else comes to fuck you over at that point. also I would like to point out that everyone does try to avoid any skillshot whether they are dying or not - free damage is never a good thing unless you're baiting

this is only my opinion, but diana's comboes didn't become harder to continue on. you just can't wait for your q to hit while you're standing still and expect to be able to fly across half the lane to attack them. so harder to START the combo, but in no way is it harder to continue fighting (though the shield range nerf was super random)