Talk:Janna/@comment-85.207.18.54-20111006235118/@comment-3477331-20111008134423

I want too!

Janna passive gives anyone on the team 3% more movement speed, which may not sound like it is a lot but alone the facts that 4 more people benefit from it makes it great. Compared to soraka, whose passive only helps the once nearby janna's passive is better early game, helps the jungler to get around a little faster, helps people escaping and catching. Janna's Q Is an amazing interuptive aoe spell. It can reach an insane range and strong dmg if fully charged and it has a pretty big hitbox (width). It's awesome in teamfightes as it can disable every single enemy for almost a second, it can break channeled abilites, you sometimes can initiate with it. Not speaking of how strong it is for protection. This ability can help you and your carry escape very very good. Zephyr allows Janna to keep up with enemy's and allies who have build up quite a lot of speed. And it also has a strong slow, taking away half of the enemies movement speed for 4s. That is more then enough to get in a good position for a q and that together is a free stun for a vayne, a free root for caitlyn... The shield is amazing. Not only that it nullifies 240 dmg without any ap, it also gives your carry attack damage worth 1650 gold. And it's not limited to be used on a champion, you can also prevent quite a nice amount of dmg dealt to a tower. That makes her a quite good defender as well. The ulti is amazing too. It can put someone completely out of position heal everyone on your team for 600 without any ap. When an enemy comes to close to your carry you can get him away with ease.