Talk:Talon/@comment-25427841-20140916155642/@comment-24613667-20140917102410

"I understand that he offers little counterplay right now when your are alone in the jungle as a squishy without vision, but how is that because of his silence and not because of you getting caught out by his damage?"

Talon's damage output is beyond dumb and always has been (people know this, trust me), combine that with the fact that he can teleport to a squishy (even in the middle of their team), silence them (preventing any escape), and turn invisible while it's all going on and you have a very, very frustrating kit to play against. The problem with current silences is that they're on very high damage champions (with the exception of Soroka and support Blitz), meaning that they have a way to guarantee a kill just because they've leveled a skill. That's not fun for the target, especially when it's a targeted skill.

So, what alternatives are there? PBE currently gives him a 0.1 second slow (which is mostly irrelevant, though it counts towards his passive), but allows Talon's target a chance to survive. He could gain a stun, but then we'd be back a square one. The slow duration could be increased, but then even Flashing away from him doesn't guarantee that you'll live (his ult already makes him fast enough to chase a kill).

What about keeping the silence, but making his E a point-targeted blink with a brief cast time instead of a targeted blink (like Ezreal's E)? This way, if the target's reaction time is good enough, they have a period in which they can escape, but Talon can still lock them down. Of course, giving him a short-cooldown Flash isn't the healthiest thing, so maybe the blink area should be limited to a small area around an enemy champion (maybe minions too).