User blog comment:Grrrbear26/Kassadin is broken, and I have the glue!/@comment-10768370-20150208092855/@comment-10958553-20150212052435

CHANGE LOG: yay number crunching!!!

Passive: scaling per level decreased from 15 to 10. Total shield 240 +20% AP at level 18.

Changed the ult cooldown to static, increased cooldown per flux to 1.5 from 1. Increased flux decay rate to compensate so that Kassadin can achieve max flux. Health cost at 4 flux increased to 10%.

So I really don't like the feeling of mana ramping. Kassadin already does that and I wanted to remove his dependance on mana items and more it to a more skill based play style. Ultimately we have nerfed him more in his prolonged battles, but we have buffed his overal ease of play, and counterplay. These changes would allow riot to do more interesting things with his skills, and buff him in other areas.

I really just don't like a ramping mana cost. That is what makes Kassadin so odd to play as/against in my oppinion, and why I replaced it (for the most part) with a ramping cooldown, eventual decreased range, and an eventual health cost.

I wanted to change his W honestly. Its just an awkward ability.

An alernative to his flux build up would be a teemo/hiemerdinger approach. He could build up Flux over time 20-10 seconds, and his ult would cost mana and flux. Just another thought I had while writing this up.