Talk:Wukong/@comment-25546960-20141021115012/@comment-4091261-20141022174256

I'm going to clarify why it keeps changing.

I undergone the same belief with. The same exact thing is happening there as it is happening here. Basically is an autoattack enhancer. Therefore your next autoattack will deal bonus damage. The increased bonus damage has a quite odd interaction with and.

Lifesteal is by definition, a percentage of physical damage on each autoattack that is restored as health. The reason this is important is because this does not limit lifesteal to your attack damage. Rather, the entire physical damage dealt will be healed meaning that even bonus physical damage will heal if it is regarded as an autoattack.

Critical strikes on the other hand are multipliers for your attack damage. This means that any bonus physical damage on an ability will not effect critical strikes unless explicitly stated like. This is the main reason abilites such as are being f'ed around like so. I don't know whether I agree or disagree with this, but I think it should be known that these autoattack enhancers are technically on-hit effects. On-hit effects don't typically utilize critical strike damage with the exception of so the "bonus damage" from the on-hit effect should be thought of as seperate from the autoattack itself in regards to critical strike, which is what I believe the main aim is.