Talk:V4.3/@comment-5489694-20140227014833/@comment-3974211-20140227020815

In my opinion, they should change Nocturne's to cause the target to flee the moment he activates it. For example:
 * Nocturne channels nightmares into the target enemy champion, causing them to turn and flee for up to 2.5 seconds while taking magic damage. The flee and damage will end early if they exceed the maximum range.