User:KeithCornell/CPN:Champions1


 * General:
 * Attack delay decreased to from.
 * Base attack speed increased to from.
 * Blood Well maximum decreased to 20 from 100.
 * Hellbent now drains 1 stack of Blood Well every second to restore . (Minimum duration: 5 seconds)
 * Stasis duration decreased to seconds from 3.
 * Range increased to 700 from 650.
 * Now knocks enemies a short distance away from Aatrox.
 * Damage decreased to from.
 * Now grants untargetability to Aatrox while rising.
 * Now applies a 50% slow decaying over second to enemies it doesn't knock up.
 * Now fills an extra 4 Blood Well stacks if it hits an enemy champion.
 * now applies % lifesteal, increased by 1% for each 1% missing health.
 * now deals on-hit physical damage, increased by 1% for each 1% health his target is missing.
 * Cast time increased to second from.
 * Projectile speed increased to 2000 from.
 * Damage decreased to from.
 * Attack damage scaling increased to from 70%.
 * Slow modified to 99%, decaying over seconds from 40% for  seconds.
 * : Retooled.
 * Particles updated for both activation and enhanced auto-attacks.
 * Attack speed.
 * Aatrox now draws in the blood of nearby enemy champions, slowing them by %, decaying over second and dealing  as magic damage, regaining health equal to the damage dealt and filling his Blood Well by 20 for each enemy champion hit. For the next 15 seconds, Aatrox gains  movement speed when moving towards enemy champions, and nearby allies (700 range) gain 20% movement speed when moving towards enemy champions (1400 range), as well as 1% life steal for each 1% health they are missing, halved for ranged units.
 * No longer grants movement speed.
 * Ahri can now move during the cast time.
 * Mana cost modified to 70 mana at all ranks from.
 * Cooldown decreased to from 7 at all ranks.
 * Cooldown increased to seconds from.
 * Cooldown now starts on-cast rather than when all projectiles have hit or fizzled.
 * Fox-fires will only auto-target champions, but can now be fired as targeted projectiles via pressing W.
 * Same target damage ratio increased to 50% from 30%.
 * Maximum single target damage increased to  from.
 * Mana cost changed to mana from 85 at all ranks.
 * Cooldown decreased to from 12.
 * Cooldown increased to seconds from.
 * Now goes on cooldown on first cast.
 * The timer between various casts resets with each cast.
 * Now refunds 50% of its base cooldown per unused cast when the buff runs out.
 * General:
 * Base health decreased to 555 from.
 * Base health regeneration decreased to from.
 * Attack damage increased to 62 (3) from . Attack damage at level 18 increased to 113 from .
 * Attack speed growth increased to 4% from %.
 * Armor decreased to 18 (3) from . Armor at level 18 increased to 86 from .
 * Akali gains when Twin Disciplines is up.
 * Second auto-attack window decreased to 3 seconds from 4.
 * Cooldown decreased to from.
 * Energy cost modified to from 60 at all levels.
 * Initial magic damage increased to  from.
 * Detonation magic damage decreased to  from.
 * Total magic damage modified to  from.
 * Energy restore increased to 50 from 40.
 * Detonating now refunds 2 seconds of its cooldown.
 * now gains movement speed as if she exited when moving towards an enemy champion hit by.
 * Blink range increased to 350 from 250.
 * Cooldown reduced to from 20.
 * Cloud duration decreased to 5 seconds from 8.
 * The cloud no longer grants sight nor slows enemies.
 * Movement speed modified to a flat from %.
 * Movement speed decays over 1 second after leaves the cloud.
 * Enemies in the cloud now are.
 * Akali reveal when using a basic attack or ability increased to second from.
 * Akali can now move during the cast time.
 * Cooldown refund on-kill increased to setting it to 1 second from refunding 60% of the cooldown.
 * Cooldown is now static.
 * Recharge time decreased to seconds from.
 * Akali now always dashes the full distance.
 * Akali now attacks her target upon reaching it, dealing  bonus magic damage.
 * Now grants movement speed as if exited.
 * Now displays its charges under her mana bar, like Jhin's ammunition.
 * General:
 * Health growth decreased to 100 from 106. Health at level 18 decreased to 2313 from 2415.
 * Now heals all nearby champions for the amount instead of healing Alistar for the amount and the nearest allied champion for twice the amount.
 * Mana cost increased to 85 at all ranks from.
 * Range decreased to 300 from 365.
 * Cooldown decreased to seconds from.
 * Damage type changed to physical from magic.
 * Scaling modified to from.
 * Mana cost increased to 85 at all ranks from.
 * Dash range increased to 700 from 650.
 * Knockback/stun duration decreased to second from 1.
 * Knockback distance decreased to 350 from 650.
 * Knockback distance is doubled if Alistar dashed less than 350 units. Duration remains the same.
 * Damage type changed to physical from magic.
 * Scaling modified to from.
 * Now applies on-hit effects.
 * Mana cost decreased to 50 at all ranks from.
 * Cooldown decreased to from.
 * Damage type changed to physical from magic.
 * Damage per hit modified to  from.
 * Alistar is now disarmed, and stops trampling if he is stunned.
 * Alistar is no longer disarmed if he has the empowered auto-attack, but stops trampling if he attacks.
 * Bonus damage on empowered auto-attack removed.
 * Stun duration on empowered auto-attack decreased to second from 1.
 * Duration decreased to 5 seconds from 7.
 * Now grants Alistar % tenacity for the duration.
 * General:
 * Mana increased to 300 from  (40). Mana at level 18 increased to 1000 from 967.
 * will not pull himself to the opponent if he is immobilized in any way.
 * Now applies an instead of a.
 * Mana cost modified to 90 at all ranks from.
 * Passive removed.
 * Mana cost decreased to 100 at all levels from.
 * Cooldown increased to seconds from.
 * General:
 * Base mana increased to 400 from.
 * Attack range decreased to 550 from 600.
 * Armor and magic resistance modifier removed.
 * Anivia now transforms into her egg with.
 * Egg form duration decreased to 5 seconds from 6.
 * Cooldown is no longer static.
 * , and  chill their targets for 3 seconds, slowing them by %, decaying over the duration.
 * Mana cost modified to 100 at all levels from.
 * Stun duration increased to seconds from.
 * Damage increased to  from.
 * Enemies that have been hit by the orb only take 50% damage from the detonation, decreased from 100%.
 * Maximum damage decreased to  from.
 * Mana cost increased to 100 from 70 at all ranks.
 * Cooldown decreased to from 25 at all ranks.
 * Now Chills enemies within 125 units of the wall when it appears.
 * Mana cost decreased to 50 at all ranks from.
 * Cooldown decreased to seconds from 5 at all ranks.
 * Damage changed to from.
 * Damage on chilled targets decreased to 150% from 200%.
 * Damage on chilled targets decreased to  from.
 * Mana cost per second decreased to 40 at all ranks from.
 * Chill no longer slows attack speed.
 * Champion title changed to the Fiery Child from the Dark Child.
 * Reworked. See here for more information.
 * Reworked. See here for more information.
 * Stars damage increased to from.
 * Execute removed.
 * Minimum range removed.
 * Cost increased to 100 mana at all ranks from.
 * Damage increased to from.
 * Passive removed.
 * Mana cost per second increased to 30 at all ranks from.
 * Bonus damage removed.
 * Aurelion Sol's stars instead spin faster.
 * Mana cost decreased to 50 from 60.
 * Cooldown decreased to seconds from.
 * Slow increased to % from.
 * Slow now decays over its duration.
 * Attack speed growth increased to 4% from 1.5%.
 * Will of the Emperor re-added: Azir gains 1% bonus attack speed for every 1% cooldown reduction he has.
 * Passive bonus attack speed removed.
 * Mana cost increased to 100 from 70 at all ranks.
 * Cooldown decreased to from 25 at all ranks.
 * Now Chills enemies within 125 units of the wall when it appears.
 * Mana cost decreased to 50 at all ranks from.
 * Cooldown decreased to seconds from 5 at all ranks.
 * Damage changed to from.
 * Damage on chilled targets decreased to 150% from 200%.
 * Damage on chilled targets decreased to  from.
 * Mana cost per second decreased to 40 at all ranks from.
 * Chill no longer slows attack speed.
 * Champion title changed to the Fiery Child from the Dark Child.
 * Reworked. See here for more information.
 * Reworked. See here for more information.
 * Stars damage increased to from.
 * Execute removed.
 * Minimum range removed.
 * Cost increased to 100 mana at all ranks from.
 * Damage increased to from.
 * Passive removed.
 * Mana cost per second increased to 30 at all ranks from.
 * Bonus damage removed.
 * Aurelion Sol's stars instead spin faster.
 * Mana cost decreased to 50 from 60.
 * Cooldown decreased to seconds from.
 * Slow increased to % from.
 * Slow now decays over its duration.
 * Attack speed growth increased to 4% from 1.5%.
 * Will of the Emperor re-added: Azir gains 1% bonus attack speed for every 1% cooldown reduction he has.
 * Passive bonus attack speed removed.
 * Bonus damage removed.
 * Aurelion Sol's stars instead spin faster.
 * Mana cost decreased to 50 from 60.
 * Cooldown decreased to seconds from.
 * Slow increased to % from.
 * Slow now decays over its duration.
 * Attack speed growth increased to 4% from 1.5%.
 * Will of the Emperor re-added: Azir gains 1% bonus attack speed for every 1% cooldown reduction he has.
 * Passive bonus attack speed removed.
 * Attack speed growth increased to 4% from 1.5%.
 * Will of the Emperor re-added: Azir gains 1% bonus attack speed for every 1% cooldown reduction he has.
 * Passive bonus attack speed removed.
 * Passive bonus attack speed removed.
 * Passive bonus attack speed removed.