Talk:Akali/@comment-26808509-20170120042234/@comment-26203093-20170216041739

"sustaining assassin" doesn't make much sense, no, which is why she was effectively a skirmisher, not an assassin. Her damage, not just her healing, was sustained. which is why I was hoping they'd embrace that and make it part of her playstyle; have standing in the smoke screen be an effective zoning tool as she can maintain both safety and a distinct playpattern.

If she was supposed to have a niche, I'd say she's the lock-on death sentence. If she finds you, you're not getting away, short of killing her, even she doesn't kill you as fast as the others.

Honestly, I'd rather have her old passive. The new one is effectively a worse version; you're limited to two hits, which stat you put points into doesn't change which strength you aim for early, and they don't synergize which promotes different builds. You just attack twice. When would you not attack twice before?