User blog comment:SpringBossLP/Malphite Rework/@comment-35247418-20190201154010

Malphite is a shard of a monolith, a part of it but not the whole body so the ult doesnt really make sense. My idea is Same passive, Same q but slightly knocks aside(but not airborne) enemies like kled dash on minions and the target gets slowed but malphite doesnt gain ms

His second ability called "Disperse" Which deals 80/120/160/200/240 Magic Damage + 50% Armor and slows nearby enemies by 35% during its 2 Second Duration with 250 AoE, Malphite then loses 40% Bonus Armor but gains 10% Movement Speed and 20/30/40/50/60% AS the buffs and debuffs on malphite fades after 3 seconds. Has a cooldown of 12/11/10/9/8. and a manacost of 50/55/60/65/70

His third ability called Gathering Giant which has a passive Malphite gains 10 / 15 / 20 / 25 / 30% bonus armor, tripled while  Granite Shield is active. and an Active skill that enhances his next 3 auto attack to deal and splash 30/45/60/75/90 + (15%AP) + (20%Armor) Magical Damage. (Basically Brutal Strikes but buffed) Has a 25 manacost and a cooldown of 10 seconds

His ultimate is the original but with some twist. Has same cast range. Has a speed of 1000 +120% of current ms. While dashing Malphite turns into a ball and collects stones and dirt along the way and getting bigger and getting Armor scaling with 7.5/8.75/10% + Bonus HP ((Malphite's size depends on amount of armor that he will get) will also enlarge sunfire cape aoe, Righteous glory will slow on  the target location if there is enemies hit along the way) The bonus armor lasts 7.5/10/12.5 seconds. Upon impact, deals 200/300/400 +40% Armor + 55% AP magic damage. Has the same cooldown