User blog comment:CrashySmashy/Champion concept - Sarah Til Alexandros XVII, The Evocator/@comment-3974211-20120828033944/@comment-3974211-20120828054930

So she activate her ultimate and dies... just like Yorick, just like Zilean. 5/7/10 seconds... so surpasses Zilean's 7 seconds by rank 3. Except it can ressurect her entire team. That is over powered. I'm sorry, it just is. Aside from corpses that vanish on-death, it isn't hard to stay together. Hard-CC/AOE teams have just been killed... 550 radius is the same as Amumu's ultimate (well, Amumu's is 600).

Imagine an enemy team going: Malphite top, followed up by Amumu jungler, followed up by Alistar support, with Brand and, I don't know, any carry just catches your entire team and kills you with their stun-AOE combo. Not to worry, all of them get back up and now they have nothing. I'd even wager a temporary resurrection is overpowered.

Make the passive only resurrect herself; then make her ultimate have it be area of effect - but temporary in both cases.

While it fits with the "summoning" theme, I'm not overly sure what the point of her passive is though. She doesn't have any burst, and she won't be played AD/fighter... why does she want to be alive after death? Yorick is a tanky bruiser with lots of damage; and Karthus has constant area of effect damage and the big finish (which cannot be interrupted while he's dead). I don't know, maybe it'll feel different. Zyra and Kog'Maw have the whole revenge thing down, so I guess this is just a different take: but, the timer only really allows for 1 summon post-death.

If the passive is tweaked as I've proposed, 180 second cooldown is fine: or even every death (like Kog'Maw and Karthus).

An interesting idea: confine the passive to the area of effect. The phoenix marks an area of ground and resurrects all who fell within it. However, the resurrection only lasts while the fire burns and so long as they stand within it.