User blog:Nuclrdmntr/Arenae, the Fury of the Desert

Another champion concept! Suggestions for names for this champion and his abilities are welcome as I haven&apos;t come up with any yet.

Stats:
 * Health: 487 (+89)
 * Attack Damage: 52.3 (+3.6)
 * Health Regen: 6 (+0.9)
 * Attack Speed: 0.690 (+3.5%)
 * Mana: 240 (+50)
 * Armor: 16 (+4)
 * Mana Regen: 7 (+0.6)
 * Magic Resist: 30
 * Range: 350
 * Movement Speed: 315

Passive:

His autoattacks debuff his target, slowing him for

Q:

He channels for 0.5 seconds and slams the ground, emitting a shockwave in a cone in front of him that knocks up and back all enemies affected as it spreads. The closer the enemy the more it is knocked up and back. The shockwave slows down as it travels until it reaches the end of it&apos;s range. This deals 60, 100, 140, 180, 220 + 0.6/AP magic damage.
 * Cooldown: 15, 14, 13, 12, 11
 * Cost: 20, 30, 40, 50, 60 HP
 * Range: 600

W:

He causes an area to erupt with sand after 0.6 seconds, blinding all enemies affected for 1, 1.25, 1.5, 1.75, 2 seconds. Enemies in the center are knocked up instead. This deals 70, 115, 160, 205, 250 + 0.8/AP over the duration.
 * Cooldown: 21, 19, 17, 15, 13
 * Cost: 15, 22, 29, 36, 43 HP
 * Range: 800
 * Radius of knockup: 50
 * Full radius: 300

E: Swirling Maelstrom

Passive: Gains 5, 10, 15, 20, 25 armor and magic resist while dealing 5, 10, 15, 20, 25 + 0.1/AP per second in an AoE around him.

Active: Triples the bonus armor, magic resist and damage dealt and slowing all enemies affected by 3% 6%, 9%, 12%, 15% for 10 seconds. At the end of the duration or when he deactivates it, he launches the sand around him in an AoE double the passive DoT radius, slowing all enemies in the radius for quadruple the initial slow for 2 seconds.

The passive benefits of this ability are disabled while this ability is on cooldown.
 * Cooldown: 14, 12.5, 11, 9.5, 8
 * Cost: 40 HP
 * Range: 450

R:

Toggle: He dissolves into the ground, gaining 10%, 15%, 20% movement speed and 10%, 15%, 20% tenacity but is unable to autoattack or use abilities except for his ultimate until it is deactivated.

This ability automatically deactivates when he is unable to sustain the upkeep.
 * Cooldown: 10, 9, 8
 * Cost:
 * Initial: 15% Total HP
 * Upkeep: 5% Total HP/Second
 * Range: