User blog comment:Krufix/Randomness fix possibility/@comment-76.122.39.105-20120406230821

Caitlyn's passive is the absolutely PERFECT example for this. It COULD be random, having a 12.5% chance to proc (25% if in a bush) - but instead, it's done once every 8 attacks. You make absolutely zero sense when you say "you can't space it out evenly".

I would love to see this change implemented, but not becaue of getting rid of randomness. Making it so you know when bonus effects/damage is going to happen is SO HUGE for gameplay - it opens up a ton of play/counterplay opportunities, making decisions about when to engage/trade based on when you'll be getting bonus damage or what have you.