User blog comment:Rowtuh/Maple, the Sin Ward/@comment-4842032-20120328202747/@comment-1618239-20120328210653

I did feel like the abilities were extremely powerful for being split into two parts. Generally champions with 6 abilities have each side be slightly weaker; each side of these ones seems to be rather strong.

The damage reduction from the passive only applies on physical, and it's exceptionally weak against single-hit harrass (ex. Caitlyn), as well as literally never coming into play during the semi-common situation of a single crit causing you to die after magic damage burst.

I do recognise that 16% number - Dorans, masteries, and Gluttony? I suppose 10% life steal at level 1 is strong, too; I tried to make those stats frontloaded enough that you would want to leave it at rank 1 though. On the other hand, what is level 1 Maple going to do against a level 1 Graves with any carry if she took Gluttony/Greed? Pretty sure I see your point. Should I halve the stats? Remove the aura entirely?

I'm not familiar with mana costs for supports, since I play mostly AD carry (thus the intrinsically flawed design decisions), but I assumed that 100 mana to use both sides of a spell was a lot. Is that incorrect?