Talk:Poppy/@comment-64.134.101.148-20110101210712

For those wondering why AP Poppy is superior (in a few ways) to AD Poppy:

With both builds, it is unlikely that you'll have much survivability in team fights. While going AD gives you more consistent and sustained damage, it generally takes longer to kill someone, even with your ult.

Going AP allows you to build the single best item for Poppy (IMO) - DFG. With her ult up, She can take a carry or caster out in less than 3 seconds, leaving plenty of time to run away with your Ult still protecting you from CC.

Also, I've taken tanks out quite fast as AP Poppy, but never really as AD Poppy. Ult + DFG + Ignite + Q + E + Q is, in most cases, GG for the tank - Unless they are stacking 200+ MR, in which case, you buy a Voidstaff and still devastate them, or you do what you should be doing - ignore the tank and kill the squishies.

I've been meaning to try her as a jungler. Anyone have any experience attempting this? Her Q and the move speed buff on her W should make jungling slightly faster and she can take Dragon surprisingly early (though perhaps not as early as Fiddle). She strikes me as an amazing ganker though - perhaps even better than Rammus.

This is all hypothetical of course, she might make a terrible jungler, even with the right runes and masteries.

Expect to see her more now though - she use to be very hard to farm with, but with her Q now resetting auto attack (such a small change) she can last hit with relative ease.