User blog comment:Fjkulit/Patrin, The Holy Archer/@comment-5638912-20121125211257/@comment-5638912-20121127013205

doesn't crit, just deals 50% more damage to champions and 150% to minions, and is limited to an amount of basic attacks.

and give percentage and flat armor penetration, respectively. Both champions are melee. deal true damage every third attack to the same target. (Armor penetration and true damage are two very different effects).

Make his base magic resist 30. No champion has more or less than 30.

I still don't understand Holy Tactic completely. :P

I understand Enlightening Presence gives a flat amount of movement speed, rather than a percentage. Am I right?

If Solar Eclipse is a proximity self-targeted ability, then you should add a range to it.

Is 200/400/600  the maximum magic damage an enemy unit can take from Solar Eclipse? If I'm right, it's a bit too much IMO. I strongly recommend to make it scale with bonus attack damage instead of the total stat.