User blog comment:Gerokrat/Suggestions for Life Steal/@comment-3466579-20130926210734

We've had another discussion like this, some time ago, and honestly i can't understand why someone should think lifesteal is op. I mean, which is the specific reason that leads someone to think lifesteal should be nerfed?

ADCs will usually have 6% life steal on their Quintessences and either a Bloodthirster (max. 18% ls) or a BotRK (15% lf). These two item builds will give, respectively, 18 to 24% ls or 21% lf. With this amounts of lifesteal, a 300 damage auto attack will give you 54 to 72 or 63hp. Nothing exceptional. If we consider a high, 900 damage critical hit, the health gain will be 162 to 216 or 189. Please consider that you won't see these kind of crits until moderatly late game, when the ADC will have at least a Bloodthirster, a Phantom Dancer and an Infinity Edge.

So, if you can't kill an ADC because of his life steal, the real problem is you having pathetic damage.

Let's not forget the famous Ignite, and the Ignite - like effects obtainable in game via certain items. Let's not forget Exhaust.

Life steal is just a mechanic that let auto attack based champions have an option for not having to frequently recall because of some excessive poking. I bet that without life steal, those who are against it will turn their rants to the poking skills, like Ezreal's Mystic Shot or Sona's Hymn of Valor + Power Chord!