Talk:Runes Reforged/@comment-26949626-20170929010143

I think general runes for enchanter/healer supports (Sona, Soraka, Janna, Nami) should go like this:

- Primary Path: Choose Resolve, take Guardian, Perseverance, Conditioning, and Revitalize.

- Secondary Path: Choose Domination, take Zombie Ward and Taste of Blood.

Guardian and Perseverance are useful for trades and skirmishes involving junglers. Guardian protects you and your ADC during trades and Perseverance rewards the support for using up Summoner Spells.

Conditioning is useful since it rewards you with both 6 Armor and 6 Magic Resist as well as increasing total Armor and MR by 5% (protects against both attacking types). I think waiting 10 minutes for this is worth it.

Revitalize should be an obvious choice for healers, since it improves their power by 5%, increasing to a total 15% (5% normally, plus 10% added when target is below 40% health) increase to heal and shield power when allies get low.

Zombie Ward encourages the destroying of enemy wards and increases your team's vision control. Taste of Blood rewards you for poking the enemy ADC/support, allowing you to heal the damage they do to you.

Secondary Path may be switched to Inspiration. Some of the runes I recommend are Cosmic Insight, Hextech Flashtraption, Magical Footwear, and Biscuit Delivery.

Thoughts?