Talk:Maokai/@comment-5490997-20121113214034/@comment-130.234.181.219-20121116135121

I love both Maokai and Nautlus as well, also have difficulty deciding when to play which. Mao is probably a bit easier to play because his ganks are incredibly easy to land. He probably has an advantage as long as the enemy doesn't have free escape abilities like Ahri or Corki, but Nautilus has more slows to use if the enemy doesn't die straight away and runs for their turret. Mao is better at farming the jungle, but with Nautilus you can at least be sure that you get to use all your abilities in a fight. Mao has nice utility with his saplings, but Nautilus has a couple of abilities that can be used to escape from tight situations.

The one thing that I can't decide is a good or a bad thing about Mao is his ultimate, which is definitely one of the harder ones to use, at least as far as tanky initiators go. It takes a lot of practice and suffers from its effects being hard to notice. The best I've manage to do is throw it over my team just before an enemy tank initiates, then immediately dive for the biggest enemy damage dealer. The result was the rest of my team killing the few guys from the enemy team who dived straight in and their main source of damamge realizing he had nobody to protect him after he had finished me, so he got nailed by our secondary initiator. Always feels nice to make your team win by dying.