Talk:Nocturne/@comment-3358335-20110321175910/@comment-66.60.183.188-20110324163550

It IS different from Shaco.

Shaco is a short range stealth champ, (different even from twitch and eve who at high levels can stealth for days.) A simple sight ward, or oracle and you can see him coming and escape. His chase mechanism is part of his stealth, so he can either flash to get you first, or spook you then flash and invis. A simple vision ward on the approach vectors helps to mitigate it, but if he flashes over walls to get to you then, the other stealth detectors work for you. Once he pops his head you can either escape, stun him, and/or have your teammate bail you out. Out of the roaming stealth assassin champs, Shaco has always scared me the least, Twitches and Eve's will cause me to back off, Shaco's will cause me to set up counter traps.

Nocturne removes the escape because he is going to hit you regardless with that ult. Adds CC, chase, and a spell shield to protect him from those pesky "get off of me" stuns/snares/insert "get off me" cc here. What's worse if you toss that "get off of me" stun at him, it actually makes him kill you faster. It means that if you don't know where Nocturne is you just cannot push a tower until you are sure you can take Nocturne, doesn't matter if you just killed the opposite lane.

That kind of game play just isn't very fun. I look at every character as a puzzle to solve, how to beat, how to handle what situation. I don't find any of them hopeless, but when the solution is "if you play a squishey character sit at your tower until level 12, because even if you have a beefy lane partner, if you are more than 2 feet from him he won't be able to see that you're in trouble" then I just get bored.