User blog comment:Lykrast/Esdel, the fearless huntress/@comment-5663427-20140828123525

"WILL SLOWS"

Aside from that...

Passive: Pretty much Leona's Passive applied with basic attacks and not abillities, does suit her as a support, but not necessarily as a marksman

Q: This seems to be pretty solid skill, good damage and nice crowd control effect. However, it could use a little bit of a tuning, since she can too easily engage on enemy adc with this abillity, while also she has a good dash abillity. I would reccomend to decrease the range, but increase a stun duration in a center and apply a dimnished effect on the outer range, so that she can't initiate that easily from 825 range. Like previously, suits her as a support, and kinda suits her as a carry, but carries shouldn't provide cc on the bot lane imo.

W: ...Lucian 2.0? Anyway, let's see what's good about this skill: Good mobillity, while also gives abillity to chase down one target. Now let's see what's broken about it: the refreshing mechanics. Usually refreshing mecanics are there if they are really needed, like Katarina: she needs to reset cooldown of her Shunpo to continue slaughter with ease, but she refreshes it only when she kills her target, while Esdel's ally can just proc Hunter's mark, and bam, 850 range dash with 20 mana cost (assuming you did make use of second cast that quickly). I would try to find solution to keep this skill and somewhat refreshing mechanics too, but I will not, as long as she has two stuns and that good damage output from long range, I would reccomend to rework this skill, or just completely nerf it's reshreshing mechanics/range/slow/cooldown/mana cost (pick three of those). Aside from that, I don't think that AP ratio is that necessary, since I can clearly see that she should be built as ad carry, and she can't really utilize Trinity force/Iceborn Gauntlet.

E: The reason why I hate Twisted Fate sometimes, a boring steroid that makes you just right-click minions before you actually start killing, which also makes you very predictable and doesn't have that much impact. In Esdel's case, since she's a marksman, she can use it in fight which makes it a bit easier for her to use it quickly in fight, but still, it's pretty much invisible power, with HUGE impact, basically, if you have enough attack speed, you can pretty much permastun entire enemy team, this skill definitely needs a rework.

R: I don't have much to say about this skill... it's a Caitlyn's ult but more utillity oriented, it is simillar but since it does diffrent things, but at the same time, it has diffrent usage, it adds a bit more gameplay than "Let me kill you if you're not covered". Low let's see the ran-... IT'S GLOBAL, FREAKING GLOBAL, FREAKING GLOBAL POINT AND CLICK STUN THAT DEALS DAMAGE AND GRANTS TRUE SIGHT, EVERY FREAKING TWO MINUTES (only at rank 1, then it gets worse...) And since it's not as predictable as Caitlyn's ult, it can be easily used to set up ganks when you are at bot lane, WAY TO EASY. I know, I know... "it's channeled abillity gaergseradrhsdrthse5u4rs" but who will stop you from channeling at your respawn point at around 10th minute.

Summarizing, I don't really know what did you wanted to accomplish, utillity oriented carry like Ashe? Burst oriented carry like Lucian? Sustained long range damage like Cait? Hypermobile carry like Tristana? I wouldn't call it "FINALLY, a concept that is good!", there's still a lot of work to do. And yea, I tried to help you with chaging certain abillities, but I don't know what direction you want to take on this project, so it's all up to you...

5.5/10 Phreaks would deal tons of damage with this champion (don't ask where I got half of a Phreak)