User blog comment:Leyrann/Tha'vor, the Blade of the Void/@comment-9558107-20130514205428/@comment-4834593-20130515135323

What you forget, is that Tha'vor has one way to get close to an enemy, except for the 100% useless walking up to them (you can just walk away if he's just walking), and if he uses that one to get to Ashe, and Alistar knocks him back, he has ZERO ways to catch up to enemies, wheter he can remove crowd control 100 times or not at all. Just like with Olaf. Can't Olaf do the same, with BotRK, Randuins (which, by the way, is unviable as anything but a 6th item on an AD carry) or summoner spells?

That's also the different between Olaf or Alistar, who are bruisers/tanks, and Tha'vor, who is a melee carry. Olaf gains damage from health, base damage, life steal, an AoE nuke with 100% scaling, and 300 TRUE damage, not to mention his up to 75% attack speed bonus (75% because you'll be running if it's more), AND a slow that he can refresh every few seconds. Alistar gains damage from his ult, gains 70% damage reduction from his ult, can stun enemies for 1.5 seconds (with knockup, so no chance cleansing it), and can heal himself. Compare this to Tha'vor, who has one dash (WITHOUT snare, mind you, the immobilize is only as long as it takes Tha'vor to catch up to the enemy, for example look at Leona's E), and then nothing to STAY close to enemies, except hitting enough autoattacks and cleansing all crowd control.

And I don't consider IBG proc a "slowing field" as it's really small and lasts short, not to mention that it's actually pretty weak. What I consider a "slowing field", is for example a Singed W or Kog'maw E. But let's just look at the IBG Ezreal example (please don't use the rest of that fucking stupid blue build though, if you're playing him. It's just bullshit below platinum, because it only works when poking, not when teamfighting, and below plat they don't know what poking without teamfighting is). First, you make a pretty big mistake. You assume that, because Ezreal hits his Q, Tha'vor will hit his one too. However, Tha'vor has 650 range, while Ezreal has 1100 range. The difference is equal to the autoattack range of an average AD carry, like Ezreal, Vayne or Corki. It's quite a lot.

But let's say Ezreal hits it. First of all, Tha'vor isn't a melee assasin, or even close to it. His whole kit is build to deal sustained damage, his full "burst" has a 1.0 AD scaling and 200 base damage. Noone is going to die from that. After that, he has nothing to keep enemies close if they dash away. If the enemy has more than 300 distance between him and Tha'vor, Tha'vor can't get to this enemy without his Q, and therefore can't kill this enemy. Next point, Iceborn Gauntlet cannot be removed, as it's a slowing field. It will instantly be reapplied. Next point, Tha'vor most likely won't build a Randuins Omen, because this doesn't stop the Akali from 3-hitting him (which is another weak point; why the hell would Akali focus a ranged AD carry or AP carry while she can also focus the AD carry that just dived into her own team? Would you focus the hard to reach high priority target over the easy to reach high priority target?), but lets say he actually does. He then flashes, and gets counterflashed. By this time, the Randuins slow is already over, because it lasts only a short time if you have barely any armor or magic resistance. Ezreal again Qs, procs IBG, and again Tha'vor is slowed, and he cannot remove it because of the slow being a slowing field. Are you now saying Tha'vor already has his 8 second cooldown Q? Because I don't think so. He used his Randuins before, so he can't use it again. BotRK gets countered by Ezreal's BotRK. Tha'vor exhausts Ezreal, and then FINALLY catches up. However, in the time this all took (which would easily be 5-6 seconds), Ahri and Akali have had all time to focus him, the melee high priority target, while Alistar had all the time in the world ccing him in a way he could not cleanse.

So no, he wouldn't get to Ezreal by any chance.

And about the base stats, I should maybe mention that those stats, that people normally cannot afford to build on a champion, normally have a base that is higher than average. For example Cho'gath, Skarner, Kassadin, Alistar and Blitzcrank being the champions with the highest attack damage. He needs these above average base stats to make up for him having to build carry items. And scaling mr is something that is on all melees that do not have a special reason to not have them.

And it's not a summoner spell on a 15 (NOPE, 25, or at least 22.5 you cannot afford to build more CDR than the 10% from Youmuu's on him) second cooldown. It does NOT reduce incoming crowd control in any way. And should I remind you that Ezreal has a "flash" on a 10 second cooldown too? The reason Shaco got his nerfs was not because of the blink, but because of the stealth afterwards. THAT is what makes it ridiculous. He could not only blink away, he could walk unseen for 3.5 seconds after, allowing him to cover another 1050 game units (about 2.5 times the range of flash, granting him a total of 1450 range, compared to flash's 400). And again, it's NOT a snare, but a brief immobilize like Leona has, AND he cannot afford 40% CDR while dealing any noticable damage.

And, one last time, he'll get his focus. He won't be able to just 1v1 Ezreal while in the middle of an enemy team that LOVES eating squishy, damage-dealing enemies for dinner.