Talk:Gangplank/@comment-5209745-20130928142420/@comment-23908889-20130930030821

I enjoy critplank and have experienced much success with him, but it's worth noting that his carry potential is far less than that of other melee carries. Both Yi and Fiora have multitarget nuke/evasion a massive attack speed steroid, Yi also has true damage. Tryndamere has a short cooldown escape/gap closer and 5 seconds of damage prevention. Jax has free defensive stats, a gap closer and attack immunity.

Half of Gangplank's kit is utility; namely E and R. These skills make him an incredible teamfighter, and give him global presence, but do very little for his DPS (they prevent kiting, but the melee ADCs I mentioned have their own ways of dealing with this, and have ultimates that act as damage steroids, imagine if GP had Yi's ultimate [!!!]). The trouble is that his E and R remain strong even without building Critplank, and if you want a melee ADC there are much better options.

Because he is strong without going ADC there is no compelling reason to do so, and if you need a melee ADC there are much better options. But that shouldn't stop you (or me) from playing Critplank, as long as you're winning people wont care much.