User blog comment:BIA-Kaboose/The Problem Behind Balance/@comment-5883057-20131211130411/@comment-24242333-20131211151242

To further Shaw's argument : if only the type interaction counted, normal would be OP. One single weakness (versus 2 for dragon), no type it's effective against (still only 1 less than dragon), and only 2 types it's not very effective against. It doesn't affect ghost, but the opposite is true as well, so it evens out. Yet it's far for being OP, because most of the pokemon have somehow weak stats, and there are few really powerful normal moves ;)

So, uh. Back to the topic. I don't think champion are designed as a counter to another champion, and if they were, that'd be sad somehow. I just hate the idea of losing at champion selection. It sucks.

The fact that some champions are better against other is good, but I seriously hope it will never become a balance mean. It wouldn't even solve the problem, because then the players will just find the champions with the less amount of counters and play them all the time.