Board Thread:Wiki discussions and announcements/@comment-1876049-20150731182500/@comment-1920550-20150808160611

JasonWildBlade wrote: Originally I was all for this as a description of the fantasy of playing a champion which would be helpful to a new player, and I suppose that part hasn't changed much. However, I'm starting to see some parts of the description that just don't make sense, so I fail to see how that's at all helpful for the newer players who would be using it. For example, Twitch is described as fragile with a lack of escape tools, and noted is his vulnerability early on. However, as far as defensive stats go, early on he's ahead of more marksmen than he's behind in both armor and health, and doesn't fall behind until later, at which point he's only ahead of Caitlyn and Ashe. He also has the longest lasting invisibility outside of permanent ones which have their own drawbacks (Teemo, Eve), surpassing even the duration of all invisibility-granting ultimates, and he gets bonus movement speed for that duration. I don't see how he's fragile early on or has a lack of escape tools.

Lee Sin can "pin down enemies with crowd control," but really I don't see how. He has one form of hard-CC and it's a knockback whichs lasts only 1 second. If his strength is to pin down enemies with CC, what's Morgana's strength, who can lock down an enemy in place for 4.5 seconds? Leona's, who can chain CC to keep an enemy from moving for about 3 seconds? If his strength is outmaneveuring his foes, what's LeBlanc's strength, who has 2 dashes and 2 blinks? Ekko's, who has a skillshot dash, a targeted blink, and an instant potentially global auto-targeted blink?

Cho'Gath is "slow and cumbersome," despite being ahead of most every other champion in terms of movement speed. Graves gets "up close and personal with his enemies," despite having projectile ability ranges of near one thousand and an ultimate with almost two thousand range (not the largest, but definitely not up close and personal), as well as being ahead of multiple other marksmen in basic attack range and only having slightly under the norm, among other marksmen. Twitch is noted as fragile and with a lack of escape tools because of the massive delay of his stealth mechanics if he takes damage, meaning he can't use it effectively in a trade or an enemy gank unless he has foreknowledge of it. Add to that his reliance on basic attacking to deal the majority of his damage, he has to opperate in extended trades, while most marksmen outdamage/zero him out by means of sheer burst damage in lesser windows of time early on. Having good stats in the squishy category still means you are a squishy.

While the Lee's kit is very generalistic, which makes it difficult to pin down a proper description, but locking down an opponent and outmaneuvering then isn't an inaccurate description, since his major lategame contribution is based around Insec-style kicks on enemies into your own team, which requires you to outmaneuver your foes. You mention Leblanc and Ekko, what do they have to do with this? Just because they have potent mobility doesn't invalidate Lee's major strengths in any way. You can make a similar comparison to say...Kassadin and Leblanc. Both of their strengths double down around heavy mobility, but it's still their major strength. Just because you have champions with similar styles, doesn't take away that, that's their major contribution to a game.

Cho may have good movement speed, but he has no movespeed steroid, no dash, targeted or otherwise, meaning he has to rely in his very telegraphed CC to catch you and walk into melee range to burst you down, hence the "slow and cumbersome" definition. Graves has a resistance steroid for in battle occassions, a dash that gives attack speed and his primary nuke relies on you having to move close to his all 3 bullets. "Getting up close and personal" is pretty much what he's about.