Talk:Zed/@comment-4091261-20160413180821/@comment-4091261-20160518144121

That's fine. I would rather have a main judging this, than a guy who just started playing.

I have considered increasing the damage reduction over even more units, but I figured to things would happen. It would feel like the are doing nothing even though they look the same. As well as, this does not demote waveclear.

currently has strengths that cover from early all the way to late game. Waveclear for early game, from  for mid game, and shadow mechanics for late game. I would refrain from nerfing his mid game since it is awkward to be strong early game, weak mid game, but then suddenly strong late game. So I feel that his waveclear is much more suitable to nerf than his shadow mechanics.

I don't see an immense issue with teamfights in all honesty. Sure he would not be able to throw shurikens at everyones face simultaneously, but is supposed to be used for teamfights anyways. So during the instance where he needs to teamfight, he would be able to throw unlimited passthrough shurikens. I honestly think it is broken how can throw a shadow, throw a couple shurikens, and then jump in to slay everyone. I mean its fine for him to do that and kill 2-3 people, but to literally kill everyone is simply outrageous. I still think is capable of bursting down people a lot, but the lazy poke is oppressive. If Rito decided that relentless poke on mages was oppressive, then relentless poke one someone who regenerates  at the speed of light is also oppressive.