User blog:WOB Silas/Karma + Poppy Dual Jungle Team

So User:Captain Montilla and I recently started playing a few co-ops dual-jungling, just for the fun of it (to be honest, we've only done 2 so far). Following this train of thought, I stumbled on an idea; a way to take advantage of the immense ganking potential of one champion and the surprisingly good jungling of another. As we all know, is an AMAZING ganker, but her jungling is less than ideal, whereas (some of you may not know this, but...)  is actually great at the jungling part of things while being pretty terrible on the ganking side. Throw them together and add the fact that and  already have amazing synergy with eachother (if you want to ask me about that, I'll explain it), and it actually seemed like a borderline viable idea. So I asked Montilla and Horathiel (the friend we were playing with) if they wanted to try it.

Dear god it was fun. Very wonky (we have a LOT of kinks to work out), but dear god it was fun. With the kinks worked out though, I could see it becoming something pretty amazing.

Of course, there are a few issues with it:

1)As with all dual jungle comps, this is more than likely going to leave one (if not two) lanes 1v2. This limits the champions you can choose for those lanes.

2) is pretty much required on a dual jungle team. If you don't get, you need to take xp quints, or you won't hit 3 after you clear your jungle. This isn't too bad, because he's not a terrible 1v2 from what I can tell, but it leaves us with issue 3.

3) +  +  = potentially way too much magic damage. This not only forces  to focus more on AD instead of giving her her usual versatility, it also limits your other choices once again.

However, I think the benefits will outweigh the costs. Beyond the obvious, there are the following:

1) Three solo lanes. This potentially means MUCH faster levelling (especially with ) and no bickering over gold. As long as you don't get too zoned (which the ridiculously amazing ganks should help with), you'll be walking on sunshine as a laner.

2) and  together on a team with . I don't know if you've noticed, but  is pretty ridiculous at low health, especially when she's moving at the speed of light. Both  AND  are incredibly good at enabling her to do these things. More on this later.

3) and  are both quite used to not getting a ton of gold early game, and  quite used to getting zoned. Even the small amount of gold and experience they have to share in the jungle is therefore potentially more than they're used to, and they don't need a ton get get going. They can start dominating the game after they land a few ganks and get a couple items.

So, considering how good it looks to me, I tried to come up with options for the other two champions, so here you go:

AD: or. Yes, that leaves us with no ranged AD. I recognize that may be a problem. Against a heavy CC team, would probably be an absolute necessity for this reason (otherwise all of your primary damage output could be reliably shut down). The reason I chose them over, say,, though, was because they both also benefit IMMENSELY from the movement speed and security-at-low-health that and  provide. and both buffing  all the time would just be overkill, and this gives the other something productive to do in the meantime. Also, they are INCREDIBLY scary when fed and no one in their right mind would stack magic resistance neglecting armor against a decent one, so we either punish the enemy for building against the core of our comp or force them to build otherwise. It's a win-win.

Probably the main issue with this is that those two tend to prefer the jungle over the lane. In order to avoid getting zoned 1v2, they'd probably be forced to go mid if the enemy team doesn't have a jungler (which is definitely possible, but it's wonky and requires a very skilled player). If the enemy team DOES have a jungler, of course, they can go top and potentially have a ball.

Tank: or  were the first two that came to mind; anyone you can reliably 1v2 with that is a REAL TANK ( no) could work. The issue here is of course their lack of AD damage. A more AD-oriented tank like could potentially be better, but  in a 1v2 lane is a sad, sad thing to behold. In a draft pick game where you see the enemy has a jungler, you could pick someone like who's capable of running a 1v1 well, but in Blind pick I think you'd be best off picking someone who can somewhat reliably 1v2 (and as a final note, preferably someone who can reliably interrupt. With my current comp so far, the only interrupt is  charge, so that could be a problem.  or  (I'll admit I forgot to mention him, he'd probably work very well too) would likely top  for this reason alone).

Come to think of it, you could probably get to work too. He might actually be the best tank for this team (especially since he'll typically build a sheen and deal some physical damage), but yeah, you have options here :).

Any questions? Complaints? Comments? Qualms? Anyone want to help us improve our methods, or join us in this epic endeavor? :D