Talk:Kog'Maw/@comment-37514365-20190329020550/@comment-26808509-20190401134153

Well, yes. Kog'Maw is a late game hyper carry, who deals most of his damage with his auto attacks while MF is an AD caster, who deals most of her damage with her spells (especially her ultimate).

That means that Kog'Maws spells are inherently weaker than those of MF, at least damage wise. Cause I would disagree on the slowing part. MF's slow may be easier to apply on the enemy, but Kog'Maw slow serves a whole other purpose: zoning the enemy away from you or at least make it harder for them to walk up to you, which MF's slow can't due to it's small area. If you would want to pin it down, MF's is better at chasing enemies or setting up a slowing field for her ultimate. Kog'Maws on the other hand is better at slowing enemies down who are running towards you and enabeling him to AA approaching enemies.

These two spells pretty much reflect their whole playstyle.

MF wants to position herself to land good Q's and R's, she rarley auto attacks much, instead she waits for her own team to engage and then combos her with her  for huge AoE damage.

Kog'Maw wants to stand as far back as possible and just shred through the enemies heslthbar with his AA's. Most of the time he is a sitting duck and wants his team to peel for him. Otherwise his spells are just there to keep the enemies at bay and giving him a bit more time to attack.