Talk:Poppy/@comment-27010991-20130610175327/@comment-3358335-20130626213618

Poppy is a lot more versatile then people give her credit for. If you play Poppy a lot you learn to operate on very little gold. You WILL get gold, but you don't depend on getting it with kills or even by farming early on in the game. Even a Toppy will probably get more assists then kills until level 6 or 7 and be outfarmed by as much as 2 to 1 in minion kills. For most other characters this is a terrible statistic, but for a Poppy it's very acceptable since her power starts to grow exponentially after being relatively flat for what seems like a long time. Her big damage is not likely to secure kills on their own until much later in the game, it is more likely to set someone else up for the finishing blows.

But to limit Poppy to a "I'm going to chase and eliminate their carry" role is very short sighted. Poppy excels at that, but she can use her same skill set to protect teammates instead of chasing characters down. It depends on the value to the team. Does it help the particular team fight to remove the enemy adc or apc? Or is it more valuable to keep our own adc or apc's in the fight? The answer is not as simple as answering it here, it depends on the team composition of the other team, how they are prioritizing their targets and how our own team is doing the same. Fiora, for example, is not going to jump over the team and kill our adc if she is firmly planted into a wall. However if my team has a big set of bruisers acting as a wall for our own carries, then Poppy is free to move against the squishey's in the rear.

To make a statement such as, "her build is selfish" is flat out wrong. Selfish builds come form selfish players not characters. Sightstones make it into most of my Poppy builds, and even Shurilya's or Randuins will make it into my builds and not necessarily when I am only playing support Poppy. Are those Poppy build's as strong as the selfish one's? No, but they usually win games a lot more often.