Talk:Rengar/@comment-89.123.125.244-20130107172148/@comment-5756858-20130109020800

The %-based heal was too strong to balance properly, so they changed its scaling to something that was more manageable - and won't allow Rengar to go fulltank.

About the Ult, it's not intended as an escape-meachanism, but as an Initianion. Which is why it got nerfed originally, but sadly, the Cd&Duration nerf totally missed the point - it just made his Ult weaker while still not preventing him from running away. Now that it has a delay, it needs its old duration back, otherwise it would be too heavily nerfed.

Personally, I prefer the long version with Delay. Gives you actually the feeling that youre stalking your prey, and also works better for initiation purposes. While you can still run away with it, you can't do it as easily as before, and it's also closer to its intended purpose. Now they just need to nerf the CD of it a little bit...