Talk:Kayle/@comment-25304344-20150328130941

Well, here is my rework idea

This is my suggestion, playstyle would remain similar.  Let's start:  Passive: Applies stacks from any source of damage     Q - Reckoning     ACTIVE: Kayle blasts a target enemy, dealing magic damage, slowing its movement speed for 3 => 2 seconds and applying a stack of Inevitable Judgement. E - Righteous fury
 *  MAGIC DAMAGE:  60 / 110 / 160 / 210 / 260 (+ 60% AP) (+ 100% Bonus AD) =>
 * MAGIC DAMAGE:  60 / 125 / 175 / 225 / 275 (+ 70% AP) (+ 100% Bonus AD)
 * W - Divine blessing
 * Cooldown changed to 18/16/14/12/10 seconds from 15.
 * Cooldown changed to 18/16/14/12/10 seconds from 15.



New:  Hitting enemy with stack of Inevitable Judgement will cause it exploding in divine light dealing 5 0 / 100 / 150 / 200 / 250  (+ 55% AP) (+ 100% Bonus AD)  magic damage to it and to area around it, target will also receive additional slow equal to level of Q. (This damage doesn't stack with classic righteous fury hit and hurricane won't proc Inevitable Judgement). All other values are unchanged.

 R: Intervention 



<p style="margin-top:0px;line-height:1.25;list-style-type:none;">New: Judicator's safe: Can be self-casted while stunned, silenced and so on, Judicator's safe option costs additional 100 mana and delays Intervention's cooldown by 15 sec. (50 sec in late with some cdr - 75 sec if Judicator's safe was used)

<p style="margin-top:0px;line-height:1.25;list-style-type:none;">All other values are same.