Board Thread:General discussion/@comment-5419934-20121223143249/@comment-24.196.104.238-20130320223841

Lots of people fail to realize that she has the most flexible position in a teamfight. Her kit and build options allow you to pop out and kill the carry/severly wound the problem child tanky dps, or to be a sustained damage mage who just dont care after about 1/2 of your health is gone, or she can be a powerful counter pick against "jumpy" people(i.e. jax, irelia, or anybody who noms carries themselves).

On the building side of things CDR, and ap take priority and penetration is always nice, typically you will get blue(if you don't, your team doesn't want to win) so truthfully you don't need mana regen/CDR past Athene's or morello's if you manage mana like a bause.

Playing her is simple a matter of practice and how you want to use her, or how your team wants to--remember flexible role, but in all cases using scatter the weak at proper times and in proper places is key. You can pop out of a bush or jungle snipe the carry and e the team into a nasty initiate for your team, yeah you might die but hey teamfight won. She can remain back from the fight and when she has a good number of ballz out BAM most of enemy stunned and that guy just got chosen for doom. If somebody jumps on your adc or more likely you, just ball stun (takes about .6 sec with practice) ult and enjoy the enemy team not having a body/source of dps.

No she is not UP, except really early when the jungler needs blue (hint: play with a manaless jungle), mid game she becomes a machine, but later her role becomes subtler and far more powerful on the course of a teamfight than over the participants of that teamfight. In late game do NOT expect to get many more kills, you really shouldn't need them anyway, and be careful with your use of your e and r.