Talk:VPBE/@comment-24241876-20150610040206

Rune Prison

Cooldown increased to 24 seconds from 14.

Root duration changed to 1.25 seconds at all ranks from 0.75 / 1 / 1.25 / 1.5 / 1.75.

Well, that should really hit the eternity snare combo. I haven't played against too many Ryze players, let alone ones who were actually skilled in throwing down chain combos, but Ryze has always been an issue to balance, always sliding along the bounds of (moderately) viable to OP.

I can't even remember if this has been his 3rd kit rework. (or 4th/5th?) I've been playing for a long time (since Rumble/Nocturne Patch) and Ryze's theme of the spell-slinging, combo caster seems like one of the most difficult things to fulfill in a gameplay fantasy without literally being "overloaded" in terms of raw power.

Honestly, the Q skillshot was a good start, the passive certainly shows windows of uptime vs. downtime, and I feel that Rune Prison being targetable is thematic in his style of catching people and throwing a full combo at them. However, I feel that he suffers from some of the design travesties (Before when Q was targeted, and much stronger. W is still targeted CC, E is targeted MR shred) that scream "OP" to many players now who have picked up this game, especially when the champions they see now are much more complex. I'm not saying he's OP (well, he probably is, according to the proposed nerfs, as well as if any of you have been keeping up with pro-play), but Ryze still essentialy has his "point and click" nature (you're not going to miss Q if you hit W), that make him feel almost exceedingly binary (and that's isn't necessarily bad, but is often associated as such regarding play pattern).

It's kind of depressing, being one of the most iconic champions in the game, that his kit is nearly impossible to reconstruct in a way that satisfies the company and its playerbase.