User blog comment:AwesomeBathtub/An idea for a Karma rework/@comment-5336296-20130130234515/@comment-91.22.110.41-20130203124344

"[...]she is hard to play and base values are pretty low so you have to build AP to be as effective as other supports."

She needs about as much AP as other supports do - otherwise I would add Janna to your list of AP-supports, as well. Her heal isn't even that weak if you take into account that it has its greatest effect on low-HP allies, thus imo a nice counter to "missing HP dmg" abilities.

"how is this going to improve her in any way?"

I think that this suggestion gives her more opportunities. She can't get 2 mantra'd abilities at once nor does she have to "save charges" in case you need one. She would simply switch to the stance that is more appropriate in a given situation.

Another nice thing is that it would not change her supportive role, but might improve the way of playing her as a mage. You don't need a charge to deal dmg with a spell, but, similar to support, switch to the stance that fits with your situation. You can have a full dmg-dealing/offensive kit and still can turn out to be an AP-support during teamfights if some healing/shielding is needed.

Conclusion - to make a long story short:

This change will greatly improve her as a mage without disappointing those who love to play her as a support.