Talk:Kayle/@comment-4612150-20120409073122/@comment-2124153-20120412170422

Even without a defensive item, MR from runes and masteries still reduce Thornmail reflect to 19% or so. A good MR item like QSS or Banshee's will reduce that by a further 5%, but it's not the end of the world or anything if you don't have one. Thornmail is just not scary unless you're a carry that ignores defenses entirely for a different reason, like Tryndamere.

It's entirely possible for top lane to carry where bottom doesn't, but at that point it's a matter of skills and matchups, not inherent advantages. Obviously if I am Kayle top with on-hit, and my Ashe bot lane is a derp-tard that can't farm and is getting denied, I am going to have to carry the team and god help us if it goes for 45+ minutes after my damage falls off. But all things being equal, anyone who can make use ot AS/AD/crit caling is going to stomp all over your face for DPS once they get going.

You don't need a full build, either. When I am playing Ezreal, once I have zerker's, double Doran's, and my IE, it's on like Donkey Kong. Say I'm level 11. Before armor, this is about 378 physical damage a second. Compare that to Kayle with equivalent items... let's say zerk's, Wit's End, Malady, and a Stinger (needed to find something worth around 1000g). Between base AD, on-hit from Fury/Wit's/Malady and all of that AS, you're doing about 400 mixed phys/magical per second to a single target with that build.

Now you can argue about the items, or the effect of Malady/passive's shred, or Reckoning's damage amp, or the value of defensive gear. But, you can see that they are actually pretty close, and the ranged DPS is only going to keep scaling faster. Imagine what happens, for example, when the Ezreal gets a Phantom Dancer. This single item boost his DPS by over 70%. Is there is a way for Kayle to spend 2800g and boost her DPS by the same amount? Not really. We already have two of the best on-hit damage items, and Kayle's AS is getting dangerous close to the max possible.