User:Care Level/Ahri

= Ahri Rework = Points of interest:
 * Deceptive.
 * Sneaky.
 * Less in-your-face damage and more, y'know, being an assassin.

Mechanical Changes:
None.

Passive:
SLY: Ahri moves 15 / 20 / 25 / 20% faster while not knowingly detected by the enemy team.


 * "Knowingly Detected" means that vision granted from sources not visible to Ahri does not affect Sly.

CUNNING: When Ahri loses the movement speed from Sly, she gains stealth for 2 seconds, leaving behind a visible flame, instead, that deals 30 / 70 / 110 / 150 (+ 30% AP) magic damage to the first enemy to come within 475 units, reducing its magic resistance by 20% for 3 seconds.

This cannot occur more often than once every 3 seconds.

Q: Orb of Deception
ACTIVE: Ahri sends out an orb in a line in front of her and then pulls it back, dealing 50 / 75 / 100 / 125 / 150 (+ 45% AP) magic damage on the way out and the same amount of true damage on the way back.

Cost: 55 / 60 / 65 / 70 / 75 mana. Cooldown: 7 seconds. Range: 880

W: Fox Fire
PASSIVE: Every 6 / 5.5 / 5 / 4.5 / 4 seconds, Ahri generates a Fox Fire (up to 3 total), which will fire at the target of her next basic attack or, after 2 seconds, at any enemy coming within 475 units of Ahri, dealing 40 / 65 / 90 / 115 / 140 (+ 40% AP) magic damage.

ACTIVE: Ahri summons 3 Fox Fires. The passive is disabled while this ability is on cooldown.

Cost: 50 mana. Cooldown: 9 / 8 / 7 / 6 / 5. Range: 475

E: Charm
PASSIVE: ESSENCE THEFT: Ahri steals Essence from foes she damages or kills while they are Charmed. She gains 6% of damage dealt as Health and 3% as Mana; on kills or assists, she gains 6% of the slain enemy's maximum Health and 3% of her missing mana, doubled against champions.

ACTIVE: Ahri attempts to Charm all enemies in a cone in front of her. Enemies facing her are Charmed, and forced to walk harmlessly toward Ahri for between 0.5 and 2.5 seconds, based on how close they were to Ahri. Enemies facing away from Ahri are unaffected.

The Charm breaks after Ahri deals 200 / 300 / 400 / 500 / 500 (+ 150% AP) damage to the affected foe, ending its effects immediately.

A foe Charmed by Ahri cannot be Charmed again for 15 / 13 / 11 / 9 / 7 seconds.

Cost: 85 mana. Cooldown: 3 seconds. Range: 975

R: Spirit Rush
ACTIVE: Ahri dashes towards the cursor and fires essence bolts, dealing 70 / 110 / 150 (+ 30% AP) magic damage to up to 3 nearby enemies, prioritizing champions.

Upon arrival, Ahri summons up to 3 Fox Fires, based on how many charges of Spirit Rush she has remaining, and gains 40 / 50 / 60% attack speed and 15% cooldown reduction for 3 seconds, stacking up to 3 times.

Ahri generates one charge of Spirit Rush every 50 / 35 / 20 seconds, up to a maximum of 3.

Cost: 50 mana. Cooldown: 50 / 35 / 20 seconds (between charges); 2 seconds (between activations). Range: 450