Talk:Vi/@comment-24090792-20140301215731/@comment-9705522-20140319133759

lets see. does it matter in ganks? ... not really. sure, he can drag vi a bit of distance, but he can either negate warwicks ult or also force him to ult closer to the tower by doing the same. so yes, does it matter? nope. late game, does it matter? well, somewhat, but again not really. sure, you can be X range further, but how is that gonna help you? vi is still gonna kill you or put you near death, and chances are you just ccd more of your team.

yeah it does. what the hell does sustain matter in a gank? late game even moreso, as a 10% hp shield is a lot more valuable than that small amount of sustain warwick gets. sure, he can sustain a little in teamfights. but be real here. whats better? a 400+ shield every 8 seconds? or lets say 200 hp in 8 seconds? course, the shield. and in the jungle, well, spirit stone. you literally grasped at straws, arguing with an advantage that neither matters, nor really is one.

remove bloodscent, sure. but you lose the movement speed. meaning you will probably not get your ult off. again, thats the thing. warwick cant ult when vi can, and he also cant ult when vi cant. he only has disadvantages.

8 second pre cdr .... which vi tends to get really early. yup, not gonna help. plus, shave off 2-3 seconds thanks to her ult. not to mention vi lands behind her target while warwick is in front, and warwick cant autoattack them before the ult ends while vi can. meaning she can apply red buff.

again, im not hating her. i am just aware she is literally the worst design. i dont know why you cant accept that, but i dont care about that either. you can accept it or not, but thats not gonna change the fact that that is the case.