Talk:Heimerdinger/@comment-3093341-20110623094313/@comment-3165723-20110705233823

heimerdinger's two roles (imo) is to prevent any tower he can from falling, and to push lanes. when team fights start, lay your turrets down and set off your ult and try to stun/blind as many as you can (heimer can actually do pretty nice damage to squishier champs) and that's about all you can do during teamfights. but he needs to be able to remain in a lane for a nearly indefinite amount of time. heimer is the best in the game at defending turrets. i can't tell you how many games i'm played as heimer in which the other team never got a single turret. and in those same games, no matter what lane i'm in, my lane's enemy turret goes down first, then i move to another lane and that one goes down next, then move on to the one i didn't get the other two times and down that one goes. his teamfighting isn't super great, but the CC from his ulted turrets and the stuns and consistent damage he puts out is still very helpful. a lot of people think they should play him as an ap carry, but more often than not i find myself playing some weird kind of pushing/defending/CCing/damaging monster.