Talk:Zac/@comment-5663971-20130607021842/@comment-5663971-20130608031614

First off, man, I'm not trying to sway you or anything, aight? hehehe

I just love being informative, I'm a theorycrafter y'see.

Quite right, W is still Zac's go-to damage source. I just see Zac as more of a cc machine than a damage dealer... (that's why I build max cdr early too)

"Saying that more max HP is a disadvantage when healed doesn't make any sense."

Think of it this way, your ally Soraka can heal you for 500 hp... your Zac is at 3000/4000 hp at 100 armor/mr. The enemy would have to dish 1000 damage to chip that 500 hp heal back from you. And throw out 8000 damage to kill you 100-0

My Zac, is just 2000/3000 hp at 200 armor/mr. But the enemy would have to throw 1500 damage to nullify the 500 hp heal. and throw 9000 damage to kill me 100-0

The heal mattered so much better in the second scenario.

Using the argument before this, a Zac who has 3000 hp and 50 armor/mr heals from blobs practically the same as a Zac with 2000 hp and 100 armor/mr.

From a percentage standpoint, though, healing from 0-100 from blobs alone will always take the same time, whatever high your max HP is.

My point and advice, don't underestimate armor/mr. try switching that Warmogs for a Bulwark you'll get harder to kill!

Oh yeah, he does get bigger... Though I wish it makes an impact on his range. At least on W. It's just aesthetic, they say...