User blog comment:MajorFlamerider/Quaris, the Magi Neophyte/@comment-7709681-20140128021543

It has minor balancing problems, but overall a good concept. There are a few things that need to be corrected, be this in the passive and the ultimate, as the basic abilities are properly done except for the high AP ratios:

Passive - Too many forms to reduce its cast, perhaps you would like to make it amplify all damage dealt over the duration but restricted to not begin the counter for the next cast of the passive until the effects dissipate, or it will have her target with seemightly permanent damage amplification with already good AP ratios.

Having it be casted every 6 cast is good, since it already has two abilities with relatively short cooldown (I say two because once the ultimate is enable E becomes a damaging ability) plus the passive CDR, but making it have the amount of cast needed reduced to half by CDR, cause the ult to add three counters toward the activation of the passive and possibly granting two stacks per ability is too much.

With the 5% CDR of the masterie's offensive tree plus the CDR coming from E she would only need other 15% CDR for the cap, which can easily be achieved with, plus the three counters coming from the ult. she would have her enemies with the debuff for a maximum of 12 seconds (e.g.: Having the passive enabled, use it on the next autoattack and then wait until the last second of the debuff and cast the ult. and use the passive again) and that is a extremely long duration for a debuff.

Ultimate: Passive - Some of the effects granted by the passive are too powerful, be this of Q and W (E's bonuses are good). The only ones that I can point out to be bad are the five proyectiles of E (up to three is good) and the shield's DoT effect since it already has the blast damage.

Ultimate: Active - Too much additional magic damage in my opinion but the ability is good, perhaps you may want to reduce the AP ratio a bit since in may highly increase the damage from her basic abilities and only enable it for them, not for the passive.

With the combo that I mentioned before you can deal first the innate damage dealt by the passive on an autoattack then activate the ultimate and deal  + 10 + (5*lvl) +  on a second autoattack, for a total of  + 20 + (10*lvl) +  and a maximum of 545  with merely two autoattacks and that is if the second application of the passive doesn't have its damage amplified, in that case would be a total of  + + ({{fd|{{11.5}}*lvl) + {{as|{{fd|{{145.75}}% AP}} and a maximum of {{fd|573.5}} {{as|+{{fd|{{145.75}}% AP}} and again with merely two autoattacks, and she still has her other active abilities!

This isn't your average AP assassin nor even close to {{ci|Ahri}}, {{ci|Diana}}, {{ci|Fizz}}, {{ci|Kassadin}}, {{ci|LeBlanc}} or any other of their kind; this is beyond {{cai|Primordial Burst|Veigar}} and his burst combo.

Lets say that they are facing each other in the late game, both are level 18, he has {{as|1000 AP}} and she {{as|750 AP}}:

Veigar's full combo (single target damage) with Q + W + R - 1080 + {{fd|280% AP}} + 80% of enemies' AP = 4480 Magic Damage.

Quaris's full combo (for the highest single target damage) with I + Q + R to I + W + E (Don't count any further even if I can) - {{fd|1260.7}} + {{fd|{{fd|437.15}}% AP}} = {{fd|4539.325}} Magic Damage.

Now imagine this with a {{ii|Deathfire Grasp}}, while Veigar will have a 20% damage increase for all of his abilities, Quaris can have from 20% to 38%! o-o

Even though Veigar has it infinite increase of AP this can easily become useless by denying him farm and not alowing him get kills, this can be achieved with mid lane bullies such as  {{ci|Syndra}}, while Quaris doesn't have any limitation for what could possibly and theoretically be the highest burst in the entire game, a burst beyond human's vilest imaginings or Veigar's +{{as|1000 AP}}.

Even if it is a big post, I repeat myself once again: The only corrections should the high AP ratios, the passive's multiple sources to decrease its cast time, the ultimate's passive effects for Q and W and finally the active's magic damage.

I hope this comment is constructive rather than the opposite, not to discourage you of further balance changes and a possible success in them.