User:Emptylord/Patch/Diana

Quality of Life= Rework=
 * (Innate)
 * The empowered attack also reduces the cooldown of her abilities by 3 seconds.
 * (Q)
 * Damage lowered to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
 * Cooldown increased to 12 / 11 / 10 / 9 / 8 from 10 / 9 / 8 / 7 / 6.
 * Explosion area reduced.
 * (W)
 * Orbs rotating around Diana. Orbs are now static.
 * Initial shield.
 * Grants a stacking shield each time an orb is detonated.
 * Maximum shield increased to 120 / 165 / 210 / 255 / 300 from 80 / 110 / 140 / 170 / 200.
 * Damage.
 * (R)
 * Cooldown reduction for targeting an enemy afflicted with Moonlight reduced to 75% from 100%.
 * Dash speed reduced to be slower than Crescent Strike, removing the need for the grace period.
 * (Innate)
 * Attack speed is now instead of.
 * The empowered attack also reduces the cooldown of her abilities by 3 seconds.
 * (Q)
 * Damage lowered to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
 * Cooldown increased to 12 / 11 / 10 / 9 / 8 from 10 / 9 / 8 / 7 / 6.
 * Explosion area reduced.
 * (W)
 * Orbs rotating around Diana. Orbs are now static.
 * Initial shield.
 * Grants a stacking shield each time an orb is detonated.
 * Maximum shield increased to 120 / 165 / 210 / 255 / 300 from 80 / 110 / 140 / 170 / 200.
 * (E)
 * Cooldown reduction for targeting an enemy afflicted with Moonlight reduced to 75% from 100%.
 * Dash speed reduced to be slower than Crescent Strike, removing the need for the grace period.
 * Damage adjusted to 50 / 75 / 100 / 125 / 150 from 100 / 160 / 220.
 * Cooldown adjusted to 20 / 18 / 16 / 14 seconds from 25 / 20 / 15.
 * (R)
 * After a brief delay, Diana stabs her blade into the ground, all nearby enemies and creating a 1000-radius gravitational field.
 * The field applies an inward force of between 110 and 380 units-per-second—greater toward the center—that moves stationary enemies toward its center as well as functioning as a flat movement speed reduction to enemies attempting to escape. The movement speed reduction is not affected by the lower limiters on slows and can reduce an enemy to 0.
 * Cost: 100 Mana
 * Cooldown: 140 / 120 / 100 seconds