User blog comment:Kassyndra/Noi'Ria, the Queen from Beyond/@comment-5663427-20141215220142

Yey, good to know that you're still alive :3

Anyway, ONTO THE CONCEPT.

Innate:

While it is pretty interesting, brings something new and sounds pretty nice, it could also boost her range a bit, since it's a skillshot, it'll be a lot harder to hit.

Q:

Basically Heimer turrets, but there's still something about them that I love, maybe it's bringing up a lot new strategies and opportunities to fight enemies? Dunno. I don't really thing that that increased healing + armor thingy is really that necessary, this could be either sligthly reworked or nerfed to the ground (MUNDO LIKES THAT THINGY VERY MUCH).

W:

Passive:

Pretty neat, but it's not really something you'll be using often.

Active:

Overall, I'm pretty okay with this abillity, but the way that you've described the effect of vanishing of the field is rather confusing.

I think it should be something like this (while also I'm giving you an idea how to change it a bit): The field last 1 minute, and only a maximum of three can remain on the map at the same time. Enemies take magic damage at 2 second intervals and can be damaged only three times by a single field, while the slow/silence can be applied only once. After the enemies was dealt full damage and recieved slow/silence, it cannot be affected by the same field again.

E:

Stuff empowering other stuff in a creative way? YUS

R:

Passive:

A good boost for the Q, that's all.

Active:

Abillity as it is, it's not bad (it feels a bit like ranged version of Hecarim's ult but whatever), but when it comes to hitting activated hives... it's like Hecarim's ult x5 (Unless enemies can recieve those effects only once).

Overall, I give you 8 Phreaks out of 10, Khan' Raal would dream of rework like that