Board Thread:General Discussion/@comment-5797767-20121127221705

just throwing out a champion concept i thought up

they dont have names and stats yet ive only thought up the ability

feel free to suggest names and stats

champ #1 -- role-support/true tank/jungler

passive- allied champions near you gain 15 health regen

Q- cooldown- 10/9/8/7/6

cost-70 mana

magic damage- 60/110/160/210/260(+50%armor)

when cast on ally (can be cast on minions)-

that ally gains a shield that parries the next attack within 1 second and damages the attacker also returning 40 mana

affects champions and nutrual monsters

when cast on self -

same as above but after initial proc you gain a .25 second shield that blocks all auto attacks and  damages the attacker for 60/110/160/210/260(+50%armor) (mainly there to help in the jungle and to synergize with ult)

W- cooldown- 11

range- 600

cost- 80mana

magic damage-  100 / 150 / 200 / 250 / 300(+70%ap)

slow- 20/30/40/50/60%

ranged spell that damages and slows for 3 seconds with a ministun of .1 second

E- cooldown- 12

this champion gains 30/45/60/75/90 armor and magic resit for 5 seconds

during this time anyone who attacks you is slowed by 20/25/30/35/40% for 2 seconds

R- cooldown-  170 / 150 / 130

cost- 150 mana

magic damage- 50/100/150

taunts all enemies in a radius of 600 for .75 seconds and deals damage

in the next 10 seconds this spell can be cast 2 additional times before going on cooldown 