Talk:Elise/@comment-4167645-20121103100857/@comment-218.186.15.10-20121103161153

To the 3rd reply - I forgot about the "bonus" in the OP's statement :P But even then, I don't think it's fair to rule out the 8% HP -and- the base 230 damage. It's like saying that Vlad's E is bad because it only has a 0.45 per AP scaling, where in fact there's 320 base damage at max stacks.

For the record, I agree with Elise being a bit on the weak side, but I don't think it's simply her ratios. It's the fact that she only has 2 damaging abilities in human form, and has to get in melee range with her spider form to deal the other half of her kit in damage.

She's a mage who has to go melee for half her damage, and this poses a problem. If she builds glass-cannon like most other mages,she gets bursted down immediately. If she builds tanky, she lacks damage due to her reliance on AP. She only has a single skillshot CC, and hence cannot support/complement a team well if she goes tanky unlike soneone like Jayce.

If anything, I would want to see an AP/AD scaling for her resistance in spider form, kinda like Jax's ultimate - i.e. she gets more MR/armor based on her AP/AD. This could help with the problems she has now.