User blog:CrazyMori/Hakumen the White Void

Hakumen the White Void is a custom champion in League of Legends.

Notes: Hakumen is a fictional champion concept, based off of the Blazblue character Hakumen. This page is a work in progress, and not the final version of the champion.

Pictures to come at a later date.

Abilities
Functionally, Magatama is extremely similar to the existing system of Energy, but it's unique enough to deserve its own new classification.

Positioning, escaping, and initiating. This is your main mobility tool. You can cover a very solid piece of ground in two quick uses of the skill, but 25% of your energy is a rather large hit to your resources. The cooldown is low enough to spam it, but the damage remains low for most of the game, and does not scale with AD. The slow aspect is nice, but since it only procs on the second hit, it forces you to commit on the second use.

A rather standard CC and debuff skill. Does solid damage, but it's avoidable and the stun only lasts for half a second. Primarily useful as an interrupt or as the opener to a combo. Its range is lower than most harass-style skills, but you can combo this skill with Crimson Lotus (Q-W-Q) to harass for half your bar if you feel it's safe enough to do so. This robs you of your escape temporarily, as well as 4 Magatama, but it's a fairly strong harass combo. You can also fake out the opponent with Q-R-W-Q, although it's much more risky if they don't go for the bait.

A great opener to a combo, and the second part of the skill makes for a solid execution. The range is quite small, and the first part is single target only, so generally you want to use this on enemies that you know you can evaporate quickly. It still has its uses against tanky champions due to the magic damage, but this is mostly a carry-killing tool.

Make plays, tank harass when you have to, snare junglers when they come in for ganks. This skill has so much utility it's absurd. The passive threat of Zanshin will make enemies think twice before diving you under tower. The snare can also keep some melee champions out of autoattack range for a hit or two due to your fairly long melee range. When on cooldown, you lose a lot of your dueling and anti-dive potential, so be careful.

Comments
Hakumen has a decent amount of mobility with the Q, but no true blink. Still, he can roam fairly well even from level 3, assuming you're willing to burn some skills to push lane. He has a solid harass with [Q-W-Q], and his E is a massive threat even with one one skill point invested in it. Consider going potions early on, then getting a Doran's Blade or two before a Giant's Belt. You'll have damage for kills and harass, but also enough survivability to tank heavy harass and bully lanes. Keep in mind, your Level 6 strength isn't particularly good when compared to champions that excel when they get their ultimate, so you may have to play safer or roam depending on your lane opponent.

Comments
I build my assassins a little bit tanky so you can survive long enough to do your full burst. Consider going potions early on, then getting a Doran's Blade or two before a Giant's Belt. You'll have damage for kills and harass, but also enough survivability to tank heavy harass and bully lanes. Ideally, you won't have to base too often with Doran's Blad + The Bloodthirster + Giant's Belt, and can sustain and continue to roam and make a solid presence.

Comments
While Youmu doesn't like The Black Cleaver very much, they consider it to be a bit more important on Hakumen, since his position as an AD caster allows him to rack up stacks on it fairly quickly, and he benefits from continuing to attack after it has build up to max stacks, unlike some other AD casters. If you run Armor Penetration runes, rushing a Brutalizer won't help that much outside of cooldowns, so rushing it won't work that well, but it might be more useful if you are running a more Attack Damage centric page.