User blog comment:Emptylord/Sandbox/Random Mutation/@comment-10958553-20130830193557

I would suggest a simplified version of this. For instance:

"Everytime he deals damage that deals less than 70% of it's max due to armor, he gains stacks that give him armor penetration. (the same is true for magic pen, stacking separately)"

This makes you deal more damage if you don't deal enough.

"If he takes more than 70% damage from a phusical spell's damage or auto attack, he gains a stack that gives him armor. (the same is true for magic resist staking separatily)"

^ this makes you take less damage if you are taking too much.

This way it would be better tracked and easier to comprehend all the possible evolutions and stuff.

"If ##### is attacked by the same champion twice in 3 seconds, he gains a stack that gives him tenacity"

^ protection against being chased/kited the more you are kited/chased

"If ##### attacks the same champion twice in 3 seconds, he gains a stack that gives him Movement speed"

^ Helps you chase when you do a lot of chasing

This type of scaling would be easier to track.

"#### looses half of each current stacks upon death, and has a max stacks of (scaling per level)"

I didn't state any numbers but the triggers for what goes on here is more clearly defined, and would make sense in league. Additionally this text would fit into a passive tool tip better.