Talk:Nautilus/@comment-24.19.235.76-20120216044447/@comment-86.1.71.195-20120216060100

you will do 110 extra damage every 12 seconds on a hero. Atmogs gives you roughly...190 AD if you dont have any Ad runes or masteries. so you wiill do 300 on your first attack. That's for your "parrrrley", which crits for 500 or 600 damage on gangplank. Reduced by natural armor, which is near 70 for squishy heroes. That's 45% reduction, so you do 160+ damage on first hit.

I wont deny that W does damage, and deceptively large amounts of it; but considering it scales off 10% of BONUS hp, that shield wont be strong enough to hold for that much longer. A warmogs alone gives it 130 extra hp; with no resistances this is puny. If we were to get all hp items that also have resistances, they would be: Aegis, + 230 hp and +35 armor +24 MR, (something like this). Sunfire, +450 hp + 45 armor. Banshees, +350hp + 50MR. Locket of Iron Solari, +300 hp +20 armor.

In total, that's: 23+35+30+130 for shield hp. Total of + 218 shield hp, and a spattering of resistances. That gets almost as quickly as +130 shield hp with 110 of either resistances. The plus side is, with that abyssal and that deathcap, you do more damage with every other skill as well as your shield, making the 2 hits you can get all the more painful. While you may get one extra hit, assuming the same focus, I will do roughly 50-70% more damage per hit., hit harder with my R which I used for initiation, and hit harder with my Q which I used to make sure they dont run away.

I dont disagree that full-tank is strong. However, you need to work on your reasoning for saying it.