User blog comment:Dragonzzilla/Mordekaiser Rework/@comment-7186381-20140104174450

As an avid Mordekaiser player, and one that is sad that the metagame has pretty much shut down Mordekaiser's uses- even in mid lane, the hardest lane to properly gank- I don't like this. Let's see...

First off- Thematically, your renaming of the skills make no sense, and destroy Mordekaiser's inside identity of a walking heavy metal reference machine. I highly recommend you revert all names.

Second off- Mace of Spades... What the hell did you do? Physical damage gets increased? Why? To make this change halfway feasible you'd have to change the scalings on Children and Siphon to add an AD ratio, or remove and replace them altogether. But you left them as dealing purely magic damage and scaling purely off AP. This tells me that you don't really have a clear vision in mind for this rework. Moving onto the specifics, 150 range is pitiful; it's less than half of the current bounce radius for Mace of Spades. Even if there is no target limit, you've gated the skill by giving it such pathetic range. Oh, and you also lowered the AP ratio without properly compensating elsewhere.

Third off- What is this change to Creeping Death? Besides the ultra cheesy name which I feel is insulting to Mordekaiser's theme, you appeared to have completely given up design-wise and decided to go the Tryndamere/Shyvana route and simply give Mordekaiser free statistics. Oh, and to make matters worse, you gave him... Sunfire Cape as a passive? That scales off of AP? Wut? Mordekaiser is infamous for pushing by default; now you're making it harder for players to last hit with him because of the interference of this psuedo-Sunfire Cape. Also, design-wise, this is a horrible move. You just gave Mordekaiser a 750 range point-click harass mechanism that has zero counterplay that has a total AP scaling of 1.2 and has broken base damage stats. Like... What? What is this? I mean, Mordekaiser doesn't have much counterplay to him, but at least you can play Cassiopeia or Ryze and crush his face in lane to render him useless. This imbalances his kit beyond repair.

Fourth off- Siphon's skill description isn't clear, and while I guess lane sustain is nice, again: There is zero counterplay for this, besides moving away. And I don't even understand- Is the direction fixed? Are affected enemies at the beginning of the cast going to be affected for the duration? And why in the world do you have to impose such crippling restrictions on Mordekaiser while he uses it? Varus is similar, but his tradeoff for using Piercing Arrow is well worth it, because the tradeoff is immediate, the range is amazing, and the damage rather high. Here, the tradeoff is lengthy and immediately opens up Mordekaiser to ganks and counterengages.

So yeah. This needs a ton of work.