Talk:Dominion/@comment-4205411-20110927171545

Riot wants non-stop action in Dominion so they took steps to create this: Lower respawn, increased mana regen, increased gold gain, start at level 3 with more gold. All these things make sense then...increased armor and magic penetration...what...? This unbalances the game.

Health pick-ups to allow non-sustainable Champions to be on even ground with sustainable ones...unless the sustainable champions are grabbing them too, then what?

I suggest dropping that increased armor and magic pen and simply adding increased health regen. Would that not increase the non-stop action they so dearly want to create?

Riot set out to create a strategic capture and hold game and simply made it fast moving AD carry kill-fest where people run around crazy. Not feeling the strategy there.

In conclusion: Drop the extra armor and magic penetration, add increased health regen and get rid of the health pick-ups. Fixed.