User blog comment:Nearthel/Bellomarus, the Destroyer of Worlds/@comment-25235491-20160820173237

I'll be simple and only point the negatives. The design seems flawed when you introduce this guy as "the Destroyer of Worlds", and then give him a petrifying-based theme. You even kept Gravity Strike in! I may sound harsh, but overall, this design seems to be in mid-transitional stage. Even a gravity theme does not scream "Destroyer of Worlds" anyway. (Reminds me of a certain design of mine, the Kingslayer who doesn't slay kings.) Instead, this is just some sort of juggernaut who has no way to close distance but can deal obscene damage if he just tags several enemies with a Q and stays in long enough to use his other skills. This kit lacks any form of utility or any way to stay close to the opponent, with rewards far too big for staying in. Build, and  because that's the only way for this champ to look remotely reliable.
 * Stats:
 * Why should a non-tank have this much health growth? That's higher than the current highest in the game! Ditto for health regen.
 * His AD growth is quite obscene. Is this champ a juggernaut or what? Because if so, Juggernauts are first tanks and then fighters.
 * This champ is already a fat ball of stats from looks alone. Only his base HP, attack speed, and mana-related stats aren't that good.
 * Passive:
 * You need to be more explicit about the passive CD reduction being based on the ult's rank. Maybe write it as 10 - (2Shatter's rank), because when seeing a tooltip I expect to see something like . I'll be honest, when I first skimmed over, I was expecting it this way and thought the ult passive would reduce it by 4 seconds (thus bringing it to zero) until I read more closely.
 * Also, for a destroyer of worlds to petrify things is kind of out-of-theme.
 * Q:
 * Not very flavourful and spectacular. Frankly feels very weak for a skill that even at level 5 isn't spammable because its cooldown is way too high.
 * W:
 * A skillshot that can pass through minions, but it makes no sense given its atrocious 250 range.
 * Damage is also too conditional and too obscene. Confirms my idea that he's some kind of juggernaut, except that he even has a stun.
 * E:
 * Once again, out-of-character. World destroyers don't go to war. They destroy things.
 * Have you calculated the damage of a simple combo done correctly? Q to start petrifying them, then just before use your E to get some extra damage and then land this W. Level 3 combo calcs go! 10 with Q, then 40  with E, then the  proc from mid-E petrify, then a whoopin' 140  from quad-damage W. Equals 190  . While at level 3 you may not have very much bonus AD, there's still a lot of damage in the equation.
 * R:
 * So basically, it's extra situational damage that punishes the enemies some more for letting this champ walk over them. The time window isn't forgiving, and while by late-game resetting Petrify isn't very powerful (4-sec CD lol), at level 6 it's far more potent.
 * 400 true damage sounds OP, especially when scaled on ! With a huge AoE (almost Thresh's attack range!), any enemy team that get cluster-petrified is going to get horribly wrecked. With just 2 guys, it's 600 true damage!