Thread:GreenMoriyama/@comment-9155327-20160506111635/@comment-3391671-20160507040233

To clarify, it is true copy-pasting offered ideas isn't the best thing a designer should do, as it is usually better to discuss if it's truly a good idea. Who knows, my ideas may be bad, or other will think that Saburra has become more of my concept if you copy-paste my ideas. I think otherwise.

Anyways, I am glad that I am able to be of help. Being helpful is better than putting down a potential champion concept. If you don't mind me mentioning the past, I apologize if I had been harsh with your previous custom champions, but in some way, my harsh criticism is maybe one of the good and bad parts of me as a critic. I apologize if I had hurt your feelings and caused you to be spiteful of me.

In regards to Saburra's theme, I agree that he has a sand-based Force of Nature thematic in normal mode, while becoming a sweeper of some kind as a Demon. But when you create a concept, dividing a champion into two different personalities between its two forms is not something you would like to do.

Just as I did with Saburra's passive, my vision of Saburra is that he is for sure a Force of Nature. Once he wreaks enough havoc on the enemies (champion or not), he becomes a monster that can start hunting down single enemies. This divides him into a AoE-damage mage with some defenses into a more mobile AD-fighter who pins down enemies. If he doesn't sustain his demon self, he'll just simmer down into his mage self. The identity is linked in that it is the difference of a storm to a tornado (spread chaos compared to concentrated destruction).

If you don't mind me being honest, I actually like the idea I had made for Deadly Funeral. It is a somewhat new ult and aesthetically, it looks like a powerful ability that can either stomp a single enemy as a demon or swamp multiple foes in normal mode. The new ultimate you introduce is a damage-cap limited damage ability. It seems to be a non-CCing Malzahar old-ult that can divide its damage to kill as many enemies as possible. It doesn't create much counter play and would define an easy way for Saburra to not worry if he ults on a low health enemy; plus, Saburra is no more an assassin and is more like a mage-fighter with his current build.