User blog:Mineko Charat Lucky/LoL Player Patterns to Skills

Signs of a new player:
 * Auto-attack at minions.
 * Buy according to recommended builds.
 * Complain about killstealing.
 * Don't call MIA.
 * Elixirs are bought at random, or never bought.
 * Facecheck bushes.
 * Gets called newbs at each other of the same level.
 * Have no runes and masteries.
 * needs to be nerfed.
 * Junglers don't exist.
 * Kills are more important than creep farm.
 * Lags are an excuse for poor play.
 * Mobafire is your bible.
 * Never check the minimap.
 * is never played, and it's a flop if it is.
 * Push lanes hard.
 * Reaction time of 5 seconds.
 * Stack attack speed instead of damage as a carry.
 * and as your summoner spells.
 * Underestimate tower damage.
 * Wards don't exist.

Signs of a low-Elo player:
 * Awful at last-hitting.
 * Buy purely offensive items unless you're a tank.
 * Complain about how and  are op.
 * Don't counterbuild properly most of the time.
 * Elo hell exists.
 * is king of summoner spells and cannot be countered except by another Flash.
 * Gets called scrubs by other players of the same level.
 * Have not-so-good choices of runes.
 * needs to be nerfed.
 * Junglers exist to be flamed at for not ganking lanes.
 * Kills determine a player's skill.
 * Lane-calling because high-Elo smurf.
 * Meta isn't really set to stone.
 * Nearly never check the minimap.
 * is hardly ever played, and it's a flop if it is.
 * Push lanes and get ganked to death, or not pushing lanes even when the enemy laner and jungler is ganking other lanes.
 * Reaction time between 2-3 seconds.
 * Stack items wins games.
 * Trolls are complained of all the time.
 * Underplayed champions are considered troll picks.
 * Wards are only bought by the support.

Signs of a mid-Elo player:
 * Average at last-hitting.
 * Buy main items first, then counterbuild.
 * Complain about how and  are op.
 * Don't counterpick properly sometimes.
 * Elo hell exists for some people.
 * Gets to win game.
 * Fails are not an option, especially late game.
 * Have good but static runes.
 * needs to be nerfed.
 * Junglers can do their jobs, but still occasionally blamed.
 * Kills doesn't determine a player's skill.
 * Laning that is inflexible because mid must always stay mid and top must always stay top.
 * Meta is of utmost importance.
 * Nearly never miss the minimap.
 * is sometimes played, and it's sometimes a flop.
 * Push lanes properly, but not-so-proper at end game.
 * Reaction time between 0.5-1 seconds.
 * Stack items are never bought.
 * Throwing games happen often.
 * Underplayed champions exist, and specialized players are amazing at it.
 * Wards are bought buy nearly everyone, at least 1 or 2.

Signs of a high-Elo player:
 * Amazing at everything.
 * Buy according to plan and situation, or buy troll items and still stomp lower-skilled players.
 * Complaining about why a particular champion that the enemy is good at isn't banned.
 * Don't counterpick properly sometimes.
 * Earns money for playing a game if famous enough.
 * Gets called a pro by fans and a noob by haters for amazing skills.
 * First blood usually happens only after 15 minutes of the game.
 * Have a wide assortment of runes for their best roles.
 * needs to be nerfed.
 * Junglers make plays, amazing plays.
 * Kills are few and far between, because the goal is still the Nexus.
 * Lanes are very flexible.
 * Meta is tried and true.
 * Never misses the minimap.
 * is pick or ban most of the time.
 * Push lanes correctly at all phases of the game.
 * Reaction time between 0.01-0.05 seconds.
 * Stack items are very occasionally bought.
 * Trolls exists, and they still stomp lower elo players.
 * Unused advantages don't exist.
 * Ward placement at a high-level of understanding.