User blog comment:ChickenRave/Moai, the Mad Better/@comment-25015952-20150617210611/@comment-26030737-20150618175033

Actually, you may have misunderstood Dizzy Roulette's behavior. As soon as the roulette starts spinning, enemies caught in it are stunned and follow its movement. They stay stunned 0.5 second after the roulette has stopped, which means a unit that doesn't get away from the roulette during the 1.5 second delay before it starts spinning gets stunned for a total of 2.5 seconds. I guess that powers him up quite well compared to what you've understood.

Then, I designed Moai* to be a Marksman because he is made to kill a lot of enemy minions while being focused on attack damage. That means he will freeze his 3 panels quickly. Since he is more likely to fail than getting his cooldowns refreshed, he will get his attack speed bonus often, and an attack speed bonus that lasts 10 seconds is unnecessary.