Talk:Heimerdinger/@comment-24.146.194.181-20120422063616

List of changes they made to heimer, just at start of S1 (he was being banned every ranked before these changes, but not for his damage, for his ability to push down towers)

DESTROYED all his ap scaling: turrets from .25 to .2, rockets from .66 to .55, grenades from .77 to .6,  This was the worst i think by far... made it MUCH harder for him to kill champions, i went from easily getting 20 kills if i had a good game to having a hard time ever getting more than 10.

reduced range on his turrets from 650 to just under the range of ranged minions reduced range of his rockets from 1200 to 1000, reduced range of his grenade so that it cannot outrange towers, made turrets only do half damage to turrets instead of full, made grenades do NO damage to turrets instead of full,

This was mostly done to stop how incredibly nasty his harass was while being able to seige tower and do damage to it from a totally safe range. These changes make sense, as he was able to push down mid every time with practically no effort.

Reduced max turrets from 3 to 2, greatly increased turret cooldown, made it so he needs rank 3 to have 2 turrets instead of rank 2.

I still think this was overkill, once they did all the other changes they did not need to nerf his turrets, but people who liked to try and dive all 3 of them kept crying about how they were OP, so they did it...

All this was done practically in the space of a month almost 2 years ago... What they have done to him in the 2 years since...

Slightly lowered mana cost of his turrets, but greatly lowered their health at the same time, and Slightly buffed turret AI to focus champions if they are hitting Heimer.

Where does that leave him? Right now, I would call him a support damager, he has some utility with his stun and silence, and can lay down some aoe damage to the other team, but right now he is weaker than EVERY other AP mage... there is no way, no matter how fed he is, to do... say, 1600 damage to ANYONE in any fight, his scaling won't let him get any of the kind of numbers that any other carry or mage can get. His skills targeting is mostly random, and the one skill he can aim has such crappy scaling for how hard it is to hit with, its hardly worth the damage, really its just good if it stuns or silences someone.