Thread:Double Slap/@comment-3017217-20150501142244

I do not know if this discussion concerns you but today I had too much free time.

You can see the whole discussion here, nonetheless in a nutshell some people argued that the change requested would make tanks OP some said it would appropriately benefit the tanks and it should be applied 60-40 I would say. None but 1 single person contested that the change would benefit the receiving end more than the dealing end. WardTheTriBush Member 10-28-2014  Did you ever think that if you apply exponential curve for armor/mr AND both penetrations things will just turn even worse for tanks? A tank full of armor still won't be able to deal with full penetration adc. More then that everyone will be forced to build armor just to mitigate at least some of his damage or receive XXX% bonus damage. That would be way more op then crit every time the bonus penetration starts providing 25% bonus damage. Then you can also think of a zed/shaco/talon 1-shooting almost everything in the game. Also you should take into account that once an ADC starts snowballing and building penetration in your formula and everyone and their puppy starts building armor, APC becomes a nightmare cuz he builds m.pen and just deletes people. Siege champs become less popular because why play them when you can 100-0 everyone. And then think of resourceless top champs - they will be destroying people from the very begining and no tank will ever be able to build any relevant amount of armor. TL;DR: don't try to prove superiority of your change idea unless you thought of all the aspects. You can return to the thread after you work for at least 5 years in game development and rethink what you've written.

I cannot see how one could get more than 100 penetration without Last Whisper and Heavy investment in the Armour from the receiving end(accordingly with Magic Resistance and Void Staff)

[(1.01 ^ 5050) / (1.01 x 1.02 x 1.03 x 1.04 x 1.05 x 1.06 x 1.07 x 1.08 x 1.09 x 1.10 x 1.11 x 1.12 x 1.13 x 1.14 x 1.15 x 1.16 x 1.17 x 1.18 x 1.19 x 1.20 x 1.21 x 1.22 x 1.23 x .... x 2)] ^ 0.01 = 1.11940676335

A Geometric Mean of the Impact of each point of penetration up to a hundred.

(1.01 ^ 50.5) / (281794893940.78435692611725466185069215748502413 ^ 0.01)  = 1.26978456842

Same for -1 to -100 (negative resists)

Now a tank easily gets four hundreds of resists

(0.99009901 ^ -200.5) / 2.82027210719 = 2.60702035776

(Excuse me but I had to use a product calculator for 2.82027210719

and all this elevated to 1/400

A Geometic mean of the Effective health up to 400

The dealing end would get a boost of 10%-30% but the receiving end almost tripled it's effective health (261% boost) 