Talk:Aurelion Sol/@comment-4636093-20170409204823

One change which I'd love to see is with his W, make it not give bonus damage when turned on, so make the stars do the same damage when they're close to you than when they're far away.

You still do have a reason to turn it on of course, the advantage of hitting people from far away is its own reward, and on top of that the rest of his kit is designed to be played at such a range (R knocks people back to that range, Q autodetonates when it reaches that range, etc.).

The 50% bonus damage which W gives now could be given elsewhere, for example if you hit someone with a star they get a (short duration but refreshing on every star hit) debuff which magnifies the damage of all further star hits. Or if that's too complicated just cause W to also increase the AP ratio of the stars as well as the base.

I just have a complaint with how it feels like you're missing out on damage when your W isn't turned on, and you're so less likely to be a threat against people who can get within your full range. The min range is still quite large so if you get jumped on by a Xin they will still miss entirely so still gets countered pretty heavilly by divers, nothing new there.