User blog comment:BIA-Kaboose/The Sheep are Everywhere/@comment-4442345-20130917223119

The meta is what it is for a reason, because it is the most efficient way to play LoL.

Why do you think Riot nerfs things every two weeks? To make the most efficient things not work as well. Morello said "champions get stronger over time". Now, when I think about that, I think of a couple reasons why that can be. 1) People play the champion better over time: They really make that champion be all that they can be. They stretch the champions potential to it's limit. 2) Nerfing champions every two weeks makes the rest of the champions a bit better. All in all, I think it's a flawed design philosophy, because LoL isn't balanced at it's core. Champions counter other champions, but due to the popularity of a champion (oh pick this one he's strong), instead of finding counters already present in the game to said champion, that is why it's blanced this way (Rammus highest winrate?! I'll pick him not knowing how to play him, because he MUST be good). Plus, Blitzcrank was a top champion initially. People just started bringing him bot due to his killhooks, so he got nerfed because he was a great killane compared to the choices at that time.

Is there a meta on Dota? I only played it for a bit, but it seemed like anything goes. The jungle gave way more gold and exp realitive to here, but if you had duo lanes you had a greater chance for kills, and the map was bigger where it took longer for junglers to reach lanes than here. There seemed to be tradeoffs with whatever decision your team chose to go, and none of them were wrong. If LoL could get to that point, it would be great. But LoL right now only has one or a few efficent ways to play it. If Riot doesn't like it (Like bringing Blitzcrank botlane), they will nerf it. Welcome to League.