Board Thread:Wiki discussions and announcements/@comment-4698489-20150808195101/@comment-1330314-20150815204900

I don't mean a non-linear scaling in the same sense as or  passives, I mean that a non-linear damage increase, or any similar kind of regular scaling, could easily become irregular and vice versa. For example, as mentioned above, if the maximum AD ratio on Varus's Q were reduced by 10 then his damage increase would be perfectly linear, and would flip from essential to non-essential, whereas if, say, Q received a slight change to either its AD ratio or base damage anywhere along the line, it would no longer scale smoothly, and what was previously non-essential information would become essential. Because these values are so close to each other as to be practically interchangeable, I think there might be an issue with setting such a strong formatting distinction between the two.