User blog:Riuzak/Custom balance Changes -Riuzak-

Introductions
Many nerfs and many buffs will be explained there, so if you agree/disagree you are invited to comment :>, so let's get started ! Erdamon It's a little serious version :D

ps. I didn't read the last PBE patch notes, so if some changes are equal don't flame.

Resume
Buff:,  ,  ,  ,  ,  , ,.

Small Changes:,  ,  ,.

Nerfs:,  ,  ,.

Champions

 * Attack speed bonus changed to 1% flat from 0.6 / 0.7 / 0.8 / 0.9 / 1 / 1.1%.
 * Stasis reduced to 1.5 from 3.
 * Cooldown changed to 13 from.
 * Damage changed to from 70 / 115 / 160 / 205 / 250.
 * Ratio AD changed to from.
 * Heal increased to 20 / 45 / 70 / 95 / 120 from 20 / 25 / 30 / 35 / 40.
 * Ratio AD increased to from.
 * Doesn't heal three time as much when under 50% of maximum health.
 * Ratio AP removed.
 * Ratio AD increased to from.
 * Damage reduced to 100 / 150 / 200 from 200 / 300 / 400.
 * Ratio changed to from.
 * Ratio AP removed.
 * Ratio AD increased to from.
 * Damage reduced to 100 / 150 / 200 from 200 / 300 / 400.
 * Ratio changed to from.
 * Ratio changed to from.

Reasons: ''Allright, let's explain. These changes are based to make Aatrox more fighter then tanky. Most of the ratios got changed from Bonus AD to Total AD so he will have a stronger early game.''


 * Projectile speed increased to 1350 from 850.
 * Stun radius increased to 150 from 75.
 * Stun radius increased to 150 from 75.

Reasons: We all know Anivia's Flash Frost has a slow projectile speed and makes this skill a little hard to hit.


 * Stun duration reduced to 0.75 / 1 / 1.25 from 1.25 / 1.5 / 1.75.
 * Now can't stun the same target within 9 seconds.
 * Cooldown changed to 8 / 7 / 6 / 5 / 4 from 4 at all ranks.
 * Damage reduced on early ranks to 45 / 100 / 155 / 210 / 265 from 85 / 125 / 165 / 205 / 245.
 * Cooldown increased to 11 seconds from 8 seconds.
 * Damage reduced to 50 / 100 / 150 / 200 / 250 from 80 / 130 / 180 / 230 / 280
 * Cooldown increased to 11 seconds from 8 seconds.
 * Damage reduced to 50 / 100 / 150 / 200 / 250 from 80 / 130 / 180 / 230 / 280
 * Damage reduced to 50 / 100 / 150 / 200 / 250 from 80 / 130 / 180 / 230 / 280

Reasons: Annie was really strong on early game if played as support, usually support are not used to build much magic resist so, it will help many squishy supports.


 * (Remake)
 * Now grants 15 armor and magic resist after using an ability to all nearby allied for 3 seconds. Stacks up to 4 times.
 * Now instead of removing all crowd control effect grants him immunity to crowd control.
 * Damage reduction changed to 40% / 65% / 90% from 50% / 60% / 70%
 * Damage reduction changed to 40% / 65% / 90% from 50% / 60% / 70%

Reasons: ''Shall i explain it? Alistar just disappeared. Buff incoming >^3^<!''


 * Now reduces the cooldown by 50% if hit an enemy.
 * Now deals 50% of the damage skill as aoe damage in a 150 radius to all enemies around the target.
 * Now deals 50% of the damage skill as aoe damage in a 150 radius to all enemies around the target.

Reasons: Just a little buff to the sad mumu :D


 * Fear duration changed to 1 / 1.3 / 1.6 / 1.9 / 2.2 from 1.25 / 1.5 / 1.75 / 2 / 2.25.
 * If the Drain is stopped by moving, the cooldown is reduced by 50%.
 * No more needs to channel.
 * Now fear all enemies hit for 1 second causing them to run into fiddlesticks' ultimate.
 * No more needs to channel.
 * Now fear all enemies hit for 1 second causing them to run into fiddlesticks' ultimate.
 * Now fear all enemies hit for 1 second causing them to run into fiddlesticks' ultimate.

Reasons: ''Fiddlesticks is an easy counterjunglable champion, it will never change. So with these changes he's now able to play midlane.''


 * Duration increased to 5 seconds with the same TOTAL damage.
 * Slow reduced to 25% / 40% / 55% from 50% / 60% / 70%.
 * Base Damage reduced to 150 / 250 / 350 from  200 / 325 / 450.
 * Ratio reduced to from.
 * Base Damage reduced to 150 / 250 / 350 from  200 / 325 / 450.
 * Ratio reduced to from.

Reasons: ''What to say, the fish is a little broken, we all know. These nerfs may help!''


 * Regeneration increased to 4% over 2 seconds from 2% over 4 seconds.
 * Base Damage reduced to 65 / 100 / 135 / 170 / 205 from 85 / 135 / 185 / 235 / 285.
 * Base Damage reduced to 150 / 250 / 350 from  200 / 325 / 450.
 * Ratio reduced to from.
 * Knockback reduced to 450 from 600.
 * Base Damage reduced to 150 / 250 / 350 from  200 / 325 / 450.
 * Ratio reduced to from.
 * Knockback reduced to 450 from 600.

Reasons: ''I made these changes to buff a little the late game tankyness of Gragas and nerf his mid-game damage. These changes aim to make Gragas a little more avaible Top Lane.''


 * NOW HAVE A DAMNED GOOD TIMING ON BASIC ATTACKS !
 * Base health increased to 447 from 390
 * Health per level increased to 80 from 75
 * Attack Damage increased to 48.6 from 42.2
 * Attack Damage per level increased to 3.7 from 3.2
 * Cooldown changed to 1.9 / 1.6 / 1.3 / 1 / 0.7 from 1 at all ranks.
 * Base damage increased to 55 / 80 / 105 / 120 / 145
 * Ratio AP increased to from
 * Cooldown reduced to 100 / 90 / 80 from 200 / 180 / 160
 * Damage reduced to 200 / 300 / 400 from 250 / 400 / 550
 * Ratio increased to from
 * Damage reduced to 200 / 300 / 400 from 250 / 400 / 550
 * Ratio increased to from

Reasons: ''Karthus really need to return into the mid lane meta. His auto attacks was raelly


 * Cooldown increased to 19 / 18 / 17 / 16 / 15 from 14 / 13 / 12 / 11 / 10
 * Cooldown increased to 19 / 18 / 17 / 16 / 15 from 14 / 13 / 12 / 11 / 10

Reasons: Was too much spammable with 40% cooldown reduction.


 * Base health lowered to 410 from 432.
 * Health per level increased to 101 from 86.
 * Base mana reduced to 187 from 200.
 * Mana per level increased to 61 from 50.
 * Trigger cooldown lowered to 8 seconds from 12.
 * Crowd control changed into a stun from a root.
 * Mana cost reduced at early ranks to 40 / 50 / 60 / 70 / 80 from 80 at all ranks
 * Cooldown lowered to 15 at all ranks from 22 / 21 / 20 / 19 / 18.
 * Cooldown changed to 12 / 11 / 10 / 9 / 8 from 10 at all ranks.
 * No more deals less damage if hit by 2 or more wave.
 * Slow percentage changed to 10% / 25% / 40% / 55% / 70% from 30% / 35% / 40% / 45% / 50%.
 * Slow duration increased to 3.5 seconds from 2 seconds.
 * Slow now decays over the duration.
 * Slow percentage changed to 10% / 25% / 40% / 55% / 70% from 30% / 35% / 40% / 45% / 50%.
 * Slow duration increased to 3.5 seconds from 2 seconds.
 * Slow now decays over the duration.

Reasons: ''Nautilus was one of these champions that was falling down cause of an early jungle too slow. Adjusting his cooldowns and his costs, the camp clearing will be easier.''


 * Duration increased to 2.5 seconds from 1.5 seconds
 * Now instantly fear the target and deals damage over the duration.
 * Launch range greatly increased to 3000 / 4250 / 5500 from 2000 / 2750 / 3500
 * Now instantly fear the target and deals damage over the duration.
 * Launch range greatly increased to 3000 / 4250 / 5500 from 2000 / 2750 / 3500
 * Launch range greatly increased to 3000 / 4250 / 5500 from 2000 / 2750 / 3500

Reasons: Nocturne is very dependent on his ultimate so, increasing his range, will also increase the efficency.


 * Cooldown increased to 12 seconds from 8 seconds.
 * Base damage changed to 60 / 80 / 100 / 120 / 140.
 * Ratio changed to from.
 * Cooldown changed to 13 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
 * Cooldown changed to 13 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
 * Cooldown changed to 13 seconds at all ranks from 13 / 12 / 11 / 10 / 9.

Reasons: ''Winning a toplane against a good Renekton is one of the hardest thing to do cause of his high burst and his sustain. Increasing his cooldowns and decreasing his damages will make his early game more "avaible".''


 * Damage from behind increased to 35% from 20%.
 * Stealth duration increased to 6 seconds from 3.5 seconds.
 * Base critical damage increased to 170% / 190% / 200% / 220% / 240%.
 * Duration increased to 95 seconds.
 * Attack duration increased to 7 seconds from 5 seconds.
 * Untargettable duration increased to 1 / 1.5 / 2 seconds from 0.5 second.
 * Clone duration lowered to 10 seconds from 18 seconds.
 * Now properly goes on cooldown when the clone dies instead of when summoned.
 * Damage reduced to 150 / 300 / 450 from 300 / 450 / 600
 * Ratio changed to from.
 * Clone duration lowered to 10 seconds from 18 seconds.
 * Now properly goes on cooldown when the clone dies instead of when summoned.
 * Damage reduced to 150 / 300 / 450 from 300 / 450 / 600
 * Ratio changed to from.

Reasons: ''Shaco was dealing low damage with Jack In The Box, so increasing the duration will make an higher damage. Also the untargettable duration has been improved, so it can't be used anymore to follow people instead it can be used to save your life.''


 * If a minion is under 200 hp will be executed granting golds to the nearest allied champion.
 * If a minion is under 200 hp will be executed granting golds to the nearest allied champion.

Reasons: Outrageous.


 * Cooldown increased to 24 seconds from 20 seconds.
 * Attack speed changed to 50% / 60% / 70% / 80% / 90% from 30% / 45% / 60% / 75% / 90%
 * Now reduces cooldown by 1 seconds whenever Tristana attack an enemy unit. 2 seconds if attacking an enemy champion.
 * Changed to a skill shot from a target skill.
 * Damage Duration lowered to 2 seconds from 5 seconds. (Same damage)
 * Damage changed to physical from magical.
 * Range changed to 850 from 550(703 at level 18).
 * Changed to a skill shot from a target skill.
 * Range changed to 850 from 550(703 at level 18).
 * Changed to a skill shot from a target skill.
 * Changed to a skill shot from a target skill.

Reasons: ''Tristana was made only of basic attacks. Improving her skill into a skillshot will make her funnier to play.''


 * No more gives AP with bonus health.
 * Bonus health ratio increased to 165% from 140%.
 * Cost decreased to from.
 * Radius increased to 300 from 175.
 * Damage increased from all sourches adjusted to 10% / 15% / 20% from 12% at all ranks.
 * Damage delay lowered to 3.5 seconds from 5 seconds.
 * Radius increased to 300 from 175.
 * Damage increased from all sourches adjusted to 10% / 15% / 20% from 12% at all ranks.
 * Damage delay lowered to 3.5 seconds from 5 seconds.

Reasons: With this small buff Vladimir will be still avaible on midlane.