Thread:Grrrbear26/@comment-26044269-20150516055631/@comment-26044269-20150516121814

As said by Zileas himself, there is always at least a little bit of burden of knowledge tied to every single ability in MOBAs due to the way these games function, with most of them being healthy burdens which increases interactivity between the players in a game. Problems only arise when the burden becomes excessively large to the point where an ability becomes unfun to play or play against only because of the sheer size of its burden.

So generally speaking, most contestants should be more than fine to consider burden of knowledge to be the least threatening anti-pattern to regard when creating a concept which is healthy from a game design pov.