User blog comment:Scudmarx/CB1 - Marko, the Commando/@comment-1330314-20150330203232

You have a really good kit for a defensive, siege-oriented marksman. Here are my thoughts on your kit:
 * The dog tag mechanic is fantastic for encouraging Marko to put himself at risk, but I don't think having them grant resistances would be the best idea on a long-range marksman. Despite having lots of tools to enter heated fights, you've given him -level range and movement speed. It would perhaps be better to instead give him sub-par range and good movement speed in order to let him maneuver more freely in combat, as well as genuinely need the resistances on those dog tags.
 * Hand Grenade is a good skill, and the countering mechanic could work well with tanks. However, I don't understand why you'd make a marksman energy-based: one of the key components of bot lane is attrition, where each side uses up their limited resources to gain an edge over each other, and having a champion there who uses anything other than mana would require huge tradeoffs, since he'd already have a massive advantage due to being able to use abilities at will. I'm not sure Marko truly makes that kind of tradeoff, particularly since his kit would already make him extremely strong in lane (he has a huge nuke, a get-out-of-jail-free card in the form of his W, and a strong anti-gank tool with his mines).
 * Gun Dummy looks pretty good. The stealth on this is, to me, another reason why Marko should be short-ranged (he'd otherwise be putting himself at very little risk), but other than that it looks like an interesting way to give a marksman damage without a direct steroid.
 * Claymore Mine would be a good area control and anti-gank tool, but I'm not sure if it really achieves a larger role in Marko's kit. Traps like and  provide vision of their target, and either pin them down momentarily or potentially enable a lot of damage; currently Claymore Mine just deals a lot of damage, and doesn't really interact with the rest of Marko's abilities.
 * Who Dares Wins feels like a more spread-out version of, and I don't think a long-range nuke really fits a commando-type marksman. Your guy is going to be running around picking up dog tags, setting traps and stealthing around the battlefield, so perhaps it would be better to give Marko a means of charging into the enemy team and fighting them directly, instead of having him stay back and ping enemies from a distance.