V10.4


 * For the patch, see V10.4 (Teamfight Tactics).

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Dash speed increased to 1800 from 1350.
 * Cooldown reduced to 8 seconds at all ranks from.
 * Now stops dashes.
 * Cooldown reduced to seconds from.
 * Cast range increased to 600 units from 550.
 * Now stops dashes.
 * Cooldown reduced to seconds from.
 * Cast range increased to 600 units from 550.


 * Now displays both his main hand and off hand weapons on his user interface.
 * No longer resets Aphelios' basic attack timer seconds after triggering the mark.
 * Turret attacking duration reduced to 3 seconds from 4.
 * Turret damage taken from ranged attacks increased to 3 from 2.
 * Turret damage taken from AoE spells increased to 4 from 2.
 * Visual effects adjusted to be clearer in game.
 * Range reduced to 1300 units from 1600.
 * Turret damage taken from ranged attacks increased to 3 from 2.
 * Turret damage taken from AoE spells increased to 4 from 2.
 * Visual effects adjusted to be clearer in game.
 * Range reduced to 1300 units from 1600.
 * Range reduced to 1300 units from 1600.


 * Active bonus damage reduced to 40% from 50%.
 * Active bonus damage reduced to 40% from 50%.
 * Active bonus damage reduced to 40% from 50%.


 * Stats
 * Bonus attack speed at level 1 increased to 20% from 10%.
 * Bonus attack speed at level 1 increased to 20% from 10%.


 * Bleed now deals 20% bonus damage against monsters.
 * Now heals off of large monsters hit.
 * Bleed now deals 20% bonus damage against monsters.
 * Now heals off of large monsters hit.
 * Now heals off of large monsters hit.


 * Now deals 50% bonus damage against monsters.
 * Now deals 50% bonus damage against monsters.
 * Now deals 50% bonus damage against monsters.


 * Orb now has a debuff icon when it attaches to a target.
 * Orb now has a debuff icon when it attaches to a target.
 * Orb now has a debuff icon when it attaches to a target.


 * AD ratio increased to from.
 * Now passively gains an additional and  after reaching maximum stacks.
 * Now has a base shield strength of.
 * Shield health ratio changed to from.
 * Now deals 50% bonus damage against monsters.
 * Now has a base shield strength of.
 * Shield health ratio changed to from.
 * Now deals 50% bonus damage against monsters.
 * Now deals 50% bonus damage against monsters.


 * base movement speed increased to 335 from 325.
 * Damage cap against monsters increased to 300 at all ranks from.
 * Bonus AD ratio increased to from.
 * AP ratio increased to from.
 * Damage cap against monsters increased to 300 at all ranks from.
 * Bonus AD ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Stats
 * Base mana increased to 375 from.
 * Mana growth increased to 45 from 37.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Now properly switches Pow-Pow if she doesn't have enough mana.
 * Now properly switches Pow-Pow if she doesn't have enough mana.
 * Now properly switches Pow-Pow if she doesn't have enough mana.


 * Bonus AD ratio increased to from.
 * Conjuring duration on ally cast reduced to seconds from . Channel-on-self duration unchanged.
 * Bonus AD ratio increased to from.
 * Conjuring duration on ally cast reduced to seconds from . Channel-on-self duration unchanged.
 * Conjuring duration on ally cast reduced to seconds from . Channel-on-self duration unchanged.


 * Base damage increased to from.
 * AP ratio reduced to from.
 * Cooldown reduced to seconds from.
 * Can now while casting.
 * Cooldown reduced to seconds from.
 * Can now while casting.
 * Can now while casting.


 * Damage cap against monsters increased to from.
 * Damage cap against monsters increased to from.
 * Damage cap against monsters increased to from.


 * Stats
 * Base attack speed increased to from.
 * Attack speed ratio increased to from.
 * Attack speed ratio increased to from.


 * Stats
 * Base health regeneration increased to from 8.
 * Base health regeneration increased to from 8.


 * Mana cost increased to from.
 * Granting an ally (other than herself) the aura refunds 30 mana per cast.
 * Mana cost increased to from.
 * Granting an ally (other than herself) the aura refunds 30 mana per cast.
 * Mana cost increased to 90 from 65.
 * Granting an ally (other than herself) the aura refunds 30 mana per cast.
 * Granting an ally (other than herself) the aura refunds 30 mana per cast.
 * Mana cost increased to 90 from 65.
 * Granting an ally (other than herself) the aura refunds 30 mana per cast.
 * Granting an ally (other than herself) the aura refunds 30 mana per cast.


 * Stats
 * Base health increased to 535 from.
 * Health growth reduced to 74 from 78.
 * Base mana increased to 375 from.
 * Mana growth reduced to 40 to 60.
 * Base attack damage reduced to 50 from.
 * Mana cost increased to from.
 * Bonus movement speed reduced to % from %.
 * Rejuvenation duration reduced to seconds from 5.
 * Base heal reduced to from.
 * Heal AP ratio reduced to from.
 * Now only deals 60% damage against minions.
 * Base heal increased to from.
 * If cast while Rejuvenated, the health cost with be reduced by %.
 * Mana cost reduced to from.
 * Base heal increased to from.
 * If cast while Rejuvenated, the health cost with be reduced by %.
 * Mana cost reduced to from.


 * Stats
 * Base health reduced to 580 from 610.
 * Base armor reduced to 34 from 37.
 * Base armor reduced to 34 from 37.


 * Lash base damage increased to from.
 * Lash base damage increased to from.
 * Lash base damage increased to from.


 * Bleed now deals 20% bonus damage against monsters.
 * Can now wound large monsters.
 * Bleed now deals 20% bonus damage against monsters.
 * Can now wound large monsters.


 * General
 * now grants reduced global cooldown.


 * Now deals 100% bonus damage against monsters.
 * Damage cap against monsters increased to from.
 * Now deals 100% bonus damage against monsters.
 * Damage cap against monsters increased to from.

Items

 * Hitting an enemy with an ability deals    and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 100% bonus damage to minions and monsters applies to this damage.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * champions now deal from.
 * champions now deal from.


 * Hitting an enemy with an ability deals    and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 300% bonus damage to minions and monsters applies to this damage.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * Hitting an enemy with an ability deals    and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * Combined cost reduced to from.
 * Combined cost reduced to from.


 * Combined cost reduced to from.
 * Combined cost reduced to from.


 * champions now deal 11% of the target's current health from 8%.
 * champions now deal 11% of the target's current health from 8%.


 * Crescent damage is no longer increased the closer the target is to you.
 * Crescent damage increased to from.
 * Crescent damage increased to from.


 * Cost increased to from.
 * Cost increased to from.


 * Hitting an enemy with an ability deals    and releases a fire nova that also deals that bonus damage to nearby enemies (10 second cooldown). The 50% bonus damage to minions and monsters applies to this damage.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * Crescent damage is no longer increased the closer the target is to you.
 * Crescent damage increased to from.
 * Crescent damage increased to from.


 * Health increased to 550 from 450.
 * Health increased to 550 from 450.


 * Combined cost reduced to from.
 * Combined cost reduced to from.

Runes

 * Points per minion kill reduced to 4 from 5.
 * Points per minion kill reduced to 4 from 5.


 * Points per minion kill reduced to 4 from 5.
 * Points per minion kill reduced to 4 from 5.


 * Points per minion kill reduced to 4 from 5.
 * Points per minion kill reduced to 4 from 5.


 * Time elapsed between hits increased to 3 seconds from 2.
 * Out-of-combat cooldown increased to 8 seconds from 4.
 * Cooldown now triggers in any cases instead of triggering when being out-of-combat.
 * Cooldown now triggers in any cases instead of triggering when being out-of-combat.


 * No longer reduces, and  cooldown by 15%.
 * Stopwatch transform time increased to 14 minutes from 10.
 * Takedowns now reduce the time for Stopwatch to transform by 2 minutes.
 * Takedowns now reduce the time for Stopwatch to transform by 2 minutes.


 * Window to apply stacks increased to 4 seconds from 3.
 * Bonus movement speed for champions increased to  from.
 * Bonus movement speed duration increased to 4 seconds from 3.
 * Bonus movement speed duration increased to 4 seconds from 3.


 * Can no longer gain or  as its first Keystone.
 * Can no longer gain or  as its first Keystone.


 * Now properly grants 10% slow resistance for each summoner spell on cooldown.
 * Tenacity and slow resistance after casting a summoner spell increased to 18% from 15%.
 * Tenacity and slow resistance after casting a summoner spell increased to 18% from 15%.

Summoner Spells

 * Duration increased to 3 seconds from.
 * Duration increased to 3 seconds from.

Turrets

 * Bonus armor and magic resistance increased to from.
 * Now only gains damage reduction if more then one enemy champion is nearby.
 * Now only gains damage reduction if more then one enemy champion is nearby.
 * Now only gains damage reduction if more then one enemy champion is nearby.