Talk:Champion classes/@comment-83.22.126.58-20110722182435/@comment-109.204.167.203-20110724122303

You're wrong. Tanks are supposed to take fair amount of punishment, while creating a long-time threat, making it impossible to just ignore the enemy team's tank. Amumu's Despair is a great example of this. They also are supposed to be able to initiate team fights and be able to stop enemy carries from attacking your allies.