Talk:Nidalee/@comment-174.227.129.206-20130220200836/@comment-3323227-20130221014550

The more resist the target has the more potent they are but the inverse is also true. A target with low resist will barely be effected by them. They have a high cooldown and mana cost, they have a 1.5 second delay before they can be triggered and a 1 second delay before they do damage.

Setting them in team fights can have some good results but most of the time they are ignored and either hit the less effective target, get triggered when no one is in range to take advantage, or don't get triggered at all.

Don't get me wrong because I understand that they are a loaded ability but at the same time that is the only real punishment they have to offer when stepped on so it should be incentive enough not to step on them(you would think).