Talk:Tryndamere/@comment-180.93.200.224-20130102020850/@comment-5.83.71.124-20130102105016


 * If you're talking about crit chance runes:

Personally, I preffer ArPen marks and quints for better dueling, with the classic armor and magic resist setup for a safer laning phase/beginning of the teamfight phase. I just don't see the use on crit runes. Infinity edge and Phantom dancer are still core on him, and the new Avarice blade is mandatory in order to get a full build earlier and stop being a dead weight for your team. With those and Trynd's innate, he already gets 100% crit chance.


 * If you're talking about crit damage runes:

Well, the difference is almost unnoticeable. ArPen works better with squishier targets and Crit damage works surprisingly better against tankier ones, although still almost unnoticeable. Usually Trynd should aim for squishies rather than tanks, which are the ones who tend to shut him down, so I'm still taking ArPen over Crit dmg here.