Talk:Sona/@comment-5224716-20140730141915/@comment-24073465-20140731060003

Well, when I played Sona, playing against morgana was kinda 50-50...all skill-based...Because of Sona's squishiness, if Morg landed her snare, it could be potentially fatal, especially if the adc was able to auto her in that time....however, if Morg failed to land those and didn't shield adc in time, Sona could harass for a LOT....

Even I agree that loss of damage wasn't really there, since I'd usually take an AP+manaregen+MPen page for her...however, with the lack of bonus armor/mr on her W, I will probably have to change that....

I feel that the rework is conceptually good, but needs a few numbers tweaks....from my opinion, W shield is a bit of a clutch move, as it runs out very quickly and sustain is less spammable than before....similarly with E, where considering for example of 400 MS, 20% would be 80 MS bonus speed which leads to 120 units bonus in those 1.5 sec....this would be achieved by 6 seconds of old passive E...plus, more spammability back then compared to now.....

In the end, like I said, in my opinion, Sona may not be screwed over, but she's not in the best spot with the rework....her early game has been nerfed quite a bit, and because of her staying close, she's vulnerable to AOE and all....all in all, she's kind of become a Clutch-support, for lack of a better term, where you NEED to use the spell at the exact right time, too early or too late HIGHLY reduces it's effectiveness....this is worse compared to old version where it was a bit more forgiving...she's still a good support and the new rework is good concept-wise, but numbers need some changes...