VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:

The following Champions have received some minor texture/model changes:

The following skins have received some VFX changes:

The following Summoner Icons have been added to the store:

League Client Update
"As we're getting closer to opening up sign-ups for the League client update alpha test (link), we're conducting internal testing so we're prepped for players to participate in the alpha. This required use of a live, public environment, and we knew there was a chance of it being prematurely discovered. That's okay, and we'll be sharing much more context on the League client update and its alpha test as we get closer to the alpha's start, including some info on the PBE boards in the next week or so in regards to an upcoming tech test."

- CapnBranFlakes



Replay System

 * Updated assets. The official Replay system was pulled from the PBE almost a year ago and has not been heard from since, although was confirmed to be in development. While unconfirmed - the update to the assets could signify progress.

Summoner's Rift

 * Now affects all healing instead of only self-healing.
 * Now affects all healing instead of only self-healing.


 * Structures
 * All turrets
 * The portion of damage dealt to structures based on your AP is now dealt as magic damage.
 * Damage to structures changed to physical damage plus the highest value between  physical damage and  magic damage.
 * Base armor and magic resistance increased to 40 from 0.
 * Base health decreased to 3300 from 4000.
 * Immunity to penetration.
 * now grants % damage reduction instead of 200 Armor and Magic Resistance.
 * Inner and Outer turrets
 * Warming Up (% per attack) and Heating Up (once Warmed Up, per attack versus champions) combined.
 * Turrets deal 40% increased damage on consecutive attacks, up to 120%.
 * Damage no longer resets when switching targets. Currently Heating Up resets.
 * Outer turrets
 * Local gold increased to from.
 * Global gold reduced to from.
 * Inner turrets
 * Local gold reduced to from.
 * Global gold reduced to from.
 * Experience bounty removed.
 * Inhibitors
 * Grants locally.


 * Jungle
 * Buff camps will now announce when they are about to spawn in 60 seconds with an faded icon on the minimap, even if you did not have sight of them killed.


 * Duration increased to 4 minutes from 3.
 * Duration increased to 4 minutes from 3.


 * Dragon
 * replaced with five alternative dragons.
 * One of the following dragons will now spawn at random:, , and . The interface will indicate which dragon is present and, once slain, which will spawn next.
 * Each dragon grants a permanent buff that stacks up to 3 times. There is a single Dragon Slayer buff that will track each of the 4 effects, and the scoreboard will show an icon per dragon slain (e.g. 3 Air symbols and a Water symbol).
 * Single target attacks. The highest attack speed and movement speed of the Elemental Dragons. It's single-target DPS is the highest of the four dragons, making it the most lethal to engage.
 * Grants bonus movement speed while out of combat.
 * As with the live : moderate attack speed, area of effect attacks.
 * Grants % increased attack damage and ability power.
 * Area of effect attacks. The slowest attack speed and movement speed; but the highest health, armor and magic resistance of the Elemental Dragons. This encounter will take substantially longer than other dragons, making it the most vulnerable to contests.
 * Grants % bonus True Damage to Epic Monsters and Structures.
 * Single target attacks that apply a . Attack speed and damage are as with live.
 * Every seconds, you restore  and.
 * Grants health and mana regeneration.
 * Starting at 35 minutes, only the will spawn. The Elder Dragon is the hardest of the dragon encounters and grants a temporary buff. Additionally, the Elder Dragon has an increased respawn timer of 10 minutes.
 * For the next 120 seconds, your basic attacks and abilities versus non-turrets deal (45Elder Dragons slain) (+ 45 per Elemental Dragon Mark) true damage over 3 seconds over time. Additionally, your Elemental Buffs are 50% more effective for the duration. For the Water Buff, it is the percent that is increased rather than the timer being reduced.
 * The buff on the dragons still exists, increasing the damage they deal and reducing the damage they take per dragon you've slain.
 * Grants health and mana regeneration.
 * Starting at 35 minutes, only the will spawn. The Elder Dragon is the hardest of the dragon encounters and grants a temporary buff. Additionally, the Elder Dragon has an increased respawn timer of 10 minutes.
 * For the next 120 seconds, your basic attacks and abilities versus non-turrets deal (45Elder Dragons slain) (+ 45 per Elemental Dragon Mark) true damage over 3 seconds over time. Additionally, your Elemental Buffs are 50% more effective for the duration. For the Water Buff, it is the percent that is increased rather than the timer being reduced.
 * The buff on the dragons still exists, increasing the damage they deal and reducing the damage they take per dragon you've slain.


 * Initial spawn increased to 6 minutes from 4.
 * Respawn once killed.
 * Encounter difficulty increased.
 * Effects that scale with the target's health (maximum, missing or current) are less effective.
 * Now grants :
 * While there are no allies nearby, you take X% reduced damage from enemy champions and generate Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal  bonus magic damage. Works versus structures.
 * Lasts for 20 minutes and is retained even if slain.
 * While there are no allies nearby, you take X% reduced damage from enemy champions and generate Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal  bonus magic damage. Works versus structures.
 * Lasts for 20 minutes and is retained even if slain.


 * 2 ability power per level.
 * Increases ability power by 15%.
 * Percentile mana regeneration increased to 1% from.
 * Duration reduced to 90 seconds from 120 for beyond the first.
 * Duration reduced to 90 seconds from 120 for beyond the first.


 * Damage over time reduced.
 * True damage on-hit.
 * Health regeneration increased to from.
 * Health regeneration is now disabled while in combat.
 * Duration reduced to 90 seconds from 120 for beyond the first.
 * Duration reduced to 90 seconds from 120 for beyond the first.

Champions

 * General
 * New ability icons.
 * New basic attack particle.
 * Attack missile speed increased to 1500 from 1400.
 * Fixed an issue where her attack came from an unusual place during one of her animations.
 * Base amage reduced to from.
 * AP ratio reduced to from.
 * duration increased to seconds from 1 at all ranks.
 * Particle effect improved, including better clarity for opponents.
 * Floating damage text improved to help distinguish when the first part has dealt damage.
 * Missile speed increased to 1600 from 1200.
 * Particle effect improved.
 * Cast range reduced to 600 from 650.
 * Cast range now uses instead of.
 * Increases Chill's movement speed by %, for a total of %. Chill is applied by Flash Frost and Glacial Storm.
 * Chill's attack speed slow.
 * Now has a cast animation. Not a cast time.
 * Cast range increased to 685 from 625. Effectively the same as her attack range, barring edge/center-range differences.
 * Radius reduced to 150 from 400.
 * Radius now increases to 400 over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%, for total to % with Chill. Additionally, the Chill debuff lingers for an additional 1 second when they leave the area (total 2 seconds).
 * Now has a cast animation. Not a cast time.
 * Cast range increased to 685 from 625. Effectively the same as her attack range, barring edge/center-range differences.
 * Radius reduced to 150 from 400.
 * Radius now increases to 400 over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%, for total to % with Chill. Additionally, the Chill debuff lingers for an additional 1 second when they leave the area (total 2 seconds).


 * The current stacks are displayed beneath Annie's overhead health bar, similar to ammunition.
 * Annie should no longer damage enemies who escape the area during the cast time. Note that if you escape the area in the same instant the ability resolves - it will still damage you, as with all other abilities.
 * Range increased to 600 from 560.
 * Duration reduced to 3 seconds from 5.
 * Movement speed on Tibbers.
 * Armor and Magic resistance.
 * Now grants % damage reduction.
 * Initial base damage reduced to from.
 * Initial damage AP ratio reduced to from.
 * Burn damage reduced to from.
 * Burn damage AP ratio reduced to from.
 * on-hit damage reduced to from.
 * on-hit damage now scales with.
 * attack range increased to 150 from 125.
 * Tibbers gains 275% attack speed and 100% movement speed that decays over 3 seconds, as well as the ability to ignore unit collision, upon being summoned, when Annie dies and when she stuns a champion with Pyromania.
 * Tibbers will now persist after Annie's death. Tibbers must remain within 1200 units of Annie's body and will first prioritize her killer, then low health enemies (champions over minions).
 * Tibbers will now regenerate every second if he's been out of combat for at least 5 seconds.
 * Tibbers restores when Annie dies, but then loses health periodically.
 * Tibbers now utilizes the large monster health bar instead of a minion health bar.
 * AI improvements:
 * Re-acquires targets after being CC'd.
 * Better target prioritization.
 * Longer leash range.
 * Annie can target herself to have him return to following her.
 * AI improvements:
 * Re-acquires targets after being CC'd.
 * Better target prioritization.
 * Longer leash range.
 * Annie can target herself to have him return to following her.


 * General
 * New ability icons.
 * Damage per second reduced from.
 * Stacks up to 3 times, up to per second.
 * At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take magic damage equal to . The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target. Once a target has detonated, they will not generate Blaze stacks again for 4 seconds. Until their current buff times out.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Stun duration reduced to seconds from 2.
 * Cooldown reduced to from 10 at all ranks.
 * Mana cost reduced to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Cooldown reduced to from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Now prioritizes getting enemies to 3 stacks of Blaze.
 * Champions with 2 stacks of Blaze.
 * Champions with 1 stacks of Blaze.
 * Champions with no Blaze.
 * Champions immune to Blaze.
 * Other targets.
 * Now briefly enemies hit by %.
 * Champions with 2 stacks of Blaze.
 * Champions with 1 stacks of Blaze.
 * Champions with no Blaze.
 * Champions immune to Blaze.
 * Other targets.
 * Now briefly enemies hit by %.


 * General
 * New ability icons.
 * Stats
 * Movement speed reduced to 328 from 335.
 * Base health increased to 525 from 506.
 * Base mana increased to 375 from 370.
 * Base armor increased to 25 from 22.22.
 * Armor growth reduced to 3.5 from 4.
 * Base mana regen reduced to 8 from.
 * Mana regen growth increased to from.
 * Base health regen increased to 6 from.
 * Base attack damage increased to 53 from.
 * Attack damage growth reduced to 3 from.
 * (Innate)
 * Cassiopeia cannot purchase Boots and instead gains 4 Movement speed per level ().
 * Base damage increased to from.
 * AP ratio increased to from.
 * Cooldown reduced to seconds from 4.
 * Mana cost increased to from.
 * Cast time increased to from.
 * Delay reduced to 0 from.
 * Movement speed bonus increased to % from 20% at all ranks.
 * Movement speed duration reduced to 2 seconds from 3.
 * Movement speed now decays over the duration.
 * Cassiopeia spits eight bolts of venom forward 550 - 800 units over an arched area, leaving toxic clouds where they hit the ground or terrain for 5 seconds. Enemies within the clouds take  magic damage per second and are afflicted with Debilitating Poison,  them by  and  them.
 * Slow now decays over time.
 * Costs: 70 mana
 * Cooldown: seconds
 * Base damage changed to from.
 * AP ratio reduced to from.
 * Cooldown reduced to seconds from 5.
 * Mana cost changed to from.
 * Mana refund reduced to from.
 * Cooldown reset versus targets.
 * Now deals  bonus damage and restores   health versus  targets.
 * reduced to 40% from 60%
 * Mana refund reduced to from.
 * Cooldown reset versus targets.
 * Now deals  bonus damage and restores   health versus  targets.
 * reduced to 40% from 60%
 * reduced to 40% from 60%


 * General
 * New ability icons.
 * Standing still or channeling for seconds grants Fiddlesticks % bonus movement speed, that lasts for  seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
 * Range reduced to 525 from 575.
 * Cooldown now begins at the end instead of at the start.
 * Cooldown reduced to from.
 * Bounces increased to 6 from 4. 7 potential targets up from 5.
 * New priority:
 * Target of.
 * New target.
 * Random target.
 * (R)
 * Now casts at maximum range if cast beyond maximum range.
 * Pings "On My Way" to allies.
 * New target.
 * Random target.
 * (R)
 * Now casts at maximum range if cast beyond maximum range.
 * Pings "On My Way" to allies.


 * Vessel duration reduced to 12 seconds from 60.
 * Tentacles spawn interval reduced to seconds from 10.
 * Tentacles spawned by vessels can now spawn closer to each other.
 * Killing 3 tentacles dispels the effect early.
 * Enemies being able to see tentacles spawning in the fog of war.
 * prevents tentacles from spawning.
 * Enemies being able to see tentacles spawning in the fog of war.
 * prevents tentacles from spawning.


 * General
 * New ability icons.
 * Diminishing return duration reduced to 6 seconds from 7.
 * Energy cost reduced to from.
 * Energy cost reduced to 40 from 45.
 * Duration reduced to 3 at all ranks from.
 * Tick interval increased to seconds from.
 * Now damages all enemies inside.
 * 3 hit limit.
 * Enemies take 25% less damage with each successive strike against them, down to a minimum of 50%.
 * Max. damage increased to  from
 * Tick interval increased to seconds from.
 * Now damages all enemies inside.
 * 3 hit limit.
 * Enemies take 25% less damage with each successive strike against them, down to a minimum of 50%.
 * Max. damage increased to  from


 * Reduced cooldown increased to seconds from 2 at all ranks.
 * Passive now also generates Vigor stacks on-attack.
 * Duration increased to seconds from 8.
 * Wolf now deals 50% increased damage to Monsters.
 * Passive now also generates Vigor stacks on-attack.
 * Duration increased to seconds from 8.
 * Wolf now deals 50% increased damage to Monsters.


 * General
 * New ability icons.
 * (Innate)
 * If Malzahar has not taken damage nor been affected by crowd control in the last seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * duration reduced to second from.
 * Cooldown reduced to 6 seconds from 9.
 * Mana cost reduced to 60 at all ranks from.
 * (W)
 * Malzahar spawns a Voidling at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain.
 * Voidlings deal physical damage plus   bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health
 * Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
 * Attack priority:
 * Target of †
 * Enemy champions with .†
 * Enemies affected by, prioritizing champions over minions.†
 * Nearest target.
 * Malzahar's attack target priority.
 * Leash range.
 * Cost: 60 mana.
 * Cooldown: seconds.
 * Range: 450.
 * Base damage reduced from.
 * AP ratio reduced to from.
 * Cost reduced to mana from.
 * Mana refund changes to from.
 * Damaging a target with or  will refresh the duration of Malefic Visions.
 * A is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
 * Malzahar's target and all those in the zone take every second. Standard damage removed.
 * Damaging a target with or  will refresh the duration of Malefic Visions.
 * A is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
 * Malzahar's target and all those in the zone take every second. Standard damage removed.
 * Malzahar's target and all those in the zone take every second. Standard damage removed.


 * Minimum damage changed to   from.
 * Execution amplifier increased to % bonus damage per 1% missing health from 1.5 % at all ranks.
 * Maximum base damage changed to to from.
 * Maximum AD ratio changed to from  at all ranks.
 * Maximum AP ratio changed to from  at all ranks.
 * Maximum AD ratio changed to from  at all ranks.
 * Maximum AP ratio changed to from  at all ranks.


 * Fixed a bug where the empowered attack wasn't trigger 's bonus damage nor its upgrades.
 * Fixed a bug where some on-hit effects weren't applying to the Savagery-empowered attack - including and.
 * Fixed a bug where Bola Strike was using target location instead of target direction input. This would cause him to throw the bola in a seemingly random direction if he was displaced during the cast time, including being displaced by Flash or Unseen Predator.
 * Fixed a bug where the cast time on Bola Strike was sometimes shorter than seconds.
 * Fixed a bug where gaining 5 Ferocity during the cast time of Bola Strike would cause Bola Strike to consume the Ferocity upon completing the cast time, wasting the empowerment. This happens if his ultimate is active.
 * Fixed a bug where using an ability to exit stealth would sometimes cause his ultimate to only grant him 4 Ferocity over 5 seconds, instead of 5.
 * Fixed a bug where Bola Strike was using target location instead of target direction input. This would cause him to throw the bola in a seemingly random direction if he was displaced during the cast time, including being displaced by Flash or Unseen Predator.
 * Fixed a bug where the cast time on Bola Strike was sometimes shorter than seconds.
 * Fixed a bug where gaining 5 Ferocity during the cast time of Bola Strike would cause Bola Strike to consume the Ferocity upon completing the cast time, wasting the empowerment. This happens if his ultimate is active.
 * Fixed a bug where using an ability to exit stealth would sometimes cause his ultimate to only grant him 4 Ferocity over 5 seconds, instead of 5.
 * Fixed a bug where using an ability to exit stealth would sometimes cause his ultimate to only grant him 4 Ferocity over 5 seconds, instead of 5.


 * Cooldown changed.
 * Cooldown changed.
 * Cooldown changed.


 * Slow reduced to 30% at all ranks from.
 * Rejuvenation's base heal reduced to from.
 * Rejuvenation's AP ratio increased to from.
 * Rejuvenation movement speed reduced to 10% from 15%.
 * Rejuvenation refreshing bonus resistance.
 * Rejuvenation movement speed reduced to 10% from 15%.
 * Rejuvenation refreshing bonus resistance.


 * Mana restoration increased to from.
 * Swain commands Beatrice to the fly to the target location, where she remains for 4 seconds. Beatrice will attack enemies within the area, prioritizing the target of, other champions in range and then any target in range. Beatrice's attacks deal magic damage and.
 * Mana cost reduced to from.
 * Cooldown increased to from 8 at all ranks.
 * Duration increased to 4 seconds from 3.
 * AP ratio increased to from.
 * Deals double damage against minions.
 * Mana cost reduced to from.
 * Base damage reduced to from.
 * AP ratio increased to from.
 * Damage amplification increased to 20% at all ranks from %.
 * Cooldown increased to 10 seconds from 8.
 * Mana cost increased per second reduced to 5 at all ranks from.
 * Number of ravens increased to 5 from 3.
 * Heal from minions reduced to 15% from 25% of damage dealt.
 * Ravenous Flock cannot select the same target twice in a row.
 * Cooldown increased to 10 seconds from 8.
 * Mana cost increased per second reduced to 5 at all ranks from.
 * Number of ravens increased to 5 from 3.
 * Heal from minions reduced to 15% from 25% of damage dealt.
 * Ravenous Flock cannot select the same target twice in a row.
 * Ravenous Flock cannot select the same target twice in a row.


 * Max rank now last for 8 seconds. Previous effect removed.
 * Max rank now grabs up to 2 additional spheres near the target. Syndra will throw the assortment of units in a way that increases Force of Will's area of effect, but it does not cause the ability to deal increased damage. Previous effect removed.
 * The main purpose of this change is that Syndra will now reset the lifespan of up to 3 spheres, as well as placing all 3 spheres in a convenient location for Scatter the Weak.
 * AP ratio increased to from.
 * Cooldown reduced to from.
 * AP ratio increased to from.
 * Cooldown reduced to from.
 * Cooldown reduced to from.
 * Cooldown reduced to from.


 * Cast range reduced to 800 from 1000.
 * Shield reduced to  from.
 * Cast range reduced to 800 from 1000.
 * Shield reduced to  from.


 * Mana cost reduced to from.
 * Mana cost reduced to 75 at all ranks from.
 * Duration increased to 7 minutes from 5.
 * Recharge time reduced to from.
 * Mana cost reduced to 75 at all ranks from.
 * Duration increased to 7 minutes from 5.
 * Recharge time reduced to from.


 * (Innate)
 * Veigar gains a stack of Phenomenal Evil whenever he damages an enemy champion with an ability, and 3 stacks whenever he scores a champion takedown. Veigar gains 1 Ability Power for every stack of Phenomenal Evil.
 * Passive removed. AP on champion takedowns.
 * Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil, doubled for large units.
 * Champion kills with Baleful Strike grant a total of 5 stacks, combining both effects.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reducd to 100 from 125.
 * Enemy AP ratio.
 * Base damage reduced to from.
 * AP ratio reduced to from
 * Now deals, up to double damage to targets at.
 * Maximum damage.
 * Enemy AP ratio.
 * Base damage reduced to from.
 * AP ratio reduced to from
 * Now deals, up to double damage to targets at.
 * Maximum damage.


 * Base damage increase per level reduced to 8 from 10.
 * Ultimate applying stacks.
 * Now scales with.
 * Vel'Koz restores per target killed.
 * Enemies can no longer see the target indicator.
 * Initial AP ratio reduced to from.
 * Detonation AP ratio reduced to from.
 * AP ratio reduced to from.
 * Deconstructing enemies marks them as Researched.png Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.
 * Researched.png Researched enemies take True Damage instead.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Cooldown reduced to from.
 * Deconstructing enemies marks them as Researched.png Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.
 * Researched.png Researched enemies take True Damage instead.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Cooldown reduced to from.
 * Cooldown reduced to from.


 * Cooldown reduced to from.
 * Active's base damage increased to from.
 * Active's AP ratio increased to from.
 * Base shield changed to from.
 * Shield's AP ratio reduced to from.
 * base damage changed to from.
 * AP ratio reduced to from.
 * Missile speed increased to 1200 from 780.
 * base damage reduced to from.
 * AP ratio reduced to from.
 * delay increased to 1 second from.
 * damage reduction.
 * Total damage changed to  from.
 * Duration reduced to 6 seconds from 7.
 * Initial base damage reduced to from.
 * Initial damage AP ratio reduced to from.
 * Tick base damage increased to from.
 * Tick damage AP ratio increased to from.
 * Tick interval increased to 2 seconds from.
 * Total damage increased to  from.
 * Tick base damage increased to from.
 * Tick damage AP ratio increased to from.
 * Tick interval increased to 2 seconds from.
 * Total damage increased to  from.


 * General
 * New ability icons.
 * Stats
 * Base health increased to 550 from 543.
 * Health growth reduced to 84 from 85.
 * Attack damage increased to 52 from 48.
 * Base armor increased to 23 from.
 * Armor growth reduced to from.
 * Bonus ability power increased to from.
 * Bonus health reduced to from.
 * Base damage reduced to from.
 * Damage AP ratio reduced to from.
 * Base heal changed to from.
 * Heal AP ratio reduced to from.
 * After casting Transfusion twice, Vladimir gains for  seconds the next time it becomes available to cast. That is to say, when it comes off cooldown.
 * Vladimir gains X% bonus movement speed. Additionally, Transfusion deals 100% increased damage and restores an additional  (healing halved versus minions). The empowered cast will count as the first stack toward the next Crimson Rush.
 * Cooldown changed to from.
 * Health ratio reduced to from.
 * Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming over the next 1 second. Vladimir is slowed by X% after the initial 1 second if he continues to charge. After  seconds or if interrupted, Vladimir will automatically use the second cast.
 * Vladimir unleashes the stored blood in a nova of bolts, each dealing between   and    magic damage to the first enemy they strike. Enemies can intercept multiple bolts but can only be damaged once. Minions cannot block more than 5 bolts and if the bolts strike a minion, the bolt will do area of effect damage that only affects other nearby minions. If charged for at least 1 second, enemies hit are also  by % for X seconds.
 * Vladimir can cast Sanguine Pool without interrupting the charge of Tides of Blood, but the second cast of Tides of Blood will cause Vladimir to surface from Sanguine Pool early.
 * Cooldown increased to seconds from.
 * Range: 600
 * Duration reduced to 4 seconds from 5.
 * Damage amplifier reduced to 10% from 12%.
 * Vladimir now heals for  per champion damaged by the plague's detonation.
 * Cooldown increased to seconds from.
 * Range: 600
 * Duration reduced to 4 seconds from 5.
 * Damage amplifier reduced to 10% from 12%.
 * Vladimir now heals for  per champion damaged by the plague's detonation.
 * Vladimir now heals for  per champion damaged by the plague's detonation.


 * duration changed to -2 seconds from -.
 * Number of barrages increase to from 3 at all ranks.
 * Base damage changed to from.
 * Total damage increased to  from.
 * Camera now zooms out a bit when casting this spell.
 * Base damage changed to from.
 * Total damage increased to  from.
 * Camera now zooms out a bit when casting this spell.


 * Stats
 * Movement speed increased to 340 from 335.
 * Movement speed increased to 340 from 335.


 * Revive time reduced to from 8 at all ranks.
 * Demolishes turrets below % of their maximum health.
 * Cooldown reduced to from 120 at all ranks.
 * Double damage against minions.
 * Demolishes turrets below % of their maximum health.
 * Cooldown reduced to from 120 at all ranks.
 * Double damage against minions.
 * Double damage against minions.


 * General
 * New ability icons.
 * Stats
 * Movement speed increased to 340 from 325.
 * (Innate)
 * Zyra spawns seeds nearby every seconds, occasionally spawning two at once. Seeds spawned by Garden of Thorns do not grant vision. There doesn't appear to be a metric to determine this. Seeds prefer spawning in brush and cannot spawn too close together, and the timer on her next seed wait if Zyra is concealed within a brush and there is no room for additional seeds. Zyra can only have 8 seeds planted at a time, which last for 45 seconds. Casting  or  causes nearby seeds to bloom plants, which last for a short duration and deal magic damage per attack. Plants beyond the first attacking a single target deal only 50% damage.
 * Plant health reduced to 4 from 6.
 * Plants now take 0.5 damage from on-hit effects per on-hit effect (e.g. and ) and applied damage over times ( and ).
 * Plant magic damage reduced to  from.
 * Plant active duration reduced to seconds from 10 at all ranks.
 * Renamed Deadly Spines.
 * Area of effect changed to a wide rectangle perpendicular to Zyra, from a circle.
 * Increased plant spawning area relative to the damage area.
 * Mana cost reduced to 60 at all ranks from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Cooldown reduction passive. Relative to what is listed on her article, it has been increased, but only because we track its cooldown factoring its own passive.
 * Seed vision/vision on being stood on.
 * The health of Zyra's plants is increased by, for a total of.
 * Active seed duration increased to 60 seconds from 30. Innate seeds last only 45 seconds.
 * Plants gain 50% bonus attack speed.
 * Plants deal 50% bonus damage.
 * Active seed duration increased to 60 seconds from 30. Innate seeds last only 45 seconds.
 * Plants gain 50% bonus attack speed.
 * Plants deal 50% bonus damage.
 * Plants deal 50% bonus damage.

Items



 * 15 bonus experience from large jungle monsters.
 * Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you. This does not stack between the two items.
 * Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you. This does not stack between the two items.


 * 30 bonus experience from large jungle monsters.
 * Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you.
 * Killing monsters grants 50 bonus experience, plus 25 for every level the monster is higher than you.


 * + Tier-2 Jungle Item +
 * Grants 40% attack speed.
 * Grants Basic attacks deal  bonus physical damage on-hit, up to 75 versus minions and monsters.
 * Grants Basic attacks deal  bonus physical damage on-hit, up to 75 versus minions and monsters.


 * Damage changed to from
 * Damage changed to from


 * Health reduced to 280 from 300.
 * Health reduced to 280 from 300.


 * Recipe cost reduced to from.
 * Mana Font.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.


 * Renamed Catalyst of Aeons.
 * Total cost reduced to from.
 * Valor's Reward.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 20% of Mana spent is gained as health, up to 15 health per spell cast or 15 health per second for toggled spells.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 20% of Mana spent is gained as health, up to 15 health per spell cast or 15 health per second for toggled spells.


 * Total cost increased to from.
 * Ability power increased to 30 from 25.
 * Ability power increased to 30 from 25.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Spell vamp.
 * Damaging an enemy champion with a basic attack shocks them for bonus magic damage on hit. 30 seconds cooldown, which is shared with other Hextech items.
 * Damaging an enemy champion with a basic attack shocks them for bonus magic damage on hit. 30 seconds cooldown, which is shared with other Hextech items.


 * - NEW ITEM
 * Grants 25 ability power and 300 mana.
 * Grants Upon levelling up, restores  over 3 seconds.
 * Grants Upon levelling up, restores  over 3 seconds.


 * Total cost increased to from.
 * Health increased to 250 from 200.
 * Magic resistance reduced to 30 from 35.
 * Magic resistance reduced to 30 from 35.


 * 25% base mana regeneration. This passive is kept in all upgrades.
 * Mana Charge :passively granting 1 bonus mana every 8 seconds.
 * Grants Refunds 25% of Mana spent. This passive is kept in all upgrades.
 * Grants Refunds 25% of Mana spent. This passive is kept in all upgrades.


 * Ability power reduced to 60 from 70.
 * Magic resist increased to 60 from 50.
 * Now grants 10% cooldown reduction.
 * Aura no longer affects minions.
 * Aura's magic resistance reduction changed to from 20 at all levels.
 * Aura no longer affects minions.
 * Aura's magic resistance reduction changed to from 20 at all levels.


 * 50% mana regeneration.
 * renamed.
 * Now additionally refunds 25% of Mana spent.
 * Now additionally refunds 25% of Mana spent.


 * Ability power reduced to 40 from 60.
 * Mana regeneration reduced to 75% from 100%.
 * Mana regeneration on takedown.
 * Grants Gains 15% of premitigation damage dealt to champions as Blood charges, up to . Healing or shield another ally consumes Blood charges to heal them for the charges consumed, up to the original effect amount.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.
 * Grants Gains 15% of premitigation damage dealt to champions as Blood charges, up to . Healing or shield another ally consumes Blood charges to heal them for the charges consumed, up to the original effect amount.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.


 * Health reduced to 300 from 500.
 * Health reduced to 300 from 500.
 * Health reduced to 300 from 500.


 * Base mana regen lowered to 75% from 100%.
 * Base mana regen lowered to 75% from 100%.


 * Base mana regen lowered to 75% from 100%.
 * Base mana regen lowered to 75% from 100%.


 * Total cost reduced to from.
 * Magic resistance reduced to 45 from 60.
 * Cooldown reduced to 240 seconds from 300.
 * Cooldown reduced to 240 seconds from 300.


 * Attack damage increased to 35 from 30.
 * Ability power increased to 50 from 40.
 * Now grants Basic attacks deal 15 bonus magic damage on-hit.
 * Maximum stacks reduced to 6 from 8. Bonuses per stack unchanged, so an overall nerf.
 * On-hit area of effect damage.
 * Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.
 * On-hit area of effect damage.
 * Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.
 * Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.


 * - NEW ITEM
 * Grants 80 ability power, 300 health and 400 mana.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
 * Grants Fires a spray of icy bolts, dealing   magic damage to enemies hit and slowing them by 65% that decays over  seconds. 40 seconds cooldown, which is shared with other Hextech items.
 * Grants Fires a spray of icy bolts, dealing   magic damage to enemies hit and slowing them by 65% that decays over  seconds. 40 seconds cooldown, which is shared with other Hextech items.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Active named.
 * Damage changed to 250 from 150.
 * Damage is now dealt instantaneously instead of as a projectile.
 * Cooldown is shared with other Hextech items.
 * Cooldown is shared with other Hextech items.


 * - NEW ITEM
 * Grants +300 health, +80 ability power and +10% cooldown reduction.
 * Grants Dashes 275 units in a direction (1150 speed) and then unleashes a nova of fireballs that deal   magic damage to enemies hit. Full circle that expands outwards, similar to . Fireballs beyond the first deal only 15% damage. 40 seconds cooldown, which is shared with other Hextech items.
 * The dash can't go over walls and has a lockout duration of seconds on spellcasting upon completion.
 * The dash can't go over walls and has a lockout duration of seconds on spellcasting upon completion.


 * Renamed Arcane Sweeper.
 * Renamed Arcane Sweeper.


 * 25% mana regeneration.
 * renamed.
 * Now additionally refunds 25% of Mana spent.
 * Now additionally refunds 25% of Mana spent.


 * No longer removes debuffs - only crowd control effects.
 * No longer removes debuffs - only crowd control effects.


 * Mana regeneration increased to 150% from 100%.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.


 * Ability power increased to 100 from 80.
 * Cooldown reduction is now an.
 * Now grants 400 mana.
 * Passive health threshold reduced to 35% from 40%.
 * duration increased to 8 seconds from 5.
 * 100% base mana regeneration.
 * Kills and Assists restore 20% of your maximum Mana.
 * 100% base mana regeneration.
 * Kills and Assists restore 20% of your maximum Mana.


 * No longer removes debuffs - only crowd control effects.
 * No longer removes debuffs - only crowd control effects.


 * Heal upon execution reduced to 20 from 40.
 * Recharge time reduced to 40 from 60.
 * Recharge time reduced to 40 from 60.


 * Total cost reduced to from.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
 * Active's movement speed increased to 75% from 60%.
 * Active's movement speed duration increased to 4 seconds from 3.
 * Active's reduced to 75% from 80%.
 * Active's duration increased to 2 seconds from 1.
 * Active's duration increased to 2 seconds from 1.


 * Base ability power reduced to 60 from 80.
 * Fully stacked ability power reduced to 100 from 120.
 * Base mana reduced to 300 from 400.
 * Mana growth reduced to 10 from 40.
 * Fully stacked mana reduced to 400 from 800.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
 * Fully stacked mana reduced to 400 from 800.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.


 * Combine cost reduced to from . Total cost unchanged.
 * Magic resistance reduced to 55 from 70.
 * Health regeneration increased to 200% from 150%.
 * Healing amplifier increased to 25% from 20%.
 * Healing amplifier increased to 25% from 20%.


 * Unique passive named.
 * Unique passive named.


 * Total cost increased to from.
 * Total cost increased to from.


 * Heal upon execution reduced to 40 from 50.
 * Heal upon execution reduced to 40 from 50.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * AD reduced to 50 from 55.
 * AD reduced to 50 from 55.


 * Health reduced to 4 from 5.
 * Regenerates health if it hasn't been attacked for X seconds.
 * Regenerates health if it hasn't been attacked for X seconds.


 * Health reduced to 800 from 850.
 * Now grants 10% cooldown reduction.
 * Health reduced to 800 from 850.
 * Now grants 10% cooldown reduction.


 * Ability power reduced to 70 from 100.
 * Now grants 10% cooldown reduction.
 * Active cooldown increased to 120 seconds from 90.
 * Now grants 10% cooldown reduction.
 * Active cooldown increased to 120 seconds from 90.

Maps

 * Unknown Announcer Pack
 * The following "Announcer" lines have been added to the client, in the same style as the Ancient Ascendant. The speaker is . The map/game mode the announcements are connected to are currently unknown.
 * "I'm running out of heroes."
 * "I wish they'd give up trying to stop me, but I can understand their position."
 * "Well, that wasn't the hero."
 * "They try to knock me down, but I have a low center of gravity."
 * "I got lucky. You'll get me next time."
 * "Annnddd, my search continues."

Upcoming Changes

 * The following changes have been teased by Riot to be coming to the PBE in the upcoming cycle.


 * SKT T1 Skins
 * The following skins were originally unveiled on the PBE during the V6.8 patch cycle, but were pulled due to player feedback:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon: