User blog comment:Emptylord/Custom Champion - Milo the Sunfire Alchemist/@comment-3974211-20121012231538/@comment-3974211-20121015122659

I'd previously had the idea of making Milo's trail much wider, and then Milo having the ability to create a barrier around the edges that trap people inside... but I opt'd out of that because Jarvan's ultimate is annoying enough.

I'm re-inventing Milo's theme. I'm currently liking the idea that he's a Hermes-like character - all about speed, I was going to make him a pseudo-melee carry where most of his abilities are just steroids.

Passive: Milo is granted massively increased movement speed. This bonus is lost while Milo is fatigued. ^ And I was going to give him a Rumble-style resource system, where his abilities generate fatigue.

Then I came-up with, Active: Milo heightens his reflexes for 0.75 seconds, blocking all harmful abilities and basic attacks. |OR| Milo heightens his reflexes for 1 second, blocking the next harmful ability. |THEN| If Milo blocks an ability, he gains the ability to cast Gold Rush for 6 seconds.

I've also posted on the forums asking about a refreshing spell shield. Active: Milo heightens his reflexes for 0.75 seconds, blocking the next harmful ability. If Milo blocks an ability, the cooldown of this ability is refreshed |OR| reduced to 0.5 seconds |OR| the cooldown of his basic abilities are refreshed.

At present it's considered too easy to never take damage. So I'm considering: If Milo does not block an ability, all his abilities are put on cooldown. Or, he is fatigued (and loses some passive bonuses).