Talk:Yasuo/@comment-5668616-20170609035655/@comment-28977071-20170609085320

An old topic. Take dumbly ranged team with lower mobility such as. Put'em against. Let'em throw (a dumb decision #2) all they've got on him in a teamfight. Now let him cast and watch the entire enemy damage being nullified. He basically has a second ultimate on 26s CD against certain teamcomps.

However, against some teamcomps the efficiency of is severely reduced. Not as much being good only for blocking the minion aggro because a team desiring to win also wants a marksman and a range. But the difference is still significant.

As an outcome the ability's performance is very unstable. Yet it is a very unique addition to the game mechanics, therefore a downright removal sounds like a step backwards. Plus, the ability offers high skill-plays itself. It is just the raw power it offers, that is troublesome..