User blog comment:YourPrivateNightmare/Why I think the Gangplank rework failed/@comment-1330314-20150725190025

There are some criticisms here I agree with. The new barrel mechanic feels really awkward to use, at least while learning new kit, mainly due to their counter-intuitive health mechanic and targeting issues when placed too close to other enemies. His Plunder mechanic is really poorly distributed, as the Silver Serpents cost for his upgrades is far too high and there's no bonus reward for killing large units, which makes last-hitting not as interesting as it could be and seriously harms jungle Gangplank.

Aside from that, though, I think Riot did a phenomenal job with GP's rework. I'm actually really impressed that they kept his Q, because despite being point-and-click free harass it now carries a lot of strategic choice in lane, due to the updated Plunder mechanic, and his last-hitting minigame is genuinely fun, imo. When testing his new kit, I found his oranges to be really useful, particularly since his lack of mobility and overall range means he needs more tools than the average champion to reach the front line or make an escape. His new passive scales really well, with the true damage helping a lot against both squishy and tanky enemies, and I found its movement speed bonus to be really useful. I think Riot did a really fantastic job with his new kit, and what shortfalls he has now can easily be adjusted over time.