Talk:Miss Fortune/@comment-26231232-20151116215811/@comment-26860712-20151118172725

Allow me to clarify. The damage would only be reduced on individual shots that were fired in each wave of the ultimate that had already passed through an allied champion. So if one bullet in "Bullet Time" hits an enemy champion, any champion it hits past them will take less damage, but the other bullets will still do full damage to the first target they hit, in each wave, as difficult as that might be to script even now. That said, I would like to know in what way(s) if any that allowing the tanks / fighters of the team suffering the wrath of Bullet Time the chance to partially reduce the damage taken by their allies from a long range, high powered, hybrid scaling crit applying aoe that hits for up to 16 waves at full rank, based solely on how well they position themselves (test of player skill and knowledge), in situations where the team does not have an assassin to bop her on the head or reliable disruptive CC, would not be considered fair.