Talk:Rumble/Strategy/@comment-5194571-20120619121023/@comment-50.136.188.109-20120629182746

When Rumble first came out, there were a lot of AS/Hybrid builds[and Lichbane builds] and there's a reason no Platinum Rumble even bothers with Tooth/Malady/Rageblade.

Flat AP, Health, and Armor/MR turn Rumble into a devastating force. In Lane, Rumble only overheats to bash in the skull of his enemy top solo. Otherwise, he'll focus on farming and Q harrass to zone his enemy. CDR is a good idea on Rumble, but you should stick to Randuin's Omen or Deathfire if you want CDR. Otherwise, sneak it into your build with CDR blues and masteries. [Danger Zone Flamespitter might as well be your auto attack a lot of the time.]

Revolver/Will of the Ancients and Rylai's are probably the greatest items a Rumble can possess at any one time. Your boots should almost always be Sorc/Merc/Tabi. [Scepter/Randuin's/Deathcap/Hourglass/DFG/Guardian's/Reverie are good examples of powerful options for Rumble]

Besides build, you should focus on learning how to manage your heat so that 2-3 of your spells cast in a short period of time ALL take advantage of the danger zone bonus. You only ever want to overheat if waiting for your heat to go down takes too long or the bonus magic damage will be enough to put the nails in an enemy coffin.

You should also get in the habit of keeping your heat up out of lane. As you're out of lane, use W [and Q, to get your heat above 50 initially] to get around the map with the full MS bonus.