Ahri/Strategy

Skill usage

 * grants her more Spell vamp than  even at max power, but is less consistently available. This gives her high sustain but is subject to mana constraints, since she only heals at best every 4 spells, assuming she achieves max stacks with all 3 charging spells. This is helped by most of her spells being potentially multi-target in some way.
 * You can aim Ahri's and  and activate  while in the air after using ; she will cast the spell after the dash.
 * Initiating with will allow you to maximize your damage, as the target will be unable to dodge  and they will take the blunt of  damage.
 * can be very effective for leading enemies into your turret or for leading them out of theirs to avoid being in its range.
 * The healing potential granted by is at its best when used with, as it deals a very decent amount of damage and hits the largest number of targets.

Build usage

 * To be added upon release.

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