Thread:Poisonshark/@comment-22636720-20161017040352/@comment-25235491-20161017195145

I can give you my cents right there. Why should skills change at all while inside domain? Why not get empowered skills or so? Outside Domain Inside Domain
 * Passive
 * P1
 * Your first passive description starts with lore - when reading the kit, nobody gives a damn about the lore.
 * Not using trinkets is a bad idea; Rito gives us a free ward, it's not so that we don't use it.
 * The description is confusing, as you seem to mention the crystals as items and as things that using the special trinket spawns.
 * The effect is vague. Be more concise please.
 * P2
 * Removing death notices is a sin. Disabling chat is also a sin. Sorry man, but remove these effects before this gets called cancer by other reviewers.
 * Why not just get sight over the entire domain?
 * Globally, all these skills cost 25 mana - at this rate the champ is manaless. Put higher mana costs to gate the skills that are too good or too spammable.
 * Q
 * Targeted AA reset, while interesting, is EXTREMELY PAINFUL to use well. I advise to change that skill into a different form of empowerment, but this looks way to hit-or-miss.
 * W
 * Putting Ward in a skin name is meh imo.
 * Skills that grant something for breaking tethers is a no-no. does it, and she's hated for it.
 * E
 * Very much uninteresting except for the fact that it casts a domain, thus helping the passive out a bit.
 * Q
 * Starts with cosmetics. He could gain a range increase for that weapon switch though, but anyway, no buff duration is shown :(
 * Seeing Prisoner of the Dark makes me read ahead to figure out what it even is, and causes me to care less about this skill. It's a problem for me as it makes it hard for me to rate the skills.
 * W
 * Making all his domains perma-groundings? It's likely to be OP, w/ no dashes and blinks across large areas if I believe my hunch that this guy is supposed to use lots of domains, presumably wide aoes.
 * The dash range is Shadow Dash's, for a really low cooldown. Even before the rework increased it massively, I needed 45% CDR to get to 4 seconds.
 * E
 * Another steroid? Come on, that's gonna be boring really quick.
 * "Attacking Prisoners of the Dark he's walking towards"? You can't attack mid-dash, neither canyou attack while still walking.
 * R
 * Point-n-click. Consider that this has little counterplay. Hitting the mark 3 times to pop it early is kinda creative and gives incentive to attack, which is great.
 * The pop damage makes no sense in how it changes. 1 is current health, 2 is missing health, 3 is max health? What if you hit 0 times?
 * Also, perma-trapping is likely broke, and gives no real counterplay, which is uninteractive, thus unfun. Even Jarvan or champions with "battle arena"-type ultimates leave some way to get out and outplay them.