User:Lukeatlook/Template:Items/Crit


 * +50 attack damage (+10), +30% critical strike chance (+10)
 * Grievous Wounds on hit removed
 * Drains target champion, dealing 15% of the target's maximum health in physical damage (min. 100) and healing you for the damage dealt. Additionally you steal 25% of their movement speed and inflict Grievous Wound on them for 3 seconds - 90 second cooldown. (450 range) (new)
 * The healing reduction now works only with the BotRK active, which moves here. BotRK retains its % health damage.


 * +80 attack damage, +30% critical strike chance (+5)
 * Your critical strikes deal 200% of your total attack damage. (nerfed from 250%)
 * When you do the math on old IE, its crit chance and passive increases your DPS output by about 35%. This build is fairly similar, but since the amp is lower, so is the price.


 * New item (all maps)
 * +30% attack speed, +30% critical strike chance
 * Your basic attacks deal magic damage equal to 50% of target's armor. This effect can critically strike, dealing magical damage equal 75% of target's armor.
 * A different way to work around target's armor. Doesn't scale that well into lategame since it's magic damage, not physical - but should be a very good response against early armor stacking.


 * +50% attack speed, +30% critical strike chance
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Kills and critical strikes grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions. (new)
 * Your champion ignores unit collision.
 * Crits now grant you full speed from Rage like kills do. Phantom Dancer is defined as a mobility item with highest crit chance in the game.

{{Recipe|result = Spellbreaker|cost = 450|total = 3600}|t1 = |t2 = }}
 * New item (melee only)
 * +30 attack damage, +30% attack speed, +30% critical strike chance, +30 magic resistance
 * Reduce damage from area of effect abilities by 10%.
 * Upon taking magic damage that would reduce health below 30%, removes all crowd control effects and grants a shield that absorbs 300 magic damage for 5 seconds (90 second cooldown).
 * My melee carry bias is showing. "Hello, I'm Xin Zhao, and welcoe to Jackass". The item is centered around protection and unlike other crit items, it does not affect or interact with critical strikes.


 * +50% attack speed (+10), +30 on-hit magic damage (new)
 * Critical strike chance and % MS removed
 * Basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds. The movement speed bonus is halved for ranged champions. (new)
 * Your critical strikes deal 60 magic damage to up to 4 targets. (reworked)
 * Moving increases your critical strike chance by 1 per 10 units moved. This bonus is reset once you critically strike. (reworked)
 * The effect is very similar in work, but occurs more often with critical strikes. The item, however, doesn't grant you any critical strike chance unless you move around.


 * New item (melee only)
 * +50 attack damage, +30% attack speed, +30% critical strike chance
 * Reduce damage from area of effect abilities by 10%.
 * Your critical strikes deal bonus damage equal to 150% of your bonus AD.
 * Your next 3 critical strikes deal bonus damage equal to 150% of your total AD. 45 second cooldown.
 * While the item is active, your crits will deal damage equal to the IE on Live (250% total AD).


 * +30 attack damage, +30% critical strike chance (+15), +10% cooldown reduction
 * Armor penetration removed
 * Critical strikes reduce this item's cooldown by 3 seconds. (new)
 * Gain 40% attack speed and 20% movement speed for 6 seconds. (60 second cooldown).
 * Higher crit chance makes up for the loss of armor penetration.


 * New item (now available on all maps)
 * +50 attack damage, +30% critical strike chance
 * Your critical strikes reduce target's armor by 15% for 3 seconds (effect stacks up to 2 times).
 * Keep in mind this item brings diminishing returns with Last Whisper now that LW penetrates only bonus armor - but you can still use it to fight against absurdly heavy armor.