Board Thread:Wiki discussions and announcements/@comment-1990160-20140521040036/@comment-658634-20140523005458

I find it funny that this discussion comes up in after half a year after it was first opened at Talk:Gold_efficiency. Its great that wikia has threads but it also scatters discussions from the articles talk pages.

As for the topic, the issue hasn't changed. The overly emphasizing (bold, italics, underscore and double bullets in four sentences is a overkill) section is pushed high in the articles, it gives little to none value to the reader and not trying to estimate the values to all aspects thus being incomplete.

If the section would be clean, short, complete and included in some other section, I would not see a problem keeping it at the end part of the article. Now it is just another copy&pasted section that gives very, very little information to the reader but eats whole chunk of page space. It might be just me but I rarely see information that is just copy&pasted from other pages while just changing numbers giving any real information. E.g. the strategy section and in some cases when the intro is written well, it gives lot more insight when and where to use the item.

What does the section then really give to the reader? Rabadon's Deathcap is 102.8% gold efficient by itself? Sounds quite crappy item as Needlessly Large Rod has 108.8%. Yet every damn mage out there takes the hat over rod as you run out of space to have tsiljon rod's plus it has the passive. So only with very basic items the numbers hold true and only when there is enough space.

If not all aspects from the item are to be calculated then offering partial information eats credibility and distortions items value. e.g. Banshee's Veil has crappy gold efficiency ratio yet it is far superior compared to Spectre's Cowl. As some abilities are impossible to calculate, even raw estimates would be off.

In short&vote, keep the gold efficiency page but remove the sections from item pages. The whole gold efficiency is as accurate as trying to calculate damage output for champion so you could calculate its IP efficiency.