User blog comment:Chase999/Wyre Nilo, The Glove Enchanter/@comment-3391671-20160825171638/@comment-3391671-20160827024133

"Changed this" and "changed that" does not explain how you changed it to compensate for the items I pointed out. That's why you first make a patch log, along with explaining your train of thought of why you made changes. For example, "The mana cost of an ability was increased to promote less spamming and more methodical play."

Your clause for granting is not convincing, if not poor. I can understand that being melee tends to mean a scaling, but you probably know that not all melee champions do have that: and. They may be exceptions, but they have reason.
 * Kassadin would benefit too much from being resistant to magic damage; he may be an Assassin, but he's also a Mage, so he needs that counter (lack of scaling MR) to be fair.
 * Yasuo is a case I can't put a solid finger on, but it is also likely to a similar reason as Kass. Yasuo is a Fighter but also an Assassin, and with all the defenses ( & ) and mobility, I can understand that having the scaling MR may provide too much resistance for him.

A mage nonetheless is also "ranged" as their are more of the focus than their AA range.

Note: My next champion will be a melee mage too, and I believe he should not have a scaling.

As for the MS, if you want WN to be mobile for positioning sake, I would believe granting him a brief MS buff in the kit will do better than granting him / level base MS. Thematically speaking too, how can a glove magician move as fast as a Spartan or a Wushu Wuju Swordmaster!?

The secondary class should mold to the kit, not the kit mold to the secondary class. Truth to say, for now, WN is a sole-Mage, and if his AA is changed to ranged, he would for sure be a Marksman. Don't conform that base MS so he can escape or initiate through stats, something a mage-Primary should usually not be the best at.