User blog comment:Slashingstrike/Enchantment: Kritalizer/@comment-5035765-20160813053410/@comment-3391671-20160817010618

I would still recommend lowering some of those values, such as the and  down to 25% or 20%. Being able to crit on-hit is a powerful mechanic in itself, although it would make crit building on melee junglers a more worthwhile build.

In return, having the magic damage scale upwards in some way (though not necessarily permanently) wouldn't be a bad thought. It would help with the image of "scaling into the late game" that you mention on the page. This is an opinion from who jungles every so and then, fyi.