Talk:Poppy/@comment-4542190-20151125172003/@comment-4542190-20151125182503

I believe her ult wasn't "press for insta win" style because yes, you got immunity to everything besides your assigned target but you still had to pick that priority target yourself. Most Poppys I've seen would recklessly dive, most often 1v5, to get that kill (even myself a couple times). But doing so against a well coordinated (or elusive/mobile enough) team without your team's support was doomed to fail most often than not. Like, in my most recent encounter with a Poppy (a couple weeks ago), she kept coming for me always, no matter what- and I was a support Nami. She got a few kills sure, but in the long run... Which goes to say that, a Poppy player still needed to be good to capitalize on what the ult gave him. "Press to win" abilities take all the effort and thought process needed away (like old Fiora ult), in my book at least.

Old Poppy was probably the single strongest champ in the game- in the sense that, when fed/stacked with items she beat all other champs, even if they were equally fed/stacked. But she also had probably the !@#$%^&*-est early game (for counter-balance). The reworked one (in this state) feels like "Okay, you won't get anywhere near enough my adc (which have become more valuable now) / apc" (prevents dashes, sends people back to their fountain-lolz) but nothing more than that. No special flavor, not a unique feeling to the champ (and Rito said "We want every champion to feel unique, one of a kind and truly affect the game you play). At least, that's the way I see it.