User blog comment:KeithCornell/My changes to Regenerations and other stats/@comment-3391671-20160827060130/@comment-3391671-20160903052129


 * It was but an idea that came across my mind as I was commenting. Having it go between 50% and 100% would be bland, and I didn't want it to be a 50 to 100 linear regeneration (for some reason), so I played a little math and made it apparent that you cannot just get back to 75% in but a bit later instead.
 * Nothing to say more on Spell Vamp. It is true sustain on its own is not the toxic element.
 * If I got questions about this crit strike, I'll ask Will about it then |3
 * Just another idea I tossed over to you. I'm sure you've heard similar stuff.
 * Oh yes. ... I remember that item...
 * No prob with AS. I too don't mind consequences if it's for the better good of making differences between champions.