Talk:Riven/@comment-24105188-20140930165224

I sorta want to talk about jungle Riven and it's viability, as I've played 100+ games with her in the jungle. i will say this, she is not a jungler for people who want to afk clear as managing her spells in the early game is absolutely key. Here are a few pointers I can give you to higher health first clears with Riven.

1. most Jungler monsters (especially the blue buff) have slow AA animations. They can be interrupted before damage occurs with the 3rd Q and W and you should be sure to time E so that it blocks the most damage

2. if you space out your q's perfectly, you can have 3 charges of your passive and your q close to off cooldown when your first buff spawns if you start your q at 1:44~

3. until you have SotEL and brutalizer, you probably will need a potion or two when leaving base even after the first clear. This is about the time that SotEL becomes sustain enough in the jungle.

Here are some general tips with Riven in the jungle:

1. Don't get caught in the "carry trap" if you think you need to build psuedo-tank, you can do this by maxing e second, building a hexdrinker (versus magic) and if that isn't enough tankiness consider actual tank items like randuins/sunfire/banshees. Riven can fill the tank roll very well, if that is what your team needs.

2. be thinking about walls that can be lept for a surprise entrance. in fact, this is another reason I reccomend spacing out your Q's when walking through the jungle. with a bit of cdr, you can leap a wall and then immediately engage with another round of Q's! can you say "broken wings are broken AF"?!?!?

3. build for your team, and this one doubles a bit on 1. eg if your team has physical carries, consider getting a black cleaver after you have your "core" (a word I use loosely, because when I jungle Riven, the only thing that is gauranteed is a SotEL)

4. when you can, buy a ward or two. Riven is an amazing ganker but an even better counter ganker: be your laner's superhero!

5. if you are building AD, your windslash (RR) can out damage smite, but timing  and positioning are everything. standing to the sides of dragon pit (on blue team) means you can get the windslash on to dragon even if they pull it out a bit.

6. and this one is important, Creative gank paths are key! your hyper mobility means that you waste less time if you want to do something creative like hop over dragon wall to avoid a ward in bot lane or run behind mid tower to windslash that cocky donger that thought he could stay for a few more seconds

Is there anything I'm missing? do you have any questions?