User blog comment:Care Level/Let's Talk about Melee v. Ranged./@comment-28016818-20140805105120

Someone (you) forgot about season 2.

For those of you who weren't here for it : the second half of season 2, also known as the "league of bruisers" or "league of warmogs", was a time where the meta shifted towards numerous tanky bruisers in a team and a near disappearance of assassins, tanks and true mages and the near uselessness of an ADC in a team. The environment this caused was toxic both to normal play and competitive play, as nobody was interested in watching bruisers demolishing the squishies in a team then pelting each other for days without managing to kill each other and created some ridiculous ideas like "tanks should not be tanky else people won't bother with them", as true tanks could basically be ignored by the rampaging bruisers.

This was caused by several factors :

1) the very strong combination of the old version of warmog's armor with the old version of atma's impaler. This combination was basically picked every game by ever of the two or three bruisers on the team and basically meant a very tanky core of two items while still being able to dish out serious pain.

2) GP10 items. Heart of gold was way, way too strong, and in combination with a philosopher's stone, promoted passive play while giving you sustain, tankyness, and gold even if you did nothing. Which of course removed the point of strong farmers.

3) supports had a lot less building options. Support items were barely a thing a the time and those available weren't very good.

4) AD carries did comparatively a lot less damage. AD and crit items weren't exactly weaker at the time, but there were no real good options at all for attack speed except the old phantom dancer, which ADCs usually built a pair of and which was really meh.

...And your blog is basically about bringing that back. No thanks.