User blog comment:Darksusanoo/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-4996845-20150517142746/@comment-1920550-20150517215830

When i designed this rework i wanted Cait to operate in a substantially different way from a common ADC. If you want to play her in this version, you have to assume a different mindset from that of a common ADC who mostly right clicks. I don't dislike Cait, in fact she was the champion i got my first penta with. Difference is it was soo easy i didn't even realize it and i don't think that should be the case.

-Passive: Especially considering how hard it is to get through a frontline these days, i'd say it isn't to big of a deal. Also to get feel of a sniper, i wanted Cait to be rewarded as much as possible for hitting her shots. When your sniped, your sniped, simple as that.

-Q: I maintained the 1 second cast time to allow enemies a chance to avoid it since the max range damage is much higher. Outside of the stance, your total range is lower, thus the damage is also much lower, perhaps lower than a Lissandra Q. Given how i removed the damage reduction on the Q, i put the cast time on the Sniper's Sight stance as a trade off and to get the feel of slow, prepared shot.

-W: I created that W specifically for that. To be a spell you get the most of from careful preparation and decision making. Also as a sniper, Cait should be more spell skillshot based, not the long range machine gun you have on live. Her theme as it is, should make her playstyle substantially different from common ADC's, much like Urgot isn't played like a typical ADC (reffering to playstyle differences, not kit specifics)

-E: I compensated by giving her an additional AD scaling spell and i left her base stats aside from her base AA range intact. You can still play her as a common ADC, but at a higher risk.

-R: The description says that you don't lose ult stacks by switching stances, plus your AA's also count as skillshots so stacking up to 10 shouldn't be that hard after some initial practice. That's why i increased the damage in Ace in the Hole. Because if you can land 10 shots like that, especially in a skirmish, you deserve everything you can get.