User blog comment:Hamengeri/Custom refactor: 1001st Nidalee./@comment-24242333-20131203094615

I like the movement speed buff of the cougar form starting lower then increasing to ultimately be higher (though keep in mind that at lvl 16, Nidalee will have the highest base movement speed of the whole game with that, at 360; with a lichbane, which brings you at 378, you could even afford to sell your boots and pick another item instead; on an AD build, a trinity would bring you to 388)

The spear execution scaling with distance feels weird to me. I'd get completely rid of any "distance scaling", and put a flat % missing health damage along with an AD and/or AP ratio, but still keep the need for the spear to go past Nidalee's attack range, thus keeping the "Jump on her" counter.

I'd also replace the heal by something else. The on-hit heal is a nice idea, but I still think a hunter doesn't need a targetable heal; if I were to keep it, I'd make it self-only. The AS steroid fits now that you can play her AD.

The traps needed their duration nerfed, yeah. But you nerfed the damage, too, considering you'll build less AP with this kit. Past a certain AP treshold you probably deal more damage than before, yeah (I'm honestly too lazy to do the maths... :p) but you will certainly build her full AD or hybrid, so you probably won't hit that treshold.

Like Willbachbakal said, the passive could change too, but I don't really have any idea right now. Perhaps give her the passive she was rumored to have before being released : keeping stealth for a bit when leaving bush. Perhaps that would be op though?