Talk:Diana/@comment-24524301-20141119153501/@comment-25548760-20141119183919

Diana long time ago was a nice champ, with good scaling and a burst a bit superior to other melee/ap/assassin, but imo she compensate it with the lack of escape the other assassin got and with her shield ( not even comparable to a dash, but.. give her some sort of defense at least )  .

After the tons of nerf ( on damage, on E mechanics, on Shield strenght ) she still keep her "mana problem", lack of escape and all in nature, worth only on low elo or in solo q. Cause of this the first advice would be : don't play diana, play another champ. As you told, tons of champ got better burst, sustain, mobility and overall reliability ( the most important thing ). Diana suffer counterpick, suffer mana starvation, suffer sustain, suffer being zoned or wave-manipulated way more than others champ. Regardless if you play her top or mid.

But if you really enjoy playing diana, i think the only way to play her right now is like an "as on bruiser " on top. Give the damage she need trought the proc of nashor/3° hit and build straight defense later on ( zhonia/abyssal ), then full hp. Try to never use your Double R tap witout having the enemy debuffed by your moonlight ( with cdr boots, you will have a low enought cd on q to keep chasing ). You will have a tanky iniziator with a decent mobility, a decent sustained damage on their tanky enemy a decent/nice burst on thier carry. She won't shine like a pure assassin or pure tank, but at least you can mitigate her weakness and try build up an all round champ able to fullfill what enemy need in the every moment of the game, adapting your gameplay to how the enemy react trought the game.