Talk:Malphite/@comment-8506165-20130623065905/@comment-5763148-20130623070918

Sunfire Cape is a near staple in any Malph build to be honest. It's rushed cos it gives Malph basically everything he scales with and even gives him that extra damage potential. Not playing with Malph without Sunfire is like not playing Kayle with Nashor's Tooth or Akali without Gunblade. Early game, at best you'd only want 1 point in W and focus on maxing Q or E first. You need the burst damage to be a threat early game since Malphite has great base damage but low scalings. Not to mention you have betr lane control and harrassing advantage. The point of building Sunfire is so that you can actually bolster the mentioned performance. Malphite has extreme sticking power thanks to his Q and has a defensive fight potential thanks to his E. Combine these 2 skills with Sunfire and you can constantly deal 40 damage while smacking em with auto attacks. Basically gives Malphite 2 things in which the opponent does not like when facing Malphite: Constant Damage and Pressure. Don't go messing with no rock or he will rock ur world.

Ppl don't really max out W cos it's useful in certain niche areas, but overall Malph performs betr with the other 2 skills. Like if you were making a niche build revolving around SotD, then maxing out W is legit. Other times when ur playing orthodox, Q or E is the best way to go.