Talk:Kayle/@comment-218.103.245.134-20101005091002/@comment-203.218.193.193-20101007094538

Kayle is a tricky champion. She is a hybrid yet the AP scaling on her abilities isn't that good except Q i.e. E is 0.3 and W is 0.5; her most useful support ability R doesn't even scale with AP at all. The timing of her ulti is very hard to judge and it requires lightning reflex and quick on-the-spot judgement during chaotic team fight in order to use correctly. But if you can pull it off, it can be very rewarding.

I've been experimenting different item builds for Kayle. IMO, the popular core item - Rageblade, while being very cost efficient at what it offers, limits Kayle's versatility as a DPSer. Kayle needs CDR but very few top tier DPS items provide CDR, which limits what Kayle can build later in game. Rageblade + Nashor is good if you're going for AD/AP hybrid, but Kayle abilities really doesn't scale well enough to justify large ammount of AP. I think she's better when built as a primary AD. Her innate passive should provide all the AP you'll ever need.

I've found Stinger + Brutalizer gives me enough firepower while being more well rounded and allows more freedom in item choice in mid-late game. I usually upgrade Brutalizer to Ghostblade which, combined with Stinger's IAS and CDR, provides everything Kayle needed in one nice package. After that I can build situational items. IE, Bloodrazor, LW. I don't build Hextech it's inferior to the aforementioned items. Rageblade isn't that great in late game either, there are better choices.

Usually my core items look like this: Doran's Ring Maybe another Doran's Ring Boots 1 Stinger Brutalizer Zerker/Merc Boots Ghostblade

Since Kayle lacks damage output until she gets her items, I prioritize Q over E first so I can contribute in team fights. A 270 dmg nuke and a +16% dmg debuff helps alleviate her early game weakness. I leave W last, the healing effect is barely noticeable even when it's at 5 rank. 1-2 rank is all you need in early-mid game.