User blog comment:Megames1/Against the Meta- Xerath, and More!!/@comment-5151680-20121020193537

The problem Ezreal has is that his ranges are too short to be what he is supposed to.

I mean the guy was designed to be a freaking howitzer cannon and his maximum possible damage range is 1500 (1300 + 200 radius) on his ult.

Then, IMMEDIATELY following him was graves, a supposed close range, "in your face" shotgun wielder.

Yet, for some mysterious reason, Graves has an equivalent maximum ult range (1000+500) than Xerath, and never has to worry about "hunkering down" to reach that range. It really amazes me, to this day, that nobody has had a problem with that.

And yes, I recognize that graves and xerath are completely different types of champions that fill completely different roles, but that is beyond the point.

Even if I were to compare similar champions, I could say that ziggs, some small yordle, can manage to throw his ult bomb 3+ times further than Xerath can channel his orbital strikes of death.

If xerath is to really be made viable, his ult should have a 1000 Base range Q, a 750 base range E and a 1500 base range R. His W should then muliply the ranges of Q and E by 1.5, and R by 2.

This, in my opinion, would fix most, if not all, of the current problems he has.