User blog:EloHell/Champion Concept - Chryse,The kiss of life and death

Chryse -Kiss of life and death (Mage, Support)

HP: 330+70

HReg: 4.5+0.55

MP: 220+40

MReg: 6.0+0.6

AD: 45+ 2.7

AS: 0.625+ 2.2%

Armor: 7.2+3

Mres: 30

Ms: 305

(Innate) Whisper of life

All nearby allies receive a 50% resistance to all Reduced Healing effects. Also increases heal amount by 5 / 7 / 9 / 11 / 13 / 15 / 17 / 19 / 21 %. (800 range)

Active, Q

Whisper of death

Chryse silences a target enemy, dealing damage and placing a Whispering Mark. If a debuff is made against that target, it will cause their next ability to deal less damage.

Damage: 30 / 50 / 70 / 90 / 110 + 0.4 per bonus AP

Silence duration: 0.1s

Whispering Mark duration: 2s

Ability damage reduction: 20% at all ranks

Cooldown: 8 / 7 / 6 / 5 / 4

Cost: 40 / 50 / 60 / 70/ 80

Passive, W

Soul Eater

Chryse passively steals 1% of enemies' current health (down to a 40% cap) and returns 0.1% of allies' max health every 14 / 12 / 10 / 8 / 6 seconds.

Active, W

Soul Eater

Chryse drains life from nearby enemy units (targets enemy champions first) and restores a part of it to allied champions (Chryse will not be healed unless there is no allies in range).

Target cap: 3 champions + 3 / 3 / 4 / 4 / 5 creeps

Damage: 80 / 110 / 140 / 170 / 200 + 0.4 of AP

Drain amount: 20 / 25 / 30 / 35 / 40 %

Mana cost: 60 / 70 / 80 / 90 / 100

Cooldown: 20 / 18.5 / 17 / 15.5 / 14

Active, E

Deathly Grounds

Chryse drains the life away from an area, causing slow and pain while reducing ability damage. Normal attacks will not have their damage reduced. The debuff lasts 1 second after leaving contact.

Hp/second: 1 / 1.4 / 1.8 / 2.2 / 2.4 %+0.2 of AP

Ability damage debuff: 10/ 13/ 16/ 19/ 21%

Slow amount: 20 / 25 / 30 / 35 / 40 % (decays by 5% for every second affected)

Duration: 4s at all ranks

AOE: 250

Range: 600

Cost: 70/80/90/100/110

Cooldown: 10 seconds

Active, R, ultimate

Kiss of Death

Chryse binds an area with death, allowing entrance but disallowing all enemy units to leave that area and fearing them for 0.5 seconds. Enemies who are near the edge take significantly increased damage from all sources, down to normal within a range from the middle.

Range: 600

AOE: 600:

Damage taken outside of 400 AOE: from 0% increasing to 10 / 20 / 30 % + 1% per 100 AP

Duration: 2 / 3 / 4 seconds

Mana cost: 100 / 150 / 200

Cooldown: 160 / 130 / 100

'((Please help to re-balance this champion concept if you think she is overpowered or inbalanced! All suggestions and comments are welcome!))'