User blog comment:Tri De Novus/Claire, the Struggling Hunter/@comment-3391671-20151012012522/@comment-27002630-20151012094752

Thank you for the comment. So, there are a few things to edit, and I would like to mention it here before publish it. So that, you can comment first and discuss more on the mistakes.

The passive, what I thought is that 35% will be OK because we usually added damage items in the beginning, rather than crit chance. And for late game, Statikk Shiv and Youmuu's Ghostblade already fitted it. 20 + 15 and 35 for passive is 70, that's a lot for me, but may not for others. However, I'll try scaling maybe 35 at Lv.1, 45 at Lv.6 and 55 at Lv.16 for instance. For stacks, that's intentional. It'll make opponents fear to beat up with her. Also can cause great damage at the beginning of fight, which is good for damaging tanks.

For Q, sorry with my description. All of the arrows travel straight in a line together. This is for a chance to hit one champion with 2 arrows, and maybe all 3 if aiming at Cho'Gath with 3 Feast stacks (I mean, the size). So that, I also indicated the width of the line when the skill activates. At that time, I thought it maybe more confused if I written the word "parallel", but if it's okay, I apologize.

For W, I have no argument with it, my mistakes.

For E, maybe I'll change a bit at the tenacity stuff, especially the description. But I still can't came up with other thing else.

For R, I did it with a little bit harsh, so there might be something missed. Thanks for the energy scaling comment, I realize it'll be not useful, scaling from 5 change to 10 should be better. For the too much buffs, I'll reduce it to the neccessary things.

Overall, I have no argument with the base scaling of all abilities. I'll improve that. Right here, there is one question, how to write the description on the "Ability Details" box? I've seen some of it on custom champion's page, but I can't figure it out how.