User blog comment:BestNaPlayer/Taktenthum the Nightmare/@comment-25235491-20150817101451

Just a few things on how to do stats. That aside, the armor is a bit low, and the AD is quite high, but those are within envisioned parameters.
 * Look at existing champions' stats per class. Taking into account your health, this champ at level 1 has the second best base HP in the game, 1HP behind Gangplank. This is unfitting of a fighter-assassin. The per level scaling is extremely low, far below the lowest in the game, Gnar's +65, and the second lowest, Anivia's +70.
 * Attack speed is, once again, too low, and no scaling while everyone else scales. The "normal" attack speed is 0.625, and the increase per level ranges from 1% to 4%.
 * Magic resistance isn't like armor, and there is only 2 natural magic resistance curves. Either a champion has 30 (+0) or 32.1(+1.25) now. There is no exception. The first generally applies to ranged champions, mages and marksmen, but also assassins while the second applies mostly to melee champions such as tanks and fighters; I think some ranged supports have the higher magic resistance, but don't quote me on that as I'm certainly unsure of that.
 * Movement speed is extremely low. Generally, movespeed is between 325 and 355.
 * Health and mana regens are odd. Generally they start at 5 to 10 or something [with 6 below and 2 above] and scale from 0.5 to 1 [with 1 below and Heimerdinger's exceptional growth above]. Like 8 (+0.8), for example. Mana regen doesn't go above 9, with such champs having very bad growth (+0.4) and a lot of champions having 6 (+0.8) mana regen.
 * Only mage-types have a base mana pool this high, but the growth is one of the most horrid in the game. But a base 345 is far above other fighter-assassins (those who do use mana).