Sion/Strategy

==Strategy==
 * Both and  can be used in a defensive manner to save allies and sustain pushes.
 * Using with a DPS build is a good way to quickly take down turrets as his high attack damage combined with the attack speed boost makes Sion a great pusher.
 * has high burst potential when building ability power as he can combo his with.
 * Activate before using . Use, run in and attack, then pop your shield.
 * Laning together with a high damage champion is a potent combination as has a 2 second stun at level 1, one of the longest non-ultimate stun in the game.
 * Combining with  lets you stun then slow a target, occupying them for about 6 seconds. If they are far enough from safety or do not run for cover, the cooldown from  will have reset and you can use it again. This chained combo usually gives your team ample time to take down an enemy at the start of the game for First Blood, provided you catch them far enough away from their tower and that they don't overpower you first.
 * Using with lifesteal means that the cost of the spell is less than the life you steal back. This means that  can be kept active indefinitely.
 * Kills made by will contribute to the extra maximum health from . This means that even an ability power  can make use of.

Recommended Builds

 * has two commonly seen builds; melee DPS, and AP mage. In both builds, and  help  maintain a decent level of survivability even when pursuing damage items.
 * His DPS builds aim to capitalise on and its massive bonuses; a  kept alive will in turn keep his team healed through the group lifesteal. 's reliable disable remains invaluable, while  is still a strong shield and farming tool.
 * His AP builds focus on the very strong damage potential of both and, both of which have a 1:1 AP ratio. 's survivability is also improved through item choice, and ease of farming HP with . 's free damage and  combined make 's physical damage output respectable as well.