User blog comment:Willbachbakal/(Champion Concept) Bak Mei, the Iron Fist/@comment-24385282-20150929005432/@comment-24385282-20150929233707

I don't think this can be compared to Juggernauts. 1.6-0.4 sec cooldown pull, 20% of your maximum health in true damage every few seconds? Sure, Juggernauts get their power from being in melee range, but their power is nowhere near that high.

This guy's power might not be quite as high at level 4 as I thought, but once he gets to late game he's just unstoppable. With all the movement speed, AD, and AS from his passive, plus the insane spammability of his abilities and their damage, all he needs to do is get in melee range and keep you there. That would be hard, except items completely remove the issue. Frozen Mallet, BotRK, Phage items or Furor enchants, Righteous Glory, etc. Use BotRK to get in range and destroy pretty much anyone once you're there.

But, speaking of early game power, even without those items he's a menace. Melee enemies will have to get in melee range to trade, and I've already covered why he would win any melee trade (I believe your only counterargument was that its hard for him to get in melee range, which isn't an issue in this case). When it comes to ranged champions, poking him just gives him Fury - all he has to do is block that one key projectile (Ahri Charm or Vayne third auto for example), unless it's not an issue, in which case he just has to block whatever poke you throw out at him (Ahri Q or Vayne attacks). If that poke has a cooldown, it's gonna be longer than 1.6 seconds.

Then, after a few instances of that, he just needs to get in range to instantly deal 1/5 of your health, and the absolute only thing you can do about it is: never enter melee range, meaning it'll be nearly impossible to get an advantage of any sort in lane and he'll beat you late game, or shield 200+ damage. Though either way you're gonna be knocked up for long enough to take 1-2 attacks, likely get pulled for a third. If you try to kite away afterwards, Bak will block your projectiles as he runs away and if you try to fight, Bak will win.

Your full combo consists of more than just your ultimate. However, his full kit consists of a melee basic attack every 1.6-0.4 seconds with one or more added effects. Your ultimate, on top of 20% of your enemy's health that can't be reduced, will apply a basic attack as well, in addition to a knockup lasting long enough for you to get 3 more basic attacks with just E + E + W (they have 0.2 seconds to get out of range of your W, though by this time you'd have moved into their escape path during the knockup if you were smart, so you can essentially position yourself in such a way that only an instant blink will save them) and they'll end up pulled to your location as well. That's 4 * AD physical damage plus 20% target's maximum health true damage on top of a pull and a knockup just for getting in range of melee once with no counterplay except not letting you get in melee range.