Talk:Vel'Koz/Strategy/@comment-24430045-20140529160650

We should start putting an effort into bringing this Strategy page in line with the norm. All this information just needs to be rephrased and standardized into the usual bullet format.

Also, after much playtesting, I've devised what I think is the ideal Vel'Koz build:

- Sorcerer's Shoes (enhancement varying, with preference to Homeguard)

- Athene's Unholy Grail

- Liandry's Torment

- Zhonya's Hourglass

- Void Staff

- Situational item (usually something that gives MR)

The three damage items are all Vel'Koz needs for any stage of the game. He can chunk down tanks with ease and 100-0 carries and assassins alike. The last item varies greatly from game to game, though Guardian Angel, Banshee's Veil, and Will of the Ancients all have made their way into my build. WotA is surprisingly good on him, since it gives him some built-in sustain that helps immensely with dueling, even if he only ever gets half the spellvamp value. The CDR brings the build up to 35%, with Athene's and 5% from Masteries. I usually get that last 10% through blue buff or Exilir if I can't fit WotA in.

I almost never buy Deathcap, as I see it as a bit of a waste on him. His scalings aren't that good so it doesn't benefit him as much as magic penetration does in the late game, and the power spike for buying it early isn't as great as it would be if you instead bought some CDR or penetration. He is a dangerous combination of spell-spamming and nuking, comparable to Syndra and Lux in that regard. Vel'Koz is easily my favorite mage in the game, and I have very consistent success with him using this build.