Talk:Item/@comment-201.52.153.12-20120201052252

Anyone else thinks Items, and by extent gold, have a FAR too great impact into the game?

I kinda wish the modular aspects of champion building (masteries & runes) were a bit more meaningful and items were quite a bit cheaper, but also a lot less powerful overall, giving greater emphasis on present game-play and strategy, along with the ability to change items/builds multiple times during a match, as to counter opponent's tactics. I feel this would add an extra layer of stratagem to the game and make it less about raw power and snowballing.