User blog comment:Shigfugjum/Power Creep and the Fate of Older Champions/@comment-26044269-20150902052917/@comment-24420226-20150902231315

It's true power creep isn't really a threat to a game like League where you can patch numbers to try and make up the difference. But the point you have about mobility creep is a subsection of the true way power creep occurs in league - Utility Creep. We have already seen it in how Azir completely dominated the midlane champion pool for a while; it wasn't just that he was mobile, but he was mobile with a shield and a slow and burst and dps and a knockback and a terrain-forming ability and a team-wide movespeed buff and tower resurrection and his soldiers gave vision of their location''. ''And some of these effects did not have a number or scaling attached to them, making it hard to balance for in champions that lack these utilities (as you already mentioned). Riot is already nudging Azir's numbers so it is more clear what Azir is supposed to be good at and what kind of strengths (and pitfalls) he brings to the table, but for a while the answer to what Azir brought to the table was simply everything you needed in a midlaner.

It was a little remniscent of how, for a good while, every LCS jungle match up was Lee Sin v.s whatever other junglers happened to be strong at the time.

Also, though good discussion, power and/or utility creep is not what the blog was about (it was supposed to be used to provide an introductory context, but now it is clear using it in the title was a horrible mistake >o<). It was more about how the simpler, 'uninteresting' champions as they exist now are still important to the structure of the game because many of them introduce core mechanics like crowd control or mobility in ways that are easy-to-digest and don't confuse or overwhelm players. Riot should keep making crazy champions for the veterans, rework some of the older champions to clear up issues of identity, but keep some champions simple for new players so they have a little less to struggle with.