User:Anasigma/Jagg the flesh fortress

Jagg, the Flesh Fortress

Melee, tank

Health : 410 (+95)	Health regen : 9 (+0,8)	Armor : 14 (+3,5)	Magic resist : 30

Mana: N/A	Attack damage: 55 (+3,1)	Attack speed:0,650 (+2,5%)	Range : 125

Movement speed : 317

Innate : Behemoth : Jagg gains bonus AD equal to 0,75 of his total health.

Q : Pressure : Try to crush the targeted enemy. Deals 25/50/75/100/125 (+1 per bonus AD) plus 6% of the target's current health in physical damage. The cooldown of the ability is reduced by half if Juggernaut's HP are below 50%. range : 125 (melee) cooldown : 13/12/11/10/9 seconds cost : 20/26/32/38/44 health

W : Bait : leashes onto all nearby enemy champions, slowing them by 20% for 2 seconds. Each champion that stay in leash range for the full duration is taunted and takes 13% additional damage from all sources (except Jagg). Radius of activation : 450 Leash range : 550 (slightly shorter than morgana's soul shackles) duration of taunt : 1/1,2/1,5/1,7/2 seconds Cooldown : 10 seconds cost : 40/51/61/71/81 health

E : beast's howl : Passive : increases Jagg's movespeed plus an additional bonus for each nearby enemy champ. Active : Slows all enemys within range while increasing the movement speed of allies by the same amount for 3 seconds. Passive bonus movespeed : 5/6/7/8/9% +2% for each enemy champ in a radius of +/- 800 Bonus/malus to allies/enemies movement speed : 5/10/15/20/25% Radius of AoE : +/- 1000 Cooldown : 22 seconds no cost

R : Meat cannon : Dash in the targeted direction, stunning all monsters and minions on his path for 1,5 seconds and dealing physical damage. Upon hitting an enemy champion, that champion is stunned and suffer physical damage. Enemies around the impact suffer half the damage If Juggernaut reaches his destination without hitting an enemy champion, the cooldown is refreshed by half. Duration of champion's stunn : 1,5/2,5/3,5 seconds Damages to minions and monster : 90/180/270 (+0,9 per bonus AD) Damages to champion : 150/250/350 (+1,5 per bonus AD) Cooldown : 130/100/70 seconds Cost : 10% of current health Range : 850 (skillshoot) radius of « impact » : +/- 200 (same as rammus' powerball)