User blog comment:JAlbor/Community Awards 2013 Results/@comment-4814368-20140102221717/@comment-11603965-20140103205320

The only thing I consider really special about Thresh is the huge range before his lantern returns to him. His hook isn't that great when you compare him to Leona or Blitz, but Blitz after his first hook can't do much more in a teamfight (except for the silence, which isn't that huge). He's certainly not as tanky as Leona early on, because his base health got a massive reduction in an older patch.

Special thing about Thresh, to me, is I feel that he's the only support that can constantly be useful in a teamfights and has huge impact, since his cooldowns are pretty low so he can constantly deliver cc and protection to his teammates and enemies.

But I agree that he's a bit too good at everything. He's really tanky lategame, has an aoe shield that doesn't require really good positioning or decisionmaking, has a lot of aoe in the other abilities that can be used for both engaging and disengaging, and even deals a lot of damage early on (maximum charged E, as an example, deals a ton of extra damage). Although I mentioned Leona above, which I think is one of the better matchups vs a Thresh, his early game vs even or easy matchups isn't bad at all, because he can go all-in on lvl 3 or even 2 and come out without burning flash.

I love Thresh because of the reasons above, but he's also really dependant on a good follow up from his team. Even though I don't see what nerfs they could give him right now, they could probably tone him down just a little bit in terms of cc or cooldowns.