Talk:Hecarim/@comment-58.173.12.12-20130126083420/@comment-6235836-20130131165354

It's reduced since it's cooldown can be shortened up to 2 seconds at max stacks. If they removed it, he would have faster clear times, which should not be compared to his godly ganks. I still don't know why it should be 66%, because I don't really like the look of something like 66%, it just seems wrong with me, don't why xD

As for Spirit of the Dread, imagine if there's no cap, and your allied Ziggs used his ult unto 5 enemy champions which is caught in your W. Imagina having a 10% HP Hecarim, which is healed by an instant by around 500-750? Just no, it's fine as it is, you only have trouble in early game sustain, but it's fine as the game progresses.