Talk:Riven/@comment-5077844-20141102214444/@comment-1330314-20141111192620

I completely agree with the original suggestion. 's jump used to have the same problem, and got changed because it was just uselessly confusing. While practicing wall hops with Riven last week on an empty map, I noticed that very often my jumps would completely fail just because Riven was oriented in the wrong direction, even if she was in the perfect position.

On that note, I also think there needs to be a small "flash zone" around every wall, where ordering your character to move to that area while on the other end of the wall would cause them to go up to the wall and stop, rather than go all the way around (this messed up a lot of my wall hops as well, as well as some Flash jumps). Pathing in general might need a rework, but this would at least prevent some of the more common mistakes associated with unintuitive pathing.