User blog comment:Telaruhn/Dolomitak, The Bone Shaman (REMAKE)/@comment-1618239-20120402042612

Adding a new comment instead of replying to my last one.

Your E's functionality was fine, it was just weird that the scaling changed the way it did. I'd have 1.5 seconds of MR reduction, then 1.0 to 2.0 seconds of snare. You can activate it again after 0.5 seconds.

Your W... taunts and blinds? And... also reduces damage they deal afterward. This is rather a lot of CC in one ability, especially considering that you have MR reduction and a snare on E, and a dash/knock-up on Q. That's a total of 5 pieces of CC from 3 basic abilities on a character that does rather a lot of magic damage.

Also, your Q's passive damage is greater than most ranged carries' AP scaling on attacks, examples include Miss Fortune and Ezreal (my own Monarch included consideration here). You're encouraged to build AP on this character. Orianna gets 0.2 scaling, with a small multiplier. I get that you're melee... but you also get a dash, an AoE knock-up, AoE damage, and high base values. Not sure this is good, but maybe this could be fixed by re-lowering the CC.

I feel like this character's changed feel a lot with the change of that W. It used to be low-CC (but not no-CC), high-damage, and fairly bulky. Now it doesn't seem to really lack anything, though it lost a bit of damage from losing the auto reset on Q (which seemed like a fun mechanic).