User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-6281696-20140612232226/@comment-3323227-20140613182449

Very small change but I took away the spelland on hit effects. I originally intended the magic portion to be the spell effect and the physical portion to be the on-hit effect but since I unified everything into magic damage it had to be one or the other. With both damage types applying different effects at the same time you coudl get double effects but they would not yield the same values for things such as spellvamp and lifesteal and in the case of magic damage Lifesteal doesn't work with the exception of takedown since it's a basic attack modifier. Not sure where you pulled the 42% healing from?