Talk:Yasuo/@comment-34500835-20180129071126/@comment-25970203-20180129174456

That's because yasuo's kit gives him so much complexity that if he is remotely viable numbers wise there is little you can do about it. As much as yasuo has weaknesses, when he has numbers making him a capable pick, he can invalidate his weaknesses through raw damage. This is only compounded by the fact that windwall is so insanely powerful as you have outlined.

His dash gives him frustrating mobility that makes it hard to punish unless the player is bad. This is because in combat mobility is the WORST mobility to have to deal with. If the enemy has a global like shen then you can do things when the window is down. Since yaso's mobility is locked to enemy champions, everything on your team, from the minions to your teammates makes him more difficult to deal with. I honestly have to say that if they just made it so he couldn't constantly dash, even giving him a 2 second window where he could not dash,  as well as reduced windwall's strengh, they could remove the minion mechanic and hope to balance him more reasonably.