User blog comment:ArtMaster7/Armatos the Crimson Dragon/@comment-7709681-20160913145006

I don't believe this is an efficient idea. Not bad, but inefficient.

Beyond his Innate (which I'll take a guess and say that you inspired yourself in Will's Rumble rework, and don't think that's bad. Correct me if I'm wrong), none of the abilities is new, unique or exciting.

What truly makes me say of it as inefficient is making the majority of the active part of the kit being channeled, you force the player to be unable to commit any action (except walking) without making them first stand still and uninterrupted. The gameplay becomes dull-witted (as it only requires you to behave as a glorified turret) and, worst, hard-countered by the vast majority of the champion roster, as any action-inhibiting CC renders him useless.

In addition to this, I believe that his W isn't a proper ability, as the player is forced to level it up first in order to get effects that are inherent to the rest of the kit, and the sole purpose of it is to gate the kit (or worse, occupy an ability slot you didn't knew how to fill). Why not making the Q2 and E2 a single ability which would be a new W, nerf the effects of the Innate, Q and E and add the effects of the current W into them with gating per level or ranks on R?