User blog comment:ArtMaster7/Zaphira the Pyrophoenix/@comment-3391671-20160730074736/@comment-3391671-20160802022101

I'm glad some items were cleared overall since the last time I reviewed this bird, but there is still much to criticize.


 * Q, as much as much as you made it so that Zaphira could revive if not killed, remains as one of the most unreliable revive mechanics in the game. Some items are still either unclear or do not feel in place. Let's deconstruct it bit by bit.
 * The egg begins with 20% max health when Zaphira dies. That makes it already one of the lesser forms of revival ( at least recovers 30% health, even if it's on a longer cooldown). Other champions who revive have a way to revive with more health much more easily, but Zaphira does not have that leeway. The way to gain more revived health is the reason, and I'll explain that next.
 * The way to gain as an egg is to  as an egg. But unlike other champions who can deal damage post-death, dealing damage as an egg is limited to a  -style AoE with much less damage and a slightly larger AoE. If this does not happen, and Zaphira is killed, this Innate transforms into a somewhat unamusing hybrid of post-death damaging and revival. It would be best to choose one goal or the other, and in Zaphira's case, just like, the ability should focus on revival less than the damage; the damage can be a side effect that supports the revival, not be the crutch to it as it is now.
 * For example, damaging enemies (As the egg) will gauge a bar, granting the egg more stockpiled health as it deals damage. This gauge-per-second will be limited for minions so that Zaphira does not revive with full health just because she failed to prevent a minion wave from overruning her lane once.
 * I wonder if this is because you wish to differ Zaphira from her, but I do not see the point of having the egg be destroyed after a number of attacks. This makes her liable to minion waves and /AA-resetting champions, and that is not pleasing when her does not have this issue. Of course it means high-/ champions cannot one-shot her egg form, but nonetheless, I do not believe it's a necessary mechanic.
 * Q, "Aflame," is a part of the kit you wished to create for Zaphira: area denial. I could read that much, but you could say I was more worried that if Zaphira was in-game, the Q would be too similar to 's . But that was a petty complaint. This ability on its own is alright, but the issue comes in its accompanying ability: Fire Wall.
 * As you describe, Fire Wall leads to Zaphira's gameplay that differs her from her cousin, : creating walls. I agree that's a type of ability I would like to see, although I may want it on a new champion than is supposed to contrast an existing champion. But I won't pest you about it, since you are making good kit, and a good kit shouldn't be sundered down by comparisons.
 * I'm still confused on how the flames elongate from the wall. Does the wall extend from anywhere to any nearby patch of Scorched Earth? Or will it extend from end-point to end-point? I may be overthinking it, but a clarification will always help.
 * One thing that the wall can do instead of silencing enemies is to block sight as if it's actual terrain. Not only would this be another form of denial for some enemies, it will be a potent method of zoning unless the enemy has nothing to lose in crossing the wall. Nonetheless, since it's a type of wall that Zaphira can reformulate, having it block vision will make it a powerful tool for Zaphira.
 * I recommend this since I've heard that will eventually be removed. I also feel that having a semi-permanent area of silence could be rather unkind for some.
 * More TBA