User blog comment:Ozuar/Portential Maphite Rework/@comment-1330314-20140320131430

I see several problems with this:
 * Current Malphite has only one instance of hard CC (his ult) and a burst of . Your Malphite has three instances of hard CC and a burst of, more than a lot of assassins and mages out there (, , , etc), and that's not even counting in the super-large 1130 base damage, and the AoE component in all of his skills. If you looks at champions like , or , their above-average CC comes at the expense of large AP scalings. You gave Malphite more CC and more damage, when you should've balanced both against each other.
 * On the subject of CC, you've effectively given Malph about 2-2.5 seconds of uncounterable and irreducible CC (knockup cannot be mitigated by Tenacity), during which he executes his full combo. There is no counterplay to this at all, since once you've landed your ult (which is easy to land) you can keep on juggling your enemies until you've executed your full combo. Even CC-heavy champs like or  have windows of opportunity during which their target can escape.
 * You've buffed his passive in a manner that prevents Malphite from taking any significant amount of damage in lane, as he gets the regeneration of five after 3 seconds if he ever took damage. The point to the large delay on his current shield is that while he's resistant to poke, he's still vulnerable to sustained harass. Here, not only did you give him a stronger shield, you gave him regeneration so powerful he can easily ignore any damage directed at him by hanging back for a couple of seconds. The interaction you inserted into Gravitation reduces counterplay even further, as he gets to make himself tankier as he disables everyone around him.

While I may be biased as I don't see a reason for Malphite to be reworked, if he ever gets changed this would certainly not be the way to go. You've stripped him of a lot of iconic mechanics (the movespeed steal, the AoE autoattacks and fighting steroid), and completely changed his gameplay without giving any reason as to why you think he needs to change. The point of a rework is to remove toxicity inherent in a champion or make them fit the gameplay niche they're supposed to specialize at. You should explain why you changed him the way you did, and what you thought was toxic or badly designed in his original kit.