User blog comment:Qwertyfatcat/A different look on Crit/@comment-6000413-20140211113146

OK, we've seen a lot of propositions to turn crit into a flat increase of autodamage and I don't like it, because it reduces variability in the game. We have also seen propositions to turn it into a number of stacks you have to gather before critting. Nice, but overwhelming in lane.

I have an easy alternative to both:

The crit stacks like vayne's silver bolts -> you stack only on that single champion and it stacks for like 2 seconds (refreshing and increasing the stacks with each attack). To balance this I'd say the stacks granted should be 150% the current crit chance.

WHY?

Because you make it significant at low crit values if the clash extends a little.

Because it does not break the laning phase

BECAUSE IT ADDS COUNTERPLAY: cc reduces the influence of crit by breaking the crit chain, running reduces it if you avoid attacks for 2 seconds and approaching menaces can save the crit-hit on a squishy.

Downsides:

crit chance below 10 % becomes useless. You will never hit the same target 20 times in a row to make.