Talk:Zyra/@comment-5284325-20120716152554/@comment-216.120.137.42-20120716185227

I suppose you're right, but try looking at it the other way. Pretty much 90% of the other passives in the game are just that: passive. They'll give you a little bit of extra defense or extra offensive power, maybe some form of healing or perhaps a small debuff to your opponents, things like that. Basically, most passives are giving you free runes or free masteries; certainly nothing to sneeze at. But Zyra's passive (along with folks like Kog'Maw, Karthus, and even some others like Anivia or Teemo) is more than just an innate boost to a stat, it's a true FIFTH ability, mechanically affecting how the character is played, what battle tactics are open to them, and how opponents are forced to react when fighting them. Stat boosts are nice, yes, but these "active passives" make those characters much more unique, and in my opinion, much more fun to play.

So in that sense, even if it IS sort of like Kog's (personally I think it's closer to Karth's since she's stationary), at least Riot is attempting to switch it up a bit and not just giving her something boring like "5% of the damage done by your abilities is converted into mana."