Talk:Fiora/@comment-24951773-20170214234756/@comment-26203093-20170215020620

Yeah, much of the same logic that applies to yasuo work on fiora, due to design goals. Honestly. I find it best to just coordinate properly to keep her ineffective and focus on the teamfights where she's less affective - but you need to balance this with the fact that she can go tower pushing, and kill most people who go alone to stop her. Beating her at her own game is so unecessary. But there are also skill matchups, where you can go riven against her, for example, and if you win, you have more flexibility in dealing with teamfights than she does. But that's still an if.

I think olaf, similar to aatrox, can beat her through attrition; just build lifesteal instead of health, and you're good - though keep in mind how olaf scales with CDR. But she can still run circles around you, if you're not careful. To me, jayce seems like the best bet, since he can deny her the range she needs to keep dashing, and be a constant threat, but statistics disagree with me. The thing is, her true damage is negligible early on. It's not worth considering; the true problem is the mobility and health she returns for landing them.

Malphite potentially straight out tank her as a result, and then transition to teamfights with little she can do. Kennen's stuns only apply if damage applies, meaning her ripostes will never stun as a result of his, which is a cheeky counter- and again, the teamfight transition. The sprint he has also makes it hard for her to gapclose, even when landing dashes and speed increases.

So anyone who can survive lane - not win it, necessarily - and then function as teamfighters where she can't seem to be the best bet. That's for laning, though - if you pick strong teamighters elsewhere, you have that part covered elsewhere.