User blog comment:Willbachbakal/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-25343084-20150906155338/@comment-25343084-20150907165733

On a normal hit, Caitlyn's Q is almost equivalent to Ezreal's Q, because though it has 10% less scaling and no base damage, it can be fired both faster and from a longer range. Furthermore, all of Ezreal's abilities have a cast time, meaning that he, too is "completely immobile" during the brief  cast time. AD Ezreal's ult and Q are the only abilities that have any semblance of damage. If we weren't factoring in headshot, they would be fairly similar in power, but the addition of it means that in the cases where Cait DOES get the headshot means that her damage is vastly superior. She doesn't NEED any other way to supplement her damage, as a full rotation of Ezreal's damaging abilities does about half as much damage as one Headshot autoattack. In fact, including base damage, one Headshot autoattack is just about equivalent to a full Buckshot/Collateral Damage rotation at melee range from Graves.

IF Perch worked like that, then perhaps there would be more trade-off to the ability, but that's not how Perch would be used. There is no condition on Headshot that says that Caitlyn has to remain immobile to focus a target, just for her cursor to be over the target's head, so it's easy to Focus, Perch/AA, dismount and move. For instance, if there is a champion chasing Caitlyn, all she has to do is click behind her to begin moving, hover her mouse over the target for 0.75 seconds, Perch and fire an Autoattack, then right-click on the ground as soon as the AA animation is complete. Not only that, but she can Focus, Perch, AA, then E and focus during the 90 Caliber Net's cast time, Perch and fire a second shot. In short, she only has to perch when she wants to autoattack because it has no cast time or cooldown, and for the rest of the time she can move freely. Also, when not Perched and chasing an enemy, she just has to right click on an enemy to follow them and begin attacking them, and if she just keeps her mouse hovered over the enemy, every autoattack will apply the Headshot damage. I would also like to point out that Jinx's model costs mana every time she fires in rocket form, and while it has splash damage, the autoattack gains 10% AD and is a shorter by almost half, as opposed to a 1250 range and a potential 366.9% AD bonus.

Also, Azir: Too much burst for a DPS champion. Caitlyn: Long-ranged DPS and burst. These are the same thing, aren't they? The only difference being that Caitlyn's poke is also her DPS, which would mean she is even stronger than Azir.