User blog comment:Myself v1.0/HP over defenses? O rly?/@comment-98.232.242.48-20130124171658/@comment-5209745-20130125182418

... You are the one who applied all the Darius thing to my post, when I said nothing but five words about that character. And sorry, but things are not one way or another just because you say "yes" or "no".

First of all, I never ever said that you shouldn't need HP in a build, keep in mind that. Secondly, getting a defensive item IS all about "what if" escenarios. Let's say you need to defend from an AD carry, should you get Warmog's or Randuin? If it's against an AP carry, again Warmog's, or can you make better use of Banshee's veil? Because blocking a whole spell can actually f*ck up an AP carry whole combo. If it's mixed damage, can you afford Runic bulwark? If not, can you really make use of a Warmog's or should you get a Guardian angel because they're focusing you too much? How many slots can you afford to counter the enemy damage without damaging your character's performance? Funnily enough, I proved a valid example some threads above, so I'll just give you delicious copy-pasta:

Let me explain you with some fast calcs:

·At lv18, with common runes and 9 points in defensive mastery tree, champs commonly have around 2000 HP, 100 armor, and 80 magic resist.

·And now, let's supposed that big-badass lategame Trynd, with a full build, comes out of nowhere ready to rape you, with his 100% crits that with enough AD always deal 1000 damage, 1'76 AS (Which means he's dealing 1760 damage each sec to you) and 40%+24 ArPen.

·To make it worse, some Trynd's fellow is an AD caster and has fully stacked TBC on you, so your effective armor is going to be even worse (For obvious reasons, I'm not going to add to this calculations the damage that Trynd's friend has done to our test subject, so let's assume that there's a way to stack TBC without dealing damage, even when there isn't).

·You have an empty slot in your inventory to build something to deal with Trynd. Let's say you go with cheap, all ongoing, Warmog's armor, thus raising your HP to 3000. As your effective armor has been reduced to 21 from 100 [((100*0'75 -TBC-)*(06 -% ArPen-))-24 -Base ArPen-] he's dealing 826 damage per hit, 1453 in a sec, divide your HP by that and you'll find out that Warmog's have let you live for roughly 2'1 secs.

·On the other hand, although more expensive, let's say that you invest your last slot into a Randuin's omen, which gives you both 500 HP and 70 armor (2500 HP, 170 armor). Following the same math, your effective armor has been reduced to 52'5, so he deals 655 damage per hit, but now at 1'406 AS due Randuin's antiDPS passive, so the total damage he deals in a sec is of 920. Dividing your 2500 HP by that, you get that Randuin's let you live for 2'8 secs, not far better than Warmog's, but still more efficent.

Now, I'm not saying that tanks shouldn't pack Warmog's (They should even in the previous season). I'm saying that, contrary to popular belief, it's not only HP what counters new shreding mechanics, but also the defenses that are getting shreded, and of course, I'm also saying that passives like Randuin's one help a lot to mitigate some target's damage output. If just Randuin's can counter some characters better than Warmog's, imagine this at a bigger scale.