Talk:Rengar/@comment-173.53.70.121-20120811191839/@comment-67.168.84.193-20120811224231

^ this

If you pay attention to the nerfs, specifically Talons W and base mana regen, you will realize that the goal was to prevent, or reduce, his ability to AoE farm and hard push a lane, and then gank other lanes using his already excellent innate mobility. They made a similar nerf to Ahris Q mana cost, for the same reasons. If you look, they havn't nerfed the static low mana cost on Darius' Q, or Mords AoE farming ability, because they have so much trouble ganking other lanes with their low mobility. The nerfs didn't really have anything to do with Talon being overpowered, per say, he was just giving a little too much utility and ganking power to his team in the early lane phase, which was supposed to be his weakest point. The cooldown nerf on his ult, i'm pretty sure, was not intended to effect his lane phase, but instead how frequently he coul/would gank other lanes. If you pay attention to a good Talon play, the nerfs to his ultimate are nearly un-noticable in lane, because he simply wont engage until it is up.

The nerfs to Ahri's Q and ult where geared in the exact same direction. Her ult is never an issue in the lane phase when she wants to escape ganks, it was specifically nerfed because of her wave clearing potential with her Q, and her ability to gank other lanes with her ult.