Talk:Zac/@comment-8506165-20141213034041/@comment-25532677-20150113201207

The problem with increasing his damage is that makes him worse to fight against in lane. His harass is already quite decent, and on top of that he can HEAL for harassing.

The point of scaling off of tank stats isn't meant to give them damage, it's mean to give them some scaling into lategame and to make them more than just a punching bag in teamfights. The whole point is it increases their presence and utility for building items they need to be building in the first place. (I just love building AP/AD on tanks, it's the best...)

The concept of giving him the choice between high AP ratios for lots of damage or a Bonus HP Scaling ratio for low-decent damage would be nice. It would allow him to build more apprpriately. (Ie. "Do I need high damage burst or Sustain?")

I think a nice buff to E would be the more it's upgraded the faster it charges, allowing for super quick getaways and initiations.

His kit is just kinda not optimal, really. His catapult and Q are fine, but the ult and W are kinda iffy. His ult is obviously meant to separate groups away from each other, but what then? Your damage is low, you most likely used your E to initiate, you now have no CC, no utility.