Talk:Xerath/@comment-84.209.31.97-20130106173649

Riot, please read this.

As @ClariS said earlier:

Most people who complains about the passive is not complainning because the passive is weak. It is a strong passive. The reason why people complain about it is because the passive doesn't fit his style, add any new strategy, nor does it make sense.

The general theme for getting bonus armor is because a champion has to put himself at risk of counter-attacks, but in xerath case, this makes no sense because he has such strong range with 0 incentive to get close to anyone.

That's why people complain. His passive is more better fitted for a champion like Swain, Morgana, Kennedy, Rumble who actually wants to jump in the middle of teamfights.



So I have a passive at mind that - in my opinion - would fit him perfectly. It reminds a bit of Nidalee's spear.

Xerath was made to be a long ranged artillery-mage, able to poke down enemies from a far distance, and help out his friends without putting himself in danger. What I think he need is an encouragement to stay in the distance, rather than what he has now; an encouragement to close up with lots of armor. Its pretty contradictory if you ask me.

The new passive will give Xerath bonus damage based on the distance between him and his target. Its pretty much exactly the same as Nidalee's spear.

This will add a whole new dimention to his playstyle, and make him a lot more fun to play. You know the feeling you get when you hit with those Nidalee-spears from afar! To make this even more interesting, you make more like a moving "projectile" (How insanely cool wouldnt that be?) rather than a steady beam. To make up for this, you could simply reduce the castingtime to be somewhat like nidalee's spear. This will make it easier to hit targets close up - which will be helpful without the bonus armor - and make it more difficult to deal that extra damage from far away. The projectile would also move faster with W enabled. Just think about how often AP Nidalees jump away and keep at distance. Its encouragement and a pointer to help people understand their task!

The rest of the passive would be up to you to figure out. Maybe the ultimate's damage increases with consecutive hits, and the E stuns longer the further away? Thanks for  hearing me out.