User blog comment:JmLyan/Chroxus, the Herald of Time/@comment-5663427-20140831211359

Let's play a game of "Is Erdamon going to review this concept without repeating himself?"

Now that we have this part done, let's move on.

Innate: That's quite tricky abillity, what I mean is that there is not much of a reason to make his spells dependant on cycle, you could just make them all have 12 second cooldown, and thus leaving a room for another component for his innate abillity, so yea it does bring new mechanic but you could introcude it making it a lot more simple. And yea, is damage stored dealt with next abillity used or, dealt just like that? Because in first scenario then it encourages player to play more aggresively, which is nice, and second... well, let's say that his laning phase would be too good.

Q: Something what almost all mages possess, an AoE nuke that deals damage and causes some additional effect (in this case it's a slow). But it might be a bit too overwhelming if player is good at hitting skillshot, because if you hit just with Q in previous cycle, and hit it again within the next, it deals 120/210/300/390/480 + 120% AP damage, on a single spell, and since you did not clarified that damage storage much, next Q will deal 240/420/600/780/960 + 240% AP (!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!) And as you continue to hit those Q, well, you literaly one shot people. Now imagine damage from full rotations (I'm not going to do this math because it's late here and this one took a lot of time because I made a mistake somewhere :C)

W: Nothing much to say here, low skill damage that stuns enemy, it's not that interesting mostly because it's point and click type of stun which require no level of skill and grant user a lot of advantage. And helps a lot hitting Q which like I mentioned deals crapload of damage.

E: Another point and click abillity, this time it's kinda diffrent version of Void AIDS which instead of spreading around, just lasts for ever. So, if you're good with managing cycles, you one-shot people even harder.

R: While it does fit overall kit, and grants Chroxus some opportunities to make plays, it's just boring, basically in laning phase it makes you stun people for 2.25 seconds, make them take damage for next 15 seconds, and yea, get one-shot with Q. I'll go over it in summary section.

Summary: Overall idea is nice, a mage who manipulates time in order to help himself and his teammates across the battlefield while easily dealing with his opponents, but how you adressed that is quite badly done. He forces out of the lane too much, his early game is beyond godlike, and in late game you'll propably deal around (insert over 9000 joke here) damage. And he himself feels kinda boring, the only thing that requires him to hit is Q, but thanks to W he can just permastun people so that he'll always hit Q. Also you've made him unnecessarily boring. While I was (too) harsh while looking to your previous concepts, this one is seriously full of problems that need to be fixed, most likely rework of W and E and nerf for innate?

2.5/10 Phreaks would deal tons of damage with this champion (don't ask where I got half of Phreak)