V5.2

New Skins in the Store
The following skins have been added to the store:
 * General
 * Lunar Revel 2015
 * Lunar Revel 2015

The following Summoner Icons have been added:

PVP.net

 * Nemesis Draft - Featured Game Mode
 * The game files for this mode have been included in patch 5.l, but it will not be available on this patch.

Metagame

 * Summoner Rift
 * Attack range increased to 500 from 350.
 * Base damage reduced to 120 from 230.
 * Attack speed increased.
 * Fountain
 * The barrier that prevents you leaving your base at the start of the game now uses the base-gate models.
 * Vanguard Towers
 * New shield particle effect.
 * New shield particle effect.

Champions

 * Texture Rebalance Part 6
 * - Classic, Corporate, Executioner, Mr. Mundoverse, Mundo Mundo, Toxic, and Rageborn.
 * - Classic, Aviator, Infiltrator, Nightblade, and Frostblade.
 * - Classic, Commando, Darkforge, and Dragonslayer.
 * - Classic, Demolisher, Bot, Grungy, Sasquatch, and Workshop.
 * - Classic, Bilgewater, Northern Front and Tyrant.
 * - Classic, Vindicator, Aristocrat, Dragonslayer, and Heartseeker.
 * - Classic, Undertaker, and Pentakill.


 * Now grants bonus Movement Speed while the orb is in flight. Increases her movement speed to 545 from base, which decays down to 410. Unconfirmed if this is a 65% bonus that decays down to 25%, or a modification to her base movement speed.
 * Base damage per flame increased to from.
 * Damage increased to  from.
 * No longer amplifies magic damage and true damage.
 * Base damage per flame increased to from.
 * Damage increased to  from.
 * No longer amplifies magic damage and true damage.
 * No longer amplifies magic damage and true damage.


 * No longer triggers mark.
 * Cast range reduced to 700 from 800.
 * The number of stacks can now (once again) be seen in her buff bar.
 * Cast range reduced to 700 from 800.
 * The number of stacks can now (once again) be seen in her buff bar.
 * The number of stacks can now (once again) be seen in her buff bar.


 * General
 * Portrait updated.
 * Infernal Alistar now has its fiery animation once more.
 * Infernal Alistar now has its fiery animation once more.


 * Armor and Magic Resist bonuses reduced to from.
 * Molten Shield will also be granted to on-cast and while he is alive, in addition to a boost of 300 bonus movement speed, decaying over  seconds.
 * Collision radius decreased. This has been done to synergize with changes.
 * Molten Shield will also be granted to on-cast and while he is alive, in addition to a boost of 300 bonus movement speed, decaying over  seconds.
 * Collision radius decreased. This has been done to synergize with changes.
 * Collision radius decreased. This has been done to synergize with changes.


 * Indicator now displays the range as 875 instead of 800. No functional changes to the spell.
 * If at least three are active, Conquering Sands will displace the soldier closest to the targeted point.
 * Indicator now displays the range as 875 instead of 800. No functional changes to the spell.
 * If at least three are active, Conquering Sands will displace the soldier closest to the targeted point.


 * Mana cost increased to from.
 * Mana cost increased to from.
 * Tooltip now states the value of 3% of your maximum mana.
 * Mana cost increased to from.
 * Tooltip now states the value of 3% of your maximum mana.
 * Tooltip now states the value of 3% of your maximum mana.


 * Magic damage component reduced to  from.
 * No longer deals damage if Fizz doesn't enter in contact with the target during the dash.
 * Passive's damage over time changed to  over 3 seconds, from    over 3 seconds.
 * Active's damage on-hit changed to  from.
 * Active no longer applies Grievous Wounds.
 * The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
 * Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
 * Active no longer applies Grievous Wounds.
 * The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
 * Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
 * Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.


 * Indicator now correctly displays the cooldown as seconds instead of.
 * Indicator now correctly displays the cooldown as seconds instead of.
 * Indicator now correctly displays the cooldown as seconds instead of.


 * General
 * Basic attack wind-up improved.
 * Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.
 * Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.
 * Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * On-target cooldown reduced to seconds from 10 at all ranks.
 * Base damage reduced to from.
 * On-target cooldown reduced to seconds from 10 at all ranks.
 * On-target cooldown reduced to seconds from 10 at all ranks.


 * Bug fix: No longer deals increased damage to structures.
 * Bug fix: No longer deals increased damage to structures.
 * Bug fix: No longer deals increased damage to structures.


 * Stun collision has been widened slightly to feel less clunky.
 * Stun collision has been widened slightly to feel less clunky.
 * Stun collision has been widened slightly to feel less clunky.


 * General
 * Title changed to "the Yordle Gunner" from "the Megling Gunner".
 * New lore.
 * New ability icons.
 * Visual upgrade across all skins.
 * New voice over.
 * Stats
 * Base attack damage increased to from.
 * Attack speed per level reduced to % from %.
 * Base health reduced to 542.76 from 552.76.
 * Base armor reduced to 22 from 24.04.
 * Range per level reduced to 7 from 9.
 * Damage reduced to  from.
 * If Rocket Jump strikes an enemy marked with, Rocket Jump's damage to all targets is increased by 25% per stack of . Rocket Jump will also detonate if the target was at 4 stacks.
 * Maximum damage on Rocket Jump is.
 * Renamed Explosive Charge.
 * Tristana places a charge on the target enemy or tower that explodes after 4 seconds, dealing damage to nearby enemies. Tristana's basic attacks against the target will increase Explosive Shot's damage by 25%, stacking up to 4 times, with the 5th attack detonating the charge immediately.
 * Damage changed to to   from.
 * Maximum damage on Explosive Shot is.
 * Damage type changed to physical from magical.
 * No longer applies Grievous Wounds.
 * Cost increased to from.
 * Cooldown reduced to from 16 at all ranks.
 * Ability Power ratio reduced to from.
 * No longer applies Grievous Wounds.
 * Cost increased to from.
 * Cooldown reduced to from 16 at all ranks.
 * Ability Power ratio reduced to from.
 * Ability Power ratio reduced to from.


 * Stats
 * Base attack speed reduced to from.
 * Attack speed growth reduced to % from %.
 * Attack speed growth reduced to % from %.

Items

 * Combine cost reduced to 415g from 515g.
 * Total cost reduced to 850g from 950g.
 * Total cost reduced to 850g from 950g.


 * Combine cost increased to 650g from 550g.
 * Total cost unchanged.
 * Total cost unchanged.


 * Combine cost increased to 950g from 850g.
 * Total cost unchanged.
 * Total cost unchanged.


 * Combine cost increased to 730g from 630g.
 * Total cost unchanged.
 * Total cost unchanged.


 * Removed from the game.
 * Removed from the game.


 * New shield particle effect.
 * New shield particle effect.


 * Removed from the game.
 * Removed from the game.


 * Tenacity bonus now stacks multiplicatively from additively.
 * Tenacity bonus now stacks multiplicatively from additively.


 * Recipe changed to + 600g = 1000g.
 * Recipe changed to + 600g = 1000g.


 * Attack damage reduced to 40 from 45.
 * Ability power increased to 80 from 65.
 * Life steal reduced to 10% from 12%.
 * Life steal reduced to 10% from 12%.


 * Now displays the current stacks over the icon.
 * No longer loses stacks if selling the item and then undoing the sale.
 * No longer loses stacks if selling the item and then undoing the sale.


 * Time delay before stealthing reduced. This is a bug fix.
 * Time delay before stealthing reduced. This is a bug fix.


 * Combine cost increased to 450g from 350g.
 * Total cost increased to 850g from 750g.
 * Total cost increased to 850g from 750g.


 * Combine costs reduced by 100g.
 * Total cost unchanged (2250g).
 * Total cost unchanged (2250g).


 * Now treated as structures.
 * No longer targetable by.
 * No longer valid as a target for unit targeted dashes (E.g.: ).
 * No longer affected by abilities that doesn't affect Structures (E.g.: ).
 * Now is considered Terrain for targeting purposes (E.g.: ).
 * When attacking Void Gates, you gain the ability power to structure bonus damage (If 40% of your AP equals to higher than your basic attack damage, you instead deal damage equal to 40% of your ability power).
 * Stats:
 * Base armor increased to 115 from 60.
 * Base health reduced to 40 from 50.
 * Health growth reduced to 15 from 20.
 * Base magic resistance reduced to 20 from 40.
 * Base attack damage increased to 30 from 20.
 * Attack damage growth reduced to 2 from 3.
 * Ability power growth reduced to 10 from 20.
 * On-hit Damage:
 * Bonus AD and AP increased to ( + ) from ( + ).
 * Bonus AD and AP now applies to the first and every fourth voidspawn, changed from every voidspawn after the third. The bonus stats is primed for the first voidspawn.
 * On-hit Damage:
 * Bonus AD and AP increased to ( + ) from ( + ).
 * Bonus AD and AP now applies to the first and every fourth voidspawn, changed from every voidspawn after the third. The bonus stats is primed for the first voidspawn.