User blog comment:RoznosicielCiast/An idea for 4 (1 base + 2 possible upgrades and 1 other) specific AD items/@comment-5266525-20130208205403/@comment-6061249-20130208214455

As well, i wanted to see criticism, so i got it. And that's right. And, at some point i agree. Also, these ideas are based not only on Pillager.

But, i have some things to disagree.

Of course spell vamp and penetration are unique, i thought that everybody knows that, but it's a mistake, so i will edit it.

20 armor penetration with Black Cleaver is still 20 armor penetration + % from cleaver. These items are rather made not only as alternative for spell vamp, also for point penetration.

20 or 40 health for each basic attack is definitely something in midgame, if you rush this item. It's much less in late, but just think how much is it when it scales after armor. Well, take a crit holding 500 damage. If you are offtank, it's almost sure that you will have more than 50% of damage saved by armor (you need just 100 armor to gain this), let's say you have enough to save 55% of damage. 10% less from crits with defense masteries. Total, +/- 65% because this mastery and armor are propably not fully scaled in combination. 65% from 500 is 325. 175 left. 175-40=135 So it's about around 20% less damage, nuff said. Of course, it works worse when your enemy has % penetration, but still gives profit.

Active passive of Glaive is rather for damage trading. Much less profit in late game, that's sure, but still viable in pure 1v1.

Guillotine's passive is not overpowered. It still applies in time. Let's say, 10 seconds of teamfight. Total burnout: around 1,5 bonus basic attack, depending at how many enemies did you attacked. Can't crit like basic attack. And it's not based on Lizard, because it deals physical damage and is based on your total AD. Lizard's Spirit can deal same damage, no matter who will buy it, Guillotine not.

Protector is actually too cheap for it's power. I will change it a bit. And, it's passive is not useless. 45 damage for any minion would save some lasthits. And yes, it's pretty useless, maybe any better upgrade for lategame benefits?

Spear's passive is nice in early game. Think about it as half of Amumu's E passive.

Anyway, thanks, after all i have some new ideas for editing these items.