Talk:Orianna/@comment-145.103.114.65-20130328074415/@comment-3532962-20130401085329

Early on your autos do more damage than your offensive spells and your lvl 1 shield soaks more damage than most lvl 1 spells deal.

You outrange most other mages. Around level 5 (when your ball starts doing damage), keep the ball between you and them and send the ball to attack them when they go for a last hit but back off immediately and slow them to avoid taking any damage back.

Her Q W and E don't have cast times, so you can dodge skillshots while shooting yours.

Her passive and low cd spells/shield make her a good sustained fighter, but she can also with burst trades (most champions with shields coe ahead in quick exchanges)

For teamfights put the ball on an initiator that can just jump into the middle of the enemy team. Then ult + W for tons of aoe damage. Late game ori excells at keeping the adc alive with shields and supportive cc.