Talk:Sejuani/@comment-11094777-20130918155443/@comment-9048637-20130926214515

It does seem as if we have different playstyles. I run Boots of Mobility as standard, and focus on ganking whenever I can. I believe Sejuani is a very strong ganker, and that that is as much of a reason to pick her as her later teamfight presence. She's also quite item dependent, even by tank standards, due to the weakness of her inbuilt steroid. Gold from ganks helps her get to the 'late game tanky monster' stage a lot faster.

With that said, if I were to focus more on objective control and duelling in the jungle, then I could certainly get behind maxing W first. That's just not usually how I play Sejuani. If I want a nasty counterjungler with strong objective control, I'll pick someone like Shyvana; if I want strong objective control and plenty of CC for teamfights, I'll go with, say, Cho'Gath. Sejuani is a jungler that I pick for both for her teamfight presence and for her early-game ganking potential. (Well... that and she's just frigging awesome.)

As for the point about E being worse than W on max CDR though... eh. I suspect this comes down to different playstles again. You seem to like Sejuani to be a damagey tank, or even (might I hazard a guess?) a very tanky bruiser. Me, I enjoy Sejuani doing fairly obscene amounts of damage late game considering that she's built straight tank, but I feel that her selling point as a tank is the sheer amount of CC she brings. If you want someone who can be as unkillable as full-build Rammus while still doing hideous amounts of damage to the entire enemy team, then I refer you once again to Shyvana. What Sejuani brings better than nearly anyone else in the game is ludicrous AoE disruption. With that in mind, I'd argue that Permafrost, which can potentially affect more enemies than either of her other forms of CC (certainly than her Q, and even than her ult if the enemy team aren't obliging enough to stand clumped together), gets a huge amount of being on a short cooldown. Of course, all that is somewhat moot to our discussion given that E's cooldown isn't reduced by levelling it, but still, I feel the point is worth making.

Oh, and for the record, I actually supported maxing Q second. No matter which skill I max first, I always make sure that my Q is maxed by level 13. I didn't disagree with you there.