Talk:Tryndamere/@comment-141.161.13.51-20130319033355/@comment-75.63.57.17-20130319225253

Tryndamere's spin does generate fury when it passes through units.., i think like 2 or 3 fury per unit hit.

You guys forget the fact that he has the potential to have 35% Critical Chance, that is so much gold right there, like a PD without its other components. Any other change could either make Trynd overpowered or awkward to use.

One thing though, his ULT, it feels pointless to add points into this because it only decreases its cooldown by 10, and 25+ more fury per level of ult. I feel that the undying rage should have Passive: Gain 1/2/3 Fury per receieved damage, 3/6/9 if it's a champion, and this passive is OFF when the ult is on CD. That way the fury gained doesn't feel so redundent where it would confuse some trynd players to heal with the fury before ult, which is not supposed to happen. ALSO so that tyrnd doesn't always have to have max fury before a teamfight happens to be any good.