Board Thread:Wiki discussions and announcements/@comment-1876049-20150920123807/@comment-1330314-20150926125504

Here are a few rapid-fire gameplay points to get the ball rolling:


 * Tanky, immobile in combat, versatile, plays well with allies.


 * Mobile, tons of utility as an assassin, low burst for an assassin, requires lots of planning ahead.


 * Roamer, huge range of influence, double-edged abilities can help and harm his own team, prefers short skirmishes to protracted teamfights.


 * Huge potential mobility across the map, good provider of CC/utility, emphasis on territorial control, makes major trade-offs in each form.