Talk:Elo rating system/@comment-188.99.248.33-20110812113755

dunno what kind of brainless dirtbag created the elo-hell discussion, but he left out one of the most important arguments: what is not considered: - elo iscreated for chess - a 1o1 game!!! lol is a 5o5 / 3o3 teamgame. making 81^5 / 81^3 hero setups possible. considering that each hero "creates" different rule-set (skills and thus playstyle) you start a team-chessgame with different rules for each team. in a single word: you start with a different ruleset for each game and thus CANNOT compare each game in a elo-statistic (at least not in such a reeealy trivial mathematic construct)

- unbalanced heros: this is a part of the top argument, but still an important one: elo is a representing the players playstyle. this includes the chioce of heros. some have a better set of heros to choose from some have worse. and there situational heros, like most supporters, which expect a mate who understands what a supporter offers and needs.

"there are 5 of these possible players on the opposite team and only 4 on your team... unless you're a part of that group." you are a better player, and you play supporter, but none of the 4 dumbasses can use the supporter so you fail ayourself automatically.

one last: start using your shitbag called head and stop repetition of stupid phrases! elo-hell is exisiting for the guys who cannot analyze the interrelation of facts. thus they can do whatever they want but wont get out of it. and last thing - its ABSURDLY stupid to transfer a single-game elo-.system to a multiplayer environment with much more complex situational and non-symetric battlefield and just say: hey its fair, since its fair somewhere else as well....