User blog comment:Lesdin/Friede, the Maleficent/@comment-25235491-20170214172344

Well, Lesdin. Lookie here.

As usual, I will not comment on the lore, which is very basic and that shiny charm feels like a Deus Ex Machina. But eh.

The kit is pretty interesting, merely by virtue of Death Row existing. While I'm not fond of movement speed bonuses scaling on AD, it's not the worst I've seen (or made).

I feel weird towards her Q, as it feels kind of weird to implement unobstructed movement. I mean, what if she cancels it while on a section of impassable terrain? Besides, since the ability generates its own cost, it may be removed with no impact on the rest of the kit, which makes it feel like it doesn't articulate with the rest. Counts that this feels very much like you ripped off of your own champion (e.g. Alanor) and you'll understand (hopefully) that I feel underwhelmed by seeing this on Q.

W passive makes Friede insane at executing. 40% bonus AD is simply insane. On the other hand, the active is almost a wannabe-ultimate, given its cooldown. I know your propensity for largely overblown numbers, though, so I guess this kind of applies your trademark to her.

I don't know what it is with you and Es that are relatively non-descript, though. This skill is just without any interesting effect but big damage with something of a restriction.

This ultimate basically flips off ' own IMO. Global targeting and explosion range that just outdoes his major damage radius and only goes higher with distance traveled (Jee, I hate these scalings). Also, I'm sure 500 + AD-scaled max health damage is ungodly high, especially with W's passive to add more injury to injury. I guess that makes due for the lack of damaging abilities (except E).

I'm sure a lot of kinks could be added to her abilities to make them feel more unique.

TL;DR version: I'm amazed by the passive, much less by the rest.