Talk:Kog'Maw/@comment-25532677-20151028233122/@comment-1920550-20151030015254

Since the new Kog is actually not outscalled by Jinx now i do like the direction of this rework. Three problems however:


 * First is what the hell is he gonna build? 5.0 attack speed is awesome, but 60% AD hits and AD scaling % health damage seems counter-intuitive. One side incentivizes you to build AD, the other not so much. So outside BotRK, his build paths are something of a question mark ATM.


 * Second is that he loses Trinity Force synergy. As an ADC to me Kog had a unique powercurve in that he was both a hypercarry and a Trinity Force carry due to his spell weaving patterns.


 * Third is that you can't attack move while your W is on (with 5.0 attack speed it's impossible to kite without losing a shit-ton of damage) so you become this stationary artilery cannon. This will mean that Juggermaw comps won't work quite as well, since Juggermaw wants to get alot of shields and buffs thrown at him and work as a pseudo frontline, constantly moving and sneaking autos with his W steroid. For this version of Koggy to work you'll need a VERY BIG frontline/protect the puppy comp to create a nuclear-grade bunker around him, for him to DPS properly.