Talk:Kha'Zix/@comment-8733289-20141112020250/@comment-5211662-20141113050533

What if they decreased Void Spikes' scalings (to somewhere between 60% or 50%), and then made it do magic damage, so that it couldn't work with SotEL's true damage, as well as not benefiting from Kha'Zix's armor penetration? And then make it do bonus damage if Kha'Zix is within the explosion radius (something such as 20% or 30% bonus damage) This would make difficult for him to poke, but at same time, would be a boon to his assassinating capabilities, since enemies would have to worry about a portion of his damage being magic (and thus, bypassing armor).