Talk:Kayle/@comment-17609523-20140117112422/@comment-17609523-20140206202022

Ok i did my maths, so ill post here what i calculated. First of all, ill use as an example my own Kayle, at lvl 18 and with my build. At end game, my Kayle has 224 ad and 228 ap, with 37% Lifesteal and 30% Spell Vamp. Lets see, with E activated, how much hp i gain with each AA (i wont take into account armor and magic resistance, to make everything a little easier). Here are the maths:

E on objetive: 224 ad + (60+0.4x228) Magic Damage (md) = 224 ad + 151.2 md = 376.2 total damage. Heal would be: 224adx0.37 (LS) + 151.2mdx0.3 (SV) = 82.88 + 45.36 = 128.24 heal per hit

E splash damage: 60 + 228x0.4 + 224x0.4 = 60 + 91.2 + 89.6 = 240.8 md

This only activates SV, and being AoE, its at 33%. So, 0.3 x 0.33 = 0.1

So, from those almost 241 dmg i did, i get 24 hp back. But, 24 per enemy hit. So, if i hit 3 enemies with the splash, beside my objetive, i would win 128.24 (objetive) + 24x3 (splash on 3 enemies) = 200.24 hp

That would be 376.2 dmg on objetive, 240.8 dmg on enemies "splashed" (3 of them in this example) and 200.24 hp healed from LS (LifeSteal) and SV (Spell Vamp)

Lets have a more "real" example, we do this against enemies who have 60% mr and armor. Our dmg would be 40% of those numbers, it should be the same with our heal. Everything will end as this: 150.48 dmg on objetive, 96.32 dmg on enemies splashed, and 80.096 hp healed per hit

80 hp per hit healed, and in my case, i have nearly 2.0 AS, that would be 160 hp healed per second, only with AA. Healing like that, i can save my W to heal an ally, without having to worry on my own hp everytime

Tell me if i did something wrong, i did so many calculations that i could be wrong in something