Talk:Sejuani/@comment-5077844-20141122083307/@comment-3546228-20141124033521

The changes aren't really what I expected. I felt like she's in for some changes (as the new jungle is a huge buff for tank junglers) and she really did deal the most damage out of all tank junglers. ON TOP of her 2,5 second 70% slow and 1,75 second AoE stun. So Sej's pretty ridiculous.

But buffing her clearning and nerfing her ganking seemed the lazy way to go about the problem for me. Why not make her passive's armor bonus scale and make her Qs damage scale from armor? It always seemed weird to me that she gets 10 armor and... that's it. Other than that Sejuani's kit is fine and she's really fun and rewarding to play. I only wish that they adress the other major balance threat - Amumu. He's always been borderline offensive and his damage is pretty close to Sejuani's, while he remains just as safe and his clearing is better.