User blog comment:Deathkin12/Champion Concept: Lissandra, the Ice Dervish/@comment-98.192.10.222-20130317092623

Really? With V1, she can hit 135 at level 1, or heal 120? That's more damage/sustain than most highly favored top laners like Garen, and it doesn't even look like she was made for that. Also, the mana costs, really? With her base mana, at level 1, she can cast exactly ONE spell before she's nearly out of mana. So she either needs blue buff or she's completely useless in any role, so sorry jungler, guess you need to deal without the experience and buff from it.

Also that V2 ultimate is ridiculously broken. You catch someone under your tower with that, you can just sit there and reapply the ring all day while the turret goes to town, or completely shut down the enemy ADC if they're melee in a teamfight (Master Yi). Make it so a ring can't be applied on someone who has already had it on them. Also reduce the root damage. If she's going to be a melee champion (which that kit suggests), make the rings do the damage. Don't encourage people to just sit back and root when she's melee. Make them want to be in the enemy's face with their ult to do damage, and if they run, then they can root to continue or for that last hit.

One more thing. Fix that V2 Q. Half the total damage dealt? Really now? Let's say she's in the middle of 5 minions. At the base damage (without even applying the extra damage from AD), she'll recover a whopping 225 hp at level 1 (More than HALF her hp at that level).