User blog comment:PurpleWii/Archetype Classification(PurpleWii Edition)/@comment-1330314-20160605203304

I feel like the main difference between your model is just that you split the Slayer class and put Assassins alongside mages as part of a kind of burst class (plus light fighters/Grandmasters into the Fighter class, which I completely agree with). I personally think assassins should be their own class, even if their subclasses might be hard to define (or nonexistent), mainly because their playstyle differs significantly from mages, a.k.a. the other Conjurers (plus assassins don't really conjure anything; they mostly just tend to make people disappear :P ). Mages tend to hang back and kill opponents from a distance, even Battle Mages/Grandmagi, whereas one of the defining traits of an assassin is that they get very close to their opponents and try to kill them from those short ranges.

Beyond that, though, I salute you for the very thorough rundown you've given each class and subclass. Even though I might disagree with some details, I think you've done a tremendously good job of bringing out each class's defining traits and unique features. When I wrote my own blog post, I half-assed the vast majority of my descriptions because I assumed most people reading it would know what I was talking about, but your post made me realize that I should have started from the very beginning and explained everything in detail, even if it seemed obvious. Congratulations on this post.