User blog comment:Alartan/IP - are influence points a problem?/@comment-4636093-20150410202719/@comment-1330314-20150410212323

I agree that runes aren't in a good state at all, though I think it would perhaps be better to change them to a more interesting system or integrate them with masteries. Either way, they're not a good way of spending IP, and I think Riot's business model has evolved to a point where they could find plenty of opportunities to create other more interesting IP sinks. I also agree that rune and mastery setups should be visible to all, and ideally one should be able to check up on them in the loading screen or using the tab function in-game.

With regards to the main topic, I disagree that we need more methods of IP generation. In fact, I think the biggest problem is the lack of proper IP sinks: all current methods of spending IP are vast, but finite, so eventually players are going to generate more IP than they can spend even with new champions coming out at their current pace. I think we need ways to spend IP infinitely, or at least in ways that can be reproduced an infinite number of times. Renting champions for a limited duration would be one potential solution, but we also need IP sinks even for people maxed out on IP-based purchases.