User blog:Mineko Charat Lucky/I propose that Flash should really be reworked

Basically, while most may not admit it, Riot is balancing champions based on alone, and it's a miracle not to see Flash on at least 6 out of 10 champions in any game without it.

So many people have tried to think of a way to solve this, and are still trying to find a way to make it balanced. Sadly, extending the cooldown or nerfing the range will not solve Flash's problem as a no-brainer-get-out-of-jail card for basically any situation.

So what should we do about it?

While I talked about it in chat with several friends and members of mine, we agreed on something like this:

Recipe

 * (325g)
 * 1075g

Cost Analysis

 * 25 movement speed = 325g
 * Total Gold Value = 325g


 * require 1075g to be cost-efficient.

Available Enchantments


So basically, what does this mean to champions? The boots itself is quite costly, but is still a choice for champions while Flash isn't truly removed from the game.

While most champions would easily pick this over any other boots because of how good this ability is, an extra unique passive is applied whenever the holder of that item, increasing that boot's cooldown. This means that champions like, and  benefit from it because they don't have gap-closers; Champions that has non-spammable gap-closers like  and  is okay with it, and gap-closer-spam-happy champions like  and  would hardly see much benefits from it. Movement Speed modifiers wouldn't count towards the cooldown increase, because these abilities can't really jump through walls and so they should be perfectly fine.

While I'd like to propose this to Riot, I'm not an NA player, so the message couldn't be spread. If a Samaritan would kindly forward this to the NA forums, I would be more than pleased.

Of course, there may be issues with, which the passive should probably be applied to the user of the lantern, not thresh himself.