User blog comment:Willbachbakal/(Champion Concept) Rheya, Crux of the Elements/@comment-25235491-20150503231048

Very combo-centered and very likely to faceroll. I'll have to proceed skill by skill, and cautiously. So here I go. Overall a good if complicated champion. Potentially overpowered given her capabilities, but certainly fun-looking.
 * P: Not very imaginative, but she's gonna need the mana for her skills, so hey, why not?
 * Q: Your standard skillshot. Applying on-hits to the first enemy is not something I've seen often, but that aside it doesn't have great range
 * Q-Q: Please no visual puns. She suddenly gets Lee Syndrome and dashes in to attack. Pretty cool, but this implies you've used no skill between 2 Qs. Which is 5 seconds... wait, all her skills have 5s cooldown? Anyway, it's unlikely to happen, but potentially cool in poke wars.
 * W-Q: Draven's Stand Aside, mostly. Though increasing the knockaway range isn't too useful.
 * E-Q: Leaves a Burnout trail like Dragon!Shyvana. Probably will never deal full damage, but still, if you want damage rather than utility, you have it. Useful in crowded engagements I'll say.
 * W: A directional shield that gives percent damage reduction? Pretty cool. I wonder how you'd target a specific champ AND a direction in one click though.
 * Q-W: This also grants movespeed. Good for initiates or escapes I guess.
 * W-W: Using 2 Ws without using other skills is pretty much impossible imo. You'll be too tempted to mash the rest of the skills. Also, would the shield scale with her own health or the target's?
 * E-W: Fire shield can only be used on someone who attacks, so preferably your Marksman. I don't have much else to tell here.
 * E: Boomfart! Taking one second raises a question: can you move in that one second? It's a make-or-break.
 * Q-E: Apparently, you can't, which is why this variation exists! Good move, I smell this one is going to be used more though.
 * W-E: So this one slows. 70% is strong, but it's just one second.
 * E-E: The definition of "not worth". The restraints you have to go through to use that are too big for a simple damage amplification. I'd prefer the utility of Q-E.
 * R: Thank God it's a simple skill for once. Triple-empowering, though, forces me to reconsider things. The passive on it is probably OP given how fast she'll get triple-empowered skills.
 * R-Q: Knock away everyone and leave a trail of fire is counterproductive, since the knockaway counters the trail. Self-trolled? That aside, you get a jump on a potentially scattered team.
 * R-W: Bonus movespeed, an absorption shield and bonus damage on autoattacks is your AD carry's dream. This pretty much needs the enemy to flank him, so it's potentially quite game-breaking to make your maksman tanky like this.
 * R-E: Finally, the buffs synergizing. The dash-in with slow and damage increase all make this a great initiate. The range isn't great, but otherwise it would be a bit overpowered, wouldn't it?