User blog comment:Poisonshark/My idea of a melee carry: MM, the Death Dealer/@comment-7709681-20140801155857/@comment-25235491-20140804102938

I don't have a thing contrary to your post here.

Thing is, if all ranged champions lost 100 or 150 range, mobility creep or just stat creep for bruisers would end on-the-spot, I am sure. Making ranged AD carries less safe (aka "nt allowing them to 7000 damage by the time a melee champion can reach them") would allow melee carries to shine. Problem is, ranged carries also get benefits from the mobility creep, while they already had perfect kiting.

We have alreadys several things such as: Ranged damage -> tankiness creep -> percent health damage or ranged damage -> gap closers -> kiting -> tons of mobility or things like that that always result in big changes and polarize the game for and against marksmen, now that I think a bit about it. If the ranged damage was less ranged or less damaging, we would have less absurd mobility and less absurd tankiness now, don't you think?