Talk:Garen/@comment-5906436-20130626061705/@comment-11045621-20130629175622

@ the lie is a cake:

i know this is just an idea, but when taking your numbers and making an example to see how effective your suggestion is:

example situation:

Garen lvl 16, having 2000 HP max, but only 500 HP currently, starts spinning an enemy champion.

Judgment damages every 0,5 sec, meaning after 2,5 sec you got your 5 stacks of healing together 25% per second for 5 sec.

With 1500 HP missing, yout get 375 HPregen/5, meaning 75HPregen/second. Counting Garens base armor at lvl 16, 62, meaning ~38% physical damage reduction, the enemy would need at least 103 normal damage per second to get Garens health lower. Also, this health reg would neutralize half of the damage of an ignite.

However. When rating your idea, i must say that i dont like it. This way Perseverance would lose its uniqueness and it strongly reminds me of fioras passive. Also there would be no conflict for garen players anymore when deciding to take farm or to wait for health, as farming most times means taking damage by the enemy.