User blog comment:Grrrbear26/CCC6 Terrigon, the Outlaw Summoner/@comment-5696127-20141008052039/@comment-10958553-20141008181820

So the Lazer is interesting. It works kind of like lucians ultimate, but can be "Locked" onto a target champion if they are close enough (250 range). It deals the damage over a 3 second duration. The enemy will be stunned for 1.5 seconds of that and should have 1.5 seconds to flash away (reducing damage) or interupt him somehow (It is interuptable with any hard CC)

Also I considering either making the stun 1 second or making it into a snare (Though I would prefer a 1 second stun because he needs an interupt and a way to prevent adcs from attacking.) This would allow more counter play as the escape/interupt window would be increased from 1.5 seconds to 2 seconds.

I was already tempted to reduce the shield down to 15% or 25% ap, and I should change it to spell damage instead of damage.

The damage on the lazer is comparable to Fiddlesticks' drain, only it is slightly higher damage and does it faster, HOWEVER it is only efficient at close range, and doesn't regain him health. (without purchasing spellvamp)

Total burst (without Lich Bane but at 13th level) is 1120 +10% targets' max health and an AA. This is over a 3.5 to 5 second window, with room for counter play from the victim. After this Terrigon will be able to cast Conjurer's Gate again.

So there are a few number problems and I understand that the W is hard to understand. But I think that Nerfing the Shield scaling and toning down the stun duration is all that is needed. What do you think of these changes?