Talk:Nasus/@comment-5077844-20150106211731/@comment-5077844-20150107122219

i know how easy it sounds on paper...but trust me on this...i had the misfortune of facing nasus multiple times now, and i tried my best to deny his early (getting lvl 2 before him and go all in, last hit as precise as possible, etc.) the thing is, if you don't ahve constant harass or damage that is a) not pushing hte lane in the process,, and b) doesn't make you run out of ressources quickly, then he can jsut heal it up with every single aa he does and it's annoying. Don't forget minion aggro. If you play wukong and just EQ him at lvl 2 he will just walk away, pop his flask/pots while you take a bunch of creep damage. While your stuff is on CD he will just keep sustaining up while you run out of potions.

He literally forces you to go flask on most toplaners just to be able to keep up with him....it's like...you're buying the most defensive item in order to be able to offensively fight one of the msot defensive early game champs in the game....

not to mention nasus has a jungler too, and that can be annoying as well. When i play with a nasus i make sure to help out his lane as much as possible in order to create more lategame pressure.

Even if you have sustain in your kit, champs like Renekton, Atrox etc... tend to push a lot when trying to effectivel use that sustain, further putting you in an unfavorable position...

as I said, he needs his early weaknesses redefined, mainly by cutting down his in-lane sustain. Currently he is a low-risk, high-reward pick. At the very least you should be able to only pick him if the matchup is in your favor