Talk:Katarina/@comment-195.235.105.231-20120404093151/@comment-65.49.68.169-20120406030808

Suhem, who cares if they run away from the fight? At least they won't be coming back, making their damage still become ZERO. You might to close to no damage, but in a 4v5 fight (because you scared one off), your teammates will probably be able to kill at least one person. Anyways, your cooldowns are only like 4 seconds so there isn't much downtime. Also, how the hell would you be the only one in a "compromising position." Kat jumps in after the initiate.

Yeah, I guess why only assume 1 second, but low level people will be like "OMG KAT OP SPIN TO WIN MOVE I NEVER HIT HER WHY."

I think that they should add a new spell for W, doing ~240 damage at max level in melee range. This effectively reduces the full channel of R by 240 damage, moving it to a more bursty move that does equal damage.