Talk:Garen the Night of Demacia/@comment-4012115-20111212225656/@comment-99.234.144.143-20111213012717

His AoE is incredibly easy to avoid late-game. If Garen runs toward your team and majorly hits multiple targets with Judgement, it's completely the enemy's fault.

Cleansing a slow is good for escaping. However, it is largely unpractical for expecting to do anything major in a teamfight since the vast majority of slows' source can hit Garen long before he's in the 330 range for Judgement. Using it before that range causes Garen to lose precious, precious damage - so it won't be enough to avoid kiting.

And it's stated below why Judgement's damage just doesn't work out late-game.

"It's because Judgement stops his autoattacks. Garen gets 40% extra total attack damage on Decisive Strike and 4.2 bonus attack damage over 3 seconds...but, for an example, Lee Sin's gets 4.8 per bonus attack damage, usable much quicker, and he has a passive which buffs his autoattacks. Garen's critical scaling on Judgement helps a fair bit, but Lee Sin's attack damage scaling is going to be overtaking Garen's attack damage scaling late-game because he just autoattacks plenty more."