Talk:Aatrox/@comment-31203455-20170201092243

"Technically", Aatrox is weak. Weaker than he should be lore-wise especially. Early on, he doesn't have the burst or defensive capabilities to win duels, but he does have the ability to bounce back quickly from minor skirmishes.

I may not be a good Aatrox player, but after a coddled early game with a good number of successful ganks, Aatrox has very few problems. Still limited in range and you will never dodge that Ziggs ult from across the map unless you start using your Q a day before! Yet he gets to a point when he does that "dying, dying, HEAL!" kind of fighting and that is when you can feel strong.

As long as you build him right, of course, but then I build Hextech Gunblade, Guinsoo's Rageblade and Frozen Mallet on him (or at least attempt to), so I may be just a really lucky idiot who gets dumber enemies!

If he gets a rework, I really hope the keep the "chunk" life gain, rather than generic lifesteal. Nothing makes a champion like Olaf, Tryndamere or Yi more boring than being forced into a fight (cos there is no point in trying to get away) where these guys just constantly gain health as they R-click.

Possibly give him more synergy with attack speed, but not just a blender-bot. And considering how Aatrox is so into war and beating each other to death for glory, why not give Aatrox more mechanics linked with ongoing fighting?

Early respawn and ability to res in combat depending on damage taken by all targets in the vicinity. Allied buffs that cause a frenzied state. An enemy buff that grants damage but punishes this somehow? Just as long as Aatrox is still ripping people limb from limb!