Talk:Nasus/@comment-25369077-20140902070614/@comment-24036535-20140905202035

There is no reason to let Nasus under tower in the first place...

Getting QSS means Nasus won't get close to you, period, so you don't need two armor pen items.

LW alone means you can kill him in about ten hits, easily enough for an ADC to do with QSS.

Denying Nasus farm, means he can't get as many Q stacks, as long as his Q is off cd and not being used, you're wasting his time and denying him stacks.

If Nasus is smart enough to stay away from you, then no, you don't need to kite, just hit him since he isn't bothing to do his job (dive enemy ADC).

Freezing lane means you can constantly harass, as I've said before, meaning its much harder for him to gain stacks, even if he does gain stacks, armor is really useful against that, almost every top laner who doesn't punish him to hell should be getting armor at some point.

Every single champion in the game has only a few counters. Most have several hard matchups, several easy matchups, several skill matchups, and a few counters/countered matchups. Nasus counters? Panth, Quinn, Teemo, each negates his gameplay (Q stacking, AAs, passive lane). Hard matchups? Lee Sin, Darius, Garen, Kayle, etc, all have a massive advantage against him in lane.

And finally, " How am I supposed to gain lane dominance if he just stacks his Q under his tower, and hits me for four hundred damage when I try to get a hit in on his tower." In no situation should Nasus be able to farm undertower, you give him an advantage by doing so, and you gain dominance before a wave can be at tower, trading at levels 1 and 2 gives you a huge advantage, failing this means its your own fault he hit you for 400 damage.

Want some math to backup what I said before? Most Nasus' will, at most, have about 350 armor late game, however, to get the CDR they need, this will sacrifice health, they'll have even less armor, if they had to get MR as well. So about 3K health, and 350 armor. LW alone, brings his effective armor down to about 228, or a 70% damage reduction, which you, as an ADC will have an average auto attack damage of 600, not forgetting you can attack more than once per second. 180+ damage per auto when all is said and done (More if you're Kog, or Vayne, or if you have a botrk). Meaning kiting him isn't hard. Not to mention, a support who can help your carry kite is invaluble. It keeps your carry safe, and if your opponent is only sending Nasus against your backline, then your ADC can destroy the enemy team from afar.