Talk:Sylas/@comment-35247418-20190111122033/@comment-7709681-20190111172449

The issues the kit personally currently has:


 * The innate should have a cooldown, a relatively low one possibly but has to nonetheless. Right now the amount of damage it deals in a single rotation is deceivenly high considering that Sylas by himself can trigger it 4 times in a rotation, increasing with CDR and levels as his CDs get to be too low, specially Q, so god forbid he steals an ult with multiple activations (I've seen that Ahri's ult is one of the best to steal just for that alone, same Kha'Zix). This plus the heal and shield make trading or duelling with him not even worth the try.
 * Q's chains shouldn't slow, the explotion may. For how low the cooldown, is which can be reduced, and the reach it has plus W's gap-close and E's two dashes with a stun, he gets to be too sticky for the game's health. Against champions with unreliable/non-existing CC and/or mobility is a death sentence.
 * A heal and a shield in the same kit were a terrible idea, made worse when both are as high and reliable as currently are. One of the two has to be nerfed and the other removed, prefferably remove the heal and adjust the shield. Right now going Hextech Gunblade +  Spirit Visage can make it so a single W restores him to near full health, rendering 1v1s useless unless you out-burst him, and in some cases have Juggernaut-levels of sustain in teamfights unless you lock him down.
 * The champion selection cooldown should either be increased or given a restriction. In regards of comparison to the likes of Rubick or the Morrigan, those two have restrictions of when and how they steal abilities (namely, steal the last ability the character casted, including items, and if you steal a enemy's identity and that enemy notices it you lose the stolen goods). Even if he's limited to just ultimates, is a simple point-and-click stopped by an on-target cooldown that can be reduced and is more effective against low-CD ults, and that's why is unfair.
 * Is possible the AD-to-AP ratio conversion is either too high or is just a mistake. Right now is already an issue that he can spellsling enemies' ults late-game, which in on itself is horrible, but also in some cases the ults he steal scale or synergyze more with him than with their original owners.