Talk:Rek'Sai/@comment-5605969-20150529141302

And another nerf comes to Rek'sai (in the pbe, they're removing like 30 hp level 1 or so, and no compensation so 30 less hp all ranks). I remember picking her up when she was released and thinking she was so fun with good counterplay. A bit too high damage, which was fixed by riot with the first nerf. The second one however was completely unnecessary. And so she is now a champion who is a walking radar. She's like Twisted Fate, in which the ONLY thing good about her is vision control. "Oh, you know where I am, that's nice. Shame you can't do anything about it though." Her entire CC is 1 knockup with a 10 second cooldown. Thats ridiculous. Sejuani has 1 every 7 seconds. "But dude, Sejuani is a tank and it's a single target knockup". Fair enough. Then what about jarvan 4? A knockup every 6 seconds (flag lasts 8, which lets you do 2 per flag) And thats not accounting cdr which lets the flag be at 7.8 seconds, and his Q at 3.6 seconds. Hand lets not forget that J4 has more in his kit then Rek'sai. And yet, he's there, untouched, because rek'sai has an integrated radar that, according to many, gives her so much power. Competitive play doesnt even make up for 1% of league players. Just like they balanced master yi according to bronze players (something i dont agree with but ok), they should also balance Rek'sai with the idea that there are people who arent challenger and who dont have teammates who cooperate with everything you say.

TL;DR: Rek'sai is walking the path that Twisted fate and Nocturne did. Their kits are subpar, but their ultis give pressure globaly, which ONLY influenciates 2% of the league comunity (D1 to Challenger solo and teams and professional gaming.) In fact, although I might be wrong,I rarely saw a rek'sai being picked in LCS and win.