Talk:Nautilus/@comment-5077844-20150127211517

What if we let his W deal damage based on his max HP? Or add damage scaling with resisstances on his E...or just some sort of damage that you increased by buying defense.

We all know he needs some sort of lategame damage improvement, but i don't think damage based on enemy max HP is the way to go, because it  will give him a lt of damage midgame...which is where he doesn't need that much. He needs more solid damage lategame so he isn't just a nuisance.

He's literally the only tank that, on his own, is not a threat to anyone (lategame that is)