Talk:Vladimir/@comment-128.153.201.195-20120330210559/@comment-77.249.233.124-20120331173630

Well if you're taking them purely for their defensive aspect they are ok, but don't expect to gain any AP from them. I mean per 40 point of HP you gain 1 AP, that means you need 4K HP to gain just 1 AP from 1% extra health (1% of 4K is 40 HP, and with conversion 1 AP). So yeah if you're building mostly AP you won't hit 4K very soon and even if you do you gain barely anything from it.

In fact if you compare them to per level HP only the quints are really worth it. The quints break even at ~3200-3300 HP, the seals break even at ~3900 HP. So defensively speaking they're only worth it late game and offensively speaking they're worthless.

AP quints and seals on the other hand scale a lot better on Vlad and while they might not give as much HP as HP runes they do give him a lot better offense and early game they give enough health and regen (through your Q) to be worth it I think. Personally I really think if you want defenses you should go for armor/mres on Vlad, since HP generally isn't an issue, but overall AP works very well on him for both offense and defense (though that doesn't really count for masteries as defensive masteries early game are superior to offensive ones, even on Vlad, at least according to my math).