Board Thread:Wiki discussion/@comment-4881935-20130327060139/@comment-6301771-20130402023801

Ozuar wrote:

I hate to break it to you, but your way of visualizing circles is not the only way of doing it. I personally can better visualize a circle without a defined center using the diamater than the radius. Therefore, I think we should use diameter for these kinds of circles. But again, it really doesn't matter since R = .5D and therefore is easily calculated. It'd be nice for me and some others to have diameter, but there is no real point. It's just being courteous. ...How is using the wrong measurement courteous? The Wiki is here to store mechanics for easy reference. It doesn't matter even remotely how you see a circle. What matters is that Radius has significantly more mechanical reference, especially seeing as it's used for EVERYTHING. Every range is a radius. Every aura is a radius. Hell, the term is even BLAST RADIUS. Who wants to know the blast diameter or something? No one. It's not relevant or helpful information.

No one actually has a second monitor with the wiki up in the middle of their games to measure the distance they can fire something, or the area their AoE abilities cover. That's what those handy little visual indicators are for. The wiki is for after a game, where players can come and raw, hard mechanical data and formulate strategies around it. To that end, players need a 100% consistant style of measurement, namely from the center of X to the edge of Y. That's what range is, that's what radius is for EVERYTHING, no matter if it's an aura around a player or the size of an AoE burst.

There is no good use for diameter and all you keep saying is "It'll be convenient for a small amount of the population!" You know what'd be more convenient for a larger portion of the population? Radius.