User blog:Sagee Prime/Nidalee 2.0

I know I said I wouldn't do another one of these but honestly I'm kinda really bored and well I don't like Nidalee's state in season 3.

Goals
Rework Nidalee in such a way that preserves the core of how she plays and flows in combat while making her more efficient and reliable at doing it. The goal is to fill in many holes the champion has or at least make them smaller.

Note: The below assessment is a general assessment from me on both AP and AD Nidalee. Bias should be expected.

Cons:


 * No CC
 * hard to fit into a team outside of poke comps.
 * Clunky Controls in cougar.
 * Very low team fight presence.
 * Most of her damage is front loaded into Javelin Toss.
 * All her abilities have reliability issues.
 * She has bugs out the wazoo.
 * Her passive is only useful in areas with good brush layout brush access(mid lane has poor brush layout for her).
 * Half her kit is raw damage with 0 utility.
 * Little AOE damage to contribute to fights.
 * She is a hybrid with 0 Hybrid Scaling
 * weak early game(Unless top laner lacks gap closers and sustain)
 * weak late game(Unless obviously fed)
 * Poor item Synergy(Raw stats tend to be the best because of this)
 * The utility she does have is generally loaded heavily(bushwhack for instance).
 * Risk vs reward for using cougar as a damage source is too risky.
 * Risk Vs reward on human is either really high reward or no reward at all but for little risk.

Pros:
 * Sustain
 * Mobility
 * Can pretty much build anything on her atm.
 * Strong Synergy with CDR.
 * Strong Split pusher
 * Poke comp allstar
 * hard to gank after level 6
 * Strong Jungle Control after 6
 * 2 high damage multipliers
 * Map control through traps
 * Strong debuffs on traps

Objectives:
 * Weaken Early game and late game poke.
 * Make her want to auto attack more and give her better synergy with Primal Surge.
 * Retain strong heals but remove ability to heal allies.
 * Increase her team fight presence.
 * Reward intelligent use of her skills.
 * Make her kit more flexible and capable of utilizing more stats effectively.
 * Promote aggressive and active play.

Nidalee Bonus Stuff
Theme Music: http://www.youtube.com/watch?v=KkZP62r6I7A

Remake 8
Nidalee, the Bestial Huntress is a champion of League of Legends.

Notes:
This is the culmination of all the other reworks. I like this one the most and it seem much more balanced than previous ideas. Most problems on this one can be simply solved by number tweaks.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun.


 * a few abilities apply both on hit and ability effects and this is intended so Nidalee can utilize numerous items effects she previously didn't have access to. Item slows, spellvamp, lifesteal, etc.


 * Prowling Predator: This is a rework of Prowl that is aimed at both patient hunters and aggressive in your face play styles.  Nidalee will not get the full effect of prowl upon simply entering brush and will have to wait in brush to get the old amount but longer waits will now yield much larger movement speed amounts.  The result is it isn't as good for running away(still is good) but it is great if you are attempting to gank someone and you need to get on them quickly.  You can wait in ambush and spring when the opportunity presents itself.  The secondary passive effect is meant to reward Nidalee players that are constantly on the move and give them just a small amount of durability while doing so.  A Nidalee that utilizes this properly will be able to mitigate a nice amount of damage and present herself as a true terror when it comes to ganking other lanes.


 * Javelin Toss has had its high poke damage vastly reduced in exchange for utility and reliability. Damage from Javelin Toss was moved to Nidalee basic attacks and the skill has been changed to physical, had its base damage and distance scaling reduced, and now staggers enemies and applies on-hit effects.  Her basic attacks apply a percent of her ap as magic damage and since this is an on-hit effect it is applied by javelin Toss but this also scales with the distance of her Javelin toss.  This means ap Nidalee still benefits greatly from Javelin Toss especially if she utilizes Lichbane and/or Nashors Tooth but this will be more of a late game ability rather than a early to mid game ability.  AD Nidalee will rely on Javelin Toss or primal surge earlier for damage while AP Nidalee will now rely on Primal Surge plus Javelin Toss passive for damage instead of Javelin Toss only.


 * Bushwack has been re-geared to work for Nidalee more than it did before but some of its power has been toned down to compensate.  It has  a flat mana cost, cooldowns per level, slow, and Nidalee can now apply portions of the shred via basic attacks and abilities but the shred is much lower, the sight duration is much lower, lower base damage and the early cooldown is higher.  This will hopefully allow this ability to be a strong utility spell without it being rediculous late game.


 * Primal Surge has been regeared to fit Nidalee pushing power but it has had some utility removed. Nidalee can no longer heal allies but she buffs all nearby allies attackspeed and in exchange the attackspeed buff on herself is increased and mana cost reduced but allies only receive half her attackspeed.


 * Aspect of the Cougar now ignores unit collisions due to Nidalee's poor interaction with unit collisions and the way her skills work. The armor and Magic resist was removed and instead replaced with a short duration defensive buff that gives Nidalee momentary damage reduction.  This is meant to reward Nidalee players that can stance dance to fully utilize Nidalee kit.


 * Takedown has received similar treatment as Javelin Toss and carries the same passive effect which scales with % of missing hp instead of distance with takedown.


 * Pounce and swipe have had hybrid ratios added and now auto target nearby highlighted enemies or go straight ahead when no target is designated. This is meant to improve usability and give more options to Nidalee players.  Additionally swipe and pounce had their base damage reduced in order to include the new ad ratios plus swipe now receives a reduction inits cooldown everytime nidalee lands a basic attack.

Additional Substitute Ideas:

 * Prowling Predator(Prowl) gains speed based on % of enemies missing hp. The lower the targets hp the faster Nidalee moves but only when chasing.  Enemies also leave a trail of blood giving vision of them when Nidalee is on the trail.(Trap vision would be removed with this idea)


 * Isolation damage and speed bonuses? Basically something akin to Kha'Zix since a cougar is a predatory animal that wants to attack isolated targets.


 * Takedown no longer gives a base damage of 40/70/100 but instead passively increases her total AD while in cougar form by 10/17.5/25% and doubles while takedown is active for a total of 20/35/50%.


 * Cougar form damage is based on a combination of ranks in basic abilities and cougar form. For Example:  Current swipe scales off of R rank only at 150/225/300.  This change would result in this  R gives 50/100/150 and E gives 30/60/90/120/150 for a total of 300.  (can be applied to Jayce and Elise.


 * Removing the burst heal component from Primal Surge and making it a damage based sustain like lifesteal and spellvamp.


 * Lower damage, cooldown, vision duration, and mana costs on traps significantly plus removing the DOT component to allow players to lay hug trap minefields that deal small damage when hitting them but huge damage when hitting many of them.


 * Removing current damage and resist shred from traps and making them deal a percent of max hp as true damage over time.