User blog comment:AcesRockz/Faedryn, Strider of Bandle City/@comment-1330314-20160415093725

I love this concept, and it shows you've had a lot of fun writing it. There are a lot of effects I think are brilliant, and you've got a very consistent running theme going on too. My only criticism here is that there could be just a touch more polish in a few places, but overall this is a very good kit. My thoughts:
 * Traveler's Stride is a perfect roaming bonus. The effect is simple and conveys its goals very well.
 * Daring Angling / Daring Reeling sounds like a really fun ability. I'm not the biggest fan of the Stride Surplus mechanic, though, mainly because it's a tad fiddly (Traveler's Stride would also be lost pretty much immediately when used to enter combat) and because it looks inappropriate for a champion with top-tier out-of-combat mobility to also have super-fast constant movement in combat. Because of this, I also think you could probably ditch the ally / W interaction completely, as this ability makes the most sense as an in-combat initiation ability, and not so much an escape.
 * I really love the reignition mechanic on Trail Marker. The ability itself also has a lot of subtle synergy with the rest of Faedryn's playstyle and kit (namely, going fishing with R), and I think it's a very nice addition overall. If I had to make a suggestion here, it would be to play more to the reignition mechanic: perhaps you could make your torches only stay ignited for a few seconds (e.g. about 5), but ignite themselves again whenever an ally or enemy comes near them, and instead give them a few hit points so that they can be destroyed.
 * Enticing Bait's passive does a great job of reinforcing Faedryn's niche as a top-tier roamer, and works well on her. I would probably put it on her W and not her E, though, since there's already enough reasons to rank it up, whereas W is currently a bit of a one-point-wonder that doesn't grant an immediate benefit besides its unique wards. The active looks like a lot of fun, though its current magic damage and damage steroid look a bit boring. I think you should probably try to add some synergy with Q (if only because of the fish and line theme), and have Faedryn move the fish around to his advantage.
 * Catch of the Day! / Reel'em In! looks thematically awesome, and the overall effect is fantastic. However, I think the implementation could be different: on one hand, there currently isn't really this feeling of actually fishing for enemies, and you should probably make Faedryn channel and just hold her hook out at a target location instead of locking onto a specific target. On the other, there's also not really the feeling of Faedryn's "catch" being able to struggle away, and thus very little counterplay to an extremely powerful ability. I'd get rid of the initial root and instead implement a system where the target could try to run out of range to break the line during Reel'em In, which would justify the multiple casts and allow the ability to create more engaging gameplay for both Faedryn and her opponents.

You've put a lot of love and work into Faedryn, and the kit you have right now has a clear and fun niche, plus a lot of quirky abilities that I think would bring totally new gameplay, while also fitting a Yordle champion perfectly. Minor implementation disagreements aside, I think you have a really strong kit right now. If you want to go a little further, I'd encourage you to abandon the idea of Faedryn being a fighter completely, mainly because her theme and gameplay doesn't really look conducive to constant fighting, and instead turn her into a support capable of jungling.