User blog comment:ClariS/The Fallacies of Item Efficiency/@comment-5556439-20130305152400

Iv never seen the point of theorycrafting on a GRAND scale. I can see it on a minor scale to help you get an idae of something or what to expect, but calculating everything out into precise and 100% accurate measurements and values is in my mind a waste of time. Say that Riot was thinking Malady was too good for the gold. "Too much attack speed for an item that already gives enough utility to warrant an attack speed nerf." They didnt use complicated math to come to that conclusion, just common sense. Thats not saying that malady is OP, i was just saying, what if Riot thought so. I have never thought complex mathematics are needed when balancing items in LoL. BotRK is the big one right now, its obvious, too much good in not enough gold. 30 AD 40% AS 15% LS + % Damage and a Madreds active? for under 3k??? Yea, nerf it, that doesnt take math.

other than that, good post.