User blog comment:Rowtuh/Toil, the Burdenkeeper/@comment-4593717-20130317233929/@comment-1618239-20130318045949

Thanks for the comment, I appreciate it!

Innate - I chose to exclude Skulls from taking damage per tick of DoT abilities because they follow a similar health system to wards, which have no such parallel - they're actually more susceptible to damage than wards, since they can be hit by AoE abilities, and in fact, abilities in general. Unless I see strong reasoning against this particular argument (maybe they shouldn't have ward-health?), I'm not too inclined to change it, but I'm still open minded as regards counter-argumentation.

W - I like this idea. Snare from the Scorch effect felt a bit weird. Maybe if multiple skulls hit the same target, hm...

E - Let me clarify. There is not a snare at the end; rather, there is a silence on both the normal and Scorch variations. Preceding the silence is a slow that increases (like ) for the normal cast, or a snare for the Scorch cast. Regarding the Scorch effect, while snared, the target deals reduced damage.

If you had any comments on this, I'd be interested in hearing them.