User blog comment:Telaruhn/Dolomitak, The Bone Shaman (REMAKE)/@comment-4983777-20120404081347

After reading it in one go, I noticed some stuff. THIS IS JUST MY OPINION AND JUST WENT THROUGH THE NUMBERS QUICKLY. SORRY IN ADVANCE IF YOU MIGHT GET OFFENDED. I'm just looking at this like a really champ (compliment intended)

First I will go with an item build which comes into my mind. Berserker's Greaves, Nashor's Tooth, Malady, Hextech Gunblade, Rylai's Cyrstal Specter, RoA / GA or Warmog's

- Attack speed 0.625 + 2.22% which leads to and additional 262.26%. Reducing that by 130% due to the passive and ult. making that 132.26%. Just adding a Nashor's Tooth, Malady and a Berserker's Greaves to her build (which will be the most obvious build for her kit as an AP Atkspeed type ) will bring that down to 7.26%. Resulting in an attack speed of about 2.4

- Damage, true that she will have low attack damage so in terms of physical damage she will be 'meh'. But as an AP attackspeed type, her attacks deal immense amount of magic damage per hit. 40(passive)+25+65+70+80 + (80 if she took RoA) = 280 (360) AP at any given time. Which causes her Q's passive to deal 50 + 70 (90) magic damage per attack. Add that with the passive from Malady 20 magic damage. His basic attack will deal about : 113 + 40 physical dmg and 140 (160) magic dmg per hit at a rate of 2.4 atks per second. 367.2 physical dmg and 336 (384) magic dmg per second in total. With just Basic Attacks. Her Q's Active Damage is balanced so to speak. The problem is the availability of that AoE gap closer. 150 + 210 ( 270) is moderate magic damage cooldown is 10 seconds and every basic attack against non-turrets reduces it by 1. At 2.4 attacks per second if one would attack for a full 3 seconds which would result in a reduction of already 7.2 seconds. Note that the skill is already on cooldown. So while you reducing it by attacking it's naturally being reduced by the second. Spammability = 3 seconds. Your E is something that confuses me.. when will the damage take place? Will it be instant or will it deal the damage if they get caught after the 2.5 sec delay? Or rather the point of the question, is the skill homing? Because if it would, that would be pretty rather dangerous.

- Sustainability, Lastly this would be the important factor in a 1v1, duel or in laning. Simply put. 30% Spell vamp + 15% Lifesteal is already dangerous to a hybrid champ. especially to a attack speed type. Q's Passive is the culprit here. 140 (160) magic damage = 42( 48) health per hit. In addition to her lifesteal. Add that to her Q's Active which can really decimate the team fight without losing that much health.

- Survivability, Pretty good actually. 1788 + 500 + 630(if picked RoA) or + 1270(if picked Warmog's) resulting with 2288 (2918) (3558) Health. 87 + 55 + 68(if picked GA) = 142 (210) Armor 30 + 55 + 38(if picked GA) = 85 (123) Magic Resist With or Without her ult. She can still soak up damage. Estimated Survivability : 5 seconds if Bombed with everything or about 30 seconds if Half Bombed.

- Regarding her W. seems that the 2 second Blind + Taunt seems to be unfair. True that Ahri's Charm is similar but it's a skillshot. But seeing that this is a single target taunt with a range similar to Rammus' is supposed to balance it out. But the point of Taunt is to make the person damage you. As a sort of side effect for the caster. Adding that with the 5 second debuff which lowers damage dealt by 30% resulting in a 7 second CD of her "Blinding Rage"

-Side Notes: Slow from Rylai's causes almost impossible escapes Deals even more damage due to Malady's MR shred. CD of all skills reduced due to Nashor's Tooth. Mana Sustain present due to Nashor's and RoA(if picked) At a 1v1 fight. 10 seconds is all that one needs to kill the other. Ways to counter: CC her when she ults. ( Cleanse and Exhaust/Ignite preferred SS) Full on FF on her. (Not viable at most cases) Designate a Bruiser to her during clashes (Nasus, Mundo or Shen will suffice)

-Great idea but way too much effects in some of the skills. I will stop here and ask you a simple question. Ever thought about how will she combo her skills + basic attack in 1v1? Try using my item build, then just add runes and masteries. I have already imagined it.

Just some food for thought...