Talk:Karma/@comment-4117463-20160201095855/@comment-27877809-20160227145107

Yup Karma in the jungle is really fun and not a troll pick at all (as many people seem to believe). Sure it's not a meta pick, but it is totally viable, her ganks aren't half bad either. However most people I see play her as a regular jungle-mage with Runic Echoes etc. which sure is good and all, but you have to try her as a tank, as she scales extremely well with all tank stats. Not only is it a lot of fun, but I also had quite a lot of success with it.

You'll want to build RoA first (after getting your smite upgrade of choice) so that your damage stays relevant until the later stages of the game. Also RoA helps you with the mana sustain, as you won't be building Runic Echoes but rather Cinderhulk afterwards. You should try to max out your CDR as I would with any other heavy utility champion, so build a Frozen Heart and Spirit Visage next. With my Runes and Masteries I reach 45% CDR with these items. For boots and the last item you should pick something that suits the situation.

In the late game you will be running around with ~4k Health, a bunch of AR and MR and extremely low cooldowns to spam your Mantra. Your R+W will heal you for 60% of your missing Health if you have Spirit Visage and use my Mastery-setup (Runic Armor + Windspeakers Blessing), and you can practically use it every 6.6 seconds. So in a perfect scenario you can heal for 1.5k+ Health every 6.6 seconds, which is not far from what you can realistically achieve. I've single handedly kept 4 people busy kiting them for days because they simply could not kill me. Your shields, despite not building AP, are also still very strong if you use  these Masteries and they soak soooo much more damage since you are a tank. Your own damage of course will be minimal in the late game, although you can still hurt squishies enough to be a threat to them. Your role in Teamfights will either be being a frontline tank or protecting your carries.