User blog comment:Willbachbakal/(Champion Concept) Skjold, the Shield Warrior/@comment-5088437-20130121012304

On the champion's R, 'One Man Army', I have similar concerns regarding the reflection and damage return featured on this ability. Considering the incorporated taunt mechanic active at the same time, and the indescriminate nature of many AoE champions, this ability, combined with a well placed E, could effectively win any and all team fights in which they were used.

The 75% damage return can be abused if the champion is pushed into a brusier role and by forcing ADCs to attack the champion, taking massive amounts of damage in return. If the champion, instead of building tanky stats, builds damage stats and raw health, could liberally walk into enemy abilities with a radius, enemy AoEs, and force ADCs to effectively destroy themselves while counting on raw health to survive.

While a 'suicidal' tactic, it would deliver team fights reliably, and be the first reason to actually take 'Revive' as a summoner spell. This would be accomplished by either raw damage returned, or by denial of ability usage for fear of damage return. Either way, the enemy team would be at a massive disadvantage in lose/lose choice.

My suggestion would be similar to the implimentation of Thornmail, decreasing the damage returned percentage value while ensuring that this champion's mitigation has no effect on the amount returned. This would prevent players from abusing the R as described above while keeping its presence reasonable in a teamfight. As with 'Intercept', I'd advocate removal of spell reflection. I believe this mechanic has been withheld from LoL for good reason.