Board Thread:League of Legends discussion/@comment-25077900-20140618144209

So, i've thought about how Talon really resembled Altair or Ezio before but now that i know, he was based off them so hahaha cool.

It's just, his abilities went far and yeah because he has to be somehow original and not really exact. I just thought if his abilities were changed into something more closer to AC so this is what came up to me:

Default Passive: Hidden Dagger

Talon can execute an enemy with a critical if the enemy's health is below a certain percent.

Q: (Active) Talon dashes towards a target then slides to its back. He strikes it dealing physical damage and stun.

W: (Active) Talon throws a smokescreen which limits the vision of enemies in an area. Talon's movement and attack speeds are increased while inside.

E: (Passive/Active) Passive: Talon periodically counters basic attacks. Melee attackers miss and are disabled for a short while. Ranged attackers miss and are shot with a disabling needle which does the same effect as the melee counter. Active: Talon gains bonus movement speed and is able to pass through units for a short while.

R: Assassinate (Active) Talon jumps towards a target, then stabs it with his hidden blade as he drops down, dealing massive physical damage that can critical.

It came out that he has no CC but i guess him being an assassin, it would be effective to hunt down and kill peeled or singled off enemies hahaha 