Talk:VPBE/@comment-4068613-20140506155023/@comment-3974211-20140507123143

A more cover-all solution would be to re-introduce life steal to the item, rather than on-hit healing (or both, but reduce the on-hit healing). That way the healing still scales with AD/Armor pen and is countered by Armor/Thornmail, rather than simply being a relatively low, fixed amount.