Talk:Jax/@comment-77.255.230.36-20120526230632

I played a lot with jax, long before dodge was removed, before ulti was changed to give def instead of extra damage, and now, i really feel how he should play

First of all, he is a nice initiator disrupting defense lines. Jumping in with E and stun most of their team and still focusing most scary carries to target you or just run scared letting your team to follow you and finish confused team.

But, jax is not a carry. I find him as a tanky dps hybrid (that helps against target that focus on one attribute, like 200+armor and 30 mres or similar) that punishes team if they let him stack passive with guinsoo rageblade. He does best at solo top (E, jump on, stun, W, retreat, mana hungry but very safe combo, starting with boots to retreat from ganks and potions to sustain). Now, because he should be tanky but you have armor from ult, you should buy HP and somethin to chase down as you're melee, where phage (frozen malet later) fits best.

Shoes of course depending on other team. If you understand the idea of playing jax as tanky dps initiator disruptor, that still is a huge threat, you will be focused and you need to hold that focus as long as you can.

The question when to build frozen, after or before guinsoo rageblade, is do you need perm slow because u have upper hand, or do you need some extra damage atm. Later, one extra giant belt as big fights should go on right now, then start building atma's. You can buy armor earlier if you bought mercs because their team got good CC, but also strong/fed ad carries.

I had a funny game, when ap mid was afk, and i had to pick mid as jax and counter annie. Even with her stuns, i could easily burst her out with leaps, and in late game i was so tanky i could jump in 4 of them and sometimes kill up to 2 squshies, annie and graves. My team ofc lost because of 4vs5 and they were not stupid enough to let us win with that disadvantage, but that shows jax is strong entire game