Talk:Warwick/@comment-26420279-20170312081637/@comment-28977071-20170314170422

Of course you don't know what I was talking about as you continue to do that- to play with words. If one blocks the damage, then one also consequently reduces it by the common sense (usually to zero). Blocked damage does not retain the same, or even greater, quantity. And as long as something has lessened in its quantity, it's been reduced.

Yes, I agree that the question and answer are most probably correct, I already told that and am telling it again, I just disagree with your argument. True damage cannot be reduced is a weak argument, because it was definitely reducible in the recent past, and not once. I just haven't checked if all those cases've been already removed from the game. I only agree with the fact that it should not be reducible as those few rare instances of reduction've been recently treated as bugs by Rito. But that doesn't remove them from existence, even bugs are still examples of reducibility of true damage. And bugs are especially probable on a freshly reworked champ. Hence relying on sheer theory is rather short-sighted in this case.

Just because something is named a 'Tartar sauce', isn't a proof that it comes from Tartars. Same with some Italian, Spanish and French stuff. So no, a sheer presence of the word 'reduction' is just indicative, not a proof of mechanics. Even uses the word 'reduced' and it literally proves nothing about the presence of reduction mechanics. Hence, by your logic, it should definitely implement the damage reduction.

"In the case of Blocking, you didn't take the damage in the first place"

And in the case of reduction, you didn't take the damage in the first place too- the resists "did". That's the game-play I'm talking about, I just reflected your own approach by using the same technique. There is no mysterious 'the block' entity in the game mechanics. It doesn't matter if there is some kind of a magical goblin in the champ's bra that takes that damage. Only the revealed mechanics, that have impact on the game-play, are relevant. What did take the damage instead of the champ, is not relevant.