Talk:Caitlyn/@comment-8506165-20140820152227/@comment-6334772-20140829063128

I do have to say, she's probably one of those adcs that'll come back to bite you if you ignore her, right next to Twitch, Kog'Maw and Tristana. It helps that she's not hard to ignore, she doesn't have the flashy effects of Lucian or the closeness of Vayne to let you know "HEY YOU'RE BEING MELTED!". She really is one of those people you don't know is doing so much until it's too late. I think technically, the longest ranged single-target ability would be Stand United, considering it has no range limit, and I guess technically Teleport too. Though I think Caitlyn still has the titlle if we're talking about abilities that affect enemies.

I don't think Miss Fortune scales well into late game, simply because by that time, the tanks on the enemy team probably don't take any damage from Bullet Time, and the squishies are usually too far back to take much damage from it, at least in my experience. Sure she does a lot of damage, but the simple fact is that she's at 550 range with hardly any mobility, and her primary teamfight-long-ranged damage skill falls off rather hard. Unless the MF has specifically itemized for it, I don't find Bullet Time very effective in the late game. Hell, I'm pretty sure I've tanked a full length one as a squishy in the late game once or twice and came out alive. There's also the problem of her having to stand still for it's channel. Caitlyn doesn't have the same problems in the late game, with consistent long ranged damage and safety, while Miss Fortune drops most of her "safe" damage in an ability that falls off. As I've said, I've found Caitlyn just below the hyper-scalers (Vayne, Kog'Maw, Tristana, Twitch, etc.). I'd also like to mention one of the few professional games ever to have been won from 3 inhibitors down was won by a Caitlyn, albeit with the help of Nunu and his Blood Boil.