User blog comment:Tri De Novus/Drakula, the Bloodlust Wyvern (Custom Champion)/@comment-25235491-20150920180203/@comment-3391671-20150920194545

I agree with PS on the matter of how thematically scattered Drakula is. I presume the original concept was around blood and dragons (hence why you named it after Dracula and a dragon, the Wyvern), but the tie between the two is thin here.

Regardless of similarities, the importance of the ability descriptions is to tell the tools each skill has. There is no need to tell what his skills are doing as you can reword them around a bit to make them sound better ("Drakula spins around, using his cloak to shove all nearby enemies away." instead "He will spin himself around, so that his cloak will shove all nearby hostile units away."). The below are what I would suggest, along with what needs to be added (XX for number values, for example):
 * P: Drakula uses Fury as his resource, where his abilities require Fury. Drakula gains X Fury every time he basic attacks or when he kills or assists in killing an enemy champion. Drakula also gains armor and magic resistance based on half his current Fury.
 * There is no need to mention that a resource does/n't decay over time. Numbers can always be adjusted, but it's important to know...do you gain the same amount of Fury with basic attacks and on-kills?
 * Q: Drakula's next basic attack within X seconds will deal bonus damage and slowing the target for two seconds. Drakula is also healed for half of the bonus damage. Bloody Strike's cooldown is reduced by X if Bloody Strike kills the targeted unit.
 * PS mentioned already, but the stats give Drakula mighty sustain. That damage...hell, you basically have 40% life steal with this skill. Also, the Fury isn't a linear scaling.
 * W: Drakula channels for 0.25 seconds, there after inflicting a target bleed and slow for a few seconds. The target is also marked with "Focus Bleed". If Drakula inflicts a basic attack on the marked target, Drakula gains Fury.
 * Two seconds...is very short to activate a mark. Of course, that means Drakula is rewarded for hitting the enemy in the short time but...with the short channel, enemies has a moment to back away, even if it's 0.25 seconds. Many details, such as cast delay and "Drakula can move during channel" can be added in the tooltips instead; other details...are missing such as if the damage is the total or per second, while the gained Fury isn't shown.
 * E: Drakula spins around, using his cape to push nearby enemies away.
 * Simple and easy. No need to mention "no damage dealt" if you don't place damage values or say "Using his cape to push and deal damage". Otherwise, this skill is spammable due to its moderately short cooldown and big push range.
 * R1: Drakula channels the power of the dragon power, becoming a dragon. Upon activation, enemies are stunned for X seconds while Drakula gains bonus movement speed and attack speed for 15 seconds. Drakula can reactivate Dragon's Spirit to use Dead Pillar once during the duration of the ability.
 * Okay...again, you do not need to elaborate on unneeded details. "Cape become wings" is something you would see in the champion showcase video, not in the ability description, for example. Also...the ult is underwhelming if anything, since that MS/AS boost is flat and the stun is minimal. It's alright...but an Ult is supposed to do more, you could say.
 * R2: Drakula summons a metal pillar from a targeted location, dealing physical damage to all enemies nearby the pillar and slowing them by 50% for 5 seconds.
 * 5% maximum health plus 50% AD...alright, if Drakula built full AD, this might work, but otherwise, this active for his ult is underwhelming and has only partial play. The slow is quite endearing, but otherwise, this skill has little presence on the battle field. Also, slows apply to all (even the dead); if you die...well, just means the slow was applied but you died. No need to mention "if not killed" unless it's a specified effect.

Well, that's the run down. Hope these notes help.