Talk:Kassadin/@comment-4636093-20140304102817/@comment-3308937-20140304131145

I've only played 1 PBE game so far and it was Vel'koz supp but there were 2 kassadins in the game, the one on my team was mid and the one on their team was jungle.

From that one game:


 * He's not as weak as some people are trying to make him out to be
 * He feels much healthier to play against, when he jumps on you you can actually do something about it and, as a Vel'Koz, I could predict where he'd riftwalk and set up a combo without worrying about the silence ruining it
 * Channel interrupt on Q is nifty. Our Kass was facing a Malz and got quite a few ult interrupts with it and the enemy Kass got 2 ult interrupts on me.  Definitely doesn't feel as bad to be hit by either, I realized I should've waited until after he Q'd to ult both times but there isn't that big oppressive silence in addition to the interrupt I had to worry about.
 * Magic shield is more useful than I thought it would be. Malz complained that it worked so well against his E.  I think it will help Kass more than some people will know in lane.
 * His mobility is still annoying but, mostly because of his Q, is much less oppressive and because he doesn't get ramping damage you don't have to worry so much about him coming in with a 600 damage riftwalk on your face and nothing you can do about it.
 * Kass jungle works surprisingly well with his mobility and mana restore, enemy Kass cleared quite a bit faster than I thought and I had to ward in some out of the way places to prevent his ganks (like the tribush past the purple bot turret).

I'd go on but I don't want to ramble without much experience. Overall I really like the rework, I played a bot game with it and he definitely feels like he has a more defined purpose in getting close and abusing his mobility.