Talk:Kayle/@comment-4664737-20130617045219/@comment-5763148-20130618070229

@ Persephone04: The point of the range nerfs and the Q remake was to make Kayle's playstyle more realistic. She's supposed to be gear dependant and if her Q already amplified her damage output, she wouldn't even need to get anything except boots and pots until the game has been active for over 25 minutes. Kayle's kit is about all-around performance coverage or what I would like to call 'moderation'. If they left Kayle the way she was with that Damage Amp, she'll just become another generic Carry Champ and in most cases, ppl want diversity. Not to mention that Q literally made Kayle an auto-pilot Champ when u went Top or Mid with her. Back then, Support was the only build that took genuine skill to play with and cos of the Long Range, there weren't many things you'd lose out on cos of the safety measures.

Range nerf wasn't THAT much of an impact. W only lost 100 Range that isn't too much. Ultimate was hit hard in terms of Range if you can even call it a nerf cos it lost 300 Range in total, becoming as long as the current W. But the point of Kayle's Support play wasn't about helping the carry from afar with just those 2 skills. The point of a Supp Kayle is to actively help in taking out carries. Y do you even think that Riot made Kayle's Q apply her Innate for? that 5x stackable 3% Ar/MR shred isn't for show. Not to mention Kayle's W and Ultimate still outrange most other Supports. Kayle's MAIN Supportive Play is based on assisting allies to get back into position when they are far away from you, that's the main point. If you're too far away from the carry, you can't help him/her and they'd get their asses handed down to the enemy.