User blog comment:ClayHuang158/Edas/@comment-3391671-20160718020133

I was going to point out ((ci|Blitzcrank|Blitz}} and, but Poisonshark already mentioned them.


 * Even after the bit of changes, Edas is still dealing too much damage. Think about either lowering that attack speed too, or switching the scaling (as in, AD is static but the AS scales up).
 * From my understanding with Q, Edas while dealing AoE damage. Kind of reminding me of R.O.B. and his Arm Rotor from the Super Smash Bros series. It still needs a tone down in damage (ten throughout should be fine) but it should provide something more since it is an overall easy-to-dodge "" and does nothing else than damage at the moment.
 * "I added the health sacrifice because I wanted to make it so that, when the ability was active, Edas would be able to gain bonus shield with his basic attacks." I will have to say this here is a bit of flawed reasoning. I agree with Poisonshark, since I would expect a high mana cost instead of a health cost in putting a robot in overdrive.
 * I also feel the reward and punishment greatly differ in that, while Edas's shield increasing per basic attack, if the shield is eliminated before that, he will receive a minimal amount of damage (7.5% is not much). In contrast if he succeeds, he will get a lot of healing in exchange. In general, if Edas wants to, the player could utilize this ability like a mini- Ult when waiting under tower. I suggest rethinking how this part goes.
 * And to top it, Edas can bail out of the punishment by pressing W again to remove the shield. "Oh oops, this is a losing fight. Best remove the shield before it hits 0." There is very much little to punish the player with such a high shield, good reward, mediocre punish (with a cost that needs a change) and a way to escape that punishment easily.
 * Poisonshark already says what I have to say about E. What I will offer is to replace R with a new skill and let the current R be the E instead. I will outline my thought later.
 * A blink...? This is a robot and there is a blink? And Poisonshark claims it again: the damage should be magic in that it's likely a explosive shell than a shrapnel shell, if not an electric shell. And what's the point of leaving the device there? You make it sound like destroying-to-blink to it has a cost & reward, but the device simply serves as an extension for Edas to blink into a fight; it even deals more damage in the AoE upon . The Device is simply a dash to a specified object.
 * Toss range is missing.
 * The Mana is either flat 100, or it scales upwards from 100 (for example, 100 / 125 / 150).
 * As for what I have to say, this is better placed on a basic ability, as a simple bomb. An electro-bomb, to be exact. Of course, this would be similar to 's bomb, but it would supply something more interesting than the current E, at least in my opinion.If you still want to empower your basic attack into the Charged Strike, that can easily be applied to Q without making it look out of place. It's also a throw-back to R.O.B. in how the last hit in Arm Rotor is an uppercut.

This was not what I was expecting when you said "next phantom circus" but it is quite a nice surprise. More can be done, but at the very least, it has not gone off on the deep-end where you have lacking champions or bad kits.