User blog comment:Yarrghman/Seth, the Sand Mage/@comment-5638912-20130401122320/@comment-6353331-20130401144713

Thanks for the feedback


 * Base health and per level reduced


 * Whirlpool is technically always a flat amount, as the percent is on a predefined maximum- in game, instead of saying the #%, it would show the actual cost (144, 185, and 225 for regular, and 192, 246, and 300 for enhanced).


 * Lithify CD changed to 13 at all levels. I wanted to keep it higher than average, but still able to frequently use- it relies on the use of auto-attacks and Q to get any shield. Being higher than average is also somewhat of a balance issue (among others), as casting an enhanced W on a group of enemies exponentially increases the shield's potential. Its cooldown would start after the current shield expired (breaking or after 5 seconds).


 * Sand isn't energy- I wanted Seth to have the same kind of feel as an AP Mage- primarily in a slight scarcity for a secondary resource. It's a bit of a mechanic that will affect Seth late game- his costs increase, but his regen doesn't.


 * Quicksand just got super nerfed- flat damage and scaling. To compensate, its CD's were reduced by 5 and 10 seconds at levels 2 and 3 respectively.