Thread:GreenMoriyama/@comment-7709681-20180818035822

Got some free time during my university's vacations, upcoming birthday and country setting itself on fire to fully updating Izo's ability descriptions and details.

Be warned before hand of some minor changes to kit: That's about it, tell me what you think and clarify anything that I missed or got wrong, hope you like it!
 * You'll see a few "X" values for elements that weren't set by your description, so you can fill them.
 * To avoid both clarity troubles and convoluted interactions, changed  damage to be autoattack damage from ability damage, so that  description doesn't has the convoluted "non-basic attack related ability damage" or theorical convoluted/unfair interactions with other sources, otherwise works exactly the same.
 * To compensate the previous point, bonus damage is classified now as ability damage besides on-hit damage, specifically as  to avoid troubles gameplay-wise.
 * no longer bypasses nor, because unless isn't stated otherwise does seem to be described as a projectile (although I suppose your intention was for it to work like ?).
 * Don't worry, still bypasses them.

 