User blog comment:Poisonshark/Custom Champion: Eina, the Black Channeler/@comment-3391671-20170823211718/@comment-3391671-20170825044036

Well, I was speaking from a thematic view that Eina gives off the vibe of someone who might do stuff a little more on her own. Maybe not as much as before, but will still do from time to time.
 * So you personally chose to let there be 0/3 in that graph when the official ones do not? I don't mind that. Just needed prior knowledge in regards to that, since I still do judge 0/3 and 1/3 the same... since even supports in the game, save for in some regards, have enough damage to scale 1/3 if 0/3 means "close to non-existant use of damage."
 * You certainly did well, and I take it you were aware about the mish-mashing. Which is a good thing. What I typically see is either "I tweaked it a little to make it a little unique" or "I didn't know/remember that it did exist in the game." However, as I said before, you went up and beyond to make sure that the mechanics did not resemble too much.
 * Glad I got it correct ^.^
 * By "compacting the effect," I'm referring to removing any aspect that may not be necessary and strengthening those that you want to have Eina’s abilities to be identified by. If there are 3+ effects, and one does something people may not appreciate enough, then I'm advising to remove that one effect and let the others be a little stronger for power budget balance. I only listed two of the three items, so I'll list them all down now:
 * The while Eina is placed in  right before Dougal takes her place is one such effect. It could prove as a way to keep whoever killed Eina in close proximity so that Dougal can have her revenge. But otherwise, it's a bit weak even then.
 * Glad my advice for Dougal’s timer made sense ^w^
 * Of course I know what is a stocked ability. Yet, I find that Dougal does not have enough time for a stock ability to be appreciated. From my understanding, stock ability are great so that said champion can either chose to use an ability every time one stock has been recharged, or attempt to save them up to use in a short amount of time. However, in the span of ten seconds, the stock system promotes Dougal to just spam Inverse Surge and not use the more intuitive side of stocks (the second part that I had explained). If I were to say, there isn't too much difference in Dougal starting out with 5 charges with no recharge, and 3 charges recharging every 5 seconds.
 * For such an ability, I would go for making each application of the ability more impactful. Limit the number of charges so that the player knows "if I use them all at once now, Dougal may be in deep trouble if jumped on near the end of this revive sequence." They can still decide to spam, but it wouldn't feel wasted (the recharge timer in the short amount of time gives that impression of "you're wasting potential charges").
 * I'm much aware that you intended for her not to have a semblence of damage. However, I often find "support = lack of damage" than "tank = lack of damage." Could vary between games though. This may be the reason why I don't find Eina as much as a Tank as she may be a Controller.
 * Yep, I did notice your intention for it to be more geared to application on champions compared to minions.
 * This is one of those grey zones of if "cannot cast on self" should or should not be written in. I assumed it could be targeted on self, thus I asked the question to clarify.
 * I don't know many chasing scenarios where I might appreciate this ability...
 * The percentages are still low in my opinion, since the damage reduction is only for 1.5 seconds compared to which is persistent on one champ with other effects that benefit the togetherness. If you are afraid that it'll be weak early and strong late, then you can always change that scaling. It's not like you are making champions entirely invulnerable.
 * For an ability you added last minute, it isn't bad. However, it does show since as mentioned, the two effects don't seem interconnected at all.
 * Also, this wording here confused me as to when the can be triggered: "in the following 5 seconds." Made it sound like "the five seconds following the 1.5 seconds."
 * Your explanation here is missing details, dear PS. What about ?
 * The area of in this ult may beat the innate, but I mentioned above how minor the innate's  feels. Also, by overlap in diverse CC, I meant to say that there seems to be no difference between to two areas of CC, and I would love it if they were not like so ( had a similar issue when his old ult used to have overlaps with his innate, as both were on-hit {{{as|target-health}} based AAs with some form of slow).

I recommend shifting her more towards Tank because her kit feels more like a Controller with a few /defensive aspects. One way this can be done easily is by adding scalings for, such as in the innate for Dougal.