User blog comment:Chase999/Oleander, The Poisonous Ranger/@comment-3391671-20160812122523

To be simple:
 * Innate: Basic attacks now do not inflict on-hit effects, critical strikes or immediate damage. Instead, a hit inflicts a stack of "Poison" that deals over 3 seconds, stacking infinitely.
 * Q: The next basic attack can now inflict on-hit effects and critical strike (Critical strike damage is also enhanced). Slows target for X seconds.
 * W: Shoot an arrow in a direction, stopping on collision and expelling an AoE. Those within the AoE will receive more damage from "Poison" while minions will also be dealt damage over time.
 * E: Equip a special bow. While doing so, Takedowns permanently allows Oleander's AAs to send an additional projectile which applies an extra stack of "Poison" on normal AAs also deal increased damage with Q. Minions killed by "Poison" will grant Oleander temporal bonus MS.
 * R: Point-click enemy to deal damage, based of the "Poison" stacks they have, in an AoE. The target is also debuffed so that they cannot receive healing or be shielded by barriers until "Poison" is removed from them.

Criticism: the kit seems nice after taking a good look at it, but it suffers a lot of failed number-crunching, unorganized sentences and some rather uninteresting abilities.
 * A Marksman who cannot receive a clear benefit from on-hit effects and critical strike? Flavourful, but rather contradictory.
 * Flavour text is the bane of the kit, so go on and remove it. It only makes the text boxes unnecessarily robust.
 * Q: For a champion who cannot normally receive benefits from critical strike, why do you reintroduce it through an ability? Is it so that the player has to choose who to apply the on-hit effects/critical strike upon?
 * just means ...
 * Missing duration is missing.
 * W: How large is this AoE? If it's small, it won't be as deceptively strong as it may seem, but with so many missing values, you make criticizing a kit hard without sounding like a rude dafhatter.
 * This roots into an invisible trade off of stacking damage. Where? The more bonus AD he has, the more damage he deals in the cloud; the more damage he deals in the cloud, the more worth his AD is. If I calculate correctly, "Poison" would deal TBA