User blog:SirAston/Custom Game Mode: V-Zero

Outrageous new custom game mode?
Yes!

... And what is V-Zero?
It's pretty much like F-Zero, that one Nintendo franchise about futuristic racing where everyone get killed even without weaponry. Just less futuristic, because it's racing time in Valoran!

This is a custom game mode playable on pretty much every map with pretty much every champion and item avaible. Since it's about racing, only some champions and builds will be viable, though.

Preparations

 * Before you even start the game, determine who's the racing team and who's the obstacle team. Also determine how many laps you want to race (standard is 8 laps).
 * You have to farm like a boss before you can race/place traps like a true wo/man. Get money until you have full build and can afford several Oracles over the course of the race, get EXP until you're level 18.
 * You can take anything from the jungle that helps you farm faster. You are not allowed to start a race with Red or Blue, though.
 * Racing Team: NEVER EVER destroy towers and try not to damage them, too. It's the towers that will make V-Zero fun and challenging (It's also the reason why Crystal Scar is an easy map).
 * Racing Team: is forbidden. It's also pretty stupid to take,  and.
 * Obstacle Team: It's okay to destroy the outer towers when the racing team allows this (this will increase the difficulty of the race slightly). Stay away from the Inner towers or Inhib towers, though.
 * Obstacle Team: is mandatory for every member if possible.  and items with a damaging active, like, are forbidden.

Racing

 * Racing Team: You are not allowed to move through the jungle when not said otherwise. Stay on the track!
 * Racing Team: Do not destroy the Obstacle Teams wards while racing, they actually assist you in having a smooth time on the track. Also avoid attacking the Obstacle Team since it's a waste of time and fun.
 * Racing Team: Oracle consumables are mandatory at all times. You have to visit the fountain and buy Oracle when it runs out, although you are allowed to finish the lap you're currently on.
 * Racing Team: Recalling is allowed in an emergency, but does not count as finishing a lap, naturally.
 * Obstacle Team: NEVER EVER affect the Racers with your abilities and items when they are in tower range. This will only prolong the race by unneccessary killing the Racers and is not as much fun as you think it would be.
 * Obstacle Team: You are not allowed to use damaging abilities and AAs. CC only. Some abilities are an exception and will be listed below. If you use damaging abilities that are an exception, you are then not allowed to take items that would only affect your stats and/or the traps (for example, is allowed to take, but not ). To minimize unneccesary damage, keep only one point on the damaging abilities you're allowed to use.
 * Obstacle Team: Leave the lane as soon as you see the racers getting close to your position if you don't want to affect a Racer with an ability. That's the main reason why Ruby Sightstones are mandatory.
 * Obstacle Team: Try to use targeting CC on the top racers. It's a horrible experience for someone on last place when they are taking and similar strong targeting CCs all the time.

Summoners Rift - Two-sided Torture (Difficulty: ***)
The race starts behind the Nexus and one lap is finished by moving behind the same Nexus or getting to the fountain.

The Racers have to run through the dangers of mid lane until they are between the Inner and Inhib towers, where they can independently choose between moving to bottom lane or top lane by moving on the path between the jungle and the enemy base. After that, they run back to their base on the chosen lane.

The Obstacle Team stays inside the jungle and on the River, only allowed to enter the lanes to prepare their abilities, place wards and CC a Racer. They can recall at any time to restock their mana and stuff.

Twisted Treeline - Path of Pain (Difficulty: ****)
The race starts behind the Nexus and one lap is finished by moving behind the same Nexus or getting to the fountain. Each team must control exactly one altar at the start of the race and during it.

The Racers have to run through bottom lane until they are nearing the Inhib Tower. There, they have to move up to top lane by surviving the Nexus Tower, the other Inhib tower and the other Outer Tower. When moving back to base, they can stay on the lane or run through Vilemaw's lair (don't provoke him, it will only make your racing life worse).

The Obstacle Team stays inside the jungle, only allowed to enter the lanes to prepare their abilities, place wards and CC a Racer. They can recall at any time to restock their mana and stuff.

Crystal Scar - Roaming Rampage (Difficulty: **)
The race starts at the turret that is closest to the racing team's Nexus, one lap is finished by getting back to the turret. Turrets must be neutralized and spawned minions killed before starting the race and mustn't be captured by anyone during the race.

The Racers have to run clockwise when they're the blue team or counter-clockwise when they're the purple team, touching the ground of the capture points in order before they are allowed to finish the lap. Other than that, they can do the and go where they please. Every way is fair game as long as all capture points are reached in order. You can even get the Storm Shield buff if you want to, although it's not recommended.

The Obstacle Team stays inside the jungle, only allowed to enter the lanes to prepare their abilities, place wards and CC a Racer. They can recall at any time to restock their mana and stuff. Taking the Health Relics or Greater Relic is forbidden, going through Speed Shrines is allowed.

Howling Abyss - Murder Bridge (Difficulty: ****)
Special Rule: The Racing Team's Outer Tower must be destroyed before the race begins.

The race starts at the fountain. One lap is finished by letting one of the Nexus towers shoot at least once at you. You then have to return to the fountain or get killed to start the next lap. If your Oracle runs out, you MUST get killed by the Towers or the Obelisk after finishing your current lap so you can buy a new one.

The Racers have a pretty straight-forward path, since there is only one lane. Back and forth. The real problem is that the fountain will never repair them, so you have to make smart decisions while you can buy stuff.

The Obstacle Team can move on the lane and even run alongside the Racers as long as they do not stand in the way or illegally affect them with abilities, attacks or items. Since most of the path is in tower range, they should concentrate on the middle part and CC the hell out of every racer in range.

Damaging abilities allowed for Obstacle Team
(Any Abilities that can be interrupted by the user are not allowed to be interrupted)
 * ,, , , , / (when the Ball is not on Orianna), , and both plants of  when placed outside of brushes and before Racers have vision of where the trap is placed.
 * when placed inside of brushes.
 * ,, , , , , , , , , , , , , , , , , , , , , , , , , , and  when activated while inside of brushes and not followed up with anything else. After that, either stay in the brush or, if a Racer wants to traverse the brush, move back to the jungle without being in the way.
 * ,, , , , , , , , , (to herself),  (on himself), , , , / (when the Ball is on Orianna), , , , , , , , ,  and  when you're standing still on the lane, outside of brushes, and wait to let Racers come near you. No follow-up allowed, you have to move back to the jungle as soon as you used and finished the ability.
 * when you're standing still on the lane, outside of brushes, and wait to let Racers come near you. You have to deactivate it after 5 seconds and then leave the lane.
 * when you're standing still on the lane, outside of brushes, and wait to let Racers come near you. You must follow it up with if you hit at least one enemy and then leave the lane.
 * when activated while inside of brushes. You may follow-up with ASAP.
 * can be activated anytime and followed up by one single ability. If using Heimerdinger's Turrets, this counts as follow-up for the lane when it can hit a Racer.
 * , must be activated from the jungle without you being in vision range of any Racer.

And never forget...
... to have fun and be fair. Drop a comment, doesn't matter if you want to praise me, scold me for having something stupid in the rules and/or wanting to help me by suggesting stuff.

See you on the Fields of Justice, Racers!