Talk:Gangplank/@comment-27355169-20160111032455

I guess the reason i don't like this rework is because i don't like Champions that rely on a "Gimmick" to max their damage... It just makes it more difficult to effectively carry games. The Gangplank Barrel is a example of the "Gimmick" style of champs i don't like. Place a barrel and hope enemy is gonna sit there? also 50/50 chance they hit it before you? Best chance toss one out and toss another for the chain hit. Also about the ult... any time you make a ability deal damage by hovering over a area, you make it much harder to deal the full amount often times they need to be in the center of the radius, because people can just walk outside the radius or flash outside of it, thresh lanturn there is too many ways. They made it a 8 second duration as well... 8 Seconds is a eternity in league of legends. I much prefer channeling dps ults that are like Miss fortune or Velkoz they have the same weakness as enemy can go outside radi but their ult design is easier and a much better guarantee. Ziggs ult is similar but it is one Big Boom and it's done. So at least i can accuratley gage my damage output off the one shot as opposed to hoping for more cannon shots to land. In this sense the ult still has the same problem as the old ult.. Being that you have to hope all shots hit, although they are not random shots anymore and come down in waves you have to imagine no one is ever gonna be hit by 8 seconds of a ult. Best case scenaria using a team fights confusion to get as much of that ult off as possible, worst case they walk outside of it. Super Gimmick champ.