Talk:Shen/@comment-4664737-20160220133328/@comment-26203093-20160222233619

Absolutely not. 1.75 seconds can be half a teamfight or LESS. Total immunity abilities are extremely sensitive which is why they don't have their numbers tweaked. A shield that absorbs the equivalent of an auto attack in damage, you can counteract by simply strengthening an auto attack. 1.75 seconds of total immunity? you'd have to start building defensively to survive the duration instead of as an actual ADC, which causes too large shifts in team balances.

Further, teamfights SHORTEN over time as assassins still burst, and adc's gain their power faster than tanks do. If you want the ability balanced, it should actually be lowered as the game progresses - but that wouldn't feel good to play, so static numbers are the best.