User blog:Lykrast/Custom patch notes

Why, you would say? Why not, I respond. There isn't much for now, but that's all I can think of... for now...

Over your cursor above a changed numerical value to see the numerical change.

Champions

 * Anivia can now reactivate the ability to collapse the wall earlier.
 * Anivia can now reactivate the ability to collapse the wall earlier.


 * Everyone here knows the power of a spear that lands, and most of you know how spammy this ability is once you get some mana regen. Nidalee is really rewarded for landing a spear, but if she misses, well, she just waits 6- seconds and she throw another one. The other changes are to compensate the high nerf. As for the trap change, it makes both the punishment for walking over a trap more noticeable and also more useful for Nidalee and her team.
 * Bonus movement speed reduced from 15% to %.
 * Effect is now doubled during.
 * Damage reduced from  to
 * Max damage multiplier increased from 250% to %
 * Max damage from  to
 * Cooldown increased from 6 to.
 * Mana cost increased from to.
 * Now refunds half the cooldown and mana if the spear hit something.
 * No longer shred armor and magic resistance.
 * Now slows the target that triggered it by for 2 seconds.
 * If the slow duration is reduced, the damage is dealt quicker.
 * Now has 4 levels, 1st one is acquired at lvl 1 without requiring skill points.
 * You now have all cougar abilities without having to spend at least 1 point in each human form ability.
 * Due to 4th level, damage is now.
 * Due to 4th level, damage is now.
 * Due to 4th level, damage is now.
 * No longer automatically cast in front of, now aimable.
 * Due to 4th level, damage is now.
 * Due to 4th level, damage is now.
 * Due to 4th level, damage is now.
 * No longer automatically cast in front of, now aimable.
 * Due to 4th level, damage is now.
 * No longer automatically cast in front of, now aimable.
 * No longer automatically cast in front of, now aimable.


 * This is a little change, because a second armor shred is kinda pointless.
 * Armor reduction duration increased from to.
 * Armor reduction is now independant from the taunt, and as such is no longer affected by tenacity and is not cleansed with the taunt itself.
 * Armor reduction is now independant from the taunt, and as such is no longer affected by tenacity and is not cleansed with the taunt itself.


 * This is a tentative change, it allows a lot more possible itemisation (especially in fact), some small nerf arrives to compensate.
 * Damage reduced from to.
 * Now applies on-hit effects.
 * A nice little red circle now kindly indicate the enemies to move away.
 * A nice little red circle now kindly indicate the enemies to move away.
 * A nice little red circle now kindly indicate the enemies to move away.