User blog comment:Lesdin/Alanor, the Adroit/@comment-25228021-20161217185117/@comment-25228021-20161218172134

We are indeed brothers (twins, at that), but I don't really have so much of a problem with any of the two of them, I just don't think such a character really has its place in the League.

If you want my gripes with the kit, here they are:
 * That passive is horrendously overpowered. 1400-range auto-attacks that deal increased true damage? I could cut the range in half and remove the true damage, and this passive would still be good. That's what I would do, at least.
 * I would prefer it if W granted her untargetability instead of letting her dash mid-air. It carries the flavor of a sky-high jump better, and it would prevent enemies from taking damage they can't see as Alanor is just so high in the sky.
 * E is kinda disappointing and I don't see the real point of it. I can't imagine for the life of me why a fighter that relies on dexterity and skill would use something so brute-force'ish as a spinning strike.
 * I expected something harder to understand from the ultimate. That true damage execute though. The timing of the ability is not mentioned though. When does Alanor and her spear land back on the ground exactly?

All of that aside, I would like to see actual stats, and some quotes to figure everything out a little better. Once again, good work.