Talk:Cho'Gath/@comment-3529242-20170715184817/@comment-4091261-20170716163556

Woop. ~(*~* )~

I had a feeling it would be like that. Due to how functions, it doesn't work well against aggressive laners. Linear Skillshot Hard CC keeps enemies at bay since they can't move forward to dodge the attack. The other reliable forms of CC he has doesn't really do anything to stop getting struck down from the ADC.

Then again, I can think of an interesting combo. Using the from  to make it easier to land  and with a  afterwards. In fact, maxing would barely increase how much he drains.

Since has a fair amount of sustain and you are getting,  and  quints may be useful. Since essentially needs to walk up to that minion wave or the enemies' face to use, I feel like he would be subject to a lot of poking, kiting, and harassment without easy retaliation.

The extra / would help boost the significance of to last long enough in the laning phase to beat out the other side with chance catches.

To help compensate for the tremendous damage intake, marksmen who can limit both enemies' flexibility would work well. and come to mind for me.
 * limits their range of motion and can even lock them down for a free.
 * is a convenient for landing .  is a mechanic that enemies limit their positioning to prevent maximal use of while  is a god-like zoning mechanism of sheer power that can be a powerful follow up to a.