Talk:Maokai/@comment-143.158.254.226-20110218034356

Played a game with him once. It seems that certain spells are bugged (Kog'maw's barf-slow) and will actually grant you two-charges for your innate instead of one. Might just be me, though. Laning up with or against a spammy hero will make it that you'll never leave the lane. Consider only putting one point into the tele-snare until higher levels, as the saprolings makes farming easy (Takes out caster minions easy), and the tele/slam is valuable for small skirmishes.

His ulty is a bit strange; You can place it, but most enemies will run out of it, and your allies will chase (Making it mostly useless). It has roughly 30~ seconds of cooldown, so you can't spam it, but it will be up nearly every team fight.

My suggestion is to go ahead and level E first, as it's invaluable for just about everything. With the long range, you can easily harrass ranged heroes, and because they will -chase- players, it's helps with getting around turrets. The spawns cannot be attacked, but do provide vision, so you can use them to check bushes, or as temporary scouts. They do eat up a fair amount of mana, however, so after Rod of Ages, I went ahead and grabbed the Evil Tome, which seemed to fix my issues.

Mid game, he seemed to be very tanking, but as carries started to ramp up, you'll be hard pressed to survive, as he doesn't have any strong defensive abilities (outside his ult).

You'll get most of your kills/assists through throwing saproling at runners and using your Twisted Advance to lock down opponents for your allies to assist. Overall, the Ulty could use a bit of work, but hes a fair hero all in all.

I feel he plays like Taric. You're beefy, but you're not quite tank material.