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A carry is a champion attribute that refers to champions that deal high autoattack damage, but have low defensive capabilites. Carries often have abilities, passive or active, that scale with their base stats, such as an increase in Attack Damage and Attack Speed, and rely mostly on their autoattacks to deal damage. Carry champions are called so, because of their late-game ability to "carry" the team to victory - either by of killing key enemy players, or dealing enormous amounts of damage in teamfights.

However, carries also have a primary weakness - they have low defense, or defensive abilities, and often rely for supports, tanks, or other champion arch-types to be effective.

Traits
Carries are often played as a priamry role in many games. They dish out enormous autoattack damage late game and are exempliary in teamfights for providing massive firepower, through sheer autoattack damage.

However, they trade this advantage for relative squishiness, as well as sometimes, a lack of powerful abilities, CC, and overall survivability. As such, they both rely on support players or other champion archtypes to stay alive, and mostly effective in lane.

Because their champion is centered around autoattacks, they are very good at farming, even though they might not have powerful laning abilities. However, carries are almost never used for jungling - their base damage is simply too low to reliably deal damage, nor do they have good starting survivability.

Carries are susceptible to ganks or bursts, because of their fragility and overall lack of punishing abilities. As such, carries should be wary when pushing into the enemy side - a golden rule is that they should never be alone and always be accompanied by a tank or powerful mages when traversing outside of lanes.

Strategy
Because carries' main weakness is a lack of survivability, it is divided over what playstyle one should adopt. While it is commonly accepted to leave the fragility to your base health pool when you are fully levelled up and build to max out as much attack damge as possible, it is sometimes plausible for specific champions to switch to an AP build and playstyle, or more commonly, hybrid AD/AP - some carries do have a strong ability set that can be as crushing as mages and assassins late-game.

Champions
This is a list of champions that are officially carries.

Note: Other champions can be played as carries, but champions listed here are official carries, per Riot's labels.



Ashe, the Frost Archer



Caitlyn, the Sheriff of Piltover



Corki, the Daring Bombadier



Draven, the Glorious Executioner



Ezreal, the Prodigal Explorer



Fiora, the Grand Duelist



Gangplank, the Saltwater Scourge

Sandbox Notes
 * Complete article
 * Perhaps a true lack of content to fill article?
 * Listing of champions who are of this arch-type?