Talk:Renekton/@comment-5009341-20120411172538

i was also thinking about a farmreliant passive:

he gains 0.1% armorpenetration for every minion kill, 2% armorpenetration for every champion kill and 1% for every asssisst (this passive caps at 40%)

rewards good earlygame play with a strong lategame, for those who think 40% armorpenetration is too much... he needs 400 cs, or 40 champkills, or 80 assissts to achieve 40% by the time he farmes up all this the enemy will crit for 1000 and casters be able to kill someone with one combo

or

he gains 0.2 ad per minionkill, 4 per championkill and 2 per assisst (caps at 160 ad)

same farmreliant as above, but ad is reduced by damagereduction/armor therefore the value is much higher

(100 armor will reduce the physical damage dealt by 50%, 200 will reduce the damage by 66%, a champion has at lvl 18 between 60 and 90 armor (37.5% till 47.3% damagereduction), while magiresi reaches from 30-50, much much less)

the true damage which will increase the damage of his skills is somewhat to low, 10 champpkills to increase damage by 30? sounds low imo, or can u explain why so low?