Talk:Graves/@comment-24464243-20141115103530

I think it would be neat if True Grit was more like this:

Graves gains  1 - 10 / 20 / 30  bonus armor and magic resistance while in combat based on his proximity to the closest enemy champion.

Maybe even have more levels where the cap is increased and perhaps boost it to a Chain Vest at close to level 18. I dunno, while this would weaken his sturdiness versus poke, I feel like he'd appreciate more safety when he goes up-close immediately.

Probably shouldn't put the distance where he gets the max benefit as melee range, but maybe at a little under half his range? Or maybe a bit higher; it's kind of a hard thing to just spitball.

Another idea would be him also getting armor penetration against champions based on their proximity to them - not quite like what I put up there, which cares about how close you are to the nearest enemy rather than how close you are to who you're damaging. Give him a bit more simulation of the idea of shotguns being better in close range, though either of these suggestions could easily end up being wasted power.