V5.1

'''This has been copied from VPBE and may not be accurate. The contents will need to be compared to the official patch notes once they become available.'''

New Skins in the Store
The following skins have been added to the store:
 * (previously Dauntless Ahri)
 * This is a Legacy skin and the first in a new series of skins that mark the beginning of a season, similar to how the Championship skins mark the end of a season.
 * (game files only)
 * (game files only)

The following Ward Skins have been added:

The following Summoner Icons have been visually upgraded:
 * ProfileIcon29old.jpg -> ProfileIcon29.jpg
 * ProfileIcon24old.jpg -> ProfileIcon24.jpg
 * ProfileIcon08old.jpg -> ProfileIcon08.jpg
 * ProfileIcon07old.jpg -> ProfileIcon07.jpg

PVP.net

 * Replay System
 * Replays.png The Replay system has been pulled from the PBE, but it's still in development.

Metagame

 * Shop
 * You can now "Swap" items in the shop with similar items. This works on Boot Enchantments, tier-1 and tier-2 jungle items (but not tier-3/enchanted jungle items) and Trinkets. Swapping an item factors the item's full value in the exchange, by contrast to selling the item and buying the replacement (as the sell-back value of an item is lower).


 * Cooldown reduced to 15 seconds from 60.
 * Now has a 75 second recharge time and can hold up to 2 charges. The game begins with 1 charge and it begins recharging at 1:40. Second Smite becomes available at 2:55.
 * Now has a 75 second recharge time and can hold up to 2 charges. The game begins with 1 charge and it begins recharging at 1:40. Second Smite becomes available at 2:55.


 * Howling Abyss
 * The Global Aura now reduces out-going healing effects by 50% instead of all healing effects by 20%. This will hurt supports.


 * Summoner Rift
 * 12 11 PBE New Base Gates are now two additional entrances into the bases - in between the top-mid and mid-bot entrances. These entrances are gated with barriers that only allow their respective teams walk through (although they function as standard terrain for the purposes of jumps and dashes). Additionally, sight does not extend through the barriers.
 * All Non-Epic Camps
 * Initial spawn time increased to 2:00 from 1:55.
 * Health increased to 1560 from 1440.
 * Movement speed increased to 310 from 285.
 * Now utilizes for the first 90 seconds after spawning. Smite will "steal" the bonus, removing it from the monster. : Smite can still obtain the bonus even after the first 90 seconds.
 * Health increased to 620 from 540.
 * Movement speed increased to 360 from 285.
 * Health increased to 2100 from 2000.
 * Health increased to 450 from 400.
 * Health increased to 1340 from 1200.
 * Health increased to 300 from 250.
 * Damage decreased to 18 from 20.
 * Health increased to 450 from 400.
 * Health increased to 1340 from 1200.
 * Health increased to 300 from 250.
 * Damage decreased to 18 from 20.
 * Health increased to 300 from 250.
 * Damage decreased to 18 from 20.


 * Health increased to 1800 from 1600.
 * Base damage lowered to 65 from 90.
 * Now utilizes for the first 90 seconds after spawning. Smite will "steal" the bonus, removing it from the monster. : Smite can still obtain the bonus even after the first 90 seconds.
 * Health reduced to 6400 from 8800.
 * Damage reduced to 240 from 500.
 * Health increased to 800 from 750.
 * Health per level decreased to 50 from 200.
 * Health now scales with monster level multipliers.
 * XP and gold on death increased to 50 from 35.
 * Health per level decreased to 50 from 200.
 * Health now scales with monster level multipliers.
 * XP and gold on death increased to 50 from 35.

Champions

 * Splash Updates
 * The following champions/skins have receive a new splash artwork:


 * Texture Rebalance Part 5
 * - Classic, Exiled, Sinful Succulence, Blade Mistress and Blackthorn.
 * - Classic, Thunder Lord and Northern Storm.


 * General
 * New ability icons.
 * New model for all skins.
 * New/modified textures for all skins.
 * Modified animations to suit the new model.
 * New ultimate particle effects.
 * New ultimate particle effects.


 * General
 * New long lore.
 * New long lore.


 * In the event of 3 or more soldiers: the closest soldier to the target location will now always be the 2nd/middle soldier in the 1-2-3 arrival format. This is changed from being ordered by age.
 * In the event of 3 or more soldiers: the closest soldier to the target location will now always be the 2nd/middle soldier in the 1-2-3 arrival format. This is changed from being ordered by age.
 * In the event of 3 or more soldiers: the closest soldier to the target location will now always be the 2nd/middle soldier in the 1-2-3 arrival format. This is changed from being ordered by age.


 * Added a skin-specific icon.
 * Added a skin-specific icon.
 * Added a skin-specific icon.


 * Mana cost increased to 100 from 50.
 * Mana cost increased to 100 from 50.
 * Mana cost increased to 100 from 50.


 * Maximum bonus damage to monsters increased to 75 / 100 / 125 / 150 / 175 from 50 / 75 / 100 / 125 / 150.
 * Maximum bonus damage to monsters increased to 75 / 100 / 125 / 150 / 175 from 50 / 75 / 100 / 125 / 150.
 * Maximum bonus damage to monsters increased to 75 / 100 / 125 / 150 / 175 from 50 / 75 / 100 / 125 / 150.


 * Mana regeneration changed to 2% of her missing mana from 1% of her maximum mana.
 * Now applies on-hit effects twice.
 * Mana regeneration changed to 2% of her missing mana from 1% of her maximum mana.
 * Now applies on-hit effects twice.
 * Now applies on-hit effects twice.


 * On-catch cooldown reduction reduced to 45% from 60%.
 * Passive now also increases the on-catch cooldown reduction of Boomerang Throw by 5 / 10 / 15%.
 * On-catch cooldown reduction reduced to 45% from 60%.
 * Passive now also increases the on-catch cooldown reduction of Boomerang Throw by 5 / 10 / 15%.
 * Passive now also increases the on-catch cooldown reduction of Boomerang Throw by 5 / 10 / 15%.


 * Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
 * Maximum healing from minion and monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
 * Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
 * Maximum healing from minion and monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
 * Maximum healing from minion and monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.


 * Width reduced to 120 from 150.
 * Width reduced to 120 from 150.
 * Width reduced to 120 from 150.


 * Damage modifier reduced to 70 / 80 / 90 / 100 / 110 % from 70 / 85 / 100 / 115 / 130 %.
 * Damage modifier reduced to 70 / 80 / 90 / 100 / 110 % from 70 / 85 / 100 / 115 / 130 %.
 * Damage modifier reduced to 70 / 80 / 90 / 100 / 110 % from 70 / 85 / 100 / 115 / 130 %.


 * Soul-Marked: Per target cooldown reduced to 6 seconds from 8.
 * Soul-Marked: Per target cooldown reduced to 6 seconds from 8.
 * Soul-Marked: Per target cooldown reduced to 6 seconds from 8.


 * Base shield strength changed to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
 * Scaling changed to of
 * Base shield strength changed to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
 * Scaling changed to of


 * Damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
 * AP ratio reduced to 70% from 100%.
 * Bonus AD ratio reduced to 40% from 50%.
 * AP ratio reduced to 70% from 100%.
 * Bonus AD ratio reduced to 40% from 50%.
 * Bonus AD ratio reduced to 40% from 50%.
 * Bonus AD ratio reduced to 40% from 50%.


 * Fury decay rate increased to 4 per second from 2.
 * Healing is no longer affected by armor and is listed as specific values instead of a % of damage dealt. The healing cap remains unchanged.
 * Healing on minions remains at 5%: 3 / 4.5 / 6 / 7.5 / 9.
 * Healing on champions changed to: 9 / 13.5 / 18 / 22.5 / 27 from 20% of damage dealt.
 * Empowered healing on minions remains at 10%: 9 / 13.5 / 18 / 22.5 / 27.
 * Empowered healing on champions changed to: 27 / 40.5 / 54 / 67.5 / 81 from 40% of damage dealt.
 * Fury generation against minions reduced to 2.5 from 5.
 * Fury generation against champions increased to 10 from 5.
 * Cull the Meek now has a Fury generation cap of 30.
 * Empowered version now specifies that it generates no Fury.
 * Tooltip now shows the damage of each hit, in addition to the total damage.
 * Now generates a bonus 10 Fury against champions.
 * Empowered version now specifies that it generates no Fury.
 * Now generates 2.5 Fury for each minion hit and 10 Fury for each enemy champion hit, up to 30.
 * Empowered version does not generate Fury.
 * Now generates a bonus 10 Fury against champions.
 * Empowered version now specifies that it generates no Fury.
 * Now generates 2.5 Fury for each minion hit and 10 Fury for each enemy champion hit, up to 30.
 * Empowered version does not generate Fury.
 * Empowered version does not generate Fury.


 * Mana cost reduced to 16 / 17 / 18 / 19 / 20 from 16 / 18 / 20 / 22 / 24.
 * Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
 * Mana cost reduced to 16 / 17 / 18 / 19 / 20 from 16 / 18 / 20 / 22 / 24.
 * Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
 * Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.


 * Stats
 * Movement speed reduced to 325 from 330.
 * 's Staccato damage reduced to 40% from 50%.
 * 's Staccato damage reduced to 40% from 50%.
 * 's Staccato damage reduced to 40% from 50%.


 * Damage reduced to 50 / 95 / 140 / 185 / 230 from 70 / 110 / 150 / 190 / 230.
 * Now checks for s more accurately. According to Riot this is actually a nerf, intended to reduce the width of the missiles.
 * Damage reduced to 50 / 95 / 140 / 185 / 230 from 70 / 110 / 150 / 190 / 230.
 * Now checks for s more accurately. According to Riot this is actually a nerf, intended to reduce the width of the missiles.
 * Now checks for s more accurately. According to Riot this is actually a nerf, intended to reduce the width of the missiles.


 * General
 * New ability icons.
 * New ability icons.


 * Tooltip updated to reflect that actual maximum stun duration of 2.25 seconds (currently lists 2 seconds).
 * Tooltip updated to reflect that actual maximum stun duration of 2.25 seconds (currently lists 2 seconds).
 * Tooltip updated to reflect that actual maximum stun duration of 2.25 seconds (currently lists 2 seconds).

Items

 * Total cost reduced to 2800g from 2850g.
 * Total cost reduced to 2800g from 2850g.


 * Combine cost reduced to 435g from 445g.
 * Total cost reduced to 1015g from 1025g.
 * Health increased to 200 from 180.
 * Health regeneration increased to 125% from 100%.
 * Easter Egg: Can now be found by searched "Golden Arm of Kobe", "Golden Bicep of Kobe", "Horn of the ManWolf", or "ManWolf".
 * Easter Egg: Can now be found by searched "Golden Arm of Kobe", "Golden Bicep of Kobe", "Horn of the ManWolf", or "ManWolf".


 * Bonus gold increased to 15 from 10.
 * On-hit damage over time increased to 44 from 30.
 * On-hit damage over time increased to 44 from 30.


 * Bonus gold increased to 30 from 20. Missing from tooltip.
 * On-hit damage over time increased to 60 from 45.
 * The cooldown reduction mechanic now affects the recharge timer instead of the cooldown.
 * The cooldown reduction mechanic now affects the recharge timer instead of the cooldown.


 * Bonus gold increased to 30 from 20.
 * On-hit damage over time increased to 60 from 45.
 * On-hit damage over time increased to 60 from 45.


 * Bonus gold increased to 30 from 20.
 * On-hit damage over time increased to 60 from 45.
 * On-hit damage over time increased to 60 from 45.


 * Bonus gold increased to 30 from 20.
 * On-hit damage over time increased to 60 from 45.
 * Chilling Smite slow reduced to 20% from 50%.
 * Chilling Smite now steals the movement speed, granting the user a bonus.
 * Using Chilling Smite puts Smite on a 60 second cooldown.
 * Using Chilling Smite puts Smite on a 60 second cooldown.


 * Cost reduced to 250g from 475g.
 * Cost reduced to 250g from 475g.


 * Cooldown reduced to 60 seconds from 90.
 * Cost reduced to 250g from 475g.
 * Cost reduced to 250g from 475g.


 * Cooldown reduced to 120 seconds from 180.
 * Cost reduced to 250g from 475g.
 * Cost reduced to 250g from 475g.


 * Cooldown increased to 75 seconds from 60.
 * Cost reduced to 250g from 475g.
 * Cost reduced to 250g from 475g.


 * Critical strike chance reduced to 20% from 25%.
 * Critical strike chance reduced to 20% from 25%.


 * Recipe cost increased to 880 from 680.
 * Total cost increased to 2300g from 2100g.
 * Total cost increased to 2300g from 2100g.


 * Critical strike chance increased to 35% from 30%.
 * Critical strike chance increased to 35% from 30%.


 * (new item)
 * Recipe: +  + 950g = 2800g.
 * Stats: +50 armor, +50 magic resistance and +100% base health regeneration.
 * Grants Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
 * Grants You gain  +  attack damage and ability power while near a Void Gate.
 * Grants Spawns a gate at the target location for 120 seconds (120 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.
 * Void Gate
 * Health: X + (Ylevel)
 * Voidspawn
 * Health: X + (Ylevel)
 * Attack Damage: X + (Ylevel) increasing by  after 3 voidlings have spawned
 * Explosion Damage: X + (Ylevel) increasing by  after 3 voidlings have spawned