Talk:Yasuo/@comment-4636093-20131226154118/@comment-9705522-20131227173912

i see multiple problems with the build. first, sunfire. sunfire isnt a bad item, but defense wise, its one of the weaker ones. thats why its usually purchased on champions who already have a good amount of tankiness themselves and want to both be a bit tankier and still deal damage. yasuo sadly doesnt fit that. sure, he has his shield, but thats about it. if you want to go defensive, randuins is superior pretty much always. second, wits end. again, not really a bad item, but again, not good on yasuo. first, onhits. well, his q applies them ... to the first target hit. most of the time thats not gonna be your target. and if its an entire enemy team there, well, it doesnt deal nearly as much damage. second, its an item that is picked to enhance ones tankiness, not create it. hence it being picked on the likes of shen and irelia after they already got other tanky items. next, atmas. it sucks. sure, you get a bit of armor, a bit of crit and a bit of ad, but since you are, again, not tanky with this build, the ad will be a low amount. 35 to be more precise. on top of that you will only have 2356 hp (if you arent taking banshees. if you are its more, but that is his late lategame item and optional, too). sure, you will have a bunch of armor and mr, but they a, work multiplicatively, meaning a low amount of hp makes them less useful and b, can be easily shredded. compared to the other, significantly better defensive build, consisting of ie, statikk, randuins, banshees, boots and your own choice between warmogs, potentially sunfire, guardian angel and mallet. so, what does this build give you? we will assume warmogs. so, it first gives you 3856 hp. thats a huge amount. on top of that you will have 146 armor, 85 mr (not taking runes and masteries into account, as these are the same for both), nearly 100% crit chance, enhanced crits, and 70 ad. compared to that the other build gives you 35-65. so yeah. not a good build.