Talk:Zilean/@comment-24023648-20150511082713/@comment-24023648-20150514125018

"In an ideal scenario" we don't all play ideal games like you do.

In an ideal scenario you don't take any damage the whole game (so no need for healing  spells), in an ideal scenario you kill the opponents only with your basic abilities (so no need for ultimate abilities), in an ideal scenario you don't miss any minion, you never die, you don't need wards because you always guess where your enemies are, you don't need pings because you're always fully aware of what both your allies and enemies intend, in an ideal scenario... I'll stop here hoping you got my point.

Why did you come up with this nonsense? Are you a troll? Did you want to poke fun at me? Or maybe you really didn't understand what my argument was about? If that's it, I'm also confused when I look at the rest of your argument.

"Vel'Koz's Q rewards you for not aiming at your target" = Vel'Koz doesn't aim his Q at his target so she misses it but gets rewarded? How? Does she get a bonus if she misses her Q? I don't know of such a mechanic in League, but I know of an opposite mechanic where if you hit you get bonuses like cd reduction, example: Thresh's Death Sentence. Also Aatrox can fill his Blood Well by ulting next to enemy champions and a lot of other champions are rewarded for hitting targets. Maybe Cho gets rewarded with a reduced CD if he ults a minion or a monster instead of a champion by mistake but nothing else comes to my mind.

"Zac's passive rewards you for dying" Zac's innate is more similar with Aatrox's innate: they're just life extensions, I can say life insurances, while Zilean's Chronoshift is there for just 5s and if you didn't die in that time or if it didn't force the enemy team to leave you do your job, it's a wasted ult.

Zilean's Chronoshift can actually heal you if you're low on health, so you'll really want to die so you can gain a lot of health OR you can force the enemies focus you to save teammates and not giving a single kill if you ofc kept an escape ability to use when you revive or when the time goes out, that's what I meant when I said it rewards you for dying! BUT NO, THOSE ARE NOT IDEAL SCENARIOS! That's what you meant? In your delusional search for the IDEAL GAME SCENARIO you can't comprehend reasonable  arguments. Is that it?