User:KeithCornell/CPN:Champions8


 * General:
 * Attack damage growth increased to 3 from 1. (Attack damage at level 18 increased to 97 from 63.)
 * Now scales with.
 * Cost modified to 50 mana at all ranks from.
 * Cooldown decreased to from.
 * Ability power scaling removed.
 * The increased damage on the second hit when Double Up kills its first target is considered a critical strike.
 * Mana cost removed.
 * Bonus attack speed decreased to % from.
 * Cooldown decreased to seconds from 12 at all ranks.
 * Strut now cannot be interrupted as long as the bonus is active.
 * Applying Love Tap now increases the duration by two seconds instead of reducing Strut's cooldown by 2 seconds (affected by cooldown reduction).
 * Damage type changed to physical from magic.
 * Duration increased to seconds from 2. Damage now ticks 10 times.
 * Damage per tick decreased to from.
 * Now also applies a scaling per wave.
 * Maximum damage modified to   from.
 * Slow modified to %, decaying over 1 second, from % for second.
 * Channel time decreased to seconds from 3.
 * Number of waves decreased to 10 at all ranks from.
 * Wave damage modified to  from.
 * Total damage modified to  from.
 * Now applies on-hit effects to enemies if it hasn't applied it to the target in the last 1/ seconds.
 * Range decreased to 1000 from 1175.
 * Missile speed increased to 1250 from 1200.
 * Mana cost increased to 70 at all ranks from.
 * Mana cost modified to 85 at all ranks from.
 * Duration decreased to 3 seconds from 5.
 * Now doesn't deal damage immediately, instead delaying it until the zone despawns.
 * Mana cost decreased to 50 from 55.
 * Now shields both Morgana and her target. If self-cast, it will also shield the closest valid target.
 * Duration decreased to 3 seconds from 5.
 * Range increased to 700 from 600.
 * Cast time decreased to second from.
 * Initial magic damage is instead dealt over the tether's duration.
 * Only slows targets running away from Morgana.
 * Tether duration decreased to seconds from 3.
 * General:
 * Renamed to Mundo from Dr. Mundo.
 * When Dr. Mundo hits an enemy champion or kills a unit with an ability, he gains health regeneration equal to for 5 seconds.
 * Cooldown: 5 seconds on activation.
 * Cost modified to from  flat health.
 * Range decreased to 800 from 1000.
 * Damage type modified to physical from magic.
 * Damage modified to  from.
 * Cooldown modified to seconds from 4 at all ranks.
 * Slow now decays over the duration.
 * Cost modified to per second from  flat health.
 * Initial tick removed.
 * Ability power scaling removed.
 * Damage per half-second decreased to from.
 * Now scales with per half-second.
 * Cooldown increased to seconds from 4 at all ranks.
 * Cost removed.
 * Mundo blocks the next basic attack from an enemy champion or large monster in the next 1 second. If he blocked an attack, he gains for each 1% health he is missing for 5 seconds.
 * Blocking an enemy champion's basic attack activates Sadism.
 * Mundo gains movement speed, decaying over 5 seconds and activates Sadism at % effectiveness regardless of its cooldown.
 * Adrenaline Rush activates automatically when Mundo is under 25% health regardless of crowd control.
 * General:
 * Base health regeneration decreased to 6 from.
 * Base mana decreased to 285 from.
 * Attack range increased to 550 from 525.
 * Base attack damage decreased to from.
 * Base armor decreased to from.
 * Hunt now empowers all of her cougar-form abilities.
 * Now only has one rank. All of Nidalee's basic abilities have six ranks and cougar-form abilities scale with her level instead.
 * Mana cost increased to 90 at all ranks from.
 * Cooldown modified to seconds from 6 at all ranks.
 * Damage type changed to physical from magic.
 * Damage modified to   from.
 * Damage ramping minimum range increased to 550 from 525.
 * Maximum damage ratio decreased to 250% from 300.
 * Maximum damage decreased to   from.
 * Missile speed increased to 2000 from 1300.
 * Bonus attack range decreased to 50 from 75. Total attack range decreased to 175 from 200.
 * Damage type changed to physical from magic.
 * Total damage modified to   from.
 * Execute factor increased to 2% at all levels from, but capped at 150% increased damage against enemies with 25% health or less. Maximum damage modified to 250% from.
 * Maximum damage modified to   from.
 * Hunt-enhanced bonus damage removed.
 * Hunt instead makes Nidalee dash through her target 125 units behind it.
 * Mana cost decreased to 40 at all ranks from.
 * Damage duration decreased to second from 4.
 * Damage modified to every  second (Total damage: ), from   per second (Total damage:  ).
 * Trap duration decreased to 1 minute from 2.
 * Damage type changed to physical from magic.
 * Damage modified to from.
 * Cooldown refund modified to 2 seconds from % of its cooldown.
 * Mana cost modified to 90 at all ranks from.
 * Range decreased to 550 from 600.
 * Healing modified to  every  second for 5 seconds (Total healing:  ) from   instantly.
 * Attack speed modified to % for 5 seconds from % for 7 seconds.
 * Range decreased to 225 from 300.
 * Damage type changed to physical from magic.
 * Damage modified to from.
 * Now slows Hunted enemies by 50%, decaying over 2 seconds.
 * General:
 * Mana decreased to 255 (35) from (42). Mana at level 18 decreased to 850 from 998.
 * Movement speed decreased to 325 from 350.
 * : Moved to Passive.
 * Nunu always has a selection of large monsters for Willump to eat (akin to Kindred). Willump's next against the selected monster type with or less executes it and grants a buff according to the monster. Nunu can only have one buff at a time, though it lasts indefinitely. Monsters successfully Consumed cannot be consumed again for 60 seconds. Cooldown: 15 seconds.
 * Nunu gains as bonus health.
 * Nunu heals for and recovers  on-hit.
 * Nunu's attacks and abilities deal as bonus magic damage.
 * : Moved to Q.
 * Willump's basic attacks periodically embolden Nunu, granting him and reducing his cooldowns by 1 second on-hit for 3 auto-attacks or 5 seconds. The third auto-attack also restores . Cooldown:  seconds.
 * : Retooled.
 * Nunu drains 20 mana per second to grant himself and nearby allied champions % bonus attack speed and % movement speed when moving towards visible enemy champions or monsters within 1400 range. Nunu gains 30 movement speed when Blood Boil is active.
 * Cooldown starts on toggling off.
 * Mana cost decreased to 70 mana at all ranks from.
 * Range increased to 700 from 550. (Missile speed: 1400)
 * Nunu now rolls a ball of ice towards target enemy champion. It rolls over enemy units in its way, dealing  magic damage and slowing them by %, decaying over 2 seconds. The ball stops upon hitting any enemy champion.
 * Cooldown increased to seconds from.
 * Nunu absorbs all heat around him as he channels for up to 3 seconds, decreasing enemies' attack speed and movement speed by 25% for 2 seconds, refreshed every second. The movement speed slow decays over its duration. Nunu can stop channelling after  second, dealing   magic damage. If he keeps channelling, the damage and movement speed slow increase by 50% for each extra  second of channel, up to   magic damage and a 100% slow after 2 seconds or more.
 * Now reveals the area to enemies within 1400 range of Nunu.
 * Damage type changed to physical from magic.
 * Damage modified to from.
 * Cooldown refund modified to 2 seconds from % of its cooldown.
 * Mana cost modified to 90 at all ranks from.
 * Range decreased to 550 from 600.
 * Healing modified to  every  second for 5 seconds (Total healing:  ) from   instantly.
 * Attack speed modified to % for 5 seconds from % for 7 seconds.
 * Range decreased to 225 from 300.
 * Damage type changed to physical from magic.
 * Damage modified to from.
 * Now slows Hunted enemies by 50%, decaying over 2 seconds.
 * General:
 * Mana decreased to 255 (35) from (42). Mana at level 18 decreased to 850 from 998.
 * Movement speed decreased to 325 from 350.
 * : Moved to Passive.
 * Nunu always has a selection of large monsters for Willump to eat (akin to Kindred). Willump's next against the selected monster type with or less executes it and grants a buff according to the monster. Nunu can only have one buff at a time, though it lasts indefinitely. Monsters successfully Consumed cannot be consumed again for 60 seconds. Cooldown: 15 seconds.
 * Nunu gains as bonus health.
 * Nunu heals for and recovers  on-hit.
 * Nunu's attacks and abilities deal as bonus magic damage.
 * : Moved to Q.
 * Willump's basic attacks periodically embolden Nunu, granting him and reducing his cooldowns by 1 second on-hit for 3 auto-attacks or 5 seconds. The third auto-attack also restores . Cooldown:  seconds.
 * : Retooled.
 * Nunu drains 20 mana per second to grant himself and nearby allied champions % bonus attack speed and % movement speed when moving towards visible enemy champions or monsters within 1400 range. Nunu gains 30 movement speed when Blood Boil is active.
 * Cooldown starts on toggling off.
 * Mana cost decreased to 70 mana at all ranks from.
 * Range increased to 700 from 550. (Missile speed: 1400)
 * Nunu now rolls a ball of ice towards target enemy champion. It rolls over enemy units in its way, dealing  magic damage and slowing them by %, decaying over 2 seconds. The ball stops upon hitting any enemy champion.
 * Cooldown increased to seconds from.
 * Nunu absorbs all heat around him as he channels for up to 3 seconds, decreasing enemies' attack speed and movement speed by 25% for 2 seconds, refreshed every second. The movement speed slow decays over its duration. Nunu can stop channelling after  second, dealing   magic damage. If he keeps channelling, the damage and movement speed slow increase by 50% for each extra  second of channel, up to   magic damage and a 100% slow after 2 seconds or more.
 * Now reveals the area to enemies within 1400 range of Nunu.
 * Mana cost decreased to 70 mana at all ranks from.
 * Range increased to 700 from 550. (Missile speed: 1400)
 * Nunu now rolls a ball of ice towards target enemy champion. It rolls over enemy units in its way, dealing  magic damage and slowing them by %, decaying over 2 seconds. The ball stops upon hitting any enemy champion.
 * Cooldown increased to seconds from.
 * Nunu absorbs all heat around him as he channels for up to 3 seconds, decreasing enemies' attack speed and movement speed by 25% for 2 seconds, refreshed every second. The movement speed slow decays over its duration. Nunu can stop channelling after  second, dealing   magic damage. If he keeps channelling, the damage and movement speed slow increase by 50% for each extra  second of channel, up to   magic damage and a 100% slow after 2 seconds or more.
 * Now reveals the area to enemies within 1400 range of Nunu.
 * Now reveals the area to enemies within 1400 range of Nunu.