User blog:Poisonshark/PS's "Mysteries of Laning Conventions"

This is a short post, to address one little question...

Why is the laning phase team organization as it is?

See, on Summoner's Rift, I understand from the consensus that a tank or a bruiser goes top-lane, a high-damage caster goes mid, a marksman and a support go bot, and there's one man in the jungle who can be pretty much everything as long as they have sustain, ganking potential, and/or the ability to farm up really well and become another carry by the end-game (this last type does not shine these days because "afk junglers" are not well-received).

My question here is: "Why does it have to be this way?" Can't you have an in bot lane to bully the enemy marksman from long-range and burst him to no 10% health? Can't you have an bully the enemy top-laner from his superior range with only minor fear of retaliation? Can't you have go mid-lane to soak up the enemy mage's burst and bust their face up?

After all, if a matchup is advantageous, why not change lanes to pick on an opponent? As long as the team is still balanced (read: deals physical and magic damage, in burst or over time, with a tank or two to soak the eney team's damage, has some CC), outplaying the champions based on their roles could be viable and win games, since the enemy team would have to resort to lane-swapping to beat the matchup advantages that would've been created by the following rock-paper-scissors: Tank beats Mage beats Marksman [rinse and repeat].

Any thoughts on this?