Talk:Tristana/@comment-93.155.155.119-20120529083719/@comment-88.186.19.90-20120531213326

Trist is a "safe choice" hypercarry, which is granted extra mobility, killing potential and item synergy at the cost of %health damage and armor penetration. You can easily get kills in lane with your burst, you have a slow, a CC (knockback) which is AoE, very good range and farming potential (unlike the other carries which have to kill the minions 1 by 1); and during teamfights you can chase or flee indiscriminately. You don't deal % damage, but it shouldn't really matter with your 90% AS boost.

Graves is an early-game tanky carry, not a hypercarry. Ashe is a very defensive carry, which doesn't fit in the hypercarry category either: she has very good team synergy and great damage, but she can't "melt your face" lategame unlike Kog, Vayne or Trist.

Vayne is probably the carry that deals the most damage late game number-wise, but she has gimmicky teamfight survivability (mid range and no AoE "gtfo type" CC) and a really bad laning phase. Trist doesn't deal % true damage, but at least you won't be complete shit during the first levels of the game and late-game you know you'll be able to get the bruiser off your face.

Kog'maw has slightly less damage than Vayne, but has a ridiculous poking range at the cost of his mobility. Trist has equal AA range, but can actually jump away from people when ganked, instead of just hopelessly running back to her tower and dying.