User blog comment:C9 Teemur/Tsel, the Elven Huntress/@comment-26378838-20170304133541/@comment-26378838-20170304205745

"I made this concept of a Tankshreder without mobility but she can't be slowed, for my hatred to tanks."

It seems like you just thought on what counters tanks and not how to counter tanks. Furthermore, Tsel doesn't seem to have a cohesive theme outside of her purpose. Why is she elven and not a Darkin or something else if the kit itself doesn't reflect that?

For example, taking the "Free Spirit" name from the passive and taking into account the Wisp Spirit passive from WoW's Night Elves, why not increase her movement speed based on how much missing health she has, making her slippery to tanks and fighters, who deal sustained damage, and still making her weak against assassins?

If you do this to all thinking process to all of the kit, you won't be needing so much steroids to make her counter tanks.

"Q is attack while walking + attackspeed so I don't think it's worse than Trist, tho it might be a little bit, anyway you are supposed to max this last."

I don't think being for 4 seconds per activation on a slightly shorter CD is worth gutting  (which is way more on  considering her higher base ). The Q really needs to be something more original and more worth dumping point into.

"E is I'm going to be a mini Vayne a little bit, but the invulnerability is so powerful in my opinion."

A bit too powerful on an ability that can be up every secs with max CDR, don't you think? And can only attain that kind of slippery nonsense with her ult and quite a few points on. And everyone and their mothers abhor when even a mediocre player manages to get away, imagine the frustration this champion would provoke with her E.

"R is sth like Jhin but u can't control it the arrows rapidly fire themselves in the direction of your cursor. "

Not only you need to change the icon to avoid leading people to believe otherwise, the R has anti-synergies with itself. You're any given target 450 units before you land the 3rd shot... what if Tsel is kiting the opposing marksman 1200 units away from her? Whooops, no for you, the target is too far away for the 3rd shot.

I understand it makes sense to shoo away incoming tanks/fighters, but it should work in a way that doesn't counter itself in any given situation.