User blog comment:Yarrghman/Zosimo, the Wrathful Harpy/@comment-7843206-20130405193542

Ok so lets start with his passive, all of his abilities need fury to use, which is ok but if lets say he uses some to clear a minion wave and then a smart enemy chooses then to attack; the only way he can retaliate is to attack 4 times in order to be able to use one skill. I do like the idea of fury, more diverse resources are good and add gameplay mechanics like renektons, but just making abilities straight up cost fury causes balance issues whereby hes useless without fury, and with fury hes balance, so the only way to balance him is to make his abilities do a lot more dmg than other peoples which causes issue. You dont want som1 who can do a lot of damage with fury and none without. Then ontop of that the ulti cost is all his fury, so when he pops it he again becomes useless. In conjunction with that, does his q give 6 fury total because of passive or just 1? Speaking of the q, i like the dash, with the meta and all the new champs some for of ranged cc/gap closer is neccesary; but the cost to use it is just too high, and no in just the fury sense, but the fact that ou have to know you're going to hit it or risk taking dmg with no way of resiprocating that. It feels like renektons w where its a stun, but it stuns you too, but atleast with you kno you'll do more dmg as you're both stunned but you're the only one who did damage, whereas this, if you hit you do a little damage with a minor cc, or you miss and set yourself up for free damage. As for w i dont like those kinds of abilities at all, personal preference but i dont feel som1 should have a built in bc but it works against them, like the gain you get is not even close to the possible 50 armour loss you would receive, i wouldnt level this one up ever just leave it at 0 and have 5 points just sitting by late game because theres noway i would level up an ability that does more harm than good. I'd personally just get rid of the skill and get some kind of utility spell, as she already has a dmg spell, even tho its very little dmg, and a steroid, even tho compared to other ones its not all that great. But if you're set on keeping it just get rid of the stacking debuff when enemies attack you, quite a few champs have buffs that come through being attacked, adc's shouldnt but they definately shouldnt have a stacking debuff when being attacked. Onto the e, pretty much exactly like varus' passive stacking att speed is good, only useful during laning tho and 2 seconds is kind of short to make use of, plus from the way i read it, if he just last hits like adc are supposed to, by not spamming aa's then he wont get the passive bonus at all. The active is nice, bonus damage to a marked champ feels like quinns passive obviously with more damage, and a reveal, but a 30 second cd to do at max level 200ish dmg doesnt seem all that great. Also the 2 seconds again is alright i mean its a nice reveal for a chase and som is juking in the brush but other than that its not all the great of an ability. Now the ulti, honestly i like the concept, the channel time seems a little long i mean it take less time for any other chanelled ult, and then he does dmg after the fact. Seems a little too strong as an initiating damage tool, like setting up a gank and out of nowhere som1 drops to 20% hp, theres no counterplay to that, the range is absurd for a lock on super nuke ability. I'd say just tune down the channel time, make it either %max hp or flat dmg and maybe an execute below  certain% or something. But in its state right now the ulti is just useless in teamfights, so unless he gets it off just as hes sitting in the back channelling and gets lucky that no1 interrupts the never ending channel right at the start of a fight, he wont ever get touse it because by the time the fights over people running will be below the dmg amount so it wont do anything. So altogether its not bad for your second concept but it would need a lot of work, just my opinion tho. Goodluck with it and have a good day man.