Talk:Kayle/@comment-24023648-20140608124149/@comment-1157851-20140611151056

Luv and peace, you just needed to specify that... D: I love her kit, so of course I'm against any idea that dramatically change it or at least I am until I see a good proposal. But it doesn't matter, I'm not Riot. "If you need to handicap a champion, his design is bad." Why an handicap can't be used and how do you define if an handicap is good or bad? Vi and Varus slow while channel Q, all channel abilities in general that prevent you from acting, Rumble passive that silence him... no more ideas. "Why is there a skill she can't work without?" Kayle isn't only a ranged AAer even if she is mainly that, I want again to precise this because I think there is a huge difference between "doing nothing" and "can't AA as ranged". "Why is there a skill that requires no interaction with the player? (apart from checking if it's up...)" and apart you have to value the situation you are in if it's time to activate it or not and apart enemies make use of the CD time if you don't build CDR... it's already 3?br> "Riot stated recently that Frozen Mallet's passive has no play pattern, no interaction with the user or the target. Entropy from Dominion has the same flaw. The owner just needs to right-click and the opponent just to avoid the owner, while the effect is up in Entropy's case which isn't called counterplay. Isn't it the same thing with Kayle's Righteous Fury?" I would really like to read the entire discuss because I don't get it, when I look at Frozen Mallet slow I see a great +1 CC if your team lack them or as counter to a mobility/poke based team, that's all. It's like saying PD or IE have no play pattern because they merely give stats.