Talk:Kayle/@comment-187.137.34.114-20110312062038/@comment-99.63.77.165-20110315145104

First of all: "Her."

Second of all, I think avoidance of damage is better than simply staying alive at 1 HP. It doesn't stop heals, for example, while Trynd getting healed can be mitigated even during his Ult. Also, I believe that the idea is that you trade that extra time for that, and also the ability to put it on another target at range, saving someone who just got jumped for example, or protecting the focus target in a team fight.

NOlif3: It isn't just to counter Ultimates, though that is certainly part of it. 2-3 seconds came make a lot of difference, whether it be a 1v1, helping someone escape, or the middle of a 5v5, etc. You are right though, that it is important to have a good understanding of what champions are capable of, both your allies and your opponents, and making that decision can be difficult particularly since you usually have to make that decision in less than a second. It is good though when used properly.