Talk:Item/@comment-5890214-20130127163042/@comment-5.83.71.124-20130203032432

... I think none of you are right, just have half the gist. First of all, Health has got invaluable in this season, and way cheaper thanks to Warmog's, that's undeniable. But then, in the last line of defense, you NEED some armor against AD in order to not receive true damage from physical sources, and so does mres with magic sources, although they're less respectable lately (Yet can be way more devastating if you know how to use them).

Best defensive balance should be between 3000~4500 HP and 150~250 armor/mres against balanced damage team comps. Why? Because as how defenses work in this game, there's a point where having more and more armor/mres is barely noticeable, however, raising it -At least a little bit- makes you effective HP rise. Of course, you need a good chunk of HP before making defenses make it effective, but then getting both is what makes you survive longer, because, simmilarly with what happens to armor/mres, there's actually a point where you get better effective health by combining it with armor/mres than by just stacking health items, even with a TBC+LW+Youmuu's+Brutalizer troll build around. Needless to say, I'm talking about a tank build, in cases where you're building just one or two defensive items to counter somebody fed, you have to value what can be better, and if you can afford that.

Plus, better antiDPS effects are mostly given by non-HP items, like Tabi, Thornmail, or Frozen heart. Only Randuin's gives health and has an antiDPS effect (Which, actually, makes Randuin's the most valuable item against AD this season). Those effects (Except for Thornmail's, which works in another way) actually mitigate hugely physical damage received, and provide a stat to decrease it.

If you don't believe me, go ahead, do the maths, and take in consideration those effects. What is more, test it ingame.

But on topic: As ClarisS said, for what you say you want, we already have Ghostblade (Although I hate it and will never build it seriously). If you want to bring back the old TBC, suggest Riot to make a new item with the old TBC effects (55 AD, 30% AS, 15 armor reduction on hit, up to 45 for 8 seconds), no new things that could make it overpowered. Oh, and don't forget to tell them about naming old TBC's and new TBC's passives the same, because it would be OP to have two TBCs. I bet they're able to forget about that.