User blog comment:Ferrey/Champion Concept - Vitranima/@comment-5432924-20120823055244

Hi. I'll be happy to help you design your champion. If you would, please let us know what you want to do in greater detail. Please consider the patch notes reviews that Riot gives prepatch.

I will be posting comments on each part that seems significant. Do take in mind the champions mentioned.

General:

The champion needs more information. What about the starting stats and scaling? It might not seem significant, but your passives makes it more so. Range champions start with 30 MR and stay with the 30 MR base at 18. Melee however start at 30 MR and end with ~ 50 MR bases at 18. 9x5 = 45 MR. If this was a melee hero, it would have 95 MR at max stacks. Now factor the items. For these reasons, the stats imperative, initial and level gain.

Champions have a combat skill that enhances their starting combat or leave combat. Notice most Melee have a closure ability or a CC or snare. Movement speed boost, stun, pop, slow, fear, launch, etc etc. This hero, as melee lacks that. How about range? They tend to have flash-like (I call it blink) abilities, or a CC or snare. Your hero lacks all of these. You could add it anywhere, but because it's melee or range, it is difficult to say where you would want this.