User blog comment:GreenMoriyama/Oonoki, the Heavy Wrestler/@comment-26378838-20160416174140

I'll give a fuller review once I have the time, but I'll touch on some points for now:


 * The passive reminds me of Dark Soul's poise and would be more interesting if it acted like it: the more and  Oonoki has, the more resistant to being  he is, but with the catch of being slower the more resistances he has.


 * He also needs a base resistance to being knocked around of at least 25%. Removing 5 or 10% of a CC that normally lasts 1 second or less is barely noticeable


 * His Q passive should capitalize on his knocking back habits instead of being just a pseudo-dash. Why not make it stun enemies knocked back to a wall?


 * His Q is another three-hit-wonder and his E is bland. It'd be much better if they behaved like passive and E; a build-up ability that can be capitalized big time by another ability.