Talk:Promote (spell)/@comment-4636093-20120427032526

One of my favourite spells. The amount of times it's helped win is incredible.

What it does early game is stall for time. The minion is super durable and takes a long time to take out if the carry you're supporting died and they're about to push your tower. (I take this as a support spell).

Mid game it helps push the enemy tower. The minion takes a large amount of tower hits before dying meaning you don't have to wait for another wave of creeps to comtinue pushing.

Late game is where it shines though. Promote the siege minion going top lane then push mid with the rest of your team. It ether will take the enemy tower, damage it incredibly, or force an enemy champion to go and deal with it. Giving you one of the best advantages a summoner spell can give.

It's on a low cooldown too.