Board Thread:Wiki discussions and announcements/@comment-4698489-20150808195101/@comment-24385282-20150814234857

My example of Burnout did not say that the on hit damage would be bundled under FlipText.

Perhaps my wording was not specific enough to show how every case would be handled, but abilities that increase in any effect by charging up would only have minimum charge time / maximum charge time damage shown, so Varus' Q for example would display the following:

Essential information: Damage to first target at maximum charge, damage to first target at minimum charge

Nonessential information: 33% of the above

It takes more space, but only once the spolier is opened, and the entire description would be shown permanently as it is currently - so readers would only have to look as far currently as they would in my suggestion to understand that there is a damage falloff. I may have forgetten to mention this, but my suggestion would also rely on the fact that information regarding modifications to standard/essential information would be displayed in the description so it would be regulated and not changed based on whether information is considered as essential or not.

Whether or not maximum (i.e. charged or increased in some way) damage or total (i.e. the collective damage of a DoT) damage would use FlipText could be changed to make it simpler, but this was avoided in my suggestion because it apparently caused an issue regarding which value should be immediately available. Then again, my suggestion would automatically fix this by having values changed based on their target separated, so instead of deciding which should go first - champion damage or maximum damage - you should just show the two separately, and in cases where the damage can be changed on the same target, the maximum would go before the minimum. In Varus' vase, the example would display the following (with the "/"s representing the use of FlipText):

Essential information: Damage to the first target at maximum charge / damage to the first target at minimum charge

Nonessential information: 33% of damage ... maximum charge / 33% of damage ... minimum charge