Talk:Elise/@comment-84.130.31.145-20121107095739/@comment-84.130.33.77-20121108110703

1.) Yeah, that sounds like Riot. XD

2.) But, when you jump at an enemy between 40% and 50% health and you use Spider-Q directly after the landing, you loose around 50% of the percent based add-damage. At the moment i use E followed by W when all Spiderlings are at the target for max damage and hold back Q as a finisher, when W runs out. But when i cant get an auto-attack at the target after the landing i usually retreat.

Still, no other champion has such problems with their gapcloser and i dont belive that it is intended to be that way.

3.) Slower was the wrong word i guess. Its more like that they need to run to the target and even with Boots of Mobility(493) this takes to long. When you have to wait up to 4 and more seconds, when they were attacking minions, before you can get max-damage out of your W it can, in the worst case, cost you the kill. Thats why i always build a Frozen Mallet on her, even when the rest of her build is AP-Based. The 40% slow greatly reduces the time the Spiderlings need to get to the target, so i can activate my W earlyer, can finish targets faster and the best part of it, it fits the Death-Blossom-Skin.

Funny thing to mention at this point. I found out that Spiderlings already have a jump! But they only use it when they are realy far away...