User blog comment:Chase999/Tabbris, The Devil's Champion/@comment-3391671-20170611084704

Finally found the time to comment. Here is my fuller review of Tabbris, the third of the Quintuplets.


 * Before diving into the kit, I would like to talk about what you had explained in your "Noteworthy Things to Know about Tabbris" section at the bottom of the page. It is essentially a dive into what logics came about when creating this champion.
 * Tabbris is a Caster Crit ADC. That is what you claim. However, the way you set up his kit makes me think that you may have gone in the wrong direction. First up, and  may be caster crit ADCs, but they still rely on their AAs. In comparison, Tabbris' innate hampers using the AA. His trinary resource cannot be used to its highest potential unless you last hit often enough, and only becomes decent in the late game if you properly take enough crit so that marking enemies is worth the innate. From what it looks like, his trinary resource provides more consequences than benefits. And to add, an ADC who cannot freely use their AA like such is better called a caster who uses AD and crit.
 * From my understanding, Tabbris' kit is not telegraphed, but essentially forced. This stems from how the innate is punishing, leading to a downwards spiral of "if you don't land your attacks, you best get the next one in." Tabbris is harder to regenerate, and looks to be more punishing than a resource should be. His kit is readible (you can foresee the outcome), but not essentially telegraphed (you see the possible outcome) because he does not need to go all-in each time he spends his resource.

Now to the kit in actuality:
 * As stated before, the innate punishes more than benefit. Your abilities cost a resource that is hard to generate. Of course, could work just fine in lane, but once Tabbris enters the mid-game, this innate because a limiting tool. The effect you get at max resource is pointless in a duel, and unless your Crit chance is high, Infernal Scar lacks purpose (and feels like a reproduction of.
 * Abyssal Corruption has two flaws: works best if you are clearing a wave of low-health minions, making Tabbris a horrible champion outside of lanes due to Abyssal Corruption not being usuable in teamfights; three instances of damage is just the next level of ' innate.
 * Also, what is the duration of Infernal Scar?
 * Q looks like a nifty ability, until I spotted the fact that there is missing information. Primarily, if two enemies are near each other, with a Scar, does that mean they will ricochet that projectile and kill each other due to proximity? Unless the Scar is consumed on being used for damage, this ability is overpowered. Lowering its damage will not help this ability maintain its bounce effect.
 * Range is missing.
 * This ability looks like it was made to abuse the hell out of Q. Imagine how many time you can bounce off the Q's projectile if you so happen to get a blob of people affected by Scar? Lots of AoE damage...
 * This brings to mind that this kit looks like it may have too much synergy. And by too much, it feels like the synergies are force, making the option of using them individually not so viable due to how overly effective they are when used together. Abilities may combo into each other, but they should not become "the only combo possible" in the kit.
 * Circle of Sin is the second ability to apply some sort of mark on an enemy...
 * A thematic ability... but would an ADC use this? I wouldn't think they should. The passive suites, but the active feels like something from 's kit...
 * How does Tabbris dash in with only a 300 range dash when the cast range is 500?
 * So that is why you've created so many debuffs in Tibbris' kit... nonetheless, I don't buy it that he needs this many, just to make his ult viable.
 * As for the ult itself, it feels like an on-hit effect style ' ult. But what does not amuse me more is that it's on an ADC... who typically cannot produce such burst damage...
 * Also, what is that "bonus damage" for? It has 5 ranks and all...

I was thinking back to your other champions of the Quintuplet, and could only feel that these champions are so loosely stranded together that they might as well be considered as characters of their own backstory. I do not know if it's from the lack of experience or a shoddy job of the base lore, but as of now Tabbris doesn't strike unique in theme, which does make his kit devalued a bit.