VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Dash speed increased to 1800 from 1350.
 * Cooldown reduced to 8 seconds at all ranks from.
 * Now stops dashes.
 * Cooldown reduced to seconds from  seconds.
 * Cast range increased to 600 units from 550.
 * Now stops dashes.
 * Cooldown reduced to seconds from  seconds.
 * Cast range increased to 600 units from 550.


 * Now displays both his main hand and off hand weapons on his user interface.
 * Mark basic attack resets reduced to 1 from 2.
 * Turret attacks reduced to 3 from 4.
 * Turret damage taken from ranged attacks increased 3 from 2.
 * Turret damage taken from AoE spells increased to 4 from 2.
 * Visual effects adjusted to be clearer in game.
 * Range reduced to 1300 units from 1600.
 * Turret damage taken from ranged attacks increased 3 from 2.
 * Turret damage taken from AoE spells increased to 4 from 2.
 * Visual effects adjusted to be clearer in game.
 * Range reduced to 1300 units from 1600.
 * Range reduced to 1300 units from 1600.


 * Star bonus damage reduced to 40% from 50%.
 * Star bonus damage reduced to 40% from 50%.
 * Star bonus damage reduced to 40% from 50%.


 * Passive starting bonus attack speed increased to 20% from 10%.
 * Passive starting bonus attack speed increased to 20% from 10%.
 * Passive starting bonus attack speed increased to 20% from 10%.


 * Bleed now deals 20% bonus damage against monsters.
 * Now heals off of large monsters.
 * Bleed now deals 20% bonus damage against monsters.
 * Now heals off of large monsters.
 * Now heals off of large monsters.


 * Now deals 50% bonus damage against monsters.
 * Now deals 50% bonus damage against monsters.
 * Now deals 50% bonus damage against monsters.


 * Orb now has a debuff icon when it attaches to a target.
 * Orb now has a debuff icon when it attaches to a target.
 * Orb now has a debuff icon when it attaches to a target.


 * AD ratio increased to from.
 * Now passively gains an additional and  after reaching maximum stacks.
 * Now has a base shield strength of.
 * Shield health ratio changed to from.
 * Now deals 50% bonus damage against monsters.
 * Now has a base shield strength of.
 * Shield health ratio changed to from.
 * Now deals 50% bonus damage against monsters.
 * Now deals 50% bonus damage against monsters.


 * base movement speed increased to 335 from 325.
 * Damage cap against monsters increased to 300 at all ranks from.
 * Bonus AD ratio increased to from.
 * AP ratio increased to from.
 * Damage cap against monsters increased to 300 at all ranks from.
 * Bonus AD ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Now properly switches Pow-Pow if she doesn't have enough mana.
 * Now properly switches Pow-Pow if she doesn't have enough mana.
 * Now properly switches Pow-Pow if she doesn't have enough mana.


 * Bonus AD ratio increased to from.
 * Conjuring duration on ally cast reduced to seconds from.
 * Channel-on-self duration unchanged.
 * Conjuring duration on ally cast reduced to seconds from.
 * Channel-on-self duration unchanged.
 * Channel-on-self duration unchanged.


 * Base damage increased to from.
 * Cooldown reduced to seconds from.
 * Base damage increased to from.
 * Cooldown reduced to seconds from.


 * Damage cap against monsters increased to from.
 * Damage cap against monsters increased to from.
 * Damage cap against monsters increased to from.


 * Stats
 * Base attack speed increased to from.
 * Attack speed ratio increased to from.
 * Attack speed ratio increased to from.


 * Stats
 * Base health regeneration increased to from 8.
 * Base health regeneration increased to from 8.


 * Mana cost increased to from.
 * Granting an aura to an ally refunds 30 mana per cast.
 * Mana cost increased to from.
 * Granting an aura to an ally refunds 30 mana per cast.
 * Mana cost increased to 90 from 65.
 * Granting an aura to an ally refunds 30 mana per cast.
 * Granting an aura to an ally refunds 30 mana per cast.
 * Mana cost increased to 90 from 65.
 * Granting an aura to an ally refunds 30 mana per cast.
 * Granting an aura to an ally refunds 30 mana per cast.


 * Stats
 * Base health increased to 535 from.
 * Health growth reduced to 74 from 78.
 * Base mana increased to 375 from.
 * Mana growth reduced to 40 to 60.
 * Base attack damage reduced to 50 from.
 * Mana cost increased to from.
 * Bonus movement speed reduced to % from %.
 * Rejuvenation duration reduced to seconds from 5.
 * Base heal reduced to from.
 * Heal AP ratio reduced to from.
 * Now only deals 60% damage against minions.
 * Mana cost reduced to from.
 * Base heal increased to from.
 * If cast while Rejuvenated, the health cost with be reduced by %.
 * Mana cost reduced to from.
 * Base heal increased to from.
 * If cast while Rejuvenated, the health cost with be reduced by %.


 * Stats
 * Base health reduced to 580 from 610.
 * Base armor reduced to 34 from 37.
 * Base armor reduced to 34 from 37.


 * Lash base damage increased to from.
 * Lash base damage increased to from.
 * Lash base damage increased to from.


 * Now deals 20% bonus damage against monsters.
 * Can now wound large monsters.
 * Now deals 20% bonus damage against monsters.
 * Can now wound large monsters.


 * - Gameplay Update
 * Stats
 * Base health reduced to 540 from.
 * Base mana reduced to 265 from.
 * Base mana regeneration reduced to from.
 * Base magic resistance reduced to 28 from.
 * Whenever Wukong enters stealth or a brush, he shields himself for 40 . The shield lasts for 3 seconds after taking champion damage. This effect can only trigger once every seconds.
 * Mana cost reduced to 30 from 40.
 * Cooldown reduced to seconds from.
 * Base damage changed from.
 * AD ratio changed to from.
 * Bonus basic attack range increased to 125 units from 100.
 * Renamed Warrior Trickster from Decoy.
 * Cooldown increased to seconds from.
 * Now dashes at 1200 speed on cast rather then blink.
 * Dash distance increased to 350 units from 100.
 * Clone duration increased to 3 seconds from.
 * Stealth duration reduced to 1 second from.
 * Cooldown now starts on cast rather than on clone death.
 * Clone now look's identical to Wukong's animation state on spawn and animates if the S key is pressed.
 * Now casts in the direction of cursor rather than where Wukong was facing.
 * Clone can now basic attack for and apply on-hit effects, prioritizing the last enemy Wukong damaged. Basic attacks cannot .
 * Clone now gains bonus attack speed and, but can't trigger the effect, if cast prior to Warrior Trickster.
 * No longer deals  magic damage on clone death.
 * Damage type changed to magic from physical.
 * Mana cost reduced to from.
 * bonus attack speed duration is now paused while active.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Now grants stacks of on each tick.
 * Tick rate reduced to 1 per seconds from 1 per.
 * Damage per second unchanged.
 * No longer has a base damage of damage per second.
 * Now deals per second.
 * AD ratio reduced to from.
 * Damage is now capped at per second against monsters.
 * Bonus movement speed changed to % at all times active from.
 * No longer has a base damage of damage per second.
 * Now deals per second.
 * AD ratio reduced to from.
 * Damage is now capped at per second against monsters.
 * Bonus movement speed changed to % at all times active from.


 * Now deals 100% bonus damage against monsters, capped at.
 * Now restores energy off of monsters.
 * Now deals 100% bonus damage against monsters, capped at.
 * Now restores energy off of monsters.
 * Now restores energy off of monsters.

Items

 * Once every 10 seconds, your next immobilizing ability does   and releases a fire nova that also deals that bonus damage around you.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * champions now deal 11% of the target's current health from 8%.
 * champions now deal 11% of the target's current health from 8%.


 * Once every 10 seconds, your next immobilizing ability does   and releases a fire nova that also deals that bonus damage around you.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * Once every 10 seconds, your next immobilizing ability does   and releases a fire nova that also deals that bonus damage around you.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * Combined cost reduced to from.
 * Combined cost reduced to from.


 * Combined cost reduced to from.
 * Combined cost reduced to from.


 * champions now deal 11% of the target's current health from 8%.
 * champions now deal 11% of the target's current health from 8%.


 * Crescent damage is no longer increased the closer the target is to you.
 * Crescent damage increased to from.
 * Crescent damage increased to from.


 * Cost increased to from.
 * Cost increased to from.


 * Once every 10 seconds, your next immobilizing ability does   and releases a fire nova that also deals that bonus damage around you.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.
 * Now deals as additional damage for 4 seconds after immobilizing an enemy.


 * Crescent damage is no longer increased the closer the target is to you.
 * Crescent damage increased to from.
 * Crescent damage increased to from.


 * Health increased to 550 from 450.
 * Health increased to 550 from 450.


 * Combined cost reduced to from.
 * Combined cost reduced to from.

Runes

 * Point per minion kill reduced to 4 from 5.
 * Point per minion kill reduced to 4 from 5.


 * Point per minion kill reduced to 4 from 5.
 * Point per minion kill reduced to 4 from 5.


 * Point per minion kill reduced to 4 from 5.
 * Point per minion kill reduced to 4 from 5.


 * Time elapsed between hits increased to 3 seconds from 2.
 * Out-of-combat cooldown increased to 8 seconds from 4.
 * Out-of-combat cooldown is now only delayed on-combat with champions.
 * Out-of-combat cooldown is now only delayed on-combat with champions.


 * No longer reduces, and  cooldown by 15%.
 * Stopwatch transform time increased to 14 minutes from 10.
 * Takedowns now reduce the time for Stopwatch to transform by 2 minutes.
 * Takedowns now reduce the time for Stopwatch to transform by 2 minutes.


 * Window to apply stacks increased to 4 seconds from 3.
 * Bonus movement speed for champions increased to  from.
 * Bonus movement speed duration increased to 4 seconds from 3.
 * Bonus movement speed duration increased to 4 seconds from 3.


 * Can no longer gain or  as its first Keystone.
 * Can no longer gain or  as its first Keystone.


 * Now properly grants 10% slow resistance for each summoner spell on cooldown.
 * Tenacity and slow resistance after casting a summoner spell increased to 18% from 15%.
 * Tenacity and slow resistance after casting a summoner spell increased to 18% from 15%.

Summoner Spells

 * Duration increased to 3 seconds from.
 * Duration increased to 3 seconds from.

Turrets

 * Bonus armor and magic resistance increased to from.
 * Now only gains damage reduction if more then one enemy champion is nearby.
 * Now only gains damage reduction if more then one enemy champion is nearby.
 * Now only gains damage reduction if more then one enemy champion is nearby.

Champions

 * Ability damage reduced to from.
 * Ability damage reduced to from.


 * Ability duration increased to 8 seconds from 6.
 * Ability duration increased to 8 seconds from 6.


 * Ability damage increased to from.
 * Ability bonus on-hit damage increased to from.
 * Ability bonus on-hit damage increased to from.


 * Ability damage increased to from.
 * Bonus duration reduced to 4 seconds from 5.
 * Ability bonus on-hit damage increased to from.
 * Ability bonus on-hit damage increased to from.


 * Ability stun duration reduced to seconds from 2.
 * Ability stun duration reduced to seconds from 2.


 * Ability invulnerability duration changed seconds from.
 * Ability invulnerability duration changed seconds from.

Traits

 * Maximum damage taken increased to from.
 * Maximum damage taken increased to from.


 * Glacials have a 25% chance on-hit to their target for  seconds and deal.
 * Glacials have a chance on-hit to  their target for  seconds.
 * Glacials have a chance on-hit to  their target for  seconds.

Client

 * Match History improvements in recording matches.

Practice Tool
Some changes are coming to the Practice Tool.
 * Spawn Jungle Camps are now split into:
 * "Spawn Jungle Camps and "
 * "Spawn Jungle Camps and "
 * New "Fast Forward 10min" button.
 * New "Suicide" button.
 * Target dummies:
 * Health reduced to 1,000 from 10,000.
 * Armor and magic resistance to 0 from 100.
 * New "Add 100 Max HP" button.
 * New "Remove 100 Max HP" button.
 * The target dummy gains increased size the more it has, with the maximum size capped at 10,000 health.
 * New "Add 10 Resistances" button.
 * New "Remove 10 Resistances" button.
 * New "Fully Stack Runes" button, which fully stacks:
 * Precision Legend runes
 * Domination Vision runes
 * Domination Hunter runes.
 * Domination Hunter runes.

Set

 * Set 2
 * New Champions
 * New Traits
 * New Items


 * Set 3
 * Released around mid-March.
 * The theme will revolve around out of this world and space:
 * PROJECT:
 * STAR:
 * BLAST and SPACE:
 * PULSE:

Items

 * Zhonya's Hourglass item.png Zhonya's Hourglass - New item
 * 25 armor, 20 ability power
 * On falling, becomes untargetable, invulnerable, but unable to move for 4 seconds.

Arenas

 * Brand new Arena skins based on Ionia, Bilgewater, Star Guardian and Blood Moon.

Skins

 * Over 120 skins planned for Season 2020.
 * Unknown skins for, , , , , , , , , , , , , , , and.
 * Dark Star skin for.
 * Elderwood skin for.
 * Two skins for, , , ; a regular skin and Prestige skin.
 * Eldritch Horror skin for based on his appearance in Warmother, which will be free to players who owned Volibear prior to his VGU.

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * A Whimsical Non-Human Jungler that will be apart of an event this summer.
 * A masked champion who refuses to die and is solo lane melee carry.
 * A champion who already exists in the lore, similar to and.

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