User blog comment:Lesdin/Maria, the Astral Keeper/@comment-3391671-20160814234740

Ooh. This looks interesting!

Note: I haven't played Bloodborne, nor did I actual know it was a game produced by a Japanese company (until I searched it up just now).

The lore you provide is always a nice glass of wine to read. Pleasant smell, delicious taste.

From what I see within the kit, Maria is supposed to be a mobile Fighter who does well in trading blows (as many Fighters should). With the unique innate and the way her kit intertwines, while she lacks any personal way of shielding or healing herself, she instead has good damage along with the capability to faux-dodge.


 * I: This is just a personal thought, but bumping the passive CD up one second would seem to be more fair. In the late game, she would technically be the bane of ADCs than just the Assassins and Mages.
 * Does the change of homing-projectile into a skillshot-projectile also apply to other units? As in, does this mean minions can shield Maria?
 * Just wish to ask this too: will the cooldown reset upon using Quickstep?
 * Q: Maria's re-positioning tool. Nothing much to say, aside from minor tidbits in how a bit overpowered it could be.
 * W: As with Primus below, I do recommend making it clear how the weapons go for this ability: "Sole" meaning "sword and gun" while "Part" means "twin blade". It's implied in the second part of the ability, but is not apparent in the first part.
 * Also emulate that the Rakuyo is a sword, as it is not mentioned anywhere on the page. I had to look it to know what Rakuyo was aside from being something possibly Japanese inspired.
 * Is Hunter's Craft an AA-reset when used with a basic attack? Does it work like a "on-next AA" when used right before an AA?
 * With the ability reset with other abilities, this skill seems to scream "Assassin" somewhere along the lines. While Maria's only reliable CC is in her E, she can do well in dealing a decent burst of damage as she trades between Q and W. Am I supposed to believe that the ability reset makes this ability a little too overpowered/convenient? (At times, I do wish you could explain somewhere the pros and cons of the kit from your eye, along with how you put them together than needing to explain it later; I need to do the same ironically)
 * E: Maria's CC and also chasing tool. Even if they a bit far away, Maria can pop a shot, dash twice to critical strike, or save the dashes to use Bloodtinge more like a kiting tool when trading in lane.
 * But you make it clear that even when using it in trade in close quarters, it's not a dueling tool. If she can deliver that second, she will also channel, so this part of the ability is more team oriented than solely for herself.
 * I don't know how it would be worded otherwise, but for the, shouldn't it be "modified" than increased? The basic attack is being negatively affected in one part, so saying it's increasing... may be true, but just confusing when you see how the original damage is being reduced by 40% at the start. This is just my nitpick though on wording, not the mechanics.
 * R: Something tells me Maria should have (if building tank) to simulate two simultaneous moments of receiving buffs...
 * Jokes aside, I don't know if Bloodbath is from the Bloodborne series, but the need to be damage to a given extent feels like a justified yet unjustified limiter... I can't put a word on it, but something just doesn't sit with it.
 * Also, how long "out of combat" does Maria have to be? 3 seconds? 0.25? :3
 * Other than that... the only other thing I could comment on is that there are bits of flavour text that at times mars the mechanics of this ability. After a good second or third read, it's clear, but it nonetheless was a bit confusing at first.
 * To clarify: "Active part: Consume mark to deal magic damage to all nearby enemies. For the next ten seconds, or until Maria is out of combat (whichever is lesser), her basic attacks reveals targets and deal the initial damage after a delay over two seconds. This effect can also be applied by Hunter's Craft, also adding a 20% slow to it."
 * Please explain to me what the "200 + original range" is...
 * For such a powerful tool, as much as it requires 40% max health lost, the cooldown doesn't feel as low as it should, unless the damage Maria takes does not start tracking until the ability is off cooldown. If that is the case... then more so an explanation need to be made or clarified.