Talk:Ryze/@comment-2.100.22.157-20110416194813/@comment-189.27.235.201-20110417061705

Let me explain...

Let's say you have 40% cooldown reduction, this means your Q has a cooldown of 2.1 seconds. This means if you use your Q (now on 2.1 seconds of cd) and just after it you use another skill, your Q is on 1.1 seconds of cooldown, minus the time it took to cast the other skill (something like half a second). Meaning you now can cast Q again right away. Now, remember that you have 4 skills at all, so you can CHAIN them in order to fire Q as much as you can: Try to use Q, then W, then Q again, then E, then Q, then R, then Q, then W (thanks to his passive, and the number of skills cast until now, his W has cooled down already), then Q, then E, etc... 400~600, the damage of his Q, might not be very impressive, but by comboing you will deliver it nonstop, and 400~600 damage a few times mixed to his other skills does hurt, expecially with magic penetration. All this happens, of course, thanks to his innate.

Now, if you want a example of silly passive, look at his ultimate. Bonus 255 mana, really? Why not just increase his mana per level then? If the bonus was something considerable, like 300/600/900 (even if you had to reduce his level mana gain to balance things out), or if it was only obtainable after meeting a specific criteria (like cho's feast), then it would be forgivable. But as of now, it's just downright silly. Instead of a free saphire, i'd like if his ulti temporary gave an amount of mana based on how much mana is missing (like 1/2/3 of mana for every 1% of total mana missing, and then removing 100/200/300 mana at the end of the spell). This change would make using his ultimate viable at low mana as a last resource spell, and gives it a mana cost in case he wants to use it when high on mana just for spellvamping and AoE. After all, it's "DESPERATE POWER", an emergency spell...