User blog:Tommo9898/Champion Idea - Temperature Changing Abilitys

So, sort of a mix of fire and ice abilitys.

to put things on the table

UNIQUE resource bar with only 1 increment.

mid/low health

mid AP (remember this when reading, the base damage is quite low)

VERY low AD

very ability based champion and focuses on not getting hit while doing high damage by chaining together multiple abilities.

Passive: If an ability does maximum damage (all to enemy champion(s)), resource bar is refilled. After an ability has been cast, you cannot basic attack for two seconds.

Q: throws out a tendril of fire which snares the target. if cast again the tendril comes back and then arcs to the targets location in an arc (vertically) dealing damage over time

W: leaps into the air in the specified direction and becoming untargetable, landing with a exposion of fire knocking enemies away from the landing area

E: Throws three ice shards in a narrow cone. slows the enemy it hits first and does not travel through targets. this ability activates passive if three enemys of any type are hit.

R: Rises on a columb of ice, becoming untargetable and rooted for 5 seconds. Recast up to 3 times to fire fire missiles. if it hits an enemy champion, it explodes and does small area of effect damage.

So that is what i think would be cool. I admit it would be OP when played with skill but really arn't all champions???

Obviously the basic attack cooldown woould deter alot of people as wel as having to hit with your ability to use another.

Please feelfree to comment. Good or bad i dont care but constructive is best ;) Thanks for reading about my thoughts