Talk:Karthus/@comment-27965496-20160419064702/@comment-26808509-20160428210439

You can't say Riot ignores him in the mage update honestly, because his usual items are getting buffed into the extreme. The tier refunds 25% of every Q and with the E passive you won't run oom for a long time, the new Rod gives him good sustain and now it will be worth getting Morellos aswell so he won't suffer from the high cooldwon on his ult as he used to. I think they didn't touch him on purpose because they want to wait and see what impact this wil have on him, cause I know- his weaknesses still outweight his strenghts and there isn't really a reason to pick him. If you want global pressure, pick twisted, if you want AoE magic damage there is a bunch of others to pick, if you want an annoying damage dealer you can't atack pick someone with long range like xerath. Karthus doesn't bring any unique niche for himself. His own abilities are unique for them selfes, like his passive or his Q that rewards you for aiming smart and of course his undodgable global ultimate, but all of these mechanics are countered easily. Sure, counterplay is important, but they are countered TOO easily and the reward for playing them right isn't rewarded enough ro compensate it. I don't quite know how to balance him without making him op (like buffing his ults damage or its cooldown), but I know for sure that his Wall of Pain needs some love definitly. It has its purpose, it slows the targets and reduces the MR and leaves the target voulnerable to Karthus Q and E, but ingame it feels quite underwhelming. The slow decays over time, the MR reduction being percantal often doesn't help him against his opponents in lane (and in know that was changed on purpose) and despite you cast it right on top of the enemy, they can just decide to walk around it.

I wouldn't mind If they just reworked it into a completly different spell, but if they want to keep it, it needs to recive some kind of buff. Maybe the slow not having decaying over the duration anymore and for compensation it only lasts for 3 seconds instead of 4 or lowering the value to 60% at level 5.