Talk:VPBE/@comment-24035110-20140927182859/@comment-3974211-20140928112221

"runes bouneses" Rune options for mages is a different issue entirely. The fact Magic Penetration is available in Marks was only added part-way through Season 1, as they used to be a Glyph.

"Health+Armor is in abundance" .. "Magic resistance is hard to come by in decent quantities" I thought you were talking about killing tanks, to be honest - not playing against an AD mid laner. Yes, there is a lack of itemization against Kha'Zix, Talon, Zed, etc (although Zhonya's counters Zed almost completely). Problem with adding AD itemization against AD mids is that it would affect the dynamic that exists between mages and marksmen, which is already glass-vs-glass. Perhaps Hexdrinker could be changed to "If you would take ability damage..." rather than magic damage, and have it build into an AP item (change the recipe to Cloth + Null Magic, maybe) - I've always found it annoying that they created this "anti-execution item" and then released Riven, Darius, Zed, etc, as a massive middle finger (Rito: But at least Garen can't kill you!).

mages can only rush armsgaurd as a defensive item, anything else will make them useless mid game and later because they need either a void staff or a deathcap ( chalice rush is problematic and i dont build it unless i REALLY need it and i dont complete its path only later in game, crystal scepter build path REALLY suck and guise and RoA are vaible only on certain champs like swain who is more of a fighter/mage than the other way around ) to do thier jobs unlike ad champs who can rush more than 1 defensive item and dont lose as much power as mages because they have aa + attk spd + crits + most marksmen and assassins dont have mana issues, also current rune setups of scaling health + scaling mr is superior against mages while you cant have the same efficiency running scaling armor + scaling health ( i thought runes were about play styles and equal footings more than giving such unfair early power curve to and against certain champs - go try varus q, jayce bombard or jinx zap with armor pen page in aram and see what i mean ).

"Lane minions - casters deal true damage"

wut ? now i look stupid cuz i thought they deal physical damage cuz of those red numbers XD.

" I don't think this will ever be a viable solution in the League of Legends - it would require too much changing"

so, where is the problem i dont get it ?

and about fizz i think his e should recieve the same treatment khazix jump recieved by redeucng its base damage and ratio scaling because its a free damage nuke skill now when it supposed to be a utility/cc spell forcing people to max it first, hec even the skills name doesnt have any offensive part.