Talk:Ezreal/@comment-4919681-20150706114208/@comment-3466579-20150707121954

I just love the 'skillshots are skill dependant' argument applied to Ezreal! Mystic Shot on 40% cdr has a 2,4 seconds cooldown and 40 mana cost: you can literally spam the skill around and and in the end you'll be hitting someone just by chance.

AP Ezreal has always been deadly, lategame. The problem with Runglaive Ezreal is that he starts being terrifying much earlier than late game., thus negating any chance for shutting him down and preventing his late game to be that deadly.

Should we mention how the combination of his high mobility, high spell range works? He can stay at a 1150 range and decimate you, while retaining a blink in case of some (really hard and deep) engage...