User blog comment:RoznosicielCiast/A "balanced or broken" poll on ALL champions/@comment-5266525-20150215170003/@comment-26111493-20150216101259

From a purely objective standpoint, his kit IS overloaded. No champion should have that much utility and damage rolled into one, and it detracts from a game that prides itself on having 100+ completely unique playable characters, each with their own strengths and weaknesses. When a champion can do anything and everything, what excuse does a player have to use any other champion? A "jack-of-all-trades" champ can still be effective, even if you remove either their utility or their damage. As an example, here is the utility of Lee's kit in a nutshell, ignoring damage:

Passive: Attack speed buff, Energy regen

Q: Dash, wall jump, execute, true sight

W: Dash, wall jump, self shield AND ally shield, life steal, spell vamp

E: True sight, slow

R: Single target knock back, AoE knock up (also worth mentioning that it has no cost)

Now for comparison, we can look at another champion that is usually considered a "jack-of-all-trades" champ, Orianna (once again, ignoring damage):

Passive: none

Q: Vision

W: AoE slow (enemy), AoE movement speed boost (ally)

E: Self shield OR ally shield, self AR/MR buff OR ally AR/MR buff

R: AoE knock back

I repeated this process for every champion in the game and the only champs that even came close to Lee in terms of sheer utility were the King and Queen of of utility themselves, Thresh and Janna. But even they couldn't match what Lee Sin has to offer in his kit. Factor in the damage and suddenly it becomes apparant that Lee's kit is almost comicly overloaded. Now I don't know if the right way to fix this is a nerf or a rework, but sooner or later Rito will need to address the fact that Lee Sin is probably the biggest culprit for lack of diversity in the jungle.


 * Prepares self to be crucified by Lee Sin mains and fanboys*