User blog comment:IlLusion01/Morgaana - The Darkin Chain/@comment-28171995-20180930133643/@comment-8803317-20180930165824

About the chain whip, I only added that to her basic attacks for her visual appearance to be more cohesive with "The Darkin Chain" title, using chains as her main weapon instead of being a mage that shoot out dark magics. Her other abilities would have chains tied to them visually (Passive healing shows chains leeching life to her, Q throws out a chain, R latches chains to enemies, etc...)

Passive: yea I agree the healing can be tone down a bit or only heals for damage dealt by Morgaana. However I think this should not be removed since most Darkins have crazy healing and sustain power so I want her to have this power as well.

W: Actually the flat damage part is the same as the MINIMUM damage on Live. The % health damage is added for her to have more power against tanks, and it only happens when they're CC'ed. If you can lock someone down for a whole 5 seconds then they'll die anyways.

E: The damage part can be removed if it's too unnecessary, but I think the 70% slow is essential. Since the shield can be cast much less often (if she wants her CC to be deadly) and requires hitting at least 1 CC between casts, she should be awarded for effectively blocking a spell with it. This also provides her a more reliable way of regaining her lost passive stacks if she uses the shield correctly.

Anyways, thanks for your feedbacks, I made some nerfs for her regarding your comment.