User blog comment:Telaruhn/Sprig, The Brambleborn/@comment-4315699-20120217221756

I'm actually happy to review this champion because of my affinity for nature based combat. Passive: this passive will really make good players team up for a lot more bush tactics and even make jungle ganks a more acceptable path(not allways a good thing). Q: I assume this would work very similar to singed ability but with a damage instead of more slow and would really help him proc his ult, but because of the power of the slow(same as singed -5%) and having a smaller mana cost I would think the cooldwn should be uped to about 16sec. W: Seeing as this would be his spamming/farming tool I would suggest tuning down the base damage a bit maybe maxing at about 140 would be fine. E: As much as this is a good ability that would easily make a difference in a carry fight it just makes me want to build full tank all the more. Something to concider. R: I've read what you put about how you think the imobilization makes up for the boosted stats but I personally feel that the armor/magic resist boost should be lowered to around 50/100/150 because lets face it I'll go full tank on this champ build around 175armor then go into tower range and tank tower with my ult to have 375armor +about 120 hp regen I'm now immune to towers for 7 seconds and my allies with their boosted hp regen can dispatch most any squishy opponents while their snared and slowed by your abilities. These changes I think will help to reduce the chance of an unkillable champ and hopefully support a higher teamwork inviornment.