User blog comment:Poisonshark/Custom Champion: Win'Gul, the Otherworldly/@comment-24420226-20160408173004/@comment-25235491-20160409133117

"Lot's of neat stuf going on. I'm not hyped about infinite scaling World Eater brings, and there is a little redundancy of the slow on Dark Prophecy since slows don't stack - only the strongest slow actually takes effect. Win doesn't seem to have any other slows on his own, but any from his allies will override it."

- Shigfugjum This is actually the goal of this one. Considering that Dark Prophecy is a slow that can last 6 seconds without decaying, it's also worth considering to make the slow weak. The skill is more about forcing the opponent not to get near the prophecy rather than getting hit by it -- though of course you'll love nailing someone with it. "The combo seems straightforward enough: stun them with your tether, drop your W and E on top of them and nuke them with your ult. The only thing I'm worried about is how high his total damage output is - his ult alone is looking at something like 500 - 1000 +3.4 AP. That straight up kills most carries at any point in the game."

- Shigfugjum Hum... Win'Gul's combo takes a lot of time to take effect if it's done this way. Stunning them with the tether takes 3 seconds outside of, in which case it also takes 1.5 seconds. is unlikely to deal full damage if not dropped during a stun. and also take 6 seconds to take their full effect. Outside, the combo takes forever to actually kill, at which point you're exposing yourself to various forms of retaliation, because you'll be forced to towerdive or thwarted by persistent peeling. Heck, outside of the stun, a marksman fears nearly nothing from him -- I dare even say they're a hard-counter to Win'Gul as long as they're not ability-reliant (that would be, or maybe ), because they disable Voidbringer.