User:I Am Knowledge/Tsubame, The Twilight's Edge

Tsubame, the Twilight's Edge
To be added later.

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 Stats 

Health : 410 ( +95 ) Attack Damage : 55.3 ( +3.3 )

Health Regen. : 6.75 ( +0.65 ) Attack Speed : 0.673 ( + 3.0% )

Mana : 205 ( +55 ) Armor : 20 ( + 1.75 )

Mana Regen : 5.0 ( +0.55 ) Magic Resistance : 30 ( + 1.25 )

Range : 125 Movement Speed : 320

 Combat Role 

Tsubame is a melee DPS fighter that may be played as a tanky DPS or an assassin, depending on the build she uses. She relies alot on her abilities to reach her full potential in battle, and requires alot of mana and mana regeneration for prolonged fights.

Skills

Innate : Disarm

Tsubame's skill with the sword allows her to disarm her opponents whenever she critically strikes them, disabling their attacks and abilites for 1 second. The same target may be disarmed once every 10 / 9 / 8 seconds.

Q : Lunar Slash

Tsubame fires a broad linear skillshot which damages enemies it passes through. While the skillshot is in flight, Tsubame may activate the ability again to teleport to it's location, with an additional mana cost, ending the skillshot prematurely.

Damage : 65 / 100 / 135 / 170 / 205 ( + 0.6 Bonus AD )

Range : 600

Mana Cost : 80 ( + 20 ) / 90 ( + 25 ) / 100 ( + 30 ) / 110 ( + 35 ) / 120 ( + 40 )

Cooldown : 16 / 15 / 14 / 13 / 12 seconds

Q ( Enhanced ) : Flash Blossom

Tsubame instantly dashes to a targeted position, damaging any enemies she passes through. Each enemy she passes through halves the cooldown.

Damage : 80 / 140 / 200 ( + 0.6 bonus AD )

Range : 400

Mana Cost : 80 / 100 / 120

Cooldown : 16 / 12 / 8 seconds

W : Cross Slash

Tsubame slashes in a cross in front of her, damaging enemies hit by each slash. Enemies hit by both slashes are stunned for 1.5 seconds. This skill applies on hit effects.

Damage per slash : 70% / 80 % / 90 % / 100% / 110% of total AD

Range : 250

Mana Cost : 80 / 85 / 90 / 95 / 100

Cooldown : 16 / 14 / 12 / 10 / 8 seconds

W ( Enhanced ) : Dark Burst

Tsubame collects dark energy and immediately expends it in front of her, causing her to dash forward a short distance and damaging all enemies in front of her, stunning them for 1 second.

Damage : 120% / 160% / 200% of total AD ( + 0.8 AP )

Range : 260

Mana Cost : 100 / 110 / 120

Cooldown : 14 / 12 / 10 seconds

E : Parry

Tsubame channels for 1 second, becoming immune to incoming damage and disables for the duration. If she takes any incoming damage or crowd control effects while channeling, she'll strike all enemies around her, disarming them.

Damage : 60 / 90 / 120 / 150 / 180 + ( 1.0 Bonus AD )

Range : 300

Mana Cost : 60 / 65 / 70 / 75 / 80

Cooldown : 18 / 17 / 16 / 15 / 14 seconds

E ( Enchanced ) : Illuminated Haven

Tsubame unleashes a burst of energy around her, damaging and knocking back enemies while removing all crowd control effects on her.

Damage : 120 / 180 / 240 ( + 0.6 AP )

Range : 300

Knockback : 225

Mana Cost : 100 / 120 / 140

Cooldown : 20 / 17 / 14 seconds

R : Dream Chaser

Tsubame gathers her power and determination, which summons a huge vortex which damages all targets inside it. After summoning the vortex, Tsubame is empowered, enhancing all her abilities while allowing her to cast Shards of Blood once during the empowerment. The vortex lasts 2 seconds.

Vortex Range : 475

Vortex Damage : 90 / 120 / 150 ( + 0.2 AP ) per second

Empowerment Duration : 15 / 20 / 25 seconds

Mana Cost : 200 / 225 / 250

Cooldown : 80 / 70 / 60 seconds

R : Shards of Blood

Tsubame stabs herself with her sword, causing her to break into several shards which after a short delay, launch themselves at an enemy champion, dealing a large amount of damage and teleporting Tsubame behind it.

Range : 900

Health Cost : 10% / 20% / 30% of max HP

Damage : 10% / 20% / 30% ( + 1% per 40 AP ) of max HP