Talk:Mordekaiser/@comment-24971427-20190709123419/@comment-40093659-20190712002334

Oh. The overall ideia I got from your last comment was that, in the end, with all of Mordekaiser's mechanics, there was still a problem with his damage. Now that I understood it better, we can still talk about your points.

I acknowledge his Passive is problematic and can turn fights by itself. But the Max HP damage is there to balance his strength against squishies and tanky enemies. If it were a flat value, the damage over time would probably TOO strong against squishies while being satisfactory or just not enough against healthier targets. That's why Darius has no such thing in his kit, his flat damage is already too high (you'll often see him exploding squishies and even fighters like himself). If he were to have Max HP damage somewhere in his kit, Darius' damage would probably drop. That's why, for me, Max HP damage is better than flat damage. What makes it oppressive on Mordekaiser is probably the rune he takes, Conqueror.

As for the Q, well, it's actually his only reliable way of dealing damage. And, knowing his Ultimate, its numbers (including isolated damage) were designed with that in mind. Also, because it's flat damage, you can see it destroying fragile enemies. But that is, to a certain point, intended. The point is, Mordekaiser is admittedly strong, but how can you nerf him without needing to compensate later?