Talk:Swain/@comment-88.186.19.90-20130106035059/@comment-88.186.19.90-20130107233049

DFG gives you 100AP, 15% CDR and a 20% damage amplification on top of Torment's 20 of a total of 40% damage amplification for 3000. Compared to Rabadon that only gives you 150 AP for 3200 gold, I find DFG to give you much more effectiveness both for teamfights and duels.

Sustain-wise, Rabadon lets you heal for 72HP/crow; DFG heals 63HP/crow; that's not such a huge difference when you only have 2 items. Granted, when you have Rilay+Zhonia the extra 25% AP makes you really tanky; but when you only have boots and 1 item it isn't the same. Neither give you any resistance.

During teamfights, a Torment+DFG active on a single target followed by your standard combo is devastating; all your AP ratios are suddenly cranked to above 1.00 for that target, allowing you to gib someone before they can act and still dish out pain afterwards with your ult. Furthermore, the 15% CDR allows you to get your spell rotation sooner, which is very beneficial for teamfights.

Combined with Abyssal/Liandry's magic penetration (which synergises with my resistance intensive runeset) you end up being a huge teamfight presence. Liandry's %health damage synergises beautifully with your 40% damage amplification (even if it's only for 1 proc) and allows you to deal a huge amount of damage during the fight. Abyssal makes you "almost invulnerable", because only burst casters should have enough damage to kill you before you can place your combo and most AD carries should be running away from you.