User blog comment:ErdamonPL/Marten - the Outlawed Sheriff/@comment-16210885-20131002084230

May I point out some things for you? Yes, thank you.

While I do like where this champ is coming from, I believe the problem lies in the abilities. Don't take me wrong; I see the good will behind the concept, but they are either too powerful or...isn't right.


 * The first is the innate. The cause for this effect is...too much. If built wiht lots of critical strike chance and AD, Marten would be a successful ADC...too successful. I would limit the cause, and also the description, to:

"Upon killing a large minion or monster, a champion or destroying a tower, Marten will flip a coin, granting him one of two effects to his next basic attack within 6 seconds. Flip rate is 50% for each side. Heads: Marten aims for the head, dealing bonus true damage equal to 7.5/10/12.5% of his total AD. Tails: Marten aims for the legs, slowing his target by 20/30/40% and inflicting Grevious Wounds for three seconds. (Grevious Wounds reduces all healing effects and health regeneration by 50%)"


 * Looking at Rapid Fire, there is a confusion in what it describes. Will the two shots hit the same target, or will they work like Runaan? Either way, the activation time has quite the effective difference in the later ranks, and wouldn't be leveled up until mid/late game since attack speed remains under 0.75 for the first 6 levels at least. 2 seconds only offers two shots max at level 1, and only by receiving items will he benefit.

The opposite is also true. In later game when he has 1.5+ AS, 10 seconds can become too much of a prize. While the cooldown is medium for an ability, 10 seconds is enough for an ADC to one-down an enemy. I would probably up the cost and change the duration scaling to a flat 5 seconds.


 * I like the idea of "watchman" but the problem her is not the stats; actually some of the stats are quite underpowered. The problem is the concept: it gives free stats that don't relate. Walking over terrain is something that would allow him to escape danger a lot! He can even hide in terrain unless game mechanics are changed to be more complex. That aside, I would keep the addition sight and attack range (actually increase the attack range bonus in compensation; bonus sight is good enough of a stat you know), but drop the damage reduction and terrain jumping while making the mana cost at least scale up (probably make it 10/15/20/25/30...).


 * Did you intend for Marten to be melee or ranged? If ranged, Shackle is OP, since he can keep an enemy from running a team fight. And with 20 seconds for such a powerful "CC" (this concept of CC has been made before, for this custom champion), it can be reused quite often. While the mentioned champions version of the CC has a lower cooldown, it requires special conditions, and Shackle doesn't. While it's not a hard CC, it has such a long range...which is why I asked the question at the beginning. While the duration is yes short, I would propose limiting the range to ~250, so the champion caught, if meelee, can counter this somehow...

Not to forget, Shackles amplifies the ult's damage, so there will be good benefits and acceptably bad consequences to lowering the range.


 * A computer chip is related to Justice? Yes, I feel like stating "WTF!? Whaaaa...!?" This doesn't ride with his outlawed sheriff theme else than the fact that he shoots at the said champion and brings "justice" in the form of an exploding computer chip. I'm being dead honest here, but this is mind-blowing in the bad way (3-way pun not intended).

I would like to offer a similar description:

"Marten will mark a target enemy champion with "unjustful". After 3 seconds, the mark will be consumed and the target champion will receive damage equal to 100% of Marten's attack damage, along with a % of the damage the target has dealt during the 3 seconds...If the champion is affected by Shackles when the mark is consumed, the total damage will increase by a %." Physical Damage: 100% AD (+30/40/50% of damage target has dealt) Increased damage if target is affected by Shackles: 12/18/24%