User blog comment:Willbachbakal/(Summoner Spell Concept) Streamlining Summoner Spells/@comment-25228021-20161017195159/@comment-25228021-20161018112006


 * I don't have an issue with summoner spells being as powerful as ultimates. If anything, their 5-minute cooldown justifies making them more useful than ultimates. To compare Phase to Intervention, Phase has the drawback of being self-cast only.
 * Honestly, I don't think it'd be too strong, as long as Flash exists. Only very strong. As in, I'd consider picking it every game, much like everyone's picking Flash every game.
 * I didn't mean that they all had the same use. But the three can be used for the same effect, with a few differences due to how each spell works. Of course there are other uses for each spell, and the fact that everyone could pick any of the three without any spell completely overshadowing the other two specifically due to those differences is something I really like a lot.
 * Oh, I didn't mean it's a support staple just because of the projectile slowing. Of course there are a lot of other roles that would love this. Assassins mainly, would be able to see any outplay from caster champions coming from a mile away, making mid-lane matchups a lot easier. And that's mainly because of the cast time debuff, even though slowing the CC skillshot is also very important. I just think it's unnecessary when the projectiles already take 1 second to come out.
 * I agree that Heal should be picked for healing: it's exactly what it's supposed to do. But in comparison to most other spells, it ends up feeling really weak because it only heals for that much, and the scenario where everyone gets healed for the full effect is so rare that I don't see much use of it. It just needs a number buff in my opinion.
 * Ignite mostly gets the same uses it has now, except it kills tanks just as bad as squishies and offers zero counterplay. I'm not that salty about it, but I do feel like making it instant creates its fair share of problems.
 * Honestly I'm not sure if it'd be a necessary change. But when other summoner spells have become so convenient (except Heal -I like shooting on this thing-), it might be a good idea to let TP catch up to the buff train. Just a feeling, not actual advice.

Your last point about the map changes sound really interesting, I guess you have ideas? I'd be happy to hear about that, presumably in your next blog post?