User blog comment:ErdamonPL/The Revenge of Erdamon's Custom Balance Changes (TRoECBC)/@comment-15244341-20140718111106

Um... Congratulations, you screwed mid Fizz. The passive is so that he won't get murdered by creeps when he autoattacks the enemy mid and so that he can last hit with no pathing issues. You also didn't do a favor to jungle Fizz.

On Lee Sin's changes, I honestly don't see it as balance. It's a straight nerf, coupled with more straight nerfs on everything else. That's not how you are supposed to balance champs or give them a weakness. Look at what they did to Riven: less early damage and worse trade, so that Riven's weakness is poor trading early on. You also did nothing to cut his overpowering early game. He will still shit on your lanes if he knows how to gank, which is Lee's problem right now. Also the one second self silence on safeguard means he now only can use it for defensive plays past early (in which he can still make that kind of play with a one sec silence if he ganks a solo lane with CC). Think about lategame tank Lee after those changes. He has peel and can't initiate for shit. Might as well pick skarner for that. Assassin Lee works only if you are hideously fed, and if you are going there, you might as well pick Talon.

Riven's ult has a really low CD. So? She really has some serious issues top lane right now, since the nerfs Riot did were (for once) actually effective at cutting her BS trading. If you now take her only way of winning an all-in for no reason you are just screwing a champion that is on the edge right now (good with a big number of buts attached to being successful with her).

Nami has a heal on a not too large CD. That is the reason she has low HP. Hear early game is good enough as it is considering how strong she is late game.

Empower nerf is pretty WTF. Up the base damage a ton or that shit is the worst spell in the game. 180+60% AP Magic Damage on a 9 sec cooldown. Wow, such an impressive asset for a champion to have. Leap strike going up to 2 seconds at all levels should be better, so that Jax's chase/escape potential gets gimped. Also, Empower is essential to Jax's early game from last hitting to doing some resemblance of damage to enemy champions.

Ziggs problem is that you can't push against him if he has blue buff, so he can stall games forever. Not that he can take towers...