Talk:Elise/@comment-26502987-20150616175723/@comment-15667791-20150617175855

Technically, spiderlings have the same movement speed and a higher base attack speed, which means the spiderlings were about as effective at healing Elise before as she was. That puts the level 18 sustain actually at 24 (+ 24% AP). However, spiderlings always had wonky animations in the first place, as well as next to no way to keep up, so I'd hardly consider that accurate. What is accurate, though, is that her non-spiderling heal before was 4 (+ 4% AP), which means pre-AP, pre-6, she heals next to the same completely excluding spiderlings. Adding spiderlings makes it about:

pre-6: 12 (+12% AP) vs. 5 (+15% AP)

after 6: 16 (+ 16% AP) vs. 10 (+15% AP)

after 11: 20 (+ 20% AP) vs. 15 (+15% AP)

after 16: 24 (+ 24% AP) vs. 20 (+ 15% AP)

So, basically, the AP ratio was made to not scale throughout the game without spiderling interaction, and her bases start much lower now. However, in exchange, she heals when not in Skittering Frenzy (I think), and she doesn't have to rely on the spiderlings if some died. That said, my playstyle didn't let spiderlings die much lategame, and even if they did, that means they weren't focusing the carry. I'm not taking either side on the sustain at the moment.

Rappel, however, is missing the mark to me. To me, her whole combo aside from Rappel is to show a power spike, and then if the enemy hops away from you, Elise can Rappel up to them and wait a short bit for her cooldowns to refresh for a second shot at it. It's a buff, sure, but the buff is typically going to go off during my Skittering Frenzy cooldown, I'm fairly sure. I'm not sure how I'd adjust to that buff, if I did.

Also, it's funny to me that they picked this Rappel buff, because my Rappel's been bugging. When I cast Rappel on a target, Rappel seems to disable spiderling attacking for a second or so, dramatically cutting into Skittering Frenzy damage. Am I the only one? This happens all the time for me on the Raptors and Krugs when I rappel to them. Maybe they'll fix that during the update? I dunno.