VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Champions and Skins have received a new splash art:

The following Champions have received some minor texture/model changes:

The following skins have received some VFX changes:

The following Summoner Icons have been added to the store:

League Client Update
"As we're getting closer to opening up sign-ups for the League client update alpha test (link), we're conducting internal testing so we're prepped for players to participate in the alpha. This required use of a live, public environment, and we knew there was a chance of it being prematurely discovered. That's okay, and we'll be sharing much more context on the League client update and its alpha test as we get closer to the alpha's start, including some info on the PBE boards in the next week or so in regards to an upcoming tech test."

- CapnBranFlakes



Replay System

 * Updated assets. The official Replay system was pulled from the PBE almost a year ago and has not been heard from since, although was confirmed to be in development. While unconfirmed - the update to the assets could signify progress.

Summoner's Rift

 * Structures
 * All turrets
 * When dealing damage to turrets based on your AP, your attacks now deal magic damage.
 * Versus turrets, your attacks deal the highest value between physical damage or   magic damage.
 * Base armor and magic resistance increased to 40 from 0.
 * Base health decreased to 4000 from 3300.
 * Immunity to penetration.
 * now grants % damage reduction instead of 200 Armor and Magic Resistance.
 * Inner and Outer turrets
 * Warming Up (% per attack) and Heating Up (once Warmed Up, per attack versus champions) combined.
 * Turrets deal 40% increased damage on consecutive attacks.
 * Damage no longer resets when switching targets.
 * Outer turrets
 * Local gold increased to from.
 * Global gold reduced to from.
 * Inner turrets
 * Local gold reduced to from.
 * Global gold reduced to from.
 * Experience bounty removed.
 * Inhibitors
 * Grants locally.


 * Jungle
 * Buff camps will now announce when they are about to spawn in 60 seconds with an faded icon on the minimap, even if you did not have sight of them killed.


 * Dragon
 * removed.
 * One of the following dragons will now spawn at random:, , and . The interface will indicate which dragon is present and, once slain, which will spawn next.
 * Each dragon grants a permanent buff that stacks up to 3 times.
 * Grants bonus movement speed while out of combat.
 * Increases damage versus turrets and epic monsters.
 * Increases damage versus champions.
 * Grants health and mana regeneration.
 * Starting at 35 minutes, only the will spawn. The buff granted by this objective lasts for only 90 seconds.
 * Your basic attacks and abilities versus non-turrets deal 45 (+45 per Dragon Buff stack) (+45 per Elder Dragon slain) true damage over 3 seconds over time.


 * Initial spawn increased to 6 minutes from 4.
 * Respawn once killed.
 * Encounter difficulty increased.
 * Now grants :
 * While there are no allies nearby, you take X% reduced damage from enemy champions and generate Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal  bonus magic damage. Works versus structures.
 * Lasts for 20 minutes and is retained even if slain.
 * While there are no allies nearby, you take X% reduced damage from enemy champions and generate Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal  bonus magic damage. Works versus structures.
 * Lasts for 20 minutes and is retained even if slain.


 * 2 ability power per level.
 * Increases ability power by 15%.
 * Percentile mana regeneration increased to 1% from.
 * Duration reduced to 90 seconds from 120 for s beyond the first.
 * Duration reduced to 90 seconds from 120 for s beyond the first.


 * Damage over time reduced.
 * True damage on-hit.
 * Health regeneration increased to from.
 * Health regeneration is now disabled while in combat.
 * Duration reduced to 90 seconds from 120 for s beyond the first.
 * Duration reduced to 90 seconds from 120 for s beyond the first.

Champions

 * General
 * New ability icons.
 * New basic attack particle.
 * Attack missile speed increased to 1500 from 1400.
 * Fixed an issue where her attack came from an unusual place during one of her animations.
 * (Q)
 * Damage reduced to  from.
 * duration increased to seconds from 1 at all ranks.
 * Particle effect improved.
 * (E)
 * Missile speed increased to 1600 from 1200.
 * Particle effect improved.
 * Cast range reduced to 600 from 650.
 * Cast range now uses instead of.
 * (R)
 * Increases Chill's movement speed by %, for a total of %. Chill is applied by Flash Frost and Glacial Storm.
 * Chill's attack speed slow.
 * Now has a cast animation. Not a cast time.
 * Cast range increased to 685 from 625. Effectively the same as her attack range, barring edge/center-range differences.
 * Radius reduced to 150 from 400.
 * Radius now increases to 400 over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%, for total to % with Chill. Additionally, the Chill debuff lingers for an additional 1 second when they leave the area.
 * Radius now increases to 400 over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%, for total to % with Chill. Additionally, the Chill debuff lingers for an additional 1 second when they leave the area.


 * (Innate)
 * The current stacks are displayed beneath Annie's overhead health bar, similar to ammunition.
 * (W)
 * Annie should no longer damage enemies who escape the area during the cast time.
 * Range increased to 600 from 560.
 * Duration reduced to 3 seconds from 5.
 * Movement speed on Tibbers.
 * Armor and Magic resistance.
 * Now grants % damage reduction.
 * (R)
 * Initial damage reduced to  from.
 * Burn damage reduced to  from.
 * Tibbers gains 275% attack speed and 100% movement speed that decays over 3 seconds, as well as the ability to ignore unit collision, upon being summoned, when Annie dies and when she stuns a champion with Pyromania.
 * Tibbers will now persist after Annie's death, prioritizing her killer if they are within 1200 range. Otherwise, he will prioritize low health enemies.
 * On-hit changed to  from.
 * Tibbers' attack range increased to 150 from 125.
 * Tibbers will now regeneration 10% of his maximum health every second if he's been out of combat for at least 5 seconds.
 * AI improvements:
 * Re-acquires targets after being CC'd.
 * Better target prioritization.
 * Longer leash range.
 * Annie can target herself to have him return to following her.
 * Longer leash range.
 * Annie can target herself to have him return to following her.


 * General
 * New ability icons.
 * (Innate)
 * Damage per second reduced from.
 * Stacks up to 3 times, up to per second.
 * At 3 stacks, an area around the target is highlighted. After 2 seconds, all targets within the area take magic damage equal to . The damage from this detonation will apply Blaze to secondary targets and refresh the current timer on the target. Once a target has detonated, they will not generate Blaze stacks again for 4 seconds. Until their current buff times out.
 * (Q)
 * Damage reduced to  from.
 * Stun duration reduced to seconds from 2.
 * Cooldown reduced to from 10 at all ranks.
 * Mana cost reduced to from.
 * Damage reduced to  from.
 * Cooldown reduced to from.
 * Damage reduced to  from.
 * Now prioritizes getting enemies to 3 stacks of Blaze.
 * Champions with 2 stacks of Blaze.
 * Champions with 1 stacks of Blaze.
 * Champions with no Blaze.
 * Champions immune to Blaze.
 * Other targets.
 * Now briefly enemies hit by %.
 * Champions with no Blaze.
 * Champions immune to Blaze.
 * Other targets.
 * Now briefly enemies hit by %.


 * General
 * New ability icons.
 * Stats
 * Movement Speed changed to 328 from 335
 * Base health increased to 525 from 506
 * Base mana increased to 375 from 370
 * Base armor increased to 25 from 22.22
 * Armor Growth reduced to 3.5 from 4
 * Base Mana regen reduced to 1.6 from 1.672
 * Mana regen growth increased to .16 from .15
 * Base Health Regen increased to 1.2 from 1.08
 * Base Attack damage increased to 53 from 52.3
 * Attack damage growth lowered to 3 from 3.2
 * (Innate)
 * Cassiopeia cannot purchase Boots and instead gains 4 Movement speed per level ().
 * (Q)
 * Damage increased to  from.
 * Cooldown reduced to seconds from 4.
 * Cost changed to from.
 * Movement speed bonus increased to % from 20%
 * Movement speed duration reduced to 2 seconds from 3 seconds.
 * (W)
 * Cassiopeia spews venom in an arc in front of her, leaving toxic clouds for 4 seconds at 800 range or in front of the first piece of terrain before her. Enemies within the clouds take  magic damage per second and are afflicted with Debilitating Poison,  them by 35% and  them.
 * Costs: 70 mana
 * Cooldown: seconds
 * (E)
 * Damage reduced to  from.
 * Cooldown reduced to second from 5.
 * Cost changed to from.
 * Mana refund reduced to from.
 * Cooldown reset versus.
 * Now deals  bonus damage and restores   health versus  targets.
 * reduced to 40% from 60%
 * reduced to 40% from 60%
 * reduced to 40% from 60%


 * General
 * New ability icons.
 * (Innate)
 * Standing still or channeling for seconds grants Fiddlesticks % bonus movement speed, that lasts for  seconds once he starts moving. Being immobilized will not trigger dread, and will reset the timer.
 * (Q)
 * Range reduced to 525 from 575.
 * (W)
 * Cooldown now begins at the end instead of at the start.
 * Cooldown reduced to seconds from.
 * (E)
 * Bounces increased to 6 from 4. 7 potential targets up from 5.
 * New priority:
 * Target of.
 * New target.
 * Random target.
 * (R)
 * Now casts at maximum range if cast beyond maximum range.
 * Pings "On My Way" to allies.
 * Pings "On My Way" to allies.


 * Dinishing return duration reduced to 6 seconds from 7 seconds.
 * Energy cost reduced to from.
 * Energy cost reduced to 40 from 45.
 * Duration reduced to 3 at all ranks from.
 * Damage aplication increased to seconds from  seconds.
 * Now damages all enemies inside.
 * Ticks of damage deal 25% reduced damage beyond the first.
 * Duration reduced to 3 at all ranks from.
 * Damage aplication increased to seconds from  seconds.
 * Now damages all enemies inside.
 * Ticks of damage deal 25% reduced damage beyond the first.
 * Ticks of damage deal 25% reduced damage beyond the first.


 * General
 * New ability icons.
 * (Innate)
 * If Malzahar has not taken damage nor been affected by crowd control in the last seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
 * (Q)
 * Damage reduced to  from.
 * duration reduced to 1 second from.
 * Cooldown reduced to 6 seconds from 9.
 * Cost reduced to 60 at all ranks from.
 * (W)
 * Malzahar spawns a Voidling at the target location, which lasts for 12 seconds. The first time a Voidling kills a unit, or attacks a champion or large monster, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain 100% bonus attack speed.
 * Voidlings deal physical damage plus   bonus magic damage.
 * Voidlings deal 300% damage to minions below 25% of their maximum health.
 * Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
 * Attack priority:
 * Target of †
 * Enemy champions with .†
 * Enemies affected by, prioritizing champions over minions.†
 * Nearest target.
 * Malzahar's attack target priority.
 * Leash range.
 * Cost: 60 mana
 * Cooldown: 18 seconds
 * (E)
 * Total ddamage reduced  from.
 * Cost reduced to mana from.
 * Mana refund changes to from.
 * Damaging a target with or  will refresh the duration of Malefic Visions.
 * (R)
 * A is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
 * Malzahar's target and all those in the zone take every second. Standard damage removed.
 * Malzahar's target and all those in the zone take every second. Standard damage removed.


 * Cooldown changed.
 * Cooldown changed.
 * Cooldown changed.


 * Mana restoration increased to from.
 * Mana cost reduced to from.
 * Cooldown increased to from 8 at all ranks.
 * Duration increased to 4 seconds from 3 seconds.
 * AP ratio reduced to from.
 * Deals double damage against non-champions.
 * Beatrice is now send to a target location, attacking enemies that get within range, prioritizing enemies with.
 * Mana cost reduced to from.
 * Base damage reduced to from
 * AP ratio increased to from
 * Damage amplification increased to 20% at all ranks from %.
 * Cooldown increased to 10 seconds from 8.
 * Mana cost increased per second reduced to 5 at all ranks from.
 * Number of ravens increased to 5 from 3.
 * Heal from minions reduced to 15% from 25%.
 * Ravenous Flock cannot damage the same target more than once per second.
 * Cooldown increased to 10 seconds from 8.
 * Mana cost increased per second reduced to 5 at all ranks from.
 * Number of ravens increased to 5 from 3.
 * Heal from minions reduced to 15% from 25%.
 * Ravenous Flock cannot damage the same target more than once per second.
 * Ravenous Flock cannot damage the same target more than once per second.


 * (Innate)
 * s now last for 8 seconds.
 * now grabs up to 2 additional spheres near the target.
 * Enemies will take damage from each unit that is thrown at them. Alternatively, does she gain the ability to throw three times?
 * AP ratio increased to 70% from 60%.
 * Cooldown lowered to from.
 * AP ratio increased to 70% from 60%.
 * Cooldown lowered to from.
 * Cooldown lowered to from.


 * Mana cost reduced to 75 at all ranks from.
 * Duration increased to 7 minutes from 5.
 * Recharge time reduced to from.
 * Duration increased to 7 minutes from 5.
 * Recharge time reduced to from.


 * (Innate)
 * Veigar gains a stack of Phenomenal Evil whenever he damages an enemy champion with an ability, and 3 stacks whenever he scores a champion takedown. Veigar gains 1 Ability Power for every stack of Phenomenal Evil.
 * (Q)
 * Passive removed. AP on champion takedowns.
 * Killing a unit with Baleful Strike grants 1 stack of Phenomenal Evil, doubled for large units.
 * Champion kills with Baleful Strike grant a total of 5 stacks, combining both effects.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * (R)
 * Mana cost reducd to 100 from 125.
 * Enemy AP ratio.
 * Damage reduced to  from.
 * Now deals, up to double damage to targets at.
 * Maximum damage.
 * Damage reduced to  from.
 * Now deals, up to double damage to targets at.
 * Maximum damage.


 * General
 * New Passive ability icon.
 * (Innate)
 * Ultimate applying stacks.
 * Now scales with.
 * (Q)
 * Vel'Koz restores per target killed.
 * Enemies can no longer see the target indicator.
 * Initial AP ratio reduced to from.
 * Detonation AP ratio reduced to from.
 * AP ratio reduced to from.
 * (R)
 * Deconstructing enemies marks them as Researched from 7 seconds. Basic attacks and ability damage will refresh this duration.
 * Researched enemies take True Damage instead.
 * Damage increased to  from.
 * Cooldown reduced to from.
 * Researched enemies take True Damage instead.
 * Damage increased to  from.
 * Cooldown reduced to from.


 * General
 * New ability icons.
 * Stats
 * Base health increased to 550 from 543.
 * Health growth reduced to 84 from 85.
 * Attack damage increased to 52 from 48.
 * Base armor increased to 23 from.
 * Armor growth reduced to from.
 * Bonus ability power increased to from.
 * Bonus health reduced to from.
 * (Q)
 * Damage reduced to  from.
 * Heal changed to  from.
 * After casting Transfusion twice, Vladimir gains for  seconds the next time it becomes available to cast. That is to say, when it comes off cooldown.
 * Vladimir gains X% bonus movement speed. Additionally, Transfusion deals 100% increased damage and restores an additional  (healing halved versus minions). The empowered cast will count as the first stack toward the next Crimson Rush.
 * Cooldown reduced to from.
 * (W)
 * Health ratio reduced to from.
 * (E)
 * Vladimir begins charging, increasing Tides of Blood's damage while rapidly consuming over the next 1 second. Vladimir is slowed by X% after the initial 1 second if he continues to charge. After  seconds Vladimir will automatically use the second cast.
 * Vladimir unleashes the stored blood in a nova of bolts, each dealing between   and    magic damage to the first enemy they strike. Enemies will shield other targets behind them.  If charged for at least 1 second, enemies hit are also  by % for X seconds.
 * Vladimir can cast Sanguine Pool without interrupting the charge of Tides of Blood, but the second cast of Tides of Blood will cause Vladimir to surface from Sanguine Pool early.
 * Cooldown increased to seconds from.
 * Range: 600
 * (R)
 * Duration reduced to 4 seconds from 5.
 * Damage amplifier reduced to 10% from 12%.
 * Vladimir now heals for  per champion damaged by the plague's detonation.
 * Damage amplifier reduced to 10% from 12%.
 * Vladimir now heals for  per champion damaged by the plague's detonation.


 * duration changed to -2 seconds from - seconds.
 * Number of barrages increase to from 3 at all ranks.
 * Base damage changed to from.
 * Striking an enemy champion champion with Arcane Barrage grants Xerath an additional cast, up to a total of X.
 * Number of barrages increase to from 3 at all ranks.
 * Base damage changed to from.
 * Striking an enemy champion champion with Arcane Barrage grants Xerath an additional cast, up to a total of X.


 * Demolishes turrets below 25% of their maximum health.
 * Cooldown reduced to from 120 at all ranks.
 * Dobule damage against minions.
 * Cooldown reduced to from 120 at all ranks.
 * Dobule damage against minions.
 * Dobule damage against minions.


 * General
 * New ability icons.
 * Stats
 * Movement speed increased to 340 from 325.
 * (Innate)
 * Zyra spawns two seeds nearby every seconds. Zyra can only have 8 seeds planted at a time, and last for 45 seconds. Seeds caught by  or  will bloom a plant, which last for 5 seconds and deals magic damage per attack. Plants beyond the first deal only 50% damage.
 * Plant health reduced to 2 from 5.
 * Plant magic damage reduced to  from.
 * Plant active duration reduced to seconds from 10 seconds at all ranks.
 * (Q)
 * Renamed Deadly Spines.
 * Area of effect changed to a wide rectangle perpendicular to Zyra, from a circle.
 * Increased plant spawning area relative to the damage area.
 * Mana cost reduced to 60 at all ranks from.
 * Damage reduced to  from.
 * (W)
 * Cooldown reduction passive.
 * Seed vision/vision on being stood on.
 * The health of Zyra's plants is increased.
 * Active unchanged.
 * (R)
 * Plants gain 50% bonus attack speed.
 * Plants deal 50% bonus damage.
 * Plants deal 50% bonus damage.

Items

 * Mana Font.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.


 * Renamed Catalyst of Aeons.
 * Valor's Reward.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 20% of Mana spent is gained as health, up to 15 health per spell cast or 15 health per second for toggled spells.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 20% of Mana spent is gained as health, up to 15 health per spell cast or 15 health per second for toggled spells.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Spell vamp.
 * Damaging an enemy champion with a basic attack shocks them for bonus magic damage on hit. 30 second cooldown, which is shared with other Hextech items.
 * Damaging an enemy champion with a basic attack shocks them for bonus magic damage on hit. 30 second cooldown, which is shared with other Hextech items.


 * - NEW ITEM
 * Grants 25 ability power and 250 mana.
 * Grants Upon levelling up, restores  over 3 seconds.
 * Grants Upon levelling up, restores  over 3 seconds.


 * Total cost increased to from.
 * Health increased to 250 from 200.
 * Magic resistance reduced to 30 from 35.
 * Magic resistance reduced to 30 from 35.


 * 25% base mana regeneration.
 * Grants Refunds 25% of Mana spent. This passive is kept in all upgrades.
 * Grants Refunds 25% of Mana spent. This passive is kept in all upgrades.


 * Ability power reduced to 60 from 70.
 * Magic resist increased to 60 from 50.
 * Now grants 10% cooldown reduction.
 * Aura no longer affects minions.
 * Aura's magic resistance reduction changed to from 20 at all levels.
 * Aura no longer affects minions.
 * Aura's magic resistance reduction changed to from 20 at all levels.


 * renamed.
 * Now additionally refunds 25% of Mana spent.
 * Now additionally refunds 25% of Mana spent.


 * Ability power reduced to 40 from 60.
 * Mana regeneration reduced to 75% from 100%.
 * Mana regeneration on takedown.
 * Grants Gains 15% of premitigation damage dealt to champions as Blood charges, up to . Healing or shield another ally consumes Blood charges to heal them for the charges consumed, up to the original effect amount.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.
 * Grants Gains 15% of premitigation damage dealt to champions as Blood charges, up to . Healing or shield another ally consumes Blood charges to heal them for the charges consumed, up to the original effect amount.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.


 * Health reduced to 300 from 500.
 * Health reduced to 300 from 500.
 * Health reduced to 300 from 500.


 * + Tier-2 Jungle Item +
 * Grants 40% attack speed.
 * Grants Basic attacks deal  bonus physical damage on-hit, up to 75 versus minions and monsters.
 * Grants Basic attacks deal  bonus physical damage on-hit, up to 75 versus minions and monsters.


 * Removed.
 * Removed.


 * Now grants Basic attacks deal 15 bonus magic damage on-hit.
 * Maximum stacks reduced to 6 from 8. Bonuses per stack unchanged, so an overall nerf.
 * On-hit area of effect damage.
 * Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.
 * On-hit area of effect damage.
 * Every other basic attack is accompanied with a phantom that also strikes the target, applying on-hit effects.


 * - NEW ITEM
 * Grants 80 ability power, 300 health and 400 mana.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
 * Grants Fires a spray of icy bolts, dealing   magic damage to enemies hit and slowing them by 65% that decays over  seconds. 40 second cooldown, which is shared with other Hextech items.
 * Grants Fires a spray of icy bolts, dealing   magic damage to enemies hit and slowing them by 65% that decays over  seconds. 40 second cooldown, which is shared with other Hextech items.


 * Combine cost increased to from.
 * Total cost reduced to from.
 * Active named.
 * Damage changed to 300 from 150.
 * Damage is now dealt instantaneously instead of as a projectile.
 * Cooldown is shared with other Hextech items.
 * Cooldown is shared with other Hextech items.


 * - NEW ITEM
 * Grants +300 health, +80 ability power and +10% cooldown reduction.
 * Grants Dashes 275 units in a direction (1150 speed) and then unleashes a nova of fireballs that deal   magic damage to enemies hit. Full circle that expands outwards, similar to . Fireballs beyond the first deal only 15% damage. 40 second cooldown, which is shared with other Hextech items.
 * The dash can't go over walls and has a lockout duration of seconds on spellcasting after completed.
 * The dash can't go over walls and has a lockout duration of seconds on spellcasting after completed.


 * Awe now additionally refunds 25% of Mana spent.
 * Awe now additionally refunds 25% of Mana spent.


 * no longer removes debuffs - only crowd control effects.
 * no longer removes debuffs - only crowd control effects.


 * Mana regeneration increased to 150% from 100%.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.
 * Grants Increases your Health Regeneration by 100% if your  is lower than your . Increases your Mana Regeneration by 100% if your  is lower than your.


 * Ability power increased to 100 from 80.
 * 400 mana.
 * Passive health threshold reduced to 35% from 40%. Grievous Wounds duration increased to 8 seconds from 5.
 * Kills and Assists restore 20% of your maximum Mana.
 * 100% base mana regeneration.
 * Kills and Assists restore 20% of your maximum Mana.
 * 100% base mana regeneration.


 * no longer removes debuffs - only crowd control effects.
 * no longer removes debuffs - only crowd control effects.


 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.


 * Base ability power reduced to 60 from 80.
 * Fully stacked ability power reduced to 100 from 120.
 * Base mana reduced to 300 from 400.
 * Mana growth reduced to 10 from 40.
 * Fully stacked mana reduced to 400 from 800.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.
 * Fully stacked mana reduced to 400 from 800.
 * Grants 15% of damage taken from enemy champions is gained as Mana. 25% of Mana spent is gained as health, up to 25 health per spell cast or 25 health per second for toggled spells.


 * Combine cost reduced to from . Total cost unchanged.
 * Magic resistance reduced to 55 from 70.
 * Health regeneration increased to 200% from 150%.
 * Healing amplifier increased to 25% from 20%.
 * Healing amplifier increased to 25% from 20%.


 * Health reduced to 4 from 5.
 * Regenerates health if it hasn't been attacked for X seconds.
 * Regenerates health if it hasn't been attacked for X seconds.


 * Removed.
 * Removed.


 * Ability power reduced to 70 from 100.
 * Now grants 10% cooldown reduction.
 * Active cooldown increased to 120 from 90.
 * Now grants 10% cooldown reduction.
 * Active cooldown increased to 120 from 90.

Maps

 * Summoner's Rift
 * Taric_Hammer_SR.jpg Taric's Hammer has been added to SR Red Side Shopkeeper's Barrel. This hint towards his rework.


 * Unknown Announcer Pack
 * The following "Announcer" lines have been added to the client, in the same style as the Ancient Ascendant. The speaker is . The map/game mode the announcements are connected to are currently unknown.
 * "I'm running out of heroes."
 * "I wish they'd give up trying to stop me, but I can understand their position."
 * "Well, that wasn't the hero."
 * "They try to knock me down, but I have a low center of gravity."
 * "I got lucky. You'll get me next time."
 * "Annnddd, my search continues."

Upcoming Changes

 * The following changes have been teased by Riot to be coming to the PBE in the upcoming cycle.


 * SKT T1 Skins
 * The following skins were originally unveiled on the PBE during the V6.8 patch cycle, but were pulled due to player feedback:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon:
 * In addition to improving the above skins, Riot plans to make the following addition to the ceremonial skin roster in honor of Easyhoon: