User blog comment:KaosCrash/Dark Demacian Champion Concept/@comment-5418658-20121010023627/@comment-5410699-20121010033723

Thanks for your insight, yeah I know the kit is pretty OP, but im still working on the numbers, especially the passive... before it was a flat '''15%! '''After I decide on passive damage, I may buff the base damages on some of his abilities on later ranks. The ultimate isn't misleading, those values are according to 20/25/30% of any enemies max health currently, before it was 25/35/45%. I personally love the idea of the third skill, a hard summonable creep that can fight but can't aid in pushing and destroying structures. The second skill I'm still debating on, I might remove it all together.

I see your point on the 1st ability, it's a very low cooldown Zhonya's with damage. I can probably take out the untargetability and replace it with an "ignores unit collision effect"and probably make minor changes to the movement speed bonus. Just something to keep the spell's name true.

Either way, thanks for your comment in regards to this concept! :D

''P.S. I like how no one noticed or bother to complain that there aren't any mana cost on his abilities. So, before anyone says anything about them, I'm working on those numbers as well, as they're what make or break spells in my opinion. I didn't decide to post anything relating to his mana for that reason. I want to give this character another bump in the way, so I may give him some costly abilities.''