User blog comment:ClayHuang158/Ciemnota/@comment-3391671-20160510234440

A couple notes for Ciemnota.
 * It may be a good idea to provide a separate box for shadows (in the same way as 's Voidlings and 's Tibbers as they act closely to what pets are like. That way, Q and R will be much more readable.
 * Q can be reworked a bit so that it spawns the shadows better and will grant a proper purpose to it.
 * The duration erks me in that it only offers a little boost of movement speed... for a short moment of time. I believe what may work best is to make the MS buff into a flat 25% or 30% and change the duration into seconds.
 * The above change to duration will make it easier for the player to know how many shadows they will spawn during the duration. If the spawn counter is changed into 0.75, it will be effective Shadows, plus 1 to it all if Ciemnota spawns one at the start of the duration. I won't question the stats on the Shadows, but I feel this may be better, unless you wanted the number of spawned Shadows to not be linear.
 * That shield... did you want to create a counterplay to deactivate Ciemnota's ability to spawn Shadows? From I can see, it bloats the ability by allowing Ciemnota have both a way to deal damage through his Shadows and also grant him a temporal shield that is quite strong. In the early game, and eventually into the late game, it isn't as powerful and doesn't scale off AP or AD, but it's still high in value.
 * I would recommend an alternative to the shield, such as deactivating the spawning while Ciemnota is hard CCed during the ghosting phase.
 * Dark Attack (I would rename this ability into the likes of "Dark Reach") can be simplified into " Ciemnota's next basic attack gains range within X seconds and deals bonus physical damage,  revealing the target for 3 seconds while causing all nearby Shadows to be taunted to the target."
 * Add a duration where "x" is. I also believe you can add a priority to Shadows so that they attack enemy hit by Dark Attack/Reach. Add the 700 range into the range section.
 * E: TBA
 * R: TBA