User blog comment:Emptylord/Champion reworks/Quinn and Valor, Demacia's Wings/@comment-60764-20141105154436

Some points.

P


 * = You didn't gut the passive, but move it. If Quinn should ever need a new passive, this is possibly the best thing to do with it since Harrier is that damn useful.
 * - Basically Yasou's passive, but instead of a shield it forces an duelist adc into the melee assassin role. This gives less control to Quinn players, which is something we are not used to. Even if the players can choose via usage of Q, it means we can't use Q for the normal things we use Q for (poking, dueling, juking, etc).


 * - I don't get why said passive needs a 13 second cooldown to begin with, to, aside from "It's a Gnar thing". Keeping in mind, Gnar needs the cooldown 'cause he can gain Rage extremely fast (from autos, using Q, and taking damage). This seems like it can only be gained from moving, and can't prematurely unless you use a Skystrike.

Q
 * + It's basically the same, there's not much to really talk about. Her having a dash mechanic while transforming, though, is a nice touch.

W
 * + Basically the same, but you added in the refreshed sight reset from the short time Quinn had a toggleable bird form. That's another nice thing to add onto the kit, even if it's very tertiary.

E
 * - You took away the sudden/snap ability to vault off thing and stop/escape ganks and jukes. That's not good.


 * - You took away it's ability to interrupt abilities. That's worse.


 * - You took away her being able to jump over walls. That's even worse.


 * = It takes terrain into account? That's the only good thing I can think of with this.

R


 * = The same, but with a current health mechanic as opposed to base damage per level (and added base damage per each time she levels R). I've talked about the usefulness of Harrier on her before, and the current damage mechanic is like icing on a cake. If anything, though, it makes the damage-akin-to-Vayne's-Q-and-Draven's-Q a bit wonky/hard to follow up on, but still there none the less.


 * - Skystrike still needs Valor to be useful. And it's damage is still pretty blah.


 * + Skystrike's cooldown isn't stupidly long, so that's a QoL change that anyone can get behind.

Overall Kit/comments


 * + Many good things with the kit, such as when she accidentally got a less finicky ult. That inclusion shows that one is mindful of the state of Quinn and how it could be fixed.


 * - Many bad changes (possibly for the sake of inclusion) that don't address the problems she has (small as they are) aside from her ult. The passive or Vault/Grapple changes alone would make her hated.

Overall, it's not a bad rework. Just not a big fan, because Quinn is not Gnar.