User blog comment:LivesByProxy/Let's Talk About Urgot/@comment-1876049-20160516185246/@comment-1330314-20160517095856

I'd actually advocate moving away from a necromantic theme, and instead playing up Urgot's franken-cyborg aspect a lot more. Sion's got the undead Noxian war machine theme down pretty well, yet Urgot still stands out because he's a lot messier, even disgusting, and a lot less human-looking. As you mentioned, he's Viktor's Glorious Evolution gone (even more) horribly wrong, and perhaps the latter could have had a hand in modding him as an experiment in human augmentation, which would also tie him even more strongly into the Battlecast army. Viktor subjected himself to augmentation willingly, and had total control over his own self-perfection, but Urgot never had that luxury, and found himself trapped in a body that was no longer his, forced to spend eternity as an immortal monstrosity in a state constant pain and self-disgust.

I think you're absolutely right that Urgot should be a walking WMD, and I think that he's League's closest thing to a mobile weapons platform (besides, who's his own kind of living artillery). He could probably have an underlying theme of corrosion/biological warfare and generally "dirty"/body horror-inducing weaponry, but above all his goal should be to sow mass destruction and terror on the battlefield while surviving a lot of incoming damage as well. I'd personally get rid of long range poke as one of his strengths (he's a tanky champion with a low autoattack range, he should be fighting up close at all times), and I'd give him slightly more reliable damage. In terms of classification and whatnot, he should probably be a marksman/Juggernaut hybrid (he's not exactly a tank, since he's looking to damage enemies, rather than direct attention towards himself), and as such should have extremely low range and no mobility, but tremendous combat potential and durability in exchange.