Thread:Lesdin/@comment-3391671-20160912054757/@comment-3391671-20170224213200

I've been pleased with how things are rolling with the latest kit, such as the innate regaining its base of being the function to Elemental Residue and such. The duration of the next effect for Myriad Flare (20 seconds) feels a little long, but I presume you thought it through and would have a reasoning for it. Numbers are modifiable to where it need be anyways, so being critical of it is moot.

Placing the restoration passive in the ult is fitting in the sense that the active negates  costs, yet from a gameplay standpoint, it would seriously make buying any  post-6 seem pointless. I would suggest placing it in the innate, but I presume you may have already thought that. There is also the fact that this ult benefits only based champions, and I should have pointed out how this is like 's old  which had an ally cast that only aided champions with. It was also able to damage enemies, but I find it somewhat unfair (for the lack of better terms that hasn't come to mind) when the cast is only for one kind of cost. I would take it the "all abilities have no cost, but still consume ammo/stocks or grant " direction, but admittedly, this may be just a selfish thought (plus, it may not be within Konoe's scope of what she can offer). Lastly, it may be best to note if that 80% CDR becomes the new cap, since the normal cap is at 40%. How would this affect the mastery ?

For Jaunt? Seeing the NN, which I presume stands for something such as "needs name," some names that come to mind is "Effectuating Jaunt" or "Catalyzing Jaunt." I like the use of the term "Jaunt" so I wished to retain it. As for its effect, I find it satisfying in what it attempts to achieve, as it has always done.

For the innate, I forgot to note how that 1, 6, 11 level scaling for the MS feels strange, in that it does not step up to 16 also. Is there a reason why it stops at 11? Because if there is no special reason, I would change the levels to 1, 7, 13 as I would usually divide the levels up. Then there is the, which I like how you laid it at 4 seconds, as it solves our past issue when it was affected by CDR. However, it has me thinking as to what the summoner would now do during that 4 seconds. Yes, this state is meant to have players avoid spamming away, but you could say that aside from the MS, I would wish for Konoe to be able to have more from it somehow. This is just a thought that crossed my mind, so it may not be valid, but since you ask for feedback, this is one more bit of it.

Onto the lore side... I have made little to no progress. Busy day, busy life. And as much as I wish to say this weekend will be opened up, it is not. I will see if I am open later on today, but I have to admit that there is no promise in that too orz