User blog comment:Acepilot275/Orinus, The Cosmic Explorer/@comment-5976527-20130312191219/@comment-6572856-20130312222336

Thanks for the review, this champion has been on my mind for a long time, and I'm excited to get some advice. In regards to his abilities:

passive: originally i had it so that he gains stacks whenever his spells deal damage, but i thought that would be op, because it would be very easy to gain stacks at early levels, so i went with the current one. Maybe i'll go back to the old one but implement something like increasing max stacks (perhaps 10 at lvl.1, and increasing by 10 every 4 lvls), and increase the armor per stack to 1.75.

q: I see where you are going with this, so i'll change the immunity to something like immune to melee damage but not ranged.

w: this one will stay the same.

e: ill change the champion push distance to 80% of the original

r: i'll probably keep this one the same. the whole point of the ult is to prevent escapes for the enemy and provide them for my team. for example if the enemy team is taking baron, the ult will give my team time to get into position. in the case of the reverse i can create a buffer zone they can't easily cross and give my team a chance to retreat. and when you think about it: sometimes removing someone from the fight entirely is better than dealing damage. however i see your point and might create another ability page with an ult similar to the one you came up with.