User blog comment:ClayHuang158/Jargan/@comment-7709681-20160323172812

I see that his steroids got more streamlined, but his previous problematic nature still exists, as his initial mechanics (A lot of steroids, two dashes, two AoE and now shields everywhere) remains.

Even if you lowered the health ratio and got rid of the free bonus health, you now have three shields (plus two for allies, which are exceptions from the innate but not R) and they now count towards his innate passive and his basic abilities (except W's passive): Shields that increase his E's damage, Q and W's shields, and both of the Innate's components, which positively affect his W and now are negatively affected by E... plus W's health regen in exchange of getting rid of the free regen from the Innate.

All of this without counting that there's too much happening on the kit, to the point that each ability needs to be gated without a compensative reason in order to make them functional. I believe that, rather than a rework (which turned out to be nerfs everywhere), you need to simplify his kit a lot, and from there start fresh and anew.