User blog comment:Worstbuilder/Custom Rune Changes/@comment-6006137-20140622005751

You have made zero changes to Quintessences, which basically would render your whole preporsition unfinished. Only changing the price would make me think that you thought about them, but seeing as you remove the %Hp yellows and not the Quints, you clearly missed a section.

One of the glamours of Runes is that they already are partially devived (to me, that is). Marks/reds usually offer the best stats in terms of offence and peneteration, and Seals for the defence (except for Mr). Glyphs serve for mana and Magic already usually, so your 'big changes' are things that are already hugely implemented.

I also disagree on the removal of hybrid peneteration. They offer a very powerful niché that allows (semi-)hybrid characters to be effective without having to overspend on runes or feel like they need to let one part be weaker. I also saw stuff which almost convinced me that they are better for mages then Magic Pen is, because early on, AA's make a hude difference.

You also seem to basically buff most of the runes. This creates a larger gap to people who still need to purchase runes. While in higher levels it shouldn't make a difference, in the lower it will. Runes provide a lot of invisible power, and especially 'worse' players will have no idea why X champ just stomped them to death. It took me a while to get used to runes as well.

I think you need to reconsider your changes, especially since I thin kwe should embrace 'weaker' runes more to allow larger customisation, but that is just my opinion.