User blog:Willbachbakal/(Champion Rework) Ashe, the Frost Archer

This is a tentative rework for Ashe, the Frost Archer. Ashe is, in many respects, one of the most unique marksmen out there, able to provide not only great DPS, but also some of the best crowd control in the entire game (she has the longest potential stun, at 3.5 seconds). She fits a very clear, very specific niche in team comps, and has incredible playmaking potential. However, she hasn't aged too well: at a time where other hypercarries have become top picks, she still remains unpopular. I feel her problems aren't so much with her not fitting into the current meta (though she's been hit hard by mobility creep), but rather with her play patterns: during the laning phase, she has minimal tools to interact with her opponents, but plenty of incentive to play super-passively, and her perma-slow, while somewhat iconic, is significantly unhealthy, and responsible for locking out a lot of her power.

What Ashe needs, basically, is more fighting options: she doesn't really need additional damage, she's meant to have an abysmal laning phase and an amazing late game, and she's not meant to be too difficult to play (or at least to learn). I do, however, want her to be rewarded for initiating fights and engaging rather than for playing passively, even while in lane. A lot of her CC and utility, with a bit of tweaking, could encourage her to poke and trade rather than just farm.

Abilities
What do you think? While removing Ashe's perma-slow may not be appealing, I think all perma-slows will eventually be removed (one of the main reasons was reworked), including Ashe's. Do you think these changes are still true to Ashe, her theme and gameplay?