Talk:Jungling/@comment-5067599-20140821141334/@comment-6281696-20140915161327

Meh, I presume it's because a good chunk of succesfull junglers feel not so much like your opponent played well and set you up nicely, or you overextended and got punished or whatever. Most of them just tend to feel like someone basicly dropped from the sky and near-instantly murdered you, and it just isn't much fun to lose that way. It is due to the overall lack of sight in the game, and before anyone starts moaning about wards I'd like to point out that even with wards you won't get much more than say 30% of the map visible at any given time (ignoring your own base) which is increadibly limited, the relative high mobility in the game, and the obsession with burst-damage. This can also ruin some aspects of jungling, e.g. the overall lack of sight makes it difficult to make bluffs by making your presence known, and some of the more mobile champions are borderline impossible to gank. And overall it just makes it feel like kind of a cheap roll. And that's without any issues with certain champions being obnoxious, people camping and stupid tactics like invading to which we don't really have anything to respond with.

I can definitly understand people who'd want to avoid the entire role altogether.