Talk:Graves/@comment-25239084-20141119004928/@comment-1403138-20141226100735

@JimminyBunny The Armor and Magic Resist per damage give/take is good enough to give Graves a simple early game and not be noticeable in the late game. If you replaced it with taken damage reduction, there would be a dramatic shift in how Graves plays because that kind of damage reduction is VERY noticeable in the late game when people chunk health bars, especially if the enemy team does not have true damage to counterpick Graves in that situation. This would let Graves not need to build actual defensive stats (and benefit well from having scaling Health Seals or any kind of pure hp boost) and turn him into pre-nerfed Kha'Zix, and then turn him into current Kha'Zix if it were to actually happen. While Riot has been leading to this kind of gameplay where champions are only strong in the last 2 minutes of the game, this kind of damage reduction would have to gut Graves damage, and gutted damage is pretty awful for a champion that is defined more as an AD Caster than as an AAing Marksman.