Talk:Cassiopeia/@comment-4636093-20140827230102/@comment-10428734-20140828014300

Oh, and I forgot a few points:

The delay of her Q is increased. Not only the ability deals less damage, it is also harder to land. Q doing less damage also means that Cassiopeia has to follow-up with E to trade effectively in lane, with only 700 range. She will get completely destroyed in lane by champions like Ziggs, Xerath or Orianna (oh, the most popular mid laners in this meta).

W only has 10/15/20/25/30 (+0.1 AP) damage per second. This means that farming with the ability is a lot less reliable since minions can easily outdamage the poison. Here again, having to last-hit with your 700 range E makes you more vulnerable while farming. Compare that with Ziggs, Xerath and Orianna again.

Is that the only solution that Riot found to make Cassiopeia better? Allowing popular mid laners to counter her even more easily? Making her totally off-meta?

The old passive is removed. Her new E costs 30/45/60/75/90 mana. It only refunds mana when last-hitting. Get it? The mana cost of her DPS against champions is effectively doubled to 180 mana per second (only counting E).

Even worse, last-hitting with E would basically grant infinite mana sustain in lane (the mana costs of Q/W have been reduced) while her mana would become much more problematic late game. Kinda contradictory, since the changes are supposed to make Cassiopeia less powerful in lane and more powerful late game.

When thinking about it again, if last-hitting with E grants infinite mana in lane, that means Cassiopeia does not need Blue Buff, right? So she does not need to go mid lane, right? And she has health sustain, right? And she can kite more easily, right? So she can go top lane, right? Perfect, you just created another exiled mid lane that will become virtually unviable mid and will push melee top laners further away from their lane.