User:Emptylord/Patch/Fiddlesticks

"The following rework began as a simple change to Terrify - because the ability's animation looks bad ass compared to the actual effect. The change to his innate ability came at a later date to increase his eye-of-the-storm play pattern (i.e. a hyper-squishy mage goes balls to the wall)."

- Emptylord


 * Emptylord_FiddleFear.pngEssence Reaver item.png Dark Harvest (Innate)
 * Fiddlestick's basic attacks and damaging abilities apply stacks of Doom to enemies hit with each instance of damage. At 3 stacks, crows will swarm the target dealing 9 + (6 * level) + true damage over 1.5 seconds to all enemies within a 175-radius area. All Doom stacks are lost if Fiddlesticks moves more than 1000 units away.
 * (Q)
 * Fiddlesticks projects dread in a cone before him, harshly slowing all enemies hit by 75% for 2.5 seconds. The slow decays down to over the duration. Enemies facing him turn and flee for up to 2 seconds or if they move more than 750 units away from Fiddlesticks. Dread can be activated during Drain and the channeling of Crowstorm without interrupting.
 * (W)
 * Standing still or channeling for at least seconds grants Fiddlesticks  % bonus movement speed, that lasts for  seconds once he starts moving. Being immobilized will not trigger Dread, and will reset the timer.
 * Damage per second lowered to 50 / 75 / 100 / 125 / 150 from 60 / 90 / 120 / 150 / 180.
 * Will now prioritize low health units, prioritizing champions of any health value over minions. Additionally, Dark Wind will prefer to target enemies it hasn't yet damaged. (Implemented already).
 * Magic damage per half second lowered to 50 / 100 / 150 from 62.5 / 112.5 / 182.5.
 * Magic damage per half second lowered to 50 / 100 / 150 from 62.5 / 112.5 / 182.5.
 * Magic damage per half second lowered to 50 / 100 / 150 from 62.5 / 112.5 / 182.5.