User blog comment:Caporai/Zarfix, the Ido Bladesman/@comment-1330314-20121221141659

Overall, the format in which you arranged his abilities is a little confusing, mainly because every ability (especially his Q) is overloaded. You should first add the empowered effect as a subsection in every ability, instead of presenting it as an entirely new ability. The same goes for your abilities while Ido Style is toggled on or off. It's particularly hard to see the difference in between ability iterations, and some of them have near-identical descriptions, namely his ultimate.

Your innate is a little too powerful. You may want to either reduce the amount of stacks or reduce the damage increase per hit. Most other champs with damage ramp-ups do so with extra damage of one type, whereas yours increases all of his damage.

In general, the mana costs on your abilities are way too low, save for your ultimate. If you don't want your champ to have mana problems, you should probably make him manaless. Otherwise you should increase the mana costs by a large amount.

Your Q is overloaded. Of your two abilities, one is central to his playstyle and the other is completely unrelated. On top of that, your second ability has an empowered version. Ido Style is a great idea, but its cooldown and mana cost are way too low. A Zarfix player would just spam this as soon as they could.

For an AoE, the damage on your Fatal Draw is too high. At max AD, you'd deal over 700 damage to everyone around you in addition to your blink. You should reduce the damage drastically.

Parry has too many effects attached to it, and all of them are too powerful. Your Spell Shield stuns the enemy, debuffs them, empowers your attacks and heals you. You're going to have to pick one of the four. You should also have your Empowered Parry give the mana refund upon successful block, not upon an unsuccessful parry. Most abilities that refund mana do so upon successful use, as a reward. Yours just cushions the misuse of Ido Style, further encouraging spam.

Dimension Slash is a great idea, though you should probably make the Dimension Edge travel a certain distance past the target, since otherwise you'd be wasting a blink at close range to deal extra damage.

You need to detail more the difference between both iterations of Blades of Judgment. The damage and scaling per slash is also too high, especially since it's 's ultimate with a stealth component.

Your champ idea is nice, but it has some major issues, the biggest being that he's overloaded with mechanics. Both the empowerment mechanic and Ido Style are great ideas, but together they just make your champ unnecessarily complicated. You could try separating the two and making a champion concept based on each.

In general, you tend to pile up a lot of effects on every ability. Though at its core your kit has enormous potential, you've added a lot of fluff that makes Zarfix needlessly powerful when he shouldn't be. You also tend to make the numbers a little too favorable for your champ, what with the low cooldowns, tiny mana costs and overly generous damage and scaling. With a little polishing, your champion (or champions) will be amazing and unique, but at the moment there's a lot of balancing that needs to be done. Best of luck!