User blog comment:Poisonshark/Custom Champion: Erin, the Swift Palm/@comment-3391671-20160709093501/@comment-25235491-20160709143452

The concept of her technique, while slightly different, was inspired by this, but the vision was really just to let her know when she could just use her E. Aside from that, the ranged linear AA and the dash were not inspired by this, but what I thought would be the best way to apply and interact with her marks. Erin is meant to be an Assassin kind of like, mostly, in that most of her damage is DPS and takes a time to settle in, with a final blast potentially coming from Snap, which would make her look like. The lore is indeed premature but I didn't think her character was that interesting - she was mostly meant to be a more radical idea of the Avarosan ideal. I don't think I'll be releasing new lore, as the SMNK champs won't really be that developed, but I'll be expanding on this one. Stiff and no-nonsense, she has always been, but you had best keep in mind that she kind of hates the Freljordian people, or rather the darwinist ones like the Winter's Claw. She never lived to fight, but she wouldn't hesitate of course. I'll say that she doesn't enjoy fighting, but as she doesn't like people, she goes for the kill. She's cold-blooded after all. As for the mana glow, that should only show on her attack and spell animations, as she's nowhere near showy about her abilities. Thanks for the comment. I will start some tweaks later on to accomodate her oddities.