User blog comment:Nearthel/Anarel, the Elder Monk/@comment-26815373-20151015181606/@comment-7709681-20151016041428

I want to point out a few problems beyond "Its a resourceless fighter with build-in sustain, gap-closer and massive steroids".


 * His Innate does not compensate a weakness, is incredible invisible power.
 * He's inmune to attack and ability inhibiting crowd control effects, which makes him really hard to out-duel without kiting him.
 * His convertion rate is easy to reach:
 * It requires up to 80% AS for the CDR cap, which can be obtained with a and  (and both bring other strengths, such as hybrid damage, %health damage, health sustain and defense reduction, which can be applied with the Q). You can also combine any of the aforementioned with  or  can do aswell.
 * Since he does not gain any other advantage from AS (The passive pretty much is "All AS becomes CDR, because you don't scale with it elsewhere and you don't have AAs") there's no need for more AS.
 * His Q is an overcompensation, as if for the internal static cooldown comes to be, he has a static 2.00 AS, and can reload his strikes every 3.6s. On top of this, gains a significant bonus physical and %true damage on-hit, now add the aforementioned and you get a mixed-damage nightmare.
 * Resourceless AD-scaling health sustain, there's nothing much to say here than arguing that would be worst if it wasn't a linear colliding skillshot that triggers the heal depending of the target's facing direction.
 * His R is a convoluted and unatractive steroid, beside the mere massive AD bonus and the damage reduction, there's powerful reason to live 1 more second after death or becoming entirely CC inmune due to the Innate.