Gangplank/Strategy

Tips

 * Playing As
 * applies On Hit effects like or.
 * Paying attention to low-health enemies on the map can land you a surprise kill with.
 * Try placing on the path of escape to cut off fleeing enemies.


 * Playing Against
 * does a high amount of physical damage. Items that grant Armor can help if an enemy Gangplank is doing well.
 * Once Gangplank reaches level 6, watch out for his global-range ultimate, !

Tricks
Gangplank has a "last-hit bonus-gold" AD-style Q "which applies all basic attack bonuses". "LuL". He also has a "self-heal" which is now "bonus'd according to his % health". This makes him an Offensive, Defensive or Hybrid solution: which depends on your myriad of item selections, not just your abilities! Finally, his "global range" ultimate can "clear a minion wave from afar" or "start or end a teamfight with it's AOE slow AOE damage" and "significant range". ---> Oh yeah... he has an E working ... i promise ... punch it a few times in the middle of a teamfight "huh what so confused" ... waste a Q on it? ... <--- scurve-yyyy IDEA: E: "now if only E were a semi-permanent sightstone punching bag of some kind ... not a lemon ohhh scurve yyyy arg" !!
 * Ability Usage

Bandit for the gold bonus "we think is an obvious bonus to having a gold Q parley bonus. Your opinion.
 * Mastery Usage

on-screen effects "by basic attack" extend to gangplank's "Q" and parlley needs a last-hit. Stacking gold items (fiercely contested) might include a targe to "extend gangplanks last-hit Q capabilities and give him a ranged execution for minion hunting!" prefer other gold items to try to be "the most efficient" for example "cull-1st - gold item second (targe? spellthief? coin?) and finally my infamous "zrot portal trot" or "command" which is exceptionally gold-efficient*
 * Item Usage

Tip: Gangplank is still "merely a melee with a heal" avoid attacking him and take out whoever else is around. He would need to "melee you to help save somebody else or use his "avoidable" ultimate 1.0
 * Countering