Board Thread:Wiki discussions and announcements/@comment-4881935-20140514222931/@comment-4022742-20140520161347

Willbachbakal wrote: Seeing as I made very, very sure to explain how gold value has a real in-game grounding as well as in-game significance, I'm curious as to what your definition of a "fact" would be here, and how gold value would not qualify as one. Is it because League does not officially mention gold value as a part of the game? Because in that case we might as well scrap the Backdoor, Farming, Harassment, Hybrid, Kill to Death Ratio, Roaming, Snowball and Zoning articles, along with all of the associated terminology. Gold value is just as important a feature as any of these, and has played a significant part in influencing the League of Legends itemization meta (and still does now, particularly in the competitive scene).

You claim that Gold Efficiency has grounding in-game, but I still have to hear a single good argument how this incomplete data has helped ANYONE do ANYTHING in game. Unlike all the tactics, basic actions, descriptive phrases and in game terminology you mention, gold efficiency can't be used as a strategy, nor is it an action someone takes.

If you are buying stuff in game because it's more gold efficient as apposed to what you, your team or the situation requires, then you are doing it wrong.