User blog comment:PolishTrollek/May, the Lifebringer/@comment-3391671-20160118164731

A quick review of this healer of all kinds:
 * First off is the passive (stats are always changeable), which is rather weak as a concept in its own way. Aside from granting a healing aura that scales nicely into the later game if May receives enough AP, it feels like it's an ability slapped onto her to make her more of a healer than interacting with her.
 * Q and W are here damagin abilities. I won't talk about scalings and missing stats such as range (those a prevalent issues with any upstart custom champion designer), but the issue here is their concepts. Both are AoE skills that both heal and damage; not the worst of concepts, but it sits a bit bitter on my tongue. There is also the fact that the healing on W scales high by rank 3 (350 +100% AP worth of health healed in 5 seconds, with a 11.5 second cooldown), thus is also broken by rank 5 (550 +100% AP with 8.5 second cooldown)