User blog comment:Ado edem/Archer, the Wrought Iron Hero/@comment-4296199-20130201020611

Truth be told, I also had an idea similar to this for Archer. However, there are some problems with this one.

First of all, a 15% CDR on summoner spells is too basic and doesn't contribute anything to Archer's playstyle. Not only that, he's not the only servant with that skill either.

Secondly, the mana scalings for Hrunting are absolutely disgusting for what it does. Try having that skill's mana cost scale better. Nobody goes around with the idea of building tear of the goddess and mana items to maintain their skills.

Kanshou and Bakuya punching through spell shields in an unfair advantage because it completely negates the idea of spell shields for champions like Sivir and Nocturne. I'm not saying that you shouldn't be innovative, but that is an unfair skill regardless of how it is.

Come on, I know you're trying to make Overedge like Kassadin's E, but it's just a stronger version of Q. Try putting this in with Q somehow and give a different skill here instead.

Finally, the stance system needs to be managed better because not everybody is going to be able to wait 8 seconds while spending 50 mana to change to the different fighting style. We've already got Jayce who does this whole change range stance system in, and he doesn't require a 50 mana cost to change fighting styles. It makes it a problem in lane, and impedes on how he fights.

If you want, I can share with you ideas on making Archer. Just reply to me. Of course, you need a way to stick in that ultimate in.