User blog comment:ChickenRave/Sinne, the Mourning Father/@comment-25280175-20150126210751/@comment-26030737-20150127212731

When I'm done writing this reply, I'll raise the cooldown and cost on Curse to try and balance it. I'll also change Ghost Aspect so the spell only lets skillshots pass through the target, that way targeted spells and basic attacks won't fail because they don't have an actual target to hit and the spell's influence is reduced. However, that makes the spell greatly inferior to Yasuo's Wind Wall, which can completely block any projectile (including ults from Jinx, Ashe and Ezreal... at least this spell will be balanced) instead of letting it pass through at the risk of getting another ally hit. In the other hand, Sinne (or an ally) can also get hit by the spell under Pacification's effect, that makes them out of danger or saved from deadly wombo combos.

These two spells make a great defensive combination, one protecting from all skillshots (including most crowd controls and other uncontrolled movements), but not from AoE spells. The other protects from damage and punishes the team with inverted results if they don't push Sinne away from the prey. Allies remain exposed to targeted crowd control, which can prevent from escaping. The last solution can be, of course, to pull out Peace (its name is too close to Pacification, expect one to change) so no one gets hurt at all. That actually makes this champion a quite annoying combo breaker who can freeze the game 3 different ways, and a possible way to annoy his own team by applying Peace or Pacification on an enemy before they get killed. We can expect a lot of trolling from this aspect of his gameplay.