User blog:Krufix/Item combos.

I've been thinking about something. Something to make LoL more technical and more fun to theorycraft and play.

As it stands the items are somewhat uninteresting, I hate to admit it but it's true. Each one gives something and that's it, some have unique passives but they're all somewhat relevant to the stats the item gives.

It allows champions to become one item wonders. Rabadon's Deathcap gives an extra 30% to every AP you have for example. It itself gives the most AP of all items (Except Majai's which is situational), thus no item in the game benefits from the passive as much as itself.

Only 2 items in the game benefit from stats they do not give themselves, Atma's Impaler, and Force of Nature, nether of them give health, however it's beneficial to build health too if you plan on using them. This is rather fun I find.

Imagine if Rabadon's passive was given to a different item such as Eleisa's Miracle. EM would be an item to make your AP rocket however only after building other items. It would synergise rather than stand alone.

Here's an example of an item I would love to see in the game.

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Silver Saber: Avarice Blade + Stinger

Gives: 20% Crit chance, 50% attack speed, (Unique)10%CDR

Unique passive: Grants bonus AP equal to 50% of your total AD.

This item is designed to be an AD carry item. A situational pick built on those with AP ratios such as Kogmaw or perhaps Kayle. Stack a few bloodthirsters and it would give a noticable increase in spell damage too. It could also give 20% Magic penetration in order for the abilities to be useful lategame. What do you think?