Talk:VPBE/@comment-24385282-20160225215630/@comment-24385282-20160301233001

The point is, AP is a fun offbuild that's balanced and enjoyable for both the player and their opponent. The sole interaction revolves around aiming relatively short-ranged skillshots while dancing on the edge of safety as you try to not get too close to your enemies lest they punish your lack of tankiness. No matter if it's strong or weak, or if you find it for or not, still doesn't change the fact that AP J4 is not a toxic build.

This is the same reason almost all mages have some sort of quick or instant skillshot that deals high damage to their opponents who don't dodge it when they're build AP. The playstyle of timing your spells and aiming them well and predicting your opponent's movement to land the skillshots is balanced and, when done well, enjoyable, but also just as counter-able as any other mage's spam of skillshots, if not more so (and therefore even less obnoxious than theirs).

It's the balance, enjoyment, and gameplay that dictate whether the build should be kept or not.