Talk:Kayle/@comment-175.139.24.188-20120623090822/@comment-3489833-20120628133144

I remember in a mmo forum ppl argued steady dps vs random crits, and this is kind of what on-hit and AD relates 2. ON-hit, you will always deal 42 damage with wit's, 25 damage wit malady, 4% with madred, etc. (btw don't remember all the exact #), but with AD you get the random damage of increased AD and crit. in the mmo, It always seem to turn out that when compared the random damage always won out, cuz you can't predict it as easily as the steady damage, and I think the same falls true here. The AD damage is random, you could be winning a fight, but one heavy crit will turn it around. Steady dps means I know when to time my ult to goad you into over welcoming your stay. Also, you just can't beat the fact that there will b lifesteal on an AD build. Tho 2 AD is more vulnerable, they are also bringing more firepower. It evens out, as in the end it's all about skill. It's like saying a team has 10000 total health and 5000 AD vs a team with 5000 health and 10000 AD. Choose your pick: more def, or more offense.