Talk:Xerath/Strategy/@comment-127.0.1.13-20111018121017/@comment-200.82.143.1-20111019173243

On the contrary, his range is his charm, his damage lets him snipe and poke at laning phase but that doesn't works endgame without heavy coordination. You want to be as far as possible to unexpectedly strike but close enough of your team to not be caught astray by a Shaco or a Talon, even further, missing with him is far too punishing. His ultimate doesn't deals as much damage and doesn't has as much range as you would want and i'd honestly have him have something more like Kog'Maw's Artillery (unlimited Grenade launcher ammo) or Lux's funkel (Single Nuke for the whole family)

So far Xerath seems very early gaame dependant on farming, an early Tear of the Goddess and Sorcs can help you stack up bonus for the final warrings

Also, as a side note, quoting this:

"   Though there is a delay when activating Locus of Power Locus of Power prior to other abilities firing, you can still acquire a target during that delay. Also, the range increase is immediate for the sake of targeting. As such, if you activate Locus of Power Locus of Power and immediately target an enemy with Mage Chains Mage Chains, it will fire at them as soon as the delay for Locus of Power Locus of Power is over even if they have left the range of the ability. This may be a bug. "

This is not a bug, this is about how all single casting abilities behave if you cast them very quickly (or smart cast them). It's possible for Brand to get ungodly stuns by launching Sear then conflagrating this way