Talk:Taric/@comment-25665877-20150123215832/@comment-25665877-20150128042445

Note: I don't claim to have official backing on this; this is merely a conjecture based off of personal observations:

The primary purpose of a tank is disruption. They interfere with enemy movement and attacking (including spell-casting), either by directly disabling it or by litteraly getting in the way. To that end, they usually have a lot of crowd control and survivability.

Fighters are melee champions who gain an advantage over their enemies by being in sustaned combat--usually some sort of self-buffing on-hit effect, or an enemy-debuffing on-hit effect. They also have good survivability or sustainability so that they can stay in combat. Just a few examples:

-Thresh and Nasus both stack stats from dead enemy units. Nasus also has innate lifesteal (which is only beneficial when attacking).

-All rage/fury-based champions are fighters. Their rage stat accumulates in combat, depreciates outside of combat, and gives some sort of advantage when full.

-Kayle stacks Holy Fervor against her target, shredding their armor and magic resistance; Gnar's Hyper stacks marks, increasing his movement speed and damage to his  target; Darius stacks Hemorrhage, dealing significant damage over time. All of them are fighters.

-Master Yi, Skarner, and Taric (all fighters) have their cooldowns reduced by using basic attacks (and in Yi's case: kills). Skarner also stacks the "Crystal Venom" debuff.

I know this rule is not perfect. (Nautilus's secondary type is "fighter", even though he doesn't match the qualities I described. Conversly, Cho'Gath is not classified as a fighter at all, despite his passive and ultimate.) However, I think it holds true for more champions than any other definition that I have encountered does.

I consider Taric a fighter instead of a tank because 1) He lacks heavy amounts of crowd control; 2) His passive, Gemcraft, reduces his cooldowns significantly, as well as increasing his damage slightly--both as a result of being in combat; 3) Imbue gives him strong sustainablility, while Shatter gives him good survivability.

I know that you probably weren't looking for a wall of text, so I apologize for that. However, this is a point which I have been wanting to express for a while.

As for editing the article, I would appreciate very much if you did it, as i am rather incompitent at that kind of thing. Thanks for your time.