User blog comment:ClayHuang158/Tayna/@comment-3391671-20171113050046/@comment-3391671-20171122002155

The ever infamous "you may be a hijacker BWAHAHAHA" gig that wikia does. Srsly, why hasn't it been fixed? Or why can't it NOT erase the text when you hit publish!? I feel you man. TwT

No worries about shorter length. While it does give the impression of a lacking response, I look to see if the actual response covers everything or not. Quality over quantity, right?

Ooh, you made changes to lore and the kit? Well, I always look forward to that. Seeing how long this thread is, I'll make a new thread above for the new stuff. This thread will be strictly for answering or discussing what has already been said, then.

Now a reply to your replies:
 * So if I am to clarify, you made the Q similar to what I had done with one of my concepts, ? To explain, Kei's E is a dash with a conic sword slash. The sword slash has the closer physical damage, with a more extended cone being magic damage. The physical part can also apply on-hit effects to, although that is to change with his eventual update, due to any Hydra being rather powerful with that effect.
 * If you want it to crit, it may be best to make it only, and maybe even apply an on-hit effect, on the first enemy hit, much like does. It would be more fair and balanced in ways, if I had to say.
 * I am still troubled by the dash on the Q, since it still reads "in the target direction." As mentioned, if Tayna is going to have a dash that can be targeted in any direction, that in itself should be its own effect. I personal don't find a free-direction dash to be a fair reward for hitting a spell. Instead a dash towards X is much more predictable, giving enemies a know-how of where Tayna can dash.
 * Having too many mobility devices can be bad, especially with how even the champs who are very mobile, they have limited tools in doing that. And to go up and beyond is much like asking for a challenge. Only if the champion is meant to have that as part of their theme (in the case of the champion concept ) could a champion be offered so much mobility tools.
 * Make sure that each mobility has a purpose. If there is already a tool fulfill that purpose, then remove one of them. Think if had MS also on his, where if he caught one of his , there wouldn't be too much of a purpose for his.
 * Having CC effects affect only enemies under a certain threshold sounds a bit oppressive. There was a reason why people were aghast by 's ult, though for different reasons. If the Orbs are going to push them back, it is better to do it on all enemies anyways, or under more specific conditions independent of the victim's stat such as if Tayna is within that zone.
 * Just adding a duration will not fix the balance, as there are things that can be done without a duration. As mentioned, you'll just have to take into consideration certain aspects such as damage or effects, and how easy the resource is to collect, etc.
 * As an effect, the ult is already an ult. However, I wouldn't play with the base number of Blades Tayna can hold. Instead, if you want her to have access to more than 6 blades during her ult, have is so that she fires X + however many blades she has on her person. The amount that Tayna should have access to during the game should remain constant, since adding more blades really doesn't add much to her character or kit; honestly, if to say, it only makes each blade she use less appreciable.

The reason why I gave Tayna extra Runeswords was that, if she wanted to deal continuous damage, she would need to consume quite a few Runeswords. The additional magic blades would let her ultimate still feel like an ultimate.