V1.0.0.126

Champions

 * (Innate): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
 * : Fires a long-range beam of energy, dealing magic damage to all targets hit.
 * : Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
 * : Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
 * : Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.


 * Fixed a bug where would sometimes not finish channeling when cast during.


 * Fixed a bug where would not root  during.


 * Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6.
 * Attack damage scaling reduced to 90% from 100%.
 * : range reduced to 700 from 750.
 * : range reduced to 700 from 750.


 * Modified the shape and range of its passive splash component.
 * Added a visual indicator on targets hit by the passive splash damage.
 * Added a visual indicator on targets hit by the passive splash damage.


 * Fixed a bug where would not finish casting if Malzahar died.
 * Fixed a bug where it couldn't break with distance.
 * It will now stop channeling if the target becomes a ghost.
 * It will now stop channeling if the target becomes a ghost.


 * now properly gives assists.


 * now scales with both attack damage and ability power, insteas of just the higher of the two.


 * : spell vamp decreased to 10/20/30 from 15/25/35.
 * : ability power ratio reduced to 0.7 from 0.8.


 * Fixed a bug where recommended items would not display for Rammus.


 * : linger time reduced to 3.25 from 3.5.
 * crowd control reduction lowered to 10/15/20% from 10/20/30%.


 * : cooldown reduced to 60 at all ranks from 100/90/80.


 * now properly gives assists if the slow is not applied.


 * Slowed down the first two ticks of damage slightly (before, the first two ticks came almost instantly).
 * It will now stop channeling if the target becomes a ghost.
 * It will now stop channeling if the target becomes a ghost.

The Crystal Scar

 * Ambient gold gain reduced by 7%.
 * Reduced the time range of the respawns to help early winning teams finish games.

General

 * Revised all item tooltips to have standardized vocabulary and formatting.
 * Adjusted cooldown to properly reflect the tooltip.
 * Creep camp minimap icons now update properly with all forms of vision
 * Fixed a bug where visual effect would sometimes persist far beyond the actual duration.
 * Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.

Patch Preview video
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