V9.4

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Stats
 * Attack speed growth increased to 3% from %.
 * Attack speed growth increased to 3% from %.


 * Now consistently follows cursor targeting.
 * Now consistently resets.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.
 * Cooldown is no longer reset if cast at the same time as.
 * Cooldown still resets if is cast before Lunar Rush.
 * Resets auto attack after dashing.


 * armor growth increased to from.
 * magic resistance growth increased to 4 from 2.
 * armor growth increased to from.
 * magic resistance growth increased to 4 from 2.


 * Mana cost reduced to from.
 * Cooldown reduced to seconds from.
 * Mana cost reduced to from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * General
 * Updated visual effects.
 * Updated visual effects.


 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.
 * Mana cost increased to 70 from 50.
 * Base damage reduced to from.


 * Spell is now highlighted when Nunu is in range for max heal.
 * Spell is now highlighted when Nunu is in range for max heal.
 * Spell is now highlighted when Nunu is in range for max heal.


 * General
 * Updated visual effects.
 * Updated visual effects.


 * Fury bar now changes from yellow to red when full.
 * Now generates 25 Fury if it hits a enemy champion.
 * Tremor Sense's visual effect is now significantly louder against champions.
 * Immediately burrows on respawn.
 * Minimum tunnel distance reduced to 600 units from 850.
 * Maximum range unchanged.
 * Now becomes untargetable at the start of casting, rather than after casting.
 * Can now only be dodged if target moves 1000 units away.
 * Minimum tunnel distance reduced to 600 units from 850.
 * Maximum range unchanged.
 * Now becomes untargetable at the start of casting, rather than after casting.
 * Can now only be dodged if target moves 1000 units away.
 * Now becomes untargetable at the start of casting, rather than after casting.
 * Can now only be dodged if target moves 1000 units away.


 * General
 * Updated visual effects.
 * Updated visual effects.


 * AD ratio reduced to from.
 * AD ratio reduced to from.
 * AD ratio reduced to from.


 * Detonation radius increased to 180 units from 150.
 * No longer deals 45% reduced damage to monsters.
 * Detonation now has a targeting indicator.
 * Spell is now highlighted when Sylas is in max heal range.
 * Is now much more forgiving and less likely to be interrupted.
 * Base heal reduced to from.
 * Hijack is no longer cancelled if target gets out of vision range before Sylas is finished casting.
 * No longer draws turret aggro on first cast.
 * Base heal reduced to from.
 * Hijack is no longer cancelled if target gets out of vision range before Sylas is finished casting.
 * No longer draws turret aggro on first cast.
 * No longer draws turret aggro on first cast.


 * Mana cost increased to 70 from 60.
 * Cooldown increased to seconds from.
 * Mana cost increased to 70 from 60.
 * Cooldown increased to seconds from.


 * Healing increased to from.
 * Mana cost reduced to 40 from 60.
 * Bonus attack speed increased to % from %.
 * Mana cost reduced to 40 from 60.
 * Bonus attack speed increased to % from %.
 * Bonus attack speed increased to % from %.


 * AD ratio reduced to from.
 * Mana cost increased to 80 from 60.
 * Mana cost increased to 65 at all ranks from.
 * Base shield strength reduced to from.
 * Shield health ratio reduced to from.
 * Mana cost increased to 65 at all ranks from.
 * Base shield strength reduced to from.
 * Shield health ratio reduced to from.
 * Shield health ratio reduced to from.


 * Bonus damage increased to from.
 * Active bonus damage increased to from.
 * Bonus damage increased to from.
 * Active bonus damage increased to from.
 * Active bonus damage increased to from.


 * General
 * Updated sound and visual effects.
 * Updated sound and visual effects.


 * Stats
 * Base attack damage reduced to 60 from 63.
 * Bonus damage on critical strike reduced to from.
 * Bonus damage on critical strike reduced to from.
 * Bonus damage on critical strike reduced to from.


 * Stats
 * Attack speed growth increased to % from %.
 * Base damage increased to from.
 * Bonus AD ratio increased to from.
 * Recast range increased to 1950 units from 1300.
 * Cooldown reduced to seconds from.
 * No longer grants Zed permanent 5 bonus AD upon takedown.
 * Recast range increased to 1950 units from 1300.
 * Cooldown reduced to seconds from.
 * No longer grants Zed permanent 5 bonus AD upon takedown.
 * No longer grants Zed permanent 5 bonus AD upon takedown.

Items

 * Cooldown reduction now.
 * Attack damage increased to 65 from 60.
 * Attack damage increased to 65 from 60.


 * Two passive effects (unnamed and ) merged together into.
 * Moving and attacking will make an attack . Your attacks deal 50 bonus magic damage on hit.
 * Moving and attacking will make an attack . Your attacks deal 50 bonus magic damage on hit.


 * Two passive effects (unnamed and ) changed to and a unique passive.
 * Moving and attacking will make an attack . Your attacks deal  bonus magic damage on hit.
 * attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.
 * attacks gain 35% bonus range (+150 range maximum), charge 25% faster, and function on structures.


 * Two passive effects (unnamed and ) changed to and a unique passive.
 * Moving and attacking will make an attack . Your attacks deal  bonus magic damage on hit.
 * attacks bounces to 5 targets and can.
 * attacks bounces to 5 targets and can.


 * Three passive effects (unnamed 1 and, and unnamed 2) changed to and a unique passive.
 * Moving and attacking will make an attack . Your attacks deal 50 bonus magic damage on hit.
 * effects have all of their respective effects increased by 30% and also for 40% movement speed decaying over 1 second.
 * effects have all of their respective effects increased by 30% and also for 40% movement speed decaying over 1 second.

Runes

 * Attacks or abilities that deal damage to an enemy champion grant for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to  and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
 * champions stack duration is increased to 8 seconds.
 * Entering combat generates one stack every second for the next seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant  for 3 seconds and converts 20% of your damage to champions to  for the duration. All stacks will wear off after 3 seconds of not entering combat.
 * champions refresh the bonus damage duration by triggering combat effects against enemy champions.
 * Items, runes and summoner spells no longer stack or refresh Conqueror.
 * Damage over time no longer stacks or refreshes Conqueror (exception ?).
 * Abilities that make you go in-combat but don't deal damage no longer stack or refresh Conqueror (i.e ; ; ; ; ).
 * Damage over time (i.e ) or follow-up effects (i.e, ) that come with the triggering attack are now affected by the bonus and the true damage conversion, even though the triggering attack itself remains unaffected.
 * Area of damage abilities that trigger the true damage buff will have only non-primary / closest targets benefit from it.
 * The 10% healing is not reduced to 1/3 when dealing AoE damage.
 * Abilities that make you go in-combat but don't deal damage no longer stack or refresh Conqueror (i.e ; ; ; ; ).
 * Damage over time (i.e ) or follow-up effects (i.e, ) that come with the triggering attack are now affected by the bonus and the true damage conversion, even though the triggering attack itself remains unaffected.
 * Area of damage abilities that trigger the true damage buff will have only non-primary / closest targets benefit from it.
 * The 10% healing is not reduced to 1/3 when dealing AoE damage.