User blog comment:TheJjGammer/Nautilus Rework Idea/@comment-2112140-20140608061930

It's a very hard rework :/

Passive - Ok.

Q - I wonder how would Quick Cast users choose whether they wanted to use Dredge Line or Dredge Spin? Also Dredge Line seems superior because Nautilus usually has problems getting in range, and if Nautilus hits terrain it can be used as an escape. The only place I see the spin applicable is if you're in combat with an enemy.

W - Boost all stats? For a non-ultimate spell that's too good. Also if I assume correctly W is basically an activatable damage block that blocks DoT (Templar Assassin style but DoT only?) and those stacks that you mentioned are the damage stacks that work like Twitch right? It needs some clarifications and numbers to be evaluated properly.

E - So now Nautilus will have even more hard CC? It's an unnecessary change, the animation speed could be increased, but the stun is a harsh no, Nautilus could easily apply his Passive multiple times and root the enemy way too well if he had a stun.

R - How does one target 5 enemies? Is it something like a Radius around Nautilus that when you hit ultimate every enemy champion in the radius will be targetted? Also tons of crowd control yet again. :/

Conclusion: Your posted rework will make Nautilus more than very strong. All the changes that you've listed are huge buffs to his kit. The problem with Nautilus is that he offers mostly crowd control, is easily countered by a Banshee's Veil blocking his ultimate if a safe distance is kept and he lacks jungle speed, scaling into late game. The only thing Nautilus can do late is offer tons of crowd control. which is very good, but it's hard to crowd control their priority targets while protecting your own carry aswell.