Talk:VPBE/@comment-4270771-20150121210113/@comment-1920550-20150122020850

Tbh....these changes will already be a heavy hit to Fizz, and i really like the way Riot made then...while his E is a very difficult spell to work around...to remove 70% of it would outright kill him...move the CC to another spell perhaps...but keep the damage...Fizz is an assassin, he need the damage to actually assassinate someone...even with the new 20% damage amplification, he's gonna lose a bit of damage...i'm in favour of assassins having more downtimes after a sucessful/unsucessful assassination, which should force an assassin player to plan his assaults...but if their job is to go in, murder the carries, and get out they need alot of instant damage...plus with these changes, (which gives Fizz more downtime, and can give him some more interesting assassination patterns) he's like an AP Zed, and well timed Zhonyas/or a QSS will wreck the shit out of him...