User blog comment:AP Sejuani/LYCaN, the Advanced Prototype (COMPLETE RELAUNCH)/@comment-7709681-20141124215716/@comment-26055105-20141124235441

"I feel I should add that my friend wanted an example of a champion with an overloaded kit, so I decided to work that into LYCaN's rework. I know it's super overloaded; that's intentional." I appreciate your feedback, but please read the whole thing before offering criticism.

Anyways, let me respond to your concerns.


 * Destruction - The intention is to build like a long-range AD Caster with percent armor penetration (LW/BC) to offset the double armor application on the W. Shoot off a few Qs to get the stacking armor shred, then finish with a E+E+W.


 * Control - I think of Control like Sejuani. You can build AP and deal massive burst damage, but building AP opens you up to being completely blown up. I do think that the CC is reasonable, but the cooldowns are too high after taking a second look at it. In other words, I've taken the exact problem with Sejuani and moved it to Control. I don't think the E is too toxic given that it can at a maximum increase cooldowns of nearby enemies by 6 seconds given the 3-second duration of the ability. Finally, the resource costs were a mistake. I intended to change them so that only the Q completely depletes Power.


 * Synthesis - It is intended to deal more consistent damage than Destruction if you build it glass cannon. It's melee, of course it's going to do more consistent damage than a long-range siege mage would. If a full AD Evelynn fought a full AP Orianna at melee range, the Evelynn would win every time. The AOE on-hit application is intended to make Synthesis LYCaN stand out a bit. There are already ways of having ranged champions apply on-hit effects to multiple targets, but there's currently no melee champion who can do the same.