User blog comment:Maxim.dussault/Champion Concept - Gauss, The Cosmic Mastermind/@comment-5001455-20130522110436/@comment-4031900-20130522221816

Thank you for your comment! I actually thougth about Q's active and the reason behind this mecanic is because I want him to be able to pull off some nice (not simple) combos.

Say you're under your turret. You aim Q at an enemy, which gets affected with Photons. You simply place your W in a way you'll root the enemy a bit closer to you, preferably within Turret range. So if the enemy is debuffed with Photons and then within the range of the AOE of W, he would be rooted at it's center (Not where the cluster was, if that wasn't clear), as long as the remaining cluster is within W's AOE.

It could also be used as some kind of escape tool. You encounter an enemy between you and your turret. Hit him with Q and when close to him, place W behind you but just enough so it can hit the enemy, rooting him behind you. You could also flash over him and root him at that moment.

I know these mechanics sound kinda tricky, but I didn't want him to be to easy to play, at least not to master! But anyway I'm still working on maybe changing the effects on his Q and W to adjust the synergy I want to have between the two, because I see the pull is not exactly what I want it to be but the synergy is good so I'll probably try to find a way to make it more dependable (maybe have it apply Photons even if it doesn't hit, as long as its within range for example). So thank you again for your constructive comment and keep em coming if you have anything to add! :)