Talk:Leona/@comment-124.168.61.12-20110716135527/@comment-119.93.42.170-20110716162330

Peronally, I don't see anything wrong with getting mallet; esecially considering the fact that it gives you two things that a tank will always have in demand: health and Crowd Control (CC). While I agree that mitigation-tanking (stacking armor and mres) is a good idea, at around midgame, burst-type champs on the other side should be able to melt through your hp with enough one-hit wonders that getting a bit of hp should be safe.

Unfortunately, Leona has yet to be released in my country so I can't give any real advice on how to build her, but I can give advice based on how I run my other tanks (Rammus, Maokai, Amumu). Getting a mix of hp and mitigation is a good formula early game, as at that point the enemy team shouldn't have to much strength on burst (unless there's a leBlanc of course); mid-late game however, you should start ether hard-stacking hp or getting more ways to CC (I'm assuming at this point mitigation for both physical and magic damage should be past 55%). And with Leona's large collection of CC skills and mitigation (Eclipse), I'd say getting mallet over 'Mogs would be good then possibly followed by a bit of AP if you're surviving well enough?