User blog comment:Mineko Charat Lucky/I propose that Flash should really be reworked/@comment-5974997-20130813163141/@comment-5974997-20130815145835

Quite the contrary, I argued that low mobility comps would get screwed by higher mobility comps if this item were to replace flash. I agree, flash being an instantaneous effect as opposed to a longer term boost is always more valuable in an rts (as I have already stated) as it allows for a greater margin of error, hoever I was arguing mineko's use of "statstics" as opposed to making a point of what's better or worse. Your point, although a fine argument in of itself, has nothing to do with the argument I'm having with mineko as I'm arguing against an active item with a flash that gets WORSE when playing AGAINST a high mobility team. Once again, this is mineko's solution...

The point I make from here on is seperate from my argument with mineko as that just has absolutley nothing to do with this.

Therein lies the problem, some champions are meant to have higher mobility than others. That mechanic is what makes or breaks certain champions and providees a gaming experience that isn't redundant with every character. Flash is a mechanic which gives instantaneous mobility, an invaluable mechanic in rts games. To make it scale greater or less depending on the champion mobility would make it unbalanced as opposed to balancing it. Give an all out offensive champion with a capability to catch up to high mobility champions which tend to have lacklustre defensive capabilities... you can see where I'm going with this right?