Talk:Zac/@comment-5663971-20130607021842/@comment-5663971-20130607082705

In that case, W is great for clearing camps! You don't get machete for that.

Though I'd argue, Percent Damage is highly overrated against champs. I got this from an argument in Kog'Maw's page: Against a 2500 hp target,  (+ 2% per 100 AP) is just equal to (+ 50% AP) yes, just that. The lesser the hp, the lesser the scaling. for example, against a 1000 hp target early game, it's just a measly (+ 20% AP).

The increase in dps against a 1000 hp target early game if you max W is... 6.5 per second.

The increase in damage against a 1000 hp target early game if you max Q is... 5.16 per sec from lvl1 to 2, 5.80 from lvl2 to 3, 6.58 from 3 to 4, 7.52 from 4 to 5.

Small difference, and that's not to mention the increase in slow in leveling Q, and increase in scaling due to lowering CD. I won't iterate for E. It's clearly a weaker damage source.

Another thing, Zac is no HP based champ, HP affects him just the same way as other champs. Sure he heals for percentage, but Armor and MR pretty much makes each point you receive better at a rate similar as other champs. This argument is the same for Mundo. A champ is ONLY "HP-based" if he takes a percentage off it for damage(Sej, Voli), or he damages himself for a flat rate(Mundo,Olaf). Building HP makes you just all the more hard to heal by others since most heals in the game are flat. There are other advantages and disadvantages such as Penetration discussions and HP shred discussions.

More HP does not make you heal faster(it's percentage decrease and increase), maybe it's the regen of warmogs that make you feel so. If you really want to regen faster, try a spell vamp item. WotA is great since you get your allies more in the aura(since you live longer).

DAMMIT wall of text.