User blog comment:EliteMadness/Custom Champion - Vane/@comment-7709681-20190215233433/@comment-7709681-20190217232923

I understood that the bonuses don't stack from the start, don't bother explaining that, even then any of the three options are too powerful. I meant by "range" as the low and high case scenarios from my first comment, by "lifedrain" meant it to oversimplify "Lifesteal and Spellvamp" as you're healing from all sources likewise.

And now that you said the base bonuses from the Innate and the bonuses from R are not a mistake and are meant to stack, I'm even more unsettled that it doesn't disturb you that your champion can a) Potentially (at 6 stacks) heal for 100% or more of its damage output without items, b) potentially (at 12 stacks onwards) oneshot with little building (specially with W) or c) potentially (at 9 stacks) outrange champions and turrets at best from nearly half the map away.

I bring W's cooldown and CDR because the existence of time windows is important to give opponents the opportunity to respond to your actions and you to value when to use yours (namely, knowing when to use W and opponents can take advantage of W being on cooldown). 0.8s time window ain't a time window for quite the steroid.

Q used to be a perma-boost to MS because you attached the buff to the cooldown refund (and mentioned so on the first comment, to remove the CD-refund but not to touch the MS boost, likewise you just made a sightly different ), not because the buff itself was inherently wrong, now the cooldown refund depends on your attacks on an otherwise long coolodown and range (which frankly will work most effectively if you pair it with the attack range option of the Innate) and the MS boost is only effective if you snipe a champion. That plus the high damage makes the ability work more as a long-ranged nuke (or engage tool if you didn't pick the bonus range) than a disengage tool, if you want that go for something akin to .

And speaking of exposing Vane to melee range: Why bother? The champion can potentially outrange anyone with the range bonus from the Innate plus Q being more rewarding by using said bonus and E if things go wrong, and alternatively outheal anyone with the heal bonus.

As for Kindred: You'd have to rework how their Innate works for your idea to work out since it cares for takedowns for how punishing would be for them missing the kill on a marked target as per the cooldown of the Innate. I believe their stack system functionally works but marking system may not as well due to the cooldowns slowing down the stacking process, and the stacks' rewards may not be the right ones for her (for instance, the infintely increasing damage from W and E makes is so she doesn't scale too well with items as an ADC should, rather depend of stacks to deal damage other than crit itemization to make advantage of the attack range and Q's AS).