Talk:Heimerdinger/@comment-4296199-20131013042448

My take on new Heimer:

- mana costs are ludicrously cheap on turrets, which is awesome, but might be too low. Sure there's the CD on the kit, but 20 mana cost is extremely small and becomes an average cost by later levels. This is less obvious due to the way the materials are stretched out per level.

- it would be nice if the turrets could use their energy shots immediately when placed. This allows Heimer to use turrets to burst rather than placing a turret down and waiting a while before they can lazer blast something. They could even put some limitation on putting down the turrets if that's the case, but it would be a way for Heimer to quickly burst with the Q.

Anything said about Q is just opinion. You don't need to take the change ideas as seriously, but everything below this part is something I think most, if not everybody, will agree with.

- W is beastly. The inconsistency is gone, and the damage has increased. However, now it requires skills, and it almost demands players to always line up the rockets so they all hit the same thing. Whatever, that means more skill required for nice things.

-another great thing is that the base and scaling are alot better, meaning he doesn't require as much money to make this strong. This allows for opportunities like support Heimerdinger (except it won't be derpy).

-E. Just E. The change on this makes it 1000% better than what it was before. Mana cost lowering, greatly increased projectile speed and a reticule to know where to aim it for the stun. This thing can actually be used to catch people, and doesn't require great math knowledge and your opponent's lack of concentration to hit with it. This is the thing that makes me the most happy.

-R is just over kill at this point. It makes any one skill OP, and there are just so many applications for it. Q allows for quad turrets, a quick turret for actual combat and pushing towers. W is it's regular skill on steroid (with appropriate scaling and base damage). E is, in my opinion, the craziest because it allows so much utility in a team fight. Either slow/stun a whole team for chasing, running and teamfight combos. The best part about this ult is that your opponent can't tell which one you'll use, so they have to be prepared for almost everything.

Overall, Heimer buffs work.