User blog comment:Commander Marko/Timor, The Fearmonger/@comment-66.28.232.5-20130312212126

Sup again. interesting concept. comments and questions.. I'm kinda tired right now, so I won't comment on the damage, slow, stun etc scalings. Will probably do that later. Just gonna talk about the ideas.

Pass: Interesting. However, i wouldnt make the bonus effect ONLY CC. It seems that right now, all of the abilities have some sort of CC (fear, stun,  slow, silence, etc.) and well..it's a little unbalanced. I don't have ideas fr what changes you might make right now, but I fear (pun intended) it is OP (i hate that word..).

Q: Like the idea. Though could you state the radius? and I would either increase the sight radius reduction per level, or change the exposed fear bonus.

--> for the exposed fear bonus, I'd either do 1. get rid of the minion/allied hero sight reduction. cause it doesn't matter when you are feared anyways. OR 2. keep the allied hero/minion sight reduction and fear the champion (for 2 secs) AFTER the normal Q duration is up. That way it is a little bit more effective. And allows for cooler and weirder fights.

W: I'd only allow it to siphon from champions and NOT minions. Also, for the active, I'd make it a mechanic like twitch's poison, where all affected enemy units in the last 5 secs are hit by algophobia. the line nuke just doesnt jive with the theme.

E: ehhh..sorry man, just don't like the idea. Timor doesn't need another CC.

R: interesting. Is it single target? (cause it should be). And I think think you should actually call this ability Claustrophobia.

anywho, cool stuff. Will comment more constructively later.

cheers,

Simon