Talk:Ekko/@comment-24496127-20150602073949/@comment-24496127-20150603210001

Eh, I wouldn't go as far to say he's high risk, just because his ult really does make a bad Ekko pretty hard to kill, and the execute can let him clean up pretty well. That said, I agree that the people complaining about his damage aren't at all looking at the right things to nerf, because as annoying as that is, being clean up doesn't win games unless you can get all of the people that are still alive.

His w's .5 second warning time is what I really feel should be looked at (aside from passive slow and early game shield.) With my ping at 100, it was seriously a guessing game to avoid the stun, and that was when I was playing as Yasuo. I would dash out the second I could and still sometimes get stunned on the edge.

A stun that long definitely should be something that requires setup to hit. Perhaps make the warning you get decrease from .75 seconds to .5 as you rank it. That would make maxing it over the E a choice in where you want your power to be at, damage, or more surefire utility.