User blog comment:JmLyan/Nocta, the Web of Shadows/@comment-10958553-20140918054630

I think the Q should take the path that is "closest" to the courser, so that you can chain it through allies.

The teather range from allies to enemies should be reduced to 500, 600 or 700 as 1000 is almost vision radius. But it should remain the same between enemies to enemies, and allies to allies. That way, it is up to the linked enemy to break your chain. It could scale with rank?

You should add some ability notes. For instance what happens when a bonded enemy is no longer in vision?

I would suggest that the bond still flow towards them until it is in the fog of war, and have some kind of particle effect showing how many enemies are bonded through that particular line.

I REALLY like the ultimate. It has great potencial and I like how it can move allies, but only if they don't click on their bond. I hope they can click on bonds even while cc'd.