User blog comment:Kenetron/Pagiel, the Mighty Hunter/@comment-8197879-20130422205734

Hi. Hope you don't mind if I go over this for balance. You don't, do you?

Passive: For a passive, that's honestly kind of overpowered. I mean, yes, he's listed as an assassin, so extra survivability is nice, but 20% damage resistance to all types of damage (save for true, obviously) is kind of insane, and turning that into mana moreso. Kassadin has 10-15% against magic and turns it into a tiny amount of attack speed for a little while. On top of that, maybe it's just me, but it seems more Tank or Fighter-like than Assassin-like.

Q: Seems reasonable to me, but you don't mention how long or wide the cone is, or how fast the knives fly (projectile speed).

W: The heal is pretty low and scales off something no assassin would ever have much of. That said, how big of an area is the spin? Also, very few instant-spins have a 100% AD scaling ratio... that could hurt. A lot. It's got a longer cooldown than most instant-spins, though, so it might be okay.

E: AP (or Hybrid) Pagiel is now overpowered. It's a lot like Twisted Fate's Stacked Deck or Jax's Grandmaster's Might passives, except with a 100% AP ratio instead of 60-70%, and the ability to critically strike with said bonus damage. He's also got range, unlike Jax. AP Pagiel with an Infinity Edge on the side = 25% chance to instantly kill (or at least maim to the point of needing retreat) target squishy on hit. Let's assume, say, 500 AP. 500+150 = 650 * 2.5 = 1625 + whatever the AD adds which is probably like 450 (~110 AD at Lv18, +70 from Infinity Edge, x2.5 from Infinity Edge's passive on criticals). 25% chance of almost 2100 damage before resistances. Even on a non-crit, that's like +650 damage. As a passive. Yes, it's every fourth hit, but still, that's a significant chunk of health. Vayne's is like 70 + 7% of max HP every three, which even against the tank, is only about +280. True vs. magic, yeah, but still. OUCH. I should stop ranting about this skill. Sorry. ^^;

R: The ult's trying to do too much for too long. The AD scaling off AP is especially odd, and 20 seconds... way too long. Look at Master Yi's ult. Or Sivir's. They have comparable attack and move speed scalings, but no bonus AD or AP, and last about half to a third as long. How much of that is really necessary?

It seems like a decent idea in practice but his balance is all wonky. He's also got no team utility or flashes... he's a Carry, not an Assassin. Hrm.