Talk:Aatrox/@comment-Vhaegor-20130526212616

I think the best way they could do his Ult would be 15% (+2% per 100 AD) max health magic damage, he then gains a shield/health equal to 1/3 of the total damage he dealt (after resistances), he also lowers all Champions hit AS by 20% and gains 1/2 of that plus a 20/25/30 base amount.

Might be to powerful but can be toned down, but what do you think of the general idea? I think it's cool because there arn't many AS debuff abilities in the game and it also "counters" the current health stacking meta because the more health the enemy has the bigger shield/health he gets.