User blog comment:Grrrbear26/ CCC5 Osiri, of the lost Pride/@comment-26055105-20140910203907

I wrote this comment earlier while I was at school, but Wikia IP-banned my school, so I couldn't actually post it until now.

I love the idea for the kit. I see Osiri as being very similar to Kog'Maw in that she is an immobile hypercarry who can rain down death if positioned, and peeled for, correctly.

The E is awesome. I love the E. The Ult is awesome. The concept of the item active is awesome.

I do have a few issues with her kit though.

The W. As much as I love this ability (It's kinda like a Rengar passive and a Trist Q packed into one), I don't think it fits for Osiri. I think she'd benefit more from a long-range %HP damage ability that allows her to be more of a nuker and less of a chaser.

R. Its cooldown is simply too low, even with the constrained movement. With 40% CDR, R has a 4.8 second cooldown, which is only a 4.8 second window in which she can be damaged. Raise the cooldown a bit and it will be a very useful ult for escapes, but at the moment it's too spammable. Also, you might want to specify what it restricts: If Osiri can cast summoner spells, abilities, basic attacks, etc..

The rest of the issues I have with it are minor nitpicky things.

The Q is more complicated than it needs to be. It would accomplish the same role as a skillshot originating from the Monolith and would be less confusing.

You might want to mention the Monolith in her passive. The way the page is organized means that a reader would see her whole skillset before learning anything about what the Monolith is. Maybe mention that the Weathered Rock allows her to place a Monolith.

Last nitpick: The base armor should be a little higher considering her low range at level 1. She'd get blown up pretty easily.

Despite the issues I may have with it, it's still a fantastic concept for a champion in my opinion, and is so far my favorite of all the submissions (including my own).