User blog comment:CLK3/What is the role of Locket of the Iron Solari?/@comment-3391671-20170422131706

I am no item builder, so I will skip on that part as not to add in unnecessary information. However, from what I have worked with in regards to the, it does feel lacking for what it should, especially due to some of the latest changes it has received some good and some bad stats, but also made it less support due to the removal of the non-decaying part of the shield and the passive. Truthfully, the passive Legion was the only reason why the item was a sister to, and with the removal of the passive, has become somewhat of an inferior sibling to said BoC.

I've always seen the Locket as something that was like an actual radiant shield, and that passive illuminated it. Of course, having a simple is not as beneficial, but nonetheless gave an  to allies. However, the active shield was lackluster at times, and scaled somewhat badly. Stat-wise, I'm somewhat fine with the removal of some items such as the, but the item has become a bit barebones compared to its more packed image from before. I do not ask to return it to a 4-stats, passive-active ability, but surely make it more than a 2-stat, shield-active. I do not feel that support-tanks such as, who is the very inspiration of the item, benefit from this item enough.

One issue that was apparent is the power budget. The wiki may not be fully the official source of certain info such as balance choices, but currently, if shields are being considered as equal to, I find that unfair. In most cases, barriers last between 2 to 5 seconds, and are a temporal cushion from immediate damage. It does not heal back the champion who receives it, neither is it anymore impervious to damage than normal. The point I wish to make is that, although its importance is precious in fights where even a bit more health is good, its value is less than that of (which is  per  on items). I do not ask for other shield giving items to have their stats boosted, but for LotS, a little more flavour should be granted to the shield.

Supports in the first place have been receiving attention in items, but still lack items that give them a clear path of what to choose. The new quests for the given support items seem to be a way to go, but what of other items? I do not know if Locket of the Solari should be locked to being a support-focus item with resistance to give the champion survivability, and instead make it a tank-support focus. For example, the active shield can be based off the activating champion's resistances for allies (not self). This means that allies will benefit if the champ with LotS is build the resistances, and the item does not suffer from cross-efficiency by grant oneself more shield for the resistances they already build to make the barrier more effective. It would look similar to this:


 * Unique: Grants a decaying shield to yourself for up to 2.5 seconds, absorbing up to 70 - 665 (based on level) damage. Allied champions will also gain a decaying shield for up to 2.5 seconds, absorbing up to 70 - 665 (based on level)  damage. (90 second cooldown) (600 range).

I would agree adding back the CDR would be nice, but thus far making the non-stats more unique would be nice. The return of the passive may not be the most agreeable choice in my mind, but this is all theory crafting, yes?