User blog comment:Kenetron/Krezelda, the Abyssal Sacrifice/@comment-5663427-20160122224336

Don't know about you but I smell an even more overpowered toplaner than current Graves.

Her passive is basically a big middle finger to (and  if she's a villain). Other than that seems rather meh, since blocking only 15% of magic dmg doesn't exactly help that a lot, and the health restoration isn't that big either.

Q is more boring version of 's Q, more boring in a sense that, while has to actually commit to get the most value out of her Q, Krezelda can just throw this thing over and over since the initial damage is pretty good on its own and the bonus true damage just ain't worth the effort unless you all-in. And it has a really good range for a point-and-click ability, making it even more frustrating to play against. Initial damage is somewhat too high, range and mark duration grant too much ability to pressure people, but then the reward for consequently pressuring them with rotations isn't rewarding enough.

W passive is a bit confusing, I'm not sure if it works like where half of damage is magic and the other half is true, and is it a total of 3% or 6% of bonus mana as damage, either way, seems like a pure hell to itemize against, and assuming she goes top lane, it's gonna be fairly similar to playing against, you're not being outplayed, you're being outnumbered by overbearing numbers and tank build. Active doesn't seem to bad, it's basically what  should have been, tho with R passive it gets pretty freaking sick (and it lacks range).

E is pretty freaking broken if you ask me, long range, costs 50 mana, fairly low cd, high damage (even damage to secondary targets doesn't seem too bad) and it's an AoE knockup, something just adores. There should be some lesser reward for hitting people behind first guy that got hit other than "well you're gonna do slightly less damage, other than that it's k", and it lacks duration. It just gives way too good of a poke in solo lane scenario and a stupidly good teamfighting disruption tool.

R passive is somewhat okayish, but I'm not too sold on it, assuming she does actually build one of the infamous Ryze builds, her W becomes one hell of a nuke, and the shield might actually makes sense (it still blocks only 15% of magic dmg tho). The active part has a hell a lot of range for a teamfight disruption tool (and a pretty godlike one), with not too long of a cooldown and rather high damage for such an ult.

I can kind of see where you're going with her, and she does seem like something worth developing, but currently I'd say that she makes quite a frustrating laning experience, while her innate does seem not too ridiculous on paper, it's basically scaling from mana with true damage immunity on top of it, and a free AA dmg boost ALSO scaling from mana, that makes her a perfect canditate for 's waifu abusing the same builds and creating the same annoying gameplay experience (now with 100% more range, utillity and crowd control), being another top lane cancur champion. I'd reccomend some tinkering around with Q and E's ranges, and maybe W passive damage, other than that seems rather ok.