User blog comment:Slashingstrike/Nerante - the Devil Hunter/@comment-25235491-20161123164446/@comment-25235491-20161126164202

PS: I'm seriously starting to think you're not properly interacting with criticism, since all you ever seem to do is justify yourself and always assume your way is the right way - which makes me feel like I'm talking to a wall since everything I say bounces right off.
 * "I want people to be able to discover different combos by themselfs in this case the way you did it."
 * Really, anyone with half a brain can come up with that.
 * Most people would build him as glass cannon which is what the kit scales at the most. So as you see he got the damage that you want
 * Yes, your champ is a glass cannon style.
 * What i do say is that i offer him the option to get a bit tanky if the player desire so
 * If someone wants to be tanky, they'll play a more direct type of bruiser - or a tank. You're trying to fill way too many roles on a team, with one champion. You know, in DMC you may need that, seeing as you're trying to 1 v. infinite the world, but LoL is a 5v5 game, so you need NOT to be able to do too much, or otherwise the concept of team game falls to pieces.
 * If you think about it most skirmishers are focused around shredding and dealing damage but they also have some sort of defense ability like Yasuo / Riven - Shield, Yi got damage reduction wit healing, Fiora got healing as well and so on. They deal lots of damage but also got some sort of defense. Thats why Skirmishers are also called Light Fighters and have the option to be tanky if they desire so
 * Yes, normally skirmishers are handed only off-hand defensive tools as not to be too unfair as their niche is being high DPS dealers. Besides, most of their high-defense windows are short relatively to their cooldowns (take   second of defensive uptime and compare it to its CD), and their defense is easier to counterplay than just gaining resists.