User blog comment:ClayHuang158/Jargan/@comment-3391671-20160321073041

I agree with the others below that Jargan has too many stat buffs/steroids along with those buffs/steroids having too many synergy within a kit. Numinous points out how overpowering they are while Poisonshark points out the deeper reasons per ability.
 * I'll let Poisonshark touch the base stats. As much as I usually ignore them as they are changeable, I would think an adjustment to Jargan's base stats will better define him.
 * Before moving onto the abilities, including the passive, I wished to state what buffs/steroids Jargan is capable of receiving either passively or temporarily. A champion can have either, but it's not healthy if they have too many; nerfing such stats will not always compensate, just to let you know.
 * The passive offers three buffs: increased damage to basic attacks through max health; increased AR and MR through max health again; increased HP/5 through "total defense" (which I presume is either total Armor+Magic Res or Max health yet again).
 * Receives a shield for Q, which is alright. Nothing to touch here for buffs/steroids.
 * W's passive grants bonus health based upon AP, along with the active offering AR and MR.
 * E has no buffs, so none to comment, although I will state later what issues there are in this ability.
 * R is where all the buffs come in, with a growing shield, bonus AD, CDR maximum increase, MS and a resistance to slows (Master Yi style).
 * More to be added...