User blog:JBox2D/Yasuo, Ashe, the League of Mobility, and everything else that I think should be done

I'm just going to post changes and ideas I think might be interesting as I come up with them here.

 Yasuo's Wind Wall 

I've heard a lot of complaints about Yasuo and his wind wall. It does seem a BIT unfair at times, though some of the reflexive walls I've seen Yasuo players use against me made me actually applaud them. As such, I propose the following changes: The point of all of these changes is to still give yasuo a huge amount of safety from damage by using windwall, but without the immense frustration he causes to enemies.
 * 1) Wind Wall acts consistently towards all boomerang skillshots. Currently, Sivir's Q bounces off of it and comes back to her instantly, but Ahri's Q and Draven's Ult just get destroyed. Both of them should also bounce off.
 * 2) Treat wind wall as a champion. There are a bunch of abilities (especially ultimates) which it seems a bit silly for wind wall to completely negate. If it generally acted as a valid target, that would make it quite a bit more interesting, while still allowing it to block a ton of damage. Examples below:
 * 3) *All targeted abilities and autoattacks would just be destroyed immediately, as they currently are.
 * 4) *Skillshot abilities which normally collide with minions would act as if they had just hit a minion upon hitting the wind wall.
 * 5) **Lux's Q would pass through, but deal reduced damage and be blocked after hitting one more unit.
 * 6) **Lissandra's Q would do it's AOE cone as if it had hit a minion.
 * 7) **Karma's Q and RQ would detonate.
 * 8) *Abilities which can only collide with champions would generally do whatever they do upon hitting one. This is especially important when dealing with certain AOE skillshot ultimates, outlined below.
 * Ashe's Ult wouldn't stun anyone, but the reduced damage and slow taken by secondary targets would be applied to everyone nearby.
 * Jinx's ult would detonate and deal it's reduced damage to nearby targets.
 * Sejuani's ult would explode as if it had reached max range without hitting anyone.
 * This wouldn't apply to abilities which require a champion to be there for an extended period of time, like varus's ult. Those ones would just be destroyed
 * Abilities which can pass through all targets but get reduced damage per target hit would not be blocked, but would have their damage reduced to the minimum. (not so sure about this one, could also just delete them.) The core point i'm making is the one above this one.