User blog comment:ClariS/A Moment for Clarity/@comment-6003864-20130415153035/@comment-4022742-20130415161958

Well, Heal restores Health in AoE. Clarity should therefore restore Mana in AoE. However I feel both are lacking.

Why not make both of them like Cleanse, where they 1 have an initial effect. And 2 have a side effect that compliments this.

Where cleanse removes CC and reduces the next incoming CC by Whatever seconds. Why not have Heal restore HP (less then it does now) and reduce incoming damage. And have Clarity restore mana, and reduce the cost of cast spells for a short time...

Alternatively you could think about heal reducing damage for X attacks (less usefull in teamfights, more so in 1 on 1). And Clarity reducing cost for X spells (more usefull for burst champions then sustained damage dealers)