Talk:Sona/@comment-4990650-20120906041903/@comment-200.127.191.142-20120907151753

This was not because of sheep-like community, kids. Post aura nerf sona had a huge problem. She was incredibly squishy, couldn't sustain for much, couldn't poke for much (considering she goes OoM quite easily) and had little utility pre lvl 6 against the kill lanes that were so popular back then. Her W had increased damage, E was and still is useless early game and her power chord lost quite a bit of damage early game. Morello himself admitted at that time she was in the game for her ultimate alone.

Form, there, 2 things happen:

1- All of Sona's kit becomes far less awkward to use thanks to the reduction of global CD, lower mana cost on Q along with her Power Chorl resseting the AA timer allowed her to poke much more, anc the change to burst damage for Crescendo helped net kills (though also helped her KS in some instances). She's still squisy as hell, but players are now rewarded for taking the risk of going for pokes.

2- Except Taric, all other supports with sustain were drastically nerfed. Soraka lost armor and armor duration of her heal, and now has a huge CD on her ultimate. Janna lost slow and knock up duration, range on her ultimate's knock away is now gapcloser's range and her shield got linked to her AD buff (it's far more a nerf than some people believe). Alistar got the mana consumption of his healing doubled. making it harder for him to sustain in lane but still effective as jungler... at least until the MS and Headbutt range nerf kick in.

Put 1 and 2 together and you have why Sona is popular now.