User blog comment:Nuclrdmntr/Nitaus, the Peacekeeper/@comment-3391671-20160627040649/@comment-3391671-20160628073253

The current lore has potential. It's only because it was whipped up in five minutes does it seem executed poorly. There is also the fact that the latest reworked champion, is a Demacian who has left the kingdom for his own rules that makes Nitaus not so unique at the moment. Nitaus has a different reason in leaving the kingdom, but nonetheless its similar enough. The justice theme overlapping with Piltover gadgets also makes me think that he would find himself imposing on the, so that's another area that becomes sour for a different reason.

One thing I can suggest for now is to not indicate any nation or kingdoms (aside from maybe their origins to make a point of what is their basic personality/background) and build on those when you get a more solid lore-piece.

You can also spoof other games/series to receive inspiration in how to build up Nitaus. For example, with the body suit, you can parody Fallout 4 and its power-suit, claiming how he received it from a "[https:/http://fallout.wikia.com/wiki/Raiders_(Fallout_4) raider gang]" from somewhere and made it his own. That's just an idea that came to mind.


 * The innate should be the foundation of the champion in one way or another. No need to mention that again. As much as you do offer counterplay, I believe there are vast differences between success and failure. These moments should be impactful, but I believe the differences are large for Nitaus with how the shields work.
 * As mentioned before, when his shield is up and working, he is a powerful skirmisher due to the regenerative qualities, but once they are down... they are down and he is seriously underpowered. This causes an unhealthy counterplay mechanic that would make him fall off seriously in the late game as enemies can deck out enough health to place him under that shield threshold. I may be approaching a style of making the shield mild in impact, but if it means that it will make it better for healthy gameplay, I would go for it.
 * This innate should define Nitaus' Power Armor and this base function as a shield. The abilities will more or less be about "modifications" to the base armor, which could include Power Rising (maybe... maybe not).
 * One thing that definitely needs a change is to down the scaling on the amount of shield he gets from his health, as 50% taken away is mighty high. Somewhere of 40% replaced by with a 2.5% per second recharge rate would seem more fair if you are lowering that recharge cooldown to 4 seconds.
 * I was thinking a champion in a powersuit would be fighter and/or tank, so the marksman aspect made me wonder where you were going with Nitaus. Is he a cowboy in metal machine armor?
 * As much as being able to fire twice at your own pace does give a unique feeling to Nitaus, the same can apply for a charge-up mechanism. Currently, any champion that charges on the move does so for a dash of some kind but not a skillshot. this could apply to another champion concept (let's just say, one of mine in the future) but I wished to offer an idea.
 * Otherwise, I will say the change you've made does offer Nitaus more tactical opportunities.
 * Before going onto W, I will reply to your statement in regards to shield and the resource Fuel.
 * My thoughts was to actually make it so that Nitaus' skills were not relient on draining from the shield and instead drained from the Fuel mechanic. The Fuel mechanic works best for champions that would likely skirmish, such as Nitaus, as it's meant to be an in-between of Energy and Mana. Energy is a resource that promotes skirmishes and the lack of needing to retreat to base because of lack of resource; Mana grants a large pool of resource, but requiring the need to retreat to base to get all the mana back. Fuel on the other hand receives the possible recharge without needing to retreat back to base while having a large enough pool of resource to last longer than a simple skirmish.
 * Fuel has a scaling "Fuel tank" by level which can be upgraded by mana items, although at a reduced rate. The resource does not have a way to passively regenerate unless through an ability (just like Energy, Fuel champions will have one ability that will grant them a way to get their resource back somehow). Then how do you regenerate it in lane? You can go back to base... or you go to a tower, which will be like a gasoline stand, granting in its radius passive Fuel regen. But this only applies if the champion in question hasn't participated in battle in the last few seconds. This regeneration from the tower may not be as quick as Energy or the regeneration when at base, but it will be fast enough to receive enough refueling to get back into action.
 * Anyways, enough rambling. The point is that I wasn't saying to add a new resource to monitor but to set aside the shield for a new resource. The shield will be still in place, but it won't have to be sacrificed in order to cast abilities. But this is all but a recommendation and may ruin what you were thinking how Nitaus would work.
 * Moving onto the W, I'm not really fond of how the shield is restored from a thematic standpoint. Attacking causes Nitaus to receive a part of the shield back? How!?
 * This ability removes some of my claims above in how Nitaus has little escape when downed, but nonetheless, the amount of shield regenerated isn't likely enough to pull him out of the deep-end. It will for a few seconds (and he can do so cheaply because he is a ranged), but once he is focused, this isn't likely to help him get out of the hole.
 * TLDR, I'm not exactly fond of where this ability takes Nitaus. This is a subjective claim, so take it with a grain of salt.
 * Although I have some lingering questions in regards to Graviton Blast, I won't be picking on it just because of how it seems similar to other abilities. I've already done enough of that kind of nitpicking.
 * I will apologize if I make any contradictions in my claim, but if the shield was not linked to health, this shield-drain-for-AAs would be ideal for Fighter/Marksmen. Otherwise though, draining from the shield feels like a risky take that wouldn't be optimal for a tank, even if that role is secondary.
 * I feel that the description to be refined to represent what it does. At least, this is how I would reword it:
 * "Nitaus links his cannons to his shield, causing his basic attacks and The Old One-Two to consume 5% of his maximum shield to deal double the amount as bonus physical damage."
 * I would also update the descriptions since he does not have "Power Rising" anymore. You could have it that during this ability, he passively builds up his shield ever second since his core is super-charging, right?