User blog comment:Commander Marko/CB1: Zero, the Collector/@comment-533780-20150328143941/@comment-26188361-20150329042646

^ Yes, but Quinn's ult kind of destroys that concept so Quinn doesn't really hold a grand title of anti-marksman. Also, Scudmarx I am not stalking you.

Urgot was also an antimarksman, but his lack of basic attack range restricts this function. Hence there really isn't a distinct anti-marksman so Zero would be a great idol for such a class.

Really skeptical about the passive Collector's mark though since the best way to build it up would be off the corpse of the enemy ADC, thus dropping the intention of killing the enemy ADC. Turning the board around I take that back since the best person to drop first would be the enemy support so that Zero has bonus AD to kill the enemy ADC to get even more bonus AD. The bonuses are still a bit too awe-inspiring. Maybe just keep the scaling portion since it's the adc who actually holds the biggest gun/bow/crossbow/minigun etc. That goes with the concept too huh?. It's not like killing a defenseless feeding soraka should give you a bunch of flat AD from a wooden staff that's just a medium for AP (Unless it's ADC Raka).

The ult looks a lot like Caitlyn's R and E. E in that it pushes Zero back while ccing an enemy. R in that it targets a champion and fires off a shot. Yeah that's not a big deal. My problem is that if Zero targets a champ within 700 range, how big is the leash range before Zero fires? If the champ walks out of range does that cancel his ult?

Plus, if I am reading correctly, Zero's Ult snares an enemy after knocking them back? It fits thematically, but seems to have forced you to refresh Reflections cooldown on ult cast. I am really not seeing the reason why it should refresh Reflections. Please explain.

Ok fun part: Reflections. I was wondering if the reflected projectile just shoots towards the enemy champion that fired the shot based on when the first projectile hit Zero, OR if the game takes consideration of the direction of impact and actually deflects the shot like a ricochet or perpendicular to Zero at the point of impact. I ask this because the name Reflection implies a counteraction across an axis of symmetry rather than something like a turret that fires back at whoever shot it. Imagine Jinx on Zero's right shot at Zero and then took a Thresh lantern to Zero's left. The reflected shot shouldn't suddenly go at jinx since she is on the left instead of the right. That is, if Reflection accurately reflects its function.

Also, I second the motion that Reflection should NOT mitigate damage. That's Tank territory there. Don't walk the path of the rumored Rammus + Urgot child.

No cost on E?

I like this guy. He has so many anti-adc toys from flash grenade, depressing Q, returning fire, and even a snare for multiple strategic uses. Zero is totally built for his purpose, although I have to agree that many aspects have been pumped a bit too high for safe gameplay.

W mitigates a huge chunk of damage and doesn't even restrict it to basic attacks. I shudder at the thought of a Syndra ulting with all 7 spheres and full build, only to die because of her own damage.