Talk:VPBE/@comment-4270771-20131108102934/@comment-4270771-20131108124804

Ok, after running some specific math, the actual gold numbers over time  look like this:

Philo: 6 gp10, assuming you are near 6 minion deaths every minute.

Kage: 8 gp10, assuming you are using it PERFECTLY (harrassing exactly every 10 seconds all the time)

Emblem: 6.7 gp10, assuming the creeps you kill are worth 20g and you are using it perfectly.

In truth, as much as the philo sounds like it gives the most, it actually has the lowest overall gold......at least in theory. It still stands out as the best option, though, because of the 31% cdr at 10 minutes into the game build path, as well as being the by far easiest condition to fufill. The other options can surpass it, but only if you are under perfect conditions of using them. Admittedly the emblem condition is not hard to fill, at least early game, and it's upgrade is a good item, so I would be willing to take back it being an inferior choice.....-ish (that cdr is still so gross. any healer support now has infinite full HP sustain for themselves and adc. Sona/soraka/ali/taric anyone?). The pick however, while giving the most, is also the most difficult to fulfill, as even the best players will not be able to hit perfect harass exactly every 10 seconds all the time, especially once it's after lane phase, when the picks gold effect becomes almost worthless. Plus the enemy can just see that you took pick and play more defensive to make sure you barely get gold from it. The pick will be the least used item for sure, and ultimately the philo is still the most reliable and builds into the most useful item. Maybe instead of 90% of supports it'll be more like 70%.

As for the jungle items though, nothing changed about that. Lantern still gives several times over more gold than the spirit stone items. It's not even close. Off a full run the stone items give 60 more gold. Off a full run the lantern gives.......like at least 300. Plus the lantern scales off game time, the stone items do not. That shit needs to be brought down to like 15%, not 40%. Or buff the stone items.