Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-4091261-20150126210114

Wandering Stranger wrote: I believe that while gold efficiency itself might be comparitively minor, it can still be calculated into a broad formula tieing it in with how effective it would be depending on champ, opponent, items, etc...and this is also the formula you seek, just one step behind the efficiency part... See this you just wrote, yeah it's everything I believe in a nutshell. My step back though, was a pretty large and scary one. The main reason why I am going so far as suggesting formulating the physics and geometry of the game mechanics is because I want this idea to escape the realm of theorycrafting.

The biggest flop theories have is that they rely on assumptions to hold themselves up. Does this mean theories are bad? No way. The geocentric model of the solar system was good while it lasted. It eventually got replaced though. I don't want the "formulation" idea to get replaced because it shouldn't need to be replaced. I know for a fact that League of Legends uses formulas for gameplay so i'm looking for a model of the formulas that are law. Also, I believe the step I am suggesting is pretty much the one before the step you are suggesting.

Champ X= (Gold value of measurable constituents such as HP, damage, Armor and MR, etc) - (Gold Value of Unused components; usually things like Mana or AP) + (Gold Value of passive)+(Artificial gold value due to synergy with other item/s) In your formula, how do we determine the artificial gold value, i.e. synergy? We would have to use some other formula, tied to the champion, in order to find how much this synergy is valued at. So basically, in order to get to your suggested step, we need to go through my suggested step. We would need to first figure out the formulas within champions in order to find the synergy to use in your formula.