User blog comment:Bobulator2/Forbes, Eater of Worlds/@comment-27859592-20161121133254/@comment-25235491-20161122145439

This post is entirely right (barring certain melee champions having a fixed 30 MR and I'm not even sure), but there's a few other problems too.
 * The passive sports awkward scalings all over the place, and the damage tooltip bugs. It should be wriiten down as to give.
 * The effect creates little true interaction too, as healing for the amount necessary to remove the disease, with the healing reduction, is immense. Keeping in mind the fact that it is refreshed by basic attacks.
 * The Q has a pretty overpowered effect that causes, on hit, 36% AP as bonus maximum health, for 60 seconds. Long-lasting effects should not be strong, and even then, nobody has access to a health-boosting effect as big as an AP build on this guy would get him.
 * W doesn't need this level tooltip, as they can be mistaken for champion level. Abilities have ranks, and if you used an template, people would assume by default that it is increased with the skill's rank.
 * Also, the skill is insanely weak early, because the cooldown is so high.
 * E didn't need that N/A range indicator. Just put nothing in there and it would not display at all, and at this point we can guess it's a self-targeted skill.
 * R's scaling is imprecise. Does it scale on Forbes' health or the target's? Also, please write down "maximum health" instead of HP. Wait... does it scale with current health or maximum health? This impreciseness leads to confusion.
 * The skill description refers to his passive and itself without a capital at the start. This doesn't make them stand out properly as they should.
 * There's a lot of templates with empty second-texts...