V5.2

New Skins in the Store
The following skins have been added to the store:
 * General
 * Valentine's 2015
 * Lunar Revel 2015
 * Lunar Revel 2015
 * Lunar Revel 2015

The following Summoner Icons have been added:

PVP.net

 * Replay System
 * Replays.png The Replay system has been pulled from the PBE, but it's still in development.


 * Social Networking integration
 * You can now link your Facebook account to your League of Legends account, allowing the client to recommend friends who also play League of Legends.


 * Nemesis Draft - Featured Mode
 * Just your standard 5v5 Draft Pick on Summoner's Rift... except each champion your team chooses is given to the enemy team, and vice versa. Just like a standard draft, the ban format is 1-1-1-1-1-1 and the pick format is 1-2-2-2-2-1, and there is a ~60 second trading/discussion period afterwards. Who do yo ban? Do you prevent the enemy team giving you the unpopular champions? Or the lowest win rate champions? Or do you ban champions you don't want to play? And who are you picking for the enemy team?

Metagame

 * Summoner Rift
 * Attack range increased to 500 from 350.
 * Base damage reduced to 120 from 230.
 * Fountain
 * The barrier that prevents you leaving your base at the start of the game now uses the base-gate models.
 * Vanguard Towers
 * New shield particle effect.
 * New shield particle effect.

Champions

 * Texture Rebalance Part 6
 * - Classic, Corporate, Executioner, Mr. Mundoverse, Mundo Mundo, Toxic, and Rageborn.
 * - Classic, Aviator, Infiltrator, Nightblade, and Frostblade.
 * - Classic, Commando, Darkforge, and Dragonslayer.
 * - Classic, Demolisher, Bot, Grungy, Sasquatch, and Workshop.
 * - Classic, Bilgewater, Northern Front and Tyrant.
 * - Classic, Vindicator, Aristocrat, Dragonslayer, and Heartseeker.
 * - Classic, Undertaker, and Pentakill.


 * Now grants bonus Movement Speed while the orb is in flight. Increases her movement speed to 545 from base, which decays down to 410. Unconfirmed if this is a 65% bonus that decays down to 25%, or a modification to her base movement speed.
 * Base damage per flame increased to from.
 * Damage increased to  from.
 * No longer amplifies magic damage and true damage.
 * Base damage per flame increased to from.
 * Damage increased to  from.
 * No longer amplifies magic damage and true damage.
 * No longer amplifies magic damage and true damage.


 * No longer triggers mark.
 * Cast range reduced to 700 from 800.
 * The number of stacks can now (once again) be seen in her buff bar.
 * Cast range reduced to 700 from 800.
 * The number of stacks can now (once again) be seen in her buff bar.
 * The number of stacks can now (once again) be seen in her buff bar.


 * General
 * Portrait updated.
 * Infernal Alistar now has its fiery animation once more.
 * The following change is not part of any planned changes and was merely the experiment of an individual rioter that never meant to ship. It will be reverted shortly.
 * The following change is not part of any planned changes and was merely the experiment of an individual rioter that never meant to ship. It will be reverted shortly.


 * Cast type changed to direction-target (skill shot) from single-targeted.
 * Headbutt cannot pass through terrain.
 * Headbutt will apply its current damage and crowd control to all units Alistar passes through - stopping upon hitting a champion.
 * There is a VERY small area of effect radius upon hitting a champion where multiple champions can be affected.
 * + combo still possible.
 * + combo still possible.


 * Armor and Magic Resist bonuses reduced to from.
 * Molten Shield will also be granted to on-cast and while he is alive, in addition to a short, decaying boost of movement speed.
 * Armor and Magic Resist bonuses reduced to from.
 * Molten Shield will also be granted to on-cast and while he is alive, in addition to a short, decaying boost of movement speed.


 * Indicator now displays the range as 875 instead of 800. No funcional changes to the spell.
 * Indicator now displays the range as 875 instead of 800. No funcional changes to the spell.
 * Indicator now displays the range as 875 instead of 800. No funcional changes to the spell.


 * Mana cost increased to from.
 * Mana cost increased to from.
 * Tooltip now states the value of 3% of your maximum mana.
 * Mana cost increased to from.
 * Tooltip now states the value of 3% of your maximum mana.
 * Tooltip now states the value of 3% of your maximum mana.


 * Base magic damage component reduced to from.
 * Ability power scaling reduced to from.
 * Passive's damage over time changed to  over 3 seconds, from    over 3 seconds.
 * Active's damage on-hit changed to  from.
 * Active no longer applies Grievous Wounds.
 * The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
 * Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
 * Active no longer applies Grievous Wounds.
 * The champion tagged with Chum the Waters will take 20% increased damage from Fizz for 6 seconds. This excludes Chum the Water's damage.
 * Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.
 * Damage amplification debuff has its own particle effects for both Classic Fizz and Void Fizz.


 * Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.
 * Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.
 * Nidalee can now trigger Hunt on jungle monsters. Hunted monsters will be briefly rooted at the point of trigger.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * The following change was an experimental fix to an unintended consequence of the chained crowd control bug-fix from V5.1.
 * The following change was an experimental fix to an unintended consequence of the chained crowd control bug-fix from V5.1.


 * Riven's basic attacks can now be used to cancel Broken Wings and will automatically cancel Broken Wings if she has an attack target - changed from having to complete Broken Wing's animation before being able to autoattack.
 * Riven's basic attacks can now be used to cancel Broken Wings and will automatically cancel Broken Wings if she has an attack target - changed from having to complete Broken Wing's animation before being able to autoattack.


 * General
 * Title changed to "the Yordle Gunner" from "the Megling Gunner".
 * New lore.
 * New ability icons.
 * Visual upgrade across all skins.
 * New voice over.
 * Stats
 * Base attack damage increased to from.
 * Attack speed per level reduced to % from %.
 * Base health reduced to 542.76 from 552.76.
 * Base armor reduced to 22 from 24.04.
 * Damage reduced to  from.
 * If Rocket Jump strikes an enemy marked with, Rocket Jump's damage to all targets is increased by 25% per stack of . Rocket Jump will also detonate if the target was at 4 stacks.
 * Maximum damage on Rocket Jump is.
 * Renamed Explosive Charge.
 * Tristana places a charge on the target enemy or tower that explodes after 4 seconds, dealing damage to nearby enemies. Tristana's basic attacks against the target will increase Explosive Shot's damage by 25%, stacking up to 4 times, with the 5th attack detonating the charge immediately.
 * Damage changed to to   from.
 * Maximum damage on Explosive Shot is.
 * Damage type changed to physical from magical.
 * No longer applies Grievous Wounds.
 * Cost increased to from.
 * Cooldown reduced to from 16 at all ranks.
 * Ability Power ratio reduced to from.
 * Cooldown reduced to 60 at all ranks from . This was announced as a bug and has been reverted.
 * Cooldown reduced to from 16 at all ranks.
 * Ability Power ratio reduced to from.
 * Cooldown reduced to 60 at all ranks from . This was announced as a bug and has been reverted.
 * Cooldown reduced to 60 at all ranks from . This was announced as a bug and has been reverted.


 * Stats
 * Base attack speed reduced to from.
 * Attack speed growth reduced to % from %.
 * Attack speed growth reduced to % from %.

Items

 * Combine cost reduced to 415g from 515g.
 * Total cost reduced to 850g from 950g.
 * All items that build from Aether Wisp have had their combine cost increased by 100g.
 * All items that build from Aether Wisp have had their combine cost increased by 100g.


 * New shield particle effect.
 * New shield particle effect.


 * Removed from Summoner's Rift (still available on Howling Abyss).
 * Removed from Summoner's Rift (still available on Howling Abyss).


 * Added to Summoner's Rift. This was a bug.
 * Added to Summoner's Rift. This was a bug.


 * Recipe changed to + 600g = 1000g.
 * Recipe changed to + 600g = 1000g.


 * Attack damage reduced to 40 from 45.
 * Ability power increased to 80 from 65.
 * Life steal reduced to 10% from 12%.
 * Life steal reduced to 10% from 12%.


 * Now displays the current stacks over the icon.
 * Now displays the current stacks over the icon.


 * No longer grants Health. This is confirmed to be an unintentional bug.
 * Now grants bonus Movement Speed.
 * These changes were experimental and weren't intended to be shipped. There's no plans for Rylai's any time soon.
 * These changes were experimental and weren't intended to be shipped. There's no plans for Rylai's any time soon.


 * Combine cost increased to 450g from 350g.
 * Total cost increased to 850g from 750g.
 * Total cost increased to 850g from 750g.


 * Combine costs adjusted so that total cost remains 2250g.
 * Combine costs adjusted so that total cost remains 2250g.


 * Stats:
 * Base armor increased to 115 from 60.
 * Base health reduced to 40 from 50.
 * Base magic resistance reduced to 20 from 40.
 * On-hit Damage:
 * Armor and Magic Resist scalings increased to 100% from 50%.
 * Armor and Magic Resist scalings now applies to the first and every fourth voidspawn, changed from every voidspawn after the third. The bonus stats is primed for the first voidspawn.
 * Armor and Magic Resist scalings increased to 100% from 50%.
 * Armor and Magic Resist scalings now applies to the first and every fourth voidspawn, changed from every voidspawn after the third. The bonus stats is primed for the first voidspawn.