Talk:Zyra/@comment-26808509-20180423142312/@comment-33952544-20180714054701

I placed a bug report with Riot after testing this just last week out of curiosity, independently of having seen this post. By my calculations, the increase is +43%. I'm unsure of how you did your calculation, but for mine, I did the following:


 * 1)  Based on the wording of the ability, from the time the plant enrages until it's death (8 seconds), the total damage dealt by the plant is supposed to be 200% of the total damage put out by a plant during its 8 seconds of life.
 * 2) I chose runes and items that wouldn't vary between hits (ie. no comet, aery, cheapshot, spellthief's etc)
 * 3) I compared the damage output between the normal and enraged plants on a test dummy.

There are some irregularities I've noticed that may be throwing your calculations off. The attack speed of the plant is not actually 0.8 despite what it says in-game. It's 0.875. The plant attacks nA + 1 times, where n = number of seconds and A = the attack speed.

I realised there's no way a normal plant can attack 8 times in 8 seconds with an AS of 0.8, which gives 6.4 attacks + the first attack. 0.875 Gives 7 attacks + the initial attack, and also maths out to give 15 attacks for the flurry enraged plant.

However, the mechanics behind the scene must be doing something funky, as I noticed that the final hit for enraged plants deals additional damage compared to the other hits, and this also doesn't happen for normal plants.