Talk:Heimerdinger/@comment-5052127-20130304050009/@comment-5052127-20130305115521

I've tried it before when it was at its strongest, and I really was not impressed with it at all even then. Even with the extra AP, I think it's quite a bit weaker for him now. As for the extra damage from his turrets and abilities on his target after using the new active, he can get a good % damage boost on all his abilities including his turrets ALL THE TIME (and on every enemy) by just getting some more magic penetration (assuming he's not already capped against the enemy). The active won't make much of a difference in his ability to burst someone down from full, especially with the new weakened and flattened health% effect.

If you do want a health% effect, consider that if he gets Liandry's Torment, he is likely to activate its effect on multiple enemies at least 2-3 times in every teamfight, with it doubling anytime the enemies are movement impaired, including from his ult or his stun, or any of his team's cc, and the mpen on Liandry's enhances its own effect, meaning it will likely strip off just as much health as DFG's active if it hits even one person who is cc'ed.