User blog comment:Lykrast/Double the spells/@comment-5277764-20131107081341

Mordekaiser (Warning! Wall of text!)

Passive: 70 % of the damage dealt from abilities is converted into a temporary absorption shield. Shield generation has full effect against minions and monsters. Maximum shield strength is 90 + (30 × (level)). The shield decays by 6% per second.

Q: Hits 6 additional targets with a 1200 range and if used on a alone target damage is increased by 130%

W: Double the Duration = Double the Damage + Double the Damage Radius and Double the Bonus Armor/MR

E: Same but with 1400 range

R: Does magic damage to an enemy and curses it for 20 (Oh crap) Seconds dealing extra damage over time and healing himself for the damage done  If the target dies while under the effect of the curse, their soul is enslaved as a controllable ghost and will follow Mordekaiser for 60 seconds. The Ghost cannot use any active skills or items and deals magic damage with its basic attacks.

The Ghost's stats are: During this time, Mordekaiser gains 40% of the enslaved champion's total AP and AD. This bonus does not affect the ghost's stats. That ghost is strong as heck o.o
 * HEALTH:   Double the enslaved champion's total health plus 30% of Mordekaiser's total Health
 * ATTACK DAMAGE:   Double of the enslaved champion's base AD at Lv. 1 plus double its bonus AD from items and 150% of Mordekaiser's total AD
 * ABILITY POWER:  Double the enslaved champion's AP plus 150% of Mordekaiser's AP
 * MOVEMENT SPEED:   Double the enslaved champion's base movement speed plus double the bonus from Mordekaiser's boots.
 * INITIAL MAGIC DAMAGE:  12 / 14.5 / 17% (+ 2% per 100 AP)  of target's maximum health
 * MAGIC DAMAGE PER SECOND:  1.2 / 1.45 / 1.7% (+ 0.2% per 100 AP)  of target's maximum health
 * TOTAL MAGIC DAMAGE:  48 / 58 / 68%(+ 8% per 100 AP)  of target's maximum health
 * LEASH RANGE:  2250