V0.8.22.115

League of Legends Beta Build v0.8.22.115

Champions A NEW CHAMPION APPROACHES: Veigar, the Tiny Master of Evil Veigar is a powerful sorcerer who specializes in fighting other mages and gaining massive amounts of Ability Power. Baleful Strike: Unleashes dark energy at target enemy dealing Magic Damage. If a unit is killed, Veigar gains 1 Ability Power for a minion or 5 Ability Power for a champion. Dark Matter: After 2 seconds, dark matter falls from the sky to the target location, dealing Magic Damage. Event Horizon: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration. Primordial Burst (Ultimate): Blasts target enemy champion, dealing Magic Damage plus 25% of the target's maximum Mana. If Primordial Burst deals a killing blow, Veigar regains Mana. Entropy(Passive): Veigar's attacks steal 5 Ability Power per strike for 8 seconds. This effect stacks. Amumu Cursed Touch Now properly shows up as a buff Judicator Righteous Fury Reduced Ability Power ratio from .5 to .35 Cryophoenix Flash Frost Reduced damage from 80/110/140/170/200 to 60/90/120/150/180 (potentially x2) Frostbite Reduced damage from 60/100/140/180/220 to 55/90/125/160/195 (potentially x2) Increased Ability power ratio from .4 (.8) to .5 (1.0) Increased Mana Cost from 40/50/60/70/80 to 50/60/70/80/90 Rebirth Modified negative armor from -30/-18/-6/6/18/30 to -36/-24/-12/12/24/36 Master Yi Highlander: Increased movement speed from 30% to 40% (due to movement speed soft capping) Jax Counter Strike: Reduced cooldown from 5 to 4 Increased duration of Dodge proc from 4 to 7 Stats Increased base armor from 18 to 22 Increased health per level from 78 to 86 Sivir Stats Increased base health from 406 to 436 Increased Damage per level from 2.7 to 2.9 On the Hunt: Increased movement speed from 30% to 35% (due to movement speed soft capping) Chronokeeper Time Warp: Increased Haste / Slow from 60 to 65% (due to movement speed soft capping) Recall: No longer causes or is affected by global cooldown Cho'Gath Feast Fixed a bug causing the particle to display on champions incorrectly Tristana Stats Increased base attack range from 500 to 550 (can now get up to 730 at lvl 18 with her passive) Increased Armor per level from 2.4 to 3 Increased Magic Resist from 25 to 30 Rocket Jump Increased Damage from 50/100/150/200/250 to 60/115/170/225/280 Increased Slow duration from 2 to 2.5 Twitch Stats Reduced base attack range from 500 to 475 Rammus Defensive Ball Curl Reduced Armor/Magic Resist from 50/100/150/200/250 to 40/80/120/160/200 Teemo Move Quick No longer costs mana to turn off Bantam Trap Reduced Ability Power ratio from 1 to .8 Minotaur Pulverize Increased Area of Effect from 300 to 330 Unbreakable Will Increased damage reduction from 70% to 75% Now removes all debuffs on him when cast Ashe Archers Mark Reduced gold gain from 1/2/4/6/9 to 1/2/3/5/7 Enchanted Crystal Arrow Reduced Damage from 350/550/750 to 300/500/700 Soraka Consecration Reduced Magic Resist from 20 to 16 Cardmaster Gate Fixed a bug that caused him to be stunned if he canceled gate Pick a Card Now triggers cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used. Gold card stun duration slightly increased. You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell’s duration has finished. Wild Cards Changed to be a targeted spell Annie Infernal Guardian The bear now dies after 60 seconds or when Annie dies

Items Avarice Blade: Increased Combine cost from 300 to 350 Oracles Elixer: Reduced cost from 500 to 450 Increased Magical Sight range from 600 to 700 Vision Ward: Increased Sight range from 1000 to 1100 Doran's Blade: Updated tooltip Sheen / Lich Bane / Tear of the Goddess / Archangel's Staff: Now have an internal cooldown of 3 seconds (but they now work with all spells including Lay Waste and Hate Spike) Innervating Locket: No longer triggered off of Blue Pill, toggled spells, etc Stark's Fervor: Fixed a bug which caused it to not apply to yourself Zetta's Mana Manipulator: Changed name to Mana Manipulator

Summoners Ghost: Increased Movement Speed from 28% to 32% Increased Duration from 12 to 14 Flash: Increased Cooldown from 330 to 360 Teleport: Will now cancel when stunned, Rooted, Silenced, Netted, Taunted, and Slept Clairvoyance Mastery: Fixed a bug causing this to not work

Jungle/Rune Monsters Ancient Golem Increased damage to 100 to 110 Lizard Elder Increased damage from 90 to 110 Dragon Increased Health from 2780 to 2980 Increased Damage from 175 to 190 Increased Magic Resist from -30 to 0 Baron Nashor Spawn delayed to 8 minutes Increased Magic Resist from 0 to 35 Increased Base Health from 6760 to 7260 Increased Base Damage from 500 to 550 Exalted w/Baron Nashor Buff Increased Damage / Ability Power bonus from 60 to 90 Lizard Rune (Red): Swapped bonus ability power for your attacks leaving a 15/20/25/30% slow for 3 seconds Turrets/Minions/Inhibitors Inhibitors: Reduced Health from 4500 to 4000 Super Minions: Reduced Base Health from 2000 to 1500 Increased Health Scaling to reach the current values at 30 minutes (and exceed it past that mark) Reduced Base Damage from 250 to 180 Increased Damage Scaling to reach the current values at 30 minutes (and exceed it past that mark)

General New Feature: AFK Detection added – If a player is afk for an extended period of time, the player will be removed from the game. Reduced death timers from 30/30/30/35/35/38/38/41/41/46/53/60/67/67/74/74/80/80 to 30/30/30/35/35/38/38/40/40/42/42/48/54/54/59/59/64/64 New Feature: Death timers now scale up after 30 minutes, increasing death timer by 2% each minute (caps after a few minutes) Added Client-side turning and animation blending to smooth out unit movement Runes: Increased the overall value of runes by approximately 30% General Stat balancing Iterated on tooltips to make them more readable New Stat per level runes are now available Stealth Skills now have a fading transparency (new art) Fixed a bug where Master Yi would sometimes lose an attack order after alpha strike Fixed a Bug where chain missiles would end after hitting a dead target. Increased self-illumination on player’s champion Allow movement commands to work through the HUD Auto-attack will no longer initiate when your champion is in Brush Champions will now fade out when in Brush Fixed some crash bugs

PVP.net Beta Build v0.21.48 Fixed a bug where your previous filter option was still present when you went into champion select. Added a Random option in champion select. Fixed a Bug where a players mastery would not save correctly Fixed a race condition causing errors with Summoner Runes Adjusted ELO rating predictions based on last weekends data Cooldown Runes should now show up correctly under stats Minor skin changes to the Buddy list Window