Talk:Tryndamere/@comment-5266525-20121117183142/@comment-62.1.143.227-20121127005009

It's true and I certainly agree that Tryndamere is only viable with CC-heavy comps, no champion is really synergistic with everyone and everything (champs/runes/items considered as well).

The best time to pick Tryndamere and build-up threat (building-up threat is a very important goal for late-game champions, so that early-game enemies will be hesitant to bully them), is when the other 4 allied summoners understand and fully realize 2 things:

1) Trynda has an up-side opposite "mana" (fury), which he neads to build up from 0 in order to function

2) It's always better to build it up hitting a sitting duck enemy rather than chasing and auto-attacking once every 3 or 4 seconds, which requires Crowd Controls that Tryndamere inherently cannot provide.

In other words, someone has to stop an enemy in his/her tracks for Trynda to DpS him. Despite his terrifying reputation, Tryndamere is very reliant on others to actually snare/stun enemies for him. Considering Tryndamere is meant to be weak at low levels, this reliance is a very big drawback.

That's why those new announced items would make him better with the aid of tanks/initiators. The price though... it has to be managed and I can't help comparing it to other less expensive items, but hey: Time is money and with enough time (late-game champ) anything could be built.