User blog comment:Aldari1994/Valcurie/@comment-3391671-20170206162543/@comment-25206998-20170213054743

Ah, In my rush to reply I have missed some key wording. For the Poison effect it only lasts 3 seconds on the enemy but its reapplied if they stay near her. Also for an idea with seperate applications could you possibly make it so it releases gas once (no duration) and enemies near you get poisoned, then the cooldown of it is either a lot lower or for each ability separate as you suggested. Sorry if it is a bit rushed, I wasn't a fan of the 'must attack' as it felt WAY too reliant on the E to hit.

The grenades I am still having a problem because I am trying to visual it at the same time, I do agree short fire long recharge time I am a fan of that. What do you think about the DoT from the passive? Does it work or should it be made different?