Talk:VPBE/@comment-8225465-20130416123343/@comment-5606883-20130418101104

Laneing in League of Legends isn't suppost to be "farm all the laning phase recalling after 15min." Not only is it boring, slowly accumulating gold while completely disreguarding the fact that you have a lane opponient, but it is also infuriating because you get ~+1000hp from the potions so its impossible to kill someone.

It doesn't matter if you're mana/energy/hp/ or a resourceless champion because they won't die- all they have to do is hug the tower and wait 15sec for their hp to come back and then that early game combo or strategy that you just did on them (aka: the obvious fact that you -outplayed- them by forcing them to hide under their tower) is completely null-and-void since they are back to 90% of their hp and you are left worse off than them with low mana and missing hp.


 * You didn't get the 300gold for the kill, which can be forgiven if you got a free farming lane for 30+ seconds because you would then have a CS and Exp. advantage, but you don't... So, even though you just outplayed your lane opponient you are left -worse- off than they are. That should not be the outcome, players should be rewarded for correctly playing aggressivly and suceeding, if they fail then they take a tower shot and have to recall.

It should be a high risk, high reward scenario. But right now its a ultra-high risk, 99.9% chance you're going to fail scenario.