Talk:Kalista/@comment-1920550-20161128181112/@comment-26001789-20161210124654

Now you understand what I meant with how Kalista had a great and unique Physical OnHit with Fervor that directly synergized with everything she could build. It's made worse by the fact that OnHit is generally built on champions who have mixed ratios with Great AS synergy but Kalista has no AP Ratios and her OnHit options are limited, which means the next great stat on her is Critical Strike, which is worthless thanks to her 90% scaling Autos.

Combine that with a movement passive that scales off of Boot Tier instead of MovementSpeed on itself and has weird interactions with both AS Debuffs and Slows and you see why this champion, despite being heralded as a "Competitive exclusive pick" has not been contested in over 8 months and why she has a sub 45% winrate on SoloQ with even Main Kalistas with over 75 games having less success than the average suggests.

She is bad. She needs something to add on, something to be removed and something to be changed. At this point, I just want a small retooling.