User blog comment:LivesByProxy/LBP's Design Challenge - The Smuggler's Passage/@comment-26378838-20160222183954/@comment-26378838-20160223002624

Sorry for the derp in some abilities, I was quickly shooting out some ideas and didn't think too much on counterplay.

1) Azir's passive has an active control mechanism, Ceremorphism should have too.

2) Maybe if Call of Insanity and Walk in to the Unknown were put in a blender and took the best parts of them, it'd make an interesting ability. A ground-targeted AoE that deals damage and places a mark that procs Charm if the champion hits another damaging ability on the area.

3) Forget All-Seeing Eye, all kinds of meh when I think about it.

4) Mental Mirror should a bit like Illaoi's E, a mid-range colliding skillshot that only works with champions, roots the caster while casting and allows the target to walk out of it (but without the tentacle porn penalty for running away). It'd also need to be capped at 30% damage transference to minimize frustrating gameplay. I think it's more of a counter to assassins and divers rather than a broken "can't touch me or you'll die" ability.

5) I tried a mind-altering effect on the ultimate that wasn't Taunt, Flee or Suppression since they already have ultimates in the game... and probably made it too random/difficult to work around. If you have any non-mind controlling suggestions (since that's the paragon of feast-or-famine) for mind-alterations, I'm all hears.

BTW, did you like the thematic or not?