Talk:Renekton/@comment-113.22.87.192-20120312080258/@comment-77.21.232.125-20120313144525

yep, remove the base damage of the skill and give him total ad ratio, that increases with every skill lvl:

Q: 1/1.1/1.2/1.3/1.4 of TOTAL attack damage W: 0.65/0.7/0.75/0.8/0.85 of TOTAL ad per swing E: 0.6/0.7/0.8/0.9/1 of TOTAL ad per Slice/Dice R: 2%/3%/4% of max hp as damage

this will ofc take away the uber-earlygame-dominance renekton currently has, but on the oher hand he will be viable lategame (actually this remake would transform him into a lategame champ)

for those who think, that renekton will be op by this remake:

the current exhuast is actually the best hardcounter to renekton, imagine how the 70% ad reduction and 25% spelldamage reduction would affect renekton:

lvl 5 q-> normally: 1.4 of TOTAL ad

lvl 5 q-> exhausted: 1.4*0.3*0.7.5= 0.315 of TOTAL ad (exhaust reduces the attackdamage by 70%, which means rene would have 30% of his ad left, the damage from q is based on totoal ad, therefore he will deal only 30% of the damage, but exhaust reduce furthermore the damage of any spell/ability casted, which means the damage will be anothertime reduced by 25% (same as multiplied with 0.75), therfore finall damge of renektons q would be 0.315 (BEFORE ARMOR REDUCTION))

The damage of any ability would be so low that casting it would be plain wasting, to easily countered to be called op