User blog comment:Lesdin/Adara, the Calamity Adherent/@comment-27802145-20161024092012/@comment-3391671-20161026050331

My issue with the stored damage was more or less the large amount of damage she can store over time, and that fact that scaling off was no different than from giving Adara a scaling on the base amount. I'm not exactly for making that harnessed (ex-stored) damage focused on burst, since I liked the fact that Adara is rewarded for lasting in a fight, absorbing damage and letting the enemy know that the longer the fight, the more likely she is powerful. Plus, I liked the odd 1/5/8/10/11 level scaling.

For the current harnessed damage, I believe that base amount should scale too instead of being a flat 100. Not only does it feel literally flat, it brings the magic away from what I liked about stored damage: a small pool early on, a large one later. Once again, my issue was mainly in the late game values, since at lvl 11, she could store over 1000 damage where Q & W had 100% scalings with it at rank 5. The lowering of "stored" damage from 100% to 25% is one item I like, since it fixes this problem.

I still argue against the reduction for E's cooldown since before yesterday's patch, Adara was overpowered due to the amount of stored damage she could have and the CC she had with W. you nailed those with the patch, but the CD reduction on E wasn't a needed touch-up since you were patching her down to balance, not balancing her power from one function to another. To add on, nerf to the CD from 8 to 10 ~ 12 would only hurt her early game a bit, since her kit will likely compose of enough CDR to offset it down by 30% if not the full 40/45%.

One thing that caught my attention is the passive on R, in that it might need a little window of time to erupt (as in a delay). It would make her rather powerful against melee champions, and obviously weak against ranged champions.

I still don't have much to offer in making the active part more interesting, as all my ideas are about changing up the damage style to either be similar to W or be an AoE of damage every second for X seconds. One other idea was basically 's ult, so that wouldn't fly...