Talk:Syndra/@comment-10442383-20130605002613/@comment-9533487-20130712033417

Actually, I just thought of something that has good potential. What if her ult worked similar to (bear with me here, I realize this sounds OP) Darius' current ultimate? Both champions have only one form of CC, though in Darius' case it's an aoe grab of course, which makes sense because he is naturally tanky. Syndra, being the naturally squishy almost literal glass cannon that she is, who also tends to push the lane if she spams abilities, has the aoe knockback/stun. Darius, I might add, gets a speed boost for hitting enemiy champions, so I believe the overall distribution of CC with regards to mobility is reasonably even, though perhaps in Syndra's favor due to her slow (if she hits it, I mean cmon it's not all THAT easy to juke while setting the slow up). Both champions have setup times to get max ult damage, although with Syndra it's substantially more difficult/lengthy.

So anyhow, her ult would NOT do true damage, would NOT be "guaranteed" to be at anything but 3 Dark Spheres at first if she hasn't spawned more, but if it finishes off the target she has a window of time to cast it again, perhaps with one more sphere this time, but with the current 7 sphere cap at how many are used. Heck, there's all kinds of things they could tweak with this to balance it! Perhaps the ult loses a single sphere each use, so she has to spawn two to squeeze extra damage out? Maybe the ult costs more mana each use, on top of mana used with Q and W to maintain the spheres, so Syndra is forced to buy more mana items in anticipation of lategame?

My personal favorite idea is one I read somewhere, wherein Syndra's ult would deal splash damage if people are hit by the dropped orbs. This, I would think, wouldn't require any tweaking of Syndra herself; instead you just gain an unreliable method of contributing more to teamfights.