Talk:Kayle/@comment-25304344-20150430214926/@comment-24082016-20150506141413

The only games I find that "highest potential damage" possible is when the enemy is running at/away from you in an epic way in several teamfights, but also when they're not targetting you. The alternative, being a burst build, is more likely to remove damage threats(given that u're teammates havent gone on a feeding rampage) from teamfights and skirmishes at a much faster and nessary rate. With the ability to fill that role, you tend to at least have 1 of the highest "damage to champs" by the end of the match, along with a better than decent kda