Board Thread:Wiki discussions and announcements/@comment-4881935-20140514222931/@comment-1330314-20140520154650

Feirund wrote: You do not need to write articles to make a point. I'm not saying cost-efficiency is completely useless, but it does not fall under the spectrum of wiki material and thus does not belong here in particular. You will notice that we do not feature guides nor stream anything, even though many would claim that such things are useful in order to get a better understanding of the game. In short, cost-efficiency is not a fact - therefore it does not belong here.

We do, in fact, have strategy pages, plus this article, so your point about "not featuring guides" is moot, if not flat-out wrong. Moreover, even if we were to remove all strategy pages from the wiki, gold value still carries information in itself, irrespective of strategic value, as it's an inherent property of items.

Seeing as I made very, very sure to explain how gold value has a real in-game grounding as well as in-game significance, I'm curious as to what your definition of a "fact" would be here, and how gold value would not qualify as one. Is it because League does not officially mention gold value as a part of the game? Because in that case we might as well scrap the Backdoor, Farming, Harassment, Hybrid, Kill to Death Ratio, Roaming, Snowball and Zoning articles, along with all of the associated terminology. Gold value is just as important a feature as any of these, and has played a significant part in influencing the League of Legends itemization meta (and still does now, particularly in the competitive scene).