User blog comment:U N Ovvrn/Kha'Zix rebalance/@comment-24896347-20140706084115

To be honest the way riot recently nerfed kha with the q and the tower as allies that give isolation as new gameplay was completely stupid. If i had ever needed to khazix this is what would do:

Q: reduce flat damage, reduce isolation damage by about 10%, increase isolation range by 60 units and increase cooldown by 0.5 seconds. This ensures that his damage is not completely obliterated and it is actually possible to get an isolated target unlike now he has weak damage, hard ti get isolated targets and he has the worst isolation damage unless you evolve q which sucks. Q when evolved: increased flat damage and when targets drop below 15% of there maximum hp then that target is instantly marked as a priority target to khazix making his next spell deal 50% more damage to that target. This is sort of like pantheons ability it is an execute but can only work when q is evolved. W: no changes evolved W: width of spikes increased by 150 and same bonuses as now. E: no changes Evolved E: whenever khazix kills a target it will reduce the e cooldown by 75% this ensures that even knowing he has insane damage with his evolved Q HE CANNOT JUST ESCAPE WITH A RESET, you have to give the enemy team some time to kill khazix, making khazix build tanky at least and not 100-0 someone and then just escaping like its nothing, assassins are meant to deal heavy damage to single targets this ensures that he can deal tons of damabe to one target but other targets he cannot just leap to instantly. R: no changes Evolved R: take away that third invisibility shit and add this when khazix stealths himself his passive next time will deal 25% increased damage to targets and on the second stealth the he will deal 40% increased passive damage next time. I added this in compensation for taking away the third stealth.

All in all this is how i would rework him make him a high damage dealer yet very risky champion to play sort of like yasuo. He can deal high amounts of damage but is at risk of dying i took away the reset, added bonus damage when stealthing for only one auto attack, increased width of w wben evolved making the thing more easier to hit but must be evolved and his q you want damage you gotta evolve it. This rework gives him varieties of things to evolve, he can either: go for heavy damage evolving the q,e,r or for more sticking power evolving the w,e,r. This is how i would change khazix because it just suits him either go assassin type or go supportive type aka sticking power dealing heavy damage soaking up damage so in general a tank or go assassin type having high risk of dying because of no resets, but being able to deal immense amounts of damage in a very short amount of time.