Talk:V1.0.0.112/@comment-87.208.43.190-20110301174726/@comment-3140234-20110303111727

Lets see. The resist formula is ( 100 / (100+resist) ), so let us do the calculation for 0, 100 and 200 armor...

0 resist means that you actually take less damage now, due to the 10% base damage reduction. so if the turret does 100 damage, it will do 90. (simple math example)

100 resist means you take ( 100 / 200 = 0.5 ) only 50% damage. Since 20% penetration reduces your armor from 100 to 80, instead you take ( 100 / 180 = 0.55 ) 55% damage. So without penetration the turret would do 45 damage, with penetration it does 50 damage. Small increase, but on par with before the patch. Before the patch the higher base damage would deal 50 damage to 100 armor, so this is the sweet spot.

Now if we go for 200 resist, we only get ( 100 / 300 = 0.33 ) 33% damage if i am not mistaken. With armor penetration, that would be ( 100 / 260 = 0.384 ) 38,4% damage. The old turret would do 33 damage, the new turret does 34.5 damage roughly.

So yes, the increased armor penetration barely cancels out the reduced basedamage, but it actually alters the damagecurve. Less damage to squishies, tiny bit more to tanks, but overall absolutely no gamechanging update. The real benefit will probably be visible once you go to something sick like 500 armor tanks... but hey, who builds their tank that way?