Talk:Irelia/@comment-26128186-20161220201004/@comment-24659969-20170102064011

She is early to mid champ. She has to win early levels otherwise she is hard to comeback.

Once good, Irelia is one of the rather tank bait-fighter. She can inits the war by dashing a bit reckless into enemy front (thus counted as outnumbered), baiting all enemies CC into her while her team joins the fray.

Note to know: The amount of CC duration to Irelia is counted on hit and will not adjust in-duration except some. Example of this is Nasus's slow rise faster or slower and ends faster or slower adjusted accordingly every X ticks instead or duration of slow from Rylai if you hit by DoT spells will only reduce the last tick.

Good with team mate who can gets in fast (blinks, dash, leap, etc) or could do hard follow-up from long range such as Amumu, Sona / Sivir, Kled, Sion, Lux, Nami,

Good vs enemy who counting on CC which can be reducted: Sion, Amumu, Teemo, Swain, Rumble (except ulti), Chogath, Renekton,  you know the rest.

Bad vs enemy who can kicks you out of the fight since Irelia will be having hard time to get back into fight once he is out due to only have single, long cooldown, entry move and once she is out of the match she doesn't have any long range stuffs except her ulti. To sum up, everything bad to XZ, Volibear, Riven etc are also bad to Irelia due to their same playstyle.