User blog comment:Willbachbakal/(Champion Rework) Rumble, the Mechanized Menace/@comment-5663427-20160911174731/@comment-1330314-20160911201105

While Flamespitter's AoE would make Rumble a big pusher, that's already the case, plus mass AoE is generally a common feature of Juggernauts. The effect is also relatively short-ranged and fully controllable, so Rumble would only push his lane if he were to constantly position himself right in front of the enemy minion wave. It's also worth noting that he gets above-average mobility for a member of his class with his Q, and so would have an easier time escaping ganks if it comes to that (though he'd also be quite strong against ganks due to his AoE).

I don't think Rumble's at all known for kiting, let alone dodging anything. While his Q's turn speed would make subtler maneuvers more difficult (or, at least, would force you to stop and launch yourself in a new direction), I think that's appropriate for both his gameplay and his theme.

I'd be interested in knowing how the above W qualifies as a stat check. I understand it's a fair bit different from the current W, but what do you think makes it uninteresting or bullshit?

E is probably a bit weaker than on current Rumble, but I think that's acceptable, as it can have much more uptime. Its purpose is, in part, to make Rumble less dependent on for kiting power, since the item often ends up giving champions perma-slows and forces their base kits to be practically dysfunctional in compensation.

I made no major changes to The Equalizer because it's a fine and iconic ability, and I fail to see how preserving it would be "missing the entire point of the champion". Essentially, I just took Rumble's basic ability effects and moved them around, so even though he'd play differently, he'd have very similar outputs.