Talk:Evelynn/@comment-126.7.245.128-20120717081700/@comment-5268794-20120718062729

The Evelynn rework focuses on making Evelynn much more balanced. Currently, Evelynn is "overpowered" in some areas (though, usually only when played well), and, as we all know, underpowered in others. Her Stealth mechanic was one of the "overpowered areas." If the enemy did not have an Oracle (early game purchasing Oracle's, even when versus an Evelynn/Twitch, is not common), she could slip into stealth in a meager 1.5 seconds. By waiting until the enemy (chasing you) used all of their offensive abilities, escape was very easy.

The new stealth focuses on really nerfing her Shadow Walk, while making it more stable and overall more useful in general. Though Shadow Walk now has no timer, receiving damage--as well as taking it--will take Evelynn out of stealth. The reason behind it being 8 seconds is because previously you could do a "Stealth Recall," having Evelynn (or Twitch) be completely stealthed while recalling safely. Now, Stealth Recalls are impossible.

Although, by having to wait 8 seconds, it does make the escape portion of Shadow Walk much less viable. 8 seconds to receive damage is quite a large gap which makes her stealth much less OP because, you have to remember, Shadow Walk is Evelynn's passive. It is no longer a main skill, so it cannot be "extremely powerful."