Talk:Yasuo/@comment-24036535-20150615044801

So, from @Odaswifteye's massive wall of text, I was able to gain a certain idea of Yasuo. I still hate him, but in the same way I hate Katarina, frustrating to play against, maybe not broken, but probably could use some tweeks. I also gained this knowledge: Yasuo is akin to the other melee carries in that he is very powerful outside of teamfights, and can become a splitpushing monster, but that one thing which differentiates him from the other melee carries, is that under decent circumstances, he can teamfight well. Those circumstances being if someone on his team has a reliable knockup (Malphite, Orianna, Kalista, maybe Janna), and that especially if a team is built around him, he becomes powerful (I'd call it oppresively so, but that isn't the point of this post). However, he is fairly weak should his team NOT build around him, or just not bring any knockups to the table, leaving Yasuo's Q as his ONLY knockup, which is besides being hard to hit, has to be charged, which can be difficult during standoffs.

To be personally honest, I think that the latter circumstance perfectly shows one thing about Yasuo, a little bit of bad design. When a champion cannot properly utilize a portion of their kit unless a very specific condition is met (Teammate with reliable knockup, not super common), then there can be plenty of games during which the champion is unless because of allied champion picks. I don't think I really need to argue that that is bad design. Kalista get's away with it because she just needs a teammate, not a specific champion.

Now how about changes that everyone can get behind? The stacking system on his Q is weird, and can often leave a Yasuo with a knock he might not want, or create a long period of time during which the enemy laner is partially zoned because of the mere threat of the knockup. While at the same time, past lane phase Yasuo can't really use his knockup except to clear waves. If we reduced the number of stacks, it would be oppresive in lane, but if we increased them, it would be even more useless late game. So why not take the knockup out of his Q? If the tornado was moved to Yasuo's ult instead, possibly allow him to use his tornado when his flow is at X% (I like 100%, but I don't think lane phase would be possible against ranged champions anymore), and then it consumes all of Yasuo's flow to cast. This would add another level of depth to not only his flow mechanic, but also to popping his shield. Of course moving it to his ult I'd say increasing the speed and width of the tornado may be in order.

Thoughts?