User blog comment:ClariS/My Champion Remake: Kayle/@comment-67.225.8.144-20120409053335/@comment-67.225.8.144-20120409171025

To _try_ and explain a bit... That's going to be a high skill cap clutch save BUT with a longer potential utility. It's still your remake but it's more current-Kayle-feeling.

Changes that might be better? Is 300/550/800 too low and easy to "pop" before almost anyone could get the second half off? Is 1.25/1.5/1.75 a little too small off a window? Is it enough of an incentive for AP or under-powered without AP (that's about 360AP with your Build, I think... also meaning Reckoning ends up about 900 damage, about 270 AD?)? More incentive to hybridize? Is the AD reduction "anti-fun"? Is the possible duration of just under 9.75s too long?

So...?

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Intervention

(Active) Kayle sheilds the Target Ally, or herself, with holy light for up to 6s or blocking 400/600/800 (+1.0AP) damage. While the sheild is active, the Target does 10/15/20% (+0.02% of Attack Damage) increased Attack Damage. (Active) While the sheild is active, Kayle may deactivate it in a massive burst of holy energy rendering the Target Invulnerable for 1.5/2/2.5s but partially Blinding them reducing Attack Damage by 25/20/15% (-0.04% of AD) for the duration.

Cost: 100 Mana, then 75 Mana. CD: 90/75/60s

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