VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * General
 * New visual effects.
 * New visual effects.


 * General
 * New visual effects.
 * New visual effects.


 * General
 * New visual effects.
 * now leaves an impact crater.
 * Malphite's size now scales with bonus armor, capped at about 700 total armor.
 * Slow strength increased to % from %.
 * Slow duration reduced to 3 seconds from 4.
 * Malphite gains % bonus movement speed instead if movement speed stolen is lower than bonus movement speed gained.
 * Missile now spawns from his right arm rather than from behind him.
 * (Reworked W)
 * Renamed Thunderclap from Brutal Strikes.
 * Malphite's next basic attack deals   bonus physical damage on-hit. Additionally, for 6 seconds, Malphite's basic attacks also deal    physical damage in a cone to units behind his target.
 * Thunderclap resets Malphite's basic attack timer.
 * For 6 seconds, Malphite's basic attacks deal   bonus physical damage which splashes to enemies around his target.
 * Malphite's next basic attack deals   bonus physical damage on-hit. Additionally, for 6 seconds, Malphite's basic attacks also deal    physical damage in a cone to units behind his target.
 * Thunderclap resets Malphite's basic attack timer.
 * For 6 seconds, Malphite's basic attacks deal   bonus physical damage which splashes to enemies around his target.


 * - Full Relaunch
 * General
 * Complete visual upgrade across all skins.
 * New artwork for, , , and.
 * Tweaked artwork for and.
 * New voice over.
 * New lore.
 * Stats
 * Base movement speed increased to 335 from 325.
 * Base attack speed increased to from.
 * Base attack damage increased to 65 from 61.
 * Base armor increased to 39 from 25.
 * Base magic resistance reduced to 32 from.
 * Base health increased to 575 from 530.
 * Attack speed growth reduced to 1% from %.
 * Attack damage growth reduced to 4 from 5.
 * Armor growth increased to 4 from.
 * Magic resistance growth increased to from.
 * Health growth increased to 90 from 78.
 * Health regeneration growth increased to from.
 * (Innate)
 * (Q)
 * (W)
 * (E)
 * (R)


 * Ability damage and shielding are increased by.
 * Casting a basic ability reduces basic ability cooldowns by 1 second.
 * Ryze gains bonus mana.
 * If Ryze consumes 2 Runes, he no longer shields himself for   damage for 2 seconds. He still gains the bonus movement speed.
 * Spell ranks reduced to 5 from 6.
 * Bonus damage changed to from.
 * Bonus movement speed changed to % from %
 * Ryze's other basic abilities no longer resets Overload's cooldown.
 * Base damage increased to from.
 * AP ratio reduced to from.
 * Damage no longer scales with.
 * Cooldown increased to 10 seconds from 6.
 * Mana cost increased to 60 from 40.
 * Now for 35% for  seconds rather than  for  seconds.
 * now converts the to a  rather than increasing the crowd control duration.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Damage no longer scales with.
 * If Rune Prison is cast against a champion, it shields Ryze for  for 4 seconds.
 * If Rune Prison is cast against a non-champion, it restores.
 * Mana cost changed to 80 at all ranks from.
 * Cooldown increased to 16 seconds at all ranks from.
 * Now always spreads when it hits an enemy.
 * Bounces no longer damages enemies hit for half damage.
 * No longer spreads Spell Flux on kill.
 * Cooldown increased to 4 seconds at all ranks from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Damage no longer scales with.
 * Bounce range reduced to 250 units from 350.
 * Bounce range between champions, large minions and large monsters increased to 400 units from 350.
 * Mana cost changed to 80 at all ranks from.
 * Spell ranks increased to 3 from 2.
 * Now increases increased damage to % against targets with.
 * Immediately casts at maximum range when attempting to cast beyond maximum range.
 * Minimum cast range increased to 1000 units from 730.
 * Maximum cast range increased to 3000 units at all ranks from.
 * Cooldown changed to seconds from 180 at all ranks.
 * Now requires an ally nearby to cast.
 * Increases  scaling to.
 * Spell ranks increased to 3 from 2.
 * Now increases increased damage to % against targets with.
 * Immediately casts at maximum range when attempting to cast beyond maximum range.
 * Minimum cast range increased to 1000 units from 730.
 * Maximum cast range increased to 3000 units at all ranks from.
 * Cooldown changed to seconds from 180 at all ranks.
 * Now requires an ally nearby to cast.
 * Increases  scaling to.


 * Base damage increased to from.
 * Radius reduced to 250 units from 400.
 * Now can store up to 2 charges.
 * Now deals 30% damage to minions who aren't his primary targets.
 * AD ratio increased to from.
 * Detonation radius against minions and monsters reduced to 180 units from 200.
 * Detonation base damage reduced to from.
 * Detonation AP ratio reduced to from.
 * Base heal strength increased to from.
 * No longer shields for  for 2 seconds upon dashing.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.
 * Base heal strength increased to from.
 * No longer shields for  for 2 seconds upon dashing.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.
 * No longer shields for  for 2 seconds upon dashing.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.


 * General
 * New visual effects.
 * New visual effects.


 * - Gameplay Update
 * Renamed Strength of Stone from Stone Skin.
 * Wukong and his clones apply a stack of Crushing Blows, for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of Crushing Blows, stacking up to 5 stacks for a maximum of 20%.
 * When 3 enemy champions are visible within 1400 units, Wukong gains  bonus armor and   bonus magic resistance for 6 seconds and renews if enemies remain near.
 * Wukong gains bonus armor and magic resistance for each visible enemy champion within 1400 units.
 * Mana cost changed to from 40 at all ranks.
 * Gains 125 bonus basic attack range after casting any ability.
 * Damage type changed to magic from physical.
 * Base damage changed to from.
 * AD ratio changed to at all ranks from.
 * Now heals for  on-hit, halved against minions.
 * No longer reduces his for 3 seconds.
 * Renamed Golden Magical Staff from Crushing Blow.
 * Renamed Warrior Trickster from Decoy.
 * Dash distance increased to 200 units from 100.
 * Can now dash through thin walls.
 * Now casts in the direction of cursor rather than where Wukong was facing.
 * The clone can now basic attack for and apply on-hit effects.
 * Clone now gains and  bonus attack speed if cast prior to Warrior Trickster.
 * Clone duration increased to seconds from.
 * Stealth duration unchanged at seconds.
 * Cooldown reduced to seconds from.
 * Cooldown now starts on clone death rather than on creation.
 * No longer deals  magic damage to all nearby enemies upon death.
 * Additional images can now be targeted by enemies.
 * Secondary target check area increased.
 * Bonus AD ratio reduced to from.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Additional images can now be targeted by enemies.
 * Secondary target check area increased.
 * Bonus AD ratio reduced to from.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Can now cast abilities during Cyclone, cancelling the ability.


 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * Missile spawns in the appropriate place while attached.
 * Now gets visuals when her ally is stealthed.
 * Now sees a ring around the ally she's attached to.
 * Now gets visuals when her ally is stealthed.
 * Now sees a ring around the ally she's attached to.
 * Now sees a ring around the ally she's attached to.


 * General
 * New visual effects.
 * New visual effects.

Items

 * Health restored per charge reduced to 100 from 125.
 * Touch of Corrupting damage-over-time changed to 20 at all levels from.
 * Touch of Corrupting damage-over-time changed to 20 at all levels from.

Howling Abyss

 * Map-specific balancing
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Decreases incoming damage by 5%.
 * Incoming damage modifier changed to 0% from -5%.
 * Incoming damage modifier changed to 0% from -5%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to -8% from -5%.
 * Bonus damage dealt changed to +5% from +10%.
 * Bonus damage dealt changed to +5% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 5%.
 * Incoming damage modifier changed to +10% from +8%.
 * Bonus damage dealt changed to +12% from +15%.
 * Bonus damage dealt changed to +10% from +5%.
 * Incoming damage modifier changed to -12% from -10%.
 * Bonus damage dealt changed to +8% from +10%.
 * Incoming damage modifier changed to -8% from -10%.
 * Bonus damage dealt changed to +12% from +18%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to -15% from -10%.
 * Incoming damage modifier changed to +15% from +12%.
 * Healing modifier changed to -18% from -15%.
 * Shielding modifier changed to -18% from -15%.
 * Bonus damage dealt changed to -5% from -6%.
 * Incoming damage modifier changed to 0% from +6%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Bonus damage dealt changed to +5% from +10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Bonus damage dealt changed to +8% from +10%.
 * Incoming damage modifier changed to -8% from -10%.
 * Bonus damage dealt changed to +12% from +18%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to -15% from -10%.
 * Incoming damage modifier changed to +15% from +12%.
 * Healing modifier changed to -18% from -15%.
 * Shielding modifier changed to -18% from -15%.
 * Bonus damage dealt changed to -5% from -6%.
 * Incoming damage modifier changed to 0% from +6%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Bonus damage dealt changed to +5% from +10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Bonus damage dealt changed to +5% from +10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Incoming damage modifier changed to +5% from +8%.

Champions

 * - Gameplay Update
 * Stats
 * Base mana regeneration increased to from.
 * Mana regeneration growth increased to from.
 * Mana growth increased to 25 from 20.
 * Base attack damage reduced to 51 from 54.
 * Attack speed growth reduced to 2% from %.
 * (Reworked innate)
 * Swapped with .
 * Teemo's basic attacks their target, dealing   magic damage on-hit and   magic damage over 4 seconds, with each tick applying each second. Subsequent attacks refresh the  duration.
 * Toxic Shot's venom intensifies when reacting with other effects, increasing its damage by 50%.
 * Base damage reduced to from.
 * Mana cost increased to from.
 * AP ratio reduced to from.
 * Now counts as a for the duration of the blind.
 * New animation for blinding melee and ranged targets.
 * No longer breaks stealth.
 * (Reworked E)
 * Swapped with .
 * After a 2-second delay, Teemo becomes . Invisibility lasts until he casts a damaging ability, receives non-periodic damage from a champion or moves more than units. Movement within a brush is not counted.
 * While invisible, Teemo's sight range is increased by 25%.
 * Upon breaking Guerrilla Warfare, Teemo gains % bonus attack speed for 3 seconds.
 * Guerrilla Warfare's cooldown refreshes twice as fast while in a brush.
 * 50.
 * seconds.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.
 * Mushroom ammo amount increased to from 3 at all ranks.
 * Shrooms can now infinitely bounce off other shrooms, rather than only once.
 * Shrooms no longer detonate from a non-aggroed.

Bots

 * removed.

Skins

 * On January 27th, a new /dev diary video about Skins in Season 2019 was released with the following content:
 * The return of popular skin lines like PROJECT, Arcade and Star Guardian.
 * Other music-inspired skins like K/DA.
 * Unknown upcoming skin for.

Chromas

 * and Honor 5 chromas

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * New solo-lane AD champion from The Jungle.
 * New non-traditional champion.
 * A champion that has a placeholder name "Aphelios"

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