User blog comment:Deathkin12/Champion Concept: Mikael, the Martyr/@comment-173.75.12.70-20130326000018

I'd like to throw my two cents in here.

The abilities as a whole all seem to have very low base damage/heals while also having very low AP ratios. I assume this is to counter the crazy amount of healing done by his passive and theoretically his ult.

Q: I feel the base damage on his Q is pretty lackluster. While the scaling and damage might not be bad if all three waves hit, this probably won't always be the case as I'm assuming the waves are released in bursts which will allow the enemy champions to back off before any further waves hit. In addition without increasing the range any ranged champion will be able to attack him before he get's close enough to use it, which means that in addition to the 5% health loss he's taking at least 2 hits to run up use the ability and then run away not to mention the time it would take for all three waves to go out.

W: The mark damage/heal on his W is really just not good. I mean I see that it compares pretty nicely to Alistar's heal, however it doesn't heal himself, Alistar also damages enemies nearby for about as much, and if you were to look at a different similar ability, Karma's "Heal" does much more overall. I'd say increase the base amount of healing or allow for more stacks to be put on things and make stacks more easy to spread around. I'd also like to see Mikael himself get healed as if he had as many stacks on him as the stacks that were burst by the ability. I'd also say maybe add a slow for enemies that don't have stacks on them and a speed buff for allies that don't have marks.

E: This just needs to be reworked. The slow radius is way too small to be very effective, the active would allow for way too much slow imo, and increasing the range would just make the ability too powerful. If you do throw a slow on the W this ability can be changed to something more useful. Maybe Power of Prayer or something where he "prays" and does a roulette thing like TF where he can get an increased regen aura, resistances, or AP/AD or something for the same period, with much lower passive increases in them for himself.

R: I like this ability quite a bit. I'd say instead of just laying down a path however you make it do something like Nocturne's Q where it continues with an ally or enemy for a few seconds because otherwise it just isn't as useful and easily avoided. You'd probably run into a lot of situations where enemies just retreat when it lands so they don't get hit by it and that could cause allies to chase off it making it heal for much less than it could. Either that or instead of shooting it out you just get something that trails behind granting the effects so you could run into the enemy then when you die your passive hits and super heals your allies.

Speaking of the passive. I think it could be reworked and improved a bit so that it isn't just a quick super heal upon death. I'd say a neat thing that you could do with it would be to have it add a few stacks to the enemy champions who assisted in Killing you and allies nearby then burst the marks and you are reborn with an amount of health equal to the damage/heal you did upon death. While reborn you lose a constant amount of health that increases the longer you stay alive. I'd also say move the mark granting ability to the W as a passive and make each ability you use apply marks in one way or another with a higher maximum mark count.

The changes I suggested would make him a much stronger champion in my opinion and probably need some balancing in and of themselves, but as it is, I think the champ has an interesting play style coming together that at the moment is just a bit on the weaker and more avoidable side.