Talk:Skarner/@comment-24212263-20131210025140/@comment-8267817-20131217140507

Been a while since I was able to check my email so I just saw this, anyway.

I thought cleanse broke the suppression, eh, either way, the main point of the argument still stands.

As for ganking potential and CC stuff, assuming the enemy team doesn't all get QSS, you have some of the scariest CC in the game, a suppression that moves your enemy. They can do nothing as you drag them to hell a.k.a. the middle of your team. The permanent aoe slows in teamfights is just brutal (unless they have Yi) and can really help your carries stay safe/ keep the enemy from escaping. His current W turns him into a ferrari while the shield is up, and the attackspeed can still help clear the jungle, albeit not nearly as fast as maxed out Q, I tend to split points between them, the shield to close the gap, the Q for the slows, splitting points between the two of them helps you do everything.