User:Beatnik Doctor/Remand the Starlight's Wrath

And yet another champion idea, but in my own page. Say hello to Remand, the Starlight's Wrath.

This lovely champion utilises the power of the cosmos to blast down enemies over time from a good distance. Crushing Starlight, Remand's passive, causes her to gain bonus flat Magic Penetration depending on a small percentage of her AP. This should encourage plenty of AP stacking.

For instance, Pulse causes Remand to fire a blast of energy in any direction. Like Karthus, or Ezreal, it has an extremely low cooldown, so this is your main damage spell. If enemies have a Reveal effect on them when Pulse hits them, the Reveal duration will be increased by 1.5 seconds, and stacks indefinitely, as long as you can keep your shots on the enemy! However, Pulse itself doesn't apply the Reveal effect, get a friend to Reveal them first, or you can use your other spell, Arcane Spear.

Arcane Spear causes Remand to hurl a LONG-RANGE spear (emphasizing the long-range aspect here) that deals magic damage upon hitting an enemy champion, reaching its destination, or reaching maximum distance. It makes for a decent farming tool, but if you hit an enemy champion, it reveals the area as well as him and all nearby enemy units for 5 seconds! Use it as a finisher, or as a revealer to get your Kog'Maw to finish the job with his Living Artillery. Your Pulse also increases the reveal duration, so if an enemy is afraid to engage you any further, feel free to cast Arcane Spear on him, then keep the reveal up with Pulse so that your friends can chase him down.

We all know that enemies will find a way to get to you eventually. For this purpose, Remand is able to cast Reflecting Prism, which creates a shield for energy for a few seconds, blocking magic and spell effects while reducing physical damage. However, you can't cast spells or attack, and you're slowed a good amount at early ranks, so we hope you have friends or a tower nearby.

Finally, Remand can use her trademark Twin Ion Storm, which summons two Ion Beams at target location (increasing in range per rank) after a certain amount of time. Both beams deal magic damage, and can move. Both last up to 5 seconds, but Remand must channel during this time. This is the signature ability of Remand, and at maximum rank, can be cast from the other side of the map.

The goal with Remand was to create a champion that depended on the stacking of AP, yet also had sufficient range to keep spamming her spells. While she is inherently squishy, she also has a safeguard to protect her, just in case, but it won't provide defense for long. This character really depends on proper positioning and aiming of her Pulse. Whether trying to blast Amumu from across the map or getting close and personal on that enemy carry, this character requires real skill.

Remand, the Starlight's Wrath is a champion in League of Legends.

Tips and Notes

 * Pulse only applies the 15% slow from Rylai's Crystal Scepter, but it applies 100% of Spell Vamp.
 * Reflecting Prism cannot be used as a "Cleanse", that is, it cannot be used while she is stunned, silenced, feared or taunted. It only avoids future applications of Crowd Control, much like Morgana's Black Shield.
 * To clarify, if Arcane Spear touches enemy minions or neutrals, then it simply passes through them, but reduces the end-damage when it hits a champion by 10% per minion.
 * As for Twin Ion Storm, the blue beam will be controlled via the Move command, while the white beam will be controlled via the Alt-Move command.
 * Twin Ion Storm also applies damage per Quarter second. So if it deals 80 damage per second (as stated in the tooltip), then it applies 20 damage per 0.25 seconds. This is so that the spell applies consistent DPS and that enemies cannot Flash out instantly and avoid multiple ticks of damage.
 * Poppy's passive hates Twin Ion Storm.
 * I wanted to avoid the trend of all (relatively) recent champions having some sort of 'No-Drawback' shield, gap closer, movement speed buff, CC, steroid, etc. Hopefully this makes Remand more unique.