User blog comment:ClayHuang158/Flamberge/@comment-26378838-20160524135200/@comment-27859592-20160525073126

First of all, thanks for the comment.

Moving on, what do you mean by "too many on-hit effects"? I don't see too many. There's a three-hit passive, a mark proc on E, and...that's all I see. Or is there another part to the definition of "on-hit"?

As for the dashes, I wanted them to serve different purposes. Flamberge's Q, Flaming Blow, is a short dash and his primary damaging ability. His W, Blazing Charge, is a low-damage dash that marks enemies. After changing the ranges on the two abilities, I hope that the different uses are more distinguishable:

Flaming Blow has a short dash range but good, further increased on burning enemies.

Blazing Charge has a much longer range, but low damage. However, it marks enemies which will proc for more damage.

As for the ultimate, I actually don't know what you mean by " levels of . Does that mean increased ? Or something else? But I like your idea about the reactivate to reset ability cooldowns. It increases the skill cap, even if only slightly.

And yes, it will give them four stacks.

I'm sorry if I'm kinda confused on a few things, and thank you for the suggestions. Greatly appreciated.

Agreed.