Talk:Taric/@comment-6000413-20130705101925/@comment-6000413-20130715123255

The problem with AP taric is that you easily run out of mana, so you don't get that great an advantage when using your Q.

Your burst is nice: 190 - 230 % AP (unless you buy lich bane or nashor), but I have trouble itemizing correctly with keeping his tankiness, while with the mana build I can do that right after the tear, whic is both useful for more damage and to spam abilities.

It is a mid-late game-focused build, but this is true also for AP taric, because you desperately need your ulti to increase your burst and you have even more trouble early game because you cannot really spam abilities.

Another problem is that his Q is his initiation tool, but if you go AP you need to start with ulti an use Q on short range to maximize your burst. On the contrary with mana bruiser build I rely on AA and I can initiate with Q->R->W-> AA.

Even with just Manamune I can deal 6% of may mana on every auto. At this point I have around 2k mana, meaning an extra 120 - 32(original from passive) = 88 damage + 40 from extra armor.

With a FULL Ap build you can have around 180 AP ath this point, resulting in around 360 extra burst damage.

This means I have to land 3-4 autos to get the same damage output. I know I can usually get at least 2 in minor skirmishes, so it looks like a fairly balanced choice between better burst and better sustained damage, But I would not say that this build is more late-game oriented than the other. Sure, for late-game you want to land a lot of autos and you need some AS (Zephyr, Nashor, BotRK, Wit's End)