User blog comment:BorosPaladin/"Must Have" for Season 3/@comment-70.61.75.234-20121218210105/@comment-5441738-20121221004539

My point on having the SIghtstone for the whole game is that it isn't limited to just the laning phase. Once you move beyond the laning phase, you're switching from warding one (or two for mid) critical points to warding every major brush on the battlefield, and moving those wards to assist vision in team movement or team fights. I'm suggesting a plan that, after laning phase more or less ends, doubles or even triples your ward output even without buying the Ruby SIghtstone.

Tele + Homeguard is, in my thinking, more of a late-game trick than an early one. Also, I've seen some pretty fragile "tanks" that were actually so lightweight that the ADC's lifesteal made them better for tanking the turret. An ideal situation? No. But the failsafe is nice. No plan survives contact with the enemy.

No, I'm not saying that you need Ohmwrecker at 40 minutes in. I'm saying that you ashould have had it a while ago, and it should have been used a few times by 40 minutes in.

I did say that Mastermind can [b]usually[/b] be easily splashed for. It's not exactly an instant loss if you don't get it, but it's pretty useful. Also, I'll disagree about Wanderer being a complete waste, but you're right that it's not ideal.

I agree on ADCs using Last Whisper, but between toplaners and damage-heavy tanks like Jarvan IV, The Black Cleaver really doesn't have to be limited to bruisers.

Damn, you're right about Oracle's. I hadn't noticed that nerf. Thanks for bringing it to my attention. I agree that Vision Wards tend to be better, but they're a little harder to use to aggressively hunt down enemy wards.