Talk:Nocturne/@comment-79.221.92.59-20110512182624/@comment-169.139.224.100-20110520132925

Everyone who says nocturne falls easily in team fights are playing against low level players.

My argument:

1. If the nocturne falls as easily as you say, then he's probably going full AD noct, which in this day of tanky dps is about as noob as you can get, if nocturne has two blood thirsters, two phantom dancers, and a black cleaver, he deserves to be killed, ridiculed, and called a noob.

2. Any good noct wouldn't build that, it's only common sense to build tanky, in most, if not all games nocturne will be the primary focus unless you also have a jax, rammus, xin, and brand on your team, in which case the enemy team has probably already lost. Randuin's omen and youmuu's ghostblade are always nice core items for champs, coupled with black cleaver, which gives him devastating power. Trinity force should be added on eventually since nocturne usually uses his Q before diving onto an opponent.

3. Only idiotic nocturne's jump into team fights at a time where all opponents have a chance to switch their aim to him and focus him, what a good noct does you ask? ult in on a target at low health when the enemy team thinks that they have a chance, leaving them one man down, and giving your team the advantage.

4. skill advantage: Nocturne's skills synergize so well with each other that this alone can make him seem op in moments of 1v1 (He is not op, because as all champs he can be killed, and any back dooring champ can be viewed as op because they are game changing). when he has a skill that raises his attack by as much as a blood thirster (-5 and without stacks) and a spell shield with an extremely low cool down, a tether that fears and deals DoT, he can usually prevent people from getting away safely just inches from a tower.

Conclusion:The real reason why noct is OP? noct players are afraid to suck with him because of the nightmares that will surely ensue from angering his wrath.