User blog comment:MrSuperSpy/Zakayza, the Scorched Soul (UPDATED)/@comment-7709681-20150114163949/@comment-7709681-20150114173950

Is not that they are "not good", I would call them harsh... and that may not be a good thing. Is just that I wish to find an actual concept that makes me hype like the rest of the average community by saying for the first time "Ryt0 pls add this" with cheerful glee, but finding (Most of the time) a bulky (Sometimes resourceless) bloat of stats with a CC gap-closer, quantity of CC, %Health damage, in-built sustain and defense and, well, damage everywhere. :T

Also, you didn't changed that much the Q, the only changes are flat CD and cost at all ranks and levels, and increased the Ember bonus. The real and interactive change went to the Innate passive. But yes, W, E and R just got overbuffed with more mechanics (On-hit and on-spell heals, shield, scaling % Health damage, inmensely high AS without true inversment, more CC, etc.)