User:Emptylord/Firedancer

* *Dannis* can hold his attacks to increase the damage, up to 100% after 1.6-0.4 seconds (based on his attack speed). *Dannis* can also begin winding up an attack by holding a movement command, without needing a target. Once swinging his sling, his attacks become direction-targeted skill shots, dealing damage to the first enemy hit in the direction of his cursor on-release. His attacks release automatically after 2 seconds. *Dannis* can move while winding his attacks, but must reload after each attack. *The Reload Timer scales down with attack speed, and takes as long as traditional Marksmen stand still to attack.* Disarming effects will interrupt the wind-up. * *Dannis's* attacks do not have a chance to critically strike. Instead, each attack will deal 1% (+0.5% per 50% bonus Critical Damage) AD bonus damage for every 1% of his critical strike chance. This stacks additively with the above bonus. * ACTIVE: *Dannis* loads a *Cherry Bomb* into his sling that explodes after 2 seconds, dealing the attack's damage plus 20 / 65 / 110 / 155 / 200 (+100% bonus AD) bonus physical damage to all enemies within 185 units. The *Cherry Bomb* will sticks to the first enemy it hits, otherwise falling to the ground at maximum range. Cherry Bomb empowered attacks deal no damage on initial impact, and will go-off at *Dannis's* position if not released. * COOLDOWN: 6 * COST: 50 / 55 / 60 / 65 / 70 MANA * FLAVOUR: "Gunpowder's a little more expensive, but it's worth the look on your face!" * PASSIVE: *Dannis's* attacks against non-minions deal 3 / 3.5 / 4 / 4.5 / 5 % of the target's maximum health as bonus magic damage and knocks them back 250 units. Both the damage and knockback distanced are modified based on how long the attack is wound up, but not by critical strike chance. The knockback has a 12 / 10.5 / 9 / 7.5 / 6 second per-target cooldown. * FLAVOUR: "Know what makes fireballs more fun? Rocks!" * PASSIVE: Fully charged attacks and ability casts grant *Dannis* 60 / 70 / 80 / 90 / 100% bonus movement speed that decays over 1 second. * ACTIVE: *Dannis* skids a short distance in the target direction. Scamper holds 2 charges. * STATIC COOLDOWN: 1.5 * RECHARGE TIME: 18 / 16 / 14 / 12 / 10 * COST: 50 MANA + 1 CHARGE * ACTIVE: *Dannis* lays down his prize marble at his feet, which rolls forward at 800 units/second. Enemies hit are stunned and made untargetable for a short duration. * COOLDOWN: 120 / 100 / 80 * COST: 100 MANA
 * **Cinderhands** (INNATE)
 * **Cherry Bomb** (Q)
 * **Ping** (W)
 * **Scamper** (E)
 * **Raider of the Lost Marble**