User blog comment:Khaladar/Magicite Orb/@comment-2095407-20120610160111

one can see how effective it is with spell vamp runes (2% x 3). i use them very often on casters myself. and my main reason for spell vamp quints is basic mid- late game health sustain. not all champions have love for WotA or lifesteal. but 6% late game can easily sustain your health back after fights or soloing dragon, so no need to recall or have back up. 15 AP late game is too minor for my taste and you will lose your lane regardless of that 15AP at level one if you are just bad. early they make really small impact since mana champions cant allow to spam spells for sustain. even on manaless casters like kennen early impact is barely noticable. spell vamp is for mid-late game when you have leveled up your spells and got some ap/ad to scale them with.

i'd like somethig fresh in building options, so keep this suggestions up ;)