Thread:Lesdin/@comment-3391671-20160912054757/@comment-27802145-20160913103338

I personally believe I myself am better at the actual kit design than character design (which is also partially why I'd pulled my stunt with Maria, in an attempt to better myself in the narrative department), which just comes to solidify the potential I believe Nine would have we have if we were to actually pull her off together. For sure you are also more knowledgeable than I when it comes to BlazBlue, so you would also have that advantage of knowing the source material as well.

Took me a bit but I've managed to recover from the residual effect of a 6 hour exam today, and on top come up with a refined take of your proposed passive, with a bit of personal tweaks. Do have a gander and tell what you think.

A thing to note about this iteration though is that Elemental Charges, rather than making Myriad Flare a different ability, will instead add effects to it, whose nature can be decided upon later. I've purposefully made the decay duration longer in this iteration so that Nine could hold onto an immediate combination for longer, meaning that more emphasis is placed upon reactionary switching and decision making. As per the significant range and slightly above average damage, Myriad Flare will always be an impactful ability, but the choice is up to Nine as to how Myriad Flare could be specialized to suit her needs. I believe this could be a way in which we could preserve Nine's flexibility and identity as a mixer-mage, but also effectively cull down her extensive fantasy from the source game into size as it transitions into LoL.