Talk:Elo rating system/@comment-1994689-20120425083033

"Others claim it is an excuse of unskilled players for their poor rankings, since the enemy team is more likely to get poor players than the ally team (assuming that the player in question performs above their Elo rating). They say the Elo system is very self-correcting in this regard. Assuming the player in question plays above their Elo, the enemy team has 5 possible positions for a poor player, while the allied team only has 4. By playing enough games, the law of large numbers states that the player will eventually reach their actual Elo because they will win 5 games out of 9 until they reach their actual Elo, in which case both teams have 5 positions for the poor performing player and therefore the player in question can expect to win 5 games out of 10. Players who deserve a rating will rise or fall to it in due time. The odds of remaining at an undeservedly low rating are insignificant given a large enough number of games."

Wow. I got the point about halfway in, thank you. If that isn't the most long-winded explanation...