Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1330314-20160503142432

I'd be happy to spoil as much as you'd like, I'm not gonna pretend my blog projects are Game of Thrones. :P

An example of an item I'd like to readjust is. The item has health for very old reasons (it originally built into, an item intended for bruisers, and also used to be a lot more bruiser-friendly), but the stat does nothing for the item, and instead I'd like to have it provide bonus movement speed, which would then synergize with the passive (the AD synergizes with its application, too). A more general change I'd like to implement, which is gonna be central to the first item blog post I want to release, is to make regeneration effects scale properly with health regen (or, at least, the stat that is currently health regen), including for Warmog's.