Talk:Mordekaiser/@comment-25837934-20151211011207/@comment-10136989-20151211125930

The amount of AD the ghost gains has very little to do with Morde's damage or build or effective use of the ghost. The change is because getting a ghost of an adc that has build a load of attack speed, which many are doing at the moment with early Zeals/zerks, means he gets a bunch of free damage on their autos despite not really building any. I don't find this change necessary, but I see why they're doing it, the ghost still has scaling, but is worse unless Morde himself is going AD/Hybrid.

Overall these changes are definitely buffs. It can't be denied having an extra 10 damage per E is better, or that having 5% more shield over 10 seconds is better.

Currently I know Mordes max W first, but looking at these changes I expect E to be stronger to max now. Sure the damage is still only going up by 30 per level, but it isn't easy to get the W off on champions in bot lane, whereas the low cooldown and bonus shield on E should provide a much stronger way to lane. I would have to try it myself to confirm, but it can't be denied his current way of playing bot lane is quite poor.