Talk:Lux/@comment-7837708-20170321225527/@comment-8506165-20170322140541

"her only real strength" - aside from the fact she's a huge generalist as mages go. She's got disruptor elements with her double-bind Q and slow field on E, enchanter elements with a potentially team-wide refreshing shield, burst mage elements with her combo, artillery mage elements with her sheer range... Her kit is just a little confused so they keep slapping band-aids on it, like keeping her E mana cost obscenely high.

What I don't understand is why if they really want to buff Lux - and I don't think they should, she's not suffering that hard despite the fact this isn't a meta she's really meant to thrive in - they don't remove some of these band-aids instead of amping up the most frustrating and anti-fun element of her kit. Why not let the E damage increase the longer it stays down? It'll help her clear casters with one E which is actually a kind of big deal, encourages her to use it for the utility instead of just the harass, and rewards a skilled Lux. This is just shifting her even more towards the playstyle used to have where she just throws out Qs all day, because eventually she'll hit one and then you die to her from a million range away. Except now she's ready to rinse and repeat on that even sooner.