Talk:VPBE/@comment-24795478-20150327040422/@comment-3974211-20150327182135

I still think it's a really bad decision (mechanically) to put most of W's damage into damage-over-time (or, rather, something that doesn't scale with attack speed). It is healthy gameplay to encourage a champion to autoattack - that's why they keep implementing it (Kassadin, Viktor, etc). It adds weakness. If what he's building is what's the problem then address that problem - improve his AP ratios, remove the AD ratio on his Q (turn it into a purely AP skill). Perhaps change W to deal current health damage instead of missing health damage (so he autoattacks to get people low and then uses abilities to kill). Perhaps change W to a one-use "Fizz's next attack rends the target, dealing 10 / 11 / 12 / 13 / 14 % of their missing health over 3 seconds. Basic attacks will reduce the cooldown by 1 second." (this would only really be viable if his Q didn't apply on-hit effects, since his Q is currently removing all incentive to autoattack).