Talk:Lucian/@comment-8733289-20130808085746/@comment-15194396-20130811190104

I think the biggest assumption in your argument is that you assume all consumers are willing and able to purchase the skins/champions the moment they're released. You haven't considered the fact that other consumers perhaps are sitting on a fixed amount of RP in a period of time. Increasing the frequency of champ releases or skins will not make those people spend more if they only have so much RP, so the increase in number of sales is not directly proportional to the rate at which skins/new champions are released. Also, you'd have to factor in the additional costs incurred by producing at a faster rate, whereas on the consumer's side the faster Riot releases skins the less likely the consumers will buy every single one of them as the law of diminishing marginal returns suggests, ceteris paribus. Additionally, I myself being one of those consumers I'd personally only spend on a skin if it was something of good quality; I'd much rather that Riot spends more time perfecting a skin and its animations/particle effects than hastily releasing a sloppy/half finished skin.