Talk:Kayle/@comment-25532677-20150201202326/@comment-24082016-20150206174113

Probably bc LichBane gets results?

But, I agree that finishing it early is a mistake on someone like Kayle who's first item provides only a smei decent AP amount, and having medium lengthy cooldowns. That's why you only build a sheen after nashors(and tier 2 boot) for that little bursty aspect and mana for prolonged time away from base and frequent fights. After that, you move on to some other item to finish 2nd(AP Listing :Rabs,Zhonyas, Runaans, Wit's, Gunblade, Void Staff).

For a 2nd completely item, Gunblade seems like an interesting choice. Bit along the lines of hybrid builds, so early on should be hard to deal with, especially if you pick up that bilgewater cutlas first for that extra slow ability. Just not so sure of it's usefulness damage wise by mid -> lategame, though I think it's an interesting equip to combine with Runaans, which on Kayle, is like the perfect hybrid damage dispenser(bolts physical, splash magical).

And yes, Void Staff is actually pretty strong as a 2nd completed item, but it's all about the main and pending threats of the opposing teamcomp. If I suspect my team of having good peel, then Rabadon's easily. If the enemy team is about assassination with semi squishy champs, I'd be more about the Zhonyas(bc of the extra durability from bursty AD damage and the active which allows so much time-buying + counterplay potential). If they're bruisers are most likely to wreck havoc, then probably Rabs/Gunblade/Runaans/Wits. And then for Tanky Titans(Nasus, Scion, Gnar, Shen, maybe Swain) I like getting an "early" void.

If you're prioritising AS items, then void as a 2nd/3rd item is something you might want to consider vs teams that scale tanky. I find Runaans strong early, especially vs teamfight oriented teams, but then by mid->late, mediocre vs tanky sustain champs(e.g. Nasus, Swain, Sejuani) with decent gap closers and even more lacking in dueling scenarios. For Wit's End, it shines more vs the tanky characters, but lacking in teamfights and also lacking in mid->late. However, the semi cheap Void Staff allows the flexibility to continue as DPS or burst, and will always promise decent damage against any target, even as the game progresses and tanks manage to stack their stats. Get a void staff as completed 2nd/3rd item, and find yourself not struggling with a tanky lane opponent, nor any tank that you come across in the future.

Anyways. This is all really off topic of the original post. New Thread?