User blog comment:Care Level/Fucking Sightstone, Man./@comment-24564937-20140422035035

Some cool concepts here when it comes to the idea of some more variety when it comes to Sighstone, but a few big issues. Most of the things Willbachbakal said below are right, espcially about the difference between "warding" and "aggro" spells--I'd work on that. But one really big thing just struck me, and I want to make the implications wholly clear:

Let's say a teamfight has just broken out. Your Jarvan IV (jungle) just cataclysmed into the middle of it all and everyone is trapped in the arena. Your Draven (AD Carry), who is doing fairly well, has 400 AD; Your Ziggs (midlaner) is quite fed and has 600 AP and 110 AD (passively); Your Teemo (top) fed the enemy but still has 250 AP and 100 AD; Jarvan built fairly tanky but still has 200 AD; and last (but definitely not least) you, the epic support Leona, have 150 AP and 100 AD, having also gone the tanky route.

Quote on quote: Heart of the Earth ward says "while the ward persists, foes take damage each second based on the total AD and AP of allies in the ward's range." Let's think: all allies and enemies are in range. 400 + 600 + 110 + 250 + 100 + 200 + 150 + 100 = 1910 damage. Per second. That is enough to do the following: 1) Instagib the AD Carry. 2) Knock out the tanks in three seconds flat. 3) Secure the teamfight win in your favor, with 100% reliability and no risk whatsoever to yourself or teammates. And you can do this ONCE EVERY FIVE SECONDS, FIVE TIMES PER RESPAWN.

Back to the teamfights. The enemy's Jinx just died after one second with the uberward down. Yasuo tried to dash away but he too was caught in the insane power of the ward. Wukong, despite his vast array of dashes and stealths, couldn't escape either. Sona, of course, was simply no match for the insane damage output. Only Zac got away, bouncing off towards the spawn platform with roughly 300 health left. Meanwhile, since all your allies got a decent-strength shield, no damage was taken. This near-ace was easily enough to win your team the game, and even once the other team respawned, they still could do nothing thanks to your insane warding skillz.

Seem like a problem?... I'll leave it at that.