Talk:Nidalee/@comment-43732958-20190905114952

The counter play is always present ; unless she's already 7/0 she can't assassinate anyone without hitting a mid to long range thin and slow skillshot which you can... dodge !

Even then, she falls off so hard mid/late game with this kit and that makes her have clear weaknesses to go with her clear strenghts : mobility, vision management, early game burst. And that is supposed to be exactly where Rito wants champions.

Then again, yes she has some "underwhelming" abilities, but you can't have a whole toolkit on each ability if you're gonna have 7 of them.

About the attack speed on the heal, first and foremost it serves clear efficiency in a significant way, then it helps for pushing towers more than you'd expect when reaching high amounts of AP and last but not least, any role a little mechanic like this can open to a champion is a blessing for diversity and this little attackspeed thingy helped nidalee going bruiser or support on the sidelines troughout the years.

Traps are fine, they proc hunt, which allows efficient jgl clear, they give true sight which give nidalee some good matchups

Talking about her Q hitbox is a bit irrelevant now considering it has not changed for ages and there's really no point in changing it again ; as it is, it's hard to use but rewarding.

In the end Nid is champion who has to be underwhelming for the masses because of the insane skillcap she allows, and this is perfectly fine