Talk:Skarner/@comment-25014268-20140610173634

So let's recap:

- His Passive is gonna be a much weaker Braum passive, instead of a-cooldown-reduction-passive-by-autoattacking, although it is applied by his abilities, not his autoattacks.

- Although he hasn't a primary damage role, they reduced both base damage & bonus damage on his Q. Don't know if the attack speed buff is still there, and they gave him a stacking movement speed bonus.

- His W has on max rank 5 seconds decreased cooldown, while with the build I used to run before he got nerfed, his passive reduced the cooldown much more.

- Huge damage nerf +2 seconds reduced cooldown on his E, same argument for W.

- R is losing on max rank 20 seconds of cooldown, and gets a detonation effect based on the number of stacks of the new passive, but this means the target loses those stacks. If you know that after the stun from the passive, new stacks can't be applied, you can easily see that for maximum damage output you first have to give the ult target 3 stacks, then use your ult & then apply again 3 stacks to eventually stun.

This rework wouldn't be such a problem for me if it wasn't for the damage nerfs on his basic abilities, the passive is only to be triggered by yourself, & he actually gets more cooldowns except for his Q & maybe his ult, if you look at his current passive and the new one.

They could maybe fix the problem with his passive as the following: stacks can only be applied by Skarner, but the Stun effect can be triggered by both Skarner and his allies. Now you might say that's OP or not, but remember the stun is, based on your level, 0.5s - 1s. Further, his Q might be useful to apply multiple stacks, & with my suggestion, for delivering more stuns, but an easy solution for the enemy team to counter this is an already excistent solution for a lot of champs: don't group so close to each other. Of course, this is merely a suggestion, I have no idea if this is actually a good idea. :P