User blog comment:Deshiba/No counterplay/@comment-1330314-20140515231813/@comment-1330314-20140518221630

I actually said nerfs/reworks, implying that the reworks mentioned there had the express purpose to nerf the champions in question. I clearly stated that the current reworks are designed to keep the fighters they're affecting on the same power level. You seem to be treating this discussion as adversarial: I'm not trying to get one over you, I'm trying to discuss counterplay and how it works in the game. You should do the same.

You seem to throw "broken" around a lot as if it were equivalent to branding something as overpowered. That's not what broken means. A broken mechanic is one that, irrespective of numbers, is fundamentally terrible because it's rife with abuse potential. In this respect, Vi's kit is not broken, it's overpowered, because toning down the bases and/or ratios on some of her abilities would make her fine. A broken mechanic would be, say,, which can be used to completely ignore counterplay from four champions on the enemy team (including the one you're targeting). Bringing the duration to said ultimate down to 0.5 seconds would make it useless, but it would not stop the mechanic from being broken.

What you state regarding the differences between WW and Vi's damage and reliability is true, but also doesn't really prove anything. Vi is always going to have more damage than Warwick, it's part of what she does (and after landing her ult, it's pretty much the only thing she's capable of doing), just as Warwick is always going to outsustain Vi. She may have more reliable CC, but new WW's crowd control is stronger, more versatile and far more frequent, no matter how many abilities he misses. Again, they serve different functions, and it's good that they have advantages over each other. I also disagree with Vi having sustain comparable to Warwick just by buying life steal: current WW can build pure tank and still get tons of free healing, new WW actually gets even more drain tanking power as he builds tanky. Even if he gets focused, his tankiness can buy him enough time to start sustaining and bring up his healing to super-strong levels. If Vi wants to get comparable amounts of sustain, she'd have to build a lot of damage items on top of her life steal, which would just mean she'd get blown up the moment she'd get near the enemy team. Even if she builds just one life steal item, it's one less tanky item that Warwick can purchase and make better use of. On top of that, new WW has crowd control on his basic abilities, whereas Vi only has an interrupt on her Q, so the contributions he makes as the fight goes on are far more impactful, and don't require him to purchase any damage items.