Talk:Darius/@comment-24896347-20151011081212/@comment-11218751-20151011163847

Darius' problem mainly lies on his tankiness. When one deals so much damage in AOE with spells that grant true damage and resets, he should not have so much innate tankiness. Check out his armor per level and HP per level (and AD per level). He is literally unkillable with DMP and one more armor item, while being able to dish out so much damage because of his passive and high AD scaling. His AD per level is high too, but since he is immobile as a champion, he should be compensated with a little higher base AD.

My problem is basically his synergy with DMP. DMP is way too cost-effective and way too good to miss. With Black Cleaver and DMP (plus his E passive), he basically shreds and ignores a huge chunk armor (in percentage, even though his E's passive is diminishing with Black Cleaver because armor reduction is higher than armor penetration in terms of priority), while moving way too fast thanks to Black Cleaver's unique passive and DMP's unique passive. DMP simply costs too little for that amount of armor, health and strong unique passive.

In my opinion, his E passive should be nerfed most and foremost. His E passive qualifies as "hidden power", that has little to no counterplay, so it should be either reworked or nerfed. His armor per level and health per level are too high for a bruiser (heck, even most tanks do not have that much innate tankiness), so it should be toned down a bit. DMP's cost needs to be upped to an amount where Darius has to be considerably fed in order to be effective, or they can nerf DMP's stats (and unique passive) for a change. I am not so sure what they can do with DMP, but DMP has to be nerfed.

Anyways, my suggestion should tone down Darius a little bit, while letting him fulfill his "Ultimate Dunk Fantasy".