User blog comment:Lyndongwapo/Wham, the Juvenile Mage/@comment-27802145-20180425095239/@comment-26263213-20180425143021

Purpose of rework is to make her better than before, making it into more powerful than the last time. It sounds like "a not so suitable" in the League. The last one's kit is like "creating ideas and combine into one" where her abilities don't have a connection. I rework her passive wisp so each champion can have a wisp, where wisp act like an extra RUNE effects in game. I know it is bloated but why not, it would be fun and challenging if that kind of champion would appear in League. These wisp is a unique Wham's supporting style. Wisp Lantern could be a starting item (optional) and when later on at full charge a Champion can activate it (it is like a Consumable item that removes in the Item Slot). And I think this item could never be a substitute for a completed item since it does not occupy space in the item slot. I want this champion to be unique, most of my custom champion does, like "defying the laws and physics does the League follows" because if I alter her kit into simple ones it would be Boring in my perspective. Thats why every time I see some simple works of others, sometimes I skip the reading and proceed with a conclusion of "no fun" type of work - that kind of fun what I am trying to make. Thats why some of works may appear to be overpowered, out of this League (specifically) or a "taboo" in the way of how the kit works. @Lesdin: If I ask you is this fun to you? If not could you give me any ideas and type of custom champion you like/expect? One reason why I rework her is because I'm out of ideas or an initial step to proceed with a new custom made champion. Hehe