User:TheSuperNerd/Marcus2

So, the Orange, Green and Purple marks. I will some them up quickly.

If a target already has one RED and one YELLOW, then next applied Red/Yellow mark will consume one Red and one Yellow, applying an Orange mark.

If a target already has one YELLOW and one BLUE, then next applied Yellow/Blue mark will consume one Yellow and one Blue, applying a Green mark.

If a target already has one RED and one BLUE, then next applied Red/BLue mark will consume one Red and one Blue, applying a Purple mark.

There is no healing/damage done or mana cost, as that is applied/charged with the application of Red/Yellow/Blue

Cannot apply over the maximum number of marks. Any additional pairs will be treated as normal. (Basically, no extra boost for over-stacking)

You can't apply one stack of these without mana, as you can apply one stack of R/Y/B without mana, but you need to apply a second to trigger the combo.

Now that that's down: Orange: Vs Enemies:
 * Imbues target with a painful mark
 * Enemy’s attack speed and armor reduced

Vs Allies:
 * Imbues target with speed mark
 * Ally’s attack speed and armor boosted

Green: Vs Enemies:
 * Imbues target with a painful mark
 * Enemy’s attack speed and magic resist reduced

Vs Allies:
 * Imbues target with speed mark
 * Ally’s attack speed and magic resist boosted

Purple: Vs Enemies:
 * Imbues target with a piercing mark
 * Enemy’s armor and magic resist is reduced

Vs Allies:
 * Imbues target with protection mark
 * Ally’s armor and magic resist is boosted

Essentially, they are combinations of R/Y/B (if that wasn't obvious) and allows a greater diversity in the buffs/debuffs Marcus offers as a support champ.

Also, spamming Greens and Ult so hax. 32% increase in target enemy cooldowns, or 48% decrease in target ally cooldowns. TheSuperNerd 12:59, March 19, 2012 (UTC)