Talk:Sivir/@comment-4881935-20130903042907/@comment-4881935-20130903143745

@D00meriksen, the overall mana nerf (during the early game) is 100% intentionally due to 2 reasons. One, due to everything costing less mana, mana items are better on her and failing to have a have a successful block will not crush her mana pool. Second, you can use spell shield more often because of the passive. And you have it wrong for the late. Went I wrote level, I mean Sivir's level. Not the rank of the ability.

And if the passive is too strong, it's easy just to say, it only lowers by 0.5 seconds for any target. Oh look, now even max CDR, you need to land around 3-5 hits to refresh it and that's still more than enough for anyone to burst her in one rotation. All this does it allows it to back up when the next rotation comes back.

@Hugo Sotnas, 75 mana cost is crushing for Sivir, especially for something with such a high cooldown early in the game. It doesn't seem fair to punish her both mana cost and cooldown if she fails to block a spell. And no, the cast animation does not need to stay on the ultimate. It's counterproductive with the movement speed buff. It's like if Signed kept his animation for his ult. People want to use the movement speed to chase or run, and having something that completely stop movement is annoying.