Talk:Jax/@comment-24227129-20131219064608/@comment-22338397-20140124153500

You act like there is nothing in between glass-cannon carry and full-tank... Unless against a 0 CC team, lifesteal and spellvamp isn't going to mean anything if you get stunned, feared, knocked up or whatever else. Jax gets a lot of damage for free in his kit, doesn't have the best base attack speed, but his passive makes up for that if he survives long enough to stack it up. Jax with 1 or 2 defensive items can STILL outduel the enemy carry, so THAT is his advantage over tanks, marksmen and supports?

I suggest just ditching the Phantom Dancer for a GA. Then you'll still be more offensive than the other Jaxes out there, but at least you're not out of the fight after 1 CC. Crit doesn't have THAT much worth for Jax' kit, especially since you're hybridizing your stats anyway. If you want full offense and crit stuff, why not play Tryndamere instead? :)