Thread:Willbachbakal/@comment-26815373-20160908163145/@comment-26815373-20160910051545

A couple of things I'd like to get your thoughts on, if you don't mind and have the time:

1) You mention the overcomplicatedness of the vision game, and you talk about one, visible ward type, but could you elaborate on what you mean?

I see my Snitch, Beacon, Sentry, Observer, and Beholder as all being the same type of item, what I call the ward-construct, with each having a different specialty and design space it trys to occupy. They are distinct from trinkets which, in my ideal world, wouldn't place 'wards' or any object at all, instead all being item actives that grant some form of temporary vision, or vision-effect through different types of AoEs and ranges - the whole 'on-the-fly' 'quick-access' vision tools.

2) You mention the system of vision and anti-vision we have now, touching on True Sight and Red Trinket in particular: what are your thoughts on the vision interplay loop?

Personally, I do want to see Detection effects in the game, not just as a means of countering stealth and invisibility, but for flavor purposes. Likewise, I like the design space of Nearsight, but as it relates to vision and anti-vision, isn't it a good thing it exists?

3) Could I get your thoughts on Imoen? I've since applied one of your suggestions, but I need to know if the gameplay she allows fits with the fantasy, but doesn't stray to far away from being League (have I gone overboard with the idea of stealth?) And will she play as intended, or have I missed something? Is she still a Support Marksman or something else, or brokenly OP, etc. I need to know, because I want to give her to Riot. Q.Q