Talk:Zeal/@comment-24971427-20180630144802/@comment-7765731-20180727053329

I just tend to make sure I explain whatever I'm talking about - atleast on the internet. Unless it's direct messaging or some other form of 1on1 communication, regardless of wether the person you're talking to knows the details behind what you're talking about, someone else might not. Depending on the situation it's both a good and a bad habit of mine.

As for why I did it, it was mostly to give a bit of insight into the mention of AS being a "feel good" stat. It is not really relevant for the concept of sheer dps, but it can definitely be worth taking into consideration when deciding what items you're buying. Basically, a small plus in favor of AS. Another big reason for finishing any Zeal item are the passives - people were rushing RFC on Jhin both in soloq (albeit rarely) and in competetive for multiple reasons, but the value of the occassional extra range was definitely a big factor. Likewise, Hurricane and Statikk both have very useful effects - Statikk gives you a pretty nice boost to waveclear for champions that otherwise lack it, and while Hurricane does too it is more commonly build for kit synergetic purposes. PD is likely the only Zeal item that isn't really worth rushing on marksmen (though a few melee champions can get away with it) - it offers less value as a rushed item because it needs more AD backing it up to compare.

That said, I already mentioned that I think you should generally build a BF sword before finishing a Zeal item - I'm just arguing that rushing straight for one isn't necessarily as bad as one might think.. even before IE was reworked. If you don't feel the Zeal effects are going to make a big difference, building a Brawler's Glove or Zeal before rushing straight for IE is likely better. Needless to say, you shouldn't bother finishing IE before you get any crit - unless you are Tryndamere or possibly Jhin.