User blog:Commander Marko/List of Viable Junglers

Introduction
Hello, community! I decided to make a chart of all 'viable' junglers in this game, categorizing them in my own way. There are many other charts out there, but I wanted to give it a shot myself. If you think there is something wrong, tell me in the comments below. I will change it if possible.

Basics
The layout will look like this:

--Champion Name--




 * Type:
 * Ganking Potential pre 6: ___
 * Ganking Potential post 6: ___
 * Sustain: X/10
 * Damage: X/10
 * Mobility: X/10
 * Clearing Speed: X/10

These stats are basically self-explanatory. If not:


 * Type: This shows what this jungler excels at most. (Ex. Clear speed, ganking, etc.)
 * Ganking Potential: This shows how efficiently a jungler can gank an enemy lane. (Very Weak->Weak->Average->Strong->Very Strong).
 * Sustain: This shows if the jungler can take a beating from most sources of damage, mostly monsters. (Ex. Through shields, life steal, resistances, etc.)
 * Damage: This shows how much damage the jungler can deal to monsters and/or how much damage can he/she bring during a gank.
 * Mobility: This shows how 'fast' the jungler can travel around the map, either while roaming or ganking.
 * Clearing Speed: This shows how fast the jungler clears the jungle camps.

So, without further ado, let's begin!

Aatrox



 * Type: Sustained/Bruiser
 * Ganking Potential pre 6: Average/Strong
 * Ganking Potential post 6: Strong
 * Sustain: 8/10
 * Damage: 8/10
 * Mobility: 6/10
 * Clearing Speed: 7.5/10

Amumu



 * Type: Tank/Supportive
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Strong/Very Strong
 * Sustain: 6/10
 * Damage: 5/10
 * Mobility: 3/10
 * Clearing Speed: 5/10

Brand



 * Type: APC (Ability Power Carry)
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 6/10
 * Damage: 8/10
 * Mobility: 2/10
 * Clearing Speed: 6/10

Cho'Gath



 * Type: Tank
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 7/10
 * Damage: 5.5/10
 * Mobility: 2/10
 * Clearing Speed: 5/10

Diana



 * Type: Tank/APC (Ability Power Carry)
 * Ganking Potential pre 6: Very Weak/Weak
 * Ganking Potential post 6: Average/Strong
 * Sustain: 5/10
 * Damage: 6/10
 * Mobility: 6/10
 * Clearing Speed: 6/10

Dr. Mundo



 * Type: Tank/Sustained
 * Ganking Potential pre 6: Weak/Average
 * Ganking Potential post 6: Average
 * Sustain: 7.5/10
 * Damage: 5/10
 * Mobility: 5/10
 * Clearing Speed: 6/10

Elise



 * Type: Bruiser/APC (Ability Power Carry)
 * Ganking Potential pre 6: Strong
 * Ganking Potential post 6: Strong
 * Sustain: 6.5/10
 * Damage: 7/10
 * Mobility: 7/10
 * Clearing Speed: 7/10

Evelynn



 * Type: APC
 * Ganking Potential pre 6: Weak
 * Ganking Potential post 6: Average
 * Sustain: 4.5/10
 * Damage: 5/10
 * Mobility: 7/10
 * Clearing Speed: 6/10

Fiddlesticks



 * Type: Sustained/APC
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Strong/Very Strong
 * Sustain: 8/10
 * Damage: 7.5/10
 * Mobility: 3/10
 * Clearing Speed: 7/10

Gragas



 * Type: APC/Tank
 * Ganking Potential pre 6: Weak/Average
 * Ganking Potential post 6: Strong
 * Sustain: 5/10
 * Damage: 7.5/10
 * Mobility: 6/10
 * Clearing Speed: 6/10

Hecarim



 * Type: Bruiser
 * Ganking Potential pre 6: Average/Strong
 * Ganking Potential post 6: Strong/Very Strong
 * Sustain: 5/10
 * Damage: 5/10
 * Mobility: 8/10
 * Clearing Speed: 6/10

Jarvan IV



 * Type: Bruiser/Supportive
 * Ganking Potential pre 6: Strong
 * Ganking Potential post 6: Very Strong
 * Sustain: 5.5/10
 * Damage: 7.5/10
 * Mobility: 7/10
 * Clearing Speed: 7.5/10

Jax



 * Type: Tank/Bruiser
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 6/10
 * Damage: 6-7/10
 * Mobility: 6/10
 * Clearing Speed: 5/10

Kayle



 * Type: APC/Supportive
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 5/10
 * Damage: 7/10
 * Mobility: 5/10
 * Clearing Speed: 7/10

Kha'Zix



 * Type: Assassin/Sustained
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Strong/Very Strong
 * Sustain: 6/10
 * Damage: 8/10
 * Mobility: 8/10
 * Clearing Speed: 7/10

Lee Sin



 * Type: Sustained/Supportive
 * Ganking Potential pre 6: Average/Strong
 * Ganking Potential post 6: Strong/Very Strong
 * Sustain: 7/10
 * Damage: 6.5/10
 * Mobility: 8/10
 * Clearing Speed: 6/10

Malphite



 * Type: Tank/Supportive
 * Ganking Potential pre 6: Weak/Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 6/10
 * Damage: 5/10
 * Mobility: 6/10
 * Clearing Speed: 6/10

Maokai



 * Type: Tank/Supportive
 * Ganking Potential pre 6: Average/Strong
 * Ganking Potential post 6: Strong
 * Sustain: 7/10
 * Damage: 5/10
 * Mobility: 5/10
 * Clearing Speed: 6/10

Master Yi



 * Type: ADC (Attack Damage Carry)
 * Ganking Potential pre 6: Weak
 * Ganking Potential post 6: Average/Strong
 * Sustain: 6/10
 * Damage: 7/10
 * Mobility: 8/10
 * Clearing Speed: 9/10

Morgana



 * Type: Sustained/Supportive
 * Ganking Potential pre 6:
 * Ganking Potential post 6:
 * Sustain: 7/10
 * Damage: 7/10
 * Mobility: 2/10
 * Clearing Speed: 7/10

Nasus



 * Type: Nasus (You know what I mean)
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Strong
 * Sustain: 7/10
 * Damage: 6-9/10
 * Mobility: 4/10
 * Clearing Speed: 7/10

Nautilus



 * Type: Supportive/Tank
 * Ganking Potential pre 6: Strong
 * Ganking Potential post 6: Very Strong
 * Sustain: 6/10
 * Damage: 5/10
 * Mobility: 5/10
 * Clearing Speed: 3/10

Nocturne



 * Type: Bruiser
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Strong/Very Strong
 * Sustain: 7/10
 * Damage: 8/10
 * Mobility: 9/10
 * Clearing Speed: 8/10

Nunu



 * Type: Tank/Supportive
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 7.5/10
 * Damage: 8/10
 * Mobility: 4/10
 * Clearing Speed: 4/10

Olaf



 * Type: Bruiser/Sustained
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Strong
 * Sustain: 6/10
 * Damage: 7/10
 * Mobility: 3/10
 * Clearing Speed: 6/10

Rammus



 * Type: Tank/Supportive
 * Ganking Potential pre 6: Strong
 * Ganking Potential post 6: Strong/Very Strong
 * Sustain: 5/10
 * Damage: 5/10
 * Mobility: 7/10
 * Clearing Speed: 3/10

Rengar



 * Type: Assassin
 * Ganking Potential pre 6: Weak/Average
 * Ganking Potential post 6: Strong
 * Sustain: 6/10
 * Damage: 7.5/10
 * Mobility: 7/10
 * Clearing Speed: 7/10

Sejuani



 * Type: Tank/Supportive
 * Ganking Potential pre 6: Weak/Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 4/10
 * Damage: 6/10
 * Mobility: 4/10
 * Clearing Speed: 6/10

Shaco



 * Type: Assassin
 * Ganking Potential pre 6: Average/Strong
 * Ganking Potential post 6: Average/Strong
 * Sustain: 6/10
 * Damage: 6-7/10
 * Mobility: 8/10
 * Clearing Speed: 6/10

Shen



 * Type: Supportive/Tank
 * Ganking Potential pre 6: Average
 * Ganking Potential post 6: Average/Strong
 * Sustain: 6.5/10
 * Damage: 5/10
 * Mobility: 4/10
 * Clearing Speed: 5/10

Shyvana



 * Type: Tank
 * Ganking Potential pre 6: Weak
 * Ganking Potential post 6: Average/Strong
 * Sustain: 4/10
 * Damage: 6/10
 * Mobility: 9.5/10
 * Clearing Speed: 10/10

Conclusion
I will finish the list soon. It took me about an hour to work out most of the fellows, so I will finish it soon. Feel free to discuss anything associated with the subject. Later!