Thread:Willbachbakal/@comment-5588011-20150906105543/@comment-5588011-20150916161001

A large amount of Sona's strength is in her versatility, if you want poke pick Nami, if you want defense pick Soraka, if you want disengage pick Janna. I think in her current state Sona's only redeeming feature is the strength in her ultimate but otherwise it's just weak. The on-hit effects are to emphasise the versatility in her gameplay and to add a fall-back pattern especially as current Sona is either feast or famine due to the flat values that she has and lack of CC which means she scales badly late-game. Even though the Q-powerchord is now a mini Vladmir ulti it still doesn't nearly fix her problem of either dominating early-game because of the damage she has and the weakness she has when behind. The on-hit effect mechanic is to still maintain her lack of CC, but instead alleviate the problem of low AP scaling by having defensive attributes/minor CC scale of AD/level.