Talk:Crowd control/@comment-31429984-20170902084412/@comment-28977071-20170918084311

Disagreed:

Ornn shields himself for for  seconds and marches unstoppably in the target direction with 50% reduced movement speed for the next  seconds.

I can clearly see the movement component in here hence your argument is nonsense. It deals with movement, you cannot choose to not move when casting it.

..secondly movement or no..

Now it's just a selfish twisting the facts to how it fits your purpose. You claim that the motion is irrelevant cuz it'd make your further argumentation invalid and "deliberately" say "I'm so noble-minded to forgive you your faux-pas, let's just forget this and move on". All explicitly mentioned deferral abilities have motion component. Obviously something that'd utterly invalidate your point if you admitted that.

..nothing will stop you..

Again, another (smaller) flaw in your argumentation, as an example, a death clearly stops you, as you mentioned later in case of. But that doesn't make that sentence correct. You are exaggerating the fact to fit your purpose, hence not being objective once again.

Deferral abilities behave just like a Mega gnar W or a Lux ult..

They don't. You are still in motion during the deferral abilities. Abilities mentioned by you naturally apply self-CC during the cast animation, hence they are mentioned in the article appropriately, in a different subsection. It makes much more sense to mention an implicit general rule of thumb than to explicitly enumerate 400 abilities that have a cast time.

..you're unable to flash out of the animation..

I don't think this has anything to do with the topic. Interaction of with abilities is imo explicitly encoded for each pair. Nothing to do with deferral.

..there should be no reason to not include them..

There is. The list mentions abilities that explicitly defer CC. Casting the ability defers CC implicitly just as it is mentioned in next subsection. We are not talking about the cast anyway. The deferral is realted to the movement block executed afterwards. Casting refers only to the initial animation, the prolonged executions of the ability are called dash and channel, rspectively.