User blog comment:Poisonshark/Custom Champion: Win'Gul, the Otherworldly/@comment-1330314-20160411102054

I think you have a cool theme for a mobile anti-spell control battlestation with Win'Gul, but you should probably go about it a little differently. Void Dragon especially should be this moment where Win'Gul gets to go apeshit on his enemies, but its effects are pretty flat, and would probably not be all that enticing to a player ("Sweet, my Dark Prophecy's a little bit bigger!"). Thoughts on his kit:
 * It's kind of weird to start a champion off with a unique resource, and then immediately give them a passive that special-cases how they use that resource. I understand that your custom concept pool uses a lot of mechanics and systems not present in League, and I think Essence is a fantastic resource system, but you could have probably gone about formulating it differently (e.g. make it Fury for spell casters, with every Essence champion generating the resource in their own way, provided there's a common theme of casting involved). Voidbringer's implementation looks fine here.
 * I think you should just reduce Hollow Leash's base duration to seconds and look for another Voidbringer effect. I also feel the Dark Prophecy effect is kind of redundant, since you're already throwing that ability on cast, and so this particular mechanic just feels like an extra try if you miss on the first try.
 * Dark Prophecy feels far too weak for all the hassle involved. If the ball did something more impactful while it stuck around, e.g. by providing AoE spell absorption or the like (that could probably be its Voidbringer effect), it would be more justified, and even so I'd significantly reduce its duration. I like the idea of an object you can lay around to apply control, but I'd look for a slightly different implementation, and would probably not put emphasis on attaching it to specific opponents unless you specifically want to control or deny targets (which you said you didn't want to do in the introductory paragraph).
 * World Eater is... meh. Its gameplay isn't really out of this world (/pun), but it's not a bad ability per se, and so I wouldn't push for change to the base effect until you work on other parts of Win'Gul's kit. The Voidbringer effect, on the other hand, doesn't really add anything to his kit, theme or gameplay, and needlessly treads on toes. Again, you need to find a replacement, preferably something that gives this ability a cool and powerful effect you wouldn't want to give to something that could be used regularly (alternatively, you could just scrap the empowered effects entirely and just remove Win'Gul's basic ability cooldowns while in Void Dragon form).
 * The Universe looks like a messier, and I really don't think you should add a Voidbringer conditional to an ability with such a high cooldown. Your kit needs more internal synergy overall, and I think you should look for something else that would complement his space control theme without making him spawn a ton of balls and throw them a la . If you want to go for a really crazy effect, for example, perhaps you could have Win'Gul literally compress the entire universe (i.e. the map) into a small battle arena and force a teamfight around him.

Overall, you have a nice theme for spatial/spell control that I think deserves to be explored further, and there's really cool potential gameplay with Essence and Voidbringer, but you really need to make your kit more exciting. There's so much you could do with the tools you've created for yourself, and the end result so far is a bunch of spells that are all very similar to other abilities in the game and don't really stand out in a new way. Try to look deeper into what Essence means for Win'Gul specifically, how it lets him achieve his spatial control fantasy, and how to implement that fantasy in a way no other champion can compare to.