User blog comment:TheGreatClockwyrm/Kubri, the Last Hearth/@comment-35930747-20190818213626/@comment-7709681-20190830151423

The kit is easy to comprehend from the start, but 1) without ability details, descriptions are the only reliable source of information, and that means that unless you clarify when adressed, the reader can assume interactions that may be unintended by you or misinterpreted by them, and 2) regardless of the balance you mention, the kit still does too much and that will remain an issue, as thus far numbers have been modified but little trimming, mainly because the troublesome parts of the kit are left untouched.


 * Removing the heal from the ult entirely is a step in the right direction. The ability could be adjusted so it doesn't act as a reset button for teamfights, but right now the ability is fair so that suggestion is up to you.


 * Don't think is that necessary to reduce the ally scaling on E, rather would've removed the Hearth empowerment entirely from the ability and sightly adjust W's heal (but not too much to act as moving the removed ratios). Focusing on bumping either is too much considering how much W is doing, and rather orienting it more towards allies. Also the summon feels as a gimmick more than actual gameplay as the jist of the ability is the reveal and the buff.


 * Don't get why removing the bonus MS from the Innate when that part of it isn't an issue in regards to the ability, rather the empowered Recall from the start and the heal on-being-hit. If it comes to suggestions, the Recall buff could have time-conditioned availability like Corki's Package or level-based availability lie Ivern's blue/red replication, so it could make it fair as it stands besides that, and would drop off the heal in favor of the MS.

Trimming should dissuate you from "compensating" the kit as is already doing too much. Leading the kit to a point were trimming isn't needed anymore so can be left unbothered should be a compensation in on itself, as in that point you can fiddle with numbers without risking breaking a loaded kit.

Not to be combative either, but as silly as it sounds if you feel attacked is because right now you're the only one currently publishing champion concepts here, so is more about having all the critique over yourself.

However, to clarify and not cause issues in the future: I personally am distrustful of champion concepts gameplay-wise outside the Wikia such as Boards or Reddit, and much less of ideas for contests in or out of the Wikia. More often than not, the designer's concept of gameplay quality as result of these enviroments is based on mechanical complexity and/or redundancy, overload of effects, or unbound creativity that leads to confusion for either good or bad mostly for being too experimental (it ain't wrong to experiment, but too much of it and/or without "vanilla" basis to back it up is).

From other users that have published concepts in the past, I praise them in private and cease suggesting changes in public. I dislike praises as much as bashing, if it ain't informative, whether be constructive, deconstructive or destructive, isn't useful.