User blog comment:Willbachbakal/(Item Concept) A New Kind of Crit/@comment-1920550-20150702041033/@comment-1920550-20150702140040

Critical difference 1: Unlike other hypercarries, Trist can't rely on the power of her base stats after her steroid wears off. Ashe with no mana/Q steroid, still has the power of her passive, synergy with Frenzy and natural base attack speed. Kog'Maw' steroid has a very low cooldown, plus he has an additional attack speed steroid and high base stats. Jinx just need to keep AA'ing shit to death, so is Vayne and even Cait to a degree. Trist however has abysmal base stats post rework (which was her one of her core problems before that), so she goes from hypercarry to negative damage after the Q wears off.

Critical difference 2: Unlike pre-rework Trist, who only needed to press a button and mow down an entire team, this proposed system requires substantial player input on both sides. On Trist's side she need to commit to her chosen target to get the reset and maintain her damage cycle. On the enemy side, they can CC her, zone her, peel her off, use Zhyonias or worse a QSS to cleanse the bomb and then Trist's combo gets screwed and she's left with these massive cooldowns, until she can rearm and redeploy.