Talk:Armor/@comment-27371060-20151209110346

''Example: A unit with 1000HP and 100 armor has 2000 effective HP and thus 20 effective HP per armor. If it buys 100 more armor it will have 1000HP, 200 armor, 3000 effective HP and therefore 15 effective HP per armor.''

This is incorrect and needs to be addressed. That original health should never be used in a diminishing returns calculation. You don't count stuff that is ALREADY there. That's not how math works. 100 armor gives you the same health per armor no matter what. HOWEVER, you can pick up an item with 800 hp. When you have 300 armor that's 2400 health as opposed to 1000 just for building 100 more armor. You have to find a balance of health and armor. They both increase the returns of each other. There is NO diminishing returns and this example makes absolutely 0 sense.