Talk:Draven/@comment-70.26.163.4-20120605063603/@comment-71.233.127.32-20120605150017

You can control where you want the axe to land but you still have three problems.

Firstly, it broadcasts to the universe where you will want to be standing in 1-2 seconds. Swain root, Cho Q, etc etc will prevent you from picking up your axe and thus at the very least reduce your damage.

Secondly, say you're kiting or chasing someone. If you're kiting and you hit them they can run the opposite way, either stopping your kite or making you lose Q damage. If you're chasing and they suddenly turn and run into you it's worse as you either lose your Q damage or accept that you'll be melee range vs their bruiser/tank/anticarry.

You'll also lose your Q damage when you get stunned/rooted/taunted.

Probably the #1 skill factor for a ranged AD in a team fight is proper positioning (it certainly isn't r-clicking). Q gives a big tradeoff between flexible positioning and maximizing damage. As a result the AD% numbers seem completely reasonable to me considering that between CC and positioning concerns Q and W are not reliable steroids.