User blog comment:Riuzak/Custom balance Changes -Riuzak-/@comment-5663427-20140119153232

Let's comment!

Aatrox:

I can see what you wanted to accomplish, but there's a little bit of a problem... he's already designed like that, he already focuses more on damage than tankyness thanks to blood well so your changes won't do much of a diffrence. And since his early game is quite strong right now (he can beat any Riven/Garen/Darius without much effort) there is no need to buff it. For me, Aatrox is fine as he is right now.

Anivia:

On paper, yeah, her Q is quite impossible to land, but since i'm quite experienced Anivia player I know what's the real problem with this spell. It's not hard to hit it (unless you're begginer with Anivia) the real problem is that it gives a little of benefits (Compared to Morgana's bind, 1 sec stun is weaker than 3 sec root. Or compared too Nid's spear, 1 sec stun and medicore damage is weaker than no cc but with insane damage even if not built as glass cannon). Anivia is just a difficult champion, not weak, the only problem with her current meta is... well, current meta of gap-closers which counters Anivia as fahk.

Annie:

OH HOLY JESUS... Actually, since her stun is so often, nerf like that I would like to see, but choose on of those not both at the same time (1.25 sec stun able to pull of only every 9 seconds is weak in late game imho) While pyromania's changes are reasonable, Q and W's are not. Yes, you want to rebalance Annie support, there's one little problem, there is also AP annie, you just killed her (now it's impossible to last hit anything with Q making it useless). Also, if Annie support just stomps enemy bot lane, enemies do something wrong, REALLY wrong.

Alistar:

New passive sounds good, but this should rather scale with level instead of this stackey thingy (75 MR and Armor to entire team is op imo). With new ult... IMMABUILDALISTARAD (seriously, he's now an Olaf but better .-.)

Amumu:

Chasing potential, sounds good! CHASING POTENTIAL FOR AMUMU... he's already a cc train, there's no reason to buff him like that (also, this AoE damage thingy won't make much of a diffrence)

Fiddlesticks:

Those changes just killed his early game and... overly buffed his late game, there was reason to nerf that 3 sec stun and you've just reverted it (now longer by 0.2 seconds). Giving Fiddle that much of a power makes no reason (also, now there's no counterplay against his ult, sadly)

Fizz:

"I hate Fizz, time to nerf" That's how I see those changes, now you just made his laning phase even more terrible than it was previously (Erdamon! But W deals the same damage! He's less of a sustained fighter but he still has his burst!) Yeah, maybeOHGODWHAT... there is actually reason why Fizz's ult is so "op". First, it's hard to hit, Second, you'll use it from insanely long range annieway, so that strong slow is needed imho, just to follow up. While thanks to Chum the Waters, Fizz's late game is pretty good, you just made it worse (seriously, Fizz don't has to be another LeBlanc)

Gragas:

Since Gragas is going to be nerfed currently on PBE, there is no reason to nerf him more. Neither there is no reason to improve his tankyness (20% damage reduction for 20 seconds out of nowhere!)

Karthus:

Since his Q is his autoattacks, there is no reason to improve them (neither there's reason to buff/nerf Q). Also, Karthus's ult is currently designed as it is, because it's GLOBAL so, you just improved his global presence to insane level (thanks to his ult, Karthus is really close to god tier on higher elos)

Lux:

Since Lux already builds shitload of CDR, this change is good. Also, now Lux players will have to think when they should throw a shield before purchasing CDR.

Nautilus:

Stats' changes seems fine. NOOOOOODON'TDOTHATTHISPASSIVEISBROKENNOWWATDAFAK. There is a reason why Titan's Wrath has long cooldown, what was that.. ah yes, it's 10 sec long. New E?... APNAUTILUSINCOMINGLOLOLOLOLOLOL (Slow's change is pretty fine though)

Nocturne:

W should last for short duration, it's not Fiora's riposte, it's a spell shield that gives you AS when you block a spell (in exchange of negating damage/cc) and can really turn the tides of fights. With rest of the buffs, you gave him insane ganking presence, (with new E, there is no reason to keep tether concept)

Renekton:

Beating a good renekton in lane is impossible, but beating anyone that plays good with anything is impossible, Renekton isn't an excuse. Since Renekton won't build much damage, you just nerfed his only reliable nuke. Anyway, problematic were his empowered skills, not regular ones. Also, even if Renekton won his lane, nobody said that he is going to win late game (in late game, all renekton does is just tanking damage)

Shaco:

YESWEKNOWSHACOISCRAPLET'SOVERBUFFHIM, seriously, Shaco may be weak but it doesn't mean that you have to make him so insanely strong. So now, Shaco can go back to doing two buffs at the same time, can pull off insane damage (sadly, no matter how you will buff it, it's still easy to counter). The R change seems pretty useless, since you're one of the carries in team, shuting down yourself for 2 seconds isn't really enwarding for getting a clone that won't do much anyway.

Taric:

So, you like to build Relic shield on Taric? Ok, but it doesn't mean that you have to give him innate Relic shield.

Tristana:

The reason why I made Q go on cooldown when buff expires, is that with 90% AS you can activate this skill ENDLESSLY. Tristana is already a hyper-carry and improving that aspect even more will make her totally broken. The E and R changes however, are simply the same as upcoming Kog's change which is really nice to see.

Vladimir:

Vlad gained about +40 AP from his passive so yeah, that stance was pretty useless, this change is good. However, the W change would make Vlad pretty strong, let's say that his W was "high risk - high reward" skill, you made it more forgiving which is quite bad for me (since Vlad has insane sustain anyway) I got no problem with R's change though (maybe radius is too big)

Overall:

I see what you wanted to accomplish, but you done that too much in some places or you were just too late to do that so you increased something even more. But I liked some of changes, that's a good sign. Erdamon, out.