Talk:Evelynn/@comment-4641863-20131027043045/@comment-4929329-20131029064259

It makes a giant difference. You make the fallacious assumption that Evelynn is going to try and kill the ward herself instead of having the support (AKA Taric) destroy the ward, which usually forces the enemy duo bot to engage in hopes of saving the ward, meanwhile Evelynn closes in from an angle that isn't quite so protected and uses whatever CC bot lane has to execute a gank. If the enemy withdraws, Evelynn gets to destroy the ward which creates more tension on the lane because they can no longer see Evelynn and must therefore stick closer to the turret, and this is amplified by the fact that the lanes did not engage, meaning Evelynn was not injured in any conflict.

This is very much about attrition, and +25g -125g changes isn't as big as the missed minion gold (sometimes even EXP) as loss of map control tends to be.

Evelynn can be hella scary, but I would play her in mid lane and not jungle. All she needs is to hit 6 for the slow on the ulti and she ganks just fine. Before then is a more risky task, but her slow removal/MS steroid is a pretty big deal early on when enemies might have only 1 good peel spell. Also, fear the Hate Spike.