User blog:Flyng.falcon/The Reaper

The Reaper - Attribute: Tank - Fighter range (175) melee Passive: The Reaper - range 200 (passive)
 * Attack Power:50
 * Defense:80
 * Ability Power:45
 * Dificulty:50

Q - Scythe slash - cooldown 10/9/8/7/6 - cost 3%/4%/5%/6%/7% current health - 175 degree arc
 * When an enemy champion is below 3% health the champion will instantly die. The effect is doubled to monters and minions.


 * The reaper swings his scythe at 175 degree angle causing the enemies caught in the arc to be slowed /10%/15%/20%/25%/30% and causing 50/120/180/220/280 (70% AD) physical damage. The damage increases by 1% for every 2% health missing

W - Undenying Presence - (Passive) (Active) cost - 5% current health E - Scythe Dash - cooldown 25/21/17/13/9 - cost - 4%/5%/6%/7%/8% range - 200 (AOE) R - Reincarnation - cooldown 220/200/180 - cost (no cost) - range 400 (AOE) - Health 40%/50%/60%
 * Passive - For every monster and minion killed the reaper stacks 1 death 2 for an enemy champion maximum of 20 stacks
 * Active - When Activated the reaper is healed for 12/14/16/18/20 (5% AP) and increasing damage by 1/1.4/1.8/2.2/2.6 for every stack. 1/3 of  the stack is lost upon death.
 * The Reaper dashes for a short distance and sucking all the enemies at the center dealing 50/80/120/150/180 (50% AD) physical damage
 * If the reaper is killed or fataly injured he will reincarnate after a brief delay slowing enemies around him to be slowed for 20%/40%/60% movement speed.