Talk:Diana/@comment-1138914-20150706143511/@comment-4888212-20150706204310

runeglaive. play diana for some games and you will notice 1 thing.

you are burst oriented. you attack something twice, then go in with QRW->E+AA->QRR if the target isnt already dead. that combo is enough for a triplekill into zhonyas and waiting for your team to clean up. diana is like riven in the regards that you want to build AP on her which in turn increases her tankiness (like AD on riven shield).

devourer would mean you have to spend time farming and not ganking, which is bad because after level6 diana can assassinate people easily and often due to low CDs. devourer also means you want to build her autoattack based, which in turn means you have to build her tanky to sustain her time spent autoattacking. in doing this, you reduce the AP you gain, which makes your innate, QWR all weaker. more tankiness, but less AP (=> less tankiness) brings you some more tankiness over AP diana, but not the ability to reliably assassinate the enemy backline.

i can honestly only see diana picking up devourer over runeglaive if the enemy team for some reason has no ADC but is running 4+ tanks. then she wouldnt need the burst, but the sustained damage and tankiness to put up a prolonged fight with them.

hope i could help.