User blog comment:SirAston/Theorycrafting: New Phage/@comment-6301771-20130830162847/@comment-8100976-20130830172053

I like the idea of Tenacity on something like a Phage upgrade; the question I have to ask is this: Does it make tenacity too available? Zephyr in some ways already fills that niche (not that it's built for that purpose, nor is it cheap, only that it gives movement speed and tenacity + AD/AS) and would putting something like a 'chase-version' of Phage make sense in that context? CC can be annoying but a lot of CC we're starting to see is hard-CC (knock-ups, backs, whatnot) and in some ways making Tenacity more available limits the usefulness of older CC's (silence, stun, slow, root, hell you know what I'm saying). I don't think Tenacity is inherently a bad idea though.

True, chasing and counter-healing are not inherently hand-in-hand. I don't think that completely invalidates it though. Putting an Executioner's Calling-Phage on some AD assassin though does add counter-play to the idea of 'life-steal through everything, screw positioning!' concept. It also seems like a decent idea for negating super-heavy sustain champions in solo-lanes (Zac, Aatrox, Shen, Nasus, Renekton and so on) the problem there-in lies balance between 'making life harder' and 'making champions not an option'. I guess I'm approaching this as a solo-lane AD item with utility. Course' just my opinion, grain of salt.