User blog comment:JBox2D/A dedicated anti-mage champion/@comment-4714821-20140223020109/@comment-7709681-20140224191928

"(...) And I don't exactly see anything broken about catching and recasting a global projectile: they're already very, very hard to hit. (...)" - Do you realize that there is no reason to avoid the proyectile, in fact you want to get hit by it; its a spellshield that will block the spell and has spell steal if successfully blocks the enemy spell.

You see a global proyectile from afar to your direction or in the minimap and you'll want to run into it, they will be helping you rather than kill you!

Believe me, I like the idea of spell steal but this aplication of the aforementioned is counter-intuitive, if the enemy see this they'll simply want to avoid fighting for there isn't a good reason to fight, if they foolishly think that have an advantage over you just press W and return the same spell to them for the kill or worst, for example to counter-initiate the entire team, be this by a disable (e.g.:  or ... and I am limiting to ults) or great damage (e.g.: ,  or ... and I am limiting to ults.).

Here the homonymous "Press R to win" becomes a short and weak term.

And is not only this spell that is bad, the entire kit is horrendous together (are good abilities, but together make something beyond broken and partially counter-productive). Great mobility (including movement speed), remarkable mitigation of autoattacks, spells and damage overall without being a tank, passive AP reduction and an ult. that technically doesn't have a cooldown (but this is opacated by a contradictory mechanism on itself).

May I sound hostile in both what I said and say, but my humble opinion is that, if you have interest on this concept, you should rework it.