Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1920550-20160526211455

in terms of kit damage...sure....in terms of item scaling? Not so much. Hence why some ADC's like Cait and Sivir, while powerful picks to play, are risky to pick because they only turn online at 3-4 item breakpoints. On the other hand most tanks become brick walls at 2 items top.

Also i had an idea i wanted to run by you. Two actually. With the new dragon system, Riot has gone and said that stacking drakes is a long term investment and that they are ok with having some drakes being weaker than others. That being said, Cloud Drake is a sore thumb in the system because as an investment it simply does not pay off at all.

So my idea was, adding a new effect aside from the out of combat movespeed: When you activate a haste ability you gain the ability to ignore terrain. This effect would have an internal CD that would go down with each collected Drake and the duration would also go up with each collected drake.

The other idea was: What would you say if the pick/ban phase/pre-game lobby showed which drakes would spawn in-game and in which order? I feel that would remove some of the RNG and allow teams to tailor comps around the drake types.

Your thoughts?