V4.7

New Skins in the Store
The following skins have been added to the store:
 * (975 )
 * (1350 )
 * (975 )

The following ward skins have been added to the store:

PVP.net

 * Ignore feature
 * The ignore button has now been removed from the End Of Game screen, but can still be accessed by right clicking on the player's name.
 * Ignoring a player in will now prompt a warning.


 * Team Builder
 * Solo players can now see which role/position combinations are in high demand when deciding their spec.
 * Estimated wait times for solo players are now more accurate.
 * Team Builder matchmaking has been improved.
 * "Play Again" has been added to the post-game screen, allowing Captains to automatically invite their friends from the same mate to a new Team Builder lobby.
 * Team Builder invites are now labeled as "Team Builder" instead of "Classic"

General

 * Dragon
 * Base gold increased to 145g from 125g.
 * Maximum gold increased to 750g from 650g.


 * Jungle
 * Fixed a bug where percent-of-max-health damage was only factoring a monster's base health.


 * Towers
 * Fortification buff
 * Duration reduced to 7 minutes from 8 minutes.
 * Damage reduction from champions increased to 30 from 20.
 * Now also applies to bottom tower, not just top and mid.

Bots

 * Intermediate bots can now be added to custom games.
 * All bots are available on Beginner difficult in custom games.
 * This does not effect match-made Beginner Co-Op vs AI games.
 * Intermediate bots will now use Flash both offensively and defensively.

Champions

 * New champion.
 * New champion.


 * The cackling-face debuff particle has found his party hat, which he misplaced a couple patches ago.
 * The cackling-face debuff particle has found his party hat, which he misplaced a couple patches ago.
 * The cackling-face debuff particle has found his party hat, which he misplaced a couple patches ago.


 * Fixed a bug where Fizz could still be stunned or rooted while untargetable.
 * Fixed a bug where Fizz could still be stunned or rooted while untargetable.
 * Fixed a bug where Fizz could still be stunned or rooted while untargetable.


 * The self-slow while moving through units no longer applies when moving through champions.
 * The self-slow while moving through units no longer applies when moving through champions.
 * The self-slow while moving through units no longer applies when moving through champions.


 * Now grants vision after it reaches its destination.
 * Reticle/cast-guide reduced to better represent the actual cast range.
 * Can no longer be triggered on wards.
 * Range increased to 1150 from 1050.
 * Reticle/cast-guide reduced to better represent the actual cast range.
 * Can no longer be triggered on wards.
 * Range increased to 1150 from 1050.
 * Reticle/cast-guide reduced to better represent the actual cast range.
 * Reticle/cast-guide reduced to better represent the actual cast range.


 * Per-target timer is now from 6 at all revels.
 * Damage is now 10% at all levels, changed from 6 / 8 / 10 %.
 * Mana cost reduced to 30 from 45 / 50 / 55 / 60 / 65.
 * Damage is now 10% at all levels, changed from 6 / 8 / 10 %.
 * Mana cost reduced to 30 from 45 / 50 / 55 / 60 / 65.
 * Mana cost reduced to 30 from 45 / 50 / 55 / 60 / 65.


 * Shield strength reduced to 40 / 70 / 100 / 130 / 160 from 40 / 80 / 120 / 160 / 200.
 * Crystal Scar only: Cooldown changed to 9 / 7 / 5 from 9 / 8 / 7.
 * Shield strength reduced to 40 / 70 / 100 / 130 / 160 from 40 / 80 / 120 / 160 / 200.
 * Crystal Scar only: Cooldown changed to 9 / 7 / 5 from 9 / 8 / 7.
 * Crystal Scar only: Cooldown changed to 9 / 7 / 5 from 9 / 8 / 7.


 * Isolation radius increased to 500 units from 350.
 * Turrets now count as allies when determining whether a target is isolated.
 * Recast window increased to 15 seconds from 10 seconds.
 * Cooldown between casts increased to 2 seconds from 1 second.
 * Recast window increased to 15 seconds from 10 seconds.
 * Cooldown between casts increased to 2 seconds from 1 second.
 * Cooldown between casts increased to 2 seconds from 1 second.


 * Target enemy movement is now immediately interrupted, including dashes and jumps.
 * The cooldown now begins when the ability is successfully cast.
 * Target enemy movement is now immediately interrupted, including dashes and jumps.
 * The cooldown now begins when the ability is successfully cast.


 * Cooldown reduced to from 10 at all ranks.
 * Mana cost reduced to 25 from 50 / 55 / 60 / 65 / 70.
 * Cooldown reduced to from 10 at all ranks.
 * Mana cost reduced to 25 from 50 / 55 / 60 / 65 / 70.
 * Mana cost reduced to 25 from 50 / 55 / 60 / 65 / 70.


 * Gained a scaling on the 1st target and  on the 2nd.
 * Gained a scaling on the 1st target and  on the 2nd.
 * Gained a scaling on the 1st target and  on the 2nd.


 * Fixed a typo in the tooltip where it stated the per-target immunity was 12 seconds instead of the actual 9 seconds.
 * Fixed a typo in the tooltip where it stated the per-target immunity was 12 seconds instead of the actual 9 seconds.
 * Fixed a typo in the tooltip where it stated the per-target immunity was 12 seconds instead of the actual 9 seconds.


 * Fixed a bug where using an empowered ability immediately after ranking it put the base ability on cooldown.
 * The bonus damage now applies life steal.
 * Fixed a bug where stacks were being lost upon switching trinkets.
 * The bonus damage now applies life steal.
 * Fixed a bug where stacks were being lost upon switching trinkets.
 * Fixed a bug where stacks were being lost upon switching trinkets.
 * Fixed a bug where stacks were being lost upon switching trinkets.


 * Fixed a bug where Stand United would occasionally cancel itself.
 * Fixed a bug where Stand United would occasionally cancel itself.
 * Fixed a bug where Stand United would occasionally cancel itself.


 * Crystal Scar only: Souls are now worth 2 stacks, down from 4.
 * Crystal Scar only: Souls are now worth 2 stacks, down from 4.
 * Crystal Scar only: Souls are now worth 2 stacks, down from 4.


 * General
 * Recommended items now includes a trinket.
 * Fixed a bug where several voice-overs weren't working.
 * Fixed a bug where Ambush's cooldown would appear to start when Twitch entered stealth then reset upon existing stealth.
 * Fixed a bug where Rat-Ta-Tat-Tat could critically strike towers.
 * Fixed a bug where Ambush's cooldown would appear to start when Twitch entered stealth then reset upon existing stealth.
 * Fixed a bug where Rat-Ta-Tat-Tat could critically strike towers.
 * Fixed a bug where Rat-Ta-Tat-Tat could critically strike towers.


 * Fixed a bug where Fizz could still be stunned or rooted while untargetable.
 * Fixed a typo in the tooltip where it stated the self-healing was 12.5% instead of the actual 15%.
 * Fixed a bug where Fizz could still be stunned or rooted while untargetable.
 * Fixed a typo in the tooltip where it stated the self-healing was 12.5% instead of the actual 15%.

Items

 * Trinkets
 * Initial cooldown lowered to 30 seconds from 120 seconds.


 * Champion kills, assists and large monsters slain now grant Feral stacks.
 * Champion kills, assists and large monsters slain now grant Feral stacks.


 * Maim's damage reduced to 50 from 60.
 * Champion kills, assists and large monsters slain now grant Feral stacks.
 * Champion kills, assists and large monsters slain now grant Feral stacks.


 * Maim damage reduced to 75 from 100.
 * Champion kills, assists and large monsters slain now grant Feral stacks.
 * Transforms upon obtaining 30 Feral stacks.
 * Transforms upon obtaining 30 Feral stacks.


 * Attack speed reduced to 30% from 35%.
 * Attack damage reduced to 12 from 15.
 * Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
 * Maim's base damage lowered to 25 from 33.
 * Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).
 * Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).


 * New particle effect.
 * New particle effect.


 * No cost (Trinket)
 * Availability: Dominion only
 * Consumes a charge to instantly revive you at your summoner platform and grants 125% movement speed that decays over 12 seconds. Soul Anchor starts with 1 charge, and gains additional charges at levels 9 and 14. (Max: 2 charges).
 * Consumes a charge to instantly revive you at your summoner platform and grants 125% movement speed that decays over 12 seconds. Soul Anchor starts with 1 charge, and gains additional charges at levels 9 and 14. (Max: 2 charges).

Runes, Masteries and Summoner Spells

 * New visual effect and sound.
 * New visual effect and sound.


 * New visual effect and sound.
 * New visual effect and sound.


 * New visual effect and sound.
 * New visual effect and sound.


 * No longer removes Grievous Wounds.
 * No longer removes Grievous Wounds.