User:Emptylord/Patch/Traditional Karma


 * With her abilities as reworked below, there's no real reason that Karma should have access to her ultimate at level 1 compared to other champions.


 * (I)
 * Karma's ability power is increased as Karma's health is reduced.
 * Karma's ability power is increased based on the amount of time Karma has spent in combat.
 * Karma's mana costs are reduced by 1% for every 1.5% of her health that's missing. This is capped at a 50% reduction at <= 25% of her maximum health.
 * (R)
 * No longer available at level 1.
 * Icon switched with Gathering Fire.
 * Karma's basic abilities reduce the cooldown of Mantra by 2 seconds whenever they damage an enemy champion or assist an allied champion.
 * Karma gains the ability to cast an alternate set of basic abilities, which are inverted versions of her standard abilities. The two ability sets do not share cooldowns, and her basic abilities' cooldowns will continue to count down while her alternate abilities are available. Karma's alternate abilities have no cooldown, but only one can be used per activation of Mantra. After 3 seconds, Karma can activate Mantra again to cancel the effect and refund 75% of Mantra's cooldown.
 * Mantra abilities no longer share the same cooldown as her standard abilities, similarly to.
 * Mantra no longer has a limited duration and can be toggled-off, similarly to.
 * (Q)
 * Targeting style changed to an conic wave from a colliding skill shot. Similar to Wind Slash.
 * Range reduced to 750 from 950.
 * (RQ)
 * Karma unleashes a wave of energy in a cone before her, healing herself and all allies hit by 40 / 60 / 100 / 180 and increasing their movement speed by 50% that decays over 3 seconds. The healing is modified by 1% for every 0.75% of the target's maximum health that's missing, for a maximum of 80 / 120 / 200 / 360  to targets at 25% of their maximum health (or less).
 * Emptylord_Karma_Impasse.png (W)
 * Karma forms a tether with the target enemy champion, which persists for up to 3 seconds or until they move more than 650 units apart. While the tether holds, Karma and her anchor may not damage or otherwise affect one another (with the exception of Impasse's debuff).
 * Emptylord_Karma_Deadlock.png (RW)
 * Karma forms a tether with the target enemy champion, which persists for up to 3 seconds or until they move more than 650 units apart. While the tether holds, Karma and her anchor may not damage or otherwise affect damage any other enemy champion (relative).
 * (E)
 * Karma blasts the target enemy, dealing 80 / 105 / 130 / 155 / 180 magic damage. Allies within 600 units of the target are shielded for the same amount for up to 4 seconds.
 * (RE)
 * Karma shields the target ally from the next 80 / 120 / 200 / 360 damage for up to 4 seconds. Enemies within 600 units of the target take the same amount as magic damage.
 * Karma shields the target ally from the next 80 / 120 / 200 / 360 damage for up to 4 seconds. Enemies within 600 units of the target take the same amount as magic damage.