Talk:Xerath/@comment-24054340-20140204174102/@comment-6778736-20140207020313

Mana regen is definitely a thing, especially Morellonomicon/Seraph. I can see several variations on his build path emerging, especially with the current need for a higher mana pool to have spammability from a safe distance with his rather decent teamfight rotation of E-W-Q-Q-repeat on max CDR. Alternatively, if you're more confidentt in your aim, you could concentrate on stopping power and go for a Liandry's Torment, the foregoing of CDR allowing more freedomin item choices, especially defensively.

Basically the build paths revolve around regeneration versus large mana pool vsersus heavy use of the passive, and additionally if the Xerath player wants to spam more, hit harder or a mix of both. Gotta say, for all that's not good about the rework, having CDR no longer be an iron-clad requirement via ult dependency is really nice, although its alternative of 4 casts every ~ 7 seconds is pretty tempting, and Xerath retains an element of his old comboing in W-Q being a successor to his live RQ with identical delay and sense of impact.