User blog comment:Lukamarcic/3 Team map idea (lol)/@comment-112.203.254.66-20130320184404/@comment-92.226.88.40-20130321161545

This is quite easily rebuked,

first, I do not see why it would not be fast paced. There is literally nothing in the fundamental idea itself that goes against it, so your claim is completelly unbased.

Second, I do not see how it would be rude to the losing team, ignoring the possibility of allowing them to take part in the game even after the loss. Alternatively, the goal could be changed to "first team to reach specified condition", which would allow all the players to remain in the game until one of them wins.

Third, while I would not condone 3 baron-strength creeps, I must annotate that the system of multiple large, buff-granting enemies has been employed throughout LoL, on both the rift and the treeline. Your opinion on this is also not very coherent ("and you can't put same epic monsters. that's still unfair on late games.").

Fourth, I got to agree, 5v5 is already grating enough with the waiting and leaving, however, there is always an option of 3v3v3 or 4v4v4. The production details can make this very possible.

Fifth ...what? This is incredibly tangent and has nothing to do with the map design. Lore is already taking it full frontal from the main game itself and even then, nobody cares, lore is the dressing around the gameplay, not the other way around.

I personally think that the idea holds some potential if handled properly. It is not inherently flawed and I personally would at least give it a try to see if it works.