Talk:Heimerdinger/@comment-8919271-20131030172528/@comment-3974211-20131030211354

Actually, Q2 is very efficient if you're joining an active fight and E2 is very good if you want to engage. W2 is literally a poke skill that -- aside from bursting someone down -- is actually the worst choice to use in a team fight (especially if there's a strong front-line).

The issue with Karma is that her abilities don't synergize with each other in terms of ranges. She has a high-range skill shot, a short-range targeted tether and a point-blank area of effect. This is compared to Heimerdinger who has 3 long-ranged ability (the total of the turret's placement range and attack range is actually quite long) - thus, his ultimate feels good to use on all of them.

Old Karma was all about running into the fray and exploding with damage - a more bursty version of Swain. Issue is now half her kit wants her to run in, but her highest damage source requires a Nidalee-style "be outside and fire in".