Talk:Yasuo/@comment-26869721-20170125163931/@comment-31203455-20170203120436

You go do that, Naz.

However, if you dare to ask the unthinkable question; that I might clarify what I meant, I would happily tell you.

If a champion has multiple mechanics that extend their ability to complete their class objective (in this case assassination) well beyond what is required, then that is overloaded.

An Assassin that has double critical strike chance, mobility, poke, damaging abilities that can critically strike and a high burst crowd control ultimate would be tolerable.

An Assassin who also has...

no resource requirements, low cooldowns, a second passive which grants a shield (therefore mitigation), spammable crowd control, an ability that completely negates any and all projectiles without penalty (therefore reducing ranged weakness); damage ramp on a spammable mobility tool, an ultimate with heavy multi target burst with a potentially low cooldown, long cast window (despite being conditional), coddle mechanics in the form of passive shield reset and out-of-turret-range positioning; and then top gains an armour penetration buff despite the high damage and heavy burst in their kit already...

that is overloaded. That is overloaded in the sense of a champion having far too many benefits towards completing their role objective with fewer drawbacks and limitations that may cause a requirement for effort.