Talk:Vladimir/@comment-4636093-20140320061435/@comment-24055932-20140321080215

Buffing the heal in this direction sounds absolutly overpowered, as a heal generally is more powerfull than a shield, as you can't outwait it and therefore a heal always should be weaker than a shield. Secondary it fucks up abilities that scale with missing health, e.g. is this a mandatory nerf for Garen and a small one for Jinx (Both got great scaling on missing life). Going further, cleaving wounds are a quite limited ressource - building a Morellonomicon or Executioners Call are only in rare occassions usefull, and if you now don't got a champ with an ability applying grievous wounds, all you got left is ignite. If the heal now would break this ignite, this first would make healing machins alot easier (e.g. a fed Swain is pretty much unstoppable if you can't neutralize his ultimate heal) and second because it would make cleanse even more useless.

In my opinion the heal the summoner spell grants always was underrated because people are addicted to flash, though there are quite some champs who got no need for it. It grants up to 1725 HP heal to your team!

The change to WotA on the other hand is just awesome - the main users of WotA anyway were champions with spammable abilities, and therefore especially energyless champs who had to waste gold on useless stats :-)