User blog comment:Mineko Charat Lucky/I propose that Flash should really be reworked/@comment-4636093-20130809113300/@comment-5791947-20130811063847

'''If you think about it, all melee champions have a gap closer for a reason: they are MELEE. (ex. Akali, Kassadin, Zed, Fizz, Tryndamere, Jarvan IV, Katarina, Wukong, etc.)'''

,, , , , , , , , , . Poor them, they aren't played as much competitively because they can't jump over walls now. Do not use the word "all" unless it is actually all of them.

"'''The champions who are ranged, however, treat mobility as a KITING potential, as it give the ranged champions to escape the melee champion's gap closers, (ex. Vayne, Ahri, Quinn, Caitlyn, Ezreal, etc.) with the exeption of Leblanc.

Vayne heavily relies on Tumble, as she wouldn't be one of the most popular AD Carries without it, and because of Tumble, she has incredible kiting potential.

Ahri is the same story: her ultimate, Spirit Rush, is used to cleanup stragglers, escape, kite, and perform deadly combos with her basic abilities.

As you can see, all champions who have mobility have it for a reason, and that's when flash comes in. It helps melees chase, kiters kite, and gives champions mobility options who have no mobility. '''" What does Tumble and Spirit Rush have to do with Flash? We're not talking about removing mobility spells in the game. Tumble's the reason Vayne's popular, and that's precisely the reason why Sivir, Ashe, Kog'Maw and Twitch aren't popular at all: lack of escapes. Even with this rework, Vayne will still be picked even if she can't buy stompers anymore, 2 second gap closers are just that good.

"Besides, if Yordle Stompers is actually added into the game and flash is removed, I will NEVER get over the fact im supposed to press "4" instead of "F" to flash. And even if someone did buy it, they would be missing out on the Magic Pen bonus, the AS bonus, the Armor bonus, and the tenacity bonus. Plus, it would waste one of the slots for activated items that would've been convenient for that Zhonyas. "

Then improvise your playstyle as a player. Remembered how many people complained about the removal of and  and they threatened to quit? Some actually did, but the rest who don't adapt to it. You can't buy Sorc boots? Get Haunting Guise. You can't buy Beserkers? Get freaking Atk Speed Marks to compensate or are you that bad at last-hitting? Adapt to the game.

"Flash is a perfectly balanced summoner spell, and should not be changed."

Actions speak louder than words, I challenge you to get a group of mates and play 100 games, no Flash allowed. I will be kind enough to allow you 35 wins to pass that requirement, and I will be extremely impressed if you have more than 50 wins. Do it, and tell me Flash is a balanced summoner spell. You wouldn't want to do it, would you? Flash is too good to not pick over any other spell. That isn't balance, the balance you feel at the moment is purely an illusion, because the game is balanced around Flash, everyone takes it, it's too good, and that's why you felt it's balanced, but champions without gap-closers are horribly underpicked, everyone loves mobility.

Let's make an even larger reality check on why Flash decides games. You will hear this line in like one in five games:

''"My Flash is on cooldown, wait till it's up."

Have you ever heard people saying "My Revive/Clairvoyance is on cooldown?" Hell no, those spells are never as important as Flash.