User blog comment:Deathkin12/Champion Concept: Quill, the Puppet Master/@comment-4120665-20121229224708

This looks like a pretty cool champion, but the way I see it, there are a few flaws with some numbers and abilities. I'll start with his human form.

Passive: I have no way of knowing if 70% is a good number, but to me, the 15 sec duration and 3 min cd sound about right. More on this later

Non- ultimate skills: In general, the mana costs are really high, (I cant thnk of a champ that has a lvl 1 spell that costs 100 mana- 100 is good for the ult, and can maybe even be scaled with level) and I think they should be lowered in general



damages: all your basic spells do decent amounts of damage, but with many of the mages in the game currently, they each have a spell that is more for utility, and I feel that quill would have too much non- ult burst.



Q-W combo: So, with your setup, assuming that there is a max range where a champion would break free from the strings, even with max cdr, an enemy that you cast puppeteer on would only be pulled by pole assault once (because they would be far away from the pole by the second cast) considering these two spells have similar cds and would almost always be used in succession, why not lower the damage on both and make pole assaut the second cast of puppeteer? (that would also free up a slot for another spell if you want) because the 15 sec duration of puppeteer is too long and not actually all that helpful. You also might want to reduce the pass through dmg on W depending on how you want him to be (40-60%) Also, How long is the slow, and does it taper?



E: The way this spell is now, it is insanely op. Even with a short auto attack range, it is almost guarenteed to hit because of Q-W, and 100% AP and 120 base would destroy at lvl1. It's just too much. And then you go on to say that it is also can apply to multiple targets ( assuming just the aoe of W and not ult) for the full effect. My suggestion would be to make the damage lower, and then do one of two things. If you want more of an aoe mage, you should reduce the dmg further, but if you wanted to be single target, you should make it only apply on auto attacks, imo. Also, how long does the buff stay on Quill?



Ult: I feel like this is a nice an interesting ult, and It's dmg would make more sense if you had less dmg and more utility in his kit. I am unsure if you actually need scaling dmg in this ability, since the number of puppets already scales. Also consider how much extra dmg is going to be dealt if lingering touch stacks with poison strings, so you might want to have lingering touch just override poison strings. I also don't think that the puppets need to be targetable or have any % of your stats, but that is just an opinion. CD seems a little low, especially later, imo.



Passive form: In general it seems a little complex, considering you are only going to be in that form for 15 sec every 3 min, MAX. You should try to simplify the skill set.



Puppet Q: Is the dmg there per second or total, because it is either really high or really low. Assuming it is per second, 300% would kill anyone if it was a close fight, and needs to be reduced. Because of the dmg transfer, the target doesn't relly want to dmg you in this state, so maybe quill could be silenced or stunned off to make counter play.



Puppet W: its fine but..

Puppet general: consider a mid fight where it is a close battle and someone kills quill with only a fraction of their health left (super common). Quill would come back in his puppet form, with reset CDs ( because they are separate spell, and you shouldn't change that) and no mana costs and kill them and revive himself ( if he has ult)

<p style="margin-bottom:0in">It is almost guaranteed that Quill will do this. So, with the fact that any dmg quill does in this form would be dmg a normal champion wouldn't get the chance to do. You should try something with low cds and a lot less dmg, considering you have the chance to come back, unlike yorrick's ult or zyra's passive. Also, comparing this passive to anivia's, you might want to add a slight delay ( depending on how much you change his passive form) So they at least have a chance to escape.

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<p style="margin-bottom:0in">Also, his puppet form is pretty unpealable, so you should consider at least removing the slow from W.

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<p style="margin-bottom:0in">Puppet E: as I said before, fine but less dmg

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<p style="margin-bottom:0in">Puppet R: this is really the core of his passive, so does his get this in puppet form even if he is not 6? Also I don't understand you, why would he ever need two souls stored if he only needs one to revive? Also, because gettign ks'd sucks, you might want it to be (2 souls to revive, get 2 on a kill, 1 on an assist). Finally, While writing this, I thought it might be cool if the passive cd was ~4min, and it was reduced to 2-2.5 if he was successfully revived.

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<p style="margin-bottom:0in">Overall, nice work.