Talk:Swain/@comment-25532677-20180210003833/@comment-26808509-20180213122022

There are only two Things I would love to see realized with the new Swain:

1. A buff to his passive in some way. While an additional pull on CC'ed Targets allready is pretty strong, both of the components (damage and heal) lack the oomph. The healing Portion of it is a percentage of his health without any scaling, this keeps full AP Swain from burst healing from 10 to 100 and opens the gates for a more bruiser like build, BUT the damage part is flat damage with low base values and mediocre AP scaling. I would really want to see his passive dealing % health damage instead of the flat value. A bruiser/tanky build on Swain currently can heal up pretty well, but deals no damage because of the low base values and decent AP ratios. % health damage on his passive could change that.

2. His W is underwhelming, I think we can all agree on this. High cooldown, high mana cost and insane delay for a decent nuke, vision and slow. The reward for hitting it is...good and the concept of this spell is neat. But not good enough to actually compensate the delay and cooldown. Either reduce the dealy by 0.25 or even 0.5 seconds and as compensation lower the range or increase the reward for hitting it. Like a higher slow duration depending on the distance or something.