Talk:Lee Sin/@comment-7007348-20130623061529/@comment-9533487-20130626033812

I don't think Lee Sin is a bad champion at all, on the contrary I think he is a little overbearing compared to other champs. I also think there's such thing as a "no good" or "no skill" champ, though I do think you need less skill for Lee than you would need to get similar results with other champions; the rest of this stuff is about why I personally see it that way.

I think two gapclosers/openers is one too many on a champion who has Lee's ability to sustain. That, or the cooldown should be increased, to prevent him from diving people and getting away with it quite as often. This would not only force a Lee Sin to think about whether it is an option at that point, but also create a more reasonable opening for counterplay such as trying to outdamage his sustain.I think he just needs better restrictions than "smack something up to twice between abilities with your free attack speed, proceed to not worry about your ability usage." Whether this means higher cooldown(s), a mana system, or the removal of the energy regen from his passive, I doubt he would become "underpowered" by a simple punishment on the number of times he can do something.

Everyone else I can think of gets tradeoffs for team utility, why not Lee? Take Orianna for an easy example. She is reliant on blue buffs and buying mana items before she can actually use her team utility, and logically before buying defense/damage items. Same with almost anyone else with significant team utility. Lee Sin has a lot of utility for free, and can build defense/damage immediately. Kennen and Shen have to build at least partly tanky to provide much utility to to less mobility, and don't deal as much damage as Lee Sin either way. Champions purely reliant on cooldowns such as Garen do not provide much utility, most of it is single target cc and short-lived. Well, I forgot Aatrox with his knockup/slow, but if he uses the knockup near more than one person then he is vulnerable, he doesn't have an escape until it's off cooldown, unlike Lee.