User blog comment:Nidhogg101/A Treatise on an Extinct Facet of League/@comment-9937664-20140128123341/@comment-24001592-20140128233315

There's a term used in gaming called the "path of least resistance." It basically says that, if in a game, there are multiple ways to get to a goal, the player will choose the easier one almost 100% of the time. The problem with this 'meta' is that it gives us League players a path of least resistance, and we're going to choose it every time, i.e., play all the Op/broken champions. That's what the really disappointing part is. Everyone chooses from the same group of champions (the majority of the time) and it ends up being monotonous. I still remember the game I played last week against a Sion. Never have played against one in PvP, and that's what made it so memorable