Talk:Kog'Maw/@comment-26244711-20150513111318/@comment-5557556-20150515100344

He is very good. I would say 8 out of 10. 8 because he has no dash or teleport like ability like many mages have.

Max E for early waveclear and huge damage. Once you get some AP E can turn the tide of a battle, Q can also deal a big chunk of damage, W is for the ocasional auto attack when spells are on cooldown and ultimate can be used to siege.

AP Kog is not for team compositions where you must engage enemies. He is for the semi long range harrasment. I am looking at something like Varus-Blitz-Volibear-Nasus type where you have some decent long range spells along with displacement spells in order to keep Koggy safe.

If you have champions that must go close and personal like Yi, Riven, Yasuo, Udyr in your team, they will naturally try to attack enemies which will leave you alone in the back where you are going to very vulnerable.

BOTTOMLINE: AP Kog is good but you also need a proper team to utilize his kit to its maximum potential.