User blog comment:MrSuperSpy/Shairvante, the Lunatic Blade/@comment-25115166-20141016014020/@comment-25519324-20141016155747

I could change his passive to killing units instead of just auto-attacking, perhaps it will reduce some of his hyperscaling. Doing so he'll be completely reliant on farming (I'll also reduce the number of stacks needed to reach said bonus effect), opening more counter-play towards him. His Q DOES have a cap -  it's a maximum of 50% bonus; maybe I haven't written it well; and the bonus true damage he gains is only effective if the enemy has lots of health, if it doesn't the true damage is least effective (10-30 true damage on-hit per attack). Also, most of his useful bonus stats come from his crit. Crit comes from items, items come from gold; gold is easily earned early game where Shairvante sucks the most, and if I do change the passive to units killed, he'll be even weaker. I don't think he's incredibly overpowered, just has a solid kit, but opinions opinions... :D