User blog comment:Willbachbakal/(Champion Rework) Poppy, the Iron Ambassador/@comment-8506165-20140306034847/@comment-8506165-20140306164608

I'm not sure whether you're just being deliberately facetious in response to an attempt at constructive feedback or whether you genuinely think my complaint is silly because I explained it poorly, but the examples you picked out don't really show very much.

Vayne is a ranged ADC. Her "bonus damage on X attack" requires three subsequent hits on the same target without hitting another, her "gapcloser" is an untargetted dash (mechanically very different to "press key while highlighting a target, dash to that target") and is tied directly to her auto reset.

Vi is really similar only in the "bonus damage" mechanic (although even that has other effects) and having an auto reset (which also gives her AOE damage) - her ult is an entirely new paradigm for gapclosers, being an uninterruptible dash that covers any amount of distance once cast if the target Flashes or something, and her Q is untargetted and has a charge mechanic. She doesn't even have a stun.

TF's auto reset is tied to his only CC and works in a more interesting manner than most with its choice of effects. His bonus damage mechanic is somewhat similar, I'll admit. But no gapcloser, unless we're counting Gate, which frankly shouldn't be unless we're going to say Teleport is a gapclosing summoner spell now.

Nautilus... um... okay, he has an auto reset, but no "bonus damage on x attacks", no targeted gapcloser, and he's an AP tank, not a hybrid high-damager.

Let's look at your Poppy rework then, and compare (hopefully I explain this better this time...):

Q: Resets your auto for magic damage scaling only off AP:. Even has the same mana cost and cooldown at max rank! On AD Poppy, how is this any different than just literally giving her Empower, bar it being slightly better against tanks and slightly worse against squishies? Which kind of conflicts with her being the assassin you describe her as, as opposed to a bruiser, as well...

W (passive): Bonus AP-scaling magic damage on every X attacks (when she only has one other method of dealing damage, it's almost identical in a functional manner). Passive effect of. Again, on AD Poppy, how's this really going to be any different than giving her that exact ability, given that you only have one extra way to trigger the bonus damage unless you build a ton of actives? (I'm assuming DOT effects like Sunfire Cape would be excluded for balance reasons.)

E: A targeted gapcloser, dealing damage. A situational stun. Kind of like the  combo? The poorest comparison, admittedly, but this is one of Poppy's original skills for which you've only tweaked damage and mana cost. All the others you've considerably changed.

All this on someone who... deals hybrid damage, can build AP or AD, is melee, commonly played toplane or in the jungle, depends on sticking power, duels carries very well... oh, you get my point. The point is that for all the skills you really changed, bar the ultimate which I said I approved of, you've given her skills that work almost identically to Jax's, thus my point about this rework feeling like a Jax rehash is a valid point on some level. You haven't given her anything in these skills that differentiates her significantly from AD Jax if she's herself going AD - AP shows more differences, I'll grant you. But given that AD Poppy is... well, the closest thing Poppy has to a "meta build" given her unpopularity... yeah, you need to consider that when you're talking about reworking her, unless the AD buildpath is intrinsically toxic and something you want to remove, à la AP Sion or Yi.

"Poppy already has all of these elements in her current kit"

Poppy has a reset converting her entire auto to AD-scaling magic damage, which isn't an intrinsically toxic mechanic in and of itself seeing as countless champions have AD-scaling magic damage and Riot's fine with that. This makes her harder to itemise against - the reason this isn't broken is that she has a harder time building pen items. Poppy's W thus increases her physical and magic damage, rather than just being a fixed amount of magic damage on every 4th attack (or instance of dealing damage, if you really insist). Fixed magic damage every X attacks isn't functionally equivalent.