Talk:Bard/@comment-24896347-20150321100743/@comment-6281696-20150322091455

His passive needs to get smoother scaling, the jumps in both utility and damage are far too abrubt. They also need to stop chimes from spawning too far away. Spawning them on the other side of the map is silly, hell if they spawn on the other side of the lane at the start it's already a giant pain to pick them up if you're not absolutly dominating. Maybe have his passive get base values depending on his level, at least then you don't get quite as screwed by bad spawns or an unlucky matchup...

His movement is ridiculously slow for a "roaming" champion. The only good bit about his movement is his E, the rest is subpar, at best...

He's far too squishy, a problem he shares with all other proper supports that aren't full blown tanks. Even the squishiest of supports is supposed to regularly jump in harms way to protect his allies so why does riot have to insist they're made out of paper.

His offense is, well, dissapointing. Those initial hits with meeps are awesome, and once the meeps are spend his attacks are utterly meaningless.. Give us a way to make meeps respawn quicker in a fight so we don't get an amazing burst and then 8 seconds of nothing followed by 1 decent-ish attack. It's fine if his initial burst is lowered to compensate for this, but these 8 second luls during which you might as well AFK are horrendous... it's not like he has any other sources of damage.

That still leaves the unreliability of his kit due to the positional requirements involved with each skill, but at least it should make his powercurve feel smoother..