User blog:Willbachbakal/(Champion Rework) Lee Sin, the Blind Monk

This is a tentative rework for Lee Sin, the Blind Monk. Lee's been in a tough spot, especially recently: on one hand, his kit is singlehandedly responsible for limiting champion diversity in the jungle, due to it being overloaded on mechanics, and on the other, he's not actually a bad champion. He's fun to play, has some of the best skill expression in the game, and has a unique niche in the game as a utility assassin/fighter. When Riot proposed to slash his early game power, the community went into an uproar, and generally has been extremely reluctant to accept any changes to him. It's extremely hard to change anything about Lee Sin, because there's so much to him that is iconic: he's one of the best Dragon/Baron stealers in the game, his mobility defines him, and everyone knows about the Insec kick. It's difficult to give him a weakness, since he's good at pretty much everything.

While I'm not a Rioter, nor do I claim to know more about Lee Sin and/or reworks than Riot does (so take this with a grain of salt), I think there is a way to remove the overload from Lee Sin's kit without affecting his potential for flashy plays: namely, there are some features of his kit (his sustain, true sight, his autoattacking power...) that aren't particularly flashy or cool, but just happen to be there on Lee Sin's kit and are causing him to a) have power where he doesn't need it, and b) not scale as well on the things that make him amazing (his utility and mobility, mainly). By removing these and shifting power onto his core mechanics, the end result would be a Lee Sin with even more pronounced strengths (cool play potential, top-tier mobility/utility, super-strong abilities) and smoother late-game scaling, but also genuine weaknesses (weak at sustaining himself and when his abilities are down).

Abilities
What are your thoughts on this? Do you think this would be beneficial for Lee Sin? Do you disagree with the direction I took with the changes?