Talk:Diana/@comment-26808509-20190507154639/@comment-26808509-20190515145334

Nope, Diana is not made to be an AP assassin. In fact, and riot confirmed that quite a while ago, she was designed to be a bruiser, or to put it better: a diving fighter.

Assassins have two key mechanics that make them different from diving fighters: they have no defensive abilities, no reliable ones, and they have an escape. Their damage is frontloaded and bound to one combo, they don't have any form of DPS. Katarina, LeBlanc, Zed, Talon, Kha'Zix. Take who you want as example, these true assassins all share these characteristica.

Diving Fighters on the other hand have defensive mechanics, because they have to stay in the fight longer. They can only engage, but they don't have a disengage. Instead they are tankier than their assassin counterparts and they have some form of DPS to keep fighting after their initial combo. Examples are Vi, Irelia or Wukong.

Now tell me, who does Diana belong to more? Right, she is a diving fighter. However (!), the reason she is played as an assassin is because she doesn't have proper items to back that playstyle up. There are no real AP bruiser items that she could buy, opposed to AD bruisers who have things like Trinity, Steraks Gage or Spear of Shojin. However, her AP scalings are so good, that she simply builds pure AP and oneshots her enemies.

That, however, is only a band-aid. It leads to a very obscure playstyle of diving in like an assassin and killing someone, but then dying because she simply isn't meant to be an assassin and therfore has no escape. That isn't healthy.

That's what I'm trying to say. Either they have to introduce proper Ap bruiser items that Diana can use OR they have to change her kit to better use tank items and make her more of a bruiser on that way OR they have to change her kit and make her a true assassin (adding an escape in this case).