User blog comment:ClayHuang158/Necrius/@comment-1330314-20161015161628/@comment-27859592-20161016033805

First of all, thanks for the comment, Willbachkabal!

I agree that I may have to build on some parts of Necrius's kit. After all, he is new. That's why every comment helps.


 * Spiritual Essence is most likely gonna get changes to the Spirit Essence function. When I was creating this custom champion concept, I would change it during the creation of Necrius's other abilities to make it work without giving him too much or too little Spirit Essence.
 * As for Abate, I wanted this ability to be Necrius's primary damage ability, because his other basic abilities aren't exactly meant for offensive use. However, the idea you have is pretty good, and makes him more of a support, which was what I was trying to go for (I've never tried making a support until now). I think I'll try to work around what you've suggested.
 * Well, a good support should be able to provide sustain to their allies, which is what Rejuvenation was supposed to do. The bonus movement speed was simply there so that he could still fight, fulfilling his alternate role as a battlemage. However, I also think it to be sort of the lackluster ability of the kit. I'll try to think of other things I could add to it to spice it up a bit.
 * Imbued Ground is definitely an ability I'm kinda proud of. It allows allies to have an advantage in a teamfight, and also provide crowd control support, but needs to be placed in a correct way as to not be useless outside of a fight. When creating this ability, I pictured Necrius sending a Spirit Essence into the ground, sort of changing the ground into a patch of Soul Ground, which is why the primary cast consumes a Spirit Essence. The mana on the subsequent casts was sort of just slapped on though, as an extra form of a barrier against spamming this ability to often. I'll look into it.
 * For Necrius's ultimate, Psyche Attack, I was trying to give it two uses. First, it increases Necrius's damage per second, which he desperately needs to be a battle mage. Also, it grants him an alternate way of obtaining Spirit Essences rather quickly in a fight, because, otherwise, he can only use his Q during a teamfight (I doubt many people farm up minions during a time like that. :D), which, when looking at the rate of which he consumes Spirit Essences, may not be enough.
 * Funny thing, I actually did think of a sort of "Spirit Bomb" ability that would use Spirit Essences to blow up an area, and another which consumed Spirit Essences but shot them out at enemy champions in a relatively large area. However, I decided that, if he had such abilities, he wouldn't be too useful in sustained teamfights, which is sort of why I settled on Psyche Attack's current form.

Well, these are my reasons for why I made Necrius's kit like it is now. I definitely think your ideas are great though, and might use them as inspiration (or just use them. Hate to waste a good suggestion) to further improve Necrius.

Thanks again for commenting!