User blog comment:Chase999/Netzach, The Progeny of Destruction/@comment-25235491-20170210162721/@comment-25235491-20170211114228

Just call me PS, not Poison. Please.

Before the kit comments, it's just now that I realize how OP Netzach's damage is on stats alone. His AD growth is 5.2 (for the matter, any growth higher than 4 is for Juggernauts), and he has the highest base attack speed and attack speed growth in the game. Similarly, 470 base health is really low (second worst, not counting ), and so is the health growth (3rd worst, not counting ). Please consider avoiding extremes.

Leave the Zephon calcs to me. With Zephon's damage, in one autoattack, you've dealt 45 + 20 = 65 damage. Since it only works once every 2 seconds or so and you don't get to farm easier, I guess this can slide.

Really, I wouldn't make reloading cost health in the first place. Also, you haven't given a cap on the number of cartridges that Grigori can have at any given time. Too much punctuation on the cooldown refreshing passive.
 * Just a note though, if you want to make Reload spammable, you could give a complete refresh rather than just 1 second of reduction because that makes it kinda weak (then again, if it was too easy to refresh, Zephon would never be used).

The potential in teamfights alone is a reason to have second thoughts about the W, since it's semi-infinite AoE damage. Who cares if you don't lane that well with it, just max it second. You'll have it to rank 2 or 3 by the time teamfights truly start.

Really, this E could still be worded better. Like "Netzach positions himself behind target allied champion relatively to the enemy champion closest to them."
 * Replacing the OP damage amplification by scumbag crits isn't going to make this skill any better. Besides, what happens once you get 100% crit chance? The bonus crit chance becomes useless.
 * Besides, as far as abilities that increase crit chance (not to 100% *coughcough*) are concerned, look at them... or rather, look at . People hate it for a reason: taking one scumbag crit can ruin lane, because the RNG decided to F you in the A. Wouldn't want that to happen to you, would ya?

Really, the 2 dashes on the ultimate (especially at a very meh 325 range) are the least of my worries ('s ult sports more dashes, and is far more OP as far as dashing is concerned). The OP-ness comes from the potential perma-disarm, which you've only delayed instead of fixing. Also, interrupt does not have a duration, because if it does, it's not an interrupt, it's a silence.
 * Also, the health regen in this ability is just out of place.
 * And I'm not sure increasing the damage really does anything for this skill.

Now to answer your question.
 * The kit doesn't really have a true theme going on. It looks like the third coming of (the second being ). A champion that sports both melee and ranged autoattacks, and an identity struggle between those 2 attack paradigms.
 * "What lane would you play this champ?" assumes that I would play it at all. Really, his kit doesn't give me an idea of what it is you want to accomplish with him. Because this isn't a "Sniper Soldier/Assassin"'s kit.