User blog comment:JmLyan/CCC5 - Alyssa, the Origin of That Which is Round/@comment-5638912-20140908005436

Let me start off by saying I like a concept with balls, lots of them. But unlike what other comments say, it doesn't have much synergy or clear functioning, IMO.

First of all, her base mana, mana increase per level, mana regen and mana regen increase per level are too high for a champion with really low mana costs. And her health is also too high for a mage with those really long ranges. This is actually like a tanky Syndra with buffed ranges and a escape ability.

A "unique item" is useless and obsolete at one point for her kit, the item active is pretty much what her Orb Barrage does. What really confuses me the most is, her passive says any Magic Orb that passes through an enemy unit will damage it, but the item also produces a Magic Orb stating it doesn't deal damage at all. So, why make two versions of the same thing?

Magic Orbs - Her passive is her only source of damage, and its damage is really crappy. You can either make each ability deal its own amounts of damage (i.e. for each Orb that hits a target), or buff this damage. And that Ability Power ratio is also too low.

Orb Barrage - Not a single mana-user has an ability with mana costs decreasing per level, leave that to energy-users. The orbiting Magic Orbs should be moved to her passive, to go along with the damage. Doing so, you can now make her other abilities make use of those orbs orbiting her.

What's the point on "catching" a returning orb or "picking up" an Origin Orb? If the limit is always three, and they appear in a really low recharge time. That cool-down to use the ability is ridiculously low.

Spherical Orb - I like the increasing range, but this kit has a lot of range to make use of a dash. Dashes are for champions with mid-low ranges or assassins, or any champion that actually needs a gap-closer.

How long does Alyssa take to reach her destination, what's the dash's speed, for how long does she become untargetable? to this point, I don't know if the dash is ground-targeted or unit-targeted, because first it says "to a target location" but then it says "can target an Origin Orb", and to be more confusing it also says "regardless or how far away from Alyssa it is". An Origin Orb lasts for roughly 30 seconds, so she can cast one orb in bot lane, teleport to top lane, kill someone and then dash all the way to the orb on bot lane, am I correct? So, she practically has a global range dash. lol

Gather - I think this ability is the most confusing to me. First of all, we know by now you can cast a 30-second lasting Magic Orb from her item every 60 seconds (you can only have one Magic Orb from the item at any given time) and the orbs thrown by Orb Barrage don't state if they stay in the field nor for how long. So, how many balls can she "control" with Gather aside from the one of her item?

The interaction with Spherical Form brings me back to how long does the dash last or how much time does she have to "redirect" her dash with Gather'? And why is she able to use an ability during the channeling time of another?

Arcane Cascade - So, this is a channel ability, right? If she has to hover her cursor over her target, she can't possibly use Gather during this channel time, unless she has smart-cast on it and the player has really quick reflexes. And let's not talk about that range...

The Gather cool-down reset is pointless, it already has a 4-second cool-down at rank five.

Statement - I really think you should put a lot more thinking to her kit over all, and tweak some interactions and clear some functions. I also had a concept pretty similar to this one, but mine as well as this one, they are too similar to Syndra's.

Keep it up, I like your idea. And good luck.