Talk:Kha'Zix/@comment-37.128.215.240-20130215144733/@comment-37.128.215.240-20130223234919

Well, yes, that is pretty much what I'm saying.

I'm not in favor of making him invulnerable while jumping either, but simply making him immune to CC's while jumping (or something similar) would suffice. It won't happen, obviously, seeing as the game doesn't take character-altitude into considertation and it'd take quite a bit of work for the game to do so, but you can dream, right?

On another note, I disagree. His baseline kit is rather weak (with the exception of his Q on isolated targets). The range on the E is rather short, making it unreliable when trying to traverse terrain or closing gaps, the W is difficult to hit/easily avoided, and the passive is hard to apply without the evolved E or W. He has no innate CC, he relies on the evolved W to slow an enemy from range or the evolved E to get close enough for that one auto attack. His Q is great baseline, because it has the standard scalings/baseline numbers to rival any other similar ability, yet the potential to out-damage all those abilities immensely on isolated targets - and his ulti is a powerful tool for dueling, chasing, and snaring as well. Apart from these two skills, the rest of his kit is rather mediocre without the evolutions.

Put it this way; if he didn't have the evolutions, he would be far from viable.