Talk:Morgana/@comment-5224716-20140916153357

What they should do to balance Morgana:

Q - either make it so the duration scales with how long it travels (similar to Xerath), an interesting concept would be to make the root longer the closer you are to the target if you hit it from point blank, it's 3 seconds. If from long range, 2 seconds. Or something like that, basically make Morgana more riskier to play if she wants the long root. Or even make it wider/thinner the longer it travels. Again, it might start out wide and start getting thinner or the other way around.

W - it's fine the way it is, it's basically only used to get some gold from Spellthief. It does *some* damage late game but I don't think there's anything wrong with this ability.

E - make the duration scale with level or make it also block physical damage (that can be seen as a buff or nerf - enemy ADC might be able to break through the shield to be able to CC shielded target) or make it so it blocks X abilities (again, can be seen as a buff or nerf).

R - I think that after they nerfed its damage this ult is fine. It's really risky to put yourself in the middle of the team unless you get a Zhonya (which isn't that fast considering your support income).

Morgana is my main support and I didn't really feel like she suffered that much from the nerfs. They only nerfed her damage a little bit (which isn't really why you pick support anyway, damage is a plus but it's not necesarry considering how much utility and CC she brings to the table) and nerfed shield's strenght (which before team fights only is used to prevent CC and it blocks magic damage so enemy ADC nor support can't really destroy it)