Talk:Olaf/@comment-8733289-20141015022801/@comment-15244341-20141102232634

As a jungle tank Olaf offers a crushing early game and great chase late game (get fed, axe people, feed your lanes). An item that strengthens Olaf's chasing power and movespeed will do a lot to make him much more viable.

BTW, if Olaf does something well, is outthreat fellow tanks. Hit an axe on a squishy, and they'd better flash or get maimed in a teamfight (permaslow OP) with how many free stats the guy has and his AD scaling true damage on low cooldown (CDR+attack speed, since you probably should buy a BotRK).

Plus you just contradicted yourself: if Olaf's issue is being inmobile, an item that makes him much less inmobile is certainly going to do quite a bit to help his viability (as a tank).

I really believe Olaf is just that item away from viability. Not Maokai level of viable, but certainly nice as a frontline on teamcomps that don't really want to do full engage (poke them, then chase when they are low). At least that is how I play him right now.

His issue (and his low winrate) has always been that his ganks are 100% dependant on hitting axes, which is not the easiest thing to do. Also, people playing him full damage, which is fairly suicidal.