User blog comment:Lykrast/Ormid, the juggernaut/@comment-5830369-20130628032807

Nice concept. But your design gave this character too much of everything. Damage, CC, Durability. I tried my best, but it looks like is still overpowered. You need to at least negate his "awesomeness" at 1 aspect, 2 is even better, since then he can be a "tons of CC" guy you intended without being OP.

Passive: Nice idea, but bad on this kit. The champion is encouraging the enemy to focus him, yet when he is focused the enemy get diminishing results from doing so. It gives no counter-play to enemy. It is either "Tons of Damage insta gibs tank, useless Juggernaut" or "Freaking tanky dude never dies". Kind of like an Irelia, best or meh. Instead, he needs to be a potential threat in fights while not being a unkillerable threat. My suggestion is, for every % of health he has, his CC gets bonus duration. it encourages enemies to attack him without punishing them for it.

Q: Static Manacost and CD. I recommend 20 seconds. One point wonder as it is. Maybe remove the damage and instead grant him tenacity afterwards.

W: Make it scale with % of health. Reduce the amount of health he have to lose to gain stacks, but also reduce the time required before he start losing stacks. My suggestion is around 5%/4.5%/4%/3.5%/3% for health lost per stack, while 5 seconds for exiting combat and 3 seconds losing every stack.

E: Extremely overpowered skill. 270 + .6 AP scaling that can be used every 3.6 seconds with 2.75 seconds of CC is horrifying. Needs to be changed for sure.

R: Damage needs to be lowered. Lvl 1 ult dealing 550 damage is bad. Combined with his huge arrays of CC means certain death for enemy with no counter play involved.

That's my review on this character. If you have any question or desire another review on a different champions in the future. Feel free to message me via my wall.