User blog comment:Poisonshark/Custom Champion: Folby, the Magiforger/@comment-3391671-20170123073022

As I promised, I'm back after waiting around for Folby to be worked about. Maybe I waited a bit to long... but, nonetheless, I'm here to re-review him.


 * Innate: From what I recall, not much has changed with the innate, as it was already fulfilling its role. Some number values may need tweaking, due to how I notice that applying and refreshing the armor's stacks seems to be rather simple/easy. But those are numbers, and they can be adjusted.
 * Q: The description is a bit off, although I can understand what is being read. "Folby produces a metallic shard from the Ascadium Armor, firing it in the target direction to deal magic damage to enemies hit and apply a that decays over 1.5 second." sounds better of a description. Otherwise, I have nothing else to say. This looks nice and simple, and has synergy with Folby's kit.
 * I notice that other abilities also have Ascadium in their name... do you agree that you may need to change some abilities name to avoid redundant names?
 * W: Armor Migration is the one ability I recall commenting quite a bit about. It has improved, although it seems to be more bloated (?) than before. It also has part of the spammability still that I wasn't exactly fond of, but the effects of it are much more clear.
 * I look at the scaling, and noticed my gripe with having that armor overlap only pertains to when it is applied to Folby himself... since it generally grants him a double cover, as shields also calculate within the ranges of the champion's resistance. For Folby, he would receive a shield that benefits twice from : one part with the shield health and one part with the resistance itself. Thus I believe to avoid this, it might be best if self-casting either didn't have the scaling or had its own scaling ( for example). You could even go the somewhat lazy route and have Ascadium Armor’s passive armor be doubled or of the likes during the shield.
 * To reduce the spammability, I would simply nerf that cooldown up to or have it scale less . There is no necessity (or should I say benefit?) for it to be able to reactivate every 1 second. It would also be a good idea to reduce the duration if it can be up quite often and making Folby a shield machine.
 * I love the new mechanic of how it affects enemy champions through the ult. It means that positioning is key, and wouldn't make it pointless to attach the armor to another tanky champion. And there is counterplay: the enemy champion can try to move away from allies, in the same way champions would try to only let themselves take the brunt with those annoying bombs.
 * The applied to the "bearer" of the origin worries me... not only does Q already have a, this specific detail also makes me wonder if you meant for this to attack from an enemy with the armor or an ally with it... I'll just wait for your reply.
 * I thank you for removing the self-cast, as that was a bit on my nerves at the time I criticized the effect. For the rest of the ability, it looks like you have rounded out some items. I still feel there is something missing, since there is no secondary benefit to ally-cast, while enemy cast only helps so much.
 * As I mentioned before, this may be because of the lack of a passive. Yes, Folby may not have an actual magnetic attraction to the armor, and while this may be hypocritical of me as someone who speaks of logic and correct thematic, it may be nice if Abnormal Magnetism offered some movement speed when approaching units with the armor, while increasing the active effects based on how close Folby is to the armor. For example: "When Ascadium Armor is not attached to Folby, Folby receives XX% bonus movement speed when moving towards a unit with Ascadium Armor. Based on Folby’s proximity to the unit with Ascadium Armor, the of Abnormal Magnetism is enhanced up to /." Just offering up ideas, especially because this magnetism is abnormal, right?
 * Ascadium Maiden also looks better than how it was before, as many did criticize it too. One thing right off the bat that I noticed is that you do not specify if the ability stops on the first enemy hit or not, which is important since Lilxtiger below had made the misunderstanding; I was also the same when I first reviewed Folby. But on this topic, instead of it simply stopping on the first champion, I liked the idea where it could be applied to multiple champions under the correct circumstances, and for it to be lost is a bummer. When I criticized the armor-multi-applier part, I was looking at how beyond the damage and stun, there was nothing to be done aside from seeing if you fished some champions. Now, you've added a little spice with that special effect, which I look forward to what it will provide.
 * Looking at Folby as a support/tank, I wanted to see this ult to exhume the support part too. As of now, his Q is an offensive poke, W is the primary tool in bringing out Folby's supportive and defensive side, and E is his primary mobility tool to get closer to his armor. While there is that interaction with W, where you can chain enemies for up to three times during one activation of this ult, you could say I'm hungry for more than that and the AA interaction that fits better on a Fighter. Who knows, I may be placing my expectations in the wrong place :/
 * Back to the multi-applier, I would have liked it to be kept, even with the new W effect. But if people don't want another ult, it came to me that you could have it hit multiple champions. But, instead of  all enemy champions, it will onyl stun the first two, the first receiving double the duration compared to let's say a base of 1 second. This will allow the ability to apply to multiple enemy champions, but not be an AoE stun that should be aimed at as many champions as possible. Instead, the enemy has a way of counterplay by having the tank step in front of squishies to protect them from the stun. For W, the  will not stack (max 30%), but will give Folby more credit in hitting more champions if you make the W effect apply to all enemies with the armor... now that was a lot of babble. I apologize if anything does not make sense orz

I like the expanded lore, such as how he isn't as "ignorant" as some of the other Demacians when it comes to battle, and would love the refurbish what you had added. But that is only if you give me the permission.

As you may be able to tell with this review, I am much impressed and happy about many of the changes you have made. Some still need to be solidified, but overall Folby is coming together more and more. I can just imagine him, in his magnificent Ascadium armor, noble yet reserved. One of my potential works in the future, the reworking of takahann's Chester, could be a potential friend to Folby.

One question that came into mind: what color is Ascadium? I've been imagining an amber-red colour for it, but wanted your confirmation.