User blog comment:NicknameMy/My Sion Rework, every Sion viable/@comment-8059591-20130411025322

I would like a more AD based Sion rework than AP. I think an AD Sion fits more into the champion style and characteristics, more like a tanky/bruiser than a tanky AP mage.

I would keep the passive.

His Q should have the original stun effect, I would fix his cooldown to maybe 10 seconds and its mana costs to 80-90 mana. Keep the base magic damage but reduce his AP ratio to maybe 75% AP or less. Nice idea in increasing the speed of the proyectile I like that. Since the "proyectile" has increased speed, it would be a good idea in turning into a skillshot (the same range, perhaps?). Since it is a skillshot it could be a 1 sec stun with a small area effect that the target tht is being hit get the 1 sec stun but the other enemy targets in the area of effect gets their Movement Speed reduced by 25% for 1 sec or their Attack Speed.

In his W I would change that the shield strenght is totally AD based ratios and the shield damage AP based ratios. The AD ratio of the shield I would increase to 50% AD and the shield damage AP ratio decreased to 75% AP or a bit less. The mechanics of the shield it should be that instead of loosing entirely the "explosion effect" if the shield gets destroyed, instead it stills do its damage but with reduced damage, so the shield doesn't become totally useless if its get destroyed. I would keep the full damage when the shield explodes if it isn't destroyed and the activation effect. As with Q, I would fix his mana costs and cooldown.

I would buff his E, giving it a minor increase in Attack Speed to maybe +5-10% increase. The final HP costs maybe should get increased to near 20HP per attack (not greater than this value).

His Ult should have the AoE Heal Radius increased a bit maybe to 475-500 and healing to nearby allies fixed to 50%. I don't know about the Spell Vamp effect, maybe it should get fixed to a 25% ratio as well.

And he should get a bit more Attack Speed per Level increased to 3%