Talk:Mordekaiser/@comment-3529242-20170722154554/@comment-4091261-20170725051645

I suggest removing the wasted potential from early game by making the maximal stacks attainable right at level 1. I wish I could find the comment, but I remember on the boards discussing how Riot balances abilities that they refrain from creating mechanics that are unintuitive to make use of.

The specific example the Rioter used was Karthus wall if it could force players to bounce back from the wall if they walked into it and take damage. It just would leave enemies in a pickle as they would never want to try and pass through the wall leaving the mechanic unused conventionally and also leaving the victim in a complete loss situation.

While it is possible to attain maximal stacks, it is unintuitive to do so since fighting during the cooldowns of a champion's abilities is poor without investment in DPS. Since the stack generation is very low early on, the potential is there but attaining maximal potential actually leads to a worse scenario than just a couple stacks due to poor trading.

What I mean by my suggestion is that it should be something like. Getting the stacks is beneficial, but having maximal stacks is clearly better than having a few stacks. This clarity gives players a goal to reach and this method also introduces new ideas that could be placed to increase interaction.