Talk:Talon/@comment-7846894-20130604204556/@comment-4167645-20130606073734

Theres really no high skill in there, the only variable being knowing when to go in. He has no short cooldown ability that allows wall jumping, no invulnerable for 1 second, no very long ranged poke to soften victims up.

I mean, look at the lvl 1 cooldown on E. If Talon could ward jump or jump onto allies, that would open up a whole world of possibilities. Currently its more of "Did he die to my combo? No? Im screwed".

A Lee Sin kicks in, does all his damage, if the enemy isn't dead he can safeguard back to safety.

A Khazix would be the closest example in playstyle, but that guy can fly all over the place and has a longer ranged poke that is on a shorter cooldown so he can poke from the shadows until targets are soft enough.

So I feel that Talon's skillcap is low, meaning the amount of things you can do on him and the skill required to play him are both low. Therefore Riot decides to make his damage lower than other assassins.