User blog comment:Lukeatlook/CCC4: Ulyssa, the Lament of the Void/@comment-7709681-20140703170702

Despite I didn't like it, I'm compelled to help: First off, the word "seconds" on the cooldown isn't necessary, I don't think that Q should be able of applying on-hit effects as it is unless is like  during  (Suggest you to use that as an example for the ability's tooltip); on E, is that AP ratio meant to increase the percentual damage by or is  (I hope the first); on R, the "of current health" goes on costtype and, most importantly, the ultimate's damage is missing.

Well, despite my dislike, I wish you good luck; for someone else may fall in love with this concept.