Talk:Vladimir/@comment-190.255.167.178-20120617221829/@comment-4372473-20120621000554

Rumble vs Vlad. The Bumble experiment.

What Rumble has that Vlad dosnt:

HIGH AP RATIOS HOLY CRAP.

A shield(Albeit small, yet spammy) with a mini movespeed boost(Vlad secretly has one in his own escape, the pool). With Dangerzone the MS and sheild are slightly increased.

Cone persistant AOE aka Flamespitter, It hits like a truck. No joke, against champions the whole duration has well over a 2.0 ap ratio. Meh for farming(Half damage on minions like Garen's spin), excellent for harrass and lane bullying(You can run behind their minions and chase em around with it). With Danger Zone it hurts even more.. You can practically use it again when the duration is done.(Watch that heat).

An appliable mean MEAN slow. Electro Harpoon's slow is almost Nasus level. With Rylai's its even meaner. With Danger Zone it slows EVEN MORE and does EVEN MORE damage.(With both shots at has at least a 1.0AP ratio.

MORE SLOWS. Rumble's ultimate is a long range, long AOE, slow of pain and misery. Slowing people to a crawl for your team to destroy. Also does lots of damage. Combined with Flamespitter and Harpoon, Rumble is doing lots and lots of damage.

What Vlad has that Rumble dosnt: A PERIOD.

Innate "Tankyness" Some HP since you gotta get in there yo. Plus you use HP for spells, Kind of a must have passive.

A Ranged(Yet low ranged) auto attack. Also painfully low damage.

Sustain. Cmon, this is Vlad's thing. Q heals you for a fair amount throughout the whole game, with spellvamp its like having a soraka every 2-4 seconds. Rumble can also build WOTA but his sustain is rather pitiful.

Untargetable douchery. Sanguine pool, if used properly can get you out of (Almost) ANY MESS EVER. Dodge targetable skills, Ults, CC, Burst, Turret shots, Anything except DOTS and leashes. Has a decent slow, with minor clutch healing slapped on to it. Also with a little bit of bonus health does fair amounts of damage.

AOE out the butt. Vlad has 3 AOE skills, while Rumble only has 2. Tides of Blood also uses an increase healing factor that DOSNT WORK ON SPELLVAMP >:C. It does work with:HP Regen, Q's Healing, Pool Healing, Summoner Heal.

Damage Amp for Everyone: Hemoplague is a large radius AOE(Which goes well off the particle effect), Increases damage taken by EVERYTHING by 12% which can give you the edge in teamfights. Does a moderate amount of damage on its own too.

More reliable damage. All of his abilities(Minus Hemoplague) are non skill shots. Rumble has 2. Hitting those harpoons can be a bitch.

So, since someone here tried to dog me, this is a more in depth guide, showing each champions strengths, a comparison, and whatnot.