User blog comment:AnonymousTheSpy/Karma Appreciation Week 10-17 September/@comment-99.182.205.175-20120906200447

Heres my synopsis of Karma:

Karma is a crappy support and is better played as an AP carry.

-her "spam casting" style abilities that do damage are ALL AoE. Meaning that while casting these your screwing up your lane partners CS.

-She is built as an AP caster but is expected to support (cus of her awesome shield) which is why she doesnt fit the meta. She is built to take punishment to low health, and then survive and finish off enemies at low HP. Oh and dont forget being amazing at farming

-Her beam is a unique ability but the main one that holds her back IMO. speed boost should be slightly higher, tether should be slightly longer, and the damage of catching enemies in the beam should be MUCH higher (risk/reward balancing).

-They would be better off tossing the ability and throwing her more towards the AP carry role because changing her to full support will require a change to most if not all her abilities.

---Summary: Fun to play, suprisingly good AP, amazing shield, but abilities are built for her to farm... not synergize with an AD carry trying to farm