User blog comment:Purebreaker/Nilana, The Spirit Seeker/@comment-16210885-20130907083415

Interesting concept...


 * The innate is nice. As for the description, you restated the fact that further damage increases its duration, up to 9 seconds. If it already says "cap of 9 seconds, the "with further damage refreshing the duration" does not need to be included, since players will know at 9 seconds, the stacks won't extend further.


 * One problem with the Q, at least I think, is that this is pretty much a tether, and 5 seconds is long. Because of that, I don't think the heal is worth it, since it is 20/40/60/80/100 (+20% AP); that's a low heal in trade for keeping the tether for 5-seconds. Either:
 * increase the heal percentage
 * increase the damage output, either the base damage or the AP scaling. Personally, the AP scaling is low; it needs a buff anyways
 * increase the damage per second rate, while decreasing the total duration(from once per second to preferably twice per second, reducing the duration to 2.5 seconds)
 * increase the range of the "tether" (not the initial range; this is the least preferable, but possible change to this ability)


 * Spiritual Fire lacks a duration time for how long those flames last. Since I see that this is a mirror of Ahri's ability, with a bit less range and no mana cost, I think 5 to 6 seconds is a good duration.


 * The E, Hungry Spirit, has a few touchy places.
 * The first is its passive. For an assassin/mage, I don't think AP scaling with health works much, neither does it make sense for, since the two are usually low in health. If Nilana went tanky though, this passive can't skyrocket her AP; at lvl 18, she will get at least 88.5 AP from her base health alone. With runes, items and masteries, she can possibly build tanky and receive a hefty amount of AP still...
 * The second is the active. If it was me, I would think Hungry Spirit would actually deal double to minions. But that's a personal preference.


 * Spirit Seeker, the R for Nilana, will probably be given the title "the ultimate dash!". With 1200 range dash, Nilana would definitely be called an assassin, aside from the damage. Because the damage is in general low, I would think this ult would only act as either an initiate or a gap closer to chase escaping enemies. But, another problem is that she's a ranged champ, and a dash can really like that would mean "no one can escape me"...maybe...
 * Also, 20% less armor/magic resist for 2 seconds may be a bit too short...again, this is another personal thought.


 * Although this is not as necessary, you need more quotes for movement. Only Rammus, I believe, has less than 5 movement quotes because he's the "less talk, more action" type of champion. I also like the quotes, so add more.

The general problem with this champion, at least I see, is that some of her abilities doesn't give the assassin/mage feel. Other are just unrewarding, or over rewarding.