User blog comment:TNickxx/Rufus, the Shadowy Shamman/@comment-4773210-20121030224503

This is pretty neat. Just some questions and critcisms:

Is the cooldown refresh on his innate for champion kills and assists? Not bad, but it seems a little too similar to Katarina's innate.

Is the magic damage on-hit component of Shaman's Staffblade always available whether or not the ability is toggled on or off? If so, I should probably be labelled as "Passive" rather than "Toggle," to avoid confusion as to whether or not it can be turned off. If it is toggle-able, is it part of the attack speed or movement speed component?

The idea of using a portion of the Shaman Staffblade's damage as its mana cost is interesting, but... At max rank, 28 magic damage per hit * 70% + about 20 mana per autoattack? I don't know if spending 20 mana per autoattack for some menial damage is worth it, even if the ability scales with mana Also, does the toggle between attack and movement speed boosts cost no mana? I like the toggle, though. Helps him clear the jungle camps pretty quick and travel between camps faster.

Slicing Spin is cool, no comments really, except that I like how stacking mana increases its damage, but also increases its cost. Pretty unique, in my opinion.

Mystifying Cloud is also nifty, and it makes him a nice counter against casters.

Pulse Rush is pretty great too... as a basic ability. As an ultimate, I think it doesn't really have that "game-changing" sort of feel to it, though I'm not sure how I would change it. Considering it's his initiation tool, maybe increase its range slightly and have it briefly snare (or some sort of CC) all enemies in its line of fire? Maybe give it a significant width, too, so it could snare multiple enemies.

His scalings as a whole are kind of odd. His basic abilities are all based on mana, while his ultimate is based on AD and AP. His kit doesn't seem to synergize well with AD or AP, because none of his abilities will other than his ultimate benefit from them often. On-hit builds could work, but his autoattack enhancer, in my opinion, isn't really worth its cost in mana (even if it does scale with mana). Anyway, I would change his scalings to allow him to benefit from AD and/or AP, to make AD, AP and hybrid builds viable, while also allowing him to scale well with mana.

Overall though, I like him. I could see him going mid, solo top and even jungle, and performing well in those positions. Make his first skill a little more clear, change his ability scaling to benefit better from AD and AP if you want him to be able to build AD/AP/hybrid, and make his ultimate have a little more oomph.