Talk:Syndra/@comment-26317954-20150416125449/@comment-24035110-20150417011018

As I mentioned 2 comments below, damage of level 3(level 5 if you max Q) Dark Sphere is only 10 base damage lower now.

Also you should note that Q is much easier to land at times, because of W's travel time and delay after initial cast. Range might seem bigger, but practically if you can hit W, you can hit Q. Can't Garen-tee it will work the other way around.

At level 9 Dark Sphere will deal slightly more damage to champions. Dark Sphere's cooldown is also 3-2 times lower than Force of Will (from 12 to 8 seconds versus 4 seconds). Even if it's lower damage early, overall DPS is much higher.

Don't forget about the mana cost too, which is higher for Force of Will.

1. Level 6 burst with maxed Q is

Q, W - low damage, Q, E - low damage, R

2. Level 6 burst with maxed W is

Q - low damage, W, Q - low damage, E - low damage, R

Summary:

1. Two spells did low damage out of five. Guy's dead.

2. Three spells did low damage out of five. Guy most likely ran away.

As for the way of playing Syndra I'd say QWE, QEW in certain matchup and when having lags - Force of Will is awfully latency sensitive, it seems.

I end up pressing W like 5 times to throw the goddamn minion on the other guy, if lag spikes or Riot server is having a bad day.

My general thoughts about AP mages:

Athene's over Morello any day - mana restore passive is just too good, to not have, when teamfighting. Unless they have like Mundo, Swain and Vlad in the same team.

Also I grew fond of using CDR/level Glyphs for max CDR with Athene's. I mean, you get MR from Chalice anyway, if you have good reflexes (In case of Syndra), you are safe even aganist dreadful LeBlanc or Fizz and capped CDR is just like Athene's passive - too good to pass up if you can afford to give up 12 MR.