Talk:Sion/@comment-220.238.198.198-20110214070503/@comment-3486816-20110322001336

look at the range between the two. That makes a lot more of a difference than you think. If Sion has burst/nuke on his team, he can stun from afar while fighting someone else, and have them be bursted down while helpless. Sion's stun is also invaluable early game as it has a fixed duration, whereas rammus's taunt starts out nearly useless and only levels off duration-wise at level 3, and he should by no means rush his taunt as he really needs DBC to survive early game. Oh, and Rammus actually needs tank items to tank, and I've found he tends to basically be screwed over with enough casters on the other team. Also, in order to do as much damage with DBC+Taunt as Sion does with his shield exploding (assuming it only hits one target and both skills are at level 5) Rammus's taunt would have to be hit 7 times while in DBC, which, even at 3.5 second taunt, requires that you have 2.000 attack speed, and that's only with one target. DBC is also on a significantly longer cooldown and doesn't completely absorb damage. Sion's innate gives flat damage reduction and allows him to tank naturally in tandem with his other abilities, whereas Rammus's innate gives attack damage based on Armor bonus from items. This means Rammus's is potentially better late game. So is Rammus better late game than Sion? It's not like Sion has a bad late game either, his stun has a decreasing cooldown when levelled, while Rammus's stays the same throughout. Also important to remember is that, he has an unrivalled snowball skill that scales ridiculously with his innate AND increases his damage. I find Sion to be ten times more annoying than Rammus.