User blog comment:StripperRiven/Metis, The Night Raven/@comment-11434673-20130926190404

+1

Obfuscate: Very interesting passive. The early game cooldown might be a tad OP. It makes fighting against her very, very difficult while in lane. I think it should be a bit higher and reduce down to a lower number over the 18 levels (like 6-7 seconds at level 1, 5-6 at level 6, 4-5 at level 11, and 3-4 at level 16). One big problem I see is that this ability doesnt work very well in teamfights, nor does it work well against oracles or wards. While most stealth still offer the champion something (mainly speed), this ability is just straight out countered by them. Just something to think about.

Iron Maiden: You weren't kidding when you said "a tad OP", :P. Anyways, I think it has way too much damage for such a low cooldown (8 seconds - 40% = 4.8 seconds). It deals 330 + 180% bonus AD (lets say 200) which is 330 + 360 damage over 3 strikes, applying on-hit and can crit, every 4.8 seconds. The base damage is a lot and so is the ratio. I think the damage per hit should be like 40-45% bonus AD (because you get 3 strikes that will always hit the target). Also, does this dash count towards triggering your Raven's Wings?

Evade: A nice skill, however, I think the % reduction is a bit high, for a passive. I would raise the lower level, while reducing the high level (10/12/14/16/18%), which makes it more useful early, while still keeping it strong later. Also, you could instead make it give tenacity vs AoE CC, just a thought. Active: The active is really cool. Its like a combo of Vault and Net Cannon. I have a problem with the cooldown, and second passive. At 4.8 seconds, she'd only have to take 2 instances of damage to Evade again. I think the cooldown is too low to be having a cooldown reducing sub-effect. I understand that it's her "escape" and shes an assassin, but she would be able to Evade way to often with this.

Raven's Wings: What do you mean by "Moving through these targets..."? Is casting Iron Maiden your main way to be detonating the marks as blinks don't "move" through units, so it would have to be. Also, does coming into contact with units that are marked case the detonation? Because this ability doesn't offer any other kind of effect, I think the cooldown is fine. The range might be a bit far, but I'd see what others think.

The Reaping: I think the mana cost is a bit high at level 2 and 3. Also, does the cost work out like: 130 + 20% = 156 (second cast) + 20% = 187 (third cast) + 20% = 225 (fourth cast)? Also, I think there should be a cooldown, but it'd be reduced when she casts The Reaping on a target thats 400 range away, like a base cooldown of 10 seconds that gets reduced by 5 if casted 400 units away. This way she can still use it for extra damage while dueling people. The mana increase between casts should be increased. Riftwalk and Living Artillery both have times of 8 and 6 seconds, respectfully.

Stats: Numbers seem legit. She'd only have 1010 mana and 1755 health at level 18. I think the bases are a bit low, for both. I think you should increase the health per level to 80, or so. 75 is sitting with Cass, Karth, LeB and Dinger.

I see Manamune being a required item on her because she does cost a bit of mana. Her ult would consume all her mana with casts.

I look forward to seeing what others have to say and some changes (by the way, sorry for such a late post) made from their suggestions. Metis is well made, just need to tweek some numbers here and there. Good luck!