Range

Range is the measurement of how far a champion's attacks will travel. It shares the scale with Movement Speed, so one point translates to one game distance unit traveled per second. Each Champion begins the game with a particular base range. Note that range does not relate to Abilities, which have their own individual range.

Base ranges can vary from 100 - 175 for melee units and 400 - 625 for ranged units.

Abilites that can Increase Range

 * increases her attack range from 125 to 525 for 10 seconds, which also effectively changes her attack from Melee to Ranged. It is unknown whether is counted as a melee or a ranged champion for the purpose of Blessing of the Lizard Elder and Frozen Mallet.
 * increases his attack range from 500 to to 630/660/690/720/750 for 6 seconds.
 * increases her base attack range of 550 by 9 with each level (+153 at level 18).
 * increase his attack range from 475 to 850 for 5/6/7 attacks for maximum 12 seconds.