Talk:Force of Nature/@comment-10022923-20130831123134/@comment-5209745-20131019163512

"But that's missing the point of the topic"

Before I answer, let's not forget how shameful is the LoL community:

I think it actually adressed it perfectly, since when somebody sees anyother guy saying something like "FoN shouldn't have been removed", they childishly think "Look at that baby missing that crappy item for no reason", when actually most people have a fair reason or two for missing it.

It's just that all these conformists preffer to deny an opinion by going "You're wrong, I'm right, let's throw your opinion into the derpy bucket" instead of risking themselves to actually being proved wrong.

So yeah, maybe I hit the other face of this two-faced point.

Now, if you want me to address "the point of the topic":

"You and others missed FoN because it was a strong item, not necessarily because it was well designed"

Not really, at least not personally. If I miss it, it's because it was core on Mundo and Volibear (And also kinda on Amumu and the old Sej), which were two characters pretty much ruined until 3.10 (At least in the late-game, personally I think they were ruined earlygame-wise too, but I might be kinda unbiased there). And still, they need now SV and BV in order to accomplish this item's role; Yes, two items just to cover the emptiness of this item alone, let's not forget that SV was pretty much a trash-tier item during S2 so it was hardly seen anyother MR source on these kind of characters besides Merc's and FoN.

I understand that, if this item would've been kept in the game, the base health regen would've been nerfed down to 10~20, the MR down to 60~70, and the MS would've been chopped away, since the boot enchants now cover that need on these kind of characters (And on the other hand, Mundo and Voli kinda pick Zephyr now, so really, MS  -which is what mostly made it feel bad designed- could've been gone and nobody would've missed it). And maybe, if the passive wasn't transferred to Warmog, it would've been nerfed down to 1'5% or so- obviously, that wouldn't have saved Warmog's from an "introduction-to-season" nerf. But on the other hand, all that would've saved us all the imbalance with the "League of Warmog's", "League of Bulwark", and "League of BotRK" periods.

At the end of the day, I'm pretty sure it would've had a simmilar impact like it had before, but I can tell: It would've saved some tanks from a pretty bad late-game nerf, and it would've kept Warmog's as the tank item it should still be, instead of... You know, "look at that Ashe thinking she's regenerating as much health as Mundo just because she bought ONE item".