User blog comment:Commander Marko/Darkon, The Cyber Hunter/@comment-66.28.232.5-20130306185506

Sup Dude, as always some questions and comments.

Pass: Intersting. The damage to me seems a little inconsequential. As in I think you should either scale up the base flat damage to maybe 5|7|9|11|13|15|17|19|21 or 6|9|12|15|18|21|24|27|30. Or I'd make the damage true and keep the 6 + 8%AD. --> also, if you continue attacking, I assume each attack or damaging spell just reapplies the buff right? or does this stack indefinitely?? in which case I would rethink my whole comment and go jump off a bridge..

Q: I dunno man. I'd up the damage a little. maybe scaling it like 60|110|160|210|260. Now i understand that this guy is an auto attack champ, and his Q isnt a bread and butter skill, but I'd rather have a little bit more return for a 10sec CD and a 105mana cost. -->but i guess the fac that it is a targeted ability and it gives sight may be enough..

-->maybe, every autoattack on a revealed champ will reduce stalker disc CD by 1 sec? and you can keep the damage the same and use it mainly as a utility skill.

W: Interesting. What breaks stealth other than losing mana or toggling it again? When he attack? when he gets damaged (aoe)?Or can he remain invisbble (which would obviously not be fair). Is there a casting time or does he immeaditely enter stealth? and if the former, does getting damaged increase the casting time? --> also how long does the amp damage buff last on him?

E: awesome. this is awesome. What happens if he ends his walk INSIDE terrain? I think you should give him a glow or some graphic to show the enemy that he has activated the E so there is some counterplay available with timing and such. Also, I think you should limit the amount of times he can cross terrain. Like say corki blows a flash, darkon walks over, corki doubles back with a W, darkon follows. corki grabs threshes lantern, darkon follows. It just seems a little too powerful with the chase.

--> also he could technically flash (or not) into baron pit, steal it, and walk away to top tower through 3 (count em) 3 terrain blocks. it gives him a little too much mobility.

--> what i would do is get rid of the bonus movement speed. Attach that to his W (it would make more sense as most if not all invis abilities in the game give movement speed bonuses). then make him lose 25% of movement speed for each pass through terrain. Then, for scaling, increase the duration for each level (ex: 2|3.5|5|6.5|8).

R: Don't quite get the damage scaling for the discs. Are there 4 discs just for graphic purposes? -->silly suggestion: why not make him shout or create a ripple of sound (like dota's beast master).

8 seconds is WAAAAAAAY too long. shorten it to 4. increase the damage per sec to compensate (50|80|110).

--> also I'd change the ability jusssst a little. I'd make it apply the max slow instantly, then over the course of the debuff duration (8 or 4 or whatever you want), make it dissipate over time until they have normal movement at the end of the duration. This will give more of the effect of a sonic attack, where the target is initally disoriented, but then regains there faculties over time.

--> also, instead of making it a attack speed slow, i'd change it to a percent blind, which also dissipates over time. For example it could be 40|65|80% chance to miss. that way it gives more of an idea of losing focus.

--> for the spell refund, I'm not sure about the wording, but I'd make it such that if the target dies under the debuff (from any source of darkon's damage) the spell CD is recuced to 15, and any assists cut the CD in half. --> in fact, I don't even know if this is necessary. Darkon is a one-target assassin. Once he achieves the kill (or assist) I don't think he should be able to shift focus so easily. He's a chaser, a nuker, and killer. Just don't think he needs the CD reduction.

Whew! great ideas here dudeman. sorry for the long-winded response. But, I like this guy a lot.

cheers,

Simon