Talk:Riven/@comment-5663971-20151002140503/@comment-25561936-20151019033619

There are plenty of times when playing Riven that you go on a target that dies well before you throw your slash, in fact, you should easily be able to slay an AD with 2 AA's and 2 Q's and a W. The purpose of the Wind Slash changes are to make her ultimate a massive AoE damage nuke, if you are able to get 3 or more stacks.

I'm much happier about that change to her ultimate, though they would have to nerf it given the fact that it would be a massive amount of damage even at 60 stacks of Edge ~375 damage + ~140% BAD, 6% increased damage and 20% more BAD. Easily into the 1000's of damage here in terms of AoE, hit 3 to 5 targets with that and you will understand how powerful that ultimate is in this form. Very bad for the health of Riven, honestly.

As for your suggested combo, Anotoman, you really shouldn't be using your two dashes on Q to charge up an extremely short knock up. You waste a lot of damage and survivability. You also are not going to pull off an AA->W->AA since W does not reset your AA timer and the enemy team would have time to stop you. Especially not AA->W->AA->R, way too easy to avoid/CC you/Flash away/etc especially since you have no more dashes that this point. Pretty bad way to get onto a squishy target, honestly; you shouldn't be sacrificing your life for the potential, rather than guaranteed, kill on an enemy carry. Not the most optimal way to play Riven, in my opinion.

My perspective on the changes is to increase the strength of Riven when she has 100 stacks and an ultimate, versus simply just being able to slay people with low health. Riven with full Edge would be scarier than Riven today, but full Edge is not something easily maintained and it gives the enemy some leeway as to knowing when aggression is most likely going to occur.