User blog comment:Penuile/Teemo rework: probably not annoying anymore/@comment-24862418-20140719042645

The passive is useless. Champion's sight is 1200. Changed it to 1470 won't help much. Why not also increase cast range by 10 per level, as you also reduce the range from Q.

W: Cool idea. This makes more sense for Teemo. Why a Scout have to return to the base all the time because you have no mana.

E: Shouldn't be triple shot. Maybe like Jayce: increase to maximum atk spd on the next 3 attack. And because it is a passive and also have an active, decrease the effect: 70 - 80 - 90 - 100 -110% AD every attack. At higher ranks, it deals more damage (about 30%) than your original E but the duration is 1.2s.

E Active: Why visible... Teemo is a scout. How can he possibly showing his ward to every body. And with this, you killed AP Teemo. He doesn't need the CDR from AP. I think E cooldown should be: 15-7s and decrease the sight duration to 8s, all rank.

With R: I hate the way that the E cooldown almost equal to R recharge time. That's why I suggest cooldown reduction to E. Some mushroom is poison, not all. And because the mana cost is increase, the mushroom shred MR every second, maximum: 12/16/20 MR.

I think you want AD Teemo back. But why. Teemo is a trapper. That's no way is the job of an ADC.