Talk:Dead Man's Plate/@comment-8506165-20151122230255/@comment-26203093-20151229065443

4k health, and 300 armour. make it 4k - because I'm too lazy to not round - and 300 armour, and 10% crit reduction. The same way the armour and 4k health grants you 12k effective health, in the circumstance that the opponent has crit (which they do late in the game, and usually becomes the most prominent source of damage), just going with the pointless extreme that the opponent has 100% crit, makes your effective health 13.2k. vs the lost 10 armour which would've bumped the effective health up to.... 12 400. a difference of 800 effective health.

The fact that the enemy needs so much crit, and you need so much armour already, is what makes it problematic.

I honestly don't find find deadmans plate that great either, but it feels more impactful for a lot of characters. Randuin's still better for straight tanking, though, and it still provides 15% AS slow as well as the aoe slow - which people keep forgetting how important can be for teamfights; sure a juggernaut needs to reach their target, but if they can slow people they move past as they're inching towards the squishies to stop they opposing team from reaching your own squishies, then, hey, that seems pretty good to me.

Mostly, people hate getting it because they remember how good it USED to be.