Thread:Willbachbakal/@comment-1920550-20161003011221/@comment-1330314-20161013225340

Wait, first you agree that ADCs are too central to the game and need to have their AD scalings nerfed, then you say they're struggling? Isn't that a contradiction? I mean, sure, there's too much damage in the game right now, which is why squishies get popped far too quickly, but that's not an ADC-exclusive thing: just look at all the inappropriate tanky builds going around, including tank Ekko, which is still a thing. If nothing else, ADCs can afford to be squishy because they usually have enough lifesteal and personal mobility to survive attacks. Melee champions don't have that luxury, and even mages would rather opt into tanky options (i.e. Rylai's) than expose themselves in the same way. I also acknowledge that giving melee champions more movement speed would likely lead to some rebalancing elsewhere, though I think base stats need to be looked at more generally anyway, plus it would likely make for healthier gameplay overall (less inflated stats for melee champions elsewhere would mean melee vs. ranged fights wouldn't be so binary depending on who can attack the other).

While I'm not the biggest fan of making magic damage dealers deal AP-scaling, magic damage basic attacks, I do think they should be able to have more of an impact on objectives. Personally, I think the more natural solution would be to just make spells affect structures, and rebalance their health and resists accordingly. The reason marksmen are also prime tower destroyers is because their power has little to no restrictions against towers: AD directly affects tower damage, as does attack speed, and inbuilt steroids allow marksmen to use their kits to take down towers faster. Meanwhile, mages build AP and CDR most of the time, and while AP has somewhat of an effect on towers, CDR basically has none, and they can't use their kit at all to damage towers.

Another group that's being left out is tanks: to allow them to contribute properly to objectives, I think it might be better to just increase tower and Dragon damage, but also remove any armor-piercing or percent-health effects. That way, objectives would really hurt squishies that get caught in them, but would take a lot longer to hurt tanks and fighters, which would make them the best class for diving under tower and tanking objectives.