VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:
 * (Limited)
 * (Limited)
 * (Limited)
 * (Limited)
 * (Limited)

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

League of Legends VPBE

 * Damage against minions increased to from 40% at all levels.
 * Damage against minions increased to from 40% at all levels.
 * Damage against minions increased to from 40% at all levels.


 * Second base minimum base damage increased to from.
 * Second base minimum base damage increased to from.
 * Second base minimum base damage increased to from.


 * Cooldown reduced to seconds from 15 at all ranks.
 * Bonus movement speed increased to from.
 * Cooldown reduced to seconds from 15 at all ranks.
 * Bonus movement speed increased to from.


 * Slow increased to from.
 * Now resets Ashe's basic attack timer.
 * Slow increased to from.
 * Now resets Ashe's basic attack timer.
 * Now resets Ashe's basic attack timer.


 * Range increased to 1150 units from 1050.
 * Bonus attack speed increased to % from %.
 * Maximum mark stacks increased to 3 from 2.
 * Bonus attack speed increased to % from %.
 * Maximum mark stacks increased to 3 from 2.
 * Maximum mark stacks increased to 3 from 2.
 * Maximum mark stacks increased to 3 from 2.


 * Bonus base damage increased to from.
 * Bonus base damage increased to from.
 * Bonus base damage increased to from.


 * Can now damage structures and wards.
 * Second basic attack now against turrets.
 * Can now damage structures and wards.
 * Second basic attack now against turrets.
 * Second basic attack now against turrets.


 * Cooldown increased to 6 seconds from 5.
 * Target's health ratio reduced to from.
 * Cooldown increased to 6 seconds from 5.
 * Target's health ratio reduced to from.


 * Stats
 * Base health increased to 555 from.
 * Base mana increased to 325 from.
 * Base mana regeneration increased to 8 from.
 * Base attack damage increased to 68 from 66.
 * Base attack damage increased to 68 from 66.


 * Stats
 * Base health increased to 500 from 488.
 * Base attack damage increased to 56 from.
 * Turret basic attack AP ratio increased to from.
 * Turret basic attack AP ratio increased to from.
 * Stun duration increased to seconds from.
 * Turret basic attack AP ratio increased to from.
 * Stun duration increased to seconds from.
 * Stun duration increased to seconds from.
 * Stun duration increased to seconds from.


 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.


 * Fixed a bug where the cooldown wasn't properly reduced by.
 * Fixed a bug where the cooldown wasn't properly reduced by.
 * Fixed a bug where the cooldown wasn't properly reduced by.


 * Damage dealt stored increased to 35% from 30%.
 * Spectators can now see who is inside Realm of Death.
 * Damage dealt stored increased to 35% from 30%.
 * Spectators can now see who is inside Realm of Death.
 * Spectators can now see who is inside Realm of Death.


 * Base damage increased to from.
 * AP ratio increased to from.
 * Base damage increased to from.
 * AP ratio increased to from.


 * Level to access Masterwork items reduced to 12 from 13.
 * Level to access Masterwork items reduced to 12 from 13.
 * Level to access Masterwork items reduced to 12 from 13.


 * Stats
 * Base magic resistance reduced to 28 from.
 * AD ratio changed to from  at all levels.
 * AD ratio changed to from  at all levels.
 * AD ratio changed to from  at all levels.


 * Stats
 * Base armor increased to 36 from 33.
 * Bonus damage now works against turrets.
 * Bonus damage now works against turrets.
 * Bonus damage now works against turrets.


 * Cooldown increased to 13 seconds from 12.
 * Bonus AD ratio increased to from.
 * Cooldown reduced to seconds from.
 * Minimum base damage increased to from.
 * Minimum bonus AD ratio increased to from.
 * Bonus damage reduced to from.
 * Maximum damage unchanged at.
 * Minimum base damage increased to from.
 * Minimum bonus AD ratio increased to from.
 * Bonus damage reduced to from.
 * Maximum damage unchanged at.
 * Maximum damage unchanged at.


 * Health ratio reduced to at all levels from.
 * Health ratio reduced to at all levels from.
 * Health ratio reduced to at all levels from.


 * Shield strength increased from.
 * Mana cost reduced to from.
 * Shield strength increased from.
 * Mana cost reduced to from.


 * Stats
 * Base armor reduced to 28 from 32.
 * Armor growth reduced to from 3.
 * Now has + additional attack speed at level 1.
 * Attack speed at level one increased to from . Attack speed ratio unchanged.
 * No longer has a base damage of.
 * No longer deals 50% reduced damage against minions who aren't his primary target.
 * AD ratio increased to from.
 * AoE AD ratio reduced to from.
 * AoE radius reduced 350 units from 400.
 * AoE AP ratio reduced to from.
 * Now executes minions left under 10 health.
 * Tooltip now displays the correct time of delay before detonation.
 * No longer deals 45% reduced damage against monsters.
 * Tooltip now displays the correct time of delay before detonation.
 * No longer deals 45% reduced damage against monsters.
 * No longer deals 45% reduced damage against monsters.


 * Grey health healed changed to from 75% at all levels.
 * Grey health healed changed to from 75% at all levels.
 * Grey health healed changed to from 75% at all levels.


 * Bonus attack speed increased to % from %.
 * Base damage increased to from.
 * Bonus attack speed increased to % from %.
 * Base damage increased to from.


 * Bonus attack damage increased to from.
 * Bonus attack damage increased to from.
 * Bonus attack damage increased to from.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Base heal increased to from.
 * Base damage increased to from.
 * Slow strength increased to 70% from 50%.
 * Slow strength increased to % from 30% at all ranks.
 * Base damage increased to from.
 * Slow strength increased to 70% from 50%.
 * Slow strength increased to % from 30% at all ranks.
 * Slow strength increased to % from 30% at all ranks.
 * Slow strength increased to % from 30% at all ranks.


 * Slow strength reduced to 20% at all ranks from %.
 * Slow duration reduced to 1 second from.
 * Slow no longer decays over the duration.
 * Slow duration reduced to 1 second from.
 * Slow no longer decays over the duration.


 * Heal increased to from  at all  ranks.
 * Cooldown is now pingable.
 * Now increases chunk heal to.
 * Cooldown is now pingable.
 * Now increases chunk heal to.
 * Now increases chunk heal to.

Practice Tool
Some changes are coming to the Practice Tool.
 * Spawn Jungle Camps are now split into:
 * "Spawn Jungle Camps and "
 * "Spawn Jungle Camps and "
 * New "Fast Forward 10min" button.
 * New "Suicide" button.
 * Target dummies:
 * Health reduced to 1,000 from 10,000.
 * Armor and magic resistance to 0 from 100.
 * New "Add 100 Max HP" button.
 * New "Remove 100 Max HP" button.
 * The target dummy gains increased size the more it has, with the maximum size capped at 10,000 health.
 * New "Add 10 Resistances" button.
 * New "Remove 10 Resistances" button.
 * New "Fully Stack Runes" button, which fully stacks:
 * Precision Legend runes
 * Domination Vision runes
 * Domination Hunter runes.
 * Domination Hunter runes.

Champions

 * Ability total damage reduced to from.
 * Ability attack speed slow increased to % from %.
 * Ability attack speed slow increased to % from %.


 * Ability damage increased to from.
 * Ability damage increased to from.


 * Mega Gnar bonus health reduced to from.
 * Mega Gnar bonus health reduced to from.


 * - New champion
 * Tier 5.
 * Killer Instinct.png Dashes to the farthest away unit, gaining a  damage shield and  for 3 seconds.


 * Ability mana reduction and shield increased to from.
 * Ability mana reduction and shield increased to from.


 * Ability total damage increased to from.
 * Ability total damage increased to from.


 * Ability duration reduced to seconds from.
 * Ability duration reduced to seconds from.


 * Ability total damage increased to from.
 * Ability total damage increased to from.


 * Ability damage increased to from.
 * Ability damage increased to from.


 * Ability stun duration reduced to seconds from.
 * Ability stun duration reduced to seconds from.


 * Ability burn damage reduced to from.
 * Ability burn damage reduced to from.


 * Ability drain damage reduced to from.
 * Ability heal reduced to from.
 * Ability heal reduced to from.


 * Ability base damage increased to from.
 * Ability base damage increased to from.


 * Ability damage increased to from.
 * Ability damage increased to from.


 * Ability damage increased to from.
 * Ability damage increased to from.

Traits

 * Magic damage reduction reduced to 75% from 83%.
 * Magic damage reduction reduced to 75% from 83%.


 * Stun duration reduced to seconds from 2.
 * Chance to stun changed to from.
 * Chance to stun changed to from.


 * Bonus AD and AP increased to from.
 * Bonus AD and AP increased to from.


 * On-hit healing increased to 30 from 25.
 * On-hit healing increased to 30 from 25.


 * Chance to gain double attack speed reduced to from.
 * Chance to gain double attack speed reduced to from.


 * Bonus health reduced to from.
 * Bonus health reduced to from.


 * Basic attacks and Special Abilities from select Void units deal.
 * 2 Void units: A random void ally.
 * 4 Void units: All Void units.
 * While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal.
 * While at least 3 Void units are in play, basic attacks and Special Abilities from Void units deal.


 * Dodge chance changed to from.
 * Dodge chance changed to from.

Items

 * - New item
 * 20% critical strike chance and 20 ability power.
 * Special Ability can critically strike.


 * - New item
 * 20% dodge chance chance and 200 health.
 * The wearer starts combat with a spell shield. the enemy that breaks the shield for 5 seconds.


 * - New item
 * 20% critical strike chance and 20 starting mana.
 * At the beginning of combat, the wearer randomly gains until end of round either:
 * 40% increased damage
 * Basic attacks restore 40 health on-hit


 * - New item
 * 20% dodge chance chance and 20 armor.
 * On dodge, create an expandable 30% attack speed slow zone.


 * Attack damage reduced to 20 from 40.
 * Now grants 20% critical strike chance.
 * Attack damage reduced to 20 from 40.
 * Now grants 20% critical strike chance.
 * Now grants 20% critical strike chance.


 * - New item
 * 20 attack damage and 20% attack speed.
 * Basic attacks cannot miss and deal.


 * - New item
 * 40 attack damage.
 * On takedown, gains a for the remainder of the round. These  can stack into Lord's Edge.
 * This item cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.


 * - New item
 * 20% dodge chance and 20% critical strike chance.
 * Becomes a.


 * - New item
 * 20% dodge chance chance and 20 magic resistance.
 * Prevents the next crowd control effect applied to the wearer. Refreshes every 5 seconds.


 * Basic attacks cannot miss.
 * Basic attacks cannot miss.


 * - New item
 * 20% critical strike chance and 20% attack speed.
 * When the wearer dies, Repeating Crossbow passes to a new ally and they gain an additional 20% critical strike chance and 20% attack speed. This stacks with each pass of the item.


 * - New item
 * 10% dodge chance and 10% critical strike chance.


 * - New item
 * 20% dodge chance and 20% critical strike chance.
 * At the beginning of each round, the wearer gains two random items that are removed at the end of the round. The quality of these items are based on player level.
 * This item cannot be equipped to a champion that already holds another item, nor can the item holder be equipped with any additional items.

Client

 * Match History records matches.

Champions

 * First cast targeting changed to unit targeted from directional targeted.
 * First cast targeting changed to unit targeted from directional targeted.
 * First cast targeting changed to unit targeted from directional targeted.


 * Stats
 * Attack speed growth increased to 3% from %
 * Regeneration no longer doubles while below.
 * Non-epic monsters no longer interrupt regeneration before level 11.
 * Cooldown changed to 6 seconds at all levels from.
 * Regeneration changed to from.
 * Animation now scales with attack speed.
 * Resistances per stack reduced to from.
 * Resistances cap reduced to 30 from 50.
 * Minion kills to max stacks reduced to 120 from 150.
 * Active duration increased to seconds from.
 * Ticks changed to 8 plus 1 per from.
 * Does not count bonus attack speed from runes or temporary buffs.
 * Base damage per spin changed to from.
 * AD ratio per spin reduced to from.
 * Hits needed to shred armor increased to 6 from 4.
 * No longer deals 33% bonus damage when hitting a single target.
 * Now deals 25% bonus damage to the nearest enemy.
 * Ticks can now apply multiple stacks of.
 * No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and no longer deal  as bonus true damage.
 * Damage type changed to true from magic.
 * Base damage reduced to from.
 * Health ratio reduced to from.
 * Ticks can now apply multiple stacks of.
 * No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and no longer deal  as bonus true damage.
 * Damage type changed to true from magic.
 * Base damage reduced to from.
 * Health ratio reduced to from.
 * Health ratio reduced to from.


 * Stats
 * Base attack range increased to 450 from 125.
 * Champion range type changed to from.
 * No longer grants him 325 bonus attack range.
 * script recoded.
 * No longer grants him 325 bonus attack range.
 * script recoded.
 * script recoded.


 * No longer grants an additional and  from all sources.
 * Now shields for X amount upon dashing.
 * No longer grants an additional and  from all sources.
 * Now shields for X amount upon dashing.
 * Now shields for X amount upon dashing.


 * Basic attacks,, and have additional effects when striking an enemy from behind.
 * Basic attacks deal an additional  . ''This damage can.
 * for 30% bonus damage.
 * deals an additional   and slows for an additional 20%.
 * Basic attacking an enemy from behind for  , increased to   against monsters.
 * Stealth duration changed to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown is no longer reduced by seconds if Shaco attacks an enemy.
 * Base damage increased to from.
 * AD ratio reduced to from.
 * No longer scales with.
 * Bonus damage can now.
 * Now deals  magic damage to all nearby enemies.
 * Fear duration against non-champions increased to 3 seconds from.
 * Damage type changed to magic from physical.
 * Base damage increased to from.
 * AP ratio increased to from.
 * AD ratio changed to at all ranks from.
 * Damage is no longer increased by.
 * Now deals 50% increased damage to targets below.
 * Explosion base damage reduced to from.
 * Explosion AP ratio reduced to from.
 * Fear duration changed to 1 second at all ranks from.
 * single target AP ratio reduced from.
 * now deal  magic damage to all nearby enemies.
 * now trigger instantly upon clone death.
 * Explosion base damage reduced to from.
 * Explosion AP ratio reduced to from.
 * Fear duration changed to 1 second at all ranks from.
 * single target AP ratio reduced from.
 * now deal  magic damage to all nearby enemies.
 * now trigger instantly upon clone death.


 * Shield no longer scales with.
 * Now has a base shield of.
 * Slow increased to % from %.
 * No longer drags stunned units to the center.
 * Viktor's spells now slow for half of value for  seconds.
 * Storm now follows the targeted enemy champion even if Viktor dies.
 * Tick interval reduced to 1 second from 2.
 * Number of ticks increased to 6 from 3.
 * Tick base damage reduced to from.
 * Tick AP ratio reduced to from.
 * Storm minimum movement speed increased to 250 from 200.
 * Storm maximum movement speed increased to 350 from 300.
 * No longer increases movement speed by 20%.
 * can now cross walls.
 * Tick AP ratio reduced to from.
 * Storm minimum movement speed increased to 250 from 200.
 * Storm maximum movement speed increased to 350 from 300.
 * No longer increases movement speed by 20%.
 * can now cross walls.
 * can now cross walls.


 * - Gameplay Update
 * Renamed Strength of Stone from Stone Skin.
 * Wukong and his clones apply a stack of Crushing Blows, for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of Crushing Blows, stacking up to 5 stacks for a maximum of 20%.
 * When 3 enemy champions are visible within 1400 units, Wukong gains  bonus armor and   bonus magic resistance for 6 seconds and renews if enemies remain near.
 * Wukong gains bonus armor and magic resistance for each visible enemy champion within 1400 units.
 * Renamed Wuju Strike from Crushing Blow.
 * Mana cost changed to from 40 at all ranks.
 * Gains 125 bonus basic attack range after casting any ability.
 * Damage type changed to magic from physical.
 * Base damage changed to from.
 * AD ratio changed to at all ranks from.
 * Now heals for  on-hit, halved against minions.
 * No longer reduces his for 3 seconds.
 * Renamed Warrior Trickster from Decoy.
 * Dash distance increased to 200 units from 100.
 * Can now dash through thin walls.
 * Now casts in the direction of cursor rather than where Wukong was facing.
 * Clone can now basic attack for and apply on-hit effects.
 * Clone now gains and  bonus attack speed if cast prior to Warrior Trickster.
 * Clone duration increased to seconds from.
 * Stealth duration unchanged at seconds.
 * Cooldown reduced to seconds from.
 * Cooldown now starts on clone death rather than on creation.
 * No longer deals  magic damage to all nearby enemies upon death.
 * Additional images can now be targeted by enemies.
 * Secondary target check area increased.
 * Bonus AD ratio reduced to from.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Additional images can now be targeted by enemies.
 * Secondary target check area increased.
 * Bonus AD ratio reduced to from.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Can now cast abilities during Cyclone, cancelling the ability.

Skins

 * On January 27th, a new /dev diary video about Skins in Season 2019 was released with the following content:
 * Other music-inspired skins like K/DA.
 * Unknown upcoming skin for.
 * Unknown upcoming skin for.

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * New non-traditional champion.

VPBE VPBE VPBE pt-br:VPBE