Talk:Sejuani/@comment-4140664-20120120075650/@comment-62.228.193.96-20120120234227

As a person who mains Shyvana, I'd say she's pretty damn strong. Her main selling points are great core stats, passive armour from ulti, the ability to do SHITLOADS of damage without any AP or AD items, and perhaps her most overlooked attribute, a fantastic speed boost / farm tool packed into 1 nifty ability (her W). I pretty much core mercs - frozen mallet - hextech gunblade on her with tanky/CDR runes and 4/26/0 masteries (making sure to grab improved ignite as it's killer early game). I NEVER grab sunfire cape on her, completely unecessary... Same for youmous. While the brutalizer may be brutal early game, youmous just fails on her. Also, I can stay in lane for what seems to be forever with no sustain apart from +3 HP5 from masterie, a dorans shield and a potion or 2, meaning I almost always outlevel my lane opponents, sometimes by as much as 3 levels.

Now let's talk about Sejuani. I don't own her and have never played her, but I've played enough against her to tell you this much. 10% may seem like nothing, but its sheer consistency and combination with her permafrost ability makes it killer in team fights gone wrong. Chuck a frozen mallet into the equation and there is no escape. Whenever I played in a teamfight against her, she'd be unremarkable. But if, thanks to her allies, it went wrong for us, she pretty much turned an otherwise certain escape into a death for at least 2-3 of us.

Her cons... Compared to Shyvana's beast base damage (both AA and skills), hers is in the lower-medium tier (and that's being kind), and she doesn't have the same strong defensive stats and bonus armor that let Shyvana absorb a lot of damage even when not building too tanky. And I've never seen her in lane either, always jungling.