Talk:Diana/@comment-7992038-20140305155405/@comment-14369738-20140321014713

Diana's passive is hybridized so well between bruiser and assassin it's hard to discredit it to either. The only touch keeping it from being raw burst is the fade time making it very hard to use to assassinate. Assuming spellblade (which is not much to assume), she deals 95% AP over 3 auto's. That's a LOT. As well as a 250% AP burst, that's probably too much, but it's to be seen later whether it changes or not.

I think Riot suggested the proper solution in tying her ult damage to the Q proc so that she cannot suicidally annihilate someone with targeted burst just because she landed her Q on them. Honestly, this limits her so much that assassinations are far harder to pull off, especially with new Lich bane. But it makes for a seemingly perfect bruiser with absolutely no kit changes. Her incredible passive (Nashor's Tooth pls?) can bridge the 5 second gap between her spells, given Q's current cooldown. And she would retain her immaculate sticking power by HAVING the ult reset, but it would also remain purely offensive (she's still an all-in fighter) and no longer lead to higher burst than designers intended because it would deal minimal/no damage if not on a Q'd target. The only gameplay change proposed would be the loss of QRR instagib.

This was one idea by Riot, anybody see an issue? I'm all for it personally.