Talk:Gangplank/@comment-68.93.135.175-20110629233509/@comment-569195-20110630001809

This has already been discussed on page 2 or 3 but here is the basics of it.
 * Parrrley damage is less than a +crit build I don't know how you can say it would be the same.
 * Heals from remove scurvy are awesome it's almost like you have 2 lives. You can fill up 50% or more of your life bar instantly.
 * Ult does more damage but people will walk out of it and AP scaling is bad unless you land a full set of cannon ball hits. It will do more damage but will it make up for damage loss on auto attacks.  Lets assume you have 500AP each cannon ball will do 100 more dmg.  peole will probably get hit 2 times before they get out so that's 200 dmg per person.  If you have amumu or some other aoe snare or stun then you may be able to do a tonn of damage but i think most GP players would agree that right now it's area is too small for this to be a reliable damage increase.
 * Raise moral will scale with +crit but not AP.
 * The final one you mentioned aswell, Gangplanks should be auto attacking now more than ever. An AP build makes them very weak.  He is a melee fighter at heart, playing him as a ranged nuke because he has one ranged ability that does a tonn of damage is a bad idea in my opinion.
 * And the final reason is farming. While laning you can Parrrley for the extra gold and last hit minions fine but after the laning phase a standard GP build can clear a minion wave fairly easily.  Not one AOE spell easy but your AD is high and you have descent crit you can run though and 1 and 2 shot every minion.  With an AP build it's going to be harder to Farm after the initial laning phase has ended and your will need a lot of money with that build.  GP doesn't really have a good farming skill like other champs and those big meele hits are important to get the money he needs.