Talk:Shen/@comment-5074522-20120503153457/@comment-4087140-20120503174058

You only mentioned the parts that were nerfed. There are other parts that were buffed. For instance, the entirety of. energy management is worlds better from that, negating whatever "energy nerfs" you mentioned up there. Yeah, was nerfed a bit, but no one was really complaining about that.
 * energy cost was increased from 45 to 50 overall. Even at level 1, a single will restore 10 energy, making the cost effectively 40. By level 13, the effective cost is 20. On top of that, having  up causes you to charge up your next  faster.
 * duration was not "nerfed," it was averaged across levels, meaning you could take one rank in it and leave it alone. This allows to dump almost all of his levels into his other abilities, improving both his offensive and defensive capability more rapidly (compared to "old" ) while still having a powerful control ability.  Sure, it's likely that you'll only hit one enemy with, but that's the entire point; skilled  players will dash at just the right moment, catching two or three or even four enemies. No matter how intelligent the enemy team is, they're not a hive mind and don't magically know what the others are thinking, and in a teamfight things get chaotic to boot. Oh, and you're probably going to  right after you , resulting in the same net cost by level 13 if you only hit one enemy. On top of that,  deals damage now; it doesn't seem like much, but I have unintentionally killed people with it.