Freljord



The Freljord is a harsh and unforgiving land. Proud and fiercely independent, its people are born warriors, with a strong raiding culture. While there are many individual tribes within the Freljord, the battle lines are being drawn in a three-way civil war that will determine the future for them all. One tribe unflinchingly honors the that have ensured its survival; another follows the dream of a united future, as foretold by a young ; while the third worships the power of an enigmatic.

Other Related Champions

 * is a Darkin that murdered the barbarian tribe of.
 * is a sentient world rune that is possessing the body of Kegan Rodhe, a Freljordian warrior.
 * lost his son in one of Noxians campaigns towards the Freljord and was also captured by the Winter's Claws for a few months before making his escape.
 * is an ancient yordle which was preserved by in ice to later combat the Watchers.
 * is a former ancient Freljordian warrior turned into God-Willow in Ionia.
 * took to the Hirana Monastery to find peace.
 * and were sent by  to investigate the growing tensions within Freljord.
 * is searching for World Runes in The Freljord.
 * went to Freljord to finish her training and find a way back to Shurima as suggested by.
 * has animosity towards.

Lore


The Freljord (pronounced /'fɹɛɫjɔɹd/ 'frell-yord) is a region located in the northern part of Valoran. The Avarosan tribe have formed The Kingdom of Freljord and are the main governing body of this land. It is currently in a civil war with the Winter's Claw and Frostguard tribes. Ancient beings called the Iceborn originate from this area.

Freljord is an unforgiving place. A mountainous land covered in snow and ice, it is home to many vicious ice storms. Travel, especially in the winter, can be very dangerous. The elements often claim even those who have spent their entire lives there. Only one storm exceeds the ones found in Freljord: the Gelid Vortex - a swirling, icy maelstrom which circles the northern hemisphere of Runeterra.

Tomb of the Troll Boy

 * Stories of the hero of the Freljord.
 * Starring.

Trial of the Poro
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 * With the Freljord's winter closing in and an almighty battle raging around him, one brave bounds on in his eternal search for snacks.
 * Starring.

The Feats of Braum
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 * In the mead halls of the Freljord, Braum's great feats are immortalized by murals painted on the walls. On many a frozen night, the locals gather to recount his tales amidst merriment and drink!
 * Starring.

The Lost Tales of Ornn

 * Stories of the Forge God.
 * Starring, , ,.

The Voice from the Hearth

 * I have sead enough.
 * Starring.

An Old Friend

 * Take care with this world. What is made can be unmade.
 * Starring.

Fear
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 * The wolves of the Freljord are savage predators. But they’ve never encountered a man like this.
 * Starring.

Enter the Freljord

 * Our world will be reborn in ice.

Hide= Show=
 * Starring, , and.

Discovering the Link
Hide= Show=
 * GNAR!
 * Starring.

Shadow and Fortune

 * The undead siege of the Pirate nation.
 * Starring, , , , , , and.

The Seeker's Tale
"The Howling Abyss. A bottomless crevasse surrounded by an ancient fortress carved into a glacier. No one remembers who built this place. No one knows its purpose. No one but me."

"Long before and, before  shattered the broken peaks, before the  swallowed Shurima, it was the time of The Three Sisters. We were so young back then;  Avarosa,  Serylda, and me,  Lissandra."

"Back then the Frozen Watchers lived here. I do not know where they came from, but I know they were powerful. They gave us gifts, shared their magic, made us immortal. They named us 'Iceborn'."

"In return, we gave them whatever they desired. This mighty fortress, a vast empire, our loyalty, these were a small price to pay. Avarosa did not see it that way. Like a spoiled child she cried out for freedom. She demanded choice. She sowed the seeds of rebellion and betrayal."

"This place is where it happened. On one side, the Frozen Watchers, on the other, Avarosa and her Iceborn horde. Many Iceborn died that day, but in the end, the Watchers fell. Avarosa drove them howling into the abyss."

"I never forgave her. I had my revenge... but that is another story." -

The Three Sisters and the Frozen Watchers
Freljord was once ruled by humans. They were led by three sisters; Avarosa, Serylda and Lissandra. The Frozen Watchers approached them offering gifts, magic and immortality in exchange for their services and loyalty. Lissandra became the Seeker and voice of the Watchers, secretly betraying her sisters in exchange for her masters' power. Their people were forged into weapons and titled the '''Iceborn. '''They served the Watchers willingly at first, winning them a vast empire and building them the fortress now standing over the Howling Abyss.

The Final Stand on the Bridge


In time Avarosa grew tired of their servitude and united the Iceborn, rallying them against their masters. The final stand against the Watchers took place on the bridge crossing the Howling Abyss. Many Iceborn died, but in the end the Watchers were overrun and thrown howling into the abyss, giving the crevasse its name. An Iceborn was chosen to guard the place in case the Watchers returned; Avarosa encased Gregor in ice so his spirit could stand vigilant eternally, sounding the horn if their former masters returned.

Death of Avarosa
Lissandra engineered the death of her sister Avarosa, the true queen of Freljord, although what transpired is known only by the Ice Witch herself. She was buried beneath a cairn with her true ice bow. The grave was marked with a single rune: Avarosa. This grave and legacy would later be discovered by her descendant and play a very important part in shaping the current Freljord.

Forgotten History and Frostguard Corrupted
Even after their fall Lissandra stayed loyal to the Watchers. In preparation of their return Lissandra spent centuries purging all knowledge of her masters from history and secretly warped the Frostguard Tribe to serve her and her goals.

The Raider's Massacre
Raiders ambushed a young clan in the dead of night, and though his warriors initially were able to push the attackers back, The battle changed when a  stepped forth,  inspiring an unearthly bloodlust in the invaders. Tryndamere's tribe was overrun within moments. With no hope of survival Tryndamere threw himself at certain death. The dark figure swatted him aside, mortally wounding the young barbarian. Dying, Tryndamere gave in fully to his wrath. His blood boiled and his anger consumed him, banishing his mortality. But instead of confronting him the shadowy figure gave Tryndamere a knowing smile as he withdrew into the shadows. That was the last time the barbarian ever saw his nemesis.

Avarosa's Chosen Heir
As a child, was always a dreamer and an idealist, who heard and liked the stories of the ancient queen Avarosa. Her mother's untimely death forced her to lead her tribe at a mere fifteen years old. However, her peaceful ideals angered some tribesmen who plotted to dispose of her. Their attempt was thwarted by a mysterious hawk who led Ashe to Avarosa's legendary bow, with which Ashe disposed of the insurrection and gained the respect of her tribe. Her tribe, now named the Avarosan, soon grew bigger than any other behind her newfound power and visions for unification.

Alliance with the Frostguard



 * Note: The original name is Lissandra. When taking over Princess Mauvole, she named Mauvole's daughter Lissandra so when the Ice Witch took her identity, she reclaimed her own name.

One of the rulers of the three tribes that controlled the region, Princess Mauvole of the Frostguard, was found dead in her quarters in the city of Rakelstake. The elders of her tribe determined the cause of death to be natural, which cleared the way for the new Princess, Lissandra, to claim her throne and the title of Ice Dervish. In Princess Lissandra’s first act after her coronation, she stunned her new subjects as she swore fealty to another of the three Princesses of Freljord: of the Avarosan. In her coronation speech, Lissandra pleaded with her people that the time had come to unite Freljord under a single banner. Lissandra’s words swayed her kin: her coronation speech was warmly received by her tribe, and her tribe’s elders signaled their solidarity with their Princesses’ desire for unification. However, the third of the Freljord Princesses – of the Winters Claw – remained fiercely adamant in her opposition of the other two. Sejuani retreated to isolation with the elders of her tribe. This caused concern among the members of the other tribes, who believed she may be readying for war.

Alliance with the Northern Barbarians


As weeks passed, the modest population of Freljord were shocked as hundreds of barbarians - including - arrived to pay their respect to the late Princess Mauvole of the Ice Dervish tribe. Ashe was present for the barbarian procession, and she met afterward with Tryndamere and Lissandra for a private dinner. The arrival of the barbarians, some predicted, was due to an invitation from Ashe to Tryndamere in order to deter Princess Sejuani from taking any aggressive action. It later became clear that Tryndamere's visit was not entirely a selfless venture, but for the negotiation of a mutually beneficial opportunity. After weeks of meetings and discussion, Ashe accepted Tryndamere's offer to join forces with the barbarians. Her decision was met with resounding support by the members of the Frost Archer and the Ice Dervish tribes.

The New Queen and King are Crowned


Immediately following Kolminye's address, the united tribes crowned the Queen of Freljord. Ashe was the first princess to ascend to the throne since the Three Sisters War divided their people. According to Freljordian tradition, the Queen selects the King to rule by her side. Ashe selected, solidifying her arrangement with the barbarian tribes. On the topic of her choice, Ashe stated that her actions are guided by the needs of her people, not by romantic notions. The union was a pledge to reinforce their commitment to the alliance. Queen Ashe later offered a seat on Freljord’s new Royal Advisory Council. Sejuani emerged from her reclusion to respond, stating that she would never accept Ashe as her Queen, and that anyone who did so was contributing to the perversion of their culture. However, her opinion was not echoed by her people, as hundreds of Winter’s Claw tribesmen journeyed to Rakelstake to attend Ashe’s coronation. There, Nunu accepted his appointment proudly, and the largest contingent of yetis ever witnessed by humanity was present for the celebration. Hordes of barbarians also migrated to their new home, many arriving to view the second crowning of their King. Tryndamere welcomed his people with an inspiring declaration, stating that they finally have a voice in Valoran, and could now be seen as they truly were: proud and noble warriors.

The Rabble Rouser
' quest for the ultimate brew brought him to the Freljord. While lost in an unyielding blizzard, Gragas stumbled upon a great howling abyss. There he found a flawless shard of ice. It imbued his lager with incredible properties and kept it at perfect serving temperature. Intoxicated by his new drink he blundered into a deteriorating negotiation between tribes discussing joining . Setting off a legendary brawl ending with drinks, he unwittingly saved the negotiations. Although hailed a hero, he set off into the tundra once more in search of means to the perfect pint.

War Comes to Freljord
When she was last reborn, witnessed the rise of a mighty and united human tribe. She guarded their lands with pride as they prospered, but such unity could not last forever. The great tribe fractured into three, and after that upheaval, Anivia watched the people of the Freljord become embroiled in battle. As she strove to calm the turmoil tearing her home apart, Anivia began to sense a greater threat: an evil  turning the pure magic of the ice blackened and corrupt. Anivia knew if such evil took root in her home, that same darkness would find its way into her heart. The cryophoenix had to act. Anivia soon found an ally in Ashe who she offered her aid.

Hero of the Freljord

 * For more details, see The Feats of Braum



The frozen peaks of the Freljord have for centuries punished the weak. But as these feared glacial lands host the graves of the frail, for the mighty, the land is a cradle, a place that elevates mere strongmen into true champions. story started here, and as his strength and fortitude grew, so too did his legend. Today, his feats inspire all from the poorest of peasants to the fiercest of raiders. And as he prepares to bear his shield into battle once again, he goes knowing he carries the hopes and adoration of the Freljord’s people with him.

Civil War

 * In full detail, see Battle for Freljord

War erupts between Avarosan tribe and  Winters Claw over who would truly rule the Freljord. Though unbeknownst to them, has secretly been preparing her tribe for the return of the Watchers. She betrays Ashe and reveals herself as the Ice Witch of legends. Now with the plan in motion, only one shall stand as Freljord's ruler after this bloody conflict.

"The Freljord; a home to some, a grave to countless more. Lesser clans have scrambled for the right to rule this frozen land for millennia - all have failed. Now, finally three great leaders have emerged to rally the smaller tribes beneath their banners. The storms of war will cloud when their paths cross, but once this battle is over, the people will find just one tribe left, to rule the land." -

Visions of The Freljord
Rakelstake= Glaserport= Iceborn Fortress= Vaults of The Iceborn= Howling Abyss Caverns= Howling Abyss Gateway= Frostguard Citadel=



Freljord is located in the Northest part of Valoran bordering Demacia and Noxus. The currently well known locations encompassing Freljord are:

Frostheld
Situated within a glacial harbor in south-west Freljord, this city served as the former capital of the Avarosan tribes.

Frostguard Citadel
Located in north-eastern part of Freljord, the Frostguard Citadel is where and her Frostguard keep Freljord's artifacts, treasures and records of its history. The Beast cells are where found  and freed him. It is separated from the mainland by the Howling Abyss and is only reachable by a bridge that spans between the two sides.

Glaserport
Glaserport is a settlement located on the Lokfar peninsula in western Freljord. The location has a harbor known for its chained wolfships.

Howling Abyss
The Howling Abyss serves as the divide between the mainland and the glacial that contains the Frostguard Citadel. A bridge above it serves as the main entrance to the Frostguard Citadel. It is also a landmark where the Iceborn overthrew their oppressors.

Ironspike Mountains
The Ironspike Mountains are a large mountain range that stretches in a half circle, from just north of Noxus to Freljord at its northernmost point. It is also the location where has made her home.

Lokfar
Lokfar, the peninsula where the Berserker,, lived, located north of Sejuani's territory.

Rakelstake
Located in south Freljord, Rakelstake was once a village where the Tribe of the Ice Dervish lived. Now it serves as a pilgrimage site Freljord Avarosan. A statue of Avarosa guards the entrance to the pilgrimage site. It is here where and  were oathbound.

Ursine Land
The Ursine Land is an island that can be found just above northern Freljord, being separated from the rest of Valoran by the Ice Sea. It is the main settlement from which comes from.

Wildlife
Land=

Poros

 * For more detail, see Poro.

Poros are a are the mysterious, magical, and most-loved creatures originating from the Howling Abyss. Poros are equal parts truth, valor, and innocence. The colour of their fur is described as “very light blue, like Freljordian snow”. They have a heart-shaped underbelly because they’re made of love. A poro’s horns perk up when it’s excited and droop down when it’s scared. Poros paddle through deep snow with their front paws. Some believe that poros are indestructible—though at one point we animated poros to keel over and twitch if they ran into the Abyss’ fountains. Poros stick their tongue out because they are incredibly warm. This is why they can survive the harsh cold environment of the Howling Abyss. are frosted with Freljordian ice crystals and are a favourite treat of this creature. The leader of the Poros is known as the.

Yeti
Ancient & noble civilization-builders, the Yeti derived their magic from a magical gem holding memories of mortals' heroic feats. However, unleashed an icy cataclysm which decimated the Yeti civilization and robbed the Yeti of their magic, resulting in most Yeti descending into. Only still faithfully and zealously guards these magical memories. Aquatic=

Frost Serpents
Frost serpents are feared beasts that originate from the Freljord, specifically Lokfar. They have sharp, almost crystal like front teeth and large disk shaped eyes located at the bottom half of their head. They have a thick sharp hide that enables them to survive low temperatures. They got their name from their color, which invokes a frosty appearance.

Culture
General= The Freljordians were once a divided people known as Iceborn (a race once thought to be extinct) with "The War of the Three Sisters" having left the denizens splintered for generations. The region was divided and dominated between three nomad tribes: The Tribe of the Frost Archer, The Tribe of the Ice Dervish and The Tribe of the Winter's Claw, now known as The Avarosan, The Frostguard, and The Winter's Claw respectively. Over the years the tribes would have occasional skirmishes with one another, though the reasons for why they continued fighting had been long forgotten by most. The tribes are ruled by the three Princesses: ; (under the guise of allegiance with the Avarosans); and.

Oathbound
Freljord has a very different view of relationships than the rest of Runeterra. This is mostly due to several reasons: a matriarchal society; a historically migratory and often outright nomadic culture; existence of healing magic (which reduces infant and mother deaths during birth); dangerous climates; starvation; tribal warfare; and extremely horrific creatures could attack at any time.

Instead being a contract about land and property, the Freljordians live under contracts of obligation and family membership. The oath someone gives is a statement of fealty to the safety of the person they oathbouded under and most importantly their children.

In exchange for this pledge a freljordian an their family are now a part of that extended network. The oath is also a very public declaration of duty and complicated politically. Because depending on freljordians rank they may have many overlapping commitments, which relate to their social rank within the extended tribe.

For example, a great male warrior might be Oathbound to the tribal chief (a warmother) whom he has no children with, but she might take that man's mate's and his mother's oath as her sisters, thus their children are now under the tribal chief's protection too. However in that case, his loyalty would be expected to be the warmother and the warmother's children's first. It's possible the warmother might directly adopt this man's children too in order to more directly honor his importance to her clan.

All of this ultimately is because mothers and children are considered the most important elements in that society, specially magically gifted ones. A persons future and the future of their clan is unlikely to be determined by owning a castle or farmlands, but it is very likely that having few more children (especially those who are Iceborn, skinwalkers, or other) will make potential warriors/defenders allied with them.

Masculinity then also reflects these themes. being a prime example. His reputation as a protector of his tribe is more important than who he has defeated in battle or what he has conquered, and this makes him extremely desirable and extremely well respected.

On the woman's side, it would be nearly unthinkable and scandalous for a high ranking woman to have a intimate intercourse with someone outside of one of her oathbound (which is not to say they have intimate intercourse with all of their oathbound).

Languages= The Ancient Freljordian language is among the oldest attested human languages on Runeterra; traces of some other pre-Freljordian languages can still be detected in names like  (Latin-based?),  (Celtic-based) ,  (Greek-based) , , , &  (unknown).


 * Ancient Freljordian vocabulary: (-based, with English cognates in italics)
 * Alein - Alone.
 * Belger - Bellows.
 * Belyser - Bees "illuminates, belights, ".
 *  - By.
 * Bjergen - Barrow "mountain".
 * Blæser - Blazes, "blows".
 * Bliver - , "remains > becomes".
 * Brei - Broad "wide".
 * Bro - Brow "bridge"
 * Brennen - Burn.
 * Bunnløs - Bottomless.
 * Dag - Day.
 * De - The.
 * Det - That.
 * Del(s) - Dell(s).
 * Du - Thou "ye ~ you" (nominative).
 * Din - Thine~Thy "your(s)" (possessive).
 * Ein~En~'N - One~An~A.
 * Fald'n - Fallen.
 * Floð - Flood.
 * Finner - Find.
 * Fjerner - ** (v.) "distance withdraw, remove, bar".
 * Fjell -  "mountain".
 *  - forming
 * Frá - From.
 *  - Free.
 * Frosset - Frozen.
 * Gnist - Gnast "spark".
 * God - God.
 * Guddommelig - **Goddomly "godly, divine".
 * Grå - Gray.
 * Grøp - Grave "pit(s)".
 * Halv - Half.
 * Hand - Hand.
 * Hans - He- "his".
 * Her - Here.
 * Hule - Hollow.
 * Hyl - Howls.
 *  - One- > "no" (see on how indefinite particles become negatives).
 * Ilð - ** "fire".
 * Is - Is.
 * Jord - Earth.
 * Ken -  "know".
 * Klar - Clear.
 * Kløften - Cleft "chasm".
 * Kongerik -  "kingdom".
 * Kraft - Craft, in context "force".
 * Lang - Long.
 * Langer - Longer.
 * Malm - Malm "ore".
 * Med -  "with".
 * >  > Men til - "but".
 * Mørk - Murky "dark".
 * Nær - Near (adv.)
 * Nærmer - Near (v.)
 * Og - Eke "and".
 * Ornn - Ornn (pre-Freljordian theonym, meaning unknown).
 * Rök - Reek "Smoke".
 *  - (a)round in context, "through[out]".
 * Sin - **, "its".
 * Skal - Shall.
 * Sky - ** "".
 * Skyer - ** "skies".
 * Smed - Smith.
 * Smedning - Smithening "forging".
 * Som - Some, in context "as, like".
 * Spring - Spring (v.) "leap".
 * Stål - Steel.
 * Står ~ Sted - Stands.
 * Stein - Stone.
 * Stige -  "rise".
 * Stjern - Star.
 *  - Soon.
 * Syngs - Sings.
 * Tapt - Tapped~Tapt "stricken > dropped > lost" (more here).
 * Tæt - Tight (adv.) "close".
 * Tim(e) - Time.
 * Tón - Tone.
 * Tvers -  (adv.) "across".
 * Uhindret - Unhindered "unbridled".
 * Utands - Outs "breathes out, exhales".
 * Utbryt - **Out "erupt".
 * Ved - With "by, at, near".
 * Veg - Way "path".
 * Verk - Work.
 * Vet - Wit "know".
 * Vi - We.
 * Vind - Wind.

Mythos=

Lost Tales
Unlike a handful of other deities worshiped throughout Runeterra's different cultures, the Freljordian gods are physical real beings that manifest as spiritual animals and each were conceived from some transcendental force that bonds them together like siblings. However most of these divine spirits have faded into obscurity over the eons, as the Freljord has dissolved into warring factions and tribal splinters.

Where some legends are still being shared, those stories have been misinterpreted far beyond any recollected truth and many times have fellow Freljordians engaged in brutal conflict over their religious conjecture, from drunken bar brawls to merciless wars. Now the only demi-gods to be remembered have been those few who still actively interact with their worshipers.

Litanies of Truth

 * For more details, see The Eye in the Abyss

Resist not cold’s embrace, for within it lies truth. Be as one with the ice, and understanding shall follow. Endure, without complaint. The ice begs not for mercy, nor offers it. Neither shall we. Fear not pain, nor seek to avoid its blessing. Without it, there can be no life. Turn not from pain, for pain is life, and its absence means death. Savor its caress. Welcome it. And when death comes, flinch not from its approach. From ice we are born, and to ice we return.

The Path to Hearth-Home

 * For more details, see The Path to Hearth-Home



Dark smoke exhales, from the mountain half And wind blows through hollow dells Skies clear as day, shall soon turn gray And you'll know, you're nearing Ornn

Barring your path is a chasm wide Howls rise from fathomless pits But close stands a bridge, frozen by time And across, you'll soon find Ornn

River of fire, that scorches the earth Belies his kingdom of stone And steel sings its tone, as a god stands alone The shaping hand, we know as Ornn

Sparks leap and fly from the star-fallen ore Forging his works, divine Bellows erupt, with unbridled force No longer lost - the Mountainsmith, Ornn

Government
The Freljord is mostly structured in a non-hereditary matriarchal fashion. Tribes are lead by a warmother each if of which has: bloodkin, steelskins, claw leaders, sisters (a rank), icewalkers, thralls, champions (several husbands who are the toughest in the tribe), allied shamans, lost tribe relatives, related clans and more.

Regular barbarian tribes have various systems and customs different from the main structure. tribe, for example, is patriarchal.

Freljord has become a land of endless conflict since the "War of the Three Sisters" broke out. Even though Freljord already has a sovereign, tribal leaders still fight for it bringing with them their tribes.

Avarosa=



"It is our duty to speak of unity, here among the ruins of our past. Now our people stand divided, torn apart by ancient hatreds. Brothers and sisters, our enemy is not our neighbor. Our enemy is a land without law and a long winter's night. It is hunger, poverty, desperation and chaos. Look around you, these monuments from a bygone age, each older and grander than anything wrought by our hands. These are the works of a united Freljord, a fractured land that we can repair. From these ruins, we can raise a great nation. We are the people of the Freljord, and this land belongs to us all." -

The Avarosan are those whom are loyal to. While others war, Ashe works day and night to establish a single alliance throughout the Freljord. Though her methods are peaceful, she is still backed by a powerful and committed army. Champions that have allied themselves with her are:, , , and.
 * -|Winters Claw=



"They plead for mercy when they hear our drums, but the wolf owes no consideration to the prey. We do not sow seeds and till earth like the Avarosan. We do not stand watch over shattered ruins like the Frostguard. We do not pity the meek, for courage is the true salvation of the Freljord! We are the war cry of the wind, we are the strength of the mountains. We are the claws of winter!" -

The Winter's Claw tribe is led by the ferocious. Sejuani wishes to conquer the Freljord through absolute strength. In her eyes, the Freljord is a place where only the strong deserve to prosper. As she raids, her warriors allow the stalwart to live under her banner while they pillage the weaker tribes, leaving them without the means to sustain themselves. Once her work is done, only the mighty will be left in the Freljord. Champions that have allied themselves with her are:, , and.
 * -|Frostguard=



"We are the chosen, destined to receive the gifts of the Watchers. Our faith is tested by bitter cold and endless winter. A crucible that separates the worthy from the unworthy, purging doubt, and leaving purity behind. The others fight like neglected children, petty squabbles that will amount to nothing in the end. We have purpose, to prepare this land for new masters. The Watchers return. Our ascendance is at hand." -

The Frostguard dwell hidden beneath an eternal winter, deep in the ruins of the ancient Freljord. The Frostguard obey their leader;. Concealed from the world in the far North of Freljord, the Frostguard archive of all Freljords archaic history. Though seemingly peaceful, the truth of the Frostguard's allegiance is far more disturbed. The world had forgotten the terrible enemy that ruled the Freljord long ago and was cast into the depths of the Howling Abyss following a long and brutal battle. And now, whilst the ignorant sleep, Lissandra plots to return her masters to their former glory. Only the trolls and their king,, have allied themselves with her.



Bilgewater
At least some inhabitants in Bilgewater are of Freljordian descent, and occasionally one finds inverted Freljordian longships against the carved cliff faces. Freljordian fishermen constantly trade with the nation.

Demacia
Demacia and the people that now make up Freljord have had a history of conflict, albeit nowhere near as grievous as the conflict between Noxus and the northern barbarian tribes. Both and  have been highly critical of Demacia’s neutrality during Noxus’ Barbarian Pacification Campaigns. In fact, Demacia had been quite protective of its territory, turning away refugees during the campaign’s more bloody episodes. Likewise, Demacia’s northern homesteads were oftentimes targeted by barbarian raiding parties. Both governments have a great deal of diplomatic work ahead of them before they can bridge the gap that spans decades of distrust.

Noxus
Freljord has ill will towards Noxus, especially the barbarian population. The Empire puts it's efforts into growing separatist ideas within Freljord, holding it back from ever truly challenging it as a nation.

Trivia
General=
 * Officially, Rioters explained that Freljord means "frozen ground" in unspecified Nordic dialects; however, the expected Old Norse forms would've been &, from  *fruzanō erþō.
 * Unofficially, Freljord better resembles unattested Old Norse &  from proto-form *frijahalsō erþō, lit. "free(-d) earth".
 * The history of Freljord is heavily featured on The Journal of Justice Issues 2 to 5. It narrates the crowning of and  as Queen and King of Freljord and the general background of the area.
 * The tribal division among the three best-known matriarchal ones mirrored in :
 * The peaceful, agrarian Avarosans embodied the workers;
 * The rugged, belligerent Winter's Claw embodied the warriors;
 * And the mystical Frostguards embodied the priests.
 * The three legendary sisters' names are Avarosa, Serylda and Lissandra.
 * The Lissandra of the three sisters is now  who hides behind the identity of modern-day Lissandra the Ice Dervish. She is therefore an ancient relative of and.
 * The, , , , and  are artifacts of the Iceborn.
 * The Guardian's Horn was made to warn Freljord when the Frozen Watchers returned.
 * ,, , , , are in some way thematically linked with Freljord.
 * Braum's Shield.jpgTrue Ice is a phenomenon that exists only in the coldest depths of the Freljord. A magical matter so cold it can never melt, master smiths have managed to craft this strange substance into powerful weapons and armor.
 * True Ice's crystalline structure seemingly can change, owing to in-universe thermochemical processes, producing various to make different weapons: from Avarosa's elastic bow to Trundle's rigid club; much like real-life, whose two best-known  are the soft  and the hard & brittle.
 * bow, shield,  bola, and  club Boneshiver are made from True Ice.  uses True Ice in his brews.
 * axes were tempered with true ice.
 * Dark Ice is True Ice that has been corrupted.
 * "Battle for Freljord" is an in-game event between the three Freljordian leaders,, and.
 * lived in Ancient Freljord when the Watchers attacked his area.
 * might have intervened the battle of the Watchers and the Iceborn.
 * The Frozen Watchers are believed to be trapped in the Howling Abyss.


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