Talk:Rabadon's Deathcap/@comment-177.32.29.127-20121030081424/@comment-5425711-20121119033650

IMO, the point is that mages needing a bunch of AP to scale well into late game actually need a hard AP item like this. If you simply remove an item that in a final build is giving 250+ AP a variety of mages wouldn't be even nearly as viable in long games. For the same reason you can't nerf it (not a lot at least, and that wouldnt solve your problem of giving just one stat).

But you can't make it retain that AP and add another stat. You would have to make it legendary and add more items to the receip (or make it build into something). And even if you don't and you just make a different stat "appear", you would have to pay it, and then you would be creating an obscenely expensive item (yeah trinity and infinity are also very expensive but they really give a lot of stuff).

I wouldn't like it even if you accept it to be very expensive, because what if you don't really benefit of that extra stat? either it would be still so mandatory that you would always pick it anyways (making it worse than it is now) or you wouldn't and lose the only big AP item... Maybe creating 2 or 3 legendaries with it would diversify the choice, but then you would truly have rabadons (as it is now) on EVERY single mage in mid game...