Talk:Zac/@comment-8506165-20141213034041/@comment-1330314-20150115172913

The only crowd control Amumu has beyond his ultimate is an 8-second cooldown, single-target stun. Zac has a 12-second cooldown AoE knockup and a 7-second cooldown AoE slow. Both are easier to land than Gragas's crowd control, and allow him to initiate from a much longer range. I'm not denying that Zac is weak (patch 5.1 is also going to screw him over even more with the double charges on ), but you can't just pretend he has nothing that makes him interesting on his own; it's not a good basis for discussing a champion with a healthy and unique playstyle. I also disagree with your intention to turn him into a bruiser: we already have a lot of bruisers in this game, and not enough tanks, so even if Zac's damage and bruiser-like play patterns were somehow the most interesting part of him (they're not), I'd still support making him more of a proper tank.

The change to the knockback I'm proposing is something along the lines of : the closer you are, the farther you get knocked back, so that you always get knocked X units away from Zac (probably a range that still allows him to follow up with W). That way, you'd get to split up the enemy team while still being able to hit them with your AoE.