Talk:Nidalee/@comment-3323227-20120121065602/@comment-128.153.200.178-20120121162401

Definitely sounds interesting. Lower mana costs are an absolute must on Nidalee, and the rework for Primal Surge gives her more support potential. The new passive makes it so you kind of HAVE to play AP Nidalee (which is what people should always be doing, IMO), and it gives her much more synergy with Guinsoo's and Lich Bane, even though she already had plenty of that anyways.

The missile speed buff to Javelin Toss is a nice addition. Oftentimes I'll hurl a Javelin at an opponent only to have it blocked by an incoming minion or dodged because a teammate used a knockback move at the wrong time.

Damage from multiple traps is a nice option, but I personally would have made the debuff stack from multiple traps instead. Something like "each subsequent trap will increase the debuff duration by 50%", maybe. As it stands, Nidalee's traps are better used for scouting and debuffing than they are for direct damage.

All things considered, I really like the rework you have in mind, and I'd love to see something like this in the future.

Personally, I'd be happy if they fixed her bugs, redid her art, and gave her a better model so she's not wearing Yordle Stompers anymore. But this works too. :)

Cheers!