Talk:Diana/@comment-25364408-20150415005126/@comment-10943377-20150415113324

Changing the numbers really would not help Diana in terms of identity, she would still be terrible at escaping only she dies faster. If she was an assassin she would always die faster than she can burst with reduced tanky stats.

If you went down this route of number changing the only viable choice is fighter/tank but that still isn't viable because she can't peel like over fighters or assassins. As a fighter her identity is more along the lines of Vi however she has a weaker form of cap closer and less CC. The E for Diana is a long cooldown knock up and not reliable for peeling due to its long down time and I doubt it will be reduced due to the ease of use.

I could present evidence about the balance of Kats numbers to Diana's all day but instead of debating the points I will just try and bullet point facts that effect the varying numbers.

 ·          Diana has a very obvious fight window (Passive Up & Q Mark)

 ·          Diana has inherently longer cooldown on her spell pool than Kat

 ·          Diana’s burst takes longer to output than Kat’s (and is dependent on set-up)

 ·          Diana is less safe (argument for high damage?)

Kat actually has a higher base damage burst combo assuming optimal fight conditions (ignoring Kat's resets) though it is usually unlikely for Kat to score an optimal fight (full channel). The reason Diana's base probably seems higher is because her optimal fight condition is a lot easier to achieve (passive & double R).