Jinx/Development

WORK IN PROGRESS

X WUZ HERE
By Jinx


 * ViSquare.png FATHANDS


 * Piltover Crest icon.png LAME-TOVER


 * Blast Shield.png WUSSY VEST
 * Vault Breaker.png FAIL TRAIN
 * Denting Blows.png LOVE TAPS
 * Excessive Force.png INSUFFICIENT FORCE
 * Assault and Battery.png POLICE BRUTALITY


 * Vi sTaNdS fOr STUPID. RuNnInG aLL oVeR ToWn WiTh SiLLy CaitlynSquare.png HaT LaDy, VI CoUlDnT sOlVe a CrImE iF A CrImiNaL sNuCk Up BeHiNd HeR aNd ShOt HeR iN tHe HeAd - I MeAn TuRnEd HeRsElF iN - WaiT WhaT wAs I sAyIng? oH YeAh, VI DoEsEnT GeT iT: RuLeS aRe MeAnT To Be BrOkEn, LiKe BuIlDiNgS, Or PeOpLe!!! IlL Be bAcK sOoN EnOuGh. No OnE DIE sCrEaMiNg WiThOuT ME!!!!



Mayhem everywhere you look
By 



The name's Vi. I'm an enforcer. And this is my town - Piltover. They call this place the City of Progress - or they did until she showed up.

Her name is. That's what they call her, anyway. No one knows who she is, or where she came from. This scrawny pain in the neck shows up one day, firing heavy guns in the air. And laughing - always with the laugh. I can't stand her.

Everything changed the day she arrived in town. They might as well call it the City of Crime. Panic among the people. Chaos in the streets. Mayhem everywhere you look.

The worst part is: none of it makes any sense. Ask her why she's doing it, and she'll give you a million different reasons. But the only one that matters is:

She's having fun.

Piltover is just a plaything to her. She's enjoying the time of her life, and she doesn't care who gets hurt.

Well, I'm here to shut down the party.

It doesn't matter what she wants. I don't care what her sob story is. I'm gonna put her away for a long, long time. And right before I do, I promise you: I'm gonna wipe that stupid grin off her face.

Permanently.



Jinx, the Loose Cannon, revealed
By Tyler 'RiotWenceslaus' Eltringham

Fire up your and take aim with a massive  as, the Loose Cannon. Packing major attitude and equipped with a cornucopia of carnage, Jinx is a marksman primed to leave your foes marked for demolition.

I=
 * Abilities
 * Get Excited!


 * -|Q=
 * Switcheroo!


 * -|W=
 * Zap!


 * -|E=
 * Flame Chompers!


 * -|R=
 * Super Mega Death Rocket!


 * Gameplay



Jinx is a versatile marksman armed with an arsenal of eclectic weapons. Her assortment of arms wreaks a ton of havoc, enabling her to deal brutal bouts of damage at the expense of mobility. One of the most important facets to playing Jinx is harnessing the power of to safely harass her enemies from a distance with her  before unleashing a hail of  pain when the moment calls.
 * Bot lane

Despite her lack of built-in escapes, Jinx stores a few maneuvers inside her hyperactive brain that help her avoid ganks. briefly snares encroaching junglers, a well-timed discourages pursuit and careful management of objectives provide a massive speed boost thanks to  triggering when a tower falls.

And towers will fall. Clearing waves through liberal use of her 's area of effect attacks, Jinx brings constant lane pressure. Keeping her opponents on their heels, or making it impossible for them to pressure her, helps ensure she makes it to the mid- and late-game stages where her tremendous potential truly shines.

One thing, though, that remains to be said: there's almost never a time when a isn't just about the best possible answer to any problem. Jinx's is a global execute that picks up speed as it hurtles towards an unsuspecting victim's facial area. Whether KO-ing a low-health enemy team during an early-level fight from across the map or nailing a retreating foe for the last-second kill, there's nothing a well-placed  can't do. Except hit non-champions. It can't do that.

Jinx begins to dish out the damage once teamfights break out. Lacking reliable peel or protection for herself, though, she relies on her positioning and her teammates to keep her alive while she sends her enemies screaming. Jinx's range and damage remain potent throughout the game, making her ideal in a composition built around long-range poke. In the heat of battle, using her and  from a distance helps whittle down enemies until she scores a kill, while  create zones that opposing champs would do well to avoid. Once triggers, Jinx unlocks her clean-up potential, quickly repositioning to avoid threats and mowing down stragglers trying to run away.
 * Teamfights

The Arsenal: Designing Jinx’s Zombie-Slaying Weaponry


Jinx is defined by her weapons. Fishbones and Pow-Pow are as much a part of Jinx’s personality as her manic smile and her contempt for the rule of law. So when the time came to give Jinx a zombie-slaying spin, the first priority was making sure we got her weapons right—for both the theme and the champion.

Artists Paul Kwon and Charles Liu worked together to give Jinx the arsenal any good zombie-slayer deserves.

The original concept for a zombie-killing Jinx was based on a familiar trope: the anime-style, schoolgirl-type monster slayer. The idea was shelved, though, when the skins team had difficulty figuring out how to make it right for Jinx and for League. “Doing a zombie-slayer thing without making it grotesque—it was hard,” explains Kwon. “In the end we weren’t really feeling it.” The idea wouldn’t surface again for over a year.
 * “What if I had a gun that shot other guns?”

When the team decided to revisit the zombie-killing concept, Jinx was the first champion on everyone’s mind. Kwon cut the sillier elements and started with a fresh angle: Jinx as real-world zombie apocalypse survivor. This second iteration was stylized and whimsical rather than grim, dark, and super-realistic. “We didn’t want something gritty and depressing,” he says. “We wanted something that would fit Jinx’s style.” With the basic tone established, work began on Jinx’s tools of destruction.

''“Jinx isn’t out there surviving, right? She’s out there slaying. She’s having a blast.”''

Kwon first looked to military weapons for ideas on Jinx’s signature arsenal. “Initially I was asking, ‘What would a real zombie survivor use in an apocalypse?’ The first iteration was Jinx with a ridiculous 50-caliber machine gun, a taser for the stun gun, and a Stinger missile for the rocket.” These real-world weapons filled the right roles in terms of Jinx’s kit, but didn’t really match her personality. Jinx isn’t the type to run around with someone else’s machine gun.



For the next iteration, the team tried a more over-the-top approach. “In the early stages, we always want to go crazy,” Kwon says. Going wild with concepts and pulling back via iteration is one of the ways League of Legends art teams infuse their work with fresh ideas. For a brief period, Jinx’s rocket was replaced with a chainsaw strapped to a propane tank. “It felt very Jinx to have this iconic zombie melee weapon being used as a projectile.”

The chainsaw idea sparked a major shift in the team’s approach to the new skin. “We started thinking about the concept of what a slayer is compared to a survivor,” says Kwon. “Jinx isn’t out there surviving, right? She’s out there slaying. She’s having a blast.” This switch in perspective was the key moment in defining what Slayer Jinx would become.


 * “I really need a new gun. But don’t tell my other guns.”

The next iterations on Jinx’s arsenal were designed with the slayer concept in mind along with another major tenet: These are weapons Jinx made herself. Liu offers a look into the thought process behind the new direction: “We ended up with the idea of a post-apocalyptic world where nothing is being manufactured. Everyone has to make their own weapons.” This design philosophy is evident in Jinx’s new arsenal; each item is pieced together from something else. The machine gun, for example, is based on a V-twin motorcycle engine, while the rocket launcher uses elements of a propane tank and hydraulic rescue tools.



The chainsaw projectile didn’t survive this round of tweaks. “We liked the chainsaw as an idea,” explains Liu, “but the speed at which the rocket fires and the way it would need to be animated caused some clarity issues and made the rocket less readable.” For a new approach, the team turned to Jinx’s interactions with her weapons. “Jinx cares about her weapons; she talks to them,” says Liu. “So we played with a bunch of different types of faces to find something that would fit Jinx, the slayer theme, and the gameplay stuff. We can’t mess too much with the silhouette or the animation rig, but we have some wiggle room.” The new design featured a snapping mechanical jaw with a painted-on face (presumably added by Jinx herself).



With some severed-head chompers and a final pass on character styling, Slayer Jinx was ready to take on the zombie hordes. Concludes Liu, “We love these champions. We want their skins to be awesome. And with Jinx, it’s all about the guns.”

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 * Related Music