Talk:Urgot/@comment-10880231-20140110193911/@comment-8267817-20140114141539

I don't even know where to start here, honestly you are making him OP, a 5% damage increase and 20% damage reduction to the target of his auto attacks that have a whopping 700 range is a bit much.

The W makes no sense, it is like a worse version of a Nautilus shield, but the fact that it has a down time of 2 seconds if you can't rip through it during the duration is insane.

The Q is just bogus, you give him true damage, that costs less mana than before, and locks on to anyone he has auto attacked (with his now 700 range I might add), as opposed to actually having to land a ground targetted ability. You are making his job far too easy.

The proposed E doesn't really make sense for him, sorry, he is out to kill people, not part of a riot squad, not to mention having no scaling makes it near useless late game, where he is already bad. As an afternote, would the blast still knock them back even on the edge? The shockwave is the most damaging part of an explosion, the whole thing should function as a knockback, knocking them to the edge of the blast, while it should stun them for the duration of the knock back and then blind them for a brief moment.

Your version of his R is probably the lamest version of a pull that I have seen, no offense. Instant position reverse, and he loses his tank steroid afterwards. That would be like Blitz losing his passive when his rocket grab was on cooldown, and then making the CD on it 60 seconds at max rank. Oh, and it has the side effect of throwing him into the enemy team.

Your rework takes his good early game, stomps on it, and then throws his already bad late game and kicks it straight into the pit of death.

I apologize if that review sounds harsh, I was trying to be funny for some of it, which rarely works out.