User blog comment:Emptylord/Blogs/Time-themed abilities/@comment-1330314-20131223203736

Foresight/Paradox looks like a fantastic tradeoff between protection and additional power. I do think its passive needs a limitation, however: at maximum rank, you'd get to have a triple spellshield in less time than it takes a Banshee's Veil to regenerate. The spellshield component needs its own cooldown independent of rune generation, which would have to start a lot higher (an 18-second spellshield is already better than its equivalent item) and decrease by only a small amount per rank, to prevent Zilean from passively blocking the entirety of an enemy AP carry's burst. Alternatively, instead of generating runes (which would still end up with Zilean having a silence lasting up to 3 seconds, which itself is overwhelmingly strong), Zilean could instead have a spellshield that would refresh after a duration and be able to consume it to provide a massive buff in utility or a large amount of crowd control.

By extension of this, the version of Future Sight I propose would be the following: "Zilean anticipates his enemies' decisions and generates a protective rune every X seconds, and can store up to 3 runes. As long as Zilean is in possession of a rune, he will block the next enemy ability inflicted on him, consuming a rune. This effect has a X second static cooldown before it can occur again."

I guess I might as well transport some of my Zilean kit over to here:
 * Zilean can cast basic abilities while they are on cooldown. This puts Borrowed Time on static cooldown, during which this effect is disabled.
 * This is basically Rewind in passive form, with the focus being on one particular ability instead of it working as a general reset. The cooldown decreases as Zilean levels up, but can't be reduced by cooldown reduction, to prevent overscaling.


 * Zilean lays down a bubble of accelerated time which lasts for 3 seconds. Allies within the bubble gain bonus attack speed and cooldown reduction. This effect persists for 2 seconds after leaving the bubble, and ignores Zilean's own cooldown reduction cap.
 * Basically a support-oriented ability that speeds up the flow of combat on his team's side. The interaction with Zilean's cooldown reduction cap is there to not lock him out of CDR builds.

The other abilities are tweaked versions of Zilean's kit, and differ mainly in numbers and scalings.