Talk:Kayle/@comment-74.216.12.150-20121225112540/@comment-189.123.4.173-20121227151702

personaly i dont even see the reason behind LS either

mid game Kayle without any items is 40/60% magic/physical damage then why the heck you want to do a % increase of only one part of it?

which is why i like going mostly AP(nashor's tooth/malady) on kayle, that ends keeping her damage split between both sources of damage and that does nearly same effect of of using armor reducing items since if you gear for one defense the other part of her damage bypasses it

of course that is a tradeof for not having crits, but kayle is a fighter not a ad carry and by going AP you get better scalling on her other skills so more utility in teamfights and generaly i find you have more options to finish your build by going in that direction