Talk:Kha'Zix/@comment-5663971-20140613141438/@comment-5663971-20140614012613

Being a squishier fighter without actually dealing more damage IS a disadvantage for him. He should be dealing more than the average fighter. If you are a squishy and you got caught in the jungle with an enemy Kha, he can't burst you, but you shouldn't be able to survive. Kha'Zix should stick like glue.

I agree, though, this isolation mechanic is hard to apply. Who are you going to get isolated in the laning phase? the jungler maybe, but he's roaming too. junglers gank lanes, but this mechanic hampers the ability to do just that. Isolation, too, relies SOLELY on enemies. You can't force or control them from huddling up.

Let's agree that the adaptation at 3 stages of the game is often overlooked. People tend to follow evolutions like a skill order, not a build order.

What we have is:

Kha'Zix NEEDS to deal higher damage.

Kha'Zix NEEDS to not be out damaged.

Isolation mechanic should be easier to use to help ganks.

Isolation mechanic relies solely on enemies.

Evolution does not address different problems @ levels 6, 11 and 16.

My belief is that this "DPS Assassin" identity should be addressed and created. DPS Assassins should have the LARGEST damage outputs in the league, possibly even more than crit builds. DPS assassins should be strong against most enemies ALONE(even bruisers and tanks), but weak against BURST and ENEMY FOCUS. They should strive around having JUNGLE VISION, but not so much in LANE GANKING. They deal their damage over longer windows of time, but they have mechanics to ensure this window is hard to remove/counter.