User blog comment:Ricoindigo/WORK IN PROGRESS : Mage update patch for Season 6/@comment-24385282-20160212202355

This is my comment from another page about the rework, I just thought I would add it here so you can see the ideas I had about Minion Mancer vs. Harbinger of Doom:

"Imo, Malz is the perfect candidate for being a minion-mancer, but that should be combined with his fantasy of the harbinger of inevitable doom. At the cost of damage, Malz should be able to summon way more and be able to command them better. If you've seen Willbachbakal's custom support patch notes for, I'm thinking he should have something along those lines done to him. It's never gonna happen to Zyra (nor  nor  - though possibly to , but who really knows with him), but there are tons of players who back the minion-mancer fantasy version of Malzahar.

With less damage from his abilities and a little less damage from his minions, he could summon them twice as fast with spell casts, whenever he kills champions or a certain number of non-champion units, when using certain combos, etc. Plus basic attacks could direct their targeting (though secondarily to ). All the while, his other abilities could be changed to have a DoT focus. However, he wouldn't just be poisoning his enemies, his DoTs would ramp up in damage per tick depending on the number of Voidlings out. Things like 10 magic damage per second for 5 seconds, multipled by half the number of Voidlings every tick, or something similar.

As the minion-mancer/puppeteer, he'd end up with massive armies of Voidlings. As the harbinger of inevitable doom, his damage would have the potentially to rapidly increase, dealing immense damage with the final tick of a DoT. And they would be able to work together. A problem might be that balancing him could prove difficult, I'm not really sure though. I just have ideas for the mechanics :)"