V9.12

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Cooldown changed to seconds from 15 at all levels.
 * Bonus healing changed to self-healing only from all incoming healing.
 * No longer revives Aatrox over seconds upon landing a takedown.
 * Bonus healing changed to self-healing only from all incoming healing.
 * No longer revives Aatrox over seconds upon landing a takedown.
 * No longer revives Aatrox over seconds upon landing a takedown.


 * General
 * New visual effects.
 * New visual effects.


 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.
 * Cooldown reduced to seconds from.


 * Stats
 * Base attack damage increased to 60 from 58.
 * Base attack damage increased to 60 from 58.


 * Stats
 * Base magic resistance reduced to 26 from 32.
 * Target range reduced to 775 from 850.
 * Cooldown increased to seconds from.
 * Target range reduced to 775 from 850.
 * Cooldown increased to seconds from.


 * Slow strength increased to 35% from 25%.
 * Bonus movement speed duration increased to seconds from.
 * Mana cost reduced to from.
 * Bonus movement speed duration increased to seconds from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.


 * General
 * New visual effects.
 * Base shield strength increased to from.
 * Mana cost reduced to from.
 * Base shield strength increased to from.
 * Mana cost reduced to from.


 * Fixed a bug where stack duration was shorter then intended.
 * Fixed a bug where stack duration was shorter then intended.
 * Fixed a bug where stack duration was shorter then intended.


 * - Full Relaunch
 * General
 * Complete visual upgrade across all skins.
 * New artwork for, , , and.
 * Tweaked artwork for and.
 * New voice over.
 * New lore.
 * Stats
 * Base movement speed increased to 335 from 325.
 * Base attack speed increased to from.
 * Base attack damage increased to 65 from 61.
 * Base armor increased to 39 from 25.
 * Base magic resistance reduced to 32 from.
 * Base health increased to 575 from 530.
 * Attack speed growth reduced to 1% from %.
 * Attack damage growth reduced to 4 from 5.
 * Armor growth increased to 4 from.
 * Magic resistance growth increased to from.
 * Health growth increased to 90 from 78.
 * Health regeneration growth increased to from.
 * (Innate)
 * (Q)
 * (W)
 * (E)
 * (R)


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.


 * Stats
 * Base mana reduced to 300 from 400.
 * Base mana regeneration increased to 8 from 6.
 * Ability damage and shielding are increased by.
 * Casting a basic ability reduces basic ability cooldowns by 1 second.
 * Ryze gains bonus mana.
 * If Ryze consumes 2 Runes, he no longer shields himself for   damage for 2 seconds. He still gains the bonus movement speed.
 * Spell ranks reduced to 5 from 6.
 * Bonus damage changed to from.
 * Bonus movement speed changed to % from %.
 * Base damage changed to  from.
 * Ryze's other basic abilities no longer resets Overload's cooldown.
 * AP ratio reduced to from.
 * Damage no longer scales with.
 * Cooldown increased to 10 seconds from 6.
 * Mana cost increased to 60 from 40.
 * Now for 35% for  seconds rather than  for  seconds.
 * now converts the to a  rather than increasing the crowd control duration.
 * Base damage increased to from.
 * Mana ratio increased to from.
 * Mana cost changed to from.
 * AP ratio reduced to from.
 * Damage no longer scales with.
 * If Rune Prison is cast against a champion, it shields Ryze for  for 4 seconds.
 * If Rune Prison is cast against a non-champion, it restores.
 * Cooldown increased to 16 seconds at all ranks from.
 * Now always spreads when it hits an enemy.
 * Bounces now also spread when hitting enemies marked with Spell Flux.
 * Bounces no longer damages enemies hit for half damage.
 * No longer spreads Spell Flux on kill.
 * Base damage reduced to from.
 * Mana cost reduced to from.
 * Cooldown increased to 4 seconds at all ranks from.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Damage no longer scales with.
 * Bounce range reduced to 250 units from 350.
 * Bounce range between champions, large minions and large monsters increased to 400 units from 350.
 * Mana cost changed to 80 at all ranks from.
 * Spell ranks increased to 3 from 2.
 * Now increases increased damage to % against targets with.
 * Immediately casts at maximum range when attempting to cast beyond maximum range.
 * Minimum cast range increased to 1000 units from 730.
 * Maximum cast range increased to 3000 units at all ranks from.
 * Cooldown changed to seconds from 180 at all ranks.
 * Now requires an ally nearby to cast.
 * Increases  scaling to.
 * Spell ranks increased to 3 from 2.
 * Now increases increased damage to % against targets with.
 * Immediately casts at maximum range when attempting to cast beyond maximum range.
 * Minimum cast range increased to 1000 units from 730.
 * Maximum cast range increased to 3000 units at all ranks from.
 * Cooldown changed to seconds from 180 at all ranks.
 * Now requires an ally nearby to cast.
 * Increases  scaling to.


 * Base damage increased to from.
 * Now can store up to 2 charges.
 * Now deals 30% damage to minions who aren't his primary targets.
 * AD ratio increased to from.
 * Radius reduced to 250 units from 400.
 * Detonation radius against minions reduced to 180 units from 200.
 * Detonation base damage reduced to from.
 * Detonation AP ratio reduced to from.
 * Base heal strength increased to from.
 * Heal AP ratio increased to from.
 * Cooldown increased to seconds from.
 * No longer shields for  for 2 seconds upon dashing.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.
 * Heal AP ratio increased to from.
 * Cooldown increased to seconds from.
 * No longer shields for  for 2 seconds upon dashing.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.
 * Now shields for  for 2 seconds if he hits an enemy champion or monster.


 * Fixed a bug where casting during Devour against non-champions would have no mana cost.
 * Allies can no longer release themselves from Devour early while affected by immobilizing crowd control.
 * Champion regurgitate lockout time after animation reduced to seconds from 1.
 * Allied champion regurgitate range reduced to 250 units from 400.
 * Regurgitate base damage reduced to from.
 * Regurgitate health ratio increased to  from.
 * Allied champion regurgitate range reduced to 250 units from 400.
 * Regurgitate base damage reduced to from.
 * Regurgitate health ratio increased to  from.


 * General
 * New visual effects.
 * New visual effects.


 * AP ratio increased to from.
 * AP ratio increased to from.
 * AP ratio increased to from.


 * General
 * No longer shows and  range rings and  gutters in spectator.
 * Stats
 * Base health increased to 480 to.
 * Mana refund reduced to from.
 * Shield AP ratio reduced to from.
 * Missile spawns in the appropriate place while attached.
 * Enemies now gain an assist on Yuumi if they damage an attached ally.
 * Adaptive force changed to (+ %) from %.
 * Dash is now interrupted by any immobilizing crowd control.
 * Fixed a bug where trying to attach to a champion out of range would unintentionally detach Yuumi.
 * Now gets visuals when her ally is stealthed.
 * Now sees a ring around the ally she's attached to.
 * Dash is now interrupted by any immobilizing crowd control.
 * Fixed a bug where trying to attach to a champion out of range would unintentionally detach Yuumi.
 * Now gets visuals when her ally is stealthed.
 * Now sees a ring around the ally she's attached to.


 * Base damage increased to from.
 * Knockback changed to 250 units away from Zac from 400 units away from Zac's center.
 * Now spawns one per bounce you land on an enemy champion.
 * Knockback changed to 250 units away from Zac from 400 units away from Zac's center.
 * Now spawns one per bounce you land on an enemy champion.
 * Now spawns one per bounce you land on an enemy champion.


 * General
 * New visual effects.
 * New visual effects.

Items

 * Health restored per charge increased to 150 from 125.
 * Mana restored per charge increased to 125 from 75.
 * Charges reduced to 2 from 3.
 * Duration of regeneration increased to 15 seconds from 12.
 * Touch of Corrupting damage-over-time reduced to 15 at all levels from.
 * Touch of Corrupting damage-over-time reduced to 15 at all levels from.

Howling Abyss

 * Map-specific balancing
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 5%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Decreases incoming damage by 5%.
 * Incoming damage modifier changed to 0% from -5%.
 * Incoming damage modifier changed to 0% from -5%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to -8% from -5%.
 * Bonus damage dealt changed to +5% from +10%.
 * Bonus damage dealt changed to +5% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Damage dealt increased by 5%.
 * Decreases incoming damage by 5%.
 * Incoming damage modifier changed to +10% from +8%.
 * Bonus damage dealt changed to +12% from +15%.
 * Bonus damage dealt changed to +10% from +5%.
 * Incoming damage modifier changed to -12% from -10%.
 * Bonus damage dealt changed to +8% from +10%.
 * Incoming damage modifier changed to -8% from -10%.
 * Bonus damage dealt changed to +12% from +18%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to -15% from -10%.
 * Incoming damage modifier changed to +15% from +12%.
 * Healing modifier changed to -18% from -15%.
 * Shielding modifier changed to -18% from -15%.
 * Bonus damage dealt changed to -5% from -6%.
 * Incoming damage modifier changed to 0% from +6%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Bonus damage dealt changed to +5% from +10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Bonus damage dealt changed to +8% from +10%.
 * Incoming damage modifier changed to -8% from -10%.
 * Bonus damage dealt changed to +12% from +18%.
 * Decreases incoming damage by 5%.
 * Bonus damage dealt changed to -15% from -10%.
 * Incoming damage modifier changed to +15% from +12%.
 * Healing modifier changed to -18% from -15%.
 * Shielding modifier changed to -18% from -15%.
 * Bonus damage dealt changed to -5% from -6%.
 * Incoming damage modifier changed to 0% from +6%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Bonus damage dealt changed to +5% from +10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Bonus damage dealt changed to 0% from +8%.
 * Incoming damage modifier changed to -5% from -8%.
 * Bonus damage dealt changed to +5% from +10%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Increases incoming damage by 5%.
 * Incoming damage modifier changed to +5% from +8%.
 * Incoming damage modifier changed to +5% from +8%.