Talk:Kindred/@comment-26219948-20150915192402/@comment-26990226-20150915225855

@Chevchenko your logic is flawed. Execution is only one factor when you put in:

-Counter-play

-Items

-Ally/Enemy Team Composition

-Ally/Enemy Team Synergy

-Ally/Enemy Team Positioning

-How fed the enemy team is.

Have you ever played a game as Kat and ended up winning when you were behind 0/3? Drop two kills as Kat and you've pushed yourself very far behind in game. She's a champion that requires you get ahead to stay ahead, OT, you're behind. Let's say you're Katarina and you're fed. You've obviously become priority target. No one in your team has an initiate ability, do you use your combo and then zhonya's and wait for your team to go in after you the minute you shunpo in on their ADC? What if no one follows in behind you? (Believe me, that has happened countless times). Katarina is not a "noob champ".

And with Syndra, in theory, her kit is 'easy to execute' but when you put in the factors listed above, all of a sudden you don't know whether to stun the fed Zed, or the Fizz jungle that just landed an ult, or the ADC that's hacking away at your tank or whether to use your ult first and then get a wide range stun.

And while you say Ezreal has more difficulty than other champions, he has the safety of long range skill shots and a pretty wide blink. So don't try to pull that, because Jinx is harder than Ezreal and so is Zyra. You'll find that a lot of champion who are autoattack based or champions that lack skillshots are often more frustrating to play because you're more team reliant and I think that's what makes a champions difficulty higher.