Talk:Thresh/@comment-5922618-20130127225749/@comment-87.180.81.245-20130130085530

Did people complain like that when Lulu was mostly played mid even though she was marked as a support?

Anyways, I don't see a problem with people trying out stuff with characters they're not intended for, especially when the hero in question just came out. For example, yes, Thresh's Q needs to charge for several seconds before the onhit effect reaches its maximum damage, but what people seem to ignore is that he's gaining the amount of souls he collected as a flat amount onto every attack plus an extra amount from how much time it takes between two auto attacks. Full-on AD Thresh is bullshit, yes, but given how much armor you're getting from just collecting souls, you could build stuff like Frozen Mallet which not only complements your armor but also makes it easier to stick to people while your ulti is off cooldown.

Is playing Thresh as anything but support viable? Maybe, maybe not. Too early to tell. But at least people are trying it out instead of going "well, I shouldn't build this way because X says so, so I won't build him that way". Though, of course, that only makes sense as long as the character in question has anything in his abilities to complement those build decisions (for example, AD Carry LB is a funny idea because she has two built-in blinks with decent cooldowns allowing her to position more easily, while AP Garen is just plain retarded because he has literally nothing that scales off AP). Again, not talking about whether or not it's viable, but rather trying to experiment with what we got at hand.