Talk:Warlord (Season 2014 Mastery)/@comment-1957439-20141114163149

We will look back on Season 4 and see a bad attempt by Riot to appease players looking for equal opportunities to play AD champions like AP champions.

In truth, the steady increase in AD-based champions ( and are good examples of this, but  applies just as much and has been around far longer) and marksmen with remarkable AD ratios especially (duh,, but also  and , and I wouldn't be surprised to learn that  has remarkable spell damage based on AD) has warranted some kind of response from Riot for a while. I wouldn't say that this was the best approach, but it was the simplest.

Mechanically speaking, Warlord is for minmaxing derp hounds with aggressive kits and genocidal ratios, or for the casual player that "likes more AD" but probably could've found better places for the points.

Personally, I use for an AD  build...much to the same tune as that "minmaxing derp hounds" remark, but I understand why I use it and the effects it has on my overall reliability in competitive matches. Not sure if it's more derp or less derp to run this alongside a full Scaling Attack Damage rune page. I would vote for "more derp", probably.

This mastery, when taking into account various resistances, ability ratios, and the opportunities you have to make the most of it, falls short in being a powerful tool because Bonus Attack Damage is BAD (get it?) and three mastery points are easily spent somewhere else (probably in another tree, since you should avoid going over 21 points in any tree if you can help it).