User blog comment:GreenMoriyama/Sauna, the Yordle-Brawler/@comment-27175337-20151115045444/@comment-3391671-20151117010029

I thank you very much for taking your time to review my champion. I'll also do my best to take into consideration your thoughts as I respond to what you had to say about this concept.

I'm glad the creation and lore appeal to you. It was truly due to it that I was able amass together the loose concept she was before ( as I've mentioned in the development section). I do agree that there are quite some similarities to Vi, and that could get in the way of people liking her (due to being a seemingly clone to her), but I have mentioned a few comments down about my thoughts of their similarities and differences.

To me, I prefer to think that too much is better than too little at times; that's just how it has rolled, whether people like it or not. Thus, I have tuned many items down, and if it still seems to be packed...just have to tune it down again where it is necessary.

Not skipping your clause about skill and function, but I hope my response on abilities will clarify it a bit.

P: Blinds do nullify a majority of her kit (Q, W and first-active R), but as I look up how blind affects champions, she can still use her E, and her Q may still work as it is a modified basic attack. Her passive W may or may not work if it's blinded or not. As for the fury system, I didn't consider the fact that people wouldn't like to burst their brains for math. Even then, whether or not if it'll be a revamp work, I would have to take some time to reconsider how to make her Fury system function.

Q: Extra attack range works like Rengar's Unseen Predator or Udyr's Bear Stance attack: it's a basic-attack dash (in this case, a mini-dash similar to Udyr's). I can tone down range, but my thought was that she dashes a short range to reach her target. As for the on-hit effect, before it was an "on-hit everything" (but just as you explained, all everything makes stackable items OP). I can remove the reset, but I would still like one or two hits to activate an on-hit.

W: The no unit collision can be remove, along with the cleanse. Or as you recommend, remove the shield to keep the others. While I did not have Vi in mind when making Sauna's abilities, I cannot deny the truth of it if they seem so similar. As for the passive stacks...I might just be thinking too realistically, but I would consider that people start getting heated up the more they punch, not how long they fight.

E: "See below"? :3

R: A lot of values...Sauna Patch V1.00 would like a talk!

Jokes aside, it may be just me, but as of now, I do not see her ult having too many values (as it has been quite simplified from the overload it was before). As for her E...that can be worked on (such as removing on-target damage or values and simplifying it). Bashing her head would IMO detract from her concept. A juggernaut route may not sound bad...but I would have to take some time to reconsider her abilities and other items.

TLDR: I'll see to making Sauna a more reliable and solid champion, unique from Vi if possible! Your input has been lovely and wish to hear more from you. Thank you.