V5.11

"Greetings, Summoners.

Welcome to patch 5.11 - the one where we buff Caitlyn and roll out some pretty significant changes to Twisted Treeline. That Caitlyn is being buffed isn't a milestone in itself, but when you consider how long it's been since we've given the Sheriff of Piltover any attention (hint: a long time), it's at least worth a novelty mention in the foreword. So here you go, Caitlyn. A foreword mention and a patch note.

Moving on.

As League continues to evolve through the regular season, we remain committed to our pursuit of champion diversity in as many different ways as possible. Today we looked at some of the highs and lows of the champion viability ladder and chose a few we could prod closer to the center. In some cases (like Katarina, LeBlanc, and Hecarim), we had champions putting out high amounts of oppressive (one might say frustrating) power, which ultimately translated to investigation tasks for us to deflate some strengths (or highlight weaknesses) without just kicking them to the curb. On the other end of the spectrum, we wanted to highlight certain unique strengths on undervalued champs with things like Caitlyn's Headshot upgrade, Aatrox's bloodier passive, or Kha'Zix's buffed isolation range (technically it's reduced, but in a good way).

We also have some pretty big updates heading to everyone's favorite (one might say only) Twisted Treeline. We were in the process of doing a large cross-map consistency pass for all alternative map modes in League of Legends (you might remember our work on the Howling Abyss), and felt we could also do some broad balance adjustments while we were here. Check out the Twisted Treeline section of the patch notes for more information, because there's a lot of it.

And that about encapsulates the contents of this patch. For those of you struggling to keep up in your games of League, we're always striving to ensure you won't be stuck up the river without a paddle. That said, if conventional means don't work, be careful who you call when seeking help; there's all sorts of things out there, preying on the wishes of desperate people. Mope, and you mope alone - laugh, and the world laughs with you. Or so they say.

Boy that was cryptic."

- Chris "Pwyff" Tom and Patrick "Scarizard" Scarborough

New Skins in the Store
Celebrate the release of with the following Prehistoric Skins:

PVP.net

 * Diamond V
 * Smoothed out LP gains for most players.

General

 * Combat Text
 * Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion.
 * Cleaned up a number of bugs and nuances.


 * Skillshots
 * The fundamental mechanics that govern skillshots has been re-written - which should vastly improve responsiveness, hitting when it looks like it should hit and missing when it looks like it should miss; as well as no longer hit targets behind the caster; no longer firing backwards if the caster dashes; and so on. For example, this bug should no longer happen.
 * Any bugs should be reported here.


 * Champion Mastery
 * At rank 5+, the Mastery Emote is visible to the enemy team.


 * Recall
 * The Shop will now close if recall is interrupted.
 * Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. Unknown to what standard, although the post seems to imply the delay is intended.

Champions

 * Champion Rework / New Champion Teaser
 *  was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.


 * Performing a /taunt, /joke, /dance or /laugh in the river will invoke a mocking, guttural, yet slightly underwater-y laugh. This can only be triggered once per player.
 * The first time a player dies they will hear the same laugh, heard only by the dead player.


 * Cooldown reduced to from 225 seconds at all levels.
 * Cooldown reduced to from 225 seconds at all levels.


 * The flurry no longer occurs against structures.
 * Damage reduced to from.
 * The hawk's vision now updates more seamlessly while in flight.
 * The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
 * The hawk's vision now updates more seamlessly while in flight.
 * The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
 * The hawk's vision radius while in flight has been reduced to 1000 units from 1500.


 * Soldiers no longer spam their autoattack animation while idle.
 * Soldiers no longer spam their autoattack animation while idle.


 * If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
 * Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.
 * Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.


 * Now ignores 50% of the target's Bonus Armor against enemy champions.
 * Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm. It is now always 1.1 seconds.
 * Fixed a bug where certain dashes could pass over the trap without triggering it.
 * is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
 * Fixed a bug where certain dashes could pass over the trap without triggering it.
 * is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
 * is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.


 * Stats
 * Movement speed reduced to 340 from 345.
 * Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
 * Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
 * Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
 * Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
 * Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
 * Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
 * Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.


 * The amount of bonus attack damage granted is now checked every 0.25 seconds instead of every 1 second.
 * The bonus movement speed is now additive instead of multiplicative.
 * The bonus movement speed is now additive instead of multiplicative.
 * The bonus movement speed is now additive instead of multiplicative.


 * General
 * /  can no longer be ranked and will automatically improve at levels 6, 11 and 16. Values unchanged.
 * Each of Jayce's basic abilities now has 6 ranks.
 * Base damage changed to from.
 * percentage progression remains unchanged and is %.
 * Cooldown progression remains unchanged and is seconds.
 * Mana cost progression remains unchanged and is mana.
 * Base damage changed to from.
 * Mana refund per basic attack progression is unchanged and is.
 * Max. Health ratio changed to from.
 * Cooldown changed to seconds from.
 * Mana cost progression remains unchanged and is mana.
 * Max damage to monster progression remains unchanged and is.
 * Base damage changed to from.
 * Mana cost progression remains unchanged and is mana.
 * Damage modifier changed to % from %.
 * Cooldown changed to from.
 * Movement speed bonus progression remains unchanged and is %.
 * Mana cost progression remains unchanged and is mana.
 * Damage modifier changed to % from %.
 * Cooldown changed to from.
 * Movement speed bonus progression remains unchanged and is %.
 * Movement speed bonus progression remains unchanged and is %.
 * Movement speed bonus progression remains unchanged and is %.


 * Damage reduced to  from.
 * Damage reduced to  from.


 * Isolation radius reduced to 425 from 500.
 * Isolation radius reduced to 425 from 500.


 * Dash speed reduced to 1300 from 1600.
 * Missile width reduced to 55 from 70.
 * Improved the rate at which the ability checks if the tether is broken by 400%.
 * Fixed a bug where the ability would not root targets if they were protected by when hit initially, even if the shield was broken before the ability resolves.
 * Improved the rate at which the ability checks if the tether is broken by 400%.
 * Fixed a bug where the ability would not root targets if they were protected by when hit initially, even if the shield was broken before the ability resolves.


 * - Rework
 * % increased Armor.
 * For the next 6 seconds, Malphite's basic attacks deal  bonus physical damage to his target and surrounding enemies.
 * Attacks during the active now properly display the ability's AoE.
 * Attacks during the active use the critical strike animation.


 * The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
 * The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).


 * A second attempt at fixing the bug from V5.10 where stacks where being generates on-click rather than after his ability's cast times - i.e. he will not gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to .
 * A second attempt at fixing the bug from V5.10 where stacks where being generates on-click rather than after his ability's cast times - i.e. he will not gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to .


 * Updated the gameplay to match the change that erroneously only affected the tooltip last patch. Target's maximum health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6 % from 4 / 5 .5 / 7 / 8.5 / 10 %.
 * Updated the gameplay to match the change that erroneously only affected the tooltip last patch. Target's maximum health ratio reduced to 4 / 4.5 / 5 / 5.5 / 6 % from 4 / 5 .5 / 7 / 8.5 / 10 %.


 * General
 * Base magic resistance increased to from 30.
 * Magic resistance growth increased to from 0.
 * Cooldown reduced to from 9 at all levels.
 * Energy cost reduced to from 100 at all ranks.
 * Energy cost reduced to from 100 at all ranks.
 * Energy cost reduced to from 100 at all ranks.


 * While active, Shyvana's attacks will deal as bonus magic damage.
 * Fixed a bug where Burnout had double the AD ratio while in Dragon Form.
 * Fixed a bug where Burnout had double the AD ratio while in Dragon Form.


 * Duration of initial speed boost reduced to seconds from . Total duration unaffected.
 * Duration of initial speed boost reduced to seconds from . Total duration unaffected.

Summoner Rift

 * Porowl.jpg hoot
 * A porowl has been added.

Crystal Scar

 * Visual Upgrade
 * Textures upgraded to reduce noise (unnecessary detail).
 * Minions have been upgraded to match Summoner's Rift.
 * Purple Team has been updated to Red Team.

Gameplay

 * General
 * Death timers increased to from 15 + (1 level).
 * Cumulative experience per level changed to:
 * PBE:
 * Live:


 * Visual Upgrade
 * Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift.
 * Purple minions remain purple.
 * Golems updated to resemble the.
 * now uses the buff-monster health bar.


 * Minions
 * All minions are now worth 3 more gold.


 * Altars
 * No longer grants bonus gold, ability power or attack damage.
 * Controlling one altar now grants 10% bonus movement speed.
 * Controlling two altars now grants: "You restore on minion/monster kill."


 * All Turrets
 * Reinforced Armor improved to 200 from 75.


 * Outer Turret
 * Now an "inner" turret.


 * Damage reduced to 160 from 190.
 * Armor increased to 100 from 67.
 * Gold reduced to 100 from 150.
 * Experience removed.


 * New Outer Turret
 * A new turret has been added to the lane.
 * Health implemented at 1850.
 * Armor and magic resistance implemented at 50.
 * Damage implemented at 152.
 * Gold implemented at 100.


 * Inhibitor Turret
 * Armor increased to 100 from 6.
 * Attack speed increased to 1.25 from 0.83.
 * Damage reduced to 152 from 190. Patch notes state 170 (unchanged), but this reflects neither the live value nor the PBE value.
 * Gold reduced to 100 from 150.
 * Experience removed.


 * Nexus Turret
 * Armor increased to 100 from 67.
 * Damage reduced to 150 from 180.
 * Attack speed increased to 2.5 from 0.83.
 * Gold reduced to 100 from 150.
 * Experience removed.

Jungle

 * General
 * Monsters now start at level 2.
 * Respawn timer on monsters reduced to 70 seconds from 75 seconds.


 * Damage reduced to 70 from 73.
 * Health reduced to 1240 from 1440.
 * Gold increased to 69 from 66.
 * Gold increased to 69 from 66.


 * Damage reduced to 33 from 35.
 * Health reduced to 480 from 540.
 * Gold increased to 21 from 18.
 * Gold increased to 21 from 18.


 * Damage reduced to 40 from 42.
 * Health reduced to 1120 from 1320.
 * Gold increased to 51 from 48.
 * Gold increased to 51 from 48.


 * Damage reduced to 15 from 16.
 * Health reduced to 390 from 420.
 * Gold increased to 17 from 14.
 * Gold increased to 17 from 14.


 * Damage reduced to 52 from 55.
 * Health reduced to 1050 from 1200.
 * Gold increased to 45 from 42.
 * Gold increased to 45 from 42.


 * Damage reduced to 18 from 20.
 * Health reduced to 230 from 250.
 * Gold increased to 17 from 14.
 * Gold increased to 17 from 14.


 * Vilemaw's respawn timer has been added to the tab menu.
 * Respawn timer increased to 6 minutes from 5.
 * Health increased to 5500 from 3500.
 * Attack damage reduced to 100 from 113.
 * AOE slam attack range increased. Ranged champions should no longer be able to exploit the range to kill Vilemaw's safely.
 * Corrosion now also reduces attack speed, in addition to armor and magic resistance.
 * Removed a few blind spots in Vilemaw's range.
 * Duration increased to 3 minutes from 2 minutes.
 * No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration.
 * You are and grants  to nearby allied minions, which empowers them similar to.
 * In addition to the below empowerments, this unit will briefly enemies minions that gets too close.
 * You are and grants  to nearby allied minions, which empowers them similar to.
 * In addition to the below empowerments, this unit will briefly enemies minions that gets too close.


 * Too Spooky Minions
 * All minions
 * enemy minions on first contact.
 * Melee minions
 * +20 armor and magic resistance
 * +20% attack speed
 * +15 attack damage
 * +75 attack range
 * Caster minions
 * +10 armor and magic resistance
 * +10% attack speed
 * +20 attack damage
 * +100 attack range
 * Cannon minions
 * +30 armor and magic resistance
 * +10% attack speed
 * +50 attack damage
 * +750 attack range (beyond turret range)
 * Attacks are now Area of Effect (200 range) and deal double damage to turrets
 * Super minions
 * +10 armor and magic resistance
 * +10% attack speed
 * +10 attack damage

Common Items

 * The passive will now be applied by heals even if the target is at full health.
 * The passive will now be applied by heals even if the target is at full health.


 * Ability Power ratio reduced to from.
 * Charges gained per spell cast reduced to 10 from 20.
 * This affects all versions of the items.
 * This affects all versions of the items.


 * Attacking wards will no longer trigger the toggle and consume mana.
 * Attacking wards will no longer trigger the toggle and consume mana.

Map-Specific Items

 * Removed items


 * Reclassified as a trinket. Free!
 * Stats removed.
 * Recipe removed.
 * Availability: Twisted Treeline only
 * No longer reveals nearby traps.
 * Grants Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate).
 * Cooldown increased to 120 seconds from 60 seconds.
 * Cooldown increased to 120 seconds from 60 seconds.


 * Now deals magic damage instead of physical damage.
 * Now deals magic damage instead of physical damage.


 * No longer grants 50% critical strike damage.
 * Now grants Critical strikes causes your target to bleed for an additional  as magic damage over 3 seconds.
 * Now grants Critical strikes causes your target to bleed for an additional  as magic damage over 3 seconds.


 * New Recipe: +  + 900g
 * Cost increased to 2500 from 2455.
 * Now grants +100% base health regeneration.
 * Health reduced to 800 from 850.
 * Health reduced to 800 from 850.