Talk:Dodge/@comment-207.81.32.143-20101208055239

Given that enemy has 100 health, and you do 100 damage...
 * If enemy has 0 dodge, then he will die in 1 hit.
 * If enemy has 20% dodge (Phantom Dancer), then he will die in 1.25 hits.
 * If enemy has 36% dodge (Another PD) then he will die in 1.56 hits.
 * If enemy has 48.8% dodge then he will die 1.95 hits.
 * If enemy has 59.04% dodge then he will die in 2.44 hits.

Okay, so apparently my calculation says that stacking dodge will actually increase its efficiency. For example, if you got one more Phantom Dancer from already having 66 of it somehow, you'll need (1/((.8)^67)) - (1/((.8)^66)) = 622 301.528 more hits to kill the guy than without that extra PD.

Can anyone try to explain why I am wrong here?