User blog comment:MrSuperSpy/Seannamus, the Aquatic Android/@comment-5588011-20150203162716

I see some problems with your kit in my opinion (all of which are my opinion), so no offense intended.

E - The range is huge, it essentially becomes a 4 second permaslow, which can be turned into a root. Furthermore the passive feels really out of place considering it's an ADC, constantly made to farm so it feels like a useless passive even if it's meant to make the ADC decide whether to stay out of combat to get mana because they'll just back for mana unless it's a siege and most sieges occur lategame.

R - The CDR reduction idea is nice since it's intended to become a spell spamming death machine but it's incredibly easy to reach 60+ CDR leading to way too much spell spam. I suggest you either: limit the maximum damage of the ult or half CDR past the limit.