User blog comment:Fistful of Force/Do ADC really need that much damage?/@comment-91.150.221.224-20130206142245

The thing is, however, AD carries are in the game precisely for that - to deal formidable, sustained damage. How you achieve that is your cup of tea, but that is exactly your role to fulfil in the game. It is not just a question of solo queue influence, tank Ashe is just not the way to go in games other than customs with 10 friends derping around, just like counter-bruiser, bruiser Lux. That damage is their role.

The more important part of attack damage carry is actually the attack damage bit, not the carry bit, because League is designed with making every team member equally responsible for a game's outcome in mind.

I'm all for discovering, breaking the mold, innovation and all that jazz, but it has to be done with purpose, merit and, first and foremost, the team's consent. I've played a game where a Draven insisted on going mid with a bruiser-ish build he briefly explained - and 3 of the 4 remaining team members were intrigued, so we made it happen and won by a landslide. Maybe it was the power of surprise, maybe just matchmaking disparity, or maybe the build actually works - you be the judge, give Frozen Mallet Draven mid a shot and see for yourself. Don't be your team's only AD carry though and make sure you inform them. We had a Caitlyn too in that game, handling the usual bottom lane business.

I'm sick of people arguing that the meta is some sort of enslavement. It isn't. It is a language. (Meta, motherfucker! Do you speak it?!). Its purpose is easing communication, which is what this game boils down to. If you fail to communicate with your team, the loss is your fault. Perhaps your team was counting on the massive damage output when you first-picked Vayne. Oh, you're going Atmogs...well, shoot :|

TL;DR: do what you want indeed, but inform your team pre hoc and don't mistake dilettantism for innovation.