User blog comment:Manafai/Beatrix - The Coordinator/@comment-3391671-20170205032820/@comment-3391671-20170209101139

1. To be a dual-kit support, you would have to find a balance that is hard to find in the champions you name. is classified between two classes that complement each other (they are both damage focused). is hard to work around, as seen in the patches, and can be oppressive to an unfair degree due to his ability to be either a Bruiser or a kiting Mage. Admittedly though, you are not the only one struggling with this idea of trying to break the "supports only heal and shield" meta. I'm working with Chase on a champion who creates zone which, based on where is located, he is either or, with lore to back the reason why up. However, as you may have noticed, you need to make sure that the champion's strengths and weaknesses are clear; you may be aiming for a goal to remove the dull nature of a support, but that doesn't mean you can break the balance of the game either.

I've already answered why I had so many tabs: it's because some were incomplete >.>

It was good that you didn't go with the full-kit switch since that wouldn't work to the best of enjoyment with a bot-engineer kit such as Beatrix. It would have rightful limitations, but would be similar to what has to offer. Yet, as you noticed from my response, R became a hard-to-use remote control: "Let's see, in order to get both Odin and Loki into the alternate mode, I have to press the R-on button then select Odin. Now to wait a few seconds... okay, now to rinse-and-repeat." I will say... that is not exciting, although goofy although I wrote this scenario out.

I do no advocate the idea of having R be the on-off switch between attack and defense. I've already offered a summary of why the base model (the offense-defnese) paradigm is an issue.

Instead, as I wish to offer to you as an idea, let R be a more handy remote control. Activating R is similar to how gets his ult worked up. But, you now can select which bots to change all in one go. And by "deactivating" the R, the commands go through and they change modes. "I want Odin and Loki to switch, but Frejya to stay. Let's see... R-on, then press Odin and Loki... no wait, let's keep Odin and actually make Frejya change. Off on Odin and on-Frejya! There, go!" If none are selected, then simply the ability goes on cooldown, but at no cost. In design, this is more fluid, don't you think?

giving them all pointless costs would be a burden to interactivity. However, when you don't put it enough in significant parts of the kit, Scrap itself loses significance. you need to find a balance, since Scrap itself is supposed to be an interactive part of the kit, not something that solely hampers it. If you simply implement Scrap as a core part of the kit (for example, it's important in reviving destroyed robots), and add nothing else, that is alright since it does not add extra gears that could muddle the kit.

I would like to disagree with the "there's no good way of controlling movement of more than one pet." I will ask you not to copy this (at least if you do not plan to credit the idea), but this is an idea for a champion who has Four pets. One pet is more stationary/immobile than the other three, but in the end, the three are mobile. Just like how can be controled with alt+R, this champion by the name of "" can control his pets through the same method, as each are summoned through his basic abilities. Of course, early on, he can only have one on the field, but as he ranks his ult (which affects his main pet), he can have more on the field. When the abilities are on cooldown, clicking them will be the same as using alt+Q/W/E; no need for R to be the movement order key. Obviously, they will work like normal pets if not attended to, as they will attack whoever next.

Of course, whether or not this may be too much mobility, I don't know, but from what I can see, this would be an easy way to let multiple pets be commanded at the same time. has proven that one can use the off-cooldown activation properly.

It is true that 's and 's kits are similar, however the issue is that we refer to, a unique ability that people already find frightfully oppressive especially when independent from the caster. There is, someone who is a support with such an ability, but his is self-targeted. I find it that there is no need for a third "Windwall" in League, at least for now. You may like the idea, but liking idea should not justify it more.

Your argument is quite valid, since the only reason why a robot would be able to heal is if they had nanobots. However, as a mechanic, it doesn't seem feasible. However, the issue comes in how you didn't want Beatrix to be a simple healer/shield-applier. Yet, with Frejya, you seem to do just that. Beatrix has other tools (Odin and Loki), but as long as BEatrix wants, she can have Frejya sit on the ADC, causing this to become and more {{tt|passive-play|aside from needing to rebuff that shield in times of need, a friend ADC could go through a minion wave without taking much damage at the simple cost of 10% max scrap at the start of the laning phase...

Now that I review each bot... if you split their kit up, they technically have three "basic abilities" as if they could work as a pet to their own champion. This means that diversity-wise, they have too much power distributed over different aspects. You may have clarified what roles each bot does, but you did not lessen the quantity, neither do I feel that you narrow it down from before.