Talk:Malphite/@comment-4948122-20120620175738/@comment-95.60.73.40-20120623115414

From the suggested names, i may deny this ones:

-Garen may trouble malph early game, as u don't have enough mana regen to mantain Garen's passive off. However, the demacian itself cannot kill malph, Q is denied by shield and the "spin to win" thing doesn't really hurt an armor tank. What malph has to do is to go b whenever possible and buy the early philo+boots. That's all you need to win the trades.

-Teemo has less range on his AAs than seismic shard and unstoppable force. That said, teemo dominates you the very first levels in the way you have to "choose" when to last hit, go with your shield up, get it destroyed by the poison, go b to trigger it again..in this trades you can answer with Q (i repeat, it has more range than teemo's AA), when you hit 6 it simply comes to the fact "can i kill the rat with my burst?" R+ignite+W+E+Q--->Teemo dies if he's 600 health, maybe more as u can dive.

-Gangplank: it depends on his skill, it usually ends in a farm fest with none killing each other

The rest work, especially malz