User blog comment:Willbachbakal/(Champion Rework) Veigar, the Tiny Master of Evil/@comment-1876049-20150228170730/@comment-1330314-20150228172642

I changed Baleful Strike so that it only fires additional projectiles towards enemy champions, and not minions. The idea behind the mechanic is to allow Veigar to harass while farming, and auto-farming waves was a big outlier I didn't intend for. With this change, his harass pattern would be intact, but he'd no longer have the same pushing power with just that ability (he'd still have great waveclear, though).

I agree that unrestricting his AP generation would give him a lot more damage, which would be further enhanced by his increased scaling, but I think he deserves that, as I want everything about him to be a lot less reliable. I also feel like tying his AP generation to any single ability just hinders him and forces him to hard farm a la Nasus, when he could be made to interact a lot more with his laning opponent. Basically, I'd rather nerf Veigar's AP generation than force him to hard-farm using only one ability.

Also thank you for the comments! I'm thinking about a Kassadin rework, and after Emptylord suggested an awesome change to his ult I feel like I have a good core idea behind him. The problem with Kass right now is that he has the wrong strengths and weaknesses: some of his abilities are improperly gated (his Q is too reliable, his E spell restriction is useless, and his R mana drain feels overly restrictive), and he doesn't really embody his theme of an anti-mage in the best way (he's an assassin; he has no reason to become tankier, even situationally and against magic damage). Because of this poor gating, he also still feels kind of binary, especially when ahead where he becomes super-oppressive and nearly inescapable. I think I have an idea on how to preserve his mobility while making him a lot less of a pain to deal with.