Talk:Skarner/@comment-79.175.113.242-20121019222641

I really got surprised by Skarner. I considered him very bad and unviable in most games.

I got 6300 ip points and I wanted a new (55th champion to be exact) addition to my army.

I was considering either Volibear or Skarner. They both have good jungles and good ganks, both can go solo top and are generally skill based and item based, more skillfull you are, they get better.

So I decided to go with Skarner, I have enough tanks, I really needed that "natural" jungler.

So I bought him. I tried him in games vs bots just to see what he can and can't do.

My build was following

Mercury Threads to counter crowd control; Trinity Force for damage output, survivability and utility; Nashor's Tooth for greater attack speed, more than needed cooldown reduction and nice mana regen; Hextech Gunblade for damage boost; Guardian Angel for defenses; And the final item would be Rod Of Ages, since it give Skarner everything he needs, mana (he is spending it like crazy), ability power and health.

In bot game he shined, he was so quick that he was almost quicker than Hecarim in some situations. Not even Lee Sin could escape from me, thats how fast he was. Damage output was insane along with ridiculous slow and heal. Spell vamp on Skarner is straight crazy.

Then I decided to try him in ranked, just to see what could I do.

AND HOLY COW! We had a Diana in team, as usual Diana players quickly rack up kills and have in most cases a lot of kills, I had equal kill score as she did, less deaths, and twice the amount of assists (I had 12, she 6).

We lost the game because of feeder Irelia on top that fed Olaf but I ended up having 12/5/12. His Q is so quick when you have a lot of attack speed, you can spam it very quickly and really stick to enemies.

All in all, Skarner rocks!