Talk:Teemo/@comment-87.161.221.94-20110519053057/@comment-46.162.92.53-20110520081505

People often say Teemo have a hidden passive taunt. Which is partially true. There is likely to be at least one on opposing team who will stop everything they are doing and chase after you the moment you're seen.

The trick is knowing how far they will chase you. With move quick you're faster then most, so as long as you don't get too close and they CC you, you can run away.

Here's the important part though. Always plan an escape rout before entering combat and litter that escape rout with some mushrooms. This is both for you and for your team in case something would go wrong. It's not quite as effective if they have an oracles but it can still work if you place your shrooms at specific choke-points such as brushes. Being as squishy as Teemo, you always have to think ahead and don't take too many risks.

As for a build, I'd recommend starting with a rejuvenating pendant, which you later build into a philosopher's stone. This will give you a lot of survivability early-game as long as you don't get stunned to death and the mana it put will to use once you reach lvl 6. Gold is also never a bad thing, specially if you're going for an AP build, it's bloody expensive. Then you get boots of choice, personally like swiftness since Move Quick was nerfed but Sorcerer's are good if you're going AP and Mercury if the opposing team have a lot of CC. Then go for Malady, once you get malady (you should be around lvl 9-10 by now) your damage skyrockets.) If you got some early-game kills, you can take nashors instead. Sell Philosophers stone when you need the slot or upgrade it if you feel you need more health and an extra speed boost.

That's my base build.