Talk:Atma's Impaler/@comment-217.68.165.213-20111217094747/@comment-46.13.244.124-20111219101923

Yeah i hate must-have item´s, remove it from a game pls, and when you are at it, take ot Rabadon and infinity as well. If you are playing initiator and all meele champ you need to be durable if you won´t to die 2 sec after initiation... that means you need a lot of HP armor and MR... but if you won´t deal any dmg after your initial combo you are worthless anyway, hard tanks that just don´t die but deal no dmg are useless except for low level/ low Elo games cuz noone with half a brain will target them. So you have to rely on your abilites to do dmg (amumu and let´s say ramus if built in certain way fe) or you have to build as tanky DPS. Sunfire ain´t doing that much dmg on its own especially in late game, other options: Trinity: aye but you need some pammable skill to make it really good... it´s also costy as hell (i am not saying that it´s shitty overprice i love this item), gives only small HP boost and no resits so unless you are getting fed you´ll stick up with sheen most of a time... and that´s usually not enought Frozen mallet: kinda ok gives nice HP and some AD, best slow but again: no resists Thornmail: they have to target you first baby so i guess you get the gist