Thread:Nhan-Fiction/@comment-4881935-20121031223207/@comment-5001455-20121102064958

Fair enough. I guess I am focusing too much on the support emphasis, even though lower AP ratios and whatnot would push Kiya toward the role anyway.

But yeah, extra ward vision would be good in the sense that warding is a vital action for a support player, plus having improved wards would really encourage the player to use wards a lot more. In addition, there are actually a lot of situations where being able to ward from a safer distance would make a difference.

Nonetheless, I am willing to try thinking of different alternatives. Kiya 1.0 actually had a gold-gaining aspect for her innate, though a lot of people thought it was too much.

But yeah, I guess you and I both agree that the orb-switching thing is good, so we will keep that.

As for Kiya's other move ...