Talk:Elo rating system/@comment-188.178.187.14-20120126081725

Using rating system from Chess is the biggest mistake RIOT has made. Enyone with understanding about RISK will know that. Chess has NO EXTERNAL RISK FACTORS. So your performance is basically you(1 person)/ enemy(1 person). Any deviation from your competitor will give a strong signal. But in LOL there is too much background noice. You only weight 1/5th of team performance, so your performance is diluted by 5. Add to that ALOT of baskground risk from passive gold generation, binary events, such as bad luck in jungeling process (ie. taking dragon with udyr early may have a 95% prob for succes, but 5 out of 100 times it will fail) etc. The result is that the SIGNAL that is need to differentiate a player has to be rediculous strong, to make change your rating.

In fact the current ELO system just sorts the players in 2 categories (good and bad) and gives them a more or less random position in each of the categories.

The use of this system is simply just uneducated, and fails to achieve its goal, if the goal is to rakn players

Risk Researcher