User blog comment:Degritone/Degritone's Sion-Level rework for Yorick/@comment-24420226-20160210171440

I feel like sion and yorick suffered from two distinct problems. Sion pre-rework was relatively functional and healthy from a gameplay standpoint. The problem was he had no clear-cut identity - he was a just a jumble of mechanics that kind of did things with no real strategic theme or goal. The rework was supposed to clearly define what he was and how he was supposed to do it: a slow, clunky juggernaut that barged into fight to provide heavy-handed initiation and lockdown.

Yorick has a strategic identity. He is in the realm of Irelia and Jax where he is a carry-esque fighter that becomes big enough to 1v1 anyone else, and use the pressure to either threaten the backline or split push lanes and divide attention. The problem is that his kit has so much feast-or-famine toxicity where he either completely curbstomps by using his gouls to freely control his lane, or he drowns in his mana issues early game and never makes it out of laning phase.

That being said, I think you might want to rethink the 2.5 second channel on the ultimate. Even with 2500 range, it's such a large delay that it will be hard for Yorick to use in any situation that is not waiting for people to facecheck bushes against him. Once people see the channel start, they can just walk away (especially since this rework conserves Yorick's vulnerabiity to mobility and kiting).