User blog:SirAston/URF and the LoL Engine - A To-Do List

Greetings, Citizens of the Internet!

This blog post will be a bit different than my other ones, since it attempts to be a cooperative piece of work with you swell guys and gals. And with that, I'll get straight to the point:

ULTRA RAPID FIRE!

It's awesome, we all know. But for those who are interested in the abilities and limitations of the game engine itself, this also provides a once-in-a-lifetime opportunity to push the limits and observe possible whacky interactions. Because 80% CD means that many abilities can overlap.

Luckily, U.R.F. is avaible for Custom Games, so it's not hard to check these for yourself, folks!

My general assumption for the following to-do list is that buffs/debuffs from the same source will not stack unless specified otherwise, only refresh. You're free to check that for yourself, though.

If you find some whackiness thanks to U.R.F., please comment it, I'll add it to the reported list ASAP. Whackiness is confirmed when I can recreate it or if 4+ people can confirm it in the comments. Just don't say "I confirm that", though, try to recall the situation where it happened.

List of possible Whackiness

 * What happens when from the same Akali overlap? Can you attack and get stealthed immediately by switching between neighboring Shrouds?
 * Will halve the CD from 0.8 to 0.4? Given the short CD, what happens when two Disintegrates are flung at two different near-death targets before one of them dies? 0 CD or 0.2 CD?
 * After all 3 spheres of detonates, what happens when you reactivate it ASAP? Moar shield? LESS shield (since it goes back to the starting value)?
 * In case it is possible for to be on the field for more than 18 seconds (seems unlikely), what happens when you recast it while it returns towards Draven?
 * after a single stack?
 * How do several in a line and  interact?
 * Does Kayle gain double bonus AS and +25% Crit Damage when is on?
 * Does Pix follows the last target of or... does he multiply?
 * Can Malphite join the Formula 1 when throwing at different targets?
 * Double damage duo ?
 * Multiple axes from to pick up?
 * Double the, double the lantern, double the shield?
 * Multiple ... maybe even a Pillar in a Pillar?
 * Does Twitch exit stealth for a short time when using while being stealthed?
 * Under the condition that stays on the field for more than 3 seconds (the wiki currently lacks information in that regard, surprisingly), is the amount of stack gaining doubled or independend?
 * Can Yorick summon the same type of Ghoul twice?
 * Can Yorick summon the same type of Ghoul twice?

List of reported Whackiness

 * Someone in chat has claimed that will deactivate automatically at some point. If that is true, how long does it stay active and is the same true for other upkeep-abilities like  and ?

List of confirmed Whackiness
Currently none.