User blog comment:ClariS/My Champion Remake: Kayle/@comment-67.225.8.144-20120409053335/@comment-67.225.8.144-20120410023850

Always interested in commentary. It's one of the ways to make ideas better.

The single, by far, biggest complaint you'd be likely to get with the remake of of her Ultimate in that it is not Kayle-ly enough wtih too much of the flavour gone. And I agree totally, but that said I understand where you are going with it and, in spirit, agree with that, too.

Also, let's get the fact I agree with the anti-fun AD reductionand turf it said up front. And that I like the little bit of AD scaling, amounting to a full Build +5.4% by your recommended hybrid but a pure AD/AS Kayle with that scaling... could be awesome.

Let's look at somethings similar, Trynd's Ultimate : 5s of total Invulnerabilty and a potential 8-18% Attack Damage buff and a potential 300HP Heal for No Mana Cost and (with a typical 15% CDR) a CD of 93.5/85/76.5; and Kayle's current Ultimate: 2/2.5/3s of total Invulnerabilty for 100/75/50 Mana and (with a typical 25% CDR) a CD of 67.5/56.25/45.

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Intervention

(Active) Kayle sheilds the Target Ally, or herself, with holy light blocking up to 400/600/800 (+1.0AP) damage. While the sheild is active, the Target does 10/15/20% (+0.02% of Attack Damage) increased Attack Damage. While the sheild is active, Kayle may activate it a second time for free, making the Target Invulnerable for 1.75/2/2.25s but removing the AD bonus. The total duration of Intervention cannot exceed 6 seconds.

Range: 900 Cost: 150 Mana CD: 90/75/60s

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At "full" (Levels and your Build minus R/M) that is a 1160 Damage Sheild for 4.75s (if you use the Invulnerability, and if it lasts when a Carry's/Nuker's likely output is what?), a 4.75s 25-ish% Attack Damage buff, and if you use it right away or time it properly later, a 2.25s Invulnerabilty with a MC of 150 and CD 67.5/5.25/45. Compared to your current iteration: a 1260 Shield for 7.5s and 20% AD buff for the same MC and CD, which seems a little weak to me personally in the face of late-Game (but I could be wrong...). So, I've given a slightly weaker Shield for one-third less time, 120 percent-seconds of AD (there's a cool new unit :-) ) versus your 150%s, but added the Kayle-ness back in. I think the CD of the "buffed" version can stay the same :-).

As for confict-of-purpose and feedback, if you or your Target lives, you've done the defensive part. If your Enemies die, you've used the offensive part well. What I've suggested does have trade-offs and I think that's a good thing. Do you use 2.25*25.4% more Attack Damage or Invulnerability? Is it better for your Carry to pump out that damage and kill the opponent with just the basic shield to live through the fight or will they need the super shield to survive a burst?

To sum it up, _I_ think it's a Kayle-feel with the utility and certainty you want in one package.