Talk:Azir/@comment-5663971-20150711144744/@comment-5663971-20150711151121

My suggestions?

1. Let W start with slightly higher damage at lvl 1 and scale with points in the skill, let it actually be worth the mana early, especially with AS loss from the next suggestion. Lessen the ratio to 0.4 or 0.5, but additional soldiers hit for 50% to 100% depending on balance testing.(maybe even reduce cast range)

2. Thinner Q width, lesser range(around 700) but passes through the target point just a wee bit(doesn't line up like it does now) like Heimer Rockets. This lets you aim it right and get the additional damage because you aimed right, not because you got lucky. Same additional Soldier percentage as W.

3. E knockup never was a problem. What Riot is doing is never giving Azir a reason to go in except for a Shurima Shuffle. That is stupid af. Reward him for hitting it offensively.

4. Change passive to: Every point of excess CDR is converted to 1.25%(or even up to 2% depends on balance testing) AS. This lets him become a fun champion to build and circumvents his massive AS build problems. Shifts a lot of power to late game where he belongs, and alleviates mid game dominance.