User blog comment:Dragonzzilla/Mordekaiser Rework/@comment-1888392-20140105192937/@comment-7186381-20140105210931

Let me have another crack at it:

- Iron Man explained Mordekaiser's passive in its name. But since it is a metal song reference, I guess I can let it slide.

- Mace... Wait... That... Oh god. Dat 0.4 AP scaling doe.

So I guess the larger range is nice; I believe that would be roughly the same range as the current incarnation of Mace. But now here's my gripe with the current Live version of Mace, and by extension your version: There's not enough trade-off for getting in melee range to hit someone. The Live version at least throws you a bone by converting the 0.65 ratio to a 1.0 ratio if Mace has no targets to bounce to, though it's still not really forgiveable. You've removed both the isolation damage and... Killed its scaling with a rusty chainsaw. Wat.

I mean, that's some monster rank 1 damage, but under this rework I'd still take one point in it at level 4 and leave it until level 13. Simply put, you haven't presented a reasonable tradeoff; the "OMG IT DOES MAGIC DAMAGE AND BOUNCES" argument doesn't convince me the slightest. To be honest, Mace of Spades is the most balanced part of Mordekaiser's current kit; there simply needs to either be a bonus stat (such as movespeed or special shield generation) given to Mordekaiser when he successfully lands a Mace, and have the target be stunned if the target was isolated in addition to the increased damage. But oh well. I guess your version could work if (A) you gave extra bonuses to Morde if he hits someone with it or (B) if you brought back isolation damage, or (C) all of the above.

- I noticed you're trying to work on Creeping Death a bit more.

- I like this change to Siphon, and I think that it would actually be a way to successfully fix Mordekaiser's "get ganked and die" problem because you'd just walk backwards with Siphon active. I mean, it's no substitute for a dash, but I suppose it's better than alt-casting Creeping Death and hoping that shield generation/resists gained will save you.

However, there's no reason for Siphon to heal at the end; it's a bit contrary to the name, given as the word siphon gives imagery of constant drainage. I'd recommend that the heal constantly be active, and that Mordekaiser constantly consume health until the duration ends or it is prematurely canceled somehow.

I guess I do like this direction better, besides the fact that the names make me dubious. I'm waiting for your new Creeping Death concept.