Types of Crowd Control

These are the specific types of crowd control that appear in League of Legends along with a few key notes about each.
 * Blind
 * Makes the target always miss with auto attacks.
 * Has no effects on most abilities and will not interrupt them or prevent their damage.
 * Some empowered auto-attacks like Siphoning Strike will miss if target is blinded.
 * The damage of Infinite Duress will miss if Warwick is blinded before casting and during its duration.
 * Fear
 * Forces the target to run around randomly.
 * Prevents controlled movement, auto attacks, and the use of abilities.
 * Will interrupt channeled abilities.
 * Knockback
 * Pushes one or more units to a different spot against their will.
 * Will interrupt channeled abilities.
 * Cannot be removed by or reduced by Tenacity.
 * Knockup
 * Knocks the target into the air but does not change their location.
 * Prevents movement, auto attacks, and the use of abilities while in the air.
 * Will interrupt channeled abilities.
 * Cannot be removed by or reduced by Tenacity.
 * Silence
 * Prevents use of most spells and abilities.
 * Does not stop auto attacks.
 * Will interrupt channeled abilities.
 * Slow
 * Reduces movement speed.
 * Snare (Root, Immobilize)
 * Immobilizes to prevent movement entirely.
 * Also prevents movement abilities (dashes, blinks and teleports)
 * Stun
 * Immobilizes and prevents actions.
 * Will interrupt channeled abilities.
 * Blocks use of most abilities.
 * Suppression
 * Immobilizes and prevents actions.
 * Will interrupt channeled abilities.
 * Prevents use of most abilities, including summoner spells.
 * Cannot be removed by or reduced by Tenacity.
 * Taunt
 * Forces the target to try to auto attack the taunting champion, making him unable to do anything else.
 * Will interrupt channeled abilities.
 * Can force movement because target will chase to try to autoattack while taunting.