User blog comment:Yarrghman/Kyra, the Rune Guardian/@comment-6120746-20130417124127

Her overal dmg is low, her mana costs are high, scalings a bit low.

Also since she only got 2 spells scaling with AP, it's (almost) useless to build AP at all.

Passive = nice, love it!

Q = Love this idea of healing, but on low ranks i feel it's UP but it goes up very fast (mayby too fast), Mayby let the health/mana regen begin at 8 (instead of 5) and end at 15 (instead of 17) This way you boost the low ranks and you nerf the high ranks, by small amounts.

W = I can see some nice switching tactics already! Save ADC, Play as a decoy and switch with the tank who stand in a nearby bush.

E = This is by far the most UP skill she's got, you pay 55 mana for 12 dmg at rank 1 and you have to wait 15 seconds to get another relic (scaling of 10% ap = nothing at low level support), I'd say make the mana cost 40 and make it then go up by 8 each level not by 10, or make it do more damage. You just need to tweak the numers on this one the most!

R = A bit OP! Try tweak it a bit, if you look at Sivir's Ulti you can know what a Team buff should do, don't make it alot stronger or weaker then that of sivir.