Talk:Warwick/@comment-4929329-20120905033142/@comment-4929329-20120905042225

Okay, so Warwick can start with Boots + Ward + Health Potion, and that Ward makes a world of a difference. The early vision is almost rediculously powerful.

I'm a tank only when I hit people. That's a bonus, because Warwick's great at hitting people, and it means that the sustain carries long into a fight which would otherwise seem one-sided due to Warwick's lack of escape.

I think my skepticism earlier also had to do with forgetting what rune page to use. Which, upon some basic thought, was easy to make. AD oriented since you get AS from W, and it benefits your Ult more than AS runes would. It also puts some Hybrid damage into the mix of late game, so it's not like the AD becomes insignificant. After all, AS goes up, so you hit them more often.

In short - I loved Warwick because he doesn't have to back down, and he can stop someone in their tracks with an ult, as well as have more subtle mechanics that make up his entire kit.