V6.22/Items

Consumables Items

 * Cost:
 * Places a visible ward that reveals the surrounding area. This device will reveal and disable nearby wards and hidden traps, as well as revealing . do not disable other.
 * Limited to 3 in inventory and 1 on the field (per player).
 * Limited to 3 in inventory and 1 on the field (per player).

Basic Items

 * On-hit damage against monsters increased to 25 from 20.
 * Lifesteal against monsters increased to 10% from 8%.
 * Lifesteal against monsters increased to 10% from 8%.

Advanced Items

 * Reworked
 * +30 armor, +30 magic resistance.
 * +200 health, +100% base health regeneration, +20 magic resistance. Unique Aura – : Nearby allied units gain +10 magic resistance (1100 range).
 * +30 armor, +30 magic resistance.
 * +200 health, +100% base health regeneration, +20 magic resistance. Unique Aura – : Nearby allied units gain +10 magic resistance (1100 range).


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Grants 100% base health regen per 5 seconds if your is lower than your . Grants 100% base mana regen per 5 seconds if your  is lower than your.
 * Gain +25% base health regeneration for every +25% base mana regeneration.
 * Gain +25% base health regeneration for every +25% base mana regeneration.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Healing and shielding power reduced to 8% from 10%.
 * Healing and shielding power reduced to 8% from 10%.


 * Grants 15 attack damage.
 * Grants +20 movement speed out of combat.
 * Grants After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a .  can still be purchased for those who aren't feeling as thrifty.
 * Grants +20 movement speed out of combat.
 * Grants After poaching 3 large monsters from the enemy jungle (60 second cooldown), transforms into a .  can still be purchased for those who aren't feeling as thrifty.


 * Attack damage increased to 25 from 20.
 * Armor penetration.
 * Passive: After killing any unit, your next basic attack or single target spell deals 15 bonus damage.
 * +10 Lethality ( armor penetration).
 * +20 movement speed out of combat.
 * +20 movement speed out of combat.


 * On-hit damage against monsters increased to 25 from 20.
 * On-hit damage against monsters increased to 25 from 20.

Finished Items

 * Reduces the magic resist of nearby enemy champions by (700 range).
 * Increases the magic damage taken by nearby enemies by 10%.
 * Increases the magic damage taken by nearby enemies by 10%.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Healing and shielding power reduced to 10% from 15%.
 * Passive bonus attack speed increased to 20% from 15%.
 * Passive on-hit damage reduced to 20 from 30.
 * Passive on-hit damage on allies now heals them for 20 health.
 * Passive on-hit damage on allies now heals them for 20 health.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Grants 100% base health regen per 5 seconds if your is lower than your . Grants 100% base mana regen per 5 seconds if your  is lower than your.
 * Gain +25% base health regeneration for every +25% base mana regeneration.
 * Gain +25% base health regeneration for every +25% base mana regeneration.


 * Reworked
 * +400 mana, +60 armor, +30 magic resistance, +10% cooldown reduction.
 * +200 health, +20 magic resistance, +100% base health regeneration, +60 ability power, +10% cooldown reduction. Unique Aura – : Nearby allied units gain +15 magic resistance (1100 range).
 * +400 mana, +60 armor, +30 magic resistance, +10% cooldown reduction.
 * +200 health, +20 magic resistance, +100% base health regeneration, +60 ability power, +10% cooldown reduction. Unique Aura – : Nearby allied units gain +15 magic resistance (1100 range).


 * Attack damage reduced to 65 from 75.
 * +10 armor penetration.
 * +5% movement speed.
 * +15 Lethality ( armor penetration)
 * +20 movement speed out of combat.
 * Your next basic attack (on-hit) on an enemy champion applies (120 second cooldown).
 * After 2 seconds, deals 90 physical damage. If the target is taken down before  has dealt damage, its full cooldown is refunded.
 * After being unseen for at least 1 second, your next basic attack deals 50 + (200% Lethality) bonus true damage on-hit (lasts 4 seconds after being seen by an enemy champion).
 * When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).
 * When spotted by an enemy ward, causes a blackout for 8 seconds, disabling all nearby wards (90 second cooldown).


 * Grants 60 attack damage and 35 magic resistance.
 * Grants +15 Lethality ( armor penetration)
 * Grants +20 movement speed out of combat.
 * Grants Channels for  seconds to gain a spell shield that blocks the next enemy ability within the next 10 seconds (45 second cooldown). Damage from an enemy champion will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.
 * Grants +20 movement speed out of combat.
 * Grants Channels for  seconds to gain a spell shield that blocks the next enemy ability within the next 10 seconds (45 second cooldown). Damage from an enemy champion will interrupt the channel. You can move while channeling. If the channel is interrupted, the item is put on a reduced 5 second cooldown.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.
 * Active shields 2 champions: you and target allied champion. Automatically targets the most wounded ally if cast upon self.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * Damage per additional bolt reduced to 10% from 20%.
 * AP ratio reduced to 25% from 35%.
 * AP ratio reduced to 25% from 35%.


 * Grants 400 health, 100% base health regen and 20 armor.
 * Grants Designate an allied champion as your Partner (90 second cooldown).
 * Grants If your Partner is nearby, gain 40 armor, and 15% movement speed while moving toward them.
 * Grants If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you  as true damage. Both effects are reduced to 6% on ranged champions.
 * Grants If your Partner is nearby, gain 40 armor, and 15% movement speed while moving toward them.
 * Grants If your Partner is nearby, heal for 12% of the damage your Partner deals to champions and redirect 12% of the damage your Partner takes from champions to you  as true damage. Both effects are reduced to 6% on ranged champions.


 * Reworked
 * +30 armor, +60 magic resistance.
 * +400 health, +100% base health regeneration, +20 magic resistance, +10% cooldown reduction. Unique Aura – : Nearby allied units gain 15 magic resistance (1100 range).
 * Active shield health changed to from.
 * Active shield duration increased to seconds from 2.
 * Active shield now decays over the duration.
 * Now has a tooltip for your largest time period.
 * Active shield now decays over the duration.
 * Now has a tooltip for your largest time period.


 * Attack damage reduced to 50 from 55.
 * Magic resistance increased to 45 from 40.
 * Now grants 10% cooldown reduction.
 * +10 armor penetration.
 * now also grants 20 attack damage.
 * Now grants 10% cooldown reduction.
 * +10 armor penetration.
 * now also grants 20 attack damage.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Healing and shielding power increased to 20% from 15%.
 * Grants 100% base health regen per 5 seconds if your is lower than your . Grants 100% base mana regen per 5 seconds if your  is lower than your.
 * Gain +25% base health regeneration for every +25% base mana regeneration.
 * Unique Active:
 * Cooldown reduced to 120 seconds from 180.
 * Healing for 150.
 * Now grants 2 seconds of slow immunity to the target as well as cleansing it.
 * Successfully cleansing an effect will also grant the target 40% movement speed for 2 seconds.
 * Travel time.
 * Travel time.


 * Grants 400 health, 75% base health regeneration, 75% base mana regeneration and 10% cooldown reduction.
 * Grants +10% healing and shielding power.
 * Grants Target an area within 5500 range. After  second, call down a beam of light to heal allies for, deals  true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
 * This effect is halved if the target has been affected by another recently.
 * Grants Target an area within 5500 range. After  second, call down a beam of light to heal allies for, deals  true damage to enemy champions and 250 true damage to minions (120 second cooldown). Can be used while dead.
 * This effect is halved if the target has been affected by another recently.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.


 * Total cost reduced to from.
 * +20 armor penetration.
 * +20 Lethality ( armor penetration).
 * +20 movement speed out of combat.
 * Active no longer grants 40% attack speed.
 * Active no longer grants 40% attack speed.


 * Combine cost reduced to from.
 * Total cost reduced to from.
 * Total cost reduced to from.