User blog comment:LivesByProxy/What About Plants & Vision?/@comment-5588011-20161029111920

I don't mind plants as a concept but they're too heavily skewed towards promoting certain  gameplay and I feel they're too snowbally. Scryer's Bloom has literally no counterplay, Blast Cone promotes the person that's near the cone, who is most of the time going to be fleeing and this affects enemies with low mobility way more than those with mobility, Honeyfruit seems okay, but only if they increase the slow than it already does.

I don't especially like the idea of camps giving buffs upon death, as I personally think that they should be cleared based on your champion's skills, instead of affecting your clear route based on vision demands, and too be honest I think vision is going in a good direction, saturation of vision clearing, or vision gaining makes a messy game.

I agree with bushes being an issue, and I would want to add a trinket that lets you burn bushes after a delay for a short time. e.g. Cinder Sweeper - Throw a small sweeper in 450 range, giving sight immediately, as well as setting any nearby bushes on fire after a second, preventing allies and enemies from stealthing in them. I'd even go one step further and remove Farsight Wards, and they're just free vision with no risk.

Also somewhat related, I hate the jungle items as they are, being just extra damage, slows, etc for a cheap price and to be honest don't really bring anything. I'd rather they have a vision-related purpose and being able to be swapped freely, like trinkets.