Talk:VPBE/@comment-5172617-20141115192331

Why the hell does Riot only uses multiples of 25 (25% 50% 75% 100%) for their new system of regeneration ? Ok, it's easier to compare now but then you have items that had different regen values all together in the same bracket. It's gonna be a pain to balance if they limit themselves only to multiples of 25. They could use 30% 40% 120% for example.