Thread:Emptylord/@comment-24385282-20160220030505/@comment-3974211-20160222042314

It really isn't that simple.


 * 0 - Annie presses W
 * 1 - You press F and Incinerate resolves.
 * 2 - Flash happens but W has already hit you.
 * 3 - Annie finishes her casting animation and can move.

The game happens in "clock ticks", which I imagine has been normalized so that people with better computers don't have an advantage. There is no priority system for abilities. Both Flash and Incinerate will happen.

Cassiopeia's ultimate can easily do the same. It is rare to see someone get stunned when they Flash because people are unlikely to flash toward Cassiopeia at the perfect time - but it's really not uncommon to see the damage dealt. There's loads of bug reports about "melee attacks hitting people who flash" and it's the same basic principle. There is no fair way to correct this. An argument could be made for blinks getting "the benefit of the doubt", but a simple counter argument is "they should have blinked sooner". Maybe the delay on Incinerate is too short to be reasonably reacted to - making its "window of counterplay" a lie, and thus the better solution would be to remove the pretence (i.e. no cast time). However, as someone who plays Sivir and Nocturne - blocking Fiddlestick's Terrify and Annie's Incinerate isn't impossible.

Don't get me wrong - maybe there is a bug! Maybe it's resolving a fraction of a second before it should. However, it's really impossible to really tell when the bugged behavior is exactly the same as the intentional behavior elsewhere.