Talk:Master Yi/@comment-160.75.106.20-20110407104149/@comment-129.123.156.9-20110422173613

^agree with Pandars

An AP yi, in a 5v5 fight, can do over a thousand damage to four champions in no time flat. And since it's a 10 second cooldown at rank 5, with CDR to get it to 6-8 even before highlander's bonuses start kicking in, it's a great spam ability in those fights.

Also, if you happen to arrive late to a team fight to find your team dead and 2-3 enemy champs at low health, highlander>alpha strike will let you wipe their team. Same goes for the other team retreating, if you didn't already burn highlander.

However, it IS highly team-dependent and costly to build. He has to bunch up early in 5v5s due to the probability of getting ganked since he's very squishy that way. But if played right with a good tank in your team, it owns.

I think the reason you hate the build is that it's absolutely opposite of how you like to play yi, and how most people play yi, which is to go for DPS and move speed the get ganks like crazy. Played that way, Yi isn't really a team fight guy, which means you fail at playing the build when you try it (if you've even tried it). Don't hate on a build or a champion because you tried it and can't play it. It's based on how well someone with that play style can play him when they know what they're doing, and a good AP Yi is quite a team asset, really.

P.S. thinking about it, you play AP yi like you play a Jax (he's my main) in a team fight, not initiating, jumping in and then cleaning up afterwards (though if you're fed, you can initiate, just like a Jax). And if you usually play him auto-attack reliant, you just don't do well playing like that.