User blog comment:Chase999/Wyre Nilo, The Glove Enchanter/@comment-15077371-20160827222755/@comment-3391671-20160830064030

I'll comment on both (well, more of post my rewriting of the first kit and my critique of the new second kit). I'll take into consideration your circumstance, neither shall I judge you if having your friends or not around weighed the changes. Stay tuned for what I have to offer:

Below is the rewritten first kit. Let me jot down the changes I made aside from reorganizations and rewording.
 * While removing a Glove isn't that hard, I believe being unable to remove it through Cleanse is unnecessary (or superfluous if you want fancy words). As much as it is nice to create a champion whose niche is to counter others, it's not healthy if the champion on his own annoys a player by negating certain normally obvious aspects, since Cleanse is known for being able to remove debuffs with clear definition.
 * It's damage per second has received a slight nerf, since per second can prove to be strong on an ability that could be indefinite.
 * I removed the "enemy attacks own Glove if they try to use a single-target spell or basic attack" as it basically forces the enemy to take an extra action. This is less about countering a champion and becoming an annoyance.
 * Made the leash range more worthwhile. Only receiving 50 increase leash range is dissatisfying. While increasing this leash range (effectively giving Wyre Nilo more field of power), the range of tossing the glove has been reduced a bit to accommodate.
 * In the first place, the leash range shouldn't exceed the application range.
 * W has been slightly modified so that it scales better and be more cost-balanced. It does not change that this ability feels out-of-place in his kit, even if he's supposed to have something that grants him temporal defenses.
 * Shut-Up Slap (yes, I did change the name) is much more straightforward in what it's supposed to do, along with adding items that were missing, such as how long until this effect ends (he cannot just activate E and wait until he AAs someone, right?).
 * The extremities in values. I disliked the heavy scaling cooldown and the literal 1-2-3 duration. As much as polarizing Wyre Nilo is all fine, I feel this goes the opposite way of what I've felt with him: this ability bring him in some way a disadvantage. If an enemy happens to remove the Glove right as he presses R, then this would be one sink in the bucket. Thus, I rescaled the values so they are less black-white.
 * This also means I changed how the damage goes (while making it clear how much damage is dealt). With a fixed duration, the scaling is now in how of the enemy's is taken into consideration. I still do not like the idea of having an   effect, but kept to it since I said I would post a new ability box if you do give this kit a new R.

Now as for the new kit: TBA