Talk:Cho'Gath/@comment-25489490-20170719005340/@comment-28977071-20170725055115

Both s and s have a counterplay. There is a plethora of items and abilities that can deal with most CC in general. One can also use non-mobility summoners when ned. One can move when d. One can save a CC-ed teammate. There are ways how to deal with both.. please distinguish betwen the faulty in-game design and your own faults. A gentleman blames himself while common men blame others..

Other than that, I find to be really a more threatening CC, even though you can use some summoners. Now what about .. it is essentially an upgraded, with move block added. What about, a variation of. What about an extremely powerful, arguably the most potent of all CC. There are ample amounts of the stronger CC in the game already, hence I don't believe in the toxicity of.

On the other hand, I think that this is about the psychological implications of. The levels of threat, posed by what it seems to be and what it actually does, seem to significantly differ. Hence the player's expectations don't correspond with the coarse of things and they feel tricked. I believe that's all it takes, the psychological element..