User blog comment:Chase999/Netzach, The Progeny of Destruction/@comment-25235491-20170207121015


 * 700 range is unfair, even with the ammo requirement - even has 650.
 * The passive provides yet another locked attack speed with no payment for attack speed not doing anything.
 * Even the ammo requirement is not that much of a requirement since you can Q to attack which refreshes Q to go on a loop. In fact that only interest to ranking up Q is the "charged" shot.
 * "Netzach gains movement speed and casting Pernicious Vault while not hitting an enemy can pass through walls and reduces the cooldown to 1 second for a duration." I don't know what cooldown is reduced to 1 second, but you can't reduce a cooldown to 1 second for a duration. It just makes no sense.
 * W's bleed damage is insanely OP for a basic skill when ranked up (a whooping 510 damage without even counting crit), but doesn't scale for some reason.
 * W's cooldown goes down with ranks so much that it can be permanently up late-game even without any CDR.
 * How come E has a tooltip specifying a bleed when it doesn't have it?
 * This R relies too much on thematics over gameplay practicality. You could just the enemy.
 * For the memo, Nasus's E cast animation spins his weapon around, shouldn't it disable it too? :X
 * No need to precise in which case the ultimate doesn't deal damage, because it never deals damage at all.


 * Now, on a global scale, I'm seeing some numbers scale really really hard.
 * W's cooldown. Mentioned because maxing the skill puts the cooldown at 4 seconds, the exact same time as the effect duration. At this point, it may as well become a passive because it's basically just a chore to press W every 4 seconds.
 * The dash range and cooldown on E. Rank 5 E has 3 times the range and half the cooldown of Rank 1 E.
 * And last note, it's funny how a champion labeled as "The Progeny of Destruction" has 2 abilities that don't deal damage - one of which being his ultimate!