User blog:JBox2D/Talon's Passive

It's no secret that Talon's passive is pretty damn bad. Not only is it bad, it's not even noticeable. I know people who are in Gold and don't know what Talon's passive does. I've even met someone who plays Talon and didn't know what his passive was. For those of you who don't know, Talon's passive is the following:


 * It's just not noticeable. Given that you'll autoattack 2-3 times in one combo, it's adding to his full combo. That's a real, albeit small, amount of damage. But you just never notice it. Compared to passives like Katarina, Leblanc, Tristana, or even Rammus, you just never actually notice his passive doing anything. I've decided to throw together a few other ideas for passives that would be better for Talon, or fit his theme more, and all that.


 * This one is immediately noticeable. Your target takes damage over time, it's hard not to notice. It also adds to Talon's ability to kill you before he kills you. We've all had those situations where we combo someone in lane, and they flash away while bleeding, and we laugh, knowing that their fate is sealed...


 * Talon has high cooldowns on his basic abilities, and it's hard for him to escape without his ult. This gives him a fighting chance of assassinating someone and making a clean getaway. It's immediately obvious that it's happened, and it gives him a sort of "reset like" effect.


 * Improves his "anti-magey" aspect, and adds some interesting synergies with allied CC abilities. Wouldn't work for suppresses or knockups.


 * Talon has stupid mana costs, especially when you compare him to other AD assassins (one or two of whom are manaless). This would probably have to be rolled out in conjunction with mana cost increases. Basically, it encourages Talon to play aggressive, while penalizing standing back and farming, and that certainly fits with Talon's theme.


 * Saw this on the talon page, it looked interesting. Gives him a way to assassinate someone and escape without having to ult.


 * Same kind of thing, but based on killing rather than taking damage. Better when ahead, worse when behind.


 * Based on the idea of preparing for and dodging enemy attacks. Would also apply to his ult. Probably overpowered.


 * Probably needs some reworking to be not stupidly overpowered, but it's an interesting concept.

That's all I can think up. Other ideas/comments/criticism appreciated.