Talk:Sion/@comment-25470729-20140927135552

So, Sion got degraded from a Lategame-Monster who could do a triple-kill 1v3, to a tanky initiator? I always was a addicted AD-Sion player for years (especially in S3, where rito gave us the Ravenous Hydra) and tried to build the new one just like the old Sion ... it doesn't work that good anymore.

Maybe its just the missing 65AD from his E, which gave him early a huge advantage in damage, but now he has much more CC, but less overall damage. Sure, his Q can take quite a chunk of health from the enemies (even though it needs too much time to charge), his Ult has ridiculous base dmg if u ran long enough and some ArP sure is finde.

But after I saw his recommendet items in my first game on PBE, I knew where this is going. Apparently, Riot wants him to be a Offtank who shines due to his utility, instead of raw damage. I don't really like this at all (at the moment). I just can't think of playing Sion while building things like Warmogs, Sunfire, Frozen Heart or Banshee with only one or two offensive items like Hydra and ... Shiv. Atma sure is still usefull on the new Sion, but with so many defense items he literally does zero damage. Playing him like this is less fun than the old-glasscanon Sion (who only knew stun, ult, AA).

By the way, am I the only one who thinks that his passive is very weak? The numbers look nice, but in reality this passive is ... crap. It doesnt save your life like Aatrox passive and it is much more difficult to acually have impact on the enemies like burning flashes or kill them like Kog or Zyra. The main problem is probably the "transformation" time he needs after dying and the high decay of his HP.

His Death Surge doesn't really help catching up to enemies and the tiniest stun or snare marks him for his real death, because he loses way to much life after ~2 seconds in his passive. Imo, the decay shouldn't get higher with the time and he needs better capabilities to catch his enemies after getting killed.