Talk:Jax/@comment-26090928-20150209012220/@comment-26090928-20150209020357

Oh for sure I partially agree with you. It's why, in my opinion, Renekton is a really well designed champion. All of his skills synergize with each other, as well as auto attacks as well as compliment his role. They're mechanically simple but combine damage with utility because they have multiple uses. His Q can be for wave clear or for heal, his E for escaping or initiating, etc. Singed is the same way, his skills are simplistic but craft a specific playstyle (destroying chasers, being a DOT tank) and they all synergize together. Recent champions like Gnar have a heavily over loaded kit with complex effects that emphasise "epic plays" over things like positioning and decision making. It's a flimsy attempt to change what is at its core a strategy game into an action game for the sake of making it more interesting to watch.

I don't think Jax needs to have 6 skills with multiple effects and sick combos or anything, but when you have 2 skills that are

1) an AA modifier giving only damage and

2) the exact same thing except it's fully passive rather than an active

it makes him feel unrewarding to play. His playstyle can be boiled down to selecting whether you're going to use Q and E to engage or if you're going to use Q and E to disengage, and then wailing on guys with your autos. I think replacing his Ultimate active with an actual active skill that actually does more than passively give you bonus stats and you cold use wisely or poorly would be just enough to make him better and more strategically rewarding.