Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-4091261-20150126180947

Formulas* I mean the entire physics and geometry of the game. From the speed and movement and time passing of a missile, champion, and monster/monster to the dimensions of geometry of the champion's/minion's/monster's/missile's hitbox as well as the dimensions of statistics such as attack damage, ability power, armor/magic resistance, health, and mana. This would allow a much more advanced approach to, not only items, statistics in general. This means not one, but a heck of a lot of formulas. I honestly think champions alone need to have formulas just for items to take off, but I do believe it would be best to strive for every aspect of gameplay being formulated.

The reason I suggest such a massive scale project is because the formulas are the exact calculations of gameplay itself. There would be a huge number of conditions, a enormous scale of variables, however I believe this is necessary to even APPLY the statistics from the items/runes/masteries. We don't have much in terms of variables at all, what we have are ratios, and ratios to what? Ratios from the same stat on one item to the same stat on another item. The largest reason I think we can't advance forward with our gold efficiency mission is the fact we are limited in the number of formulas we have.

Take your app for example, perhaps one of the biggest reasons your app is able to calculate it's damage is the knowledge of the Effective HP formula from armor and magic resistance. Look what that has got you, a whole entire analysis of damage according to that metric. This allowed an entire application to be made to analyze champions and the affects of items on them.

These are the kinds of formulas I am talking about. I know for a fact these formulas exist, I'm just wondering why the heck we don't have them or, if we do, don't present them.