Talk:Renekton/@comment-5009341-20121104125523/@comment-4834593-20121104174709

You can't make masteries/runes/items for fury users for a very simple reason. Look at the fury users:

Renekton: Builds fury with autoattacks and ult, spends it with abilities when he has enough. Will slowly start decaying fury after a decent time out of battle.

Tryndamere: Builds fury with autoattacks, crits, last-hits and ult (other people also always forgetting about this? :) ), gains crit chance from it, spends it for healing. Will decay fury on a decent rate after a few seconds out of battle.

Shyvana: Regenerates fury automatically and on autoattacks. Loses fury instead when in Dragon form and having enhanced abilities. Still gains on autoattacks.

As you see, they're very different. Say, that there is an item granting 50 maximum fury. Renekton will simply have more fury up, making him stronger in his bad teamfights. Balanced for him. Tryndamere will be able to heal more, and gain more crit chance (53.5% crit chance total...) on maximum. Overpowered. Shyvana will have to spend more time charging up fury, increasing the chance she doesn't have her maximum in teamfights, while she is only really useful in teamfights if she has ult. As her ult already lasts long enough for a full teamfight, the 50% extra time wouldn't make much of a difference. This would actually make her WEAKER.

In short, you can't make a fury item, as the ways fury is used aren't similar to each other, like with Energy or Mana.