Talk:Heimerdinger/@comment-6000413-20130712144036/@comment-5052127-20130712222444

That's not exactly true... turrets went from 0.25 ratio to 0.2 each, grenades went from 0.77 to 0.6... basically, those are the extent of the ratio changes... mainly hitting his turrets since they used to have a total ratio of 0.75 when he had 3, and now are down to a total of 0.4 with the 2 weaker ones (3 was rare in fights though, took him a long time to set up 3, most fights I would average 2, with one set up a little in advance, so his teamfight damage with the turrets wasn't much more than he gets now unless the enemy was trying to take his tower or base)

But really, the ratio nerfs are almost nothing compared to the base damage he lost when he lost a turret and the turrets all lost that constantly stacking AD bonus that turned them into monsters without him even needing AP. Also, he used to be able to place 2 turrets just by ranking turrets to level 2.. that gave him more early base damage as well, that and the fact that the turrets were tougher early on... Also, the armor shred on green turrets used to be a lot better, that also really equates to a big loss in both base and ratios, mainly it lost him base damage early though.

The AP ratios were nerfed more for his mid game pushing and damage in lane. This let champs get around his unfair mechanics by outscaling him relatively early and even gave them the ability to push him back if they had decent farming abilities.