Talk:Ohmwrecker/@comment-24971427-20180515043042/@comment-29964258-20180515122842

I feel like the problem is that it's too spread out as well. And not just in the stats. The stats are all tanky stats, but if you're going tanky you can take a few tower shots so the tower disarm is less useful. The active feels more like an assassin/diving sort of thing, although I could see it on supports, but the stats are straight tank, which cuts most assassins off of building it and hurts most supports who would want to build it. Of the people the page says the active is useful on (Vi, Malph, Fizz, Poppy, Pantheon, Trynd, Fiora, Zac, and Aatrox, only few really want the tank stats. Vi, can go straight AD or AD bruiser, and this would actually be a reasonable item on AD Bruiser. As for Malph, if he's planning on diving, he probably has more AP than tank, so would benefit more from a straight tank item, rather than the mashup of tank stats this gives. Fizz would rather build straight AP, Poppy could get this, and I feel point runner would make it easier to line up the bodyslam when near turrets. Pantheon does alright with a bit of tank items, but I find it is better and more fun to run straight lethality although I could see picking this up as an armor item, and as his passive blocks turret shots he may not be taking the hits that he is stopping from occuring anyways. Trynd usually want to run straight damage, as if he can kill his target and get out in the duration of his ult it doesn't matter whether the tower was shooting him. Fiora doesn't build huge amounts of tank, and I feel like she would prefer tank items such as deadman's, which gives more focused stats and more reliable mobility than point runner. Zac could try and go for this, he but I feel like the stats are too far all over the place for a bruser, especially one who cares less about point runner's mobility. As Aatrox's revive makes him untargetable, as opposed to zac being able to be killed in it, this is really only useful to stop himself from going into it, but like trynd, if he gets damage enough to kill his opponent first, he doesn't care as much.