User blog comment:Chase999/Wyre Nilo, The Glove Enchanter/@comment-15077371-20160827222755/@comment-25235491-20160829140117

I'll elaborate on Green's first point, which in my opinion is more legit than legitness. Gameplay fantasies are separate from lore fantasies, and care needs to be taken in separating the two, especially as far as powers go. The real question is: what do you want to accomplish with this guy's kit? Just a note, you can try to make this guy centered on cutting enemies' options, but flat-out removing their ability to use basic attacks with a basic ability is borderline toxic. I would also advise to make his gameplay more fun, because now the passive is a mere stat conversion with nearly no gameplay paradigm, his Q is the only skillshot in his kit, his W is a toggle, his E is an autoattack reset and his ult is basically an instant effect.
 * I'll pick an example for myself: [User_blog:Poisonshark/Custom_Champion:_Red,_the_Bird_Demon Red]. As far as his lore goes, he's some sort of black-winged man with demon horns, and the embodiment of fire within him. But in gameplay, I could not just put all his skillset in, so I got rid of what wasn't fitting to a Mage, focusing more on his ranged nukes and his resource-driven stance system, with some requirements to go melee as to not make his unique resource oppressive for . And in case you don't know, this is still too vague.