Monster

A Monster is a particular classification of unit in League of Legends. Monsters are neutral, meaning that they do not fight for either team, and will not automatically attack a champion unless they are attacked. Monsters reside in the jungle, and will not move from their designated camp until attacked, in which case the monster will move towards its attacker, up to a certain distance from the camp; if the monster is unable to attack its target, it will try to return to its camp, regenerating its full health in a few seconds. Many monsters will pursue their attacker until either the champion moves too far away or leaves their line of sight.

Monsters are predominantly melee range, with only a few monsters using ranged attacks.

Monsters should not be confused with minions, which are not neutral and follow a predetermined path from spawning at their team's nexus towards the opposite one.

Killing a Monster
Killing a monster will always reward its killer with gold and experience points split between every allied champion within an 400-unit range. Like minions, the gold and experience rewards from slaying monsters increases as the game progresses. Also, certain epic monsters will offer greater rewards. For example, some monsters provide a buff or a global reward to the entire team. After a camp has been completely cleared, it will remain empty for an amount of time specific to that camp (R=respawn time). The camp will not respawn if it is not entirely cleared.

Sigil monsters, when slain, grant their killer a buff. Monsters of this type are usually indicated by swirling colored runes around them, which will be transferred to the killing champion.

The following table lists the various monsters of this category along with the buff they grant:

While the monsters above only grant a buff to a single person, there exist monsters that grant the buff to every living member of the killing team, regardless of whether or not they participated in slaying the monster. Since these monsters are more valuable than others, they are usually more difficult to slay. They also grant gold and experience to the whole team.

The is unique in that it will not grant a buff, only a 190 global gold reward to its killing team.

Fields of Justice
The various Fields of Justice contain different types of monsters.

Summoner Rift
On Summoner's Rift there are 12 monster camps:
 * 2 camps containing a and two.
 * 2 camps with both a and a  each.
 * 2 camps with a and three.
 * 2 camps containing an with two.
 * 2 camps containing a with two.
 * The camp.
 * camp.

Twisted Treeline
On Twisted Treeline there are 7 camps.
 * 2 camps with a and two.
 * 2 camps with a and two.
 * 2 camps with a and one
 * A camp with.

Appearance
The following table lists every monster in the game based on its appearance:

List of Monsters
Here is the complete list of monsters actually present in the game, with their rewards and the map where they belong (SR stands for Summoner's Rift, TT stands for Twisted Treeline). Fields tagged with a * represent rewards that are given to the whole team, ** represent rewards that are given only to living members of the team.

History
Monster 野怪