User blog comment:NicknameMy/My Sion Rework, every Sion viable/@comment-5592451-20130312165458

Too much unnecessary power up. All champions have a weakness(sort of) and giving sion such a power up will break the game.

1. The reason why they nerfed the attack speed growth is to compensate the ultimate's boost in attack speed. Thats what riot always do. Look at ezreal's and diana's stat growth, it is around the 2% region. Vayne and Nasus on the other hand(similar champion types, carry and fighter) have attack speed growth of above 3%.

2. Taric's stun skill is only 625 and the ratio is ony 0.4. To make it do more damage if you are ap taric, you need to be in melee range and stun for a ratio of 0.8. Get back to Sion's Q. Increasing it would only mean more ap sion with its ability to catch the enemy players more easily. Thats the thing. If you get caught by sion with its 550 range stun, you are in for a 1.8 ap ratio burst. Thats the risk-reward trade off. Upgrading it to 650 range, even brainless people can use sion well.

3. Again, all champions have a weakness and risk/reward. If sion has movement speed steroid it would be impossible to kill sion as Sion can chase people down and therefore hit more times with lifesteal bonuses. The counter to this is to hard cc sion and focus him down. If he had movement speed steroid, he can recover from the CC and chase people down still having enough health(your 6. point). Another counter to this is to separate the enemy to prevent sion from healing his team members. Have you seen how scary it is when Sion and his team grouped up with Sion at the frontline chopping away at every single thing? The healing is so scary that burst champions cannot even fulfill its role.

3.5. The only way that Sion can be that scary is when he snowballs. Thats his advantage and disadvantage. If you let him snowball, you are in for a bad time. However, if you manage to stop him from snowballing, you and your team can handle Sion. This rework, however, has made snowballing even more easier.

4. ... Ap sion's survivability is already reduced due to the fact of its long cd and unable to use R effectively. Nerfing the shield is bad. Enemies can focus Ap sion down just to pop the shield so he cannot use his shield to explode. This is a nerf to ap sion But a BUFF to ad sion. You are upgrading the AD counterpart of sion and you are going to increase its defensive capabilities even more...?

5. Normally, Ap sion stacks 2-3 doran ring to sustain himself in lane. Reduction to mana costs reduces this need. AD sion benefits from this as it can cast more spells. Read point 4. You are buffing AD sion. Ap sion could use it and spam unlimited amount of times whenever the spell is off cooldown too. You need to put a stopper to it(though there are others like katarina,tryn, etc that are manaless, their damage isnt very high[Varies] to compensate the manaless skills).

6. Too much health. Lets say end game where sion has 300 minion kills(including some large units and champions). He has a bonus of 1000 hp since the start as he added level one only at lvl 1. That is equal to a warmog. Having a gold value of 2639 just from a passive E? No way...

6.5 To make my point, Try nasus's Q. Instead of 3 damage per kill and doubled on large units and champions, it scales now. So its 2/3/4/5/6 and the amount doubles on large units and champions. Assuming he leveled it first at lvl 9 and managed to farm 100 MINIONS only, he will gain a bonus of 600 damage. Is it too strong? If it is, thats the same as your sion E rework.

Conclusion: The rework is nice, giving many buffs to Sion, however, those are actually unnecessary. You are just making Sion into a champion that brain-dead(just an example, dont read too deep into it) people can play Sion and still own.

Give some risks so your buffs are justified.