Crowd control/Movement modifier

On this page there are two table containing all crowd control related that are movement modifiers.

Types of Movement Modifiers
The negative movement modifiers (Crowd Control) are the following:
 * Knockback
 * Pushes one or more units to a different spot against their will.
 * Will interrupt channeled abilities.
 * Cannot be removed by or reduced by Tenacity.
 * Slow
 * Reduces movement speed temporarily.
 * Snare (Root, Immobilize)
 * Immobilizes to prevent movement entirely.
 * Also prevents movement abilities (dashes, blinks and teleports)

Forced Movement
Forced movement crowd control causes the target to move to a different location. This can be in the form of a push (knockback) or a pull. Forced movement can be very powerful control as it can bring a target to your team where it can be killed or further controlled. These abilities can also protect allies by moving enemies away from them.