User blog comment:BlitzerRyuusei/Octane, the Shadow of Fear/@comment-16210885-20130822233615

Here is my opinion.

I can look at this kit and see the straight up assassin as you state, but I have to say, if I were to play him...I wouldn't be feeling the worth of the play, since as stated below they are overpowered. Another reason why I can't get the feel of this custom champion since he has no theme. I once heard one of the more well-known custom champion designers on this site say that the abilities should mold around a theme, not the other way around.

Now onto the abilities:
 * Octane's innate is basically an attack buff on isolated enemies. This synergies well (maybe too well) with his E, which also grants bonus damage. And since E is a toggle, there would be an E->Q pattern probably every 3 seconds. His innate may be lost late game when more team fights occur...
 * The Q is considerable strong, as it is not only a long-range dash, but also a fear inducing. Even if this was changed into a AoE leap ability like Kha, this ability will still be too good for him, since it can still be used as an escape tool. Plus, the AD/AP combined scaling may be a bit high...
 * The W is basically a free reveal, and as stated below, if you resolve the mana issue, this ability will be like Rengar's Ult. I suggest making it have, first, a longer cooldown so it can't be spammed on and off. Second, limit that detect range to at least 1100 (sight-range), because with 3000 range, all you need to do is toggle on for one second to avoid possible ganks/assaults. Lastly, the mana cost should also scale a bit.
 * I noticed that this ability says "stealth for 3 seconds". Do you mean it has an "Active" of stealth and "persistent" of detection!? This is too much...
 * Also, due to that 30 movement speed boost, this W can also be used as an escape tool...
 * Though I can see that E is partly mana-consuming early game, I think 10 seconds is quite long for a normal ability. LeBlanc's is an innate and lasts only 8 seconds, with no attack damage potential. Wukong's is a pure escape tool, with only 3 seconds of duration. Shaco's is an ult, which is plausable to have a 18 second long duration. But there are issues with Octane's version of the clone.
 * With 10 seconds of duration, you can send the clone away from you about 2000 to even 4000 units (with the help of boots) away from yourself. With this, switching places is more than a simple "pseudo"-flash; it's a freaking instant teleport available every 20-30 seconds. Combined with the W, Octane's escape can be guaranteed.
 * Its use as bait or a fake-out on the other hand is equal to useless. A 5-man gank would kill the clone easily. While I do agree that it can be used as a scout and increase damage output, but it will definitely lose it's worth in a team fight. Especially against a ranged champion, a fake-out might not be worth it.
 * The ult, as stated below, has a large range. And even with a 3-second channel, drawing in an enemy from 2000-3000 untis away is quite the grab. If you wanted it so that, if an enemy moves out of range during the 3-seconds, then state it please. Also a 3-second suppress is too long and would lead to an insta-kill if Octane is with his team.
 * Even if another enemy champion gets in the way, the pull plus the 3-second suppress is too much even if the damage is 33% less.
 * Yet, also as stated below, the damage output for this ultra-gank-hard-CC is quite a lot...

The abilities sound nice, but there a things I need to say:
 * All the normal abilities are escapes or gank based, but mostly more useful for escapes.
 * He lacks a theme, and doesn't let me "Feel" this champion.

Please revise it a bit. I do look forward to seeing the great potential of this champion. I do apologize if any of my comments did feel rude or insulting. I just see potential in this concept, which is only lost due to certain "misses" in the making.