User blog comment:Asfidyll/Raiju, the Grandmaster's Make/@comment-27859592-20170104120445

As promised, I've got my comments on the kit.

InnateThe Grandmaster's Make: Though I do believe that the name may not be very descriptive and doesn't really feel like the appropriate name for such an innate, I am pretty bad at naming things, so... yeah.

"If 3 singularities are already present within range, this does not occur." What exactly is the range? Also, at what distance do singularities connect? Furthermore, do the connections between singularities also deal damage to enemies? If so, Raiju has some pretty good area of effect damage and harass potential. Not saying too much (damage per second is pretty low early), but enough to be annoying.

On another thing, I take it that the damage numbers are meant to scale with level. In that case, you can use the passive progression template. If the number is augmented every three levels, you can type this:

And you'll get this:

It's a lot cooler, and gives more information. But I do it mainly because it's cool. :D

QFocused Energy: A simple ground-targeted ability that is reminiscent of. However, what is the point of the singularities pushing other singularities away?

WDestruction's Wake: Just a question. Are the singularities destroyed upon detonation? Such clarifications are usually necessary in descriptions, just to be sure. Also, if you use  in the ability template, you'll be able to add ability ranges with the cooldown and mana cost.

Another question: if enemies are hit by multiple detonations, does the damage stack? This question is needed in order to help balance the ability's numbers.

EShifting Presence: This is a pretty useful ability for repositioning and preparation. However, what I do have to say is that the doesn't belong. Changing a damage type does not make something more unique. I have an idea for the damage:


 * Raiju recreates the singularity at the target location, rearranging all current energy lines. These energy lines deal to enemies hit by the rearranged energy lines. If an enemy was within 200 units at the time of the rearrangement, then 40% of the damage is converted into.

That's just a suggestion, and needs a lot of rewording. But I'm just trying to give you an idea.

RWill of the Shujen: First note: cooldown is waaaay too low for an ability that reduces the damage of enemies hit. Second, what happens when Raiju enters a singularity and the singularity's duration times out?

There're a few more questions I may need to ask, but what I have now should be able to help answer those unasked questions.