User blog comment:Willbachbakal/(Champion Rework) Ashe, the Frost Archer/@comment-25673970-20150110072108/@comment-1330314-20150110183122

The problem with the idea of a charge system for Ashe's on-hit slow is that it carries a lot of the low interactivity on her current Q: while it can't permanently slow a target, the first hit will make the interaction in every subsequent charge pretty much irrelevant, since your target will be slowed and will therefore be even easier to autoattack. While you could always dash out of range, that just brings us to the same problem we have with current Ashe, in that her kit shuts down hard any champion without an inbuilt gapcloser, but does very little against mobile opponents (including that fed / diving you). By contrast, a root prevents the use of gapclosers entirely for its duration, and so would give Ashe an opportunity to handle mobility well. While the specifics are subject to change, I also made Ashe's Q a long-duration root on an extremely short cooldown: the only root with a longer duration is, which has a 11-second cooldown, and the 6-second cooldown means Ashe would not only have her root available pretty much all the time, but would also have the highest uptime on it out of any champion (i.e. she'd be able to keep her targets rooted the most often).

While I agree that my Ashe isn't really damage-focused, I also think that's a good thing, as she's meant to specialize in CC/utility and not damage. I did convert some of her utility to damage by turning her gold generation into extra autoattack-based damage, and if Ashe's damage turns out to be too low I'd gladly buff her ratios or make her abilities scale with crit, but I don't think she needs that much damage to function. I also disagree that her new passive doesn't scale: while it's still not the most powerful thing around, having its Focus stacks build up on-hit means it scales with attack speed, on top of AD and crit, and gives her an in-combat bonus, however small or invisible it may seem.

Generally, I think Ashe needs to have a better early game (in terms of gameplay, not necessarily power), since her late game is already pretty amazing. She needs more opportunities to poke her opponents and interact with them, which I reserved her innate and E passive for. While I did make both of them scale, their scaling isn't as important as the gameplay they bring to Ashe and her adversaries.