User blog comment:Witchking99/Muspel, The Angel of Passion/@comment-3391671-20170715180617

I've offered my criticism on lore with Skorn, so I'll leave the theme and backstory alone for now. Just take it that it needs some brushing up independent of my criticism.

As for kit, to be quick, four things me off the bat:


 * Not only does the innate feel like an altered, with limitless tether range. This poses an issue, especially with the Q's heal and other damage spells. Even with that restriction... having a possible global teleport on a basic ability puts  to shame. For a champion who is supposed to be a jungler... Muspel does not seem to operate like one with their kit.
 * Connecting to the last sentence above, the "50% plus damage on monster, 50% minus damage on minions" is a bland way of forcing comps (in this case, jungling). In most cases, you have either "monsters/minions are dealt more damage" or "   less damage."
 * Having a heal-or-damage Q (especially on a champion that is not a support) is a no-go as the function of the ability is polarizing. If an ability is going to have contrary effects, it must be of the same category. For example, 's spell works because one is a shield (nothing permanent) while enemy cast is a polymorph that is temporal and does not deal damage. Having an extended cooldown for one portion is also what I call "excuse theory," in that if you place limitations, you have an excuse to have not-so-agreeable mechanics.
 * To keep it plain, the ult is nothing inspiring. Ults that simply buffs a champion has been done, both for official and custom champions. The fact that you have already applied such on previous champions only deter the worth of your work.

And to mention, if you do not mind, you have exhausted the "angel" trope, as have others. It's been posted often enough that if the theme itself is not well thought out, the use of it feels like you are using a dull template to cookie-cut your way a theme. By cookie-cut, you aren't attempting to bring anything interesting to your champions. As RITO has done, try to go up and beyond to combine interesting concepts into a larger concept for a champion than relying on monotone concepts (sun, moon, desert, angels, etc).