User:Care Level/Morgana

= Kayle Rework = Points of interest:
 * Severely limit dependence on ranged form; make it a bonus, rather than a requirement.
 * At the same time, flesh out Kayle's viability while in melee form.
 * Make maxing any skill feel strong and rewarding.
 * Further-expand on team-supportive nature, including in bot lane.
 * Create an ultimate that is less of an "Oh-shit" button.

Mechanical Changes:
No changes.

Passive: Punishment Divine
Kayle's attacks and abilities apply a stack of Punishment Divine to her foes (up to 3 stacks); critical hits apply two stacks. Whenever another ally damages a target affected by Punishment Divine, the stacks of Punishment Divine are consumed, dealing 15 / 20 / 25 / 30 (+ 20% AP) magic damage and healing the triggering ally for half the damage dealt.


 * Replaces a significant portion of her previous Righteous Fury damage and applies it in a Leona-esque style, save that she can detonate the stacks herself via her revised Righteous Fury, similar to Varus. Additionally, the healing here replaces the healing that previously belonged to her Divine Blessing, which allows her to retain something of her hybrid kill/sustain botlane support style.

Q: Dark Binding
ACTIVE: After a brief cast time, Morgana fires a bolt of dark magic in a straight line, dealing 60 / 110 / 160 / 210 / 260 (+ 70% AP) magic damage to the first enemy hit and foes in a cone behind that enemy, slowing them by 35 / 40 / 45 / 50 / 55%, decaying over 4 seconds.

Range: 950 (bolt), 350 (cone splash). Cost: 70 / 75 / 80 / 85 / 90 mana. Cooldown: 7 / 6 / 5 / 4 / 3 seconds.

W: Black Shield
PASSIVE: Morgana passively generates Black Shield, which absorbs up to 150 / 225 / 300 (+ 70% AP) magic damage and regenerates over 11 / 10 / 9 / 8 / 7 seconds, based on her missing health (at full health, generates no shield; at 50%, generates half shield, at 1 health, generates full shield). Whenever Morgana takes damage, she instantly generates Black Shield equal to the damage taken. The Black Shield will attack enemies near it, dealing up to 25 / 40 / 55 / 70 / 85 (+ 25% AP) magic damage per second, increased based on its target's missing Health. While an ally is affected by The Black Shield, CC is applied to The Black Shield instead of that ally.

ACTIVE: Morgana sends The Black Shield to a target location, losing its effects, and dealing 100 / 150 / 200 / 250 / 300 (+ 40% AP) magic damage to foes between her and that location, and double that damage to foes at its final location. If one of Morgana's allies come near The Black Shield, it will bind itself to them, granting them the magic damage shield equal to its health. Otherwise, it persists at its target location, attacking foes that enter the area.

The Black Shield can be targeted when it is not bound to a Champion, but is only vulnerable to magic damage.

Cost: 75 / 80 / 85 / 90 / 95 mana. Cooldown: 3 seconds.

E: Tormented Earth
ACTIVE:

R: Damnation
PASSIVE: Morgana's attacks and Dark Bindings apply a Soul Shackle to their targets, dealing 20 / 25 / 30 (+ 20% AP) magic damage and slowing them by 15% per stack for 3 seconds. At 3 stacks, the affected foe takes an additional 150 / 225 / 300 (+ 70% AP) magic damage and is stunned for 3 seconds.

ACTIVE: The Black Shield leaps to a target foe, positioning itself between that ally and its nearest ally or, if that foe is alone, directly in front of it. On arrival, The Black Shield isolates that foe for 2 / 3 / 4 seconds, preventing foes from passing. Enemy attacks, abilities, and dashes cannot penetrate The Black Shield, and instead cause it to emit a pulse in a cone in the opposite direction, dealing 20 / 25 / 30 (+ 20% AP) magic damage.

After Damnation, The Black Shield returns to its normal properties.

Cost: 100 mana. Cooldown: 90 / 65 / 40 seconds.


 * Sanctuary both provides melee Kayle with the tankiness that she needs to stay in the fray while also bolstering allies' defenses based on Kayle's own missing health. While, in some cases, this might create a "focus Kayle" teamfight mentality (that she might die, thereby ending her shielding aura), her Intervention active discourages this and instead changes the optimum strategy to "Do NOT focus Kayle first" (which keeps her health high, and so her defensive aura low), which is the sort of deterrent that melee carries have been demonstrated to benefit immensely from (i.e. Aatrox, Tryndamere).