Talk:Fizz/@comment-4384280-20140510072509/@comment-7785527-20140518164131

As a fizz main, I used to think AD fizz was terrible. However, I have recently tried jungling as attack speed fizz. With a flare, botrk and wit's end, with sunfire and iceborn as tank items there is so much happening. W active, w passive, flare, wits end and sunfire give magic damage while iceborn and botrk give physical. Wit's end not only gives tankiness and damage but also steals tankiness, amplifying all the other magic damage. Botrk combined with the w passive give every autoattack maxhp damage. Red buff, iceborn, p/t and the ult all give slows, and the triple dash from q e e makes fizz very difficult to escape from.

The thing is, AP assassin fizz is still better. More burst, more survivability (p/t maxed first, zhonyas, GA), and AD fizz means the team doesn't have a jungler who is good at pushing considering most of the damage is on-hit and only vs living targets. Jungle fizz is also quite item reliant in addition to having no hard cc until 6, with it being a skillshot anyway. Other junglers like Vi simply fill the role better. The ult has no counterplay, the dash is faster with a disrupt component, Vi is naturally more tanky, and less blue dependent.