Talk:Hecarim/@comment-112.202.41.11-20120407011638

AD assassin or AD off-tank, Or a squishy melee carry like yi?

No skills that increase survivability in team fights and most are centering on his passive i see.

His passive, another champ which you cant hide from using minions, though it doesn't give much to early game as far as i see it... unless it has a 25% percentage which would be too much for late game, you'd rather start with a doran item than boots, and most likely i expect a 10-15% on his passive. But its useful seeing you get more out of items like phantom dancer and force of nature, this puts his true boots to be swiftness.

building merc treads may be viable since it reduces slow which unless the mechanics are different reduce his damage output, getting 500 ms is a hard task if you want it as your true ms as it may give a % out of a 150-200 bonus ms as damage. or Adding his E, Reverie, ghost, ghostblade, galio's E, sivir's ulti, and other ms increasing stuff your damage can go sky high. until you get stunned and the damage you stacked goes down to nothing.

I wonder if his q is a stomp style strike or a cone attack like shyvana's dragon q. His w, this style is present in a few champs already, but hey it steals life. E i guess thats new, maybe. a attack modifier a bit like volibear's exept deals more damage and throws the enemy away from you instead of behind you i can imagine so many fails with this. Ulti, not exactly sure how it would work but i guess its a cavalry charge which damages whoever it passes and if your caught in the end point you take more damage and get feared, I imagine it wont fail as hard as malph's ulti when wrongly timed.

Centering a build around the passive might not be the best option, It maybe wiser to build for his other skills and auto attack directly. However i want to see the scalings on this guy before anything else.