Talk:Kayle/@comment-7460908-20140423135601/@comment-24082016-20140429171425

Difficulty lvl 1, since I agree with Rakmut on the whole "as point and click as it gets" reasoning, as long as difficulty lvl IS as he stated,  "based off of mechanical intricacy and not strategic value."

But strategical ificulty would be a modest 7, since screwing up that point and click in a teamfight(since it's all single target pointing) can really allow things to go awry. It's alot of decision making, rather than click, and expect a whole team to benefit/suffer from something AOE. Like any non tanky carry, her positioning, targeting, and commited actions(chase/backup this instead of that) greatly differentiates a decent Kayle, from a "Gawd, I hate fighting this ***** " Kayle.