Talk:Ashe/@comment-3323227-20141023153630

I honestly think undoing some of Ashe's previous nerfs would actually make her ok. That being mainly all the volley nerfs. Arrow count reduced from 9 to 7 base damage reduced from 40-100 to 40-80 and AD scaling reduced from 150% to 100%

Of course I've had other actual ideas that don't involve reverts. removing that gold passive and replacing it with something else. either per rank bonus crit damage or a farm based crit damage bonus.

Changes to her innate to go more along with the crit theme and being more combat oriented:


 * At level 1 have her innate give 10 focus stacks per second while out of combat for 5 seconds


 * At level 6 have her innate give 10 focus stacks per second while out of combat for 4 seconds or every 4 seconds while in combat.


 * At level 11 have her innate give 15 focus stacks per second while out of combat for 3 seconds or every 3 seconds while in combat.


 * At level 16 have her innate give 20 focus stacks per second while out of combat for 2 seconds or every 2 seconds while in combat.

Could also just have her innate give bonus crit chance like 10% of her curent crit chance? Not really a fan of bonus stats like this though.

I've also though of her slow having a higher early mana cost and higher slow but scaling down in mana cost as you rank it up. Perhaps have the slow as an actual passive but much weaker and when you activeate it it becomes a much stronger slow but costs mana.

My problem with ashe is that she has so much emphasis on utility that she doesn't do much damage and the utility she brings no longer makes up for her lack of damage or repositioning tools. When there were fewer AD carries she was fine but now that we have a fair selection of AD carries to choose from and so many way to close the gap ashe is basically non-existant. She does well against old school non-gap close melee champions and that's about it.