Talk:Sona/@comment-98.151.36.218-20120720055813/@comment-93.178.68.149-20120723144140

^ Bitch, please. In LoL, when you have 1 armor, you get 1% damage reduction. In DotA, however, for as much armor, you get a whooping 6% reduction. Not to mention that you gain armor by stacking agility, a prime statistic for carries. Magic resist is a different story, but it doesn't matter, since 99% spells don't scale with stats. It's not the resists that scale poorly in DotA, it's HP gain. In DotA the most HP you can gain from level up is about 60, and true HP giving items are less common than in LoL. Stat booster items also give HP, but their effects are miniscule.