Thread:Lesdin/@comment-3391671-20160912054757/@comment-27802145-20161022214429

The following isn't finished by any means, but it should serve as an indicator of the new direction I'm trying to take, as in upping Nine's spell alchemy game, without causing for too much complexity, but compromising on mobility, and defence (angular invulnerability seemed too much of a "tack on", rather than something a kit focuses on, hence its shifting to another project; also note the discharge duration scaling per level now).

After the completion of an appropriate ultimate, everything should play out very nicely within the kit. In fact, after the said condition, and a couple of tweaks, the kit should be ready to go!