Talk:Tristana/@comment-4296199-20141017040138/@comment-8468980-20141022161037

Bloodthirster was easy to rush and allowed lane bullies like Lucian and Cait to dominate the early game with spell burst and harass. This wouldn't be so bad except that their advantage was absolutely overwhelming late game ADCs' ability to hold out till the 30 minute mark.

Reducing BT's stats and making IE safer to rush thrust hyper carry ADCs back into the limelight. This is because hypercarries get free stats that allow them to force multiply the already hefty stat boosts from IE. Lucian and Cait don't really have anything in their kit that makes IE stronger, meanwhile hyper carries get things like giant attack speed boosts, longer range, and other free stats. Hyper carries typically have spells that grant them utility or something that directly benefits their AAs, meanwhile lane bullies typically fewers of these types of spells but have one or two spells with strong damage that they rely on to keep their laning foe at an HP advantage to make all-ins more lucrative and advantageous.

It's my personal belief that ADCs MF, Graves, Ashe, Sivir, and Varus (to a lesser extent Vayne and Draven) haven't really gotten their due from Riot to make them quite as viable. The MF rework did nothing to help her standings, Sivir got nerfed as soon as she was viable again after her VU/Rework, Graves is still dealing with the atom bomb nerfs from S1, Ashe and Varus cannot live in this hyper mobile jungler world, and Riot doesn't exactly know if they should make Vayne and Draven lane bullies or hypercarries.