User blog:Persephone04/Redefining The Utility Tree

As you can all imagine, the Seasons come and go and now that this Season's about to end as well, we're anticipating the new features and changes coming unto LoL. For me, however, my eyes are set on a little less stage: The Masteries.

For any person who knows his/her grain worth of LoL, Masteries have been there since LoL's birth. It's one of the things that defined and set LoL off from other MOBA games (You know, until the whole thing became a total tidal wave of gaming bits and pieces). While Offense and Defense are picked up players for their direct and straight-forward effects, the Utility Tree is unique in a sense that its benefits are indirect. It's like one of those little things that are worth their weight in gold in the scheme of things. Not to mention that the Utility Tree seems to the the cheapest of all the Mastery Trees (So swears me!).

I hope this cming Season, Riot would buff the Utility Tree in a way that it would make it more attractive for people to actually spend a double-digit worth of points into it. In a META where the action is the most desirable and the stagnation of gameplay is the most hated, the Utility Tree must innovate. I've been thinking. The Utility Tree offers more uniqueness compared to the other Trees so why not invest in that uniqueness. So I present some ideas that would boost the significance of that uniqueness.

WARNING: The following program may contain scenes or themes not suitable for young audiences. Parental guidance is recommended.
 * Movement Speed
 * Hunter's Poise: Grants 1-digit Movement Speed bonus per level
 * Retreat With Honor: Grants increased Movement Speed when running away from enemies when below 40% max Health
 * Warding
 * Surveillance Bots: Stealth and Vision Wards can see over terrain
 * Hidden Eyes: Stealth and Vision Wards have increased vision range when placed inside a brush
 * Superior Detection: Wards have slightly increased duration and will ping all players to enemy presence when placed in a monster camp
 * CDR
 * Arcana Mastery: Grants 1-digit reduction to Summoner Spells on cooldown when scoring a kill or assist
 * Biscuiteer
 * OPEN SET OF CHOICES FOR TOTAL BISCUITS (In addition to the bonus Total Biscuits already provide)
 * Mutant Multi-Eyed Biscuit: Health Potion. Drops a 30 sec. pseudo-ward on current location when consumed. Limit of 1 pseudo-ward
 * Biscuits of Toughness: Health Potion. Unique Passive: Increases max Health by 100 when in inventory. Consuming 20 Toughness Biscuits makes this bonus permanent. One-time only
 * Biscuits of Wisdom: Mana Potion. Unique Passive: Increases CDR by 5% when in inventory. Consuming 20 Biscuits of Wisdom makes this bonus permanent. One-time only
 * Biscuits (With Discount Waivers!): Mana Potion. Unique Passive: Reduces non-consumable item prices by 5 gold when in inventory
 * Biscuitmen Army: Health or Mana Potion. Unique Passive: Gains an additional charge every 90 sec. Limit of 5 charges. This will not increase gold value
 * Biscuits of Last Hope: Health or Mana Potion. Unique Passive: Grants a 2 sec. shield based on missing Health or Mana respectively when consumed. 60 sec. cooldown
 * Gold Generation
 * Charity: Grants 1-digit bonus gold per 10 sec. for each empty inventory slot
 * Gratitude: Grants 1-digit bonus gold when healing or shielding an ally. This can only be triggered on one ally at a time. 3 sec. cooldown
 * Death
 * Avenged: Grants 1-digit Death Timer reduction when an ally kills an enemy that killed you
 * Salvation: When killed, drops a Healing Relic on your current location. Only allies can pick it up. 5 sec. duration
 * Minions
 * Safety In Numbers: Grants stacking 1-digit bonus Armor and Magic Resistance for every nearby Minion. Stacks up to 3 times
 * Vampirism
 * Sadistic: Restores 1-digit Health and Mana when an ally deals auto-attacks an enemy. This can only be triggered on one ally at a time

Please add your deepest desires for Utility Tree!