Talk:Vladimir/@comment-70.67.17.95-20120817201228/@comment-4659726-20120819004033

Hmm his early game is bad but not "unbearable". Generally top lane runs with 9/21/0 because they need some early game safety and they are not the primary nuking mage on the team.

Taking the armor, health/lvl, flat hp, movespeed, and CDR at the least in def. Keeping yourself at decent hp should keep your movespeed up with that setup. If you still feel like you need to be able to chase/get away you can run Movespeed quints as they are useful all game. You farm early game, thats all you do, do not engage, do not try to kill too early, you have a high chance of being incapable of out damaging the opponent.

AP/lvl glyphs work for top lane in my experience for most matchups.

If you go mid or you like a more "Damage" rather than "repitition" type playstyle you can go 21 offense and 9 defense. Mid lane that means you take MR in def and flat mr blues with AP quints.

As a personal preference, I run AP/lvl glyphs and movespeed quints so that top lane matchups are easier. Main reasoning being that most AD tops will have more base movespeed than vlad, making up for that with movespeed quints and def mastery movespeed means that you will be able to run from them if they do not have slows/if you dodge them. Kiting can lead to a surprising amount of damage with vlad. I've had people who chased me for long enough that they took too much damage to continue chasing.