User blog comment:Poisonshark/Custom Champion: Win'Gul, the Otherworldly/@comment-7709681-20160410155736

Some things that I don't find enriching or simply unfair within the kit
 * The Innate's transformation isn't attractive enough, as it is a small AP boosts and bonus effects for his abilities can potentially be too poweful yet unappreciated.
 * Q and W are too spammable for the effects they have: Q can potentially perma-stun a target with multiple tethers detonating in quick succesion (plus attaching multiple Ws while still tethered to a target), W can turn an area into a temporal minefield that constantly slows and ends up in multiple Ws over a single target, nuking multiple times in quick succesion.
 * E can easily fill his entire resource in one cast and a single minion wave, which diminishes all his potential gating (plus granting 3 Essences upon killing a champion within it with abilities), to not mention the nearly permanent hyperscaling AP along with the Innate's AP amplification.
 * R seems mechanically underwhelming but numerically overwhelming, as the first activation is a passive damaging aura that the player has no control over it, and the damage is pitiful unless the intended target is isolated, which can be difficult, resulting in most of the time using R just for the second active, which is too weak early and too strong later. Otherwise, the hole combo of both casts can be absurd, with enough damage to represent most mage's damage output.