Talk:Vladimir/@comment-27019624-20160818031458/@comment-28977071-20160830134956

Agreed.

Also I don't think there is a single champion in game without utility, so a remark about pure dmg champions being unbalancable turns out to be practically unobservable. Anything that isn't directly a damage, can be considered a utility- just like Nazareadain said, utility is much more complex topic.

has decent amount of utility, including his self-heal, haste, untargetability, double and dmg amplification. Old and  also had utility, including dash, riposte, untargetability, root, magic reduction and spell vamp mechanics beside others.

If I wanted to exaggerate, I could say that every champion has utility because, well, every champion can move around the battlefield and provides team vision- that's all technically utility, albeit trivial :p

Agreed on assassin objection too, they are mostly powerful only in lower ranks due to their short-timed burst requiring high skill counterplay.

Anyway, if you needed only to balance champ by dmg, it still works. Rito's way of moving scales between stat ratio and base dmg is perfectly legit and just one way how to achieve that. It can make a champion much more item/farm dependant if (s)he wants to deal dmg, which is perfectly fine.