Talk:Camille/@comment-11218751-20161212221505/@comment-11218751-20161214015424

@FenricsShield

If you want to teach a new player how to play this game, there are plenty of low-skill-capacity and older champions you can choose from and are just as viable as newer champions. You don't need newer champions to teach people how to play this game. Plus, this game's community growth is plateauing and I don't see any successful attempts from Riot to actually manage to bring in more customers to end the plateau. If making champions with 1 part of their kits distinctive from the rest of the games and the rest of their kits monotonous is their subtle way of bringing new players to the game, I reckon they fail miserably.

Moreover, new ideas do not equate to high skill floor. There are so many new and original mechanics that are of low skill floor and also easy to explain (I have already thought of 2 on top of my head). They don't have to stuff all the new mechanics in one kit. They just have to be able to make a kit so that it feels unique in the core as well as fitting for the lore. The designer(s) of, despite my hatred for some of her abilities, do(es) manage to connect the lore with her VFX at least. You see her attacking with her blade leg. You see her using her leg during to hook onto a wall. This along with are ingenious designs and cleverly showcases Camille's background without us players having to read the lore. These 2 abilities are also easy to be summarized like you said.

My question is, if Riot use rehashed abilities to design new champions, what is the point of designing them? Why not just rework old champions and give them those abilities?

@Emptylord I suppose you can also answer these questions?