User blog comment:Snes/A Rework of the CDR System/@comment-69.141.8.150-20120619164931

they won't be changing the CDR system because:

A. It's extremely easy to understand currently, and lessening "burden of knowledge" appears to be the in vogue designer idea these days with them.

B. increasing the hardcap but adding in DR makes it much more difficult to itemize for. It also makes it very difficult to balance items considering their worth will be drastically different based on how much CDR the player has already.

C. DR sucks. As a player, there are few more dissatisfying things than seeing your gains diminish simply because a better stat system couldn't be resolved.

Yes, I know LoL uses DR with their mitigation stats but these very same stats technically have no hardcap and can be further multiplied with health/regen. CDR wouldn't have these benefits.