Talk:Zac/@comment-16064126-20150202153433/@comment-26034614-20150215194825

@Joelmesic

Well, it's a better alternative than the current setup. It's rarely worth using skills on minions to heal up, because a good enemy will punish you everytime, especially since the blobs drop near the opponent's direction.

It's called an ability. Just because it's effective, doesn't mean, it's instantly OP and broken.

@Timothy130130

Why would you only use your skills on monsters then? Spam it between the camps to regenerate. If this passive were implemented, the cd's would need to be lower ofc.

@Stephencm321

That would be another good idea. Have 1 or 0,5 % of his current health turn into armor or/and magic resistence. That would also make sense considering his ability to grow with more health. Bigger = stronger.

There needs something to happen with this guy, it's just not enough he has to offer, sadly I think, he has a lot of potential.