User blog comment:Grrrbear26/Kassadin is broken, and I have the glue!/@comment-10768370-20150208092855/@comment-10958553-20150208172430

Yay some feedback!

I totally agree on Nether Blade nerf, but nerfing that actually ties into the mana costs of Riftwalk. Rift walk does build up damage with flux, but it also builds up cooldown. Adding in the cooldown increase was actually a replacement for the mana increase (for the most part). Most of this rework was designed to make him LESS item dependant in regard to resources. The way I see it, I either add the ramping mana cost to Riftwalk, or I nerf Nether Blade. I'm probably not making any sense, am I?

Basically I think I need to Nerf either Riftwalk or Nether Blade, but not both. Thoughts?

I think you may have misread the new passive. If kassidin deals or takes damage while the shield is active, it disables for a period of time. So he is not exactly..... tanky in combat, but can absorb some of the initial burst. With this in mind do you think the numbers are too high still?

I love feed back, thank you ssoooo much.