Talk:VPBE/@comment-24035110-20140927182859/@comment-3974211-20140928043314


 * 1) The issue more comes down to health and resistances. Health+Armor is in abundance, which is why ADs have access to more reliable anti-health and armor penetration. Magic resistance is hard to come by in decent quantities, and usually feels useless until stacked with health - which is why mages instead have lots of access to cooldown reduction and mana regeneration (burst more frequently, rather than simply being able to combo a tank as if they were a squishy).
 * 2) Lane minions - casters deal true damage. However, I agree for the most part - although I wish it had been done back when Kassadin had his old passive. Gaining attack speed versus wraiths would make jungle Kassadin awesome. :)
 * 3) I don't think this will ever be a viable solution in the League of Legends - it would require too much changing.
 * 4) I honestly think Fizz would be fine if they just removed the Grievous Wound. The real issue with Fizz is that you cannot burn potions, use heal, or life steal to try and out-live his damage.