Talk:Aatrox/@comment-Akumaryukendan-20130608180433

If you compare Aatrox to the three primary melee ADCs you notice that he gets less hardcore damage stats for free. His passive grants attack speed as does his ultimate but that's it, he gets an on-hit attack that scales with a portion of his AD (and with his attack speed since it's on hit). Meanwhile, Fiora and Yi get attack speed and AD; while Trynd gets Crit chance and AD. Why is having multiple sources of free damage stats better? Because Crit chance, AD, and attack speed are force multipliers. The more you have of one, the stronger the others become. In terms of raw damage output, Aatrox will probably not compete with a fed Yi or Trynd.

BUT Aatrox does get compensated for this quantifably weaker kit. Instead of hardcore damage stats, he gets things like a manaless kit, a gap closer, an aoe stun (something none of the other melee ADCs get), penetrating slow, a life-on-hit that can become very strong, he can extend his range, and a free GA. That's a lot of perks to help him stay in melee safely with fewer tank stats.