Talk:Thresh/@comment-75.151.228.13-20130205174645/@comment-5112222-20130205201911

Phage/Mallet - VERY useful on him, he's about not letting them get away, and makesh im really chunky with some ad for his passive.

Sorcerer's - if you want speed then just get any other boots, or swiftness, but he needs Mr unless you wnat him at a solid 30, mercury is better on him, and gives Tenacity which a tank needs.

Wit's End - always good on him

Zephyr - no, the item has it's purpose, but not on Thresh, too much attack speed isn't good on him, specially since he can't go pure squishy. There are better CD choices, and he need's Mercury more which makes any tenacity you get from this wasted.

Malady/Cleaver - Cleaver's useless, even if he builds ad he'll still deal  significantly more magic then physical. Malady isn't all that, Nashor's is more cost efficient and gives more for it's buck, malady has the same problem as cleaver in that if he powers up his Q passive to synergize with Malady, he's basicly built full AD outside that. Nashor's and Malady leave him too squishy.

Hurricane - I love this item on him, but you'd have to be fed/snowballin, and as Thresh, if -YOU'RE- the one fed/snowballin, you're not doing your job right.

BORK/BT - BT is better, and more cost efficient for what it's worth for Thresh (200 bonsu damage to his passive, and more lifesteal no matter what)

Maw - I actually do build this on him if the game has gone on long enough.