User blog comment:Deshiba/No counterplay/@comment-24959480-20140519053337

I want to argue what your saying, in all aspects of your point, simply because the insane amount that you contradict yourself. Im going to be scrolling down from the top and going through every single one of your points in order, just for arguments sake.

The first two were about Kassidin, i cant argue that. Not completely. Its true that now he's far more balanced than before. But "he could Ult - Silence - Ult untill you were low"...and then "With his new kit, he has mana issues after ulting about 3 times"... Im confused. you seem to think he never had mana problems before and could infinite harass. True, if you never left lane and had no sustain, he probably could. But he would have mana problems attempting such a maneuver anywhere before, i dont know, the 25-30 minute mark if he was lucky? The laning phase isnt that long, in pro-teir i can hardly even say the laning phase exists anymore. On top of that the silence wasnt immediate, it was a traveling animation if i recall (correct me if im wrong), and landing a cc ability was still viable. Not to mention the CD time on his ult, you generally still had time to react after silence ended, he had less burst potential. Before patch 4.3 i beleive it was 2.5 seconds (and shorter after)? Long, but still not equal to the CD of his ult)

(WOW that was long... this will be a VERY long post, forgive me)

Next, Hecarim and Malphites Ults. In my opinion it doesnt really make much sense between why their ults have the U'nstopable mechanic when others don't, including as mentioned, Shyvana's 'Ult. But at the same time, I fail to see your problem with them individually. Malphites a Golem, literally a giant hunk of living rock. You expect that doing a focused dash at you is stoppable? No, thats the point. Its his ROLE to Ult onto an enemy carry or group and disable/knock-up them. Letting yourself get caught in that is probably your own fault. And its not without its risks, its the supports job to stop him. He is unstoppable while he barrels into your team, what then? He's literally in the middle of your team. Behind it even, away from his allies. Dont tell me you arent going to take the opportunity to kill that. Leagues a dynamic game, its fast paced and moving. Thats part of the point. Hecarim is the same, he's a beast. Literally. A "Towering, Armored Specter" from the Shadow Isles. And he's a jungler. Its his part to try disrupt the fight, to charge in and start doing damage. Causing confusion. That sort of thing. His ult is a charge of specteral riders. Its supposed to be unstoppable. And again, placement. Its not that much of a deal that he has a dash in a straight line, that is pretty predictable. If you cant see him it becomes a problem, thats the point of FOW. Its a mechanic, its meant to be used. What would the point be if you were to suddenly remove an entire mechanic?

As a mechanic, the Unstoppable mechanic doesn't make anything unfair. You even said, "unstoppable doesn't change how these ults function, just how much thought, planning and timing goes into using them". What? So, because an ability lets you do a dash and its unstoppable, I dont have to think about it? HA. (Sorry I couldnt help it) The entire point is that you would think about how to use the ability, where and when it would be most benificial. Your Placement afterwards. Its just like anything else. That its Unblockable is just another thing for consideration, by both the User and Targets.

Now we get to the little side-topic of Ryzes Rune Prison, and you argue "But Ryze's rune prison is really short range, and can be cleansed, since it is a root...". Fair enough. Minus the fact that its cooldown is completely incomparable to that of an ult. But fair enough. My problems the next paragraph, when you say "I don't consider summoner spells an "Ability based" counter play, it's a get out of jail free card that you can use every so often" So, your going to ignore the fact of clense as a summoner spell? I understand that your point leaves Quicksilver Sash and the like, but... QSS is used in 0.4%-0.5% of games. The fact that this is almost equal to Clense, which has allot lower chance of being picked, really says something to me.

Theres your next bit about Vi, but i'm not going to get into that just yet. Im still trying to work over how you think that Summoner spells aren't Ability Based gameplay. They're mechanics of the game. And they give you Offensive and Defensive possibilities. How you use these possibilities is up to you. Completely up to you. It isnt my ability, my playstyle, that lets me do an unexpected offensive flash when I run Support morgana, and set up entire kills in the process? Im confident that as a support, and in that case, its okay to lower my defensive potential to set up my carries strength. Its just like any other ability, its our choice to use it as we see fit. We dont neccasarily have to do anything with it. how we use it, is in our hands. Its just another game mechanic to introduce variety, skill of use and scenario-ism.

Now onto Vi, She can be CC-ed and pretty-much dissabled for a whole fight if aproched right. Once again how both the Vi, the Vi's team, and the enemys team all aproach the situation is completely up to you. I consider it more unfair that if your smart you can disrupt people will flashing in the middle of charging a Q, its an entirely untapped and enexpected mechanic that can be used to completely suprise and disrupt poeple. the games dynamic, and your reactions in situations are your own. She can be beaten, it simply takes knowledge and ability, like everything else.

Now a little bit about shacos counterplay and how he can be beaten. I dont even know why im continuing because its kind of redundant, but i guess it needs to be said. "Shaco can counterplay and be counterplayed". Yeah, got to agree with you there too. But for the sake of argument im going to point out a case. Your pointing out that he's squishy and can be beaten easily. This is just a scenario, but if i wanted i could easily point out that "Shaco has a 3.5 second stealth WITH a rather large Blink ability than can pass over a wall if he wants. No smart Shaco would place himself in a situation where he couldnt escape from. he even has his boxes fear, which can most definitely stop chasers. And a clone ability which can be used to deceive, tank, and damage? How is it that he isnt called OP". I personally dont really care much for shaco, he's got his abilities like anyone else. But you can see my point, anything can be an argument if thats how you want to look at it. What you, as a player, need to remember is that everything in the game is a mechanic, and its there to be used. if you lack the ability or knowledge on how to gauge said ability, it isnt anything unfair with the game. It may be strong, but its been proven to be beatable quite allot if you simple have the knowledge.

(I think im done, i know i said i'de comment on it all but its too much tbh. I feel i've proven my point and would mostly be repeating myself by going any further.)

(Actually i just need to ask you too, to be consistent like you ask everyone else to be multiple times. and try keep an open mind, it works wonders once you realise that its all a mechanic of the game and you probably just need to learn to cope. I think you could have probably played Vi a few times, and realised how to counter her and everything, in the time you've spent on this. its what i do when i see something OP, i go and find out "Why" and i think you have too, but theres a second part to it. "How do I avoid this if I were the enemy?". Just a thought. Ewwie, long rant. I cbf making it look pretty with links and shit atm either, so text wall *Boom*)