Thread:Willbachbakal/@comment-7709681-20150131182542/@comment-7709681-20150207180622

Tell me if there is any changes that need to be done.

About the idea of modifying the attack range, perhaps he could be ranged while inside blood trails. And that option for the shield sounds nice, but would make the shield supremely circunstantial, as would not be useful at higher health percentages.

About ripping blood, I could modify the W to be single-targeted, either against enemies or himself, but behave as normal, aswell with modification (Like the attack range modifier explained above). The other option is to make Anima Flux against enemies to be the rip mechanic.

About modifications, he could heal by recollecting the blood trails, by walking over them, rather than healing for the damage done.

The concept of a vectorial skillshot to direct the airborne's direction sounds nice, but the greatest problem would be how to allocate an specific target to be displaced, in other words, is easy to select the displacement direction but hard to select the desired target(s).

An option would be to make for the system to work akin to Orianna's Ball, the kit could mark the desired target(s) somehow (E.g.: The blood ripping mechanic) and E would not be ability but against them, the displacement's direction would manifest as an skillshot that originates from the target(s), and could select a point on the ground to converge all the displaced.

Damn, is actually fun to speak with you about the kit! :D