Talk:Urgot/@comment-8921599-20140124032212

My Idea for Urgot's rework.

Range: 500

Passive: No change

Acid Hunters: Range increased by 200

Terror Capacitor: Urgot forms a shield of 10 0 / 150 / 200 / 250 / 300  (+ 10% of max mana) for 7 seconds while his shield is intact Urgot gains 12/16/20/24/28% Movement speed and fears enemy champions hit by his Autoattacks or Acid hunters for 0.5 seconds (can't happen more than once per shield).

Noxian Corrosive Charge: Urgot launchs a corrosive charge that explodes in a 100-radius area, enemys hit take 5 5 / 85 / 115 / 145 / 175  (+ 50% Bonus AD)  over 4 seconds and have there armor reduced by 7  / 9 / 11 / 13 / 15%.

RANGE: 850

COOLDOWN: 8  seconds

MANA COST: 40

MISSILE SPEED: Less than before.

Hyper-kinetic teleported: Urgot leash's a enemy champion and channels for 1.5 seconds, if the champion is still in the leash range when urgot finish's channel the enemy champion is teleported to Urgot's cursor location and is slowed by 25/35/45% for 1.5 seconds.

RANGE: 700

LEASH RANGE:1000

COOLDOWN: 200/180/160

So The change to his W was something everyone wanted I thinking scaling with mana is the best idea for him and it's the first defensive ability to scale off mana, the speed boost is much better than the slow which was just weird mixed with a shield.

The Change on his E makes it harder to hit and do less damage but makes it spammable so your not stuck there forever waiting till you can use your Q again, it will raise his skill cap and make him like Cassopea landing your E means you can use your Q two+ times.

His ultimate was always a weird ability on Urgot because you had to basicly kill yourself to get enemy and teleport with them, I don't know if my idea would be to overpowered but I think it's interesting.

What's everybody's opinion?