User blog comment:Willbachbakal/(Champion Rework) Lee Sin, the Blind Monk/@comment-24795478-20140919182542/@comment-1330314-20141022040919


 * Q1's damage is likely too strong in the above post, but in this situation I'd rather showcase an overpowered kit than an underpowered one, since I want to make sure to convey that this is not supposed to be a nerf, even if I'm removing a lot from Lee's kit. Bar the AD ratio to Q2, there is no overall change to Lee's total burst (it may even be a nerf, considering Lee's Q1/Q2 deals 340 damage on a 7-second cooldown on live), and if you count Lee's current Q1 -> Q2 -> W1 combo, my version of Lee may actually be less good at harassing from a distance.
 * I think you mean W2, and I'm sort of on the fence with this. Grrrbear26 had a fantastic idea below where W2 causes Lee to sacrifice his own shield to transfer it to an allied champion, but I think flat-out removing the shield in all situations may not work out so well. W1 + W2 is already costlier than Safeguard at all stages of the game, and in the above kit Lee Sin pays a high price for it with a high cooldown and crappy sustain, in a way similar to.
 * I'm playing very safe here and made sure Lee's total burst was more or less the same as his live values. I don't think Lee Sin's damage is an issue on live, and I think the values in the above kit aren't meant to express an overall buff or nerf to his damage so much as a shift in his power (his early game damage is actually a fair bit weaker compared to Lee's current kit).
 * 2 seconds for 2 attacks is achievable regardless of how much attack speed Lee Sin has, but you may be right. As with the numbers I put on Lee's abilities, this is one of those issues that I think would require actual playtesting to verify, and I'm no Rioter.
 * Dragon's Rage is extremely powerful, but I don't think it's fair to ask for a nerf simply because of how strong it is. If it's overwhelmingly strong, that would warrant a nerf to its damage, and if its cooldown makes it difficult to exploit Lee's downtimes, that would warrant a nerf to its cooldown, but I don't think it's a problem. Again, this is a testing issue, and the question would be how possible it is to fight Lee Sin post-level 6 based on the use of his ultimate.