Talk:Ziggs/@comment-88.186.19.90-20120205000549

Just tested him and I can confirm that he is on the OP side of the roster, not legendary Xin or Mordekaiser level OP, more like Fizz used to be.

It's not like he has an OP kit or values, but his abilities deal too much damage compared to how easy it is to land them (taking into account players dodging his skillshots etc etc...). I wouldn't change his ratios or mechanics, but that bomb needs a greater/better warning system, maybe a recognisable shadow that grows over the point of impact, and a characters with boots should be able to evade it fully even at minimum distance.

Minefield also has a too short cooldown and low mana cost, it utterly paralyses any teamfights, making engaging wayy too risky for the opponent; any kind of hard CC like urgot's ult or Singed's fling will mean an instant depop of the target, you can almost solo defend towers with it combined with your other skills against the entire opposing team. The ability in itself is very nice, but it's too spammy for it's power, like if Karthus' ult had a 60 seconds CD, it looks good but is too... I don't know what kind of word to use... cheesy? Or maybe faceroll... sort of "Oh a teamfight! lay the E on the floor and we just gained a CC and damage advantage, what, you want to retreat? Ok, stall for 6 seconds and here it is again!". I think a shorter CD, or severely reducing the range it can be cast at is necessary.