User blog comment:Witchking99/Hakura, The Reflection Demon/@comment-22636720-20160918005336

This is just the cliffnotes version ill post something longer later.

Passive Unworthy: This makes it obvious that his a kill-based snowball champion. With the inability to split push but with a great last hit ability.

Passive Worthy: This seems a bit strong. you always have to take account that critical hits always deal twice as much damage ( without runes or anything) as the basic attack. its basically 100% AD x 2. this passive gives 125% AD instead of 100 making the critical hit 250% AD instead of 200. Add IE and Crit Damage runes and this guy can turn into a one shot crit monster

ALL Mirror Interactions: I like the interactions because it also gives a sense of Paranoia to those that do know of Hakura's Abilities and to those who don't know they will get blind sided pretty assassin based which is quite good

Active Q: Remove the rules of that Active there are too much of them the fountain part is also something i don't get. the only person going in and out of those mirrors is Hakura and as for the Ultimate it should be removed I'll explain later. but this mechanic is interesting. I like where you paired them off with each other into Odd Mirrors and Even Mirrors. there will be less confusion and will act more like portals.

Active W: This skill is a skillshot that stops upon collision, Has a delay on the crowd control, and is 9 seconds. Twisted Fate has a 2 second instant stun on a enhanced attack ability on a 6 second cooldown. The Payoff of this ability is so little for being so hard to hit. You reallty should extend it to at least 2.5 seconds. it broken as hell yes but a 1.75 second stun after 3 seconds of not being stunned. if the enemy can;'t counter you or run within those 3 seconds they deserve to die.

Active E: This is a dash ability, has a delay on the damage which is nice as Assassins should have time to be countered. but I would want to tell you i was a little bit skeptical about the 100% missing health thing but then I thought It is exclusively for Paralysis meaning it won't activate for stunned targets and the W seems SOOO Hard to hit. that I doubt you could get it off. You should increase the Delay to 4 seconds to give the Hakura Player time to Activate W first.

Active R: This ability should be scrapped. this makes his gameplay too linear and does not help in killing single enemies which he seems to excel at. and though this would be thematically accurate this is not accurate personality wise. Bakura is a shifty soul they draws his strength by manipulating people from the shadows. He even has the Sweet Angelic Innocent Ryou as his Partner even though its Unknown to Ryou. it gives him the perfect cover to manipulate people in the shadows which he usually does. if anything, once he caught his prey in his trap and someone is in the way. he would kill that someone first to weaken the moral of his target. He attacks the enemies emotionally before attacking them physically. constantly poking them before striking them down. that's how Bakura Fights taking cheap shots before giving the final blow. This kit does not show that YET. but you can make this ability his R a constant stram of poking on a relatively short cooldown.you want ot know how? by making his current Q his Ultimate ability and making a new Q that does exactly what Bakura does poking someone constantly before killing them. this gives him not only a solid gameplay but helps with his way of killing