Talk:Viktor/@comment-71.252.196.6-20120903065118

In my opinion, the biggest problem with his augments is their scaling into late game. Augment:Death is strong (statwise) throughout a game because 40 ability power will make a noticable difference throughout a game, but the impact slowly falls late game. Power and Gravity on the other hand grant him health, health regen and mana, mana regen, and cd reduction, respectively. Their impact (statwise) has largely fallen off even towards mid-game. Besides the clear complaint that the hex core should be changed so that it doesn't take up an item slot, I can see two options for strengthening his weakest augments:

1. Make a major change to the way his augments work by adding another tier of augments which either allow Viktor to buy an augment which combines the effects of two or more ability bonuses onto a single item (such that he eventually gets all ability bonuses in long matches).

I thought it was worth mentioning that this kind of change would make his passive very similar to Syndra's passive.

2. Change the stats on Power and Gravity such that they also improve as the game goes on by changing their stats to health per level and mana/mana-regen per level. The health regen on on Augment Power is pretty useless, in my honest opinion.