User blog comment:Asfidyll/Kyel, Arc of the Storm/@comment-5433392-20131024213047/@comment-5433392-20131026014956

1. Well, I'm thinking maybe per attack with a timer siliar to diana or after any cs kill with a cooldown to prevent using last hitting minions to have a free perma slow. Once it is more conistent like that, your ideas on the damage and slow seem solid to me.

2. Maybe just go from 5% to 15%. Makes the scaling feel strong and will help make the champion scale well into late game. Ahh, that makes sense about the inspiration then, I just saw it as a way to give the champion an escape but a sacrifice of attack speed for it.

3. To prevent the stun lock from both abilities, they could have an effect like (Kyel can't stun the same person within 10 seconds) preventing that sort of stun lock. Then again, your E could just be a line skillshot that does damage. Not every ability has to do something interesting for an ADC.

Oh yeah, it doesn't take much cc for a adc to become OP. I enjoyed the concept which is why I gave so much feedback : )