Thread:Willbachbakal/@comment-7709681-20150131182542/@comment-7709681-20150404224125

Hello. Long time no see, how have you been? I haven't been able to edit the changes, but that's no more! I have finally got time to change the kit a bit, don't expect dramatic changes, nor changes to your prosposed ideas, most changes are cooldowns and costs, while some have minimalistic changes.

Nonetheless, before posting the kit, here's a list of the changes between this iteration of the kit and the last iteration, the last one you posted, such way you don't need to scroll up and down:


 * PrimusMobileVzla_Ministry_Of_Life_By_PeeKay.jpg 
 * Damage increase no longer lingered to the ultimate ability. Damage increase unchanged.
 * Stacks' limit increased to from 3 at all levels.
 * PrimusMobileVzla_Anima_Flux_By_PeeKay.jpg 
 * Range increased to 650 from 625.
 * Bonus attack range increased to from.
 * PrimusMobileVzla_Tidal_Vitalis_By_Valve.png 
 * Range increased to 650 from 625.
 * Projectile no longer stops upon champion collision.
 * Dmitri is granted sight of targets with PrimusMobileVzla_Burden_By_Valve.png .
 * PrimusMobileVzla_Tainted_Bloom_By_Guild_Wars_2.png 
 * Cost increased to 5% of current health from 3%.
 * Cooldown reduced to from.
 * Ability Power ratio reduced to from.
 * Now scales with.
 * PrimusMobileVzla_Evanescent_Oblation_By_Guild_Wars_2.png 
 * Cost increased to 5% of current health from 3%.
 * Cooldown reduced to from.
 * Charge time increased to from 1.
 * Cast-type changed to Ground targeted from Self targeted. Self targeting is still achieveable, causing the ability's epicenter to be Dmitri's current location on-cast.
 * Area of effect now originates from the Blood Orb's location, instead of Dmitri's location.
 * PrimusMobileVlza_Sanguine_Surge_By_PeeKay.jpg 
 * Cost reduced to 5% of current health from 6%.
 * Cooldown increased to from.
 * Now prolongues blood trails that the dash passess through.
 * Sanguine Surge no longer produce its own blood trail.
 * Sanguine Surge can be directly casted on targets with PrimusMobileVzla_Burden_By_Valve.png  within 500-range, surging towards their location (Similar to ).
 * Cooldown refund per missing health against targets with PrimusMobileVzla_Burden_By_Valve.png  now ocurrs on-cast if Sanguine Surge is successfully targeted.
 * PrimusMobileVzla_Tainted_Bloom_By_Valve.png 
 * Cooldown changed to from 14 at all ranks.
 * Now costs 5% of current health.
 * Enemies stroked by multiple mists receive 25% damage beyond the first.
 * Ability Power ratio reduced to from.
 * Tainted Bloom's blood trail has a range equal to 125, plus 125 per mist.
 * Casting PrimusMobileVzla_Tidal_Vitalis_By_Valve.png Tidal Vitalis ends Tainted Bloom, but tranfers it to the first ally champion the blood orb passes through.
 * PrimusMobileVzla_Cruor_Bond_By_4eNNightmare.png 
 * Now has 750 cast range (You cheeky m8 forgot to add it :V). Leash range uncapped.
 * Target's movement commands now ocurrs with 85% movement speed. Pending to state the target's conditions for movement commands.
 * None of the champions can use the target's item actives.
 * Now correctly states that the target can use its ultimate ability.
 * PrimusMobileVzla_Crusted_Soil_By_Anachron.jpg Crusted Soil
 * Now exists (And I like to add "New Effect" to this Patch Notes).
 * Dmitri's abilities leave blood trails for 4 seconds, which interact with his spells. Whilst inside them, Dmitri gains bonus base movement speed and ignores unit collision. He begins the game with one point in it, and gets a point at level 6, 11 and 16. At max. rank Dmitri also ignores terrain collision, still targetable inside terrain (Similar to ).