Talk:Leona/@comment-4416983-20110910113721

Now that I have played Leona heavily, being too tanky will detract the opponents touching you. They'll be like, "sh*t, this gal is made of reinforced concrete and then some." So, they will just FF the guys in your team that is easier to kill. So, you fail as a tank.

True, that getting max CDR will help net kills through ganks, but in a 5v5 team fight, remember, you can only get 1 sure stun and, if you're really good at timing and placing your ulti, maybe 3. And if you have done your job, you should should have locked all the heavy damage dealers.

But wait! There are still the opposing tank and the support hero. And if they're competent, they should have locked your team's damage dealers, too. So, we wait for the hard CC's to expire and then everybody dies like it would normally happen, only delayed.

What I propose for a Leona build is heavy HP/HP regen, with resists being only able to hold you up til 1/4 of your health from the first 2 secs of the opponents initial burst. The rest is aura items. Check your teams best burst damage dealer at the moment and complement him. Choose between Abyssal, Aegis, Frozen Heart, Shurelia's, Randuin's, Soul Shroud, Stark's, or WotA. Yes, those are AP/AD and life steal items. Don't deny yourself additional damage and sustain through damage, since most of the time, the opponent will lock your damage dealers first then you.

Remember, tanks should appear to the opposing team to be as scary as a carry but also as killable as a carry, only to take them in surprise that YOU are not killable. A tank clinging to their last few remaining HP after a team fight is the beast kind of tank. Always look like a juicy piece of meat.

So then, my core items are Philosopher's Stone, Heart of Gold, Mercury's Treads and then Soul Shroud. My 2¢