Thread:Willbachbakal/@comment-5588011-20150906105543/@comment-5588011-20150911192203

I'm tempted to completely rework Sona, making a whole lot of Sona's identity based on her auras, removing her level 1 Q-Powerchord cheese and redistribute it to team buffs/ enemy debuffs yet maintaining her lack of hard CC apart from her ultimate.

My thoughts are to turn her Q into less of a pure damage skill, make it increase the damage of an ally's AA by a base amount and a % amount so that her gameplay becomes less feast/famine. Change her Powerchord so it becomes like a Vladmir ultimate.

Her W becomes more reactive, reducing the duration of the shield, changing it to the shield then adjusting the heal which now comes after the shield depending on how much damage was shielded - the more shielded the stronger the heal. Perhaps that's toxic gameplay yet I feel it becomes much like Tahm's instant devour mechanic.

Her ultimate feels extremely lackluster so I'm contemplating adding another passive to Sona to alter the gameplay of her.

Tunes - Whenever Sona changes stances she gains an additional Key of the type. The number of Tunes can stack up to 5, Sona can alter her Tunes at fountain or while dead by pressing her auras. These Tunes give Sona's ultimate additional effects, increasing based on her ultimate's level. Q - Enemies hit are vulnerable to damage, W - Enemies deal less damage, E - Enemies are slowed after

Another change I want to do perhaps is to change her AAs completely depending on the aura she has available, possible in this way - Q - Normal AA, W - Shields instantly, E - Speeds up/Slows enemies. I'm guessing with this mechanic you'd need to allow Sona to change her stances even when her spells are on cooldown yet have no effect.

What are your thoughts and how would you go about a Sona rework? This feels too complicated to me and I feel it could be condensed. Heck I even thought of having Sona's R extend range with every enemy champion hit.