Talk:Volibear/@comment-5763148-20130413063341/@comment-5763148-20130418000136

I can see ur point. HP first is an obvious. But the build I've listed isn't just about having a good amount of stats and in a balanced mix, it maximises CDR. This way, I have faster access to my spells and most important of all, Voli's Ulti.

As I've stated, I get Randuins or Warmogs if things are lookin bad or drag out for too long. The reason for this is that Warmog's regen doesn't help my performance in big team fights cos I'll take more damage than I can get back.

Warmog's is best for 1v1 scenarios and if my given lane opponent drags out the lane phase, I need the extra edge to take risks, so it's an early game breaker for me. Randuins is for late game when we are losing team fights. We need the extra CC to finish em off.

Hydra is for when we win alot late game. I need the extra sustain to last. So in short, early game, I do good, get Mallet, if not Warmogs. Late game, Hydra if were doin good. Otherwise, Randuins. I think I'm doin fine but I couldve missed a few things. Plz feel free to give me pointers on things I could improve or things I've missed out.