Thread:PrimusMobileVzla/@comment-3391671-20160222082816

Planning to release the next custom concept in the next week, and wished for a couple suggestions or comments in regards to the general outline of the champion.
 * Freljord champion; "Blizzard Prince"; duelist who travels the tundra; believes the kingdom has become weak in peace, although not intending to say the kingdom needs to go back to war; boasts that if the kingdom falls, he'll survive.
 * Fighter/Assassin
 * Innate periodically grants bonus damage to on-hit (basic attack and Q), dealing % of target's missing health and slowing them. Up to 2 charges.
 * Q passively grants lifesteal and spell vamp. Active is a wide AoE AA-reset, dealing physical damage and healing if a target is successfully hurt (if they dodge or block damage, no healing). First enemy struck can be critically struck and be applied on-hit effects.
 * W: Dash with shield. For full duration, % of damage taken is reflected back as magic damage to enemies who attack from nearby. Attacks from farther away are only reduced.
 * E is a skillshot that shoots a blade of ice through the ground. Upon reactivation or at the end of range, blade shoots up to deal magic damage and knock up enemies. Hitting an enemy champion or large monster/minion grants a stack of innate.
 * R (WIP): Activates an AoE (shape and range not determined yet) for long duration (10~18 seconds) that damages and marks enemies on activation while slows enemies within. Champion can dash to enemies that are marked to consume mark and deal % health damage, while slowing them even more. Basic attacks to such enemies who have their mark consumed deal more damage (possibly through the effects of innate).
 * Selection Quote: “I’ll awe them with skill and grace.” 