Talk:Locket of the Iron Solari/@comment-8506165-20130808194013/@comment-8506165-20131018002330

Well it'd be nice if sinking a full 2500 gold into a purely defensive item led to it at least being cost efficient for personal tankiness, y'know?

I mean, Bulwark used to be great as an MR option on full tanks; it was arguably the outright best if you didn't really need the Banshee's spell shield or the Spirit Visage passive or CDR. Locket was a lovely little tanky item that also had something for your team in the shield. Now the two are combined, and it's just not gold-efficient for personal defenses unless you really value that flat shield, and even in terms of team utility, it's just a small shield and 20 MR for the team. Hardly hugely game changing...

I mean, I still pick it up if the enemy AP's looking dangerous as a support, but it pains me to see junglers rushing it now because they're just screwing themselves over in terms of defensive stats on their limited budgets. It's not even that I couldn't see the logic in combining the two items - they're tanky items designed to help your team as well, but I wish they hadn't taken the liberty of nerfing the hell into them too. And removing the armor from the aura because "we want to make MR more of a personal stat" didn't even make sense - armor's now the more personal with only able to buff armor on nearby champions constantly, whereas MR's the only defensive stat provided by an item aura (unless you count health regen),