User blog comment:Poisonshark/Custom Champion: Taoh, the Bringer of Fear/@comment-22636720-20160903123659/@comment-22636720-20160906071610

Hi PS

sorry for taking so long

so here is my general review of the kit :D

So I'm going to be assuming that fear empowering's on-target cooldown means that upon attacking an enemy and expelling an AOE you cannot expel an aoe again on that target till the cooldown ends. please correct me if I am wrong.

I also do not understand on that one sentence of the Line reaches the same distance even if the target is at a closer range does this mean he can do a basic attack from a far on a target? I thought he was melee and that it was something like a VI Force Punch or something of the sort.

His Q is a flee proc, deals damage which is great but is generally CC for Taoh when most Q's are suppose to be poke no complaint here, I mean Fiddle does not have poke in his Q and his E generally has it but his Gameplay is quite unique in a sense.

His W is soft CC, Slow + MS Boost = Gap Closed. but still no guarantee  of actually catching up to them. the extra Slow after Fleeing is a nice touch good job on that.

His E is a knock back which is again CC. this is a more defensive CC if anything. no complaint

His R is oh look how surprising CC, xD hahaha just kidding nothing wrong with that i guess. the fact that the enemy is constantly fleeing from you if not voluntarily helps with his niche as I'm a scary Monster Fear me! theme your going for. I agree with Green Moriyama though. he kind of remonds me of Haunter. you flee from him not because you want to because haunter is kind of cute but you do flee from him because he does these things that cause you to flee. just like your character

any on with the R, Self-buff ability, helps with damage the cc it gives is quite good and the little counter play of channeling helps you know well timed Malz or Kassadin Q would shut-it down. I like the ability but now here is something i want to tell you. Are you really making a melee-marksman here? I know the passive is the main point of the entire thing but have you really thought this one out? because we do know that a marksman is ranged so they have little if any way of escaping which makes sense. He does have that ranged passive thing so thats great he would still be able to trade with the marksman and his wave clear with Ravenous Hydra/Titanic Hydra would be phenominal due to that AOE. but how exactly would he catch up with the Marksmen who do have wave clear? ahh, yes we have his W the greatest way to make sure ANY enemy won't escape you and when you have finally reached them punch them get a flee proc use Q then get another flee proc which would slow them down even more with deadman on. then after use R to get another Flee proc on and if the tank (I'm looking at you Leona) tries to catch you you punch them in the face with you E. that's the basic stategy of your champion right here right? but lets see what would happen if we swtiched his lanes and put him on top lane. I know his armor growth is bad but here me out.

Your first Item would be Frozen Mallet, I mean why not? you have deadman as a skill it would add even more sticking power to what you already have it would be great. if not Frozen Mallet you could go to the Wave-clearing route and go Any Hydra because his AA modifier does well and synergizes well with it.

your second item has to be either Black Cleaver or Trinity Force depending on how fed you are? and the additional ms really helps with the sticking power plus Frozen Mallet + Black Cleaver is like your deadman without the skill soooo...

Your third item has to be boots i would likely go for Berserkers boots because Autoattacks is his main source of damage

your fourth item would be an defensive item especially if your losing, something like guardian angel or my personal favorite Death's Dance. the cd reduction helps and the passive is something I adore.

Honestly his 5th and 6th item would be the wall duo Warmog + Spirit Visage. or if you want a better option that is more offensive I'd go for Maw and yuomouus most likely if you want youmouu's you'd have to get it earlier. it would give you 40% CDR which I love seeing and since his CD's dont reduce with level it is like a requirement.

so it would go something like this

First Build
 * Frozen Mallet/Titanic Hydra
 * Black Cleaver
 * Boots
 * Thornmail/Locket of the Iron Solari/Randuin's Omen/SunFire Cape
 * Warmog's Armor
 * Spirit Visage

Second Build
 * Frozen Mallet/Ravenous Hydra
 * Trinity Force
 * Youmouu's Ghostblade
 * Death's Dance
 * Maw of Malmortiuus
 * Boots

with this build you can basically decimate anybody after level 6. I'll have Fervor or Warlords bloodlust. I will also have better match ups due to the fact without W I'm Extremely Kitable. forcing me out of bot lane more than once. it will also turn me into a lane bully top lane with my abnormal range in my passive constantly poking them when i get the right angle out. then if they dare charge at me i'll use E then if i want I use W to counter initiate afterwards. procing Flee with my passive first then using Q to proc the flee again then if i have it use my R to finish them off and with my build which is duelist build I'll laugh my hats off as they try to use Flash and failing due to escape the range of my W. and all my weakness are covered. the way O honestly see this character is a fighter/Jauggernaut without the mobility problem that most jauggernauts have well he does have mobility issues due to the W having a 12 second cooldown but still 40% CD can reduce it to like 7 seconds. I'm rambling again. sorry if the review is too long I like the champion I do. also reminds me of a Warwick Rework that focused on top lane than Jungle. don't know why though. the fact is his kit has so much CC pact into it that I could easily use it on top lane a lane that I now main actually I have more fun in it and I don't have to handle the stress of a support that does not know what they are doing. and I caught myself rambling again. I love his theme, his kit matches his theme, but the goal you wanted to achieve as an melee-marksman has failed in my opinion still a good gold star for the champion :D