Forum:Percent movement speed

Recently, there has been a strong disagreement between two editors about the treatment of +% movement speed's inclusion in items' cost analysis sections. I believe it would be better suited for a more open forum discussion, with less edit warring. 22:45, January 23, 2014 (UTC)

Discussion
I have issues with cost analysis overall. As a whole, I'd say that on a lot/the majority of items, the section is redundant (eg. saying a legendary item is more cost-efficient than it's components), or useless (eg. this passive/active must be worth xxxg for the item to be cost efficient, which is a way of saying that you're paying for an effect). Imo, the data would best be collected in some sort of table, with columns for items, cost, gold value in terms of stats without any other factors, and whether they have additional effects. However, this could very easily show that all advanced/legendary items are cost efficient, in which case the only use is to demonstrate how different legendary items compare in terms of their cost efficiency (gold value/gold cost). However, changing this overall is better discussed in a new thread. To the topic at hand, my opinion is that movement speed is a unique stat incomparable to other champion stats, because the utility of boots/other MS items doesn't come from being able to deal X more damage or take Y less damage, but from being able to win the mobility race. That is to say, when you pay 325g for Boots of Speed, you're not really paying 13g for every 1 point of movement speed. You're paying for a passive ability that helps you to dodge more skillshots, to chase down kills, or to escape a gank, which are more intangible concepts (figuratively speaking, since all champion stats are intangible, movement speed more so) than simply being able to run faster. 22:45, January 23, 2014 (UTC)