User blog comment:Threshlesticks/Vaz'Nist/@comment-3391671-20170209222747/@comment-30951402-20170210024522

Firstly, thank you again for addressing my champion concept. I highly appreciate it that you take some interest in my ideas. In my previous post, I failed to address all of your comments. This time I will address them 1 by 1, in order from top to bottom.

Firstly, you taked about the base movement speed being too high. I have lowered it to 350. You also mentioned that his base health and mana needed changing. Although I do not agree that his base mana should be changed, his should be due to his passive. I have lowered his base health.

Second, you mentioned that he should be more of a tank then a controller, so I have switched their role places. I disagree however, on him not being a controller. I intend to lower his scaling even more if you do not think they are low enough. I wanted him to be a tanky support, but still be decent in solo laning, if someone wished to play him as such. The fact that his abilities can never kill an enemy champion is also factored into the current scaling.

I do not understand why limiting his passive to only champions annoys you, if it was active for anything else, it could be overpowered, allowing him to build up a tremendous amount of negative health on anything i.e. minions.

For skewer, I'd like to apologize, for adding 200% increase, when i meant 100% increase. The flavor text however is neccessary because he will never get a spotlight. For your point of making skewer more reliable, with a slow present at all time, I would not like to make it so. I would like the use of skewer to require some decision making, and the 0% slow for double the damage seems like a fair trade off to me. Also, thank you for the hidden text template. It will be very helpful, and I will add them shortly after this post.

For Excruciation, it is not a 525 aoe, I simply forgot to remove a range form a previous suggestion where he would dash forward 525 units then cast the ability. I scrapped that because it felt overpowered. The actual range is 300. His health gained through his passive is also considered bonus health, and I will lower the scaling.

As for Piercing Exanguination, I have received various comments on removing it. Despite this my justification for the pseudo root was that it could not kill you. However, since you pointed out it is against riot themes, I have removed it for now, although I am considering to add it back later on.

Finally that brings us to the ultimate, which I was actually reworking. Before I could make the final changes to it, you read the crappy one and posted this. Please take a look at Crown of Thorns, and tell me what you think.

Thank you again for your criticism,

Threshlesticks