Talk:Skarner/@comment-12904660-20160126203505/@comment-26808509-20160219171733

Not the only one by far, think about the assassins. Even If in like every game is a squishy target there are several comps or single champions for protecting those (aka Thresh, Braum, Janna), who can negate most chances to kill them. And an assassin that can't kill lets say the enemy ADC is a useless assassin. Then again tanks can be made useless by tank -killer champs like Vayne, Kog'Maw, Brand and others.

Every role in LOL has counterparts as every individual champ has it too (atleast thats the big idea behind the versatility of the champs). Some have a few more ways to get countered tho but with Items, teamplay and the right decisions you can compensate them in those cases which isn't possible for those with little counterplay options.

The Juggernauts for example have a well defined role: being able to tank shit and still deal a chunk of damage. For that they've got some tools for sticking to their targets, maybe have some CC and of courser the damage but they have the weakness that they can be kited easily. So Champs which can do this well (Ashe, Vayne, Kalista, most Mages with some kind of hard CC) counter them really hard, because they're not tanky enough to live the kiting and they can't do their damage, because they can't reach their targets. But like every counterplay this is not an easy win. There are still a few stratgies to compensate or simply bypass these weakness. A Morgana in your own team for example can protect you from any CC, so you can't be stoped anymore. Items like Randuins makes it easier to catch hard kiters. LOL is a game with MANY ways to succeed, there is never just one right way or just one right strategy and these counters I've mentioned before may be look good on paper, but they are never safe and can be outsmarted.