Talk:Zac/@comment-16064126-20150202153433

lots of talk about Zac Buffs, so think about these three changes (the sencond would most likely have to go with the first to be strong)

1. Blobs appear for each enemy hit, but if more than 1 blob appears, each heal for 3% of max health (maybe have a visual for these blobs, like smaller blobs). this has been mentioned farther down in the comments, but I have also thought of it while playing Zac. This would make him significantly tankier in the jungle, bot lane, and teamfights, but not top unless he was being ganked.

2. Blobs were targeted by towers, one tower shot would kill it (or _ seconds for the beam towers). These would be target above champions. This would help in towerdiving, but his low damage means it would only come to bare, you guessed it, bot lane and jungle. Especially becuase he plays safe top lane

3. Knockback on W. This gives his kit further disruption for teamfights, and allows him to then land his Q on a chasing opponent, helping him kite, or charge his E. While it would make it harder to land AOE on more enemies, it would give him nice peeling and give him time to grab blobs.