User blog comment:Deshiba/No counterplay/@comment-12314620-20140515204418/@comment-4022742-20140516151057

But right now, being in the right spot or placing good CC to stop these champions from reaching your target is just as unsatisfying for the support trying to save his team. It allows Hecarim and Malphite to just throw their ult down without having to think about positioning other then: "Where is the carry and what is the biggest group I can hit". From a design and game health perspective you'd want these skills to be rewarding from both sides.

If you have a problem with my definition of counter play, I've already invited you to correct add or subtract parts of it. But please don't question my understanding of the definition I posted myself, that is somewhat insulting.

If Olaf is truely on a rampage, Ezreal and Vayne will not be able to escape with perpetual Axes thrown at them. It becomes a game of "Who dies first".

P.S. Only the terrain part is unstoppable. You can actually bash him out of his own ultimate during his jump, which is funny as hell.