User blog comment:AcesRockz/Faedryn, Strider of Bandle City/@comment-1330314-20160415093725/@comment-1330314-20160416005329

A pleasure! Picking up on a few of the above points:
 * That's true, my suggestion would turn Trail Marker into a Mandrake Ward with sight, but I think that's fine, since Faedryn mostly needs situational reveals for her Q and R, and not really the same pervasive mobility as a standard ward.
 * There are a few reasons, the first being that your champion will ramp up on their leveling curve depending on how much power you allocate to each ability. If you load an ability with too much power, your champion will ramp up too fast and then drop off too quickly, and if you add two separate effects on an ability that are meant to be most effective at different stages of the game (e.g. a passive that's going to be balanced especially around the mid-game, as is the case here, and an active that you'd want to rank up as soon as possible, i.e. the current E active with its damage and CC), you're going to have trouble balancing each effect so that they can be good at different stages and not too underwhelming or overbearing in the others. Ideally, you'll also want to give good incentives to players to level up each ability if you can for different purposes, and thereby interesting choices (e.g. "Should I rank up Daring Angling/Reeling for more mobility, or Enticing Bait for more crowd control?"), so moving Faedryn's E passive to W would give a more compelling reason to rank it up, and smooth out her power curve.

If there's anything at all I can help with, let me know! I'll be keeping an eye on Faedryn and your other concepts.