Talk:Thornmail/@comment-124.170.32.112-20120211035053

Thornmail really needs to scale off of damage taken after armour. when you get a champion to 230 armour the damage from Thornmail balances perfectly with the damage your champion dishes out...230 is a pretty easy number to get to. Basically a Thornmail and another decent armour item will make a champ impervious to auto attacks. Even with something like ninja tabi and a thornmail some champs can get around 200 armour before any abilities. my problem with thornmail is that it almost single handedly makes some champions useless (providing the player is even the least bit skilled), because you're left with changing your build to counter it reducing your effectiveness against the rest of the team and you lose a substantial amount of gold or trying to go after their squishies, which if they're a good tank they'll be fantastic at zoning you. It Definitely needs to be altered, maybe made a little more varied in it's abilities. I think that 100 damage vs 0 armour=30 damage reflected and 100 damage vs 100 armour=15 damage reflected is still pretty good from a single item. This also means thornmail would take skill to use as you'd have to micromanage your healing and damage as opposed to steamrolling any auto attackers that aren't built specifically to counter you.