User blog comment:Poisonshark/Custom Champion: Folby, the Magiforger/@comment-5588011-20161212231812/@comment-25235491-20161213174814

Your comment feels like it's really short, as in short-sighted. (Also, It's Numinous, not Luminous.) I advise being less callous and more constructive instead of making assumptions left and right. The whole is greater than the sum of its parts, and you are not seeing how the kit ties itself together. Overall, this comment was twice as offensive and nowhere near as constructive as Numinous's own. Numinous at least bothered to elaborate, while you seem to just be there to try and make yourself look like some big dog in the yard by talking trash about my work, with no actual work done on your part, much less constructive criticism. Next time, don't click the "Post comment" button unless you actually offer counter-measures to the flaws you perceive.
 * You are failing to consider that Folby's claim to fame is the armor that he can move around on allies. Of course there is overlap with, though the difference between their champion classes is a wide enough by itself.
 * Also, you're widely mislabeling the ultimate, because it collides with champions, resulting in only one target being stunned. This is nothing like Orianna's or Sona's.
 * First off, it's "Ascadium", not "Ascendium". You're really giving off the impression that you have read sideways.
 * Also, it's the point of the ability (heck, nearly the point of the champion) to have a defense pack to move around from yourself to allies. Of course, you have offensive purposes for it when you stick it on an enemy. The armor gates Folby's potential for both offense and defense in a switch manner, as in you don't protect allies if the armor is on an enemy, and you don't deal much damage on an enemy if you're constantly giving the armor to your allies.
 * Folby's offensive power is timing-based, as multiple procs of passive may end up dealing a bunch of damage - I agree that the numbers look weak on the damage, though, but I am not overbuffing this.
 * Also, sure, you're going to negate poke even level 1 with Folby's W that gives a whooping 2 armor, and has a shield that protects for 100 damage on an 18-second on-target cooldown.
 * Ascadium Shard might be weak on paper, but once again, shortening its cooldown puts me at a risk of overbuffing it and making marks applicable by Qs alone. Also, the ability does not exist for its CC, merely as a poke that, if you stay behind, can have 2300 range. Little risk, little reward.
 * Know that a properly-done E-W combo shields Folby and the champion while allowing Folby to bodyblock colliding skillshots aimed at his target.
 * It technically modifies Folby's basic attacks to command the armor to deal AoE damage. Also, it's funny how you say it negates the point of the dash when you don't have the armor attached to an enemy and the dash in conjunction anyway. Without the range, Folby basically never uses basic attacks, seeing as he'd prefer poking here and there with Q and let his ADC punish if the armor attaches itself to an enemy champion. With the ultimate, the now-ranged Folby can assist his team in dishing punishment and reaping his own rewards.