User blog comment:Kassyndra/Cybil the Reality Painter/@comment-1330314-20130625071150

Your champion is very original. However, as it's been said many times already, you've got way too many abilities on her. In total, your champion has 18 entirely different effects, not counting her passive. This also means she can do practically everything: she has three forms of hard CC, three strong soft CC abilities, sight, multiple damage steroids, a heal, a movement speed boost, bonus tenacity, several methods of reducing enemy defenses and even true damage, alongside a great deal many damaging effects.

Aside from that, your numbers are way too high: the range on all of Cybil's abilities is too high, the cooldown on her W is too low, the one on her Q is unspecified, the cooldown reduction from her R's passive is too generous (and unnecessary, seeing her already low cooldowns), and any single effect you'd get to summon with her ultimate would have at least an 80 second base cooldown on any other champion. In general, your champion's abilities are too effective for their cooldowns.

This is a really interesting concept but, to be honest, you're going to have to drastically redo your champion. You really need to simplify her kit so that each basic ability has one easily recognizable component, and only one simple bonus effect per combination. You're also going to have to rework her numbers and effects so that she'd be much more clearly defined.