Talk:Fizz/@comment-25940261-20150519130353/@comment-5955640-20150523030559

No not really. The difference between a full combo and a couple of moves is a matter of seconds and the time allowed to react. Assassins are supposed to give you as little notice and chances to fight back as possible while doing the most damage in the shortest amount of time.

The solution to this problem wouldn't be making Fizz weaker or changing his style of play it's reworking the assassin role in general to be more than just instagibbing and getting out.

I don't think any amount of nerfing would really balance out the fact that someone has to die in a couple of hits to justify a role.