Talk:Olaf/@comment-5266525-20130814230008

Some thoughts on the rework:


 * I actually am happy about the minimum distance thing as it means I can't screw up chases by undertossing my axes. The loss of dueling power might be made up for with the changes to W and E.


 * I'm uneasy about the removal of health scaling from W but the extra AD it and Ragnarok now give make me wonder if Olaf can still get away with a full tank build by just relying solely on base damage. I hope it's the case, I enjoy the feeling of playing a lategame champion.


 * I'm on the fence about the added healing mechanic. It doesn't make too much thematic sense to me but it will certainly make those crazy <10% health duels more common - and I love that aspect of Olaf.


 * The inbuilt CDR on E now means he's going to be even more nuts with cooldown reduction, which is a smart idea seeing as he now gains dividends from being built tanky AND offensively.


 * I like the new added tradeoff mechanic. Olaf will no longer feel lackluster to play when his ult is on cooldown and using it will hopefully have a better defined use case.


 * I do not like the splash they added to Ragnarok and suspect (hope) they may remove it as it seems at odds to the bulky assassin gameplay it gives him. It gives him great synergy with Ravenous Hydra but I detest that item on him anyway.

Overall, I'm quite happy with how it's gone so far despite my earlier concerns.