Talk:Vladimir/@comment-67.67.219.121-20110928022234/@comment-3974578-20110929004239

I do think that he needs an incentive to not spam Q on cooldown. That, I think, is the main problem with HP cost characters in general. This idea sounds like pre-rework trynd- the lower his health was, the better he sustained, because he could crit more, getting BL stacks, thus getting heal. I don't think this is the way to do it, but it's the right direction at least.