Talk:Tristana/@comment-58.174.169.252-20120408093529/@comment-85.222.117.175-20120414124124

I actually play ap trist often, because its so fun. Problem is, its definitely not ftw - it usually loses you games. AP trist owns 1/1, she can roam nad pick kills very well. You can go 10-0 with her though, get great items and still lose the game for your team - you will be the one fed late game, and in TF ap tristana falls off like no other hero. She has no short cd nuke, so you need to stack AP mostly and cdr actually 2nd (she has troubles getting more then 1 spell of each kind anyway in tf, so AP is the king), and at the end of day you will still be a super squishy caster that actually has to jump to MELEE range to deal dmg (ulti aside, jump is your only source of dmg in tf - dot goes on one person and then even with CDR is just not there for the majority of it). You get focused/CCed and die instantly come a TF. You can hope in BEST case to take down their main carry with you (and being you will have to play mid to be effective, and you will also rack most of team kills to that point, you will be "main carry" for your team) - which means equal exchange. In majority you will just die.

All in all, AP tristana dominates 1/1 and small skirmishes/ganks. She completely and utterly stinks at a "proper" 5/5 TF though.