User blog comment:ClayHuang158/Tayna/@comment-3391671-20171113050046/@comment-3391671-20171116054149

Taking as a source is understandable, but until RITO straightens in totality how Hextech stuff works, it seems to be more of the fuel. Xayah does mention that 's legs are, not. Also, being erratic and chaotic is its natural form, but it doesn't mean that is how it's like when harnessed.

I find the story about the elder infusing the shard into the sword to be farfetched... First of all, if the sword was simple enough for someone who does not know the tech to infuse a foreign power source into the system... I don't know what to say. Considering, hextech likely has a stabilizer for its system, and to remove it without doing so in the necessary way may be dangerous. It seem awfully convenient that Tayna's sword was chosen, when it's likely people who came before could have dropped a similar sword. Yes, Tayna could be up-to-date enough, yet it still feels awfully convenient. It also trivializes magic wielding: if a simple tool with a shard could produce magic for someone who isn't able to cast magic normally, someone would have thought of it already. The fact Runeterra hasn't shown that means that either it will be explored later or it's not supposed to be possible right now. The way you treat this case with Tayna feels like an idea after that side of magic is explored, but without all the build-up.

If she is advocating for the magic, hextech still shouldn't be used even if the weapons maintains that aspect. It would kind of be like calling parts of 's kit Demacian; he still is "Demacian" but that's not the fundamental part of him yes? Also, I'm sure I mentioned that the "I don't know what else" answer, as honest as it is, isn't a good mark. You could have considered "Arcane Sword" or something, which I will say doesn't sound like it takes much time to think of.

It is true that her kit looks like an AP at first due to all the damage and mobility, only to not become so because the damage is spaced out (I don't think CC has any relation in how Tayna would be categorized). However, I don't know if you should call Tayna a because of that, seeing that Tayna would then be more like an AP {{{tip|Skirmisher}} (she isn't so much a  because of how much AA is important to her) if you gave her some purposeful resilience, or into an actual  if you did concentrate more burst damage into her kit's construct. Other s tend to be called that because their kit has an identity/strong point that cannot be categorized into one of the major roles, but Tayna's kit doesn't hold any apparent specialty. Marking it up as for the reason sounds shallow.

"Glimmer" as a term is a "soft" adjective, since what it describes is a faint shimmering light. When you put this with bolt... it doesn't have the impression of "powerful lightning bolt of energy crashing into the ground." Bolt once again is representative of the form whatever take, and typically isn't for anything directly powerful; for "lightning bolt," lightning itself is a massive amount of energy, thus making the whole seem immense. I suggest reconsidering the term once more as it does not represent, at least to me, what you are looking for in the ability.

As for tips on removing bloat from Tayna's kit, there are two things: remove parts that do not need to be in the kit, and to make elements of synergy more distinct.
 * For the first, things such as the Ult's passive is superfluous and adds power to Tayna's kit without any depth. The same can be said for W's passive, which can actually be easily applied to the innate instead, since leveling W has no effect on how the passive works. Then there is the in Q... which seems to have little relevance to the kit atm.
 * As for making synergy more distinct, making items such as the Magic Orb or Hextech Swords work very differently per ability is an issue. Instead make it do the opposite: if an ability is cast, the respective item will do one effect. For example, by hitting the Magic Orb with an ability, it will explode in an AoE and deal damage/CC. This removes a lot of the text, while making the gameplay simpler and easier to understand. It may eliminate the flexibility you were looking for, but is flexibility what Tayna needs, or is that something you want to give to Tayna just to keep her safe or to feed into her theme instead of making an intriguing kit?