User blog comment:Emptylord/2017 Patch Notes (Unofficial)/@comment-3391671-20170701200609/@comment-3974211-20170702070424

Please bear in mind I spent an hour responding to all of this and then when I hit send "there was an issue with your log-in session" and it deleted my entire message. My second attempt to reply may sound more angry/brash (it's a weird quirk of psychology that people get angrier when they have to repeat themselves).

The new ability is intended to be used similar to 90 Caliber Net as a disengage, whereas Special Delivery is intended to be used to perform a strafing run. The new reverse-cone wouldn't make sense of Special Delivery.

The Quick Reload is a way to keep Corki spamming his missiles while also allowing his missiles to be stronger - since I currently feel their weaker than Ezreal's Q. The minigame was to add skill expression similar to Draven - where succeeding is rewarding, but telegraphs information to the enemy that they can use to abuse him.

As I believe I mentioned on his blog - one of the big reasons I pushed for making him more Zaunite is because League already has a random fat and ugly butcher of Noxus. Heck, two. Sion and Darius. I also wanted more green gas in his kit.

Which maps/modes wouldn't his ultimate work on, other than Ascension? DND can just have the wave travel all the way around; ARAM can just have the wave be thin enough that it doesn't hit the brushes or the health relics, but still achieves the "shit everybody move!"; and Twisted Treeline can be similar to ARAM and just be thin enough to avoid the brushes. Even in Summoner's Rift I don't intend for it to hit the brushes, nor even the mouth of the river.

The only issue I see with the burst of movement speed - especially if it scales with stacks - is that he'd quickly reach the point where he's temporarily hitting 2.5 attack speed, and thus all other progression is invisible. I actually kinda liked the idea of continuous and indefinite growth - it suits his slowly being corrupted theme (and, heck, maybe his model could even change). I suppose the effect could only be the temporary bonus.

You asking why Energy specifically or why another resource? Both reworks are to achieve the same thing, Energy was just a more telegraphed way of conveying his up-time/down-time than "after 4 seconds". The motivation here is that I generally hate indefinite-mana-drain-toggles that are a champions only damage output, since it means their ability to kill is dependent on them having more mana than the enemy has health - so I want an interactive manaless.

Motivated similarly to Aurelion, I want Karthus' costs to be fairer rather than him eating his entire mana pool in seconds and then needing to farm carefully for 5 minutes to have enough mana to fight again. I suppose the reduced costs doesn't quick compensate the effective mana refund on Q - so maybe I should just add a mana refund to his Q?

The change was in-part motivated because the River of Souls thematically consumes the dead, but the consumption-of-the-dead is a toggle-off effect. I suppose it could just be a passive or part of the active, if it's really necessary.

Sorry, this was suppose to be in the sandbox. With Syndra, I mainly just dislike that she has a stock ability (similar to Azir) - but her abilities don't interact with the stock consistently. I'd explored having Dark Spheres do damage based on her innate or ranks in Q, with her other abilities not having base damage, but this felt weird.

I also wanted to explore her "untapped power" trope, as well as feeling she was the perfect candidate for a -style player-expression mechanic - since she's a young but powerful mage still exploring the extent of her powers.

I had intended for neither AS nor on-hits to work on Viktor, although I could concede one-use on-hit effects applying once per second. Some damage reduction might be necessary - would be consistent with 0.625 attack speed. I suppose he could have a scaling, or just % AD. I think giving him attack speed/on-hit scalings would warp his build paths too much, though.

I'm still trying to differentiate his W and E. I though the Crack of Doom was fitting for a staff-wielding brawler - especially since none of League's staff-wielders currently use their staff offensively (it's either a walking stick or a wand at the moment).

His storm is iconic? I choose a mega death laser because he's obviously the sort of character who'd invent a satellite or automated defense matrix - similar to Gangplank's off-screen ship. It felt, to me, more powerful than a sparks-flying wind-up toy that he throws. I was mainly changing the targeting style to make it more of a "push this enemy away from the fight" than a "blow every up".

Kalista's target would still get a green screen and hear a quote, and have a few seconds to throw themselves - the camera could even auto-pan to Kalista's position. -shrugs- Worst case scenario is we get another that solo-queue players are crap at utilising, but organised play makes it absurd.

What happens when Yasuo gets more than 50% crit? The intention here was to give Lucian new build options. I will admit the change was drafted before Riot's last 10 Marksman Item updated - before Essence Reaver became a crit item and everyone Marksman buys like 3 Zeals. I wanted Lucian to be a caster and focus on an AD caster build, and not feel bad for getting little bits of crit chance from items like Trinity and Youmuus (like it always feels a wasted stat on Ezreal) - but now they've removed crit from Trinity and Youmuu's.

This change might need revisiting.

Sorry, this was a little subtle. Riot renamed Expunge because it didn't expunge, but they renamed it to Contaminate. Sorry, how exactly does Contaminate contaminate? So the thematic correction was making him actually contaminate.