User blog comment:Deshiba/Taunt rework/@comment-5266525-20150601105515/@comment-5266525-20150601132628

No. Perhaps the shield might have secondary effects that last only while the shield holds (eg. Titan's Wrath), or breaking it is simply faster than waiting for it to run out (eg. Valor). Even if neither is true, you might have other mechanics that benefit simply from hitting someone (eg. lifesteal). After all, you rarely just outright stop attacking someone whenever they put a shield up.

This suggestion removes some of the intended counterplay from Feint (breaking it) by punishing someone for breaking it (by damaging them). There's no real way to tell what the right answer for dealing with it is.