User:Care Level/Ratings

Aatrox:

 * Damage: S
 * Burst: B
 * Sustained: S+
 * Mobility: A+
 * Traversal: A
 * Gapclose: S
 * Evasion: S
 * Control: C
 * Crowd Control: A
 * Passive Zoning: D
 * Active Zoning: D
 * Awareness: D
 * Sustain: S+
 * Beefiness: B

Akali:

 * Damage: A
 * Burst: A
 * Sustained: B
 * Mobility: B
 * Traversal: C
 * Gapclose: A
 * Evasion: B
 * Control: D
 * Crowd Control: D
 * Passive Zoning: D
 * Active Zoning: D
 * Awareness: C
 * Sustain: C
 * Beefiness: D

Ahri:

 * Damage: A+
 * Burst: S
 * Sustained: A
 * Mobility: S
 * Traversal: D
 * Gapclose: S+
 * Evasion: S+
 * Control: B
 * Crowd Control: A
 * Passive Zoning: A
 * Active Zoning: D
 * Awareness: C
 * Sustain: C
 * Beefiness: F

Anivia:

 * Damage: A
 * Burst: B
 * Sustained: A+
 * Mobility: D
 * Traversal: C
 * Gapclose: A
 * Evasion: D
 * Control: S
 * Crowd Control: S
 * Passive Zoning: C
 * Active Zoning: S+
 * Awareness: C
 * Sustain: D
 * Beefiness: D

Annie:

 * Damage: S
 * Burst: S+
 * Sustained: B
 * Mobility: F
 * Traversal: F
 * Gapclose: F
 * Evasion: F
 * Control: A
 * Crowd Control: A+
 * Passive Zoning: A
 * Active Zoning: D
 * Awareness: F
 * Sustain: F
 * Beefiness: F

Ashe:

 * Damage: A
 * Burst: C
 * Sustained: A+
 * Mobility: F
 * Traversal: F
 * Gapclose: F
 * Evasion: F
 * Control: A
 * Crowd Control: A+
 * Passive Zoning: B
 * Active Zoning: C
 * Awareness: A+
 * Sustain: F
 * Beefiness: D

Blitzcrank:

 * Damage: C
 * Burst: B
 * Sustained: D
 * Mobility: D
 * Traversal: D
 * Gapclose: D
 * Evasion: D
 * Control: S+
 * Crowd Control: S+
 * Passive Zoning: S+
 * Active Zoning: D
 * Awareness: D
 * Sustain: D
 * Beefiness: C

Caitlyn:

 * Damage: S
 * Burst: A
 * Sustained: S
 * Mobility: B
 * Traversal: D
 * Gapclose: C
 * Evasion: A
 * Control: B
 * Crowd Control: D
 * Passive Zoning: A
 * Active Zoning: B
 * Awareness: A
 * Sustain: F
 * Beefiness: F

Cassiopeia:

 * Damage: A+
 * Burst: A
 * Sustained: S
 * Mobility: C
 * Traversal: F
 * Gapclose: B
 * Evasion: D
 * Control: S
 * Crowd Control: A
 * Passive Zoning: C
 * Active Zoning: S+
 * Awareness: B
 * Sustain: F
 * Beefiness: D

Darius:

 * Damage: A
 * Burst: A
 * Sustained: A
 * Mobility: D
 * Traversal: F
 * Gapclose: C
 * Evasion: F
 * Control: B
 * Crowd Control: D
 * Passive Zoning: A
 * Active Zoning: B
 * Awareness: D
 * Sustain: F
 * Beefiness: A+

Diana:

 * Damage: A
 * Burst: A+
 * Sustained: B
 * Mobility: A
 * Traversal: C
 * Gapclose: A+
 * Evasion: B
 * Control: B
 * Crowd Control: B
 * Passive Zoning: B
 * Active Zoning: B
 * Awareness: B
 * Sustain: C
 * Beefiness: B

Elise:

 * Damage: S
 * Burst: S+
 * Sustained: A+
 * Mobility: A
 * Traversal: B
 * Gapclose: S
 * Evasion: A
 * Control: A
 * Crowd Control: B
 * Passive Zoning: B
 * Active Zoning: A
 * Awareness: B
 * Sustain: C
 * Beefiness: D

Fiora:

 * Damage: S
 * Burst: S
 * Sustained: A
 * Mobility: B
 * Traversal: D
 * Gapclose: B
 * Evasion: B
 * Control: D
 * Crowd Control: F
 * Passive Zoning: C
 * Active Zoning: D
 * Awareness: F
 * Sustain: D
 * Beefiness: C

Fizz:

 * Damage: A+
 * Burst: S+
 * Sustained: C
 * Mobility: S
 * Traversal: B
 * Gapclose: A+
 * Evasion: S
 * Control: B
 * Crowd Control: C
 * Passive Zoning: A
 * Active Zoning: B
 * Awareness: F
 * Sustain: F
 * Beefiness: F

Irelia:

 * Damage: B
 * Burst: B
 * Sustained: B
 * Mobility: C
 * Traversal: D
 * Gapclose: A
 * Evasion: D
 * Control: B
 * Crowd Control: B
 * Passive Zoning: B
 * Active Zoning: C
 * Awareness: F
 * Sustain: B
 * Beefiness: A

Jinx:

 * Damage: S
 * Burst: A+
 * Sustained: S
 * Mobility: F
 * Traversal: F
 * Gapclose: F
 * Evasion: F
 * Control: A
 * Crowd Control: B
 * Passive Zoning: D
 * Active Zoning: A
 * Awareness: A
 * Sustain: F
 * Beefiness: F

Katarina:

 * Damage: A+
 * Burst: S
 * Sustained: B
 * Mobility: A
 * Traversal: C
 * Gapclose: A
 * Evasion: A
 * Control: C
 * Crowd Control: F
 * Passive Zoning: A
 * Active Zoning: S
 * Awareness: F
 * Sustain: F
 * Beefiness: F

Kayle:

 * Damage: A+
 * Burst: A
 * Sustained: A+
 * Mobility: B
 * Traversal: B
 * Gapclose: B
 * Evasion: B
 * Control: B
 * Crowd Control: B
 * Passive Zoning: B
 * Active Zoning: A
 * Awareness: F
 * Sustain: B
 * Beefiness: C

LeBlanc:

 * Damage: A+
 * Burst: S+
 * Sustained: C
 * Mobility: S
 * Traversal: A
 * Gapclose: A+
 * Evasion: S+
 * Control: B
 * Crowd Control: B
 * Passive Zoning: A+
 * Active Zoning: D
 * Awareness: C
 * Sustain: F
 * Beefiness: F

Leona:

 * Damage: C
 * Burst: B
 * Sustained: D
 * Mobility: D
 * Traversal: F
 * Gapclose: A
 * Evasion: F
 * Control: S
 * Crowd Control: S+
 * Passive Zoning: A
 * Active Zoning: B
 * Awareness: D
 * Sustain: D
 * Beefiness: S

Lulu:

 * Damage: C
 * Burst: C
 * Sustained: C
 * Mobility: C
 * Traversal: B
 * Gapclose: D
 * Evasion: D
 * Control: S
 * Crowd Control: S+
 * Passive Zoning: A
 * Active Zoning: B
 * Awareness: B
 * Sustain: C
 * Beefiness: F

Lux:

 * Damage: A+
 * Burst: A+
 * Sustained: A
 * Mobility: F
 * Traversal: F
 * Gapclose: F
 * Evasion: F
 * Control: B
 * Crowd Control: A
 * Passive Zoning: C
 * Active Zoning: A
 * Awareness: B
 * Sustain: D
 * Beefiness: D

Malphite:

 * Damage: B
 * Burst: B
 * Sustained: C
 * Mobility: C
 * Traversal: F
 * Gapclose: S
 * Evasion: F
 * Control: A
 * Crowd Control: S+
 * Passive Zoning: A
 * Active Zoning: D
 * Awareness: F
 * Sustain: C
 * Beefiness: S+

Nautilus:

 * Damage: C
 * Burst: C
 * Sustained: C
 * Mobility: B
 * Traversal: B
 * Gapclose: A
 * Evasion: D
 * Control: S
 * Crowd Control: S+
 * Passive Zoning: A
 * Active Zoning: C
 * Awareness: F
 * Sustain: C
 * Beefiness: S

Quinn:

 * Damage: A+
 * Burst: A
 * Sustained: A+
 * Mobility: A+
 * Traversal: A
 * Gapclose: A+
 * Evasion: A+
 * Control: C
 * Crowd Control: B
 * Passive Zoning: C
 * Active Zoning: D
 * Awareness: A
 * Sustain: F
 * Beefiness: D

Riven:

 * Damage: A+
 * Burst: A+
 * Sustained: A+
 * Mobility: S
 * Traversal: S
 * Gapclose: S
 * Evasion: S
 * Control: A
 * Crowd Control: A+
 * Passive Zoning: B
 * Active Zoning: D
 * Awareness: F
 * Sustain: D
 * Beefiness: C

Sejuani:

 * Damage: D
 * Burst: D
 * Sustained: C
 * Mobility: B
 * Traversal: C
 * Gapclose: A
 * Evasion: C
 * Control: A+
 * Crowd Control: S+
 * Passive Zoning: A
 * Active Zoning: A
 * Awareness: F
 * Sustain: F
 * Beefiness: S

Singed:

 * Damage: C
 * Burst: D
 * Sustained: B
 * Mobility: C
 * Traversal: A
 * Gapclose: B
 * Evasion: F
 * Control: A
 * Crowd Control: A
 * Passive Zoning: S
 * Active Zoning: B
 * Awareness: F
 * Sustain: B
 * Beefiness: S+

Syndra:

 * Damage: A
 * Burst: S+
 * Sustained: B
 * Mobility: D
 * Traversal: F
 * Gapclose: D
 * Evasion: D
 * Control: C
 * Crowd Control: C
 * Passive Zoning: B
 * Active Zoning: D
 * Awareness: D
 * Sustain: F
 * Beefiness: F

Talon:

 * Damage: A+
 * Burst: S
 * Sustained: B
 * Mobility: C
 * Traversal: F
 * Gapclose: B
 * Evasion: A
 * Control: C
 * Crowd Control: C
 * Passive Zoning: B
 * Active Zoning: A
 * Awareness: D
 * Sustain: F
 * Beefiness: C

Teemo:

 * Damage: B
 * Burst: D
 * Sustained: A
 * Mobility: B
 * Traversal: A
 * Gapclose: D
 * Evasion: B
 * Control: A+
 * Crowd Control: C
 * Passive Zoning: S+
 * Active Zoning: A
 * Awareness: S+
 * Sustain: F
 * Beefiness: F

Thresh:

 * Damage: B
 * Burst: B
 * Sustained: B
 * Mobility: C
 * Traversal: C
 * Gapclose: A
 * Evasion: D
 * Control: S
 * Crowd Control: A+
 * Passive Zoning: S
 * Active Zoning: S
 * Awareness: B
 * Sustain: D
 * Beefiness: A

Tryndamere:

 * Damage: S
 * Burst: B
 * Sustained: S+
 * Mobility: A
 * Traversal: A
 * Gapclose: A
 * Evasion: A
 * Control: C
 * Crowd Control: A
 * Passive Zoning: B
 * Active Zoning: D
 * Awareness: F
 * Sustain: B
 * Beefiness: A

Varus:

 * Damage: A+
 * Burst: A+
 * Sustained: A
 * Mobility: F
 * Traversal: F
 * Gapclose: F
 * Evasion: F
 * Control: A
 * Crowd Control: S
 * Passive Zoning: B
 * Active Zoning: C
 * Awareness: D
 * Sustain: F
 * Beefiness: D

Vayne:

 * Damage: S
 * Burst: B
 * Sustained: S+
 * Mobility: A
 * Traversal: C
 * Gapclose: B
 * Evasion: S
 * Control: C
 * Crowd Control: B
 * Passive Zoning: D
 * Active Zoning: F
 * Awareness: F
 * Sustain: F
 * Beefiness: F

Veigar:

 * Damage: S
 * Burst: S+
 * Sustained: C
 * Mobility: F
 * Traversal: F
 * Gapclose: F
 * Evasion: F
 * Control: A
 * Crowd Control: A
 * Passive Zoning: B
 * Active Zoning: A
 * Awareness: B
 * Sustain: F
 * Beefiness: F

Vi:

 * Damage: A
 * Burst: B
 * Sustained: A+
 * Mobility: S
 * Traversal: S
 * Gapclose: S+
 * Evasion: B
 * Control: C
 * Crowd Control: A
 * Passive Zoning: D
 * Active Zoning: C
 * Awareness: F
 * Sustain: D
 * Beefiness: A

Vladamir:

 * Damage: B
 * Burst: B
 * Sustained: B
 * Mobility: D
 * Traversal: F
 * Gapclose: D
 * Evasion: D
 * Control: C
 * Crowd Control: C
 * Passive Zoning: B
 * Active Zoning: F
 * Awareness: F
 * Sustain: S
 * Beefiness: B

Zed:

 * Damage: S
 * Burst: S+
 * Sustained: A
 * Mobility: S+
 * Traversal: S
 * Gapclose: S+
 * Evasion: S
 * Control: A
 * Crowd Control: C
 * Passive Zoning: A
 * Active Zoning: A
 * Awareness: A
 * Sustain: F
 * Beefiness: C

Zyra:

 * Damage: A
 * Burst: B
 * Sustained: A+
 * Mobility: F
 * Traversal: F
 * Gapclose: F
 * Evasion: F
 * Control: S
 * Crowd Control: S+
 * Passive Zoning: C
 * Active Zoning: S+
 * Awareness: A
 * Sustain: F
 * Beefiness: F