User:Hidden Sniper/Rogue Sniper

A champion that has cooldowns affected by attack speed. Made because I want a good ranged rogue. But he (or she) has to have lots of damage so he can be played like a rogue/sniper, meaning fast killing, but be squishy as well with no true escape, so if you are caught out of position you can be killed easily. I also kinda hate how stealth works now (Yes, I know it's being remade for twitch and eve, and twich looks like he's going to be more of an invisible artillery machine).

Heat of Battle (Passive): Each normal attack reduces champs cooldowns by 0.5 seconds

Double Shot: Attacks the enemy with two fast shots, dealing 40(+15per level)% attack damage for each shot. Dealing a total of 110%/140%/170%/200%/230% attack damage. Cooldown is based on attack speed instead of cdr as follows: 2.5aspd=5 seconds to .5aspd=25 seconds (basically the cooldown is 30sec-1sec per .1 aspd). The range is the attack range. This ability resets the attack timer in the same way Teemo's Blinding Shot does.

Counter: The champ take's a counter pose, movement and all actions are impossible for .5 seconds. If struck by a skill in this time the champ will block the skill and fire an arrow at the skills user. The champ will take no damage from the skill used against him (other effects still happen). Cooldown: 30/27/24/21/18

Camouflage: Is a toggle ability that drains a small bit of mana over time, where the champ blends into the surroundings (NOT cloak or stealth, like the champ is 90% transparent or so, the character should have an earthen tone to him so he doesn't stick out TOO much). At this time the champ no longer appears on the minimap to foes, his healthbar isn't shown, and any flare marker above his head goes away. He gains additional movement. Crit chance and damage for the next normal attack the longer he is in this state ((Skill level) crit per second, (Skill Level) % bonus damage per second, up to a maximum of 20 seconds. Example, at skill level 1 the max he can get is 20 crit and 20% damage). Other abilities and items also can't be used in this state. Being hit in this state will make you loose your bonus damage and crit, but not movement. Cooldown: 10 seconds

Critical Shot (Ult): A skillshot attack, very thin (arrow thin) that if hits deals (200%/250%/300%) attack damage and stuns the target for (Skill level/2) seconds. The range is the normal attack range. Cooldown: 120 seconds

Overpowered, Underpowered, Horrible Idea? Let me know. :x