Talk:Azir/@comment-5663971-20150711144744

Putting things into perspective and examining my opinions, these are the things that are of concern about Azir before:

1. Massive mid-game power spike. W damage scales with Azir's level, while Q is the one leveled. Essentially getting to power similar to level 13 in some. Couple that with extra power from getting your first CDR AP item, massive ratios become apparent and attack speed is on acceptable levels.

2. There is no apparent reason for getting more than 1 soldier out. Getting more than one soldier attacking the same target doesn't yield enough reward. That leads to NEVER getting Azir out of charges, ganks always have an escape, and Azir will always have a soldier for poking.

3. Essentially double Cost-Efficiency from passive. This leads to a larger power spike early, effectively removing a bad mid game supposedly in exchange for great late game DPS.

4. Beautiful Large damage, reliable poke. W->AA is well beyond the longest AA ranges, couple that with a 875+ range skillshot(Q also has passthrough to around 950?) that starts to up to halfway the distance and has great projectile radius, and that's around 170% AP + a lot of base for 110 mana at all levels.