User blog comment:Mister Pants/Starmie, the Mysterious Pokémon/@comment-5433392-20130903222723/@comment-9779887-20130904060245

The reason that the Q has such a high cooldown, is that I didn't want Swift to be a spammy spell, and the fact it deals fairly high damage in a small slowing AoE kinda reflects that. Although, its cooldown is a bit high, and the fact that the stars can easily be anticipated/blocked. I shall look into it!

As for Camouflage, I kinda had the idea of Teemo's passive in mind, although based around an AP caster. Looking back, the scaling % damage is horrendously low at early levels. The stealth would be nice, but that would be it. You're right, a flat % bonus would be better, either that, or start at a higher %, and scale it less. Same with the stealth, longer durations the more it's leveled.

As for Rapid Spin, I can't really say much, It's not meant to do too much damage, although switching the damage to magical would certainly open up a higher ratio.

And as for Hydro Pump... my god thinking up of how it would work was a nightmare. :P I think I plan on making it a mix of Lux's Ulti and MF's Bullet time. 5 beams of water that deal decent damage and can be repositioned similar to how I previously described it. The personal rooting would still take place, as Starmie cannot move while firing such powerful blasts of water. :P I'm looking forward to your opinion on Starmie 1.1! :D