Talk:V1.0.0.111/@comment-192.91.172.42-20110216200617/@comment-3067750-20110216221944

Champions get remade rather often. Generally because the change is necessary as gameplay changes.

The change to Rune Prison is actually a buff. Before, Rune Prison had highly variable damage. Mercury Treads would not only reduce the damage it dealt through the Magic Resistance it provided, but due to its Unique Passive reducing the duration of the snare, that would reduce the damage even further. Cleanse could negate it even further along with other CC Reducton effects (Irelia's passive).

Now, Rune Prison's damage is frontloaded and can only be reduced by Magic Resistance. Not to mention the small damage reduction is more than countered by the new Mana Scaling on the spell. -- Now compare Overload, Mana Cost and Damage: v110
 * R1: 4.55 Damage per Second,  2.73 Mana per Second
 * R2: 9.00 Damage per Second,  6.50 Mana per Second
 * R3: 14.44 Damage per Second, 8.89 Mana per Second
 * R4: 21.25 Damage per Second, 11.88 Mana per Second
 * R5: 30.00 Damage per Second, 15.71 Mana per Second

v111 -- Overall: You're using more mana, but you have a higher damage ouput with Overload. Early game the mana cost is overbearing, but at about Level 10 these mana costs should be easily maintained either through runes, masteries, or items. -- Spell Flux at 70 damage, bouncing between Ryze and a Target could deal 210 base damage, more than any other Rank 1 targetted spell in the game Its recharge time enhanced this fact by allowing Ryze to cast it very frequently. -- I've no comment on Desparate Power right now. Though the change clearly makes it more a survivability option in addition to balancing out the massive AOE damage he was capable of from just using his Overload and Spell Flux. -- Summary: Quit whining "NERF! OMG NERF! WHY NERF !"
 * R1: 8.57 Damage per Second, 20.00 Mana per Second
 * R2: 15.71 Damage per Second, 20.00 Mana per Second
 * R3: 22.86 Damage per Second, 20.00 Mana per Second
 * R4: 30.00 Damage per Second, 20.00 Mana per Second
 * R5: 37.14 Damage per Second, 20.00 Mana per Second