User blog comment:Qwertyfatcat/A different look on Crit/@comment-4296199-20140211175824/@comment-1330314-20140215133532

You're right! If anything, enhanced damage on autoattacks would be more desirable than random massive damage spikes. Reliability is in itself a quality-of-life buff, and more reliable damage output would make fights entirely skill-based, rather than dependent on random luck (even if it only plays a small part). It would even be better for the crit user's opponents, since they'd be able to better anticipate their damage output. One of the reasons dodge was removed from LoL was because it made fights too luck-dependent, and the complete negation of damage could be extremely frustrating for an opponent making a good play, and extremely frustrating for the champion with the dodge stat when they die because they didn't dodge enough attacks. Crit is a relic of that period, and is frustrating in a similar way, even if its randomness got reduced.

Additionally, it would be way better when last-hitting, since guaranteed extra damage on basic attacks would be something you could depend on to autoattack minions at exactly the right moment.