Talk:Kayle/@comment-68.37.127.158-20120912234934/@comment-2124153-20120913140237

There are four viable Kayle build frameworks. Used to be three, but now we can count "hybrid" as one again. Shortly:


 * ADC - best lategame DPS (because of crit) and mobility (because of Phantom Dancer). Decent early to midgame. Fair damage on Q. Weak heal. Executioner's Calling available as a good counter to a sustain lane. Limited CDR.


 * On-hit - falls off late, but has inexpensive damage output and can be pretty tanky between Wit's and Madred's. Good early/transition game. Limited to base damage on Q, weak heal, not good at AOE damage or tower pushing. No CDR.


 * 0 CS - Effective because of the strength of Kayle's bases, contributes to team with various aura items, and by using Intervention on the carry.


 * Hybrid - Strong early/transition game because of the power of Rageblade. Not as good as ADC late, but better than on-hit because of dual stat scaling. Limited single-target DPS. Highest AOE damage of all builds. Reckoning hits very hard, heal is good, build also has easy access to CDR because of Nashor's.

You can play her hybrid easily. Hybrid's biggest disadvantages are extremely long games, and heavy sustain lanes where healing reduction would be useful (no itemization options to shut down a Yorick or a Lee Sin). ADC is better for those particular scenarios. Hybrid Kayle's favorite team is one with a hypercarry like Kog or Vayne (who are weak early but amazing late), and against a lane opponent who either can't push or can't trade.