User blog comment:Tridan V2/Kelstor, The Mind-Space Emissary/@comment-6292556-20160108043138/@comment-10768370-20160108084204

Thanks :D

He was mostly designed as a zoner, as most of my ability-ideas tend to be zone-based mechanics, and his ultimate was designed to really be able to cut off enemies from their team in a :P

Didn't think about the equal AP/AD to be honest... Maybe make it deal mixed damage? (50% Physical 50% Magic?)

Units can only enter the pocket dimension when its cast and they're caught in the zone. Once the pocket dimension stands none can enter and none can leave. Neither sides are affected as well. All units inside the pocket dimension effectively disappear, with an overlay appearing on their screens. Units inside the pocket dimension will see a zone-wall appearing where they were before while units outside the pocket dimension will simply see a particle effect and then see all units disappearing until the end of the duration in which all units will reappear on their positions.

The damagetype was made mostly because it's harder to itemize against, although originally it would have been based on the target's defenses. If the target would have a higher Magic Resist he would deal physical damage and vice versa, but I figured this could easily make him too broken. So I switched him over to this, since building AD-armor is way more difficult than building AD-MR and vice versa.