Talk:Elise/@comment-10402264-20130813013650/@comment-7967732-20130814040509

1st -  The skill is buggy as shit. Even if they DON'T move, you will often land with a distance away. Test it with bots, with friends or even risk it in a real pvp game and see. Her old E only create a distance if they leave the range, and remember that at that time, the range was 150 unit longer which makes her chasing potential a whole lot better.

2nd - There's used to be only 1 targeted gap closer in this game work with the mechanic of landing on original position of the target. That is Jayce Q, which DEAL DAMAGE + SLOW for an easy E knock back follow up. Xin, Yi, Maokai, Diana, Akali, Nocturne, Katarina and countless other will land next to the target no matter how much they run (and all those gap closer have really quick animation). Elise rely alot on a follow up after (human) EQW R WQ (in top lane, don't even dream to kill a 2/3 health bruiser with just that). She needs at least 1 more Q and/or some AA to actually kill. Now how can you do it with a buggy skill that takes 1 second of animation (already use smart cast), doesn't apply any CC, only land on original position and CAN FAIL (she will just drop back to her old place). And all that apply to an enemy with no dash, no speed up, no cc, just simply running away. In reality, a simple slow will fuck up Elise chase easily.

Her E is terrible and don't try to defend it if you don't understand the mechanic behind a targeted gap closer. Riot only do that to make her chasing so shitty so less will QQ. No other "intention".