Talk:Ashe/@comment-24215867-20131126031742/@comment-5489694-20131209095309

"But the enemy champions don't engage all clumped unless it's solo queue where people are afraid that the slightest split would become miscommunication."

Um you basically just said Runaan's is good in solo queue, which pretty much contridicts what you've been saying this whole time (that Runaan's is bad). I'm going to go out on a limb here and say that an overwhelming majority of games played aren't premade 5v5's and team fight coordination and spacing isn't all that great. That would mean Runaan's is in fact a useful item in the majority of games.

Compared to other AS items Runaan's is the worst item for single target dps but it provides the greatest aoe dps. Compared to Shiv which has the potential to deal 800 magic damage to 4 targets Runaan's is capable of dealing 120 + 600% AD physical damage to 2 targets (not necessarily the same 2) in 6 auto's; 6 auto's is what I guess can be easily accomplished while Shiv charges. Not only is it capable of dealing 120 + 600% AD to 2 targets it will also apply on-hit effects like Red buff's true damage and slow, BotRK's 5% current hp, and Black Cleaver's armor shred to 3 targets.

Runaan's isn't an item you rush or should be considered a core item on anyone (imo). It's a supplementary item that needs to be coupled with on-hit effects. It's not an item you can just stick in to a build, you need to build around it's passive otherwise you're wasting an item slot.

Here's an example of a build utilizing Runaan's passive: IE, Shiv, Black Cleaver, Runaan's, Zerk's. That build deals a monsterous (and I mean monsterous) amount of aoe damage just by auto'ing while still maintaining respectable single target damage. IE, PD, Shiv, LW, Zerk's (and pretty much any non-Runaan's build) is focused on single target damage. You can't really compare the two, it's like comparing Karthus to Veigar.