User blog comment:JmLyan/Zenbakia, the Number Master/@comment-6061249-20130619183502

Well, the concept is really well done. One of these concepts that should be noticed on this wiki.

Just an idea though, passive is some good tool, but what about adding an effect when calculated damage is higher than target's current health, maybe the calculated damage would begin to glow in red or something.

Also, Final Countdown seems too strong. It's a sure kill every X seconds. The idea is genius though, but i don't think it's fair thing. Cast it, recall, wait until target dies. Really OP.