User blog comment:Hidden Sniper/Riot's hand in the meta as we know it/@comment-4530717-20120924200548

I must say, Riot has a very awkward way of "balancing" the game. There will always be a top AD carry, mage, solo-top laner, jungler, and support, but constantly nerfing them and rarely doing anything for the "sub-par" champions will lead to champions being near useless(look at urgot). Recently they nerfed Corki, and Graves because they were the top ranged carries, despite the fact that they were already balanced and needed no changes whatsoever.

Riot loves changing items that are all of a sudden seen as useful, examples are: Abyssal Scepter on mages, and Hextech Gunblade(Okay, the item did need to be toned down a bit) stacking on hybrids. Hextech Gunblade was treated rather unfairly... Assassins such as Pantheon, and Talon who rely mainly on abilities could use Gunblade as a quintessential item, as it gave decent AD, lifesteal, spellvamp, and a long ranged nuke that slowed enemy champions, but at a price. Riot could have just made the lifesteal and spellvamp unique and left the AD stats alone, because the sustain from stacking them was quite OP I must admit. The sustain was the only problem it introduced.

I don't mind if riot nerfs release-Xin-Zhao-like champions, because of how unfairly advantaged they are in any circumstance, but if they continue to nerf balanced champions because they are "top picks", or "the best", it doesn't make sense and does no good for the meta. They could focus on buffing champions who are barely picked at all and rework the broken champions(who with no matter how many nerfs they get will still manage to break games) like Yorick, and Soraka.