Talk:Sona/@comment-204.171.51.108-20101207235020

My build for Sona always works extremely well for me. I go for hybrid/mana/mana regen so that i can keep rotating her skills to keep her buffs constant. The main reason for hybrid is that she really only has two attack skills and the one for healing, and I usually have enough healing with a bit of ablitiy power.

I go for Manamune (mana and insane attack power increase for her) boots (most liekly the resist taunts and slows one) Nashor's Tooth (mana regen, ap, and atk spd helps with manamune) Hextech Gunglade (spell vamp, atk, ap, and life steal helps) Archangel's Staff (mana, mana regen, ap) Lich's Bane (mana, ap, magic resist, movement speed)

The use of so much mana helps both the constant use of her skills and also boosts both attack and ap with manamune and archangels. I understand that I don't have much defense or health, but Sona is usually in the back lines and has more range than most characters with her skills, not to mention how much life steal and her healing skill buffs defenses. If it becomes necessary, I do trade an item for more defense, but I haven't had to do that in over 25 games. In case of emergencies I have both heal and flash for summoner spells and my masteries are 9/0/21. I am always at least next to top kills if not the most kills in game with this build, and usually top in assists. Don't knock it until you try it. :)