Thread:ClariS/@comment-3017217-20141026134417/@comment-4881935-20141027193952

Diminishing returns is the decrease in the marginal output of a production process as the amount of a single factor of production is incrementally increased, while the amounts of all other factors of production stay constant.

A.K.A, diminishing returns exist when the input (armor/MR) results in providing less output, when all other factors remain the same.

So if the first 1 point of armor/MR grants the same benefits as the one-thousand 1 point of armor/MR, it does not have diminishing returns. And as I have illursated above, I can prove that case. For example, every 100 armor/MR gives the champion the ability to take 1 more addtional hit to die.

The issue arise though in that, people don't view the output in what I illurstated above. What is considered the output is rather subjective, so many sees the output is the % damage reduction and only that, in which case, yes, there is a clear sign of the rate of increase decreasing. But as I also illursate above, that decreasing rate of increasing prefectly corralates with fractions.

And finally, I have no idea how you got any of the numbers or formulas in your examples. In order to get 0.9900990099, I assume you had to get this fraction (or some versio of it) 1/1.01, but I have no idea how that was even possible.

And for x/1 <--- where is this coming from? The damage reduction formual is X/(100+X) so I have no idea how you got x/1.

Here are some formuals:

X/(100+X) = Damage reduced

100/(100+X) = Damage allowed to go through

Effective Health = Health 100/(100+X)

X being the amount of armor/MR.