Talk:VPBE/@comment-25619276-20141103191330/@comment-3974211-20141105132456

I didn't think that Slayer was replacing Guinsoo's: I think that was just a coincidence. I think Riot is just finally removing all the "noob trap" items that people have complained "still exist" every season (Executioner's, Sword of the Divine, Guinsoo's, etc).

P.S. Hybrid items shouldn't really exist, and it's debatable if any hybrid champions actually exist. A lot of champion's scale with multiple stats and deal multiple damage types, but on most champion's the alternative damage types aren't intended to be utilized (e.g. the scaling on Ashe's ultimate) and simply scale because Riot doesn't like have non-scaling abilities (it's one of changes they made from the original Dota, which didn't have AP and mages were intended to fall-off as damage sources). "Hybrid" doesn't and shouldn't just mean hybrid damage output or hybrid scaling, which is inherently problematic, and every champion that has had access to decent sources of both has been nerfed (Jax, Irelia, Yorick, etc).

Hybrid should refer to mechanical or gameplay. If I had to pick a functional "hybrid", I'd maybe say Azir, Kog'Maw or Lucian - but they don't scale with multiple stats (Azir and Lucian scale with one but hybridize being a mage and an autoattacker; and Kog'Maw scales with either in a mutually exclusive way, but each has vastly different playstyles). "Hybrid" champions like Jax, Kayle and Katarina really aren't hybrids: if Jax's on-hit effects didn't apply spell vamp (like most on-hit effects), Gunblade wouldn't be any better on him than any other AD with an AP scaling; and Kayle is just a mess (what is she suppose to be?). Akali only works with hybrid items because she converts unwanted AD into spellvamp, and stacking spellvamp on Akali is (think of it like buying Frozen Heart on a manaless champion and trying to decide if it's worth the wasted stats, then being given a passive that at least partially makes up for it).

All that said, I think the ramping ability power and attack speed was still an interesting niche for AS/AP champions. Perhaps rework it into a sustain item for AP-attackers who deal a lot of on-hit effect but don't have the AD to support a lifesteal item.