Board Thread:Wiki discussions and announcements/@comment-1876049-20150731182500/@comment-24023648-20150804163828

Kind-Hearted-One wrote: Double Slap wrote: The opposition to the project has valid points. Explaining transitions in gameplay is subject to the itemization, masteries, and runes greatly affecting the outcome. Unless there is a way we can explain the powercurve based on the champions' abilities, I believe powercurves should be ommited as they are an obstacle to creating a proper summary.

Although, in terms of comparing the summaries to /Background, the summaries are vastly more gameplay orientated than they are about lore; so these summaries are essentially condensed versions of the Strategy section. See? This is useful criticism. Perhaps we should refrain from mentioning power curves, unless they're particularly core to the character (for example, Yasuo was designed by Riot with 100% in mind to be weaker early game, a monster late game. Same for Twitch).

Thank you for this feedback. Food for thought. And I complained about you saying Lee's damage falls off and about Twitch being weak early. Same thing, but you didn't thank me for my feedback.