User blog comment:Makbloo/Grolk Kar, The Great Wyrm, Kog'Maw's Daddy/@comment-5009341-20120615142246

very nice concept gives some changes to the boring concepts of riot (mainly the lately once),

but ur values are far to high for this game.

stats
how long is his attack animation?

passive
look at garens w, he has to skill it and the unitkill to armor/mr ratio is only a little higher, and the hardcap is only 17% of ur suggestion.

either reduce everything by a bit or reduce the gain by far, while leaving the hard the way it is, or reduce the hard cap to like

something like gains 0.2 armor/mr on unit kill (caps at 15-30 armro/mr), yes it is far less then u have suggested, and yes u can counter armor and mr by voidstaff or LW, but it still is out of scale.

q
seems ok, but why should the cd be lower then the duration? maybe increasing the damage and cd a little would help him.

w
the cd is for a cc utility spell way too low, the damage is k (increase the cd by around 200% and reduce the stun duration by 50%, dota this champ would be k, but this is lol)

e
when does the additional damage kick in?

r
does he have to channel?

=overall=

nice, but some values are to high