User:KeithCornell/CPN:Champions3


 * General:
 * Mana decreased to 255 (35) from 263.
 * Base health regen decreased to 9 from.
 * Base movement speed increased to 350 from 340.
 * Damage type changed to true from physical.
 * Damage per stack decreased to 7 (Darius's level) from 9 (Darius's level).
 * Maximum damage decreased to 35 (5Darius's level) from 45 (5Darius's level).
 * Now ticks every second instead of every 1.25 seconds, but no longer ticks immediately on the first application.
 * Bonus attack damage removed.
 * Now grants Darius bonus movement speed, decaying over its duration.
 * Mana cost set to 50 at all levels from.
 * Heal removed.
 * Darius gains 50% damage reduction for 3 seconds for each large monster or enemy champion hit by the blade, stacking multiplicatively.
 * Now applies on-hit effects to all enemies hit by the blade.
 * Mana cost increased to 50 from 30.
 * Total range increased to 225 from 200.
 * Damage modified to  from.
 * Now applies a % slow decaying over 2 seconds, instead of a 90% slow for one second.
 * No longer refunds 30 mana and half of its cooldown on kill.
 * Now applies two Hemorrhage stacks.
 * Now resets when Darius enters Noxian Might.
 * Passive removed.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Range increased to 500 from 460.
 * Damage modified to  from.
 * Maximum damage modified to  from.
 * General:
 * Base health regen increased to 7.55 from 7.425.
 * Mana increased to 300 from  (40). Mana at level 18 increased to 1000 from 977.
 * Base attack damage decreased to 53 from . (This is basically irrelevant.)
 * Base attack speed increased to from.
 * Attack speed removed.
 * Damage modified to from.
 * Buff time increased to 5 seconds from.
 * Cost increased to 60 mana from 55.
 * Range decreased to 800 from 830.
 * Moonlight duration increased to 7 seconds from 3.
 * Mana cost decreased to 50 at all ranks from.
 * Damage removed.
 * Shield decreased to  from.
 * Initial shield duration decreased to 3 seconds from 5.
 * Refreshing the shield adds 2 seconds to its duration instead of refreshing the duration.
 * Mana cost decreased to 50 from 70.
 * Cooldown decreased to from.
 * Slow removed.
 * Mana cost increased to 100 at all ranks from.
 * Now refunds the mana cost on hitting a target with Moonlight, and only consumes Moonlight on the target she hits.
 * General:
 * Attack damage growth increased to 5 from.
 * Attack speed decreased to 0.625 (1%) from 0.679 (%).
 * Mana decreased to 240 (30) from 360.56 (39). Mana at level 18 decreased to 750 from 1024.
 * Mana cost increased to 50 from 45.
 * Bonus physical damage decreased to from.
 * Cooldown decreased to seconds from.
 * Mana cost removed.
 * Attack speed removed.
 * Now grants 50% movement speed, decaying over seconds.
 * Cooldown decreased to seconds from 12 at all ranks.
 * Mana cost increased to 80 mana from 70.
 * Slow removed.
 * Cooldown decreased to seconds from.
 * Mana cost decreased to 100 from 120.
 * Now always deals full damage on the way back.
 * Damage decreased to  from.
 * Cooldown decreased to seconds from.
 * On-target cooldown increased to second from 5.
 * On-target cooldown now benefits from cooldown reduction.
 * Damage modified to from.
 * Slow modified to %, decaying over 3 seconds, from % for seconds.
 * Movement speed on champion proc modified to a flat, decaying over 3 seconds, from % for seconds.
 * Mana cost increased to 90 mana from.
 * Cooldown increased to 9 seconds from.
 * Slow decreased to % from.
 * Outgoing damage modified to  from.
 * The device now detonates after 3 seconds, dealing the same amount of magic damage in an area twice as wide as its slow area.
 * Total damage decreased to  from.
 * Ekko can now catch the device before it explodes to refund 6 seconds of Timewinder's cooldown.
 * Passive removed.
 * Mana cost increased to 70 mana from.
 * Stun duration increased to seconds from.
 * Shield removed.
 * The sphere can only be triggered the moment it falls, and reveals itself to enemies 1 second before impact, increased from.
 * The sphere now slows enemies by 50%, decaying over two seconds, from 40% while it is active.
 * Mana cost modified to 50 at all ranks from.
 * Now shows the health it would restore as Grey Health.
 * Cooldown increased to seconds from.
 * Base heal removed.
 * Heal modified to 10 % of damage taken in the last 4 seconds from 20 %.
 * Attack speed increased to % from 10% at all ranks.
 * Duration decreased to 5 seconds from 6.
 * Mana cost increased to 40 at all ranks from.
 * Damage modified to from.
 * Cooldown increased to seconds from.
 * Cooldown refresh increased to 2 seconds from . Doesn't work for .
 * Now can crit, dealing bonus damage.
 * Mana cost decreased to 50 at all ranks from.
 * Damage removed.
 * Attack speed buff removed.
 * Now affects Ezreal when it goes out, granting him and allies he hits 5 stacks of Rising Spell Force.
 * Now auto-attacks the nearest enemy, dealing   magic damage.
 * Cooldown increased to seconds from.
 * Cooldown decreased to seconds from 120.
 * Shield removed.
 * The sphere can only be triggered the moment it falls, and reveals itself to enemies 1 second before impact, increased from.
 * The sphere now slows enemies by 50%, decaying over two seconds, from 40% while it is active.
 * Mana cost modified to 50 at all ranks from.
 * Now shows the health it would restore as Grey Health.
 * Cooldown increased to seconds from.
 * Base heal removed.
 * Heal modified to 10 % of damage taken in the last 4 seconds from 20 %.
 * Attack speed increased to % from 10% at all ranks.
 * Duration decreased to 5 seconds from 6.
 * Mana cost increased to 40 at all ranks from.
 * Damage modified to from.
 * Cooldown increased to seconds from.
 * Cooldown refresh increased to 2 seconds from . Doesn't work for .
 * Now can crit, dealing bonus damage.
 * Mana cost decreased to 50 at all ranks from.
 * Damage removed.
 * Attack speed buff removed.
 * Now affects Ezreal when it goes out, granting him and allies he hits 5 stacks of Rising Spell Force.
 * Now auto-attacks the nearest enemy, dealing   magic damage.
 * Cooldown increased to seconds from.
 * Cooldown decreased to seconds from 120.
 * Mana cost decreased to 50 at all ranks from.
 * Damage removed.
 * Attack speed buff removed.
 * Now affects Ezreal when it goes out, granting him and allies he hits 5 stacks of Rising Spell Force.
 * Now auto-attacks the nearest enemy, dealing   magic damage.
 * Cooldown increased to seconds from.
 * Cooldown decreased to seconds from 120.
 * Cooldown increased to seconds from.
 * Cooldown decreased to seconds from 120.
 * Cooldown decreased to seconds from 120.