User blog comment:PrayforDawn/What is Difficulty?/@comment-5824171-20140113212004

One point to be made, the point was raised a while ago in regards to nidalee's pounce and riven's broken wings that making something brokenly good because it's difficult to land is a bad call. If a newbie will never EVER land it, then they're not gonna get anything out of using it. Alas, not everyone is a newbie. Making something too good because it's too hard to land will automatically mean it's too good because people will always find a way to land it every time. Same goes for most other situations, making a champ overly powerful because it's hard to play will inevitably cause a rush of people who will learn to play it effectively, and they'll still be OP. People will always learn to do the difficult thing reliably, so difficulty cannot justify power. Difficulty and power must remain seperate.