Talk:Urgot/@comment-10880231-20140110193911/@comment-10880231-20140112002210

His Range would be tied to Zilean's and Caits. Other Champs have AoE or targeted spells which go about 1000 range, even carries come with those regulary and can poke even tanky-supports pretty hard with it. Playing him as ADC just because of the Range would be dumb, also his atk speed is to low for it as well as his build being useless for a ADC except MAYBE the innate which however could by no means make up for it.

As a matter of fact, ADC Zilean which still could use his mobility/cc and ult while doing it might be more viable.

E isn't that great, as the durations/knock distance are relatively small and the damage low. But yes, it would make the lane save, which imo is vital for a support.

R should be used to abuse bad positioning of the enemy, not for "huehue safe kill", and as I said the tankyness should come from building him as a Tank (hence the passive). If the enemy team focuses on you, GG that's the job. You could simply see it as an initiation in teamfights and a alternative to Blitz' Q during laning.

W ... well, I was intending on giving him a serious shield, not some joke. Most Shields in the Game are far worse than the Spellshield which blocks a Skill, his should be able to really tank damage with it, while others usually rely on other effects of the shield-skill.

My Elo? I don't even have one. Neither do I say the Numbers should be taken as I wrote for sure, it's just a suggestion that nobody from Riot will ever look at.

Urgot has the Lore (more or less) and Design to be a nice Offensive-Support-Tank which could poke and take some damage, along with having some useful CC, atm you pretty much have only Blitz or Tresh for that Part.