Talk:Soraka/@comment-24971427-20170209193125/@comment-26808509-20170220041441

Well, the gameplay of Soraka lies in her positioning only. Her W is point and click, her Q is large AoE, as is her E and her ult is golablly and (almost) instant, so there is nothing mechanical challenging about her. The only thing a Soraka has to do well is positioning, because a false position can kill her. If she runs to heal someone and she doesn't watch out, she might getting focused insted, because of her low heal range.

The Rejuvation effect was supposed to make her game play more interesting and more interactive with the enemy, but that was a big fail, as you all know. Rejuvation isn't meanigfull enough, while her W is too strong on it's own. The concept of Rejuvation however is pretty cool and I would love to see them exploring it a bit more. Like lowering her W heal, maybe reduce the health cost for compensation, and in exchange buffing her Rejuavtion. On this way her normal heals would be only okay'isch and she would be forced to interact with the enemy in order to gain this strong Rejuvation .Or maybe they could add a buff on Rejuvation, something like bonus armor for the healed ally for some seconds. Something that would encourage Soraka players to interact with the enemy and at the same time giving the enemy a way to outplay her by dodging Q. Maybe even change her W into a different spell, a buff or something, that only heals if Soraka was hitting Q before. Some more interaction with the enemy is exactly what Soraka needs and the concept of Rejuvation, to my mind, is the way to go.