Talk:Diana/@comment-26040636-20150129210721/@comment-5606883-20150202040638

@Friendlysociopath

Very true. However, the LoL community is rarely logical when it comes to champion balancing. Far too often do people use a champion's winrate as their only source, take out their anger on a champion for being "OP" just b/c that champion is a counter to their favorite champion, claim that a champion is broken simply because they lost to them, or (the worst in my opinion) immediatly think that a champion is good/broken/OP simply because he or she was used in a tournament. So I for one don't blame Riot for being hesitant to nerf a champion when its the community that's making the claim (though, as we've seen, if enough people complain then Riot will give in).

In the end, its all about how strong a champion is in a team vs team scenario. Master Yi, for example, is one of the strongest soloque champions (as Dyrus likes to call them, the "full-retard champions") however when you put Yi in a coordinated teamfight scenario where the enemy team is actually organized, he becomes a  much  smaller threat. The same is kinda true with Lee. While he is strong early game, if the enemy team is actually coordinated he has two choices:


 * Build full damage and be a treat in a 1v1 or 1v2 scenario, but melt in a teamfight scenario (most likely die before he can properly setup a useful ult).

or


 * Build tanky and be as threatening as a rolled-up newspaper in a 1v1 scenario, but be able to contribute valuble CC to a teamfight and not instantly die when he dives into the enemy team.

Again- its all about how a champion functions in a coordinated team v.s. coordinated team scenario.