Talk:Nidalee/@comment-3323227-20120121065602/@comment-3323227-20120121203640

The first two people have no idea what they are talking about but w/e. The Javelin Changes make them easier to hit but massively nerf the early damage and slightly buff the late damage.

The change to primal surge removes the burst heal in favor of a heal based on damage you are doing (a balanced heal in RIOTS eyes).

The trap idea was so enemies would get a little more punishment out of stepping on multiple traps when coming into your area in most cases to gank you and well if you have multiple traps you don't want the enemy jungler disarming them all on purpose without some punishment. Allowing the debuff on traps to stack would be OP. The passive change was and idea I got from playing AD Nidalee.

Basically AD Nidalee has no Scaling but high base damages in cougar and when her cooldowns are down she doesn't become useless like AP Nidalee since her auto attack still hurts allot. This just makes it so AP Nidalee can have a hard hitting auto attack too.