User blog comment:Draven, the Glorious Executioner/CCC5: Visus, the Eyes of Judgement/@comment-1330314-20140910062148

I love Visus's theme, and his kit looks extremely well tied together in terms of both theme and gameplay. Thoughts:
 * Eye of Judgment works really well with Visus's overall theme, though I think in terms of gameplay it's fundamentally flawed: wards are things you use specifically outside of combat (aside from the occasional anti-stealth pink ward), and having an active that uses a ward for in-combat effects is invariably going to waste your vision capabilities. I think you need to find another way to implement the gameplay for this, even though the theme is amazing.
 * God's Gift is a great anti-ranged ability, though I think the active's function can be expanded more: for a simple point-and-click ability, it has a huge amount of power, so you could probably find a way to add counterplay to it. The sight increase, though thematically appropriate, may not be so desirable in terms of gameplay: one of the core balancing points of the game is that everyone has the same sight radius, and expanding it means that, if you're on the other side, you're going to get poked consistently from beyond your vision range. The AP to sight reduction scaling also looks a little unnecessary, since no matter how much AP you're building you're still going to achieve the same effect.
 * Angelic Tears is thematically the weakest of Visus's abilities. What is its purpose? How does it interact with the rest of Visus's kit? Why healing and magic resist?
 * Chaotic View is a fantastic-looking (heh) ability. As with God's View, I think it's missing counterplay, but that could easily be added by making the blind conditional upon looking at Visus. The additional blind + damage doesn't really add much besides more power, though, and your ability wouldn't lose anything if it were to go.
 * Devil's Gaze's active is really, really cool, provided there's enough telegraphing for who Visus is directly looking at. It looks fantastic at disrupting the whole enemy team and peeling from the backline, and it looks like you could make for hilarious plays with it (running around and nuking everyone who turns to look at you). The passive is also good, though it's currently far too powerful: 's temporary, localized 12% damage increase is his biggest contribution to his team, and is already game-changing, so having a permanent 14% damage increase every time Visus shows up to a teamfight might be going a little overboard. You should trim down the numbers, but you should also localize the effect to whomever Visus is directly staring at (which you could indicate with a ray or a beam or something), which would also work with his ultimate.

While it sounds like I'm criticizing you heavily, pretty much all of the criticism I have comes down to secondary aspects of Visus's kit. You have an awesome champion with a great theme and a strong support kit that looks both unique and fun to use. Congrats!