User blog:Ricoindigo/WORK IN PROGRESS : Mage update patch for Season 6

What aspect is most core or sacred to his identity?
 * Brand is the "Burning Vengeance", and this identity is fulfilled by

What issue bothers you the most when playing them?

What aspect is most core or sacred to her identity?


 * Cassiopeia is the "Serpent's Embrace". She is called by many the poison mage. Her lore implies how subtle her influence has been in the Noxian Empire, and her gameplay, despite needing deft precision in landing her skillshots and kiting, is quite spammy for being a 'noble temptress'. In order to not only preserve her identity but also embody her manipulative personality, she

should wither her opposition and, at a moment's notice, strike one careful and fatal blow.

What issue bothers you the most when playing them?





What aspect is most core or sacred to his identity?


 * Vel'Koz is the "Eye of the Void", and his disintegration fantasy is definitely met. has to be one of the most iconic abilities in League of Legends. The champion model, the particle effects and the voice-over are all on-point.
 * He is centered around applying true damage in his quest for knowledge.

What issue bothers you the most when playing them?
 * Velkoz needs to have more reliable ways to apply Organic Deconstruction: according to data collected on champion.gg, while Vel'Koz should be considered the true damage disintegration mage, with his kit revolving around it, he is instead outclassed by 's true damage (both mid and top) and barely manages to surpass 's and 's true damage, which is there to help them trade better and not iconic at all. Furthermore, while being the Eye champion in League of Legends, he doesn't meet his watchful fantasy at all. His laser abilities are meant to seek knowledge, and should provide some vision utility.


 * Base Damage reduced to from
 * NEW: now also deals bonus  true damage. Any time an enemy is damaged by, it gains 1 permanent stack of Test Subject, up to 10 maximum stacks. Units affected by Test Subject increase the bonus AP damage they suffer from  by 1% per stack, up to  true damage.
 * NEW: Stacks of Deconstruction now reveal any affected target for the duration.
 * Stack duration reduced from 7 seconds to 5.


 * AP Ratio reduced from to.
 * NEW: dissipates the fog of war, giving vision of the area crossed by it for 5 seconds. This effect is also visible to enemies.


 * Detonation AP Ratio reduced from to.
 * NEW: Whenever crosses,  is applied to the entire triangular area in-between, unless they form an angle greater than 90°.


 * Base Damage per tick reduced from   to.







These changes are aimed to improve Syndra's zone control to high tier levels and rewards better comboing and ball micromanagement.

''Her Dark Sphere damage could be reduced in case it becomes too oppressive, but as power comes with responsibility, good Syndra players will handle spheres and mana carefully. ''

Force of Will becomes more iconic, as Syndra is able to meet her telekinetic sovereign fantasy more consistently.

Syndra has the potential to bully lanes and overwhelm her opponents more and more as her power trascends.


 * NEW PASSIVE: Syndra stores a charge of periodically, up to a maximum of 2 stored at once.
 * NEW: Cooldown is changed to static.
 * Cooldown changed from 4 seconds to  seconds.
 * NEW: Recharge time is seconds. This is affected by cooldown reduction.
 * NEW: Recharge time is seconds. This is affected by cooldown reduction.


 * Cooldown increased from   to.
 * NEW: Cooldown starts on first cast instead of second cast.
 * NEW: Grab maximum duration is increased from 5 seconds to 8.
 * NEW: Throwing a lane minion will apply an increased slow to the ability.
 * Thrown Melee Minions and Caster Minions grant +10% slow.
 * Thrown Siege Minions grant +20% slow.
 * Thrown Super Minions, and  grant double the normal slow amount.
 * Thrown Super Minions, and  grant double the normal slow amount.