Talk:Diana/@comment-25489490-20141002034430/@comment-25548760-20141017102712

Resetting her Q on asssist or kills ( with his actual scaling and range ) it's not viable at all. Instead the first part of your suggestion is what i was hoping for a long time for her ( after all her nerf, was waiting for this " buff " on her mechanics ). Removing only the moonlight debuff on the target or the jump allow her to set up multiple dash trought a single fight and give her, with a bit of aim and management, a way to escape both in lane phase and in team fight.

In lane phase allow her to mark multiple minion and set up a " dive in, dive back" or just make some nice jukes like yasuo does in ours day ( with the mana, sweeping from minion to minion. In team fight, setting up the fight with Q and marking their front line allow her to repositioning from backline to front line, at wish, give her an improved way to dash around . Not only this, the multiple stack of moonlight give team utility, keeping enemy marked on " vision".

I actually don't get why Riot didn't simply add this fix before or "rework", expecially considering that every diana ( ops.. the fews diana still playing her ) works around maxing CDR anyway, giving her a 3.6 cd on Q in order to try to compensate her lack of mobility.