User blog comment:KROLK88/Tryypon,the Windy/@comment-10768370-20140123135205

Very interesting champ!

I like how some of his abilities scale with Movement Speed, it's a nice concept!

A few points though:

Passive: I like how it blocks status effects but lets through damage, else it'd be REALLY op. Change the chances of parrying though, to make it more balanced. Something like. Remove the energy-regeneration part and you have a really nice something.

Q: Just up the damage and you'll be ok. For damage-comparing: Check.

W: I'm confused on this one's active. Does it instantly take away all Energy or does it take energy equal to the distance you went? If it's the last case: Up the range and change it to Distance per 10 Energy, it get's more clearer that way.

E: Absolutely love it, change the description to Stealthed and Untargatable from Invisible. It's kinda hard for people to know what you mean if you call it 'Invisible'

R: Awesome O_O nothing to say, Great chaser AND great escaper