User blog:Slashingstrike/Annie kit update idea

Annie
the Dark Child Kit Update Idea

This Idea is about giving Annie more options on how she uses, which will enhance Annie's basic abilities in a different way reducing the frustration to play against a little bit by giving better counterplay as well as expanding her mastery level, which would make her more fun to play as and would be more competitive

The Idea
works the same way as before but now instead being only a stun ability it will enhance next ability, based on the ability used, in a different way giving Annie choices of how she wants to use her abilities – stun, damage/shredder, or survivability. Tibber Passive will reduce her basic abilities cooldowns when Pyromania Enhanced ability is being used

[Q] allows Annie to farm safely from better range which is a Skillshot that does magic damage in Area infront of the 1st enemy collided. enhances the travel distance and will stun damaged units.

[W] is damage focused ability that does magic damage to enemies in a cone. enhancement will deal extra damage over time and will shred enemies magic resistance which can work great against tanks and enemies that stack MR

[E] is oriented for Tank Annie and is a survival tool. It has more flat damage and scales less with AP to benefit items like and. enhancement grands movement speed allowing Annie to escape from dangerous situations for example when being ganked or allowing her to gank and chase her opponents.

[R]. Annie can now initiate from safer higher distance. It does magic damage in massive area slowing down enemies giving which gives extra utility to her team. Upon cast it grands Annie full stacks of instantly. Tibbers also has a passive in which when she casts Enhanced ability it reduces the cooldown which will allowing her the combo system The unit Tibbers gets no changes

Combos
Some Basic –  –  Combos at level 6 and beyond

– stun enemies and run from danger – shred enemies for maximum damage and stuns – initiate with a stun and shred enemies for extra damage – double stun duration