Board Thread:Wiki discussions and announcements/@comment-3308937-20150122092301/@comment-4091261-20150126201456

In all fairness, my suggestion doesn't even require the notion of gold efficiency to work. My suggestion is a mere solution to how we are unable to account for conditions within items.

In terms of gold efficiency however, that is a touchy subject. After much pondering, I've been sided towards the notion of gold efficiency. I just feel with the lack of our ability to apply items to gameplay, gold efficiency doesn't amount to much at all in effect.