User blog comment:TeaIsExplosive/Pick-a-lane-queue/@comment-5441738-20130208172552/@comment-216.36.26.248-20130209025513

The first problem would be solved in LoL much more organically than it can be solved in WoW. In League, it's relatively easy to get a new set of runes and masteries compared to WoW's leveling a new character to max level and getting it geared up. If you could see how many people were queued for each role, this would get even easier. Players not interested in waiting would be inclined to select roles less played.

Second, the game is already balanced for the current meta. You can very clearly see certain champs being released specifically targeted for certain roles. Remakes are happening that further reinforce this system. Riot may not have come out and said it, but they are already building a fortress around the bruiser, jungle, assassin, adc+support meta game.

There is a third point I see often that I would like to also address: Players would queue as something in high demand and then promptly not play that role. While this is certainly possible, I don't see how this is any worse than the current system. Players will still select poorly placed characters to do roles for which they are ill suited. Once the novelty of this dies down, this problem would ween itself out.