Talk:Jarvan IV/@comment-77.97.134.113-20120128165233/@comment-77.97.134.113-20120129124604

One of the dashes take AGES to use and works only if you waste time and mana for throwing standard. The other is his ulti and cant be used more often than every 90s at 18lvl (unless you have CDR). Simply saying 'he has two dashes' really does not describe him accurately. Attack speed steroid strengthens your AD carry more than you because at 18th lvl difference between giving two aa more is berale visible (assuming you built Jarvan as a tank). That is a good contribution to your team but it does not really make Jarvan good damage wise. It will make him use autoattack once or twice more in a team fight. Nobody even cares cause his aa will be very weak due to tanky build. Also I don't understand that part about 3 nukes. Really? In mid game Jarvan's 'Q' deals some damage but only in mid game and it's not something that will make you win or lose in a team fight unless the enemy is low on HP and Q will finish him off. What are his other 'nukes'? His ulti deals some nice damage but given its ridiculously long cooldown it's not exactly something that could be described as a 'nuke'. When your ulti is on cooldown you again become ignored. His ulti is good in terms of damage but given its cooldown... That's about it...oh, yea you mention three nukes? THREE? You mean that funny damancian standard? In late game even AD carries are not scared of it and it deals magic damage so you will never deal real damage with it unless you have Mag. Pen runes... How is that a nuke? I'm not saying he's UP or useless (hell no, I just bought a skin for him) but honestly - his damage late game is not even close to how you describe him.