User blog comment:Witchking99/Skorn, The Angel of Justice/@comment-3391671-20170629145454/@comment-3391671-20170713040107

Lore:
 * As long as you are aware of what problem may be before you, that is good enough. I am at least aware to a given point that I can be rough when it comes to criticizing lore and theme, thus knowledge comes before understanding for those where storytelling is not their forte.
 * If you do believe mistakes a forgivable, then it should be made more apparent in the lore. As mentioned before, as of now, the Angelic Union seems overly perfectionist, and wouldn't try to take these uncertain methods of production. Thus, make it show that there are uncertainties, and their course of action support their ideology. As of now, Skorn seems to be too much of an exception to be a viable part of this lore.
 * If they are still in the middle of splicing genes properly, then go in depth into that too. Not too much, but enough to let readers know you are aware of the possibilities, but are putting roadblocks to secure a transparent lore if not a fascinating one.
 * Skorn's PoV: I did not personally ask for a PoV from Skorn himself. I simply was saying that there needs to be more deliberation of Skorn's personal story. If you do not mind my honesty, I am not sure if a straightforward PoV is something that will be executed well with your level of skill.
 * Alt/Hero type: Glad to see that you've made the change, but question if Skorn is an Assassin secondary. All champs do not need a secondary class, so if Skorn doesn't fit into it naturally, no need to force the second class.
 * This is especially the case with how his kit builds. For an assassin, he has too much sustain. Plus, he does not have any mobility tools of any kind to be one. Thus keeping him as a simple Fighter is best. You don't enforce a secondary class; it's assigned if there is the possibility.

Kit:
 * Innate:


 * Number Saturation: It is true, my suggestion doesn't fix the problem with the system itself. However, the "feeling" differs between people, as for me, I actually don't really get excited to see a 100 increase in a bar, compared to knowing a tick worth 100 has been gained. You have the opposite reason. It's all subjective.
 * You have used the term "counterplay" incorrectly, as it refers to the opponent's ability to do something about the given champion's assault. Diminishing damage dealt is more of something a tank can do naturally, so it's not inherent counterplay across the board.
 * You are right though: the system is vulnerable to buffs and debuffs, such as damage reductions or increases. However, the system I proposed also would interact with, and  as you realized. I do admit, you do make a sound argument that more damage dealt rings true to his "thriving off pain," but I am also thinking in consideration for Skorn's gameplay health. On top of that, as mentioned, the ability is dangerously close to , so there is that too in preventing duplicate with a hire pseudo-barrier.
 * W Ability:


 * I recommend justifying why Skorn he should build more crit. Understandably, it is to deal more damage, but it feels more enforced by you than the kit. As a Fighter, he may not build as many crit items, something built on Assassins and Marksmen from my understanding. I'm no judge of what a champion should build for items, but give reason to building a stat before placing it in the kit.
 * E Ability:


 * I am glad to hear that you attempted to make changes because of my criticism. Even then, I'll remain critical, since this is one ability that has troubled me in the kit.
 * A different heal model does not justify the heal on a dash, my friend, if that is what you are trying to say. The issue still stands that on two allies, including himself, Skorn can heal 500 with a 1000 heal, something that should not be on a non-Support. To put it simply, it's still a strong heal. You offer this champ too much "safe options," since he already have enough offensive capabilities and synergy with defensive stats.
 * This is even more of an issue since I personally mentioned it divides the ability's use: either as a dash or as a heal. For a champion who lacks mobility aside from this one ability, if they want to use the AoE aspect of the ability to its fullest. Cannot offer a champion too much reliability and tools, so I recommend making the heal only on self at this point, reducing how much is consumed so that it does not heal such a large amount at one time. Imagine if could consume stacks of her innate to heal by dashing with that shield: would you think that would be fair compared to the short-term shield it has now?
 * If you want Skorn to be specialized in damage and Tower diving, there are other ways this can be executed. I'm no expert at what makes a good tower diver than "be a tank," but if you want him to be that mix, ask around what makes a good one. At this point, I cannot vouche that you have the right idea of what is a good Tower diver, or moreso a fair one. All you are doing is answering to a concept (you are attempting it), not fulfilling it (you do not meet the end goal correctly).
 * If I am to be honest, your explanation does not explain "AoE heal" at all. If you are saying that the instability causes the heal to leaks to others... that is a rather convenient answer. From me, this asks for a "Rejection" as it's a heal on a champion justified by a supposedly flawed reason, since if he's not good at healing, or the concept of healing, it is better if he did not have such a strong heal. I would think that if he is not good at healing, he wouldn't even be able to produce it around himself. It's not like he has a bottle of healing gas, and doesn't know how to open it each time; if it's magic, I wouldn't go with this outlandish reason to offer him an AoE heal. It's not lack of control at this point either, just conveniently justified effects.
 * If he's a Fighter, as mentioned before, then you shouldn't experiment with AoE heals, something that is more suited for dedicated supports. The abiltiy may not be reliable on its own, but when enough Justice is attained, it's much to reliable. Just take it that this heal is rather misplaced.
 * "Do or Die" was part compliment, in that it may address your approach, but also a harsh criticism that you are halfheartedly implementing the ability. If he is going to be "do or die" in personality, a heal is a no-go. IF he's in, he should not expect a heal coming out of it. There is no risk if he has a heal like such.
 * Rather than overboard, you experimented with the concept, and didn't pull it correctly. It is best if you experiment with only one aspect of an ability before doing so with another aspect of the same ability. In this case, you were already touching dangerous grounds with an AoE heal, but you also did so with the way the ability is limited. The result is a bit of a clusterf**k... that I cannot appreciate. I like it that you are still responding with enthusiasm, but if also offers me an inkling that you do not understand in what way this champion is being built.
 * An ultimate should be strong. At the least, it should be prominent in the kit, and just because another ability is rather strong, do not resort to weakening their ULT of all things. You essentially undermine the meaning of why the R is called an "ultimate," something that is almighty and game-changing. What do you think if had his  on his  instead, and his ult was a simple dash-to-soldier while his E becomes this strong disengage that overshadows the ult? At the moment, Skorn's R is not as game-changing, neither is it exciting. Take note of that.