User blog comment:LivesByProxy/Oracle, the World's Witness/@comment-24385282-20160319031143

I'm a bit skeptical of the completely free magic damage on but the damage is pretty low so it's probably fine. One big question is how do enemies know that Oracle is attacking them? Normally the indicator is the projectile or the /, but it seems like Oracle does a long-range with a delay and in my imagination I don't picture Oracle's attack animation being something as obvious as swinging around a sword, nor are there massive flames emanating from her target to make it obvious she's hitting them.

Another, less important question I had is what happens if she sends her one direction and walks the other - does it stop moving away and start following her at its leash range, or snap back to her, or what?

The change to Obfuscate was a great way to fix the issues it had - no longer annoys allies but is still balanced for enemies. Is there a reason the scaling is as opposed to, though?

While the oracle theme does make her strike me a little as the mysterious person who knows more than you do, I'm not sure if giving her knowledge of fate makes thematical sense here, but without any lore or much background info to go off I could be wrong. Nevertheless, that detail could probably be with just a change to the description and name, and the functionality seems fine. Is the movement/attack speed slow's duration not mentioned or does it only last for the time that enemies are within the pulse?

Good changes for, as with Obfuscate, but there's a small issue of awkward wording. Imo, the description could be be changed to:

"Enemy champions affected by this stun will automatically turn and face in Oracle's direction, gaining of her for the duration of the stun. This  applies even while they or  are in an  area and while Oracle is in her, but it is not shared with that enemy's teammates."

I personally love Sanctuary. Abilities that play with 'alternate' maps in balanced ways always seemed so interesting to me and it's something that I really wonder why Riot hasn't used yet. It would make for some interesting steals by positioning Obfuscate to affect everyone in the pit while your allies wait just outside it and it would be a little funny to watch two dash-reliant champions slowly chasing one another by foot, just glaring at each other after Sanctuary captured them both in the middle of an assassination attempt. It's a very nice ability that I can imagine tons of great situations for.

Overall, the kit seems very much improved - more fun and more balance, less boring and less annoying. :)