Talk:Kayle/@comment-30114423-20161011210021/@comment-25447003-20161015000610

I disagree with the XZ comparision.

First, XZ innate reduces 15% armor instantly for 3 seconds (and can last forever if he lands some AA within that interval). Obviously it's much better than 3% stacks 5 times (5 AA). On top of that he has a targeted dash to apply to certain target, which is always reliable (unless against untargetablility).

Second, Kayle's innate not oftenly hit more than 3 champions. It's easy on paper, but in real games she needs some items like Runaan and enough range + enough "free" time to hit the opponents (given she isn't "focused" by dmg or hard CC).

Kalista has built-in dash which scales with attack speed, which means she does not only have higher dmg late game, but higher mobility as well. She can also saves the support or use it as hard CC (knock-up) by using R. Those combined with Runaan and lifesteal items make her very difficult to deal with - hence the nerf.

Kayle damage is far from "insane burst" - even when she tries such build, it's lower than at least 20 champions... even her sustain dmg builds were nerfed to the point that 3 finished items still feel lacking on her. And Kayle is quite vulnerable to ganks, her ult can be negated by hard-CC, and it's already nerfed the range+CD already.