Talk:Azir/@comment-7940208-20140828011505/@comment-24967087-20140828060708

I have a pretty good feel on him at the moment and I can guarantee you the following:

1) He is not a fighter.  By which I mean, he hates fighting dirty.  Azir loves to attack from a safe distance.  The reason behind this is that Azir is extremely squishy (Because he is a mage).  If you try to attack your opponent (With soldiers) while he is attacking you, you will often lose the trade because of Azir's very slow attack speed in the early - mid game.  In the early stages, Azir can best only hope to do a small amount of burst damage from Q or a minor harass with one or a couple of soldier stabs.

2) He is definitely a marksman in the sense of:

A)  He scales exponentially once he already has AP and then buys AS (Which allows him to deal out damage much faster).

B)  He is best when attacking at range.  He's innately squishy and has the ability to attack from faraway without having to expose himself at all.  Then again if he is trying to attack from a safe distance, doing significant damage is also that much harder to do.

He is not a marksman in the aspect that AD is near useless on him, and that he has only one marksman steroid which is really a passive which grants bonus stats (bonus AS from bonus CDR).

I predict players will want to purchase AP (To actually do damage), AS (To do MUCH more damage) and HP (To stop dying so often getting caught out of position).

Getting caught out of position with Azir is so easy, good champ though, don't be fooled by his weaknesses.