Talk:Renekton/@comment-72.191.25.184-20110817011849/@comment-50.103.6.170-20110822182328

^The passive boost would be nice, but I could live without it. Renekton's reliance on Fury generation revolves around "inversely last hitting" (if I dual lane with Renekton; then I try to play as an enabler. Solo, obviously it's last hits as usual) to sustain Fury early if you can't harass (and against range, you really can't without committing skills. Skills with initially long cooldowns). Renekton is too easily kited. Fortunately, he's actually not all that squishy early-game. He's surprisingly tough for a character with NO shield/heal, or early steroid until level 6.

If there is anything I'd like to see buffed, it's the range or width on Slice and Dice by just a bit. I still don't get why people say he sucks late-game: As an attack damage character, he should NEVER be useless late-game; for tower busting if nothing else.