Talk:Shen/@comment-3514681-20110703082340/@comment-68.4.164.111-20110712083412

A rule I try to follow is, "Give up one, not two." If you find yourself in a bad gank, either through poor judgement, strong opposing tactics, or just sheer bad luck, the tank has to make the decision to try to save your bacon or to cut the team's losses. As a Shen player, I have to make the decision every game, and if it's a 3v1 situation, I'm probably not going to waste my Ult on a losing engagement. It can be a tough decision to make, which is why I don't often see many good Shen players.

On the flip side, a good tank has to be ready to "hard tank" for the team, meaning to get ready to take the alpha strike in a team fight, even if it kills him. I can't tell you how many times I've died in team fights as a tank, but to have the rest of the team ace the other side without any other casualties. Much like Shen's role as the Eye of Twilight, a good Shen player's ability to make the right choice in a moment's notice trumps the abilities and items.