Board Thread:Wiki discussions and announcements/@comment-4698489-20150808195101/@comment-3974211-20150812194138

In my opinion the template is being used improperly on Warwick's Hungering Strike but properly on Burnout.
 * Burnout is conditional on a factor that cannot be affected. His target will never change from being a monster to a non-monster (except maybe on Mordekaiser's ultimate).
 * Hungering Strike is conditional on a factor that both he and his target can affect. That condition just also happens to be the non-conditional value versus monsters. Both should be visible at all times.

Damage to primary and secondary targets should also be visible at all times as they are conditional on positioning/aim. Jinx's ultimate is a bad example due to how likely it is to kill you regardless - but at a glance you should know whether intercepting the damage would still kill your ally, and thus whether you should just let them take a hit.

Mordekaiser's current Q is an example of it being used to hide bloat, but probably for the greater good (discretion is still applicable).

Not related to the matter at hand but if we're going to be overhauling tooltips it would be nice to fix these while at it: Total and Maximum need to be standardized. Total refers to non-conditional; maximum refers to conditional. The maximum damage of Nidalee's Spear or Miasma versus the total damage of Teemo's Poison Dart.