Talk:Essence Reaver/@comment-13203425-20150609165528

Soul sickle could litterally be an item path clone of vamp sceptre like how essence reaver is a clone of bloodthirster. Low combine cost shouldn't be much of a problem like it is for trinity force. They can make soul sickle a bit less then current mana steal, but make it so that essence reaver is flat 10% manasteal. However, instead of lifesteal, it should behave more like elixir of wrath 10% manasteal on any physical damage. This would allow it to also apply to spells and not be diminished by aoe. Honestly though some champs do a lot of damage with their spells so having it also work on magical damage would do them so good, only problem is that the item is tailored toward ad.

Also it should be able to overheal like bloodthirster, but instead of giving you a 440 shield it'll simply give you 10% physvamp like elixir of wrath whenever your manabar is full. This is why I propose the manasteal should be flat, so you're not penalized when your mana is getting full and you can actually reach the oversteal state. There was also talk of reworking muramana a while ago but most people hated it, it could also be possible to give one of the active ideas to this item. That way it will be a trade off of using your mana for the active/spells then having to build it back up, or having the added physvamp. Also the ~800 gold soul sickle should be added as a component to hextech gunblade since it is the quintessential sustain item and hybrids that rely on mana shouldn't have to rely on one sided items for it. I believe oversteal and the slightly increased flat manasteal is enough to make this viable, if an active was added the price would probably have to be increased.