Draven/Strategy

Skill Usage

 * Above all, it is important to remember that while mastering use and catching of in conjunction with  is key to maximizing  damage output, he will still deal carry damage without these skills available. Positioning is the most important goal for any  player.
 * will fall differently depending on movements after having thrown it.
 * If stands still,  will fall directly on top of him or to his immediate left or right.
 * This effect can most easily be achieved by pressing 'S' on your keyboard after attacking, which will cause your Champion to stop all current actions and prevent him from starting new ones, making him stand still.
 * If moving, will lead ahead of  selected direction.
 * Be prepared to compensate your movements in order to catch your, as this effect will not always be perfectly in sync with your movement speed.
 * is a stacking passive, meaning that every single or critical strike will apply the full damage over the given duration regardless if the target is already under the effects of . This makes encounters with  battles of attrition.
 * has many flexible applications both in and out of combat that allow to make use of it in a variety of ways, along with being a simple movement and attack speed steroid.
 * 's primary purpose is as a chasing tool. By leading and catching and continually refreshing 's movement and attack speed bonuses, you can easily overpower and catch up to your targets.
 * Bounce, lead, and catch off of minions or neutral creeps when chasing out of range targets in order to refresh.
 * can be used to help catch your as they fall, or, alternatively, it can be used in order to strike enemy Champions with  for harassment.
 * Using can help you return to lane quicker if needed. With, this can be spammed infinitely without worry.
 * Quickly striking engaging enemies with and catching the ricochet during an escape scenario can allow you to refresh  constantly in order to avoid a direct engagement by kiting and possibly turn the tide of battle.
 * Care must be taken not to enter range of Champions with targetable gap closers, such as or, as this may easily get you killed.
 * Stay wary of enemy turrets if you have struck a Champion near the range of one. will always apply  for four seconds, as well as critical strikes. This means moving into turret range as the damage ticks will cause it to immediately target you.
 * will deactivate if has not attacked an enemy after a certain amount of time (Approximately 6 seconds). However, this will be refreshed if  attacks a turret or inhibitor, though you will not be granted the extra damage.
 * It will also refresh if you reactivate, even if you have both axes active already.
 * can be deceptively powerful at melee range, as his will ricochet to him more often, giving him the extra damage from it, as well as easy activation of his, maximizing damage potential.
 * If everything goes wrong, can still use  and  to escape.
 * can easily and quickly take down objectives with use of his steroid abilities, and.
 * Against and, use a single  to apply extra damage, and catch it in order to continually refresh the use of  for its potent attack speed steroid.
 * Attacking turrets will always refresh on hit, however you can bounce  off of nearby minions every 3 seconds to refresh.
 * is limited to two at a time. However, if you throw one axe while doing so, and activate  again after the attack, you will have three axes, allowing you to 'juggle' them. If  catches all three axes without throwing them, it will immediately revert to two axes, with the third axe disappearing.

Build Usage

 * Getting can greatly increase  damage output by activating  multiple times to receive damage procs from.
 * Slow procs and the movement speed bonus from make it easier and safer to catch your  to reset your  and to continue receiving  procs.
 * When building your, try to get first.  makes up for the slow you'd get with , and the speed you'd get with . In addition, each time you activate , you'll do double damage immediately on the first attack..
 * Life steal is a very powerful statistic for to have. As  acts as an amplified auto-attack, it will proc the full effect of  life steal items from the damage done, giving a large boost in sustainability during laning and combat.
 * Investing points into in the Offensive Mastery Tree along with one or two s will usually provide sufficient life steal throughout the laning phase. An early  or replacing them with one will also provide  with up to 100 health back per  on occasion.
 * Critical strikes greatly increase 's damage output by applying against his targets without the use of . As well,  itself can critically hit, causing massive damage.  can therefore achieve maximum damage by applying multiple stacks of  against a target with both  and his basic attacks.
 * This makes an almost required purchase for  due to all the stats it provides in this respect, along with the movement speed increase for chasing, positioning, and escaping.
 * will give critical strikes from an almost destructive increase in damage.
 * Consider purchasing an during laning and team fight stages of the game in order to gain an advantage over your opponents due to the added attack speed and chance for critical hits.

Countering

 * marks the location where it will land on the ground; aim skillshots/CC/AoE abilities towards its landing position. This will either result in him not catching the axe, decreasing his damage, or in him being damaged/caught out of position.
 * Keep in mind, however, Draven may choose not to walk towards the drop location to bait you into wasting some of your stronger abilities in an attempt to hit him.
 * Disrupt with the goal of making him drop his axes. If you do, his damage output drops dramatically.

Champion Spotlight
http://www.youtube.com/watch?v=h5zyGj4Z0Sg&feature=g-u-u