User blog comment:JBox2D/Templar Assassin: Attempted DOTA Crossover/@comment-35019468-20140219030157/@comment-24090662-20140220021044


 * The MR per level is much lower than a normal melee champ, but higher than the zero a ranged champ gets. Her range is incredibly low.
 * The AA range listed on Psi Blades is the maximum range, not the range addition. At max rank she'd still be outranged by every other ranged champ in the game, including urgot. She wouldn't have that much more range than Aatrox with his ult on.
 * Yes, she's hard to burst. That's her thing. Late in the game as an assassin, get someone else to pop it for you. An ADC would have it down in under three seconds. Pick a DoT mage. Malzahar or Cass would be hell for her. It's ok for someone to be difficult to burst, so long as there's another counter to that. Like Immortals in SC2, she's countered hard by anything that does a small amount of damage lots of times. Play lulu, autoattack her twice, shield down.
 * I'm trying to give Meld the kind of relative armor reduction that it has in Dota. In Dota, Meld is enough to take off almost all of a squishy target's base armor. It's supposed to be really noticeable.
 * Vision radius was supposed to be diameter, typo.
 * Yes, blink is somewhat boring. But without some kind of long ranged blink, her entire kit is useless. In order to land meld, she has to use it while already in autoattack range of someone, which is hard enough to do while chasing, given it's cast time. You NEED to get well within your aa range of somebody before you can use her kit properly.