Talk:Yasuo/@comment-11556861-20150828174928/@comment-24496127-20150829214844

I REALLY don't think he needs a nerf, but if you were going to reduce the duration he could hold his knock up for, you'd have to make it's duration scale down with the cooldown of his Q. As is, he holds it more for like 6 seconds early, since the whirlwind buff thiing begins going down before your q is off cooldown.

Don't know if I worded that well, so just an example, if you nerf the duration he can hold his whirlwind for down to, lets say six seconds, since that's a decent nerf. A Yasuo, early game, gets his knockup with his second Q, then has to wait four seconds to use his knockup. That leaves two seconds to actually use it. It's basically useless.

Making his E-Q unable to knockup wouldn't make sense. It would make him clunkier, and it's actually a pretty avoidable knockup believe it or not, just, and I'm aware this goes against basically all video game instincts for running away, walk into him. He'll dash and awkwardly spin past you.