Talk:Riven/@comment-11149612-20140524195546/@comment-11149612-20140605025509

You say that it's absurd to have a dash that shields on a resourceless champion that frequently, but the biggest impact that this nerf gives is Riven's early game. This is when Riven has one point in her Valor (at least, for me), which also means it has a 10 second cooldown. When it comes down to that, even with my 5% CDR mastery, this is reduced to a 9.5 second cooldown. Not marginally big. If I max my Valor first, Broken Wings lacks the damage to properly function, as, well, my actual offensive attack. Meanwhile, champions like Mantheon or Garen-teed (I get that Panth isn't really played top much anymore) have their main offensive skills maxed first, which leads to a large amount of poke sustained in between Valors. Pantheon's spears just whittle me down, and there's not much I can do except attempt to block every other spear. Furthermore, Riven can't handle sustained poke due to the fact that Valor burns out after 1.5 seconds.

This is probably what made Riven actually counter-able early game, but the lack of any form of sustain WHILE having zero poke just really, really hurts.