User blog comment:BestFluttershyNA/Ruby Rose/@comment-4296199-20131015235809/@comment-7212401-20131017044444

For her W skill, it's balanced in Fiora in that it's weaker early game but still usable, while it gets stronger late game because it gets harder to actually pull out autoattacks during teamfights. Melee carries are hard to balance because you don't want them to be too strong early game with 1 v 1 duels, and then in teamfights they get too weak because with so much AoE CC in this meta, zyra-leona-mumu-hec-shen-sona-aatrox-liss-jarvan-etc, you can get like 2 autoattacks off over the course of the fight. Therefore, Ruby has a low cd at higher levels to have more chances to actually use autoattacks.

You are right about E, nerfing CD to 20/17/14/11/8, Xerath-style. However, unlike Xerath it's also constrained by mana, which I hope balances it out late game.

Her ranged form is suprisingly weak, as all she has is a Q damage, a bit of bonus AD damage, and then a range increase on her E. I haven't gone Jayce-style and given her a bonus autoattack damage upon changing forms. Also, the movespeed is quite small, and doesn't do anything after anchoring down.

Her melee form is allowed to have some extra MS on W because, once again, it's hard for melee carries to work, especially since her Q is only a 300 range dash, which is the length of a Vayne tumble, and her melee E doesn't actually gap-close, but is rather a short-range stun. Yi has his huge Q range and then his gigantic ulti MS boost, while for Ruby it's smaller, shorter boosts of speed.

Do you think if the mana costs were all upped it would be more balanced? Or would the huge amount of skills needed for comboing damage cost too much and drain mana too quickly?