Talk:Haunting Guise/@comment-72.145.229.191-20110928180428

Is arguably ok on artillery kog, who is of course inarguably not that good a build anyways. Since his ult's bonus % damage doesn't scale his ratios up, the only good way to eke out more damage from it is to stack mpen and get as close to true damage as possible.

I've had a little luck rushing this + sorc boots + mpen reds to get 50 pen early, then just hang back and blast/ks with my ult (hey, I'm the carry) to get monies for malady + madreds and ease into the standard onhit carry role later on, but with an ult that still hits significantly harder than a pure onhit build. Another plus is that the AP from guise + malady gives kog a bonus 1% from his W, which is an extra 20-30 mdam most onhit builds will miss out on.

...not saying this is a good idea or anything and it probably only works consistently against bads (against which everything else works too), but chaining Rs is a lot more fun and satisfying than rightclicking anyways.