Talk:VPBE/@comment-24971427-20180606140530/@comment-4091261-20180621200522

marksman suffer from the initial farming hurdle. With the double recipe for,  is more valuable than ever.

With and, it is perfectly possible to completely negate the farming issue that crit marksman have and get their items built.

The true nature of the issue is enormous the value of early game pushing. You know the saying going around that it doesn't take a good player to win anymore, rather a bad player to lose it for everyone. That stems from the fact that there is an enormous reward for early game leads.

The reason why has fallen from grace for marksman is simply due to the lack of early game capability. Even with and, it doesn't change the fact that the focus early game needs to be on farming, it actually enforces it.

This makes it much more difficult for crit marksman to overcome enemies who completely focus on crushing the early game since a large part of their strength comes from their zoning capability, which makes farming difficult.

I guarantee you that if changes were made to delay the game by design, these marksman would be very powerful.

The only way to successfully implement the marksman in this meta is to have an entire team of mid-game champions, mostly champions that have an enormous powerspike upon getting their ultimate. That is because the turnabout to crush early game leads is mandatory to allowing the game to last long enough for the crit marksman to build enough to be useful.

,, , , is an example. The reason this can work is because no matter what kind of early game lead the enemies have, the mid game teamfighting powerspike is too powerful for early game champs to overcome. This can even claim bounties that early game champions have obtained.