User blog comment:Johnarch77/Noven the Formless Blade/@comment-24802981-20190809081211

From a gameplay design point of view, a champion that has 4 completely different playstyles is too much for the opponents to be warry for and to learn.

I will briefly breakdown some of the most broken parts, hope you will consider:

- his W creates uncounterable, effortless, and on demand "outplay" with a single button press. Leblanc's reworked ult, which does the same thing to a lesser extend, was removed because of this unhealthy mechanic. Wukong's pending rework's W also takes way too much time in consideration, also because his new W and E is an effortless, on button press "outplay". Higher rank player will always abuse this W just for the invi + clone that consume a hit or two, and win every trade. They won't even try to be tricky and sneaky with W, but will use that W as a get out of prison card everytime, as a key skillshot about to hit them. This ability, even without dealing damage, is onesided gameplay.

- "Turbulence" form basically is a straight upgrade from Cassiopia's passive, which is already known for being broken since it grants her free boots without paying ~1000 G, even before first back, and also free up 1 item slot. Even without the bonus AP ratio, it is broken.

- "Deluge", unintentionally, will promote full tank gameplay. Back with the original Fervor of Battle, the best abusers of it was Tanks, getting free bonus damage, while being unkillable. You may intended "Deluge" to be a hyper carry/ duelist/assasin ability, but the fact is that, in combat, the only class who survive and consistantly can get off 3 AA at melee range within 3s is Tank, and Tank will abuse this just to get the extra 120 base DMG in an AOE for 3 next AA.

- "Frozen" is actually fine. "Placid", however, may need some adjustment. Even at mid game (lv 11) it is, by itself, up 50% of the time. Most will not mind the bonus DMG based on DMG blocked, only if it happens once per 10s or something.But the 325 bonus Range (to 400) is quite upsetting. He already has very frequent Q + E slow, and R dash + reset to very Very reliably stick onto target, at least get rid of the range. Currently, whoever encounter this guy, regardless of how strong he is in combat, has no choice but to fight him, since it is impossible to get him off the back. That itself is broken.

Lore wise, however, this guy is great. Actually better than the generic stuffs Riot is pulling off for new champions nowadays.