User blog comment:Krufix/Healing Reduction (Grievous Wounds) - Does it accomplish what it's used for?/@comment-10880231-20131005153334

I think there's two major flaws in the current system:

1. It's basically to strong on certain situations with to less skill required. i.E. you jump in a fight with fiddle, swain, mundo, WW and others, use ignite: win. That's why items like Executioner's are not used. When helpfull, a Ignite can do the same.

2. The Champs do have to be somewhat balanced around the fact that ignite is (always) there. Aatrox has a enormous sustain with ignite it goes down to an acceptable amount. Other Champs are somewhat rendered useless because of it. You can't really give Alistar such a strong heal that it would it be sufficient on someone that has ignite on it without being broken during early laning phase where he'd heal the carry like a soraka/taric.

On the other Hand, many heals seem very strong on situations without the Wound, let's take tarik for example, he can stay in toplane forever and a day because he just heals up whatever you do to him.

So the basic solution has to be a change to ignite:

Lowers the first heal recieved in the next X seconds. This would mean, that a Taric etc. can't just heal up half of their HP while the "sustain champs" would have to be countered like others by building situational items like executioner's.