User blog comment:Ragemutt/CCC6, Connie, the Time Thief/@comment-533780-20141008214644

I'm going to criticise a lot because I'm mean and horrible.

She can get to level 20 based on the damage/heal info. She can get to level 18 based on the mana cost info. She can get to level 15 based on the cooldown info.

The 'within 10 seconds of death' thing on the passive feels unnecessary, just reset her cooldowns and your summoner spells if she dies, no?

Her Q (presumably it's Q?) is alright, but don't Q abilities normally deal damage? I guess they don't *have* to, but why not throw in some AoE damage along with your knockback? (Also, 100 unit knockback doesn't seem like very much, it might not even get them out of melee range.) Also, it says she shields herself, but there's no shield, just a heal. Why not just say she heals herself?

With Displacement Anomaly, it's an interesting combination of effects, but will the "in front of" and "behind them" depend on the direction the target is facing, or does it mean "the side nearest~ / the other side of them from Connie"? If it's the first, that will making aiming the cone feel very annoying, and would probably be better as just a circle AoE. The second one is fine though.

Time Ripple - what is the stun duration? You seem to like giving the enemy a break with situational nerfs to your abilities. Why not just make things that simply get better and more fun? Especially given the already pretty low damage of this move and its very small radius.

Her ult (I presume it's her ult, it doesn't say so) feels terrible. A single-target attack like that might as well *stun* them for that duration, but any duration of stasis like this isn't fun - your team will have another Zhonya's to face down every single engage and it's your fault.

All that combined, I think she doesn't look very strong right now, she actually looks quite tough to play and not really worth that.

Flavourwise, I like the idea of a champion who travels through time and locks people away in temporal prisons; she's definitely got character and you've hit some nice flavour notes. But the prison term and the shield definitely feel more like she's a jailor rather than a thief - you'd think of the thief as the one who gets locked up, not as the one issuing the prison sentences?