Talk:Fizz/@comment-5667385-20150128142327/@comment-7709681-20150128223102

@ MisterSausage: At its best he lost a good bit of his damage in early levels, however, people seems to not realize that now his percentage health is no longer over time, which even if good was diminished on each tick unless the target was low on health, now the total ratio happens on a single instance, being able to exactly 8% of their missing health is a great increase of damage at later levels, and the passive DoT is flat at all moment, which is great late-game.

To me, they just did two things: Making the player actually face the consequences of not landing his R, while rewarding doing so; and nerfing his early-game while sightly increasing his late-game. He is not dead nor gutted to the oblivion, he was granted counter-play.