User blog comment:Lesdin/(Rework) Rek'Sai, the Void Burrower/@comment-3391671-20170119081328/@comment-3391671-20170125051444

And I am glad I am pleased! :3

I will admit that I've found myself resorting to - to allow myself a way to win out trades. It may seem humorous the first few times, but as someone who uses her often enough, it's gets old and lacks how I feel with : even with his kit, I don't feel that I'm forced to resort to just one combo/ability to win trades, no matter how many times I play him. While Rek'Sai has been called the Terror Beneath, I can only feel that she's just the Knock-up Spam from Beneath >.>

I notice though, there is no on-target cooldown for the CCs. Does this mean Rek'Sai can try to spam the ?

I'm fine if you explain them here. I'm well aware of how compared to most people, I need these items more spelled out. The intro may very well be enough to explain why you made this rework (and justify to an extent the changes you had made), but you should consider also that not everyone knows Rek'Sai enough to spot what her weaknesses are. How will a newcomer know that Unburrow never knocked enemies back? They could read her page, but in some way or another, blogs should be new user friendly too.

While I do not ask to re-implement the heal in, the heal was an aspect of her kit that made her a fighter in the first place. Although she has a fresh amount of built-in defensive stats, she has no kit-based defensive mechanism. It may also be due to the fact that all Fighters are given a shield or heal of some kind nowadays, but without sustain or a means of defending her hide, Rek'Sai is crawling closer to being an Assassin by design (imo), burrowing away the chance of being a successful tank.

I will not deny though, that passive heal felt like a forced method of needing to for the  that had been gained. Nonetheless, without built in sustain somewhere, something would be lacking from Rek'Sai...