User blog comment:Willbachbakal/(Champion Rework) Cassiopeia, the Serpent's Embrace/@comment-4888212-20150728230657/@comment-4888212-20150729013652

you are confusing alot of things here.

gnar has CC as mega gnar, which can be seen when he transforms. if you engage him in mini (what we are speaking of), he has less range, a weaker slow and speedup without any hard CC and no poison. mega gnar is alltogether a meleetank and plays differently alltogether.

rumble is in a sense similar as he can range harass well and can get out with a speedup before a proper trade can be initiated by the enemy.

you are right that there is more to counterplay than dodging skillshots, but there are also more ability types than point and click. which, while being boring and bad design, are also pretty lowskill, unspectacular, and safer to use than skillshots (hence the name).

its okay that a champ you create is hard to play, he doesnt have to be able to be picked up by 100% of LoLs community.

i am just saying that in the way you make cassiopeias kit here, she would be played totally different than you think she would be.

look at her skills again. if this was a whole new champ, which items would you build?

nashors because its CDR is good for Q and AS good for passive. lichbane because lowCD Q. rylais because slow. rest doesnt even matter. because now you can basically MISS ALL YOUR SKILLS OR POINT THEM ANYWHERE because all you want from them is the sheen proc and the autohits.

wow, great champ design.

see where im going with this? all this can simply be taken down by not making the passive be available with every hit.

suddenly, AP is better than nashors, because why attack when you dont stack poison with every hit?

imagine lux had her current passive available every auto instead of after hitting her spells. (and thats still 30% AP worse than the version you have created). sure you would still play lux the way she is, because she has longrange spells.

but if she had spells like yours, with 850 range and low dmg and low CD, she would see an onhit build. and she would most likely be played top.

just imagine cassiopeia rework as a new champ youve never seen before and wonder "what would i build on her to get the maximum out of the build, while being goldefficient and safe (and noskill)?

if you see yourself going for an AP heavy build, you did the rework right. but if you see yourself going for an onhit build, maybe thats intended (?), but then you have to tone down/up the abilities and make it work with the kit. you have to ask yourself, what is the role my champion is supposed to fill, and then make it so that that role is the one that is being used and not far outclassed by a different build that makes the kit OP.

think of it as release xinzhao. he was meant to be a bruiser (like he is now), but the damagescaling was that high that he just 3shot people. so ppl were asking "why build tank when i can just 3 shot everyone with 2 damage items".

and that was the worst champ release in history of LoL. and why? because rito didnt think of different builds when making up the kit/scalings.