Talk:Gragas/@comment-6000413-20140325173024/@comment-6000413-20140326103648

Well, not exactly like sheen, since it would make no sense him recovering from drinking only AFTER hitting someone, but something on the line. For exemple staying still could trigger it.

I mean, compare it with vi's shield. She gets a shield for 10% instead of 4% on the same static cooldown. And late a shield can be really useful. Sure, healing is good early, when you can sit down and recover, but late I would prefer a shield, especially a 10% one.

I would like something on this line:

no static cooldow, 1% healing. Every other use of an ability grants you a stack and every stack incresases the healing by 1%. Stacks last ~4 sec. Maximum 3 stacks. That would be weaker in lane (more mana waste for the same healing), but really strong in TF. Of course some power should be shifted around due to that.