Talk:Ezreal/@comment-216.55.112.130-20120321163216/@comment-50.103.5.185-20120324172230

""Nice" my ass. It completely shuts down any champion that relies on AS."

Yup. And it's still a specific counter vs AS champs. That's still not "Utility". In fact, that's the opposite definition. "Utility" means it's a multi-role skill that you can apply to a variety of situations. What you just describe was very, VERY specific.

A blink/flash is utility. You can use it to evade attacks, close gaps, get a better firing angle for your skillshots, or flat out escape. Essence Flux does one thing in addition to its damage.

Now, just because I'm not making love to the skill doesn't mean I don't see its value. That's a great effect to have if you're facing AS champs. But that wasn't the original argument, was it?

"This is a cop-out."

YOU made the copout argument. Saying "You need to consider team composition" is a given for ANY champ in the game since claiming the opposite "It DOESN'T matter" is utter nonsense. What this argument doesn't address is whether that champ is a strong pick for MOST TEAMS since you're dealing in niche' roles here, like with your poking team.

I could claim that Katarina is an amazingly good champ in general using that logic.

Katarina is a good 5th pick if you note a lack of hard counters to her (unlikely as that is). She's extremely niche' and largely unplayable vs the majority of teams because she has so many counters. If you pick her earlier, it's very easy for the enemy to pick a counter.

The original point I made is that for comparison, not niche' roles.

Vayne fits into far more teams as their carry because she's versatile AND powerful; she forces Ezreal (and other carries) into more niche' roles by just being better in general. The point of comparison WAS KIND OF THE ORIGINAL TOPIC AT HAND.

You can find as many niche roles as you like for Ezreal. Good for you. Good for me too, I love theme teams and teams with good synergy. But I never assume that makes a champ a good pick overall, and that's what must be considered if you're talking about relative power, and potential buffs/nerfs.