Thread:Double Slap/@comment-3017217-20150224212358/@comment-3017217-20150417121534

The first Difference I can find is 9 Scaling Glyphs of Cooldown Reduction instead of Ability Power ones

Casting More Helps you Regenerate faster and Cooldown Reduction provides a convex curve(second derivative positive)

Secondly Elixirs Make a Big Difference I am more towards Sorcery but feel bad about the wasted Mana Regenaration so Ruin also gives ability power and both help pushing( I feel thought Sorcery is still superior )

As for the Masteries 1 point from Block and 1 for Unyielding should go to Enchanted Armour( +1,2(depends on how the numbers are calculated because his page states he has 81.4 at 18 and 50 x 2.5% = 1.25 ) Armour and +1 Magic Resistastance means a lot with all this Health)And the points from  Butcher and Feast could go to Spell Weaving and Arcane Blade

Dragon Buffs are quitte important so having an equall number of them across the tests seems imperative.(for me either 0 or 5)

If all else fails and you have to take down heavy magic resistance Champs we could painfully forsake    Luden's Echo  for a Void Staff