VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

General

 * Profile stats
 * Can now see stats about your performance.

Champions

 * - Full Relaunch
 * General
 * Title changed to Rogue Assassin from the Fist of Shadow.
 * Complete visual upgrade across all skins.
 * New artwork for, , , , , , ,.
 * skin reworked into.
 * New voice over.
 * New lore.
 * (Innate)
 * (Q)
 * (W)
 * (E)
 * (R)

Champions

 * - Rework
 * When a champion Lissandra has damaged within the last 3 seconds dies they become a, which nearby enemies by 30%.
 * After seconds, the  shatters, dealing X  magic damage to nearby enemies.
 * Lissandra's next ability periodically costs no.
 * Iceborn's cooldown is reduced by 1 second every time Lissandra applies crowd control to an enemy with her abilities, excluding crowd control spell effects from items.
 * seconds.
 * Lissandra's next ability periodically costs no.
 * Iceborn's cooldown is reduced by 1 second every time Lissandra applies crowd control to an enemy with her abilities, excluding crowd control spell effects from items.
 * seconds.

Items

 * - New item
 * +25 attack damage, +30 armor, and +30 magic resistance.
 * While in combat with enemy champions, turrets, or epic monsters, gains.
 * While in combat with enemy champions, turrets, or epic monsters, gains.


 * Attack damage reduced to 70 from 80.
 * Attack damage reduced to 70 from 80.
 * Attack damage reduced to 70 from 80.
 * Attack damage reduced to 70 from 80.


 * - New item
 * +60 attack damage, +200 health, and +10% cooldown reduction.
 * Reduces damage from champion attacks and abilities by 20, capped at 70.
 * The flat damage reduction occurs before armor and magic resistance is applied. It is as 30% as effective against damage over time.
 * While within 500-units of at least 3 enemy champions, basic attack to gain (90 second cooldown).
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.
 * For 6 seconds, blocks 200% more damage, for a total of 60 . The duration refreshes on.


 * Attack damage reduced to 30 from 40.
 * Attack damage reduced to 30 from 40.
 * Attack damage reduced to 30 from 40.
 * Attack damage reduced to 30 from 40.

Runes

 * Renamed to Dream Snatcher from Minion Dematerializer.
 * Start the game with 7 Dream Snatchers. Dream Snatchers can be consumed against a lane minion (675 range, 20 second cooldown) to stun it for 5 seconds. Doing so grants permanent bonus stats based on the target.
 * Consuming a melee minion grants 1 bonus armor and 2 bonus movement speed.
 * Consuming a caster minion grants 1 bonus magic resistance as well as 2 ability power or bonus attack damage (Adaptive).
 * Consuming a siege minion grants 10 bonus health and 2% bonus attack speed.
 * Subsequent minion bonuses of a type you already have are 50% less effective than the previous bonus of that type.
 * Start the game with 6 Minion Dematerializers, which can be activated (550 range, 10 second cooldown) to execute the target melee minion, caster minion or siege minion. Dematerializers begin the game on a 240 second cooldown.
 * In addition to the and  for the kill, you also gain 4% increased damage to that type of minion for the remainder of the game. Dematerializers beyond the first used on the same type of minion increases this bonus by 1%, up to a maximum of 9% if all six are used on the same minion type.
 * Start the game with 6 Minion Dematerializers, which can be activated (550 range, 10 second cooldown) to execute the target melee minion, caster minion or siege minion. Dematerializers begin the game on a 240 second cooldown.
 * In addition to the and  for the kill, you also gain 4% increased damage to that type of minion for the remainder of the game. Dematerializers beyond the first used on the same type of minion increases this bonus by 1%, up to a maximum of 9% if all six are used on the same minion type.
 * In addition to the and  for the kill, you also gain 4% increased damage to that type of minion for the remainder of the game. Dematerializers beyond the first used on the same type of minion increases this bonus by 1%, up to a maximum of 9% if all six are used on the same minion type.

Skins

 * Unknown skins for:, , , and.

Champion Update

 * 1)  - Visual and Gameplay Update