Talk:Vayne/@comment-93.138.38.4-20110517121126/@comment-3985944-20110517185121

Having had 50+ games as Vayne and against Vayne by now. I can assure you that she will not be landing both halfs of Condemn very often, that is if the enemy champions in her lane have good fundamentals. So in 9 out of 10 scenarios where you're going to burn your Condemn cooldown, it's not going stun to them and it's going to deal a piddily 220 base damage. Not to mention that it pushes them away from you, preventing you from continuing to cause your DPS.. It is clearly better to have an ability with mediocre base damage, on a reasonable CD (Say MF's Double Up, which has a 5 second CD, 165 base damage, .75 - 1 Ratio, also applies on hit effects) that I could cast say 3-4 times in a chase (While also AA'ing) than to have an ability with lower base damage (unconditionally) that will happen a quarter as often, while the extended damage will happen even less yet. I'm not saying Condemn is hard to CAST, I'm saying it's hard get to second proc of damage and stun.

Moving onto Vayne's range. Literally every single bit of damage Vayne can deal is dealt within a range of 555. While MF's AA range is 550 (slightly less), and Ashe's range is 600 (a bit more), they each have abilities that both apply slows well outside of their AA range. MF has Make it Rain, Ashe has Volley. For that matter, nearly every other ranged AD in the game has another ability that can be cast outside of their AA range to their advantage. Due to complaining from Asperon Thorn about the length of my posts, I'll assume I don't need to babysit your counter arguments and that you can figure out for yourself exactly how many other ranged champions have abilities that allow them to attack from outside of their AA range.