User blog comment:Alciefrederic/Thoughts about Vel'Koz/@comment-4652200-20140308184322

Ok let's analyze how interesting and unique the 2 examples from DoTA really are.
 * Kaolin, the Earth Spirit:
 * 1st ability - same mechanics as but can target allies and interacts with his extra ability to stun, because AoE knockback isn't OP enough; also similar to Tiny's Toss (DoTA)
 * 2nd ability - similar to and Storm Spirit's Ball Lightning (DoTA), and also similar to Tusk's Snowball (DoTA)
 * 3rd ability - similar to, but honestly Kaolin's most original ability
 * Ultimate - AoE damage ultimate, interacting with his extra ability to provide some CC - there are no champs/heroes that have AoE dmg + CC Ultimate in DoTA or LoL
 * extra ability - invulnerable object interacting and amplifying his abilities similar to


 * Nerif, the Oracle:
 * 1st ability - similar to Shadow Demon's Demonic Purge (DoTA), LoL has no purge abilites but DotA has plenty: Bloodseeker's Bloodrage, Diffusial Blade's Purge (item active) and a handful more useable on allies/self
 * 2nd ability - spell immunity while increasing other dmg taken - similar to Omniknight's Repel (DoTA), Black King Bar (item active); dmg increase part practically affect only physical dmg so it is similar to armor reducing abilities in LoL and DoTA
 * 3rd ability - deals dmg instantly and heals the same dmg +10% over 9sec, usable on allies and enemies - while "interesting" it is way worse than any heal/dmg ability and has 2 uses - nuke a low life enemy or heal an ally
 * 4th ability - makes an ally immune to all dmg and healing and invisible even while attacking but they take all dmg/healing after it ends - "interesting" but outclassed by other invulnerability effects in LoL and DoTA by the enemy using AoE or true sight