User blog comment:ColdShowers/Nils, The Child of Light/@comment-2019837-20130314171140

Stats:

Health is okay, maybe a little high for a ranged char. HReg is good, Mana is fine like this, Mana reg could be higher for a Mage/Sup class. Range requires a reduce imo, but that's my own opinion. Reduce that attackspeed per level slightly (to 2.65% or something) and it should be decent to go.

Blinding Light:

Big no no. 16 seconds cooldown for a non-controllable passive is destroying it's feeling. Especially to a blind effect, which would mean that Nils is not allowed to autoattack at all (-> harrass), because that would waste the ability for an opportunity. A passive should be somehow constantly up, like, it has constantly the chance to proc, constantly builds up or constantly progresses. Just my opinion I guess.

Ellight:

Seems consistant imo. You should

Light Blessing:

Reduce cooldown by 1, reduce range by 50, but up the value by 15 each level.

Shield & Health amount: 55/70/85/100/115

I think you should switch the heal and magic damage AP ratio or increase the Light Blessing by 5 or 10%. As support, you'd prefer to have the supportive aspects dominant over the sole "dps" aspects. Of course, it leaves some counterplay and gives room for more build variation, but then again, that's my own opinion.

Aureola:

I don't like this one actually. The range is fine (maybe even a little high), but... Make the amount more differing.

Example: 7/9/11/13/15%

Cooldown Reduction, capped or not, is powerful. Very powerful. Especially if you start with 10% right off the bat. You don't want that, because, how can you safely create sort of a counter for an enemy to use ? The active is interesting enough I guess... maybe a little dishearting either, but it makes sense.

I like the ultimate.