User blog:JungHaio/Varvara, the Daughter of the Void

Hello! I had an idea a while back for a champion that would be Kassadin's daughter, who was sacraficed to the void by Malz. It's been in my head for some time, and I've gone through multiple revisions without ever writing anything down. I'm still new to this whole wiki thing so I don't have it in the pretty format for a champion, just text. She'd be primarily a support caster (think Annie, Zyra, Karma) but I think she could work as an utility mage.

Imagine her as a older teen or young woman, but obviously corrupted by her time in the Void. Not so much Void energy, but actual purple gunk, or flesh or something. The substance would usually manifest itself as tentacles.

Varvara, the Daughter of the Void

Passive: Void Chunks

Every time Varvara hits an enemy champion with a spell, a chunk of void matter is left on the enemy that lasts for 5 seconds. Void chunks grant vision of the enemy, and give her spells secondary effect.

The passive itself is simple, but the vision is kind of powerful. I could change it to something else like ticking damage. The passive would make her spell rotation, or at least what ability you start out with very important. I don't know if I should keep or change the part about it only hitting champions. If I let it hit minions then she could be a nice jungler. I could also include a clause that lets it apply on neutral monsters.

Q: Whiplash

Range: 600 (linear, pass through, skillshot)  Cost: 50 / 55 / 60 / 65 / 70 mana  Cooldown: 6

Varvara slams a tentacle down in a line, damaging and slowing all enemies hit by 60%.

Void Chunk: Hit enemies are briefly stunned.

Damage: 80 / 110 / 140 / 170 / 200 (+60% AP)  Slow Duration: 2 seconds (+0.5 per 50 AP)  Stun Duration: 0.75 seconds

Her Q is supposed to be a slightly spammable harass/set-up kind of thing. Think Lulu Q. You would take this ability first, and use it as the first spell in your combo to apply Void Chunks. The small stun comes in handy later in team-fights to disrupt channeled abilities.

W:  *Naming in progress*

Range: 550 (Cone, AoE, Skillshot)  Cost: 90 mana  Cooldown: 21 / 19 / 17 / 15 / 13

Varvara sweeps a tentacle to the side, damaging enemies in range.

Void Chunk: The enemy(ies) are swept aside. If the enemy(ies) pushed aside hit terrain, they are stunned for 1.75 Seconds and take additional damage.

Damage: 50 / 75 / 100 / 125 / 150 (+35% AP)  Stun Damage: 35 / 70 / 105 / 140 / 175 (+40% AP)  Overall Damage: 85 / 145 / 205 / 265 / 325 (+75% AP)

This ability is probably the most Chunk dependant. Without, the only thing you can really do is farm or push waves. I don't know how the player would control the direction you sweep in yet. I keep turning around ideas in my head, but nothing really works. An important thing to note about this ability is that enemies that are swept are sent to the side, not to the side and backwards like the cone would suggest. This makes it easier to land the stun.

E: Entangle

Range: 650 (Single, Targeted ability)  Cost: 70 / 80 / 90 / 100 / 110 mana  Cooldown: 15 / 14 / 13 / 12 / 11

Varvara grabs the targeted enemy with her tentacles, damaging and briefly snaring the enemy.

Void Chunk: The enemy is entangled (as the name would suggest) instead of being snared.

Damage: 65 / 90 / 115 / 140 / 175 (+65% AP)  Snare Duration: 0.75 seconds  Entangle Duration: 1.25 (+0.25 per 50 AP) seconds.

This is an interesting one. Making it a targeted ability might be a little too strong. Also, the snare duration might be too long as well. I considered making it 0.5 seconds, but decided on 0.75 for now. I think it's a good addition to the entangle line-up, which currently only has Amumu. Poor little thing.

R: Expulsion

Range: 900 (Point Blank AoE) Cost: 100 / 110 / 120 mana  Cooldown: 110 / 100 / 90

Varvara unleashes the full power of her corruption upon all enemies in an area, dealing damage and drawing enemy champions in towards her.

Void Chunk: Affected enemies are knocked up as well.

Damage: 175 / 270 / 365 (+75% AP)

This ultimate is one of those big fight-changing ones along the lines of Zyra, Ori, and others. Also, once you ult you can begin to hit enemies with all your spells and their Chunk'd up goodness. If it's too strong, I am adding a channel duration on it. The drawing in would be about the same as Diana's, except this one is longer range, so it's not too much.

Her lore would be something along the lines of, Sacraficed, still alive, but in Void, Void corrupts, along with driving her insane, somehow adapts and thrives in Void, is plopped into world and found by Summoners who take her to League, meets Kass who is determined to save her. If you guys want I'll type up a full lore.