Talk:Rengar/@comment-37.116.99.7-20130319004410/@comment-63.148.173.122-20130322174130

It took me about 2 weeks of solid playing to finally get good at Rengar, and I play Jungle. I've found that with the jungle salary being a bit lower, you have to build tanky to stay alive. You can still do a ton of damage with a tanky starter build (Spirit visage, merc boots, and madred's razor for jungling), but you won't die nearly as often. Always get flash, and ONLY use it to escape when you can't get the kill you wanted.

For skills, I always max W first. Then stack CD reduction so you can keep your armor/mr buff on as much as possible. With spirit visage, that W heal with 5 fury really throws people off. I leave E at one stack, because the only thing upgraded is cooldown and damage, but the stun remains. And for ganks, you'll use the 5 fury version to root them down, followed by a normal e to keep them slowed. Almost a gauranteed kill if ganking top lane solo.

When you build tanky, team fights go like this:

Ult in, jump on AD or AP carry (make sure your team is close, of course). Use your double Q combo, E and W for survivability. (If you have a bloodthirster, it's easy to stay alive with a double q on, the lifesteal is awesome!)

Their team freaks out and tries to kill you. But with a bloodthirster, lots of tank items, maxxed CDR (absolutely key to rengar) and a maxxed W, you'll survive enough to use your empowered W for a heal.

While they're still trying to kill you, the rest of your team is pummeling them, and you've taken out one of their carries by this point, so they're severly outmatched in damage.

Ravenous Hydra can be used in place of Bloodthirster as well, makes for nasty damage in teamfights.