Talk:Darius/@comment-8780096-20140405130136/@comment-24621775-20140413220956

Darius' late game scaling is an interesting topic. As you can see from his ratios above, nearly all his abilities scale specifically to BONUS AD. So, you have to build AD on him.

The other issue is Darius' mobility. Aside from his ult, he has little inherent mobility (other than the extra movespeed from bleed stacks on enemy champs), so I like to put 3 points into 'Fleet of Foot,' as well as buying Boots of Swiftness when I can. I also like the Alacrity enchants on him, when I don't absolutely NEED homeguard enchants. This gives him a lot of movespeed, which helps.

In the late game, I think Darius fills a very niche role- tank shredder/ peeler. He doesn't have the mobility to dive the back line, at least not until his resets start coming into play. However, with his true damage, natural Armor Pen from his E Passive, and building a Black Cleaver (which synergizes extremely well with his Kit), he can absolutely destroy front line tanks. He can use Apprehend & Decimate to peel for his carries, and finish the tank line off with the dunkarino. Once the front line is promptly shredded, Darius is really good at following up on his teammate's cc, and can use his ult as a gap closer to get to the back line. With the extra movespeed I build, once you're in the back line, they have a lot of trouble escaping.

If you need your top laner to be able to initiate & dive, then Darius is a poor pick. But if you already have enough dive from your jungler/ mid laner/ support, then you can serve as a very good peeler + tank killer. It's not that Darius has bad late game scaling (his ratios & base stats are super high), it's that he has a very specific, niche role.