Deathfire Grasp

Deathfire Grasp is a legendary item in League of Legends. It is best used to initiate fights, as it amplifies all subsequent magic damage the target takes. It is worth stressing that that the damage amplifier will increase magic damage dealt from all sources, not just the holder of Deathfire Grasp.

The activated damage triggers on-ability effects, such as, , and spell vamp, and is treated as a single-target spell for the purpose of these effects. It does not apply champion-specific effects (such as or activating ).

The Doom debuff can be removed with Quicksilver.

Recipe

 * (1600g)
 * (820g)
 * (435g)
 * 880g

Cost Analysis

 * 120 ability power = 2610g
 * Total Gold Value = 2610g


 * The active and cooldown reduction stat must have at least a value of 690g for to be gold efficient.

Strategy

 * is a great choice on burst mages who have the potential to kill enemies in a single spell combo, such as and.
 * It is also a great choice for and  as it stacks additively with  and  greatly increasing your team's damage output on that target in teamfights, as well as provides cooldown reduction which allows for even more frequent use of  and.
 * Manaless mages may consider to obtain some cooldown reduction without wasting gold. These include,  and.
 * becomes a better option when more than one member of a team deals primarily magic damage, such as an AP support.

Trivia

 * When was originally added, it was far too powerful on certain champions and was removed and reworked into its current iteration.
 * Its previous behavior has now been revamped into a new Twisted Treeline item,.
 * In the V1.0.0.61 patch, the item was reimplemented with a new functionality.
 * ,, , and were released as a quartet of "sister items" that share similar features, specifically having an active ability and a gold-generating item in their recipe.
 * Abilities that cause you to deal increased damage also increase the damage dealt by (e.g., , , and ).
 * Also, Deathfire's debuff "Doom" stacks additively with other sources of percentile damage amplification (for example, ).