User blog comment:Dragonzzilla/Fuse Champions/@comment-5686533-20140314152159

Fiddleryze :

Innate - Dread Mastery : When Fiddleryze casts a spell, all of his other spells have their cooldown reduced by 1 second and enemy units within 1000 range have their magic resistance reduced by 10.

Q - Overterrify : Passive : Fiddleryze gains cooldown reduction. Active : Fiddleryze throws a charge of pure energy at an enemy unit, dealing magic damage and terrifying it, causing it to turn and flee for a short duration.

W - Rune Drain : Fiddleryze creates a leash on a target enemy and channels for up to 5 seconds, dealing magic damage each second, rooting the target and healing himself for a percentage of the damage done. If the target moves further than 750 range of Fiddleryze while leashed, he will stop channeling.

E - Dark Flux : Fiddleryze unleashes an orb of magical power which bounces to enemy units or himself within 200 range, up to 5 times (for a total of 6 hits). Against enemies, each bounce deals magic damage, reduces magic resistance for 5 seconds and silences them for seconds. This reduction does not stack with multiple hits. The orb has no effect on Fiddleryze if it bounces back to himself.

R - Desperate Storm : After channeling for seconds, Fiddleryze teleports to nearby target location with a murder of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units within 600 range each second while gaining spell vamp and bonus flat movement speed, and causing his spells to deal 50% of their damage to other enemies in a 200 unit radius around the original target.