User blog comment:AHarmlessTaco/Viz'roth, the Swarm Lord/@comment-3391671-20170115132243/@comment-26400721-20170115152329

'''Hello! Thank you, first of all, for reading my post. Feel free to tread where others have treaded, as the more people comment on a particular part of the kit, the more important it will be for me to make alterations. Additionally, I have changed the kit substantially since LBP's comment.''' ''I looked at the lore, and while not the most exciting, it is still an entertaining read. Yet, as long a Viz'roth's name remains as is, I can only imagine that he is a Void creature. And while wisps sound cool, insects and ghosts do not exactly overlap in the best of ways, as LBP has pointed out... 'Noted. I am certainly not the best of writers and I agree it is strange. If I had concept art it might help, but I understand that the Void/generic insect queen is appealing.'''
 * Symbiotic Specter (Passive): This form of revival is rather interesting, especially in how it relies on how one plays while still alive. If they waste too many hives, they cannot revive properly.
 * A few things I question:
 * How does this ability prevent a player from reviving multiple times? I will admit that I am lost to how efficient the system is, if it's too efficient or not efficient enough to not let Viz'roth revive one after another. The ability does not have an internal cooldown and therefore allows Viz'roth to revive so long as he has 60/50/40% of his maximum Essence available. Each time his health reaches 0, he loses that much Essence. If his Essence reaches 0, he dies.
 * The revive condition is not exactly clear, so may I ask directly what it is? If Viz'roth stands on a Swarm Comb he gains 10% maximum health and revives. If Viz'roth walks into a Swarm he gains 5% of his maximum health and revives. 
 * Otherwise, I will second LBP's thoughts that "Spectral" is not entirely fitting. A new term may need to be in use... Noted
 * Hive Cluster (Q): I like where this ability goes, but just like the innate, I question how some parts of this ability works. 
 * For example, what is the 80 seconds for? The 80 seconds is the maturation duration. The cooldown is how often Viz'roth can lay a Larval Comb.
 * Why is the damage by the swarm  double stacking  on itself? In the ability details, I describe the double stacking %current health system as a means of allowing Viz'roth to provide heavy damage output against targets with most of their health remaining. This lowers the risk of Viz'roth taking kills and makes him reliant on his team for finishing fights.
 * Swam's maturing duration can be called just that (Maturation Duration) instead of "cooldown". See above
 * How long is a brief channel? Also, I presume the active is Viz'roth's way of manually placing Hive where wanted. Maokai Sapling Toss + Heimer turret.
 * Locus of Diminution (W): The interaction with bush, as LBP says, is for sure one good way to venture into new territory. I do wonder what "completes the channel" means, if it means whenever the channel ends, even when disrupted by enemies? Finished as in all 6 seconds. May be self interupted or enemy interupted to preserve the bush. Bugs gotta eat the WHOLE THING.
 * Chitinous Carapace (E): Which one is the correct value: the 80% or the scaling 80 - 120% shield ratio? Otherwise, a passive bonus  AR /MR  is not the most attractive effect for now. It starts at 80% (tooltip is what you would see in game until ranked up). Passive Armor/MR and 100/110/120% health spent are there to encourage building health on a champion with % health costs. Unlike Soraka, Viz'roth should not be punished for building healh.
 * I question what "If Viz'roth's target dies before this ability takes effect" means, as it is not clear. This is an ally targeted ability, so unless you mean the health  is refunded if the ally dies before the ability comes into effect, I am puzzled by why you wrote the description in this manner. Viz'roth legit sends a swarm at slowish speeds (same as Q) to merge with an ally. It has a long range, but if you are far from your ally then the bugs wont make it in time. If the ally dies, the bugs will fly back to you if they can. It is not an instantaenous effect.
 * Poltermetamorphosis (R): Unless their channels are different, I'm rather reluctant to say that both W and R should have a long channel, unless R's channel isn't actually that long. I would think that the W's channel would sitll allow Vix'roth to move around, and this R's channel to be the immobile kind.
 * What is the stats of these mutated insects (as in what is enhanced about them)? Are they targetable in the first place? How long do they last, or do they last till they "die"? These bits are necessary in fully evaluating the ability. See below
 * That aside, I do not believe the affected AoE radius is mentioned. The cast range is, but not how big that AoE is. See below
 * The current R is under construction and frankly, I don't know if it fits his kit yet. I am actually more interested in how people feel about the ability concept. A sieging tool on an artilelry support SEEMS to have potential, but I'm not sold on it.