User blog comment:Lykrast/Kerc, the berserker commander/@comment-4949668-20121031224258

Ok, so I have some ideas and some critisisms.

Lets start with the passive: Getting ks&apos;d can and will kill him. *tone down the ratio as well ahem* who said that? Oh well. Make assists apply the full effect *and tone down the ratio AHEM*

Tone down the damage on Q. Too much damage on to short of a cooldown.

W: That is a hell of a lot of attack speed. Too much. Lower it a little bit. And maybe make the movespeed about 2/3 of what it is.

E: Cooldown should be a flat ~22 seconds. And the active should disable the passive and/or the amount of armor given reduced.

R: 100 health cost per second....how exactly is an ad carry afford to be able to kill himself for nothing. He can&apos;t be a carry AND a tank *Darius already exists cough cough* What who said that?

While the passive does synergize well with the ult, I think the cost for the ult is just too high for any &apos;AD Carry&apos; as you called him (which I believe would be very hard to pull off, just saying).

I think if you just tweaked his ult to affect a target ally, but still cost Kerc&apos;s health, he would be a great tank.