User blog comment:MystiKnight/Senna, the Bindings of Despair/@comment-10253076-20140106030934

First of all, very good concept. I'd expect nothing less for Senna, nice job. The whole emotions manifesting within her theme and abilities make for a highly interesting gameplay with her.

To start off, her bases need a change. For example, her base mana, as well as the mana scaling is a tad too high. This makes it so that her early game is highly sustainable, as most supports/mages tend to run out of mana easily if their ADC is overly aggressive. Tied in with the fact that Senna seems to rely on being highly aggressive to make her presence known, this makes her incredibly over powered.

Though I like her Q (powerful CC with a big cooldown is good), her W somewhat throws me off. The hit radius is extremely small. Consider that Lux's E is 300 in radius, so that makes one very thin stake. Perhaps make that a little bigger, so the chances of hitting something are a little higher. Do remember that most ADCs come with a dodge of some sort, so that just makes hitting something nigh on impossible.

Just as well the scaling on her Q is perfect. High damage makes for a good early game, tied in with a low scaling to balance that out in late game. However, her other abilities' scaling so is incredibly low to support for a low base damage. To make her presence known, like most supports will eventually in late game, she needs to have a higher scaling on her W and E.

Her ultimate is downright overpowered. Full stop. You need to at least nerf some aspects, perhaps the damage or the tethers, or the fact that tethers can apply to the same target. Either way, it is too overpowered. And a full 8 second window to begin channeling only restricts the flow of gameplay. A concept needs to be able to redirect gameplay, not stop it completely, which is hat I personally feel her ultimate does.

Ultimately (excuse the pun) I honestly do like the concept. Her lore matches her theme which is a huge bonus, and admittedly, I was re-enacting her taunts. They are just that catchy. XD. The whole sweet and charming into demonic power may be an archetype, but it known as an archetype for a reason. It never fails to entertain players.

All in all, VERY good. Once again you amaze me. I apologise for the late response. Have been on holiday, haha. I look forward to your next concept.