Talk:Heimerdinger/@comment-99.43.165.61-20120315233508/@comment-173.242.247.69-20120316071154

He really turns more into an offensive-support late game if it does last long enough. He still deals a decent amount of damage, but his utility in a fight becomes more important than his burst damage. He is not a duelist so you'll want to be careful about positioning and setting up turrets. My best suggestion is try to always keep one turret off cooldown. However, being in a place where turrets are not going to be instantly focused really makes him a strong asset to the team.

Basically, if a teamfight is going long try to keep one turret up near where your team is holding ground and keep the other on hold off cooldown. If you can have one down and two ready off cooldown that's even better. Also don't set them down in the middle of the fight please, try to put them where AoE spells won't pwn them :p

He does need a few survivability buffs, both him and his turrets, but it's not really unmanagable.