User blog:Worstbuilder/Custom Rune Changes

Hello, and welcome to my custom rune changes.

The most important changes I have made are these:
 * Marks are now all about physical damage and critical.
 * Glyphs are now all about magical damage and cooldown.
 * Seals are all the things that doesn't enter to marks and glyphs. (HP regen, HP, Mana regen, Mana, CDR, Gold generation etc.)
 * MOST OF scaling runes are now exactly same with flat runes at level 6.
 * Quintessences are exactly 3 times of the primary ones.
 * Secondary runes are exactly 0.66 times of primary runes.
 * Tiers are removed.
 * Tier 3 runes are now standart runes
 * Rune prices changed
 * Now, all primary runes cost 450 IP.
 * All secondary runes cost 300 IP.
 * All quintessences cost 1350 IP.

NOTE: Numbers writing in [] means the value of 9 of them.

Primary Marks


 * Armor: 1 -> 1.33 [12]
 * Armor, Scaling: 3 -> 4 [36]
 * Armor Penetration: 1.28 -> 1.33 [12]
 * Attack Damage: 0.95 -> 0.89 [8]
 * Attack Damage, Scaling: 2.43 -> 2.67 [24]
 * Attack Speed: 1.7% -> 1.5% [13.5]
 * Attack Speed, Scaling: -> 3% [27] (New)
 * Critical Chance: 0.93% -> 1% [9]
 * Critical Damage: 2.23% -> 2.78% [25]
 * Hybrid Penetration: 0.9 / 0.62 -> REMOVED

Primary Seals


 * Energy: 2.2 -> 3.33 [30]
 * Energy, Scaling: 2.89 -> 5.56 [50]
 * Energy Regeneration: 0.63 -> 1.11 [10]
 * Energy Regeneration, Scaling: 1.15 -> 2.22 [20]
 * Gold: 0.25g -> 0.33g [3]
 * Health: 8 -> 8.33 [75]
 * Health, Scaling: 24 -> 25 [225]
 * Percent Health: 0.5% -> REMOVED (Not really useful runes, and we already have scaling health, so I believe percent is not important at all.)
 * Health Regeneration: 0.56 -> 0.66 [6]
 * Health Regeneration, Scaling: 1.98 -> 2 [18]
 * Mana: 11.25 -> 11.11 [100]
 * Mana, Scaling: 25.56 -> 33.33 [300]
 * Mana Regeneration: 0.41 -> 0.44 [4]
 * Mana Regeneration, Scaling: 1.17 -> 1.33 [12]

Primary Glyphs


 * Ability Power: 1.19 -> 1.33 [12]
 * Ability Power, Scaling: 3.06 -> 4 [36]
 * Cooldown Reduction: 0.83% -> 0.83% [7.5]
 * Cooldown Reduction, Scaling: 1.67% -> 1.67% [15]
 * Magic Penetration: 0.87 -> 1 [9]
 * Magic Resist: 1.34 -> 1.33 [12]
 * Magic Resist, Scaling: 3 -> 4 [36]

What do you think? Do you agree with me? Do you have better balancing idea? Please let me know!