Talk:Udyr/@comment-3578129-20140428172010

I think udyr needs some tweaks for his kit synergy.

Before rework his R active gave bonus AD/AP. This lead to ability combos:

Q -> AS increase -> W heal more and R procs faster

W and E -> shield + speed (no comment)

R -> AD/AP increase -> Q active more damage and W better shield

Now there's no more synergy between R and other spells. Also the big problem is his late game: you just run around and faceroll stances with no notable difference (except bear sometimes).

Q and R active damage is totally insensible (275 damage over 5 seconds... you mean... really? Q is better but it is physical damage)

W no more restores mana. So you can't use it like emergency mana drain during the fight, so this stance is used just to tank damage before you go into melee or when escaping from a fight.

When udyr gets into melee he cycles Q/R or just facerolls all stances.

I dont find that much interesting.

Don't understand the reason of removing AD/AP boost on R. That made active unique and useful for synergies. Maybe it would be cool if phoenix shift some power from passive (on 3rd strike) to active AOE and increase AP scaling? Add some AOE slow (not much like 10-15%)? Return AD/AP bonus? That will make bear/phoenix strategy viable for tank cc udyr and tiger/turtle for melee carry udyr.

I dont say udyr is weak. I want him more "DA PLAYS"-ish

just thoughts