Talk:VPBE/@comment-1138914-20141107133723/@comment-25366458-20141110173031

Vayne and Tristana are characters that is paced and balanced by their early game weakness. If you are weaker early you are less likely to reach the "inevitable". It will make him weaker at every part of the game and thus far less likely to snowball.

Delaying the inevitable isn't a good design but it is a design that works in this game because each game lasts a limited amount of time. And if Rammus gets to the point where he is unkillable less than 50% of the time he will effectively be balanced.

I am not saying this is something that should be done but Riot seems to embrace this kind of a thing in their design often.