Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-3391671-20160702085830

Persistent Will is the newest of the abilities, in order to make good sense of his kit. He's a cool man, one who likes to be casual but also like to rick his manliness when in a fight. But as you say, it's right now simple and can be interchangable with other thematic aspects such as the pocket-watch I mentioned before. It's purpose is to grant him a way to get out of CCs (slows as of now) and a form of built-in sustain if he is to be a jungler. If you have other suggestions, it would help since I'm a bit... undecided on what E should be (the other abilities are what they should be).

What I thought for Apprehend was an Ult version of the other basic abilities such as 's chain or 's anchor; for sure, it is not meant to be like the other three abilities you mentioned. It's a rope/chain that snags the target for his chases, wrapping around their leg or torso to keep them from running.

One way to distinguish it may be to have the tether not directly pull the target, but restrict their movable space from Raymond. They cannot move X units away from him, and this radius shrinks a gap at a time, not gradually. If the enemy is at the boundary when the radius shrinks, they are "pulled". This would be a long "CC" that helps keep an enemy from escaping without using the typical stun, root or suppression. He is a policeman, right? (What an unsolid argument!)

Otherwise, it'll remain the multi-pull that it is, since I do feel that makes it a bit unique from other chain-themed skills, save for Thresh; remember that this is around four or five mini-pulls over 5 to 8 seconds.