Board Thread:Help desk/@comment-77.40.147.46-20130125185653/@comment-1990160-20130125191215

The idea of lane choices evolved as a result of something called the "meta-game", a phrase that describes the overall tactics/strategy involved with League of Legends. What's happened is that people have found that picking carefully with certain roles/lane placements produces better results than randomly picking/assigning lanes. Top is considered a farm/snowball lane that doesn't help out until the mid-late game, because they're the farthest from things like dragon or pushing bot/mid. Mid lane is usually given to an AP carry (because they can roam among the lanes and set up kills), but recent patches have encouraged people to play bruisers (tanky damage dealers) mid as well. Bot is almost always an AD carry with a support. This is meant to allow the ADC to get farm (support takes none/very little) and wreck face in the late game. Jungling is good because it allows your other lanes to have more farm (giving top/mid solo lanes, and the ADC basically gets all the bot farm), and allows you to take control of map objectives: blue buff, red buff, dragon, and baron nashor. The first two are strong individual buffs, and the latter two are good for the whole team.