User blog comment:Darkemorph/Kraev, The Ocean's Wrath/@comment-11616642-20140110020422

This is an interesting idea for a tank, but considering his kit requires him to take damage, I would suggest that you give each of his empowered abilities a different amount of health regen to recoup his losses.

Ex: More defensive poke claw ability(Q) gives more health, allowing him to sit back and heal a bit, while more aggressive spells (Like E) heal less to account for more aggression on behalf of the player.

Or, if you want him to push the player into the thick of things, lower Q and W cooldown and let him brawl a bit more and give All Empowered abilities a chunk of regen.

Feel free to comment with opinions

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