Talk:Xerath/@comment-5663971-20140208115746/@comment-6778736-20140209135440

What I really hate about the ultimate is that until the very end they refered to it as as siege mode, even when they ripped any and all synergy between it and the kit forcibly, leaving a vast gap that's easily noticable, essentially breaking the champion before he's released. Because of poor playtesting data it's highly possible thet he's been overtuned and will be nerfed to oblivion, and everybody knows it's fun to play a disjointed overnerfed champion!

I've hesitated saying this, but if this was done on a popular champion like Lee Sin or Gragas people would unleash the flames of hell upon Riot until they back out of changing anything. I'd love to chalk this up to the Xerath playerbase not being vocal enough, but the NA and EUW threads clearly indicate that is not the case. I've wasted so much time and effort trying to provide constructive feedback for naught. The only thing that actually got changed through feedback was that unnecessary mechanic on single-target damage on ultimate.

Having a rioter who's well-known for disliking Lux put in charge of balance supervision (his role before he got relegated to tweaking him on the PBE) for a champion who's essentially in Lux's niche, only with more powerful and higher AoE burst, does not seem like a good move. Having him cannibalize Xerath's Q for his first champion's not too great either, as it strips the last unique move Xerath had. It doesn't matter who came out first, as his old kit is unknown to most of the community, so now he'll be remembered as "that mage with a bunch of ripoff moves and Lucian's Q that was hell to play against first week" after the relaunch.

Since voicing my opinion does nothing, providing feedback does next to nothing, complaining does nothing, at least I'll indulge myself on letting some steam off. I sincerely hope that Xerath doesn't get nerfed, but I know better than that. We all do.

On the bright side of things, his CC is way more consistent and actually usable on-cooldown, there's additional utility to the kit and as long as he doesn't get his mana costs nerfed to old Anivia values, people will find ways to stomp with him.

I don't even know where I'm going with the post at this point, I just feel empty after following the rework from the very first posts, even getting to playtest it, only to not make a difference.