Talk:Ezreal/@comment-81.182.243.37-20111209103058/@comment-2124153-20111212204634

Late to this thread because I am not able to play Ezreal as much lately. OP, your theory is interesting, but as another poster alluded to, it's an academic exercise only, since the truth or falsehood of it wouldn't actually change how Ezreal is played. IE is decent lategame whether it works this way or not.

I basically agree with what Rapacious said (IE is OK, PD is garbage, and it's because of his kit), although I think that he is being a Negative Nancy and downplaying one of Ezreal's biggest assets as a carry. Sorry, but mages look at Trueshot Barrage and start drooling. It hits like the fist of an angry god even when built AD instead of hybrid/AP, opposes MR instead of Armor, can be fired from waaay beyond the range of anyone's capacity to respond or even see it coming, is usable without line of sight or a valid target, and comes back so quickly that it's basically up for every team fight.

It is completely devastating when a sufficiently-powered TB rips through a team. Mages and carries especially are not built to withstand it, and countermeasures from other members of their team (Black Shield, Intervention, etc) are not always readily available. And unlike a mage such as Luxanna or Anivia or Annie, Ezreal doesn't blow his load and then sit on his thumbs waiting on cooldowns; he is perfectly capable of machine-gunning Mystic Shots and autoattacks like a boss, especially if he has red.

tl;dr, it's important to emphasize that while other carries beat Ezreal for utility and crowd control, he tend to smokeshow them when it comes to team damage output.