Talk:Heimerdinger/@comment-74.78.117.248-20120610082104

Haunting Guise is due for an upgrade, I'll be glad when it gets it. His Turrets are UP due to MR. So in theory, getting 15 Magic Pen and then 40 from Sorc Shoes and Haunting for 55. Abyssal if you need it for -20... his turrets deal Base + 0.2AP per hit, meaning double with 2 turrets for 0.4AP, each hit adds 0.4 in mathmatical terms. Really easy math, but can be OP. However, by using the flat Magic Pen system, he gets stuck behind a bit AP-wise, meaning his damage on his other spells is about the same. Since his Turrets go up his average DPS goes up.

Overall he needs an AI fix and a new ultimate. That is to say his cooldowns are based on the fact that he'll get the cooldown from his ultimate. He can't keep turrets up reliably. That 25 second timer is overall too long on the current ammo system, but prevents perma-locking up turret fire while BD'ing. His only useful aspect of his ultimate is his slow/heal on the turrets. The faster grenade seems nice, but you can land even a slow one if you know where to shoot, raising the skillcap. His extra missiles also seems nice, but more does not mean better. It means you can likely at least hit an enemy or an extra one. Proper placement and timing would allow the same.