Talk:Caitlyn/@comment-26224191-20150320005151

I like Caitlyn as a character, but personnaly i've always felt like she could use a rework. She's strong early, but really falls off late game compared to most other adc. Also, i kinda find her gameplay doesn't really fit her. She doesn't feel like a sniper at all, beside her ult. She's base on fast auto-attacks, yet, a sniper is supposed to fire slow and steady, but powerful shots. I know i'm dreaming, but i always wished her gameplay would look something like this:

Passive: Caitlyn deals 20% additionnal damage with her basic attacks and Q when she fires under a friendly tower, or when she is unseen by her enemies.

Q: Caitlyn aims for a moment and fires a narrow piercing shot, dealing 20/40/60/80/100 + 80% AD to ennemies in a line. Each target hit beyond the first take 20% more damage, up to an additional 100% damage.

W: As an evasive action, Caitlyn bounds backward, leaving a trap at her feet as she jumps. Anyone stepping on the trap is immobilized and take damage over 1.5 seconds.

E: Caitlyn aims carefully her basic attacks, she aims for one second per shot (reduced by attack speed), but she gains 250/350/450/550/650 range, and her shot gains 20/30/40/50/60% armor penetration. But her shot can be intercepted.

R: Passive: She can fire 1/2/3 additionnal shot when her E is active.

R: Active: She jumps at the top of a nerby turret, gaining range on her abilities, vision, and basic attacks. She can also see through walls whil on top of the tower. If there are no nearby friendly tower, she can hop on a nearby wall for half those bonuses.