User blog comment:Tridan V2/Zarp, The Artistic Warrior/@comment-6292556-20150423162419

Okay, let's break this down.

Passive: I think it's quite overpowered. It's like he got one free at the start of the game and a free  at 16. Consider his ambigious role, I don't know if it fit his kit really well.

Lemonade: If you're going to make him a fighter, I think you should increase its base damage and lower its scaling. The bonus attack damage part is wayyyy to good in late game. It gives him free 2 for 4 seconds. I think this ability needs one big adjustment.

Wall of Friends: How much is the slow? Also the spell shield might be a bit too long (3 seconds?) and the duration of bonus protections (1.5s?) is so laughably short it won't affect anything. Maybe you should swap these number? Casting it on the ground has a nice effect but it makes this ability more confusing. Is it an ability with lengthy cooldown which have an absurd protection effect when cast on an ally or an ability with lengthy cooldown which have little to no impact when cast on the ground due to its low base damage and scaling? These two effects do not corporate well to each other (One is absurdly OP while another is useless in any scenario). You need to give this ability its 'role' (with reasonable cost and effect of course).

But I like the idea of summoning friends. Because most champions are loner freak. This give me warmth.

Art Change: and  do everything better. Hell, it's even weaker than a well-placed or !

Hulkamanian Jaw: I like this one. That cooldown though.

Overall a confusing champion with no clear choice of role. It's like he's a semi-support-fighter-mage something something. I'll look into this again after some adjustment. Good day!