User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-5588011-20140618183850/@comment-6281696-20140618204639

Sigh, as the only new remarks are about the percieved choice & new options for support and the rest is stuff I've anwsered about 20 times now including in the original text and I'm not in the mood to rewrite all that again I'l stick to just anwsering that one.

Percieved choice: You choose to be a bruiser, you don't get to have tanky items. It's a tradeoff. That's how choices work, you choose something and give up another option as a consequence. If you want tanky items than choose to build from the tanking set. Currently there is no real choice as bruisers can just combine everything and there is no real tradeoff to a bruiser build over a full tank build. The difference in effective defense being minimal, while the difference in offense is massive.

New items: Utility fails to shine because a lot of the advantages in kit never become relevant due to the reletive long CD's in comparison to a fight (e.g. leona's CC advantage over Annie doesn't get relevant until a fight lasts ~6-7 seconds, longer even early game most fights don't last that long) If the utility starts at the end it works. Secondly, it was an example to show that it can open new roles for champions. In this case an offensive support. Supporting does not nesecairly mean you don't do any damage. It just means the majority of your skills involve around helping your allies in some way shape or form. A support for example could be focussed around shredding armour while doing relativly little damage himself.