User:Care Level/Yasuo

= Yasuo Rework = Points of interest:
 * Increasing fredom of movement and outplay potential.
 * Increasing.

Mechanical Changes:
Yasuo's abilities have no cost related to them and their use is limited only by cooldowns. His secondary resource bar tracks his unique mechanic: Flow.

Yasuo can have up to 60 / 65 / 70 / 75 / 80 / 90 / 100 / 110 / 125 / 140 / 160 / 185 / 215 / 250 / 290 / 340 / 400 / 470 Flow. Yasuo generates 1% of his maximum Flow with every 46 units he travels and 3% of his maximum Flow whenever he hits with an attack, requiring a total of 4600 units traveled or 34 attacks landed to obtain maximum Flow (without Wind Wall's effects). Flow does not decay or generate idly. As Flow generation is based on distance traveled, it is also accumulated while dashing, teleporting, or when displaced by crowd control effects.

Passive: Way of the Wanderer
Way of the Wanderer is a set of two passives:

Intent: Yasuo's critical strike chance is doubled, but the damage dealt by his critical strikes is reduced by 10%.

Resolve: At 100% Flow (or 80% with at least one rank in Steel Tempest), the next instance of damage coming from a champion or monster against Yasuo will first convert his Flow into an absorption shield. After 1.5 seconds, if not already depleted, the shield dissipates and Yasuo loses all his Flow.

Q: Steel Tempest
PASSIVE: Gathering Storm: Yasuo's Flow cap is increased by 25% and the amount of Flow required to proc his shield is decreased to 80% of his maximum. Yasuo's Flow cannot increase above 80% except by attacking or using Sweeping Blade, and Flow will decay to 80% after being out of combat for 5 seconds. Upon reaching 100% Flow, Yasuo gains the Storm Winds buff for up to 7 seconds, after which he loses all Flow above 80%, if it is not already depleted.

ACTIVE (without Storm Winds): Yasuo thrusts his sword forward, dealing 20 / 40 / 60 / 80 / 100 (+ 100% AD) physical damage to all enemies in a 475-unit line.

ACTIVE (with Storm Winds): Yasuo brandishes his sword, dealing 20 / 40 / 60 / 80 / 100 (+ 100% AD) physical damage and knocking up all enemies in a 475-unit line and unleashing a whirlwind that tears forward an additional 425-units (total 900 range), dealing the same physical damage plus Sweeping Blade's bonus magic damage and knocking airborne all enemies hit.

ACTIVE (during or immediately after Sweeping Blade): Yasuo instantly deals 20 / 40 / 60 / 80 / 100 (+ 100% AD) physical damage to all foes in the path of Sweeping Blade; this reduces Steel Tempest's cooldown to 1.5 seconds and increases Sweeping Blade's cooldown to 1.5 seconds, if applicable. If Storm Winds is available, all affected foes are knocked up, consuming Storm Winds.

Steel Tempest's thrust (not the whirlwind or Sweeping Blade variant) can critically strike and applies on-hit effects to the first enemy struck, and its cast speed and cooldown are additionally modified by Yasuo's attack speed.

Cooldown: 5 / 4.75 / 4.5 / 4.25 / 4 seconds. Range: 475 / 900


 * Bonus damage is applied after critical calculations.

W: Wind Wall
PASSIVE: Yasuo generates 3 / 6 / 9 / 12 / 15% of his maximum Flow whenever he uses Sweeping Blade, in addition to the amount that is generated for the distance moved.

ACTIVE: Yasuo creates a gust of wind that travels forward to form a 300 / 350 / 400 / 450 / 500-unit-width wall 400 units away from himself. The wall slowly drifts forward over 3.75 seconds, blocking all enemy projectiles with the exception of tower hits.

Using Sweeping Blade through the Wind Wall grant Yasuo an additional 20 / 25 / 30 / 35 / 40% Flow.

E: Sweeping Blade
ACTIVE (first use): Yasuo dashes 200 units toward the cursor. If Yasuo directly collides with an enemy or his Wind Wall, he blinks an additional 300 units through them, dealing 70 / 90 / 110 / 130 / 150 (+ 60% AP) magic damage to foes in a cone behind the enemy he collided with and reducing Sweeping Blade's cooldown to 0.5 / 0.4 / 0.3 / 0.2 / 0.1 seconds.

Enemies struck directly are marked for Sweeping Blade's cooldown (before the above reduction); during this time, using Sweeping Blade on them will not reduce its cooldown, but will instead deal 50% increased damage.

Cooldown: 10 / 9 / 8 / 7 / 6 seconds. Range: 200 (+300)

R: Last Breath
PASSIVE: While Storm Winds is available, and for 3 seconds after it is consumed, Yasuo gains 20 / 25 / 30% bonus armor penetration.

ACTIVE (without Storm Winds): Yasuo blinks to the nearest visible Airborne enemy champion to the cursor, instantly generating 100% Flow and Storm Winds. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1 second while dealing 150 / 200 / 250 (+ 150% AD) physical damage to all of them.

ACTIVE (with Storm Winds): Yasuo blinks to the nearest visible Airborne enemy champion to the cursor, instantly generating 100% Flow. Upon arriving, he suspends all airborne units within a 400-radius of his target in the air for 1.75 seconds while dealing 150 / 200 / 250 (+ 150% AD) physical damage and 100 / 150 / 200 (+100% AP) magic damage to all of them.

After landing, in either case, Yasuo loses Last Breath's passive bonus, but gains 50% bonus armor penetration for 15 seconds.