Talk:Zeke's Convergence/@comment-30810397-20170621121439/@comment-31922769-20170704050253

50% of your ally's total Attack Damage (AD) is applied as a magic damage Damage-over-Time (DoT) on-hit effect. So your ally's attacks deal 100% of their AD as physical + 50% of their AD as magical, for 150% total damage. This damage is increased if the ally's attack crits, with relevant crit modifiers applying. However, the DoT doesn't stack with itself, so an ally rapidly attacking an enemy won't get the full benefit of teh "burn."

Do note that the ally doesn't have to be attacking someone within your storm radius. They just have to be nearby when you cast your ultimate to get the buff for 10 seconds. They can then attack whoever, even far away enemies, and will apply the burn damage. But in order to "ignite" your storm and get the sunfire cape-esque effect, the weilder of Zeke's must auto-attack one of the burning enemies.