User blog comment:Aldari1994/Valcurie/@comment-10768370-20170117150839/@comment-10768370-20170117183627

You're welcome of course ^^

Feel free to skip some of my ramblings if they don't make sense or if you don't agree with them, it's your concept after all.

I also immediately got a message saying you edited some numbers, so thanks for the quick response and editing

For the passive, a heal could be tied in here and it would work thematically as well. Would be more of a regeneration-effect though. Maybe make it heal for 50% of the damage value every time it procs? Would greatly up her sustain for sure, I don't know cooldown-wise if it would work but hey it's a start. (Would be 89hp over 3 seconds for every damage proc at level 18)

I like the number-changes you did on the Q in the first place. The 2 second period sounds very nice to me, especially for a Juggy slow but debilitating abilities are key. You could also allow the Recast-Q's cooldown lowered a bit since it is now more dodgeable.

Also a big fan of the heal on the auto you mentioned on W, give it 20% lifesteal on the cleave or something and your donezo. Lowered cooldown to something like sounds good to me personally. Makes it more important to consider casting it early-game as well.

On the E, something that escaped my view the first time around. What's worth considering is adding a reduced-damage-received part into there as all champions with a taunt have a to throw in the moment someone attacks them. You could skip it as well of course but it seemed like she could use some more defense. Also a thematic idea, maybe make it apply the passive to all enemy champions hit? Would also eliminate the need for a damage reduction effect because of more sustain. Not sure if this is balanced though.

Don't worry about the smog duration, we all make mistakes :p And yeah, Riot's been creating nice walls of text on the past couple of champions. But hey, the champs are unique and nice so I ain't complaining.

I managed to get my hands on a pencil and a scrap of paper so here's a quick and probably quite confusing draft.
 * axe
 * the one after Q

The idea is it has a small Hex-crystal in the middle powering a mag-field around it that holds the big parts of the axeheads close to it. During Q the mag-field deactivates it and you get a smaller kinda meh mace-like weapon. As I sad, just a quick draft, I'm not a weapon-designer and I don't work for Riot so don't expect too much xD