Talk:Nidalee/@comment-95.126.66.23-20120823155309/@comment-2.140.75.93-20120825022330

OP here again. True that nida's pounce isn't that good in teamfights. As AP carry, It isn't rewarding the risk, you can't burst enemy carries in one combo and you put yourself in a bad spot. But when you talk about balance you must analyze laning/chasing/running capabilities, where she is godly tier. Her mobility is good always.

Actually, almost every tweak for her poor teamfighting you could think seems to break her in laning phase (i.e. the knowback addon to takedown I suggested weeks ago '-_- thinking about it, it would make her even harder to gank).

She kinda feels outclassed by almost all mages, bruisers and carries (and obviously supports). Her spears and cougar AoE abilities are inconsistent in teamfights, only good when poking/siegeing/already winning. That's why I wanted to bring forth some brainstorming.

Her mobility, spammable cougar damage in lane, unreliable big spear damages and melee-ranged dicotomy is what makes her so hard to balance or make her work out.