User blog comment:Contractas1/Ashe - The most ignored concept of a carry?/@comment-24315274-20140108023905

Ashe is one of the most difficult carries IMO. Of course there is skill in playing as Draaaven, having to master the attack move in order to max your DPS with spinning axes. But Draaaven has his attack and movement speed steroid and 4 damaging abilities to Ashe's 2. Unlike Draaaven et al, Ashe is not quite a carry, she's almost like a support for the team rather than a huge damage dealer. Forcing teamfights with is a powerful play with strong game-changing potential by catching people out, swinging the match into a 5v4. Yet Ashe's DPS is one of the lowest if not the lowest of all ADCs to perhaps balance all of the strong ulility her kit provides. Nevertheless, with the scouting power of her E as well as her very decent attack range and the protection of wards, Ashe can be a fairly safe laner. I think that Ashe is more of a team based pick who relies on the help of carries from other lanes to match her utility, and I personally enjoy the utility of her kit in comparison to other ADCs.

Ps. I'm not sure playing the I-will-carry-lategame route is very viable on Ashe, maxing E and buying GP10 since her lategame isn't that strong, its only through items that Ashe becomes strong. If you can get to a full inventory before the enemy AD you'll be stronger, but if they're making plays and getting kills to furnish their six item money requirement, they'll be stronger through the midgame and to the lategame.