User blog comment:KaiserLos24/Another Teemo rework attempt/@comment-24036535-20140722213558

So, you've decided to gut Teemo? Making pretty much 90% of his damage, well, gone. Also, that skillshot range for Teemo's new Q is tiny. W means Junglers are useless against him. The only things you've done, that can be interpretted as anything but Urgotting Teemo, is changing his traps, mostly in a negative way, and changing his W, which is very toxic to play against, since it means you really can't catch Teemo out.

You want to know why Teemo is fine where he is? He is an on hit/AP auto attacker, with easily one of the most versatile build paths possible. You can go AP, piss everyone off, and have nuke shrooms as your contribution late game. Or you can go on hit can provide amazing peel and power siege and splitpush power, with much less carry power. I do honestly agree with the passive change, I think its a welcome change to anyone. But making his E an empowered auto attack really guts him, His normal attacks do 30% AP on hit, with a followup 40% as DoT. This change means that there is no longer any point to getting AP on Teemo really, since his main source of damage got its scaling slashed and is much more infrequent. So you wanted to kill AP Teemo? Ok, you've also killed On hit Teemo since that change still removes a good 40-60% of his damage.

Also, Teemo has a terribly small mana pool, making his E cost 130 mana is absolutely rediculous.

This isn't a rework, like every single Teemo rework I've ever seen, this is nothing but Urgotting x10 Teemo.