VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE, relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. Please do not replicate this information elsewhere on the site.

A change that has been scrapped will be stricken through, while changes that have been temporarily reverted will be moved to the inactive changes. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics in the Store
The follow Champion skins have been added to the store:
 * Arcade skins
 * Academy skins, based on the fictional teams that partook in the URFitational and Brawlers Showmatch:
 * (, Gangster/Nerd Logo)
 * (, Tiger Logo)
 * (, Kraken/Wheel Logo)
 * (, Eagle/Diamond Crest)
 * (, Kraken/Wheel Logo)
 * (, Eagle/Diamond Crest)

The following Chroma packs have been added to the store for :
 * (N/A, N/A and N/A)

The following Summoner icons have been added to the store:

The following Ward skins have been added to the store:
 * Nothing to report.

Champions

 * Stats
 * Health growth increased to 106 from 102.
 * Dash speed reduced to 1200 from 1500.
 * Improves the window of reaction for enemies. Remember Headbutt isn't a homing dash and can miss if enemies move significantly.
 * Improves the ability to chain with, particularly at high latency.
 * Improves the window of reaction for enemies. Remember Headbutt isn't a homing dash and can miss if enemies move significantly.
 * Improves the ability to chain with, particularly at high latency.


 * Stats
 * Armor growth increased to 3.8 from 3.3.
 * Armor growth increased to 3.8 from 3.3.


 * Stats
 * HP growth increased to 89 from 85.
 * HP growth increased to 89 from 85.


 * Armor growth increased to 4 from 3.5.
 * Armor growth increased to 4 from 3.5.


 * Armor growth increased to 4.5 from 4.
 * Armor growth increased to 4.5 from 4.


 * General
 * Recommended items updated.
 * Stats
 * Attack range increased to 175 from 125.
 * Attack damage growth increased to 5 from.
 * Health growth increased to 100 from 93.
 * Armor per level increased to 4 from.
 * Base attack speed reduced to from.
 * Attack speed growth reduced to 1% from %.
 * Updated ability icon.
 * Damage changed to Physical from Magical.
 * Total base damage per stack reduced to from . Bonus AD ratio unchanged.
 * Total base damage reduced to from
 * Movement speed speed bonus per Bleeding champion.
 * Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to, Darius enters a Bloodrage for 5 seconds, gaining bonus attack damage and applying max. Hemorrhage on-hit.
 * Now has a seconds time delay and displays its effective radius, including Blade and Handle areas. Darius can move during this time.
 * Blade damage changed to  from.
 * Darius heals for for every enemy champion hit by the Blade, up to 3 times.
 * Handle damage changed to  from.
 * Handle applying.
 * Cost reduced to 30 mana from 40.
 * Bonus physical damage changed to at all ranks, from.
 * percentage increased 90% from %.
 * duration reduced to 1 second from 2 seconds.
 * Cooldown changed to seconds from 8 seconds.
 * Cost reduced to 30 at all ranks, from
 * Attack speed reduction.
 * Base cooldown reduction per stack on-target.
 * Cast time reduced to from
 * Range reduced to 540 from 550.
 * Now briefly enemies.
 * Fixed a bug where enemies would be in if they escaped the area during the cast time
 * Base damage reduced to from.
 * Subsequent Noxian Guillotine casts are free to cast.
 * Upon executing an enemy champion, all nearby non-champions become for a few seconds.
 * At rank 3, Noxian Guillotine no longer costs mana.
 * Mana refund on-cast.
 * Base damage reduced to from.
 * Subsequent Noxian Guillotine casts are free to cast.
 * Upon executing an enemy champion, all nearby non-champions become for a few seconds.
 * At rank 3, Noxian Guillotine no longer costs mana.
 * Mana refund on-cast.
 * Mana refund on-cast.


 * Damage changed to  over 3 seconds from   instantly.
 * Damage per second implemented at.
 * Classified as a.
 * Duration is increased to 6 seconds versus monsters.
 * Damage versus monsters changed to  over 6 seconds from.
 * Cooldown reduced to 1 second from 6.
 * Damage versus monsters changed to  over 6 seconds from.
 * Cooldown reduced to 1 second from 6.


 * General
 * Recommended items updated.
 * Stats
 * Health growth reduced to from 96.
 * Attack damage growth increased to from.
 * Armor growth increased to 3 from.
 * Attack range increased to 175 from 125.
 * Health regeneration at level 16 reduced to % from 2%.
 * duration reduced to seconds at all ranks from.
 * Movement speed duration changed to from.
 * The attack now has a small dash attached to it, similar to and  - moving Garen up to 50 units closer to his target than his attack range.
 * 20% armor and magic resist increase.
 * Unit kills permanently grant Armor and Magic Resist, increased to 1 versus champions and large monsters . This bonus is capped at 30.
 * Active no longer grants Tenacity.
 * Base damage changed to from.
 * Attack damage ratio increased to % from %.
 * Cooldown reduced to 9 seconds at all ranks from.
 * Cancelling Judgement early will now refund cooldown equal to the remaining duration.
 * Instances of damage over the duration changed to based on level from 6 at all ranks. Total duration unchanged.
 * 25% reduced damage to minions.
 * Judgment now deals 25% reduced damage when hitting multiple units.
 * Garen is now slowed by 20% whiling moving toward enemy champions being damaged by Judgment.
 * 20% while spinning through minions.
 * scaling.
 * Updated ability icon.
 * The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of  deal  as bonus true damage versus Villains.
 * Demacian Justice's Active deals true damage versus Villains.
 * 20% while spinning through minions.
 * scaling.
 * Updated ability icon.
 * The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of  deal  as bonus true damage versus Villains.
 * Demacian Justice's Active deals true damage versus Villains.
 * Demacian Justice's Active deals true damage versus Villains.


 * Now scales with.
 * Damage increase per stack now scales with  per stack.
 * Now scales with.
 * Damage increase per stack now scales with  per stack.


 * Stats
 * Base damage reduced to 53.8 from 58.8.
 * Base damage reduced to 53.8 from 58.8.


 * Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
 * Enemies hit by the kicked enemy take bonus physical damage equal to.
 * Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
 * Enemies hit by the kicked enemy take bonus physical damage equal to.
 * Enemies hit by the kicked enemy take bonus physical damage equal to.


 * Stats
 * Armor growth increased to 3.6 from 3.1.
 * Armor growth increased to 3.6 from 3.1.


 * Self cast now also heals Lissandra for, increased by 1% for every 1% of her missing health.
 * Self cast now also heals Lissandra for, increased by 1% for every 1% of her missing health.
 * Self cast now also heals Lissandra for, increased by 1% for every 1% of her missing health.


 * Allies can trigger the bonus movement speed.
 * Movement speed increased to from.
 * Movement speed duration reduced to 1 second from 2.
 * Cost reduced to 50 from 60.
 * Movement speed duration reduced to 1 second from 2.
 * Cost reduced to 50 from 60.


 * General
 * Recommended items updated.
 * Ability VFX updated.
 * Stats
 * Base health reduced to 525 from 555.
 * Health growth reduced to 73 from 80.
 * Health regeneration increased to 4 from.
 * Health regeneration growth increased to from.
 * Range increased to 200 from 125.
 * Damage growth increased to 5 from.
 * Base attack speed reduced to % from %
 * Attack speed growth increased to % from %.
 * Attack frame improved.
 * Reduced attack speed delay, as with and.
 * Armor growth reduced to 3 from.
 * Movement speed reduced to 330 from 340.
 * Shield will no longer decay while below 25% of maximum shield.
 * Shield generation reduced to 25% from 35%.
 * Shield decay to  from.
 * Maximum shield changed to from 90(30Mordekaiser's level).
 * Cooldown changed to from.
 * Cost reduced to from.
 * Now empowers his next 3 attacks, dealing bonus magic damage.
 * Each attack deals the bonus magic damage of the last.
 * 1st Attack:
 * 2nd Attack:
 * 3rd Attack:
 * Max:.
 * Damage convertion of the triggering attack.
 * Removed. Replaced with .
 * Even with allies present, Mordekaiser gains full experience from minions he kills.
 * Mordekaiser marks the target allied champion for 4 seconds, granting them both 75 bonus movement speed while moving toward one another. While within 250 units of each another, a cloud of metal shards will surround the both of them deal  magic damage per second to surrounding enemies.
 * Maximum potential damage of . The damage areas do not stack.
 * Mordekaiser constricts the metal shards, ending the effect to instantly dealing  magic damage to the nearest 3 enemies as well as restoring   health for each enemy hit. Healing versus monsters and minions is only one-third effective.
 * No cost.
 * Cast range: 1000
 * Cooldown:
 * Base damage reduced to from.
 * Now scales with.
 * Cooldown reduced to seconds from 6 at all ranks.
 * For each enemy champion hit, Mordekaiser generates 15% of his maximum shield.
 * Damaging the will Curse it for 10 seconds.
 * Activation/DOT damage reduced to % from %.
 * Leash duration increased to from 45 at all ranks.
 * "Mordekaiser will enslave the soul of Cursed units for X seconds whenever his team scores the takedown."
 * Range reduced to 650 from 850.
 * Enslaved Soul now has 100% of its hosts stats.
 * Enslaved Soul no longer gains a percentage of Mordekaiser's AD and AP.
 * Enslaved Soul now gains and.
 * Enslaved Souls can now dance.
 * Fixed a bug where Spoils of War was not granting Mordekaiser gold/creep score for minions it executes.
 * "Mordekaiser will enslave the soul of Cursed units for X seconds whenever his team scores the takedown."
 * Range reduced to 650 from 850.
 * Enslaved Soul now has 100% of its hosts stats.
 * Enslaved Soul no longer gains a percentage of Mordekaiser's AD and AP.
 * Enslaved Soul now gains and.
 * Enslaved Souls can now dance.
 * Fixed a bug where Spoils of War was not granting Mordekaiser gold/creep score for minions it executes.


 * Movement speed increased to 60 from 40.
 * The bonus movement speed is doubled for allies hit by.
 * Movement speed increased to 60 from 40.
 * The bonus movement speed is doubled for allies hit by.


 * Stats
 * Armor growth increased to from.
 * Armor growth increased to from.


 * The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from .
 * The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from .
 * The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from .


 * Stats
 * Armor growth increased to from.
 * Armor growth increased to from.


 * Cooldown increased to from.
 * The damage zone now starts 150 units closer to the starting location - it currently overshoots your target location. While this reduces the effective maximum range, this is a buff for most user-cases.
 * Cooldown increased to from.
 * The damage zone now starts 150 units closer to the starting location - it currently overshoots your target location. While this reduces the effective maximum range, this is a buff for most user-cases.


 * General
 * Recommended items updated.
 * Stats
 * Base movement speed reduced to 330 from 345.
 * Health growth reduced to 90 from 96.
 * AD growth increased to from.
 * Removed. Replaced by, and repurposed into .
 * Updated ability icon.
 * Skarner's presence causes a total of 6 Crystals to spawn, one near, and each of the  and . Crystals can be captured by standing on top of them, which remain captured indefinitely. Capturing a Crystal solo earns , or  split evenly among all who assisted, grants  over the area for  seconds and prevents it from being captured by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent the opposing team from capturing it.
 * While near captured Crystals, Skarner restores per second and gains  that grants 100 movement speed and  attack speed.
 * Neutral zones are unable to be captured until 1:30 minutes.
 * and have unique models for their Crystal Spires.
 * Physical damage changed to from.
 * Magic damage changed to  from.
 * Cooldown changed to seconds from.
 * Charge duration reduced to 4 seconds from 5.
 * Cooldown reduction effect against non-champions reduced to seconds from  seconds.
 * Mana cost reduced to mana from.
 * Crystal Slash will refresh the duration of . Possibly on non-champions only.
 * Stacking movement speed and attack speed bonuses.
 * Base shield values.
 * Now scales with . Ability Power scaling unchanged.
 * Skarner gains while nearby to an enemy stunned by  or while he has an enemy champion.
 * Missile speed now decreases for each champion hit.
 * Can now hit a maximum of 6 enemies.
 * Enemies hit by Fracture are afflicted with for 5 seconds, causing Skarner's next basic attack against them to deal  additional physical damage and  them for 1 second. Fracture's cooldown is reduced by 1 second whenever he stuns a target or 1.75 seconds whenever he  a target.
 * Slow duration reduced to 2 seconds from.
 * Cost flattened to 55 mana at all ranks from.
 * Cooldown increased to from.
 * Magic damage reduced to from.
 * Mana cost reduced to 100 at all ranks from.
 * Cooldown adjusted to seconds from.
 * Now deals bonus bonus physical damage on both instances.
 * Bonus magic damage vs. targets with.
 * Cooldown increased to from.
 * Magic damage reduced to from.
 * Mana cost reduced to 100 at all ranks from.
 * Cooldown adjusted to seconds from.
 * Now deals bonus bonus physical damage on both instances.
 * Bonus magic damage vs. targets with.
 * Bonus magic damage vs. targets with.


 * Stats
 * Armor growth increased to from 3.
 * Shield duration reduced to 5 seconds from 6.
 * Shield no longer decays over the duration, disappearing entirely at duration end.
 * Shield duration reduced to 5 seconds from 6.
 * Shield no longer decays over the duration, disappearing entirely at duration end.


 * Stats
 * Armor growth increased to from.
 * Armor growth increased to from.


 * Stats
 * Health growth increased to 93 from 89.
 * Health growth increased to 93 from 89.


 * Mana cost reduced to 40 from 60.
 * Attack damage increased to from.
 * Mana cost reduced to 40 from 60.
 * Attack damage increased to from.
 * Attack damage increased to from.


 * Reactivation delay reduced to from.
 * Range of secondary bolts increased to 1100 from 900.
 * Reactivation delay reduced to from.
 * Range of secondary bolts increased to 1100 from 900.


 * Bounce range increased to 500 from 330.
 * Activating Thunder Claws now triggers the lightning chain effect originating from himself to hit up to 4 nearby enemies.
 * Bounce range increased to 500 from 330.
 * Activating Thunder Claws now triggers the lightning chain effect originating from himself to hit up to 4 nearby enemies.


 * Range increased to from.
 * Range increased to from.
 * Range increased to from.


 * Reactivation delay reduced to 0.5 seconds from 1 second.
 * Reactivation delay reduced to 0.5 seconds from 1 second.
 * Reactivation delay reduced to 0.5 seconds from 1 second.

Items

 * New Items
 * (New Item)
 * Recipe: +  +  =.
 * Grants 500 health and +25% base attack damage.
 * The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by, but will not affect abilities with bonus-AD ratios.
 * Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage.
 * Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.


 * (melee only) (New Item)
 * Recipe: +  +  =.
 * Grants 250 health, 50 attack damage and 100% base health regen.
 * Basic attacks deal 20 bonus physical damage on-hit.
 * Basic attacks splash in a cone behind the target, dealing 40 physical damage to secondary targets. (385 range).
 * Your next basic attack splashes in a larger cone behind the target, dealing 20 physical damage to secondary targets. Damage does not stack with Cleave. 20 second cooldown. Crescent does not damage your target.
 * Crescent resets your autoattack timer.


 * General
 * Enabled on Summoner's Rift.
 * Enabled on Summoner's Rift.


 * AP per level reduced to 1 from 3.
 * Now grants (10level) mana.
 * Now grants (10level) mana.


 * Flat ability power removed (previously 20).
 * Flat mana removed (previously 150).
 * Scaling ability power reduced to 3 from 4.
 * Now grants (15level) mana.
 * Now grants (15level) mana.


 * Flat ability power removed (previously 40).
 * Flat mana removed (previously 300).
 * Scaling ability power increased to 6 from 5.
 * Now grants (20level) mana.
 * Now grants (20level) mana.


 * Flat ability power removed (previously 60).
 * Flat mana removed (previously 500).
 * Scaling ability power increased to 10 from 6.
 * Now grants (25level) mana.
 * Now grants (25level) mana.


 * Magic Resistance
 * Cost reduced to from.
 * The following items (not otherwise mentioned below) have consequently had their total cost reduced by :
 * The following items (not otherwise mentioned below) have consequently had their total cost reduced by :


 * - Iceboxed
 * Total cost changed to (combine cost )
 * Now grants 250 health.
 * Ability power reduced to 40 from 70.
 * Magic resistance increased to 60 from 50.
 * Aura removed.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.
 * Every 2 seconds a pulse emanates dealing 40 (+ 2champion level) magic damage to nearby enemies and reduces their Magic Resistance by 5% for 6 seconds, stacking up to 30%.


 * New recipe: +  +  =
 * Total cost reduced to from.
 * Now grants 100% health regeneration.
 * Aura magic resist reduced to 15 from 20.
 * Aura health regeneration removed.
 * Aura health regeneration removed.


 * Cost reduced to from.
 * Cost reduced to from.


 * Cost reduced from.
 * Shield increased to 75-345 from 50-230.
 * Shield duration reduced to 2 seconds from 5.
 * Shield duration reduced to 2 seconds from 5.


 * Magic resistance increased to 40 from 35.
 * Magic resistance increased to 40 from 35.


 * New recipe: +  +  =
 * Total cost reduced to from.
 * Magic resist increased to 60 from 55.
 * Magic resist increased to 60 from 55.


 * Total cost reduced to from.
 * Magic resist increased to 60 from 55.
 * Health regeneration increased to 150% from 100%.
 * Health regeneration increased to 150% from 100%.


 * Armor
 * Total cost reduced to from.
 * Health regeneration increased to 150% from 100%.
 * Point Runner maximum speed reduced to 20% from 30%.
 * Point Runner movement speed now decays over the duration instead of dropping off instantly.
 * Point Runner movement speed now decays over the duration instead of dropping off instantly.


 * Point Runner maximum speed reduced to 20% from 30%.
 * Point Runner movement speed now decays over the duration instead of dropping off instantly.
 * Point Runner movement speed now decays over the duration instead of dropping off instantly.


 * Total cost reduced to from.
 * Point Runner maximum speed reduced to 20% from 30%.
 * Point Runner movement speed now decays over the duration instead of dropping off instantly.
 * Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
 * There is now a counter that tracks total gold earned.
 * Empowered Void Spawn resistance scaling removed.
 * Empowered Void Spawn damage now scale with.
 * Empowered Void Spawn damage now scale with.


 * Total cost reduced to from.
 * The following items (not otherwise mentioned below) have consequently had their total cost reduced by :
 * (Crystal Scar/Howling Abyss)
 * (Crystal Scar/Howling Abyss)


 * Total cost reduced to from.
 * Total cost reduced to from.


 * Total cost increased from.
 * Armor reduced to 90 from 100.
 * Armor reduced to 90 from 100.


 * New icon.
 * Total cost reduced to from.
 * Health reduced to 400 from 500.
 * Armor reduced to 60 from 70.
 * 10% reduced damage from . This affects the total attack damage dealt by a critical strike, not an additive 10% reduction in their critical strike damage.
 * Active slow duration changed to a flat 4 seconds from 2  seconds.
 * Active slow duration changed to a flat 4 seconds from 2  seconds.


 * Total cost increased to from.
 * Reflected damage changed to 15% percent damage taken from 30% pre-mit damage taken.
 * Armor reductions will affect the damage dealt down to 0 armor. Negative armor values will be treated as 0.
 * Armor reductions will affect the damage dealt down to 0 armor. Negative armor values will be treated as 0.


 * Health
 * Health increased to 400 from 300.
 * Bonus health reduced to 15% from 25%.
 * Bonus health reduced to 15% from 25%.


 * Total cost reduced to from.
 * No longer grants Valor's Reward.
 * No longer grants Valor's Reward.


 * Now grants 200% base health regeneration.
 * Passive removed.
 * You gain Warmog's Heart once your maximum health exceeds 3000.
 * If you have not taken damage in the last 8 seconds, you will restore every second.
 * If you have not taken damage in the last 8 seconds, you will restore every second.

Upcoming Changes

 * The following changes have been teased by Riot to be coming to the PBE in this cycle.


 * Fighter Rework
 * Riot is hopeful for a V5.16 release of both the items and champions, and does not intend to stagger the release if any of the content encounters a bug. Riot intends for this content to be active in Worlds.


 * Itemization
 * Minor modifications to item costs.
 * Overall value of MR is increasing.
 * Overall value of Armor is decreasing.
 * Champions


 * Marksman Rework
 * The intent is to rework Marksmen after Fighters, but Riot does not want the Marksman changes to be active in time for Worlds. We may see the content on the PBE sooner, but these changes will not be going live until after 5.18/5.19.


 * Items, including Essence Reaver.
 * Champions

Inactive Changes

 * The following changes have been disabled, but have not been scrapped and are pending future release.

{{Scroll box|1=

General

 * Pathfinding
 * Complete re-write of pathfinding-related code to make the system more predictable and forgiving, helping alleviate a lot of creep blocking pains. This should vastly improve:
 * Collision with overlapping units, if you've ever seen someone get "stunned" by a ward or krugs (effectively granting a ghost-like effect allowing you to get free).
 * How units path through packs of other units, such as a huge minion waves.
 * Relating to the previous, predicting locations where you may soon get stuck and avoiding it (game-of-chicken preventing).

Items

 * Regeneration is now triggered while in combat with monsters (dealing or taking damage) instead of only when taking damage from monsters.
 * Regeneration now specifically disabled on "cowardly monsters" (i.e. ).
 * Health regeneration reduced to 6 from 7.
 * Health regeneration doubled while below half health.
 * Health regeneration doubled while below half health.


 * - Iceboxed
 * Availability: Summoner's Rift
 * Cost:
 * Summons a mandrake that runs toward the target brush (1200 range) and burrows itself for 2 minutes. While running, the mandrake provides sight over a area and is vulnerable to attacks. While burrowed, the mandrake is invisible and loses its sight, but will ping whenever an enemy champions moves within 1000-range. The detection works against stealth champions and over terrain. Mandrake Wards are considered Stealth Wards and will count toward the Stealth Ward cap.


 * Active's duration changed to 3 seconds from 2.
 * Units hit by Randuin's Omen's Active receive the Cold Steel debuff for 3 seconds.
 * The Active's attack speed slow no longer stacks with the Passive's attack speed slow.
 * For each enemy champion hit by Randuin's Omen's Active, the owner gets 15% bonus attack speed for 6 seconds.
 * For each enemy champion hit by Randuin's Omen's Active, the owner gets 15% bonus attack speed for 6 seconds.

}}
 * Armor penetration removed.
 * 6% of the physical damage you deal to a target is dealt again as true damage over the next 3 seconds. This damage stacks cumulatively.
 * Armor penetration removed.
 * 6% of the physical damage you deal to a target is dealt again as true damage over the next 3 seconds. This damage stacks cumulatively.