Board Thread:General discussion/@comment-5419934-20121223143249/@comment-24035110-20140214234307

I checked dates of patches and this thread. Syndra was buffed 2 times since her release with numerous QoL changes.

As a newbie I found this wiki as a means to understand the game, since guy who showed me this game was as green as me. My first owned champ was Cho'Gath as he was okay for me, played him in a rotation.

Then as I slowly gathered IP and was reaching 6300IP mark I've spend few good hours of reading about most champions that've been available then. I believe it was after Nami's release, 3 days before Fiddlestick's Dark Candy skin went live.

First thing that got my attention was... Syndra's icon. :D

I read lore, listened theme, saw login animation, checked kit and I was like, "This is it!". Bought her the very next day.

I don't remember my first impression, but I like to think that it felt like we were meant to be  together.

I loved her looks, her voice, her history, her abilities seemed like if I were there - in the Fields of Justice - using them. I still feel this way. Even though I parted ways with Syndra on numerous occasions - Karma rework, pre-reworked Yi then reworked but not yet nerfed Yi, Lucian's and Jinx's releases, now Yasuo's - I always ended in the same situation. Summoning Syndra yet again.

After over a year of exploring different build paths and playing countless match-up both blind and draft, playing countless normal games, 244 ranked games in Season 3 and 42 - still counting -  ranked games in Season 4, I've learnt a lot.

With enough practice I was able to outplay champions like Zed, LeBlanc, Fizz, Ziggs, Lux, Gragas, Vladimir, Ahri, Akali, not to mention Katarina, Orianna and Twisted Fate, even Yasuo and Kassadin seem like scrub champs (save the fact of Kassadin's snowball).

If enemy jungler makes one wrong step or comes with less than 70% hp for a gank after first clear, it's double buff for me at level 3-4. For the next 3 minutes enemy laner is dead whenever he get's into autoattack range resulting in 99% kill potential once Syndra gets level 6.

Pre trinket system we were always setting up a ward at enemy blue, denying it from that poor soul that already was 0/2/0.

Somebody mentioned Syndra doesn't have passive. Do you consider Shyvana to not have passive? What about Victor? Maybe Annie? She has passive and it's good for what it provides.

Somebody mentioned Syndra doesn't have initiate. She can set up a Amumu's type ult every 12 seconds with base cooldowns and is much more reliable than Amumu's one-spell wonder.

Somebody mentioned Syndra doesn't have much damage outside Unleashed Power's single target burst. Q5->E3 combo with 3 items is 700 AoE damage that stuns you for 1.5 second. With full build does so much damage that LeBlanc, Zed and Fizz shouldn't even consider leaving spawn. Q5->E->W5 deletes everything that has less than 1500 hp going to 2000 hp at level 18. And it's AoE that hits most, if not whole team.

Now add ultimate that - with my build - does 2400 damage before taking resistance into account. On 80-48 sec cooldown. And I never buy DFG.

Somebody mentioned Lux and Orianna have better ultimates. You may say that if you didn't compare them in game. Syndra has those as BASIC abilities on FRACTION of cooldowns of those "game changing"  ultimates.

Somebody mentioned Syndra doesn't have splitpush potential. Q-E deletes any number of minions that get caught in range, unless those are super minions.

Syndra can also siege just as well if not better than Orianna, Gragas and Ziggs, but also does more than any of those one-spell wonders in team fights with her immense versality, cooldowns and damage. Not to mention her counter siege potential of holding whole enemy team at bay.