Rumble/Strategy

Skill usage

 * It's important to keep a close eye on your heat gauge whenever casting, with the exception of . All of abilities are stronger from 50% heat to 100% heat, but overheating will silence you.
 * receives no benefit from being cast above 50% heat, so it can be wise to cast early so that you don't risk being overheated when you really need.
 * The bonus damage on can be just enough for the kill, but be careful, because if you were relying on one of his standard abilities to help you pick up the kill, the silence due to overheating can end up denying you a kill.
 * Proper placement of can completely change a teamfight. Depending on where it is placed,  can punish enemies attempting to enter a teamfight, damage most enemies already within the teamfight or cut off the escape route of enemies wishing to exit the teamfight.
 * When casting, note that the point from which the cursor is dragged will become one end of the trail.
 * has a very large casting radius. can often surprise enemies by casting it from behind a wall.
 * Use then  for you to catch up from escaping enemies and then use  to deal a lot damage.
 * Consider leveling for a low cooldown mobility boost, and an effective clutch shield.
 * and help to keep foes within range of your.

Build usage

 * The bonus damage from has a 0.35 ability power ratio per attack. If you find yourself relying on  for damage output, building lots of ability power with some attack speed (like you might find on ) will augment your damage output while giving you ability power and magic resistance reduction for your abilities.
 * increases your effective health (and scales with ability power) so buying items that increase your resistances (and ability power) like and  can improve its effectiveness.
 * Rumble is one of the few "mage" type units whose standard attack is a melee range attack which will put him in harms way very often. Buying items that increase health like and  or increase resistances like  and  can be very helpful.
 * Since and  do damage the longer an enemy stays within them, a  can help prevent foes from moving out of Rumble's damaging AoE.
 * Spell Vamp items like and  help  stay in lane longer, alternatively health regeneration  items like  also help him.
 * Rumble is one of the few champions able to indefinitely keep stacks on outside of battle at no real cost. The item offers a significant offensive boost to rumble, particularly to.