Talk:Ashe/@comment-24215867-20131126031742/@comment-24212263-20131210020804

"Um you basically just said Runaan's is good in solo queue, which pretty much contridicts what you've been saying this whole time (that Runaan's is bad)."

I never said runnans is good in solo queue. All I said was sometimes people don't split up in solo queue which did not go over the question of runnan's justification.

"I'm going to go out on a limb here and say that an overwhelming majority of games played aren't premade 5v5's and team fight coordination and spacing isn't all that great. That would mean Runaan's is in fact a useful item in the majority of games."

Spacing alone does not justify runnans. There are a lot more other flaws concerning the topic.

"Runaan's isn't an item you rush or should be considered a core item on anyone (imo). It's a supplementary item that needs to be coupled with on-hit effects. It's not an item you can just stick in to a build, you need to build around it's passive otherwise you're wasting an item slot.

Here's an example of a build utilizing Runaan's passive: IE, Shiv, Black Cleaver, Runaan's, Zerk's. That build deals a monsterous (and I mean monsterous) amount of aoe damage just by auto'ing while still maintaining respectable single target damage. IE, PD, Shiv, LW, Zerk's (and pretty much any non-Runaan's build) is focused on single target damage."

EXACTLY! This is probally the main #1 problem with Runnan's. It forces you to build 6 damage items which is pretty bad in general like I explained before.

"You can't really compare the two, it's like comparing Karthus to Veigar."

You really did misinterpreted my arguements. I did not compare the 2 in terms of single target dps. I only argued over how optimizing efficient single target dps is way better then going spread runnans dps. Karthus and Veigar are 2 totally different champions but in the past meta game the aoe kit of Karthus is much much more optimal and better in that sense when compared to veigar's kit. It is very easy to get the 2 intentions mixed up...

Also just to clarify, I speak for the viablility and optimization of the highest level of play. Solo queue is not really even a good standard to go by since there is no definition of "solo queue skill level of play". Some solo queue players are good while others are bad. We can't start discusion with half of us believing "every solo queue Jayce feeds and lose every matchup" while the other half believes "every Jayce wins lane and carries". Solo queue is a very unreliable standard to base arguements with.