Talk:VPBE/@comment-15287106-20160405200746

Taric's rework numbers are really bad.

Passive: Bonus damage on the next 2 attacks, maybe lv 1 can work

Q: 45 seconds lv 1 to have max heal again, and only heals 60+something at lv 1.

W: It's cool, but the armor gain is MUCH LOWER than before, and it doesn't seem like the shield will be high, at least not for the allied champion if it's a carry, since usually they build damage and not hp. I hope overlapping skills will double the effectiveness, maybe that way you can actually do something for your team.

E: 1 second cast time on a stun that has a shorter duration until higher levels, and I don't know about the damage either. The range is too low, really. "But you can cast it from an ally" Yeah, that may be the ONLY way to hit something, cause you have NO way to move, and the stun won't really hit unless they're standing still.

R: 2.5 second delay? Seriously? Basically this means that the only spell you'll be able to intercept is Karthus' ultimate if you can cast it as soon as you see it on your head.

The old taric could defend much better, since the armor bonus was given to every teammate and it was way higher than now. Also, the armor reduction and damage of his W was really useful, and even though the heal was single-target (and self) only, it didn't depend from "charges" and its cd was lower. The stun had much more reliability since it was targeted, and the ultimate gave a on-cast baron buff to your nearby teammates, even though people didn't really realize.

Tl:dr - in my opinion, Taric just received a huge nerf hidden by a rework.