Talk:Liandry's Torment/@comment-5931201-20130219002722/@comment-5931201-20130219182130

I can put damage calculation for one time apply spell but not dot calculation. Dot spells takes too much time to calculate.

Okay, so I main Kennen, so I will take him as example. Here we have kennen with Q maxed and 800ap. No rylais or any slow. Then there is enemy who has 2000hp. Calculation doesnt include mr or anything. Kennen will throw Q once as a poke and nothing else.

Kennen Q will deal 835 damage. Liandry will activate.

2000-835=1165 1. tick 11.65 2. tick 11.53 3. tick 11.41 4. tick 11.3 and so on.

Total damage from liandry's in this case is calculated with 0.99^6. Which is in this case 1165-(1165*0.99^6)=68.18

This item is good for champions with sustained damage since they can refresh it more often. Its good on for like cassio or zyra. And not good for burst champs like veigar and so on. I have tried to kennen, some people like it. It kinda ok but I dont use it for kennen. People tend to overestimate its burning passive over its other properties. You got to remember that it also give magic pene and health. Passive is more like an bonus to this item.

So yea, I actually have written some part of that mechanic chapter. I tried to put all my infos in wiki form but it was too hard so i left i like that. So if someone wants to turn my text into readable wiki form and post it, your welcome to do it.