User blog comment:Blackthifer/Peep the Whistleknight/@comment-3391671-20160131195101/@comment-25753763-20160131213609

First of all, I appreciate the criticism, since however i've played League for a few years now, i haven't really been making custom champions nor looking at it though i really like doing it, and i like doing it well. That said, i was aware there were some problems with this kit but i tried to make it as balanced as i deemed possible.

Second, yes it's based on the video game, and was more or less meant as a "fun custom champion", but i stress yet again that i tried to make something that was reasonably balanced and i was fairly serious in making this.

Now, let's take a look at a few points that i CAN say something about:


 * The unlimited stacks. I was aware of the fact that unlimited stacks would be scary, but the fact that he has a limited amount of arrows makes that impossible, even late game with the 10 sec reload timer. That said, 25 stacks WILL hurt, assuming you have the time to pull off 25 basic attacks without the enemy 1. dying, 2. getting away, or 3. killing you.


 * The bitter stun. Yes, the duration is really short, but as said in the comment above yours, even a 0.3 second stun is near-permanent with 2.5 attack speed (without tenacity). I had imagined this arrow more as an interrupt, or caster-harass, as you say, and also thought about making it a snare if a stun was too impactful.

The criticism and my retort aside, the comments above also gave a pretty good idea for reworking this kit, which i will probably do shortly, trying yet again to make something reasonably balanced with mechanics from a different game :).