Talk:Sejuani/@comment-98.154.27.252-20121117185013/@comment-213.47.203.150-20121120082103

^ Not the original poster, but I prefer

Armor reds or Magic Pen reds

Armor seals

Mr/lvl glyphs

1 Armor quint and 2 HP or Gold/5 quints.

If I know I will get a really decent pull, I'll run magic pen reds, otherwise armor. Her early game clearspeed cant be helped efficently through runes or masteries. Therefor you need to focus on getting more durable instead of killing neutral creeps faster in order to make it through the jungle. THIS can be done through runes. This setup gives you exactly 25 armor and ~50 health at lvl1. You can also trade the HP runes for Gold/5 runes in order to get to lategame faster (Utility tree helps too, for that matter). In other words, Armor red and HP Quints if I really want to iron out my earlygame weakness and Magic Pen/GP5 Quints if I really want to get into lategame and be the strong independend Boar-riding Lady that carries teamfights and conquers the right to unite Freljord.

Btw, with the earlygame-heavy runes, you can start boots or rejuv pendant. You can make it through the jungle without cloth5 easily.