User:Sagee Prime/Custom Champions/Nidalee the bestial huntress

Goals
Rework Nidalee in such a way that preserves the core of how she plays and flows in combat while making her more efficient and reliable at doing it. The goal is to fill in many holes the champion has or at least make them smaller.

Cons:


 * No CC
 * ha low team synergy.
 * Clunky Controls in cougar.
 * Rediculous mana costs.
 * Very low team fight presence.
 * Cannot carry(Her power level is completely dependent on her laning phase and how her team is doing)
 * Her damage is front loaded into Javelin Toss.
 * All her abilities have reliability issues.
 * She has bugs out the wazoo.
 * Her passive is only useful in bot, top, and jungle.
 * Half her kit is raw damage with 0 utility.
 * Low AOE damage.
 * No Hybrid Scaling
 * weak early game
 * weak late game
 * Poor item Synergy
 * The utility she does have is generally loaded heavily(bushwhack for instance).
 * Risk vs reward for using cougar as a damage source is too risky.
 * Risk Vs reward on human is either really high reward or no reward at all for little risk.

Pros:
 * Sustain
 * Mobility
 * Can pretty much build anything on her atm.
 * Strong Synergy with CDR.
 * Strong Split pusher
 * Poke comp allstar
 * hard to gank after level 6
 * 2 high damage multipliers
 * Map control through traps

Nidalee Bonus Stuff
Theme Music: http://www.youtube.com/watch?v=KkZP62r6I7A

Remake 8
Nidalee, the Bestial Huntress is a champion of League of Legends.

Notes:
This is the culmination of all the other reworks. I like this one the most and it seem much more balanced than previous ideas. Most problems on this one can be simply solved by number tweaks.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun.


 * a few abilities apply both on hit and ability effects and this is intended so Nidalee can utilize numerous items effects she previously didn't have access to. Item slows, spellvamp, lifesteal, etc.


 * Prowling Predator: This is a rework of Prowl that is aimed at both patient hunters and aggressive in your face play styles.  Nidalee will not get the full effect of prowl upon simply entering brush and will have to wait in brush to get the old amount but longer waits will now yield much larger movement speed amounts.  The result is it isn't as good for running away(still is good) but it is great if you are attempting to gank someone and you need to get on them quickly.  You can wait in ambush and spring when the opportunity presents itself.  The secondary passive effect is meant to reward Nidalee players that are constantly on the move and give them just a small amount of durability while doing so.  A Nidalee that utilizes this properly will be able to mitigate a nice amount of damage and present herself as a true terror when it comes to ganking other lanes.


 * Javelin Toss has had its high poke damage vastly reduced in exchange for utility and reliability. Damage from Javelin Toss was moved to Nidalee basic attacks and the skill has been changed to physical, had its base damage and distance scaling reduced, and now staggers enemies and applies on-hit effects.  Her basic attacks apply a percent of her ap as magic damage an since this is an on-hit effect it is applied by javelin Toss but this also scales with the distance of her Javelin toss.  This means ap Nidalee still benefits greatly from Javelin Toss especially if she utilizes Lichbane but this will be more of a late game ability rather than a early to mid game ability.  AD Nidalee will rely on Javelin Toss or primal surge earlier for damage while AP Nidalee will now rely on Primal Surge plus Javelin Toss passive for damage instead of Javelin Toss only.


 * Bushwack has been re-geared to work for Nidalee more than it did before but some of its power has been toned down to compensate.  It has  a flat mana cost, cooldowns per level, slow, and Nidalee can now apply portions of the shred via basic attacks and abilities but the shred is much lower, the sight duration is much lower, lower base damage and the early cooldown is higher.  This will hopefully allow this ability to be a strong utility spell without it being rediculous late game.


 * Primal Surge has been regeared to fit Nidalee pushing power but it has had some utility removed. Nidalee can no linger heal allies but she buffs all nearby allies attackspeed and in exchange the attackspeed buff on herself is increased and mana cost reduced but allies only receive half her attackspeed.


 * Aspect of the Cougar now ignores unit collisions due to Nidalee's poor interaction with unit collisions and the way her skills work. The armor and Magic resist was removed and instead replaced with a short duration defensive buff that gives Nidalee momentary damage reduction.  This is meant to reward Nidalee players that can stance dance to fully utilize Nidalee kit.


 * Takedown has received similar treatment as Javelin Toss and carries the same passive effect which scales with % of missing hp instead of distance with takedown.


 * Pounce and swipe have had hybrid ratios added and now auto target nearby highlighted enemies or go straight ahead when no target is designated. This is meant to improve usability and give more options to Nidalee players.  Additionally swipe and pounce had their base damage reduced in order to include the new ad ratios plus swipe now receives a reduction inits cooldown everytime nidalee lands a basic attack.

Remake 7
Nidalee, the Bestial Huntress is a champion of League of Legends.

Notes:
This was another idea that basically stripped active utility off of abilities and turned it into passive utility but pinned it to every skill in both forms. Not completely bad but would be pretty broken as is. Like some of the concepts and will try to make them more acceptable.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun.


 * Nidalee's passive gives less movmentspeed but charges up for Nidalee's waiting in ambush. her passive also allows AP Nidalee to be more aggressive with auto attacks and scale with attackspeed.


 * Bushwhack shred is now changed to a stack based shred that is applied by all of Nidalee's attacks and abilities. The shred is reduced and cougar has a similar effect associated with swipe.


 * Once ranking Primal Surge the effects are always active. Allies now only gain attackspeed from this ability. Takedown has a similar sustain component associated with it.


 * All of Nidalee sustain will be combat focused forcing her to fight in order to regain hp but no longer able to passively sustain very well. Damage sticks better to Nidalee when you are winning trades.


 * Javelin Toss has a much smaller base damage with her base attack damage filling in where base damage used to be.


 * Swipe and pounce have reduced base damages in exchange for better AP ratios and hybrid scaling.


 * Cougar abilities have better control mechanics attached to them and Nidalee now ignores unit collisions.


 * Cougar abilities have longer cooldown but enjoy reduced cooldowns every time Nidalee lands attacks and abilities on enemies.

Remake 6
Nidalee, the Bestial Huntress is a champion of League of Legends.

Notes:
Revisiting AP based bonus magic damage on auto attacks but basically same as before and bad design and implementation.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun


 * Bushwhack shred is now changed to a stack based shred that is applied by all of Nidalee's attacks and abilities. This allows her to use her shred to full effect without it being easy to get the max shred from a single attack.  This also allows her to opt out of getting armor pen or magic pen.


 * Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.


 * Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.


 * Swipe and pounce have reduced base damages in exchange for better AP ratios and hybrid scaling.


 * Swipe also has its cooldown reduced every time Nidalee attacks or uses an ability.

Base Stats 5
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Notes:
Barely any change from last rework idea. Idea from reworked Kayle passive led me to change the shred on bushwhack but it is too strong as I have it here. Still bad design which is a problem among hybrids. This is the last idea I made a blog about. Too much complaining and not enough actually analytical feedback.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun


 * Bushwhack shred is now changed to a stack based shred that is applied by all of Nidalee's attacks and abilities. This allows her to use her shred to full effect without it being easy to get the max shred from a single attack.  This also allows her to opt out of getting armor pen or magic pen.


 * Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.


 * Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.


 * Swipe and pounce have reduced base damages in exchange for better AP ratios and hybrid scaling.


 * Swipe also has its cooldown reduced every time Nidalee attacks or uses an ability.

Base Stats 4
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Notes:
Too much information and effects saturated into single spells. This would be bad design and hard to understand completely for you and your enemies. So far good ideas are: Ignore unit collisions, AP based bonus magic damage on auto attacks, damage based healing, Stagger as a form of CC, and AOE attackspeed buff.

Javelin changes still bad and trap changes bad too.


 * Stagger means basically an interrupt equal to a 0.1 seconds stun


 * The slow from bushwhack starts off at 5 to 25% on the first application. Stepping on additional slows resets the slow duration and adds another 2.5 to 12.5% slow with a max stack of 3 and a slow cap of 50%


 * the vision duration is lowered by 2 seconds in exchange for additional CC and the shred debuff is removed.


 * Swipe has received the shred debuff that bushwhack used to have at a smaller percent but this shred stacks up 5 times allowing longer engages to fall into Nidalee's favor.


 * This is further assisted by reducing the base damage in exchange of a 2.5 second cooldown and lower base damage with Attack Damage scaling and physical damage type.


 * Additionally Swipe has its cooldown reduced by 1 second anytime it hits an enemy champion. This allows Nidalee to chain together multiple swipes and get the full effect of the shred on nearby targets quickly and reliably.


 * Once ranking Primal Surge the effects are always active even when Nidalee is in cougar form.


 * Javelin gains a small amount of early rank damage but loses allot of late rank base damage. This is in exchange for better late game scaling and increased projectile speed for more reliability.

Base Stats 3
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Notes:
I don't know what I was thinking with this one but I really like the idea of Nidalee gaining AP based magic damage on her auto attacks as it completely synergizes with the way you play human form and works with her primal surge attackspeed buff but I don't like the way it is implemented and Javelin Toss is too strong in this one. Some good ideas to take from this one though and add to the next.

Remake 2
==Base stats 2 ==

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Notes:
This idea is based on pre-release Beta Nidalee with many of her previous effects on her skills being tied to her passive in some way.

Remake 1
==Base stats 1 ==

Notes:
This was before Season 2 started and dodge was on its way out of the game. The idea was to make Nidalee fully AD instead of AP/AD. While it would work it ruins the idea of Nidalee being jack of all trades and turns her into a melee AD caster/Ranged ADC. I don't like this one and I doubt anyone would.

I do like the idea of her having a team buff on primal surge that heals her for the damage she deals rather than a burst heal that only targets and buffs 1 target.