User blog comment:AlvaroXDM92/Loras, Harbinger of Light/@comment-5182438-20120827211432/@comment-5401597-20120828124509

Lol, ty a lot for feedback!.

Well, the orb is mainly to use as a ward, and since you get extra speed by moving towards it (and you can use guidance to increase your allies movement speed as well), you could run towards a jungler trying to gank, or a fleeing enemy. It could also be placed in bushes, to be used as a trap. The main idea of the orb was for it to be versatile skill, which I think it can be, and still not be too OP.

The idea of the E, was helping initiation, you could use your ulti to reveal enemies, then head directly to them (the ulti has a nice range, and a long reveal time). It could also help fleeing, if you have a nearby orb, or you have better movement speed than your allies (if not, the movement speed of the trail won't be a bonus, since they will move faster than you, and make the trail useless).

It is true, he has no jumps/gap closers, at first I thought of making his ulti a "dash", that would leave a big trail (instead of the Guidance one) and maybe with better MS. Something like Hecarim's ulti, but meant to leave a trail for your allies to close in. But I thought that the extra movement speed could be enough of a gap closer if used correctly. Maybe I should add either a stun or a ranged skill (to trigger his passive MS from afar).