User blog comment:Chosmoss/Custom Balance Changes/@comment-5077844-20150810175802/@comment-3391671-20150811092316

Seeing Private's comment, I looked at MF's section to see if what he says is a misunderstanding.


 * Her Health's base and growth stats are slightly increased, while her base health regen is slightly decreased.
 * Strut has been moved to performing better in the lane phase as long as she doesn't trade with an enemy champion. Her strut has also improve slightly due to reduced activation time and a different scaling.
 * Double Up's reduced range is neglible. Has more base damage and AP ratio in trade of lesser AD nerf. The bonus-on-first-hit reduction is...not that bad either.
 * Impure Shot's removal of full Strut on activation removes her chasing capability through the ability. The new scaling for her passive and the removal of bonus stacks from Ult chances the passive's damage reliance from ranking up Ult to ranking up Impure Shot, while also reducing its maximum effectiveness from 30/36/42/48 to 30/31.25/32.5/33.75/35.
 * Bullet Time, the Ult, instead receives what could a large boost of bonus movement speed, a source seemingly independent from Strut. If Strut is not active during Bullet Time...how will the bonus MS timer be applied (currently, if MF uses this Ult in the middle of a skirmish, she's likely not to get the bonus MS buff since Strut bonus on Impure Shot has been removed by your info)? Makes it good when using this as an entrance into a team fight and chasing fleeing enemies...?