User blog comment:PurpleWii/What if more items were like Sterak's Gage?/@comment-26378838-20160418131253

While I agree that stat scaling items would be really good, some stats have issues if they're treated as attack speed, health regen and mana regen. Let's remember how the conversion worked:


 * , the basic item from which health regen is drawn from, had its numbers modified from 5 flat health regen to 50% health regen.
 * At level 1, this meant a nerf to everyone but, and , but at level 18 this was a buff to everyone but.
 * , the item with most health regen at the time of conversion, had its numbers modified from 15 flat health regen to 100% health regen.
 * At level 18, this meant a buff to everyone that can use it except.


 * , the basic item from which mana regen is drawn from, had its numbers modified from 3 flat mana regen to 25% mana regen.
 * At level 1, this meant a nerf to everyone but at level 18 this was a buff to everyone.
 * Likewise, the end-game items with mana regen were buffed.

Now here's the catch with : let us assume the conversion of a goes to 25% base Health so only a few are buffed by it. At level 1, would gain 156.41 health vs  gaining just 116.9 health. So far seems balanced, but if we consider, which would require a 100% base health to keep the ratio it has with its building components, would give everyone double or triple the amount of health it currently does. Whoops

If we make the inverse process and make have 35% base health, we have  gaining 845.38 health and  gain 580.16 health. Not bad at all, but considering is built from 3, the latter would only give 10% base health, which means that even  would only receive 62.564 health at level 1. Whoops once again.

This unfortunate situation happens because health is quadrupled at level 18, unlike all other stats that only are doubled, which leads to base health percentages to either being too good late game or atrociously bad early game. I'm all hears to any suggestions that circumvent this.

Another stat that raises problems is because  has 16 base armor from level 1 to level 18, and even a, which would probably have 100% armor, would only give him 16 armor, making him a sitting duck for AD champions.