Talk:Kayle/@comment-24023648-20140608124149/@comment-24023648-20140611185513

" Why an handicap can't be used and how do you define if an handicap is good or bad? Vi and Varus slow while channel Q, all channel abilities in general that prevent you from acting, Rumble passive that silence him... no more ideas. "

i won't really call these effects handicaps. Anyway, my point that those are not the same thing: Vi and Varus self-slows can be removed on demand by reactivating the ability, while Rumble heat silence is just an ability use limitation, just like mana and energy and it can be avoided if played well. On the other hand, you can't do nothing else except CDR to avoid Righteous Fury going down after a set amount of time.

" Kayle isn't only a ranged AAer even if she is mainly that, I want again to specify this because I think there is a huge difference between "doing nothing" and "can't AA as ranged". "

Well, her kit is concentrated around the idea of kiting: slows enemy, speeds herself, attack enemy from away and becomes invulnerable if enemy manages to catch her > she's useless as a melee.

" and apart you have to value the situation you are in if it's time to activate it or not and apart enemies make use of the CD time if you don't build CDR... it's already 3? "

Those are not, as those designers from Riot will say, 'cool interactions'. Another thing that is not 'cool' is Righteous Fury's dependance kinda forces you to buy CDR to have it up all the time, similar to how Akali's passive required a set amount of AD & AP to work. (see her patch changes if you don't know; Riot agreed that it was a handicap and that's why they changed it)

I, for one, don't want Kayle to be reworked like Xerath was, but making her E a passive effect, maybe even included into the innate with lower ap ratio and adding a new damaging ability in E's slot to compensate (hopefully a skillshot) sounds reasonable to me, sounds like a change that would help her getting balanced and make her more fun to play.