Talk:Nasus/@comment-25342512-20141008230354/@comment-6281696-20141009160317

Rushing sheen actually also helps with farming as it pushes your Q to the point where you can nearly oneshot minions quite quite quickly. Which obviously makes farming easier as you no longer need to pay (much) attention to it. Without sheen you stay in the position where you actually have to time it for much longer as opposed to just walk up to a random minion AA -> Q and have your stacks. Furthermore, more Q's aren't always helpfull when farming, it's only usefull if minions are dying too quickly for you to keep up with Q, which rarely should be the case when laning with Nasus since you quite quickly get to a fairly low base CD. The only situation in which the farming should require CDR is if you keep Q at level 1 until max level, as then you end up with long enough a CD to actually have significant trouble keeping up, even with just the damage from your own minions.

Completing IBG then also makes sense as halfdone items tend to be a bit awefull in LoL (compared to completly finished ones) and the thing gives the CDR he wants anyway. As for Trinity, your point is a bit stronger there, though you're forgetting to take into account the actual stats trinity gives. That 100 extra is just the proc. Also, I think your estimate of how much more stacks you get with CDR is a bit optimistic but I'm not entirely sure about it.

Lastly, this game obsesses over burst, as such consistent damage is considerably less usefull than it should be. Because of this those 66% more Q's don't matter since you're unlikely to land more than a handfull of blows in most of your fights anyway, which means that in practise it'l often only add like 1 Q to a total of say 5, it helps, but is considerably less impressive than you'd expect based on that 66%. Fights just end before it really starts to shine.