Talk:Rumble/@comment-71.142.78.182-20120731074114

To see how bad Rumble is now:

His flamespitter, his main damage, is now nerfed to the ground. Ex:

90/180/270/360/450 to 90/160/230/300/370. This 80 base damage nerf is EXTREMELY huge. Even if you hit all your ticks, you'll barely be doing more damage than if you had missed one tick before. Any decent opponent will at least dodge one tick of your flamespitter. Moreover, you're getting a passive nerf to his over drive mode... which means 460 base damage on his flamespitter. This is a 120 base damage nerf; Rumble won't even be able to outrade those with lvl 5 flamespitter. If his early game is shit, and now you make his mid game shit, and late game he gets kited, he has absolutely no presence anymore.

2. His whole kit is weakened through the passive nerf. The W speed boost and shield boost is less, and now his E does less damage in overdrive mode. Wtf. This is the most retarded thing ever. I would accept nerfs to his Q, but by nerfing his passive his whole strength is diminished.

Morello stated that Rumble would still be better than his "QoL changes" in the thread. That is the most bullshit I've ever heard. Just because I get one-two ticks does not mean that nerfing the whole kit is stronger. If I got 4 ticks before vs. 6 ticks now, the damage in overdrive mode would be even more. 462 vs. 468... I'll gladly take the latter.

In essence, Riot doesn't want to change the meta and wants to keep bruisers at top. They don't understand how cping works. Trying to keep the meta where it is (nerfing Malphite/Rumble) to keep the standard Irelia/Kennen/Jax up top gets boring every single game. Now, Rumble can't outtrade at all, and his overall strengths are just fucked over now.