User:Emptylord/Syndra


 * Stats
 * Base attack speed increased to 1.25 from 0.625.
 * Attack speed growth reduced to 0% from 2%.
 * Alacrity effectiveness reduced to 25% from 100%.
 * (Innate)
 * Syndra's basic attacks hurl a at her target, dealing   magic damage in an area on impact. The  then lingers on the ground for 8 seconds. Dark Power utilises an ammunition system and she may hold up to 3 spheres at a time, which are all replenished 6 seconds (affected by cooldown reduction) after throwing the first.
 * (Q)
 * Syndra commands all to move 800 units in the target direction, dealing   magic damage to enemies they hit.
 * (W)
 * Syndra magnetizes the target enemy, causing them to take 25% bonus magic damage as well as intercept all hostile projectiles that come within 400 units of them. Bouncing projectiles will move toward the edge of the magnetic field before returning to strike the same target again. The total bonus damage cannot exceed.
 * (E)
 * Syndra deals up to damage to the target enemy's shield. If the target is not shielded, the ability will not cast. Any damage in excess of their shield is ignored. 50%  of the damage dealt to the target's shield is dealt as magic damage to the target as well as surrounding enemies.
 * (R)
 * Syndra focuses her power, mitigating and catching all hostile projectiles that come within 400 units of her.
 * After 4 seconds or if reactivated, Syndra scatters all the stored projectiles, dealing  magic damage to enemies. Enemies can be damaged more than once.
 * The reactivation will scatter up to twenty damaging projectiles, at 18 intervals. Additional projectiles that she catches in an occupied segment will be displaced up to one segment to the left or right, or otherwise ignored for the purposes of reactivation. Projectiles that originate within the aura are also caught. The reactivation will draw the stored projectiles in briefly before scattering them, meaning that the damaging projectiles all originate from a central location.
 * Projectiles that originate within the aura are also caught. The reactivation draws in all stored projectiles and then scatters them over an even distribution, regardless of the direction they originate from, up to 20 damaging projectiles.