Talk:Ezreal/@comment-26001789-20150512201607/@comment-26001789-20150516052614

One of the big reasons I say this is because It seems weird that Ezreal doesn't have any reason to go upclose and actually auto you. Sure, you can say that Adding Crit Modifier to his Q would give him an incentive to both Auto AND Poke with his Q, but really, in that case, Ezreal would go OOM super fast because his actual mana pool and mana costs do not forgive a very aggresive caster playstyle unless you go mana and EVEN THEN, you would still build Crit at the very tail end of his build because with a Muramana + BOTRK build with TriForce, you do need to have Last Whisper too, which delays your building of critical chance up to the late game, where I think this little change can help Ezreal overcome one of his biggests slumps in power.

The other thing is that with an Standard AD Carry build, there is literally no incentive to play Ezreal like a traditional Marksman. In that case, you would be better off playing a traditional Marksman rather than Ezreal. This change is purely for homogenization of his kit, because other AutoAttack extension Abilities do actually Crit when it's not like, super unhealthy for the game(remember Nasus Q critting). The other is because even with the most efficient build for Ezreal, he still ends up being rather mediocre after a while into the game and it's strange that an Marksman that also needs to Auto has no real incentive to Auto in the fight. Unlike Kalista, Ezreal can't really just press a Key and make all that Auto Time worth in a billion damage. Why not make it so that his poke is still relevant in the late game and he is also rewarded by being the only Marksman in the game that can use everysingle offensive stat with an Insane DPS, barring his almost goldsinker build?