User blog comment:Lesdin/Maria, the Astral Keeper/@comment-1330314-20160903195545/@comment-27802145-20160905032131

I concur, the blog post could've been formatted better. Maria's presentation differs from my past concepts in that it was a more of an experimental approach, combing narrative with the abilities into one streamlined entry. I appreciate you and the other's praise on the form, but I also acknowledge the criticism against its practicality.


 * Regarding Quickening + Quickstep, I'm delighted to say that in general summation, I agree with what you've said against them, which causes for the chance to improve them. Maria was lacking the defining gameplay mechanic of regain which differs Bloodborne from Dark Souls anyway, so perhaps I could implement a new innate which incentivizes tactical aggression.

TBA - short on time atm