Talk:Zilean/@comment-10428734-20140513172618

Next attempt (most likely needs tweaks, of course):

Maximum mana rescaled to 200 (+75 per level): 1550 mana at level 18.

Innate: Reworked: Zilean regenerates 2% (don't worry, it's really high for a reason) of his mana max per 5 seconds.

Q: Mana cost rescaled to 50/75/100/125/150. Base damage reduced to 60/120/180/240/300.

W: CD reduced to 15/12.5/10/7.5/5 seconds. CD reduction increased to 15 seconds. Also reduces by 30 seconds the cooldown of item actives (I imagine the spam-Zilean-build full of item actives).

E: CD reduced to 10 seconds. Slow reduced to 50%. Duration rescaled to 2/3/4/5/6 seconds. Also slows/increases AS. Mana cost rescaled to 50/75/100/125/150.

R: CD rescaled to 180/120/60. Mana cost increased to 150/225/300. Duration reduced to 6 seconds. Heal increased to 600/900/1200. AP ratio reduced to 150%. Reanimation time increased to 4 seconds (same as GA).

The thing is to make Zilean more max-mana-dependent rather than regen-mana-dependent (innate + Chalice = regen like a boss). A bit closer to Energy: use too much spells in a row and you'll find yourself oom, but by waiting just a bit is enough you'll get a decent amount of mana back. During teamfights, Zilean would be able to spam A LOT more (at level 18 with max CDR, he can Q every 3 seconds, E every 3 seconds and R every... 6 seconds, plus item actives) but that would drain his mana VERY quickly (up to 1000 mana every 6 seconds). His utility would be much higher, because of the perma-E on 2 champions at the same time (still have to choose carefully), E giving/slowing AS (another reason to choose carefully), Talisman every 6 seconds, Mikael every 18 seconds and, most importantly: perma-R on an ally at level 16 with max CDR.

I think that it should give Zilean a better feeling than only putting 1 R in teamfight. But the high mana costs prevent him from going full-spam-mode for too long. But the high mana regen allows him to do something in lane. Thoughts?