Talk:Miss Fortune/@comment-24558666-20140323142854

OK guys, I know some of you, probably most of you, will call this "blasphemy", but listen to my argument until bitter end please, before you do.

After watching disco heat play MF as support into AP carry, I really liked the idea. Spellthief edge/ frost fang, combined with your Make it rain is real moneymaker, that allows you to not fall much behind your carry while also providing both solid harass for it(bonus damage is applied whenever you have stacks, so you do bonus 30/45(ST edge/frostfang)  magic damage with single make it rain) thanks to it within first 3 waves of bullets if you have full stacks. AoE slow might not be as useful as other "support" abilities, but you have quite safe harass, as range on your Make it rain is high enough to not have minions trigger strut block with attack(and as support, you dont need to stand that close to minions), and is ideal for dodging skillshots, making you almost untouchable.

After getting 6, enemies cant really initiate on your carry safely, as your ult(idealy with bonus damage from frostfang) still hits like truck, so without getting you down first, you can turn it against them, and if they want to initiate on you, gl aiming at 450 movement speed miss fortune. Getting black cleaver as first big item will help your carry with armor shred, or if lack of disengage is too bad, finishing your FQClaim might be better to do first. Also, your ult with Cleaver does miracles in teamfight, as you both increase damage potential of your team, and do ton of damage. If you throw Rilai into mix, your ult will also slow your enemies, and leaving make it rain will still make your enemies slowed bit for some time.

Till this point, most of my games were sucessful. AoE armor shred ulti, AoE slow, and ability to apply grievous wounds on tanks if they approach just seems really powerful to me, and give both your team and your ADC lot of help. Only negative thing is that you will more often take kills than usual supports. Or is it?