Talk:Kayle/@comment-118.138.8.19-20120815030134/@comment-2124153-20120815161842

Kayle has definitely benefited from the ground shifting under her feet. This game is significantly different today than it was a year ago. But for fun, her pre-rework skills, right before the rework itself, compared to today:


 * Reckoning: 1000 -> 1300 missile speed upgrade, 25% -> 35% slow (those two buffs are bigger than people realize), 80% -> 100% AP ratio, added 100% AD ratio, mana cost reduction. Nerfed: damage amp goes from 8-16% to 6-10%. Everything else was a buff, straight-up.


 * Divine Blessing: 65-205 base -> 60-240 base, 50% -> 35% AP ratio, 10s -> 15s cooldown, 12%MS for 10s -> 18-30% for 3s. Heal amount was better before, but that heal never would have survived anyway (even Soraka got nerfed). Divine Blessing is great now, the accelerated MS boost is super useful.


 * Righteous Fury: 22-18 -> 16s cooldown, 4-28 -> 20-60 damage, 30% - 40% AP ratio, 200 -> 300 splash radius (this is MORE THAN DOUBLE the area), 65 -> 45 mana cost

The interaction with her old passive makes this a messier comparison (damage on old E and heal on old W is better than those bases suggest), but I think that it's pretty clear this is a net gain.

There is literally only one thing that I would change about Kayle, and that's to make it so that Q and E's splash applied her passive Armor/MR shred.