User blog comment:Death0411/Altaire, the Shadow Gunslinger/@comment-69.140.198.72-20120813205742

resource system too expensive, 50 cs / 10 assist / 5 kills to use an initiation ult that removes at least 10% damage reduction and 25 attack damage at most double that?

base ad and ad per level higher than any other ranged carry.

hp per level is super low and hp regen per level is super high.

30 mr base is pretty much standard for all champs only difference is per level increase or not so kinda weird to have 35 base.

E is nice really like the escape/chase mix there. Can use to pick up kill but if not used well burned escape for a while.

W buff is way over powered. even ashe doesn't have that insane a level of cc slow and only gets a disable w/ ult both of which cost mana, these are free of resource and stronger. landing the pillar would let you get 2-3 stacks on your target at least, plus you could really screw over the ap on your team if the enemy is untargetable by their spells, even a support like alistar could end up wasting Q. unless you mean that the pillar is only targetable by basic attacks but if thats the case how much hp does pillar have or is it flat number of hits. plus the duration for it is super long thats double an anivia wall and 2.5 seconds longer than trundles pillar.

Q passive a bit too strong. At lvl 9 even with 1.25 attack speed thats an extra 100 dps after 5 attacks with out any bonus ad. the scaling off bonus attack damage seems fine but the base numbers too high.

rest of the champ seems neat and i like the concept but ranged carries can't have CC that strong it would be fun lol but given how high adc's dps gets mid and late game having hard cc's would just make them too powerful. even one second of a late game adc could be couple thousand damage if you got a couple back to back crits.