Talk:VPBE/@comment-6061249-20150404155351/@comment-3974211-20150409013636

Yeah, I re-thought added mana management to Nidalee due to the base mana restrictions. I was almost tempted to give her a minigame like Thresh/Bard, where little creatures appears that she can nom on for mana (encouraging Nidalee to be a roamer doesn't sound like it could go wrong - right?).

So I opt'd for these changes instead:


 * AP ratio increased to 50% from 40%.
 * No longer deals modified damage based on distance travelled.
 * Now deals between as bonus damage based on distance travelled.
 * Maximum damage changed to 50 / 75 / 100 / 125 / 150  from 150 / 225 / 300 / 375 / 450 . Damage reduced versus targets with less than 1000 / 1500 / 2000 / 2500 / 3000.
 * No longer deals 33% increased damage versus Hunted targets.
 * Increased damage versus low health enemies now only applies if the target is Hunted, otherwise the damage is no longer modified.
 * Damage removed.
 * Reduced cooldown mechanic improved to 1.5 / 1 / 0.5 / 0 from 1.5 at all ranks.
 * Cooldown reduction mechanic is now static (unaffected by CDR).
 * Heal removed.
 * Basic attacks while the effect is active will restore 10 / 20 / 30 / 40 / 50 . Health restored is halved versus minions and cowardly monsters.
 * Attack speed is increased to 30 / 45 / 60 / 75 / 90% while below half health.
 * Nidalee will now always gain the effect regardless of who she targets, as with and.
 * Swiping a Hunted target will deal 1% bonus damage for every 1% of the target's health that's missing and slow them by 50% for 0.5 seconds.
 * Heal removed.
 * Basic attacks while the effect is active will restore 10 / 20 / 30 / 40 / 50 . Health restored is halved versus minions and cowardly monsters.
 * Attack speed is increased to 30 / 45 / 60 / 75 / 90% while below half health.
 * Nidalee will now always gain the effect regardless of who she targets, as with and.
 * Swiping a Hunted target will deal 1% bonus damage for every 1% of the target's health that's missing and slow them by 50% for 0.5 seconds.
 * Swiping a Hunted target will deal 1% bonus damage for every 1% of the target's health that's missing and slow them by 50% for 0.5 seconds.