Talk:Pantheon/@comment-8921599-20130924122747/@comment-4952847-20131001033501

1: Increasing W's range but bringing its stun duration down is not going to buff Pantheon. You pretty much need the full 1 second to fully use his E, taking cast animation and things into account. I agree that an increased range is going to improve Pantheon's quality of life, but you're kinda overnerfing stuff to compensate for the minor buff.

2: His ult pretty much already does what you say it does. The green circle is only visible to allies, it's when it turns red (when you drop) that enemies can see it. You can cancel his drop when channeling your jump even - and its cooldown goes to 10 seconds. It'd be massively OP if the ring indicator showed when he began channeling instead of when he dropped because he'd be able to zone anyone with just a false jump.

The last bit is actually a really good QoL suggestion, though it can have its drawbacks in cases where you aren't following up with E but with auto attacks instead.