Talk:Trinity Force/@comment-82.243.109.90-20120410123420

Hi there.

As i don't really care about maths in LoL (or anywhere else but when there's sale on things i like ;) ) i just wanted to give you my feeling on triforce after playing this game since open beta.

Triforce adds a little of every thing for about 450 gold per little pieces and 1250 gold per big pieces. If each pieces benefits to your hero, triforce would be a very good item on him, just rush it. If one pieces out of 3 (or 2 out of 6) don't benefit directly to your hero, don't rush it but take the piece with real use, go some items really useful and given time and gold if the game lasts, you'll finish it to get all the bonuses in one slot. That's teh main advantage of triforce, a little of everything for one slot.

This was common sense ok, and everyone knew that, but here is the real deal: one day like just before or at the beginning of season one, i was playin poppy 3 games a day. And each time i managed to get Triforce (about 18 min), infinite edge (8-10 more minutes give or take, depends on kills but at the time it was more expensive) and last whiper (at the time it was AS not AD bonus + 40% arpen) i crited on Q (devastating blow). You understand well, crit each devastating blow. And that ended each time with a 2000 + damages. YES PEEPS 2k damages on that poppy's Q! The biggest was 2140 actually, i still remember that number as i've spread it over my friends for two weeks ^^

Now it doesn't work anymore, not really sure if it's because of poppy's Q or because of triforce changes, i've became a casual player in the meantime, but hell guys, just for that 2140 damages crit, don't ever say Triforce is bad item ^^ It's only not that opti on some champ but most AD with a low cd skill or Hybrids benefits so much from it and all in one slot... Makes it pretty mandatory on 50 champs out of 90 imo.

Cya around!