Talk:Kha'Zix/@comment-35229418-20140718124946

Ok, my ideas for Kha'Zix: focus more on isolation while not doing it impossible.

Isolation range reduced to 350 from 500.

Evolved Spike Racks (W): slow reduced to 40% from 50%. Now reveals stealthed targets. If it hits an isolated target, the damage is 75 / 115 / 155 / 195 / 235 (+ 150% bonus AD). Damage on isolated monsters: 90 / 138 / 186 / 234 / 282 (+ 180% bonus AD).

Leap: physical damage ratio increased to (+ 50% bonus AD).

Evolved Active Camouflage (R): when stealthed, Kha'Zix takes 30% reduced damage from isolated targets.

These changes aren't meant to be done all together - even W doesn't have to use all those changes (since I'm not the best guy out there for balancing things). But I feel like this would raise Kha's damage without making it OP (since currently, Kha'Zix's burst isn't awesome), while also giving all evolutions the same strenght (kind of).

If it was up to me, I'd evolve W->E in the jungle and Q->E in lane. Evolve R last if you can't instantaneously burst your target and you'd rather kill it in a more prolonged fight. Otherwise, evolve Q/W. You could also evolve everything except E for best 1v1 potential. This would make Kha more like a bruiser, but I don't know how viable it would be.