Thread:Willbachbakal/@comment-26815373-20161225053323/@comment-1330314-20161225083019

If you want to make an infographic about stealth, vision and invisibility in League, that looks like a pretty complete list of factors relating to the subjects, and I'd love to work with you on the writing if you'd like. To my knowledge, most RTSes are pretty light on vision mechanics, and the most advanced I can recall of those are a couple of stealth units from Starcraft/C&C, plus a hero in Rise of Legends being able to reveal terrain from afar.

I also completely agree with your idea of stealth as a playstyle, rather than a mechanic, and I think Riot would agree as well, since they added a few mechanics to assassins that are all conditional on not being seen by the enemy, which can occur from activating invisibility, but also striking from brush for the perfect ambush (or both). Stealth as a playstyle should be crucial to redesigning Evelynn, who is most unhealthy when she uses her invisibility purely as a mechanic, and not to enable actual stealth gameplay. Elaborating on stealth playstyles means elaborating on the various types of information in League, which, as you know, not only includes direct sight of a target, but also indicators of their position and sounds, whether it be global soundbites when activating some ults, or the sound of an ability connecting with an enemy out of view.