Talk:Ahri/@comment-44407962-20191114081951

Ok I have an idea for a change to Ahri's passive to make it more useful/satisfying. (sorry if this is a bit irrelevent to the comment section btw.)

Whenever Ahri lands 2 ability hits against a champion within 1.5 seconds, she gain gains 10% (+5%) bonus movement speed per basic ability on cooldown for 1.5 seconds *COOLDOWN REMOVED*.

REASONING: - The criteria for procing it is the same for balance sake. - Upon using 2 abilities (example: E + Q combo) the same MS buff is given so it can give just as much MS as before for the purpose of return-Q repositioning and such. -The duration is halved, again for the sake of balance, due to its scaling and technical "cooldown" being based on basic ability CDs. - The removal of the cooldown allows for the activation to rely on basic ablility CDs, making it far more useful.

(example1: by using W while running from an enemy champ, if you hit     at least 2 fox-fires you will get a 10% to 25%, based on CDs, MS      boost to possibly escape. Therefore giving it another use.)

(example2: this gives Ahri more pre-6 chase potential without being over     powered.)

- This change would only require some fancy coding changes, so no visual updates needed. - It also allows celerity to not sound like a pointless rune choice.

It would be cool to see someone's feedback/criticism of this so feel free.