Talk:Ryze/@comment-98.206.134.151-20120503040445

Old Ryze's combo(QWQEQ) dealt base + AP ratio(.2*3 + .6 + .35*X = 1.55~2.25) + Mana ratio(.075*3 + .05 = .275) + ult's contribution(61.875 damage)

New Ryze's combo deals base + improved base(60 damage) + AP ratio(.4*3 + .6 + .35*X = 2.15~2.85) + Mana ratio(.065*3 + .045 + .01*X = .25~.27)

Old Ryze 1.55~2.25*AP + .275*Mana + 61.875 ?= New Ryze 2.15~2.85*AP + .25~.27*Mana + 60

Old Ryze .025~.05*Mana + 1.875 ?= New Ryze .6*AP

Assuming 5k mana(generously high), old Ryze only gets more damage if he gets 1 relevant bounce on his E and builds less than 212 AP. An archangels gives Ryze 195 AP by itself, and at least 75% of Ryzes build RoA or WotA. With 3+ relevant bounces and/or AoE from those bounces, new Ryze comes out ahead at 44 AP, which you get from going 9 offense and buying a Revolver.

And pre-6, this is a straight damage buff, as the improved base damage on his Q overpowers the ratios on everything.

So basically, what these changes did was:

1.Make it easier to kite and reposition as Ryze

2.Make it slightly more justifiable to build Lich Bane on him

3.Ensure that people stopped building manamune on him(which frankly, wasn't smart *before*, either)

So all-and-all, Riot, you so crazy, calling a buff a nerf.