Talk:Serrated Dirk/@comment-29432256-20160803215526/@comment-26612064-20160803231205

Firstly, the Gold Efficiency values always seemed to be based on the simplest item with only numbers we can work out the values for, on items that currently exist within the game.

Secondly, if you check the page for The Brutalizer, you'll see that back in those days, based on the amounts, Attack Damage was rated at 36 rather than 35 per point, Cooldown Reduction at 31.7 rather than 266.67 per point (it was valued at 300 not long ago, before patch 6.13 - Kindlegem replaced Forbidden Idol as the simplest benchmark for CDR) and yes, Armour Penetration at 12 per point. Things change. Riot works out how much they think items need to be worth based on what they see in gameplay, in the balance et cetera. While, as you can see below, I think armour penetration is overvalued, 12 may well have been undervaluing it, so item values would have adjusted accordingly.