Talk:Kayle/@comment-4022742-20150319105735

To reiterate my comment from 15 days ago: "I wish would have a shorter or scaling cool-down. It's currently outclassed by any other single target heal." This comment stems from a support standpoint, and holds true for each and every heal out there, with some numbers:
 * ; 10 CD, 185 base = 18.5 hp/s
 * ; 12 CD, 205 base = 17.1 hp/s
 * ; 14 CD, 220 base = 15.7 hp/s
 * ; 15 CD, 240 base = 16 hp/s

Now before you cry foul and say it's not that bad based on those numbers, these are all best case scenario's in favor of. When you take secondary effects in account, can heal 2 targets with a bounce minimal 13 hp/s bonus,  heals himself and gets 2 second cdr just from attacking once, changing it to a minimal 18.3 hp/s score.

From a support's perspective, lowering her base heal and cool down could make her on par with at least. It would make her more useful to allies and easier to handle in 1 vs 1 fights, seeing as the heal would have less burst. It would even give her more build options, as would become a viable option.