Talk:Azir/@comment-24795478-20140917104539/@comment-24884995-20140917151207

@NeonSpotlight That would actually be a pretty good balancing option for Yasuo. I personally don't see Yasuo as much of a problem, but I do think implementing that would make the complaints of him die down a little.

As for the comparison, I do think that Azir should have a standard AS. Having such a low attack speed pretty much ruins the point of his passive in the first place since they had to compensate for the crazy amount of damage output he could have with 40% CDR.

I know it's probably not a good comparison, but it's worth a shot. Steel Tempest's cooldown scales with Yasuo's attack speed (the complete opposite of Azir's passive), and can be used every 1.5 seconds with the average build on Yasuo. This ability can crit and proc on-hit effects (also, opposite of Azir's on-spell effects for his sand soldiers). Overall, if he is within range, he can deal a ton of damage every 1.5 seconds with a full build.

Comparitively, Azir's attack speed scales off of his cooldown reduction. However, their idea of balancing this was to make his base AS very low, making him much stronger when he starts building CDR and AS (and only when he does). I think that a better option would have been to let him have his pre-nerfed AS and lower the percentage on his passive. This would make him able to improve his effectiveness against other champions early game, as it seems difficult to compete with many champions during this time.

I suppose that they nerfed the base AS to emphasize his late game, while making his early game rather weak in order to balance it out. But I think that the lack of AS is a little much, since he is already weak in sustain and very little burst damage early game.

It's just my opinion though. It may not be the proper way to balance this in other's eyes, so I'm open to suggestions that may say otherwise :)