Talk:Tryndamere/@comment-26203093-20160920021029

I always found it odd for somebody who's seemingly supposed to be a lategame melee carry, that he's inhibited by so many things and has abilities granting him flat stats instead of ratios. Why flat AD instead of % increase? or even damage based on the actual number of missing health, so that he gets damage for health. and he was originally the crit guy, but yasuo getting double the percentage feels better than the conditional 35% Granted there's not much of a difference when they've actually built their crit.