Talk:Rammus/@comment-6000413-20130530093738

I like to play rhammus with sunfire, lyandry/torch, sorc boots, abyssal and then go for more health, like warmog or a situationa item.

Your job is just to sit in the middle of the fight, taut the ap carry and deal 8 seconds of 260 AOE damage/sec (+lyandry's passive) with a MR penetration/reduction of 50. To this, add your AA, the w damage for those that attack you and the initial Q burst.

In 3vs3 this is a really good build, but I can't seem to make it work in jungle, because I have too low a clear speed at the start and I cannot balance between clear speed and ganking power. Any advice?