Talk:Fizz/@comment-88.186.19.90-20111203193214/@comment-88.186.19.90-20111203221919

You can go through walls with trickster->escape ability is similar to Kassadin's (though of course NOTHING beats a 3 second flash) Nuking the opponent behind the minion wave is actually advised because it lets you use urchin dash as a potential escape (Fizz is to be used on lanes, he isn't supposed to roam the map as much as Kass) Fizz deals significantly more damage over a similar period of time: Playful deals damage equal to Sphere+pulse, nether blade is MUCH weaker than trident, you have an ulti with a slow to chase or escape as necessary, and as a bonus you have that urchin dash that can be used to finish the enemy off or to dash back to security (stacked riftwalks deal more damage, but you need over 5 seconds to be able to do that). Fizz deals more damage with less abilities in the same period of time than Kass, has an escape potential that is pretty close to his, and he actually doesn't have to choose between dealing damage and escaping: run in, trickster, pound with OP autoattack, ulti, itake advantage of the huge slow and dash through opponent (Urchin dash doesn't stop once you reach your target) and run. Voila, you just nuked the opponent and escaped safely, if he still has enough health to chase you, patiently wait for the 3 remaining seconds before you can use your trickster to hop to the other side of a wall or safely away.