Talk:Rumble/@comment-4677525-20120724082514/@comment-4677525-20120724162355

^I agree - they explain it really clearly in the thread. The idea is that his Q was "balanced" before by the fact that it would only hit some of the time (no matter how precise your control was, even a minor shift could lead you to miss a couple of hits). Because of the QoL buffs in the Jayce patch, it is much easier to land those Flamespitter ticks consistantly and more frequently leading to a massive damage increase.

From what I gather, though, the nerfs will likely be largely targeted at Rumble's Q and not his other abilities. I personally think it is fair to tone it down a bit, but I just hope they don't go overboard with it.