Talk:Zed/@comment-4262617-20150117233714

I agree with the similiar ideas CattleLion has mentioned about the fact of how absolutely useful or obsolete Zed's ultimate can be. Towards early game, Zed's ultimate in my opinion, is fairly balanced, providing Zed with an efficient way of creating a shadow, gap closing towards the enemy and giving him an aftermath kind of ability to finish off his target. However, once mid-late game approaches, people do not even think twice to buy items to counter Zed's ultimate, and I don't blame them. The 'massive' spike of damage Zed receives as a result of 20/35/50% increase on his ultimate damage is absurd, as more or less, all he needs to do is stick on an ADC or APC, without dying in the process of reducing the enemy health to roughly 55% health, not even having to hit his shurikens, especially if you get critical hits on them.

I believe it would be an excellent idea to reduce Zed's percentage damage on his ultimate to 30% at all ranks as well as minimising the flat damage to 80%, whilst also shortening the cooldown of his ultimate to 90/75/60 based on level of rank. This would be a pretty fair trade-off, as in most cases your ultimate damage isn't even there in most of the cases.