Talk:Zac/@comment-8506165-20141213034041/@comment-25532677-20150114233356

I get that your opponent can destroy the chunks, but if Zac's base damage is raised, we are talking about strengthening his harass in lane. Which means enimies that go to destroy the chunks will be more at risk for taking more damage. (Which, in my opinion, Zac still has very high presence in top lane.) I do, however, understand Zac's weakness in the jungle. I just feel there may be something more beneficial to Zac than just raising his base damages. A good base HP buff maybe? Someting to compete with Gangplank?

Maokai does have some tank scaling (though very miniscule, his passive.) and maokai is a rather different beast entirely due to his high-CC, disruptive nature, Versus Zac's bursting ability combo with low-medium CC. Maokai's tankiness comes from his ult, his passive, his low CDR CC, and gets even stronger when enemies are spamming abilities to proc his passive more. Zac lacks a lot of this innate tankiness compared to maokai, which I'd be fine with if Riot chose to go a more Fighter-mage approach, but they'd have to rework him for that since his current AP scaling aren't very good in relevance to his need for HP and sustain in order to be effective in teamfights.

I think the revive mechanic is rather lazy. Save the revive mechanic for squishy champs like Anivia. He'd benefit more from something that increased his overall performance while ALIVE (being alive is good.) than something that prevents him from dying.