User blog comment:Hamengeri/Kit Concept: Melee anti-caster utilizing Mantra/@comment-7709681-20140814162147

Beside the partially poor redaction of most of the description, E is weird: Its a single-targeted tether; yet, it's casted as point-blank, which would have sense if it was multi-targeted (Like ) but it isn't, the abillity's effects are fine.

Then the Qs and Ws seem overloaded.

First, why not just have a single, reliable source of Silence instead of just put the same effect in two abilities? And Disarm, as I suppose it is (Ala DotA / DotA 2: Disables autoattacks commands rather than make autoattacks miss) wouldn't make sense in LoL, as we have our Blind (They have Blind too, but not as effective) that applies guaranteed chance (100%) to miss the attacks, when in the aforementioned games only one ability does Blind with guaranteed chance, the rest have to be stacked with Evasion (And possibly the 25% innate miss chance of ranged units).

Second, about the abilities themselves, if it didn't was for the ilustration on the Ability's Details Q wouldn't be understandable and, aswell, the description lacks of even more information as a results. Such things as the cast motion of the ability (From left to right of the user it seems), and the perimeters of the three diferent stack applications are missing. Despite you need to fix the description of the ability to make it more clear, you could use  as a guide for what I mentioned above. And the "Harrrowed Ground" of the empowered ability is contradictory, if you want the targets to be damaged by the ability by this casting a spell then why make it silence the units inside? With both effects being dealt simultaneously make that area of effect useless.

And W, I'll suppose that "Lesser Magic" was the old name of the ability, but as it stand makes the readers confuse, as below. I suppose that the first description is if self casted and the second if targeted in an enemy, if so, then the area of effect of the self-cast should need to be programmed to be done in the direction the player is facing or the current direction of the mouse; because, where it stands, doesn't grant enough information. And again, in the empowered ability I suppose that the two descriptions are for self-cast and enemy cast, respectively.

Nonetheless, there is work here to be done for the concept to be understandable.