User blog comment:Fredy-san/Switch, The Arms Master/@comment-27802145-20170902013537

12 abilities simply means 12 ways for a champion to fail in even the principles of being fairly designed, and not novelty like some would assume.

Shape shifting champions with more than 4 abilities only do so because their wealth of abilities play into each other like pseudo combos simply via interlocking implementation, or at least well enough to justify their existence. Even then having multiple abilities have proven problematic time and time again since they cause for such odd power budgets/distributions.

Sure if done well a champion with 12 abilities could be considered "well designed", barring the subjectiveness of such a notion and the steep burden of knowledge tied to it, but do you really think that's what's been accomplished here?

Did you set out with an idea of a good champion in mind with a purposeful niche in the game and end up with 12 abilities, or did you set out to make a champion with 12 abilities from the very get-go and end up filling them with bland effects?

Because I assure you, the latter is certainly not an ideal approach to champion design.