Talk:VPBE/@comment-24795478-20150805142116


 * Garen
 * Tons of tank stat nerf on a champs that they wanted to be "tanky, high damage but sluggish" for the damage he would never have the chance to use outside of laning phase
 * Basically nerf his only "CC" (heh) in his kit and the only reason make he still viable at toplane as a counter to riven and renekton, meanwhile Morgana have 3s bind.
 * W is a bunch of stat that required him to farm up to 150 minions to be as half strong as current W. It's also completely ruined its niche as a 1-point-wonder ability, not yet mention the tenacity removal ( meanwhile mundo and irelia can have it permanently, with irelia also have a dash)
 * Basically a nerf to his early game where he is most relevant and actually influent the game by bully weak-early-strong-late champs. And the only skill in the game that discourage chasing while being a chasing-required one, how retarded is that.
 * R is a buff, nevertheless.
 * Morder
 * Tank stat nerf in place for offense stat buff, ok
 * Passive is very much better
 * Q is much better as a bruiser and much worse as a burst mage
 * And W, what the hell are they thinking. Basically it's useless without teammate or friendly minions. Besides that it's very cool.
 * E is some power shift toward AD build instead of AP, nothing special.
 * R is pretty much the same except the dragon capture mechanic, which is extremely broken in some case. He can solo baron with just trinity, gunblade and a captured dragon
 * Darius
 * better passive that synergize better with E and black cleaver. And that humongous AD boost!
 * Worse laning phase Q but will be much stronger with just after 1 damage item. And more counterplay. And dat heal!
 * 60% AD weaker but sound better considering it will be just 1 point wonder after the change
 * E is better, and so is R
 * Skarner
 * The most failed rework ever. Nerfed tankiness, nerfed mobility, nerfed attack speed just for an extremely situational movespeed and attack speed buff. Worse jungle clear and sustain, much worse lvl 1 trading power, and his strongest identity, which is the F1 kidnapping racecar, is nerfed. In return we got more damage and shield ( i lie, less shield unless some HP is invested or at later stage of the game) on a kited-ly walker, which is the niche that nasus can do it much better. Their argument of an object control god is also so flawless, because all that have to be done is just poke the dragon/baron or skarner himself until he run out of health. His sticking power (maybe duel power) is also significantly reduced outside of the zone, which sever the viability of lane Skarner. His CC is better somehow because triggering the stun only need 1 attack.