Talk:Kayle/@comment-4022742-20150319105735/@comment-4022742-20150319144728

Mana costs are also an attribute of cool downs, during the downtime you get mana back, which makes them manageable. This is most notable with, where the recovery rate equals 3,33 mp/s @ 1 and 10 mp/s at 5, even higher if you use your passive.

For Kayle this is no different, if you adjust her healing strength according to the cool down reduction the spell becomes more costly. With a base of 16 hp/s, if you shave off 3 seconds you'd loose 48 on the base. And with 3% AP per cool down second you'd reach 9% AP scaling that you'd have to loose.

If you take that into account, would it really be so bad to get a that has more utility and less cool down at the cost of raw power and spam ability. For clarity it would be balanced like this: