User blog comment:TheTobarMethod/Gold and Income Overhaul?/@comment-4881935-20130622200454/@comment-4921386-20130625140622

If every time you post a "simple idea," everyone misses it, chances are your ideas are the issue, not the people. Reading through this thread, everyone has the same response - No, this heavily favors farm-heavy and carry style champions. Its like bringing dominion to SR, but the gold and EXP gain isn't passive. This kind of change makes games almost decided in champion select, or upon first blood. It makes snowballing much more hardcore, and drastically throws off the power spikes that certain roles are supposed to go through.

Being 10 CS behind on your plan isn't like being 10 CS behind on live. You're behind FAR more gold in your version, and because items are the same price, it means that you're very far behind on stats. When you're behind on stats, it means that you can get bullied easier and pushed out of lane, which again, causes you to fall further behind. Lanes shouldn't have to rely on their jungler to hold their hand and ensure their safety, but that's exactly what this would force.