Talk:Kayle/@comment-25304344-20150710095742/@comment-24082016-20150710174649

Azir is a champ you need to bait moves from and then zone/go-in hard on. However, that makes you prone to ganks. Unless the enemy jungler is refusing to gank mid(like someone consumed with trying to finish completin their devourer), you won't have an easy time zoning such a long range champ and creating situations for yourself to capitalize on. Youll be able to kill him before lvl 9 in a 1v1, but after laning phase, people will likely be peeling for him. After 2-3 items, Azir's burst might still hurt, but you'll have alot more consistent tools to take him out(assuming you built with some common sense). Just dont let him headbutt you like a Cubone and give him an extra shield to delay his death. But he's not the only relatively safe, high early burst, midlaner thats played often in the meta. So the problem with this matchup actually runs deeper, and really stems from the stale belief that Kayle is a good pick for Mid.

Midding on Kayle isn't a great idea. Kayle current stats and default kit won't allow the early+midgame burst that easily swings teamfights. She is a champ of Punishment. You punish your opponents for their misteps, false security,and moments of overconfidence. Until you've completed 2 items at least, you're kill threat potential inlane is relatively weak against any veteran player who knows how not to feed.

Kayle is better off as a toplaner. Kayle can be a carry in the sense that she can provide great zone control and kill denial. Kayle isn't better as one of the "main" damage dealers. There are games when you'll deal one of the highest amounts of damage, especially the ones you get fed in, but you're better off being in Toplaner. As a Toplaner, you 'lll have more opportunity to finish ur items through pushing sidelanes. Not to mention, you're matchups toplaner are alot more liekly to be the kind for you to wail on people and control the lane. With ur kit and items, you'll provide the zone control+shredding+buffing+surprising damage+dps and counter engage denial that will allow your team to consistently come out on top in fights.