User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-973379-20140624145524

You are partially wrong about tanks and bruisers IMHO. Bruisers aren't "something between carry and tanks" - bruisers are(or should be) "tanky characters, that focus on damage"(they can be more tanky and less damage-y(like MUNDO!) or less tanky and more damage-y(like Jax)) while tanks are "tanky characters that focus on utility"(can be more offencive-utility based(CC and debuffs, like Leona or Nautilus) or defensive(Tarik, Braum..). So "bruiser" can be "more tanky than tank" without breaking balance if damage he bring is "worse"(low anough) than utility that said "tank" have. So "combining high end items" are, IMHO, fine(cause this allow bruisers do what they supposed to - tank and bring damage), just "true" tanks lack good items that will allow them to "tank and bring utility"(like "defensive item that also redirect some damage from allies to you" or " def item that reduce your damage and damage of every enemy near you" - those def items shouldn't be fully cost effective by themself, since you pay some money for utility, ofc) - and I don't think bruisers will ever take that kind of items(and if they will - they will debuff themselfs and spend precious itemslot at the same time), so problem with "tankiness AND damage AND utility" won't stand.(some like Garen can take this items.. but their damage in late is already nonexistant, so who care..)