Talk:Urgot/@comment-5605969-20130416205607/@comment-7878249-20130419104034

Passive:  Change is pointless and pointlessly complicated.

Q: Damage change is neglible. What's the point of procing on hit effects? Things that grant that often grant aspd with isn't great on Urgot. Lifesteal? Not really necessary and spellvamp works fine.

W: Scaling slow duration on an on-hit effect is silly. Nerfed chasing for slightly stronger shield if you don't want to itemize for it? No thanks.

E: Less duration on a useful debuff? Another nerf, no thanks.

R: Kind of a weird place for it, but sure, I guess.

Urgot is more of a fighter than a carry, so weird choice for a an example.