User blog:Emptylord/Sandbox/Random Mutation

So I'm toying with a new mechanic for a champion that started out as an idea to make harder minions (for a new game mode). Each mutation would visually upgrade the champion, and some could be mutually exclusive. I've love to here your ideas!
 * Let's Bounce.jpg Upon scoring a champion kill or being killed, you gain a random mutation from a pool of possible mutations. While the resulting mutation is random, your chance to receive a particular mutation is influenced by actions that lead up to Transmutation being triggered.


 * Influenced by killing:
 * Third Arm - You deal bonus physical damage on your attacks.
 * Enlarged Claws - Your attacks pierce your targets armor (armor penetration).
 * Increased Muscle Mass - Your attack damage is increased by a percentage.
 * Environmental Camouflage - You gain stealth for 1.5 seconds upon exiting a brush (initiating lots of fights from brushes).
 * Influenced by dying or taking a lot of damage:
 * Reflective Carapace - You take reduced magical damage.
 * Hardened Carapace - You take reduced physical damage.
 * Spiked Carapace - You reflect a small amount of damage on-being-hit.
 * Mucus Membrane - On being hit, you slow your attacker's movement speed.
 * Prehensile Tail - If an enemy engages you from behind, there is a chance to immobilize them (keep being ambushed from behind).
 * Vampirism - When an enemy dies, you instantly restore a small amount of health (getting kills beyond the grave)
 * Influenced by crowd control (killing or dying):
 * Increased Body Mass - Knockup effects are less effective.
 * Third Leg - Knockback effects are less effective.
 * Spare Organs - You resist death once per spawn.
 * Sticky Tentacles - Upon being knocked back, you will pull your target with you (against lots of disengage).
 * Patagium - Upon being knocked up, you remove all slows, gain a burst of movement speed and ignore unit collision for a short time.