Talk:Kassadin/@comment-69.211.11.101-20110519174358

"As for flash its absolutly useless..."

Nonsense. It surprises me when people claim that Kassadin's rift walk makes flash superfluous or useless. Flash complements Kass's playsyle to a tee: mobility. A flash combined with an immediate rift walk will allow you to close distance on a runner. It will also allow you to escape very frequently, arguably as much as a cleanse (I've tried both and concluded flash's offensive component gives it the edge).

Then someone claims that ignite isn't necessary because Kassadin already has "enough" firepower. Is there such a thing as too much firepower? Besides, Kassadin's power early game is regrettable, and ignite is just the ticket for the final punch in mid-lane.

Finally, the flash, force pulse, melee hit, null sphere, ignite combo at level 5 is perhaps the most concentrated, quickest combo damage I've experienced in the game. Time and time again mid-lane carries have died to this combo--even in ranked.

In conclusion, ignite and flash give you an early jump and help throughout the game since both complement Kassadin's playstyle: mobility & stacked damage.