Talk:Ezreal/@comment-5185966-20121010011842/@comment-62.226.42.241-20121012211235

third Anon again.

To the reward-issue: I wasn't implying that his Q-effects differ from the on-paper cd of E so much that he jumps multiple times in the matter of seconds. But hitting those Qs (be it lasthitting or really attacking the enemy laner) makes the cd of E certainly shorter than it is in the skill description, making it for example harder to get him in a get-around-again-gank than other carries.

The escape-thing is really more a thing of "well why did that happen now?". It's about it being a movement-spell (with a casttime at that) that is not interrupted by snares or displaces. Imagine you being a blitz, grabbing a trist. she starts her jump but you get her. Most of the time (I admit she too has a small window of escapability in her jump) she ends up right before you. Try the same with ez. As soon as he starts casting his shift he will be safe, regardless whether you hit him or not. Imo this is really more of a frustrating aspekt of his shift.

Lastly, I am not a topnotch player and stuff, and I rate fun in normals way higher than skill in ranked. I have a friend that is a pretty great jungler tho, and he states the following about Ez:

"As a jungler won't touch him much in earlygame, but when itemisation hits midgame he will straightup disasemble you because he had his junglers assistance, while you were rendered quite ineffective and ganks on him did set you back more than him (in terms of denying him stuff through presence against you missing out on camps or better gankopportunities)"