User blog comment:Takingday/new item ideas for melee ad carrys/@comment-3391671-20161130110218/@comment-3391671-20161205005233

To clarify my points in what you have asked about, for my comment to Hilted Dagger, I believe I was being a bit closed-minded in my comment, as I didn't specify what my criticism was about. It was mostly in hands about how later in the game, many champions deal damage through their spells, including some ranged ADCs. The ability to reduce damage only off basic attacks only makes it viable early on against ADC instead of benefiting melee ADCs in general, which is the goal of these items, yes?

Rush still needs some tune-up. While I am glad you took up my suggestion, I believe Rush should go as follows: "Rush: Consume all stacks of Redirect to grant oneself 10% (+7.5% per stack consumed) bonus movement speed. (15 second cooldown)" There is no need for reducing the cooldown through basic attacks and abilities; make every use of Rush important, whether if it be an early 10% small buff to get closer to an enemy or if it's a large 55% bonus when a target starts to flee after a skirmish.

Use of random names are alright, but eventually, if you ever make lore, please include Kofi somewhere to justify why a blade is named after him. I also didn't get an answer as to the width of the cone (is it only 90 degrees, or could it be a wide 180 degrees?). I don't have much to say about why you came up with only reducing the damage of ability projectiles, so please tell me why that is so.

There should still be an active time for "next basic attack" (between 3 to 6 seconds), since that's how the actual spellblade works. The only time an AA enhancer has indefinite duration between its activation and its use is when the activation is involuntary (as in, it arms itself on its own, not through a ).