Talk:Spirit of the Ancient Golem/@comment-9848924-20140703133319/@comment-8468980-20140709030938

"Also Mundo and Volibear Jungle propably just got viable, if not insanely strong."

Mundo's jungle strength has always been dependant on whether or not the meta supported clearing junglers, taking away SotAG's bonus damage to jungle monsters is a pretty harsh nerf to Mundo.

Sapping barbs' damage won't compensate for that since it's not meant to force multiply a tanky jungle's clear speed, simply normalize (keep it above a baseline so that invasions have less impact and so that tanky junglers can save some of their abilities for ganks instead of popping them all just to clear a camp).