Talk:Riven/@comment-3524016-20110919185720/@comment-132.3.49.68-20110919204509

I think the biggest problem with her is her role and her abilities. Her role is that of an melee AD carry/bruiser. In a closed environment she does great damage, but if her combo get interrupted she's got verry little 'stick to' power (which is why I build phage(for frozen mallet :P) first or second). Whereas other melee bruiser counterparts have moves that are (in large part) easier to connect with and require very little time to pull off and are targeted moves. This makes her harder to be as effective with once the team knows... oh CC her and she's useless. Her Q isn't exactly easy to hit with (aside fromt he last hit) and her E and W have very small range. She needs to be kinda played like YI as far as team figthts go.... can't be the one to start it (unless somone is horribly out of position) yet she doesnt have the gap closer YI does (alpha strike) kinda hampers her... iunno sorry the response is kinda scatter brained just my thoughts on the subject :P