Talk:Jax/@comment-5877442-20130219211815/@comment-62.1.237.36-20130221171559

The great problem with "holding on until late game" is that the actual late game is completely insignificant compared to the early game and is, practically, a catastrophic slippery slope in which the (competent) leading team hammers the nail.

In the Rock Paper Scissors with uneven rewards structure of the game, "holding on" is actually what the enemies want to force you to do, and while you farm supposed "OP items", the leading enemies farm Dragons, uncontested buffs, Barons, feeders, slow supports, half-equipped squishies and undefended turrets.

Nasus late game can be a disaster if Nasus does a 500 damage strike and Trynda follows up with 1000 damage criticals again, and again, and again. Late game is NOT the actual goal, attrition is.

Jax is, at heart, a melee bruiser with exceptional (early game) escapes who needs to win the early game in order to nail the coffin in the late game, using a farm advantage over harder-to-farm carries.

Peace