Talk:VPBE/@comment-7813840-20130517090306/@comment-3974211-20130517161928

You realize that all the proposals have exactly the same damage per second. A 25% chance is the same as one-in-four attacks is the same as 25% of the damage on each attack. The current passive is unreliable and you get instances where one player gets extremely lucky versus another player getting extremely unlucky. I've had blue buffs where I've never triggered the bonus damage, whereas I've had wraiths camps where I instagibbed each creep.

On every attack obviously promotes less gameplay options; priming the bonus damage makes invading strong, which probably has the most reward attached to it; while a "in the next 3 seconds" effect allows the person fighting the creep to have the most power (as they have stacks, people invading don't). The "current" passive is bad because random-numbers are bad.