Talk:Heimerdinger/@comment-5068528-20131015211926

About his new ultimate: They need to balance the 3 options in a way that makes them equally useful in the game. As you need to have the skill off cooldown, RQ should be the least powerful overall as it is basically independant from skill cooldowns. RW and RE on the other hand need to have more power, as you loose the skill for atleast 6s (max CDR). Looking at the numbers, I do believe that the RQ option is the weakest of the 3 ulti options, esspecially in League of Dashes. It is very usefull in situations where you defend a certain area, for example dragon or baron fights or tower dives, but less so in "ordinary" teamfights at higher skill levels. I do believe that RQ is extremely strong in low skill matches, where people don't react properly and stick around the tower - it deals loads of dps in that case. It should have lower base damage and higher AP% to counter that, as in a low skill level, you won't get AP quite as fast due to less farming skill involved, the skill "scales" with your skill level better that way. For high skill players, there wouldn't be much of a difference in damage. RW should be the strongest overall from this point of view, as W is the more useful skill to have besides the ulti. RE already gives you exactly what you need from E already, so that the E skill being used up isn't "that" hurtful. W on the other hand is pure damage, and pure damage is more "stackable" ;-) On the other hand, the power level of each ulti combo should also be based on the versatility of the skill. RQ and to a lesser degree RE are both situational, while RW is pretty much useful in any fight. RQ requires a area-bound fight (for example by having successfully hit the E-stun), RE is less useful in early lane fights with 2, maybe 3 enemies and gets better in 5v5 fights (more chance to successfully stun several enemies -> skill having much more impact). From this point of view, RW shouldn't be too strong so it doesn't become the 99%-default option. RE should be most useful for supports as it is the least dependant on farm. It should have a longer stun duration, compareable to the Sona ulti, which has a lower range, yes, but is much easier to land due to being instantaneous. If hit well, it should be more rewarding. I'd lower the slow to make it more high-risk/high-reward. tl;dr: RQ is situational, but strong. Only option that doesn't waste a skill. Less base damage and more AP-% needed. RW should be the strongest combination overall, as W is the most useful skill to have left. Skill is fine. RE is an initiation/disengage tool and mostly the support choice, so it should be balanced based around that. I'd increase the stun duration and lower the slow%.