User blog comment:Chase999/Levi, The Bladed Lunatic/@comment-9155327-20170814025523

Let's talk about Kit first.

The Passive is a dual-passive. I'll talk about these two separately then together.


 * Mad Psycho - This passive is literally just an attack speed cap breaker. But the important thing to note here is that, this guy can build full attack speed and reap the benefits of it because of the attack speed cap breaker. This passive could be powerful on its own.


 * Psychotic Repetition - This passive seems like something that I could believe is thematically correct, This guy is a psycho, he would always be tunnel-visioned over one target hitting them again and again till the guy dies. But what I want to note here is the fact he gains more attack speed because this passive. Hitting the target till it dies will cause the stacks to remain and the stacks go down one by one which I do like, this causes a somewhat different take on how to enemy reacts to the situation because if he loses all stacks by timing out then the enemy champion can just make sure he stays away from him but if he can't wait it out then, and I am assuming this is what happens, he has to kill him to force him lose all his stacks.

This guy is a somewhat more risky version of an ADC Stacker, someone like Nasus and Veigar without actually being Nasus or Veigar. He still isn't someone to fool around with though these two passives alone can make him someone to be feared.
 * Together what does this mean?

Active: Wraith Knives This active is honestly something that is meant to be abused by his entire kit. This is the skill that his whole kit wants to abuse. It costs Health, but in return it gives you Missing Health Damage on basic attacks.

Active: Soul Killer Soul Killer turns the deadly side-effect of using Wraith knives into a mere pest. If I was someone in particular though, I would be asking why add the damage on attack in the first place on a squishy ADC and If you did add it, why lessen its danger by adding a heal to the kit. but honestly, I'm not that person, and I could only speculate the reasons you've had of doing such a thing. This guy is very powerful already adding a heal to the kit would be bad if it was a straight-up heal so you thought if it was a conditional skillshot based heal that no-one would complain. The grounding effect seems to be for the ADC champs like Tristana, Caitlyn and Ezreal who would abuse this champions very weak laning phase with their mobility early on.

Active: Phantom Rampage Wow, this skill though... Suggestion here: Instead of complete immunity out of the get go. how about you defer it instead, working its way to 100%. I get what you were going here for, he turns into a spirit thus the increased movement speed, the physical immunity and unit collision ignorance but there has to be a line so that this doesn't become to over powered.

so here is my suggestion for changes

the max amount I would allow a basic skill to ignore damage is 75% but seeing as most likely you would ignore that saying phantoms cant get hit by physical damage and noticing that it is only physical damage then my suggestion is making it weak early game and making it stronger as time passes. something along the lines of 0|25|50|75|100 or 10|30|50|70|90

if you want to add damage to this ability, you can add that by passing through enemies, he can damage them.

Active: Violent Mutilation

This is honestly very scary, he can nuke a person and then continue attacking them forcing them into a disadvantage. this skill would always give Levi an upper hand in a duel or in a side-lane.