Talk:Skarner/@comment-24795478-20141116195834/@comment-35229418-20141116204857

When they added his speed boost to Q and reworked his passive, they also halved Q and E ratios.

About the reason, it's very simple. Skarner is a bruiser that relies on his base numbers to deal damage, which means that you don't have to build high AP/AD items in order to do damage, but high AS, armor pen or on-hit. Halving his ratios was basically an expedient to lower his cooldowns and add stickyness, because they couldn't outright buff him. Also, it made his build much clearer to those who were still trying to figure out what the hell to buy.