User blog comment:N00bpl0x/Why are some ADCs considered superior to the others/@comment-8300569-20130629052148/@comment-7709681-20130629163426

With Tristana happens the same that happens to Kog and Ez, depends of playing her AD or AP:

At any use:  (Innate) - Increasing AAR passive, which late-game makes her the ADC with more range. (Q) - AS Steroid.

- AD: (W) - Long range gap-closer AoE damage jump; useful for initiate, kiting and escape mech. Reset after kills/Assists. No AD Scale.

(E) - A second passive, useful to clear minion waves and harrass. An active with an small DoT BUT deals Griveous Wound* to a single enemy. No AD Scale.

(R) - A short CD ult. single target burst knockback, knocking both the target and any foe in the knocked's path. Useful as teamfight initiation, an execution move and an escape mech. No AD Scale.

- AP: (W) - Long range gap- closer AoE burst jump, useful for initiate, clearing waves, kiting and escape mech. Resets after Kills/Assist. (80% AP).

(E) - A second passive, useful to clear minion waves and harrass. An active which works as a single target, high damaging DoT, deals Griveous Wound*. Passive: (25% AP) Active: (100% AP) DoT.

(R) - A short CD ult. single target knockback NUKE. Useful as execution move and escape mech. (150% AP)


 * Grievous Wound: Reduces Health Reg. and healing effects by 50%