Talk:Fiora/@comment-26261383-20160621024337/@comment-32109419-20160626230137

I personally prefer 18/12/0 or 12/18/0 masteries with fervor and thunderlords depending on my matchup but I usually play Fiora more like an assassin than a fighter.

Runes are pretty standard 9x flat AD marks, 6x flat Armor seals 3x scaling health seals 9x scaling MR glyphs and 3x flat AD quints OR 3x Movespeed Quints again depending on the matchup.

Flash is probably your best friend as it is an extra escape tool and another way to get to the vitals on the far side from grand challenge. For the second summoner spell you have more choice. As Nazareadain said TP isn't as good as normally without coordination but it is generally the most impactful one if your team gets you many good flank/tp wards. Exhaust is probably a good choice I suppose as it slows your opponent, reducing their damage and makes it easier to kill them if you manage to dance around them. Ignite isn't really a good summoner on Fiora unless you play mid lane Fiora since it doesn't help her dueling power unless you are facing vlad or swain. Ghost is also nice and serves the same purpose as exhaust but doesn't reduce the opponents damage which makes it less appealing for me. Barrier and heal are also possible but you shouldn't run them.

And then for the last point how are you playing fiora? Always try to poke a vital if you can do so without going into an unfavorable trade. You are really snowbally so you should try to get an early kill or two so you should probably try to get your jungler to help with that. Try to get damage early and tanky later with something like R. Hydra into cleaver and then tanky items based on matchups or you can continue building damage with ghostblade etc.