Talk:Talon/@comment-9866292-20160623053819/@comment-28867707-20160628035247

To add some more things Zed is better at, Zed 's decoy and shuriken helps anti-sieging by helping clear minion waves at a safe distance, whereas Talon doesn't have that and must rely on teammates to provide ample long-range waveclear.

Also, zed has either two blinks forward or two blinks backward (not counting flash), and a untargetable frame at his disposal, whereas Talon has one blink forward and a stealth (which is negated by a pink ward) makes Zed much more flexible in engages and disengages.

That being said, Talon is much more fun, has better AOE, and still viable at the levels I play (P1 solo queue). Avoid hecarim and three+ tank teams though. Talon is good when there are a lot of squishes. I go Youmou's first unless the enemy mid is Yasuo (Tiamat to break his shield without mana) or AP mages with both burst and tankiness (Hexdrinker).

A crucial skill to learn is to utilize his E to evade one of the enemy mid's skillshots. Zed does a W-Q? E to a ranged minion (dodging the Q), Rake then run up to him to hit a Q. Likewise for other champs. Start longswords + 3 pots, and you have to dodge around half the enemy skillshots in lane, while landing 80% of your rakes. Getting arpen runes is a must, and conserve your mana if you're about to level up and be able to put a point into rake after.

As with all assassins, generating enough gold income to remain a threat is your priority. In general, enter teamfights at an oblique angle, a couple seconds after so that the enemies' abilities are on cooldown.