Talk:Kayle/@comment-4829762-20121031003141/@comment-58.106.244.161-20121104001828

I never said about 'how' I used the Utility Tree with Kayle. And I'm pretty sure that I never said that Kayle is used like a Mage. Everyone here should've realised by now that Kayle can never be a true mage since she only has 1 nuke skill.

As for all da masteries you've listed, I nvr used any of them save Swiftness, Summoner's Resolve, the recall amplifier and the one which decreased the death time. Other's are as you said, viable but unecessary on Kayle as they can be compensated for from mid to late game.

As for your mention about Top Lane being all defence and sustain, it isn't always the case. Kayle is one of the few special cases that do not need such play since she has access to range and has a variety of given utility which allows her to chase and escape in most cases. Not to mention manipulating the minion waves to your favour acts as a good defence and offence advantage as well. Sometimes, a good offence is a good defence.

As for your argument about Swiftness and Initiator, Swiftness is more reliable. It's only 1% diff when both are maxed and Kayle is relatively squishy early game. Therefore, if her HP plummets below 70%, she can't take advantage of her speed. Not to mention if she gets ganked, and her HP is already low due to prolonged fights, she will be eay to finish off. Not to mention Initiator is deep within the Defensive Tree. You need like 12+ points in Defence to have access to it. Swiftness only requires 4 points in Utility.

Initiator is betr for other bulkier champs who often enter the battle on their own accord to change outcomes like Junglers and HP dependant Tanks/Fighters. Kayle isn't one of them unless she decides to take on the jungle role.