User blog comment:Heartnett/Tanks and Carries/@comment-3358335-20110803174041

I can tank, off-tank, support, Carry, be a caster. . .etc. And here are my thoughts.

Most people choose to play carries because it is easy. You see the enemy, you kill the enemy. That's what you do. You don't have to worry about anyone else on your team other than just make sure they are there to soak up some of the damage that could be directed at you. . . and if they don't the better at least finish off the kills you almost got before you died. That's it, that's all there is to being a "carry." See bad guy, hurt bad guy.

Tanks, and supports, have to rely on their team to be there for damage to really happen. Tanks can and will be in the middle of entire teams, and sometimes walk out of it, but they rely on their team to move the game forward. Just as most characters need someone else to take a tower shot, Most tanks rely on someone else to destroy the tower.

My biggest problem is that when I tank, or support, I cannot rely on my team to do enough damage to change the game. My "carries" don't carry. Here I am in the middle of a fight with Amumu, ulting, stunning, crying doing boatloads of damage and in turn receiving boatloads. . and my team just isn't making a difference. The result being, that if I want to win the game I end up having to carry, and it is usually easier to do as a carry type character. Hence, I end up playing characters like Poppy, who can walk into teams solo and walk out again, and sometimes take one or two of them out with me.