Runes (Historical)

The Runes are enhancement your Summoner provides the Champions. Before a battle arena match begins, a Summoner will make use of Runes to augment their champion's fighting abilities.

Types
There are four kinds of Runes a Summoner will use and each of these types of runes have three tiers:
 * Glyphs: magical ability Runes
 * Marks: offensive Runes
 * Seals: defensive Runes
 * Quintessence: powerful all-purpose Runes

Primary

 * Strength: +0.32 attack damage
 * Alacrity: +0.86% attack speed
 * Malice: +0.93% critical chance
 * Furor: +2.73% critical damage
 * Desolation: +2.25 armor penetration
 * Might: +0.09 attack damage per level (+1.62 attack damage at champion level 18)

Secondary

 * Intellect: +5.91 mana
 * Replenishment: +0.25 mana regeneration / 5 sec
 * Knowledge: +0.92 mana per level (+16.56 at champion level 18)
 * Warding: +1.02 magic resistence
 * Shielding: +0.08 magic resist per level (+1.44 at champion level 18)
 * Vitality: +0.75 health per level (+13.5 at champion level 18)
 * Resilience: +1.02 armor
 * Fortitude: +4.39 health
 * Focus: -0.16% cooldowns
 * Potency: +0.33 ability power
 * Force: +0.06 ability power per level (+1.08 at champion level 18)

Primary

 * Fortitude: +6.75 health
 * Vitality: +1.25 health per level (+22.5 health at champion level 18)
 * Resilience: +1.56 armor
 * Vigor: +0.43 health regen / 5 sec
 * Defense: +0.17 armor per level (+3.06 armor at champion level 18)
 * Evasion: +0.75% dodge
 * Warding: +1.56 magic resist
 * Regeneration: +0.17 health regen / 5 sec per level (+3.06 at champion level 18)
 * Shielding: +0.16 magic resistance per level (+2.88 magic resistance at champion level 18)

Secondary

 * Intellect: +6.89 mana
 * Strength: +0.14 attack damage
 * Potency: +0.49 ability power
 * Malice: +0.42% critical chance
 * Furor: +0.95% critical damage
 * Alacrity: +0.31% attack speed
 * Knowledge: +1.25 mana per level (+22.5 mana at champion level 18)
 * Might: +0.04 attack damage per level (+0.72 attack damage at champion level 18)
 * Force: +0.1 ability power per level (+1.8 ability power at champion level 18)
 * Focus: -0.29% cooldowns
 * Replenishment: +0.31 mana regen / 5 sec

Primary

 * Intellect: +11.25 mana
 * Celerity: -0.05% cooldowns per level (-0.9% cooldowns at champion level 18)
 * Force: +0.16 ability power per level (+2.88 ability power at champion level 18)
 * Replenishment: +0.41 mana regen / 5 sec
 * Insight: +83 magic penetration
 * Potency: +0.82 ability power
 * Clarity: +0.1 mana regen / 5 sec per level (+1.8 at champion level 18)
 * Knowledge: +1.67 mana per level (+30.06 mana at champion level 18)
 * Focus: +0.65% cooldowns

Secondary

 * Might: +0.03 attack damage per level (+0.54 attack damage at champion level 18)
 * Resilience: +0.78 armor
 * Shielding: +0.1 magic resist per level (+1.8 at champion level 18)
 * Fortitude: +3.38 health
 * Strength: +0.09 attack damage
 * Warding: +0.78 magic resist
 * Alacrity: +0.2% attack speed
 * Furor: +0.68% critical damage
 * Vitality: +0.75 health per level (+13.5 health at champion level 18)
 * Malice: +0.28% critical chance
 * Focus: -0.65% cooldowns

Tier 3

 * Fortitude: +40.91 health
 * Knowledge: +4.17 mana per level (+75.06 at champion level 18)
 * Vitality: +3.13 heath per level (+56.34 at champion level 18)
 * Vigor: +2.7 health / 5 sec
 * Regeneration: +0.42 health regen / 5 sec per level (+7.56 at champion level 18)
 * Replenishment: +1.25 mana regen / 5 sec
 * Resilience: +4.74 armor
 * Clarity: +0.24 mana regen / 5 sec per level (+4.32 at champion level 18)
 * Desolation: +4.5 armor penetration
 * Might: +0.23 attack damage per level (+4.14 at champion level 18)
 * Strength: +2.25 attack damage
 * Force: +0.41 ability power per level (+7.38 ability power at champion level 18)
 * Swiftness: +1.5% movement speed
 * Alacrity: +3.4% attack speed
 * Evasion: +1.5% dodge
 * Potency: +4.09 ability power
 * Malice: +1.86% critical chance
 * Furor: +5.45% critical damage
 * Shielding: +0.39 magic resist per level (+7.02 at champion level 18)
 * Warding: +4.74 magic resist
 * Wisdom: +2% experience gained
 * Focus: -1.64% cooldowns
 * Celerity: -0.13% cooldowns per level (-2.34% cooldowns at champion level 18)
 * Revival: -5% time dead
 * Avarice: +1 gold / 10 sec
 * Insight: +1.67 magic penetration

Unlocking
Summoners are able to use a rune per level of power in League of Legends, and they keep their Runes in a tome called a Runebook. Before a match begins, a Summoner will be able to choose from three different rune configurations they have previously set in their Runebook. This allows the Summoner maximum flexibility in choosing a Runebook configuration best suited for whatever champion they might use in any of Valoran's Fields of Justice.