User blog comment:PurpleWii/What if more items were like Sterak's Gage?/@comment-26378838-20160418131253/@comment-28230442-20160418205011

Thanks for your input!

If there was going to be a legitimate concern with my iteration with Sterak's, it would be about how scaling component items would work. To be honest, my original (honestly still is, But Willbach below is showing me a different light that I'm looking into at the moment.) answer would be they wouldn't. Ether they wouldn't need to, because everyone starts with a staring item (Doran's Blade/Ring/Shield and machete) anyway, and those stay as flat numbers (Yes,cloth 4 is a thing for the harder lanes for when Shield doesn't cut it, but I personally blame that on shield being too specific for what it does), OR,  Just let basic items have flat values anyway for flexibility in the early game, and advanced tier up items that come later in the game have Champion Stat scaling. In the current state of league, base stats define early game before you have the gold for items, and get more irrelevant with each item you purchase. Basic items could still have this "early game power boost" about them, similar to Doran's items, but also like the former, take up slots if you can't turn them into anything useful.

Willbanch already set things straight in a way for Thresh that I concur with, but your Point about Thresh is already(in most cases) true. The armor Thresh gets from soul is considered 'Bonus' Armor. So, every since the last whisper change(35% total to 45% bonus), Thresh has already been feeling the pain. Since(basically) ALL of Thresh's armor is bonus, He gets hurt by the Last Whisper Family (45% bonus armor) more than other champions who get base armor per level.