Talk:Cho'Gath/@comment-6000413-20140219171831/@comment-8722128-20140306013227

If you're still looking for feedback:

I find that with Cho you want at least 1 HP item, (Randuins/Spirit visage/etc), while his natural HP+Feast stacks boost his end game hp by a lot, pre-16 he just doesn't have enough hp to not get bursted down/kited. Also you'd only have at most 2.9k HP, and my personal preference is to have at least 3k to feel comfortably tanky.

Also you want that max 40% cdr. I'm guessing you got the 35% already factoring from the offense tree already, so you can't get an extra 5%. I guess Blue buffs/Blue elixir will help there, so it's not too big of an issue.

I feel spell vamp is wasted here, you only have 1 real skill that will proc the full 20%, and the rest are at 6.6% values (and mitigated by magic resist on top of that). While gaining 200-300 hp once per teamfight might be helpful, you're better off simply relying on your passive and giving up the item for something better. The only real benefit I can see from spell vamp is in the laning phase or if you ace the enemy team and use it on minions to get back to almost full health. But if you rush WOTA in lane you're basically screwing yourself over for more useful defensive stats, so that not a real benefit either.

The main concern I would have with your build is while you do boast some nice defensive stats, lacking HP makes you more susceptible to armor/magic pen, so once the last whispers/void staves start coming out, you won't last too long in a fight (even with zhonyas), and would be relying a bit too heavily on your burst to survive. Just my two cents, though, so if you try it out and it works amazingly, let me know.