Talk:VPBE/@comment-24636938-20140627170657/@comment-3974211-20140627223051

I think that's a bad way to handle it.
 * Mana cost removed.
 * Ziggs will now take 50 damage (cannot deal lethal damage).
 * Maybe increase the cost but have him regenerate it back over 5 seconds.

I'm apprehensive though - one of my mates doesn't take Satchel until he has to, and he definitely wouldn't take it if it cost health.

Maybe make Satchel knock his mines about - if you add an insentive to use it aggressively (to send mines flying at your enemy) you put it on cooldown for using it defensively.