Talk:Hecarim/@comment-64.198.244.3-20120422030009/@comment-4952847-20120422104539

I think Hecarim plays abit differently to Skarner, so you can't say he's weaker than Skarner.

Hecarim doesn't need to have a skill active to be fast, if you are letting people kite you without Ghost or Flash, you're doing it wrong.

Hecarim has a more readily available form of displacement. Displacement is really important in teamfights as it is very dangerous to be out of position, as any one of you should know.

People say he is frail, but with his W active in teamfights he really can take hits. So it might be worthwhile investing in resistance items on him making him more of a tanky jungler rather than the high-output jungler.

Overall I'd say while he is weaker 1v1 or in small scale fights, 5v5 teamfights are where he really shines, where he benefits most out of his W's heal and his Q's large AoE comes into play. Whereas Skarner is more of the type who immediately focuses down whoever is out of position, but is limited to hitting 1 or 2 people at any given time. Both these playstyles are completely viable IMO, but Hecarim is balanced, not UP, from what I can see so far.

Basically all I meant to say is: he's got huge AoEs, so why waste all the damage on 1v1?