Kayle/Strategy

Skill usage

 * Use at the start of a fight in order to inflict as much damage as possible, as her damage is amplified with this skill.
 * Aggressive use of allow  to dominate her lane effectively.
 * Watch out for the mana cost however, Kayle has very low base mana.
 * Use to get back to your lane quicker.
 * magic damage will hit the target regardless of blind effects and.
 * splash damage will damage turrets but not inhibitors if you attack a minion or champion near them.
 * Inversely, will deal splash damage when attacking an inhibitor but not when attacking a turret.
 * If duration ends while  is in the middle of her attack animation, she will hit the target, but neither the bonus damage nor the splash will be dealt. The attack is considered ranged.
 * It is possible to hit enemies easily while staying at the back of your minion wave by using . This can be accomplished because not only does the splash damage 'spill' over to nearby enemies when you last hit a minion, but also allows you to harass melee enemies. Staying behind your wave in this fashion will let you wait for cooldowns and heal yourself or allies.
 * Putting a point into instead of  at level one may improve your ability to harass and stay in lane due to its lower mana cost and more continuous effect/duration.
 * Due to the fact that the slow does not increase with level, putting an early point in and then focusing on  and  will make you sustainable early without sacrificing utility or damage.
 * Maxing first can also prove effective, since this skill has both a damage nuke and a damage amplification scaling components.
 * ​ synergizes well with  and  since the slows your autoattacks deliver with those will also proc the damage amplification; for the same reason other sources of the Slow debuff such as  prove themselves effective.
 * Use to rescue fleeing allies,  to hasten them, and  to slow their pursuers.
 * is also an effective ability to bait enemies to attack or turret dive at low health making them commit to killing your ally or die.
 * It may not always be best to an ally when they are nearly dead. If they are about to receive a large amount of burst damage (such as  combo), shielding them will absorb more damage than if you were to shield them just before death (which may end up saving their life or prolonging it more effectively than if you had waited until the last second).
 * will not grant invulnerability against the Nexus Obelisk.

Build usage

 * Build damage first and then attack speed items as it is inadvisable to commit to battles in the laning phase. For such damage, is a good choice.
 * Getting an item with mana regeneration at the beginning of the laning phase, along with getting at least one rank of allows you to stay in your lane much longer.
 * Cooldown reduction is very strong on . With 40% CDR, you can have always active since its duration is 10 seconds and its cooldown is reduced to 9.6 seconds.
 * in conjunction with masteries and runes is easily able to achieve the CDR cap.
 * Using attack speed and ability power in combination with can yield devastating results in teamfights.
 * Building items with on-hit effects such as will boost your damage output on top of
 * Pure ability power  Kayle might have high damage in and useful heals but combining it with attack speed will cause  to do tremendous damage and very fast.
 * with, and then will give Kayle a ridiculously high damage output.
 * will increase her already high base health (2092 at level 18) and improve the slow from  and apply slow on her  autoattacks.
 * Kayle can also play a supporting role with items that provide auras to benefit both yourself and your allies.
 * In particular, synergizes well with  to soften up enemies for your allies.
 * Since receives at least moderate benefits from almost every stat in the game,  is quite effective on.
 * For similar reasons, is also a cost effective choice on.
 * Also due to this, purchasing a with a  when you are able to confidently secure kills can cause  to snowball into a powerhouse.

Countering

 * Remember that will shred your armor and magic resistance if left unchecked. Keep this in mind before attacking her.
 * The combination of, and very likely a  will make  very potent at duels, stronger the longer the duel lasts.
 * If she starts to weaken she will likely use to quickly turn to tides of the duel and kill you. Because of this avoid duels that last too long.
 * has very fast and strong snowball skill, make sure to deny her kills as it will hasten her late-game supremacy
 * Avoid duelling her late game as Kayle will most likely have almost finished items. She execels at 1v1's due to her Reckoning and Ultimate. This not only allows her to amplify damage against you, but also completely negate any damage you can deal to her.
 * Be careful with and  combo. Both of these spells can kite you if combined together.
 * Her ultimate, blocks any form of damage to the target with this buff, including true damage. Wait until the buff wears off before you use your high-damaging spell.
 * Never underestimate mobility.  gives her movement speed and  will slow you down, allowing her to outrun you.
 * With 2092 health at level 18 has a very high natural health, abilities and items that deal % of max health as damage are effective against.
 * Try to force to use her spells and then back off, due to her high mana costs in the early game.
 * is vulnerable early game, burst damage can easily kill her.
 * can use to avoid damage, but while in this state she is still vulnerable to CC effects. Use this tactically when she turret dives to have her still take damage when Intervention's short duration wears off. (2 / 2.5 / 3 seconds).
 * Because  is your only source of damage buying  can save your burst damage.

Champion spotlight
kn-Y6jawdHM