User blog comment:BerryBandit/Mechanically demanding champions/Quick decision champions/@comment-6906412-20130623223346/@comment-6611681-20130624032245

I do not agree with the Syndra/Orianna argument. Orianna is fully ball-dependant. Syndra can spam many spheres from HER point of cast. She doesn't have to think about cast range and sphere positioning. Getting stun is mega easy. Not to mention Syndra has better AP scaling than Orianna. IDK, maybe it's just me but I find is easier to bash people with Syndra than with Orianna. With Ori it's just takes to many Q's(which means you must maximize the CDR) to deal the damage. I know she has her W, but the CD is larger than the Q.

PS. The only thing I hate the most in Ori is the movement speed of that ball. I mean for not that big range(trust me, it's not) trying to harass in many cases not only get's you out of position but it also is a 50+ chance for missing(since no one is dum enough not to bck off  from incoming GLaDOS) and... well we all know what happens then :D