Talk:Pantheon/@comment-5319740-20141110133847/@comment-5319740-20141122130041

thats the point, he'd risk to get closer just to double tap Q, or take pokes from slightly affar, the  channel solves panicky "pantheon op cuz longrange poke", you could back off if you see him channel.

a combined knockup and knockback if you must, 1second is quite short and doable for a 150 knockback.

i didn't mean HSS to crit, its HSS passive which makes your attacks and spear shot crit at a certain target HP level. and no, i've lived through countless 15%HP crits from pantheon taking up to 3 more strikes to kill me, someone like yasuo and blitz, mind you bubbles can tank pantheon's full crit.

the ult still has travel time, its the same thing with the current pantheon ult, the circle appears mid-flight mind you, and not after successful channel. the problem with pantheon's current ult is that you channel -> they move out even before you finish channel -> you end up canceling. and with changing pantheon's ult to a literal leap with a fixed travel time, at least this time where pantheon is closer the travel time shortens by quite a bit, a 0.5second "knockup" like initial jump should limit abuses on-same-spot jumping.