Talk:Malzahar/@comment-3237597-20140326155737

What if Malzahar's Nether Grasp was a "5 nearest enemy targets" abilties, then there'd be no complaints of lack of mobility during ultimate. haha

I think one way to improve his ultiamte is to allow him to cast Call of the Void and/or Null Zone but still be entirely snared/rooted for the duration. How would think affect, mainly, balance?

What if they increased the minion's resistances slightly, and have the minions cast Nether Grasp on the closest enemy champion affected by Malefic Visions, so you'll be sacrificing  your void minions' damage for your own. The Damage that the target recieves won't be doubled or tripled per minion, it will be shared, promoting usefulness of his  v-minions and adding extra complexity to his kit. So if two void minions are attacking an enemy champion will Malefic Visions the damage the minions deal to the enemy will be shared in this case (halved). With 3 minions (Thriced) with 4 (Quartered).

It is like Swain's Bird, instead it will stun the enemy. What do you guys think?