Talk:Orianna/@comment-78.92.250.27-20121117111933/@comment-3419132-20121118052215

I've been wrighting a mega-guide for her so here's some excerpts

[Intro]

Orianna is a high difficulty and unique Ability Power caster whose abilities revolve entirely around her companion, the Ball. Orianna has some of the highest utility in the game through positioning of the Ball and her respective abilities. Orianna excels at zoning and out-ranging almost any opponent. Orianna is excellent in team fights as all her abilities are area-of-effect and provide strong utility. Orianna has an extremely high skill-cap because of her unique ability set and will take a fair amount of practice and experience to master.

[Gameplay Pt.2]

In the laning phase Orianna has a high farm capability provided you manage her abilities as they have a high cost overall from consitent use. It will be in your best interests to dominatly max Command: Dissonance (W) as it provides her highest damage output within a single basic ability. While Orianna's Command: Attack has a low cooldown its base damage and scaling is low and the average damage output you'll be doing with the ability will be also lower if the ball passes through minions which may happen far more often in the laning phase. Command: Dissonance's slow also gets stronger with rank and thus will allow more succesful follow up attacks through her passive or other abilities. While Orianna is not particularly the best duelist in the laning phase, her kill potential thrives with constant poke at a safe range and thus Command: Dissonance lets her strike a high damage burst and or farm at the same instance. Command: Attack shines later game as it won't deal a higher amount of damage till you've got a larger pool of Ability Power given its low scaling but between its and all of Orianna's low cooldowns she will be able to rapidly damage groups of enemies during the later teamfights.

