Talk:Phase Rush/@comment-36002403-20190326154135/@comment-4091261-20190326161415

The champs I use it on successfully are, and.
 * activates it with, , and an autoattack/.
 * activates it with and auto-reset.
 * activates it with, pull, and.

There are a couple ones people like to do like with, but I wouldn't call it reliable since it kinda relies on an autoattack to make it reliable. He can pull it off with, , and fortunately.

I feel like there would need to be some really compelling reason to be using Sorcery primary and choosing over the other options that actually deal damage. Something that mandates prolonged existence in combat.

I think what makes the three I mentioned good in particular is that they have a benefit of staying in prolonged teamfight against the entire enemy team with persistent large AOE effects. I feel like without that magnitude of capability, it's wasteful. You get the haste and slow resistance for 3 seconds and then it's done. Fortunately it's on a 15 second cooldown, but still that's like a whole separate teamfight later.