User blog comment:KeithCornell/Champion Rework - Hecarim, the Shadow of War/@comment-1330314-20150511230731/@comment-25228021-20150512124734

I must admit I had no idea on what to give him as a passive. But I just felt I couldn't turn back after doing all the rest.

New Q does keep him in place during the animation, though, that was the idea.

New W as a toggle was meant to give Hecarim more control over its uptime, because currently it's only really useful after diving an enemy team, which I find restricts Hecarim players. Having W able to stay up more than 4 seconds should help early jungle sustain. Also, since Hecarim needs enemies in it to be damaged in order to heal, its annoy factor isn't quite as bad as Swain who just needs to walk by. It probably does need to get toned down, though.

New E charges speed faster than passive decay so it increases steadily from 156% to 197% (at level one) over the first second, and decays slowly to 175% over the second second. I wanted to make E best to attack with after the first second, so I think I made good in that regard, but I kinda looked past the basics I guess.

Oh well, I guess it's just bad. It makes me think about a new series I thought about a while ago: Let's break (insert name of champion here). But hey, failing is useful!

Hum... time to retune stuff.