Talk:Garen/@comment-26001789-20160512175218

http://boards.na.leagueoflegends.com/en/c/developer-corner/vGeO1pR9-followup-garen-juggernaut-update

Alright, so Garen got a little attention from Riot in terms of Follow up balancing from the Juggernaut Patch.

The basic idea of what is working is making E have a scaling innate to it, so Garen will not feel like a meat shield in later parts of the agme(he actually deals damage!), Villany is a cool tech to compliment Garen and he is still really easy to play. What is not working is that Villany seems almost random at times and Melee matchups that suffer against Garen have no counterplay outside of "don't get killed".

So they will tackle some villany shenanigans, make it less punishing of good players and allow both opponents and Garen know exactly who the villain is, improve and make E less "Press E to shred melees" and make W a more meaningful spell outside of stacking resistances and Damage reduction.

Not likely a "Soon" changes, unlike Skarner, but definetly in the radar to fix soon-ish.