Talk:Kalista/@comment-60764-20141107010134/@comment-60764-20141109182445

Vhaegor is on the money, at least as far as SS goes.

Stutter stepping is basically moving while auto attacking, done by canceling an attack animation after the projectile launches. In Dota/2, keeping track of animations is king to understanding a character (think about it like their base attack speed and their attack speed per level all rolled into a fighting game mechanic).

Orb walking is doing something of the same thing, but using a mechanic called unique attack modifiers (orbs) to attack instead. In Dota/2, You can only have one orb at active at a time, but it's usually governed by an ability or item (crit and lifesteal are both uam's, so you can't have both on most characters). To that end, you're essentially casting a spell, but doing it with a psuedo-auto attack. Orb walking is also a method/way of getting around mechanics like disarm (blind in LoL) or mechanics that make a character unable to attack.