Thread:Willbachbakal/@comment-7709681-20150131182542/@comment-7709681-20150202134639

Good morning Will (I don't know if for you is still morning, here it is, so meh :V)! I come to report some of the changes I plan while I still format the kit to showcase you, take in mind that by idealized numbers are unclear, so I'll just show you gameplay/mechanicall changes:


 * I:
 * Stat convertor removed.
 * AS per missing mana removed. (For now, having this Spellblade passive plus AS seems redundant, and I favor the bonus damage. Also, we avoid free stats... sort of.)
 * Current Tides of Life is now the Innate.
 * Buff renamed (Current name repurposed to W's passive)
 * Now is available after each cast
 * Now slows its target (I still have doubts about making it AoE).
 * Q:
 * Both enemy casts removed (Both repurposed into E).
 * Now the shield's stength is increased by:
 * A.: 20% per nearby enemy.
 * B.: X% per 1% of target's missing health.
 * OPTIONAL: The shield strikes targets upon cast, marking them with the Burden debuf, which consumes for the next spell.
 * Burden no longer Cripples.
 * W - Complete Rework:
 * OPTIONAL: Dmitri becomes untargetable during the dash (I have my doubts about having a champion that builds tanky, or simply as a tank, and not being targetable).
 * A. Passive/Active ability.
 * New Passive - Tides of Life (Your current Innate).
 * New Active - Tides of Death (Your current W's Active).
 * B. Toggle ability.
 * At the additional cost of health, abilities now leave a trail of blood (Your current Innate) behind enemy units.
 * His next empowered basic attack (By the new innate), will make him dash towards any location of a trail (Your current E's active), if within the trail, he may directly select the tainted target regardless of the range, surging until arriving unto the tainted enemy's location, dealing the empowered autoattack's damage upon arrival to the target and surrounding units (Visually seeing him dynamically surging unti reaching his foes would be so pleasant).
 * Dash cannot happen more than once every few seconds.
 * E - Complete Rework:
 * He deals damage in an AoE in front of him, which will pull targets towards his direction. Enemies with higher health percentage are pushed instead.
 * OPTIONAL: Pull/Push range scales with:
 * Boots' ranks (Like Kalista's Innate).
 * Target's base MS/Attack Range.
 * A. Charge ability:
 * He charges the ability, increasing the reach of the AoE, causing it to pass from linear to conic the longer is charged.
 * B. % health increase:
 * He selects a target and deals damage in an area in the direction of the target, the AoE increases the reach by the percentage of the target's missing health.
 * R:
 * A. Remains unchanged (Original ult)
 * B. Now he may charge the reach of the AoE, casting it again unleashes the ability (Your reworked ult. However, the idea of this massive AoE which can disable an entire team with ease being able to be moved arround with you partially irks me).