Talk:Hecarim/@comment-4676001-20120607164817/@comment-5112222-20120607194004

Passive: 25% way to high, makes AD Hecarim best choice, get 400 AD you have 100 flat MS + 70 from boots + 15% from trinity +movement masteries/quints would make him incredibly fast, his E only making it psychotic (Hell he could prolly catch Rammus) leaving it at 3 upgrades it good enoguh, 15% of AD is less drastic and more fair considering he doesn't have unit collision.

Q: You mean 60% right? 600% is too high a boost for anything and would make his jungling unfair and again promote AD Hec builds only. (Hybrid is fairly good choice to make him a duelist, can kill most squishy carries due to burst sustain he has mid-late game) 60% would be fine to compensate for the more easily built passive.

W: Ok I've realized your 0's are messed up, so you mean 500, reasonable considering new passive making him faster.

E: No Change, his passive much better with it anyways

R: A AoE Fear and Damaging ulti that's also a free global dash? Would make it far too good for initiating or ganking, make him exceptional counter jungle with ulting their blue or red to steal it from across the map (hell cross any lanes and you've scared shitless the enemy lane) Revive Hecarim becomes trollworthy. A range increase could be fine but making it global would make it Game winning and game breaking, but Hybrid Hec would be good, giving him another role besides duelist.

All in all the reversed Passive is a good idea since it will reward him for actually building reasonably and make his early game jungle clearing time better (long sword first/wriggle's lantern more useful) Q nerf to compensate is fine, but that Ulti range buff, jesus christ, i'd say 1500 at most but it's already strong for it's purposes.