User blog comment:Jens Ingels/Support Health Itematisation/@comment-26815373-20151114073635/@comment-3271569-20151116121947

Yeah the names are for some reason always a big topic. That's why I didn't fill them in yet since the name defines the functionality of a item most times.

For item A I guess the 100% Health regen could be fine. I change it

For Item B I originaly planned to add mana to the passive. The reason I removed it is that it might become to strong on Enchanters that basicly build sustain as their core & this might result that their core would be less sustain focussed. I really don't want them to ignore  & just because they would get enouge sustain from  &  //. This might not be the case ingame. But theoreticly it would be the case. So I'm pretty scared to give it mana honnestly.

The movement speed back to 5% could be done but to be honnest. Their isn't a single ap ms item in the game that doesn't gain increase movementspeed when upgrading it. If it would be 6 it's still the lowest from the 4 upgrades. So honnestly I doubt it would an issue.

For AP scaling on abilities I have bad news for you. Riot already tried it. Previous season they gave supports this scaling. It backfired massively, this was the primary reason why solo lane Lulu became a thing. And after some patches they actualy reverted most of these changes. So sorry man. I don't think riot want to hit this rock ones again.