Talk:Kindred/@comment-25399308-20151018055058/@comment-4460132-20151018074130

Oh well, made a super long post but clicked a link and it's gone now, will still add the essential info. PantsAreDragon is a challenger player that made an in-depth recap about Kindred a month ago : https://www.reddit.com/r/leagueoflegends/comments/3l6prv/some_notes_from_a_challenger_player_when_playing/

And yes, it seems that warrior is vastly superior for multiple reasons : it gives armor penetration which is her best scaling in front of AS stat apparently (so good that having arpen in red runes is almost mandatory), as in early-to-mid most of her fights duration are under W duration, which makes AS-stacking awkard/ hard/ impossible to weave correctly with Q 2sec fixed cooldown. Warrior enables to be able to respond to early squirmishes and to spam gank, also having one less objective helps for the whole game considering Kindred already gets 1-2 more objectives with the passive. DPS-wise, sated is maybe a bit superior in mid-late but it isn't much, and you are fed/strong anyway at this point with warrior because you snowballed or at least didn't get shat on because you are not as weak as sated-rushing Kindreds.

Put simple for the items, warriors>simple boots>botrk/ghostblade seems the way to go, rushing or not the berzerker greaves before finishing the 2nd dps item (after warriors) depends on how the game pace/comp goes. As for which of botrk or ghostblade first i don't know, mostly tested botrk rush for now but an other brutalizer (for ghostblade) built after warriors and boots is... simply brutal, so strong it looks even cheesy and yet it keeps being effective as the game goes.

As said before, early AA doesn't stack well with Kindred gameplay because even without missplays it seems to dump some AS while you are AA/Qs weaving anyway. This plus the fact a lot of people seems to not abuse enough the W passive by using it everytime it's up (implying having to permakite for camps to charge it and use it on the road on minions/monsters when it's up), thus leading a bunch of people buying Rangers (purple smite) that puts them behind, as correct plays are rewarded by being able to use the other smites from Stalkers/Squirmishers (blue/red), consolidating even more the lead.

This whole "permanent micro" part can be exhausting and it is certainly not the habit of the common jungle player, along with "kiter ADC" whole Kindred kit, but playing effectively with that really gives a DPS boost (even her Q distance can be different if you want to ! Also leads to missplays when not used but can give extra humpf if abused by enabling an extra Q reset while fighting).