User blog comment:Blackace3/Ark, the cyber ace/@comment-4091261-20140906224043

Is this what I think it is? An assassin/fighter mage that can build hybrid? Sounds painful. Only other I can think that fits into that category is.

Anywho, onto some concerns. My utmost concern right now is the cooldowns. While they may not seem too large, they are terrifying in practice. is considered to have long cooldowns. Some of these cooldowns are longer than ! The ultimate admittedly has a nice medium cooldown, but these basic abilites have very long cooldowns. This is especially so since Ark is a melee champion and apparently uses one spell for farming, that of which has the highest cooldown. To solve this problem I would say cut the early cooldowns down a notch, not too hard but make it so that his farming ability is at least less than or equal to 12 seconds. If the cooldowns are for late game purposes and to limit his power, by all means don't even put scaling on his farming spell for cooldown and keep it at a flat rate. I'm just worried that Ark would be bullied hard by poke and won't be able to farm, which is especially prominent in mid lane compositions.

I also don't think that this kit really displays the Fighter attribute very prominently. I do understand that the passive and shield is what makes him a fighter, but I don't honestly see him being ultimately focused on standing and fighting his enemies. Seems more like a secondary attribute if you ask me. These cooldowns make this fact only more prominent. Though you honestly don't have to change your entire kit just to match the attributes, you could get away with changing it from fighter/mage to assassin/fighter just fine.

Other than that, this concept is great. It's very unique that you made a hybrid style champion that actually scales better in late-game with AP over AD. Usually you see it the other way around as shown in champions like, , , and.