Talk:Tryndamere/@comment-4636093-20180423110823/@comment-27802145-20180426053752

I believe Trynd does need a gameplay update, but not for the reasons stated above.

All these talks about "interactivity", "thematic coherence", and "AP scalings (odd scalings)" amounts to nothing when tackling Tryndamere's play paradigm and it supposedly being outdated. Some may consider binary gameplay as relics of old, but the fact is that if it's functional fairly consistently, then there is no reason to rid of it.

In fact, trying to gauge something so arbitrary as the arguments made above is bordering on being silly. The real reason Trynd needs an update is because his kit isn't very skill expressive. So many of the values and mechanics he rely on are static, and the only reason he is consistently functional is because his passive is purely RNG.

Trynd needs more computational variance between his extremes that isn't dictated by good or bad decision making, but by rather not being bad at a video game in general. His playstyle isn't the issue, nor some intangible gauge of his uninteractivity. And perhaps a VU akin to what Maokai got would also improve in visually relaying critical information.