Talk:Rengar/@comment-198.245.202.252-20120822165828/@comment-198.245.202.252-20120822204444

This is the original poster speaking.

@Veriss

Numbers? Ok. Just look up there^. This is the wiki page after all.

His qQRQ combo is usually enough to take out a squishy in mid game. Against anyone with a decent amount of armor (150~+), he cannot fight. He does more burst damage than other bruisers (obviously), but his damage over time is pitiful.

Unless you are fed, a qQ will not be enough on its own to kill an enemy AD Carry from 100% to 0% hp in midgame, and even less so in lategame, even if you build 100% damage, unless of course you get a lucky crit.

Similar to his Q, his W resistance boosts are incredibly high. However, again like his Q, they only last 3 seconds. He has good burst survivability, but none over time. Which normally would be ok on a bruiser, but to accomplish his job in a teamfight (killing the squishies quickly) Rengar needs to build lots of damage, unlike similar bruisers that can build 2 Dorans, maybe one Damage item, and then fully Tanky.

And lastly, lets not forget that compared to other bruisers, his CC is pitiful. A 2.5 sec slow that decays over time on a single target with a short-medium range and a fairly medium-long CD. Dont even mention the empowered version, you will always want to use your empower on Q anyway. Lets look at other fighters:

Darius - Slow/AS Debuff on relatively short CD, an AoE grab at ~550 range

Lee Sin - AoE exaust and Kick/AoE Knockup

Skarner - Infinite AoE slow, best Ultimate in game

Trundle - Impassible Terrain/AoE slow

Volibear - Flip enemy, AoE slow

J4 - AoE Knockup, AoE slow, Impassible terrain

Yorick - Low CD VERY STRONG AoE slow

Jayce - Knockback, AoE slow (not to mention his AoE speedup for his team)

etc,etc,etc