Talk:Yasuo/@comment-26203093-20160919062024/@comment-4091261-20160920004653

Having become a buffer for the early game is appropriate for his class: skirmisher. He is still supposed to be dueling for a while. Thus, blocking even half of the abilities he would take in a duel early on is important.

Also, since there is the vulnerability against champions like who would be able to break the  with one autoattack,  would be forced to prioritize the offensive impact of his duel since the cooldown would be too long for him to use twice for survivability.

I highly doubt any iteration suggested thus far will have anything less than a high cooldown. Blocking projectiles is still a very powerful concept--especially when it does not involve taking bodily harm such as with.

Even some other abilities utility abilities such as, , , and have cooldowns despite most of the abilities removing only one CC with  being an example of how even a  bar would be subject to a high cooldown. Thus I am skeptical that the iteration that wipes out projectiles in a wave would have a low enough cooldown to be satisfying to use.

Another reason why I suggested a bar is due to viscerality. Riot is big on the viscerality of playing against a champion. I fear that having in the projectile sweeping method would still give that prominent distaste for playing against it.

The lack of control over the situation that the players' projectile will be wiped out is still there and still leaves the player with a seething sense of hatred. However, by having a bar there is a kind of counterplay that can be exciting to overcome.
 * "Shit, guys just used ."
 * "? ?!?! "
 * "Yep, ."
 * "Bring it down, I repeat Bring it down. "
 * " "