User blog comment:Typhron/Xerath QoL changes/"Rework"/@comment-3542156-20121029224129/@comment-60764-20121030004955

''...increase the range gain on Locus of Power and make the range of his spells the same as the current increased range or just longer than the current base. Otherwise, they could also try an AP bonus in Locus of Power in addition to the Magic Penetration and range increase.''

This contradicts with

He doesn't need any damage increases,

As a heads up. But? On live his spells hit rather poorly damage-wise and the range of his spells are actually pretty shit even with Locus (Locus+his Q is about as much as Cho's Q at max range without anything special. Same with Varus, Sivir, Caitlyn, Anivia, Ziggs, the list goes on...). Ironically the only spell that got it's damage numbers changed in the QoL changes was his Q's ap ratio, while everything else is the same as it is on live.

But his range is still a problem, which is why I added more range to his other spell(s) to hit like his Q. In practice it should also landing his spells should be more consistent.

''The part what I do not like about these kits is that you make the range increase even less available during teamfights. This is because you would need to keep moving to avoid being an easy target.''

That's true. But it's not taking up a spell slot. The useful part of the spell in a cluster-fuck teamfight (the Magic Pen) was folded into his ult as a passive to do the same thing. This little difference between standing still for a second and forcing a root on yourself while waiting for the global cooldown to cast a spell in either case. The fact is you're right in that 'you need to keep moving to avoid being an easy target'.

I would like to argue that the Locus!Passive makes it so that he can move/react a bit better when silenced, at the very least.