User blog comment:Healingmantra/Radya, the Rogue Elementalist/@comment-25281296-20161016084215

Thankk you for your reviews! Yes, I know, how much challenging it is to make an elementalist. And I know that it cannot be just fire spell, water spell, air spell, multi spell, the end.

And because it is that difficult, I've accepted the challenge and tried to do such an elementalist myself.

And I didn't accomplish the goal yet. But maybe soon?

I thought of her something like a magic carry, potent with attacks, but not that much as i. e. Azir. That's why the familiar was created and on hit effects that would bring some dps with attacks. Buy maybe you are right, that she does not need them at all? I'll think about it, and, possibly, invent a new, water-oriented passive.

I tried to make each of the elements specified in some way, being fire as poke, earth as utility and storm as all-in. I'll try to simplify the combinations and reduce amounts of texts if possible, while also check that the combinations really fulfill their role, which I've mentioned earlier.

Ultimate is not satistying at all? Maybe I'll change it. But making attacks steal life and slow, while making combinations out of elements without halting the earlier effects seems like a strong ability, maybe a bit dull. But since Sef will probably leave her, I'll implement a brand new one (if I'll find one interessing). Since it will be even harder, as it has to involve all elements at once (elementalist things) and has to be somewhat unique, there might elapse a lot of time since I'll get another idea.

But it is always nice to hear also some good things about your job, so thanks again! I'll try my best to find a solution and make her even better one.