User blog comment:GreenMoriyama/Oonoki, the Heavy Wrestler/@comment-3391671-20160614075406

Patch V1.00!! Oonoki has finally received his much need patch and rework. From being a slap-slap-stun sumo wrestler, his abilities has been fleshed out to be les click-and-hit and more about actual intuitiveness.
 * Taking the advice of some below, Oonoki's passive has been revised a bit. He now has a base amount of airborne resistance, at the cost of receiving less MS from MS bonuses (items or allies).
 * His original innate has been rescaled but hasn't changed as much.
 * Q is now less about pointless knock backs and now includes more impactful pushing by Oonoki. His knock backs are now more lethal, especially if he finds the chance to knock an enemy into a wall.
 * The active has been revised from being a three-hit wonder and is now one large push that pushes enemies a fixed distance away from Oonoki. This works well with the new passive for Forceful Slap.
 * W has had some moderations, increasing its cone width in trade of vastly reducing its maximum damage reduction cap.
 * E is not a melee-range old-Taric stun anymore. It is now a (hopefully) unique kind of CC that causes all enemies in a short range to face towards Oonoki. If they were already facing Oonoki, they will find themselves to be a bit spazzed and will be slowed because of it.
 * Mechanics-wise, Uo'Muso Beat Down has not seen any changes, but what has changed is the health scaling aspect. The physical damage now bases itself off maximum health instead of current health, while the healing centers around missing health than max health. Quite the shuffle around, ey?

Otherwise, aside from adding a bio box, not much has changed outside of minor fixes. Look forward to more from Oonoki or any of the other concepts I have made. I think I should make a list on each champions page to grant access between concepts...?