Talk:Rengar/@comment-208.108.81.15-20120830155037/@comment-208.108.81.15-20120904154700

I would say that sticking to a single target that pumps out 50 percent of the teams damage is much more effective in a team fight since tanks are no logner viable and tanky dps will always be destryoed by a half decent carry.

Also you do farm mroe effectivly as ap rengar but your early game will sufer as a result, like i said ap regnar cannot jungle effective since he will not have the burst damage early game. If you lane with him early game you wont have the lane dominace to farm yoursefl so you will get shut down. Also even if you have a 40% cdr on rengar you will not have the damage you require on the q to make it viable since a lot of the bonus damage coems from the as increase, also my build gives a rengar about 20-30% cdr making it comparable with a ap build, which you can tweak to make even more cdr heavy. Blue shoudl be free for anyone when rengar is jungle unless you have a manaless top and mid. They need the mana more. Also the reason you cant jungle with ap rengar is that you will not have the early game ability to pump out the burst required to gank. In almost all of my games i have had to gank a champion with a hard escape mechanic or flash, sicne most squishy targets in mid and bot do have this (and i have to go for them msot of the time due to the late game carry ability) i need ot use my enraged bola stike to root them, then i requrie as much dps in a 1 second time span as possible to the q with early game ad is best effective, also the fact that your q scales off ad and has little base damage it is to big of a loss to not build ad in him.