Talk:Malzahar/@comment-88.207.120.65-20121126034705/@comment-88.186.19.90-20121126100615

His passive is a very nice DPS addition in teamfights because the opponents have other things to do than to focus the voidlings; it doesn't have the same oomph as in lane but it's more useful than other passives in the roster and totaly worth the laning power it grants. It also enables you to build Tankzahar if necessary.

Give me another AoE silence with that amount on AP scaling and base damage in the roster. I never have big problems landing Q, opponents can avoid it, but in teamfight if they waste time moving they are not dealing damage, and you can usually nail 2-3 people with it if you predict corectly.

It takes 2 seconds to leave Null Zone from its center if an enemy is slowed. Comparatively, Malzs' ult keeps them in place for 2.5 seconds. Also, that's what friendly CC is for: even a bump or mild slow will keep your opponent in it long enough to deal damage. You need some coordination, but since W has 0 casting time you can use it reactively to friendly CC.

His E has a short range but I don't find it that much of a problem; if you are wary of a counterattack, land your Q first; after all, Malz needs SOME kind of weakness. Even in teamfights you can usually find someone close enough to E before backing off.

His ult can be interrupted, but so can Nunu's, WW's, Kata's, etc... You shouldn't be using your ult to deal damage, you should be using it to suppress the frontliners so your team can focus or ignore them. If the enemy team wastes time repositioning to interrupt you, they wasted DPS and you should win that fight.

He tends to push the lane at level 5+, but it doesn't really matter, because an enemy can't freeze it and you can almost farm under his from under your tower if you Q+E the wave, it bounces automatically and gives you full benefits. Also, wards, putting 2 on the sidebushes costs 150 gold, allows your jungler to counterjungle more effectively, allows you to roam more safely and prevents ganks. If laner wants to kill you just combo-gib them. You have enough range to be able to farm with your AA, and Q is a very strong zoning and wave control tool since you can decide how many minions you hit with it. If they really want to zone and go aggressive, land an E+voidling on them and force them to retreat.