VPBE

Below you will find a comprehensive list of new features, cosmetics and balance changes that are currently active in the PBE relative to the live server. These changes are all highly tentative and are all subject to change, or may even be scrapped. A change that has been scrapped will be stricken through. Reasons content might be reverted includes bugs or end-of-cycle patch preparation.

New Cosmetics
The following Champion skins have been added to the store:
 * (Limited)

The following Chroma sets have been added to the store:

The following Summoner icons have been added to store:

Champions

 * Stats
 * Base health reduced to 550 from 580.
 * Base health reduced to 550 from 580.


 * AP ratio reduced to from.
 * AP ratio reduced to from.
 * AP ratio reduced to from.


 * Now grants 50% bonus movement speed that decays over seconds.
 * Damage reduction reduced to % from %.
 * Cooldown increased to 15 seconds from 10.
 * Mana cost increased to 40 from 20.
 * Cooldown increased to 15 seconds from 10.
 * Mana cost increased to 40 from 20.


 * Stats
 * Attack speed growth increased to 3% from %
 * Regeneration no longer doubles while below.
 * Non-epic monsters no longer interrupt regeneration before level 11.
 * Cooldown changed to 6 seconds at all levels from.
 * Regeneration changed to from.
 * Resistances per stack reduced to from.
 * Resistances cap reduced to 30 from 50.
 * Minion kills to max stacks reduced to 120 from 150.
 * Cooldown increased to seconds from.
 * Ticks changed to 8 plus 1 per from.
 * Base damage per spin changed to from.
 * AD ratio per spin reduced to from.
 * Hits needed to shred armor increased to 6 from 4.
 * No longer deals 33% bonus damage when hitting a single target.
 * Now deals 25% bonus damage to the nearest enemy.
 * Ticks can now apply multiple stacks of.
 * No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and no longer deal  as bonus true damage.
 * Damage type changed to true from magic.
 * Base damage reduced to from.
 * Health ratio reduced to from.
 * No longer marks the enemy with the most kills in the last 5 minutes as the Villain. Basic attacks and no longer deal  as bonus true damage.
 * Damage type changed to true from magic.
 * Base damage reduced to from.
 * Health ratio reduced to from.
 * Health ratio reduced to from.


 * Stats
 * Base attack range increased to 450 from 125.
 * Champion range type changed to from.
 * No longer grants him 325 bonus attack range.
 * Allied champions' basic attacks now deal  bonus magic damage while inside his brush.
 * script recoded.
 * Allied champions' basic attacks now deal  bonus magic damage while inside his brush.
 * script recoded.
 * script recoded.


 * - Gameplay Update
 * Renamed Strength of Stone from Stone Skin.
 * Wukong and his clones apply a stack of Crushing Blows, for 4 seconds, whenever they damage an enemy champion. Targets take 4% increased damage from him and his clones for each stack of Crushing Blows, stacking up to 5 stacks for a maximum of 20%.
 * When 3 enemy champions are visible within 1400 units, Wukong gains  bonus armor and   bonus magic resistance for 6 seconds and renews if enemies remain near.
 * Wukong gains bonus armor and magic resistance for each visible enemy champion within 1400 units.
 * Renamed Wuju Strike from Crushing Blow.
 * Mana cost changed to from 40 at all ranks.
 * Gains 125 bonus basic attack range after casting any ability.
 * Damage type changed to magic from physical.
 * Base damage changed to from.
 * AD ratio changed to at all ranks from.
 * Now heals for  on-hit, halved against minions.
 * No longer reduces his for 3 seconds.
 * Renamed Warrior Trickster from Decoy.
 * Dash distance increased to 200 units from 100.
 * Can now dash through thin walls.
 * Now casts in the direction of cursor rather than where Wukong was facing.
 * The clone can now basic attack for and apply on-hit effects.
 * Clone now gains and  bonus attack speed if cast prior to Warrior Trickster.
 * Clone duration increased to seconds from.
 * Stealth duration unchanged at seconds.
 * Cooldown reduced to seconds from.
 * Cooldown now starts on clone death rather than on creation.
 * No longer deals  magic damage to all nearby enemies upon death.
 * Additional images can now be targeted by enemies.
 * Secondary target check area increased.
 * Bonus AD ratio reduced to from.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Additional images can now be targeted by enemies.
 * Secondary target check area increased.
 * Bonus AD ratio reduced to from.
 * Can now cast abilities during Cyclone, cancelling the ability.
 * Can now cast abilities during Cyclone, cancelling the ability.

Skins

 * On January 27th, a new /dev diary video about Skins in Season 2019 was released with the following content:
 * Other music-inspired skins like K/DA.
 * Unknown upcoming skin for.

Champion Roadmap

 * New Champions
 * The following teasers may or may not be intended to be taken literally, and may provide hints to the champion rather than their development.


 * New non-traditional champion.

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