User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-973379-20140624145524/@comment-6281696-20140625194526

Certain bruisers that have high enough offensive base values will still abuse them (e.g. mundo, or characters like Irelia who have very effective damage mechanics on AA and can get away with just a wit's end or something to do massive damage and not sacrifice too much defense) and true tanks are frequently the poorest in the team making it likely they'l never actually make it to that point. Plus, 5th item is late in general, it's rare to see a match drag on long enough for most people to get full builds. So it'd probably just be too little too late.

Also, the armor doesn't have a downside, the other is a better example, but a significant reduction in damage for the entire team would need to come at a much more more massive downside. Basicly his offense needs to drop at least 50% more than their defense increase if I'd have to make rough guess about it not ending up being too powerfull. E.g. if it reduces damage done by 20% and damage taken by 20% Bruisers would just use it as their magic resist item against heavy magic teams, after all what they lose in damage they gain in survivability.

On a seperate note, if you can toggle it chances are bruisers will use it to quickly stop burst, then switch it off again while the mage has to wait for his CD's to end and is harmless anyway. Probably better to make it permanent, or give toggles a 10s CD or something.

Other than that, yea that's the kind of items I'd want to see, with itemsets.