Talk:Taric/@comment-44189186-20191020142855/@comment-29964258-20191024005713

This makes him way too strong, while simultaneously reducing his variability of play. Free spells is better than slightly faster ones (You seem to not understand how much DPS taric already outputs with Q spam, free Q's would really only improve that) And free spells would amplify the minigame rather than remove it. That Q is Worse at level one (have to attack twice to get one full heal, or wait twice as long), and not even that much better at level 5, because it's usually E AA W AA Q AA Q AA repeat or just E AA W AA Q AA repeat, depending on CDR and such. Also doesn't affect healing being bad at one level?

W: saying X% of the attack speed when the attack speed is a constant 100% is odd, but unless that means they get a portion of his attack speed he has from items, i'll overlook it as odd wording. Cool, allies reducing CD thing, thats kinda neat. Pity his W has no active shield, which is better than the attack speed amp. Or maybe you meant it was unchanged, in which case you left out on so much room for improvement, in that his shield kinda sucks.

Usually better to stun 5 people for (or 2 people in lane) for 1.25 sec rather than fewer peple for longer. You will hardly ever stun more than 2 people with overlapping stuns unless you are bushcamping.

So you remove the R's counterplay and also buff it. Cool.

All in all this drives taric to stand close to his allies (E and R) but also not near his allies, to increase the effectiveness of his heal

He no longer wants to W divers, because it's easier to double R and stun everyone with the wider stun if he W's the other tank (still better than W on divers now, which is really good, but a change). His W is far less useful on mages, as he will rarely stun off them and he gets more autos from ADC's.