Talk:VPBE/@comment-4270771-20140724185127/@comment-1330314-20140726130319

Self-synergy is very good: the better an item synergizes with itself, the less raw stats you need to pile onto it for it to feel powerful. The problem with was that it made you harder to kill the more kills you had, which made the item even more snowbally than even the other snowball sister items. If anything, Riot's been aiming for more self-synergy, not less, as it limits raw stat overload on items.

The issue I take with PBE is that the new active, while cool and powerful, gives a stat that is borderline useless on most of the champions who build the item in the first place: currently, the top five buyers for Muramana are, , ,  and. Out of these five, only Ezreal does well with attack speed: Jayce can already max out his attack speed with his ranged W; Urgot, Yorick and Blitzcrank never itemize for attack speed, and so only Ezreal does well with the stat (and frequently prefers to max out on cooldown reduction rather than attack speed).

Personally, I'd drop the PBE passive and active, and instead have this:

Spend 50 mana to empower your next basic attack or single-target physical damage spell with Azure, causing it to create a 400-range explosion dealing 50 true damage. Subsequent Azure casts within 5 seconds cost 25 additional mana, stacking indefinitely. 1 second cooldown.