Talk:Jinx/@comment-24090792-20131025091034/@comment-16257908-20131025100427

Jinx's numbers are high, like, a lot, but there's a reason, a couple might I say.

No escape! Every Assassin needs to have some kind of blink or dash to be considered an Assassin.

She's slow as well, if she wants to run away, she'll probably have to Flash since the Chompers have a slight set-up time.

Spamming Fishbones is very strong, agreed, and costs a lot as well, especially when she starts getting AS.

Zap is a very predictable spell, it has a cast time and shows the enemy where will the shot travel.

Flame Chompers is the Utility Spell and compliments well her lack of escape mechanisms. However, since it has a set-up time, you can't simply throw it on top of the enemy, both running way or chasing.

Her ultimate is lovely, however, just as any Global Skill-Shot, Enchanted Crystal Arrow and Trueshot Barrage, can miss, and easily miss by simply moving if you're trying to snipe someone across the map.

She is very strong if played right, but if you can't get that advantage early on and you can't catch up, Jinx will have a hard time since she doesn't have anything that lets her do that.