Talk:Poppy/@comment-86.149.75.28-20120828122613/@comment-5413923-20120906232306

It’s best to use your ult at the beginning; the most dangerous part of a teamfight is the first burst of CC and AoE damage, which your ult shields you from, and 6-8 seconds can sometimes be enough to carry you though the entire fight if your team is good. If you don’t use it, you’ll probably lose it. In a teamfight, Poppy has two roles depending on her build: AP Poppy) Ult an AD Carry or AP Mage and kill them quickly before they can kill your team. Then run away because your cooldowns are gone; hide in the bushes and hope to pick off a retreating enemy when the dust clears. AD Poppy) Ult a tank or a low-CC support, then run around hitting everyone in the shins with impunity because you’re immortal. Build Tiamat for extra trolliness, but you usually get yelled at for that.

Remember, Poppy is an assassin; use her ult offensively, not defensively.