User blog comment:Toymakers Creation/Custom Champ - The Ruined King/@comment-7709681-20150715034807/@comment-24430045-20150715041227

Yeah I'm awful with numbers, the heal thing was just like, the smallest numbers I could put up, 'cause I didn't want it to be riduclous. It could probably stand to be more...interesting, I suppose. It wasn't gonna be anything more than the surplus heal and resource reset mechanic. Maybe I'll put in a three-hit passive, the greatest type of passive ever. :P

You're right about the Q, late in the design process I began to notice that it was a bit too overloaded, since it is his only real damaging ability (it's also might be hard to tell, but he's supposed to have a drain tank/melee assassin dichotomy between his abilities in their base and empowered states). I figured it'd be alright if 40-50% of his damage came from that ability and the rest came from his auto attacks, buuuut I'll probably have to play around with the numbers more to make it work. I'll try to tweak it so it isn't so overbearing, and I'll probably move some damage and CC into his other abilities to balance things out more.

About the W being like Warwick's E, I was actually more concerned people would compare it to Quinn's W lol. It has more in common with that ability, methinks, than with Blood Scent. The King's W reveals ALL nearby enemies when activated (like Quinn's W), it doesn't require the enemies to be at any specific health percentage, and the movespeed buff scales with distance from the enemy. I'm not too concerned with the abilities being too similar to other champs, anyway, since there are a lot of current champs with very similar abilities too.

I'm not sure what you're referring to with the W and a debuff, there's just the first part of the most (reveals nearby enemies) and the second cast (which chooses an enemy to focus on and hunt down). The W and the E  do work together, and the E does create a debuff on the enemies it passes through, but I'm not sure exactly what you're referring to. I'd like to rectify it if I can but I'm just unsure what it is you're talking about there.

Good catch with the name for the W though lol. I didn't notice I accidentally used both names. I'll fix that ASAP.

Yeeeeaaaah, I want  to try and make his ult more satisfying, it's supposed to be more like a transformation ability so I tried to limit the stats that were tied to it, but I'm seeing now that it does need more to it to be unique and interesting. Perhaps increased offensive stats when on and increased healing/HP/resistances when toggled off.

Thanks for the feedback, I'm always looking to improve the concept!