User blog comment:KROLK88/Custom Champion : Torguth, the Living Mountain/@comment-3391671-20170626163235/@comment-5847551-20170630132515

No problem with you sounding harsh here, constructive criticism is always welcome :)

So, if I understood you correctly, if i were to summarize the problems you saw into a few points :

1.Overloaded Kit (i.e 2 passives, too many effects with little synergy with each other) :

I can get behind that. In fact now that I look at it, the champion is a mix of two different concepts that dont fit together that good, causing the whole to look weird and confusing. I will try to find a way to streamline his abilities and remove the unnecessary effects / rework what is fundamentally flawed from the ground up.

2.Forced/Irrational interactions between abilities (Innate with Q,W and E,  R with Q) :

Thats, again, a valid point. But while some interactions are forced, not all of them are like that and I feel like the Q-R interaction belongs to the latter, although Q giving nearsight has to be thought over with the ability being changed if I want to preserve it.

The others I will have to think about.

3.Linear scaling (all armor/AD), which makes building those far too efficient.

That one was is intentional (mostly, I admit I overdid it a little), although whether it'll remain depends on what remains of Torguth after I rework him. The idea was/is that Torguth would be weak early game but scale really well into late.

4.Using Energy :

You are kind of right here. My aim was to cripple his ability to deal with prolonged engagements while preserving his burst and combo potential. Hence, I indeed tried to use energy as a kind of fix-it resource, because it fits, with its relatively fast regeneration and low potential usage pool.

However, it doesnt fit the theme. Once again, thank you for pointing that and everything else out. I'll be thinking what to replace it with once I get a firm grasp on what his abilities will be. Currently I see 3 options : 1.Heat (Rumble-like), 2.Fury (Unlikely) or 3. A brand new unique resource. I feel like it depends mainly on the version of the innate i'll decide on.

5.Having too many similarities in role and playstyle to several champions and lacks something that would make him unique.

Yes, I agree. Thats simply because I tried to fuse too many effects and themes into one. I said it before, but I'll be reworking the champion. First, however, I'd like to read Lesdin's thoughts on the current one.