User blog:Hidden Sniper/Nerf Cait's early, buff her late doing one simple thing

Change her Yordle Snap Trap to have less trap time in the beginning, but more late. The reasoning for this is simple: Early game 1.5 seconds hurts. If it were 1 second, would bring down her lane control power down a notch. However, making the trap duration increase per level will make it more effective late game. Let's be honest, late game the traps don't help a whole lot. They are just immobolizers, to prevent movement for a bit, and the duration is so short. With merc treads it is about one second. This buff/nerf I feel will fix Cait. Right now I get one level of trap, and the rest on the net and Q, because there is no reason to get a higher level of it other than cooldown really.

Level | Trap Duration 1       |   1 second 2       |   1.25 seconds 3       |   1.50 seconds (where it is at all the time atm) 4       |   1.75 seconds 5       |   2 seconds

In conclusion this would do the following:

1) Locking down lanes in the beginning isn't as bad as it was

2) Cait players will have a reason to put points into the Yordle Snap Trap

3) The Yordle Snap Trap becomes better in teamfights and assisting your team late game