User blog comment:Willbachbakal/(Item Concept) Revamping Life Steal/@comment-25228021-20150825133003/@comment-1330314-20150825135206

Thank you for your feedback! I agree, was a bit of a tender issue, what with AD spellvamp being really easily abusable in the wrong hands, but I figured that making life steal independent of the amount of damage dealt, and extending it to all physical damage would put a much harder gate on its sustain and equalize all of its users. Physical damage DoTs would perhaps abuse the mechanic a bit (e.g., , etc.), but even then the sustain would remain fairly manageable.