User blog comment:Witchking99/Judgement, The Assassin of Justice V.2/@comment-10540150-20140115073459

His Q. No. Just.... No. Three hundred AD times a carry with ten kills is three thousand damage per attack. In fact, I don't even need to count that high. Base AD at level zero against someone with ten kills is five hundred damage.

And in the eventuality that it only lasts for one attack and you forgot to mention it. Still no. That kind of burst does not exist in League of Legends. Veigar is the only champion that I can think of right off the top of my head that actually punishes your opponents for getting stronger. And he only does it to half the characters in the game.

His E feels like you looked at Le Blanc's E and said, "Why are they allowed to escape the root?" There's no counterplay except to not get hit. And why is the leash range 400 when the cast range is 950? Is it supposed to be an instant root?

His R. I have no idea what's going on here. You have a 650 true damage nuke that you absolutely don't need considering you have your Q dealing so much damage. And the addition of stacks to the target is even worse. The fact that it isn't removed until death is just wrong. Even if I survive the team fight (I don't know how considering you just dealt damage proportionate to a fed Mundo's health to me.), if I go back to base and don't see you for another minute, your Q is gonna deal so much damage that the game will literally break. You'll see me in the game over screen five minutes later wondering why my screen now has cracks in it and why all my RP has disappeared. In fact, stealing his target's RP might as well be the effect of his ulti. It'll cause about as much rage.