User blog comment:GutsyTick/CP: New Items and an Ekko Rework/@comment-4636093-20151121004344/@comment-26044269-20151121030054

3 hits are fine from a game balance perspective, but as the way it's currently implemented in the game, it just ends up being ridiculously tedious and annoying to play against. Ekko's 3 hit is the least anti-fun I would say, but 3 hits being annoying wasn't the reason why I removed it from his kit. Generally speaking 3 hits are a bland mechanic, and to be entirely honest it was fine just being on Vayne; gypsy literally had no reason to spread it to all of his other champs when it only really makes sense on Vi thematically. And Gnar's 3 hit ends up just being oppressive and annoying, especially in lane. I thought that Ekko having a unique resource would better suit him as a time-fiddly guy, so the removal of both mana and his 3 hit had to happen. Also I'm not seeing how he's being changed into a damage assassin b/c of the passive; the whole point of this passive was to enforce his role as a skirmishing utility assassin.

The damage of the Q was redistributed into both parts, whilst the return was modified into an arc. I doubt that hitting both parts would be easy, much less reliable, especially when the outgoing and incoming paths differ and are very much telegraphed. Early game it also actually deals less damage to compensate for the increase in range and removal of mana costs.

As for your other points, save for your remarks on the ult (in which btw I must thank you for telling me; it's good to know Riot at least tried the idea), I don't think you've even read the whole kit properly, or at least have regarded of how the abilities work together. You pointing out that W is a waste of mana when this proposal doesn't even use mana further adds to this. Please take some time to read the whole rework proposal properly, or you should really just not bother.