Talk:Jax/@comment-33895108-20171207212806

Okay, I figured that if there was a future rework for Jax, this is my impression on how they should do it. This is just an idea people, say what you will about it. At first it looks broken, but it counts for his nerfs to his health pool while in the late game. It also provides more teamfight potential if needed.

-Leap Strike- | Mana Cost : 50/60/70/80/90 | Cooldown : 12/11/10/9/8 | Range : 700

Jumps To A Targeted Minion/Ward/Champion, If An Enemy, They Take Physical Damage And Are Slowed For The Next 2 Seconds. Also Applies Bonus Damage Scaling To A Percentage Of Your Attack Damage.

Physical Damage Scaling | (80/115/150/185/220 +80/90/100/110/120% Attack Damage)

Slow | (-20%/-25%/-30%/-35%/-40%)

-Empower- | Mana Cost : 30/35/40/45/50 | Cooldown : 4/3.5/3/2.5/2 | Range : 200

Next Basic Attack Will Deal Additional Bonus Damage To A Selected Enemy Scaling To Your Attack Damage While Applying An Armor Penetration Stack Maxing Up To 5. It Also Resets The Auto Attack Timer.

Physical Damage Scaling | (80%/85%/90%/95%/100%)

Armor Penetration Scaling | (3%/5%/7%/9%/11%)

-Counterstrike- | Mana Cost : 70/80/90/100/110 | Cooldown : 16/14/12/10/8 | Range : 350

Enters A Defensive Stance For A Maximum Of 3 Seconds, All Damage From Abilities Are Reduced By 40% Of The Original. Dodge All Basic Attacks Which Then Deals An Area Of Effect Stun Lasting For 2 Seconds Inflicting Bonus Attack Damage For Each Dodged Auto Attack Maxing At 5.

Physical Damage Scaling | (85/100/115/130/145 +20% Attack Damage)

Bonus Damage Charge | (10%/20%/30%/40%/50% Attack Damage)

-Grandmaster's Might- | Mana Cost : 100/125/150 | Cooldown : 68/64/60 | Range : 0

Receive A Boost In Your Attack Damage And Both Your Armor And Magic Resist Stats Are Increased Lasting For The Following 8 Seconds. Each Third Auto Attack Deals True Damage Equal To 50% Of Your Total Attack Damage.

Physical Damage Scaling | (110/220/330 +40% Attack Damage)

Armor And Magic Resist Scaling | (90/180/270 +50% Attack Damage)