Talk:Illaoi/@comment-24638468-20151225141958/@comment-26203093-20151230031019

I've been in plenty situations where it doesn't have to. killing the ghosts and having tentacles spawn as you're running them down causes all kinds of problems in a team that actually tries to compensate for illaois own lack of cc, and it still doubles as damage amplification for aoe abilities later in the fight. her team fight sustain is even stronger than darius's when the ult is up (it's close to double).

You're selling her E very short considering all the power she has outside of that ability unlike blitzcrank. Especially when you've been pulling and sustaining and the enemy team is running around with 3 vessels. They've been forced to leave objectives repeatedly because they can't deal with the sheer number of tentacles that'll show up if/when they actually go in. 9 tentacles smashing for 400 damage each and healing illaoi for 45% of her missing health every 1.2 seconds has got to be one of the most absurd things I've seen.

Sure, it's easy to avoid: don't go in. It also makes it easy for illaoi to get objectives. If I was going to label her speciality as a juggernaut, it would be zoning because of this. teams have even been forced to leave towers because illaoi's gradually build the potential straight up dive.