Talk:VPBE/@comment-7992038-20140528052721/@comment-7095057-20140529022047

That was very much the issue with him. Another is that many Kha's I find were jumping in, nuking their target, and using their ult to run out of there and survive damage when he was getting low. The reduced damage removal is probably aimed at forcing Kha players to ult at the start to rack up damage off the passive and reposition than to run away and tank hits, as some even go so far as to ult the moment they get hit to avoid getting attacked and tanking skill shots.

Even with his evolved isolated damage he'll still do roughly the same amount of damage at max level, mathmatically, so I don't consider that a huge nerf.

What I think is his real issues is his speed. You essentially have a very strong damage dealing assassin/bruiser who is fast enough to catch up to most any champion out there. Currently Kha has enough options that he doesn't even need a summoner like flash to kill someone. With a 20% slow on evolved spikes, 25% on his passive for every stealth proc, a 600-900 range leap, and a 40% movement speed boost, on top of being one of the fastest champions in the game at base states, I don't think Kha has any issues sticking to a player. As a result the 50% slow in PBE is unneeded. Hell if he has issues, he could build an item that some already build on him: Randiun's.

Couple this with his already high damage.... and well you get the idea.