User blog comment:Krufix/Ashe Rework/@comment-1330314-20141124222602/@comment-1330314-20141125092821

Ashe is definitely a team-reliant CC/utility-centric ADC, and can sort of be played as a support, but I still don't think that qualifies her as a "support ADC". Her utility and CC is designed to benefit her first and foremost, and then her team, and making her buff allies dilutes her power when it should be concentrated on what genuinely makes her strong (i.e. her CC). Before her rework, 's ultimate used to buff her allies' attack speed, and that got removed because she was forced to place too much power into that buff, to the detriment of her own strength. Only very few champions besides the marksman benefit from an attack speed boost, so I really recommend you drop that entirely.

You're going to have to clarify the effect on your Q + W combo, since your description indicates it applies to enemy champions, plural (the description should be "... Volley will consume stacks and apply the effect to the first enemy champion it strikes"). I still stand by what I said, though, since the large range and relative ease of hitting a target with Volley means you'll usually have an easier time using it to land Focus than with an autoattack. However, this also raises an issue of clarity, where you're making Ashe's AoE multi-arrow spell apply effects selectively to single targets. On another AoE ability, this could make more sense, but Volley doesn't really give an indication of who might be the primary target of the Focus-enhanced attack, other than timing nobody but the Ashe player can know about.

While I think we can both agree that Ashe's current passive (the crit on 100 Focus stacks) is a bit lackluster, I think it can be easily turned into something more intuitive and useful past the laning phase. Having Ashe build up Focus stacks on autoattack, for example, would cause her passive to scale with marksman stats, rather than fall off. What you also need to look at is why Ashe has that passive: it's the only tool in her kit that encourages her to poke her opponent in lane, and mainly just serves to prop up her poor early game. If Ashe had the incentive to attack more generally, her passive wouldn't need to be so crappy. Reimplementing a watered-down version of her perma-slow just dilutes her crowd control, when you should be trying to make it a lot tighter and more visible.