User blog comment:Manafai/Beatrix - The Coordinator/@comment-6292556-20170117013029

To be fair though, it's her who abandoned Zaun, not the other way around.

I must applaud your attempt of creating a new mecanic. Scrap looks nice and ties well with her lore. Robot companions are interesting. However, I personally found her playstyle to be very passive and potentially not fun to play with and/or against.

How? Well, all of her abilities are more or less 'place and forget'. Jorgen is powerful in long run but not so much in a frantic teamfight. His damage reduction would help a little against burst damage while Beatrix needs a whopping  8.8 seconds at least to reposition Jorgen around. Compare to (which I found similar to Q),  can reposition her ball around every approximately 5 seconds, along with shielding them, making damage mitigation more apparent. Me, as a support player myself, would prefer a fast shield I can cast at a whim in a teamfight rather than having to decide whether I should left a robot to protect that squishy allied while my frontline is dying or not.

Next, Drone Brothers, lasts 20 seconds with the only limitation being her secondary resource. Its crowd control component is very conditional for me (but I like that it promotes coordination between her and team member). You also forget to state its hit points and attack range.

I will presume that Carlotta's AoE is about the size of. This ability is simple and maybe the one I like most in this kit. It is perfect for a situation like tower hugging, legendary killing and such. In teamfight it would be quite ineffective, but I can see immobile marksman make a use out of it.

Her ultimate... Well, I like its combination with Drone Brothers, because I think it must be visually AWESOME.

Overall, I like your proposed ideas and mechanic (though 'Engineer and Mechanic' is not my most favorite theme). I found her backstory quite bland (she is another idealist energetic girl horrified of the truth of her society). She is not very interactive and lacks effective crowd control to be a tank. Her role promotes engaging but she has no innate tankiness, apart from when she decide to strip damage reduction from an allied. She could use some tweaking in my opinion.

I'll come back later.