Talk:Kayle/@comment-5763148-20130613032059/@comment-5763148-20130613130655

Kayle's whole performance is dependant on CDR in late game. Most ppl won't notice this cos lately, the metagame has shifted into a faster game finish, especially in ranked games. CDR is what lets Kayle commit to a fight wholeheartedly without falling back to w8 for E to come off of CD. The reason for the Max CDR is also cos of the animation delay that occurs when Kayle activates her E. There is a 0.2 sec delay on her AA swing before she lands her attack. Early to mid game, distinguishin that delay from ur AA is easy and therefore avoidable but late game when ur attack speed is beyond 1.5 AS, u could potentially mess up and miss out on an extra hit. The CDR is maxed out so u can avoid that pesky delay.

At Max CDR, E has a CD of 9.7 secs. But if u factor in the animation delay, it would technically become 9.9 secs. That's still within the 10 second duration of E and therefore allows Kayle to perform at optimum condition. If you activate E when it's CD is beyond 10 seconds, you would always add that 0.2 sec. You can say that essentially, while AS Is Kayle's most important attribute in an aggressive build, when you build CDR, CDR takes the Imperative Priority, smacking AS to the next most important.