User blog comment:Berryeater/League of Rework, Part 2, attributes/@comment-5035765-20160526011725/@comment-5035765-20160526202657

so you're just gonna ignore what i'm saying

the regens are different because different champions have different needs. Making them all the same would either WAY buff the champs who have low regens now, or WAY nerf champs who have high regens now, depending on the numbers you give it. It'd be stupid hard to find the right number   for HP/5  that doesn't make Melees useless because of poke, but also doesn't make Ranged champs immune to poke... meanwhile MP/5 being the same on everyone would either make it a non-stat or a must-purchase more than it already is.

Energy's whole thing is that YOU CAN'T EASILY INCREASE IT. Hell, the runes that can increase it only add up to about 36 Energy (like 1 spell, MAYBE) if you have ALL OF THEM, which takes up all your quints and blues. Stats are made wasted on certain champs for a good reason. For example, Mana is a wasted stat on Riven so that she doesn't build Sheen items (that crap would be BROKEN).

WHY should Dodge return, though? Because you hate ADCs? Dodge disproportionately defends against ADCs over any other class. WHICH IS ONE OF THE REASONS WHY IT WAS REMOVED. The other being it would swing between being completely useless and being stupid OP at the drop of a hat, sometimes even between teamfights.

Ashe and Varus are made to be the slowest on purpose because their playstyles and kits demand it. Ashe can slow on every AA, while Varus is made to be a long range artillery champion who takes pot shots from out of reach. Even then, not everyone has those tradeoffs, so it'd be dumb to do that.

Plus, what you're proposing is for stats to be the same depending on class, which would stagnate the picks more than they already are, which is just dumb.