Talk:Yasuo/@comment-3460935-20160927030802/@comment-24496127-20160929232109

Honestly, with no offense meant, your second post is filled with typos to a point it's difficult to understand.

That aside, please elaborate on what exactly you want to do with Yasuo's passive. Make him gain a percent increase in AD based off crit chance, and vice versa? Not a bad idea, although  I think with attack speed that would quickly become problematic.

What I'm more concerned with is how would that really change anything? I get the idea, but wouldn't the damage increase just mean that Yas could still build two crit items and then go tank, spiking even harder early without actually losing his annoying tankiness?