Talk:Nami/@comment-14910471-20131111052742/@comment-3466579-20131114094904

I consider Nami to be an offensive version of Janna. Nami can't peel and protect as effectively as the Storm's Fury but she can set up kills with more ease. She has really nice cc although Aqua Prison may be difficult to land at first; Tidal Wave is also not that easy to use correctly. Tidecaller's Blessing is a decent ally boost, combined with your passive which isn't really great "per se". Nami is quite funny to play, she definitely isn't boring.

Lulu is, in my opinion, the best support along with Janna for countering opponents' moves and turning the tides of engages and fights. She has amazing protection for her carry but, unlike the others supports, she does it by directly hampering the opponents. She also has good poking potential. Moreover, at lvl 6, Wild Growth makes her laning phase much safer and even junglers' ganks (or every other situation in which you find yourself outnumbered) can be easily managed. Lulu has some sick cc and decent boosts for your allies. She probably is the most fun to play between the three you mentioned, along with Thresh.

Thresh is currently a monster. One of the best supports out there, with sick engages, cc, innate tankiness and a really strong mechanic on his lanter, which can be exploited both defensively and offensively. If things get bad you can easily switch yout playstyle to a more defensive one, being able to protect your carry quite effectively. This is quite a unique feature among other supports like Leona or Blitzcrank. Thresh requires good understanding between the players, so communication and coordination are important: don't expect your carry to follow all your engages, if you don't know him/her! He has the most and strongest cc between the three supports you mentioned but he in no way boosts allies; however, Thresh's Dark Passage can be considered as a 22/20.5/19/17.5/16 cooldown, higher range Flash. I personally think Thresh is really fun to play.