Talk:Miss Fortune/@comment-4546311-20120213134205/@comment-90.48.158.185-20120216114932

The specilty of a carry AD is to be ranged, so to be able to build full damage, and to synergize with his auto attack.

Why? Because critical make the AD carry stuff work multiplicatively instead of the AP one that's working additively. The more stuff you get, the more each piece of stuff will boost your damage.

To make it clear, you'll understand that it's better to buy 50 AD when you have 2.5attack speed than when you have 1 attack speed okay? Same goes for critic : Way better to buy 50Ad when you have 100% crit and IE than with 50% crit. So it's double snowball effect: the More gold you have, the more stuff you have, the more gold you get. AND the more stuff you have, the faster your damage will go up (6item AD carry are just godlike)

So if you go with some lame one-hit build, know that you totally loose your multiplicative way of working, and you'll loose by far in term of damage to another carry if the game reach IE + PD. The only character that should build on-hit are offtank, because one-hit effect are made with resistance bonus, and add up to your damage even without you building tones of critic and as