User blog comment:LivesByProxy/Ward Variety & Sight Options/@comment-4664737-20160327143754/@comment-4664737-20160401112805

I edited my earlier post and gave them names so that we won't get them mixed up.

1. WATCHERS: Yeah, the area of the reveal is visible to enemies nearby for balance purposes. But the fact that the ward can be dropped from a relatively safe distance away will make enemies second guess its actual position.

2 . THE LOST SAPLING: It moves from one brush to another and it doesn't stay for long when reaching a brush before journeying again. I want this as some sort of "risk vision" where the vision isn't reliable but the coverage is big and potentially damaging.

3. OVERLY ATTACHED GIRLFRIEND: It's basically an unkown spy. I know it's OP but there's absolutely no way of discovering that you're bugged. It's like a reveal, only very very sneaky.

4. EYE OF SAURON: It's a very big ward that's capturable when destroyed. The theme for this ward is that only one player gets to buy it and is only limited to one for the entire game. The team of the player that buys it first have the added benefit of re-capturing it faster.

5. WEED: Clarification: Unlike THE LOST SAPLING, this ward is basically what it is. It's limited only to one per player and it's basically irremovable for the rest of the game. Killed by one hit and respawns in a random brush anywhere in the map. The difference between THE LOST SAPLING and WEED is that WEED's arrival in a brush is instant.

6. STATE OF OCKLEPOD EMERGENCY: Okay, here's the thing about this ward. It's not a ward in a traditional sense. I envisioned it to be locked until a certain time has passed into the game. Here's the thing: This ward doesn't reveal itself in-game. Basically, as long as you live, Ocklepods will periodically spawn their moving Clairvoyance anywhere around the map. This is like a full-time sweeping run.