User blog comment:Witchking99/Saburra, The Menace of Shurima/@comment-1330314-20170112185747

There are quite a few effects I like on this kit, especially the utility and CC components. However, I think your kit isn't quite a perfect fit for an assassin just yet, mainly because of the extremely low burst (516  is less than quite a few fighters), and because of the counter mechanic, which would be more appropriate on a pure fighter. Here are my thoughts on Saburra's individual abilities:
 * Devil's Wrath has a good core idea, but I think you can execute it in a more interesting manner. Damage amplification is generally not a great way to make an ability feel valuable, since the value comes from other damage sources, and the extreme dependence on basic attacks is not really well-suited towards an assassin. Other than that, the counter requirement is fairly steep, as 15 basic attacks is usually far more than enough to end a fight (it requires, at the very least, 6 seconds of uninterrupted attacks). I recommend you look for another way to implement the ramp-up, perhaps even base yourself off of a smaller, repeatable combo point system.
 * Wraith Stab looks good. My only gripe with it is with the numbers: 40 damage at level 1 is a minimum of 101 damage on Saburra, whereas the maximum for one-hit actives at that point is usually 80. This also does not factor in the missing health scaling, which potentially increases the damage significantly more. It might be better to set the damage at rank 1 to 0 , which would lead to a decent minimum damage of 61, that would then ramp up with missing health.
 * I love Scatter Phase. It's dirt simple, but there's tremendous potential for just a pure untargetability active, especially on an assassin. Well spotted.
 * I also really like Sand Shift. It's relatively easy to understand, but carries enough diverse effects to have a lot of potential uses, and lets Saburra contribute more than just damage. Nothing to really criticize here.
 * Devouring Impulse is good for its death mark, and reinforces Saburra's role as a more team utility-focused assassin, but I think you can improve the wording a little. "If the target dies while affected by Devouring Impulse, Saburra gains a permanent +1 on his counter" would convey the stacking effect for both cases just as well, and I also think you should relax the condition to grant stacks on takedowns, and not just kills.

I think you have a good foundation here, and the game needs more utility-based assassins, but I also think you could improve some parts of your kit a little more, namely Saburra's innate. His actives are mostly fine, but he still lacks burst overall, and his innate is better-suited for a fighter than for an assassin. With a bit of tweaking, you could really tie his kit together. Best of luck on your future work!