User blog:EloHell/Champion Concept - Lance, The Shadow Walker

Lance, The Shadow Walker (Melee, Stealth, Assassin)

Health: 420 + 71

Hreg: 7+0.6

Mana: 250 + 30

Mreg: 6.0+0.5

Range: 125

AD: 50+3.5

Ats: 0.65 + 2.9%

Armor: 16

Mres: 30 +1.25

Ms: 325

Abilities:

Make Haste

Lance receives a cooldown reduction temporarily for each champion kill. This does not affect abilities that are currently on cooldown.

Cooldown reduction: 5%

Proc duration: 6 seconds

Maximum extended period: 15 seconds.

Type: Innate

Ionian Assault

Lance instantly appears behind his target, cancelling out channelling abilities and dealing damage on his next basic attack, granting him to deal bonus damage towards the target. Noxian Corruption does not silence enemies.

Damage: 50/100/150/200/250+ 0.6 per AD

Damage amplification: 1/2/3/4/5% per bonus AD

Cost: 40/50/60/70/80

Cooldown: 87/6/5/4/3

Range: 650

Type: Active

Key: Q

Sanguine Blade

Lance throws out a circle of blades, damaging and bleeding enemies.

Damage: 50/100/150/200/250 + 1.0 per AD

Bleed damage: 10/20/30/40/50 + 0.6 per AD

Bleed duration: 5 seconds

Cost: 50/60/70/80/90/100

Cooldown: 10/9/8/7/6

Range: 300

Type: Active

Key: W

Desperate Chains

Lance sends out a chain that pushes enemies back and deals damage. However, if the chain is sent in the direction Lance is facing, they will instead pull them towards him. This will not pull or push rooted champions.

Damage: 20/40/60/80/100

Cost: 60/80/100/120/140

Range: 600

Width: 100

Type: Active

Key: E

Shadow Walker

Lance sends out copies of himself which deals damage as usual and becomes stealthed. Enemies who make contact with each copy will become feared, and each copy can only affect an enemy champion once.

Damage: 40/50/60%

Damage taken: 300/275/250%

Clone duration: 3/4/5

Stealth duration 2/2.5/3

Fear duration: 0.03s

Number of clones: 1/2/3

Cooldown: 120/90/60

Cost: 100/150/200

Range: 350 radius (copies will appear beside Lance)

Type: Active (Ultimate)

Key: R