Talk:Mordekaiser/@comment-6000413-20140925144128

I am currently experimenting with tanky Morde, trying to adapt playstyle and build to my opponents at a higher degree. Not just building Zhonya against ad champs and Abyssal vs AP champs.

I'm trying an off-tank build when against a lot of short-ranged champions, a chase build against kiting champions and so on...

Peculiar items: Randuin, BotRK and trinity have appeared (not together) and the results are promising.

Some items are pretty much mandatory, of course: a spellvamp item and a rilay never abandon my morde builds.

Sure, full AP can work wonders with deathfire+ult+e+flash+q+w on a squishy carry, but I feel these days I get too outranged and cc-ed for too long to apply, that in most cases. I can do wonders in lane and on a 1v1, but I get insta-burst too easily or cc-ed for too long or engaged without shield... And when I have no flash I have no hope of unleshing my combo on the carries, I fight the frontline and die after one or two rotations.

With a tankier build focused on speed I can soak a lot of damage just spamming E, W and Q on the frontline and autoattacking thanks to his huge base attack speed and I keep them there with Rilay BotRK and Randuin. Then my team can follow up and create a chance for me and the others to reach the carries. If I'm in trouble I can just cast my ulti and start regenerating me and my shield to get huge sustain (155% of the damage dealt is huge when you have good defenses.)