Talk:Janna/@comment-3093118-20111108023624/@comment-3403804-20111208202439

Janna is quite good when used in her laning phase, provided of course she's being used CORRECTLY. Her Tornado is easy to dodge, sure; it may seem that way to others, but the thing about Janna is that she is quite easy to use, but difficult to know, and even more so to master; someone who simply "uses" Janna, won't be capable of defending a lane for all in the world and likely won't be capable of feeding a Carry either; Janna can however, be quite formidable when used by an intelligent player. However, because of around 60% of this games population are insecure little brats who desire an excuse to shout "noooooooob" at someone to elevate themselves, good Janna's are equally hard to come by.

The thing with Gale that people tend to misinterpret is that even when it doesn't hit, its by no means a waste of mana; far from it. Its still a Combat Control ability, in that you decide which area you will "cut off" ; furthermore, Gale can be activated by clicking Q one more time, which makes it a highly disruptive element. I find that enemy champions will often cease their advance when they see it or if not, be extremely cautious of where they move: Furthermore, by aiming it at the approaching creep wave, it can be extremely efficient at temporarily halting the creep advance as well, and by natural extension, the advance of other players, especially squishy ones whom use the creep to their advantage --- in the latter case you're likely to hit them in anyway as they will rarely separate themselves from their creeps, even if it means being knocked up by her Gale. Players aren't stupid you say, and that is precisely my point; this makes them suspectible to mind-games. Which plays a good part in using Janna effectively, be elusive, be tricky, and attack their psyche, not just their characters.