User blog comment:Willbachbakal/(Champion Concept) Skjold, the Shield Warrior/@comment-5088437-20130121012340

On the champion's Q, 'Shield Dash' & 'Shield Bash', in retrospect, it occurs to me that no champion with the 'Tank' tag in the game uses attack damage to scale. All the others use Ability Power. Since most tanky items don't feature attack damage, this is more or less pointless unless its designed to open the door for offensive items to be used. That trends more towards 'Fighters' than 'Tanks'.

Beyond that, the ratios are actually fairly high, especially consider it scales, not only off from Attack Damage (its not clear if this is bonus attack damage or total attack damage), but from Armor and Magic resist respectively.

That seems out of place for a character tagged 'Tank' if there's no intention to push toward damage dealing, which is more of the 'Fighter' catagory of characters. In my opinion, flipping the attack damage scaling for ability power scaling allows for smoother itemization more in keeping with most 'Tank' tagged champions. This scaling should also be adjusted, probably downward, as to avoid making a 'Mage' of a 'Tank'.