User blog:Kellbyb/Kyranal, the Reckoner

Kyranal, the Reckoner is a custom champion in League of Legends.

Concept
Kyranal is meant to be a mobility-focused glass-cannon assassin with strong sustained damage, but no sustain or durability. It should be very difficult to peel him off of a target, but he dies very quickly. This is my first custom champion, so I would appreciate some advice with balancing the numbers. Also, if you can come up with a more graceful solution to the potential problem of using Cast from Above to throw someone at the laser, please say so.

Skills
Q: The active is Kyranal's initiator and gap closer - it's fairly self-explanatory. The passive aids initiation but also serves as a protection from counterganking and an aid to splitpushing.

W: Overhand strike is a basic sustained damage ability. It has high dps, especially at high levels, but is an extremely punishing short-range skillshot.

E: Dark Conjuring serves its purpose best in teamfights. Its long cooldown means that damage potential is not very high, but it does have the capability to knock up most, if not all of an enemy team.

R: Dark Flight has multiple uses. In a purely 1v1 situation, its high damage and stun is a strong asset. Additionally, it can be used to fling an opponent across the map, securing enough time to destroy a turret, or to disrupt a large-scale fight from a long distance. Dark Flight seems like a very fun skill, but it also has an unfortunate amount of trolling potential. Also, like I stated earlier, I have no intention for Dark Flight being used to throw a champion onto the laser for an easy kill.