User blog comment:AP Sejuani/LYCaN, the Advanced Prototype (COMPLETE RELAUNCH)/@comment-7709681-20141124215716

"The original version of LYCaN wasn't exactly what I was going for in a champion. This is partially because his kit was boring and partially because he simply didn't accomplish the theme I was going for: a highly adaptable champion with the ability to tank or carry as needed."

Boring and underpowered, may I add; and, as I discussed in the original concept, the original E was utterly broken.

Also: "Destruction, Control, and Synthesis" - ME3's ending reference, isn't it?

Despite seeing that, as a hole, the kit is overloaded, I'll preffer to speak one of it one by one.

Despite my concerns, I think this wasn't the greatest aim for a rework, rather than making it interesting just added a lot of abilities, you could have created a consistent, single kit rather than three convoluted ones.
 * Destruction - Low damage output (Yes, even the W, due to the double damage reduction penalty) except for Q, and is without CC and a really conditional and unreliable form of mobility.
 * Control - Higher damage output than Destruction number-wise (Deals more damage on a single combo, but Destruction deals more persistent damage) and actually low CC, but the costs are too high (Each cast fully depletes the resource, always) and, even if that somehow works as a limitant to not empower too much this specific kit, E's persistent effect is just toxic into the oblivion.
 * Synthesis - Yet, again, deals has a higher damage output than damage output than Destruction number-wise and on the same matter (Persistent damage). Additionally, how can Q apply on-hit effects if it is AoE, and yet doesn't seem to work like Yasuo's Q (Apply on-hit effects to the first target stroke)?