Talk:Malphite/@comment-60.241.242.120-20110717155703/@comment-189.27.248.74-20110720105501

It's not a lie that malphite can do well the job of tank. He is a heavy disruptor (raduin's + frozen heart + ground slam = there goes AOE 105% attack speed), has innate tankiness and, with a Sunfire Cape/Tiamat, has enough damage just to not be ignored, althrough lacking. What is really missing in him is the capacity of relliable protecting his allies, like a low cooldown hard CC. Thus he is a supbar tank UNLESS against a full dps team. It's not that Malphite isn't a good tanker, it's just that there are better candidates for this job, like Amumu, Shen, Rammus, Leona, Maokai...

A full AD build is also kind of viable on him. If your team can relliable initiate/stunlock they all, malphite just slide in with 40% extra damage AOE. They are going to focus you? Ult in the same place and laugh. The main con is that your area of effect is very small, so unless you can count with a Orianna or Galio, you probably won't hit more than 2 of them. Again, this build is outshine by champions especially tailored to do this, namely Corki, Sivir and Twitch.

Now, let's see as a tanky dps... Autoattacking him is stupid due to armor steroid and attack speed debuff, it takes way too much magic damage to stop him, and he can't be just plain ignored because he is crushing the carry and dealing even more damage to everyone around it. The most logic option is to lock him with CC until he can be handed (again, wasting key spells on him). What set's him apart from other tanky dps is his heavy disruption, so not only he is tough to kill and causing lots AOE damage, he also makes the opponents weaker, can initiate, stun/nuke the heck out of everyone and chase fleeing foes with ease.