Talk:Skarner/@comment-98.206.89.11-20130208162940/@comment-58.111.193.138-20130226053935

For betr ganks. If ur able to have a good influence in the jungle, u can take things out without smite. Not to mention if ur a good jungler, i wont even need a leash, smiteless or not. Some Champs that are forced to Jungle due to their unique kit (Namely Udyr), can Jungle without Smite and can still secure buffs with ease. Once u get items like Madreds or Spiritstone (whatever suits the situation and playstyle), u can take out buff monsters fast enough to a point that Smite isn't as necessary.

As for the extra Summoner slot, that makes a serious difference. For Smiteless Jungle ur 2nd Spell is the most crucial for ur performance. U got 4 choices in most cases: Heal, Barrier, Ghost or Teleport.

If ur the type who tends to ward off enemies from advancing any further in tightspots, Heal would be the best since u can heal ur allies too with it. Not to mention Heal raises ur HP by 5 per lvl. Combined with Juggernaut, its pretty effective. Barrier if ur acting as a distraction and soakin up damage. Ghost is for high speed chases. This is extremely effective early to mid game cos players don't have many Speed gears at around these stages. The ignorance of unit collision helps significantly. Teleport is for Junglers who tend to recall back quite a bit to take advantage of Homeguard enhancement. Hecarim is a noteworthy user of this tactic and so is Skarner.

The listed Summoner spells are essential in Smiteless Jungling cos they enhance ganks and intercept enemy aggressors with ease. If u intend to focus on finishing the game off early, u can take out Flash and get Exhaust, but its dangerous and even I dont do that.