Talk:Fizz/@comment-25806801-20150605192905/@comment-10943377-20150619223655

Fair enough and I think you're right I doubt they will touch Fizz's E because it is both iconic and he is too heavily balanced around that skill.

On the first point again you pointed out the visual queue for invulnerability which is sometihng I forgot about. Very fair point that does help show an invulnerable target.

My first point was talking about the fact that there would not be an animation to show the instant displacement (E initial jump vault) or a particle effect to cover the initial displacement.

I have to say I have enjoyed the discussion on alternative implementations of the skill even if all we really got covered was flaws in tweaking the design and issues with making the effect function apropriately in the engine.