User blog comment:Sagee Prime/Nidalee Remake Suggestion: Part 2 - Give me Feedback/@comment-4114531-20110731070454

Here are my opinion :

1. Her ability alone give her way too much buff passively. Bonus armor and mr, bonus lifesteal and spellvamp, bonus attack speed, bonus ms. 2. Her double innate will definitely cause a lot of commotion cuz they are 2 separate innate ability and QQers dont like that. 3. Love the idea of replacing the healing with lifesteal and spellvamp 4. Her ability would probably do too much damage and debuff since they have double scaling and bonus based on drippling wound. 5. She would be almost impossible to catch if used correctly 6. The idea of interrupt is pretty cool since nidalee does need some cc

Here are some ideas that maybe wont be much help or maybe it will.

1. I would say change the 10% critical damage on takedown to something else less devastating cuz 60% critical damage + 50% from IE would make her takedown do tremendous damage : (112 (Base AD) + 60 ( Additional damage from lvl up javelin toss) + 36 (Base ability damage + 80 (from IE)))*3.1 = 892.8 0_o (with only IE as items and 6 stacks of drippling wounds). (I am not good with math so correct me if i need correction). I have a few idea : maybe remove the guaranteed crit and say the move deal additional 2% of enemy max hp as magic damage per drippling wound, or this probably stupid but here go, shred 1.5% of enemy armor and mr. 2. It seems you give too much boost in ult ??? the armor and mr are nice cuz she definitely need those. But the ms will be quite a big change cuz that could make her almost uncatchable and very to catch enemies. What make you implement that in ??? 3. I would like to try and raise mana cost on javelin toss to make people think twice of spamming and lvl up it first.

I let u know if i come up with sth else