User blog comment:Emptylord/Champion reworks/Corki the Daring Bombardier/@comment-9245010-20130629230725/@comment-9245010-20130630103352

Oh, I missed the the ultimate changes in the second kit :'( My bad, sryz. As with that, he would not be overly strong at mid-late levels. :) Q may be good with a bit slow missile speed (like Nami Q i guess) so it would not be so easy to land. Also, especially with the reduction of the AS steroid (which was needed, and really welcomed), he may lack the impact from overheat, and the removal of the armor shred may result in slightly reduced damage to the tanks, which you compensated with higher and appropiate scales, which would result in more damage to squishies but significantly less to tanks. My (another) idea would be to put some arpen onto the overheat. As he deals heavy damage with his abilities (he still deals tons of damage with W ^^) he tries to stay in danger zone, but if he overheats, he would get some AA buff, so he would still be a strong ad carry, and could not be simply facetanked by for example a Nasus. In addition, I realized to have some doubts about the QR system. Just think about that even professional TFs miss the card they need. This is even harder to manage, and though it has less impact, it may be greatly benefical to have those Big Ones up. So, while I really love the idea, it may be wise to do something about it. Also, the removal of the R spam would make TriForce Corki unviable, but that is not so important :)