User blog comment:RoznosicielCiast/The topic that has been discussed endless times - A fix for Lee Sin/@comment-1330314-20141223080805

While I agree that Lee Sin's kit is overloaded and needs to be trimmed, I disagree with the specifics of your changes. You're nerfing Lee hard across the board, which I don't think is necessary, and in the end your changes still don't fully address his overload: he still has all of the mechanics he has now (sustain, mobility, crowd control, autoattacking power, etc.), just in lesser amounts. I'd focus on taking away the power that doesn't really factor into his cool plays, but also buffing the scaling of his other abilities (his shield could scale with health, for example).