User blog comment:Willbachbakal/(Champion Rework) Rumble, the Mechanized Menace/@comment-1920550-20161003023000/@comment-1330314-20161003040924

Post-rework Kog's issues weren't really a problem with the game's "base framework", though, at least not in the way you're framing it, and framing expansions to League's design as "warping the game" is only true as a technicality. Sure, these game-expanding champions have required balance adjustments, but which champion hasn't? Even the blandest champions in the game have required extensive post-release work (in fact, they tend to require the most work out of any champion, including on pure balance grounds), so again, opposing additions to the game just because they upset the status quo isn't really healthy game design philosophy.

Regarding Rumble having too much damage in one part of his kit and too much utility in the other, I don't think that's really how you analyze a champion. Sure, Rumble's basic abilities have been stripped of damage, but overall, the above kit is intended to have the same damage as Rumble, with mostly very similar application, and the same kind of utility and crowd control, so he keeps a very similar overall strength and weakness profile. You could argue that Rumble would play differently, which I intended, but ultimately he's not going to have too much damage or too much utility simply because those parts of him were moved around in his kit.