Talk:Trundle/@comment-99.0.63.13-20110930020546

I'm maining Trundle right now and I absolutely love him. He is a great jungler in Classic and is very effective in Dominion due to the fact that most people build Tanky DPS and his ult + Q eats that type of character up (steal half their armor and mr and drain their AD.) His E has to be my favorite skill in the game; a prolonged 45% AoE slow plus a pathing blocker! Throw it down behind runners and pick up an easy kill, throw it down between an enemy and yourself for an easy getaway, throw it down in the middle of the enemy team during a teamfight to severly disable their mobility, it can do it all. I even got a god-complex Demonblade Tryndamere glitch-stuck in a wall with it once, much to everyone's pleasure. His W offers a huge ms/aspd bonus and an awesome 60% CC reduction; it gives Trundle so much mobility and a sort of fear factor when an AP carry gets clubbed in the face after their disable lasts for .25 seconds. So yeah, I highly recommend Trundle if you're looking for a jungler/tanky/mobile player.

I usually go 21/0/9 (although now that i think about it, 21/9/0 sounds better for some extra tankiness; i rarely have mana issues.) I go with full ArPen reds and quints to help out Trundle's damage, which is a little on the low side until you get some strong offensive items like TriForce or Ghostblade, flat armor yellows for jungle help and MR/lvl blues for tankiness. I usually go

Cloth armor + 5 pots -> boots (help ganking a lot) -> madred's/wriggle's -> finish boots (usually merc treads against balanced teams, ninja tabi against teams with heavy AD characters since you already will have 60% CC reduction from W) -> sheen -> HoG -> phage -> finish TriForce -> finish randuins or build banshee's depending on other team -> ghostblade (picking up either part to this item earlier is a good choice)

So a finished build against a balanced team would look something like this (note that this would be finished very late in the game, i rarely get past the Randuin's/Banshee's after TriForce) Merc Treads, Wriggle's, Tri Force, Randuin's/Banshee's, ghostblade, Banshee's/Randuin's. I think the main idea with Trundle is to remember to keep his offense strong while remaining tanky, it is pretty easy to be useless in a fight outside of laying down a pillar if you havent built offensively enough.