Talk:Rengar/@comment-24971427-20181119023615/@comment-29964258-20181119054502

I don't see what bushes have to do with approach velocity, but I'll address the other points. (This reasoning is not coming from a rengar player, so might be flawed).

PTA in this build isn't there just to increase damage. This build is beefier than standard, at the cost of decreased damage. Press the attack is a requirement to make up for the damage loss from building beefy rather than lethality. As far as the chasing with fleet footwork, that should be made up for with deadman's passive, as well as approach velocity.

And of course his rengar fundamentals are different from most. His build is different from most. Standard rengar wants to get in, blow people up, and then get out. This rengar is sacrificing blow up speed for the ability to keep on fighting, which requires the ability to chase, and the only runes that really do that are approach velocity, free shoes, waterwalking, and ingenious hunter through Speedy item actives (not built). And while waterwalking id nice, it also only helps in a small stretch of land, and if they don't have waterwalking they probably aren't gonna stay in the river for long.