User blog comment:Mineko Charat Lucky/Touhou LoL - Utsuho, Scorching Restive Divine Flame/@comment-1330314-20130728030429

Okuu's theme was always my favorite...

Thematically, your kit is amazing. It captures Utsuho's characteristics perfectly, in a kit that's cohesive by itself. The base stats also seem fine to me.

Her passive looks balanced, powerful but subtle, and synergizes fully with the rest of her abilities. Great job!

Creeping Sun's damage is balanced, but the expansion mechanic would be problematic in lane, as firing a sun into a creep wave would cause it to gain multiple size stacks instantly and blow up too fast for the enemy laner to react. The radius is also too high: 's has a radius of 175, Creeping Sun has double that. A radius of 175 would also be too much for a travelling skillshot, so you should tone it down a bit more (though not to levels, as your ability's slow-moving). As your version of Okuu's kit has no gap-closers and only one instance of CC, you should probably consider replacing the expansion effect with a 350-radius slow.

Planetary Revolution's base damage is balanced, though you could probably beef up her AP scalings. The orbiting suns are problematic, though: overall, Utsuho as you designed her works best at range, but with such a short radius on the suns she wouldn't be able to make full use of them unless she's getting focused at melee range. You should perhaps add the ability to expand the orbital radius of the suns by activating the skill again while they're rotating (with or without the loss of her defensive bonuses while doing so, everything is obviously up to you). In any case, her suns need to be able to reach out at a range at least comparable to that of her autoattacks.

Nuclear Blaze Geyser is a fantastic mechanic, and its own damage is well-balanced. However, the exploding suns' damage percentage starts out too low to be any good: you may want to significantly increase the base amount (~25-30%, maybe?) and then have it increment a little less to compensate.

Hell's Artificial Sun could do with a much higher base AP scaling, especially for such high cooldowns (100%, maybe?). Aside from the initial bout of CC, it also doesn't do that much. Consider 's, which stays for 7 seconds, can be moved around, and starts out with an 80-second shorter cooldown. You could buff Okuu's ultimate by at least increasing its duration. This could also be a place to give her CC, which she lacks, by having the black sun slow every enemy in its radius. As with the rest, this is up to you.

Overall, your custom kit is excellent as always. Save for the above issues regarding her W, Okuu's kit is fully cohesive and thematically perfect for her. If there's anything that could be done to improve, it would likely be to increase her AP scalings on her W and ultimate, and buff the latter.