User blog comment:Emptylord/Champion reworks/Sion the Nearly-Headless Axeman/@comment-1330314-20130703180153

How did I not see this article yet...

I really like your new passive. It should perhaps benefit from a slightly longer cooldown, but the core concept is perfect for an ADC.

Bury the Hatchet synergizes very well with this Sion's passive, but having it apply on-hit effects and crit treads heavily on 's. You should probably trim it down to just applying Hack to the target as the only on-hit effect.

The passive from Feel no Pain is amazing. The numbers should probably be reduced (52% bonus movespeed is a bit much), but it's a great mechanic, especially for an ADC. The active isn't as good, though, as it gives him near-invincibility on a relatively short cooldown. While can give the ADC longer CC immunity and damage reduction, this is far easier to use and can potentially reduce far more damage.

To elaborate on that, you said you wanted Sion to have an "anti-focus" mechanic. To go back to the theme of his exploding shield, without reimplementing it you could have Sion temporarily gain CC reduction (much less than 75%, though) and store the damage from incoming attacks (without mitigating it) before releasing it explosively. That could fit with his kit and give him a bigger burst of damage upon reaching his target without making him impossible to escape from.

Removing the permanent health gain from his E was a good move. However, it also takes away a reward mechanism he had. Perhaps you should make him gain temporary bonus health which'd cap at a certain amount? Gaining health is a popular aspect of Sion, even if it is an inherently toxic mechanic. Implementing a less overpowered mechanic that'd still reward Sion for killing enemies with this steroid and that'd react with his ult would have the potential to make everyone happy.

At first I didn't understand why you didn't want Sion's ultimate to be countered by armor, but in the end this makes more sense, as it offers more reliable team-wide healing. I can't really find anything to criticize about this, other than that the high-end numbers may be a bit too high.

All in all, this is an excellent rework. You're pretty much removed all of his toxic mechanics and introduced new, far better ones. Hopefully, this is the direction Riot is taking for Sion's rework.