User blog comment:Rreflux/Gameplay update: Diana, Scorn of the Moon - v2/@comment-24971427-20190104020657/@comment-35376733-20190107131348

As well, I thought of a couple slight changes that may or may not be better. For instance, the cooldown returns on Lunar Rush could be put as absolute values affected by cooldown reduction: These Lunar Rush changes you have in mind don't change anything mechanically. 10 seconds refund scaling down with CDR is the same as a percentage reduction of the maximum cooldown. For example: 9s/12s is 75% refund. If you have 20% cdr your maximum cooldown is 0.8*12 = 9.6s. 9s refund scaling down with cdr is 0.8*9 = 7.2s. 7.2s/9.6s is still a 75% refund.
 * 30% -> 5 sec
 * 15% -> 0.5 sec, but whenever you apply Moonlight to a minion rather than when you don't apply Moonlight to champions
 * 60% -> 10 sec

Thus, you are just changing the numbers, and I can't see why yours would be better (they're only higher). The term 'non-champions' is there to indicate monsters and minions, as well as enemy pets. Do you explicitly want to not get a cooldown reset on monsters?