Talk:Kayle/@comment-76.92.184.123-20120520221519/@comment-2124153-20120521035901

^ People who think that Kayle's AP ratios are hot stuff tend to forget that 1) she has cooldowns, and 2) her abilities have bases.

Consider the usual noob trap hybrid build, Rageblade + Nashor's. This is 158 AP. Awesome? Not really. The equivalent amount of AD is roughly ~86. For your money, you get 418 base damage at Q rank 5 compared to 346 for the AD setup. This is only a 20% damage increase, nowhere near the double damage that the ratios imply. And then the AP build loses forever after 1-2 autoattacks, because this move has an 8 second base cooldown and will only be available 2-3 times per teamfight, tops.

Righteous Fury? AP loses flat-out. 40% of AD is always more than 20% of AP for the splash, and needless to say 100% of AD beats 20% of AP on a single target even when you take Armor/MR differences into account.

Divine Blessing? +55 to the heal. This is only a 23% increase.... to the heal. MS boost remains the same. If you use this move twice in a fight, it's because you have CDR. You're free to think that +110 HP is going to make a dfifference, I'll be lighting up chumps for triple-digits crits.

AP obviously does nothing for Intervention. Something else it doesn't do though, is lifesteal, which AD has in spades and serves as an easy top-off heal during invulnerability in a fight.

You're left with a small heal boost, and a Q damage add that's negligiable after one effing autoattack. AP just flat-out loses on E, and does nothing on R. This is your "hybrid". I call it "shit". You spent over 3000g on itemizing for AP that's not efficient on your kit. I bought a Phantom Dancer, and rage down faces.

Also, Kayle is not a "bruiser" when built AD. She's a carry. A bruiser builds AD + defense, like Atma's, Warmog's, Frozen Mallet, Wit's End, etc. AD Kayle does not touch these things. Bruisers build makes no sense, because she can't force people to attack her, and her damage falls off a cliff if she doesn't itemize for AS.