Talk:Sion/Strategy/@comment-24208043-20141102051439

After many games with Sion I have concluded that building a AD/AP/CDR with some tank items is the best way to play him due to maximizing his strengths and removing his weakness at every new item. I've had many games where doing that caused Sion to be the second best damage dealer on the team and at one game the best. For a champion that is a fighter/tank that is being more than useful but almost overpowered with how much damage he can take as well, and with how simple or easy to understand his ability combo's are.

The reason why this works is because of Sion's Soul Furnance ability having three advantages. With Building AP the sheild protects sion longer and allows sion to explode it to do AP damage and a percentage of max health of the other champions it hits. Also the passive of this ability gives sion health for every unit he kills which relieves sion from having to build Health bonus items and instead build AP items to increase his health/damage through his sheild HP. This is also good for avoiding to nerf Sion's passive which die's faster when his max health becomes larger.

Roar of the Slayer, His second AP ability is Sion's primary poke damage ability that is used a lot with his ability combinations and is the most important ability to have it land on a champion for it's slow and armor debuff. Due to it being used a lot the added AP/AD damage increase is an advantage that should be treated with importance in every sion build.

Decimating Smash and Unstoppable Onslaught are both AD abilities that are hard to land on oppenents that are manuevable but both come with a stun and a slow that allows Sion time to draw the fight out longer to hit, wait for Cool downs, and allow towers to take more shots at champions. The wave clear of sions ability combo's allow sion to perma lock champions next to his tower without any minions to take tower shots which can result in having more than just one champion be killed. Having movement speed bonus items and increased by boots with alacrity make's it easier to hit with decimating smash due to running in closer to the champion to extend the AOE farther ahead of the champion while they are already slowed. Also makes it easier to disengage to draw the fight out longer.

Answer to Sion not feeling that much like a tank is because your not building AP with your AD and tank items.