Talk:Kog'Maw/@comment-12904660-20160923040450/@comment-1330314-20161015000927

On-hit effects are generally more difficult to manipulate than just basic attack damage, since several of them aren't 100% damage-focused. How do you reduce stacks, for example? Do you just cut the stats in half? In the end, the issue was that Kog'Maw could always give himself a large baseline amount of power with just pure on-hit builds, and since most of his power was concentrated on his W, whose mode of delivery is point-and-click damage, it just meant he could melt anyone who came near him past a certain item threshold.

If Kog's W properly rooted him in place and made his attacks ground-targeted during that time, he'd have less reliable damage, which would have likely allowed him to be as powerful as he was, while also letting him receive more power on the rest of his kit.