Talk:VPBE/@comment-24951773-20150529114419/@comment-24951773-20150529163109

See that's my issue. Most of the knock-ups in the game have such long durations that they become more oppressive than most other forms of CC, and tenacity has no effect on Knock-ups, and so it starts becoming a pretty useless stat.

Also, some of the knock-ups dont make sense. As much as I can't stand Rek'Sai's burrow knock-up (high mobility and hard CC is an incredibly frustrating combination) it makes sense because of her entire theme. However, I really don't understand why Kalista, Azir, or Vel'Koz needed knock-ups in their kits. It just seems unnecessary and forced to have knock-ups in there in favor of other forms of CC.