User blog comment:Zilla4444/Less Randomness: Critchance/Critdamage; Wriggles;...Remake/@comment-5151680-20120617235334

One option is to have crit chance changed and remade into crititical warmup.

Ie: 20% crit strike means that every attack, you build up 20% to a critical strike. So after 4 attacks, the next one is guaranteed to critically hit. With 50% critical strike chance, it would hallen every other attacks. 100% would crit strike every hit.

This would make the mechanic rely more on skill than chance, but could potentially make things like GP's Q and caits passive OP.