Talk:Exhaust/@comment-24978299-20151015112305/@comment-11218751-20151015120823

Since and  affects more than one type of statistics, I am going to list them one by one:


 * Movement Speed: never stacks. The strongest slow always prevails and any remaining slows will proceed after. Since the movement speed slow from  always prevails and lasts longer than .  will always take over  in terms of.


 * Attack speed: slows stack multiplicatively. In this case, let's just say  is maxed, after 2.5 seconds, the target's  will be slowed by at most (1 - 30%) x [1 - 17.5% + 15%]) = 47.25%