User blog comment:Commander Marko/Custom Patch Notes (Again)/@comment-8267817-20150717231516

I dig most of your ideas here I must say, however one thing does strike me at first glance, you've given basically every decent standard ADC some extra interaction with crit chance. It's an interesting idea, sure, but making Ezreal able to crit with Q seems a bit... much, as it can already apply on hits, reduce his cooldowns, is generally spammable as all hell, and now rewards him for tagging you with just the aoe of Iceborn when he is last hitting so as to basically use no mana if you're near your own creeps. ADCs should already be building a decent bit of crit chance, giving them extra perks just seems excessive, and removing standard crits from so many champions leave them feeling exceptionally gimmicky to deal any reasonable damage.

On to a few other things now, for starters Graves being tankier than most ADCs is why he has such low attack speed both base and scaling, as well as such abysmal attack range compared to most as even his poke is barely longer range than his autos. Graves MUST get in close early game to do anything, and without those stats he goes from occassional pickup to garbage tier in a heartbeat. Also I don't necessarily agree with the CD changes to Quickdraw, but eh, I also occasionally buy Runaan's on him to get that sweet 4 second CD gap closer with steroid.

Now for Nautilus, and this is going to seem like a strange thing to be upset about, because I'm not complaining about removing the phantom range on his Q, but rather the projectile speed. Have you ever seen a Nautilus try to land a max range Q to gain distance from hitting a wall? By the time it lands Vayne can proc Silver Bolts twice with enough attack speed and liberal application of tumble. You don't just hurt his ganks here, you destroy his character specific mobility, it would be faster to walk if you have even basic boots, tier 2 boots already make the walk faster as is, particularly if he has any extra movement speed between runes/masteries/other champion's buffs on him. Personally I'd be fine with thinning the hitbox to match the projectile and making it just a touch faster so that he is forced to choose between trying to hook an enemy and hooking the wall to get behind them as the current state is "land the anchor or leave and gank later".

Now, to end on a positive note, I do really like some of your other suggested changes. They mostly seem fair and overall not identity crushing for the champion in question. I love the idea for Cait's traps being a lobbed projectile instead of just magically appearing wherever she wants, and let's be honest, everybody wants Riven's shield scaling nerfed into the ground. I really enjoy reading suggested changes to champions because everyone thinks a little differently, you get to see a lot of cool ideas and for me personally visualizing the changes is actually great to occupy myself with since my mind tends to wander horribly. Point is, keep doing what you do, who knows, maybe somebody working for Riot will like the ideas you have as much as some of us commentors do.