User blog comment:GutsyTick/Asiris (Rework of Zamael/Zar'Kas)/@comment-7709681-20150129144342/@comment-7709681-20150130141443

First and foremost, I didn't noticed the health scaling be based on the user and not the enemy, my bad. Nor I noticed the "Staggering" CC, which brings me to DotA / DotA 2 memories of abilities that interrupt movement (With this I mean that interrupts said action much like here in LoL are abilities that interrupt channels), and that's something good.

But yes, you increased the CC (1 Stun, 2 AoE Slows and 2 AoE Suspension > 1 AoE Stun and 1 AoE Knock Up), and the damage by alot (Innate passive is his old W's damage plus an execution, both Q's deal damage equal to a sightly higher amount that before, but now you have two of those, and with W + E deals too much damage deffensively. The entire damage output just fomentates to build full tank and deal tremendous damage.) aswell.

And the fact that has that many restrictions between abilities in order to make him balanced means that the sheer amount of power hold within is excessive for the intended role, I mean, all the scales are for total amounts, and are for statistics that are always present in the concept, meaning that doesn't matter what is build will always deal damage, and that's not good.