Talk:Miss Fortune/@comment-26900148-20151030230947/@comment-5068528-20151101155638

you still dont get it dont you? That bounce will never be implemented because it

- is redundant (already got a bounce on her kit) <- I cannot stress this enough. IF YOU WANT MORE BOUNCES FOR LOVETAP, JUST LOWER CD ON HER Q (or give it a reset mechanic or something)

- does not flow with the rest of her kit (counter-intuitive to using her Q (*), a stacking mechanic and the love tap passive? You want to AA to proc lovetap, the stacking wants you not to AA until you can bounce properly WAT???)

- does not help in late game with what she has problems with (assassins or tanks in your face) where you need the power against the target thats close to her, not the one behind her

- mf simply does not need more damage on her kit, she needs utility/mobility/survivability for her lategame.

- doesnt add anything to the wombo-combo playstyle that riot has in mind for her

- adds more power in early game trades where she does not need it (stack up with W or E, AA a minion to bounce, then kill with Q to bounce again for some really absurd harass in lane

- if you feel she is too weak, tweaking numbers is better than adding more mechanics

(*) -> you want to use her Q to kill the first target to deal 50% more damage to the second target. Your passive basically makes it so that if you failed with killing the target at first, you get the bonus damage anyways on the AA, while not being able to get that damage if you used her Q to get the bonus damage from killing the first target. So basically with your suggestion, you are rewarded for failing and not rewarded for succeeding in the Q minigame. As such, it is counter-intuitive to the Q mechanics.