Talk:Tryndamere/@comment-6235836-20130309112047

I have been playing AP Tryndamere after the nerf, and I might say it is quite difficult to heal that much since you need full fury to make the most of it. So I tried a different build on him, which prioritizes in Fury Management, and I somewhat got a great outcome out of it.

I start Cloth + 5pots, into a Seeker's Armguard and basic tier Boots, bringing wards everytime I come back to base, if I plan to that is. I then proceed with Berserker's Greaves -> Stinger -> Nashor's Tooth -> Guinsoo's Rageblade -> Rabadon's Deathcap -> Zhonya's Hourglass, or if I'm good, and don't need the active from Zhonya's, I take a Lich Bane instead, or a Last Whisper if the enemy stacks armor. I then enchant my Boots with Furor in between.

If the game drags too long, I take Phantom Dancers as my last item. In late game, you need to go all in, so there's no other way of gaining more fury than through Critical Strikes, and Phantom Dancers help you with that. At full fury, you have 65% Critical Strike Chance, which is enough to gain fury.

This build is quite blue reliant, since AP Tryndamere relies on Critical Strikes and Cooldown Reduction to make the most out of Spinning Slash, his main damage tool. But it's not taking you team's blue, but taking the enemy's blue, or by taking it from someone who has it.

I ended up with 12/5/15 with this ( it's a normal game, but going to try it in ranked soon, if my alllies would allow me too -.- )