Talk:Skarner/@comment-26203093-20150825204105

Am I the only one who wants them to nerf the damage instead of his current game feel in terms of mobility and cc? I feel like I can back up my team if people get the drop on them, instead of just playing towtruck whenever an enemy is too exposed. I know they wanted to push him into the juggernaut role but has "an immobile damage dealer" ever fit skarner? Furthermore, his manacosts should be given a second look. They're so stupidly cheap even at max CDR you rarely run out.

I've also got a feeling they're once again going overboard without realizing it - reducing his flat mobility at the same time as reducing his shield that's linked to his mobility can make ganking any ranged lane fail miserably if all it takes to stop you is two auto attacks. This is something that I don't like because despite his mobility unless he lands his crystal venom, he still gets kited for days.

It seems like rito actually wants to emphasize these extremes as opposed to mitigate them, though, so I guess I'll just have to get even madder when my team ignores crystals than ever before.