Talk:Yasuo/@comment-26869721-20170125163931/@comment-31203455-20170202153902

When, for example, a mage who's gameplay revolves around building damage has high scaling on AP, it is indeed overpowered, but broken is very rarely attained by stats alone and usually is down to mechanics or kit interaction being toxic to the game.

When, for another example, a tank who's gameplay revolves around building health and damage mitigation but has AP scalings that could turn it into a (saying no names) powerball nuker, wouldn't that make the overloaded?

When, third example, an attack damage carry is able to build strong ability power builds instead, wouldn't that be overloaded too?

Obviously at the stage that off-shoot scaling can effectively become dangerous it also tends to cross the overpowered mark. It also doesn't mean a champion is overloaded for simply having off-shoot scaling.

Just saying, I call it stat overloading but I am really talking about scaling overloading. I refer to stat because the different scaling allows a change in role playstyle when different stats are focused on, which is linked to Nazareadain's good point about mechanics allowing role changing.

Buffed stats or high scaling from primary stats is overpowered. High or at least decent scaling from secondary stats is overloading... and can also be overpowered.