Talk:Pantheon/@comment-25532677-20151225214154/@comment-27675194-20160125184202

@Derpomancy  Your reasons for it being lackluster are entirely too flimsy. reaction time between W and E? it's a quarter of a second to press. A full quarter second. most people can manage that yeah? And with CC reduction, Mercury's Treads alone isn't enough, you'd need more than that. Swiftness and Mercury's Treads minimum to be able to walk out in time. But you're forgetting a key thing anyway that makes the cc reduction useless. It's an AOE. Unless you're caught on the very edge of his E, You won't have enough time to walk out of it to avoid the third damage tick. Unless you burn flash, Even then, you'd MOST likely every time still take that third hit. Because Even with 32% reduction on his E it'll last .68 seconds if it takes you 260 milliseconds between the W and the E that still guarentees you 2/3 ticks. How might you ask? Simple, average human reaction speed hovers around 260ms, look up human benchmarking. So you W, 260ms later you E. you still have 490ms worth of stun left. They will 100% everytime take the 2nd tick. Now you have THEIR reaction speed to account for. another 260ms. And we're just talking averages here it could be slower, it could be faster, the same could be said for the pantheon player so it's meaningless. So the stun has just ended, they've already taken the 2nd tick. they have 260ms to get out of the cone. (that's a quarter of a second plus 10ms if no one understands milliseconds) If you're a semi decent league player playing pantheon they'll be close to the center of the cone. There's almost no way. No way in sam hell they get out of the cone in this scenario without taking the 3rd tick. With flash mercury treads and swiftness and above average reaction speed you can avoid the 3rd tick. Or average speed and elixer of iron added in with mercury treads and swiftness (49% reduction) but avoiding 2/3 ticks is completely absurd.

@Planters  "how ALL dots work." You can''t get out of a lot of the DOTs. Swain E Teemo R+E. A lot of damage over time effects in this game are applied and then forgotten. Kind of like Fire-and-forget missiles. You don't have a choice once it's on you...