Thread:Lesdin/@comment-7709681-20180220205028/@comment-3391671-20180313091651

I agree with Lesdin on how Kahrellya may be pushing some bounds to keep the vision you have for her, Primus. While it's good to be attached, too much attachment can become its own undoing. If I can say for myself, this has been an issue on most of my concepts, where devoting myself to the original fantasy of my concepts limited their horizon.

I find that there needs to be a balance betwee "acting defensively" and "accepting advice." If you move too much in the former's direction, you push away possible improvements out of stubbornnes. But being too agreeable also costs the champion in that it will become less your champion and just a pandering collection of a concept, plus some advices may not be actually good. So if you don't mind me saying, but please don't keep the thought of "I commonly preffer to work alone and only showcase it when either I had a mental bump or think that the design is finished. It irks me when someone questions my designs..."

To expand, working alone has its benefits, most especially if your aim is to show your own personal shine in the works. But I personally have found this to be unnecessary as my aim to release ideas that could actually work in the game, not to impress people (which can be secondary). This is why my recent champions have been rather public, such as with Velsi Jhorn and Nevon. We all are irked when our designs are questions, but that's just what it means to "live," you could say. We don't like feeling that we are thinking wrong or doing wrong. But a change of mindset can be made to think that we are all still learning and that these questions are an opportunity to improve ourselves, even if we believe ourselves to be the cream of the crop.

If there is one thing that has bothered me from one of the Ask Riot sessions (though this may be going off topic), but they mentioned once that they don't like change for change's sake... which is understandable. However, I find it that at times, some changes should be implemented not only on the basis of "necissity." To me, this mentality feels like what is delaying splasharts and slice-of-life changes to be made with champions, their lore and even bits of their kit. If anything, while excessive reworking is discouraging, it's inevitable that champions will be outdated, and RITO should be pushing more updates than spacing them out so far for only "the worst of cases." A good dozen champions could be improved, yet they seem to hesitate.