Thread:KeithCornell/@comment-3391671-20170122074651/@comment-3391671-20170122230852

Ahg... still not good, huh. Not that I didn't expect it...

seems to have been a bit of a wreck, since she is more about the thematic than her mechanics (although most, if not all, of my CCs have been such so far). Thus, I concur if there are any lackluster elements, as I'm only doing my best to recover from bland ability that may look cool in-game, but may not serve to pique the interest of higher-tier players.


 * I added the "more Fury with Ult level" part for in the same line where some champions gain something through the leveling of their ult. The fact that I cannot recall off the top of my head which champion/s have this same benefit, I can see where it falls apart in why it's still there. Otherwise, thematically, ranking up the Gauntlets creates more Fury with each blow.


 * From what I recall, if not outright remember, was supposed to induce the idea of slapping around the target with multiple hits, in a similar way that  bats around multiple enemies in a . However, as an ability in mechanic, I wanted this to be 's non-dash, non-MS gap closer, as I've seen one her of pros being a champion who can stick to her target without inflicting a lot of hard CCs in her basic abilities; the multi-hit is all just for appearance and should be removed (plus, it only procs on-hit effects once, so why do I even keep it at hitting three individual times!?). As someone who is not entire versed in itemization, I did not have  or any other item in mind when making this ability.


 * Reducing the stacks is an easy task, along with increasing the duration, for . If you think that movement speed buff (which is the other reason why I attempted to let the ability last 5+ seconds) is not as useful, and treads over 's, which I admit to not realizing the overlap, I will see what I can do to offer  that was meant to stay along with this ability.


 * I believe I made a mistake when changing the values for 's, since I changed how they scaled. An oversight on my end, if anything. I apologize for making you point out this obvious mistake. As for the % Fury cost, I may remove the cost, however let it still scale on current Fury. With being the focus ability in consuming Fury, I should let  and  have no cost and be the helpers in gaining Fury together with basic stacks. How does this sound so far?


 * I had removed the bonus max Fury... but it is true I never took to reworking . One thought that came to mind just now was to simply cause this to be the initiation, thus removing the need for having too many delays... although I believe the former has already been done, maybe one too many times...

I'll take the above into mind and see what more I can do more for Sauna. At times, I believe I'm dictating too many of my choices on your words, but what you have offered so far do offer insight on top of what others have said over the time. I thank you very much and look forward to what responses you have to the above.