Talk:Cassiopeia/@comment-26808509-20160510135107

Ok guys the hotfix is there and it feels much better now. The tooltip displays the old cooldown and mana cost of her E, but they are updated now and Meddler said it will be like this till the next patch. Early game isn't so opressive in terms of mana anymore, especially if you max Q first (what is to my mind the best way because E is getting stronger with every level anyway). With 40% CDR you will also have a 0.45 cooldown on E, but I guess reaching this will be very situational. With my build I only have 30% CDR, so I will only have it with blue buff or I feel like I don't need the extra tankyness of hextech-GLP. But well, 30% are enough I think. With 30% E has a cooldown of 0.52, so there is  no big difference from the old Cassio.

The thing that annoys me is the preference for decaying effects that Riot seems to have. Her Q gives a decaying speedbuff, which I understand, because kiting and chasing would be too easy for her with a consistent one, but the decaying slow on W? The spell is allready hard to use and this decaying slow makes the spell feel inconsitent. It is supposed to keep someone eithe from fleeing or from chasing, but the slow AND the grounded debuff are limited to the area (not like the old miasma that poisend and slowed you some additional seconds when you left the area) and this makes the spell feel inconsistent and in most situations too weak in my oppinion.