User blog comment:UsoppThePotato/An idea for critical strikes./@comment-4958877-20131002224617

your native language is Russian?

I also have an idea:

If Your Critical chanse > 0. you bar appears between the HP and mana, it has a red, white and black part.

Red(filled from left) - volume have already dialed crit.

White(between red and black) - your crit chanse.

Black(filled from right) - if Red+White not 100%(you have black part) = your next attack dont crit.

if you have 70%red+60%crit chanse=your next attack will be critical and after it, you will have:

red = 70+60-100=30%

white = your critical chanse = 60%

black = 100% - (red+white) = 100 - (30+60) = 10%, have black part = next attack dont crit.

but for this rework you need to change Tryndamere. there is such an option:

if his next attack(crit or not crit) +rage*0.01total AD can kill enemy its do it. And his ult increases the maximum Rage 50/75/100(restored to the normal state per 5 seconds - limit rage drops 10/15/20 per sec) and restores 50/75/100rage.

in addition to this:

dependence(its all Google translate) of all abilities to depend on the total AD is increased by 1% per 1% crit chanse, example: garen Q - 130 + 140%total AD, E - 120 + 110%total AD, if he has 25%crit chance his Q up to 130 + 170(140*1.25)total AD, his E up to 120 + 137.5(110*1.25)total AD

in addition to this:

rework  Avarice Blade  to:

5%crit chance

Unique Passive - Greed: Gain an additional 2 gold every kill and the red part is filled 10%.