User blog comment:Yarrghman/Kyra, the Rune Guardian/@comment-8072585-20130416120835

Cool passive, I liek.

Q - well this is kinda weird and I had to reread this few times... Probably scales too much with level because on low levels it has huge charge time but isn't impactful ("i waited 26 seconds for a 50 hp over time heal or 30 dmg... oh joy...") while later on it suddenly does a ton ("14 secs charge and by lvl 9 I probably have some cd reduction... and they lie for 1 min so I'm just gonna throw a bunch here and if an ally feels low on hp he can collect them all for lets say 5*150 = 750 heal... w00t")

W - this is kinda cool, though its hard to say how impactful it is. In laning phase its probably completely useless. Unless you are support and want to save your carry from a gank by sacrificing yourself.

E - perhaps too high mana cost considering the low damage? (actually all of the skills seem to have high mana costs)

R - uh... a global buff... a cool idea but it gives way too much / lasts too long considering the globalness.