Talk:Juggernaut/@comment-15077371-20141127125410/@comment-15667791-20141128020050

Yeah, I'm not a fan of secondary synergy like NoobOfLore says. While you are responsible for your carry's life, there are a few flaws in general with a pure tank taking Tenacity:

1. Tenacity is much more useful on the carry himself, as he's less dependent on you then, and can do his job. Stunning the enemy is nice, but I'd rather your carry be awake to shred him.

2. The enemy team should not be focusing the tank anyways, especially with CC. It should be shocking that you receive any benefit out of Tenacity in the first place.

And for those two reasons, Tenacity should be much overvalued as a tank item. However, moreso than a tank item, this is more a point-blank bruiser item. It gives 500 HP to allow you to focus on your damage instead of health, and the Tenacity allows you to not only get through to your target easier, but it then gives you the chance to buy higher speed boots than Mercury Treads while doing so, and doesn't require a Zephyr. I still find it quite niche, as you will likely lose out on team utility while filling in your mobility, but it definitely has its fans out there.