Talk:Veigar/@comment-24491481-20151015193019/@comment-4167645-20151018122226

Spells unless comboed are supposed to have a similar balanced value baseline. Dark Matter is a straight out damage spell, and thus is very easy to see the base value of. If champion A had a spell that costs 200 mana to do 50 damage, and champion B had a spell that costs 50 mana to do 200 damage, with no additional spell effects and delays, can you still outright say "Champion A has an okay spell, the rest of his unknown kit will balance it out!".

Saying comparing is a stupid point is already a stupid point. Why do you think spellcaster spells always hover around the 250 damage, 70~ mana, (+0.6 AP) range? To increase the damage of the spell, a penalty to another stat is attached somewhere else, maybe a penalty to max range, or an increase in cast time.

If  a single spell is terribly balanced on a champion, you will see people out to abuse it because of the huge value increase in value from abusing it provides. Notably the AD champions that have huge AP ratios and base damage because Riot thinks "Nobody would build AP on them anyway". Bam, AP Rengar, AP Tristana. Gragas was built to be a bruiser tanky person, but because barrels provided such a huge plus on AP ratio, range, and ease of hitting that an AP kit was built around it.

If you played Hearthstone, then you'd understand the skill of looking for the base value of card, and how card text builds upon base value by adding combos, positives and negatives.