Talk:Gnar/@comment-24677503-20140815084314/@comment-6281696-20140815134257

He still is really.. plus any decent burst wrecks him. I faced a Cho yesterday, ulti + ignite takes out a good 60-70% of mini gnar's health, depending on Cho's AP. At least until you can actually build some defenses. Add his knock up and silence and you do more than enough damage to kill Gnar, and then you're not even AA'ing. So whenever you get hit by a knock up you're basicly dead. And since Gnar's inherent damage early on isn't brilliant either, he first needs at least some offense in order to be able to last hit and be relevant in a fight. Which makes him annoyingly item dependent and really weak early on. He really feels like he needs a bit more AD & defense in mini to not be bullied out of lane by virtually anyone. Even his extra range and speed early on is too insignificant to have much of an advantage over most melee tops with how common gap closers are (late game it becomes a different issue though).

And before anyone has the genius idea of kiting Cho indefinitly, there's going to be a point at which he manages to hit you, even if it's trough sheer luck and then you're dead.