Thread:Double Slap/@comment-3017217-20150501142244/@comment-4091261-20150503165923

I would like to capitalize on the point that below 155 armor/mr that people have lower resistances than normal. I like this fact because that means a player cannot simply half-ass building tanky. Too many bruisers seem to overpower tanks due to the fact that they maintain the same tankiness while exhibiting a massive amount of damage. I find that there needs to be a stronger contrast between the two roles, and utilizing this armor/mr is a good way to ensure that. This also means that squishy people like can't half-ass buying. He's a squishy champion, so he'll stay a squishy target.

I would also like to address the fact that penetration is ridiculously powerful already. With a massive amount of shredding, tanks are reduced to only building health--and sometimes not even with the % health shredding, and --leaving them utterly helpless to building just damage, something a tank should never be reduced to doing. It would not be as concerning to me if it is not for the fact that every one of these heavy penetration items also the buyers to slay squishy targets at ease. Heavy AP and AD on and  for example.

I think a 60% armor/mr exponential ratio fixes a lot of problems while not requiring many drastic balances to offset the changes. People can still build penetration, they just have to invest even heavier in it to defeat a tank that has invested moreso into what is being penetrated.