User blog comment:KeithCornell/Champion Rework - Hecarim, the Shadow of War/@comment-26044269-20150511220427

Mana buffs, permanent ms buff of at least 20% (0.4 X 50%), aa reset every 1.2 seconds with a 30% AD scaling, permanent 20% healing from any damage, crowd control immunity and an aoe 2 second fear; you've really overdone it.

Passive rework idea is fine, but the numbers are way too big considering the minimum cd of Q. Q as an aa reset needs a longer cd. W should NOT be a toggle as it is the one critical thing about Hecarim which can be seen as very impactful; making it into a toggle would just reduce the decision making involved in the ability and make Hecarim way too tanky in teamfights. E's idea is good but crowd control immunity on a basic ability is a srs big nono (could be abused toplane as a get out of jail card from ganks) and its damage scaling off of movement speed is also a big nono. R fear duration buff should come at a cost, as straight up buffs is not what Hecarim needs right now; personally I would reduce the base damage to 150 / 225 / 300 as a tradeoff for the increased fear duration.