Talk:Garen/@comment-4094339-20120913200540/@comment-5162027-20120915013348

I'm not hating on bruisers... ok I'm hating on them a little. But they are easily my favourite class of champions to play.

Yes, they should be good mid-game. But they're almost too good, you know? Many excel from early to mid, or from mid to lategame, and being really good at one third of the match and ascendant in another third is just a little too much. Yeah, AD carries sit back and rape everything late, but they trade 2/3rds of the match to get to that level. It's not what bruisers do that's the problem IMO, it's that they are good outside of what they are supposed to do.

As for the itemisation comment, I agree. That's the problem, you see. Broad Itemisation is awesome, it's a real perk to playing bruisers- you have more to choose from to counter people. It's fun, and it adds more depth to the game.

My issue is that Bruisers are pretty much the only "class" of champions that get such a broad range of item choice. There's just so many items for them to choose from all the time, compared to say, AP/AD carry, who have a pretty strict build choice to follow, with the occasional change for some outlying champions, and supports, who have aura items and wards and NOTHING ELSE to buy most of the time, or junglers, who all pick the same (generally) high efficiency low cost items, blah blah blah.

Seriously, tell me that you can't predict what at least 3/5 champions will build per team every single game as soon as you see them lock in. The only ones who aren't as easily read? Bruisers.

I love the "class", but they have too much positives for not a whole heck of a lot of negatives.

What I'm trying to say is, I don't want a nerf to bruisers. Not really. A slight change to stop them from excelling for msot of the game, that's all. Then give some more items (over new champions all the time), to give other classes the same broad spectrum.