Talk:Vayne/@comment-83.117.176.180-20110512233559/@comment-3238314-20110512235008

I don't think escaping is while it's so discussed, it's that it's great for dodging skillshots, resets attack timer, and providing a boost in damage every 2 seconds. It's really great for chasing and positioning rather than running ( + Tumble is really funny for catching a straggler). However, the moment where this comes into true effectiveness is in team fights stage, where your job as a ranged carry/assassin to clean up teamfights will turn this merely into a good ability. Damage won't get tweaks, but maybe it will receive one extra second on cooldown at all levels, if it turns out to be that much of a problem to handle..