Talk:Ahri/@comment-7446854-20131021080652/@comment-5955640-20131024215914

GIven that they are here and like this game and like talking about this game I would say that they play it at enough length.

I don't play assassins (I don't have the predatory mindset for it) but they are very difficult to balance because they are just exactly what's needed to kill a target. Steroids burst and mobility. If I was designing the game I just would have made Assassin a mobility and stealth thing.

Because burst being the center of a kit is a hard thing to balance. How much burst is too much or to little burst? And what are the qualifications for instagibbing a target and deserving it?

Like right now they are in the works of nerfing Zed. I reckon they want to make it to where Zed no longer uses his ult as a gap closer. Currently when he does this on a good target they are done for because everything he needs is surrounding them. I guess that's deemed as too much power for him to have so now you get penalized as using in that way by not having the shadow's extra damage UNLESS you managed to get next to them already.

Making it harder to utiliize the core power blast in his kit balances the favor for his enemies but seeing as it's an essential part of how he functions effectively it's sort of overcounterbalances him and now they have a whole new bevy of ways to deal with him and not get blown up nearly as often.