Talk:Yasuo/@comment-9771997-20140415224705

I would think that the -10% crit damage penalty works one of two ways:

1. You get -10% crit damage, so it starts at 190% of your damage, and would go up to 240% damage with IE.

2. You crit with full damage, and you get 10% taken off of your crit's damage directly.

Either way, 10% crit damage worth of runes would completely negate it on his regular attacks. Would take 25% to get his Steel Tempest up to regular crit damage, not that it really needs it. Yasuo has some crazy damage, but pays for it in the way all assassins do; with lower survivability. The shield is good early game if they don't poke you and waste it the moment it gets charged, and it's good for sparing you a hit or two late game. Wind Wall is great, but it has a pretty brutal cooldown, and Sweeping Blade requires an enemy and the right positioning to save you (or to gap close with). Last Breath is just crazy, but it can be really hard to fully take advantage of without some help from your team, and if you don't get enough/the right targets with it a well-timed cc can end you when you land. I've never had trouble fighting Yasuo, because most of his kit can be countered pretty easily once you learn how.