Talk:VPBE/@comment-3308937-20150415074419/@comment-24951773-20150423045916

@We Can Do Dis

Emptylord is correct, though: %current hp damage falls off as your opponents health decreases, and many tanks have little trouble escaping while low on hp, or just scale well with low hp.

Also, %bonus hp damage would make tanks hesitant to stack hp items? Good. That's how it should be. There should always be checks and balances like this, where you may have to forgo extra health in favor of other, more desirable stats like armor or mr. It adds strategy to the game.

It's the same reason stats like tenacity even exist: you may want cdr boots or extra movespeed boots, but the enemy team has a lot of CC and magic damage, so it would be best to go with merc treads.