Talk:Sion/@comment-5077844-20150108203421/@comment-15244341-20150113161655

Dunno. It runs with the premise that tanks WANT to splitpush. I'd rather have an actual duelist splitpushing (Zed/Yasuo) than my main tank. Imagine Irelia or Riven are the top laner, and while you split, a teamfigth starts. You can't TP since you'll get stunned and your team doesn't have a tank, so the backline is open. And you can't take a tower since you don't really have the dueling power to deal with them.

I can see the Portal working with pushing/sieging strats in conjunction with Baron Buff. Otherwise, it's trying to be what Sunfire is, an item that gives pushing power to champions that don't have good pushing power, while being strictly worse (Sunfire seems better on tanks because of health and damage).

That, of course, if the item isn't broken in some way when it's released. Never seen how much damage the void thingies do or how tanky the portal itself is, but as an item choice, it doesn't seem that great on paper.

All IMO, of course. Played around with it, but I simply can't seem to justify a pushing item on a tank. Tanks should teamfight and initiate, in my experience. The stats aren't all that great when it comes to helping tankyness either. For those stats, you might as well get a GA and be even more annoying when teamfighting.