Range

Range is a measurement used to determine how far an autoattack or ability can reach. It shares the scale with movement speed, so one point translates to one game distance unit traveled. Note that autoattack range is measured differently to ability range. Given a source unit's hitbox and a target unit's hitbox, range is calculated as follows: Autoattack range from edge to edge; targeted skill range from center to center; skillshot range from edge to edge; AoE range radius from center to center. The difference is approximately 100 (i.e. 550 autoattack range is roughly 650 casting range)

Each champion begins the game with a particular base autoattack range. This can vary from 125 to 175 for melee units and 425 to 650 for ranged units. The highest base autoattack range for champions is held by.

For comparison the turret's autoattack range is 800 making the only champion who can out-range a turret with his ultimate  activated.

Abilities that can increase autoattack range

 * increases her attack range from 125 to 525 for 10 seconds. While active, Kayle's attacks are classified as ranged attacks for the purposes of, , and.
 * increases his attack range from 500 to 630/650/670/690/710 for 8 seconds.
 * increases her attack range from 125 to 200 for 15 seconds.
 * increases her base attack range of 550 by 9 with each level (+153 at level 18).
 * increases his attack range from 550 to 850 for 7 seconds.
 * increases his attack range from 125 to 500 until he switches stances.
 * increases his attack range from 125 by 3.8/6.1/8.3 per stack. The maximum is +50 at Rank 3 and 6 stacks.
 * increases his range from 125 to 600 (750 with 9 trophies on ) while in brush and 0.5s after leaving brush, causing him to leap at his target.
 * increases his range from 125 to 175 upon evolving the ability after leveling his ultimate,.

Chart
List of ranged champions from highest to lowest autoattack range. List of Melee champions.