Talk:Leona/@comment-96.23.34.54-20110626211503/@comment-86.45.77.112-20110629085315

A tank is very much necessary, actually. As damage soakers with high HP, as well as abilities that are heavy on CC and AoE effects, they make fantastic initiators and amazing setups for fed carries and casters. Examples include Alistar's Pulverize and Headbutt combination, Amumu's Curse of the Sad Mummy, Galio's Idol of Durand, Rammus' Puncturing Taunt, Defensive Ball Curl and Tremors combination, and Shen's Shadow Dash.

A team without tanks has less of a fighting chance than one without a tank, simply because a tank, with their heavy CC and initiation skills, can change the tide of battle in a way that a carry, caster, assassin, fighter or nuker cannot, because their abilities are focused more on damage than control. Taking competence into mind, a team with a tank will win over one without.

Of course, that doesn't make the instalocking Yi with Heal and Revive who demands a tank any less pretentious. -__-