User blog comment:Leyrann/Placement Matches - The toxic that creates the Elo Hell feeling/@comment-98.232.242.48-20121201001843

I think ranking based on KDA is a bad idea mostly for the reasons that have already been stated (rewards certain types of champions over others, leads to misplaced focus, etc.) but what if there was a system based just on deaths?

We can all agree that no matter who you play, deaths are undesirable. We can also agree that there is no instance in which you would want deaths. In general, I've found that players with higher deaths tend to be worse players.

Why not have a system that determines ranking based upon deaths as well as wins? This would also solve the problem of having a horrible team. If they suck and get killed a lot but you don't then you aren't punished for their idiocy. This might result in some kind of abuse (what if a player decides to just stay at base because they think their team will lose but they go onto win anyway?) but overall, I think it would help fix the problems you're describing.