Talk:Draven/@comment-24853658-20151129102055/@comment-5955640-20151129181741

The first problem with this comparison is Love Tap. Draven used to have a damage passive but it was either too strong or not strong enough even with number's tweaking so instead he's given a money passive so anytime you make a kill after farming you are far more cost efficient than the average marksman.

Draven's Q and Miss Fortune's Q are not the same type of Q. For one thing the selling point is that the second bounce critically strikes and does more damage than the first one. So basically you are always trying to last hit or hit someone infront of the target you are going to shoot at. At an angle. It has base damage and scales from AP as well for whatever reason.

Draven's Q is an empowered auto attack so not only can the basic damage you deal with it critically strike anytime you have critical chance It also deals roughly the same damage the first target that Miss Fortune will be dealt if you exclude that it will be applying on hit effects, it will critically strike, it will proc life steal, and it turns your bonus AD into another form of damage (so it doesn't actually add into the critical strike).

If you just look at the numbers of W you'll reckon that Missfortune's is better. Stronger AS and movement speed but look a little harder and you'll notice that they serve entirely different purposes. Generally speaking Draven's W is just for his Q. It's so he can grab the axe and throw it as quickily as possible. Miss Fortune's Strut is just for out of combat mobility and then in combat attack speed.

They are both about retaining the effects though but Draven's is about catching his axes and Miss Fortune's is about keeping strut active for as long as possible.

Their Es are different. Draven slows a target and deals actual damage to them and knocks them aside meanwhile Miss Fortune just slows them. Make it Rain has a larger radius but Stand Aside goes a longer distance. It's a matter of opinion on which can be better but I'll remind you that knocks cannot be cleansed or reduced with tenacity.

Bullet Time is THE reason you pick Miss Fortune. Almost unparalleded damage with her ult.

Whirling Death is not a team fight ult as much as it's a global execute with two instances for damage potential. You can use Whirling Death in a teamfight but it's nothing to write home about it's more about sniping someone as they run away or killing someone halfway across the which the latter is a thing Bullet Time cannot do.

They aren't the same champ. They are similiar but '''everyone in this game is simliar to someone. '''The very specific thing that they do is the reason you play them. Playing a champ only for their numbers is a great way to burn out of this game.