User blog comment:PanMac/Gangplank - random thought about fixin' our favorite pirate/@comment-5556439-20130708235842/@comment-5386529-20130709124057

That's why I was thinking about capping his crit damage with 150%/175% crit dmg (example values) instead of standard 200%, while increasing his base dmg, so making crit build still viable. Disallowing critting base dmg IMHO would make CritPlank unviable at all (because crit with some nuke is what makes GP well... GP :) )

Reason for cap is allowing adding some base dmg while not amplifying his crit dmg to the sky so he can deal much more consistent dmg instead of "nothing, nothing, nothing, CRIT OVER 9000!!!"