Projectile

A projectile is any entity not classified as a unit (champion, minion, monster, etc.) that travels at any given velocity and can be blocked by and destroyed by.

Moving units are not blocked under any circumstance (including dash abilities and units thrown by abilities, such as and ). Some champion summoned units will be by projectile-blocking effects.

Not Blocked
''The following effects are described as "falling from the sky" or "emerging from the ground", despite having projectile-like particle/trail effect to indicate velocity. They do not interact with or .''

The following ranged basic attacks will bypass /.
 * Turrets' attacks, despite them using a projectile;
 * ,, and basic attacks and , and  enhanced attacks as they do not use a projectile.

Blocked
The following projectiles or projectile-like champion summoned units are :
 * and
 * thrown by, and.
 * thrown by, and.
 * thrown by, and.
 * thrown by, and.
 * thrown by, and.
 * thrown by, and.
 * thrown by, and.

The following projectiles are /:
 * All basic attacks except turrets', ,,  and
 * Active ability items (,, , and )
 * ,, , and energy bolts
 * ( himself is not stopped mid-dash)
 * and
 * ,, ( only), and
 * , when spreading to secondary targets, and
 * and
 * , ( herself is not stopped mid-dash) and
 * and
 * and
 * and
 * ,, and
 * and
 * ,, , and
 * and
 * and
 * ,, and (does not detonate on impact)
 * ghost riders both before and after lands
 * , attacks and beam,, , , and
 * and
 * and
 * and (does not detonate on impact)
 * ,, and
 * and
 * and
 * and
 * , and  (existing tether is not broken)
 * ( herself is not stopped mid-dash)
 * and
 * and
 * , and
 * , ( only), and
 * while traveling
 * and
 * , and
 * and
 * and
 * will not shield the target and the will snap back to
 * and
 * and
 * and one rocket while landing
 * and
 * and
 * attacks and
 * and
 * , and
 * and
 * and
 * and
 * ,, and active
 * and
 * , and  (both casts of Fear Beyond Death can be blocked)
 * , and
 * and
 * and (existing trail is not destroyed)
 * and
 * healing (Yasuo only) and
 * third cast and (two opposing walls will negate each other)
 * , and
 * and
 * attacks and
 * and
 * will not shield the target and the will snap back to
 * and
 * and
 * and one rocket while landing
 * and
 * and
 * attacks and
 * and
 * , and
 * and
 * and
 * and
 * ,, and active
 * and
 * , and  (both casts of Fear Beyond Death can be blocked)
 * , and
 * and
 * and (existing trail is not destroyed)
 * and
 * healing (Yasuo only) and
 * third cast and (two opposing walls will negate each other)
 * , and
 * and
 * attacks and
 * ,, and active
 * and
 * , and  (both casts of Fear Beyond Death can be blocked)
 * , and
 * and
 * and (existing trail is not destroyed)
 * and
 * healing (Yasuo only) and
 * third cast and (two opposing walls will negate each other)
 * , and
 * and
 * attacks and
 * third cast and (two opposing walls will negate each other)
 * , and
 * and
 * attacks and
 * and
 * attacks and

The following are known bugs:
 * The projectile's particle effect is destroyed, but the effect will still occur as if the ability was ground-targeted. The effect is shown as ground-targeted during development as was likely changed to make it distinct-looking from, but the effect was seemingly not hooked up correctly.
 * The projectile's particle effect is destroyed, but the effect will still occur as if the ability was ground-targeted. The effect is shown as ground-targeted during development as was likely changed to make it distinct-looking from, but the effect was seemingly not hooked up correctly.