User blog comment:Willbachbakal/(Item Concept) Another Look at Vision/@comment-24862418-20140722044725/@comment-1330314-20140722092439


 * 1) I don't "hate" stealth champions. The entire set of changes I want to add to stealth champions is there so that they can become legitimately powerful without falling into extreme snowballing issues, due to the binary nature of stealth as it currently exists. Stealth is a mechanic that carries a lot of counterplay issues, and I would rather have stealth champions with stronger abilities or utility elsewhere and less binary stealth, than maintain stealth in its current state and be unable to give significant amounts of power to stealth champions.
 * 2) I'm not trying to delete the sight mechanic (I am, after all, keeping wards) so much as streamline it and center it upon the core unit of vision, which is the sight ward. The rest of the "vision game" is based on a series of artificial hard counters, and therefore does not in itself add gameplay directly to players. Sight would be just as important in my model as in the current state of the game, and it would be easier for everyone to contribute.

If wards would suddenly become undesirable because they'd get destroyed, then nobody would be currently purchasing Vision Wards either, especially since they're placed at predictable locations. Since you'd be able to place considerably more of them, even if some wards got destroyed you would still have contributed to vision in a significant manner.