User blog comment:Care Level/Let's Talk about Melee v. Ranged./@comment-1330314-20140727151009

Thoughts on this:
 * I have absolutely no idea where you're getting the idea that ADCs are toxic. The only people who are going to have their faces melted are the back line of a team (i.e. mages, squishy supports and other ADCs), which means that if they're in range to attack that part of the enemy team, they're also vulnerable to the enemy mage's burst and CC, or even just the enemy marksman's damage. Even an extremely fed ADC will be dealing mostly damage over time, so burst champions have the option to kill them way faster than the marksman can kill them.
 * Conversely, the idea of tanky, super-damaging, mobile melee carries sounds extremely bad for the game, particularly since it has happened before (e.g. and  immediately following their release). Marksmen at least have a clear weakness in that they're fragile, and dependent on their team to survive any kind of a fight. If you were to give a melee carry everything they'd want to deal tons of damage and soak up a lot of it too, plus the support of their entire team, you're just going to end up with super-snowbally, nigh-unstoppable champions who get to do too much for free. You're effectively proposing to overload fighters with even more stats, a problem the class as a whole is already suffering from.
 * Marksmen are defined by their ability to output a lot of DPS. Nerfing their damage to the ground would effectively make them all obsolete. Allowing fighters to output the DPS of a marksman and maintain good tankiness would also harm tanks (who already struggle against current fighters), since you could replace tanks with melee carries and end up with either similar tankiness and more damage, or slightly less tankiness in exchange for massive DPS.
 * Comparing the damage output of mages to that of marksmen makes no sense. Mages are defined by their burst, whereas marksmen are defined by their DPS. On top of that, mages bring crowd control to the table, whereas most marksmen do not (or at least suffer severe tradeoffs for it). If mages' burst were powerful enough to outshine the DPS of a marksman, there would be no point in picking an ADC.

The big problem with all of this, aside from your bizarre hatred for marksmen, is that it completely glosses over the issues plaguing fighters: right now, bar exceptions like and, the only viable melee damage dealers are bruisers, who are a) bloated in terms of stats, at the cost of the impact of their abilities, b) fairly homogenous, in that there's a lot of overlap between the strengths, weaknesses, gameplay and contributions of fighters (most don't really bring anything to the team besides raw statistical strength and toughness), c) fairly binary in their interaction with ranged champions: either they get kited and are unable to do anything, either they don't and they win. What you're proposing would simply worsen the issues of every fighter out there without addressing them.