Talk:Miss Fortune/@comment-26900148-20150817180215

I have some ideas for her:

First: I apologize for my inexperienced English.

P: Strut

Miss Fortune gain 10 bonus movement speed for each basic attack she fires (Up to a maximum of 70) and loses 20 bonus movement speed for each time she loses health. Also, after 5 seconds of not losing health to non-periodic damage, Miss Fortune gains 25 bonus movement speed, which increases by 8 each second up to a maximum of 70 bonus movement speed (Just like before).

W: Impure Shots

PASSIVE: Also scales with AP. (Needed for the following changes) (AP MF)

R: Bullet Wave

PASSIVE: Miss Fortune stores a charge of Bullet Wave periodically, up to a maximum of X/Y/Z stored at once.

TOGGLE On/Off: When active, Miss Fortune basic attacks gain bonus range (50/100/150), each consume  mana + 1 charge, and spray a wave of bullets in a cone (Until 150 across their full range). (No AD gained).

-Each wave deals physical damage and applies Impure Shots to all affected enemies.

-The enhanced autoattacks will apply on-hit effects to all targets hit. Critical strikes are applied per attack - if it crits on one target, it will crit on all of them. The enhanced autoattacks will trigger life steal on all targets hit for full effect. (Like Twitch R)

Context: Think about Jinx and Kog'Maw, despite not having a leap, they are competitively viable with his long range area attacks.

(Compare this with Corki R, Jinx Q, Twitch R and Kog'Maw entire kit. Also take as a reference the Titanic Hydra and Vi E: Excessive Force)

(All the numbers and effects can be tested, adjusted, balanced, etc., but you get the idea)