Talk:Elise/@comment-4664737-20140725050604/@comment-1330314-20140821183342

I agree with the above comments. Although Elise needs to change, lessening the reliability of her human abilities while still keeping them in their current form would just make her playstyle more binary (total combo if you land E, no reliable combo if you don't) without addressing her issues. Her burst is fine, but the problem is that her transformations just overload her with effects instead of meshing together completely. Her core combo makes for a great assassin (Coccoon -> Spider Form -> Rappel -> Venomous Bite), but she has mechanics that either go against this (Skittering Frenzy is a bruiser sustain/DPS ability, Volatile Spiderling is a siege mage ability) or that just add power without really contributing to her playstyle (Neurotoxin makes her painful against top laners and has little interactivity, Spiderlings give her stealthy tankiness and DPS but don't really interact with most of her abilities).

I think the best solution here would be to move most or all of Elise's burst to her Spider form, and have her human form abilities all enable her spider form in some way, as with Coccoon allowing her to close in on her victim. That way, Elise has a distinct reason to be in one form or another (control versus damage) and would have to use her full kit to make the most out of all her abilities.