User blog comment:Johnarch77/Noven the Formless Blade/@comment-7709681-20190701183013

The basic kit seems quite simplistic, and do get that's sightly needed due to the nature of his Innate. Not much to say here, other than feeling sightly underwhelming still, or even derivative from other champions, except the R's active that decently strong. I would argue though that between the Innate and R funnel most of the kit's power budget, and that's what causing such sensation.

Now, the jist of it, the Innate... I don't think it would work in practice as you think.

For starters: Since it starts with the Placid form, unless you stand still for 2.25 seconds, which unlike a functional example such as Fiddlesticks you don't have a built-in incentive to stand still and rather Noven's kit is rather mobile, you realistically don't have an Innate until level 6. Even if you choose to keep this option post-6, it would realistically be available only after R is casted, so comes more as a glorified R buff than an actual Innate. Mind you, this is without considering that there's no listed duration, so who knows how long you're disarmed, but for the looks of it you cannot interrupt the ability yourself, which is unhealthy. Also, it doesn't matter how high the damage reduction is, if it only takes a basic attack to stop, and for the looks of it from any unit, baiting you into minions is enough to get rid of it, so doesn't sound worth the effect.

In regards to the rest: Frozen form is underwhelming in comparison to the others, at best is just annoying, specially when applied with Q which is the only AoE ability in the kit, but a spammable one nonetheless. Between the two remaining forms, I'd say the strongest of the two and overall is Turbulent.

Despite choosing Turbulent equates you the same as Placid (you don't have an Innate but a glorified R buff), becoming so mobile and resetting CDs so frequently sounds far superior to Deluge making your next 3 basic attacks into Qs after a build-up, because 1) you get similar results to Deluge with Turbulent, as both Q's CD is low and you'll constantly be resetting it with R, 2) the aforementioned improvement affects W and E too, and 3) doesn't require build-up.

And overall in regards to the Innate, none of the options incentivises a different playstyle. The base kit seems fit to an Skirmisher, and even with the different Innate options would remain as a Skirmisher. And personally, sounds like you wanted to make Kayn 2.0 but didn't deliver as much.