User blog comment:Nhan-Fiction/(Custom, Fan-made Champion) Vikki, the Gemini Witch (Ver. 6.0)/@comment-192.55.140.2-20121009195756

I have a few comments to make.

The largest being that League only has 18 levels, not 20. An ult can not have 5 ranks to it, i only has 3. The second is that tenacity reduction is over powered by itseft, net even mentioning tenacity removeal. It is just simply broken. There is a reason that tenacity is not affected by anything, and why there are multiple tenacity items. That reason is Guardsman Bob's Udyr. (I believe it was Noxus vs Ionia that this was showcased). Another thing I want to address in terms of balance is that she has too much CC between her forms. If you lower your stun on twin comet (1s AoE stun is scary has all heck, only kennen has it, and thats what makes kennen Kennen), and reduce the fear to .5s, 75s, 1s then she should be perfect in those regards. Also I believe that Vikki shoundn't get Valarie's auto attack damage when transformed, its a bit much, I think losing unit collision and gaining a second spell set is a fair trade off, or maybe she gets an AP buff instead with the bonus AA range as spell range, not too sure on how to balance it though. Look at Nidalee for example, her ult just transforms, and she gains resistences, and does no damage with it. Unless you were wanting to change her kit like Nidalee, and Jace so she effectively swaps roles from an AP to an AD then that makes the balancing a whole different story.

Onto the AoE slow, 5 second AoE slow at 27% is a bit scary. Ults to that, not E's. Perhaps 2.5-3s would be a bit better. Not so sure though, being able to test this champ would make this a whole lot easier. Now for the shield, a Sivr shield, and a Janna shield (with no AD) is a tad bit much. I would say maybe make a shield like Morgs, and Janna's together. It shields both damages, and negates spell effects when it is on. You might want to reduce the teleport pull range as well, maybe to 150 so we don't get more Diana slow motion death cycles. A blink with utilty is good, a blink with too much utility is broken. Now my final balancing comment is that your ult should put your other ult on cooldown for the time you have. That way you can't spam the AoE fear, and it would make some since.

Those are all my balancing comments. I do adore this idea, and would love to see implemented. You did a lot of hard work, and I hope it pays off.