Talk:Kha'Zix/@comment-213.198.207.123-20130301230134/@comment-64.134.62.71-20130302014753

Kha'Zix:

Pros: He has high mobility with his E and R, especially E when evolved. His passive can do good damage and slow an enemy. His Q can do massive amounts of damage to an isolated target with a low cooldown of 3.5 seconds (2.1 with 40% cooldown). W can harass and poke, it helps with farming and sustain (if you're caught in its blast). E has fantastic range when evolved and you can jump over walls with it. It is usually used as a repositioning ability or initiation ability but its damage isn't bad. R will refresh your passive and can be cast twice (thrice if evolved) and stealths you for 1 second and gives 40% bonus ms. If it's evolved, you can avoid burst damage with it.

He is a very powerful champion 1 versus 1. If you find someone alone in the jungle with about your health and not fed, you will most likely be able to kill.

Cons: He is naturally squishy as he is an assassin (e.g. Brand and Ryze have more armor than him at level 18). His W costs ridiculous amounts of mana at higher levels. His Q is not the best when target is not isolated. E when unevolved has a so-so range and does not reset with kills and assists. R only stealths you for 1 second. His main source of damage is his passive, Q and some autoattacks. This makes him so-so in teamfights as the enemy champs will most likely be standing close to each other. It may be necessary to build resistances on him late game.

His Q's scaling has recently been weakened (160 to 150% bonus AD and 240 to 200% bonus AD for isolated).