Talk:VPBE/@comment-24702580-20170311154724/@comment-7095057-20170320032158

@Tashikoma The main reason I don't consider it a buff is the amount of healing is going to be far less in the late game given most healers and adcs. It's a direct hard nerf to the likes of Draven and Vayne, an implicit nerf to Ezreal, and other ADCs who had on-hit modifiers. It's a buff when dealing with super tanks, but a hard nerf on the amount of healing you can get. I'll take some examples here to explain.

Currently, the 40% AD I believe is level 18. Let's take the following champions that would use this commonly: Caitlyn, Vayne, Draven

For some assumptions here:

1. No runes

2. No Natural Talent mastery

3. Target #1 is a thresh with no souls or armor items.

4. Target #2 is a Taric running Thornmail, Frozen Heart, Randiuns as part of his build (259 bonus armor), again at 100% and 25%.

5. Items for all ADCs is the same: Infinity Edge, Beserker Greaves, Bloodthirster, Phantom dancer for simplicities sake. This is 80% AS, 145 AD.

Final stats would be:

Thresh - 16 armor (14% reduction), roughly 2142 health

Taric - 393.8 armor (80% reduction), 2605 health with only those items.

Caitlyn - 236 AD, deals a bonus 125% (295) on headshot, totalling to 531 on headshots, 885 on a crit headshot.

-Cait would do roughly (885/100)(100-14) = 761 damage to Thresh. She would heal 381 health from a current crit headshot today. Under the new rules she would only heal 236.

-Against Taric she will do 165 damage roughly, resulting in a 82 damage heal. She will heal 236 against him in the new version.

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Vayne - 229 AD (299 with ult). Tumble gives a 50% AD modifier (114, 149 with ult).

With ult, and a crit tumble, Vayne will deal about 963.2 damage to thresh for a 481 heal.

Against Taric this will result in 210 damage or a 105 heal

In the new version Vayne will only heal at most 299.

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Draven - 250 AD, his Q deals 50 + 105% bonus AD. that will be a bonus 202 damage that can crit.

Draven will deal 972 damage to Thresh, healing for 486 on crits.

He will do 203 for a 101 hp heal against Taric.

In both cases he'll heal 250 after this update on a crit

The math there does support your statement against tanky people. Given the math, on average ADCs will heal more under the new stuff if the target has over 100 (50%) armor. On squishy champions and such, the heal will be considerably less, which is where the bigger threat tends to be for ADCs in the first place due to those targets having bigger damage. I consider it a nerf in those regards due to the fact that survival against those targets tends to be the biggest threat, but thinking on it it's not so much a hefty one