Talk:Taric/@comment-24241164-20150522005856/@comment-25838025-20151008060424

I understand Auras being a difficult aspect of the game to balance due to there being no real counterplay aside from getting ahead. However, things like bonus armour from Taric or bonus movement speed from Janna is what helps to define the champions style by having that unique aspect. People always disliked auras because they forget about them. Don't forget that the champion revolves around the power of gemstones and must be designed accordingly.

That actually sounds incredibly overpowered still, especially with the synergy to W. If it was a slow because of the shards that would make more sense, but if you're going to make an AOE stun, it has to have 1 or more of these traits: Incredibly long cooldown, minimal/no damage, doesn't synergize with other abilities. Because you want it to syndergize with W, then the first two would have to be put into play. Actually this sounds nice.

A champion can have depth and still be fairly simple. Riven is a pretty great exambly of that... well, maybe. She's broken af. But what you're not understanding is that there has to be a learning curve, not a learning cliff. Rudamentary startings is something that should never be thrown away under any circumstance.

Honestly that post was months ago so I don't really remember where my mind was at. I think the game is pretty set as it is for a learning experience as well as a more complex and in depth experience. Champions like Soraka, Xin Zhao, Blitzcrank and more have the potential for epic play-making while still being pretty darn brain dead easy. But it could just be that I have more experience now.