User blog comment:Takingday/Item ideas for Melee Carries/@comment-25228021-20170115172628

Surprise, I'm back.

I see you've changed a few things in here, sadly a few problems are still here. I will not that here it makes sense that this is Melee Only: ranged champions using just feels awkward and out-of place.
 * 1) Hilted Dagger:
 * 2) It is still far too complicated for a mid-game item with how it works. Compare it to, , , even  if you want. I can tell the easier items to understand.
 * 3)  is just plain strange. If you're gonna negate CC, negate CC. If you're gonna negate damage, negate damage (not necessarily all of it, damage reduction exists for a reason). Numbers can be adjusted later, but a simpler item is a better item.
 * 4) The Melee Only restriction is added just to avoid ADC using it, but nothing in the item would break the game on ADC, which is the only reason why  is Melee Only and is the only item to be so (because procing  on ranged attacks ruins the idea). I think you shouldn't slap a restriction just because you want ranged characters not to be able to use your item.
 * 5) Duelist Blade:
 * 6) No item should ever be weaker in any way than the sum of its parts. No matter the reason, it shouldn't grant less health than . Ever. Everytime Riot made that mistake, they made sure to rectify it (except for items that granted gold).  can attest.
 * 7) Also, granting AD, attack speed AND crit in the same item is a bad idea, seeing how the three stats synergize so well even Riot doesn't dare.
 * 8) Kofi's Quickblade:
 * 9) I don't see why  should be lost in the upgrade for something different. If you think that's needed, why should it be built out of a Hilted Dagger and not a mid-tier item with ?
 * 10) Also back to the same point as for Duelist Blade: Hilted Dagger grants 20% attack speed,  grants 40%. Kofi's Quickblade, in those conditions, shouldn't grant anything below 60%. I think you should not use  in this recipe.
 * 11)  is interesting, but it has too much stuff on. I think you know what to trim.
 * 1) Crushing Dagger:
 * 2) Regardless of how ridiculous it is for a dagger to crush anything, the item has a few issues on its own. 25% crit, for example, is awkward and there's no crit item that gives neither 20% nor 30% when finished.
 * 3)  takes 20 stacks to be as strong as 's unnamed passive. But at full stacks, you have an item that essentially gives 50 AD, 50% attack speed, and 25% crit. Sure, it's expensive, but god that's strong, especially considering that stat synergy mentioned above.
 * 4) And that was without even mentioning  because it's way too complicated.

Will already proposed decent solutions, and I must admit I don't have any better one yet. I'll give you time before I take another look. Good luck.