Thread:Willbachbakal/@comment-1920550-20150318120635/@comment-1330314-20150324034359

That's a perfect ability for an assassin, and suits Talon very well. My only concern is the position of that ability in his rotation: currently, Talon just uses Q for extra damage immediately after E or W before finishing his target off with his ultimate. This might definitely change if the rest of his kit is modified accordingly, but that's something we should keep in mind when changing his passive and E.

Regarding another idea for his passive, what about this?:

Passive - Noxian Diplomacy: Talon's next basic attack against an enemy within 475 units of him causes him to blink behind his target while attacking them. This effect cannot occur against the same target more than once every seconds.

The idea here is that Talon would be able to jump his target immediately at any given point, as well as strategically reposition in the middle of fights. However, if you want to keep your E as Talon's source of mobility, what about this?:

Passive - Serrated Knives: Talon's ranged knives embed themselves within enemy champions and large monsters, remaining stuck inside them for up to 5 seconds. Talon's next basic attack rips the knives from his opponents, dealing 5(2.5level) bonus physical damage per knife.

As for your E, I would recommend having its cooldown reduce itself with rank, since Talon's going to need a lot more mobility late-game. If you want to emulate Attack on Titan's 3D Maneuver Gear, I'd also recommend changing the blink into an instant pull (i.e. Talon pulls himself to his target immediately upon landing his dagger), and perhaps even implementing a charge system (you could store multiple daggers so that you'd get to zip in several directions while in the middle of a fight, while still having a large overall cap on Talon's mobility).