User blog comment:Wlord99/Ellaria, the Sand Phantom/@comment-7709681-20200125081559/@comment-7709681-20200131050735

Now seems far more polished!

I - This is the only doubt I have: The former-Q bonus MS here happens when you trigger the Innate now or is it an independent passive from the trigger? Also, would suggest to rephrase the ability akin to Fiora's Innate, as the functionality changes shouldn't be in the details.

Q - A bit of a nitpick here, but you should clarify in the description that the two reactivations are casted with no additional cost, otherwise the ability's actual cost is three time the display's. Additionally much like Innate, functionality changes should be in the description and not in the details as is with the cast-time and the self-slow during it.

W - This will come as a risky suggestion, but you could lower the CD at early ranks. Another suggestion as you insist at keeping the animation invisible to the opponent is that you attach its invisibility to Ellaria's: If she's revealed, so does the AoE; if she shimmers due to damage, so briefly does the AoE. This is so it justifies her punishing players by locking them for up to 2 seconds to unleash her combo safely, which otherwise is questionable.

Also, make so the ability reactivates automatically at the end of the duration in addition to manually. Besides that, the nitpick I'd say is that should mention the minimum root duration (0.5s perhaps?).

E - Would suggest lowering the early CD and increase the latter one both by 2s (14 to 10) and reduce latter costs up to 20 (60 to 80).

R - This is another risky suggestion: Don't know why add the knockback, but if you insist then have so say the added Nearsight seems ugly when Ellaria already has the Innate to do so. Rather, have it so enemies who are affected by the Innate's on-target CD in addition to those facing the ability are are knocked back (similar to how Braum deals 20% of the Innate's intial magic damage on-hit against enemies who are on CD), but drop off it's Nearsight.