Talk:Garen/@comment-24124762-20140916131836/@comment-4068613-20140923071954

It's already OP against shielding at low health, since he still deals the damage off your missing health despite you "having health" in the form of a shield. I don't feel like adding something for that singular counterplay is necessary or would even make that big a difference, it would just make an unnecessarily specific mechanic interaction when those two mechanics already interact in an interesting way.

If you want to kill someone through resists, you could just make it true damage instead of instituting this weird "instant kill" mechanic, except for the fact that they shouldn't do either of those things for similar reasons. Garen having to measure his damage a BIT more precisely against high-MR targets is fair, no need to give him an ult with no counterplay whatsoever.