User blog comment:Lykrast/CCC3 Poll/@comment-7709681-20140615173811/@comment-4290320-20140615220225

My main ideas are around something like this:

Example 1: ''Develop a kit with low-cooldown basic abilities which, if used constantly gain more 'power' but their costs, cooldowns are increased. Alternatively, if the abilities are 'spammed' too much, the champ is somehow 'punished'.

Example 2: ''Develop a 'Scavenger' kit. For a passive, something like this:

Innate: Enemy units and monsters have a 20% chance to drop (a stack of) 'Scrap Metal'. Large minions and monsters have a chance of 50% to drop 'Scrap Metal', while both allied and enemy champions always drop 'Scrap Metal'. Once X obtains 20 stacks of 'Scrap Metal', he may spend them to upgrade one of his basic abilities up to a maximum of 2 times. (3 stages, indicated by colours).

Example 3: Develop a kit for Urf.