Talk:Ezreal/@comment-178.190.161.190-20120508110449/@comment-2124153-20120508133949

If you own Vamp quints, this is a good place to use them. Ezreal with those plus 21/9/0 masteries can start with Doran's Blade and have 12% lifesteal. It's like a Vamp scepter, except with +10 AD and +80 HP. You never have to go back to base unless you want items. This lets you go right into a Rageblade or a Manamune after boots, no need for Wriggles if you don't want it.

Not a huge fan of ArPen marks personally. Combined with Sunder, you waste a lot of it on creep that aren't buff mobs. I prefer flat AD or AS.

Also, as far as mechanics, make sure that you self-leash your camps with Mystic Shot. At the most basic level it lets you get a couple of autoattacks before taking damage. At an advanced level, it allows you to abuse camp mechanics to hardly take any damage at all.

For example, there is a spot against the horseshoe wall near wolves where you can stand, shoot, and only one wolf can fight you at a time (the rest keep resetting and reaggroing). This saves a ton of health, since it's three 1v1s instead of a 3v1. You can do something simliar vs. Wraiths, by shooting over the wall and fighting the big blue at range while the little reds have to walk allll the way around to melee you. Golems aren't as easily kitable now that they have faster MS, but you can still tag them with a couple Qs while backing up before you engage.

Finally, make sure to time your Q's such that you keep stacks of Rising Spell Force between camps. The 50% AS bonus is what makes him a decent jungler, so don't be starting over from scratch every time. Especially vs. buff camps, you'll take a lot of damage if you don't go in with max stacks.