User blog comment:Emptylord/Custom Champion - Behemoth the Earthbreaker/@comment-27802145-20170430041627/@comment-3974211-20170430220336

I had thought about making the damage be increased by 1% for every 1% damage reduction from Armor and Magic Resistance, rather than have it scale directly with pre mitigation damage taken. I definitely want to encourage defensive stat builds over health. Storing pre mitigation damage sounds interesting, but I'm still worried both Behemoth and his opponents would struggle to intuit when he would deal the most damage (even if there is a stack counter).