User blog comment:JBox2D/Templar Assassin: Attempted DOTA Crossover/@comment-24565585-20140219055615

What is the point of bringing TA into LoL? If you want to play TA, go to DotA 2. Why do we have add more of DotA 2 into LoL? I'm pretty sure that there is no denying or creep blocking or creep pulling because the devs of LoL didn't want this game to be a copy of DotA 2. I understand that LoL mana costs are much lower compared to DotA 2 mana costs, but this is just too extreme. At level 18, 826 base mana + 23 mana per 5 is quite a bit, considering how her abilities combined only cost about 200 total. The ultimate range is quite long for LoL, being enough to jump almost entirely through any turret's range and into a fight. If the enemies are trying to take Baron and have a ward across the wall, you can blink across the vision range, into the pit, and steal. Flash is only 400 units with a 5 min CD. Her ultimate is 30 seconds CD at level 1 with 900 range. That is more than double, MORE THAN DOUBLE?!?! The DotA 2 map is MUCH larger than the LoL map, so 1200 range on blink is totally justified. In LoL however, that is far too much. I believe that the ultimate should have a short cast time to balance, especially since at level 3, her ultimate is 10 sec CD. Also, the distances MUST be lowered in order to be close to being balanced. I also think that she should not be able to cast her ultimate for a longer period of time. It is a huge range after all. What damage has more than 900 range? The ult should also be disabled on turret damage or status effects from enemy heroes. Imagine the ganking potential she would have if she could blink in with little time exposed by a ward, Q to prevent tower damage, W for massive damage on first hit + ArPen, and E to slow. To balance E, TA should only be allowed to spring a trap after X seconds of being placed. Her trap CD should also be raised a bit imo or a static cooldown (unaffected by CDR). 600 vision is quite big also. In DotA 2, the range is 300, or just barely beyond the model of the trap. With 4 or so traps, TA can cover quite a few brushes or gank entrances, keeping her lane safe. This removes the need for blue or yellow trinket, so she would use red to deny vision from the enemy mid. A fixed duration could help to balance the low mana cost. The reduced cast range is a step in the right direction, but only this is reduced a significant range. Other abilities or numbers are RIDICULOUSLY out of proportion with everything else in LoL. If TA's team has vision of the enemy jungle through wards or TRAPS?!?! (15 mana come on that is so low considering how valuable the vision can be), she could use W by a jungle entrance or camp and 1v1 the jungler once he comes. Q level 5 is 6 instances of no damage in addition to 6 instances of +80 damage +20% bonus AD. Follow that up with +80 from W + 10 ArPen. Q is quite a big problem in this, so I suggest changing the incoming damage absorption to a fixed number, such as absorbing 50 per instance. That way, DoT is not as essential to counter TA. This also helps with the fact that the Q shield model is not shown to enemies. Obviously the damage reduction would scale somehow to be relevant late game, but there is no AP in DotA 2 and there are not many scaling abilities in DotA 2 either. Her W would be a great way to both increase damage in a fight and survive a gank or fight. I suggest either a long fade time or not being able to cast W after taking damage from a champion or turret in the last X seconds. I know literally nothing about legal stuff, but is it ok for LoL to take from DotA? Even if it was legal, is it morally right? LoL makes money from the champs they release through skin purchases and RP purchases and stuff. They are gaining money from something DotA made. Don't start arguing that Drow is Ashe, but tweaked. Don't say that Juggernaut is Garen + Yi. Don't say that Broodmother is Elise and stuff. Just don't argue with those comparisons please. If LoL did end up making this, how is this going to affect competitive? Free vision of enemy jungle, dragon, baron, and whatever else you want. Then, it is almost impossible to counter in the jungle because the traps are stealthed and only vision wards grant True Sight in SR. Maybe when champions are within a certain range, it is visible. Please give feedback, both agreeing or disagreeing with what I said.