Talk:Elise/@comment-218.186.15.10-20121104072356

Would it be asking for too much if she had scaling resistances in spider form? Kinda like Jax's ultimate, whereby you get MR per AP and Armor per AD?

The current issue with Elise is that more than half of her kit's damage has to be done in melee range. If she goes glass cannon and builds AP alone, she will get melted instantly, and if she goes tanky she deals low damage. Unlike someone like Jayce, who has a ton of utility, Elise has to build a significant amount of AP to be effective as a caster as she only has a single skillshot CC - i.e. Elise is a damage dealer, and building tanky will make her a low threat in teamfights as she doesn't do much. Champs like Jayce can still be a threat due to the sheer amount of things he can do even if he's slightly underfarmed, but an underfarmed Elise will either sit behind the frontlines and do nothing, or dive in and die in 2 seconds.

Seems like on-hit Elise isn't such a bad idea after trying it out, but then again, it's not making much use of her abilities as her Q and W in human form have the potential to be very powerful if she has enough AP. What do you guys think?