Talk:Xerath/@comment-24075909-20131021033837

I strongly think that his new ult should not grant him vision.

When you compare other champion with long range ult (Lux, Ziggs, Panthoen, GP, or Nocturne), their ult does not grant vision until after the spell has been casted. So, I think it is unfair for Xerath to gain vision before he cast his Arcane Barrage even if it is only for a brief amount of time. Champions with long range ult should rely on ward, friendly minions, or ally champions to execute his ult, much like Nocturne. And since he has four shots, he can use them to grant enemy's location.

I understand that his ult radius is not as long as ziggs' bomb or pantheon's blast, nor does it cover a huge area like lux's laser. However, I do not want to see his ult to be used in ways that aren't intended, such as an easy way to scout for isolated champions, or a way to look for chances (since it should be done through ward placements and/or oracle's).

To be fair, there are other champions that grant vision of their enemies (TF and Rengar), but it fits with what the ability actually does. TF needs vision to teleport close to an enemy (gap closure), and Rengar's ult turns him into a hunter, so it make sense to see all the enemies within range. Not to mension that both of them uses the vision to get into position, not to shoot from afar.

The theme of Xerath is that he's an ap snipper. So he doesn't need the extra vision to snipe his target from a far. Any skilled Xerath player will have the skills regardless of this ultility that gives him a free view of the whole map. It would be very much appreciated if this change is approved and changed. Thank you!

p.s. I am a great fan of this rework! I look forward to Yorick's rework as well!