User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-8506165-20140606035359

Your "Enchanted Javelin" deals 917 damage at level 18 with just a Trinity Force. Add in... I dunno, Hextech Gunblade (obscene synergy - "applies spell and on-hit effects" means it benefits from both lifesteal and spellvamp simultaneously), Last Whisper, maybe Black Cleaver... we're talking another 450ish damage... Muramana would add ~130 damage just from its AD and the spell/on-hits co-occurence would mean that the passive procced twice... another 60 damage even if Nid's only at half mana, if I've run these numbers right... We're on 1557 without even taking into account masteries/runes etc. Or "more than a live 500AP Nid spear". With more pen. It didn't take me long to come up with this - I guarantee if it went to live in the next patch we'd be seeing "new spearbot-dalee" before long. Likely not your intent, I realise, but people will exploit broken mechanics when they can find them.

So yeah. Spearbot Nidalee would be just fine with this rework, except she'd be AD rather than AP. Which just makes things worse, really - AD champs can better cope with people getting close to them than APs, which further reduces spearbot's already low counterplay. The only thing you've really ameliorated is the removal of point-and-click sustain on her kit, and making it so that she can Pounce every 4s as opposed to every 3.5. But you've really overloaded all her other numbers too by chucking AD scalings onto everything bar Bushwhack and kind of overcooking the passive Primal Surge sustain (it's not even diminished on AoE as all other LS/SV effects I can think of are), as well as boosting her team utility by making her AS boost an aura, when she's already going to get more out of it through the increased viability of AD builds. So if your intent was to hammerbuff her, well... you did. This is really at a broken level at the moment.