User blog comment:Lolzicus/Vito, The Mobster, Champion Concept./@comment-5303094-20120719164553

I agree with the anons, he has too much stats for a Ranged-AD Carry. Alot of the stats aren't fit for a Ranged-AD, he has a higher base health than alot of Melees and is too strong without items. Either you nerf his damage or remove the +5 range per level gain, you can't have both.

According to the usual way Riot balances champions, Ranged characters are supposed to be more fragile overall while Melee characters are supposed to have better base stats as compensation for needing to tank a few hits when getting in range.

Nerf : movespeed, AS scaling, base AD, AD/lvl gain

Remove : range/lvl gain, mres/lvl gain, Overcharge (W skill)

Change : AD scaling on skills to AP scaling, Ultimate

Seems like you just turned me into Nerf Master Suck Town >_>