Talk:Gangplank/@comment-26331429-20150915002238/@comment-25371573-20150915032401

I don't think your understanding of "work" is the same perception of how other people perceive it. Old GP was riddled with problems: Passive had next to no scaling late, E gave a bunch of free stats to his teammates on a champ that's supposed to be a melee carry... ult did not scale well into late either (if it did at all), and other things like mana problems and general unreliabliliy. On top of that, none of his builds aside from Critplank was really serious. The rework fixed almost all of those, with added benefits as well. Passive is actually effective now because it allows him to stick to a target, the Q bonus gold now comes with the silver serpents so farming Q is even more important than it was before. Oranges now have a missing health bonus and the barrels, probably the best changes that's ever happened in a rework imo, allows him to set up, zone and farm in many ways.

On top of that, you can still do Critplank! AoE crits that 2 shots squishies on top of that!