Talk:Hecarim/@comment-70.57.136.100-20120502065136/@comment-77.105.21.223-20120502101121

Funny thing I wanted to say the same thing. He is really, really, really weak early game. I tried to jungle with him but he had too low damage, even with smite I wasn't even able to pull out the blue golem, blue killed me. But once I got trinity the story was completely different. Attack speed boost and 150% of base attack damage effect goes really nice with him.

My build was boots of swiftness, not because of attack damage that he gains, but for chasing, since he needs to stay close to the enemy to actually deal some damage. Then trinity, frozen mallet to slow your enemies even further, force of nature for magic resist, health regen and nice speed boost of 8%. Then I bought atma to convert nice ammount of health into attack damage and gain some armor. And the 6th item was youmuu's ghostblade, when ghost is on, youmuu and his devastating charge, he can outrun even singed. I was able to run down fleeing opponents from mid to bot lane.

Also many people play him wrong. He needs movement speed not for damage, but to actually stay with enemy, cooldown reduction to spam his q and deal huge ammounts of damage. With 40% cooldown and with 2 stacks, you have 0.4 second cooldown on your q. Paired up with armor penetration from youmuu and effect from trinity you can bring down even the toughest opponents there.

But I think his role is to go in with ultimate, wreck some chaos in team fight, then go for the carry, slice him up in 2-3 seconds, then if still alive, go for another, then fall back and let your team do some damage, then when cooldowns pass you go in again, chase down anyone who is fleeing and bring them to your blade.