Talk:Vladimir/@comment-7460908-20140923051903/@comment-3075435-20140924001556

Maybe they realized that when almost everyone else has superior range and skillshots that can stop "less difficult" point-and-click-y champions from reaching them, the difficulty involved in playing said champions rises. Not the TECHNICAL difficulty, but difficulty in terms of exploiting game mechanics and knowledge to ensure that you don't get kited by a Xerath or Ziggs and can instead slam them in the face from around a corner, or actually reach them in teamfights.