Talk:Zed/@comment-5557556-20150423095708/@comment-24447033-20150426093813

Nope, your statement is incorrect, if we keep base armor at 0, while having no armor penetration there are several major errors. 1. building armor is not EXTREMELY effective. Building thornmail only would increase your armor to 50% damage reduciton from 0%. 2. There would no counterplay to that. 3.Less strategy involved in itemization. 4. 0 armor and no penetration is also not the same thing, because rarely do you have enough penetration to get exactly 100% of the enemy armor, usually less, sometimes more. After admitting your idea is terrible, you state that you were fine with the principle of armor penetration, which is what I've been trying to say the whole time - it works, so don't remove it. Also, your english is misleading, you are not effectively ignoring all of the thornmail, you are in fact ignoring parts of several components, which "effectively makes the total armor reduction larger than the thornmail, BUT, while the amount itself is greater than that of the thornmail, you are not ignoring the entire thornmail itself. Point is that statement seems to suggest that buying a thornmail is useless because all of the armor is negated, when in fact, buying that armor still grants an additional 50 armor. You are sorely mistaken if you think tanks are underpowered right now. Because while I did say the competitive scene is using tanks as their picks greatly, I also noted that I also played with and against tanks as well, so it's not just the professionals, but standard players as well (or at least the ones I've seen/played with/against).