User blog comment:Lukeatlook/Never Go Full Meta/@comment-4834593-20140715081440

Well, let's brainstorm a bit. How can we, currently, break the meta? You're saying it's failproof, but honestly, I don't believe that. With ~120 champions, there's nearly always something to be done.

Top lane - What does best against a tank/bruiser, apart from a tank/bruiser? Mages can't burst them, so mages fall off. An AD carry on the other hand, if he has a disengage (and they tend to), can wear him down. I would advice a BotRK though, because otherwise he stands no chance in late laning phase. AD carries can also zone more effectively than top laners. Of course, they do have to buy their own wards, because they have no supports at their side (at least not the way I'm looking at it now). Most important thing for them is, keep kiting. Toe to toe, they'll lose. Writing this also reminds me of yesterday, when I played some Diablo III PvP versus my brother. I played a Demon Hunter (sorta Vayne with Heimer turrets), while he played a Barbarian (sorta Olaf with stuns). Basically, I won if I could kite him around, but if his 4 second stun hit, I was dead. Well, League doesn't have any melee characters with 4 second ranged/AoE stuns.

Jungle - I won't deny we have to leave that intact. Jungle is too important. Put a tank or bruiser with cc there, and get dem lanes rolling.

Mid lane - What counters mages AND assassins? Bruisers and tanks. We're seeing anways, currently, that they like farming. Well, no mage is going to deny Renekton farm if he plays it smart. Or Shen. Or Mundo. Or Irelia. And so on.

Bot lane - AD carry and support. What counters that? Supports either initiate or sustain, depending on which one they use. Carries and the sustain supports die to burst. The initiate supports have to be ignored until the carry is dead, and more or less die to cc. We need burst at least. LeBlanc, Lux, Fizz, Brand, and so on. We have two champions, so what do we do? A mobile assassin - be it AD or AP - and a more classical mage, who provides the cc. This also provides the damage mix. The assassin farms, while the mage buys gold generation items, a bit like the current supports - only with a burst oriented kit, which amplifies the assassin to instantly remove the enemy carries. The mage also buys the current support items. This basically turns mages into supports, I know (and sorry for more or less repeating myself a bit), but the increased damage instead of super-heavy cc or sustain pairs better with assassins.