Talk:Tristana/@comment-4636093-20170423151702/@comment-28977071-20170423164755

Yes, some of her animations are slow, but she can easily intertwine all casts of her abilities in between the stream of autos early on. Her has no cast time. The cast delay on her is actually a crucial part of her mechanics. That half second provides her with pseudo-CC mitigation, and with her resets she can easily pull it off multiple times in a quick succession.

It is indeed not possible to insert all abilities in between her autos later as she gains more attack speed, but that'd be a bit of overkill imo. She's a hypercarry and giving her even more late game advantage wouldn't solve the problem imo.

In my opinion, there's nothing new or surprising to discover about her weaknesses. Her crucial weakness is her early game range, the same thing that becomes the gateway of her late-game power, along the AoE explosions and multi-jump resets. Come to think of it, this is a potential of a marksman, DPS mage, burst mage, assassin and support all in one, with strong wave clear and double steroid for siege. Honestly, I usually pick her when I feel like I cannot rely on my team. The only thing that she truly lacks, is tankiness.

But in the age of early game bullies and casters, her short early range becomes her doom, unfortunately. She literally can do little early but to avoid all the enemy skillshots as long as they have mana. It's close to impossible to out-play'em with that range, unless the support brings something in itself. Usually whenever I face, as long as the early game lasts and she still has mana, she forces me to dance by her will and makes to be her bitch.. But that's life, once you on top, and the other time..