Talk:VPBE/@comment-5877442-20140628123222/@comment-24023859-20140629190832

I can agree that builds like Madstone should not be possible, instead having restrictions on jungling items to promote more healthy gameplay. If not restrictions, I think having little gold income on Madred's or Spirit Stone could fix it, like sticking true to the upgraded items' gold generation: ~10% increased gold gain from monsters on Madred's, true to Wriggle's 30% gold increase; and having Spirit Stone have Conservation, but with longer stack generation time and smaller maximum gold gain per large monster, therefore preventing builds like Madstone due to the gold income limitation. I could be completely wrong, but that's how I see it could be fixed.