User blog:CasperNox/Daji, the Nature's Spirit

Daji, the Nature's Spirit is an upcoming (:P) champion in League of Legends.

Abilities
{{Abilities
 * ver = -
 * innatename = Soothing Vicinity
 * innateinfo = (Innate): The health regen of nearby allied champions is increased by up to 50/100/150% depending on distance to Daji down to a range of 1000

Daji dashes forward and leaves a trail for 3 seconds behind that enhances the auto-attacks of all allied champions who stand on it to deal additional magic damage for the duration. {{level up|Cooldown|seconds|12|10.5|9|7.5|6}} {{level up|Magic Damage|(+0.4 per ability power)|35|70|100|140|190}}
 * firstname = Green Path
 * firstinfo = (Active):
 * Range: 550
 * firstlevel = {{level up|Cost|mana|60|75|90|115|130}}

{{level up|Charm Duration|0.5|0.75|1.0|1.25|1.5}} {{level up|Magic Damage|(+0.4 per ability power)|50|95|140|190|240}}
 * secondname = Charm
 * secondinfo = (Active): Daji blows a targeted kiss that charms an enemy champion for 0.5/0.75/1.0/1.25/1.5 seconds and deals magic damage
 * Range: 700
 * Cooldown: 10 seconds
 * secondlevel = {{level up|Cost|mana|65|75|85|95|105|115}}

{{level up|Base Heal|(+0.2 per ability power)|20|40|60|80|100}}
 * thirdname = Force of Life
 * thirdinfo = (Active): Daji heals an allied champion for 10% of his maximum health and a flat amount.
 * Cooldown: 14 seconds
 * Range: 1000
 * thirdlevel = {{level up|Cost|mana|75|85|95|105|115|125}}

Cooldowns: 140/115/80 {{level up|Cooldown|seconds|140|115|80}} {{level up|Snare Duration|seconds|1.0|1.5|2}} {{level up|Magic Damage|(+0.9 per ability power)|175|250|325}}
 * ultiname = Nature's Wrath
 * ultiinfo = (Active): Daji slows every enemy champion in a radius of 500 by 40%, decreasing by 5% every half-second and damages every struck enemy champion for 2,5% of their maxiumum health, increasing by 2,5% every half-second in magic damage. After 1.5 seconds, Daji will snare all champions that are still in 500 range for 1/1.5/2 seconds and deal 150/250/350 (+0.6 AP) magic damage.
 * Total Magic Damage (if target stays in range): 15% of maximum health +
 * secondlevel = {{level up|Cost|mana|65|75|85|95|105|115}}