Talk:Skarner/@comment-25532677-20171211223445/@comment-4091261-20180113083726

It's possible to get that early adaptive damage from the Sorcery primary bonus while using alongside. With, he should be able to boost his early game performance quite reasonably, as its a rune that does encourage him to duel longer early on while trying to be tanky as well. will definitely help his river spire DPS.

I agree that the Resolve tree would make it quite difficult for him to translate it to an early game advantage. While it makes a lot of sense given how powerful he can be as a tank, I don't see the Resolve tree helping his ganks all too much early on--which is very important for junglers nowadays.

That's why the Sorcery/Precision page works well on him.
 * The movement speed runes that Sorcery offers synergize very well with each other and is particularly useful for the his priority of staying on top of the enemy with hastes from and.
 * and give him a reason to be fighting early on.  serving as the enabler while  serves as the purpose.

Most importantly, with the massive opportunity to getting tenacity from and,  both has massive tenacity and slow resist and the opportunity to increase either with the choice of  or.
 * While could probably achieve the same effect with, any of the second rune choices from Resolve would cause him to be quite inflexible early on. , , and  are the best bets for being useful early on. However, the first two are situational, very possibly limiting who you can effectively gank and even stack up against later on. The last one, while formidably increasing shield power, would only be useful for fleeing since the shield cooldown is quite large.

His adaptive force gains are sufficient enough to build tanky while maintaining a steady amount of damage for the early game. gives him the sorely needed damage increase throughout the game while dueling. Other than the fact he needs to build a +  / item early on, which he should be doing anyways given how squishy would get trying to rush a, I would say that means his problems were solved, i.e. handling his multiple stat requirements for the early game to be impactful later on.