User:Care Level/Janna

= Fiora Rework = Points of interest:
 * More "master of wind". Less "random shield" and "throwing birds".
 * Increase Janna's already-enormous emphasis on peel while simultaneously keeping her ability to catch enemies out in check. Janna gains defense, loses offense.

Mechanical Changes:
None.

Passive: Screaming Winds
Foes struck by any of Janna's abilities are silenced for 0.5 (+0.1% AP) seconds and slowed by 20% for the same duration. Allies struck by any of Janna's abilities gain 30% movement speed for the same duration; Janna gains twice that movement speed for twice that duration if struck by one of her own abilities. The slow and movement speed decay over the duration.

Q: Howling Gale
ACTIVE: Janna summons a mighty whirlwind. For the next three seconds, she can then reactivate the spell to release the storm. On release, the storm will fly in the direction it was cast, dealing 60/85/110/135/160 (+50% AP) magic damage (plus an additional 15/20/25/30/35 (+15% AP) magic damage per second charged) to enemies and knocking them into the air for 0.6 to 1.2 second[s]. The damage done, knock up duration, and distance traveled by the whirlwind increase for each second it channels.

Range: 1100-1700 Cost: 90/105/120/135/150 mana. Cooldown: seconds.


 * Much unchanged. The AP scaling has been increased a bit; getting hit by fully charged whirlwinds should hurt.

W: Zephyr
ACTIVE: Janna blows a wide, 700-length gust of wind in a chosen path, leaving behind a directional draft for 3/3.5/4/4.5/5 seconds. Enemies hit by the gust take 60/115/170/225/280 (+50% AP) magic damage and are pushed in its direction, and slowed by 20/25/30/35/40% (+7% AP) while moving into its draft. Allies moving with the draft gain bonus movement speed in the same amount. The gust cannot move toward Janna.

Range: 750 (initial), 700 (path) Cost: 60/70/80/90/100 mana. Cooldown: 12 seconds.


 * Basically, a ranged version of Thresh's Flay (except it cannot be used to pull foes in) that leaves a trail similar to Galio's Righteous Gust.
 * Peel on peel on peel. Does this mean Janna can't use this as an offensive slow?  No; she just has to have brave positioning to do so (e.g. her flash-ult play pattern).

E: Eye of the Storm
ACTIVE: Janna surrounds target ally with a shield of swirling winds, immediately knocking away foes within 200 units and dealing 80/120/160/200/240 (+70% AP) magic damage. For 5 seconds, swirling winds persist around that ally, blocking up to 3/4/5/6/7 incoming ranged attacks. Whenever an attack is blocked in this way, a random foe within 200 units takes 40/60/80/100/120 (+35% AP) magic damage.

Range: 800 Cost: 70/80/90/100/110 mana. Cooldown: 10 seconds.

R: Monsoon
ACTIVE: Janna emits a powerful blast of wind, knocking back enemies within 875 range and then channels, releasing winds that heal allies for 35/55/75 (+20% AP) and deal the half that amount amount as magic damage to enemies within 875 range every half-second for 4 seconds. While the wind persists, enemies moving into it are slowed by 10/15/20/25/30% (+4% AP) and allies moving out of it gain bonus movement speed in the same amount.

Range: 825 Cost: 150 mana. Cooldown: 150/135/120 seconds.