Talk:VPBE/@comment-24062574-20140707174954/@comment-4270771-20140708230652

The clear speed difference isn't that bad, and the damage reduction makes it so you take virtually no damage from small monsters at all (seriously just watch the small wraiths try to hurt you). Everyone's clears are slower, not just tank junglers. This moves the field slightly more even. If you're a tank jungle, you don't care that it takes and extra 2-3 seconds to clear a camp, but now aggressive junglers have to risk slightly more to try to invade you at the very beginning of the game when you are most vulnerable. It's not a huge difference, but it is better than before. The new golem spirit might still need some small buffs, but it's definetly an improvement. The bleed helps the clear time of slow junglers, and the free ward is a big help in keeping yourself safe from getting invaded. Not to mention the HP boost. On any tank jungler you can EASILY make that golem spirit be worth 500+ hp on a 2k gold item. I'm amazed I haven't seen more people trying jungle mundo with a free extra 500 HP.