User blog comment:Shadowlord723/Liu - The Shadow Knight/@comment-7709681-20160216175431/@comment-27109417-20160216202846

Thanks for the review. :) I am also starting to see that perhaps RNG type passives aren't good for the game. I'll try to rework the passive to just like what you said: have it occur once every few seconds. I'm thinking that maybe the passive will only available every 13 seconds, and once the next damage is dodged, the static cooldown will be reset. In this case, the free crit chance might be a bit too much, so i'll try to nerf that.

I also received a review that this champion will be too overpowered in terms of having mobility and cc. I'll try to nerf it down further.

As for the ultimate, I now believe that it can truly cripple other player's gaming experience with the statistic reduction. Perhaps I might need to narrow it down further. I was originally thinking for it to be along the lines of damage output, crit chance, attack speed, and (probably, just probably) movement speed. I'll narrow it down to those stats.

Once again, thank you for your review :)