Talk:Zed/@comment-26410172-20150518002211/@comment-24447033-20150519111141

Look I don't know what you want, but you always complain about assassins. If you don't like it don't play it, LoL and Dota are extremely successful games, and dota is an even worse case of this - even supports can one combo a squishy. So if the game is pleasing 90% of players, but bother trying to please the other 10% at the cost of the 90% of players who already enjoy the game. The real problem is if you are complaning about luck then why aren't you complaining about pure luck in the game - I'm talking about critical strike, because that's 100% luck based. And usually there is a reason why some champions ignore terrain and others don't, take ashe for example - if she had a dash and were mobile like lucian you'd have to balance it out by removing the perma slow, which in turn breaks her champion identitiy, or take zed for instance, he can pass through walls like a ninja, and allows him to create opportunities through new possible engagement zones - which not only help his identity as a ninja, it also helps his role as an assassin. Anyway, back to the point, having assassins one-combo-ing a squishy is not unfair - if you want me to put the assassin > adc, adc > tank, tank > assassin in retrospect in RTS terms, think of it as using the tanks as a frontline shield to help you adcs deal damage such that the assassins are trying to somehow attack the adcs but the tanks are positioned such that it makes it difficult - otherwise known as teamfight positioning in LoL terms.