Talk:Syndra/@comment-11272698-20140415212615/@comment-9533487-20140417181626

Iya543, it doesn't really seem that you've thought through certain things you've claimed.

One thing which you have claimed is that, "Syndra's skills are not that predictable at all, also considering the variations on whch she can cast her skills". Here's something to think about, regarding that. If you're versus a Syndra, and you don't have a decent movespeed (a poor idea for that lane), then analyze where you need to be walking towards, and simply walk a different route. It helps if you are ready to walk the opposite way for a second when you see the animation for Q or W. As for Syndra's E; you probably have a rough estimation of her Q's cooldown--you're safest when the Q is down and you're not in front of a sphere, and in order to avoid letting one get repositioned in order to stun you, don't walk in a straight line. Walk in more of a spiral pattern. This prevents not only the lining up of the stun, but also the odds that the sphere will be between you and Syndra. Assuming you have high movespeed, this should typically work. Lower movespeed probably means you can expect getting hit by at least the spell following your first dodge, if the Syndra noticed your juke quickly enough.

As for your claims that, "no she does not need to spam like crazy, only fools do that, only dumb players do that. She only needs to account spheres for her ultimate." Where are you getting this from? If you aren't building defense (which is really likely because it's not ideal on Syndra), then your lane opponent typically has the option and ability to poke/burst you down, possibly needing jungle help to do so. In light of this, as Syndra you'd have to either

A. Keep them too low to engage if you for any reason can't kill them (there are a lot of possible reasons such as mana), or

B. Kill them

However if they have dodging abilities such as Zed or Fizz, high MS, good defensive stats against you...there's a good chance you won't be able to do either of these before dying. In other words, the things listed would cause you to have to spam spells at times in order to work towards landing enough on the opponent, if you wanted any chance of killing them at all. Playing passive generally means losing pressure, and it's easy for that to snowball out of control.