User blog comment:Megames1/Against the Meta W/ Megames1 July Edition/@comment-4915885-20120726181734/@comment-5194571-20120726201709

It worked. I read your blog. I wasn't expecting a blog on rune suggestions. A refreshing surprise. Anyway, in regards to your idea, i'm neutral. I like the idea, but I see some problems. Let's take your attack range runes for example.

"Hey, I'm Tristana! I have the highest auto attack range in the game lvl 13+!" Now up her attack range so she can now auto attack turrets from the other side of a wall out of their range. Or she can deal damage in a teamfight while not actually being within normal range of the teamfight. Could get seriously op. What about melee champs? Do they now gain ranged autoattacks? That wouldn't make sense. Rune pages are supposed to be universal, so that means you can't just have attack range on a melee champion because it would either break the balance of the game or the runes would be useless, unless you saved the 6300 IP on a new rube page just for one champ. The only solution would to have certain runes not work on certain champs. You would have people whining about "what if I take the wrong page by accident?" My only answer would be: "Well, you're screwed. We can't let Olaf have the range of Caitlyn can we now?"

Other than that, a fine idea indeed.