Talk:Zeal/@comment-17903049-20190120205308/@comment-25771421-20190120224533

On gold efficiency, it is written that:

"A stat's gold value is derived from the least expensive basic item that provides only that stat"

I think it makes sense to apply the same logic for "items are not found isolated on any single item". i.e. using the least expensive item.

In the case of % movement speed is cheaper than.