User blog comment:LancettaBreeze/Cassus, the Ember of Revolution/@comment-3391671-20180225040846/@comment-27859592-20180226051743

I would definitely change the category to a  mage, since Q is best used when at a short range, to maximise the burst granted via Sprites.

What I would do, however, is ask one question: what kind of champion do you want to make? Do you want a battle mage that can deal continuous, sustained damage? Then maybe the innate can let Cassus ignore a certain amount of and  per stack. You did categorise Cassus as a burst mage though. However, the time it takes for the innate to stack up may take too long for Cassus to utilise his burst potential.

I mean, it's healthy to extend a burst duration. But, in this case, it doesn't seem to connect. What I would do would be to try to find a sort of middle groundreducing the amount of stacks needed to get defense penetration, but not ignore and  entirely.

If you want a recommendation to the innate, here's maybe something to get you going. Sorry if it's absolutely terribleit's been a while since I came here:


 * Cassus's basic attacks and abilities apply stacks of Cinders to targets. Each stack causes Cassus's attacks to ignore  and, stacking up to 8 times. Cinders stacks last up to  seconds before decaying by 1 per 2 seconds.
 * If an enemy is at 8 Cinders stacks, they are to Cassus's entire team.
 * If a Sprite lasts for at least on an enemy with 8 Cinders stacks, they will consume all stacks to deal    and shred 15%  of the target's  and  for 5 seconds.

These are pretty crazy ideas, but hey, maybe they'll get somewhere.