User blog comment:JmLyan/Roon, the Wielder of Relics/@comment-7709681-20151217201941

I feel that is convoluted with repeated mechanics on the basic abilities, and has underwhelming Innate and Ultimate. Doesn't seem bad, it's just something irks me about it.

To begin with: Why would you want AS on a champion that is a caster and none of the abilities interacts with the stat?

And, from this, results on a thing that bothers me: Two of the three basic abilities scale with total AD (Which sounds like a bad idea for an AD Assassin), all have crit. modifiers and apply on-hit effect repeatedly.

Having the same mechanic repeated across all the basic abilities feels convoluted with subtle differences, when you could just have a single one that applies to all of them, or to a single ability?

Despite saying that the ultimate is underwhelming (Because is just a targeted mark that builds after a delay and, upon killing the target, grants a hyperscalling stat... now that I think of it, that's Kindred's Innate, but buffed. o3o), is both a hard-counter and a snowballing tool, which doesn't seem healthy.