Talk:Poppy/@comment-175.114.56.101-20110302102647/@comment-3358335-20110304170035

Raising "it" to 20% would make it less powerful not more. "Any damage dealt to Poppy that exceeds 10% of her current health is reduced by 50%. This does not reduce damage from structures"

So, simple math, if Poppy has 2000 health if someone deals 201 damage to her, it is reduced to 100.5 damage. If Poppy has 1000 health and someone does 201 damage, same thing. If you raised it to 20% then it would require 401 damage to get halved.

The net result is that about 15 minutes into the game all damage on Poppy is halved. Except for DOTS and ignite.