Talk:Kog'Maw/@comment-24055932-20151223084326/@comment-24055932-20151227235944

That's the thing. I've played my share of Kog'Maw games (90% with premade supp), and while there was the possibility of outplaying assassins, for Rammus that simply wasn't the point.

Positioning and peeling by your premade, and most importantly, patience. With this set I've been able to handle all the assassins thrown at me. For a laugh I picked Kog'Maw into Akali/Zed... given, I needed to buy a QSS and it certainly wasn't as simple as other comps, but one could deal with it.

Rammus on the other hand... the problem goes beyond zoning. It's kinda like when Mordekaiser has his gost dragon and just launches it at you. You can't really kill it. You can stay out of range, but that's it. Same for Rammus. I can keep him on distance, make sure he doesn't close in with his Q, but what does it help me? At some point, the only way to keep my distance is to retreat, effectivly removing me from the teamfight. And still, I can not attack him, as I'm the one who will die, even if I attack without him getting off any ability.

There are of cause exceptions to this:

a) My team has enough damage to kill Rammus. In that case my presence isn't needed anyway. If they can kill Rammus, they can kill the carries plentyfold. And it's propably better anyway to deal that tremendous damage to the priority targets than to a tank.

b) You play perfectly around his W. Still removes you for minimally 12 seconds out of the fight (wait till his W is on CD, then kill him) - if you activated W already, you'll be bound even longer.  Even if you pull it off perfectly, thornmail alone will drain 25-50% of your life  and being bound on the tank for such a long time will have turned the tides of the teamfight heavily in your enemies team.