Talk:Twisted Fate/@comment-4729118-20120301132436/@comment-88.186.19.90-20120304022212

Well hybrid should build some AP first, then transition towards AD as late mid-game arrives, something like: sorc/berzerker boots->nashor tooth->rabadon->trinity->bloodthirster->phantom dancer/IE. Going for both AP and AD throughout the game is inefficient.

You have a very strong early game with rushed AP and some AS, where you will outdamage everyone else, then you up your backdooring and overall damage with an AD boost and you finish the game with another boost to your now consequent damage with either moar AD damage with large crit chances for sniping during teamfights(IE), or if you want to play it like a second AD carry extra movespeed and AS to cut down anyone who assaults the back lane during your 2 second stun(PD). The trinity is there to give you that HP and armor+MR to avoid getting 1-shot, it also gives a nice damage boost from the proc, nice AS and much needed movespeed. If you start falling behind, you can start building your trinity instead of the listed item to get the edge back.

The downside to this build is: it's expensive; you remain very squishy all game long, meaning you have to weave in and out of combat with your gold card else you will get cut down; you have a weakness right in the timings where most games end (by the time you start building the BT/are about to end trinity), you loose out damage on sheen when you switch to trinity (by that time AP>1.5base AD).