User:Emptylord/TFT


 * Ascended (Class)
 * While there is exactly 1 Ascended in play, that Ascended is considered to be 1 Star higher.


 * Cavalry (Class)
 * At the start of combat, Cavalry gain Armor and Attack Damage per adjacent Cavalry.


 * Summoner (Class)


 * Desert (Origin)
 * Beginning combat with 3 Desert champions will spawn 2 Mercenaries.


 * New Champions
 * (Imperial / Summoner)
 * Tibbers!: Summons Tibbers at the target location within 3 hexes, stunning adjacent enemies.
 * (Desert / Ascended)
 * (Yordle / Cavalry)
 * CHAAAAAARRRGE!: Dash to the enemy backline.
 * Dismounted: Melee attacker.
 * (Void / Summoner)
 * Call of the Void: Channels to stun the target enemy and spawns a voidling in each empty, adjacent hex.
 * (Noble / Summoner)
 * Demacia's Wings: Summons Valor to attack the further enemy within 6 hexes.
 * (Desert / Ascended)
 * Wither: Shrinks adjacent enemies and reduces their attack speed by 20%.
 * (Glacial / Cavalry)
 * Absolute Zero: Channels for 3 seconds and then deals substantial damage to adjacent enemies.
 * Dismounted: Nunu is a ranged attacker.
 * (Desert / Ascended)
 * Cull The Meek: Damages adjacent enemies and heals.
 * (Yordle / Cavalry)
 * Flamespitter: Damages enemies in a cone over the next 3 seconds.
 * Dismounted: Melee attacker.
 * (Desert / Ranger)
 * Spell Shield: Gain a spell shield.
 * (Desert / Elementalist)
 * (Desert / Elementalist)