User blog comment:Deshiba/Cpl Punishment/@comment-1330314-20140929070004/@comment-24073465-20140930054325

The problem with a toxicity test is it would be damn difficult to design....most people aren't toxic until the right circumstances kick in i.e. a Yasuo who instalocks and feeds their mid, a 'smurf' cait who goes 0/4/0 before mid game even starts and can't last hit to save her life, an amumu who goes "gg i afk" because he just got counterganked....basically, when things aren't going their way and they aren't really winning....If they ARE going their way, you'll ordinarily see such people keep their mouths (or their chatboxes) shut....

The problem with such a test is the LOL matches are a perfect environment for possible toxicity, as you have personal anonimity, no idea who the other people are, people who kinda have to listen to you and a reason (however small or bad) to vent your frustration if your team isn't winning....a simple test of "what would you do if..." wouldn't work compared to the dynamic environment of LOL...