User blog comment:Tridan V2/Vazuul, The Deadeye Rifleman/@comment-24420226-20160106214229/@comment-10768370-20160107081706

Sorry for taking your spot :P I'll try not to do it later again

I didn't realize the immense damage coming from his Q, a calculation fault of mine... Switched it to deal about half that damage. I was thinking about making the cast time longer, but then he would be vulnerable for a frustratingly long time, and if I allowed him to move it would be too reminiscent of.

I was really doubting what to do with his Blindsight Bullet, but I guess I can trade it out for some other effect as nearsight tends to be incredibely frustrating indeed. I was thinking about making his Custom Rounds into skillshots to allow for more counterplay but I wasn't sure if that would pack out nicely...

His ultimate I was seriously unsure about, as his immense range grants him a pretty safe way of melting down opponents despite his AS reduction. I was thinking of making it targeted, but I wasn't sure if that would turn out too powerful as you could just camp somewhere and AA someone to death without them being able to fight back similar to a certain. But what you said about targeting is true, what if I make it into targeted shots that can be dodged if the target dashes, blinks or moves too far from the original location? Would that make it more viable or even worse?