Talk:Frozen Mallet/@comment-8468980-20140607034546/@comment-4091261-20140903182819

Frozen Mallet is really just good for it's sustained slow. On melee characters, I would say there is one extreme difference between and : enemy aggro.

slows enemies' attacks if they attack you. I repeat: if they attack you.  makes enemies not want to even try to fight you. However, the slow active on {{ii|Randuin's Omen}] makes it simply extraordinarily difficult to ignore you. That doesn't mean they want to fight you though. The enemies simply won't want to deal with your presence if you have, i.e. you become a zone with this item. Enemy dps champions will be less willing to attack you and will not want to ignore you either. That also means that the dps enemies will also be likely to try and weave past you to get to your allies. This is fine and dandy for you, but it's hell for your allies.

on the other hand is an invitation for pain. The stats gives are very obsolete for it's cost making it more dependant on the slow for effectiveness. Not to mention, also has a slow, but an attack speed debuff on the side as well. So since this item is soooo obsolete, why would anyone get it? Well, people get it for if some silly reason they are ignoring you.

Think about it for a second, for to be effective, the enemies need to be within autoattack and on-hit proc range or closer. Since it's stats are subpar, the only conclusion is that the enemies must be so stupid that they are allowing you to score free hits on them. The only way that is possible is if they are trying to ignore you and converge on someone else. This is where your sustained slow comes in. You essentially become the ultimate cockblock with.

Think of it like as if you were wielding the. People try to ignore your rules? BANNED! Simple as that. While the enemy is getting pissy and decides to give up on your ally and target you, the source of the enemy's despair, then the very person who was getting chased can come to your aid and beat the crap out of this enemyolosolodolo. Since the slow is sustained, the enemy can't make any sudden plays because that very person is slowed the entire time making it very easy to demolish the enemy's impudence.

Think of as the opposite of. is a defensive item built for it's offensive properties; is an offensive item built for it's defensive properties. The difference is your playstyle with either. allows you to pull of some significant damage when playing defensively while the allows you to protect by peeling for your allies when playing offensively.