Talk:VPBE/@comment-24702580-20170311154724/@comment-7095057-20170318032315

I have a feeling this is also a bit misleading compared to the others. All things considered, because this is now based on AD and not lifesteal, it's a pretty hefty nerf to the ability, probably meant to curb the damage boosts that champions like Draven and Vayne got from the new warlords.

By setting a flat cap of 5-40% AD (10-80% on crit, 12.5%-100% with IE), they effectively limiting and level the playing field of how much the healing will actually net you now. Warlords currently has issues where people who benefit from on hit skills or attack modifiers will see huge benefit out of this keystone to a point that is legitimately oppressive, and with some ADCs (Vayne and Draven come to mind) who get attack modifiers on top of building life steal items, you could have an ADC heal their full HP bar back by getting one good crit off in the middle of a fight on a squishy target.

By changing it to be based off AD, they kill two birds with one stone. The first is reliability in effectively making it easy to be assured how much hp you will heal if you auto a target, regardless of their stats. The second is toning the keystone itself down. With this change, the maximum amount of healing you're going to get is going to be roughly 300ish (upwards 600 with Jhin), not the near 700 hp heals that you currently have with some ADCs running it.