User blog comment:Emptylord/Sandbox/Random Mutation/@comment-5781707-20130902014200

I dont know... I dont really like "randomliness" even if its assured to happen. A point sistem would be more fiting for me

For example contanstly dealing damage will earn you points for an offensive mutacion, and the choice can be reduced to for example 2 mutacions (like choosing Armor Pen vs the Third arm that is much like  a bonus attack and thus a net bonus to AD) if you start to flavor some sides. For example if you spent little no time in bush the camuflage mutacion locks off and if your opponent has low armor the claws lock off, if you largely preffer using abilities The big arm locks off, until you only have 2 mutacions to chose from, lets say at especific levels

The same goes for defensive mutacions, if you are taking damage from any source you will earn defensive points, and the options will start to eliminate themselves (for example, facing no magic damage will remove it, facing no pull effects will remove that option too) until you choose from the 2 more fitting. If you are not taking damage at all and are very nifty and keep yourself save you are rewarded wit

When you reach one of those levels your points decide if you get an offensive or defensive (I believe those utilities can be considered defensive) mutacions, and then for  youractions decide which of the 2 mutacions are available. (level 1 a free  mutacion of your choose, 4,8,12,16,18)

On the other hand, you can freely choose one mutacion  at some of the levels ( make it boring, at 6,11,16) that is independant from actions. For example you are facing a magic opponent but the other 4 are physical, by level 11 or 16 when teamfights are about to rage( or are alredy) you might want to get an anti-physical mutacion despite that in the lane you didn't had much reason to actually get it. Same goes if you want the extralimbs to make yourself safer vs  Blits or Dunkmaster D despite you ddin't lane against them but they will be a threat soon