Talk:Diana/@comment-24795478-20150801130210/@comment-24036535-20150803154934

Preface: I am not endorsing Devourer Diana, nor do I think it is her best build.

People pick a more on-hit reliant Diana because he kits allows it, very well actually. She has the gapclosing power to stick on a target and hit them a ton, her E allows her to provide some disruption within the enemy team, as well as giving her more sticking power, and her W allows her to tank a little more damage. Her passive also gives her bonus attack speed, and a decent, AoE, on-hit instance of damage. It's a lot harder to proc her passive as a full AP Diana, not impossible, but harder.

Full AP Diana plays similarly to full AD Riven, she relies on mobility and burst to deal with her immediate threats. Diana however does not have CLOSE to the mobility, or CC she needs to survive, hence the incentive to get tanky, which then incentivizes her to use her passive more.