Talk:Xerath/@comment-173.25.29.14-20120709185530/@comment-77.249.233.124-20120710154801

I also compared Kog's ult with Xerath's before, Kog is superior in every way. Kog doesn't need to be locked down, his ult has a bigger range (2200 at lvl 3, trolololol), his ult has less delay (0.6, Xer's ult now ~1.2 afaik), and Kog's ult is highly spammable (at a high mana cost, but still). The only thing Xerath's ult has over Kog's is damage per blast, but not nearly enough to compensate for all the other advantages Kog has.

Considering Xerath was meant to be an "AP siege barrage artillery" champ I think Riot did a very poor job at it. Seeing how a champ that's been in the league far longer than Xerath can do his job 100x better (despite various nerfs) that's just sad.

I personally think they either need to revert the changes (at least the ones on his ult), or simply remake some components of him all together. I mean his passive is still garbage for an AP mid and it isn't good enough to help him handle other lanes either. I also feel his stun could use a buff in duration, it is far from the easiest to land, it is single target and its range isn't that impressive either. I don't mind if that increased stun duration comes at the cost of less damage on it.