Talk:Quinn/@comment-5605969-20130504210614/@comment-9008617-20130506102312

"^If you miss a Draven axe while it's still on cooldown you shouldn't play him in normals."

Everyone knows that Draven's axe catching is one of his greatest weaknesses. Early game it's a matter of opponents seeing where your axes are falling and countering. Late game the time it takes away from your AA'ing hurts your DPS and can mean death. You understand that, right?

"Also, Zac a flop? He was tearing teams apart with his ult."

His ult requires him to actually bounce into the enemy team... Hardly a game changer as the damage is easily avoidable imho but that's for a different discussion.

"And Master Yi is a lot better at escaping, as he can't be slowed. Not to mention that, with that AS/MS steroid you talk about, it's not THAT strong (and pretty short) if you're not in melee."

Are you kidding me? Quinn's ult gets 100% movement speed buff when out of combat, the same 40% movement speed as Yi when in combat, and the same 80% attack speed buff. Not to mention Quinn's ult lasts 20 seconds and finishes with an AOE spray of death AND she can still use her 750 range gap closer which also slows and she can aoe BLIND.

What does Master Yi have? Oh right, a heal and alpha strike which scales off AP only whereas Quinn's skills all synergize by scaling off AD (with the exception of the recent completely utterly unnecessary 0.5 AP buff).

Master Yi's ult is only invulnerable to movement speed slows... that's it. Doesn't stop silences, stuns, fears, knockups, snares/roots, or taunts. If we're strictly talking about escaping, I'd rather have the +60% movement speed, the aoe blind, and the slow thank you very much.