Talk:Cho'Gath/Strategy/@comment-5371701-20120805065922

Only viable starting items: regen pendant and hp pot

build into philo, grab a HoG, now imovable from top/mid with the added bonus of 2 G/10s

Rush an abysal if your oponent does magic damage, or a Glacial Shroud if they do only physical. If your oponent does true damage, rush either the RoA or Rylais.

Personally I am not that keen on RoA, but I see its benefit in a few games and would rather just get the Rylais. (if I do get RoA, I still get Rylais)

Build into a tanky Cho that still does all the damage with most of: Merc/Sorc boots, RoA, Rylais, Abysal, Deathcap, Frozen Heart, Nashors or Zhonya's if you need it.

Selling G/10s as late as possible, and maintaining a heavy lane presence whilst jumping into the jungle every now and then means you should finish your build in line with your AD carry who has been farming the entire game.

I max ult and vorpal spikes first, followed by scream and lastly rupture. (starting with rupture naturally). I go 9/21/0 as mid taking magic pen, or 0/21/9 as top.

Tanky runes are best imo, although you can take AP runes against a very squishy mid to shut them down.