Talk:Garen/@comment-26905764-20150819095711

If I calculate correctly, you get an execute on the villain when they fall to roughly 375 + 28.5% maxlife at ult rank 3

Calculation: x = current life, m = max life, p = % missing life dmg, d = base damage

x - d - (m - x) * p = 0

x = (d + m * p) / (p + 1)

So let's assume you're in lane against a semi tanky character and both of you hit level six at the same time. They got between 1000 and 1200 max health depending on items, runes and masteries (taken from several videos I looked at). So lets assume 1100 to average it out. Garen can execute the enemy, who is the villain, at 381 HP, which is 34% of ther maximum life. That's quite strong.

Consider a more late game split pushing scenario where the enemy top-lane tank goes to deal with garen. 3000 max life. The execute then is possible, again if he's the villain, at 1232 life which is 41% of their total life.

In a late game teamfight vs an ADC, who actually is likely to be the villain at this point, Garen gets to execute a 2100 ADC (again some life was bought or gotten otherwise) at 975 life which is 46% of their max life.

Considering a lot of poke etc done before hand, a flash from Garen can instantly make a fight 5v4 even if both sides poked adequatly. If Garen chooses to build life regeneration he can take a lot of poke, sit back for a couple of seconds and take poke again, so that your team stays up more.

If you have a Garen in your team, consider building a poking composition, if you face a Garen consider getting champs who can shield as that is the only way to screw his executing abilities. In any case, don't send the villain to stop Garen from split pushing as his %-max life ticks from his E and his extremely strong ult will win him the exchange.