User blog comment:Endless Exceptions/Ritz, The Discordant of Sound/@comment-67.190.106.17-20120330194011/@comment-3475363-20120330205626

Thanks for the feedback. But keep in mind Ritz is deaf. The only thing she can do is see enemies not hear them. That's why I thought of the bush system which allows enemy champions to stop Ritz from seeing them. The range is not really I've been thinking about yet. I just put in some numbers and I think 2500 range is way too long/high. I think the damage is also ok due the fact it's a Damage over Time. Enemies won't get the full blast in a second and they can still heal them (hopely) in time.

About your third point (drop damage with range from her position): I was thinking exactly the same. The further the enemies are the lower the damage. The closer the enemies are the higher the damage. But I don't want to decrease it to 0%, because then her ulti would be kinda hard. More like for every 100 range the damage is decreased by 1% to a maximum of 25%.

I hope I have clarified myself and again thanks.