User blog comment:TheGreatClockwyrm/Velyn, the Spectral Lance/@comment-7709681-20190723200656/@comment-7709681-20190726002341

I saw the changes you've made and... sort of help, but not enough. I still think the main issue is that you still want to create a Marksman that has elements that aren't healthy together on said class on a single kit.

The Innate's damage isn't as easy to access anymore but that's because of the stacks on-hit being removed, but with how easy and rewarding it is to get Spirit Lances as the rest of the conditions were left intact, is now more of an uber-Sheen than anything. It helps that the rest of the kit's damage got reduced but are still dual scalings on those so there won't be a time were damage elsewhere is neglected for the sake of utility, will always have offense and utility, and that's bad design-wise too as ends too oppresive.

That last bit culminates in the remainder issue of the empowerments of each ability. The base abilities are fine (though I'd recommend not to make casting delays scale with AS, is an unnecesary buff that helps escalate the current issues, specially with E's AS buff), but the empowerments are still too strong for the class they're been granted too, even for champion standards. Marksman at most have a Slow plus a Root/Knockback/Stun, and in most cases the hard CC is circumstancial (e.g.: Time-delayed or skillshot-based) and single-targeted, and in either cases the CC is AoE only if the ability is purely utilitarian or an ultimate, but here you have two slows, a root, a knockdown and a silence, and all of them are AoE, and that's without considering mobility with a reset plus health sustain, which is more than most champions in general can say.

And most imporantly, this is all without even factoring basic attacks, which for the looks of it will be normal crits by the end of it. No matter how much readjustments you make, with the excess of reliable utility the kit provides makes numerical changes not do enough and still be turning your DPS into burst.