User blog comment:Emptylord/Sandbox/Random Mutation/@comment-4948122-20130830085416/@comment-3974211-20130830134607

I suppose that the mutations could be less random and far more predicatable, i.e. - if you're killed by a knock-up you will mutate knock-up protection. I'm still pretty set against "choice" except for the Protogensis mechanic, as choosing defeats the purpose of an adaption mechanic.