Talk:Orianna/@comment-129.78.32.24-20120129043743/@comment-70.56.48.139-20120129230827

Keep in mind that your W spends a lot of Mana, too. Ideally, Orianna's best combo is... 1. Q, hitting and positioning just behind the target. 2. W, as soon as Ball lands. You may want to spam this, but make sure not to if step one misses, or might end up off target. This is why Rylai's is good, as Q counts as a Multi-Target Spell, so the slow is only 15%, but it makes sure that if it hits, so will W. (It's also good for the Health, since Ori is pretty squishy.) 3. If you positioned yourself properly, E.  When Ball comes to get you, he'll smack your target for the same amount of damage Q does at the same rank, but E CONSTANTLY costs 60 Mana, whereas Q scales up. (But not as much as W.) In a team fight, Eing an ally is good if you can use that trajectory to hit the target, but even better if they actually need it. Use your best judgement to decide if Eing an ally just for the damage is a good idea, as you won't be able to get him back without Q.

This, is Ball in a theoretical nutshell. Obviously, it comes with much practice. That's why her Difficulty is so high, and why I enjoy playing her. ^_^