User blog:Slashingstrike/Nerante - the Devil Hunter

Nerante is Champion Concept inspired by Nero / Dante playstyles from Devil May Cry series. He is very agile Skirmisher, who rely on Empowered Basic Abilities for effective combos by jumping in and out of combat for quick skirmish. As a Light Fighter his ultimate will boost his defenses as well as giving him extra health regeneration for short awhile.

How Empowered Strike / Combo System works
The system is very similar to the way how Rengar Ferocity System works Normal Ability -> Empowered Ability -> Normal Ability -> Empowered Ability and so on

Each casted ability can empower next basic ability but cannot empower itself [Q] will Empower [W] or [E] but cannot empower itself [Q] [W] will empower [Q] or [E] but it will not empower itself [W] [E] will empower [Q] or [W] but it will not empower itself [E]

After using Empowered Ability next ability is Normal

Empowered basic ability can be used while its on cooldown if [W] / [E] are on cooldown but [Q] is not on cooldown If casting [Q] then [W] / [E] will becomes available for use as Empowered Version for the next couple of seconds but you have to choose one of both but they are not refreshed so they are still on cooldown. Only Empowered Version is available for use If Empowered ability is used it goes on Cooldown and cannot be casted until off cooldown Next Basic Ability after Empowered Basic Ability is Normal Ability

Combo
Charge [Q], wait 2 sec, Empowered [W], Release [Q], [E], Empowered [Q]

Empowered Abilities can be used even if they are on cooldown but will put used Empowered ability on cooldown if used


 * Start with  Charge  [Q] DEMONIC WAVE
 * wait short time in between 1 and 2 seconds


 * [W] Empowered Sword Swipe for
 * [Q] Release DEMONIC WAVE for max damage
 * land a basic attack for


 * [E] Dash n Slash out
 * [Q] Empowered Demonic Wave Release