User blog comment:Ralattt/Ailon, the Demacia Ripper/@comment-5663427-20131011125623

For me... he's just too overpowered and his mechanics are just strange. Since he increases his damage when he has more critical strike chance, and he gains critical chance already there is no point to build AD items on him... is he supposed to be Tank Assassin or what? Because, since his four passives already grants him tons of damage and sustain there is no point to build any item on him! (Except for boots) And that's not the point what Assassin should be, sure, Assassins have strong base damage, but to keep this damage at highest level all the time they need to get fed as fast a possible and they have to build only damage providing items. Let's take a look at Ailon's damage output. So, when he has 100% critical strike chance (which can be easily granted by Q) he gains 100 AD, but all his attacks will be critical so it will technically turn into 200 AD. So yeah, you get free two fully stacked bloodthirsters just for attacking, when other Assassins must pay 6400 Gold (It's about 25 kills considering that all will be worth 300-360). BUT WAIT, it gets even more stupid " Whenever you get a critical strike you heal for a portion of your maximum health." so yeah, you don't even need to build health items because you already heal for stupid amount of health (3% on each attack is too much tbh). And let's say that enemy have 50% hp, then your attack deals 50% damage more (200 + 100 = 300 and if it's crit (duh, it's crit) 200 + 200 = 400) So yeah, Ailon don't need to pay 12800 Gold because he already own that much damage and sustain. I recommend you to throw away all of that passives and rework actual passive abillity. Active skills are fine but passive stances gives him just too much.