Thread:GreenMoriyama/@comment-26815373-20160504054829/@comment-3391671-20160513033741

I still don't know if the "path" idea will be considered, but when Raymond is released and if Freerunner does get criticized for its simplicity, I will likely opt for the path idea.

I will affirm that the "ghost steps" function may work better as an active/toggle than a persistent passive, although a toggle may not be as possible since Raymond will not run on a resource (at least, not on mana). It could be that it is unusable during fights, and the active will allow Raymond to bypass the in-battle inactivity. Just a thought.

Otherwise, I will have to think a bit more on what to do. Add a bit more, or play around with it a bit more?

As for Apprehend, the rope will be either a rope at his waist cowboy-style or will be around his waist/torso with the loose end tied in a small bundle somewhere. I did not want the Outskirt Trio to be Hextech reliant, even if they are Piltover champions, but who knows, I may consider adding it somewhere (such as one of his skins). It could be he has a special tool on his belt that holds in the rope, or the rope itself could be Hextech manufactured (?). The rope in the end is not his combat tool, but an initiation/apprehension tool, as he relies on his physical abilities to deal the damage.
 * I imagined that if there was a promotional video (or a story to Raymond), it will be of one of his chases. He will be on a building, spotting a group of outlaws robbing a store on-foot. He jumps off the building into the alleys below, beginning his chase. Eventually, when he does catch up to them, he will use the rope to reel in an enemy (originally, his old E Hurricane Runner had him jump on the shoulders of the enemy and throw them in a direction of his desire) as he knocks them out. That's the fantasy behind it.