Talk:Talon/@comment-6048945-20130713075357/@comment-9533487-20130714220831

It wouldn't be a bad idea, but I don't think Riot would see quite enough point in bothering with it. I do rather prefer that it stay as-is with the range, otherwise I couldn't finish off people that are a distance away with sudden W+R combos. The damage increase wouldn't help much lategame though, since it's %hp, CC, or dps that plays the biggest part then.

Just would like to state the following, however:

Although assassins are supposed to burst down one target fast, since it's a team game the ideal situation is that they have at least some aoe to accomplish kind of...everything. If you had no aoe, it would be really hard to get assists/multikills, also you would have a next-to-impossible time trying to 1v2. It's a nice mechanic to have in a team game, and can help you pull off a lot of cool plays.