User blog comment:TheTobarMethod/Nerf Worthy Champs + Your Thoughts/@comment-1695916-20130708155628/@comment-1153246-20130710075505

My primary complaint about Fizz is that he's more or less the Darius of midlane. If you create a champion to counter a specific role, they should not also fill that role. Darius is a bruiser who counters other bruisers, and Fizz is an AP mid who counters most AP mids. Most counter-mids run AD, which means the magic damage has to be made up somewhere, but Fizz has a tendency to completely trash the enemy's comp without taking too much away from his own. He can be shut down early with ganks, and he's very high-risk/high-reward, but both of these weak points have a laughably small impact if the player has enough experience with the champion.

He definitely has his cons that keep him reasonably balanced, I just wish they'd get rid of a few of the more over-the-top parts of his kit, like the collision removal from his passive. It's frustrating enough to fight him when he can jump anything in the game, don't let him run through minions as well.