Talk:Kog'Maw/@comment-27915839-20190624051257

To all of the people claiming that Kog'Maw isn't relevant in Season 9, I think it's because no one has innovated a S9 build for him. Every big name stat tracking website (Proguides, Mobalytics, Mobafire, U.gg, OP.gg, etc.) are all showing the basic PTA or LT on-hit rune & item builds from last season. While other marksman champions have had high elo creators shape the builds, Kog has stayed exactly the same. Jhin got the multiple IE's build. Ezreal went double tear then had a hybrid mix. Kai'Sa players rush Muramana then go AP.

Kog'maw is literally running the exact same runes and stat shards since pre-season 9. And all of his items have had nerfs or minor tweaks since then. BotRK's cost went up, Runaan's crit chance went down, Wit's End doesn't steal MR, and GRB's phantom hit got changed to every 3rd instead of every 2nd hit.

So with an outdated rune setup that doesn't help his atrocious early game & an item build that is mostly trash when bought in the wrong order, what is there to do with Kog? My solution would be to think of him as very similar to Kayle & Corki.

There was an idea... (incoming Avenger's reference) that I could reinvent On-Hit Kog'Maw. And the runes I would use can solve a lot of his problems & help him shine in the mid & late game. Coming soon to a mobafire near you, Voidspawns: Age of Klep'Maw!