Talk:Riven/@comment-4834593-20140615093919

So someone on the forums asked "if you could change 1 thing about your favorite champion, what would it be?", and at once I got this idea for Riven.

First off (and I'm starting here because otherwise you'd stop reading and say it was too broken), she now has a resource. Not mana or energy, but a new one. This is, because her ult gets changed into a toggle (which, of course, means she loses Wind Slash). When toggled off, she has her current non-empowered basic abilities, and those build up the resource. When toggled on, she has enhanced basic abilities (I'll get to the details soon), but using them costs some of the resource. Cooldowns of basic abilities can just stay the same, and are also shared between toggled on and off. So, what do they build up/do/etc.

Maximum resource: 500.

Normal abilities:

Q: Now builds up 5 resource on first cast, 10 on second cast and 15 on third cast.

W: Builds up 30/35/40/45/50 resource.

E: Builds up 30/40/50/60/70 resource.

This also encourages maxing W or E, because you'll be able to use the empowered abilities more often.

R: Doesn't anymore grant bonus AD. However, it still grants the bonus ranges. Cooldown is 5 seconds. Autoattacks cost 5 resource when empowered with the bonus range. If the resource reaches 0, the ultimate is automatically toggled off.

Empowered abilities:

Q: Now has 175 range on first cast (a slight bit more than currently), 225 on second cast and 275 range on third cast. Costs 20 resource on first cast, 30 on second cast and 40 on third cast.

W: For every enemy champion hit, Riven regains 10 resource and the cooldown is reduced by 0.5 seconds (calculated before cooldown reduction). Costs 105/100/95/90/85 resource.

E: Additionally, can be used to break snares, and ignores cc from skillshots (not targeted abilities) hitting while the dash is casting. Costs 100 resource.