Talk:VPBE/@comment-24795478-20150717044552/@comment-24036535-20150718013412

For one thing: AP GP was never viable, to get the damage to justify Lichbane, he needed to be squishy enough to die instantly nearly instantly if he got into Q range, while his ult can't reliably keep the enemy team locked down.

Secondly, AP Trist was toxic as all hell seeing as she jumped in, dealt ~500% of her AP (Not exageratting) to the target in about a second, and then hopped out.

Finally, theres a reason, most of those AP ratios are relics of early champion design where every ability got an AP ratio because, well, "Ability" power, remember mage Sion? The most important reason though, is because the "viable" build path doesn't fit their kit. Does it actually make sense for a pirate, with a flint-lock pistol and cutlass, to buy magical items like wands and hats? Not really, same goes for a Yordle with a small cannon.