Talk:Nautilus/@comment-3578129-20150118131137/@comment-5077844-20150120142352

@Shaw I reeally don#t know why, but to me, Nautilus early feels really powerful, especially when compared to other tankjunglers....I mean...he can do a full first clear...even with a bad leash.

I do, however, agree, that he needs some sort of additional damage output...quite honestly, even support tanks like Braum or Leona feel like they have more damage output.

I wish they would add something like %maxHP damage to his W....or make the damage independent from his shield's duration...like...4-5 seconds...

I mean, he lacks any form of %damage reduction and his tankiness is pretty much based entirely on his stats and W.

Another idea would be to give more damage to his passive...so he has some sort of consitent damage burst when attacking people.

The thing about Nautilus is...if his team is ahead he will carry them to victory by simply being a huge brickwall...but as soon as the enemy outdamages your carries...he's more of a burden..Even the cc heavy tanks have at least some form of consistent damage output, as small as it is....Nautilus' damage disappears as soon as his shield is gone, which usually happens at the beginning of the teamfights when he heats up AoE spells and such.

I wouldn't want him to have insane base damages. that would just make him the most broken jungle tank. I just want either his existing damage to be more reliable...or some more damage added to his kit