User blog:Aerolite08/Teemo Adjustment Ideas

Abilities
The idea here is to add a bit of extra usefulness to Teemo's passive that might help in times when he can't afford to sit still. If the camouflage buff (that breaks to grant attack speed) and stealth there decoupled in the fashion below, he could pop in and out of brush quickly to active a short boost, much like Nidalee can do with her passive.

Nothing special here, the idea being to allow at least one of Teemo's moves to have some AD scaling. The added value is just a rough guess, it'd all likely have to be adjusted to better fit damage output appropriate for early game.

Teemo's already pretty slippery as long as he's not getting roped into things but often has trouble getting away when his passive is disabled and various types of slows are being dropped everywhere. He can build Tenacity to help counter this and other CC effects, so an alternate to this addition would instead be one that removes snares when the active is used.

Again, not the biggest tweak in the world, just a little something to help Teemo (whether he builds AD or AP) deal a bit more damage to targets he focuses on. This would also help AP Teemo a bit in situations in which his mushrooms are unable to be added to the equation for whatever reason. These bonuses, however, would also apply to targets that had been poisoned by Singed or Cassiopeia, as her Twin Fang (and the poison debuff icon) confirm that they're all the same poison type.