Talk:VPBE/@comment-3391671-20170420002020/@comment-3391671-20170422033133

Normal to you, maybe because you may not look at number scalings in other games, or other games have used irregular scalings for whatever the case. However, such irregualar scalings lack a basis as to why they are irregular. Are they consistent as linear scalings, or are they supposed to create a power curve as an exponential scaling would? In a game as competitive as League, such unbased stats should not exist. If it's for a power fantasy, yeah, who cares about uneven scalings. But in games as LoL, having uneven scaling can cause a couple issue, some people may say they are not reasonable, but others that might be.

Let's take for example if there is a 5 rank ability, with a base of 20 to 100. If the power spiked at 3 to 4, it would look similar to this:. Now, what's the point of putting a point after rank 4? 10 points of this may be still significant in given cases, but it doesn't change that ranking up to 4 is much more precious than rank 4 to 5.

I'm someone who's usually peeved by irregular scalings. The exception thus far has been fan works (even then, I preach my words), 's, for which is because it's three levels, and the power spike is supposed to help support his otherwise poor late game power, and some of the whole number scalings ( , 's , Wards, etc.; because rounding lives... should not be rounded. What's half-a-heart worth?) RITO has been reducing the number of irregular scalings, and to have it again is not something I appreciate.

To add a bit more ramble, I also am not fond of the 0.1 scalings. I prefer if abilities started at a 0.25 or 0.5 multiple and ended on one. The above change to 's to the scaling feels lacking to reduce it to. It's only a bit different from ; how much is a buff for late game is 0.1 seconds?

Otherwise, thank you for reading my lengthy reply (or stop being a troll if you thought it was okay to joke with "it's normal to me, so I hope it remains." It aint funny, good sir).