User blog comment:MirkThal/Samedi Shadowfang, the Stalker of Justice/@comment-27802145-20180106162625/@comment-27802145-20180109021324

By being too superfluous I meant that the kit has a lot components to it that weren't entirely necessary in producing the same gameplay fantasy; by too plain I meant that the kit lacks in anything "new", though this is subjective to a certain degree in addition to not being as critical as the former point, since kits can be good without needing to have something new in itself.

As for explaining, there is no need for that. You were caring enough to write in detailed notes for each ability, so I can read those if the need arises.

Lastly, in regards to my opinion on creating an actual diver with elements of the old Eve, I was in fact meaning to ask you why you're driven to do such a thing. Eve's old kit was obviously reworked in favour of the live kit for a reason, so it seems sort of counter-intuitive to try to be reproducing it. And were it the theme of the old Eve one may be trying to reproduce, then the new Eve will probs be better for that than any other character imaginable were they to also be original. If I had to give a definite answer though instead of a question as a reply, then it would be that I don't really the see the point of it to be truthful. Eve is still Eve, and trying to create another character whose kit is reminiscent of old Eve's would be as redundant as trying to the same for, say, old Galio or old Warwick.

It's not a bad thing to take elements from certain other kits and putting a personal spin on them, but that being said, one should try to take elements from kits that can be deemed good to some objective degree, and not kits that were replaced for being too outdated.