Gold efficiency

At the start of a League of Legends match, each Summoner is allotted 475g to begin purchasing items for their champion. (This amount can be increased by up to 40g through the mastery). As the match progresses, summoners receive a passive gold income of thirteen gold per ten seconds, which can be boosted with the purchase of Gold per Ten (GP10) items, such as, , or. Additionally, your champion will be awarded gold for accomplishments such as last-hitting enemy minions, clearing jungle monsters, and killing enemy champions.

Gold is ultimately spent on items, available at the shop. Item statistics are available before purchase, and Recommended Items exist to aid Summoners who are new to the League by giving them direction upon beginning a battle. Once a Summoner has grown experienced however, they will want to tailor their item purchases to best compliment their champion's strengths and weaknesses, as well as to counter the champions and item purchases of the opposing team.

Basic Item Statistics
To begin with, there are many stats which are repeatedly found in items. These items provide boosts to:


 * 1) Attack Damage
 * 2) Ability Power
 * 3) Armor
 * 4) Magic Resist
 * 5) Health
 * 6) Mana
 * 7) Health Regeneration
 * 8) Mana Regeneration
 * 9) Critical Strike Chance
 * 10) Attack Speed
 * 11) Life Steal
 * 12) Cooldown Reduction

The Basic Item that provides only Attack Damage is the. This item provides 10 Attack Damage at a cost of 415g. This gives an Attack Damage per Gold Cost of 41.5 g/AD. Using this formula structure, the values per gold cost of the basic statistics are as follows.

Doran's Items
Most champions have as their first recommended item a, , or. Exceptions to this are champions such as, who, while being an AP champion, does not benefit from the Mana Regeneration of Doran's Ring. Doran's items are meant to be powerful early game, but lose effectiveness in the later stages of the game, as they do not build into the higher-tier items found in the late game. In terms of gold per statistics, however, these are among the most cost efficient items in the shop.

A provides 10 Attack Damage, 80 Health, and 3% Lifesteal.


 * 10 AD * 41.5 gold per AD = 415g
 * 80 HP * 2.64 gold per HP = 211g
 * 3% LS * 45 gold per %LS = 135g

Using the Basic Items Statistics, the actual value of a is 761g, a value 60% greater than its cost of 475g.

A provides 15 Ability Power, 80 Health, and 5 Mana Regeneration.


 * 15 AP * 21.75 gold per AP = 326g
 * 80 HP * 2.64 gold per HP = 211g
 * 5 Mp5 * 60 gold per Mp5 = 300g

Using the Basic Items Statistics, the actual value of a is 837g, a value 76% greater than its cost of 475g.

A provides 10 Armor, 120 Health, and 8 Health Regeneration.


 * 10 AR * 16.67 gold per AR = 167g
 * 120 HP * 2.64 gold per HP = 317g
 * 8 Hp5 * 31.25 gold per Hp5 = 250g

Using the Basic Items Statistics, the actual value of a is 734g, a value 55% greater than its cost of 475g.

Mana Items

 * is the only Basic Tier item that gives Mana.

Life Steal Items

 * is the only Basic Tier item that gives Life Steal.


 * 70 Ability Power
 * 57 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 2473g
 * Actual Cost: 2650g
 * Unique Aura: Nearby enemy champions suffer -20 Magic Resistance.
 * Aura must be valued at 177g for to be as gold efficient as Basic Items Statistics.


 * 18 Armor (+12 Armor from Aura)
 * 270 Health
 * 24 Magic Resistance (+15 Magic Resist from Aura)
 * (8 Attack Damage)
 * Calculated Cost using Basic Item Statistics: 2195g
 * Actual Cost: 1925g
 * Unique Aura: Nearby Allied Champions recieve 12 Armor, 15 Magic Resistance, and 8 Attack Damage.
 * Aegis of the Legion has greater gold efficiency than its Basic Item counterparts even without the ally-buffing aura.


 * 45 Armor
 * 18% Critical Strike Chance
 * Calculated Cost using Basic Item Statistics: 1650g
 * Actual Cost: 2355g
 * Unique Passive: You gain Attack Damage equal to 1.5% of your maximum health.
 * ​Passive must provide 17 Attack Damage for the item to be as gold efficient as Basic Items Statistics. (17 Attack Damage is gained with a maximum health of 1133 Hitpoints)


 * 12% Critical Strike Chance
 * Calculated Cost using Basic Item Statistics: 600g
 * Actual Cost: 750g
 * ​Unique Passive: Gain +5 gold per ten seconds.
 * ​Passive will make the item as gold efficient as its Basic Item Statistics after 5 minutes.


 * 35 Attack Damage
 * 15% Life Steal
 * Calculated Cost using Basic Item Statistics: 2128g
 * Actual Cost: 1825g
 * ​Unique Active: Target Champion suffers 150 Magic Damage and is slowed by 50% for 3 seconds.
 * ​ Bilgewater Cutlass has greater gold efficiency than its Basic Item counterparts even without its Active.


 * 55 Attack Damage
 * 30% Attack Speed
 * Calculated Cost using Basic Item Statistics: 3123g
 * Actual Cost: 2865g
 * ​Unique Passive: Your basic attacks reduce your target's armor by 15 for 5 seconds.
 * ​The Black Cleaver has greater gold efficiency than its Basic Item counterparts even without its Passive.

(Unstacked)

 * 60 Attack Damage
 * 12% Life Steal
 * Calculated Cost using Basic Item Statistics: 3030g

(Fully Stacked)

 * 100 Attack Damage
 * 20 Life Steal
 * Calculated Cost using Basic Item Statistics: 4600g
 * Actual Cost: 3000g
 * Unique Passive: On champion, minion or monster kill, gain 1 Attack Damage and 0.2% Life Steal, stacking up to +40 Attack Damage and +8% Life Steal. Upon death, half of the stacks are lost.
 * has greater gold efficiency than its Basic Item Statistics even unstacked.


 * 25 Attack Damage
 * 10% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 1360g
 * Actual Cost: 1337g
 * ​Unique Passive: +15 Armor Penetration
 * The Brutalizer has greater gold efficiency than its Basic Item counterparts even without its Passive.


 * 290 Health
 * 325 Mana
 * Calculated Cost using Basic Item Statistics: 1416g
 * Actual Cost: 1325g
 * Unique Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds.
 * Catalyst the Protector has greater gold efficiency than its Basic Item counterparts even without its Passive.


 * 7.5 Mana Regeneration
 * 30 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 950g
 * Actual Cost: 890g
 * Unique Passive: Increases your Mana Regeneration by 1% for every 1% of mana you are missing.
 * Chalice of Harmony has greater gold efficiency than its Basic Item counterparts even without its Passive.


 * 20% Attack Speed
 * 20% Critical Strike Chance
 * Calculated Cost using Basic Item Statistics: 1560g
 * Actual Cost: 1450g
 * 35 Tenacity
 * Cloak and Dagger has greater gold efficiency than its Basic Item counterparts even without Tenacity.


 * 25 Armor
 * (10 Health Regeneration)
 * Calculated Cost using Basic Item Statistics: 729g
 * Actual Cost: 900g
 * Unique Aura: Nearby Allied Champions recieve 10 Health Regeneration.
 * Aura must be valued at 171g for the item to be as gold efficient as Base Item Statistics.
 * is gold efficient if at least one allied champion benefits from the Aura.
 * is NOT gold efficient if used by a champion in a solo lane.


 * 15% Critical Stike Chance
 * 18% Life Steal
 * Calculated Cost using Basic Item Statistics: 1560g
 * Actual Cost: 1350g
 * Unique Passive: On-hit, you cause 4 magic damage per second for eight seconds.
 * Unique Active: Inflicts target enemy champion with Grevious Wound, causing 50% reduced healing and regeneration for 8 seconds.
 * Executioner's Calling is gold efficient even without the passive and active.
 * is best applied against a team with at least one champion reliant on Health Regeneration, Life Steal , or Spell Vamp.


 * 30 Ability Power
 * 7 Mana Regeneration
 * Unique Passive: +10% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 1193g
 * Actual Cost: 1125g
 * is more gold efficient than its Basic Item Statistics.


 * 40 Health Regeneration
 * 76 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 2517g
 * Actual Cost: 2610g
 * +8% Movement Speed
 * Unique Passive: Restores 0.35% of your champions maximum Health every second. (1.75% of champion Health as Health Regeneration)
 * Setting aside the Movement Speed bonus, the Passive must grant 3 Heath Regen per 5 seconds for the item to be gold efficient. ( is gold efficient with champion Health over 171 Hitpoints)
 * is more gold efficient than its Basic Item counterparts even without its movement speed bonus.


 * 45 Armor
 * 425 Mana
 * Unique Passive: 15% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 2083g
 * Actual Cost: 1525g
 * is a gold efficient Advanced Tier item.


 * 68 Armor
 * 38 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 1767g
 * Actual Cost: 2600g
 * Unique Passive: Revives your champion upon death, restoring 750 Health and 375 Mana.
 * Passive must be valued at 833g for Guardian Angel to be gold efficient.
 * is NOT gold efficient if the champion dies immediately after the passive activates.

(Unstacked)

 * 45 Ability Power
 * 35 Attack Damage
 * Calculated Cost using Basic Item Statistics: 2431g

(Fully Stacked)

 * 45 Ability Power (+48 Ability Power)
 * 35 Attack Damage
 * (32% Attack Speed)
 * Calculated Cost using Basic Item Statistics: 4371g
 * Actual Cost: 2235g
 * Unique Passive: On cast or hit, you gain 6 Ability Power and 4% Attack Speed for 5 seconds, stacking up to 8 times.
 * is a gold efficient item even without stacks.


 * 25 Ability Power
 * 200 Health
 * Calculated Cost using Basic Item Statistics: 1072g
 * Actual Cost: 1485g
 * Unique Passive: +20 Magic Penetration
 * Pairing this with other sources of flat Magic Penetration will increase its effect in the early to mid-game, but high late-game magic resistances will sharply decrease the value of this statistic.
 * Passive must be valued at 413g for to be cost efficient.


 * 250 Health
 * Calculated Cost using Basic Item Statistics: 660g
 * Actual Cost: 825g
 * Unique Passive: Gain +5 gold per ten seconds.
 * ​Passive will make the item as gold efficient as its Basic Item Statistics after 5.5 minutes.


 * 25 Attack Damage
 * 30 Magic Resist
 * Calculated Cost using Basic Item Statistics: 1538g
 * Actual Cost: 1400g
 * Unique Passive: If you would take damage which would leave you at less than 30% of your maximum Health, you gain a shield which absorbs up to 250 magic damage for 5 seconds.
 * has greater gold efficiency than its Basic Item Statistices even without its Passive.

​


 * 40 Ability Power
 * Calculated Cost using Basic Item Statistics: 870g
 * Actual Cost: 1200g
 * Unique Passive: 12% Spell Vamp
 * "Area of Effect" and "Damage over Time" spells will reduce the effect of Spell Vampby 66%, effectively reducing the 12% Spell Vamp to 4% Spell Vamp.
 * The Passive Spell Vamp must be worth 330g for the item to be gold efficient.


 * 80 Attack Damage
 * 25% Critical Strike Chance
 * Calculated Cost using Basic Item Statistics: 4570g
 * Actual Cost: 3830g
 * Unique Passive: +50% Critical Strike Damage
 * has greater gold per stat efficiency than its Basic Item Statistics.


 * 50% Attack Speed
 * 250 Health
 * Calculated Cost using Basic Item Statistics: 2060g
 * Actual Cost: 2100g
 * Unique Passive: Every fourth autoattack unleashes a chain lightning, dealing 125 magic damage to up to 4 targets. Targets cannot be hit twice by the same lightning.
 * can be purchased by characters without lane-clearing abilities to allow for faster minion farming.
 * Passive must be worth 40g for the item to be gold efficient.


 * 25 Ability Power
 * Calculated Cost using Basic Item Statistics: 544g
 * Actual Cost: 765g
 * Unique Passive: Gain +5 gold per ten seconds.
 * ​The Gold per 5 passive will make as gold efficient as its Basic Item Statistics after 7.4 minutes.


 * 200 Health
 * Calculated Cost using Basic Item Statistics: 528g
 * Actual Cost: 850g
 * Unique Passive: 10% Cooldown Reduction
 * ​'s 10% Cooldown Reduction must be worth 322g for the item to be gold efficient.
 * 32.2g is used as the base "gold per %" for Cooldown Reduction. ​


 * 40 Attack Damage
 * Calculated Cost using Basic Item Statistics: 1660g
 * Actual Cost: 2290g
 * ​Unique Passive: 40% Armor Penetration
 * Percent Armor Penetration is most valuble late-game, where 40% of even lightly armored champions such as will lose a significant amount of armor.
 * ​For to be cost efficient, the passive must be worth 630g.

(Unstacked)

 * 180 Health
 * Calculated Cost using Basic Item Statistics: 475g

(Fully Stacked)

 * 820 Health
 * Calculated Cost using Basic Item Statistics: 2165g
 * Actual Cost: 1275g
 * Unique Passive: Your champion gains 32 health per stack, receiving 2 stacks for a kill and 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks upon death. At 20 stacks, your champion takes 15% less damage.
 * Each stack is worth 84.5g.
 * For to be cost efficient, it requires at least 10 stacks.


 * 23 Armor
 * 15 Attack Damage
 * Calculated Cost using Basic Item Statistics: 1006g
 * Actual Cost: 1000g
 * Unique Passive: On-hit, 20% chance for minion/monster to suffer 300 magic dmage.
 * is as gold efficient as its Basic Item Statistics even without its passive.


 * 25 Ability Power
 * 50% Attack Speed
 * Calculated Cost using Basic Item Statistics: 1944g
 * Actual Cost: 1825g
 * Your basic attacks deal 20 bonus magic damage and reduce magic resistance by 6 for eight seconds (up to 4 stacks).
 * is a cost efficient Advanced Tier item, even without its passive.


 * (7.2 Mana Regneration)
 * Calculated Cost using Basic Item Statistics: 432g
 * Actual Cost: 475g
 * Aura must be valued at 43g for the item to be as gold efficient as Base Item Statistics.
 * is gold efficient if at least one allied champion benefits from the Aura.
 * is NOT gold efficient if used by a champion in a solo lane.

​
(Unstacked)


 * 20 Ability Power
 * Calculated Cost using Basic Item Statistics: 435g

(Fully Stacked)

 * 180 Ability Power
 * 15% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 4398g
 * Actual Cost: 1235g
 * Unique Passive: Your champion gains 8 Ability Power per stack, gaining 2 stacks for a kill or 1 stack for an assist. This effect can stack up to 20 times; you lose a third of your stacks upon death. At 20 stacks, your champion recieves 15% Cooldown Reduction.
 * Each stack is worth 174g.
 * For to be cost efficient, it requires at least 5 stacks.


 * 50 Ability Power
 * Calculated Cost using Basic Item Statistics: 1088g
 * Actual Cost: 1200g
 * 35 Tenacity
 * Tenacity must be valued at 112g for to be cost efficient.


 * 18 Attack Damage
 * 225 Health
 * Calculated Cost using Basic Item Statistics: 1341g
 * Actual Cost: 1315g
 * Unique Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 35% for 2.5 Seconds.
 * is a cost efficient Advanced Tier item even without its Passive.


 * 18 Health Regeneration
 * 8 Mana Regeneration
 * Calculated Cost using Basic Item Statistics: 1043g
 * Actual Cost: 800g
 * Unique Passive: Gain +5 gold per ten seconds.
 * is immediately as gold efficient as its Basic Item Statistics, even without its Gold per Five passive.


 * 48 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 800g
 * Actual Cost: 1640g
 * Unique Active: Remove all debuffs from your champion.
 * For to be gold efficient, the Active must be valued at 840g.
 * is NOT gold efficient without the use of its active.


 * 140 Ability Power
 * Calculated Cost using Basic Item Statistics: 3045g
 * Actual Cost: 3600g
 * Unique Passive: +30% Ability Power
 * Alone, the Passive raises the Ability Power from 140 to 182, resulting in a Calculated Cost of 3959g.
 * is a cost efficient item even as the only source of Ability Power.


 * 80 Ability Power
 * 500 Health
 * Calculated Cost using Basic Item Statistics: 3060g
 * Actual Cost: 3105g
 * Unique Passive: Your spell damage will slow the target by 35% for 1.5 seconds (15% for multi-target spells, damage-over-time spella and spells with a cooldown below 3 seconds).
 * The Passive must be valued at 45g for to be gold efficient.


 * 25 Ability Power
 * 250 Mana
 * Calculated Cost using Basic Item Statistics: 1044g
 * Actual Cost: 1260g
 * Unique Passive: On cast, your next standard attack deals additional physical damage equal to to 100% of your base attack damage (2 second cooldown).
 * Passive must be valued at 216g for to be gold efficient.
 * 216g is the equivalent of 5.2 Attack Damage.

​

 * 40% Attack Speed
 * Unique Passive: 10% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 1442g
 * Actual Cost: 1090g
 * ​ has greater gold efficiency than its Basic Item counterparts.

​

 * 45 Armor
 * 450 Health
 * Calculated Cost using Basic Item Statistics: 1938g
 * Actual Cost: 2610g
 * Unique Passive: Deals 40 magic damage per second to nearby enemies.
 * ​The Passive must be valued at 672g for to be considered gold efficient.
 * is NOT gold efficient if the user dies before entering the Passive's range.

(Unstacked)

 * 10 Attack Damage
 * Calculated Cost using Basic Item Statistics: 415g

(Fully Stacked)

 * 110 Attack Damage
 * Calculated Cost using Basic Item Statistics: 4565g
 * Actual Cost: 1369g
 * Unique Passive: Your champion gains 5 Attack Damage per stack, gaining 2 stacks for a kill or 1 stack for an assist. This effect can stack up to 20 times; you lose a third of your stacks upon death. At 20 stacks, your champion recieves 15% Movement Speed.
 * Each stack is worth 208g.
 * For to be cost efficient, it requires at least 5 stacks.

(Unstacked)

 * 350 Mana
 * 7 Mana Regeneration
 * Calculated Cost using Basic Item Statistics: 1120g

(Fully Stacked)

 * 1350 Mana
 * 7 Mana Regeneration
 * Calculated Cost using Basic Item Statistics: 3120g
 * Actual Cost: 995g
 * Unique Passive: Each time you use an ability, your maximum mana increases by 4. Bonus caps at +1000 mana.
 * is gold efficient even without its Passive.


 * 100 Armor
 * Calculated Cost using Basic Item Statistics: 1667g
 * Actual Cost: 2000g
 * Unique Passive: On being hit, returns 30% of damage before reductions as magic damage (Will not trigger below 15 damage).
 * For to be as cost efficient as its Basic Item Statistics, the Passive must be valued at 333g.


 * 50 Attack Damage
 * 15 Health Regeneration
 * 5 Mana Regeneration
 * Calculated Cost using Basic Item Statistics: 2844g
 * Actual Cost: 2070g
 * Unique Passive: Your basic attacks splash, dealing 50% physical damage around the target (35% for ranged attacks).
 * is as gold efficient as its Basic Item counterparts even without the Passive.


 * 70 Ability Power
 * Calculated Cost using Basic Item Statistics: 1523g
 * Actual Cost: 2295g
 * Unique Passive: +40% Magic Penetration
 * Because many champions do not have naturally scaling magic resistance, 's value is highly dependent on the opposing team's item composition.
 * ​For to be cost efficient, the passive must be worth 773g.


 * 50 Armor
 * 20 Health Regeneration
 * Calculated Cost using Basic Item Statistics: 1459g
 * Actual Cost: 1350g
 * Unique Passive: 20% chance on being hit by an autoattack to reduce attacker's movement speed and attack speed by 35% for 3 seconds.
 * is gold effiecient even without its Passive.

(Unstacked)

 * 920 Health
 * 30 Health Regeneration
 * Calculated Cost using Basic Item Statistics: 3366g

(Fully Stacked)

 * 1270 Health
 * 40 Health Regeneration
 * Calculated Cost using Basic Item Statistics: 4603g
 * Actual Cost: 3000g
 * Passive: Gain 3.5 health and 0.1 health regeneration per minion kill. Champion kills and assists grant 35 health and 1 health regeneration. Bonuses cap at +350 health and +10 health regeneration.
 * Even unstacked, is more gold efficient than its Basic Item Statistics

(Unstacked)

 * 40% Attack Speed
 * 30 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 1620g

(Fully Stacked)

 * 40% Attack Speed
 * 50 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 1954g
 * Actual Cost: 2150g
 * Unique Passive: Your basic attacks deal 42 bonus magic damage and you gain +5 magic resistance for 5 seconds (up to four stacks).
 * With 42 bonus magic damage added to every attack, this item gains value as your attack speed rises, as well as in combination with magic penetration or reduction. synergizes especially well with.
 * For to be gold effective, its Passive damage must be worth 530g when Unstacked, or 196g when Fully Stacked.


 * 20% Attack Speed
 * 10% Critical Strike Chance
 * Calculated Cost using Basic Item Statistics: 1060g
 * Actual Cost: 1195g
 * +6% Movement Speed
 * For to be as gold efficient as its Basic Item Statistics, its Movement Speed bonus must be valued at 35g.


 * 100 Ability Power
 * 50 Armor
 * Calculated Cost using Basic Item Statistics: 3009g
 * Actual Cost: 3100g
 * Unique Active: Places your champion in stasis for 2 seconds, rendering you untargetable, but unable to take any actions
 * For to be gold efficient, the Active must be valued at 91g.

(Unstacked)

 * 400 Mana
 * 25 Mana Regeneration
 * 45 Ability Power
 * Calculated Cost using Basic Item Statistics: 3279g

​(Fully Stacked)

 * 1400 Mana
 * 25 Mana Regeneration
 * 45 Ability Power
 * Calculated Cost using Basic Item Statistics: 5279g
 * Actual Cost: 2855g
 * ​Passive: Grants Ability Power equal to 3% of your maximum mana.
 * Unique Passive: Every time you use an ability, your maximum mana increases by 4 (3 second cooldown). Bonus caps at 1000 mana.
 * ​Even without its Passive bonuses, has greater gold efficiency than its Basic Item Statistics.


 * 90 Ability Power
 * 40 Magic Resistance
 * 15 Mana Regeneration
 * Unique Passive: 15% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 4008g
 * Actual Cost: 2950g
 * Unique Passive: Restores 12% of your maximum mana on kill or assist.
 * Unique Passive: Increases your Mana Regeneration by 1% for every 1% of mana you are missing.
 * ​ has greater gold per statistic efficiency than its Basic Item counterparts, even without its mana restoring Passives.


 * 375 Health
 * 50 Magic Resistance
 * 375 Mana
 * Calculated Cost using Basic Item Statistics: 2573g
 * Actual Cost: 2715g
 * Unique Passive: Blocks one negative spell every 45 seconds.
 * 's Spell Shield Passive must be worth 142g to be gold efficient.


 * 80 Ability Power
 * Unique Passive: 15% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 2223g
 * Actual Cost: 2600g
 * Unique Active: Deals magic damage to target champion equal to 25% their current health (+4% per 100 Ability Power) with a minimum of 200 damage.
 * 's Active must be worth 377g for the item to be as gold efficient as its Basic Item Statistics.
 * is NOT gold efficient without the use of its Active.


 * 25 Health Regeneration
 * 20 Mana Regeneration
 * Calculated Cost using Basic Item Statistics: 1981g
 * Actual Cost: 1300g
 * 35 Tenacity
 * is more gold efficient than its Basic Item Statistics even without the Tenacity Statistic.


 * 99 Armor
 * 500 Mana
 * Unique Passive: 20% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 3295g
 * Actual Cost: 2775g
 * Unique Passive: Nearby enemies suffer -20% Attack Speed.
 * Even without its Aura, is more cost efficient than its Basic Item counterparts.


 * 20 Attack Damage
 * 700 Health
 * Calculated Cost using Basic Item Statistics: 2678g
 * Actual Cost: 3250g
 * Unique Passive: Your basic attacks slow your target's Movement Speed by 40% for 2.5 seconds (30% for ranged attacks).
 * The Slow Passive of must be valued at 572g for it to be cost efficient.
 * is NOT gold efficient if used solely as a source of Health.


 * 70 Ability Power
 * 40 Attack Damage
 * 15% Life Steal
 * Calculated Cost using Basic Item Statistics: 3858g
 * Actual Cost: 3625g
 * Unique Passive: 20% Spell Vamp
 * Unique Active: Deals 300 magic damage and slows the target champion by 50% for 3 seconds.
 * ​ is gold efficient even without the Active and its Spell Vamp Statistic.


 * 80 Ability Power
 * 30 Magic Resistance
 * 350 Mana
 * Calculated Cost using Basic Item Statistics: 2940g
 * Actual Cost: 3470g
 * 7% Movement Speed
 * Unique Passive: On cast, your next autoattack will deal additional physical damage equal to 100% of your ability power.
 * For to be gold efficient, its Movement Speed bonus and Unique Passive must be worth 530g.


 * 35 Armor
 * 300 Health
 * (15 Health Regeneration)
 * Calculated Cost using Basic Item Statistics: 1844g
 * Actual Cost: 2225g
 * Unique Aura: Nearby allied champions gain 15 health regeneration.
 * Unique Active: Shield yourself and nearby allies for 5 seconds, absorbing up to 50 (+10 per level) damage.
 * Seting aside the Active, is gold efficient if there is at least one ally within range of its Aura.
 * In a solo lane, the Active must be worth 381g for to be as gold efficient as its Basic Item Statistics.


 * 25 Armor
 * 40 Attack Damage
 * 40% Attack Speed
 * Calculated Cost using Basic Item Statistics: 3197g
 * Actual Cost: 3800g
 * Unique Passive: Your basic attacks deal bonus magic damage equal to 4% of your target's maximum health (Maximum 120 versus monsters).
 * The value of the Passive increases grealty against a team whose defensive items grant bonus health.
 * For to be gold effective, the Passive must be worth 603g.

(Unstacked)

 * 20 Attack Damage
 * 350 Mana
 * 7 Mana Regeneration
 * Calculated Cost using Basic Item Statistics: 1950g
 * Actual Cost: 2110g

(Fully Stacked)

 * 20 Attack Damage
 * 1350 Mana
 * 7 Mana Regeneration
 * Calculated Cost using Basic Item Statistics: 3950g
 * Actual Cost: 2110g
 * Unique Passive: 2% of your maximum mana is converted to attack damage.
 * Unique Passive: On-hit, you gain 1 maximum mana. On cast, you gain 4 maximum mana. Bonuses are capped at +1000 mana.
 * Setting aside the attack damage boost, will become gold efficient after gaining 80 bonus mana from its Passive.
 * With the Attack Damage Passive, 2% of the item's base mana translates to 7 AD, equal to 291g. This makes gold efficient immediately.


 * 55 Attack Damage (+39 Attack Damage at or below 2.5% Health)
 * 36 Magic Resistance
 * Calculated Cost using Basic Item Statistics: 2883g (4501g at or below 2.5% Health)
 * Actual Cost: 3300g
 * Unique Passive: Gain 1 attack damage for every 2.5% health missing.
 * Unique Passive: If you would take damage which would leave you at less than 30% of your maximum Health, you gain a shield which absorbs up to 400 magic damage for 5 seconds.
 * When the shield Passive triggers at 30% health, provides 28 bonus Attack Damage, giving it a value of 4045g.
 * Setting aside the Shield Passive, is cost efficient when your champion's health is under 75%.


 * 75 Ability Power
 * 12 Mana Regeneration
 * Unique Passive: 20% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 2996g
 * Actual Cost: 2330g
 * Unique Active: Inflicts target enemy champion with Grevious Wound, causing 50% reduced healing and regeneration for 8 seconds.
 * Even without the use of its Active, is a gold efficient Legendary Tier item.


 * 65 Ability Power
 * 50% Attack Speed
 * 10 Mana Regeneration
 * Unique Passive: 25% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 4219g
 * Actual Cost: 2615g
 * has far greater gold efficiency then its Basic Item counterparts.


 * 55% Attack Speed
 * 30% Critical Strike Chance
 * Calculated Cost using Basic Item Statistics: 3040g
 * Actual Cost: 2845g
 * 12% Movement Speed
 * has far greater gold efficiency then its Basic Item Statistics, even without considering its movement speed bonus.


 * 75 Armor
 * 350 Health
 * 25 Health Regeneration
 * Unique Passive: 5% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 3117g
 * Actual Cost: 3075g
 * Unique Passive: 20% chance on being hit by an autoattack to reduce attacker's movement speed and attack speed by 35% for 3 seconds.
 * Unique Active: Slows Movement Speed and Attack Speed of surrounding units by 35% for 1 second + 0.5 seconds for every 100 armor and magic resistance.
 * ​Even without its Passive or the use of its Active, is has gold efficiency greater than its Basic Item Statistics.

(Unstacked)

 * 60 Ability Power
 * 450 Health
 * 525 Mana
 * Calculated Cost using Basic Item Statistics: 3543g

(Fully Stacked)

 * 80 Ability Power
 * 630 Health
 * 725 Mana
 * Calculated Cost using Basic Item Statistics: 4853g
 * Actual Cost: 3035g
 * Unique Passive: Your champion gains 18 health, 20 mana, and 2 ability power every minute. Bonuses cap at +180 health, +200 mana, and +20 Ability Power.
 * Unique Passive: On leveling up, restores 250 Health and 200 Mana over 8 seconds.
 * When first purchased, and without its Passives, is already more gold efficient than its Basic Item counterparts.


 * 330 Health
 * 30 Health Regeneration
 * 15 Mana Regeneration
 * Unique Passive: 15% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 3192g
 * Actual Cost: 2200g
 * Unique Active: Nearby champions gain 40% movement speed for 3 seconds.
 * has greater gold efficiency than its Basic Item Statistics, even without its Movement Speed Active.


 * 250 Health
 * 30 Magic Resistance
 * Unique Passive: 10% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 1482g
 * Actual Cost: 1550g
 * Unique Passive: Improves all forms of self-healing by 15%, including health regeneration, life steal, and spell vamp.
 * When used by a champion with 14.5 Health Regeneration, will be cost efficient by increasing the Health per five to 16.7, worth 68g.
 * 's healing Passive must be worth 68g to be as efficient as its Basic Tier Statistics.


 * 520 Health
 * (10% Cooldown Reduction)
 * (12 Mana Regeneration)
 * Calculated Cost using Basic Item Statistics: 2415g
 * Actual Cost: 2285g
 * Unique Aura: Nearby champions gain 10% Cooldown Reduction and 12 Mana Regeneration.
 * Each nearby allied champion increases the value of this item by 1042g due to its Aura.
 * is gold efficient if there is at least one allied champion buffed by the Aura.
 * is NOT gold efficient when used by a champion in a solo lane.


 * 30 Ability Power
 * 30 Attack Damage
 * 30% Attack Speed
 * 15% Critical Strike Chance
 * 250 Health
 * 250 Mana
 * Calculated Cost using Basic Item Statistics: 4647g
 * Actual Cost: 4070g
 * ​12% Movement Speed
 * Unique Passive: Your basic attacks have a 25% chance to slow your target's Movement Speed by 35% for 2.5 Seconds.
 * Unique Passive: On cast, your next standard attack deals additional physical damage equal to to 150% of your base attack damage.
 * ​Even without factoring in the movement speed, slowing Passive, and damaging Passive, is more gold efficient than its Basic Item counterparts.


 * 50 Ability Power (+30 Ability Power)
 * Calculated Cost using Basic Item Statistics: 1740g
 * Actual Cost: 2500g
 * ​Unique Aura: Nearby allied champions recieve 30 Ability Power and 20% Spell Vamp.
 * ​Every allied champion nearby increases the value of by 653g due to the Ability Power from its Aura.
 * For to be cost efficient, the 20% Spell Vamp must be worth 760g when in a solo lane, or 108g when one ally is nearby.
 * is gold efficient when two or more additional champions benefit from the Aura.


 * 30 Armor
 * 23 Attack Damage
 * 12% Life Steal
 * Calculated Cost using Basic Item Statistics: 1995g
 * Actual Cost: 1600g
 * Unique Passive: On hit, 20% chance for target monster/minion to suffer 425 magic damage.
 * Unique Active: Places a Sight Ward at Target location. (3 minute cooldown)
 * is more gold efficient than its Basic Item Statistics, even without its Passive or using its Active.


 * 30 Attack Damage
 * 15% Critical Strike Chance
 * Unique Passive: 15% Cooldown Reduction
 * Calculated Cost using Basic Item Statistics: 2478g
 * Actual Cost: 2687g
 * Unique Passive: +20 Armor Penetration
 * Unique Active: Gain 50% Attack Speed and 20% Movement Speed for 4 seconds. Attacking enimies with melee basic attacks will increase the duration by 2 seconds to a maximum of 8 seconds.
 * The Active provides 1400g worth of attack speed.
 * For to be as cost efficient as its Basic Item counterparts, its Armor Penetration must be valued at 209g.
 * Alternately, using the Active will make gold efficient.


 * 250 Health
 * Unique Passive: 15% Cooldown Reduction
 * (20% Attack Speed)
 * (12% Life Steal)
 * Calculated Cost using Basic Item Statistics: 2243g
 * Actual Cost: 2145g
 * Unique Aura: Nearby allied champion recieve 20% attack speed and 12% lifesteal.
 * is a gold efficient item, even for a champion in a solo lane.