User blog comment:Lesdin/(Rework) Rek'Sai, the Void Burrower/@comment-3391671-20170119081328/@comment-27802145-20170120100519

I aim to please! :)

It's good to hear someone appreciating the fact Rek'Sai is given attention. After the endless nerfs Riot was semi-forced to give her, I was hoping that Riot would recognize that there was a fundamental discord between her theme and kit, but sadly I don't think they have yet, or at least realized the severity. To see such a magnificently terrifying design reduced to a tanky CC-bot due to metas/in-game optimization is really a sore sight for me personally.

As for the intentions of my changes, my bad for forgetting to add them in. I may add them in a future revision as a separate section. I won't lie though, I was sort of hoping my introduction would be enough to at least give partial insight into what I was doing with each ability and their respective changes.

I consider the removal of her innate's heal paramount in shifting her to a brutal fighter from a resilient vanguard. Both of them function on Fury, so they do give incentives for staying in the fight, as befitting of a fighter, but I've always found it odd that Fury gives healing, instead of offensive statistics. The healing only promotes a playstyle which encourages landing Q and W on maximum amount of enemies then shifting out to heal as the on-target cooldown counts down. It gives no offensive options, and really only promotes the building of SV, if not tankiness in general. To slightly offset this removal though, you can see I've raised her health regen at all levels, especially at level 1 where you will see the biggest increase from the current values.