Talk:Fiora/@comment-26539937-20171017033940/@comment-3391671-20171129053308

You're not being clear as to what your counter argument, TAG. It is true that what Mrfur is asking for is a nerf, but your statement is not reasoning why this kind of nerf should happen.

I would question further why the invulnerability should be changed to a 100% DR (aside from making her actually vulnerable to ), since I am not exactly clear what is the motive behind the change.

However, I do agree that having the // without being attacked doesn't make sense for a skill called "Parry," since the nature of an actual parry is to let incoming attacks "slide"/glance. To me, "Parry" sounds more like a "counter" from something like Smash Bros or Pokemon.