User blog comment:JmLyan/CCC6 - Magia, the Spell Twister/@comment-7709681-20141002171808

Ok, now the basic abilities are even more anti-synergistic with each other than before.

Q's utility and damage output is disabled hardly by W (Units inside the field are save from Q's utility) and softly by E (They either don't cast and get damaged but with Q's utility being wasted, or they cast, get stunned, and posibly triggering Q's utility once)

W's utility just turns the utility of both Q and E into useless effects.

E's utility is disabled hardly by W (Units inside the field are save from E's Stun) and softly by E (They either don't cast and get damaged but with Q's utility being wasted, or they cast, get stunned, and posibly triggering Q's utility once)

This abilities are good by themselves, but with each other inside the same kit feels like they hardly contradict each other.