User blog comment:Zeagoth/Queen/@comment-174.52.130.140-20120616012103

I like the ulti a lot.

"E" is also very good.

"Vulnerable Pawn" I think needs to be scaling with level. 10% increased damage at level 1 is too strong along with a stun. Team fights in jungle invade pre minion-spawn would be... silly. I'd do 1%/2%/3%/4%/5% or something. Then you could increase the duration to 5 seconds, maybe. That or do 2/4/6/8/10 for 2 seconds maybe, and have the damage increase apply after the stun has expired.

I think passive should probably be lowered even further, but not much. Since there are a limited amount of towers and they can't be destroyed before a certain point, I think 50 gold would be fine. But 30 gold for kills, especially with early kills in jungle or something, it could be very broken. I'd say 15-20 gold would still be a strong bonus, but not OP.

W looks good, though wording could maybe change from "under her command" since she can't tell them to switch targets or whatever. Also, if they really deal 140 damage per strike at lvl 5, and they have attack speed of 1 per second, and last 6 seconds, that's 1680 damage. Assuming 400 AD end game, that'd be 3600 damage every 13 seconds. Might be a bit op. Probably take down the scaling and the base damage a bit.

I really like the whole kit though. Very cool idea.