User blog comment:ChickenRave/Belli, the Rebel Mage/@comment-26030737-20150122102747/@comment-7709681-20150122231647

Sorry for the later response. Here, use this.

Now, let me give you some advice
 * As you can see, you can only have three descriptions, and three levelings, for each ability.
 * In case you want to do an ability in the future ala Yasuo's Steel Tempest, the template is the following, you repeat it as much as you need it (In Yasuo's case, three times) under the same description, and each field is filled as normal:


 * In case of unusual values on top of the tooltip, such as On-Target CDs or Recharge Times, the template is the following (In this example, I use On-Target CD):
 * customlabel =
 * custominfo  =

The Ability's Details go as it follows:
 * Targeting: To describe how the ability is casted, aswell as new or unique behaviours (E.g.: Braum's Unbreakable). Additionally, if your ability possess projectile speed, you can indicated in the field I left there, else erase it.
 * Damage Type: Self-explanatory. You can choose between "Physical", "Magic" and "True" (You only need to adress those words for the template to function).
 * Projectile: Just add "True" if the ability has a projectile.
 * Name: This will display the ability's name in the Projectile field.
 * Spell Effects: Self-explanatory. You can choose between "aoe", "single", "dot" and "false" (You only need to adress those words for the template to function). In case the ability has different components that apply Spell Effects differently, just add a coma and follow it with the other application (E.g.: If the ability does damage to a single target, and then follows with an AoE if the ability strikes a target. Fill the field with "single, aoe").
 * Spell Effect-Type: In case you have different instances of Spell Effect applications, as explained above, you follow the field with another one, and substitude the "type" word with the application. This is to then fill the field with the name of the ability's component that does said application. For example, following the aforementioned above.
 * spelleffects = single, aoe
 * spelleffects-single = name
 * spelleffects-aoe   = name
 * On-Hit Effects: Self-explanatory. Here you add things such as if it triggers Life Steal and Critical Strike, if affects Structures, if it can be Blinded, Blocked, Dodged or Parried, etc.
 * Spell Shield: Here imagine that what you want to say is a sentence that already begins with "Spell Shield...", then you say if it blocks the ability or not and, if it does, which parts of it blocks.
 * Details: The more specific behaviors of the ability, how interacts with other abilities, how interacts with certain actions, etc. Filled at your heart's content!