User blog:LivesByProxy/Proposed Vision Alterations

True Sight, as a strictly better version of Sight, is only good for one thing: detecting Stealthed units.

Having more options with True Sight as well as increased options for Stealth, i.e. items, summoner's, and runes/masteries that play with vision, would be good for the game.

How?

It would make stealth less oppressive to play against, while opening up stealth as a form of play that other champions have access too. While the proliferation of vision options would give stealth addition wiggle room for added utility. In addition to creating greater counterplay and outplay potential for Stealth, you increase the power budget for Stealth.

Champion Changes
Blinds now actually reduces your shared champion vision, including towers and wards. This should effectively act as a psuedo-stealth effect.

Summoner Spells
Ghost: (Summoner Spell) After a 2 second fade time, your champion becomes invisibile, intangible, and gains 13% movement speed for 3 seconds. Attacking or using abilities will end the effects early. 240 second cooldown.

Clairvoyance: (Summoner Spell) Reveals a large area within a massive range for 30 seconds, including brush. The center of the AoE is under True Sight. 180 second cooldown.

Wards
These are technically Consumable Items. Each champion can purchase up to 3 wards in total.

Snitch: (Ward) Places an invisible ward at target location that for 3 minutes. The Snitch does not grant Vision but can be seen through the Fog of War by your team, and will emit a warning ping only you and all can hear whenever an enemy champion is within 700 units of it. Costs 50 gold.

Observer: (Ward) Places a ward with 3 health that becomes invisible after 1 seconds, lasts 3 minutes, and grants Sight of the area around it. Stealthed enemy champions that linger under its Vision for more than 3 seconds will be revealed. Costs 75 gold.

Sentry: (Ward) Places an indestructible, visible ward that lasts 3 minutes, and grants True Sight up to 900 units in a 90 degree cone in front of it. Its vision rotates slowly clockwise, completing a full rotation every 3 seconds. Enemy champions that come within 900 units of the Sentry will alert if after 1.5 seconds, causing it to rotate to face them. Costs 100 gold.

Beholder: (Ward) Places a large ward with 5 health and infinite duration, that  'arms' after 1.5 second, granting True Sight of the area around it. It will not grant any Vision until it arms but it has the largest Vision range of all wards at 1250 units. Costs 125 gold.

Trinkets
Vigilant Totem: (Trinket) Places an invisible ward with 3 health that lasts 60 seconds. Costs 0 gold and has a 90 / 60 second cooldown.

Scrying Orb: (Trinket) Reveals a medium sized area within a moderate range for 10 seconds. Enemy champions spotted will be revealed for an additional 3 seconds after they leave the AoE or it expires. Costs 0 gold and has a 60 second cooldown.

Sweeping Drone: (Trinket) On activation, a construct appears reveals and disables all wards and traps in a small / medium area for 6 seconds. Costs 0 gold and has a 90 / 60 second cooldown

Blanket Trap: (Trinket) Places a construct at target area that Stealths and arms after 2 seconds and lasts 60 seconds. Enemy champions that pass near the construct cause it to conjure a Globe of Darkness in the area, denying enemies within it vision of their surroundings, and enemies outside of it vision of its interior (they cannot see their allies or enemies inside the Globe). The Globe lasts 10 seconds, its AoE gradually reducing in size over this duration, and can be seen through the Fog of War. Costs 0 gold and has a 90 / 60 second cooldown.

Dispeller's Capsule: (Trinket) Upon activation it immediately ends any lingering vision effects (such as those of Clairvoynace, Scrying Orb, and the Globe of Darkness), disables nearby traps (if any), and reduces the remaining duration of nearby clones/illusions and vision-based debuffs affecting the user and nearby allies by 50%.

Consumables
Elixir of Perception: (Consumable) Grants the user +10% maximum cooldown reduction (grants 10% cooldown reduction, while increases the cooldown reduction hard cap to 50%), +15% increased Experience, +25% increased Vision range, and the ability Intuition. Intuition: Your champion can see into brush within 700 units, and beyond terrain within this limit. Additionally, Stealthed champions that linger within the user's Vision range for 3 seconds will be become visible as though under True Sight. Gaining a level increases this Elixer's duration by 30 seconds.

Items
Big AP Stick: (Item) +X AP, +Stats, +Stats. Unique Active - Simulacrum: After channeling for 1 second, creates a clone of your champion at target area. The clone functions as a copy of you in all respects but only deals 60% of your damage, has its own cooldowns, and lasts for 10 seconds. You can toggle back and forth between your true self and the clone with at will, but each transition reduces the duration by 1 second. While you are in control of the clone your champion cannot move, attack, or cast spells or abilities. 120 second cooldown.