User blog comment:Yarrghman/Seth, the Sand Mage/@comment-5638912-20130401122320

I have various things to say, don't mind the order.
 * Base health is too high for a mage.
 * If your "Sand" resource is similar to Energy, it should be 250 flat and shouldn't increase with the ultimate.
 * You should make Whirlpool's sand cost a flat amount. Percentage amounts (at least that high) are a bad idea.
 * Energy costs ALWAYS decrease per rank, not the other way, so sand costs should too.
 * All shields of the same kind as Lithify have flat cooldowns. You should check that. I would suggest 12 or 10.
 * Quicksand's magic damage OVERWHELMINGLY TOO HIGH.
 * I'd normally say this has too much utility to be a mage, but I guess it's a cool concept.
 * Overall, nice work but needs refining. :)