Talk:Diana/@comment-25562166-20150319213915/@comment-10943377-20150323173228

Nelsus I seem to have mistaken you for PentaBacon.

Any way are we talking about range auto attacks or spell lengths. I was stating that most mages spells exceed 525 which is one of the lowest auto attack ranges in response to your comment about Diana's Q range being 825 compared to other mages 525.

The argument that Diana is unfairly tanky is negated partially by comparing her to Akali who being melee also has defensive stats and is partially tanky. Both have similiar armour and mr values with only slightly differing health. Though Diana has got a powerful shield I wish to highlight that Akali has health restoration (passive) and a bonus defense steroid with twilight shroud that can mitigate a similiar amount of damage.

I do wish to touch on the counter play part of her shield you mentioned. The cooldown on her W does not start until the shield effect has passed which extends the cooldown by at most 5 seconds (also this time is not effected by cooldown reduction). This window is surprisingly a long time cooldown. I will admit damage on a defensive spell is bad design and I think Riot actually agreed its why the numbers of the spell have seen heavy nerfed, even to points when scalling becomes complex.

By comparison Riven has a very low cooldown mobility shield and other forms of utility (movement and cc), yasuo has a refreshable shield and low cooldown mobilty. The low cooldown, no cost is the problem that Yasuo and Riven cause, that and seemingly free strength (crit chance, AD scalling shield, etc). I argue that Diana's shield does not have free strength like Yasuo and Riven's kit seems to encourage.