Talk:Syndra/@comment-11272698-20140415212615

Syndra is still a very underrated champ with people who have never or have barely played her saying "she sucks", which is why I love doing well with her. The key is quickly chaining together your abilities, which is why Smartcasting is mandatory on Syndra, and why she is difficult but can ultimately pack a bigger punch than many other mages. As long as you get decently fed early game, you're supposed to open with a stun (Q+E almost at the same time, with SMARTCAST), land another Q and that will give you a good 5 spheres for her R nuke (not as hard to set up her ult as many say). This wipes out almost anyone except tanks in seconds before they have time to react. If for some reason they still have a sliver of health left one more Q is usually enough. In team fights she can potentially stun an entire team and quickly use R to wipe out the ADC before they have a chance to react. After she's blown those abilities it's best for her to stay in the background and shred enemies by spamming her Q. Her stun also gives her distance from pursuing enemies and if well-aimed protects against those with dashes/blinks. Even if she does not do well herself this stun alone is still immensely useful for the team as a whole.

Disadvantages are that she should not be caught alone and should tag along with someone. I have done well against those with silences as long as I create distance, but she has no way out if she is trapped. Syndra is an early-to-mid game champ that can quickly secure a win. If she falls behind during this time she will never be able to come back later on. So if you prefer easier mages with lower skill caps that's completely your choice. But those of us who have mastered Syndra will continue stomping :)