User blog comment:Lykrast/Dangih, the venerable soldier/@comment-16210885-20130827183416

"So how do I make it takes 40 seconds to 0-100 ?"

Simple. I don't think you need to restrict to 40 seconds. I even think a little less time wouldn't be bad. For example, you can change it so that every 0.75 seconds, he gets 2 momentum. This is basically 1 momentum at 0.375 seconds, close to four seconds.

"Who cares about that(backstory)?"

As pointed out before, without a backstory, a champion would be nothing but a compilation of abilities. I can't really sympathize with this champion for that reason... One good example is his Q. If he's a venerable soldier, where does he get that ability to cast a fire ball magic? Plus, how would casting a spell create "momentum"?

"In fact I was afraid of this being too high, ok I will buff it then."

Too high? Being silenced for the duration is kind of already a set-back, especially when his Charge-ult is unable to be cast. If the damage reduction was 20% at rank 1, yes that's high.

"What would you reword ?" That's all the rewording I would make...
 * Innate: Dangih's normal abilities do not have a cost besides cooldown. Instead, his secondary bar is Momentum. Momentum starts out and cap at 100, and when full can be consumed to cast Charge. Momentum regenerate at a rate of 2 per 0.75 seconds.
 * Q: Launch a ball of fire that travels at 1250-movement speed in a straight line. When it collides with an enemy or when it reaches the end of its range, it explodes, dealing magic damage in a 250 radius area. If at least one enemy champion is hit, Dangih regains a large amount of Momentum.
 * E: For 5 seconds, Dangih gains bonus attack and movement speed and takes reduced damage from all sources. However, Dangih is silenced for 8 seconds, which is reduced by 4 seconds for every kill or assist.
 * The damage reduction scaling is still weak. With only 1% in increase per rank, it lacks purpose. I think increasing by 2% per rank is fine. Also, the attack speed patch was not necessary. He actually has a bit too much now. All he needed was more resistance. I also added that he doesn't lose "silence" for a kill or assist, because an instant refresh can proved to be powerful.)