User blog comment:Ralattt/Elpis, the Prophet of the Raging Heavens/@comment-7709681-20140620170026/@comment-25086037-20140620190512

I guess you got the idea of Q wrong. The damage gets divided equally among all enemies in the AoE. In other words if there are 4 targets in the AoE, Q deals 97,5 (+35,75% AP) to each of them, as the increased damage gets split.

Also, as it only deals 10% increased damage per additional enemy, the max damage against 1 valid target is 300 (+110% AP), which doesn´t seem that unreasonable as even another target (even Minions and Monsters) can cut the damage by ~45%. It does make sense not to apply a cap here as the damage still decreases by a certain amount per additional enemy.

But I have to agree that the other abilities are way too strong, especially the AoE Cooldown Reduction (which reminds me of Soul Shroud, which apparently got removed due to similar reasons). As if Vayne isn´t strong enough, she now also can use Tumble every 0.5 seconds. Just think about that during Final Hour...