User blog comment:Alartan/My appraisal of champions design in last year/@comment-5588011-20151115165418

1. Anivia could troll, hard.

2. Bard and Kindred have names, what do you think we call them by?

3. Annoying little games allow you to ramp up in damage in a way that champions that didn't have them could never have.

4. Global abilities are okay, as long as they're heavily sequenced and predictable and have appropriate limiters. I'd argue that I hate TF's near global ultimate more than Tahm or Ekko's ultimates due to how fast his ultimate is, yet that reliability is part of his kit and it requires prep for the gold card, tp, E passive setup.

Kalista - The only part that I agree with is Rend, it's basically a insanely strong smite and it deserves a monster cap. Else I think she's pretty good design.

Bard - He's insanely fun to play and his ultimate literally wins games, what's a better way to be useful than to make an enemy's front-line/back-line disabled? I see no issues, his W is insanely boring though and I think it deserves a speed scaling.

Ekko - wut.

By far the most frustrating champion to play against is Tahm, he's the one with a targetted Zhonyas for an ally, with almost a double health pool, with a percentage health restoration based on damage done, and bonus health damage as a passive, and almost permaslow at max CDR. He's by far the most overloaded champion this season.

Kindred - By far the most enjoyable champion I've played in a long time, her concepts are simple yet effective and playing as a ranged DPS champion in the jungle has never been so fun.