User blog comment:Willbachbakal/(Champion Rework) Graves, the Outlaw/@comment-1920550-20150215080204/@comment-1330314-20150215200224

Again, you're confusing balance with design. Overpoweredness can lead to unhealthy gameplay, but what matters is how a champion functions at their core, and in this respect champions like Azir, Rek'Sai and Gnar are really healthy. Quinn, on the other hand, is sort of healthy, but has core design problems that no amount of balancing can fix. You're complaining about how supposedly overpowered the above E passive would be, while also pointing out how he's too short-ranged and risky, but I think the core idea of having a marksman put themselves at risk in order to deal massive AoE damage is healthy and workable, and so I think the above restrictions and bonuses I gave him work in that respect. Literally every other marksman relies on kiting or otherwise staying away from the thick of fights as much as they can, but I think Graves is the champion best suited for diving in and shooting targets from up close, which carries its own tradeoffs and counterplay. That you say he's OP when up close and weak when not hard-engaging just highlights what I want his overall playstyle to be.