Talk:Twisted Fate/@comment-24055932-20140320160719

As Twisted Fate is a champ with high versatility - a high range poke, a global tp ult, a stun, mana sustain, a consistent damage output, extra gold - it should be his aim to stay alive as long as possible, always right too far from the enemies to get to him, but always too close for them to flee.

But as he as a high utility and some tricky interactions direct buffs for his spells are not really viable. I'd more likely add a mobility component to his ultimate:

r, passive: Whenever Twisted Fate hits an enemy champion with his q,w or e he'll gain a 5/10/15 % movement speed boost (or a flat one). This bonus is lost when the ultimate is on cooldown.

With this, TF would have better chances to compensate his technically low damage with a higher survivability and a better repositioning capability, aswell as kiting ability. He would as well then have to decide if he wants to dare an all in on a carry or if he wants to play on defensively. Though I'm not quite certain if the bonus speed should be applied in case that Twisted Fate anyway throws out a stun with it, though, triggering w with movement speed seems to be crucial to me if he wants to stack up his e without getting caught.

Though, in my opinion TF won't get viable as long as his stun is save like this - no chance to miss, good duration and good damage. As this allows, combined with ult, barely any counterplay, this stun of cause never shall lead to a free kill. My bigger idea of a rework therefore would be to move the stun to the q, e.g. that the card flying straight forward stuns all people it hits, but for that deals a bit less damage than the other cards.

His w would now gain a card either granting pure damage with especially high scaling but no secondary effect or a speed-boosting card.

His e would change to a on-hit-effect with a cooldown of 4-7 seconds which triggers itself automatically and which cooldown gets reduced by 1 second per hit w.

This new kit would reduce his global pressure as his ganks would get a lot weaker as they now won't mean a granted safe kill anymore, but in return this will enable Twisted to stay a usefull mage through all stages of the game.