Talk:Ahri/@comment-4636093-20150118025947/@comment-10943377-20150118112553

I know you're a regular poster and you're generally well informed about balance for mage champions. But I don't think these ideas work because of limitations and balance.

--- Passive ---

Passive idea is interesting but I personally feel it is too strong balance wise. Ahri is a high damage champion and the passive makes her very tanky while amping her damage more. I understand she needs power back after the removal of damage amp from E but I feel this is too powerful. She can literally cast one W next to an enemy and gain 12% damage reduction.. thats insane.

I also think it adds some unnecessary level of complexity because some how graphically Ahri needs to be able to see the amount of stacks on all units, unless she just looks at her enemy debuff counter which is a tedious action that the Ahri players shouldn't have to be doing. It is messy having to graphically show a stack counter on all the units Ahri hits. The limitation is graphically managing and showing stacks to the Ahri player with out overloading the player with so much visual data stimulus.

--- Charm E ---

The charm idea I love however it limits the Ahri player in what she can do. Her Q healing becomes less optimal because the healing from W would be the strongest more preferred spell to use for the most healing. Unless the heal formula was changed.

Ahri players are limited to W healing because Q is weakest, E is on cooldown and ult has a new targetting idea/ only strikes once (if original ult).

She would heal less of this idea than her current passive. Also she can't use it very well on a minion, it would die too fast from her W (also passive amp).

--- Spirit Rush R ---

Kind of linked to the issues I listed with the passive. It creates a focusing point for her ult and causes her ult to be an assassin focus spell but by design I feel like that isn't what people want. Her ult is meant to be a godly repositioning tool to allow you to land easy charms and your other skills, but this turns her ult into her assassination spell which I feel is a bad design choice.

Well thats the end of my review of change ideas. I do like the idea of an aoe mage champ who transitions into a focus assassin as a fight prolongs to be a cool idea. However when she gets assassin focus mode she seems to get unreasonably tanky. Juggling stacks is both graphically exhaustive and gameplay hindering as it can control focus against the plays will in some edge cases.

Any way the ideas were nice to read and think about. I do enjoy posts like this where people think and open them to discusssions.