Talk:Nautilus/@comment-3532889-20120214183230

Initial Impressions (after one game): As expected, Riot did a good job of creating a champ with alot of disruption and teamfight based damage. His kit is really useful for making him a -not quite dead- type champ being able to escape death surprisingly effectively. judging each ability individually:

Q is an amazing and unique tool in his kit that essentially defines his person. Effective, and seems to be working as intended. I've found it's one of those tools you can use to pull people under turrets, and you are capable of keeping up a chase vs champs like sivir rather well. using as an escape tool can be strange at times though, and there were a few instances where using it on terrain was rather annoying, and messed me up.

The W noticeably shaved hp of opponents in teamfights, but seems fairly sion-esque. Not necessarily a bad thing though. As a tank, I never really had a problem making them -want- to fight me, so it seems to be working rather well.

E seems to be a situational, useful tool in terms of effectiveness in teamfights, and vs runners. When i was playing him, it actually seems like his less effective tool, but as a aoe slow i cannot complain.

His ult didn't really take me as his big tool. if you catch someone when they begin running, it's essentially assured their doom, but his other abilities seem to be more interesting in teamfights. course, in the one match i was in, sivir really wasn't making my life fun, so...

His passive makes him a complete boss in jungle ganks and teamfights. It's really reminiscent of playing as Jarvan, but more effective. not much to say, cept i like immobilizing on hit.