Talk:Renekton/@comment-91.127.41.5-20120710161217/@comment-5009341-20120710193523

enemy doesnt get any, or only little armor armor -> flat armpen>>ad>>%armpen

enemy gets average/much armor                      -> %armpen>>ad>>>>>>>>flat armpen

if u go top with rene, the enemy will likely have armor seals and masteries (+18 armor) and maybe even start with cloth armor (+18 armor) and his basearmr of atleast 15, this results in a total armor of 51 (~67% damage dealt) with ur 31 armpen u will deal 83% damage (at lvl 1, with every lvl ur armpen will get more and more useless)

further more flat armpen reduces the effectivness of %armpen

but if u should go mid the enemy usually has 13 armor at lvl 1 and terible armor gain per lvl (they usually get mr runes, which is utterly useless against u pre 6), so u will usually deal true damage to the enemy till he reaches lvl 4-6, which allows u to instagib the enemy (if u can play melee ad carries and have a strategic brain)

last note: rene needs ad/lvl more then flat ad, since he has a strong early game but falls off, the ad/lvl delay this by quite a bit

so if u are good with rene grab ad/lvl marks (u can keep the flat quints)