Talk:Elise/@comment-180677-20130731061952/@comment-7967732-20130731101703

Tested 2 games with her right after patch and what I experienced are

1. Rappel is really bad as a gap closer. Not even decent, it is simply bad and very hard to use.

_ on STATIC target, it works ok. Still an ok escape to rappel on jungler creep or enemy minion.

_ on MOVING target however (enemy champs most of the time), even if you use it while pointing at them and with smart cast, the animation will always allow them to run away a bit. Elise will land NOT next to her target, but with a distance at least 150  range. I assume it means she can only descend to the original position of her target. Therefore, if spider Q is on CD, there is no way to catch them. And that is already the "good" case when you can actually land. If you don't rappel while pointing at an enemy champ, they have a lot of time to get out of range (it is more than 100 range nerf anyway), and chance is you will just go up and down at the same spot.

So maybe the best thing about rappel now is dodging skills (Karthus ult...)

2. All changes to spiderling doesn't affect jungler Elise that much, except that she can't turret dive as well as before cuz when she land after rappel, turret always hit her 1st unless there are some friendly minions nearby (this nerf is something I can agree with)