Talk:Xerath/@comment-24055932-20150825112255/@comment-25223119-20150906170648

With sleeper OP like Viktor nerfed slightly, Xerath will probably step in contend with him for awhile. Now half of the people actually realize Xerath is pretty strong and can dominate immensely well. Half of the answers above have already explained how strong Xerath is.

He can have the damage for all he wants, so with base MS as well as safety. But there is one thing he just can't have, having the upperhand with his delays and winning the skillshot game 70% of the time. I don't care if anyone thinks Xerath is balanced, I see him mid and bot and the same thoughts come back to me (Xerath is so frustrating to play against). And part of it comes from his immense range, and another that he can basically abuse your reaction from the Q channel. The base range of Q is pretty much far enough to clear one wave of minions, so imagine how far a fully charged Q would reach. Basically, if players hear Xerath charge his Q, they move out of range, and Xerath can correct that by charging his Q to max range and shoot the poor prey.

A sniper is a sniper, its fitting that he has some long range, but the guessing game needs to go. The clarity on his Q charging sound isn't clear enough, and the skillshot indicator only comes up when his fires his Q. The delay between the indicator and the projectile firing is pretty short so you'll still be hit most of the time. If the guessing game for avoiding skillshots was eliminated, Xerath would pretty much be balanced, an immobile artillery with tons of damage but little way of surviving if someone jumps on him. Right now, squishies can get the jump on him, but by the time they learn to do so, they've gotten poked by Xerath so much that an all-in will render them dead anyway. E is easy to land but I don't wanna go there yet, I think what makes Xerath so incredibly good at getting ahead of his lane opponents and stomp the whole game is basically is his Q.