Board Thread:General discussion/@comment-4726614-20121220005425

I would like to discuss about the interaction between Twin Fang an spellvamp. I edited the page some day ago because after a small test it appeared clear that Twin Fang worked with full spellvamp. Now it's has gone back to it's previous state, with a link to the rioter statement.

ClarSs raised the possibilty that the game may diminsh the spellvamp when the target is poisonned, so I redid the test with Rylai too.

I won't detail the Rilay part, it work as intended.

Character spellvamp : 29%

Tick damage of Noxious Blast : 66 => 6.38 health vamped per tick

Twin Fang damage : 260 => 75.4/25.13 health vamped if full/diminished effect

When Twin fang is applied alone I get 76 health back. I don't know how the game round the numbers, but health regen give me around 0.95 health every half second.

When Twin Fang is applied with Noxious Blast, I still get back 76 health. I'll consider that the disynchronisation between the tick of Noxious Blast and the application of Twin Fang is the reason why it doesn't show something like 82~83 health back.

On a side note :

- Armor reduction and penetration was believed to work this way :

Percentage reduction

Flat reduction

Flat penetration

Percentage penetration

It was stated as this because a Rioter wrote it on the forums, then someone made a video with Wukong showing that flat and percentage reduction worked on the opposite way. Maybe the Riot answer was S1 related, but I believe not (and I don't know how it worked on S1).

So what do you think ?

 