User blog comment:JBox2D/Rel the Weaver of Time/@comment-9139449-20140214224916/@comment-24090662-20140215013822

If it only time locked enemies, it would be incredibly overpowered, as it would allow your team to decide exactly when they want or don't want to have a fight. The point of it the way it is, is that you and one ally get to move, so it's a powerful escape, or a tool to set up an initiation, or a baron steal, or whatever. Think of it as "me and one ally are the only people on the map doing anything". Remember that time-locking also makes targets invlunerable, so ulting your adc doesn't allow them to do whatever the hell they want.