User blog comment:ErdamonPL/Odium - the Cursed Renegade/@comment-7709681-20140625155034/@comment-7709681-20140626003716

Instead of a stacking system why don't make it apply upon the third successful strike on the same target, refreshing with every consecutive strike on the debuffed target but consuming Dark Energy with each strike:

- "Odium's basic attacks weakens it's targets, sightly injuring them; at the 3th consecutive strike against this targets causes the wounds left to bleed out, dealing physical damage equal to their missing health per second for 3 seconds.

''The bleeding doesn't stack but can be refreshed, with each strike after Horrid Mutilation's effects consuming 10 points of Dark Energy. If Odium has no Dark Energy to consume, Horrid Mutilation cannot be refreshed nor reapplied.''"

My suggestion? Lower the damage dealt per second (Even make it be non-scaling... you'll see why) and make it have a static cooldown once the bleeding ends, but you could make him deal bonus damage on-hit when consuming Dark Energy, or even better cause it to deal a flat bonus of damage for a certain amount of health lost, with this effect stacking:

-  "Odium's basic attacks weakens it's targets, sightly injuring them; at the 3th consecutive strike against this targets causes the wounds left to bleed out, dealing physical damage equal to their missing health per second for 3 seconds. 'The bleeding doesn't stack but can be refreshed.

''Horrid Mutilation deals 10 bonus magic damage on the next tick of bleed for each  Health Points lost, stacking indefinetively until Horrid Mutilation's effects end. ''

''Each strike after Horrid Mutilation's damage over time is applied consumes 10 points of Dark Energy. 'If Odium has no Dark Energy to consume, Horrid Mutilation''' cannot be refreshed. Horrid Mutilation cannot be applied on the same target more than once every 6 seconds"'

NOTE: The bonus magic damage is not per HP missing, but per HP lost; meaning that healing will actually help the damage dealt

So, you like that? Is an idea (That of dealing flat damage per HP lost) from long time ago that I didn't knew where to put in my concepts, so I hope works better with your concept. :)