User blog comment:Care Level/Let's design champions!/@comment-5419795-20130822043450

Seems like a good design lacking one key aspect: theme. Yes, you have defined the role and crafted the abilities to fit it. But what would the champion look like? What weapon would he/she weild? This is a good exercise in design balance, but there's more to a champ's kit than their power budget. They need to look different from every other champion in some way. Maybe you'll get to that part later, but in my opinion it is better to start with a thematic design than a technical one. That way, you aren't creating a theme based on abilities created for their balance. Rather, you create abilities to fit the design and balance them once it feels thematically correct. In all of the statements and videos Riot has released on their champion design process, they always talk about this cool champion idea that started all of it. A heretical assassin with a moon blade. A ferocious animal who stalks his prey from the shadows.