User blog comment:Grrrbear26/Miria, The Survivor of the Sands/@comment-8003359-20130722193531

Since youneed some comments..

Pass: You could do with a much better passive. At the moment, the passive has the same effect as if you just reduced the health costs on the spells. Which is something I think you should do. At the moment, the passive has synergy with the Q and E, but that can just be retooled into those abilities instead of having to rely on the passive. I just don't think the passive as it stands has no real benefit for Miria. Perhaps you couuld change it to a reverse Brand passive, where she heals 5% of her max health over 4 secs everytime she casts any spell. Sort of a buffed version of Gragas's passive, but Gragas doesn't have health costs.

Q: Just make this a heal I think. So it doesn't rely on the passive

W: Now, I understand that the ability scales from the health cost, but I think the cost is way too high. It's not like she is becoming untargetable like vlad. I think you should halve the health cost and double to damage scaling on health used. --> Also is there a delay like Janna's tornado? Or is it instant?

E: With cdr that low, you should reduce the cooldown on the ability. Look at Zilean's ability. It has much lower cooldown, has a cdr of 10 secs, AND affects ALL abilities. You have to rework this ability. Also it just doesn't seem to fit with the overall strategy of Miria. Theme maybe, but strategy I dont think so,

R: Uh. You gotta fix this. I'm sorry to be blunt, but you have to reimagine this. First, it doesnt fit with the time theme. Spirit theme yes, time no. Second,  50% of current health? You kidding? It would be so easy to run around in circles and ignore the spirit until the duration is over then charge in a burst down Miria now that she has Halved her hp. Also, it makes no difference that her spells are free and the cooldowns are reduced. She has no damage.

--> Look I understand the effort you put into this champ, but you have to rework the champ as a whole. At the moment, it just seems like a champ stiched together ability by ability and then tied to the passive so it looks like a fluid character. Simply put the cooldowns, damage, and abilities don't jive. Here are some reasons why and some thing you could fix:

- Her main damage source is W. Q does sort of nothing. So in terms of synergy with E and R, there really isnt much

- E and R. Look at the cooldowns. In order for Miria to use Q twice (which would add a zilean play style) she would need max 40% CDR AND level 5 of E. She can sort of use W twice given the same situation.

- Play style is based on ONE spell. When you play Miria, all you will be doing in team fights and regular fights is one thing: spamming W. You hit W, hit R, hit W, hit E, hit W. Now think about it. Sure you could say W does TONS of damage, it would decimate a team, especially if it were done three times. BUT unlike Janna's tornado, Miria's W PUSHES people away, so the effect would only be felt once.

- Her ultimate is a buffing ability that really doen't buff Miria. Unlike many buffing abilities, this ultimate only reduce cooldowns and makes spell cost free. It doesnt nothing to actually affect her abilities or the character herself. Also, the duration is so short, that the overall effect would be short of nothing.

I'm sorry to be so blunt. I see the effort and passion. But there's a lot of work to do. Just my opinion. Good luck.

Cheers,

Simon