User blog comment:KeithCornell/My changes to Regenerations and other stats/@comment-3391671-20160827060130

Well... I'm ignoring the long discussion below, if you don't mind.

Starting with the and , I believe these changes do look fair so far. All I can do is agree with the thoughts you have presented. What would be nice though is if the regen gradually recuperated over the five seconds (slowly at the start, but quickly as time passed; /  /  /  /  / ) instead of going between 50% and 100%  on'n'off. That's just me, as I like it when some items feel smooth or operate/scale smoothly.
 * No qualms on the Spell Vamp either, as it does help make it more usable for other AP champions.
 * I'm no expert on Critical strike, but I won't say that I dislike where this is going.
 * If you want to alleviate the issues with life steal in correlation to and ... would "Lifesteal's effective increases the more you hit a single target (ie. +10% for each additional AA on the target, capped at 100% bonus" be alright, or would it be too abusable?
 * I will admit that I haven't keen about any oddities with the AS. I did notice that growth doesn't promote a seemingly linear pattern for AS, but remain ignorant to the fact.
 * If you suggested idea is implemented, it would help distinguish champions who are meant to itemize for AS from those who shouldn't... is that the intention too?