User blog comment:IsGamer13/The Dimensional Admin/@comment-5663427-20140810180952/@comment-5663427-20140810214858

Well, it's quite complicated for me so I'll go over it very quickly.

Kit overall is pretty good, it has some nice cc, not old Nidalee broken level poke. I also like that "what-if-Urgot's-ult-was-done-properly" (basically, ultimate is good and allows for some nice plays)

However, you could reduce the cooldowns on W and E (seriously, is 0.5 sec silence that op that you're putting it onto 60 sec cooldown?).

And while passive makes him quite versatile and adds more gameplay into him... there's no point to have that passive. His kit indicates that he is a long range cc support with power to initiate, so I would build as a tank on him with some utility items, like talisman of ascencion or banshee's veil. But then passive is like "You attacked a marksman? Okay, you're marksman now, go build AD within those 2 seconds". And practicaly, it takes away gameplay from him. If he's build tank, then all you have to do is attack tank/fighter and focus them, or else you'll lose those useful buffs. I would reccomend you to rework it.

And lorewise... Atem would propably like to have a talk with this guy