Talk:Elise/@comment-24082086-20180329025956/@comment-15667791-20181113174338

What they need to do is stop designing passive levelups like that. You have to decrease the viability of manual levelups when you do that, which makes average levels feel flatter, but levelups where you passively improve feel that much stronger. It does little else but make learning the game that much harder to grasp.

Elise already feels flatter than average because her ultimate is a passive, and mostly a jungle-survivability passive. It doesn't even give an actual new kit like old Nidalee did, it only gives damage/heal on attack and a new spiderling. This means that Elise's ultimate only actually scales her passive, that's it.