Talk:VPBE/@comment-24795478-20151209042641/@comment-24385282-20151218211558

Shiv is for the extra 250 "AoE" ("multi-targeted"?) magic damage on crits plus the crit chance in general. I suppose it's not like you really need it, but you only have 40% crit chance if you don't get at least one AS scaling item or double up on IE or Reaver, neither of which is effective due to their UNIQUE Passives. Just a Tri Force is probably okay but 60% means it's still pretty much up to luck to get a crit, 90% means it's up to bad luck to not crit.

Either 0/12/18 or 12/0/18 are good, for pretty much the same reasons (though 12/18/0 isn't bad either). Both help with extra sustain in lane (though with Graps and 18 in Resolve you don't particularly need a lot of that) and late game damage. I don't really like all of the options for GP in Cunning, 1st and 4th tier masteries in that tree aren't all that great for him IMO, but Ferocity gives good stuff all around. Extra Keg damage from Sorcery, extra sustain or dueling power from 2nd tier, extra damage/healing late game or extra sustain from 3rd tier and extra Keg from Oppressor (does the ability that applies the slow benefit from the damage increase? Otherwise take Bounty Hunter but I'm not a big fan of that on GP either).