User blog comment:Kassyndra/Yves the Tideseer/@comment-11434673-20130922071155

Very interesting idea, and nice images. However....

Abyssal Veil: At level 18 it will block 370 damage and absorb half of all the damage she takes which means the veil would last for a total of 740 damage. Also, the heal would only heal for .25 of 1% per 5 seconds. Garens alone is .4 a second (which is 2% every 5 seconds), so this heal seems a bit low. Her base health pool would be 1885. According to my math, you'd only heal .94 health per second (0.05% of 1885 = .9425). Even with over 4 thousand health, you'd get such little healing (~2 health per second).

Enlighten the Fools: It has such a low cooldown for an AoE blind. With 40% CDR (honestly, its as easy as 1-2 items and blue), it'd have a cooldown of only 1.8 seconds between each blind (8 - 40% = 4.8 - 3 second blind = 1.8 seconds between blinds). Also, I think the base damage on this spell is too high. 300 damage for an AoE on a tank champion. I'd lower the base damage and increase the cooldown (you have to remember that League has CDR).

Nameless Remains: What is the creatures projectile speed. Is it almost instant, or can it be dodged by moving? Also, what is the width, AoE, that the creature hits.

Aqueous Solution: Honestly, this spell is pointless for a tank to have. A tanks role is to migrate damage, and to be a target for enemy spells. Having a spell that makes you 'untargetable' and 'invulnerable' to attacks defeats the purpose of a tank. " Primary: Tank Secondary: Mage" is what you have her classified as. If you do end up keeping this spell, I would change the part where it ends if she leaves. She should be able to use the pool as long as the duration lasts, otherwise it'd be easier to kite her out, or have a champion with a knockback, like Tristana's Buster Shot, to ruin her pool.

Salvation: What is the total duration of the spell? It looks like it lasts ~34 seconds (from the way you have magic damage growth set to 2.5% AP and capping at 100% from a base of 15%). For the range, keep in mind that Nunu's ult is 1300 range, which is more than twice that of yours (and which I assume is across). Does the maelstorm follow her, or is it stationary to where she was when she casted it. I'd reduce the mana cost per level to 30 (120/150/180). Mana costs in League dont increase all that often, so it doesnt have to be that high.

For the stats: I think you are giving this Tank/Mage too much attack damage. The base seems okay, for a melee, but the amount each level is too high, for a mage. Other than that, I think this is a nice overall concept and great planning. I look forward to seeing what others have to see and changes made to Yves. Good luck!