User blog comment:Slashingstrike/Master Yi's Wuju Style rework idea/@comment-3578129-20180617144841/@comment-3391671-20180620033828

You can use Wuju Style to get out of hard CC? Or am I reading your reply incorrectly?

Evidently, Yi will continue to have hard CC being his weakness. However, because he is already a high damage, high mobility champion with limited range, there is no need to give him more tools to work with. What you gave with this reworked E is only more things to work with: a method for, a ranged poke that does not stop at the first enemy hit (this makes a difference), along with more mobility/damage than he has in-game. The last of it is apparent in how you buffed the passive's by 50% while also granting  the same bonus damage, while removing the "when on cooldown" effect that gave the ability in ways meaningful windows of strength.

To state once more my own complaint (I cannot exactly speak for the others), I find that while your idea are not completely without their own areas of weaknesses, they are far outdone by what you've added to the ability. At its best, this is a clear upgrade to the current and will be skillfully used by higher end players. I personally feel that there should be more of a discussion of what Master Yi is supposed to fulfill as a character, thematically and mechanically, then there should be a deliberation of how this should be reflected in the kit. This is your blog on what you want improved, but I don't find it the right way (imo) to approach Master Yi.