Talk:Master Yi/@comment-5266525-20130619132336/@comment-3974211-20130619210716

@Shaw: I wouldn't assume that when a Rioter says there in the process of doing something that they only just started, or even that they started recently. I'm fairly certain Xyph talked a lot about melee carries when the season three changes came rolling out.

@Fire:
 * Master Yi strikes twice on every fifth basic attack. The counter will reset if he does not attack for some seconds. The second strike deals only, but applies on-hit effect for the full amount and can critically strike.
 * Master Yi dashes from enemy to enemy—becoming untargetable in the process—dealing physical damage to up to 5 enemies. There is a chance based on Master Yi's critical strike chance to deal increased damage. Alpha Strike will prioritize the nearest enemy that he not yet been damaged (up to 600 range). Basic attacks will reduced the cooldown of Alpha Strike.
 * Now counts as movement for the purposes of.
 * The duration between bounces is fixed, regardless of how close together they are.
 * Master Yi channels for 5 seconds. While channeling, Master Yi gains massively increased health regeneration and % damage reduction. The health regeneration and % damage reduction are increased based on Master Yi's missing health.
 * Passive: Master Yi's attack damage is increased by X / X / X / X / X %. This bonus is not available while Wuju Style is on cooldown.
 * Active: For some seconds, Master Yi's deals bonus true damage equal to on hit.
 * New passive: Scoring a kill or assist will instantly refresh the cooldowns of Master Yi's basic abilities.
 * Active no longer grants the cooldown refreshing effect.
 * Passive: Master Yi's attack damage is increased by X / X / X / X / X %. This bonus is not available while Wuju Style is on cooldown.
 * Active: For some seconds, Master Yi's deals bonus true damage equal to on hit.
 * New passive: Scoring a kill or assist will instantly refresh the cooldowns of Master Yi's basic abilities.
 * Active no longer grants the cooldown refreshing effect.
 * Active no longer grants the cooldown refreshing effect.