Talk:Hecarim/@comment-78.60.233.66-20120417193332/@comment-24.243.54.230-20120417223927

The healing is capped at 180 per minion, so a full wave COULD give him (180 * 6) = 1080 total health hypothetically.

If you actually look at the values on W, it deals 260 + (0.80 AP) damage over 4 seconds. With 0 AP, with Spirit of Dread at rank 5, 0% spell vamp, and striking all (6) minions in a single wave for the full duration, Hecarim would restore [ 6 * (260 * 0.30) ] health = 468, or 78 per minion. This leaves 102 healing un-accounted for with the cap (if he were to have ability power).

Basically what this does is makes it impossible for Hecarim to stack ability power, and completely heal from enemies (primarily jungle clusters or minion waves, or champions).