Talk:Kayle/@comment-24082016-20150529191605/@comment-24082016-20150607144745

Yah. As toplane, if the enemy team isn't full AD, then wits end would provide all round more usefulness in gameplay. every proc of sheen/lich can be covered by 1-2 extra AAs with E active, and many player will find themselves procing E and Q around the same time, wasting 1 proc. so within 7 seconds, many people will only find themselves procing 2 spellblade hits while using Kayle. I'm not exactly the best calculator for how many more hits u can get per % increase of AS, but I think you should be able to get in at least 3 more hits with Wit's +50%, and even more abuse with that weapon if the engage lasts longer.

But yah, I would agree that  rylais item provides a tankier option as a build path, but that fact shouldnt overshadow it's other true value. Rylais provides, for those who have decent cdr on Kayle, permanent utility via cc on Kayle. The perma slow potential makes anyone within range an easy target for chained harrass and collapsing upon. It's much like the frozen mallet build on gnar, which creates many windows of extended punishment for anyone within ur range and significantly lowers the sticking power of melees.

Though, I have to say it's lame how on-hit spell effects like spellvamp and rylai's slow act like they're being used as only an AOE, despite Righteous doing a very specific on hit magic damage to target, and only a splash like version of the magic damage to surrouding enemies.