User blog comment:KeithCornell/Turret Changes/@comment-4091261-20161115175641/@comment-4091261-20170105230430

I agree with your assessment, but we need to maintain the ratio of who is good at towerdiving. The ratio I mean is in regards to assassins and tanks. If nearly all is wiped out, then it vastly shifts the ratio towards assassins being more powerful towerdivers and thus shifts the meta towards these champions.

I agree that in general, turrets should be better at taking down everyone, but the skew is very influential. I daresay infulential enough that it actually makes it unreasonable to consider a middle ground with the stats in the turrets alone. I actually do think that these lengths of shredding and damage increases is required to make turrets influential. That said, I believe having a designated item to alleviate this specific issue is necessary to make this idea reasonable, and it also boosts the purpose of as an item.

By creating a required item to accomplish the task, it gives priority to the tactic rather than having towerdiving being a casual milestone that occurs at a certain level of tankiness. People who want to towerdive would need to invest in towerdiving and thus maintains the flexibility of this option while giving it a restriction on people who are unwilling to obtain the required item.