Talk:Vayne/@comment-5019437-20120530122759/@comment-4743916-20120606091831

Vayne's whole kit revolves around her 550 range. When I'm talking about backline carries, I'm talking about the carries that have kits that can optimize even outside of their auto attack range when it isn't safe to commit to AA range. Vayne, whoever, is a completely all in champion in this sense. She has an already small range and yet she has to dive into that range to do any sort of damage. Corki can still zone with his missiles and phosphorous bomb, Kog can artillery stray targets and ooze slow over 300 past his auto attack range to prevent getting caught and to assist at kiting. When committing, Tristana and Kog can comfortably shoot over a reasonable distances past walls or abuse their range to avoid half the cast's gapcloser ranges since an additional 150 range is quite abusive. If they do get gapclosed on, 150 range is about .5 seconds more for other supports on the team to react and attempt peels. Vayne doesn't at all get this luxury and with only a stealth to keep her from being instagibbed, she's not exactly the safest choice in mind when it comes to an AD carry.

As for her defense against bruisers, she's designed sheerly around dueling 1v1 against people who stray from a fight. Her condem is a extremely short ranged situational stun that most of the time acts as a standard knockback. Her stealth doesn't actually prevent her from taking AoE damage/cc and is rendered useless if they have any sort of detection or have a Lee Sin on their side. Because she is so mobility and atk spd reliant in terms of her damage, she gets hit the hardest by items like randuins and abilities that are similar. Other AD carries have some sort of supplimental damage that is in the form of spells or magic damage to make them less susceptable to atk speed reduction.