Talk:Lux/@comment-68.122.49.110-20111119071002/@comment-69.73.1.108-20111119211108

She can be a very strong AP carry if you know when to use your spells, and where to aim them. A laser into the enemy team (hitting at least 3 ppl) at the START of the fight (when they are COMMITTED) can also guarantee a win for your team; I've seen and done it many times. Her burst combined with range is ridiculous.

Lux can only "support" with her cc, because her shield is almost useless. Almost. However, if you place only one skill point into your snare while maxing out your slow, shield, and laser then the shield can become good enough to prevent some tight situations. Again, if you can aim well. But her very long range snare and even longer ranged slow can save teammates many times; if you can't do it that's your problem.

In ranked games it becomes much harder to play Lux.. Because she is so dependent on player skill, her spells can be easily dodged if you are not extremely comfortable with her. Once you miss, you are an open target because you have no chance of escape. Even with flash most ad carries will chase you down bend you over and rape you. But if you can hit those shots well, you can bring down squishies and burst as hard as Brand while staying the fuck away from everything.