Talk:Kayle/@comment-9551875-20140605085801/@comment-24937766-20140607102050

Kayle has always been problematic, read the patch history and you'll find out she has gone through several reworks and nerfs. Her kit is strange and difficult to balance for many reasons.

Hybrid damage is difficult to balance because it is both an advantage (it's hard for enemies to itemize against) and a disvantage (hybrid penetration is hard to get and it doesn't exist as a flat percentage outside of the mastery in Offense). For the way magic resist works and can be obtained, magic damage is balanced if it is burst, but not to so much if it is sustained damage - and Kayle was even more broken when she could burst with the 100% AP scaling Q and the 75% AP scaling Lich Bane, or when her Q time ago used to amplify damage instead of adding a stack of her passive. For obvious reasons, a skill that can block all the damage in a game where burst is so strong is problematic. She sinrgeries too well with some masteries of the Offense tree, Spell weaving and Blade weaving, which is problematic, remember Mundo and Nasus before the Defense tree was nerfed.

She is a ranged carry that deals hybrid (mostly magic) damage, can heal and make someone immortal for 3 seconds, with only targeted spells: damage, utility, safety and ease all on the same champion. She has weaknesses, yes, but ironically the buffs that had to compensate to the reduction of her damage have mitigated them. Two of her biggest weaknesses were the lack of good escape/chasing tool and the mana issues, but now you don't max Q (whose costs get higher with the rank) anymore, the W is extremely mana-efficient and the R has no cost, and the scaling of the W makes her harder to be ganked and kited, like Lulu.