User blog comment:Poisonshark/Custom Champion: Haramn, the Demon Warmonger/@comment-3391671-20151213035930

The changes are slowly getting better and better.
 * First of all, some of the values have not been changed on the page, but yes in the patch notes. Such as the 12 to 6 seconds (I think 8 seconds would be alright.)
 * For some reason...I feel a short static cooldown will help some people be less salty about the sustain the Passive gives (around 2 seconds). It will mean Haramn needs to play smart and not kill off so many corpses at once, or else he will waste 3 corpses out of 6 in a minion wave.
 * I believe adding an effect on large minions/monsters and champions will allow Haramn to interact with this passive more, such as offering a 5% maximum health heal. Also, makes sure this passive can interact with the jungle, 'cause I can see Haramn going jungle...somewhat.
 * Q did need that small nerf to armor steal. Still worthwhile, but not as strong as it was before.
 * The timer nerf on W may have been a bit much. As mentioned above, 8 seconds would be alright, as this is Haramn's dueling tool (may be possible to have stacks decay one at a time after the six seconds, one stack per half-second, instead of an instant reset). I also think that scaling with Haramn's bonus health may be better for the same value (15% bonus health); changes the scaling a bit without removing its synergy to health.
 * I did not ask to remove the minion/small creeps heal. I was thinking something similar to Hecarim's Spirit of Dread, so a cap of 60/85/110/135/160 (+10% AP) should look fine (or whatever looks good on Haramn).
 * If you say that, it's best to clarify the description to: "Haramn unleashes a war cry, empowering himself and allied champions near him for 12 seconds. Empowered champions gain attack damage, lifesteal and Battle Thirst . If no allies are near Haramn when Chaos Call is activated, the attack damage and life steal bonuses are enhanced."