Talk:Kassadin/@comment-26838478-20150805221018/@comment-26838478-20150808234830

@tinhboe -- His base damages do not need an increase. You don't even use your abilities to farm minions (except W if you're about to miss one) and only use R + E to clear them.

Why wouldn't you buy boots? I understand selling them towards the end of the game to get more AP or CDR, but having movement speed on top of riftwalk is what would save your life and get kills throughout the game.

@Darksusanoo I know that he can be "flexable" after RoA -- I've done other builds that seem pretty viable on him, but he is meant to stack up heavily on AP and Mana or else it's gonna hurt him one way or another. You only need to build more than 15 magic pen if they have someone extremely heavy on MR, otherwise the AP that you build would burn through them anyways. You would already have enough Magic pen to get through the game by using magic pen marks, sorc boots and 3/3 of the offensive stat in masteries. I do see why you would use the abyssal staff, but I always felt like that would be used if you were in a tank or support role due to the fact that it does not grant much damage and the aura can help mages on your team deal damage. I find Athene's to be pretty worthless on Kassadin outside of the CDR. Void staff is only effective against the enemy tank and that is not what Kassadin is supposed to be targeting anyways (unless you're against a full tank enemy team). That item would make you deal less damage to the adc or assassin on the enemy team simply because they wont be building more than 1 MR item and abyssal would be a better OVERALL choice anyways. But why, when you can get mana and APCinCameron4 (talk)