User blog:ShasofanX/Crit Itemization Thoughts

Project Goals (from Riot)

 * Crit users have an item path they are excited about.
 * Crit users have defensive options that fit into their core builds.
 * Crit users become more satisfying for all levels of play.

How to accomplish those goals

 * Give crit users more exciting items
 * Give them defensive options that still give them power they can use
 * Make them more understandable

Problems with past changes
There were certain problems with past changes that made the Marksman role stronger or weaker then intended.
 * 1) Some Marksman were stronger with certain items then others
 * 2) Some Marksman could utilise more items then others making it necesarry to nerf them also for other not OP users
 * 3) Itemization focused more on needed stats rather then playstyle

Build for crit users
Here is my idea how future crit users should build without boots
 * 1) Item : Zeal Item - This item should give you some crit early on and a better passive to make up for the missing damage.To make it more affordable early on it should be cheaper
 * 2) Item : Core Item - Your Core Item should give you a little spike that feels even stronger when you build more crit. Also you should not be able to build more than 1 Core Item for the purpose of having every item be strong for certain Marksman
 * 3) Item : Zeal Item/Damage Item/Defensive - Item to complete your offensive build. If you feel the need you can build your Defensive Item here
 * 4) Item : Zeal Item/Damage Item/Defensive Item - Same as 3.Item
 * 5) Item : Defensive Item - If you haven't done it yet this is your last chance