User blog comment:AHarmlessTaco/AHarmlessTaco: Teemo Rework/@comment-26815373-20160927042452

P: Part of me thinks this is too much for once passive, but part of me really likes the idea of having both passive components of his kit as one passive, and it's not without precedent. However, effects really should knock him out of stealth - since it would be a form of inherent counterplay, which stealth abilities needs if champs like Teemo are ever going to get any love.

Q: I love how this Nearsights his foe. Been asking for this forever.

W: I like how both movement aspects are on the same ability (both having the MS and AS). I can dig it.

E: I don't think this is right for Teemo. His Q is already THE 'blowgun' effect. I don't think Teemo should be a sniper, and even the name Longshot doesn't really add to his flavor or capture anything special about him. It could just as easily be the name of one of Ashe's abilities if Riot was trying to make her sound more generic.

R: I don't think Teemo needs this interaction with the jungle monsters, despite his thematic relation to the jungle. I think it eats up future design space for interactions with jungle monster camps, and even infringes on Ivern a bit. I also don't think his Shrooms' poison cloud needs to Nearsight enemies, and having it function like that impinges on.

Those would be my changes (although, now that I'm thinking about it, I'm not sure he needs the 'has no ult, and any ability can be learned from the start and each has 5 ranks' bit on his passive). All-in-all, not bad. If I was a Rioter seeking to update Teemo, I'd be influenced by some of your ideas.