Talk:Ashe/@comment-25223119-20150523200254/@comment-14081808-20150524092851

The problems with Runaan right now are:

1. No crit. This isn't going to change, but it is obviously the primary reason it never made it as a standard build item for most ADCs, Ashe among them.

2. No movespeed. As an AD without any way to immediately put or close the distance between her and an opponent, running is her only option. She should run fast.

3. Additional nearby targets are necessary to take full advantage of the item. Without them, the only advantage is 20% AS over other items.

4. The damage advantage is unclear. Too much math. Let's not even get started between Q and innate.

The advantage? Greater teamfight presence. Does Ashe need this? No, not between W and R. Is it fun? Hell yeah. Is it optimal? Probably not. Will it still get the job done if you play with it in mind? Chances are good you will be fine.