User blog:Emptylord/Item reworks/Critical Strikes as a 3-Hit-Passive

Armor and Magic Resistance

 * As with +% Base Mana Regeneration, the amount of bonus damage reduction gained from purchases is displayed in the tooltip.
 * For example, purchasing on a champion with 30 MR would show +25 Magic resistance (12.5%) . The next Mantle would show +25 Magic resistance (9%).

Critical Strike Chance

 * Based on Lukeatlook's changes to Critical Strike Chance.


 * Riot has stated their only real issue with crit are the small amounts that can decide early game - so remove the small amounts.
 * Critical Strike Chance and Critical Strike Damage runes removed from the game.
 * removed from the game.
 * The now factors each champions separately from minions/monsters, and each champion individually. All minions and monsters are treated as a single entity.
 * The base amount of bonus damage dealt by critical strikes reduced to from . This is referred to as Critical Strike Damage, and is distinct and in addition to the standard damage from the attack.
 *  You have a chance to deal bonus damage equal to 100% of your base attack damage.
 * now grants 100% critical strike chance on your next attack. This bonus will be lost once you critically strike - so it won't be abused by abilities such as, unless that's an okay abuse-case?
 * The following items grant the following : These unique passives are not named effects, which allows them to stack with each other.
 * - Critical strikes deal an additional damage. Additionally, your critical strikes deal physical damage in an area around your target equal to 100% base AD  and creates a slowing field. The radius is halved on ranged champions.
 * - Critical strikes deal an additional damage.
 * - Critical strikes deal an additional damage. Additionally, your critical strike damage is converted into magic damage and will apply spell effects. You now get to see Fizz's critical strike animation!
 * - Critical strikes deal an additional damage.
 * The above Maximum Critical Strike Damage versus the live / combination is    versus  . Note that both of them also deal standard attack damage as well as the Critical Strike Damage.
 * Existing Champion Interactions
 * No changes to and.
 * now deals 0.5% bonus damage for every 1% of his critical strike chance.
 * now deals 0.6% bonus damage for every 1% of his critical strike chance.
 * is pending changes.
 * no longer reduces Yasuo's critical strike damage.
 * now deals 0.75% bonus damage for every 1% of his critical strike chance.
 * The following champions have been given an interaction with critical strikes in the above articles:, , , , , , , , , and.
 * The following champions have been given an interaction with critical strikes in the above articles:, , , , , , , , , and.

Spell Vamp

 * Area of effect abilities no longer have diminished healing on champions and monsters.
 *  Ability damage heals you for a percentage of the damage dealt. Healing is only one-third effective on area of effect damage dealt to minions.

Basic reagents

 * Removed Items


 * Critical strike chance increased to 20% from 15%.
 * Critical strikes deal bonus damage equal to 100% of your base attack damage.
 * Builds into:, .
 * Builds into:, .

Advanced reagents

 * Removed Items
 * (replaced by Emblem of Valor)
 * (replaced by Cloak of Agility/Wicked Hatchet)
 * (rebranded as a finished item)
 * (replaced by Guardian's Horn)
 * (replaced by Rod of Aegis)
 * (not replaced)
 * (replaced by Recurve Bow)


 * Movement speed is now named "Ethereal".
 * Builds into: Nhan-Fiction Ankh (Palaslayer).jpg Ankh of Regrowth,, , , .
 * Builds into: Nhan-Fiction Ankh (Palaslayer).jpg Ankh of Regrowth,, , , .


 * Attack damage increased to 30 from 25.
 * Armor penetration removed.
 * Builds into:, , and .
 * Builds into:, , and .


 * (new item, old face)
 * Recipe: +  + 320g = 1000g
 * Grants 25 magic resistance and 25% base health regeneration.
 * Grants You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 5 per second if you have not taken damage from an enemy champion in the last 9 seconds.
 * Builds into:, , and.


 * Now grants Your mana regeneration is increased by 1% for every 1% of your health that's missing.
 * Builds into:, Emptylord Emerald Sightstone item.png Emerald Sightstone, , and .
 * Builds into:, Emptylord Emerald Sightstone item.png Emerald Sightstone, , and .


 * Now available in all game modes.
 * Combine cost reduced to 270g from 435g.
 * Total cost reduced to 850g from 1015g.
 * Health regeneration reduced to 50% from 125%.
 * Active no longer grants armor or magic resistance.
 * Builds into:, , Emptylord Diadem of the Lunari.png The Triskelion and .
 * Builds into:, , Emptylord Diadem of the Lunari.png The Triskelion and .


 * Combine cost reduced to 540g from 565g.
 * Total cost reduced to 1300g from 1325g.
 * No longer grants Rage.
 * Now grants 10 Armor Penetration
 * Builds into: and .
 * Builds into: and .


 * Magic resistance reduced to 25 from 30.
 * Builds into:, , and .
 * Builds into:, , and .


 * Point Runner will now grant bonus movement speed while moving toward turrets and Rally Points - i.e., and . The individual items will specify that their units count as Rally Points.
 * Builds into:, , , and .
 * Builds into:, , , and .


 * Damage changed to 15 magic damage from 10 physical damage.
 * Additionally builds into:, and , in addition to , ,  and .
 * Additionally builds into:, and , in addition to , ,  and .


 * New recipe:: +  + 365g = 1200g
 * Grants 250 health and 20 ability power.
 * Grants This item generates charges every 60 seconds, up to 10. Each charge grants 25 health and 2 ability power.
 * Builds into:, , and .
 * Builds into:, , and .


 * Recipe: +  + 280g = 1240g
 * Availability: Common
 * Grants 15 attack damage and 50% base mana regeneration.
 * Grants 10% cooldown reduction
 * Grants Basic attacks restore 2% of your missing mana.
 * Builds into: and .
 * Builds into: and .


 * After casting an ability, you gain 100% critical strike chance on your next attack. This cannot happen again for 1.5 seconds.
 * Builds into:, and .
 * Builds into:, and .


 * Magic resistance reduced to 30 from 35.
 * Builds into:, , and .
 * Builds into:, , and .


 * New recipe: + 600g = 1350g
 * Now available in all game modes.
 * Critical strike change increased to 25% from 10%.
 * Attack damage removed (previously 20).
 * Passive revised into Critical strikes causes your target to bleed for an additional 30 + (4  level) physical damage over 3 seconds. This damage will stack.
 * Builds into:, and .
 * Builds into:, and .


 * New recipe: +  + 200g = Zeal
 * Attack speed increased to 30% from 20%.
 * Critical strike change removed.
 * % movement speed removed.
 * Now grants Basic attacks grant 20 movement speed for 2 seconds on-hit, increasing to 60 on-kill.
 * Builds into:, and .
 * Builds into:, and .

Finished items

 * Removed Items
 * (replaced by Blackfrost Helmet/Spectral Lens)
 * (replaced by Phantom Dancer/Spectral Lens)
 * (replaced by Catalyst the Protector)

"Why does the best MR item on the Rift not build from Spectre's Cowl? Particularly since it also grants health? Why do we have an point-blank-area damaging item that doesn't build from Bami's?"
 * - V5.10 version

- Emptylord

Add Cowl= Add Bami= Add both= Remove AP= Remove MR v1= Remove MR v2=
 * New recipe: +  + 690g = 2750g
 * Ability power increased to 40 from 25.
 * Magic resistance reduced to 55 from 60.
 * New recipe: +  +  + 390g = 2750g
 * Ability power increased to 40 from 25.
 * New recipe: +  +  + 115g = 2750g
 * MR reduced to 55 from 60.
 * Health increased to 650 from 250.
 * New recipe: +  + 550g = 2750g
 * AP removed.
 * MR reduced to 55 from 60.
 * Health increased to 650 from 250.
 * New recipe: +  + 565g = 2500g
 * Health increased to 300 from 250.
 * Magic resistance reduced to 50 from 60.
 * New recipe: +  + 300g = 2500g
 * Health increased to 750 from 250.
 * Magic resistance removed (previously 60).
 * Passive named "Immolate".
 * Passive gains ratio.


 * Combine cost increased to 850g from 550g.
 * Total cost increased to 2400g from 2100g.
 * Ability power increased to 60 from 40.
 * Movement speed reduced to 5% from 8% and is now named "Ethereal".
 * Passive attack speed bonus will now trigger on all allied-benefiting abilities changed from just shields and heals - e.g., and.
 * Due to, each of Nami's abilities can trigger Ardent Censer - but sometimes abuse cases make both the item and the champion healthier.
 * Now grants Your mana regeneration is increased by 1% for every 1% of your health that's missing.
 * Now grants Your mana regeneration is increased by 1% for every 1% of your health that's missing.


 * Ability power increased to 80 from 60.
 * Magic resistance increased to 30 from 25.
 * Cooldown reduction reduced to 10% from 20%.
 * Cooldown reduction reduced to 10% from 20%.


 * New recipe: +  + 950g = 3000g
 * Now grants 75% base health regeneration.
 * Magic resistance removed.
 * Grants This item generates charges every 60 seconds, up to 10. Each charge grants 25 health and 2 ability power.
 * Now grants Nearby enemy spell casts reduce the cooldown of Promote by 1 second.
 * Promoted Minion now grants Nearby allied champions and minions gain 30% bonus movement speed that builds up over 2 seconds while moving toward a turret or Rally Point. 1100 radius.
 * Promoted Minion is now considered a Rally Point.
 * Promoted Minion is now considered a Rally Point.


 * New recipe: +  + 300g = 2750g
 * Health regeneration removed.
 * The spell shield is now an activated effect.
 * Duration implemented at 3 seconds.
 * Cooldown implemented at 45 seconds.
 * Blocking an ability will reduce the cooldown to 45 seconds.
 * Blocking an ability will reduce the cooldown to 45 seconds.


 * New recipe: +  + 813g = 3000g
 * No longer grants Rage.
 * No longer grants Rage.


 * Created by Lukeatlook.
 * Created by Lukeatlook.


 * Recipe: +  + 700g = 2500g
 * Grants +50 armor, +400 health, +300 mana and +20% cooldown reduction.
 * Reduces damage taken from critical strikes by 25%.


 * New recipe: +  + 550g = 3200g
 * Attack damage increased to 80 from 25.
 * Attack speed reduced to 30% from 40%.
 * Life steal removed.
 * Active removed.
 * Passive damage reduced to 4% from 8%.
 * Passive damage is now doubled on critical strikes.
 * You restore health equal to the bonus damage dealt.
 * Now grants Basic attacks grant  attack speed. Attacks against champions cause this effect to stack up to 3 times.
 * Now grants Basic attacks grant  attack speed. Attacks against champions cause this effect to stack up to 3 times.


 * New recipe: +  + 550g = 3500g
 * Life steal reduced to 15% from 20%.
 * Direct heals and drain effects can overheal you by up to 40 + (20 × level), which is represented as a shield. The shield will decay when out of combat for 25 seconds.
 * All healing effects can now over heal you, excluding health regeneration.
 * Cap increased to 60-400 from 50-350.
 * Now grants Drains target champion, dealing 10% of the target's maximum health in physical damage (min. 100) and healing you for the damage dealt. Additionally you steal 25% of their movement speed for 3 seconds - 90 second cooldown. (650 edge-to-edge range)
 * Now grants Drains target champion, dealing 10% of the target's maximum health in physical damage (min. 100) and healing you for the damage dealt. Additionally you steal 25% of their movement speed for 3 seconds - 90 second cooldown. (650 edge-to-edge range)


 * (new item, same face)
 * New recipe: +  + 420g = 2800g
 * Grants 250 Health, 250 Mana and 20 Ability Power.
 * Now grants.
 * Now grants This item generates charges every 60 seconds, up to 10. Each charge grants 25 health and 2 ability power.
 * New grants You gain 30 ability power upon fully charging Mana Charge and for fully charging Aegis, for a total of 60 ability power.


 * Created by Lukeatlook.
 * Created by Lukeatlook.


 * Recipe: +  + 730g = 2500g
 * Grants +50 armor, +300 mana, +60 ability power and +20% cooldown reduction.
 * Nearby enemy spell casts restore 5% of your missing mana. (1100 range)


 * New Recipe: +  + 600g = 2950g
 * New Recipe: +  + 600g = 2950g


 * (Summoner's Rift version)
 * New recipe: +  + 575g = 3500g
 * Variant added to Summoner's Rift.
 * Attack damage increased to 80 from 55.
 * No longer grants Rage.
 * Now grants 10 Armor Penetration.
 * For the next 5 seconds, your basic attacks steal 15% of your target's movement speed (stacking up to 30% if the item holder is melee) and deal 80 true damage over 2.5 seconds. 2 times. 60 second cooldown.


 * New recipe: +  + 410g = 3200g
 * Availability: Summoner's Rift and Howling Abyss
 * Grants 80 attack damage and +50% base mana regeneration.
 * Grants 10% cooldown reduction.
 * Grants Basic attacks restore 2% of your missing mana.
 * Grants Basic attacks restore 2% of your missing mana.


 * New recipe: +
 * Grants 350 health, 50 magic resistance and 40 ability power.
 * Grants Grants 5% movement speed and 75% base health regeneration. This bonus is doubled if you have taken damage from an enemy champion in the last 10 seconds.
 * Grants Grants 5% movement speed and 75% base health regeneration. This bonus is doubled if you have taken damage from an enemy champion in the last 10 seconds.


 * Recipe cost increased to 700g from 450g.
 * Total cost increased to 2700g from 2450g.
 * Cooldown reduction reduced to 10% from 20%.
 * Now grants Slows the movement speed of nearby enemy units by 40% for 2 (+1 second per 500 bonus mana) seconds. 60 second cooldown (700 Range).
 * Now grants Slows the movement speed of nearby enemy units by 40% for 2 (+1 second per 500 bonus mana) seconds. 60 second cooldown (700 Range).


 * After casting an ability, you gain 100% critical strike chance on your next attack. This cannot happen again for 1.5 seconds.
 * Critical strikes deal an additional damage. Additionally, your critical strikes deal physical damage in an area around your target equal to 100% base AD  and creates a slowing field. The radius is halved on ranged champions.
 *  You have a chance to deal bonus damage equal to 100% of your base attack damage in an area around your target and create a slowing field.
 *  You have a chance to deal bonus damage equal to 100% of your base attack damage in an area around your target and create a slowing field.


 * New recipe: +  + 900g = 3800g
 * Critical strikes deal an additional damage.
 *  You have a chance to deal bonus damage equal to 100% of your base attack damage .
 *  You have a chance to deal bonus damage equal to 100% of your base attack damage .


 * Recipe: +  + 980g = 3000g
 * Ability power increased to 80 from 50.
 * Now grants 10% cooldown reduction
 * Dealing spell damage to champions applies a damage-over-time effect that deals bonus magic damage equal per second for 3 seconds. This bonus is damage is doubled against enemies with impaired movement and is capped at 100 damage per second versus monsters. You will restore health equal to the bonus damage dealt.
 * Dealing spell damage to champions applies a damage-over-time effect that deals bonus magic damage equal per second for 3 seconds. This bonus is damage is doubled against enemies with impaired movement and is capped at 100 damage per second versus monsters. You will restore health equal to the bonus damage dealt.


 * Ability power increased to 100 from 80.
 * After casting an ability, you gain 100% critical strike chance on your next attack. This cannot happen again for 1.5 seconds.
 * Critical strikes deal an additional damage. Additionally, your critical strike damage is converted into magic damage and will apply spell effects. You now get to see Fizz's critical strike animation!
 *  You have a chance to deal bonus magic damage equal to 100% of your base attack damage . This damage will apply spell effects.
 * Movement speed is now named "Ethereal".
 * Movement speed is now named "Ethereal".


 * New recipe: +  + 950g = 2800g
 * Magic resistance increased to 50 from 20.
 * Legion removed.
 * Active removed.
 * Grants Nearby allied champions gain a shield that mitigates the next 30 (+15 per level) magic damage. This shield regenerates at a rate of 30 per second if benefactors have not taken damage from an enemy champion in the last 9 seconds. 1100 range. The shield will begin to decay if an ally moves out of range and will deplete entirely if they move more than 1300 units away.
 * Grants Nearby allied champions gain a shield that mitigates the next 30 (+15 per level) magic damage. This shield regenerates at a rate of 30 per second if benefactors have not taken damage from an enemy champion in the last 9 seconds. 1100 range. The shield will begin to decay if an ally moves out of range and will deplete entirely if they move more than 1300 units away.


 * New recipe: +  +
 * New recipe: +  +


 * This item has all the same issues of on assassins - more front-loaded damage.
 * This item has all the same issues of on assassins - more front-loaded damage.


 * Charge is no longer generated while moving.
 * Charge will now deplete if you have not dealt or received damage in the last 10 seconds.
 * Charge will now generate passively while in combat, at an increased rate while moving.


 * Attack damage reduced to 50 from 60.
 * Magic resistance increased to 50 from 40.
 * Now grants 1 AD for every 1.5% of missing health (up to 50), from 1 AD for every 2% (up to 35).
 * Now grants 1 AD for every 1.5% of missing health (up to 50), from 1 AD for every 2% (up to 35).


 * Recipe: +  + 450g = 2300g.
 * Cooldown reduction removed.
 * Magic resistance increased to 50 from 40.
 * Removes all crowd control and other debuffs from the target allied champion. While unable to activate items, Quicksilver will self-cast by default. (180 second cooldown). The cooldown of Quicksilver is halved if used on yourself.
 * Removes all crowd control and other debuffs from the target allied champion. While unable to activate items, Quicksilver will self-cast by default. (180 second cooldown). The cooldown of Quicksilver is halved if used on yourself.


 * Now available in all modes.
 * Now available in all modes.


 * Grievous wound removed.
 * Now grants Your mana regeneration is increased by 1% for every 1% of your health that's missing.
 * Now grants You summon a spectral wraith to assist you for the next 20 seconds. (60 second cooldown) The wraith has 5 health, takes 1 damage from champion basic attacks and area of effect abilities; 2 damage from single target, damage-dealing abilities; and 3 damage from tower basic attacks. The spectre attacks enemies at 650 range, dealing 20 + (5 * level)  magic damage on-hit. You can command the wraith by reactivating Morellonomicon.
 * Morellonomicon can be enchanted with Perseverance mastery s4.png Famine, Summoner's Insight mastery s4.png Pestilence and Spell Weaving mastery s4.png Wrath. at the cost of 975g. Each enchantment will increased the wraith's health to 10.
 * The wraith now deals bonus damage equal to 5% of the target's current health.
 * The wraith now steals 15% of its target's movement speed on its attacks.
 * The wraith now deals double damage to neutral monsters and structures.
 * The wraith now deals double damage to neutral monsters and structures.


 * New recipe: +
 * Ability power increased to 80 from 60.
 * Cooldown reduction reduced to 10% from 20%.
 * On-hit you will also restore 5 health.
 * On-hit you will also restore 5 health.


 * New recipe: +  + 700g = 2500g
 * Now available on all maps.
 * Now grants 100% base health regeneration.
 * Mana removed.
 * Passive removed.
 * You have a shield that mitigates the next 30 (+10 per level) magic damage. This shield regenerates at a rate of 30 per second if you have not taken damage from an enemy champion in the last 1.5 seconds. All damage mitigated by Valor is stored.
 * Active cooldown reduced to 60 seconds form 90.
 * Active cooldown reduced to 60 seconds form 90.


 * New recipe: +  + 350g
 * New recipe: +  + 350g


 * New recipe: +  + 360g = 2800g
 * Attack speed reduced to 40% from 50%.
 * % movement speed removed.
 * No longer grants the ability to ignore unit collision.
 * Now grants Basic attacks grant 20 movement speed for 2 seconds on-hit, increasing to 60 on-critical-strike or on-kill.
 * Now grants Critical strikes causes your target to bleed for an additional 30 + (4  level) physical damage over 3 seconds. This damage will stack.
 * Now grants Critical strikes causes your target to bleed for an additional 30 + (4  level) physical damage over 3 seconds. This damage will stack.


 * Armor reduced to 50 from 70.
 * Cold Steel will now also mitigate between 5 and 45 damage from ranged basic attacks, depending on the distance from the attacker.
 * Active removed.
 * Active removed.


 * New Recipe: +  +  + 850g
 * Active is now named Battle Cry.
 * Now grants Nearby enemy spell casts reduce the cooldown of Battle Cry by 1 second.
 * Valor's Reward now triggers on champion kill or assist, intead of upon level up.
 * Valor's Reward now triggers on champion kill or assist, intead of upon level up.


 * Damage dealt by secondary bolts now scales with critical strikes.
 * Damage dealt by secondary bolts now scales with critical strikes.


 * New recipe: +  + 600g = 3400g
 * Ability power increased to 120 from 100.
 * Health increased to 450 from 400.
 * Now grants Dealing ability damage steals 35% of the target's movement speed for 1.5 seconds (15% for ranged casters). The stolen movement speed will stack additively but cannot exceed 140 bonus movement speed. The bonus rapidly decays to 20 over the duration.
 * Now grants Dealing ability damage steals 35% of the target's movement speed for 1.5 seconds (15% for ranged casters). The stolen movement speed will stack additively but cannot exceed 140 bonus movement speed. The bonus rapidly decays to 20 over the duration.


 * Created by Lukeatlook.
 * Created by Lukeatlook.


 * Recipe: +  + 830g = 2500g
 * Grants +400 health, +60 ability power, +20% cooldown reduction
 * Gain 50% of missing mana at the cost of 50% of your current health. 60 second cooldown.


 * Recipe: +  +  + 715g = 3200g
 * Availability: Twisted Treeline and Crystal Scar
 * Grants 80 attack damage and +50% base mana regeneration.
 * Grants 10% cooldown reduction.
 * Grants Basic attacks restore 1.5% of your missing mana.
 * Grants Basic attacks restore 1.5% of your missing mana.


 * Magic resistance reduced to 50 from 55.
 * Magic resistance reduced to 50 from 55.


 * New recipe: +  + 700g
 * Critical strike chance removed.
 * % movement speed removed.
 * Now grants Basic attacks grant 20 movement speed for 2 seconds on-hit, increasing to 60 on-kill.
 * Now grants Your basic attacks deal 30 bonus magic damage on hit. The damage is increased to 60 on critical strikes and will splash to up to 4 nearby targets.
 * Now grants Moving increases your critical strike chance by 10% for every 100 units moved. This bonus is reset once you critically strike.
 * Now grants Moving increases your critical strike chance by 10% for every 100 units moved. This bonus is reset once you critically strike.


 * New recipe: +  + 600g = 2600g
 * Health reduced to 400 from 450.
 * Armor increased to 50 from 45.
 * Now grants +100% base health regeneration.
 * Now grants.
 * Now grants.


 * New recipe: +  + 700g
 * New recipe: +  + 700g


 * Recipe: +  +  + 50g = 3650g (reduced to 3703g).
 * Health increased to 300 from 250.
 * Mana increased to 300 from 200.
 * Critical strike change removed.
 * % movement speed removed.
 * After casting an ability, you gain 100% critical strike chance on your next attack. This cannot happen again for 1.5 seconds.
 * Critical strikes deal an additional damage.
 *  You have a chance to deal bonus damage equal to 100% of your base attack damage .
 * Now grants +10 Armor Penetration.
 * Now grants +10 Armor Penetration.


 * Ability power increased to 100 from 80.
 * Combine cost increased to 830g from 630g.
 * Total cost increased to 2800g from 2600g.
 * Movement speed increased to 10% from 6% and is now named "Ethereal".
 * Ghouls can now target stealthed champions.
 * The vision granted by ghouls will affect stealthed champions.
 * The vision granted by ghouls will affect stealthed champions.


 * I can't shake the feeling that this frozen relic is watching me." — Hermit Lyte.
 * Recipe: +
 * Grants 60 ability power, 450 health, 50 armor and 100% base health regeneration.
 * Grants.
 * Grants For the next 8 seconds, you gain control of allied minions that come within 1100 range. Minions under your influence gain 20% bonus attack speed and massive bonus movement speed. Minions under your control will behave like  - follow you around and attack your attack target.
 * Grants For the next 8 seconds, you gain control of allied minions that come within 1100 range. Minions under your influence gain 20% bonus attack speed and massive bonus movement speed. Minions under your control will behave like  - follow you around and attack your attack target.


 * New recipe: +  + 333g = 2400g
 * Critical strike chance increased to 20% from 15%.
 * Armor penetration removed.
 * Critical strikes now reduced the item's cooldown by 3 seconds.
 * Critical strikes now reduced the item's cooldown by 3 seconds.


 * New Recipe: +  +  + 320g
 * New Recipe: +  +  + 320g


 * Combine cost increased to 780g from 480g.
 * Total cost increased to 2800g from 480g.
 * Cooldown reduction increased to 20% from 10%.
 * Cooldown reduction increased to 20% from 10%.


 * New Recipe: +  + 650g
 * Now grants 50% base health regeneration.
 * Basic attacks generate a shield that mitigates the next 30 magic damage for 3.5 seconds, stacking up to 300.
 * Basic attacks generate a shield that mitigates the next 30 magic damage for 3.5 seconds, stacking up to 300.


 * Recipe: +  + 700g = 2550g
 * Now grants 100% health regeneration.
 * Now grants 40 armor.
 * Cooldown reduction removed.
 * Passive removed.
 * Now grants Grants 30% bonus movement speed that builds up over 2 seconds while moving toward turrets (including fallen turrets) and .''
 * Now grants Nearby enemy spell casts reduce the cooldown of Rally by 1 second.
 * Now grants Summons a beacon at the target location for 8 seconds that grants nearby allied champions 50 bonus damage versus champions and structures, and Point Runner. (60 second cooldown; 800 cast range; 1100 aura range)
 * The standard can be targeted by allied dash abilities.
 * The standard grants sight over a 700-unit area.
 * The activated portion of Zeke's Herald counts as a support ability for the purposes of granting assists.
 * The activated portion of Zeke's Herald counts as a support ability for the purposes of granting assists.


 * New Recipe: +  + 413g = 2850g
 * % movement speed removed.
 * Now grants Basic attacks grant 20 movement speed for 2 seconds on-hit, increasing to 60 on-kill
 * Now grants Basic attacks grant 20 movement speed for 2 seconds on-hit, increasing to 60 on-kill