Thread:Willbachbakal/@comment-24795478-20151202190404/@comment-1330314-20151202195126

The attack delay and base attack speed values are wrong, then. Since Cait scales 10% less well with bonus attack speed, that is equivalent to having 10% less base attack speed, so * 0.9 =  base attack speed. In order to reach 0.625 attack speed again, you need 1 / 0.9 = starting bonus attack speed. Dividing by 1.1 is not equivalent to multiplying by 0.9 (you're instead multiplying by, so the attack delay needs to be changed to 0.11.