Talk:Warwick/@comment-26815373-20170111155115/@comment-1330314-20170111221826

I agree, Blood Hunt's display and visuals are really well-made, and the entire system has a lot of nuance while also being immediately accessible to players of any level, unlike Tremor Sense.

An interesting aspect of the ability is that the blood trail is actually not what's important, it's just a visual display of the quickest path to take to get to the Blood Hunted target. The real source is the target themselves, even if they're not revealed by the effect. As this suggests Riot has good enough pathing tech to display it to players, there could be many more potential vision-based effects based on champion paths, such as Raymond's footprint detection, from your custom champion concept.