Thread:Willbachbakal/@comment-1920550-20161003011221/@comment-1920550-20161013231153

First off i never said they need to have their AD scaling nerfs. And yes the class struggles as a whole, but they still retain their premier spot due to their safe objective taking potential. It's the same analogy for Rek'sai or Nida or Kalista. Despite taking nerfs on multiple fronts, they still retained a core strength (vision control, counterjungling, nigh-unlimited-kiting) that makes them imposible to pass up. But once that strength is nerfed the champion/class become nigh-useless. Besides unlike ADC's, mages can rely on their higher range and cc to kite tanks better. ADC's need to stay in AA range and unless you are Cait, that means being in range of every stray AOE or CC in the game Although most tanks can just push through a mage's burst. The problems when it comes to champion interaction are many fold.

Also i don't think there's too much damage in the game. If anything i think tank itemization is too potent. It ties into another issue League has, which generalistic scalings. You even mentioned it several times, with how some champions that have been designed to be damage dealers, can still have the same or even higher sucess with tank itemization. Ekko, Fizz, Akali are assassins, yet have been warped due to their synergy with tank items. Yi was also another case. The fact that even certain troll build such as AD Soraka can still have a baseline of sucess, should simply not exist, hence my suggestion to fully separate damage types. You also suggested to convert tank items to benefit those with higher base stats. I'd also argue either separate health from resistances in itemization and at best retain a few of these hybrid items with heavily reduced overall stats.