Talk:Karma/@comment-26040142-20150211005728/@comment-4636093-20150211014251

Karma is an AP. I have built her as an AD a few times but that's only due to her extreme versatility, any AD you buy is more of a trollbuild than anything else and you need to know her kit, ranges and utility inside out to do well as.

She likes... pretty much every possible magically inclined stat you can buy. However Cooldown reduction is a must have and hitting the 40% cap drastically increases her power more than anything else. Mana regen is also necessary at some point so Athene's and/or Morellonomicon are good. Magic pen with a Liandry's Torment is also a useful thing to get as she has only one (abit extremely strong and spammable too) poke spell. You'll pretty much always want a Zhonya's at some point whether early or late. Lich Bane is also a rare option, again because she has only one real nuke spell which is spammable but also because her auto attack animation is glorious.

For a support build Karma will focus on her utility aspects more than the damage. When it comes round to getting mana then instead of buying Athene's then Mikael's for the cleanse and the heal for example. Buying tanky items such as Banner of Command/Locket of the Iron Solari will be more important too compared to a nuker or poker style build.

Karma is capable of going mid, support, top or even jungle. Don't bother with jungle unless you know the nuances of jungling with ranged champions as the tactic of standing out of the monster's attack range got heavilly nerfed recently. I'd say that Karma's most reliable lane right now is top, she outright beats pretty much 90% of everyone she could possibly face up there with a barrage of Q pokes and dissengage from speed boosts and snares. However support is the next best thing for similar reasons. Most mid champions have got lots of mobility which Karma doesn't like facing however she can bring incredible nuke damage at times if she can get a clear shot on someone so don't rule it out completely.