Talk:Gangplank/@comment-26459891-20150908193514/@comment-24496127-20150909153856

I compare him to marksman because he simply doesn't work as a melee carry. Going into melee range as him is just suicide in most cases, and he lacks any of the tools other melee carries have to do that and survive. Normally, a Gangplank will stay around marksman range for the brunt of a fight, and rely on his barrels, formerly his ranged Q, for damage. He's more similar to an Ezreal than a Yasuo honestly.

A Jinx or Vayne doesn't do his sort of damage in burst, they do it with their much easier to use, unavoidable, auto attacks. They also do more overall due to higher attack speed. A Gangplank has nowhere near the DPS of them, so why shouldn't he do more damage than them in a burst? It's his only real niche in the late game, and more than slightly hard to pull off early- mid game.

I'd prefer getting killed in two barrels from a Gangplank than in three autoattacks from a Vayne or Jinx.

I'm not opposed to him getting nerfed, but just a straight up damage reduction? Maybe early game, but later game I can't help but feel he's just going to be weaker than he should be when played sucessfully.

What I would prefer is if they cut down on his insane gold faming ability, and possibly his global pressure. Right now, his damage is in a way artificially inflated by his ability to get insane amounts of extra gold with his barrel parrley farming. If they made him only get 4 gold when he killed a minion that way(But regular amounts of serpents) I think that would already weaken him without taking away from his high point of hitting a sucessful barrel.

I just heavily disagree with the way he's being nerfed.