Talk:Teemo/@comment-120.151.69.62-20130317053449/@comment-205.250.188.73-20130317212154

30s reveal time for his envisioned passive is unreasonable to say the least. Coupled with his Mushrooms, this makes him literally impossible to follow and hunt down without a disproportionate amount of resources put to the task. Not only this, but the vision afforded by the Mushrooms is already significant, adding to this a 30s trail of vision-granting dust is just too much.

The Q True-Damage you're suggesting is insane. At max level 50 base damage +70% of say 500AP is 350, so you deal 400 True-Damage to your target per Q, with ~1.8s CD at max CDR. Assuming you mean the DoT applies the total damage over 3 seconds, that's still 133.33 DPS with no chance of mitigation, if you mean the DoT applies DPS equal the the base-damage plus AP Ratio... I don't even know what to say. Likewise a +20mana cost-increase per level is also far from a normal increase in ability mana-cost.

For Teemo's stealth, instantaneous stealth on an ability that is akin to Twitch's Ambush, only better as it also affords armour, and has a lower base-cooldown even at first-level, is also something that seems far from balanced.

Perhaps Teemo's ally-affecting speed increases should be similar to Janna's movement-speed increase. Perhaps Swift Scout applying a 0.5% increase in speed per ability level, so 2,5% total speed increase at level 5 of the ability.