User blog comment:Tylobic/Custom Champion - Roland from Borderlands 1/@comment-1330314-20160619214954

I love concepts that port characters from other games into League, since it generally creates a champion with a ton of preexisting flavor and provides an interesting mental exercise in translation, but here I think you could do a lot more. Granted, Roland's not exactly the most interesting of the Borderlands 1 characters, but the above kit is way too stat- and kill-focused, which is a shame considering you have an interesting combo and niche hiding under that kit. My thoughts on the individual parts of the kit:
 * While on-kill bonuses make sense in Borderlands (and perhaps you could translate that in some way on Roland), the implementation of that in the form of permanent, minute bonus stats runs the risk of a) not making any individual kill feel particularly amazing, and b) making Roland snowballier than he needs to be. If you really want an on-kill passive, I'd recommend a potent, temporary on-champion-kill buff, though that also risks treading on toes.
 * While Roland's Q looks numerically underpowered, the idea of a shotgun blast with knockback is interesting, and could combo well with his E. This is a pretty good ability.
 * Metal Storm is innate, for all intents and purposes, and Living Vengeance isn't a passive that feels particularly fun or powerful. The on-kill mechanic also overlaps with Roland's passive to some degree. If you really want a passive effect as a basic ability, it needs to be strong, unique and/or gameplay-enhancing enough to be considered as fun or interesting as an active. Just as a random example, instead of a simple attack speed bonus, you could have Roland shoot an additional enemy on-kill for the next few seconds, stacking however you want it to.
 * Target Hit! has the potential to be an interesting ability, but here I feel it's implemented kinda backwards in some ways. The damage punishes you for hitting an opponent directly, which should normally grant the greatest reward, and the AP scaling is out of place on a champion who looks like he could use this as part of an ability combo. If you simply had the grenade stick to an opponent and then explode after 2 seconds, and also scale with AD, you'd have a good combo with Roland's Q, where he'd get to stick an enemy with a grenade, then shotgun them into their team for tons of damage.
 * Scorpio Turret makes sense on Roland, since that's his core ability in Borderlands, but the above version feels too similar to turrets, bar the cover aspect. I think you need to amp up the synergy with Roland's combat here, i.e. have Roland and his turret assist and enhance each other somehow as they fight together.

I think there's an interesting kit to be had in what you presented (i.e. Roland as an area-controlling marksman who gets stronger as he piles on the kill count), but you're going to need to dig into your abilities a bit more, particularly since way too many of them right now are not all that inspired. Try to offer something completely new with the blog post you've set, and think about how adding in Roland, or any Borderlands character, would change gameplay relative to a "standard" League champion, and on a deeper level beyond just permanent stat bonuses or the like.