User blog comment:Willbachbakal/(Champion Concept) MOTHR, the Overseer/@comment-25235491-20150504210441

Seems like a good concept, a vision support. Since this is new to me, I'm not sure where to start, so I'll give my opinion like every other time. R: A vision ability with insane range, but it's unwieldy that to use it best, you need to recast it from this extreme range (which scales on AP). The vison granted is much better on paper than it would be in practice too...
 * P: Increasing your allies' damage for abilities is good as a support ability, but early-game you'll HAVE to time attacks if you want to extend the duration, considering 0.625 means you attack once every 1.6 second.
 * Q: A pretty cool skill if a bit bland. It grants vision, deals damage that cannot kill (current health damage OP), overall a very supportish ability that's good at its job, though not stellarly unique.
 * W: A free ward every 20 seconds? Do want. A ward that silences enemy champs, and is a sure-hit if they don't have a dash? Kinda overpowered in my opinion. The fact that there can be up to three of the buggers makes me wonder, if you have three and they deal damage to everyone at every pulse, how fast the enemies' health go. Looks a bit unbalanced, especially that it scales strongly with levels invested into it.
 * E: A standard skillshot that can also hit several people if you target your turrets or allied champions. The fact that it stuns is quite good, and you have either an exploding skillshot or a targeted peircing shot depending on where you're clicking. Quite good. I'm not sure the skill does good damage, so it's a only-pick-it-level-3-and-max-it-last skill.