Talk:Ahri/@comment-28676375-20160611233826/@comment-24496127-20160614014950

I think the reasoning was sound, since most jump abiliies actually require you to jump in a straight line towards Ahri, so it made it feel like you'd just be screwing yourself if you tried any aggressive plays. After all, you can't dodge her charm if you jump on her, but she's the quishy mage, so you want to jump on her. It was a very weird thing to keep in mind, and even still, you're probably dead if she hits the charm while you're mid jump, but at least you don't anti- climatically fall over into the enemy team.

I don't think I've ever seen a competent ahri lose to Assassins just because they can jump at her. I mean, she has range, CC, and three dashes to use, lets not pretend there's nothing she can do if a Rengar/Zed tries to go after her. Rengar it used to be kind of like that, but now that he can't insta-snare people, she has tons of potential to escape.