Talk:Jax/@comment-4499945-20130606054912/@comment-4834593-20130606194240

Items: You can't really do wrong on Jax. I would recommend Blade of the Ruined King, Trinity Force, Hextech Gunblade, Warmog's Armor and Guardian Angel as a bunch of standard items. Those five also make a pretty viable build, I think, together with (of course) Mercury Threads. Make sure to always have Tenacity on Jax, or otherwise you can't hypercarry.

Runes: I myself used AD marks, Armor Seals, Mr/lvl Glyphs and AD Quints so far, but I am thinking about using Life Steal quints instead (as I got that page anyways for my AD carries (oh and PS I FINALLY THOUGHT OF A WAY TO ACTUALLY THINK OF THAT RUNE PAGE WHEN PLAYING ADC, AS I OFTEN FORGET IT)), and maybe you could use Attack  Speed Marks, as Jax scales pretty well with attack speed. But here again, if you're trying to use serious runes, it'll work.

Masteries: 21/9/0, 9/21/0 and 30/0/0 are the ones I normally choose from, and 2/7/21 when jungling. But again, own choice. Can't go wrong if you are being serious.

That's more or less the case with anything about Jax, to be honest. Try to do something that works, and it works. From tank builds (well, maybe a bit less, I don't know), life steal builds (50% life steal, 20% spell vamp, Spirit Visage) and item active (YGB, BotRK, RO, HG) to full Hybrid (TF, GRB, HG, Warmogs, GA) and AP carry (not sure about exact build though).