Thread:Willbachbakal/@comment-1920550-20161003011221/@comment-1920550-20161013222228

Eh that would be....jarring to say the least. ADC's already struggle as a class, even in their primary function of sustained DPS. With the amount of burst, CC and general engage in the game blowing up an ADC is the easiest thing in the world. I'd say to split the champions based on damage types (full physical/AD and full magical/AP), have their basic attacks scale with that specific damage type (instead of having everything scale with AD) and have towers and objectives be affected by penetration. ADC's would still be required for objectives, but it would also allow their magical counterparts to compete and even open potential design spaces for AP based ADC's. But it's just a thought.