User blog comment:Simbey/Paladin, The Glory Hunter/@comment-7709681-20131203191524/@comment-24244189-20131203214141

I'll say this:

From a creational perspective, the passive is meant to be a weaker darius bleed (and bleeding isn't magic). The ult is meant to be a complete execution ability, only dealing considerable damage to people under 15% max hp.

From a players perspective, there's absolutely no way to counter Paladin unless you stack hp, which will increase the amount of health needed to be affected by his passive, making it easier to kill you.

So, I will nerf his passive, bringing it down by 10% (to 5% max hp), but it will still deal true damage. His ult CAN be changed to physical, but I like the true damage aspect. It's a lategame execute.

Thanks for the feedback though. Much appreciated!