User blog comment:Sagee Prime/Nidalee rework Final/@comment-3323227-20121001235801/@comment-3323227-20121002060050

Ahh yes the primal surge rework. BTW I suppose I didn't actually go into detail why i changed it to this. Well you see there are several barriers you would have to pass in order to buff Nidalee current heal. It costs way too much mana and depending on how you are building Nidalee you quite literally regen and lifesteal back more hp than her heal gives back and in those cases you were only using it for the attackspeed. 140 mana for an attackspeed buff is just ridiculous.

So I opted to change it to something more appealing to the heal haters while steal maintaining its core functionality of sustain + attackspeed. I wanted it to be a meaningful effect though. At first I tried just an attackspeed and lifesteal buff but it felt bad having to cast it and I wanted allies to be able to still benefit from it but it was too weak for just one person and too strong as an AOE buff if it gave everyone full effect so I get it the same treatment as hunters call and Raise Morale. The caster gets a passive effect and when cast allies get the same effect while the caster gets double that effect.

It works kinda like a combination of a mini zeke's and mini Wota in that AD and AP carries can benefit from it but they don't get a massive buff from it(only 10% healing and 35% attackspeed).

Because of the inherent passive effect I also wanted it to have a slightly higher cooldown with the duration matching up with the cooldown in a way that it would be persistent at 40% CDR.

Note: this is why I hate Nunu because his bloodboil may as well not have a cost or cooldown since it costs 50 mana and has a duration of 15 seconds and cooldown of 15 seconds. :(