Talk:Skarner/@comment-181.132.172.149-20120626135921/@comment-178.166.24.118-20120630225942

^^ AS marks > AD marks > ArPen marks. You want to build a full set of AS reds on Skarner because it's really the most synergizing way to go with that passive and Q. The other marks are subpar and there's a big difference between playing a perfectly built Skarner and a scrapped one. Quints are debatable, but once you taste movement speed you'll never want anything else on him. Initiator mastery + Swiftness mastery + MS quints + W skill + Shurelya = not taking shit from kiting. There's nothing more satisfying than outrun a Nidalee in a bush or an Udyr with maxed bear stance. That's how good MS quints are. It gets to the point where people see you coming out of a brush a mile away and a second later you're Impaling their faces. Falling off late game? The whole purpose of runes are improving your base stats to overcome any early game deficiencies. MS speed quints fall late game like any other quints. Or would you say that 15 AP on Skarner would make any diference?