Talk:VPBE/@comment-3463132-20150114024533/@comment-1920550-20150116220519

''"That some items or champions are infrequently picked does not preclude their existence. Poacher's Knife may not be popular, but it is capable of existing in League, whereas Dota would require a complete change to the way its jungle works in order to accomodate such an item. This is like saying Chen's extremely low pick rate means there is no such thing as global heals in Dota, which is blatantly false." ''I never said that these champions and itemes never existed, they do...i said is that thier current state makes them near-untouched, which in my own view, is worse than non-existance...you can have more popular champions and items, but when those popular ones flush out the rest, that's when the problem starts...Lee Sin being a major, perhaps overstated example of the "jack-of-all-trades" nature of LoL major champions...or how mobile assassins crowd out immobile mages...a problem not so much present on DOTA 2.

Also you mentioned my "oversimplification" on the way League items work...ok i may have been a bit over the top, but the reality is not that far apart due to how their nature is...League items helps you double-down on your champions base kit...it increases/brings out the pre-existing power...but it doesn't significantly alter your playstyle...aside from the fact that build paths on LoL are stagnant with a change of perhaps 1 item, 2 at best in extreme cases....when i believe items choices shoud be reactive, not predetermined (with one core item depending on the picked champion/role and the rest to be build depending on the situation/enemy team)....CC forms atm are also extremely stagnant, focused on three major ones (stun, slow, knock)...mobility is a necessity atm and if you don't have it, you also can't counter it...unless your Azir...and he has high mobility...

Also if my grammar is off, sorry but english is not my native language :D