User blog comment:Aciong forCE/the new patch bots are too suicidal/@comment-24236072-20140517022533/@comment-24236072-20140518033303

Did she ever. Cass was then and still is quite aggressive, though I've found that now she's a bit better about knowing to be as opportunistic as possible and aim her Ult to hit 3+ people.

Your two comments reminded me of a set of tendencies the old bots used to have that I haven't seen/see a lot less of since the update.

1) Bottom lane bots starting the game by going HAM and diving on your before anyone's so much as fired a shot. This was usually why there were First Bloods within the first few seconds of minion waves meeting, bots like Sona and Battle-Skank (MF) kissing the ground because they had no smarts, health or abilities yet.

2) Lanecrowding, as a team-wide fetish. Simply put, your team breaks a top or bot tower and it summons the entire team of bots to that lane like sharks to a nearby bloodpool. After lubing up, strapping on all the specialty gear and busting out the toys, they get their lanecrowding freak on and all hang out within on another's personal space for a while. Bot are already very vulnerable to split pushing, this used to just make it even easier than usual.

3) Full-lane chasing. This is the one that's more "see a lot less of" than before. Clearly an opponent it going to chase you down for a while if you're wounded and represent some money but in the past bots had a bad habit of chasing people aaaalllllllllllll the way down entire lanes (often while lanecrowding at the same time, assuming more bodies will make the chasing more likely to lead to a kill) and wasting a huge amount of time trying to net kills on people that have no touble outrunning or evading them. Another reason splitpushing was even easier on older bots.

I'm reminded of something else about bots but it doesn't seem to be much different these days. Top lane bots, usually being tankier types, often seem to be "running away specialists". Their prime goal is to just not-die, their special power being able to survive being Ignited at 1HP by disappearing into the fog of war and using the potions/Heal that they don't actually have. These days they seem a good bit more willing to engage on people so that's something I guess.

But yeah, further testing with Treeline suggests that they can't well predict movement of people on maps where they don't have vision. I know the usual joke is that bots have HAXX vision (Ashe arrows into places where you'd be in fog and etc) but it doesn't seem to be the case when ghostland is involved.