User blog comment:Ozuar/Portential Maphite Rework/@comment-24710228-20140320045753

This rework idea would've kinda made Malphite OP, especially in early game. Here is what I would nerf and what I like: Passive: I like the idea. It gives him a stable boost for getting his health, and you would have to play more carefully then before, when he got his full shield all at once. Though, early game, this buff will make him especially OP, since his easy-to-get shield will block any harass and poke, and combining this and his other abilities will make him be able to set up ganks extremely well as a top lane tank or a support in the bottom lane. It would be better if he kept with the 10% cap. Q: This ability literally gives Malphite a close ranged butt kicker for anyone that comes close. Literally. The reworked version of this ability gives a less damage version of his ult. W: This will be the make Malphite extremely overpowered if literally ANYONE gets close. It's a shorter range Darius thats all around Malphite, and it gives him a shield for every champ in the area. I've started to notice a pattern in these abilities: STAY THE HELL AWAY FROM MALPHITE. E: Got not much to say about this one, except one thing. The add-on of the slow will allow the whole enemy team to die in teamfights, as this will allow Malphite to even be an amazing engager without his ult: Q-&gt;W-&gt;E. Also, the scaling will also be hell for anyone who is going against a Malphite building ap bruiser. R: Nothing I can say about this. Though, the 1 second knock-up instead of the 1.5 won't balance him very well. Overall he could Pentakill at 20 by himself. Not the most balanced champion ever.