User blog comment:Caporai/Kabu'Naar the Scourge of the Sands/@comment-98.250.111.80-20120518010337

New Kit Idea:

Passive - Aspect of the Scarab - When Kabu'Naar is in his normal form, his autoattacks and spells apply one stack of "Infestation" on his enemy. "Infestation" deals 3/6/9 damage a second and heals Kabu'Naar for 1/2/3 health per second. Stacks up to 3 times per champion.

When Kabu'Naar is in his Rebirthed form, "Infestation" stacks turn into "Burning Infestation" dealing 6/12/18 damage a second and heals Kabu'Naar for 2/4/6 per second. Stacks up to 3 times per champion.

Q - Dusk Bite - Kabu'Naar's next attack deals 50/75/100/125/150 (+0.5 AP) magic damage and steals 5/10/15/20/25 of the targets Magic Resistance and Armor and 25% of their movement speed. Applies one stack of "Infestation". Lasts for 4 seconds, 9 second cooldown

W - Scarab's Shell - Kabu'Naar shields 60/100/140/180/220 (+15% Bonus Health) damage, and returns 30% (+0.05 AP) of all damage back to their sources as magic damage. Does not apply "Infestation". Lasts 4 seconds, 25/23/21/19/17 second cooldown.

E - Hunting Grounds - Kabu'Naar creates a zone that deals 35/60/85/110/135 (+0.2 AP) magic damage a second to all enemies within the zone. Also, the zone slows enemies inside it by 15/20/25/30/35%. Applies "Infestation" for each tick of damage. Lasts 4 seconds, 12 second cooldown.

R - Rebirth - Kabu'Naar suppresses himself for 1.5 seconds. After the suppression ends, he explodes in fire, dealing 50/75/100 (+0.25 AP) magic damage to all enemy units near him for each stack of "Infestation" and blind them for 2 seconds, consuming all stacks. He then is reborn into a burning Scarab, and deals 35/60/85 (+0.1 AP) magic damage to enemies around him and gain 300/450/600 health. Applies one stack of "Infestation" for each tick of damage. Lasts 15 seconds, 120 second cooldown.

With this kit, he will have a role of a debuffer and just a general nuisance to the enemy team. He will be very strong in team fights, but weak in 1v1 situations. He would be an exceptional jungler, and a strong AP bruiser. He deals consistent damage with his ultimate increasing that damage even further. Rylais and Sunfire Cape are a must on him, along with a possible Thornmail. Add in Merc Treads, Banshee's Veil, and Aegis of the Legion and he will deal very consistent damage throughout a fight (300~ magic damage a second with passive, ult, e, and sunfire) and still be relatively tanky with his passive, w, and r. Probably on the strong side though, so may need some tuning on his abilities.