Talk:Ashe/@comment-1120494-20150514124645/@comment-4296199-20150514223440

her damage became more consistent rather than having bursts of damage.

Say for example an adc were to have done 4 attacks at 50% crit at 100 ad:

-2 attacks would deal 100 damage and 2 attacks would randomly deal 200 damage, equaling 600 damage on average.

However, if Ashe started the attack with volley first at roughly those level of stats, then each attack would deal 160 ad per for all 4 attacks, equaling 640 damage.

The others explain it better but basically, her basic attacks will deal the same damage over a period of time, rather than having a chance to deal large damage or deal basic damage. However, the draw back is that the target needs to be frosted first, and the first attack won't crit. Sure, that can be circumvented with volley, but that has a CD and costs mana. The extra 10% bonus crit damage is to make up for the need to apply frost first. Thats not so bad since volley and her ult can apply frost at a large area, with volley being on 4 seconds (max.) per round.