Quinn/History

Patch History
V6.6:
 * Cooldown increased to seconds from.
 * / duration reduced to  seconds from 2.
 * / duration reduced to  seconds from 2.

V6.5:
 * Fixed a bug where some empowered basic attacks would miss while.
 * Fixed a bug where some empowered basic attacks would miss while.

V5.24:
 * Stats
 * Base AD reduced to from.
 * Mana cost increased to from 50 at all ranks.
 * Damage reduced to from.
 * Total AD ratio reduced to from.
 * Total AD ratio reduced to from.

V5.23:
 * Quinn's attack is now modified to deal  damage instead of  bonus damage.
 * renamed Blinding Assault
 * Base damage increase to from.
 * AD ratio changed to from.
 * AP ratio increased to from.
 * Damage increase based on missing health.
 * Cooldown reduction on-kill.
 * Now applies Nearsight to the primary target, removing allied vision and reducing their vision radius by 1000 for 2 seconds.
 * Non-champion targets are instead.
 * renamed Behind Enemy Lines
 * renamed Behind Enemy Lines

V5.22:
 * General
 * Recommended items updated.
 * Stats
 * Base attack damage increased to from.
 * Attack damage growth reduced to from 3.
 * Bonus damage changed to from.
 * Updated AI.
 * Cooldown changed to 8 seconds from.
 * Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 80.990.99}0.99... etc.
 * Renamed to Aerial Assault
 * The projectile marks the enemy it collides with as . Still does AOE damage.
 * Cooldown is reduced by 50% if at least one target dies.
 * Base damage reduced to from.
 * Bonus attack damage scaling increased to from  at all ranks.
 * Ability power scaling reduced to at all ranks from.
 * Deals 1% increased damage for every.
 * Maximum damage implemented at.
 * Cost reduced to 50 mana at all ranks from.
 * Cast time reduced to seconds from.
 * Missile width reduced to 60 from 80.
 * Passive movement speed changed to % bonus from a flat.
 * Passive duration reduced to 2 seconds from 3.
 * Dash speed increased.
 * Backflip AI improved.
 * duration reduced to seconds from 2.
 * Range reduced to 675 from 700.
 * After a 2 second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast . Taking champion, turret damage or an immobilizing effect while channeling or while joined with will end the effect prematurely and place it on a 3 second cooldown - without triggering Skystrike.
 * Cooldown
 * Movement speed adjusted to % total movement speed (multiplicative). We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
 * Cost changed to mana from 100 at all ranks.
 * Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, or  during  will trigger Skystrike automatically.
 * Damage changed to from.
 * Damage increase based on the target's missing health.
 * Cooldown
 * Movement speed adjusted to % total movement speed (multiplicative). We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
 * Cost changed to mana from 100 at all ranks.
 * Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, or  during  will trigger Skystrike automatically.
 * Damage changed to from.
 * Damage increase based on the target's missing health.
 * Damage increase based on the target's missing health.

V5.6:
 * Now resets Quinn's basic attack timer upon landing.
 * Fixed a bug where Harrier was occasionally not applied by Vault.
 * Fixed an issue where Vault could sometimes move Quinn out of her basic attack range when casted on close-range targets.
 * Vaulting off of an enemy to pass through terrain is now easier.
 * Vaulting off of an enemy to pass through terrain is now easier.

V4.14;
 * No longer causes text to appear in chat.
 * No longer causes text to appear in chat.

V4.12:
 * Now causes Valor to immediately mark the target, even if he is in the process of marking another target.
 * Fixed a bug where Quinn would sometimes propel herself in the wrong direction.
 * Fixed a bug where Quinn would sometimes propel herself in the wrong direction.

V4.5:
 * Stats
 * Base armor increased to from.

V3.7:
 * Fixed a bug where Vault failed to interrupt targets that were immune to slows.
 * Fixed a bug where Vault failed to interrupt targets that were immune to slows.

V3.6:
 * Now has an ability power ratio of ratio.
 * Passive as Quinn now grants movement speed in addition to the attack speed bonus.
 * Now briefly interrupts the target.
 * Maximum movement speed bonus increased to % from 80% at all ranks.
 * Base movement speed bonus increased to % from 20% at all ranks.
 * Cooldown reduced to seconds from.
 * Requisite activation time reduced to 1 second from 2.5.
 * Maximum movement speed bonus increased to % from 80% at all ranks.
 * Base movement speed bonus increased to % from 20% at all ranks.
 * Cooldown reduced to seconds from.
 * Requisite activation time reduced to 1 second from 2.5.
 * Requisite activation time reduced to 1 second from 2.5.

V3.5 (Balance Updates):
 * Valor now marks targets slightly more frequently.
 * Targets are now marked more immediately when Valor lands on the target.
 * Quinn now lands closer to her target when using Vault from far away.
 * Quinn now lands closer to her target when using Vault from far away.
 * Quinn now lands closer to her target when using Vault from far away.

V3.03: Added March 1st
 * (Innate)
 * Valor periodically marks enemies as Vulnerable. Quinn's first attack against Vulnerable targets will deal bonus physical damage.
 * (Q)
 * Quinn sends Valor forth in a straight line skillshot. Valor stops at the first enemy struck, damaging and briefly blinding all nearby enemies.
 * (W)
 * (Passive): Attacking a Vulnerable target will increase Quinn's attack speed for a few seconds.
 * (Active): Valor rushes to the skies, revealing a large area around Quinn, including all brush and non-stealthed units.
 * (E)
 * Quinn dashes to an enemy, dealing damage and slowing them briefly. She then kicks back off her target, landing near her maximum attack range.
 * First Cast: Quinn leaps away from the battlefield and allows Valor to take her place briefly. Valor functions as a mobile melee attacker and gains a huge movement speed bonus when out of combat. This bonus is decreased gradually to a smaller value when in combat.
 * Second Cast : Valor flies from the battlefield, allowing Quinn to return in a hail of bolts that damage all nearby enemies. Damage is increased based on how much health targets are missing. If Tag Team is not cast a second time, Skystrike is cast automatically once Tag Team ends.
 * (Q)
 * Valor damages and blinds all nearby enemies.
 * (W)
 * (Passive): Valor gains a large amount of attack speed permanently.
 * (Active): Valor reveals a large area around him, including brush and non-stealthed units.
 * (E)
 * Valor dashes to an enemy, damaging and slowing them for a brief time.
 * Valor dashes to an enemy, damaging and slowing them for a brief time.