Talk:Defense Mastery Tree (2013)/@comment-66.91.109.187-20121119032853

With the rework of the offensive tree I'm thinking about just going 1/29/0 on hec.

I mean, offense offers such bad stats now, why would I put 9 points for 8% pen if I also just get 12 AD @ 18 and 3% AS? Mehhhhhh.

Utility is a bit better, I really like Mastermind and runic affinity, but the rest isn't too much.

In defense i can get the old health bonuses, neutral monster sheilding and damage, 5 resistances at level 1, tenacity, slow potency reduction, health and resistance % bonuses and mini-wukong passive for those level 1 teamfights hehe.

It's just so good together, 4% health, 5% resistances and 3% damage reduction is about 12% increased tankiness at any stage in the game. With the flat resists you're golden early, and the "forget CC" masteries just make bruisers un-kitable.

But maybe I'm wrong...