Talk:Janna/@comment-74.42.204.110-20111213224134/@comment-67.60.125.124-20111214030416

Your job is to counter-initiate in team-fights. Stand close to your carry so you can Q their bruiser/assassin and still hit other enemies as well.

W should be saved until the enemy has committed but still has some distance to your carries, save it for melees in team-fights so your team can kite them easily.

Yes E will not absorb much damage, but when your carry has ~2000hp every bit helps, make sure to not use it to early.

R is used 2 ways, either to push their entire team away when it is a bad fight, or to split them during even fights. Just make sure you don't send their melees to your squishes

TL;DR? Kite their melees.