Talk:Lissandra/@comment-11604514-20130715075717/@comment-8506165-20130730182004

Her main problem is she loses out to Lux who brings as much utility (AoE slow, double-snare, refreshing barrier, compared with single-target slow, AoE snare and single-target stun/AoE slow) but has way more range and deals comparable damage until lategame because Lux has slightly worse AP scalings on her full combo but equivalent base damage on burst and far lower ult cooldown.

Liss is more mobile and has slightly higher damage but she can't match Lux because her laning isn't as safe and she's constrained by having to practically get into melee range to lay out her utility while Lux can stay way out of range of most enemies the whole fight and still affect the outcome. Not to mention Lux can 100-0 from range for most of mid-game while Lissandra can't by definition because QE isn't going to kill anyone and even that's shorter-ranged than Lux's full burst.