User blog comment:CrockamhillDrive/Proposed Xin Zhao Rework/@comment-27332601-20151213204206/@comment-25235491-20151215093859

To offer my elaboration on the previous post, infinite stacking in general in unhealthy, even AP. I mean, who likes to face a fed Veigar who has 1000 AP with two items? You probably don't, and his kit itself gates his AP gain, or what he can get off of it. Heck, even Nasus infinitely farming his Q damage has polarizing aspects about it. The fact that infinitely scaling movement speed is considered as the worst strikes me as kinda hypocritical, since kiting (which is the only thing that infinite movespeed on a melee champion counters) is only reinforcing a natural advantage that ranged champions have over melee ones. On top of that, movement speed has two soft caps that prevent it from being as abusable as, say, infinite AD. My point in these regards is: every infinite stat is near-equally unhealthy (except mana regen, maybe). Movespeed isn't infinitely worse than the rest because "OMG I can't kite him OP rito plz nurf", though the fact that you'll never be able to run away unless you have some mobility (heck, some slows just won't cut it past a certain farming cap) is what's the most bothersome.