Talk:Galio/@comment-3148314-20171025104640/@comment-28171995-20171026081925

(ಥ﹏ಥ) Tried responding 4 times but due to some time-out or hijack protection my comments weren't saved, duh...

Anyways, yes the Q alone has a total ratio of plus the   damage. This is just insane compared to other real intended damage dealers. It reminds me of an Ekko ult, with a Brand passive proc combined O.o.

They should immediately gut his damage scalings and fix his kit. He was a (small) problem already before, I mean who thinks a full tank can be played mid, shove the enemy mage or whatever under the turret with that waveclear while having excellent map control? And he even out-trades any opponent with minimal effort, since his damage didn't require any offensive items and he had the tankiness (and annoying shields) to take some enemy blows.

Maybe they should also consider, removing the flat damage from the tornado at all, since it is just confusing and also make the whole Q deal reduced damage to minions. Then make his W passive percentile shield scale with Ap instead of pure rank scaling, so when he goes full tank it's percentile value is low and when played AP higher, so it actually balances out. Remove the Physical dmg reduction from his W and R too, he's an anti-mage, not anti-everything.

Just some small and quick suggestions, not to be taken completely seriously, but right now he has become a roaming, cc-loaded, one-shot, tank.