Talk:VPBE/@comment-3974211-20151001023909/@comment-3974211-20151004074425

I don't understand how anyone can consider "animation canceling" an example of the learning curve or something to separate good players from bad players - especially given that it's called "animation canceling". Or rather, I don't understand how you can feel smug about the knowledge as if it's some achievement. When you could cancel channel times with Quicksilver (e.g. Karthus could ult instantly) - was that a high skill ceiling? Only players who knew how to do it could make use of it. Sorry, it is literally an exploit. It's likely not been fixed due to an underlying issue with the game's engine and how it queues orders (Caitlyn can animation cancel her Peacemaker with her 90 Caliber Net).

The ability to "animation cancel" is gated by latency (player, keyboard, computer, router, ISP, etc). You can do it by accident. You will often do it by accident. Something an unskilled player can easily reproduce accidentally and without meaning to, and without knowing they've done it or can do it is not an example of a learning curve. Learning where Draven's axe will land is a learning curve. This is why they removed Nidalee's spears ramping damage based on distance between her and her target (and instead made it ramp on distance travelled) - you would see "professional" Nidalee players pouncing away after throwing intentionally to increase the damage, but unskilled players would also do this just because they were disengaging/hit-and-running. Both sets of players were being rewarded for the same action - meaning it wasn't a learning curve reward, even though many Nidalee's claimed it was.