Talk:Katarina/@comment-24309189-20140810051018/@comment-25180401-20140812205800

Eh, for a champ that can have her full combo back after around twenty seconds after a kill, extending a 60 second cd to 90 can be a lot. It does depend on playstyle, however. It helps a lot when your team can't pokedown or get to squishies in teamfights, and you need to burst them down right away from 100-0 or risk being trapped in the enemy team for a few seconds, because you like solving those kinds of problems without worrying if your team knows how to focus the carries. For that reason, it helps to have it up every single skirmish or teamfight.

DFG also drastically increases her dueling power and early-mid game kill potential; since she is an aoe assassin, her single target damage is lower, hurting her in 1v1s vs most other assassins who specialize in single-target elimination, rather than weak-target eradication. By getting DFG, its easier to kill a zed before he can add more damage to his ult, or take down fizz before his pole comes off cooldown. If you don't fight as much, its not a nerf when looked at in relation to the rest of the last patch, since a lot of her counters got hit, but if you need to carry your team with constant ganks and pressure, the new cooldown feels significantly different.

DFG is more for the aggressive player that wants to win the game by shutting down the other carries before they become threats by roaming midgame and killing them over and over, rather than the defensive player that gets zhonyas and tries to keep themselves from feeding the other midlaner before teamfighting phase where kat shines most. The former forces her team ahead with brute force and mapwide oppression, the latter is better when you can trust your team to play smart, stick together, and focus primary targets in teamfights. Its getting your team fed indirectly with assists and freefarm with a dead lane enemy, vs fed directly with assists and objectives when the entire enemy team is dead. Different playstyes for different people, league tiers, and teamcomps.

Also: citation. She now has dropped one spot, but still has the sixth highest winrate at ~53.4%. Win rate doesn't mean much if its only being used by a few people that love that champ (like the ones you mentioned), but as she's pretty popular atm it's might be more accurate than you realize. However, you may be right about nerfs. Riot has bigger fish to fry with the upcoming championships. As more people play her to get "free" wins, the winrate should start falling back to normal. Probably.