User blog comment:Bobulator2/Forbes, Eater of Worlds/@comment-3391671-20161120031258/@comment-3391671-20161121110720

I don't know what markups you stole, but the kit does look a little less messier than it did before. Looking upon this putrid champion, there is still some aspects to criticize.


 * The passive is doing better, as you had taken in my suggestion, nonetheless, there is some aspects to point out.
 * That "9" base value is still a sore sight, my dear. Scale it up please, at least a bit.
 * As for scaling, please, and I say please, do not have it scale at 1-6-12-18. I'm already ticked at seeing the 1-6-11-16, since it does not divide the levels up well. A clean scaling (dividing the 18 levels out well by multiples of 2 or 3) does better in presenting a better looking champion. Plus, that last bump of 20% at 18 is a no-go as I mentioned that large jumps in healing reduction is powerful.
 * I do not know what is your aim with Life Tap, for while interesting as a mechanic of granting oneself non-stacking, it's minimal and carries little strength, since it's limit is  (which means that even with , you only get  from the scaling). In many cases, it works better as a self-heal than providing a layer of health.
 * Looking up the definition of "Life Tap" for most games, it seems to be a self-sacrificial ability, not an offensive spell. In most cases, at the cost of some health, you gain other benefits. I don't mean to say that this ability should turn in this direction, but to only point out this detail.
 * Back to the idea of healing, I while it's nice to have unique effects, I believe Q should be a damage-and-heal ability instead. Similar to, but not the same as,, it should be a tether that drains health. But to make this ability align with Forbes, it should have a decaying effect, as if Forbes is inflicting something akin to '.
 * W, Contagion, for the passive, use the ap template, not the pp template. In ability, unless it scales with the champion's level, no need to note "levels" for the scaling values.
 * As for the passive effect itself, I believe it's better if Forbes gained movement speed towards an enemy with Deliberate on them instead of simply gaining MS from having more stacks around.
 * When I think of a "contagion," I think of something that is spread. Thus, in a similar way to, it might be an alright idea if contagion spread upon killing enemies. But to differ this ability from Malzahar, there can be a base damage, and only if the enemy is killed by this base damage with they spread the damage and contagion to nearby enemies.
 * For example, if a whole minion wave is at 50 health, and Contagion deals 100 damage after resistance check, while he might only hit nearby minions within the given range, the minions that are killed will explode and spread to other minions in a smaller radius.
 * Otherwise, I would lower that cooldown a bit. 30 seconds for simply slowing down a bunch of enemies for 1 second and apply his innate is rather long.
 * Putrid Bulwark... that's an interesting idea. Gaining a temporal large shield would make Forbes focus on getting health so as to last burst damage. But in that sense, it's nothing more than a shield thereafter... something feels lacking though.
 * If there is no range, no need to note it in the ability header.
 * More TBA