User blog comment:Akhripasta/Draven Rework/@comment-3391671-20161221122113

Based on what I said, this is how I would envision upon improving Draven's kit (changes are noted right under abilities):
 * stays the way it does.


 * The above changes allows Draven to have more to do with than being an AA-enhancer. It helps improve the damage output of his other offensive abilities, while negating him the ability to use  whenever he wants (seriously, which axes do he use to toss those blades?). This required some rebalancing with the damage though, as it only makes his weak early game weaker, but helps strengthen his mid and late game.
 * I revoked my thought of making stacks grant since it would cause certain items and other nitbits to become overpowered outside of the kit. Thus, I optimized to keep with the bonus physical damage and damage modifiers.


 * Once again, number balances in regards to the changes in Q. It would discourage ranking {ai|Stand Aside|Draven}} at level one, but that's normal for most, right? As mentioned before, it would also discourage the rash use of this ability, whether for the better or the worse, due to how it will consume Q stacks, thus reducing Draven's effectiveness.


 * Once again, description and stats modified to comply with the Q changes. Base damage is slightly lower, but has more power overall if used correctly. I also gave a slight increase to the damage reduction so that the ability is used more for hitting an enemy well within the first few hits than having a bit of leeway there. Otherwise, this makes it so that there is enough power in using abilities; plus, unlike E, Draven doesn't waste stacks from Q.