User blog comment:Witchking99/Avis, The Assassin of Justice/@comment-25228021-20160402132848

I am simply not a fan of the character, so I'll make it short. Sort of.

His passive is rather reminiscent of Garen's, in that it incites Avis/Judgement/whatever-you-call-him-next/I-thought-it-was-Marshall-or-something-in-his-previous-lore to tunnel vision on the enemies who are doing well. But while Garen's remains limited, this guy gets to win chases against everyone that's fed. Garen has the courtesy to limit himself to being stronger against one guy. And for something like this, it wouldn't be too much trouble for your guy to do the same, especially that someone only needs to be on a rampage to be afflicted with a 25%-boosted dragster chasing his behind.

Q is simply told, not very interesting. Clickshots are getting rarer and rarer, and for good reason. Plus it punishes super hard anyone who has done well, especially considering it gets stronger when enemies get assists, for god's sake. the 0/0/21 enemy support is not exempt from this guy's problematic justice. Its cost also is very low at early ranks, but this ability only becomes useful late-game anyway, because early game, only the base damage will count. Though it still doesn't warrant a 10 mana cost, do you realize how low this is?

W is just strange. Why would an ability get that much of an advantage at rank 5? The fact that it never stops until death only makes it broken, especially considering that now you only need a few seconds to have an armored torpedo running at you. Once again, the cost is extremely low early, and that punishes him super hard for leveling this up. On top, the knockback feels out of place. Also, flashes do not exist (there is only one Flash), blinks do.

E is confusing. The ability description says physical damage, the numbers at the right say magic damage. This skill also feel like super old design: extremely strong CC (silence AND root, really...), a cost that ends up going through the roof and a cooldown that goes down super hard, though to be honest the last part wouldn't be as bad without the 1.5 second root. It's also strange how it's only useful with Q, but anti-synergizes with everything else by wrecking his passive movespeed for 3 seconds, it just goves a super clunky feel typical of old designs.

R is really, really annoying. I've never seen one thing that prevents enemies from recalling just by being around. Even though the range is short and leveling this up is extremely underwhelming (50 damage, that's it?). And the ability scaling is awkward: 69% is only for a pun to tell enemies to get f*cked, not something to seriously put in a champion concept, just make it 70%.

I don't like this concept, but even regardless of that, it doesn't feel very unique, there are too many short range clickshots, and it rewards him for enemies being fed in a major way. I'd rather play Garen.