Talk:Ziggs/@comment-3308937-20131203041057

So, Ziggs has been sitting in the 53-56% win rate area for the past week in solo queue. He's extremely annoying to play against imo.

Here are some nerfs I think could/should happen.


 * Base damage reduced to 10 from 13
 * Ratio reduced to .3 from .35

Just some light damage nerfs, may need more but with the rest of the kit changes I don't want to be too heavy handed


 * Explosion radius reduced to 100 from 150
 * Damage now reduces down to 80% depending on distance from center of explosion radius

Short and simple, the explosion radius on this is insane for the range on it. If not reduce the radius then reduce the collateral damage and promote actual aiming,


 * No longer stuns enemies after the knockback has ended
 * Damage lowered to 70/100/130/170/200 from 70/105/140/175/210
 * Ratio reduced to .3 from .35
 * Cooldown reduced at earlier ranks to 22/21/20/19/18

The stun adds a lot of invisible power and is frustrating for the person being knocked back. Damage reduction is to enforce the idea of it being a disengage ability. Cooldown reduction early on is to balance out the lower damage and gives Ziggs more playmaking abilities, this change may be a little too much so it could be nudged up to 24 at start.


 * Mine duration reduced to 4/5 seconds from 10
 * Slow strength changed to 30% at all ranks
 * Collision hitbox for mines reduced by about 20%
 * Damage falloff per mine reduced to 50% from 40%

Simple, the strong is too strong for a mage with his range and who already has something like his W. The duration is insane given its width and amount of bombs, you can't just wait it out like you can with other champs, I don't think any other champ has a zone denial ability that lasts nearly this long barring Anivia's ultimate. Collision hitbox is just something to make getting out of the center of this thing easier, because as it is you can easily clear two rows of mines despite trying to only go through one. To compensate for this change the damage falloff per mine is increased so that if they do step over more mines they take more damage.