Talk:Deathfire Touch (Season 2016 Mastery)/@comment-27082821-20160501022100/@comment-26071360-20160501064237

True damage would probably mean it would have to completely rely on level solely instead of actual scaling. I don't know if you remember but a long time ago there existed an item called spirit of the elder lizard which gave you a true damage dot on your attacks, scaling with level. It was part of the blue Ezreal build at the time. Having conflicting damage types is a choice by Riot to make sure certain builds don't get too effective. The only thing that counters true damage is health stacking, which is something squishies don't do a lot. So having right from the start permanent non-gated access to true damage applications would probably be really overpowered and lead to a league of thunderlord's-esque meta.