V7.12

New Cosmetics
The following Champion skins have been added to the store:

The following Summoner Icons have been added to store:

Client changes

 * Blood Moon returns to PBE from 6/16/17 (12:00 PT) to 6/27/17 (04:00 PT).
 * New "Missions" system on the PBE. Complete missions to earn rewards. Example of missions:
 * Thief of Time: Play 1 game as . (Disables Shield of Light)
 * icon.
 * A Legend Rises: Get 10 kills and/or assist.
 * Key fragment
 * Reach the Peak: Complete 3 other missions.
 * Gemstone
 * Serpent Acolyte: Win 2 games with at least 10 kills and/or assists. (Must own Banner of the Serpent ward)
 * Hextech chest
 * Shield of Light: Play 1 game as (Disables Thief of Time)
 * icon.

Champions

 * Empowered second attack bonus damage increased to 100% from 80%.
 * Empowered second attack bonus damage increased to 100% from 80%.
 * Empowered second attack bonus damage increased to 100% from 80%.


 * Stats
 * Base attack damage increased to 58 from 56.
 * Base attack speed increased to from.
 * Basic attacks now deal 75% magic damage and 25% physical damage from 50% on both types.
 * Basic attacks now deal 75% magic damage and 25% physical damage from 50% on both types.
 * Basic attacks now deal 75% magic damage and 25% physical damage from 50% on both types.


 * Base damage reduced to from.
 * Tooltip now mentions that the ability can be casted on.
 * Tooltip now mentions Daisy's stats and AP scalings.
 * Tooltip now mentions that the ability can be casted on.
 * Tooltip now mentions Daisy's stats and AP scalings.
 * Tooltip now mentions Daisy's stats and AP scalings.


 * Base damage reduced to from.
 * AD ratio increased to from.
 * Base damage increased to from.
 * AD ratio increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Shield strength reduced to from.
 * Percentage of original shield to nearby allied champions reduced to 30% from 50%.
 * Shield strength reduced to from.
 * Percentage of original shield to nearby allied champions reduced to 30% from 50%.
 * Percentage of original shield to nearby allied champions reduced to 30% from 50%.


 * Stats
 * Base attack damage increased to 57 from 54.
 * Wolf dash speed increased to 1400 from 1200.
 * Zone duration slightly increased when using long range cast to compensate for Wolf's travel time.
 * Mana cost reduced to 50 from 70.
 * Zone duration slightly increased when using long range cast to compensate for Wolf's travel time.
 * Mana cost reduced to 50 from 70.
 * Mana cost reduced to 50 from 70.


 * Base damage reduced to from.
 * Beam base damage reduced to from.
 * Beam AP ratio reduced to from.
 * Beam is no longer cancelled if the suppression is cleansed but will be cancelled if target is more than 1250 units away from Malzahar.
 * Beam base damage reduced to from.
 * Beam AP ratio reduced to from.
 * Beam is no longer cancelled if the suppression is cleansed but will be cancelled if target is more than 1250 units away from Malzahar.


 * Stats
 * Base attack damage increased to from.
 * Armor growth increased to from.
 * Bonus AD ratio increased to from.
 * Damage is now much harder to avoid.
 * Bonus AD ratio increased to from.
 * Damage is now much harder to avoid.
 * Damage is now much harder to avoid.


 * Decay start increased to 4 seconds from 3.
 * Decay speed changed to 10 per tick every second from 5 for 5 ticks, then 10 per tick every seconds.
 * Damage to minions reduced to 75% from 100%.
 * Cooldown increased to seconds from 6 at all ranks.
 * Base damage increased to from.
 * AP ratio increased to from.
 * Duration reduced to seconds from 2.
 * Shield strength increased to from.
 * Base damage increased to from.
 * Duration reduced to seconds from 2.
 * Shield strength increased to from.
 * Base damage increased to from.
 * Base damage increased to from.
 * Base damage increased to from.


 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.


 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.
 * Base damage reduced to from.

Items

 * Ability power reduced to 30 from 40.
 * Base mana regeneration increased to 100% from 75%.
 * Cooldown reduction reduced to 10% from 20%.
 * Premitigation damage stored as Blood Charges increased to 25% from 20%.
 * Gain for every . Disables  on your other items.
 * Gain for every.
 * Gain for every.


 * Base health regeneration increased to 125% from 0%.
 * Mana reduced to 0 from 400.
 * Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.
 * Base health regeneration increased to 125% from 0%.
 * Mana reduced to 0 from 400.
 * Builds up to 20% bonus movement speed over 2 seconds while near turrets, fallen turrets and Void Gates.


 * Restored mana upon killing units passive is now.
 * Restored mana upon killing units passive is now.


 * Cost increased to from.
 * Cost increased to from.


 * New particles for Spoils of War's passive and active shield.
 * New particles for Spoils of War's passive and active shield.


 * Combine cost increased to from . Total cost is still .
 * Combine cost increased to from . Total cost is still .


 * Total cost reduced to from.
 * Combine cost reduced to from.
 * Armor reduced to 20 from 25.
 * Armor reduced to 20 from 25.


 * Combine cost increased to from . Total cost is still .
 * Combine cost increased to from . Total cost is still .


 * Base health regeneration reduced to 0 from 100%.
 * Cooldown reduction increased to 10% from 0%.
 * Base health regeneration reduced to 0 from 100%.
 * Cooldown reduction increased to 10% from 0%.
 * Cooldown reduction increased to 10% from 0%.


 * Shield strength reduced to from.
 * Active shield strength now scales with.
 * Active shield strength now scales with.


 * Combine cost increased to from . Total cost is still .
 * Combine cost increased to from . Total cost is still .


 * Armor reduced to 30 from 40.
 * Armor reduced to 30 from 40.
 * Armor reduced to 30 from 40.
 * Armor reduced to 30 from 40.


 * Health reduced to 200 from 300.
 * Base health regeneration reduced to 50% from 75%.
 * Base mana regeneration increased to 150% from 125%.
 * Heal reduced to from.
 * Heal is affected 3 times as much by amplifiers.
 * Considering increased +30% (10%3) healing, heal reduced to from.
 * Considering increased +30% (10%3) healing, heal reduced to from.


 * Health redcued to 400 from 500.
 * Armor increased to 30 from 0.
 * Cooldown reduction increased to 10% from 0%.
 * 15% of damage taken from champions is gained as mana. Spending mana restores spent as health, up to 25 health per cast (Toggle spells heal for up to 25 per second).
 * Active slowing nova being triggered manually early.
 * Active slowing nova now automatically triggers if an enemy champion is within close proximity.
 * 15% of damage taken from champions is gained as mana. Spending mana restores spent as health, up to 25 health per cast (Toggle spells heal for up to 25 per second).
 * Active slowing nova being triggered manually early.
 * Active slowing nova now automatically triggers if an enemy champion is within close proximity.


 * Renamed to Zeke's Convergence from Zeke's Harbinger.
 * Armor increased to 60 from 30.
 * Magic resistance increased to 30 from 0.
 * Ability power reduced to 0 from 50.
 * Active conduit cooldown reduced to 0 seconds from 60.
 * Active conduit tooltip changed to "Bind to an ally without an existing Conduit." from "Bind to target ally. This will remove all other Conduits on your target.".
 * Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for over 2 seconds (45 second cooldown).
 * Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
 * When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus /  charges whenever you or your ally attack, and  /  on spell cast. At 100 charge, dealing damage grants you and your Conduit  and  for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.
 * Casting your ultimate near your ally summons a local frost storm for 10 seconds. As the storm rages, nearby enemies are slowed by 20% and your ally's attacks burn their targets for over 2 seconds (45 second cooldown).
 * Basic attacking a burning enemy ignites your frost storm to deal 40 magic damage per second and slow by 40% instead for 3 seconds.
 * When within 1000-units of each other, you and your Conduit will generate 1 charge every second, up to 100, with a bonus /  charges whenever you or your ally attack, and  /  on spell cast. At 100 charge, dealing damage grants you and your Conduit  and  for 8 seconds. All current charge is lost if you move further than 1000-units apart or hold onto 100 charge for longer than 5 seconds.


 * Combine cost increased to from . Total cost is still .
 * Combine cost increased to from . Total cost is still .

V7.12 V7.12 V7.12