Talk:Yasuo/@comment-24090662-20141008012739

He just has too much in his kit. Regardless of balance, if he's remotely viable he'll end up shoving out a bunch of other picks simply because he does so much. Seriously, can you describe any of yasuo's abilities in just one short sentence? W is the only one where that can be done, everything else has at least two distinct effects. Ideally I'd like to:

1) Remove the ramping damage on his E. An ability which does more damage the more it's cast is almost enough to be one of a champion's defining features and Yasuo just kind of has it attatched to one of the best dashes in the game for no apparent reason.

2) Move the crit portion of his passive, to a passive on his W (and remove the damage penalty). Make it scale with rank ("Yasuo's crit chance is multiplied by 1.2/1.4/1.6/1.8/2) so that he doesn't have such an incredible steroid on a passive ability which requires no levels and also provides a shield. His powerspike could use a delay anyway.

3) Completely remove the armor penetration from his ultimate. 15 seconds of 50% penetration is almost strong enough to be an ultimate on it's own, and I don't see any reason why you'd tack it onto a powerful low cooldown AoE CC as an afterthought.

If, after these changes, he ends up being underpowered, then buff him in some way. The point is that something like this would give him a much more reasonable kit.