Talk:Orianna/@comment-28642928-20180815165025/@comment-26808509-20180819224200

A champion that has had an almost constant 50% winrate hardly sucks in soloQ. She is not a soloQ hero and goes beyond that line of 50%, but she isn't bad either. Actually it's quite strange that she even has such a stable winrate, as she is just as team and skill reliant as Azir or Aurelion.

And the mana costs aren't even that special. Q - W costs 160 mana and can be cast every 4 seconds. Compare it to quick combos (not full combos) of other mages. Ahri E - Q costs 155, deals a bit more damage, but is only availabe every 7 seconds. Syndra Q - E costs 130 mana, only availabe every 7 seconds. Anivia Q - E 210 mana, every 5 seconds. Xerath Q - W, every 6 seconds.

I know these comparisons suck, but that's because noone else can pull off strong combos as frequently as Orianna. She is quite spammy and that's where her strength, especially late game, lies. A late game Orianna is something I am more afraid of than something like a late game Ahri or Syndra. If they miss something you have a pretty big window of punishment. Ori doesn't. At least not as big.

And her strength in an coordinated team is nothing I should need to be talking about, I guess. The nerf was clearly aimed at competetive and pro play, but she franky isn't weak in soloQ. Or in late game.