User blog comment:Deshiba/What if: Viktor/@comment-1330314-20140522040846/@comment-1330314-20140522193513

@Zranzax: Thanks for the feedback! I initially didn't think of separate Analysis stacks, and just had the abilities give Evolution stacks directly, but then I realized it would actually work like some monstrous form of health and mana regeneration on the Power and Gravity cores, respectively: With Power Transfer's base 9 second cooldown, you can cast it 6 times per minute, so with Evolution stacks you'd gain 48 health per minute, which is equivalent to 8 health regeneration right off the bat. You can also get similar results with the Gravity Core and mana regeneration, so to avoid having minor stats turn into other, massively strong stats I figured it would be better for Viktor to cash in on his stack at the shop.

@Deshiba: again, the question here is: why not? Viktor's Hex Core is as much a part of him as the rest of his stats and abilities, including his passive (it is, in fact, his passive). Whether he gets +10% magic penetration from Evolving Technology or from the Death Core is irrelevant, since that's what serves as his starting passive. The reason I added it to his Death Core and didn't implement it in the form of "Viktor gains a bonus based on the Hex Core he currently has equipped" is because I found it better to place all of his Core-specific bonuses onto the Core itself.

I don't think you're quite getting what I'm trying to get to, so let me give an example of the changes I'd want to give Viktor to accompany the above changes:
 * Health per level reduced to 68, down from 78. This gives Viktor -180 health at level 18 (his health drops to 1609, the lowest in the game).
 * Mana per level reduced to 40, down from 50. This gives Viktor -180 mana at level 18 (his mana drops to 960, not the lowest but more towards the middle).
 * base damage reduced to, down from . Shield AP ratio reduced to , down from.
 * base damage reduced to, down from.
 * initial base damage reduced to, down from , and base damage per bolt reduced to , down from . Bolt damage AP ratio increased to , up from . Total base damage reduced to , down from.
 * Effectively, Viktor's base damage on his full burst gets reduced to 1335, down from 1500. Since he scales with 390% AP, this is the equivalent of -42 AP.

This means that, with the primary stat on the Cores, you get +220 health, +220 mana or +45 AP from the Cores at full stacks relative to current Viktor. Instead of +54 AP, you'd have interesting secondary stats and a starting mini-slice of stats, the combination of which is actually worth less gold than the ability power, plus stronger and more interesting abilities. You cannot, however, have every Core at the same time, so even with the secondary bonuses you'd have significant gaps to fill out. Because you'd have six slots instead of five, you'd have a lot more room for interesting itemization, plus a lot more options.