User blog comment:Care Level/League of Legends: Hunger Games Edition/@comment-10768370-20131209114524

The Idea is very cool! I like the Health Stacks-stuff so it will actually give some kind of time limit to it.

Here are some ideas of mine:

Duo's may never be of the same type (e.g. 2 Assassins or 2 Supports)

It is able to ban certain champs (Junglers are very powerful in this mode)

Satellite shops sell random things, those items can't build into other things and NO wards. Things also cost more at Satellite Shops. This idea means that you could still purchase a Long Sword or a Ruby Crystal, but it will get labeled as a 'Satellite Item' and won't be able to build into other stuff, you can still sell them though.

There are more type of Jungle monsters that will give you more type of debuffs.

Mages and Casters have less ability-cost increase than champions who rely on basic attacks.

When a player dies, it stays dead until the end of the match. Players can leave whenever they want and thus may leave early.

When there are only 2 people left, the game will display a message saying "Work Together?". You can then type in chat '/w Yes' or '/w No'. If you agree to work together you will be able to see eachother and ALL the jungle monsters will become more aggresive and will attempt to hunt you down. You have to survive the oncoming waves of monsters, if both survive they will have victory together. If only one survives it will be the only victor. If there are no survivors, the one who lived longest will be the victor.

However, if you don't agree to work together the next thing will happen: You will both be teleported to the centre of the map, your health and mana is fully replenished and all your abilities go off cooldown but you are stunned for a duration of 10 seconds in which you get the chance to prepare (buy items or get ready) for the battle. The arena will shrink to only the middle plaza and after the stun you two have to duke it out. The last surviving wins.

There are various debuffs in the jungle (e.g. places on the ground that poison you, slow you, blind you, stun your, root you, make you deal less damage, armor reduction etc.).

Last suggestion:

There are 2 maps, the classic Hunger Games arena and the Clock-Arena. The Clock Arena is inspired by the arena in Catching Fire, it has more debuffs and is smaller than the previous one but it has more heal-spots and slightly weaker enemies. Every 10 minutes there is a 'Disaster' just like in the movie. The disasters are (In this order):

10 Minutes, Blood Rain: Causes you to be slowed and be blind for as long as you stay in that quarter of the map. If you stay too long in it, you will be dealt magic damage per second.

20 Minutes, Aggravation: Will cause all Jungle Monsters in that quarter to become enraged, causing them to follow you and deal more damage.

30 Minutes, Poisonous Mist: A very slow-moving Mist that starts from the outer part of the quarter to the inner part, dealing rapid magic damage per second if you touch it.

40 Minutes, Tsunami: Will create a wave that goes from the outer part of the quarter to the inner, dealing magic damage and knocking people up (Pretty much a giant ).

50 Minutes, Lightning Storm: This happens in the inner part of the map, the inner part will be hit by some kind of OP. The storm strikes 40 times over a duration of 40 seconds, dealing 600 magic damage per hit.

There will be NO alarm nor will there be a message to announce a Disaster. The Disasters will continue in this order until the end of the match. There are NO paths between the quarters so champions will be forced to travel back to the beach in order to switch between quarters. When playing on this map, there will be NO timer visible.

Feel free to comment, add ideas or ask questions.