User blog comment:Dragonzzilla/Fuse Champions/@comment-12049719-20140316131109

This sounds like fun so I'll join in :D

Jarpanth IV- the Exemplar of War

Innate:

Q- Standard Spear: Jarpanth hurls his spear toward a targetted enemy unit, dealing physical damage. After hitting, the spear remains at the location where the champion was last hit for 8 seconds,  providing an aura that increases the attack speed of allies within a radius of 600.

W- Golden Zeonia: Jarpanth l eaps at an enemy and bashes them with his shield, dealing magic damage. Upon landing, Jarpanth  slows enemies within range for 2 seconds and shields himself for up to 5 seconds.

E-Heartseeker Dragon: Jarpanth  extends his lance in a straight line, dealing physical damage.I f it encounters his Standard Spear, it will pull Jarpanth to it and allows Jarpanth to reactivate this ability;  When reactivated, Jarpanth channels foror 0. 75  seconds, dealing 3 swift strikes in a cone in front of him over the duration. Each strike deals physical damage, and they deal double damage to champions.

R-Grand Cataclysm: Jarpanth gathers his strength, channels for 2 seconds and then leaps high into the air. Jarpanth crashes down at the target location 1. 5  seconds later,  dealing physical damage to all enemy units and creating a 500-radius circle of impassable terrain around themselves. This circle lasts for 3. 5  seconds and also grants sight within 825 range. Jarpanth can prematurely destroy the impassable terrain by activating this ability again.

Note: Jarpanth has two polearms and a shield :D