Talk:Tryndamere/@comment-94.69.125.50-20100908101711/@comment-3014924-20100908121311

"." "," ... All this helps out to make your text easier to read.

That beeing said, I have a comment to post about the most commonly used "proof" to explain why Character X isn't overpowered.

(by the way, note down that I do not know if Tryndamere is overpowered or not).

Most of the time, the "proof" is: "The character isn't OP, good players just focus him and disable him with CC abilities." (+include here and there a "you're just a noob" bla bla).

But would a team ever spend many CC to stop a Corki? Isn't exactly, the amount of attention a character requieres that defines whether he's poor/strong/too strong?

For example, I'll compare Jax (that I know) with Tryn (that I only faced). In average I found that 1 on 1, before Tryn's ulti, Jax hits harder. But on the other hand, when Tryn's ulti is up, the 6 seconds are really long. Tryn can flee well (better than Jax) and restore health with Bloodlust. Chasing is equal with Jax's leap and stun vs Snare and Slash.

But in teamfights, if I don't wait for the most powerfull AP-Powers to be thrown, I'm a 2 secs punching bag with Jax. Tryn maybe drops to 0 health into 1,5 sec maybe, but he gains additionnal 6 secs to deal damage. Yeah you can CC him. But against Jax, you wouldn't have needed it, cause he would have been dead.

What I mean is that showing that a team can beat a single character doesn't prove that he is in line with the rest of the characters (cause that's what has to be proved; it's IMO what defines OPness). It just proves that the character isn't that massively OP that he can handle alone a full team.