Talk:Teamfight Tactics/@comment-27014917-20190620170542/@comment-3974211-20190623191956


 * Ascended (Class)
 * Synergy: While there is exactly 1 Ascended in play, that Ascended is considered to be 1 Star higher.


 * Cavalry (Class)
 * Synergy: At the start of combat, Cavalry gain Armor and Attack Speed per adjacent Cavalry.


 * Summoner (Class)
 * Synergy: Summoners generate 20% (2) / 50% (4) more mana on-hit.


 * Desert (Origin)
 * Synergy: Beginning combat with 3 Desert champions will spawn 2 Mercenaries that behave like Assassins (stealth and blink).


 * New Champions
 * (Wild / Summoner)
 * Tibbers!: Summons Tibbers at the target location within 3 hexes, stunning adjacent enemies.
 * (Desert / Ascended / Summoner)
 * Emporer's Divide: Pushes enemies backward one hex and spawns a Phalanx Unit in each hex in front of him. Shield Units do not attack.
 * (Yordle / Cavalry)
 * CHAAAAAARRRGE!: Dash to the furthest away enemy.
 * (Void / Summoner)
 * Call of the Void: Channels to stun the target enemy and spawns a voidling in each empty hex adjacent to the target.
 * (Noble / Summoner)
 * Demacia's Wings: Summons Valor to attack the furthest enemy within 6 hexes.
 * (Desert / Ascended)
 * Wither: Shrinks a random enemy within 4 hexes and reduces their attack speed by 20%. Prioritises highest levelled champions.
 * (Glacial / Cavalry)
 * Absolute Zero: Channels for 3 seconds and then deals substantial damage to adjacent enemies.
 * (Desert / Ascended)
 * Dominion: Deals 5% of nearby enemy's maximum health every second for 5 seconds and heals for 50% of damage dealt.
 * (Yordle / Cavalry)
 * Flamespitter: Damages enemies in a cone over the next 3 seconds.
 * Now Cavalry secondary.
 * (Desert / Ranger)
 * Spell Shield: Gain a spell shield.
 * (Desert / Elementalist)
 * Weaver's Wall: Taliyah dashes to safety and creates an impassible obstacle in her original hex for 10 seconds.
 * Weaver's Wall: Taliyah dashes to safety and creates an impassible obstacle in her original hex for 10 seconds.