User blog comment:Poisonshark/Custom Champion: Chiharu, the Green Channeler/@comment-3391671-20161023090921/@comment-3391671-20161023221840

Definitely misadvertised... I was under the impression that she was the "innocent but annoying" type of character who says sweet stuff, but only use them on empty ledgers. Basically, a blind saint: someone who has good intentions, but speaks at times without knowing the true depths of their words and actions.


 * For Q, if you want to explain how Scan is applied, then mention that her critical strikes provides them first. That's a simple way to start showing to summoners how to supply Scans without the use of her abilities.
 * The ranges are clear in the text... but numbers are numbers. Ranges and scaling numbers has their designated locations in the ability box, while flat numbers that are not ranges are fine in the descriptions. That's how I tend to divide up which numbers can be in the ability box.
 * For the outside-1100 part, the description can be changed so that if Daisy is targeted outside 1100 or on Chiharu, she will do the blink.
 * No need to apologize for the crit modifier. We both are unfamiliar with it, so the feeling is mutual.
 * For, based on how it interacts with 's , it would the first part, since IE's crit damage bonus is additive. Thus, it would be optimal to have IE in her kit, since that bonus also increases her damage output across the board.
 * So it's the difference between (at max ranks & stacks) 320 and 400 ... okay.
 * One thought that came to mind is that the description can be changed to say that any enemy within range will be only dealt the base damage, while describing how enemies within the AoEs of both Chiharu and Daisy will be dealt Scan’s damage as bonus damage. This removes the need to say "one component" if I'm getting my words right... do you understand what I'm trying to do >3>
 * Aww... well, summoners have the capability to make certain keys insta-cast, right?
 * If it only deals damage and slows once during that 3 seconds, then "enemies who enters the during the duration will be dealt magic damage and slowed." The description of "enemies within" gives the feeling that they will be dealt damage over time.
 * the same thought applies for the channel time, since its current wording makes it sound like the initiation alone only does provides the magic damage and root.
 * The comparison with was definitely not the best, but I felt a similarity in that they go into stealth to make a jump on their opponent. Still, it's ironic that an Assassin cannot stealth herself completely... >.>
 * Thinking of stealth, based on the new terms for stealth, is this invisibility or camouflage?