User blog comment:Lyndongwapo/Metios, the Sagacious One/@comment-3391671-20170605164434

On a few of your champions, along with other custom champions in general, there have often been those "enhanced ability" effect. However, as a preface before my criticism of Metios, I find that like any effect, unless well placed, these special effects fall short and trudge upon the ability as cliche attempts. In short words, without good application, even ideas that look interesting will seem dull. And the case is so with Metios and his innate, Mind Savant.

Theme & Lore
A short analysis of the background you gave to Metios, you aimed for a generic topic, which is a champion who is supposed to be very intelligent. However, the execution fell short in that you simply kept it at that, adding only "super" details. By "super" details, I mean you added meaningless layers that make Metios seem amazing, but are not as it lacks depth. "Great tactician," "great fighter," "obsessed." He has facets of a superhuman, but otherwise, nothing to really get into, as he would be a bore to read by some audiences.

Metios is pretty much faceless at this point, looking like a puppet painted ambitiously by his creator, which in this case is you. Ambition is nice, but as you may have already heard, ambition doesn't get anywhere if it is an empty mask. Instead, what is better is to elliminate unnecessary aspects to focus on more important elements. Instead of making them a hero with all strengths and no weaknesses, look for the sword of their character and make it distinct. Obviously, avoid making that one part cover up for what is missing (ie. his mindreading makes him able to avoid every danger) because it creates the same issue as mentioned above, and no real reason to feel intense feelings (the tension of lore).

Kit

 * Once again, your use of terms ("in target lane"; "in over" instead of "for") and grammar needs some clean-up. Even if English is not your first language, I recommend you take more time to brush up your English language skill before continuing to release champions on such a normal basis.
 * Starting from the ult, which should be the champion's iconic ability, Mind Control goes straight to the point of what Metios' theme is: "the mind controller." However in gameplay balance, along with how this control is applied, it falls into the category of lacking and is not intriguing.
 * On one part, the mechanic of this ability is not fare. Stronger than even a simple, Mind Control is basically the next level of 's ult. However, the remainder of its effects are weak as you wished to keep it balanced, causing its effective duration to be too short to be of use beyond taking movement control of the champion. This leads to the next issue.
 * In theme, it supposed to fit Metios. However, the duration makes the ability unappealing for what it is supposed to do, thus makes it feel like a thematic ability forced into the kit. The ability of being able to control minds has essentially place a high standard of what this ultimate ability has to be (he is a mind controller, so he has to have such an ability), and I feel this has made the ult such an awkward mess. Not a large mess, but one that makes me question its existence in the kit.
 * Once again, the innate, Mind Savant may sound like something that represents Metios' nature as someone who wants to hoard information, but its form in a "enhanced basic ability every X seconds" does not seem to fit this bio, neither is it an intriguing mechanic.
 * On top of that, the ability to know when an enemy champion's ult is up is helpful in gameplay, it feels like an added innate than one that is purposeful to Metios.
 * Channeling Thoughts is an interesting ability. While the description may be in need of clarification, from what I understand, it is an ability with similar properties as 's old Spell Flux, although the projectile can bounce off allies on the first off. In style this can be used to start a lane fight without needing to be at the front line. However, there are a few things of note.
 * First, while I will not be criticizing the enhanced version as I believe it is something that needs to be changed from the kit in the first place, the increments you use would be best adjusted. RIOT has used scalings that are not within the 0.25 or 0.125 measurements, but I recommend that you do so, so that reading these abilities are uniform, and do not start off with numbers such as 0.65 and such.
 * Second, it is better if abilities have more impact. Currently, each bounce does not produce much bounty unless more than 4 bounces are made. Instead, it is best if each bounce is more effective, such as 25% flat through ranks. And to balance, you can simply reduce the base damage and also put a damage cap ("up to 75% bonus" for example).
 * Decreasing mana cost tend not to exist, as it means the champion can spam the ability more. The times it seems to have been applied is when another facet of the champion's ability is more important to outbalance the decreasing mana cost. Check here. For example, 's ability have a global cooldown, and are meant to be spammed to keep up his ; however, his mana pool suffers anyways from being small (he's a fighter, not a mage), so having it decrease over level make his ability viable to spam more later in the game (at the cost of no true ultimate).
 * State of Mind, on top of needing a rewriting to make its description easier to read, is one ability that does not suit a mage like Metios. To add too, it becomes a very punishing ability of "you attack me, thus you attack yourself" in the case of enemy cast, and is not favourable. It becomes an anti-burst tool, which is rather unkind as most champions that has such a tool doesn't give such a return (over 70%). Even if you tone it down, this ability doesn't find its place well in Metios' kit, as it feels like a theme-over-kit ability; when thinking of a champion's kit, once again, there is a need to balance between their theme and their kit.
 * Tricky Minds is another ability that is more theme than mechanic. Metios isn't likely to have enough health to be able to take the brunt of damage for an ally. It's the opposite issue of State of Mind where Metios will be punished for an Ally's misbehavior ("Oh, let's troll Metios by jumping into enemy lines").

I do not mean to demoralize you, but Metios as a champion is very lacking in both avenues of kit and theme. To summarize, the theme is very ideal, but makes the champion a shallow character. The kit itself bends too much on the theme of a mind-reader, but in most cases doesn't construct together a kit that is balanced or usable. What I can recommend is that you collaborate with someone else in order to improve both these champions you make, and hopefully learn more on how to make a proper champion.