Talk:Kayle/@comment-4861674-20121220005812/@comment-2124153-20121220222354

It my opinion, it comes down to "what are you trying to do"? There's a carry on your team, there is a burst mage, so I ask myself if I really need to blow the doors off of someone's barn with a glass cannon spec. The answer is usually "not really". So if I have the chance to get more utility, I'll go for it, and MS is the strongest stat in the game.

MS quints are fine. I'd run them more often, except I usually come out of the jungle and I need the AS to kill camps efficiently. With 9/0/21 and MS quints, you are as fast without Boots at level 1, as a 21/0/9 AS-type spec is WITH boots. That's an edge against a lot of people.

Hybrid is viable, I just think that the people who build it and think it's awesome are lying to themselves. AD has better lifesteal than you, AP has better splash and utility. The two don't really go together at all. You're choosing something with less synergy. The only reason that hybrid was good, was the built-in cost premium advantage, but that's mostly gone away now thanks to the nerfs to legendaries.