User blog comment:Xyclone010/What's the matter with CC?/@comment-15244341-20141001190423

Also, think about this. How much stuff can new players assimilate? Have you played Dota 2? That game has THE steepest learning curve out of any bloody MOBA. Wonder why? Because everything is different. There is a thing called burden of knowledge: if you don't know about something, you are at a severe disadvantage. Bloodseker, a Dota 2 champion, has an ultimate that deals more pure (read: not reduced by armor or MR) damage the FARTHER you go away from the point you were when it was casted on you. Now think, doesn't this sound cool as hell? Yes, but if you don't know what it does you are just going to die running away. Riot COULD have gone the Dota 2 way of doing CC and stuff, but they didn't on purpouse. As much as I enjoy Dota 2, the game design is BAD when it comes to burden of knowledge, and it get worse with each patch. League is, IMO, a much better game overall for how clean most of it's mechanics are, even to new players.

Now to go back to your question. Imagine every new champion had this Xtremesuperturbocool new way of CC. Now you are a new player in this game. How the bloody hell are you supposed to even cope with the interactions it will create? Half the new players don't even know that Ryze's Rune Prison is a root and not a stun, and what they can do while they are rooted that they can't while they are stunned, because it is impossible to distinguish a root from a stun if you don't read the toolbar.

So no, those silences were removed on champions that gave zero counterplay when they silenced you, and cool and unique CC for the sake of it is a dumb design decision when it comes to making your game playable.

To further prove my point: each ability in Dota worked different. There were skill which dealt damage that was reduced by both magic resistance and armor, so they could go through spell inmunity. The new patch takes away all the silly interactions and normalized damage types by a big amount. Even if it is "less unique". Because in a game that needs to say compettive and popular: clarity>cool shit.