Talk:Quill Coat/@comment-8468980-20140629044758

so I'm looking at this item and the accompanying changes to sotag and I get why the changes were made.

People mostly get the first part, support tank / hard tank junglers need competent itemization. This item is clearly meant to help them. The item allows tanky junglers to recover from invasions extremely well due to the early armor, jungle monster damage mitigation, and free damage and sustain to jungle monsters. It's not going to turn Rammus into a speed clearer, it's not meant to.

What people don't get is the second part, making this an item that doesn't increase bruiser / fighter strength early game. Sotag, as it stands currently, is a solid pick for bruisers and fighters if they aren't able to capitulate ganks, especially early game. In order to bring greater balance, you need to make this item less attractive the current fotms. The new sotag golem is going to be a weaker purchase if you do not plan at the begining of the game to build real tanky items, which throws a wrench in the item pathing of bruisers like Elise, Lee, etc. If they begin getting gold for damage items after purchasing sotag, it won't be as useful to them as current sotag's tenacity which allows them to bypass mercs.