Talk:Renekton/@comment-190.145.83.210-20120622193628/@comment-5009341-20120622200106

1st-10th game: rene is op (if u get grasp of his playstyle)

11th-100th game: rene is balanced, could use some buffs

101th-400th game: rene has huge disadvantages and the advantages he has are inferior to his cons

401th-800th game: rene is balanced, has very strong pros and very strong cons

cdr>ad>>>>as>crit>armor>mr>health

-> try to get 40% cdr hardcap (preferable as soon as possible, runes and masteries)

second is ad, try to get as much as possible from masteries and runes, start with multiple dorans blades (1. item can be boots though)

the AS from BC and youmus are usually enough for the entire game

get crit from inf edge or/and atmas (ofc youmus, if u are very good with rene u can run crit chance reds and quints)

get only armor mr or hp if needed (dont go the offtank path, it is just a foolproof look-a-like trap)

build rene as ad carry assassin, wait till the teamfight starts and initiate from the back and kill the carries after they started their combo on an ally (but dont wait till they have finished, interrupt them and save ur ally)

run exhaust and ignite (needs very much skill, but allows rene to be a terrifying 1v1 champ, else ignite/exhaust+flash/ghost is mostly better)

21/9/0 masteries

flat armor, hp/lvl yellows are core;

reds/quints: flat ad,ad/lvl,as,crit,armpen(...it is not as good as u think);

blues:flat cdr, cdr/lvl,mr,mr/lvl

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