Talk:Crowd control/@comment-186.59.79.95-20120609034457/@comment-5120256-20120701182954

Taunts cause the target to attack you, and this is useful for tanky people like Shen or Rammus who can handle the damage taken without much regret. The Taunt is most useful for drawing agro by ally units, such as turret and/or minion agro. The Charm on the other hand, is useful for Ahri to position her enemies into a good attack range, as well as prevent them from resisting. Taunts can help secure a kill by preventing a person from kiting around his/her turret when you and your teammates towerdive. People who posses a taunt usually have some sort of ability to backfire on the enemy, such as Rammus' Defensive Ball Curl, and that coupled with a Thornmail can be devastating for DPSs. Charms can also be useful to escape an enemy, as it slows down their movement speed.