Talk:Kalista/@comment-26251295-20151108121611/@comment-24496127-20151113141131

Rammus was on the fence, but until teams start really grouping he can get to her, and he also stops her pretty hard in general as he does most adc's.

Thank you for writing out something well explained, and sorry for taking an overly agressive tone in the first place. I'm just tired and over stressed right now, and that's kind of coming through even though I like to keep my personal life seperate from the WIki for obvious reasons. I don't disagree with what I said, but it should've been said better.

Kalista is indeed better against Assassins than most...better than JInx is kind of situational, as she can just outrange and kite almost any assassin and murder them in two damn hits, and also has really strong poke in the first place, but that's not really the point and now I'm off topic.

Skillshots in general are always a grey area for many reasons. Ultimately, someone always fails in the case of them, either in dodging or aiming, and while Kalista can dodge around them assuming she's attacking something, she's also more likely to jump into a missed one than an Ashe, so it really depends. Prediction is also a factor, and most Kalistas tend to hop in a pattern that's extremely punishable early game.

I just don't think a reduced range is the best way to change her, especially since that would also technically reduce her mobility just because of how her passive works, thus hurting her hopping theme.