User blog comment:Healingmantra/My vision of: Warwick/@comment-25281296-20161219172209

@LivesByProxy: When I've read this, I think that you are right, so I'll try to do it more like actually sensing than revealing and to make it, well, better.

@Willbachbakal:
 * About Eternal Thirst: The main reason why I made it more effective out of combat is because it's much easier to eat when there are no that try to interfere or just  (or maybe get some for themselves). Also, if he could heal that much during combat, even with low corpse range, but getting full  health per second would make him really hard to kill. Allowing his enemies to disrupt this effect would allow them to somehow counter this effect. It was supposed to let him eat any killed champions and wasn't thinking what I was writing (congrats me) and I'll change it right now.
 * If Brutalize is right, I'm glad I did at least one thing not needing changes!
 * About Evisecrate: I was thinking about having an ability that deals damage, increased based on stacks applied by attacking (something like Rogue's Combo Points in Wow). I discarded it because I thought it would be too similar to . But if it is better version, I might implement it.
 * About Blood Scent: I got an idea, thanks to you both, to the detection part. The steroid was mainly to make him even more vicious the more blood he smells and to allow him to enter some kind of Blood Frenzy or something like it and I would like to keep his passive steroid. But maybe it's the place where I could add Evisecrate and change the W to some Go To The Throat ability? I'll think about it. Btw, by writing "current Q" you mean Hungering Strike or Brutalize?
 * About the ultimate: You may be right about this. Your example is good, but I'm afraid that it's too similar to mentioned by you and I'll have to go for something even more different and unique. Or would be it actually good?
 * About the niche: I think it could be still attack-speed based champion with high sustain and able to smell the wounded opponents. By moving some power from pure stats into more effective abilities (high bases, high per level to all except of mana), I wanted to balance out better abilities he could have.