Thread:Toymakers Creation/@comment-7709681-20150717183236/@comment-24430045-20150718230222

Hmmm, thanks for the advice. Believe it or not, I actually did follow your first bits of advice. The Ruined King had been sitting in my Notepad for months, going through innumerable iterations. I hadn't really shown it to anyone so I didn't really notice a lot of the stuff you mentioned, like crappy clarity and convoluted concepts. Once I was pretty sure the abilities were in a good state (all without numbers, which still boggle my brain), I spent about four hours rushing through the code and trying to figure out numbers. I did want to get the concept up sooner rather than later, admittedly, because of the fan-lore that tied in with the champ concept I had posted. But now that I've got a better idea of the standards and an actual source code, I hope my next concepts are less horrid on release :D

I'm a bit iffy on how to utilize the leveling code stuff, but I'll try my best and get those codes into the proper place. Thanks again for all the help and advice!

I don't think I'm gonna put any more big changes on the Ruined King, the whole concept looks soooooo much better now. My next project will most likely be a bit of Void-related lore and a champion concept to go with that too. I have the basic descriptions of the abilities and I think the balance is in a good place (better than the Ruined King was at first lol) but no numbers or code right now, so once I'll put that all together can I show it to you before posting? o: