Talk:Yasuo/@comment-27784028-20160212161306/@comment-4091261-20160214054631

The answer to your first question is quite simple, it is so you can bully the other laner. It is almost impossible to bully against the enemy using any scaling runes. As for the reason why you want and, you want these because they will grant more sustain potential than. There are two specific items I'm talking about: and.

If you get, you can expect some of the most hardcore bullying power early game with the runes and masteries I told you to use. The and  combined with the  from  and the shield from  is immense synergy right at level 1. It even maintains it's power due to the 3% lifesteal. is an amped up version of with a shield and gigantic lifesteal.

You generally want to win early game as because doing so makes it less painful to use. If you are even with the laner by the time you hit mid-game, you'll be in for a lot of pain when you jump on their face with your ultimate 1v1.

gives on-hit damage for every stack you have.
 * 1) Your first autoattack will at level 18 will give two stacks and deal no extra damage.
 * 2) Your second autoattack will deal and have four stacks.
 * 3) Your third autoattack will deal and have six stacks.
 * 4) Your fourth autoattack will deal and have eight stacks.
 * 5) Your fifth autoattack and onwards will deal and retain eight stacks.

The main jist is that autoattacking at mach speed will give you incredible DPS in fights. If your fight lasted 4 seconds and you only autoattacked with, the DPS from would be. It would get closer to the longer you fight.

Also remember that spell casts will grant two stacks as well. So using and  on the enemy will grant four stacks right from the getgo.

Admittedly is quick with it's damage output. However, the damage output really becomes noticeable when you duel just a little bit longer than normal, in other words when you are actually going for the kill. What I personally like about over  is how little downtime there is in the damage output. If you are very confident with your dives, you can easily pump out double the damage you would get from.

There is one possible way to make work reliably. That would be to use scaling runes and purposely give up early game harassing to outscale from mid-game onwards. Although, that's just asking for trouble. I would only do that if there is a knockup team setup. It would admittedly make for an insanely high mid-game powerspike if you had a team available to do that. It's just lame that only starts being efficient at the end of early game.