User blog comment:Togfan/Custom champion - Adelantia, Conjurer of Swords/@comment-7709681-20190317175001

Is appreciated the amount of work put into the post. Despite the rough look of some elements and the formatting, this is a lot put into it for a first time, so congrats to you for that!

For Gameplay thought, there are some prominent issues the kit has yet must mention don't hurt the intend of the kit:


 * The Innate is a mess. Don't get me wrong on this one, I do not mean it doesn't work is incomprehensive, rather that the dual scaling and dual stats make it so the ability doesn't have an actual gameplay direction. Considering how the kit is structured, it feels more as forced hybridization.


 * The second kit is an unnecesary surplus. The three abilities are so don't see why not just create a single ability to be the W. Is overcomplication for the sake of it.
 * Much like with the Innate, W's kit seems to exists for the sake of hybridization, but in reality for this case its two champion kits mashed into one for gimmick's sake, this is further reflected in that the AD and AP kits have similar purposes or scalings much more noticeable on E's damage. I'd even as further as suggest reworking the R, as work similar to the AP abilities too.


 * The secularized hybridization makes it so is hard to itemize her, therefore doesn't have a clear gameplay identity. Setting aside the previous point, making so you have the AD and AP kits and the Innates to reward the AD kit with AP and the AP kit with AD, it messes up how the kit scales and, most importantly, weakens either kits depending on which stat is given priority between AD and AP.


 * Despite sounding as a nitpick, this seems as an attempt of making a gameplay accurrate version of Irelia. It shouldn't be inherently wrong, but clashing in character theme too of the female blade-mancer caught in the Ionia vs. Noxus conflict is an issue.