Talk:Thresh/Strategy/@comment-50.81.134.5-20130124012442

" Damnation, on Summoner's Rift, assuming for good that small minions leave a soul at 20% rate (TESTING), and the siege minion leave always a soul, after 30 minutes of play will give you around 50 soul, if you catch every sigle soul dropped by the minion. If you add the two golem on top (for purple team) you can add around 40 soul (the big one leave always a soul, the lesser only 20% of time), leaving you with a flat 90 soul, adding 62.75 AP and armor to your stat, and 90 bonus on-hit magic damage. This suppose you to not leaving the lane, and does not count champion kill, cause champion always leave a soul behind. rife with gramatical mistakes if someone would like to fix
 * With a hour-long match, with champion kill, minion kill near you, some jungle monster and other factors, you can easy have around 160 soul, granting you 92.75 AP and armor, and 160 bonus on-hit magic damage.
 * Obtaining more or less soul is possible, it depend on your sustain, the time you are dead, and other factor, for example roaming beetween lanes with   Boots of Mobility  grant you to take soul from 2-3 lanes easily, adding a flat 100/120 soul for a hour-long match, while increasing your sustaing can allow you to stay in lane much longer, outpowering your enemy.
 * If you can obtain around 300 soul, despite the huge ability power and armor bonus (around 170), you're on-hit magic damage and you're anti-escape kit allow you to become an anti-carry, cause they usually have low magic resistance.
 * Obtaining 500 soul is possible, but very difficult, you have to roam beetween lane with   Boots of Mobility ,   Phantom Dancer  and other movement speed buff, and going only beetween mid and top/bottom lane (depending of side, for the two golem) and not start fight, but only collect soul. After 45 minutes, you can have up to 500 soul, hoping the lanes aren't too much pushed under enemy turret, and you jungler always help you killing the two golem, and you are of him when he get the red buff.
 * All of this example are actual in-game testing, assuming a near 20% drop rate for soul, and whole the team collaborating for this result, this is intended only for people that are asking themself "how much is difficult to reach X souls?""