Talk:Shyvana/@comment-89.69.209.185-20111215070503/@comment-88.186.19.90-20111215192141

^ What he said.

Autoattacks end up overtaking abilities damage-wise late game, and in her dragon form, Shyvana deals more or less equal damage in 3 seconds to an opposing team than judgement does, maybe even more if there are enough enemies hit because twin bite refreshes faster, and she actually hits with twin bite, while Judgement just gets run away from and ends up dealing measly damage (I don't think any garen players really lands all his hits on an opposing team).

Furthermore, Shyv keeps hitting after those 3 seconds, while garen can't use it again until after another 9 seconds.

Shyvana is also much more efficient in teamfights, where she can engage the enemy team with her ult, and regroup the opponents for AoE spells, pushing back the bruisers to give the carrys sone breathing space, nullifying their positioning...etc. Garen doesn't have that kind of utility. Garen's only AoE spell is is judgement ,which is easily escaped from, while Shyv deals 100% aoe damage in dragon form.

Furthermore, Shyv is much more versatile than Garen in terms of items and can adapt to the opposing team much better, since she benefits from AD, AS, AP, on hit, HP and resistances. Twin bite just makes on hit effects much stonger, and items such as black cleaver are a must on her, since she actually debuffs the entire enemy team in teamfights with twin bite.

Shyvana's kit can let her develop into anything: AD carry, full tank, tanky debuff support, bruiser; she can also push or depush lanes easily and effortlessly. Her combination of both magic and physical damage means that the opponent has to split their resistances.

Garen's kit is more of a tank than Shyvana, who sacrifices some of her immediate damage for more soft utilities and requires her to synergise properly with her own team in order to shine properly.