User blog:Cie Qyu/Eunja, the Solemn

 Eunja the Heretic  Eunja is an AP melee caster who has the potential to burst down vulnerable targets, as well as to peel off enemies who can disrupt the team. His passive, Apathetic Presence, provides a chance to inflict Nihilism at nearby enemies, which can be paired with Epicaricacy to provide a strong AOE CC. His first skill, Anguish of the Heretic, allows him to farm efficiently if aimed well, which can also be used to poke unaware champions that hide behind minions. His second skill, Reprisal, provides him with some tankiness or utility, which helps him trade/spam spells. His third skill, Epicaricacy, gives him a chance to CC his enemies as well as slow them. His ultimate, Melancholic Reverie, provides a lot of utility like securing kills, initiation of teamfights, assassination and peeling. His presence is important in extended teamfights as his passive has the chance to turn the tide in a teamfight, but requires proper timing and a little bit of luck if Epicaricacy is on cooldown.

 Stats 

HEALTH                                404 (+91)

HEALTH REGEN                 6.75 (+0.7)

MANA                                 240 (+50)

MANA REGEN                    7.0 (+0.6)

RANGE                                 175 (Melee)

ATTACK DAMAGE            50(+3)

ATTACK SPEED                  0.625 (+2.11%)

ARMOR                                16 (+3.6)

MAGIC RES.                        30 (+1.25)

'''MOV. SPEED'''                      335

   Skills 

Apathetic Presence (Passive): have a 1/1.5/2/2.5% chance of inflicting Nihilism at nearby enemy units (400 radius) every 10 second (might wanna lower this number), where enemy units remain in place and cannot act for 1.5 seconds. Increases by 1% for each 10 second when passive is not triggered. Caps at 5/10/15/20%. Resets when triggered. Champions marked with Dysphoria are not affected.  Anguish of the Heretic (Q) 

<p class="MsoNormal">Eunja compress his sadness into an orb and fires it at an enemy; dealing 45/75/105/130/155(+0.2 AP) magic damage initially, and deals 40/70/100/125/150(+0.3AP) magic damage in a radius around the target after 0.5 seconds.

<p class="MsoNormal">Mana cost: 45/55/70/90/115

<p class="MsoNormal">Type: Collisional linear skillshot

<p class="MsoNormal">Cooldown: 10/9.5/9/8.5/8 seconds

<p class="MsoNormal">Max damage to single target: 85/145/205/255/305(+0.5AP)

<p class="MsoNormal">Projectile speed: 1800

<p class="MsoNormal">Range: 900

<p class="MsoNormal">AOE damage radius 300

<p class="MsoNormal"> Reprisal (W) 

<p class="MsoNormal">Passive: Either (Eunja gains a stack of Reprised that grants bonus 2/3/5/6/8 armor and magic resist (caps at 6 stacks) when nearby minions die, which lasts for 2 seconds. 2 stacks are granted when allied champions dies, regardless of their position.) OR (Killing enemy units while Eunja has at least 1 stack of reprised will reduce cooldowns by 0.5 seconds. Killing Enemy champions reduces cooldown by 1.5 seconds. Passive will not trigger when Reprisal is on cooldown.) Or maybe both.

<p class="MsoNormal">Active: Eunja instill sadness in his enemies and takes pleasure in their sadness, dealing 80/125/170/215/260 (+ 2/4/6/8/10 per stack of Reprised) (+0.6AP) magic damage to target and shields Eunja for 32/50/68/86/104 (+ 2/4/6/8/10 per stack of Reprised) (+0.6AP). Shield lasts 1.5 seconds.

<p class="MsoNormal">Mana cost: 60/70/80/90/100

<p class="MsoNormal">Type: Targeted

<p class="MsoNormal">Cooldown: 8/7/6/5/4 seconds

<p class="MsoNormal">Range: 600

<p class="MsoNormal">Projectile speed: 2000

<p class="MsoNormal">Note:  Reprised is consumed to deal additional damage

<p class="MsoNormal">

<p class="MsoNormal"> Epicaricacy (E) 

<p class="MsoNormal">Eunja slams his staff into the ground, creating an area fuelled by his remorse, which slows enemies for 5/7.5/10/12.5/15% and deal 22/38/54/70/86(+0.01AP) magic damage per second. While Eunja stays in the circle, he has a higher chance of releasing Nihilism. Bonus amplification lasts for 5 seconds when Eunja steps out of the circle. While in the circle, Eunja gains 20% bonus movement speed, but is slowed by 20% which decays over 1.5 second when he steps out of it.

<p class="MsoNormal">Mana cost: 95/100/105/110/115

<p class="MsoNormal">Type: Area of effect

<p class="MsoNormal">Cooldown: 22/20/19/18/16.

<p class="MsoNormal">Max damage: 110/190/270/350/430(+0.5AP)

<p class="MsoNormal">Nihilism chance amplifier: current chance +3/6/9/12% per second (max 20/40/60/80% chance)

<p class="MsoNormal">Radius: 475 Notes: Might take out the damage and replace with a buff/debuff or something, as well as increase the radius. Something similar to Trundle’s Frozen Domain. Might shift Anhedonial Presence to this skill and replace it with the passive from Reprisal.

<p class="MsoNormal"> Melancholic Reverie (R) 

<p class="MsoNormal">First cast: Eunja channels part of his melancholy into a rune, which he sends to marks an enemy champion with Dysphoria (lasts 4 seconds), which reduces armor and magic resist by 5/15/30 for 2 seconds.(might remove the armor/mr reduction and replace it with vision or something.)

<p class="MsoNormal">Second cast (within 4 seconds): Eunja draws calls for the Dysphoric, which sends both player and target enemy champion with debuff to target location/middle point; dealing 150/225/350 damage to the enemy and slows the enemy by 15/25/35% for 2 seconds. If the target is close to another champion(within 200 radius), the closest champion will also be brought to target point and will be dealt half the damage and the slow dealt decays over time. (Maybe drag an allied champion to target point too)

<p class="MsoNormal">Type: (first cast) Collisional linear skillshot/Targeted? (Second cast) Targeted or the point that is in the middle of the distance between the target and the caster.(stuff to consider: terrain)

<p class="MsoNormal">Mana cost: 100/150/200

<p class="MsoNormal">Range(first cast): 1100

<p class="MsoNormal">Range (second cast, if targeted): 900

<p class="MsoNormal">Projectile speed: 3200

<p class="MsoNormal">Cooldown: 200/180/160

<p class="MsoNormal"> Lore 

<p class="MsoNormal">Long before the Rune Wars, in the flourishing city of Shurima, Eunja, a healer, sought to develop a universal cure for every known ailment. In order to achieve his goal, he surveyed every single possible ingredient in the region of Shurima and tested it on himself, but to no avail.

<p class="MsoNormal">Despaired, he wandered around the floating pyramids, the only place he could find solace in. It was then when he caught sight of an unusual plant. A lone flower was swaying in the hot breeze, its shape and coloring out of this world. No plant would have survived in this area where sandstorms are frequent. An idea lit in his mind; he immediately extracted the essence of the flower and collected it in a vial. Swirling the vial around, he added ingredients derived from organisms impervious to certain diseases. The resultant was a transparent liquid, which he downed with no hesitation. Eunja then waited for changes to happen, only to find his expectations betrayed. After multiple combinations that ended in failures, he finally came to a conclusion that a universal cure was impossible. Suddenly, a wave of magic rushed through the whole area, followed by a scream of rage and dismay. Eunja felt as if his body was being sieved through a filter, each of his cells reacting to his earlier concoction and the large amount of magic power. When he came to, everything has changed. Decades has passed when he was unconscious, the Shurima he knew ceased to exist. The unusual combination of the magic and concoction had rendered his body eternally young and no need for self-sustenance, which was more than what he could hope for. However, everything has its price, with the price of eternal youth being paid with most of his emotions. Everyone he has known has gone, all he can now feel is sadness.

<p class="MsoNormal">In order to look for a remedy, he travelled from regions to regions, making friends (as well as enemies) with the locals. He witnessed the rise and fall of civilization, the birth and death of his friends and all he could do was to watch and grieve. As strange as it may seem, the sadness fueled his power, as well as slowly eroding away what’s left of his humanity. As Eons passed, he learnt to appreciate the beauty of sadness and mastered the art of channeling his dreary emotions. In order to transcend to higher peaks, he ventured to the place as cold as his heart: the Freljord. For Centuries he trained in the relentless mountains of Freljord, until the League came to promise him greater heights, in return for his services.

<p class="MsoNormal">“It is not blood, but melancholia that courses through my veins”

<p class="MsoNormal"> Dialogue 

<p class="MsoNormal">Selection: Their sadness, my joy. Movement: So it shall be

<p class="MsoNormal">If it pleases you so

<p class="MsoNormal">Bummer

<p class="MsoNormal"> <p class="MsoNormal"> <p class="MsoNormal">Attacking

<p class="MsoNormal">They will know true despair

<p class="MsoNormal">Share my sadness

<p class="MsoNormal">What delightful despondency

<p class="MsoNormal">Sorrow and whatnot. All in a day's work

<p class="MsoNormal">Casting Anguished of the Heretic

<p class="MsoNormal">Feel my anguish

<p class="MsoNormal">'''Casting Melancholic Reverie '''Oh hello there

<p class="MsoNormal">I hear your sadness

<p class="MsoNormal"> <p class="MsoNormal">Taunt:

<p class="MsoNormal">Cry, scream, die, whatever. Take your time, I want to savor this.

<p class="MsoNormal">Joke:

<p class="MsoNormal">Don’t feel miserable. That’s my job.

<p class="MsoNormal">Woe is me. I mean, literally.