Talk:Twisted Fate/@comment-68.105.233.107-20110529080709/@comment-99.240.60.236-20110530194038

^^ If the strongest characters were the most difficult ones to play, there would be no point in learning the weaker ones, and it dilutes choice in the game because the choice to play easier characters is barely a choice at all since you'll never seriously win. That would be not a balanced game.

^ I understand your point, but I think that's what Twisted Fate's developers were going for - a champion that's hard to play with his Pick a Card ability being unlike any other in the game, an ultimate that can lead you to your death and an very long-ranged skillshot with not enough speed to easily hit what you're aiming at maximum distance. I can understand your frustration with him, but I find it highly unlikely that he will be changed to become easier to play as I explained. If you find lag is an issue affecting you, there may be problems on your end that you have to fix - if not, it's something you're going to have to deal with or stop playing the game. Besides, everyone suffers badly from lag spikes. Twisted Fate's no different. Tanks and supports can't save allies with lag spikes affecting them, carries can't survive if the entire enemy team right-clicked on them while they were trying to move a short distance when lag hit and casters just can't cast. The flow breaking is intentional - that's what makes Pick a Card hard to use, which is likely intended in my opinion.