Talk:Kassadin/@comment-5878487-20140904081803/@comment-5878487-20140905090832

lol that ult...

well, I prefer not to suggest complete reworks for any champion because that usually destroys the champion's identity, which is obviously bad for anyone who liked them the way they were. Speaking of Urgot and Sion though: make Urgot's acid hunters apply on-hit effects, and make Sion's shield give him bonus movement speed while it holds; then they would both instantly become viable. Also, Olaf's q should have a higher projectile speed so it doesn't land behind him, and Ryze shouldn't stop moving until after he casts a spell so he doesn't just keep hopping and waving his arms in the air without doing any damage.

P.S. what happens when a kassadin who was previously urgot/sion riftwalks onto an ao shin who was previously kassadin? that would certainly be interesting in a one for all hexakill urf mirror match with doom garen and fiddlesticks ganking everyone. Oh, and the shrooms from his ult would have to make the sound of teemo laughing at the person who stepped on them. or even better: an untargetable teemo appears on their screen and spams /laugh for 3 seconds before disappearing, and if you drop a pink ward he reappears and blinds them. Also, every ability detonates when it hits an enemy, splitting into light bindings that split into more light bindings when they hit an enemy, but it wouldn't be a permasnare because all champions are immune to all forms of crowd control, except blind and riftwalk. they also gain 1% attack speed, 0.35 attack damage and 0.5% increased healing for every 1% missing health, and upon taking fatal damage they are instead reduced to 1 hp and instantly gain 200 fury; any damage taken at 1 hp is dealt to the nexus obelisk instead, doran has limited item supplies(if too many of an item are sold, no one else can buy another for the rest of the game, and if none are sold then he gives a discount; if still none sell he starts throwing them at nearby champions, dealing true damage and applying grievous wounds), turrets can walk around the map if they get bored, granting true sight over walls and through brush, then either getting executed by baron(who teleports to a random bush every 2 minutes) or ganking someone with twisted advance and unstoppable force before unleashing their usual piercing bolts. additionally, the nexus of each team is invulnerable as long as any members of the opposing team are still alive, and the "surrender" option is disabled for both teams.