User blog comment:Emptylord/Blogs/Journey to Platinum - ADC Thresh/@comment-3466579-20130926235048/@comment-3466579-20130928102000

Thresh has a 475 auto attack range, every other ADC has higher AA range. Thresh does not have any long range poke, unlike, for example, Ezreal's Mystic Shot (1000 range), Ashe's Volley (1200 range) or Caitlyn's Peacemaker (1300 range). Thresh does have a shield but it has a 22 to 16 seconds cooldown, way longer than any poking skill the other ADCs have. Easy to lane against Ezreal? 6 seconds Mystic Shot cooldown vs 22 seconds Dark Passage cooldown. That's a hell of harass mitigation.

These facts talk about Thresh's ADC potential. Without the support help (which, honestly, your opponent has too, so it doesn't really count) Thresh will simply be bullied by every ADC even with auto attacks only. Thresh's supposed zero defensive items tankyness means nothing when evey ADC can auto attack (not to mention, long range poke) you without fear of retaliation.

Your Q + E combo is really strong as a support, but what about the ADC role? Amazing engage, indeed, only problem is that you risk to, mmm, drag yourself into the enemy support's ccs. Moreover, the more the game goes on, the less Death Sencence is useful. Let's not forget that while your opponent is grabbed, you too are unable to attack. A nice trade off if you're a support, not the best thing if you're supposed to be a damage dealer.

Your mobility is aweful. See that jungler coming for a gank? Do you wish your support was Thresh, so that you could have used its lantern to go back to your tower safely?

So either your supports were really, really good, or your opponents were really, really bad.