Talk:Olaf/@comment-1838919-20150307085928/@comment-25254389-20150316143013

Melee characters dont really need melee abilities as thats why they have auto-attacks. It just ends up overlapping, but often not benefitting from unique effects from equipment. The "on-hit" detail on some abilities is specifcally there to use the effects on auto-attack/abilites.

Undertow can be a nice ranged ability but its rather unique in that it doesnt travel full travel unless you aim it that way. That adds a level of difficulty aiming Undertow instead of fire-and-forget like most projectiles. Its unreliable in keeping the enemy from running away making Olaf easy to Kite.

Non-damage finishing moves dont help you finish enemy champions, missing the point.

Ragnarok is really just a series of equipments masked as an ability. This becomes really obvious when you actually get equipment. Its unique in that it prevents you from being affected by crowd control at all, but only for 6seconds.