User blog comment:Jdh3nz/Sion rework idea (2)/@comment-1330314-20140524031954/@comment-24825926-20140525175544

Thanks for your feedback, this is something I really needed. For my Q, I do agree that the passive had a unreasonably long duration and changed it to "When sion attacks the same target 3 times, he snares the target.."

As for the W, I removed the passive and changed the movement speed buff to when Sion is running towards a enemy champion. Also, the reason why I kept AP sion is to please AP sion players, while keeping Sion a hybrid, since that is what is uniuqe about him.

For the E, the 8% of the target's missing health is completely scraped. I will try to buff the health regeneration as well, while trying not to make it so op. Also, I also had a "undertow" on his Q on my first draft, but removed it because of his theme. With Olaf, however, throwing an axe makes a bit more sense thematically because he uses multiple small axes and could realistically carry more than the two he uses for auto-attacking. I think that it may be a bit confusing for Sion to throw down his massive two-handed axe, only to pull out an identical one from thin air to continue auto-attacking with.

I do agree that Sion's ult is very strong, as I will look into it. But the reason I kept his ult was because I think it's part of his identity that I don't want to take away from him. It may be OP, (I'll change some numbers) but that's the reason I gave Sion a fury mechanic, so he wouldn't be using it all the time. I will look into it, and I like your ideas in the Sion rework. Thanks for taking your time for looking into my Sion rework, as it means a lot to me. :)