Teleport

Teleport is a summoner spell. It is used to quickly travel from one location to a friendly turret or minion anywhere on the map. It is not stopped like Recall upon damage, but it still can be stopped with crowd control abilities such as stuns, roots and silences. A teleport can also be cancelled by the caster itself by clicking on the spell again, but doing so will put the spell on a 180 seconds cooldown.

Teleport targets
Teleport can be used on any friendly minion or turret. Additionally, it can be used on a number of allied structures and creatures. These include:


 * Wards ( & )


 * Flags ( & )


 * Destructible traps ) & (


 * Pets.

However teleport does not work on:


 * indestructible traps ( and )


 * enslaved souls.

Strategy

 * Teleport is great for ganking if the enemy commits to a fight and is around friendly minions or turrets.
 * Teleport is also used to quickly switch lanes to defend an unguarded tower.
 * Teleport is often used for a backdoor maneuver where a high damage per second champion places a ward inside or near the enemy base and teleports to that ward. From there that champion will attempt to bring down as many towers and inhibitors as possible.