User:Double Slap/Sandbox

Quotes

 * Pick
 * "Let's go."


 * Ban
 * Wind blows softly. "What?"


 * Upon Starting a Game
 * "Brought to life once more, for what?"

Chasing a memory. A memory I will remember.

Ewe Deer

When death approached and consumed me. The souls coursing through me wept. A melancholic tune for the moment we would all perish. But we did not die. We cannot die. We are already dead. In fact, I have never felt more alive than I do right now.

I do not remember this song. This song had no notes and played on its accord. A free song unbound by the sheets that record its patterns. A song that was no longer a pattern, but a story: his story. A ballad was born and it was written in white on blue. It was a song about how death became life. Each soul another stanza for the song of resurrection. A song that flowed like water, but was not.

It was much heavier, much denser. As the song continues, so does the weight of its verse. There was nothing heavier than this one verse. There is nothing heavier than the universe. This weight became a blinding reality. This reality flowed through my veins. Within me were Life Veins, flowing like rivers. I could feel the weight of the world quite literally. A burden, I know, I must carry, and so I said,

"I cannot die, not while there is Life within me." As I was the composer for the Ballad of Streams. Based on the true stories of the Universal Will of Mankind.

Magic is based on the 4 universal forces: gravity, electromagnetism, weak nuclear, and strong nuclear.
 * Gravity is fantasized as love. The force that connects completely separate entities together. In the same notion, it is also fantasized as how teleportation and portals exist at all. The real impossible notion of space itself warping is possible in this world, so an adept control of gravity serves as the reason for this. Connections that stretch across dimensions.
 * Electromagnetism is fantasized as form. Given that the core of the existence of molecules and the external barrier that separates things from merging is the valence electrons in the outermost shells of atoms, this is the main force used for transformation. It also serves as the cause for many reactions in the forms of magic we normally think of: fire, ice, water, wind, earth, and obviously electricity. The breaking and forming of electron bonds grant the thermal capacity for the magic of fire and ice, while electromagnetic waves serves as the tool to tap into telekinesis to move these reactions.
 * Weak nuclear force is fantasized as the force of creation. In reality, weak nuclear force is the only force that breaks parity-symmetry. This fact is what allows us to use nuclear fission for nuclear power plants. This instability makes it the easiest force to tear down. However, in the same notion, it is also the force with the most flexibility due to its ability to transform quarks--the elementary particles that create electrons, protons, and neutrons. As such, the forces that allow seemingly spontaneous creation is made from this as quarks are the proof that energy can transform to matter and vice-versa.
 * Strong nuclear force is fantasized as the force of life. The strong nuclear force is known as the ungodly Parthenon of a container that keeps the nucleus together despite being completely jam packed with protons. It is also the force that contains all quarks in the vessels that we call protons, electrons, and neutrons. Given the grand flexibility of what particles can be, the strong nuclear force defines what each particle is. As such, it is considered the force that controls life as control over this aspect can influence the very code that determines what something is. As such, it would be the easiest force to utilize to create interactions. Interactions that could be infinitely recursive and always learning and changing.

Each form of magic is categorized by the number of forces it uses. The actual names of the universal forces define the categories of the magic that uses only one force, each additional force causing the magic to be more complex. There are six classifications for hybrid-force magic. There are four classifications for magic. Finally, there is theoretically only one class of four-force magic. The prophet that Zara encounters is someone who realized this four-force magic and proceeded to become godlike, extending his duties to magnitude that affects the entire universe.

=Six hybrids=
 * 1) Gravity-Electromagnetism: Telekinesis
 * 2) Gravity-Weak Nuclear: Force of Will (Hero's Force)
 * 3) Gravity-Strong Nuclear: Soul Combination
 * 4) Electromagnetism-Weak Nuclear: Thermodynamics
 * 5) Electromagnetism-Strong Nuclear: Soul Restructuring
 * 6) Weak Nuclear-Strong Nuclear: Anima

=Four triforce=
 * 1) Gravity-Electromagnetism-Weak Nuclear: Arch-Class White Magic
 * 2) *As the name implies, there are many other kinds of white magic, which holy. However, this is the highest class magic for divinity. Contrary to what one would assume, it has nothing to do with garnering power from the stars. Rather the power of Arch-Class White Magic is in how wide scale it is. It uses telekinesis, force of will, thermodynamics, love, form, and creation.
 * 3) **One iteration of Arch-Class White Magic is climate control. Climate control is the lowest magnitude of Arch-Class White Magic, but it contains all the elements of it. It is typically non-intentional and actually residual from the existence of a magical structure. Since the efforts to change the climate is vast, ra
 * 4) Gravity-Electromagnetism-Strong Nuclear: Summoning
 * 5) Gravity-Weak-Nuclear-Strong Nuclear: Nova-Class Black Magic
 * 6) Electromagnetism-Weak Nuclear-Strong Nuclear: Resurrection

The source material is an unfinished story that follows the lives of the prophet and his cycle of rebirth into different worlds. A group of characters have their souls bound to the prophet. As such, incarnations of them are found every time the prophet is reborn. Even across different planets and galaxies. The first time this entire group was found together, they were called the Kingston Brigade. It consisted of a hunter, nomad, berserker, thief, builder, mage, guardian, and conqueror. The reason I began with using Zara, the conqueror, is because he matched what I was doing the most and happened to be the most unique character when compared to all characters in League of Legends. Even so, there are some other fairly unique designs I have in store.
 * The hunter was actually a soldier for a great kingdom. He had issues with using weapons and was often discriminated for it. He was forced into lackey positions even below guarding unpopular points. He entered the Kingston Brigade, because of his encounters with the thief. He would constantly try and capture the thief to stop her wrongdoing, and eventually succeeded. However, when he realized that she was to be executed, he felt this was too extreme and decided to rescue her. With seemingly dumb luck, he kept lobbing things and defeating many enemies, even killing them. He joined the Kingston Brigade because he couldn't turn back to the kingdom. Now his lobbing power has become his signature strength, and he has the ability to lob hundreds of weapons at enemies miles away, like a hail of arrows from an army of archers, all on his own. The closest champion who matches the hunter is due to his mischievous pride in his superior flexibility.
 * The nomad was the very first character to encounter the prophet in the coming of his existence. She placed herself in self imposed exile after an accident where her parents were killed by a bear. She found the prophet resting under a tree with only a monk's robe for clothing. Taking him in, she made it very clear her reputation as the plague for wild beasts. However, the prophet was her foil as he got along with even the wildest of animals. Eventually he figured out about the nomad's past and exposed her to the wrongdoings of her irrational culling of animals for the sake of mere killing. She was pushed to the edge and in attempting to shoot a bear, he was trying to help her befriend, the prophet stood in between and took the arrow to the chest. The prophet cursed the nomad with mood hair to atone for her sin, so her hair displays the color of her emotions. As the prophet shattered to dust and was swept away by the wind, the monk's robe was left behind. So the nomad took it and followed the dust to find him again, and eventually did upon encountering the Kingston Brigade. The closest champion to match the nomad is due to one of her special moves being a Kingdom Arrow that allows her to shoot an arrow so massive that it can destroy an entire castle. The Kingdom Arrow is very much like.
 * The berserker was partners with a lumberjack. She made her encounter with the Kingston Brigade when she was resurrected by the conqueror. Unfortunately, the killer was the lumberjack. In a time when the berserker was nowhere near as strong as she currently is, she was kidnapped by an extremist angel who was discriminatory against the lumberjack. The lumberjack was incredibly distraught as they were only recently engaged and believed this was his fault. However, he obtained absolute strength through the aid of the guardian and he stormed the tower where the berserker was held captive. She was raped a great many times when she was at the tower and as the lumberjack stormed the castle he was well aware of it with all that he has seen, which fueled his seething rage. In fact, instead of reaching the top of the tower, the lumberjack decided it was quicker to chop the entire tower down. So he did and flogged, eviscerated, and scathed the angel who kidnapped her until body parts could not even be distinguished. This was when the berserker snuck up on him to greet him, but he lashed out suddenly and struck her down. This was when she was resurrected and joined the Kingston Brigade to become stronger. When she became just as powerful as the lumberjack, she faced him to ease his thoughts and to go officially go their separate ways. Now she is much more like a knight due to the tremendous amount of armor she wears. There is no champion that compares to her currently, because her power is on a transcendental level. Her signature move is pulling a kilometer long axe from the ground and slamming it down so quickly that it causes radioactive decay upon impact. Her current title is the siege berserker for this reason.
 * The thief was exactly what she sounded like. A thief who stole from passerbys. She had an unlucky day when she tried to steal from the conqueror and was formally challenged by him in public. She was humiliated when she could not even land one strike of a dagger on the conqueror while he didn't even use a weapon. Stubbornness caused her to constantly challenge him over and over by ambushing him and using many different approaches to obtaining that success she sorely wanted. The one time she finally landed a strike with a dagger, it literally did absolutely nothing as it grazed his skin. All the while she was bitch slapped to the far corners of town. This was the greatest humiliation to her. All her efforts for a meaningless result. Stubbornness caused her to use much larger weapons, much stronger weapons. Although she had access to a large arsenal of weaponry, the means was through stealing. It was this that caused her to get a tremendous bounty and high heat on her head. She eventually was captured by bounty hunters, but found herself rescued by the mage who accompanied the conqueror. The mage invited the thief into the premature Kingston Brigade. The thief's gratitude and determination lead her to accept to train with various weapons until she ended up with greatswords. Eventually reaching supersonic speeds, she gained the ability to literally transform into the wind. So she uses broad greatswords to create tremendous elastic collisions that allows her to safely bounce herself back while simultaneously knocking enemies back. She uses only one thin greatsword called the Windpinion Slicer that is actually even heavier than almost all of her greatswords. Her meticulous control over the Windpinion Slicer caused her to develop skills much like a samurai as the Windpinion Slicer is a dangerous weapon that greats streaks of wind powerful enough to slice through brick by merely waving it around. She is dubbed the Assassin Swordslayer now since her impact generally comes at a surprise and she mainly focuses on fights off the radar.
 * The builder was the blacksmith of the same kingdom where the hunter came from. The hunter was usually judged alongside the builder due to the inventiveness of the builder being shunned for its bizarre nature in the culture. People could not fathom the idea that any other weapons could replace the traditional swords, axes, lances, and arrows. In this world, it is fairly reasonable since a great many magical enhancements are made to these kinds of weapons to make them much more powerful than what we know in reality. The prophet took notice in the builder and gave him a megaton hammer. As it sounds, it's a million ton hammer, or two billion pounds. On top of this, the prophet connected the builder to his soul to allow him to understand all the iterations of entropy. This caused the builder to become much more efficient at building and he was soon able to create siege weaponry in the middle of a warzone such as a trebuchet in a mere thirty seconds. The mage took notice, and helped him out in his inventions on the magically enhanced side. Eventually the kingdom found itself raided by another nation and in the builder became the most significant contributor to the defense. It was during this time that the Kingston Brigade understood the power of the prophet as the prophet single handedly wiped out the entire aggressive nation while the Kingston Brigade was busy defending the kingdom.
 * The mage was the second member of the Kingston Brigade. His sister was considered a monster due to her ability to summon her own limbs from any solid object. She accidentally murdered a couple bullies and it only escalated worse from then on. Eventually, a furious band of vengeful bandits raided their home and killed their parents as they fled. At this time, the mage was actually not a mage and merely someone trying to learn all he could about magic to help his sister. Now orphans, they relied on stealing to get anything done and as such wracked up a large bounty when combined with the murders. One time the mage fell very ill and his sister was the only one who could help him. In this time, she tried to steal from the conqueror, but found herself terrified at his ability to shatter her summons. So she rushed to the mage as the conqueror hounded him down. Unfortunately, the mage was just about dying as she arrived. When the conqueror arrived, he was moved by the display and decided to do what he can to heal the mage. It was in this process that the conqueror taught the mage all he knew about magic, so he could heal himself instead of relying on anyone else. Unfortunately, while he was recovering the bandits found out where he was residing and constantly raided the place. When the mage finally recovered fully, the three of them decided to break away from the place. Just as they were about to leave, the bandits burned the city to the ground. She grew furious and decided to cull these people. The mage tried to dissuade her, but she was too wrack filled with guilt and vengeance to think straight. So the conqueror and the mage fled from the city while she stayed to go on a killing spree. When the conqueror and mage returned to the city, they found out she turned herself in and was shipped to a place far away. The mage wants to go after her, and the conqueror complies. The mage's sister is based off of Nico Robin, as her bounty story is fairly occultic. The mage now holds the title Archdaemus which roughly means High Demon God Shaman. While he is the High Demon God Shaman, he is not limited to Nova-Class Black Magic. In fact, he gained the prefix arch- because of his sheer versatility of spells he knows. All dark affinity mages utilize trials called calamities to acclimate to various changes in their body to allow them to utilize higher level magic. As appropriately dubbed, calamities are normally lethal events and surviving these events give supernatural powers. It's essentially the same logic behind most superheros who began as normal humans. Superheroes undergo a single calamity normally to gain the power they have. The mage undergone millions. As one would imagine, the calamities in this story do not hold nearly as much weight as superhero stories, but a million of even a small boost in power is absolutely tremendous.
 * Side note, I consider titles like gods and titans as the same regard as rulers, but of a larger domain. Chiefs are rulers of villages. Mayors are the rulers of towns. Kings are rulers of kingdoms. Emperors are rulers of empires. Gods are rulers of planets. Titans are the rulers of solar systems. Galactic Exoduses are rulers of galaxies. Each character eventually gains the rank of Galactic Exodus to challenge the creator of the universe. Although the title is not special near the end of the story, the mage is known to hold the title as a norm. It is what allows him to fling comets light years away at specific points as well as creating galactic hallucinations, changing the entire sky from day to night is small talk.
 * The guardian is a living sword given human form. He began his story in Gemini, heaven on the planet Goliath, but as a demon. He endured tremendous prejudice while in Gemini. However, the greatest trigger for his monstrous bouts was when the angels harassed the angels who helped him. The guardian was adopted by a passing angel. The angel had a daughter whom was dubbed his stepsister. The angel passed away into the ether and the guardian could only rely on his stepsister for comfort. However, he was with guilt every single day since he could see his stepsister's struggles very clearly as she was in grief with her mother's passing. The tipping point was when a band of angels tried to murder him, but instead murdered his stepsister who stepped in to save him. Completely wracked with guilt, he went on the a murderous rampage that changed the outlook of Gemini forever. It transformed to a luscious universe to a zombie wasteland, much like the Shadow Isles. Gemini changed from a place where people pray to into a destination people go to when they die. Aven, the ruler of Gemini let the guardian off by exiling him to Goliath. From there, the guardian was completely lost and sought people whom he could help to fill his life with even the slightest meaning.
 * While Zara is literally the name of the conqueror and is the character he is based on, his lore is completely based on guardian. The reason for this is that the concept of the guardian was way too similar to, so it was essentially impossible for him to become a champion. As such, I brought the guardian's story to life here in Runeterra while wearing the guise of the conqueror. In essence, the Ruined King is very much a mash between these two anyways so it worked out in the end.
 * The conqueror is a living sword given human form. He began his story in Drakai, hell on the planet Goliath, but as an angel. He was subject to tremendous amounts of envy given his general success in everything he did. He was adopted by a demon who lost her son. The demon taught the conqueror the importance of pride and creating purpose with what talents are had is what is truly important. The conqueror embodied selflessness in order to get along with all the demons of Drakai. The conqueror was becoming a well established member of Drakai. However, a plague swept across Drakai for seemingly no reason. The plague hit the demon who adopted him, and she spoke her last words to the conqueror not for vengeance or salvation, but rather to accept the inevitability of the passing. This was a concept very unclear to the conqueror as Drakai was known as the domain for where dark souls go when they die, but these souls can even die themselves. The conqueror sought Argus, the emperor of Drakai, for guidance, but in his stead was Satan, Argus's son and king of hell. Satan elaborated that a tremendous calamity hit Gemini and Argus left to check it out. The conqueror was about to go to Gemini to find answers to the plague, but Satan told him that this was not an issue in regards to the calamity in heaven. Satan rather believed that this was a consequence of something much greater that affected both realms. Considering these thoughts, the conqueror set off on a conquest to the living world to find answers and he knew he needed all the help he could get. Thus he began forming the Kingston Brigade on his travels.

The thief is a big one. Her form of combat is fairly extreme as uses superfulous momentum to crash into enemies with resounding force. The act is much like, but on an epic scale. She can also literally transform into the wind and drag her sword along with her as she is doing so. The big issue I have with this one is that her mechanics would parallel too much with Aurelion Sol. While I know that champions can be similar to other champions in their kit as long as they mix it up a lot, I prefer making completely unique designs as I'm starting.

I may consider bringing the mage into the mix. The mage is the classical occultic mage. While there are many designs like him, nobody truly matches the scale he has. In the story, one of the many things he is known for his complete awareness of everything within a 1-mile radius due to his incredible focus. He also has tremendous control over Nova-Class Black Magic, Resurrection, and even Arch-Class White Magic. In fact, it is through the combination of these that allows him to take down entire empires down in mere hours, without the aid of any of the other members of the Kingston Brigade. However, I don't see anything he would offer that would be different than my design with the prophet.

The prophet is a major character in my story, and he is the character that guides Zara in this story to coping with his actions. My grand design for the prophet is to have each of his abilities be an ultimate ability. It would be functionally identical to Udyr, but the first cast is at the level of on ultimate. Also, each ability has a 100+ cooldown, but casting an ability changes the stance. There would be support, mage, carry, and tank stances which each affect how the prophet autoattacks.
 * Autoattacking with the support would actually be ally targeted and grant a shield + + % damage increase it wouldn't stack, but it could be constantly casted on a minion to delay how quickly the turret can take down a minion. The big thing is that it can be casted on ally turrets as well, like a superpowered.
 * The mage stance would shoot a linear single-target projectile on each autoattack, however how quickly it can be cast again will depend on CDR rather than . To grant it some uniqueness, I would most likely have it charge in power if the prophet stands still.
 * The carry stance would have the prophet wielding a weapon and doing classical melee autoattacks. It would have a stacking ratio for attacking champions.
 * The tank stance would have two things, a leap and an AOE knockup. The AOE knockup would have a cooldown based on CDR. The leap would have a cooldown based on . As you would imagine, both can happen simultaneously, that's the aim here.

The support ultimate I am thinking of right now would be called Will of Mankind. As corny as it sounds, it would have martyrdom and killing bonuses. It would be a large AOE targeted over a particular space and it would mark all ally and enemy champions as well as their corpses. For every enemy champion with a mark that is dead, the living ally champions marked with the buff will gain 10% increased damage. For every ally champion with a mark that is dead, the living ally champions will gain 10% increased damage resistance. Killing enemy champions with the mark during this duration will heal all allies. This buff would last a whole 20 seconds.

The mage ultimate I am thinking of will be called Globe of Earth. As aptly named, the ability would have global range. The ability would allow the mage to target places as if he was, but instead of lobbing projectiles from the sky, a rock would spring up randomly near the area and crash into the area. The reason for this is because I want this ability to scale with CDR for the frequency of this. That would be too overpowered so I created a limiter in that the rocks are targetable and can be destroyed, chipping off a bit of health from the prophet. Obtaining max CDR would make it very difficult to target these rocks and thus make the ability exponentially easier to use upon investing in CDR.