User blog comment:ClayHuang158/Jargan/@comment-25228021-20160325175823/@comment-27859592-20160326123625

Whups. Didn't notice that.

Anyways, I know that there's still things to be changed, and I'll change them in due time. Here's what I plan on doing:

Passive: I already know that I'm removing the 10% bonus armor. Originally I had it there so Jargan could be very tanky against AD carries. However, I came to notice that, with the rest of Jargan's kit, people probably wouldn't build armor and would instead probably build health as defense.

Q:I might remove the cool down reduction on his Q and reduce its cool down, due to his newer kit being that of an initiating bruiser.

W: ​I didn't clarify the passive well enough. It is supposed to be against champion damage. However, I would like to add that he cannot gain more than 1 stack per second. What do you think of it? Other than that, damage is going away, but I think I'll keep the defense gain for now, though reduce the MR gain to 20%. I just feel that he should be good against AD carries, but weaker against mages.

E: After thinking about it, I think that I will change it a bit: Jargan will charge up for up to 3 seconds, slowing himself but being able to target an enemy in an increasing radius. Once he targets the enemy, he will charge in the direction, knocking all enemies hit to the side and dealing damage (50%, 75% or a whole new stat? Dunno yet) to them. Damage charges up over time from 100% to 160%.

R: Your point makes sense. Maybe I should add an instant shield as well? Or just remove the damage altogether? Maybe the latter. The first one sounds pretty overpowered. But then again, it might work...

Anyway, what do you guys think of these? Should I use them?