User blog comment:Willbachbakal/(Champion Concept) Meenk and Scruffy, the Big Game Hunters/@comment-13536822-20130816134803/@comment-1330314-20130816145643

I intended APC Meenk to be viable (and quite good, he has a burst scaling of ), but more or less in the same way as AP and, whose abilities scale purely off of AP. He's not as bursty as Tristy, and doesn't have Kog's range, but has a lot more utility and AP sustained damage to compensate.

I'd also disagree with the combo you propose: once he reaches level 6, AP Meenk's combo would be to ult -> Scruffyport behind the target enemy -> Hexnet in front -> Flush to damage the enemy and force them into the net -> Scruffyport onto the enemy once more -> Tracking Pellet for the full damage.

You do make a point about him lacking AD-related boosts to his abilities, which I'll rectify in a second, but the main reason for going AD, aside from his powerful utility and mobility, is Scruffy himself, who benefits from and  (plus 50% of your crit chance). Buying ADC items gives you effectively 140% of their value, which is huge.