Talk:Teemo/@comment-5319740-20140301180216/@comment-3974211-20140401145606


 * Teemo places a Noxious Trap at the target location that arms after 0.5 seconds, becoming stealthed. Noxious Traps have 3 health and take 1 damage from each basic attack, last for 600 seconds and will automatically improve as Teemo ranks Noxious Trap or purchases ability power. Noxious Traps cannot be placed within 300 units of each other.
 * Noxious Traps will trigger if an enemy walks within 60 units, becoming visible and creating a 200-radius area that slows enemies by 40%. After 0.5 seconds, the Noxious Trap will explode - applying 4 stacks of Noxious Poison to enemies within a 200-radius area, stacking up to 4 times. Noxious Poison slows by 10% per stack and deals 15 / 30 / 45 magic damage per stack every second, with one stack being removed with each instance of damage.
 * Noxious Traps will trigger if an enemy walks within 60 units, becoming visible and creating a 200-radius area that slows enemies by 40%. After 0.5 seconds, the Noxious Trap will explode - applying 4 stacks of Noxious Poison to enemies within a 200-radius area, stacking up to 4 times. Noxious Poison slows by 10% per stack and deals 15 / 30 / 45 magic damage per stack every second, with one stack being removed with each instance of damage.

A triggered Noxious Trap will be spewing spores/vapour over the surrounding area - to illustrate the slowing field. Similar to, the area of effect is also highlighted by circle. A gas-y sound will be audible during the 0.5 seconds, prior to the explosion.