Talk:VPBE/@comment-24951773-20160909004925/@comment-3974211-20160914171859

The changes to his ultimate made AP Kog'Maw healthier, in my opinion. His damage was outright buffed if his target is below half health, meaning it's only a nerf to his ability to initiate with his ultimate (since his E can easily half health people). Given that his ultimate has almost double sight range and is on a low cooldown - removing that initiation power was probably for the best of AP Kog'Maw's longevity.

I wish they'd do something about his Q, though.