Talk:Lissandra/@comment-26808509-20170723160209

A friend of mine and I came up with the idea to embrace the shatter theme on her a bit more. Like, Lissandra is a close range engage mage with a focus on AoE damage and CC. If you want to change her, like giving her a new passive which is definitly needed, one of these things should be considered.

Now, her CC is pretty solid, strong and has a lot of impact. It's really nothing that should be buffed, because it would be really unfair in combination with her damage.

Giving her more durability during her engage (like a shield or a heal after she hard CC'ed someone) isn't something Riot want's to do because it would turn her into some kind of battle mage like Swain or Vlad.

And the damage she does is allready pretty good, if one would blantly increase it she could turn into a heavy CC Assassin and that kind of playstyle is really toxic and lacks counterplay (old LB says hi).

Now our idea was to increase her AoE damage only. Everytime Lissandra hits an enemy with a spell that is allready hard CC'ed by herself (by W or R), the spell will shatter and send out shards (like the current Q) in a circle around the target. The target itself will not be hit by these shards and enemies hit by these shards will take reduced damage from every shard beyond the first for a few seconds.

Naturally W damage and maybe even the ult damage would need to be reduced, but it would open up new opportunities for combos, strengthen her engage while leaving her 1v1 mostly untouched and increasing her farming abilities.