Talk:Nidalee/@comment-15280970-20140430032114/@comment-15280970-20140503081249

Ok so I will explain why nidalee is a toxic champion (not OP, toxic gameplay = antifun etc).

So she can poke all day from safe distance and deal good chunks of damage etc. So to balance something, you give and you take.

Now if a champion is given the possibility to deal good damage from a long range, you want to kill him. Lux Kog'maw and Vel'koz are examples. The counterplay: kill them. Is simple, you enter their zone and they are defenseless and easy to kill. So their game is to deal damage and stay out of danger. Your game is to enter their zone and kill them. This is called interaction.

Then if a champion is given an easy time avoiding damage and death, they are short ranged and have more risky gameplay (assasins and short ranged APs).

Good amounts of interaction make the game fun to play and not frustrating, because there is counterplay. '''When something goes good for you, you feel good. When something goes wrong, you know you could have done something to avoid it.'''

Now, when some bitch that can kill you from stupid range is able to run from you all day without taking any risk, only to put you in a worst position to take more of her damage (and is given a heal), you feel frustrated.

''there's no real counterplay.. ''

Yay thats right your counterplay is to dodge the spears until one lands. The other option is a useless chase where more spears land.