User blog comment:DeMi189/But will it go as AP?/@comment-83.163.168.7-20121014093820/@comment-62.226.23.203-20121015101113

AP GP is not far as trolly as you make him look, most AP builds on nonAPcharacters should feature heavy cdr, and that makes his Q a 3sec almost-nuke, his 18cd heal/cleanse a 10.8 anti-nuke that is available under ANY circumstances. And his ult is far less luckbased since his overhaul.

Also, who wouldn't love the RATIO on this if you think about teamfights, you easily get over 10.0xAP scaling on this if you consider the enemy team being inside of it. And who doesn't like that bit of extra punch behind top-assistance when you are ganked bot.

Furthermore, Parrley serves as a great farming tool, making you get your stuff faster than sometimes expected by the enemy, adding to your "IneednoBbutton"-ish situation due to the hilarious heal.

Do not play in Ranked, but it is definitely "viable" in Normals, as it's not that easy to itemize against (deals full phys with Q, magical with ult+DFG), and you actually get a lot out of AP for what sort of a champ you are. Also don't forget the teamutility of GP is untouchedly good by changing AD for AP (passive unaffected [save for potential magic pen], Q quite the same with Lich Bane, W unaffected [still affecting your Q for bonus damage], E far better, R far better [maybe put a Rylais in the mix for a bit extra slow even tho its multiplicatively?]).

I enjoy playing AP gang in normals, and it works out quite the same as AD gang, the difference being that you use your skills a bit differently and do not rely on your autoattacks as much. (just to stack the passive, mostly)