User blog comment:Johnarch77/Eires the Corrupted Angel (Champion Concept Reworked)/@comment-25235491-20170821104240

While the concept of an angel and a demon rolled up in one seems incredibly trite at first glance, I found myself interested in these two. Mostly it has to do with the execution and quotes which aren't utter bollocks. I'm sure more quotes would allow each of Eires and Sugaek to express their personalities more and more interaction would certainly be fine as I'm sure it's been mentioned.
 * Some stats have some weirdness in them.
 * A range of 530 isn't exactly something we would see in the game, as attack ranges are usually a multiple of 25. Same applies to the bonuses granted by W, which are frankly puny in their current state.
 * 0 AD? If it's a parameter error, consider that (AFAIK) the correct parameter is |dam_base not |ad_base. Same applies for growth.
 * The names for the sub-passives sound a bit cliché. Which is a shame considering everything else was steering clear off of them.
 * Influence doesn't seem like anything passively. Increasing the movespeed by a "whooping" is nothing impressive and I suggest you replace this by something more useful. Also, it seems fairly uninteractive once you've gained it, since you can only use it in chunks of 4/5 (also, 5 is a bit unintuitive given the cap).
 * Sugaek's passive has a weird power spike just for level 18. That's kind of awkward. Also, a heal, let alone one that scales on, isn't something that should be there on an Assassin. The only use I can seem to find for this one is jumping in a fight while lacking a bit of health and bopping someone to heal back to full.
 * I suggest removing true damage from the Q. In such a massive amount for a 9-second cooldown, true damage sounds like hell to balance. Usually, abilities like these just deal increased damage (see ). Which makes me feel pretty weird, seeing that on a supposed Assassin-Marksman.
 * W is fairly meh since it just gives a bit extra range and damage. Hope it doesn't have a cast time too, since the bonus attack range would never be enough to catch up to a fleeing foe.
 * E really makes me want to say (though I have been guilty of doing a lookalike of this ability myself). Also dashing "away from the target in the direction of the cursor"? It's one or both, since two can be different directions.
 * This ultimate seems a bit underwhelming (at least at level 6). Three attacks that can't be controlled and that hit for a measly total of 150 bonus damage over 2 seconds seems very weak for the supposed level 6 power spike even with the . I'd suggest making the number of attacks Sugaek can do change based on Influence at the time of cast and make the fear a self-centered AoE on cast, just so the fear is more consistent and you get to really feel like you're unleashing Sugaek when you ult at 12 Influence. This is a mere suggestion though, as I didn't think about keeping the power of that version in check.
 * Also, Sugaek's jokes are more like taunts, really. x)