Talk:Kayle/@comment-43333802-20190828233138/@comment-43699361-20190901234211

For someone who mains (probably won't be playing her right now because I feel like she is just unplayable after these changes) Kayle, I was looking forward to these changes at first. Hearing about her getting range at level 6 I thought it would be awesome, since I always build AD Kayle (I just don't like AP Kayle) and being able to get damage off even earlier than Level 11 was great, though she did a lot of damage already (if you know your matchups) this would've been just great. But of course if we want range we have to compensate literally everything for it.

I play Kayle for the late game carry potential. I know early game is meta right now, but this is ridiculous. She just doesn't do any damage at all. I am still literally waiting for Level 11, not for range now, but for some sort of actual damage and clear, I can't pressure top laners anymore when they roam/tp since I am forced to max Q for any sort of fast wave clear since there is no AOE splash on E till Level 11 and hitting Level 16 doesn't even feel like a major powerspike anymore. 575 Range? Really? Might as well just play Vayne!

I know this is suppose to give Kayle some power to her early game, but this isn't anything good. She is just a mid-game mage, but with an R that makes her invincible for a couple of seconds. I'm still sitting at my turret until I'm level 6. I'm still just farming all the time for items because I don't do any damage. I'm glad they knew there was something wrong with Kayle, but the way they performed these changes are terrible. She had more nerfs than buffs, you might as well have left her alone.

To make her somewhat a viable pick now, I think they should put the AOE damage on her E back to Level 6, give her more scaling AD-AP ratio's on her E, give her attack speed and damage at Level 16 or just give her some slight true damage back, because right now she is so weak. I am surprised she hasn't been buffed yet. D: