User blog comment:Warmk/Champion concept: Harold the hitman/@comment-26539948-20161207145119/@comment-25235491-20161210115823

I would not exactly describe myself as reliable in these times. Life is makin me busy. Still, not enough to go and take a look around, and offer some tiny (and usually acid) words of help here and there. So, here goes. Now onto the kit itself. criticism for other abilities TBA
 * I think you should take a look at champion stats before creating a champion concept so you can figure out the ranges. It took me a while to figure out what ranges what stat can have [health regen usually goes 5~10 (+0.5~1) unless - keep in mind, higher health regen usually goes for tanks].
 * To explain, the health growth (+47), both regen stats' base and growth (3 (+0.17)), armor base and growth (17 (+0.68) so especially the growth)... are all extremely low.
 * The rock-bottom in health growth is 65.
 * The rock-bottom in health regen growth is 0.3.
 * While your champion's armor is higher than own,  ensures that  can farm his armor.
 * The rock-bottom in armor growth (barring ) is 2.5, and he's one of the two cases of armor growth below 3, the only other one being.
 * Check the page on magic resistance. Champions either have 30 (+0) [usually ranged champions and assassins] or 32.1 (+1.25) [basically the rest].
 * Movespeed isn't indicated. |ms = [insert your movement speed here - should be 325~355] should work.
 * This E ability box lacks a closing bracket at the end. I need to point it out early.
 * I think Green will agree that the ability names are pretty bland and don't convey much flavor. Contrast to some existing abilities, such as, which healps convey theme, even though it's more loose about explaining what the ability actually does, but I definitely like it more than , which is just what it says on the title.
 * P:
 * What's the detection range for passive stacks to apply on enemy champs? "Nearby" isn't nearly precise enough.
 * Marking for 5 seconds every 5 seconds means that either the mark cannot stack twice, or that it refreshes just in time. Either way, it takes 25 seconds to set up, which does not reflect an opportunist at all.
 * If you're going to want to detonate the stacks with an ability, why would you be able to take the stacks with a basic attack?
 * Level scaling shouldn't ever be 6/11/18. This is awkward scaling, and it also fails to convey the level 1 values.