Thread:Willbachbakal/@comment-3974211-20150216100616/@comment-1330314-20150216221415

Idea for a NLR replacement for DFG:


 * Calamity
 * Recipe: +
 * 120 AP
 * 10% CDR
 * Unique passive: Dealing spell damage to an enemy places a mark on them lasting 3 seconds. Upon applying a third, all marks are consumed and deal magic damage equal to . Each ability can only apply one mark per target.

Thoughts on and the upgrades you're proposing:
 * I really dislike as an item for reasons similar to . I think it might be better to just rework the item into an AS/AD item with  (but not B. F. Sword) in its build, and leave  to the bruisers. I had an idea for reworking  into that.
 * I'd love to give a better item build path, but I think addressing the item's issues (including its horribly expensive and hard-to-reach build) would also mean addressing the problems with crit, which would call for a whole different kind of overhaul. We did work on a system where crit would be a percent autoattack damage mod, but I wonder if there are other ways to implement it.
 * I don't really think it's worth switching around the recipes in and, since both have their own niches and are already fairly well-designed.
 * I think it's worth making more of a dedicated AD spellcaster sustain item, rather than have it riff off of BotRK. I also don't think it's a good item to build off of a B. F. Sword, because its mana generation passive is what you'd want especially during the laning phase. I thought of an Essence Reaver path a few months back, and the general idea was to have Soul Sickle back as an AD+CDR+mana restoration item that build off of a  and an AD + 10% CDR item, then have Soul Sickle combine with a  and a  to give the Essence Reaver we have now, plus pseudo-spell vamp on champions ("Restore health equal to 10% of the damage you deal. Spells do not provide healing against minions or monsters").
 * is pretty much fine. I think the Quicksilver effect needs to change, but other than that it's in a good spot.