Talk:Elise/@comment-25532677-20141030192700/@comment-15244341-20141102223203

Elise as a jungle was always picked for the same reason as Lee: she might not scale well into late game, but her early game pressure and great base damage make her great with utility enough to get picks late/mid game.

What happened? The latest nerfs she sustained basically made her much more punishing to play. Since she is insanely squishy, any mistake during a gank gets you killed. Since her late game is still so much about her really unreliable utility, she can't really try to farm herself back into the game.

The final nail in the coffin were the Sunfire and Golem changes. Going for MPen (Runes, Masteries and Sorc Shoes) with Golem and Sunfire gave her some nice midgame magic damage plus the tankyness she needed. Now... Sunfire is worse and Golem gives much less health. This means that her itemization in the jungle is now much harder.

In the end, she was a magic damage alternative to Lee Sin. Right now she is riskier than Lee while offering less or about the same as him. She can still snowball a game, but she has a much harder time doing so, and even the tiniest mistake will get her killed.