Hecarim/History

Previous Lore
"You don't understand... the shadows will consume us all... " - Former Demacian Commander

Since his first sighting on the northwestern shores of Valoran, the towering, armored specter known as struck a chilling fear into the hearts of all who laid eyes upon him. No one had ever seen anything like his titanic, ethereal form before, and the mystery of his sudden arrival was deeply unnerving. When Hecarim began to march eastwards, leaving a trail of desolate, lifeless ground behind him, the villagers of the plains fled their homes for the safety of nearby Demacia.

In the city's now-overcrowded taverns, rumors about this inhuman phantom spread in hushed whispers. Some claimed that he was the vengeful shade of an ancient warrior, intent on destroying all living beings; one man insisted that they had seen him leading an entire legion of ; others still believed him to be the creation of some hateful necromancer.

One Demacian commander, seeking to dispel the terror that had gripped the city, assembled a few of his finest soldiers and rode out to turn back or destroy Hecarim. The commander led his soldiers to stand in Hecarim's path and braced for his assault.

As the apparition bore down on them, an overwhelming sensation of gripped the warriors. The men, frozen in fear, could only scream as the ghostly titan, and trampling them beneath.

Hecarim turned to the crippled, cowering commander and uttered a chilling statement: "This is merely the beginning. No mortal army can withstand the might of the Shadow Isles." With that, Hecarim departed, resuming his grim march. Driven to insanity by his nightmarish experience, the commander stumbled back to Demacia, where his dire warnings were dismissed as the ravings of a madman.

While Hecarim's origin and intent were still a mystery, his destination became clear when he reached the Institute of War and, in a voice both ominous and commanding, demanded entry into the League of Legends.

Previous Splash Art
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Patch History
V6.12:
 * The spectral riders of Headless Hecarim's Onslaught of Shadows are once again visible. Still spooky, though.
 * The spectral riders of Headless Hecarim's Onslaught of Shadows are once again visible. Still spooky, though.

V6.5:
 * Movement speed bonus changed to stack Multiplicatively from Additively.
 * distance increases with the distance traveled by Hecarim over the duration.
 * distance changed to 250-450 from 300.
 * Now displays Devastating Charge's level of knockback and speed on the buff bar.
 * Fixed a bug where Devastating Charge would move Hecarim while rooted.
 * Fixed a bug where Devastating Charge would move Hecarim while rooted.

V6.2:
 * / combo
 * Fixed a bug where it wasn't working properly. can now cast  before  and will not lose the  buff.

V5.24:
 * Stats
 * Base health reduced to 580 from 599.
 * Health growth reduced to 90 from 95.
 * Perpetual.
 * Hecarim is while active.
 * Hecarim is while active.
 * Hecarim is while active.

V5.23:
 * Stats
 * Base mana reduced to from.
 * Mana growth increased to 40 from 37.

V5.22:
 * Stats
 * Base mana increased to from.
 * Mana growth reduced to 37 from 40.

V5.11:
 * The amount of bonus attack damage granted is now checked every seconds instead of every 1 second.
 * The bonus movement speed is now additive instead of multiplicative.
 * The bonus movement speed is now additive instead of multiplicative.
 * The bonus movement speed is now additive instead of multiplicative.

V5.9:
 * Deals 100% of the spell damage against monsters from 66%.
 * Cost increased to from
 * Cost increased to from

V5.7:
 * Stats
 * Base health regen reduced to 7 from.
 * Base mana regen reduced to from.

V5.1:
 * Mana cost reduced to from.
 * Healing cap against minions/monsters increased to from.
 * Healing cap against minions/monsters increased to from.
 * Healing cap against minions/monsters increased to from.

V4.13:
 * Bonus attack damage increased to % of bonus movement speed from %.
 * Mana cost reduced to from.
 * Mana cost reduced to from.
 * Mana cost reduced to from.

V4.5:
 * Stats
 * Base armor increased to 20 from 16.

V4.1:
 * Bug fix: Amount healed is now correctly 20% instead of.
 * Bug fix: Amount healed is now correctly 20% instead of.

V3.9:
 * Mana cost changed to from 25.
 * Mana cost changed to from 25.

V3.8:
 * If Hecarim's target is beyond narrow terrain, Hecarim will now leap over the terrain to the target.
 * No longer deals damage at the end location. Previously.
 * Rider damage increased to  from.
 * No longer deals damage at the end location. Previously.
 * Rider damage increased to  from.

V3.5 (Balance Updates):
 * Cooldown increased to seconds from.
 * Cooldown increased to seconds from.

V3.03:
 * Damage increased to from
 * Healing adjusted to 20% at all ranks from.
 * Cooldown increased to seconds from 14 at all ranks.
 * Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was.
 * Cooldown increased to seconds from 14 at all ranks.
 * Fixed a bug where Spirit of Dread was stating it dealt more damage than it actually was.

V1.0.0.152:
 * Stats
 * Base movement speed increased to 345 from 320.
 * Base attack damage increased to 59 from 56.
 * Attack damage per level increased to from 3.

V1.0.0.149:
 * Fixed a bug where using it on an enemy tower causes it to redirect aggro onto Hecarim.
 * Fixed a bug where using it on an enemy tower causes it to redirect aggro onto Hecarim.

V1.0.0.144:
 * Now more responsive when colliding with opponents.
 * Initial movement speed bonus increased to 25% from 0% (still reaches max speed at the same time).
 * Enemy flee speed is now higher based on how close the enemy is to Hecarim.
 * Enemy flee speed is now higher based on how close the enemy is to Hecarim.
 * Enemy flee speed is now higher based on how close the enemy is to Hecarim.

V1.0.0.140:
 * Damage to minions increased to 66% from 50%.
 * Now requires less distance traveled to get the full effect.
 * Now requires less distance traveled to get the full effect.
 * Now requires less distance traveled to get the full effect.

V1.0.0.138: Added
 * (Innate)
 * Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
 * (Q)
 * Hecarim cleaves nearby enemies, dealing physical damage.
 * (W)
 * Hecarim deals magic damage to nearby enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
 * (E)
 * Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
 * (Ultimate)
 * Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.