Talk:Jarvan IV/@comment-4943230-20120625115430/@comment-4929329-20120625223235

If you give Jarvan an additional, complicated addition to his uld meant to trap enemies, it seems somewhat rendundant, like Chronos from HoN - Yo dawg, I heard you like stuns, so we gave you a stun in your stun, so you can stun while you're stunning.

In this case, I could let my ult run and then activate it again to cripple whoever is left in it, even though the rest of my kit includes a gap closing combo with a knockup, AoE buff and Armor reduction, as well as Line of Sight, and then an AoE slow with good duration in a shield.

Ahri has issues running from Jarvan NOW, but next thing you know, Kassadin won't be able to run... that's just so very wrong...

My point is: his ult already traps teams, making it hurt you for having a way out is rediculous, like giving Mordekaiser a gap closer on Q and CC on his W. It is called rewarding someone for being good and it unbalances the game.

I do like Jarvan though, it's just that I have gone through my phase of wanting ult buff.