User blog comment:Care Level/Let's Nerf Riven... properly./@comment-4952847-20131230054229

An easier way to force Broken Wings to be used offensively is to add a charge mechanic.

E.g. whenever Riven hits an enemy with a basic attack she gains a charge of Broken Wing charge-up (whatever you wanna call it). One charge of Broken Wing charge-up is consumed per cast. Could make it apply to the 2nd and 3rd hit only so that it can be used as an engager as well.

Or e.g.2. Broken Wings' follow up can only be cast if the previous cast hit an enemy unit.

And the best solution imo: e.g.3. Whenever Riven deals damage with an ability she gains a charge to cast her 2nd Q and 3rd Q. This means if she whiffs one of them she can still followup if she lands her W.

With example 3, we could also enforce a more offensive playstyle with Valor: Valor deals damage on collision and Riven gains a shield equal to a % of the total damage dealt up to a maximum. This means that if she uses it to escape she doesn't get a shield from it, but if she uses it to dash into a cluster of enemies she gains a strong shield.

These ideas I have aren't really removing her ability to reposition mid fight but do severely damaging her escape. Though she'll suffer from not being able to chase fleeing enemies so well (but tbh to get away from her in the first place they'd have to outrun her dashes anyway).