Talk:Azir/@comment-5605969-20140909052059/@comment-24884995-20140910154316

@Vhaegor

Well, honestly if the problem of having a sunfire cape is that the passive will not be utilized, then why build tank in the first place? I'm building tank to give him a lot more sustain in lane and fights, with damage not being a priority. Sunfire Cape will help support that. I think that the passive is not as useful due to his range, but I have a feeling that he will be high on the priority list because of his zone control. The passive will assist in damaging the ones that all-in him, which I've noticed is the main way to counter him. I personally think that the Sunfire Cape is good because it is the only sustain item besides Randuin's that gives both armor and health. The passive will only be useful in the right situations, but it can still be used. Besides, I can get more out of the item than stacking Randuin's and wasting the active on the second one as a result.

I'll most likely only get the Sunfire Cape if the opposing team is rather AD heavy. Banshee's Veil will be my primary MR item for him, and the Spirit Visage after that.

I am aware that he will be used mid more than anything, but I wanted to propose an alternative role he may be just as strong (if not, stronger) in.

Another reason for this build is because of his potentially game-changing ultimate that could turn the tide of a team fight. Having that sustain can allow him to put a soldier down, Q that soldier into the middle of the team, E in, and use his ultimate to push the opposing team toward his team and blocking them off from escape. I see why you're saying he should primarily build AP, but he also has a very good initiation for team fights, which consists of him diving into the middle of the team. Unless that Azir has at least a little tankiness, I doubt he'll be able to consistently survive initiations. I could be wrong, though. Once again, this is just a proposition. It may not be very effective, as I do not have any in-game experience with him lol