User blog comment:Hamengeri/Project Fyrone: Sta'Drew, Heart of Kumungu/@comment-10256611-20131224135023/@comment-7709681-20131224235208

I know how decaying slows works, but understand that the slow is applied in both autoattacks and abilities, it would be understandable if it were like  in which slow is high, but has a variable short duration (1.5s to 2.5s) and is a skillshot; thus, avoidable. Additionally, its his only gap-closer for being melee.

Understand that the nature of this ability exist under the perimeters of a support, in this scenario, a support does everything that is at hand to help his/her/its ally or allies to achieve victory, be this autoattacks, abilities, item's actives and being a flesh bag to avoid your allies to be damaged.

With the ability of not only encase an entire team into an artificial pit (R) but aswell root them to the ground (I-2) is powerful, specially if once the effects end or the champion(s) have mobility abilities go forth against you, you still have a permaslow that doesn't have restrictions (I-1) and a possible cleanse that debuffs an enemy (E).

You're granting high amount of multitargeting disables on a single package (the champion), most supports have a multitargeted disable on the ultimate only and those who don't have soft multitargeted disables on one ability, while Sta'Drew has in both the ultimate and two on the passive, since the slow doesn't have a cooldown.