Forum talk:Neekerivittu/@comment-70.53.48.93-20121102223242/@comment-169.234.24.195-20121102235427

Maybe keep the same duration and abilities the clone already has but allow the player to control it like a pet, similar to shaco's clone, annie's tibbers, or morde's new best friend the enemy carry.

That way it still functions like it already does but is capable of moving. As it is, escapes are do-able by sending the clone over the wall, but at that point you are using it only for defense and denying almost half of his damage output, or you will need to rely on CC to take on those who can just dash away or those who can survive your burst. I know teamwork, skill, and knowing what engages you can and can't safely make are key traits of a good assassin player, but as it is his clone (the linchpin of his kit) just doesn't have the utility most other assassins have (akali's shroud, talon's ult, shaco's jump and boxes and decoy).