User blog comment:Tridan V2/Vazuul, The Deadeye Rifleman/@comment-24420226-20160106214229/@comment-24420226-20160108200613

The 'semi' target mechanic is somewhat unprecedented in league (technicially Twitches ult makes his auto attacks similar enough to this, but the missile speed is very fast so it's hard to tell), so it's hard to say how it might play out. Keep in mind that movement speed is represented as units moved per second. So how reliable the new ultimate is will come down to how fast the shots travel. If it takes around one second to reach the target, any champion with over 400 will be able to negate the bullets simply by walking, and any champion lower than 400 movement speed cannot dodge the bullets the without assistance from a dash/blink. Faster missile speed means champions need higher movement speed to negate the bullet, and lower missile speed means champions with lower movement speed can negate it unassisted. How far away the target is will also play into how long it takes the bullet to reach - the closer they are the less time there is to react. This is a lot without actually saying if the new ult is better or worse. It's definitely more usable, which is good, but whether or not it is too reliable depends on a lot of factors.

Another thing to consider with sniping-style ultimates, targeted or untargeted, is vision. Caityln can't cast her ult on a target that she cannot see. With Xerath or Ziggs, you can try and guess where the target is if you don't have vision but you can always guess wrong. However, for teamfights, you can usually rely on allies to give vision, which is really what we want to be balancing this ult around (not picking up stray kills across the map). I can definitely see how safe this guy can be in teamfights. I would at least make the ultimate have an ultimate-sized cooldown. That way the enemy team has an opportunity to make plays while it is on cooldown, maybe even bait the ultimate out.