Talk:Taric/@comment-6000413-20131216153453/@comment-6000413-20131218143134

I mean the last Armor-ratios nerf, not the wole new Taric. I like the new concept and could beat pantheon (PANTHEON!) in lane with it, but the last nerf was just too huge.

Sure, without Ignite Mundo (He's also stronger in S4 than 3) would have been a tough opponent, but I could really feel the difference damage-wise.

20 % on the auto is low, but 20% on shatter is really underground. Against Pantheon I had, mid game, 200 armor, for a 120 damage from armor combo. Not huge, but good. Against Mundo, not only I had to build less armor and more MR (main damage was from cleavers), but I had lower scalings: 150 armor for a 60 damage form armor combo.

I think this nerf didn't take into account that the enemy team can have mixed damage. Sure, taric was OP against pure ad bruisers and assassins, but the enemy is not all-AD most of the time...