User blog comment:Emptylord/Item reworks/Critical Strikes as a 3-Hit-Passive/@comment-26151444-20150426171748/@comment-3974211-20150427210501

Not all my changes were targeted at "problems" - Emblem of Valor and Guardian's Horn aren't so much addressing an issue with itemization as much as their creating niches similar niche to Bami's Cinder (bringing some late game effects into the early game - namely a mini-shield and a soft-initation). The closest thing to an actual problem I've actually addressed in my tank itemization changes is probably "lack of early game options for countering magic damage" - but my approach to design is generally to start with a fun idea, then fit it in after. What if Guardian's Horn built into Righteous Glory and what if Tower Vanguard was on an item?

Your proposed change to Liandry's Torment is a good shout - a tanky-anti-tank item doesn't make sense. Moving Haunting Guise to a tank item does make sense.

I'm not opposed to also