Talk:Bard/@comment-16064126-20150820025621/@comment-3466579-20150824150720

You need quite a lot of games played as Bard in order to only start realizing how to play with him...

Moreover, you can't make a really good use of your experience with other supports, since he's so unique.

Cosmic Binding is a double 1.8 seconds stun on a 4.2 seconds cooldown (with 40% cdr) and it's really, really easy to land in a team fight.

Caretaker's Shrine has a hefty cost indeed, but it heals AND gives a small but considerable movement speed boost. If you manage your chimes right, you will have plenty of mana to spam shrines in the early and mid game. Moreover, there's no reason not to buy Mikael's Crucible on Bard.

Magical Journey has no impact on a teamfight, that's right; but its usefulness can be huge moments before and after one. It can be the single skill that makes your team successfully engage or getting away from a fight you shouldn't have got into.

Tempered Fate... it must be difficult to land, for what it does, and the range it has. If it was a bit easier to use, Bard would have been so overpowered.