Talk:Nidalee/@comment-4929329-20120807065617/@comment-3323227-20120814220513

Actually this i totally believe. lmao I never though of doing this. Just an FYI Javelin Toss doesn't have a hard cap. It does 250% damage at max range if you do not move. If you keep moving back though it will continue to increase in damage. Just as an example of the damage potential. Javelin Toss does about 16.6% more damage per 100 units it travels. from spawn to mid is about 5000 units so if you were to revive immediately after dying that would put javelin toss at about ~850% damage. I'm thinking of testing this now lol.