Thread:Double Slap/@comment-3017217-20150501142244/@comment-4091261-20150504175652

Well, that is quite concerning... Jungling would need another rebalancing to compensate for this early lack of resistance. That is a massive issue now that I think of it. So I guess it really depends on what rebalancing would be a greater issue. With a 100% ratio on the armor/mr exponent, it would concern everyone simply buying armor/mr to get insane resistances. With a 60% ratio the armor/mr exponent, it would require damage rebalancing on all jungling camps, and possibly minions.

If there is a reasonable way to fix these potential issues, we are going to need to find out now. I propose a change in to somehow reduce more damage. I think that it may not be enough though, there may need a change in to allow tanks to clear faster. Perhaps a constant on top of the 1% current health ratio to prevent issues with heavy scaling later on in the jungle. As for the 100% armor/mr exponent ratio, there may need to be some cost changes or nerfs to the armor/mr of certain items that aren't pure tank items to prevent such heavy changes, such as changing the base damage on all champions, from occuring.