Talk:Kog'Maw/@comment-8464774-20131016144451

This wormy ADC needs some quality of life buffs. He's one of the least played ADCs with a very low win rate, which is a shame because he has such a great kit and theme but lacks the numbers to carry.

First, his Q should scale with the range of his W. It’s pretty silly that he’s supposed to be a long range tank-melter if you need to walk up to an enemy to use a good debuff, especially when you can't risk that with no built in escape. The attack speed steroid is pretty stale, so I think it should be doubled when autoing a debuffed target, which would be good for keeping off diving fighters and tanks. Keep in mind the debuff only lasts 4 secs.

W is great, but a base range of 210 or 200 should start from level 1 because it’s almost always maxed first, which makes ability selection cookie-cutter. It would also help in lane for harass and ease farming a bit, since he arguably has the weakest laning of any ADC.

E is nice for setting up ganks and acts as a pseudo escape, so there is nothing else I would really change. Kog is supposed to be a vulnerable void worm, but his damage should compensate for his low mobility.

Kog's R is what defines his play style. It’s a very fun ability that has many uses, namely, harass, sieging, checking bushes, and finishing off low enemies. But the mana cost has always been an issue. Indeed you shouldn't be able to spam it ceaselessly, but it should be rewarding, not punishing, for landing a pretty small skill shot. Half of the mana should be refunded when hitting an enemy and the max mana debuff should go back to 200 from 400.

I was speaking from the ADC perspective, but this would also tremendously help out AP Kog, a playstyle that is very unique and rewarding.