Talk:Viktor/@comment-5605969-20140214132847

I like Viktor the way he is now. He offers a lot to the table and is one of the most versatile champions. Seeing only 1 core being used >90% of the time is annoying, and it was seeing a Viktor with RoA today that made me think of this change to the cores.

First off, leave the 3 AP per scaling in all Augments (his true passive). Then have all cores give bonus abilities to his skills (also unchanged). Next, add base stats (some would need to be nerfed for my next idea) and finally, have the stats increased during the duration of the game. For example, Power gives you 220 hp and 6hp5. Why not make it like 180 hp and 5hp5, but make it give 20 HP per level and .5 HP5 per level. On Gravity, give 180 mana and 8 mana regen, but make it give 30 mana per level and .75 mana regen. And finally, Death, reduce the Ap to like, 20 or 25 and add 2% CDR, and make it give an aditional 3 or 4 AP per level and 1 CDR per level.

This idea makes Viktor's Cores increase value to late game, and make him keep his power in late game (Viktor reaches late game first, but after all have 5 items, he falls due to the 6th item, as usually all offer better stats then the core late game).

PS. Since Gravity offers 3 stats, Power offers 2, and Death offers 1 (besides the common 3 AP per level) I decided that 1 stat of Grav should go to Death, and since CDR would increase Viktor's damage potential, I decided that stat would be best.