User blog:Commander Marko/Cygnus, The Galactic Magus

Disclaimer: I haven't made a custom champ in around a month and a half, so to those who were patient enough to wait, I present to you something that I've left behind, but a number of you liked it a lot.

Abilities
Icons are currently being worked out, will be added soon. Ability=

Ability Details= Ability= {{Ability|Q
 * Primordium basically explains Cygnus' new resource, Dark Matter. I know it's the name of Veigar's W, but Dark Matter isn't visible to us, right?
 * Cygnus' abilities have no cost to them, instead they just consume a percentage of the current Dark Matter Cygnus has stored to deal bonus magic damage.
 * name =Gamma Ray
 * icon =
 * description ={{sbc|Active:}} Cygnus sends out a beam of pure energy in a straight line, travelling at a speed of 1600. The beam deals magic damage to all enemies hit.

}} Ability Details= Ability= {{Ability|W
 * leveling = {{lc|Magic Damage}} {{ap|60|90|120|150|180}} {{ability scaling|(+ 60% AP)
 * cooldown={{ap|6|5.5|5|4.5|4}}
 * cost=20% of
 * costtype=current Dark Matter
 * range=900
 * Cast time is about 0.3 seconds, so it can be avoided by champions such as {{ci|Vayne}}.
 * Maximum bonus damage from the consumed Dark Matter is equal to 200 bonus magic damage at level 18.
 * name = Burning Nova
 * icon =
 * description ={{sbc|Active:}} Cygnus creates a star at target area. The ability can be recast again in the next 3 seconds to detonate the star dealing magic damage to enemies within 225 range. If a Gamma Ray is fired through the star, it deals bonus magic damage equal to {{ability scaling|6% of target's current health}}.

}} Ability Details= Ability= {{Ability|E
 * leveling = {{lc|Magic Damage}} {{ap|40|75|110|145|180}} {{ability scaling|(+ 40% AP}}
 * cooldown=6
 * cost=25% of
 * costtype=current Dark Matter
 * Maximum bonus magic damage from the consumed Dark Matter is equal to 250 bonus magic damage at level 18.
 * name = Wormhole
 * icon =
 * description ={{sbc|Active:}} Cygnus creates two gates through space and time, one below him and one at target area. Enemies caught near the wormholes have their magic resist reduced by a percentage. After 2.5 seconds, Cygnus may re-cast the spell to blink at the second wormhole, dealing magic damage to nearby enemy units.

{{lc|Magic Resist Reduction}} {{ap|12|14|16|18|20 %}} {{lc|Radius of AoE}} {{ap|200|225|250|275|300}} }} Ability Details= Ability= {{Ability|R {{lc|Radius of AoE}} {{ap|400}} }} Ability Details=
 * leveling = {{lc|Magic Damage}} {{ap|20|40|60|80|100}} {{ability scaling|(+ 45% AP)}}
 * cooldown={{ap|24|22|20|18|16}}
 * cost=40% of
 * costtype=current Dark Matter
 * range=1200
 * Wormhole is Cygnus' only mobility and escape tool, which can be used for juking opponents.
 * Maximum bonus magic damage from the consumed Dark Matter is equal to 400 bonus magic damage at level 18.
 * name= Cosmic Abyss
 * icon=
 * description={{sbc|Active:}} Cygnus begins channeling for 3 seconds, becoming a living black hole. Nearby enemies are pulled toward the Cygnus for the duration of the channel. After the channel is completed, Cygnus deals magic damage to all enemy units that were affected by the spell, while stunning them for 1.75 seconds. If Cygnus is interrupted while channeling, the ability's cooldown is reduced by 75% and half of the consumed Dark Matter is refunded.
 * leveling = {{lc|Magic Damage}} {{ap|350|575|800}} {{ability scaling|(+ 120% AP)}}
 * cooldown={{ap|180|160|140}}
 * cost=50% of
 * costtype=current Dark Matter
 * Your screwed if Cygnus catches your whole team with this one.
 * Maximum bonus magic damage from the consumed Dark Matter is equal to 500 bonus magic damage at level 18.

Lore
-Work in progress!-