Talk:Renekton/@comment-202.9.47.131-20120605180800/@comment-3546228-20120606181204

Deep Defense is just as good as deep Offense. Deep defense provides Tenacity, CDR and movement speed which are very valuable on Renekton. It's a personal choice, all 3 mastery trees are good on Renekton, pretty much depends on your playstyle. However the %armor pen in offense is a must have.

For runes - I've tried many options. I always go flat amounts, not scaling, and aim for early to mid game dominance, while I rely on itemization to scale better into late game.

Armor pen reds, armor yellows, magic resist blues and flat AD quints is what I usually end up using. Good early game survivability + damage is golden on Renekton.

Movespeed quints work really good on him, especially combined with early boots and ms masteries.

AD marks + Quints make you DESTROY everything once you get a very early, but it's imperative you have 21 offense for the flat armor pen.

Spellvamp quints give you good sustainability in lane at the cost of some early game damage, which is a fair tradeoff sometimes. They are also more valuable late game than some AD or some flat ar. pen.

Same with health regen quints, except they suck late game. You should also compliment them with an early regeneration item.

Crit, crit damage, attack speed, XP, gold per 5 all suck on him.