User blog comment:GReFuSiLLoP/ Gallant - The Saint/@comment-1330314-20130808204347

The idea behind his passive is good, but there are a few problems to it: the way you obtain it without getting champ kills/assists is a little weird, and forces him to stay in lane if he wants to remain effective (he looks like he could jungle, but wouldn't be too efficient at it). Having him gain Sacred Light charges every few seconds, reducible with CDR while still keeping the gain upon champ kill/assist (just like the Shadow Charges on 's ult), would make it more consistent and predictable.

The other problem with his innate lies in the potentially insane AP scalings it gives: without charges, his full burst is equal to 1420, which is already extremely good. With full charges, it rises to an insane 1656 (assuming he uses all of his charges on his most damaging abilities without gaining new ones, meaning he can burst for even more). You should seriously consider toning down his bases and scalings on his abilities to compensate, especially as Gallant already has a lot of utility.

Sacrament is a nice idea for a damaging spell, and its synergy with Sacred Blow is fantastic and opens up a lot of options, but there are a few problems with it: first off, its cooldown is way, way too low. Without any CDR you can have two crosses up at the same time, and with full CDR you could have up to three up at a time, while being able to stun targets for 0.75s out of its 1.8 second cooldown, almost half the time. Keeping the cooldown at 7 would be a better idea. Aside from that, it could potentially be fairly annoying in lane if the cross appears instantly. Does it take time to appear? Having a small escape window as with 's Q would allow for some counterplay.

Protective Praying is a good spell, with interesting support potential, but its final cooldown is also too low: at max CDR, you can lay a shield down every 4.8 seconds, meaning Gallant could perma-shield himself while dealing huge amounts of magic damage to his attackers. Even without his innate, the base damage on this is also too good, and needs to be reduced.

Sacred Blow is amazingly well-designed, and I love the synergy with Sacrament. The bonus range could be reduced a little, but that's about it.

Luminescence, though, I don't quite like. On paper, a global assassination ability may seem good, but in reality it would be a real pain. The base damage and scalings on 's ult are intentionally low so that he can only use it to finish off seriously injured enemies. This, on the other hand, deals a huge amount of base damage, has a great AP scaling, and can be increased to even more horrific levels with his innate. It has no counterplay whatsoever, meaning enemies hit by this are sure to die, or at least be severely weakened even at full health.

Firstly, you need to reduce the damage on that ability. Secondly, if you want it to be like a kind of divine smite, you could change it a little: reduce its cooldown to about 50/40/30, decrease its damage by a very large factor, and allow it to be cast anywhere on the map instantly, with a small window of time between the ability being cast and the smite landing. You could also have it give vision this way, sort of like.

Overall, though, your concept is really good. LoL is lacking a religiously/churchy-themed champion, and though the crosses may not entirely fit with League's lore (swords would be more appropriate), your overall theme and kit works very well. Bar a few easily rectifiable problems with your abilities, everything looks fine, and potentially really fun to play.