Talk:Armor/@comment-4726614-20120102135414/@comment-153579-20120113190156

To understand this simply, think about this:

Consider an attack that does a BILLION damage. Say you have 99% damage reduction but 100 health' you will still die from the damage. But what if you had 100% damage reduction? Suddenly, NO damage can kill you, despite it being a 'mere 1% increase in damage reduction'.

In short, percentages don't work the same way as flat numbers. That's about it.