User blog comment:Texas Snyper/My newly drafted champion idea/@comment-134746-20110721231149

I really like this idea, and I would like to give you some suggestions in order to improve him and to make him more focused on his abilities.

First you need to set a global cooldown on the abilities, other wise it WILL become a mashing keyboard champion, I think a 5 second global cooldown will bethe best, (affected by CDR) given you still have the ability to use the elemental spells frequently.

The spells cooldown that is 5 - 3 is too low for having so high mana costs, and offer too much utility. They should be higher.

The innate should do damage in two different instances. When switching stances he could deal 15 + ( 3 x level) + (0.15 per ability power) in damage to everyone in a 300 radius. And also deal 20 + (4 x level) + (0.2 per ability power) when being damaged for more than 10% of his current health (in one burst of damage), but this must have a cooldown between procs, like 6 seconds or something) I think you should expand on your innate a little.

His Q Stance is not really a nuke stance, his activation ignites enemies to be dealt Damage over time, but this is good because his innate nukes by itself. I think the damage is too low, and should deal 15 / 25 / 35 / 45 / 55 (+0.2 per ability power). The radius can be like 400.

The spell base damge is too low to be nuke-like, it should do 30% dot regardless of them being ignited or not. The base damage could be 55 / 90 / 125 / 160 / 195 (+0.5 per ability power). And of course the cooldown should be increased with 5 being the minimun cooldown so with having max CDR not bugging with itself, 9/8/7/6/5 sounds fine.

The W wind stance activation is a little confusing, it sounds to me like he gets a hasting/slowing aura for 3 seconds, is that right? Also, this stance sounds like the support stance, that is nice.

I think the passive should also grant you a slow debuff on you autoattacks, this way you would support more. I don't understnad the Microburst spell. I imagine it like Janna's Whirwind with a knockback instead of knockup and using Rumble's ult targetting style with a much shorter range. The cooldown ofc must be higher. 13/11/9/7/5.

His E stance looks like the stance you would use when leaving combat and while not on it, it also provides lots of mobility with its wave. His activation heal is great, and it can't be spammed because it would need you to change to another stance then return to E again.

I think his passive can be tweaked a little. First, to aid with his mobility, it should grant 3/6/9/12/15% mov speed bonus. To stay in line with other health regen abilities the numbers should be: 0.2/0.35/0.5/0.65/0.8% health per second, and mana regend should be half of that.

His spell range is too long, should be 500 instead of 700, the wave should last no more than 1.5 seconds as He would be essentially snared for the duration. And as it would be too Op if it helped him ride across walls, he will be stopped and freed from the "snare" as soon as it hits a wall. Cooldown can be a static 5 seconds.

His ultimate is too weak, and there is no point on him gaining bonus attack damage as it is his tanking stance. I suggest that the shield is something like 150 / 275 / 400 (+0.7 per ability power) that lasts for up to 5 seconds.

And his persistent effect changed to receive 15/27.5/40% (0.05% per ability power) reduced damage.

His spell should have a 12/10/8 sec cooldown and stun the main target for 1 second, and deal 175 / 250 / 325 (+0.7 per ability power).