Talk:Fizz/@comment-27105542-20161019191802/@comment-26539937-20161020134446

i wish that instead of removing the % missing health damage they gutted the base value on it then made it scale with ap.

like the passive damage only dealt % missing health damage, like 1/1.5/2/2.5/3 then it increased by 1% for every 50 ap

or what we have now applied grevious wounds or this flat damage had an execute on it. basicly something to make it so that ADC's couldn't life steal back up when fizz went in to kill them.

then again i geuss the idea is to make fizz better at team fighting in exchange for less assasin power.

so now, ironicly your going to have to build tanky to survive in team fights and be effective. not the toxic full tank, more like ROA Rylai's, then whatever you feel like for CDR and hard damage, like protobelt, zhonya's, abysal, and CDR boots.