User blog comment:Anasigma/Ssannaniel, High Reckoner/@comment-5845264-20131106042925

I do really like the idea of a crit based ad casterish assassin.

A few more things

1: I feel like the ult's active should double the passive movespeed, 100% is too much of a speed boost, along with the slow removal. However, I think to compensate for that, removing all cc when the slash happens would be a really cool mechanic that forces players to look ahead for future cc. Either that or give her tenacity during it.

2: The 3 second delay honestly feels like false difficulty in landing the ult. why not make it a sub-ability like Wind Slash. I think this would work well with the tenacity during the pre-ult speed boost. That way, you run in, combo someone, then slash and walk away.

3: The E just feels wrong. I kinda see why you wanted it, but it feels out of place in the kit. I'm not sure she does enough damage for an assassin, and considering she has a dot effect that applies on hit, I feel she could use an attack speed boost. Maybe an attack speed boost that also boosts crit chance and damage, while reseting on kill or assist?

4: Last note, her passive crit really should apply to her q, unless you didn't intend for it to.