Talk:Rengar/@comment-187.113.225.20-20121009060108

The problem I have with Rengar is that he provides retarded utility and burst for a tanky assasin with basically the best gap closer in the game.

1141.5 + 4.2 bonus ad is too much for someone who can follow with 100% AS. If you take your eyes away from your carry, it is dead before you can react. Early game his empowered combo is overwhelming, unretaliable in lane and can easily 100-0 champions who fall 1~2 levels below. This in itself is not a problem but...

...you can't exactly retaliate against him, since he is very tanky and can initiate from invisibility + gapcloser + pseudo-global reveal for perfect positioning. Talon can be CC'ed and focused, Rengar is much harder to initially CC and once you do it, it's hard to focus him down. Even if you ignore him, he does have respectable DPS and is very sticky (frozen mallet is an usual item for him). It doesn't help that he has solid sustain with W, so you can't whittle him down in lane.

Oracle is only useful if you all smash up together, which is usually very bad for teamfight positioning and won't do much since he will just jump on carry anyway once someone initiates. It doesn't help that he is an excellent backdoorer/split-pusher, either.

The ult garantees his team will always have better positioning when engaging; It also gives him nearly Nocturne-level ganks for a lower cooldown while doubling as an effective escape mecanism. Late game, the cooldown gets too low for such a good ability. Remember that he is a jungler, and a rather fast/sustainable one, so this ult tackled on him is extremely agravating.

As cons, I see, Rengar doesn't have any significant CC, is just an average dueler (lacks enough oomph against bruisers) and relies on some gold income to start rolling (a.k.a: toplane or jungle with sucessful ganks). On lane, his escape is situational and his CC not the best, so he is vulnerable to ganks.