User blog comment:Temluis/Mordekaiser, 2nd Rework/@comment-24057740-20141119094954

I don't like the idea of increasing his AA range. You could only increase it, if he uses his Q. I like the execute on a single target Q but the different cost were complex and not needed. The 1 second stun is also not needed.

Well on live, theres a thing, that doesn't fit for morde, it's his optimal build path. He is build like a ap carry. Ok a tanky AP carry, but that doesn't fit his personality. They should shift him from an AP char, to an tank char, without(with only a tinny bit) of CC, that can deal great dmg. Well see him like an imobile Shyvana. More tanky, more scarry, but easy to kite. Thats my imagination of morde.

I like the scaling armor + magicresistence on his W. i like the slow on his e or maybee on his lone Q, but in my opinion, it doesn't need to scale, it should stay arround 20 - 30% (stay arround 50-80% if lone Q but decais). Remove Ap scaling somewhere in his build (on E) and add a bonus HP scaling.

The biggest Problem is to balance his sustain. while Spellvamp is cool, it's odd, that he must pick such an item every game, to be even usefull. Maybee the cost of his spells should decrease until morde is arround 30% and while at 30% and below, they are free to cast.

"Moderkaiser can active the ability again for teleport do his cursed target." I can only think this is a bad choke, it doesn't fit mordes personality and bypasses mordes counterplay completely (to kite).