User blog comment:Nearthel/Maraad, the Hammer of the Light/@comment-1330314-20161005080644

The concept of a templar/crusader/retribution paladin is one that hasn't really been explored yet in League, so it's good that you picked a space to work with, and translating an archetype from one game to another is always fun. However, I think there's more you can do with Maraad to make the paladin fantasy work, and some stuff that just doesn't translate well. Thoughts on the kit's abilities:
 * Holy Damage technically translates to true damage, but as you mentioned, true damage on every spell wouldn't be very healthy, and switching between physical and magic damage just makes the effect less clean overall. I'd just remove the holy damage effect and perhaps look for other ways to implement some form of unavoidable damage. I also don't think the flavor of attack power translating to spell power is really worth a redundant stat conversion passive, though I wouldn't take away the AP scaling just yet: it might be interesting for a paladin champion to build hybrid for a mix of raw attacking power and AP-based burst damage and utility, and I'd look for a way to force Maraad to build hybrid in a way that is both effective and truly interesting.
 * Crusader Strike is a core ability in WoW, but it doesn't feel like it translates to the most interesting gameplay in League. I'd recommend you try to make this ability feel a little more interesting, even if the base effect could remain fairly simple (i.e. make your next ability deal bonus magic damage and slow). Holy Power charges could also be an interesting mechanic to have as a passive for empowering all of Maraad's abilities (e.g. each basic attack builds Holy Power, which you could then expend to empower abilities).
 * I like Consecration for its thematic value, and empowering/purifying the ground around you is a common templar fantasy. I don't really like the DoT, however, as it doesn't make for the best expression of power, and in gameplay terms the ability's a little flat. If you want to go along the purification route, I'd recommend making Consecration a PBAoE nuke as a baseline, and making it ground/silence enemies for a short duration (if you want an empowered effect, you could make the initial damage purge enemies of buffs and shields, too).
 * Holy Light is an ability that's been seen a fair bit before, and I think you could make it more aggressive. The base effect doesn't have to be too complicated, but I'd advocate adding some kind of offensive steroid (e.g. the healed target gets revenge on whoever damaged them the most, dealing bonus damage against them or the like). Again, if you ever want to go for empowered effects, I'd also recommend a Hand of Freedon-type effect and have your heal cleanse your target of CC and debuffs on cast.
 * Divine Shield already exists in League with Kayle's ult, and I'd recommend you choose another of the Paladin class's many iconic spells. Redemption, for example, could be a great ability for resurrecting an ally long enough for them to exact revenge, especially now that Yorick's old ult has been removed.

You picked a good niche and a rich thematic to work with, and I think you have the right foundation for a resonant champion, but I think the above kit needs a bit more work. You need to both work a little more within a LoL framework to better integrate a Retri pally's abilities and give them more gameplay, and reach a bit more into the WoW Paladin's spell repertoir for some truly unique effects. Your kit isn't bad at all, but with more polish it could be truly amazing.