Talk:Fiora/@comment-85.207.18.54-20120308113836/@comment-131.156.211.13-20120309142210

^Counterable within reason/limits. If something requires an obscure/obtuse build to counter it, while it counters everything else, it's not balanced overall.

A decent way to visualize metagame and balance: If you were to take every non-redundant, "viable" archetype/build, and place them (symbolically represented) on a sheet, and draw a ray that points from one build to another if it counters it, the more evenly distributed the number of strings/rays for each champ, the better the balanced the game is.

This should also serve to demonstrate how adding a new variable (another build) to a game complicates matters. Redundancy of course, doesn't count here.