User blog comment:KROLK88/Sion,the Undead Champion remake idea/@comment-24792363-20140429173321/@comment-5847551-20140429181519

Many things to answer,i'll start with:

"You would have to debuff his ats much more than 30% at max rank to balance this, as 30% ats is very easily attainable with 1 item"-thats not the way it seems..decreases apply before increases so if you got -30% AS and +30% AS you would have (100-30)x1,3 AS in the end...which is not 100% but 91%...this means that if you got +100% AS you wouldnt get 170% AS but only 140%.When it works this way it discourages getting any AS at all.

"also if an ability applies on-hit and always crits its like you basically increased the dmg multiplier by another 100% on the axe charge"-add infinity edge and crit dmg runes x_x,well thats the whole idea of this skill and champion,extremely strong but enfrequent hits.

" Also I feel like you'd have to put a cooldown on beserking's passive or he'd have 3 death preventions with a spirit visage"-Well i just noticed that current version of the passive creates an infinite loop causing sion to be unable to killed by anything that cant one shoot his shield...ty

here's a comment on last part,too long to quote:)

Using berserking as part of his passive would be overkill-with current one he has strongest passive in game,with this he would technically have a passive ult...and i would have to add another skill on top of that,so no,thats not gonna work.If i wanted to add true damage i would have to delete the thing that defines sion alongside with hp/kill,the ability to 100% lifesteal,and if i added true dmg in place of AD increase i would heavily nerf his Q and autos unless i made it 100% bonus true dmg...which is too OP to be considered.

Back to the first part:

"The issue with this combo-burst-runaway kit is that the nerfed MS on the ult would mean the whole enemy team would just spend time kiting him, and do so easily at that, unless he's using it at close range with the dash. This would not solve his current problems, and would resemble his current ap playstyle of pop my 2 abilities and gtfo"-

Thats not an issue at all,as thats how Sion is supposed to be-extremely easy to chase..but considering that when he's at 1hp he's CC immune and gets a solid MS buff,he would be able to stick to non dashing targets.However if he fails to do so,it still takes whole enemy team attention to kill him,so his job at tanking is done.Dont forget that in teamfights your team should have lots of CC and considering that you're immune to enemy disables for a part of teamfight,you should have an easy time killing disabled targets.You are not supposed to catch and 1v1 carries with dashes like graves or corki as sion,your role is to take enemy team's attention,ulties and disables as you're the tank,not an assasin or bruiser.

That said,im changing his passive a bit and granting him a temporary "unaffected by slows"(self slows too) after his Q for 3 sec,that refreshes if he hits someone to make him a bit more mobile,i'll also be taking a bit of this ability's damage to discourage hit and run tactic.