Talk:Garen/@comment-3493296-20121125130839/@comment-68.109.110.108-20121129062610

^ Tank garen does no damage and can only KS with with and silence one person. Might as well play tank cho'gath, or any real tank, who does everything better.

Tank boots are still a good option, particularly tabi, I'd generally get them before the CDR boots. I will agree the swiftness are awesome now (Garen has a built in slow removal on his Q, so maybe you'd prefer tabi, but if you don't need them for tankiness swiftness looks good).

SotD might be worth looking into as well. The item works by increasing your crit chance to 100%, then gives you three stacks which are consumed by autoattacks. Abilities don't factor in at all, because most don't crit, but for a champ like GP and Garen, they get garen-teed crits on their abilities. Building:

SotD + IE + BC + Tank stuff

Lets you deal about 4000 raw damage to a single target with the following combo:

(activate SotD in melee range) AA -> Q -> E

You'll get off the AA + Q in about .5 seconds, so I expect you'll crit about 5 out of 6 times on judgement. Also, you shred armor really fast with BC.

Merc scim is a good item, I'd consider it for a MR option, GA is fine, but got nerfed a bit last patch, and consider a frozen mallet for HP, or a randuins for Anti-kite, armor and HP.

Tbh, I think the new randuins will be really good on him, as it gives him his needed survivability, prevents him from being kited, and his W passive makes the active last forever (the duration in s3 is doubled in exchange for removing the attackspeed slow, which is fine, seeing as the enemy carries will be to busy running for their lives to dare attacking you.