User blog comment:Reveleron/Malefic, the Abiding Sinner/@comment-7709681-20151104153531

First and foremost, you filled the abilities' squares with convoluted terms and flavor text. The text is meant to be explanatory, not to abide the character's developement.

I: Do you realize that 100% Current health means death? Other than that, the ability is bonkers: 40 - 100% damage increase from all source just for being in combat with you, along with a hefty slow and the ability for allies to debuff the target aswell. Even if you state that CC reduction mitigates the duration, the effects are still overwhelming.

Q: 20-200 (+ 10% Max. HP) against the revealed sounds extreme for how easily this can be performed against the debuffed target from the Innate, or simply with teammates that reveal targets. As for the active, sounds extreme that an ability that scales with your total AD also slows, knocks down and stuns, secures that the target cannot escape too hard.

W: Mech.-wise, I must say I do like this ability, and is rather simple: You manually mark a target with your innate and, over the next 4 seconds, all damage dealt by revealed targets is cumulated and eventually turn into a shield, although I think the duration turns too big at further ranks, and the Sunder effect feels underwhelming, otherwise is great. Good job here.

E: Pardon my vocabulary, but this ability is straight up bullshit in terms of fair gameplay: A long range spammable dash without the possibility of being interrupted, deals your total AD in damage, reduce the targets' armor down to 20%, and possibly knock down and suspends.

R: Feels underwhelming and too similar in gameplay to Kindred's R, but more messed up: Damage dealt becomes Heal, Heal applied becomes Damage, and all of the affected champions are unable to kill and their health are averaged on-cast, all for a long duration. There aren't much Heals in the game, and turning all damage dealt into a heal will mess up teamfights. At least Kindred's R can be dealt with, people will preffer to Cleanse themselves than deal with this ability.

Something that I want to note: Your Q and E feel too equat - You deal 100% AD in a line, something happens with the first enemy champion that results with a slow and, if the target is Sundered, is knocked down and stunned (Suspension is a Stun that applies Airborne status), based on something.

The idea is that all abilities feel unique, and thus far the only one to acomplish that is W, and possibly the Innate (Although it feels like Braum's and Kindred's Innates together, plus reveal and damage amplification).