User blog comment:AHarmlessTaco/Viz'roth, the Swarm Lord/@comment-3391671-20170115132243

And finally, we have our hivemind-ish champion. Much awaited, if anything!

I'll be careful so that I do not tread on what LBP already commented, but if I do, just let me know. Now onto the review:
 * Symbiotic Specter (Passive): This form of revival is rather interesting, especially in how it relies on how one plays while still alive. If they waste too many hives, they cannot revive properly.
 * A few things I question:
 * How does this ability prevent a player from reviving multiple times? I will admit that I am lost to how efficient the system is, if it's too efficient or not efficient enough to not let Viz'roth revive one after another.
 * The revive condition is not exactly clear, so may I ask directly what it is?
 * Otherwise, I will second LBP's thoughts that "Spectral" is not entirely fitting. A new term may need to be in use...
 * Hive Cluster (Q): I like where this ability goes, but just like the innate, I question how some parts of this ability works. For example, what is the 80 seconds for? Why is the damage by the swarm on itself?
 * Swam's maturing duration can be called just that (Maturation Duration) instead of "cooldown".
 * How long is a brief channel? Also, I presume the active is Viz'roth's way of manually placing Hive where wanted.
 * Locus of Diminution (W): The interaction with bush, as LBP says, is for sure one good way to venture into new territory. I do wonder what "completes the channel" means, if it means whenever the channel ends, even when disrupted by enemies?
 * Chitinous Carapace (E): Which one is the correct value: the 80% or the scaling 80 - 120% shield ratio? Otherwise, a passive bonus / is not the most attractive effect for now.
 * I question what "If Viz'roth's target dies before this ability takes effect" means, as it is not clear. This is an ally targeted ability, so unless you mean the is refunded if the ally dies before the ability comes into effect, I am puzzled by why you wrote the description in this manner.
 * Poltermetamorphosis (R): Unless their channels are different, I'm rather reluctant to say that both W and R should have a long channel, unless R's channel isn't actually that long. I would think that the W's channel would sitll allow Vix'roth to move around, and this R's channel to be the immobile kind.
 * What is the stats of these mutated insects (as in what is enhanced about them)? Are they targetable in the first place? How long do they last, or do they last till they "die"? These bits are necessary in fully evaluating the ability.
 * That aside, I do not believe the affected AoE radius is mentioned. The cast range is, but not how big that AoE is.

I looked at the lore, and while not the most exciting, it is still an entertaining read. Yet, as long a Viz'roth's name remains as is, I can only imagine that he is a Void creature. And while wisps sound cool, insects and ghosts do not exactly overlap in the best of ways, as LBP has pointed out...

Otherwise I look forward to what will be of this kit.