Talk:Teemo/@comment-4834593-20130603201518/@comment-10167113-20130604093902

Teemo doesn't need to kill his lane partner. After level six Teemo can place a row of shrooms to hold lane for him, while he ganks mid and finishes off and cripples lane, while returning with a row of shrooms to top lane to make him ungankable: something both freakish and beautiful.

Teemo is also not useless after lane. His shrooms are free wards that damage people, allowing your whole team to use it's money on other things. If you place enough shrooms in jungle your team can't get chased unless the other team is willing to lose massive amounts of health, thus saving your teamates if they are smart enough to run into jungle. When the enemy tries to destroy your shrooms, they give away their possition and allow for a gank, which is super easy if you have a TF on your team.

In team fight's you can take enemy turrent and be back in seconds, and with good CC on your team (+ Zhonya) focusing you will lose them the fight. The only reason teemo is 'bad' late game is because people are stupid. They stay still and AA instead of poking and repositioning constantly. Teemo is most dangerous when your team plays passively and lets you take turrent, since wave-clear with a Teemo who has Runaan is instant. More importantly, you need to be a pretty terrible Teemo to even let the other team reach late game.