Talk:Darius/@comment-26539937-20150815051348

Do you think that it be a good idea to balance the new Darius by making screwing up his ult very punishing, for instance it only does true damage if there are five passive stacks on the enemy. Either that or they half the base damage and scaling and make it so that the passive stacks increase the damge by 50% instead of 25%

An unrelated thing they could do since there trying to make Darius a late game champ is remove the base damage on his passive and make it scale on all your ad as appose to just bonus, that would reduce his early game damage and let people build him slightly tanker.

I don't play Darius much, and honestly I don't like him at the moment and finds him anti fun for everyone involved, but I'd like to see the rework to be a bit... Better? Anyway comment and point out flaws, there's a great chance I said something completely out of line