User blog comment:Crashfan1997/Polar, The Icy Boy/@comment-9245010-20130708154927

Let me take a deeper look:

Innate: After 20 attacks/abilities used, your next spell has bonus effect. It is almost similar to Renekton's rage mechanic. If you comare them, you will find out that generates the same amount of rage as you do (50% more if under 50% health, and even more for abilities), and only requires 50 rage to get the bonus effect. Also it does not occupy Renek's innate (technically his passive is only the rage increase under 50% health. So it is weaker in every term than Renek's passive, except that this will not decay out of combat. Consider buffing/tweaking it.

Q: A somewhat similar skill to Nunu's E. Both it base damage and scales are horrible, however, the slow is good, flat 45% maybe a bit too much, but ok (however, comsider reducing duartion to ~2 secs). But the duration with Icy is too much, I think it should only increase the slow amount. Its damage with passive is somewhat good, but is still weaker than Nunu in terms of scaling, where it should deal more because its modified (also you won't have that passive up as much). You should increase damage and scale, but reduce the damage bonus from Icy, so you would have something like a constant damage source and harass, but would not depend on the passive that much.

W: Passive is okay, but I think it sshould scale with levels. It may be a bit too much, but its okay. The active is kinda nice, it is your main engagae/escape tool. The range may be a bit too high, and the CD is insanely low for an escape with this potential. The damage, however is really really low. You should definitely increase it (both the flat and the scale). The movement control field is really nice, I like it, the Icy effect is correct. You should increase CD, especially at later levels, increase damage, and maybe reduce passive effect, or make it unavailable when the ability is on CD.

E: Passive is okay again, it should scale with levels too, but that is only my opinion. About the golem, it deals very little damage, and misses the impact. It also has so little health that it will die from passive AoE really fast, so it cannot heal you. Icy is okay, but you should make its stats scale form ability ranks, because ranking it up just for the CD is not worth it.

R: So its a 5 sec diable on an enemy adc? It's really too strong. You should really lower the duration to at least to 3 secs. While its cleansable, the adc should not rely on a summoner spell/item that much. On ally, its a 5 sec untargetability. Also untargetable is not the same as invulnerable. While untargetable, you take damage from dots and "marks" (Death Mark, Hemoplague), but immune to all other things INCLUDING Croed Control, aa and abilities. And it makes this too strong. Just to compare Lissanra has a 2.5 sec untargetability and only on herself. You should reduce this duration too. Lissandra is also unable to do anything in her ult, while your ult enables the target to attack and cast spells, and the movement impair may be cleansed ( I guess). But even with the root, it's way too high. Also the damage is too low, and the CD could be a bit higher.