Summoner spell

Spells are the summoner bound abilities.

Summoners are allowed the use of two summoner spells during any fight in the Fields of Justice. They are selected during the Champion Selection before each match and cannot be changed for the duration of the match. These spells have a direct impact on the action in the battle arena. Summoner spells don't drain a champion's mana but are instead usable again only after a lengthy period of cooldown. As a summoner gains experience and increases their power by fighting in multiple battle arenas, new summoner spells will become available for use.

During combat some spells (,, , and ) gain power with champion level. The other spells have the same power throughout the entire battle. While in combat the spells are bound by the same rules as the champion skills, however, and  are the only summoner spells that cannot be used while silenced or stunned.

Game Modes
There are two game modes - Classic and Dominion.

The current set of summoner spells available in Classic mode are the same for Dominion with the exception of 2 spells, which replace one another.

The Dominion Spell is, which strengthens or weakens a Capture Point's turret. This spell replaces the Classic mode spell.

List of current Summoner Spells
The mastery is the only way to reduce the cooldown of all Summoner spells, it does so by 4/7/10%. boots enchantment reduces the cooldown of, and  by 25%. , and  cooldowns can be reduced by 20% with.

Summoner spells cooldown reduction stacks multiplicatively. Note that is the only spell with a flat cooldown reduction bonus, which is calculated last.

Unusable Spells
Some spells have become obsolete due to game mechanics changes or were removed because they were too strong. These spells are: