Talk:Garen/@comment-173.174.230.50-20120705041715/@comment-99.230.173.138-20120705043838

It stops his autoattacks and stacking attack damage to ignore attack speed makes his autoattacks bad, while armour is more plentiful than magic resistance on account of how autoattacks have more damage potential late-game than abilities, of which Garen is the latter, turning Garen's spin to be pretty bad against anything with a Chain Vest.

Autoattacks benefit from attack damage, attack speed and critical strike. Garen's spin only gains 140% from attack damage and only attack damage benefits from critical strike which leaves 630 of his DPS remaining static.

Garen's only hope to deal with that is a Last Whisper, which he can only really get after being farmed a bunch of gold to buy Infinity Edge and defensive items to survive long enough to do some damage... and the ranged carry would likely use that gold better and should be getting instead, and even then the spin will remain pretty bad against the still good health of the vast majority of melee champions later in the game (not to mention how they have higher natural armour).

In between how it's still pretty easy to kite him in teamfights for the vulnerable squishies he wants to target and supports can quickly save AD carries long enough to life steal back, Garen's spin ends up being pretty bad unless like, Galio ultimates the entire enemy team while Garen is right next to him ready to E them.