User blog comment:LivesByProxy/Let's Talk About Urgot/@comment-26163398-20160516170034/@comment-26378838-20160516184657

To be honest, the  scaling in the W makes much more sense thematically since it's a capacitor, so it works with resources; besides, with the changes to, will rarely or never build  (unless you include  on Acid Hunter and his future ult to justify it.

For the ult, other artillery ults (, and  have the same format: long and wide range, limited ammo and require utmost precision. Considering  clunky machinery thematic, I imagine an ult that combines his W thematic and  (which, unlike the already mentioned ults, has short and narrow range, great ammo and is just spray-and-pray):


 * His ult could have a mechanism that keeps tab on how many projectiles were thrown around Urgot and nearby allies (like a 300 unit range). When it comes to ult, he resets the number of projectiles and unleashes them in a stream of 5 projectiles per second. However, movement speed would be hampered because he's a rickety piece of junk and dealing phreakish puns of damage would take a toll on him.