Talk:Sejuani/@comment-176.227.154.70-20120806051509/@comment-4645527-20120806170601

I disagree. I think she just needs people to play her better. While I wouldn't mind having W toggle-able, this would make my build on her rather OP. The biggest problem is people don't realize how much health increases the damage on her W.

I don't think you need to buff her innate; if you want the extra slow on hit, get a frozen mallet. The health goes great with her W (and, ya know, being a tank).

Making her Q stun would give her 2 AOE stuns... kinda OP. I could see reducing the CD to 11 at all ranks, but the problem (at least for me) is that now I have to decide between increasing E for the increased dmg and slow, or Q for the lower CD. Setting the Q to a flat 11 seconds would mean I wouldn't even think about ranking it past 1.

I don't think her E needs a buff. If you want it to slow more (option B), rank it up first; 70% is plenty. Same pretty much applies for option E; 260 dmg I feel is plenty. I could see buffing her E's damage some, but I don't feel she needs it. This is, though, the one thing I could see buffing without making her OP.

Increasing the stun on her R would be a little OP; it's already a ranged AOE stun. As for making it last longer on Permafrosted champs presents a minor change to a playstyle, and one I don't think they want. The ult is supposed to be used for when the enemy group up the most, or for initiating. I find I rarely use is to catch someone, since her E's slow and innate slow are enough for catching someone (I feel). By making the R stun longer on permafrosted, this would make it not a move to initiate with. The problem with this is that Sejuani is a tank first and foremost, and it is generally the tank's job to initiate. She still has her Q to initiate, but I feel it would actually encourage people to throw it right after Q, which increases the risk of accidentally throwing it past them isntead of onto them.

TL;DR I think most Sej buffs would make her OP, and that she's fine the way she is.

(By the way, I do think your proposed buffs are generally good; they arn't sickeningly overpowering like some buffs people recommend.)