User blog comment:Zilla4444/Cheraim, The Chimera/@comment-212.254.198.107-20120611172632/@comment-89.75.167.175-20120612092156

You, Zilla, have fallen into a little design trap. You think simple champs are too simple so you make one übercomplicated champ so that it's fun to play that guy. Even if some player wastes half an hour of his time reading through the descriptions and then plays a dozen games in order to grasp wtf this champ is all about, the problem is completely ELSEWHERE.

Champions are simple because you never deal with ONE champion. Yes, you PLAY one champ at a time, but there are NINE more champs on the map. It takes enough skill to actually comprehend what simple champions are capable of doing at any given time. Imagine what the game would be like if each of the dozen champions was as, pardon my french, fucked up as your champ. It would be IMPOSSIBLE to memorize all the possible abilities and combos, without devoting you whole bloody life to LoL.

As you said - in the end, it's all about fun. Playing an interesting champ is fun. Having to spend days reading through 3 pages of ability descriptions on each of 70 champions in order to be able to play the game in a semi-aware state would be everything BUT fun.