Talk:Karthus/@comment-9132387-20140708124011/@comment-5955640-20140708164220

My understanding is that everything in Dota 2 is cranked to eleven. The extremely difficult and annoying things that are considered toxic are balanced out by the fact that it's the only way to really get past the other things that are overly beneficial and advantagous although slighty difficult to wrap your head around.

It's balanced by the lack of balanced. It's all hard. Go big or go home. This makes Zeus' global ultimate just another spell because the game is filled with lots of crazy match winning spells and incredible spell casters that he's actually underwhelming in hindsight.

That's not the case for League of Legends. As a mission statement. They did not want to develop their game like Dota where extremes rule the roost. Instead they opted to have things not be toxic and feel fair and not as hard to overcome thus making it a lot easier to deal with. As a result the game is sort of imbalanced as it's always making things easier or harder.

Some champs are very weak at all or just certain phases of the game while others are balanced and some are only strong at certain points. This makes Karthus a somewhat weak early game champion who scales into late game very powerful because he can still get a kill regardless at any phase of the game through his ultimate which kills mages and marksmans who don't have the scaling magic resistance to take those blasts and can't survive a teamfight where Karthus outright dives and pumps your team with magic while he's untargettable.

The communities are affected by the games that they play. LoL always feels likes a game where you can win and should win so when you lose and lose often you want someone to blame. Dota 2 is a game where you only win because you've made all the right choices and your enemy has not. One is where everyone is meant to feel skilled while the other is the one where ONLY the most skilled will feel skilled.

Take that for what it is.