User blog comment:Zilverdael/Seperate itemsets and why they are good/@comment-5168889-20140621222406/@comment-5168889-20140623190018

another thing i can't help but think is that if the game's meta had developped differently that you would be arguing different itemsets. Let's say the meta had develloped as 1-2-1+jg where the support was replaced with an second mid laner that wasnt a utility and instead a roamer-ganker, would you have then never thought of creating a "support" tree and instead that "Gankers should be gankers." and pushed away from letting them have utitlity along with their items that provided cc or what have you? i just dont see a reason to you having to control what a role is defined as, in my eyes, a role means nothing, the role is inconcequential. The only thing that defines how a character should build is their kit, and nothing else, not preconceived notions about som sort of role but what synergizes with the caracter's skillset. i also can help but think that if no one ever defined "roles" as intrinsic characteristics of the champions, that you would'nt even had made this whole ideal of an item system, you would simply be complaining "X champion is OP, Y item is too good.".