User blog comment:Willbachbakal/(Item Concept) A New Kind of Crit/@comment-26430792-20150708220820/@comment-1330314-20150708232215

Well, yes, but then again crit is already heavily dependent on attack speed, so there wouldn't be much change there. I'm also personally not a fan of attack speed slows (they're only useful on pretty much one class), and would be in favor of removing them on champions.

I also balanced the above crit items so that you would have the exact same DPS with the new crit system (perhaps even more, since you could use your abilities to crit), so this wouldn't make killing enemies any slower. I also feel marksmen, while perhaps difficult to play in the late-game due to their orbwalking, aren't that difficult at any other stage of the game, whereas conversely this new mechanic would add more difficulty (and gameplay) in the early game and progressively become easier as marksmen gain attack speed and focus more on sustained fighting.