Talk:Yasuo/@comment-2179912-20150914234228/@comment-1733614-20150915015531

Not going to cover what you said in order, but here goes. I think Yasuo is in a good state right now. Any buffs would likely make him a little too powerful. I believe that you are trying to say that his laning phase is weak, yet annoying to play against. Also what do you mean by "toxic"? Are you trying to say he is weak, or annoying? As for his weak earlygame, it is compensated mid and late game with his damage output and also his Last Breath helps with team fights. Yasuo is not a tankbuster, but a assassin/ melee carry. I understand that as an assassin he can 100 - 0 people instantly, but he is supposed to be a sustained damage assassin anyways. Yasuo is definitely not a bruiser, because he can't 1v1 Juggernauts, and is super squishy. Yasuo's main job should be either to take out the enemy adcs or to cleanup a team fight (not limited to tanks). Ulting shouldn't be exclusively limited to tanks or carries, but rather to the entire team, meaning try to ult the entire team, then dash away so you don't get blown up (Or you can stay and kill the carries, but probably die in the process). Also, Yasuo's laning phase is definitely not the weakest. The main strategy vs AP casters is to just do quick trades by using E to minions and Q/ auto the enemy laner, then E back across minions. E is not useless in fights, as it is used as many dashes would be used, to get to the enemy/escape, not deal high damage. Besides, most of Yasuo's damage comes from his autos and Q, so E shouldn't be relied on that much in 1v1s anyways. The only problems Yasuo has is that he is super squishy, can't 1v1 everyone, and is reliant on team knockups in teamfights. However, Yasuo has so many advantages anyways, like no mana, wind wall, recharging poke shield, high outplay potential with E, Low cooldowns, and despite being an assassin actually has a use in team fights. Therefore, while I do recognize your points, I don't believe he should be reworked.