User blog:SpartanJ014/Torr, the Mistwalker

Torr, the Mist Walker is a champion in League of Legends.

Abilities
{{Ability|P
 * name = Mist Wreathed
 * icon =
 * description = When Torr's health drops below 15% he gains increased movement speed and incoming damage is reduced by 20% for 1.5 seconds.

Bonus Movement speed {{pp|3|15|25|35|1|7|13}}

{{Ability|Q }}
 * name = Dread Arrow
 * icon =
 * description = {{sbc|Active:}} Torr fades into a fog, becoming invisible for 2.5 seconds. after leaving stealth his next attack deals additional physical damage and removes the sight radius of the target for 1. second. If Torr attacks before the stealth times out the duration of the sight reduction is doubled.
 * leveling = {{lc|Damage}} {{ap|5|10|15|20|25}} {{as|(+ 10% AD)}}
 * cooldown = {{ap|15|}}
 * cost    = 75
 * costtype = mana

{{Ability|W
 * name = Soul Rip
 * icon =
 * description = {{sbc|Active:}} Torr fires a ghostly arrow in target direction dealing damage to all enemies hit and reducing the armour and slowing enemy champions hit by 15% for 2 seconds. Champions hit after the first only recieve half the effects.

}}
 * leveling = {{lc|Armour reduction}} {{ap|5%|7.5%|10%|12.5%|15%}}
 * cooldown = {{ap|20|18|16|14|12}}
 * cost    = 60|70|80|90|100
 * costtype = mana
 * range   = 1000

{{Ability frame|E| {{Ability info }}
 * name = Torment
 * icon =
 * description = {{sbc|Active:}} Torr empowers his basic attacks for 4 seconds to deal true damage over time 1.5 seconds. If an enemy champion dies during the effect the duration of the empower is increased by 2 seconds.
 * leveling ={{lc|Damage per 0.25 seconds}} {{ap|20|25|30|35|40}} {{as|(+ 20% Bonus AD)}}
 * cooldown = {{ap|30|26|22|18|14}}
 * cost    = 50
 * costtype = mana
 * range   =

{{Ability|R }}
 * name = Mistborn Revenants
 * icon =
 * description = Torr summons two shades of his former comrades to fight alongside him .Each shade has half of Torr's max stats and recieves 200% damage. If Torr dies while at least one shade is alive he revives after 0.5 seconds with 25% of the total health remaining of the shades. This effect destoys any shades still alive.
 * leveling =
 * cooldown =
 * cost    =
 * costtype =
 * range   =