User blog comment:Willbachbakal/(Item Concept) A New Kind of Crit/@comment-24795478-20150702184534

I dont get it. In dota, crit is a common thing, even some heroes have built-in crit, and it can crit up even up to 4.5 time. How can crit in League be a contentious mechanic?

The problem i found here is that crit is build from such small part that give only a few chance, and more over it stack additively, make stacking crit very effecient at late game ( it increase damage linearly in percentage ) and very unfair at the start of the game. Just removing crit rune and such item as avarice blade or brawler's glove, then increase the cost and percentage of crit item, while making them stack multicatively.