Nexus Blitz

Nexus Blitz is an experimental mode that has been introduced on July 31st, 2018.

General
Games on Nexus Blitz generally lasts 15 minutes and up to maximum of 20 minutes.

Features

 * A unique map with a single lane splitting into 2 in the middle, and the top of the map is a jungle with jungle camps and buffs.
 * Two junglers can work together in each team to secure jungle camps. Jungle experience and gold is tuned to compensate. Also an invincible turret is in the enemy jungle.
 * Events for both teams such as King of the Hill, Push the Payload, the closing circle of death from Battle Royale games.
 * A champion taking down multiple enemy champions without dying will become, gaining a lot of adaptive stats, cooldown reduction, and mana regeneration, but also becoming more vulnerable. Killing an champion grants a large gold bounty.
 * On this game mode, all champions gain 30% summoner spell cooldown reduction and 30% bonus mana regeneration at level 1.
 * Games can be surrendered after the 8 minute mark.

Starter items

 * Only one starter item can be bought, this includes Doran's items, jungle items and support items.
 * The sustain aspect of Doran's items is significantly increased.
 * Summoner's Rift and Twisted Treeline support items are unavailable in this game mode. Instead only two non-upgradable items are available: and.
 * are unavailable.
 * are unavailable.

Jungle items

 * ,, and  are unavailable and instead the only jungle item is , which can be upgraded with an enchant. Upgrading to an enchant grants  along with the normal bonuses.
 * The gold penalty is removed in this game mode.

Jungle

 * Jungle camps taken with more than one champion grant 150% experience and gold split between the champions taking it (compared to 100% experience and gold if taken alone).
 * and are located centrally and are much stronger. Taking a buff camp gives a supercharged version of the buff to the 2 nearest champions on the team who last hit it.
 * is stronger, but on-death grants and  for 2 minutes to the team who takes it.  only strengthens minions and does not grants attack damage or ability power.

On-Fire Buff
Getting X kills or assists without dying lights you.
 * Grants, or  (Adaptive), removes the cooldown reduction cap and grants a lot of cooldown reduction, 20 mana/energy regeneration per second, 25% increased damage taken.
 * has no maximum duration, but is lost when killed and grants to your killer and  to the each other champion on the killer's team.

Events

 * A random event happens every few minutes, with an average of 2-3 per game.
 * Winning an event grants the victors a random reward.
 * Many events have additional bonuses on top of the reward granted to the winner (like gold for doing a thing).
 * The final event happens at 18 minutes. It is not random. Its reward is arguably the best in the game.

Gold Sharing

 * All minion deaths (regardless of last hit) and monster kills share about 30% of the total gold value to every champion on the team.
 * Last hitters (or nearby allies in the case of jungle camps) still get the full gold and experience value.
 * Gold from champion kills and assists is not globally shared.

Runes
The following runes are modified in this game mode:
 * Cooldown reduced to 10 seconds from 20.
 * Switchover to late-game drops reduced to 6 minutes from 15.
 * Early game loot curve steepness reduced to first 4 drops from 8.
 * Time available reduced to 6 minutes from 10.
 * Time available reduced to 4 minutes from 10.
 * Time available reduced to 3 minutes from 4.
 * Time between biscuits reduced to minutes from 3.
 * Triggered attack bonus health increased to 10 from 5.
 * Ranged champions triggered attack bonus health increased to 6 from 3.
 * Time available reduced to 6 minutes from 10.
 * Percent maximum health increased to from.
 * Cooldown reduced to 15 seconds from 20.
 * Rank-up time reduced to every 4 minutes from 10.
 * Bonus cooldown reduction time reduced to level 6 from level 10.
 * Triggered attack bonus health increased to 10 from 5.
 * Ranged champions triggered attack bonus health increased to 6 from 3.
 * Time available reduced to 6 minutes from 10.
 * Percent maximum health increased to from.
 * Cooldown reduced to 15 seconds from 20.
 * Rank-up time reduced to every 4 minutes from 10.
 * Bonus cooldown reduction time reduced to level 6 from level 10.
 * Cooldown reduced to 15 seconds from 20.
 * Rank-up time reduced to every 4 minutes from 10.
 * Bonus cooldown reduction time reduced to level 6 from level 10.
 * Bonus cooldown reduction time reduced to level 6 from level 10.
 * Bonus cooldown reduction time reduced to level 6 from level 10.