User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-6281696-20140611082757

The hell happened with the typesetting of your text o.O Anyway...

Meh fair enough, the only situation in which it might be a problem is when she uses it to quickly clear a wave as that could effectivly become a burst heal depending on her damage. Maybe it needs a reduced effect against minions so it's more a sustained fighting mechanic as opposed to just sustain?

The point is mostly that AD-casters have relativly hardhitting spells that are fired frequently in combination with hardhitting AA's, and nidalee does to. Giving them large amounts of spellvamp results in burst heals. Which combined with the fact that most of them also have lifesteal, and in this case Nidalee would by default, means they'd get increadibly high sustain. The fact that the damage is actually magical doesn't really matter, it's the fact that BOTH spells and AA's heal significantly. Which could become a problem, though I can't tell this early on how big a problem, I think the burst provided by clearing large waves is probablya biger problem than this.

Right, then there was still a typo in the cougar description when I wrote my reply. If it doesn't increase the cougar skills than I'd suggest the other skills having an extra skillpoint because wasting a skillpoint in something that does nothing is obviously pointless.

As said, limiting the spamming in some way (e.g. manacost increasing as one spams) MIGHT succeed in making it non-toxic, however it might also be too severe. Simply put, we could just give her 1 spear each time she goes to Base and even in it's live form it'd stop being toxic because the skill can no longer be relied on to just spam and eventually kill stuff. However it'd obviously make the skill kind of useless. Nidalee's spear is probably the only one out of the examples I gave for which I can think of ways to reduce it's effectiveness which might not completly break her, however they would all significantly change her current playstyle. As for Blitz, most of what is Toxic about him is actually everything else, the grab is weirdly the least problematic as far as I am considered, it's just the most Iconic. Really the only one out of the examples I gave that I'd consider a toxic skill is Trynda's ult. But different discussion.

Really? AP Yi was intended? What idiot intended that to be viable? His entire playstyle reeked of abusing accidently high ratio's & silly mechanics. Anyway, I disagree, you can abuse mechanics or not properly tuned ratio's just as much as you can abuse bugs and in some cases the abuse is even intended and classified as "skill" because people end up liking the mechanic for some reason. In the last case it's mostly a difference in views. For example take invading the opposing jungle at level 1. Riot likes this for whatever reason, however it relies entirely on the fact that there is no truly effective counterstrategy to it since there is no way to actually predict with any accuracy if an invastion will happen. All the counterstrategies are just a large waste of time the moment they decide not to invade, and none of them are particularly effective at deterring an invade really, most groups still push the invade. Now things that have no effective counterstrategy can be argued to be abuse of mechanics, however if you for whatever reason think it's good you'l not call it abuse but "effective play"

Anyway, as far as your rework goes. Ignoring numbers I'd find this rework better than Riot's and only have a few gripes left.

1) I don't think Takedown should be truedamage with prey, just partialy ignoring defenses 2) Takedown should have a longer CD (it's still at 5s, executes should not have that low a CD) 3) Trap should either deal no damage or she should only be able to place them in melee range as opposed to placing traps 900 units away. 4) primal surge might be a bit powerfull in certain situations, especially when clearing large waves or when she is AD focussed which would result in very effective spellvamp and lifesteal just from that, in the case of AP it's less of a problem as her AA's become fairly insignificant. 5) There still needs to be some kind of deterrent for spamming Q's, especially in an AD build.