User blog comment:Willbachbakal/(Item Concept) Revamping Life Steal/@comment-4290320-20150826074035

Well, I can't say it's a bad idea.

Generally, I like the idea of where you're going. Lifesteal has been a very interesting mechanic, for me at least. It's interesting how some junglers can get a Vampiric Scepter and suddenly they have no sustain problems.

I have mixed thoughts about your Bloodthirster and Essence Reaver changes. Bloodthirster's shield could end up to be very big (ex. Zed), although its counterplay mechanic seems interesting. The removal of Essence Reaver's mana restoration saddens me a little bit. Even though the effect was hardly noticeable, it was still an interesting mechanic to have. Your Essence Reaver may end up being rather strong on assassins. Come to think of it, AD assassins can benefit from most of these changes.

I've been talking about BotRK for so long, how it should deal % maximum health damage and heal you for an equal amount. I'm glad to see that someone incorporated that. Having the damage ignore defenses (fancy way of saying 'making it true') is also a very good idea. It also makes it a perfect item against tanks (I can imagine a Lucian with Black Cleaver, Last Whisper and your iteration of BotRK).

Well, these changes are better than the ones you had for critical chance. I'm not your critical chance ideas were not promising, I feel like there would be a healthy alternative to critical strike chance instead.