User blog comment:Poisonshark/Custom Champion: Mima, the Yellow Channeler/@comment-3391671-20160723033940/@comment-25235491-20160723113950

Okay, seems like I have quite the wall of text here to answer to. Here you go, Green, making my day.
 * The static cooldown of 1 second was mostly there so she couldn't just fire 5 Qs instead of her ult, since that would give out a lot more damage. But I agree to the miswording on the resource part. I forgot to fix that tooltip when I did add these 1-second static cooldowns...
 * Oh, some little misunderstanding there, I can understand. I guess I'll reword it as "cannot be applied more than once every blahblahblah seconds".
 * Racing Heart was mostly meant to give her a way to reliably build up Fury at the beginning of a fight, not really to go around doing chain-kills.
 * For this W, I've always wanted to do a shapeshifter that doesn't use ult for changing abilities. It's already present on one of my older custom champions, Connolly, who uses Q to switch stances.
 * Originally, toggling did have extra effects, but these were redundant. Switching to Belle gave a burst of movespeed and switching back to Mima was (ugh) a next-AA-enhancer. This is probably why I removed the lot; I did try to add a passive component to the skill, but that didn't really work out well, so I decided that leveling up the skill would just reduce its cooldown.
 * Just so you know, Belle is always there within Mima. Originally this was a problem, but I feel it's normal to have no cast time, especially considering the symbiotic relationship they have (barring Spirit Kingdom skin ofc).
 * So, Q... The only part where you're wrong is that it's a colliding skilshot, thus it blows up on contact. I supposed it would be globally understood that contact with an enemy unit would end its trajectory.
 * Yes, I'm aware it can be done like that, but I simply don't like it that way. Well, at least you lampshaded the lack of damage radius indicator.
 * I don't think I need to comment about this again.
 * Um, what am I supposed to say to that? "It's longer to write."?
 * Mima gains Fury once for every enemy that enters the zone, once per enemy. I guess I need to reword that too, huh?
 * I don't think any champion has 3 AA damage enhancers, but I added them to make due for Mima's relatively low AD, so she'd rely more on situations to get damage.
 * Oh, I forgot to add that the buff would be consumed upon attacking. Maybe I didn't plan it out that way.
 * Oh, Cat's Paw. Probably the most broken single ability she has. It does feel a lot like . I really planned out the dash first, and I needed a situation for the second dash. I did not have Quinn in mind during all of that, especially considering the differences in gameplay. It was meant to be versatile as all hell.
 * I had to answer, didn't I? Couldn't let Mima get taunted without having her bring a little smacktalk of her own.
 * As far as in-game mechanics go, well... Aren't fighters always meant to win 1v1s? Besides, Mima needs an ally to get that E passive to deal her best damage, as both Racing Heart and First Impression lead to Mima losing any real damage output by 3 seconds into a fight. In a 1v1, Izo wins, but I'm sure that with any support, she might win a 2v2, with her E fully coming into play. Even though Izo has the mobility to go around dodging Sunnies all day.
 * As far as lore goes, well... I can't really tell. Izo is pretty strong, but so is Mima, who probably has more battle experience than him (she's been fighting since very young after all [a bit over 6 years old, which gives her a bit less than 13 years of battle experience]). Add that for this kit I've had to phase out several of her abilities (namely the most of her magic damage-dealing), and Belle normally is able to manifest and act separately of Mima, kinda like Hana, they're only doing this tag team schtick in-game to go easy on people. So I guess Izo would need his full power and find a way to freeze Mima to the ground like he did to the trolls to limit her range of influence and etcetera. I guess I'm a bit guilty of shilling my own character, but the only time she ever actually went down was because of a backstabbing act. I'm sure the fight is really close, but I think Mima starts with an advantage due to one aspect that doesn't really come into play in her kit: Belle can just manifest and act separately to Mima, she's only bound to her position. This means that Izo basically has to fight 1v2.