Talk:Kai'Sa/@comment-4636093-20180221225108/@comment-7709681-20180222010523

As for the kit: Didn't you notice that those examples, unlike Kai'Sa, bring strenghts to team compositions besides damage, even if little? Kai'Sa is just damage, literally just damage. No debuffs, no CC, no escapes, no buffs for allies, no form of objective or area control, not a single sliver of utility or defense.

Those examples have flexibility, even if a little, not much by their own design as much as shifts in the meta-game that have allowed them to survive the test of time with just QoL changes. Reworks are well received if they are granted, sure, but that's not to say they're in a bad state, in some cases these QoL-changes are even questionable (like Nunu's AP increase), but none has left them limping hoping for a VGU.

Her E works like Jhin's reload mechanism with added stealth and AS, semi-global teleports have been present in the game before, even of this mechanical execution (works exactly as Rek'Sai's current ultimate, but a shield upon arrival instead of damage upon collision) and I have already seen gameplay of her: Evolutions are of active selection like Kha'Zix, but rather by meeting the statistic's criteria rather than level, and unlike him can get all the options, and the evolutions are permanent even you meet the milestone and reduce the statistic upon selling an item.

Wouldn't be surprised of some farfetched scenario with a long game or a snowballing Kai'Sa that buys items to get the milestones, evolves the ability desired ability, and then sells the item(s) back.