User blog comment:Mister Pants/Starmie, the Mysterious Pokémon/@comment-5433392-20130903222723

I really like the Q, but think maybe 3 or 4 shots with a bit more base damage. Like 30-40-50-60-70 with 3 shots. Also, WAY lower mana cost and cooldown.

For W, I think 10 seconds seems really long, and scaling higher magic damage the way it does means it won't feel like it going to have a huge effect on gameplay at low levels. Maybe have the percent always be 20%, lower the stealth duration to only 2 or 3 seconds but give movement speed for douple that time with an increasing amount of movement speed per level. Then having her cooldown scale lower per level would also help make her feel like she can do some more consistent power where as with that she is at best every 15 seconds hitting with her damage. I'm thinking about the power Xerath gets from his W and comparing basically.

E feels weird. I think it'd be better to make it magic damage and increase the scaling to something like 0.6 or 0.7. Also, you could just set it to a base of 60 or 70 mana and leave it.

I love R, but the reduced turning rate in addition to no movement may be really annoying for a fast champion to just run to the side and never actually get touched.

Take or leave my thoughts as you like, I enjoyed the adaptation : )