User blog comment:Whatthefak/My custom Balance Changes/@comment-4390799-20131102235256

Caitlyn is already a very strong and versatile ADC at the moment and these buffs wouldn't be very necessary. The buff to Headshot is a bit much, as a player could time Headshot with a critical strike from an Infinity Edge and/or the doubled basic attack from Sheen and deal ridiculously high damage with one shot. Piltover Peacemaker's buff could work better if you maybe just kept the range and didn't increase the early game damage of it as one could use Piltover Peacemaker to easily clear waves of minions early game and farm much faster. I'd think maybe 60/90/120/150/180 to keep both it's increased early game damage (but a bit more sensible) and it's late-game damage.

Karthus' buff makes little sense, as you could simply build a RoA or Archangel's to mitigate his squishyness (much like Kassadin). His ult is already an unavoidable global ult that is very strong with a lot of AP and can only be mitigated by shields or magic resist. His passive also lets him cast the ult without any interruption while he's dead.

Illumination's buff is basically the inverse of Ahri's passive nerf. If Illumination was a flat amound plus AP, it would be like Ignite on every basic attack. If maybe it was changed to 10 x (10 + 0.8 AP) it would make more sense. Lux's passive isn't very intimidating as it is, but this might help it.

Strut already gives you 435 movement speed just with basic boots. I also don't quite get what you mean by " Now her passive will be dissabled only for Turrets, Monsters and Champions, instead of Everyone". Does it mean it's disabled from these sources?

I feel that you're going in the right direction with the buffs towards Anivia, Lux, MF, and Karthus, just some of these statistics either don't make much sense or would be overkill.

This is my opinion. If you disagree, I'm fine with it.