Talk:Cho'Gath/@comment-26162917-20151218204338

Cho'Gath's Q (Rupture) is ridiculously overpowered for such a beefy champion.

AOE with 950 range and 305 (1,0 AP ratio) magic damage, which knocks up and slows targets that were hit by 60% for 1,5 seconds.

Oh, you may use the "it's easy to dodge" as a counter argument, but let's be honest here:

-If you're trying to run away and he casts it infront of you (not hard to do with that range), you'll either have to get hit by it or stay put, either way you will get caught by the enemy.

-If you lack mobility, it's pretty easy to land on you.

-If you're in the middle of a heated teamfight, you most likely wont notice it, or even if you do notice it, you wont necessarely be able to dodge it, and will get hit by it.

Also, let's compare it to a somewhat similar spell, that's supposedly "easy to dodge": Veigar's W (Dark Matter).

Rupture:

950 range (175 aoe radius)

0,625 sec delay on cast

305 (1,0 AP ratio) magic damage

Knock up for 1 sec

60% slow for 1,5 sec

Dark Matter:

900 range (112,5 aoe radius)

1,25 sec delay on cast

300 (1,0) magic damage

Why does a tank's spell outrank a mage's spell in every possible way? In range, aoe, damage, cc, and is also (slightly) easier to land.