Talk:Sivir/@comment-4636093-20130625055357/@comment-5425711-20130628014255

I agree that reseting the damage would be too much. What if it was made that when the return starts it recovers 0/15/20/15/10% damage if it has hit 1/2/3/4/5+ enemies on the first pass? The difference in damage would be the following (assuming you hit minions and then the champ, and you hit the champ back again):

with 0 minions: 180% damage (currently 180%)

with 1 minion: 155% damage (currently 140%)

with 2 minions: 120% damage (currently 100%)

with 3 minions: 75% damage (currently 60%)

with 4 minions onwards: 50% damage (currently 40%)

That way the damage if you only hit the champion isn't boosted, while hitting 1 or 2 minions (what, as you said, is almost unavoidable even if you are really good) doesn't punish that hard, but if you hit 3 or more minions (if you are bad or the enemy is doing a real effort to block your Q) the damage isn't very boosted compared to what it is now (only a bit, cause even taking into account you have to be punished if you fail or the enemy counterplays 110 mana and 9 secs cooldown for almos no damage at all with the spell at level 5 is really low, and after all, you are hitting it on both ways so you aren't that bad).