User blog comment:Nearthel/Critical Strike and Penetrations overhaul/@comment-5266525-20150620182331/@comment-1330314-20150621001204

I feel the idea of having such a core mechanic depend on randomness to this day, where balance and design has advanced far beyond the game's original standards, is a glaring issue. The only reason more people aren't vocally critical (/pun) about it is likely because crit strike is a part of gaming culture that we've sort of internalized and accepted, even though the mechanic doesn't present any real gameplay in League, when it should.

With that said, I agree with you that crit is difficult to reimplement. I used to be a fan of percentage autoattack multipliers, but now I think that wouldn't be the best idea, since it would make the effect far more boring at a small increase in reliability. I still think crit needs to be non-random in some way, but it would likely need to be done in a way that makes the mechanic genuinely interesting, perhaps one that keeps its explosive power.