Talk:Heimerdinger/@comment-97.124.113.151-20120331234558

Passive: Needs to scale better into late game. Should be 9/18.5/28/37.5 hp/5.

Q: His turret prioritization should be whatever you are attacking>enemy champions that have damaged a friendly champion>enemy champions that have damaged a friendly H-28G Evolution Turret>enemy pets>enemy minions>enemy turrets>enemy champions>neutral monsters and change to whatever you are attacking>enemy champions>enemy pets>enemy minions>enemy turrets>neutral monsters while your ult is active. The damage is fine, but the health scaling should be 250 + (25 * level), which would leave his turrets with 700 at 18. Turrets should also take 1/2 damage from AoE spells like Yorick's ghouls.

W: His missiles should still prioritize the 3 closest enemy units, but have the prioritization change to enemy champions>enemy pets>enemy minions>neutral monsters for the duration of your ult. The missile cant always prioritize champions because it would be really stupid in lane if you could sit in the bushes and hit the enemy with a 1000 range missile every 10 seconds without even needing to aim the skill.

E: Fine as it is. Maybe increase the AP ratio to .75 so he could be more viable as an AP mid.

R: Just change the Q and W prioritization as previously described for the durarion of the active effect. It is unnecessary, but it would also be nice if there was some bonus to his passive for the duration as well. Maybe it could temporarily quadruple the regeneration from his passive. 180 health late game isn't a lot considering it is over 6 seconds but it is pretty good when you consider that it recovers a total of 900 health if your whole team is present.