User blog:Ukanlos Subspecies/Dakhar, the Storming Sands

Melee, Fighter, Tank
 * Health: 450 (+75)
 * Health Regen: 5.76 (+0.32)
 * Mana: 380 (+75)
 * Mana Regen: 4.786 (+0.24)
 * Attack Damage: 56.6 (+3.8)
 * Attack Speed: 0.663 (+3.74%)
 * Armor: 22 (+4.54)
 * Magic resist: 32
 * Movement speed: 333
 * Range: 160

Lore: The glaring desert winds swept through the cloak of a figure known by the name of Dakhar. Dakhar was the protector of a faraway desert kingdom in a lost and magestic land. Noble and caring was he to his land and his people. The sand that lies on the scorching wastelands of the Shurima desert is known to be Dakhar's doing. He would use the sand to constantly restore peace and order to anywhere conflict would be. The sand was also thought to be the souls of deceased creatures - man, monster and yordle. Should a soul have  a scrape of darkness and wrong doing in their faint images, Dakhar drifted  them away into eternity using the sands of the Shurima desert, erasing their existence and legacy forever.

Dakhar was banished from his world, into Runeterra, for mysterious reasons even Dakhar himself could not figure out. He seemed to have been banished suddenly for no reason and his godly powers taken away from him, left with only nothing but a single grain of sand. In this strange new world he had never seen or been to before, Dakhar would have to solve the mystery of his banishment without his godly powers. Dakhar travelled across Valoran, and eventually reaching the Shurima desert he created when he still had the mystic sand of power with him. As he knelt down, the soft sand embraced him with grace, staring into the cold and dark night sky where the ominous moon stared at him back. Dakhar slowly collapsed at the soft sand, the last mystical sand grain he had held, flew away with the billions and billions of other sand grains flying through the cold desert wind. Thoughts running through his mind, thinking of why he was banished, he suddenly found himself in his own world of imaginations. He seemed to just float in an abyss of thousands of images from his past. His eyes then glowed, his whole body was surrounded by golden sand - very similar, but not as powerful, to the mystical sand he once had in control. Clenching his fists and gritting his teeth, he let out a huge roar of rage that was so loud and powerful it reshaped the whole desert around him - twisted the sands, turning them into beautiful golden dust. He was so emboldened and filled with rage that his roar caused significant damage to the Shurima desert structures miles away from him. With a thrust of his arm, he held a mystic staff made of golden sand that he swept through the ravaging sands across him, he had the sands in his control. Although these sands do not have the power of the mystical sands, Dakhar knew these sands were the unworthy souls he had judged. He would use this newfound power to desolate evil around the Shurima desert, walked in its sands concealed in a sandstorm. Any evil that stepped into this sandstorm would never escape the clutches of the guardian who is inside it.

"Your honor and dedication, are your most lethal weapons. Use them, and see the truth behind the lies that this corrupt world will try to surround you with"

-Dakhar

Abilities
Passive: Sands of Time - Dakhar has a 10% chance of using the sands of time, travelling back in time as soon as he gets hit by an enemy basic attack, avoiding it completely and taking no damage. This effect has an additional 2% chance of happening with each 100 health Dakhar has missing. If Dakhar dies, He dissolves into mystical golden sands that have 50% of his current armor and magic resist. After 5 seconds, if the sands survive, Dakhar will be revived.

Q: Furor Axle (60 mana) - Dakhar impales the target with sharp spikes of sand, dealing 50% of the target's current health as physical damage and healing Dakhar based on 50% of his missing health. W: Inner Fury (80, 85, 90, 95, 100 mana) - Dakhar goes into Furious State, releasing a damaging shockwave around him that deals 60/75/90/105/120 (+50%AP) magic damage to surrounding enemies. While he is in Furious state, he enjoys bonus 10% movement speed and he gains additional 10/20/30/40/50 armor and magic resist that decays by 10 each second for 5 seconds. His basic attacks while in this state also cause a damaging AoE around his target, dealing 45 (+50%AD) physical damage to surrounding enemies. E: March of the Sands (70, 80, 90, 100, 110 mana) - Dhakar summons a wave of golden sands that travel 1000 units ahead of him, dealing 75/85/95/105/115 (+85%AP) magic damage and knocking up all enemies hit. R: Tyranny (150 mana) Dhakar temporarily transforms into his previous Mystical Sand God form, summoning a huge sandstorm of golden sand and a swarm of scarabs to deal magic damage to nearby enemies. While the storm rages, 5% of the total damage he deals with it to surrounding enemies each second is converted to bonus armor and magic resist (caps at 1000 armor and magic resist gained)
 * Range: 650
 * Cooldown: 10
 * Shockwave diameter: 550
 * AoE basic attack diameter: 200
 * Cooldown: 20
 * Width: 225
 * Cooldown: 20/18/16/14/12
 * Magic Damage per second: 50/75/100
 * AoE Range: 175
 * Duration: 15
 * Cooldown: 120