User blog comment:Witchking99/Saburra, The Sand Demon/@comment-3391671-20160430004601/@comment-3391671-20160503094837

As I mentioned before, the weakness in Saburra's kit is that it is quite too diverse to give a clear identity to Saburra and his play style. One moment, he works as a sand mage; when he starts killing, he is a unique kind of sand fighter-assassin. There have been champions who gain drastic changes in stats (mostly being the prime example), but even then, they do not change them from a defense focused champion into an offense champion completely.
 * Taking Gnar as an example, as much as he changes from a slightly mobile ranged fighter as mini Gnar into the beefy melee tank as Mega Gnar, his abilities tend to correspond to similar play-styles:
 * Innate is their Fury system and stats
 * Q is their ranged damage dealing slow that has a way to reduce its own cooldown
 * W is the only exception, although both allow Gnar to deal damage in some fashion
 * E are both dash abilities that can bounce in given situations
 * R is a Mega Gnar only active, but contributes to granting small buffs to mini Gnar.
 * Gnar's Rage system gives Gnar a uniqueness where he can't control his evident transformation; it's a Jackal & Hyde formula that stills has a measurable kind of control over the system, since the player can control the speed of the growth whether if it's reducing it or speeding it up.
 * On Saburra's end, it as of now causes Saburra to suddenly transform from an Armour built champion into an AD champion (I may be mistaking "armour to AD" as removing Armour for AD, but that would only be fair in that fact that if Saburra builds full armour, he would be both tanky and AD strong when transformed; either he has and  or  and  at lvl 1 as a demon). When Saburra happens to kill an enemy champion in a team fight for whatever reason, and was the target of damage, he's likely going to feel a whiplash that kills him instantly. That is one unfavourable whiplash no one would like to feel.
 * Don't mention . In contrast, she has differing abilities, but her stats are unchanged aside from attack range. Her transformation is full controllable with her "ult," thus does not face the issue of having an unfavourable transformation.

Instead, what you can do is, if you do not wish to do as I suggested (making two distinct champions, as the two "personalities" can stand on their own), you can tone down the transformation from being instant into gradual in a similar vein as Gnar, along with making the abilities play in similar fashion as not to confuse the player (yes, people may not play the champion, but still consider it to make a balanced kit); if there is too much going on in a kit with a transformation with lesser control by the player, it becomes hard to accommodate for the weakness it features, even if Saburra gains some strengths too.


 * For the innate, Demonic Incarnate, what can be changed is that it becomes a more gradual transformation.
 * TBA