Talk:Kayn/@comment-25855686-20170913094559/@comment-28977071-20171004090613

applies after, making it more effective not less effective.. 'Common' implies most of situations, while 'every' implies all situations, hence I find the other argumentation flawed as well.

Personally I find so well-rounded that I'd stuff it into  inventory too, whenever possible (e.g. in 95% of all standard Rift games), but not all the time (ergo 100%):

An entirely squishy enemy team that isn't buying any armor at all, is expected to have cca. per player in the late game. Disregarding the fact how dangerous such enemy's decision was, at that point barely grants  at max stacks; whereas any lethality item instantly offers 18. In such case it doesn't make much sense to pick, especially if own team's focused on. Mobility, 10% more CDR and are all great, but they are also separately retrievable from other sources.