Talk:Sejuani/@comment-128.148.155.104-20120703152420/@comment-3123596-20120706153826

As a secondary jungle champion(defeated only by Sion),I dare say that those builds are ridiculous,but with some degree of truth in them.

The proper Sejuani runes include armor seals,spell penetration/damage marks(due to all your damage being deployed by spells or ad marks in case you do not have spell penetration ones),magic resist / magic resist per level /ability power per level (I highly recommend skipping those unless you know completely why you're using them), cooldown reduction / cooldown reduction per level,depending on preferences. For quints,you should always go for speed,but I've tried gold and regen ones to be quite effective on her,as well.

The perfect Sejuani build is the one that gets Philo and Heart as fast as possible,even neglecting boots in most cases,which depends on how well the game is going,whether you made a successfull gank and whether your team needs you on a lane,thus reducing your jungle farming time.

You must ALWAYS,and I do mean ALWAYS rush a Sunfire cape,there is no reason not to do so,because your entire damage goes from being in battle,not by staying behind your ranged carries and waiting for an ult to attack.The continuing item build must go with the game,whether you need armor or magic resist,or simply health,but I highly recommend always getting Mercury Treads,unless the enemy team has completely no reliable CC other than Knockback / Knockup.

For spells,you must focus on Northern Winds as your primary damage output.Maxing Permafrost is simply an easier gank tool,but in most cases,a simple 30% is enough.More needed if your team is slow/low on health to back you up on the attack.

No need to tell you that at level 6,a kill is almost guaranteed if a proper engage is commenced.

All in all,Sejuani has a serious potential in her,but she is underused for a few reasons that differ from player style to player style.

ONE: Her Arctic Assault early cooldown(as you leave it on level 1,obviously) is far too long for a thoughtless Sejuani to charge in and,if things get bad,get out.Unlike similar junglers like Shen,Tryndamere,Maokai in some cases and Shyvanna(for her speed on Burnout) Sejuani must bid a battle well,else she fucks both her team and herself.

TWO:Team synchronization is a must for a Sejuani jungler.You cannot pick a Sejuani in a magic damage based team or a cc based one.There is no point in that.A Sejuani player must choose in comparison with his team and,please note that if someone picks a Sejuani,most often he tries to make a perfect team composition,so switching your champ will make it,in most cases,worse.

THREE:She is VERY easily countered with a simple use of Qicksilver Sash,because most often,she uses the ult to allow her team a focus on the priority targets or to zone a tank/defender of the previously stated.

Pardon for the wall of text,hope someone reads it and takes the time to reply.

Much applied.