User blog comment:Emile674/Rework for Sion - The Undead Warlord/@comment-5681804-20130516022921

The idea is a very good one I can see a fair bit of thought was put it to this set up but just a few things I would like to mention, its not that I Disagree with the things I am about to point out its simply that they are to strong after reading over the affects several times

1. Shockwave should have a health cost. Now im sure you had a good strong reason you didn't give it a health cost but from what you imply with it its his core harass and burst skill along with his farming tool, making it free means that sion doesn't loose out in trades as greatly as he should.

2. take the initial cost off Slaughter and change its % scale. Slaughter in itself would cost sion alot without the intial health cost to activate 15% of his current hp is huge et alone an additional 50 to start and the damage it does is also way to unreasonable 15% of whatever hp he has plus a base 40 a hit makes a health sion with only a warmogs chunck a target for 600+ damage in the 3 hits without his base. Its really just to high to be true damage.

3. Lastsly, Sions Base hp was caculated accounting for his feel no pain Innate. What you did while good made him to strong you gave sion 30 additional starting hp and then a gaurranteed feel no pain damage reduction on his W that while not a 40 damage reduction is a 25 damage reduction thats not on a 30% chance to activate and it empowers his shield to boot making it all the stronger.

Disclaimer: I do not claim to know the exact values of sions skill stated above im only giving a rough estimate.