User blog comment:Willbachbakal/(Champion Rework) Caitlyn, the Sheriff of Piltover/@comment-25235491-20150910151400/@comment-1330314-20150910153400

2.5 seconds is pretty long in-game, though, and even 1 second, which would require at least 143% bonus attack speed (much more than Cait could afford with items, runes and masteries, and 0.7 seconds would require 211% AS, so basically almost an entire inventory's worth of attack speed items), would be more than enough for any champion to break focus. Honestly, the feel of this mechanic would be so heavily dependent on factors that cannot be gauged here, like focus cursor size, hitbox detection and the like that it makes little sense to call the mechanic "too easy" here. What would be a lot more interesting would be discussing the mechanic's health counterplay, but so far that doesn't seem to have been an issue.

The base range being nerfed to horrible levels is also intentional, as it's meant to force Cait to make herself stationary in order to pump her potentially massive damage, and otherwise make her perform poorly in close quarters, which makes sense on a sniper. W traps are restricted to 3 maximum, as on live, and I said that her E dash was justified in the above kit due to her overall lack of mobility (her E dash is not justified on live, though, as said above). The above ult could definitely deal a lot of damage (you should also check out my crit rework post, which ties into this kit), but keep in mind that not only would it be a thin skillshot (and therefore less forgiving than, say, ), but in order to deal massive damage you'd have to telegraph your intentions by marking your target. There's a massive reward, but also massive unreliability and counterplay to the ult (it can be body-blocked, as on live, dealing a lot less damage in the process, but also dodged completely).