User:Romanoff Blitzer/Champion template/doc

Champion stats

 * Champion stats: Use the champion lists by stat for reference when designing a champion. You don't want a champion intended as a squishy mage to have 440 (+90) health, for instance.
 * Range: 125 is the standard range for melees, 550 is the standard range for ranged. Adjust as necessary. If your melee champion is using a long weapon (, for instance), their range can be increased by 150 to 200. If your champion is ranged but is somewhat tanky or is a non-ADC that makes good use of autoattacks, then reduce your champion's range.
 * Attack speed: Attack speed numbers are unusual decimal numbers for a reason. When picking a base attack speed number, keep attack delay in mind. is not a valid attack speed number, while  is.
 * Magic resist: 30 (+0) for ranged, 30 (+) for melee.
 * Movement speed: 325-340 for ranged, and usually 335-355 for melees., , and are exceptions.

Champion ability templates
physical damage
 * Used for the words "passive", "active", and "toggle" at the beginning of ability descriptions.
 * Used before an ability scaling in the "leveling" field.
 * Used to show leveling abilities. In this case, this ability does 60 damage at rank 1 and 180 damage at rank 5. This template works with any number of ability ranks.
 * Used to show ability scaling. See Template:Ability scaling color/doc for everything this works with.