Talk:Kayle/@comment-76.119.33.173-20120130034521/@comment-2124153-20120130161650

Good mages will wreck Kayle, because they can either out-range her, or force her into unfavorable damage trades. Kayle does well against poor players, but that says nothing about the champion kits. I can tell you right now, in the sight of gods and men, that a Lux player that loses to Kayle in a lane should uninstall LoL and switch to playing Solitaire.

Wit's End is good, as is Hexdrinker, but these aren't items that you start the game with. Countering mages, good ones anyway, is tricky and requires some planning ahead.

Hybrid builds on Kayle are mediocre because AP is bad. Rageblade in particular is a poor choice because it's impossible to keep stacks going, requiring Kayle to build them in combat, which takes a big dent out of the item's cost-effectiveness, particularly because Q is on cooldown and doesn't benefit from max AP stacks (since you used it to initiate). Old school style AP was good enough to overcome this deficit, but now AP is trash.

Gunblade is also "meh" now. It cost a lot per stat for a legendary item, you're essentially buying it for the active and the vamp these days.