Talk:Nami/@comment-26146298-20150225194334/@comment-26362994-20150226032348

Back when E max was preferred over W max it was common to E, auto once,  Q, then finish E. The slow helps a lot when trying to Q. Having an ADC with a snare/slow helps a ton if you can rely on them.

Everyone likes landing their Qs, but you don't need to max it to optimize for that. Maxing E makes landing Qs much easier, which is much more important. Maxing Q is useless if you can't land it. If you can't rely on your ADC to CC an enemy for your bubble, maxing E is definitely better. Honestly, I would rather max my E regardless so my ADC can decide if they want to chain CC the enemy or use their CC defensively.

Maxing Q seems like a waste. Your CC doesn't get any better, your sustain is nearly non-existent and you'll still only be able to Q once in a fight. All you get is a little bit more damage, which as Nami is not what you want to care about. When you ignore the slight damage advantage, your a sacrificing sustain or reliable CC for 4 seconds off a large cooldown. Seriously, her E is a 2.5-3 second 35% slow. That's huge. Lulu's Q ends up being a 40% slow for 2 seconds. The tradeoffs aren't worth it. Honestly, maxing Q is just terrible. Why is 4 seconds off the CD worth it if I'll still only be able to use once a fight? I'm not going to have 40% CDR at level 9. Even then, it wouldn't be worth it. The damage advantage only matters when you combo Q and E, in which the mana saved is very small and the extra CC from E max will generally be better.

Moving onto W, the bounce range is actually longer than the cast range. Using in on your self will let you poke your enemy from slightly farther, which will help avoid damage. However, this will reduce your poke. Avoid using it solely for the heal.