Invasion



Invasion is a temporary game mode that first occurred from August, 2017.

Description

 * 5
 * Valoran City Park
 * 5 player co-op battle.
 * Defeat a series of invading space monsters, culminating in a large Boss Fight.

Star Guardian game mode is released with two different queues: Invasion (the base experience), and Onslaught. Onslaught mode: Scoring system
 * Onslaught is the higher intensity version of the mode, and can be entered either after playing (not beating) Invasion once, or by queueing for Onslaught with a friend who’s already unlocked it.
 * Unlike Invasion, which features two fixed rooms, Onslaught’s succession of rooms will be fully randomized within a set.
 * Upon completing each room in Onslaught, you'll be given a score, and a letter grade up to S+.
 * First, you’ll be given points based on how long it took you to complete the room (Target time is displayed in the top right corner).
 * Afterwards, you’ll receive bonus points for completing the room with very few casualties.
 * Upon finishing a run, you’ll receive another letter grade based on your average score across the entire run (Boss Room will be counted twice). This can be seen at the end of the game, as well as on the EoG screen.


 * Mode Flow
 * Each game “run” is made up of a series of 7 different encounters, followed by a final Boss Fight against “The Big One”.
 * Between each encounter, you’ll be given a flat amount of Gold and a Level, and will have time to purchase items. *Whenever you’re ready to move on, channel on the large star in the center of the area. Once everyone is ready, you’ll begin the next fight.



Encounters come in four major varieties:
 * Encounter Types

Survival:
 * Simply defeat all enemies: A wave will end as soon as the last enemy is slain.
 * Enemies may come in multiple waves, so killing the last enemy is not guaranteed to immediately end the encounter.

Escape:
 * Get yourself (and hopefully your teammates) to the escape point.
 * As soon as one of your teammates reaches the escape point (helpfully marked by your lovely familiar assistants), your entire team will instantly win.
 * Leaving the Star Guardian Protective Shield will cause you to begin taking damage. Damage taken will escalate rapidly the longer you’re outside, so be careful!

Defense:
 * You and your team are trapped inside the Star Guardian Protective Shield. Hold back the attackers without leaving its confines.
 * Combines the traits of both of the above: Defeat all enemies to progress, but leaving the shield will cause you to begin taking damage.

Boss:
 * Defeat the enemy boss and restore peace to Valoran City (Park)!

' ' 
 * Monster info:
 * Constantly moves around the Battlefield, creating Ruptures as he does..
 * Applying any form of hard CC will stop the stomp, giving you a good window to dive right in.
 * Bigger, Stompier, and has also picked up a new trick; This guy picks one person and hunts them down. If that Guardian comes close enough, they’ll be swallowed whole.
 * If slain before the eatee is digested, they’ll pop right out unharmed. Otherwise, they’ll be spit them out quite-harmed (See: Dead).
 * Chooses one person and tries really, really hard to make them have a bad day.
 * Spends most of the time stealthed, before coming in to attack.
 * Will leap over your head and re-stealth once it slashes you, or if you manage to stay away long enough.

' '
 * Ambles in your general direction.
 * If a Guardian gets close enough, spends a few seconds getting amped up. Once done, starts firing rapidly on the nearest Guardian.
 * A stun or silence will reset or remove the amp-up, as will simply staying away long enough.
 * Travels underground. Once a guardian gets close enough, she will dash in a straight line towards them underground.
 * At the end of the dash, emerges from the ground and knocks a nearby champion into the air. Regardless of whether she hits, will run towards the closest enemy and swipe at them for a bit, before diving down and repeating.

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 * Launches itself towards your team from a long distance away, swiping at every Guardian it flies past.
 * After landing, swipes at you for a bit before disengaging and trying again.
 * Follows around a friend, making them invincible, untargetable, and glowy.
 * Basically, it’s a mega-medic: Shoot it first.

' '
 * Constantly fires massive range, slow-moving bullets across the map.
 * If they hit an ally, they split (once)
 * Upgrades its eye-bullets to an eye-laser.
 * Fires across the map, before rotating towards the closest Guardian.


 * Will fire projectiles in a spiral, devastating Guardians.
 * Can be evaded by taking cover behind terrain.
 * Will rush forward, gravely injuring Guardians.
 * Will cause the ground to rupture, incapacitating Guardians.
 * Will constantly summon allies who, as a rule, do bad things to Guardians.
 * Not altogether fond of Guardians.
 * Will periodically open his eye, which can be attacked for some bonus damage.


 * Guardian Perks

Respawns
 * A downed guardian isn’t truly out of the fight, and will leave behind Starlight. Any ally standing on the marker for 2 seconds will resurrect the Guardian.
 * Both Resurrector and Resurrected will gain a brief period of invincibility.
 * Resurrector will spend a bit of their health to save the ally. The Resurrected Guardian’s health will be based on the Resurrector’s.

Health Packs
 * Your familiars will constantly summon health packs for your team.
 * Picking up the pack will restore some health and a good amount of mana to every member of your team.


 * Items
 * Items disabled in this mode are:
 * All Consumables items
 * All Wards
 * All gold generation items except the line.
 * All Consumables items
 * All Wards
 * All gold generation items except the line.


 * If you generate additional gold during an encounter (whether it be via items, masteries, runes, whatever) it will be taken out of you gold payment for the next round (So if you earn 50 gold, and should gain 150 gold, you’ll only be given 100 instead).
 * Lifesteal will be increasingly weakened as the mode progresses, down to 60% strength for the final bossfight.

Trivia

 * This mode is heavily inspired by the Star Guardian skin theme and was released concurrently with the 2017 Star Guardian skins.
 * It is the second game mode to have unlocked skins for play, after Dark Star: Singularity.

Media
Music=




 * Related Music