Talk:Kayle/@comment-25304344-20151123213208/@comment-4091261-20151125050647

Contrary to popular belief, Thunderlord's Decree has terrible early game damage for. To put it in perspective, I do more damage with standard runesharassing with autos pre-6 with Fervor of Battle using  than I do going full flat  with Thunderlord's Decree. The real benefit to going Thunderlord's Decree, as I've previously stated, is that it is burst. It is nothing but burst. The thing is, why the hell are you playing to satisfy your need for burst? You might as well play.

There is talk about following the flow meta when people overlook the existance of. Maxing E and using attack speed runes with and  is much more consistent and even safer than. The mana costs are lower, the wave clear is a metric ton stronger, and the damage is not item reliant unlike the other keystones. These priorities are much more important in a fast paced meta and it even scales into the mid-late game due to the gold-income of.

As XidanesHatred stated in his descriptive post, "How can you not see how 0Cooldown, constant reprocing Deathfire is the obvious choice." If going for the old school, Deathfire Touch is definitely the best option. From experience, the harassment potential of Deathfire Touch early on far supercedes the essentially nonexistant burst of Thunderlord's Decree. As previously stated, the meta is getting very fast. With that, any advances in early game is the better than later investments. synergy with Deathfire Touch offers this early game power in excess. I just find that meshs better with Fervor of Battle and would the only legitimate reason to max E first. Combined with and, there is an insane amount of transitioning possible from early to mid-game due to the very little item dependancy early on.