User blog comment:Grrrbear26/Executioner's Calling RIP.. I THINK NOT/@comment-1330314-20141219014745/@comment-10958553-20141219185817

I am begining to agree with Willbachbakal, but not entirely. Mostly I do see that being able to purchase an item that counteracts a champions abilities to this degree can be a littlle harsh, however I also think that removing GW outright is not possible either. I think that items should do something similar but different.

"Unique Passive: Basic attacks against champions reduces the effectiveness of Lifesteal, Spellvamp, Health Regeneration and other healing abilities from item sources by 50% for 1.5 seconds."

So this change would definitly make it counter life steal grabbers and spell vamp sustainers. Usefull against marksman, health based champions who itemize to help themselves along, and fighters and bruisers.

You may notice that I put in that it halves health regenerations. So if you have 250% health regen from items, it would be reduced to 125%.

This item would be more appropriate, Ignite would have to stay as it is now though.