User blog comment:Kashicorn/New Top Laner - TANTRUM/@comment-5224716-20140717092236/@comment-7709681-20140717153119

The thing is that Heat is linear, the more you have more affected you are, until the point of overload.

If this is as was proposed long ago by one of the Wiki's users, then the resource would be dynamic and inversely proposional, two different effects (Serenity or Rage, they don't have a name so far so I'll give a name for the example's sake) going into opposite directions of each other, and gaining a temporal bonus effect when reaching the cusp of its direction (Total Serenity or Total Rage).