User blog comment:CheIIy/Champion draft idea - A water based champion/@comment-3360527-20110731043501

Innate: I think having a 0.33%/0.66%/1.0% or a 0.25%/0.50%/0.75%/1.0% would be more balanced since he has it all the time, especially with the mana scaling similar to Ryze. Compare it to Veigar's passive for balance. Still keep the half effect for allies though.

"Q': Because of the orientation manipulation, a shorter range or distance is needed.

W: Are they next to each other so no target gets hit by both (essentially a wide skill shot)? Is there a gap between them to not get hit?

E: Internal damage per second and barrior damage should have seperate scaling ratios.

R: Do you want him to be an AP mage (anivia/ryze/brand/etc) or a support mage (lux/morgana/etc)? If you're going for a supportish type, how is this for a heal ult?

He channels for a second (second and a half?) charging up his water magics. After he is done he begins shooting out bolts of water to nearby allies (up to 3 allies) every second for 5 seconds. Prioritizes lower health allies by %HP and can pick new targets each shot. Cannot target himself. (It would work similar to Fiddle's ult. Short channel delay and then continues to hit surrounding allies while he is free to move and cast.)