Thread:Willbachbakal/@comment-26815373-20160319214302/@comment-26815373-20160428235645

I was thinking Ionian, since Ionia is a mystical, spiritual place, but Targon is also a possibility, especially now that they've tied it to 'space'. (I have thoughts about the lore of legends and the nature of folklore that I intend to elaborate on in a real blog post eventually...)

Her four arms (each with three fingers) is suppose to make it plausible that she is one of the Watchers, while also referencing the Hindi gods and goddesses. Since she's suppose to evoke the image of a 'priestess' of high renown, I tried to think of design elements that would emphasize this. So she has additional arms, but also her headpiece, which resembles a tiara, coronette, and / or a halo.

It's also a symbolic 'eye'. My original designs had her looking very 'generic sci-fi alien-ish' with an oversized head and thin limbs, with a literal third eye in the center of her forehead. This is because the origin of the 'psychic' fantasy (what inspired me) was Averdrian! At the same time, I deliberately wanted her headpiece to contrast with 's, which is horizontal with sharp edges (notice how Oracle's is rounded and more vertically oriented). Similar to how Riot designed to be a foil of, I wanted Oracle to be a foil for Liss, which adds a lot of interesting layers to their relationship, IMO.

Consider the symbolism of Oracle, who has both of her eyes intact and a 'third eye' versus who has both of her eyes covered and worships the Watchers - beings always depicted as having one eye. Also, Liss is said to be the Frozen Watcher's mouthpiece and she has her mouth uncovered, where as Oracle, by no coincidence, has her mouth veiled...

She's also the tallest female champion (almost 's height) which I hope adds to her feeling of being a person of great importance, and she has blue-within-blue eyes which are a direct homage to Dune and implies all sorts of cool things about the nature of her powers.

I hope she's thematically cohesive - her art, ability names (Hypgnosis!), their functions, their icons, the few quotes I have for her, even her title and name, should create a particular impression on a player, i.e. I shouldn't have to explain what she's about. Like Oracle herself, I shouldn't have to say anything. Like Oracle herself, a player should, just by her, know everything they need to know. :P