User blog comment:NicknameMy/Jungle items and similar items redesign/@comment-5588011-20150724205423

These item changes would make playing jungle feel really bad. You don't get any joy out of "oh I'm getting crappier items than the laner how fun." And Bloodlust would be obnoxiously strong for AD assassins and as far as I'm concerned AD junglers don't even have a problem with clearspeed, or sustain issues compared to other junglers.

As far as I'm concerned the best decision is to make Jungle items a chunk of pure stats again, Cinderhulk is okay as Sunfire's passive isn't unique in anyway and isn't jungle-exclusive. Runeglaive and Sated Devourer I feel were horrible decisions. If the items are extremely strong on certain junglers then the jungler's are going to be nerfed, leading to their lane counterparts to become weak. Or if they decide to nerf the jungle item instead then weaker jungler's would suffer in comparison

I'd rather they make a portion of your AP be dealt as AOE damage if hitting a jungle minion if you had Magus/Runeglaive instead of this Lich Bane alternative which makes people who play Fiddle, or champions feel really bad. Also it also feels as if Riot's going to restrict the AP jungler's options and if they introduce a manaless jungler then the mana is going to feel even worse than usual. Furthermore Sated Devourer is just... lol. If they wanted it to become a possible item they should've made it an item for laners too.