Talk:Nasus/@comment-4499945-20151116211256/@comment-23838403-20151119080408

Nothing in the ferocity tree benefits Nasus except for the lifesteal, and maybe the armor pen late game. Only your E and ult will apply DFT and you'll never build that much bonus AD/AP anyway, so that's pretty much useless. Your AS, whilst quite fast, still applies fervor too slowly to make use of it. Most of your damage will come from your Q anyway. You should never build crit on Nasus so bloodlust is again, useless.

Cunning is by far the best tree for general use, though against tough lane bullies resolve is better. Wanderer helps you get to lane faster, which is really useful now that TP's CD has been increased. Secret stash is just extra sustain, nothing too special there. If you think you can win lane, take Merciless (with up to 1000 damage on 1 Q, 5% is a lot of extra damage). If you don't take meditation because that helps quite a bit with all the mana items you build. Bandit can actually be pretty good against melee matchups. When they jump in, AA once (or Q) for 10 gold. By the time their CD's are back up, so is the CD for bandit. Otherwise dangerous game is good for most situations, melee or ranged.

Penetration is useless, since you already have armor pen with your E, so always get intelligence. That extra 5% CDR allows you to stack faster, deal more damage with your Q, and knocks your W to a 1.05 second downtime at rank 5; i.e 1v1 nobody can kite you anymore.

The best part of the cunning tree is actually Stormraider's surge, since your EQ combo does BURST damage against any squishy champion. That means you'll always get the MS buff as long as you farmed well enough - and MS is what Nasus really needs to help against kiting. There really isn't many choices for anti-kite apart from RG - so this mastery is a life saver.

After that - well I would suggest resolve (especially the extra 50%/200% HP regen it can give you - Nasus has a lot of base HP regen). But Ferocity can do if you think the enemy laner is easy.