Talk:Devourer/@comment-35229418-20150127185419/@comment-1330314-20150128114948

I think it mainly boils down to the on-hit effect. Every other jungle enchantment gives you all of its power right from the start, but Devourer's power is concentrated on its on-hit effect and attack speed. Giving it 's cooldown reduction would incur a nerf elsewhere, which it really doesn't need. A lot of autoattackers might also enjoy the CDR, but the lack of it on Devourer makes a clear distinction between it and (one's for casters and early power, the other's for late-game autoattacking strength).