Muramana

Rift, Treeline and Abyss=

Cost Analysis

 * 1000 mana =
 * 25 + 20 attack damage =
 * 25% base mana regeneration =
 * Total Gold Value =


 * 15 attack damage (for every 750 mana) =


 * The base stats are gold efficient, without Shock.

Built from
automatically transforms into this item upon fully charging (750 bonus mana). Scar=

Cost Analysis

 * 1000 mana =
 * 25 + 20 attack damage =
 * 25% base mana regeneration =
 * Total Gold Value =


 * 15 attack damage (for every 750 mana) =


 * The base stats are gold efficient, without Shock.

Built from
automatically transforms into this item upon fully charging (750 bonus mana).

Trivia

 * The name Muramana seems to be based on, a sword made by a famous Japanese swordsmith.
 * Muramana was the first item to have an ability toggle (now known as its second passive, Shock).
 * The ability toggle could be a reconstruction of the old passive of.