Talk:Warmog's Armor/@comment-208.174.57.186-20121207214558/@comment-4087140-20121213210936

The following presents everything that each side provides that the other side doesn't. It is important to note that MR is more expensive now, so  has adjusted down 11 MR as a result (using  as a basis). The old MR and health equate to about 595 gold, so we'll remove those and adjust the new gold accordingly. Movement speed increases, CDR, and regeneration, as far as I know, don't have a consistent gold value, so what we have now must be analyzed purely on a barter system.
 * Old + : 85 health regeneration, 15 magic resistance, 130 health, 8% movement speed.
 * New + : 760 gold, 15% CDR, +20% all healing.
 * Old + : 85 health regeneration, 8% movement speed.
 * New + : 165 gold, 15% CDR, +20% all healing.

Personally, I'd take 15% CDR over a chunk of regen and MS any day, but that's just me. The result is that it's a matter of preference and particular champion which one is better, but I hope this will help clarify that there was no objective nerf or buff to.