Talk:Kalista/@comment-26251295-20151108121611/@comment-26203093-20151112125557

First statement depends on the comp; champs who fight better in teams tend to worse in lanes. I'm not convinced lowering her range is going to default to her losing her lane, either. and if it does, there's possible changes - either to make sure she scales better so she doesn't have to, or just buff her flats so she has an easier time. Bottom line is I think her mobility makes her too safe.

Yes, she won't dodge jinx rockets. Marksmen are the only fucking thing that will be hitting her. Auto's aren't skill shots, very good, sweetie. Have a gold star.

Yes; IF it's not hard enough. I never said you couldn't measure her autos. I said you couldn't measure her mobility and safety as an equivalent. It's like I tell you you can't accurately count the stars, and you respond with 'but I sure as shit can count these houses'. Great. Good for you. Does nothing against my argument. Damage wasn't what we were talking about, though, was it? We were discussing range vs mobility, not damage vs mobility. if you can't pay that much attention, down a bottle of ritalin and come back.

Funny how you chose assassins as counters, when that's the counter for every marksman. In teamfights, she only needs one dash, if the team is paying attention. If there's an assassin on the prowl and she isn't - that's a measure of the player, not the champion: She's going to die. Another marksman might have to get mercurial scimitar to get enough distance to not be collapsed on, though.

Yeah, I'm wondering if we're discussing the same game, too. Or do you feel melee auto attackers really are the bane of kalistas dashing existence? or that the game is filled with ranged auto attackers that aren't marksmen? Think she's going to beg for mercy against those morgana autos?

I've no idea why you're deciding an aggressive tone to be the best option, but fuck it; come at me scrublord, I'm fucking ripped!