User blog:Deathstalker06/Hero Concept: Clementine- The Nature's Attendant

Hi guys!! So I was playing Enchantress from DotA 2 (please, no haters ^_^). Then, I thought there isn't much support heroes on LoL that can turn into monster auto-attackers late game if given the time and space. So I thought of making one. :)

NOTE: She isn't really an auto-attacker. She's actually a tanky mage/support. Please comment your feedbacks, suggestions, everything!!! I can tolerate insults, but ONLY IF THEY ARE REASONABLE. Also, if by any chance you've already read the Jasmine- The Nature's Attendant hero concept and say, "this is a f***ing copy.", I am the same person. I only changed the name because this is more awesome :D

Skills
Passive: Nature's Attendant

Everytime Clementine casts a spell, she gains a stack of Nature's Attendant. At 5/4/3 stacks, her next spell will deal bonus damage or heal equal to 70% of her AP, depending on what spell she casts. Blessings of the Queen will not consume Nature's Attendant, but it will help charge it.

Q-Skill: Mystic Flower

Clementine calls forth a flower from the ground that will bloom after a few seconds. If the flower isn't destroyed until then, the next champion that draws near it will either be healed or damaged if it is an ally or enemy, respectively. The flower can still be destroyed after it has bloomed. The spell's cooldown can be reduced by CDR, but the bloom time has a static CD that improves as you level it. Flowers require 1 hit while blooming to be destroyed, but requires 2/4/6/8/10 when fully bloomed.

Damage/Heal: 100/175/250/325/400 +(50% AP)

Blooming time: 30/25/20/15/10

Mana: 110/120/130/140/150

CD: 45/40/35/30/25

W-Skill: Blessings of the Queen

Passive- The Queen of the forest where Clementine came from bestowed her with armor that passively increses her armor and MR.

Active- Ocassionally, she can activate the armor's secret defenses, doubling the armor and MR and releasing spikes that return 60% of the physical attacks she receive to the attacker.

Passive armor and MR: 10/15/20/25/30

Duration: 6

CD: 10

Mana: 50

E-Skill: Entangling Roots

Clementine summons roots around her that heal/damage ally/enemy champions. Enemies in the inner half are rooted while enemies in the outer half are only slowed.

Damage/Heal: 80/130/180/230/280 +(75% AP)

Root/Slow Duration: 0.5/1/1.5/2/2.5

Slow %: 20/25/30/35/40

Range: 300

Mana: 60/70/80/90/100

CD: 19/18/17/16/15

R-Skill: Wrath of Nature

Clementine calls upon the aid of her Queen, summoning a natural force that bounces around the map hitting every enemy/ally champion.

Damage/Heal: 200/300/400 +(70% AP)

CD: 200/190/180

Mana: 150/175/200

Although I intended her to be a support, you can notice that she has high AP ratios. So it won't matter if you choose to play as a support or APC. You'll always end up buying a Rabadon's Deathcap at every single game. =)