Talk:Kled/@comment-24214686-20171220172045/@comment-28977071-20171230032321

Well, s are more about constantly high DPS. "Single target low cooldown burst with high mobility" better describes s or even s, however the former ones usually have only one-way ticket, hence they must be tankier. You are right that Rito's estimations can be wrong but the official categorization must hold to that for the sake of objectivity.

I'm already familiar with so can't really tell about the first impression, but to me he innately embodies the role of a  better. It's not really about 1vs1 offense (both subclasses have this in common) rather than 1vsN defense. A can soak a lot of the frontline damage when 'd be a fried potato. That's imo why s can dive while s must wait for a mispositioned enemy.

Same goes for, she doesn't commonly initiate the teamfight for own team. s can do that naturally in teamfights, just like or  can. They are better in engage, unlike s who beat'em in the consequent follow-up.

As for match-ups, maybe you are right that can out-duel some skirmisher, I don't have much experience with the champ. However, and  are late game hypercarries, hence I doubt that he could successfully duel'em any later than just early on. sounds a bit complicated as an example with all the dual form stuff as he's classified as both and. Also I meant duelling, not laning. Maybe my fault by using the vague verb "solo", but laning isn't a true solo encounter as it includes minions, turrets, ganks, etc..