User blog comment:Willbachbakal/(Champion Rework) Olaf, the Berserker/@comment-24385282-20150706230440/@comment-1330314-20150706231908

Olaf would not need to pick up his axe to use Undertow again. The minimum-range scenario you mentioned is, I feel, a good example of its potential power, though I think even with Ragnarok's fury generation that would still remain healthy: at minimum range, the slow isn't too strong and becomes less important in the middle of combat, especially since Olaf would have to constantly maneuver around in order to pick up his axes. The damage nerf is also intentional, as I want the ability to be primarily used for its CC and mobility, and not as strong poking power (pokey Olaf doesn't really fit his theme or gameplay).

The damage amplification on Reckless Swing is definitely crazy, but I think that's also potentially something that could be really cool on him: his E is intended to be his primary Fury dump in the middle of combat, and I slashed its damage to compensate for its spamminess, along with the rest of his ability damage. The end result, though, is that Olaf would get crazy powerful in the middle of fights, and focusing a target would not only mean a lot to Olaf, who'd be able to DPS them to death, but it would also help out his team, who'd be able to take that target out more easily. Basically, that damage amp is a means of signaling that Olaf becomes increasingly powerful as fights go on, in a manner that you can't just ignore even if Olaf himself is underfed.