Talk:Kha'Zix/@comment-64.22.255.81-20130326180050/@comment-2248060-20130329053805

The isolation range is so small that Q isn't worth the evolution point, late game its better to have the damage reduction from R and the three casts, W-E-R is the best path to go, W slow + sustain + wave clear is the most valueable, after that E (or R possibly, but E is better because you can jump walls) for escaping ganks/sticky situations and then, depending on the enemy's squishies (I.e. AD/AP carry and maybe the support) posistioning in fights (if iys good get R if not Q)