User blog comment:PotatoaDancing/Gale, The Lost Soul/@comment-24430045-20140821024457

Good ideas here and the individual abilities are neat and unique (except the passive is incredibly similar to Ahri's but I digress), but there doesn't seem to be any synergy between them. I like the idea behind her Q but as her main damage ability, forcing it onto a static 8 second cooldown will severely cripple her damage. The stealth in her W may make sense for her character, the stealth aspect is bizzare and out of place. Is it an escape, an engage? Seems like a disengage ability, but it also has her only CC and higher base damage than her Q, so it can't really be a part of her spell rotation. The best non-ult combo I see is using W stealth to get near, activate the push, then E-Q while they're slowed. That's thematically weird (saying "Leave Me Alone" then approaching the enemy? What?), but without CC to hit her E and keep the enemy close enough for the damage amplification for her Q, then she will become very unreliable, especially considering that her ult's cooldown varies wildly. Personally, I'd recommend working the rest of her kit to center around her Q. She needs hard CC to keep her targets away/still so she can escape/dish out her damage. I mean, I'm assuming you wanted her to be a high damage mage, based on the kit. I'd remove the bonus regeneration on her ult and replace it with movespeed (so that picking up tomes and getting into range with her E is easier), make it so doing damage with the tome to an enemy also stuns them (also no random AD scaling...), remove the stealth from W but keep the AoE knockback (probably remove the damage too, and spike the damage on the E to compensate) so that it's entirely for disengage and keeps within theme. A spellvamp passive doesn't really fit either, honestly, since she doesn't really have any incentive to get close to enemies so a healing mechanic would be a bit unfair and would make her too safe. Perhaps something that interacts with her auto attacks, something to increase the power of her spell rotation...I've just got one idea. She gains a stack of of Anger every time she autoattacks, and when she reaches full Angery, it enhances her next ability to deal extra damage. Oh and that reminds me, the cooldown refreshing mechanic on the Q is just a little too strong. With that low mana cost and damage, she would be able to easy destroy entire minion waves with it. So I'd tweak that too. And her movespeed. She's not Yi or Panth lol.

SO YEAH! Props if you read that entire wall of text but I thought I'd let you know what I thought of your champ. I really do like the ideas here, I just wanted to give some feedback.