User blog comment:Emptylord/2017 Patch Notes (Unofficial)/@comment-3391671-20170627014122/@comment-3974211-20170627022208

The destroyed-their-integrity comment was more of a tongue-in-cheek way of saying that my ideas might not be for everyone - although I imagine there are those who would legitimately be offended by my ideas.

The change to his innate was to improve how it feels - since it can often go un-noticed, especially when compared to. I don't really want Cho'Gath-level frustration.

The change to his Q was more to normalize it's usefulness - at the moment the flat reduction is only good early game or versus non-AD champions. To have an ability that reduces AD only be useful versus non-AD champions just sounds... wrong, to me. It's similar to how Flat Armor Penetration was only useful versus squishies, despite sounding like a tank-busting effect (obviously it never was about killing tanks, and it still isn't, but there's something to be said for bad presentation).

The change to his ultimate was because I dislike that he doesn't actually have any time to use his ill-gotten gains.

Perhaps all together this equates to too many buffs that maybe he doesn't need - but my goal was quality of life. While I dislike Riot's approach of (1) buff an obscure feature no-one wants, (2) it's overpowered and (3) nerf something else, I think/hope I've targeted features players like about Trundle.

I don't mind split-pushing tools in theory - I just really don't like how this one was implemented. If she literally just walked down the lane and destroyed turrets like, I wouldn't mind - but she doesn't, she's also a mobile. So she ends up being super weak unless Yorick is super strong (and then she's only not-weak because the enemy can't afford to kill, because Yorick is beating on them). I think players would prefer to keep her as an awesome reaping tool, and thus I decided to rebalance her in that direction. However - I'm totally cool if I'm wrong here, and people would rather she was a Rift Herald.