User blog comment:Degritone/Yorick Rework From a Yorick Lover/@comment-24036535-20150813141403/@comment-25364408-20150813160847

He would be pretty similar, but have worse early game duals and damage, while having better teamfight presence thanks to having hard CC. If they ignore the Yorick and try to go for a carry, he just nopes them for 1.5-2 seconds of targeted snare, given that he has 3-4 Ghouls. He also has the ability to create long-lasting slowing areas, either to help his team, troll his team, or create zones that you can try to push enemies over while chasing them.

He wouldn't be able to press every button and win a dual against almost anyone anymore, but he has good sustained damage through his Q passive, passive, and possibly E passive, depending on what you buy.

And you can use his passive to really be ready for anything. If you're pushing, Q ghouls have the highest damage for quickly killing waves, E has sustain for duals, and W has a stacking slow that you can use to help chase/run, and his W now allows for multiple, diminishing casts as to make his ability's slow much better and worse at the same time.

He can also build according to what the situation needs even more than before now, as resist stats will make the Ghouls stay alive for much longer, he can buy a ton of health and armor/MR and send out his slowing Ghouls to be really, really annoying during a fight, or he can build a little more AD/an on-hit effect, Hydra applies to both, and have his Q/E Ghouls do a lot of damage during fights.

During laning, he'd have a little more damage with 3 Ghouls and a lot less with only 1, Es base and scaling is a little higher at rank 1 with 3 Ghouls, while it's much lower with 1, and you could play him in 1 of two ways: The way I typically do of hyper aggressive spam every ability in their face all the time, which would still cause him to go OOM really quickly, or the super passive farm lane where he sends out his Ghouls to farm for him while he sits back at tower. Or the way I've seen some players play and just save every bit of mana for essentially no reason, which lets your opponent farm a lot while not gaining any sort of advantage against most tops you'll see.

Anyway, he'd stay similar, but with more options that Muramana > Sheen item > situational tank.