Thread:Willbachbakal/@comment-1920550-20160422050145/@comment-1330314-20160503140442

Wit's End is sort of stuck between offense and defense, though, and is most often picked on aggressive fighters who want to get tankier as they deal damage, rather than defensive champions who'd want protection against enemies coming for them. To be fair, though, the item can be picked defensively, and one of its issues is that it's sort of mediocre at a lot of things, despite having a pretty restrictive niche (i.e. on-hit magic damage for champions who don't want to build AP).

Righteous Glory's going to be... interesting, and it's likely the item's active or health will get nerfed again due to how much self-synergy it has now. I'm not a fan of Warmog's getting CDR slapped randomly onto it, and more generally I think giving not-so-popular items popular stats that don't synergize with them is a bad way to make them more attractive, since it sort of defeats the purpose of high-end itemization, where you're supposed to move from just looking at stats to picking items specifically for their unique effects, and ends up creating items that can end up being really powerful, perhaps even too strong, but for all the wrong reasons. Again, going back to that second item rework, I'd like a system in which every item only had stats that benefited their unique effects in some clear form, rather than a heap of stats and a bonus on top that may or may not synergize with its stats.