Forum:MM (matchmaking system)

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Discussion
For the past year one's role in a game has been determined by one of three things:

- Insta-locking

- Call order and;

- Pick order

Funny enough if you are in a single game lobby in which all of these things occur, sometimes it is frustrating as the amount of time given prior to each game (especially in normal-blind) is meant to establish communication between each other.

A solution to the attitudes of certain players believing that what they want is > than whatever the four other players in their team want is this:

An extra step to joining a game queue, in which you select the role that you want to play (Ap mid, Jungler, ADC ("Marksman" ;)). What's the issue with this? To start everyone would select mid, or top, resulting in long queues..... But as people realise that what they want isn't all that matters in a game dependant on teamwork, roles like support will become more popular. Because to get matched into a game quickly (as in instantly) all you have to do is select the least popular and therefore MOST DEMANDED role (most likely support).

I think overall this process may seem a bit slow and ineffective. However over a short time it will force those horrifically rude players to adapt to being one that communicates and cooperates, which will ultimately result in better quality games for everyone.