Talk:VPBE/@comment-5266525-20131102033159

While I have little doubt the changes thus leave League better than ever, I can't help but feel all the new limitations they're introducing (ward limits, Gold-income items being a separate class, kills being worth less in the first few minutes) are very heavy-handed solutions and not really that intuitive.

If a new player finds out why his First Blood gold is giving him less than it should or why there's a bunch of items in the shop that actually encourage you NOT to farm, he's probably going to wonder why on earth this odd bunch of seemingly arbitrary features exist.

I know it's not hard to look things up, but for a game whose designers pride themselves on high readability for new players it seems out of place.