User blog comment:HowLeeSheet/Yorick Rework idea/@comment-24430045-20151219153150

Some interesting ideas here, however I think the passive Ghoul summoning has a bit too much potential and gates his power behind an unreliable mechanic (being around whenever a minion dies AND having a decent number of Ghouls around at any given time). Might I suggest that, instead, when he kills minions he's granted a "soul charge", basically one summonable ghoul. Limit the number of soul charges he can carry and have it be visible in-game, maybe with glowing will-o-wisps around Yorrick. Perhaps also let the number of soul charges he can carry increase with levels in one of his abilities (the Q perhaps?). Then, his Q could let him summon all the ghouls he has accrued at once in the cone ahead of him, and if it hits a champion, they auto-target that champ. It'd give the "commander of the undead" feel, especially when paired with his other abilities. Yorrick would also have to choose which command he gives the ghouls he has (whether to protect an ally, slow an enemy, or rush at a location), because they die after completing that command.

Now, the ultimate. It's a little too insane to exist in League of Legends. Having it work on ALL champions, it'd just turn all fights into a complete clusterfuck. I do like the idea of creating a huge area of undeath, so what I would suggest is this: have any enemy in that area immediately give Yorrick full soul charges when they die and reset his Q cooldown. This way, Yorrick can summon tons of ghouls during teamfights. Then, additionally empower his W so that, if his teammate dies during the duration, the ghouls around them are sacrificed and they are revived on the spot (similar to Yorrick's current ult, but I'd recommend gutting its power in some way). The empowered version of his E could just NOT destroy the ghouls that rush the location.

Those are my recommendations, otherwise the basic ideas behind this rework are pretty good.