Talk:Sion/@comment-7760473-20141109213957

I don't know if it's just me, but I really feel like new Sion is much stronger on this wiki then in game. His stats look amazing, his skills make it feel like you'll be the best game disrupter ever, but when you are in game the story is not that nice.

As many said yet, his Q is simply too slow to land properly and after mid game damage is not that good, if you are laning against a Riven or a Yasuo it feels just like poop, W is nice but E works only if you have minions around because the basic range is too short to close the distance with anybody. The Ultimate, despite the common opinion, I think it's very nice if well used, but sometimes it feels you land it thanks more enemy bad positioning than your own merit.

What disappoint me most is it's passive. Actually he has no passive because if you were used to take some kills when people didn't expect/understimated it, now it doesn't work anymore and everything, I really mean everything, will screw you down, even a couple of minions along the way screwing witrh your pathfinding. Also dying has no impact actually, what you get is to have enemy team run back for the 2-3 seconds you take to die alone and in pain (that annoying voice...).

So, what am I suggesting? I know no one cares, but well, here's my opinion: why doesn't Riot give him a medium aoe 1s fear while dying? Realistically looking that ugly thing screaming and rolling around while coming back from the death is supposed to be at least a disturbing view, even if you are Karthus. This way your death gets tactical relevance, somehow you still make a favor to your enemies because reworked fear will make them run away from you but your team can make a good use of it. Also ignoring collision while passive is going on would be really nice because come on, you come back as a screaming annoying zombie just to step on a minion? So sad...

Well, I think it's everything, probably no one will read this far so I can admit I could kill for french fries right now.

Peace.