Talk:Rengar/@comment-178.166.24.118-20121208113841/@comment-218.186.15.10-20121208153327

I just hope they do not go ahead with the W nerf. I'm fine with the ulti nerf - I play Rengar a lot myself, and I agree that his ulti is too good of an escape tool. It allows him to escape ganks like no tommorow,  and gives him the ability to disengage and re-engage way too well.

But the W nerf... why? 15% of your max HP isn't as good as some may think - at 1000HP, it's only a 150HP heal. Plus it's only useable every 5 stacks of Ferocity. Using it both means that you're unable to use a double Q, or root the enemy with an Empowered E. It's trading both of those powerful skills for some AP burst and a minor heal.

Sure, some may say that the combination of a QEWW combo is very strong, but that's where Rengar's power lies. He's only really a threat when he has 5 Ferocity stacks. Fight him when he's used his long CD abilities and not at 5 Ferocity and Rengar's not much of a threat at all.

His W damage does not need to be reduced too - unless Rengar is going AP, his WW damage combo isn't going to scale at all into late game. In addition, someone who maxes W/E first is going to have little sustained damage due to Q being underleveled. This means that most of Rengar's early/mid-game damage would come from his W/E uses, which have long CDs. Rengar is beatable in lane, if you counter-attack when he uses his abilities/has low Ferocity, since both his W and E have CDs above 10s at early levels.