Talk:Zed/@comment-6281696-20141008150409/@comment-6281696-20141009231832

Was trying to chase him away from a tower on my own. Expected to either chase him away, possibly at the cost of like 90% health, or at least take him down with me as long as I could manage to interupt his combo quickly enough, maybe win if I had some luck with crits/happened to accidently dodge a shuriken or something with a coincidental tumble (I was still slightly more fed than him at that point). Technicly I succeeded at chasing him away, the minion wave was now dead and two or three tower shots meant he had to back off, however I didn't count on his ultimate working in such a stupid way that it's essentially an "I-win" button versus squishies. As I showed in the initial post, based on how I thought the thing worked I should've survived by a fairly significant margin and still have heal, flash & Botrk to respond with.

As for QSS, that is an awefull counter mechanic. Not because it doesn't work, but because you're now literally buying an item to counter 1 specific aspect about 1 specific champion by using only 1 specific part of said item. That's ridiculously specific behaviour, and a silly amount of effort, just to stop literally 1 attack from utterly and completly destroying you at a moments notice due to how easy it is to get sufficient damage loaded if there is no QSS, or equivalent, available. On top of that, the fact that for example shields barely help & that interupting his attacks 1 second in wasn't enough to save my ass is just ridiculous, though sadly not uncommon in LoL (and as far as I can tell, moba's in general)...

Ah well, at least now I know why the guy's so damn popular and why capable ones are so freakishly impossible to stop from murdering my squishies, he just has a stupendously easy time killing anything remotely squishy...