User blog:Emptylord/Archived/PBE Patch Notes (Preseason 3)

Admins don't seem to want a page for PBE Patch Notes (it keeps getting deleted).

PBE is live: Numbers for all items added.

General

 * Basic Stat Valuations have Changed - This means that the amount of statistics you get per point of gold has shifted.
 * Attack Damage is generally cheaper from 5 to 10% across all items.
 * Attack Speed is generally around 10 to 20% more expensive than before.
 * Armor and Magic Resistance is generally around 10 to 20% more expensive than before
 * Many items have had their statistics slightly adjusted around this fact.
 * All champions have had their base movement speed increased by 25.
 * Spell vamp and life steal only heal for 50% on area of effect damage.
 * This is improved from 33% on spell vamp.
 * This is a new feature for life steal, which previously had no diminishing effect.
 * In general, high-end item praemiums have been reduced across the board. This means that items are generally more expensive or provide less statistics the higher tier they are.
 * Offensive Auras are now consistent at 700 range.
 * Defensive Auras are now consistent at 1100 range.
 * ,, , , , ,  and
 * Penetration
 * Flat Penetration items have had their values reduced.
 * Percent Penetration items have had their values reduced.
 * Slowing Effects
 * Global Slow particle now appears faster
 * Slow effects on /  now have reduced effect when used by ranged characters.
 * Slow durations on /  /  reduced slightly.
 * Slow durations on /  /  reduced slightly.

Item List
Note that "New" and "No changes" items were added after, so I may have missed some.

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 * ↑ Click these buttons to show the items!

Basic items=

Basic Items

 * +80 health
 * +10 attack damage
 * Passive: Your basic attacks restore 5 health each time they hit an enemy.
 * Passive: Your basic attacks restore 5 health each time they hit an enemy.


 * +80 health
 * +15 ability power
 * +3 mana regen
 * Passive: Restores 5 mana when you kill an enemy unit.
 * Passive: Restores 5 mana when you kill an enemy unit.


 * +100 health
 * +5 armor
 * +5 health regen
 * Passive: Blocks 6 damage from champion basic attacks.
 * Passive: Blocks 6 damage from champion basic attacks.


 * 1550 gold
 * +45 attack damage
 * +45 attack damage


 * 400g
 * 8% critical strike chance
 * 8% critical strike chance


 * 720 gold
 * +40 armor
 * +40 armor


 * 730 gold
 * +15% critical strike chance
 * +15% critical strike chance


 * 300 gold
 * +15 armor
 * +15 armor


 * 225 gold
 * Passive: Starts with 3 charges, charges refill when you go back to fountain.
 * Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.
 * Active: Consume a charge to regenerate 100 health and 40 mana over 10 seconds.


 * 400g
 * +12% attack speed
 * +12% attack speed


 * 1000 gold
 * +400 health
 * +400 health


 * 300 gold
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 10%.
 * UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.
 * UNIQUE Passive - Rend: Basic attacks deal 10 bonus true damage to monsters.


 * 400g
 * +10 attack damage
 * +10 attack damage


 * 810 gold
 * +45 magic resist
 * +45 magic resist


 * 400g
 * +20 magic resist
 * +20 magic resist


 * 975 gold
 * +25 attack damage
 * +25 attack damage


 * 950 gold
 * +30% attack speed
 * +30% attack speed


 * 180 gold
 * +5 health regen
 * +5 health regen


 * 700 gold
 * +100 health
 * UNIQUE Passive - Refresh: Starts with 4 charges and refills each time you stop by your shop.
 * UNIQUE Active - Ghost Ward: Consumes a charge to place a for 3 minutes. You may have a maximum of 2 wards from this item at once.
 * UNIQUE Active - Ghost Ward: Consumes a charge to place a for 3 minutes. You may have a maximum of 2 wards from this item at once.


 * No change

Advanced items=

Advanced Items

 * 2650 gold
 * 70 ability power
 * 45 magic resist
 * UNIQUE Aura: Reduces the magic resist of nearby enemies by 20 seconds.
 * Recipe: +
 * Recipe: +


 * 800 gold
 * +10% critical strike chance
 * UNIQUE Passive - Avarice: Gain an additional 4 gold every 10 seconds.
 * UNIQUE Passive - Greed: Gain an addition 2 gold whenever you kill an enemy unit.
 * Recipe:
 * Recipe:


 * Cost: 1200g
 * +200 health
 * +300 mana
 * UNIQUE Passive - Valor's Reward: On levelling up, restored 150 health and 200 mana over 8 seconds.
 * Recipe: +
 * Recipe: +


 * 880 gold
 * +35 magic resist
 * +7 mana regen
 * UNIQUE Passive - Mana Font: Increase your mana regen by 1% per 1% mana you are missing.
 * Recipe: +
 * Recipe: +


 * 3000 gold
 * +100 ability power
 * +15% cooldown reduction
 * UNIQUE Active: Deals 15% of the targets maximum health as magic damage, then amplifies all magic damage they take by 20% for 4 seconds. 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 650 gold
 * +20 armor
 * UNIQUE Aura: Nearby allied champions gain 7 health regen.
 * Recipe: +
 * Recipe: +


 * 1500 gold
 * +300 mana
 * +40 armor
 * UNIQUE: +15% cooldown reduction
 * Recipe: +
 * Recipe: +


 * 2600 gold
 * +50 armor
 * +30 magic resist
 * UNIQUE Passive: Revives your champion upon death, restoring 30% of your maximum health and mana. 5 minute cooldown.
 * UNIQUE Passive: Revives your champion upon death, restoring 30% of your maximum health and mana. 5 minute cooldown.


 * 2600 gold
 * 30 attack damage
 * 40 ability power
 * Passive: Your basic attacks or spell casts grant you 4% attack speed and 4 ability power for 8 seconds. This stacks up to 8 times.
 * UNIQUE Passive: Falling below 50% health grants you 20% attack speed, 10% life steal and 10% spell vamp until you exit combat. 30 second cooldown.
 * Recipe: +
 * Recipe: +


 * 1485 gold
 * +25 ability power
 * +200 health
 * UNIQUE Passive - Eyes of Pain: 15 Magic Penetration
 * Recipe: +
 * Recipe: +


 * 1350 gold
 * +25 attack damage
 * +25 magic resistance
 * UNIQUE Passive - Lifeline: If you would take magic damage that would leave you at less than 30% health, you first gain a shield that absorbs 250 magic damage for 5 seconds.
 * Recipe: +
 * Recipe: +


 * 1200 gold
 * +40 ability power
 * UNIQUE: +12% spell vamp
 * Recipe: 2 x
 * Recipe: 2 x


 * 1000 gold
 * +30 ability power
 * +6 mana regen
 * UNIQUE: +10% cooldown reduction
 * Recipe: +
 * Recipe: +


 * 765 gold
 * +25 ability power
 * UNIQUE Passive - Lucky Shadow: Gain an additional 4 gold every 10 seconds.
 * Recipe:
 * Recipe:


 * 2135 gold
 * +40 attack damage
 * UNIQUE: +35% armor penetration
 * Recipe: +
 * Recipe: +


 * 700 gold
 * +25 armor
 * UNIQUE Passive - Rend: Your basic attacks against minions and monsters have a 20% change to deal 300 bonus magic damage.
 * Recipe: +
 * Recipe: +


 * 2035 gold
 * +25 ability power
 * +45% attack speed
 * UNIQUE Passive: Your basic attacks deal 15 + 10% of your ability power as bonus magic damage.
 * UNIQUE Passive: Your basic attacks reduce enemy magic resistance by 4 for 8 seconds (stacking up to 7 times).
 * Recipe: 2 x +
 * Recipe: 2 x +


 * 400 gold
 * UNIQUE Aura - Mana Warp: Nearby allied champions gain 6 mana regen.
 * Recipe: 2 x
 * Recipe: 2 x


 * 1465 gold
 * UNIQUE Passive - Icy: Your basic attacks have a 25% chance to slow your target's movement speed by 30% for 2 seconds (20% slow for ranged attacks).
 * Recipe: +
 * Recipe: +


 * 700 gold
 * +7 health regen
 * +9 mana regen
 * UNIQUE Passive - Transmute: Gain an additional 5 gold every 10 seconds.
 * Recipe: +
 * Recipe: +


 * 1660 gold
 * +45 magic resist
 * UNIQUE Active - Name Missing: Removes all debuffs from your champion - 90 second cooldown.
 * Recipe:
 * Recipe:


 * 3200 gold
 * +120 ability power
 * UNIQUE Passive: Increases ability power by 25%.
 * Recipe: +
 * Recipe: +


 * (ranged only)
 * 2750 gold
 * 70% attack speed
 * UNIQUE Passive: Your basic attacks fire minor bolts at 2 nearby targets, each dealing 10 + 50% of your attack damage. These apply on-hit effects.
 * Recipe: 2 x +
 * See the Runaan's Hurricane for full details.


 * 1300 gold
 * +300 health
 * UNIQUE Passive - Refresh: Starts with 5 charges and refills each time you stop by your shop.
 * UNIQUE Active - Ghost Ward: Consumes a charge to place a for 3 minutes. You may have a maximum of 3 wards from this item at once.
 * Recipe: +
 * Recipe: +


 * 1260 gold
 * +200 mana
 * +25 ability power
 * UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to your base attack damage (2 second cooldown).
 * Recipe: +
 * Recipe: +


 * 800 gold
 * +14 health regen
 * +7 mana regen
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 15%.
 * Recipe: +  +
 * Recipe: +  +


 * 2000 gold
 * +40% attack speed
 * Passive: Kills or assists halves this item's cooldown.
 * UNIQUE Active: Gain 100% attack speed and 100% critical strike chance for 4 seconds or 3 critical attacks. While this item is on cooldown, it does no give attack speed. 25 second cooldown.
 * Recipe: +
 * Recipe: +


 * 700 gold
 * +250 mana
 * +7 mana regen
 * UNIQUE Passive - Mana Charge: Each time you cast a spell or spend mana, your maximum mana increases by 4 (3 second cooldown). Bonus caps at 750 mana.
 * Recipe: +
 * Recipe: +


 * (melee only)
 * 2300 gold
 * +50 attack damage
 * +15 health regen
 * UNIQUE Passive - Cleave: Your attack deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
 * UNIQUE Active - Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
 * Recipe: +  + 2 x
 * See the Tiamat for full details.


 * 2200 gold
 * +100 armor
 * UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage.
 * Recipe: 2 x
 * Recipe: 2 x


 * 1100 gold
 * +50 armor
 * UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attacker's attack speed by 20% for 2 seconds.
 * Recipe: 2 x
 * Recipe: 2 x


 * 2650 gold
 * +1000 health
 * UNIQUE Passive: Restores 1.5 of your maximum health every 5 seconds.
 * Recipe: +  +
 * Recipe: +  +


 * 2200 gold
 * +40% attack speed
 * +20 magic resist
 * UNIQUE Passive: Your attacks deal 42 bonus magic damage.
 * UNIQUE Passive: Your basic attacks increase your magic resist by 5 for 5 seconds (stacks up to 4 times).
 * UNIQUE Passive: Your basic attacks increase your magic resist by 5 for 5 seconds (stacks up to 4 times).


 * 800 gold
 * +10 attack damage
 * +10% life steal
 * Recipe:
 * Recipe:


 * 2295 gold
 * +70 ability power
 * UNIQUE Passive: 35% magic penetration
 * UNIQUE Passive: 35% magic penetration


 * 1175 gold
 * +18% attack speed
 * +10% critical strike chance
 * +5% movement speed
 * Recipe: +
 * Recipe: +


 * Cost only changes
 * now 1250 gold
 * now 1200


 * No changes

Legendary items=

Legendary Items

 * 2150 gold
 * +250 health
 * +20 armor
 * +20 magic resist
 * UNIQUE Aura - Legion: Nearby allies gain 10 armor, 15 magic resist and 10 health regen.
 * Recipe: +  +
 * Recipe: +  +


 * 2700 gold
 * +250 mana
 * +50 ability power
 * +10 mana regen
 * UNIQUE Passive - Insight: Gain ability power equal to 3% of your maximum mana.
 * UNIQUE Passive - Mana Charge: Each time you cast a spell or spend mana, you gain 5 maximum mana (3 second cooldown). Bonus caps at 750 mana.
 * UNIQUE: Transforms into at 750 bonus mana.
 * Recipe: +
 * Recipe: +


 * 2800 gold
 * +60 ability power
 * +40 magic resist
 * +15 mana regen
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Passive: Restores 12% of your maximum mana on kill or assist.
 * UNIQUE Passive - Mana Font: Increases your mana regen by 1% per 1% mana you are missing.
 * Recipe: +
 * Recipe: +


 * 2300 gold
 * +45 armor
 * +15% critical strike chance
 * UNIQUE Passive: Gain attack damage equal to 1.5% of your maximum health.
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +50 ability power
 * +30 armor
 * UNIQUE Aura - Valor: Nearby allies gain 10 health regen and nearby allied minions deal 15% increased damage.
 * UNIQUE Active - Promote: Transforms a nearby siege minion to a more powerful unit. You gain all the gold this unit earns.
 * Recipe: +
 * Recipe: +


 * 2500 gold
 * +300 health
 * +300 mana
 * +45 magic resist
 * UNIQUE Passive: Gain a spell shield that blocks the next incoming enemy ability. This shield refreshes if you haven't taken damage from champions in 25 seconds.
 * Recipe: +
 * Recipe: +


 * 1925 gold
 * +40 attack damage
 * +10% life steal
 * UNIQUE Active: Deals 150 magic damage and slows the target champion's movement speed by 30% for 2 seconds - 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3000 gold
 * +250 health
 * +50 attack damage
 * +10% cooldown reduction
 * +10 armor penetration
 * Passive: Dealing physical damage to an enemy champion reduces their armor by 7.5% for 4 seconds. This stacks up to 4 times.
 * Recipe: +
 * Recipe: +


 * 3350 gold
 * +70 attack damage
 * +12% life steal
 * Passive: Gains 1 stack per kill, up to 30. Each stack grants +1 attack damage and +0.2% life steal. Half of the current stacks are lost upon death.
 * Recipe: +
 * Recipe: +


 * +10 health regen
 * +15 mana regen
 * Your, and  cooldowns are reduced by 20%.
 * If you gain 3 levels while holding Eleisa's Miracle, you gain all the effects of this item permanently and the item is consumed.
 * Recipe:
 * Recipe:


 * 1900 gold
 * +25 attack damage
 * +15% critical strike chance
 * UNIQUE Passive: Your basic attacks inflict grievous wound on enemy champions for 1.5 seconds.
 * Recipe: +
 * Recipe: +


 * 3400 gold
 * +40 ability power
 * +500 mana
 * +60 armor
 * +15% cooldown reduction
 * UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 125% of your base attack damage that also damage surrounding enemies. This attack creates a field for 3 seconds that slows enemies inside by 35% - 2 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3100 gold
 * +90 armor
 * +400 mana
 * +20% cooldown reduction
 * UNIQUE Aura: Reduces the attack speed of nearby enemies by 20%.
 * Recipe: +
 * Recipe: +


 * 3300 gold
 * +700 health
 * +30 attack damage
 * UNIQUE Passive - Icy: Your basic attacks slow your target's movement speed by 40% for 1.5 seconds (30% slow for ranged attacks).
 * Recipe: +
 * Recipe: +


 * 1700 gold
 * +45 ability power
 * UNIQUE Passive - Lucky Shadow: Gain an additional 4 gold every 10 seconds.
 * UNIQUE Aura - Mana Warp: Nearby allies champions gain 6 mana regen per 5 seconds.
 * UNIQUE Active: Surrounds an ally with a blizzard for 4 seconds that slows nearby enemy movement speed by 30% - 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3800 gold
 * +70 attack damage
 * +25% critical strike chance
 * UNIQUE: +50% critical strike damage
 * Recipe: +  +
 * Recipe: +  +


 * 3000 gold
 * +80 ability power
 * +250 mana
 * +5% movement speed
 * UNIQUE Passive - Spellblade: After casting a spell, your next basic attack deals bonus magic damage equal to 50 + 75% of your ability power. 2 second cooldown.
 * Recipe: +
 * Recipe: +


 * +425 health
 * +35 armor
 * +10% cooldown reduction
 * +10 health regen
 * UNIQUE Active: Shield yourself and nearby allied champions for 5 seconds, absorbing up to 50 + 10 per level damage. 60 second cooldown.
 * Recipe: +  +
 * Recipe: +  +


 * 2100 gold
 * +250 mana
 * +10 attack damage
 * +7 mana regen
 * UNIQUE Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
 * UNIQUE Passive - Mana Charge: Each time you attack, cast a spell or spend mana, you gain 4 maximum mana (3 second cooldown). Bonus caps at 750 mana.
 * UNIQUE: Transforms into at 750 bonus mana.
 * Recipe: +
 * Recipe: +


 * 3200 gold
 * +55 attack damage
 * +36 magic resistance
 * UNIQUE Passive: Gain 1 attack damage for every 2.5% of your maximum health you are missing.
 * UNIQUE Passive - Lifeline: If you would take magic damage that would leave you at less than 30% health, you first gain a shield that absorbs 400 magic damage for 5 seconds.
 * Recipe: +
 * Recipe: +


 * 3810 gold
 * +65 attack damage
 * +45 magic resist
 * UNIQUE Active - Name Missing: Remove all debuffs from your champion and grants 100% movement speed for 1 second - 90 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2200 gold
 * +300 mana
 * +40 magic resist
 * +9 mana regen
 * UNIQUE Passive - Mana Font: Increases your mana regen by 1% per 1% mana you are missing.
 * UNIQUE Active - Removes all stuns, roots, taunts, fears, silences and slows from a target ally and heals them for 150 + 15% of their missing health. 180 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2200 gold
 * +75 ability power
 * +12 mana regen
 * +20% cooldown reduction
 * UNIQUE Passive: Dealing magic damage to an enemy champion below 40% health inflicts grievous wound to them for 4 seconds.
 * Recipe: +
 * Recipe: +


 * 2500 gold
 * +50% attack speed
 * +65 ability power
 * +10 mana regen
 * UNIQUE: +20% cooldown reduction
 * Recipe: +
 * Recipe: +


 * 2900 gold
 * +70 ability power
 * +200 health
 * UNIQUE Passive - Eyes of Pain: +15 magic penetration
 * UNIQUE Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effects.
 * Recipe: +
 * Recipe: +


 * 2850 gold
 * +350 health
 * +300 mana
 * +55 armor
 * UNIQUE Active: Prevents the closest enemy tower from attacking for 2.5 seconds. 120 second cooldown. This effect cannot be used against the same tower more than once every 7.5 seconds.
 * Recipe: +
 * Recipe: +


 * 2800 gold
 * +50% attack speed
 * +30% critical strike chance
 * +5% movement speed
 * UNIQUE Passive: Your champion ignores unit collision.
 * Recipe: +  +
 * Recipe: +  +


 * 3100 health
 * +500 health
 * +70 armor
 * UNIQUE Passive - Cold Steel: If you are hit by a basic attack, you slow the attack's attack speed by 20% and their movement speed by 10% for 1.5 seconds.
 * UNIQUE Active: Slows the movement speed of nearby enemy units by 35% for 2 seconds + 1 second for every 100 armor or magic resistance you have. 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 3500 gold
 * +75 attack damage
 * +15 health regen
 * +10% lifesteal
 * Passive: Damage dealth by this item applies life steal.
 * UNIQUE Passive - Cleave: Your attack deal up to 60% of your attack damage to units around your target - decaying down to 20% near the edge.
 * UNIQUE Active - Crescent: Deals up to 100% of your attack damage to units around you - decaying down to 60% near the edge - 10 second cooldown.
 * Recipe: +
 * See the Ravenous Hydra for full details.
 * See the Ravenous Hydra for full details.


 * 2800 gold
 * +450 health
 * +450 mana
 * +60 ability power
 * Passive: This item gains 20 health, 20 mana, and 2 ability power every minute, up to 10 times.
 * UNIQUE Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.
 * Recipe: +
 * Recipe: +


 * 2100 gold
 * +250 health
 * +10 health regen
 * +10 mana regen
 * UNIQUE: +10% cooldown reduction
 * UNIQUE Active: Nearby allies gain 40% movement speed for 3 seconds. 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +500 health
 * +30 armor
 * +14 health regen
 * +7 mana regen
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 20%.
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35%.
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +50 attack damage
 * +14 health regen
 * +5 mana regen
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 20%.
 * UNIQUE Passive - Incinerate: Basic attacks and abilities (excluding damage over time) burn the target for 15-66 (based on level) true damage over 3 seconds.
 * Recipe: +
 * Recipe: +


 * 2400 gold
 * +30 ability power
 * +15 mana regen
 * UNIQUE: +20% spell vamp
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Passive - Butcher: Damage dealt to monsters increased by 25%.
 * Recipe: +
 * Recipe: +


 * 2200 gold
 * +50 magic resist
 * +200 health
 * +15% cooldown reduction
 * UNIQUE Passive: Increases incoming healing and regeneration effects on yourself by 20%.
 * Recipe: +
 * Recipe: +


 * 2500 gold
 * +40% attack speed
 * +20% critical strike change
 * +6% movement speed
 * UNIQUE Passive: Moving and attacking builds static charges. At 100 charges, your next attack expends the charge to deal 100 magic damage to up to 4 targets. This damage can critically strike.
 * Recipe: +
 * Recipe: +


 * 4200 gold
 * +30 attack damage
 * +30 ability power
 * +30% attack speed
 * +10% critical strike chance
 * +8% movement speed
 * +250 health
 * +200 mana
 * UNIQUE Passive - Icy: Your basic attacks have a 25% chance to slow your target's movement speed by 30% for 2 seconds (20% for ranged).
 * UNIQUE Passive - Spellblade: After using an ability, your next basic attack deals bonus physical damage equal to 150% of your base attack damage - 2 second cooldown.
 * Recipe: +  +
 * Recipe: +  +


 * 1600 gold
 * +15 attack damage
 * +30 armor
 * +10% life steal
 * UNIQUE Passive - Rend: Your basic attacks against minions and monsters have a 20% change to deal 450 additional magic damage.
 * UNIQUE Active: Places a . 3 minute cooldown.
 * Recipe: +
 * Recipe: +


 * 1900 gold
 * +50 ability power
 * +20 magic resistance
 * +5% movement speed
 * UNIQUE Active - Hunt: Summon's 2 invulnerable ghosts for 6 seconds to seek the two nearest enemy champions. If they touch an enemy champion, the slow his movement speed by 40% and reveal him for 2.5 seconds. 120 second cooldown.
 * Recipe: +
 * Recipe: +


 * 2700 gold
 * +30 attack damage
 * +15% critical strike chance
 * +10% cooldown reduction
 * UNIQUE Passive: +15 armor penetration
 * UNIQUE Active: Gain 20% movement speed and 40% attack speed for 6 seconds (melee) or 4 seconds (ranged).
 * Recipe: +
 * Recipe: +


 * 2450 gold
 * +250 health
 * +15% cooldown reduction
 * UNIQUE Aura: Nearby allied champions gain 10% life steal and 20 attack damage.
 * Recipe: +
 * Recipe: +


 * 2850 gold
 * +20 attack damage
 * +50% attack speed
 * +10% movement speed
 * +10% cooldown reduction
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35%.
 * Recipe: +
 * Recipe: +


 * No changes

Godlike items=

Godlike items

 * 2900 gold
 * +40 attack damage
 * +10% lifesteal
 * UNIQUE Passive: Your attacks deal 4% of the target's current health in physical damage and heals you for half the amount (120 max vs. minions).
 * UNIQUE Active: Drains target champion, dealing 150 physical damage plus 50% of your attack damage and healing you by the same amount. Additionally, you steal 30% of their movement speed for 2 seconds.
 * Recipe:
 * Recipe:


 * 3400
 * +45 attack damage
 * +65 ability power
 * +10% life steal
 * +20% spell vamp
 * UNIQUE Passive: Your basic attacks and single target spells against champions reduce the cooldown of this item by 3 seconds.
 * UNIQUE Active: Deals 150 + 40% of your ability power as magic damage and slows the target's movement speed by 40% - 60 second cooldown.
 * Recipe: +
 * Recipe: +


 * Transforms from upon reaching full charge (750 bonus mana)
 * +1000 mana
 * +20 attack damage
 * +7 mana regen
 * UNIQUE Passive - Awe: Gain attack damage equal to 2% of your maximum mana.
 * Toggle: Your single target spells and attacks consume 4% of your current mana to deal twice the amount as magic damage.
 * Toggle: Your single target spells and attacks consume 4% of your current mana to deal twice the amount as magic damage.


 * Transforms from upon reaching full charge (750 bonus mana)
 * +1000 mana
 * +60 attack damage
 * +10 mana regen
 * UNIQUE Passive - Insight: Gain ability power to 3% of your maximum mana.
 * UNIQUE Active - Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds. 120 second cooldown.
 * UNIQUE Active - Mana Shield: Drains 25% of your current mana to shield yourself for an equal amount for 3 seconds. 120 second cooldown.

Consumablse=
 * 3200
 * +400
 * +20 armor
 * +30 magic resist
 * UNIQUE Aura - Legion: Nearby allies gain 10 armor, 30 magic resist and 10 health regen.
 * Recipe: +
 * Recipe: +

Consumables

 * 250 gold
 * Consume: Grants 120-235 health and 15 attack damage for 3 minutes.
 * Consume: Grants 120-235 health and 15 attack damage for 3 minutes.


 * 250 gold
 * Consume: Grants 25-40 ability power and 10% cooldown reduction for 3 minutes.
 * Consume: Grants 25-40 ability power and 10% cooldown reduction for 3 minutes.


 * Now lasts 5 minutes or upon death.
 * Now lasts 5 minutes or upon death.


 * Free from the Utility Mastery Tree.
 * Consume: Restores 80 health and 50 mana over 10 seconds.
 * Consume: Restores 80 health and 50 mana over 10 seconds.


 * Free from the Utility Master Tree.
 * Consume: Places an invisible ward at the target location for 60 seconds.
 * Consume: Places an invisible ward at the target location for 60 seconds.


 * No change

Boots=

Boots

 * UNIQUE Passive - Enhanced Movement: 25 movement speed.
 * UNIQUE Passive - Enhanced Movement: 25 movement speed.


 * 900 gold
 * 20% attack speed
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.


 * 1000 gold
 * UNIQUE Passive - Enhanced Movement: 45 movement speed, increased to 105 if you have not taken damage for 5 seconds.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed, increased to 105 if you have not taken damage for 5 seconds.


 * 1000 gold
 * UNIQUE Passive - Enhanced Movement: 60 movement speed.
 * UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.
 * UNIQUE Passive - Slow Resist: Movement slowing effects are reduced by 25%.


 * 1050 gold
 * UNIQUE: +15% cooldown reduction
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.


 * 1200 gold
 * +25 magic resist
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35%.
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35%.


 * 1000 gold
 * +25 armor
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Blocks 10% of damage from champion basic attacks.
 * UNIQUE Passive - Blocks 10% of damage from champion basic attacks.


 * 1100 gold
 * +15 magic penetration
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.
 * UNIQUE Passive - Enhanced Movement: 45 movement speed.


 * Upgrades - Adds a unique passive to your boots:
 * 475 gold - : Grants +15 bonus movement speed.
 * 475 gold - : Decreases cooldown of, and  by 25%.
 * 475 gold - : Whenever you are at fountain, you instantly gain full health and mana, and gain a 200% movement speed boost that decays over 8 seconds (4 second on Crystal Scar).
 * 650 gold - : Whenever you deal damage with a single target attack or spell, you gain 12% movement speed that decays over 2 seconds.
 * 750 gold - : Allied champions running toward you gain 8% bonus movement speed. Nearby minions gain 25% bonus movement speed.

Other Items

 * The following items are old iterations that were accidentally bundled into the patch. "Sorry for exciting you guys..." Source
 * The following items are old iterations that were accidentally bundled into the patch. "Sorry for exciting you guys..." Source


 * Total Cost: 2000 gold (1000 upgrade cost from )
 * 3 ability power per level
 * +40 ability power
 * +30 armor
 * +30 magic resist
 * UNIQUE Passive - Tenacity: The duration of stuns, slows, taunts, fears, silences, blinds and immobilizes are reduces by 35%.
 * Augment : Viktor gains 20% movement speed while the shield holds. Additionally, the device will bounce back to his target after shield Viktor to deal 40% additional damage.
 * Augment : Damage over time deals 50% more damage and heals Viktor for 15% of the damage dealt.
 * Total Cost: 2000 gold (1000 upgrade cost from )
 * 3 ability power per level
 * +40 ability power
 * +25% cooldown reduction
 * +12% movement speed
 * Augment : Has 20% longer cast range and has no cast delay.
 * Augment : A target that is damaged for the first time by Chaos Storm will be silenced for 2 seconds.
 * Total Cost: 2000 gold (1000 upgrade cost from )
 * 3 ability power per level
 * +70 ability power
 * +30% magic penetration
 * Augment : Deals 30% additional magic damage over 3 seconds and moves 30% further.
 * Augment : Deals 20% more damage on the initial blast.
 * +30% magic penetration
 * Augment : Deals 30% additional magic damage over 3 seconds and moves 30% further.
 * Augment : Deals 20% more damage on the initial blast.

Removed Items

 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift
 * Disabled in Summoner's Rift

Jungle

 * General
 * Leashing has been changed
 * Jungle monsters now attack the closest hostile target rather than chasing their original target until reaching their range limit
 * Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased
 * Jungle monsters now deal bonus damage to summoned minions
 * Initial difficulty of all jungle camps has been increased
 * Overall camp Health has been increased
 * Camp difficulty and rewards have been re-distributed more into the large monster in each camp
 * The largest monsters at each camp are generally more resilient but also hold most of the rewards
 * Scaling difficulty and rewards of the primary jungle camps has been significantly increased
 * Health and Attack Damage growth per minute significantly increased
 * Gold and Experience growth per minute significantly increased
 * Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience
 * Wraiths are the fastest-respawning, most convenient camp and have the lowest rewards
 * Golems and Wolves are more difficult and are worth more
 * New jungle items have been added to the store and old jungle items have been adjusted
 * Hunter’s Machete - new jungle starting item that builds into Madred’s Razors and Spirit Stone
 * Spirit Stone - jungle item geared towards casters and tanks that has 3 upgrade paths
 * Madred’s Razors and Wriggle’s Lantern have been modified to build out of Hunter’s Machete
 * The “Banking” system that caused jungle monsters that have stayed alive for a long duration to have slightly increased rewards has been removed
 * Wolves
 * Critical Strike damage bonus reduced to better normalize damage output
 * Movement Speed slightly reduced
 * Wraiths
 * Reduced their vulnerability from enemies that engage them from outside of the camp
 * Camp has been repositioned
 * Big Wraith’s Attack Range has been reduced
 * Golems
 * Movement Speed and Attack Range increased to reduce vulnerability from kiting
 * Magic Resist reduced to negative values

Summoner Spells

 * Newly available
 * Shields self for 115-455 damage based on level for 2 seconds.
 * 210 second cooldown
 * 210 second cooldown


 * Modified
 * Reveals a small area of the map for 5 seconds.
 * Improved clairvoyance now reveals champions hit by clairvoyance for the duration even if they walk out of the circle
 * Radius and cooldown modified as well
 * Radius and cooldown modified as well


 * Replenishes 40% of your own and 40% of nearby ally's maximum mana.
 * 180 second cooldown.
 * 180 second cooldown.


 * Reduces the target's movement speed and damage by 30% for 2.5 seconds, and slows their attack speed by 50% for the duration.
 * Reduces the target's movement speed and damage by 30% for 2.5 seconds, and slows their attack speed by 50% for the duration.


 * Cooldown increased to 300 seconds from 265 seconds.
 * Cooldown increased to 300 seconds from 265 seconds.


 * Heals yourself and allies for 90-345 health based on level.
 * 300 second cooldown.
 * 300 second cooldown.




 * Removed
 * Removed

Masteries
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Summoner's Rift Map Layout

 * Removed the terrain blocking the ramps leading into the river near Dragon from the jungle for blue team and leading into the river near Baron Nashor's pit for purple team"