User blog comment:Willbachbakal/(Item Concept) Fixing Mana/@comment-973379-20151210172800

But.. but.. having mana isn't disadvantage - it's the other way now actually. Muramana? Seraph+RoA? In fact I think we just need more ways to spend mana and more reward from it. Like Mura - turn it of and you can forget about blue bar(which isn't good..).. but turn it on and you will be OOM way before fight end - but with worthy reward for it. In seraph case tis done poorly, through, and 2 such items are, obviously, not anough. Mana should be interesting and worthy of decisions resource. Now, through,  this is only the case for Swain and Anivia.. and Xerath may be.

But imaging more items that could burn though any amount of mana in like 3 second - giving huge reward from it. Through while for Ez "activate mura and burn in second or poke and kite for a minute" is a choice - as "mana shield or ult spam" for anivia(through seraph need to be remade, as I said already) - for, say, Darius, it won't work - but it's just easyer to make him CDR gated like Garen with some cd and dmg adjustment IMO.