V4.21

New Skins in the Store
The following skins have been added to the store:
 * Geneal
 * Blood Moon (Lunar Revel 2015)
 * Snowdown Showdown 2014
 * Snowdown Showdown 2014
 * Snowdown Showdown 2014
 * Snowdown Showdown 2014

The following Summoner Icons have been added:

PVP.net

 * The Poro King
 * Blind Pick (with bans) on Howling Abyss with added elements of Dodgeball and Poros.
 * Champions gain the following summoner spells:
 * Poro Toss - Hurls a poro forward in the line that deals true damage to the first enemy hit. If Poro Toss hits an enemy you gain the ability to cast Poro Dash for 3 seconds, which causes you to dash to the target. Using Poro Dash will reduce the cooldown of Poro Toss by 5 seconds. (20 second cooldown)
 * Each player is followed around by two poros, which are their ammunition. Players can customise the appearance of their poros with the Battlecast, Gentleman, Shadow Isles, Astronaut and Dragon Slayer summoner icons.
 * Poros cannot be blocked by spell shields or Wind Wall - because they are animals, not spells!
 * To The King! - Hitting an enemy champion with Poro Toss earns your team 1 Poro Mark. Upon reaching 10 Poro Marks, you will summon the Poro King. While the king is active, neither team can score Poro Marks and your team gains the ability to cast To The King!, which dashes you to your king's side (10 second cooldown).
 * The King is an extremely powerful minion who will assist in pushing down the lane. In addition to a large amount of health, a health/mana regeneration aura and a built in poro-cannon, the King will intercept enemy Poro Tosses within a radius much larger than his standard collision hitbox (highlighted for all players to see).
 * The team's current Poro Marks are disabled next to the kills and assists at the top of the screen.


 * Team Builder
 * Team Builder will now remember your last played champion, position and role when you start a new match. This is saved across multiple log-in sessions.
 * Captains and their buddies can now change their champion, position and role all the way up until the Captain starts looking for additional players, changed from locking them out once the Captain starts choosing the role/position of additional players.

General

 * Towers
 * Vanguard and Lightning Rod now have non-placeholder artwork.
 * Vanguard's tooltip has been significantly improved to distinguish between the self-shielding and ally-shielding, as well noting that the self-shield only works on champions.
 * Vanguard's out-of-combat timer for champions has been increased to 1.5 seconds from 1. Vanguard's shield currently starts regenerating if champions haven't taken damage in the last 1 second, which meant it was countering most damage over times... oops.
 * Outer turret global gold increased to 125 from 100.
 * Inner turret global gold increased to 150 from 125.


 * Death Timers
 * Minimum death timer increased to 10 seconds from 7.5.
 * Maximum death timer increased to 52.5 seconds from 50.

Champions

 * New champion.
 * New champion.


 * Texture Rebalance Part 4
 * - Classic, Shamrock, Coral Reef, Marble and Obsidian.
 * - Classic, Vizier, Shadow Prince, Djinn and Overlord (as well as all the voidlings).
 * - Classic, Frozen, Yellow Jacket, Surgeon, Blood Moon and Warlord.
 * - Classic, Infernal, General and Jade Dragon.
 * - Classic, Commando, Imperial, Viscero and Winged Hussar.


 * Fixed a bug where a soldier's attack was dealing no damage if the target moved out of range - it should now correctly deal damage to all enemies still in range.
 * Fixed a bug where casting Shifting Sands outside of cast range would cause Azir to walk in range, even if there was a soldier in range - it should now correctly use the soldiers for determining the range, not the cursor.
 * Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them.
 * Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.
 * Fixed a bug where the speed boost wasn't granting assists.
 * Shifting Sands will now detect soldiers in the process of being summoned and will instantly dash to them.
 * Cast range increased to Global from 1100. You can now dash to any soldier regardless of how far away it is.
 * Fixed a bug where the speed boost wasn't granting assists.
 * Fixed a bug where the speed boost wasn't granting assists.


 * Stats
 * Base attack damage increased to 52.376 from 50.376.
 * Base mana regeneration increased to 8.36 from 6.
 * Mana regeneration growth reduced to 0.75 from 0.8.
 * Now passively generates 1 stack every 6 seconds.
 * No longer generates stacks from unit kills.
 * No longer generates stacks from using Twin Fang against champions.
 * Bonuses benchmarks increased to 100 / 250 / 500 stacks from 75 / 200 / 400.
 * On average, the bonuses are unlocked more quickly
 * Fixed a bug where the delay was varying between 0.25 seconds and 0.5 seconds.
 * Delay increased to 0.4 from 0.35. Fixing the bug proved to be a major buff.
 * Bonus movement speed changed to 20% at all ranks instead of 10 / 15 / 20 / 25 / 30 %.
 * Enemies damaged by Twin Fang will take 20% increased damage from poison for 5 seconds, stacking up to two times.
 * AP ratio changed to 55% at all ranks from 40 / 45 / 50 / 55 / 60 %.
 * Mana cost changed to from.
 * Enemies damaged by Twin Fang will take 20% increased damage from poison for 5 seconds, stacking up to two times.
 * AP ratio changed to 55% at all ranks from 40 / 45 / 50 / 55 / 60 %.
 * Mana cost changed to from.
 * Mana cost changed to from.


 * Cooldown increased to 80 seconds from 60.
 * If Feast scores the kill on a minion or monster, the cooldown is reduced by 50% and half the mana cost is refunded.
 * Cooldown increased to 80 seconds from 60.
 * If Feast scores the kill on a minion or monster, the cooldown is reduced by 50% and half the mana cost is refunded.


 * Missile speed reduced to 1000 from 1125.
 * Missile speed reduced to 1000 from 1125.
 * Missile speed reduced to 1000 from 1125.


 * Interrupting Diana mid-dash will no longer prevent Lunar Rush's cooldown from resetting - so long as the target was debuffed.
 * Interrupting Diana mid-dash will no longer prevent Lunar Rush's cooldown from resetting - so long as the target was debuffed.
 * Interrupting Diana mid-dash will no longer prevent Lunar Rush's cooldown from resetting - so long as the target was debuffed.


 * Fiddlestick's spells (including Dread) and attacks reduce his target's magic resistance by 10 for 3 seconds.
 * Targets can now only be silenced once.
 * Will now prioritize enemies it has not yet damaged.
 * Targets can now only be silenced once.
 * Will now prioritize enemies it has not yet damaged.
 * Will now prioritize enemies it has not yet damaged.


 * Taunt duration is no longer reduced by crowd control reduction.
 * Taunt duration is no longer reduced by crowd control reduction.
 * Taunt duration is no longer reduced by crowd control reduction.


 * Fixed a bug where Cataclysm would sometimes fail to do damage if Jarvan died even after he landed. Killing Jarvan in mid-air will still counter the ability.
 * Fixed a bug where Cataclysm would sometimes fail to do damage if Jarvan died even after he landed. Killing Jarvan in mid-air will still counter the ability.
 * Fixed a bug where Cataclysm would sometimes fail to do damage if Jarvan died even after he landed. Killing Jarvan in mid-air will still counter the ability.


 * Cooldown reduced to 16 / 14 / 12 / 10 / 8 seconds from 18 / 16 / 14 / 12 / 10.
 * Bonus armor increased to 20 / 35 / 50 from 25 / 35 / 45.
 * Base bonus magic resist changed to 20 / 35 / 50 from 25 / 35 / 45.
 * Bonus armor increased to 20 / 35 / 50 from 25 / 35 / 45.
 * Base bonus magic resist changed to 20 / 35 / 50 from 25 / 35 / 45.
 * Base bonus magic resist changed to 20 / 35 / 50 from 25 / 35 / 45.


 * Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6.
 * Cooldown now begins after the attacks have been used, rather than on activation.
 * Cooldown reduced to 13 / 11 / 9 / 7 / 5 seconds from 14 / 12 / 10 / 8 / 6.
 * Cooldown now begins after the attacks have been used, rather than on activation.


 * The icon will now display the current stance, instead of the stance she will enter on activation.
 * The icon will now flash while toggled-on (Fishbones).
 * The icon will now display the current stance, instead of the stance she will enter on activation.
 * The icon will now flash while toggled-on (Fishbones).


 * Mana cost reduced to 20 from 25.
 * Minimum damage to minions changed to between 75-125/100-150/125-175/150-200/175-225 from 100/125/150/175/200, based on their missing health.
 * Mana cost increased to 40 from 35.
 * Killing a unit will now refund 20 mana up to twice per cast.
 * Spears beyond the first damage increased to 10 / 14 / 19 / 25 / 32 from 5 / 9 / 14 / 20 / 27.
 * Tooltip now displays the bonus damage as X (+X) instead of "deals X% additional damage".
 * Killing a unit will now refund 20 mana up to twice per cast.
 * Spears beyond the first damage increased to 10 / 14 / 19 / 25 / 32 from 5 / 9 / 14 / 20 / 27.
 * Tooltip now displays the bonus damage as X (+X) instead of "deals X% additional damage".


 * Now performs additional checks on-cast, not just after the casting time.
 * Little known facts: Slicing Maelstrom will only damage one enemy champion at a time, determined randomly; and an enemy can only be damaged three times in total.
 * Damage interval reduced to per 0.25 seconds at all ranks from per 0.5 / 0.4 / 0.33.
 * Cannot strike the same enemy more than once every 0.5 seconds (previously could strike the same target every time).
 * Little known facts: Slicing Maelstrom will only damage one enemy champion at a time, determined randomly; and an enemy can only be damaged three times in total.
 * Damage interval reduced to per 0.25 seconds at all ranks from per 0.5 / 0.4 / 0.33.
 * Cannot strike the same enemy more than once every 0.5 seconds (previously could strike the same target every time).


 * Second shot damage reduced to % against champions from 50% at all levels.
 * Buff duration reduced to 3 seconds from 6.
 * Second shot damage reduced to % against champions from 50% at all levels.
 * Buff duration reduced to 3 seconds from 6.


 * Nocturne gains substantially increased movement speed while moving toward feared enemies.
 * Nocturne gains substantially increased movement speed while moving toward feared enemies.
 * Nocturne gains substantially increased movement speed while moving toward feared enemies.


 * Stats
 * Base attack speed reduced to 0.625 from 0.679.
 * Improved attack frame by 26%. This shortens his attack wind-up: allowing him to perform basic attacks after moving or casting quicker.
 * Improved attack frame by 26%. This shortens his attack wind-up: allowing him to perform basic attacks after moving or casting quicker.


 * Fixed a bug where it benefited from cooldown reduction.
 * Fixed a bug where it benefited from cooldown reduction.
 * Fixed a bug where it benefited from cooldown reduction.


 * Stats
 * Base health increased to 600 from 599.6.
 * Base mana increased to 400 from 287.2.
 * Base damage increased to 80 / 125 / 170 / 215 / 260 from 40 / 70 / 100 / 130 / 160.
 * Damage scaling from target's maximum health removed.
 * Mana cost reduced to 40 / 35 / 30 / 25 / 20 from 40 at all ranks.
 * On-hit damage changed to from 40 / 60 / 80 / 100 / 120.
 * Total aura damage changed to 40 / 70 / 100 / 130 / 160  from 80 / 120 / 160 / 200 / 240.
 * Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 at all ranks.
 * Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 110 / 160 / 210 / 260.
 * Slow duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
 * Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 at all ranks.
 * Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 110 / 160 / 210 / 260.
 * Slow duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
 * Slow duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.


 * Energy cost reduced to 100 from 120.
 * Energy cost reduced to 100 from 120.
 * Energy cost reduced to 100 from 120.


 * Cooldown reduced to 9 / 8 / 7 / 6 / 5 seconds from 10 / 9 / 8 / 7 / 6.
 * Now deals 20% bonus damage to monsters.
 * Fixed a bug where Burnout was scaling incorrectly while in dragon form.
 * Now deals 20% bonus damage to monsters.
 * Fixed a bug where Burnout was scaling incorrectly while in dragon form.
 * Fixed a bug where Burnout was scaling incorrectly while in dragon form.


 * Stats
 * Base health regeneration reduced to 2.5 from 4.676.
 * Health regeneration growth reduced to 0.5 from 0.7.
 * Passive AP ratio increased to from.
 * Maximum AP ratio increased to from.
 * Passive AP ratio increased to from.
 * Maximum AP ratio increased to from.


 * Stats
 * Mana regeneration growth increased to 0.8 from 0.5.
 * Mana regeneration growth increased to 0.8 from 0.5.


 * Duration reduced to 6 seconds from 10.
 * Total base damage reduced to 150 / 250 / 350 from 250 / 335 / 420.
 * Duration reduced to 6 seconds from 10.
 * Total base damage reduced to 150 / 250 / 350 from 250 / 335 / 420.
 * Total base damage reduced to 150 / 250 / 350 from 250 / 335 / 420.


 * Stats
 * Base movement speed increased to 345 from 340.
 * Cooldown decreased to 4 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4.
 * Cooldown decreased to 4 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4.
 * Cooldown decreased to 4 seconds at all ranks from 5 / 4.75 / 4.5 / 4.25 / 4.


 * Damage increased to 80/130/180/230/280 from 80/120/160/200/240.
 * Will now spawn 1 additional for each enemy champion hit beyond the first.
 * Damage increased to 80/130/180/230/280 from 80/120/160/200/240.
 * Will now spawn 1 additional for each enemy champion hit beyond the first.

Items

 * Mana Font regeneration increased to 2% from 1.5%.
 * Mana Font regeneration increased to 2% from 1.5%.


 * Base on-hit damage reduced to 25 from 40.
 * Base on-hit damage reduced to 25 from 40.


 * No longer grants armor penetration.
 * Now grants +10% physical damage to champions.
 * Now grants +10% physical damage to champions.


 * Mana regeneration reduced to 50% from 60%.
 * Mana regeneration reduced to 50% from 60%.


 * Now grants 10 bonus gold on large monster kills.
 * Now grants 10 bonus gold on large monster kills.


 * Now grants 20 bonus gold on large monster kills.
 * Now grants 20 bonus gold on large monster kills.


 * Now grants 20 bonus gold on large monster kills.
 * No longer reduces the cooldown of Smite by 15 seconds.
 * No longer reduces the cooldown of Smite by 15 seconds.


 * Now grants 20 bonus gold on large monster kills.
 * Challenging Smite's on-hit true damage is now 3X over 3 seconds instead of X true damage per hit, duration refreshing on subsequent hits. Effectively, Skirmisher's Saber no longer scales with attack speed/multi-strike but has been improved on champions with less than 1 attack speed.
 * Challenging Smite's on-hit true damage is now 3X over 3 seconds instead of X true damage per hit, duration refreshing on subsequent hits. Effectively, Skirmisher's Saber no longer scales with attack speed/multi-strike but has been improved on champions with less than 1 attack speed.


 * Now grants 20 bonus gold on large monster kills.
 * Now grants 20 bonus gold on large monster kills.


 * Recipe cost increased to 400 from 0.
 * Total cost increased to 750 from 450.
 * Total cost increased to 750 from 450.


 * Total cost increased to 1740 from 1440.
 * Total cost increased to 1740 from 1440.


 * (reintroduced)
 * New recipe: + 350g = 850g.


 * New recipe: +  + 730g = 2440g.
 * New recipe: +  + 730g = 2440g.


 * New recipe: +  + 1250g = 2850g.
 * Magic resistance increased to 50 from 40.
 * Magic resistance increased to 50 from 40.


 * (new item, aka Void Gate)
 * The item was withdrawn from the PBE and will most likely come back in the next PBE cycle.


 * Recipe: +  + 780g = 2630g.
 * Stats: +40 armor, +50 magic resistance and +100% base health regeneration.
 * Grants Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
 * Grants Spawns a gate at the target location for 150 120 seconds ( 150 120 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidling that travels down the nearest lane. Voidlings will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidling's health will rapidly decay to 0. Voidlings and Void Gates get stronger based on champion level (health, autoattack damage and explosion damage). You will be credited any gold your voidlings earn.


 * Health restore increased to 300 from 200.
 * Health restore increased to 300 from 200.


 * Execution threshold increased to 240 from 200.
 * Execution threshold increased to 240 from 200.


 * Execution threshold increased to 400 from 200 . May supports no longer struggle to trigger Spoils of War late game!
 * Execution threshold increased to 400 from 200 . May supports no longer struggle to trigger Spoils of War late game!


 * The following items have been removed from the game (previously available on Twisted Treeline, Crystal Scar and Howling Abyss):




 * The following items have been removed from maps other than Sumoner's Rift:


 * Removed from Howling Abyss.
 * Removed from Twisted Treeline.
 * Removed from Twisted Treeline.


 * Removed from Twisted Treeline.
 * Removed from Twisted Treeline.

Jungle

 * Tooltip updated to show that it now holds 2 charges with a 60 second recharge time. Functionality is not yet updated.
 * Stun now triggers on every 6 attacks instead of every 5 attacks.
 * Stun now triggers on every 6 attacks instead of every 5 attacks.
 * Stun now triggers on every 6 attacks instead of every 5 attacks.


 * Summoner's Rift
 * The Krugs have switched places in the red side jungle - the spawns now to the west of, mirroring the position of Krugs in the blue side jungle.
 * gold on kill reduced to 62 from 72.
 * gold on kill reduced to 60 from 66.
 * gold on kill reduced to 14 from 18
 * gold on kill reduced to42 from 48
 * gold on kill reduced to 12 from 14
 * gold on kill reduced to 41 from 42
 * gold on kill reduced to 9 from 12
 * gold on kill reduced to 36 from 42
 * gold on kill reduced to 20 from 22
 * gold on kill reduced to 36 from 42
 * gold on kill reduced to 20 from 22
 * now has a Snowdown hat!


 * Twisted Treeline
 * Golem Camp
 * Now grants the Gift of Heavy Hands smite bonus.
 * Respawn timer increased to 80 seconds from 50.
 * Golem
 * Health increased to 1440 from 1250.
 * Damage increased to 73 from 60.
 * Gold increased to 66 from 48.
 * Mini Golem
 * Health increased to 540 from 500.
 * Damage increased to 35 from 30.
 * Exp increased to 50 from 42.
 * Gold reduced to 18 from 38.
 * Wolf Camp
 * Now grants the Poison Armor smite bonus.
 * Respawn timer increased to 80 from 50.
 * Giant Wolf
 * Health increased to 1320 from 1150.
 * Movement speed increased to 430 from 330.
 * Range increased to 175 from 100.
 * Damage increased to 42 from 40.
 * Experience reduced to 142 from 144.
 * Gold increased to 48 from 28.
 * Wolf
 * Health increased to 420 from 400.
 * Movement speed increased to 420 from 320.
 * Range increased to 175 from 100.
 * Damage reduced to 16 from 20.
 * Experience increased to 30 from 12.
 * Wraith camp
 * Now grants the Health Restore smite bonus.
 * Respawn timer increased to 80 from 50.
 * Wraith
 * Health increased to 1200 from 1000.
 * Movement speed increased to 350 from 320.
 * Attack range reduced to 550 from 650.
 * Damage increased to 55 from 28.
 * Experience increased to 140 from 120.
 * Gold increased to 42 from 33.
 * Lesser Wraith
 * Health reduced to 250 from 350.
 * Movement speed increased to 350 from 330.
 * Attack range increased to 125 from 100.
 * Damage increased to 20 from 12.
 * Armor reduced to 5 from 8.
 * Experience reduced to 30 from 48.
 * Gold reduced to 12 from 18.
 * Vilemaw
 * Health increased to 3500 from 3200.

Upcoming

 * The following changes have been teased by Riot, but are not yet active on the PBE.


 * Champion Update Schedule
 * Riot will no longer be issuing complimentary refunds on recent purchases that receive significant visual or gameplay changes. Instead, they are now disclosing which champions are set to receive significant changes and are advising players to reconsider their purchases .


 * - Visual upgrade and gameplay changes
 * - Visual upgrade and gameplay changes


 * Refer A Friend
 * Botting has become a serious issue for new players and it's largely the RAF program that enables it with it's massive IP/RP generation (which itself leads to real-world trading problem, as the referral-holder accounts are usually sold). At the moment, 70% of accounts with 10 or more friend referrals have made use of bots; and 99% of accounts with 100 or more referrals have made use of bots. The skin rewards are also becoming infeasible for players to obtain honestly - so we're overhauling the system.


 * Each friend who reaches level 10 will grant 1000 IP, up to 5 friends (with no rewards thereafter).
 * 3 referrals will award.
 * 5 referrals will award.
 * All players on the current system (25 referrals for Warwick and 50 for Twitch) will be upgraded automatically and rewards will be back-dated (i.e. if you already have 5 referrals you'll instantly get all rewards).
 * Players on the original system will not be upgraded automatically (the one where you get a trip to Riot with tens of thousands of friend referrals).