Talk:Olaf/@comment-27386364-20160303131338/@comment-27386364-20160310133616

@Nazareadain By level 8, Olaf's E does a very minimum of 282 targeted no delay true damage every eight seconds with absolutely no items, runes or masteries, reduced by one second for each auto attack. His attack speed would be .85 + .28 from his W, so that would be 1.03 attacks per second. Realistically, that cuts down the cooldown to about 4-5 seconds. By contrast, a level 8 Fiora with say 100 bonus AD does 6.5%+ of her target's max health (presumably 1100 or so at level 8 => 71 true damage or 1/4 of Olaf's true damage) per attack to a vital. Her attack speed would be .89 attacks per second, but the vitals spawn at .5 seconds after the previous one is hit, so there's always a .5 second delay. Even if Fiora can hit a vital every second (she can't), it will still cost her 2 extra seconds due to those delays. So to equal Olaf's true damage when he has absolutely no items, runes, and masteries, Fiora has to have 100 bonus AD, and will take at least 6 seconds (4 seconds to equal the damage + 2 seconds due to the delay). The math tells me that even though you say Fiora has a higher percentage of her damage as true damage, Olaf just plain does MORE true damage than Fiora, faster. Actual gameplay demonstrates this to be true also. A Fiora does not out-damage an Olaf. Therefore, I stand with my previous conclusion. Olaf doesn't need armor reduction, he benefits far more from extra lifesteal and sustain.