User blog comment:Nelraye/Gehenna, the Eldritch Horror/@comment-10540150-20140205071246

Its ult is quite possibly the most unique thing I've seen on a champ in quite a while, and definitely in a fun way. However, I can see it being used to sway a 1v1 in your team's favor, which is actually kind of overpowered, particularly if Gehenna could be played in the jungle. You see a fight going down in top or mid, you cast your ult and swap with your laner and do your thing for the duration. Then, when the ult ends, your laner is swapped back with you, essentially swapping your tired, half-dead self for a practically minty fresh new fighter.

And look at it this way. Say you have a LeBlanc mid, and she starts dueling her laner. She burns her spells, deals her damage, and then you ult and swap. You basically force the enemy mid out of lane because if he sticks around and tries to fight you or even outlast the ult under tower, LeBlanc will still come back and her spells will be off cooldown with no damage dealt to her in return. It essentially is an extended 2v1. Which, to me, is still a damn cool mechanic, and something I would love to see executed correctly.

Even so, Gehenna does come across as underpowered, as you said, because you do have to be very close to enemies to deal damage, and the majority of the damage comes from autoattacks. I feel like an attack speed steroid somewhere would up its damage potential, because it would scale very well with it, considering its Q. Possibly, the steroid would be attached to the invisibilty, lending more importance to a highly mobile playstyle that relies on juking, not just your opponent's spells, but their vision altogether. However, I feel like that mechanic would need an indicator to show an enemy's cone of vision. Plus, it would kind of destroy the point of Gehenna's W, because basically the entire spell would be useless since you would be trying to juke behind them, where they take no damage, and the debuff is wasted because if you manage to stay behind them, they can't hit you because they can't see you anyway. It would basically be relegated to a kiting spell, but it's not much use even then because of the very low range.

Whatever, I'm not good at reworking champs anyway. Cool concept, with a few mechanics that I would actually very much like to see on a real champion.