Forum talk:Neekerivittu/@comment-2179912-20130427153753/@comment-5266525-20130429002834

You are confusing difficulty of usage with difficulty gameplay.

Difficulty of usage should have absolutely nothing to do with gameplay balance because it has no inherent method of counterplay by the opponent. There's nothing they can do about you keyboard inputs, for example, regardless of whether you've actually mastered doing them or not.

Gameplay mechanics that can be exploited by opponents and have an element of counterplay to them is a legitimate balance constraint. It's why Draven's damage potential is so high - it's to offset the weakness he has with having to retrieve his axe after each toss.

And your comment about what point there'd be in playing a champion with a higher skill floor wouldn't mean anything unless every champion played the same way. Which they don't.