Talk:Jax/@comment-71.68.97.110-20120326005405/@comment-175.139.27.178-20120326164214

To be honest, I think the phrase "in the right hands ofc" summed Jax right up. He was what some players used to call a 'hypercarry' when he was first released, but now he's more of a 'fight', 'bruiser' or even an 'assassin' than an actual 'carry'. I'm thinking the reason why more people are not satisfied with him than the satisfied ones is the skillcap, alternatives and the rewarding feel. Firstly, to play Jax to full efficiency and effectiveness, you not only have to be a good -or great player- but also have a good team to cover your escapes/initiation, since Jax has well...none. Newer players will tend to do really badly with him after the laning phase and epxerienced players might just go for other alternative heroes, such as Talon, Pantheon, Riven and Corki even. Lastly, the reward. I think unless the player can own consistently with him with/without a team, Jax doesn't feel as rewarding to play as 1) he has no steroid skill 2) burst isn't strong, item dependant and 3) can die easily and die silly deaths in either 1 v 1 or teamfights due to long cd of dodge and inability to STAY in the fight to stack his passive. With the combination of all 3 factors, I think the new Jax just isn't as appealing as the older one before this remake. Do I think he's weak? Not really and I can't say for sure because I did not crunch numbers to ascertain that.