Thread:Willbachbakal/@comment-1920550-20150512100119/@comment-1330314-20150625001701

Isn't Heartseeker closer to, though? Devourer's Gauntler gives physical power (AD) and lifesteal per stack, exactly like the old BT. Malice's unique passive is indeed like old innate, though now it would be closer to the effect on /.

I dislike penetration and reduction mainly because both stats innately devalue resistances, and is designed to counter an existing counter (armor counters physical damage, for example, which is then countered by armor penetration). To me, the current situation of damage versus tankiness is skewed by penetration, because it inflates resistances to a degree where tanks become nearly impossible to kill unless you purchase the appropriate counter item. By contrast, health has been tightly controlled for a very long time, and even effects that scale off of a target's health (e.g., ) don't devalue it in any way. Put another way, without penetration, tanks would be able to purchase enough resists to survive well against physical or magic damage, but would never become so tanky as to completely ignore damage, which would allow either side to catch up more organically (tanks become excessively hard to deal with when ahead, due to how easily they can become really tough, and in the event that a damage dealer snowballs they can purchase penetration to reduce the effectiveness of any kind of counter-building). To me, an easy switch would be to change penetration to damage amplification, especially since players usually treat pen as a damage amplifier already (especially with items like and ).