User:Emptylord/Patch/Tahm Kench


 * Tahm Kench's basic attacks and damaging abilities deal 10 bonus magic damage. An Acquired Taste stacks up to 3 times on enemy champions. Against enemies with three stacks,  and  gain additional effects.
 * (Q)
 * Automatically devours enemy minions and valid monsters hit, granting Tahm Kench the ability to cast for 5 seconds.
 * (Q2)
 * Tahm Kench spits forth the swallowed unit that stops upon hitting an enemy or terrain, dealing  magic damage to all enemies around them before taking   damage themselves. Tahm Kench will drop the unit to the floor without dealing damage if he does not activate Wriggling Spittle.
 * Range: 650
 * (now W)
 * Passive removed.
 * Tahm Kench learns the terrain as he moves around the map. Abyssal Voyage can only target learned locations, which will be highlighted when you hover over the ability or while using Casting Guides. 550 units around his current location is continuously added to the learned area.
 * Maximum range modified to 1500 + (250level) from.
 * Cooldown reduced to seconds from  seconds.
 * (E)
 * Timer to begin healing increased to 4 seconds from 2.5.
 * (now R)
 * Targeting minions and monsters.
 * Consuming an enemy champion reduces the cooldown of Devour by 40%.
 * Reduced movement speed while he has an enemy champion in his belly changed to 85% of his base movement speed from 95% of his total movement speed.
 * Crowd control type changed to from, granting them invulnerability as well as reducing the list of counters.
 * Duration flattened to 4 seconds from . Duration is still half for enemies.
 * Cost increased to 100 mana from 90.
 * Cooldown increased to seconds from.
 * (now R2)
 * Base damage adjusted to % from  %.
 * AP ratio reduced to from.
 * Moving will rapidly ramp up the damage by up to 100% over the duration. Consequently, crowd control effects will prevent Tahm Kench from moving and thus soften the damage to enemies.
 * Moving will rapidly ramp up the damage by up to 100% over the duration. Consequently, crowd control effects will prevent Tahm Kench from moving and thus soften the damage to enemies.