Talk:Hextech Gunblade/@comment-72.2.252.181-20120306034610/@comment-93.207.115.112-20120407023759

i agree with the first comment in general. its some sort of a stupid thing that the late game is ruled by AD items only so that all depends on champs with good steriods on their autoattacks. why is it so important that a "carry" (i even hate that word because i never know if its refering to "carry the team" or that a carry is good when "carrying all his items") wins the lategame nearly alone. the autoattacks win the game. somehow disapointing for mages and many meeles that late game and often even the midgame belongs to the carries. in know most ppl say its the job to prevent carry from farming and support needs to help the carry while farming and its all about teamplay and strategie and so on. but honestly there are "normal games" where ppl who do not know each other have not even 99 seconds to select champs, play together and some random team is the result. and in the vast majority there are not wards on the map all time and ganks are random and many other things dont resemble a match between pros. so the champ that rules the game in all is the carry which is again boring because the "one-man-army-attitude" is in everyone. how else you would explain that in so many normal games there is one ranged carry and one meele carry (like trynda or yi) or even more and in mid ap champs are getting more rare because a ranged ad can do the job too. again a normal match which many ppl play is not to be compared with high ranked pro matches. there where normal players play, the one-man-army carries are too strong because they benefit from less strategie and less good teams with probably lacks of cc and so on. that occurs in seeing the same champs all time.