V5.8

New Skins in the Store
The following skins have been added to the store:

The following Chroma packs have been added to the store:
 * Chroma skins are recolored variants to a champion's classic or purchasable skins. These are available in packs of 3 for .



The following Summoner Icons have been added:

PVP.net

 * Friends List
 * Cap increased to 325 from 300.
 * Players will now be alerted when they try to add friends past the cap.
 * Players will now be alerted when they try to add friends who are at the cap.
 * Assets for the upcoming Social Integration.

Client

 * Quick Casting
 * You can now choose to use Quick Casting or Quick Casting with Indicators on a per ability/item/spell basis, rather than either being on-or-off.
 * There is an option to quickly enable either feature for all abilities, in addition to disabling.
 * There is a new option to have casting ignore HUD elements.
 * Abilities that can be cast using the minimap will still be able to use the minimap, regardless of this preference.
 * Allied targeted abilities will still be able to use allied portraits, regardless of this preference.

General

 * Fixed a bug where Dragon's Might was only increasing a champion's base damage on autoattacks and granting abilities bonus damage based on 100% of the champion's AD (instead of the actual AD scaling). Abilities with a low AD scalings will now deal less damage, but everything else should be improved.
 * Fixed a bug where Dragon's Might was only increasing a champion's base damage on autoattacks and granting abilities bonus damage based on 100% of the champion's AD (instead of the actual AD scaling). Abilities with a low AD scalings will now deal less damage, but everything else should be improved.

Champions

 * Texture Rebalance Part 10 (Final)
 * - Classic, Spellthief, Sorceress, Commando, Imperial and Steel Legion.
 * - Ravager
 * - Classic, Noxus, Lollipoppy, Blacksmith, Ragdoll, Battle Regalia and Scarlet Hammer.
 * - Classic, Mad Hatter, Royal, Nutcracko, Workshop and Asylum.
 * - Classic, Ironscale, Boneclaw and Darkflame.
 * - Classic, Happy Elf, Recon, Badger, Astronaut, Cottontail, Super and Panda.


 * Fixed a bug where Charm was interrupting unstoppable effects.
 * Fixed a bug where Charm was interrupting unstoppable effects.
 * Fixed a bug where Charm was interrupting unstoppable effects.


 * Ancient Chimes no longer spawn in the enemy team's jungle before the 5 minutes mark.
 * Ancient Chimes' experience increases by 1 per minute after the 5 minutes mark.
 * Tooltip now displays the current amount of active shrines.
 * Ancient Chimes' experience increases by 1 per minute after the 5 minutes mark.
 * Tooltip now displays the current amount of active shrines.
 * Tooltip now displays the current amount of active shrines.


 * Movement speed decay over the duration reduced.
 * Movement speed bonus cannot drop below 10%.
 * Movement speed decay over the duration reduced.
 * Movement speed bonus cannot drop below 10%.


 * Bush visibility improved.
 * Bush visibility improved.
 * Bush visibility improved.


 * Tooltip now displays the total amount of health restored.
 * Health restoration increased to the full health cost on-kill.
 * Tooltip now displays the total amount of health restored.
 * Health restoration increased to the full health cost on-kill.
 * Tooltip now displays the total amount of health restored.
 * Tooltip now displays the total amount of health restored.
 * Tooltip now displays the total amount of health restored.


 * Base damage reduced to from.
 * Attack damage ratio reduced to from.
 * Damage from bullets beyond the first increased to 50% from 40%.
 * Maximum damage increased to  from.
 * Damage from bullets beyond the first increased to 50% from 40%.
 * Maximum damage increased to  from.


 * Minimum damage reduced to  from.
 * Damage now ramps up more quickly, with the maximum damage and time to reach maximum unchanged.
 * Minimum damage reduced to  from.
 * Damage now ramps up more quickly, with the maximum damage and time to reach maximum unchanged.


 * Base heal increased to from.
 * Base heal increased to from.
 * Base heal increased to from.


 * Ally-casting has no cast time.
 * Self-casting the ability now grants Creeping Death to the nearest ally champion.
 * Ally-casting has no cast time.
 * Self-casting the ability now grants Creeping Death to the nearest ally champion.


 * Stats
 * Health Growth reduced to 90 from 96.
 * Self-casting the ability now grants Blood Boil to the nearest ally champion.
 * Self-casting the ability now grants Blood Boil to the nearest ally champion.
 * Self-casting the ability now grants Blood Boil to the nearest ally champion.


 * Now issues an "On My Way" ping after fully committing to casting Grand Skyfall.
 * Now issues an "On My Way" ping after fully committing to casting Grand Skyfall.
 * Now issues an "On My Way" ping after fully committing to casting Grand Skyfall.


 * - Rework
 * Stats
 * Base mana regen reduced to 5 from 6.
 * Mana regen growth increased to 1 from.
 * Armor growth reduced to from.
 * Ryze's spells grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3 (1 per ranks) seconds, gaining a shield that blocks   damage, and causing his spellcasts to reduce his other spells' cooldowns by  cooldown (), to a minimum of  seconds.
 * No longer passively grants % cooldown reduction.
 * Targeting type changed to a linear, collision skill shot from a unit-targeted ability.
 * Range increased to 900 from 625.
 * Base damage increased to from.
 * Ability power ratio increased to from.
 * Mana ratio reduced to from  at all ranks.
 * Mana cost reduced to from 60 at all ranks.
 * Cooldown increased to 4 seconds from.
 * Base damage reduced to from.
 * AP ratio reduced to from.
 * Mana ratio reduced to from.
 * Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds (stacking up to 3 times). After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing bonus damage and further reducing their magic resistance per bolt that returns.
 * Base damage reduced to from.
 * Ability power ratio reduced to from.
 * Mana ratio increased to from.
 * Max. damage to the original target increased to   from.
 * Magic resist reduction changed to % from.
 * Magic resist reduction now stacks up to 3 times.
 * Projectile's speed increased to 1400 from 1000.
 * Cooldown reduced to 7 seconds from 14.
 * Now passively grants % cooldown reduction, and increases duration by  seconds.
 * Duration reduced to seconds from.
 * Cooldown changed to seconds from.
 * Cooldown reduced to 7 seconds from 14.
 * Now passively grants % cooldown reduction, and increases duration by  seconds.
 * Duration reduced to seconds from.
 * Cooldown changed to seconds from.
 * Cooldown changed to seconds from.


 * Now places Shen between his target and the closest visible enemy champion.
 * Now places Shen between his target and the closest visible enemy champion.
 * Now places Shen between his target and the closest visible enemy champion.


 * Shield's health ratio reduced to from   at all ranks.
 * Secondary cast cooldown increased to 3 seconds from 2.
 * Shield's health ratio reduced to from   at all ranks.
 * Secondary cast cooldown increased to 3 seconds from 2.


 * Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.
 * Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.
 * Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.


 * Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent.
 * Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent.
 * Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent.


 * Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he presses R too fast.
 * Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he presses R too fast.
 * Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he presses R too fast.


 * Flow capacity increased to ' from '.
 * Flow generation reduced at early ranks to per units travelled from 46 at all levels.
 * Flow capacity increased to ' from '.
 * Flow generation reduced at early ranks to per units travelled from 46 at all levels.

Items

 * New recipe: +  +  =
 * Passive's on-hit effect now benefits from lifesteal.
 * Passive's minimum damage cap increased to 10 from 3.
 * Passive's minimum damage cap increased to 10 from 3.


 * New recipe: +  =
 * New recipe: +  =


 * Tooltip updated to specify that the ward is now untargetable by allies.
 * Tooltip updated to specify that the ward is now untargetable by allies.


 * New recipe: +  +  =
 * New recipe: +  +  =


 * New recipe: +  + =
 * New recipe: +  + =


 * New recipes: +  +  =
 * Grants 10 bonus physical damage on-hit.
 * Grants 10 bonus physical damage on-hit.


 * Health reduced to 600 from 650.
 * Health reduced to 600 from 650.


 * Recipe cost reduced to from.
 * Total cost increased to from.
 * Grants 10 bonus physical damage on-hit.
 * Bolts' base physical damage moved to the Unique Passive.
 * Bolts' base physical damage moved to the Unique Passive.


 * New Item Icon.
 * Recipe changed to +  from  +.
 * Recipe cost reduced to from . Total cost unchanged.
 * Health increased to 400 from 200.
 * Attack damage reduced to 40 from 50.
 * Cooldown reduction increased to 20% from 10%.
 * No longer grants + 10 Armor Penetration.
 * Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times.
 * The passive is now unique.
 * Now provides Rage.
 * Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.
 * Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.


 * (Dominion & Twisted Treeline)
 * Recipe cost increased to from.
 * Total cost increased to from.


 * Recipe cost reduced to from .Total cost unchanged.
 * Recipe cost reduced to from .Total cost unchanged.

The Howling Abyss

 * New loading screen.
 * New summoner spell: /, which is functionally the same as  /.
 * Surrender timer reduced to 15 minutes from 20 minutes.
 * Skin Boosts: At the cost of, a player can grant everyone on its team a one-time random skin for the champ they're using that game. Additionally, the benefactor earns , while teammates get.


 * Modernizing
 * Visual Upgrade to the Nexuses, Inhibitors and Minions (to match Summoner's Rift).
 * Note that Howling Abyss is still Blue versus Purple, and so the Red assets have been recolored appropriately.
 * Minions
 * Minions no longer gain magic resistance over time. Cannon minions no longer have base armor.
 * Minion health gain over time increased to compensate the loss of resistances.
 * Super minions now grant nearby allies minions bonus damage and resistances.
 * Turrets
 * Outer Turret base damage increased to 185 from 160.
 * Innate Turret base damage increased to 195 from 160.
 * Nexus Turret base damage increased to 175 from 130.


 * Items
 * removed.
 * and added.
 * replaced with the Crystal Scar/Twisted Treeline version.