Talk:Sejuani/@comment-3123596-20120802004548/@comment-212.70.158.118-20120822220925

The first person clearly stated he hasn't played Sejuani,and for that I will make it easy on him.

Understand that Sejuani is focused in being inside the battle-and rushing Sunfire on her is mantadory to actually be able to do anything.It's like Sheen for Nasus.Sure,you can choose not to make it,but that just gimps up your damage HARD.

I understand that you should build according to the enemy team,but you should understand that unless they have 4 serious magic damage dealers(which,sadly,happens rather rarely),I will follow up with my build on Sunfire and whatever needed because health is survivability-it nullifies some magic resistance required.

To the person who stated that gold items weren't required,I feel you like the usual person who considers gold items only for that-gold,and not for the useful stats it provides.The mana regen on Philo is enough to keep you up,thus giving blue to whoever needs it.Health provided from HoG is both survivability and damage for her,because her Northern Winds scale rather well with health.Rushing Warmog prior to Sunfire Cape is just wrong,that way you're just the fat woman,riding a boar.

Where a belt will help you a lot,leaving it like that is pointless.