Talk:Hecarim/@comment-4696002-20121007125119/@comment-218.186.15.10-20121007144856

That's an issue I often face whenever I play as Hecarim - he's reliant on blue for his initial levels and takes 7s without CDR for his Q to reach a reasonable CD of 2s. However, his initiation is good and he's an awesome chaser with his E and R though, and that's why I still love playing him :D

His dueling issue is painfully prominent though, and I can almost never solo anyone unless it's someone who has horrible burst/sustained damage (which is very few >.>).

Another issue I often face as Hecarim is his teamfight dependence. He's very dependent on his team's performance. Many times I start a perfect initiation and my team closes in, only to have the main damage dealers shredded instantly and making my W completely useless. His tankiness, sadly, comes from your team being able to be really coordinated and he will still get destroyed if your team fails to scratch the enemy team.

He sacrifices burst for more sustained damage at the cost of time, and his potential is heavily dependent on your team's performance. But he makes up for that with speed and initaition, something really powerful if put to use.