Thread:Nhan-Fiction/@comment-4881935-20121031223207/@comment-5001455-20121105001211

Hmm, good points. I am still open for some stats the unique item should have.

Some ideas (individually, of course, and not all on one item):

- The passive gold generation per 10, at at rate of let's say 1/2/3. I know you are not a fan of this, but support champs do run gold generation for a reason.

- Kiya may have a special perk of having a discount on Sight/Vision Wards. Let's say it's like 10/15/20 gold cheaper.

- I am not sure if the item should give any sort of regen, especially when combined with common support fare like Philospher's Stone.

For W, OK, let's scrap the true damage. What if passively the skill allowed KIya to do at least bonus magic damage to enemy champions? Would this be fine? I guess I really want to push Kiya into the aggressive support role by a lot.

I do like your idea of providing a base for the damage and debuff of W.

Ultimate-wise, something random came to mind.

OK, so I want Kiya to have a transformation thing like Nasus and Renekton. So because Kiya's spiel is divinity and whatnot, what if she had ...

Example ...

Active: Kiya transforms into her demigoddess state for 15 seconds, gaining bonus stats (like cooldown reduction). Upon transformation, Kiya's magnificence and beauty heals nearby ally champions while taunting enemy champions for 1.5 seconds as they become captivated.

But yeah, the effect of this ultimate can be tweaked and all. I really want to emphasize the theme here.