Talk:Warwick/@comment-5877442-20130406083641/@comment-4530717-20130412103618

It doesn't need to be offensive to be ignorant. You seem to miss the point, when playing Tryndamere at a high level, you need to keep CC, kiting, and positioning in mind at all times. There is always a possibility of being outplayed by someone, and you have to keep your wits about you, because his ultimate will not always be up. His W is not just a slow, it is also used to highly mitigates damage from bruisers and carries. Yes his passive gives you critical strike chance for auto-attacking and spinning through a minion wave, but at the cost of being harassed, in most cases you'll take more damage than you can heal up. His Q requires no skill? Have you ever heard of timing... or heal reduction? Because your enemies have, and they'll exploit it to make you miserable. His ultimate can be quite annoying, but keep in mind that even after using cleanse and Mercurial Scimitar/QSS there is still a chance of being stunlocked and intensely slowed, exhausted, then ignited so you can't possibly live through it. Even if you manage to live with your ultimate, you will have low health, and vulnerable to ganks by high ranged, or high mobility assassins.

I actually admire how you described Tryndamere's E, it is however somewhat of a gapcloser, but leaning more on the utility dash side. E is used to speed-charge fury)for obvious reasons), escape, and counter kiting to a certain extent. For abilities such as this, there is no real perfect use for them, because they have so many uses.

The bigger picture of what I'm saying is, that his main source of damage is auto-attacks, but that does not necessarily mean that he requires no skill to use. You have too look at his kit, he has his utility for a reason, if you only auto-attacked whilst paying little attention to his utility, you'll lose out and probably get stomped.