User blog comment:Sagee Prime/Sagee Prime's Nidalee rework... returns/@comment-6281696-20140612232226/@comment-3323227-20140613222446

I meant that the magic damage passive effect applied spell effects when used with Javelin Toss active and that the physical portion applied on-hiteffects. Essentially the spellvamp and lifesteal didn't matter at all because you couldn't double dip with it. you'd only heal from lifesteal on the physical portion and only with spellvamp on the magi portion. Understand?

I added hp shred back because it's true daamge on prey doesn't really equal hurting tanks but i also don't want Q doing anymore raw damage than it already does. The shred is a flat % of current hp dot so each tic does less damage and without resist shred it isn't going to be nearly as strong as current bushwhack. go drop a trap with rylais and liandries and see what I mean about current traps.

The slow is designed so that fleeing enemies will be slowed for about 1-2 seconds while fighting enemies will be slowed for the entire duration since the tether range isn't going to be that long. I did reduced tha activation and tether range with the addition of health shred too.