Talk:VPBE/@comment-26612064-20181031185535/@comment-26612064-20181106101917

@ZackTheWaffleMan They could easily keep it mostly as it is but decrease the souls from monsters from 2 to 1 and then add some souls from hitting the enemy (when below 50% health only if you like, sure) and apply a cooldown to this last part that resets on takedowns. Combination of both, simple, weakens monster farm's power for DH (could reduce cannon minion souls from 4 to 3 or 2 also) while maintaining the fun aspects of the current system and without completely taking away the initial burst it currently grants you (when you have a soul ready to smack them with).